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who isn't sick of converting the freaking scripts? this negates the need
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@@ -0,0 +1,73 @@
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package script.beta;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.utils;
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import script.library.healing;
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import script.library.consumable;
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import script.library.player_stomach;
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public class medicine_wound extends script.base_script
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{
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public medicine_wound()
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{
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}
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public int OnAttach(obj_id self) throws InterruptedException
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{
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String template_name = getTemplateName(self);
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int wound_type = -1;
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if (template_name.equals("object/tangible/medicine/medpack_wound_health.iff"))
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{
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wound_type = 0;
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}
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if (template_name.equals("object/tangible/medicine/medpack_wound_constitution.iff"))
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{
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wound_type = 2;
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}
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if (template_name.equals("object/tangible/medicine/medpack_wound_action.iff"))
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{
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wound_type = 3;
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}
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if (template_name.equals("object/tangible/medicine/medpack_wound_stamina.iff"))
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{
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wound_type = 5;
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}
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int power = rand(25, 150);
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int charges = rand(1, 3);
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if (wound_type == -1)
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{
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wound_type = rand(0, NUM_ATTRIBUTES - NUM_ATTRIBUTES_PER_GROUP - 1);
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}
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attrib_mod[] am = new attrib_mod[1];
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am[0] = utils.createHealWoundAttribMod(wound_type, power);
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setObjVar(self, consumable.VAR_CONSUMABLE_MODS, am);
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setObjVar(self, consumable.VAR_CONSUMABLE_MEDICINE, true);
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setCount(self, charges);
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int[] stomach =
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{
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0,
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0,
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0
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};
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setObjVar(self, consumable.VAR_CONSUMABLE_STOMACH_VALUES, stomach);
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String[] skill_mod =
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{
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"healing_ability"
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};
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setObjVar(self, consumable.VAR_SKILL_MOD_REQUIRED, skill_mod);
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int skill_req = rand(25, 100);
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int[] skill_value =
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{
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skill_req
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};
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setObjVar(self, consumable.VAR_SKILL_MOD_MIN, skill_value);
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LOG("LOG_CHANNEL", "Medicine created!");
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return SCRIPT_CONTINUE;
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}
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}
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