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https://github.com/SWG-Source/dsrc.git
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who isn't sick of converting the freaking scripts? this negates the need
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@@ -0,0 +1,153 @@
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package script.event;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.utils;
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import script.library.badge;
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import java.util.StringTokenizer;
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public class area_badge extends script.base_script
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{
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public area_badge()
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{
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}
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public static final String[] HELP_TEXT =
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{
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"------------------------------------",
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"USAGE: \"areabadge <RANGE> <BADGENUMBER>\"",
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"<RANGE>: Valid values are between 1 and 256",
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"<BADGENUMBER>: Valid badges are between 1 and 124",
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"------------------------------------"
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};
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public int OnAttach(obj_id self) throws InterruptedException
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{
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if (!isPlayer(self))
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{
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detachScript(self, "event.area_badge");
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}
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if (!isGod(self))
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{
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detachScript(self, "event.area_badge");
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sendSystemMessage(self, "You must be in God Mode for this script to take hold.", null);
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return SCRIPT_CONTINUE;
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}
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if (isGod(self))
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{
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int godLevel = getGodLevel(self);
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if (godLevel < 5)
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{
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detachScript(self, "event.area_badge");
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sendSystemMessage(self, "You do not have the appropriate access level to use this script.", null);
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return SCRIPT_CONTINUE;
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}
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}
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sendSystemMessage(self, "USAGE: \"areabadge <RANGE> <BADGENUMBER>\". Say \"Help\" for usage and options.", null);
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return SCRIPT_CONTINUE;
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}
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public int OnLogin(obj_id self) throws InterruptedException
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{
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if (!isGod(self))
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{
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detachScript(self, "event.area_badge");
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sendSystemMessage(self, "You must be in God Mode to use this script.", null);
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}
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if (isGod(self))
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{
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int godLevel = getGodLevel(self);
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if (godLevel < 5)
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{
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detachScript(self, "event.area_badge");
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sendSystemMessage(self, "You do not have the appropriate access level to use this script.", null);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_CONTINUE;
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}
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public int OnHearSpeech(obj_id self, obj_id objSpeaker, String strText) throws InterruptedException
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{
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if (objSpeaker != self)
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{
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return SCRIPT_CONTINUE;
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}
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if (isGod(self))
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{
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int godLevel = getGodLevel(self);
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if (godLevel < 5)
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{
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detachScript(self, "event.area_badge");
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sendSystemMessage(self, "You do not have the appropriate access level to use this script.", null);
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return SCRIPT_CONTINUE;
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}
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}
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if (!isGod(self))
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{
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detachScript(self, "event.area_badge");
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sendSystemMessage(self, "You must be in God Mode to use this script.", null);
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return SCRIPT_CONTINUE;
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}
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if ((toLower(strText)).startsWith("areabadge"))
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{
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float badgeRange;
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int badgeNumber;
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StringTokenizer st = new StringTokenizer(strText);
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if (st.countTokens() == 3)
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{
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String command = st.nextToken();
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String badgeRangeStr = st.nextToken();
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String badgeNumberStr = st.nextToken();
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int badgeRangeInt = utils.stringToInt(badgeRangeStr);
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badgeNumber = utils.stringToInt(badgeNumberStr);
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badgeRange = (float)badgeRangeInt;
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if (badgeRange > 256 || badgeRange < 1)
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{
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sendSystemMessage(self, "Error: Specify a range between 1 and 256.", null);
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return SCRIPT_CONTINUE;
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}
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if (badgeNumber < 1 || badgeNumber > 124)
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{
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sendSystemMessage(self, "Error: Please specify a valid badge number between 1 and 124.", null);
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return SCRIPT_CONTINUE;
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}
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String badgeName = getCollectionSlotName(badgeNumber);
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if ((badgeName == null) || (badgeName.length() == 0))
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{
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sendSystemMessage(self, "Error: badge number " + badgeNumber + " is not a valid badge.", null);
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return SCRIPT_CONTINUE;
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}
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obj_id[] objPlayers = getPlayerCreaturesInRange(self, badgeRange);
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if (objPlayers != null && objPlayers.length > 0)
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{
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for (int i = 0; i < objPlayers.length; i++)
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{
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if (objPlayers[i] != self)
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{
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badge.grantBadge(objPlayers[i], badgeName);
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String playerName = getName(objPlayers[i]);
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sendSystemMessage(self, "Granting badge " + badgeNumber + " to player " + playerName, null);
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}
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}
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}
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}
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}
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if ((toLower(strText)).equals("detach"))
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{
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detachScript(self, "event.area_badge");
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return SCRIPT_CONTINUE;
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}
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if ((toLower(strText)).equals("help"))
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{
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for (int i = 0; i < HELP_TEXT.length; i++)
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{
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sendSystemMessage(self, HELP_TEXT[i], null);
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}
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return SCRIPT_CONTINUE;
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}
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return SCRIPT_CONTINUE;
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}
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}
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