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https://github.com/SWG-Source/dsrc.git
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who isn't sick of converting the freaking scripts? this negates the need
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@@ -0,0 +1,164 @@
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package script.item;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.utils;
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import script.library.buff;
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import script.library.static_item;
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import script.library.prose;
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public class buff_click_item extends script.base_script
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{
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public buff_click_item()
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{
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}
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public static final string_id SID_NOT_YET = new string_id("base_player", "not_yet");
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public static final string_id SID_NOT_LINKED = new string_id("base_player", "not_linked");
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public static final string_id SID_NOT_LINKED_TO_HOLDER = new string_id("base_player", "not_linked_to_holder");
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public static final string_id CANT_APPLY_BUFF = new string_id("base_player", "cant_apply_buff");
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public static final string_id BUFF_APPLIED = new string_id("base_player", "buff_applied");
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public static final string_id SID_ITEM_LEVEL_TOO_LOW = new string_id("base_player", "level_too_low");
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public static final string_id SID_ITEM_NOT_IN_INVENTORY = new string_id("base_player", "not_in_your_inventory");
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public static final string_id SID_MUST_BIO_LINK_FROM_INVENTORY = new string_id("base_player", "must_biolink_to_use_from_inventory");
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public static final string_id SID_BIOLINK_OTHER_PLAYER = new string_id("base_player", "wrong_player_per_biolink");
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public static final string_id SID_NO_USE_WHILE_DEAD = new string_id("player_structure", "while_dead");
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public static final string_id SID_BUFF_NOT_OWNER = new string_id("base_player", "food_buff_not_owner");
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public static final String OWNER_OID = "owner";
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public int OnObjectMenuRequest(obj_id self, obj_id player, menu_info mi) throws InterruptedException
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{
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if (canManipulate(player, self, true, true, 15, true))
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{
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if (utils.isNestedWithinAPlayer(self))
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{
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menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE);
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if (mid != null)
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{
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mid.setServerNotify(true);
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}
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else
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{
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mi.addRootMenu(menu_info_types.ITEM_USE, new string_id("ui_radial", "item_use"));
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}
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}
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}
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return SCRIPT_CONTINUE;
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}
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public int OnObjectMenuSelect(obj_id self, obj_id player, int item) throws InterruptedException
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{
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if (utils.getContainingPlayer(self) != player)
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{
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return SCRIPT_CONTINUE;
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}
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obj_id biolink = getBioLink(self);
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if (isValidId(biolink) && biolink == utils.OBJ_ID_BIO_LINK_PENDING)
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{
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sendSystemMessage(player, SID_MUST_BIO_LINK_FROM_INVENTORY);
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return SCRIPT_CONTINUE;
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}
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if (isValidId(biolink) && biolink != player)
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{
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sendSystemMessage(player, SID_BIOLINK_OTHER_PLAYER);
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return SCRIPT_CONTINUE;
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}
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else if (hasObjVar(self, OWNER_OID))
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{
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if (player != getObjIdObjVar(self, OWNER_OID))
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{
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sendSystemMessage(player, SID_BUFF_NOT_OWNER);
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return SCRIPT_CONTINUE;
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}
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}
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if (item == menu_info_types.ITEM_USE)
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{
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if (isIncapacitated(player) || isDead(player))
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{
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sendSystemMessage(player, SID_NO_USE_WHILE_DEAD);
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return SCRIPT_CONTINUE;
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}
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if (hasScript(self, "item.armor.biolink_item_non_faction"))
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{
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obj_id bioLinked = getBioLink(self);
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if (bioLinked == null || bioLinked == utils.OBJ_ID_BIO_LINK_PENDING)
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{
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sendSystemMessage(player, SID_NOT_LINKED);
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return SCRIPT_CONTINUE;
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}
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if (bioLinked != player)
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{
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sendSystemMessage(player, SID_NOT_LINKED_TO_HOLDER);
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return SCRIPT_CONTINUE;
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}
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}
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String itemName = getStaticItemName(self);
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if (itemName == null || itemName.equals(""))
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{
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CustomerServiceLog("buff", "buff_click_item object self: " + self + " Name: " + getName(self) + " had an invalid static item name. Buff object is bailing out early as a result.");
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return SCRIPT_CONTINUE;
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}
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dictionary itemData = new dictionary();
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itemData = dataTableGetRow(static_item.ITEM_STAT_BALANCE_TABLE, itemName);
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if (itemData == null)
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{
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CustomerServiceLog("buff", "buff_click_item object self: " + self + " Name: " + getName(self) + " had invalid item data and as a result the buff object is bailing out early.");
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return SCRIPT_CONTINUE;
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}
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String buffName = itemData.getString("buff_name");
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String coolDownGroup = itemData.getString("cool_down_group");
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String clientEffect = itemData.getString("client_effect");
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String clientAnimation = itemData.getString("client_animation");
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int reuseTime = itemData.getInt("reuse_time");
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int requiredLevel = itemData.getInt("required_level_for_effect");
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String varName = "clickItem." + coolDownGroup;
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int buffTime = getIntObjVar(player, varName);
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int playerLevel = getLevel(player);
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if (static_item.validateLevelRequired(player, requiredLevel))
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{
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if (getGameTime() > buffTime || getGameTime() < buffTime && isGod(player))
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{
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if (buff.canApplyBuff(player, buffName))
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{
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if (getGameTime() < buffTime && isGod(player))
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{
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sendSystemMessage(player, "The Buff was applied because you were in god mode.", null);
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}
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CustomerServiceLog("buff", "buff_click_item object self: " + self + " Static Item Name: " + itemName + " providing buff: " + buffName + " being used by player: " + player + " Name: " + getName(player) + " of player level: " + playerLevel);
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buff.applyBuff(player, player, buffName);
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setObjVar(player, varName, (getGameTime() + (reuseTime)));
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sendCooldownGroupTimingOnly(player, getStringCrc(coolDownGroup.toLowerCase()), reuseTime);
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sendSystemMessage(player, BUFF_APPLIED);
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doAnimationAction(player, clientAnimation);
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playClientEffectObj(player, clientEffect, player, "");
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if (getCount(self) > 0)
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{
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CustomerServiceLog("buff", "buff_click_item object self: " + self + " Static Item Name: " + itemName + " providing buff: " + buffName + " being used by player: " + player + " Name: " + getName(player) + ". Object is being decremented by ONE.");
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static_item.decrementStaticItem(self);
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}
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}
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else
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{
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sendSystemMessage(player, CANT_APPLY_BUFF);
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return SCRIPT_CONTINUE;
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}
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}
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else
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{
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int timeDiff = buffTime - getGameTime();
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prose_package pp = prose.getPackage(SID_NOT_YET, timeDiff);
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sendSystemMessageProse(player, pp);
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return SCRIPT_CONTINUE;
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}
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}
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else
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{
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sendSystemMessage(player, SID_ITEM_LEVEL_TOO_LOW);
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}
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}
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return SCRIPT_CONTINUE;
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}
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}
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