who isn't sick of converting the freaking scripts? this negates the need

This commit is contained in:
DarthArgus
2015-11-24 09:27:45 -06:00
parent 2e64106bc8
commit bbee2d328c
11077 changed files with 2604347 additions and 3425075 deletions
@@ -0,0 +1,76 @@
package script.npe;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.buff;
import script.library.groundquests;
import script.library.sui;
import script.library.utils;
import script.library.healing;
public class bactapack extends script.base_script
{
public bactapack()
{
}
public static final string_id SID_ITEM_YOU_MUST_TARGET = new string_id("healing", "item_must_target");
public static final string_id SID_ITEM_ONLY_OTHERS = new string_id("healing", "item_only_on_others");
public static final string_id SID_ITEM_NO_NEED = new string_id("healing", "item_no_need");
public static final String ACTION_NAME = "bactaShot";
public int OnObjectMenuRequest(obj_id self, obj_id player, menu_info mi) throws InterruptedException
{
if (canManipulate(player, self, true, true, 15, true))
{
menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE);
if (mid != null)
{
mid.setServerNotify(true);
}
}
return SCRIPT_CONTINUE;
}
public int OnObjectMenuSelect(obj_id self, obj_id player, int item) throws InterruptedException
{
if (isDead(player) || isIncapacitated(player))
{
return SCRIPT_CONTINUE;
}
if (item == menu_info_types.ITEM_USE)
{
final obj_id target = getLookAtTarget(player);
if (target == null)
{
sendSystemMessage(player, SID_ITEM_YOU_MUST_TARGET);
return SCRIPT_CONTINUE;
}
if (target == player)
{
sendSystemMessage(player, SID_ITEM_ONLY_OTHERS);
return SCRIPT_CONTINUE;
}
if (!hasObjVar(target, "quest.questName"))
{
sendSystemMessage(player, SID_ITEM_NO_NEED);
return SCRIPT_CONTINUE;
}
String questName = getStringObjVar(target, "quest.questName");
if (!questName.equals("npe_medic") && !questName.equals("npe_medic2"))
{
sendSystemMessage(player, SID_ITEM_NO_NEED);
return SCRIPT_CONTINUE;
}
if (groundquests.questActionCompleted(player, target, ACTION_NAME))
{
decrementCount(self);
healing.doHealingAnimationAndEffect(player, target);
}
}
return SCRIPT_CONTINUE;
}
}