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who isn't sick of converting the freaking scripts? this negates the need
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@@ -0,0 +1,47 @@
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package script.npe;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.utils;
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public class hutt_minion extends script.base_script
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{
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public hutt_minion()
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{
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}
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public int OnAttach(obj_id self) throws InterruptedException
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{
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return SCRIPT_CONTINUE;
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}
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public int OnInitialize(obj_id self) throws InterruptedException
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{
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return SCRIPT_CONTINUE;
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}
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public int OnLoiterMoving(obj_id self) throws InterruptedException
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{
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stop(self);
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return SCRIPT_CONTINUE;
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}
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public int OnDeath(obj_id self, obj_id killer, obj_id corpseId) throws InterruptedException
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{
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obj_id parent = utils.getObjIdScriptVar(self, "objParent");
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messageTo(parent, "huttMinionDied", null, 0, true);
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return SCRIPT_CONTINUE;
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}
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public int OnCreatureDamaged(obj_id self, obj_id attacker, obj_id weapon, int[] damage) throws InterruptedException
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{
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if (utils.hasScriptVar(self, "npe.invuln"))
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{
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int currentHealth = getHealth(self);
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int maxHealth = getMaxHealth(self);
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setHealth(self, maxHealth);
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}
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return SCRIPT_CONTINUE;
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}
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}
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