who isn't sick of converting the freaking scripts? this negates the need

This commit is contained in:
DarthArgus
2015-11-24 09:27:45 -06:00
parent 2e64106bc8
commit bbee2d328c
11077 changed files with 2604347 additions and 3425075 deletions
@@ -0,0 +1,39 @@
package script.player.skill;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.buff;
public class bh_shields extends script.base_script
{
public bh_shields()
{
}
public int OnCreatureDamaged(obj_id self, obj_id attacker, obj_id weapon, int[] damage) throws InterruptedException
{
String shield_buff = "bh_shields";
String shield_charge = "bh_shields_charged";
if (!buff.hasBuff(self, shield_buff))
{
detachScript(self, "player.skill.bh_shields");
return SCRIPT_CONTINUE;
}
int stackCount = (int)buff.getBuffStackCount(self, shield_buff);
int timeLeft = (int)buff.getBuffTimeRemaining(self, "bh_shields");
if (stackCount < 2 || timeLeft < 2)
{
buff.applyBuff(self, "bh_shields_block");
detachScript(self, "player.skill.bh_shields");
return SCRIPT_CONTINUE;
}
buff.decrementBuffStack(self, shield_buff, 1);
buff.applyBuff(self, shield_charge);
return SCRIPT_CONTINUE;
}
}