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who isn't sick of converting the freaking scripts? this negates the need
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@@ -0,0 +1,37 @@
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package script.player;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.utils;
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import script.library.create;
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import script.library.space_transition;
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import script.library.space_crafting;
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import script.library.skill;
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import script.library.vehicle;
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public class yavin_e3 extends script.base_script
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{
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public yavin_e3()
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{
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}
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public int OnCreatureDamaged(obj_id self, obj_id attacker, obj_id weapon, int[] damage) throws InterruptedException
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{
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setAttrib(self, HEALTH, getMaxAttrib(self, HEALTH));
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return SCRIPT_CONTINUE;
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}
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public int OnObjectDamaged(obj_id self, obj_id attacker, obj_id weapon, int damage) throws InterruptedException
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{
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setHitpoints(self, getMaxHitpoints(self));
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return SCRIPT_CONTINUE;
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}
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public int OnIncapacitated(obj_id self, obj_id killer) throws InterruptedException
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{
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return SCRIPT_OVERRIDE;
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}
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}
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