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who isn't sick of converting the freaking scripts? this negates the need
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@@ -0,0 +1,183 @@
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package script.poi.wounded;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.poi;
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import script.library.scenario;
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import script.library.locations;
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import script.library.utils;
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import script.library.ai_lib;
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public class master extends script.theme_park.poi.base
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{
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public master()
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{
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}
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public static final String SCENARIO_NAME = "wounded";
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public static final String BASE_PATH = "poi." + SCENARIO_NAME;
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public static final String SCRIPT_MASTER = BASE_PATH + ".master";
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public static final String SCRIPT_MEDIATOR = BASE_PATH + ".mediator";
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public static final String SCRIPT_LEADER_INV = BASE_PATH + ".leader_inv";
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public static final String TBL = "datatables/poi/" + SCENARIO_NAME + "/setup.iff";
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public static final int STATE_UNKNOWN = 0;
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public static final int STATE_THEATER_COMPLETE = 1;
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public static final int STATE_INIT_ENTER = 2;
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public static final int STATE_INIT_COMPLETE = 3;
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public static final int STATE_RUN_ENTER = 4;
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public static final int STATE_RUN_COMPLETE = 5;
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public static final int STATE_SCENARIO_COMPLETE = 6;
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public int OnAttach(obj_id self) throws InterruptedException
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{
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LOG("poiWounded", "************ POI(" + SCENARIO_NAME + ") LAUNCH: " + getGameTime() + " ************");
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dictionary params = scenario.getRandomScenario(TBL);
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if (params == null)
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{
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messageTo(self, scenario.HANDLER_DESTROY_SELF, null, 3, false);
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return SCRIPT_CONTINUE;
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}
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String name = params.getString(scenario.COL_NAME);
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LOG("poiWounded", "**** SCENARIO: " + name + " ***");
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int idx = params.getInt(scenario.DICT_IDX);
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String convo = params.getString(scenario.COL_CONVO);
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if (convo.equals(""))
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{
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messageTo(self, scenario.HANDLER_DESTROY_SELF, null, 3, false);
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return SCRIPT_CONTINUE;
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}
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setObjVar(self, scenario.VAR_SCENARIO_IDX, idx);
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setObjVar(self, scenario.VAR_SCENARIO_NAME, SCENARIO_NAME);
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setObjVar(self, scenario.VAR_SCENARIO_CONVO, convo);
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String theaterTemplate = params.getString(scenario.COL_THEATER);
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if (theaterTemplate.equals(""))
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{
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return SCRIPT_CONTINUE;
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}
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obj_id theater = poi.createObject(self, "theater", theaterTemplate, 0, 0);
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if ((theater == null) || (theater == obj_id.NULL_ID))
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{
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scenario.cleanup(self);
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return SCRIPT_CONTINUE;
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}
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return SCRIPT_CONTINUE;
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}
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public int OnInitialize(obj_id self) throws InterruptedException
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{
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destroyObject(self);
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return SCRIPT_CONTINUE;
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}
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public int OnUnloadedFromMemory(obj_id self) throws InterruptedException
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{
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destroyObject(self);
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return SCRIPT_CONTINUE;
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}
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public int handleTheaterComplete(obj_id self, dictionary params) throws InterruptedException
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{
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LOG("poiWounded", "handleTheaterComplete: entered...");
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int idx = getIntObjVar(self, scenario.VAR_SCENARIO_IDX);
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dictionary d = dataTableGetRow(TBL, idx);
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obj_id[] buildings = new obj_id[0];
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java.util.Enumeration keys = params.keys();
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if (keys.hasMoreElements())
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{
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buildings = params.getObjIdArray(keys.nextElement());
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}
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if ((buildings == null) || (buildings.length == 0))
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{
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}
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else
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{
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}
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messageTo(self, scenario.HANDLER_INIT_SCENARIO, d, 1, false);
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LOG("poiWounded", "handleTheaterComplete: exiting...");
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return SCRIPT_CONTINUE;
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}
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public int initScenario(obj_id self, dictionary params) throws InterruptedException
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{
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LOG("poiWounded", "initScenario: entered...");
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if ((params == null) || (params.isEmpty()))
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{
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scenario.cleanup(self);
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return SCRIPT_CONTINUE;
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}
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location myLoc = getLocation(self);
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String mType = params.getString(scenario.COL_MEDIATOR);
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if ((mType == null) || (mType.equals("")))
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{
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return SCRIPT_CONTINUE;
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}
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else
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{
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int cnt = rand(3, 7);
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for (int i = 0; i < cnt; i++)
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{
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location loc = locations.getGoodLocationAroundLocation(myLoc, 2f, 2f, 8f, 8f);
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if (loc == null)
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{
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loc = myLoc;
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}
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obj_id actor = poi.createNpc(self, scenario.MEDIATOR + "_" + i, mType, loc);
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if ((actor == null) || (actor == obj_id.NULL_ID))
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{
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}
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else
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{
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attachScript(actor, SCRIPT_MEDIATOR);
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if (i == 0)
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{
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obj_id inv = utils.getInventoryContainer(actor);
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if ((inv == null) || (inv == obj_id.NULL_ID))
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{
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}
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else
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{
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attachScript(inv, SCRIPT_LEADER_INV);
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}
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}
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ai_lib.setDefaultCalmBehavior(actor, ai_lib.BEHAVIOR_LOITER);
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setYaw(actor, rand(-180, 180));
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}
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}
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}
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LOG("poiWounded", "initScenario: exiting...");
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return SCRIPT_CONTINUE;
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}
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public int runScenario(obj_id self, dictionary params) throws InterruptedException
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{
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LOG("poiWounded", "runScenario: entered...");
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LOG("poiWounded", "runScenario: exiting...");
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return SCRIPT_CONTINUE;
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}
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public int cleanupScenario(obj_id self, dictionary params) throws InterruptedException
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{
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scenario.cleanup(self);
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return SCRIPT_CONTINUE;
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}
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public int destroySelf(obj_id self, dictionary params) throws InterruptedException
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{
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destroyObject(self);
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return SCRIPT_CONTINUE;
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}
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public int handleActorDeath(obj_id self, dictionary params) throws InterruptedException
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{
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if (params == null)
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{
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return SCRIPT_CONTINUE;
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}
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obj_id actor = params.getObjId(scenario.DICT_OBJID);
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String name = params.getString(scenario.DICT_NAME);
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Vector dead = getResizeableStringArrayObjVar(self, scenario.VAR_SCENARIO_DEAD);
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dead = utils.addElement(dead, name);
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setObjVar(self, scenario.VAR_SCENARIO_DEAD, dead);
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return SCRIPT_CONTINUE;
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}
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public int handleTimer(obj_id self, dictionary params) throws InterruptedException
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{
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return SCRIPT_CONTINUE;
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}
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}
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