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who isn't sick of converting the freaking scripts? this negates the need
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@@ -0,0 +1,46 @@
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package script.powerup;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.powerup;
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import script.library.utils;
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public class pup extends script.base_script
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{
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public pup()
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{
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}
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public static final int LATEST_CONVERTED_VERSION = 2;
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public static final String TEMPLATE_NAME_EXPLOSIVE = "object/tangible/powerup/weapon/thrown_explosive.iff";
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public static final String TEMPLATE_NAME_WIRING = "object/tangible/powerup/weapon/thrown_wiring.iff";
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public static final String TEMPLATE_NAME_DURABLE_LATHE = "object/tangible/powerup/weapon/fs_quest_sad/melee_speed_quest.iff";
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public int OnApplyPowerup(obj_id self, obj_id player, obj_id target) throws InterruptedException
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{
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return SCRIPT_OVERRIDE;
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}
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public int OnGetAttributes(obj_id self, obj_id player, String[] names, String[] attribs) throws InterruptedException
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{
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powerup.getWeaponAttributes(player, self, names, attribs, false);
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return SCRIPT_CONTINUE;
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}
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public int OnInitialize(obj_id self) throws InterruptedException
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{
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obj_id container = getContainedBy(self);
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if (!isIdValid(container) || !isGameObjectTypeOf(getGameObjectType(container), GOT_misc_factory_crate))
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{
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destroyObject(self);
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}
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else
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{
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destroyObject(container);
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destroyObject(self);
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}
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return SCRIPT_CONTINUE;
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}
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}
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