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who isn't sick of converting the freaking scripts? this negates the need
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@@ -0,0 +1,22 @@
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package script.theme_park.spawn_egg;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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public class npc_death extends script.base_script
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{
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public npc_death()
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{
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}
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public int OnDestroy(obj_id self) throws InterruptedException
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{
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obj_id myBox = getObjIdObjVar(self, "theme_park.spawn_egg");
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messageTo(myBox, "NPCDestroyed", null, 0, true);
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return SCRIPT_CONTINUE;
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}
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}
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@@ -1,12 +0,0 @@
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/* This script is attached to NPCs by their spawnegg
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* when they are spawned.
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*
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* The NPC messages the spawnegg when it dies so that
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* the spawnegg will recreate the npc.
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* --------------------------------------------------*/
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trigger OnDestroy()
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{
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obj_id myBox = getObjIdObjVar( self, "theme_park.spawn_egg");
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messageTo( myBox, "NPCDestroyed", null, 0, true );
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return SCRIPT_CONTINUE;
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}
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