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who isn't sick of converting the freaking scripts? this negates the need
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@@ -0,0 +1,73 @@
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package script.working.jfreeman;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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public class combattest extends script.systems.combat.combat_base
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{
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public combattest()
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{
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}
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public int OnAttach(obj_id self) throws InterruptedException
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{
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debugSpeakMsg(self, "attached. Detaching AI scripts in 5");
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messageTo(self, "detachAI", null, 5, false);
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return SCRIPT_CONTINUE;
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}
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public int detachAI(obj_id self, dictionary params) throws InterruptedException
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{
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detachScript(self, "ai.ai");
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detachScript(self, "ai.creature_combat");
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stop(self);
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debugSpeakMsg(self, "ai detached!");
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return SCRIPT_CONTINUE;
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}
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public int OnHearSpeech(obj_id self, obj_id objSpeaker, String strText) throws InterruptedException
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{
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if (strText.equals("setTarget"))
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{
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debugSpeakMsg(self, "target is set to " + objSpeaker);
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setTarget(self, objSpeaker);
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}
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if (strText.equals("getTarget"))
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{
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obj_id objTarget = getTarget(self);
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debugSpeakMsg(self, "target is " + objTarget);
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}
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return SCRIPT_CONTINUE;
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}
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public int OnDefenderCombatAction(obj_id self, obj_id attacker, obj_id weapon, int combatResult) throws InterruptedException
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{
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debugSpeakMsg(self, "defender_action, locomotion is " + getLocomotion(self) + " and posture is " + getPosture(self));
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if (hasCombatAction(self))
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{
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debugSpeakMsg(self, "I've got combat actions already, returning");
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return SCRIPT_CONTINUE;
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}
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obj_id objTarget = getTarget(self);
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if ((objTarget == null) || (objTarget == obj_id.NULL_ID))
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{
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debugSpeakMsg(self, "setting target to " + attacker);
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setTarget(self, attacker);
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}
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debugSpeakMsg(self, "queueing attack against " + attacker);
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queueCommand(self, (966697619), attacker, "Test params", COMMAND_PRIORITY_DEFAULT);
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return SCRIPT_CONTINUE;
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}
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public boolean hasCombatAction(obj_id npc) throws InterruptedException
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{
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return checkForCombatActions(npc);
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}
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public int OnIncapacitated(obj_id self, obj_id attacker) throws InterruptedException
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{
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kill(self);
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debugSpeakMsg(self, "I am dead");
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detachScript(self, "jfreeman.combattest");
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return SCRIPT_CONTINUE;
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}
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}
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