diff --git a/sku.0/sys.server/compiled/game/datatables/collection/rewards.tab b/sku.0/sys.server/compiled/game/datatables/collection/rewards.tab index 2f7f6083a..b55368a51 100755 --- a/sku.0/sys.server/compiled/game/datatables/collection/rewards.tab +++ b/sku.0/sys.server/compiled/game/datatables/collection/rewards.tab @@ -497,3 +497,7 @@ kill_nyms_themepark_droideka_01 0.2 kill_nyms_icon_sulfur_lake_droideka kill_nyms_themepark_ldroideka_02 0.2 kill_nyms_icon_lab_droideka "XP, Collection Icon" nyms_kusak_feeding 0.2 item_nym_themepark_backpack_01_01 "Lok Revenants Backpack, XP" mail_opt_in_4 An Unrevealed Reward +col_rare_loot_one bdg_rare_loot +col_rare_loot_five rare_loot_chest_quality_1 +col_exceptional_loot_five rare_loot_chest_quality_2 +col_legendary_loot_five rare_loot_chest_quality_3 diff --git a/sku.0/sys.server/compiled/game/datatables/crafting/appearance_bonus.tab b/sku.0/sys.server/compiled/game/datatables/crafting/appearance_bonus.tab index abbc34330..4d6ae9c9a 100755 --- a/sku.0/sys.server/compiled/game/datatables/crafting/appearance_bonus.tab +++ b/sku.0/sys.server/compiled/game/datatables/crafting/appearance_bonus.tab @@ -21,6 +21,7 @@ new_weapon_comp_reinforcement_core object/tangible/component/weapon/new_weapon_c new_weapon_comp_reinforcement_core_advanced object/tangible/component/weapon/new_weapon_comp_reinforcement_core_advanced.iff profession_wheel new_weapon_comp_scope object/tangible/component/weapon/scope_weapon_advanced.iff profession_wheel new_weapon_comp_stock object/tangible/component/weapon/stock_advanced.iff profession_wheel +weapon_appearance_2h_maul_legendary object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff weapon_appearance_2h_sword_avatar_wke_toothpick object/weapon/melee/2h_sword/2h_sword_avatar_wke_toothpick.iff weapon_appearance_2h_sword_kashyyk object/weapon/melee/2h_sword/2h_sword_kashyyk.iff weapon_appearance_2h_sword_kun_massassi object/weapon/melee/2h_sword/2h_sword_kun_massassi.iff 1 @@ -48,6 +49,7 @@ weapon_appearance_carbine_czerka_dart object/weapon/ranged/carbine/carbine_czerk weapon_appearance_carbine_dc15 object/weapon/ranged/carbine/ep3/carbine_dc15.iff weapon_appearance_carbine_e11_mk2 object/weapon/ranged/carbine/carbine_e11_mark2.iff weapon_appearance_carbine_e5 object/weapon/ranged/carbine/carbine_e5.iff profession_wheel +weapon_appearance_carbine_e5_legendary object/weapon/ranged/carbine/carbine_e5_legend.iff weapon_appearance_carbine_ee3_bounty object/weapon/ranged/carbine/carbine_bounty_ee3.iff 12 weapon_appearance_carbine_gcw_charric object/weapon/ranged/carbine/carbine_charric.iff 1 weapon_appearance_carbine_geo object/weapon/ranged/carbine/carbine_geo.iff @@ -92,6 +94,7 @@ weapon_appearance_knife_vibroblade_quest object/weapon/melee/knife/knife_vibrobl weapon_appearance_knuckler_pvp object/weapon/melee/special/pvp_bf_knuckler.iff weapon_appearance_knuckler_vibro object/weapon/melee/special/vibroknuckler.iff profession_wheel weapon_appearance_lance_avatar_wke_heartlance object/weapon/melee/polearm/lance_avatar_wke_heartlance.iff +weapon_appearance_lance_energy_legendary object/weapon/melee/polearm/lance_nightsister_legendary.iff weapon_appearance_lance_cryo object/weapon/melee/polearm/lance_cryo.iff profession_wheel weapon_appearance_lance_kaminoan object/weapon/melee/polearm/lance_kaminoan.iff weapon_appearance_lance_massassi object/weapon/melee/polearm/lance_massassi.iff @@ -163,6 +166,7 @@ weapon_appearance_pistol_flare object/weapon/ranged/pistol/pistol_flare.iff weapon_appearance_pistol_flechette object/weapon/ranged/pistol/pistol_flechette.iff weapon_appearance_pistol_flechette_fwg5 object/weapon/ranged/pistol/pistol_fwg5.iff profession_wheel weapon_appearance_pistol_flechette_fwg5_quest object/weapon/ranged/pistol/pistol_fwg5_quest.iff +weapon_appearance_pistol_fwg5_legendary object/weapon/ranged/pistol/pistol_fwg5_legendary.iff weapon_appearance_pistol_geo_sonic_blaster object/weapon/ranged/pistol/pistol_geonosian_sonic_blaster_loot.iff weapon_appearance_pistol_heroic_exar object/weapon/ranged/pistol/pistol_heroic_exar.iff weapon_appearance_pistol_heroic_sd object/weapon/ranged/pistol/pistol_heroic_sd.iff @@ -231,6 +235,7 @@ weapon_appearance_rifle_geo_drill object/weapon/ranged/rifle/rifle_geo_drill.iff weapon_appearance_rifle_jinkins_j1 object/weapon/ranged/rifle/jinkins_j1_rifle.iff 1 weapon_appearance_rifle_laser_light object/weapon/ranged/rifle/rifle_laser_light.iff weapon_appearance_rifle_ld1 object/weapon/ranged/rifle/rifle_ld1.iff +weapon_appearance_rifle_legendary_t21 object/weapon/ranged/rifle/rifle_t21_legendary.iff weapon_appearance_rifle_light_blaster_dh17_carbine object/weapon/ranged/carbine/carbine_dh17.iff profession_wheel weapon_appearance_rifle_light_blaster_dh17_carbine_black object/weapon/ranged/carbine/carbine_dh17_black.iff weapon_appearance_rifle_light_blaster_dh17_carbine_snubnose object/weapon/ranged/carbine/carbine_dh17_snubnose.iff profession_wheel @@ -265,6 +270,7 @@ weapon_appearance_staff object/weapon/melee/polearm/lance_staff_wood_s1.iff prof weapon_appearance_staff_janta object/weapon/melee/polearm/lance_staff_janta.iff weapon_appearance_staff_metal object/weapon/melee/polearm/lance_staff_metal.iff profession_wheel weapon_appearance_staff_reinforced object/weapon/melee/polearm/lance_staff_wood_s2.iff profession_wheel +weapon_appearance_stun_baton_legendary object/weapon/melee/baton/baton_stun_legendary.iff weapon_appearance_sword object/weapon/melee/sword/sword_01.iff profession_wheel weapon_appearance_sword_acid object/weapon/melee/sword/sword_acid.iff weapon_appearance_sword_avatar_wke_spiritblade object/weapon/melee/sword/sword_avatar_wke_spiritblade.iff diff --git a/sku.0/sys.server/compiled/game/datatables/crafting/weapon_appearance.tab b/sku.0/sys.server/compiled/game/datatables/crafting/weapon_appearance.tab index a4ada1d7c..9717312bb 100755 --- a/sku.0/sys.server/compiled/game/datatables/crafting/weapon_appearance.tab +++ b/sku.0/sys.server/compiled/game/datatables/crafting/weapon_appearance.tab @@ -2119,3 +2119,41 @@ slot template 0 barrel_rifle_projectile object/ slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1 slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock +weapon carbine weapon_appearance_carbine_e5_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_e5_legend.iff object/weapon/ranged/carbine/carbine_e5_legend.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40 +slot resource 0 frame_assembly steel_carbonite 100 +slot resource 0 receiver_assembly copper_polysteel 65 +slot resource 0 grip_assembly petrochem_inert_polymer 65 +slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle +slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1 +slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope +slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock +weapon pistol weapon_appearance_pistol_fwg5_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/pistol/pistol_fwg5_legendary.iff object/weapon/ranged/pistol/pistol_fwg5_legendary.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 53 0 31 +slot resource 0 frame_assembly steel_quadranium 100 +slot resource 0 receiver_assembly iron_plumbum 65 +slot resource 0 grip_assembly petrochem_inert 65 +slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle +slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1 +slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope +slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock +weapon melee weapon_appearance_2h_maul_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30 +slot resource 0 grip_unit petrochem_inert 40 +slot resource 0 strike_face steel_ditanium 75 +slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 85 +slot template 0 power_cell_socket copper_codoan 30 +slot resource 0 power_cell_socket copper_codoan 30 +slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1 +slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1 +weapon melee weapon_appearance_stun_baton_legendary systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/baton/baton_stun_legendary.iff object/weapon/melee/baton/baton_stun_legendary.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40 +slot resource 0 sword_core_jacket steel_ditanium 120 +slot resource 0 charge_accumulator crystalline_byrothsis 20 +slot resource 0 grip petrochem_inert_polymer 40 +slot resource 0 power_cell_socket copper_codoan 60 +slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1 +slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1 +weapon melee weapon_appearance_lance_energy_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/polearm/lance_nightsister_legendary.iff object/weapon/melee/polearm/lance_nightsister_legendary.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30 +slot resource 0 lance_shaft aluminum_phrik 100 +slot resource 0 charge_accumulator crystalline_byrothsis 20 +slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 80 +slot resource 0 grip_unit petrochem_inert_polymer 35 +slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1 +slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1 diff --git a/sku.0/sys.server/compiled/game/datatables/item/master_item/item_stats.tab b/sku.0/sys.server/compiled/game/datatables/item/master_item/item_stats.tab index 8d7b34815..4659bbbf9 100755 --- a/sku.0/sys.server/compiled/game/datatables/item/master_item/item_stats.tab +++ b/sku.0/sys.server/compiled/game/datatables/item/master_item/item_stats.tab @@ -3707,7 +3707,7 @@ item_mtp_king_corellia_times_story item_event_halloween_bat_pheromone_01_01 "float:duration=1.0,float:effectiveness=1.0,string:buff_name=event_halloween_bat_swarm,int:player_only=1,float:max_range=30.0" item_beast_dye_01 item_deed_hover_chair_06_01 "string:vehicle_attribs.object_ref=hover_chair,float:hit_points=15000" -item_god_craftingsuit_06_01 "luck_modified=1010,armor_experimentation=25,armor_assembly=25,general_experimentation=25,general_assembly=25,droid_experimentation=25,droid_assembly=25,weapon_experimentation=25,weapon_assembly=25,food_experimentation=25,food_assembly=25,clothing_experimentation=25,clothing_assembly=25,structure_experimentation=25,structure_assembly=25,chassis_experimentation=25,chassis_assembly=25,weapon_systems_experimentation=25,engine_experimentation=25,engine_assembly=25,booster_experimentation=25,booster_assembly=25,power_systems_experimentation=25,shields_experimentation=25,shields_assembly=25,advanced_ship_experimentation=25,cybernetic_assembly=25,cybernetic_experimentation=25" +item_god_craftingsuit_06_01 "luck_modified=1000,armor_experimentation=250,armor_assembly=250,general_experimentation=250,general_assembly=250,droid_experimentation=250,droid_assembly=250,weapon_experimentation=250,weapon_assembly=250,food_experimentation=250,food_assembly=250,clothing_experimentation=250,clothing_assembly=250,structure_experimentation=250,structure_assembly=250,chassis_experimentation=250,chassis_assembly=250,weapon_systems_experimentation=250,engine_experimentation=250,engine_assembly=250,booster_experimentation=250,booster_assembly=250,power_systems_experimentation=250,shields_experimentation=250,shields_assembly=250,advanced_ship_experimentation=250,cybernetic_assembly=250,cybernetic_experimentation=250,factory_speed=100,expertise_resource_quality_increase=100" item_mun_marauder_schem_s02_boots "string:loot_schematic.schematic=object/draft_schematic/armor/armor_appearance_marauder_s02_boots.iff,string:loot_schematic.skill_req=class_munitions_phase4_05" item_mun_marauder_schem_s03_boots "string:loot_schematic.schematic=object/draft_schematic/armor/armor_appearance_marauder_s03_boots.iff,string:loot_schematic.skill_req=class_munitions_phase4_05" item_mun_marauder_schem_s02_leggings "string:loot_schematic.schematic=object/draft_schematic/armor/armor_appearance_marauder_s02_leggings.iff,string:loot_schematic.skill_req=class_munitions_phase4_05" diff --git a/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab b/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab index 01d0af8a5..fea67cde2 100755 --- a/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab +++ b/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab @@ -1,8312 +1,8312 @@ -name template_name type unique required_level required_skill creation_objvars charges tier value scripts version can_reverse_engineer string_name string_detail comments -s[unique] s "e(weapon=1,armor=2,item=3,storyteller=4,object=5)[item]" i[0] i s s i i i[0] s i[1] i[0] c c c -weapon_pistol_02_01 object/weapon/ranged/pistol/pistol_d18.iff weapon 2 45 1 Basic D18 Pistol A basic pistol in dire need of cleaning. level 5 required -weapon_rifle_02_01 object/weapon/ranged/rifle/rifle_dlt20.iff weapon 2 45 1 Basic DLT-20 Rifle A basic rifle in dire need of cleaning. level 5 required -weapon_carbine_02_01 object/weapon/ranged/carbine/carbine_dh17.iff weapon 2 45 1 Basic DH-17 Carbine A basic carbine in dire need of cleaning. level 5 required -weapon_polearm_02_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon 2 45 1 Basic Wood Staff A basic wood staff in dire need of cleaning. level 5 required -weapon_sword_1h_02_01 object/weapon/melee/sword/sword_01.iff weapon 2 45 1 Basic Sword A basic sword in dire need of cleaning. level 5 required -weapon_sword_2h_02_01 object/weapon/melee/2h_sword/2h_sword_battleaxe.iff weapon 2 45 1 Basic Battleaxe A basic axe in dire need of cleaning. level 6 required -armor_bone_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 2 45 1 Filth Encrusted Bone Chest "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 2 45 1 Filth Encrusted Bone Leggings "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 2 45 1 Filth Encrusted Bone Helmet "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 2 45 1 Filth Encrusted Bone Left Bicep "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 2 45 1 Filth Encrusted Bone Right Bicep "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 2 45 1 Filth Encrusted Bone Left Bracer "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 2 45 1 Filth Encrusted Bone Right Bracer "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 2 45 1 Filth Encrusted Bone Gloves "A filthy piece of bone armor. Armor can have significantly different characteristics. Gloves have no protection statistics. To wear this armor, double click on it from your inventory." -armor_bone_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 2 45 1 Filth Encrusted Bone Boots "A filthy piece of bone armor. Armor can have significantly different characteristics. Boots have no protection statistics. To wear this armor, double click on it from your inventory." -item_datapad_01_01 object/tangible/loot/tool/datapad_broken.iff 1 32 object.autostack 1 Datapad A datapad. -item_tooth_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 34 object.autostack 1 Decayed Tooth A tooth rotten with decay. -item_tooth_01_02 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 37 object.autostack 1 Decayed Tooth A tooth full of decay. -item_feather_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 40 object.autostack 1 Mottled Feather A mottled feather. -item_holocron_06_01 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form Zero Lightsaber Combat "Form Zero:||Originally defined by Jedi Master Yoda to describe the lightsaber technique of Felanil Baaks, Form Zero became the basis for the instruction of lightsaber combat. In its simplest form, Form Zero is the art of wielding a lightsaber which had not been ignited. While it seemed silly to many padawan learners, the underlying message could not be ignored. In order for a Jedi to protect and serve the galaxy, they must know when to ignite their lightsaber for combat, and when to leave the weapon at his side. The understanding of another being's situation was key to the knowledge of right and wrong, and any student who could understand the necessity of Form Zero and use it to mediate a solution - without resorting to violence - was truly gifted with the Force." mustafar expansion -item_holocron_06_02 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form I Lightsaber Combat "Form I:||Known as Shii-Cho, this was the simplest form of lightsaber combat techniques studied by the Jedi Knights of the Old Republic, and was generally considered the first form used by the original creators of lightsabers. Sometimes called the ideal form, Form I used horizontal side-swipes and parries made with the blade of the lightsaber held upright to push the point of an enemy's blade away during a side-to-side attack. If the attack is a downward slash aimed at the head, Form I simply reversed the motion, with a horizontally-held lightsaber being moved up and down to deflect a blow. All the basic ideals of attack, parry, target zones, and practice drills were created with the Form I style." mustafar expansion -item_holocron_06_03 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form II Lightsaber Combat "Form II:||Known as Makashi, this ancient Jedi Knight lightsaber combat technique was developed when pikes and staves were more common in the galaxy. Form II emphasized fluid motion and anticipation of a weapon being swung at its target, allowing the Jedi to attack and defend with minimal effort. Although many Jedi historians considered Form II to be the ultimate refinement in lightsaber-to-lightsaber combat, it was dropped in favor of Form III combat when blaster weapons became prevalent in the galaxy." mustafar expansion -item_holocron_06_04 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form III Lightsaber Combat "Form III:||Known as Soresu, this was a lightsaber dueling technique developed by the Jedi Knights, after blaster weapons became the normal weapon of choice among criminals and underworld beings. Unlike Form II combat, which was developed to work against another lightsaber, Form III was most effective in anticipating and deflecting blaster fire. It stressed quick reflexes and fast positional transition, in order to overcome the rapidity with which a blaster could be fired. It was essentially a defensive technique, emphasizing the non-aggressive Jedi philosophy while reducing the exposed areas of their bodies. In the wake of the death of Qui-Gon Jinn at the hands of Darth Maul, many Jedi turned away from the Form IV style of open, acrobatic fighting and took up Form III in order to minimize the risk of injury or death at the hands of an opportunistic opponent." mustafar expansion -item_holocron_06_05 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form IV Lightsaber Combat "Form IV:||Known as Ataru, this was one of the more recent lightsaber combat techniques, developed by the Jedi Knights during the last decades of the Old Republic. It emphasized acrobatic strength and power in wielding the blade, attributes which were frowned upon by many traditional Jedi Knights and Masters. It found a niche among the eager padawan learners of the time, who believed that the Jedi needed to become more involved in rooting out crime and evil and eradicating it. This Form was practiced by Qui-Gon Jinn, although his death at the hands of Darth Maul exposed the weakness of Form IV in defending a Jedi's body. Yoda, however, practiced Form IV with such speed that, when coupled with his small size, left an enemy with no undefended parts of his body." mustafar expansion -item_holocron_06_06 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form V Lightsaber Combat "Form V:||Known as Shien, this was one of the seven primary forms of lightsaber combat developed by the Jedi Knights of the Old Republic. Form V was developed by a group of Jedi Masters who felt that Form III was too passive, while Form IV was not powerful enough. It addressed the shortcomings of both forms, in which a Jedi Master may have proved to be undefeatable but could not overcome the enemy. Among the many unique aspects of Form V was the development of techniques in which the lightsaber was used to deflect a blaster bolt directly back at the firer, deliberately to cause harm to the opponent. Many Jedi Masters debated the philosophy of Form V, claiming that it directed inappropriate focus on hurting another being. Others claimed that Form V was simply a way to ""achieve peace through superior firepower.""" mustafar expansion -item_holocron_06_07 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form VI Lightsaber Combat "Form VI:||Known as Niman, this was one of the most advanced of the seven primary forms of lightsaber combat developed by the Jedi Knights of the Old Republic. At the time of the Battle of Geonosis, Form VI was the standard in Jedi fighting techniques, emphasizing the use of techniques from Forms I, II, IV, and V in overall moderation. Many Jedi Masters considered it the ""diplomat's form"", since the user used their knowledge of political strategy and negotiation - along with their own perceptions - to reach a peaceful decision with minimal bloodshed. Many Jedi skilled in Form VI techniques had already spent at least ten years studying the other four Forms, an aspect that many Masters felt was too demanding of the Jedi's time in regards to its benefits on the battlefield." mustafar expansion -item_holocron_06_08 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form VII Lightsaber Combat "Form VII:||Known as Juyo, this lightsaber combat technique was one of the most demanding of all the forms developed by the Jedi Knights. Only through the learning of several other forms can a Jedi begin to understand Form VII, which involved so much physical combat ability that its training brought a Jedi very close to the Dark Side of the Force. Jedi Master Mace Windu studied the Form VII technique. To master Form VII, a Jedi had to employ bold movements and be more kinetic than in any other form. Form VII employed the use of overwhelming power directed through unconnected, staccato movements that kept an opponent continually off-guard. " mustafar expansion -item_ultra_battery_10_01 object/tangible/loot/generic/battery_useable_generic.iff 100 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Blixtev's Ultra Body Spray A masculine scented body spray. Using it will place a Ultra Design Buff on you. -item_jedi_robe_padawan_04_01 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove" 2 1 Padawan Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_smuggler_shirt_02_01 object/tangible/wearables/shirt/shirt_s16.iff smuggler 2 45 1 Issued Smuggler Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_smuggler_pants_02_01 object/tangible/wearables/pants/pants_s08.iff smuggler 2 45 1 Issued Smuggler Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_smuggler_vest_02_01 object/tangible/wearables/vest/vest_s09.iff smuggler 2 45 1 Issued Smuggler Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_smuggler_boots_02_01 object/tangible/wearables/boots/boots_s12.iff smuggler 2 45 1 Issued Smuggler Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_trader_shirt_02_01 object/tangible/wearables/shirt/shirt_s15.iff trader 2 45 1 Issued Trader Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_trader_pants_02_01 object/tangible/wearables/pants/pants_s13.iff trader 2 45 1 Issued Trader Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_trader_vest_02_01 object/tangible/wearables/vest/vest_s01.iff trader 2 45 1 Issued Trader Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_trader_shoes_02_01 object/tangible/wearables/shoes/shoes_s01.iff trader 2 45 1 Issued Trader Shoes A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_shirt_02_01 object/tangible/wearables/shirt/shirt_s15.iff entertainer 2 45 1 Issued Entertainer Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_pants_02_01 object/tangible/wearables/pants/pants_s08.iff entertainer 2 45 1 Issued Entertainer Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_hat_02_01 object/tangible/wearables/hat/hat_s02.iff entertainer 2 45 1 Issued Entertainer Hat A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_boots_02_01 object/tangible/wearables/boots/boots_s05.iff entertainer 2 45 1 Issued Entertainer Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_shirt_02_02 object/tangible/wearables/bikini/bikini_s03.iff entertainer 2 45 1 Issued Entertainer Top A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_skirt_02_01 object/tangible/wearables/skirt/skirt_s10.iff entertainer 2 45 1 Issued Entertainer Skirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_gloves_02_01 object/tangible/wearables/gloves/gloves_s02.iff entertainer 2 45 1 Issued Entertainer Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_shoes_02_01 object/tangible/wearables/shoes/shoes_s09.iff entertainer 2 45 1 Issued Entertainer Shoes A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_force_sensitive_shirt_02_01 object/tangible/wearables/shirt/shirt_s14.iff force_sensitive 2 45 1 Issued Force Sensitive Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_force_sensitive_pants_02_01 object/tangible/wearables/pants/pants_s15.iff force_sensitive 2 45 1 Issued Force Sensitive Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_force_sensitive_jacket_02_01 object/tangible/wearables/jacket/jacket_s13.iff force_sensitive 2 45 1 Issued Force Sensitive Jacket A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_force_sensitive_boots_02_01 object/tangible/wearables/boots/boots_s21.iff force_sensitive 2 45 1 Issued Force Sensitive Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_officer_shirt_02_01 object/tangible/wearables/shirt/shirt_s34.iff officer 2 45 1 Issued Officer Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_officer_pants_02_01 object/tangible/wearables/pants/pants_s15.iff officer 2 45 1 Issued Officer Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_officer_belt_02_01 object/tangible/wearables/belt/belt_s11.iff officer 2 45 1 Issued Officer Belt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_officer_boots_02_01 object/tangible/wearables/boots/boots_s14.iff officer 2 45 1 Issued Officer Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_commando_shirt_02_01 object/tangible/wearables/armor/ubese/armor_ubese_shirt.iff commando 2 45 1 Issued Commando Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_commando_pants_02_01 object/tangible/wearables/pants/pants_s14.iff commando 2 45 1 Issued Commando Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_commando_vest_02_01 object/tangible/wearables/vest/vest_s04.iff commando 2 45 1 Issued Commando Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_commando_boots_02_01 object/tangible/wearables/boots/boots_s14.iff commando 2 45 1 Issued Commando Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_bounty_hunter_shirt_02_01 object/tangible/wearables/shirt/shirt_s38.iff bounty_hunter 2 45 1 Issued Bounty Hunter Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_bounty_hunter_pants_02_01 object/tangible/wearables/pants/pants_s06.iff bounty_hunter 2 45 1 Issued Bounty Hunter Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_bounty_hunter_vest_02_01 object/tangible/wearables/vest/vest_s15.iff bounty_hunter 2 45 1 Issued Bounty Hunter Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_bounty_hunter_boots_02_01 object/tangible/wearables/boots/boots_s04.iff bounty_hunter 2 45 1 Issued Bounty Hunter Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_medic_shirt_02_01 object/tangible/wearables/shirt/shirt_s27.iff medic 2 45 1 Issued Medic Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_medic_pants_02_01 object/tangible/wearables/pants/pants_s05.iff medic 2 45 1 Issued Medic Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_medic_vest_02_01 object/tangible/wearables/vest/vest_s05.iff medic 2 45 1 Issued Medic Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_medic_shoes_02_01 object/tangible/wearables/shoes/shoes_s02.iff medic 2 45 1 Issued Medic Shoes A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_spy_shirt_02_01 object/tangible/wearables/shirt/shirt_s30.iff spy 2 45 1 Issued Spy Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_spy_pants_02_01 object/tangible/wearables/pants/pants_s30.iff spy 2 45 1 Issued Spy Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_spy_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff spy 2 45 1 Issued Spy Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_spy_boots_02_01 object/tangible/wearables/boots/boots_s14.iff spy 2 45 1 Issued Spy Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_wookiee_shirt_02_01 object/tangible/wearables/wookiee/wke_shirt_s02.iff 2 45 1 Issued Wookiee Tunic A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_wookiee_pants_02_01 object/tangible/wearables/wookiee/wke_skirt_s03.iff 2 45 1 Issued Wookiee Skirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_wookiee_hat_02_01 object/tangible/wearables/wookiee/wke_hood_s03.iff 2 45 1 Issued Wookiee Hat A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_wookiee_gloves_02_01 object/tangible/wearables/wookiee/wke_gloves_s04.iff 2 45 1 Issued Wookiee Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_ithorian_shirt_02_01 object/tangible/wearables/ithorian/ith_shirt_s09.iff 2 45 1 Issued Ithorian Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_ithorian_pants_02_01 object/tangible/wearables/ithorian/ith_pants_s19.iff 2 45 1 Issued Ithorian Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_ithorian_vest_02_01 object/tangible/wearables/ithorian/ith_vest_s02.iff 2 45 1 Issued Ithorian Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_ithorian_gloves_02_01 object/tangible/wearables/ithorian/ith_gloves_s02.iff 2 45 1 Issued Ithorian Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -weapon_pistol_02_02 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 2 45 item.special.nomove 1 Issued Pistol A very basic Pistol. -weapon_rifle_02_02 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Rifle A very basic Rifle. -weapon_carbine_02_02 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Carbine A very basic Carbine. -weapon_polearm_02_02 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Staff A very basic Staff. -weapon_sword_1h_02_02 object/weapon/melee/sword/sword_01_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Sword A very basic Sword. -weapon_sword_2h_02_02 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Axe A very basic Axe. -weapon_pistol_02_03 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 3 2 45 item.special.nomove 1 Loche's Pistol A reward for helping Loche on the Tansarii Point Station. -weapon_rifle_02_03 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 3 2 45 item.special.nomove 1 Loche's Rifle A reward for helping Loche on the Tansarii Point Station. -weapon_carbine_02_03 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 3 2 45 item.special.nomove 1 Loche's Carbine A reward for helping Loche on the Tansarii Point Station. -weapon_polearm_02_03 object/weapon/melee/polearm/polearm_vibro_axe_npe.iff weapon 1 2 45 item.special.nomove 1 Jedi Training Polearm A Polearm given to you by Han Solo. -weapon_sword_1h_02_03 object/weapon/melee/sword/sword_01_npe.iff weapon 3 2 45 item.special.nomove 1 Rydel's Sword A Sword given to you by Rydel Delan. -weapon_sword_2h_02_03 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon 3 2 45 item.special.nomove 1 Rydel's Axe An Axe given to you by Rydel Delan. -weapon_pistol_02_04 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 6 2 200 item.special.nomove 1 D-18 "A standard low power pistol, common through much of the universe." -weapon_rifle_02_04 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 6 2 200 item.special.nomove 1 DLT-20 "A standard low power rifle, common through much of the universe." -weapon_carbine_02_04 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 6 2 200 item.special.nomove 1 DH-17 "A standard low power carbine, common through much of the universe." -weapon_polearm_02_04 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 6 2 200 item.special.nomove 1 Reinforced Staff A staff that has studs affixed to the end of it. -weapon_sword_1h_02_04 object/weapon/melee/sword/sword_01_npe.iff weapon 6 2 200 item.special.nomove 1 Sword A slashing weapon that is very common in parts of the galaxy that lack blasters. -weapon_sword_2h_02_04 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 6 2 200 item.special.nomove 1 Battleaxe A large two handed slashing weapon that is very common in parts of the galaxy that lack blasters. -weapon_pistol_02_05 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 9 2 300 item.special.nomove 1 D-18 "A standard low power pistol, common through much of the universe." -weapon_rifle_02_05 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 9 2 300 item.special.nomove 1 DLT-20 "A standard low power rifle, common through much of the universe." -weapon_carbine_02_05 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 9 2 300 item.special.nomove 1 DH-17 "A standard low power carbine, common through much of the universe." -weapon_polearm_02_05 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 9 2 300 item.special.nomove 1 Reinforced Staff A staff that has studs affixed to the end of it. -weapon_sword_1h_02_05 object/weapon/melee/sword/sword_01_npe.iff weapon 9 2 300 item.special.nomove 1 Sword A slashing weapon that is very common in parts of the galaxy that lack blasters. -weapon_sword_2h_02_05 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 9 2 300 item.special.nomove 1 Battleaxe A large two handed slashing weapon that is very common in parts of the galaxy that lack blasters. -item_stimpack_a_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff 5 2 100 "item.medicine.stimpack,item.special.nomove" 1 Stimpack A A needle infused with healing Bacta. Double click this item to heal yourself. -item_stimpack_b_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff 5 2 200 "item.medicine.stimpack,item.special.nomove" 1 Stimpack B A needle infused with healing Bacta. Double click this item to heal yourself. -item_stimpack_c_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Stimpack C A needle infused with healing Bacta. Double click this item to heal yourself. -item_stimpack_d_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_d.iff 5 2 400 "item.medicine.stimpack,item.special.nomove" 1 Stimpack D A needle infused with healing Bacta. Double click this item to heal yourself. -item_stimpack_e_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff 5 2 500 "item.medicine.stimpack,item.special.nomove" 1 Stimpack E A needle infused with healing Bacta. Double click this item to heal yourself. -item_npe_health_paste_01_01 object/tangible/loot/generic_usable/tube_paste_generic.iff 3 1 25 item.buff_click_item 1 Bio-Substantive Paste This absolutely horrible tasting paste is concoction of substances found to be nutritious and beneficial to most sentients. The chemicals are blended into a sludge that is easily and readily absorbed by the body. When used this object will confer a small bonus to your constitution. npe health buff clicky -item_npe_action_ventilator_01_01 object/tangible/loot/generic_usable/rebreather_generic.iff 3 1 25 item.buff_click_item 1 Hyper Oxygenating Ventilator "A quick inhalation from this device will deliver a burst of hyper oxygenated air. For beings that breath oxygen, this will increase their stamina for a short period of time." npe stamina clicky -item_npe_static_shield_01_01 object/tangible/loot/generic_usable/building_repair_device_generic.iff 3 1 25 item.buff_click_item 1 Repulsor Field Generator "When activated, this device creates a weak repulsion field that will mitigate some of the damage caused by attacks. It is poorly made and won't last long." npe defense buff clicky -item_npe_melee_acc_bookchip_01_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff 5 1 25 item.buff_click_item 1 Mastering the Self by Anonymous "This bookchip contains the final message of an unknown Teras Kasi master to his students before he left to fight a long forgotten war. The screen is very dim, blurry and bordering on non-functional. However, the words are so confidence inspiring that hearing them will grant you a temporary bonus to your strength." npe melee accuracy buff clicky -item_npe_rang_acc_device_01_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff 3 1 25 item.buff_click_item 1 Auditory Target Acquisition Beacon "When activated, this device infers the position of the arm in relation to the eyes and emits a tone that raises in pitch as the two come closer to intersecting. This device will increase your precision for a short period of time." npe ranged accuracy buff clicky -item_npe_junk_power_unit_01_01 object/tangible/loot/npc_loot/elect_power_unit_generic.iff 1 32 object.autostack 1 Power Unit This item can be sold to a junk dealer. npe junk loot -item_npe_junk_ampule_container_01_01 object/tangible/loot/npc_loot/bacta_ampules_generic.iff 1 34 object.autostack 1 Bacta Ampule Container This item can be sold to a junk dealer. npe junk loot -item_npe_junk_wire_blue_01_01 object/tangible/loot/npc_loot/blue_wiring_generic.iff 1 37 object.autostack 1 Wiring This item can be sold to a junk dealer. npe junk loot -item_npe_junk_briefcase_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff 1 40 object.autostack 1 Briefcase This item can be sold to a junk dealer. npe junk loot -item_npe_junk_holo_recorder_01_01 object/tangible/loot/npc_loot/camera_generic.iff 1 45 object.autostack 1 Holorecorder This item can be sold to a junk dealer. npe junk loot -item_npe_junk_newsfilter_module_01_01 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff 1 49 object.autostack 1 Newsfilter Module This item can be sold to a junk dealer. npe junk loot -item_npe_junk_chem_dispersal_01_01 object/tangible/loot/npc_loot/chem_dispersion_device_generic.iff 1 32 object.autostack 1 Chemical Dispersal Device This item can be sold to a junk dealer. npe junk loot -item_npe_junk_circuit_board_01_01 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 34 object.autostack 1 Circuit Board This item can be sold to a junk dealer. npe junk loot -item_npe_junk_dirty_cloth_01_01 object/tangible/loot/npc_loot/cloth_box_generic.iff 1 37 object.autostack 1 Cloth Swatches This item can be sold to a junk dealer. npe junk loot -item_npe_junk_complex_module_01_01 object/tangible/loot/npc_loot/elect_module_complex_generic.iff 1 40 object.autostack 1 Electronics Module This item can be sold to a junk dealer. npe junk loot -item_npe_junk_copper_battery_01_01 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 45 object.autostack 1 Platinite Copper Battery This item can be sold to a junk dealer. npe junk loot -item_npe_junk_blank_datadisk_01_01 object/tangible/loot/npc_loot/datadisk_generic.iff 1 49 object.autostack 1 Datadisk This item can be sold to a junk dealer. npe junk loot -item_npe_junk_decryptor_01_01 object/tangible/loot/npc_loot/decryptor_generic.iff 1 32 object.autostack 1 Decryptor This item can be sold to a junk dealer. npe junk loot -item_npe_junk_worklight_01_01 object/tangible/loot/npc_loot/worklight_generic.iff 1 34 object.autostack 1 Worklight This item can be sold to a junk dealer. npe junk loot -item_npe_junk_enigmatic_circuit_01_01 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff 1 37 object.autostack 1 Circuitry This item can be sold to a junk dealer. npe junk loot -item_npe_junk_frequency_jammer_01_01 object/tangible/loot/npc_loot/frequency_jammer_wire_generic.iff 1 40 object.autostack 1 Frequency Jamming Wired This item can be sold to a junk dealer. npe junk loot -item_npe_junk_bookchip_01_01 object/tangible/loot/npc_loot/handheld_viewscreen_1_generic.iff 1 45 object.autostack 1 Propaganda Bookchip This item can be sold to a junk dealer. npe junk loot -item_npe_junk_palm_diary_01_01 object/tangible/loot/npc_loot/ledger_generic.iff 1 49 object.autostack 1 Palm Diary This item can be sold to a junk dealer. npe junk loot -item_npe_junk_imitation_pearl_01_01 object/tangible/loot/npc_loot/pearl_generic.iff 1 45 object.autostack 1 Imitation Krayt Dragon Pearl This item can be sold to a junk dealer. npe junk loot -item_npe_junk_droid_circuitry_01_01 object/tangible/loot/npc_loot/elect_module_simple_generic.iff 1 49 object.autostack 1 Droid Memory Module This item can be sold to a junk dealer. npe junk loot -item_npe_schematic_meat_jerky_01_01 object/tangible/loot/npc_loot/datapad_generic.iff 1 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Meat Jerky Recipe This schematic contains a recipe that allows artisans to make meat jerky. npe food schematic -item_npe_hunting_necklace_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 250 item.special.nomove 1 Hunting Necklace A necklace crafted of bone. -item_npe_inaldras_bracelet_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 250 item.special.nomove 1 Inaldra's Bracelet This bracelet offers a small amount of protection versus melee attacks. -item_npe_smooth_slitherhorn_01_01 object/tangible/instrument/slitherhorn.iff 1 250 item.special.nomove 1 Smooth Slitherhorn A slitherhorn capable of producing exceptionally smooth tones. -weapon_pistol_04_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 13 4 400 1 Modified Scout Blaster A Scout Blaster that looks like it has been tampered with to improve the damage capabilities. -weapon_rifle_04_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 13 4 400 1 Modified SG-82 A SG-82 that looks like it has been tampered with to improve the damage capabilities. -weapon_carbine_04_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon 13 4 400 1 Modified DH-17 Snubnose A DH-17 Snubnose that looks like it has been tampered with to improve the damage capabilities. -weapon_polearm_04_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 13 4 400 1 Modified Lance A Lance that looks like it has been tampered with to improve the damage capabilities. -weapon_sword_1h_04_01 object/weapon/melee/baton/baton_gaderiffi_npe.iff weapon 13 4 400 1 Modified Gaffi Stick A Gaffi Stick that looks like it has been tampered with to improve the damage capabilities. -weapon_sword_2h_04_01 object/weapon/melee/2h_sword/2h_sword_cleaver_npe.iff weapon 13 4 400 1 Modified Cleaver A Cleaver that looks like it has been tampered with to improve the damage capabilities. -weapon_unarmed_04_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon 13 4 400 1 Modified Vibroblade A Vibroblade that looks like it has been tampered with to improve the damage capabilities. -item_npe_bandolier_rng_acc_01_01 object/tangible/wearables/bandolier/bandolier_s05.iff 1 2 200 item.buff_worn_item 1 Worn Soldier's Bandolier This bandolier provides a bonus to your precision. -item_npe_bandolier_pistol_acc_01_01 object/tangible/wearables/bandolier/bandolier_s02.iff 1 2 200 item.buff_worn_item 1 Worn Gunfighter's Bandolier This bandolier provides a bonus to your precision. -item_npe_bandolier_carbine_acc_01_01 object/tangible/wearables/bandolier/bandolier_s03.iff 1 2 200 item.buff_worn_item 1 Worn Carbine Specialist's Bandolier This bandolier provides a bonus to your precision. -item_npe_bandolier_rifle_acc_01_01 object/tangible/wearables/bandolier/bandolier_s04.iff 1 2 200 item.buff_worn_item 1 Worn Sharpshooter's Bandolier This bandolier provides a bonus to your precision. -item_npe_belt_melee_acc_01_01 object/tangible/wearables/belt/belt_s01.iff 1 2 200 item.buff_worn_item 1 Frayed Pit-Fighter's Belt This belt provides a bonus to your strength. -item_npe_belt_unarmed_acc_01_01 object/tangible/wearables/belt/belt_s02.iff 1 2 200 item.buff_worn_item 1 Frayed Teras Kasi Student's Belt This belt provides a bonus to your strength. -item_npe_belt_polearm_acc_01_01 object/tangible/wearables/belt/belt_s03.iff 1 2 200 item.buff_worn_item 1 Frayed Apprentice Pikeman's Belt This belt provides a bonus to your strength. -item_npe_belt_2h_acc_01_01 object/tangible/wearables/belt/belt_s04.iff 1 2 200 item.buff_worn_item 1 Frayed Heavy Swordsman's Belt This belt provides a bonus to your strength. -item_npe_belt_1h_acc_01_01 object/tangible/wearables/belt/belt_s04.iff 1 2 200 item.buff_worn_item 1 Frayed Swordsman Belt This belt provides a bonus to your strength. -item_npe_ring_rng_speed_01_01 object/tangible/wearables/ring/ring_s01.iff 1 2 200 item.buff_worn_item 1 Tarnished Soldier's Ring This ring provides a bonus to your precision. -item_npe_ring_pistol_speed_01_01 object/tangible/wearables/ring/ring_s02.iff 1 2 200 item.buff_worn_item 1 Tarnished Gunfighter's Ring This ring provides a bonus to your precision. -item_npe_ring_carbine_speed_01_01 object/tangible/wearables/ring/ring_s03.iff 1 2 200 item.buff_worn_item 1 Tarnished Carbine Specialist Ring This ring provides a bonus to your precision. -item_npe_ring_rifle_speed_01_01 object/tangible/wearables/ring/ring_s04.iff 1 2 200 item.buff_worn_item 1 Tarnished Sharpshooter Ring This ring provides a bonus to your precision. -item_npe_ring_melee_speed_01_01 object/tangible/wearables/ring/ring_s01.iff 1 2 200 item.buff_worn_item 1 Tarnished Brawling Champion Ring This ring provides a bonus to strength. -item_npe_ring_unarmed_speed_01_01 object/tangible/wearables/ring/ring_s02.iff 1 2 200 item.buff_worn_item 1 Tarnished Teras Kasi Student Ring This ring provides a bonus to your strength. -item_npe_ring_polearm_speed_01_01 object/tangible/wearables/ring/ring_s03.iff 1 2 200 item.buff_worn_item 1 Tarnished Polearm Specialist Ring This ring provides a bonus to your strength. -item_npe_ring_2h_speed_01_01 object/tangible/wearables/ring/ring_s04.iff 1 2 200 item.buff_worn_item 1 Tarnished Heavy Swordsman Ring This ring provides a bonus to your strength. -item_npe_ring_1h_speed_01_01 object/tangible/wearables/ring/ring_s02.iff 1 2 200 item.buff_worn_item 1 Tarnished Swordsman Ring This ring provides a bonus to your strength. -item_npe_bracelet_ter_neg_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 2 200 item.buff_worn_item 1 Warped Traveler's Bracelet This item provides a bonus to your terrain negotiation skill. -item_npe_bracelet_unarmed_damage_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 2 200 item.buff_worn_item 1 Warped Strongman's Bracer This item increases your strength. -item_npe_bracelet_melee_defense_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 2 200 item.buff_worn_item 1 Warped Brawler's Bracelet This item increases your agility. -item_npe_bracelet_rng_defense_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 2 200 item.buff_worn_item 2 1 Warped Soldier's Bracelet This item increases your agility. -item_npe_necklace_resists_01_01 object/tangible/wearables/necklace/necklace_s02.iff 1 2 200 item.buff_worn_item 1 Simple Bio-suppression Defense Necklace This item increases your resistance to the ill effects of chemical warfare. -item_npe_necklace_heal_eff_01_01 object/tangible/wearables/necklace/necklace_s03.iff 1 2 200 item.buff_worn_item 1 Simple Health Professional Necklace This item increases your skill in healing. -item_npe_junk_creature_brain_01_01 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 45 object.autostack 1 Brain This item can be sold to a junk dealer. npe junk loot -item_npe_junk_creature_eye_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 49 object.autostack 1 Eye This item can be sold to a junk dealer. npe junk loot -item_npe_junk_creature_heart_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 45 object.autostack 1 Heart This item can be sold to a junk dealer. npe junk loot -item_npe_junk_chance_cube_01_01 object/tangible/loot/npc_loot/chance_cube_8_generic.iff 1 49 object.autostack 1 Ritual Cube This item can be sold to a junk dealer. npe junk loot -item_npe_junk_sacred_writings_01_01 object/tangible/loot/npc_loot/scroll_generic.iff 1 45 object.autostack 1 Sacred Writings This item can be sold to a junk dealer. -item_npe_junk_bowl_01_01 object/tangible/loot/npc_loot/bowl_generic.iff 1 49 object.autostack 1 Simple Bowl This item can be sold to a junk dealer. -item_force_sensitive_ring_01_02 object/tangible/wearables/ring/ring_s01.iff force_sensitive 2 2500 item.special.nomove 1 Issued Force Sensitive Ring This ring provides a bonus to your strength and constitution. -item_bounty_hunter_ring_01_02 object/tangible/wearables/ring/ring_s02.iff bounty_hunter 2 2500 item.special.nomove 1 Issued Bounty Hunter Ring This ring provides a bonus to your precision and constitution. -item_commando_ring_01_02 object/tangible/wearables/ring/ring_s03.iff commando 2 2500 item.special.nomove 1 Issued Commando Ring This ring provides a bonus to your precision and constitution. -item_officer_ring_01_02 object/tangible/wearables/ring/ring_s04.iff officer 2 2500 item.special.nomove 1 Issued Officer Ring This ring provides a bonus to your precision and constitution. -item_medic_ring_01_02 object/tangible/wearables/ring/ring_s01.iff medic 2 2500 item.special.nomove 1 Issued Medic Ring This ring provides a bonus to your precision and constitution. -item_spy_ring_01_02 object/tangible/wearables/ring/ring_s02.iff spy 2 2500 item.special.nomove 1 Issued Spy Ring This ring provides a bonus to your precision and constitution. -item_smuggler_ring_01_02 object/tangible/wearables/ring/ring_s03.iff smuggler 2 2500 item.special.nomove 1 Issued Smuggler Ring This ring provides a bonus to your precision and constitution. -item_entertainer_ring_01_02 object/tangible/wearables/ring/ring_s04.iff entertainer 2 2500 item.special.nomove 1 Issued Entertainer Ring This ring provides a bonus to your Dancing Enhancement and health. -item_trader_ring_01_02 object/tangible/wearables/ring/ring_s02.iff trader 2 2500 item.special.nomove 1 Issued Trader Ring This ring provides a bonus to your General Assembly and health. -item_force_sensitive_backpack_01_02 object/tangible/wearables/backpack/backpack_s01.iff force_sensitive 2 2500 item.special.nomove 1 Issued Force Sensitive Backpack This backpack provides a bonus to your agility as well as strength. -item_bounty_hunter_backpack_01_02 object/tangible/wearables/backpack/backpack_s05.iff bounty_hunter 2 2500 item.special.nomove 1 Issued Bounty Hunter Backpack This backpack provides a bonus to your agility as well as your precision. -item_commando_backpack_01_02 object/tangible/wearables/backpack/backpack_s04.iff commando 2 2500 item.special.nomove 1 Issued Commando Backpack This backpack provides a bonus to your agility as well as your precision. -item_officer_backpack_01_02 object/tangible/wearables/backpack/backpack_s03.iff officer 2 2500 item.special.nomove 1 Issued Officer Backpack This backpack provides a bonus to your agility as well as your precision. -item_medic_backpack_01_02 object/tangible/wearables/backpack/backpack_s03.iff medic 2 2500 item.special.nomove 1 Issued Medic Backpack This backpack provides a bonus to your agility as well as your precision. -item_spy_backpack_01_02 object/tangible/wearables/backpack/backpack_s06.iff spy 2 2500 item.special.nomove 1 Issued Spy Backpack This backpack provides a bonus to your agility as well as your precision. -item_smuggler_backpack_01_02 object/tangible/wearables/backpack/backpack_s05.iff smuggler 2 2500 item.special.nomove 1 Issued Smuggler Backpack This backpack provides a bonus to your agility as well as your precision. -item_entertainer_backpack_01_02 object/tangible/wearables/backpack/backpack_s01.iff entertainer 2 2500 item.special.nomove 1 Issued Entertainer's Pack This backpack provides a bonus to your defense as well as Prop Assembly. -item_trader_backpack_01_02 object/tangible/wearables/backpack/backpack_s04.iff trader 2 2500 item.special.nomove 1 Issued Trader Backpack This backpack provides a bonus to your defense as well as Hiring Skill. -item_force_sensitive_pendant_01_02 object/tangible/wearables/necklace/necklace_s12.iff force_sensitive 2 2500 item.special.nomove 1 Issued Force Sensitive Pendant This pendant provides a bonus to your strength and agility. -item_bounty_hunter_pendant_01_02 object/tangible/wearables/necklace/necklace_s02.iff bounty_hunter 2 2500 item.special.nomove 1 Issued Bounty Hunter Pendant This pendant provides a bonus to your precision and agility. -item_commando_pendant_01_02 object/tangible/wearables/necklace/necklace_s07.iff commando 2 2500 item.special.nomove 1 Issued Commando Pendant This pendant provides a bonus to your precision and agility. -item_officer_pendant_01_02 object/tangible/wearables/necklace/necklace_s08.iff officer 2 2500 item.special.nomove 1 Issued Officer Pendant This pendant provides a bonus to your precision and agility. -item_medic_pendant_01_02 object/tangible/wearables/necklace/necklace_s09.iff medic 2 2500 item.special.nomove 1 Issued Medic Pendant This pendant provides a bonus to your precision and agility. -item_spy_pendant_01_02 object/tangible/wearables/necklace/necklace_s01.iff spy 2 2500 item.special.nomove 1 Issued Spy Pendant This pendant provides a bonus to your precision and agility. -item_smuggler_pendant_01_02 object/tangible/wearables/necklace/necklace_s11.iff smuggler 2 2500 item.special.nomove 1 Issued Smuggler Pendant This pendant provides a bonus to your precision and agility. -item_entertainer_pendant_01_02 object/tangible/wearables/necklace/necklace_s12.iff entertainer 2 2500 item.special.nomove 1 Issued Entertainer Pendant This pendant provides a bonus to your Musical Enhancement skill and Prop Assembly. -item_trader_pendant_01_02 object/tangible/wearables/necklace/necklace_s07.iff trader 2 2500 item.special.nomove 1 Issued Trader Pendant This pendant provides a bonus to your General Experimentation and Hiring skill. -item_force_sensitive_clicky_01_02 object/tangible/loot/generic_usable/generic_crystal.iff force_sensitive 2 5000 "item.special.nomove,item.buff_click_item" 1 Meditation Crystal When used this item will increase strength and stamina for a short period of time. -item_bounty_hunter_clicky_01_02 object/tangible/loot/generic_usable/survey_pad_adv_generic_lt_4.iff bounty_hunter 2 5000 "item.special.nomove,item.buff_click_item" 1 Fugitive Tracking Droid Enhancer When used this device will increase your precision and stamina for a short period of time. -item_commando_clicky_01_02 object/tangible/loot/generic_usable/tubed_device_generic.iff commando 2 5000 "item.special.nomove,item.buff_click_item" 1 Heavy Weapons Cooling Module When used this device will increase your precision and stamina for a short period of time. -item_officer_clicky_01_02 object/tangible/loot/generic_usable/frequency_jammer_wire_generic.iff officer 2 5000 "item.special.nomove,item.buff_click_item" 1 High Gain Communications Antenna When used this device will increase your precision and stamina for a short period of time. -item_medic_clicky_01_02 object/tangible/loot/generic_usable/chem_dispersion_device_generic.iff medic 2 5000 "item.special.nomove,item.buff_click_item" 1 High Density Dispersal Unit When used this device will increase your precision and stamina for a short period of time. -item_spy_clicky_01_02 object/tangible/loot/generic_usable/datadisk_generic.iff spy 2 5000 "item.special.nomove,item.buff_click_item" 1 Plan Alpha When used this device will increase your precision and stamina for a short period of time. -item_smuggler_clicky_01_02 object/tangible/loot/generic_usable/datadisk_generic.iff smuggler 2 5000 "item.special.nomove,item.buff_click_item" 1 Plan Beta When used this device will increase your precision and stamina for a short period of time. -item_entertainer_clicky_01_02 object/tangible/loot/generic_usable/speaker_generic.iff entertainer 2 5000 "item.special.nomove,item.buff_click_item" 1 Portable Hypersound Speakers When used this device will increase your Musical and Dance Enhancement for a short period of time. -weapon_knuckler_fs_roadmap_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 50 force_sensitive 2 4500 item.special.nomove 2 1 Precise Knuckler This vibroknuckler allows for more precise striking. -weapon_rifle_bh_roadmap_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 50 bounty_hunter 2 4500 item.special.nomove 2 1 Precise Lightning Cannon This lightning cannon is specially designed to offer greater precision -weapon_acidbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 50 commando 2 4500 item.special.nomove 2 1 EZ Strike E-11 Rifle This rifle is designed to offer a slight bonus to one's accuracy. -weapon_pistol_officer_roadmap_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 50 officer 2 4500 item.special.nomove 2 1 Precise DL 44 This personal side arm is designed to offer greater precision. -weapon_carbine_medic_roadmap_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 50 medic 2 4500 item.special.nomove 2 1 Precise Laser Carbine This laser carbine was designed to offer greater precision. -weapon_carbine_spy_roadmap_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 50 spy 2 4500 item.special.nomove 2 1 Precise E-11 Carbine This carbine was designed to offer greater precision. -weapon_pistol_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 smuggler 2 4500 item.special.nomove 2 1 Precise Striker Pistol This personal side arm was designed to offer greater precision. -weapon_knuckler_fs_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 30 force_sensitive 2 2200 item.special.nomove 2 1 Neophyte Vibroknuckler This vibroknuckler allows for slightly more accurate striking. -weapon_carbine_bh_roadmap_01_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 30 bounty_hunter 2 2200 item.special.nomove 2 1 Rookie Bounty Hunter's EE3 This carbine was designed to offer a slight bonus to one's accuracy. -weapon_lightningbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_dlt20.iff weapon 30 commando 2 2200 item.special.nomove 2 1 Precise DLT-20 This rifle is specially designed to offer greater precision. -weapon_1h_officer_roadmap_01_02 object/weapon/melee/sword/sword_01_static.iff weapon 30 officer 2 2200 item.special.nomove 2 1 Captain's Sword This melee weapon was designed to offer a slight bonus to one's melee accuracy. -weapon_pistol_medic_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 30 medic 2 2200 item.special.nomove 2 1 Medic's Sidearm This side arm was designed to offer a slight bonus to one's accuracy. -weapon_pistol_spy_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 30 spy 2 2200 item.special.nomove 2 1 Agent's Pistol This pistol is designed to offer a slight bonus to one's accuracy. -weapon_knuckler_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 30 smuggler 2 2200 item.special.nomove 2 1 Scoundrel's Scout Blaster This easily concealable weapon could come in handy in a cantina brawl. This weapon gives a small increase to your accuracy. -weapon_pistol_trader_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 50 trader 2 250 item.special.nomove 1 Trader's Friend This small pistol packs enough punch to ward off small creatures and minor thugs. -weapon_pistol_entertainer_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 entertainer 2 250 item.special.nomove 1 Entertainer's Friend This small pistol packs enough punch to ward off small creatures and minor thugs. -weapon_knife_trader_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon 30 trader 2 250 item.special.nomove 1 Trader's Dagger This rather sharp little dagger should be enough to convince small creatures and minor thugs that accosting you is a bad idea. -weapon_knife_entertainer_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon 30 entertainer 2 250 item.special.nomove 1 Entertainer's Dagger This rather sharp little dagger should be enough to convince small creatures and minor thugs that accosting you is a bad idea. -item_trader_roadmap_jumpsuit_02_01 object/tangible/wearables/bodysuit/bodysuit_s13.iff trader 2 200 item.special.nomove 1 Trader's Jumpsuit This uniform offers a little bit of protection and a small bonus to your health. roadmap reward -item_trader_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s14.iff trader 2 200 item.special.nomove 1 Trader's Boots These boots offer a small amount of protection and a bonus to your health. roadmap reward -item_trader_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s02.iff trader 2 200 item.special.nomove 1 Trader's Gloves Standard gloves often worn by traders. roadmap reward -item_trader_roadmap_jumpsuit_02_02 object/tangible/wearables/ithorian/ith_bodysuit_s06.iff trader 2 200 item.special.nomove 1 Trader's Jumpsuit This uniform offers a little bit of protection and a small bonus to your health. roadmap reward -item_trader_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s02.iff trader 2 200 item.special.nomove 1 Trader's Hat This hat offers a small bit of protection and bonus to your health. roadmap reward -item_trader_roadmap_shoulder_pad_02_01 object/tangible/wearables/wookiee/wke_shoulder_pad_s02.iff trader 2 200 item.special.nomove 1 Trader's Shoulderpads This piece of equipment offers a bit of protection for your arms as well as a small health bonus. roadmap reward -item_trader_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff trader 2 200 item.special.nomove 1 Trader's Gloves Standard gloves often worn by traders. roadmap reward -item_force_sensitive_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff force_sensitive 2 200 item.special.nomove 1 Martial Gloves These gloves offer a bit of protection for your hands and a small health bonus. roadmap reward -item_force_sensitive_roadmap_pants_02_01 object/tangible/wearables/pants/pants_s21.iff force_sensitive 2 200 item.special.nomove 1 Martial Pants These pants offer a small amount of protection for your legs and a small health bonus. roadmap reward -item_force_sensitive_roadmap_shirt_02_01 object/tangible/wearables/shirt/shirt_s34.iff force_sensitive 2 200 item.special.nomove 1 Martial Shirt This shirt offers a bit of protection for your body and a small health bonus. roadmap reward -item_force_sensitive_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s04.iff force_sensitive 2 200 item.special.nomove 1 Martial Boots Boots often worn by beginning Teras Kasi practitioners. roadmap reward -item_force_sensitive_roadmap_jumpsuit_02_01 object/tangible/wearables/ithorian/ith_bodysuit_s02.iff force_sensitive 2 200 item.special.nomove 1 Martial Jumpsuit This jumpsuit offers a bit of body protection and a small health bonus. roadmap reward -item_force_sensitive_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s01.iff force_sensitive 2 200 item.special.nomove 1 Martial Hat This hat offers a small bit of protection and bonus to your health. roadmap reward -item_force_sensitive_roadmap_shoulder_pad_02_01 object/tangible/wearables/wookiee/wke_shoulder_pad_s01.iff force_sensitive 2 200 item.special.nomove 1 Martial Shoulderguard This piece of equipment offers a bit of protection for your arms as well as a small health bonus. roadmap reward -item_force_sensitive_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff force_sensitive 2 200 item.special.nomove 1 Martial Gloves Gloves often worn by beginning Teras Kasi practitioners. roadmap reward -item_entertainer_roadmap_cloak_02_01 object/tangible/wearables/robe/robe_s05.iff entertainer 2 200 item.special.nomove 1 Captivator Cloak This cloak offers a little bit of protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s03.iff entertainer 2 200 item.special.nomove 1 Captivator Boots Boots often worn by Entertainers. roadmap reward -item_entertainer_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff entertainer 2 200 item.special.nomove 1 Captivator Gloves Gloves often worn by Entertainers. roadmap reward -item_entertainer_roadmap_pants_02_01 object/tangible/wearables/pants/pants_s26.iff entertainer 2 200 item.special.nomove 1 Captivator Pants These pants offer a bit of leg protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_jumpsuit_02_01 object/tangible/wearables/ithorian/ith_bodysuit_s01.iff entertainer 2 200 item.special.nomove 1 Captivator Jumpsuit This jumpsuit offer a bit of body protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s04.iff entertainer 2 200 item.special.nomove 1 Captivator Hat This hat offer a bit of head protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_robe_02_01 object/tangible/wearables/wookiee/wke_shirt_s01.iff entertainer 2 200 item.special.nomove 1 Captivator Robe This robe offers a little bit of protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff entertainer 2 200 item.special.nomove 1 Captivator Gloves Gloves often worn by Entertainers. roadmap reward -armor_smuggler_roadmap_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor smuggler 2 200 item.special.nomove 1 Rogue Chest Armor This specially designed smuggler armor will help to protect your chest. roadmap reward -armor_smuggler_roadmap_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor smuggler 2 200 item.special.nomove 1 Rogue Leg Armor This specially designed smuggler armor will help to protect your legs. roadmap reward -armor_smuggler_roadmap_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor smuggler 2 200 item.special.nomove 1 Rogue Helmet This specially designed smuggler armor will help to protect your head. roadmap reward -armor_smuggler_roadmap_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor smuggler 2 200 item.special.nomove 1 Rogue Left Bicep This specially designed smuggler armor will help to protect your left arm. roadmap reward -armor_smuggler_roadmap_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor smuggler 2 200 item.special.nomove 1 Rogue Right Bicep This specially designed smuggler armor will help to protect your right arm. roadmap reward -armor_smuggler_roadmap_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor smuggler 2 200 item.special.nomove 1 Rogue Left Bracer This specially designed smuggler armor will help to protect your left wrist. roadmap reward -armor_smuggler_roadmap_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor smuggler 2 200 item.special.nomove 1 Rogue Right Bracer This specially designed smuggler armor will help to protect your right wrist. roadmap reward -armor_smuggler_roadmap_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor smuggler 2 200 item.special.nomove 1 Rogue Gloves This specially designed smuggler armor will help to protect your hands. roadmap reward -armor_smuggler_roadmap_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor smuggler 2 200 item.special.nomove 1 Rogue Boots This specially designed smuggler armor will help to protect your feet. roadmap reward -armor_officer_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor officer 2 200 item.special.nomove 1 Field Command Chestplate This armor is issued to officers and will help to protect your chest. roadmap reward -armor_officer_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor officer 2 200 item.special.nomove 1 Field Command Leg Armor This armor is issued to officers and will help to protect your legs. roadmap reward -armor_officer_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor officer 2 200 item.special.nomove 1 Field Command Helmet This armor is issued to officers and will help to protect your head. roadmap reward -armor_officer_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor officer 2 200 item.special.nomove 1 Field Command Left Arm This armor is issued to officers and will help to protect your left arm. roadmap reward -armor_officer_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor officer 2 200 item.special.nomove 1 Field Command Right Arm This armor is issued to officers and will help to protect your right arm. roadmap reward -armor_officer_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor officer 2 200 item.special.nomove 1 Field Command Left Wrist This armor is issued to officers and will help to protect your left wrist. roadmap reward -armor_officer_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor officer 2 200 item.special.nomove 1 Field Command Right Wrist This armor is issued to officers and will help to protect your right wrist. roadmap reward -armor_officer_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor officer 2 200 item.special.nomove 1 Field Command Gauntlet This armor is issued to officers and will help to protect your hands. roadmap reward -armor_officer_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor officer 2 200 item.special.nomove 1 Field Command Boots This armor is issued to officers and will help to protect your feet. roadmap reward -armor_commando_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor commando 2 200 item.special.nomove 1 Demolitionist Body Armor This armor is designed for use by commandos and will help to protect your chest. roadmap reward -armor_commando_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor commando 2 200 item.special.nomove 1 Demolitionist Leg Armor This armor is designed for use by commandos and will help to protect your legs. roadmap reward -armor_commando_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor commando 2 200 item.special.nomove 1 Demolitionist Helmet This armor is designed for use by commandos and will help to protect your head. roadmap reward -armor_commando_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor commando 2 200 item.special.nomove 1 Demolitionist Left Arm This armor is designed for use by commandos and will help to protect your left arm. roadmap reward -armor_commando_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor commando 2 200 item.special.nomove 1 Demolitionist Right Arm This armor is designed for use by commandos and will help to protect your right arm. roadmap reward -armor_commando_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor commando 2 200 item.special.nomove 1 Demolitionist Left Bracer This armor is designed for use by commandos and will help to protect your left wrist. roadmap reward -armor_commando_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor commando 2 200 item.special.nomove 1 Demolitionist Right Bracer This armor is designed for use by commandos and will help to protect your right wrist. roadmap reward -armor_commando_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor commando 2 200 item.special.nomove 1 Demolitionist Gloves This armor is designed for use by commandos and will help to protect your hands. roadmap reward -armor_commando_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor commando 2 200 item.special.nomove 1 Demolitionist Boots This armor is designed for use by commandos and will help to protect your feet. roadmap reward -armor_bounty_hunter_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Chestplate This composite armor is created for Bounty Hunters and will help to protect your chest. roadmap reward -armor_bounty_hunter_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Leggings This composite armor is created for Bounty Hunters and will help to protect your legs. roadmap reward -armor_bounty_hunter_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Helmet This composite armor is created for Bounty Hunters and will help to protect your head. roadmap reward -armor_bounty_hunter_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Left Arm This composite armor is created for Bounty Hunters and will help to protect your left arm. roadmap reward -armor_bounty_hunter_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Right Arm This composite armor is created for Bounty Hunters and will help to protect your right arm. roadmap reward -armor_bounty_hunter_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Left Wrist This composite armor is created for Bounty Hunters and will help to protect your left wrist. roadmap reward -armor_bounty_hunter_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Right Wrist This composite armor is created for Bounty Hunters and will help to protect your right wrist. roadmap reward -armor_bounty_hunter_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Gauntlets This composite armor is created for Bounty Hunters and will help to protect your hands. roadmap reward -armor_bounty_hunter_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Boots This composite armor is created for Bounty Hunters and will help to protect your feet. roadmap reward -armor_medic_roadmap_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor medic 2 200 item.special.nomove 1 First Responder Body Armor This recon armor is made specifically for Medics and will help to protect your chest. roadmap reward -armor_medic_roadmap_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor medic 2 200 item.special.nomove 1 First Responder Leggings This recon armor is made specifically for Medics and will help to protect your legs. roadmap reward -armor_medic_roadmap_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor medic 2 200 item.special.nomove 1 First Responder Helmet This recon armor is made specifically for Medics and will help to protect your head. roadmap reward -armor_medic_roadmap_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor medic 2 200 item.special.nomove 1 First Responder Left Bicep This recon armor is made specifically for Medics and will help to protect your left arm. roadmap reward -armor_medic_roadmap_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor medic 2 200 item.special.nomove 1 First Responder Right Bicep This recon armor is made specifically for Medics and will help to protect your right arm. roadmap reward -armor_medic_roadmap_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor medic 2 200 item.special.nomove 1 First Responder Left Bracer This recon armor is made specifically for Medics and will help to protect your left wrist. roadmap reward -armor_medic_roadmap_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor medic 2 200 item.special.nomove 1 First Responder Right Bracer This recon armor is made specifically for Medics and will help to protect your right wrist. roadmap reward -armor_medic_roadmap_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor medic 2 200 item.special.nomove 1 First Responder Gloves This recon armor is made specifically for Medics and will help to protect your hands. roadmap reward -armor_medic_roadmap_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor medic 2 200 item.special.nomove 1 First Responder Boots This recon armor is made specifically for Medics and will help to protect your feet. roadmap reward -armor_spy_roadmap_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor spy 2 200 item.special.nomove 1 Covert Ops Body Armor This light armor is designed for spies and will help to protect your chest. roadmap reward -armor_spy_roadmap_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor spy 2 200 item.special.nomove 1 Covert Ops Leg Armor This light armor is designed for spies and will help to protect your legs. roadmap reward -armor_spy_roadmap_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor spy 2 200 item.special.nomove 1 Covert Ops Helmet This light armor is designed for spies and will help to protect your head. roadmap reward -armor_spy_roadmap_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor spy 2 200 item.special.nomove 1 Covert Ops Left Bicep This light armor is designed for spies and will help to protect your left arm. roadmap reward -armor_spy_roadmap_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor spy 2 200 item.special.nomove 1 Covert Ops Right Bicep This light armor is designed for spies and will help to protect your right arm. roadmap reward -armor_spy_roadmap_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor spy 2 200 item.special.nomove 1 Covert Ops Left Bracer This light armor is designed for spies and will help to protect your left wrist. roadmap reward -armor_spy_roadmap_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor spy 2 200 item.special.nomove 1 Covert Ops Right Bracer This light armor is designed for spies and will help to protect your right wrist. roadmap reward -armor_spy_roadmap_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor spy 2 200 item.special.nomove 1 Covert Ops Gloves This light armor is designed for spies and will help to protect your hands. roadmap reward -armor_spy_roadmap_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor spy 2 200 item.special.nomove 1 Covert Ops Boots This light armor is designed for spies and will help to protect your feet. roadmap reward -armor_ithorian_roadmap_chest_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_chest_plate.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Chestplate This standard reconnaissance armor will help to protect your chest. roadmap reward -armor_ithorian_roadmap_leggings_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_leggings.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Leggings This standard reconnaissance armor will help to protect your legs. roadmap reward -armor_ithorian_roadmap_helmet_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_helmet.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Helmet This standard reconnaissance armor will help to protect your head. roadmap reward -armor_ithorian_roadmap_bicep_l_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bicep This standard reconnaissance armor will help to protect your left arm. roadmap reward -armor_ithorian_roadmap_bicep_r_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bicep This standard reconnaissance armor will help to protect your right arm. roadmap reward -armor_ithorian_roadmap_bracer_l_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bracer This standard reconnaissance armor will help to protect your left wrist. roadmap reward -armor_ithorian_roadmap_bracer_r_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bracer "This standard reconnaissance armor will help to protect your right wrist,." roadmap reward -armor_ithorian_roadmap_gloves_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_gloves.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Gloves This standard reconnaissance armor will help to protect your hands. roadmap reward -armor_ithorian_roadmap_boots_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_boots.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Boots This standard reconnaissance armor will help to protect your feet. roadmap reward -armor_ithorian_roadmap_chest_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_chest_plate.iff armor 2 200 item.special.nomove 1 Standard Battle Body Armor This standard battle armor will help to protect your chest. roadmap reward -armor_ithorian_roadmap_leggings_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_leggings.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Leggings This standard battle armor will help to protect your legs. roadmap reward -armor_ithorian_roadmap_helmet_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_helmet.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Helmet This standard battle armor will help to protect your head. roadmap reward -armor_ithorian_roadmap_bicep_l_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bicep This standard battle armor will help to protect your left arm. roadmap reward -armor_ithorian_roadmap_bicep_r_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bicep This standard battle armor will help to protect your right arm. roadmap reward -armor_ithorian_roadmap_bracer_l_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bracer This standard battle armor will help to protect your left wrist. roadmap reward -armor_ithorian_roadmap_bracer_r_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bracer This standard battle armor will help to protect your right wrist. roadmap reward -armor_ithorian_roadmap_gloves_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_gloves.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Gloves This standard battle armor will help to protect your hands. roadmap reward -armor_ithorian_roadmap_boots_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_boots.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Boots This standard battle armor will help to protect your feet. roadmap reward -armor_ithorian_roadmap_chest_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_chest_plate.iff armor 2 200 item.special.nomove 1 Standard Assault Chestplate This standard assault armor will help to protect your chest. roadmap reward -armor_ithorian_roadmap_leggings_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_leggings.iff armor 2 200 item.special.nomove 1 Standard Assault Leggings This standard assault armor will help to protect your legs. roadmap reward -armor_ithorian_roadmap_helmet_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_helmet.iff armor 2 200 item.special.nomove 1 Standard Assault Helmet This standard assault armor will help to protect your head. roadmap reward -armor_ithorian_roadmap_bicep_l_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bicep This standard assault armor will help to protect your left arm. roadmap reward -armor_ithorian_roadmap_bicep_r_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bicep This standard assault armor will help to protect your right arm. roadmap reward -armor_ithorian_roadmap_bracer_l_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bracer This standard assault armor will help to protect your left wrist. roadmap reward -armor_ithorian_roadmap_bracer_r_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bracer This standard assault armor will help to protect your right wrist. roadmap reward -armor_ithorian_roadmap_gloves_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_gloves.iff armor 2 200 item.special.nomove 1 Standard Assault Gloves This standard assault armor will help to protect your hands. roadmap reward -armor_ithorian_roadmap_boots_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_boots.iff armor 2 200 item.special.nomove 1 Standard Assault Boots This standard assault armor will help to protect your feet. roadmap reward -armor_wookiee_roadmap_chest_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_chestplate.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Chestplate This standard reconnaissance armor will help to protect your chest. roadmap reward -armor_wookiee_roadmap_leggings_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_leggings.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Leggings This standard reconnaissance armor will help to protect your legs. roadmap reward -armor_wookiee_roadmap_bicep_l_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bicep This standard reconnaissance armor will help to protect your left arm. roadmap reward -armor_wookiee_roadmap_bicep_r_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bicep This standard reconnaissance armor will help to protect your right arm. roadmap reward -armor_wookiee_roadmap_bracer_l_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bracer This standard reconnaissance armor will help to protect your left wrist. roadmap reward -armor_wookiee_roadmap_bracer_r_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bracer "This standard reconnaissance armor will help to protect your right wrist,." roadmap reward -armor_wookiee_roadmap_chest_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_chestplate.iff armor 2 200 item.special.nomove 1 Standard Battle Body Armor This standard battle armor will help to protect your chest. roadmap reward -armor_wookiee_roadmap_leggings_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_leggings.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Leggings This standard battle armor will help to protect your legs. roadmap reward -armor_wookiee_roadmap_bicep_l_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bicep This standard battle armor will help to protect your left arm. roadmap reward -armor_wookiee_roadmap_bicep_r_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bicep This standard battle armor will help to protect your right arm. roadmap reward -armor_wookiee_roadmap_bracer_l_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bracer This standard battle armor will help to protect your left wrist. roadmap reward -armor_wookiee_roadmap_bracer_r_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bracer This standard battle armor will help to protect your right wrist. roadmap reward -armor_wookiee_roadmap_chest_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_chestplate.iff armor 2 200 item.special.nomove 1 Standard Assault Body Armor This standard assault armor will help to protect your chest. roadmap reward -armor_wookiee_roadmap_leggings_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_leggings.iff armor 2 200 item.special.nomove 1 Standard Assault Leggings This standard assault armor will help to protect your legs. roadmap reward -armor_wookiee_roadmap_bicep_l_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bicep This standard assault armor will help to protect your left arm. roadmap reward -armor_wookiee_roadmap_bicep_r_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bicep This standard assault armor will help to protect your right arm. roadmap reward -armor_wookiee_roadmap_bracer_l_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bracer This standard assault armor will help to protect your left wrist. roadmap reward -armor_wookiee_roadmap_bracer_r_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bracer This standard assault armor will help to protect your right wrist. roadmap reward -item_roadmap_belt_force_sensitive_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 force_sensitive 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Force Sensitive This belt is awarded to those who have completed the Force Sensitive Roadmap. -item_roadmap_belt_bounty_hunter_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 bounty_hunter 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Bounty Hunter This belt is awarded to those who have completed the Bounty Hunter Roadmap -item_roadmap_belt_commando_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 commando 2 200 "item.special.nomove,item.buff_worn_item" 1 Commando's Belt This belt is awarded to those who have completed the Commando Roadmap. -item_roadmap_belt_officer_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 officer 2 200 "item.special.nomove,item.buff_worn_item" 1 Officer's Belt This belt is awarded to those who have completed the Officer Roadmap. -item_roadmap_belt_medic_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 medic 2 200 "item.special.nomove,item.buff_worn_item" 1 Medic's Belt This belt is awarded to those who have completed the Medic Roadmap. -item_roadmap_belt_spy_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 spy 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Spy This belt is awarded to those who have completed the Spy Roadmap. -item_roadmap_belt_smuggler_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 smuggler 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Smuggler This belt is awarded to those who have completed the Smuggler Roadmap. -item_roadmap_belt_entertainer_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff entertainer 2 200 "item.special.nomove,item.buff_worn_item" 1 Entertainer's Belt This belt is awarded to those who have completed the Entertainer Roadmap. -item_roadmap_belt_trader_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff trader 2 200 "item.special.nomove,item.buff_worn_item" 1 Trader's Belt This belt is awarded to those who have completed the Trader Roadmap. -item_npe_junk_tooth_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 45 object.autostack 1 Tooth A creature's tooth. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_lizard_scale_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff 1 49 object.autostack 1 Lizard Scale Scales from a cold blooded creature. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_feather_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 44 object.autostack 1 Feather A feather. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_wing_bone_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 40 object.autostack 1 Wing Bone This hollow bone was removed from a the wing of a flying creature. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_stomach_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 45 object.autostack 1 Stomach A creature's stomach. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_paw_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 49 object.autostack 1 Paw A creature's paw. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_creature_blood_01_01 object/tangible/loot/npc_loot/serum_vial_generic.iff 1 44 object.autostack 1 Blood A sample of blood taken from a creature. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_costume_jewel_01_01 object/tangible/loot/npc_loot/jewelry_setting_generic.iff 1 40 object.autostack 1 Faux Jewel A jewelry setting. Though visually pleasing it's clearly a reproduction. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_blank_parchment_01_01 object/tangible/loot/npc_loot/scroll_generic.iff 1 45 object.autostack 1 Blank Parchment A roll of parchment with nothing written on it. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_used_travel_ticket_01_01 object/tangible/loot/npc_loot/id_chip_generic.iff 1 49 object.autostack 1 Canceled Travel Ticket This travel ticket is out of date. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_creature_cage_01_01 object/tangible/loot/npc_loot/cage_generic.iff 1 44 object.autostack 1 Small Cage A cage designed to house small creatures. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_rusty_case_01_01 object/tangible/loot/npc_loot/rusty_toolkit_generic.iff 1 40 object.autostack 1 Rusty Case This metal case is slightly rusted with age. This item can be sold to a junk dealer. npe junk loot -item_npe_buff_ranged_01_01 object/tangible/loot/generic_usable/stim_a_generic_st_4.iff 2 1 45 item.buff_click_item 1 Ocular Acuity Enhancer This personal use stim pack will increase your ranged accuracy and combat haste. npe buff item -item_npe_buff_melee_01_01 object/tangible/loot/generic_usable/stim_a_generic_st_4.iff 2 1 45 item.buff_click_item 1 Manual Dexterity Enhancer This personal use stim pack will increase your melee accuracy and combat haste. npe buff item -item_npe_buff_healing_01_01 object/tangible/loot/generic_usable/bacta_ampules_generic.iff 2 1 45 item.buff_click_item 1 Enhanced Bacta Ampules This item will increase your healing efficiency for a short period of time allow someone with medical skill to heal slightly more damage while it is in effect. npe buff item -weapon_npe_e11_quest_reward_01_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 7 2 400 item.special.nomove 1 Imperial Issue Carbine Standard carbine issue for the Imperial Navy. Quest reward for a GCW quest in the NPE -weapon_npe_d44_quest_reward_01_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 7 2 400 item.special.nomove 1 Alliance DL44 DL44 pistol used by the Rebel Alliance. Quest reward for a GCW quest in the NPE -item_bactapack_01_01 object/tangible/medicine/instant_stimpack/bactapack_generic.iff 2 2 "npe.bactapack,item.special.nomove" 1 Bactapack A medical pack containing various medical supplies. Target an NPC and right click the NPC to heal your target. -item_npe_schematic_simple_tea_01_01 object/tangible/loot/npc_loot/datapad_generic.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Simple Tea Recipe This schematic contains a recipe that allows artisans to make a simple tea out of the items at hand. npe food schematic -item_roadmap_food_dessert_bofa_treat_01_02 object/tangible/food/crafted/dessert_bofa_treat.iff 6 2 "item.special.nomove,item.food" 1 Bofa Treat "A sweet, dried, fruit based snackfood." roadmap food -item_roadmap_food_dish_travel_biscuits_01_02 object/tangible/food/crafted/dish_travel_biscuits.iff 6 2 "item.special.nomove,item.food" 1 Travel Biscuits Hearty biscuits full of nutrients for long trips. roadmap food -item_roadmap_food_drink_spiced_tea_01_02 object/tangible/food/crafted/drink_spiced_tea.iff 3 2 "item.special.nomove,item.food" 1 Spiced Tea A beverage consisting of water flavored by strong spices.||Drinking this beverage gives you a boost to your attributes. roadmap food -item_roadmap_food_dessert_blob_candy_01_02 object/tangible/food/crafted/dessert_blob_candy.iff 6 2 "item.special.nomove,item.food" 1 Blob Candy A popular candy made from a filled blob of carbosyrup.||Eating this tasty dessert gives you a boost to your attributes. roadmap food -item_roadmap_food_dish_exo_protein_wafers_01_02 object/tangible/food/crafted/dish_exo_protein_wafers.iff 6 2 "item.special.nomove,item.food" 1 Exo-Protein Wafers Enhanced protein wafers used by space farers during long trips. roadmap food -item_roadmap_food_drink_aitha_01_02 object/tangible/food/crafted/drink_aitha.iff 4 2 "item.special.nomove,item.food" 1 Aitha A protein drink consumed by spacers to keep their bodies healthy during long runs. Best served hot. roadmap food -item_roadmap_food_dish_rations_01_02 object/tangible/food/crafted/dish_rations.iff 6 2 "item.special.nomove,item.food" 1 Rations Military quality rations often found on large starliners. roadmap food -item_roadmap_food_dish_crispic_01_02 object/tangible/food/crafted/dish_crispic.iff 6 2 "item.special.nomove,item.food" 1 Crispic A fried snack roll...commonly found in cantinas. roadmap food -item_roadmap_food_drink_caf_01_02 object/tangible/food/crafted/drink_caf.iff 6 2 "item.special.nomove,item.food" 1 Caf A stimulating beverage flavored with grains or bean extract. roadmap food -item_roadmap_food_dessert_pkneb_01_02 object/tangible/food/crafted/dessert_pkneb.iff 6 2 "item.special.nomove,item.food" 1 Pkneb A sweet meat rolled in crushed bone and caramelized. roadmap food -item_roadmap_food_dish_kanali_wafers_01_02 object/tangible/food/crafted/dish_kanali_wafers.iff 6 2 "item.special.nomove,item.food" 1 Kanali Wafers A sugary pastry pressed flat and served chilled. roadmap food -item_roadmap_food_drink_ruby_bliel_01_02 object/tangible/food/crafted/drink_ruby_bliel.iff 4 2 "item.special.nomove,item.food" 1 Ruby Bliel A non-alcoholic fruit drink favored by children. roadmap food -item_roadmap_food_drink_jawa_beer_01_02 object/tangible/food/crafted/drink_jawa_beer.iff 5 2 "item.special.nomove,item.food" 1 Jawa Beer A rough travel beer brewed from fermented grains and bantha hide. roadmap food -item_roadmap_food_drink_jaar_01_02 object/tangible/food/crafted/drink_jaar.iff 2 2 "item.special.nomove,item.food" 1 Jaar "A sweet drink of fermented milk and fruit, favored by Wookiees." roadmap food -item_roadmap_food_drink_starshine_surprise_01_02 object/tangible/food/crafted/drink_starshine_surprise.iff 2 2 "item.special.nomove,item.food" 1 Starshine Surprise A strong alcoholic beverage infused with reactive gas. Often lit on fire before consumed. roadmap food -item_roadmap_food_dish_dustcrepe_01_02 object/tangible/food/crafted/dish_dustcrepe.iff 2 2 "item.special.nomove,item.food" 1 Dustcrepe A light crepe native to Tatooine. roadmap food -item_roadmap_food_dish_teltier_noodles_01_02 object/tangible/food/crafted/dish_teltier_noodles.iff 6 2 "item.special.nomove,item.food" 1 Teltier Noodles A vegetable and noodle dish served lukewarm. The noodles are usually mushy and only slightly cooked. roadmap food -item_roadmap_food_dessert_air_cake_01_02 object/tangible/food/crafted/dessert_air_cake.iff 6 2 "item.special.nomove,item.food" 1 Air Cake A simple Corellian dessert cake. roadmap food -item_roadmap_food_dessert_almond_kwevvu_crisp_munchies_01_02 object/tangible/food/crafted/dessert_almond_kwevvu_crisp_munchies.iff 3 2 "item.special.nomove,item.food" 1 Almond Kwevvu Crisp Munchies A small pastry eaten by the handful. roadmap food -item_roadmap_food_dessert_blap_biscuit_01_02 object/tangible/food/crafted/dessert_blap_biscuit.iff 3 2 "item.special.nomove,item.food" 1 Blap Biscuit A gooey biscuit served drenched in carbosyrup. roadmap food -item_roadmap_food_dish_synthsteak_01_02 object/tangible/food/crafted/dish_synthsteak.iff 4 2 "item.special.nomove,item.food" 1 Synthsteak A tasty fortified steak substitute designed to withstand long space travel. roadmap food -item_roadmap_food_dish_cho_nor_hoola_01_02 object/tangible/food/crafted/dish_cho_nor_hoola.iff 6 2 "item.special.nomove,item.food" 1 Cho Nor Hoola A vile smelling stew favored by members of the Hutt race. Only those with willpower can stand to eat a full serving of Cho-Nor-Hoola. roadmap food -item_roadmap_food_dish_blood_chowder_01_02 object/tangible/food/crafted/dish_blood_chowder.iff 6 2 "item.special.nomove,item.food" 1 Blood Chowder A healthy meal made of soypro cooked in purified animal blood. roadmap food -item_roadmap_food_dish_veghash_01_02 object/tangible/food/crafted/dish_veghash.iff 4 2 "item.special.nomove,item.food" 1 Veghash A vegetable mush often served as a side dish in cantinas. roadmap food -item_roadmap_food_dish_karkan_ribenes_01_02 object/tangible/food/crafted/dish_karkan_ribenes.iff 2 2 "item.special.nomove,item.food" 1 Karkan Ribenes Slow cooked meat ribs. roadmap food -item_roadmap_food_dish_trimpian_01_02 object/tangible/food/crafted/dish_trimpian.iff 6 2 "item.special.nomove,item.food" 1 Trimpian Sliced meat served in a seasoned miasra sauce. roadmap food -item_roadmap_food_dish_ormachek_01_02 object/tangible/food/crafted/dish_ormachek.iff 1 2 "item.special.nomove,item.food" 1 Ormachek A healthy wrapped meal favored by Mon Calamari for its memory enhancing properties. roadmap food -item_roadmap_food_dish_havla_01_02 object/tangible/food/crafted/dish_havla.iff 3 2 "item.special.nomove,item.food" 1 Havla A spiced toast popular with nobility. roadmap food -item_roadmap_food_dish_gruuvan_shaal_01_02 object/tangible/food/crafted/dish_gruuvan_shaal.iff 3 2 "item.special.nomove,item.food" 1 Gruuvan Shaal A traditional Twi'lek meal. roadmap food -item_roadmap_food_dish_scrimpi_01_02 object/tangible/food/crafted/dish_scrimpi.iff 3 2 "item.special.nomove,item.food" 1 Scrimpi A meat dish common to cantina menus. roadmap food -item_roadmap_food_dish_ahrisa_01_02 object/tangible/food/crafted/dish_ahrisa.iff 3 2 "item.special.nomove,item.food" 1 Ahrisa A spicy food commonly found in cafes on Coruscant. roadmap food -item_roadmap_food_dish_rakririan_burnout_sauce_01_02 object/tangible/food/crafted/dish_rakririan_burnout_sauce.iff 2 2 "item.special.nomove,item.food" 1 Rakririan Burnout Sauce An extremely spicy sauce! Be careful! roadmap food -item_roadmap_food_dish_vegeparsine_01_02 object/tangible/food/crafted/dish_vegeparsine.iff 2 2 "item.special.nomove,item.food" 1 Vegeparsine A high quality version of veghash favored by the rich. roadmap food -item_roadmap_food_dish_bivoli_tempari_01_02 object/tangible/food/crafted/dish_bivoli_tempari.iff 2 2 "item.special.nomove,item.food" 1 Bivoli Tempari A very expensive and sweet dish that features toughened meat in a syrupy sauce. roadmap food -item_roadmap_food_dish_terratta_01_02 object/tangible/food/crafted/dish_terratta.iff 2 2 "item.special.nomove,item.food" 1 Terratta A dish made from hide strips smothered in oil and milk. roadmap food -item_roadmap_food_dessert_pastebread_01_02 object/tangible/food/crafted/dessert_pastebread.iff 3 2 "item.special.nomove,item.food" 1 Pastebread A thin pastry bread. roadmap food -item_roadmap_food_dessert_won_won_01_02 object/tangible/food/crafted/dessert_won_won.iff 6 2 "item.special.nomove,item.food" 1 Won Won A greasy dinner pastry common to the Wookiee diet. roadmap food -item_roadmap_food_dessert_chandad_01_02 object/tangible/food/crafted/dessert_chandad.iff 6 2 "item.special.nomove,item.food" 1 Chandad A popular snack food filled with rice and fruit. roadmap food -item_roadmap_food_dessert_parwan_nutricake_01_02 object/tangible/food/crafted/dessert_parwan_nutricake.iff 4 2 "item.special.nomove,item.food" 1 Parwan Nutricake A healthy bread-like dessert. roadmap food -item_roadmap_food_dessert_pyollian_cake_01_02 object/tangible/food/crafted/dessert_pyollian_cake.iff 4 2 "item.special.nomove,item.food" 1 Pyollia Cake Extra sweet gooey cake made with carbosyrup. roadmap food -item_roadmap_food_dessert_dweezel_01_02 object/tangible/food/crafted/dessert_dweezel.iff 6 2 "item.special.nomove,item.food" 1 Dweezel A gooey pastry common to Mos Espa. Invented by the culinary genius Professor Umlaut. roadmap food -item_roadmap_food_dessert_felbar_01_02 object/tangible/food/crafted/dessert_felbar.iff 3 2 "item.special.nomove,item.food" 1 Felbar A baked dessert made with flower fruit. roadmap food -item_roadmap_food_dessert_citros_snow_cake_01_02 object/tangible/food/crafted/dessert_citros_snow_cake.iff 4 2 "item.special.nomove,item.food" 1 Citros Snow Cake A delicious pastry made with light fruits and sweet cake mix. roadmap food -item_roadmap_food_dessert_pikatta_pie_01_02 object/tangible/food/crafted/dessert_pikatta_pie.iff 4 2 "item.special.nomove,item.food" 1 Pikatta Pie A rich and thick pie thought to have been invented by Baron Hodor of Teyr. roadmap food -item_roadmap_food_dessert_gorrnar_01_02 object/tangible/food/crafted/dessert_gorrnar.iff 2 2 "item.special.nomove,item.food" 1 Gorrnar A frozen dessert favored by Wookiees. roadmap food -item_roadmap_food_dessert_kiwik_clusjo_swirl_01_02 object/tangible/food/crafted/dessert_kiwik_clusjo_swirl.iff 6 2 "item.special.nomove,item.food" 1 Kiwik Clusjo Swirl "An unusual mixture of fruits, served creamed." roadmap food -item_roadmap_food_dessert_cavaellin_creams_01_02 object/tangible/food/crafted/dessert_cavaellin_creams.iff 1 2 "item.special.nomove,item.food" 1 Cavaellin Creams Delicious spiced candies. roadmap food -item_roadmap_food_dessert_vagnerian_canape_01_02 object/tangible/food/crafted/dessert_vagnerian_canape.iff 6 2 "item.special.nomove,item.food" 1 Vagnerian Canape A sweet pastry often served at formal dinners. roadmap food -item_roadmap_food_dessert_sweesonberry_rolls_01_02 object/tangible/food/crafted/dessert_sweesonberry_rolls.iff 3 2 "item.special.nomove,item.food" 1 Sweesonberry Rolls "A sticky, sweet pastry." roadmap food -item_roadmap_food_dessert_smugglers_delight_01_02 object/tangible/food/crafted/dessert_smugglers_delight.iff 1 2 "item.special.nomove,item.food" 1 Smugglers Delight A sweet pastry with a hollow center. roadmap food -item_roadmap_food_drink_gralinyn_juice_01_02 object/tangible/food/crafted/drink_gralinyn_juice.iff 6 2 "item.special.nomove,item.food" 1 Gralinyn Juice A fermented Wookiee beverage. Light by Wookiee standards. roadmap food -item_roadmap_food_drink_deuterium_pyro_01_02 object/tangible/food/crafted/drink_deuterium_pyro.iff 6 2 "item.special.nomove,item.food" 1 Deuterium Pyro "A favorite drink of ruffians, due to its terrible flavor and strong aftertaste. You have to be tough to put down a Deuterium-pyro." roadmap food -item_roadmap_food_drink_corellian_ale_01_02 object/tangible/food/crafted/drink_corellian_ale.iff 6 2 "item.special.nomove,item.food" 1 Corellian Ale Probably the most common alcoholic beverage in the galaxy. Corellian Ale has a sweet flavor and a medium weight body. roadmap food -item_roadmap_food_drink_blue_milk_01_02 object/tangible/food/crafted/drink_blue_milk.iff 4 2 "item.special.nomove,item.food" 1 Blue Milk A protein enhanced milk beverage. roadmap food -item_roadmap_food_drink_durindfire_01_02 object/tangible/food/crafted/drink_durindfire.iff 6 2 "item.special.nomove,item.food" 1 Durindfire A rare alcoholic beverage that lights up with a phosphorescent glow when exposed to oxygen. roadmap food -item_roadmap_food_drink_veronian_berry_wine_01_02 object/tangible/food/crafted/drink_veronian_berry_wine.iff 6 2 "item.special.nomove,item.food" 1 Veronian Berry Wine A sweet berry wine with light flavors. A great dessert wine. roadmap food -item_roadmap_food_drink_ithorian_mist_01_02 object/tangible/food/crafted/drink_ithorian_mist.iff 6 2 "item.special.nomove,item.food" 1 Ithorian Mist A type of whiskey favored by the Ithorian race. roadmap food -item_roadmap_food_drink_corellian_brandy_01_02 object/tangible/food/crafted/drink_corellian_brandy.iff 6 2 "item.special.nomove,item.food" 1 Corellian Brandy There is no brandy more flavorful and savory than Corellian Brandy. Must be made with real Corellian fruits...otherwise it's just brandy. roadmap food -item_roadmap_food_drink_tssolok_01_02 object/tangible/food/crafted/drink_tssolok.iff 3 2 "item.special.nomove,item.food" 1 Tssolok "T'ssolok is an intense Twi'lek liquor that is always served in a decorative decanter. While the standing flavor of T'ssolok is not particularly good, the aftertaste is delicious." roadmap food -item_roadmap_food_drink_vasarian_brandy_01_02 object/tangible/food/crafted/drink_vasarian_brandy.iff 6 2 "item.special.nomove,item.food" 1 Vasarian Brandy A rare brandy made from the fruit and berries of Talus. roadmap food -item_roadmap_food_drink_accarragm_01_02 object/tangible/food/crafted/drink_accarragm.iff 6 2 "item.special.nomove,item.food" 1 Accarragm A strong Wookiee beverage made from fungus and alcohol stock. roadmap food -item_roadmap_food_drink_garrmorl_01_02 object/tangible/food/crafted/drink_garrmorl.iff 6 2 "item.special.nomove,item.food" 1 Garrmorl Another rough Wookiee beverage made from dried bone and hide mixed with alcohol stock. roadmap food -item_roadmap_food_drink_vayerbok_01_02 object/tangible/food/crafted/drink_vayerbok.iff 6 2 "item.special.nomove,item.food" 1 Vayerbok A vegetable based beer that is as thick as it is green. roadmap food -item_roadmap_food_drink_bespin_port_01_02 object/tangible/food/crafted/drink_bespin_port.iff 5 2 "item.special.nomove,item.food" 1 Bespin Port A sweet form of port native to Bespin. roadmap food -item_roadmap_food_drink_elshandruu_pica_thundercloud_01_02 object/tangible/food/crafted/drink_elshandruu_pica_thundercloud.iff 6 2 "item.special.nomove,item.food" 1 Elshandruu Pica Thundercloud This drink is probably the strongest in the galaxy. Highly dangerous. roadmap food -item_roadmap_food_drink_breath_of_heaven_01_02 object/tangible/food/crafted/drink_breath_of_heaven.iff 2 2 "item.special.nomove,item.food" 1 Breath of Heaven The Galaxy's most potent fire water: this stuff is as strong as it comes. roadmap food -item_roadmap_food_drink_flameout_01_02 object/tangible/food/crafted/drink_flameout.iff 2 2 "item.special.nomove,item.food" 1 Flameout A strange reactive beverage. It burns the tongue while at the same time freezes the throat. roadmap food -item_roadmap_food_drink_mandalorian_wine_01_02 object/tangible/food/crafted/drink_mandalorian_wine.iff 2 2 "item.special.nomove,item.food" 1 Mandalorian Wine "A strong, bitter wine. This drink was made popular in the years following the Mandalorian Wars." roadmap food -item_roadmap_food_dish_thakitillo_01_02 object/tangible/food/crafted/dish_thakitillo.iff 2 2 "item.special.nomove,item.food" 1 Thakitillo A curdled dish known for the tangy explosion of flavor experienced when mashed against the roof of the mouth. roadmap food -item_roadmap_food_dish_vercupti_of_agazza_boleruuee_01_02 object/tangible/food/crafted/dish_vercupti_of_agazza_boleruuee.iff 2 2 "item.special.nomove,item.food" 1 Vercupti of Agazza Boleruuee An unidentifiable dish popularized by Dexter Jettster in the years following the Battle of Naboo. roadmap food -item_roadmap_food_dessert_deneelian_fizz_pudding_01_02 object/tangible/food/crafted/dessert_deneelian_fizz_pudding.iff 2 2 "item.special.nomove,item.food" 1 Deneelian Fizz Pudding A rare pudding treat that crackles and pops as you eat it. roadmap food -item_powerup_ranged_actioncost_01_01 object/tangible/powerup/weapon/ranged_actioncost.iff 2 powerup.pup 1 Reinforced Stock "This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_wound_01_01 object/tangible/powerup/weapon/ranged_wound.iff 2 powerup.pup 1 Burst Focusing Muzzle "This powerup will increase the wounds your weapon will generate, but will also increase the action cost for specials. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_speed_01_01 object/tangible/powerup/weapon/ranged_speed.iff 2 powerup.pup 1 Tactical Grip "This powerup will increase the rate at which the weapon can fire, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_accuracy_01_01 object/tangible/powerup/weapon/ranged_accuracy.iff 2 powerup.pup 1 Tactical Scope "This powerup will increase the accuracy of your weapon, but will also decrease the rate at which it can fire. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_eledamage_01_01 object/tangible/powerup/weapon/ranged_eledamage.iff 2 powerup.pup 1 Tuning Coupler "This powerup can only be applied to weapons with elemental damage. This powerup will increase the amount of elemental damage a ranged weapon will do, but will also decrease the amount of normal damage done. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_damage_01_01 object/tangible/powerup/weapon/ranged_damage.iff 2 powerup.pup 1 High Power Barrel "This powerup will increase the damage output of a ranged weapon, but will also decrease the speed at which you can fire it. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_melee_eledamage_01_01 object/tangible/powerup/weapon/melee_eledamage.iff 2 powerup.pup 1 Element Dispersal Tuning Kit "This powerup can only be applied to weapons with elemental damage. This powerup will increase the amount of elemental damage a melee will do, but will also decrease the amount of normal damage done. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_actioncost_01_01 object/tangible/powerup/weapon/melee_actioncost.iff 2 powerup.pup 1 Hilt Reinforcement Kit "This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_damage_01_01 object/tangible/powerup/weapon/melee_damage.iff 2 powerup.pup 1 Inertial Fluctuator Kit "This powerup will increase the damage output of a melee weapon, but will also decrease the speed at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_wound_01_01 object/tangible/powerup/weapon/melee_wound.iff 2 powerup.pup 1 Surface Serration Kit "This powerup will increase the wounds your weapon will generate, but will also increase the action cost for specials. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_speed_01_01 object/tangible/powerup/weapon/melee_speed.iff 2 powerup.pup 1 Tactical Grip Kit "This powerup will increase the rate at which you can attack with this weapon, but will also decrease the accuracy of your attacks. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_accuracy_01_01 object/tangible/powerup/weapon/melee_accuracy.iff 2 powerup.pup 1 Weight Balancing Kit "This powerup will increase the accuracy of your weapon, but will also decrease the rate at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_roadmap_spice_booster_blue_01_02 object/tangible/loot/npc_loot/spice_booster_blue_generic.iff 2 "item.special.nomove,item.spice" 1 Booster Blue "An out-of-use industrial dye employed in starship manufacturing that when consumed, enhances the user's physical reaction time." -item_roadmap_spice_crash_n_burn_01_02 object/tangible/loot/npc_loot/spice_crash_n_burn_generic.iff 2 "item.special.nomove,item.spice" 1 Crash 'n Burn "A rare chemical mix of stimulant and depressive, Crash n' Burn heightens the user's awareness while at the same time increasing latent psychodepressive tendencies." -item_roadmap_spice_droid_lube_01_02 object/tangible/loot/npc_loot/spice_droid_lube_generic.iff 2 "item.special.nomove,item.spice" 1 Droid Lube "Zypolene Droid Lubricant was once used as a very common homemade joint and servo lubricant for robot servants. After medical studies suggested the substance was the cause of cellular decay among various races, the use of zypolene decreased. It has a burning, stimulating effect when rubbed across open skin." -item_roadmap_spice_giggledust_01_02 object/tangible/loot/npc_loot/spice_giggledust_generic.iff 2 "item.special.nomove,item.spice" 1 Giggledust An all natural dust that is inhaled to create a sense of euphoria and alertness. -item_roadmap_spice_grey_gabaki_01_02 object/tangible/loot/npc_loot/spice_grey_gabaki_generic.iff 2 "item.special.nomove,item.spice" 1 Grey Gabaki "A plant named for its drab color when dried, Grey Gabaki gives off a light and relaxing smoke when burned. It is commonly used in cantinas, but some merchants also burn it to make store fronts a more relaxing environment for customers." -item_roadmap_spice_gunjack_01_02 object/tangible/loot/npc_loot/spice_gunjack_generic.iff 2 "item.special.nomove,item.spice" 1 Gunjack A highly concentrated methylpenatox and glucose based chemical cocktail that grants the user intense physical strength while decreasing fine motor control and the ability to reason. -item_roadmap_spice_kliknik_boost_01_02 object/tangible/loot/npc_loot/spice_kliknik_boost_generic.iff 2 "item.special.nomove,item.spice" 1 Kliknik Boost "An extract from the Kliknik immune system, this chemical coats the users organs with an ultra thin protective layer that insulates them during heavy exertion. Can cause severe nausea when the body attempts to remove the coating." -item_roadmap_spice_kwi_boost_01_02 object/tangible/loot/npc_loot/spice_kwi_boost_generic.iff 2 "item.special.nomove,item.spice" 1 Kwi Boost A gland which secretes a fluid into the kwi bloodstream which increases their base regeneration in response to an attack. Can cause burnout after the boost has run its course. -item_roadmap_spice_muon_gold_01_02 object/tangible/loot/npc_loot/spice_muon_gold_generic.iff 2 "item.special.nomove,item.spice" 1 Muon Gold A subatomic reactant that results in intense mental clarity and focus. Banned by Imperial authorities due to its degenerative effect on neural pathways. -item_roadmap_spice_neutron_pixey_01_02 object/tangible/loot/npc_loot/spice_neutron_pixey_generic.iff 2 "item.special.nomove,item.spice" 1 Neutron Pixey "A calming hallucinogen of unknown alien origin, Neutron Pixie is usually ingested with a light fruit flavoring to increase palatability." -item_roadmap_spice_pyrepenol_01_02 object/tangible/loot/npc_loot/spice_pyrepenol_generic.iff 2 "item.special.nomove,item.spice" 1 Pyrepenol A concentrated pyrepenol pill. When consumed it results in heightened physical strength. -item_roadmap_spice_scramjet_01_02 object/tangible/loot/npc_loot/spice_scramjet_generic.iff 2 "item.special.nomove,item.spice" 1 Scramjet """Scramjet"" is the rough street name for a body building food additive. Due to its distorting and potentially harmful effects on humanoid biology, scramjet has been outlawed on Imperial worlds." -item_roadmap_spice_sedative_h4b_01_02 object/tangible/loot/npc_loot/spice_sedative_h4b_generic.iff 2 "item.special.nomove,item.spice" 1 H4B Sedative A medical sedative used on battle fields to treat traumatic injuries. H4b's strong depressive properties result in it often being used for recreational purposes. -item_roadmap_spice_shadowpaw_01_02 object/tangible/loot/npc_loot/spice_shadowpaw_generic.iff 2 "item.special.nomove,item.spice" 1 Shadowpaw "Shadowpaw is the name of the powder that remains when the Edorian Itassi root is ground up. This powder was originally used by the native Ewok race in spiritual ceremonies via a long bone pipe, but has since found a place in various cantinas and criminal dives." -item_roadmap_spice_sweetblossom_01_02 object/tangible/loot/npc_loot/spice_sweetblossom_generic.iff 2 "item.special.nomove,item.spice" 1 Sweetblossom A thick fluid made from the Sweetblossom with strong sedative properties. Sometimes used as a field anesthetic or truth serum. -item_roadmap_spice_thruster_head_01_02 object/tangible/loot/npc_loot/spice_thruster_head_generic.iff 2 "item.special.nomove,item.spice" 1 Thruster Head "Thruster Head is the street name for an intense synaptic enhancement stim. When injected Thruster Head multiplies the user's mental capabilities ten fold, at the cost of increased anxiety and extreme nausea." -item_roadmap_spice_yarrock_01_02 object/tangible/loot/npc_loot/spice_yarrock_generic.iff 2 "item.special.nomove,item.spice" 1 Yarrock A root derived spice with strong mind enhancing properties. -item_roadmap_deed_speederbike_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 Speederbike Deed Using this deed will create a new vehicle in your datapad. -item_roadmap_deed_speederbike_swoop_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 Swoop Deed Using this deed will create a new vehicle in your datapad. -item_roadmap_deed_landspeeder_x31_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 X-31 Landspeeder Deed Using this deed will create a new vehicle in your datapad. -weapon_grenade_fragmentation_01_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon 1 3 2 "systems.combat.combat_weapon,systems.combat.combat_grenade" 1 Fragmentation Grenade "The C12 Fragmentation Grenade is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. To throw the grenade, click on it in your inventory and choose ""throw"". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack." -item_pet_egg_chuba_01_01 object/tangible/loot/beast/dna_container.iff 2 systems.beast.dna 3 1 Chuba DNA This is high quality DNA of a chuba. It can be used in a Beast Master's incubator to create a Chuba pet. -item_pet_mount_carrion_01_01 object/tangible/deed/pet_deed/carrion_spat_generic_deed.iff 2 "item.special.nomove,npc.pet_deed.reward_pet_deed" 1 Kartha's Cliff-Jumper A mount given to you for your efforts in assisting Kartha. -item_npe_health_buff_01_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e_st_3.iff 4 2 50 item.buff_click_item 1 Anabolic Compounds When used this item will increase your constitution for a time. -item_npe_stamina_buff_01_01 object/tangible/loot/generic_usable/worklight_generic.iff 4 2 50 item.buff_click_item 1 Mark I Adrenal Stimulator Electrically stimulates your own body's production of adrenaline without the use of chemicals. When used this item will increase your stamina for an amount of time. -item_npe_will_buff_01_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff 3 2 50 item.buff_click_item 1 Bookchip: Poetry and Musings A compilation by various authors from all over the galaxy containing a wide collection of poetry and short stories. Great for a quick and inspiring read! When used this item will increase your agility for a period of time. -item_npe_rng_speed_buff_01_01 object/tangible/loot/generic_usable/large_dispersal_unit_generic.iff 3 2 50 item.buff_click_item 1 Trigger Lubrication Silicate Helps to prevent sticking and jamming on mechanical weapon parts. When used this item will increase your precision for a period of time. -item_npe_melee_speed_buff_01_01 object/tangible/loot/generic/battery_useable_generic.iff 3 2 50 item.buff_click_item 1 Aero-Coat Weapon Spray This spray helps to reduce wind resistance. Particularly useful when you're swinging something at someone. When used this item will increase your strength. -item_npe_backpack_reward_01_01 object/tangible/wearables/backpack/backpack_s01.iff 2 350 item.special.nomove 1 Simple Outdoorsman Pack "Designed for those who love to travel. If worn on your back, you can store up to 50 more items within it. Backpacks are also useful for organizing inventory items and for increasing the number of items you can carry." -item_npe_backpack_reward_02_01 object/tangible/wearables/backpack/backpack_s04.iff 2 350 item.special.nomove 1 Simple Tech Pack "Designed for those who are more technically inclined. If worn on your back, you can store up to 50 more items within it. Backpacks are also useful for organizing inventory items and for increasing the number of items you can carry." -item_npe_combo_acc_buff_01_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 4 2 50 item.buff_click_item 1 Multi-Scope When used this item will increase your precision and strength. -item_tow_junk_creature_brain_02_01 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 500 object.autostack 1 a Mustafarian creature brain The brain from a Mustafarian creature. ToW Junk -item_tow_junk_creature_bone_02_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 500 object.autostack 1 a Mustafarian creature bone A bone taken from a Mustafarian creature. ToW Junk -item_tow_junk_creature_intestines_02_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 500 object.autostack 1 Mustafarian creature intestines A pile of intestines taken from a Mustafarian creature. ToW Junk -item_tow_junk_creature_hide_02_01 object/tangible/loot/creature_loot/generic/generic_hide.iff 1 500 object.autostack 1 a patch of tough hide A section of tough hide from the back of Mustafarian creature. ToW Junk -item_tow_junk_creature_blood_02_01 object/tangible/loot/npc_loot/serum_vial_generic.iff 1 500 object.autostack 1 a bottle of Mustafarian creature blood A bottle containing the blood of a Mustafarian creature. ToW Junk -item_tow_junk_creature_tooth_02_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 500 object.autostack 1 a tanray tooth A tooth out of the mouth of a tanray lizard. ToW Junk -item_tow_junk_creature_eye_02_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 500 object.autostack 1 a blistmok eyeball An eyeball from the head of a blistmok. ToW Junk -item_tow_junk_creature_talon_02_01 object/tangible/loot/creature_loot/generic/generic_horn.iff 1 500 object.autostack 1 a jundak talon A sharp talon from a jundak. ToW Junk -item_tow_junk_creature_jaw_02_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 500 object.autostack 1 a xandank jaw A jaw segment from a xandank. ToW Junk -item_tow_junk_creature_horn_02_01 object/tangible/loot/creature_loot/generic/generic_horn.iff 1 500 object.autostack 1 a tulrus horn A horn from a tulrus. ToW Junk -item_tow_junk_creature_antenna_02_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 500 object.autostack 1 a Mustafarian insect antenna An antenna from a Mustafarian insect. ToW Junk -item_tow_junk_creature_mandible_02_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 500 object.autostack 1 a Mustafarian insect mandible A mandible from a Mustafarian insect. ToW Junk -item_tow_junk_insect_eye_02_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 500 object.autostack 1 a Mustafarian insect eye An eye from a Mustafarian insect. ToW Junk -item_tow_junk_insect_shell_02_01 object/tangible/loot/npc_loot/bug_jar_generic.iff 1 500 object.autostack 1 a kubaza beetle shell The shell from a kubaza beetle. ToW Junk -item_tow_junk_insect_leg_02_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 500 object.autostack 1 a lava flea leg A strong leg from a lava flea. ToW Junk -item_tow_junk_droid_motivator_02_01 object/tangible/loot/npc_loot/small_motor_generic.iff 1 500 object.autostack 1 a damaged droid motivator A damaged component taken from a destroyed droid. ToW Junk -item_tow_junk_droid_power_cell_02_01 object/tangible/loot/npc_loot/elect_power_unit_generic.iff 1 500 object.autostack 1 a damaged droid power cell A damaged component taken from a destroyed droid. ToW Junk -item_tow_junk_droid_memory_unit_02_01 object/tangible/loot/npc_loot/software_module_generic.iff 1 500 object.autostack 1 a damaged droid memory unit A damaged component taken from a destroyed droid. ToW Junk -item_tow_junk_swivel_joint_02_01 object/tangible/loot/npc_loot/shield_module_generic.iff 1 500 object.autostack 1 a damaged droid swivel joint A damaged component taken from a destroyed droid. ToW Junk -item_tow_junk_mining_tool_02_01 object/tangible/loot/npc_loot/installation_repair_device_generic.iff 1 500 object.autostack 1 a small mining tool A tool frequently used in Mustafarian mining operations. ToW Junk -item_tow_junk_jewelry_onyx_02_01 object/tangible/loot/npc_loot/jewelry_ear_s12.iff 1 500 object.autostack 1 a piece of onyx jewelry A small piece of jewelry set with an onyx stone. ToW Junk -item_tow_junk_lava_tongs_02_01 object/tangible/loot/npc_loot/clamp_generic.iff 1 500 object.autostack 1 a pair of lava rock tongs A set of tongs used for picking up hot lava rocks. ToW Junk -item_tow_junk_lava_rock_02_01 object/tangible/loot/npc_loot/rock_generic.iff 1 500 object.autostack 1 a decorated lava rock An ordinary lava rock decorated with bits of paint ToW Junk -item_tow_cube_melee_ds_02_01 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator This device surrounds the user with a field of static electricity which can deliver a painful shock to those who come in contact with it. ToW Cube Loot -item_tow_cube_melee_ds_02_02 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator This device surrounds the user with a field of static electricity which can deliver a painful shock to those who come in contact with it. ToW Cube Loot -item_tow_cube_melee_ds_02_03 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator (Improved) This device surrounds the user with a field of static electricity which can deliver a powerful shock to those who come in contact with it. ToW Cube Loot -item_tow_cube_melee_ds_02_04 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator (Improved) This device surrounds the user with a field of static electricity which can deliver a powerful shock to those who come in contact with it. ToW Cube Loot -item_tow_cube_melee_ds_02_05 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator (Advanced) This device surrounds the user with a field of static electricity which can deliver a deadly shock to those who come in contact with it. ToW Cube Loot -item_tow_cube_melee_ds_02_06 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator (Advanced) This device surrounds the user with a field of static electricity which can deliver a deadly shock to those who come in contact with it. ToW Cube Loot -item_tow_cube_rng_ds_02_01 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device This device translates the trajectory of incoming fire allowing you to perform a counter attack against an enemy. ToW Cube Loot -item_tow_cube_rng_ds_02_02 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device This device translates the trajectory of incoming fire allowing you to perform a counter attack against an enemy. ToW Cube Loot -item_tow_cube_rng_ds_02_03 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device (Improved) This device translates the trajectory of incoming fire allowing you to perform an improved counter attack against an enemy. ToW Cube Loot -item_tow_cube_rng_ds_02_04 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device (Improved) This device translates the trajectory of incoming fire allowing you to perform an improved counter attack against an enemy. ToW Cube Loot -item_tow_cube_rng_ds_02_05 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device (Advanced) This device translates the trajectory of incoming fire allowing you to perform an advanced counter attack against an enemy. ToW Cube Loot -item_tow_cube_rng_ds_02_06 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device (Advanced) This device translates the trajectory of incoming fire allowing you to perform an advanced counter attack against an enemy. ToW Cube Loot -item_tow_cube_combo_ds_02_01 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device When used this device allows the user to immediately perform a counterattack. ToW Cube Loot -item_tow_cube_combo_ds_02_02 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device When used this device allows the user to immediately perform a counterattack. ToW Cube Loot -item_tow_cube_combo_ds_02_03 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device (Improved) When used this device allows the user to immediately perform a dangerous counterattack. ToW Cube Loot -item_tow_cube_combo_ds_02_04 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device (Improved) When used this device allows the user to immediately perform a dangerous counterattack. ToW Cube Loot -item_tow_cube_combo_ds_02_05 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device (Advanced) When used this device allows the user to immediately perform a deadly counterattack. ToW Cube Loot -item_tow_cube_combo_ds_02_06 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device (Advanced) When used this device allows the user to immediately perform a deadly counterattack. ToW Cube Loot -item_tow_cube_melee_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer "While active, this scope will improve your melee combat." ToW Cube Loot -item_tow_cube_melee_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer "While active, this scope will improve your melee combat." ToW Cube Loot -item_tow_cube_melee_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer (Improved) "While active, this scope will improve your melee combat." ToW Cube Loot -item_tow_cube_melee_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer (Improved) "While active, this scope will dramatically increase your melee weapon accuracy." ToW Cube Loot -item_tow_cube_melee_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer (Advanced) "While active, this scope will improve your melee combat." ToW Cube Loot -item_tow_cube_melee_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer (Advanced) "While active, this scope will improve your melee combat." ToW Cube Loot -item_tow_cube_rng_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope "While active, this scope will improved your ranged weapon combat." ToW Cube Loot -item_tow_cube_rng_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope "While active, this scope will improved your ranged weapon combat." ToW Cube Loot -item_tow_cube_rng_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope (Improved) "While active, this scope will improved your ranged weapon combat." ToW Cube Loot -item_tow_cube_rng_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope (Improved) "While active, this scope will improved your ranged weapon combat." ToW Cube Loot -item_tow_cube_rng_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope (Advanced) "While active, this scope will improved your ranged weapon combat." ToW Cube Loot -item_tow_cube_rng_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope (Improved) "While active, this scope will improved your ranged weapon combat." ToW Cube Loot -item_tow_cube_combo_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_combo_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_combo_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope (Improved) "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_combo_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope (Improved) "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_combo_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope (Advanced) "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_combo_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope (Advanced) "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_melee_def_02_01 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot -item_tow_cube_melee_def_02_02 object/tangible/loot/generic_usable/generator_device_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot -item_tow_cube_melee_def_02_03 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator (Improved) While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot -item_tow_cube_melee_def_02_04 object/tangible/loot/generic_usable/generator_device_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator (Improved) While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot -item_tow_cube_melee_def_02_05 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator (Advanced) While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot -item_tow_cube_melee_def_02_06 object/tangible/loot/generic_usable/generator_device_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator (Advanced) While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot -item_tow_cube_rng_def_02_01 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot -item_tow_cube_rng_def_02_02 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot -item_tow_cube_rng_def_02_03 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module (Improved) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot -item_tow_cube_rng_def_02_04 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module (Improved) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot -item_tow_cube_rng_def_02_05 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module (Advanced) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot -item_tow_cube_rng_def_02_06 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module (Advanced) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot -item_tow_cube_private_def_02_01 object/tangible/loot/generic_usable/generator_device_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot -item_tow_cube_private_def_02_02 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot -item_tow_cube_private_def_02_03 object/tangible/loot/generic_usable/generator_device_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator (Improved) When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot -item_tow_cube_private_def_02_04 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator (Improved) When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot -item_tow_cube_private_def_02_05 object/tangible/loot/generic_usable/generator_device_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator (Advanced) When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot -item_tow_cube_private_def_02_06 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator (Advanced) When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot -item_tow_cube_combo_speed_02_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Weapon Lubricant "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_combo_speed_02_02 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Weapon Lubricant (Advanced) "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_health_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_health_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_health_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone (Improved) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_health_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone (Improved) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_health_02_05 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone (Advanced) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_health_02_06 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone (Advanced) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_constitution_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_constitution_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_constitution_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim (Improved) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_constitution_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim (Improved) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_constitution_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim (Advanced) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_constitution_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim (Advanced) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_stamina_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_willpower_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_willpower_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_willpower_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_willpower_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_willpower_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_willpower_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_const_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Resilience Hormones Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_const_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Resilience Hormones Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_const_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Resilience Hormones (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_const_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Resilience Hormones (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_stamina_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Endurance Hormones Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_stamina_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Endurance Hormones Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_stamina_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Endurance Hormones (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_stamina_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Endurance Hormones (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Instinct Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Instinct Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_willpower_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Instinct Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_willpower_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Instinct Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_stamin1_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fortitude Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_stamina_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fortitude Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_stamina_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fortitude Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_stamina_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fortitude Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_willpower_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Tenacity Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_willpower_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Tenacity Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_willpower_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Tenacity Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_willpower_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Tenacity Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Determination Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Determination Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_willpower_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Determination Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_willpower_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Determination Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_const_stamina_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Alpha "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_health_const_stamina_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Alpha "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_health_const_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Beta "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_health_const_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Beta "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_health_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Gamma "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_health_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Gamma "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_const_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Epsilon "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_const_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Epsilon "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_all_stats_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Omega "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_proc_a_02_01 object/tangible/loot/generic_usable/rocket_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice. ToW Cube Loot -item_tow_proc_a_02_02 object/tangible/loot/generic_usable/rocket_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice. ToW Cube Loot -item_tow_proc_a_02_03 object/tangible/loot/generic_usable/rocket_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike (Improved) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for a longer period of time. ToW Cube Loot -item_tow_proc_a_02_04 object/tangible/loot/generic_usable/rocket_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike (Improved) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for a longer period of time. ToW Cube Loot -item_tow_proc_a_02_05 object/tangible/loot/generic_usable/rocket_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike (Advanced) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for an extended period of time. ToW Cube Loot -item_tow_proc_a_02_06 object/tangible/loot/generic_usable/rocket_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike (Advanced) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for an extended period of time. ToW Cube Loot -item_tow_proc_b_02_01 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice. ToW Cube Loot -item_tow_proc_b_02_02 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice. ToW Cube Loot -item_tow_proc_b_02_03 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock (Improved) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for a longer period of time. ToW Cube Loot -item_tow_proc_b_02_04 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock (Improved) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for a longer period of time. ToW Cube Loot -item_tow_proc_b_02_05 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock (Advanced) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for an extended period of time. ToW Cube Loot -item_tow_proc_b_02_06 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock (Advanced) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for an extended period of time. ToW Cube Loot -item_tow_haste_02_01 object/tangible/loot/generic_usable/rebreather_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Glucose Metabolite Inhaler Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. ToW Cube Loot -item_tow_haste_02_02 object/tangible/loot/generic_usable/rebreather_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Glucose Metabolite Inhaler Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. ToW Cube Loot -item_tow_haste_02_03 object/tangible/loot/generic_usable/rebreather_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Glucose Metabolite Inhaler (Advanced) Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. ToW Cube Loot -item_tow_haste_02_04 object/tangible/loot/generic_usable/rebreather_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Glucose Metabolite Inhaler (Advanced) Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. ToW Cube Loot -item_tow_poison_res_02_01 object/tangible/loot/generic_usable/supplement_liquid.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_02_02 object/tangible/loot/generic_usable/supplement_liquid.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_02_03 object/tangible/loot/generic_usable/supplement_liquid.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_02_04 object/tangible/loot/generic_usable/supplement_liquid.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_02_05 object/tangible/loot/generic_usable/supplement_liquid.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_02_06 object/tangible/loot/generic_usable/supplement_liquid.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_abs_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_abs_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_abs_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_abs_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_abs_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_abs_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_abs_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_abs_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_abs_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_abs_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_abs_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_abs_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_abs_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_abs_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_abs_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_abs_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_abs_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_abs_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_abs_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_abs_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_abs_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_abs_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_abs_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_abs_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_02_01 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_02_02 object/tangible/loot/generic_usable/spray_bottle_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_02_03 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_02_04 object/tangible/loot/generic_usable/spray_bottle_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_02_05 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_02_06 object/tangible/loot/generic_usable/spray_bottle_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_abs_02_01 object/tangible/loot/generic_usable/spray_bottle_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_abs_02_02 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_abs_02_03 object/tangible/loot/generic_usable/spray_bottle_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_abs_02_04 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_abs_02_05 object/tangible/loot/generic_usable/spray_bottle_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_abs_02_06 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_02_07 object/tangible/loot/generic_usable/stim_syringe_generic.iff 3 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Minor Health Stim Using this item will increase your maximum health by a small amount. ToW Cube Loot -item_tow_schematic_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 7500 item.loot_schematic.loot_schematic 1 Technical Readout of a Old Republic One-Handed Lightsaber Hilt This technical readout provides information on how to create a unique one-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic -item_tow_schematic_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 7500 item.loot_schematic.loot_schematic 1 Technical Readout of a Old Republic Two-Handed Lightsaber Hilt This technical readout provides information on how to create a unique two-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic -item_tow_schematic_sword_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Two-Handed Obsidian Sword This technical readout provides information on how to create a two-handed Obsidian Sword. ToW Weapon Schematic -item_tow_schematic_sword_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Two-Handed Tulrus Sword This technical readout provides information on how to create a two-handed Tulrus Sword. ToW Weapon Schematic -item_tow_schematic_sword_03_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a One-Handed Obsidian Sword This technical readout provides information on how to create a one-handed Obsidian Sword. ToW Weapon Schematic -item_tow_schematic_sword_03_04 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a One-Handed Mustafar Bandit Sword This technical readout provides information on how to create a one-handed Mustafar Bandit Sword. ToW Weapon Schematic -item_tow_schematic_carbine_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Sfor Republic Carbine This technical readout provides information on how to create a Sfor Republic Carbine. ToW Weapon Schematic -item_tow_schematic_pistol_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Ion Relic Pistol This technical readout provides information on how to create a Ion Relic Pistol. ToW Weapon Schematic -item_tow_schematic_pistol_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Disruptor Pistol This technical readout provides information on how to create a Disruptor Pistol. ToW Weapon Schematic -item_tow_schematic_lance_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Obsidian Lance This technical readout provides information on how to create a Obsidian Lance. ToW Weapon Schematic -item_tow_schematic_lance_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Xandank Lance This technical readout provides information on how to create a Xandank Lance. ToW Weapon Schematic -item_tow_schematic_flamer_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Heavy Republic Flamer This technical readout provides information on how to create a Heavy Republic Flamer. ToW Weapon Schematic -item_tow_schematic_cannon_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Lava Cannon This technical readout provides information on how to create a Lava Cannon. ToW Weapon Schematic -item_tow_schematic_rifle_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a DP-23 Rifle This technical readout provides information on how to create a DP-23 Rifle. ToW Weapon Schematic -item_tow_schematic_rifle_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Disruptor Rifle This technical readout provides information on how to create a Disruptor Rifle. ToW Weapon Schematic -item_tow_schematic_vehicle_02_01 object/tangible/loot/loot_schematic/generic_vehicle.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 2 1 Lava Skiff Deed This item generates one Lava Skiff in your Datapad. ToW Vehicle -item_tow_schematic_vehicle_02_02 object/tangible/loot/loot_schematic/generic_vehicle.iff 2 systems.vehicle_system.vehicle_deed 2 1 Transport Skiff Deed This item generates one Transport Skiff in your Datapad. ToW Vehicle -item_jedi_robe_04_01 object/tangible/wearables/robe/robe_s05.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Cloak of the Kursk A cloak once owned by San'sii the Kursk. ToW expansion -item_jedi_robe_04_02 object/tangible/wearables/robe/robe_s05.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Robes of the Storm Caller A cloak once owned by the Storm Lord. ToW expansion -item_jedi_robe_04_03 object/tangible/wearables/robe/robe_s05_h1.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Jedi Knight Cloak A cloak once owned by a Jedi Knight. Somehow this item has not decayed over the period of time since it was last worn. ToW expansion -item_jedi_robe_04_04 object/tangible/wearables/robe/robe_s05_h1.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Jedi Knight Cloak A cloak once owned by a Jedi Knight. Somehow this item has not decayed over the period of time since it was last worn. ToW expansion -item_jedi_robe_06_01 object/tangible/wearables/robe/robe_s05_h1.iff 80 force_sensitive 6 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item,item.set_bonus_item" 3 Jedi Master Cloak "A cloak once owned by a Jedi Master. Somehow this item has not decayed over the period of time since it was last worn.||Sewn on the inside you can make out the phrase; There is no death, there is the Force." ToW expansion -item_jedi_robe_06_02 object/tangible/wearables/robe/robe_s05_h1.iff 80 force_sensitive 6 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item,item.set_bonus_item" 3 Jedi Master Cloak "A cloak once owned by a Jedi Master. Somehow this item has not decayed over the period of time since it was last worn.||Sewn on the inside you can make out the phrase; There is no death, there is the Force." ToW expansion -weapon_tow_sword_2h_01_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest obsidian." ToW expansion -weapon_tow_sword_2h_02_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Mustafarian Modified Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_2h_03_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_2h_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_2h_05_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_2h_01_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion -weapon_tow_sword_2h_02_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion -weapon_tow_sword_2h_03_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Coynite Two-Handed Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion -weapon_tow_sword_2h_04_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion -weapon_tow_sword_2h_05_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion -weapon_tow_sword_1h_01_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. ToW expansion -weapon_tow_sword_1h_02_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Mustafarian Modified Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. ToW expansion -weapon_tow_sword_1h_03_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Blade of the Betrayer A sword formerly owned by Vansk of the Blackguard. ToW expansion -weapon_tow_sword_1h_04_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. ToW expansion -weapon_tow_sword_1h_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. ToW expansion -weapon_tow_sword_1h_01_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Obsidian Sword "A sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_1h_02_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Obsidian Sword "A sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_1h_03_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Caller of Storms This well used sword shines from extensive polishing of the Obsidian blade. ToW expansion -weapon_tow_sword_1h_04_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Obsidian Sword "A sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_1h_05_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Obsidian Sword "A sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_carbine_01_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion -weapon_tow_carbine_02_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Mustafarian Modified Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion -weapon_tow_carbine_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Coynite Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion -weapon_tow_carbine_04_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion -weapon_tow_carbine_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion -weapon_tow_pistol_01_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 smuggler 1 5500 item.armor.biolink_item_non_faction 2 Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_pistol_02_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 smuggler 2 6000 item.armor.biolink_item_non_faction 2 Mustafarian Modified Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_pistol_03_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Coynite Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_pistol_04_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 smuggler 4 7000 item.armor.biolink_item_non_faction 2 Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_pistol_05_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 smuggler 5 7000 item.armor.biolink_item_non_faction 2 Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_pistol_01_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 1 5500 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion -weapon_tow_pistol_02_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 2 6000 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion -weapon_tow_pistol_03_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 3 6500 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion -weapon_tow_pistol_04_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 4 7000 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion -weapon_tow_pistol_05_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 5 7000 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion -weapon_tow_polearm_01_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 1 5000 item.armor.biolink_item_non_faction 2 Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion -weapon_tow_polearm_02_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 2 5500 item.armor.biolink_item_non_faction 2 Mustafarian Modified Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion -weapon_tow_polearm_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction 2 Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion -weapon_tow_polearm_04_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction 2 Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion -weapon_tow_polearm_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion -weapon_tow_polearm_01_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 1 5000 item.armor.biolink_item_non_faction 2 Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion -weapon_tow_polearm_02_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion -weapon_tow_polearm_03_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Coynite Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion -weapon_tow_polearm_04_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion -weapon_tow_polearm_05_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion -weapon_tow_cannon_01_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 1 5000 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -weapon_tow_cannon_02_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 2 5500 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -weapon_tow_cannon_03_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 3 6000 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -weapon_tow_cannon_04_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 4 6500 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -weapon_tow_cannon_05_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 5 7000 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -weapon_tow_flamer_01_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 1 4000 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion -weapon_tow_flamer_02_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 2 4500 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion -weapon_tow_flamer_03_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 3 6000 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion -weapon_tow_flamer_04_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 4 6500 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion -weapon_tow_flamer_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 5 7000 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion -weapon_tow_rifle_01_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 1 5000 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion -weapon_tow_rifle_02_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 2 5500 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion -weapon_tow_rifle_03_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 3 6000 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion -weapon_tow_rifle_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 4 6500 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion -weapon_tow_rifle_05_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 5 7000 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion -weapon_tow_rifle_01_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 1 5000 item.armor.biolink_item_non_faction 2 Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_rifle_02_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 2 5500 item.armor.biolink_item_non_faction 2 Mustafarian Modified Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_rifle_03_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction 2 Coynite Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_rifle_04_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction 2 Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_rifle_05_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -item_tow_buff_crystal_02_01 object/tangible/loot/generic_usable/crystal_generic.iff 2 "item.buff_click_item,item.armor.biolink_item_non_faction" Wild Force Shard "Imbued with the power of the force, this object will increase your offensive capabilities for a short period of time." ToW expansion -item_tow_buff_crystal_02_02 object/tangible/loot/generic_usable/crystal_generic.iff 2 "item.buff_click_item,item.armor.biolink_item_non_faction" Wild Force Shard "Imbued with the power of the force, this object will increase your defensive capabilities for a short period of time." ToW expansion -item_tow_buff_crystal_02_03 object/tangible/loot/generic_usable/crystal_generic.iff 2 "item.buff_click_item,item.armor.biolink_item_non_faction" Shard of the Serpent This mysterious object is imbued with the power of the force. When used it will greatly enhance your abilities. ToW expansion -item_tow_holocron_ab_immune_02_01 object/tangible/jedi/jedi_holocron_dark_generic.iff 2 "item.buff_click_item,item.armor.biolink_item_non_faction" Sith Holocron This holocron contains forbidden knowledge that can enhance your combat capability if you dare use it. ToW expansion -item_tow_crystal_uber_05_01 object/tangible/loot/generic_usable/crystal_generic.iff 5 "item.buff_click_item,item.armor.biolink_item_non_faction" Shard of Ferocity A powerful measure of the force has been imbued within this object. When used your this object will allow you to attack with great ferocity for a short period of time. ToW expansion -item_tow_crystal_uber_05_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 5 "item.buff_click_item,item.armor.biolink_item_non_faction" Shard of Retaliation A powerful measure of the force has been imbued within this object. When used this object will dramatically increase your abilities for a short period of time. ToW expansion -armor_tow_helmet_acc_assault_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 2 25000 "item.armor.biolink_item_non_faction,item.buff_worn_item" Target Enhancement Helm This helmet was constructed with a built in targeting device that will increase your accuracy in combat. ToW expansion -armor_tow_helmet_acc_battle_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 2 25000 "item.armor.biolink_item_non_faction,item.buff_worn_item" Target Enhancement Helm This helmet was constructed with a built in targeting device that will increase your accuracy in combat. ToW expansion -armor_tow_helmet_acc_recon_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 2 25000 "item.armor.biolink_item_non_faction,item.buff_worn_item" Target Enhancement Helm This helmet was constructed with a built in targeting device that will increase your accuracy in combat. ToW expansion -item_tow_gloves_microsensory_02_01 object/tangible/wearables/gloves/gloves_s12.iff 2 25000 "item.armor.biolink_item_non_faction,item.buff_worn_item" Microsensory Mesh Gloves These gloves enhance the sense of touch allowing medical personnel to better treat their patients. ToW expansion -item_tow_schematic_reactor_02_01 object/tangible/loot/npc_loot/datapad_generic.iff 2 item.loot_schematic.loot_schematic 1 Modified Fusion Reactor Schematic A shipwright can use these plans to create a modified fusion reactor. ToW expansion -item_tow_decor_stuffed_bantha_02_01 object/tangible/loot/mustafar/stuff_bantha_doll.iff 2 6500 1 Stuffed Bantha A cuddly stuffed bantha doll. ToW expansion -item_tow_decor_stuffed_rancor_02_01 object/tangible/loot/mustafar/stuff_rancor_doll.iff 2 6500 1 Stuffed Rancor Doll A stuffed rancor doll. Far more cuddly then the real thing. ToW expansion -item_tow_decor_stuffed_dewback_02_01 object/tangible/loot/mustafar/stuffed_dewback_doll.iff 2 6500 1 Stuffed Dewback A cuddly stuffed dewback doll. ToW expansion -item_tow_decor_jedi_relic_02_03 object/tangible/loot/mustafar/jedi_relic_03.iff 2 6500 1 Jedi Relic A Jedi Relic from ancient times. ToW expansion -item_tow_decor_lava_geode_02_01 object/tangible/loot/mustafar/lava_geode.iff 2 6500 1 Lava Geode A lava geode. ToW expansion -item_tow_decor_sith_relic_02_01 object/tangible/loot/mustafar/sith_relic_01.iff 2 6500 1 Sith Relic A Sith Relic from ancient times. ToW expansion -item_tow_decor_painting_02_02 object/tangible/loot/mustafar/must_painting_02.iff 2 6500 1 Beginnings An artists rendition of the Mustafarian landscape. ToW expansion -item_tow_decor_painting_02_04 object/tangible/loot/mustafar/must_painting_04.iff 2 6500 1 Living Canals An aerial portrait of lava channels being formed on the surface of Mustafar. ToW expansion -item_tow_schematic_jedi_relic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Jedi Relic This schematic will allow you recreate an ancient Jedi Relic. ToW expansion -item_tow_schematic_old_republic_tech_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Old Republic Technology 1 This schematic will allow you recreate Old Republic Technology. ToW expansion -item_tow_schematic_old_republic_tech_02_09 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Old Republic Technology 9 This schematic will allow you recreate Old Republic Technology. ToW expansion -item_tow_schematic_jedi_statue_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic 1 Schematic: Jedi Statue This schematic will allow you create a Jedi Statue. ToW expansion -item_tow_schematic_mustafar_painting_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Mustafar Painting 1 This schematic will allow you create Mustafar Painting 1. ToW expansion -item_tow_schematic_mustafar_painting_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Mustafar Painting 3 This schematic will allow you create Mustafar Painting 3. ToW expansion -item_tow_schematic_tech_analyzer_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Tech Analyzer This schematic will allow you create a Tech Analyzer. ToW expansion -item_tow_schematic_throwpillow_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Throwpillow, Yellow" This schematic will allow you create a Throwpillow. ToW expansion -item_tow_schematic_throwpillow_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Throwpillow, Red" This schematic will allow you create a Throwpillow. ToW expansion -item_tow_schematic_throwpillow_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Throwpillow, Blue" This schematic will allow you create a Throwpillow. ToW expansion -item_tow_schematic_mustafarian_chair_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Mustafarian Chair This schematic will allow you create a Mustafarian Chair. ToW expansion -item_tow_schematic_mustafarian_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Mustafarian Table, Large" This schematic will allow you create a Mustafarian Table. ToW expansion -item_tow_schematic_mustafarian_table_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Mustafarian Table, Medium" This schematic will allow you create a Mustafarian Table. ToW expansion -item_tow_schematic_radar_screen_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Radar Screen This schematic will allow you create a Radar Screen. ToW expansion -item_tow_schematic_display_case_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Display Case This schematic will allow you create a Display Case. ToW expansion -item_tow_misc_eye_of_mesra_02_01 object/tangible/loot/mustafar/generic_eye_of_mesra.iff 2 7500 item.magic_eight_ball.magic_eight_ball 1 Eyes of Mesra Eyes of Mesra ToW expansion -item_tow_misc_dance_prop_l_02_01 object/tangible/dance_prop/generic_must_prop_baton_01_l.iff 2 6500 systems.skills.performance.dance_prop 1 Weighted Dance Baton An ornamental baton used for dance. This one is used in the left hand. ToW expansion -item_tow_misc_dance_prop_r_02_01 object/tangible/dance_prop/generic_must_prop_baton_01_r.iff 2 6500 systems.skills.performance.dance_prop 1 Weighted Dance Baton An ornamental baton used for dance. This one is used in the right hand. ToW expansion -item_tow_misc_dance_prop_l_02_02 object/tangible/dance_prop/generic_must_prop_baton_02_l.iff 2 6500 systems.skills.performance.dance_prop 1 Dance Baton (Left) An ornamental baton used for dance. This one is used in the left hand. ToW expansion -item_tow_misc_dance_prop_r_02_02 object/tangible/dance_prop/generic_must_prop_baton_02_r.iff 2 6500 systems.skills.performance.dance_prop 1 Dance Baton (Right) An ornamental baton used for dance. This one is used in the right hand. ToW expansion -item_tow_misc_dance_prop_l_02_03 object/tangible/dance_prop/generic_must_prop_baton_03_l.iff 2 6500 systems.skills.performance.dance_prop 1 Flat Blade Dance Baton (Left) An ornamental baton used for dance. This one is used in the left hand. ToW expansion -item_tow_misc_dance_prop_r_02_03 object/tangible/dance_prop/generic_must_prop_baton_03_r.iff 2 6500 systems.skills.performance.dance_prop 1 Flat Blade Dance Baton (Right) An ornamental baton used for dance. This one is used in the right hand. ToW expansion -item_tow_misc_dance_prop_l_02_04 object/tangible/dance_prop/generic_must_prop_baton_04_l.iff 2 6500 systems.skills.performance.dance_prop 1 Ornate Dance Baton (Left) An ornamental baton used for dance. This one is used in the left hand. ToW expansion -item_tow_misc_dance_prop_r_02_04 object/tangible/dance_prop/generic_must_prop_baton_04_r.iff 2 6500 systems.skills.performance.dance_prop 1 Ornate Dance Baton (Right) An ornamental baton used for dance. This one is used in the right hand. ToW expansion -item_pet_mount_lava_flea_01_01 object/tangible/deed/pet_deed/lava_flea_generic_deed.iff 1 2 npc.pet_deed.reward_pet_deed 1 Lava Flea Mount A Lava Flea mount useful in traversing Mustafar. ToW expansion -item_tow_bandolier_03_01 object/tangible/wearables/bandolier/bandolier_s02.iff 65 3 6500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Bandolier of the Frenzied This bandolier periodically launches small harmful devices at an enemy. ToW expansion -item_tow_duster_03_01 object/tangible/wearables/robe/robe_s27.iff 65 3 6500 item.armor.biolink_item_non_faction 2 Duster of Stealth This Duster provides a bonus to your stealth ability. ToW expansion -item_tow_ring_03_01 object/tangible/wearables/ring/ring_s03.iff 65 3 6500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Ring of the Elements "This Ring creates a field of energy which dampens the effects of heat, cold and electricity." ToW expansion -item_tow_shoes_03_01 object/tangible/wearables/shoes/shoes_s07.iff 65 3 6500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Monk's Sandals This lightweight footwear enables you to quickly navigate terrain. ToW expansion -armor_tow_chest_03_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 3 25000 item.armor.biolink_item_non_faction 2 Shielding of Coyn "A piece of armor formerly owned by Coyn, that while heavy provides additional enhancements." ToW expansion -armor_tow_chest_03_02 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 3 25000 item.armor.biolink_item_non_faction 2 Coyn's Protector "A piece of armor formerly owned by Coyn, that while heavy provides additional enhancements." ToW expansion -weapon_tow_hammer_03_01 object/weapon/melee/2h_sword/2h_sword_maul.iff weapon 64 3 6000 item.armor.biolink_item_non_faction 2 Hammer of the Miner A very heavy weapon with enhancing units that add Heat damage. ToW expansion -item_tow_trophey_02_01 object/tangible/loot/mustafar/trophey_lava_beetle.iff 2 6000 1 Mounted Kubaza Beetle Head The head of a Kubaza Beetle mounted in a decorative fashion. ToW expansion -item_tow_trophey_02_02 object/tangible/loot/mustafar/trophey_tulrus_spine.iff 2 6000 1 Mounted Tulrus Spine The spine of a Tulrus mounted in a decorative fashion. ToW expansion -item_tow_trophey_02_03 object/tangible/loot/mustafar/trophey_xandank.iff 2 6000 1 Mounted Xandank Head The head of a Xandank mounted in a decorative fashion. ToW expansion -item_tow_trophey_02_04 object/tangible/loot/mustafar/bones_must_monster_jaw_small.iff 2 6000 1 Jundak Skull The skull of a Jundak mounted in a decorative fashion. ToW expansion -item_tow_trophey_02_05 object/tangible/loot/mustafar/trophey_lava_lizard_heart.iff 2 6000 1 Mounted Lava Lizard Heart Tanray heart crystal. ToW expansion -item_tow_trophey_02_06 object/tangible/loot/mustafar/trophey_blistmok_skin.iff 2 6000 1 Blistmok Skin Rug The hide of a Blistmok fashioned into a rug. ToW expansion -item_tow_proc_ranged_03_01 object/tangible/loot/generic_usable/disease_grenade_generic.iff 3 "item.buff_click_item,item.armor.biolink_item_non_faction" Mustafarian Distance Globe A piece of technology used by the Mustafarians for an unknown purpose. ToW expansion -item_tow_proc_melee_03_01 object/tangible/loot/generic_usable/poison_grenade_generic.iff 3 "item.buff_click_item,item.armor.biolink_item_non_faction" Mustafarian Blade Globe A piece of technology used by the Mustafarians for an unknown purpose. ToW expansion -item_tow_proc_generic_03_01 object/tangible/loot/mustafar/old_republic_tech_02.iff 3 "item.buff_click_item,item.armor.biolink_item_non_faction" Mustafarian Injector A rather large needle designed for puncturing the tough skin of a Mustafarian. ToW expansion -item_tow_necklace_03_01 object/tangible/wearables/necklace/necklace_s01.iff 3 7500 "item.buff_worn_item,item.armor.biolink_item_non_faction" 2 Miners Medallion The necklace of a Mustafarian worker. ToW expansion -item_tow_clothing_03_01 object/tangible/wearables/hat/hat_s02_generic.iff 3 7500 item.armor.biolink_item_non_faction 2 Mustafarian Mining Hat Designed to protect the head against the severe heat of the region. ToW expansion -item_tow_clothing_03_02 object/tangible/wearables/bodysuit/bodysuit_s08_generic.iff 3 7500 item.armor.biolink_item_non_faction 2 Mustafarian Mining Suit Designed to protect the body against the severe heat of the region. ToW expansion -item_tow_clothing_03_03 object/tangible/wearables/boots/boots_s04.iff 3 7500 item.armor.biolink_item_non_faction 2 Mustafarian Miner's Boots Designed to protect the feet against the severe heat of the region. ToW expansion -item_tow_clothing_03_04 object/tangible/wearables/gloves/gloves_s02.iff 3 7500 item.armor.biolink_item_non_faction 2 Mustafarian Mining Gloves Designed to protect the hands against the severe heat of the region. ToW expansion -weapon_tow_sword_1h_03_03 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction 2 Coynite One Handed Sword This well used sword shines from extensive polishing of the Obsidian blade. ToW expansion -item_tow_lava_crystal_06_01 object/tangible/component/weapon/lightsaber/lightsaber_module_lava_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component" 1 Lava Crystal "A strange crystal, which could be used by a Jedi in a lightsaber. This crystal must be tuned by a Jedi before use. Once tuned, this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." ToW expansion -armor_tow_assault_stats_chest_03_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Chestplate This armor is designed to protect the chest. ToW expansion -armor_tow_assault_stats_leggings_03_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Leg Armor This armor is designed to protect the legs. ToW expansion -armor_tow_assault_stats_helmet_03_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Helmet This armor is designed to protect the head. ToW expansion -armor_tow_assault_stats_bicep_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Left Bicep This armor is designed to protect the left arm. ToW expansion -armor_tow_assault_stats_bicep_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Right Bicep This armor is designed to protect the right arm. ToW expansion -armor_tow_assault_stats_bracer_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Left Bracer This armor is designed to protect the left wrist. ToW expansion -armor_tow_assault_stats_bracer_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Right Bracer This armor is designed to protect the right wrist. ToW expansion -armor_tow_assault_stats_gloves_03_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Gloves This armor is designed to protect the hands. ToW expansion -armor_tow_assault_stats_boots_03_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Boots This armor is designed to protect the feet. ToW expansion -armor_tow_assault_chest_03_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Chestplate This armor is designed to protect the chest. ToW expansion -armor_tow_assault_leggings_03_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Leg Armor This armor is designed to protect the legs. ToW expansion -armor_tow_assault_helmet_03_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Helmet This armor is designed to protect the head. ToW expansion -armor_tow_assault_bicep_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Left Bicep This armor is designed to protect the left arm. ToW expansion -armor_tow_assault_bicep_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Right Bicep This armor is designed to protect the right arm. ToW expansion -armor_tow_assault_bracer_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Left Bracer This armor is designed to protect the left wrist. ToW expansion -armor_tow_assault_bracer_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Right Bracer This armor is designed to protect the right wrist. ToW expansion -armor_tow_assault_gloves_03_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Gloves This armor is designed to protect the hands. ToW expansion -armor_tow_assault_boots_03_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Boots This armor is designed to protect the feet. ToW expansion -armor_tow_battle_stats_chest_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Chestplate This armor is designed to protect the chest. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_leggings_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Leg Armor This armor is designed to protect the legs. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_helmet_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Helmet This armor is designed to protect the head. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_bicep_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Left Bicep This armor is designed to protect the left arm. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_bicep_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Right Bicep This armor is designed to protect the right arm. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_bracer_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Left Bracer This armor is designed to protect the left wrist. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_bracer_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Right Bracer This armor is designed to protect the right wrist. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_gloves_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Gloves This armor is designed to protect the hands. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_boots_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Boots This armor is designed to protect the feet. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_chest_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Chestplate This armor is designed to protect the chest. ToW expansion -armor_tow_battle_leggings_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Leg Armor This armor is designed to protect the legs. ToW expansion -armor_tow_battle_helmet_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Helmet This armor is designed to protect the head. ToW expansion -armor_tow_battle_bicep_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Left Bicep This armor is designed to protect the left arm. ToW expansion -armor_tow_battle_bicep_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Right Bicep This armor is designed to protect the right arm. ToW expansion -armor_tow_battle_bracer_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Left Bracer This armor is designed to protect the left wrist. ToW expansion -armor_tow_battle_bracer_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Right Bracer This armor is designed to protect the right wrist. ToW expansion -armor_tow_battle_gloves_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Gloves This armor is designed to protect the hands. ToW expansion -armor_tow_battle_boots_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Boots This armor is designed to protect the feet. ToW expansion -armor_tow_recon_stats_chest_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Chestplate This armor is designed to protect the chest. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_leggings_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Leg Armor This armor is designed to protect the legs. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_helmet_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Helmet This armor is designed to protect the head. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_bicep_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Left Bicep This armor is designed to protect the left arm. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_bicep_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Right Bicep This armor is designed to protect the right arm. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_bracer_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Left Bracer This armor is designed to protect the left wrist. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_bracer_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Right Bracer This armor is designed to protect the right wrist. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_gloves_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Gloves This armor is designed to protect the hands. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_boots_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Boots This armor is designed to protect the feet. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_chest_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Chestplate This armor is designed to protect the chest. ToW expansion -armor_tow_recon_leggings_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Leg Armor This armor is designed to protect the legs. ToW expansion -armor_tow_recon_helmet_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Helmet This armor is designed to protect the head. ToW expansion -armor_tow_recon_bicep_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Left Bicep This armor is designed to protect the left arm. ToW expansion -armor_tow_recon_bicep_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Right Bicep This armor is designed to protect the right arm. ToW expansion -armor_tow_recon_bracer_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Left Bracer This armor is designed to protect the left wrist. ToW expansion -armor_tow_recon_bracer_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Right Bracer This armor is designed to protect the right wrist. ToW expansion -armor_tow_recon_gloves_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Gloves This armor is designed to protect the hands. ToW expansion -armor_tow_recon_boots_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Boots This armor is designed to protect the feet. ToW expansion -item_tow_bracelet_survey_03_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 3 7500 item.armor.biolink_item_non_faction Surveyor's Bracelet This stylish bracelet is actually a cleverly designed electronic device designed to interface with and improve the effectiveness of surveying equipment. ToW expansion -item_tow_bracelet_proc_melee_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 3 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Bio-Capacitance Discharge Bracer This bracer slowly gathers and stores naturally occurring electrical energy and can release it suddenly during combat. This item will allow you to periodically execute the 'Static Strike' when using a melee weapon. ToW expansion -item_tow_bracelet_proc_rng_03_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 75 3 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Explosive Pellet Bracer This bracer is capable of launching tiny explosive pellets during combat. This item will allow you to periodically execute the 'Explosive Pellet' attack when using a ranged weapon. ToW expansion -item_tow_bracelet_proc_combat_03_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 75 3 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Amoebic Discharge Bracer A hollow cavity within the bracer is a home to tiny micro organisms that produce a rather nasty toxic waste product which you can use to spray at your opponents during combat. This item will execute the 'Toxic Spray' attack automatically while in battle. ToW expansion -item_tow_necklace_taming_03_01 object/tangible/wearables/necklace/necklace_s01.iff 72 3 6800 item.armor.biolink_item_non_faction 2 Domesticator's Necklace A necklace often worn by creature tamers. ToW expansion -item_tow_necklace_taming_03_02 object/tangible/wearables/necklace/necklace_s06.iff 74 3 7000 item.armor.biolink_item_non_faction 2 Subduer's Necklace A necklace often worn by creature tamers. ToW expansion -item_tow_necklace_taming_03_03 object/tangible/wearables/necklace/necklace_s09.iff 76 3 7400 item.armor.biolink_item_non_faction 2 Subjucator's Necklace A necklace often worn by creature tamers. ToW expansion -item_tow_necklace_taming_03_04 object/tangible/wearables/necklace/necklace_s08.iff 78 3 7600 item.armor.biolink_item_non_faction 2 Tamer's Necklace A necklace often worn by creature tamers. ToW expansion -item_tow_necklace_taming_03_05 object/tangible/wearables/necklace/necklace_s12.iff 80 3 7800 item.armor.biolink_item_non_faction 2 Master Taming Necklace A necklace often worn by creature tamers. ToW expansion -weapon_tow_carbine_sfor_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction Kubaza Carbine Kubaza Carbine ToW expansion -weapon_tow_polearm_obsidian_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction Kubaza Polearm A Lance with ends made from the sharpest of obsidian shards. ToW expansion -weapon_tow_carbine_e5_04_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon 88 officer 4 6500 item.armor.biolink_item_non_faction OR-5's E-5 OR-5's E-5 ToW expansion -weapon_tow_pistol_de10_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 88 spy 4 6500 item.armor.biolink_item_non_faction OR-5's DE-10 OR-5's DE-10 ToW expansion -weapon_tow_sword_rsf_04_01 object/weapon/melee/sword/sword_rsf_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction OR-5's Sword OR-5's Sword ToW expansion -weapon_tow_rifle_lightning_cannon_04_01 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 88 bounty_hunter 4 6500 item.armor.biolink_item_non_faction 2 Guardian Lightning Cannon Guardian Lightning Cannon ToW expansion -weapon_tow_blasterfist_04_01 object/weapon/melee/special/blasterfist_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Guardian Blaster Fist Guardian Blaster Fist ToW expansion -weapon_tow_rifle_ld1_04_01 object/weapon/ranged/rifle/rifle_ld1_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Commander LD-1 Commander LD-1 ToW expansion -weapon_tow_pistol_04_03 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Commander Pistol Commander Pistol ToW expansion -weapon_tow_sword_junti_04_01 object/weapon/melee/sword/sword_mace_junti_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Commander Mace Commander Mace ToW expansion -weapon_tow_cannon_04_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 4 6500 item.armor.biolink_item_non_faction Devastator Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -weapon_tow_heavy_acid_beam_04_01 object/weapon/ranged/heavy/heavy_acid_beam_static.iff weapon 88 commando 4 6500 item.armor.biolink_item_non_faction 3 Devastator Acid Launcher "The Devastator Acid Launcher fires a blob of acid, which splashes acid over an area it hits. In the hands of a Commando, this weapon causes acid damage over time." ToW expansion -weapon_tow_sword_2h_04_03 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Engineer Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion -weapon_tow_pistol_scatter_04_01 object/weapon/ranged/pistol/pistol_scatter_generic.iff weapon 88 bounty_hunter 4 6500 item.armor.biolink_item_non_faction Doom Bringer Scatter Doom Bringer Scatter ToW expansion -weapon_tow_rifle_dp3_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 4 6500 item.armor.biolink_item_non_faction Doom Bringer DP-23 Doom Bringer DP-23 ToW expansion -weapon_tow_2h_obsidian_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Doom Bringer Obsidian Sword Doom Bringer Obsidian Sword ToW expansion -weapon_tow_pistol_flechette_05_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Taskmaster Flechette Taskmaster Flechette ToW expansion -weapon_tow_1h_rantok_05_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Taskmaster Sword Taskmaster Sword ToW expansion -weapon_tow_heavy_rocket_launcher_05_01 object/weapon/ranged/heavy/heavy_rocket_launcher_generic.iff weapon 88 commando 5 7000 item.armor.biolink_item_non_faction AK-Prime Rocket Launcher "The AK-Prime Rocket Launcher fires incendiary rockets, which can hit multiple targets caught within the rocket blast radius. In the hands of a Commando, the incendiary rockets may cause fire damage over time." ToW expansion -weapon_tow_rifle_geo_drill_05_01 object/weapon/ranged/rifle/rifle_geo_drill_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction AK-Prime Rifle AK-Prime Rifle ToW expansion -weapon_tow_carbine_bola_05_01 object/weapon/ranged/carbine/carbine_bothan_bola_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Forward Commander Carbine Forward Commander Carbine ToW expansion -weapon_tow_knuckler_05_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Forward Commander Knuckler Forward Commander Knuckler ToW expansion -weapon_tow_rifle_ink_05_01 object/weapon/ranged/rifle/rifle_massassi_ink_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction CY-M Ink Rifle CY-M Ink Rifle ToW expansion -weapon_tow_carbine_geo_05_01 object/weapon/ranged/carbine/carbine_geo_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction CY-M Carbine CY-M Carbine ToW expansion -weapon_tow_2h_sith_sword_05_01 object/weapon/melee/2h_sword/2h_sword_sith_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction CY-M Sword CY-M Sword ToW expansion -weapon_tow_heavy_repub_flamethrower_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 5 7000 item.armor.biolink_item_non_faction Oppressor Flame Thrower "The Oppressor Flame Thrower is a bunker clearing, flame spewing nightmare. In the hands of a Commando, it causes fire damage over time." ToW expansion -weapon_tow_pistol_ion_relic_05_01 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 5 7000 item.armor.biolink_item_non_faction Oppressor Pistol Oppressor Pistol ToW expansion -weapon_tow_polearm_obsidian_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Oppressor Obsidian Polearm Oppressor Obsidian Polearm ToW expansion -weapon_tow_carbine_sfor_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Carbine HK-47 Carbine ToW expansion -weapon_tow_rifle_must_disruptor_05_01 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Disruptor HK-47 Disruptor ToW expansion -weapon_tow_pistol_intimidator_05_01 object/weapon/ranged/pistol/pistol_intimidator_generic.iff weapon 88 officer 5 7000 item.armor.biolink_item_non_faction HK-47 Intimidator HK-47 Intimidator ToW expansion -weapon_tow_knuckler_massassi_05_01 object/weapon/melee/special/massassiknuckler_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Knuckler HK-47 Knuckler ToW expansion -weapon_tow_1h_must_bandit_sword_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Sword HK-47 Sword ToW expansion -weapon_tow_polearm_xandak_lance_05_01 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Lance HK-47 Lance ToW expansion -weapon_tow_2h_tulrus_sword_05_01 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Tulrus Sword HK-47 Tulrus Sword ToW expansion -weapon_tow_heavy_flamer_repub_06_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 6 10000 item.armor.biolink_item_non_faction Malevolent Flamethrower "The Malevolent Flamethrower is a choice weapon for hosing down targets in a cone area. In the hands of a Commando, it causes fire damage over time." ToW expansion -weapon_tow_carbine_wookiee_06_01 object/weapon/ranged/carbine/ep3/carbine_wookiee_bowcaster_generic.iff weapon 88 6 10000 item.armor.biolink_item_non_faction Malevolent Bowcaster Malevolent Bowcaster ToW expansion -weapon_tow_pistol_renegade_06_01 object/weapon/ranged/pistol/pistol_renegade_generic.iff weapon 88 smuggler 6 10000 item.armor.biolink_item_non_faction Malevolent Renegade Pistol Malevolent Renegade Pistol ToW expansion -weapon_tow_knuckler_blacksun_06_01 object/weapon/melee/special/blacksun_razor_generic.iff weapon 88 6 10000 item.armor.biolink_item_non_faction Malevolent Razorknuckler Malevolent Razorknuckler ToW expansion -weapon_tow_1h_obsidian_sword_06_01 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 6 10000 item.armor.biolink_item_non_faction Malevolent Obsidian Sword Malevolent Obsidian Sword ToW expansion -weapon_tow_2h_massassi_sword_06_01 object/weapon/melee/2h_sword/som_2h_sword_massassi.iff weapon 88 6 10000 item.armor.biolink_item_non_faction 2 Malevolent Heavy Sword Malevolent Heavy Sword ToW expansion -weapon_tow_polearm_wookiee_lance_06_01 object/weapon/melee/polearm/lance_kashyyk_generic.iff weapon 88 6 10000 item.armor.biolink_item_non_faction Malevolent Lance Malevolent Lance ToW expansion -weapon_tow_pistol_kyd21_04_01 object/weapon/ranged/pistol/pistol_kyd21_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Engineer KYD-21 Engineer KYD-21 ToW expansion -weapon_tow_rifle_alliance_gauss_05_01 object/weapon/ranged/rifle/rifle_alliance_gauss_generic.iff weapon 88 5 6500 item.armor.biolink_item_non_faction Taskmaster Gauss Rifle Taskmaster Gauss Rifle ToW expansion -weapon_tow_grenade_fragmentation_04_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon 88 15 4 100 "systems.combat.combat_weapon,systems.combat.combat_grenade,item.armor.biolink_item_non_faction" Old Republic Fragmentation Grenade "This relic of ages past is of exceptional quality, which is evident in that despite its age the explosive still seems to work. To throw the grenade, click on it in your inventory and choose ""throw"". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack." ToW expansion -weapon_tow_cannon_03_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 3 15000 item.armor.biolink_item_non_faction 2 Refurbished Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -item_tow_ring_armorsmith_04_01 object/tangible/wearables/ring/ring_s01.iff trader 4 6500 item.buff_worn_item 1 Relic Armorsmith's Ring A finely crafted ring identifying one as an Armorsmith. These could have been in fashion during the days of the old republic. ToW expansion -item_tow_ring_weaponsmith_04_01 object/tangible/wearables/ring/ring_s02.iff trader 4 6500 item.buff_worn_item 1 Relic Weaponsmith's Ring A finely crafted ring identifying one as a Weaponsmith. These could have been in fashion during the days of the old republic. ToW expansion -item_tow_ring_droideng_04_01 object/tangible/wearables/ring/ring_s03.iff trader 4 6500 item.buff_worn_item 1 Relic Droid Engineer's Ring A finely crafted ring identifying one as a Droid Engineer. These could have been in fashion during the days of the old republic. ToW expansion -item_tow_ring_bioeng_04_01 object/tangible/wearables/ring/ring_s04.iff trader 4 6500 item.buff_worn_item 1 Relic Bioengineer's Ring A finely crafted ring identifying one as a Bioengineer. These could have been in fashion during the days of the old republic. ToW expansion -item_tow_ring_chef_04_01 object/tangible/wearables/ring/ring_s01.iff trader 4 6500 item.buff_worn_item 1 Relic Chef's Ring A finely crafted ring identifying one as a Chef. These could have been in fashion during the days of the old republic. ToW expansion -item_tow_factory_gaurd_trinket_04_01 object/tangible/loot/generic_usable/building_repair_device_generic_lt_4.iff 80 4 7700 "item.buff_click_item,item.special.nomove" 1 Old Republic Repulsion Generator When used this device creates a strong repulsion field around the user for a short period of time. ToW expansion -item_tow_foreman_fire_absorb_04_01 object/tangible/loot/generic_usable/large_dispersal_unit_generic_lt_4.iff 80 4 7700 "item.buff_click_item,item.special.nomove" 1 Cooling Spray Unit Emits a cooling mist that can reduce the damage caused by being set on fire. ToW expansion -item_tow_foreman_burst_run_04_01 object/tangible/loot/generic_usable/stim_a_generic_lt_4.iff 80 4 7700 item.buff_click_item 1 Sprint Enhancement Stim When used this stim will allow you to immediately Burst Run. ToW expansion -item_tow_commander_stim_04_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff 80 50 4 154 "item.medicine.stimpack,item.special.nomove" 1 Experimental Stimpack E A needle infused with experimental Bacta. Double click this item to heal yourself. ToW expansion -item_tow_hk47_move_immune_06_01 object/tangible/loot/generic_usable/generator_device_generic_lt_4.iff 80 6 7700 "item.buff_click_item,item.special.nomove" 1 Anti-Mobility Dampening Device This lost technology seems to produce a field of some sort that counteracts effects that would normally hinder motion. ToW expansion -item_tow_mafosa_mez_immune_06_01 object/tangible/loot/generic_usable/slave_collar_generic.iff 80 6 7700 "item.buff_click_item,item.special.nomove" 1 Synaptic Stimulation Collar Delivers a disturbing but rather effective jolt to the brain rendering the user immune to mesmerizing effects. ToW expansion -item_tow_fwd_commander_stim_05_01 object/tangible/loot/generic_usable/stim_syringe_generic_lt_4.iff 80 5 7700 "item.buff_click_item,item.special.nomove" 1 Revitalization Pack This Old Republic medical technology will grant the user astonishing recuperative capability for a short period of time. ToW expansion -item_tow_schematic_psg_05_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 5 item.loot_schematic.loot_schematic 1 Schematic: Old Republic Personal Shield Generator This limited use schematic will allow the user to create an Old Republic Personal Shield. ToW expansion -item_force_crystal_04_01 object/tangible/item/quest/force_sensitive/fs_crystal_health.iff 4 "item.buff_click_item,item.armor.biolink_item_non_faction" Biological Focus Crystal "A Focus Crystal cut and faceted to focus the powers held inside. It has been fitted with sensors to monitor power levels, and reflectors to help refocus energies after use. " FS Village Reward -item_force_crystal_04_02 object/tangible/item/quest/force_sensitive/fs_crystal_force.iff 4 "item.buff_click_item,item.armor.biolink_item_non_faction" 3 Synapse Focus Crystal "A Focus Crystal cut and faceted to focus the powers held inside. It has been fitted with sensors to monitor power levels, and reflectors to help refocus energies after use. " FS Village Reward -item_tow_painting_02_01 object/tangible/loot/mustafar/mustafar_map.iff 3 6500 item.special.nomove_furniture 1 Map of Mustafar A large map outlining the topography of the planet Mustafar. ToW expansion -item_npe_spy_specop_pants object/tangible/wearables/pants/pants_s21.iff spy 2 800 item.special.nomove 1 Special Ops Pants "Making you more difficult to see, these pants grant a bonus to your defense against ranged attacks." NPE profession quest reward -item_npe_smuggler_han_solo_gun object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 1 smuggler 2 250 item.special.nomove 1 Modified DL-44 "Modified DL-44. Although not as powerful, this weapon is modeled after Han Solo's own DL-44." -item_npe_officer_sidearm object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 1 officer 2 250 item.special.nomove 1 Officer's Sidearm An officer's sidearm is often considered a symbol of leadership on the battlefield. -item_content_charged_combo_acc_02_01 object/tangible/loot/generic_usable/software_module_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Targeting Assistance Mem-Stik "A modified memory module rigged to plug into your datapad to provide combat assistance. When used this object provides a continuous update on hostile target positions, translating into a bonus to your melee and ranged accuracy." Naboo/Jabba/Correlia quest reward -item_content_charged_rng_def_02_01 object/tangible/loot/generic/battery_useable_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Hugo's Bodyspray "Aside from reducing body odor, this spicy fragrance inspires confidence and adds a bonus to your luck." Naboo/Jabba/Correlia quest reward -item_content_charged_poison_res_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Personal Poison Inoculator This virtually painless and easy to use device will increase your resistance against poison for a period of time. Naboo/Jabba/Correlia quest reward -item_content_charged_health_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Vita-Protein Injection This stimpack contains a specially formulated mixture of essential vitamins and minerals and will increase your health. Naboo/Jabba/Correlia quest reward -item_content_charged_ter_neg_02_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff 25 2 55 "item.special.nomove,item.buff_click_item" 2 1 Planetary Positioning System "When used, this device will increase your terrain negotiation for a period of time." Naboo/Jabba/Correlia quest reward -item_content_charged_rng_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Detachable Weapon Scope "When used, this device will increase your ranged accuracy for a period of time." Naboo/Jabba/Correlia quest reward -item_content_charged_melee_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Detachable Sword Stabilizer "When used, this device will increase your melee accuracy for a period of time." Naboo/Jabba/Correlia quest reward -item_content_charged_melee_def_02_01 object/tangible/loot/generic_usable/ration_kit_device_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Plasma Shield Generator When used the field generated by this device will increase your melee defense for a period of time. Naboo/Jabba/Correlia quest reward -item_content_charged_health_02_02 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Nutritional Supplements This stimpack will increase your maximum health for a period of time. It is not a substitute for a balanced diet. Naboo/Jabba/Correlia quest reward -item_content_charged_rng_def_02_02 object/tangible/loot/generic_usable/motivator_device_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Diffusion Generator "When activated, this device slightly distorts the area around the user making them more difficult to hit." Naboo/Jabba/Correlia quest reward -item_content_food_combo_acc_02_02 object/tangible/food/generic/dish_ahrisa.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Homemade Sweet Cakes A tasty and delicious snack. When used this item will increase your melee and ranged accuracy. Naboo/Jabba/Correlia quest reward -item_content_jacket_rsf_02_01 object/tangible/wearables/jacket/jacket_s13.iff 2 1500 item.special.nomove 1 Royal Security Forces Jacket An issued jacket sometimes worn by members of the RSF. This item provides a small bonus to your maximum health when worn. -item_content_backpack_rsf_02_01 object/tangible/wearables/backpack/backpack_s06.iff 2 1500 item.special.nomove 1 RSF Spec Ops Pack A backpack often issued to members of the RSF. Useful for carrying things and for organizing. This item gives a bonus to your Terrain Negotiation skill when worn. -item_content_pants_ter_neg_02_01 object/tangible/wearables/pants/pants_s07.iff 2 1500 item.special.nomove 1 Explorer's Pants A pair of camouflage pants designed for use in the rugged outdoors. When worn this item gives a bonus to your Terrain Negotiation skill. -item_content_jacket_corsec_02_01 object/tangible/wearables/jacket/jacket_s05.iff 2 1500 item.special.nomove 1 CorSec Jacket An issued jacket sometimes worn by Corsec personnel. This item provides a small bonus to your maximum health when worn. -item_content_ring_ree_yees_02_01 object/tangible/wearables/ring/ring_s04.iff 2 1500 "item.buff_worn_item,item.special.nomove" 1 a Stolen Ring A ring of respectable quality liberated from its former owner. -item_content_click_will_02_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Mark IV Pocket Secretary "Someone converted this pocket secretary into a mini encyclopedia of information on common subjects. Why bother remembering when you can look it up! When you use this item, your mind will regenerate faster." Naboo/Jabba/Correlia quest reward -item_content_click_rng_def_02_01 object/tangible/wearables/necklace/necklace_s04.iff 2 1500 item.special.nomove 2 1 Theed Crest When used this item will grant a bonus to your ranged defense. -item_content_click_health_regen_02_01 object/tangible/loot/generic_usable/rebreather_generic.iff 2 1500 "item.special.nomove,item.buff_click_item" 1 Boss Nass Aqualung A gift from Boss Nass. When used this item will provide a bonus to your health regeneration. -item_content_medal_combo_02_01 object/tangible/wearables/necklace/necklace_s08.iff 2 1500 "item.buff_worn_item,item.special.nomove" 1 Medal for Distinguished Service This item provides a bonus to your ranged and melee defense. -item_content_click_health_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff 2 1500 item.buff_click_item 1 Nourishing Vita-Caps "When you don't have time for breakfast, there's always time for a Nourishing Vita-Cap! When used this item will provide a bonus to your maximum health." -item_content_stim_donuts_02_01 object/tangible/medicine/instant_stimpack/filled_pastry_generic.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Filled Pastry A delicious jelly filled pastry that is also good for you! Double click this item to heal yourself. -item_content_stim_fish_02_01 object/tangible/medicine/instant_stimpack/bluefish_generic.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Bluefish A tasty fish. Double click this item to heal yourself. -item_content_stim_dragonet_steak_02_01 object/tangible/medicine/instant_stimpack/roast_generic.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Steak A delicious steak. Double click this item to heal yourself. -item_powerup_ranged_damage_02_01 object/tangible/powerup/weapon/ranged_damage.iff 2 powerup.pup 1 High Power Barrel "This powerup will increase the damage output of a ranged weapon, but will also decrease the speed at which you can fire it. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_actioncost_02_01 object/tangible/powerup/weapon/ranged_actioncost.iff 2 powerup.pup 1 Reinforced Stock "This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_accuracy_02_01 object/tangible/powerup/weapon/ranged_accuracy.iff 2 powerup.pup 1 Tactical Scope "This powerup will increase the accuracy of your weapon, but will also decrease the rate at which it can fire. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_melee_damage_02_01 object/tangible/powerup/weapon/melee_damage.iff 2 powerup.pup 1 Inertial Fluctuator Kit "This powerup will increase the damage output of a melee weapon, but will also decrease the speed at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_actioncost_02_01 object/tangible/powerup/weapon/melee_actioncost.iff 2 powerup.pup 1 Hilt Reinforcement Kit "This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_accuracy_02_01 object/tangible/powerup/weapon/melee_accuracy.iff 2 powerup.pup 1 Weight Balancing Kit "This powerup will increase the accuracy of your weapon, but will also decrease the rate at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_content_charged_proc_fire_02_01 object/tangible/loot/generic_usable/frag_grenade.iff 8 2 200 "item.special.nomove,item.buff_click_item" 1 Pooja's Grenade When used this item will allow you to automatically execute the 'Pooja's Grenade' attack. -item_content_charged_proc_cold_02_01 object/tangible/loot/generic_usable/sphere_grenade_generic.iff 8 2 200 "item.special.nomove,item.buff_click_item" 1 Nass Cryo Bombs When used this item will allow you to automatically execute the 'Nass Cryo-Freeze' attack. -item_content_schematic_psg_borvo_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic 1 Schematic: Borvo's Stolen Shield This limited use schematic will allow the user to create Borvo's Personal Shield. -item_content_schematic_psg_droideka_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic 1 Schematic: Droideka Personal Shield This limited use schematic will allow the user to create an Droideka Personal Shield. -item_content_veh_custom_kit_02_01 object/tangible/item/generic_vehicle_customization.iff 5 2 75 "item.special.nomove,item.tool.vehicle_customizer" 1 Barada's Vehicle Customization Kit "A gift from Barada. This toolkit can used to colorize a vehicle's frame and trim (if it has some) to the colors of the user's choice. Drag the kit to the toolbar, select the kit as your active special ability in the toolbar, target the vehicle you wish to customize, and right click to activate.||To colorize someone else's vehicle, they must /consent you before you may change the color." -item_content_boots_ter_neg_02_01 object/tangible/wearables/boots/boots_s12.iff 2 1200 item.special.nomove 1 Bib's Boots A gift from Bib Fortuna. These high quality boots are extremely comfortable and increase your luck when worn. -weapon_content_corsec_rifle_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 20 2 1250 item.armor.biolink_item_non_faction CorSec E-11 Rifle Corsec E-11 Rifle -weapon_content_corsec_sword_02_01 object/weapon/melee/sword/sword_02_generic.iff weapon 20 2 1250 item.armor.biolink_item_non_faction CorSec Sword Corsec Sword -weapon_content_rsf_frag_grenade_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon 1 15 2 100 "systems.combat.combat_weapon,systems.combat.combat_grenade" 1 Fragmentation Grenade "The C12 Fragmentation Grenade is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. To throw the grenade, click on it in your inventory and choose ""throw"". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack. This grenade has no special effect beyond basic damage. " -weapon_content_rifle_tier_7_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Rifle White Thranta Rifle -weapon_content_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Striker White Thranta Striker -weapon_content_carbine_tier_7_03_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta E-11 White Thranta E-11 -weapon_content_1h_tier_7_03_01 object/weapon/melee/sword/sword_02_generic.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Sword White Thranta Sword -weapon_content_2h_tier_7_03_01 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Katana White Thranta Katana -weapon_content_polearm_tier_7_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Lance White Thranta Lance -weapon_content_knuckler_tier_7_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Knuckler White Thranta Knuckler -item_content_clothing_thranta_boots_02_01 object/tangible/wearables/boots/boots_s22.iff 2 950 item.special.nomove 1 Thranta Boots The toes of these boots are reinforced and offer an extra measure of protection of normal clothing. -item_content_clothing_thranta_bracelet_l_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 2 950 item.special.nomove 1 Thranta Bracelet (Left) Thranta Bracelet (Left) -item_content_clothing_thranta_shirt_02_01 object/tangible/wearables/shirt/shirt_s42.iff 2 950 item.special.nomove 1 Thranta Shirt This shirt is exceptionally heavy giving you an extra measure of protection beyond normal clothing. -item_content_clothing_thranta_pants_02_01 object/tangible/wearables/pants/pants_s33.iff 2 950 item.special.nomove 1 Thranta Trousers These trousers are exceptionally heavy giving you an extra measure of protection beyond normal clothing. -item_content_clothing_thranta_bracelet_r_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 2 950 item.special.nomove 1 Thranta Bracelet (Right) Thranta Bracelet (Right) -item_content_combo_speed_02_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 8 2 150 "item.special.nomove,item.buff_click_item" 1 All Purpose Lubricating Spray Allows for smoother weapons operation. When used this item will increase your weapon speed. -item_food_edible_jar_berries_02_01 object/tangible/food/foraged/edible_jar_berries_generic.iff 6 2 100 item.food 1 Jar of Foraged Berries Jar of Foraged Berries -item_food_edible_jar_bugs_02_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff 6 2 100 item.food 1 Jar of Foraged Bugs Jar of Foraged Bugs -item_food_edible_jar_fungus_02_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff 6 2 100 item.food 1 Jar of Foraged Fungus Jar of Foraged Fungus -item_food_edible_jar_funk_02_01 object/tangible/food/foraged/edible_jar_funk_generic.iff 6 2 100 item.food 1 Jar of Edible Funk Jar of Edible Funk -item_food_edible_jar_livers_02_01 object/tangible/food/foraged/edible_jar_livers_generic.iff 6 2 100 item.food 1 Jar of Foraged Livers Jar of Foraged Livers -item_food_foraged_fruit_02_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff 6 2 100 item.food 1 Maroj Melon Some beings are extremely superstitious about this fruit for some reason. Some believe it brings good luck. Most just believe it is delicious. -item_food_foraged_fruit_02_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff 6 2 100 item.food 1 Wild Snaff Wild Snaff -item_food_foraged_fruit_02_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff 6 2 100 item.food 1 Alever Tweth'pek Alever Tweth'pek -item_food_foraged_fruit_02_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff 6 2 100 item.food 1 Ko-Do Fruit Ko-Do Fruit -item_food_foraged_fruit_02_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff 6 2 100 item.food 1 Sijjo Sewi Sijjo Sewi -item_food_foraged_vegetable_02_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff 6 2 100 item.food 1 Schule Nef Schule Nef -item_food_foraged_vegetable_02_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff 6 2 100 item.food 1 Flurr-Cle Onion Flurr-Cle Onion -item_food_foraged_vegetable_02_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff 6 2 100 item.food 1 Etost'Ew Zann Etost'Ew Zann -item_food_foraged_vegetable_02_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff 6 2 100 item.food 1 Sosi Hodor Sosi Hodor -item_content_thranta_sunguard_03_01 object/tangible/wearables/hat/hat_s10.iff 3 1000 "item.buff_worn_item,item.special.nomove" 1 Thranta Sunguard Thranta Sunguard Wearable buff reward for group encounter. -item_content_thranta_necklace_03_01 object/tangible/wearables/necklace/necklace_s01.iff 3 1000 "item.buff_worn_item,item.special.nomove" 1 Thranta Necklace Thranta Necklace Wookiee/Ithorian version of the above wearable buff reward for group encounter. -item_npe_bracelet_assembly_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 2 250 1 Artisan Bracelet A fashionable bracelet. This item gives you a bonus to your Artisan Assembly skill and increases your chances of creating a higher quality item. -item_npe_bracelet_fs_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 2 250 1 Auric Symbol A finely crafted golden bracelet. This item will increase your defense against melee combatants. -item_npe_trando_necklace_01_01 object/tangible/wearables/necklace/necklace_s10.iff 2 250 1 Heavy Ornamental Necklet A primitively made heavy ornament with a large stone worn around the neck. It is said to bring good luck. Clothing armor boot substitute for trandoshans. -item_npe_tatooine_bug_juice_01_01 object/tangible/loot/generic_usable/bottle_liquid_generic.iff 2 250 item.buff_click_item 1 Tatooine Bug Juice A bottle of liquid made from some bugs found on Tatooine. -item_npe_medic_bracelet_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 2 250 1 Polis Massan Bracelet "Bracelet worn by the Polis Massan, some of the greatest healers in the Galaxy" -weapon_content_1h_tier_8_03_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon 18 3 1000 item.special.nomove 1 Classic Sword Classic Sword content hollis -weapon_content_2h_tier_8_03_01 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 18 3 1000 item.special.nomove 1 Classic Battleaxe Classic Battleaxe content hollis -weapon_content_polearm_tier_8_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 18 3 1000 item.special.nomove 1 Classic Lance Classic Lance content hollis -weapon_content_knuckler_tier_8_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 18 3 1000 item.special.nomove 1 Classic Knuckler Classic Knuckler content hollis -weapon_content_pistol_tier_8_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon 18 3 1000 item.special.nomove 1 Classic DH-17 Classic DH-17 content hollis -weapon_content_carbine_tier_8_03_01 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 18 3 1000 item.special.nomove 1 Classic EE-3 Classic EE-3 content hollis -weapon_content_rifle_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 18 3 1000 item.special.nomove 1 Classic E-11 Classic E-11 content hollis -weapon_content_1h_tier_8_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon 24 3 1600 item.special.nomove 1 Sword of the Runaway Sword of the Runaway content sam -weapon_content_2h_tier_8_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 24 3 1600 item.special.nomove 1 Katana of the Runaway Katana of the Runaway content sam -weapon_content_polearm_tier_8_03_02 object/weapon/melee/polearm/lance_kaminoan_generic.iff weapon 24 3 1600 item.special.nomove 1 Lance of the Runaway Lance of the Runaway content sam -weapon_content_knuckler_tier_8_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 24 3 1600 item.special.nomove 1 Knuckler of the Runaway Knuckler of the Runaway content sam -weapon_content_pistol_tier_8_03_02 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's D-18 Homesteader's D-18 content sam -weapon_content_carbine_tier_8_03_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's EE-3 Homesteader's EE-3 content sam -weapon_content_rifle_tier_8_03_02 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's DLT-20 Homesteader's DLT-20 content sam -weapon_content_rifle_tier_7_03_02 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 14 3 950 item.special.nomove 1 Darklighter's SG-82 Darklighter's SG-82 content sam -weapon_content_pistol_tier_7_03_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 14 3 950 item.special.nomove 1 Darklighter's Striker Darklighter's Striker content sam -weapon_content_carbine_tier_7_03_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 14 3 950 item.special.nomove 1 Darklighter's E-11 Darklighter's E-11 content sam -weapon_content_1h_tier_7_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon 16 3 950 item.special.nomove 1 Valarian Sword Valarian Sword content sam -weapon_content_2h_tier_7_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 16 3 950 item.special.nomove 1 Valarian Katana Valarian Katana content sam -weapon_content_polearm_tier_7_03_02 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 16 3 950 item.special.nomove 1 Valarian Lance Valarian Lance content sam -weapon_content_knuckler_tier_7_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 16 3 950 item.special.nomove 1 Valarian Knuckler Valarian Knuckler content sam -weapon_content_heavy_rocket_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's E-11 Homesteader's E-11 content sam -weapon_content_heavy_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon 16 3 950 item.special.nomove 1 Valarian DH-17 Valarian DH-17 content sam -item_content_shirt_rng_def_03_01 object/tangible/wearables/shirt/shirt_s10.iff 3 800 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Work Shirt Special fibers are woven through this shirt that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. content sam -item_content_bracelet_rng_acc_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 3 800 "item.special.nomove,item.buff_worn_item" 1 Gyroscopic Bracer A small gyroscope contained within this bracelet helps to keep the weapon hand steady and will increase your ranged accuracy. content sam -item_content_pants_rng_def_02_01 object/tangible/wearables/pants/pants_s08.iff 2 800 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Pants Special fibers are woven through these pants that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. -item_content_imperial_combo_speed_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 12 4 100 "item.special.nomove,item.buff_click_item" 1 Imperial Combat Efficiency Stim "Developed by the Empire, this stim helps to improve efficiency in combat. When used this item will increase your ranged and melee speed." -item_content_rebel_combo_speed_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 12 4 100 "item.special.nomove,item.buff_click_item" 1 Experimental Combat Efficiency Stim "Developed by Alliance doctors from stolen Imperial technology, this stim helps to improve efficiency in combat. When used this item will increase your ranged and melee speed." -item_content_charged_proc_melee_poison_03_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Toxic Weapon Spray A poison useful with melee attacks. When used this item will allow you to automatically execute the Poisoned Weapon attack while using melee combat. -item_content_charged_proc_rng_heat_03_01 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Capacitor Overcharger Supercharges the capacitor of a ranged weapon. When used this item will allow you to automatically execute the Overcharged Blast attack while using ranged combat. -item_content_charged_proc_melee_poison_03_02 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Venomous Weapon Spray A poison useful with melee attacks. When used this item will allow you to automatically execute the Venomous Weapon attack while using melee combat. -item_content_charged_proc_rng_heat_03_02 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Capacitor Supercharger Supercharges the capacitor of a ranged weapon. When used this item will allow you to automatically execute the Supercharged Blast attack while using ranged combat. -item_content_charged_stamina_03_01 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Glycogen Supplements This supplement is delivered in the form of a stim that helps to keep muscles from becoming tired. When used this item will increase your action regeneration. -item_content_charged_willpower_03_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Easy Reference Bookchip Contains a wide variety of information on many topics. When used this item will increase agility. -item_content_charged_health_stam_will_03_01 object/tangible/loot/generic_usable/bottle_liquid_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Fitness Drink "Contains a healthy blend of vitamins, minerals and electrolytes with a refreshing taste appealing to most sentients. When used this item will increase your constitution, stamina and agility." -item_content_binocs_detection_03_01 object/tangible/loot/generic_usable/binoculars_s1_generic.iff 3 "item.special.nomove,item.buff_click_item" 1 Infrared Electrobinoculars When used this item will increase your chance of detecting hidden and stealth enemies and increase your accuracy. -item_content_hat_rng_def_03_01 object/tangible/wearables/hat/hat_s14.iff 3 1200 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Headwrap Special fibers are woven through the fabric makes it effective at resisting blaster fire. This item will increase your ranged defense when worn. -item_content_jacket_rng_defense_03_01 object/tangible/wearables/jacket/jacket_s07.iff 3 1200 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Scout Jacket Special fibers are woven through this jacket that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. -item_content_gloves_rng_acc_03_01 object/tangible/wearables/gloves/gloves_s02.iff 3 1200 "item.buff_worn_item,item.special.nomove" 1 Gyroscopic Gloves A small gyroscope contained within these gloves helps to keep the weapon hand steady and will increase your ranged accuracy. -item_content_decor_hologram_disk_03_01 object/tangible/furniture/decorative/frn_hologram_data_disk_s01.iff 3 1200 1 Data Disk Hologram Data Disk Hologram -item_tow_cystal_buff_drained_05_01 object/tangible/loot/mustafar/lava_crystal_click.iff 5 item.buff_click_item 1 Lair Crystal Lair Crystal -item_content_smuggler_shirt_03_01 object/tangible/wearables/shirt/shirt_s16.iff 3 800 item.special.nomove 1 Swindler Shirt Swindler Shirt -item_content_smuggler_pants_03_01 object/tangible/wearables/pants/pants_s08.iff 3 800 item.special.nomove 1 Swindler Pants Swindler Pants -item_content_bh_shirt_03_01 object/tangible/wearables/shirt/shirt_s10.iff 3 800 item.special.nomove 1 Stalker Shirt Stalker Shirt -item_content_bh_pants_03_01 object/tangible/wearables/pants/pants_s21.iff 3 800 item.special.nomove 1 Stalker Pants Stalker Pants -item_content_spy_shirt_03_01 object/tangible/wearables/shirt/shirt_s05.iff 3 800 item.special.nomove 1 Espionage Shirt Espionage Shirt -item_content_spy_pants_03_01 object/tangible/wearables/pants/pants_s07.iff 3 800 item.special.nomove 1 Espionage Pants Espionage Pants -item_content_officer_shirt_03_01 object/tangible/wearables/shirt/shirt_s08.iff 3 800 item.special.nomove 1 Dress Shirt Dress Shirt -item_content_officer_pants_03_01 object/tangible/wearables/pants/pants_s13.iff 3 800 item.special.nomove 1 Dress Pants Dress Pants -item_content_commando_shirt_03_01 object/tangible/wearables/shirt/shirt_s13.iff 3 800 item.special.nomove 1 Conscript Shirt Conscript Shirt -weapon_content_pistol_smuggler_03_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 20 3 1250 item.special.nomove 1 Swindler Pistol Swindler Pistol -weapon_content_knuckler_smuggler_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon 20 3 1250 item.special.nomove 1 Swindler Knuckle Swindler Knuckle -weapon_content_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 20 3 1250 item.special.nomove 1 Stalker Carbine Stalker Carbine -weapon_content_rifle_bh_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 20 3 1250 item.special.nomove 1 Stalker Rifle Stalker Rifle -weapon_content_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon 20 3 1250 item.special.nomove 1 Espionage Carbine Espionage Carbine -weapon_content_pistol_spy_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon 20 3 1250 item.special.nomove 1 Espionage Pistol Espionage Pistol -weapon_content_pistol_officer_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 20 3 1250 item.special.nomove 1 Sergeant's Pistol Sergeant's Pistol -weapon_content_1h_officer_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon 20 3 1250 item.special.nomove 1 Sergeant's Sword Sergeant's Sword -weapon_content_polearm_fs_03_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon 20 3 1250 item.special.nomove 1 Shii-Cho Staff Shii-Cho Staff -weapon_content_1h_fs_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon 20 3 1250 item.special.nomove 1 Shii-Cho Sword Shii-Cho Sword -weapon_content_pistol_commando_pistol_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon 26 3 1800 1 Special Forces D-18 Special Forces D-18 -weapon_content_heavy_commando_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 20 3 1250 1 Conscript Carbine Conscript Carbine -weapon_content_pistol_medic_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 26 3 1800 item.special.nomove 1 Field Surgeon Pistol Field Surgeon Pistol -item_content_medic_ring_03_01 object/tangible/wearables/ring/ring_s04.iff 3 800 item.special.nomove 1 Field Surgeon Ring Field Surgeon Ring -item_content_trader_ring_03_01 object/tangible/wearables/ring/ring_s02.iff 3 800 item.special.nomove 1 Entrepreneur Ring Entrepreneur Ring -item_content_instrument_bandfill_03_01 object/tangible/instrument/bandfill.iff 3 800 item.special.nomove 1 Virtuoso Bandfill Virtuoso Bandfill -item_content_dance_prop_03_01 object/tangible/dance_prop/generic_prop_ribbon_spark_r.iff 3 800 "systems.skills.performance.dance_prop,item.special.nomove" 1 Captivator Ribbon Captivator Ribbon -item_tatooine_junk_bantha_01_01 object/tangible/loot/creature_loot/generic/generic_horn.iff 1 100 object.autostack 1 Bantha Tusk This item can be sold to a junk dealer. -item_tatooine_junk_bocatt_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff 1 127 object.autostack 1 Bocatt Brain This item can be sold to a junk dealer. -item_tatooine_junk_bull_bantha_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 108 object.autostack 1 Bull Bantha Tooth This item can be sold to a junk dealer. -item_tatooine_junk_canyon_krayt_dragon_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 973 object.autostack 1 Krayt Pearl Gland This item can be sold to a junk dealer. -item_tatooine_junk_cu_pa_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 92 object.autostack 1 Cu pa Eye This item can be sold to a junk dealer. -item_tatooine_junk_desert_razorback_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 191 object.autostack 1 Desert Razorback Heart This item can be sold to a junk dealer. -item_tatooine_junk_desert_squill_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 146 object.autostack 1 Desert Squill Liver This item can be sold to a junk dealer. -item_tatooine_junk_dewback_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 127 object.autostack 1 Dewback Stomach This item can be sold to a junk dealer. -item_tatooine_junk_dewback_cannibal_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 92 object.autostack 1 Cannibal Dewback Stomach This item can be sold to a junk dealer. -item_tatooine_junk_dim_u_bantha_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 37 object.autostack 1 Dim-U Bantha Foot This item can be sold to a junk dealer. -item_tatooine_junk_domestic_eopie_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 30 object.autostack 1 Eopie Hoof This item can be sold to a junk dealer. -item_tatooine_junk_dragonet_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 203 object.autostack 1 Dragonet Intestines This item can be sold to a junk dealer. -item_tatooine_junk_dune_bantha_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 157 object.autostack 1 Dune Bantha Heart This item can be sold to a junk dealer. -item_tatooine_junk_dwarf_bantha object/tangible/loot/creature_loot/generic/heart_s02.iff 1 71 object.autostack 1 Dwarf Bantha Heart This item can be sold to a junk dealer. -item_tatooine_junk_dwarf_eopie object/tangible/loot/creature_loot/generic/heart_s03.iff 1 32 object.autostack 1 Dwarf Eopie Heart This item can be sold to a junk dealer. -item_tatooine_junk_dwarf_nuna_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 32 object.autostack 1 Dwarf Nuna Jaw Bone This item can be sold to a junk dealer. -item_tatooine_junk_eopie_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff 1 40 object.autostack 1 Eopie Innards This item can be sold to a junk dealer. -item_tatooine_junk_feral_bantha_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 109 object.autostack 1 Feral Bantha Lungs This item can be sold to a junk dealer. -item_tatooine_junk_giant_canyon_krayt_dragon_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 1008 object.autostack 1 Canyon Krayt Dragon Stomach This item can be sold to a junk dealer. -item_tatooine_junk_giant_sand_beetle_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 215 object.autostack 1 Sand Beetle Larva This item can be sold to a junk dealer. -item_tatooine_junk_giant_worrt_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 92 object.autostack 1 Giant Worrt Leg Parts This item can be sold to a junk dealer. -item_tatooine_junk_gorg_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 34 object.autostack 1 Gorg Eye This item can be sold to a junk dealer. -item_tatooine_junk_greater_desert_womprat_01_01 object/tangible/loot/creature_loot/generic/bug_jar.iff 1 84 object.autostack 1 Desert Womprat Mites This item can be sold to a junk dealer. -item_tatooine_junk_jundland_eopie_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 168 object.autostack 1 Jundland Eopie Entrails This item can be sold to a junk dealer. -item_tatooine_junk_juvenile_canyon_krayt_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 980 object.autostack 1 Juvenile Krayt Talon Joint This item can be sold to a junk dealer. -item_tatooine_junk_krayt_dragon_ancient_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 1019 object.autostack 1 Ancient Krayt Pearl Gland This item can be sold to a junk dealer. -item_tatooine_junk_kreetle_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 32 object.autostack 1 Kreetle Antennae This item can be sold to a junk dealer. -item_tatooine_junk_lesser_desert_womprat_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 34 object.autostack 1 Desert Womprat Heart This item can be sold to a junk dealer. -item_tatooine_junk_lesser_dewback_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff 1 45 object.autostack 1 Lesser Dewback Scale This item can be sold to a junk dealer. -item_tatooine_junk_malignant_squill_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff 1 587 object.autostack 1 Malignant Squill Brain This item can be sold to a junk dealer. -item_tatooine_junk_matriarch_bantha_01_01 object/tangible/loot/creature_loot/generic/big_tooth_generic.iff 1 109 object.autostack 1 Matriarch Bantha Tooth This item can be sold to a junk dealer. -item_tatooine_junk_minor_worrt_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 32 object.autostack 1 Minor Worrt Stomach This item can be sold to a junk dealer. -item_tatooine_junk_mound_mite_01_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 41 object.autostack 1 Mound Mite Mandible This item can be sold to a junk dealer. -item_tatooine_junk_mountain_dewback_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 180 object.autostack 1 Mountain Dewback Parasites This item can be sold to a junk dealer. -item_tatooine_junk_mountain_squill_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 203 object.autostack 1 Mountain Squill Arm Bone This item can be sold to a junk dealer. -item_tatooine_junk_mountain_worrt_01_01 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 146 object.autostack 1 Mountain Worrt Brain This item can be sold to a junk dealer. -item_tatooine_junk_mutant_womprat_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 85 object.autostack 1 Mutant Womprat Eye This item can be sold to a junk dealer. -item_tatooine_junk_rill_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 34 object.autostack 1 Rill Heart This item can be sold to a junk dealer. -item_tatooine_junk_rock_beetle_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 137 object.autostack 1 Rock Beetle Larvae This item can be sold to a junk dealer. -item_tatooine_junk_rockmite_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 37 object.autostack 1 Rock Mite Antennae This item can be sold to a junk dealer. -item_tatooine_junk_rogue_bantha_01_01 object/tangible/loot/creature_loot/generic/generic_horn.iff 1 100 object.autostack 1 Rogue Bantha Tusk This item can be sold to a junk dealer. -item_tatooine_junk_ronto_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 127 object.autostack 1 Ronto Hoof This item can be sold to a junk dealer. -item_tatooine_junk_ronto_male_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 136 object.autostack 1 Male Ronto Liver This item can be sold to a junk dealer. -item_tatooine_junk_scyk_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 78 object.autostack 1 Scyk Stomach This item can be sold to a junk dealer. -item_tatooine_junk_sevorrt_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 45 object.autostack 1 Sevorrt Innards This item can be sold to a junk dealer. -item_tatooine_junk_squill_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 85 object.autostack 1 Squill Heart This item can be sold to a junk dealer. -item_tatooine_junk_swarming_lesser_dewback_01_01 object/tangible/loot/creature_loot/generic/heart_s03.iff 1 85 object.autostack 1 Swarming Lesser Dewback Heart This item can be sold to a junk dealer. -item_tatooine_junk_tatooine_mynock_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff 1 34 object.autostack 1 Mynock Digestive Gland This item can be sold to a junk dealer. -item_tatooine_junk_tusken_bantha_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 281 object.autostack 1 Tusken Bantha Stomach This item can be sold to a junk dealer. -item_tatooine_junk_variegated_womprat_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 85 object.autostack 1 Variegated Womprat Leg This item can be sold to a junk dealer. -item_tatooine_junk_wild_dune_boar_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 587 object.autostack 1 Wild Dune Boar Tusk This item can be sold to a junk dealer. -item_tatooine_junk_womprat_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 41 object.autostack 1 Womprat Parasites This item can be sold to a junk dealer. -item_tatooine_junk_womprat_city_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 34 object.autostack 1 Womprat Parasites This item can be sold to a junk dealer. -item_tatooine_junk_worrt_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff 1 37 object.autostack 1 Worrt Brain This item can be sold to a junk dealer. -item_tatooine_junk_zucca_boar_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 59 object.autostack 1 Zucca Boar Hoof This item can be sold to a junk dealer. -item_junk_npc_1thru5_01_01 object/tangible/loot/npc_loot/basket_generic.iff 1 45 object.autostack 1 Basket This item can be sold to a junk dealer. -item_junk_npc_1thru5_01_02 object/tangible/loot/npc_loot/bowl_generic.iff 1 45 object.autostack 1 Simple Bowl This item can be sold to a junk dealer. -item_junk_npc_1thru5_01_03 object/tangible/loot/npc_loot/clamp_generic.iff 1 45 object.autostack 1 Clamps This item can be sold to a junk dealer. -item_junk_npc_1thru5_01_04 object/tangible/loot/npc_loot/id_chip_generic.iff 1 45 object.autostack 1 ID Chip This item can be sold to a junk dealer. -item_junk_npc_1thru5_01_05 object/tangible/loot/npc_loot/impulse_detector_01_generic.iff 1 45 object.autostack 1 Impulse Detector This item can be sold to a junk dealer. -item_junk_npc_6thru10_01_01 object/tangible/loot/npc_loot/bottle_s03_generic.iff 1 60 object.autostack 1 Colored Bottle This item can be sold to a junk dealer. -item_junk_npc_6thru10_01_02 object/tangible/loot/npc_loot/launcher_tube_generic.iff 1 60 object.autostack 1 Launcher Tube This item can be sold to a junk dealer. -item_junk_npc_6thru10_01_03 object/tangible/loot/npc_loot/ledger_generic.iff 1 60 object.autostack 1 Ledger This item can be sold to a junk dealer. -item_junk_npc_6thru10_01_04 object/tangible/loot/npc_loot/cloth_box_generic.iff 1 60 object.autostack 1 Cloth Box This item can be sold to a junk dealer. -item_junk_npc_6thru10_01_05 object/tangible/loot/npc_loot/magseal_detector_generic.iff 1 60 object.autostack 1 Magseal Detector This item can be sold to a junk dealer. -item_junk_npc_11thru15_01_01 object/tangible/loot/npc_loot/rocket_ammo_generic.iff 1 80 object.autostack 1 Explosive Dud This item can be sold to a junk dealer. -item_junk_npc_11thru15_01_02 object/tangible/loot/npc_loot/aero_magnifier_generic.iff 1 80 object.autostack 1 Aeromagnifier This item can be sold to a junk dealer. -item_junk_npc_11thru15_01_03 object/tangible/loot/npc_loot/rusty_toolkit_generic.iff 1 80 object.autostack 1 Tool Kit This item can be sold to a junk dealer. -item_junk_npc_11thru15_01_04 object/tangible/loot/npc_loot/hyperdrive_part_generic.iff 1 80 object.autostack 1 Hyperdrive Unit This item can be sold to a junk dealer. -item_junk_npc_11thru15_01_05 object/tangible/loot/npc_loot/scope_weapon_generic.iff 1 80 object.autostack 1 Weapon Scope This item can be sold to a junk dealer. -item_junk_npc_16thru20_01_01 object/tangible/loot/npc_loot/cage_generic.iff 1 105 object.autostack 1 Wooden Cage This item can be sold to a junk dealer. -item_junk_npc_16thru20_01_02 object/tangible/loot/npc_loot/serum_vial_generic.iff 1 105 object.autostack 1 Unidentified Serum Vial This item can be sold to a junk dealer. -item_junk_npc_16thru20_01_03 object/tangible/loot/npc_loot/metal_ball_generic.iff 1 105 object.autostack 1 Bearing This item can be sold to a junk dealer. -item_junk_npc_16thru20_01_04 object/tangible/loot/npc_loot/shield_module_generic.iff 1 105 object.autostack 1 Shield Module This item can be sold to a junk dealer. -item_junk_npc_16thru20_01_05 object/tangible/loot/npc_loot/bottle_s04_generic.iff 1 105 object.autostack 1 Simple Bottle This item can be sold to a junk dealer. -item_junk_npc_21thru25_01_01 object/tangible/loot/npc_loot/shisa_generic.iff 1 130 object.autostack 1 Shisa This item can be sold to a junk dealer. -item_junk_npc_21thru25_01_02 object/tangible/loot/npc_loot/healing_chemical_generic.iff 1 130 object.autostack 1 Unidentified Chemicals This item can be sold to a junk dealer. -item_junk_npc_21thru25_01_03 object/tangible/loot/npc_loot/metal_barrel_generic.iff 1 130 object.autostack 1 Barrel This item can be sold to a junk dealer. -item_junk_npc_21thru25_01_04 object/tangible/loot/npc_loot/shoe_soul_generic.iff 1 130 object.autostack 1 Shoe Sole This item can be sold to a junk dealer. -item_junk_npc_21thru25_01_05 object/tangible/loot/npc_loot/answering_machine_generic.iff 1 130 object.autostack 1 Ambush Detector This item can be sold to a junk dealer. -item_junk_npc_26thru30_01_01 object/tangible/loot/npc_loot/small_motor_generic.iff 1 155 object.autostack 1 Motor This item can be sold to a junk dealer. -item_junk_npc_26thru30_01_02 object/tangible/loot/npc_loot/medical_device_generic.iff 1 155 object.autostack 1 Medical Device This item can be sold to a junk dealer. -item_junk_npc_26thru30_01_03 object/tangible/loot/npc_loot/software_module_generic.iff 1 155 object.autostack 1 Software Module This item can be sold to a junk dealer. -item_junk_npc_26thru30_01_04 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff 1 155 object.autostack 1 Chassis Blueprints This item can be sold to a junk dealer. -item_junk_npc_26thru30_01_05 object/tangible/loot/npc_loot/metal_case_generic.iff 1 155 object.autostack 1 Dented Metal Case This item can be sold to a junk dealer. -item_junk_npc_31thru35_01_01 object/tangible/loot/npc_loot/speaker_generic.iff 1 185 object.autostack 1 Speakers This item can be sold to a junk dealer. -item_junk_npc_31thru35_01_02 object/tangible/loot/npc_loot/bottle_s02_generic.iff 1 185 object.autostack 1 Empty Bottle This item can be sold to a junk dealer. -item_junk_npc_31thru35_01_03 object/tangible/loot/npc_loot/substance_analyzer_generic.iff 1 185 object.autostack 1 Substance Analyzer This item can be sold to a junk dealer. -item_junk_npc_31thru35_01_04 object/tangible/loot/npc_loot/impulse_detector_02_generic.iff 1 185 object.autostack 1 Impulse Detector This item can be sold to a junk dealer. -item_junk_npc_31thru35_01_05 object/tangible/loot/npc_loot/motivator_device_generic.iff 1 185 object.autostack 1 Burnt Out Motivator This item can be sold to a junk dealer. -item_junk_npc_36thru40_01_01 object/tangible/loot/npc_loot/jewelry_ear_s04.iff 1 215 object.autostack 1 Cheap Jewel This item can be sold to a junk dealer. -item_junk_npc_36thru40_01_02 object/tangible/loot/npc_loot/bug_jar_generic.iff 1 215 object.autostack 1 Indigenous Bug Collection This item can be sold to a junk dealer. -item_junk_npc_36thru40_01_03 object/tangible/loot/npc_loot/notebook_generic.iff 1 215 object.autostack 1 Used Notebook This item can be sold to a junk dealer. -item_junk_npc_36thru40_01_04 object/tangible/loot/npc_loot/survival_equipment_generic.iff 1 215 object.autostack 1 Survival Gear This item can be sold to a junk dealer. -item_junk_npc_36thru40_01_05 object/tangible/loot/npc_loot/power_output_analyzer_generic.iff 1 215 object.autostack 1 Power Output Analyzer This item can be sold to a junk dealer. -item_junk_npc_41thru45_01_01 object/tangible/loot/npc_loot/organichem_stores_generic.iff 1 245 object.autostack 1 Organichem Stores This item can be sold to a junk dealer. -item_junk_npc_41thru45_01_02 object/tangible/loot/npc_loot/syringe_generic.iff 1 245 object.autostack 1 Syringe This item can be sold to a junk dealer. -item_junk_npc_41thru45_01_03 object/tangible/loot/npc_loot/broad_spectrum_med_device_generic.iff 1 245 object.autostack 1 Medical Device This item can be sold to a junk dealer. -item_junk_npc_41thru45_01_04 object/tangible/loot/npc_loot/prop_jacket_generic.iff 1 245 object.autostack 1 Used Jacket This item can be sold to a junk dealer. -item_junk_npc_41thru45_01_05 object/tangible/loot/npc_loot/tool_bundle_generic.iff 1 245 object.autostack 1 Bundle of Tools This item can be sold to a junk dealer. -item_junk_npc_46thru50_01_01 object/tangible/loot/npc_loot/chem_dispersion_device_generic.iff 1 280 object.autostack 1 Chemical Dispersion Unit This item can be sold to a junk dealer. -item_junk_npc_46thru50_01_02 object/tangible/loot/npc_loot/tube_paste_generic.iff 1 280 object.autostack 1 Dried Paste This item can be sold to a junk dealer. -item_junk_npc_46thru50_01_03 object/tangible/loot/npc_loot/installation_repair_device_generic.iff 1 280 object.autostack 1 Unpowered Installation Repair Device This item can be sold to a junk dealer. -item_junk_npc_46thru50_01_04 object/tangible/loot/npc_loot/tubed_device_generic.iff 1 280 object.autostack 1 Tubing This item can be sold to a junk dealer. -item_junk_npc_46thru50_01_05 object/tangible/loot/npc_loot/blue_wiring_generic.iff 1 280 object.autostack 1 Used Wiring This item can be sold to a junk dealer. -item_junk_npc_51thru55_01_01 object/tangible/loot/npc_loot/writing_utensils_generic.iff 1 315 object.autostack 1 Writing Utensil This item can be sold to a junk dealer. -item_junk_npc_51thru55_01_02 object/tangible/loot/npc_loot/large_dispersal_unit_generic.iff 1 315 object.autostack 1 Dispersal Unit This item can be sold to a junk dealer. -item_junk_npc_51thru55_01_03 object/tangible/loot/npc_loot/jewelry_ear_s02.iff 1 315 object.autostack 1 Costume Ear Bead This item can be sold to a junk dealer. -item_junk_npc_51thru55_01_04 object/tangible/loot/npc_loot/bacta_ampules_generic.iff 1 315 object.autostack 1 Spent Bacta Ampules This item can be sold to a junk dealer. -item_junk_npc_51thru55_01_05 object/tangible/loot/npc_loot/radio_generic.iff 1 315 object.autostack 1 Com Device This item can be sold to a junk dealer. -item_junk_npc_56thru60_01_01 object/tangible/loot/npc_loot/id_chip_generic.iff 1 350 object.autostack 1 Used ID Chip This item can be sold to a junk dealer. -item_junk_npc_56thru60_01_02 object/tangible/loot/npc_loot/clothing_repair_device_generic.iff 1 350 object.autostack 1 Clothing Repair Device This item can be sold to a junk dealer. -item_junk_npc_56thru60_01_03 object/tangible/loot/npc_loot/ration_kit_device_generic.iff 1 350 object.autostack 1 Rations Kit This item can be sold to a junk dealer. -item_junk_npc_56thru60_01_04 object/tangible/loot/npc_loot/survey_pad_adv_generic.iff 1 350 object.autostack 1 Unpowered Survey Pad This item can be sold to a junk dealer. -item_junk_npc_56thru60_01_05 object/tangible/loot/npc_loot/laser_trap_generic.iff 1 350 object.autostack 1 Laser Trap This item can be sold to a junk dealer. -item_junk_npc_61thru65_01_01 object/tangible/loot/npc_loot/rebreather_generic.iff 1 385 object.autostack 1 Clogged Rebreather This item can be sold to a junk dealer. -item_junk_npc_61thru65_01_02 object/tangible/loot/npc_loot/ledger_generic.iff 1 385 object.autostack 1 Used Ledger This item can be sold to a junk dealer. -item_junk_npc_61thru65_01_03 object/tangible/loot/npc_loot/handheld_viewscreen_1_generic.iff 1 385 object.autostack 1 Vidscreen This item can be sold to a junk dealer. -item_junk_npc_61thru65_01_04 object/tangible/loot/npc_loot/recording_rod_generic.iff 1 385 object.autostack 1 Recording Rod This item can be sold to a junk dealer. -item_junk_npc_61thru65_01_05 object/tangible/loot/npc_loot/shield_module_generic.iff 1 385 object.autostack 1 Shield Module This item can be sold to a junk dealer. -item_junk_npc_66thru70_01_01 object/tangible/loot/npc_loot/armor_repair_device_generic.iff 1 425 object.autostack 1 Armor Repair Device This item can be sold to a junk dealer. -item_junk_npc_66thru70_01_02 object/tangible/loot/npc_loot/medical_device_generic.iff 1 425 object.autostack 1 Medical Device This item can be sold to a junk dealer. -item_junk_npc_66thru70_01_03 object/tangible/loot/npc_loot/medical_console_generic.iff 1 425 object.autostack 1 Medical Console This item can be sold to a junk dealer. -item_junk_npc_66thru70_01_04 object/tangible/loot/npc_loot/hyperdrive_part_generic.iff 1 425 object.autostack 1 Speeder Drive This item can be sold to a junk dealer. -item_junk_npc_66thru70_01_05 object/tangible/loot/npc_loot/camera_generic.iff 1 425 object.autostack 1 Worklight This item can be sold to a junk dealer. -item_junk_npc_71thru75_01_01 object/tangible/loot/npc_loot/clamp_generic.iff 1 460 object.autostack 1 Molecular Clamp This item can be sold to a junk dealer. -item_junk_npc_71thru75_01_02 object/tangible/loot/npc_loot/jewelry_setting_generic.iff 1 460 object.autostack 1 Costume Jewelry Setting This item can be sold to a junk dealer. -item_junk_npc_71thru75_01_03 object/tangible/loot/npc_loot/red_wiring_generic.iff 1 460 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_npc_71thru75_01_04 object/tangible/loot/npc_loot/rocket_generic.iff 1 460 object.autostack 1 Rocket Dud This item can be sold to a junk dealer. -item_junk_npc_71thru75_01_05 object/tangible/loot/npc_loot/bottle_s01_generic.iff 1 460 object.autostack 1 Cracked Bottle This item can be sold to a junk dealer. -item_junk_npc_76thru82_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff 1 500 object.autostack 1 Attache Case This item can be sold to a junk dealer. -item_junk_npc_76thru82_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 500 object.autostack 1 Tech Canister This item can be sold to a junk dealer. -item_junk_npc_76thru82_01_03 object/tangible/loot/npc_loot/chance_cube_8_generic.iff 1 500 object.autostack 1 Loaded Chance Cube This item can be sold to a junk dealer. -item_junk_npc_76thru82_01_04 object/tangible/loot/npc_loot/clipon_id_badge_generic.iff 1 500 object.autostack 1 ID Badge This item can be sold to a junk dealer. -item_junk_npc_76thru82_01_05 object/tangible/loot/npc_loot/software_module_generic.iff 1 500 object.autostack 1 Wiped Software Module This item can be sold to a junk dealer. -item_junk_npc_83plus_01_01 object/tangible/loot/npc_loot/artifact_generic.iff 1 545 object.autostack 1 Collapsed Artifact This item can be sold to a junk dealer. -item_junk_npc_83plus_01_02 object/tangible/loot/npc_loot/jewelry_ear_s13.iff 1 545 object.autostack 1 Ear Jewel This item can be sold to a junk dealer. -item_junk_npc_83plus_01_03 object/tangible/loot/npc_loot/handheld_viewscreen_2_generic.iff 1 545 object.autostack 1 Used Vidscreen This item can be sold to a junk dealer. -item_junk_npc_83plus_01_04 object/tangible/loot/npc_loot/power_output_analyzer_generic.iff 1 545 object.autostack 1 Power Output Device This item can be sold to a junk dealer. -item_junk_npc_83plus_01_05 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 545 object.autostack 1 Circuit Board This item can be sold to a junk dealer. -item_junk_droid_1thru5_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 45 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_1thru5_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 45 object.autostack 1 Mark I Circuit Board This item can be sold to a junk dealer. -item_junk_droid_1thru5_01_03 object/tangible/loot/npc_loot/aero_magnifier_generic.iff 1 45 object.autostack 1 Outdated Aeromagnifier This item can be sold to a junk dealer. -item_junk_droid_1thru5_01_04 object/tangible/loot/npc_loot/comlink_civilian_generic.iff 1 45 object.autostack 1 Comlink This item can be sold to a junk dealer. -item_junk_droid_1thru5_01_05 object/tangible/loot/npc_loot/elect_module_misc_01.iff 1 45 object.autostack 1 Control Box This item can be sold to a junk dealer. -item_junk_droid_6thru10_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 60 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_6thru10_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 60 object.autostack 1 Desh Copper Battery This item can be sold to a junk dealer. -item_junk_droid_6thru10_01_03 object/tangible/loot/npc_loot/elect_module_wires.iff 1 60 object.autostack 1 Emergency Reactivator This item can be sold to a junk dealer. -item_junk_droid_6thru10_01_04 object/tangible/loot/npc_loot/impulse_detector_01_generic.iff 1 60 object.autostack 1 Remote Transmitter This item can be sold to a junk dealer. -item_junk_droid_6thru10_01_05 object/tangible/loot/npc_loot/impulse_detector_02_generic.iff 1 60 object.autostack 1 Transceiver This item can be sold to a junk dealer. -item_junk_droid_11thru15_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 80 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_11thru15_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 80 object.autostack 1 Deprecated Droid Software This item can be sold to a junk dealer. -item_junk_droid_11thru15_01_03 object/tangible/loot/npc_loot/medical_device_generic.iff 1 80 object.autostack 1 Worn Servo Joint This item can be sold to a junk dealer. -item_junk_droid_11thru15_01_04 object/tangible/loot/npc_loot/radio_generic.iff 1 80 object.autostack 1 Vocabulator This item can be sold to a junk dealer. -item_junk_droid_11thru15_01_05 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff 1 80 object.autostack 1 Rapid Program Module This item can be sold to a junk dealer. -item_junk_droid_16thru20_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 105 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_16thru20_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff 1 105 object.autostack 1 Burnt Out Droid Motor This item can be sold to a junk dealer. -item_junk_droid_16thru20_01_03 object/tangible/loot/npc_loot/datadisk_generic.iff 1 105 object.autostack 1 Demagnetized Datadisk This item can be sold to a junk dealer. -item_junk_droid_16thru20_01_04 object/tangible/loot/npc_loot/decryptor_generic.iff 1 105 object.autostack 1 Unpowered Memory Encryptor This item can be sold to a junk dealer. -item_junk_droid_16thru20_01_05 object/tangible/loot/npc_loot/disk_drive_generic.iff 1 105 object.autostack 1 Data Housing This item can be sold to a junk dealer. -item_junk_droid_21thru25_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 130 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_21thru25_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 130 object.autostack 1 Mark II Circuit Board This item can be sold to a junk dealer. -item_junk_droid_21thru25_01_03 object/tangible/loot/npc_loot/elect_module_complex_generic.iff 1 130 object.autostack 1 Differential Regulator This item can be sold to a junk dealer. -item_junk_droid_21thru25_01_04 object/tangible/loot/npc_loot/elect_module_simple_generic.iff 1 130 object.autostack 1 Untuned Circuit This item can be sold to a junk dealer. -item_junk_droid_21thru25_01_05 object/tangible/loot/npc_loot/elect_power_unit_generic.iff 1 130 object.autostack 1 Power Converter This item can be sold to a junk dealer. -item_junk_droid_26thru30_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 155 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_26thru30_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 155 object.autostack 1 Weak Copper Battery This item can be sold to a junk dealer. -item_junk_droid_26thru30_01_03 object/tangible/loot/npc_loot/electronic_key_generic.iff 1 155 object.autostack 1 Restraining Device This item can be sold to a junk dealer. -item_junk_droid_26thru30_01_04 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff 1 155 object.autostack 1 Self Analysis Circuit This item can be sold to a junk dealer. -item_junk_droid_26thru30_01_05 object/tangible/loot/npc_loot/frequency_jammer_wire_generic.iff 1 155 object.autostack 1 Wire Element This item can be sold to a junk dealer. -item_junk_droid_31thru35_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 185 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_31thru35_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 185 object.autostack 1 Software Module This item can be sold to a junk dealer. -item_junk_droid_31thru35_01_03 object/tangible/loot/npc_loot/generator_device_generic.iff 1 185 object.autostack 1 Power Supply This item can be sold to a junk dealer. -item_junk_droid_31thru35_01_04 object/tangible/loot/npc_loot/software_module_generic.iff 1 185 object.autostack 1 Mark II Vocabulation Module This item can be sold to a junk dealer. -item_junk_droid_31thru35_01_05 object/tangible/loot/npc_loot/tubed_device_generic.iff 1 185 object.autostack 1 Hydraulics System This item can be sold to a junk dealer. -item_junk_droid_36thru40_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 215 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_36thru40_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff 1 215 object.autostack 1 Droid Motor This item can be sold to a junk dealer. -item_junk_droid_36thru40_01_03 object/tangible/loot/npc_loot/aero_magnifier_generic.iff 1 215 object.autostack 1 Aeromagnifier This item can be sold to a junk dealer. -item_junk_droid_36thru40_01_04 object/tangible/loot/npc_loot/comlink_civilian_generic.iff 1 215 object.autostack 1 Comlink This item can be sold to a junk dealer. -item_junk_droid_36thru40_01_05 object/tangible/loot/npc_loot/elect_module_misc_01.iff 1 215 object.autostack 1 Control Box This item can be sold to a junk dealer. -item_junk_droid_41thru45_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 245 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_41thru45_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 245 object.autostack 1 Mark III Circuit Board This item can be sold to a junk dealer. -item_junk_droid_41thru45_01_03 object/tangible/loot/npc_loot/elect_module_wires.iff 1 245 object.autostack 1 Emergency Reactivator This item can be sold to a junk dealer. -item_junk_droid_41thru45_01_04 object/tangible/loot/npc_loot/impulse_detector_01_generic.iff 1 245 object.autostack 1 Cracked Remote Transmitter This item can be sold to a junk dealer. -item_junk_droid_41thru45_01_05 object/tangible/loot/npc_loot/impulse_detector_02_generic.iff 1 245 object.autostack 1 Damaged Transceiver This item can be sold to a junk dealer. -item_junk_droid_46thru50_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 280 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_46thru50_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 280 object.autostack 1 Mythra Copper Battery This item can be sold to a junk dealer. -item_junk_droid_46thru50_01_03 object/tangible/loot/npc_loot/medical_device_generic.iff 1 280 object.autostack 1 Servo Joint This item can be sold to a junk dealer. -item_junk_droid_46thru50_01_04 object/tangible/loot/npc_loot/radio_generic.iff 1 280 object.autostack 1 Vocabulator This item can be sold to a junk dealer. -item_junk_droid_46thru50_01_05 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff 1 280 object.autostack 1 Rapid Program Module This item can be sold to a junk dealer. -item_junk_droid_51thru55_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 315 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_51thru55_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 315 object.autostack 1 Software Module This item can be sold to a junk dealer. -item_junk_droid_51thru55_01_03 object/tangible/loot/npc_loot/datadisk_generic.iff 1 315 object.autostack 1 Datadisk This item can be sold to a junk dealer. -item_junk_droid_51thru55_01_04 object/tangible/loot/npc_loot/decryptor_generic.iff 1 315 object.autostack 1 Memory Encryptor This item can be sold to a junk dealer. -item_junk_droid_51thru55_01_05 object/tangible/loot/npc_loot/disk_drive_generic.iff 1 315 object.autostack 1 Data Housing This item can be sold to a junk dealer. -item_junk_droid_56thru60_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 350 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_56thru60_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff 1 350 object.autostack 1 Droid Motor This item can be sold to a junk dealer. -item_junk_droid_56thru60_01_03 object/tangible/loot/npc_loot/software_module_orange_generic.iff 1 350 object.autostack 1 Mark V Vocab Module This item can be sold to a junk dealer. -item_junk_droid_56thru60_01_04 object/tangible/loot/npc_loot/elect_module_complex_generic.iff 1 350 object.autostack 1 Differential Regulator This item can be sold to a junk dealer. -item_junk_droid_56thru60_01_05 object/tangible/loot/npc_loot/elect_module_simple_generic.iff 1 350 object.autostack 1 Circuit This item can be sold to a junk dealer. -item_junk_droid_61thru65_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 385 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_61thru65_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 385 object.autostack 1 Mark IV Circuit Board This item can be sold to a junk dealer. -item_junk_droid_61thru65_01_03 object/tangible/loot/npc_loot/electronic_key_generic.iff 1 385 object.autostack 1 Restraining Device This item can be sold to a junk dealer. -item_junk_droid_61thru65_01_04 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff 1 385 object.autostack 1 Self Analysis Circuit This item can be sold to a junk dealer. -item_junk_droid_61thru65_01_05 object/tangible/loot/npc_loot/frequency_jammer_wire_generic.iff 1 385 object.autostack 1 Wire Element This item can be sold to a junk dealer. -item_junk_droid_66thru70_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 425 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_66thru70_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 425 object.autostack 1 Thallium Copper Battery This item can be sold to a junk dealer. -item_junk_droid_66thru70_01_03 object/tangible/loot/npc_loot/generator_device_generic.iff 1 425 object.autostack 1 Power Supply This item can be sold to a junk dealer. -item_junk_droid_66thru70_01_04 object/tangible/loot/npc_loot/software_module_generic.iff 1 425 object.autostack 1 Mark VII Vocabulation Module This item can be sold to a junk dealer. -item_junk_droid_66thru70_01_05 object/tangible/loot/npc_loot/tubed_device_generic.iff 1 425 object.autostack 1 Plugged Hydraulics System This item can be sold to a junk dealer. -item_junk_droid_71thru75_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 460 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_71thru75_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 460 object.autostack 1 Software Module This item can be sold to a junk dealer. -item_junk_droid_71thru75_01_03 object/tangible/loot/npc_loot/disk_drive_generic.iff 1 460 object.autostack 1 Data Housing This item can be sold to a junk dealer. -item_junk_droid_71thru75_01_04 object/tangible/loot/npc_loot/elect_module_complex_generic.iff 1 460 object.autostack 1 Differential Regulator This item can be sold to a junk dealer. -item_junk_droid_71thru75_01_05 object/tangible/loot/npc_loot/elect_power_unit_generic.iff 1 460 object.autostack 1 Power Converter This item can be sold to a junk dealer. -item_junk_droid_76thru82_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 500 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_76thru82_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff 1 500 object.autostack 1 Droid Motor This item can be sold to a junk dealer. -item_junk_droid_76thru82_01_03 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff 1 500 object.autostack 1 Self Analysis Circuit This item can be sold to a junk dealer. -item_junk_droid_76thru82_01_04 object/tangible/loot/npc_loot/medical_device_generic.iff 1 500 object.autostack 1 Servo Joint This item can be sold to a junk dealer. -item_junk_droid_76thru82_01_05 object/tangible/loot/npc_loot/aero_magnifier_generic.iff 1 500 object.autostack 1 Aeromagnifier This item can be sold to a junk dealer. -item_junk_droid_83plus_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 545 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_83plus_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 545 object.autostack 1 Mark V Circuit Board This item can be sold to a junk dealer. -item_junk_droid_83plus_01_03 object/tangible/loot/npc_loot/datapad_flashy_generic.iff 1 545 object.autostack 1 Datapad This item can be sold to a junk dealer. -item_junk_droid_83plus_01_04 object/tangible/loot/npc_loot/software_module_red_generic.iff 1 545 object.autostack 1 Mark X Vocab Module This item can be sold to a junk dealer. -item_junk_droid_83plus_01_05 object/tangible/loot/npc_loot/small_motor_generic.iff 1 545 object.autostack 1 Locomotor This item can be sold to a junk dealer. -item_corellia_junk_agrilat_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 338 object.autostack 1 Plumed Rasp Feather This item can be sold to a junk dealer. -item_corellia_junk_bageraset_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 267 object.autostack 1 Bageraset Bone This item can be sold to a junk dealer. -item_corellia_junk_canoid_01_01 object/tangible/loot/creature_loot/generic/big_tooth_generic.iff 1 267 object.autostack 1 Canoid Tooth This item can be sold to a junk dealer. -item_corellia_junk_canoid_hunter_01_01 object/tangible/loot/creature_loot/generic/brain_s01.iff 1 267 object.autostack 1 Canoid Hunter Brain This item can be sold to a junk dealer. -item_corellia_junk_canoid_pack_leader_01_01 object/tangible/loot/creature_loot/generic/bug_jar.iff 1 281 object.autostack 1 Canoid Pack Leader Parasites This item can be sold to a junk dealer. -item_corellia_junk_carrion_spat_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 295 object.autostack 1 Carrion Spat Eye This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 215 object.autostack 1 Corellian Butterfly Antennae This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_defender_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff 1 323 object.autostack 1 Corellian Butterfly Defender Gland This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_drone_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 180 object.autostack 1 Corellian Butterfly Drone Antennae This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_drone_large_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 191 object.autostack 1 Large Corellian Butterfly Heart This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_monarch_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 338 object.autostack 1 Corellian Butterfly Larvae This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_warrior_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff 1 323 object.autostack 1 Corellian Butterfly Warrior Organ This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_worker_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 254 object.autostack 1 Corellian Butterfly Worker Gland This item can be sold to a junk dealer. -item_corellia_junk_crazed_durni_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 267 object.autostack 1 Crazed Durni Intestines This item can be sold to a junk dealer. -item_corellia_junk_crimson_sand_panther_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 413 object.autostack 1 Crimson Sand Panther Tooth This item can be sold to a junk dealer. -item_corellia_junk_dalyrake_01_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 281 object.autostack 1 Dalyrake Arm This item can be sold to a junk dealer. -item_corellia_junk_dalyrake_harvester_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff 1 352 object.autostack 1 Dalyrake Harvester Arm This item can be sold to a junk dealer. -item_corellia_junk_deranged_wrix_01_01 object/tangible/loot/creature_loot/generic/brain_s01.iff 1 309 object.autostack 1 Deranged Wrix Brain This item can be sold to a junk dealer. -item_corellia_junk_devil_gulginaw_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 309 object.autostack 1 Devil Gulginaw Gland This item can be sold to a junk dealer. -item_corellia_junk_dire_cat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 254 object.autostack 1 Dire Cat Tooth This item can be sold to a junk dealer. -item_corellia_junk_durni_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 215 object.autostack 1 Durni Eye This item can be sold to a junk dealer. -item_corellia_junk_dwarf_gronda_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 294 object.autostack 1 Dwarf Gronda Stomach This item can be sold to a junk dealer. -item_corellia_junk_female_dire_cat_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 267 object.autostack 1 Dire Cat Heart This item can be sold to a junk dealer. -item_corellia_junk_female_forest_slice_hound_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 280 object.autostack 1 Forest Slice Hound Tooth This item can be sold to a junk dealer. -item_corellia_junk_female_grassland_slice_hound_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 267 object.autostack 1 Grassland Slice Hound Eye This item can be sold to a junk dealer. -item_corellia_junk_female_sand_panther_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 398 object.autostack 1 Sand Panther Jaw This item can be sold to a junk dealer. -item_corellia_junk_female_slice_hound_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 228 object.autostack 1 Slice Hound Tooth This item can be sold to a junk dealer. -item_corellia_junk_forest_murra_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 291 object.autostack 1 Forest Murra Stomach This item can be sold to a junk dealer. -item_corellia_junk_forest_slice_hound_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 291 object.autostack 1 Slice Hound Jaw This item can be sold to a junk dealer. -item_corellia_junk_giant_carrion_spat_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 280 object.autostack 1 Giant Carrion Spat Bone This item can be sold to a junk dealer. -item_corellia_junk_giant_dalyrake_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 382 object.autostack 1 Giant Dalyrake Antenna This item can be sold to a junk dealer. -item_corellia_junk_giant_gubbur_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 227 object.autostack 1 Giant Gubbar Antenna This item can be sold to a junk dealer. -item_corellia_junk_grand_wrix_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 382 object.autostack 1 Grand Wrix Heart This item can be sold to a junk dealer. -item_corellia_junk_grassland_slice_hound_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 280 object.autostack 1 Grassland Slice Hound Shank This item can be sold to a junk dealer. -item_corellia_junk_great_plains_stalker_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 587 object.autostack 1 Great Plains Stalker Tooth This item can be sold to a junk dealer. -item_corellia_junk_greater_gulginaw_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 382 object.autostack 1 Greater Gulginaw Guts This item can be sold to a junk dealer. -item_corellia_junk_gronda_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 308 object.autostack 1 Gronda Jaw Bone This item can be sold to a junk dealer. -item_corellia_junk_gronda_elder_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 323 object.autostack 1 Gronda Elder Gland This item can be sold to a junk dealer. -item_corellia_junk_gronda_juggernaut_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 587 object.autostack 1 Gronda Juggernaut Leg This item can be sold to a junk dealer. -item_corellia_junk_gubbur_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 191 object.autostack 1 Gubbur Stomach This item can be sold to a junk dealer. -item_corellia_junk_gulginaw_01_01 object/tangible/loot/creature_loot/generic/heart_s03.iff 1 228 object.autostack 1 Gulginaw Heart This item can be sold to a junk dealer. -item_corellia_junk_gurrcat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 267 object.autostack 1 Gurrcat Fang This item can be sold to a junk dealer. -item_corellia_junk_howling_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 191 object.autostack 1 Howling Plumed Rasp Feather This item can be sold to a junk dealer. -item_corellia_junk_humbaba_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 309 object.autostack 1 Humbaba Leg This item can be sold to a junk dealer. -item_corellia_junk_krahbu_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 253 object.autostack 1 Krahbu Stomach This item can be sold to a junk dealer. -item_corellia_junk_majestic_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 323 object.autostack 1 Majestic Plumed Rasp Feather This item can be sold to a junk dealer. -item_corellia_junk_mottled_wrix_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 352 object.autostack 1 Mottled Wrix Eye This item can be sold to a junk dealer. -item_corellia_junk_mountain_murra_01_01 object/tangible/loot/creature_loot/generic/brain_s01.iff 1 294 object.autostack 1 Mountain Murra Brain This item can be sold to a junk dealer. -item_corellia_junk_murra_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 253 object.autostack 1 Murra Liver This item can be sold to a junk dealer. -item_corellia_junk_noxious_vrelt_scavenger_01_01 object/tangible/loot/creature_loot/generic/heart_s03.iff 1 240 object.autostack 1 Noxious Vrelt Gland This item can be sold to a junk dealer. -item_corellia_junk_paralope_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 191 object.autostack 1 Paralope Hoof This item can be sold to a junk dealer. -item_corellia_junk_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 215 object.autostack 1 Plumed Rasp Bone This item can be sold to a junk dealer. -item_corellia_junk_rogue_bageraset_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 240 object.autostack 1 Rogue Bageraset Stomach This item can be sold to a junk dealer. -item_corellia_junk_sand_panther_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 398 object.autostack 1 Sand Panther Tooth This item can be sold to a junk dealer. -item_corellia_junk_sand_panther_cub_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 382 object.autostack 1 Sand Panther Cub Jaw This item can be sold to a junk dealer. -item_corellia_junk_savage_humbaba_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 413 object.autostack 1 Savage Humbaba Parasites This item can be sold to a junk dealer. -item_corellia_junk_scavenger_rat_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 227 object.autostack 1 Scavenger Rat Parasites This item can be sold to a junk dealer. -item_corellia_junk_sharnaff_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 353 object.autostack 1 Sharnaff Hoof This item can be sold to a junk dealer. -item_corellia_junk_sharnaff_bull_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 368 object.autostack 1 Sharnaff Bull Gland This item can be sold to a junk dealer. -item_corellia_junk_slice_hound_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 253 object.autostack 1 Slice Hound Jaw Bone This item can be sold to a junk dealer. -item_corellia_junk_swamp_gurrcat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 228 object.autostack 1 Swamp Gurrcat Tooth This item can be sold to a junk dealer. -item_corellia_junk_tabage_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 228 object.autostack 1 Tabage Heart This item can be sold to a junk dealer. -item_corellia_junk_violent_krahbu_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 215 object.autostack 1 Violent Krahbu Eye This item can be sold to a junk dealer. -item_corellia_junk_vrelt_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 191 object.autostack 1 Vrelt Eye This item can be sold to a junk dealer. -item_corellia_junk_vynock_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 253 object.autostack 1 Vynock Wing Bone This item can be sold to a junk dealer. -item_corellia_junk_war_gronda_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 398 object.autostack 1 War Gronda Liver This item can be sold to a junk dealer. -item_corellia_junk_wooded_paralope_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 215 object.autostack 1 Wooded Paralope Hoof This item can be sold to a junk dealer. -item_corellia_junk_wrix_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 240 object.autostack 1 Wrix Tooth This item can be sold to a junk dealer. -item_naboo_junk_alpha_veermok_01_01 object/tangible/loot/creature_loot/generic/humanoid_skull.iff 1 146 object.autostack 1 Alpha Veermok Skull This item can be sold to a junk dealer. -item_naboo_junk_elder_female_swamp_tusk_cat_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 281 object.autostack 1 Elder Female Tusk Cat Bone This item can be sold to a junk dealer. -item_naboo_junk_elder_male_swamp_tusk_cat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 267 object.autostack 1 Elder Male Tusk Cat Tooth This item can be sold to a junk dealer. -item_naboo_junk_fambaa_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 179 object.autostack 1 Fambaa Leg This item can be sold to a junk dealer. -item_naboo_junk_giant_peko_peko_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 215 object.autostack 1 Giant Peko Peko Feather This item can be sold to a junk dealer. -item_naboo_junk_giant_veermok_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 257 object.autostack 1 Giant Veermok Lungs This item can be sold to a junk dealer. -item_naboo_junk_gungan_falumpaset_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 215 object.autostack 1 Gungan Falumpaset Stomach This item can be sold to a junk dealer. -item_naboo_junk_gungan_fambaa_01_01 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 215 object.autostack 1 Gungan Fambaa Brain This item can be sold to a junk dealer. -item_naboo_junk_gungan_kaadu_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 191 object.autostack 1 Gungan Fambaa Bone This item can be sold to a junk dealer. -item_naboo_junk_gungan_veermok_01_01 object/tangible/loot/creature_loot/generic/humanoid_skull.iff 1 191 object.autostack 1 Gungan Veermok Skull This item can be sold to a junk dealer. -item_naboo_junk_ikopi_stag_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 281 object.autostack 1 Ikopi Hoof This item can be sold to a junk dealer. -item_naboo_junk_kaadu_female_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 91 object.autostack 1 Kaadu Female Eye This item can be sold to a junk dealer. -item_naboo_junk_mauler_veermok_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 665 object.autostack 1 Mauler Veermok Gland This item can be sold to a junk dealer. -item_naboo_junk_naboo_greater_shaupaut_elder_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 281 object.autostack 1 Greater Shaupaut Elder Bone This item can be sold to a junk dealer. -item_naboo_junk_naboo_shaupaut_elder_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 228 object.autostack 1 Shaupaut Elder Eye This item can be sold to a junk dealer. -item_naboo_junk_naboo_shaupaut_hunter_elder_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 267 object.autostack 1 Shaupaut Hunter Tooth This item can be sold to a junk dealer. -item_naboo_junk_naboo_veermok_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 228 object.autostack 1 Veermok Arm Bone This item can be sold to a junk dealer. -item_naboo_junk_naboo_veermok_guard_01_01 object/tangible/loot/creature_loot/generic/humanoid_skull.iff 1 241 object.autostack 1 Veermok Guard Skull This item can be sold to a junk dealer. -item_naboo_junk_naboo_veermok_ravager_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 254 object.autostack 1 Veermok Ravager Eye This item can be sold to a junk dealer. -item_naboo_junk_naboo_veermok_scavenger_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 215 object.autostack 1 Veermok Ravager Liver This item can be sold to a junk dealer. -item_naboo_junk_naboo_veermok_scout_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 228 object.autostack 1 Veermok Scout Stomach This item can be sold to a junk dealer. -item_naboo_junk_naboo_veermok_sentry_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 241 object.autostack 1 Veermok Sentry Tooth This item can be sold to a junk dealer. -item_naboo_junk_narglatch_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 163 object.autostack 1 Narglatch Tooth This item can be sold to a junk dealer. -item_naboo_junk_narglatch_cub_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 157 object.autostack 1 Narglatch Cub Jaw This item can be sold to a junk dealer. -item_naboo_junk_narglatch_female_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 180 object.autostack 1 Narglatch Female Gland This item can be sold to a junk dealer. -item_naboo_junk_nightspider_dirtcrawler_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 168 object.autostack 1 Nightspider Dirtcrawler Leg This item can be sold to a junk dealer. -item_naboo_junk_nightspider_vinecrawler_01_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 180 object.autostack 1 Nightspider Vinecrawler Mandible This item can be sold to a junk dealer. -item_naboo_junk_nightspider_vineripper_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 157 object.autostack 1 Nightspider Vineripper Eye This item can be sold to a junk dealer. -item_naboo_junk_nightspider_vineshredder_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 168 object.autostack 1 Nightspider Vineshredder Leg This item can be sold to a junk dealer. -item_naboo_junk_peko_peko_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 100 object.autostack 1 Peko Peko Feather This item can be sold to a junk dealer. -item_naboo_junk_peko_peko_albatross_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 974 object.autostack 1 Peko Peko Albatross Feather This item can be sold to a junk dealer. -item_naboo_junk_rogue_fambaa_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 180 object.autostack 1 Rogue Fambaa Innards This item can be sold to a junk dealer. -item_naboo_junk_shaupaut_hunter_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 168 object.autostack 1 Shaupat Hunter Bone This item can be sold to a junk dealer. -item_naboo_junk_spitting_rawl_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 180 object.autostack 1 Spitting Rawl Eye This item can be sold to a junk dealer. -item_naboo_junk_swamp_stalker_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 281 object.autostack 1 Swamp Stalker Fang This item can be sold to a junk dealer. -item_naboo_junk_vine_rawl_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff 1 137 object.autostack 1 Vine Rawl Scale This item can be sold to a junk dealer. -item_krayt_pearl_04_01 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_02 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_03 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_04 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_05 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_06 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_07 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_08 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_09 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_10 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_11 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_12 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_13 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_14 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_15 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_16 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_17 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_18 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_19 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Ancient Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. Tuned by a Jedi long ago, this pearl seems as if it has seen different eras in time." -item_krayt_pearl_04_20 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Ancient Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. Tuned by a Jedi long ago, this pearl seems as if it has seen different eras in time." -item_color_crystal_02_00 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_01 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_02 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_03 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_04 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_05 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_06 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_07 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_08 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_09 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_10 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_11 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_12 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Maul's Vengeance "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_13 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Kun's Blood "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_14 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Bondara's Folly "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_15 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Ulric's Redemption "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_16 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Bane's Heart "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_17 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Gallia's Intuition "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_18 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Prowess of Plo Koon "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_19 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 B'nar's Sacrifice "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_20 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Windu's Guile "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." "This is the rank 12 pvp reward crystal, don't use for anything else." -item_color_crystal_02_21 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Mundi's Response "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_22 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Strength of Luminaria "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_23 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Baas's Wisdom "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_24 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Quintessence of the Force "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_25 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Dawn of Dagobah "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_26 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Horn's Future "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_27 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Qui-gon's Devotion "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_28 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Kenobi's Legacy "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_29 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Sunrider's Destiny "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_30 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Kit's Ferocity "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_01 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_02 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_03 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_04 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_05 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_06 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_07 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_08 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_09 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_10 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_11 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_12 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_13 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_14 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_15 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_16 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_17 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_18 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_19 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_20 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -weapon_npe_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 spy 3 250 item.special.nomove 1 Spy Carbine A carbine given to you by Han Solo. -weapon_npe_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 bounty_hunter 3 250 item.special.nomove 1 Bounty Hunter Carbine A carbine given to you by Han Solo. -weapon_npe_commando_carbine_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 commando 3 250 item.special.nomove 1 Commando Carbine A carbine given to you by Han Solo. -weapon_npe_medic_pistol_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 1 medic 3 250 item.special.nomove 1 Medic Pistol A pistol given to you by Han Solo. -item_npe_dance_prop_l_entertainer_02_01 object/tangible/dance_prop/generic_prop_sparkler_l.iff 2 250 "systems.skills.performance.dance_prop,item.special.nomove" 1 Dance Sparkler (left) An ornamental dancing prop given to you by Han Solo. -item_npe_dance_prop_r_entertainer_02_01 object/tangible/dance_prop/generic_prop_sparkler_r.iff 2 250 "systems.skills.performance.dance_prop,item.special.nomove" 1 Dance Sparkler (right) An ornamental dancing prop given to you by Han Solo. -item_npe_necklace_protection_02_01 object/tangible/wearables/necklace/necklace_s07.iff 2 350 item.special.nomove 1 Lucky Necklace A simple necklace. -item_npe_gen_craft_tool_trader_03_01 object/tangible/crafting/station/generic_generic_tool.iff 3 "systems.crafting.base_tool,item.special.nomove" 1 Tuned Crafting Tool A crafting tool given to you by Han Solo. -item_respec_token_01_01 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 "item.special.nomove,systems.respec.click_combat_token" 1 Character Respec Device Using this device will allow you to respec you character. -item_npe_uniform_crate_01_01 object/tangible/npe/npe_generic_uniform_box.iff 2 "item.special.nomove,npe.uniform_crate" 1 Standard Issue Uniform Package Inside you will find your standard issue uniform. -weapon_npe_knuckler_fs_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon 3 3 250 item.special.nomove 1 Rydel's Knuckler A vibroknuckler given to you by Rydel. -weapon_npe_lightsaber_02_01 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon 29 force_sensitive 2 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 First Generation Lightsaber First Generation Lightsaber -item_junk_creature_1thru10_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 60 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_1thru10_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 60 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_1thru10_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 60 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_1thru10_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 60 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_1thru10_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 60 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_11thru20_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 80 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_11thru20_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 80 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_11thru20_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 80 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_11thru20_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 80 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_11thru20_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 80 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_21thru30_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 105 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_21thru30_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 105 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_21thru30_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 105 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_21thru30_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 105 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_21thru30_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 105 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_31thru40_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 130 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_31thru40_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 130 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_31thru40_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 130 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_31thru40_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 130 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_31thru40_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 130 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_41thru50_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 155 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_41thru50_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 155 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_41thru50_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 155 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_41thru50_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 155 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_41thru50_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 155 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_51thru60_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 185 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_51thru60_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 185 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_51thru60_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 185 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_51thru60_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 185 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_51thru60_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 185 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_61thru70_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 215 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_61thru70_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 215 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_61thru70_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 215 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_61thru70_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 215 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_61thru70_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 215 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_71thru80_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 245 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_71thru80_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 245 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_71thru80_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 245 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_71thru80_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 245 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_71thru80_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 245 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_insect_1thru10_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 280 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_1thru10_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 280 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_1thru10_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 280 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_1thru10_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 280 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_1thru10_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 280 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_11thru20_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 315 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_11thru20_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 315 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_11thru20_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 315 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_11thru20_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 315 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_11thru20_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 315 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_21thru30_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 350 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_21thru30_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 350 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_21thru30_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 350 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_21thru30_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 350 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_21thru30_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 350 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_31thru40_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 385 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_31thru40_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 385 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_31thru40_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 385 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_31thru40_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 385 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_31thru40_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 385 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_41thru50_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 425 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_41thru50_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 425 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_41thru50_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 425 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_41thru50_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 425 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_41thru50_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 425 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_51thru60_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 460 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_51thru60_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 460 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_51thru60_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 460 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_51thru60_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 460 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_51thru60_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 460 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_61thru70_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 500 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_61thru70_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 500 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_61thru70_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 500 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_61thru70_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 500 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_61thru70_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 500 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_71thru80_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 545 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_71thru80_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 545 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_71thru80_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 545 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_71thru80_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 545 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_71thru80_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 545 object.autostack 1 Leg This item can be sold to a junk dealer. -item_npe_sparky_droid_02_01 object/tangible/furniture/technical/npe_sparky_r2.iff 2 1 Re-assembled R2 Unit A droid re-assembled from parts received from Watto. -weapon_npe_grenade_frag_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon 1 5 2 "systems.combat.combat_weapon,systems.combat.combat_grenade,item.special.nomove" 1 Fragmentation Grenade The C12 Fragmentation Grenade is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. -armor_recon_stat_lvl20_chest_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 20 3 1575 1 Alkhara Chestplate Alkhara Chestplate Lvl 20 rare drop -armor_recon_stat_lvl20_leggings_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 20 3 1575 1 Alkhara Leggings Alkhara Leggings Lvl 20 rare drop -armor_recon_stat_lvl20_helmet_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 20 3 1575 1 Alkhara Helmet Alkhara Helmet Lvl 20 rare drop -armor_recon_stat_lvl20_bicep_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 3 1575 1 Alkhara Left Bicep Alkhara Left Bicep Lvl 20 rare drop -armor_recon_stat_lvl20_bicep_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 20 3 1575 1 Alkhara Right Bicep Alkhara Right Bicep Lvl 20 rare drop -armor_recon_stat_lvl20_bracer_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 20 3 1575 1 Alkhara Left Bracer Alkhara Left Bracer Lvl 20 rare drop -armor_recon_stat_lvl20_bracer_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 20 3 1575 1 Alkhara Right Bracer Alkhara Right Bracer Lvl 20 rare drop -armor_recon_stat_lvl20_gloves_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 20 3 1575 1 Alkhara Gloves Alkhara Gloves Lvl 20 rare drop -armor_recon_stat_lvl20_boots_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 20 3 1575 1 Alkhara Boots Alkhara Boots Lvl 20 rare drop -armor_assault_stat_lvl20_chest_03_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 3 1575 1 Dragonet Chest Dragonet Chest Lvl 20 rare drop -armor_assault_stat_lvl20_leggings_03_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 3 1575 1 Dragonet Leggings Dragonet Leggings Lvl 20 rare drop -armor_assault_stat_lvl20_helmet_03_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 3 1575 1 Dragonet Helmet Dragonet Helmet Lvl 20 rare drop -armor_assault_stat_lvl20_bicep_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 3 1575 1 Dragonet Left Bicep Dragonet Left Bicep Lvl 20 rare drop -armor_assault_stat_lvl20_bicep_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 3 1575 1 Dragonet Right Bicep Dragonet Right Bicep Lvl 20 rare drop -armor_assault_stat_lvl20_bracer_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 3 1575 1 Dragonet Left Bracer Dragonet Left Bracer Lvl 20 rare drop -armor_assault_stat_lvl20_bracer_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 3 1575 1 Dragonet Right Bracer Dragonet Right Bracer Lvl 20 rare drop -armor_assault_stat_lvl20_gloves_03_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 3 1575 1 Dragonet Gloves Dragonet Gloves Lvl 20 rare drop -armor_assault_stat_lvl20_boots_03_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 3 1575 1 Dragonet Boots Dragonet Boots Lvl 20 rare drop -armor_battle_stat_lvl20_chest_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 20 3 1575 1 Dewback Hide Chestplate Dewback Hide Chestplate Lvl 20 rare drop -armor_battle_stat_lvl20_leggings_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 20 3 1575 1 Dewback Hide Leggings Dewback Hide Leggings Lvl 20 rare drop -armor_battle_stat_lvl20_helmet_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 20 3 1575 1 Dewback Hide Helmet Dewback Hide Helmet Lvl 20 rare drop -armor_battle_stat_lvl20_bicep_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 20 3 1575 1 Dewback Hide Left Bicep Dewback Hide Left Bicep Lvl 20 rare drop -armor_battle_stat_lvl20_bicep_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 20 3 1575 1 Dewback Hide Right Bicep Dewback Hide Right Bicep Lvl 20 rare drop -armor_battle_stat_lvl20_bracer_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 20 3 1575 1 Dewback Hide Left Bracer Dewback Hide Left Bracer Lvl 20 rare drop -armor_battle_stat_lvl20_bracer_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 20 3 1575 1 Dewback Hide Right Bracer Dewback Hide Right Bracer Lvl 20 rare drop -armor_battle_stat_lvl20_gloves_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 20 3 1575 1 Dewback Hide Gloves Dewback Hide Gloves Lvl 20 rare drop -armor_battle_stat_lvl20_boots_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 20 3 1575 1 Dewback Hide Boots Dewback Hide Boots Lvl 20 rare drop -armor_recon_stat_lvl20_chest_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 20 3 1575 1 Eoni Chestplate Eoni Chestplate Lvl 20 rare drop -armor_recon_stat_lvl20_leggings_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 20 3 1575 1 Eoni Leggings Eoni Leggings Lvl 20 rare drop -armor_recon_stat_lvl20_helmet_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 20 3 1575 1 Eoni Helmet Eoni Helmet Lvl 20 rare drop -armor_recon_stat_lvl20_bicep_l_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 3 1575 1 Eoni Left Bicep Eoni Left Bicep Lvl 20 rare drop -armor_recon_stat_lvl20_bicep_r_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 20 3 1575 1 Eoni Right Bicep Eoni Right Bicep Lvl 20 rare drop -armor_recon_stat_lvl20_bracer_l_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 20 3 1575 1 Eoni Left Bracer Eoni Left Bracer Lvl 20 rare drop -armor_recon_stat_lvl20_bracer_r_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 20 3 1575 1 Eoni Right Bracer Eoni Right Bracer Lvl 20 rare drop -armor_recon_stat_lvl20_gloves_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 20 3 1575 1 Eoni Gloves Eoni Gloves Lvl 20 rare drop -armor_recon_stat_lvl20_boots_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 20 3 1575 1 Eoni Boots Eoni Boots Lvl 20 rare drop -armor_assault_stat_lvl20_chest_03_02 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 3 1575 1 Sand Beetle Chestplate Sand Beetle Chestplate Lvl 20 rare drop -armor_assault_stat_lvl20_leggings_03_02 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 3 1575 1 Sand Beetle Leggings Sand Beetle Leggings Lvl 20 rare drop -armor_assault_stat_lvl20_helmet_03_02 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 3 1575 1 Sand Beetle Helmet Sand Beetle Helmet Lvl 20 rare drop -armor_assault_stat_lvl20_bicep_l_03_02 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 3 1575 1 Sand Beetle Left Bicep Sand Beetle Left Bicep Lvl 20 rare drop -armor_assault_stat_lvl20_bicep_r_03_02 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 3 1575 1 Sand Beetle Right Bicep Sand Beetle Right Bicep Lvl 20 rare drop -armor_assault_stat_lvl20_bracer_l_03_02 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 3 1575 1 Sand Beetle Left Bracer Sand Beetle Left Bracer Lvl 20 rare drop -armor_assault_stat_lvl20_bracer_r_03_02 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 3 1575 1 Sand Beetle Right Bracer Sand Beetle Right Bracer Lvl 20 rare drop -armor_assault_stat_lvl20_gloves_03_02 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 3 1575 1 Sand Beetle Gloves Sand Beetle Gloves Lvl 20 rare drop -armor_assault_stat_lvl20_boots_03_02 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 3 1575 1 Sand Beetle Boots Sand Beetle Boots Lvl 20 rare drop -armor_battle_stat_lvl20_chest_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 20 3 1575 1 Razorclaw Chest Razorclaw Chest Lvl 20 rare drop -armor_battle_stat_lvl20_leggings_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 20 3 1575 1 Razorclaw Leggings Razorclaw Leggings Lvl 20 rare drop -armor_battle_stat_lvl20_helmet_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 20 3 1575 1 Razorclaw Helmet Razorclaw Helmet Lvl 20 rare drop -armor_battle_stat_lvl20_bicep_l_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 20 3 1575 1 Razorclaw Left Bicep Razorclaw Left Bicep Lvl 20 rare drop -armor_battle_stat_lvl20_bicep_r_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 20 3 1575 1 Razorclaw Right Bicep Razorclaw Right Bicep Lvl 20 rare drop -armor_battle_stat_lvl20_bracer_l_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 20 3 1575 1 Razorclaw Left Bracer Razorclaw Left Bracer Lvl 20 rare drop -armor_battle_stat_lvl20_bracer_r_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 20 3 1575 1 Razorclaw Right Bracer Razorclaw Right Bracer Lvl 20 rare drop -armor_battle_stat_lvl20_gloves_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 20 3 1575 1 Razorclaw Gloves Razorclaw Gloves Lvl 20 rare drop -armor_battle_stat_lvl20_boots_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 20 3 1575 1 Razorclaw Boots Razorclaw Boots Lvl 20 rare drop -armor_assault_agi_lvl20_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 2 1575 1 Nimble Composite Chestplate Nimble Composite Chestplate -armor_assault_agi_lvl20_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 2 1575 1 Nimble Composite Leggings Nimble Composite Leggings -armor_assault_agi_lvl20_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 2 1575 1 Nimble Composite Helmet Nimble Composite Helmet -armor_assault_agi_lvl20_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 2 1575 1 Nimble Composite Left Bicep Nimble Composite Left Bicep -armor_assault_agi_lvl20_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 2 1575 1 Nimble Composite Right Bicep Nimble Composite Right Bicep -armor_assault_agi_lvl20_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 2 1575 1 Nimble Composite Left Bracer Nimble Composite Left Bracer -armor_assault_agi_lvl20_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 2 1575 1 Nimble Composite Right Bracer Nimble Composite Right Bracer -armor_assault_agi_lvl20_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 2 1575 1 Nimble Composite Gloves Nimble Composite Gloves -armor_assault_agi_lvl20_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 2 1575 1 Nimble Composite Boots Nimble Composite Boots -armor_assault_agi_lvl30_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 30 2 2810 1 Quick Chitin Chestplate Quick Chitin Chestplate -armor_assault_agi_lvl30_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 30 2 2810 1 Quick Chitin Leggings Quick Chitin Leggings -armor_assault_agi_lvl30_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 30 2 2810 1 Quick Chitin Helmet Quick Chitin Helmet -armor_assault_agi_lvl30_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 30 2 2810 1 Quick Chitin Left Bicep Quick Chitin Left Bicep -armor_assault_agi_lvl30_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 30 2 2810 1 Quick Chitin Right Bicep Quick Chitin Right Bicep -armor_assault_agi_lvl30_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 30 2 2810 1 Quick Chitin Left Bracer Quick Chitin Left Bracer -armor_assault_agi_lvl30_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 30 2 2810 1 Quick Chitin Right Bracer Quick Chitin Right Bracer -armor_assault_agi_lvl30_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 30 2 2810 1 Quick Chitin Gloves Quick Chitin Gloves -armor_assault_agi_lvl30_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 30 2 2810 1 Quick Chitin Boots Quick Chitin Boots -armor_assault_agi_lvl40_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 40 2 4890 1 Adroit Composite Chestplate Adroit Composite Chestplate -armor_assault_agi_lvl40_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 40 2 4890 1 Adroit Composite Leggings Adroit Composite Leggings -armor_assault_agi_lvl40_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 40 2 4890 1 Adroit Composite Helmet Adroit Composite Helmet -armor_assault_agi_lvl40_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 40 2 4890 1 Adroit Composite Left Bicep Adroit Composite Left Bicep -armor_assault_agi_lvl40_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 40 2 4890 1 Adroit Composite Right Bicep Adroit Composite Right Bicep -armor_assault_agi_lvl40_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 40 2 4890 1 Adroit Composite Left Bracer Adroit Composite Left Bracer -armor_assault_agi_lvl40_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 40 2 4890 1 Adroit Composite Right Bracer Adroit Composite Right Bracer -armor_assault_agi_lvl40_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 40 2 4890 1 Adroit Composite Gloves Adroit Composite Gloves -armor_assault_agi_lvl40_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 40 2 4890 1 Adroit Composite Boots Adroit Composite Boots -armor_assault_agi_lvl50_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 50 2 5870 1 Alert Chitin Chestplate Alert Chitin Chestplate -armor_assault_agi_lvl50_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 50 2 5870 1 Alert Chitin Leggings Alert Chitin Leggings -armor_assault_agi_lvl50_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 50 2 5870 1 Alert Chitin Helmet Alert Chitin Helmet -armor_assault_agi_lvl50_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 50 2 5870 1 Alert Chitin Left Bicep Alert Chitin Left Bicep -armor_assault_agi_lvl50_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 50 2 5870 1 Alert Chitin Right Bicep Alert Chitin Right Bicep -armor_assault_agi_lvl50_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 50 2 5870 1 Alert Chitin Left Bracer Alert Chitin Left Bracer -armor_assault_agi_lvl50_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 50 2 5870 1 Alert Chitin Right Bracer Alert Chitin Right Bracer -armor_assault_agi_lvl50_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 50 2 5870 1 Alert Chitin Gloves Alert Chitin Gloves -armor_assault_agi_lvl50_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 50 2 5870 1 Alert Chitin Boots Alert Chitin Boots -armor_assault_agi_lvl60_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 60 2 7490 1 Composite Chestplate of Grace Composite Chestplate of Grace -armor_assault_agi_lvl60_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 60 2 7490 1 Composite Leggings of Grace Composite Leggings of Grace -armor_assault_agi_lvl60_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 60 2 7490 1 Composite Helmet of Grace Composite Helmet of Grace -armor_assault_agi_lvl60_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 60 2 7490 1 Composite Left Bicep of Grace Composite Left Bicep of Grace -armor_assault_agi_lvl60_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 60 2 7490 1 Composite Right Bicep of Grace Composite Right Bicep of Grace -armor_assault_agi_lvl60_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 60 2 7490 1 Composite Left Bracer of Grace Composite Left Bracer of Grace -armor_assault_agi_lvl60_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 60 2 7490 1 Composite Right Bracer of Grace Composite Right Bracer of Grace -armor_assault_agi_lvl60_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 60 2 7490 1 Composite Gloves of Grace Composite Gloves of Grace -armor_assault_agi_lvl60_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 60 2 7490 1 Composite Boots of Grace Composite Boots of Grace -armor_assault_agi_lvl70_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 70 2 8700 1 Balanced Chitin Chestplate Balanced Chitin Chestplate -armor_assault_agi_lvl70_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 70 2 8700 1 Balanced Chitin Leggings Balanced Chitin Leggings -armor_assault_agi_lvl70_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 70 2 8700 1 Balanced Chitin Helmet Balanced Chitin Helmet -armor_assault_agi_lvl70_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 70 2 8700 1 Balanced Chitin Left Bicep Balanced Chitin Left Bicep -armor_assault_agi_lvl70_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 70 2 8700 1 Balanced Chitin Right Bicep Balanced Chitin Right Bicep -armor_assault_agi_lvl70_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 70 2 8700 1 Balanced Chitin Left Bracer Balanced Chitin Left Bracer -armor_assault_agi_lvl70_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 70 2 8700 1 Balanced Chitin Right Bracer Balanced Chitin Right Bracer -armor_assault_agi_lvl70_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 70 2 8700 1 Balanced Chitin Gloves Balanced Chitin Gloves -armor_assault_agi_lvl70_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 70 2 8700 1 Balanced Chitin Boots Balanced Chitin Boots -armor_assault_sta_lvl20_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 20 2 1575 1 Featherweight Chitin Chestplate Featherweight Chitin Chestplate -armor_assault_sta_lvl20_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 20 2 1575 1 Featherweight Chitin Leggings Featherweight Chitin Leggings -armor_assault_sta_lvl20_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 20 2 1575 1 Featherweight Chitin Helmet Featherweight Chitin Helmet -armor_assault_sta_lvl20_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 20 2 1575 1 Featherweight Chitin Left Bicep Featherweight Chitin Left Bicep -armor_assault_sta_lvl20_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 20 2 1575 1 Featherweight Chitin Right Bicep Featherweight Chitin Right Bicep -armor_assault_sta_lvl20_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 20 2 1575 1 Featherweight Chitin Left Bracer Featherweight Chitin Left Bracer -armor_assault_sta_lvl20_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 20 2 1575 1 Featherweight Chitin Right Bracer Featherweight Chitin Right Bracer -armor_assault_sta_lvl20_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 20 2 1575 1 Featherweight Chitin Gloves Featherweight Chitin Gloves -armor_assault_sta_lvl20_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 20 2 1575 1 Featherweight Chitin Boots Featherweight Chitin Boots -armor_assault_sta_lvl30_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 30 2 2810 1 Composite Chestplate of Stamina Composite Chestplate of Stamina -armor_assault_sta_lvl30_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 30 2 2810 1 Composite Leggings of Stamina Composite Leggings of Stamina -armor_assault_sta_lvl30_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 30 2 2810 1 Composite Helmet of Stamina Composite Helmet of Stamina -armor_assault_sta_lvl30_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 30 2 2810 1 Composite Left Bicep of Stamina Composite Left Bicep of Stamina -armor_assault_sta_lvl30_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 30 2 2810 1 Composite Right Bicep of Stamina Composite Right Bicep of Stamina -armor_assault_sta_lvl30_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 30 2 2810 1 Composite Left Bracer of Stamina Composite Left Bracer of Stamina -armor_assault_sta_lvl30_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 30 2 2810 1 Composite Right Bracer of Stamina Composite Right Bracer of Stamina -armor_assault_sta_lvl30_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 30 2 2810 1 Composite Gloves of Stamina Composite Gloves of Stamina -armor_assault_sta_lvl30_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 30 2 2810 1 Composite Boots of Stamina Composite Boots of Stamina -armor_assault_sta_lvl40_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 40 2 4890 1 Vital Chitin Chestplate Vital Chitin Chestplate -armor_assault_sta_lvl40_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 40 2 4890 1 Vital Chitin Leggings Vital Chitin Leggings -armor_assault_sta_lvl40_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 40 2 4890 1 Vital Chitin Helmet Vital Chitin Helmet -armor_assault_sta_lvl40_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 40 2 4890 1 Vital Chitin Left Bicep Vital Chitin Left Bicep -armor_assault_sta_lvl40_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 40 2 4890 1 Vital Chitin Right Bicep Vital Chitin Right Bicep -armor_assault_sta_lvl40_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 40 2 4890 1 Vital Chitin Left Bracer Vital Chitin Left Bracer -armor_assault_sta_lvl40_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 40 2 4890 1 Vital Chitin Right Bracer Vital Chitin Right Bracer -armor_assault_sta_lvl40_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 40 2 4890 1 Vital Chitin Gloves Vital Chitin Gloves -armor_assault_sta_lvl40_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 40 2 4890 1 Vital Chitin Boots Vital Chitin Boots -armor_assault_sta_lvl50_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 50 2 5870 1 Tenacious Composite Chestplate Tenacious Composite Chestplate -armor_assault_sta_lvl50_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 50 2 5870 1 Tenacious Composite Leggings Tenacious Composite Leggings -armor_assault_sta_lvl50_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 50 2 5870 1 Tenacious Composite Helmet Tenacious Composite Helmet -armor_assault_sta_lvl50_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 50 2 5870 1 Tenacious Composite Left Bicep Tenacious Composite Left Bicep -armor_assault_sta_lvl50_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 50 2 5870 1 Tenacious Composite Right Bicep Tenacious Composite Right Bicep -armor_assault_sta_lvl50_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 50 2 5870 1 Tenacious Composite Left Bracer Tenacious Composite Left Bracer -armor_assault_sta_lvl50_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 50 2 5870 1 Tenacious Composite Right Bracer Tenacious Composite Right Bracer -armor_assault_sta_lvl50_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 50 2 5870 1 Tenacious Composite Gloves Tenacious Composite Gloves -armor_assault_sta_lvl50_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 50 2 5870 1 Tenacious Composite Boots Tenacious Composite Boots -armor_assault_sta_lvl60_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 60 2 7490 1 Chitin Chestplate of Grit Chitin Chestplate of Grit -armor_assault_sta_lvl60_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 60 2 7490 1 Chitin Leggings of Grit Chitin Leggings of Grit -armor_assault_sta_lvl60_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 60 2 7490 1 Chitin Helmet of Grit Chitin Helmet of Grit -armor_assault_sta_lvl60_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 60 2 7490 1 Chitin Left Bicep of Grit Chitin Left Bicep of Grit -armor_assault_sta_lvl60_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 60 2 7490 1 Chitin Right Bicep of Grit Chitin Right Bicep of Grit -armor_assault_sta_lvl60_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 60 2 7490 1 Chitin Left Bracer of Grit Chitin Left Bracer of Grit -armor_assault_sta_lvl60_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 60 2 7490 1 Chitin Right Bracer of Grit Chitin Right Bracer of Grit -armor_assault_sta_lvl60_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 60 2 7490 1 Chitin Gloves of Grit Chitin Gloves of Grit -armor_assault_sta_lvl60_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 60 2 7490 1 Chitin Boots of Grit Chitin Boots of Grit -armor_assault_sta_lvl70_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 70 2 8700 1 Composite Chestplate of Fortitude Composite Chestplate of Fortitude -armor_assault_sta_lvl70_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 70 2 8700 1 Composite Leggings of Fortitude Composite Leggings of Fortitude -armor_assault_sta_lvl70_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 70 2 8700 1 Composite Helmet of Fortitude Composite Helmet of Fortitude -armor_assault_sta_lvl70_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 70 2 8700 1 Composite Left Bicep of Fortitude Composite Left Bicep of Fortitude -armor_assault_sta_lvl70_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 70 2 8700 1 Composite Right Bicep of Fortitude Composite Right Bicep of Fortitude -armor_assault_sta_lvl70_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 70 2 8700 1 Composite Left Bracer of Fortitude Composite Left Bracer of Fortitude -armor_assault_sta_lvl70_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 70 2 8700 1 Composite Right Bracer of Fortitude Composite Right Bracer of Fortitude -armor_assault_sta_lvl70_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 70 2 8700 1 Composite Gloves of Fortitude Composite Gloves of Fortitude -armor_assault_sta_lvl70_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 70 2 8700 1 Composite Boots of Fortitude Composite Boots of Fortitude -armor_assault_con_lvl20_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 2 1575 1 Fit Composite Chestplate Fit Composite Chestplate -armor_assault_con_lvl20_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 2 1575 1 Fit Composite Leggings Fit Composite Leggings -armor_assault_con_lvl20_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 2 1575 1 Fit Composite Helmet Fit Composite Helmet -armor_assault_con_lvl20_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 2 1575 1 Fit Composite Left Bicep Fit Composite Left Bicep -armor_assault_con_lvl20_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 2 1575 1 Fit Composite Right Bicep Fit Composite Right Bicep -armor_assault_con_lvl20_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 2 1575 1 Fit Composite Left Bracer Fit Composite Left Bracer -armor_assault_con_lvl20_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 2 1575 1 Fit Composite Right Bracer Fit Composite Right Bracer -armor_assault_con_lvl20_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 2 1575 1 Fit Composite Gloves Fit Composite Gloves -armor_assault_con_lvl20_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 2 1575 1 Fit Composite Boots Fit Composite Boots -armor_assault_con_lvl30_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 30 2 2810 1 Hardy Chitin Chestplate Hardy Chitin Chestplate -armor_assault_con_lvl30_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 30 2 2810 1 Hardy Chitin Leggings Hardy Chitin Leggings -armor_assault_con_lvl30_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 30 2 2810 1 Hardy Chitin Helmet Hardy Chitin Helmet -armor_assault_con_lvl30_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 30 2 2810 1 Hardy Chitin Left Bicep Hardy Chitin Left Bicep -armor_assault_con_lvl30_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 30 2 2810 1 Hardy Chitin Right Bicep Hardy Chitin Right Bicep -armor_assault_con_lvl30_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 30 2 2810 1 Hardy Chitin Left Bracer Hardy Chitin Left Bracer -armor_assault_con_lvl30_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 30 2 2810 1 Hardy Chitin Right Bracer Hardy Chitin Right Bracer -armor_assault_con_lvl30_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 30 2 2810 1 Hardy Chitin Gloves Hardy Chitin Gloves -armor_assault_con_lvl30_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 30 2 2810 1 Hardy Chitin Boots Hardy Chitin Boots -armor_assault_con_lvl40_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 40 2 4890 1 Robust Composite Chestplate Robust Composite Chestplate -armor_assault_con_lvl40_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 40 2 4890 1 Robust Composite Leggings Robust Composite Leggings -armor_assault_con_lvl40_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 40 2 4890 1 Robust Composite Helmet Robust Composite Helmet -armor_assault_con_lvl40_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 40 2 4890 1 Robust Composite Left Bicep Robust Composite Left Bicep -armor_assault_con_lvl40_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 40 2 4890 1 Robust Composite Right Bicep Robust Composite Right Bicep -armor_assault_con_lvl40_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 40 2 4890 1 Robust Composite Left Bracer Robust Composite Left Bracer -armor_assault_con_lvl40_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 40 2 4890 1 Robust Composite Right Bracer Robust Composite Right Bracer -armor_assault_con_lvl40_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 40 2 4890 1 Robust Composite Gloves Robust Composite Gloves -armor_assault_con_lvl40_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 40 2 4890 1 Robust Composite Boots Robust Composite Boots -armor_assault_con_lvl50_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 50 2 5870 1 Chitin Chestplate of Health Chitin Chestplate of Health -armor_assault_con_lvl50_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 50 2 5870 1 Chitin Leggings of Health Chitin Leggings of Health -armor_assault_con_lvl50_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 50 2 5870 1 Chitin Helmet of Health Chitin Helmet of Health -armor_assault_con_lvl50_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 50 2 5870 1 Chitin Left Bicep of Health Chitin Left Bicep of Health -armor_assault_con_lvl50_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 50 2 5870 1 Chitin Right Bicep of Health Chitin Right Bicep of Health -armor_assault_con_lvl50_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 50 2 5870 1 Chitin Left Bracer of Health Chitin Left Bracer of Health -armor_assault_con_lvl50_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 50 2 5870 1 Chitin Right Bracer of Health Chitin Right Bracer of Health -armor_assault_con_lvl50_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 50 2 5870 1 Chitin Gloves of Health Chitin Gloves of Health -armor_assault_con_lvl50_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 50 2 5870 1 Chitin Boots of Health Chitin Boots of Health -armor_assault_con_lvl60_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 60 2 7490 1 Composite Chestplate of Constitution Composite Chestplate of Constitution -armor_assault_con_lvl60_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 60 2 7490 1 Composite Leggings of Constitution Composite Leggings of Constitution -armor_assault_con_lvl60_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 60 2 7490 1 Composite Helmet of Constitution Composite Helmet of Constitution -armor_assault_con_lvl60_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 60 2 7490 1 Composite Left Bicep of Constitution Composite Left Bicep of Constitution -armor_assault_con_lvl60_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 60 2 7490 1 Composite Right Bicep of Constitution Composite Right Bicep of Constitution -armor_assault_con_lvl60_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 60 2 7490 1 Composite Left Bracer of Constitution Composite Left Bracer of Constitution -armor_assault_con_lvl60_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 60 2 7490 1 Composite Right Bracer of Constitution Composite Right Bracer of Constitution -armor_assault_con_lvl60_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 60 2 7490 1 Composite Gloves of Constitution Composite Gloves of Constitution -armor_assault_con_lvl60_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 60 2 7490 1 Composite Boots of Constitution Composite Boots of Constitution -armor_assault_con_lvl70_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 70 2 8700 1 Durable Chitin Chestplate Durable Chitin Chestplate -armor_assault_con_lvl70_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 70 2 8700 1 Durable Chitin Leggings Durable Chitin Leggings -armor_assault_con_lvl70_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 70 2 8700 1 Durable Chitin Helmet Durable Chitin Helmet -armor_assault_con_lvl70_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 70 2 8700 1 Durable Chitin Left Bicep Durable Chitin Left Bicep -armor_assault_con_lvl70_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 70 2 8700 1 Durable Chitin Right Bicep Durable Chitin Right Bicep -armor_assault_con_lvl70_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 70 2 8700 1 Durable Chitin Left Bracer Durable Chitin Left Bracer -armor_assault_con_lvl70_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 70 2 8700 1 Durable Chitin Right Bracer Durable Chitin Right Bracer -armor_assault_con_lvl70_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 70 2 8700 1 Durable Chitin Gloves Durable Chitin Gloves -armor_assault_con_lvl70_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 70 2 8700 1 Durable Chitin Boots Durable Chitin Boots -armor_assault_pre_lvl20_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 20 2 1575 1 Chitin Chestplate of Veracity Chitin Chestplate of Veracity -armor_assault_pre_lvl20_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 20 2 1575 1 Chitin Leggings of Veracity Chitin Leggings of Veracity -armor_assault_pre_lvl20_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 20 2 1575 1 Chitin Helmet of Veracity Chitin Helmet of Veracity -armor_assault_pre_lvl20_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 20 2 1575 1 Chitin Left Bicep of Veracity Chitin Left Bicep of Veracity -armor_assault_pre_lvl20_bicep_r_02_01 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1 Accurate Composite Chestplate Accurate Composite Chestplate -armor_assault_pre_lvl30_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 30 2 2810 1 Accurate Composite Leggings Accurate Composite Leggings -armor_assault_pre_lvl30_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 30 2 2810 1 Accurate Composite Helmet Accurate Composite Helmet -armor_assault_pre_lvl30_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 30 2 2810 1 Accurate Composite Left Bicep Accurate Composite Left Bicep -armor_assault_pre_lvl30_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 30 2 2810 1 Accurate Composite Right Bicep Accurate Composite Right Bicep -armor_assault_pre_lvl30_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 30 2 2810 1 Accurate Composite Left Bracer Accurate Composite Left Bracer -armor_assault_pre_lvl30_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 30 2 2810 1 Accurate Composite Right Bracer Accurate Composite Right Bracer -armor_assault_pre_lvl30_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 30 2 2810 1 Accurate Composite Gloves Accurate Composite Gloves -armor_assault_pre_lvl30_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 30 2 2810 1 Accurate Composite Boots Accurate Composite Boots -armor_assault_pre_lvl40_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 40 2 4890 1 Sharp Chitin Chestplate Sharp Chitin Chestplate -armor_assault_pre_lvl40_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 40 2 4890 1 Sharp Chitin Leggings Sharp Chitin Leggings -armor_assault_pre_lvl40_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 40 2 4890 1 Sharp Chitin Helmet Sharp Chitin Helmet -armor_assault_pre_lvl40_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 40 2 4890 1 Sharp Chitin Left Bicep Sharp Chitin Left Bicep -armor_assault_pre_lvl40_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 40 2 4890 1 Sharp Chitin Right Bicep Sharp Chitin Right Bicep -armor_assault_pre_lvl40_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 40 2 4890 1 Sharp Chitin Left Bracer Sharp Chitin Left Bracer -armor_assault_pre_lvl40_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 40 2 4890 1 Sharp Chitin Right Bracer Sharp Chitin Right Bracer -armor_assault_pre_lvl40_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 40 2 4890 1 Sharp Chitin Gloves Sharp Chitin Gloves -armor_assault_pre_lvl40_boots_02_01 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Right Bicep -armor_assault_pre_lvl50_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 50 2 5870 1 Sure Composite Left Bracer Sure Composite Left Bracer -armor_assault_pre_lvl50_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 50 2 5870 1 Sure Composite Right Bracer Sure Composite Right Bracer -armor_assault_pre_lvl50_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 50 2 5870 1 Sure Composite Gloves Sure Composite Gloves -armor_assault_pre_lvl50_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 50 2 5870 1 Sure Composite Boots Sure Composite Boots -armor_assault_pre_lvl60_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 60 2 7490 1 Exacting Chitin Chestplate Exacting Chitin Chestplate -armor_assault_pre_lvl60_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 60 2 7490 1 Exacting Chitin Leggings Exacting Chitin Leggings -armor_assault_pre_lvl60_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 60 2 7490 1 Exacting Chitin Helmet Exacting Chitin Helmet -armor_assault_pre_lvl60_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 60 2 7490 1 Exacting Chitin Left Bicep Exacting Chitin Left Bicep -armor_assault_pre_lvl60_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 60 2 7490 1 Exacting Chitin Right Bicep Exacting Chitin Right Bicep -armor_assault_pre_lvl60_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 60 2 7490 1 Exacting Chitin Left Bracer Exacting Chitin Left Bracer -armor_assault_pre_lvl60_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 60 2 7490 1 Exacting Chitin Right Bracer Exacting Chitin Right Bracer -armor_assault_pre_lvl60_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 60 2 7490 1 Exacting Chitin Gloves Exacting Chitin Gloves -armor_assault_pre_lvl60_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 60 2 7490 1 Exacting Chitin Boots Exacting Chitin Boots -armor_assault_pre_lvl70_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 70 2 8700 1 Precise Composite Chestplate Precise Composite Chestplate -armor_assault_pre_lvl70_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 70 2 8700 1 Precise Composite Leggings Precise Composite Leggings -armor_assault_pre_lvl70_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 70 2 8700 1 Precise Composite Helmet Precise Composite Helmet -armor_assault_pre_lvl70_bicep_l_02_01 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70 2 8700 1 Precise Composite Boots Precise Composite Boots -armor_assault_lck_lvl20_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 2 1575 1 Lucky Composite Chestplate Lucky Composite Chestplate -armor_assault_lck_lvl20_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 2 1575 1 Lucky Composite Leggings Lucky Composite Leggings -armor_assault_lck_lvl20_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 2 1575 1 Lucky Composite Helmet Lucky Composite Helmet -armor_assault_lck_lvl20_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 2 1575 1 Lucky Composite Left Bicep Lucky Composite Left Bicep -armor_assault_lck_lvl20_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 2 1575 1 Lucky Composite Right Bicep Lucky Composite Right Bicep -armor_assault_lck_lvl20_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 2 1575 1 Lucky Composite Left Bracer Lucky Composite Left Bracer -armor_assault_lck_lvl20_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 2 1575 1 Lucky Composite Right Bracer Lucky Composite Right Bracer -armor_assault_lck_lvl20_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 2 1575 1 Lucky Composite Gloves Lucky Composite Gloves -armor_assault_lck_lvl20_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 2 1575 1 Lucky Composite Boots Lucky Composite Boots -armor_assault_lck_lvl30_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 30 2 2810 1 Charmed Chitin Chestplate Charmed Chitin Chestplate -armor_assault_lck_lvl30_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 30 2 2810 1 Charmed Chitin Leggings Charmed Chitin Leggings -armor_assault_lck_lvl30_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 30 2 2810 1 Charmed Chitin Helmet Charmed Chitin Helmet -armor_assault_lck_lvl30_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 30 2 2810 1 Charmed Chitin Left Bicep Charmed Chitin Left Bicep -armor_assault_lck_lvl30_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 30 2 2810 1 Charmed Chitin Right Bicep Charmed Chitin Right Bicep -armor_assault_lck_lvl30_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 30 2 2810 1 Charmed Chitin Left Bracer Charmed Chitin Left Bracer -armor_assault_lck_lvl30_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 30 2 2810 1 Charmed Chitin Right Bracer Charmed Chitin Right Bracer -armor_assault_lck_lvl30_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 30 2 2810 1 Charmed Chitin Gloves Charmed Chitin Gloves -armor_assault_lck_lvl30_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 30 2 2810 1 Charmed Chitin Boots Charmed Chitin Boots -armor_assault_lck_lvl40_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 40 2 4890 1 Composite Chestplate of Opportunity Composite Chestplate of Opportunity -armor_assault_lck_lvl40_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 40 2 4890 1 Composite Leggings of Opportunity Composite Leggings of Opportunity -armor_assault_lck_lvl40_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 40 2 4890 1 Composite Helmet of Opportunity Composite Helmet of Opportunity -armor_assault_lck_lvl40_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 40 2 4890 1 Composite Left Bicep of Opportunity Composite Left Bicep of Opportunity -armor_assault_lck_lvl40_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 40 2 4890 1 Composite Right Bicep of Opportunity Composite Right Bicep of Opportunity -armor_assault_lck_lvl40_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 40 2 4890 1 Composite Left Bracer of Opportunity Composite Left Bracer of Opportunity -armor_assault_lck_lvl40_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 40 2 4890 1 Composite Right Bracer of Opportunity Composite Right Bracer of Opportunity -armor_assault_lck_lvl40_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 40 2 4890 1 Composite Gloves of Opportunity Composite Gloves of Opportunity -armor_assault_lck_lvl40_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 40 2 4890 1 Composite Boots of Opportunity Composite Boots of Opportunity -armor_assault_lck_lvl50_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 50 2 5870 1 Chitin Chestplate of Serendipity Chitin Chestplate of Serendipity -armor_assault_lck_lvl50_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 50 2 5870 1 Chitin Leggings of Serendipity Chitin Leggings of Serendipity -armor_assault_lck_lvl50_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 50 2 5870 1 Chitin Helmet of Serendipity Chitin Helmet of Serendipity -armor_assault_lck_lvl50_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 50 2 5870 1 Chitin Left Bicep of Serendipity Chitin Left Bicep of Serendipity -armor_assault_lck_lvl50_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 50 2 5870 1 Chitin Right Bicep of Serendipity Chitin Right Bicep of Serendipity -armor_assault_lck_lvl50_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 50 2 5870 1 Chitin Left Bracer of Serendipity Chitin Left Bracer of Serendipity -armor_assault_lck_lvl50_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 50 2 5870 1 Chitin Right Bracer of Serendipity Chitin Right Bracer of Serendipity -armor_assault_lck_lvl50_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 50 2 5870 1 Chitin Gloves of Serendipity Chitin Gloves of Serendipity -armor_assault_lck_lvl50_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 50 2 5870 1 Chitin Boots of Serendipity Chitin Boots of Serendipity -armor_assault_lck_lvl60_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 60 2 7490 1 Composite Chestplate of Success Composite Chestplate of Success -armor_assault_lck_lvl60_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 60 2 7490 1 Composite Leggings of Success Composite Leggings of Success -armor_assault_lck_lvl60_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 60 2 7490 1 Composite Helmet of Success Composite Helmet of Success -armor_assault_lck_lvl60_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 60 2 7490 1 Composite Left Bicep of Success Composite Left Bicep of Success -armor_assault_lck_lvl60_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 60 2 7490 1 Composite Right Bicep of Success Composite Right Bicep of Success -armor_assault_lck_lvl60_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 60 2 7490 1 Composite Left Bracer of Success Composite Left Bracer of Success -armor_assault_lck_lvl60_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 60 2 7490 1 Composite Right Bracer of Success Composite Right Bracer of Success -armor_assault_lck_lvl60_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 60 2 7490 1 Composite Gloves of Success Composite Gloves of Success -armor_assault_lck_lvl60_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 60 2 7490 1 Composite Boots of Success Composite Boots of Success -armor_assault_lck_lvl70_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 70 2 8700 1 Chitin Chestplate of Fate Chitin Chestplate of Fate -armor_assault_lck_lvl70_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 70 2 8700 1 Chitin Leggings of Fate Chitin Leggings of Fate -armor_assault_lck_lvl70_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 70 2 8700 1 Chitin Helmet of Fate Chitin Helmet of Fate -armor_assault_lck_lvl70_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 70 2 8700 1 Chitin Left Bicep of Fate Chitin Left Bicep of Fate -armor_assault_lck_lvl70_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 70 2 8700 1 Chitin Right Bicep of Fate Chitin Right Bicep of Fate -armor_assault_lck_lvl70_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 70 2 8700 1 Chitin Left Bracer of Fate Chitin Left Bracer of Fate -armor_assault_lck_lvl70_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 70 2 8700 1 Chitin Right Bracer of Fate Chitin Right Bracer of Fate -armor_assault_lck_lvl70_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 70 2 8700 1 Chitin Gloves of Fate Chitin Gloves of Fate -armor_assault_lck_lvl70_boots_02_01 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-armor_battle_agi_lvl20_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 20 2 1575 1 Nimble Padded Left Bracer Nimble Padded Left Bracer -armor_battle_agi_lvl20_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 20 2 1575 1 Nimble Padded Right Bracer Nimble Padded Right Bracer -armor_battle_agi_lvl20_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 20 2 1575 1 Nimble Padded Gloves Nimble Padded Gloves -armor_battle_agi_lvl20_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 20 2 1575 1 Nimble Padded Boots Nimble Padded Boots -armor_battle_agi_lvl30_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 30 2 2810 1 Quick Bone Chestplate Quick Bone Chestplate -armor_battle_agi_lvl30_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 30 2 2810 1 Quick Bone Leggings Quick Bone Leggings -armor_battle_agi_lvl30_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 30 2 2810 1 Quick Bone Helmet Quick Bone Helmet -armor_battle_agi_lvl30_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 30 2 2810 1 Quick Bone Left Bicep Quick Bone Left Bicep -armor_battle_agi_lvl30_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 30 2 2810 1 Quick Bone Right Bicep Quick Bone Right Bicep -armor_battle_agi_lvl30_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 30 2 2810 1 Quick Bone Left Bracer Quick Bone Left Bracer -armor_battle_agi_lvl30_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 30 2 2810 1 Quick Bone Right Bracer Quick Bone Right Bracer -armor_battle_agi_lvl30_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 30 2 2810 1 Quick Bone Gloves Quick Bone Gloves -armor_battle_agi_lvl30_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 30 2 2810 1 Quick Bone Boots Quick Bone Boots -armor_battle_agi_lvl40_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 40 2 4890 1 Adroit Padded Chestplate Adroit Padded Chestplate -armor_battle_agi_lvl40_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 40 2 4890 1 Adroit Padded Leggings Adroit Padded Leggings -armor_battle_agi_lvl40_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 40 2 4890 1 Adroit Padded Helmet Adroit Padded Helmet -armor_battle_agi_lvl40_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 40 2 4890 1 Adroit Padded Left Bicep Adroit Padded Left Bicep -armor_battle_agi_lvl40_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 40 2 4890 1 Adroit Padded Right Bicep Adroit Padded Right Bicep -armor_battle_agi_lvl40_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 40 2 4890 1 Adroit Padded Left Bracer Adroit Padded Left Bracer -armor_battle_agi_lvl40_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 40 2 4890 1 Adroit Padded Right Bracer Adroit Padded Right Bracer -armor_battle_agi_lvl40_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 40 2 4890 1 Adroit Padded Gloves Adroit Padded Gloves -armor_battle_agi_lvl40_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 40 2 4890 1 Adroit Padded Boots Adroit Padded Boots -armor_battle_agi_lvl50_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 50 2 5870 1 Alert Bone Chestplate Alert Bone Chestplate -armor_battle_agi_lvl50_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 50 2 5870 1 Alert Bone Leggings Alert Bone Leggings -armor_battle_agi_lvl50_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 50 2 5870 1 Alert Bone Helmet Alert Bone Helmet -armor_battle_agi_lvl50_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 50 2 5870 1 Alert Bone Left Bicep Alert Bone Left Bicep -armor_battle_agi_lvl50_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 50 2 5870 1 Alert Bone Right Bicep Alert Bone Right Bicep -armor_battle_agi_lvl50_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 50 2 5870 1 Alert Bone Left Bracer Alert Bone Left Bracer -armor_battle_agi_lvl50_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 50 2 5870 1 Alert Bone Right Bracer Alert Bone Right Bracer -armor_battle_agi_lvl50_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 50 2 5870 1 Alert Bone Gloves Alert Bone Gloves -armor_battle_agi_lvl50_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 50 2 5870 1 Alert Bone Boots Alert Bone Boots -armor_battle_agi_lvl60_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 60 2 7490 1 Padded Chestplate of Grace Padded Chestplate of Grace -armor_battle_agi_lvl60_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 60 2 7490 1 Padded Leggings of Grace Padded Leggings of Grace -armor_battle_agi_lvl60_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 60 2 7490 1 Padded Helmet of Grace Padded Helmet of Grace -armor_battle_agi_lvl60_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 60 2 7490 1 Padded Left Bicep of Grace Padded Left Bicep of Grace -armor_battle_agi_lvl60_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 60 2 7490 1 Padded Right Bicep of Grace Padded Right Bicep of Grace -armor_battle_agi_lvl60_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 60 2 7490 1 Padded Left Bracer of Grace Padded Left Bracer of Grace -armor_battle_agi_lvl60_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 60 2 7490 1 Padded Right Bracer of Grace Padded Right Bracer of Grace -armor_battle_agi_lvl60_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 60 2 7490 1 Padded Gloves of Grace Padded Gloves of Grace -armor_battle_agi_lvl60_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 60 2 7490 1 Padded Boots of Grace Padded Boots of Grace -armor_battle_agi_lvl70_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 70 2 8700 1 Balanced Bone Chestplate Balanced Bone Chestplate -armor_battle_agi_lvl70_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 70 2 8700 1 Balanced Bone Leggings Balanced Bone Leggings -armor_battle_agi_lvl70_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 70 2 8700 1 Balanced Bone Helmet Balanced Bone Helmet -armor_battle_agi_lvl70_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 70 2 8700 1 Balanced Bone Left Bicep Balanced Bone Left Bicep -armor_battle_agi_lvl70_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 70 2 8700 1 Balanced Bone Right Bicep Balanced Bone Right Bicep -armor_battle_agi_lvl70_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 70 2 8700 1 Balanced Bone Left Bracer Balanced Bone Left Bracer -armor_battle_agi_lvl70_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 70 2 8700 1 Balanced Bone Right Bracer Balanced Bone Right Bracer -armor_battle_agi_lvl70_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 70 2 8700 1 Balanced Bone Gloves Balanced Bone Gloves -armor_battle_agi_lvl70_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 70 2 8700 1 Balanced Bone Boots Balanced Bone Boots -armor_battle_sta_lvl20_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 20 2 1575 1 Featherweight Bone Chestplate Featherweight Bone Chestplate -armor_battle_sta_lvl20_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 20 2 1575 1 Featherweight Bone Leggings Featherweight Bone Leggings -armor_battle_sta_lvl20_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 20 2 1575 1 Featherweight Bone Helmet Featherweight Bone Helmet -armor_battle_sta_lvl20_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 20 2 1575 1 Featherweight Bone Left Bicep Featherweight Bone Left Bicep -armor_battle_sta_lvl20_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 20 2 1575 1 Featherweight Bone Right Bicep Featherweight Bone Right Bicep -armor_battle_sta_lvl20_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 20 2 1575 1 Featherweight Bone Left Bracer Featherweight Bone Left Bracer -armor_battle_sta_lvl20_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 20 2 1575 1 Featherweight Bone Right Bracer Featherweight Bone Right Bracer -armor_battle_sta_lvl20_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 20 2 1575 1 Featherweight Bone Gloves Featherweight Bone Gloves -armor_battle_sta_lvl20_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 20 2 1575 1 Featherweight Bone Boots Featherweight Bone Boots -armor_battle_sta_lvl30_chest_02_01 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Left Bracer of Stamina Padded Left Bracer of Stamina -armor_battle_sta_lvl30_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 30 2 2810 1 Padded Right Bracer of Stamina Padded Right Bracer of Stamina -armor_battle_sta_lvl30_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 30 2 2810 1 Padded Gloves of Stamina Padded Gloves of Stamina -armor_battle_sta_lvl30_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 30 2 2810 1 Padded Boots of Stamina Padded Boots of Stamina -armor_battle_sta_lvl40_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 40 2 4890 1 Vital Bone Chestplate Vital Bone Chestplate -armor_battle_sta_lvl40_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 40 2 4890 1 Vital Bone Leggings Vital Bone Leggings -armor_battle_sta_lvl40_helmet_02_01 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object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 40 2 4890 1 Vital Bone Boots Vital Bone Boots -armor_battle_sta_lvl50_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 50 2 5870 1 Tenacious Padded Chestplate Tenacious Padded Chestplate -armor_battle_sta_lvl50_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 50 2 5870 1 Tenacious Padded Leggings Tenacious Padded Leggings -armor_battle_sta_lvl50_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 50 2 5870 1 Tenacious Padded Helmet Tenacious Padded Helmet -armor_battle_sta_lvl50_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 50 2 5870 1 Tenacious Padded Left Bicep Tenacious Padded Left Bicep -armor_battle_sta_lvl50_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 50 2 5870 1 Tenacious Padded Right Bicep Tenacious Padded Right Bicep -armor_battle_sta_lvl50_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 50 2 5870 1 Tenacious Padded Left Bracer Tenacious Padded Left Bracer -armor_battle_sta_lvl50_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 50 2 5870 1 Tenacious Padded Right Bracer Tenacious Padded Right Bracer -armor_battle_sta_lvl50_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 50 2 5870 1 Tenacious Padded Gloves Tenacious Padded Gloves -armor_battle_sta_lvl50_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 50 2 5870 1 Tenacious Padded Boots Tenacious Padded Boots -armor_battle_sta_lvl60_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 60 2 7490 1 Bone Chestplate of Grit Bone Chestplate of Grit -armor_battle_sta_lvl60_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 60 2 7490 1 Bone Leggings of Grit Bone Leggings of Grit -armor_battle_sta_lvl60_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 60 2 7490 1 Bone Helmet of Grit Bone Helmet of Grit -armor_battle_sta_lvl60_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 60 2 7490 1 Bone Left Bicep of Grit Bone Left Bicep of Grit -armor_battle_sta_lvl60_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 60 2 7490 1 Bone Right Bicep of Grit Bone Right Bicep of Grit -armor_battle_sta_lvl60_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 60 2 7490 1 Bone Left Bracer of Grit Bone Left Bracer of Grit -armor_battle_sta_lvl60_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 60 2 7490 1 Bone Right Bracer of Grit Bone Right Bracer of Grit -armor_battle_sta_lvl60_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 60 2 7490 1 Bone Gloves of Grit Bone Gloves of Grit -armor_battle_sta_lvl60_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 60 2 7490 1 Bone Boots of Grit Bone Boots of Grit -armor_battle_sta_lvl70_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 70 2 8700 1 Padded Chestplate of Fortitude Padded Chestplate of Fortitude -armor_battle_sta_lvl70_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 70 2 8700 1 Padded Leggings of Fortitude Padded Leggings of Fortitude -armor_battle_sta_lvl70_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 70 2 8700 1 Padded Helmet of Fortitude Padded Helmet of Fortitude -armor_battle_sta_lvl70_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 70 2 8700 1 Padded Left Bicep of Fortitude Padded Left Bicep of Fortitude -armor_battle_sta_lvl70_bicep_r_02_01 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1575 1 Fit Padded Chestplate Fit Padded Chestplate -armor_battle_con_lvl20_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 20 2 1575 1 Fit Padded Leggings Fit Padded Leggings -armor_battle_con_lvl20_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 20 2 1575 1 Fit Padded Helmet Fit Padded Helmet -armor_battle_con_lvl20_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 20 2 1575 1 Fit Padded Left Bicep Fit Padded Left Bicep -armor_battle_con_lvl20_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 20 2 1575 1 Fit Padded Right Bicep Fit Padded Right Bicep -armor_battle_con_lvl20_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 20 2 1575 1 Fit Padded Left Bracer Fit Padded Left Bracer -armor_battle_con_lvl20_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 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of Fate Padded Helmet of Fate -armor_battle_lck_lvl70_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 70 2 8700 1 Padded Left Bicep of Fate Padded Left Bicep of Fate -armor_battle_lck_lvl70_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 70 2 8700 1 Padded Right Bicep of Fate Padded Right Bicep of Fate -armor_battle_lck_lvl70_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 70 2 8700 1 Padded Left Bracer of Fate Padded Left Bracer of Fate -armor_battle_lck_lvl70_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 70 2 8700 1 Padded Right Bracer of Fate Padded Right Bracer of Fate -armor_battle_lck_lvl70_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 70 2 8700 1 Padded Gloves of Fate Padded Gloves of Fate -armor_battle_lck_lvl70_boots_02_01 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Adroit Tantel Right Bicep -armor_recon_agi_lvl40_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 40 2 4890 1 Adroit Tantel Left Bracer Adroit Tantel Left Bracer -armor_recon_agi_lvl40_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 40 2 4890 1 Adroit Tantel Right Bracer Adroit Tantel Right Bracer -armor_recon_agi_lvl40_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 40 2 4890 1 Adroit Tantel Gloves Adroit Tantel Gloves -armor_recon_agi_lvl40_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 40 2 4890 1 Adroit Tantel Boots Adroit Tantel Boots -armor_recon_agi_lvl50_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 50 2 5870 1 Alert Ubese Chestplate Alert Ubese Chestplate -armor_recon_agi_lvl50_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 50 2 5870 1 Alert Ubese Leggings Alert Ubese Leggings -armor_recon_agi_lvl50_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 50 2 5870 1 Alert Ubese Helmet Alert Ubese Helmet -armor_recon_agi_lvl50_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 50 2 5870 1 Alert Tantel Left Bicep Alert Tantel Left Bicep -armor_recon_agi_lvl50_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 50 2 5870 1 Alert Tantel Right Bicep Alert Tantel Right Bicep -armor_recon_agi_lvl50_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 50 2 5870 1 Alert Ubese Left Bracer Alert Ubese Left Bracer -armor_recon_agi_lvl50_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 50 2 5870 1 Alert Ubese Right Bracer Alert Ubese Right Bracer -armor_recon_agi_lvl50_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 50 2 5870 1 Alert 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-armor_recon_agi_lvl70_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 70 2 8700 1 Balanced Ubese Gloves Balanced Ubese Gloves -armor_recon_agi_lvl70_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 70 2 8700 1 Balanced Ubese Boots Balanced Ubese Boots -armor_recon_sta_lvl20_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 20 2 1575 1 Featherweight Ubese Chestplate Featherweight Ubese Chestplate -armor_recon_sta_lvl20_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 20 2 1575 1 Featherweight Ubese Leggings Featherweight Ubese Leggings -armor_recon_sta_lvl20_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 20 2 1575 1 Featherweight Ubese Helmet Featherweight Ubese Helmet -armor_recon_sta_lvl20_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 2 1575 1 Featherweight Tantel Left Bicep 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2810 1 Tantel Left Bracer of Stamina Tantel Left Bracer of Stamina -armor_recon_sta_lvl30_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 30 2 2810 1 Tantel Right Bracer of Stamina Tantel Right Bracer of Stamina -armor_recon_sta_lvl30_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 30 2 2810 1 Tantel Gloves of Stamina Tantel Gloves of Stamina -armor_recon_sta_lvl30_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 30 2 2810 1 Tantel Boots of Stamina Tantel Boots of Stamina -armor_recon_sta_lvl40_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 40 2 4890 1 Vital Ubese Chestplate Vital Ubese Chestplate -armor_recon_sta_lvl40_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 40 2 4890 1 Vital Ubese Leggings Vital Ubese Leggings -armor_recon_sta_lvl40_helmet_02_01 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Tantel Left Bracer -armor_recon_con_lvl40_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 40 2 4890 1 Robust Tantel Right Bracer Robust Tantel Right Bracer -armor_recon_con_lvl40_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 40 2 4890 1 Robust Tantel Gloves Robust Tantel Gloves -armor_recon_con_lvl40_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 40 2 4890 1 Robust Tantel Boots Robust Tantel Boots -armor_recon_con_lvl50_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 50 2 5870 1 Ubese Chestplate of Health Ubese Chestplate of Health -armor_recon_con_lvl50_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 50 2 5870 1 Ubese Leggings of Health Ubese Leggings of Health -armor_recon_con_lvl50_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 50 2 5870 1 Ubese Helmet of Health Ubese Helmet of Health -armor_recon_con_lvl50_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 50 2 5870 1 Tantel Left Bicep of Health Tantel Left Bicep of Health -armor_recon_con_lvl50_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 50 2 5870 1 Tantel Right Bicep of Health Tantel Right Bicep of Health -armor_recon_con_lvl50_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 50 2 5870 1 Ubese Left Bracer of Health Ubese Left Bracer of Health -armor_recon_con_lvl50_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 50 2 5870 1 Ubese Right Bracer of Health Ubese Right Bracer of Health -armor_recon_con_lvl50_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 50 2 5870 1 Ubese Gloves of Health Ubese Gloves of Health -armor_recon_con_lvl50_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff 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Right Bicep of Constitution -armor_recon_con_lvl60_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 60 2 7490 1 Tantel Left Bracer of Constitution Tantel Left Bracer of Constitution -armor_recon_con_lvl60_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 60 2 7490 1 Tantel Right Bracer of Constitution Tantel Right Bracer of Constitution -armor_recon_con_lvl60_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 60 2 7490 1 Tantel Gloves of Constitution Tantel Gloves of Constitution -armor_recon_con_lvl60_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 60 2 7490 1 Tantel Boots of Constitution Tantel Boots of Constitution -armor_recon_con_lvl70_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 70 2 8700 1 Durable Ubese Chestplate Durable Ubese Chestplate -armor_recon_con_lvl70_leggings_02_01 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-armor_recon_con_lvl70_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 70 2 8700 1 Durable Ubese Gloves Durable Ubese Gloves -armor_recon_con_lvl70_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 70 2 8700 1 Durable Ubese Boots Durable Ubese Boots -armor_recon_pre_lvl20_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 20 2 1575 1 Tantel Chestplate of Veracity Tantel Chestplate of Veracity -armor_recon_pre_lvl20_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 20 2 1575 1 Tantel Leggings of Veracity Tantel Leggings of Veracity -armor_recon_pre_lvl20_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 20 2 1575 1 Tantel Helmet of Veracity Tantel Helmet of Veracity -armor_recon_pre_lvl20_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 2 1575 1 Tantel Left Bicep of Veracity Tantel Left Bicep of Veracity -armor_recon_pre_lvl20_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 20 2 1575 1 Tantel Right Bicep of Veracity Tantel Right Bicep of Veracity -armor_recon_pre_lvl20_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 20 2 1575 1 Tantel Left Bracer of Veracity Tantel Left Bracer of Veracity -armor_recon_pre_lvl20_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 20 2 1575 1 Tantel Right Bracer of Veracity Tantel Right Bracer of Veracity -armor_recon_pre_lvl20_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 20 2 1575 1 Tantel Gloves of Veracity Tantel Gloves of Veracity -armor_recon_pre_lvl20_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 20 2 1575 1 Tantel Boots of Veracity Tantel Boots of Veracity -armor_recon_pre_lvl30_chest_02_01 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-armor_recon_pre_lvl30_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 30 2 2810 1 Accurate Ubese Right Bracer Accurate Ubese Right Bracer -armor_recon_pre_lvl30_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 30 2 2810 1 Accurate Ubese Gloves Accurate Ubese Gloves -armor_recon_pre_lvl30_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 30 2 2810 1 Accurate Ubese Boots Accurate Ubese Boots -armor_recon_pre_lvl40_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 40 2 4890 1 Sharp Tantel Chestplate Sharp Tantel Chestplate -armor_recon_pre_lvl40_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 40 2 4890 1 Sharp Tantel Leggings Sharp Tantel Leggings -armor_recon_pre_lvl40_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 40 2 4890 1 Sharp Tantel Helmet Sharp Tantel Helmet -armor_recon_pre_lvl40_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 40 2 4890 1 Sharp Tantel Left Bicep Sharp Tantel Left Bicep -armor_recon_pre_lvl40_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 40 2 4890 1 Sharp Tantel Right Bicep Sharp Tantel Right Bicep -armor_recon_pre_lvl40_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 40 2 4890 1 Sharp Tantel Left Bracer Sharp Tantel Left Bracer -armor_recon_pre_lvl40_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 40 2 4890 1 Sharp Tantel Right Bracer Sharp Tantel Right Bracer -armor_recon_pre_lvl40_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 40 2 4890 1 Sharp Tantel Gloves Sharp Tantel Gloves -armor_recon_pre_lvl40_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 40 2 4890 1 Sharp Tantel Boots Sharp Tantel Boots -armor_recon_pre_lvl50_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 50 2 5870 1 Sure Ubese Chestplate Sure Ubese Chestplate -armor_recon_pre_lvl50_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 50 2 5870 1 Sure Ubese Leggings Sure Ubese Leggings -armor_recon_pre_lvl50_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 50 2 5870 1 Sure Ubese Helmet Sure Ubese Helmet -armor_recon_pre_lvl50_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 50 2 5870 1 Sure Tantel Left Bicep Sure Tantel Left Bicep -armor_recon_pre_lvl50_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 50 2 5870 1 Sure Tantel Right Bicep Sure Tantel Right Bicep -armor_recon_pre_lvl50_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 50 2 5870 1 Sure Ubese Left Bracer Sure Ubese Left Bracer -armor_recon_pre_lvl50_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 50 2 5870 1 Sure Ubese Right Bracer Sure Ubese Right Bracer -armor_recon_pre_lvl50_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 50 2 5870 1 Sure Ubese Gloves Sure Ubese Gloves -armor_recon_pre_lvl50_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 50 2 5870 1 Sure Ubese Boots Sure Ubese Boots -armor_recon_pre_lvl60_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 60 2 7490 1 Exacting Tantel Chestplate Exacting Tantel Chestplate -armor_recon_pre_lvl60_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 60 2 7490 1 Exacting Tantel Leggings Exacting Tantel Leggings -armor_recon_pre_lvl60_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 60 2 7490 1 Exacting Tantel Helmet Exacting Tantel Helmet -armor_recon_pre_lvl60_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 60 2 7490 1 Exacting Tantel Left Bicep Exacting Tantel Left Bicep -armor_recon_pre_lvl60_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 60 2 7490 1 Exacting Tantel Right Bicep Exacting Tantel Right Bicep -armor_recon_pre_lvl60_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 60 2 7490 1 Exacting Tantel Left Bracer Exacting Tantel Left Bracer -armor_recon_pre_lvl60_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 60 2 7490 1 Exacting Tantel Right Bracer Exacting Tantel Right Bracer -armor_recon_pre_lvl60_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 60 2 7490 1 Exacting Tantel Gloves Exacting Tantel Gloves -armor_recon_pre_lvl60_boots_02_01 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-armor_recon_pre_lvl70_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 70 2 8700 1 Precise Ubese Left Bracer Precise Ubese Left Bracer -armor_recon_pre_lvl70_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 70 2 8700 1 Precise Ubese Right Bracer Precise Ubese Right Bracer -armor_recon_pre_lvl70_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 70 2 8700 1 Precise Ubese Gloves Precise Ubese Gloves -armor_recon_pre_lvl70_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 70 2 8700 1 Precise Ubese Boots Precise Ubese Boots -armor_recon_lck_lvl20_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 20 2 1575 1 Lucky Ubese Chestplate Lucky Ubese Chestplate -armor_recon_lck_lvl20_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 20 2 1575 1 Lucky Ubese Leggings Lucky Ubese Leggings -armor_recon_lck_lvl20_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 20 2 1575 1 Lucky Ubese Helmet Lucky Ubese Helmet -armor_recon_lck_lvl20_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 2 1575 1 Lucky Tantel Left Bicep Lucky Tantel Left Bicep -armor_recon_lck_lvl20_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 20 2 1575 1 Lucky Tantel Right Bicep Lucky Tantel Right Bicep -armor_recon_lck_lvl20_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 20 2 1575 1 Lucky Ubese Left Bracer Lucky Ubese Left Bracer -armor_recon_lck_lvl20_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 20 2 1575 1 Lucky Ubese Right Bracer Lucky Ubese Right Bracer -armor_recon_lck_lvl20_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 20 2 1575 1 Lucky Ubese Gloves Lucky Ubese Gloves -armor_recon_lck_lvl20_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 20 2 1575 1 Lucky Ubese Boots Lucky Ubese Boots -armor_recon_lck_lvl30_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 30 2 2810 1 Charmed Tantel Chestplate Charmed Tantel Chestplate -armor_recon_lck_lvl30_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 30 2 2810 1 Charmed Tantel Leggings Charmed Tantel Leggings -armor_recon_lck_lvl30_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 30 2 2810 1 Charmed Tantel Helmet Charmed Tantel Helmet -armor_recon_lck_lvl30_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 30 2 2810 1 Charmed Tantel Left Bicep Charmed Tantel Left Bicep -armor_recon_lck_lvl30_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 30 2 2810 1 Charmed Tantel Right Bicep Charmed Tantel Right Bicep -armor_recon_lck_lvl30_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 30 2 2810 1 Charmed Tantel Left Bracer Charmed Tantel Left Bracer -armor_recon_lck_lvl30_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 30 2 2810 1 Charmed Tantel Right Bracer Charmed Tantel Right Bracer -armor_recon_lck_lvl30_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 30 2 2810 1 Charmed Tantel Gloves Charmed Tantel Gloves -armor_recon_lck_lvl30_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 30 2 2810 1 Charmed Tantel Boots Charmed Tantel Boots -armor_recon_lck_lvl40_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 40 2 4890 1 Ubese Chestplate of Opportunity Ubese Chestplate of Opportunity -armor_recon_lck_lvl40_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 40 2 4890 1 Ubese Leggings of Opportunity Ubese Leggings of Opportunity -armor_recon_lck_lvl40_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 40 2 4890 1 Ubese Helmet of Opportunity Ubese Helmet of Opportunity -armor_recon_lck_lvl40_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 40 2 4890 1 Tantel Left Bicep of Opportunity Tantel Left Bicep of Opportunity -armor_recon_lck_lvl40_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 40 2 4890 1 Tantel Right Bicep of Opportunity Tantel Right Bicep of Opportunity -armor_recon_lck_lvl40_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 40 2 4890 1 Ubese Left Bracer of Opportunity Ubese Left Bracer of Opportunity -armor_recon_lck_lvl40_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 40 2 4890 1 Ubese Right Bracer of Opportunity Ubese Right Bracer of Opportunity -armor_recon_lck_lvl40_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 40 2 4890 1 Ubese Gloves of Opportunity Ubese Gloves of Opportunity -armor_recon_lck_lvl40_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 40 2 4890 1 Ubese Boots of Opportunity Ubese Boots of Opportunity -armor_recon_lck_lvl50_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 50 2 5870 1 Tantel Chestplate of Serendipity Tantel Chestplate of Serendipity -armor_recon_lck_lvl50_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 50 2 5870 1 Tantel Leggings of Serendipity Tantel Leggings of Serendipity -armor_recon_lck_lvl50_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 50 2 5870 1 Tantel Helmet of Serendipity Tantel Helmet of Serendipity -armor_recon_lck_lvl50_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 50 2 5870 1 Tantel Left Bicep of Serendipity Tantel Left Bicep of Serendipity -armor_recon_lck_lvl50_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 50 2 5870 1 Tantel Right Bicep of Serendipity Tantel Right Bicep of Serendipity -armor_recon_lck_lvl50_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 50 2 5870 1 Tantel Left Bracer of Serendipity Tantel Left Bracer of Serendipity -armor_recon_lck_lvl50_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 50 2 5870 1 Tantel Right Bracer of Serendipity Tantel Right Bracer of Serendipity -armor_recon_lck_lvl50_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 50 2 5870 1 Tantel Gloves of Serendipity Tantel Gloves of Serendipity -armor_recon_lck_lvl50_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 50 2 5870 1 Tantel Boots of Serendipity Tantel Boots of Serendipity -armor_recon_lck_lvl60_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 60 2 7490 1 Ubese Chestplate of Success Ubese Chestplate of Success -armor_recon_lck_lvl60_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 60 2 7490 1 Ubese Leggings of Success Ubese Leggings of Success -armor_recon_lck_lvl60_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 60 2 7490 1 Ubese Helmet of Success Ubese Helmet of Success -armor_recon_lck_lvl60_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 60 2 7490 1 Tantel Left Bicep of Success Tantel Left Bicep of Success -armor_recon_lck_lvl60_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 60 2 7490 1 Tantel Right Bicep of Success Tantel Right Bicep of Success -armor_recon_lck_lvl60_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 60 2 7490 1 Ubese Left Bracer of Success Ubese Left Bracer of Success -armor_recon_lck_lvl60_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 60 2 7490 1 Ubese Right Bracer of Success Ubese Right Bracer of Success -armor_recon_lck_lvl60_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 60 2 7490 1 Ubese Gloves of Success Ubese Gloves of Success -armor_recon_lck_lvl60_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 60 2 7490 1 Ubese Boots of Success Ubese Boots of Success -armor_recon_lck_lvl70_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 70 2 8700 1 Tantel Chestplate of Fate Tantel Chestplate of Fate -armor_recon_lck_lvl70_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 70 2 8700 1 Tantel Leggings of Fate Tantel Leggings of Fate -armor_recon_lck_lvl70_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 70 2 8700 1 Tantel Helmet of Fate Tantel Helmet of Fate -armor_recon_lck_lvl70_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 70 2 8700 1 Tantel Left Bicep of Fate Tantel Left Bicep of Fate -armor_recon_lck_lvl70_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 70 2 8700 1 Tantel Right Bicep of Fate Tantel Right Bicep of Fate -armor_recon_lck_lvl70_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 70 2 8700 1 Tantel Left Bracer of Fate Tantel Left Bracer of Fate -armor_recon_lck_lvl70_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 70 2 8700 1 Tantel Right Bracer of Fate Tantel Right Bracer of Fate -armor_recon_lck_lvl70_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 70 2 8700 1 Tantel Gloves of Fate Tantel Gloves of Fate -armor_recon_lck_lvl70_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 70 2 8700 1 Tantel Boots of Fate Tantel Boots of Fate -item_clothing_belt_agi_lvl10_02_01 object/tangible/wearables/belt/belt_s01.iff 10 2 225 1 Dexterous Belt Dexterous Belt -item_clothing_belt_agi_lvl20_02_01 object/tangible/wearables/belt/belt_s02.iff 20 2 1575 1 Nimble Belt Nimble Belt -item_clothing_belt_agi_lvl30_02_01 object/tangible/wearables/belt/belt_s03.iff 30 2 2810 1 Quick Belt Quick Belt -item_clothing_belt_agi_lvl40_02_01 object/tangible/wearables/belt/belt_s04.iff 40 2 4290 1 Adroit Belt Adroit Belt -item_clothing_belt_agi_lvl50_02_01 object/tangible/wearables/belt/belt_s05.iff 50 2 5870 1 Alert Belt Alert Belt -item_clothing_belt_agi_lvl60_02_01 object/tangible/wearables/belt/belt_s07.iff 60 2 7390 1 Belt of Grace Belt of Grace -item_clothing_belt_agi_lvl70_02_01 object/tangible/wearables/belt/belt_s09.iff 70 2 8700 1 Balanced Belt Balanced Belt -item_clothing_belt_sta_lvl10_02_01 object/tangible/wearables/belt/belt_s11.iff 10 2 225 1 Lightweight Belt Lightweight Belt -item_clothing_belt_sta_lvl20_02_01 object/tangible/wearables/belt/belt_s12.iff 20 2 1575 1 Featherweight Belt Featherweight Belt -item_clothing_belt_sta_lvl30_02_01 object/tangible/wearables/belt/belt_s13.iff 30 2 2810 1 Belt of Stamina Belt of Stamina -item_clothing_belt_sta_lvl40_02_01 object/tangible/wearables/belt/belt_s14.iff 40 2 4290 1 Vital Belt Vital Belt -item_clothing_belt_sta_lvl50_02_01 object/tangible/wearables/belt/belt_s15.iff 50 2 5870 1 Tenacious Belt Tenacious Belt -item_clothing_belt_sta_lvl60_02_01 object/tangible/wearables/belt/belt_s16.iff 60 2 7390 1 Belt of Grit Belt of Grit -item_clothing_belt_sta_lvl70_02_01 object/tangible/wearables/belt/belt_s17.iff 70 2 8700 1 Belt of Fortitude Belt of Fortitude -item_clothing_belt_con_lvl10_02_01 object/tangible/wearables/belt/belt_s18.iff 10 2 225 1 Vigorous Belt Vigorous Belt -item_clothing_belt_con_lvl20_02_01 object/tangible/wearables/belt/belt_s19.iff 20 2 1575 1 Fit Belt Fit Belt -item_clothing_belt_con_lvl30_02_01 object/tangible/wearables/belt/belt_s20.iff 30 2 2810 1 Hardy Belt Hardy Belt -item_clothing_belt_con_lvl40_02_01 object/tangible/wearables/belt/belt_s01.iff 40 2 4290 1 Robust Belt Robust Belt -item_clothing_belt_con_lvl50_02_01 object/tangible/wearables/belt/belt_s02.iff 50 2 5870 1 Belt of Health Belt of Health -item_clothing_belt_con_lvl60_02_01 object/tangible/wearables/belt/belt_s03.iff 60 2 7390 1 Belt of Constitution Belt of Constitution -item_clothing_belt_con_lvl70_02_01 object/tangible/wearables/belt/belt_s04.iff 70 2 8700 1 Durable Belt Durable Belt -item_clothing_belt_str_lvl10_02_01 object/tangible/wearables/belt/belt_s05.iff 10 2 225 1 Brawny Belt Brawny Belt -item_clothing_belt_str_lvl20_02_01 object/tangible/wearables/belt/belt_s07.iff 20 2 1575 1 Brute Belt Brute Belt -item_clothing_belt_str_lvl30_02_01 object/tangible/wearables/belt/belt_s09.iff 30 2 2810 1 Strength Belt Strength Belt -item_clothing_belt_str_lvl40_02_01 object/tangible/wearables/belt/belt_s11.iff 40 2 4290 1 Belt of Force Belt of Force -item_clothing_belt_str_lvl50_02_01 object/tangible/wearables/belt/belt_s12.iff 50 2 5870 1 Stalwart Belt Stalwart Belt -item_clothing_belt_str_lvl60_02_01 object/tangible/wearables/belt/belt_s13.iff 60 2 7390 1 Stout Belt Stout Belt -item_clothing_belt_str_lvl70_02_01 object/tangible/wearables/belt/belt_s14.iff 70 2 8700 1 Fervent Belt Fervent Belt -item_clothing_belt_pre_lvl10_02_01 object/tangible/wearables/belt/belt_s15.iff 10 2 225 1 Belt of Aim Belt of Aim -item_clothing_belt_pre_lvl20_02_01 object/tangible/wearables/belt/belt_s16.iff 20 2 1575 1 Belt Of Veracity Belt Of Veracity -item_clothing_belt_pre_lvl30_02_01 object/tangible/wearables/belt/belt_s17.iff 30 2 2810 1 Accurate Belt Accurate Belt -item_clothing_belt_pre_lvl40_02_01 object/tangible/wearables/belt/belt_s18.iff 40 2 4290 1 Sharp Belt Sharp Belt -item_clothing_belt_pre_lvl50_02_01 object/tangible/wearables/belt/belt_s19.iff 50 2 5870 1 Sure Belt Sure Belt -item_clothing_belt_pre_lvl60_02_01 object/tangible/wearables/belt/belt_s20.iff 60 2 7390 1 Exacting Belt Exacting Belt -item_clothing_belt_pre_lvl70_02_01 object/tangible/wearables/belt/belt_s01.iff 70 2 8700 1 Precise Belt Precise Belt -item_clothing_belt_lck_lvl10_02_01 object/tangible/wearables/belt/belt_s02.iff 10 2 225 1 Hopeful Belt Hopeful Belt -item_clothing_belt_lck_lvl20_02_01 object/tangible/wearables/belt/belt_s03.iff 20 2 1575 1 Lucky Belt Lucky Belt -item_clothing_belt_lck_lvl30_02_01 object/tangible/wearables/belt/belt_s04.iff 30 2 2810 1 Charmed Belt Charmed Belt -item_clothing_belt_lck_lvl40_02_01 object/tangible/wearables/belt/belt_s05.iff 40 2 4290 1 Belt of Opportunity Belt of Opportunity -item_clothing_belt_lck_lvl50_02_01 object/tangible/wearables/belt/belt_s07.iff 50 2 5870 1 Belt of Serendipity Belt of Serendipity -item_clothing_belt_lck_lvl60_02_01 object/tangible/wearables/belt/belt_s09.iff 60 2 7390 1 Belt of Success Belt of Success -item_clothing_belt_lck_lvl70_02_01 object/tangible/wearables/belt/belt_s11.iff 70 2 8700 1 Belt of Fate Belt of Fate -item_clothing_jacket_agi_lvl10_02_01 object/tangible/wearables/jacket/jacket_s02.iff 10 2 225 1 Dexterous Jacket Dexterous Jacket -item_clothing_jacket_agi_lvl20_02_01 object/tangible/wearables/jacket/jacket_s03.iff 20 2 1575 1 Nimble Jacket Nimble Jacket -item_clothing_jacket_agi_lvl30_02_01 object/tangible/wearables/jacket/jacket_s05.iff 30 2 2810 1 Quick Jacket Quick Jacket -item_clothing_jacket_agi_lvl40_02_01 object/tangible/wearables/jacket/jacket_s06.iff 40 2 4290 1 Adroit Jacket Adroit Jacket -item_clothing_jacket_agi_lvl50_02_01 object/tangible/wearables/jacket/jacket_s07.iff 50 2 5870 1 Alert Jacket Alert Jacket -item_clothing_jacket_agi_lvl60_02_01 object/tangible/wearables/jacket/jacket_s08.iff 60 2 7390 1 Jacket of Grace Jacket of Grace -item_clothing_jacket_agi_lvl70_02_01 object/tangible/wearables/jacket/jacket_s10.iff 70 2 8700 1 Balanced Jacket Balanced Jacket -item_clothing_jacket_sta_lvl10_02_01 object/tangible/wearables/jacket/jacket_s11.iff 10 2 225 1 Lightweight Jacket Lightweight Jacket -item_clothing_jacket_sta_lvl20_02_01 object/tangible/wearables/jacket/jacket_s12.iff 20 2 1575 1 Featherweight Jacket Featherweight Jacket -item_clothing_jacket_sta_lvl30_02_01 object/tangible/wearables/jacket/jacket_s13.iff 30 2 2810 1 Jacket of Stamina Jacket of Stamina -item_clothing_jacket_sta_lvl40_02_01 object/tangible/wearables/jacket/jacket_s14.iff 40 2 4290 1 Vital Jacket Vital Jacket -item_clothing_jacket_sta_lvl50_02_01 object/tangible/wearables/jacket/jacket_s15.iff 50 2 5870 1 Tenacious Jacket Tenacious Jacket -item_clothing_jacket_sta_lvl60_02_01 object/tangible/wearables/jacket/jacket_s16.iff 60 2 7390 1 Jacket of Grit Jacket of Grit -item_clothing_jacket_sta_lvl70_02_01 object/tangible/wearables/jacket/jacket_s17.iff 70 2 8700 1 Jacket of Fortitude Jacket of Fortitude -item_clothing_jacket_con_lvl10_02_01 object/tangible/wearables/jacket/jacket_s18.iff 10 2 225 1 Vigorous Jacket Vigorous Jacket -item_clothing_jacket_con_lvl20_02_01 object/tangible/wearables/jacket/jacket_s19.iff 20 2 1575 1 Fit Jacket Fit Jacket -item_clothing_jacket_con_lvl30_02_01 object/tangible/wearables/jacket/jacket_s21.iff 30 2 2810 1 Hardy Jacket Hardy Jacket -item_clothing_jacket_con_lvl40_02_01 object/tangible/wearables/jacket/jacket_s22.iff 40 2 4290 1 Robust Jacket Robust Jacket -item_clothing_jacket_con_lvl50_02_01 object/tangible/wearables/jacket/jacket_s24.iff 50 2 5870 1 Jacket of Health Jacket of Health -item_clothing_jacket_con_lvl60_02_01 object/tangible/wearables/jacket/jacket_s25.iff 60 2 7390 1 Jacket of Constitution Jacket of Constitution -item_clothing_jacket_con_lvl70_02_01 object/tangible/wearables/jacket/jacket_s25.iff 70 2 8700 1 Durable Jacket Durable Jacket -item_clothing_jacket_str_lvl10_02_01 object/tangible/wearables/jacket/jacket_s35.iff 10 2 225 1 Brawny Jacket Brawny Jacket -item_clothing_jacket_str_lvl20_02_01 object/tangible/wearables/jacket/jacket_s36.iff 20 2 1575 1 Brute Jacket Brute Jacket -item_clothing_jacket_str_lvl30_02_01 object/tangible/wearables/jacket/jacket_s36.iff 30 2 2810 1 Strength Jacket Strength Jacket -item_clothing_jacket_str_lvl40_02_01 object/tangible/wearables/jacket/jacket_s02.iff 40 2 4290 1 Jacket of Force Jacket of Force -item_clothing_jacket_str_lvl50_02_01 object/tangible/wearables/jacket/jacket_s03.iff 50 2 5870 1 Stalwart Jacket Stalwart Jacket -item_clothing_jacket_str_lvl60_02_01 object/tangible/wearables/jacket/jacket_s05.iff 60 2 7390 1 Stout Jacket Stout Jacket -item_clothing_jacket_str_lvl70_02_01 object/tangible/wearables/jacket/jacket_s06.iff 70 2 8700 1 Fervent Jacket Fervent Jacket -item_clothing_jacket_pre_lvl10_02_01 object/tangible/wearables/jacket/jacket_s07.iff 10 2 225 1 Jacket of Aim Jacket of Aim -item_clothing_jacket_pre_lvl20_02_01 object/tangible/wearables/jacket/jacket_s08.iff 20 2 1575 1 Jacket Of Veracity Jacket Of Veracity -item_clothing_jacket_pre_lvl30_02_01 object/tangible/wearables/jacket/jacket_s10.iff 30 2 2810 1 Accurate Jacket Accurate Jacket -item_clothing_jacket_pre_lvl40_02_01 object/tangible/wearables/jacket/jacket_s11.iff 40 2 4290 1 Sharp Jacket Sharp Jacket -item_clothing_jacket_pre_lvl50_02_01 object/tangible/wearables/jacket/jacket_s12.iff 50 2 5870 1 Sure Jacket Sure Jacket -item_clothing_jacket_pre_lvl60_02_01 object/tangible/wearables/jacket/jacket_s13.iff 60 2 7390 1 Exacting Jacket Exacting Jacket -item_clothing_jacket_pre_lvl70_02_01 object/tangible/wearables/jacket/jacket_s14.iff 70 2 8700 1 Precise Jacket Precise Jacket -item_clothing_jacket_lck_lvl10_02_01 object/tangible/wearables/jacket/jacket_s15.iff 10 2 225 1 Hopeful Jacket Hopeful Jacket -item_clothing_jacket_lck_lvl20_02_01 object/tangible/wearables/jacket/jacket_s16.iff 20 2 1575 1 Lucky Jacket Lucky Jacket -item_clothing_jacket_lck_lvl30_02_01 object/tangible/wearables/jacket/jacket_s17.iff 30 2 2810 1 Charmed Jacket Charmed Jacket -item_clothing_jacket_lck_lvl40_02_01 object/tangible/wearables/jacket/jacket_s18.iff 40 2 4290 1 Jacket of Opportunity Jacket of Opportunity -item_clothing_jacket_lck_lvl50_02_01 object/tangible/wearables/jacket/jacket_s19.iff 50 2 5870 1 Jacket of Serendipity Jacket of Serendipity -item_clothing_jacket_lck_lvl60_02_01 object/tangible/wearables/jacket/jacket_s21.iff 60 2 7390 1 Jacket of Success Jacket of Success -item_clothing_jacket_lck_lvl70_02_01 object/tangible/wearables/jacket/jacket_s22.iff 70 2 8700 1 Jacket of Fate Jacket of Fate -item_clothing_pants_agi_lvl10_02_01 object/tangible/wearables/pants/pants_s01.iff 10 2 225 1 Dexterous Pants Dexterous Pants -item_clothing_pants_agi_lvl20_02_01 object/tangible/wearables/pants/pants_s08.iff 20 2 1575 1 Nimble Pants Nimble Pants -item_clothing_pants_agi_lvl30_02_01 object/tangible/wearables/pants/pants_s04.iff 30 2 2810 1 Quick Pants Quick Pants -item_clothing_pants_agi_lvl40_02_01 object/tangible/wearables/pants/pants_s05.iff 40 2 4290 1 Adroit Pants Adroit Pants -item_clothing_pants_agi_lvl50_02_01 object/tangible/wearables/pants/pants_s06.iff 50 2 5870 1 Alert Pants Alert Pants -item_clothing_pants_agi_lvl60_02_01 object/tangible/wearables/pants/pants_s07.iff 60 2 7390 1 Pants of Grace Pants of Grace -item_clothing_pants_agi_lvl70_02_01 object/tangible/wearables/pants/pants_s08.iff 70 2 8700 1 Balanced Pants Balanced Pants -item_clothing_pants_sta_lvl10_02_01 object/tangible/wearables/pants/pants_s09.iff 10 2 225 1 Lightweight Pants Lightweight Pants -item_clothing_pants_sta_lvl20_02_01 object/tangible/wearables/pants/pants_s10.iff 20 2 1575 1 Featherweight Pants Featherweight Pants -item_clothing_pants_sta_lvl30_02_01 object/tangible/wearables/pants/pants_s11.iff 30 2 2810 1 Pants of Stamina Pants of Stamina -item_clothing_pants_sta_lvl40_02_01 object/tangible/wearables/pants/pants_s12.iff 40 2 4290 1 Vital Pants Vital Pants -item_clothing_pants_sta_lvl50_02_01 object/tangible/wearables/pants/pants_s13.iff 50 2 5870 1 Tenacious Pants Tenacious Pants -item_clothing_pants_sta_lvl60_02_01 object/tangible/wearables/pants/pants_s14.iff 60 2 7390 1 Pants of Grit Pants of Grit -item_clothing_pants_sta_lvl70_02_01 object/tangible/wearables/pants/pants_s15.iff 70 2 8700 1 Pants of Fortitude Pants of Fortitude -item_clothing_pants_con_lvl10_02_01 object/tangible/wearables/pants/pants_s09.iff 10 2 225 1 Vigorous Pants Vigorous Pants -item_clothing_pants_con_lvl20_02_01 object/tangible/wearables/pants/pants_s18.iff 20 2 1575 1 Fit Pants Fit Pants -item_clothing_pants_con_lvl30_02_01 object/tangible/wearables/pants/pants_s21.iff 30 2 2810 1 Hardy Pants Hardy Pants -item_clothing_pants_con_lvl40_02_01 object/tangible/wearables/pants/pants_s22.iff 40 2 4290 1 Robust Pants Robust Pants -item_clothing_pants_con_lvl50_02_01 object/tangible/wearables/pants/pants_s24.iff 50 2 5870 1 Pants of Health Pants of Health -item_clothing_pants_con_lvl60_02_01 object/tangible/wearables/pants/pants_s25.iff 60 2 7390 1 Pants of Constitution Pants of Constitution -item_clothing_pants_con_lvl70_02_01 object/tangible/wearables/pants/pants_s22.iff 70 2 8700 1 Durable Pants Durable Pants -item_clothing_pants_str_lvl10_02_01 object/tangible/wearables/pants/pants_s27.iff 10 2 225 1 Brawny Pants Brawny Pants -item_clothing_pants_str_lvl20_02_01 object/tangible/wearables/pants/pants_s28.iff 20 2 1575 1 Brute Pants Brute Pants -item_clothing_pants_str_lvl30_02_01 object/tangible/wearables/pants/pants_s29.iff 30 2 2810 1 Strength Pants Strength Pants -item_clothing_pants_str_lvl40_02_01 object/tangible/wearables/pants/pants_s30.iff 40 2 4290 1 Pants of Force Pants of Force -item_clothing_pants_str_lvl50_02_01 object/tangible/wearables/pants/pants_s31.iff 50 2 5870 1 Stalwart Pants Stalwart Pants -item_clothing_pants_str_lvl60_02_01 object/tangible/wearables/pants/pants_s27.iff 60 2 7390 1 Stout Pants Stout Pants -item_clothing_pants_str_lvl70_02_01 object/tangible/wearables/pants/pants_s33.iff 70 2 8700 1 Fervent Pants Fervent Pants -item_clothing_pants_pre_lvl10_02_01 object/tangible/wearables/pants/pants_s01.iff 10 2 225 1 Pants of Aim Pants of Aim -item_clothing_pants_pre_lvl20_02_01 object/tangible/wearables/pants/pants_s08.iff 20 2 1575 1 Pants Of Veracity Pants Of Veracity -item_clothing_pants_pre_lvl30_02_01 object/tangible/wearables/pants/pants_s04.iff 30 2 2810 1 Accurate Pants Accurate Pants -item_clothing_pants_pre_lvl40_02_01 object/tangible/wearables/pants/pants_s05.iff 40 2 4290 1 Sharp Pants Sharp Pants -item_clothing_pants_pre_lvl50_02_01 object/tangible/wearables/pants/pants_s06.iff 50 2 5870 1 Sure Pants Sure Pants -item_clothing_pants_pre_lvl60_02_01 object/tangible/wearables/pants/pants_s07.iff 60 2 7390 1 Exacting Pants Exacting Pants -item_clothing_pants_pre_lvl70_02_01 object/tangible/wearables/pants/pants_s08.iff 70 2 8700 1 Precise Pants Precise Pants -item_clothing_pants_lck_lvl10_02_01 object/tangible/wearables/pants/pants_s09.iff 10 2 225 1 Hopeful Pants Hopeful Pants -item_clothing_pants_lck_lvl20_02_01 object/tangible/wearables/pants/pants_s10.iff 20 2 1575 1 Lucky Pants Lucky Pants -item_clothing_pants_lck_lvl30_02_01 object/tangible/wearables/pants/pants_s11.iff 30 2 2810 1 Charmed Pants Charmed Pants -item_clothing_pants_lck_lvl40_02_01 object/tangible/wearables/pants/pants_s12.iff 40 2 4290 1 Pants of Opportunity Pants of Opportunity -item_clothing_pants_lck_lvl50_02_01 object/tangible/wearables/pants/pants_s13.iff 50 2 5870 1 Pants of Serendipity Pants of Serendipity -item_clothing_pants_lck_lvl60_02_01 object/tangible/wearables/pants/pants_s14.iff 60 2 7390 1 Pants of Success 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Durable Boots -item_clothing_boots_str_lvl10_02_01 object/tangible/wearables/boots/boots_s04.iff 10 2 225 1 Brawny Boots Brawny Boots -item_clothing_boots_str_lvl20_02_01 object/tangible/wearables/boots/boots_s05.iff 20 2 1575 1 Brute Boots Brute Boots -item_clothing_boots_str_lvl30_02_01 object/tangible/wearables/boots/boots_s12.iff 30 2 2810 1 Strength Boots Strength Boots -item_clothing_boots_str_lvl40_02_01 object/tangible/wearables/boots/boots_s14.iff 40 2 4290 1 Boots of Force Boots of Force -item_clothing_boots_str_lvl50_02_01 object/tangible/wearables/boots/boots_s15.iff 50 2 5870 1 Stalwart Boots Stalwart Boots -item_clothing_boots_str_lvl60_02_01 object/tangible/wearables/boots/boots_s19.iff 60 2 7390 1 Stout Boots Stout Boots -item_clothing_boots_str_lvl70_02_01 object/tangible/wearables/boots/boots_s21.iff 70 2 8700 1 Fervent Boots Fervent Boots -item_clothing_boots_pre_lvl10_02_01 object/tangible/wearables/boots/boots_s22.iff 10 2 225 1 Boots of Aim Boots of Aim -item_clothing_boots_pre_lvl20_02_01 object/tangible/wearables/boots/boots_s34.iff 20 2 1575 1 Boots Of Veracity Boots Of Veracity -item_clothing_boots_pre_lvl30_02_01 object/tangible/wearables/boots/boots_s03.iff 30 2 2810 1 Accurate Boots Accurate Boots -item_clothing_boots_pre_lvl40_02_01 object/tangible/wearables/boots/boots_s04.iff 40 2 4290 1 Sharp Boots Sharp Boots -item_clothing_boots_pre_lvl50_02_01 object/tangible/wearables/boots/boots_s05.iff 50 2 5870 1 Sure Boots Sure Boots -item_clothing_boots_pre_lvl60_02_01 object/tangible/wearables/boots/boots_s12.iff 60 2 7390 1 Exacting Boots Exacting Boots -item_clothing_boots_pre_lvl70_02_01 object/tangible/wearables/boots/boots_s14.iff 70 2 8700 1 Precise Boots Precise Boots -item_clothing_boots_lck_lvl10_02_01 object/tangible/wearables/boots/boots_s15.iff 10 2 225 1 Hopeful Boots Hopeful Boots -item_clothing_boots_lck_lvl20_02_01 object/tangible/wearables/boots/boots_s19.iff 20 2 1575 1 Lucky Boots Lucky Boots -item_clothing_boots_lck_lvl30_02_01 object/tangible/wearables/boots/boots_s21.iff 30 2 2810 1 Charmed Boots Charmed Boots -item_clothing_boots_lck_lvl40_02_01 object/tangible/wearables/boots/boots_s22.iff 40 2 4290 1 Boots of Opportunity Boots of Opportunity -item_clothing_boots_lck_lvl50_02_01 object/tangible/wearables/boots/boots_s34.iff 50 2 5870 1 Boots of Serendipity Boots of Serendipity -item_clothing_boots_lck_lvl60_02_01 object/tangible/wearables/boots/boots_s03.iff 60 2 7390 1 Boots of Success Boots of Success -item_clothing_boots_lck_lvl70_02_01 object/tangible/wearables/boots/boots_s04.iff 70 2 8700 1 Boots of Fate Boots of Fate -item_clothing_gloves_agi_lvl10_02_01 object/tangible/wearables/gloves/gloves_s02.iff 10 2 225 1 Dexterous Gloves Dexterous Gloves -item_clothing_gloves_agi_lvl20_02_01 object/tangible/wearables/gloves/gloves_s03.iff 20 2 1575 1 Nimble Gloves Nimble Gloves -item_clothing_gloves_agi_lvl30_02_01 object/tangible/wearables/gloves/gloves_s06.iff 30 2 2810 1 Quick Gloves Quick Gloves -item_clothing_gloves_agi_lvl40_02_01 object/tangible/wearables/gloves/gloves_s07.iff 40 2 4290 1 Adroit Gloves Adroit Gloves -item_clothing_gloves_agi_lvl50_02_01 object/tangible/wearables/gloves/gloves_s10.iff 50 2 5870 1 Alert Gloves Alert Gloves -item_clothing_gloves_agi_lvl60_02_01 object/tangible/wearables/gloves/gloves_s11.iff 60 2 7390 1 Gloves of Grace Gloves of Grace -item_clothing_gloves_agi_lvl70_02_01 object/tangible/wearables/gloves/gloves_s12.iff 70 2 8700 1 Balanced Gloves Balanced Gloves -item_clothing_gloves_sta_lvl10_02_01 object/tangible/wearables/gloves/gloves_s13.iff 10 2 225 1 Lightweight Gloves Lightweight Gloves -item_clothing_gloves_sta_lvl20_02_01 object/tangible/wearables/gloves/gloves_s14.iff 20 2 1575 1 Featherweight Gloves Featherweight Gloves -item_clothing_gloves_sta_lvl30_02_01 object/tangible/wearables/gloves/gloves_s02.iff 30 2 2810 1 Gloves of Stamina Gloves of Stamina -item_clothing_gloves_sta_lvl40_02_01 object/tangible/wearables/gloves/gloves_s03.iff 40 2 4290 1 Vital Gloves Vital Gloves -item_clothing_gloves_sta_lvl50_02_01 object/tangible/wearables/gloves/gloves_s06.iff 50 2 5870 1 Tenacious Gloves Tenacious Gloves -item_clothing_gloves_sta_lvl60_02_01 object/tangible/wearables/gloves/gloves_s07.iff 60 2 7390 1 Gloves of Grit Gloves of Grit -item_clothing_gloves_sta_lvl70_02_01 object/tangible/wearables/gloves/gloves_s10.iff 70 2 8700 1 Gloves of Fortitude Gloves of Fortitude -item_clothing_gloves_con_lvl10_02_01 object/tangible/wearables/gloves/gloves_s11.iff 10 2 225 1 Vigorous Gloves Vigorous Gloves -item_clothing_gloves_con_lvl20_02_01 object/tangible/wearables/gloves/gloves_s12.iff 20 2 1575 1 Fit Gloves Fit Gloves -item_clothing_gloves_con_lvl30_02_01 object/tangible/wearables/gloves/gloves_s13.iff 30 2 2810 1 Hardy Gloves Hardy Gloves -item_clothing_gloves_con_lvl40_02_01 object/tangible/wearables/gloves/gloves_s14.iff 40 2 4290 1 Robust Gloves Robust Gloves -item_clothing_gloves_con_lvl50_02_01 object/tangible/wearables/gloves/gloves_s02.iff 50 2 5870 1 Gloves of Health Gloves of Health -item_clothing_gloves_con_lvl60_02_01 object/tangible/wearables/gloves/gloves_s03.iff 60 2 7390 1 Gloves of Constitution Gloves of Constitution -item_clothing_gloves_con_lvl70_02_01 object/tangible/wearables/gloves/gloves_s06.iff 70 2 8700 1 Durable Gloves Durable Gloves -item_clothing_gloves_str_lvl10_02_01 object/tangible/wearables/gloves/gloves_s07.iff 10 2 225 1 Brawny Gloves Brawny Gloves -item_clothing_gloves_str_lvl20_02_01 object/tangible/wearables/gloves/gloves_s10.iff 20 2 1575 1 Brute Gloves Brute Gloves -item_clothing_gloves_str_lvl30_02_01 object/tangible/wearables/gloves/gloves_s11.iff 30 2 2810 1 Strength Gloves Strength Gloves -item_clothing_gloves_str_lvl40_02_01 object/tangible/wearables/gloves/gloves_s12.iff 40 2 4290 1 Gloves of Force Gloves of Force -item_clothing_gloves_str_lvl50_02_01 object/tangible/wearables/gloves/gloves_s13.iff 50 2 5870 1 Stalwart Gloves Stalwart Gloves -item_clothing_gloves_str_lvl60_02_01 object/tangible/wearables/gloves/gloves_s14.iff 60 2 7390 1 Stout Gloves Stout Gloves -item_clothing_gloves_str_lvl70_02_01 object/tangible/wearables/gloves/gloves_s02.iff 70 2 8700 1 Fervent Gloves Fervent Gloves -item_clothing_gloves_pre_lvl10_02_01 object/tangible/wearables/gloves/gloves_s03.iff 10 2 225 1 Gloves of Aim Gloves of Aim -item_clothing_gloves_pre_lvl20_02_01 object/tangible/wearables/gloves/gloves_s06.iff 20 2 1575 1 Gloves Of Veracity Gloves Of Veracity -item_clothing_gloves_pre_lvl30_02_01 object/tangible/wearables/gloves/gloves_s07.iff 30 2 2810 1 Accurate Gloves Accurate Gloves -item_clothing_gloves_pre_lvl40_02_01 object/tangible/wearables/gloves/gloves_s10.iff 40 2 4290 1 Sharp Gloves Sharp Gloves -item_clothing_gloves_pre_lvl50_02_01 object/tangible/wearables/gloves/gloves_s11.iff 50 2 5870 1 Sure Gloves Sure Gloves -item_clothing_gloves_pre_lvl60_02_01 object/tangible/wearables/gloves/gloves_s12.iff 60 2 7390 1 Exacting Gloves Exacting Gloves -item_clothing_gloves_pre_lvl70_02_01 object/tangible/wearables/gloves/gloves_s13.iff 70 2 8700 1 Precise Gloves Precise Gloves -item_clothing_gloves_lck_lvl10_02_01 object/tangible/wearables/gloves/gloves_s14.iff 10 2 225 1 Hopeful Gloves Hopeful Gloves -item_clothing_gloves_lck_lvl20_02_01 object/tangible/wearables/gloves/gloves_s02.iff 20 2 1575 1 Lucky Gloves Lucky Gloves -item_clothing_gloves_lck_lvl30_02_01 object/tangible/wearables/gloves/gloves_s03.iff 30 2 2810 1 Charmed Gloves Charmed Gloves -item_clothing_gloves_lck_lvl40_02_01 object/tangible/wearables/gloves/gloves_s06.iff 40 2 4290 1 Gloves of Opportunity Gloves of Opportunity -item_clothing_gloves_lck_lvl50_02_01 object/tangible/wearables/gloves/gloves_s07.iff 50 2 5870 1 Gloves of Serendipity Gloves of Serendipity -item_clothing_gloves_lck_lvl60_02_01 object/tangible/wearables/gloves/gloves_s10.iff 60 2 7390 1 Gloves of Success Gloves of Success -item_clothing_gloves_lck_lvl70_02_01 object/tangible/wearables/gloves/gloves_s11.iff 70 2 8700 1 Gloves of Fate Gloves of Fate -item_clothing_shoes_agi_lvl10_02_01 object/tangible/wearables/shoes/shoes_s01.iff 10 2 225 1 Dexterous Shoes Dexterous Shoes -item_clothing_shoes_agi_lvl20_02_01 object/tangible/wearables/shoes/shoes_s02.iff 20 2 1575 1 Nimble Shoes Nimble Shoes -item_clothing_shoes_agi_lvl30_02_01 object/tangible/wearables/shoes/shoes_s03.iff 30 2 2810 1 Quick Shoes Quick Shoes -item_clothing_shoes_agi_lvl40_02_01 object/tangible/wearables/shoes/shoes_s07.iff 40 2 4290 1 Adroit Shoes Adroit Shoes -item_clothing_shoes_agi_lvl50_02_01 object/tangible/wearables/shoes/shoes_s01.iff 50 2 5870 1 Alert Shoes Alert Shoes -item_clothing_shoes_agi_lvl60_02_01 object/tangible/wearables/shoes/shoes_s02.iff 60 2 7390 1 Shoes of Grace Shoes of Grace -item_clothing_shoes_agi_lvl70_02_01 object/tangible/wearables/shoes/shoes_s03.iff 70 2 8700 1 Balanced Shoes Balanced Shoes -item_clothing_shoes_sta_lvl10_02_01 object/tangible/wearables/shoes/shoes_s01.iff 10 2 225 1 Lightweight Shoes Lightweight Shoes -item_clothing_shoes_sta_lvl20_02_01 object/tangible/wearables/shoes/shoes_s02.iff 20 2 1575 1 Featherweight Shoes Featherweight Shoes -item_clothing_shoes_sta_lvl30_02_01 object/tangible/wearables/shoes/shoes_s03.iff 30 2 2810 1 Shoes of Stamina Shoes of Stamina -item_clothing_shoes_sta_lvl40_02_01 object/tangible/wearables/shoes/shoes_s07.iff 40 2 4290 1 Vital Shoes Vital Shoes -item_clothing_shoes_sta_lvl50_02_01 object/tangible/wearables/shoes/shoes_s01.iff 50 2 5870 1 Tenacious Shoes Tenacious Shoes -item_clothing_shoes_sta_lvl60_02_01 object/tangible/wearables/shoes/shoes_s02.iff 60 2 7390 1 Shoes of Grit Shoes of Grit -item_clothing_shoes_sta_lvl70_02_01 object/tangible/wearables/shoes/shoes_s03.iff 70 2 8700 1 Shoes of Fortitude Shoes of Fortitude -item_clothing_shoes_con_lvl10_02_01 object/tangible/wearables/shoes/shoes_s01.iff 10 2 225 1 Vigorous Shoes Vigorous Shoes -item_clothing_shoes_con_lvl20_02_01 object/tangible/wearables/shoes/shoes_s01.iff 20 2 1575 1 Fit Shoes Fit Shoes -item_clothing_shoes_con_lvl30_02_01 object/tangible/wearables/shoes/shoes_s02.iff 30 2 2810 1 Hardy Shoes Hardy Shoes -item_clothing_shoes_con_lvl40_02_01 object/tangible/wearables/shoes/shoes_s03.iff 40 2 4290 1 Robust Shoes Robust Shoes -item_clothing_shoes_con_lvl50_02_01 object/tangible/wearables/shoes/shoes_s07.iff 50 2 5870 1 Shoes of Health Shoes of Health -item_clothing_shoes_con_lvl60_02_01 object/tangible/wearables/shoes/shoes_s02.iff 60 2 7390 1 Shoes of Constitution Shoes of Constitution -item_clothing_shoes_con_lvl70_02_01 object/tangible/wearables/shoes/shoes_s03.iff 70 2 8700 1 Durable Shoes Durable Shoes -item_clothing_shoes_str_lvl10_02_01 object/tangible/wearables/shoes/shoes_s07.iff 10 2 225 1 Brawny Shoes Brawny Shoes -item_clothing_shoes_str_lvl20_02_01 object/tangible/wearables/shoes/shoes_s02.iff 20 2 1575 1 Brute Shoes Brute Shoes -item_clothing_shoes_str_lvl30_02_01 object/tangible/wearables/shoes/shoes_s03.iff 30 2 2810 1 Strength Shoes Strength Shoes -item_clothing_shoes_str_lvl40_02_01 object/tangible/wearables/shoes/shoes_s01.iff 40 2 4290 1 Shoes of Force Shoes of Force -item_clothing_shoes_str_lvl50_02_01 object/tangible/wearables/shoes/shoes_s02.iff 50 2 5870 1 Stalwart Shoes Stalwart Shoes -item_clothing_shoes_str_lvl60_02_01 object/tangible/wearables/shoes/shoes_s03.iff 60 2 7390 1 Stout Shoes Stout Shoes -item_clothing_shoes_str_lvl70_02_01 object/tangible/wearables/shoes/shoes_s07.iff 70 2 8700 1 Fervent Shoes Fervent Shoes -item_clothing_shoes_pre_lvl10_02_01 object/tangible/wearables/shoes/shoes_s01.iff 10 2 225 1 Shoes of Aim Shoes of Aim -item_clothing_shoes_pre_lvl20_02_01 object/tangible/wearables/shoes/shoes_s01.iff 20 2 1575 1 Shoes Of Veracity Shoes Of Veracity -item_clothing_shoes_pre_lvl30_02_01 object/tangible/wearables/shoes/shoes_s03.iff 30 2 2810 1 Accurate Shoes Accurate Shoes -item_clothing_shoes_pre_lvl40_02_01 object/tangible/wearables/shoes/shoes_s07.iff 40 2 4290 1 Sharp Shoes Sharp Shoes -item_clothing_shoes_pre_lvl50_02_01 object/tangible/wearables/shoes/shoes_s01.iff 50 2 5870 1 Sure Shoes Sure Shoes -item_clothing_shoes_pre_lvl60_02_01 object/tangible/wearables/shoes/shoes_s03.iff 60 2 7390 1 Exacting Shoes Exacting Shoes -item_clothing_shoes_pre_lvl70_02_01 object/tangible/wearables/shoes/shoes_s01.iff 70 2 8700 1 Precise Shoes Precise Shoes -item_clothing_shoes_lck_lvl10_02_01 object/tangible/wearables/shoes/shoes_s02.iff 10 2 225 1 Hopeful Shoes Hopeful Shoes -item_clothing_shoes_lck_lvl20_02_01 object/tangible/wearables/shoes/shoes_s03.iff 20 2 1575 1 Lucky Shoes Lucky Shoes -item_clothing_shoes_lck_lvl30_02_01 object/tangible/wearables/shoes/shoes_s07.iff 30 2 2810 1 Charmed Shoes Charmed Shoes -item_clothing_shoes_lck_lvl40_02_01 object/tangible/wearables/shoes/shoes_s01.iff 40 2 4290 1 Shoes of Opportunity Shoes of Opportunity -item_clothing_shoes_lck_lvl50_02_01 object/tangible/wearables/shoes/shoes_s03.iff 50 2 5870 1 Shoes of Serendipity Shoes of Serendipity -item_clothing_shoes_lck_lvl60_02_01 object/tangible/wearables/shoes/shoes_s01.iff 60 2 7390 1 Shoes of Success Shoes of Success -item_clothing_shoes_lck_lvl70_02_01 object/tangible/wearables/shoes/shoes_s02.iff 70 2 8700 1 Shoes of Fate Shoes of Fate -item_clothing_backpack_agi_lvl10_02_01 object/tangible/wearables/backpack/backpack_s01.iff 10 2 225 1 Dexterous Backpack Dexterous Backpack -item_clothing_backpack_agi_lvl20_02_01 object/tangible/wearables/backpack/backpack_s03.iff 20 2 1575 1 Nimble Backpack Nimble Backpack -item_clothing_backpack_agi_lvl30_02_01 object/tangible/wearables/backpack/backpack_s04.iff 30 2 2810 1 Quick Backpack Quick Backpack -item_clothing_backpack_agi_lvl40_02_01 object/tangible/wearables/backpack/backpack_s05.iff 40 2 4290 1 Adroit Backpack Adroit Backpack -item_clothing_backpack_agi_lvl50_02_01 object/tangible/wearables/backpack/backpack_s06.iff 50 2 5870 1 Alert Backpack Alert Backpack -item_clothing_backpack_agi_lvl60_02_01 object/tangible/wearables/backpack/backpack_s01.iff 60 2 7390 1 Backpack of Grace Backpack of Grace -item_clothing_backpack_agi_lvl70_02_01 object/tangible/wearables/backpack/backpack_s03.iff 70 2 8700 1 Balanced Backpack Balanced Backpack -item_clothing_backpack_sta_lvl10_02_01 object/tangible/wearables/backpack/backpack_s04.iff 10 2 225 1 Lightweight Backpack Lightweight Backpack -item_clothing_backpack_sta_lvl20_02_01 object/tangible/wearables/backpack/backpack_s05.iff 20 2 1575 1 Featherweight Backpack Featherweight Backpack -item_clothing_backpack_sta_lvl30_02_01 object/tangible/wearables/backpack/backpack_s06.iff 30 2 2810 1 Backpack of Stamina Backpack of Stamina -item_clothing_backpack_sta_lvl40_02_01 object/tangible/wearables/backpack/backpack_s01.iff 40 2 4290 1 Vital Backpack Vital Backpack -item_clothing_backpack_sta_lvl50_02_01 object/tangible/wearables/backpack/backpack_s03.iff 50 2 5870 1 Tenacious Backpack Tenacious Backpack -item_clothing_backpack_sta_lvl60_02_01 object/tangible/wearables/backpack/backpack_s04.iff 60 2 7390 1 Backpack of Grit Backpack of Grit -item_clothing_backpack_sta_lvl70_02_01 object/tangible/wearables/backpack/backpack_s05.iff 70 2 8700 1 Backpack of Fortitude Backpack of Fortitude -item_clothing_backpack_con_lvl10_02_01 object/tangible/wearables/backpack/backpack_s06.iff 10 2 225 1 Vigorous Backpack Vigorous Backpack -item_clothing_backpack_con_lvl20_02_01 object/tangible/wearables/backpack/backpack_s01.iff 20 2 1575 1 Fit Backpack Fit Backpack -item_clothing_backpack_con_lvl30_02_01 object/tangible/wearables/backpack/backpack_s03.iff 30 2 2810 1 Hardy Backpack Hardy Backpack -item_clothing_backpack_con_lvl40_02_01 object/tangible/wearables/backpack/backpack_s04.iff 40 2 4290 1 Robust Backpack Robust Backpack -item_clothing_backpack_con_lvl50_02_01 object/tangible/wearables/backpack/backpack_s05.iff 50 2 5870 1 Backpack of Health Backpack of Health -item_clothing_backpack_con_lvl60_02_01 object/tangible/wearables/backpack/backpack_s06.iff 60 2 7390 1 Backpack of Constitution Backpack of Constitution -item_clothing_backpack_con_lvl70_02_01 object/tangible/wearables/backpack/backpack_s01.iff 70 2 8700 1 Durable Backpack Durable Backpack -item_clothing_backpack_str_lvl10_02_01 object/tangible/wearables/backpack/backpack_s03.iff 10 2 225 1 Brawny Backpack Brawny Backpack -item_clothing_backpack_str_lvl20_02_01 object/tangible/wearables/backpack/backpack_s04.iff 20 2 1575 1 Brute Backpack Brute Backpack -item_clothing_backpack_str_lvl30_02_01 object/tangible/wearables/backpack/backpack_s05.iff 30 2 2810 1 Strength Backpack Strength Backpack -item_clothing_backpack_str_lvl40_02_01 object/tangible/wearables/backpack/backpack_s06.iff 40 2 4290 1 Backpack of Force Backpack of Force -item_clothing_backpack_str_lvl50_02_01 object/tangible/wearables/backpack/backpack_s01.iff 50 2 5870 1 Stalwart Backpack Stalwart Backpack -item_clothing_backpack_str_lvl60_02_01 object/tangible/wearables/backpack/backpack_s03.iff 60 2 7390 1 Stout Backpack Stout Backpack -item_clothing_backpack_str_lvl70_02_01 object/tangible/wearables/backpack/backpack_s04.iff 70 2 8700 1 Fervent Backpack Fervent Backpack -item_clothing_backpack_pre_lvl10_02_01 object/tangible/wearables/backpack/backpack_s05.iff 10 2 225 1 Backpack of Aim Backpack of Aim -item_clothing_backpack_pre_lvl20_02_01 object/tangible/wearables/backpack/backpack_s06.iff 20 2 1575 1 Backpack Of Veracity Backpack Of Veracity -item_clothing_backpack_pre_lvl30_02_01 object/tangible/wearables/backpack/backpack_s01.iff 30 2 2810 1 Accurate Backpack Accurate Backpack -item_clothing_backpack_pre_lvl40_02_01 object/tangible/wearables/backpack/backpack_s03.iff 40 2 4290 1 Sharp Backpack Sharp Backpack -item_clothing_backpack_pre_lvl50_02_01 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20 2 1575 1 Bracelet (Right) Of Veracity Bracelet (Right) Of Veracity -item_clothing_bracelet_r_pre_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 30 2 2810 1 Accurate Bracelet (Right) Accurate Bracelet (Right) -item_clothing_bracelet_r_pre_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 40 2 4290 1 Sharp Bracelet (Right) Sharp Bracelet (Right) -item_clothing_bracelet_r_pre_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 50 2 5870 1 Sure Bracelet (Right) Sure Bracelet (Right) -item_clothing_bracelet_r_pre_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 60 2 7390 1 Exacting Bracelet (Right) Exacting Bracelet (Right) -item_clothing_bracelet_r_pre_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 70 2 8700 1 Precise Bracelet (Right) Precise Bracelet (Right) -item_clothing_bracelet_r_lck_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 10 2 225 1 Hopeful Bracelet (Right) Hopeful Bracelet (Right) -item_clothing_bracelet_r_lck_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 20 2 1575 1 Lucky Bracelet (Right) Lucky Bracelet (Right) -item_clothing_bracelet_r_lck_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 30 2 2810 1 Charmed Bracelet (Right) Charmed Bracelet (Right) -item_clothing_bracelet_r_lck_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 40 2 4290 1 Bracelet (Right) of Opportunity Bracelet (Right) of Opportunity -item_clothing_bracelet_r_lck_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 50 2 5870 1 Bracelet (Right) of Serendipity Bracelet (Right) of Serendipity -item_clothing_bracelet_r_lck_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 60 2 7390 1 Bracelet (Right) of Success Bracelet (Right) of Success -item_clothing_bracelet_r_lck_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 70 2 8700 1 Bracelet (Right) of Fate Bracelet (Right) of Fate -item_clothing_ring_agi_lvl10_02_01 object/tangible/wearables/ring/ring_s01.iff 10 2 225 1 Dexterous Ring Dexterous Ring -item_clothing_ring_agi_lvl20_02_01 object/tangible/wearables/ring/ring_s02.iff 20 2 1575 1 Nimble Ring Nimble Ring -item_clothing_ring_agi_lvl30_02_01 object/tangible/wearables/ring/ring_s03.iff 30 2 2810 1 Quick Ring Quick Ring -item_clothing_ring_agi_lvl40_02_01 object/tangible/wearables/ring/ring_s04.iff 40 2 4290 1 Adroit Ring Adroit Ring -item_clothing_ring_agi_lvl50_02_01 object/tangible/wearables/ring/ring_s01.iff 50 2 5870 1 Alert Ring Alert Ring -item_clothing_ring_agi_lvl60_02_01 object/tangible/wearables/ring/ring_s02.iff 60 2 7390 1 Ring of Grace Ring of Grace -item_clothing_ring_agi_lvl70_02_01 object/tangible/wearables/ring/ring_s03.iff 70 2 8700 1 Balanced Ring Balanced Ring -item_clothing_ring_sta_lvl10_02_01 object/tangible/wearables/ring/ring_s04.iff 10 2 225 1 Lightweight Ring Lightweight Ring -item_clothing_ring_sta_lvl20_02_01 object/tangible/wearables/ring/ring_s01.iff 20 2 1575 1 Featherweight Ring Featherweight Ring -item_clothing_ring_sta_lvl30_02_01 object/tangible/wearables/ring/ring_s02.iff 30 2 2810 1 Ring of Stamina Ring of Stamina -item_clothing_ring_sta_lvl40_02_01 object/tangible/wearables/ring/ring_s03.iff 40 2 4290 1 Vital Ring Vital Ring -item_clothing_ring_sta_lvl50_02_01 object/tangible/wearables/ring/ring_s04.iff 50 2 5870 1 Tenacious Ring Tenacious Ring -item_clothing_ring_sta_lvl60_02_01 object/tangible/wearables/ring/ring_s01.iff 60 2 7390 1 Ring of Grit Ring of Grit -item_clothing_ring_sta_lvl70_02_01 object/tangible/wearables/ring/ring_s02.iff 70 2 8700 1 Ring of Fortitude Ring of Fortitude -item_clothing_ring_con_lvl10_02_01 object/tangible/wearables/ring/ring_s03.iff 10 2 225 1 Vigorous Ring Vigorous Ring -item_clothing_ring_con_lvl20_02_01 object/tangible/wearables/ring/ring_s04.iff 20 2 1575 1 Fit Ring Fit Ring -item_clothing_ring_con_lvl30_02_01 object/tangible/wearables/ring/ring_s01.iff 30 2 2810 1 Hardy Ring Hardy Ring -item_clothing_ring_con_lvl40_02_01 object/tangible/wearables/ring/ring_s02.iff 40 2 4290 1 Robust Ring Robust Ring -item_clothing_ring_con_lvl50_02_01 object/tangible/wearables/ring/ring_s03.iff 50 2 5870 1 Ring of Health Ring of Health -item_clothing_ring_con_lvl60_02_01 object/tangible/wearables/ring/ring_s04.iff 60 2 7390 1 Ring of Constitution Ring of Constitution -item_clothing_ring_con_lvl70_02_01 object/tangible/wearables/ring/ring_s01.iff 70 2 8700 1 Durable Ring Durable Ring -item_clothing_ring_str_lvl10_02_01 object/tangible/wearables/ring/ring_s02.iff 10 2 225 1 Brawny Ring Brawny Ring -item_clothing_ring_str_lvl20_02_01 object/tangible/wearables/ring/ring_s03.iff 20 2 1575 1 Brute Ring Brute Ring -item_clothing_ring_str_lvl30_02_01 object/tangible/wearables/ring/ring_s04.iff 30 2 2810 1 Strength Ring Strength Ring -item_clothing_ring_str_lvl40_02_01 object/tangible/wearables/ring/ring_s01.iff 40 2 4290 1 Ring of Force Ring of Force -item_clothing_ring_str_lvl50_02_01 object/tangible/wearables/ring/ring_s02.iff 50 2 5870 1 Stalwart Ring Stalwart Ring -item_clothing_ring_str_lvl60_02_01 object/tangible/wearables/ring/ring_s03.iff 60 2 7390 1 Stout Ring Stout Ring -item_clothing_ring_str_lvl70_02_01 object/tangible/wearables/ring/ring_s04.iff 70 2 8700 1 Fervent Ring Fervent Ring -item_clothing_ring_pre_lvl10_02_01 object/tangible/wearables/ring/ring_s01.iff 10 2 225 1 Ring of Aim Ring of Aim -item_clothing_ring_pre_lvl20_02_01 object/tangible/wearables/ring/ring_s02.iff 20 2 1575 1 Ring Of Veracity Ring Of Veracity -item_clothing_ring_pre_lvl30_02_01 object/tangible/wearables/ring/ring_s03.iff 30 2 2810 1 Accurate Ring Accurate Ring -item_clothing_ring_pre_lvl40_02_01 object/tangible/wearables/ring/ring_s04.iff 40 2 4290 1 Sharp Ring Sharp Ring -item_clothing_ring_pre_lvl50_02_01 object/tangible/wearables/ring/ring_s01.iff 50 2 5870 1 Sure Ring Sure Ring -item_clothing_ring_pre_lvl60_02_01 object/tangible/wearables/ring/ring_s02.iff 60 2 7390 1 Exacting Ring Exacting Ring -item_clothing_ring_pre_lvl70_02_01 object/tangible/wearables/ring/ring_s03.iff 70 2 8700 1 Precise Ring Precise Ring -item_clothing_ring_lck_lvl10_02_01 object/tangible/wearables/ring/ring_s04.iff 10 2 225 1 Hopeful Ring Hopeful Ring -item_clothing_ring_lck_lvl20_02_01 object/tangible/wearables/ring/ring_s01.iff 20 2 1575 1 Lucky Ring Lucky Ring -item_clothing_ring_lck_lvl30_02_01 object/tangible/wearables/ring/ring_s02.iff 30 2 2810 1 Charmed Ring Charmed Ring -item_clothing_ring_lck_lvl40_02_01 object/tangible/wearables/ring/ring_s03.iff 40 2 4290 1 Ring of Opportunity Ring of Opportunity -item_clothing_ring_lck_lvl50_02_01 object/tangible/wearables/ring/ring_s04.iff 50 2 5870 1 Ring of Serendipity Ring of Serendipity -item_clothing_ring_lck_lvl60_02_01 object/tangible/wearables/ring/ring_s01.iff 60 2 7390 1 Ring of Success Ring of Success -item_clothing_ring_lck_lvl70_02_01 object/tangible/wearables/ring/ring_s02.iff 70 2 8700 1 Ring of Fate Ring of Fate -item_clothing_necklace_agi_lvl10_02_01 object/tangible/wearables/necklace/necklace_s01.iff 10 2 225 1 Dexterous Necklace Dexterous Necklace -item_clothing_necklace_agi_lvl20_02_01 object/tangible/wearables/necklace/necklace_s02.iff 20 2 1575 1 Nimble Necklace Nimble Necklace -item_clothing_necklace_agi_lvl30_02_01 object/tangible/wearables/necklace/necklace_s03.iff 30 2 2810 1 Quick Necklace Quick Necklace -item_clothing_necklace_agi_lvl40_02_01 object/tangible/wearables/necklace/necklace_s04.iff 40 2 4290 1 Adroit Necklace Adroit Necklace -item_clothing_necklace_agi_lvl50_02_01 object/tangible/wearables/necklace/necklace_s05.iff 50 2 5870 1 Alert Necklace Alert Necklace -item_clothing_necklace_agi_lvl60_02_01 object/tangible/wearables/necklace/necklace_s06.iff 60 2 7390 1 Necklace of Grace Necklace of Grace -item_clothing_necklace_agi_lvl70_02_01 object/tangible/wearables/necklace/necklace_s07.iff 70 2 8700 1 Balanced Necklace Balanced Necklace -item_clothing_necklace_sta_lvl10_02_01 object/tangible/wearables/necklace/necklace_s08.iff 10 2 225 1 Lightweight Necklace Lightweight Necklace -item_clothing_necklace_sta_lvl20_02_01 object/tangible/wearables/necklace/necklace_s09.iff 20 2 1575 1 Featherweight Necklace Featherweight Necklace -item_clothing_necklace_sta_lvl30_02_01 object/tangible/wearables/necklace/necklace_s10.iff 30 2 2810 1 Necklace of Stamina Necklace of Stamina -item_clothing_necklace_sta_lvl40_02_01 object/tangible/wearables/necklace/necklace_s11.iff 40 2 4290 1 Vital Necklace Vital Necklace -item_clothing_necklace_sta_lvl50_02_01 object/tangible/wearables/necklace/necklace_s12.iff 50 2 5870 1 Tenacious Necklace Tenacious Necklace -item_clothing_necklace_sta_lvl60_02_01 object/tangible/wearables/necklace/necklace_s01.iff 60 2 7390 1 Necklace of Grit Necklace of Grit -item_clothing_necklace_sta_lvl70_02_01 object/tangible/wearables/necklace/necklace_s02.iff 70 2 8700 1 Necklace of Fortitude Necklace of Fortitude -item_clothing_necklace_con_lvl10_02_01 object/tangible/wearables/necklace/necklace_s03.iff 10 2 225 1 Vigorous Necklace Vigorous Necklace -item_clothing_necklace_con_lvl20_02_01 object/tangible/wearables/necklace/necklace_s04.iff 20 2 1575 1 Fit Necklace Fit Necklace -item_clothing_necklace_con_lvl30_02_01 object/tangible/wearables/necklace/necklace_s05.iff 30 2 2810 1 Hardy Necklace Hardy Necklace -item_clothing_necklace_con_lvl40_02_01 object/tangible/wearables/necklace/necklace_s06.iff 40 2 4290 1 Robust Necklace Robust Necklace -item_clothing_necklace_con_lvl50_02_01 object/tangible/wearables/necklace/necklace_s07.iff 50 2 5870 1 Necklace of Health Necklace of Health -item_clothing_necklace_con_lvl60_02_01 object/tangible/wearables/necklace/necklace_s08.iff 60 2 7390 1 Necklace of Constitution Necklace of Constitution -item_clothing_necklace_con_lvl70_02_01 object/tangible/wearables/necklace/necklace_s09.iff 70 2 8700 1 Durable Necklace Durable Necklace -item_clothing_necklace_str_lvl10_02_01 object/tangible/wearables/necklace/necklace_s10.iff 10 2 225 1 Brawny Necklace Brawny Necklace -item_clothing_necklace_str_lvl20_02_01 object/tangible/wearables/necklace/necklace_s11.iff 20 2 1575 1 Brute Necklace Brute Necklace -item_clothing_necklace_str_lvl30_02_01 object/tangible/wearables/necklace/necklace_s12.iff 30 2 2810 1 Strength Necklace Strength Necklace -item_clothing_necklace_str_lvl40_02_01 object/tangible/wearables/necklace/necklace_s01.iff 40 2 4290 1 Necklace of Force Necklace of Force -item_clothing_necklace_str_lvl50_02_01 object/tangible/wearables/necklace/necklace_s02.iff 50 2 5870 1 Stalwart Necklace Stalwart Necklace -item_clothing_necklace_str_lvl60_02_01 object/tangible/wearables/necklace/necklace_s03.iff 60 2 7390 1 Stout Necklace Stout Necklace -item_clothing_necklace_str_lvl70_02_01 object/tangible/wearables/necklace/necklace_s04.iff 70 2 8700 1 Fervent Necklace Fervent Necklace -item_clothing_necklace_pre_lvl10_02_01 object/tangible/wearables/necklace/necklace_s05.iff 10 2 225 1 Necklace of Aim Necklace of Aim -item_clothing_necklace_pre_lvl20_02_01 object/tangible/wearables/necklace/necklace_s06.iff 20 2 1575 1 Necklace Of Veracity Necklace Of Veracity -item_clothing_necklace_pre_lvl30_02_01 object/tangible/wearables/necklace/necklace_s07.iff 30 2 2810 1 Accurate Necklace Accurate Necklace -item_clothing_necklace_pre_lvl40_02_01 object/tangible/wearables/necklace/necklace_s08.iff 40 2 4290 1 Sharp Necklace Sharp Necklace -item_clothing_necklace_pre_lvl50_02_01 object/tangible/wearables/necklace/necklace_s09.iff 50 2 5870 1 Sure Necklace Sure Necklace -item_clothing_necklace_pre_lvl60_02_01 object/tangible/wearables/necklace/necklace_s10.iff 60 2 7390 1 Exacting Necklace Exacting Necklace -item_clothing_necklace_pre_lvl70_02_01 object/tangible/wearables/necklace/necklace_s11.iff 70 2 8700 1 Precise Necklace Precise Necklace -item_clothing_necklace_lck_lvl10_02_01 object/tangible/wearables/necklace/necklace_s12.iff 10 2 225 1 Hopeful Necklace Hopeful Necklace -item_clothing_necklace_lck_lvl20_02_01 object/tangible/wearables/necklace/necklace_s01.iff 20 2 1575 1 Lucky Necklace Lucky Necklace -item_clothing_necklace_lck_lvl30_02_01 object/tangible/wearables/necklace/necklace_s02.iff 30 2 2810 1 Charmed Necklace Charmed Necklace -item_clothing_necklace_lck_lvl40_02_01 object/tangible/wearables/necklace/necklace_s03.iff 40 2 4290 1 Necklace of Opportunity Necklace of Opportunity -item_clothing_necklace_lck_lvl50_02_01 object/tangible/wearables/necklace/necklace_s04.iff 50 2 5870 1 Necklace of Serendipity Necklace of Serendipity -item_clothing_necklace_lck_lvl60_02_01 object/tangible/wearables/necklace/necklace_s05.iff 60 2 7390 1 Necklace of Success Necklace of Success -item_clothing_necklace_lck_lvl70_02_01 object/tangible/wearables/necklace/necklace_s06.iff 70 2 8700 1 Necklace of Fate Necklace of Fate -item_junk_creature_81thru90_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 975 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_81thru90_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 975 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_81thru90_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 975 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_81thru90_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 975 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_81thru90_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 975 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_insect_81thru90_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 975 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_81thru90_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 975 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_81thru90_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 975 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_81thru90_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 975 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_81thru90_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 975 object.autostack 1 Leg This item can be sold to a junk dealer. -weapon_npe_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_training.iff weapon 26 force_sensitive 2 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 Training Lightsaber Training Lightsaber -weapon_pistol_drop_lvl10_02_01 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 10 2 225 1 Retrofitted CDEF Pistol Retrofitted CDEF Pistol -weapon_pistol_drop_lvl20_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 20 2 1575 1 Adjusted D-18 Pistol Adjusted D-18 Pistol -weapon_pistol_drop_lvl30_02_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 30 2 2810 1 Converted Striker Pistol Converted Striker Pistol -weapon_pistol_drop_lvl40_02_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 40 2 4290 1 Modified Scout Blaster Modified Scout Blaster -weapon_pistol_drop_lvl50_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 50 2 5870 1 DE-10 Pistol Variant DE-10 Pistol Variant -weapon_pistol_drop_lvl60_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 60 2 7390 1 Retrofitted DE-10 Pistol Retrofitted DE-10 Pistol -weapon_pistol_drop_lvl70_02_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 70 2 8700 1 Adjusted DL-44 Metal Pistol Adjusted DL-44 Metal Pistol -weapon_pistol_drop_lvl80_02_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon 80 2 9670 1 Converted Flechette Pistol Converted Flechette Pistol -weapon_carbine_drop_lvl10_02_01 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 10 2 225 1 Modified CDEF Carbine Modified CDEF Carbine -weapon_carbine_drop_lvl20_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 20 2 1575 1 DH-17 Carbine Variant DH-17 Carbine Variant -weapon_carbine_drop_lvl30_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 30 2 2810 1 Retrofitted Black DH-17 Carbine Retrofitted Black DH-17 Carbine -weapon_carbine_drop_lvl40_02_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 40 2 4290 1 Adjusted E-11 Carbine Adjusted E-11 Carbine -weapon_carbine_drop_lvl50_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 50 2 5870 1 Converted Laser Carbine Converted Laser Carbine -weapon_carbine_drop_lvl60_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 60 2 7390 1 Modified Laser Carbine Modified Laser Carbine -weapon_carbine_drop_lvl70_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon 70 2 8700 1 E5 Carbine Variant E5 Carbine Variant -weapon_carbine_drop_lvl80_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon 80 2 9670 1 Retrofitted E5 Carbine Retrofitted E5 Carbine -weapon_rifle_drop_lvl10_02_01 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 10 2 225 1 Adjusted CDEF Rifle Adjusted CDEF Rifle -weapon_rifle_drop_lvl20_02_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 20 2 1575 1 Converted SG-82 Rifle Converted SG-82 Rifle -weapon_rifle_drop_lvl30_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 30 2 2810 1 Modified DLT-20 Rifle Modified DLT-20 Rifle -weapon_rifle_drop_lvl40_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 40 2 4290 1 DLT-20 Rifle Variant DLT-20 Rifle Variant -weapon_rifle_drop_lvl50_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 50 2 5870 1 Retrofitted E-11 Rifle Retrofitted E-11 Rifle -weapon_rifle_drop_lvl60_02_01 object/weapon/ranged/rifle/rifle_tusken.iff weapon 60 2 7390 1 Adjusted Tusken Rifle Adjusted Tusken Rifle -weapon_rifle_drop_lvl70_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon 70 2 8700 1 Converted T-21 Rifle Converted T-21 Rifle -weapon_rifle_drop_lvl80_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon 80 2 9670 1 Modified T-21 Rifle Modified T-21 Rifle -armor_assault_agi_lvl80_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 80 2 9670 1 Agile Composite Chestplate Agile Composite Chestplate -armor_assault_agi_lvl80_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 80 2 9670 1 Agile Composite Leggings Agile Composite Leggings -armor_assault_agi_lvl80_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 80 2 9670 1 Agile Composite Helmet Agile Composite Helmet -armor_assault_agi_lvl80_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 80 2 9670 1 Agile Composite Left Bicep Agile Composite Left Bicep -armor_assault_agi_lvl80_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 80 2 9670 1 Agile Composite Right Bicep Agile Composite Right Bicep -armor_assault_agi_lvl80_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 80 2 9670 1 Agile Composite Left Bracer Agile Composite Left Bracer -armor_assault_agi_lvl80_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 80 2 9670 1 Agile Composite Right Bracer Agile Composite Right Bracer -armor_assault_agi_lvl80_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 80 2 9670 1 Agile Composite Gloves Agile Composite Gloves -armor_assault_agi_lvl80_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 80 2 9670 1 Agile Composite Boots Agile Composite Boots -armor_assault_sta_lvl80_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 80 2 9670 1 Chitin Chestplate of Endurance Chitin Chestplate of Endurance -armor_assault_sta_lvl80_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 80 2 9670 1 Chitin Leggings of Endurance Chitin Leggings of Endurance -armor_assault_sta_lvl80_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 80 2 9670 1 Chitin Helmet of Endurance Chitin Helmet of Endurance -armor_assault_sta_lvl80_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 80 2 9670 1 Chitin Left Bicep of Endurance Chitin Left Bicep of Endurance -armor_assault_sta_lvl80_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 80 2 9670 1 Chitin Right Bicep of Endurance Chitin Right Bicep of Endurance -armor_assault_sta_lvl80_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 80 2 9670 1 Chitin Left Bracer of Endurance Chitin Left Bracer of Endurance -armor_assault_sta_lvl80_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 80 2 9670 1 Chitin Right Bracer of Endurance Chitin Right Bracer of Endurance -armor_assault_sta_lvl80_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 80 2 9670 1 Chitin Gloves of Endurance Chitin Gloves of Endurance -armor_assault_sta_lvl80_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 80 2 9670 1 Chitin Boots of Endurance Chitin Boots of Endurance -armor_assault_con_lvl80_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 80 2 9670 1 Tough Composite Chestplate Tough Composite Chestplate -armor_assault_con_lvl80_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 80 2 9670 1 Tough Composite Leggings Tough Composite Leggings -armor_assault_con_lvl80_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 80 2 9670 1 Tough Composite Helmet Tough Composite Helmet -armor_assault_con_lvl80_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 80 2 9670 1 Tough Composite Left Bicep Tough Composite Left Bicep -armor_assault_con_lvl80_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 80 2 9670 1 Tough Composite Right Bicep Tough Composite Right Bicep -armor_assault_con_lvl80_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 80 2 9670 1 Tough Composite Left Bracer Tough Composite Left Bracer -armor_assault_con_lvl80_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 80 2 9670 1 Tough Composite Right Bracer Tough Composite Right Bracer -armor_assault_con_lvl80_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 80 2 9670 1 Tough Composite Gloves Tough Composite Gloves -armor_assault_con_lvl80_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 80 2 9670 1 Tough Composite Boots Tough Composite Boots -armor_assault_pre_lvl80_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 80 2 9670 1 Faultless Chitin Chestplate Faultless Chitin Chestplate -armor_assault_pre_lvl80_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 80 2 9670 1 Faultless Chitin Leggings Faultless Chitin Leggings -armor_assault_pre_lvl80_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 80 2 9670 1 Faultless Chitin Helmet Faultless Chitin Helmet -armor_assault_pre_lvl80_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 80 2 9670 1 Faultless Chitin Left Bicep Faultless Chitin Left Bicep -armor_assault_pre_lvl80_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 80 2 9670 1 Faultless Chitin Right Bicep Faultless Chitin Right Bicep -armor_assault_pre_lvl80_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 80 2 9670 1 Faultless Chitin Left Bracer Faultless Chitin Left Bracer -armor_assault_pre_lvl80_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 80 2 9670 1 Faultless Chitin Right Bracer Faultless Chitin Right Bracer -armor_assault_pre_lvl80_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 80 2 9670 1 Faultless Chitin Gloves Faultless Chitin Gloves -armor_assault_pre_lvl80_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 80 2 9670 1 Faultless Chitin Boots Faultless Chitin Boots -armor_assault_lck_lvl80_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 80 2 9670 1 Composite Chestplate of Destiny Composite Chestplate of Destiny -armor_assault_lck_lvl80_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 80 2 9670 1 Composite Leggings of Destiny Composite Leggings of Destiny -armor_assault_lck_lvl80_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 80 2 9670 1 Composite Helmet of Destiny Composite Helmet of Destiny -armor_assault_lck_lvl80_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 80 2 9670 1 Composite Left Bicep of Destiny Composite Left Bicep of Destiny -armor_assault_lck_lvl80_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 80 2 9670 1 Composite Right Bicep of Destiny Composite Right Bicep of Destiny -armor_assault_lck_lvl80_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 80 2 9670 1 Composite Left Bracer of Destiny Composite Left Bracer of Destiny -armor_assault_lck_lvl80_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 80 2 9670 1 Composite Right Bracer of Destiny Composite Right Bracer of Destiny -armor_assault_lck_lvl80_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 80 2 9670 1 Composite Gloves of Destiny Composite Gloves of Destiny -armor_assault_lck_lvl80_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 80 2 9670 1 Composite Boots of Destiny Composite Boots of Destiny -armor_battle_agi_lvl80_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 80 2 9670 1 Agile Padded Chestplate Agile Padded Chestplate -armor_battle_agi_lvl80_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 80 2 9670 1 Agile Padded Leggings Agile Padded Leggings -armor_battle_agi_lvl80_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 80 2 9670 1 Agile Padded Helmet Agile Padded Helmet -armor_battle_agi_lvl80_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 80 2 9670 1 Agile Padded Left Bicep Agile Padded Left Bicep -armor_battle_agi_lvl80_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 80 2 9670 1 Agile Padded Right Bicep Agile Padded Right Bicep -armor_battle_agi_lvl80_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 80 2 9670 1 Agile Padded Left Bracer Agile Padded Left Bracer -armor_battle_agi_lvl80_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 80 2 9670 1 Agile Padded Right Bracer Agile Padded Right Bracer -armor_battle_agi_lvl80_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 80 2 9670 1 Agile Padded Gloves Agile Padded Gloves -armor_battle_agi_lvl80_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 80 2 9670 1 Agile Padded Boots Agile Padded Boots -armor_battle_sta_lvl80_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 80 2 9670 1 Bone Chestplate of Endurance Bone Chestplate of Endurance -armor_battle_sta_lvl80_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 80 2 9670 1 Bone Leggings of Endurance Bone Leggings of Endurance -armor_battle_sta_lvl80_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 80 2 9670 1 Bone Helmet of Endurance Bone Helmet of Endurance -armor_battle_sta_lvl80_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 80 2 9670 1 Bone Left Bicep of Endurance Bone Left Bicep of Endurance -armor_battle_sta_lvl80_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 80 2 9670 1 Bone Right Bicep of Endurance Bone Right Bicep of Endurance -armor_battle_sta_lvl80_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 80 2 9670 1 Bone Left Bracer of Endurance Bone Left Bracer of Endurance -armor_battle_sta_lvl80_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 80 2 9670 1 Bone Right Bracer of Endurance Bone Right Bracer of Endurance -armor_battle_sta_lvl80_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 80 2 9670 1 Bone Gloves of Endurance Bone Gloves of Endurance -armor_battle_sta_lvl80_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 80 2 9670 1 Bone Boots of Endurance Bone Boots of Endurance -armor_battle_con_lvl80_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 80 2 9670 1 Tough Padded Chestplate Tough Padded Chestplate -armor_battle_con_lvl80_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 80 2 9670 1 Tough Padded Leggings Tough Padded Leggings -armor_battle_con_lvl80_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 80 2 9670 1 Tough Padded Helmet Tough Padded Helmet -armor_battle_con_lvl80_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 80 2 9670 1 Tough Padded Left Bicep Tough Padded Left Bicep -armor_battle_con_lvl80_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 80 2 9670 1 Tough Padded Right Bicep Tough Padded Right Bicep -armor_battle_con_lvl80_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 80 2 9670 1 Tough Padded Left Bracer Tough Padded Left Bracer -armor_battle_con_lvl80_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 80 2 9670 1 Tough Padded Right Bracer Tough Padded Right Bracer -armor_battle_con_lvl80_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 80 2 9670 1 Tough Padded Gloves Tough Padded Gloves -armor_battle_con_lvl80_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 80 2 9670 1 Tough Padded Boots Tough Padded Boots -armor_battle_pre_lvl80_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 80 2 9670 1 Faultless Bone Chestplate Faultless Bone Chestplate -armor_battle_pre_lvl80_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 80 2 9670 1 Faultless Bone Leggings Faultless Bone Leggings -armor_battle_pre_lvl80_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 80 2 9670 1 Faultless Bone Helmet Faultless Bone Helmet -armor_battle_pre_lvl80_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 80 2 9670 1 Faultless Bone Left Bicep Faultless Bone Left Bicep -armor_battle_pre_lvl80_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 80 2 9670 1 Faultless Bone Right Bicep Faultless Bone Right Bicep -armor_battle_pre_lvl80_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 80 2 9670 1 Faultless Bone Left Bracer Faultless Bone Left Bracer -armor_battle_pre_lvl80_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 80 2 9670 1 Faultless Bone Right Bracer Faultless Bone Right Bracer -armor_battle_pre_lvl80_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 80 2 9670 1 Faultless Bone Gloves Faultless Bone Gloves -armor_battle_pre_lvl80_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 80 2 9670 1 Faultless Bone Boots Faultless Bone Boots -armor_battle_lck_lvl80_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 80 2 9670 1 Padded Chestplate of Destiny Padded Chestplate of Destiny -armor_battle_lck_lvl80_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 80 2 9670 1 Padded Leggings of Destiny Padded Leggings of Destiny -armor_battle_lck_lvl80_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 80 2 9670 1 Padded Helmet of Destiny Padded Helmet of Destiny -armor_battle_lck_lvl80_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 80 2 9670 1 Padded Left Bicep of Destiny Padded Left Bicep of Destiny -armor_battle_lck_lvl80_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 80 2 9670 1 Padded Right Bicep of Destiny Padded Right Bicep of Destiny -armor_battle_lck_lvl80_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 80 2 9670 1 Padded Left Bracer of Destiny Padded Left Bracer of Destiny -armor_battle_lck_lvl80_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 80 2 9670 1 Padded Right Bracer of Destiny Padded Right Bracer of Destiny -armor_battle_lck_lvl80_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 80 2 9670 1 Padded Gloves of Destiny Padded Gloves of Destiny -armor_battle_lck_lvl80_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 80 2 9670 1 Padded Boots of Destiny Padded Boots of Destiny -armor_recon_agi_lvl80_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 80 2 9670 1 Agile Tantel Chest Agile Tantel Chest -armor_recon_agi_lvl80_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 80 2 9670 1 Agile Tantel Leggings Agile Tantel Leggings -armor_recon_agi_lvl80_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 80 2 9670 1 Agile Tantel Helmet Agile Tantel Helmet -armor_recon_agi_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Agile Tantel Left Bicep Agile Tantel Left Bicep -armor_recon_agi_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Agile Tantel Right Bicep Agile Tantel Right Bicep -armor_recon_agi_lvl80_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 80 2 9670 1 Agile Tantel Left Bracer Agile Tantel Left Bracer -armor_recon_agi_lvl80_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 80 2 9670 1 Agile Tantel Right Bracer Agile Tantel Right Bracer -armor_recon_agi_lvl80_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 80 2 9670 1 Agile Tantel Gloves Agile Tantel Gloves -armor_recon_agi_lvl80_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 80 2 9670 1 Agile Tantel Boots Agile Tantel Boots -armor_recon_sta_lvl80_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 80 2 9670 1 Ubese Jacket of Endurance Ubese Jacket of Endurance -armor_recon_sta_lvl80_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 80 2 9670 1 Ubese Pants of Endurance Ubese Pants of Endurance -armor_recon_sta_lvl80_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 80 2 9670 1 Ubese Helmet of Endurance Ubese Helmet of Endurance -armor_recon_sta_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Left Bicep of Endurance Left Bicep of Endurance -armor_recon_sta_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Right Bicep of Endurance Right Bicep of Endurance -armor_recon_sta_lvl80_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 80 2 9670 1 Ubese Left Bracer of Endurance Ubese Left Bracer of Endurance -armor_recon_sta_lvl80_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 80 2 9670 1 Ubese Right Bracer of Endurance Ubese Right Bracer of Endurance -armor_recon_sta_lvl80_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 80 2 9670 1 Ubese Gloves of Endurance Ubese Gloves of Endurance -armor_recon_sta_lvl80_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 80 2 9670 1 Ubese Boots of Endurance Ubese Boots of Endurance -armor_recon_con_lvl80_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 80 2 9670 1 Tough Tantel Jacket Tough Tantel Jacket -armor_recon_con_lvl80_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 80 2 9670 1 Tough Tantel Leggings Tough Tantel Leggings -armor_recon_con_lvl80_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 80 2 9670 1 Tough Tantel Helmet Tough Tantel Helmet -armor_recon_con_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Tough Tantel Left Bicep Tough Tantel Left Bicep -armor_recon_con_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Tough Tantel Right Bicep Tough Tantel Right Bicep -armor_recon_con_lvl80_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 80 2 9670 1 Tough Tantel Left Bicep Tough Tantel Left Bicep -armor_recon_con_lvl80_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 80 2 9670 1 Tough Tantel Right Bicep Tough Tantel Right Bicep -armor_recon_con_lvl80_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 80 2 9670 1 Tough Tantel Gloves Tough Tantel Gloves -armor_recon_con_lvl80_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 80 2 9670 1 Tough Tantel Boots Tough Tantel Boots -armor_recon_pre_lvl80_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 80 2 9670 1 Faultless Ubese Chest Faultless Ubese Chest -armor_recon_pre_lvl80_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 80 2 9670 1 Faultless Ubese Leggings Faultless Ubese Leggings -armor_recon_pre_lvl80_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 80 2 9670 1 Faultless Ubese Helmet Faultless Ubese Helmet -armor_recon_pre_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Faultless Left Bicep Faultless Left Bicep -armor_recon_pre_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Faultless Right Bicep Faultless Right Bicep -armor_recon_pre_lvl80_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 80 2 9670 1 Faultless Ubese Left Bracer Faultless Ubese Left Bracer -armor_recon_pre_lvl80_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 80 2 9670 1 Faultless Ubese Right Bracer Faultless Ubese Right Bracer -armor_recon_pre_lvl80_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 80 2 9670 1 Faultless Ubese Gloves Faultless Ubese Gloves -armor_recon_pre_lvl80_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 80 2 9670 1 Faultless Ubese Boots Faultless Ubese Boots -armor_recon_lck_lvl80_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 80 2 9670 1 Tantel Jacket of Destiny Tantel Jacket of Destiny -armor_recon_lck_lvl80_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 80 2 9670 1 Tantel Leggings of Destiny Tantel Leggings of Destiny -armor_recon_lck_lvl80_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 80 2 9670 1 Tantel Helmet of Destiny Tantel Helmet of Destiny -armor_recon_lck_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Tantel Left Bicep of Destiny Tantel Left Bicep of Destiny -armor_recon_lck_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Tantel Right Bicep of Destiny Tantel Right Bicep of Destiny -armor_recon_lck_lvl80_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 80 2 9670 1 Tantel Left Bicep of Destiny Tantel Left Bicep of Destiny -armor_recon_lck_lvl80_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 80 2 9670 1 Tantel Right Bicep of Destiny Tantel Right Bicep of Destiny -armor_recon_lck_lvl80_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 80 2 9670 1 Tantel Gloves of Destiny Tantel Gloves of Destiny -armor_recon_lck_lvl80_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 80 2 9670 1 Tantel Boots of Destiny Tantel Boots of Destiny -item_clothing_belt_agi_lvl80_02_01 object/tangible/wearables/belt/belt_s01.iff 80 2 9665 1 Agile Belt Agile Belt -item_clothing_belt_sta_lvl80_02_01 object/tangible/wearables/belt/belt_s11.iff 80 2 9665 1 Belt of Endurance Belt of Endurance -item_clothing_belt_con_lvl80_02_01 object/tangible/wearables/belt/belt_s18.iff 80 2 9665 1 Tough Belt Tough Belt -item_clothing_belt_str_lvl80_02_01 object/tangible/wearables/belt/belt_s05.iff 80 2 9665 1 Mighty Belt Mighty Belt -item_clothing_belt_pre_lvl80_02_01 object/tangible/wearables/belt/belt_s15.iff 80 2 9665 1 Faultless Belt Faultless Belt -item_clothing_belt_lck_lvl80_02_01 object/tangible/wearables/belt/belt_s02.iff 80 2 9665 1 Belt of Destiny Belt of Destiny -item_clothing_jacket_agi_lvl80_02_01 object/tangible/wearables/jacket/jacket_s02.iff 80 2 9665 1 Agile Jacket Agile Jacket -item_clothing_jacket_sta_lvl80_02_01 object/tangible/wearables/jacket/jacket_s11.iff 80 2 9665 1 Jacket of Endurance Jacket of Endurance -item_clothing_jacket_con_lvl80_02_01 object/tangible/wearables/jacket/jacket_s18.iff 80 2 9665 1 Tough Jacket Tough Jacket -item_clothing_jacket_str_lvl80_02_01 object/tangible/wearables/jacket/jacket_s35.iff 80 2 9665 1 Mighty Jacket Mighty Jacket -item_clothing_jacket_pre_lvl80_02_01 object/tangible/wearables/jacket/jacket_s07.iff 80 2 9665 1 Faultless Jacket Faultless Jacket -item_clothing_jacket_lck_lvl80_02_01 object/tangible/wearables/jacket/jacket_s15.iff 80 2 9665 1 Jacket of Destiny Jacket of Destiny -item_clothing_pants_agi_lvl80_02_01 object/tangible/wearables/pants/pants_s01.iff 80 2 9665 1 Agile Pants Agile Pants -item_clothing_pants_sta_lvl80_02_01 object/tangible/wearables/pants/pants_s09.iff 80 2 9665 1 Pants of Endurance Pants of Endurance -item_clothing_pants_con_lvl80_02_01 object/tangible/wearables/pants/pants_s22.iff 80 2 9665 1 Tough Pants Tough Pants -item_clothing_pants_str_lvl80_02_01 object/tangible/wearables/pants/pants_s27.iff 80 2 9665 1 Mighty Pants Mighty Pants -item_clothing_pants_pre_lvl80_02_01 object/tangible/wearables/pants/pants_s01.iff 80 2 9665 1 Faultless Pants Faultless Pants -item_clothing_pants_lck_lvl80_02_01 object/tangible/wearables/pants/pants_s09.iff 80 2 9665 1 Pants of Destiny Pants of Destiny -item_clothing_vest_agi_lvl80_02_01 object/tangible/wearables/vest/vest_s01.iff 80 2 9665 1 Agile Vest Agile Vest -item_clothing_vest_sta_lvl80_02_01 object/tangible/wearables/vest/vest_s10.iff 80 2 9665 1 Vest of Endurance Vest of Endurance -item_clothing_vest_con_lvl80_02_01 object/tangible/wearables/vest/vest_s05.iff 80 2 9665 1 Tough Vest Tough Vest -item_clothing_vest_str_lvl80_02_01 object/tangible/wearables/vest/vest_s02.iff 80 2 9665 1 Mighty Vest Mighty Vest -item_clothing_vest_pre_lvl80_02_01 object/tangible/wearables/vest/vest_s11.iff 80 2 9665 1 Faultless Vest Faultless Vest -item_clothing_vest_lck_lvl80_02_01 object/tangible/wearables/vest/vest_s06.iff 80 2 9665 1 Vest of Destiny Vest of Destiny -item_clothing_hat_agi_lvl80_02_01 object/tangible/wearables/hat/hat_s02.iff 80 2 9665 1 Agile Hat Agile Hat -item_clothing_hat_sta_lvl80_02_01 object/tangible/wearables/hat/hat_s10.iff 80 2 9665 1 Hat of Endurance Hat of Endurance -item_clothing_hat_con_lvl80_02_01 object/tangible/wearables/hat/hat_s04.iff 80 2 9665 1 Tough Hat Tough Hat -item_clothing_hat_str_lvl80_02_01 object/tangible/wearables/hat/hat_s12.iff 80 2 9665 1 Mighty Hat Mighty Hat -item_clothing_hat_pre_lvl80_02_01 object/tangible/wearables/hat/hat_s04.iff 80 2 9665 1 Faultless Hat Faultless Hat -item_clothing_hat_lck_lvl80_02_01 object/tangible/wearables/hat/hat_s02.iff 80 2 9665 1 Hat of Destiny Hat of Destiny -item_clothing_shirt_agi_lvl80_02_01 object/tangible/wearables/shirt/shirt_s03.iff 80 2 9665 1 Agile Shirt Agile Shirt -item_clothing_shirt_sta_lvl80_02_01 object/tangible/wearables/shirt/shirt_s11.iff 80 2 9665 1 Shirt of Endurance Shirt of Endurance -item_clothing_shirt_con_lvl80_02_01 object/tangible/wearables/shirt/shirt_s26.iff 80 2 9665 1 Tough Shirt Tough Shirt -item_clothing_shirt_str_lvl80_02_01 object/tangible/wearables/shirt/shirt_s42.iff 80 2 9665 1 Mighty Shirt Mighty Shirt -item_clothing_shirt_pre_lvl80_02_01 object/tangible/wearables/shirt/shirt_s10.iff 80 2 9665 1 Faultless Shirt Faultless Shirt -item_clothing_shirt_lck_lvl80_02_01 object/tangible/wearables/shirt/shirt_s07.iff 80 2 9665 1 Shirt of Destiny Shirt of Destiny -item_clothing_boots_agi_lvl80_02_01 object/tangible/wearables/boots/boots_s03.iff 80 2 9665 1 Agile Boots Agile Boots -item_clothing_boots_sta_lvl80_02_01 object/tangible/wearables/boots/boots_s21.iff 80 2 9665 1 Boots of Endurance Boots of Endurance -item_clothing_boots_con_lvl80_02_01 object/tangible/wearables/boots/boots_s14.iff 80 2 9665 1 Tough Boots Tough Boots -item_clothing_boots_str_lvl80_02_01 object/tangible/wearables/boots/boots_s04.iff 80 2 9665 1 Mighty Boots Mighty Boots -item_clothing_boots_pre_lvl80_02_01 object/tangible/wearables/boots/boots_s22.iff 80 2 9665 1 Faultless Boots Faultless Boots -item_clothing_boots_lck_lvl80_02_01 object/tangible/wearables/boots/boots_s15.iff 80 2 9665 1 Boots of Destiny Boots of Destiny -item_clothing_gloves_agi_lvl80_02_01 object/tangible/wearables/gloves/gloves_s02.iff 80 2 9665 1 Agile Gloves Agile Gloves -item_clothing_gloves_sta_lvl80_02_01 object/tangible/wearables/gloves/gloves_s13.iff 80 2 9665 1 Gloves of Endurance Gloves of Endurance -item_clothing_gloves_con_lvl80_02_01 object/tangible/wearables/gloves/gloves_s11.iff 80 2 9665 1 Tough Gloves Tough Gloves -item_clothing_gloves_str_lvl80_02_01 object/tangible/wearables/gloves/gloves_s07.iff 80 2 9665 1 Mighty Gloves Mighty Gloves -item_clothing_gloves_pre_lvl80_02_01 object/tangible/wearables/gloves/gloves_s03.iff 80 2 9665 1 Faultless Gloves Faultless Gloves -item_clothing_gloves_lck_lvl80_02_01 object/tangible/wearables/gloves/gloves_s14.iff 80 2 9665 1 Gloves of Destiny Gloves of Destiny -item_clothing_shoes_agi_lvl80_02_01 object/tangible/wearables/shoes/shoes_s01.iff 80 2 9665 1 Agile Shoes Agile Shoes -item_clothing_shoes_sta_lvl80_02_01 object/tangible/wearables/shoes/shoes_s01.iff 80 2 9665 1 Shoes of Endurance Shoes of Endurance -item_clothing_shoes_con_lvl80_02_01 object/tangible/wearables/shoes/shoes_s03.iff 80 2 9665 1 Tough Shoes Tough Shoes -item_clothing_shoes_str_lvl80_02_01 object/tangible/wearables/shoes/shoes_s07.iff 80 2 9665 1 Mighty Shoes Mighty Shoes -item_clothing_shoes_pre_lvl80_02_01 object/tangible/wearables/shoes/shoes_s02.iff 80 2 9665 1 Faultless Shoes Faultless Shoes -item_clothing_shoes_lck_lvl80_02_01 object/tangible/wearables/shoes/shoes_s02.iff 80 2 9665 1 Shoes of Destiny Shoes of Destiny -item_clothing_backpack_agi_lvl80_02_01 object/tangible/wearables/backpack/backpack_s01.iff 80 2 9665 1 Agile Backpack Agile Backpack -item_clothing_backpack_sta_lvl80_02_01 object/tangible/wearables/backpack/backpack_s04.iff 80 2 9665 1 Backpack of Endurance Backpack of Endurance -item_clothing_backpack_con_lvl80_02_01 object/tangible/wearables/backpack/backpack_s06.iff 80 2 9665 1 Tough Backpack Tough Backpack -item_clothing_backpack_str_lvl80_02_01 object/tangible/wearables/backpack/backpack_s03.iff 80 2 9665 1 Mighty Backpack Mighty Backpack -item_clothing_backpack_pre_lvl80_02_01 object/tangible/wearables/backpack/backpack_s05.iff 80 2 9665 1 Faultless Backpack Faultless Backpack -item_clothing_backpack_lck_lvl80_02_01 object/tangible/wearables/backpack/backpack_s01.iff 80 2 9665 1 Backpack of Destiny Backpack of Destiny -item_clothing_bandolier_agi_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff 80 2 9665 1 Agile Bandolier Agile Bandolier -item_clothing_bandolier_sta_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s08.iff 80 2 9665 1 Bandolier of Endurance Bandolier of Endurance -item_clothing_bandolier_con_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff 80 2 9665 1 Tough Bandolier Tough Bandolier -item_clothing_bandolier_str_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff 80 2 9665 1 Mighty Bandolier Mighty Bandolier -item_clothing_bandolier_pre_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff 80 2 9665 1 Faultless Bandolier Faultless Bandolier -item_clothing_bandolier_lck_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff 80 2 9665 1 Bandolier of Destiny Bandolier of Destiny -item_clothing_bracelet_l_agi_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 80 2 9665 1 Agile Bracelet (Left) Agile Bracelet (Left) -item_clothing_bracelet_l_sta_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 80 2 9665 1 Bracelet (Left) of Endurance Bracelet (Left) of Endurance -item_clothing_bracelet_l_con_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 80 2 9665 1 Tough Bracelet (Left) Tough Bracelet (Left) -item_clothing_bracelet_l_str_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 80 2 9665 1 Mighty Bracelet (Left) Mighty Bracelet (Left) -item_clothing_bracelet_l_pre_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 80 2 9665 1 Faultless Bracelet (Left) Faultless Bracelet (Left) -item_clothing_bracelet_l_lck_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 80 2 9665 1 Bracelet (Left) of Destiny Bracelet (Left) of Destiny -item_clothing_bracelet_r_agi_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 80 2 9665 1 Agile Bracelet (Right) Agile Bracelet (Right) -item_clothing_bracelet_r_sta_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 80 2 9665 1 Bracelet (Right) of Endurance Bracelet (Right) of Endurance -item_clothing_bracelet_r_con_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 80 2 9665 1 Tough Bracelet (Right) Tough Bracelet (Right) -item_clothing_bracelet_r_str_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 80 2 9665 1 Mighty Bracelet (Right) Mighty Bracelet (Right) -item_clothing_bracelet_r_pre_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 80 2 9665 1 Faultless Bracelet (Right) Faultless Bracelet (Right) -item_clothing_bracelet_r_lck_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 80 2 9665 1 Bracelet (Right) of Destiny Bracelet (Right) of Destiny -item_clothing_ring_agi_lvl80_02_01 object/tangible/wearables/ring/ring_s01.iff 80 2 9665 1 Agile Ring Agile Ring -item_clothing_ring_sta_lvl80_02_01 object/tangible/wearables/ring/ring_s04.iff 80 2 9665 1 Ring of Endurance Ring of Endurance -item_clothing_ring_con_lvl80_02_01 object/tangible/wearables/ring/ring_s03.iff 80 2 9665 1 Tough Ring Tough Ring -item_clothing_ring_str_lvl80_02_01 object/tangible/wearables/ring/ring_s02.iff 80 2 9665 1 Mighty Ring Mighty Ring -item_clothing_ring_pre_lvl80_02_01 object/tangible/wearables/ring/ring_s01.iff 80 2 9665 1 Faultless Ring Faultless Ring -item_clothing_ring_lck_lvl80_02_01 object/tangible/wearables/ring/ring_s04.iff 80 2 9665 1 Ring of Destiny Ring of Destiny -item_clothing_necklace_agi_lvl80_02_01 object/tangible/wearables/necklace/necklace_s01.iff 80 2 9665 1 Agile Necklace Agile Necklace -item_clothing_necklace_sta_lvl80_02_01 object/tangible/wearables/necklace/necklace_s08.iff 80 2 9665 1 Necklace of Endurance Necklace of Endurance -item_clothing_necklace_con_lvl80_02_01 object/tangible/wearables/necklace/necklace_s03.iff 80 2 9665 1 Tough Necklace Tough Necklace -item_clothing_necklace_str_lvl80_02_01 object/tangible/wearables/necklace/necklace_s10.iff 80 2 9665 1 Mighty Necklace Mighty Necklace -item_clothing_necklace_pre_lvl80_02_01 object/tangible/wearables/necklace/necklace_s05.iff 80 2 9665 1 Faultless Necklace Faultless Necklace -item_clothing_necklace_lck_lvl80_02_01 object/tangible/wearables/necklace/necklace_s12.iff 80 2 9665 1 Necklace of Destiny Necklace of Destiny -item_consumable_drop_agi_lvl01_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Dexterity Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl10_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Dexterity Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl20_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Dexterity Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl30_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Quickness Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl40_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Quickness Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl50_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Quickness Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl60_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Agility Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl70_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Agility Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl80_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Agility Stim This item will increase your agility when used. -item_consumable_drop_sta_lvl01_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Fortitude Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl10_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Fortitude Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl20_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Fortitude Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl30_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Endurance Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl40_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Endurance Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl50_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Endurance Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl60_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Stamina Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl70_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Stamina Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl80_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Stamina Stim This item will increase your stamina when used. -item_consumable_drop_con_lvl01_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Fitness Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl10_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Fitness Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl20_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Fitness Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl30_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Health Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl40_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Health Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl50_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Health Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl60_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Constitution Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl70_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Constitution Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl80_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Constitution Stim This item will increase your constitution when used. -item_consumable_drop_str_lvl01_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Energy Stim This item will increase your strength when used. -item_consumable_drop_str_lvl10_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Energy Stim This item will increase your strength when used. -item_consumable_drop_str_lvl20_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Energy Stim This item will increase your strength when used. -item_consumable_drop_str_lvl30_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Power Stim This item will increase your strength when used. -item_consumable_drop_str_lvl40_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Power Stim This item will increase your strength when used. -item_consumable_drop_str_lvl50_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Power Stim This item will increase your strength when used. -item_consumable_drop_str_lvl60_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Strength Stim This item will increase your strength when used. -item_consumable_drop_str_lvl70_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Strength Stim This item will increase your strength when used. -item_consumable_drop_str_lvl80_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Strength Stim This item will increase your strength when used. -item_consumable_drop_pre_lvl01_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Perception Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl10_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Perception Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl20_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Perception Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl30_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Ocular Enhancement Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl40_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Ocular Enhancement Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl50_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Ocular Enhancement Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl60_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Precision Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl70_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Precision Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl80_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Precision Scope This item will increase your precision when used. -item_consumable_drop_lck_lvl01_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Hopeful Trinket This item will increase your luck when used. -item_consumable_drop_lck_lvl10_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Charmed Trinket This item will increase your luck when used. -item_consumable_drop_lck_lvl20_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Lucky Trinket This item will increase your luck when used. -item_consumable_drop_lck_lvl30_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Hopeful Keepsake This item will increase your luck when used. -item_consumable_drop_lck_lvl40_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Charmed Keepsake This item will increase your luck when used. -item_consumable_drop_lck_lvl50_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Lucky Keepsake This item will increase your luck when used. -item_consumable_drop_lck_lvl60_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Hopeful Artifact This item will increase your luck when used. -item_consumable_drop_lck_lvl70_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Charmed Artifact This item will increase your luck when used. -item_consumable_drop_lck_lvl80_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Lucky Artifact This item will increase your luck when used. -item_npe_fs_robe_02_01 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff 1 force_sensitive 2 "item.buff_worn_item,item.special.nomove" 1 Padawan Robe Designed for those who are training in the Force Sensitive arts. This robe offers some protection and allows for freedom of movement. -item_clothing_belt_agi_lvl1_02_01 object/tangible/wearables/belt/belt_s01.iff 1 2 210 1 Swift Belt Swift Belt -item_clothing_belt_sta_lvl1_02_01 object/tangible/wearables/belt/belt_s11.iff 1 2 210 1 Sheer Belt Sheer Belt -item_clothing_belt_con_lvl1_02_01 object/tangible/wearables/belt/belt_s18.iff 1 2 210 1 Wellness Belt Wellness Belt -item_clothing_belt_str_lvl1_02_01 object/tangible/wearables/belt/belt_s05.iff 1 2 210 1 Weighted Belt Weighted Belt -item_clothing_belt_pre_lvl1_02_01 object/tangible/wearables/belt/belt_s15.iff 1 2 210 1 Sight Enhancement Belt Sight Enhancement Belt -item_clothing_belt_lck_lvl1_02_01 object/tangible/wearables/belt/belt_s02.iff 1 2 210 1 Belt of Chance Belt of Chance -item_clothing_jacket_agi_lvl1_02_01 object/tangible/wearables/jacket/jacket_s02.iff 1 2 210 1 Swift Jacket Swift Jacket -item_clothing_jacket_sta_lvl1_02_01 object/tangible/wearables/jacket/jacket_s11.iff 1 2 210 1 Sheer Jacket Sheer Jacket -item_clothing_jacket_con_lvl1_02_01 object/tangible/wearables/jacket/jacket_s18.iff 1 2 210 1 Wellness Jacket Wellness Jacket -item_clothing_jacket_str_lvl1_02_01 object/tangible/wearables/jacket/jacket_s35.iff 1 2 210 1 Weighted Jacket Weighted Jacket -item_clothing_jacket_pre_lvl1_02_01 object/tangible/wearables/jacket/jacket_s07.iff 1 2 210 1 Sight Enhancement Jacket Sight Enhancement Jacket -item_clothing_jacket_lck_lvl1_02_01 object/tangible/wearables/jacket/jacket_s15.iff 1 2 210 1 Jacket of Chance Jacket of Chance -item_clothing_pants_agi_lvl1_02_01 object/tangible/wearables/pants/pants_s01.iff 1 2 210 1 Swift Pants Swift Pants -item_clothing_pants_sta_lvl1_02_01 object/tangible/wearables/pants/pants_s09.iff 1 2 210 1 Sheer Pants Sheer Pants -item_clothing_pants_con_lvl1_02_01 object/tangible/wearables/pants/pants_s22.iff 1 2 210 1 Wellness Pants Wellness Pants -item_clothing_pants_str_lvl1_02_01 object/tangible/wearables/pants/pants_s27.iff 1 2 210 1 Weighted Pants Weighted Pants -item_clothing_pants_pre_lvl1_02_01 object/tangible/wearables/pants/pants_s01.iff 1 2 210 1 Sight Enhancement Pants Sight Enhancement Pants -item_clothing_pants_lck_lvl1_02_01 object/tangible/wearables/pants/pants_s09.iff 1 2 210 1 Pants of Chance Pants of Chance -item_clothing_vest_agi_lvl1_02_01 object/tangible/wearables/vest/vest_s01.iff 1 2 210 1 Swift Vest Swift Vest -item_clothing_vest_sta_lvl1_02_01 object/tangible/wearables/vest/vest_s10.iff 1 2 210 1 Sheer Vest Sheer Vest -item_clothing_vest_con_lvl1_02_01 object/tangible/wearables/vest/vest_s05.iff 1 2 210 1 Wellness Vest Wellness Vest -item_clothing_vest_str_lvl1_02_01 object/tangible/wearables/vest/vest_s02.iff 1 2 210 1 Weighted Vest Weighted Vest -item_clothing_vest_pre_lvl1_02_01 object/tangible/wearables/vest/vest_s11.iff 1 2 210 1 Sight Enhancement Vest Sight Enhancement Vest -item_clothing_vest_lck_lvl1_02_01 object/tangible/wearables/vest/vest_s06.iff 1 2 210 1 Vest of Chance Vest of Chance -item_clothing_hat_agi_lvl1_02_01 object/tangible/wearables/hat/hat_s02.iff 1 2 210 1 Swift Hat Swift Hat -item_clothing_hat_sta_lvl1_02_01 object/tangible/wearables/hat/hat_s10.iff 1 2 210 1 Hat of Endurance Hat of Endurance -item_clothing_hat_con_lvl1_02_01 object/tangible/wearables/hat/hat_s04.iff 1 2 210 1 Wellness Hat Wellness Hat -item_clothing_hat_str_lvl1_02_01 object/tangible/wearables/hat/hat_s12.iff 1 2 210 1 Weighted Hat Weighted Hat -item_clothing_hat_pre_lvl1_02_01 object/tangible/wearables/hat/hat_s04.iff 1 2 210 1 Sight Enhancement Hat Sight Enhancement Hat -item_clothing_hat_lck_lvl1_02_01 object/tangible/wearables/hat/hat_s02.iff 1 2 210 1 Hat of Chance Hat of Chance -item_clothing_shirt_agi_lvl1_02_01 object/tangible/wearables/shirt/shirt_s03.iff 1 2 210 1 Swift Shirt Swift Shirt -item_clothing_shirt_sta_lvl1_02_01 object/tangible/wearables/shirt/shirt_s11.iff 1 2 210 1 Sheer Shirt Sheer Shirt -item_clothing_shirt_con_lvl1_02_01 object/tangible/wearables/shirt/shirt_s26.iff 1 2 210 1 Wellness Shirt Wellness Shirt -item_clothing_shirt_str_lvl1_02_01 object/tangible/wearables/shirt/shirt_s42.iff 1 2 210 1 Weighted Shirt Weighted Shirt -item_clothing_shirt_pre_lvl1_02_01 object/tangible/wearables/shirt/shirt_s10.iff 1 2 210 1 Sight Enhancement Shirt Sight Enhancement Shirt -item_clothing_shirt_lck_lvl1_02_01 object/tangible/wearables/shirt/shirt_s07.iff 1 2 210 1 Shirt of Chance Shirt of Chance -item_clothing_boots_agi_lvl1_02_01 object/tangible/wearables/boots/boots_s03.iff 1 2 210 1 Swift Boots Swift Boots -item_clothing_boots_sta_lvl1_02_01 object/tangible/wearables/boots/boots_s21.iff 1 2 210 1 Sheer Boots Sheer Boots -item_clothing_boots_con_lvl1_02_01 object/tangible/wearables/boots/boots_s14.iff 1 2 210 1 Wellness Boots Wellness Boots -item_clothing_boots_str_lvl1_02_01 object/tangible/wearables/boots/boots_s04.iff 1 2 210 1 Weighted Boots Weighted Boots -item_clothing_boots_pre_lvl1_02_01 object/tangible/wearables/boots/boots_s22.iff 1 2 210 1 Sight Enhancement Boots Sight Enhancement Boots -item_clothing_boots_lck_lvl1_02_01 object/tangible/wearables/boots/boots_s15.iff 1 2 210 1 Boots of Chance Boots of Chance -item_clothing_gloves_agi_lvl1_02_01 object/tangible/wearables/gloves/gloves_s02.iff 1 2 210 1 Swift Gloves Swift Gloves -item_clothing_gloves_sta_lvl1_02_01 object/tangible/wearables/gloves/gloves_s13.iff 1 2 210 1 Sheer Gloves Sheer Gloves -item_clothing_gloves_con_lvl1_02_01 object/tangible/wearables/gloves/gloves_s11.iff 1 2 210 1 Wellness Gloves Wellness Gloves -item_clothing_gloves_str_lvl1_02_01 object/tangible/wearables/gloves/gloves_s07.iff 1 2 210 1 Weighted Gloves Weighted Gloves -item_clothing_gloves_pre_lvl1_02_01 object/tangible/wearables/gloves/gloves_s03.iff 1 2 210 1 Sight Enhancement Gloves Sight Enhancement Gloves -item_clothing_gloves_lck_lvl1_02_01 object/tangible/wearables/gloves/gloves_s14.iff 1 2 210 1 Gloves of Chance Gloves of Chance -item_clothing_shoes_agi_lvl1_02_01 object/tangible/wearables/shoes/shoes_s01.iff 1 2 210 1 Swift Shoes Swift Shoes -item_clothing_shoes_sta_lvl1_02_01 object/tangible/wearables/shoes/shoes_s01.iff 1 2 210 1 Sheer Shoes Sheer Shoes -item_clothing_shoes_con_lvl1_02_01 object/tangible/wearables/shoes/shoes_s03.iff 1 2 210 1 Wellness Shoes Wellness Shoes -item_clothing_shoes_str_lvl1_02_01 object/tangible/wearables/shoes/shoes_s07.iff 1 2 210 1 Weighted Shoes Weighted Shoes -item_clothing_shoes_pre_lvl1_02_01 object/tangible/wearables/shoes/shoes_s02.iff 1 2 210 1 Sight Enhancement Shoes Sight Enhancement Shoes -item_clothing_shoes_lck_lvl1_02_01 object/tangible/wearables/shoes/shoes_s02.iff 1 2 210 1 Shoes of Chance Shoes of Chance -item_clothing_backpack_agi_lvl1_02_01 object/tangible/wearables/backpack/backpack_s01.iff 1 2 210 1 Swift Backpack Swift Backpack -item_clothing_backpack_sta_lvl1_02_01 object/tangible/wearables/backpack/backpack_s04.iff 1 2 210 1 Sheer Backpack Sheer Backpack -item_clothing_backpack_con_lvl1_02_01 object/tangible/wearables/backpack/backpack_s06.iff 1 2 210 1 Wellness Backpack Wellness Backpack -item_clothing_backpack_str_lvl1_02_01 object/tangible/wearables/backpack/backpack_s03.iff 1 2 210 1 Weighted Backpack Weighted Backpack -item_clothing_backpack_pre_lvl1_02_01 object/tangible/wearables/backpack/backpack_s05.iff 1 2 210 1 Sight Enhancement Backpack Sight Enhancement Backpack -item_clothing_backpack_lck_lvl1_02_01 object/tangible/wearables/backpack/backpack_s01.iff 1 2 210 1 Backpack of Chance Backpack of Chance -item_clothing_bandolier_agi_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff 1 2 210 1 Swift Bandolier Swift Bandolier -item_clothing_bandolier_sta_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s08.iff 1 2 210 1 Sheer Bandolier Sheer Bandolier -item_clothing_bandolier_con_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff 1 2 210 1 Wellness Bandolier Wellness Bandolier -item_clothing_bandolier_str_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff 1 2 210 1 Weighted Bandolier Weighted Bandolier -item_clothing_bandolier_pre_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff 1 2 210 1 Sight Enhancement Bandolier Sight Enhancement Bandolier -item_clothing_bandolier_lck_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff 1 2 210 1 Bandolier of Chance Bandolier of Chance -item_clothing_bracelet_l_agi_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 2 210 1 Swift Bracelet (Left) Swift Bracelet (Left) -item_clothing_bracelet_l_sta_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 2 210 1 Sheer Bracelet (Left) Sheer Bracelet (Left) -item_clothing_bracelet_l_con_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 2 210 1 Wellness Bracelet (Left) Wellness Bracelet (Left) -item_clothing_bracelet_l_str_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 2 210 1 Weighted Bracelet (Left) Weighted Bracelet (Left) -item_clothing_bracelet_l_pre_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 2 210 1 Sight Enhancement Bracelet (Left) Sight Enhancement Bracelet (Left) -item_clothing_bracelet_l_lck_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 2 210 1 Bracelet (Left) of Chance Bracelet (Left) of Chance -item_clothing_bracelet_r_agi_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 2 210 1 Swift Bracelet (Right) Swift Bracelet (Right) -item_clothing_bracelet_r_sta_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 2 210 1 Sheer Bracelet (Right) Sheer Bracelet (Right) -item_clothing_bracelet_r_con_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 2 210 1 Wellness Bracelet (Right) Wellness Bracelet (Right) -item_clothing_bracelet_r_str_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 2 210 1 Weighted Bracelet (Right) Weighted Bracelet (Right) -item_clothing_bracelet_r_pre_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 2 210 1 Sight Enhancement Bracelet (Right) Sight Enhancement Bracelet (Right) -item_clothing_bracelet_r_lck_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 2 210 1 Bracelet (Right) of Chance Bracelet (Right) of Chance -item_clothing_ring_agi_lvl1_02_01 object/tangible/wearables/ring/ring_s01.iff 1 2 210 1 Swift Ring Swift Ring -item_clothing_ring_sta_lvl1_02_01 object/tangible/wearables/ring/ring_s04.iff 1 2 210 1 Sheer Ring Sheer Ring -item_clothing_ring_con_lvl1_02_01 object/tangible/wearables/ring/ring_s03.iff 1 2 210 1 Wellness Ring Wellness Ring -item_clothing_ring_str_lvl1_02_01 object/tangible/wearables/ring/ring_s02.iff 1 2 210 1 Weighted Ring Weighted Ring -item_clothing_ring_pre_lvl1_02_01 object/tangible/wearables/ring/ring_s01.iff 1 2 210 1 Sight Enhancement Ring Sight Enhancement Ring -item_clothing_ring_lck_lvl1_02_01 object/tangible/wearables/ring/ring_s04.iff 1 2 210 1 Ring of Chance Ring of Chance -item_clothing_necklace_agi_lvl1_02_01 object/tangible/wearables/necklace/necklace_s01.iff 1 2 210 1 Swift Necklace Swift Necklace -item_clothing_necklace_sta_lvl1_02_01 object/tangible/wearables/necklace/necklace_s08.iff 1 2 210 1 Sheer Necklace Sheer Necklace -item_clothing_necklace_con_lvl1_02_01 object/tangible/wearables/necklace/necklace_s03.iff 1 2 210 1 Wellness Necklace Wellness Necklace -item_clothing_necklace_str_lvl1_02_01 object/tangible/wearables/necklace/necklace_s10.iff 1 2 210 1 Weighted Necklace Weighted Necklace -item_clothing_necklace_pre_lvl1_02_01 object/tangible/wearables/necklace/necklace_s05.iff 1 2 210 1 Sight Enhancement Necklace Sight Enhancement Necklace -item_clothing_necklace_lck_lvl1_02_01 object/tangible/wearables/necklace/necklace_s12.iff 1 2 210 1 Necklace of Chance Necklace of Chance -item_content_necklace_finale_imp_04_01 object/tangible/wearables/necklace/necklace_ace_pilot_empire.iff 1 4 2250 item.armor.biolink_item_non_faction Medal of the Emperor's Fist Awarded for distinguished service to the Emperor in strengthening and maintaining galactic peace. -item_content_necklace_finale_reb_04_01 object/tangible/wearables/necklace/necklace_ace_pilot_rebel.iff 1 4 2250 item.armor.biolink_item_non_faction Medal of Bothawui "Named in honor of the Bothan people, many of whom sacrificed themselves in the war against tyranny. Awarded for distinguished service in intelligence gathering and fighting the rising tide of oppression and injustice." -item_jedi_robe_light_04_01 object/tangible/wearables/robe/robe_jedi_light_s01.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Jedi Knight Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_jedi_robe_light_04_02 object/tangible/wearables/robe/robe_jedi_light_s02.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Jedi Sentinel Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." -item_jedi_robe_light_04_03 object/tangible/wearables/robe/robe_jedi_light_s03.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Jedi Consular Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." -item_jedi_robe_light_04_04 object/tangible/wearables/robe/robe_jedi_light_s04.iff 80 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Elder Jedi Arbiter Robe "These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed.||Hand sewn on the inside of the cloak; ||There is no emotion, there is peace. |There is no ignorance, there is knowledge. |There is no passion, there is serenity. |There is no chaos, there is harmony. |There is no death, there is the Force." -item_jedi_robe_light_04_05 object/tangible/wearables/robe/robe_jedi_light_s05.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Jedi Council Robe "These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed." -item_jedi_robe_dark_04_01 object/tangible/wearables/robe/robe_jedi_dark_s01.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Dark Jedi Knight Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_jedi_robe_dark_04_02 object/tangible/wearables/robe/robe_jedi_dark_s02.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Dark Jedi Enforcer Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." -item_jedi_robe_dark_04_03 object/tangible/wearables/robe/robe_jedi_dark_s03.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Dark Jedi Templar Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." -item_jedi_robe_dark_04_04 object/tangible/wearables/robe/robe_jedi_dark_s04.iff 80 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 4 1 Elder Jedi Oppressor Robe "These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed.||Hand sewn on the inside of the cloak; ||Peace is a lie, there is only passion. |Through passion, I gain strength. |Through strength, I gain power. |Through power, I gain victory. |Through victory, my chains are broken. |The Force shall free me." -item_jedi_robe_dark_04_05 object/tangible/wearables/robe/robe_jedi_dark_s05.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Dark Jedi Council Robe "These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed." -item_junk_imitation_pearl_01_01 object/tangible/loot/npc_loot/pearl_generic.iff 1 900 object.autostack 1 Scratched Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone, is a lustrous, milky color however the multitude of scratches on the surface would prevent the use in a lightsaber. This stone may be of value to a collector, or a junk dealer." krayt cash prize -item_junk_imitation_pearl_01_02 object/tangible/loot/npc_loot/pearl_generic.iff 1 1200 object.autostack 1 Cracked Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone, is a lustrous, milky color however the multitude of cracks on the surface would prevent the use in a lightsaber. This stone may be of value to a collector, or a junk dealer." krayt cash prize -weapon_content_heavy_flamer_commando_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 26 3 1800 item.special.nomove 1 Special Forces SG-82 Special Forces SG-82 -item_deed_landspeeder_x38_02_01 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 XP-38 Landspeeder Deed Using this deed will create a new vehicle in your datapad. -weapon_roadmap_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon 30 force_sensitive 2 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 First Generation Lightsaber First Generation Lightsaber -weapon_pistol_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 smuggler 2 4700 item.special.nomove 2 1 Precise Striker Pistol Precise Striker Pistol -item_content_veh_custom_kit_02_02 object/tangible/item/generic_vehicle_customization.iff 2 2 100 "item.special.nomove,item.tool.vehicle_customizer" 1 Vehicle Customization Kit "This toolkit can used to colorize a vehicle's frame and trim (if it has some) to the colors of the user's choice. Drag the kit to the toolbar, select the kit as your active special ability in the toolbar, target the vehicle you wish to customize, and right click to activate.||To colorize someone else's vehicle, they must /consent you before you may change the color." -item_development_combat_test_ring_06_01 object/tangible/wearables/ring/ring_s01.iff 1 6 item.special.nomove 1 Blixtev's Ultra Testing Ring Blixtev's Ultra Testing Ring. -item_npe_fs_robe_02_02 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff 20 force_sensitive 2 1250 "item.buff_worn_item,item.special.nomove" 1 Initiate's Robe This robe offers some protection and allows for freedom of movement. -item_force_sensitive_ring_02_01 object/tangible/wearables/ring/ring_s02.iff 1 force_sensitive 2 250 "item.buff_worn_item,item.special.nomove" 1 Gleaming Ring This ring provides a bonus to your agility as well as strength. -weapon_pistol_officer_roadmap_02_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 30 officer 2 2250 item.special.nomove 2 1 Grooved DL 44 This personal side arm is designed to offer greater precision. -item_jedi_robe_light_03_01 object/tangible/wearables/robe/robe_jedi_light_s01.iff 40 force_sensitive 3 3500 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 2 1 Acolyte Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_jedi_robe_dark_03_01 object/tangible/wearables/robe/robe_jedi_dark_s01.iff 40 force_sensitive 3 3500 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Acolyte Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_jedi_robe_light_03_02 object/tangible/wearables/robe/robe_jedi_light_s02.iff 60 force_sensitive 3 6000 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 2 1 Apprentice Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_jedi_robe_dark_03_02 object/tangible/wearables/robe/robe_jedi_dark_s02.iff 60 force_sensitive 3 6000 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Apprentice Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_jedi_robe_light_03_03 object/tangible/wearables/robe/robe_jedi_light_s02.iff 80 force_sensitive 3 7700 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 2 1 Jedi Knight Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." -item_jedi_robe_dark_03_03 object/tangible/wearables/robe/robe_jedi_dark_s02.iff 80 force_sensitive 3 7700 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Jedi Knight Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." -item_lifeday_gift_self_01_01 object/tangible/npe/npe_generic_uniform_box.iff 1 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! -item_lifeday_gift_other_01_01 object/tangible/npe/npe_generic_uniform_box.iff 1 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." -item_lifeday_gift_04_01 object/tangible/furniture/decorative/event_chewbacca_toy.iff 4 1 Wookiee Hero Figurine Wookiee Hero Figurine -item_lifeday_gift_04_02 object/tangible/furniture/decorative/event_lifeday05_painting_01.iff 4 1 Pilgrimage Pilgrimage -item_lifeday_gift_04_03 object/tangible/furniture/decorative/event_lifeday05_painting_02.iff 4 1 Memories Past Memories Past -item_lifeday_gift_04_04 object/tangible/furniture/decorative/event_lifeday05_painting_03.iff 4 1 Triumph Triumph -item_lifeday_gift_04_05 object/tangible/furniture/decorative/event_wookiee_rifle_display.iff 4 1 Wookiee Rifle Display Wookiee Rifle Display -item_lifeday_gift_04_06 object/tangible/furniture/decorative/event_wookiee_shield.iff 4 1 Wookiee Ceremonial Shield Wookiee Ceremonial Shield -item_lifeday_gift_04_07 object/tangible/furniture/decorative/event_wroshyr_tree.iff 4 1 Miniature Wroshyr Tree Miniature Wroshyr Tree -item_clothing_spy_stealth_shirt_02_01 object/tangible/wearables/shirt/shirt_s08.iff spy 2 900 1 Stealth Shirt Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. -item_clothing_spy_stealth_pants_02_01 object/tangible/wearables/pants/pants_s21.iff spy 2 450 1 Stealth Pants Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. -item_consumable_detect_hidden_02_02 object/tangible/loot/generic_usable/binoculars_s2_generic.iff 8 2 item.buff_click_item 1 Advanced Electrobinoculars "Provides better vision enhancement over standard electrobinoculars. When used, this item will increase your chances of detecting individuals under the cover of stealth." -item_consumable_detect_hidden_02_03 object/tangible/loot/generic_usable/binoculars_s2_generic.iff 8 2 item.buff_click_item 1 Superior Electrobinoculars "Provides a significant increase in detection capabilities. When used, this item will increase your chances of detecting individuals under the cover of stealth." -item_consumable_detect_hidden_02_04 object/tangible/loot/generic_usable/binoculars_s1_generic.iff 8 2 item.buff_click_item 1 Experimental Electrobinoculars "The latest technology, straight from the Empire. When used, this item will increase your chances of detecting individuals under the cover of stealth." -item_content_spy_bracer_r_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 3 1500 item.special.nomove 1 Espionage Bracelet (Right) Espionage Bracelet (Right) -item_content_spy_bracer_l_03_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 3 1500 item.special.nomove 1 Espionage Bracelet (Left) Espionage Bracelet (Left) -weapon_event_hairtrigger_carbine_03_01 object/weapon/ranged/carbine/event_carbine_hairtrigger.iff weapon 80 3 item.special.nomove 1 Hair-Trigger Carbine This carbine has been modified to allow its owner an edge over a normal carbine of its kind. -item_event_microservo_gloves_03_01 object/tangible/wearables/gloves/gloves_bossk_reward.iff 80 3 item.special.nomove 1 Microservo Enhanced Gloves -item_quest_reward_imperial_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_empire.iff 2 2250 1 Imperial Medal of Honor A medal granted by the Empire for service above and beyond the call of duty. -item_quest_reward_rebel_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_rebel.iff 2 2250 1 Alliance Medal of Honor A medal granted from the Alliance for pilots who have gone above and beyond the call of duty. -item_quest_reward_neutral_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_neutral.iff 2 2250 1 Civilian Medal of Honor This medal is the highest military honor a neutral pilot can receive. -item_clothing_spy_stealth_duster_02_01 object/tangible/wearables/jacket/jacket_s21.iff spy 2 450 1 Stealth Duster Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. -item_clothing_spy_stealth_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff spy 2 900 1 Stealth Gloves Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. -item_clothing_spy_stealth_boots_02_01 object/tangible/wearables/boots/boots_s22.iff spy 2 450 1 Stealth Shoes Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. -item_consumable_detect_hidden_02_01 object/tangible/loot/generic_usable/binoculars_s2_generic.iff 8 2 item.buff_click_item 1 Electrobinoculars "Provides a modest enhancement to your normal vision. When used, this item will increase your chances of detecting individuals under the cover of stealth." -item_publish_gift_27_04_01 object/tangible/loot/generic_usable/bacta_tank.iff 4 item.full_heal_item 1 Concentrated Bacta Tank "This device is able to provide the user with a powerful dose of healing bacta. However, due to the complex interface and concentrated dosage, it can only be used infrequently when not in combat." Publish 27 Gift -weapon_publish_gift_27_04_01 object/weapon/ranged/pistol/pistol_launcher_targeting.iff weapon 1 2 1 Nickel-Plated Targeting Pistol "This weapon demonstrates heavy weapon style targeting. It fires an explosive charge that detonates into a pyrotechnic display at range. In the hands of a Commando, the detonation can cause fire damage over time." Publish 27 Weapon Gift -item_pub28_meat_pie_02_01 object/tangible/food/crafted/dessert_pikatta_pie.iff 8 2 840 "item.buff_click_item,object.autostack" 1 Angela's Meat Pie A scrumptious and filling meal made from native Corellian meat and vegetables. -armor_assault_pub28_corsec_legs_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 36 2 2700 1 CorSec Issue Assault Leggings CorSec Issue Assault Leggings -armor_recon_pub28_corsec_legs_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 36 2 2700 1 CorSec Issue Recon Leggings CorSec Issue Recon Leggings -armor_battle_pub28_corsec_legs_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 36 2 2700 1 CorSec Issue Battle Leggings CorSec Issue Battle Leggings -item_pub28_corsec_ring_02_01 object/tangible/wearables/ring/ring_s01.iff 36 2 2700 1 CorSec Guard Ring Corsec Guard Ring -item_pub28_corsec_ring_02_02 object/tangible/wearables/ring/ring_s02.iff 36 2 2700 1 CorSec Marksmen Ring Corsec Marksmen Ring -item_pub28_corsec_ring_02_03 object/tangible/wearables/ring/ring_s03.iff 36 2 2700 1 CorSec Administrator Ring Corsec Administrator Ring -armor_assault_borvo_acklay_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_chest_plate.iff armor 25 2 item.special.nomove 1 Acklay Carapace Chestplate Chestplate made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_leggings.iff armor 25 2 item.special.nomove 1 Acklay Carapace Leggings Leggings made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_helmet.iff armor 25 2 item.special.nomove 1 Acklay Carapace Helmet Helmet made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bicep_l.iff armor 25 2 item.special.nomove 1 Acklay Carapace Left Bicep Left Bicep made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bicep_r.iff armor 25 2 item.special.nomove 1 Acklay Carapace Right Bicep Right Bicep made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bracer_l.iff armor 25 2 item.special.nomove 1 Acklay Carapace Left Bracer Left Bracer made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bracer_r.iff armor 25 2 item.special.nomove 1 Acklay Carapace Right Bracer Right Bracer made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_gloves.iff armor 25 2 item.special.nomove 1 Acklay Carapace Gloves Gloves made from the carapace of Borvo's Acklay. Gauntlet style gloves can not be worn with Cybernetic Arms installed. Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_boots.iff armor 25 2 item.special.nomove 1 Acklay Carapace Boots Boots made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -weapon_borvo_pistol_03_01 object/weapon/ranged/pistol/pistol_alliance_disruptor.iff weapon 25 3 1000 1 Borvo Guard Pistol Borvo's D-18 Looted from chest in Borvo's Vault -weapon_borvo_carbine_03_01 object/weapon/ranged/carbine/carbine_e11.iff weapon 25 3 1000 1 Borvo Guard Carbine Borvo's E-11 Looted from chest in Borvo's Vault -weapon_borvo_rifle_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 25 3 1000 1 Borvo Guard Rifle Borvo's DLT-20 Looted from chest in Borvo's Vault -item_content_stimpack_high_03_01 object/tangible/medicine/instant_stimpack/stimpack_syren.iff 5 3 750 "item.medicine.stimpack,item.special.nomove" 1 Syren Root Extract A needle infused with healing Bacta. Double click this item to heal yourself. -item_content_bubble_tank_02_01 object/tangible/furniture/decorative/bubble_tank.iff 2 2800 1 Decorative Bubble Tank Decorative Bubble Tank -item_content_shisa_02_01 object/tangible/furniture/decorative/shisa.iff 2 2800 1 Shisa Shisa -item_content_ring_lvl33_02_01 object/tangible/wearables/ring/ring_s04.iff 33 2 2800 1 Ring of Enforcement Ring of Enforcement -item_content_necklace_lvl33_02_01 object/tangible/wearables/necklace/necklace_s02.iff 33 2 2800 1 Constable Brooch Constable Brooch -weapon_content_pistol_lvl33_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 33 3 2800 2 1 D-18 Liquidator D-18 Liquidator -item_trader_clicky_01_02 object/tangible/loot/generic_usable/tool_generic.iff trader 2 5000 "item.special.nomove,item.buff_click_item" 1 Personal Crafting Enhancement Unit When used this device will increase your General Assembly and Experimentation Skills for a short period of time. -item_restuss_imperial_commendation_02_01 object/tangible/quest/restuss_imperial_token.iff 2 object.autostack 2 1 Imperial Restuss Commendation A commendation rewarded for your outstanding performance with the Imperial army in the Battle of Restuss. -item_restuss_rebel_commendation_02_01 object/tangible/quest/restuss_rebel_token.iff 2 object.autostack 2 1 Rebel Restuss Commendation A commendation rewarded for your valiant efforts with the Rebel Alliance in the Battle of Restuss. -item_publish_gift_29_generic_04_01 object/tangible/loot/generic_usable/scroll_generic.iff item.publish_gift.publish29 1 Rolled-up Poster A poster that has been rolled-up and tied off with a bit of string. Unroll it to find out what it is! Publish 29 Gift -item_publish_gift_29_corellia_04_01 object/tangible/furniture/decorative/pub29_corellia_painting.iff 1 Mystic Corellia A decorative poster to hang on the wall. This could come out of the publish 29 gift. -item_publish_gift_29_ryatt_04_01 object/tangible/furniture/decorative/pub29_ryatt_painting.iff 1 Survive the Ryatt Trail A decorative poster to hang on the wall. This could come out of the publish 29 gift. -item_publish_gift_29_mustafar_04_01 object/tangible/furniture/decorative/pub29_mustafar_painting.iff 1 It Came From Mustafar! A decorative poster to hang on the wall. This could come out of the publish 29 gift. -armor_mandalorian_imperial_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Belt Crusader Mark III Belt -armor_mandalorian_imperial_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Left Bicep Crusader Mark III Left Bicep -armor_mandalorian_imperial_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Right Bicep Crusader Mark III Right Bicep -armor_mandalorian_imperial_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Boots Crusader Mark III Boots -armor_mandalorian_imperial_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Left Bracer Crusader Mark III Left Bracer -armor_mandalorian_imperial_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Right Bracer Crusader Mark III Right Bracer -armor_mandalorian_imperial_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Chest Plate Crusader Mark III Chest Plate -armor_mandalorian_imperial_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Gloves Crusader Mark III Gloves -armor_mandalorian_imperial_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Helmet Crusader Mark III Helmet -armor_mandalorian_imperial_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Leggings Crusader Mark III Leggings -armor_mandalorian_rebel_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Belt Crusader Mark II Belt -armor_mandalorian_rebel_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Left Bicep Crusader Mark II Left Bicep -armor_mandalorian_rebel_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Right Bicep Crusader Mark II Right Bicep -armor_mandalorian_rebel_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Boots Crusader Mark II Boots -armor_mandalorian_rebel_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Left Bracer Crusader Mark II Left Bracer -armor_mandalorian_rebel_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Right Bracer Crusader Mark II Right Bracer -armor_mandalorian_rebel_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Chest Plate Crusader Mark II Chest Plate -armor_mandalorian_rebel_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Gloves Crusader Mark II Gloves -armor_mandalorian_rebel_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Helmet Crusader Mark II Helmet -armor_mandalorian_rebel_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Leggings Crusader Mark II Leggings -armor_mandalorian_imperial_white_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Belt White Crusader Mark III Belt -armor_mandalorian_imperial_white_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Left Bicep White Crusader Mark III Left Bicep -armor_mandalorian_imperial_white_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Right Bicep White Crusader Mark III Right Bicep -armor_mandalorian_imperial_white_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Boots White Crusader Mark III Boots -armor_mandalorian_imperial_white_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Left Bracer White Crusader Mark III Left Bracer -armor_mandalorian_imperial_white_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Right Bracer White Crusader Mark III Right Bracer -armor_mandalorian_imperial_white_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Chest Plate White Crusader Mark III Chest Plate -armor_mandalorian_imperial_white_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Gloves White Crusader Mark III Gloves -armor_mandalorian_imperial_white_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Helmet White Crusader Mark III Helmet -armor_mandalorian_imperial_white_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Leggings White Crusader Mark III Leggings -armor_mandalorian_rebel_white_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Belt White Crusader Mark II Belt -armor_mandalorian_rebel_white_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Left Bicep White Crusader Mark II Left Bicep -armor_mandalorian_rebel_white_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Right Bicep White Crusader Mark II Right Bicep -armor_mandalorian_rebel_white_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Boots White Crusader Mark II Boots -armor_mandalorian_rebel_white_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Left Bracer White Crusader Mark II Left Bracer -armor_mandalorian_rebel_white_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Right Bracer White Crusader Mark II Right Bracer -armor_mandalorian_rebel_white_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Chest Plate White Crusader Mark II Chest Plate -armor_mandalorian_rebel_white_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Gloves White Crusader Mark II Gloves -armor_mandalorian_rebel_white_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Helmet White Crusader Mark II Helmet -armor_mandalorian_rebel_white_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Leggings White Crusader Mark II Leggings -armor_mandalorian_imperial_black_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Belt Black Crusader Mark III Belt -armor_mandalorian_imperial_black_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Left Bicep Black Crusader Mark III Left Bicep -armor_mandalorian_imperial_black_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Right Bicep Black Crusader Mark III Right Bicep -armor_mandalorian_imperial_black_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Boots Black Crusader Mark III Boots -armor_mandalorian_imperial_black_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Left Bracer Black Crusader Mark III Left Bracer -armor_mandalorian_imperial_black_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Right Bracer Black Crusader Mark III Right Bracer -armor_mandalorian_imperial_black_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Chest Plate Black Crusader Mark III Chest Plate -armor_mandalorian_imperial_black_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Gloves Black Crusader Mark III Gloves -armor_mandalorian_imperial_black_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Helmet Black Crusader Mark III Helmet -armor_mandalorian_imperial_black_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Leggings Black Crusader Mark III Leggings -armor_mandalorian_rebel_black_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Belt Black Crusader Mark II Belt -armor_mandalorian_rebel_black_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Left Bicep Black Crusader Mark II Left Bicep -armor_mandalorian_rebel_black_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Right Bicep Black Crusader Mark II Right Bicep -armor_mandalorian_rebel_black_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Boots Black Crusader Mark II Boots -armor_mandalorian_rebel_black_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Left Bracer Black Crusader Mark II Left Bracer -armor_mandalorian_rebel_black_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Right Bracer Black Crusader Mark II Right Bracer -armor_mandalorian_rebel_black_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Chest Plate Black Crusader Mark II Chest Plate -armor_mandalorian_rebel_black_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Gloves Black Crusader Mark II Gloves -armor_mandalorian_rebel_black_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Helmet Black Crusader Mark II Helmet -armor_mandalorian_rebel_black_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Leggings Black Crusader Mark II Leggings -armor_mandalorian_imperial_red_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Belt Red Crusader Mark III Belt -armor_mandalorian_imperial_red_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Left Bicep Red Crusader Mark III Left Bicep -armor_mandalorian_imperial_red_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Right Bicep Red Crusader Mark III Right Bicep -armor_mandalorian_imperial_red_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Boots Red Crusader Mark III Boots -armor_mandalorian_imperial_red_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Left Bracer Red Crusader Mark III Left Bracer -armor_mandalorian_imperial_red_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Right Bracer Red Crusader Mark III Right Bracer -armor_mandalorian_imperial_red_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Chest Plate Red Crusader Mark III Chest Plate -armor_mandalorian_imperial_red_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Gloves Red Crusader Mark III Gloves -armor_mandalorian_imperial_red_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Helmet Red Crusader Mark III Helmet -armor_mandalorian_imperial_red_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Leggings Red Crusader Mark III Leggings -armor_mandalorian_rebel_red_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Belt Red Crusader Mark II Belt -armor_mandalorian_rebel_red_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Left Bicep Red Crusader Mark II Left Bicep -armor_mandalorian_rebel_red_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Right Bicep Red Crusader Mark II Right Bicep -armor_mandalorian_rebel_red_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Boots Red Crusader Mark II Boots -armor_mandalorian_rebel_red_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Left Bracer Red Crusader Mark II Left Bracer -armor_mandalorian_rebel_red_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Right Bracer Red Crusader Mark II Right Bracer -armor_mandalorian_rebel_red_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Chest Plate Red Crusader Mark II Chest Plate -armor_mandalorian_rebel_red_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Gloves Red Crusader Mark II Gloves -armor_mandalorian_rebel_red_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Helmet Red Crusader Mark II Helmet -armor_mandalorian_rebel_red_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Leggings Red Crusader Mark II Leggings -armor_mandalorian_imperial_blue_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Belt Blue Crusader Mark III Belt -armor_mandalorian_imperial_blue_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Left Bicep Blue Crusader Mark III Left Bicep -armor_mandalorian_imperial_blue_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Right Bicep Blue Crusader Mark III Right Bicep -armor_mandalorian_imperial_blue_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Boots Blue Crusader Mark III Boots -armor_mandalorian_imperial_blue_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Left Bracer Blue Crusader Mark III Left Bracer -armor_mandalorian_imperial_blue_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Right Bracer Blue Crusader Mark III Right Bracer -armor_mandalorian_imperial_blue_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Chest Plate Blue Crusader Mark III Chest Plate -armor_mandalorian_imperial_blue_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Gloves Blue Crusader Mark III Gloves -armor_mandalorian_imperial_blue_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Helmet Blue Crusader Mark III Helmet -armor_mandalorian_imperial_blue_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Leggings Blue Crusader Mark III Leggings -armor_mandalorian_rebel_blue_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Belt Blue Crusader Mark II Belt -armor_mandalorian_rebel_blue_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Left Bicep Blue Crusader Mark II Left Bicep -armor_mandalorian_rebel_blue_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Right Bicep Blue Crusader Mark II Right Bicep -armor_mandalorian_rebel_blue_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Boots Blue Crusader Mark II Boots -armor_mandalorian_rebel_blue_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Left Bracer Blue Crusader Mark II Left Bracer -armor_mandalorian_rebel_blue_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Right Bracer Blue Crusader Mark II Right Bracer -armor_mandalorian_rebel_blue_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Chest Plate Blue Crusader Mark II Chest Plate -armor_mandalorian_rebel_blue_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Gloves Blue Crusader Mark II Gloves -armor_mandalorian_rebel_blue_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Helmet Blue Crusader Mark II Helmet -armor_mandalorian_rebel_blue_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Leggings Blue Crusader Mark II Leggings -armor_mandalorian_imperial_green_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Belt Green Crusader Mark III Belt -armor_mandalorian_imperial_green_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Left Bicep Green Crusader Mark III Left Bicep -armor_mandalorian_imperial_green_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Right Bicep Green Crusader Mark III Right Bicep -armor_mandalorian_imperial_green_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Boots Green Crusader Mark III Boots -armor_mandalorian_imperial_green_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Left Bracer Green Crusader Mark III Left Bracer -armor_mandalorian_imperial_green_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Right Bracer Green Crusader Mark III Right Bracer -armor_mandalorian_imperial_green_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Chest Plate Green Crusader Mark III Chest Plate -armor_mandalorian_imperial_green_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Gloves Green Crusader Mark III Gloves -armor_mandalorian_imperial_green_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Helmet Green Crusader Mark III Helmet -armor_mandalorian_imperial_green_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Leggings Green Crusader Mark III Leggings -armor_mandalorian_rebel_green_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Belt Green Crusader Mark II Belt -armor_mandalorian_rebel_green_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Left Bicep Green Crusader Mark II Left Bicep -armor_mandalorian_rebel_green_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Right Bicep Green Crusader Mark II Right Bicep -armor_mandalorian_rebel_green_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Boots Green Crusader Mark II Boots -armor_mandalorian_rebel_green_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Left Bracer Green Crusader Mark II Left Bracer -armor_mandalorian_rebel_green_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Right Bracer Green Crusader Mark II Right Bracer -armor_mandalorian_rebel_green_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Chest Plate Green Crusader Mark II Chest Plate -armor_mandalorian_rebel_green_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Gloves Green Crusader Mark II Gloves -armor_mandalorian_rebel_green_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Helmet Green Crusader Mark II Helmet -armor_mandalorian_rebel_green_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Leggings Green Crusader Mark II Leggings -weapon_mandalorian_lightsaber_04_01 object/weapon/melee/sword/crafted_saber/sword_lightsaber_mandalorian.iff weapon 75 force_sensitive 4 5000 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 Jinsu Razor Jinsu Razor -weapon_mandalorian_sword_04_01 object/weapon/melee/sword/sword_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 "Crusader ""Templar"" Sword" "Crusader ""Templar"" Sword" -weapon_mandalorian_pistol_04_01 object/weapon/ranged/pistol/pistol_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 Crusader M-XII Pistol Crusader M-XII Pistol -weapon_mandalorian_carbine_04_01 object/weapon/ranged/carbine/carbine_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 Crusader M-XIII Carbine Crusader M-XIII Carbine -weapon_mandalorian_rifle_04_01 object/weapon/ranged/rifle/rifle_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 Crusader M-XIV Rifle Crusader M-XIV Rifle -weapon_mandalorian_heavy_04_01 object/weapon/ranged/heavy/heavy_mandalorian.iff weapon 75 4 5000 item.special.nomove 2 1 Crusader M-XX Heavy Rifle "The Crusader M-XX Heavy Rifle is a heavy weapon, which fires a deadly electrical bolt that hits multiple targets when it explodes. In the hands of a Commando, the bolt fragments electrify the target, which do damage over time." -weapon_rebel_sword_04_01 object/weapon/melee/sword/sword_rebel.iff weapon 75 4 5000 item.special.nomove 2 1 """Nova Edge"" Sword" """Nova Edge"" Sword" -weapon_rebel_pistol_04_01 object/weapon/ranged/pistol/pistol_rebel.iff weapon 75 4 5000 item.special.nomove 1 "C-M ""Dead Bolt"" Pistol" "C-M ""Dead Bolt"" Pistol" -weapon_rebel_rifle_04_01 object/weapon/ranged/rifle/rifle_rebel.iff weapon 75 4 5000 item.special.nomove 1 "C-M ""Reaper"" Sniper Rifle" "C-M ""Reaper"" Sniper Rifle" -weapon_rebel_heavy_04_01 object/weapon/ranged/heavy/heavy_rebel.iff weapon 75 4 5000 item.special.nomove 2 1 "C-M ""Frag Storm"" Heavy Shotgun" "The C-M ""Frag Storm"" Heavy Shotgun fires explosive shells through an area, which can hit multiple targets. In the hands of a Commando, the shells explode into metal fragments, which cause kinetic damage over time." -weapon_content_carbine_talus_selonian_04_01 object/weapon/ranged/carbine/carbine_alliance_needler.iff weapon 40 4 3000 item.special.nomove 2 1 Modified Alliance Electro-Needler An electromagnetic slugthrower modified to electrically charge the needle ammunition before it exits the barrel. -weapon_content_pistol_talus_slaver_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 37 4 2800 item.special.nomove 2 1 Modified DE-10 Pistol A user-modified version of the DE-10 pistol. -item_content_anyzas_bracelet_lvl37_04_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 37 4 5500 item.special.nomove 1 An Ornate Bracelet A platinum and gold bracelet. -item_content_slaver_wke_hood_04_01 object/tangible/wearables/wookiee/wke_hood_s03.iff 37 4 2500 item.special.nomove 1 A Well-Worn Wookiee Hood A Wookie hood that is sturdy despite its worn appearance. -item_content_slaver_hat_04_01 object/tangible/wearables/helmet/helmet_s06.iff 37 4 2500 item.special.nomove 1 A Well-Worn Hat A hat that is sturdy despite its worn appearance. -item_content_slaver_ith_hat_04_01 object/tangible/wearables/ithorian/ith_hat_s01.iff 37 4 2500 item.special.nomove 1 A Well-Worn Ithorian Hat An Ithorian hat that is sturdy despite its worn appearance. -item_content_slaver_twk_hat_04_01 object/tangible/wearables/hat/hat_twilek_s03.iff 37 4 2500 item.special.nomove 1 A Well-Worn Twi'lek Hat A Twi'lek hat that is sturdy despite its worn appearance. -item_content_stimpack_high_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 37 20 4 2500 "item.medicine.stimpack,item.special.nomove" 1 A Potent Bacta Syringe A needle infused with healing Bacta. Double click this item to heal yourself. -item_content_binocs_detection_03_02 object/tangible/loot/generic_usable/binoculars_s1_generic.iff 37 3 3000 item.buff_click_item 1 Thermal Imaging Electrobinoculars When used this thermal imager will increase your chance of detecting hidden and stealthed enemies. -item_content_selonian_psg_04_01 object/tangible/loot/generic_usable/selonian_psg.iff 4 5000 "item.special.nomove,item.buff_click_item" 1 A Selonian Personal Shield Generator "A Selonian solar-powered personal shield generator. Conforming with Selonian cultural disregard for clothing, this shield generator is not worn, but carried in the user's inventory and activated when needed." -item_content_selonian_necklace_04_01 object/tangible/wearables/necklace/necklace_s01.iff 40 4 3500 item.special.nomove 1 A Selonian Honor Necklace A Selonian necklace given to members of the sept who have performed a great service for the den. -item_content_selonian_laser_scope_03_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 40 20 3 3000 "item.special.nomove,item.buff_click_item" 1 A Selonian Laser Scope This Selonian laser scope will increase your precision when used. -item_restuss_schematic_saber_04_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 4 7500 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a One-Handed Lightsaber Hilt This technical readout provides information on how to create a unique one-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic -item_restuss_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 1 2500 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Crusader Armor Dye Kit. This technical readout provides information on how to create a dye kit used in coloring Crusader armor. -item_gcw_base_health_a_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack A This is a military grade stimpack used to treat wounds. -item_gcw_base_health_b_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack B This is a military grade stimpack used to treat wounds. -item_gcw_base_health_c_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack C This is a military grade stimpack used to treat wounds. -item_gcw_base_health_d_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack D This is a military grade stimpack used to treat wounds. -item_gcw_base_health_e_04_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 4 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack E This is a military grade stimpack used to treat wounds. -item_gcw_base_action_a_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection A This is a military grade adrenaline injection used to increase reaction speed. -item_gcw_base_action_b_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection B This is a military grade adrenaline injection used to increase reaction speed. -item_gcw_base_action_c_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection C This is a military grade adrenaline injection used to increase reaction speed. -item_gcw_base_action_d_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection D This is a military grade adrenaline injection used to increase reaction speed. -item_gcw_base_action_e_04_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 4 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection E This is a military grade adrenaline injection used to increase reaction speed. -item_gcw_base_cooldown_a_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 55 5 3 item.special.nomove 1 Military Dexterity Enhancement A This is a military grade enhancement that boosts the user's dexterity. -item_gcw_base_cooldown_b_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 60 5 3 item.special.nomove 1 Military Dexterity Enhancement B This is a military grade enhancement that boosts the user's dexterity. -item_gcw_base_cooldown_c_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 65 5 3 item.special.nomove 1 Military Dexterity Enhancement C This is a military grade enhancement that boosts the user's dexterity. -item_gcw_base_cooldown_d_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 70 5 3 item.special.nomove 1 Military Dexterity Enhancement D This is a military grade enhancement that boosts the user's dexterity. -item_gcw_base_cooldown_e_04_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 75 5 4 item.special.nomove 1 Military Dexterity Enhancement E This is a military grade enhancement that boosts the user's dexterity. -item_gcw_base_damage_absorb_a_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder A This is a military grade solution that makes the user more resistant to pain. -item_gcw_base_damage_absorb_b_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder B This is a military grade solution that makes the user more resistant to pain. -item_gcw_base_damage_absorb_c_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder C This is a military grade solution that makes the user more resistant to pain. -item_gcw_base_damage_absorb_d_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder D This is a military grade solution that makes the user more resistant to pain. -item_gcw_base_damage_absorb_e_04_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder E This is a military grade solution that makes the user more resistant to pain. -item_gcw_base_damage_booster_a_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack A This is a military grade power pack used to enhance weapon damage. -item_gcw_base_damage_booster_b_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack B This is a military grade power pack used to enhance weapon damage. -item_gcw_base_damage_booster_c_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack C This is a military grade power pack used to enhance weapon damage. -item_gcw_base_damage_booster_d_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack D This is a military grade power pack used to enhance weapon damage. -item_gcw_base_damage_booster_e_04_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack E This is a military grade power pack used to enhance weapon damage. -item_gcw_base_damage_shield_a_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield A This is a military grade personal shield generator that reactively inflicts damage on attackers. -item_gcw_base_damage_shield_b_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield B This is a military grade personal shield generator that reactively inflicts damage on attackers. -item_gcw_base_damage_shield_c_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield C This is a military grade personal shield generator that reactively inflicts damage on attackers. -item_gcw_base_damage_shield_d_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield D This is a military grade personal shield generator that reactively inflicts damage on attackers. -item_gcw_base_damage_shield_e_04_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield E This is a military grade personal shield generator that reactively inflicts damage on attackers. -item_gcw_base_reactive_heal_a_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector A This is a military grade injector that treats wounds automatically as they are applied. -item_gcw_base_reactive_heal_b_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector B This is a military grade injector that treats wounds automatically as they are applied. -item_gcw_base_reactive_heal_c_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector C This is a military grade injector that treats wounds automatically as they are applied. -item_gcw_base_reactive_heal_d_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector D This is a military grade injector that treats wounds automatically as they are applied. -item_gcw_base_reactive_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector E This is a military grade injector that treats wounds automatically as they are applied. -item_gcw_base_reactive_action_a_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector A This is a military grade injector that automatically applies adrenaline as the user is wounded. -item_gcw_base_reactive_action_b_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector B This is a military grade injector that automatically applies adrenaline as the user is wounded. -item_gcw_base_reactive_action_c_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector C This is a military grade injector that automatically applies adrenaline as the user is wounded. -item_gcw_base_reactive_action_d_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector D This is a military grade injector that automatically applies adrenaline as the user is wounded. -item_gcw_base_reactive_action_e_04_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector E This is a military grade injector that automatically applies adrenaline as the user is wounded. -item_gcw_base_reactive_critical_heal_a_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector A This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. -item_gcw_base_reactive_critical_heal_b_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector B This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. -item_gcw_base_reactive_critical_heal_c_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector C This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. -item_gcw_base_reactive_critical_heal_d_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector D This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. -item_gcw_base_reactive_critical_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 4 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector E This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. -item_gcw_base_rally_banner_04_01 object/tangible/gcw/base_rewards/rally_banner_inv.iff 1 75 10 4 "item.special.nomove,item.gcw_buff_banner.gcw_banner_click" 1 Rallying Banner "This banner will greatly increase the morale of friendly troopers in its vicinity, increasing their combat ability." -item_vet_exp_buff_item_03_01 object/tangible/veteran_reward/exp_buff_item.iff 1 50 4 "item.special.nomove,item.buff_click_item" 1 Cybernetic Experience Chip "This chip implant enhances the users learning abilities, allowing him to gain experience at a faster rate." -weapon_carbine_pvp_imperial_general_reward_06_01 object/weapon/ranged/carbine/carbine_e11_mark2.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Exceptional Imperial E-11 Carbine This carbine was crafted by the best weaponsmiths in the Imperial Army. -weapon_pistol_pvp_rebel_general_reward_06_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Exceptional Rebel DL 44 Pistol This pistol was crafted by the best weaponsmiths in the Rebel Alliance. -item_pvp_lieutenant_comm_link_rebel_reward_04_01 object/tangible/gcw/pvp_rank_rewards/comm_link.iff 1 75 5 "item.special.nomove,npc.faction_recruiter.faction_item,item.gcw_buff_banner.pvp_lieutenant_comm_link" 1 Rebel Military Communication Link This communication tool is to be used in emergencies to call in backup. -item_pvp_lieutenant_comm_link_imperial_reward_04_01 object/tangible/gcw/pvp_rank_rewards/comm_link.iff 1 75 5 "item.special.nomove,npc.faction_recruiter.faction_item,item.gcw_buff_banner.pvp_lieutenant_comm_link" 1 Imperial Military Communication Link This communication tool is to be used in emergencies to call in backup. -item_pvp_captain_battle_banner_imperial_reward_04_01 object/tangible/gcw/pvp_rank_rewards/imperial_battle_banner.iff 1 75 5 "item.special.nomove,item.gcw_buff_banner.pvp_captain_banner_click,npc.faction_recruiter.faction_item" 1 Imperial Battle Standard "This banner, through countless battles, has become a focus point for morale and honor in the Imperial Army." -item_pvp_captain_battle_banner_rebel_reward_04_01 object/tangible/gcw/pvp_rank_rewards/rebel_battle_banner.iff 1 75 5 "item.special.nomove,item.gcw_buff_banner.pvp_captain_banner_click,npc.faction_recruiter.faction_item" 1 Rebel Battle Standard "This banner, through countless battles, has become a focus point for morale and honor in the Rebel Alliance." -item_deed_walker_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff 6 systems.vehicle_system.vehicle_deed 1 AT-RT Deed Using this deed will create a new vehicle in your datapad. -item_deed_barc_rebel_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 1 6 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 Rebel BARC Deed Using this deed will create a new vehicle in your datapad. -item_deed_barc_imperial_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 1 6 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 Imperial BARC Deed Using this deed will create a new vehicle in your datapad. -weapon_carbine_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Starlight Carbine "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." -weapon_pistol_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Crimson Nova Pistol "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." -weapon_rifle_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Vortex Rifle "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." -weapon_heavy_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Reaper Cannon "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. In the hands of a Commando, the blast it fires may cause fire damage over time." -weapon_carbine_imperial_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Starlight Carbine "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." -weapon_pistol_imperial_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Crimson Nova Pistol "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." -weapon_rifle_imperial_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Vortex Rifle "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." -weapon_heavy_imperial_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Reaper Cannon "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. In the hands of a Commando, the blast it fires may cause fire damage over time." -armor_pvp_spec_ops_imperial_black_belt_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.iff 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Belt The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_bicep_l_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Left Bicep The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_bicep_r_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Right Bicep The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_boots_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Boots The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_bracer_l_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Left Bracer The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_bracer_r_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Right Bracer The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_chest_plate_orange_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Orange Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_chest_plate_red_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Red Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_chest_plate_yellow_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Yellow Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_chest_plate_blue_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Blue Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_chest_plate_white_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso White Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_chest_plate_black_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Black Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_gloves_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Gloves The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_helmet_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Helmet The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_leggings_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Leggings The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_belt_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.iff 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Belt The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_bicep_l_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Left Bicep The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_bicep_r_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Right Bicep The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_boots_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Boots The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_bracer_l_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Left Bracer The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_bracer_r_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Right Bracer The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_chest_plate_orange_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Orange Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_chest_plate_red_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Red Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_chest_plate_yellow_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Yellow Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_chest_plate_blue_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Blue Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_chest_plate_white_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso White Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_chest_plate_black_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Black Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_gloves_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Gloves The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_helmet_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Helmet The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_leggings_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Leggings The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -item_off_temp_stimpack_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff 18 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack A A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. -item_off_temp_stimpack_02_02 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff 30 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack B A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. -item_off_temp_stimpack_02_03 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 44 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack C A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. -item_off_temp_stimpack_02_04 object/tangible/medicine/instant_stimpack/stimpack_generic_d.iff 58 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack D A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. -item_off_temp_stimpack_02_05 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff 72 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack E A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. -item_off_temp_stimpack_02_06 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff 86 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack F A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. -item_off_temp_tactical_buff_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 22 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum A A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. -item_off_temp_tactical_buff_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 30 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum B A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. -item_off_temp_tactical_buff_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 44 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum C A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. -item_off_temp_tactical_buff_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 58 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum D A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. -item_off_temp_tactical_buff_02_05 object/tangible/loot/generic_usable/stim_syringe_generic.iff 72 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum E A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. -item_off_temp_tactical_buff_02_06 object/tangible/loot/generic_usable/stim_syringe_generic.iff 86 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum F A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. -item_pvp_imperial_spec_ops_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 1 2500 item.loot_schematic.loot_schematic 1 Technical Readout of a Imperial Spec Ops Armor Dye Kit This technical readout provides information on how to create a dye kit used in coloring Imperial Spec Ops armor. -item_pvp_rebel_spec_ops_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 1 2500 item.loot_schematic.loot_schematic 1 Technical Readout of a Rebel Spec Ops Armor Dye Kit This technical readout provides information on how to create a dye kit used in coloring Rebel Spec Ops armor. -item_pvp_imperial_sergeant_major_medal_03_01 object/tangible/wearables/necklace/necklace_deepspace_empire_f.iff 1 3 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Nova Star Medal of the Empire This medal is awarded for exceptional service in the Imperial Army. -item_pvp_rebel_sergeant_major_medal_03_01 object/tangible/wearables/necklace/necklace_deepspace_rebel_f.iff 1 3 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Crimson Phoenix Medal of the Rebel Alliance This medal is awarded for exceptional service in the Rebel Alliance. -item_pvp_imperial_colonel_signet_ring_05_01 object/tangible/wearables/ring/ring_s03.iff 1 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Colonel Signet Ring of the Empire This ring is only awarded to officers of the Imperial Army that reach the inner circle of Colonel and higher ranks. -item_pvp_rebel_colonel_signet_ring_05_01 object/tangible/wearables/ring/ring_s03.iff 1 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Colonel Signet Ring of the Rebel Alliance This ring is only awarded to officers of the Rebel Alliance that reach the inner circle of Colonel and higher rank. -item_smuggler_contraband_01_01 object/tangible/smuggler/contraband/contraband_1.iff 2 "item.special.nomove,object.autostack" 1 XJ9 Hypercharger This critical weapon linkage mechanism is used in large starship grade weaponry found in Imperial starships. -item_smuggler_contraband_01_02 object/tangible/smuggler/contraband/contraband_2.iff 2 "item.special.nomove,object.autostack" 1 Chemical Warhead "This device is designed to disperse upon explosion a toxic chemical, such as poison gas. This gas will injure or kill all that come in contact with it." -item_smuggler_contraband_01_03 object/tangible/smuggler/contraband/contraband_3.iff 2 "item.special.nomove,object.autostack" 1 Enhanced Weapon Cartridge This weapon ammunition cartridge has been altered to fire special types normally used only by Imperial Stormtroopers. -item_smuggler_contraband_01_04 object/tangible/smuggler/contraband/contraband_4.iff 2 "item.special.nomove,object.autostack" 1 Chak-root "Chak-root is a flavorful red plant that grows in the marshlands of Erysthes. The high taxes on the sale of this plant, make it a favorite item to smuggle." -item_smuggler_contraband_01_05 object/tangible/smuggler/contraband/contraband_5.iff 2 "item.special.nomove,object.autostack" 1 Imperial Rank Cylinder Rank cylinders are multi-purpose security access devices used to denote rank and security clearance. They also doubled as access keys that allowed Imperial officers access to sensitive areas depending on their clearance. -item_smuggler_contraband_02_01 object/tangible/smuggler/contraband/contraband_6.iff 2 "item.special.nomove,object.autostack" 1 Kessel Tea A special type of tea normally only found in the Mines of Kessel. Exposure to sunlight renders the active ingredients inert. -item_smuggler_contraband_02_02 object/tangible/smuggler/contraband/contraband_7.iff 2 "item.special.nomove,object.autostack" 1 Imperial Grade Detonators "An explosive charge used to disintegrate the target, and damage surrounding areas with a shockwave." -item_smuggler_contraband_02_03 object/tangible/smuggler/contraband/contraband_8.iff 2 "item.special.nomove,object.autostack" 1 Digital Droid Reprogrammer This device can be used to reprogram a droid you do not own to perform a specific task overriding the servant command circuits of the droid. -item_smuggler_contraband_02_04 object/tangible/smuggler/contraband/contraband_9.iff 2 "item.special.nomove,object.autostack" 1 Unlicensed Inert Gas Mixer "While innocuous in a science lab, this type of device in the incorrect hands could be used to create toxic and dangerous gas mixes. As such the Empire forces these devices to be registered." -item_smuggler_contraband_02_05 object/tangible/smuggler/contraband/contraband_10.iff 2 "item.special.nomove,object.autostack" 1 Synthetic Faleen Pheremones "A simple spray of this in the air could drive a human into an extremely pliable state. Not wanting any incidents, most Imperial Commanders make sure it isn't brought near any of their troops." -item_smuggler_contraband_03_01 object/tangible/smuggler/contraband/contraband_11.iff 2 "item.special.nomove,object.autostack" 1 Modified Vibro Power Cell This power cell could be used to create extremely deadly melee weapons. The Empire frowns upon any weaponry that could potentially be used against its blaster wielding Stormtroopers. -item_smuggler_contraband_03_02 object/tangible/smuggler/contraband/contraband_12.iff 2 "item.special.nomove,object.autostack" 1 Rigged Cargo Scanner This cargo scanner has been altered to give false information about cargo containers. Often handed to the Customs Official by the Smuggler before his goods are scanned. Handing the Official a credit stick with the scanner ensures no questions are asked. -item_smuggler_contraband_03_03 object/tangible/smuggler/contraband/contraband_13.iff 2 "item.special.nomove,object.autostack" 1 Imperial Communications Device This communication tool is common amongst the various combat troops of the Empire. -item_smuggler_contraband_03_04 object/tangible/smuggler/contraband/contraband_14.iff 2 "item.special.nomove,object.autostack" 1 Turgur Gas One of the most lethal gases in the universe. It would be wise to handle it very gently. -item_smuggler_contraband_03_05 object/tangible/smuggler/contraband/contraband_15.iff 2 "item.special.nomove,object.autostack" 1 Sarlacc Spore "Sarlacc reproduce by creating spores, which can leave the atmosphere and travel long distances through the Galaxy to other planets. Because of this fantastic ability to propagate, the species' point of origin was never accurately determined. Once the spor" -item_smuggler_contraband_04_01 object/tangible/smuggler/contraband/contraband_16.iff 2 "item.special.nomove,object.autostack" 1 Credit Chip Counterfeiting Machine This device is used to create counterfeit Imperial Credit Chips. -item_smuggler_contraband_04_02 object/tangible/smuggler/contraband/contraband_17.iff 2 "item.special.nomove,object.autostack" 1 Concentrated Arachne Venom Taken from the spiders of Endor this venom is only used for nefarious purposes. -item_smuggler_contraband_04_03 object/tangible/smuggler/contraband/contraband_18.iff 2 "item.special.nomove,object.autostack" 1 Imperial Security Bureau Decryptor "The Imperial Security Bureau, is a key intelligence organization of the Galactic Empire. This type of decryptor is widely used by the ISB in their internal communications." -item_smuggler_contraband_04_04 object/tangible/smuggler/contraband/contraband_19.iff 2 "item.special.nomove,object.autostack" 1 Imperial Scientist Badge This badge allows access to military scientific research outposts. -item_smuggler_contraband_04_05 object/tangible/smuggler/contraband/contraband_20.iff 2 "item.special.nomove,object.autostack" 1 Imperial Master Key This key will allow the user to gain access to specialized door mechanisms in Imperial research outposts. -item_smuggler_contraband_05_01 object/tangible/smuggler/contraband/contraband_21.iff 2 "item.special.nomove,object.autostack" 1 Max Reebo's Greatest Hits "This bootleg, contains a copy of ""Lapti Nek"", a song by the Max Rebo Band while under contract with Jabba the Hutt." -item_smuggler_contraband_05_02 object/tangible/smuggler/contraband/contraband_22.iff 2 "item.special.nomove,object.autostack" 1 Disintegration Weapon "Disintegration weapons have been outlawed by the Empire, unless of course the weapon is in the hands of an Imperial Stormtrooper." -item_smuggler_contraband_05_03 object/tangible/smuggler/contraband/contraband_23.iff 2 "item.special.nomove,object.autostack" 1 """Widow's Breath"" Rebreather" This rebreather has been treated with a chemical that will kill the user. One of the many tools used by Assassins to eliminate their victims. -item_smuggler_contraband_05_04 object/tangible/smuggler/contraband/contraband_24.iff 2 "item.special.nomove,object.autostack" 1 Restricted Melon This melon is known to harbor a rare green insect that is legendary for chewing on electronics and large data storage devices. Usually only indigenous to planets that have marine environments. -item_smuggler_contraband_05_05 object/tangible/smuggler/contraband/contraband_25.iff 2 "item.special.nomove,object.autostack" 1 Radioactive Weapons Core Weapons of planetary destruction are closely monitored by the Empire. Possessing components to make such a large scale weapon is a serious galactic crime. -item_smuggler_contraband_crate_01_01 object/tangible/smuggler/contraband/contraband_general.iff 1 2 item.special.nomove 1 Crate of Contraband This crate must be handed to the appropriate Fence in the allotted time. -item_smuggler_contraband_crate_01_02 object/tangible/smuggler/contraband/contraband_general_2.iff 1 4 item.special.nomove 1 Crate of Illicit Contraband This crate must be handed to the appropriate Fence in the allotted time. -armor_pvp_spec_ops_rebel_black_grey_belt_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_belt.iff 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Belt The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_bicep_l_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Left Bicep The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_bicep_r_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Right Bicep The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_boots_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_boots.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Boots The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_bracer_l_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Left Bracer The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_bracer_r_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Right Bracer The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_gloves_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_gloves.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Gloves The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_helmet_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_helmet.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Helmet The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_leggings_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_leggings.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Leggings The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_chest_plate_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Chest Plate The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_belt_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_belt.iff 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Belt The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_bicep_l_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Left Bicep The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_bicep_r_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Right Bicep The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_boots_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_boots.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Boots The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_bracer_l_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Left Bracer The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_bracer_r_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Right Bracer The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_gloves_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_gloves.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Gloves The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_helmet_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_helmet.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Helmet The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_leggings_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_leggings.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Leggings The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_chest_plate_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Chest Plate The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_black_chest_plate_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Chest Plate The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -item_pvp_imperial_painting_03_01 object/tangible/painting/painting_pvp_reward_imperial.iff 3 item.special.nomove 1 "Painting ""Might of the Empire""" This was painted by a master artist from the Imperial Court and depicts the might of the Imperial war machine. -item_pvp_rebel_painting_03_01 object/tangible/painting/painting_pvp_reward_rebel.iff 3 item.special.nomove 1 "Painting ""We will never surrender""" This masterpiece was painted by a renowned Mon Calamari starfleet commander and depicts the proud Alliance navy preparing for attack. -armor_smuggler_reward_chest_04_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 40 smuggler 4 item.special.nomove 1 Underworld Recon Armor Chest Plate Recon Armor worn by underworld associates. -armor_smuggler_reward_legs_04_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 40 smuggler 4 item.special.nomove 1 Underworld Recon Armor Leggings Recon Armor worn by underworld associates. -item_smuggler_reward_necklace_04_01 object/tangible/wearables/necklace/necklace_s09.iff 70 smuggler 4 item.special.nomove 1 Underworld Necklace of Precision Necklace worn by underworld associates. -item_smuggler_reward_ring_04_01 object/tangible/wearables/ring/ring_s02.iff 70 smuggler 4 item.special.nomove 1 Underworld Ring of Luck Ring worn by underworld associates. -weapon_smuggler_reward_pistol_04_01 object/weapon/ranged/pistol/pistol_de_10.iff weapon 88 smuggler 4 1 Underworld Sureshot DE10 Pistol of distinguished service in the underworld organization. -weapon_smuggler_reward_sword_04_01 object/weapon/melee/knife/knife_vibroblade.iff weapon 88 smuggler 4 1 Underworld Blade Blade of distinguished service in the underworld organization. -item_gcw_recruitment_letter_01_01 object/tangible/item/kashyyyk/eqp_wookiee_scroll_s01.iff 1 "item.special.nomove,item.publish_gift.recruitment_letter" 1 Letter of Commendation "This letter can be used for a one time grant of 10,000 GCW points.|| You must be a Combatant or Special Forces member of the Empire or the Rebel Alliance to use this item." -weapon_smuggler_reward_pistol_dl44_04_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon 88 smuggler 4 1 Underworld Sureshot DL44 Pistol of distinguished service in the underworld organization. -weapon_smuggler_reward_knucklers_04_01 object/weapon/melee/special/massassiknuckler.iff weapon 88 smuggler 4 1 Underworld Knucklers Knucklers of distinguished service in the underworld organization. -item_ep3_rewards_sayormi_mobile_01_01 object/tangible/furniture/ep3_rewards/sayormi_mobile.iff item 1 1 a Sayormi mobile "Wicked in its ways, the Sayormi Mobile can be found hanging in the tents of those claiming leadership in the Sayormi tribe." -weapon_ep3_rewards_sword_wookiee_02_01 object/weapon/melee/sword/ep3/sword_wookiee.iff weapon 80 2 1 Blade of Nyenthi'Oris "Blade of Nyenthi'Oris, or ""of the Great Tree"", glitters with the pride of the Kerritamba people and is only given to the most honorable of citizens. " -item_gcw_mine_disarm_kit_03_01 object/tangible/faction_perk/faction_base_item/mine_disarm_kit.iff 5 3 "item.special.nomove,item.tool.mine_disarm_kit" 1 Mine Disarm Kit "With this device, you may attempt to find and disarm a mine in a nearby minefield. Be cautious as improper use may result in accidental detonation." -item_holopet_emitter_01_01 object/tangible/furniture/all/frn_holopet_base.iff 1 item.publish_gift.holopet_emitter 2 1 Holo-pet Emitter "When deployed and loaded with a data cube, this device will display a holographic pet that will wander around." -item_holopet_data_cube_gift_01_01 object/tangible/item/leather_package.iff 1 item.publish_gift.holopet_data_cube_gift 1 Holo-pet Data Cube Package This package contains a holo-pet data cube. Open it up and see what it is! -item_holopet_rancor_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Rancor Holo-pet Data Cube This data cube will display a holographic rancor pet when loaded into a holo-pet emitter. -item_holopet_quenker_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Quenker Holo-pet Data Cube This data cube will display a holographic quenker pet when loaded into a holo-pet emitter. -item_holopet_veermok_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Veermok Holo-pet Data Cube This data cube will display a holographic veermok pet when loaded into a holo-pet emitter. -item_holopet_slicehound_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Slice Hound Holo-pet Data Cube This data cube will display a holographic slice hound pet when loaded into a holo-pet emitter. -item_holopet_pekopeko_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Peko Peko Holo-pet Data Cube This data cube will display a holographic peko peko pet when loaded into a holo-pet emitter. -item_holopet_squall_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Squall Holo-pet Data Cube This data cube will display a holographic squall pet when loaded into a holo-pet emitter. -item_holopet_jax_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Jax Holo-pet Data Cube This data cube will display a holographic jax pet when loaded into a holo-pet emitter. -item_holopet_ewok_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Ewok Holo-pet Data Cube This data cube will display a holographic Ewok pet when loaded into a holo-pet emitter. -item_holopet_jawa_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Jawa Holo-pet Data Cube This data cube will display a holographic Jawa pet when loaded into a holo-pet emitter. -item_holopet_atat_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 AT-AT Holo-pet Data Cube This data cube will display a holographic AT-AT pet when loaded into a holo-pet emitter. -item_lifeday_bunting_01_01 object/tangible/furniture/lifeday/lifeday_bunting.iff 1 1 Life Day Bunting A decorative bunting that you can place in your house to celebrate Life Day. -item_lifeday_incense_burner_01_01 object/tangible/furniture/lifeday/lifeday_incense_burner.iff 1 1 Life Day Incense Burner A decorative incense burner that you can place in your house to celebrate Life Day. -item_lifeday_painting_01_01_01 object/tangible/furniture/lifeday/lifeday_painting_s01.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. -item_lifeday_painting_02_01_01 object/tangible/furniture/lifeday/lifeday_painting_s02.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. -item_lifeday_painting_03_01_01 object/tangible/furniture/lifeday/lifeday_painting_s03.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. -item_lifeday_painting_04_01_01 object/tangible/furniture/lifeday/lifeday_painting_s04.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. -item_lifeday_painting_05_01_01 object/tangible/furniture/lifeday/lifeday_painting_s05.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. -item_lifeday_wreath_01_01 object/tangible/furniture/lifeday/lifeday_wreath.iff 1 1 Life Day Wreath A decorative wreath that you can place in your house to celebrate Life Day. -item_lifeday_mini_tree_01_01 object/tangible/furniture/lifeday/lifeday_mini_tree.iff 1 1 Miniature Life Day Tree A miniature tree that you can place in your house to celebrate Life Day. -item_lifeday_gift_self_01_02 object/tangible/npe/npe_generic_uniform_box.iff 1 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! -item_lifeday_gift_other_01_02 object/tangible/npe/npe_generic_uniform_box.iff 1 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." -item_publish_gift_33_camp_01_01 object/tangible/deed/camp_deed/camp_basic_deed.iff "float:modules.entertainer=1,float:modules.lifetime=3600" 1 Basic Camp The new camp types can support a number of custom crafted modules. See your local crafter for full details. -item_publish_gift_33_picture_01_01 object/tangible/painting/painting_chp5.iff 1 Around the Campfire Much fun was had in this sitting of friends. -item_reverse_engineering_powerup_armor_02_01 object/tangible/loot/generic_usable/copper_battery_usuable.iff item 2 "object.ch5_powerup_unstack,item.tool.reverse_engineering_powerup" 1 Armor Powerup Temporarily powers up your armor breastplate with the listed skill modifier. Equip the item you wish to power up and right click this object to apply the powerup. -item_reverse_engineering_powerup_clothing_02_01 object/tangible/loot/generic_usable/chassis_blueprint_usuable.iff item 2 "object.ch5_powerup_unstack,item.tool.reverse_engineering_powerup" 1 Clothing Powerup Temporarily powers up your shirt with the listed skill modifier. Equip the item you wish to power up and right click this object to apply the powerup. -item_reverse_engineering_powerup_weapon_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff item 2 "object.ch5_powerup_unstack,item.tool.reverse_engineering_powerup" 1 Weapon Powerup Temporarily powers up your weapon with the listed skill modifier. Equip the item you wish to power up and right click this object to apply the powerup. -item_cs_exp_buff_item_03_01 object/tangible/veteran_reward/exp_buff_item.iff 1 50 4 "item.special.nomove,item.buff_click_item" 1 Customer Appreciation Experience Chip "This chip implant enhances the users learning abilities, allowing him to gain experience at a faster rate. It was given to you for your patience while waiting for a problem to be resolved by Customer Service." -item_cs_damage_booster_e_04_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Customer Appreciation Damage Booster Pack This is a power pack used to enhance weapon damage. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. -item_cs_reactive_critical_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Customer Appreciation Reactive Stim Injector This is a injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. -item_cs_damage_shield_e_04_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Customer Appreciation Personal Reactive Shield This is a military grade personal shield generator that reactively inflicts damage on attackers. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. -item_cs_decor_stuffed_rancor_02_01 object/tangible/loot/mustafar/stuff_rancor_doll.iff 2 item.special.nomove 1 Customer Appreciation Huggable Rancor Doll A stuffed rancor doll. Far more cuddly then the real thing. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. -item_treasure_map_1_10 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Adventurer's Treasure) A map to an Adventurer's Treasure. -item_treasure_map_11_20 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Villager's Hidden Savings) A map to a Villager's Hidden Savings. -item_treasure_map_21_30 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Trader's Hidden Treasure) A map to a Trader's Hidden Treasure. -item_treasure_map_31_40 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Bounty Hunter's Hidden Stash) A map to a Bounty Hunter's Hidden Stash. -item_treasure_map_41_50 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Droid Data Disk) A droid's data disk with map coordinates. -item_treasure_map_51_60 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Jedi Knight's body) A map to a Jedi Knight's body. -item_treasure_map_61_70 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Jedi Artifacts) A map to Jedi Artifacts. -item_treasure_map_71_80 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Cursed Item) A map to a cursed item. -item_treasure_map_81_90 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Mysterious Container) A map to a mysterious container. -st_th_flat_small_01_01 object/tangible/jedi/jedi_holocron_generic.iff storyteller 1 0 Flatening Layer 10m This item will flaten a piece of the game world in a 20 meter radius. -st_th_flat_medium_01_01 object/tangible/jedi/jedi_holocron_generic.iff storyteller 1 0 Flatening Layer 25m This item will flaten a piece of the game world in a 20 meter radius. -st_th_flat_large_01_01 object/tangible/jedi/jedi_holocron_generic.iff storyteller 1 0 Flatening Layer 50m This item will flaten a piece of the game world in a 20 meter radius. -st_ie_artillery_strike_01_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Artillery Strike This item will create an artillery strike effect. -st_cn_tusken_raider_01_01 object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Tusken Raider This item will spawn a tusken raider combat npc. -st_pr_tiki_torch_01_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Tiki Torch This item will create a tiki torch. -st_pr_tent_basic_01_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Basic Tent This item will create a basic tent. -st_pr_campfire_logs_smoldering_01_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Campfire This item will create a smoldering campfire. -st_theater_buildout_schematic_01_01 object/tangible/jedi/jedi_holocron_generic.iff object 1 systems.storyteller.theater_buildout_schematic 0 Theater Buildout Schematic Theater Buildout Schematic -st_pr_atf_sith_altar object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Sith Altar This item will create a Sith altar. -st_pr_clone_barc_speeder object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 BARC Speeder This item will create a BARC Speeder. -st_pr_destroyed_transport_1 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Destroyed Transport - Front Half This item will create the front half of a destroyed transport. -st_pr_destroyed_transport_2 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Destroyed Transport - Back Half This item will create the back half of a destroyed transport. -st_pr_edb_all_meat_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Hunk of Meat This item will create a hunk of meat. -st_pr_eqp_bacta_tank_lg object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Bacta Tank This item will create a Bacta tank. -st_pr_eqp_bones_must_monster_jaw_large object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Large Monstrous Skull This item will create a large monstrous skull. -st_pr_eqp_bones_must_monster_jaw_small object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Monstrous Skull This item will create a monstrous skull. -st_pr_eqp_camping_chair_s1 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Folding Chair This item will create a folding chair. -st_pr_eqp_camping_chair_s2 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Chair This item will create a sleek chair. -st_pr_flash_speeder object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Flash Speeder This item will create a flash speeder. -st_pr_lambda_shuttle_static_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Lambda Shuttle This item will create a Lambda shuttle. -st_pr_poi_all_ithorian_head object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Ithorian Skull This item will create an Ithorian skull. -st_pr_poi_all_xwing object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 X-Wing This item will create an X-Wing -st_pr_poi_tao_podracer_sebulba_destroyed object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Destroyed Podracer This item will create a destroyed podracer. -st_pr_sandcrawler object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Sandcrawler This item will create a Sandcrawler. -st_pr_thm_all_impl_banner_freestand_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Imperial Banner This item will create an Imperial banner. -st_pr_thm_all_rebl_banner_freestand_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Rebel Banner This item will create a Rebel banner. -st_pr_thm_all_tato_banner_freestand_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Tatooine Banner This item will create a Tatooine banner. -st_pr_thm_corl_banner_govt_tall object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Corellian Banner This item will create a Corellian banner. -st_pr_tie_bomber object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 TIE Bomber This item will create a TIE Bomber. -st_pr_yt1300_ground object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 YT 1300 This item will create a YT 1300. -st_pr_yt2400_ground_r0 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 YT 2400 This item will create a YT 2400 -item_holopet_cle004_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 CLE-004 Holo-pet Data Cube This data cube will display a holographic CLE-004 pet when loaded into a holo-pet emitter. -item_holopet_ins444_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 INS-444 Holo-pet Data Cube This data cube will display a holographic INS-444 pet when loaded into a holo-pet emitter. -item_housepack_painting_imperial_01_01 object/tangible/painting/painting_house_cleanup_imperial.iff 1 item.special.nomove 1 Birth of a Death Star A painting depicting the construction of the 'Death Star' Imperial space station. -item_housepack_painting_rebel_01_01 object/tangible/painting/painting_house_cleanup_rebel.iff 1 item.special.nomove 1 The War Phoenix "A painting depicting one of the most effective fighters ever created, the X-Wing." -item_housepack_xeno_couch_01_01 object/tangible/furniture/house_cleanup/xeno_couch.iff 1 2 1 Couch "A couch from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." -item_housepack_xeno_desk_01_01 object/tangible/furniture/house_cleanup/xeno_desk.iff 1 2 1 Desk "A desk from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." -item_housepack_xeno_desk_lamp_01_01 object/tangible/furniture/house_cleanup/xeno_desk_lamp.iff 1 2 1 Desk Lamp "A desk lamp from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." -item_housepack_xeno_rug_01_01 object/tangible/furniture/house_cleanup/xeno_rug.iff 1 2 1 Rug "A rug from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." -item_housepack_xeno_table_01_01 object/tangible/furniture/house_cleanup/xeno_table.iff 1 2 1 Table "A table from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." -item_housepack_xeno_recliner_01_01 object/tangible/furniture/house_cleanup/xeno_throne.iff 1 2 1 Recliner "A recliner from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." -armor_stormtrooper_bicep_camo_l_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_l.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Left Bicep Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_bicep_camo_r_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_r.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Right Bicep Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_bracer_camo_l_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_l.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Left Bracer Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_bracer_camo_r_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_r.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Right Bracer Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_helmet_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Helmet Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_chest_plate_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Chest Plate Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_leggings_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Leggings Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_utility_belt_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_camo.iff 1 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Utility Belt Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_gloves_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Gloves Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_boots_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Boots Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -item_publish_gift_magic_control_object_03_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 3 item.publish_gift.magic_painting 1 Wim Magwit's Magic Painting Controller "Created by the stage performer magician Wim Magwit, this device somehow creates a painting below it, that will change out the motive at random intervals. Moving this object will temporarily make the painting disappear." -item_publish_gift_magic_painting_1_03_01 object/tangible/item/publish_gift_magic_painting_1.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_2_03_01 object/tangible/item/publish_gift_magic_painting_2.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_3_03_01 object/tangible/item/publish_gift_magic_painting_3.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_4_03_01 object/tangible/item/publish_gift_magic_painting_4.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_5_03_01 object/tangible/item/publish_gift_magic_painting_5.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_6_03_01 object/tangible/item/publish_gift_magic_painting_6.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_7_03_01 object/tangible/item/publish_gift_magic_painting_7.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_8_03_01 object/tangible/item/publish_gift_magic_painting_8.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_9_03_01 object/tangible/item/publish_gift_magic_painting_9.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_10_03_01 object/tangible/item/publish_gift_magic_painting_10.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_treasure_map_bracelet_r_bh_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 11 bounty_hunter 1 item.armor.biolink_item_non_faction Courier Wrist Communications Scanner SCNv1 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. -item_treasure_map_bracelet_r_bh_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 31 bounty_hunter 2 item.armor.biolink_item_non_faction Courier Wrist Communications Scanner SCNv2 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. -item_treasure_map_bracelet_r_bh_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 51 bounty_hunter 3 item.armor.biolink_item_non_faction Courier Wrist Communications Scanner SCNv3 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. -item_treasure_map_bracelet_r_bh_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 bounty_hunter 4 item.armor.biolink_item_non_faction Courier Wrist Communications Scanner SCNv4 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. -item_treasure_map_bracelet_r_bh_01_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 21 bounty_hunter 1 item.armor.biolink_item_non_faction BlasTech WrisTek - Wrist Assault Booster Alpha (Right) A wrist device with small booster to give weaponry added damage output. -item_treasure_map_bracelet_r_bh_02_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 41 bounty_hunter 2 item.armor.biolink_item_non_faction BlasTech WrisTek - Wrist Assault Booster Beta (Right) A wrist device with small booster to give weaponry added damage output. -item_treasure_map_bracelet_r_bh_03_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 61 bounty_hunter 3 item.armor.biolink_item_non_faction BlasTech WrisTek - Wrist Assault Booster Gamma (Right) A wrist device with small booster to give weaponry added damage output. -item_treasure_map_bracelet_r_bh_04_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 bounty_hunter 4 item.armor.biolink_item_non_faction BlasTech WrisTek - Wrist Assault Booster Zulu (Right) A wrist device with small booster to give weaponry added damage output. -item_treasure_map_bracelet_r_fs_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 21 force_sensitive 1 item.armor.biolink_item_non_faction Padawan's Training Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. -item_treasure_map_bracelet_r_fs_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 41 force_sensitive 2 item.armor.biolink_item_non_faction Initiate's Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. -item_treasure_map_bracelet_r_fs_03_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 61 force_sensitive 3 item.armor.biolink_item_non_faction Jedi's Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. -item_treasure_map_bracelet_r_fs_04_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 85 force_sensitive 4 item.armor.biolink_item_non_faction Jedi Knight's Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. -item_treasure_map_bracelet_r_fs_02_02 object/tangible/wearables/bracelet/bracelet_s04_r.iff 31 force_sensitive 2 item.armor.biolink_item_non_faction Initiate's Meditation Bracelet (Right) An anchient bracelet with small inscriptions reguarding lightsaber construction. -item_treasure_map_bracelet_r_fs_03_02 object/tangible/wearables/bracelet/bracelet_s04_r.iff 51 force_sensitive 3 item.armor.biolink_item_non_faction Jedi's Meditation Bracelet (Right) An anchient bracelet with small inscriptions reguarding lightsaber construction. -item_treasure_map_bracelet_r_fs_04_02 object/tangible/wearables/bracelet/bracelet_s04_r.iff 75 force_sensitive 4 item.armor.biolink_item_non_faction Jedi Knight Meditation Bracelet (Right) An anchient bracelet with small inscriptions reguarding lightsaber construction. -item_treasure_map_bracelet_r_co_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 21 commando 1 item.armor.biolink_item_non_faction Traxes BioElectronic Targeting Assist Wrist Implant PTI-I (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_co_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 41 commando 2 item.armor.biolink_item_non_faction Traxes BioElectronic Targeting Assist Wrist Implant PTI-II (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_co_03_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 61 commando 3 item.armor.biolink_item_non_faction Traxes BioElectronic Targeting Assist Wrist Implant PTI-III (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_co_04_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 85 commando 4 item.armor.biolink_item_non_faction Traxes BioElectronic Targeting Assist Wrist Implant PTI-IV (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_me_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 21 medic 1 item.armor.biolink_item_non_faction Saldalith Manufacturing Veridicator 100 (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. -item_treasure_map_bracelet_r_me_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 41 medic 2 item.armor.biolink_item_non_faction Saldalith Manufacturing Veridicator 110 (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. -item_treasure_map_bracelet_r_me_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 61 medic 3 item.armor.biolink_item_non_faction Saldalith Manufacturing Veridicator 200 (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. -item_treasure_map_bracelet_r_me_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 medic 4 item.armor.biolink_item_non_faction Saldalith Manufacturing Veridicator 200a (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. -item_treasure_map_bracelet_r_of_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 21 officer 1 item.armor.biolink_item_non_faction SoroSuub Personnel Comlink Wrist-P1 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. -item_treasure_map_bracelet_r_of_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 41 officer 2 item.armor.biolink_item_non_faction SoroSuub Personnel Comlink Wrist-P2 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. -item_treasure_map_bracelet_r_of_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 61 officer 3 item.armor.biolink_item_non_faction SoroSuub Personnel Comlink Wrist-P3 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. -item_treasure_map_bracelet_r_of_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 officer 4 item.armor.biolink_item_non_faction SoroSuub Personnel Comlink Wrist-P4 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. -item_treasure_map_bracelet_r_sm_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 21 smuggler 1 item.armor.biolink_item_non_faction Merr-Sonn Targeter Ranging Wrist Assist v1 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_sm_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 41 smuggler 2 item.armor.biolink_item_non_faction Merr-Sonn Targeter Ranging Wrist Assist v2 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_sm_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 61 smuggler 3 item.armor.biolink_item_non_faction Merr-Sonn Targeter Ranging Wrist Assist v3 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_sm_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 smuggler 4 item.armor.biolink_item_non_faction Merr-Sonn Targeter Ranging Wrist Assist v4 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_counter_insurgent_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 11 1 item.armor.biolink_item_non_faction Idellian Arrays PLFS-1000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. -item_treasure_map_bracelet_r_counter_insurgent_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 31 2 item.armor.biolink_item_non_faction Idellian Arrays PLFS-2000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. -item_treasure_map_bracelet_r_counter_insurgent_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 51 3 item.armor.biolink_item_non_faction Idellian Arrays PLFS-3000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. -item_treasure_map_bracelet_r_counter_insurgent_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 4 item.armor.biolink_item_non_faction Idellian Arrays PLFS-4000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. -item_treasure_map_bracelet_r_resist_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 11 1 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype I (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. -item_treasure_map_bracelet_r_resist_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 31 2 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype II (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. -item_treasure_map_bracelet_r_resist_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 51 3 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype III (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. -item_treasure_map_bracelet_r_resist_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 4 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype IV (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. -item_treasure_map_bracelet_r_absorb_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 11 1 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype I (Right) "The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins." -item_treasure_map_bracelet_r_absorb_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 31 2 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype II (Right) "The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins." -item_treasure_map_bracelet_r_absorb_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 51 3 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype III (Right) "The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins." -item_treasure_map_bracelet_r_absorb_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 4 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype IV (Right) "The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins." -item_treasure_map_bracelet_r_sp_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 11 spy 1 item.armor.biolink_item_non_faction Corellidyne Personal Insurgency Wrist Implant -Red- (Right) "The inscription on the wrist device says ""Classified."" No other information is provided." -item_treasure_map_bracelet_r_sp_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 31 spy 2 item.armor.biolink_item_non_faction Corellidyne Personal Insurgency Wrist Implant -Green- (Right) "The inscription on the wrist device says ""Classified."" No other information is provided." -item_treasure_map_bracelet_r_sp_03_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 51 spy 3 item.armor.biolink_item_non_faction Corellidyne Personal Insurgency Wrist Implant -Blue- (Right) "The inscription on the wrist device says ""Classified."" No other information is provided." -item_treasure_map_bracelet_r_sp_04_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 75 spy 4 item.armor.biolink_item_non_faction Corellidyne Personal Insurgency Wrist Implant -Black- (Right) "The inscription on the wrist device says ""Classified."" No other information is provided." -item_treasure_map_bar_counter_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Counter Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic -item_treasure_map_bar_piece_straight_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Corner Piece 3 Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic -item_treasure_map_bar_piece_straight_s2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Counter Large Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic -item_treasure_map_bar_piece_curve_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Corner Piece 1 Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic -item_treasure_map_bar_piece_curve_s2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Corner Piece 2 Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic -item_bm_enzyme_centrifuge_01_01 object/tangible/component/genetic_engineering/centrifuge_unit.iff 1 Centrifuge Unit Centrifuge Unit -item_bm_enzyme_centrifuge_use_01_01 object/tangible/component/genetic_engineering/centrifuge_use_tray.iff 1 Centrifuge Tray Centrifuge Tray -item_bm_enzyme_processor_01_01 object/tangible/component/genetic_engineering/processor_unit.iff 1 Processor Unit Processor Unit -item_bm_enzyme_processor_use_01_01 object/tangible/component/genetic_engineering/processor_use_mold.iff 1 Processor Mold Processor Mold -item_bm_enzyme_combiner_01_01 object/tangible/component/genetic_engineering/combiner_unit.iff 1 Combiner Unit Combiner Unit -item_bm_enzyme_combiner_use_01_01 object/tangible/component/genetic_engineering/combiner_use_capsule.iff 1 Combiner Capsule Combiner Capsule -item_bm_enzyme_type_3 object/tangible/loot/beast/enzyme_3.iff 1 Enzyme Enzyme -item_bm_enzyme_extractor object/tangible/component/genetic_engineering/enzyme_extraction_unit.iff 5 1 Enzyme Extractor Enzyme Extractor -item_treasure_map_bracelet_r_entertainer_inspiration_pulse_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 80 entertainer 4 1 Bracelet of Inspired Status (Right) A high quality bracelet made by a master craftsman for an important politician or noble of high status. -item_treasure_map_backpack_schematic_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Ayelixe/Krongbing Textiles Survival Backpack A experimental prototype backpack design by Ayelixe/Krongbing Textiles. The backpack attempts to boost the wearers abilities by regulating addrenylln via bio-electric emitters build into the frame. -st_cn_stormtrooper_01 object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Stormtrooper This item will spawn a stormtrooper combat npc. -st_cn_meatlump_01 object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Meatlump This item will spawn a meatlump combat npc. -st_ie_explosion_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Explosion 01 This item will create an explosion effect. -st_ie_butterflies_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Butterflies This item will create a spray of butterflies. -st_ie_electric_spark_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Electrical Charge This item will create an electrical charge effect. -armor_rebel_assault_bicep_camo_l_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Left Bicep Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_bicep_camo_r_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Right Bicep Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_bracer_camo_l_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Left Bracer Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_bracer_camo_r_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Right Bracer Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_helmet_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Helmet Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_chest_plate_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Chest Plate Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_leggings_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Leggings Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_gloves_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" 4 Rebel Assault Forest Camouflage Armor Gloves Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_boots_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" 4 Rebel Assault Forest Camouflage Armor Boots Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_ithorian_defender_bicep_camo_l_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_l_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Left Bicep Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_bicep_camo_r_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_r_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Right Bicep Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_bracer_camo_l_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_l_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Left Bracer Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_bracer_camo_r_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_r_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Right Bracer Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_helmet_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_helmet_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Helmet Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_chest_plate_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_chest_plate_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Chest Plate Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_leggings_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_leggings_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Leggings Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_gloves_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_gloves_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Gloves Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_boots_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_boots_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Boots Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_kashyyykian_black_mtn_bicep_camo_l_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_l_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Left Bicep Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. -armor_kashyyykian_black_mtn_bicep_camo_r_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_r_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Right Bicep Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. -armor_kashyyykian_black_mtn_bracer_camo_l_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_l_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Left Bracer Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. -armor_kashyyykian_black_mtn_bracer_camo_r_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_r_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Right Bracer Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. -armor_kashyyykian_black_mtn_chest_plate_camo_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_chestplate_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Chest Plate Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. -armor_kashyyykian_black_mtn_leggings_camo_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_leggings_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Leggings Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. -st_pr_web object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Webbed Tree This item will create a webbed tree. -st_pr_tie_fighter object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 TIE Fighter This item will create a TIE fighter. -st_pr_tank_farm object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Tank Farm This item will create a tank farm. -st_pr_table_modern_dining object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Modern Dining Table This item will create a modern dining table. -st_pr_table_light_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Jedi Table Style 01 This item will create a jedi table style 01. -st_pr_table_dark_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Jedi Table Style 02 This item will create a jedi table style 02. -st_pr_table_dark_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Jedi Table Style 03 This item will create a jedi table style 03. -st_pr_streetlamp_small_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Streetlamp Small Style 01 This item will create a small streetlamp style 01. -st_pr_streetlamp_large_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Streetlamp Large Style 01 This item will create a large streetlamp style 01. -st_pr_rodian_shuttle object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Rodian Shuttle This item will create a rodian shuttle. -st_pr_potted_plant_flowers_purple object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Plotted Plant - Purple Flowers This item will create a potted plant with purple flowers. -st_pr_potted_plant_flowers_orange object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Plotted Plant - Orange Flowers This item will create a potted plant with orange flowers. -st_pr_platform_stage object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Stage This item will create a stage. -st_pr_palette_supply_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 01 This item will create a supply palette 01. -st_pr_palette_supply_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 02 This item will create a supply palette 02. -st_pr_palette_supply_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 03 This item will create a supply palette 03. -st_pr_palette_supply_04 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 04 This item will create a supply palette 04. -st_pr_palette_supply_05 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 05 This item will create a supply palette 05. -st_pr_palette_food object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette with Food This item will create a supply palette with food. -st_pr_nightsister_gate object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Nightsister-style Gate This item will create a nightsister-style gate. -st_pr_krayt_skull object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Krayt Dragon Skull This item will create a krayt dragon skull. -st_pr_gravestone_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gravestone 01 This item will create gravestone 01. -st_pr_gravestone_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gravestone 02 This item will create gravestone 02. -st_pr_gravestone_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gravestone 03 This item will create gravestone 03. -st_pr_garden_gazebo object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Garden Gazebo This item will create a garden gazebo. -st_pr_fire_pit object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Fire Pit This item will create a fire pit. -st_pr_escape_pod_door object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Escape Pod Door This item will create an escape pod door. -st_pr_escape_pod object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Escape Pod This item will create aescape pod. -st_pr_entrance_arch object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Arch This item will create an arch. -st_pr_cooling_unit object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Cooling Unit This item will create a cooling unit. -st_pr_chair_cafe object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Cafe Chair This item will create a cafe chair. -st_pr_antenna object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Antenna This item will create an antenna. -st_cn_rebel_heavy_trooper object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rebel Trooper This item will spawn a rebel trooper combat npc. -st_cn_gamorrean_guard object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Gamorrean Guard This item will spawn a gamorrean guard combat npc. -st_fn_wookiee_lifeday_elder object/tangible/storyteller/story_token_flavor_npc.iff storyteller object.autostack 2 0 Wookiee Life Day Elder This item will spawn a wookiee lifeday elder flavor npc. -st_fn_wookiee_lifeday_female object/tangible/storyteller/story_token_flavor_npc.iff storyteller object.autostack 2 0 Wookiee Life Day Female This item will spawn a wookiee lifeday female flavor npc. -st_fn_wookiee_lifeday_male object/tangible/storyteller/story_token_flavor_npc.iff storyteller object.autostack 2 0 Wookiee Life Day Male This item will spawn a wookiee lifeday male flavor npc. -st_cn_wookiee_commando object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Wookiee Commando This item will spawn a wookiee commando combat npc. -st_cn_wookiee_forest_stalker object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Wookiee Forest Stalker This item will spawn a wookiee forest stalker combat npc. -st_cn_wookiee_freedom_fighter object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Wookiee Freedom Fighter This item will spawn a wookiee freedom fighter combat npc. -st_fn_emperor_royal_guard object/tangible/storyteller/story_token_flavor_npc.iff storyteller object.autostack 2 0 Imperial Royal Guard This item will spawn an Royal Imperial guard flavor npc. -st_cn_jabba_thug object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Jabba Thug This item will spawn a Jabba thug npc. -st_cn_generic_thug object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Thug This item will spawn a generic thug combat npc. -st_cn_singing_mtn_huntress object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Singing Mountain Clan Huntress This item will spawn a singing mountain clan huntress combat npc. -st_cn_singing_mtn_guardian object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Singing Mountain Clan Guardian This item will spawn a singing mountain clan guardian combat npc. -st_cn_nightsister_warrior object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Nightsister Warrior This item will spawn a nightsister warrior combat npc. -st_cn_nightsister_bloodguard object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Nightsister Bloodguard This item will spawn a nightsister bloodguard combat npc. -st_cn_shadow_pirate object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Shadow Pirate This item will spawn a shadow pirate combat npc. -st_cn_dulok object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Dulok This item will spawn a dulok combat npc. -st_cn_ewok object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Ewok This item will spawn a ewok combat npc. -st_cn_jinda object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Jinda This item will spawn a jinda combat npc. -st_cn_marauder object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Marauder This item will spawn a marauder combat npc. -st_cn_imperial_officer object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Imperial Officer This item will spawn an Imperial officer combat npc. -st_cn_stormtrooper_squad_leader object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Stormtrooper Squad Leader This item will spawn a stormtrooper squad leader combat npc. -st_cn_dark_trooper object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Dark Trooper This item will spawn a dark trooper combat npc. -st_cn_rebel_officer object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rebel Officer This item will spawn a Rebel officer combat npc. -st_cn_rebel_commando object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rebel Commando This item will spawn a Rebel Commando combat npc. -st_cn_gungan object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Gungan This item will spawn a gungan combat npc. -st_cn_mauler object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Mauler This item will spawn a mauler combat npc. -st_cn_spice_collective object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Spice Collective Enforcer This item will spawn a spice collective enforcer combat npc. -st_cn_aakuan object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Aa'kuan This item will spawn an aa'kuan combat npc. -st_cn_black_sun_thug object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Black Sun Pirate This item will spawn a black sun pirate combat npc. -st_cn_sennex_pirate object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Sennex Pirate This item will spawn a sennex pirate combat npc. -st_cn_geonosian object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Geonosian Warrior This item will spawn a geonosian warrior combat npc. -st_cn_droideka object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Droideka This item will spawn a droideka combat npc. -st_cn_battle_droid object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Battle Droid This item will spawn a battle droid combat npc. -st_cn_super_battle_droid object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Super Battle Droid This item will spawn a super battle droid combat npc. -st_cn_jawa object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Jawa This item will spawn a jawa combat npc. -st_cn_rakqua_warrior object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rakqua Warrior This item will spawn a rakqua warrior combat npc. -st_cn_rakqua_shaman object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rakqua Shaman This item will spawn a rakqua shaman combat npc. -st_cn_aqualish object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Aqualish Soldier This item will spawn an aqualish soldier combat npc. -st_cn_chiss object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Chiss Poacher This item will spawn a chiss poacher combat npc. -st_cn_rancor object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rancor This item will spawn a rancor combat npc. -st_cn_acklay object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Acklay This item will spawn an ackley combat npc. -st_cn_gaping_spider object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Gaping Spider This item will spawn a gaping spider combat npc. -st_cn_dalyrake object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Dalyrake This item will spawn a dalyrake combat npc. -st_cn_bark_mite object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Bark Mite This item will spawn a bark mite combat npc. -st_cn_horned_krevol object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Horned Krevol This item will spawn a horned krevol combat npc. -st_cn_merek object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Merek This item will spawn a merek combat npc. -st_cn_baz_nitch object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Baz Nitch This item will spawn a baz nitch combat npc. -st_cn_quenker object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Quenker This item will spawn a quenker combat npc. -st_cn_hermit_spider object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Hermit Spider This item will spawn a hermit spider combat npc. -st_cn_veermok object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Veermok This item will spawn a veermok combat npc. -st_ie_explosion_02 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Explosion 02 This item will create an explosion effect. -st_ie_explosion_03 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Explosion 03 This item will create an explosion effect. -st_ie_explosion_04 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Explosion 04 This item will create an explosion effect. -st_ie_landmine_explosion_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landmine Explosion 01 This item will create an landmine explosion effect. -st_ie_landmine_explosion_02 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landmine Explosion 02 This item will create an landmine explosion effect. -st_ie_bats object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Bats This item will create a spray of bats effect. -st_ie_moths object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Moths This item will create a spray of moths effect. -st_ie_green_splurt object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Green Splurt This item will create a green splurt effect. -st_ie_imperial_airstrike object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Imperial Airstrike This item will create an Imperial airstrike effect. -st_ie_rebel_airstrike object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Rebel Airstrike This item will create a Rebel airstrike effect. -st_ie_transport_touch_and_go object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landing Transport This item will create a landing transport effect. -st_ie_imperial_transport_touch_and_go object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landing Imperial Transport This item will create a landing Imperial transport effect. -st_ie_rebel_transport_touch_and_go object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landing Rebel Transport This item will create a landing Rebel transport effect. -st_ie_lava_fire object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Lava Fire This item will create a lava fire effect. -st_ie_insect_and_bile_grenade object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Insect Grenade This item will create an insect grenade effect. -st_ie_white_sparks object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 White Sparks This item will create a white sparks effect. -st_ie_sky_battle_tie_vs_xwing_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE vs X-Wing 01 This item will create a sky battle with TIE fighters vs. X-Wings. -st_ie_sky_battle_tie_vs_xwing_02 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE vs X-Wing 02 This item will create a sky battle with TIE fighters vs. X-Wings. -st_ie_sky_battle_tie_vs_xwing_03 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE vs X-Wing 03 This item will create a sky battle with TIE fighters vs. X-Wings. -st_ie_sky_battle_tie_bomber_vs_bwing_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE Bomber vs B-Wing 01 This item will create a sky battle with TIE bombers vs. B-Wings. -st_ie_sky_battle_tie_bomber_vs_bwing_02 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE Bomber vs B-Wing 02 This item will create a sky battle with TIE bombers vs. B-Wings. -st_ie_sky_battle_tie_bomber_vs_bwing_03 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE Bomber vs B-Wing 03 This item will create a sky battle with TIE bombers vs. B-Wings. -item_rtp_rebel_banner_01 object/tangible/furniture/all/frn_all_banner_rebel.iff item 1 1 Rebel Banner Rebel Banner -st_fn_storyteller_vendor object/tangible/storyteller/story_token_flavor_npc.iff storyteller 0 Storyteller Vendor This item will spawn a storyteller vendor npc. -weapon_knuckler_ent_roadmap_02_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 14 entertainer 2 1 item.special.nomove 1 Entertainer's Vibroknuckler The Entertainer's Vibroknuckler. -weapon_knuckler_ent_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 22 entertainer 2 1 item.special.nomove 1 Captivator Vibroknuckler The Captivator Vibroknuckler. -weapon_knuckler_ent_roadmap_02_03 object/weapon/melee/special/vibroknuckler_static.iff weapon 38 entertainer 2 1 item.special.nomove 1 Sensation Vibroknuckler The Sensation Vibroknuckler. -item_event_dance_party_device_03_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff item 4 3 "item.special.nomove,item.buff_click_item,item.special.temporary_item" 1 Sliced Neural Attunement Amplifier A highly experimental device designed to influence the behavior of those within its vicinity. It looks like it has been tampered with... Activating this device may have an unpredictable effect on the minds of those around you (including your own). This is a temporary item that will only last for a short while before it is automatically destroyed. -item_event_firework_show_04_01 object/tangible/loot/generic_usable/rocket_generic.iff 4 "item.special.nomove,item.special.temporary_item,item.firework.premade_show" 1 Gigantic Firework Package A rocket packed full of explosives. This is a temporary item that will only last for a short while before it is automatically destroyed. Light fuse and get away. -item_event_air_cake_01_02 object/tangible/food/crafted/dessert_air_cake.iff 1 3 "item.special.nomove,item.food,item.special.temporary_item" 1 Anniversary Cake "A sweet and deliciously light cake. If it weren't for the plate, you'd think it might float away on its own! This is a temporary item that will only last for a short while before it is automatically destroyed. " roadmap food -item_event_energy_drink_01_02 object/tangible/food/crafted/drink_veronian_berry_wine.iff 1 3 "item.special.nomove,item.food,item.special.temporary_item" 1 Lokkian Booster Blast "A tangy and refreshing drink made from local fruit, also spiked with healthful and energizing vitamins and minerals. You could party all night! This is a temporary item that will only last for a short while before it is automatically destroyed. " roadmap food -item_treasure_map_backpack_schematic_04_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Ayelixe/Krongbing Textiles Survival Backpack V2 A experimental prototype backpack design by Ayelixe/Krongbing Textiles. The backpack attempts to boost the wearers abilities by regulating addrenylln via bio-electric emitters build into the frame. -weapon_knuckler_ent_roadmap_02_04 object/weapon/melee/special/vibroknuckler_static.iff weapon 30 entertainer 2 1 item.special.nomove 1 Glamour Vibroknuckler The Glamour Vibroknuckler. -st_pe_droideka_shield object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Force Shield This item will create a force shield effect. -st_pe_fog object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Fog This item will create a fog effect. -st_pe_blazing_fire object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Blazing Fire This item will create a blazing fire effect. -st_pe_broken_electronics object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Broken Electronics This item will create a broken electronics effect. -st_pe_electricity object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Electricity This item will create an electricity effect. -st_pe_smoke object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Smoke This item will create a smoke effect. -st_pe_smoke_large object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 "Smoke, Large" This item will create a large smoke effect. -st_pr_banner_generic_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Banner 01 This item will create a banner. -st_pr_banner_generic_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Banner 02 This item will create a banner. -st_pr_flagpole_corellia object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Corellia Flag This item will create a Corellia flag. -st_pr_flagpole_dantooine object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Dantooine Flag This item will create a Dantooine flag. -st_pr_flagpole_dathomir object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Dathomir Flag This item will create a Dathomir flag. -st_pr_flagpole_endor object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Endor Flag This item will create a Endor flag. -st_pr_flagpole_lok object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Lok Flag This item will create a Lok flag. -st_pr_flagpole_naboo object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Naboo Flag This item will create a Naboo flag. -st_pr_flagpole_rori object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Rori Flag This item will create a Rori flag. -st_pr_flagpole_talus object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Talus Flag This item will create a Talus flag. -st_pr_flagpole_tatooine object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Tatooine Flag This item will create a Tatooine flag. -st_pr_flagpole_yavin4 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Yavin Flag This item will create a Yavin flag. -st_pr_gaming_kiosk object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gaming Table This item will create a gaming table. -st_pr_hologram_data_disk_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Datadisk Hologram 01 This item will create a datadisk hologram. -st_pr_hologram_data_disk_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Datadisk Hologram 02 This item will create a datadisk hologram. -st_pr_fruit_stand object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Small Fruit-Stand This item will create a small fruit-stand. -st_pr_meat_rack object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Rack of Meats This item will create a rack of cured meats. -st_pr_banner_free_style object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Large Banner This item will create a large banner. -st_pr_shuttle object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Shuttle This item will create a shuttle. -st_pr_at_at object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 AT-AT This item will create an AT-AT. -st_pr_at_st object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 AT-ST This item will create an AT-ST. -st_pr_bantha_saddled object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Saddled Bantha This item will create a saddled bantha. -st_pr_droid_lottery object/tangible/storyteller/story_token_prop.iff storyteller 1 systems.storyteller.prop_token 0 Lottery Droid This item will create a lottery droid. -st_pr_droid_race object/tangible/storyteller/story_token_prop.iff storyteller 1 systems.storyteller.prop_token 0 Race Coordinator Droid This item will create a race coordinator droid. -st_pr_droid_scavenger object/tangible/storyteller/story_token_prop.iff storyteller 1 systems.storyteller.prop_token 0 Scavenger Hunt Droid This item will create a scavenger hunt droid. -st_pr_jukebox object/tangible/storyteller/story_token_prop.iff storyteller 1 "systems.storyteller.prop_token,object.autostack" 2 0 Jukebox This item will create a jukebox. -st_pr_eventteam_nyms_main object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Anniversary Event Main D?cor This item will create the anniversary event's main decor. -st_pr_eventteam_nyms_chair object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Anniversary Event Chair This item will create the anniversary event's chair. -item_cs_dna_chuba object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_angler object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bageraset object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bantha object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bark_mite object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bearded_jax object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_blurrg object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_boar_wolf object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bocatt object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bol object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bolle_bol object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bolma object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bordok object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_borgle object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_brackaset object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_capper_spineflap object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_carrion_spat object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_choku object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_condor_dragon object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_corellian_butterfly object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_corellian_sand_panther object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_corellian_slice_hound object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_cu_pa object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_dalyrake object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_dewback object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_dune_lizard object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_durni object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_dwarf_nuna object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_eopie object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_falumpaset object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_fambaa object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_flewt object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_flit object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_fynock object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gackle_bat object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gaping_spider object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gnort object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gronda object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gualama object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gubbur object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_guf_drolg object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gulginaw object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gurk object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_grunaset object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gurreck object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_hanadak object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_hermit_spider object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_horned_krevol object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_huf_dun object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_huurton object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_ikopi object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kaadu object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kai_tok object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kashyyyk_bantha object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kima object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kliknik object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_krahbu object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kusak object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kwi object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_langlatch object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_lantern_bird object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_lava_flea object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_malkloc object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_mamien object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_mawgax object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_merek object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_mott object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_murra object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_mynock object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_narglatch object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_nuna object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_peko_peko object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_perlek object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_picket object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_pugoriss object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_purbole object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_quenker object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_reptilian_flyer object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_roba object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_rock_mite object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_ronto object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_salt_mynock object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_sharnaff object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_shaupaut object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_shear_mite object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_skreeg object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_snorbal object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_spined_puc object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_squall object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_squill object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_stintaril object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_swirl_prong object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_tanc_mite object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_thune object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_torton object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_tulrus object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_tusk_cat object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_tybis object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_varactyl object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_veermok object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_verne object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_vesp object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_vir_vur object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_voritor_lizard object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_vynock object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_womp_rat object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_woolamander object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_worrt object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_zucca_boar object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_ep3_rewards_prayor_mobile object/tangible/furniture/ep3_rewards/wke_prayer_mobile.iff 1 1 a prayer mobile The prayer mobile is often used during a ritualistic prayer held by a Wookiee shaman. Quest reward for quest ep3_forest_kerritamba_epic_5 -item_beast_holocron_04_01 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Truffle Pig Device that stores knowledge on how to train a beast in the ability Truffle Pig. beast ability -item_beast_holocron_04_02 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Domestics Device that stores knowledge on how to train a beast in the ability Helper Monkey Domestics. beast ability -item_beast_holocron_04_03 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Engineering Device that stores knowledge on how to train a beast in the ability Helper Monkey Engineering. beast ability -item_beast_holocron_04_04 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Structure Device that stores knowledge on how to train a beast in the ability Helper Monkey Structure. beast ability -item_beast_holocron_04_05 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Munitions Device that stores knowledge on how to train a beast in the ability Helper Monkey Munitions. beast ability -item_beast_holocron_04_06 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Jedi Device that stores knowledge on how to train a beast in the ability Helper Monkey Jedi. beast ability -item_treasure_map_bonus_buff_04_01 object/tangible/item/treasure_map/relic_buff_s01.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Rol Stone "This rare red gem is both beautiful and priceless. When held tightly, the stone's properties enhance the user's actions and will help focus the user's ability to find flaws in an enemy's defenses." Group Bonus for Treasure Maps -item_treasure_map_bonus_buff_04_02 object/tangible/item/treasure_map/relic_buff_s02.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Nova Crystal "This rare green gem is both beautiful and priceless. When held tightly, the gem will rejuvenate the user's health and enhance the user's ability to attain critical hits on enemies." Group Bonus for Treasure Maps -item_treasure_map_bonus_buff_04_03 object/tangible/item/treasure_map/relic_buff_s03.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Power Gem "This rare blue gem is both beautiful and priceless. When held tightly, the stone's properties remove recurring damage and enhances the user's ability to dodge attacks from enemies." Group Bonus for Treasure Maps -item_treasure_map_bonus_buff_04_04 object/tangible/item/treasure_map/relic_buff_s01.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Corusca Gem "This rare red gem is both beautiful and priceless. When held tightly, the stone's properties enhance the user's ability to avoid critical hits." Group Bonus for Treasure Maps -item_treasure_map_bonus_buff_04_05 object/tangible/item/treasure_map/relic_buff_s02.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Sasho Gem "This rare green gem is both beautiful and priceless. When held tightly, the stone's properties enhance the user's strength and ability to parry attacks." Group Bonus for Treasure Maps -item_treasure_map_bonus_buff_04_06 object/tangible/item/treasure_map/relic_buff_s03.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Ankarres Sapphire "This rare blue gem is both beautiful and priceless. When held tightly, the stone's emits healing properties." Group Bonus for Treasure Maps -item_treasure_map_bonus_consumable_04_01 object/tangible/food/bottle/treasure_bonus_bottle_s01.iff 80 10 4 1000 "item.buff_click_item,object.autostack" 1 Flask of Elba Water This flask contains a refreshing liquid that gives the consumer a small boost to their block abilities. Group Bonus for Treasure Maps -item_treasure_map_bonus_consumable_04_02 object/tangible/food/bottle/treasure_bonus_bottle_s02.iff 80 10 4 1000 "item.buff_click_item,object.autostack" 1 Flask of Naris-bud Tea "This flask contains a refreshing tea-like beverage. When consumed, it gives a small boost to combat evasion." Group Bonus for Treasure Maps -item_treasure_map_bonus_consumable_04_03 object/tangible/food/bottle/treasure_bonus_bottle_s03.iff 80 10 4 1000 "item.buff_click_item,object.autostack" 1 Small flask of Nerfmilk This small flask contains fermented Nerfmilk. The chalky-tasting drink gives the consumer a short lived immunity to being snared by an enemy. All you have to do is make it past the smell. Group Bonus for Treasure Maps -item_senator_robe object/tangible/wearables/robe/robe_s01.iff item.special.nomove 1 Senator Robe A formal state robe worn by senators. -item_senator_gloves object/tangible/wearables/gloves/gloves_s06.iff item.special.nomove 1 Senator Gloves A formal pair of gloves worn by senators. -item_senator_wookiee_robe object/tangible/wearables/robe/robe_s18.iff item.special.nomove 1 Wookiee Senator Robe A formal state robe worn by senators. -item_senator_ithorian_robe object/tangible/wearables/ithorian/ith_robe_s03.iff item.special.nomove 1 Ithorian Senator Robe A formal state robe worn by senators. -item_senator_ithorian_gloves object/tangible/wearables/ithorian/ith_gloves_s02.iff item.special.nomove 1 Ithorian Senator Gloves A formal pair of gloves worn by senators. -armor_scouttrooper_bicep_camo_l_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_l.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Left Bicep Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_bicep_camo_r_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_r.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Right Bicep Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_bracer_camo_l_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_l.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Left Bracer Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_bracer_camo_r_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_r.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Right Bracer Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_helmet_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Helmet Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_chest_plate_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Chest Plate Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_leggings_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Leggings Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_utility_belt_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_camo.iff 1 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Utility Belt Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_gloves_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Gloves Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_boots_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Boots Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -item_storage_increase_05_03 object/tangible/loot/generic_usable/generic_storage_increase.iff 5 "systems.veteran_reward.structure_storage_increase_deed,item.special.nomove" 1 A Crate for Increased Building Storage Using this will permanently increase the maximum storage of a building you own by 100. -item_storage_increase_05_04 object/tangible/loot/generic_usable/generic_storage_increase.iff 5 "systems.veteran_reward.structure_storage_increase_deed,item.special.nomove" 1 A Crate for Increased Building Storage Using this will permanently increase the maximum storage of a building you own by 200. -col_gulginaw_feather_02_01 object/tangible/loot/creature_loot/collections/gulginaw_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Gulginaw Tail Feather A rare tail feather that might be worth collecting. Feather Collections -col_kai_tok_feather_02_01 object/tangible/loot/creature_loot/collections/kai_tok_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kai Tok Tail Feather A rare tail feather that might be worth collecting. Feather Collections -col_mantigrue_feather_02_01 object/tangible/loot/creature_loot/collections/mantigrue_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Mantigrue Tail Feather A rare tail feather that might be worth collecting. Feather Collections -col_peko_peko_feather_02_01 object/tangible/loot/creature_loot/collections/peko_peko_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Peko Peko Tail Feather A rare tail feather that might be worth collecting. Feather Collections -col_perlek_feather_02_01 object/tangible/loot/creature_loot/collections/perlek_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Perlek Tail Feather A rare tail feather that might be worth collecting. Feather Collections -col_whisper_bird_feather_02_01 object/tangible/loot/creature_loot/collections/whisper_bird_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Whisper Bird Tail Feather A rare tail feather that might be worth collecting. Feather Collections -col_bantha_bone_02_01 object/tangible/loot/creature_loot/collections/bantha_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Cracked Bantha Bone A rare bone that might be worth collecting. Bone Collections -col_flit_bone_02_01 object/tangible/loot/creature_loot/collections/flit_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Hollow Flit Bone A rare bone that might be worth collecting. Bone Collections -col_jundank_bone_02_01 object/tangible/loot/creature_loot/collections/jundank_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Jundank Jaw Bone A rare bone that might be worth collecting. Bone Collections -col_kima_bone_02_01 object/tangible/loot/creature_loot/collections/kima_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Chipped Kima Bone A rare bone that might be worth collecting. Bone Collections -col_kwi_bone_02_01 object/tangible/loot/creature_loot/collections/kwi_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Split Kwi Leg Bone A rare bone that might be worth collecting. Bone Collections -col_naglatch_bone_02_01 object/tangible/loot/creature_loot/collections/naglatch_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Narglatch Spine A rare bone that might be worth collecting. Bone Collections -col_pugoriss_bone_02_01 object/tangible/loot/creature_loot/collections/pugoriss_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Pugoriss Spine A rare bone that might be worth collecting. Bone Collections -col_razor_cat_bone_02_01 object/tangible/loot/creature_loot/collections/razor_cat_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Chipped Razor Cat Bone A rare bone that might be worth collecting. Bone Collections -col_skreeg_bone_02_01 object/tangible/loot/creature_loot/collections/skreeg_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Cracked Skreeg Femur A rare bone that might be worth collecting. Bone Collections -col_swirl_prong_bone_02_01 object/tangible/loot/creature_loot/collections/swirl_prong_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Swirl Prong Pelvic Bone A rare bone that might be worth collecting. Bone Collections -col_thune_bone_02_01 object/tangible/loot/creature_loot/collections/thune_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Cracked Thune Bone A rare bone that might be worth collecting. Bone Collections -col_rancor_bone_02_01 object/tangible/loot/creature_loot/collections/rancor_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rancor Bone This might be worth collecting. Rancor Body Parts -col_rancor_entrails_02_01 object/tangible/loot/creature_loot/collections/rancor_entrails.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Rancor Entrails This might be worth collecting. Rancor Body Parts -col_rancor_eye_02_01 object/tangible/loot/creature_loot/collections/rancor_eye.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Ruptured Rancor Eye This might be worth collecting. Rancor Body Parts -col_rancor_fang_02_01 object/tangible/loot/creature_loot/collections/rancor_fang.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Blood-spattered Rancor Fang This might be worth collecting. Rancor Body Parts -col_rancor_finger_02_01 object/tangible/loot/creature_loot/collections/rancor_finger.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rancor Talon This might be worth collecting. Rancor Body Parts -col_aurebesh_tile_aurek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_aurek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Aurek An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_besh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_besh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Besh An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_cherek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_cherek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Cherek An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_cresh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_cresh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Cresh An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_dorn_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_dorn.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dorn An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_enth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_enth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Enth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_esk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_esk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Esk An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_forn_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_forn.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Forn An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_grek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_grek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Grek An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_herf_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_herf.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Herf An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_isk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_isk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Isk An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_jenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_jenth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Jenth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_kerenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_kerenth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Kerenth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_krill_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_krill.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Krill An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_leth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_leth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Leth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_mern_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_mern.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Mern An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_nen_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_nen.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Nen An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_nern_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_nern.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Nern An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_onith_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_onith.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Onith An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_orenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_orenth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Orenth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_osk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_osk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Osk An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_peth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_peth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Peth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_qek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_qek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Qek An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_resh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_resh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Resh An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_senth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_senth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Senth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_shen_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_shen.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Shen An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_thesh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_thesh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Thesh An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_trill_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_trill.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Trill An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_usk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_usk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Usk An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_vev_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_vev.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Vev An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_wesk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_wesk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Wesk An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_xesh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_xesh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Xesh An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_yirt_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_yirt.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Yirt An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_zerek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_zerek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Zerek An Aurebesh Tile. Aurebesh Alphabet -col_fish_rare_blackfish_02_01 object/tangible/fishing/fish/fish_rare_blackfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Blackfish A rare Blackfish that may be worth keeping. Prized Fish Collection 1 -col_fish_rare_blowfish_02_01 object/tangible/fishing/fish/fish_rare_blowfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Blowfish A rare Blowfish that may be worth keeping. Prized Fish Collection 1 -col_fish_rare_bluefish_02_01 object/tangible/fishing/fish/fish_rare_bluefish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Bluefish A rare Bluefish that may be worth keeping. Prized Fish Collection 1 -col_fish_rare_faa_02_01 object/tangible/fishing/fish/fish_rare_faa.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Faa Fish A rare Faa fish that may be worth keeping. Prized Fish Collection 1 -col_fish_rare_laa_02_01 object/tangible/fishing/fish/fish_rare_laa.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Laa Fish A rare Laa fish that may be worth keeping. Prized Fish Collection 1 -col_fish_rare_ray_02_01 object/tangible/fishing/fish/fish_rare_ray.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Ray Fish A rare Ray fish that may be worth keeping. Prized Fish Collection 1 -col_fish_rare_striped_02_01 object/tangible/fishing/fish/fish_rare_striped.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Striped Fish A rare Striped fish that may be worth keeping. Prized Fish Collection 1 -col_fish_dathomir_burra_02_01 object/tangible/fishing/fish/fish_dathomir_burra.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dathomir Burra Fish A Dathomir Burra fish that may be worth keeping. Prized Fish Collection 3 -col_fish_endor_buzzfish_02_01 object/tangible/fishing/fish/fish_endor_buzzfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Endor Buzzfish A Endor Buzzfish that may be worth keeping. Prized Fish Collection 3 -col_fish_endor_trout_02_01 object/tangible/fishing/fish/fish_endor_trout.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Endor Trout A Endor Trout that may be worth keeping. Prized Fish Collection 3 -col_fish_naboo_fatfish_02_01 object/tangible/fishing/fish/fish_naboo_fatfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo Fatfish A Naboo Fatfish that may be worth keeping. Prized Fish Collection 2 -col_fish_naboo_gooberfish_02_01 object/tangible/fishing/fish/fish_naboo_gooberfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo Gooberfish A Naboo Gooberfish that may be worth keeping. Prized Fish Collection 2 -fish_gooberfish_pant_snatcher_02_01 object/tangible/fishing/fish/fish_naboo_gooberfish.iff 1 2500 1 A Gooberfish Pant Snatcher "Known as a nuisance, this breed of Gooberfish has been known to snatch the pants off of unknowing victims that camp near waterways." -col_fish_naboo_gumfish_02_01 object/tangible/fishing/fish/fish_naboo_gumfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo Gumfish A Naboo Gumfish that may be worth keeping. Prized Fish Collection 2 -col_fish_naboo_mee_02_01 object/tangible/fishing/fish/fish_naboo_mee.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo Mee Fish A Naboo Mee fish that may be worth keeping. Prized Fish Collection 2 -col_fish_naboo_see_02_01 object/tangible/fishing/fish/fish_naboo_see.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo See Fish A Naboo See fish that may be worth keeping. Prized Fish Collection 2 -col_fish_yavin_crawlfish_02_01 object/tangible/fishing/fish/fish_yavin_crawlfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Yavin Crawlfish A Yavin Crawlfish that may be worth keeping. Prized Fish Collection 3 -col_nightsister_bracelet_02_01 object/tangible/loot/creature_loot/collections/nightsister_bracelet.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Singing Mountain Clan Bracelet A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables -col_nightsister_broach_02_01 object/tangible/loot/creature_loot/collections/nightsister_broach.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Singing Mountain Clan Broach A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables -col_nightsister_earrings_02_01 object/tangible/loot/creature_loot/collections/nightsister_earrings.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Set of Singing Mountain Clan Earrings A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables -col_nightsister_pendant_02_01 object/tangible/loot/creature_loot/collections/nightsister_pendant.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Singing Mountain Clan Pendant A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables -col_nightsister_ring_02_01 object/tangible/loot/creature_loot/collections/nightsister_ring.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Singing Mountain Clan Ring A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables -col_tusken_bantha_braid_02_01 object/tangible/loot/creature_loot/collections/tusken_bantha_braid.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bantha Braid Weapon Sling A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_gaderffi_02_01 object/tangible/loot/creature_loot/collections/tusken_gaderffi.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Broken Gaderffii A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_hubba_gourd_02_01 object/tangible/loot/creature_loot/collections/tusken_hubba_gourd.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Hubba Gourd A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_massif_thorn_02_01 object/tangible/loot/creature_loot/collections/tusken_massif_thorn.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Massif Thorn A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_metal_02_01 object/tangible/loot/creature_loot/collections/tusken_metal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Scavenged Metal A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_spirit_mask_02_01 object/tangible/loot/creature_loot/collections/tusken_spirit_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Tusken Spirit Mask A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_womp_rat_tusk_02_01 object/tangible/loot/creature_loot/collections/tusken_womp_rat_tusk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Womp Rat Tusk A rare item that looks like it would be worth collecting. Tusken Valuables -col_dejarik_battery_02_01 object/tangible/loot/creature_loot/collections/dejarik_battery.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Battery One of the components used in a Dejarik game board. Dejarik Table Collection -col_dejarik_board_02_01 object/tangible/loot/creature_loot/collections/dejarik_board.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Board One of the components used in a Dejarik game board. Dejarik Table Collection -col_dejarik_ghhhk_02_01 object/tangible/loot/creature_loot/collections/dejarik_ghhhk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Ghhhk Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_grimtaash_02_01 object/tangible/loot/creature_loot/collections/dejarik_grimtaash.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Grimtaash Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_holoprojector_02_01 object/tangible/loot/creature_loot/collections/dejarik_holoprojector.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Holoprojector One of the components used in a Dejarik game board. Dejarik Table Collection -col_dejarik_houjix_02_01 object/tangible/loot/creature_loot/collections/dejarik_houjix.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Houjix Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_keypad_02_01 object/tangible/loot/creature_loot/collections/dejarik_keypad_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Keypad One One of the components used in a Dejarik game board. Dejarik Table Collection -col_dejarik_keypad_02_02 object/tangible/loot/creature_loot/collections/dejarik_keypad_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Keypad Two One of the components used in a Dejarik game board. Dejarik Table Collection -col_dejarik_kintan_02_01 object/tangible/loot/creature_loot/collections/dejarik_kintan.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Kintan Strider Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_klorslug_02_01 object/tangible/loot/creature_loot/collections/dejarik_klorslug.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 K'lor'slug Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_mantellian_02_01 object/tangible/loot/creature_loot/collections/dejarik_mantellian.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Mantellian Sarvip Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_monnok_02_01 object/tangible/loot/creature_loot/collections/dejarik_monnok.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Monnok Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_ngok_02_01 object/tangible/loot/creature_loot/collections/dejarik_ngok.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Ng'ok Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_table_base_02_01 object/tangible/loot/creature_loot/collections/dejarik_table_base.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Base One of the components used in a Dejarik game board. Dejarik Table Collection -col_dejarik_table_stand_02_01 object/tangible/loot/creature_loot/collections/dejarik_table_stand.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Stand One of the components used in a Dejarik game board. Dejarik Table Collection -col_treasure_hunter_dolovite_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_dolovite_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dolovite Mask An ancient mask made of Dolovite. Treasure Hunter Mask Collection -col_treasure_hunter_hendanyn_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_hendanyn_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Hendanyn Death Mask A death mask crafted by members of the Hendanyn race. Treasure Hunter Mask Collection -col_treasure_hunter_mandalore_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_mandalore_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Mandalorian Mask A mask that once formed the visor of a Mandalorian helm. Treasure Hunter Mask Collection -col_treasure_hunter_sith_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_sith_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Sith Mask "An old mask, once worn by an unkown Sith Lord." Treasure Hunter Mask Collection -col_dooku_datadisk_02_01 object/tangible/loot/creature_loot/collections/dooku_datadisk_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 1 "Padawan - The data disk tells the story of Dooku's youth and training in the Jedi Order. Born from nobility, the young Dooku was trained as a jedi from an early age. During his years as a padawan he trained under some of the greatest jedi of his time, including Jedi Master Yoda." Story of Count Dooku -col_dooku_datadisk_02_02 object/tangible/loot/creature_loot/collections/dooku_datadisk_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 2 "Jedi Master - The data disk describes Dooku's promotion to Jedi Knight and the training of padawans of his own, including Qui-Gon Jinn. Dooku was granted the rank of Jedi Master with Qui-Gon Jinn's successful passage from Padawan to Jedi Knight." Story of Count Dooku -col_dooku_datadisk_02_03 object/tangible/loot/creature_loot/collections/dooku_datadisk_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 3 "Leaving the Order - The data disk tells of Dooku and his loss of faith in the Republic and the Jedi Order. Shortly after the Battle of Naboo and the death of his former student, Qui-Gon Jinn, Dooku formally left the Jedi Order." Story of Count Dooku -col_dooku_datadisk_02_04 object/tangible/loot/creature_loot/collections/dooku_datadisk_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 4 Embracing the Dark Side - The data disk contains the story of how Dooku assumed his inherited title of Count and rose to be one of the leaders of the Separatists' Movement prior to the outbreak of the Clone War. Story of Count Dooku -col_dooku_datadisk_02_05 object/tangible/loot/creature_loot/collections/dooku_datadisk_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 5 "Dooku's Death - On the final data disk, the last years of Count Dooku's life are recorded. Here, many of his actions during the Clone War are told. The story ends with his death, at the hands of Anakin Skywalker, during the Battle of Coruscant." Story of Count Dooku -col_shattered_shard_unknown_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 1/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 2/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 3/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 4/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 5/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_06 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 6/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_07 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 7/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_08 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 8/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_09 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 9/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_10 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 10/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_damind_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 1/5 A shard of a Damind Crystal. Damind Shards - Tier2 -col_damind_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 2/5 A shard of a Damind Crystal. Damind Shards - Tier2 -col_damind_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 3/5 A shard of a Damind Crystal. Damind Shards - Tier2 -col_damind_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 4/5 A shard of a Damind Crystal. Damind Shards - Tier2 -col_damind_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 5/5 A shard of a Damind Crystal. Damind Shards - Tier2 -col_eralam_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 1/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 -col_eralam_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 2/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 -col_eralam_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 3/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 -col_eralam_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 4/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 -col_eralam_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 5/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 -col_kasha_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 1/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 -col_kasha_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 2/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 -col_kasha_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 3/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 -col_kasha_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 4/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 -col_kasha_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 5/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 -col_luxum_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 1/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 -col_luxum_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 2/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 -col_luxum_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 3/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 -col_luxum_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 4/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 -col_luxum_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 5/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 -col_trader_dom_gem_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gem_bead.iff 1 100 item.component.serialize 1 Gem Accent Bead A gemstone bead. It appears to be from a piece of jewelry. Domestic Trader Collection -col_trader_dom_gold_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gold_bead.iff 1 100 item.component.serialize 1 Gold Accent Bead A gold bead. It appears to be from a piece of jewelry. Domestic Trader Collection -col_trader_dom_gold_wire_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gold_wire.iff 1 100 item.component.serialize 1 Gold Soft Wire A piece of gold wire. It appears to be from a piece of jewelry. Domestic Trader Collection -col_trader_dom_green_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_green_bead.iff 1 100 item.component.serialize 1 Green Accent Bead A green bead. It appears to be from a piece of jewelry. Domestic Trader Collection -col_trader_dom_jewelry_clasp_02_01 object/tangible/loot/creature_loot/collections/trader_dom_jewelry_clasp.iff 1 100 item.component.serialize 1 Jewelry Clasp A jewelry clasp. It appears to be from a necklace. Domestic Trader Collection -col_trader_eng_head_02_01 object/tangible/loot/creature_loot/collections/trader_eng_head.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Head The head of an IG-88 unit. Engineering Trader Collection -col_trader_eng_left_arm_02_01 object/tangible/loot/creature_loot/collections/trader_eng_left_arm.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Left Arm The left arm of an IG-88 unit Engineering Trader Collection -col_trader_eng_left_leg_02_01 object/tangible/loot/creature_loot/collections/trader_eng_left_leg.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Left Leg The left leg of an IG-88 unit. Engineering Trader Collection -col_trader_eng_right_arm_02_01 object/tangible/loot/creature_loot/collections/trader_eng_right_arm.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Right arm The right arm of an IG-88 unit Engineering Trader Collection -col_trader_eng_right_leg_02_01 object/tangible/loot/creature_loot/collections/trader_eng_right_leg.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Right Leg The right leg of an IG-88 unit. Engineering Trader Collection -col_trader_eng_stand_base_02_01 object/tangible/loot/creature_loot/collections/trader_eng_stand_base.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88 Base Stand The base stand for an IG-88 display. Engineering Trader Collection -col_trader_eng_torso_02_01 object/tangible/loot/creature_loot/collections/trader_eng_torso.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Torso The torso of an IG-88 unit. Engineering Trader Collection -col_trader_mun_head_02_01 object/tangible/loot/creature_loot/collections/trader_mun_head.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Helmet The helmet of a prototype stormtrooper armor set Munitions Trader Collection -col_trader_mun_left_arm_02_01 object/tangible/loot/creature_loot/collections/trader_mun_left_arm.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Left Arm The left arm of a prototype stormtrooper armor set Munitions Trader Collection -col_trader_mun_left_leg_02_01 object/tangible/loot/creature_loot/collections/trader_mun_left_leg.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Left Leg The left leg of a prototype stormtrooper armor set Munitions Trader Collection -col_trader_mun_right_arm_02_01 object/tangible/loot/creature_loot/collections/trader_mun_right_arm.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Right Arm The right arm of a prototype stormtrooper armor set Munitions Trader Collection -col_trader_mun_right_leg_02_01 object/tangible/loot/creature_loot/collections/trader_mun_right_leg.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Right Leg The right leg of a prototype stormtrooper armor set Munitions Trader Collection -col_trader_mun_stand_base_02_01 object/tangible/loot/creature_loot/collections/trader_mun_stand_base.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Stand The stand of a prototype stormtrooper armor set Munitions Trader Collection -col_trader_mun_torso_02_01 object/tangible/loot/creature_loot/collections/trader_mun_torso.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Torso The torso of a prototype stormtrooper armor set Munitions Trader Collection -col_reward_dooku_plaque_02_01 object/tangible/collection/reward/count_dooku_lightsaber_plaque_reward.iff 1 1 Count Dooku Lightsaber Plaque A plaque displaying Count Dooku's lightsaber Collection Rewards -col_reward_dejarik_table_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Dejarik Table Schematic A schematic used in the crafting of a dejarik table. Collection Rewards -col_reward_desert_demon_doll_02_01 object/tangible/collection/reward/desert_demon_doll_reward.iff 1 1 Desert Demon Doll A tusken doll of a desert demon. Collection Rewards -col_reward_emperor_statuette_02_01 object/tangible/collection/reward/emperor_statuette_reward.iff 1 1 Emperor Palpatine Statuette A statuette of Emperor Palpatine. Collection Rewards -col_reward_jedi_holocron_pedestal_02_01 object/tangible/collection/reward/holocron_pedestal_reward_jedi.iff 1 1 Jedi Holocron Pedestal Pedestal Collection Rewards -col_reward_mon_mothma_statuette_02_01 object/tangible/collection/reward/mon_mothma_statuette_reward.iff 1 1 Mon Mothma Statuette A statuette of Mon Mothma. Collection Rewards -col_reward_sith_holocron_pedestal_02_01 object/tangible/collection/reward/holocron_pedestal_reward_sith.iff 1 1 Sith Holocron Pedestal Collection Rewards -col_reward_treasure_chest_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Treasure Chest Schematic A schematic used in the crafting of a treasure chest. Collection Rewards -col_reward_com_link_painting_02_01 object/tangible/collection/reward/com_link_painting_reward.iff 1 1 Comlink painting A painting of a comlink. Collection Rewards -col_reward_datapad_painting_02_01 object/tangible/collection/reward/datapad_painting_reward.iff 1 1 Datapad Painting A painting of a datapad. Collection Rewards -col_reward_lightsaber_hilt_shrine_02_01 object/tangible/collection/reward/lightsaber_hilt_shrine.iff 1 1 Lightsaber Shrine A small shrine decorated with the lightsabers of fallen jedi. Collection Rewards -col_reward_potted_flower_02_01 object/tangible/collection/reward/potted_flower_reward_01.iff 1 1 Potted Flower A potted flower. Collection Rewards -col_reward_potted_flower_02_02 object/tangible/collection/reward/potted_flower_reward_02.iff 1 1 Potted Flower A potted flower. Collection Rewards -col_reward_potted_flower_02_03 object/tangible/collection/reward/potted_flower_reward_03.iff 1 1 Potted Flower A potted flower. Collection Rewards -col_reward_potted_flower_02_04 object/tangible/collection/reward/potted_flower_reward_04.iff 1 1 Potted Flower A potted flower. Collection Rewards -col_reward_potted_flower_02_05 object/tangible/collection/reward/potted_flower_reward_05.iff 1 1 Potted Flower A potted flower. Collection Rewards -col_reward_potted_plant_02_01 object/tangible/collection/reward/potted_planet_reward_01.iff 1 1 Potted Plant A potted plant. Collection Rewards -col_reward_potted_plant_02_02 object/tangible/collection/reward/potted_planet_reward_02.iff 1 1 Potted Plant A potted plant. Collection Rewards -col_reward_potted_plant_02_03 object/tangible/collection/reward/potted_planet_reward_03.iff 1 1 Potted Plant A potted plant. Collection Rewards -col_reward_potted_plant_02_04 object/tangible/collection/reward/potted_planet_reward_04.iff 1 1 Potted Plant A potted plant. Collection Rewards -col_reward_potted_plant_02_05 object/tangible/collection/reward/potted_planet_reward_05.iff 1 1 Potted Plant A potted plant. Collection Rewards -col_reward_rock_02_01 object/tangible/collection/reward/rock_reward_01.iff 1 1 Collection Rewards -item_set_test_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 1 Ring 1 Ring 1 test -item_set_test_01_02 object/tangible/wearables/ring/ring_s02.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 2 Ring 1 Ring 2 test -item_set_test_01_03 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 L Bracelet 1 L Bracelet test -item_set_test_01_04 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 R Bracelet 1 R Bracelet test -item_set_test_01_05 object/tangible/wearables/necklace/necklace_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 Necklace 1 Necklace test -item_set_test_02_01 object/tangible/wearables/ring/ring_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 1 Ring 2 Ring 1 test -item_set_test_02_02 object/tangible/wearables/ring/ring_s02.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 2 Ring 2 Ring 2 test -item_set_test_02_03 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 L Bracelet 2 L Bracelet test -item_set_test_02_04 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 R Bracelet 2 R Bracelet test -item_set_test_02_05 object/tangible/wearables/necklace/necklace_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 Necklace 2 Necklace test -item_ring_set_bh_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_bh_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_bh_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Dire Fate This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_medic_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_medic_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_medic_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Blackbar's Doom This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_jedi_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_jedi_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Dark Fury This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_jedi_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_commando_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_commando_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_commando_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_smuggler_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_smuggler_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_smuggler_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_spy_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_spy_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of the Ghost This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_spy_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of the Razor Cat This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_officer_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_officer_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_officer_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_hero_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Heroism This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_bh_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_bh_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_bh_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Dire Fate This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_medic_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_medic_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_medic_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Blackbar's Doom This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_jedi_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_jedi_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Dark Fury This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_jedi_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_commando_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_commando_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_commando_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_smuggler_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_smuggler_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_smuggler_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_spy_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_spy_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of the Ghost This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_spy_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of the Razor Cat This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_officer_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_officer_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_officer_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_hero_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Heroism This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_bh_dps_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_bh_utility_a_01_01 object/tangible/wearables/necklace/necklace_s02.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_bh_utility_b_01_01 object/tangible/wearables/necklace/necklace_s03.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Dire Fate This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_medic_dps_01_01 object/tangible/wearables/necklace/necklace_s04.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_medic_utility_a_01_01 object/tangible/wearables/necklace/necklace_s05.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_medic_utility_b_01_01 object/tangible/wearables/necklace/necklace_s06.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Blackbar's Doom This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_jedi_dps_01_01 object/tangible/wearables/necklace/necklace_s07.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_jedi_utility_a_01_01 object/tangible/wearables/necklace/necklace_s08.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Dark Fury This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_jedi_utility_b_01_01 object/tangible/wearables/necklace/necklace_s09.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_commando_dps_01_01 object/tangible/wearables/necklace/necklace_s10.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_commando_utility_a_01_01 object/tangible/wearables/necklace/necklace_s11.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_commando_utility_b_01_01 object/tangible/wearables/necklace/necklace_s12.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_smuggler_dps_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_smuggler_utility_a_01_01 object/tangible/wearables/necklace/necklace_s02.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_smuggler_utility_b_01_01 object/tangible/wearables/necklace/necklace_s03.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_spy_dps_01_01 object/tangible/wearables/necklace/necklace_s04.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_spy_utility_a_01_01 object/tangible/wearables/necklace/necklace_s05.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of the Ghost This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_spy_utility_b_01_01 object/tangible/wearables/necklace/necklace_s06.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of the Razor Cat This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_officer_dps_01_01 object/tangible/wearables/necklace/necklace_s07.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_officer_utility_a_01_01 object/tangible/wearables/necklace/necklace_s08.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_officer_utility_b_01_01 object/tangible/wearables/necklace/necklace_s09.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_hero_01_01 object/tangible/wearables/necklace/necklace_s10.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Heroism This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_bh_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_bh_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_bh_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dire Fate (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_medic_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_medic_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_medic_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Blackbar's Doom (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_jedi_dps_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_jedi_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dark Fury (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_jedi_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_commando_dps_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_commando_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_commando_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_smuggler_dps_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_smuggler_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_smuggler_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_spy_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_spy_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Ghost (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_spy_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Razor Cat (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_officer_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_officer_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_officer_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_hero_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Heroism (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_bh_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_bh_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_bh_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dire Fate (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_medic_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_medic_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_medic_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Blackbar's Doom (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_jedi_dps_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_jedi_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dark Fury (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_jedi_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_commando_dps_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_commando_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_commando_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_smuggler_dps_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_smuggler_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_smuggler_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_spy_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_spy_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Ghost (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_spy_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Razor Cat (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_officer_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_officer_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_officer_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_hero_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Heroism (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_fannypack_04_01 object/tangible/wearables/backpack/fannypack_s01.iff 5 "item.set_bonus_item,item.buff_worn_item,name.name,item.special.fannypack" 2 1 Belt of Master Bodo Baas "A belt, a clothing item wearable by all species. It can be used as a container to hold other items. To wear a belt, click on it in your inventory and choose ""equip"" from the radial menu. To open it, click on it in your inventory and choose ""open"" from the radial menu.||This belt was first found by Jedi Master Bodo Baas, and passed down through various members of the Jedi order. Most recently owned by Jedi Master Ashka Boda, his whereabouts unknown after being sought out by Imperial sentinels for ""crimes against the Empire"". " -item_heroic_token_axkva_01_01 object/tangible/loot/misc/axkva_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Axkva Min Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_heroic_token_tusken_01_01 object/tangible/loot/misc/tusken_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Mos Espa Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_heroic_token_ig88_01_01 object/tangible/loot/misc/ig88_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Droid Factory Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_heroic_token_marauder_01_01 object/tangible/loot/misc/marauder_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Marauder Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_heroic_token_exar_01_01 object/tangible/loot/misc/exar_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Exar Kun Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_heroic_token_black_sun_01_01 object/tangible/loot/misc/black_sun_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Black Sun Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_heroic_token_box_01_01 object/tangible/loot/misc/heroic_token_box.iff 1 3 "item.special.nomove,item.heroic_token_box" 1 Box of Achievements This box can be used to store your tokens of heroism earned from completing heroic encounters. -item_collection_jedi_holocron_01_01 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_01_02 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_01_03 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_01_04 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_01_05 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_02_01 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_02_02 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_02_03 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_02_04 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_02_05 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_01_01 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_01_02 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_01_03 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_01_04 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_01_05 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_02_01 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_02_02 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_02_03 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_02_04 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_02_05 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_housing_improvement_01_01 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 1 Techniques in Maximizing Space: Page 1/10 Inventory Collection -item_collection_housing_improvement_01_02 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 2 Techniques in Maximizing Space: Page 2/10 Inventory Collection -item_collection_housing_improvement_01_03 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 3 Techniques in Maximizing Space: Page 3/10 Inventory Collection -item_collection_housing_improvement_01_04 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 4 Techniques in Maximizing Space: Page 4/10 Inventory Collection -item_collection_housing_improvement_01_05 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 5 Techniques in Maximizing Space: Page 5/10 Inventory Collection -item_collection_housing_improvement_01_06 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 6 Techniques in Maximizing Space: Page 6/10 Inventory Collection -item_collection_housing_improvement_01_07 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 7 Techniques in Maximizing Space: Page 7/10 Inventory Collection -item_collection_housing_improvement_01_08 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 8 Techniques in Maximizing Space: Page 8/10 Inventory Collection -item_collection_housing_improvement_01_09 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 9 Techniques in Maximizing Space: Page 9/10 Inventory Collection -item_collection_housing_improvement_01_10 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 10 Techniques in Maximizing Space: Page 10/10 Inventory Collection -item_collection_housing_improvement_02_01 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 1 Shelving Techniques: Page 1/10 Inventory Collection -item_collection_housing_improvement_02_02 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 2 Shelving Techniques: Page 2/10 Inventory Collection -item_collection_housing_improvement_02_03 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 3 Shelving Techniques: Page 3/10 Inventory Collection -item_collection_housing_improvement_02_04 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 4 Shelving Techniques: Page 4/10 Inventory Collection -item_collection_housing_improvement_02_05 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 5 Shelving Techniques: Page 5/10 Inventory Collection -item_collection_housing_improvement_02_06 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 6 Shelving Techniques: Page 6/10 Inventory Collection -item_collection_housing_improvement_02_07 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 7 Shelving Techniques: Page 7/10 Inventory Collection -item_collection_housing_improvement_02_08 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 8 Shelving Techniques: Page 8/10 Inventory Collection -item_collection_housing_improvement_02_09 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 9 Shelving Techniques: Page 9/10 Inventory Collection -item_collection_housing_improvement_02_10 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 10 Shelving Techniques: Page 10/10 Inventory Collection -item_collection_housing_improvement_03_01 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 1 Craftsman Tools: Set 1/10 Inventory Collection -item_collection_housing_improvement_03_02 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 2 Craftsman Tools: Set 2/10 Inventory Collection -item_collection_housing_improvement_03_03 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 3 Craftsman Tools: Set 3/10 Inventory Collection -item_collection_housing_improvement_03_04 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 4 Craftsman Tools: Set 4/10 Inventory Collection -item_collection_housing_improvement_03_05 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 5 Craftsman Tools: Set 5/10 Inventory Collection -item_collection_housing_improvement_03_06 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 6 Craftsman Tools: Set 6/10 Inventory Collection -item_collection_housing_improvement_03_07 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 7 Craftsman Tools: Set 7/10 Inventory Collection -item_collection_housing_improvement_03_08 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 8 Craftsman Tools: Set 8/10 Inventory Collection -item_collection_housing_improvement_03_09 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 9 Craftsman Tools: Set 9/10 Inventory Collection -item_collection_housing_improvement_03_10 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 10 Craftsman Tools: Set 10/10 Inventory Collection -item_collection_housing_improvement_04_01 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 1 Cabinetry Techniques: Page 1/10 Inventory Collection -item_collection_housing_improvement_04_02 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 2 Cabinetry Techniques: Page 2/10 Inventory Collection -item_collection_housing_improvement_04_03 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 3 Cabinetry Techniques: Page 3/10 Inventory Collection -item_collection_housing_improvement_04_04 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 4 Cabinetry Techniques: Page 4/10 Inventory Collection -item_collection_housing_improvement_04_05 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 5 Cabinetry Techniques: Page 5/10 Inventory Collection -item_collection_housing_improvement_04_06 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 6 Cabinetry Techniques: Page 6/10 Inventory Collection -item_collection_housing_improvement_04_07 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 7 Cabinetry Techniques: Page 7/10 Inventory Collection -item_collection_housing_improvement_04_08 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 8 Cabinetry Techniques: Page 8/10 Inventory Collection -item_collection_housing_improvement_04_09 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 9 Cabinetry Techniques: Page 9/10 Inventory Collection -item_collection_housing_improvement_04_10 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 10 Cabinetry Techniques: Page 10/10 Inventory Collection -item_collection_housing_improvement_05_01 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 1 Storage Techniques: Page 1/10 Inventory Collection -item_collection_housing_improvement_05_02 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 2 Storage Techniques: Page 2/10 Inventory Collection -item_collection_housing_improvement_05_03 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 3 Storage Techniques: Page 3/10 Inventory Collection -item_collection_housing_improvement_05_04 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 4 Storage Techniques: Page 4/10 Inventory Collection -item_collection_housing_improvement_05_05 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 5 Storage Techniques: Page 5/10 Inventory Collection -item_collection_housing_improvement_05_06 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 6 Storage Techniques: Page 6/10 Inventory Collection -item_collection_housing_improvement_05_07 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 7 Storage Techniques: Page 7/10 Inventory Collection -item_collection_housing_improvement_05_08 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 8 Storage Techniques: Page 8/10 Inventory Collection -item_collection_housing_improvement_05_09 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 9 Storage Techniques: Page 9/10 Inventory Collection -item_collection_housing_improvement_05_10 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 10 Storage Techniques: Page 10/10 Inventory Collection -item_collection_reward_potted_plant_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Large Potted Plant, Style 2" This schematic contains the specific diagrams needed to create a large potted plant. treasure map furniture limited use schematic -item_collection_reward_potted_flower_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Small Potted Plant, Style 2" This schematic contains the specific diagrams needed to create a small potted plant. treasure map furniture limited use schematic -item_dna_mouf object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_dna_minstyngar object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_dna_uller object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_dna_webweaver object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_dna_nerf object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_dna_kittle object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_dna_walluga object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_beast_holocron_04_07 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dancing Cat Device that stores knowledge on how to train a beast in the ability Dancing Cat. beast ability -item_collection_dancing_droid_module_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Unknown Droid Module This schematic contains the specific diagrams needed to create a droid module. Unfortunately there are no details as to what the module does. -item_collection_hanging_light_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Hanging Light This schematic contains the specific diagrams needed to create a hanging light. -col_rock_bubbling_reward_01_01 object/tangible/collection/reward/rock_bubbling_reward.iff 1 A Bubbling Stone -col_rock_burning_reward_01_01 object/tangible/collection/reward/rock_burning_reward.iff 1 A Burning Stone -col_rock_glowing_reward_01_01 object/tangible/collection/reward/rock_glowing_reward.iff 1 A Glowing Stone -col_rock_steaming_reward_01_01 object/tangible/collection/reward/rock_steaming_reward.iff 1 A Steaming Stone -col_fish_tank_bubble_stone_02_01 object/tangible/fishing/fish/fish_tank_bubble_stone.iff 2 item.component.serialize 1 Bubbling Stone This item is used as a component for crafting a fish tank. -col_fish_tank_front_panel_02_01 object/tangible/fishing/fish/fish_tank_front_panel.iff 2 item.component.serialize 1 Transparisteel Front Panel This item is used as a component for crafting a fish tank. -col_fish_tank_left_panel_02_01 object/tangible/fishing/fish/fish_tank_left_panel.iff 2 item.component.serialize 1 Transparisteel Left Panel This item is used as a component for crafting a fish tank. -col_fish_tank_rear_panel_02_01 object/tangible/fishing/fish/fish_tank_rear_panel.iff 2 item.component.serialize 1 Transparisteel Back Panel This item is used as a component for crafting a fish tank. -col_fish_tank_right_panel_02_01 object/tangible/fishing/fish/fish_tank_right_panel.iff 2 item.component.serialize 1 Transparisteel Right Panel This item is used as a component for crafting a fish tank. -col_fish_tank_tubing_02_01 object/tangible/fishing/fish/fish_tank_tubing.iff 2 item.component.serialize 1 Tubing This item is used as a component for crafting a fish tank. -col_fish_tank_reward_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 A Fish Tank Schematic This schematic contains the specific diagrams needed to create a fish tank. This schematic requires specialized parts to complete. -col_ig_88_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 A Posed IG-88 Schematic "This schematic contains the specific diagrams needed to create a posed statue of IG-88. This schematic requires a specialized ""wooden dowel"" to complete." -col_stormtrooper_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 A Posed Stormtrooper Schematic "This schematic contains the specific diagrams needed to create a posed statue of a Stormtrooper. This schematic requires a specialized ""wooden dowel"" to complete." -col_jeweled_necklace_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 A Schematic for a Nightsister Necklace Replica This schematic contains the specific diagrams needed to create a Nightsister necklace. This schematic requires a specialized components to complete. -col_ig_88_wooden_dowel_02_01 object/tangible/loot/creature_loot/collections/ig_88_wooden_dowel.iff 1 item.component.serialize 1 A Wood Support Dowel (IG-88) "A support dowel. It seems this item would be useful for crafting. You notice it has a stamp at the base that says ""IG-88""." -col_stormtrooper_wooden_dowel_02_01 object/tangible/loot/creature_loot/collections/stormtrooper_wooden_dowel.iff 1 item.component.serialize 1 A Wood Support Dowel (Stormtrooper) "A support dowel. It seems this item would be useful for crafting. You notice it has a stamp at the base that says ""Prototype Stormtrooper""." -item_trader_assembly_consumable_buff_04_01 object/tangible/loot/misc/trader_experimentation_buff.iff 10 4 1000 "item.buff_click_item,object.autostack" 1 Trader Schematic Assembly Algorithm This small and very expensive program assists the trader in calculating a more efficient way of assembling prototypes. Trader counter reward -item_heroic_axkva_min_painting_01_01 object/tangible/furniture/decorative/heroic_axkva_min_painting.iff 2 1 Portrait of Axkva Min Portrait of Axkva Min -item_heroic_exar_kun_painting_01_01 object/tangible/furniture/decorative/heroic_exar_kun_painting.iff 2 1 The Will of Exar Kun The Will of Exar Kun -item_heroic_ig88_painting_01_01 object/tangible/furniture/decorative/heroic_ig88_painting.iff 2 1 The Wrath of IG-88 The Wrath of IG-88 -item_heroic_marauder_king_painting_01_01 object/tangible/furniture/decorative/heroic_marauder_king_painting.iff 2 1 Marauder King Marauder King -item_heroic_tusken_painting_01_01 object/tangible/furniture/decorative/heroic_tusken_painting.iff 2 1 March of the Tuskens March of the Tuskens -col_publish_datapad_component_01_01 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_02.iff 1 2 "systems.collections.consume_loot,object.autostack" 1 Datapad Processor A datapad processor Inventory Collection -col_publish_datapad_component_01_02 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_06.iff 1 2 "systems.collections.consume_loot,object.autostack" 1 Datapad Housing Datapad housing Inventory Collection -col_publish_datapad_component_01_03 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_08.iff 1 2 "systems.collections.consume_loot,object.autostack" 1 Datapad Storage Drive A datapad storage drive Inventory Collection -item_publish_gift_comlink_painting_01_01 object/tangible/item/publish_gift_chapter_7_painting_01.iff 2 1 Rodian Collector A painting depicting a Rodian collecting Jedi artifacts. -item_publish_gift_datapad_painting_01_01 object/tangible/item/publish_gift_chapter_7_painting_02.iff 2 1 The Jewelry Collection A painting depicting an adventurer finding a rare jewelry collectible. -col_kill_tusken_activation_02_01 object/tangible/loot/creature_loot/collections/kill_tusken_activation.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Stolen Pie "This looks to be what remains of YOUR pie! Enraged, you decide to consume the last piece and focus your anger on the thieves!" -col_kill_gurk_activation_02_01 object/tangible/loot/creature_loot/collections/kill_gurk_activation.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a nearly-empty bottle of alcohol It seems odd finding this creature with a bottle. The alcohol seems to have sickened it. Consume the remaining alcohol and hunt down any remaining sickened Gurk. -col_kill_tulrus_activation_02_01 object/tangible/loot/creature_loot/collections/kill_tulrus_activation.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a missing relative's datapad "The last thing you ever wanted to find. A datapad that belonged to a missing relative. Now, knowing his unfortunate fate, you feel obligated to avenge his death." -col_holocron_pedestal_sith_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 a Sith Holocron Pedestal Schematic This schematic contains the specific diagrams needed to create a Sith Holocron Pedestal. -col_holocron_pedestal_jedi_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 a Jedi Holocron Pedestal Schematic This schematic contains the specific diagrams needed to create a Jedi Holocron Pedestal. -col_tusken_bantha_bracelet_02_01 object/tangible/loot/creature_loot/collections/tusken_bracelet.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bantha Braided Bracelet A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_talisman_02_01 object/tangible/loot/creature_loot/collections/tusken_talisman.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Tusken Talisman A rare item that looks like it would be worth collecting. Tusken Valuables -item_beast_holocron_04_08 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dancing Pet Device that stores knowledge on how to train a beast in the ability Dancing Pet. beast ability -item_heroic_schematic_nightsister_hat_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 5 item.loot_schematic.loot_schematic 1 Schematic: Nightsister Carnage Beret Schematic: Nightsister Carnage Beret -item_heroic_ig_88_head_01_01 object/tangible/item/ig_droid_head.iff 6 "item.armor.biolink_item_non_faction,item.ig_88_head" Dented IG Droid Head Although mostly disabled it appears to have some sort of internal emergency power supply that will allow it to become active for short periods of time. It's hard telling what could happen when you switch it on. -col_kill_kliknik_activation_02_01 object/tangible/loot/creature_loot/collections/kill_kliknik_activation.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A Kliknik Mandible Wedged in the mandible of this Kliknik mandible is the badge of a well-known xenobiologist. Consume this item and hopefully you will be able to locate him?alive? -item_beast_holocron_04_09 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Resource Scavenger Device that stores knowledge on how to train a beast in the ability Resource Scavenger. beast ability -item_aurilia_buff_crystal_03_01 object/building/content/aurilia/loot/aurilian_crystal_small.iff 1 1 3 "item.special.nomove,item.buff_click_item" 1 A Small Aurilian Crystal A small crystal from the township of Aurilia. When used this item will increase your stamina and chance for a critical strike for two hours. -item_aurilia_buff_crystal_03_02 object/building/content/aurilia/loot/aurilian_crystal_medium.iff 1 1 3 "item.special.nomove,item.buff_click_item" 1 A Medium Aurilian Crystal A medium crystal from the township of Aurilia. When used this item will increase your stamina and chance for a critical strike for two hours. -item_aurilia_buff_crystal_03_03 object/building/content/aurilia/loot/aurilian_crystal_large.iff 1 1 3 "item.special.nomove,item.buff_click_item" 1 A Large Aurilian Crystal A large crystal from the township of Aurilia. When used this item will increase your stamina and chance for a critical strike for two hours. -item_axkva_min_shards_04_01 object/tangible/quest/township/axkva_nightsister_shards.iff 1 1 "The Shards of Hatred, Obedience, Pity, and Indifference" "The Shards of Hatred, Obedience, Pity, and Indifference. When fused together, they form the Nightsister Key of Exile." -item_axkva_min_key_04_01 object/tangible/quest/township/axkva_min_key.iff 1 The Nightsister Key of Exile This key will allow the bearer to enter the Nightsister Chamber of Banishment. -item_publish_gift_35_04_01 object/tangible/quest/quest_start/chapter7_publish_gift_collection_token.iff 4 "item.special.nomove,item.special.nodestroy,systems.collections.publish_gift.publish_gift_quest_giver_object" 1 C-3PO's Comlink "C-3PO sends you a critical comlink asking for your help.? He is in desperate need of your assistance.? If you accept, you will embark on a series of missions that will ultimately take you on a journey that will be the most challenging quest of your life but rewarding beyond your expectations.? Are you ready to answer the call?" Publish 34 Gift -item_heroic_schematic_elite_gaffi_stick_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: Elite Gaderiffi Stick Schematic: Elite Gaderiffi Stick -item_heroic_schematic_elite_tusken_rifle_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: Elite Tusken Rifle Schematic: Elite Tusken Rifle -item_heroic_backpack_krayt_skull_01_01 object/tangible/wearables/backpack/backpack_krayt_skull.iff 3 1 Rucksack of the Tusken King "As much a display of power as it is a piece of common equipment, what appears to be the skull of a young Krayt Dragon is actually a perfectly functional backpack." -item_heroic_schematic_backpack_krayt_skull_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic: Rucksack of the Tusken King Schematic: Rucksack of the Tusken King -item_aurebesh_decoder_01_01 object/tangible/wearables/ring/ring_s02.iff 1 2 item.ring.aurebesh_decoder 1 Aurebesh Decoder Ring Ring used for decoding Aurebesh. Engraved on the side is the text 'Do not forget to drink your blue milk'. -col_feather_pillow_reward_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 a Feather Pillow Schematic This schematic contains the specific diagrams needed to create a Feather Pillow. -item_heroic_schematic_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 6 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Juyo Saberstaff "Only the most skilled force users dare attempt to wield a saberstaff. Only the truly agile are able to master Juyo.|'The single blade has limitations, Master. It made sense to me to be able to strike with both ends.' - Darth Maul" Pole arm lightsaber schematic heroic instance reward. -st_o_elite_maker object/tangible/storyteller/story_token_generic.iff storyteller 20 1 "systems.storyteller.npc_difficulty_token,object.autostack" 3 0 NPC: Elite Difficulty Token Target a storyteller combat npc and use this token to change that combat npc to elite difficulty. -st_o_boss_maker object/tangible/storyteller/story_token_generic.iff storyteller 5 1 "systems.storyteller.npc_difficulty_token,object.autostack" 3 0 NPC: Boss Difficulty Token Target a storyteller combat npc and use this token to change that combat npc to boss difficulty. -st_o_destructible_prop_maker object/tangible/storyteller/story_token_generic.iff storyteller 20 1 "systems.storyteller.destructible_prop_token,object.autostack" 3 0 Prop: Make Destroyable Token Target a storyteller prop and use this token to make that prop destroyable. -st_cn_dark_jedi object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Dark Jedi This item will spawn a dark jedi combat npc. -st_cn_vet_reward_dark_jedi_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Dark Jedi Boss (Veteran Reward Token) A veteran reward token for a dark jedi boss combat npc. This token can be used twice per day. -st_cn_vet_reward_super_battle_droid_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Super Battle Droid Boss (Veteran Reward Token) A veteran reward token for a super battle droid boss combat npc. This token can be used twice per day. -st_cn_vet_reward_rebel_commando_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Rebel Commando Boss (Veteran Reward Token) A veteran reward token for a rebel commando boss combat npc. This token can be used twice per day. -st_cn_vet_reward_stormtrooper_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Stormtrooper Boss (Veteran Reward Token) A veteran reward token for a stormtrooper boss combat npc. This token can be used twice per day. -st_cn_vet_reward_nightsister_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Nightsister Boss (Veteran Reward Token) A veteran reward token for a nightsister boss combat npc. This token can be used twice per day. -st_cn_vet_reward_tusken_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Tusken Raider Boss (Veteran Reward Token) A veteran reward token for a tusken raider boss combat npc. This token can be used twice per day. -col_reward_buddy_painting_01 object/tangible/collection/reward/buddy_painting_01.iff 1 1 The Phantom Menace Reward painting for inviting a friend to Star Wars Galaxies. Collection Rewards -col_reward_buddy_painting_02 object/tangible/collection/reward/buddy_painting_02.iff 1 1 Attack of the Clones Reward painting for inviting two friends to Star Wars Galaxies. Collection Rewards -col_reward_buddy_painting_03 object/tangible/collection/reward/buddy_painting_03.iff 1 1 Revenge of the Sith Reward painting for inviting three friends to Star Wars Galaxies. Collection Rewards -item_deed_light_bend_barc_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 systems.vehicle_system.vehicle_deed 1 Light Bending BARC Speeder Deed Using this deed will create a new vehicle in your datapad. -item_heroic_random_ring_01_01 object/tangible/wearables/ring/ring_s01.iff 75 4 item.heroic_random_stat_item 1 Gilded Combatant's Ring Gilded Combatant's Ring -item_heroic_random_ring_01_02 object/tangible/wearables/ring/ring_s02.iff 75 4 item.heroic_random_stat_item 1 Fancy Combatant's Ring Fancy Combatant's Ring -item_heroic_random_ring_01_03 object/tangible/wearables/ring/ring_s03.iff 75 4 item.heroic_random_stat_item 1 Elegant Combatant's Ring Elegant Combatant's Ring -item_heroic_random_ring_01_04 object/tangible/wearables/ring/ring_s04.iff 75 4 item.heroic_random_stat_item 1 Fine Combatant's Ring Fine Combatant's Ring -col_buddy_token object/tangible/loot/creature_loot/collections/buddy_item.iff 6 "systems.collections.consume_prereq_met,item.static_item_owner" 1 Buddy Appreciation Token Give this token to the friend who gave you the buddy key. This is in appreciation for encouraging a friend to try Star Wars Galaxies. -item_reward_buddy_xp_chip_06_01 object/tangible/veteran_reward/exp_buff_item.iff 1 15 6 "item.special.nomove,item.buff_click_item" 1 Buddy Program Cybernetic Experience Chip "This chip implant enhances the users learning abilities, allowing him to gain experience at a faster rate." -st_pr_holiday_lifeday_tree object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday D?cor: Life Day Tree This item will create a life day tree holiday decoration. -item_lifeday_gift_self_01_03 object/tangible/npe/npe_generic_uniform_box.iff 4 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! -item_lifeday_gift_other_01_03 object/tangible/npe/npe_generic_uniform_box.iff 4 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." -item_event_dance_party_device_03_02 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff 1 2 3 "item.special.nomove,item.buff_click_item,item.special.temporary_item" 1 Sliced Neural Attunement Amplifier A highly experimental device designed to influence the behavior of those within its vicinity. It looks like it has been tampered with... Activating this device may have an unpredictable effect on the minds of those around you (including your own).||This is a temporary item that will only last for a short while before it is automatically destroyed. lifeday vendor -item_event_firework_show_04_02 object/tangible/loot/generic_usable/rocket_generic.iff 1 4 "item.special.nomove,item.special.temporary_item,item.firework.premade_show" 1 Holiday Firework Package A rocket packed full of explosives. This is a temporary item that will only last for a short while before it is automatically destroyed. Light fuse and get away. lifeday vendor -item_event_air_cake_01_03 object/tangible/food/generic/dessert_cookie.iff 1 1 3 "item.special.nomove,item.food" 1 Wookiee-ookiees A crunchy Wookiee treat! The recipe leaked out from Kashyyyk to the rest of the Galaxy via the Baobab HoloNet. lifeday food -item_event_energy_drink_01_03 object/tangible/food/generic/drink_coffee.iff 1 1 3 "item.special.nomove,item.food,item.special.temporary_item" 1 Hoth Chocolate "A smooth, warm, refreshing drink made from Tauntaun milk. You could drink this all night!||This is a temporary item that will only last for a short while before it is automatically destroyed. " lifeday food -item_lifeday_gift_04_08 object/tangible/furniture/decorative/event_lifeday07_painting_01.iff 4 1 Ancient Life Day """Ancient Life Day""" -item_lifeday_gift_04_09 object/tangible/furniture/decorative/event_lifeday07_lamp.iff 4 1 Life Day Lamp A decorative Life Day Lamp. -item_lifeday_gift_04_10 object/tangible/furniture/decorative/event_lifeday07_plant.iff 4 1 Kachirho Wall Cornucopia A delightful selection of Kashyyykian plant wildlife in a decorative wall cornucopia. -item_lifeday_gift_04_11 object/tangible/furniture/decorative/event_lifeday07_orb.iff 4 1 Hanging Life Day Orb "Life Day is a holiday celebrated on Kashyyyk, the Wookiee homeworld, in order to recognize the renewal of life and remember those who have passed on. Because Life Day is important for reconnecting with family and friends, Wookiees will brave arduous treks to be reunited with loved ones on the holiday. Although originally celebrated only on Kashyyyk, and usually at the Tree of Life, the concept of Life Day has slowly spread across the galaxy. The Life Day Orb, a Wookiee artifact, is a traditional symbol carried by Wookiees during the Life Day celebrations.||""We celebrate a day of peace, a day of harmony. A day of joy we all can share together..."" - Traditional Life Day song lyric (translated from Shyriiwook)" -item_lifeday_gift_04_12 object/tangible/furniture/decorative/event_lifeday07_banner_kit.iff 4 systems.city.city_flag 1 Wookiee Home Banner Kit Wookiee Home Banner Kit. -item_lifeday_gift_04_13 object/tangible/wearables/necklace/necklace_lifeday.iff 4 1 Wookiee Life Day Necklace Wookiee Life Day Necklace. -item_gunship_rebel_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Rebel Gunship This schematic contains the specific diagrams needed to create a Rebel Gunship. -item_gunship_imperial_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Imperial Gunship This schematic contains the specific diagrams needed to create an Imperial Gunship. -item_gunship_neutral_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Freelancer Gunship This schematic contains the specific diagrams needed to create a Freelancer Gunship. -item_pob_furniture_couch_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Ship Passenger Lounge, Style 2" "Schematic for Ship Passenger Lounge, Style 2" -item_pob_furniture_chair_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Ship Passenger Seating, Style 2" "Schematic for Ship Passenger Seating, Style 2" -item_gunship_cargo_hold_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Gunship Cargo Hold Schematic for a Gunship Cargo Hold -item_collection_reward_reactor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype E" Schematic for a Mark 5 Ship Reactor -item_collection_reward_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype D" Schematic for a Mark 4 Ship Reactor -item_collection_reward_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype C" Schematic for a Mark 3 Ship Reactor -item_collection_reward_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype B" Schematic for a Mark 2 Ship Reactor -item_collection_reward_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype A" Schematic for a Mark 1 Ship Reactor -item_collection_reward_engine_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype V Schematic for a Mark 5 Ship Engine -item_collection_reward_engine_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype IV Schematic for a Mark 4 Ship Engine -item_collection_reward_engine_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype III Schematic for a Mark 3 Ship Engine -item_collection_reward_engine_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype II Schematic for a Mark 2 Ship Engine -item_collection_reward_engine_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype I Schematic for a Mark 1 Ship Engine -item_collection_reward_capacitor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Epsilon Schematic for a Mark 5 Ship Capacitor -item_collection_reward_capacitor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Delta Schematic for a Mark 4 Ship Capacitor -item_collection_reward_capacitor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Gamma Schematic for a Mark 3 Ship Capacitor -item_collection_reward_capacitor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Beta Schematic for a Mark 2 Ship Capacitor -item_collection_reward_capacitor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Alpha Schematic for a Mark 1 Ship Capacitor -item_collection_reward_booster_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-5x Schematic for a Mark 5 Ship Booster -item_collection_reward_booster_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-4x Schematic for a Mark 4 Ship Booster -item_collection_reward_booster_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-3x Schematic for a Mark 3 Ship Booster -item_collection_reward_booster_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-2x Schematic for a Mark 2 Ship Booster -item_collection_reward_booster_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-1x Schematic for a Mark 1 Ship Booster -space_collection_booster_mark_01_incom object/tangible/loot/creature_loot/collections/space/booster_mark_01_incom.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Incom Mark I Booster a Flawed Incom Mark I Booster. -space_collection_booster_mark_01_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_01_kessel.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Kessel Mark I Booster a Flawed Kessel Mark I Booster. -space_collection_booster_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_01_koensayr.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Koensayr Mark I Booster a Flawed Koensayr Mark I Booster. -space_collection_booster_mark_01_kse object/tangible/loot/creature_loot/collections/space/booster_mark_01_kse.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed KSE Mark I Booster a Flawed KSE Mark I Booster. -space_collection_booster_mark_01_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_01_mandal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Mandal Mark I Booster a Flawed Mandal Mark I Booster. -space_collection_booster_mark_01_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_01_moncal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Moncal Mark I Booster a Flawed Moncal Mark I Booster. -space_collection_booster_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_01_novaldex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Novaldex Mark I Booster a Flawed Novaldex Mark I Booster. -space_collection_booster_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_01_qualdex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Qualdex Mark I Booster a Flawed Qualdex Mark I Booster. -space_collection_booster_mark_02_incom object/tangible/loot/creature_loot/collections/space/booster_mark_02_incom.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Incom Mark II Booster a Damaged Incom Mark II Booster. -space_collection_booster_mark_02_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_02_kessel.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Kessel Mark II Booster a Damaged Kessel Mark II Booster. -space_collection_booster_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_02_koensayr.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Koensayr Mark II Booster a Damaged Koensayr Mark II Booster. -space_collection_booster_mark_02_kse object/tangible/loot/creature_loot/collections/space/booster_mark_02_kse.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged KSE Mark II Booster a Damaged KSE Mark II Booster. -space_collection_booster_mark_02_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_02_mandal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Mandal Mark II Booster a Damaged Mandal Mark II Booster. -space_collection_booster_mark_02_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_02_moncal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Moncal Mark II Booster a Damaged Moncal Mark II Booster. -space_collection_booster_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_02_novaldex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Novaldex Mark II Booster a Damaged Novaldex Mark II Booster. -space_collection_booster_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_02_qualdex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Qualdex Mark II Booster a Damaged Qualdex Mark II Booster. -space_collection_booster_mark_03_incom object/tangible/loot/creature_loot/collections/space/booster_mark_03_incom.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Incom Mark III Booster a Seized Incom Mark III Booster. -space_collection_booster_mark_03_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_03_kessel.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Kessel Mark III Booster a Seized Kessel Mark III Booster. -space_collection_booster_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_03_koensayr.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Koensayr Mark III Booster a Seized Koensayr Mark III Booster. -space_collection_booster_mark_03_kse object/tangible/loot/creature_loot/collections/space/booster_mark_03_kse.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized KSE Mark III Booster a Seized KSE Mark III Booster. -space_collection_booster_mark_03_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_03_mandal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Mandal Mark III Booster a Seized Mandal Mark III Booster. -space_collection_booster_mark_03_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_03_moncal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Moncal Mark III Booster a Seized Moncal Mark III Booster. -space_collection_booster_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_03_novaldex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Novaldex Mark III Booster a Seized Novaldex Mark III Booster. -space_collection_booster_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_03_qualdex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Qualdex Mark III Booster a Seized Qualdex Mark III Booster. -space_collection_booster_mark_04_incom object/tangible/loot/creature_loot/collections/space/booster_mark_04_incom.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Incom Mark IV Booster a Faulty Incom Mark IV Booster. -space_collection_booster_mark_04_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_04_kessel.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Kessel Mark IV Booster a Faulty Kessel Mark IV Booster. -space_collection_booster_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_04_koensayr.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Koensayr Mark IV Booster a Faulty Koensayr Mark IV Booster. -space_collection_booster_mark_04_kse object/tangible/loot/creature_loot/collections/space/booster_mark_04_kse.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty KSE Mark IV Booster a Faulty KSE Mark IV Booster. -space_collection_booster_mark_04_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_04_mandal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Mandal Mark IV Booster a Faulty Mandal Mark IV Booster. -space_collection_booster_mark_04_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_04_moncal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Moncal Mark IV Booster a Faulty Moncal Mark IV Booster. -space_collection_booster_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_04_novaldex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Novaldex Mark IV Booster a Faulty Novaldex Mark IV Booster. -space_collection_booster_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_04_qualdex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Qualdex Mark IV Booster a Faulty Qualdex Mark IV Booster. -space_collection_booster_mark_05_incom object/tangible/loot/creature_loot/collections/space/booster_mark_05_incom.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Incom Mark V Booster a Salvaged Incom Mark V Booster. -space_collection_booster_mark_05_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_05_kessel.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Kessel Mark V Booster a Salvaged Kessel Mark V Booster. -space_collection_booster_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_05_koensayr.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Koensayr Mark V Booster a Salvaged Koensayr Mark V Booster. -space_collection_booster_mark_05_kse object/tangible/loot/creature_loot/collections/space/booster_mark_05_kse.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged KSE Mark V Booster a Salvaged KSE Mark V Booster. -space_collection_booster_mark_05_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_05_mandal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Mandal Mark V Booster a Salvaged Mandal Mark V Booster. -space_collection_booster_mark_05_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_05_moncal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Moncal Mark V Booster a Salvaged Moncal Mark V Booster. -space_collection_booster_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_05_novaldex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Novaldex Mark V Booster a Salvaged Novaldex Mark V Booster. -space_collection_booster_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_05_qualdex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Qualdex Mark V Booster a Salvaged Qualdex Mark V Booster. -space_collection_capacitor_mark_01_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_corellian.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Corellian Mark I Capacitor a Flawed Corellian Mark I Capacitor. -space_collection_capacitor_mark_01_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_incom.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Incom Mark I Capacitor a Flawed Incom Mark I Capacitor. -space_collection_capacitor_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_koensayr.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Koensayr Mark I Capacitor a Flawed Koensayr Mark I Capacitor. -space_collection_capacitor_mark_01_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_kse.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed KSE Mark I Capacitor a Flawed KSE Mark I Capacitor. -space_collection_capacitor_mark_01_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_mandal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Mandal Mark I Capacitor a Flawed Mandal Mark I Capacitor. -space_collection_capacitor_mark_01_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_moncal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Moncal Mark I Capacitor a Flawed Moncal Mark I Capacitor. -space_collection_capacitor_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_novaldex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Novaldex Mark I Capacitor a Flawed Novaldex Mark I Capacitor. -space_collection_capacitor_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_qualdex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Qualdex Mark I Capacitor a Flawed Qualdex Mark I Capacitor. -space_collection_capacitor_mark_02_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_corellian.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Corellian Mark II Capacitor a Damaged Corellian Mark II Capacitor. -space_collection_capacitor_mark_02_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_incom.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Incom Mark II Capacitor a Damaged Incom Mark II Capacitor. -space_collection_capacitor_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_koensayr.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Koensayr Mark II Capacitor a Damaged Koensayr Mark II Capacitor. -space_collection_capacitor_mark_02_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_kse.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged KSE Mark II Capacitor a Damaged KSE Mark II Capacitor. -space_collection_capacitor_mark_02_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_mandal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Mandal Mark II Capacitor a Damaged Mandal Mark II Capacitor. -space_collection_capacitor_mark_02_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_moncal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Moncal Mark II Capacitor a Damaged Moncal Mark II Capacitor. -space_collection_capacitor_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_novaldex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Novaldex Mark II Capacitor a Damaged Novaldex Mark II Capacitor. -space_collection_capacitor_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_qualdex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Qualdex Mark II Capacitor a Damaged Qualdex Mark II Capacitor. -space_collection_capacitor_mark_03_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_corellian.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Corellian Mark III Capacitor a Seized Corellian Mark III Capacitor. -space_collection_capacitor_mark_03_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_incom.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Incom Mark III Capacitor a Seized Incom Mark III Capacitor. -space_collection_capacitor_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_koensayr.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Koensayr Mark III Capacitor a Seized Koensayr Mark III Capacitor. -space_collection_capacitor_mark_03_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_kse.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized KSE Mark III Capacitor a Seized KSE Mark III Capacitor. -space_collection_capacitor_mark_03_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_mandal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Mandal Mark III Capacitor a Seized Mandal Mark III Capacitor. -space_collection_capacitor_mark_03_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_moncal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Moncal Mark III Capacitor a Seized Moncal Mark III Capacitor. -space_collection_capacitor_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_novaldex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Novaldex Mark III Capacitor a Seized Novaldex Mark III Capacitor. -space_collection_capacitor_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_qualdex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Qualdex Mark III Capacitor a Seized Qualdex Mark III Capacitor. -space_collection_capacitor_mark_04_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_corellian.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Corellian Mark IV Capacitor a Faulty Corellian Mark IV Capacitor. -space_collection_capacitor_mark_04_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_incom.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Incom Mark IV Capacitor a Faulty Incom Mark IV Capacitor. -space_collection_capacitor_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_koensayr.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Koensayr Mark IV Capacitor a Faulty Koensayr Mark IV Capacitor. -space_collection_capacitor_mark_04_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_kse.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty KSE Mark IV Capacitor a Faulty KSE Mark IV Capacitor. -space_collection_capacitor_mark_04_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_mandal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Mandal Mark IV Capacitor a Faulty Mandal Mark IV Capacitor. -space_collection_capacitor_mark_04_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_moncal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Moncal Mark IV Capacitor a Faulty Moncal Mark IV Capacitor. -space_collection_capacitor_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_novaldex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Novaldex Mark IV Capacitor a Faulty Novaldex Mark IV Capacitor. -space_collection_capacitor_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_qualdex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Qualdex Mark IV Capacitor a Faulty Qualdex Mark IV Capacitor. -space_collection_capacitor_mark_05_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_corellian.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Corellian Mark V Capacitor a Salvaged Corellian Mark V Capacitor. -space_collection_capacitor_mark_05_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_incom.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Incom Mark V Capacitor a Salvaged Incom Mark V Capacitor. -space_collection_capacitor_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_koensayr.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Koensayr Mark V Capacitor a Salvaged Koensayr Mark V Capacitor. -space_collection_capacitor_mark_05_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_kse.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged KSE Mark V Capacitor a Salvaged KSE Mark V Capacitor. -space_collection_capacitor_mark_05_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_mandal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Mandal Mark V Capacitor a Salvaged Mandal Mark V Capacitor. -space_collection_capacitor_mark_05_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_moncal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Moncal Mark V Capacitor a Salvaged Moncal Mark V Capacitor. -space_collection_capacitor_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_novaldex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Novaldex Mark V Capacitor a Salvaged Novaldex Mark V Capacitor. -space_collection_capacitor_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_qualdex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Qualdex Mark V Capacitor a Salvaged Qualdex Mark V Capacitor. -space_collection_engine_mark_01_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_01_cygnus.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Cygnus Mark I Engine a Flawed Cygnus Mark I Engine. -space_collection_engine_mark_01_incom object/tangible/loot/creature_loot/collections/space/engine_mark_01_incom.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Incom Mark I Engine a Flawed Incom Mark I Engine. -space_collection_engine_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_01_koensayr.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Koensayr Mark I Engine a Flawed Koensayr Mark I Engine. -space_collection_engine_mark_01_kse object/tangible/loot/creature_loot/collections/space/engine_mark_01_kse.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed KSE Mark I Engine a Flawed KSE Mark I Engine. -space_collection_engine_mark_01_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_01_mandal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Mandal Mark I Engine a Flawed Mandal Mark I Engine. -space_collection_engine_mark_01_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_01_moncal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Moncal Mark I Engine a Flawed Moncal Mark I Engine. -space_collection_engine_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_01_novaldex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Novaldex Mark I Engine a Flawed Novaldex Mark I Engine. -space_collection_engine_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_01_qualdex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Qualdex Mark I Engine a Flawed Qualdex Mark I Engine. -space_collection_engine_mark_02_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_02_cygnus.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Cygnus Mark II Engine a Damaged Cygnus Mark II Engine. -space_collection_engine_mark_02_incom object/tangible/loot/creature_loot/collections/space/engine_mark_02_incom.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Incom Mark II Engine a Damaged Incom Mark II Engine. -space_collection_engine_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_02_koensayr.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Koensayr Mark II Engine a Damaged Koensayr Mark II Engine. -space_collection_engine_mark_02_kse object/tangible/loot/creature_loot/collections/space/engine_mark_02_kse.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged KSE Mark II Engine a Damaged KSE Mark II Engine. -space_collection_engine_mark_02_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_02_mandal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Mandal Mark II Engine a Damaged Mandal Mark II Engine. -space_collection_engine_mark_02_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_02_moncal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Moncal Mark II Engine a Damaged Moncal Mark II Engine. -space_collection_engine_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_02_novaldex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Novaldex Mark II Engine a Damaged Novaldex Mark II Engine. -space_collection_engine_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_02_qualdex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Qualdex Mark II Engine a Damaged Qualdex Mark II Engine. -space_collection_engine_mark_03_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_03_cygnus.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Cygnus Mark III Engine a Seized Cygnus Mark III Engine. -space_collection_engine_mark_03_incom object/tangible/loot/creature_loot/collections/space/engine_mark_03_incom.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Incom Mark III Engine a Seized Incom Mark III Engine. -space_collection_engine_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_03_koensayr.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Koensayr Mark III Engine a Seized Koensayr Mark III Engine. -space_collection_engine_mark_03_kse object/tangible/loot/creature_loot/collections/space/engine_mark_03_kse.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized KSE Mark III Engine a Seized KSE Mark III Engine. -space_collection_engine_mark_03_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_03_mandal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Mandal Mark III Engine a Seized Mandal Mark III Engine. -space_collection_engine_mark_03_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_03_moncal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Moncal Mark III Engine a Seized Moncal Mark III Engine. -space_collection_engine_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_03_novaldex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Novaldex Mark III Engine a Seized Novaldex Mark III Engine. -space_collection_engine_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_03_qualdex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Qualdex Mark III Engine a Seized Qualdex Mark III Engine. -space_collection_engine_mark_04_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_04_cygnus.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Cygnus Mark IV Engine a Faulty Cygnus Mark IV Engine. -space_collection_engine_mark_04_incom object/tangible/loot/creature_loot/collections/space/engine_mark_04_incom.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Incom Mark IV Engine a Faulty Incom Mark IV Engine. -space_collection_engine_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_04_koensayr.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Koensayr Mark IV Engine a Faulty Koensayr Mark IV Engine. -space_collection_engine_mark_04_kse object/tangible/loot/creature_loot/collections/space/engine_mark_04_kse.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty KSE Mark IV Engine a Faulty KSE Mark IV Engine. -space_collection_engine_mark_04_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_04_mandal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Mandal Mark IV Engine a Faulty Mandal Mark IV Engine. -space_collection_engine_mark_04_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_04_moncal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Moncal Mark IV Engine a Faulty Moncal Mark IV Engine. -space_collection_engine_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_04_novaldex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Novaldex Mark IV Engine a Faulty Novaldex Mark IV Engine. -space_collection_engine_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_04_qualdex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Qualdex Mark IV Engine a Faulty Qualdex Mark IV Engine. -space_collection_engine_mark_05_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_05_cygnus.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Cygnus Mark V Engine a Salvaged Cygnus Mark V Engine. -space_collection_engine_mark_05_incom object/tangible/loot/creature_loot/collections/space/engine_mark_05_incom.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Incom Mark V Engine a Salvaged Incom Mark V Engine. -space_collection_engine_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_05_koensayr.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Koensayr Mark V Engine a Salvaged Koensayr Mark V Engine. -space_collection_engine_mark_05_kse object/tangible/loot/creature_loot/collections/space/engine_mark_05_kse.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged KSE Mark V Engine a Salvaged KSE Mark V Engine. -space_collection_engine_mark_05_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_05_mandal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Mandal Mark V Engine a Salvaged Mandal Mark V Engine. -space_collection_engine_mark_05_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_05_moncal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Moncal Mark V Engine a Salvaged Moncal Mark V Engine. -space_collection_engine_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_05_novaldex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Novaldex Mark V Engine a Salvaged Novaldex Mark V Engine. -space_collection_engine_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_05_qualdex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Qualdex Mark V Engine a Salvaged Qualdex Mark V Engine. -space_collection_reactor_mark_01_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_01_cygnus.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Cygnus Mark I Reactor a Flawed Cygnus Mark I Reactor. -space_collection_reactor_mark_01_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_01_freitek.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Freitek Mark I Reactor a Flawed Freitek Mark I Reactor. -space_collection_reactor_mark_01_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_01_incom.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Incom Mark I Reactor a Flawed Incom Mark I Reactor. -space_collection_reactor_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_01_koensayr.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Koensayr Mark I Reactor a Flawed Koensayr Mark I Reactor. -space_collection_reactor_mark_01_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_01_kse.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed KSE Mark I Reactor a Flawed KSE Mark I Reactor. -space_collection_reactor_mark_01_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_01_mandal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Mandal Mark I Reactor a Flawed Mandal Mark I Reactor. -space_collection_reactor_mark_01_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_01_seinar.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Seinar Mark I Reactor a Flawed Seinar Mark I Reactor. -space_collection_reactor_mark_01_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_01_subpro.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Subpro Mark I Reactor a Flawed Subpro Mark I Reactor. -space_collection_reactor_mark_02_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_02_cygnus.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Cygnus Mark II Reactor a Damaged Cygnus Mark II Reactor. -space_collection_reactor_mark_02_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_02_freitek.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Freitek Mark II Reactor a Damaged Freitek Mark II Reactor. -space_collection_reactor_mark_02_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_02_incom.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Incom Mark II Reactor a Damaged Incom Mark II Reactor. -space_collection_reactor_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_02_koensayr.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Koensayr Mark II Reactor a Damaged Koensayr Mark II Reactor. -space_collection_reactor_mark_02_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_02_kse.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged KSE Mark II Reactor a Damaged KSE Mark II Reactor. -space_collection_reactor_mark_02_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_02_mandal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Mandal Mark II Reactor a Damaged Mandal Mark II Reactor. -space_collection_reactor_mark_02_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_02_seinar.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Seinar Mark II Reactor a Damaged Seinar Mark II Reactor. -space_collection_reactor_mark_02_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_02_subpro.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Subpro Mark II Reactor a Damaged Subpro Mark II Reactor. -space_collection_reactor_mark_03_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_03_cygnus.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Cygnus Mark III Reactor a Seized Cygnus Mark III Reactor. -space_collection_reactor_mark_03_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_03_freitek.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Freitek Mark III Reactor a Seized Freitek Mark III Reactor. -space_collection_reactor_mark_03_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_03_incom.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Incom Mark III Reactor a Seized Incom Mark III Reactor. -space_collection_reactor_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_03_koensayr.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Koensayr Mark III Reactor a Seized Koensayr Mark III Reactor. -space_collection_reactor_mark_03_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_03_kse.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized KSE Mark III Reactor a Seized KSE Mark III Reactor. -space_collection_reactor_mark_03_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_03_mandal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Mandal Mark III Reactor a Seized Mandal Mark III Reactor. -space_collection_reactor_mark_03_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_03_seinar.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Seinar Mark III Reactor a Seized Seinar Mark III Reactor. -space_collection_reactor_mark_03_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_03_subpro.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Subpro Mark III Reactor a Seized Subpro Mark III Reactor. -space_collection_reactor_mark_04_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_04_cygnus.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Cygnus Mark IV Reactor a Faulty Cygnus Mark IV Reactor. -space_collection_reactor_mark_04_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_04_freitek.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Freitek Mark IV Reactor a Faulty Freitek Mark IV Reactor. -space_collection_reactor_mark_04_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_04_incom.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Incom Mark IV Reactor a Faulty Incom Mark IV Reactor. -space_collection_reactor_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_04_koensayr.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Koensayr Mark IV Reactor a Faulty Koensayr Mark IV Reactor. -space_collection_reactor_mark_04_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_04_kse.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty KSE Mark IV Reactor a Faulty KSE Mark IV Reactor. -space_collection_reactor_mark_04_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_04_mandal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Mandal Mark IV Reactor a Faulty Mandal Mark IV Reactor. -space_collection_reactor_mark_04_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_04_seinar.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Seinar Mark IV Reactor a Faulty Seinar Mark IV Reactor. -space_collection_reactor_mark_04_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_04_subpro.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Subpro Mark IV Reactor a Faulty Subpro Mark IV Reactor. -space_collection_reactor_mark_05_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_05_cygnus.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Cygnus Mark V Reactor a Salvaged Cygnus Mark V Reactor. -space_collection_reactor_mark_05_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_05_freitek.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Freitek Mark V Reactor a Salvaged Freitek Mark V Reactor. -space_collection_reactor_mark_05_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_05_incom.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Incom Mark V Reactor a Salvaged Incom Mark V Reactor. -space_collection_reactor_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_05_koensayr.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Koensayr Mark V Reactor a Salvaged Koensayr Mark V Reactor. -space_collection_reactor_mark_05_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_05_kse.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged KSE Mark V Reactor a Salvaged KSE Mark V Reactor. -space_collection_reactor_mark_05_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_05_mandal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Mandal Mark V Reactor a Salvaged Mandal Mark V Reactor. -space_collection_reactor_mark_05_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_05_seinar.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Seinar Mark V Reactor a Salvaged Seinar Mark V Reactor. -space_collection_reactor_mark_05_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_05_subpro.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Subpro Mark V Reactor a Salvaged Subpro Mark V Reactor. -cyborg_headband_reward_recon_01 object/tangible/collection/reward/cyborg_headband.iff armor 1 1000 "item.armor.biolink_item_non_faction,item.wearable.allow_player_custom_color" Cyborg Headband (Recon) This cyborg headband was reinforced for use with Recon armor and can be surgically placed on the recepient to enhance abilities. -cyborg_headband_reward_assault_01 object/tangible/collection/reward/cyborg_headband.iff armor 1 1000 "item.armor.biolink_item_non_faction,item.wearable.allow_player_custom_color" Cyborg Headband (Assault) This cyborg headband was reinforced for use with Assault armor and can be surgically placed on the recepient to enhance abilities. -cyborg_headband_reward_battle_01 object/tangible/collection/reward/cyborg_headband.iff armor 1 1000 "item.armor.biolink_item_non_faction,item.wearable.allow_player_custom_color" Cyborg Headband (Battle) This cyborg headband was reinforced for use with Battle armor and can be surgically placed on the recepient to enhance abilities. -cyborg_headband_reward_clothing_01 object/tangible/collection/reward/cyborg_headband.iff 1 1000 "item.armor.biolink_item_non_faction,item.wearable.set_non_armor_wearable_socket,item.wearable.allow_player_custom_color" Cyborg Headband (Clothing) This is a cyborg headband that can be surgically placed on the recepient to enhance abilities. -col_green_sq_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Pikach An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Artusian An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Bal'ta'ran An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Bondar An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Chrysopaz An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Durindfire An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Vertex An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Dragite An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Firefacet An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Jenruax An interesting rare green gem with a special cut. -col_purple_rnd_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Pikach An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Artusian An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Bal'ta'ran An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Bondar An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Chrysopaz An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Durindfire An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Vertex An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Dragite An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Firefacet An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Jenruax An interesting rare purple gem with a special cut. -col_red_rnd_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Pikach An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Artusian An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Bal'ta'ran An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Bondar An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Chrysopaz An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Durindfire An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Vertex An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Dragite An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Firefacet An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Jenruax An interesting rare red gem with a special cut. -col_bondar_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 1/5 A Shard of a Bondar Crystal. -col_bondar_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 2/5 A Shard of a Bondar Crystal. -col_bondar_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 3/5 A Shard of a Bondar Crystal. -col_bondar_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 4/5 A Shard of a Bondar Crystal. -col_bondar_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 5/5 A Shard of a Bondar Crystal. -col_contraband1_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 1/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" -col_contraband1_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 2/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" -col_contraband1_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 3/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" -col_contraband1_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 4/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" -col_contraband1_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 5/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" -col_contraband2_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 1/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" -col_contraband2_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 2/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" -col_contraband2_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 3/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" -col_contraband2_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 4/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" -col_contraband2_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 5/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" -col_contraband3_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 1/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. -col_contraband3_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 2/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. -col_contraband3_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 3/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. -col_contraband3_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 4/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. -col_contraband3_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 5/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. -col_contraband4_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 1/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." -col_contraband4_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 2/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." -col_contraband4_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 3/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." -col_contraband4_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 4/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." -col_contraband4_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 5/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." -col_contraband5_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 1 This disc contains information that could ruin many political careers. -col_contraband5_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 2 This disc contains information that could ruin many political careers. -col_contraband5_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 3 This disc contains information that could ruin many political careers. -col_contraband5_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 4 This disc contains information that could ruin many political careers. -col_contraband5_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 5 This disc contains information that could ruin many political careers. -col_bondar_crystal_02_01 object/tangible/loot/creature_loot/collections/bondar_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Bondar Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." -col_damind_crystal_02_01 object/tangible/loot/creature_loot/collections/damind_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Damind Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." -col_eralam_crystal_02_01 object/tangible/loot/creature_loot/collections/eralam_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Eralam Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." -col_kasha_crystal_02_01 object/tangible/loot/creature_loot/collections/kasha_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Kasha Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." -col_luxum_crystal_02_01 object/tangible/loot/creature_loot/collections/luxum_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Luxum Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." -item_dwartii_statue_braata_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Dwartii Statue Braata A Schematic for Dwartii Statue Braata -item_dwartii_statue_faya_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Dwartii Statue Faya A Schematic for Dwartii Statue Faya -item_dwartii_statue_sistros_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Dwartii Statue Sistros A Schematic for Dwartii Statue Sistros -item_dwartii_statue_yanjon_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Dwartii Statue Yanjon A Schematic for Dwartii Statue Yanjon -item_framed_beetle_specimen_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Framed Beetle Specimens A Schematic for Framed Beetle Specimens -item_collection_hanging_light_schematic_01_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 "Schematic for a Hanging Light, Style 2" This schematic contains the specific diagrams needed to create a hanging light. -col_treasure_hunter_antique_melee_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_melee.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An antique melee weapon This weapon looks very old. Dust it off and add it to your collection. -col_treasure_hunter_antique_pistol_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_pistol.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An antique pistol This weapon looks very old. Dust it off and add it to your collection. -col_treasure_hunter_antique_carbine_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_carbine.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An antique carbine This weapon looks very old. Dust it off and add it to your collection. -col_treasure_hunter_antique_rifle_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_rifle.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An antique rifle This weapon looks very old. Dust it off and add it to your collection. -col_treasure_hunter_oval_gem_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare red oval gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_oval_gem_02_02 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare green oval gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_oval_gem_02_03 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare blue oval gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_oval_gem_02_04 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare yellow oval gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_trilliant_gem_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare red trilliant gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_trilliant_gem_02_02 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare green trilliant gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_trilliant_gem_02_03 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare blue trilliant gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_trilliant_gem_02_04 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare yellow triliant gem This rare gem refracts light in an unusual manner. -col_reward_damind_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff 50 1 item.armor.biolink_item_non_faction A Damind Bracelet High amounts of energy given off by the Damind Crystal insets boosts your fire resistance. -col_reward_eralam_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff 50 1 item.armor.biolink_item_non_faction An Eralam Bracelet High amounts of energy given off by the Eralam Crystal insets boosts your disease resistance. -col_reward_kasha_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff 50 1 item.armor.biolink_item_non_faction A Kasha Bracelet High amounts of energy given off by the Kasha Crystal insets boosts your bleeding resistance. -col_reward_luxum_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff 50 1 item.armor.biolink_item_non_faction A Luxum Bracelet High amounts of energy given off by the Luxum Crystal insets boosts your poison resistance. -item_schematic_carbine_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: 'Whistler' Modified Carbine Schematic: 'Whistler' Modified Carbine -item_schematic_pistol_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: P-8 Lamprey Pistol Schematic: P-8 Lamprey Pistol -item_schematic_polearm_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: Acidic Paragon Vibro Axe Schematic: Acidic Paragon Vibro Axe -item_heroic_schematic_backpack_01_07 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic: Rebel Ace Field Pack Schematic: Rebel Ace Field Pack -item_heroic_schematic_backpack_01_08 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic: Imperial Ace Field Pack Schematic: Imperial Ace Field Pack -item_heroic_schematic_backpack_01_09 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic: Pilot Ace Field Pack Schematic: Pilot Ace Field Pack -item_reward_orion_engine_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic for Orion Industries Prototype Engine Schematic for a Mark 5 Ship Engine -item_reward_nova_engine_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic for Nova Industries Prototype Engine Schematic for a Mark 5 Ship Engine -col_glass_shelf_02_01 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 1" "Upon examination, you notice this is Chapter 1 of a book on how to make glass shelves for your home." -col_glass_shelf_02_02 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 2" "Upon examination, you notice this is Chapter 2 of a book on how to make glass shelves for your home." -col_glass_shelf_02_03 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 3" "Upon examination, you notice this is Chapter 3 of a book on how to make glass shelves for your home." -col_glass_shelf_02_04 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 4" "Upon examination, you notice this is Chapter 4 of a book on how to make glass shelves for your home." -col_glass_shelf_02_05 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 5" "Upon examination, you notice this is Chapter 5 of a book on how to make glass shelves for your home." -item_reward_orion_wpn_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Orion Industries Prototype Disrupter Schematic for a disrupter. -item_reward_nova_wpn_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Nova Industries Prototype Ion Cannon Schematic for an ion cannon. -item_nova_orion_space_resource_01_01 object/tangible/space/story_loot/nova_orion_crystal.iff 4 "object.autostack,item.special.nomove" 1 Midlithe Crystal An unstable fusion of crystal and metal. Midlithe crystals are sometimes found adhered to the outer surface of starships. -item_heroic_random_neck_01_01 object/tangible/wearables/necklace/necklace_s01.iff 75 4 item.heroic_random_stat_item 1 Champion's Plated Necklace Champion's Plated Necklace -item_heroic_random_neck_01_02 object/tangible/wearables/necklace/necklace_s02.iff 75 4 item.heroic_random_stat_item 1 Champion's Stately Necklace Champion's Stately Necklace -item_heroic_random_neck_01_03 object/tangible/wearables/necklace/necklace_s03.iff 75 4 item.heroic_random_stat_item 1 Champion's Crested Neckpiece Champion's Crested Neckpiece -item_heroic_random_neck_01_04 object/tangible/wearables/necklace/necklace_s04.iff 75 4 item.heroic_random_stat_item 1 Champion's Gemstone Crest Champion's Gemstone Crest -item_heroic_random_neck_01_05 object/tangible/wearables/necklace/necklace_s05.iff 75 4 item.heroic_random_stat_item 1 Champion's Gemstone Necklace Champion's Gemstone Necklace -item_heroic_random_neck_01_06 object/tangible/wearables/necklace/necklace_s06.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Necklace Champion's Metal Necklace -item_heroic_random_neck_01_07 object/tangible/wearables/necklace/necklace_s07.iff 75 4 item.heroic_random_stat_item 1 Champion's Emerald Pendant Champion's Emerald Pendant -item_heroic_random_neck_01_08 object/tangible/wearables/necklace/necklace_s08.iff 75 4 item.heroic_random_stat_item 1 Champion's Large Pendant Champion's Large Pendant -item_heroic_random_neck_01_09 object/tangible/wearables/necklace/necklace_s09.iff 75 4 item.heroic_random_stat_item 1 Champion's Silver Pendant Champion's Silver Pendant -item_heroic_random_neck_01_10 object/tangible/wearables/necklace/necklace_s10.iff 75 4 item.heroic_random_stat_item 1 Champion's Crystal Symbol Champion's Crystal Symbol -item_heroic_random_neck_01_11 object/tangible/wearables/necklace/necklace_s11.iff 75 4 item.heroic_random_stat_item 1 Champion's Striped Pendant Champion's Striped Pendant -item_heroic_random_neck_01_12 object/tangible/wearables/necklace/necklace_s12.iff 75 4 item.heroic_random_stat_item 1 Champion's Elegant Gemstone Champion's Elegant Gemstone -item_heroic_random_bracelet_l_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Band (left) Champion's Metal Band (left) -item_heroic_random_bracelet_l_01_02 object/tangible/wearables/bracelet/bracelet_s03_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Golden Bracelet (left) Champion's Golden Bracelet (left) -item_heroic_random_bracelet_l_01_03 object/tangible/wearables/bracelet/bracelet_s04_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Golden Symbol (left) Champion's Golden Symbol (left) -item_heroic_random_bracelet_l_01_04 object/tangible/wearables/bracelet/bracelet_s05_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Bangles (left) Champion's Bangles (left) -item_heroic_random_bracelet_l_01_05 object/tangible/wearables/bracelet/bracelet_s06_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Bracelet (left) Champion's Metal Bracelet (left) -item_heroic_random_bracelet_r_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Band (right) Champion's Metal Band (right) -item_heroic_random_bracelet_r_01_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Golden Bracelet (right) Champion's Golden Bracelet (right) -item_heroic_random_bracelet_r_01_03 object/tangible/wearables/bracelet/bracelet_s04_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Golden Symbol (right) Champion's Golden Symbol (right) -item_heroic_random_bracelet_r_01_04 object/tangible/wearables/bracelet/bracelet_s05_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Bangles (right) Champion's Bangles (right) -item_heroic_random_bracelet_r_01_05 object/tangible/wearables/bracelet/bracelet_s06_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Bracelet (right) Champion's Metal Bracelet (right) -col_glass_shelving_reward_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Glass Shelves This schematic contains the specific diagrams needed to create Glass Shelves. -item_katiara_toy object/tangible/loot/quest/nova_orion/stuffed_star_destroyer.iff item 4 item.special.nomove 1 Katiara's Toy Katiara Orion's favorite toy. -item_katiara_toy_quest_item object/tangible/loot/quest/nova_orion/stuffed_star_destroyer_quest_item.iff item 1 4 item.special.nomove 1 Katiara's Toy Katiara Orion's favorite toy. [Quest Item] -item_schematic_pistol_dd6_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 5 item.loot_schematic.loot_schematic 2 1 Schematic: Pistol DD6 Schematic: Pistol DD6 -chapter_8_space_mobile_02_01 object/tangible/collection/reward/space_mobile_publish_gift.iff 1 1 A Space Mobile A space mobile depicting X-wings and TIE fighters battling for supremacy in the Naboo System. This item can be used as decoration for your home. -item_publish_gift_36_04_01 object/tangible/quest/quest_start/chapter8_publish_gift_collection_token.iff 4 "item.special.nomove,item.special.nodestroy,systems.collections.publish_gift.chapter_8_quest_object" 1 R2-D2's Comlink R2-D2 is calling for help in the Tatooine System. What looks like a standard patrol near an asteroid belt is the beginnings of a larger plan to control the entire system. Speak with R2 to see how you can help! Publish 35 Gift -item_droid_collection_reward_goggles object/tangible/collection/reward/target_reticule_goggles.iff item 1 1 Targeting Reticule Goggles A pair of targeting reticule goggles. -item_crafting_collection_gunship_rebel_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Rebel Gunship "This schematic contains the specific diagrams needed to create a Rebel Gunship. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_gunship_imperial_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Imperial Gunship "This schematic contains the specific diagrams needed to create a Imperial Gunship. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_gunship_neutral_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Freelancer Gunship "This schematic contains the specific diagrams needed to create a Freelancer Gunship. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_pob_furniture_couch_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Ship Passenger Lounge Schematic "Schematic for Ship Passenger Lounge, Style 2. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_pob_furniture_chair_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Ship Passenger Seating Schematic "Schematic for Ship Passenger Seating, Style 2. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_gunship_cargo_hold object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Gunship Cargo Hold "Schematic for a Gunship Cargo Hold. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_capacitor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Epsilon "Schematic for a Mark 5 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_capacitor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Delta "Schematic for a Mark 4 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_capacitor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Gamma "Schematic for a Mark 3 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_capacitor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Beta "Schematic for a Mark 2 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_capacitor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Alpha "Schematic for a Mark 1 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_booster_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-5x "Schematic for a Mark 5 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_booster_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-4x "Schematic for a Mark 4 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_booster_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-3x "Schematic for a Mark 3 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_booster_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-2x "Schematic for a Mark 2 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_booster_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-1x "Schematic for a Mark 1 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_engine_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype V "Schematic for a Mark 5 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_engine_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype IV "Schematic for a Mark 4 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_engine_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype III "Schematic for a Mark 3 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_engine_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype II "Schematic for a Mark 2 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_engine_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype I "Schematic for a Mark 1 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_reactor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype E" "Schematic for a Mark 5 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype D" "Schematic for a Mark 4 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype C" "Schematic for a Mark 3 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype B" "Schematic for a Mark 2 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype A" "Schematic for a Mark 1 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -col_reward_taxi_sd_painting_02_01 object/tangible/collection/reward/space_taxi_sd_reward.iff 1 1 Liberating the Blackguard. "The Blackguard, a rogue vessel that threatened everyone that lived within its range, has been liberated." -item_beast_holocron_04_10 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Shipwright Device that stores knowledge on how to train a beast in the ability Helper Monkey shipwright. beast ability -col_reward_feather_duster_02_01 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. -col_reward_feather_duster_02_02 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. -col_reward_feather_duster_02_03 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. -col_reward_feather_duster_02_04 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. -col_reward_feather_duster_02_05 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. -item_katiara_gravestone_quest_item object/tangible/quest/nova_orion/nova_orion_katiara_gravestone.iff item 1 4 item.special.nomove 1 Katiara's Gravestone A gravestone for Katiara Orion's final resting place. [Quest Item] -item_schematic_pistol_heroic_exar_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: DL-T Heavy Blaster Pistol "Schematic for a test pistol, which should not be available to the general public. It is named 'DL-T', due to its unclassified test status." -item_deed_pod_racer_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" 1 Gasgano Podracer Deed A deed for the Ord Pedrovia podracer similar to the one flown by Gasgano in the Boonta Eve Classic. This item may only be claimed once per character. -item_deed_pod_racer_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" 1 Mawhonical Podracer Deed A deed for the GPE-3130 podracer similar to the one flown by Mawhonic in the Boonta Eve Classic. This item may only be claimed once per character. -item_event_ewok_berry_01_01 object/tangible/food/generic/dessert_ewok_berry.iff 1 1 "item.special.nomove,item.special.temporary_item" 1 Camby Berries "A handful of berries from the Cambylictus trees native to the forest moon of Endor. This berry is naturally quite tart, perhaps if dipped in the chocolate fountain they would be delicious!||This is a temporary item that will only last for a short while before it is automatically destroyed. " ewok festival -item_event_ewok_drink_01_01 object/tangible/food/generic/drink_ewok_chak.iff 1 1 4 "item.special.nomove,item.food,item.special.temporary_item" 1 Chak Juice "A tasty beverage made from the substance which the Ewoks call Chak. This Chak comes from a massive tree on the forest moon of Endor which the Ewoks have named simply, Great Tree.||This is a temporary item that will only last for a short while before it is automatically destroyed. " ewok festival food -item_event_ewok_berry_01_02 object/tangible/food/generic/dessert_ewok_berry_choc.iff 1 1 4 "item.special.nomove,item.food,item.special.temporary_item" 1 Chocolate Covered Camby Berries Delicious Cambylictus Berries coated with chocolate.||This is a temporary item that will only last for a short while before it is automatically destroyed. ewok festival food -item_event_flower_02_01 object/tangible/dance_prop/prop_ewok_flowers.iff 4 "systems.skills.performance.dance_prop,item.special.nomove" 3 1 Flower Bouquet A delightful arrangement of flowers! ewok festival -st_pr_holiday_loveday_fountain object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday Decor: Love Day Fountain This item will create an ewok love day fountain holiday decoration. -item_reward_modify_pistol_01_01 object/tangible/smuggler/illegal_weapon_module.iff 1 2 "item.special.nomove,object.autostack" 1 Illegal Pistol Module This is an illegal module commonly used for modifying pistols. DO NOT USE TEMPLATE ELSEWHERE -deprecated_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype D" "Schematic for a Mark 4 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -deprecated_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype C" "Schematic for a Mark 3 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -deprecated_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype B" "Schematic for a Mark 2 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -deprecated_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype A" "Schematic for a Mark 1 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_vet_homing_beacon_03_01 object/tangible/item/vet_reward_homing_beacon.iff 3 "item.special.nomove,item.publish_gift.homing_beacon" 1 Homing Beacon This beacon will allow you to land near your house from the star system in which it is located. It has to be placed in a structure that you own to function. -item_limited_use_schematic_jessoon object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.loot_schematic.loot_schematic,item.special.nomove" 1 Draft Schematic: Flanged Jessoon Draft schematic to craft the instrument 'Flanged Jessoon'. -item_limited_use_schematic_downey_box object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Draft Schematic: Downey Box Limited use draft schematic to craft the instrument 'Downey Box'. -col_pristine_bone_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_bone.iff 1 "systems.collections.consume_loot,object.autostack" 1 a reusable bone "Truly a rare find, this humerus is perfect for your project in every way." -col_pristine_hide_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_hide.iff 1 "systems.collections.consume_loot,object.autostack" 1 a pristine piece of hide "Truly a rare find, this hide is perfect in every way. You may want to collect this." -col_pristine_meat_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_meat.iff 1 "systems.collections.consume_loot,object.autostack" 1 a fine cut of meat "Truly a rare find, this cut of meat looks scrumptious. You may want to collect this." -col_reward_resource_harvest_02_01 object/tangible/collection/reward/col_resource_harvest_reward.iff 1 1 Faux Bantha-skin Rug "Created from only the finest of hides, this Faux Bantha-skin rug is both durable and comfortable." -col_reward_resource_harvest_bone_02_01 object/tangible/collection/reward/col_resource_harvest_reward_bone.iff 1 1 A Human Skeleton Replica This skeleton was made from bones collected from various creatures. -col_reward_resource_harvest_meat_02_01 object/tangible/collection/reward/col_resource_harvest_reward_meat.iff 1 1 A Meat Rack "A common way of preserving meat, many people place fine cuts of meat on these racks to make meat jerky." -item_dna_worm object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -col_pristine_egg_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_egg.iff 1 "systems.collections.consume_loot,object.autostack" 1 Exceptional Egg This would go nicely in an egg collection or can be used in the creation of Corellian Fried Ice Cream if you have a fryer. -col_pristine_milk_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_milk.iff 1 "systems.collections.consume_loot,object.autostack" 1 Exceptional Milk Sample This would go nicely in a milk collection or can be used in the creation of Corellian Fried Ice Cream if you have a fryer. -col_photo_durni_reward_01 object/tangible/collection/reward/col_photo_durni_reward_01.iff 1 1 A Durni Mosaic A mosaic tile created to represent your hard work in photographing the endangered Durni. -col_photo_camera_02_01 object/tangible/loot/creature_loot/collections/col_photo_durni_camera_01.iff 1 "item.special.nomove,systems.collections.collection_camera,item.special.nodestroy" 1 A Digital Camera This camera can be used to capture images of various creatures. -col_fried_icecream_fryer_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Corellian Fried Ice Cream Fryer A Schematic for an old and discontinued fryer that can be used to make Corellian Fried Ice Cream. -col_fried_icecream_fryer_broken_activation object/tangible/loot/creature_loot/collections/col_fryer_activation.iff 1 "systems.collections.consume_loot,object.autostack" 1 Broken Fryer This looks like an old fryer tha was used to make Corellian Fried Ice Cream. You can see a serial number on the item as well as the manufacturer. -col_magseal_keycard_tatooine_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Tatooine. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_naboo_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Naboo. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_corellia_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Corellia. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_rori_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Rori. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_talus_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Talus. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_dantooine_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Dantooine. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_lok_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Lok. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_yavin4_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Yavin IV. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_endor_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Endor. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_dathomir_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Dathomir. Locate the container and check it for valuables or anything else that might be of use. -col_reward_treasure_chest_02_01 object/tangible/collection/reward/treasure_chest_reward.iff 1 1 A Magseal Safe This safe is made from a very dense metal making it impossible to penetrate. It is protected by a 6 digit numerical code and has an increased storage capacity. -col_reward_entertainer_horn_02_01 object/tangible/collection/reward/col_reward_entertainer_horn.iff 1 1 A Millennia Horn "This rare, high quality horn provides a seductively smooth sound." -col_reward_rebel_gcw_2500_02_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 2 1 A Rebel Insignia Consuming this item will grant 2500 GCW points. This item will self-destruct when used. -col_reward_imperial_gcw_2500_02_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 2 1 An Imperial Insignia Consuming this item will grant 2500 GCW points. This item will self-destruct when used. -col_reward_rebel_gcw_1000_02_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 2 1 A Lesser Rebel Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. -col_reward_imperial_gcw_1000_02_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 2 1 A Lesser Imperial Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. -col_reward_family_heirloom_02_01 object/tangible/collection/reward/col_family_heirloom_reward.iff 1 item.special.nomove 1 A Family Heirloom "This book, though not fully complete, contains much of your family tree." -item_publish_gift_37_04_01 object/tangible/terminal/terminal_gcw_publish_gift.iff 4 terminal.terminal_gcw_publish_gift 1 War Terminal This is a terminal that gives up to date data regarding the Galactic Civil War. Publish Gift -col_rebel_logo_patch_01_01 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 1/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_02 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 2/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_03 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 3/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_04 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 4/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_05 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 5/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_06 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 6/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_07 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 7/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_08 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 8/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_09 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 9/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_10 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 10/10 An Alliance Logo embroidered on a patch. -col_imperial_logo_patch_01_01 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 1/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_02 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 2/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_03 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 3/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_04 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 4/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_05 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 5/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_06 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 6/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_07 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 7/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_08 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 8/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_09 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 9/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_10 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 10/10 An Imperial Logo embroidered on a patch. -col_imperial_rank_col_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_col.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Colonel Rank Imperial Officer Rank. -col_imperial_rank_cpt_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_cpt.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Captain Rank Imperial Officer Rank. -col_imperial_rank_gen_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_gen.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial General Rank Imperial Officer Rank. -col_imperial_rank_lt_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_lt.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Lieutenant Rank Imperial Officer Rank. -col_imperial_rank_ltcol_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_ltcol.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Lieutenant Colonel Rank Imperial Officer Rank. -col_imperial_rank_maj_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_maj.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Major Rank Imperial Officer Rank. -col_rebel_rank_col_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_col.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Colonel Rank Alliance Officer Rank. -col_rebel_rank_com_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_com.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Commander Rank Alliance Officer Rank. -col_rebel_rank_cpt_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_cpt.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Captain Rank Alliance Officer Rank. -col_rebel_rank_gen_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_gen.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance General Rank Alliance Officer Rank. -col_rebel_rank_lt_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_lt.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Lieutenant Rank Alliance Officer Rank. -col_rebel_rank_maj_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_maj.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Major Rank Alliance Officer Rank. -heroic_minder_creature_knowledge_gloves_02_01 object/tangible/wearables/gloves/minder_gloves_of_creature_knowledge.iff 1 1 Minder Gloves of Creature Knowledge Minder Gloves of Creature Knowledge -col_trophy_bane_back_spider_02_01 object/tangible/furniture/all/frn_all_trophy_bane_back_spider_new.iff 1 1000 1 A hunting trophy of a bane back spider A hunting trophy of a bane back spider -col_trophy_finned_blaggart_02_01 object/tangible/furniture/all/frn_all_trophy_finned_blaggart_new.iff 1 1000 1 A hunting trophy of a finned blaggart A hunting trophy of a finned blaggart -col_trophy_murra_blanca_02_01 object/tangible/furniture/all/frn_all_trophy_murra_blanca_new.iff 1 1000 1 A hunting trophy of a murra blanca A hunting trophy of a murra blanca -col_trophy_mutant_acklay_02_01 object/tangible/furniture/all/frn_all_trophy_mutant_acklay_new.iff 1 1000 1 A hunting trophy of a mutant acklay A hunting trophy of a mutant acklay -col_trophy_painted_spat_02_01 object/tangible/furniture/all/frn_all_trophy_painted_spat_new.iff 1 1000 1 A hunting trophy of a painted spat A hunting trophy of a painted spat -col_trophy_scorpion_kliknik_02_01 object/tangible/furniture/all/frn_all_trophy_scorpion_kliknik_new.iff 1 1000 1 A hunting trophy of a scorpion kliknik A hunting trophy of a scorpion kliknik -col_trophy_spiketail_blurrg_02_01 object/tangible/furniture/all/frn_all_trophy_spiketail_blurrg_new.iff 1 1000 1 A hunting trophy of a spiketail blurrg A hunting trophy of a spiketail blurrg -item_collection_reward_bane_back_spider_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Bane Back Spider Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a bane back spider -item_collection_reward_finned_blaggart_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Finned Blaggart Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a finned blaggart -item_collection_reward_murra_blanca_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Murra Blanca Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a murra blanca -item_collection_reward_mutant_acklay_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Mutant Acklay Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a mutant acklay -item_collection_reward_painted_spat_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Painted Spat Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a painted spat -item_collection_reward_scorpion_kliknik_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Scorpion Kliknik Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a scorpion kliknik -item_collection_reward_spiketail_blurrg_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Spiketail Blurrg Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a spiketail blurrg -col_reward_forage_worm_trophy_02_01 object/tangible/collection/reward/col_reward_forage_worm_trophy.iff 1 1 A Stuffed Forage Worm What seemed to have been a harmless activity proved to be deadly. This stuffed Forage Worm is evidence of your hard work. -st_o_buildout_blueprint object/tangible/storyteller/story_token_blueprint.iff storyteller 1 systems.storyteller.blueprint 0 Storyteller Blueprint A Storyteller blueprint. This blueprint can be used to save a storyteller scene and then reuse that scene. -st_o_buildout_blueprint_blank object/tangible/storyteller/story_token_blueprint_blank.iff storyteller 1 systems.storyteller.blueprint_blank 0 Blank Storyteller Blueprint A blank Storyteller blueprint. This blueprint can be used to save a storyteller scene and then reuse that scene. -st_o_jukebox_converter object/tangible/storyteller/story_token_generic.iff storyteller 1 "systems.storyteller.jukebox_converter_prop_token,object.autostack" 2 0 Prop: Jukebox Addon Target a storyteller prop and use this token to make that prop into a jukebox that plays music. -st_pr_invitation_terminal object/tangible/storyteller/story_token_prop.iff storyteller 1 systems.storyteller.prop_token 0 Storyteller Invitation Terminal This item will create an invitation terminal that will invite anyone who uses it to your story. -item_ice_cream_buff_health_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_action_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_remove_debuff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_xp_bonus_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_remove_weakened_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_forage_buff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_debuff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_action_reduction_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff" 1 1 Chef's Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_limited_use_combat_fan_l_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.loot_schematic.loot_schematic,item.special.nomove" 1 Draft Schematic: Prop Metal Fan (Left) Draft schematic to craft the Prop Metal Fan (Left). -item_col_wayfar_spy_camera_01_01 object/tangible/loot/npc_loot/camera_generic.iff item 1 45 "systems.collections.consume_loot,object.autostack" 1 Wayfar Spy Holorecorder An interesting Wayfar Spy Holorecorder. This might look good in a personal collection. Wayfar Spy Collection -item_col_wayfar_spy_disguise_01_01 object/tangible/loot/npc_loot/disguise_makeup_kit_generic.iff item 1 45 "systems.collections.consume_loot,object.autostack" 1 Wayfar Spy Disguise Kit An interesting Wayfar Spy Disguise Kit. This might look good in a personal collection. Wayfar Spy Collection -item_col_wayfar_spy_case_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff item 1 45 "systems.collections.consume_loot,object.autostack" 1 Wayfar Spy Explosive Briefcase An interesting Wayfar Spy Explosive Briefcase. This might look good in a personal collection. Wayfar Spy Collection -item_col_wayfar_spy_detonator_01_01 object/tangible/loot/npc_loot/datapad_flashy_generic.iff item 1 45 "systems.collections.consume_loot,object.autostack" 1 Wayfar Spy Remote Detonator An interesting Wayfar Spy Remote Detonator. This might look good in a personal collection. Wayfar Spy Collection -item_col_reward_spy_camp_chair object/tangible/camp/camp_chair_s1.iff item 1 100 1 Wayfar Spy Camp Chair It was a nice camp chair and the Wayfar Spies won't be needing it any more. -col_heroic_exar_kun_lost_journal_02_01 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_01.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 1" "After weeks of excavation, we have finally found what we came looking for. We have located an opening we can use to force our way into Exar Kun's hidden chambers. This is an exciting time for archeology and I see my legacy being written in real time with each passing day." -col_heroic_exar_kun_lost_journal_02_02 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_02.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 2" "We entered the first room of the chambers today, having taken numerous precautions to ensure our expedition's survival from toxins that reside in the chamber. The excitement of the team grows as we begin to realize the discovery we have made." -col_heroic_exar_kun_lost_journal_02_03 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_03.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 3" "We have now explored the entire tomb with the exception of what we have dubbed the 'burial chambers'. In an effort to ensure my expedition's safety, I have decided to enter the burial chambers alone. I will be heading in at first light to come face to face with the remains of the legendary Exar Kun." -col_heroic_exar_kun_lost_journal_02_04 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_04.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 4" "Having entered the tomb, I feel as if I have foreseen this place and felt the energies it contains before. My mind is at peace, and clear of all clutter that exists in today's civilizations. I feel I must share this experience with others; for now, only my most trusted companions." -col_heroic_exar_kun_lost_journal_02_05 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_05.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 5" "Today I asked Noah Tsuga, the expedition's lead explorer, to accompany me to the burial chambers. Impressed by what he witnessed; he too is a believer of the superstitions that have been echoing throughout the camp in the days since we first penetrated the walls of the catacombs." -col_heroic_exar_kun_lost_journal_02_06 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_06.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 6" "Everything is advancing rapidly, but there are some who are resisting the energies released from the chambers. Tyla Grant, our Medical Doctor whom has also become sympathetic to the tombs wishes, has concocted a potion that will help persuade the remaining expedition members." -col_heroic_exar_kun_lost_journal_02_07 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_07.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 7" "With the concoction delivered to the expedition members via their daily water supply, most have come to realize and accept their fate. For those that remain strong willed and resistant to these powers, we will attempt one final conversion using the torture tables inside the chambers. If this method were to be unsuccessful, our only other alternative is death." -col_heroic_exar_kun_lost_journal_02_08 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_08.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 8" "My thoughts are no longer my own, I feel as though I am hollow inside and there is nothing remaining of the man I once was. Enter the chambers at your own risk, for he is here, waiting, wanting, growing more powerful with each new will claimed. You can not stop...me...for I am Exar Kun." -col_reward_heroic_exar_kun_lost_journal_02_01 object/tangible/collection/reward/col_reward_heroic_exar_kun_lost_journal.iff 1 Walter Emanus' lost journal "Page 1: After weeks of excavation, we have finally found what we came looking for. We have located an opening we can use to force our way into Exar Kun's hidden chambers. This is an exciting time for archeology and I see my legacy being written in real time with each passing day.||Page 2: We entered the first room of the chambers today, having taken numerous precautions to ensure our expedition's survival from toxins that reside in the chamber. The excitement of the team grows as we begin to realize the discovery we have made.||Page 3: We have now explored the entire tomb with the exception of what we have dubbed the 'burial chambers'. In an effort to ensure my expedition's safety, I have decided to enter the burial chambers alone. I will be heading in at first light to come face to face with the remains of the legendary Exar Kun.||Page 4: Having entered the tomb, I feel as if I have foreseen this place and felt the energies it contains before. My mind is at peace, and clear of all clutter that exists in today's civilizations. I feel I must share this experience with others; for now, only my most trusted companions...||Page 5: Today I asked Noah Tsuga, the expedition's lead explorer, to accompany me to the burial chambers. Impressed by what he witnessed; he too is a believer of the superstitions that have been echoing throughout the camp in the days since we first penetrated the walls of the catacombs.||Page 6: Everything is advancing rapidly, but there are some that are resisting the energies released from the chambers. Tyla Grant, our Medical Doctor whom has also become sympathetic to the tombs wishes, has concocted a potion that will help persuade the remaining expedition members.||Page 7: With the concoction delivered to the expedition members via their daily water supply, most have come to realize and accept their fate. For those that remain strong willed and resistant to these powers we will attempt one final conversion using the torture tables inside the chambers. If this method were to be unsuccessful, our only other alternative is death.||Page 8: My thoughts are no longer my own, I feel as though I am hollow inside and there is nothing remaining of the man I once was. Enter the chambers at your own risk, for he is here, waiting, wanting, growing more powerful with each new will claimed. You can not stop...me...for I am Exar Kun." -schematic_exar_kun_torture_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 Schematic for a Replica Torture Table "Found deep within Exar Kun's chambers, the original torture table was found. To this day, no one knows the actual purpose of the apparatus. This schematic produces a replica of that table." -item_heroic_exar_kun_fresco_02_01 object/tangible/painting/painting_loot_heroic_exar_kun.iff 1 An Exar Kun Fresco This fresco depicts the battle of Exar Kun and an unfortunate being who lost her life. -schematic_exar_kun_carbine_massassi_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 2 1 Massassi Guardian Carbine Schematic This schematic contains the specific diagrams needed to create a Massassi Guardian Carbine. -schematic_exar_kun_2h_sword_massassi_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 2 1 Massassi Enforcer Blade Schematic This schematic contains the specific diagrams needed to create a Massassi Enforcer Blade. -item_junk_itv object/tangible/veteran_reward/instant_travel_terminal.iff "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" 1 ITV: Rattletrap Deed for your very own rattletrap instant travel vehicle. -schematic_exar_kun_brazier_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 Replica Exar Kun Brazier This schematic contains the specific diagrams needed to create a Replica Exar Kun Brazier. -schematic_exar_kun_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 Replica Exar Kun Table This schematic contains the specific diagrams needed to create a Replica Exar Kun Table. -item_heroic_exar_kun_ultra_rare_02_01 object/tangible/painting/painting_heroic_exar_kun_ultra_rare.iff 1 Exar Kun Mural "Truly a rare find, this painting was found deep in Exar Kun's Chambers." -item_heroic_exar_gackle_bat_wing_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_gackle_bat_wing.iff 1 350 object.autostack 1 A Gackle Bat Wing This item can be sold to a junk dealer. -item_heroic_exar_broach_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_broach.iff 1 750 object.autostack 1 collectable commerative millennium Exar Kun coin of the possessed This item can be sold to a junk dealer. -st_cn_exar_kun_cultists object/tangible/storyteller/story_token_combat_npc.iff storyteller 4 1 object.autostack 2 0 Cultist This item will spawn a cultist combat npc. -st_pr_exar_kun_torch_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Small Torch from the Tomb of Exar Kun This item will create a small torch from the tomb of Exar Kun. -st_pr_exar_kun_torch_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Large Torch from the Tomb of Exar Kun This item will create a large torch from the tomb of Exar Kun. -st_pr_exar_kun_table object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Table from the Tomb of Exar Kun This item will create a table from the tomb of Exar Kun. -st_pr_exar_kun_torture_table object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Torture Table from the Tomb of Exar Kun This item will create a torture table from the tomb of Exar Kun. -st_pr_exar_kun_column object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Column from the Tomb of Exar Kun This item will create a column from the tomb of Exar Kun. -st_pr_exar_kun_column_broken object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Broken Column from the Tomb of Exar Kun This item will create a broken column from the tomb of Exar Kun. -st_pr_exar_kun_brazier object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Brazier from the Tomb of Exar Kun This item will create a brazier from the tomb of Exar Kun. -st_pr_exar_kun_zapper object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Fixture from the Tomb of Exar Kun This item will create a fixture from the tomb of Exar Kun. -item_heroic_exar_excavation_toolchest_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_excavation_toolchest.iff item 1 500 object.autostack 1 Excavation Toolchest This item can be sold to a junk dealer. -item_heroic_exar_artifact_crate_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_artifact_crate.iff item 1 500 object.autostack 1 An Artifact Crate This item can be sold to a junk dealer. -item_heroic_exar_artifact_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_artifact_01.iff item 1 500 object.autostack 1 An Artifact This item can be sold to a junk dealer. -item_heroic_exar_artifact_scroll_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_artifact_scroll.iff item 1 500 object.autostack 1 An Ancient Scroll This item can be sold to a junk dealer. -item_heroic_sd_access_id_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_access_id.iff item 1 500 object.autostack 1 An Access Identification Card This item can be sold to a junk dealer. -item_heroic_sd_mess_kit_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_mess_kit.iff item 1 500 object.autostack 1 A Mess Kit This item can be sold to a junk dealer. -item_heroic_sd_missile_crate_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_missile_crate.iff item 1 500 object.autostack 1 A Small Missile Crate This item can be sold to a junk dealer. -item_heroic_sd_net_trap_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_net_trap.iff item 1 500 object.autostack 1 Gas Powered Net Trap This item can be sold to a junk dealer. -item_heroic_sd_poison_canister_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_poison_canister.iff item 1 500 object.autostack 1 A Poison Canister This item can be sold to a junk dealer. -item_heroic_sd_pressure_pump_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_pressure_pump.iff item 1 500 object.autostack 1 A Broken Pressure Pump This item can be sold to a junk dealer. -item_heroic_tusken_cargo_pocket_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_cargo_pocket.iff item 1 500 object.autostack 1 A Small Pouch This item can be sold to a junk dealer. -item_heroic_tusken_disabled_beacon_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_disabled_beacon.iff item 1 500 object.autostack 1 A Disabled Homing Beacon This item can be sold to a junk dealer. -item_heroic_tusken_medic_kit_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_medic_kit.iff item 1 500 object.autostack 1 A Medic Kit This item can be sold to a junk dealer. -item_heroic_tusken_old_capacitor_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_old_capacitor.iff item 1 500 object.autostack 1 A Malfunctioning Capacitor This item can be sold to a junk dealer. -item_heroic_tusken_shredded_shoe_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_shredded_shoe.iff item 1 500 object.autostack 1 A Shredded Shoe This item can be sold to a junk dealer. -item_heroic_tusken_slave_collar_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_slave_collar.iff item 1 500 object.autostack 1 A Restraining Collar This item can be sold to a junk dealer. -st_fn_mse_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 1 "MSE-6 ""Mouse"" Droid" "This item will create an MSE-6 ""Mouse"" droid flavor npc." -st_cn_dewback object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Dewback This item will create a dewback combat npc. -st_cn_krayt_dragon object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Krayt Dragon This item will create a krayt dragon combat npc. -st_cn_kimogila object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Kimogila This item will create a kimogila combat npc. -st_cn_graul object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Graul This item will create a graul combat npc. -st_cn_womprat object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Womp Rat This item will create a womp rat combat npc. -st_cn_worrt object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Worrt This item will create a worrt combat npc. -st_cn_eopie object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Eopie This item will create an eopie combat npc. -st_cn_imperial_pilot object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Imperial Pilot This item will create an Imperial pilot combat npc. -st_cn_rebel_pilot object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Rebel Pilot This item will create a Rebel pilot combat npc. -st_fn_4lom object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 LOM Series Protocol Droid This item will create an LOM series protocol droid flavor npc. -st_cn_ig_assassin_droid object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 IG Assassin Droid This item will create an IG assassin droid combat npc. -st_fn_astromech_waiter object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 Astromech Waiter Droid This item will create an astromech waiter droid flavor npc. -st_cn_blastromech object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Blastromech This item will create a blastromech combat npc. -st_fn_r2_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 R2 Astromech Droid This item will create an R2 astromech droid flavor npc. -st_fn_r3_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 R3 Astromech Droid This item will create an R3 astromech droid flavor npc. -st_fn_r4_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 R4 Astromech Droid This item will create an R4 astromech droid flavor npc. -st_fn_r5_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 R5 Astromech Droid This item will create an R5 astromech droid flavor npc. -st_cn_bomarr_monk object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 B'Omarr Monk This item will create a B'Omarr monk combat npc. -st_fn_eg6_power_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 EG-6 Power Droid This item will create an EG-6 power droid flavor npc. -st_fn_le_repair_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 LE Repair Droid This item will create an LE repair droid flavor npc. -st_cn_probot object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Probot Droid This item will create a probot droid combat npc. -st_fn_protocol_droid_3po_gold object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 3PO Protocol Droid - Gold This item will create a gold 3PO protocol droid flavor npc. -st_fn_protocol_droid_3po_red object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 3PO Protocol Droid - Red This item will create a red 3PO protocol droid flavor npc. -st_fn_protocol_droid_3po_silver object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 3PO Protocol Droid - Silver This item will create a silver 3PO protocol droid flavor npc. -st_fn_surgical_droid_21b object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 2-1B Surgical Droid This item will create a 2-1B surgical droid flavor npc. -st_pr_21bmedical_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down 2-1B Surgical Droid This item will create a powered down 2-1B surgical droid. -st_pr_4lom_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down LOM Protocol Droid This item will create a powered down LOM protocol droid. -st_pr_droideka_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down Droideka This item will create a powered down droideka. -st_pr_lemedical_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down LE Medical Droid This item will create a powered down LE medical droid. -st_pr_powerdroid_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down EG-6 Power Droid This item will create a powered down EG-6 power droid. -st_pr_probedroid_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down Probe Droid This item will create a powered down probe droid. -st_pr_r2_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down R2 Droid This item will create a powered down R2 droid. -st_pr_r3_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down R3 Droid This item will create a powered down R3 droid. -st_pr_r4_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down R4 Droid This item will create a powered down R4 droid. -st_pr_r5_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down R5 Droid This item will create a powered down R5 droid. -st_pr_ra7_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down RA-7 Droid This item will create a powered down RA-7 droid. -st_pr_gate_corellia_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gate: Corellia Style 1 This item will create a gate: Corellia style 1. -st_pr_gate_corellia_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gate: Corellia Style 2 This item will create a gate: Corellia style 2. -st_pr_gate_naboo_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gate: Naboo Style This item will create a gate: Naboo style. -st_pr_gate_tatooine_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gate: Tatooine Style This item will create a gate: Tatooine style. -st_pr_generator object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Generator This item will create a generator. -st_pr_guard_tower object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Guard Tower This item will create a guard tower. -st_pr_installation_creature_farm object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Creature Farm This item will create an installation: creature farm. -st_pr_installation_flora_farm object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Flora Farm This item will create an installation: flora farm. -st_pr_installation_fusion_generator object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Fusion Generator This item will create an installation: fusion generator. -st_pr_installation_gas_harvester object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Gas Harvester This item will create an installation: gas harvester. -st_pr_installation_liquid_harvester object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Liquid Harvester This item will create an installation: liquid harvester. -st_pr_installation_moisture_harvester object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Moisture Harvester This item will create an installation: moisture harvester. -st_pr_installation_ore_harvester_style_1 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Ore Harvester - Type 1 This item will create an installation: ore harvester - type 1. -st_pr_installation_ore_harvester_style_2 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Ore Harvester - Type 2 This item will create an installation: ore harvester - type 2 -st_pr_installation_solar_generator object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Solar Generator This item will create an installation: solar generator. -st_pr_installation_wind_generator object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Wind Generator This item will create an installation: wind generator. -st_pr_landspeeder_av21 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 AV-21 Landspeeder This item will create an AV-21 landspeeder. -st_pr_landspeeder_xp34 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 XP-34 Landspeeder This item will create an XP-34 landspeeder. -st_pr_lava_skiff object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Lava Skiff This item will create a lava skiff. -st_pr_pillar_corellia_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Corellia Style 1 This item will create a pillar: Corellia style 1. -st_pr_pillar_corellia_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Corellia Style 2 This item will create a pillar: Corellia style 2. -st_pr_pillar_military_imp_strong object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Imperial Style 1 This item will create a pillar: Imperial style 1. -st_pr_pillar_military_imp_weak object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Imperial Style 2 This item will create a pillar: Imperial style 2. -st_pr_pillar_military_reb_strong object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Rebel Style 1 This item will create a pillar: Rebel style 1. -st_pr_pillar_military_reb_weak object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Rebel Style 2 This item will create a pillar: Rebel style 2. -st_pr_pillar_naboo_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Naboo Style 1 This item will create a pillar: Naboo style 1. -st_pr_pillar_naboo_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Naboo Style 2 This item will create a pillar: Naboo style 2. -st_pr_pillar_tatooine_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Tatooine Style This item will create a pillar: Tatooine style 1. -st_pr_scaffolding_short object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 "Scaffolding, Short" This item will create a short scaffolding. -st_pr_scaffolding_tall object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 "Scaffolding, Tall" This item will create a tall scaffolding. -st_pr_speeder_ab1 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 AB-1 Landspeeder This item will create an AB-1 landspeeder. -st_pr_speeder_bike object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Speeder Bike This item will create a speeder bike. -st_pr_swoop_bike object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Swoop Bike This item will create a swoop bike. -st_pr_wall_corellia_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Corellia Style 1 This item will create a wall: Corellia style 1. -st_pr_wall_corellia_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Corellia Style 2 This item will create a wall: Corellia style 2. -st_pr_wall_military_imp_strong object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Imperial Style 1 This item will create a wall: Imperial style 1. -st_pr_wall_military_imp_weak object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Imperial Style 2 This item will create a wall: Imperial style 2. -st_pr_wall_military_reb_strong object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Rebel Style 1 This item will create a wall: Rebel style 1. -st_pr_wall_military_reb_weak object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Rebel Style 2 This item will create a wall: Rebel style 2. -st_pr_wall_naboo_short object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Naboo Style Short This item will create a wall: Naboo style short. -st_pr_wall_naboo_tall object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Naboo Style Tall This item will create a wall: Naboo style tall. -st_pr_wall_tatooine_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Tatooine Style This item will create a wall: Tatooine style. -st_pr_worklamp object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Worklamp This item will create a worklamp. -item_limited_use_schematic_bounty_ee3_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 2 1 Draft Schematic: Master Crafted EE3 Carbine Limited use Technical Readout how to create a Master Crafted EE3 Carbine. Bounty Check Collection Reward -item_limited_use_schematic_bounty_dc15_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 2 1 Draft Schematic: Master Crafted DC-15 Rifle Limited use Technical Readout how to create a Master Crafted DC-15 Rifle. Bounty Check Collection Reward -item_jedi_robe_06_03 object/tangible/wearables/robe/robe_s33_h1.iff 90 force_sensitive 6 "item.special.nomove,item.buff_worn_item,item.set_bonus_item,systems.jedi.jedi_cloak" 1 Shatterpoint Cloak "A complex Force phenomenon called a Shatterpoint denotes a weakness or flaw that if taken advantage of could cause even the most insurmountable to crumble. A single 'strike', or action, could cause events to transpire completely differently than they might otherwise have done. Often, they existed for only brief moments, as shatterpoints could be affected by actions as small as movement. The ability to perceive shatterpoints was very rare and the only being known to have perceived them with comparative ease was Mace Windu." -item_jedi_robe_06_04 object/tangible/wearables/robe/robe_s32_h1.iff 90 force_sensitive 6 "item.special.nomove,item.buff_worn_item,item.set_bonus_item,systems.jedi.jedi_cloak" 1 Cloak of Hate """Some possess raw elemental power; they can unleash storms of lightning from their fingertips?""" -item_jedi_robe_06_05 object/tangible/wearables/robe/robe_s33.iff 90 force_sensitive 6 "item.special.nomove,item.buff_worn_item,item.set_bonus_item,systems.jedi.jedi_cloak" 1 Shatterpoint Cloak "A complex Force phenomenon called a Shatterpoint denotes a weakness or flaw that if taken advantage of could cause even the most insurmountable to crumble. A single 'strike', or action, could cause events to transpire completely differently than they might otherwise have done. Often, they existed for only brief moments, as shatterpoints could be affected by actions as small as movement. The ability to perceive shatterpoints was very rare and the only being known to have perceived them with comparative ease was Mace Windu." -item_jedi_robe_06_06 object/tangible/wearables/robe/robe_s32.iff 90 force_sensitive 6 "item.special.nomove,item.buff_worn_item,item.set_bonus_item,systems.jedi.jedi_cloak" 1 Cloak of Hate """Some possess raw elemental power; they can unleash storms of lightning from their fingertips?""" -item_schematic_fifth_gen_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a 5th Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a fifth generation one-handed lightsabers. 5th gen 1h -item_schematic_fifth_gen_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a 5th Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a fifth generation two-handed lightsabers. 5th gen 2h -item_schematic_fifth_gen_saber_03_03 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a 5th Generation Polearm Lightsaber Hilt This technical readout provides information on how to create a fifth generation polearm lightsabers. 5th gen polearm -col_lightsaber_1h_01_03 object/tangible/loot/creature_loot/collections/col_lightsaber_1h_01.iff 1 1200 "systems.collections.consume_loot,object.autostack" 1 A Jedi Relic A Jedi relic. -item_limited_use_schematic_commando_ice_gun_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 2 1 Draft Schematic: CC-V 'Legion' Cryo Projector Limited use Technical Readout how to create a CC-V 'Legion' Cryo Projector. Heroic Boss Drop. Commando Only Heavy Weapon. -item_food_edible_jar_berries_03_01 object/tangible/food/foraged/edible_jar_berries_generic.iff 6 3 100 item.food 1 Jar of Foraged Berries Jar of Foraged Berries -item_food_edible_jar_bugs_03_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff 6 3 100 item.food 1 Jar of Foraged Bugs Jar of Foraged Bugs -item_food_edible_jar_fungus_03_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff 6 3 100 item.food 1 Jar of Foraged Fungus Jar of Foraged Fungus -item_food_edible_jar_funk_03_01 object/tangible/food/foraged/edible_jar_funk_generic.iff 6 3 100 item.food 1 Jar of Edible Funk Jar of Edible Funk -item_food_edible_jar_livers_03_01 object/tangible/food/foraged/edible_jar_livers_generic.iff 6 3 100 item.food 1 Jar of Foraged Livers Jar of Foraged Livers -item_food_foraged_fruit_03_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff 6 3 100 item.food 1 Maroj Melon Some beings are extremely superstitious about this fruit for some reason. Some believe it brings good luck. Most just believe it is delicious. -item_food_foraged_fruit_03_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff 6 3 100 item.food 1 Wild Snaff Wild Snaff -item_food_foraged_fruit_03_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff 6 3 100 item.food 1 Alever Tweth'pek Alever Tweth'pek -item_food_foraged_fruit_03_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff 6 3 100 item.food 1 Ko-Do Fruit Ko-Do Fruit -item_food_foraged_fruit_03_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff 6 3 100 item.food 1 Sijjo Sewi Sijjo Sewi -item_food_foraged_vegetable_03_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff 6 3 100 item.food 1 Schule Nef Schule Nef -item_food_foraged_vegetable_03_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff 6 3 100 item.food 1 Flurr-Cle Onion Flurr-Cle Onion -item_food_foraged_vegetable_03_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff 6 3 100 item.food 1 Etost'Ew Zann Etost'Ew Zann -item_food_foraged_vegetable_03_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff 6 3 100 item.food 1 Sosi Hodor Sosi Hodor -item_food_edible_jar_berries_04_01 object/tangible/food/foraged/edible_jar_berries_generic.iff 6 4 100 item.food 1 Jar of Foraged Berries Jar of Foraged Berries -item_food_edible_jar_bugs_04_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff 6 4 100 item.food 1 Jar of Foraged Bugs Jar of Foraged Bugs -item_food_edible_jar_fungus_04_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff 6 4 100 item.food 1 Jar of Foraged Fungus Jar of Foraged Fungus -item_food_edible_jar_funk_04_01 object/tangible/food/foraged/edible_jar_funk_generic.iff 6 4 100 item.food 1 Jar of Edible Funk Jar of Edible Funk -item_food_edible_jar_livers_04_01 object/tangible/food/foraged/edible_jar_livers_generic.iff 6 4 100 item.food 1 Jar of Foraged Livers Jar of Foraged Livers -item_food_foraged_fruit_04_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff 6 4 100 item.food 1 Maroj Melon Some beings are extremely superstitious about this fruit for some reason. Some believe it brings good luck. Most just believe it is delicious. -item_food_foraged_fruit_04_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff 6 4 100 item.food 1 Wild Snaff Wild Snaff -item_food_foraged_fruit_04_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff 6 4 100 item.food 1 Alever Tweth'pek Alever Tweth'pek -item_food_foraged_fruit_04_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff 6 4 100 item.food 1 Ko-Do Fruit Ko-Do Fruit -item_food_foraged_fruit_04_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff 6 4 100 item.food 1 Sijjo Sewi Sijjo Sewi -item_food_foraged_vegetable_04_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff 6 4 100 item.food 1 Schule Nef Schule Nef -item_food_foraged_vegetable_04_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff 6 4 100 item.food 1 Flurr-Cle Onion Flurr-Cle Onion -item_food_foraged_vegetable_04_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff 6 4 100 item.food 1 Etost'Ew Zann Etost'Ew Zann -item_food_foraged_vegetable_04_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff 6 4 100 item.food 1 Sosi Hodor Sosi Hodor -item_galactic_gathering_2008_painting_04_01 object/tangible/veteran_reward/frn_galactic_gathering_2008_painting.iff 1 Galactic Gathering Painting that commemorates the Galactic Gathering of 08. Summit 2008 reward. -meatlump_newspaper_02_01 object/tangible/loot/creature_loot/collections/meatlump_newspaper_01.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 1/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_02 object/tangible/loot/creature_loot/collections/meatlump_newspaper_02.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 2/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_03 object/tangible/loot/creature_loot/collections/meatlump_newspaper_03.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 3/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_04 object/tangible/loot/creature_loot/collections/meatlump_newspaper_04.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 4/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_05 object/tangible/loot/creature_loot/collections/meatlump_newspaper_05.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 5/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_06 object/tangible/loot/creature_loot/collections/meatlump_newspaper_06.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 6/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_07 object/tangible/loot/creature_loot/collections/meatlump_newspaper_07.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 7/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_08 object/tangible/loot/creature_loot/collections/meatlump_newspaper_08.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 8/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_09 object/tangible/loot/creature_loot/collections/meatlump_newspaper_09.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 9/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_10 object/tangible/loot/creature_loot/collections/meatlump_newspaper_10.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 10/10 This looks to be a recent article from a Meatlump Newspaper. -meatlump_scrapbook_reward_02_01 object/tangible/collection/reward/meatlump_scrapbook_reward.iff 1 Meatlump Scrapbook This scrapbook holds various articles found in and around the Meatlump areas. -meatlump_code_word_02_01 object/tangible/loot/creature_loot/collections/meatlump_code_word_01.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 1/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_02 object/tangible/loot/creature_loot/collections/meatlump_code_word_02.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 2/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_03 object/tangible/loot/creature_loot/collections/meatlump_code_word_03.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 3/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_04 object/tangible/loot/creature_loot/collections/meatlump_code_word_04.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 4/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_05 object/tangible/loot/creature_loot/collections/meatlump_code_word_05.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 5/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_06 object/tangible/loot/creature_loot/collections/meatlump_code_word_06.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 6/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_07 object/tangible/loot/creature_loot/collections/meatlump_code_word_07.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 7/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_08 object/tangible/loot/creature_loot/collections/meatlump_code_word_08.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 8/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_09 object/tangible/loot/creature_loot/collections/meatlump_code_word_09.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 9/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_10 object/tangible/loot/creature_loot/collections/meatlump_code_word_10.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 10/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -col_listening_device_02_01 object/tangible/collection/meatlump_listening_device.iff "item.special.nomove,item.special.nodestroy" 1 a Meatlump listening device "When placed in a proper location, this 'device' can pick up private conversations." -meatlump_hench_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_head.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll head "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_hench_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll left arm "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_hench_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll right arm "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_hench_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll left leg "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_hench_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll right leg "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_hench_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_stuffing.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Hench Doll stuffing "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_officer_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_head.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll head "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_officer_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll left arm "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_officer_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll right arm "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_officer_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll left leg "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_officer_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll right leg "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_officer_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_stuffing.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Officer Doll stuffing "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_king_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_head.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll head "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_king_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll left arm "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_king_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll right arm "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_king_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll left leg "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_king_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll right leg "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_king_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_stuffing.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump King Doll stuffing "Made from various pieces of material, this looks to be part of a Meatlump doll." -col_reward_meatlump_doll_hench_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_hench.iff 1 A Meatlump Hench Doll "Made by the Meatlumps from less than quality materials, this Meatlump Hench Doll is a popular item among younger Meatlumps." -col_reward_meatlump_doll_king_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_king.iff 1 A Meatlump King Doll "Made by the Meatlumps from less than quality materials, this Meatlump King Doll is a popular item among younger Meatlumps." -col_reward_meatlump_doll_officer_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_officer.iff 1 A Meatlump Officer Doll "Made by the Meatlumps from less than quality materials, this Meatlump Officer Doll is a popular item among younger Meatlumps." -meatlump_uniform_piece_02_01 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_01.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Helmet A piece of the Meatlump Uniform. -meatlump_uniform_piece_02_02 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_02.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Chest Armor A piece of the Meatlump Uniform. -meatlump_uniform_piece_02_03 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_03.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Shirt A piece of the Meatlump Uniform. -meatlump_uniform_piece_02_04 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_04.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Trousers A piece of the Meatlump Uniform. -meatlump_uniform_piece_02_05 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_05.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Boots A piece of the Meatlump Uniform. -item_meatlump_junkloot_sculpture_01_01 object/tangible/loot/dungeon/meatlump/meatlump_sculpture_01.iff 1 200 object.autostack 1 "a Meatlump Sculpture, Style 1" This is a project completed by one of the more artistic Meatlumps and probably given away as a gift. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_sculpture_01_02 object/tangible/loot/dungeon/meatlump/meatlump_sculpture_02.iff 1 200 object.autostack 1 "a Meatlump Sculpture, Style 2" This is a project completed by one of the more artistic Meatlumps and probably given away as a gift. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_pet_01_01 object/tangible/loot/dungeon/meatlump/meatlump_pet_01.iff 1 800 object.autostack 1 Baxter "This is Baxter, pet to one of the Meatlump Officers." -item_meatlump_junkloot_pet_01_02 object/tangible/loot/dungeon/meatlump/meatlump_pet_02.iff 1 800 object.autostack 1 Weezy "This is Weezy, pet to one of the Meatlump Officers." -item_meatlump_junkloot_pet_01_03 object/tangible/loot/dungeon/meatlump/meatlump_pet_03.iff 1 800 object.autostack 1 Comet "This is Comet, pet to one of the Meatlump Officers." -item_meatlump_junkloot_towel_01_01 object/tangible/loot/dungeon/meatlump/clean_towel.iff 1 300 object.autostack 1 a Clean Towel A clean towel is a rare commodity to some. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_drainstopper_01_01 object/tangible/loot/dungeon/meatlump/drain_stopper.iff 1 200 object.autostack 1 a Drain Stopper "This item can be used to stop drains from draining water, usually bath tubs. ||This item can be sold to a junk dealer." -item_meatlump_junkloot_lumpclip_01_01 object/tangible/loot/dungeon/meatlump/lump_clip.iff 1 200 object.autostack 1 a Lump Clip This item is used by Meatlumps to keep all their lumps together. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_bedroll_01_01 object/tangible/loot/dungeon/meatlump/musty_smelling_bedroll.iff 1 300 object.autostack 1 a Musty Smelling Bedroll Most likely a bedroll for a successful Meatlump Officer. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_pie_01_01 object/tangible/loot/dungeon/meatlump/half_eaten_pie.iff 1 50 object.autostack 1 a Half Eaten Pie Looks like you have someone's half eaten pie and they'll probably miss it. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_petrified_meatlump_01_01 object/tangible/loot/dungeon/meatlump/petrified_meatlump.iff 1 50 object.autostack 1 a Petrified Meatlump Looks like someone forgot where they stashed their favorite food. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_handtorch_01_01 object/tangible/loot/dungeon/meatlump/hand_torch.iff 1 200 object.autostack 1 a Hand Torch An item used for small welding jobs. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_flaring_kit_01_01 object/tangible/loot/dungeon/meatlump/flaring_swagging_cutting_kit.iff 1 500 object.autostack 1 "a Flaring, Swagging and Cutting Kit" A set of expensive tools used for pipes. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_temperature_clamp_01_01 object/tangible/loot/dungeon/meatlump/temperature_clamp.iff 1 300 object.autostack 1 a Temperature Clamp A device for measuring temperature of flow in a pipe. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_instrument_pouch_01_01 object/tangible/loot/dungeon/meatlump/instrument_pouch.iff 1 200 object.autostack 1 an Instrument Pouch A carrying case for various plumbing instruments. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_magnetic_locator_01_01 object/tangible/loot/dungeon/meatlump/magnetic_locator.iff 1 400 object.autostack 1 a Magnetic Locator A device used for finding hidden pipes and other metals. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_pipe_cutter_01_01 object/tangible/loot/dungeon/meatlump/pipe_cutter.iff 1 200 object.autostack 1 a Pipe Cutter A device used for cutting pipes to fit certain jobs. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_plunger_01_01 object/tangible/loot/dungeon/meatlump/plunger.iff 1 100 object.autostack 1 a Plunger A specialized tool used for fixing clogs. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_pressure_gauge_01_01 object/tangible/loot/dungeon/meatlump/pressure_guage.iff 1 100 object.autostack 1 a Pressure Gauge This is a device used to measure the pressure of gas or liquids. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_leak_system_01_01 object/tangible/loot/dungeon/meatlump/leak_inspection_system.iff 1 800 object.autostack 1 a Leak Inspection System This is a device used to test sealed pipes to detect pin hole leaks. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_datapad_picture_01_01 object/tangible/loot/dungeon/meatlump/picture_of_mom.iff 1 50 object.autostack 1 a Datapad Picture This looks to be a picture of someone's relative. ||This item can be sold to a junk dealer. -item_meatlump_lump_01_01 object/tangible/loot/dungeon/meatlump/meatlump_lump.iff 1 object.autostack 1 Meatlump Lump The Meatlump Lump is the currency used by the Meatlump Gang. -item_meatlump_lump_unfinished_01_01 object/tangible/meatlump/hideout/meatlump_lump_unfinished.iff 1 1 An Unmarked Meatlump Lump "The Meatlump Lump is the currency used by the Meatlump Gang, but this one has not yet been marked appropriately." -item_meatlump_device_safe_01 object/tangible/meatlump/event/slicing_device_meatlump_safe.iff 24 1 "object.autostack,item.special.nomove" 1 Safe Slicer This is a device used to assist in slicing old safes. -item_meatlump_device_container_01 object/tangible/meatlump/event/slicing_device_meatlump_container.iff 24 1 "object.autostack,item.special.nomove" 1 Lock Breaker This is a device used to assist in bypassing locks on containers. -item_meatlump_device_map_01 object/tangible/meatlump/event/slicing_device_meatlump_map.iff 24 1 "object.autostack,item.special.nomove" 1 Decryptor This is a device used to assist in decrypting simple messages. -item_meatlump_device_weapon_01 object/tangible/meatlump/event/slicing_device_meatlump_weapon.iff 24 1 "object.autostack,item.special.nomove" 1 Power Cell Abatement This device is used to drain the power cells of other nearby devices. -item_meatlump_device_food_01 object/tangible/meatlump/event/slicing_device_meatlump_food.iff 24 1 "object.autostack,item.special.nomove" 1 Biological Yeast Dispenser This device is used to mix dangerous yeasts that will destroy various organic materials. -item_meatlump_device_bomb_01 object/tangible/meatlump/event/slicing_device_meatlump_bomb.iff 24 1 "object.autostack,item.special.nomove" 1 Bomb Defuser This device surveys an explosive device and gives instructions on how to defuse it. -meatlump_camera_02_01 object/tangible/loot/creature_loot/collections/col_photo_meatlump_camera.iff 1 "item.special.nomove,item.special.nodestroy,theme_park.meatlump.meatlump_camera" 1 A Film Camera This camera can be used to capture images of various technological targets for the Meatlumps. -item_meatlump_buff_device_safe_01 object/tangible/meatlump/event/buff_device_meatlump_safe.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Safe Autodialer This device can be used before you begin to open a safe to increase success. -item_meatlump_buff_device_container_01 object/tangible/meatlump/event/buff_device_meatlump_container.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Lock Breaker Augment This device can be used before you begin to open locked containers to increase success. -item_meatlump_buff_device_map_01 object/tangible/meatlump/event/buff_device_meatlump_map.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Decryption Toolset This device can be used before you begin to decrypt a map to increase success. -item_meatlump_buff_device_weapon_01 object/tangible/meatlump/event/buff_device_meatlump_weapon.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Abatement Slice This device can be used before you begin to drain power cells to increase success. -item_meatlump_buff_device_food_01 object/tangible/meatlump/event/buff_device_meatlump_food.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Yeast Bolster This device can be used before you begin to destroy food supplies to increase success. -item_meatlump_buff_device_bomb_01 object/tangible/meatlump/event/buff_device_meatlump_bomb.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Wire Cutters This device can be used before you begin to defuse a bomb to increase success. -item_war_intel_datapad_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: War IntelPad This schematic will allow an Engineer to craft the War IntelPad device. -item_mtp_meatlump_king_reward object/tangible/meatlump/reward/mtp_king_cutout.iff 1 item.special.nomove 1 The Meatlump King: The Cardboardening A cardboard replica of the Meatlump King. ToW expansion -item_meatlump_rank_01 object/tangible/loot/creature_loot/collections/col_meatlump_rank_01.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Dunder Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_02 object/tangible/loot/creature_loot/collections/col_meatlump_rank_02.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Lunk Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_03 object/tangible/loot/creature_loot/collections/col_meatlump_rank_03.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Donk Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_04 object/tangible/loot/creature_loot/collections/col_meatlump_rank_04.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Simp Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_05 object/tangible/loot/creature_loot/collections/col_meatlump_rank_05.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Nerp Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_06 object/tangible/loot/creature_loot/collections/col_meatlump_rank_06.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Lieutenant Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_07 object/tangible/loot/creature_loot/collections/col_meatlump_rank_07.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Captain Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_08 object/tangible/loot/creature_loot/collections/col_meatlump_rank_08.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Decider Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_kommerken_steak_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: Kommerken Steak This schematic will allow a Novice Chef to craft the Kommerken Steak Dish. -item_armor_recolor_kit_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: Crafted Armor Color Kit This schematic will allow an Armorsmith to produce the Crafted Armor Color Kit. -item_meatlump_camp_light_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 "a schematic for a Meatlump Lantern, Style 1" "This schematic contains the specific diagrams needed to create a Meatlump Lantern, Style 1." -item_meatlump_camp_light_schematic_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 "a schematic for a Meatlump Lantern, Style 2" "This schematic contains the specific diagrams needed to create a Meatlump Lantern, Style 2." -item_meatlump_grill_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 "a schematic for a Meatlump Grill, Style 1" "This schematic contains the specific diagrams needed to create a Meatlump Grill, Style 1." -item_meatlump_grill_schematic_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 "a schematic for a Meatlump Grill, Style 2" "This schematic contains the specific diagrams needed to create a Meatlump Grill, Style 2." -item_meatlump_pallet_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 a schematic for a wooden palette This schematic contains the specific diagrams needed to create a wooden palette. -col_meatlump_lint_02_01 object/tangible/loot/creature_loot/collections/meatlump_lint_01.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 1/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_02 object/tangible/loot/creature_loot/collections/meatlump_lint_02.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 2/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_03 object/tangible/loot/creature_loot/collections/meatlump_lint_03.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 3/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_04 object/tangible/loot/creature_loot/collections/meatlump_lint_04.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 4/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_05 object/tangible/loot/creature_loot/collections/meatlump_lint_05.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 5/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_06 object/tangible/loot/creature_loot/collections/meatlump_lint_06.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 6/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_07 object/tangible/loot/creature_loot/collections/meatlump_lint_07.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 7/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_08 object/tangible/loot/creature_loot/collections/meatlump_lint_08.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 8/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_09 object/tangible/loot/creature_loot/collections/meatlump_lint_09.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 9/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_10 object/tangible/loot/creature_loot/collections/meatlump_lint_10.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 10/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -item_stage_backdrop_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 1 1 Stage Backdrop Generator This item is used to generate backdrop holograms for a stage performance. It's activated through a stage controller. -item_stage_smoke_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 1 1 Stage Smoke Machine This item is used to generate smoke effects for a stage performance. It's activated through a stage controller. -item_stage_pyrotechnic_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 1 1 Stage Pyrotechnic Machine This item is used to generate pyrotechnic effects for a stage performance. It's activated through a stage controller. -item_stage_controller_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 1 1 Stage Controller This item allows the user to control various stage props and machinery in the same room. -item_collection_reward_cybernetic_arm_01_01 object/tangible/wearables/cybernetic/s04/cybernetic_s04_arm_r.iff 1 1 A Cybernetic Deconstruction Arm A cybernetic arm designed to aid in the reverse engineering and deconstruction of items. -col_meatlump_recruit_manual_02_01 object/tangible/loot/creature_loot/collections/meatlump_recruit_manual.iff "item.special.nomove,object.autostack" 1 Meatlump Manifesto This book contains frequently asked question about the Meatlump Organization. Hand this out to people in various cities around the Galaxy to recruit them to the organization. -mtp_meatlump_graffiti_reward_02_01 object/tangible/meatlump/reward/mtp_meatlump_graffiti_01.iff 1 "Meatlump Graffiti, Aurebesh Style 1" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -mtp_meatlump_graffiti_reward_02_02 object/tangible/meatlump/reward/mtp_meatlump_graffiti_02.iff 1 "Meatlump Graffiti, Aurebesh Style 2" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -mtp_meatlump_graffiti_reward_02_03 object/tangible/meatlump/reward/mtp_meatlump_graffiti_03.iff 1 "Meatlump Graffiti, Aurebesh Style 3" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -mtp_meatlump_graffiti_reward_02_04 object/tangible/meatlump/reward/mtp_meatlump_graffiti_04.iff 1 "Meatlump Graffiti, Aurebesh Style 4" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -mtp_meatlump_graffiti_reward_02_05 object/tangible/meatlump/reward/mtp_meatlump_graffiti_05.iff 1 "Meatlump Graffiti, English Style 1" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -mtp_meatlump_graffiti_reward_02_06 object/tangible/meatlump/reward/mtp_meatlump_graffiti_06.iff 1 "Meatlump Graffiti, English Style 2" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -mtp_meatlump_graffiti_reward_02_07 object/tangible/meatlump/reward/mtp_meatlump_graffiti_07.iff 1 "Meatlump Graffiti, English Style 3" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -meatlump_reward_rock_chair_02_01 object/tangible/furniture/all/meatlump_reward_rock_chair_01.iff 1 A Rock Chair "To this day, Meatlumps claim to have invented the 'rock chair'. They have attempted numerous times to get the invention patented with no results thus far." -item_event_rebel_candy_01_01 object/tangible/food/generic/dessert_rebel_candy.iff 1 1 1 "item.special.nomove,item.food,item.special.temporary_item" 1 Favorites of the Force The Force will be with you as you crunch on these delicious treats so sour you'll swear your tongue has force powers! ||This is a temporary consumable that will disappear if not used within a certain amount of time. -item_event_rebel_drink_01_01 object/tangible/food/generic/dessert_rebel_drink.iff 1 1 1 "item.special.nomove,item.food" 1 Death Star Destruction Like an explosion in your mouth this flavorful energy drink is sure to wake up anyone but the dead. emperors day food -item_event_imperial_cookies_01_01 object/tangible/food/generic/dessert_imperial_cookies.iff 1 1 1 "item.special.nomove,item.food" 1 Order 66 Cookies "Crunchy cookies with a delightful aftertaste. Contents of each bag have been dutifully counted by proud Stormtrooper TK-555, to ensure exactly 66 cookies." emperors day food -item_event_imperial_chocolate_01_01 object/tangible/food/generic/dessert_imperial_chocolate.iff 1 1 1 "item.special.nomove,item.food,item.special.temporary_item" 1 Gracious Government Mix Spoil yourself like you were royalty with this mix of delicious chocolate said to be the favorites of the Emperor himself. ||This is a temporary consumable that will disappear if not used within a certain amount of time. -st_pr_holiday_emperors_day_statue object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday D?cor: Emperor Statue This item will create a statue of the Emperor for Emperor's Day. -st_pr_holiday_emperors_day_fountain object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday D?cor: Yoda Fountain This item will create a Yoda Fountain for Emperor's Day. -item_vet_5_year_painting_01_01 object/tangible/veteran_reward/frn_vet_5_year_painting.iff 1 Five Years of Galaxies Painting that commemorates the 5 year anniversary of Star Wars Galaxies. -item_mtp_meatlump_lump_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 A Meatlump Recipe This schematic contains the specific diagrams needed to create meatlumps. -item_mtp_meatlump_lump_02_01 object/tangible/food/generic/mtp_meatlump_lump_food.iff 1 "object.autostack,item.food" 1 a meatlump This great-tasting food has an ingredient list that would cause most people to lose their lunch if they knew. It would be best if you didn't know either. -item_mtp_hideout_quest_comlink object/tangible/meatlump/event/quest_comlink.iff 4 "item.special.nomove,item.special.nodestroy,theme_park.meatlump.quest_shuttle_comlink" 1 Smuggler Shuttle Comlink This comlink was given to you by the Meatlump Armorer to call a smuggler in orbit around Corellia. meatlump quest item -item_mtp_meatlump_xp_wine_02_01 object/tangible/food/mtp_meatlump_xp_wine.iff 1 "object.autostack,item.food" 1 a bottle of Meatlump wine "Made from only the finest ingredients, Meatlump wine is the preferred drink of the Meatlump King. ||Due to this tasty beverage's contents, it can not be combined with other beverages, foods, or trinkets that enhance experience." -item_publish_gift_38_04_01 object/tangible/meatlump/reward/mtp_king_painting.iff 1 Painting of The Meatlump King Painting of the Meatlump King. -item_emperors_day_anniversary_goggles object/tangible/veteran_reward/emperors_day_goggles.iff item 1 item.special.nomove 1 Novaless Soni-Optics Goggles Mark V Novaless Soni-Optics created these goggles that were supposed to assist with aiming long range rifles. Mired with problems they become more of a novelty item than actually useful for military personnel. -item_mtp_king_corellia_times_story object/tangible/meatlump/hideout/mtp_king_story.iff 2 theme_park.meatlump.hideout.story_reward_meatlumps_king 1 a copy of Vani Korr's second Meatlump article "An advanced copy of the second article about the Meatlumps by Corellia Times reporter, Vani Korr." -item_event_halloween_bat_pheromone_01_01 object/tangible/event_perk/halloween_bat_pheromone.iff 1 1 "object.autostack,item.special.nomove,item.target_buff" 1 Bat Pheromone This gelatinous cube has a center of liquid pheromone that will attract bats. halloween item -item_beast_dye_01 object/tangible/item/beast/beast_dye.iff 1 Beast Dye Beast dye can be used to change the color of a beast you have currently out. -item_deed_hover_chair_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" 1 Hover Chair Vehicle Deed Using this deed will create the most sought after hover vehicle in the galaxy. -item_god_craftingsuit_06_01 object/tangible/wearables/bodysuit/bodysuit_atat.iff 1 6 item.special.nomove 1 Blix's Ultra Crafting Suit "Very Star Warsy and Iconic, this item gives Ultra Crafting Buffs!||For Testing Servers Only!" for testing crafting -item_mun_marauder_schem_s02_boots object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Boots Blueprints for Recon Marauder Armor Boots -item_mun_marauder_schem_s03_boots object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Boots Blueprints for Assault Marauder Armor Boots -item_mun_marauder_schem_s02_leggings object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Leggings Blueprints for Recon Marauder Armor Leggings -item_mun_marauder_schem_s03_leggings object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Leggings Blueprints for Assault Marauder Armor Leggings -item_mun_marauder_schem_s02_chest object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Chest Plate Blueprints for Recon Marauder Armor Chest Plate -item_mun_marauder_schem_s03_chest object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Chest Plate Blueprints for Assault Marauder Armor Chest Plate -item_mun_marauder_schem_s02_bracer_l object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Left Bracer Blueprints for Recon Marauder Armor Left Bracer -item_mun_marauder_schem_s02_bracer_r object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Right Bracer Blueprints for Recon Marauder Armor Right Bracer -item_mun_marauder_schem_s03_bracer_l object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Left Bracer Blueprints for Assault Marauder Armor Left Bracer -item_mun_marauder_schem_s03_bracer_r object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Right Bracer Blueprints for Assault Marauder Armor Right Bracer -item_mun_marauder_schem_s02_bicep_l object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Left Bicep Blueprints for Recon Marauder Armor Left Bicep -item_mun_marauder_schem_s03_bicep_r object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Right Bicep Blueprints for Assault Marauder Armor Right Bicep -item_mun_marauder_schem_s03_bicep_l object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Left Bicep Blueprints for Assault Marauder Armor Left Bicep -item_mun_marauder_schem_s02_bicep_r object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Right Bicep Blueprints for Recon Marauder Armor Right Bicep -item_mun_marauder_schem_s02_gloves object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Gloves Blueprints for Recon Marauder Armor Gloves -item_mun_marauder_schem_s03_gloves object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Gloves Blueprints for Assault Marauder Armor Gloves -item_mun_marauder_schem_s02_helm object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Helmet Blueprints for Recon Marauder Armor Helmet -item_mun_marauder_schem_s03_helm object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Helmet Blueprints for Assault Marauder Armor Helmet -imperial_community_painting_2008_02_01 object/tangible/furniture/decorative/imperial_community_painting_2008.iff 1 United in Our Cause This is the winning Imperial painting from the Create a Painting contest. Zel of Bloodfin created this masterpiece. -rebel_community_painting_2008_02_01 object/tangible/furniture/decorative/rebel_community_painting_2008.iff 1 The March to Restuss This is the winning Rebel painting from the Create a Painting contest. Guillemette of Bria created this masterpiece. -item_event_halloween_trick_device_01_01 object/tangible/veteran_reward/item_trick_treat_1.iff item 1 1 "item.special.nomove,item.special.temporary_item,event.halloween.trick_device" 1 Trick or Treat Projector I This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. halloween item -item_event_halloween_trick_device_02_01 object/tangible/veteran_reward/item_trick_treat_2.iff item 1 1 "item.special.nomove,item.special.temporary_item,event.halloween.trick_device" 1 Trick or Treat Projector II This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. This model has a higher chance to scare someone than Trick or Treat Projector I. halloween item -item_event_halloween_trick_device_03_01 object/tangible/veteran_reward/item_trick_treat_3.iff item 1 "item.special.nomove,event.halloween.trick_device" 1 Trick or Treat Projector III This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. In addition this luxury model makes a popular home decoration among the true Galactic Moon Festival fanatics. This model has a higher chance to scare someone than Trick or Treat Projector II. halloween item -item_event_halloween_coin object/tangible/event_perk/halloween_coin.iff item 1 "object.autostack,item.special.nomove" 1 Galactic Moon Coin A coin used to purchase Galactic Moon Festival merchandise. -item_tcg_loot_reward_series1_diner object/tangible/tcg/series1/structure_deed_diner.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Diner "Craft a variety of goods in the Diner! This non-municipal structure enhances experimentation for traders while they craft food, buildings and furniture inside the Diner. This item may only be claimed once per character." -item_tcg_loot_reward_series1_barn object/tangible/tcg/series1/structure_deed_barn.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Barn "Store up to 40 incubated beasts in this new non-municipal structure. Let your beasts roam, decorate the interior and open up your new structure to the public. This item may only be claimed once per character." -item_tcg_loot_reward_series1_housecleaning_kit object/tangible/tcg/series1/house_capacity_housecleaning_kit.iff 4 "item.special.nomove,systems.veteran_reward.structure_storage_increase_deed" Housecleaning Kit The housecleaning kit increases your house capacity by 50 items. This item can only be used once per structure. -item_tcg_loot_reward_series1_beru_whitesuns_cookbook object/tangible/tcg/series1/house_capacity_beru_whitesuns_cookbook.iff 4 "item.special.nomove,systems.veteran_reward.structure_storage_increase_deed" Beru Whitesun's Cookbook Beru's cookbook increases your house capacity by 100 items. This item can only be used once per structure. -item_tcg_loot_reward_series1_organizational_datapad object/tangible/tcg/series1/consumable_versafunction88_datapad.iff 4 "item.special.nomove,systems.veteran_reward.structure_storage_increase_deed" 2 Organizational Datapad This organizational datapad increases your house capacity by 100 items. This item can only be used once per structure and may only be claimed once per character. -item_tcg_loot_reward_series1_gorax_ear object/tangible/tcg/series1/reuseable_buff_item_gorax_ear.iff 4 "item.special.nomove,item.buff_click_item" Gorax Ear "Three-minute luck combat buff. +200 to Constitution, Stamina, Precision, and Luck. Cool down time is one hour." -item_tcg_loot_reward_series1_morgukai_shadow_scroll object/tangible/tcg/series1/reuseable_buff_item_morgukai_shadow_scroll.iff 4 "item.special.nomove,item.buff_click_item" Morgukai Shadow Scroll "Three-minute critical hit combat buff. +200 to Constitution, Stamina, and Precision. Additionally, the chance of a critical hit is raised 5%. Cool down time is one hour. This item may only be claimed once per character." -item_tcg_loot_reward_series1_sanyassan_skull object/tangible/tcg/series1/reuseable_buff_item_sanyassan_skull.iff 4 "item.special.nomove,item.buff_click_item" Sanyassan Skull "Three-minute agility combat buff. +200 to Constitution, Stamina, Precision, and Agility. Cool down time is one hour. This item may only be claimed once per character." -item_tcg_loot_reward_series1_tusken_talisman object/tangible/tcg/series1/reuseable_buff_item_tusken_talisman.iff 4 "item.special.nomove,item.buff_click_item" Muur Talisman "Three-minute strength combat buff. +200 to Constitution, Stamina, Precision, and Strength. Cool down time is one hour." -item_tcg_loot_reward_series1_hans_hydrospanner object/tangible/tcg/series1/consumable_hans_hydrospanner.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Han's Hydrospanner You will gain a 20% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_keelkana_tooth object/tangible/tcg/series1/consumable_keelkana_tooth.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Keelkana Tooth You will gain a 40% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_lepese_dictionary object/tangible/tcg/series1/consumable_lepese_dictionary.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Lepese Dictionary An instant experience gain of 20% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_mandalorian_strongbox object/tangible/tcg/series1/consumable_mandalorian_strongbox.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Mandalorian Strongbox You will gain a 30% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_nuna_ball_advertisement object/tangible/tcg/series1/consumable_nuna_ball_advertisement.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Nuna-ball Advertisement An instant experience gain of 10% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_radtrooper_badge object/tangible/tcg/series1/consumable_radtrooper_badge.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Radtrooper Insignia You will gain a 10% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_versafunction88_datapad object/tangible/tcg/series1/house_capacity_organizational_datapad.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" 2 Versafunction88 Datapad An instant experience gain of 15% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_chon_bust object/tangible/tcg/series1/decorative_chon_bust.iff 4 item.special.nomove Chon Actrion Bust House Object: A bust of Chon Actrion like the one found in the Jedi Library. This item may only be claimed once per character. -item_tcg_loot_reward_series1_computer_console_01 object/tangible/tcg/series1/decorative_computer_console_01.iff 4 item.special.nomove Large Computer Console House Object: A large computer console. -item_tcg_loot_reward_series1_computer_console_02 object/tangible/tcg/series1/decorative_computer_console_02.iff 4 item.special.nomove Computer Console with Seating House Object: A computer console with seating. -item_tcg_loot_reward_series1_darth_vader_statuette object/tangible/tcg/series1/decorative_statuette_darth_vader.iff 4 item.special.nomove Darth Vader Statuette House Object: A meter-tall statue of Darth Vader. This statue plays the Imperial March when you are within 12 meters of it. -item_tcg_loot_reward_series1_display_case_01 object/tangible/tcg/series1/decorative_display_case_01.iff 4 item.special.nomove Glass Display Case House Object: A tall glass display case for showing off your house items. -item_tcg_loot_reward_series1_display_case_02 object/tangible/tcg/series1/decorative_display_case_02.iff 4 item.special.nomove Chandrilan Display Case House Object: A tall glass display case manufactured on the planet Chandrila. This case is ideal for showing off your house items. -item_tcg_loot_reward_series1_dooku_bust object/tangible/tcg/series1/decorative_dooku_bust.iff 4 item.special.nomove Count Dooku Bust House Object: A bust of Count Dooku that is similar to the one found in the Jedi library. This item may only be claimed once per character. -item_tcg_loot_reward_series1_drink_dispenser object/tangible/tcg/series1/decorative_drink_dispenser.iff 4 item.special.nomove Drink Dispenser House Object: A drink dispenser similar to those found at the Outlander Club or Mos Eisley Cantina. -item_tcg_loot_reward_series1_fish_tank object/tangible/tcg/series1/decorative_fish_tank.iff 4 item.special.nomove Fish Tank House Object: A large fish tank. -item_tcg_loot_reward_series1_indoor_fountain_01 object/tangible/tcg/series1/decorative_indoor_fountain_01.iff 4 item.special.nomove Large Indoor Fountain House Object: A large waterfall / fountain. -item_tcg_loot_reward_series1_indoor_fountain_02 object/tangible/tcg/series1/decorative_indoor_fountain_02.iff 4 item.special.nomove Small Indoor Fountain House Object: A fountain/waterfall that's about the size of a table. -item_tcg_loot_reward_series1_indoor_garden_01 object/tangible/tcg/series1/decorative_indoor_garden_02.iff 4 item.special.nomove 2 Large Indoor Garden House Object: A large organic garden. -item_tcg_loot_reward_series1_indoor_garden_02 object/tangible/tcg/series1/decorative_indoor_garden_01.iff 4 item.special.nomove 2 Small Indoor Rock Garden House Object: A rock style garden that's about the size of a table. -item_tcg_loot_reward_series1_jedi_library_bookshelf object/tangible/tcg/series1/decorative_jedi_library_bookshelf.iff 4 item.special.nomove Jedi Library Bookshelf House Object: A bookshelf similar to those found in the Jedi library. -item_tcg_loot_reward_series1_bas_relief object/tangible/tcg/series1/decorative_bas_relief.iff 4 item.special.nomove Great Hyperspace War Bas-Relief House Object: A bas-relief depicting the Great Hyperspace War. It is rumored that the Emperor himself has a similar piece. -item_tcg_loot_reward_series1_painting_jedi_crest object/tangible/tcg/series1/decorative_painting_jedi_crest.iff 4 item.special.nomove Painting: Jedi Crest Wall Picture: A Jedi crest. -item_tcg_loot_reward_series1_painting_trooper object/tangible/tcg/series1/decorative_painting_trooper.iff 4 item.special.nomove Painting: Trooper Wall Picture: An image of a clonetrooper from the latter part of the Clone Wars. -item_tcg_loot_reward_series1_painting_imperial_propaganda object/tangible/tcg/series1/decorative_painting_imperial_propaganda.iff 4 item.special.nomove Painting: Imperial Propaganda Wall Picture: An Imperial propaganda poster. -item_tcg_loot_reward_series1_painting_alliance_propaganda object/tangible/tcg/series1/decorative_painting_alliance_propaganda.iff 4 item.special.nomove Painting: Alliance Propaganda Wall Picture: An Alliance propaganda poster. -item_tcg_loot_reward_series1_painting_darth_vader object/tangible/tcg/series1/decorative_painting_darth_vader.iff 4 item.special.nomove Painting: Darth Vader Wall Picture: An image of Darth Vader. -item_tcg_loot_reward_series1_princess_leia_statuette object/tangible/tcg/series1/decorative_statuette_princess_leia.iff 4 item.special.nomove Princess Leia Statuette House Object: A meter-tall statue of Princess Leia. This statue plays the Princess Leia's Theme when you are within 12 meters of it. -item_tcg_loot_reward_series1_vendor_ewok object/tangible/tcg/series1/vendor_deed_ewok.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Ewok Vendor Employment Contract: An Ewok vendor for use in a player structure. -item_tcg_loot_reward_series1_vendor_gungan object/tangible/tcg/series1/vendor_deed_gungan.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Gungan Vendor Employment Contract: A Gungan vendor for use in a player structure. -item_tcg_loot_reward_series1_vendor_jawa object/tangible/tcg/series1/vendor_deed_jawa.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Jawa Vendor Employment Contract: A Jawa vendor for use in a player structure. -item_tcg_loot_reward_series1_vendor_meatlump object/tangible/tcg/series1/vendor_deed_meatlump.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Meatlump Vendor Employment Contract: A Meatlump vendor for use in a player structure. -item_tcg_loot_reward_series1_vendor_bomarr_monk object/tangible/tcg/series1/vendor_deed_bomarr_monk.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: B'omarr Monk Vendor Employment Contract: A B'omarr Monk vendor for use in a player structure. -item_tcg_loot_reward_series1_vendor_serving_droid object/tangible/tcg/series1/vendor_deed_serving_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Serving Droid Vendor Employment Contract: A serving droid vendor for use in a player structure. -item_tcg_loot_reward_series1_target_creature object/tangible/tcg/series1/target_creature_deed.iff 4 "item.special.nomove,systems.tcg.target_creature_deed" Acklay Target Creature Controller "An advanced combat simulator, this device enables the user to simulate combat in an indoor environment. Adjust various aspects of the simulation such as armor value, block, dodge and parry. This simulator is modeled after a fierce three-eyed amphibious crustacean native to Vendaxa, the acklay. Place this controller in your house in order to call and use your target acklay." -item_tcg_loot_reward_series1_video_game_table object/tangible/tcg/series1/video_game_table.iff 4 "item.special.nomove,systems.tcg.tcg_video_game" M'a Jong's Galactic Tiles Arcade Game "M'a Jong was a Duros who owned a successful casino on the planet Elerion. Faced with numerous competitors, M'a commissioned projects to develop completely new games of chance. The developers were given the goal to make simple but addictive games to drive repeat business. Some projects were more successful than others, and M'a realized that to actually make money in casinos the games needed to be quick and require little thought. M'a eventually made profits from her failed projects by licensing some of the less successful gambling ideas. One such game was Galactic Tiles, a fun and engaging matching game. This item may only be claimed once per character." -item_tcg_loot_reward_series1_v_wing object/tangible/ship/crafted/chassis/vwing_reward_deed.iff 4 "item.special.nomove,space.crafting.chassis_deed" 2 Starship Deed: V-wing A Kuat Systems starfigther used by the Republic in the Clone Wars. The nimble V-wing fighters were better suited to dogfight engagements against the speedy vulture starfighters and tri-fighters than their ARC-170 counterparts of the same period. This item may only be claimed once per character. -item_tcg_loot_reward_series1_podracer_mawhonic object/tangible/tcg/series1/vehicle_deed_podracer_mawhonic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: GPE-3130 Podracer A GPE-3130 Podracer similar to the one flown by Mawhonic in the Boonta Eve Classic. This item may only be claimed once per character. -item_tcg_loot_reward_series1_podracer_gasgano object/tangible/tcg/series1/vehicle_deed_podracer_gasgano.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Ord Pedrovia Podracer A custom Ord Pedrovia podracer similar to the one flown by Gasgano in the Boonta Eve Classic. -item_tcg_loot_reward_series1_mechno_chair object/tangible/tcg/series1/vehicle_deed_mechno_chair.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Mechno Chair A chair used for getting around comfortably. These chairs can be particularly helpful if you're missing a leg. -item_tcg_loot_reward_series1_organa_speeder object/tangible/tcg/series1/vehicle_deed_organa_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: XJ-2 Airspeeder A luxury XJ-2 airspeeder by Narglatch AirTech similar to the one flown by Bail Organa. -item_tcg_loot_reward_series1_sith_speeder object/tangible/tcg/series1/vehicle_deed_sith_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Sith Speeder "A Sith-designed, crescent-shaped speeder bike like the one flown by Darth Maul." -item_tcg_loot_reward_series1_greeter_ewok object/tangible/tcg/series1/greeter_deed_ewok.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Ewok Greeter Employment Terminal: An Ewok to greet anyone who enters your home. -item_tcg_loot_reward_series1_greeter_gungan object/tangible/tcg/series1/greeter_deed_gungan.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Gungan Greeter Employment Terminal: A Gungan to greet anyone who enters your home. -item_tcg_loot_reward_series1_greeter_jawa object/tangible/tcg/series1/greeter_deed_jawa.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Jawa Greeter Employment Terminal: A Jawa to greet anyone who enters your home. -item_tcg_loot_reward_series1_greeter_meatlump object/tangible/tcg/series1/greeter_deed_meatlump.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Meatlump Greeter Employment Terminal: A Meatlump to greet anyone who enters your home. -item_tcg_loot_reward_series1_greeter_bomarr_monk object/tangible/tcg/series1/greeter_deed_bomarr_monk.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: B'omarr Monk Greeter Employment Terminal: A B'omarr Monk to greet anyone who enters your home. -item_tcg_loot_reward_series1_greeter_serving_droid object/tangible/tcg/series1/greeter_deed_serving_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal:Serving Droid Greeter Employment Terminal: A serving droid to greet anyone who enters your home. -item_tcg_loot_reward_series1_arc170_flightsuit object/tangible/tcg/series1/wearable_arc170_flightsuit.iff 4 item.special.nomove ARC-170 Flight Suit A flight suit like those worn by the ARC-170 clone pilots during the Clone Wars. This item may only be claimed once per character. -item_tcg_loot_reward_series1_orange_flightsuit object/tangible/tcg/series1/wearable_orange_flightsuit.iff 4 item.special.nomove Rebel Life Support Flight Suit An orange Rebel Life Support Flight Suit. -item_tcg_loot_reward_series1_naboo_jacket object/tangible/tcg/series1/wearable_naboo_jacket.iff 4 item.special.nomove Bodyguard Jacket A jacket similar to those worn by the Naboo palace guard. This item may only be claimed once per character. -item_tcg_loot_reward_series1_snow_jacket object/tangible/tcg/series1/wearable_snow_jacket.iff 4 item.special.nomove Snow Jacket A warm and fuzzy snow jacket. This item may only be claimed once per character. -item_tcg_loot_reward_series1_glowing_red_eyes object/tangible/tcg/series1/wearable_glowing_red_eyes.iff 4 item.special.nomove Guise of the Sith Makes your eyes glow red. This item may only be claimed once per character. -item_tcg_loot_reward_series1_glowing_blue_eyes object/tangible/tcg/series1/wearable_glowing_blue_eyes.iff 4 item.special.nomove Guise of the Apprentice Makes your eyes glow blue. This item may only be claimed once per character. -item_tcg_loot_reward_series1_black_corset_dress object/tangible/tcg/series1/wearable_black_corset_dress.iff 4 item.special.nomove Black Corset Dress A black corset dress with metallic printed skirt. This item may only be claimed once per character. -item_tcg_promotion_booster_01_01 object/tangible/tcg/booster.iff systems.tcg.tcg_item Champions of the Force Digital Booster Pack Grants a redemption of a Champions of the Force Digital Booster Pack. -item_tcg_promotion_starter_01_01 object/tangible/tcg/starter.iff systems.tcg.tcg_item Champions of the Force: Starter Deck Champions of the Force: Starter Deck -item_tcg_promotion_card_01_01 object/tangible/tcg/card.iff systems.tcg.tcg_item Champions of the Force: Bane's Heart Grants a redemption of a Bane's Heart Promo Card. -item_tcg_promotion_card_01_02 object/tangible/tcg/card.iff systems.tcg.tcg_item Champions of the Force: Windu's Guile Grants a redemption of a Windu's Guile Promo Card. -item_tcg_promotion_card_01_03 object/tangible/tcg/card.iff systems.tcg.tcg_item Champions of the Force: Death Star Hologram Grants a redemption of a Death Star Hologram Promo Card. -item_tcg_promotion_card_01_04 object/tangible/tcg/card.iff systems.tcg.tcg_item Champions of the Force: Adrick Grants a redemption of an Adrick Digital Promo Card. -item_tcg_promotion_card_01_05 object/tangible/tcg/card.iff systems.tcg.tcg_item Squadrons Over Corellia: Shalera Grants a redemption of a Shalera Digital Promo Card. -item_tcg_promotion_card_01_06 object/tangible/tcg/card.iff systems.tcg.tcg_item Squadrons Over Corellia: Mack Jasper Grants a redemption of a Mack Jasper Digital Promo Card. -item_tcg_promotion_card_01_07 object/tangible/tcg/card.iff systems.tcg.tcg_item Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. -item_tcg_promotion_card_01_08 object/tangible/tcg/card.iff systems.tcg.tcg_item 2 Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. "Dropped too early, reverting to an existing card" -item_tcg_promotion_card_01_09 object/tangible/tcg/card.iff systems.tcg.tcg_item 2 Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. "Dropped too early, reverting to an existing card" -item_tcg_promotion_card_01_10 object/tangible/tcg/card.iff systems.tcg.tcg_item 2 Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. "Dropped too early, reverting to an existing card" -item_tcg_promotion_card_01_08_v2 object/tangible/tcg/card.iff systems.tcg.tcg_item Galactic Hunters: Merchant Trainer Grants a redemption of a Merchant Trainer Promo Card. Version 2 since we had to take existing an point to something existing -item_tcg_promotion_card_01_09_v2 object/tangible/tcg/card.iff systems.tcg.tcg_item Galactic Hunters: Jawa Beads Grants a redemption of a Jawa Beads Promo Card. Version 2 since we had to take existing an point to something existing -item_tcg_promotion_card_01_10_v2 object/tangible/tcg/card.iff systems.tcg.tcg_item Galactic Hunters: LE Repair Droid Grants a redemption of a LE Repair Droid Promo Card. Version 2 since we had to take existing an point to something existing -item_tcg_promotion_card_01_11 object/tangible/tcg/card.iff systems.tcg.tcg_item Agents of Deception: Warehousing Grants a redemption of a Warehousing Promo Card. -item_tcg_promotion_card_01_12 object/tangible/tcg/card.iff systems.tcg.tcg_item Agents of Deception: Ephant Mon Grants a redemption of an Ephant Mon Promo Card. -item_tcg_promotion_card_01_13 object/tangible/tcg/card.iff systems.tcg.tcg_item Agents of Deception: Gorax Grants a redemption of a Gorax Promo Card. -item_tcg_promotion_card_01_14 object/tangible/tcg/card.iff systems.tcg.tcg_item The Shadow Syndicate: Leebo Digital Promo Card Grants a redemption of a Leebo Promo Card. -item_tcg_promotion_card_01_15 object/tangible/tcg/card.iff systems.tcg.tcg_item The Shadow Syndicate: Barabel Hunter Digital Promo Card Grants a redemption of a Barabel Hunter Promo Card. -item_tcg_promotion_card_01_16 object/tangible/tcg/card.iff systems.tcg.tcg_item The Shadow Syndicate: Jedi Mind Trick Digital Promo Card Grants a redemption of a Jedi Mind Trick Promo Card. -item_tcg_loot_reward_series1_black_flightsuit object/tangible/tcg/series1/wearable_imperial_flightsuit.iff 4 item.special.nomove Imperial Life Support Flight Suit A black Imperial Life Support Flight Suit. -item_event_halloween_spider_pheromone_01_01 object/tangible/event_perk/halloween_spider_pheromone.iff 1 1 "object.autostack,item.special.nomove,item.target_buff" 1 Spider Pheromone This gelatinous cube has a center of liquid pheromone that will attract spiders. halloween item -st_pr_scarecrow_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 Scarecrow Kashyyyk Style I This item will create a Scarecrow Kashyyyk Style I. halloween item -st_pr_scarecrow_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 Scarecrow Kashyyyk Style II This item will create a Scarecrow Kashyyyk Style II. halloween item -item_event_halloween_spider_web_01 object/tangible/event_perk/halloween_spider_web_01.iff Spider Web Decoration Style I Turning your home in to a spooky dungeon? Try this synthetic spider web! halloween item -item_event_halloween_spider_web_02 object/tangible/event_perk/halloween_spider_web_02.iff Spider Web Decoration Style II Turning your home in to a spooky dungeon? Try this synthetic spider web! halloween item -item_event_halloween_lantern_01 object/tangible/event_perk/halloween_sith_o_lantern_01.iff Sith O'Lantern I Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item -item_event_halloween_lantern_02 object/tangible/event_perk/halloween_sith_o_lantern_02.iff Sith O'Lantern II Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item -item_event_halloween_lantern_03 object/tangible/event_perk/halloween_sith_o_lantern_03.iff Sith O'Lantern III Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item -item_event_halloween_lantern_04 object/tangible/event_perk/halloween_sith_o_lantern_04.iff Sith O'Lantern IV Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item -item_event_halloween_painting object/tangible/event_perk/halloween_painting.iff item.special.nomove The Galactic Moon Festival A beautifully painted scene from the Galactic Moon Festival in Moenia. halloween item -item_event_halloween_krayt_01 object/tangible/event_perk/halloween_krayt_dragon_skeleton.iff Krayt Dragon Skeleton Your friends will think you're a fearless hunter when you decorate your home with this Krayt Dragon Skeleton replica. -item_event_halloween_house_sign object/tangible/sign/player/house_address_halloween_sign.iff "structure.custom_sign,item.special.nomove" Crescent Moon House Sign (Hanging) "Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! Only suited for use on a house, not a store etc. Will NOT work on a Merchant Tent." "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" -item_event_halloween_song_book object/tangible/event_perk/halloween_song_book.iff "event.halloween.song_book,item.special.nomove" Max Rebo's Collected Classics: Dirge "This song book will teach an entertainer one of Max Rebo's classics, 'Dirge'. You need to have obtained Entertainer Mastery IV to learn this song." halloween item -item_event_halloween_skull_candle_01 object/tangible/event_perk/halloween_skull_candle_01.iff Candle on a Skull Make your Galactic Moon Festival home even spookier with this creepy candle. halloween item -item_event_halloween_skull_candle_02 object/tangible/event_perk/halloween_skull_candle_02.iff Candle in a Skull Make your Galactic Moon Festival home even spookier with this creepy candle. halloween item -item_event_halloween_spider_web_03 object/tangible/event_perk/halloween_spider_web_03.iff Spider Web Decoration Style II Turning your home in to a spooky dungeon? Try this synthetic spider web! halloween item -item_event_halloween_lantern_05 object/tangible/event_perk/halloween_sith_o_lantern_05.iff Sith O'Lantern V Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item -item_event_halloween_house_sign_standing object/tangible/sign/player/shop_sign_halloween_sign.iff "structure.custom_sign,item.special.nomove" Crescent Moon House Sign (Standing) "Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! Only suited for replacing a standing sign, such as a shop sign." "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" -item_vet_63_month_yoda_fountain object/tangible/veteran_reward/frn_yoda_fountain.iff Remembrance Day Yoda Fountain A replica of the Jedi Master Yoda Fountain used on Remembrance Day. -item_vet_63_month_palpatine_statue object/tangible/veteran_reward/frn_vet_palpatine_statue.iff Empire Day Emperor's Statue A replica statue of Emperor Palpatine from Empire Day. -item_deed_snowspeeder_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" Snowspeeder Deed Using this deed will create a new vehicle in your datapad. -col_reward_hoth_ice_sculpture_tauntaun_02_01 object/tangible/collection/reward/col_reward_hoth_ice_sculpture_tauntaun_01.iff an ice sculpture "Made from blocks of ice found on the planet Hoth, this is a representation of a Tauntaun." -col_reward_hoth_ice_sculpture_wampa_02_01 object/tangible/collection/reward/col_reward_hoth_ice_sculpture_wampa_01.iff an ice sculpture "Made from blocks of ice found on the planet Hoth, this is a representation of a Wampa." -item_deed_hoth_at_st_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" AT-ST Deed Using this deed will create a new vehicle in your datapad. -armor_rebel_snow_belt object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_belt.iff item 22 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Belt "Light colored padded armor, able to resist most extreme cold temperatures." -armor_rebel_snow_bicep_l object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_l.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Left Bicep "Light colored padded armor, able to resist most extreme cold temperatures." -armor_rebel_snow_bicep_r object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_r.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Right Bicep "Light colored padded armor, able to resist most extreme cold temperatures." -armor_rebel_snow_boots object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_boots.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Boots Alliance issued Insulated boots. -armor_rebel_snow_bracer_l object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_l.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Left Bracer "Light colored padded armor, able to resist most extreme cold temperatures." -armor_rebel_snow_bracer_r object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_r.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Right Bracer "Light colored padded armor, able to resist most extreme cold temperatures." -armor_rebel_snow_chest_plate object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_chest_plate.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Padded Vest Light colored padded combat vest for specialized wilderness Alliance troopers. -armor_rebel_snow_gloves object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_gloves.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Gloves "Light colored padded armor, able to resist most extreme cold temperatures." -armor_rebel_snow_helmet object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_helmet.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Headgear Padded cap with attached face guard and polarised goggles. -armor_rebel_snow_leggings object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_leggings.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Leggings Alliance issued Insulated trousers. -armor_snowtrooper_belt object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_belt.iff item 22 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Belt "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_bicep_l object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_l.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Left Bicep "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_bicep_r object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_r.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Right Bicep "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_boots object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_boots.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Boots "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_bracer_l object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_l.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Left Bracer "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_bracer_r object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_r.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Right Bracer "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_chest_plate object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_chest_plate.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Chest Plate "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_gloves object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_gloves.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Gloves "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_helmet object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_helmet.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Helmet "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_leggings object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_leggings.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Leggings "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -col_holo_emitter_circuit_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_curcuit.iff "systems.collections.consume_loot,object.autostack" an electric circuit "What looks to be specialized circuitry, this device is used to make holographic projectors." -col_holo_emitter_light_source_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_light_source.iff "systems.collections.consume_loot,object.autostack" a Holographic Light Source The inner workings of this light source can be used in a holographic projector. -col_holo_emitter_photo_detector_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_photo_detector.iff "systems.collections.consume_loot,object.autostack" a Photo-Detector "Used in the production of Holographic projectors, this component senses the amount of light entering its circuitry and regulates it accordingly." -col_holo_emitter_processor_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_processor.iff "systems.collections.consume_loot,object.autostack" an Optical Processor A specialized processor that performs mathematical operations at the speed of light. This technology is widely used in holographic projectors. -col_holo_emitter_receptor_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_receptor.iff "systems.collections.consume_loot,object.autostack" a holographic mirror "With a perfectly flat mirrored surface, this item can be used to create a perfect holographic picture." -col_holo_emitter_reward_02_01 object/tangible/collection/reward/col_holo_emitter_reward.iff item.publish_gift.holopet_emitter Holo-Pet Emitter "When deployed and loaded with a data cube, this device will display a holographic pet that will wander around." -heroic_echo_at_at_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_01.iff 1 350 object.autostack 1 an ammunition crate This item can be sold to a junk dealer. -heroic_echo_at_at_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_02.iff 1 350 object.autostack 1 an Imperial ration kit This item can be sold to a junk dealer. -heroic_echo_at_at_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_03.iff 1 350 object.autostack 1 AT-AT movement control module This item can be sold to a junk dealer. -heroic_echo_at_at_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_04.iff 1 350 object.autostack 1 a disabled navigation module This item can be sold to a junk dealer. -heroic_echo_at_at_junk_02_05 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_05.iff 1 350 object.autostack 1 AT-AT seam sealant This item can be sold to a junk dealer. -heroic_echo_snow_speeder_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_01.iff 1 350 object.autostack 1 corrupt data disk This item can be sold to a junk dealer. -heroic_echo_snow_speeder_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_02.iff 1 350 object.autostack 1 a Rebel clearance badge This item can be sold to a junk dealer. -heroic_echo_snow_speeder_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_03.iff 1 350 object.autostack 1 a Rebel medic kit This item can be sold to a junk dealer. -heroic_echo_snow_speeder_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_04.iff 1 350 object.autostack 1 a repair kit This item can be sold to a junk dealer. -heroic_echo_snow_speeder_junk_02_05 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_05.iff 1 350 object.autostack 1 an empty crate This item can be sold to a junk dealer. -heroic_echo_tauntaun_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_01.iff 1 350 object.autostack 1 Tauntaun bones This item can be sold to a junk dealer. -heroic_echo_tauntaun_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_02.iff 1 350 object.autostack 1 a Tauntaun heart This item can be sold to a junk dealer. -heroic_echo_tauntaun_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_03.iff 1 350 object.autostack 1 a Tauntaun eye This item can be sold to a junk dealer. -heroic_echo_tauntaun_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_04.iff 1 350 object.autostack 1 a ruptured Tauntaun stomach This item can be sold to a junk dealer. -heroic_echo_wampa_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_01.iff 1 350 object.autostack 1 an infected Wampa liver This item can be sold to a junk dealer. -heroic_echo_wampa_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_02.iff 1 350 object.autostack 1 Tauntaun skull and bones This item can be sold to a junk dealer. -heroic_echo_wampa_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_03.iff 1 350 object.autostack 1 unidentified bones This item can be sold to a junk dealer. -heroic_echo_wampa_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_04.iff 1 350 object.autostack 1 a human skull This item can be sold to a junk dealer. -armor_snowtrooper_backpack object/tangible/wearables/backpack/backpack_snowtrooper.iff 22 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item,item.set_bonus_item,item.buff_worn_item" Snowtrooper Backpack "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_rebel_snow_backpack object/tangible/wearables/backpack/backpack_rebel_snow_soldier.iff 22 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Backpack Alliance issued backpack with small heater and survival gear. -item_wampa_dna object/tangible/loot/beast/dna_container.iff 4 systems.beast.cs_dna DNA Storage Device (Wampa) Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_tauntaun_dna object/tangible/loot/beast/dna_container.iff 4 systems.beast.cs_dna DNA Storage Device (Tauntaun) Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -weapon_a280_blaster_rifle object/weapon/ranged/rifle/rifle_a280.iff weapon 90 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" A280 Blaster Rifle "Though much heavier than Imperial-issue rifles such as the E-11, the A280 was a sturdy weapon and was reputed to be able to cut a fully-armored stormtrooper in half at medium range. This weapon, along with its predecessor, the DLT-20A, were marketed as Longblasters. The A280 was different from the DLT-20A in that its galven circuits were clustered near the focusing crystal, giving the weapon a slight bulge at the midsection. This also provided the A280 with more power over a longer range." -weapon_eweb_blaster_rifle object/weapon/ranged/rifle/rifle_eweb.iff weapon 90 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" E-Web Rifle "A modified version of the 'Emplacement Weapon, Heavy Blaster'. This rifle is more portable than the original, but at the cost of some of the immense damage." -publish_gift_chapter_11_snow_balls_02_01 object/tangible/item/publish_gift_chapter_11_snow_balls.iff 25 1 "item.publish_gift.snow_ball_throw,item.special.nomove,item.special.temporary_item" a stack of snowballs "Created from the Hoth Snow Machine, these snowballs can be thrown at friends and enemies.|All snowballs are subject to melting." -publish_gift_chapter_11_snow_machine_02_01 object/tangible/item/publish_gift_chapter_11_snow_machine.iff 1 "item.publish_gift.snow_machine,item.special.nomove" Hoth Snow Machine "While in your inventory, you can use this snow-maker to create snowballs to throw at others.||While placed in your house, this machine can be turned on to give the illusion of snow falling in the room of your choice." -recapture_gift_chapter_11_hoth_hologram_02_01 object/tangible/veteran_reward/frn_hoth_recapture_gift.iff 1 The Battle of Hoth "The Battle of Hoth: This hologram depicts Rebel Snowspeeders circling an Imperial AT-AT. With an Imperial victory imminent, the Rebels abandoned their base on Hoth and escaped among the stars." -col_reward_hoth_tauntaun_head_02_01 object/tangible/collection/reward/col_reward_hoth_tauntaun_head.iff 1 Mounted Tauntaun Head The head of a Tauntaun mounted in a decorative fashion. -item_holopet_hoth_probe_droid_data_cube_01_01 object/tangible/item/data_cube.iff 1 Probe Droid Holo-pet Data Cube This data cube will display a holographic probe droid pet when loaded into a holo-pet emitter. -item_holopet_hoth_tauntaun_data_cube_01_01 object/tangible/item/data_cube.iff 1 Tauntaun Holo-pet Data Cube This data cube will display a holographic tauntaun pet when loaded into a holo-pet emitter. -col_reward_tatooine_vistas_painting_02_01 object/tangible/collection/reward/col_reward_tatooine_vistas_painting.iff 1 A Panoramic Painting - Tatooine A breathtaking view of the Tatooine landscape. -col_reward_hoth_meteorite_geode_02_01 object/tangible/collection/reward/col_reward_hoth_meteorite_geode.iff 1 A Hoth Geode "When cut open, this meteorite found on the planet Hoth exposes a rare crystalline formation." -st_pr_hoth_cable_box_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Cable Box 01 This item will create a Hoth-style Hoth-style cable box 01. -st_pr_hoth_cable_box_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Cable Box 02 This item will create a Hoth-style cable box 02. -st_pr_hoth_cable_box_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Cable Box 03 This item will create a Hoth-style cable box 03. -st_pr_hoth_crate_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Crate 01 This item will create a Hoth-style crate 01. -st_pr_hoth_crate_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Crate 02 This item will create a Hoth-style crate 02. -st_pr_hoth_crate_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Crate 03 This item will create a Hoth-style crate 03. -st_pr_hoth_icicle_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Icicle Cluster 01 This item will create a Hoth-style icicle cluster 01. -st_pr_hoth_icicle_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Icicle Cluster 02 This item will create a Hoth-style icicle cluster 02. -st_pr_hoth_icicle_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Icicle This item will create a Hoth-style icicle. -st_pr_hoth_light_standing object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Standing Lights This item will create a Hoth-style standing lights. -st_pr_hoth_radio object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Radio This item will create a Hoth-style radio. -st_pr_hoth_scaffold object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Scaffold This item will create a Hoth-style scaffold. -st_pr_hoth_snow_trooper_gun object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Snow Trooper Gun This item will create a Hoth-style snow trooper gun. -st_pr_hoth_terminal_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Terminal This item will create a Hoth-style terminal. -st_pr_hoth_toolbox object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Toolbox This item will create a Hoth-style toolbox. -st_cn_hoth_imperial_atst object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Imperial AT-ST This item will create an Imperial AT-ST combat npc. -st_cn_hoth_imperial_snowtrooper object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Imperial Snowtrooper This item will create an Imperial snowtrooper combat npc. -st_cn_hoth_rebel_snow_trooper object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Rebel Snow Trooper This item will create a Rebel snow trooper combat npc. -st_cn_hoth_wampa object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Wampa This item will create a wampa combat npc. -item_heroic_backpack_tauntaun_skull_01_01 object/tangible/wearables/backpack/backpack_tauntaun_skull.iff 3 1 A Tauntaun Rucksack "Wrestled from a Wampa on planet Hoth, what appears to be the skull of a Tauntaun is actually a perfectly functional backpack." -item_heroic_token_echo_base_01_01 object/tangible/loot/misc/echo_base_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Echo Base Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_echo_base_permafrost_crystal_06_01 object/tangible/component/weapon/lightsaber/lightsaber_module_permafrost_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component,item.special.nomove" 1 Permafrost Crystal "A strange crystal, which could be used by a Jedi in a lightsaber. This crystal must be tuned by a Jedi before use. Once tuned, this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." Echo Base Instance Loot -col_hoth_sharpshooter_buff_02_01 object/tangible/collection/reward/col_hoth_sharpshooter_buff.iff 1 "item.hoth_sharpshooter_buff,item.special.nomove" 1 0 a Hoth Radio This item increases your damage potential for a short amount of time. -hoth_rebel_barricade_inventory object/tangible/destructible/barricade_inventory.iff 1 theme_park.heroic.echo_base.echo_placeable_object 0 a defensive barricade This barricade will provide a fortified defensive position while in combat. -item_event_lifeday_rebel_token object/tangible/event_perk/lifeday_rebel_token.iff item 1 "object.autostack,item.special.nomove" 0 Rebel Alliance Propaganda Token A token earned for your assistance in improving public view of the Rebel Alliance. -item_event_lifeday_imperial_token object/tangible/event_perk/lifeday_imperial_token.iff item 1 "object.autostack,item.special.nomove" 0 Imperial Propaganda Token A token earned for your assistance in improving public view of the Empire. -item_event_lifeday_monkey_cage object/tangible/event_perk/lifeday_monkey_cage.iff 3 event.lifeday.monkey_pet Kowakian Cage The home of a Kowakian Monkey Lizard. Release at your own risk! -item_event_lifeday_bandolier object/tangible/wearables/bandolier/lifeday_08_bandolier.iff 3 item.special.nomove 0 Kashyyyk Elite Hunter Bandolier A bandolier usually worn by the most prominent wookiee hunters on Kashyyyk. -item_event_lifeday_holo_table object/tangible/event_perk/lifeday_holo_table.iff 3 Holo-Entertainment Table A table with a built in holographic projector to entertain those nearby. -item_event_lifeday_family_painting object/tangible/event_perk/lifeday_painting.iff 3 Family Bonds "A painting depicting a Wookiee family. From left to right Itchy, Chewbacca, Malla and at the bottom, Lumpy can be seen." -item_event_lifeday_bantha_surprise_recipe object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Bantha Surprise Recipe A recipe to teach someone how to create a Bantha Surprise dish. -item_event_lifeday_proton_chair object/tangible/furniture/lifeday/lifeday_proton_chair.iff 3 event.lifeday.proton_chair Proton Chair A chair that allows the user to relax in a virtual reality. -item_event_lifeday_aquarium object/tangible/event_perk/lifeday_pocket_aquarium.iff 3 Pocket Aquarium A small mobile aquarium with room for one fish. -item_event_lifeday_gcw_rebel_disk object/tangible/event_perk/lifeday_rebel_gcw_disk.iff 1 "systems.collections.collection_gcw,item.special.nomove" List of Favors This disk contains a list of redeemable favors among influential Rebel Alliance officers. Calling in the favors will grant you 50 GCW points. -item_event_lifeday_gcw_imperial_disk object/tangible/event_perk/lifeday_imperial_gcw_disk.iff 1 "systems.collections.collection_gcw,item.special.nomove" Blackmail Package This disk contains blackmail information on a number of Imperial officers. Using the information will grant you 50 GCW points. -item_event_lifeday_decorated_tree object/tangible/event_perk/life_day_tree_dressed.iff 3 Life Day Decorated Young Wroshyr Tree A young Wroshyr tree native to Kashyyyk. This tree has been decorated for Life Day. -item_event_lifeday_tree object/tangible/event_perk/life_day_tree.iff 3 Young Wroshyr Tree A young Wroshyr tree native to Kashyyyk. -item_event_lifeday_present_pile object/tangible/event_perk/life_day_presents.iff 3 Life Day Pile of Presents "A pile of presents for Life Day. Sorry, they are empty and only a decoration." -item_event_lifeday_stap_speeder object/tangible/event_perk/vehicle_deed_stap_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: STAP-1 The Single Trooper Aerial Platform (STAP-1 or STAP) is an agile flying machine in the past used by the Trade Federation as a fighting and scouting vehicle. -item_vet_66_month_jedi_temple object/tangible/veteran_reward/frn_vet_jedi_temple.iff 3 Life "A small scale model of the Jedi Temple on Coruscant day 1088 of the Clone Wars, before Order 66 was executed." -item_vet_66_month_jedi_temple_burning object/tangible/veteran_reward/frn_vet_jedi_temple_burning.iff 3 Death "A small scale model of the Jedi Temple on Coruscant day 1090 of the Clone Wars, after the execution of Order 66 ravaged it." -item_event_lifeday_bantha_surprise object/tangible/food/crafted/crafted_bantha_surprise.iff 2 1 "object.autostack,item.food" 1 Bantha Surprise "This rump roast is traditionally prepared using cuts of beef from the Bantha tenderloin, and stewed in a broth of various seasons and vegetables native to Kashyyyk." -item_tcg_loot_reward_series1_diner_package object/tangible/npe/npe_generic_uniform_box.iff 4 "item.special.nomove,systems.tcg.tcg_packaged_items" Diner Starter Pack "Craft a variety of goods in the Diner! This non-municipal structure enhances experimentation for traders while they craft food, buildings and furniture inside the Diner. This card also grants a small furniture pack to help you get your Diner interior looking snazzy. Seek out a crafter to obtain additional counters, seats, and tables to customize your Diner to your liking. This item may only be claimed once per character." -item_tcg_loot_reward_series1_diner_booth object/tangible/furniture/all/frn_diner_booth.iff item.special.nomove Diner Booth A diner booth given as a gift with the diner deed. -item_tcg_loot_reward_series1_diner_table object/tangible/furniture/all/frn_diner_table.iff item.special.nomove Diner Table A diner table given as a gift with the diner deed. -item_tcg_loot_reward_series1_diner_counter_corner object/tangible/furniture/all/frn_diner_counter_corner.iff item.special.nomove Diner Counter Corner Piece 1 A diner counter piece given as a gift with the diner deed. -item_tcg_loot_reward_series1_diner_counter_center object/tangible/furniture/all/frn_diner_counter_center.iff item.special.nomove Diner Counter Center A diner counter piece given as a gift with the diner deed. -item_tcg_loot_reward_series1_diner_counter_corner_s02 object/tangible/furniture/all/frn_diner_counter_corner_s02.iff item.special.nomove Diner Counter Corner Piece 2 A diner counter piece given as a gift with the diner deed. -item_cts_sarlacc_non_functional object/tangible/furniture/house_cleanup/sarlacc_mini_s01.iff 4 event.housepackup.sarlacc_furniture_terminal Sarlacc Trash Can A Sarlacc Trash Can. -item_cts_sarlacc_mini_game object/tangible/furniture/house_cleanup/sarlacc_mini_s02.iff 4 "item.special.nomove,event.housepackup.sarlacc_furniture_terminal" Deluxe Sarlacc Trash Can A Sarlacc Trash Can. -item_housepack_emperor_chair_01_01 object/tangible/furniture/house_cleanup/emperor_chair.iff 1 3 1 Emperor's Senate Office Chair An office chair design duplicated from furniture in Emperor Palpatine's Senate Office. -item_housepack_emperor_desk_01_01 object/tangible/furniture/house_cleanup/emperor_desk.iff 1 3 1 Emperor's Senate Office Desk An office desk design duplicated from furniture in Emperor Palpatine's Senate Office. -item_housepack_emperor_desk_lamp_01_01 object/tangible/furniture/house_cleanup/emperor_lamp.iff 1 3 1 Emperor's Senate Office Lamp An office lamp design duplicated from furniture in Emperor Palpatine's Senate Office. -item_hoth_flawless_painting object/tangible/furniture/decorative/heroic_hoth_painting.iff 2 Battle of Echo Base An artists rendition of the Battle of Echo Base. Hoth Reward for Flawless Win -item_cs_beast_holocron_bm_charge_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 1 Device that stores knowledge on how to train a beast in the ability Charge 1. beast ability -item_cs_beast_holocron_bm_charge_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 2 Device that stores knowledge on how to train a beast in the ability Charge 2. beast ability -item_cs_beast_holocron_bm_charge_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 3 Device that stores knowledge on how to train a beast in the ability Charge 3. beast ability -item_cs_beast_holocron_bm_charge_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 4 Device that stores knowledge on how to train a beast in the ability Charge 4. beast ability -item_cs_beast_holocron_bm_charge_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 5 Device that stores knowledge on how to train a beast in the ability Charge 5. beast ability -item_cs_beast_holocron_bm_trample object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Trample Device that stores knowledge on how to train a beast in the ability Trample. beast ability -item_cs_beast_holocron_bm_bite_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 1 Device that stores knowledge on how to train a beast in the ability Bite 1. beast ability -item_cs_beast_holocron_bm_bite_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 2 Device that stores knowledge on how to train a beast in the ability Bite 2. beast ability -item_cs_beast_holocron_bm_bite_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 3 Device that stores knowledge on how to train a beast in the ability Bite 3. beast ability -item_cs_beast_holocron_bm_bite_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 4 Device that stores knowledge on how to train a beast in the ability Bite 4. beast ability -item_cs_beast_holocron_bm_bite_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 5 Device that stores knowledge on how to train a beast in the ability Bite 5. beast ability -item_cs_beast_holocron_bm_puncture_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Puncture 1 Device that stores knowledge on how to train a beast in the ability Puncture 1. beast ability -item_cs_beast_holocron_bm_puncture_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Puncture 2 Device that stores knowledge on how to train a beast in the ability Puncture 2. beast ability -item_cs_beast_holocron_bm_puncture_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Puncture 3 Device that stores knowledge on how to train a beast in the ability Puncture 3. beast ability -item_cs_beast_holocron_bm_siphon_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Siphon 1 Device that stores knowledge on how to train a beast in the ability Siphon 1. beast ability -item_cs_beast_holocron_bm_siphon_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Siphon 2 Device that stores knowledge on how to train a beast in the ability Siphon 2. beast ability -item_cs_beast_holocron_bm_siphon_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Siphon 3 Device that stores knowledge on how to train a beast in the ability Siphon 3. beast ability -item_cs_beast_holocron_bm_siphon_master object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Drain Essence Device that stores knowledge on how to train a beast in the ability Drain Essence. beast ability -item_cs_beast_holocron_bm_hamstring_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 1 Device that stores knowledge on how to train a beast in the ability Hamstring 1. beast ability -item_cs_beast_holocron_bm_hamstring_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 2 Device that stores knowledge on how to train a beast in the ability Hamstring 2. beast ability -item_cs_beast_holocron_bm_hamstring_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 3 Device that stores knowledge on how to train a beast in the ability Hamstring 3. beast ability -item_cs_beast_holocron_bm_hamstring_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 4 Device that stores knowledge on how to train a beast in the ability Hamstring 4. beast ability -item_cs_beast_holocron_bm_hamstring_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 5 Device that stores knowledge on how to train a beast in the ability Hamstring 5. beast ability -item_cs_beast_holocron_bm_claw_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 1 Device that stores knowledge on how to train a beast in the ability Claw 1. beast ability -item_cs_beast_holocron_bm_claw_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 2 Device that stores knowledge on how to train a beast in the ability Claw 2. beast ability -item_cs_beast_holocron_bm_claw_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 3 Device that stores knowledge on how to train a beast in the ability Claw 3. beast ability -item_cs_beast_holocron_bm_claw_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 4 Device that stores knowledge on how to train a beast in the ability Claw 4. beast ability -item_cs_beast_holocron_bm_claw_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 5 Device that stores knowledge on how to train a beast in the ability Claw 5. beast ability -item_cs_beast_holocron_bm_slash_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 1 Device that stores knowledge on how to train a beast in the ability Slash 1. beast ability -item_cs_beast_holocron_bm_slash_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 2 Device that stores knowledge on how to train a beast in the ability Slash 2. beast ability -item_cs_beast_holocron_bm_slash_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 3 Device that stores knowledge on how to train a beast in the ability Slash 3. beast ability -item_cs_beast_holocron_bm_slash_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 4 Device that stores knowledge on how to train a beast in the ability Slash 4. beast ability -item_cs_beast_holocron_bm_slash_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 5 Device that stores knowledge on how to train a beast in the ability Slash 5. beast ability -item_cs_beast_holocron_bm_flank_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Flank 1 Device that stores knowledge on how to train a beast in the ability Flank 1. beast ability -item_cs_beast_holocron_bm_flank_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Flank 2 Device that stores knowledge on how to train a beast in the ability Flank 2. beast ability -item_cs_beast_holocron_bm_flank_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Flank 3 Device that stores knowledge on how to train a beast in the ability Flank 3. beast ability -item_cs_beast_holocron_bm_bolster_armor_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 1 Device that stores knowledge on how to train a beast in the ability Bolster Armor 1. beast ability -item_cs_beast_holocron_bm_bolster_armor_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 2 Device that stores knowledge on how to train a beast in the ability Bolster Armor 2. beast ability -item_cs_beast_holocron_bm_bolster_armor_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 3 Device that stores knowledge on how to train a beast in the ability Bolster Armor 3. beast ability -item_cs_beast_holocron_bm_bolster_armor_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 4 Device that stores knowledge on how to train a beast in the ability Bolster Armor 4. beast ability -item_cs_beast_holocron_bm_bolster_armor_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 5 Device that stores knowledge on how to train a beast in the ability Bolster Armor 5. beast ability -item_cs_beast_holocron_bm_dampen_pain_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 1 Device that stores knowledge on how to train a beast in the ability Dampen Pain 1. beast ability -item_cs_beast_holocron_bm_dampen_pain_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 2 Device that stores knowledge on how to train a beast in the ability Dampen Pain 2. beast ability -item_cs_beast_holocron_bm_dampen_pain_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 3 Device that stores knowledge on how to train a beast in the ability Dampen Pain 3. beast ability -item_cs_beast_holocron_bm_dampen_pain_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 4 Device that stores knowledge on how to train a beast in the ability Dampen Pain 4. beast ability -item_cs_beast_holocron_bm_dampen_pain_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 5 Device that stores knowledge on how to train a beast in the ability Dampen Pain 5. beast ability -item_cs_beast_holocron_bm_shield_master object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Shield Master Device that stores knowledge on how to train a beast in the ability Shield Master. beast ability -item_cs_beast_holocron_bm_deflective_hide object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Deflective Hide Device that stores knowledge on how to train a beast in the ability Deflective Hide. beast ability -item_cs_beast_holocron_bm_defensive_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 1 Device that stores knowledge on how to train a beast in the ability Defensive 1. beast ability -item_cs_beast_holocron_bm_defensive_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 2 Device that stores knowledge on how to train a beast in the ability Defensive 2. beast ability -item_cs_beast_holocron_bm_defensive_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 3 Device that stores knowledge on how to train a beast in the ability Defensive 3. beast ability -item_cs_beast_holocron_bm_defensive_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 4 Device that stores knowledge on how to train a beast in the ability Defensive 4. beast ability -item_cs_beast_holocron_bm_defensive_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 5 Device that stores knowledge on how to train a beast in the ability Defensive 5. beast ability -item_cs_beast_holocron_bm_damage_poison_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 1 Device that stores knowledge on how to train a beast in the ability Damage Poison 1. beast ability -item_cs_beast_holocron_bm_damage_poison_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 2 Device that stores knowledge on how to train a beast in the ability Damage Poison 2. beast ability -item_cs_beast_holocron_bm_damage_poison_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 3 Device that stores knowledge on how to train a beast in the ability Damage Poison 3. beast ability -item_cs_beast_holocron_bm_damage_poison_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 4 Device that stores knowledge on how to train a beast in the ability Damage Poison 4. beast ability -item_cs_beast_holocron_bm_damage_poison_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 5 Device that stores knowledge on how to train a beast in the ability Damage Poison 5. beast ability -item_cs_beast_holocron_bm_paralytic_poison object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Paralytic Poison Device that stores knowledge on how to train a beast in the ability Paralytic Poison. beast ability -item_cs_beast_holocron_bm_damage_disease_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 1 Device that stores knowledge on how to train a beast in the ability Damage Disease 1. beast ability -item_cs_beast_holocron_bm_damage_disease_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 2 Device that stores knowledge on how to train a beast in the ability Damage Disease 2. beast ability -item_cs_beast_holocron_bm_damage_disease_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 3 Device that stores knowledge on how to train a beast in the ability Damage Disease 3. beast ability -item_cs_beast_holocron_bm_damage_disease_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 4 Device that stores knowledge on how to train a beast in the ability Damage Disease 4. beast ability -item_cs_beast_holocron_bm_damage_disease_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 5 Device that stores knowledge on how to train a beast in the ability Damage Disease 5. beast ability -item_cs_beast_holocron_bm_enfeeble_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 1 Device that stores knowledge on how to train a beast in the ability Enfeeble 1. beast ability -item_cs_beast_holocron_bm_enfeeble_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 2 Device that stores knowledge on how to train a beast in the ability Enfeeble 2. beast ability -item_cs_beast_holocron_bm_enfeeble_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 3 Device that stores knowledge on how to train a beast in the ability Enfeeble 3. beast ability -item_cs_beast_holocron_bm_enfeeble_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 4 Device that stores knowledge on how to train a beast in the ability Enfeeble 4. beast ability -item_cs_beast_holocron_bm_enfeeble_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 5 Device that stores knowledge on how to train a beast in the ability Enfeeble 5. beast ability -item_cs_beast_holocron_bm_preperation object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Preperation Device that stores knowledge on how to train a beast in the ability Preperation. beast ability -item_cs_beast_holocron_bm_stomp_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 1 Device that stores knowledge on how to train a beast in the ability Stomp 1. beast ability -item_cs_beast_holocron_bm_stomp_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 2 Device that stores knowledge on how to train a beast in the ability Stomp 2. beast ability -item_cs_beast_holocron_bm_stomp_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 3 Device that stores knowledge on how to train a beast in the ability Stomp 3. beast ability -item_cs_beast_holocron_bm_stomp_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 4 Device that stores knowledge on how to train a beast in the ability Stomp 4. beast ability -item_cs_beast_holocron_bm_stomp_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 5 Device that stores knowledge on how to train a beast in the ability Stomp 5. beast ability -item_cs_beast_holocron_bm_shaken_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Shaken 1 Device that stores knowledge on how to train a beast in the ability Shaken 1. beast ability -item_cs_beast_holocron_bm_shaken_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Shaken 2 Device that stores knowledge on how to train a beast in the ability Shaken 2. beast ability -item_cs_beast_holocron_bm_shaken_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Shaken 3 Device that stores knowledge on how to train a beast in the ability Shaken 3. beast ability -item_cs_beast_holocron_bm_wing_buffet_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 1 Device that stores knowledge on how to train a beast in the ability Wing Buffet 1. beast ability -item_cs_beast_holocron_bm_wing_buffet_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 2 Device that stores knowledge on how to train a beast in the ability Wing Buffet 2. beast ability -item_cs_beast_holocron_bm_wing_buffet_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 3 Device that stores knowledge on how to train a beast in the ability Wing Buffet 3. beast ability -item_cs_beast_holocron_bm_wing_buffet_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 4 Device that stores knowledge on how to train a beast in the ability Wing Buffet 4. beast ability -item_cs_beast_holocron_bm_wing_buffet_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 5 Device that stores knowledge on how to train a beast in the ability Wing Buffet 5. beast ability -item_cs_beast_holocron_bm_enrage object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enrage Device that stores knowledge on how to train a beast in the ability Enrage. beast ability -item_cs_beast_holocron_bm_frenzy object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Frenzy Device that stores knowledge on how to train a beast in the ability Frenzy. beast ability -item_cs_beast_holocron_bm_provoke_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 1 Device that stores knowledge on how to train a beast in the ability Provoke 1. beast ability -item_cs_beast_holocron_bm_provoke_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 2 Device that stores knowledge on how to train a beast in the ability Provoke 2. beast ability -item_cs_beast_holocron_bm_provoke_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 3 Device that stores knowledge on how to train a beast in the ability Provoke 3. beast ability -item_cs_beast_holocron_bm_provoke_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 4 Device that stores knowledge on how to train a beast in the ability Provoke 4. beast ability -item_cs_beast_holocron_bm_provoke_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 5 Device that stores knowledge on how to train a beast in the ability Provoke 5. beast ability -item_cs_beast_holocron_bm_spit_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 1 Device that stores knowledge on how to train a beast in the ability Spit 1. beast ability -item_cs_beast_holocron_bm_spit_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 2 Device that stores knowledge on how to train a beast in the ability Spit 2. beast ability -item_cs_beast_holocron_bm_spit_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 3 Device that stores knowledge on how to train a beast in the ability Spit 3. beast ability -item_cs_beast_holocron_bm_spit_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 4 Device that stores knowledge on how to train a beast in the ability Spit 4. beast ability -item_cs_beast_holocron_bm_spit_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 5 Device that stores knowledge on how to train a beast in the ability Spit 5. beast ability -item_cs_beast_holocron_bm_kick_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 1 Device that stores knowledge on how to train a beast in the ability Kick 1. beast ability -item_cs_beast_holocron_bm_kick_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 2 Device that stores knowledge on how to train a beast in the ability Kick 2. beast ability -item_cs_beast_holocron_bm_kick_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 3 Device that stores knowledge on how to train a beast in the ability Kick 3. beast ability -item_cs_beast_holocron_bm_kick_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 4 Device that stores knowledge on how to train a beast in the ability Kick 4. beast ability -item_cs_beast_holocron_bm_kick_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 5 Device that stores knowledge on how to train a beast in the ability Kick 5. beast ability -item_event_loveday_flowers_2009 object/tangible/holiday/love_day/love_day_prop_2009_flowers_reward.iff 4 "systems.skills.performance.dance_prop,item.special.nomove" 1 Bouquet of Flowers A wonderful bouquet of flowers! ewok festival of love 2009 -item_event_loveday_painting_2009 object/tangible/holiday/love_day/love_day_2009_painting_reward.iff 4 item.special.nomove 1 Ewok Festival of Love Painting A painting from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_fountain object/tangible/holiday/love_day/love_day_fountain_reward.iff 4 "item.special.nomove,item.special.cannot_place_in_space" 2 Fountain of Chocolate "A fountain of sweet, delicious chocolate!" ewok festival of love 2009 -item_event_loveday_fountain_with_flowers object/tangible/holiday/love_day/love_day_fountain_with_flowers_reward.iff 4 "item.special.nomove,item.special.cannot_place_in_space" 2 Fountain of Chocolate (with flowers) "A fountain of sweet, delicious chocolate...with flowers!" ewok festival of love 2009 -item_event_loveday_chak_heart object/tangible/holiday/love_day/love_day_chak_bark_currency.iff 1 4 "object.autostack,item.special.nomove" 1 Ewok Festival of Love Chak Heart A heart drawn on a bit of bark from the Great Tree. It is the symbol of the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_ewok_cupid_deed object/tangible/holiday/love_day/love_day_ewok_cupid_familiar_deed.iff 4 "npc.pet_deed.reward_pet_deed,item.special.nomove" 1 Ewok Festival of Love Familiar Deed This deed grants its holder an Ewok Festival of Love familiar. ewok festival of love 2009 -item_event_loveday_crossbow object/weapon/ranged/rifle/rifle_love_day_crossbow.iff weapon 5 4 "item.special.nomove,event.ewok_festival.loveday_reward_crossbow" Ewok Festival of Love Crossbow "A crossbow traditionally used during the celebration of the Ewok Festival of Love. When used on an enemy, this crossbow can help you spread some love!" ewok festival of love 2009 -item_event_loveday_card_01 object/tangible/holiday/love_day/love_day_card_01.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" First Ewok Festival of Love Card An Ewok Festival of Love card. This is the first card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_02 object/tangible/holiday/love_day/love_day_card_02.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Second Ewok Festival of Love Card An Ewok Festival of Love card. This is the second card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_03 object/tangible/holiday/love_day/love_day_card_03.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Third Ewok Festival of Love Card An Ewok Festival of Love card. This is the third card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_04 object/tangible/holiday/love_day/love_day_card_04.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Fourth Ewok Festival of Love Card An Ewok Festival of Love card. This is the fourth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_05 object/tangible/holiday/love_day/love_day_card_05.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Fifth Ewok Festival of Love Card An Ewok Festival of Love card. This is the fifth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_06 object/tangible/holiday/love_day/love_day_card_06.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Sixth Ewok Festival of Love Card An Ewok Festival of Love card. This is the sixth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_07 object/tangible/holiday/love_day/love_day_card_07.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Seventh Ewok Festival of Love Card An Ewok Festival of Love card. This is the seventh card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_stack object/tangible/holiday/love_day/love_day_card_stack.iff 4 item.special.nomove Bundle of Ewok Festival of Love Cards A bundle of Ewok Festival of Love cards that contains one of each of the cards from the Ewok Festival of Love. ewok festival of love 2009 -item_costume_kit object/tangible/item/costume_kit/costume_kit.iff 1 4 object.autostack Standard Holoshroud A standard model CQ-3.99 holographic image disguiser or holoshroud required for use with most normal costumes. for common costumes -item_costume_kit_holiday object/tangible/item/costume_kit/costume_kit_holiday.iff 1 4 "object.autostack,item.special.temporary_item,item.special.nomove" 2 Holiday Holoshroud A holiday model CQ-3.99h holographic image disguiser or holoshroud. This type of holoshroud is required to use most holiday costumes. for holiday costumes -item_event_loveday_ewok_cupid_costume object/tangible/holiday/love_day/love_day_ewok_cupid_costume.iff 4 "item.special.nomove,item.costume.costume_grant_item" Ewok Festival of Love Costume Instructions Instructions for programming a holiday holoshroud to project a costume celebrating the Ewok Festival of Love. Use this item to permanently learn the costume. ewok festival of love 2009 -item_event_loveday_wings object/tangible/wearables/backpack/back_love_day_wings.iff 4 item.special.nomove Ewok Festival of Love Wings A pair of ceremonial wings often worn during the Ewok Festival of Love. ewok festival of love 2009 -weapon_spy_fist object/weapon/melee/special/punch_dagger.iff weapon 85 spy 4 item.special.nomove Tenebrous Edge A small blade weapon designed to allow the wielder to keep the weapon hidden from view until it's time to strike. -item_costume_jawa object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Jawa Costume Instructions Instructions for programming a holoshroud to project a jawa costume. Use this item to permanently learn the costume. storyteller costume -item_costume_gungan object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Gungan Costume Instructions Instructions for programming a holoshroud to project a gungan costume. Use this item to permanently learn the costume. storyteller costume -item_costume_ewok object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Ewok Costume Instructions Instructions for programming a holoshroud to project an ewok costume. Use this item to permanently learn the costume. storyteller costume -item_costume_gamorrean_guard object/tangible/item/costume_kit/costume_deed.iff 4 "item.costume.costume_grant_item,item.special.nomove" 2 Gamorrean Guard Costume Instructions Instructions for programming a holoshroud to project a gamorrean guard costume. Use this item to permanently learn the costume. storyteller costume -item_costume_battle_droid object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Battle Droid Costume Instructions Instructions for programming a holoshroud to project a battle droid costume. Use this item to permanently learn the costume. storyteller costume -item_costume_droideka object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Droideka Costume Instructions Instructions for programming a holoshroud to project a droideka costume. Use this item to permanently learn the costume. storyteller costume -item_event_flower_from_2008 object/tangible/dance_prop/prop_ewok_flowers.iff 4 systems.skills.performance.dance_prop 2 Flower Bouquet (Commemorative Version) A delightful arrangement of flowers reminiscent of the bouquet of flowers from the First Ewok Festival of Love. ewok festival -item_event_loveday_decorative_berry object/tangible/food/generic/dessert_ewok_berry.iff 1 1 Decorative Camby Berries "A handful of berries from the Cambylictus trees native to the forest moon of Endor. Even after looking closely, you cannot tell if these berries are real or synthetic. ""Is it real or is it Memorwax.""" ewok festival -item_event_loveday_decorative_drink object/tangible/food/generic/drink_ewok_chak.iff 4 1 Decorative Chak Juice "A tasty beverage made from the substance which the Ewoks call Chak. This Chak comes from a massive tree on the forest moon of Endor which the Ewoks have named simply, Great Tree." ewok festival food -item_event_loveday_decorative_berry_chocolate object/tangible/food/generic/dessert_ewok_berry_choc.iff 4 1 Decorative Chocolate Covered Camby Berries A decorative motif of cambylictus berries coated with chocolate. ewok festival food -col_mail_opt_in_1_01 object/tangible/loot/creature_loot/collections/opt_in_mail_01.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 An Ewok Love Day Heart Someone likes you. They sent you candy for Ewok Love Day. Consume this item to update your collection. marketing email collection -item_vet_reward_greeter_gamorrean object/tangible/terminal/greeter_terminal.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Gamorrean Greeter Employment Terminal: A Gamorrean to greet anyone who enters your home. -col_mail_opt_in_1_02 object/tangible/loot/creature_loot/collections/opt_in_mail_02.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 A Key to the City Congratulations on getting the key to the city. Consume this item to update your collection. marketing email collection -col_smoke_powder_01 object/tangible/loot/creature_loot/collections/smoke_powder_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Smoke Powder A small amount of smoke powder used in a Stage Smoke Machine. -col_smoke_ignition_01 object/tangible/loot/creature_loot/collections/smoke_ignition_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Smoke Ignition Device "A Smoke Ignition Device, used in a Stage Smoke Machine." -col_smoke_casing_01 object/tangible/loot/creature_loot/collections/smoke_casing_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Smoke Machine Casing The casing for a Stage Smoke Machine -col_pyro_powder_01 object/tangible/loot/creature_loot/collections/pyro_powder_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Pyrotechnic Material A small amount of pyrotechnic materials. -col_pyro_ignition_01 object/tangible/loot/creature_loot/collections/pyro_ignition_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Pyrotechnic Ignition Device A pyrotechnic ignition Device used in a Stage Pyrotechnic Device. -col_pyro_casing_01 object/tangible/loot/creature_loot/collections/pyro_casing_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Pyrotechnic Machine Casing A Pyrotechnic Machine Casing. -col_controller_01 object/tangible/jedi/beast_holocron_generic.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Controller Wiring Wiring used in a Stage Controller. -col_controller_02 object/tangible/jedi/beast_holocron_generic.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Control Board A control board used in the construction of a Stage Controller. -col_controller_03 object/tangible/jedi/beast_holocron_generic.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Controller Table A table used to contain the electronics and wiring that form a Stage Controller. -col_backdrop_image_01 object/tangible/loot/creature_loot/collections/backdrop_image_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Backdrop Projector A Backdrop Projector used to generate Holographic Images. -col_backdrop_power_01 object/tangible/loot/creature_loot/collections/backdrop_power_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Backdrop Power Unit A Backdrop Power Unit used to power a Stage Backdrop Generator -col_backdrop_casing_01 object/tangible/loot/creature_loot/collections/backdrop_casing_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Backdrop Case The Casing for a Stage Backdrop Generator -item_limited_use_schematic_smoke_machine_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Stage Smoke Machine Draft schematic to craft a Stage Smoke Machine. -item_limited_use_schematic_pyro_machine_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Stage Pyrotechnics Machine Draft schematic to craft a Stage Pyrotechnics Machine. -item_limited_use_schematic_stage_controller_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Stage Controller Draft schematic to craft a Stage Contoller -item_limited_use_schematic_backdrop_generator_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Backdrop Generator Draft schematic to craft a Backdrop Generator. -item_generated_backdrop_01_1 object/tangible/item/entertainer_console/stage_generated_backdrop_01.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_2 object/tangible/item/entertainer_console/stage_generated_backdrop_02.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_3 object/tangible/item/entertainer_console/stage_generated_backdrop_03.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_4 object/tangible/item/entertainer_console/stage_generated_backdrop_04.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_5 object/tangible/item/entertainer_console/stage_generated_backdrop_05.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_6 object/tangible/item/entertainer_console/stage_generated_backdrop_06.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_7 object/tangible/item/entertainer_console/stage_generated_backdrop_07.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_8 object/tangible/item/entertainer_console/stage_generated_backdrop_08.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_9 object/tangible/item/entertainer_console/stage_generated_backdrop_09.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_10 object/tangible/item/entertainer_console/stage_generated_backdrop_10.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_1 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_01.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_2 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_02.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_3 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_03.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_4 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_04.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_5 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_05.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_6 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_06.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_7 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_07.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_8 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_08.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_9 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_09.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_10 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_10.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_costume_monkey_lizard object/tangible/item/costume_kit/costume_deed.iff 4 "item.costume.costume_grant_item,item.special.nomove" Kowakian Monkey-lizard Costume Instructions Instructions for programming a holoshroud to project a Kowakian Monkey-lizard costume. Use this item to permanently learn the costume. storyteller costume -item_costume_toydarian object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Toydarian Costume Instructions Instructions for programming a holoshroud to project a Toydarian costume. Use this item to permanently learn the costume. storyteller costume -item_tcg_loot_reward_series3_general_grievous_gutsack object/tangible/tcg/series3/consumable_general_grievous_gutsack.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" General Grievous' Gutsack "A pressurized cyborg gutsack whose nutrient-rich fluids are capable of enhancing a person's learning capabilities when ingested. Draining and drinking from the gutsack will provide a 20% increase on experience points earned within the one hour duration. If you are level 90, this loot will grant you one random collection item. This item is consumable." -item_tcg_loot_reward_series3_hh_15_torpedo_warhead object/tangible/tcg/series3/consumable_hh_15_torpedo_warhead.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" HH-15 Torpedo Warhead This missile is favored among the Rebel Alliance vanguard units for use in the Golan Arms HH-15 projectile launcher. This buff provides the user a 10% increase on all Galactic Civil War (GCW) points earned in one hour. This item is consumable. -item_tcg_loot_reward_series3_wookiee_ceremonial_pipe object/tangible/tcg/series3/consumable_wookiee_ceremonial_pipe.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Wookiee Ceremonial Pipe "This ornate hand-crafted pipe is used in several important ceremonies in Wookiee culture. When used, this item will grant you one random collection item. This item is consumable." -item_tcg_loot_reward_series3_jango_fett_memorial_statue object/tangible/tcg/series3/combine_object_jango_fett_memorial_statue.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items" Jango Fett Memorial Statue "This life-sized statue is a memorial to one of the greatest bounty hunters of all time. Jango Fett was so proficient at combat that he served as the template for the Republic's clone army. This item is #1 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 2, 3, and 4 to create a Merr-Sonn JT-12 jetpack." -item_tcg_loot_reward_series3_boba_fett_statue object/tangible/tcg/series3/combine_object_boba_fett_statue.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items" Boba Fett Statue "The most feared bounty hunter in the Galaxy, Boba Fett, is now available for display in your house as a life-sized statue. Outlaws and criminals will tremble in its presence. Boba Fett is sure to be a fine centerpiece to any collection. This item is #2 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 1, 3, and 4 to create a Merr-Sonn JT-12 jetpack." -item_tcg_loot_reward_series3_emperor_palpatine_statuette object/tangible/tcg/series3/decorative_emperor_palpatine_statuette.iff 4 item.special.nomove Emperor Palpatine Statuette "A meter-high statue of the most powerful figure in the Galaxy. Once an unassuming Senator from the sovereign system of Naboo, Palpatine was elected Supreme Chancellor after a Vote of No Confidence in Chancellor Valorum's leadership. During his term as Chancellor, Palpatine lead the Old Republic to a victory in the Clone Wars. This victory, along with the defeat of the mutinous Jedi, allowed him the power and influence to declare himself Emperor and institute the New Order." -item_tcg_loot_reward_series3_sith_meditation_room_deed object/tangible/tcg/series3/structure_deed_sith_meditation_room_deed.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Sith Meditation Room An intimidating spire that serves as a lightning rod to help loyal Sith tap into the very essence of the dark side of the Force. This black structure stands as a monument of doom to all the remaining Jedi in the Galaxy. This structure consumes two lots and may only be claimed once per character. -item_tcg_loot_reward_series3_jedi_meditation_room_deed object/tangible/tcg/series3/structure_deed_jedi_meditation_room_deed.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Jedi Meditation Room "A beacon of peace and light in these dark times, the Jedi Meditation Room reflects the values and tranquility (as well as the outward appearance) of the Jedi Temple that was once the center of Jedi activity for the entire Galaxy. From the calming chamber inside, a Jedi may center themselves and focus on enlightenment. This structure consumes two lots and may only be claimed once per character." -item_tcg_loot_reward_series3_podracer_longtail object/tangible/tcg/series3/vehicle_deed_podracer_longtail.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: IPG-X1131 Longtail Engine Podracer "Perfect for speed lovers, this IPG-X1131 Longtail Engine Podracer similar to the one flown by Teemto Pagalies in the Boonta Eve Classic. This seemingly un-aerodynamic pod is designed around a gyroscopic stabilizer ring that rotates at 230rpm that gives it excellent stability. This item may only be claimed once per character." -item_tcg_loot_reward_series3_koro2_exodrive_airspeeder object/tangible/tcg/series3/vehicle_deed_koro2_exodrive_airspeeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Koro-2 Exodrive Airspeeder "This sleek airspeeder built by The Desler Gizh Outworld Mobility Corporation is perfect for whipping around the Galaxy in style. Similar to the airspeeder flown by the late bounty hunter Zam Wesell, the forward mandibles of the Koro-2 intensely irradiate the air around them, inducing ionization and making it conductive. Paired electrodes then electrify the airstream, and it is magnetically propelled toward the rear of the craft, resulting in the air literally dragging the vessel through the sky. This item may only be claimed once per character." -item_tcg_loot_reward_series3_armored_bantha object/tangible/tcg/series3/mount_deed_armored_bantha.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" Pet Deed: Armored Bantha Mount "Normally docile and easily domesticated, banthas are perfect travelling companions. This armored bantha will be happy to give you a ride on any planet in the Galaxy and is armored in the event that you are assaulted by criminals along the way. This item may only be claimed once per character." -item_tcg_loot_reward_series3_swamp_speeder object/tangible/tcg/series3/vehicle_deed_swamp_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Swamp Speeder "Developed by Aratech during the Clone Wars, the swamp speeder uses a hybrid repulsorlift/vectored fan propulsion system that allows it to hover aloft without touching the tough terrains of the planets where it is assigned. Formerly an infantry support platform, this vehicle has been modified for civilian use around the Galaxy. This item may only be claimed once per character." -item_tcg_loot_reward_series3_creature_pet_deed_massiff object/tangible/tcg/series3/creature_pet_deed_mastiff.iff 4 "item.special.nomove,systems.tcg.tcg_pet_controller" Massiff Feeding Bowl "The feeding bowl of a burly carnivore found on both Tatooine and Geonosis. Massiffs have coarse skin, large jaws, toothy mouths, big dark eyes, and a line of hard spines along their backs. Generally domesticated by Tusken Raiders as camp guards, or by Geonosian for ridding their hives of vermin, this massiff has been domesticated just for you! Release him inside your house so that you always have a friend waiting for you when you return home." -item_tcg_loot_reward_series3_empal_surecon_center_medical_table object/tangible/tcg/series3/decorative_empal_surecon_center_medical_table.iff 4 item.special.nomove EmPal SuRecon Center Medical Table "A surgical table from the most prestigious medical facility in the Galaxy, the Emperor Palpatine Surgical Reconstruction Center. Medical tables like this one have saved, reconstructed, and improved the bodies of many important individuals throughout the Galaxy." -item_tcg_loot_reward_series3_wompa_skin_rug object/tangible/tcg/series3/decorative_wompa_skin_rug.iff 4 item.special.nomove Wampa-Skin Rug "A fine rug made out of the most fearsome creature to ever roam the icy plains of Hoth. Warm and cozy, a rug of this quality immediately shows visitors in your home that you are an individual of refined taste and class." -item_tcg_loot_reward_series3_target_dummy object/tangible/tcg/series3/target_dummy_deed.iff 4 "item.special.nomove,systems.tcg.target_creature_deed" Target Dummy Controller "Combat lovers, take notice, AB-US3 is the latest innovation in galactic training. Whether you choose to blast him from a distance, or assault him with a lightsaber, AB-US3 can take whatever you've got to throw at him. A handy damage log keeps track of exactly what attacks you use on him and how much damage you do. You can even invite your friends over to abuse him too. Best of all, he doesn't complain... much. This item may only be claimed once per character." -item_tcg_loot_reward_series3_house_sign object/tangible/item/skillmod/skillmod_tcg_set3_hanging_standing_sign.iff "item.special.nomove,systems.sign.special_sign" House Sign Tired of your regular old house sign? Is your business not getting the attention it deserves? Give your structure an upgrade and let people know that you are a person of style and sophistication! This brand new illuminated sign will help your building stand out and get the attention of anybody who happens to be passing by. This item may only be claimed once per character. -item_tcg_loot_reward_series3_mandalorian_skull_banner object/tangible/tcg/series3/combine_object_mandalorian_skull_banner.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items" Mandalorian Skull Banner "This traditional Mandalorian crest, frequently mistaken for a Bantha skull, was actually adopted in reverence to a legendary Mandalorian combat-training master, Jaing. Master Jaing's face resembled the symbol. This item is #3 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 1, 2, and 4 to create a Merr-Sonn JT-12 jetpack." -item_tcg_loot_reward_series3_merr_sonn_jt12_jetpack_blueprints object/tangible/tcg/series3/combine_object_merr_sonn_jt12_jetpack_blueprints.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items" Merr-Sonn JT-12 Jetpack Blueprints "Blueprints from Merr-Sonn Munitions, Inc detailing the parts and assembly of their Merr-Sonn JT-12 jetpack. This compact jetpack features a warhead in its center column and was a favorite jetpack of the late bounty hunter Jango Fett. This item is #4 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 1, 2, and 3 to create a Merr-Sonn JT-12 jetpack." -item_tcg_loot_reward_series3_mustafar_travel_advertisement object/tangible/tcg/series3/decorative_mustafar_travel_advertisement.iff 4 item.special.nomove Mustafar Travel Advertisement "Come visit Mustafar, one of the hottest vacation destinations in the Galaxy! Ride a lava flea on an exciting volcanic tour or float down the lava river on a heat shielded repulsorlift platform. Either way, a vacation to Mustafar is one you and your family will never forget!" -item_tcg_loot_reward_series3_hoth_travel_advertisement object/tangible/tcg/series3/decorative_hoth_travel_advertisement.iff 4 item.special.nomove Hoth Travel Advertisement "Come take a trip to the fabulous frozen plains of Hoth. Explore the beautiful ice caves, enjoy and exhilirating ride on a tauntaun, or hit the slopes for the best skiing in the Galaxy. For those with an adventurous streak you can test your skills as you go big game hunting for the elusive and deadly wampa. Whatever thrills you seek, Hoth is the one destination that delivers for the entire family!" -item_tcg_loot_reward_series3_swg_tcg_painting object/tangible/tcg/series3/decorative_swg_tcg_painting.iff 4 item.special.nomove Star Wars Galaxies Trading Card Game Painting An image depicting of the battle between the Sith Namman Cha and Jedi Rachi Sitra during the campaign to reconstruct the Codex of Tython. -item_tcg_loot_reward_series3_darth_vader_obi_wan_diorama object/tangible/tcg/series3/decorative_darth_vader_obi_wan_diorama.iff 4 item.special.nomove Darth Vader vs. Obi-Wan Kenobi Diorama "A scene depicting the fateful moment when Darth Vader encountered Jedi Obi-Wan Kenobi aboard the Death Star. Though Lord Vader won this legendary battle, it is said that Kenobi left no body behind after being defeated." -item_tcg_loot_reward_series3_guise_of_the_master object/tangible/tcg/series3/wearable_guise_of_the_master.iff 4 item.special.nomove Guise of the Master Harness the power of the Force and display it for all to see. This item will make your eyes glow green. This item may only be claimed once per character. -item_tcg_loot_reward_series3_gargans_hands_of_seduction object/tangible/tcg/series3/reuseable_buff_gargans_hands_of_seduction.iff 4 "item.special.nomove,item.buff_worn_item" Gargan's Hands of Seduction "This is a powerful dancing enhancement known only to those of Askajian descent. It was named after Yarna D'al Gargan, daughter of an Askajian chieftan. When used, a mesmerizing glow will eminate from the hands of the user. This item may only be claimed once per character." -item_tcg_loot_reward_series3_greeter_battle_droid object/tangible/tcg/series3/greeter_deed_battle_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Battle Droid Greeter "Employment Terminal: Tired of having to greet visitors to your home yourself? Then you need this recently refurbished Trade Federation battle droid to greet anyone who enters your home. This droid may sound a bit disgruntled by his new station in life but, rest assured, he is guaranteed not to attack you or start a planetary invasion." -item_tcg_loot_reward_series3_greeter_toydarian object/tangible/tcg/series3/greeter_deed_toydarian.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Toydarian Greeter Employment Terminal: No Jedi will dare try any mind tricks on you after they're greeted by this Toydarian as they enter your home. -item_tcg_loot_reward_series3_greeter_tusken object/tangible/tcg/series3/greeter_deed_tusken.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Tusken Raider Greeter "Employment Terminal: Ferocious and ready for battle, this Tusken Raider is ready to intimidate (greet) anyone who dares to enter your home." -item_tcg_loot_reward_series3_nightsister_vendor object/tangible/tcg/series3/vendor_deed_nightsister.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Nightsister Vendor "Employment Contract: Straight from the bogs of Dathomir, this Nightsister is excited about the prospect of becoming your vendor and helping you sell things from the comfort of your own house." -item_tcg_loot_reward_series3_battle_droid_vendor object/tangible/tcg/series3/vendor_deed_battle_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Battle Droid Vendor Employment Contract: Show your support for the former Trade Federation by using this retired battle droid as a vendor in your house. -item_tcg_merr_sonn_jt12_jetpack_deed object/tangible/tcg/series3/deed_tcg_merr_sonn_jt12_jetpack.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Merr-Sonn JT-12 Jetpack "A deed for the Merr-Sonn Munitions, Inc. JT-12 personal jetpack. This older model jetpack was first manufactured prior to the Clone Wars. " -item_special_sign_halloween_hanging_sign object/tangible/item/skillmod/skillmod_halloween_event_hanging_sign.iff "item.special.nomove,systems.sign.special_sign" "Crescent Moon House Sign (Hanging, Version II)" Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! ||This updated sign version will allow you to consume and use the Galactice Moon Festival sign as a part of the new structure sign system. halloween item version 2 -item_special_sign_halloween_standing_sign object/tangible/item/skillmod/skillmod_halloween_event_standing_sign.iff "item.special.nomove,systems.sign.special_sign" "Crescent Moon House Sign (Standing, Version II)" Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! ||This updated sign version will allow you to consume and use the Galactice Moon Festival sign as a part of the new structure sign system. halloween item version 2 -item_beast_storage_device_01 object/tangible/item/beast/barn_lite/beast_dna_storage_device.iff 3 "systems.tcg.barn_lite_device,item.armor.biolink_item_non_faction" Beast Encoder and Replicator A Beast Encoding and Replicating device calibrated for use with most beasts. You may store beasts under your control within this device. -costume_4lom object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 4Lom Costume Instructions Instructions for programming a holoshroud to project a 4Lom costume. Use this item to permanently learn the costume. storyteller costume -costume_dantari_m object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Dantari Male Costume Instructions Instructions for programming a holoshroud to project a Dantari Male costume. Use this item to permanently learn the costume. storyteller costume -costume_dantari_f object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Dantari Femal Costume Instructions Instructions for programming a holoshroud to project a Dantari Female costume. Use this item to permanently learn the costume. storyteller costume -costume_muftak object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Talz Costume Instructions Instructions for programming a holoshroud to project a Talz costume. Use this item to permanently learn the costume. storyteller costume -costume_royal_guard object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Imperial Guard Costume Instructions Instructions for programming a holoshroud to project an Imperial Guard costume. Use this item to permanently learn the costume. storyteller costume -costume_droid_8t88 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 8t88 Costume Instructions Instructions for programming a holoshroud to project an 8t88 costume. Use this item to permanently learn the costume. storyteller costume -costume_darktrooper_3 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Dark Trooper Costume Instructions Instructions for programming a holoshroud to project a Dark Trooper costume. Use this item to permanently learn the costume. storyteller costume -costume_mustafarian_01 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Mustafar Lava Miner Costume Instructions Instructions for programming a holoshroud to project a Mustafar Lava Miner costume. Use this item to permanently learn the costume. storyteller costume -costume_chevin object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Chevin Costume Instructions Instructions for programming a holoshroud to project a Chevin costume. Use this item to permanently learn the costume. storyteller costume -costume_ig106 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 IG-106 Costume Instructions Instructions for programming a holoshroud to project an IG-106 costume. Use this item to permanently learn the costume. storyteller costume -costume_super_battle_droid object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Super Battle Droid Costume Instructions Instructions for programming a holoshroud to project a Super Battle Droid costume. Use this item to permanently learn the costume. storyteller costume -item_limited_use_schematic_green_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Green Light Gem Draft schematic to craft a Green Light Gem. -item_limited_use_schematic_purple_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Purple Light Gem Draft schematic to craft a Purple Light Gem. -item_limited_use_schematic_red_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Red Light Gem Draft schematic to craft a Red Light Gem. -col_mail_opt_in_1_03 object/tangible/loot/creature_loot/collections/opt_in_mail_03.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 An Architects Rendition of a House A model of one of the new houses. Consume this item to update your collection. marketing email collection -item_mail_opt_in_1_reward object/tangible/furniture/all/frn_all_rug_bantha_skin.iff 4 1000 1 Bantha Skin Rug A rug made from the hide of a Bantha. -item_small_naboo_house_model object/tangible/furniture/all/frn_all_statuette_small_naboo_house.iff 4 1000 1 Guy Remmington\92s Architect Model A model of the small Naboo house. marketing email collection -weapon_magna_guard_polearm_04_01 object/weapon/melee/polearm/lance_staff_magna_guard.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 MagnaGuard Electrostaff "An electronic melee weapon constructed of lightsaber-resistant phrik alloy equipped with electromagnetic pulse-generating tips. Though some staffs could penetrate and neutralize ray shields, most were simply used as blunt-force melee weapons. They were designed to be longer than most lightsaber blades, enabling the user to fight Jedi while remaining out of the Jedi's range." -weapon_westar_pistol_04_01 object/weapon/ranged/pistol/pistol_westar_34.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 WESTAR-34 Blaster Pistol "The WESTAR-34 fired powerful bolts which were very effective at close range. The blaster was designed specifically for sustained close-range use, utilizing its dallorian construction to absorb more heat than a standard blaster. The pistol's expensive custom-made finish made it impervious to furnace fire." -weapon_westar_rifle_04_01 object/weapon/ranged/rifle/rifle_westar_m5.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 WESTAR-M5 Blaster Rifle The WESTAR-M5 blaster rifle was a blaster rifle used during the Clone Wars by the Grand Army of the Republic. They were mainly used by Advanced Recon Commandos and Galactic Marines during the later years of the conflict. They were very efficient and deadly weapons. -armor_galactic_marine_belt object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_belt.iff item 22 4 item.armor.deconstruct_armor Galactic Marine Belt "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_bicep_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_l.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Left Bicep "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_bicep_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_r.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Right Bicep "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_boots object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_boots.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Boots "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_bracer_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bracer_l.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Left Bracer "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_bracer_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bracer_r.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Right Bracer "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_chest_plate object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_chest_plate.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Chest Plate "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_gloves object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_gloves.iff armor 4 item.armor.deconstruct_armor Galactic Marine Gloves "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_helmet object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_helmet.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Helmet "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_leggings object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_leggings.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Leggings "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_backpack object/tangible/wearables/backpack/backpack_galactic_marine.iff item 22 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" Galactic Marine Backpack "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -item_battlefield_rebel_token_massassi_isle object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Massassi Isle Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -item_battlefield_imperial_token_massassi_isle object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Massassi Isle Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -armor_rebel_spec_force_belt object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt.iff item 22 4 item.armor.deconstruct_armor Rebel SpecForce Belt "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_bicep_l object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Left Bicep "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_bicep_r object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Right Bicep "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_boots object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Boots "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_bracer_l object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Left Bracer "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_bracer_r object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Right Bracer "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_chest_plate object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Chest Plate "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_gloves object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Gloves "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_helmet object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Helmet "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_leggings object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Leggings "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -weapon_knuckler_buzz_knuck object/weapon/melee/special/pvp_bf_knuckler.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item Buzz-Knuck "Originally used by Imperial Dungeoneers, this knuckler type weapon can really pack a punch." -weapon_carbine_ngant_zarvel_04_01 object/weapon/ranged/carbine/carbine_pvp_ngant.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item N'Gant-Zarvel 9118 Carbine "The 9118 was a heavy carbine design manufactured by the Rodian owned N'Gant-Zarvel corporation. This carbine saw its primary use in the field as the preferred service weapon of special forces and guerilla fighters, despite the loud, ""thumping"" sound it produced when it was fired." -weapon_heavy_cr1_04_01 object/weapon/ranged/heavy/heavy_cr1_blast_cannon.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item CR-1 Blast Cannon "The CR-1 features a large energy chamber to generate the high amount of power required in multi-burst weapons, and was fitted with a shoulder stock to increase stability and limit the weapon's strong recoil." -item_deed_walker_at_xt_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff 6 systems.vehicle_system.vehicle_deed 1 AT-XT Deed Using this deed will create a new vehicle in your datapad. -weapon_sword_1h_pvp_04_01 object/weapon/melee/sword/sword_pvp_bf_01.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item Sith Sword Rumored to be a close replica of Dark Lord Ajunta Pall's sword. -weapon_sword_2h_pvp_04_01 object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item Vibrosword "The vibrosword was a longer, heavier version of the vibroblade. It was generally wielded with two hands, although some beings were strong enough to wield them with one and carry two of them." -item_schematic_pvp_bf_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a One-Handed Sith-Saber This technical readout provides information on how to create a one-handed Sith-Saber. BF Reward -item_schematic_pvp_bf_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Two-Handed Mysterious Lightsaber Hilt This technical readout provides information on how to create a two-handed lightsaber. Schematic was created out of the remains of what looked like a lightsaber floating in the debris of the Death Star. BF Reward -item_schematic_pvp_bf_saber_03_03 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Double-Bladed Darth Phobos Lightsaber Hilt This technical readout provides information on how to create a polearm lightsaber. Schematic will generate a polearm lightsaber resembling the one used by Darth Phobos. BF Reward -col_mail_opt_in_2_01 object/tangible/loot/creature_loot/collections/opt_in_mail_04.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 Battlefield Diorama Diorama of a Rebel SpecForce Trooper and an Imperial Galactic Marine fighting. marketing email collection -item_battlefield_rebel_token_battlefield2 object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Jungle Warfare Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -item_battlefield_imperial_token_battlefield2 object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Jungle Warfare Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -item_battlefield_rebel_token_battlefield3 object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Bunker Assault Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -item_battlefield_imperial_token_battlefield3 object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Bunker Assault Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -item_battlefield_rebel_token_battlefield4 object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Data Runner Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -item_battlefield_imperial_token_battlefield4 object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Data Runner Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -weapon_quest_u10_knuckler_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Knuckler This modified vibroknuckler allows for more precise striking and smoother balance. -weapon_quest_u10_rifle_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Lightning Cannon This modified lightning cannon is specially designed to offer greater precision and less recoil. -weapon_quest_u10_pistol_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise DL 44 This modified personal side arm is designed to offer greater precision and less recoil. -weapon_quest_u10_carbine_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Laser Carbine This modified laser carbine was designed to offer greater precision and less recoil. -weapon_quest_u10_carbine2_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise E-11 Carbine This modified carbine was designed to offer greater precision and less recoil. -weapon_quest_u10_pistol2_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Striker Pistol This modified personal side arm was designed to offer greater precision and less recoil. -item_schematic_pvp_bf_saber_03_04 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Fifth Generation One-Handed Sith-Saber This technical readout provides information on how to create a one-handed Sith-Saber. BF Reward -item_schematic_pvp_bf_saber_03_05 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Fifth Generation Two-Handed Mysterious Lightsaber Hilt This technical readout provides information on how to create a two-handed lightsaber. Schematic was created out of the remains of what looked like a lightsaber floating in the debris of the Death Star. BF Reward -item_schematic_pvp_bf_saber_03_06 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Fifth Generation Double-Bladed Darth Phobos Lightsaber Hilt This technical readout provides information on how to create a polearm lightsaber. Schematic will generate a polearm lightsaber resembling the one used by Darth Phobos. BF Reward -item_empire_day_6yr_greeter_tie_pilot object/tangible/veteran_reward/terminal_greeter_empire_day_tiefighter_pilot.iff 4 systems.tcg.tcg_greeter_contract Employment Terminal: Tie Fighter Pilot Greeter Employment Terminal: Well known Tie Fighter Pilots are sometimes asked to serve influencial Imperial Officers as well as other individuals in service of the Empire. -item_empire_day_6yr_painting object/tangible/holiday/empire_day/return_of_the_jedi_painting.iff 1 Six Years of Galaxies Painting that commemorates the 6 year anniversary of Star Wars Galaxies. -item_empire_day_6yr_greeter_xwing_pilot object/tangible/veteran_reward/terminal_greeter_empire_day_xwing_pilot.iff 4 systems.tcg.tcg_greeter_contract Employment Terminal: X-wing Pilot Greeter Employment Terminal: The Alliance is always on the lookout for new recruits and what better way than to send a well known Rebel X-wing Pilot to speak to your visitors. -item_empire_day_imperial_token object/tangible/holiday/empire_day/imperial_token.iff 1 "object.autostack,item.special.nomove" 2 Empire Day Token An Empire Day Token. -item_empire_day_rebel_token object/tangible/holiday/empire_day/rebel_token.iff 1 "object.autostack,item.special.nomove" 2 Remembrance Day Token A Remembrance Day Token. -item_empire_day_imperial_crafting_schematic_rank object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Imperial Second Lieutenant Rank Insignias This is a requisition for a crate full of Second Lieutenant Imperial Rank Insignia with Rank Cylinders. Empire Day Schematic -item_empire_day_imperial_crafting_schematic_mouse_arm object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Improved Mouse Droid Arm Manipulators This is a requisition for a crate full of Improved Mouse Droid Arm Manipulators. Empire Day Schematic -item_empire_day_imperial_crafting_schematic_e11_cartridges object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for E-11 Gas Cartridges This is a requisition for a crate full of E-11 Gas Cartridges. Empire Day Schematic -item_empire_day_imperial_crafting_schematic_console_component object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Imperial Command Console Com-Scan Components This is a requisition for a crate full of Imperial Command Console Com-Scan Components. Empire Day Schematic -item_empire_day_component_rank_blue_squares object/tangible/holiday/empire_day/component/rank_blue_rank_squares.iff 1 "item.special.nomove,item.component.serialize" "Crate of Imperial Rank Squares, Blue" A small crate of blue Imperial rank insignia squares. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_rank_red_squares object/tangible/holiday/empire_day/component/rank_red_rank_squares.iff 1 "item.special.nomove,item.component.serialize" "Crate of Imperial Rank Squares, Red" A small crate of red Imperial rank insignia squares. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_rank_cylinder object/tangible/holiday/empire_day/component/rank_metal_plaque.iff 1 "item.special.nomove,item.component.serialize" Crate of Imperial Code Cylinders A small crate of Imperial code cylinders. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_rank_plaque object/tangible/holiday/empire_day/component/rank_code_cylinder.iff 1 "item.special.nomove,item.component.serialize" Crate of Metal Rank Plaques A small crate of metal plaques. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_aa1n_cpu object/tangible/holiday/empire_day/component/aa1n_central_processor.iff 1 "item.special.nomove,item.component.serialize" Crate of AA-1n Central Processors A small crate of central processors for the the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_aa1n_circuit object/tangible/holiday/empire_day/component/aa1n_circuit_board.iff 1 "item.special.nomove,item.component.serialize" Crate of AA-1n Circuit Boards A small crate of curcuit boards for the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_aa1n_io object/tangible/holiday/empire_day/component/aa1n_io_bus_port.iff 1 "item.special.nomove,item.component.serialize" Crate of AA-1n I/O Bus Ports A small crate of I/O bus ports for the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_aa1n_memory object/tangible/holiday/empire_day/component/aa1n_memory_bank.iff 1 "item.special.nomove,item.component.serialize" Crate of AA-1n Memory Banks A small crate of memory banks for the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_carrier_rotary object/tangible/holiday/empire_day/component/carrier_rotary_valve.iff 1 "item.special.nomove,item.component.serialize" Crate of Rotary Valves A small crate of rotary valves for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_carrier_steering_gear object/tangible/holiday/empire_day/component/carrier_steering_gear.iff 1 "item.special.nomove,item.component.serialize" Crate of Steering Gears A small crate of steering gears for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_carrier_steering_shaft object/tangible/holiday/empire_day/component/carrier_steering_shaft.iff 1 "item.special.nomove,item.component.serialize" Crate of Steering Shafts A small crate of steering shafts for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_carrier_torque object/tangible/holiday/empire_day/component/carrier_torque_sensor.iff 1 "item.special.nomove,item.component.serialize" Crate of Torque Sensors A small crate of torque sensors for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_console_cpu object/tangible/holiday/empire_day/component/console_central_processor.iff 1 "item.special.nomove,item.component.serialize" Crate of Central Processors A small crate of central processors for the Imperial Command Console. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_console_circuit object/tangible/holiday/empire_day/component/console_circuit_board.iff 1 "item.special.nomove,item.component.serialize" Crate of Circuit Boards A small crate of cicuit boards for the Imperial Command Consoles. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_console_decrypt object/tangible/holiday/empire_day/component/console_decryption_coprocessor.iff 1 "item.special.nomove,item.component.serialize" Crate of Decryption Co-Processors A small crate of decryption co-processors for the Imperial Command Console. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_console_readout object/tangible/holiday/empire_day/component/console_readout_display.iff 1 "item.special.nomove,item.component.serialize" Crate of Readout Displays A small crate of readout displays for the Imperial Command Console. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_dh17_enclosure object/tangible/holiday/empire_day/component/dh17_cartridge_enclosures.iff 1 "item.special.nomove,item.component.serialize" Crate of DH-17 Cartridge Enclosures A small crate of cartridge enclosures for the DH-17. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_dh17_grip object/tangible/holiday/empire_day/component/dh17_cartridge_grips.iff 1 "item.special.nomove,item.component.serialize" Crate of DH-17 Cartridge Grips A small crate of cartridge grips for the DH-17. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_dh17_valve object/tangible/holiday/empire_day/component/dh17_cartridge_valves.iff 1 "item.special.nomove,item.component.serialize" Crate of DH-17 Cartridge Valves A small crate of cartridge valves for the DH-17. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_dh17_gas object/tangible/holiday/empire_day/component/dh17_condensed_reactive_gasses.iff 1 "item.special.nomove,item.component.serialize" Crate of DH-17 Reactive Gasses A small crate of condensed reactive gasses for the DH-17. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_e11_enclosure object/tangible/holiday/empire_day/component/e11_cartridge_enclosures.iff 1 "item.special.nomove,item.component.serialize" Crate of E-11 Cartridge Enclosures A small crate of cartridge enclosures for the E-11. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_e11_grip object/tangible/holiday/empire_day/component/e11_cartridge_grips.iff 1 "item.special.nomove,item.component.serialize" Crate of E-11 Cartridge Grips A small crate of cartridge grips for the E-11. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_e11_valve object/tangible/holiday/empire_day/component/e11_cartridge_valves.iff 1 "item.special.nomove,item.component.serialize" Crate of E-11 Cartridge Valves A small crate of cartridge valves for the E-11. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_e11_gas object/tangible/holiday/empire_day/component/e11_condensed_reactive_gasses.iff 1 "item.special.nomove,item.component.serialize" Crate of E-11 Reactive Gasses A small crate of condensed reactive gasses for the E-11. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_mouse_ball object/tangible/holiday/empire_day/component/mouse_ball_joint.iff 1 "item.special.nomove,item.component.serialize" Crate of Droid Arm Ball Joints A small crate of ball joints for use in a mouse droid arm. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_mouse_clamp object/tangible/holiday/empire_day/component/mouse_manipulation_clamp_hand.iff 1 "item.special.nomove,item.component.serialize" Crate of Droid Arm Clamp Hands A small crate of manipulation clamp hands for use in a mouse droid arm. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_mouse_servo object/tangible/holiday/empire_day/component/mouse_servo_motor.iff 1 "item.special.nomove,item.component.serialize" Crate of Droid Servo Motors A small crate of servo motors for use in a mouse droid arm. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_mouse_translation object/tangible/holiday/empire_day/component/mouse_translation_joint.iff 1 "item.special.nomove,item.component.serialize" Crate of Droid Arm Translation Joints A small crate of translation joints for use in a mouse droid arm. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_ration_carbohydrate object/tangible/holiday/empire_day/component/ration_high_carbohydrate_concentrate.iff 1 "item.special.nomove,item.component.serialize" Crate of Carbohydrate Concentrate A small crate of carbohydrate concentrate. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_ration_protein object/tangible/holiday/empire_day/component/ration_high_protein_concentrate.iff 1 "item.special.nomove,item.component.serialize" Crate of Protein Concentrate A small crate of protein concentrate. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_ration_preservative object/tangible/holiday/empire_day/component/ration_non_nutritive_preservative.iff 1 "item.special.nomove,item.component.serialize" Crate of Non-Nutritive Preservative A small crate of non-nutritive presevative. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_ration_fats object/tangible/holiday/empire_day/component/ration_poly_unsaturated_fats.iff 1 "item.special.nomove,item.component.serialize" Crate of Poly-Unsaturated Fats A small crate of poly-unsaturated fats. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_rebel_aa1n_verbo_brains object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for AA-1n VerboBrains A crate of Protocol Droid AA-1n VerboBrains for Remembrance Day. Empire Day Schematic -item_empire_day_rebel_dh17_gas_cartridges object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for DH-17 Gas Cartridges A crate of DH-17 Gas Cartridges for Remembrance Day. Empire Day Schematic -item_empire_day_rebel_carrier_steering_mechanisms object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Crew Carrier Steering Mechanisms A crate of Alliance Crew Carrier Steering Mechanisms for Remembrance Day. Empire Day Schematic -item_empire_day_rebel_field_rations object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Rebel Field Rations A crate of Rebel Trooper Field Rations for Remembrance Day. Empire Day Schematic -col_reward_rebel_gcw_500_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 0 A Remembrance Day Rebel Insignia Consuming this item will grant 500 GCW points. This item will self-destruct when used. -col_reward_imperial_gcw_500_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 0 An Empire Day Imperial Insignia Consuming this item will grant 500 GCW points. This item will self-destruct when used. -item_empire_day_imperial_sandtrooper_backpack object/tangible/wearables/backpack/empireday_sandtrooper_backpack.iff 1 "npc.faction_recruiter.faction_item,item.special.nomove" 2 0 Imperial Sandtrooper Backpack Standard issue Imperial Sandtrooper backpack. Can only be worn by individuals that have pledged their allegiance to the Empire. -item_empire_day_rebel_camoflauge_backpack object/tangible/wearables/backpack/empireday_rebel_endor_backpack.iff 1 "npc.faction_recruiter.faction_item,item.special.nomove" 2 0 Alliance Camouflage Backpack Standard issue Alliance Camouflauge backpack. Can only be worn by individuals that have pledged their allegiance to the Alliance. -item_empire_day_imperial_standing_sign_02_01 object/tangible/item/skillmod/skillmod_empire_day_2009_standing_sign.iff "item.special.nomove,systems.sign.special_sign" Imperial Insignia House Sign (standing) Show your loyalty to the Galactic Empire by displaying this standing house sign proudly! -item_empire_day_imperial_hanging_sign_02_01 object/tangible/item/skillmod/skillmod_empire_day_2009_hanging_sign.iff "item.special.nomove,systems.sign.special_sign" Imperial Insignia House Sign (hanging) Show your loyalty to the Galactic Empire by displaying this hanging house sign proudly! -item_empire_day_rebel_standing_sign_02_01 object/tangible/item/skillmod/skillmod_remembrance_day_2009_standing_sign.iff "item.special.nomove,systems.sign.special_sign" Rebel Insignia House Sign (standing) Show off your allegiance to the Rebellion with this finely cast standing house sign! -item_empire_day_rebel_hanging_sign_02_01 object/tangible/item/skillmod/skillmod_remembrance_day_2009_hanging_sign.iff "item.special.nomove,systems.sign.special_sign" Rebel Insignia House Sign (hanging) Show off your allegiance to the Rebellion with this finely cast hanging house sign! -item_event_rebel_decorative_candy_01_01 object/tangible/holiday/empire_day/decorative_rebel_candy.iff 1 item.special.nomove Favorites of the Force A non-edible version of the delicious treats. emperors day food -item_event_rebel_decorative_drink_01_01 object/tangible/holiday/empire_day/decorative_rebel_drink.iff 1 item.special.nomove Death Star Destruction A non-edible version of the flavorful energy drink. emperors day food -item_event_imperial_decorative_cookies_01_01 object/tangible/holiday/empire_day/decorative_imperial_cookes.iff 1 item.special.nomove Order 66 Cookies A non-edible version of the Order 66 cookies. emperors day food -item_event_imperial_decorative_chocolate_01_01 object/tangible/holiday/empire_day/decorative_imperial_chocolate.iff 1 item.special.nomove Gracious Government Mix A non-edible version of the delicious chocolates. emperors day food -item_empire_day_imperial_banner_01_01 object/tangible/holiday/empire_day/empire_day_imperial_banner.iff 1 systems.city.city_furniture 2 Empire Day Imperial Banner A banner to commemorate Empire Day. -item_empire_day_rebel_banner_01_01 object/tangible/holiday/empire_day/remembrance_day_rebel_banner.iff 1 systems.city.city_furniture 2 Remembrance Day Alliance Banner A banner to commemorate Remembrance Day. -item_vet_reward_72month_darth_maul object/tangible/veteran_reward/darth_maul_statue.iff 1 2 0 Darth Maul "In honor of the 10th anniversary of the theatrical release of The Phantom Menace we are happy to present you this 72-month vet reward.||One Truth, One Hate||Darth Maul was a weapon forged by the hateful energies of the dark side to ensure the victory of the Sith over the Jedi order. A creature of pure evil, Maul had no personality beyond his ultimate devotion to his master, Darth Sidious. His goal was singular -- to exact vengeance upon the Jedi for the decimation of the Sith ranks." -item_vet_reward_72month_mace_windu object/tangible/veteran_reward/mace_windu_statue.iff 1 2 0 Mace Windu "In honor of the 10th anniversary of the theatrical release of The Phantom Menace we are happy to present you this 72-month vet reward.||One Skeptic, One Dream||A respected Jedi on par with the venerable Yoda, Mace Windu was a senior member of the Jedi High Council. His wisdom and experience were legendary, and his words carried great weight." -item_empire_day_poster_rebel_resistance object/tangible/holiday/empire_day/rebel_resistance_poster.iff 1 item.special.nomove 0 Rebel Resistance Poster A Rebel Resistance Poster. -item_empire_day_poster_imperial_recruitement object/tangible/holiday/empire_day/imperial_recruitment_poster.iff 1 item.special.nomove 0 Imperial Recruitment Poster An Imperial Recruitment Poster. -item_empire_day_poster_rebel_resistance_torn object/tangible/holiday/empire_day/rebel_resistance_poster_torn.iff 1 item.special.nomove 0 Torn Rebel Resistance Poster A torn Rebel Resistance Poster. -item_empire_day_poster_imperial_recruitement_defaced object/tangible/holiday/empire_day/imperial_recruitment_poster_defaced.iff 1 item.special.nomove 0 Defaced Imperial Recruitment Poster A defaced Imperial Recruitment Poster. -item_dianoga_dumpster object/tangible/furniture/city/dianoga_dumpster.iff 1 "item.special.nomove,event.dianoga_dumpster" Dianoga Dumpster A Dianoga Dumpster. -col_mail_opt_in_2_02 object/tangible/loot/creature_loot/collections/opt_in_mail_05.iff 4 1000 "systems.collections.consume_loot,object.autostack,systems.veteran_reward.animate_object" Bobble-Head TK-555 Looks like the popularity of TK-555 has gone to his head. marketing email collection -item_empire_day_imperial_player_city_kiosk_defaced object/tangible/holiday/empire_day/imperial_recruitment_kiosks_city_object.iff 1 systems.city.city_flag Imperial Recruitment Kiosk An Imperial Recruitment Kiosk. -item_empire_day_imperial_player_city_kiosk object/tangible/holiday/empire_day/imperial_recruitment_defaced_kiosks_city_object.iff 1 systems.city.city_flag Imperial Recruitment Kiosk (Defaced) A defaced Imperial Recruitment Kiosk. -item_empire_day_rebel_player_city_kiosk_defaced object/tangible/holiday/empire_day/rebel_resistance_kiosks_city_object.iff 1 systems.city.city_flag Rebel Resistance Kiosk A Rebel Resistance Kiosk. -item_empire_day_rebel_player_city_kiosk object/tangible/holiday/empire_day/rebel_resistance_defaced_kiosks_city_object.iff 1 systems.city.city_flag Rebel Resistance Kiosk (Defaced) A torn Rebel Resistance Kiosk. -item_empire_day_rebel_fireworks object/tangible/firework/firework_s20.iff 1 Alliance Remembrance Day Fireworks Alliance Remembrance Day Fireworks. -item_empire_day_imperial_fireworks object/tangible/firework/firework_s19.iff 1 Imperial Empire Day Fireworks Imperial Empire Day Fireworks. -item_empire_day_imperial_jade_number object/tangible/loot/creature_loot/generic/mara_jade_comm_number.iff 1 item.special.nomove Mara Jade's Com-Number "The com-number of Mara Jade. This was given to the owner after rescuing several Imperial Officers on Empire Day. It's probably not really Mara Jade's number, but it was a nice gesture. " -item_empire_day_rebel_antilles_autograph object/tangible/loot/creature_loot/generic/wedge_antilles_autograph.iff 1 item.special.nomove Wedge Antilles' Autograph The autograph of Wedge Antilles. This was given to the owner after rescuing several Alliance Pilots on Remembrance Day. The autograph reads: 'You're my Hero! May the Force be with you always. -Wedge Antilles' -nebulon_frigate_holo_recapture object/tangible/furniture/decorative/hologram_nebulon_frigate.iff 4 Hologram of EF76 Nebulon-B "The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion." -nebulon_frigate_holo_retention object/tangible/furniture/decorative/hologram_nebulon_frigate_custom.iff 4 "systems.veteran_reward.colorize_item,item.special.nomove" Customizable Hologram of EF76 Nebulon-B "The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion. You can change the colors by using the commands located on the item." -item_fan_faire_09_live_quest_reward object/tangible/furniture/all/frn_all_escape_pod_statuette.iff 3 item.special.nomove 0 Fan Faire 2009 Escape Pod Statuette This is a small model of the escape pod used by C-3PO and R2-D2 in A New Hope that players can display in their homes. -item_fan_faire_09_painting object/tangible/furniture/all/frn_all_fan_faire_09_painting.iff 3 "item.special.nomove,systems.collections.no_consume_badge_grant" 0 Fan Faire 2009 Commemorative Painting Painting that commemorates the Fan Faire 2009 event. -item_tcg_loot_reward_series4_child_bed_02_01 object/tangible/tcg/series4/decorative_child_bed_01.iff 4 item.special.nomove Child's Bed This bed features sheets displaying the heroes and villains of the Galactic Civil War. -item_tcg_loot_reward_series4_medical_table_02_01 object/tangible/tcg/series4/decorative_medical_table_01.iff 4 item.special.nomove Polis Massan Medical Table This medical table was taken from medical laboratories of the asteroid colony Polis Massa. -item_tcg_loot_reward_series4_chewbacca_statuette_02_01 object/tangible/tcg/series4/decorative_chewbacca_statuette.iff 4 item.special.nomove Chewbacca Statuette "A meter-tall statue of a figure well known in both the underworld and the Rebel Alliance. Chewbacca is a wise and sophisticated warrior from the planet Kashyyyk. Since escaping Imperial slavery Chewbacca has been co-pilot of the Millennium Falcon, Han Solo's elusive smuggling ship." -item_tcg_loot_reward_series4_han_solo_statuette_02_01 object/tangible/tcg/series4/decorative_han_solo_statuette.iff 4 item.special.nomove Han Solo Statuette "A meter-tall statue of the famous smuggler-turned-hero of the Rebel Alliance. Han Solo is charming, impulsive, and he's blessed with a lucky streak that balances his arrogance." -item_tcg_loot_reward_series4_stuffed_tauntaun_02_01 object/tangible/tcg/series4/decorative_stuffed_tauntaun.iff 4 "item.special.nomove,systems.tcg.tcg_stuffed_tauntaun" Tauntaun Stuffed Animal "Let's be honest, tauntauns smell really bad. This toy has all the adorable qualities of a tauntaun but we've left out all the wretch-inducing aroma. You're welcome." -item_tcg_loot_reward_series4_stuffed_wampa_02_01 object/tangible/tcg/series4/decorative_stuffed_wampa.iff 4 "item.special.nomove,systems.tcg.tcg_stuffed_wampa" Wampa Stuffed Animal All the soft and cuddly aspects of having a wampa without the need to worry about having your feet frozen in a block of ice while you wait patiently for a large beast to come eviscerate and devour you. -item_tcg_loot_reward_series4_leia_and_r2_diorama_02_01 object/tangible/tcg/series4/decorative_leia_r2_diorama.iff 4 item.special.nomove Princess Leia & R2-D2 Diorama "Pursued and outgunned by an Imperial Star Destroyer, Princess Leia's Tantive IV falls into Darth Vader's hands. Knowing that she only has moments before she is captured, Princess Leia gives the brave astromech R2-D2 the stolen plans to the dreaded Death Star. This is a small scene depicting that key moment between these two heroes." -item_tcg_loot_reward_series4_tatooine_travel_advertisement_02_01 object/tangible/tcg/series4/decorative_tatooine_travel_advertisement.iff 4 item.special.nomove Tatooine Travel Advertisement Tatooine's twin suns are calling you to this spectacular vacation getaway! Experience first-hand the non-stop action of a moisture farm or the sultry night life of the Mos Eisley cantina. Bring the entire family to meet the native Tusken Raiders and enjoy their curious rituals and customs. The sands are beckoning you so book your vacation now! -item_tcg_loot_reward_series4_kashyyyk_travel_advertisement_02_01 object/tangible/tcg/series4/decorative_kashyyyk_travel_advertisement.iff 4 item.special.nomove Kashyyyk Travel Advertisement Enjoy the lush arboreal scenery from the treetop cities of Kashyyyk. Vacationers can climb the wroshyr trees or sample a delicious gorryl slug. And for the truly daring one romantic stroll with a Wookiee on the beaches of Kachirho and you'll know that there's no better vacation destination in the Galaxy. -item_tcg_loot_reward_series4_droid_oil_bath_02_01 object/tangible/tcg/series4/decorative_droid_oil_bath.iff 4 item.special.nomove Oil Bath "Oil baths are quite useful for removing dust, dirt, and other debris that can clog a droid's joints. A well oiled droid is a happy droid." -item_tcg_loot_reward_series4_generic_rug_02_01 object/tangible/tcg/series4/decorative_tcg_rug_01.iff 4 item.special.nomove Mysterious Rug This rug bears a mysterious symbol seen on Boba Fett's armor. -item_tcg_loot_reward_series4_geonosian_speeder_02_01 object/tangible/tcg/series4/vehicle_deed_geonosian_speeder.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Geonosian Speeder "This speeder, also known as a flitknot speeder, was a model of speeder bike built by the Huppla Pasa Tisc Shipwrights Collective and is similar to one used by the Separatist mastermind Count Dooku during the Clone Wars." -item_tcg_loot_reward_series4_senate_pod_02_01 object/tangible/tcg/series4/vehicle_deed_senate_pod.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Senate Pod "Formerly a pod used in the Galactic Senate of the Republic, before the dissolution of the Senate by Emperor Palpatine, this pod has been repurposed for multi-passenger atmospheric travel. This item may only be claimed once per character." -item_tcg_loot_reward_series4_tauntaun_ride_02_01 object/tangible/tcg/series4/decorative_tauntaun_ride.iff 4 "item.special.nomove,systems.tcg.tcg_tauntaun_ride" Antique Tauntaun Ride "Bring back the good ol' days of the Old Republic with this vintage tauntaun ride. Nostalgia will overflow in your guests when they see this breathtaking collectible right in your home. This ride is in pristine condition, still works, and plays the original musical track it was released with. Be careful though; you'd better not sit on it or you may break it." -item_tcg_loot_reward_series4_video_game_table_02_01 object/tangible/tcg/series4/video_game_table.iff 4 "item.special.nomove,systems.tcg.tcg_video_game_series4" M'a Jong's Galactic Tiles Arcade Cabinet "The second in the hit series of M'a Jong Galactic Tiles games sweeping the galaxy, this new design features an ergonomic cabinet with seating and bold new game graphics. This fun and engaging matching game may only be claimed once per character." -item_tcg_loot_reward_series4_balta_podracer_02_01 object/tangible/tcg/series4/vehicle_deed_balta_podracer.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Balta-Trabaat BT310 Podracer "More commonly referred to as a Quadra-Podracer due to its four turbine engine design, this Balta-Trabaat BT310 Podracer is similar to the one flown by Ben Quadinaros in the Boonta Eve Classic. While speedy, this quad-engine design can be temperamental. This item may only be claimed once per character." -item_tcg_loot_reward_series4_peko_peko_mount_02_01 object/tangible/tcg/series4/mount_deed_peko_peko.iff 2 "item.special.nomove,npc.pet_deed.reward_pet_deed" Toxic Peko-Peko Mount This nightmarish creature was raised and mutated by the notorious Dr. Evazan.\A0 The maniacal doctor subjected this peko-peko to countless acts of experimentation and cruelty even prior to it being hatched.\A0 Dr. Evazan hoped to create an invincible creature that would serve as a protector that would also be a capable of a quick getaway.\A0 This item may only be claimed once per character. -item_tcg_loot_reward_series4_falleens_fist_02_01 object/tangible/tcg/series4/consumable_falleens_fist.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Falleen's Fist Blueprints "These are the blueprints to the personal skyhook of Black Sun leader, Prince Xizor. When activated this item provides a 50% increase on all resources gathered when hand sampling or space mining for one hour. This item is consumable." -item_tcg_loot_reward_series4_ball_of_peace_02_01 object/tangible/tcg/series4/consumable_ball_of_peace.iff 4 "item.special.nomove,systems.respec.click_combat_token,object.autostack" Ball of Peace "The Ball of Peace was a symbol of unity and freedom given to the Gungan people by the citizens of Theed after the Trade Federation invasion of Naboo. This item, when activated, grants the user a free profession respec." -item_tcg_loot_reward_series4_t16_toy_02_01 object/tangible/tcg/series4/consumable_t16_toy.iff 4 "item.special.nomove,systems.tcg.tcg_instant_xp_grant,object.autostack" T-16 Skyhopper Toy "A small replica of Incom's T-16 Skyhopper for every young ""hot rodder"" child. This toy provides an instant experience gain of 20% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable." -item_tcg_loot_reward_series4_relaxation_pool_deed_02_01 object/tangible/tcg/series4/structure_deed_relaxation_pool.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Muunilinst Relaxation Pool The Muunilinst Relaxation Pool represents a new concept of luxury and sophistication in an age often marked by war and violence. Come soak in the tranquil pools as you stare upward at the sky though a raised sunroof. This structure consumes four lots and may only be claimed once per character. -item_tcg_loot_reward_series4_creature_pet_deed_nuna_02_01 object/tangible/tcg/series4/creature_pet_deed_nuna.iff 4 "item.special.nomove,systems.tcg.tcg_pet_controller" Nuna Feeding Bowl "Fond of galactic vermin? This little guy is for you! Nuna are flightless fowl native to the swamps of Naboo (i.e., they're swamp turkeys). While they may be ungainly and unattractive, they are also quite cute in a strange way and can make excellent pets." -item_tcg_loot_reward_series4_guise_of_vapaad_02_01 object/tangible/tcg/series4/wearable_guise_of_vapaad.iff 4 item.special.nomove Guise of Vaapad "Named after lightsaber form VII, developed by Jedi Master Mace Windu, this item will make your eyes glow as purple as Mace Windu's lightsaber blade. This item may only be claimed once per character." -item_tcg_loot_reward_series4_chandrilan_dress_02_01 object/tangible/tcg/series4/wearable_chandrilan_dress.iff 4 item.special.nomove Chandrilan Dress A dress similar to the one worn by Mon Mothma during the last days of the Old Republic. This dress is an ideal outfit for debating Imperial law or for a special night on the town! -item_tcg_loot_reward_series4_location_itv_02_01 object/tangible/tcg/series4/instant_travel_terminal_location.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" ITV: Corellian G9 Rigger Freighter "This Corellian G9 Rigger freighter is an instant transport vehicle that can be programmed to take you to any three locations of your choosing, regardless of the planet that you may be on. As one of the very first ships of its class to be outfitted with a hyperdrive, this bucket of bolts may be old, but it's definitely useful! A similar ship is said to have been used for ""unofficial errands"" by Anakin Skywalker during the Clone Wars. This item may only be claimed once per character." -item_tcg_loot_reward_series4_home_itv_02_01 object/tangible/tcg/series4/instant_travel_terminal_home.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" ITV: Geonosian Solar Sailer "This instant transport vehicle will take you directly to your home, regardless of the planet that you may be on. Solar sailers are luxurious starships that travel upon solar winds by means of a large solar sail." -item_tcg_nuna_rotten_egg_02_01 object/tangible/tcg/series4/house_pet_rotten_egg.iff 1 "systems.tcg.tcg_pet_extras,item.special.nomove" a batch of rotten eggs "From the looks of the mess, it seems your Nuna has laid a batch of bad eggs. Taking these eggs outdoors and placing them in the wild seems the best thing to do." -item_tcg_loot_reward_series4_vendor_kitonak_02_01 object/tangible/tcg/series4/vendor_deed_kitonak.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Kitonak Vendor "Employment Contract: A Kitonak vendor for use in your house. Native to Kirdo III, Kitonak's have the ability to seal vulnerable body openings in folds of flesh to protect them from harsh environments." -item_tcg_loot_reward_series4_vendor_toydarian_02_01 object/tangible/tcg/series4/vendor_deed_toydarian.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Toydarian Vendor "Employment Contract: Toydarians are shrewed bargainers who like to socialize and strike deals. Thus, this Toydarian is the perfect vendor for your house." -item_tcg_loot_reward_series4_greeter_palowick object/tangible/tcg/series4/greeter_deed_pa_lowick.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Pa'lowick Greeter Employment Terminal: A greeting just sounds better when uttered from bright red lips at the end of a flexible trunk. Visitors to your home or business will be absolutely enchanted with your Pa'lowick greeter. -item_tcg_loot_reward_series4_greeter_nightsister object/tangible/tcg/series4/greeter_deed_nightsister.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Nightsister Greeter Employment Terminal: A Nightsister to bestow an ominous welcome upon anybody who enters your home. -item_death_troopers_painting object/tangible/furniture/all/frn_all_death_troopers_painting.iff 4 2 0 Death Troopers "A painting depicting Han Solo, Chewbacca, and an unknown Twi'lek Jedi fighting off a horde of infected Imperials." -item_hologram_aotc_cybernetic_arm object/tangible/hologram/hologram_aotc_cybernetic_arm.iff 4 0 Hologram of Jedi Knight Skywalker's Cybernetic Arm Hologram of Jedi Knight Skywalker's first cybernetic arm. His arm was lost in a duel with Count Dooku. Skywalker later replaced this appendage with an upgraded model. -col_mail_opt_in_2_03 object/tangible/loot/creature_loot/collections/opt_in_mail_06.iff 4 1000 "systems.collections.consume_loot,object.autostack" Blueprints for an IG-100 Droid "Blueprints for an IG-100 Droid, more commonly known as 'Magnaguard'. General Grievous once used these droids as his personal body-guards." marketing email collection -item_mail_opt_in_2_reward object/tangible/furniture/all/frn_all_statuette_cityhall_naboo.iff 4 1000 1 An Architects Rendition of a Nabooian City Hall A model of the Nabooian City hall. marketing email collection -cybernetic_anakin_forearm_02_01 object/tangible/wearables/cybernetic/cybernetic_anakin_forearm.iff armor 2 2500 item.armor.deconstruct_armor 2 Anakin Skywalker Replica Cybernetic Forearm This is a full-function replica of Anakin Skywalker's cybernetic forearm. -col_buddy_02_token object/tangible/loot/creature_loot/collections/buddy_item.iff 6 "systems.collections.consume_prereq_met,item.static_item_owner" 1 Recruit a Friend Token Give this token to the friend who gave you the buddy key. This is in appreciation for encouraging a friend to try Star Wars Galaxies. -costume_spider_droid object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 B'omarr Monk Costume Instructions Instructions for programming a holoshroud to project a B'omarr Monk costume. Use this item to permanently learn the costume. storyteller costume -saga_relic_test_destroy_multiple_01 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Kill Kreetles This grants a task that requires Kreetles to be killed. -saga_relic_test_destroy_multiple_02 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Kill any Kreetles This grants a task that requires any type of kreetle to be killed. -saga_relic_test_destroy_multiple_loot_01 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Collect Loot from Kreetles This grants a task that requires Kreetles to be killed until some number of items have been collected from them. -saga_relic_test_destroy_multiple_loot_02 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Collect Loot from any Kreetles This grants a task that requires any type of kreetles to be killed until some number of items have been collected from them. -saga_relic_test_craft_item_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Craft Small Glasses This grants a task that requires small glasses to be crafted. -saga_relic_test_comm_01 object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Comm. Message From Darth Vader "This grants a task that gives a comm. message from Darth Vader saying, ""Do not over estimate the effectiveness of your efforts. Even this technology pales in comparison to the power of the Force.""" -saga_relic_test_comm_02 object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Comm. Message From Mr. Love This grants a task that gives a comm. Message from Mr. Love. -saga_relic_test_goto_location object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Go to the Tusken Village This grants a task that requires one to travel to a small Tusken Village outside of Mos Eisley on Tatooine. -saga_relic_test_retrieve_item_01 object/tangible/saga_system/saga_relic_retrieve.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Test Retrieve Item 01 This grants a task that requires one to retrieve a speeder engine from a small Tusken Village outside of Mos Eisley on Tatooine. -item_publish_gift_update_14_comlink object/tangible/quest/quest_start/update_14_quest_comlink.iff 4 "item.special.nomove,item.special.nodestroy,theme_park.outbreak_prolog.publish_gift_prolog_quest" 0 Jabba's Comlink Jabba the Hutt has sent you this comlink by courier with a note to contact him as soon as you receive it. -item_prolog_content_decorative_science_datapad object/tangible/loot/quest/prolog_content_science_datapad.iff 1 item.special.nomove Mysterious Science Datapad This is a datapad recovered in a laboratory on Lok. It seems to detail some sort of genetic anomaly and chemical compound. emperors day food -item_mini_vehicle_terminal_barc object/tangible/furniture/terminal/terminal_mini_vehicle.iff "item.armor.biolink_item_non_faction,terminal.mini_vehicle_terminal,item.special.nomove" Terminal Control for Miniature Barc Toy This terminal is used to control the Miniature Barc toy. -item_mini_vehicle_terminal_awing object/tangible/furniture/terminal/terminal_mini_vehicle.iff "item.armor.biolink_item_non_faction,terminal.mini_vehicle_terminal,item.special.nomove" Terminal Control for Miniature A-Wing Toy This terminal is used to control the Miniature A-Wing toy. -item_auto_level_50_buddy_conversion object/tangible/loot/misc/buddy_level_holocron.iff 6 "systems.skills.auto_level,item.special.nomove" Holocron of Knowledge Studying this holocron will teach you many of the life experiences of its previous owner. -item_mini_vehicle_terminal_basilisk object/tangible/furniture/terminal/terminal_mini_vehicle.iff "item.armor.biolink_item_non_faction,terminal.mini_vehicle_terminal,item.special.nomove" Terminal Control for Miniature Basilisk War Droid Toy This terminal is used to control the Miniature Basilisk War Droid toy. -saga_relic_comm_boba_fett object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Boba Fett Comm Message This grants a comm message from Boba Fett. -saga_relic_comm_jabba object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Jabba the Hutt Comm Message This grants a comm message from Jabba the Hutt. -saga_relic_comm_message_box object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Message Window This grants a message in a generic Message Window. -saga_relic_comm_han_solo object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Han Solo Comm Message This grants a comm message from Han Solo. -saga_relic_comm_leia_organa object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Leia Organa Comm Message This grants a comm message from Leia Organa. -saga_relic_comm_nien_nunb object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nien Nunb Comm Message This grants a comm message from Nien Nunb. -saga_relic_comm_luke_skywalker object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Luke Skywalker Comm Message This grants a comm message from Luke Skywalker. -saga_relic_comm_c_3po object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: C-3PO Comm Message This grants a comm message from C-3PO. -saga_relic_comm_r2d2 object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: R2-D2 Comm Message This grants a comm message from R2-D2. -saga_relic_comm_palpatine object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Emperor Palpatine Comm Message This grants a comm message from Emperor Palpatine. -saga_relic_comm_darth_vader object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Darth Vader Comm Message This grants a comm message from Darth Vader. -saga_relic_comm_mon_mothma object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mon Mothma Comm Message This grants a comm message from Mon Mothma. -saga_relic_comm_human_male_dark_jedi object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Human Dark Jedi Comm Message This grants a comm message from a Male Human Dark Jedi. -saga_relic_comm_human_female_dark_jedi object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Human Dark Jedi Comm Message This grants a comm message from a Female Human Dark Jedi. -saga_relic_comm_nightsister object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nightsister Comm Message This grants a comm message from a Nightsister. -saga_relic_comm_ithorian object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Ithorian Comm Message This grants a comm message from a male Ithorian. -saga_relic_comm_sullustan object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Sullustan Comm Message This grants a comm message from a male Sullustan. -saga_relic_comm_rodian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Rodian Comm Message This grants a comm message from a male Rodian. -saga_relic_comm_rodian_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Rodian Comm Message This grants a comm message from a female Rodian. -saga_relic_comm_wookiee_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Wookiee Comm Message This grants a comm message from a male Wookiee. -saga_relic_comm_wookiee_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Wookiee Comm Message This grants a comm message from a female Wookiee. -saga_relic_comm_trandoshan_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Trandoshan Comm Message This grants a comm message from a male Trandoshan. -saga_relic_comm_trandoshan_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Trandoshan Comm Message This grants a comm message from a female Trandoshan. -saga_relic_comm_bothan_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Bothan Comm Message This grants a comm message from a male Bothan. -saga_relic_comm_bothan_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Bothan Comm Message This grants a comm message from a female Bothan. -saga_relic_comm_zabrak_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Zabrak Comm Message This grants a comm message from a male Zabrak. -saga_relic_comm_zabrak_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Zabrak Comm Message This grants a comm message from a female Zabrak. -saga_relic_comm_twilek_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Twi'Lek Comm Message This grants a comm message from a male Twi'Lek. -saga_relic_comm_twilek_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Twi'Lek Comm Message This grants a comm message from a female Twi'Lek. -saga_relic_comm_moncal_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Mon Calamari Comm Message This grants a comm message from a male Mon Calamari. -saga_relic_comm_moncal_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Mon Calamari Comm Message This grants a comm message from a female Mon Calamari. -saga_relic_comm_human_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Human Comm Message This grants a comm message from a male Human. -saga_relic_comm_human_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Human Comm Message This grants a comm message from a female Human. -saga_relic_comm_chiss_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Chiss Comm Message This grants a comm message from a male Chiss. -saga_relic_comm_chiss_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Chiss Comm Message This grants a comm message from a female Chiss. -saga_relic_comm_bith_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Bith Comm Message This grants a comm message from a male Bith. -saga_relic_comm_bith_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Bith Comm Message This grants a comm message from a female Bith. -saga_relic_comm_aqualish_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Aqualish Comm Message This grants a comm message from a male Aqualish. -saga_relic_comm_aqualish_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Aqualish Comm Message This grants a comm message from a female Aqualish. -saga_relic_comm_hutt_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Hutt Comm Message This grants a comm message from a male Hutt. -saga_relic_comm_hutt_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Hutt Comm Message This grants a comm message from a female Hutt. -saga_relic_comm_selonian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Selonian Comm Message This grants a comm message from a male Selonian. -saga_relic_comm_selonian_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Selonian Comm Message This grants a comm message from a female Selonian. -saga_relic_comm_gran_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Gran Comm Message This grants a comm message from a male Gran. -saga_relic_comm_chadra_fan_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Chadra-Fan Comm Message This grants a comm message from a male Chadra-Fan. -saga_relic_comm_chadra_fan_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Chadra-Fan Comm Message This grants a comm message from a female Chadra-Fan. -saga_relic_comm_dantari_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Dantari Comm Message This grants a comm message from a male Dantari. -saga_relic_comm_dantari_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Dantari Comm Message This grants a comm message from a female Dantari. -saga_relic_comm_palowick_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Pa'lowick Comm Message This grants a comm message from a female Pa'lowick. -saga_relic_comm_chevin_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Chevin Comm Message This grants a comm message from a Chevin. -saga_relic_comm_geonosian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Geonosian Comm Message This grants a comm message from a male Geonosian. -saga_relic_comm_talz_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Talz Comm Message This grants a comm message from a male Talz. -saga_relic_comm_weequay_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Weequay Comm Message This grants a comm message from a male Weequay. -saga_relic_comm_toydarian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Toydarian Comm Message This grants a comm message from a male Toydarian. -saga_relic_comm_tusken_raider object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Tusken Raider Comm Message This grants a comm message from a Tusken Raider. -saga_relic_comm_devaronian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Devaronian Comm Message This grants a comm message from a male Devaronian. -saga_relic_comm_jawa_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Jawa Comm Message This grants a comm message from a male Jawa. -saga_relic_comm_gungan_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Gungan Comm Message This grants a comm message from a male Gungan. -saga_relic_comm_gamorrean_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Gamorrean Comm Message This grants a comm message from a male Gamorrean. -saga_relic_comm_quarren_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Quarren Comm Message This grants a comm message from a male Quarren. -saga_relic_comm_kitonak_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Kitonak Comm Message This grants a comm message from a male Kitonak. -saga_relic_comm_klatooinian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Klatooinian Comm Message This grants a comm message from a male Klatooinian. -saga_relic_comm_neimoidian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Neimoidian Comm Message This grants a comm message from a male Neimoidian. -saga_relic_comm_gotal_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Gotal Comm Message This grants a comm message from a male Gotal. -saga_relic_comm_whiphid_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Whiphid Comm Message This grants a comm message from a female Whiphid. -saga_relic_comm_kowakian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Kowakian Monkey Lizard Comm Message This grants a comm message from a male Kowakian Monkey Lizard. -saga_relic_comm_ishi_tib_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Ishi Tib Comm Message This grants a comm message from a male Ishi Tib. -saga_relic_comm_nikto_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nikto Comm Message This grants a comm message from a Nikto. -saga_relic_comm_afflicted_wookiee object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Afflicted Wookiee Comm Message This grants a comm message from an Afflicted Wookiee. -saga_relic_comm_afflicted_human object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Afflicted Human Comm Message This grants a comm message from an Afflicted Human. -saga_relic_comm_afflicted_rodian object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Afflicted Rodian Comm Message This grants a comm message from an Afflicted Rodian. -saga_relic_comm_afflicted_twilek object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Afflicted Twi'lek Comm Message This grants a comm message from an afflicted Twi'lek. -saga_relic_comm_death_trooper object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Death Trooper Comm Message This grants a comm message from a Death Trooper. -saga_relic_perform_anchorhead_tavern object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Anchorhead Tavern Performance This grants a task that requires one to dance in the main room of the Anchorhead Tavern on Tatooine. -saga_relic_perform_bestine_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Bestine Cantina Performance This grants a task that requires one to dance in the main room of the Bestine Cantina on Tatooine. -saga_relic_perform_eisley_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Eisley Cantina Performance This grants a task that requires one to dance in the main room of the Mos Eisley Cantina on Tatooine. -saga_relic_perform_eisley_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Eisley Theater Performance This grants a task that requires one to dance in the main room of the Mos Eisley Theater on Tatooine. -saga_relic_perform_entha_cafe object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Entha Cafe Performance This grants a task that requires one to dance in the main room of the Mos Entha Cafe on Tatooine. -saga_relic_perform_entha_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Entha Theater Performance This grants a task that requires one to dance in the main room of the Mos Entha Theater on Tatooine. -saga_relic_perform_espa_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Espa Cantina Performance This grants a task that requires one to dance in the main room of the Mos Espa Cantina on Tatooine. -saga_relic_perform_taike_tavern object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Taike Tavern Performance This grants a task that requires one to dance in the main room of the Mos Taike Cantina on Tatooine. -saga_relic_perform_wayfar_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Wayfar Cantina Performance This grants a task that requires one to dance in the main room of the Wayfar Cantina on Tatooine. -saga_relic_perform_darklighter_estate object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Darklighter Estate Performance This grants a task that requires one to dance in the main room of the Darklighter Estate on Tatooine. -saga_relic_perform_jabbas_palace_throne_room object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Jabba's Palace Throne Room Performance This grants a task that requires one to dance in the main throne room of Jabba's Palace on Tatooine. -saga_relic_perform_deeja_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dee'ja Peak Theater Performance This grants a task that requires one to dance in the main room of the Dee'ja Peak Theater on Naboo. -saga_relic_perform_kaadara_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kaadara Theater Performance This grants a task that requires one to dance in the main room of the Kaadara Theater on Naboo. -saga_relic_perform_kaadara_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kaadara Cantina Performance This grants a task that requires one to dance in the main room of the Kaadara Cantina on Naboo. -saga_relic_perform_keren_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Keren Theater Performance This grants a task that requires one to dance in the main room of the Keren Theater on Naboo. -saga_relic_perform_keren_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Keren Cantina Performance This grants a task that requires one to dance in the main room of the Keren Cantina on Naboo. -saga_relic_perform_moenia_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Moenia Cantina Performance This grants a task that requires one to dance in the main room of the Moenia Cantina on Naboo. -saga_relic_perform_theed_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Theed Theater Performance This grants a task that requires one to dance in the main room of the Theed Theater on Naboo. -saga_relic_perform_theed_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Theed Cantina Performance This grants a task that requires one to dance in the main room of the Theed Cantina on Naboo. -saga_relic_perform_bela_vistal_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Bela Vistal Cantina Performance This grants a task that requires one to dance in the main room of the Bela Vistal Cantina on Naboo. -saga_relic_perform_coronet_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Coronet Theater Performance This grants a task that requires one to dance in the main room of the Coronet Theater on Coronet. -saga_relic_perform_coronet_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Coronet Cantina Performance This grants a task that requires one to dance in the main room of the Coronet Cantina on Coronet. -saga_relic_perform_doaba_guerfel_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Doaba Guerfel Theater Performance This grants a task that requires one to dance in the main room of the Doaba Guerfel Theater on Coronet. -saga_relic_perform_doaba_guerfel_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Doaba Guerfel Cantina Performance This grants a task that requires one to dance in the main room of the Doaba Guerfel Cantina on Coronet. -saga_relic_perform_kor_vella_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kor Vella Cantina Performance This grants a task that requires one to dance in the main room of the Kor Vella Cantina on Coronet. -saga_relic_perform_tyrena_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Tyrena Theater Performance This grants a task that requires one to dance in the main room of the Tyrena Theater on Coronet. -saga_relic_perform_tyrena_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Tyrena Cantina Performance This grants a task that requires one to dance in the main room of the Tyrena Cantina on Coronet. -saga_relic_perform_vreni_island_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Vreni Island Cantina Performance This grants a task that requires one to dance in the main room of the Vreni Island Cantina on Coronet. -saga_relic_perform_dearic_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dearic Cantina Performance This grants a task that requires one to dance in the main room of the Dearic Cantina on Talus. -saga_relic_perform_dearic_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dearic Theater Performance This grants a task that requires one to dance in the main room of the Dearic Theater on Talus. -saga_relic_perform_nashal_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nashal Cantina Performance This grants a task that requires one to dance in the main room of the Nashal Cantina on Talus. -saga_relic_perform_yavin4_labor_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Yavin 4 Labor Outpost Performance This grants a task that requires one to dance in the main room of the Yavin 4 Labor Outpost on Yavin 4. -saga_relic_perform_yavin4_mining_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Yavin 4 Mining Outpost Performance This grants a task that requires one to dance in the main room of the Yavin 4 Mining Outpost on Yavin 4. -saga_relic_perform_narmle_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Narmle Theater Performance This grants a task that requires one to dance in the main room of the Narmle Theater on Rori. -saga_relic_perform_nyms_stronghold object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nym's Stronghold Performance This grants a task that requires one to dance in the main room of the Nym's Stronghold on Lok. -saga_relic_perform_endor_research_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Endor Research Outpost Performance This grants a task that requires one to dance in the main room of the Endor Research Outpost on Endor. -saga_relic_perform_endor_smuggler_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Endor Smuggler Outpost Performance This grants a task that requires one to dance in the main room of the Endor Smuggler Outpost on Endor. -saga_relic_perform_dantooine_mining_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dantooine Mining Outpost Performance This grants a task that requires one to dance in the main room of the Dantooine Mining Outpost on Dantooine. -saga_relic_perform_dantooine_pirate_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dantooine Pirate Outpost Performance This grants a task that requires one to dance in the main room of the Dantooine Pirate Outpost on Dantooine. -saga_relic_perform_aurilia_guildhall object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Aurilia Guildhall Performance This grants a task that requires one to dance in the main room of the Aurilia Guildhall on Dathomir. -saga_relic_perform_dathomir_science_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dathomir Science Outpost Performance This grants a task that requires one to dance in the main room of the Dathomir Science Outpost on Dathomir. -saga_relic_destroy_valarians object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarians This grants a task that requires any type of Valarian to be killed. -saga_relic_destroy_dune_lizard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any type of Dune Lizard This grants a task that requires any type of dune lizard to be killed. -saga_relic_destroy_tusken_chief object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Tusken Chief This grants a task that requires the Tusken Chief at Fort Tusken to be killed. -saga_relic_destroy_tusken_raider object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Raiders This grants a task that requires Tusken Raiders at Fort Tusken to be killed. -saga_relic_destroy_tuskens object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any type of Tusken This grants a task that requires any type of Tusken to be killed. -saga_relic_destroy_krayt_dragon object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any type of Krayt Dragon This grants a task that requires any type of krayt dragon to be killed. -saga_relic_destroy_ancient_krayt_dragon object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Dragon Ancients This grants a task that requires Krayt Dragon Ancients to be killed. -saga_relic_destroy_greater_desert_womprat object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Greater Desert Womp Rats This grants a task that requires Greater Desert Womp Rats to be killed. -saga_relic_destroy_tusken_follower object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Followers This grants a task that requires Tusken Followers to be killed. -saga_relic_destroy_sennex object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex This grants a task that requires Sennex to be killed. -saga_relic_destroy_sennex_lookout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Lookouts This grants a task that requires Sennex Lookouts to be killed. -saga_relic_destroy_sennex_warder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Warders This grants a task that requires Sennex Warders to be killed. -saga_relic_destroy_sennex_slaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Slavers This grants a task that requires Sennex Slavers to be killed. -saga_relic_destroy_sennex_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Hunters This grants a task that requires Sennex Hunters to be killed. -saga_relic_destroy_sennex_slaver_veteran object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Slaver Veterans This grants a task that requires Sennex Slaver Veterans to be killed. -saga_relic_destroy_cave_beetle object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cave Beetles This grants a task that requires Cave Beetles to be killed. -saga_relic_destroy_jabba_enforcer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jabba Enforcers This grants a task that requires Jabba Enforcers to be killed. -saga_relic_destroy_jabba_assassin object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jabba Assassins This grants a task that requires Jabba Assassins to be killed. -saga_relic_destroy_jabba_henchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jabba Henchmen This grants a task that requires Jabba Henchmen to be killed. -saga_relic_destroy_jabba_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jabba Compound Guard This grants a task that requires Jabba Compound Guards to be killed. -saga_relic_destroy_krayt_cult object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Members This grants a task that requires Krayt Cult Members to be killed. -saga_relic_destroy_krayt_cult_ministrant object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Ministrant This grants a task that requires Krayt Cult Ministrants to be killed. -saga_relic_destroy_krayt_cult_monk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Monks This grants a task that requires Krayt Cult Monks to be killed. -saga_relic_destroy_krayt_cult_acolyte object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Acolytes This grants a task that requires Krayt Cult Acolytes to be killed. -saga_relic_destroy_krayt_cult_zealot object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Zealots This grants a task that requires Krayt Cult Zealots to be killed. -saga_relic_destroy_krayt_cult_novice object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Novice This grants a task that requires Krayt Cult Novices to be killed. -saga_relic_destroy_laserflit object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Laserflit Gang Members This grants a task that requires Laserflit Game Members to be killed. -saga_relic_destroy_pirate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Slum Pirates This grants a task that requires Sand Slum Pirates to be killed. -saga_relic_destroy_romo_vax_henchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Romo Vax Henchmen This grants a task that requires Romo Vax's Hencmen to be killed. -saga_relic_destroy_sand_splitter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Splitters This grants a task that requires Sand Splitters to be killed. -saga_relic_destroy_sand_splitter_knave object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Splitter Knaves This grants a task that requires Sand Splitter Knaves to be killed. -saga_relic_destroy_sand_splitter_ruffian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Splitter Ruffians This grants a task that requires Sand Splitter Ruffians to be killed. -saga_relic_destroy_sand_splitter_brute object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Splitter Brutes This grants a task that requires Sand Splitter Brutes to be killed. -saga_relic_destroy_mountain_squill object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mountain Squill This grants a task that requires Mountain Squill to be killed. -saga_relic_destroy_mountain_squill_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mountain Squill Hunters This grants a task that requires Mountain Squill Hunters to be killed. -saga_relic_destroy_mountain_squill_guardians object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mountain Squill Guardians This grants a task that requires Mountain Squill Guardians to be killed. -saga_relic_destroy_tusken_elite_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Elite Guards This grants a task that requires Tusken Elite Guards to be killed. -saga_relic_destroy_tusken_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Guards This grants a task that requires Tusken Guards to be killed. -saga_relic_destroy_tusken_savage object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Savages This grants a task that requires Tusken Savages to be killed. -saga_relic_destroy_tusken_sniper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Snipers This grants a task that requires Tusken Snipers to be killed. -saga_relic_destroy_tusken_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Warriors This grants a task that requires Tusken Warriors to be killed. -saga_relic_destroy_tusken_flesh_render object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Flesh Renders This grants a task that requires Tusken Flesh Renders to be killed. -saga_relic_destroy_tusken_blood_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Blood Hunters This grants a task that requires Tusken Blood Hunters to be killed. -saga_relic_destroy_tusken_vile_cheiftain object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Tusken Vile Chieftain This grants a task that requires the Tusken Vile Chieftain to be killed. -saga_relic_destroy_shinn_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Vaigon Shinn Guards This grants a task that requires Vaigon Shinn Guards to be killed. -saga_relic_destroy_shinn object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Vaigon Shinn This grants a task that requires Vaigon Shinn to be killed. -saga_relic_destroy_valarian_mechanic object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Mechanics This grants a task that requires Valarian Mechanics to be killed. -saga_relic_destroy_doane_watki object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Doane Watki This grants a task that requires Doane Watki to be killed. -saga_relic_destroy_valarian_crew_chief object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Crew Chiefs This grants a task that requires Valarian Crew Chiefs to be killed. -saga_relic_destroy_valarian_pod_racer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Pod Racers This grants a task that requires Valarian Pod Racers to be killed. -saga_relic_destroy_valarian_vandal object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Blood Vandals This grants a task that requires Valarian Blood Vandals to be killed. -saga_relic_destroy_valarian_enforcer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Command Enforcers This grants a task that requires Valarian Command Enforcers to be killed. -saga_relic_destroy_ultragungan_battle_droid object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Ultragungan Flawed Battle Droids This grants a task that requires Ultragungan Flawed Battle Droids to be killed. -saga_relic_destroy_ultragungan_droidtech object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Ultragungan Droidtechs This grants a task that requires Ultragungan Droidtechs to be killed. -saga_relic_destroy_mordran object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mordran This grants a task that requires Mordran to be killed. -saga_relic_destroy_narglatch_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Narglatch Hunters This grants a task that requires Narglatch Hunters to be killed. -saga_relic_destroy_narglatch_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Narglatch Guardians This grants a task that requires Narglatch Guardians to be killed. -saga_relic_destroy_narglatch_female object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Narglatch Females This grants a task that requires Narglatch Females to be killed. -saga_relic_destroy_narglatch object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Narglatch This grants a task that requires Narglatch to be killed. -saga_relic_destroy_mauler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Mauler This grants a task that requires Maulers to be killed. -saga_relic_destroy_mauler_acolyte object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mauler Acolytes This grants a task that requires Mauler Acolytes to be killed. -saga_relic_destroy_mauler_lord object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mauler Lords This grants a task that requires Mauler Lords to be killed. -saga_relic_destroy_mauler_apprentice object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mauler Apprentices This grants a task that requires Mauler Apprentices to be killed. -saga_relic_destroy_mummer_goon object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Goons This grants a task that requires Mummer Goons to be killed. -saga_relic_destroy_mummer_brute object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Brutes This grants a task that requires Mummer Brutes to be killed. -saga_relic_destroy_mummer_toxer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Toxers This grants a task that requires Mummer Toxers to be killed. -saga_relic_destroy_mummer_salver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Salvers This grants a task that requires Mummer Salvers to be killed. -saga_relic_destroy_mummer_bane object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Banes This grants a task that requires Mummer Banes to be killed. -saga_relic_destroy_mummer_flailer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Flailers This grants a task that requires Mummer Flailers to be killed. -saga_relic_destroy_mummer_scientist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Scientists This grants a task that requires Mummer Scientists to be killed. -saga_relic_destroy_skaak_pariah object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Pariahs This grants a task that requires Skaak Tipper Pariahs to be killed. -saga_relic_destroy_skaak_raider object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Raiders This grants a task that requires Skaak Tipper Raiders to be killed. -saga_relic_destroy_skaak_bootjack object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Bootjacks This grants a task that requires Skaak Tipper Bootjacks to be killed. -saga_relic_destroy_skaak_machinist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Machinists This grants a task that requires Skaak Tipper Machinists to be killed. -saga_relic_destroy_skaak_maniac object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Maniacs This grants a task that requires Skaak Tipper Maniacs to be killed. -saga_relic_destroy_skaak_crasher object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Crashers This grants a task that requires Skaak Tipper Crashers to be killed. -saga_relic_destroy_skaak_scrounger object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Scroungers This grants a task that requires Skaak Tipper Scroungers to be killed. -saga_relic_destroy_jonni_skaak object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jonni Skaak This grants a task that requires Jonni Skaak to be killed. -saga_relic_destroy_skaak_tipper_gang object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Skaak Tipper This grants a task that requires any Skaak Tipper to be killed. -saga_relic_destroy_stonewall_labs object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Stonewall Labs Droid This grants a task that requires any Stonewall Labs droid to be killed. -saga_relic_destroy_stonewall_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs ZH-28 Guards This grants a task that requires Stonewall Labs ZH-28 Guards to be killed. -saga_relic_destroy_stonewall_watchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs Watchman Droids This grants a task that requires Stonewall Labs Watchman Droids to be killed. -saga_relic_destroy_stonewall_surveillance object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs Surveillance Droids This grants a task that requires Stonewall Labs Surveillance Droids to be killed. -saga_relic_destroy_stonewall_mechthorian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs Mechthorians This grants a task that requires Stonewall Labs Mechthorians to be killed. -saga_relic_destroy_stonewall_antagonist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs LC-92 Antagonists This grants a task that requires Stonewall Labs LC-92 Antagonists to be killed. -saga_relic_destroy_stonewall_overseer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs SWL-5 Overseers This grants a task that requires Stonewall Labs SWL-5 Overseers to be killed. -saga_relic_destroy_stonewall_preserver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs Preserver Droids This grants a task that requires Stonewall Labs Preserver Droids to be killed. -saga_relic_destroy_veermok_scavenger object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Scavengers This grants a task that requires Veermok Scavengers to be killed. -saga_relic_destroy_veermok_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Sentries This grants a task that requires Veermok Sentries to be killed. -saga_relic_destroy_veermok_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Scouts This grants a task that requires Veermok Scouts to be killed. -saga_relic_destroy_veermok_ravager object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Ravagers This grants a task that requires Veermok Ravagers to be killed. -saga_relic_destroy_veermok_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Guards This grants a task that requires Veermok Guards to be killed. -saga_relic_destroy_borvo_swindler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borvo Swindlers This grants a task that requires Borvo Swindlers to be killed. -saga_relic_destroy_borvo_brigand object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borvo Brigands This grants a task that requires Borvo Brigands to be killed. -saga_relic_destroy_borvo_prowler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borvo Prowlers This grants a task that requires Borvo Prowlers to be killed. -saga_relic_destroy_darkwalker_preylord object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Preylords This grants a task that requires Darkwalker Preylords to be killed. -saga_relic_destroy_darkwalker_deathraven object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Deathravens This grants a task that requires Darkwalker Deathravens to be killed. -saga_relic_destroy_darkwalker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Darkwalker This grants a task that requires any Darkwalker to be killed. -saga_relic_destroy_darkwalker_guardiol object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Guardiols This grants a task that requires Darkwalker Guardiols to be killed. -saga_relic_destroy_darkwalker_vindicator object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Vindicators This grants a task that requires Darkwalker Vindicators to be killed. -saga_relic_destroy_darkwalker_systol object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Systols This grants a task that requires Darkwalker Systols to be killed. -saga_relic_destroy_darkwalker_triop object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Triops This grants a task that requires Darkwalker Triops to be killed. -saga_relic_destroy_darkwalker_technick object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Technicks This grants a task that requires Darkwalker Technicks to be killed. -saga_relic_destroy_darkwalker_grinder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Grinders This grants a task that requires Darkwalker Grinders to be killed. -saga_relic_destroy_darkwalker_drudge object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Drudges This grants a task that requires Darkwalker Drudges to be killed. -saga_relic_destroy_darkwalker_sentinel object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Sentinels This grants a task that requires Darkwalker Sentinels to be killed. -saga_relic_destroy_darkwalker_ruffal object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Ruffals This grants a task that requires Darkwalker Ruffals to be killed. -saga_relic_destroy_darkwalker_scoff object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Scoffs This grants a task that requires Darkwalker Scoffs to be killed. -saga_relic_destroy_corsec_renegade object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Renegade CorSec Troopers This grants a task that requires Renegade CorSec Troopers to be killed. -saga_relic_destroy_corsec_deserter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill CorSec Deserters This grants a task that requires CorSec Deserters to be killed. -saga_relic_destroy_rogue_corsec object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Rogue CorSec This grants a task that requires rogue CorSec to be killed. -saga_relic_destroy_drall object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Drall This grants a task that requires any type of Drall to be killed. -saga_relic_destroy_drall_legionnare object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Legionnares This grants a task that requires Drall Patriot Legionnares to be killed. -saga_relic_destroy_drall_footsoldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Footsoldiers This grants a task that requires Drall Patriot Footsoldiers to be killed. -saga_relic_destroy_drall_patriot object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriots This grants a task that requires Drall Patriots to be killed. -saga_relic_destroy_drall_patriot_conqueror object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Conquerors This grants a task that requires Drall Patriot Conquerors to be killed. -saga_relic_destroy_drall_chieftain object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Drall Chieftain This grants a task that requires the Drall Chieftain to be killed. -saga_relic_destroy_drall_patriot_tactician object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Tacticians This grants a task that requires the Drall Patriot Tacticians to be killed. -saga_relic_destroy_drall_patriot_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Warriors This grants a task that requires the Drall Patriot Warriors to be killed. -saga_relic_destroy_greyshroud_terrorist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Grey Shroud Terrorists This grants a task that requires Grey Shroud Terrorists to be killed. -saga_relic_destroy_psychotic_dweller object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Psychotic Cave-Dwellers This grants a task that requires Psychotic Cave-Dwellers to be killed. -saga_relic_destroy_nedgarr_bandit object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nedgarr Bandits This grants a task that requires Nedgarr Bandits to be killed. -saga_relic_destroy_chirq_chemist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Chemists This grants a task that requires Chirq Council Chemists to be killed. -saga_relic_destroy_chirq_cavalier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Cavaliers This grants a task that requires Chirq Council Cavaliers to be killed. -saga_relic_destroy_chirq_watcher object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Watchers This grants a task that requires Chirq Council Watchers to be killed. -saga_relic_destroy_chirq_vanquisher object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Vanquishers This grants a task that requires Chirq Council Vanquishers to be killed. -saga_relic_destroy_chirq_sentinel object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Sentinels This grants a task that requires Chirq Council Sentinels to be killed. -saga_relic_destroy_chirq_mech object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Mechanized Guardians This grants a task that requires Chirq Council Mechanized Guardians to be killed. -saga_relic_destroy_chirq_council object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Chirq This grants a task that requires any Chirq to be killed. -saga_relic_destroy_tyrena_slaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Slaver Guards This grants a task that requires Slaver Guards to be killed. -saga_relic_destroy_tyrena_elite_slaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Elite Slaver Guards This grants a task that requires Elite Slaver Guards to be killed. -saga_relic_destroy_deflarian_henchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Deflarian Henchmen This grants a task that requires Deflarian Henchmen to be killed. -saga_relic_destroy_deflarian_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Deflarian Guards This grants a task that requires Deflarian Guards to be killed. -saga_relic_destroy_nyax_followers object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Followers of Lord Nyax This grants a task that requires any followers of Lord Nyax to be killed. -saga_relic_destroy_lord_nyax object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax This grants a task that requires Lord Nyax to be killed. -saga_relic_destroy_nyax_visionary object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Visionaries This grants a task that requires Lord Nyax Visionaries to be killed. -saga_relic_destroy_nyax_fiend object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Fiends This grants a task that requires Lord Nyax Fiends to be killed. -saga_relic_destroy_nyax_zealot object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Zealots This grants a task that requires Lord Nyax Zealots to be killed. -saga_relic_destroy_nyax_disciple object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Disciples This grants a task that requires Lord Nyax Disciples to be killed. -saga_relic_destroy_nyax_fanatic object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Fanatics This grants a task that requires Lord Nyax Fanatics to be killed. -saga_relic_destroy_nyax_minion object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Minions This grants a task that requires Lord Nyax Minions to be killed. -saga_relic_destroy_afarathu_cult object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Members This grants a task that requires any Afarathu Cult member to be killed. -saga_relic_destroy_afarathu_leader object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Afarathu Cult Leader This grants a task that requires the Afarathu Cult leader to be killed. -saga_relic_destroy_afarathu_bodyguard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Bodyguards This grants a task that requires Afarathu Cult Bodyguards to be killed. -saga_relic_destroy_afarathu_brute object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Brutes This grants a task that requires Afarathu Cult Brutes to be killed. -saga_relic_destroy_afarathu_zealot object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Zealots This grants a task that requires Afarathu Cult Zealots to be killed. -saga_relic_destroy_afarathu_savage object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Savages This grants a task that requires Afarathu Cult Savages to be killed. -saga_relic_destroy_afarathu_follower object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Followers This grants a task that requires Afarathu Cult Followers to be killed. -saga_relic_destroy_sludge_panther object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sludge Panthers This grants a task that requires any Sludge Panther to be killed. -saga_relic_destroy_greater_sludge_panther object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Greater Sludge Panthers This grants a task that requires Greater Sludge Panthers to be killed. -saga_relic_destroy_famished_sludge_panther object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Famished Sludge Panthers This grants a task that requires Famished Sludge Panthers to be killed. -saga_relic_destroy_lost_aqualish object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish This grants a task that requires any Lost Aqualish to be killed. -saga_relic_destroy_lost_aqualish_lookout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Lookouts This grants a task that requires Lost Aqualish Lookouts to be killed. -saga_relic_destroy_lost_aqualish_commando object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Commandos This grants a task that requires Lost Aqualish Commandos to be killed. -saga_relic_destroy_lost_aqualish_bomber object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Bombers This grants a task that requires Lost Aqualish Bombers to be killed. -saga_relic_destroy_lost_aqualish_marksman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Marksmen This grants a task that requires Lost Aqualish Marksmen to be killed. -saga_relic_destroy_lost_aqualish_infiltrator object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Infiltrators This grants a task that requires Lost Aqualish Infiltrators to be killed. -saga_relic_destroy_lost_aqualish_captain object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Captains This grants a task that requires Lost Aqualish Captains to be killed. -saga_relic_destroy_lost_aqualish_marshall object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Marshalls This grants a task that requires Lost Aqualish Marshalls to be killed. -saga_relic_destroy_lost_aqualish_warchief object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Lost Aqualish Warchief This grants a task that requires the Lost Aqualish Warchief to be killed. -saga_relic_destroy_sif object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sif This grants a task that requires any Sif to be killed. -saga_relic_destroy_fynock object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any type of Fynock This grants a task that requires any type of Fynock to be killed. -saga_relic_destroy_frenzied_fynock object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Fynock Guardians This grants a task that requires Frenzied Fynock Guardians to be killed. -saga_relic_destroy_feared_fynock object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Feared Fynock Youths This grants a task that requires Feared Fynock Youths to be killed. -saga_relic_destroy_clipped_fynock object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Clipped Fynocks This grants a task that requires Clipped Fynocks to be killed. -saga_relic_destroy_nsh_enforcer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Enforcers This grants a task that requires N.S.H. Enforcers to be killed. -saga_relic_destroy_nsh_sergeant object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Sergeants This grants a task that requires N.S.H. Sergeants to be killed. -saga_relic_destroy_nsh_officer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Officers This grants a task that requires N.S.H. Officers to be killed. -saga_relic_destroy_nsh_elite object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Elites This grants a task that requires N.S.H. Elites to be killed. -saga_relic_destroy_nsh_droid object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Combat Droids This grants a task that requires N.S.H. Combat Droids to be killed. -saga_relic_destroy_brood_i_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood I Arachne This grants a task that requires Brood I Arachne to be killed. -saga_relic_destroy_brood_ia_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood I Aurek Arachne This grants a task that requires Brood I Aurek Arachne to be killed. -saga_relic_destroy_brood_ii_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood II Arachne This grants a task that requires Brood II Arachne to be killed. -saga_relic_destroy_brood_iia_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood II Aurek Arachne This grants a task that requires Brood II Aurek Arachne to be killed. -saga_relic_destroy_brood_v_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood V Arachne This grants a task that requires Brood V Arachne to be killed. -saga_relic_destroy_brood_va_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood V Aurek Arachne This grants a task that requires Brood V Aurek Arachne to be killed. -saga_relic_destroy_brood_x_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood X Arachne This grants a task that requires Brood X Arachne to be killed. -saga_relic_destroy_brood_xa_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood X Aurek Arachne This grants a task that requires Brood X Aurek Arachne to be killed. -saga_relic_destroy_aakuan_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Guardians This grants a task that requires Aa'kuan Guardians to be killed. -saga_relic_destroy_aakuan_defender object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Defenders This grants a task that requires Aa'kuan Defenders to be killed. -saga_relic_destroy_aakuan_warder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Warders This grants a task that requires Aa'kuan Warders to be killed. -saga_relic_destroy_aakuan_steward object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Stewards This grants a task that requires Aa'kuan Stewards to be killed. -saga_relic_destroy_aakuan_follower object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Followers This grants a task that requires Aa'kuan Followers to be killed. -saga_relic_destroy_aakuan_keeper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Keepers This grants a task that requires Aa'kuan Keepers to be killed. -saga_relic_destroy_aakuan object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Aa'kuan This grants a task that requires any type of Aa'kuan to be killed. -saga_relic_destroy_kahmurra_engineer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kahmurra Bio Engineers This grants a task that requires Kahmurra Bio Engineers to be killed. -saga_relic_destroy_kahmurra object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Kahmurra This grants a task that requires any type of Kahmurra to be killed. -saga_relic_destroy_mutated_kahmurra object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mutated Kahmurra This grants a task that requires Mutated Kahmurra to be killed. -saga_relic_destroy_frenzied_kahmurra object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Kahmurra This grants a task that requires Frenzied Kahmurra to be killed. -saga_relic_destroy_genetic_kahmurra object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Genetically Enhanced Kahmurra This grants a task that requires Genetically Enhanced Kahmurra to be killed. -saga_relic_destroy_giant_dune_kimogila object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Dune Kimogilas This grants a task that requires Giant Dune Kimogilas to be killed. -saga_relic_destroy_kimogila_hatchling object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kimogila Hatchlings This grants a task that requires Kimogila Hatchlings to be killed. -saga_relic_destroy_vekis_kiyanu object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Vekis Kiyanu This grants a task that requires Vekis Kiyanu to be killed. -saga_relic_destroy_binayre_swindler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Swindlers This grants a task that requires Binayre Swindlers to be killed. -saga_relic_destroy_binayre_smuggler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Smugglers This grants a task that requires Binayre Smugglers to be killed. -saga_relic_destroy_binayre_pirate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Pirates This grants a task that requires Binayre Pirates to be killed. -saga_relic_destroy_binayre_ruffian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Ruffians This grants a task that requires Binayre Ruffians to be killed. -saga_relic_destroy_binayre_scalawag object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Scalawag This grants a task that requires Binayre Scalawags to be killed. -saga_relic_destroy_binayre_hooligan object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Hooligans This grants a task that requires Binayre Hooligans to be killed. -saga_relic_destroy_aclo_slicer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Slicers This grants a task that requires A.C.L.O. Slicers to be killed. -saga_relic_destroy_aclo_soldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Soldiers This grants a task that requires A.C.L.O. Soldiers to be killed. -saga_relic_destroy_aclo_officer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Officers This grants a task that requires A.C.L.O. Officers to be killed. -saga_relic_destroy_aclo_saboteur object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Saboteurs This grants a task that requires A.C.L.O. Saboteurs to be killed. -saga_relic_destroy_aclo object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Members This grants a task that requires A.C.L.O. Members to be killed. -saga_relic_destroy_giant_decay_mite_soldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Decay Mite Soldiers This grants a task that requires Giant Decay Mite Soldiers to be killed. -saga_relic_destroy_giant_decay_mite_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Decay Mite Sentries This grants a task that requires Giant Decay Mite Sentries to be killed. -saga_relic_destroy_giant_decay_mite_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Decay Mite Protectors This grants a task that requires Giant Decay Mite Protectors to be killed. -saga_relic_destroy_giant_decay_mite_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Decay Mite Guardians This grants a task that requires Giant Decay Mite Guardians to be killed. -saga_relic_destroy_elite_canyon_corsair object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Elite Canyon Corsair This grants a task that requires Elite Canyon Corsair to be killed. -saga_relic_destroy_canyon_corsair_strong object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Strong Pirates This grants a task that requires Canyon Corsair Strong Pirates to be killed. -saga_relic_destroy_canyon_corsair_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Guards This grants a task that requires Canyon Corsair Guards to be killed. -saga_relic_destroy_canyon_corsair_cutthroat object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Cutthroats This grants a task that requires Canyon Corsair Cutthroats to be killed. -saga_relic_destroy_canyon_corsair_weak object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Weak Pirates This grants a task that requires Canyon Corsair Weak Pirates to be killed. -saga_relic_destroy_canyon_corsair_captain object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Captains This grants a task that requires Canyon Corsair Captains to be killed. -saga_relic_destroy_corsair object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsairs This grants a task that requires Canyon Corsairs to be killed. -saga_relic_destroy_tao_security object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tao-Ni Security Elite Protectors This grants a task that requires Tao-Ni Security Elite Protectors to be killed. -saga_relic_destroy_slicer_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Slicer Sentries This grants a task that requires Slicer Sentries to be killed. -saga_relic_destroy_slicer_student object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Slicer Students This grants a task that requires Slicer Students to be killed. -saga_relic_destroy_kelson_sharphorn object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kelson Sharphorn This grants a task that requires Kelson Sharphorn to be killed. -saga_relic_destroy_skaelor_tay object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaelor Tay This grants a task that requires Skaelor Tay to be killed. -saga_relic_destroy_slicer_qa object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Slicer Quality Assurance Staff Members This grants a task that requires Slicer Quality Assurance Staff Members to be killed. -saga_relic_destroy_byd_chillings object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Byd Chillings This grants a task that requires Byd Chillings to be killed. -saga_relic_destroy_blacksun_hitman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Hitmen This grants a task that requires Black Sun Hitmen to be killed. -saga_relic_destroy_blacksun_gunman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Gunmen This grants a task that requires Black Sun Gunmen to be killed. -saga_relic_destroy_blacksun_enforcer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Enforcers This grants a task that requires Black Sun Enforcers to be killed. -saga_relic_destroy_borgle_harvester object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borgle Bat Harvesters This grants a task that requires Borgle Bat Harvesters to be killed. -saga_relic_destroy_thirsty_borgle object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Blood Thirsty Borgles This grants a task that requires Blood Thirsty Borgles to be killed. -saga_relic_destroy_borgle_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borgle Protectors This grants a task that requires Borgle Protectors to be killed. -saga_relic_destroy_cobral_thug object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Thugs This grants a task that requires Cobral Thugs to be killed. -saga_relic_destroy_cobral_thief object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Thieves This grants a task that requires Cobral Thieves to be killed. -saga_relic_destroy_cobral_runner object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Runners This grants a task that requires Cobral Runners to be killed. -saga_relic_destroy_cobral_bandit object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Bandits This grants a task that requires Cobral Bandits to be killed. -saga_relic_destroy_cobral_hitman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Hitmen This grants a task that requires Cobral Hitmen to be killed. -saga_relic_destroy_cobral_assassin object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Assassins This grants a task that requires Cobral Assassins to be killed. -saga_relic_destroy_cobral_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Neo-Cobral Boss This grants a task that requires the Neo-Cobral Boss to be killed. -saga_relic_destroy_mutant_mite_hatchling object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mutant Bark Mite Hatchlings This grants a task that requires Mutant Bark Mite Hatchlings to be killed. -saga_relic_destroy_mutant_mite_worker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mutant Bark Mite Workers This grants a task that requires Mutant Bark Mite Workers to be killed. -saga_relic_destroy_mutant_mite_giant object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Mutant Bark Mites This grants a task that requires Giant Mutant Bark Mites to be killed. -saga_relic_destroy_mutant_mite_soldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mutant Bark Mite Soldiers This grants a task that requires Mutant Bark Mite Soldiers to be killed. -saga_relic_destroy_torton_juvenile object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Juvenile Pygmy Tortons This grants a task that requires Juvenile Pygmy Tortons to be killed. -saga_relic_destroy_torton_adolescent object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Adolescent Pygmy Tortons This grants a task that requires Adolescents Pygmy Tortons to be killed. -saga_relic_destroy_torton_adult object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Adult Pygmy Tortons This grants a task that requires Adult Pygmy Tortons to be killed. -saga_relic_destroy_torton_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Pygmy Torton Protectors This grants a task that requires Pygmy Torton Protectors to be killed. -saga_relic_destroy_kobola_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kobola Guards This grants a task that requires Kobola Guards to be killed. -saga_relic_destroy_kobola_miner object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kobola Miners This grants a task that requires Kobola Miners to be killed. -saga_relic_destroy_kobola_foreman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kobola Foremen This grants a task that requires Kobola Foremen to be killed. -saga_relic_destroy_kobola_assassin object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kobola Assassins This grants a task that requires Kobola Assassins to be killed. -saga_relic_destroy_crazed_geonosian_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Crazed Geonosians This grants a task that requires Crazed Geonosians to be killed. -saga_relic_destroy_geonosian_droideka object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Alert Droidekas This grants a task that requires Alert Droidekas to be killed. -saga_relic_destroy_geonosian_kliknik object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Enhanced Klikniks This grants a task that requires Enhanced Klikniks to be killed. -saga_relic_destroy_womprat_social object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Womp Rats This grants a task that requires any type of Womp Rats to be killed. -saga_relic_destroy_kliknik_dark_worker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kliknik Dark Workers This grants a task that requires Kliknik Dark Workers to be killed. -saga_relic_destroy_kliknik_dark_defender object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kliknik Dark Defenders This grants a task that requires Kliknik Dark Defenders to be killed. -saga_relic_destroy_kliknik_dark_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kliknik Dark Warriors This grants a task that requires Kliknik Dark Warriors to be killed. -saga_relic_destroy_dark_jedi object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Dark Jedi This grants a task that requires Dark Jedi to be killed. -saga_relic_destroy_panshee_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Panshee Shaman This grants a task that requires Panshee Shaman to be killed. -saga_relic_destroy_panshee_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Panshee Warriors This grants a task that requires Panshee Warriors to be killed. -saga_relic_destroy_panshee_veteran object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Panshee Veterans This grants a task that requires Panshee Veterans to be killed. -saga_relic_destroy_panshee_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Panshee Tribesmen This grants a task that requires Panshee Tribesmen to be killed. -saga_relic_destroy_panshee object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Panshee Tribe This grants a task that requires members of the Panshee Tribe to be killed. -saga_relic_destroy_gondula_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gondula Shaman This grants a task that requires Gondula Shaman to be killed. -saga_relic_destroy_gondula_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gondula Warriors This grants a task that requires Gondula Warriors to be killed. -saga_relic_destroy_gondula_veteran object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gondula Veterans This grants a task that requires Gondula Veterans to be killed. -saga_relic_destroy_gondula_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gondula Tribesmen This grants a task that requires Gondula Tribesmen to be killed. -saga_relic_destroy_gondula object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Gondula Tribe This grants a task that requires members of the Gondula Tribe to be killed. -saga_relic_destroy_dulak_raider object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Dulok Outcast Raiders This grants a task that requires Dulok Outcast Raiders to be killed. -saga_relic_destroy_dulak_leader object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Dulok Outcast Leader This grants a task that requires the Dulok Outcast Leader to be killed. -saga_relic_destroy_dulak_outcast object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Dulok Outcasts This grants a task that requires Dulok Outcasts to be killed. -saga_relic_destroy_dulak_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Donkuwah Scouts This grants a task that requires Donkuwah Scouts to be killed. -saga_relic_destroy_dulak_frenzied object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Donkuwah This grants a task that requires Frenzied Donkuwah to be killed. -saga_relic_destroy_dulak_twisted object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Twisted Donkuwah Scavengers This grants a task that requires Twisted Donkuwah Scavengers to be killed. -saga_relic_destroy_dulak_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Donkuwah Tribesmen This grants a task that requires Donkuwah Tribesmen to be killed. -saga_relic_destroy_dulak_laborer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Grungy Donkuwah Laborers This grants a task that requires Grungy Donkuwah Laborers to be killed. -saga_relic_destroy_marauder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Marauders This grants a task that requires Marauders to be killed. -saga_relic_destroy_marauder_frenzied object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Marauders This grants a task that requires Frenzied Marauders to be killed. -saga_relic_destroy_korga_battlelord object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Battlelords This grants a task that requires Korga Battlelords to be killed. -saga_relic_destroy_korga_spiritmaster object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Spiritmasters This grants a task that requires Korga Spiritmasters to be killed. -saga_relic_destroy_korga_ancient object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Ancients This grants a task that requires Korga Ancients to be killed. -saga_relic_destroy_korga_dark_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Dark Shaman This grants a task that requires Korga Dark Shaman to be killed. -saga_relic_destroy_korga_frenzied object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Korga This grants a task that requires Frenzied Korga to be killed. -saga_relic_destroy_korga_enraged object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Enraged Korga This grants a task that requires Enraged Korga to be killed. -saga_relic_destroy_korga_elder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Elders This grants a task that requires Korga Elders to be killed. -saga_relic_destroy_korga_adept object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Adepts This grants a task that requires Korga Adepts to be killed. -saga_relic_destroy_korga_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Scouts This grants a task that requires Korga Scouts to be killed. -saga_relic_destroy_korga_laborer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Laborers This grants a task that requires Korga Laborers to be killed. -saga_relic_destroy_ig88_blue object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Blue Tao-Ni Security Battle Droids This grants a task that requires Blue Tao-Ni Security Battle Droids to be killed. -saga_relic_destroy_ig88_red object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Red Tao-Ni Security Battle Droids This grants a task that requires Red Tao-Ni Security Battle Droids to be killed. -saga_relic_destroy_ig88_purple object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Purple Tao-Ni Security Battle Droids This grants a task that requires Purple Tao-Ni Security Battle Droids to be killed. -saga_relic_destroy_ig88_beta object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tao-Ni Security Mechanized Beta Class This grants a task that requires Tao-Ni Security Mechanized Beta Class droids to be killed. -saga_relic_destroy_ig88_alpha object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tao-Ni Security Mechanized Alpha Class This grants a task that requires Tao-Ni Security Mechanized Alpha Class droids to be killed. -saga_relic_destroy_ig88_omega object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tao-Ni Security Mechanized Omega Class This grants a task that requires Tao-Ni Security Mechanized Omega Class droids to be killed. -saga_relic_destroy_blacksun_reaper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Blood Reapers This grants a task that requires Black Sun Blood Reapers to be killed. -saga_relic_destroy_blacksun_aggressor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Aggressors This grants a task that requires Black Sun Aggressors to be killed. -saga_relic_destroy_blacksun_enforcer_silver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Elite Black Sun Enforcers This grants a task that requires Elite Black Sun Enforcers to be killed. -saga_relic_destroy_dw_battle_droid object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Watch Battle Droids This grants a task that requires Battle Droids at the Death Watch Bunker to be killed. -saga_relic_destroy_dw_henchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Henchmen This grants a task that requires Black Sun Henchmen to be killed. -saga_relic_destroy_dw_thug object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Thugs This grants a task that requires Black Sun Thugs to be killed. -saga_relic_destroy_dw_assassin object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Assassins This grants a task that requires Black Sun Assassins to be killed. -saga_relic_destroy_dw_super_battle_droid object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Watch Super Battle Droids This grants a task that requires Super Battle Droids at the Death Watch Bunker to be killed. -saga_relic_destroy_dw_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Guards This grants a task that requires Black Sun Guards to be killed. -saga_relic_destroy_dw_bloodguard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Watch Bloodguards This grants a task that requires Death Watch Bloodguards to be killed. -saga_relic_destroy_dw_wraith object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Watch Wraiths This grants a task that requires Death Watch Wraiths to be killed. -saga_relic_destroy_dw_overlord object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Death Watch Overlord This grants a task that requires the Death Watch Overlord to be killed. -saga_relic_destroy_janta_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Warriors This grants a task that requires Janta Warriors to be killed. -saga_relic_destroy_janta_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Shaman This grants a task that requires Janta Shaman to be killed. -saga_relic_destroy_janta_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Tribesmen This grants a task that requires Janta Tribesman to be killed. -saga_relic_destroy_janta_primalist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Primalists This grants a task that requires Janta Primalists to be killed. -saga_relic_destroy_janta_harvester object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Harvesters This grants a task that requires Janta Harvesters to be killed. -saga_relic_destroy_janta_herbalist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Herbalists This grants a task that requires Janta Herbalists to be killed. -saga_relic_destroy_janta_rockshaper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Rockshapers This grants a task that requires Janta Rockshapers to be killed. -saga_relic_destroy_janta_soothsayer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Soothsayer This grants a task that requires Janta Soothsayers to be killed. -saga_relic_destroy_janta_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Scouts This grants a task that requires Janta Scouts to be killed. -saga_relic_destroy_janta object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Janta Tribe This grants a task that requires members of the Janta tribe to be killed. -saga_relic_destroy_mokk_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Warriors This grants a task that requires Mokk Warriors to be killed. -saga_relic_destroy_mokk_loreweaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Loreweavers This grants a task that requires Mokk Loreweavers to be killed. -saga_relic_destroy_mokk_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Shaman This grants a task that requires Mokk Shaman to be killed. -saga_relic_destroy_mokk_rockshaper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Rockshapers This grants a task that requires Mokk Rockshapers to be killed. -saga_relic_destroy_mokk_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Scouts This grants a task that requires Mokk Scouts to be killed. -saga_relic_destroy_mokk_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Hunters This grants a task that requires Mokk Hunters to be killed. -saga_relic_destroy_mokk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Mokk Tribe This grants a task that requires members of the Mokk tribe to be killed. -saga_relic_destroy_kunga_primalist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Clan Primalists This grants a task that requires Kunga Clan Primalists to be killed. -saga_relic_destroy_kunga_herbalist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Herbalists This grants a task that requires Kunga Herbalists to be killed. -saga_relic_destroy_kunga_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Hunters This grants a task that requires Kunga Hunters to be killed. -saga_relic_destroy_kunga_loreweaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Loreweavers This grants a task that requires Kunga Loreweavers to be killed. -saga_relic_destroy_kunga_harvester object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Harvesters This grants a task that requires Kunga Harvesters to be killed. -saga_relic_destroy_kunga_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Tribe Members This grants a task that requires Kunga Tribe Members to be killed. -saga_relic_destroy_kunga object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Kunga Tribe This grants a task that requires members of the Kunga tribe to be killed. -saga_relic_destroy_crystal_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Force Crystal Hunters This grants a task that requires Force Crystal Hunters to be killed. -saga_relic_destroy_untrained_jedi object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Untrained Wielders of the Dark Side This grants a task that requires Untrained Wielders of the Dark Side to be killed. -saga_relic_destroy_nightsister_sentinal object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Sentinels This grants a task that requires Nightsister Sentinels to be killed. -saga_relic_destroy_nightsister_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Sentries This grants a task that requires Nightsister Sentries to be killed. -saga_relic_destroy_nightsister_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Protectors This grants a task that requires Nightsister Protectors to be killed. -saga_relic_destroy_nightsister_rancor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Rancors This grants a task that requires Nightsister Rancors to be killed. -saga_relic_destroy_nightsister_initiate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Initiates This grants a task that requires Nightsister Initiates to be killed. -saga_relic_destroy_nightsister_elder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Elders This grants a task that requires Nightsister Elders to be killed. -saga_relic_destroy_nightsister_ranger object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Rangers This grants a task that requires Nightsister Rangers to be killed. -saga_relic_destroy_nightsister_spellweaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Spell Weavers This grants a task that requires Nightsister Spell Weavers to be killed. -saga_relic_destroy_smc_rancor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Rancors This grants a task that requires Singing Mountain Clan Rancors to be killed. -saga_relic_destroy_smc_witch object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Arch Witches This grants a task that requires Singing Mountain Clan Arch Witches to be killed. -saga_relic_destroy_smc_dragoon object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Dragoons This grants a task that requires Singing Mountain Clan Dragoons to be killed. -saga_relic_destroy_smc_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Guardians This grants a task that requires Singing Mountain Clan Guardians to be killed. -saga_relic_destroy_smc_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Scouts This grants a task that requires Singing Mountain Clan Scouts to be killed. -saga_relic_destroy_smc_huntress object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Huntresses This grants a task that requires Singing Mountain Clan Huntresses to be killed. -saga_relic_destroy_smc_initiate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Initiates This grants a task that requires Singing Mountain Clan Initiates to be killed. -saga_relic_destroy_spider_rec_queen object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Reclusive Cavern Spider Queens This grants a task that requires Reclusive Cavern Spider Queens to be killed. -saga_relic_destroy_spider_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Protectors This grants a task that requires Spiderclan Protectors to be killed. -saga_relic_destroy_spider_spellweaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Auspexes This grants a task that requires Spiderclan Auspexes to be killed. -saga_relic_destroy_spider_queen object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cavern Spider Queens This grants a task that requires Cavern Spider Queens to be killed. -saga_relic_destroy_nightsister_crystal_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Crystal Guardians This grants a task that requires Nightsister Crystal Guardians to be killed. -saga_relic_destroy_spider_webdancer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Web Dancers This grants a task that requires Spiderclan Web Dancers to be killed. -saga_relic_destroy_spider_elder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Elders This grants a task that requires Spiderclan Elders to be killed. -saga_relic_destroy_spider_recluse object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Reclusive Cavern Spiders This grants a task that requires Reclusive Cavern Spiders to be killed. -saga_relic_destroy_spider_crawler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Crawlers This grants a task that requires Spiderclan Crawlers to be killed. -saga_relic_destroy_spider_stalker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Stalkers This grants a task that requires Spiderclan Stalkers to be killed. -saga_relic_destroy_spider_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cavern Spider Hunters This grants a task that requires Cavern Spider Hunters to be killed. -saga_relic_destroy_spider_clan_spider object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cavern Spiders This grants a task that requires Cavern Spiders to be killed. -saga_relic_destroy_spider_sentinel object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Sentinels This grants a task that requires Spiderclan Sentinels to be killed. -saga_relic_destroy_spider_initiate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Initiates This grants a task that requires Spiderclan Initiates to be killed. -saga_relic_destroy_spider_broodling object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cavern Spider Broodlings This grants a task that requires Cavern Spiders Broodlings to be killed. -saga_relic_destroy_spider_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Sentries This grants a task that requires Spiderclan Sentries to be killed. -saga_relic_destroy_blackscale_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Blackscale Guards This grants a task that requires Blackscale Guards to be killed. -saga_relic_destroy_salvage_bandit object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Salvage Bandits This grants a task that requires Salvage Bandits to be killed. -saga_relic_destroy_plains_xandak object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Xandanks This grants a task that requires Plains Xandanks to be killed. -saga_relic_destroy_plains_beetle_soldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Kubaza Beetle Soldiers This grants a task that requires Plains Kubaza Beetle Soldiers to be killed. -saga_relic_destroy_plains_beetle_worker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Kubaza Beetle Workers This grants a task that requires Plains Kubaza Beetle Workers to be killed. -saga_relic_destroy_plains_beetle object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Kubaza Beetles This grants a task that requires Plains Kubaza Beetles to be killed. -saga_relic_destroy_plains_beetle_queen object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Kubaza Beetle Queens This grants a task that requires Plains Kubaza Beetle Queens to be killed. -saga_relic_destroy_malfosa object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Malfosa This grants a task that requires Malfosa to be killed. -saga_relic_destroy_tulrus_matriarch object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tulrus Matriarches This grants a task that requires Tulrus Matriarches to be killed. -saga_relic_destroy_tulrus_bull object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tulrus Bulls This grants a task that requires Tulrus Bulls to be killed. -saga_relic_destroy_tulrus object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tulrus This grants a task that requires Tulrus to be killed. -saga_relic_destroy_berkens_xandank_packleader object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Xandank Packleaders This grants a task that requires Xandank Packleaders to be killed. -saga_relic_destroy_berkens_xankdank_stalker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Xandank Stalkers This grants a task that requires Xandank Stalkers to be killed. -saga_relic_destroy_berkens_crowned_lava_runner object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Crowned Lava Runners This grants a task that requires Crowned Lava Runners to be killed. -saga_relic_destroy_berkens_lava_runner object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lava Runner Tanrays This grants a task that requires Lava Runner Tanrays to be killed. -saga_relic_destroy_berkens_lava_runner_stalker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lava Runner Stalkers This grants a task that requires Lava Runner Stalkers to be killed. -saga_relic_destroy_heroic_exar_kun object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Exar Kun This grants a task that requires Exar Kun to be killed. -saga_relic_destroy_open_hand_of_hate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Open Hand of Hate This grants a task that requires the Open Hand of Hate to be killed. -saga_relic_destroy_heroic_exar_minder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Minder of Weak Wills This grants a task that requires the Minder of Weak Wills to be killed. -saga_relic_destroy_heroic_exar_skreeg object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mother Luresh This grants a task that requires Mother Luresh to be killed. -saga_relic_destroy_heroic_exar_gackle object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Vin`rith This grants a task that requires Vin`rith to be killed -saga_relic_destroy_heroic_exar_caretaker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Caretaker of the Lost This grants a task that requires the Caretaker of the Lost to be killed. -saga_relic_destroy_heroic_exar_hate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Clenched Fist of Hate This grants a task that requires the Clenched Fist of Hate to be killed -saga_relic_destroy_heroic_exar_vengence object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Promised Vengeance of Exar Kun This grants a task that requires the Promised Vengeance of Exar Kun to be killed. -saga_relic_destroy_heroic_exar_wrath object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Unquenchable Wrath of Exar Kun This grants a task that requires the Unquenchable Wrath of Exar Kung to be killed. -saga_relic_destroy_heroic_exar_harmony object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Lingering Harmony of Exar Kun This grants a task that requires the Lingering Harmony of Exar Kun to be killed. -saga_relic_destroy_heroic_exar_chaos object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Embraced Chaos of Exar Kun This grants a task that requires the Embraced Chaos of Exar Kun to be killed. -saga_relic_destroy_heroic_axkva_min object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Heroic Axkva Min This grants a task that requires Heroic Axkva Min to be killed. -saga_relic_destroy_heroic_nandina object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nandina This grants a task that requires Nandina to be killed. -saga_relic_destroy_heroic_gorvo object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gorvo This grants a task that requires Gorvo to be killed. -saga_relic_destroy_heroic_lelli_hi object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lelli Hi This grants a task that requires Lelli Hi to be killed. -saga_relic_destroy_heroic_kimaru object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kimaru This grants a task that requires Kimaru to be killed. -saga_relic_destroy_heroic_suin_chalo object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Suin Chalo This grants a task that requires Suin Chalo to be killed. -saga_relic_destroy_heroic_ig88 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill IG-88 This grants a task that requires IG-88 to be killed. -saga_relic_destroy_heroic_krix_swiftshadow object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krix Swiftshadow This grants a task that requires Krix Swiftshadow to be killed. -saga_relic_destroy_heroic_captain_prat object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Watch Captain Prat This grants a task that requires Watch Captain Prat to be killed. -saga_relic_destroy_heroic_comander_kenkirk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Commander Kenkirk This grants a task that requires Commander Kenkirk to be killed. -saga_relic_destroy_captain_sait object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Grand Admiral Sait This grants a task that requires Grand Admiral Sait to be killed. -saga_relic_destroy_tusken_king object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill The Heroic Tusken King This grants a task that requires The Heroic Tusken King to be killed. -saga_relic_destroy_unkajo object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Unkajo This grants a task that requires Unkajo to be killed. -saga_relic_destroy_gorax object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Gorax This grants a task that requires the Gorax to be killed. -saga_relic_destroy_sher_kar object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sher Kar This grants a task that requires Sher Kar to be killed. -saga_relic_destroy_colonel_or5 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Colonel OR-5 This grants a task that requires Colonel OR-5 to be killed. -saga_relic_destroy_hk58_aurek object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill HK-58 Aurek This grants a task that requires HK-58 Aurek to be killed. -saga_relic_destroy_hk58_besh object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill HK-58 Besh This grants a task that requires HK-58 Besh to be killed. -saga_relic_destroy_devastator object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Devastator This grants a task that requires Devastator to be killed. -saga_relic_destroy_master_droid_engineer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill The Master Droid Engineer This grants a task that requires The Master Droid Engineer to be killed. -saga_relic_destroy_doom_bringer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Doom Bringer This grants a task that requires Doom Bringer to be killed. -saga_relic_destroy_hk_taskmaster object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill HK-Taskmaster This grants a task that requires HK-Taskmaster to be killed. -saga_relic_destroy_hk_ak_prime object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill AK-Prime This grants a task that requires AK-Prime to be killed. -saga_relic_destroy_hk_forward_comander object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Forward Commander Mk II This grants a task that requires Forward Commander Mk II to be killed. -saga_relic_destroy_hk_cym_prototype object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill CY-M Prototype This grants a task that requires CY-M Prototype to be killed. -saga_relic_destroy_hk_gk_oppressor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill GK Oppressor This grants a task that requires GK Oppressor to be killed. -saga_relic_destroy_hk_hk47 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill HK-47 This grants a task that requires HK-47 to be killed. -saga_relic_destroy_dark_jedi_master object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Dark Jedi Masters This grants a task that requires Dark Jedi Masters to be killed. -saga_relic_destroy_ep3_general_grievous object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Kill N-K ""Necrosis""" "This grants a task that requires N-K ""Necrosis"" to be killed." -saga_relic_destroy_ep3_rryatt_minstyngar_lvl3_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Goretongue This grants a task that requires Goretongue to be killed. -saga_relic_destroy_ep3_rryatt_mouf_bloodclaw_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Rotclaw This grants a task that requires Rotclaw to be killed. -saga_relic_destroy_ep3_rryatt_walluga_smasher_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Wallugget This grants a task that requires Wallugget to be killed. -saga_relic_destroy_ep3_slaver_blackscale_kamurith_ysskir object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Ysskir This grants a task that requires Ysskir to be killed. -saga_relic_destroy_meatlump_donk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Donks This grants a task that requires Meatlump Donks to be killed. -saga_relic_destroy_meatlump_dunder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Dunders This grants a task that requires Meatlump Dunders to be killed. -saga_relic_destroy_meatlump_lunk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Lunks This grants a task that requires Meatlump Lunks to be killed. -saga_relic_destroy_meatlump_lieutenant object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Lieutenants This grants a task that requires Meatlump Lieutenants to be killed. -saga_relic_destroy_meatlump_nerp object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Nerps This grants a task that requires Meatlump Nerps to be killed. -saga_relic_destroy_meatlump_simp object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Simps This grants a task that requires Meatlump Simps to be killed. -saga_relic_destroy_meatlump_stooge object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Stooges This grants a task that requires Meatlump Stooges to be killed. -saga_relic_destroy_bull_rancor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Bull Rancor This grants a task that requires Bull Rancors to be killed. -saga_relic_destroy_social_afflicted object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Afflicted This grants a task that requires any Afflicted in the Quarantine Zone to be killed. -saga_relic_destroy_afflicted_maintenance_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cornburr This grants a task that requires Cornburr to be killed. -saga_relic_destroy_afflicted_rancor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Undead Rancor This grants a task that requires the Undead Rancor to be killed. -saga_relic_destroy_death_trooper_10 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Troopers (Lvl 10+) This grants a task that requires Death Troopers (Lvl 10+) to be killed. -saga_relic_destroy_death_trooper_50 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Troopers (Lvl 50+) This grants a task that requires Death Troopers (Lvl 50+) to be killed. -saga_relic_destroy_death_trooper_90 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Troopers (Lvl 90+) This grants a task that requires Death Troopers (Lvl 90+) to be killed. -saga_relic_destroy_loot_valarians object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarians This grants a task that requires any type of Valarian to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dune_lizard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any type of Dune Lizard This grants a task that requires any type of dune lizard to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_chief object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Tusken Chief This grants a task that requires the Tusken Chief at Fort Tusken to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_raider object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Raiders This grants a task that requires Tusken Raiders at Fort Tusken to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tuskens object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any type of Tusken This grants a task that requires any type of Tusken to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_dragon object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any type of Krayt Dragon This grants a task that requires any type of krayt dragon to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ancient_krayt_dragon object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Dragon Ancients This grants a task that requires Krayt Dragon Ancients to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_greater_desert_womprat object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Greater Desert Womp Rats This grants a task that requires Greater Desert Womp Rats to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_follower object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Followers This grants a task that requires Tusken Followers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sennex object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex This grants a task that requires Sennex to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sennex_lookout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Lookouts This grants a task that requires Sennex Lookouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sennex_warder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Warders This grants a task that requires Sennex Warders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sennex_slaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Slavers This grants a task that requires Sennex Slavers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sennex_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Hunters This grants a task that requires Sennex Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sennex_slaver_veteran object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Slaver Veterans This grants a task that requires Sennex Slaver Veterans to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cave_beetle object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cave Beetles This grants a task that requires Cave Beetles to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_jabba_enforcer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jabba Enforcers This grants a task that requires Jabba Enforcers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_jabba_assassin object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jabba Assassins This grants a task that requires Jabba Assassins to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_jabba_henchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jabba Henchmen This grants a task that requires Jabba Henchmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_jabba_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jabba Compound Guard This grants a task that requires Jabba Henchmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_cult object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Members This grants a task that requires Krayt Cult Members to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_cult_ministrant object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Ministrant This grants a task that requires Krayt Cult Ministrants to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_cult_monk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Monks This grants a task that requires Krayt Cult Monks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_cult_acolyte object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Acolytes This grants a task that requires Krayt Cult Acolytes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_cult_zealot object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Zealots This grants a task that requires Krayt Cult Zealots to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_cult_novice object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Novice This grants a task that requires Krayt Cult Novices to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_laserflit object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Laserflit Gang Members This grants a task that requires Laserflit Game Members to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_pirate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Slum Pirates This grants a task that requires Sand Slum Pirates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_romo_vax_henchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Romo Vax Henchmen This grants a task that requires Romo Vax's Hencmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sand_splitter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Splitters This grants a task that requires Sand Splitters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sand_splitter_knave object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Splitter Knaves This grants a task that requires Sand Splitter Knaves to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sand_splitter_ruffian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Splitter Ruffians This grants a task that requires Sand Splitter Ruffians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sand_splitter_brute object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Splitter Brutes This grants a task that requires Sand Splitter Brutes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mountain_squill object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mountain Squill This grants a task that requires Mountain Squill to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mountain_squill_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mountain Squill Hunters This grants a task that requires Mountain Squill Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mountain_squill_guardians object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mountain Squill Guardians This grants a task that requires Mountain Squill Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_elite_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Elite Guards This grants a task that requires Tusken Elite Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Guards This grants a task that requires Tusken Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_savage object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Savages This grants a task that requires Tusken Savages to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_sniper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Snipers This grants a task that requires Tusken Snipers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Warriors This grants a task that requires Tusken Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_flesh_render object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Flesh Renders This grants a task that requires Tusken Flesh Renders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_blood_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Blood Hunters This grants a task that requires Tusken Blood Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_vile_cheiftain object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Tusken Vile Chieftain This grants a task that requires the Tusken Vile Chieftain to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_shinn_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Vaigon Shinn Guards This grants a task that requires Vaigon Shinn Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_shinn object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Vaigon Shinn This grants a task that requires Vaigon Shinn to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_valarian_mechanic object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Mechanics This grants a task that requires Valarian Mechanics to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_doane_watki object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Doane Watki This grants a task that requires Doane Watki to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_valarian_crew_chief object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Crew Chiefs This grants a task that requires Valarian Crew Chiefs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_valarian_pod_racer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Pod Racers This grants a task that requires Valarian Pod Racers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_valarian_vandal object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Blood Vandals This grants a task that requires Valarian Blood Vandals to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_valarian_enforcer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Command Enforcers This grants a task that requires Valarian Command Enforcers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ultragungan_battle_droid object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Ultragungan Flawed Battle Droids This grants a task that requires Ultragungan Flawed Battle Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ultragungan_droidtech object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Ultragungan Droidtechs This grants a task that requires Ultragungan Droidtechs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mordran object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mordran This grants a task that requires Mordran to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_narglatch_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Narglatch Hunters This grants a task that requires Narglatch Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_narglatch_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Narglatch Guardians This grants a task that requires Narglatch Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_narglatch_female object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Narglatch Females This grants a task that requires Narglatch Females to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_narglatch object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Narglatch This grants a task that requires Narglatch to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mauler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Mauler This grants a task that requires Maulers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mauler_acolyte object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mauler Acolytes This grants a task that requires Mauler Acolytes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mauler_lord object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mauler Lords This grants a task that requires Mauler Lords to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mauler_apprentice object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mauler Apprentices This grants a task that requires Mauler Apprentices to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_goon object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Goons This grants a task that requires Mummer Goons to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_brute object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Brutes This grants a task that requires Mummer Brutes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_toxer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Toxers This grants a task that requires Mummer Toxers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_salver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Salvers This grants a task that requires Mummer Salvers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_bane object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Banes This grants a task that requires Mummer Banes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_flailer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Flailers This grants a task that requires Mummer Flailers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_scientist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Scientists This grants a task that requires Mummer Scientists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_pariah object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Pariahs This grants a task that requires Skaak Tipper Pariahs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_raider object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Raiders This grants a task that requires Skaak Tipper Raiders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_bootjack object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Bootjacks This grants a task that requires Skaak Tipper Bootjacks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_machinist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Machinists This grants a task that requires Skaak Tipper Machinists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_maniac object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Maniacs This grants a task that requires Skaak Tipper Maniacs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_crasher object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Crashers This grants a task that requires Skaak Tipper Crashers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_scrounger object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Scroungers This grants a task that requires Skaak Tipper Scroungers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_jonni_skaak object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jonni Skaak This grants a task that requires Jonni Skaak to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_tipper_gang object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Skaak Tipper This grants a task that requires any Skaak Tipper to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_labs object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Stonewall Labs Droid This grants a task that requires any Stonewall Labs droid to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs ZH-28 Guards This grants a task that requires Stonewall Labs ZH-28 Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_watchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs Watchman Droids This grants a task that requires Stonewall Labs Watchman Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_surveillance object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs Surveillance Droids This grants a task that requires Stonewall Labs Surveillance Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_mechthorian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs Mechthorians This grants a task that requires Stonewall Labs Mechthorians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_antagonist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs LC-92 Antagonists This grants a task that requires Stonewall Labs LC-92 Antagonists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_overseer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs SWL-5 Overseers This grants a task that requires Stonewall Labs SWL-5 Overseers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_preserver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs Preserver Droids This grants a task that requires Stonewall Labs Preserver Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_veermok_scavenger object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Scavengers This grants a task that requires Veermok Scavengers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_veermok_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Sentries This grants a task that requires Veermok Sentries to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_veermok_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Scouts This grants a task that requires Veermok Scouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_veermok_ravager object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Ravagers This grants a task that requires Veermok Ravagers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_veermok_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Guards This grants a task that requires Veermok Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_borvo_swindler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borvo Swindlers This grants a task that requires Borvo Swindlers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_borvo_brigand object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borvo Brigands This grants a task that requires Borvo Brigands to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_borvo_prowler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borvo Prowlers This grants a task that requires Borvo Prowlers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_preylord object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Preylords This grants a task that requires Darkwalker Preylords to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_deathraven object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Deathravens This grants a task that requires Darkwalker Deathravens to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Darkwalker This grants a task that requires any Darkwalker to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_guardiol object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Guardiols This grants a task that requires Darkwalker Guardiols to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_vindicator object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Vindicators This grants a task that requires Darkwalker Vindicators to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_systol object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Systols This grants a task that requires Darkwalker Systols to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_triop object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Triops This grants a task that requires Darkwalker Triops to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_technick object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Technicks This grants a task that requires Darkwalker Technicks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_grinder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Grinders This grants a task that requires Darkwalker Grinders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_drudge object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Drudges This grants a task that requires Darkwalker Drudges to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_sentinel object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Sentinels This grants a task that requires Darkwalker Sentinels to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_ruffal object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Ruffals This grants a task that requires Darkwalker Ruffals to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_scoff object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Scoffs This grants a task that requires Darkwalker Scoffs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_corsec_renegade object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Renegade CorSec Troopers This grants a task that requires Renegade CorSec Troopers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_corsec_deserter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from CorSec Deserters This grants a task that requires CorSec Deserters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_rogue_corsec object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Rogue CorSec This grants a task that requires rogue CorSec to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Drall This grants a task that requires any type of Drall to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_legionnare object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Legionnares This grants a task that requires Drall Patriot Legionnares to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_footsoldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Footsoldiers This grants a task that requires Drall Patriot Footsoldiers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_patriot object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriots This grants a task that requires Drall Patriots to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_patriot_conqueror object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Conquerors This grants a task that requires Drall Patriot Conquerors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_chieftain object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Drall Chieftain This grants a task that requires the Drall Chieftain to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_patriot_tactician object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Tacticians This grants a task that requires the Drall Patriot Tacticians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_patriot_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Warriors This grants a task that requires the Drall Patriot Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_greyshroud_terrorist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Grey Shroud Terrorists This grants a task that requires Grey Shroud Terrorists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_psychotic_dweller object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Psychotic Cave-Dwellers This grants a task that requires Psychotic Cave-Dwellers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nedgarr_bandit object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nedgarr Bandits This grants a task that requires Nedgarr Bandits to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_chemist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Chemists This grants a task that requires Chirq Council Chemists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_cavalier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Cavaliers This grants a task that requires Chirq Council Cavaliers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_watcher object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Watchers This grants a task that requires Chirq Council Watchers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_vanquisher object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Vanquishers This grants a task that requires Chirq Council Vanquishers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_sentinel object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Sentinels This grants a task that requires Chirq Council Sentinels to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_mech object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Mechanized Guardians This grants a task that requires Chirq Council Mechanized Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_council object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Chirq This grants a task that requires any Chirq to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tyrena_slaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Slaver Guards This grants a task that requires Slaver Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tyrena_elite_slaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Elite Slaver Guards This grants a task that requires Elite Slaver Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_deflarian_henchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Deflarian Henchmen This grants a task that requires Deflarian Henchmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_deflarian_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Deflarian Guards This grants a task that requires Deflarian Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_followers object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Followers of Lord Nyax This grants a task that requires any followers of Lord Nyax to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lord_nyax object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax This grants a task that requires Lord Nyax to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_visionary object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Visionaries This grants a task that requires Lord Nyax Visionaries to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_fiend object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Fiends This grants a task that requires Lord Nyax Fiends to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_zealot object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Zealots This grants a task that requires Lord Nyax Zealots to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_disciple object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Disciples This grants a task that requires Lord Nyax Disciples to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_fanatic object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Fanatics This grants a task that requires Lord Nyax Fanatics to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_minion object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Minions This grants a task that requires Lord Nyax Minions to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_cult object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Members This grants a task that requires any Afarathu Cult member to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_leader object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Afarathu Cult Leader This grants a task that requires the Afarathu Cult leader to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_bodyguard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Bodyguards This grants a task that requires Afarathu Cult Bodyguards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_brute object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Brutes This grants a task that requires Afarathu Cult Brutes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_zealot object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Zealots This grants a task that requires Afarathu Cult Zealots to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_savage object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Savages This grants a task that requires Afarathu Cult Savages to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_follower object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Followers This grants a task that requires Afarathu Cult Followers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sludge_panther object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sludge Panthers This grants a task that requires any Sludge Panther to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_greater_sludge_panther object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Greater Sludge Panthers This grants a task that requires Greater Sludge Panthers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_famished_sludge_panther object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Famished Sludge Panthers This grants a task that requires Famished Sludge Panthers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish This grants a task that requires any Lost Aqualish to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_lookout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Lookouts This grants a task that requires Lost Aqualish Lookouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_commando object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Commandos This grants a task that requires Lost Aqualish Commandos to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_bomber object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Bombers This grants a task that requires Lost Aqualish Bombers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_marksman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Marksmen This grants a task that requires Lost Aqualish Marksmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_infiltrator object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Infiltrators This grants a task that requires Lost Aqualish Infiltrators to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_captain object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Captains This grants a task that requires Lost Aqualish Captains to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_marshall object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Marshalls This grants a task that requires Lost Aqualish Marshalls to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_warchief object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Lost Aqualish Warchief This grants a task that requires the Lost Aqualish Warchief to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sif object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sif This grants a task that requires any Sif to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_fynock object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any type of Fynock This grants a task that requires any type of Fynock to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_frenzied_fynock object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Fynock Guardians This grants a task that requires Frenzied Fynock Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_feared_fynock object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Feared Fynock Youths This grants a task that requires Feared Fynock Youths to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_clipped_fynock object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Clipped Fynocks This grants a task that requires Clipped Fynocks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nsh_enforcer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Enforcers This grants a task that requires N.S.H. Enforcers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nsh_sergeant object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Sergeants This grants a task that requires N.S.H. Sergeants to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nsh_officer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Officers This grants a task that requires N.S.H. Officers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nsh_elite object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Elites This grants a task that requires N.S.H. Elites to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nsh_droid object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Combat Droids This grants a task that requires N.S.H. Combat Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_i_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood I Arachne This grants a task that requires Brood I Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_ia_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood I Aurek Arachne This grants a task that requires Brood I Aurek Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_ii_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood II Arachne This grants a task that requires Brood II Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_iia_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood II Aurek Arachne This grants a task that requires Brood II Aurek Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_v_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood V Arachne This grants a task that requires Brood V Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_va_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood V Aurek Arachne This grants a task that requires Brood V Aurek Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_x_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood X Arachne This grants a task that requires Brood X Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_xa_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood X Aurek Arachne This grants a task that requires Brood X Aurek Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Guardians This grants a task that requires Aa'kuan Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan_defender object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Defenders This grants a task that requires Aa'kuan Defenders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan_warder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Warders This grants a task that requires Aa'kuan Warders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan_steward object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Stewards This grants a task that requires Aa'kuan Stewards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan_follower object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Followers This grants a task that requires Aa'kuan Followers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan_keeper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Keepers This grants a task that requires Aa'kuan Keepers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Aa'kuan This grants a task that requires any type of Aa'kuan to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kahmurra_engineer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kahmurra Bio Engineers This grants a task that requires Kahmurra Bio Engineers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kahmurra object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Kahmurra This grants a task that requires any type of Kahmurra to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mutated_kahmurra object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mutated Kahmurra This grants a task that requires Mutated Kahmurra to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_frenzied_kahmurra object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Kahmurra This grants a task that requires Frenzied Kahmurra to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_genetic_kahmurra object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Genetically Enhanced Kahmurra This grants a task that requires Genetically Enhanced Kahmurra to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_giant_dune_kimogila object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Dune Kimogilas This grants a task that requires Giant Dune Kimogilas to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kimogila_hatchling object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kimogila Hatchlings This grants a task that requires Kimogila Hatchlings to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_vekis_kiyanu object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Vekis Kiyanu This grants a task that requires Vekis Kiyanu to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_binayre_swindler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Swindlers This grants a task that requires Binayre Swindlers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_binayre_smuggler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Smugglers This grants a task that requires Binayre Smugglers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_binayre_pirate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Pirates This grants a task that requires Binayre Pirates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_binayre_ruffian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Ruffians This grants a task that requires Binayre Ruffians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_binayre_scalawag object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Scalawag This grants a task that requires Binayre Scalawags to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_binayre_hooligan object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Hooligans This grants a task that requires Binayre Hooligans to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aclo_slicer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Slicers This grants a task that requires A.C.L.O. Slicers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aclo_soldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Soldiers This grants a task that requires A.C.L.O. Soldiers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aclo_officer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Officers This grants a task that requires A.C.L.O. Officers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aclo_saboteur object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Saboteurs This grants a task that requires A.C.L.O. Saboteurs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aclo object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Members This grants a task that requires A.C.L.O. Members to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_giant_decay_mite_soldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Decay Mite Soldiers This grants a task that requires Giant Decay Mite Soldiers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_giant_decay_mite_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Decay Mite Sentries This grants a task that requires Giant Decay Mite Sentries to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_giant_decay_mite_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Decay Mite Protectors This grants a task that requires Giant Decay Mite Protectors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_giant_decay_mite_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Decay Mite Guardians This grants a task that requires Giant Decay Mite Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_elite_canyon_corsair object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Elite Canyon Corsair This grants a task that requires Elite Canyon Corsair to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_canyon_corsair_strong object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Strong Pirates This grants a task that requires Canyon Corsair Strong Pirates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_canyon_corsair_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Guards This grants a task that requires Canyon Corsair Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_canyon_corsair_cutthroat object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Cutthroats This grants a task that requires Canyon Corsair Cutthroats to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_canyon_corsair_weak object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Weak Pirates This grants a task that requires Canyon Corsair Weak Pirates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_canyon_corsair_captain object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Captains This grants a task that requires Canyon Corsair Captains to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_corsair object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsairs This grants a task that requires Canyon Corsairs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tao_security object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tao-Ni Security Elite Protectors This grants a task that requires Tao-Ni Security Elite Protectors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_slicer_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Slicer Sentries This grants a task that requires Slicer Sentries to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_slicer_student object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Slicer Students This grants a task that requires Slicer Students to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kelson_sharphorn object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kelson Sharphorn This grants a task that requires Kelson Sharphorn to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaelor_tay object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaelor Tay This grants a task that requires Skaelor Tay to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_slicer_qa object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Slicer Quality Assurance Staff Members This grants a task that requires Slicer Quality Assurance Staff Members to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_byd_chillings object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Byd Chillings This grants a task that requires Byd Chillings to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blacksun_hitman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Hitmen This grants a task that requires Black Sun Hitmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blacksun_gunman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Gunmen This grants a task that requires Black Sun Gunmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blacksun_enforcer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Enforcers This grants a task that requires Black Sun Enforcers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_borgle_harvester object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borgle Bat Harvesters This grants a task that requires Borgle Bat Harvesters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_thirsty_borgle object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Blood Thirsty Borgles This grants a task that requires Blood Thirsty Borgles to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_borgle_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borgle Protectors This grants a task that requires Borgle Protectors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_thug object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Thugs This grants a task that requires Cobral Thugs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_thief object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Thieves This grants a task that requires Cobral Thieves to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_runner object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Runners This grants a task that requires Cobral Runners to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_bandit object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Bandits This grants a task that requires Cobral Bandits to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_hitman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Hitmen This grants a task that requires Cobral Hitmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_assassin object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Assassins This grants a task that requires Cobral Assassins to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Neo-Cobral Boss This grants a task that requires the Neo-Cobral Boss to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mutant_mite_hatchling object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mutant Bark Mite Hatchlings This grants a task that requires Mutant Bark Mite Hatchlings to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mutant_mite_worker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mutant Bark Mite Workers This grants a task that requires Mutant Bark Mite Workers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mutant_mite_giant object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Mutant Bark Mites This grants a task that requires Giant Mutant Bark Mites to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mutant_mite_soldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mutant Bark Mite Soldiers This grants a task that requires Mutant Bark Mite Soldiers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_torton_juvenile object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Juvenile Pygmy Tortons This grants a task that requires Juvenile Pygmy Tortons to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_torton_adolescent object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Adolescent Pygmy Tortons This grants a task that requires Adolescents Pygmy Tortons to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_torton_adult object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Adult Pygmy Tortons This grants a task that requires Adult Pygmy Tortons to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_torton_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Pygmy Torton Protectors This grants a task that requires Pygmy Torton Protectors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kobola_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kobola Guards This grants a task that requires Kobola Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kobola_miner object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kobola Miners This grants a task that requires Kobola Miners to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kobola_foreman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kobola Foremen This grants a task that requires Kobola Foremen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kobola_assassin object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kobola Assassins This grants a task that requires Kobola Assassins to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_crazed_geonosian_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Crazed Geonosians This grants a task that requires Crazed Geonosians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_geonosian_droideka object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Alert Droidekas This grants a task that requires Alert Droidekas to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_geonosian_kliknik object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Enhanced Klikniks This grants a task that requires Enhanced Klikniks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_womprat_social object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Womp Rats This grants a task that requires any type of Womp Rats to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kliknik_dark_worker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kliknik Dark Workers This grants a task that requires Kliknik Dark Workers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kliknik_dark_defender object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kliknik Dark Defenders This grants a task that requires Kliknik Dark Defenders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kliknik_dark_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kliknik Dark Warriors This grants a task that requires Kliknik Dark Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dark_jedi object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Dark Jedi This grants a task that requires Dark Jedi to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_panshee_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Panshee Shaman This grants a task that requires Panshee Shaman to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_panshee_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Panshee Warriors This grants a task that requires Panshee Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_panshee_veteran object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Panshee Veterans This grants a task that requires Panshee Veterans to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_panshee_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Panshee Tribesmen This grants a task that requires Panshee Tribesmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_panshee object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Panshee Tribe This grants a task that requires members of the Panshee Tribe to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_gondula_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gondula Shaman This grants a task that requires Gondula Shaman to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_gondula_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gondula Warriors This grants a task that requires Gondula Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_gondula_veteran object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gondula Veterans This grants a task that requires Gondula Veterans to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_gondula_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gondula Tribesmen This grants a task that requires Gondula Tribesmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_gondula object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Gondula Tribe This grants a task that requires members of the Gondula Tribe to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_raider object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Dulok Outcast Raiders This grants a task that requires Dulok Outcast Raiders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_leader object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Dulok Outcast Leader This grants a task that requires the Dulok Outcast Leader to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_outcast object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Dulok Outcasts This grants a task that requires Dulok Outcasts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Donkuwah Scouts This grants a task that requires Donkuwah Scouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_frenzied object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Donkuwah This grants a task that requires Frenzied Donkuwah to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_twisted object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Twisted Donkuwah Scavengers This grants a task that requires Twisted Donkuwah Scavengers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Donkuwah Tribesmen This grants a task that requires Donkuwah Tribesmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_laborer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Grungy Donkuwah Laborers This grants a task that requires Grungy Donkuwah Laborers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_marauder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Marauders This grants a task that requires Marauders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_marauder_frenzied object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Marauders This grants a task that requires Frenzied Marauders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_battlelord object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Battlelords This grants a task that requires Korga Battlelords to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_spiritmaster object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Spiritmasters This grants a task that requires Korga Spiritmasters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_ancient object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Ancients This grants a task that requires Korga Ancients to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_dark_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Dark Shaman This grants a task that requires Korga Dark Shaman to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_frenzied object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Korga This grants a task that requires Frenzied Korga to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_enraged object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Enraged Korga This grants a task that requires Enraged Korga to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_elder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Elders This grants a task that requires Korga Elders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_adept object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Adepts This grants a task that requires Korga Adepts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Scouts This grants a task that requires Korga Scouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_laborer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Laborers This grants a task that requires Korga Laborers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ig88_blue object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Blue Tao-Ni Security Battle Droids This grants a task that requires Blue Tao-Ni Security Battle Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ig88_red object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Red Tao-Ni Security Battle Droids This grants a task that requires Red Tao-Ni Security Battle Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ig88_purple object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Purple Tao-Ni Security Battle Droids This grants a task that requires Purple Tao-Ni Security Battle Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ig88_beta object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tao-Ni Security Mechanized Beta Class This grants a task that requires Tao-Ni Security Mechanized Beta Class droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ig88_alpha object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tao-Ni Security Mechanized Alpha Class This grants a task that requires Tao-Ni Security Mechanized Alpha Class droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ig88_omega object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tao-Ni Security Mechanized Omega Class This grants a task that requires Tao-Ni Security Mechanized Omega Class droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blacksun_reaper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Blood Reapers This grants a task that requires Black Sun Blood Reapers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blacksun_aggressor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Aggressors This grants a task that requires Black Sun Aggressors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blacksun_enforcer_silver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Elite Black Sun Enforcers This grants a task that requires Elite Black Sun Enforcers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_battle_droid object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Watch Battle Droids This grants a task that requires Battle Droids at the Death Watch Bunker to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_henchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Henchmen This grants a task that requires Black Sun Henchmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_thug object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Thugs This grants a task that requires Black Sun Thugs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_assassin object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Assassins This grants a task that requires Black Sun Assassins to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_super_battle_droid object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Watch Super Battle Droids This grants a task that requires Super Battle Droids at the Death Watch Bunker to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Guards This grants a task that requires Black Sun Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_bloodguard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Watch Bloodguards This grants a task that requires Death Watch Bloodguards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_wraith object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Watch Wraiths This grants a task that requires Death Watch Wraiths to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_overlord object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Death Watch Overlord This grants a task that requires the Death Watch Overlord to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Warriors This grants a task that requires Janta Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Shaman This grants a task that requires Janta Shaman to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Tribesmen This grants a task that requires Janta Tribesman to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_primalist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Primalists This grants a task that requires Janta Primalists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_harvester object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Harvesters This grants a task that requires Janta Harvesters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_herbalist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Herbalists This grants a task that requires Janta Herbalists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_rockshaper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Rockshapers This grants a task that requires Janta Rockshapers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_soothsayer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Soothsayer This grants a task that requires Janta Soothsayers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Scouts This grants a task that requires Janta Scouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Janta Tribe This grants a task that requires members of the Janta tribe to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Warriors This grants a task that requires Mokk Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk_loreweaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Loreweavers This grants a task that requires Mokk Loreweavers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Shaman This grants a task that requires Mokk Shaman to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk_rockshaper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Rockshapers This grants a task that requires Mokk Rockshapers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Scouts This grants a task that requires Mokk Scouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Hunters This grants a task that requires Mokk Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Mokk Tribe This grants a task that requires members of the Mokk tribe to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga_primalist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Clan Primalists This grants a task that requires Kunga Clan Primalists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga_herbalist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Herbalists This grants a task that requires Kunga Herbalists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Hunters This grants a task that requires Kunga Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga_loreweaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Loreweavers This grants a task that requires Kunga Loreweavers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga_harvester object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Harvesters This grants a task that requires Kunga Harvesters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Tribe Members This grants a task that requires Kunga Tribe Members to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Kunga Tribe This grants a task that requires members of the Kunga tribe to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_crystal_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Force Crystal Hunters This grants a task that requires Force Crystal Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_untrained_jedi object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Untrained Wielders of the Dark Side This grants a task that requires Untrained Wielders of the Dark Side to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_sentinal object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Sentinels This grants a task that requires Nightsister Sentinels to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Sentries This grants a task that requires Nightsister Sentries to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Protectors This grants a task that requires Nightsister Protectors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_rancor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Rancors This grants a task that requires Nightsister Rancors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_initiate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Initiates This grants a task that requires Nightsister Initiates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_elder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Elders This grants a task that requires Nightsister Elders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_ranger object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Rangers This grants a task that requires Nightsister Rangers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_spellweaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Spell Weavers This grants a task that requires Nightsister Spell Weavers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_rancor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Rancors This grants a task that requires Singing Mountain Clan Rancors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_witch object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Arch Witches This grants a task that requires Singing Mountain Clan Arch Witches to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_dragoon object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Dragoons This grants a task that requires Singing Mountain Clan Dragoons to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Guardians This grants a task that requires Singing Mountain Clan Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Scouts This grants a task that requires Singing Mountain Clan Scouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_huntress object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Huntresses This grants a task that requires Singing Mountain Clan Huntresses to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_initiate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Initiates This grants a task that requires Singing Mountain Clan Initiates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_rec_queen object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Reclusive Cavern Spider Queens This grants a task that requires Reclusive Cavern Spider Queens to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Protectors This grants a task that requires Spiderclan Protectors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_spellweaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Auspexes This grants a task that requires Spiderclan Auspexes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_queen object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cavern Spider Queens This grants a task that requires Cavern Spider Queens to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_crystal_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Crystal Guardians This grants a task that requires Nightsister Crystal Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_webdancer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Web Dancers This grants a task that requires Spiderclan Web Dancers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_elder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Elders This grants a task that requires Spiderclan Elders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_recluse object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Reclusive Cavern Spiders This grants a task that requires Reclusive Cavern Spiders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_crawler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Crawlers This grants a task that requires Spiderclan Crawlers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_stalker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Stalkers This grants a task that requires Spiderclan Stalkers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cavern Spider Hunters This grants a task that requires Cavern Spider Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_clan_spider object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cavern Spiders This grants a task that requires Cavern Spiders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_sentinel object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Sentinels This grants a task that requires Spiderclan Sentinels to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_initiate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Initiates This grants a task that requires Spiderclan Initiates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_broodling object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cavern Spider Broodlings This grants a task that requires Cavern Spiders Broodlings to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Sentries This grants a task that requires Spiderclan Sentries to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blackscale_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Blackscale Guards This grants a task that requires Blackscale Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_salvage_bandit object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Salvage Bandits This grants a task that requires Salvage Bandits to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_plains_xandak object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Xandanks This grants a task that requires Plains Xandanks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_plains_beetle_soldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Kubaza Beetle Soldiers This grants a task that requires Plains Kubaza Beetle Soldiers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_plains_beetle_worker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Kubaza Beetle Workers This grants a task that requires Plains Kubaza Beetle Workers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_plains_beetle object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Kubaza Beetles This grants a task that requires Plains Kubaza Beetles to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_plains_beetle_queen object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Kubaza Beetle Queens This grants a task that requires Plains Kubaza Beetle Queens to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_malfosa object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Malfosa This grants a task that requires Malfosa to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tulrus_matriarch object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tulrus Matriarches This grants a task that requires Tulrus Matriarches to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tulrus_bull object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tulrus Bulls This grants a task that requires Tulrus Bulls to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tulrus object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tulrus This grants a task that requires Tulrus to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_berkens_xandank_packleader object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Xandank Packleaders This grants a task that requires Xandank Packleaders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_berkens_xankdank_stalker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Xandank Stalkers This grants a task that requires Xandank Stalkers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_berkens_crowned_lava_runner object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Crowned Lava Runners This grants a task that requires Crowned Lava Runners to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_berkens_lava_runner object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lava Runner Tanrays This grants a task that requires Lava Runner Tanrays to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_berkens_lava_runner_stalker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lava Runner Stalkers This grants a task that requires Lava Runner Stalkers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_kun object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Exar Kun This grants a task that requires Exar Kun to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_open_hand_of_hate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Open Hand of Hate This grants a task that requires the Open Hand of Hate to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_minder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Minder of Weak Wills This grants a task that requires the Minder of Weak Wills to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_skreeg object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mother Luresh This grants a task that requires Mother Luresh to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_gackle object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Vin`rith This grants a task that requires Vin`rith to be killed -saga_relic_destroy_loot_heroic_exar_caretaker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Caretaker of the Lost This grants a task that requires the Caretaker of the Lost to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_hate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Clenched Fist of Hate This grants a task that requires the Clenched Fist of Hate to be killed -saga_relic_destroy_loot_heroic_exar_vengence object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Promised Vengeance of Exar Kun This grants a task that requires the Promised Vengeance of Exar Kun to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_wrath object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Unquenchable Wrath of Exar Kun This grants a task that requires the Unquenchable Wrath of Exar Kung to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_harmony object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Lingering Harmony of Exar Kun This grants a task that requires the Lingering Harmony of Exar Kun to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_chaos object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Embraced Chaos of Exar Kun This grants a task that requires the Embraced Chaos of Exar Kun to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_axkva_min object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Heroic Axkva Min This grants a task that requires Heroic Axkva Min to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_nandina object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nandina This grants a task that requires Nandina to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_gorvo object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gorvo This grants a task that requires Gorvo to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_lelli_hi object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lelli Hi This grants a task that requires Lelli Hi to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_kimaru object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kimaru This grants a task that requires Kimaru to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_suin_chalo object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Suin Chalo This grants a task that requires Suin Chalo to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_ig88 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from IG-88 This grants a task that requires IG-88 to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_krix_swiftshadow object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krix Swiftshadow This grants a task that requires Krix Swiftshadow to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_captain_prat object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Watch Captain Prat This grants a task that requires Watch Captain Prat to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_comander_kenkirk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Commander Kenkirk This grants a task that requires Commander Kenkirk to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_captain_sait object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Grand Admiral Sait This grants a task that requires Grand Admiral Sait to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_king object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from The Heroic Tusken King This grants a task that requires The Heroic Tusken King to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_unkajo object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Unkajo This grants a task that requires Unkajo to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_gorax object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Gorax This grants a task that requires the Gorax to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sher_kar object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sher Kar This grants a task that requires Sher Kar to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_colonel_or5 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Colonel OR-5 This grants a task that requires Colonel OR-5 to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk58_aurek object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from HK-58 Aurek This grants a task that requires HK-58 Aurek to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk58_besh object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from HK-58 Besh This grants a task that requires HK-58 Besh to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_devastator object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Devastator This grants a task that requires Devastator to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_master_droid_engineer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from The Master Droid Engineer This grants a task that requires The Master Droid Engineer to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_doom_bringer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Doom Bringer This grants a task that requires Doom Bringer to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk_taskmaster object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from HK-Taskmaster This grants a task that requires HK-Taskmaster to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk_ak_prime object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from AK-Prime This grants a task that requires AK-Prime to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk_forward_comander object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Forward Commander Mk II This grants a task that requires Forward Commander Mk II to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk_cym_prototype object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from CY-M Prototype This grants a task that requires CY-M Prototype to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk_gk_oppressor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from GK Oppressor This grants a task that requires GK Oppressor to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk_hk47 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from HK-47 This grants a task that requires HK-47 to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dark_jedi_master object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Dark Jedi Masters This grants a task that requires Dark Jedi Masters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ep3_general_grievous object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Collect Loot from N-K ""Necrosis""" "This grants a task that requires N-K ""Necrosis"" to be killed until some number of items have been collected from them." -saga_relic_destroy_loot_ep3_rryatt_minstyngar_lvl3_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Goretongue This grants a task that requires Goretongue to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ep3_rryatt_mouf_bloodclaw_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Rotclaw This grants a task that requires Rotclaw to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ep3_rryatt_walluga_smasher_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Wallugget This grants a task that requires Wallugget to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ep3_slaver_blackscale_kamurith_ysskir object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Ysskir This grants a task that requires Ysskir to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_donk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Donks This grants a task that requires Meatlump Donks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_dunder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Dunders This grants a task that requires Meatlump Dunders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_lunk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Lunks This grants a task that requires Meatlump Lunks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_lieutenant object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Lieutenants This grants a task that requires Meatlump Lieutenants to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_nerp object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Nerps This grants a task that requires Meatlump Nerps to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_simp object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Simps This grants a task that requires Meatlump Simps to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_stooge object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Stooges This grants a task that requires Meatlump Stooges to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_bull_rancor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Bull Rancor This grants a task that requires Bull Rancors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_social_afflicted object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Afflicted This grants a task that requires any Afflicted in the Quarantine Zone to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afflicted_maintenance_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cornburr This grants a task that requires Cornburr to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afflicted_rancor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Undead Rancor This grants a task that requires the Undead Rancor to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_death_trooper_10 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Troopers (Lvl 10+) This grants a task that requires Death Troopers (Lvl 10+) to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_death_trooper_50 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Troopers (Lvl 50+) This grants a task that requires Death Troopers (Lvl 50+) to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_death_trooper_90 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Troopers (Lvl 90+) This grants a task that requires Death Troopers (Lvl 90+) to be killed until some number of items have been collected from them. -saga_relic_goto_global_generic object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to a Generic Location This grants a task that requires one to travel to a generic location that will be provided by the Chronicler. -saga_relic_goto_tatooine_escape_pod object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Escape Pod used by C-3PO and R2-D2 This grants a task that requires one to travel to the escape pod used by C-3PO and R2-D2 on Tatooine. -saga_relic_goto_tatooine_jabbas_palace object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Jabba's Palace This grants a task that requires one to travel to Jabba's Palace on Tatooine. -saga_relic_goto_tatooine_fort_tusken object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Fort Tusken This grants a task that requires one to travel to Fort Tusken on Tatooine. -saga_relic_goto_tatooine_jawa object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Jawa Trading Outpost This grants a task that requires one to travel to the Jawa Trading Outpost on Tatooine. -saga_relic_goto_tatooine_darklighter object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Darklighter's Estate This grants a task that requires one to travel to the Darklighter's Estate on Tatooine. -saga_relic_goto_tatooine_krayt_graveyard object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Krayt Dragon Graveyard This grants a task that requires one to travel to the Krayt Dragon Graveyard -saga_relic_goto_tatooine_lars_homestead object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lars Homestead This grants a task that requires one to travel to the Lars Homestead on Tatooine. -saga_relic_goto_tatooine_ben_kenobi_hut object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Ben Kenobi's Hut This grants a task that requires one to travel to Ben Kenobi's Hut on Tatooine. -saga_relic_goto_tatooine_krayt_dragon_skeleton object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Ancient Krayt Dragon Skeleton This grants a task that requires one to travel to the Ancient Krayt Dragon Skeleton on Tatooine. -saga_relic_goto_tatooine_mos_espa_arena_track object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Old Mos Espa Arena Track This grants a task that requires one to travel to the Old Mos Espa Arena Track on Tatooine. -saga_relic_goto_tatooine_beetle_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Beetle Cave This grants a task that requires one to travel to the Beetle Cave on Tatooine. -saga_relic_goto_tatooine_sennex_compound object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Sennex Compound This grants a task that requires one to travel to the Sennex Compound on Tatooine. -saga_relic_goto_tatooine_sennex_slave_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Sennex Slave Bunker This grants a task that requires one to travel to the Sennex Slave Bunker on Tatooine. -saga_relic_goto_tatooine_hutt_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Hutt Hideout This grants a task that requires one to travel to the Hutt Hideout on Tatooine. -saga_relic_goto_tatooine_krayt_cult_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Krayt Cult Cave This grants a task that requires one to travel to the Krayt Cult Cave on Tatooine. -saga_relic_goto_tatooine_laserflit_hangout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Laserflit Hangout This grants a task that requires one to travel to the Laserflit Hangout on Tatooine. -saga_relic_goto_tatooine_pirate_base object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Pirate Base This grants a task that requires one to travel to the Pirate Base on Tatooine. -saga_relic_goto_tatooine_romo_vax_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Romo Vax's Hideout This grants a task that requires one to travel to Romo Vax's Hideout on Tatooine. -saga_relic_goto_tatooine_squill_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Squill Cave This grants a task that requires one to travel to the Squill Cave on Tatooine. -saga_relic_goto_tatooine_tusken_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Tusken Bunker This grants a task that requires one to travel to the Tusken Bunker on Tatooine. -saga_relic_goto_tatooine_tusken_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Tusken Cave This grants a task that requires one to travel to the Tusken Cave on Tatooine. -saga_relic_goto_tatooine_vaigon_shinn_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Vaigon Shinn's Hideout This grants a task that requires one to travel to Vaigon Shinn's Hideout on Tatooine. -saga_relic_goto_tatooine_valarian_pod_racer object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Valarian Pod Racer Bunker This grants a task that requires one to travel to the Valarian Pod Racers Bunker on Tatooine. -saga_relic_goto_tatooine_valarian_command_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Valarian Strategic Command Bunker This grants a task that requires one to travel to the Valarian Strategic Command Bunker on Tatooine. -saga_relic_goto_naboo_gungan_sacred_place object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Gungan Sacred Place This grants a task that requires one to travel to the Gungan Sacred Place on Naboo. -saga_relic_goto_naboo_theed_waterfall object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Theed Waterfall This grants a task that requires one to travel to the Theed Waterfall on Naboo. -saga_relic_goto_naboo_deeja_waterfall object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Dee'ja Peak Waterfall This grants a task that requires one to travel to the Dee'ja Peak Waterfall on Naboo. -saga_relic_goto_naboo_amidala_beach object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Amidala's Beach This grants a task that requires one to travel to Amidala's Beach on Naboo. -saga_relic_goto_naboo_imperial_vs_gungan_battle object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Imperial vs. Gungan Battle This grants a task that requires one to travel to the Imperial vs. Gungan Battle Site on Naboo. -saga_relic_goto_naboo_weapon_facility object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Weapon Development Facility This grants a task that requires one to travel to the Weapon Development Facility on Naboo. -saga_relic_goto_naboo_narglatch_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Narglatch Cave This grants a task that requires one to travel to the Narglatch Cave on Naboo. -saga_relic_goto_naboo_mauler_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Mauler Stronghold This grants a task that requires one to travel to the Mauler Stronghold on Naboo. -saga_relic_goto_naboo_mummer_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Mummer Bunker This grants a task that requires one to travel to the Mummer Bunker on Naboo. -saga_relic_goto_naboo_mummer_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Mummer Cave This grants a task that requires one to travel to the Mummer Cave on Naboo. -saga_relic_goto_naboo_skaak_tipper_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Skaak Tipper Bunker This grants a task that requires one to travel to the Skaak Tipper Bunker on Naboo. -saga_relic_goto_naboo_skaak_tipper_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Skaak Tipper Cave This grants a task that requires one to travel to the Skaak Tipper Cave on Naboo. -saga_relic_goto_naboo_stonewall_labs object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Stonewall Labs This grants a task that requires one to travel to Stonewall Labs on Naboo. -saga_relic_goto_naboo_veermok_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Veermok Caves This grants a task that requires one to travel to the Veermok Caves on Naboo. -saga_relic_goto_naboo_borvo_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Borvo Bunker This grants a task that requires one to travel to the Borvo Bunker on Naboo. -saga_relic_goto_naboo_darkwalker_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Darkwalker Bunker This grants a task that requires one to travel to the Darkwalker Bunker on Naboo. -saga_relic_goto_naboo_darkwalker_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Darkwalker Cave This grants a task that requires one to travel to the Darkwalker Cave on Naboo. -saga_relic_goto_corellia_rebel_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Rebel Hideout This grants a task that requires one to travel to the Rebel Hideout on Corellia. -saga_relic_goto_corellia_rogue_corsec object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Rogue Corsec Base This grants a task that requires one to travel to the Rogue Corsec Base on Corellia. -saga_relic_goto_corellia_vreni_theater object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Grand Theater of Vreni Island This grants a task that requires one to travel to the Grand Theater of Vreni Island on Corellia. -saga_relic_goto_corellia_crystal_fountain object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Crystal Fountain of Bela Vistal This grants a task that requires one to travel to the Crystal Fountain of Bela Vistal on Corellia. -saga_relic_goto_corellia_agrilat_swamp object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Agrilat Swamp This grants a task that requires one to travel to the Agrilat Swamp on Corellia. -saga_relic_goto_corellia_drall_patriot_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Drall Patriot's Cave This grants a task that requires one to travel to the Drall Patriot's Cave on Corellia. -saga_relic_goto_corellia_drall_patriot_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Drall Patriot's Bunker This grants a task that requires one to travel to the Drall Patriot's Bunker on Corellia. -saga_relic_goto_corellia_lord_nyax_cult object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lord Nyax Cult This grants a task that requires one to travel to the Lord Nyax Cult on Corellia. -saga_relic_goto_corellia_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Corellia Stronghold This grants a task that requires one to travel to the Stronghold on Corellia. -saga_relic_goto_corellia_afarathu_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Afarathu Cave This grants a task that requires one to travel to the Afarathu Cave on Corellia. -saga_relic_goto_corellia_agrilat_swamp_track object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Agrilat Swamp Track This grants a task that requires one to travel to the Agrilat Swamp Track on Corellia. -saga_relic_goto_corellia_nedgarr_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Nedgarr Bandit Hideout This grants a task that requires one to travel to the Nedgarr Bandit Hideout on Corellia. -saga_relic_goto_corellia_council_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Chirq Council Bunker This grants a task that requires one to travel to the Chirq Council Bunker on Corellia. -saga_relic_goto_corellia_slaver_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Slaver Bunker This grants a task that requires one to travel to the Slaver Bunker on Corellia. -saga_relic_goto_corellia_deflarian_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Deflarian Bunker This grants a task that requires one to travel to the Deflarian Bunker on Corellia. -saga_relic_goto_corellia_greyshroud_terrorist object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Grey Shroud Terrorist Base This grants a task that requires one to travel to the Grey Shroud Terrorist Base on Corellia. -saga_relic_goto_corellia_psychotic_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Psychotic Cave-Dweller Cave This grants a task that requires one to travel to the Psychotic Cave-Dweller Cave on Corellia. -saga_relic_goto_talus_imperial_outpost object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Talus Imperial Outpost This grants a task that requires one to travel to the Imperial Outpost on Talus. -saga_relic_goto_talus_durbin_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lost Village of Durbin This grants a task that requires one to travel to the Lost Village of Durbin on Talus. -saga_relic_goto_talus_imperial_vs_rebel_battle object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Imperial vs. Rebel Battle Site This grants a task that requires one to travel to the Imperial vs. Rebel Battle Site on Talus. -saga_relic_goto_talus_lost_aqualish_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lost Aqualish War Party Cave This grants a task that requires one to travel to the Lost Aqualish War Party Cave on Talus. -saga_relic_goto_talus_weapons_depot object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Weapons Depot This grants a task that requires one to travel to the Weapons Depot on Talus. -saga_relic_goto_talus_corsec_vs_flail_battle object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Corsec vs. Flail Battle Site This grants a task that requires one to travel to the Corsec vs. Flail Battle Site on Talus. -saga_relic_goto_talus_giant_fynock_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Giant Fynock Cave This grants a task that requires one to travel to the Giant Fynock Cave on Talus. -saga_relic_goto_talus_sif_encampment object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Sif Encampment This grants a task that requires one to travel to the Sif Encampment on Talus. -saga_relic_goto_talus_aakuan_champion_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Aakuan Champion's Cave This grants a task that requires one to travel to the Aakuan Champion's Cave on Talus. -saga_relic_goto_talus_kahmurra_bio_station object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Kahmurra Biogenetic Research Station This grants a task that requires one to travel to the Kahmurra biogenetic Research Station on Talus. -saga_relic_goto_talus_decay_mite_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Giant Decay Mite Cave This grants a task that requires one to travel to the Giant Decay Mite Cave on Talus. -saga_relic_goto_talus_binyare_pirate_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Binyare Pirate Bunker This grants a task that requires one to travel to the Binyare Pirate Bunker on Talus. -saga_relic_goto_talus_aclo_officer object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the A.C.L.O. Office This grants a task that requires one to travel to the A.C.L.O. Office on Talus. -saga_relic_goto_talus_nsh_base object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the N.S.H. Base This grants a task that requires one to travel to the N.S.H. Base on Talus. -saga_relic_goto_talus_arachne_cave_one object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Arachne Cave This grants a task that requires one to travel to the Arachne Cave on Talus. -saga_relic_goto_talus_arachne_cave_two object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Arachne Lair This grants a task that requires one to travel to the Arachne Lair on Talus. -saga_relic_goto_talus_arachne_cave_three object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Arachne Warren This grants a task that requires one to travel to the Arachne Warren on Talus. -saga_relic_goto_lok_mount_chaolt object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Mount Chaolt This grants a task that requires one to travel to Mount Chaolt on Lok. -saga_relic_goto_lok_imperial_outpost object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lok Imperial Outpost This grants a task that requires one to travel to the Imperial Outpost on Lok. -saga_relic_goto_lok_kimo_skeleton object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Great Kimogila's Skeleton This grants a task that requires one to travel to the Great Kimogila's Skeleton on Lok. -saga_relic_goto_lok_kimo_town object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Kimogila Town This grants a task that requires one to travel to Kimogila Town on Lok. -saga_relic_goto_lok_canyon_corsair object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Canyon Corsair's Stronghold This grants a task that requires one to travel to the Canyon Corsair's Stronghold on Lok. -saga_relic_goto_lok_blood_razor_transport object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Downed Blood Razor Transport This grants a task that requires one to travel to the Downed Blood Razor Transport on Lok. -saga_relic_goto_lok_droid_engineer_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Droid Engineer's Cave This grants a task that requires one to travel to the Droid Engineer's Cave on Lok. -saga_relic_goto_lok_great_maze_lok object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Great Maze of Lok This grants a task that requires one to travel to The Great Maze of Lok. -saga_relic_goto_lok_nym_compound object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Nym's Factory Compound This grants a task that requires one to travel to Nym's Factory Compound on Lok. -saga_relic_goto_lok_slicer_house object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Slicer House This grants a task that requires one to travel to Slicer House on Lok. -saga_relic_goto_rori_rebel_outpost object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Rebel Outpost This grants a task that requires one to travel to the Rebel Outpost on Rori. -saga_relic_goto_rori_imperial_encampment object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Imperial Encampment This grants a task that requires one to travel to the Imperial Encampment on Rori. -saga_relic_goto_rori_hyperdrive_facility object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Imperial Research Facility This grants a task that requires one to travel to the Imperial Research Facility on Rori. -saga_relic_goto_rori_garyn_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Garyn Raider's Bunker This grants a task that requires one to travel to the Garyn Raider's Bunker on Rori. -saga_relic_goto_rori_tierce_estate object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Tierce Martano's Estate This grants a task that requires one to travel to Tierce Martano's Estate on Rori. -saga_relic_goto_rori_borgle_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Borgle Bat Cave This grants a task that requires one to travel to the Borgle Bat Cave on Rori. -saga_relic_goto_rori_cobral_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Cobral Hideout This grants a task that requires one to travel to the Cobral Hideout on Rori. -saga_relic_goto_rori_bark_mite_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Giant Bark Mite Cave This grants a task that requires one to travel to the Giant Bark Mite Cave on Rori. -saga_relic_goto_rori_torton_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Pygmy Torton Cave This grants a task that requires one to travel to the Pygmy Torton Cave on Rori. -saga_relic_goto_rori_kobola_mine object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Kobola Spice Mine This grants a task that requires one to travel to the Kobola Spice Mine on Rori. -saga_relic_goto_yavin4_geonosian_lab object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Geonosian Bio Lab This grants a task that requires one to travel to the Geonosian Bio Lab on Yavin 4. -saga_relic_goto_yavin4_blue_leaf_temple object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Temple of the Blueleaf This grants a task that requires one to travel to The Temple of Blue Leaf on Yavin 4. -saga_relic_goto_yavin4_dark_jedi_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Dark Jedi Bunker This grants a task that requires one to travel to the Dark Jedi Bunker on Yavin 4. -saga_relic_goto_yavin4_massassi_temple object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Great Massassi Temple This grants a task that requires one to travel to The Great Massassi Temple on Yavin 4. -saga_relic_goto_yavin4_temple_exar_kun object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Temple of Exar Kun This grants a task that requires one to travel to The Temple of Exar Kun on Yavin 4. -saga_relic_goto_endor_ewok_tree_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to an Ewok Tree Village This grants a task that requires one to travel to an Ewok Tree Village on Endor. -saga_relic_goto_endor_ewok_lake_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to an Ewok Lake Village This grants a task that requires one to travel to an Ewok Lake Village on Endor. -saga_relic_goto_endor_dulak_village_east object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Eastern Dulok Village This grants a task that requires one to travel to the eastern Dulok Village on Endor. -saga_relic_goto_endor_dulak_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Northern Dulok Village This grants a task that requires one to travel to the northern Dulok Village on Endor. -saga_relic_goto_endor_marauder_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Marauder's Stronghold This grants a task that requires one to travel to the Marauder's Stronghold on Endor. -saga_relic_goto_endor_korga_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Korga Cave This grants a task that requires one to travel to the Korga Cave on Endor. -saga_relic_goto_endor_tao_ni_compound object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Tao-Ni Security Compound This grants a task that requires one to travel to the Tao-Ni Security Compound on Endor. -saga_relic_goto_endor_blacksun_compound object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Black Sun Stronghold This grants a task that requires one to travel to the Black Sun Stronghold on Endor. -saga_relic_goto_endor_deathwatch object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Death Watch Bunker This grants a task that requires one to travel to the Death Watch Bunker on Endor. -saga_relic_goto_dantooine_dantari_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the southern Dantari Village This grants a task that requires one to travel to the southern Dantari Village on Dantooine. -saga_relic_goto_dantooine_crystal_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Force Crystal Hunter's Cave This grants a task that requires one to travel to the Force Crystal Hunter's Cave on Dantooine. -saga_relic_goto_dantooine_janta_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Janta Stronghold This grants a task that requires one to travel to the Janta Stronghold on Dantooine. -saga_relic_goto_dantooine_mokk_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Mokk Stronghold This grants a task that requires one to travel to the Mokk Stronghold on Dantooine. -saga_relic_goto_dantooine_kunga_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Kunga Stronghold This grants a task that requires one to travel to the Kunga Stronghold on Dantooine. -saga_relic_goto_dathomir_smc object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Singing Mountain Clan Village This grants a task that requires one to travel to the Singing Mountain Clan Village on Dathomir. -saga_relic_goto_dathomir_smc_vs_nightsister object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Singing Mountain Clan vs. Nightsister Battle This grants a task that requires one to travel to the Singing Mountain Clan vs. Nightsister battle on Dathomir. -saga_relic_goto_dathomir_spiderclan_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Nightspider Cult Cave This grants a task that requires one to travel to the Nightspider Cult Cave on Dathomir. -saga_relic_goto_dathomir_nightsister_labor_camp object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Nightsister Forced Labor camp This grants a task that requires one to travel to the Nightsister Forced Labor Camp on Dathomir. -saga_relic_goto_dathomir_nightsister_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Nightsister Stronghold This grants a task that requires one to travel to the Nightsister Stronghold on Dathomir. -saga_relic_goto_dathomir_quarantine_entrance object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Entrance This grants a task that requires one to travel to the Quarantine Zone Entrance on Dathomir. -saga_relic_goto_dathomir_quarantine_alpha object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Alpha This grants a task that requires one to travel to the Quarantine Zone Camp Alpha on Dathomir. -saga_relic_goto_dathomir_quarantine_beta object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Beta This grants a task that requires one to travel to the Quarantine Zone Camp Beta on Dathomir. -saga_relic_goto_dathomir_quarantine_gamma object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Gamma This grants a task that requires one to travel to the Quarantine Zone Camp Gamma on Dathomir. -saga_relic_goto_dathomir_quarantine_delta object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Delta This grants a task that requires one to travel to the Quarantine Zone Camp Delta on Dathomir. -saga_relic_goto_dathomir_quarantine_epsilon object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Epsilon This grants a task that requires one to travel to the Quarantine Zone Camp Epsilon on Dathomir. -saga_relic_goto_kashyyyk_blackscale_slaver object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Blackscale Slaver Compound This grants a task that requires one to travel to the Blackscale Slaver Compound on Kashyyyk. -saga_relic_goto_mustafar_crash_excavation_site object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Crash Excavation Site This grants a task that requires one to travel to the Crash Excavation Site on Mustafar. -saga_relic_goto_mustafar_burning_plains object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Burning Plains This grants a task that requires one to travel to The Burning Plains on Mustafar. -saga_relic_goto_mustafar_tulrus_grounds object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Tulrus Nesting Grounds This grants a task that requires one to travel to the Tulrus Nesting Grounds on Mustafar. -saga_relic_goto_mustafar_berkens_flow object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Burken's Flow This grants a task that requires one to travel to Berken's Flow on Mustafar. -saga_relic_craft_chance_cube_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chance Cube This grants a task that requires crafting a Chance Cube. -saga_relic_craft_dom_food_bacta_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bacta Kit Mark I This grants a task that requires that a Domestics Trader craft a Bacta Kit Mark I. -saga_relic_craft_dom_food_bacta_01_02 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bacta Kit Mark II This grants a task that requires that a Domestics Trader craft a Bacta Kit Mark II. -saga_relic_craft_dom_food_bacta_01_03 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bacta Kit Mark III This grants a task that requires that a Domestics Trader craft a Bacta Kit Mark III. -saga_relic_craft_all_firework_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Type 1 Firework This grants a task that requires crafting a Type 1 Firework. -saga_relic_craft_all_chemical_survey_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chemical Survey Device This grants a task that requires crafting a Chemical Survey Device. -saga_relic_craft_all_mineral_survey_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mineral Survey Device This grants a task that requires crafting a Mineral Survey Device. -saga_relic_craft_all_starship_tool_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Starship Chronicle Relic: Crafting Tool This grants a task that requires crafting a Starship Crafting Tool. -saga_relic_craft_all_general_tool_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Craft a Weapon, Droid, and General Item Chronicle Relic: Crafting Tool" "This grants a task that requires crafting a Weapon, Droid, and General Item Crafting Tool." -saga_relic_craft_creature_habitat_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Creature Habitat "This grants a task that requires an Engineering, Munitions, or Structures Trader to craft a Creature Habitat." -saga_relic_craft_dom_eng_jawa_beer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Jawa Beer This grants a task that requires a Domestics or Engineering Trader to craft a Jawa Beer. -saga_relic_craft_personal_mineral_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Personal Mineral Extractor "This grants a task that requires an Engineering, Munitions, or Structures Trader to craft a Deed for: Personal Mineral Extractor." -saga_relic_craft_travel_pack_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Travel Pack This grants a task that requires a Domestics or Engineering Trader to craft a Travel Pack. -saga_relic_craft_personal_chemical_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Personal Chemical Extractor "This grants a task that requires an Engineering, Munitions, or Structures Trader to craft a Deed for: Personal Chemical Extractor." -saga_relic_craft_dom_military_pack_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Military Travel Pack This grants a task that requires that a Domestics Trader craft a Military Travel Pack. -saga_relic_craft_dom_council_robe_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Councilman's Robe This grants a task that requires that a Domestics Trader craft a Councilman's Robe. -saga_relic_craft_dom_large_pendant_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Large Pendant This grants a task that requires that a Domestics Trader craft a Large Pendant. -saga_relic_craft_dom_uniform_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Uniform Boots This grants a task that requires that a Domestics Trader craft Uniform Boots. -saga_relic_craft_dom_bantha_butter_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Bantha Butter This grants a task that requires that a Domestics Trader craft Bantha Butter. -saga_relic_craft_dom_crested_necklace_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Crested Necklace This grants a task that requires that a Domestics Trader craft a Crested Necklace. -saga_relic_craft_dom_hot_pants_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Hot Pants This grants a task that requires that a Domestics Trader craft Hot Pants. -saga_relic_craft_dom_bounty_hunter_pack_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bounty Hunter Pack This grants a task that requires that a Domestics Trader craft a Bounty Hunter Pack. -saga_relic_craft_dom_cor_brandy_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Corellian Brandy This grants a task that requires that a Domestics Trader craft a Corellian Brandy. -saga_relic_craft_dom_cloak_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Cloak This grants a task that requires that a Domestics Trader craft a Cloak. -saga_relic_craft_dom_havla_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Havla This grants a task that requires that a Domestics Trader craft Havla. -saga_relic_craft_dom_spec_ops_pack_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Spec Ops Pack This grants a task that requires that a Domestics Trader craft a Spec Ops Pack. -saga_relic_craft_dom_pikatta_pie_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Pikatta Pie This grants a task that requires that a Domestics Trader craft a Pikatta Pie. -saga_relic_craft_dom_armor_padding_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Armor Padding This grants a task that requires that a Domestics Trader craft an Armor Padding. -saga_relic_craft_dom_vas_brandy_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Vasarian Brandy This grants a task that requires that a Domestics Trader craft a Vasarian Brandy. -saga_relic_craft_dom_signet_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Signet This grants a task that requires that a Domestics Trader craft a Signet. -saga_relic_craft_dom_elegant_gem_necklace_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Gemstone Necklace This grants a task that requires that a Domestics Trader craft an Elegant Gemstone Necklace. -saga_relic_craft_dom_pilot_jacket_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Pilot's Jacket This grants a task that requires that a Domestics Trader craft a Pilot's Jacket. -saga_relic_craft_dom_smuggler_delight_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Smugglers Delight This grants a task that requires that a Domestics Trader craft Smugglers Delight. -saga_relic_craft_dom_infiltration_suit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Infiltration Suit This grants a task that requires that a Domestics Trader craft an Infiltration Suit. -saga_relic_craft_dom_bespin_port_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bespin Port This grants a task that requires that a Domestics Trader craft a Bespin Port. -saga_relic_craft_dom_uniform_jacket_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Dress Uniform Jacket This grants a task that requires that a Domestics Trader craft a Dress Uniform Jacket. -saga_relic_craft_dom_fancy_belt_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Fancy Belt This grants a task that requires that a Domestics Trader craft a Fancy Belt. -saga_relic_craft_dom_metal_bikini_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Metal Bikini This grants a task that requires that a Domestics Trader craft a Metal Bikini. -saga_relic_craft_dom_robe_honor_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Robe of Honor This grants a task that requires that a Domestics Trader craft a Robe of Honor. -saga_relic_craft_dom_gem_crest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Gemstone Crest This grants a task that requires that a Domestics Trader craft a Gemstone Crest. -saga_relic_craft_dom_eng_blubbery_fish_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Blubbery Fish Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Blubbery Fish Substitute. -saga_relic_craft_dom_eng_coarse_fish_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Coarse Fish Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Coarse Fish Substitute. -saga_relic_craft_dom_eng_cooked_fish_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Cooked Fish Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Cooked Fish Substitute. -saga_relic_craft_dom_eng_cooked_meat_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Cooked Meat Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Cooked Meat Substitute. -saga_relic_craft_dom_eng_stringy_meat_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Stringy Meat Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Stringy Meat Substitute. -saga_relic_craft_dom_eng_tender_meat_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tender Meat Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Tender Meat Substitute. -saga_relic_craft_dom_bacta_kit_charge_loader_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bacta Kit Charge Loader This grants a task that requires that a Domestics Trader craft a Bacta Kit Charge Loader. -saga_relic_craft_dom_eng_jaar_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Jaar This grants a task that requires a Domestics or Engineering Trader to craft Jaar. -saga_relic_craft_dom_blood_chowder_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Blood Chowder This grants a task that requires that a Domestics Trader craft a Blood Chowder. -saga_relic_craft_dom_protato_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Protato This grants a task that requires that a Domestics Trader craft a Protato. -saga_relic_craft_dom_blue_milk_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Blue Milk This grants a task that requires that a Domestics Trader craft Blue Milk. -saga_relic_craft_dom_veghash_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Veghash This grants a task that requires that a Domestics Trader craft Veghash. -saga_relic_craft_dom_ithorian_fiery_shirt_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ithorian Fiery Shirt This grants a task that requires that a Domestics Trader craft an Ithorian Fiery Shirt. -saga_relic_craft_dom_veronian_berry_wine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Veronian Berry Wine This grants a task that requires that a Domestics Trader craft a Veronian Berry Wine. -saga_relic_craft_dom_rancor_aid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rancor Aid This grants a task that requires that a Domestics Trader craft a Rancor Aid. -saga_relic_craft_dom_bivoli_tempari_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Bivoli Tempari This grants a task that requires that a Domestics Trader craft Bivoli Tempari. -saga_relic_craft_dom_rakririan_burnout_sauce_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Rakririan Burnout Sauce This grants a task that requires that a Domestics Trader craft Rakririan Burnout Sauce. -saga_relic_craft_dom_terratta_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Terratta This grants a task that requires that a Domestics Trader craft Terratta. -saga_relic_craft_dom_vagnerian_canape_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Vagnerian Canape This grants a task that requires that a Domestics Trader craft a Vagnerian Canape. -saga_relic_craft_dom_enzyme_reprossing_filter_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Enzyme Re-Processor Filter This grants a task that requires that a Domestics Trader craft an Enzyme Re-Processor Filter. -saga_relic_craft_dom_element_processing_fliter_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Element Processing Filter This grants a task that requires that a Domestics Trader craft an Element Processing Filter. -saga_relic_craft_dom_vayerbok_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Vayerbok This grants a task that requires that a Domestics Trader craft Vayerbok. -saga_relic_craft_eng_combat_module_electric_shocker_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Droid Combat - Electric Shocker This grants a task that requires that an Engineering Trader craft a Module - Droid Combat - Electric Shocker. -saga_relic_craft_eng_combat_module_flame_jet_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Droid Combat - Flame Jet This grants a task that requires that an Engineering Trader craft a Module - Droid Combat - Flame Jet. -saga_relic_craft_eng_v1_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v1 Flight Computer This grants a task that requires that an Engineering Trader craft a v1 Flight Computer. -saga_relic_craft_eng_parrot_cage_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Nemoidian Bird Cage This grants a task that requires that an Engineering Trader craft a Nemoidian Bird Cage. -saga_relic_craft_eng_doctor_bag_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Doctor Bag This grants a task that requires that an Engineering Trader craft a Doctor Bag. -saga_relic_craft_eng_droid_storage_compartment_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Component - Droid Storage Compartment This grants a task that requires that an Engineering Trader craft a Droid Storage Compartment. -saga_relic_craft_eng_electronic_control_unit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Control Unit This grants a task that requires that an Engineering Trader craft a Control Unit. -saga_relic_craft_eng_module_effect_foam_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Effect - Foam This grants a task that requires that an Engineering Trader craft a Module - Effect - Foam. -saga_relic_craft_eng_cybernetic_hand_l_01_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Left Hand Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Left Hand Replacement. -saga_relic_craft_eng_cybernetic_hand_r_01_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Right Hand Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Right Hand Replacement. -saga_relic_craft_eng_deed_8d8_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: 8D8 Droid This grants a task that requires that an Engineering Trader craft a Deed for: 8D8 Droid. -saga_relic_craft_eng_lin_demolition_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - LIN Demolitionmech Droid This grants a task that requires that an Engineering Trader craft a Chassis - LIN Demolitionmech Droid. -saga_relic_craft_eng_merchant_barker_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Merchant Barker This grants a task that requires that an Engineering Trader craft a Module - Merchant Barker. -saga_relic_craft_eng_deed_lin_demplition_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: LIN Demolitionmech Droid This grants a task that requires that an Engineering Trader craft a Deed for: LIN Demolitionmech Droid. -saga_relic_craft_eng_droid_reconst_a_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Reconstuction Kit A This grants a task that requires that an Engineering Trader craft a Droid Reconstuction Kit A. -saga_relic_craft_eng_cybernetic_module_health_one_core_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Uni-Core Health Enhancement Module This grants a task that requires that an Engineering Trader craft an Uni-Core Health Enhancement Module -saga_relic_craft_eng_cybernetic_crafted_forearm_l_01_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Left Forearm Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Left Forearm Replacement. -saga_relic_craft_eng_cybernetic_crafted_forearm_r_01_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Right Forearm Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Right Forearm Replacement. -saga_relic_craft_eng_droid_repair_a_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Repair Kit A This grants a task that requires that an Engineering Trader craft a Droid Repair Kit A. -saga_relic_craft_eng_deed_ins_444_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: INS-444 Droid This grants a task that requires that an Engineering Trader craft a Deed for: INS-444 Droid. -saga_relic_craft_eng_v2_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v2 Flight Computer This grants a task that requires that an Engineering Trader craft a v2 Flight Computer. -saga_relic_craft_eng_cybernetic_crafted_s01_arm_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Left Arm Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Left Arm Replacement. -saga_relic_craft_eng_cybernetic_crafted_s01_arm_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Right Arm Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Right Arm Replacement. -saga_relic_craft_eng_cybernetic_module_health_two_core_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Dual-Core Health Enhancement Module This grants a task that requires that an Engineering Trader craft a Dual-Core Health Enhancement Module. -saga_relic_craft_eng_mustafar_panning_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mustafarian Panning Droid This grants a task that requires that an Engineering Trader craft a Mustafarian Panning Droid. -saga_relic_craft_eng_droid_brain_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Component - Droid Brain This grants a task that requires that an Engineering Trader craftt a Component - Droid Brain. -saga_relic_craft_eng_module_effect_confetti_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Effect - Confetti This grants a task that requires that an Engineering Trader craft a Module - Effect - Confetti. -saga_relic_craft_eng_droid_reconst_b_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Reconstuction Kit B This grants a task that requires that an Engineering Trader craft a Droid Reconstuction Kit B. -saga_relic_craft_eng_cybernetic_module_health_three_core_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tri-Core Health Enhancement Module This grants a task that requires that an Engineering Trader craft a Tri-Core Health Enhancement Module. -saga_relic_craft_eng_combat_module_torture_panel_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Droid Combat - Torture Panel This grants a task that requires that an Engineering Trader craft a Module - Droid Combat - Torture Panel -saga_relic_craft_eng_droid_repair_b_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Repair Kit B This grants a task that requires that an Engineering Trader craft a Droid Repair Kit B. -saga_relic_craft_eng_mark_iv_sentry_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - Mark IV Sentry Droid This grants a task that requires that an Engineering Trader craft a Chassis - Mark IV Sentry Droid. -saga_relic_craft_eng_deed_mark_iv_sentry_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Mark IV Sentry Droid This grants a task that requires that an Engineering Trader craft a Deed for: Mark IV Sentry Droid. -saga_relic_craft_eng_v3_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v3 Flight Computer This grants a task that requires that an Engineering Trader craft a v3 Flight Computer. -saga_relic_craft_eng_cybernetic_crafted_s02_forearm_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Right Forearm Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Right Forearm Enhancement. -saga_relic_craft_eng_cybernetic_crafted_s02_forearm_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat LeftForearm Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Left Forearm Enhancement. -saga_relic_craft_eng_cybernetic_crafted_s02_hand_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Right Hand Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Right Hand Enhancement. -saga_relic_craft_eng_cybernetic_crafted_s02_hand_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Left Hand Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Left Hand Enhancement. -saga_relic_craft_eng_module_effect_mind_bloom_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Effect - Mind Bloom This grants a task that requires that an Engineering Trader craft a Module - Effect - Mind Bloom. -saga_relic_craft_eng_dwarf_spider_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - Dwarf Spider Droid This grants a task that requires that an Engineering Trader craft a Chassis - Dwarf Spider Droid. -saga_relic_craft_eng_deed_dwarf_spider_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Dwarf Spider Droid This grants a task that requires that an Engineering Trader craft a Deed for: Dwarf Spider Droid. -saga_relic_craft_eng_droid_reconst_c_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Reconstuction Kit C This grants a task that requires that an Engineering Trader craft a Droid Reconstuction Kit C. -saga_relic_craft_eng_cybernetic_crafted_s02_arm_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Left Arm Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Left Arm Enhancement. -saga_relic_craft_eng_cybernetic_crafted_s02_arm_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Right Arm Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Right Arm Enhancement. -saga_relic_craft_eng_droid_repair_c_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Repair Kit C This grants a task that requires that an Engineering Trader craft a Droid Repair Kit C. -saga_relic_craft_eng_magnaguard_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - Magnaguard This grants a task that requires that an Engineering Trader craft a Chassis - Magnaguard. -saga_relic_craft_eng_deed_magnaguard_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Magnaguard This grants a task that requires that an Engineering Trader craft a Deed for: Magnaguard. -saga_relic_craft_eng_deed_r2_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: R2 Droid This grants a task that requires that an Engineering Trader craft a Deed for: R2 Droid. -saga_relic_craft_eng_v4_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v4 Flight Computer This grants a task that requires that an Engineering Trader craft a v4 Flight Computer. -saga_relic_craft_eng_cybernetic_crafted_s02_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Legs Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Legs Enhancement. -saga_relic_craft_eng_module_effect_danding_jawa_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Effect - Dancing Jawa This grants a task that requires that an Engineering Trader craft a Module - Effect - Dancing Jawa. -saga_relic_craft_eng_cww8_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - CWW8 Droid This grants a task that requires that an Engineering Trader craft a Chassis - CWW8 Droid. -saga_relic_craft_eng_deed_cww8_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: CWW8 Droid This grants a task that requires that an Engineering Trader craft a Deed for: CWW8 Droid. -saga_relic_craft_eng_droid_reconst_d_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Reconstuction Kit D This grants a task that requires that an Engineering Trader craft a Droid Reconstuction Kit D. -saga_relic_craft_eng_cybernetic_crafted_s05_hand_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Holowan Mechanicals Cybernetic Left Hand This grants a task that requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Left Hand. -saga_relic_craft_eng_cybernetic_crafted_s05_hand_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Holowan Mechanicals Cybernetic Right Hand This grants a task that requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Right Hand. -saga_relic_craft_eng_cybernetic_crafted_s05_forearm_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Holowan Mechanicals Cybernetic Left Forearm This grants a task that requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Left Forearm. -saga_relic_craft_eng_cybernetic_crafted_s05_forearm_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Holowan Mechanicals Cybernetic Right Forearm This grants a task that requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Right Forearm. -saga_relic_craft_eng_droid_repair_d_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Repair Kit D This grants a task that requires that an Engineering Trader craft a Droid Repair Kit D. -saga_relic_craft_eng_super_battle_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - Super Battle Droid This grants a task that requires that an Engineering Trader craft a Chassis - Super Battle Droid. -saga_relic_craft_eng_deed_super_battle_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Super Battle Droid This grants a task that requires that an Engineering Trader craft a Deed for: Super Battle Droid. -saga_relic_craft_eng_deed_protocol_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Protocol Droid This grants a task that requires that an Engineering Trader craft a Deed for: Protocol Droid. -saga_relic_craft_eng_deed_surgical_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Surgical Droid This grants a task that requires that an Engineering Trader craft a Deed for: Surgical Droid. -saga_relic_craft_eng_v5_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v5 Flight Computer This grants a task that requires that an Engineering Trader craft a v5 Flight Computer. -saga_relic_craft_eng_v6_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v6 Flight Computer This grants a task that requires that an Engineering Trader craft a v6 Flight Computer. -saga_relic_craft_eng_detonation_module_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Detonation 1 This grants a task that requires that an Engineering Trader craft a Module - Detonation 1. -saga_relic_craft_eng_adv_control_unit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Advanced Control Unit This grants a task that requires that an Engineering Trader craft an Advanced Control Unit. -saga_relic_craft_str_equipment_factory_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Equipment Factory This grants a task that requires that a Structures Trader craft a Deed for: Equipment Factory. -saga_relic_craft_str_moisture_evap_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Moisture Vaporator This grants a task that requires that a Structures Trader craft a Deed for: Moisture Vaporator. -saga_relic_craft_str_component_analysis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Componenet Analysis Tool This grants a task that requires that a Structures Trader craft a Componenet Analysis Tool. -saga_relic_craft_str_light_power_unit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Light Power Core Unit This grants a task that requires that a Structures Trader craft a Light Power Core Unit. -saga_relic_craft_str_tiki_torch_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Torch This grants a task that requires that a Structures Trader craft a Torch. -saga_relic_craft_str_mark1_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark I Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark I Starfighter Engine. -saga_relic_craft_str_reactor_mark1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark I Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark I Fusion Reactor. -saga_relic_craft_str_shield_mark1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark I Shield Generator This grants a task that requires that a Structures Trader craft a Mark I Shield Generator. -saga_relic_craft_str_small_potted_plant_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Craft a Small Potted Plant, Style One" "This grants a task that requires that a Structures Trader craft a Small Potted Plant, Style One." -saga_relic_craft_str_capacitor_mark1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark I Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark I Weapons Capacitor. -saga_relic_craft_str_dunelizard_s1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Craft a Dunelizard Chassis Blueprint, Style 1" "This grants a task that requires that a Structures Trader craft a Dunelizard Chassis Blueprint, Style 1." -saga_relic_craft_str_small_table_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Small Table This grants a task that requires that a Structures Trader craft a Small Table. -saga_relic_craft_str_metal_chair_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Metal Chair This grants a task that requires that a Structures Trader craft a Metal Chair. -saga_relic_craft_str_ottoman_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ottoman This grants a task that requires that a Structures Trader craft an Ottoman. -saga_relic_craft_str_hvy_fuel_cell_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Heavy Fuel Cell Mark 1 This grants a task that requires that a Structures Trader craft a Heavy Fuel Cell Mark 1. -saga_relic_craft_str_basic_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Basic Camp Kit This grants a task that requires that a Structures Trader craft a Basic Camp Kit. -saga_relic_craft_str_mark2_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark II Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark II Starfighter Engine. -saga_relic_craft_str_improved_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Improved Camp Kit This grants a task that requires that a Structures Trader craft an Improved Camp Kit. -saga_relic_craft_str_advanced_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Advanced Camp Kit This grants a task that requires that a Structures Trader craft an Advanced Camp Kit. -saga_relic_craft_str_quality_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Quality Camp Kit This grants a task that requires that a Structures Trader craft a Quality Camp Kit. -saga_relic_craft_str_elite_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elite Camp Kit This grants a task that requires that a Structures Trader craft an Elite Camp Kit. -saga_relic_craft_str_luxury_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Luxury Camp Kit This grants a task that requires that a Structures Trader craft a Luxury Camp Kit. -saga_relic_craft_str_food_factory_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Food Factory This grants a task that requires that a Structures Trader craft a Deed for: Food Factory. -saga_relic_craft_str_reactor_mark2_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark II Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark II Fusion Reactor. -saga_relic_craft_str_capacitor_mark2_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark II Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark II Weapons Capacitor. -saga_relic_craft_str_sensor_decoy_launcher_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Sensor Decoy Launcher This grants a task that requires that a Structures Trader craft a Sensor Decoy Launcher. -saga_relic_craft_str_shield_mark2_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark II Shield Generator This grants a task that requires that a Structures Trader craft a Mark II Shield Generator. -saga_relic_craft_str_candle_bestine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Bestine' This grants a task that requires that a Structures Trader craft a Candle 'Bestine' -saga_relic_craft_str_candle_coronet_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Coronet' This grants a task that requires that a Structures Trader craft a Candle 'Coronet' -saga_relic_craft_str_candle_dearic_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Dearic' This grants a task that requires that a Structures Trader craft a Candle 'Dearic' -saga_relic_craft_str_candle_restuss_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Restuss' This grants a task that requires that a Structures Trader craft a Candle 'Restuss' -saga_relic_craft_str_candle_theed_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Theed' This grants a task that requires that a Structures Trader craft a Candle 'Theed' -saga_relic_craft_str_small_bed_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Small Bed This grants a task that requires that a Structures Trader craft a Small Bed. -saga_relic_craft_str_small_couch_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Small Couch This grants a task that requires that a Structures Trader craft a Small Couch. -saga_relic_craft_str_mark3_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark III Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark III Starfighter Engine. -saga_relic_craft_str_reactor_mark3_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark III Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark III Fusion Reactor. -saga_relic_craft_str_capacitor_mark3_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark III Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark III Weapons Capacitor. -saga_relic_craft_str_mineral_mining_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Mineral Mining Installation This grants a task that requires that a Structures Trader craft a Deed for: Mineral Mining Installation. -saga_relic_craft_str_tractor_beam_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tractor Beam This grants a task that requires that a Structures Trader craft a Tractor Beam. -saga_relic_craft_str_shield_mark3_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark III Shield Generator This grants a task that requires that a Structures Trader craft a Mark III Shield Generator. -saga_relic_craft_str_xwing_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a X-wing Chassis Blueprint This grants a task that requires that a Structures Trader craft a X-wing Chassis Blueprint. -saga_relic_craft_str_large_bed_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Large Bed This grants a task that requires that a Structures Trader craft a Large Bed. -saga_relic_craft_str_mark4_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark IV Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark IV Starfighter Engine. -saga_relic_craft_str_reactor_mark4_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark IV Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark IV Fusion Reactor. -saga_relic_craft_str_capacitor_mark4_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark IV Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark IV Weapons Capacitor. -saga_relic_craft_str_adv_blaster_green_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Craft an Advanced Blaster (Green) This grants a task that requires that a Structures Trader craft an Advanced Blaster (Green). -saga_relic_craft_str_adv_blaster_red_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Craft an Advanced Blaster (Red) This grants a task that requires that a Structures Trader craft an Advanced Blaster (Red). -saga_relic_craft_str_shield_mark4_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark IV Shield Generator This grants a task that requires that a Structures Trader craft a Mark IV Shield Generator. -saga_relic_craft_str_data_terminal_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Data Terminal (Freestanding) This grants a task that requires that a Structures Trader craft a Data Terminal (Freestanding). -saga_relic_craft_str_mark5_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark V Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark V Starfighter Engine. -saga_relic_craft_str_fusion_power_gen_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Fusion Power Generator This grants a task that requires that a Structures Trader craft a Fusion Power Generator. -saga_relic_craft_str_reactor_mark5_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark V Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark V Fusion Reactor. -saga_relic_craft_str_capacitor_mark5_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark V Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark V Weapons Capacitor. -saga_relic_craft_str_experimental_ion_cannon_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Experimental Ion Cannon This grants a task that requires that a Structures Trader craft an Experimental Ion Cannon. -saga_relic_craft_str_shield_mark5_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark V Shield Generator This grants a task that requires that a Structures Trader craft a Mark V Shield Generator. -saga_relic_craft_str_incubation_unit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Incubator Unit This grants a task that requires that a Structures Trader craft an Incubator Unit. -saga_relic_craft_str_gungan_head_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Gungan Head Statue This grants a task that requires that a Structures Trader craft a Gungan Head Statue. -saga_relic_craft_str_yt_1300_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a YT-1300 Chassis Blueprint This grants a task that requires that a Structures Trader craft a YT-1300 Chassis Blueprint. -saga_relic_craft_str_gunship_reactor_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Gunship Reactor This grants a task that requires that a Structures Trader craft a Gunship Reactor. -saga_relic_craft_str_rustic_armoire_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Armoire This grants a task that requires that a Structures Trader craft a Rustic Armoire. -saga_relic_craft_str_rustic_bookcase_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Bookcase This grants a task that requires that a Structures Trader craft a Rustic Bookcase. -saga_relic_craft_str_rustic_cabinet_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Cabinet This grants a task that requires that a Structures Trader craft a Rustic Cabinet. -saga_relic_craft_str_rustic_chair_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Chair This grants a task that requires that a Structures Trader craft a Rustic Chair. -saga_relic_craft_str_rustic_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Chest This grants a task that requires that a Structures Trader craft a Rustic Chest. -saga_relic_craft_str_rustic_couch_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Couch This grants a task that requires that a Structures Trader craft a Rustic Couch. -saga_relic_craft_str_rustic_loveseat_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Loveseat This grants a task that requires that a Structures Trader craft a Rustic Loveseat. -saga_relic_craft_str_rustic_end_table_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic End table This grants a task that requires that a Structures Trader craft a Rustic End table. -saga_relic_craft_str_elegant_armoire_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Armoire This grants a task that requires that a Structures Trader craft an Elegant Armoire. -saga_relic_craft_str_elegant_bookcase_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Bookcase This grants a task that requires that a Structures Trader craft an Elegant Bookcase. -saga_relic_craft_str_elegant_couch_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Couch This grants a task that requires that a Structures Trader craft an Elegant Couch. -saga_relic_craft_str_elegant_chair_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Chair This grants a task that requires that a Structures Trader craft an Elegant Chair. -saga_relic_craft_str_elegant_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Chest This grants a task that requires that a Structures Trader craft an Elegant Chest. -saga_relic_craft_str_elegant_loveseat_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Loveseat This grants a task that requires that a Structures Trader craft an Elegant Couch. -saga_relic_craft_str_elegant_end_table_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant End table This grants a task that requires that a Structures Trader craft an Elegant End table. -saga_relic_craft_mun_e5_carbine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an E5 Carbine This grants a task that requires that a Munitions Trader craft an E5 Carbine. -saga_relic_craft_mun_bone_armor_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Helmet This grants a task that requires that a Munitions Trader craft a Bone Armor Helmet. -saga_relic_craft_mun_cdef_pistol_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a CDEF Pistol This grants a task that requires that a Munitions Trader craft a CDEF Pistol. -saga_relic_craft_mun_bone_armor_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Bone Armor Chest Plate. -saga_relic_craft_mun_bone_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Leggings This grants a task that requires that a Munitions Trader craft a Bone Armor Leggings. -saga_relic_craft_mun_bone_armor_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Bone Armor Left Bicep. -saga_relic_craft_mun_bone_armor_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Bone Armor Right Bicep. -saga_relic_craft_mun_bone_armor_bracer_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Bone Armor Left Bracer. -saga_relic_craft_mun_bone_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Bone Armor Right Bracer. -saga_relic_craft_mun_bone_armor_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Boots This grants a task that requires that a Munitions Trader craft a Bone Armor Boots. -saga_relic_craft_mun_bone_armor_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Gloves This grants a task that requires that a Munitions Trader craft a Bone Armor Gloves. -saga_relic_craft_mun_pistol_blaster_barrel_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Blaster Pistol Barrel This grants a task that requires that a Munitions Trader craft a Blaster Pistol Barrel. -saga_relic_craft_mun_melee_reinforcement_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Melee Weapon Reinforcement This grants a task that requires that a Munitions Trader craft a Melee Weapon Reinforcement. -saga_relic_craft_mun_d18_pistol_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a D18 Pistol This grants a task that requires that a Munitions Trader craft a D18 Pistol. -saga_relic_craft_mun_e11_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an E11 Carbine This grants a task that requires that a Munitions Trader craft an E11 Carbine. -saga_relic_craft_mun_chitin_armor_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Helmet This grants a task that requires that a Munitions Trader craft a Chitin Armor Helmet. -saga_relic_craft_mun_chitin_armor_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Chitin Armor Chest Plate. -saga_relic_craft_mun_chitin_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Leggings This grants a task that requires that a Munitions Trader craft a Chitin Armor Leggings. -saga_relic_craft_mun_chitin_armor_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Chitin Armor Left Bicep. -saga_relic_craft_mun_chitin_armor_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Chitin Armor Right Bicep. -saga_relic_craft_mun_chitin_armor_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Chitin Armor Left Bracer. -saga_relic_craft_mun_chitin_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Chitin Armor Right Bracer. -saga_relic_craft_mun_chitin_armor_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Boots This grants a task that requires that a Munitions Trader craft a Chitin Armor Boots. -saga_relic_craft_mun_chitin_armor_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Gloves This grants a task that requires that a Munitions Trader craft a Chitin Armor Gloves. -saga_relic_craft_mun_vibro_axe_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Vibro Axe This grants a task that requires that a Munitions Trader craft a Vibro Axe. -saga_relic_craft_mun_vibro_knucklers_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a pair of Vibroknucklers This grants a task that requires that a Munitions Trader craft a pair of Vibroknucklers. -saga_relic_craft_mun_stun_baton_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Stun Baton This grants a task that requires that a Munitions Trader craft a Stun Baton. -saga_relic_craft_mun_adv_laser_rifle_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Craft an Advanced Laser Rifle This grants a task that requires that a Munitions Trader craft an Advanced Laser Rifle. -saga_relic_craft_mun_gaderiffi_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Gaderiffi Baton This grants a task that requires that a Munitions Trader craft a Gaderiffi Baton. -saga_relic_craft_mun_tantel_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Helmet This grants a task that requires that a Munitions Trader craft a Tantel Armor Helmet. -saga_relic_craft_mun_padded_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Padded Armor Helmet This grants a task that requires that a Munitions Trader craft a Padded Armor Helmet. -saga_relic_craft_mun_tantel_armor_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Tantel Armor Chest Plate. -saga_relic_craft_mun_tantel_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Leggings This grants a task that requires that a Munitions Trader craft a Tantel Armor Leggings. -saga_relic_craft_mun_tantel_armor_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Tantel Armor Left Bicep. -saga_relic_craft_mun_tantel_armor_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Tantel Armor Right Bicep. -saga_relic_craft_mun_tantel_armor_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Tantel Armor Left Bracer. -saga_relic_craft_mun_tantel_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Tantel Armor Right Bracer. -saga_relic_craft_mun_tantel_armor_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Boots This grants a task that requires that a Munitions Trader craft a Tantel Armor Boots. -saga_relic_craft_mun_tantel_armor_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Gloves This grants a task that requires that a Munitions Trader craft a Tantel Armor Gloves. -saga_relic_craft_mun_blasterfist_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Blasterfist This grants a task that requires that a Munitions Trader craft a Blasterfist. -saga_relic_craft_mun_dl44_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a DL44 Metal Pistol This grants a task that requires that a Munitions Trader craft a DL44 Metal Pistol. -saga_relic_craft_mun_melee_core_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Standard Melee Weapon Core This grants a task that requires that a Munitions Trader craft a Standard Melee Weapon Core. -saga_relic_craft_mun_t21_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a T21 Rifle This grants a task that requires that a Munitions Trader craft a T21 Rifle. -saga_relic_craft_mun_power_hammer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Power Hammer This grants a task that requires that a Munitions Trader craft a Power Hammer. -saga_relic_craft_mun_ubese_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Helmet This grants a task that requires that a Munitions Trader craft an Ubese Armor Helmet. -saga_relic_craft_mun_ubese_armor_jacket_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Chest Plate This grants a task that requires that a Munitions Trader craft an Ubese Armor Chest Plate. -saga_relic_craft_mun_ubese_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Leggings This grants a task that requires that a Munitions Trader craft an Ubese Armor Leggings. -saga_relic_craft_mun_ubese_armor_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Left Bracer This grants a task that requires that a Munitions Trader craft an Ubese Armor Left Bracer. -saga_relic_craft_mun_ubese_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Right Bracer This grants a task that requires that a Munitions Trader craft an Ubese Armor Right Bracer. -saga_relic_craft_mun_ubese_armor_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Boots This grants a task that requires that a Munitions Trader craft an Ubese Armor Boots. -saga_relic_craft_mun_ubese_armor_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Gloves This grants a task that requires that a Munitions Trader craft an Ubese Armor Gloves. -saga_relic_craft_mun_ubese_armor_shirt_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Shirt This grants a task that requires that a Munitions Trader craft an Ubese Armor Shirt. -saga_relic_craft_mun_kashyyykian_black_mtn_armor_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Chest Plate. -saga_relic_craft_mun_kashyyykian_black_mtn_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Leggings This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Leggings. -saga_relic_craft_mun_kashyyykian_black_mtn_armor_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Left Bicep. -saga_relic_craft_mun_kashyyykian_black_mtn_armor_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Right Bicep. -saga_relic_craft_mun_kashyyykian_black_mtn_armor_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Left Bracer. -saga_relic_craft_mun_kashyyykian_black_mtn_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Right Bracer. -saga_relic_craft_mun_cryo_lance_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Cryo Lance This grants a task that requires that a Munitions Trader craft a Cryo Lance. -saga_relic_craft_mun_ee3_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an EE3 Carbine This grants a task that requires that a Munitions Trader craft an EE3 Carbine. -saga_relic_craft_mun_rsf_sword_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a RSF Sword This grants a task that requires that a Munitions Trader craft a RSF Sword. -saga_relic_craft_mun_curved_sword_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Curved Sword This grants a task that requires that a Munitions Trader craft a Curved Sword. -saga_relic_craft_mun_composite_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Helmet This grants a task that requires that a Munitions Trader craft a Composite Armor Helmet. -saga_relic_craft_mun_dxr6_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a DXR6 Heavy Carbine This grants a task that requires that a Munitions Trader craft a DXR6 Heavy Carbine. -saga_relic_craft_mun_composite_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Composite Armor Chest Plate. -saga_relic_craft_mun_composite_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Leggings This grants a task that requires that a Munitions Trader craft a Composite Armor Leggings. -saga_relic_craft_mun_composite_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Composite Armor Left Bicep. -saga_relic_craft_mun_composite_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Composite Armor Right Bicep. -saga_relic_craft_mun_composite_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Composite Armor Left Bracer. -saga_relic_craft_mun_composite_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Composite Armor Right Bracer. -saga_relic_craft_mun_composite_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Boots This grants a task that requires that a Munitions Trader craft a Composite Armor Boots. -saga_relic_craft_mun_composite_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Gloves This grants a task that requires that a Munitions Trader craft a Composite Armor Gloves. -saga_relic_craft_mun_ryyk_blade_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Ryyk Blade This grants a task that requires that a Munitions Trader craft a Ryyk Blade. -saga_relic_craft_mun_enzyme_extractor_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Enzyme Extractor This grants a task that requires that a Munitions Trader craft an Enzyme Extractor. -saga_relic_craft_mun_tusken_rifle_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tusken Rifle This grants a task that requires that a Munitions Trader craft a Tusken Rifle. -saga_relic_craft_mun_rocket_launcher_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rocket Launcher This grants a task that requires that a Munitions Trader craft a Rocket Launcher. -saga_relic_craft_mun_long_vibro_axe_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Long Vibro Axe This grants a task that requires that a Munitions Trader craft a Long Vibro Axe. -relic_pvp_kill_private object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Private This grants a task that requires one to defeat players of the rank Private. -relic_pvp_kill_lance_corporal object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Lance Corporal/Trooper This grants a task that requires one to defeat players of the rank Lance Corporal/Trooper. -relic_pvp_kill_corporal object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Corporal/High Trooper This grants a task that requires one to defeat players of the rank Corporal/High Trooper. -relic_pvp_kill_sergeant object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Sergeant This grants a task that requires one to defeat players of the rank Sergeant. -relic_pvp_kill_master_sergeant object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Master Sergeant/Senior Sergeant This grants a task that requires one to defeat players of the rank Master Sergeant/Senior Sergeant. -relic_pvp_kill_sergeant_major object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Sergeant Major This grants a task that requires one to defeat players of the rank Sergeant Major. -relic_pvp_kill_lieutenant object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Lieutenant This grants a task that requires one to defeat players of the rank Lieutenant. -relic_pvp_kill_captain object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Captain This grants a task that requires one to defeat players of the rank Captain. -relic_pvp_kill_major object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Major This grants a task that requires one to defeat players of the rank Major. -relic_pvp_kill_lt_colonel object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Lt. Colonel/Commander This grants a task that requires one to defeat players of the rank Lt. Colonel/Commander. -relic_pvp_kill_colonel object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Colonel This grants a task that requires one to defeat players of the rank Colonel. -relic_pvp_kill_general object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: General This grants a task that requires one to defeat players of the rank General. -item_deed_pod_racer_06_03 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" 1 Light Bending Gasgano Podracer Deed A deed for the a light-bending podracer similar to the one flown by Gasgano in the Boonta Eve Classic. This item may only be claimed once per character. -item_tcg_loot_reward_series5_xj6_air_speeder object/tangible/tcg/series5/vehicle_deed_xj6_air_speeder.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: XJ-6 Airspeeder "With its Podracer-like forward mounted turbine engines and bold color, it's no wonder this custom-built luxury hot rod speeder caught Anakin's eye. This item may only be claimed once per character." -item_tcg_loot_reward_series5_fg_8t8_podracer object/tangible/tcg/series5/vehicle_deed_fg_8t8_podracer.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Farwan & Glott FG 8T8-Twin Block2 Special Podracer "The experimental Farwan & Glott FG 8T8-Twin Block2 Special offers increased control, visibility. Podracer similar to the one flown by Neva Kee. This item may only be claimed once per character." -item_tcg_loot_reward_series5_air2_swoop_speeder object/tangible/tcg/series5/vehicle_deed_air2_swoop_speeder.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Air-2 Racing Swoop A TaggeCo heavy swoop bike with maneuvering flaps. Han Solo once used an Air-2 to outrace slavers on Bonadan. This item may only be claimed once per character. -item_tcg_loot_reward_series5_player_house_hangar object/tangible/tcg/series5/structure_deed_player_house_hangar.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Starship Hangar The must have for all ship collectors. This Hangar gives the avid ship collector a place to store their lesser used ships. This structure consumes three lots and may only be consumed once per character. -item_tcg_loot_reward_series5_mustafar_diorama object/tangible/tcg/series5/decorative_mustafar_diorama.iff 4 item.special.nomove Mustafar Diorama "The Mensix Mining Facility, also known as mining facility AG3-T, was a mining installation on Mustafar built by Mensix Corp near the ruins of the Klegger Corp Mining Facility destroyed at the end of the Clone Wars. This is a small representation of the mining facility." -item_tcg_loot_reward_series5_klorri_clan_shield object/tangible/tcg/series5/consumable_klorri_clan_shield.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Klorri-Clan Battle Shield "The Klorri-clan battle shield was a traditional shield used by the Wookiees at the Battle of Kashyyyk. It was made by carving motifs and banded with bronzium. They were passed on for generations, and were usually only displayed in ceremonies. This buff provides the user a 30% experience point increase for an hour. Characters at level 90 will instead receive a random collection item. This item is consumed when used." -item_tcg_loot_reward_series5_signal_unit object/tangible/tcg/series5/consumable_signal_unit.iff 1 4 "item.special.nomove,item.instance_reset" Naboo Signaling Unit "This item is used by the Naboo Royal Security Force, to signal for backup. When used, this item clears one of your instance cooldowns so you can re-enter immediately. This item is consumed when used." -item_tcg_loot_reward_series5_nightsister_backpack object/tangible/tcg/series5/nightsister_backpack.iff 3 item.special.nomove 1 Nightsister Feather Backpack "The Witches of Dathomir had a long tradition of exiling darksiders and others who broke their ancient code to live outside the warrior clans in solitude and contemplation. However, at some point in the waning days of the Galactic Republic, the exile Gethzerion began to gather these outcasts to form a new clan, which became the Nightsisters. Over time, this group came to resemble the traditional clans and started to expand, raising its own children to heed the power of the dark side, although they did not regard it in those terms. This backpack is a replica of one worn by these dark sisters. Careful study was involved to make this pack resemble the ones worn by Nightsisters." -item_tcg_loot_reward_series5_tiefighter_chair object/tangible/tcg/series5/furniture_tie_fighter_chair.iff 3 item.special.nomove Tie Fighter Chair The perfect living room accessory for the Imperial ship enthusiast. This chair is shaped like an Imperial Tie Fighter. Lounge around your house while enjoying this comfortable chair. -item_tcg_loot_reward_series5_deathstar_hologram object/tangible/tcg/series5/decorative_deathstar_hologram.iff 3 item.special.nomove Death Star Under Construction Hologram "The Death Stars, the Galactic Empire's ultimate terror weapons, were battle stations several hundred kilometers in diameter mounted with directed energy superlasers capable of completely destroying a planet with a single shot. This hologram depicts the first Death Star as it looked at the close of the Clone Wars." -item_tcg_loot_reward_series5_cybernetic_rots_arm object/tangible/tcg/series5/cybernetic_rots_forearm_r.iff armor 2 "item.armor.deconstruct_armor,item.special.nomove" Cybernetic Arm (Anakin ROTS) "Fully functional replica of Jedi Knight Skywalker's cybernetic arm. He lost his arm in a duel with Darth Tyranus in the Battle of Geonosis. After replacing the initial arm with an inferior cybernetic arm, he came to acquire a model just like this one. This replica has modest armor stats, but can be deconstructed and brought to an Engineering Trader to be recrafted with custom stats." -item_tcg_loot_reward_series5_theater_poster object/tangible/tcg/series5/decorative_theater_poster.iff 3 item.special.nomove Theater poster: A Forbidden Love "Movie poster for the play 'A Forbidden Love', seen at the theatre in Theed." -item_tcg_loot_reward_series5_galactic_hunters_poster object/tangible/tcg/series5/decorative_galactic_hunters_poster.iff 3 item.special.nomove Galactic Hunter Painting Painting: Sith Death Mark. This painting depicts Darth Vader and some of the galaxies most feared bounty hunters. -item_tcg_loot_reward_series5_jabbas_roasting_spit object/tangible/tcg/series5/food_station_jabbas_roasting_spit.iff 3 "item.special.nomove,systems.crafting.base_station" Jabba's roasting spit "Jabba, as a Hutt, ate almost anything he could get his hands on, his riches allowing him access to anything he pleased. For cooked meals, he had his private chef, Porcellus, make goulash for his Hutt master. This roasting spit is a duplicate to the one used in Jabba's Palace, let's hope the new owner prepares dishes more savory than sandmaggot kidneys. This is a food crafting station with a functionality rating of 45.0." -item_tcg_loot_reward_series5_house_sign object/tangible/item/skillmod/skillmod_tcg_set5_hanging_standing_sign.iff 3 "item.special.nomove,systems.sign.special_sign" Welcome House Sign This sign is just right for the socialite in us all. This blinking welcome sign will be sure to attract all kinds of visitors to your humble abode. -item_tcg_loot_reward_series5_atat_head_itv object/tangible/tcg/series5/combine_object_itv_atat_head.iff 3 "item.special.nomove,systems.city.city_furniture,systems.tcg.tcg_combine_tcg_items_generic,systems.tcg.tcg_instant_travel" ITV: AT-AT Head "Build-An-AT-AT Object #3: The head of an All Terrain Armored Transport, damaged in a battle during the Galactic Civil War. The main navigational computer inside the head still retains locations it has traveled to. Owner of this item can program locations into its memory banks, then use it from their home to travel to any of those stored locations as an instant travel vehicle. Visitors of their house can use it as well. This item is #3 in a series of four Build-An-AT-AT house items. Combine this item with Build-An-AT-AT house items 1, 2, and 4 to create a deed for a house made from an AT-AT." -item_tcg_loot_reward_series5_lcd_screen object/tangible/tcg/series5/decorative_lcd_screen.iff 3 item.special.nomove LCD Screen This is a telescreen for use in your home. -item_tcg_loot_reward_series5_rain_storm object/tangible/tcg/series5/in_home_rain_storm.iff 3 "item.publish_gift.weather_machine,item.special.nomove" Malfunctioning Moisture Vaporator "A moisture vaporator is a relatively simple device used to harvest excess atmospheric humidity. It is ground-based and used on planets such as Tatooine. This particular model seems to be malfunctioning. When placed in your home, and turned on, it will create an in-home rainstorm." -item_tcg_loot_reward_series5_title object/tangible/tcg/series5/title_grant.iff 3 "systems.collections.no_consume_title_grant,item.special.nomove" Breakthrough "Painting: Breakthrough. This painting depicts Imperial forces breaking through Rebel fortifications. Owners of this painting can use it to grant them the title of 'Underlord,' 'XTS Executive,' and 'Black Sun Koppo Vigo.'" -item_tcg_loot_reward_series5_atat_blueprint object/tangible/tcg/series5/combine_object_at_at_blueprint.iff 3 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" AT-AT Blueprint "Build-An-AT-AT Object #2: Forged at the Kuat Drive Yards, the same production facility that crafted the Empire's prodigious Imperial Star Destroyer, the AT-AT walker is the perfect embodiment of Imperial philosophy. It favors fear over function, as the immense craft is more a weapon of terror than a completely efficient combat vessel. This item is #2 in a series of four Build-An-AT-AT House items. Combine this item with Build-An-AT-AT House items 1, 3, and 4 to create a deed for a House made from an AT-AT." -item_tcg_loot_reward_series5_atat_statuette object/tangible/tcg/series5/combine_object_atat_statuette.iff 3 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic,item.trigger_breach_sound" AT-AT Statuette "Build-An-AT-AT Object #4: The All Terrain Armored Transport, or AT-AT walker, is a four-legged transport and combat vehicle used by the Imperial ground forces. Standing a towering 15 meters tall, these walkers are intimidating, and are used as much for psychological effect as they are for tactical effect. This scaled down statuette is for any war machine enthusiast. This item is #4 in a series of four Build-An-AT-AT House items. Combine this item with Build-An-AT-AT House items 1, 2, and 3 to create a deed for a House made from an AT-AT." -item_tcg_loot_reward_series5_vader_statuette object/tangible/tcg/series5/combine_object_vader_statuette.iff 3 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic,item.trigger_breach_sound" Kneeling Vader Statuette "Build-An-AT-AT Object #1: Darth Vader, Dark Lord of the Sith, was the scourge of the Jedi, a master of the dark side of the Force. Vader only acknowledges one Master, Emperor Palpatine. This statuette plays the line 'What is thy bidding, my master?' When someone approaches it. This item is #1 in a series of four Build-An-AT-AT House items. Combine this item with Build-An-AT-AT House items 2, 3, and 4 to create a deed for a House made from an AT-AT." -item_tcg_loot_reward_series5_painting_jedi_techniques object/tangible/tcg/series5/decorative_jedi_forms_painting.iff 3 item.special.nomove Lightsaber Techniques Painting "House Item: Each Jedi chose the style of lightsaber combat that best suited him or her. For example, Grand Master Yoda used the Ataru form to compensate for his lack of reach and height; Mace Windu used Vaapad to turn his inner darkness into a weapon of the light; Count Dooku's practice of the Makashi form fit first of all his intention to frequently engage in lightsaber-to-lightsaber combat, and second his emphasis on class and elegance as well as precision. This painting depicts all seven known lightsaber fighting styles." -item_tcg_loot_reward_series5_greeter_senate_guard object/tangible/tcg/series5/greeter_deed_senate_guard.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Senate Guard Greeter Employment Terminal: A Senate Guard to bestow an ominous welcome upon anybody who enters your home. -item_tcg_loot_reward_series5_greeter_royal_guard object/tangible/tcg/series5/greeter_deed_royal_guard.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Royal Guard Greeter Employment Terminal: A Royal Guard to bestow an ominous welcome upon anybody who enters your home. -item_tcg_loot_reward_series5_skywalker_statuette_02_01 object/tangible/tcg/series5/decorative_skywalker_statuette.iff 4 item.special.nomove Luke Skywalker Statuette "A meter-high statue of the Hero of the Alliance. Not that long ago he was just a kid from a moisture farm. Now he is the most wanted person in the Galaxy, Luke Skywalker." -item_tcg_loot_reward_series5_trench_run_diorama object/tangible/tcg/series5/decorative_trench_run_diorama.iff 4 item.special.nomove Trench Run Diorama Rebel tacticians analyzed the Death Star plans and determined that the most promising strategy to attempt to destroy Death Star I was to maneuver their starfighters through a trench in the northern hemisphere of the Death Star and fire a proton torpedo into a small thermal exhaust port approximately 2 meters wide. This diorama depicts that fateful run on the Death Star. -item_tcg_loot_reward_series5_creature_pet_deed_scurrier_02_01 object/tangible/tcg/series5/creature_pet_deed_scurrier.iff 4 "item.special.nomove,systems.tcg.tcg_pet_controller" Scurrier Feeding Bowl "Scurriers are small omnivores that survive by foraging through trash heaps for food and nesting supplies. Scurriers are often found around starports and stations, such as the one in Mos Eisley, and from there find their way onto docked freighters and transports. Some people claim these rodents make excellent pets." -item_tcg_scurrier_trash_item_02_01 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_01.iff 1 "systems.tcg.tcg_combine_tcg_items_generic,item.special.nomove" a leftover piece of garbage (1 of 4) "From the looks of what is left, it seems your Scurrier left you a pile of dirt in his feeding bowl. It almost seems like he wants you to save it." -item_tcg_scurrier_trash_item_02_02 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_02.iff 1 "systems.tcg.tcg_combine_tcg_items_generic,item.special.nomove" a leftover piece of garbage (2 of 4) "From the looks of what is left, it seems your Scurrier left you a pottery shard in his feeding bowl. It almost seems like he wants you to save it." -item_tcg_scurrier_trash_item_02_03 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_03.iff 1 "systems.tcg.tcg_combine_tcg_items_generic,item.special.nomove" a leftover piece of garbage (3 of 4) "From the looks of what is left, it seems your Scurrier left you a pile of rocks in his feeding bowl. It almost seems like he wants you to save it." -item_tcg_scurrier_trash_item_02_04 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_04.iff 1 "systems.tcg.tcg_combine_tcg_items_generic,item.special.nomove" a leftover piece of garbage (4 of 4) "From the looks of what is left, it seems your Scurrier left you a some scrap vegetation in his feeding bowl. It almost seems like he wants you to save it." -item_tcg_scurrier_final_palm_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 5 item.loot_schematic.loot_schematic 1 Schematic: A Potted Palm Tree This limited use schematic will allow the user to create a potted palm tree. -item_tcg_loot_reward_series5_player_house_atat object/tangible/tcg/series5/structure_deed_player_house_atat.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: AT-AT House "This AT-AT has seemingly been pieced back together from the wreckage of several destroyed walkers. While it once was a key component of the Galactic Empire's ground force, it now serves as a very unique house." -item_tcg_loot_reward_series5_ceremonial_travel_headdress object/tangible/tcg/series5/wearable_ceremonial_travel_headdress.iff 4 item.special.nomove Ceremonial Travel Headdress Headwear of this style is often worn by important galactic officials as they conduct business or entertain one another during star travel from one system to another. -item_tcg_loot_reward_series5_armored_varactyl_statue object/tangible/tcg/series5/varactyl_armor_statue.iff 3 "systems.tcg.tcg_varactyl_armor,item.special.nomove" Armored Varactyl Statue A statue of an armored varactly. Using the statue will allow you to add or remove armor from your own varactyl mount. -item_deed_landspeeder_usv5_s02 object/tangible/loot/generic_deed/vehicle_generic.iff 4 systems.vehicle_system.vehicle_deed Vehicle Deed: USV-5 Modified Landspeeder A deed for a modified version of a USV-5 landspeeder. -item_deed_podracer_anakin object/tangible/loot/generic_deed/vehicle_generic.iff 4 systems.vehicle_system.vehicle_deed Vehicle Deed: Anakin's Radon-Ulzer Podracer A deed for a custom Radon-Ulzer podracer similar to the one flown by Anakin Skywalker in the Boonta Eve Classic. -item_pgc_chronicle_master_robe object/tangible/wearables/robe/robe_chronicle_master.iff 4 Chronicle Master Robe A Chronicle Master Robe. -item_pgc_chronicle_master_sign object/tangible/sign/player/pgc_sign_standing.iff 4 systems.sign.special_sign Chronicle Master Sign (Standing) A Chronicle Master Sign. Only suited for replacing a standing sign. "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" -item_pgc_chronicle_master_sign_02 object/tangible/sign/player/pgc_sign_hanging.iff 4 systems.sign.special_sign Chronicle Master Sign (Hanging) A Chronicle Master Sign. Only suited for replacing a hanging sign. -item_pgc_chronicle_master_statuette object/tangible/saga_system/rewards/pgc_robe_statue.iff 4 Chronicle Master Statuette House Object: A meter-tall Chronicle Master statuette. -item_pgc_monitorscreen object/tangible/saga_system/rewards/pgc_monitorscreen.iff 4 Monitorscreen House Object: a monitorscreen. -item_pgc_monitorscreen_sm object/tangible/saga_system/rewards/pgc_monitorscreen_sm.iff 4 Small Monitorscreen House Object: a small monitorscreen. -item_pgc_glass_pane_01 object/tangible/saga_system/rewards/pgc_glass_pane_01.iff 4 Large Square Pane of Glass House Object: a large square pane of glass. -item_pgc_glass_pane_02 object/tangible/saga_system/rewards/pgc_glass_pane_02.iff 4 Large Rectangular Pane of Glass House Object: a large rectangular pane of glass. -item_pgc_jabba_chandelier object/tangible/saga_system/rewards/jabba_chandelier.iff 4 Jabba's Chandelier House Object: a chandelier from Jabba's Palace. -item_pgc_jabba_drapes object/tangible/saga_system/rewards/jabba_drapes.iff 4 Jabba's Drapes House Object: drapes from Jabba's Palace. -item_pgc_jabba_fancyrug object/tangible/saga_system/rewards/jabba_fancyrug.iff 4 Jabba's Rug House Object: a rug from Jabba's Palace. -item_pgc_jabba_gargoyle object/tangible/saga_system/rewards/jabba_gargoyle.iff 4 Jabba's Gargoyle House Object: a gargoyle from Jabba's Palace. -item_pgc_jabba_generator object/tangible/saga_system/rewards/jabba_generator.iff 4 Jabba's Generator House Object: a generator from Jabba's Palace. -item_pgc_jabba_table object/tangible/saga_system/rewards/jabba_table.iff 4 Jabba's Bar-Style Table House Object: a bar-style table from Jabba's Palace. -item_pgc_jabba_tassels object/tangible/saga_system/rewards/jabba_tassels.iff 4 Jabba's Tassels House Object: hanging tassels from Jabba's Palace. -item_pgc_jabba_windchime object/tangible/saga_system/rewards/jabba_windchime.iff 4 Jabba's Wind Chime House Object: a wind chime from Jabba's Palace. -item_pgc_decal_pgc_s01 object/tangible/saga_system/rewards/decal_pgc_s01.iff 4 Yoda Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts Yoda." -item_pgc_decal_pgc_s02 object/tangible/saga_system/rewards/decal_pgc_s02.iff 4 Rebel Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts the Rebel Symbol." -item_pgc_decal_pgc_s03 object/tangible/saga_system/rewards/decal_pgc_s03.iff 4 Stormtrooper Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts a Stormtrooper." -item_pgc_decal_pgc_s04 object/tangible/saga_system/rewards/decal_pgc_s04.iff 4 Imperial Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts the Imperial Symbol." -item_pgc_decal_pgc_s05 object/tangible/saga_system/rewards/decal_pgc_s05.iff 4 Imperial Starfighter Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts an Imperial Starfighter." -item_pgc_decal_pgc_s06 object/tangible/saga_system/rewards/decal_pgc_s06.iff 4 Rebel Starfighter Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts a Rebel Starfighter." -item_pgc_planet_hologram_corellia object/tangible/saga_system/rewards/planet_hologram_corellia.iff 4 Large Hologram of Corellia House Object: a Large Hologram of Corellia. -item_pgc_planet_hologram_dantooine object/tangible/saga_system/rewards/planet_hologram_dantooine.iff 4 Large Hologram of Dantooine House Object: a Large Hologram of Dantooine. -item_pgc_planet_hologram_dathomir object/tangible/saga_system/rewards/planet_hologram_dathomir.iff 4 Large Hologram of Dathomir House Object: a Large Hologram of Dathomir. -item_pgc_planet_hologram_endor object/tangible/saga_system/rewards/planet_hologram_endor.iff 4 Large Hologram of Endor House Object: a Large Hologram of Endor. -item_pgc_planet_hologram_lok object/tangible/saga_system/rewards/planet_hologram_lok.iff 4 Large Hologram of Lok House Object: a Large Hologram of Lok. -item_pgc_planet_hologram_naboo object/tangible/saga_system/rewards/planet_hologram_naboo.iff 4 Large Hologram of Naboo House Object: a Large Hologram of Naboo. -item_pgc_planet_hologram_rori object/tangible/saga_system/rewards/planet_hologram_rori.iff 4 Large Hologram of Rori House Object: a Large Hologram of Rori. -item_pgc_planet_hologram_talus object/tangible/saga_system/rewards/planet_hologram_talus.iff 4 Large Hologram of Talus House Object: a Large Hologram of Talus. -item_pgc_planet_hologram_tatooine object/tangible/saga_system/rewards/planet_hologram_tatooine.iff 4 Large Hologram of Tatooine House Object: a Large Hologram of Tatooine. -item_pgc_planet_hologram_yavin4 object/tangible/saga_system/rewards/planet_hologram_yavin4.iff 4 Large Hologram of Yavin 4 House Object: a Large Hologram of Yavin 4. -item_pgc_planet_hologram_corellia_02 object/tangible/saga_system/rewards/planet_hologram_corellia_02.iff 4 Hologram of Corellia House Object: a Hologram of Corellia. -item_pgc_planet_hologram_dantooine_02 object/tangible/saga_system/rewards/planet_hologram_dantooine_02.iff 4 Hologram of Dantooine House Object: a Hologram of Dantooine. -item_pgc_planet_hologram_dathomir_02 object/tangible/saga_system/rewards/planet_hologram_dathomir_02.iff 4 Hologram of Dathomir House Object: a Hologram of Dathomir. -item_pgc_planet_hologram_endor_02 object/tangible/saga_system/rewards/planet_hologram_endor_02.iff 4 Hologram of Endor House Object: a Hologram of Endor. -item_pgc_planet_hologram_lok_02 object/tangible/saga_system/rewards/planet_hologram_lok_02.iff 4 Hologram of Lok House Object: a Hologram of Lok. -item_pgc_planet_hologram_naboo_02 object/tangible/saga_system/rewards/planet_hologram_naboo_02.iff 4 Hologram of Naboo House Object: a Hologram of Naboo. -item_pgc_planet_hologram_rori_02 object/tangible/saga_system/rewards/planet_hologram_rori_02.iff 4 Hologram of Rori House Object: a Hologram of Rori. -item_pgc_planet_hologram_talus_02 object/tangible/saga_system/rewards/planet_hologram_talus_02.iff 4 Hologram of Talus House Object: a Hologram of Talus. -item_pgc_planet_hologram_tatooine_02 object/tangible/saga_system/rewards/planet_hologram_tatooine_02.iff 4 Hologram of Tatooine House Object: a Hologram of Tatooine. -item_pgc_planet_hologram_yavin4_02 object/tangible/saga_system/rewards/planet_hologram_yavin4_02.iff 4 Hologram of Yavin 4 House Object: a Hologram of Yavin 4. -item_pgc_token_01 object/tangible/saga_system/pgc_chronicles_token_01.iff 4 "object.autostack,item.special.nomove,item.heroic_token" Copper Chronicles Token A Copper Chronicles Token. Used to purchase Chronicles Rewards from a Chronicles vendor. You may store this token in a Box of Achievements and make purchases at a later time -item_pgc_token_02 object/tangible/saga_system/pgc_chronicles_token_02.iff 4 "object.autostack,item.special.nomove,item.heroic_token" Silver Chronicles Token A Silver Chronicles Token. Used to purchase Chronicles Rewards from a Chronicles vendor. You may store this token in a Box of Achievements and make purchases at a later time -item_pgc_token_03 object/tangible/saga_system/pgc_chronicles_token_03.iff 4 "object.autostack,item.special.nomove,item.heroic_token" Gold Chronicles Token A Gold Chronicles Token. Used to purchase Chronicles Rewards from a Chronicles vendor. You may store this token in a Box of Achievements and make purchases at a later time -item_pgc_relic_fragment object/tangible/saga_system/pgc_relic_fragment.iff 4 "object.autostack,systems.player_quest.consume_fragment" 2 Chronicle Relic Fragment A fragment from a Chronicle Relic. -item_pgc_booster_pack object/tangible/saga_system/pgc_chronicles_booster_pack.iff 4 "object.autostack,systems.player_quest.consume_relic_booster_pack" Chronicles Booster Pack A Chronicles booster pack of random Chronicle Relics. -item_pgc_booster_pack_goto object/tangible/saga_system/pgc_chronicles_booster_pack.iff 4 "object.autostack,systems.player_quest.consume_relic_booster_pack" Chronicles Go To Relics Booster Pack A Chronicles booster pack of random Go To Location Chronicle Relics. -item_pgc_booster_pack_comm object/tangible/saga_system/pgc_chronicles_booster_pack.iff 4 "object.autostack,systems.player_quest.consume_relic_booster_pack" Chronicles Comm. Message Relics Booster Pack A Chronicles booster pack of random Comm. Message Chronicle Relics. -item_pgc_starter_kit object/tangible/saga_system/pgc_chronicles_booster_pack.iff 4 "object.autostack,systems.player_quest.consume_relic_booster_pack" Chronicles Start Kit A Chronicles starter kit of Chronicle Relics for a beginning Chronicler. -item_pgc_fireplace object/tangible/saga_system/rewards/frn_fireplace.iff 4 Fireplace House Object: a fireplace. -item_special_sign_pgc_consumable object/tangible/item/skillmod/skillmod_pgc_hanging_sign.iff 4 "item.special.nomove,systems.sign.special_sign" Chronicle Master Sign (Hanging) "A Chronicle Master Sign. Only suited for replacing a hanging sign. To display the sign, use this item then access the sign though the housing terminal in your house." -item_special_sign_pgc_consumable_02 object/tangible/item/skillmod/skillmod_pgc_standing_sign.iff 4 "item.special.nomove,systems.sign.special_sign" Chronicle Master Sign (Standing) "A Chronicle Master Sign. Only suited for replacing a standing sign. To display the sign, use this item then access the sign though the housing terminal in your house." -community_painting_2009_imp object/tangible/furniture/decorative/community_painting_2009_imp.iff Imperial Oasis Incident This is the winning Imperial painting from the 2009 Create a Painting contest. Lexx Yovel of Starsider created this masterpiece. -community_painting_2009_reb object/tangible/furniture/decorative/community_painting_2009_reb.iff Preparing for the Storm This is the winning Rebel painting from the 2009 Create a Painting contest. Hazaz of Bloodfin created this masterpiece. -item_pgc_starship_storage_device_01 object/tangible/saga_system/rewards/starship_storage_device.iff 3 systems.tcg.hangar_lite_device Stardock Coordination Terminal "A Stardock Coordination Terminal used to coordinate the storage of Starships. Up to 2 starships that you own may be stored using this terminal. Owning more than one Stardock Coordination Terminal will not allow you to store more than 2 starships with them, but you will be able to access your stored starships from any Stardock Coordination Terminal you own." -item_pgc_sandcrawler_house_deed object/tangible/saga_system/rewards/structure_deed_player_house_sandcrawler.iff 4 item.structure_deed.player_structure_deed Structure Deed: Sandcrawler House This derelict Sandcrawler has been converted into a unique housing experience. -item_pgc_chronicler_tent_deed object/tangible/saga_system/rewards/structure_deed_player_tent_chronicler.iff 4 item.structure_deed.player_structure_deed Structure Deed: Chronicles Tent A deed for a Chronicles tent. -col_mail_opt_in_3_01 object/tangible/loot/creature_loot/collections/opt_in_mail_07.iff 4 "systems.collections.consume_loot,object.autostack" Jedi Library Mini-Shelf A single mini-shelf modeled those found in the Jedi library. -col_mail_opt_in_3_02 object/tangible/loot/creature_loot/collections/opt_in_mail_08.iff 4 "systems.collections.consume_loot,object.autostack,systems.veteran_reward.animate_object" Bobble-Head Death Trooper All bobble and no brains. -item_vet_reward_75month_houseplant_02 object/tangible/veteran_reward/frn_vet_houseplant_02.iff 1 An Exotic Houseplant An exotic houseplant. -item_vehicle_deed_flare_s_swoop object/tangible/deed/vehicle_deed/flare_s_swoop.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Flare S Swoop This Mobquet Flare-S swoop is a heavy but fast swoop bike designed to compete in swoop racing. -item_vehicle_deed_hoverlifter_speeder object/tangible/deed/vehicle_deed/hoverlifter_speeder.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Hover Lifter Speeder A utility hover lifter. Generally used to transport fuel cells. -armor_deathtrooper_utility_belt_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_utility_belt.iff 4 Death Trooper Armor Utility Belt "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bicep_l_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_bicep_l.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Left Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bicep_r_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_bicep_r.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Right Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bracer_l_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_bracer_l.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Left Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bracer_r_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_bracer_r.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Right Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_helmet_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_helmet.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Helmet "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_chest_plate_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_chest_plate.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Chest Plate "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_leggings_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_leggings.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Leggings "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_gloves_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_gloves.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Gloves "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_boots_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_boots.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Boots "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bicep_l_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_bicep_l.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Left Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bicep_r_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_bicep_r.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Right Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bracer_l_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_bracer_l.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Left Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bracer_r_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_bracer_r.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Right Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_helmet_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_helmet.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Helmet "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_chest_plate_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_chest_plate.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Chest Plate "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_leggings_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_leggings.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Leggings "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_gloves_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_gloves.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Gloves "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_boots_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_boots.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Boots "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bicep_l_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_bicep_l.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Left Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bicep_r_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_bicep_r.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Right Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bracer_l_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_bracer_l.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Left Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bracer_r_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_bracer_r.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Right Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_helmet_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_helmet.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Helmet "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_chest_plate_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_chest_plate.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Chest Plate "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_leggings_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_leggings.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Leggings "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_gloves_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_gloves.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Gloves "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_boots_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_boots.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Boots "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -item_outbreak_prisoner_bodysuit_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for a Prisoner Jumpsuit This schematic contains the specific diagrams needed to create a Prisoner Jumpsuit. This schematic requires a specialized components to complete. -item_outbreak_prisoner_bodysuit_synthetic_cloth object/tangible/component/clothing/synthetic_cloth_prisoner_jumpsuit.iff 1 item.component.serialize Orange Synthetic Cloth Some orange synthetic cloth that is probably from a prisoner's jumpsuit. -item_outbreak_prisoner_bodysuit_metal_fasteners object/tangible/component/clothing/metal_fasteners_prisoner_jumpsuit.iff 1 item.component.serialize Non-metal Fastener A lightweight fastener of basic design. It looks as if it may be from a prisoner's jumpsuit. -item_outbreak_prisoner_bodysuit_cargo_pocket object/tangible/component/clothing/cargo_pocket_prisoner_jumpsuit.iff 1 item.component.serialize Orange Cargo Pocket An orange cargo pocket that looks as if it were ripped off of a prisoner's jumpsuit. -item_outbreak_prison_guard_pants_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for Prison Guard Pants This schematic contains the specific diagrams needed to create a pair of Prison Guard Pants. This schematic requires a specialized components to complete. -item_outbreak_prison_guard_fiberplast_panel object/tangible/component/clothing/fiberplast_panel_prison_guard.iff 1 item.component.serialize Gray Synthetic Cloth Some gray synthetic cloth that is probably from a pair of prison guard pants. -item_outbreak_prison_guard_heavy_clasp object/tangible/component/clothing/clasp_heavy_duty_prison_guard.iff 1 item.component.serialize Prison Guard Clasp A heavy clasp that used to be on a pair of prison guard pants. -item_outbreak_prison_guard_cargo_pocket object/tangible/component/clothing/cargo_pocket_prison_guard.iff 1 item.component.serialize Prison Guard Cargo Pocket An gray cargo pocket that looks as if it were ripped off of a prison guard's pant leg. -item_outbreak_prison_guard_jacket_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for Prison Guard Jacket This schematic contains the specific diagrams needed to create a pair of Prison Guard Jacket. This schematic requires a specialized components to complete. -item_outbreak_prison_guard_leather object/tangible/component/clothing/leather_prison_guard.iff 1 item.component.serialize Gray Leather Some gray leather that is probably from a pair of prison guard jacket. -item_outbreak_prison_guard_trim object/tangible/component/clothing/trim_outbreak_prison_guard_jacket.iff 1 item.component.serialize Prison Guard Trim Some gray trim that can be used to for a prison guard jacket. -item_outbreak_undead_arm object/tangible/furniture/all/undead_arm.iff 1 item.component.serialize Rotting Arm A Rotting Arm -item_outbreak_undead_foot object/tangible/furniture/all/undead_foot.iff 1 item.component.serialize Rotting Foot A Rotting Foot -item_outbreak_undead_hand object/tangible/furniture/all/undead_hand.iff 1 item.component.serialize Rotting Hand A Rotting Hand -item_outbreak_undead_head object/tangible/furniture/all/undead_head.iff 1 item.component.serialize Rotting Head A Rotting Head -item_outbreak_undead_leg object/tangible/furniture/all/undead_leg.iff 1 item.component.serialize Rotting Leg A Rotting Leg -item_painting_outbreak_biohazard_01 object/tangible/painting/painting_outbreak_biohazard_01.iff 1 Caution A Caution Sign -item_painting_outbreak_biohazard_02 object/tangible/painting/painting_outbreak_biohazard_02.iff 1 Warning A Warning Sign -item_painting_outbreak_biohazard_03 object/tangible/painting/painting_outbreak_biohazard_03.iff 1 Biohazard A Biohazard Sign -item_outbreak_science_desk_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for a Scientific Work Desk This schematic contains the specific diagrams needed to create a Scientific Work Desk. This schematic requires a specialized components to complete. -item_outbreak_lung_vat_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for an Experimental Lung Vat This schematic contains the specific diagrams needed to create a Experimental Lung Vat. This schematic requires a specialized components to complete. -item_outbreak_stormtooper_pile_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for a Pile of Stormtroopers This schematic contains the specific diagrams needed to create a Pile of Stormtroopers. This schematic requires a specialized components to complete. -item_outbreak_shackled_prisoner_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for a Shackled Prisoner This schematic contains the specific diagrams needed to create a Shackled Prisoner. This schematic requires a specialized components to complete. -item_outbreak_undead_brain object/tangible/loot/undead/outbreak_undead_brain.iff 1 item.component.serialize Rotting Brain A Rotting Brain -item_outbreak_undead_tooth object/tangible/loot/undead/outbreak_undead_tooth.iff 1 item.component.serialize Rotting Tooth A Rotting Tooth -item_outbreak_undead_lungs object/tangible/loot/undead/outbreak_undead_lungs.iff 1 item.component.serialize Rotting Lungs A Rotting Lungs -item_outbreak_undead_eye object/tangible/loot/undead/outbreak_undead_eye.iff 1 item.component.serialize Rotting Eye A Rotting Eye -item_outbreak_undead_heart object/tangible/loot/undead/outbreak_undead_heart.iff 1 item.component.serialize Rotting Heart A Rotting Heart -item_outbreak_undead_liver object/tangible/loot/undead/outbreak_undead_liver.iff 1 item.component.serialize Rotting Liver A Rotting Liver -item_outbreak_undead_stomach object/tangible/loot/undead/outbreak_undead_stomach.iff 1 item.component.serialize Rotting Stomach A Rotting Stomach -item_outbreak_undead_jaw object/tangible/loot/undead/outbreak_undead_jaw.iff 1 item.component.serialize Rotting Jaw Bone A Rotting Jaw Bone -item_outbreak_undead_deathtrooper_belt object/tangible/loot/undead/outbreak_undead_deathtrooper_belt.iff 1 item.component.serialize Destroyed Stormtrooper Belt A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_bicep_l object/tangible/loot/undead/outbreak_undead_deathtrooper_bicep_l.iff 1 item.component.serialize Destroyed Stormtrooper Bicep (L) A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_bicep_r object/tangible/loot/undead/outbreak_undead_deathtrooper_bicep_r.iff 1 item.component.serialize Destroyed Stormtrooper Bicep (R) A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_boots object/tangible/loot/undead/outbreak_undead_deathtrooper_boots.iff 1 item.component.serialize Destroyed Stormtrooper Boots A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_bracer_l object/tangible/loot/undead/outbreak_undead_deathtrooper_bracer_l.iff 1 item.component.serialize Destroyed Stormtrooper Bracer (L) A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_bracer_r object/tangible/loot/undead/outbreak_undead_deathtrooper_bracer_r.iff 1 item.component.serialize Destroyed Stormtrooper Bracer (R) A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_chest object/tangible/loot/undead/outbreak_undead_deathtrooper_chest.iff 1 item.component.serialize Destroyed Stormtrooper Chest Plate A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_gloves object/tangible/loot/undead/outbreak_undead_deathtrooper_gloves.iff 1 item.component.serialize Destroyed Stormtrooper Gloves A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_helmet object/tangible/loot/undead/outbreak_undead_deathtrooper_helmet.iff 1 item.component.serialize Destroyed Stormtrooper Helmet A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_leggings object/tangible/loot/undead/outbreak_undead_deathtrooper_leggings.iff 1 item.component.serialize Destroyed Stormtrooper Leggings A destroyed piece of Stormtrooper armor. -item_outbreak_undead_blackwing_crystal object/tangible/component/weapon/lightsaber/lightsaber_module_blackwing_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component,item.special.nomove" 3 Blackwing Crystal "A Force Color Crystal, used by Jedi in their Lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_outbreak_decal_arrow_left object/tangible/loot/undead/decal_arrow_left.iff 1 Painted Arrow (Left) A spray painted arrow to provide direction. -item_outbreak_decal_arrow_right object/tangible/loot/undead/decal_arrow_right.iff 1 Painted Arrow (Right) A spray painted arrow to provide direction. -item_outbreak_decal_dltby object/tangible/loot/undead/decal_dltby.iff 1 Painted Bite Warning "A spray painted warning that translates to ""Don't let them bite you!""" -item_outbreak_decal_hplgm object/tangible/loot/undead/decal_hlpgm.iff 1 Painted Cry For Help The universal cry for help. -item_outbreak_decal_htchbrkn object/tangible/loot/undead/decal_htchbrkn.iff 1 Painted Warning "A spray painted warning that translates to ""Escape hatch broken!!""" -item_outbreak_decal_mtpsd object/tangible/loot/undead/decal_mtpsd.iff 1 Painted Instructions "Spray painted instructions that translate to ""Meet topside \96 next to broken shuttle.""" -item_outbreak_hooked_helmet object/tangible/loot/undead/hooked_helmet.iff 1 Helmet on a Hook Finally something you can hang your hat on? -item_outbreak_deathrooper_rifle object/weapon/ranged/rifle/rifle_deathtroopers.iff weapon 75 4 item.special.nomove 1 A BWDL19 Rifle The Black Wing DL19 rifle is an experimental rifle that was manufactured for the defense of the Black Wing complex. -item_costume_undead_wookiee object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Afflicted Wookiee Costume Instructions Instructions for programming a holoshroud to project an Afflicted Wookiee costume. Use this item to permanently learn the costume. storyteller costume -item_costume_burning_ewok object/tangible/item/costume_kit/costume_deed.iff 4 "item.costume.costume_grant_item,item.special.nomove" Burning Ewok Costume Instructions Instructions for programming a holoshroud to project a Burning Ewok costume. Use this item to permanently learn the costume. storyteller costume -item_costume_chiss_01 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Chiss Costume Instructions Instructions for programming a holoshroud to project a Chiss costume. Use this item to permanently learn the costume. storyteller costume -item_costume_exar_kun_cultist object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Exar Kun Cultist Costume Instructions Instructions for programming a holoshroud to project an Exar Kun Cultist costume. Use this item to permanently learn the costume. storyteller costume -item_deed_grievous_wheel_bike object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Tsmeu-6 Personal Wheel Bike A deed for a Tsmeu-6 personal wheel bike manufactured by the Z-Gomot Ternbuell Guppat Corporation. General Grievous used a modified version in an encounter with Obi-wan Kenobi during the Clone Wars on the sinkhole planet Utapau. -item_publish_gift_update_14_statuette object/tangible/item/publish_gift_update_14.iff 4 item.special.nomove Undead Rancor Statuette Statuette of an Undead Rancor. -item_event_gmf_jacket_01 object/tangible/wearables/jacket/jacket_gmf_01.iff 4 item.special.nomove Galactic Moon Festival Jacket A jacket celebrating the Galactic Moon Festival similar to the worn by Z'ozpheratu. -item_event_gmf_wings_01 object/tangible/wearables/backpack/back_gmf_wings.iff 4 item.special.nomove Galactic Moon Festival Wings A pair of frightening wings often worn to celebrate the Galactic Moon Festival. -item_event_gmf_backpack_01 object/tangible/wearables/backpack/backpack_gmf_01.iff 4 item.special.nomove Galactic Moon Festival Backpack A plush Huttlet in a Galactic Moon Festival backpack. The backpack is modelled after the ones used by the Grand Army of the Republic. -item_outbreak_cornburr_brain object/tangible/loot/undead/outbreak_undead_brain.iff 1 systems.collections.consume_loot Cornburr's Brain This brain seems a little small for a Death Trooper. -item_tcg_loot_reward_series6_ric_920_speeder object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: RIC-920 Rickshaw "A deed for a Rickshaw driven by a RIC-920 Serv-O-Droid. RIC-series droids are reliable and versatile droids that serve in many capacities, including acting as rickshaw drivers on Outer Rim worlds." TCG Set 6 -item_tcg_loot_reward_series6_a1_deluxe_floater object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: A1 Deluxe Floater "A deed for an A1 Deluxe Floater manufactured by Mobquet Swoops and Speeders. The A1 Deluxe Floater is an affordable, reliable speeder for its six external RS-J24 thruster engine modules displayed proudly on its sides. An A1 Deluxe Floater has room for a driver and one passenger." TCG Set 6 -item_tcg_loot_reward_series6_build01_hk47_statuette object/tangible/tcg/series6/combine_object_hk47_statuette.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" HK-47 Statuette "Build-An-HK-47-Jetpack Object #1: A meter-high statue of HK-47, a Hunter-Killer assassin droid. HK-47 was built by the Dark Lord of the Sith Darth Revan at the end of the Mandalorian Wars to assassinate the Dark Lord's enemies." -item_tcg_loot_reward_series6_build02_hk47_mustafar_diorama object/tangible/tcg/series6/combine_object_hk47_mustafar_diorama.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" HK-47 Mustafar Diorama "Build-An-HK-47-Jetpack Object #2: Many thousands of years after being separated from his original droid body, HK-47's memory core made it's way to way to Mustafar. After his body was restored, HK-47 restarted the old Droid Factory there with the intention of manufacturing an army of HK-50s. He sought vengeance against those who had taken his body from him and decided that meant any and all organic forms of life." -item_tcg_loot_reward_series6_build03_battle_droid_statuette object/tangible/tcg/series6/combine_object_battle_droid_statuette.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Battle Droid Statuette "Build-An-HK-47-Jetpack Object #3: B1 battle droids were the most numerous infantry soldiers in the history of the galaxy. And the most expendable. Their function was to defeat an enemy by vastly outnumbering them rather than by being supremely skilled warriors. They were capable of being programmed to fulfill various roles in addition to infantry, such as piloting a ship, handling security, and even commanding a squad of other battle droids." -item_tcg_loot_reward_series6_build04_hkdroid_series_poster object/tangible/tcg/series6/combine_object_hk_droids_poster.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" HK-47 Poster Build-An-HK-47-Jetpack Object #4: A poster of HK-47. All he really wanted was to shoot meatbags. -item_tcg_loot_reward_series6_buildreward_hk47_jet_pack object/tangible/tcg/series6/deed_tcg_hk47_jetpack.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: HK-47 Jetpack "A deed for an HK-47 personal jetpack. Despite his loud and violently expressed displeasure, HK-47's body was reconfigured into a jetpack. " -item_tcg_loot_reward_series6_deed_emperor_spire object/tangible/tcg/series6/structure_deed_emperors_spire.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Emperor's Spire "Inspired by designs for the Emperor's watchtower on the second Death Star, this daunting spire dominates the surrounding countryside with its commanding presence. This structure consumes two lots and may only be claimed once per character." -item_tcg_loot_reward_series6_deed_rebel_spire object/tangible/tcg/series6/structure_deed_rebel_spire.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Rebel Spire "Inspired by aspects of the Jedi Temple on Coruscant, this soaring spire ascends into the sky and elevates the spirit of the surrounding landscape. This structure consumes two lots and may only be claimed once per character." -item_tcg_loot_reward_series6_guise_of_fire object/tangible/tcg/series6/wearable_guise_of_fire.iff 4 item.special.nomove Guise of Fire Your fiery spirit is reflected in your eyes for all to see. This item will make your eyes glow with fire. This item may only be claimed once per character. -item_tcg_loot_reward_series6_guise_of_ice object/tangible/tcg/series6/wearable_guise_of_ice.iff 4 item.special.nomove Guise of Ice Your cold resolve pierces all who look into your eyes. This item will make your eyes glow with ice. This item may only be claimed once per character. -item_tcg_loot_reward_series6_greedo_outfit object/tangible/tcg/series6/wearable_greedos_outfit.iff 4 item.special.nomove Greedo's Outfit An outfit similar the one worn by Greedo when he confronted Han Solo in the Mos Eisley cantina on Tatooine. This item may only be claimed once per character. -item_tcg_loot_reward_series6_cloud_car_itv object/tangible/tcg/series6/itv_cloud_car.iff 3 "item.special.nomove,systems.tcg.tcg_instant_travel" ITV: Twin Pod Cloud Car "The Storm IV Twin-Pod Cloud Car was designed and manufactured by Bespin Motors on Bespin's Cloud City. Cloud cars are small, atmospheric craft used for various purposes. The owner of this item can program locations into its memory banks, then use it from their home to travel to any of those stored locations. Visitors of their house can use it as well." -item_tcg_loot_reward_series6_gualaar_mount object/tangible/tcg/series6/mount_deed_gualaar.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" Pet Deed: Gualaar Mount "A regal animal indigenous to the mountains of Naboo. Related to the gualama, a gualaar has large horns and snow-white fur. Gualaar pulled the carriage of Senator Padme Amidala during her funeral procession. This gualaar will be happy to give you a ride on any planet in the galaxy. This item may only be claimed once per character." -item_tcg_loot_reward_series6_jedi_council_diorama object/tangible/tcg/series6/diorama_jedi_council.iff 4 item.special.nomove Jedi Council Diorama House Object: The Jedi Council room from the Jedi Temple on Coruscant. One can only imagine the wonderous discussions and debates that took place in this room. -item_tcg_loot_reward_series6_han_greedo_diorama object/tangible/tcg/series6/diorama_han_greedo.iff 4 item.special.nomove Han and Greedo Diorama House Object: This diorama depicts Greedo's ill-fated attempt to demand Jabba the Hutt's payment from Han Solo in the Mos Eisley cantina on Tatooine. -item_tcg_loot_reward_series6_cloud_city_hologram object/tangible/tcg/series6/hologram_cloud_city.iff 4 item.special.nomove Cloud City Hologram House Object: A Holographic represention of Cloud City on Bespin. Cloud City is a tibanna gas mining colony and outpost on the planet Bespin. It was so named due to being perpetually surrounded by enormous clouds. -item_tcg_loot_reward_series6_dewback_armor object/tangible/tcg/series6/dewback_armor_statue.iff 4 "item.special.nomove,systems.tcg.tcg_creature_armor_statue" Armored Dewback Statue "The Dewback is a large, omnivorous reptile indigenous to the Outer Rim planet Tatooine. They were commonly used as beasts of burden and mounts because of their ability to withstand the scorching heat of the desert and harsh sand storms. Grants a small armored dewback statuette that can be used to add armor to one of your own dewbacks. The statuette is not consumed when used." -item_tcg_loot_reward_series6_lando_statuette object/tangible/tcg/series6/statuette_lando.iff 4 item.special.nomove Lando Statuette "House Object: A meter-high statue of Lando Calrissian. Throughout his life, Lando was a professional gambler, entrepreneur, smuggler, and eventual Rebel Alliance general." -item_tcg_loot_reward_series6_baby_colo_fish object/tangible/tcg/series6/decorative_baby_colo_claw_fish.iff 4 item.special.nomove Baby Colo Claw Fish "House Object: A baby Colo Claw fish. The Colo Claw fish is the second largest predator in the seas of Naboo, though this one is only a baby." -item_tcg_loot_reward_series6_baby_colo_fishtank object/tangible/tcg/series6/decorative_baby_colo_claw_fishtank.iff 4 item.special.nomove Baby Colo Claw Fish Tank House Object: An elegant fish tank that can be displayed in your home. -item_tcg_loot_reward_series6_baby_colo_set object/tangible/tcg/series6/multi_item_baby_colo_claw_set.iff 4 "item.special.nomove,systems.tcg.multi_item_set_crate" Baby Colo Claw Fish and Tank "An elegant fish tank that can be displayed in your home. Includes a baby Colo Claw fish. The Colo Claw fish is the second largest predator in the seas of Naboo, though this one is only a baby." -item_tcg_loot_reward_series6_nightsister_painting object/tangible/tcg/series6/painting_nightsister.iff 4 "item.special.nomove,systems.collections.no_consume_title_grant" Nightsister Instigator Painting "Painting: This painting depicts a fearless Nightsister Instigator calling upon the dark side of the Force. Owners of this painting can use it to grant themselves the title of 'Darksider,' Spellweaver,' and 'Nightsister Slave.'" -item_tcg_loot_reward_series6_travel_ad_ord_mantell object/tangible/tcg/series6/painting_travel_ad_ord_mantell.iff 4 item.special.nomove Ord Mantell Travel Advertisement House Object: A travel poster enticing viewers to visit Ord Mantell. -item_tcg_loot_reward_series6_travel_ad_coruscant object/tangible/tcg/series6/painting_travel_ad_coruscant.iff 4 item.special.nomove Coruscant Travel Advertisement House Object: A travel poster enticing viewers to visit Coruscant. -item_tcg_loot_reward_series6_beast_poster_winged_quenker object/tangible/tcg/series6/painting_winged_quenker.iff 4 item.special.nomove Winged Quenker Poster House Object: A poster depicting the theoretical process for incubating a winged quenker. -item_tcg_loot_reward_series6_beast_poster_spined_rancor object/tangible/tcg/series6/painting_spined_rancor.iff 4 item.special.nomove Spined Rancor Poster House Object: A poster depicting the theoretical process for incubating a spined rancor. -item_tcg_loot_reward_series6_auto_feeder object/tangible/tcg/series6/reuseable_buff_item_auto_feeder.iff 4 "item.special.nomove,item.buff_beast_click_item" Circus Horrificus Auto Beast Feeder "Designed by the Circus Horrificus with the goal of reducing the number of circus employees eaten while trying to feed any of the numerous ferocious beasts within the circus, the Auto Beast Feeder was not a success...there was still the problem of having to enter the beast's cage in order to refill the device. The device is not consumed when used." -item_tcg_loot_reward_series6_beast_muzzle object/tangible/tcg/series6/reuseable_buff_item_beast_muzzle.iff 4 "item.special.nomove,item.buff_beast_click_item" Kashyyykian Beast Muzzle A Kashyyykian Beast Muzzle is used as protection from untamed beasts as well as to calm them. Using this item will temporarily make your current beast smaller. The Kashyyykian Beast Muzzle is not consumed when used. -item_tcg_loot_reward_series6_shock_collar object/tangible/tcg/series6/reuseable_buff_item_shock_collar.iff 4 "item.special.nomove,item.buff_beast_click_item" Shock Collar A Shock Collar is used as an aid when training an unresponsive beast. Using this item will temporarily make your current beast larger. The Shock Collar is not consumed when used. -item_tcg_loot_reward_series6_ponda_baba_arm object/tangible/tcg/series6/consumable_ponda_baba_arm.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Ponda Baba's Arm "The preserved remnant of Ponda Baba's arm after it was severed by Obi Wan Kenodi on Tatooine. Perhaps you can learn from Ponda Baba's painful experience. You will gain a 20% increase on all experience points earned for one hour. If you are level 90, this loot will grant you one random collection item. This item is consumable." -item_tcg_loot_reward_series6_jabba_bed object/tangible/tcg/series6/decorative_jabba_bed.iff 4 item.special.nomove Jabba's Bed House Object: A bed modeled after the one used by Jabba the Hutt in his palace on Tatooine. -item_tcg_loot_reward_series6_house_lamp object/tangible/tcg/series6/decorative_house_lamp.iff 4 item.special.nomove Otoh Gunga House Lamp House Object: An Otoh Gunga style house lamp. -item_lifeday_09_wookiee_cookie_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_cookie.iff 3 2 Decorative Wookiee-ookiees A crunchy Wookiee treat! The recipe leaked out from Kashyyyk to the rest of the Galaxy via the Baobab HoloNet. -item_lifeday_09_hoth_chocolate_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_hoth_chocolate.iff 3 2 Decorative Hoth Chocolate "A smooth, warm, refreshing drink made from Tauntaun milk. You could drink this all night!" -item_lifeday_09_jacket_01 object/tangible/wearables/jacket/jacket_lifeday_09_01.iff 4 2 Life Day Jacket "A warm, festive jacket celebrating Wookiee Life Day." -item_lifeday_09_jacket_02 object/tangible/wearables/jacket/jacket_lifeday_09_02.iff 4 2 Holiday Jacket "A warm, festive jacket celebrating the holidays." -item_lifeday_09_fireplace_01 object/tangible/holiday/life_day/rewards_09/lifeday_fireplace_01.iff 4 2 Rustic Fireplace A rustic fireplace. -item_lifeday_09_fireplace_02 object/tangible/holiday/life_day/rewards_09/lifeday_fireplace_02.iff 4 2 Kashyyykian Fireplace A Kashyyykian fireplace. -item_lifeday_09_lamp_01 object/tangible/holiday/life_day/rewards_09/lifeday_lamp_01.iff 4 2 1 Large Hanging Lamp A large decorative Kashyyykian Hanging Lamp. -item_lifeday_09_lamp_02 object/tangible/holiday/life_day/rewards_09/lifeday_lamp_02.iff 4 2 1 Small Hanging Lamp A small decorative Kashyyykian Hanging Lamp. -item_lifeday_09_painting object/tangible/holiday/life_day/rewards_09/lifeday_painting.iff 4 2 1 Life Day 2009 Painting Not even the Dark Lord of the Sith can quell the spirit of Life Day. -item_lifeday_09_ornament object/tangible/holiday/life_day/rewards_09/lifeday_ornament.iff 4 2 1 Life Day 2009 Ornament A Life Day Ornament for 2009. -item_lifeday_09_varactyl_nog_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_varactyl_nog.iff 3 2 Decorative Varactyl Egg Nog "Made from the freshest varactyl eggs, this nog will have you instantly desiring a warm rock on which to nap." -item_lifeday_09_fruitcake_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_fruitcake.iff 3 2 Decorative Fruitcake Has fruitcake ever truly been anything but decorative? -item_lifeday_costume_lifeday_monkeylizard object/tangible/holiday/life_day/rewards_09/lifeday_costume.iff 4 item.costume.costume_grant_item 2 Life Day Kowakian Monkey-lizard Costume Instructions Instructions for programming a holiday holoshroud to project a Kowakian Monkey-lizard costume. Use this item to permanently learn the costume. storyteller costume -item_lifeday_gift_self_01_04 object/tangible/npe/npe_generic_uniform_box.iff 4 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! -item_lifeday_gift_other_01_04 object/tangible/npe/npe_generic_uniform_box.iff 4 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." -item_gcw_schematic_barricades_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Barricades Construction Tool A Schematic for a Barricades Construction Tool. GCW crafting quest schematic -item_gcw_schematic_reinforcement_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Reinforcement Point Construction Tool A Schematic for a Barricades Construction Tool. GCW crafting quest schematic -item_gcw_schematic_tower_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Tower Construction Tool A Schematic for a Barricades Construction Tool. GCW crafting quest schematic -item_gcw_schematic_turret_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Turret Construction Tool A Schematic for a Barricades Construction Tool. GCW crafting quest schematic -item_gcw_schematic_vehicle_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Vehicle Construction Tool A Schematic for a Vehicle Construction Tool. GCW crafting quest schematic -item_gcw_schematic_patrol_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Patrol Construction Tool A Schematic for a Patrol Construction Tool. GCW crafting quest schematic -item_gcw_rebel_token object/tangible/gcw/gcw_rebel_token.iff item 1 "object.autostack,item.special.nomove,item.heroic_token" 2 0 Rebel Alliance Galactic Civil War Token A token earned for your assistance during the galactic conflict. -item_gcw_imperial_token object/tangible/gcw/gcw_imperial_token.iff item 1 "object.autostack,item.special.nomove,item.heroic_token" 2 0 Imperial Galactic Civil War Token A token earned for your assistance during the galactic conflict. -item_gcw_rebel_cape_01 object/tangible/wearables/cape/cape_rebel_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 3 Rebel Cape A cape for Rebels who have participated in the Galactic Civil War. -item_gcw_imperial_cape_01 object/tangible/wearables/cape/cape_imperial_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 3 Imperial Cape A cape for Imperials who have participated in the Galactic Civil War. -item_gcw_imperial_jacket_01 object/tangible/wearables/jacket/jacket_gcw_imperial_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 2 Imperial Trenchcoat A trenchcoat for Imperials who have participated in the Galactic Civil War. -item_gcw_rebel_jacket_01 object/tangible/wearables/jacket/jacket_gcw_rebel_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 2 Rebel Trenchcoat A trenchcoat for Rebels who have participated in the Galactic Civil War. -item_schematic_pvp_gcw_saber_1h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fourth Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a one-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -item_schematic_pvp_gcw_saber_1h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fifth Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a one-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -item_schematic_pvp_gcw_saber_2h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fourth Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a two-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -item_schematic_pvp_gcw_saber_2h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fifth Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a two-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -item_gcw_weapon_rack_01 object/tangible/furniture/gcw/gcw_weapon_rack_01.iff 4 item.special.nomove 2 Weapons Rack A container for the secure storage of weapons. -item_gcw_weapon_rack_02 object/tangible/furniture/gcw/gcw_weapon_rack_02.iff 4 item.special.nomove 2 Empty Weapons Rack A container for the secure storage of weapons. -weapon_gcw_dh18a_pistol_03_01 object/weapon/ranged/pistol/pistol_dh18a_gcw.iff weapon 65 3 600 item.special.nomove 2 DH-18A Blaster Pistol Prototype This early prototype pistol was created by BlasTech Industries in an effort to update the popular DH-17. -item_gcw_adrenalin_stimulant object/tangible/gcw/crafting_quest/gcw_adrenalin_stimulant.iff 100 1 "object.autostack,item.special.nomove" Adrenalin Stimulant Using the stimulant will help keep the user alert and ready to fight. -item_gcw_bacta_injectors object/tangible/gcw/crafting_quest/gcw_bacta_injectors.iff 100 1 "object.autostack,item.special.nomove" Bacta Injectors Bacta Injectors will allow troops to recover from minor injuries and return to the fight. -item_gcw_energy_absorbant object/tangible/gcw/crafting_quest/gcw_energy_absorbant.iff 100 1 "object.autostack,item.special.nomove" Energy Absorbant Coating "This is a thick liquid, capable of dispersing energy at a very high rate." -item_gcw_engine_booster object/tangible/gcw/crafting_quest/gcw_engine_booster.iff 100 1 "object.autostack,item.special.nomove" Engine Booster A mechanical device that allows a higher energy output from vehicle engines. -item_gcw_heat_absorbent_casing object/tangible/gcw/crafting_quest/gcw_heat_absorbent_casing.iff 100 1 "object.autostack,item.special.nomove" Heat Absorbent Casing "This casing allows for high heat dispersal, allowing defensive turrets to fire continually for a longer period of time." -item_gcw_heat_resistant_wiring object/tangible/gcw/crafting_quest/gcw_heat_resistant_wiring.iff 100 1 "object.autostack,item.special.nomove" Heat resistant wiring Wiring with a special heat resistant insulation. -item_gcw_high_density_plating object/tangible/gcw/crafting_quest/gcw_high_density_plating.iff 100 1 "object.autostack,item.special.nomove" High Density Plating Plating that can be used to improve defensive barricades. -item_gcw_high_performance_circuit_board object/tangible/gcw/crafting_quest/gcw_high_performance_circuit_board.iff 100 1 "object.autostack,item.special.nomove" High Performance Circuit Board An improved circuit board that helps the defensive towers identify and process targets in a shorter amount of time. -item_gcw_landing_beacon object/tangible/gcw/crafting_quest/gcw_landing_beacon.iff 100 1 "object.autostack,item.special.nomove" High Frequency Landing Beacon This item will boost the frequency and signal of a landing beacon. -item_gcw_rapid_firing_mech object/tangible/gcw/crafting_quest/gcw_rapid_firing_mech.iff 100 1 "object.autostack,item.special.nomove" Rapid Firing Mechanism This firing mechanism has been tweaked to improve the performance of defensive turrets. -item_gcw_signal_amplifier object/tangible/gcw/crafting_quest/gcw_signal_amplifier.iff 100 1 "object.autostack,item.special.nomove" Signal Amplifier This item allow the signal of a landing beacon to be amplified. -item_gcw_weapon_stabilizers object/tangible/gcw/crafting_quest/gcw_weapon_stabilizers.iff 100 1 "object.autostack,item.special.nomove" Weapon Stabilizers Vehicular grade weapon stabilizers used to allow moving vehicles to fire with a high degree of accuracy while moving. -weapon_gcw_tc22_rifle_03_01 object/weapon/ranged/rifle/rifle_tc22_blaster.iff weapon 65 3 600 item.special.nomove 2 TC-22 Blaster Rifle Replica "An updated version of the TC-22 Blaster Rifle design. An inscription etched in the barrel reads ""Rule by the Strong.""" -weapon_gcw_heavy_pulse_cannon_03_01 object/weapon/ranged/heavy/heavy_pulse_cannon.iff weapon 65 commando 3 600 item.special.nomove 2 Pulse Cannon The pulse cannon is a highly destructive heavy weapon that fires plasma. GCW -weapon_gcw_lance_03_01 object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff weapon 65 3 600 item.special.nomove 2 Gand Shockprod Staff The Gand Shockprod is an electrical stun weapon. -weapon_gcw_carbine_charric_03_01 object/weapon/ranged/carbine/carbine_charric.iff weapon 65 3 600 item.special.nomove 2 Charric Carbine A carbine version of the Chiss Charric ranged weapon. -item_gcw_imperial_galactic_marine_belt object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Belt A battle worn Imperial Galactic Marine Belt. -armor_gcw_imperial_galactic_marine_bicep_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Left Bicep A battle worn Imperial Galactic Marine Armor Left Bicep. -armor_gcw_imperial_galactic_marine_bicep_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Right Bicep A battle worn Imperial Galactic Marine Armor Right Bicep. -armor_gcw_imperial_galactic_marine_boots object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Boots Battle worn Imperial Galactic Marine Armor Boots. -armor_gcw_imperial_galactic_marine_bracer_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Left Bracer A battle worn Imperial Galactic Marine Armor Left Bracer. -armor_gcw_imperial_galactic_marine_bracer_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Right Bracer A battle worn Imperial Galactic Marine Armor Right Bracer. -armor_gcw_imperial_galactic_marine_chest_plate object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Chest Plate A battle worn Imperial Galactic Marine Armor Chest Plate. -armor_gcw_imperial_galactic_marine_gloves object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Gloves Battle worn Imperial Galactic Marine Gloves. -armor_gcw_imperial_galactic_marine_helmet object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Helmet A battle worn Imperial Galactic Marine Armor Helmet. -armor_gcw_imperial_galactic_marine_leggings object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Leggings Battle worn Imperial Galactic Marine Armor Leggings. -item_gcw_imperial_stormtrooper_belt object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Belt A battle worn Imperial Stormtrooper Belt. -armor_gcw_imperial_stromtrooper_bicep_l object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Left Bicep A battle worn Imperial Stormtrooper Armor Left Bicep. -armor_gcw_imperial_stromtrooper_bicep_r object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Right Bicep A battle worn Imperial Stormtrooper Armor Right Bicep. -armor_gcw_imperial_stromtrooper_boots object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Boots Battle worn Imperial Stormtrooper Armor Boots. -armor_gcw_imperial_stromtrooper_bracer_l object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Left Bracer A battle worn Imperial Stormtrooper Armor Left Bracer. -armor_gcw_imperial_stromtrooper_bracer_r object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Right Bracer A battle worn Imperial Stormtrooper Armor Right Bracer. -armor_gcw_imperial_stromtrooper_chest_plate object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Chest Plate A battle worn Imperial Stormtrooper Armor Chest Plate. -armor_gcw_imperial_stromtrooper_gloves object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Gloves Battle worn Imperial Stormtrooper Gloves. -armor_gcw_imperial_stromtrooper_helmet object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Helmet A battle worn Imperial Stormtrooper Helmet. -armor_gcw_imperial_stromtrooper_leggings object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Leggings Battle worn Imperial Stormtrooper Armor Leggings. -armor_gcw_imperial_scouttrooper_bicep_l object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Left Bicep A battle worn Imperial Scout Trooper Armor Left Bicep. -armor_gcw_imperial_scouttrooper_bicep_r object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Right Bicep A battle worn Imperial Scout Trooper Armor Right Bicep. -armor_gcw_imperial_scouttrooper_bracer_l object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Left Bracer A battle worn Imperial Scout Trooper Armor Left Bracer. -armor_gcw_imperial_scouttrooper_bracer_r object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Right Bracer A battle worn Imperial Scout Trooper Armor Right Bracer. -armor_gcw_imperial_scouttrooper_helmet object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Helmet A battle worn Imperial Scout Trooper Armor Helmet. -armor_gcw_imperial_scouttrooper_chest_plate object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Chest Plate A battle worn Imperial Scout Trooper Armor Chest Plate. -armor_gcw_imperial_scouttrooper_leggings object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Leggings Battle worn Imperial Scout Trooper Armor Leggings. -item_gcw_imperial_scouttrooper_utility_belt object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Utility Belt A battle worn Imperial Scout Trooper Utility Belt. -armor_gcw_imperial_scouttrooper_gloves object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Gloves Battle worn Imperial Scout Trooper Gloves. -armor_gcw_imperial_scouttrooper_boots object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Boots Battle worn Imperial Scout Trooper Armor Boots. -armor_gcw_imperial_shocktrooper_bicep_l object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Left Bicep A battle worn Imperial Shock Trooper Armor Left Bicep. -armor_gcw_imperial_shocktrooper_bicep_r object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Right Bicep A battle worn Imperial Shock Trooper Armor Right Bicep. -armor_gcw_imperial_shocktrooper_bracer_l object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Left Bracer A battle worn Imperial Shock Trooper Armor Left Bracer. -armor_gcw_imperial_shocktrooper_bracer_r object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Right Bracer A battle worn Imperial Shock Trooper Armor Right Bracer. -armor_gcw_imperial_shocktrooper_helmet object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Helmet A battle worn Imperial Shock Trooper Armor Helmet. -armor_gcw_imperial_shocktrooper_chest_plate object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Chest Plate A battle worn Imperial Shock Trooper Armor Chest Plate. -armor_gcw_imperial_shocktrooper_leggings object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Leggings Battle worn Imperial Shock Trooper Armor Leggings. -item_gcw_imperial_shocktrooper_utility_belt object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_utility_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Utility Belt A battle worn Imperial Shock Trooper Utility Belt. -armor_gcw_imperial_shocktrooper_gloves object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Gloves Battle worn Imperial Shock Trooper Gloves. -armor_gcw_imperial_shocktrooper_boots object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Boots Battle worn Imperial Shock Trooper Armor Boots. -armor_gcw_rebel_marine_bicep_l object/tangible/wearables/armor/marine/armor_marine_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Left Bicep A battle worn Rebel Marine Armor Left Bicep. -armor_gcw_rebel_marine_bicep_r object/tangible/wearables/armor/marine/armor_marine_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Right Bicep A battle worn Rebel Marine Armor Right Bicep. -armor_gcw_rebel_marine_bracer_l object/tangible/wearables/armor/marine/armor_marine_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Left Bracer A battle worn Rebel Marine Armor Left Bracer. -armor_gcw_rebel_marine_bracer_r object/tangible/wearables/armor/marine/armor_marine_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Right Bracer A battle worn Rebel Marine Armor Right Bracer. -armor_gcw_rebel_marine_helmet object/tangible/wearables/armor/marine/armor_marine_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Helmet A battle worn Rebel Marine Armor Helmet. -armor_gcw_rebel_marine_chest_plate object/tangible/wearables/armor/marine/armor_marine_chest_plate_rebel_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Chest Plate A battle worn Rebel Marine Armor Chest Plate. -armor_gcw_rebel_marine_leggings object/tangible/wearables/armor/marine/armor_marine_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Leggings Battle worn Rebel Marine Armor Leggings. -armor_gcw_rebel_marine_gloves object/tangible/wearables/armor/marine/armor_marine_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Gloves Battle worn Rebel Marine Gloves. -armor_gcw_rebel_marine_boots object/tangible/wearables/armor/marine/armor_marine_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Boots Battle worn Rebel Marine Boots. -item_gcw_rebel_marine_belt object/tangible/wearables/armor/marine/armor_marine_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 4 Battle Worn Rebel Marine Utility Belt A battle worn Rebel Marine Utility Belt. -armor_gcw_rebel_assault_bicep_l object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Left Bicep A battle worn Rebel Assault Armor Left Bicep. -armor_gcw_rebel_assault_bicep_r object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Right Bicep A battle worn Rebel Assault Armor Right Bicep. -armor_gcw_rebel_assault_bracer_l object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Left Bracer A battle worn Rebel Assault Armor Left Bracer. -armor_gcw_rebel_assault_bracer_r object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Right Bracer A battle worn Rebel Assault Armor Right Bracer. -armor_gcw_rebel_assault_helmet object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Helmet A battle worn Rebel Assault Armor Helmet. -armor_gcw_rebel_assault_chest_plate object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Chest Plate A battle worn Rebel Assault Armor Chest Plate. -armor_gcw_rebel_assault_leggings object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Leggings Battle worn Rebel Assault Armor Leggings. -item_gcw_rebel_assault_utility_belt object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Utility Belt A battle worn Rebel Assault Utility Belt. -armor_gcw_rebel_assault_gloves object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Gloves Battle worn Rebel Assault Gloves. -armor_gcw_rebel_assault_boots object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Boots Battle worn Rebel Assault Armor Boots. -armor_gcw_rebel_battle_bicep_l object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Left Bicep A battle worn Rebel Battle Armor Left Bicep. -armor_gcw_rebel_battle_bicep_r object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Right Bicep A battle worn Rebel Battle Armor Right Bicep. -armor_gcw_rebel_battle_bracer_l object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Left Bracer A battle worn Rebel Battle Armor Left Bracer. -armor_gcw_rebel_battle_bracer_r object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Right Bracer A battle worn Rebel Battle Armor Right Bracer. -armor_gcw_rebel_battle_helmet object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Helmet A battle worn Rebel Battle Armor Helmet. -armor_gcw_rebel_battle_chest_plate object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Chest Plate A battle worn Rebel Battle Armor Chest Plate. -armor_gcw_rebel_battle_leggings object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Leggings Battle worn Rebel Battle Armor Leggings. -item_gcw_rebel_battle_utility_belt object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Utility Belt A battle worn Rebel Battle Utility Belt. -armor_gcw_rebel_battle_gloves object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Gloves Battle worn Rebel Battle Gloves. -armor_gcw_rebel_battle_boots object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Boots Battle worn Rebel Battle Armor Boots. -armor_gcw_rebel_specforce_bicep_l object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Left Bicep A battle worn Rebel SpecForce Armor Left Bicep. -armor_gcw_rebel_specforce_bicep_r object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Right Bicep A battle worn Rebel SpecForce Armor Right Bicep. -armor_gcw_rebel_specforce_bracer_l object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Left Bracer A battle worn Rebel SpecForce Armor Left Bracer. -armor_gcw_rebel_specforce_bracer_r object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Right Bracer A battle worn Rebel SpecForce Armor Right Bracer. -armor_gcw_rebel_specforce_helmet object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Helmet A battle worn Rebel SpecForce Armor Helmet. -armor_gcw_rebel_specforce_chest_plate object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Chest Plate A battle worn Rebel SpecForce Armor Chest Plate. -armor_gcw_rebel_specforce_leggings object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Leggings Battle worn Rebel SpecForce Armor Leggings. -item_gcw_rebel_specforce_utility_belt object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Utility Belt A battle worn Rebel SpecForce Utility Belt. -armor_gcw_rebel_specforce_gloves object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Gloves Battle worn Rebel SpecForce Gloves. -armor_gcw_rebel_specforce_boots object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Boots Battle worn Rebel SpecForce Armor Boots. -item_gcw_imperial_rug_01 object/tangible/furniture/gcw/gcw_imperial_rug_01.iff item 4 item.special.nomove 2 Imperial Rug A rug specially woven for the Galactic Empire. -item_gcw_rebel_rug_01 object/tangible/furniture/gcw/gcw_rebel_rug_01.iff item 4 item.special.nomove 2 Rebel Rug A rug specially woven for the Rebel Alliance. -item_gcw_points_rebel_gcw_10_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 10 Point GCW Rebel Insignia Consuming this item will grant 10 GCW points. This item will self-destruct when used. -item_gcw_points_imperial_gcw_10_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 10 Point GCW Imperial Insignia Consuming this item will grant 10 GCW points. This item will self-destruct when used. -item_gcw_points_rebel_gcw_100_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 100 Point Rebel Insignia Consuming this item will grant 100 GCW points. This item will self-destruct when used. -item_gcw_points_imperial_gcw_100_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 100 Point Imperial Insignia Consuming this item will grant 100 GCW points. This item will self-destruct when used. -item_gcw_points_rebel_gcw_1000_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 1000 Point Rebel Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. -item_gcw_points_imperial_gcw_1000_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 1000 Point Imperial Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. -prop_gcw_imp_glowstick_l object/tangible/dance_prop/prop_gcw_imp_glowstick_l.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Left) - Imperial A dancing prop honoring the might of those Imperials who have chosen to take an active role in the Galactic Civil War. -prop_gcw_imp_glowstick_r object/tangible/dance_prop/prop_gcw_imp_glowstick_r.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Right) - Imperial A dancing prop honoring the might of those Imperials who have chosen to take an active role in the Galactic Civil War. -prop_gcw_reb_glowstick_l object/tangible/dance_prop/prop_gcw_reb_glowstick_l.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Left) - Rebel A dancing prop honoring the courage of those of the Rebel Alliance who have chosen to take an active role in the Galactic Civil War. -prop_gcw_reb_glowstick_r object/tangible/dance_prop/prop_gcw_reb_glowstick_r.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Right) - Rebel A dancing prop honoring the courage of those of the Rebel Alliance who have chosen to take an active role in the Galactic Civil War. -item_col_gcw_rebel_loot_item_1 object/tangible/collection/col_gcw_city_reb_1.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Datadisk An encrypted Imperial datadisk rebel gcw Collections -item_col_gcw_rebel_loot_item_2 object/tangible/collection/col_gcw_city_reb_2.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Target Data An Imperial list of potential targets rebel gcw Collections -item_col_gcw_rebel_loot_item_3 object/tangible/collection/col_gcw_city_reb_3.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Encryption Key A small slip of paper with an encryption key rebel gcw Collections -item_col_gcw_rebel_loot_item_4 object/tangible/collection/col_gcw_city_reb_4.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Code Decryptor A device used to decode sensitive messages if the operator posses the correct key rebel gcw Collections -item_col_gcw_imperial_loot_item_1 object/tangible/collection/col_gcw_city_imp_1.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Rebel Datadisk An encrypted Rebel datadisk imperial gcw Collections -item_col_gcw_imperial_loot_item_2 object/tangible/collection/col_gcw_city_imp_2.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Rebel Target Data An Rebel list of potential targets imperial gcw Collections -item_col_gcw_imperial_loot_item_3 object/tangible/collection/col_gcw_city_imp_3.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Rebel Encryption Key A small slip of paper with an encryption key imperial gcw Collections -item_col_gcw_imperial_loot_item_4 object/tangible/collection/col_gcw_city_imp_4.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Rebel Code Decryptor A device used to decode sensitive messages if the operator posses the correct key imperial gcw Collections -item_gcw_city_health_stim_01_01 object/tangible/gcw/gcw_stim_01.iff 10 4 "item.special.nomove,item.medicine.stimpack" 1 High Potency Military Stimpack This is a stimpack used to treat wounds. The stimpack contains an especially high bacta concentration. -item_gcw_city_detect_hiden_01_01 object/tangible/gcw/gcw_stim_02.iff 10 4 "item.special.nomove,item.buff_click_item" 1 Sensory Enhancement Stim This stim contains a powerful chemical that will drastically increase the users senses for a short amount of time. This will make it easier for the user to spot hidden enemies in the immediate vicinity -item_gcw_city_purge_debuff_01_01 object/tangible/gcw/gcw_stim_02.iff 10 4 "item.special.nomove,item.buff_click_item" 1 Organic Recalibrator This stim contains a potent substance that helps the user remove aliments. -item_gcw_city_burst_run_01_01 object/tangible/gcw/gcw_stim_02.iff 10 4 "item.special.nomove,item.buff_click_item" 1 Steroid Surge The stim contains a steroid compound that allows the user to run faster for a short amount of time. -item_crafting_display_terminal_01_01 object/tangible/terminal/crafting_assembly_terminal.iff 4 "item.special.nomove,terminal.terminal_crafting_display" 1 Crafting Assembly Terminal A terminal that helps a crafter during the assembly phase. -item_reward_recapture_gcw_imperial_painting_01 object/tangible/furniture/gcw/gcw_imperial_painting_01.iff 4 item.special.nomove Painting: Triumph of the Galactic Empire A painting honoring the might of the Imperials who have participated in the Galactic Civil War. 2010 gcw re-entitlement reward -item_reward_recapture_gcw_rebel_painting_01 object/tangible/furniture/gcw/gcw_rebel_painting_01.iff 4 item.special.nomove Painting: Victory of the Rebel Alliance A painting honoring the courage of the Rebels who have participated in the Galactic Civil War. 2010 gcw re-entitlement reward -item_reward_loyalty_gcw_01 object/tangible/furniture/gcw/gcw_loyalty_painting_01.iff 4 "item.special.nomove,item.publish_gift.gcw_mulit_image_painting" 2 Multi-Painting: Forces Under Siege "A painting with two images: one portraying the might of the Imperials and the other showing the courage of the Rebellion. This painting can be set to show one image or the other, to switch between the two paintings, or to show the image of the faction that controls the planet or the galaxy." 2010 gcw loyalty reward -col_mail_opt_in_3_03 object/tangible/loot/creature_loot/collections/opt_in_mail_09.iff 4 "systems.collections.consume_loot,object.autostack" 2 Stuffed AT-AT Toy "A stuffed, patchwork AT-AT toy." marketing email collection -item_mail_opt_in_3_reward object/tangible/furniture/all/frn_all_statuette_jabba_palace.iff 4 An Architects Rendition of Jabba's Palace A model of Jabba's Palace. marketing email collection -item_publish_gift_update_15 object/tangible/item/publish_gift_update_15.iff 4 item.special.nomove Galactic Civil War Collectible Globe A Galactic Civil War Collectible Globe. update 15 publish gift -item_facebook_reward_01 object/tangible/item/market/facebook_reward_01.iff 4 "item.special.nomove,systems.veteran_reward.animate_object" Bobble-Head Stormtrooper Squad Leader A Bobble-Head Stormtrooper Squad Leader. marketing facebook reward -item_gcw_set_ring_rebel_01 object/tangible/wearables/ring/ring_gcw_rebel.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Ring This ring is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_necklace_rebel_01 object/tangible/wearables/necklace/necklace_gcw_rebel.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Necklace This necklace is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_bracelet_r_rebel_01 object/tangible/wearables/bracelet/bracelet_gcw_rebel_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Bracelet (right) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_bracelet_l_rebel_01 object/tangible/wearables/bracelet/bracelet_gcw_rebel_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Bracelet (left) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_ring_imperial_01 object/tangible/wearables/ring/ring_gcw_imperial.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Ring This ring is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_necklace_imperial_01 object/tangible/wearables/necklace/necklace_gcw_imperial.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Necklace This necklace is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_bracelet_r_imperial_01 object/tangible/wearables/bracelet/bracelet_gcw_imperial_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Bracelet (right) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_bracelet_l_imperial_01 object/tangible/wearables/bracelet/bracelet_gcw_imperial_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Bracelet (left) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_invasion_binoculars object/tangible/gcw/gcw_invasion_binoculars_01.iff 3 "item.special.nomove,item.buff_click_item" Tactical Electrobinoculars "When the binoculars are used, they increase your overall damage output for all weapons and special abilities." -item_event_loveday_flowers_2010 object/tangible/holiday/love_day/rewards_10/love_day_prop_2010_flowers.iff 4 "systems.skills.performance.dance_prop,item.special.nomove" 1 Exquisite Bouquet of Flowers An exquisite bouquet of flowers! ewok festival of love 2009 -item_event_loveday_painting_2010 object/tangible/holiday/love_day/rewards_10/love_day_2010_painting.iff 4 1 Ewok Festival of Love Painting 2010 A painting from the Ewok Festival of Love 2010. ewok festival of love 2009 -item_event_flower_from_2009 object/tangible/holiday/love_day/love_day_prop_2009_flowers_reward.iff 4 systems.skills.performance.dance_prop 2 Bouquet of Flowers (Commemorative Version) A wonderful arrangement of flowers reminiscent of the bouquet of flowers from the Second Ewok Festival of Love. ewok festival -item_event_loveday_wings_pink object/tangible/wearables/backpack/back_love_day_10_pink_wings.iff 4 item.special.nomove Pink Ewok Festival of Love Wings A pair of ceremonial pink wings from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_wings_blue object/tangible/wearables/backpack/back_love_day_10_blue_wings.iff 4 item.special.nomove Blue Ewok Festival of Love Wings A pair of ceremonial blue wings from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_wings_gold object/tangible/wearables/backpack/back_love_day_10_golden_wings.iff 4 item.special.nomove Golden Ewok Festival of Love Wings A pair of ceremonial golden wings from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_halo object/tangible/wearables/hat/hat_loveday_halo_01.iff 4 item.special.nomove Ewok Festival of Love Halo A ceremonial halo from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_hearts object/tangible/holiday/love_day/rewards_10/love_day_2010_hearts.iff 4 "item.special.nomove,item.buff_click_item" Ewok Festival of Love Hearts Using this item will activate a flourish of hearts around your head. ewok festival of love 2009 -item_vet_reward_78month_ttgm_itt object/tangible/veteran_reward/vet_ttgm_itt.iff 1 "item.special.nomove,terminal.terminal_travel_instant_ttgm" Flight of the Veteran Flight of the Veteran Instant Travel Terminal (ITT): This device will allow you to travel you to someone with whom you are grouped. -item_tcg_loot_reward_series7_atpt_walker object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: AT-PT Walker A deed for an AT-PT Walker. An All Terrain Personal Transport meant as a light anti-infantry walker for a single trooper to take into battle. TCG Set 6 -item_tcg_loot_reward_series7_military_transport object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: RAM-1511 Transport "A deed for a Rapid Advance Military 1511 Transport. The Rapid Advance Military 1511 Transport is built to get troopers into the heat of battle quickly. It offers minimal protection, but allows soldiers to deploy rapidly into almost any situation." TCG Set 6 -item_tcg_loot_reward_series7_build01_tie_canopy object/tangible/tcg/series7/combine_object_tie_canopy.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" TIE Canopy Build-A-Republic-Gunship Object #1: A decorative canopy from an Imperial TIE Fighter. -item_tcg_loot_reward_series7_build02_xwing_wing object/tangible/tcg/series7/combine_object_xwing_wing.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" X-Wing Wing Build-A-Republic-Gunship Object #2: A decorative wing from an X-Wing Fighter. -item_tcg_loot_reward_series7_build03_gunship_blueprint object/tangible/tcg/series7/combine_object_gunship_blueprint.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Gunship Blueprint Build-A-Republic-Gunship Object #3: Blueprints of a Republic Gunship. Low Altitude Assault Transports of this type were commonly used during the Clone Wars. -item_tcg_loot_reward_series7_build04_broken_ball_turret object/tangible/tcg/series7/combine_object_broken_ball_turret.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Broken Ball Turret Build-A-Republic-Gunship Object #4: A decorative Ball Turret of the type found on a Republic Gunship. -item_tcg_loot_reward_series7_build05_eweb_decor object/tangible/tcg/series7/combine_object_eweb_decor.iff 4 item.special.nomove Decorative E-Web A decorative E-Web repeating blaster of the type used by Imperial commandos during the Battle of Hoth. no longer part of the build-an-item for this set -item_tcg_loot_reward_series7_buildreward_republic_gunship object/tangible/tcg/series7/combine_reward_deed_republic_gunship.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Republic Gunship "A deed for a Republich Gunship. A Low Altitude Assault Transport, more commonly referred to as a Republic Gunship due to its use by the Republic during the Clone Wars. This is a terrain vehicle." -item_tcg_loot_reward_series7_deed_vehicle_garage object/tangible/tcg/series7/structure_deed_vehicle_garage.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Vehicle Garage "A deed for a Vehicle Garage. Strongly desired by all avid vehicle collectors, this Garage gives them a place to show off their prized speeders and other vehicles. This structure consumes two lots and may only be consumed once per character." -item_tcg_loot_reward_series7_deed_commando_bunker object/tangible/tcg/series7/structure_deed_commando_bunker.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Commando Bunker A deed for a Commando Bunker. A fortified commando bunker that reeks of battle. This structure consumes two lots and may only be claimed once per character. -item_tcg_loot_reward_series7_deed_vip_bunker object/tangible/tcg/series7/structure_deed_vip_bunker.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: V.I.P. Bunker A deed for a V.I.P. Bunker. This stately appointed bunker exceeds in providing a comfortable yet refined environment for guest of the highest importance. This structure consumes two lots and may only be claimed once per character. -item_tcg_loot_reward_series7_purple_cape object/tangible/tcg/series7/wearable_purple_cape.iff 4 item.special.nomove Regal Purple Cape A regal purple cape. -item_tcg_loot_reward_series7_gold_cape object/tangible/tcg/series7/wearable_gold_cape.iff 4 item.special.nomove Elegant Golden Cape An elegant golden cape. -item_tcg_loot_reward_series7_handmade_sash object/tangible/tcg/series7/wearable_sash_handmade.iff 4 item.special.nomove Handmade Corellian Sash "A beautiful, handmade Corellian sash." -item_tcg_loot_reward_series7_embroidered_sash object/tangible/tcg/series7/wearable_sash_embroidered.iff 4 item.special.nomove Embroidered Sash An embroidered sash. -item_tcg_loot_reward_series7_tie_fighter_familiar object/tangible/tcg/series7/familiar_deed_tie_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 TIE Fighter Familiar Deed This deed grants its holder a non-combat TIE Fighter familiar. -item_tcg_loot_reward_series7_xwing_fighter_familiar object/tangible/tcg/series7/familiar_deed_xwing_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 X-Wing Fighter Familiar Deed This deed grants its holder a non-combat X-Wing Fighter familiar. -item_tcg_loot_reward_series7_hutt_fighter_familiar object/tangible/tcg/series7/familiar_deed_hutt_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 Hutt Fighter Familiar Deed This deed grants its holder a non-combat Hutt Dunelizard Fighter familiar. -item_tcg_loot_reward_series7_figrin_dan_diorama object/tangible/tcg/series7/diorama_firgrin_dan.iff 4 "item.special.nomove,item.trigger_breach_music" 2 Figrin D'an Band Diorama House Object: This diorama depicts Figrin D'an and the Modal Nodes laying down some jazzy tunes. -item_tcg_loot_reward_series7_max_rebo_diorama object/tangible/tcg/series7/diorama_max_rebo.iff 4 "item.special.nomove,item.trigger_breach_music" 2 Max Rebo Band Diorama "House object: This diorama depicts Max Rebo, Sy Snootles, and Droopy McCool doing what they do best\85making music!" -item_tcg_loot_reward_series7_camo_armor_kit object/tangible/tcg/series7/armor_kit_composite_camo.iff 4 "item.special.nomove,systems.tcg.tcg_armor_kit" 2 Camo Composite Armor Kit "This armor kit will allow you to give your composite armor a camouflage appearance. Using your armor kit on armor that already has an armor kit pattern will return that armor to its original appearance. This armor kit can be used on composite armor, Kashyyykian ceremonial armor, and Ithorian sentinel armor." -item_tcg_loot_reward_series7_battle_worn_armor_kit object/tangible/tcg/series7/armor_kit_composite_battleworn.iff 4 "item.special.nomove,systems.tcg.tcg_armor_kit" 2 Battle Worn Composite Armor Kit "This armor kit will allow you to give your composite armor a battle worn appearance. Using your armor kit on armor that already has an armor kit pattern will return that armor to its original appearance. This armor kit can be used on composite armor, Kashyyykian ceremonial armor, and Ithorian sentinel armor." -item_tcg_loot_reward_series7_atst_chair object/tangible/tcg/series7/decorative_atst_chair.iff 4 item.special.nomove AT-ST Chair House Object: A chair made from the remains of an AT-ST. -item_tcg_loot_reward_series7_commando_painting object/tangible/tcg/series7/painting_commando.iff 4 "item.special.nomove,systems.collections.no_consume_title_grant" War Torn Soldier Painting "Painting: This painting depicts a battle hardened soldier fighting for his life. Owners of this painting can use it to grant themselves the title of 'The Fearless,' Hard-Boiled,' and 'Skirmisher.'" -item_tcg_loot_reward_series7_armored_backpack object/tangible/tcg/series7/wearable_backpack_armored.iff 4 item.special.nomove Armored Backpack "Though it provides no extra protection to its wearer, this backpack uses strong alloy plates to help keep its contents safe during battle." -item_tcg_loot_reward_series7_recon_backpack object/tangible/tcg/series7/wearable_backpack_recon.iff 4 item.special.nomove Recon Backpack A light-weight backpack perfect for reconnaissance forays into enemy territory. -item_tcg_loot_reward_series7_rocket_launcher object/tangible/tcg/series7/consumable_rocket_launcher.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Shoulder-Fired Rocket Launcher A replica shoulder-fired rocket launcher. You will gain a 15% increase on all GCW points earned for one hour. This item is consumable. -item_tcg_loot_reward_series7_rebel_graffiti_01 object/tangible/tcg/series7/decal_rebel_graffiti_01.iff 4 item.special.nomove Rebel Graffiti 01 Rebel themed graffiti. -item_tcg_loot_reward_series7_rebel_graffiti_02 object/tangible/tcg/series7/decal_rebel_graffiti_02.iff 4 item.special.nomove Rebel Graffiti 02 Rebel themed graffiti. -item_tcg_loot_reward_series7_rebel_graffiti_03 object/tangible/tcg/series7/decal_rebel_graffiti_03.iff 4 item.special.nomove Rebel Graffiti 03 Rebel themed graffiti. -item_tcg_loot_reward_series7_imperial_graffiti_01 object/tangible/tcg/series7/decal_imperial_graffiti_01.iff 4 item.special.nomove Imperial Graffiti 01 Imperial themed graffiti. -item_tcg_loot_reward_series7_imperial_graffiti_02 object/tangible/tcg/series7/decal_imperial_graffiti_02.iff 4 item.special.nomove Imperial Graffiti 02 Imperial themed graffiti. -item_tcg_loot_reward_series7_imperial_graffiti_03 object/tangible/tcg/series7/decal_imperial_graffiti_03.iff 4 item.special.nomove Imperial Graffiti 03 Imperial themed graffiti. -item_tcg_loot_reward_series7_lando_poster object/tangible/tcg/series7/painting_lando_poster.iff 4 item.special.nomove Lando Blue Milk Poster Painting: Lando Calrissian loves his blue milk! -item_tcg_loot_reward_series7_rebel_graffiti_set object/tangible/tcg/series7/multi_item_rebel_graffiti_set.iff 4 "item.special.nomove,systems.tcg.multi_item_set_crate" Rebel Graffiti Set A set of Rebel Graffiti designs. -item_tcg_loot_reward_series7_imperial_graffiti_set object/tangible/tcg/series7/multi_item_imperial_graffiti_set.iff 4 "item.special.nomove,systems.tcg.multi_item_set_crate" Imperial Graffiti Set A set of Imperial Graffiti designs. -item_publish_gift_update_16 object/tangible/item/publish_gift_update_16.iff 4 item.special.nomove Nym Collectible Globe "A Collectible Globe featuring a bust of the feared pirate, Nym." update 16 publish gift -item_facebook_reward_02 object/tangible/item/market/facebook_reward_02.iff 4 "item.special.nomove,systems.veteran_reward.animate_object" Bobble-Head C-3PO A Bobble-Head C-3PO. He doesn't tell you the odds; he just bobbles. marketing facebook reward -item_token_duty_space_01_01 object/tangible/loot/misc/axkva_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 A Duty Mission Token "This is a token from the Mercenary Guild, earned by participating in Destroy Duty Missions. You can exchange token like this for space components by talking to Kash Nunes on the Nova Orion station." -item_nym_themepark_surveillance_device object/tangible/furniture/nym_themepark/nym_themepark_surveillance_device.iff 1 1 Surveillance Device A Surveillance Device Nym's Themepark 2010 -item_nym_themepark_dna_extractor object/tangible/furniture/nym_themepark/nym_themepark_dna_extractor.iff 1 "systems.collections.collection_use_object_on_object,item.special.nodestroy" 2 DNA Extractor A DNA Extractor Nym's Themepark 2010 -item_reward_eng_elite_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Incom Elite II Prototype Engine (POB ship only) Schematic for an Incom Elite II Prototype Engine (POB ship only) -item_interdiction_terminal_01_01 object/tangible/space/mission_objects/interdiction_terminal.iff 4 space.terminal.interdiction_terminal Interdiction Burst Generator "This object can be used to create a gravity well in space. This will allow the generator to pull ships from hyperspace. However, due to its small size, the generator is only able to maintain the gravity field for a very short time. This requires that the user knows the exact time and hyperspace route of the intended target." -item_interdiction_data_disk_01 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 1 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a well armed escort." -item_interdiction_data_disk_02 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 2 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a well armed escort." -item_interdiction_data_disk_03 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 3 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a very dangerous escort." -item_interdiction_data_disk_04 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 4 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a very dangerous escort." -item_interdiction_data_disk_05 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 5 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for an extremely dangerous escort." -item_interdiction_crate_01_01 object/tangible/space/special_loot/piracy_crate.iff 4 "space.special_loot.space_duty_crate,item.special.nomove" A Crate of Components A crate containing a number of items realated to space ships. -item_interface_scanner_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Droid Interface Scanner Schematic for a Droid Interface Scanner -item_interdiction_terminal_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Interdiction Burst Generator Schematic for an Interdiction Burst Generator -item_nym_themepark_decal_reward_01_01 object/tangible/furniture/nym_themepark/nym_themepark_logo_decal.iff 1 item.special.nomove Lok Revenant Graffiti Used by the Lok Revenants to leave a mark on areas they claim. -item_nym_themepark_backpack_01_01 object/tangible/furniture/nym_themepark/nym_themepark_backpack.iff 1 item.special.nomove Lok Revenant Backpack A backpack used by the Lok Revenants. -item_nym_themepark_arena_poster_01_01 object/tangible/furniture/nym_themepark/nym_themepark_arena_poster.iff 1 item.special.nomove Nym's Arena Poster This is a poster advertising your fight against the previous arena champion. -item_nym_themepark_rug_01_01 object/tangible/furniture/nym_themepark/nym_themepark_rug.iff 1 item.special.nomove Lok Revenant Rug A rug showing the Lok Revenant logo. -item_nym_themepark_painting_01_01 object/tangible/furniture/nym_themepark/nym_themepark_painting.iff 1 item.special.nomove Nym's Revenge An unauthorized painting of Nym that has since been adopted by the Lok Revenants for morale purposes. -item_nym_themepark_mounted_slugthrower_01_01 object/tangible/furniture/nym_themepark/nym_themepark_mounted_slugthrower.iff 1 item.special.nomove Mounted Nym's Slugthrower This is a mounted version of the famous 'Nym's Slugthrower.' -item_space_weapon_efficiency_booster object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Weapon Efficiency Booster Schematic for a Weapon Efficiency Booster -weapon_jinkins_j1_01_01 object/weapon/ranged/rifle/jinkins_j1_rifle.iff weapon 68 3 item.special.nomove Jinkins J-1 Rifle An experimental prototype rifle created by Jinkins of the Lok Revenants. -item_schematic_imperial_command_hat object/tangible/loot/loot_schematic/generic_limited_use.iff 1 "item.loot_schematic.loot_schematic,item.special.nomove" Schematic: Imperial Command Hat Schematic for an Imperial Command Hat -item_gcw_mini_turret_consumable object/tangible/gcw/gcw_mini_turret.iff 60 10 4 "item.buff_click_item,object.autostack" Factional Mini-Turret Using this factional mini-turret will drop a turret that will shoot nearby faction enemies for one minute. It is not controllable and does not give experience/GCW points for its use. Group Bonus for Treasure Maps -item_col_weed_nyms_themepark_01_01 object/tangible/collection/col_nym_weed_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type I" A Collectible Weed -item_col_weed_nyms_themepark_01_02 object/tangible/collection/col_nym_weed_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type II" A Collectible Weed -item_col_weed_nyms_themepark_01_03 object/tangible/collection/col_nym_weed_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type III" A Collectible Weed -item_col_weed_nyms_themepark_01_04 object/tangible/collection/col_nym_weed_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type IV" A Collectible Weed -item_col_weed_nyms_themepark_01_05 object/tangible/collection/col_nym_weed_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type V" A Collectible Weed -item_col_weed_nyms_themepark_01_06 object/tangible/collection/col_nym_weed_06.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type VI" A Collectible Weed -item_col_weed_nyms_themepark_01_07 object/tangible/collection/col_nym_weed_07.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type VII" A Collectible Weed -item_col_weed_nyms_themepark_01_08 object/tangible/collection/col_nym_weed_08.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type VIII" A Collectible Weed -item_col_weed_nyms_themepark_01_09 object/tangible/collection/col_nym_weed_09.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type IX" A Collectible Weed -item_col_weed_nyms_themepark_01_10 object/tangible/collection/col_nym_weed_10.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type X" A Collectible Weed -col_mail_opt_in_4_01 object/tangible/loot/creature_loot/collections/opt_in_mail_10.iff 4 "item.special.nomove,systems.collections.no_consume_loot" Model of Nym's Ship "A model of Nym's ship, a Scurrg H-6 prototype bomber that he named Havoc. This item will not be consumed when it updates your collection." marketing email collection -item_space_shield_high_capacity_projector object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: High Capacity Projector Shield - MK5 Schematic for a High Capacity Projector Shield MK5 component. -community_tcg_gcw_photo_contest_painting_2010_01 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_01.iff Padawan Training "In search of a lost friend, Asotost Lemme stumbled upon the lair of a dangerous beast. Will he put his Padawan training to good use, or will he suffer the fate of those who failed before him?" -community_tcg_gcw_photo_contest_painting_2010_02 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_02.iff Imperial Agent "Imperial Counter Intelligence Agents weed out threats to the Empire's personnel and resources using stealth and deception. Agents are recruited from all walks of life for the various skill sets they possess. Agents typically steer clear of issued Imperial armor and weapons, to better blend in with the dregs of the galaxy, unless the mission requires the use of such equipment. They have seemingly bottomless resources to acquire their gear, and typically purchase their tools of the trade on black markets throughout the galaxy, to ensure they obtain exactly what they need to get the job done. Imperial 'Ghosts' are a Rebel urban legend the Empire capitalizes on as a propaganda tool, striking fear and doubt into friend and foe alike; one never knows when, where, or how the 'Ghosts' will appear, or for what purpose...Mak'o Rad is the epitome of an Imperial Agent." -community_tcg_gcw_photo_contest_painting_2010_03 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_03.iff Intense Performer "Anj'a is a Twi'lek entertainer who remains neutral in the Galactic Civil War, although rumors of her aiding the Rebellion have begun to stir in the galactic gossip circles. She has graced the covers of every fashion holo-mag, and adorned the screens of every holonet in the galaxy. She is considered by both Rebels and Imperials the galaxy's most popular holo-pinup girl - much to the dismay of many Imperial officers. She has been painted by star fighter pilots on the sides of both Rebel and Imperial star ships - again, to the dismay of Imperial officers. Anj'a is also rumored to have a fascination with Night Sister lore and is often seen wearing her customized Rancor bone crafted armor while carrying her Night Sister energy lance to use as a dancing prop. Anj'a is shown performing her number one galactic hit (written by an unknown Gungan master songwriter) 'Booombaaa Boombaa Bombashella' which she performed at the outdoor theater on Vreni island, Corellia!" -item_schematic_prop_ribbon_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Right) - Aqua An entertainer schematic for a prop ribbon. -item_schematic_prop_ribbon_01_02 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Right) - Lime An entertainer schematic for a prop ribbon. -item_schematic_prop_ribbon_01_03 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Right) - Orange An entertainer schematic for a prop ribbon. -item_schematic_prop_ribbon_01_04 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Left) - Aqua An entertainer schematic for a prop ribbon. -item_schematic_prop_ribbon_01_05 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Left) - Lime An entertainer schematic for a prop ribbon. -item_schematic_prop_ribbon_01_06 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Left) - Orange An entertainer schematic for a prop ribbon. -item_gcw_atst_familiar object/tangible/loot/loot_schematic/generic_limited_use.iff 4 npc.pet_deed.reward_pet_deed AT-ST Familiar Deed This deed grants its holder a non-combat AT-ST familiar. -item_gcw_atxt_familiar object/tangible/loot/loot_schematic/generic_limited_use.iff 4 npc.pet_deed.reward_pet_deed AT-XT Familiar Deed This deed grants its holder a non-combat AT-XT familiar. -item_heroic_exar_brazier object/tangible/loot/npc_loot/heroic_exar_brazier.iff Exar Kun Brazier A large decorative brazier from Exar Kun. -item_heroic_exar_claw_s01 object/tangible/loot/npc_loot/heroic_exar_claw_s01.iff Exar Kun Floor Claw A claw from Exar Kun. -item_heroic_exar_claw_s02 object/tangible/loot/npc_loot/heroic_exar_claw_s02.iff Exar Kun Ceiling Claw A ceiling claw from Exar Kun. -item_heroic_exar_roots_s01 object/tangible/loot/npc_loot/heroic_exar_roots_s01.iff Exar Kun Roots 1 A large curled root from Exar Kun. -item_heroic_exar_roots_s02 object/tangible/loot/npc_loot/heroic_exar_roots_s02.iff Exar Kun Roots 2 A large root from Exar Kun. -item_heroic_exar_roots_s03 object/tangible/loot/npc_loot/heroic_exar_roots_s03.iff Exar Kun Roots 3 Some hanging roots from Exar Kun. -item_heroic_exar_roots_s04 object/tangible/loot/npc_loot/heroic_exar_roots_s04.iff Exar Kun Roots 4 A large hanging root from Exar Kun. -item_heroic_exar_torch object/tangible/loot/npc_loot/heroic_exar_torch.iff Exar Kun Torch An Exar Kun torch stand. -item_heroic_ig88_sm_generator object/tangible/loot/npc_loot/heroic_sm_generator.iff IG-88 Small Generator A small generator from IG-88. -item_heroic_ig88_solar_panel object/tangible/loot/npc_loot/heroic_solar_panel.iff IG-88 Solar Panel A solar panel from IG-88. -item_heroic_ig88_wall_lamp object/tangible/loot/npc_loot/heroic_wall_lamp.iff IG-88 Wall Lamp A wall lamp with spotlight from IG-88. -item_heroic_axkva_min_claw object/tangible/loot/npc_loot/heroic_axkva_min_claw.iff Axkva Min Ceiling Claw A hanging claw from the ceiling of Axkva Min. -item_heroic_axkva_min_claw_light object/tangible/loot/npc_loot/heroic_axkva_min_claw_light.iff Axkva Min Claw Lamp A hanging lamp from the ceiling of Axkva Min. -item_heroic_axkva_min_crystal_s01 object/tangible/loot/npc_loot/heroic_axkva_min_crystal_s01.iff Axkva Min Crystal 1 A large red crystal structure from Axkva Min. -item_heroic_axkva_min_crystal_s02 object/tangible/loot/npc_loot/heroic_axkva_min_crystal_s02.iff Axkva Min Crystal 2 A small red crystal structure from Axkva Min. -item_heroic_axkva_min_crystal_s03 object/tangible/loot/npc_loot/heroic_axkva_min_crystal_s03.iff Axkva Min Crystal 3 A small red crystal structure from Axkva Min. -item_heroic_destroyer_cooling_coil object/tangible/loot/npc_loot/heroic_destroyer_cooling_coil.iff Star Destroyer Cooling Coil A cooling coil from a star destroyer. -item_heroic_destroyer_power_transformer object/tangible/loot/npc_loot/heroic_destroyer_power_transformer.iff Star Destroyer Power Transformer A power transformer from a star destroyer. -item_heroic_destroyer_solar_console object/tangible/loot/npc_loot/heroic_destroyer_reactor_console.iff Star Destroyer Solar Console A solar console from a star destroyer. -item_heroic_destroyer_space_beacon object/tangible/loot/npc_loot/heroic_destroyer_space_beacon.iff Star Destroyer Space Beacon A space beacon from a star destroyer. -item_heroic_tusken_meat_rack object/tangible/loot/npc_loot/heroic_tusken_meat_rack.iff Tusken Raider Meat Rack A meat rack from Tatooine. -item_heroic_tusken_shelves object/tangible/loot/npc_loot/heroic_tusken_shelves.iff Tusken Raider Shelves A curved shelving unit from Tatooine. -item_heroic_tusken_stairs object/tangible/loot/npc_loot/heroic_tusken_stairs.iff Tusken Raider Stairs A stair unit from Tatooine. -item_heroic_tusken_vent_pillar object/tangible/loot/npc_loot/heroic_tusken_vent_pillar.iff Tusken Raider Vents A vent unit from Tatooine. -sorosuub object/tangible/space/veteran_reward/sorosuub_space_yacht_deed.iff 1 1 Schematic Deed: Sorosuub Luxury Yacht This schematic will give the player a Sorosuub Luxury Yacht space ship. -item_imperial_station_token_01_01 object/tangible/gcw/gcw_imperial_token.iff item 1 "object.autostack,item.special.nomove,item.heroic_token" 2 0 Imperial Station Battle Token A token earned for your assistance during the galactic conflict. -item_rebel_station_token_01_01 object/tangible/gcw/gcw_rebel_token.iff item 1 "object.autostack,item.special.nomove,item.heroic_token" 2 0 Rebel Station Battle Token A token earned for your assistance during the galactic conflict. -item_schematic_gcw2_mandal_armor_plating object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Mandal Motors Armor Plating Schematic for Mandal Motors Armor Plating earned from participating in epic Space Battles. -item_schematic_gcw2_mandal_fusion_reactor object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Mandal Motors Fusion Reactor Schematic for Mandal Motors Fusion Reactor earned from participating in epic Space Battles. -item_schematic_gcw2_eng_reward_experimental object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Experimental Starfighter Engine Schematic for Experimental Starfighter Engine earned from participating in epic Space Battles. -item_schematic_gcw2_borstel_cannon object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Experimental Borstel Cannon Schematic for Experimental Borstel Cannon earned from participating in epic Space Battles. -item_schematic_gcw2_tie_defender object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Tie Defender Chassis Schematic for Tie Defender Chassis earned from participating in epic Space Battles. -item_schematic_gcw2_twing object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for T-Wing Chassis Schematic for T-Wing Chassis earned from participating in epic Space Battles. -item_schematic_gcw2_vaksai_heavy object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Blacksun Heavy Vaksai Chassis Schematic for Blacksun Heavy Vaksai Chassis earned from participating in epic Space Battles. -item_schematic_gcw2_havoc object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Havoc Starfighter Chassis Schematic for Havoc Starfighter Chassis earned from participating in epic Space Battles. -item_ship_deed_tiedefender object/tangible/ship/crafted/chassis/tiedefender_deed.iff 1 1 Deed for Tie Defender Chassis Deed for Tie Defender Chassis earned from participating in epic Space Battles. -item_ship_deed_twing object/tangible/ship/crafted/chassis/twing_deed.iff 1 1 Deed for T-Wing Chassis Deed for T-Wing Chassis earned from participating in epic Space Battles. -item_ship_deed_havoc object/tangible/ship/crafted/chassis/havoc_deed.iff 1 1 Deed for Havoc Starfighter Chassis Deed for Havoc Starfighter Chassis earned from participating in epic Space Battles. -item_helmet_ace_imp object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Imperial Ace Pilot Helmet Schematic A schematic for an Imperial Ace Pilot Helmet. -item_helmet_ace_neut object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Privateer Ace Pilot Helmet Schematic A schematic for a Privateer Ace Pilot Helmet. -item_helmet_ace_reb object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Rebel Ace Pilot Helmet Schematic A schematic for a Rebel Ace Pilot Helmet. -item_jacket_ace_imp object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Imperial Ace Pilot Jacket Schematic A schematic for an Imperial Ace Pilot Jacket. -item_jacket_ace_neut object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Privateer Ace Pilot Jacket Schematic A schematic for a Privateer Ace Pilot Jacket. -item_jacket_ace_reb object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Rebel Ace Pilot Jacket Schematic A schematic for a Rebel Ace Pilot Jacket. -item_kimogila_s01_texture_kit object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Kimogila Style 1 Texture Kit (Style 7) Schematic A schematic for the Kimogila Style 1 Texture Kit (Style 7). -item_schematic_gcw2_survey_tool_all object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 All Resource Survey Tool Schematic A schematic for the All Resource Survey Tool. -rare_loot_chest_quality_1 object/tangible/item/rare_loot_chest_1.iff systems.loot.rare_loot_chest Rare Loot Chest Rare Loot Chest... Open it up! -rare_loot_chest_quality_2 object/tangible/item/rare_loot_chest_2.iff systems.loot.rare_loot_chest Exceptional Loot Chest Exceptional Loot Chest... Open it up! -rare_loot_chest_quality_3 object/tangible/item/rare_loot_chest_3.iff systems.loot.rare_loot_chest Legendary Loot Chest Legen-wait for it-dary Loot Chest... Open it up! -item_player_house_deed_jabbas_sail_barge object/tangible/deed/player_house_deed/jabbas_sail_barge_deed.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" cloud city house a cloud city house -item_tcg_loot_reward_series8_glass_sculpture object/tangible/tcg/series8/decorative_bespin_glass_sculpture.iff 4 item.special.nomove Glass Helix Sculpture "From the skilled artisans of the Cloud City, this showy piece beautifies your home, creating an opulent diffusion of light in even the most humble of dwellings." -item_tcg_loot_reward_series8_bespin_lamp_off object/tangible/tcg/series8/combine_decorative_bespin_lamp_off.iff 4 "item.special.nomove,systems.tcg.tcg_bespin_lights,systems.tcg.tcg_combine_tcg_items_generic" Cloud City Lamp Build-An-Item Object #2: This elegant lamp is patterned after the decorative illumination units found in the Cloud city on Bespin. -item_tcg_loot_reward_series8_bespin_lamp_on object/tangible/tcg/series8/combine_decorative_bespin_lamp_on.iff 4 "item.special.nomove,systems.tcg.tcg_bespin_lights,systems.tcg.tcg_combine_tcg_items_generic" Cloud City Lamp Build-An-Item Object #2: This elegant lamp is patterned after the decorative illumination units found in the Cloud city on Bespin. -item_tcg_loot_reward_series8_bespin_sconce_off object/tangible/tcg/series8/decorative_bespin_sconce_off.iff "string:type=sconce,string:status=off" 4 "item.special.nomove,systems.tcg.tcg_bespin_lights" Cloud City Sconces Sconces in the fashionable style of Bespin's Cloud City. -item_tcg_loot_reward_series8_bespin_sconce_on object/tangible/tcg/series8/decorative_bespin_sconce_on.iff "string:type=sconce,string:status=on" 4 "item.special.nomove,systems.tcg.tcg_bespin_lights" Cloud City Sconces Sconces in the fashionable style of Bespin's Cloud City. -item_tcg_loot_reward_series8_bespin_shelves object/tangible/tcg/series8/combine_decorative_bespin_shelves.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Cloud City Shelves Build-An-Item Object #4: These elegant shelves are patterned after the decorative and sturdy shelves used in the Cloud City on Bespin. -item_tcg_loot_reward_series8_dagobah_garden object/tangible/tcg/series8/decorative_dagobah_garden.iff 4 item.special.nomove Dagobah Indoor Garden An indoor garden similar to the one grown by the Jedi Master Yoda in his Dagobah home. -item_tcg_loot_reward_series8_glowly_sculpture object/tangible/tcg/series8/combine_decorative_glowly_sculpture.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Ionized Tibanna Gas Display "Build-An-Item Object #1: A stylish conversation piece for your home. This object d'art emits a faint light of ionized Tibanna gas, producing the famed dusky hues of the gas giant planet Bespin." -item_tcg_loot_reward_series8_palpatine_hologram object/tangible/tcg/series8/decorative_palpatine_hologram.iff 4 item.special.nomove Emperor Palpatine Hologram "This is a hologram of the Emperor of the Galaxy, honorably elected by the Galactic Senate, taken from the speech in which he announces the disbanding of the Senate." -item_tcg_loot_reward_series8_r2d2_dagobah object/tangible/tcg/series8/decorative_r2d2_dagobah.iff 4 item.special.nomove r2d2 dagobah a r2d2 dagobah. -item_tcg_loot_reward_series8_shield_generator_blueprint object/tangible/tcg/series8/decorative_shield_generator_blueprint.iff 4 item.special.nomove Shield Generator blueprint a Shield Generator blueprint. -item_tcg_loot_reward_series8_torture_table object/tangible/tcg/series8/combine_decorative_torture_table.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Torture Table a Torture Table. -item_tcg_loot_reward_series8_deco_vader_pod object/tangible/tcg/series8/decorative_vader_pod.iff 4 item.special.nomove Decorative Vader Pod a Decorative Vader Pod. -item_tcg_decorational_bespin_house object/tangible/tcg/series8/deco_bespin_house.iff 4 item.special.nomove Decorative Bespin House a model of a Cloud City house -item_tcg_loot_reward_series8_single_pod_airspeeder object/tangible/tcg/series8/deco_single_pod_airspeeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Cloud City Pod Car A single pod from the twin-pod cloud car. -item_tcg_decorational_yoda_house object/tangible/tcg/series8/deco_yoda_house.iff 4 item.special.nomove -item_tcg_loot_reward_series8_atat_attack object/tangible/tcg/series8/diorama_atat_attack.iff 4 item.special.nomove Raid on Echo Base Diorama A scene depicting the assault of the Rebel Echo Base shield generators by Imperial AT-AT walkers. -item_tcg_loot_reward_series8_bespin_city object/tangible/tcg/series8/diorama_bespin_city.iff 4 item.special.nomove The Heights of Cloud City Diorama A diorama showcasing the beauty and wonder of the upper dome of the Cloud City of Bespin. -item_tcg_loot_reward_series8_cryo_room object/tangible/tcg/series8/diorama_cryo_room.iff 4 item.special.nomove Carbon-Freezing Chamber Diorama "A model of an industrial carbonite freezing unit on Bespin. In such a facility, heroes of the Republic were exposed to experimental stasis techniques." -item_tcg_loot_reward_series8_exogorth_crater object/tangible/tcg/series8/diorama_exogorth_crater.iff 4 item.special.nomove Hungry Exorgoth Diorama "A scene depicting a giant exorgoth, or space slug, emerging from an asteroid in pursuit of a silicone-rich spaceship." -item_tcg_loot_reward_series8_yoda_xwing object/tangible/tcg/series8/diorama_yoda_xwing.iff 4 item.special.nomove Yoda Raising X-wing Diorama "In this diorama, Master Yoda teaches Luke what a powerful ally the Force is. An object lesson for the Padawan that size matters not." -item_tcg_loot_reward_series8_snow_speeder_familiar object/tangible/loot/loot_schematic/generic_limited_use.iff npc.pet_deed.reward_pet_deed Snow Speeder Familiar Deed This deed grants its holder a non-combat Snow Speeder familiar. -item_tcg_loot_reward_series8_slave_1_itv_01 object/tangible/tcg/series8/instant_travel_terminal_slave1.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" ITV: Slave I A Slave I replica ITV is a vehicle that can be used to travel to planetary star/shuttle ports or to your declared residence. -item_tcg_loot_reward_series8_painting_hanleia object/tangible/tcg/series8/painting_han_leia.iff 4 item.special.nomove Rebel Kiss a Rebel Kiss painting. -item_tcg_loot_reward_series8_painting_victory object/tangible/tcg/series8/painting_tcg8_victory.iff 4 item.special.nomove Victory Painting a Victory Painting. -item_tcg_loot_reward_series8_painting_vintage object/tangible/tcg/series8/painting_tcg8_vintage.iff 4 item.special.nomove Vintage Painting a Vintage Painting. -item_tcg_loot_reward_series8_painting_yoda object/tangible/tcg/series8/painting_tcg8_yoda.iff 4 item.special.nomove Yoda Painting a Yoda Painting. -item_tcg_loot_reward_series8_wampa_arm object/tangible/tcg/series8/reuseable_buff_wampa_arm.iff 4 "item.special.nomove,item.buff_click_item" Wampa Arm "10 minute Duration. +100 to Constitution, Stamina, Luck, and Agility. Cool down time is one hour." -item_tcg_loot_reward_series8_yodas_soup object/tangible/tcg/series8/reuseable_yodas_soup.iff 4 item.special.nomove Yodas Soup "Three-minute luck combat buff. +200 to Constitution, Stamina, Precision, and Luck. Cool down time is one hour." -item_tcg_loot_reward_series8_armored_tauntaun_statue object/tangible/tcg/series8/tauntaun_armored_statue.iff 4 item.special.nomove Tauntaun armored statue a statue of an armored Tauntaun. -item_tcg_loot_reward_series8_vader_pod object/tangible/tcg/series8/vader_pod.iff 4 "item.special.nomove,systems.tcg.tcg_vader_pod" Vader Pod a Vader Pod. -item_tcg_loot_reward_series8_c3po_backpack object/tangible/tcg/series8/wearable_backpack_c3po.iff 4 item.special.nomove c3po Backpack a c3po backpack. -item_tcg_loot_reward_series8_yoda_backpack object/tangible/tcg/series8/wearable_backpack_yoda.iff 4 item.special.nomove Yoda Backpack a Yoda backpack. -item_tcg_loot_reward_series8_exogorth_gloves object/tangible/tcg/series8/wearable_exogorth_gloves.iff 4 item.special.nomove Exogorth Gloves Gloves made from the heads of tiny larvae of the giant silicone-based life form. -item_tcg_loot_reward_series8_lando_cape object/tangible/tcg/series8/wearable_lando_cape.iff 4 item.special.nomove a Lando Cape a Lando cape. -item_tcg_loot_reward_series8_bespin_house_deed object/tangible/deed/player_house_deed/player_house_tcg_8_bespin_house_deed.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Cloud City House a Cloud City House. -item_tcg_loot_reward_series8_yoda_house_deed object/tangible/deed/player_house_deed/player_house_tcg_8_yoda_house.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Yoda House a Yoda House. -item_itv_deed_privateer object/tangible/veteran_reward/instant_travel_terminal_privateer.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" ITV: Privateer Deed for your very own privateer instant travel vehicle. -item_itv_deed_royal object/tangible/deed/vehicle_deed/instant_travel_terminal_royal_ship_deed.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" ITV: Royal Ship Deed for your very own royal instant travel vehicle. -item_itv_deed_factional object/tangible/veteran_reward/instant_travel_terminal.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" ITV: Factional Ship Deed for your very own factional instant travel vehicle. -item_itv_deed_snowspeeder object/tangible/deed/vehicle_deed/instant_travel_terminal_snowspeeder.iff 4 systems.veteran_reward.instant_travel_terminal_deed ITV: Snow Speeder Deed for your very own snowspeeder instant travel vehicle. +name template_name type unique required_level required_skill creation_objvars charges tier value scripts version can_reverse_engineer string_name string_detail comments +s[unique] s "e(weapon=1,armor=2,item=3,storyteller=4,object=5)[item]" i[0] i s s i i i[0] s i[1] i[0] c c c +weapon_pistol_02_01 object/weapon/ranged/pistol/pistol_d18.iff weapon 2 45 1 Basic D18 Pistol A basic pistol in dire need of cleaning. level 5 required +weapon_rifle_02_01 object/weapon/ranged/rifle/rifle_dlt20.iff weapon 2 45 1 Basic DLT-20 Rifle A basic rifle in dire need of cleaning. level 5 required +weapon_carbine_02_01 object/weapon/ranged/carbine/carbine_dh17.iff weapon 2 45 1 Basic DH-17 Carbine A basic carbine in dire need of cleaning. level 5 required +weapon_polearm_02_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon 2 45 1 Basic Wood Staff A basic wood staff in dire need of cleaning. level 5 required +weapon_sword_1h_02_01 object/weapon/melee/sword/sword_01.iff weapon 2 45 1 Basic Sword A basic sword in dire need of cleaning. level 5 required +weapon_sword_2h_02_01 object/weapon/melee/2h_sword/2h_sword_battleaxe.iff weapon 2 45 1 Basic Battleaxe A basic axe in dire need of cleaning. level 6 required +armor_bone_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 2 45 1 Filth Encrusted Bone Chest "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." +armor_bone_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 2 45 1 Filth Encrusted Bone Leggings "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." +armor_bone_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 2 45 1 Filth Encrusted Bone Helmet "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." +armor_bone_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 2 45 1 Filth Encrusted Bone Left Bicep "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." +armor_bone_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 2 45 1 Filth Encrusted Bone Right Bicep "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." +armor_bone_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 2 45 1 Filth Encrusted Bone Left Bracer "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." +armor_bone_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 2 45 1 Filth Encrusted Bone Right Bracer "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." +armor_bone_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 2 45 1 Filth Encrusted Bone Gloves "A filthy piece of bone armor. Armor can have significantly different characteristics. Gloves have no protection statistics. To wear this armor, double click on it from your inventory." +armor_bone_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 2 45 1 Filth Encrusted Bone Boots "A filthy piece of bone armor. Armor can have significantly different characteristics. Boots have no protection statistics. To wear this armor, double click on it from your inventory." +item_datapad_01_01 object/tangible/loot/tool/datapad_broken.iff 1 32 object.autostack 1 Datapad A datapad. +item_tooth_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 34 object.autostack 1 Decayed Tooth A tooth rotten with decay. +item_tooth_01_02 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 37 object.autostack 1 Decayed Tooth A tooth full of decay. +item_feather_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 40 object.autostack 1 Mottled Feather A mottled feather. +item_holocron_06_01 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form Zero Lightsaber Combat "Form Zero:||Originally defined by Jedi Master Yoda to describe the lightsaber technique of Felanil Baaks, Form Zero became the basis for the instruction of lightsaber combat. In its simplest form, Form Zero is the art of wielding a lightsaber which had not been ignited. While it seemed silly to many padawan learners, the underlying message could not be ignored. In order for a Jedi to protect and serve the galaxy, they must know when to ignite their lightsaber for combat, and when to leave the weapon at his side. The understanding of another being's situation was key to the knowledge of right and wrong, and any student who could understand the necessity of Form Zero and use it to mediate a solution - without resorting to violence - was truly gifted with the Force." mustafar expansion +item_holocron_06_02 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form I Lightsaber Combat "Form I:||Known as Shii-Cho, this was the simplest form of lightsaber combat techniques studied by the Jedi Knights of the Old Republic, and was generally considered the first form used by the original creators of lightsabers. Sometimes called the ideal form, Form I used horizontal side-swipes and parries made with the blade of the lightsaber held upright to push the point of an enemy's blade away during a side-to-side attack. If the attack is a downward slash aimed at the head, Form I simply reversed the motion, with a horizontally-held lightsaber being moved up and down to deflect a blow. All the basic ideals of attack, parry, target zones, and practice drills were created with the Form I style." mustafar expansion +item_holocron_06_03 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form II Lightsaber Combat "Form II:||Known as Makashi, this ancient Jedi Knight lightsaber combat technique was developed when pikes and staves were more common in the galaxy. Form II emphasized fluid motion and anticipation of a weapon being swung at its target, allowing the Jedi to attack and defend with minimal effort. Although many Jedi historians considered Form II to be the ultimate refinement in lightsaber-to-lightsaber combat, it was dropped in favor of Form III combat when blaster weapons became prevalent in the galaxy." mustafar expansion +item_holocron_06_04 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form III Lightsaber Combat "Form III:||Known as Soresu, this was a lightsaber dueling technique developed by the Jedi Knights, after blaster weapons became the normal weapon of choice among criminals and underworld beings. Unlike Form II combat, which was developed to work against another lightsaber, Form III was most effective in anticipating and deflecting blaster fire. It stressed quick reflexes and fast positional transition, in order to overcome the rapidity with which a blaster could be fired. It was essentially a defensive technique, emphasizing the non-aggressive Jedi philosophy while reducing the exposed areas of their bodies. In the wake of the death of Qui-Gon Jinn at the hands of Darth Maul, many Jedi turned away from the Form IV style of open, acrobatic fighting and took up Form III in order to minimize the risk of injury or death at the hands of an opportunistic opponent." mustafar expansion +item_holocron_06_05 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form IV Lightsaber Combat "Form IV:||Known as Ataru, this was one of the more recent lightsaber combat techniques, developed by the Jedi Knights during the last decades of the Old Republic. It emphasized acrobatic strength and power in wielding the blade, attributes which were frowned upon by many traditional Jedi Knights and Masters. It found a niche among the eager padawan learners of the time, who believed that the Jedi needed to become more involved in rooting out crime and evil and eradicating it. This Form was practiced by Qui-Gon Jinn, although his death at the hands of Darth Maul exposed the weakness of Form IV in defending a Jedi's body. Yoda, however, practiced Form IV with such speed that, when coupled with his small size, left an enemy with no undefended parts of his body." mustafar expansion +item_holocron_06_06 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form V Lightsaber Combat "Form V:||Known as Shien, this was one of the seven primary forms of lightsaber combat developed by the Jedi Knights of the Old Republic. Form V was developed by a group of Jedi Masters who felt that Form III was too passive, while Form IV was not powerful enough. It addressed the shortcomings of both forms, in which a Jedi Master may have proved to be undefeatable but could not overcome the enemy. Among the many unique aspects of Form V was the development of techniques in which the lightsaber was used to deflect a blaster bolt directly back at the firer, deliberately to cause harm to the opponent. Many Jedi Masters debated the philosophy of Form V, claiming that it directed inappropriate focus on hurting another being. Others claimed that Form V was simply a way to ""achieve peace through superior firepower.""" mustafar expansion +item_holocron_06_07 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form VI Lightsaber Combat "Form VI:||Known as Niman, this was one of the most advanced of the seven primary forms of lightsaber combat developed by the Jedi Knights of the Old Republic. At the time of the Battle of Geonosis, Form VI was the standard in Jedi fighting techniques, emphasizing the use of techniques from Forms I, II, IV, and V in overall moderation. Many Jedi Masters considered it the ""diplomat's form"", since the user used their knowledge of political strategy and negotiation - along with their own perceptions - to reach a peaceful decision with minimal bloodshed. Many Jedi skilled in Form VI techniques had already spent at least ten years studying the other four Forms, an aspect that many Masters felt was too demanding of the Jedi's time in regards to its benefits on the battlefield." mustafar expansion +item_holocron_06_08 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form VII Lightsaber Combat "Form VII:||Known as Juyo, this lightsaber combat technique was one of the most demanding of all the forms developed by the Jedi Knights. Only through the learning of several other forms can a Jedi begin to understand Form VII, which involved so much physical combat ability that its training brought a Jedi very close to the Dark Side of the Force. Jedi Master Mace Windu studied the Form VII technique. To master Form VII, a Jedi had to employ bold movements and be more kinetic than in any other form. Form VII employed the use of overwhelming power directed through unconnected, staccato movements that kept an opponent continually off-guard. " mustafar expansion +item_ultra_battery_10_01 object/tangible/loot/generic/battery_useable_generic.iff 100 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Blixtev's Ultra Body Spray A masculine scented body spray. Using it will place a Ultra Design Buff on you. +item_jedi_robe_padawan_04_01 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove" 2 1 Padawan Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." +item_smuggler_shirt_02_01 object/tangible/wearables/shirt/shirt_s16.iff smuggler 2 45 1 Issued Smuggler Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_smuggler_pants_02_01 object/tangible/wearables/pants/pants_s08.iff smuggler 2 45 1 Issued Smuggler Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_smuggler_vest_02_01 object/tangible/wearables/vest/vest_s09.iff smuggler 2 45 1 Issued Smuggler Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_smuggler_boots_02_01 object/tangible/wearables/boots/boots_s12.iff smuggler 2 45 1 Issued Smuggler Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_trader_shirt_02_01 object/tangible/wearables/shirt/shirt_s15.iff trader 2 45 1 Issued Trader Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_trader_pants_02_01 object/tangible/wearables/pants/pants_s13.iff trader 2 45 1 Issued Trader Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_trader_vest_02_01 object/tangible/wearables/vest/vest_s01.iff trader 2 45 1 Issued Trader Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_trader_shoes_02_01 object/tangible/wearables/shoes/shoes_s01.iff trader 2 45 1 Issued Trader Shoes A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_entertainer_shirt_02_01 object/tangible/wearables/shirt/shirt_s15.iff entertainer 2 45 1 Issued Entertainer Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_entertainer_pants_02_01 object/tangible/wearables/pants/pants_s08.iff entertainer 2 45 1 Issued Entertainer Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_entertainer_hat_02_01 object/tangible/wearables/hat/hat_s02.iff entertainer 2 45 1 Issued Entertainer Hat A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_entertainer_boots_02_01 object/tangible/wearables/boots/boots_s05.iff entertainer 2 45 1 Issued Entertainer Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_entertainer_shirt_02_02 object/tangible/wearables/bikini/bikini_s03.iff entertainer 2 45 1 Issued Entertainer Top A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_entertainer_skirt_02_01 object/tangible/wearables/skirt/skirt_s10.iff entertainer 2 45 1 Issued Entertainer Skirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_entertainer_gloves_02_01 object/tangible/wearables/gloves/gloves_s02.iff entertainer 2 45 1 Issued Entertainer Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_entertainer_shoes_02_01 object/tangible/wearables/shoes/shoes_s09.iff entertainer 2 45 1 Issued Entertainer Shoes A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_force_sensitive_shirt_02_01 object/tangible/wearables/shirt/shirt_s14.iff force_sensitive 2 45 1 Issued Force Sensitive Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_force_sensitive_pants_02_01 object/tangible/wearables/pants/pants_s15.iff force_sensitive 2 45 1 Issued Force Sensitive Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_force_sensitive_jacket_02_01 object/tangible/wearables/jacket/jacket_s13.iff force_sensitive 2 45 1 Issued Force Sensitive Jacket A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_force_sensitive_boots_02_01 object/tangible/wearables/boots/boots_s21.iff force_sensitive 2 45 1 Issued Force Sensitive Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_officer_shirt_02_01 object/tangible/wearables/shirt/shirt_s34.iff officer 2 45 1 Issued Officer Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_officer_pants_02_01 object/tangible/wearables/pants/pants_s15.iff officer 2 45 1 Issued Officer Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_officer_belt_02_01 object/tangible/wearables/belt/belt_s11.iff officer 2 45 1 Issued Officer Belt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_officer_boots_02_01 object/tangible/wearables/boots/boots_s14.iff officer 2 45 1 Issued Officer Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_commando_shirt_02_01 object/tangible/wearables/armor/ubese/armor_ubese_shirt.iff commando 2 45 1 Issued Commando Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_commando_pants_02_01 object/tangible/wearables/pants/pants_s14.iff commando 2 45 1 Issued Commando Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_commando_vest_02_01 object/tangible/wearables/vest/vest_s04.iff commando 2 45 1 Issued Commando Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_commando_boots_02_01 object/tangible/wearables/boots/boots_s14.iff commando 2 45 1 Issued Commando Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_bounty_hunter_shirt_02_01 object/tangible/wearables/shirt/shirt_s38.iff bounty_hunter 2 45 1 Issued Bounty Hunter Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_bounty_hunter_pants_02_01 object/tangible/wearables/pants/pants_s06.iff bounty_hunter 2 45 1 Issued Bounty Hunter Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_bounty_hunter_vest_02_01 object/tangible/wearables/vest/vest_s15.iff bounty_hunter 2 45 1 Issued Bounty Hunter Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_bounty_hunter_boots_02_01 object/tangible/wearables/boots/boots_s04.iff bounty_hunter 2 45 1 Issued Bounty Hunter Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_medic_shirt_02_01 object/tangible/wearables/shirt/shirt_s27.iff medic 2 45 1 Issued Medic Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_medic_pants_02_01 object/tangible/wearables/pants/pants_s05.iff medic 2 45 1 Issued Medic Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_medic_vest_02_01 object/tangible/wearables/vest/vest_s05.iff medic 2 45 1 Issued Medic Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_medic_shoes_02_01 object/tangible/wearables/shoes/shoes_s02.iff medic 2 45 1 Issued Medic Shoes A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_spy_shirt_02_01 object/tangible/wearables/shirt/shirt_s30.iff spy 2 45 1 Issued Spy Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_spy_pants_02_01 object/tangible/wearables/pants/pants_s30.iff spy 2 45 1 Issued Spy Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_spy_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff spy 2 45 1 Issued Spy Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_spy_boots_02_01 object/tangible/wearables/boots/boots_s14.iff spy 2 45 1 Issued Spy Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_wookiee_shirt_02_01 object/tangible/wearables/wookiee/wke_shirt_s02.iff 2 45 1 Issued Wookiee Tunic A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_wookiee_pants_02_01 object/tangible/wearables/wookiee/wke_skirt_s03.iff 2 45 1 Issued Wookiee Skirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_wookiee_hat_02_01 object/tangible/wearables/wookiee/wke_hood_s03.iff 2 45 1 Issued Wookiee Hat A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_wookiee_gloves_02_01 object/tangible/wearables/wookiee/wke_gloves_s04.iff 2 45 1 Issued Wookiee Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_ithorian_shirt_02_01 object/tangible/wearables/ithorian/ith_shirt_s09.iff 2 45 1 Issued Ithorian Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_ithorian_pants_02_01 object/tangible/wearables/ithorian/ith_pants_s19.iff 2 45 1 Issued Ithorian Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_ithorian_vest_02_01 object/tangible/wearables/ithorian/ith_vest_s02.iff 2 45 1 Issued Ithorian Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +item_ithorian_gloves_02_01 object/tangible/wearables/ithorian/ith_gloves_s02.iff 2 45 1 Issued Ithorian Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing +weapon_pistol_02_02 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 2 45 item.special.nomove 1 Issued Pistol A very basic Pistol. +weapon_rifle_02_02 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Rifle A very basic Rifle. +weapon_carbine_02_02 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Carbine A very basic Carbine. +weapon_polearm_02_02 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Staff A very basic Staff. +weapon_sword_1h_02_02 object/weapon/melee/sword/sword_01_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Sword A very basic Sword. +weapon_sword_2h_02_02 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Axe A very basic Axe. +weapon_pistol_02_03 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 3 2 45 item.special.nomove 1 Loche's Pistol A reward for helping Loche on the Tansarii Point Station. +weapon_rifle_02_03 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 3 2 45 item.special.nomove 1 Loche's Rifle A reward for helping Loche on the Tansarii Point Station. +weapon_carbine_02_03 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 3 2 45 item.special.nomove 1 Loche's Carbine A reward for helping Loche on the Tansarii Point Station. +weapon_polearm_02_03 object/weapon/melee/polearm/polearm_vibro_axe_npe.iff weapon 1 2 45 item.special.nomove 1 Jedi Training Polearm A Polearm given to you by Han Solo. +weapon_sword_1h_02_03 object/weapon/melee/sword/sword_01_npe.iff weapon 3 2 45 item.special.nomove 1 Rydel's Sword A Sword given to you by Rydel Delan. +weapon_sword_2h_02_03 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon 3 2 45 item.special.nomove 1 Rydel's Axe An Axe given to you by Rydel Delan. +weapon_pistol_02_04 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 6 2 200 item.special.nomove 1 D-18 "A standard low power pistol, common through much of the universe." +weapon_rifle_02_04 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 6 2 200 item.special.nomove 1 DLT-20 "A standard low power rifle, common through much of the universe." +weapon_carbine_02_04 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 6 2 200 item.special.nomove 1 DH-17 "A standard low power carbine, common through much of the universe." +weapon_polearm_02_04 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 6 2 200 item.special.nomove 1 Reinforced Staff A staff that has studs affixed to the end of it. +weapon_sword_1h_02_04 object/weapon/melee/sword/sword_01_npe.iff weapon 6 2 200 item.special.nomove 1 Sword A slashing weapon that is very common in parts of the galaxy that lack blasters. +weapon_sword_2h_02_04 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 6 2 200 item.special.nomove 1 Battleaxe A large two handed slashing weapon that is very common in parts of the galaxy that lack blasters. +weapon_pistol_02_05 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 9 2 300 item.special.nomove 1 D-18 "A standard low power pistol, common through much of the universe." +weapon_rifle_02_05 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 9 2 300 item.special.nomove 1 DLT-20 "A standard low power rifle, common through much of the universe." +weapon_carbine_02_05 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 9 2 300 item.special.nomove 1 DH-17 "A standard low power carbine, common through much of the universe." +weapon_polearm_02_05 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 9 2 300 item.special.nomove 1 Reinforced Staff A staff that has studs affixed to the end of it. +weapon_sword_1h_02_05 object/weapon/melee/sword/sword_01_npe.iff weapon 9 2 300 item.special.nomove 1 Sword A slashing weapon that is very common in parts of the galaxy that lack blasters. +weapon_sword_2h_02_05 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 9 2 300 item.special.nomove 1 Battleaxe A large two handed slashing weapon that is very common in parts of the galaxy that lack blasters. +item_stimpack_a_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff 5 2 100 "item.medicine.stimpack,item.special.nomove" 1 Stimpack A A needle infused with healing Bacta. Double click this item to heal yourself. +item_stimpack_b_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff 5 2 200 "item.medicine.stimpack,item.special.nomove" 1 Stimpack B A needle infused with healing Bacta. Double click this item to heal yourself. +item_stimpack_c_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Stimpack C A needle infused with healing Bacta. Double click this item to heal yourself. +item_stimpack_d_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_d.iff 5 2 400 "item.medicine.stimpack,item.special.nomove" 1 Stimpack D A needle infused with healing Bacta. Double click this item to heal yourself. +item_stimpack_e_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff 5 2 500 "item.medicine.stimpack,item.special.nomove" 1 Stimpack E A needle infused with healing Bacta. Double click this item to heal yourself. +item_npe_health_paste_01_01 object/tangible/loot/generic_usable/tube_paste_generic.iff 3 1 25 item.buff_click_item 1 Bio-Substantive Paste This absolutely horrible tasting paste is concoction of substances found to be nutritious and beneficial to most sentients. The chemicals are blended into a sludge that is easily and readily absorbed by the body. When used this object will confer a small bonus to your constitution. npe health buff clicky +item_npe_action_ventilator_01_01 object/tangible/loot/generic_usable/rebreather_generic.iff 3 1 25 item.buff_click_item 1 Hyper Oxygenating Ventilator "A quick inhalation from this device will deliver a burst of hyper oxygenated air. For beings that breath oxygen, this will increase their stamina for a short period of time." npe stamina clicky +item_npe_static_shield_01_01 object/tangible/loot/generic_usable/building_repair_device_generic.iff 3 1 25 item.buff_click_item 1 Repulsor Field Generator "When activated, this device creates a weak repulsion field that will mitigate some of the damage caused by attacks. It is poorly made and won't last long." npe defense buff clicky +item_npe_melee_acc_bookchip_01_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff 5 1 25 item.buff_click_item 1 Mastering the Self by Anonymous "This bookchip contains the final message of an unknown Teras Kasi master to his students before he left to fight a long forgotten war. The screen is very dim, blurry and bordering on non-functional. However, the words are so confidence inspiring that hearing them will grant you a temporary bonus to your strength." npe melee accuracy buff clicky +item_npe_rang_acc_device_01_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff 3 1 25 item.buff_click_item 1 Auditory Target Acquisition Beacon "When activated, this device infers the position of the arm in relation to the eyes and emits a tone that raises in pitch as the two come closer to intersecting. This device will increase your precision for a short period of time." npe ranged accuracy buff clicky +item_npe_junk_power_unit_01_01 object/tangible/loot/npc_loot/elect_power_unit_generic.iff 1 32 object.autostack 1 Power Unit This item can be sold to a junk dealer. npe junk loot +item_npe_junk_ampule_container_01_01 object/tangible/loot/npc_loot/bacta_ampules_generic.iff 1 34 object.autostack 1 Bacta Ampule Container This item can be sold to a junk dealer. npe junk loot +item_npe_junk_wire_blue_01_01 object/tangible/loot/npc_loot/blue_wiring_generic.iff 1 37 object.autostack 1 Wiring This item can be sold to a junk dealer. npe junk loot +item_npe_junk_briefcase_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff 1 40 object.autostack 1 Briefcase This item can be sold to a junk dealer. npe junk loot +item_npe_junk_holo_recorder_01_01 object/tangible/loot/npc_loot/camera_generic.iff 1 45 object.autostack 1 Holorecorder This item can be sold to a junk dealer. npe junk loot +item_npe_junk_newsfilter_module_01_01 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff 1 49 object.autostack 1 Newsfilter Module This item can be sold to a junk dealer. npe junk loot +item_npe_junk_chem_dispersal_01_01 object/tangible/loot/npc_loot/chem_dispersion_device_generic.iff 1 32 object.autostack 1 Chemical Dispersal Device This item can be sold to a junk dealer. npe junk loot +item_npe_junk_circuit_board_01_01 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 34 object.autostack 1 Circuit Board This item can be sold to a junk dealer. npe junk loot +item_npe_junk_dirty_cloth_01_01 object/tangible/loot/npc_loot/cloth_box_generic.iff 1 37 object.autostack 1 Cloth Swatches This item can be sold to a junk dealer. npe junk loot +item_npe_junk_complex_module_01_01 object/tangible/loot/npc_loot/elect_module_complex_generic.iff 1 40 object.autostack 1 Electronics Module This item can be sold to a junk dealer. npe junk loot +item_npe_junk_copper_battery_01_01 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 45 object.autostack 1 Platinite Copper Battery This item can be sold to a junk dealer. npe junk loot +item_npe_junk_blank_datadisk_01_01 object/tangible/loot/npc_loot/datadisk_generic.iff 1 49 object.autostack 1 Datadisk This item can be sold to a junk dealer. npe junk loot +item_npe_junk_decryptor_01_01 object/tangible/loot/npc_loot/decryptor_generic.iff 1 32 object.autostack 1 Decryptor This item can be sold to a junk dealer. npe junk loot +item_npe_junk_worklight_01_01 object/tangible/loot/npc_loot/worklight_generic.iff 1 34 object.autostack 1 Worklight This item can be sold to a junk dealer. npe junk loot +item_npe_junk_enigmatic_circuit_01_01 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff 1 37 object.autostack 1 Circuitry This item can be sold to a junk dealer. npe junk loot +item_npe_junk_frequency_jammer_01_01 object/tangible/loot/npc_loot/frequency_jammer_wire_generic.iff 1 40 object.autostack 1 Frequency Jamming Wired This item can be sold to a junk dealer. npe junk loot +item_npe_junk_bookchip_01_01 object/tangible/loot/npc_loot/handheld_viewscreen_1_generic.iff 1 45 object.autostack 1 Propaganda Bookchip This item can be sold to a junk dealer. npe junk loot +item_npe_junk_palm_diary_01_01 object/tangible/loot/npc_loot/ledger_generic.iff 1 49 object.autostack 1 Palm Diary This item can be sold to a junk dealer. npe junk loot +item_npe_junk_imitation_pearl_01_01 object/tangible/loot/npc_loot/pearl_generic.iff 1 45 object.autostack 1 Imitation Krayt Dragon Pearl This item can be sold to a junk dealer. npe junk loot +item_npe_junk_droid_circuitry_01_01 object/tangible/loot/npc_loot/elect_module_simple_generic.iff 1 49 object.autostack 1 Droid Memory Module This item can be sold to a junk dealer. npe junk loot +item_npe_schematic_meat_jerky_01_01 object/tangible/loot/npc_loot/datapad_generic.iff 1 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Meat Jerky Recipe This schematic contains a recipe that allows artisans to make meat jerky. npe food schematic +item_npe_hunting_necklace_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 250 item.special.nomove 1 Hunting Necklace A necklace crafted of bone. +item_npe_inaldras_bracelet_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 250 item.special.nomove 1 Inaldra's Bracelet This bracelet offers a small amount of protection versus melee attacks. +item_npe_smooth_slitherhorn_01_01 object/tangible/instrument/slitherhorn.iff 1 250 item.special.nomove 1 Smooth Slitherhorn A slitherhorn capable of producing exceptionally smooth tones. +weapon_pistol_04_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 13 4 400 1 Modified Scout Blaster A Scout Blaster that looks like it has been tampered with to improve the damage capabilities. +weapon_rifle_04_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 13 4 400 1 Modified SG-82 A SG-82 that looks like it has been tampered with to improve the damage capabilities. +weapon_carbine_04_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon 13 4 400 1 Modified DH-17 Snubnose A DH-17 Snubnose that looks like it has been tampered with to improve the damage capabilities. +weapon_polearm_04_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 13 4 400 1 Modified Lance A Lance that looks like it has been tampered with to improve the damage capabilities. +weapon_sword_1h_04_01 object/weapon/melee/baton/baton_gaderiffi_npe.iff weapon 13 4 400 1 Modified Gaffi Stick A Gaffi Stick that looks like it has been tampered with to improve the damage capabilities. +weapon_sword_2h_04_01 object/weapon/melee/2h_sword/2h_sword_cleaver_npe.iff weapon 13 4 400 1 Modified Cleaver A Cleaver that looks like it has been tampered with to improve the damage capabilities. +weapon_unarmed_04_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon 13 4 400 1 Modified Vibroblade A Vibroblade that looks like it has been tampered with to improve the damage capabilities. +item_npe_bandolier_rng_acc_01_01 object/tangible/wearables/bandolier/bandolier_s05.iff 1 2 200 item.buff_worn_item 1 Worn Soldier's Bandolier This bandolier provides a bonus to your precision. +item_npe_bandolier_pistol_acc_01_01 object/tangible/wearables/bandolier/bandolier_s02.iff 1 2 200 item.buff_worn_item 1 Worn Gunfighter's Bandolier This bandolier provides a bonus to your precision. +item_npe_bandolier_carbine_acc_01_01 object/tangible/wearables/bandolier/bandolier_s03.iff 1 2 200 item.buff_worn_item 1 Worn Carbine Specialist's Bandolier This bandolier provides a bonus to your precision. +item_npe_bandolier_rifle_acc_01_01 object/tangible/wearables/bandolier/bandolier_s04.iff 1 2 200 item.buff_worn_item 1 Worn Sharpshooter's Bandolier This bandolier provides a bonus to your precision. +item_npe_belt_melee_acc_01_01 object/tangible/wearables/belt/belt_s01.iff 1 2 200 item.buff_worn_item 1 Frayed Pit-Fighter's Belt This belt provides a bonus to your strength. +item_npe_belt_unarmed_acc_01_01 object/tangible/wearables/belt/belt_s02.iff 1 2 200 item.buff_worn_item 1 Frayed Teras Kasi Student's Belt This belt provides a bonus to your strength. +item_npe_belt_polearm_acc_01_01 object/tangible/wearables/belt/belt_s03.iff 1 2 200 item.buff_worn_item 1 Frayed Apprentice Pikeman's Belt This belt provides a bonus to your strength. +item_npe_belt_2h_acc_01_01 object/tangible/wearables/belt/belt_s04.iff 1 2 200 item.buff_worn_item 1 Frayed Heavy Swordsman's Belt This belt provides a bonus to your strength. +item_npe_belt_1h_acc_01_01 object/tangible/wearables/belt/belt_s04.iff 1 2 200 item.buff_worn_item 1 Frayed Swordsman Belt This belt provides a bonus to your strength. +item_npe_ring_rng_speed_01_01 object/tangible/wearables/ring/ring_s01.iff 1 2 200 item.buff_worn_item 1 Tarnished Soldier's Ring This ring provides a bonus to your precision. +item_npe_ring_pistol_speed_01_01 object/tangible/wearables/ring/ring_s02.iff 1 2 200 item.buff_worn_item 1 Tarnished Gunfighter's Ring This ring provides a bonus to your precision. +item_npe_ring_carbine_speed_01_01 object/tangible/wearables/ring/ring_s03.iff 1 2 200 item.buff_worn_item 1 Tarnished Carbine Specialist Ring This ring provides a bonus to your precision. +item_npe_ring_rifle_speed_01_01 object/tangible/wearables/ring/ring_s04.iff 1 2 200 item.buff_worn_item 1 Tarnished Sharpshooter Ring This ring provides a bonus to your precision. +item_npe_ring_melee_speed_01_01 object/tangible/wearables/ring/ring_s01.iff 1 2 200 item.buff_worn_item 1 Tarnished Brawling Champion Ring This ring provides a bonus to strength. +item_npe_ring_unarmed_speed_01_01 object/tangible/wearables/ring/ring_s02.iff 1 2 200 item.buff_worn_item 1 Tarnished Teras Kasi Student Ring This ring provides a bonus to your strength. +item_npe_ring_polearm_speed_01_01 object/tangible/wearables/ring/ring_s03.iff 1 2 200 item.buff_worn_item 1 Tarnished Polearm Specialist Ring This ring provides a bonus to your strength. +item_npe_ring_2h_speed_01_01 object/tangible/wearables/ring/ring_s04.iff 1 2 200 item.buff_worn_item 1 Tarnished Heavy Swordsman Ring This ring provides a bonus to your strength. +item_npe_ring_1h_speed_01_01 object/tangible/wearables/ring/ring_s02.iff 1 2 200 item.buff_worn_item 1 Tarnished Swordsman Ring This ring provides a bonus to your strength. +item_npe_bracelet_ter_neg_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 2 200 item.buff_worn_item 1 Warped Traveler's Bracelet This item provides a bonus to your terrain negotiation skill. +item_npe_bracelet_unarmed_damage_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 2 200 item.buff_worn_item 1 Warped Strongman's Bracer This item increases your strength. +item_npe_bracelet_melee_defense_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 2 200 item.buff_worn_item 1 Warped Brawler's Bracelet This item increases your agility. +item_npe_bracelet_rng_defense_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 2 200 item.buff_worn_item 2 1 Warped Soldier's Bracelet This item increases your agility. +item_npe_necklace_resists_01_01 object/tangible/wearables/necklace/necklace_s02.iff 1 2 200 item.buff_worn_item 1 Simple Bio-suppression Defense Necklace This item increases your resistance to the ill effects of chemical warfare. +item_npe_necklace_heal_eff_01_01 object/tangible/wearables/necklace/necklace_s03.iff 1 2 200 item.buff_worn_item 1 Simple Health Professional Necklace This item increases your skill in healing. +item_npe_junk_creature_brain_01_01 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 45 object.autostack 1 Brain This item can be sold to a junk dealer. npe junk loot +item_npe_junk_creature_eye_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 49 object.autostack 1 Eye This item can be sold to a junk dealer. npe junk loot +item_npe_junk_creature_heart_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 45 object.autostack 1 Heart This item can be sold to a junk dealer. npe junk loot +item_npe_junk_chance_cube_01_01 object/tangible/loot/npc_loot/chance_cube_8_generic.iff 1 49 object.autostack 1 Ritual Cube This item can be sold to a junk dealer. npe junk loot +item_npe_junk_sacred_writings_01_01 object/tangible/loot/npc_loot/scroll_generic.iff 1 45 object.autostack 1 Sacred Writings This item can be sold to a junk dealer. +item_npe_junk_bowl_01_01 object/tangible/loot/npc_loot/bowl_generic.iff 1 49 object.autostack 1 Simple Bowl This item can be sold to a junk dealer. +item_force_sensitive_ring_01_02 object/tangible/wearables/ring/ring_s01.iff force_sensitive 2 2500 item.special.nomove 1 Issued Force Sensitive Ring This ring provides a bonus to your strength and constitution. +item_bounty_hunter_ring_01_02 object/tangible/wearables/ring/ring_s02.iff bounty_hunter 2 2500 item.special.nomove 1 Issued Bounty Hunter Ring This ring provides a bonus to your precision and constitution. +item_commando_ring_01_02 object/tangible/wearables/ring/ring_s03.iff commando 2 2500 item.special.nomove 1 Issued Commando Ring This ring provides a bonus to your precision and constitution. +item_officer_ring_01_02 object/tangible/wearables/ring/ring_s04.iff officer 2 2500 item.special.nomove 1 Issued Officer Ring This ring provides a bonus to your precision and constitution. +item_medic_ring_01_02 object/tangible/wearables/ring/ring_s01.iff medic 2 2500 item.special.nomove 1 Issued Medic Ring This ring provides a bonus to your precision and constitution. +item_spy_ring_01_02 object/tangible/wearables/ring/ring_s02.iff spy 2 2500 item.special.nomove 1 Issued Spy Ring This ring provides a bonus to your precision and constitution. +item_smuggler_ring_01_02 object/tangible/wearables/ring/ring_s03.iff smuggler 2 2500 item.special.nomove 1 Issued Smuggler Ring This ring provides a bonus to your precision and constitution. +item_entertainer_ring_01_02 object/tangible/wearables/ring/ring_s04.iff entertainer 2 2500 item.special.nomove 1 Issued Entertainer Ring This ring provides a bonus to your Dancing Enhancement and health. +item_trader_ring_01_02 object/tangible/wearables/ring/ring_s02.iff trader 2 2500 item.special.nomove 1 Issued Trader Ring This ring provides a bonus to your General Assembly and health. +item_force_sensitive_backpack_01_02 object/tangible/wearables/backpack/backpack_s01.iff force_sensitive 2 2500 item.special.nomove 1 Issued Force Sensitive Backpack This backpack provides a bonus to your agility as well as strength. +item_bounty_hunter_backpack_01_02 object/tangible/wearables/backpack/backpack_s05.iff bounty_hunter 2 2500 item.special.nomove 1 Issued Bounty Hunter Backpack This backpack provides a bonus to your agility as well as your precision. +item_commando_backpack_01_02 object/tangible/wearables/backpack/backpack_s04.iff commando 2 2500 item.special.nomove 1 Issued Commando Backpack This backpack provides a bonus to your agility as well as your precision. +item_officer_backpack_01_02 object/tangible/wearables/backpack/backpack_s03.iff officer 2 2500 item.special.nomove 1 Issued Officer Backpack This backpack provides a bonus to your agility as well as your precision. +item_medic_backpack_01_02 object/tangible/wearables/backpack/backpack_s03.iff medic 2 2500 item.special.nomove 1 Issued Medic Backpack This backpack provides a bonus to your agility as well as your precision. +item_spy_backpack_01_02 object/tangible/wearables/backpack/backpack_s06.iff spy 2 2500 item.special.nomove 1 Issued Spy Backpack This backpack provides a bonus to your agility as well as your precision. +item_smuggler_backpack_01_02 object/tangible/wearables/backpack/backpack_s05.iff smuggler 2 2500 item.special.nomove 1 Issued Smuggler Backpack This backpack provides a bonus to your agility as well as your precision. +item_entertainer_backpack_01_02 object/tangible/wearables/backpack/backpack_s01.iff entertainer 2 2500 item.special.nomove 1 Issued Entertainer's Pack This backpack provides a bonus to your defense as well as Prop Assembly. +item_trader_backpack_01_02 object/tangible/wearables/backpack/backpack_s04.iff trader 2 2500 item.special.nomove 1 Issued Trader Backpack This backpack provides a bonus to your defense as well as Hiring Skill. +item_force_sensitive_pendant_01_02 object/tangible/wearables/necklace/necklace_s12.iff force_sensitive 2 2500 item.special.nomove 1 Issued Force Sensitive Pendant This pendant provides a bonus to your strength and agility. +item_bounty_hunter_pendant_01_02 object/tangible/wearables/necklace/necklace_s02.iff bounty_hunter 2 2500 item.special.nomove 1 Issued Bounty Hunter Pendant This pendant provides a bonus to your precision and agility. +item_commando_pendant_01_02 object/tangible/wearables/necklace/necklace_s07.iff commando 2 2500 item.special.nomove 1 Issued Commando Pendant This pendant provides a bonus to your precision and agility. +item_officer_pendant_01_02 object/tangible/wearables/necklace/necklace_s08.iff officer 2 2500 item.special.nomove 1 Issued Officer Pendant This pendant provides a bonus to your precision and agility. +item_medic_pendant_01_02 object/tangible/wearables/necklace/necklace_s09.iff medic 2 2500 item.special.nomove 1 Issued Medic Pendant This pendant provides a bonus to your precision and agility. +item_spy_pendant_01_02 object/tangible/wearables/necklace/necklace_s01.iff spy 2 2500 item.special.nomove 1 Issued Spy Pendant This pendant provides a bonus to your precision and agility. +item_smuggler_pendant_01_02 object/tangible/wearables/necklace/necklace_s11.iff smuggler 2 2500 item.special.nomove 1 Issued Smuggler Pendant This pendant provides a bonus to your precision and agility. +item_entertainer_pendant_01_02 object/tangible/wearables/necklace/necklace_s12.iff entertainer 2 2500 item.special.nomove 1 Issued Entertainer Pendant This pendant provides a bonus to your Musical Enhancement skill and Prop Assembly. +item_trader_pendant_01_02 object/tangible/wearables/necklace/necklace_s07.iff trader 2 2500 item.special.nomove 1 Issued Trader Pendant This pendant provides a bonus to your General Experimentation and Hiring skill. +item_force_sensitive_clicky_01_02 object/tangible/loot/generic_usable/generic_crystal.iff force_sensitive 2 5000 "item.special.nomove,item.buff_click_item" 1 Meditation Crystal When used this item will increase strength and stamina for a short period of time. +item_bounty_hunter_clicky_01_02 object/tangible/loot/generic_usable/survey_pad_adv_generic_lt_4.iff bounty_hunter 2 5000 "item.special.nomove,item.buff_click_item" 1 Fugitive Tracking Droid Enhancer When used this device will increase your precision and stamina for a short period of time. +item_commando_clicky_01_02 object/tangible/loot/generic_usable/tubed_device_generic.iff commando 2 5000 "item.special.nomove,item.buff_click_item" 1 Heavy Weapons Cooling Module When used this device will increase your precision and stamina for a short period of time. +item_officer_clicky_01_02 object/tangible/loot/generic_usable/frequency_jammer_wire_generic.iff officer 2 5000 "item.special.nomove,item.buff_click_item" 1 High Gain Communications Antenna When used this device will increase your precision and stamina for a short period of time. +item_medic_clicky_01_02 object/tangible/loot/generic_usable/chem_dispersion_device_generic.iff medic 2 5000 "item.special.nomove,item.buff_click_item" 1 High Density Dispersal Unit When used this device will increase your precision and stamina for a short period of time. +item_spy_clicky_01_02 object/tangible/loot/generic_usable/datadisk_generic.iff spy 2 5000 "item.special.nomove,item.buff_click_item" 1 Plan Alpha When used this device will increase your precision and stamina for a short period of time. +item_smuggler_clicky_01_02 object/tangible/loot/generic_usable/datadisk_generic.iff smuggler 2 5000 "item.special.nomove,item.buff_click_item" 1 Plan Beta When used this device will increase your precision and stamina for a short period of time. +item_entertainer_clicky_01_02 object/tangible/loot/generic_usable/speaker_generic.iff entertainer 2 5000 "item.special.nomove,item.buff_click_item" 1 Portable Hypersound Speakers When used this device will increase your Musical and Dance Enhancement for a short period of time. +weapon_knuckler_fs_roadmap_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 50 force_sensitive 2 4500 item.special.nomove 2 1 Precise Knuckler This vibroknuckler allows for more precise striking. +weapon_rifle_bh_roadmap_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 50 bounty_hunter 2 4500 item.special.nomove 2 1 Precise Lightning Cannon This lightning cannon is specially designed to offer greater precision +weapon_acidbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 50 commando 2 4500 item.special.nomove 2 1 EZ Strike E-11 Rifle This rifle is designed to offer a slight bonus to one's accuracy. +weapon_pistol_officer_roadmap_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 50 officer 2 4500 item.special.nomove 2 1 Precise DL 44 This personal side arm is designed to offer greater precision. +weapon_carbine_medic_roadmap_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 50 medic 2 4500 item.special.nomove 2 1 Precise Laser Carbine This laser carbine was designed to offer greater precision. +weapon_carbine_spy_roadmap_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 50 spy 2 4500 item.special.nomove 2 1 Precise E-11 Carbine This carbine was designed to offer greater precision. +weapon_pistol_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 smuggler 2 4500 item.special.nomove 2 1 Precise Striker Pistol This personal side arm was designed to offer greater precision. +weapon_knuckler_fs_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 30 force_sensitive 2 2200 item.special.nomove 2 1 Neophyte Vibroknuckler This vibroknuckler allows for slightly more accurate striking. +weapon_carbine_bh_roadmap_01_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 30 bounty_hunter 2 2200 item.special.nomove 2 1 Rookie Bounty Hunter's EE3 This carbine was designed to offer a slight bonus to one's accuracy. +weapon_lightningbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_dlt20.iff weapon 30 commando 2 2200 item.special.nomove 2 1 Precise DLT-20 This rifle is specially designed to offer greater precision. +weapon_1h_officer_roadmap_01_02 object/weapon/melee/sword/sword_01_static.iff weapon 30 officer 2 2200 item.special.nomove 2 1 Captain's Sword This melee weapon was designed to offer a slight bonus to one's melee accuracy. +weapon_pistol_medic_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 30 medic 2 2200 item.special.nomove 2 1 Medic's Sidearm This side arm was designed to offer a slight bonus to one's accuracy. +weapon_pistol_spy_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 30 spy 2 2200 item.special.nomove 2 1 Agent's Pistol This pistol is designed to offer a slight bonus to one's accuracy. +weapon_knuckler_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 30 smuggler 2 2200 item.special.nomove 2 1 Scoundrel's Scout Blaster This easily concealable weapon could come in handy in a cantina brawl. This weapon gives a small increase to your accuracy. +weapon_pistol_trader_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 50 trader 2 250 item.special.nomove 1 Trader's Friend This small pistol packs enough punch to ward off small creatures and minor thugs. +weapon_pistol_entertainer_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 entertainer 2 250 item.special.nomove 1 Entertainer's Friend This small pistol packs enough punch to ward off small creatures and minor thugs. +weapon_knife_trader_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon 30 trader 2 250 item.special.nomove 1 Trader's Dagger This rather sharp little dagger should be enough to convince small creatures and minor thugs that accosting you is a bad idea. +weapon_knife_entertainer_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon 30 entertainer 2 250 item.special.nomove 1 Entertainer's Dagger This rather sharp little dagger should be enough to convince small creatures and minor thugs that accosting you is a bad idea. +item_trader_roadmap_jumpsuit_02_01 object/tangible/wearables/bodysuit/bodysuit_s13.iff trader 2 200 item.special.nomove 1 Trader's Jumpsuit This uniform offers a little bit of protection and a small bonus to your health. roadmap reward +item_trader_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s14.iff trader 2 200 item.special.nomove 1 Trader's Boots These boots offer a small amount of protection and a bonus to your health. roadmap reward +item_trader_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s02.iff trader 2 200 item.special.nomove 1 Trader's Gloves Standard gloves often worn by traders. roadmap reward +item_trader_roadmap_jumpsuit_02_02 object/tangible/wearables/ithorian/ith_bodysuit_s06.iff trader 2 200 item.special.nomove 1 Trader's Jumpsuit This uniform offers a little bit of protection and a small bonus to your health. roadmap reward +item_trader_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s02.iff trader 2 200 item.special.nomove 1 Trader's Hat This hat offers a small bit of protection and bonus to your health. roadmap reward +item_trader_roadmap_shoulder_pad_02_01 object/tangible/wearables/wookiee/wke_shoulder_pad_s02.iff trader 2 200 item.special.nomove 1 Trader's Shoulderpads This piece of equipment offers a bit of protection for your arms as well as a small health bonus. roadmap reward +item_trader_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff trader 2 200 item.special.nomove 1 Trader's Gloves Standard gloves often worn by traders. roadmap reward +item_force_sensitive_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff force_sensitive 2 200 item.special.nomove 1 Martial Gloves These gloves offer a bit of protection for your hands and a small health bonus. roadmap reward +item_force_sensitive_roadmap_pants_02_01 object/tangible/wearables/pants/pants_s21.iff force_sensitive 2 200 item.special.nomove 1 Martial Pants These pants offer a small amount of protection for your legs and a small health bonus. roadmap reward +item_force_sensitive_roadmap_shirt_02_01 object/tangible/wearables/shirt/shirt_s34.iff force_sensitive 2 200 item.special.nomove 1 Martial Shirt This shirt offers a bit of protection for your body and a small health bonus. roadmap reward +item_force_sensitive_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s04.iff force_sensitive 2 200 item.special.nomove 1 Martial Boots Boots often worn by beginning Teras Kasi practitioners. roadmap reward +item_force_sensitive_roadmap_jumpsuit_02_01 object/tangible/wearables/ithorian/ith_bodysuit_s02.iff force_sensitive 2 200 item.special.nomove 1 Martial Jumpsuit This jumpsuit offers a bit of body protection and a small health bonus. roadmap reward +item_force_sensitive_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s01.iff force_sensitive 2 200 item.special.nomove 1 Martial Hat This hat offers a small bit of protection and bonus to your health. roadmap reward +item_force_sensitive_roadmap_shoulder_pad_02_01 object/tangible/wearables/wookiee/wke_shoulder_pad_s01.iff force_sensitive 2 200 item.special.nomove 1 Martial Shoulderguard This piece of equipment offers a bit of protection for your arms as well as a small health bonus. roadmap reward +item_force_sensitive_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff force_sensitive 2 200 item.special.nomove 1 Martial Gloves Gloves often worn by beginning Teras Kasi practitioners. roadmap reward +item_entertainer_roadmap_cloak_02_01 object/tangible/wearables/robe/robe_s05.iff entertainer 2 200 item.special.nomove 1 Captivator Cloak This cloak offers a little bit of protection and a small bonus to your health. roadmap reward +item_entertainer_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s03.iff entertainer 2 200 item.special.nomove 1 Captivator Boots Boots often worn by Entertainers. roadmap reward +item_entertainer_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff entertainer 2 200 item.special.nomove 1 Captivator Gloves Gloves often worn by Entertainers. roadmap reward +item_entertainer_roadmap_pants_02_01 object/tangible/wearables/pants/pants_s26.iff entertainer 2 200 item.special.nomove 1 Captivator Pants These pants offer a bit of leg protection and a small bonus to your health. roadmap reward +item_entertainer_roadmap_jumpsuit_02_01 object/tangible/wearables/ithorian/ith_bodysuit_s01.iff entertainer 2 200 item.special.nomove 1 Captivator Jumpsuit This jumpsuit offer a bit of body protection and a small bonus to your health. roadmap reward +item_entertainer_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s04.iff entertainer 2 200 item.special.nomove 1 Captivator Hat This hat offer a bit of head protection and a small bonus to your health. roadmap reward +item_entertainer_roadmap_robe_02_01 object/tangible/wearables/wookiee/wke_shirt_s01.iff entertainer 2 200 item.special.nomove 1 Captivator Robe This robe offers a little bit of protection and a small bonus to your health. roadmap reward +item_entertainer_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff entertainer 2 200 item.special.nomove 1 Captivator Gloves Gloves often worn by Entertainers. roadmap reward +armor_smuggler_roadmap_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor smuggler 2 200 item.special.nomove 1 Rogue Chest Armor This specially designed smuggler armor will help to protect your chest. roadmap reward +armor_smuggler_roadmap_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor smuggler 2 200 item.special.nomove 1 Rogue Leg Armor This specially designed smuggler armor will help to protect your legs. roadmap reward +armor_smuggler_roadmap_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor smuggler 2 200 item.special.nomove 1 Rogue Helmet This specially designed smuggler armor will help to protect your head. roadmap reward +armor_smuggler_roadmap_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor smuggler 2 200 item.special.nomove 1 Rogue Left Bicep This specially designed smuggler armor will help to protect your left arm. roadmap reward +armor_smuggler_roadmap_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor smuggler 2 200 item.special.nomove 1 Rogue Right Bicep This specially designed smuggler armor will help to protect your right arm. roadmap reward +armor_smuggler_roadmap_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor smuggler 2 200 item.special.nomove 1 Rogue Left Bracer This specially designed smuggler armor will help to protect your left wrist. roadmap reward +armor_smuggler_roadmap_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor smuggler 2 200 item.special.nomove 1 Rogue Right Bracer This specially designed smuggler armor will help to protect your right wrist. roadmap reward +armor_smuggler_roadmap_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor smuggler 2 200 item.special.nomove 1 Rogue Gloves This specially designed smuggler armor will help to protect your hands. roadmap reward +armor_smuggler_roadmap_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor smuggler 2 200 item.special.nomove 1 Rogue Boots This specially designed smuggler armor will help to protect your feet. roadmap reward +armor_officer_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor officer 2 200 item.special.nomove 1 Field Command Chestplate This armor is issued to officers and will help to protect your chest. roadmap reward +armor_officer_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor officer 2 200 item.special.nomove 1 Field Command Leg Armor This armor is issued to officers and will help to protect your legs. roadmap reward +armor_officer_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor officer 2 200 item.special.nomove 1 Field Command Helmet This armor is issued to officers and will help to protect your head. roadmap reward +armor_officer_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor officer 2 200 item.special.nomove 1 Field Command Left Arm This armor is issued to officers and will help to protect your left arm. roadmap reward +armor_officer_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor officer 2 200 item.special.nomove 1 Field Command Right Arm This armor is issued to officers and will help to protect your right arm. roadmap reward +armor_officer_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor officer 2 200 item.special.nomove 1 Field Command Left Wrist This armor is issued to officers and will help to protect your left wrist. roadmap reward +armor_officer_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor officer 2 200 item.special.nomove 1 Field Command Right Wrist This armor is issued to officers and will help to protect your right wrist. roadmap reward +armor_officer_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor officer 2 200 item.special.nomove 1 Field Command Gauntlet This armor is issued to officers and will help to protect your hands. roadmap reward +armor_officer_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor officer 2 200 item.special.nomove 1 Field Command Boots This armor is issued to officers and will help to protect your feet. roadmap reward +armor_commando_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor commando 2 200 item.special.nomove 1 Demolitionist Body Armor This armor is designed for use by commandos and will help to protect your chest. roadmap reward +armor_commando_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor commando 2 200 item.special.nomove 1 Demolitionist Leg Armor This armor is designed for use by commandos and will help to protect your legs. roadmap reward +armor_commando_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor commando 2 200 item.special.nomove 1 Demolitionist Helmet This armor is designed for use by commandos and will help to protect your head. roadmap reward +armor_commando_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor commando 2 200 item.special.nomove 1 Demolitionist Left Arm This armor is designed for use by commandos and will help to protect your left arm. roadmap reward +armor_commando_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor commando 2 200 item.special.nomove 1 Demolitionist Right Arm This armor is designed for use by commandos and will help to protect your right arm. roadmap reward +armor_commando_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor commando 2 200 item.special.nomove 1 Demolitionist Left Bracer This armor is designed for use by commandos and will help to protect your left wrist. roadmap reward +armor_commando_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor commando 2 200 item.special.nomove 1 Demolitionist Right Bracer This armor is designed for use by commandos and will help to protect your right wrist. roadmap reward +armor_commando_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor commando 2 200 item.special.nomove 1 Demolitionist Gloves This armor is designed for use by commandos and will help to protect your hands. roadmap reward +armor_commando_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor commando 2 200 item.special.nomove 1 Demolitionist Boots This armor is designed for use by commandos and will help to protect your feet. roadmap reward +armor_bounty_hunter_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Chestplate This composite armor is created for Bounty Hunters and will help to protect your chest. roadmap reward +armor_bounty_hunter_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Leggings This composite armor is created for Bounty Hunters and will help to protect your legs. roadmap reward +armor_bounty_hunter_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Helmet This composite armor is created for Bounty Hunters and will help to protect your head. roadmap reward +armor_bounty_hunter_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Left Arm This composite armor is created for Bounty Hunters and will help to protect your left arm. roadmap reward +armor_bounty_hunter_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Right Arm This composite armor is created for Bounty Hunters and will help to protect your right arm. roadmap reward +armor_bounty_hunter_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Left Wrist This composite armor is created for Bounty Hunters and will help to protect your left wrist. roadmap reward +armor_bounty_hunter_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Right Wrist This composite armor is created for Bounty Hunters and will help to protect your right wrist. roadmap reward +armor_bounty_hunter_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Gauntlets This composite armor is created for Bounty Hunters and will help to protect your hands. roadmap reward +armor_bounty_hunter_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Boots This composite armor is created for Bounty Hunters and will help to protect your feet. roadmap reward +armor_medic_roadmap_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor medic 2 200 item.special.nomove 1 First Responder Body Armor This recon armor is made specifically for Medics and will help to protect your chest. roadmap reward +armor_medic_roadmap_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor medic 2 200 item.special.nomove 1 First Responder Leggings This recon armor is made specifically for Medics and will help to protect your legs. roadmap reward +armor_medic_roadmap_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor medic 2 200 item.special.nomove 1 First Responder Helmet This recon armor is made specifically for Medics and will help to protect your head. roadmap reward +armor_medic_roadmap_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor medic 2 200 item.special.nomove 1 First Responder Left Bicep This recon armor is made specifically for Medics and will help to protect your left arm. roadmap reward +armor_medic_roadmap_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor medic 2 200 item.special.nomove 1 First Responder Right Bicep This recon armor is made specifically for Medics and will help to protect your right arm. roadmap reward +armor_medic_roadmap_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor medic 2 200 item.special.nomove 1 First Responder Left Bracer This recon armor is made specifically for Medics and will help to protect your left wrist. roadmap reward +armor_medic_roadmap_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor medic 2 200 item.special.nomove 1 First Responder Right Bracer This recon armor is made specifically for Medics and will help to protect your right wrist. roadmap reward +armor_medic_roadmap_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor medic 2 200 item.special.nomove 1 First Responder Gloves This recon armor is made specifically for Medics and will help to protect your hands. roadmap reward +armor_medic_roadmap_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor medic 2 200 item.special.nomove 1 First Responder Boots This recon armor is made specifically for Medics and will help to protect your feet. roadmap reward +armor_spy_roadmap_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor spy 2 200 item.special.nomove 1 Covert Ops Body Armor This light armor is designed for spies and will help to protect your chest. roadmap reward +armor_spy_roadmap_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor spy 2 200 item.special.nomove 1 Covert Ops Leg Armor This light armor is designed for spies and will help to protect your legs. roadmap reward +armor_spy_roadmap_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor spy 2 200 item.special.nomove 1 Covert Ops Helmet This light armor is designed for spies and will help to protect your head. roadmap reward +armor_spy_roadmap_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor spy 2 200 item.special.nomove 1 Covert Ops Left Bicep This light armor is designed for spies and will help to protect your left arm. roadmap reward +armor_spy_roadmap_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor spy 2 200 item.special.nomove 1 Covert Ops Right Bicep This light armor is designed for spies and will help to protect your right arm. roadmap reward +armor_spy_roadmap_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor spy 2 200 item.special.nomove 1 Covert Ops Left Bracer This light armor is designed for spies and will help to protect your left wrist. roadmap reward +armor_spy_roadmap_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor spy 2 200 item.special.nomove 1 Covert Ops Right Bracer This light armor is designed for spies and will help to protect your right wrist. roadmap reward +armor_spy_roadmap_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor spy 2 200 item.special.nomove 1 Covert Ops Gloves This light armor is designed for spies and will help to protect your hands. roadmap reward +armor_spy_roadmap_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor spy 2 200 item.special.nomove 1 Covert Ops Boots This light armor is designed for spies and will help to protect your feet. roadmap reward +armor_ithorian_roadmap_chest_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_chest_plate.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Chestplate This standard reconnaissance armor will help to protect your chest. roadmap reward +armor_ithorian_roadmap_leggings_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_leggings.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Leggings This standard reconnaissance armor will help to protect your legs. roadmap reward +armor_ithorian_roadmap_helmet_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_helmet.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Helmet This standard reconnaissance armor will help to protect your head. roadmap reward +armor_ithorian_roadmap_bicep_l_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bicep This standard reconnaissance armor will help to protect your left arm. roadmap reward +armor_ithorian_roadmap_bicep_r_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bicep This standard reconnaissance armor will help to protect your right arm. roadmap reward +armor_ithorian_roadmap_bracer_l_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bracer This standard reconnaissance armor will help to protect your left wrist. roadmap reward +armor_ithorian_roadmap_bracer_r_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bracer "This standard reconnaissance armor will help to protect your right wrist,." roadmap reward +armor_ithorian_roadmap_gloves_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_gloves.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Gloves This standard reconnaissance armor will help to protect your hands. roadmap reward +armor_ithorian_roadmap_boots_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_boots.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Boots This standard reconnaissance armor will help to protect your feet. roadmap reward +armor_ithorian_roadmap_chest_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_chest_plate.iff armor 2 200 item.special.nomove 1 Standard Battle Body Armor This standard battle armor will help to protect your chest. roadmap reward +armor_ithorian_roadmap_leggings_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_leggings.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Leggings This standard battle armor will help to protect your legs. roadmap reward +armor_ithorian_roadmap_helmet_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_helmet.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Helmet This standard battle armor will help to protect your head. roadmap reward +armor_ithorian_roadmap_bicep_l_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bicep This standard battle armor will help to protect your left arm. roadmap reward +armor_ithorian_roadmap_bicep_r_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bicep This standard battle armor will help to protect your right arm. roadmap reward +armor_ithorian_roadmap_bracer_l_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bracer This standard battle armor will help to protect your left wrist. roadmap reward +armor_ithorian_roadmap_bracer_r_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bracer This standard battle armor will help to protect your right wrist. roadmap reward +armor_ithorian_roadmap_gloves_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_gloves.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Gloves This standard battle armor will help to protect your hands. roadmap reward +armor_ithorian_roadmap_boots_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_boots.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Boots This standard battle armor will help to protect your feet. roadmap reward +armor_ithorian_roadmap_chest_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_chest_plate.iff armor 2 200 item.special.nomove 1 Standard Assault Chestplate This standard assault armor will help to protect your chest. roadmap reward +armor_ithorian_roadmap_leggings_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_leggings.iff armor 2 200 item.special.nomove 1 Standard Assault Leggings This standard assault armor will help to protect your legs. roadmap reward +armor_ithorian_roadmap_helmet_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_helmet.iff armor 2 200 item.special.nomove 1 Standard Assault Helmet This standard assault armor will help to protect your head. roadmap reward +armor_ithorian_roadmap_bicep_l_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bicep This standard assault armor will help to protect your left arm. roadmap reward +armor_ithorian_roadmap_bicep_r_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bicep This standard assault armor will help to protect your right arm. roadmap reward +armor_ithorian_roadmap_bracer_l_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bracer This standard assault armor will help to protect your left wrist. roadmap reward +armor_ithorian_roadmap_bracer_r_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bracer This standard assault armor will help to protect your right wrist. roadmap reward +armor_ithorian_roadmap_gloves_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_gloves.iff armor 2 200 item.special.nomove 1 Standard Assault Gloves This standard assault armor will help to protect your hands. roadmap reward +armor_ithorian_roadmap_boots_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_boots.iff armor 2 200 item.special.nomove 1 Standard Assault Boots This standard assault armor will help to protect your feet. roadmap reward +armor_wookiee_roadmap_chest_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_chestplate.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Chestplate This standard reconnaissance armor will help to protect your chest. roadmap reward +armor_wookiee_roadmap_leggings_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_leggings.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Leggings This standard reconnaissance armor will help to protect your legs. roadmap reward +armor_wookiee_roadmap_bicep_l_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bicep This standard reconnaissance armor will help to protect your left arm. roadmap reward +armor_wookiee_roadmap_bicep_r_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bicep This standard reconnaissance armor will help to protect your right arm. roadmap reward +armor_wookiee_roadmap_bracer_l_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bracer This standard reconnaissance armor will help to protect your left wrist. roadmap reward +armor_wookiee_roadmap_bracer_r_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bracer "This standard reconnaissance armor will help to protect your right wrist,." roadmap reward +armor_wookiee_roadmap_chest_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_chestplate.iff armor 2 200 item.special.nomove 1 Standard Battle Body Armor This standard battle armor will help to protect your chest. roadmap reward +armor_wookiee_roadmap_leggings_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_leggings.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Leggings This standard battle armor will help to protect your legs. roadmap reward +armor_wookiee_roadmap_bicep_l_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bicep This standard battle armor will help to protect your left arm. roadmap reward +armor_wookiee_roadmap_bicep_r_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bicep This standard battle armor will help to protect your right arm. roadmap reward +armor_wookiee_roadmap_bracer_l_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bracer This standard battle armor will help to protect your left wrist. roadmap reward +armor_wookiee_roadmap_bracer_r_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bracer This standard battle armor will help to protect your right wrist. roadmap reward +armor_wookiee_roadmap_chest_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_chestplate.iff armor 2 200 item.special.nomove 1 Standard Assault Body Armor This standard assault armor will help to protect your chest. roadmap reward +armor_wookiee_roadmap_leggings_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_leggings.iff armor 2 200 item.special.nomove 1 Standard Assault Leggings This standard assault armor will help to protect your legs. roadmap reward +armor_wookiee_roadmap_bicep_l_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bicep This standard assault armor will help to protect your left arm. roadmap reward +armor_wookiee_roadmap_bicep_r_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bicep This standard assault armor will help to protect your right arm. roadmap reward +armor_wookiee_roadmap_bracer_l_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bracer This standard assault armor will help to protect your left wrist. roadmap reward +armor_wookiee_roadmap_bracer_r_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bracer This standard assault armor will help to protect your right wrist. roadmap reward +item_roadmap_belt_force_sensitive_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 force_sensitive 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Force Sensitive This belt is awarded to those who have completed the Force Sensitive Roadmap. +item_roadmap_belt_bounty_hunter_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 bounty_hunter 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Bounty Hunter This belt is awarded to those who have completed the Bounty Hunter Roadmap +item_roadmap_belt_commando_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 commando 2 200 "item.special.nomove,item.buff_worn_item" 1 Commando's Belt This belt is awarded to those who have completed the Commando Roadmap. +item_roadmap_belt_officer_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 officer 2 200 "item.special.nomove,item.buff_worn_item" 1 Officer's Belt This belt is awarded to those who have completed the Officer Roadmap. +item_roadmap_belt_medic_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 medic 2 200 "item.special.nomove,item.buff_worn_item" 1 Medic's Belt This belt is awarded to those who have completed the Medic Roadmap. +item_roadmap_belt_spy_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 spy 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Spy This belt is awarded to those who have completed the Spy Roadmap. +item_roadmap_belt_smuggler_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 smuggler 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Smuggler This belt is awarded to those who have completed the Smuggler Roadmap. +item_roadmap_belt_entertainer_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff entertainer 2 200 "item.special.nomove,item.buff_worn_item" 1 Entertainer's Belt This belt is awarded to those who have completed the Entertainer Roadmap. +item_roadmap_belt_trader_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff trader 2 200 "item.special.nomove,item.buff_worn_item" 1 Trader's Belt This belt is awarded to those who have completed the Trader Roadmap. +item_npe_junk_tooth_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 45 object.autostack 1 Tooth A creature's tooth. This item can be sold to a junk dealer. npe junk loot +item_npe_junk_lizard_scale_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff 1 49 object.autostack 1 Lizard Scale Scales from a cold blooded creature. This item can be sold to a junk dealer. npe junk loot +item_npe_junk_feather_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 44 object.autostack 1 Feather A feather. This item can be sold to a junk dealer. npe junk loot +item_npe_junk_wing_bone_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 40 object.autostack 1 Wing Bone This hollow bone was removed from a the wing of a flying creature. This item can be sold to a junk dealer. npe junk loot +item_npe_junk_stomach_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 45 object.autostack 1 Stomach A creature's stomach. This item can be sold to a junk dealer. npe junk loot +item_npe_junk_paw_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 49 object.autostack 1 Paw A creature's paw. This item can be sold to a junk dealer. npe junk loot +item_npe_junk_creature_blood_01_01 object/tangible/loot/npc_loot/serum_vial_generic.iff 1 44 object.autostack 1 Blood A sample of blood taken from a creature. This item can be sold to a junk dealer. npe junk loot +item_npe_junk_costume_jewel_01_01 object/tangible/loot/npc_loot/jewelry_setting_generic.iff 1 40 object.autostack 1 Faux Jewel A jewelry setting. Though visually pleasing it's clearly a reproduction. This item can be sold to a junk dealer. npe junk loot +item_npe_junk_blank_parchment_01_01 object/tangible/loot/npc_loot/scroll_generic.iff 1 45 object.autostack 1 Blank Parchment A roll of parchment with nothing written on it. This item can be sold to a junk dealer. npe junk loot +item_npe_junk_used_travel_ticket_01_01 object/tangible/loot/npc_loot/id_chip_generic.iff 1 49 object.autostack 1 Canceled Travel Ticket This travel ticket is out of date. This item can be sold to a junk dealer. npe junk loot +item_npe_junk_creature_cage_01_01 object/tangible/loot/npc_loot/cage_generic.iff 1 44 object.autostack 1 Small Cage A cage designed to house small creatures. This item can be sold to a junk dealer. npe junk loot +item_npe_junk_rusty_case_01_01 object/tangible/loot/npc_loot/rusty_toolkit_generic.iff 1 40 object.autostack 1 Rusty Case This metal case is slightly rusted with age. This item can be sold to a junk dealer. npe junk loot +item_npe_buff_ranged_01_01 object/tangible/loot/generic_usable/stim_a_generic_st_4.iff 2 1 45 item.buff_click_item 1 Ocular Acuity Enhancer This personal use stim pack will increase your ranged accuracy and combat haste. npe buff item +item_npe_buff_melee_01_01 object/tangible/loot/generic_usable/stim_a_generic_st_4.iff 2 1 45 item.buff_click_item 1 Manual Dexterity Enhancer This personal use stim pack will increase your melee accuracy and combat haste. npe buff item +item_npe_buff_healing_01_01 object/tangible/loot/generic_usable/bacta_ampules_generic.iff 2 1 45 item.buff_click_item 1 Enhanced Bacta Ampules This item will increase your healing efficiency for a short period of time allow someone with medical skill to heal slightly more damage while it is in effect. npe buff item +weapon_npe_e11_quest_reward_01_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 7 2 400 item.special.nomove 1 Imperial Issue Carbine Standard carbine issue for the Imperial Navy. Quest reward for a GCW quest in the NPE +weapon_npe_d44_quest_reward_01_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 7 2 400 item.special.nomove 1 Alliance DL44 DL44 pistol used by the Rebel Alliance. Quest reward for a GCW quest in the NPE +item_bactapack_01_01 object/tangible/medicine/instant_stimpack/bactapack_generic.iff 2 2 "npe.bactapack,item.special.nomove" 1 Bactapack A medical pack containing various medical supplies. Target an NPC and right click the NPC to heal your target. +item_npe_schematic_simple_tea_01_01 object/tangible/loot/npc_loot/datapad_generic.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Simple Tea Recipe This schematic contains a recipe that allows artisans to make a simple tea out of the items at hand. npe food schematic +item_roadmap_food_dessert_bofa_treat_01_02 object/tangible/food/crafted/dessert_bofa_treat.iff 6 2 "item.special.nomove,item.food" 1 Bofa Treat "A sweet, dried, fruit based snackfood." roadmap food +item_roadmap_food_dish_travel_biscuits_01_02 object/tangible/food/crafted/dish_travel_biscuits.iff 6 2 "item.special.nomove,item.food" 1 Travel Biscuits Hearty biscuits full of nutrients for long trips. roadmap food +item_roadmap_food_drink_spiced_tea_01_02 object/tangible/food/crafted/drink_spiced_tea.iff 3 2 "item.special.nomove,item.food" 1 Spiced Tea A beverage consisting of water flavored by strong spices.||Drinking this beverage gives you a boost to your attributes. roadmap food +item_roadmap_food_dessert_blob_candy_01_02 object/tangible/food/crafted/dessert_blob_candy.iff 6 2 "item.special.nomove,item.food" 1 Blob Candy A popular candy made from a filled blob of carbosyrup.||Eating this tasty dessert gives you a boost to your attributes. roadmap food +item_roadmap_food_dish_exo_protein_wafers_01_02 object/tangible/food/crafted/dish_exo_protein_wafers.iff 6 2 "item.special.nomove,item.food" 1 Exo-Protein Wafers Enhanced protein wafers used by space farers during long trips. roadmap food +item_roadmap_food_drink_aitha_01_02 object/tangible/food/crafted/drink_aitha.iff 4 2 "item.special.nomove,item.food" 1 Aitha A protein drink consumed by spacers to keep their bodies healthy during long runs. Best served hot. roadmap food +item_roadmap_food_dish_rations_01_02 object/tangible/food/crafted/dish_rations.iff 6 2 "item.special.nomove,item.food" 1 Rations Military quality rations often found on large starliners. roadmap food +item_roadmap_food_dish_crispic_01_02 object/tangible/food/crafted/dish_crispic.iff 6 2 "item.special.nomove,item.food" 1 Crispic A fried snack roll...commonly found in cantinas. roadmap food +item_roadmap_food_drink_caf_01_02 object/tangible/food/crafted/drink_caf.iff 6 2 "item.special.nomove,item.food" 1 Caf A stimulating beverage flavored with grains or bean extract. roadmap food +item_roadmap_food_dessert_pkneb_01_02 object/tangible/food/crafted/dessert_pkneb.iff 6 2 "item.special.nomove,item.food" 1 Pkneb A sweet meat rolled in crushed bone and caramelized. roadmap food +item_roadmap_food_dish_kanali_wafers_01_02 object/tangible/food/crafted/dish_kanali_wafers.iff 6 2 "item.special.nomove,item.food" 1 Kanali Wafers A sugary pastry pressed flat and served chilled. roadmap food +item_roadmap_food_drink_ruby_bliel_01_02 object/tangible/food/crafted/drink_ruby_bliel.iff 4 2 "item.special.nomove,item.food" 1 Ruby Bliel A non-alcoholic fruit drink favored by children. roadmap food +item_roadmap_food_drink_jawa_beer_01_02 object/tangible/food/crafted/drink_jawa_beer.iff 5 2 "item.special.nomove,item.food" 1 Jawa Beer A rough travel beer brewed from fermented grains and bantha hide. roadmap food +item_roadmap_food_drink_jaar_01_02 object/tangible/food/crafted/drink_jaar.iff 2 2 "item.special.nomove,item.food" 1 Jaar "A sweet drink of fermented milk and fruit, favored by Wookiees." roadmap food +item_roadmap_food_drink_starshine_surprise_01_02 object/tangible/food/crafted/drink_starshine_surprise.iff 2 2 "item.special.nomove,item.food" 1 Starshine Surprise A strong alcoholic beverage infused with reactive gas. Often lit on fire before consumed. roadmap food +item_roadmap_food_dish_dustcrepe_01_02 object/tangible/food/crafted/dish_dustcrepe.iff 2 2 "item.special.nomove,item.food" 1 Dustcrepe A light crepe native to Tatooine. roadmap food +item_roadmap_food_dish_teltier_noodles_01_02 object/tangible/food/crafted/dish_teltier_noodles.iff 6 2 "item.special.nomove,item.food" 1 Teltier Noodles A vegetable and noodle dish served lukewarm. The noodles are usually mushy and only slightly cooked. roadmap food +item_roadmap_food_dessert_air_cake_01_02 object/tangible/food/crafted/dessert_air_cake.iff 6 2 "item.special.nomove,item.food" 1 Air Cake A simple Corellian dessert cake. roadmap food +item_roadmap_food_dessert_almond_kwevvu_crisp_munchies_01_02 object/tangible/food/crafted/dessert_almond_kwevvu_crisp_munchies.iff 3 2 "item.special.nomove,item.food" 1 Almond Kwevvu Crisp Munchies A small pastry eaten by the handful. roadmap food +item_roadmap_food_dessert_blap_biscuit_01_02 object/tangible/food/crafted/dessert_blap_biscuit.iff 3 2 "item.special.nomove,item.food" 1 Blap Biscuit A gooey biscuit served drenched in carbosyrup. roadmap food +item_roadmap_food_dish_synthsteak_01_02 object/tangible/food/crafted/dish_synthsteak.iff 4 2 "item.special.nomove,item.food" 1 Synthsteak A tasty fortified steak substitute designed to withstand long space travel. roadmap food +item_roadmap_food_dish_cho_nor_hoola_01_02 object/tangible/food/crafted/dish_cho_nor_hoola.iff 6 2 "item.special.nomove,item.food" 1 Cho Nor Hoola A vile smelling stew favored by members of the Hutt race. Only those with willpower can stand to eat a full serving of Cho-Nor-Hoola. roadmap food +item_roadmap_food_dish_blood_chowder_01_02 object/tangible/food/crafted/dish_blood_chowder.iff 6 2 "item.special.nomove,item.food" 1 Blood Chowder A healthy meal made of soypro cooked in purified animal blood. roadmap food +item_roadmap_food_dish_veghash_01_02 object/tangible/food/crafted/dish_veghash.iff 4 2 "item.special.nomove,item.food" 1 Veghash A vegetable mush often served as a side dish in cantinas. roadmap food +item_roadmap_food_dish_karkan_ribenes_01_02 object/tangible/food/crafted/dish_karkan_ribenes.iff 2 2 "item.special.nomove,item.food" 1 Karkan Ribenes Slow cooked meat ribs. roadmap food +item_roadmap_food_dish_trimpian_01_02 object/tangible/food/crafted/dish_trimpian.iff 6 2 "item.special.nomove,item.food" 1 Trimpian Sliced meat served in a seasoned miasra sauce. roadmap food +item_roadmap_food_dish_ormachek_01_02 object/tangible/food/crafted/dish_ormachek.iff 1 2 "item.special.nomove,item.food" 1 Ormachek A healthy wrapped meal favored by Mon Calamari for its memory enhancing properties. roadmap food +item_roadmap_food_dish_havla_01_02 object/tangible/food/crafted/dish_havla.iff 3 2 "item.special.nomove,item.food" 1 Havla A spiced toast popular with nobility. roadmap food +item_roadmap_food_dish_gruuvan_shaal_01_02 object/tangible/food/crafted/dish_gruuvan_shaal.iff 3 2 "item.special.nomove,item.food" 1 Gruuvan Shaal A traditional Twi'lek meal. roadmap food +item_roadmap_food_dish_scrimpi_01_02 object/tangible/food/crafted/dish_scrimpi.iff 3 2 "item.special.nomove,item.food" 1 Scrimpi A meat dish common to cantina menus. roadmap food +item_roadmap_food_dish_ahrisa_01_02 object/tangible/food/crafted/dish_ahrisa.iff 3 2 "item.special.nomove,item.food" 1 Ahrisa A spicy food commonly found in cafes on Coruscant. roadmap food +item_roadmap_food_dish_rakririan_burnout_sauce_01_02 object/tangible/food/crafted/dish_rakririan_burnout_sauce.iff 2 2 "item.special.nomove,item.food" 1 Rakririan Burnout Sauce An extremely spicy sauce! Be careful! roadmap food +item_roadmap_food_dish_vegeparsine_01_02 object/tangible/food/crafted/dish_vegeparsine.iff 2 2 "item.special.nomove,item.food" 1 Vegeparsine A high quality version of veghash favored by the rich. roadmap food +item_roadmap_food_dish_bivoli_tempari_01_02 object/tangible/food/crafted/dish_bivoli_tempari.iff 2 2 "item.special.nomove,item.food" 1 Bivoli Tempari A very expensive and sweet dish that features toughened meat in a syrupy sauce. roadmap food +item_roadmap_food_dish_terratta_01_02 object/tangible/food/crafted/dish_terratta.iff 2 2 "item.special.nomove,item.food" 1 Terratta A dish made from hide strips smothered in oil and milk. roadmap food +item_roadmap_food_dessert_pastebread_01_02 object/tangible/food/crafted/dessert_pastebread.iff 3 2 "item.special.nomove,item.food" 1 Pastebread A thin pastry bread. roadmap food +item_roadmap_food_dessert_won_won_01_02 object/tangible/food/crafted/dessert_won_won.iff 6 2 "item.special.nomove,item.food" 1 Won Won A greasy dinner pastry common to the Wookiee diet. roadmap food +item_roadmap_food_dessert_chandad_01_02 object/tangible/food/crafted/dessert_chandad.iff 6 2 "item.special.nomove,item.food" 1 Chandad A popular snack food filled with rice and fruit. roadmap food +item_roadmap_food_dessert_parwan_nutricake_01_02 object/tangible/food/crafted/dessert_parwan_nutricake.iff 4 2 "item.special.nomove,item.food" 1 Parwan Nutricake A healthy bread-like dessert. roadmap food +item_roadmap_food_dessert_pyollian_cake_01_02 object/tangible/food/crafted/dessert_pyollian_cake.iff 4 2 "item.special.nomove,item.food" 1 Pyollia Cake Extra sweet gooey cake made with carbosyrup. roadmap food +item_roadmap_food_dessert_dweezel_01_02 object/tangible/food/crafted/dessert_dweezel.iff 6 2 "item.special.nomove,item.food" 1 Dweezel A gooey pastry common to Mos Espa. Invented by the culinary genius Professor Umlaut. roadmap food +item_roadmap_food_dessert_felbar_01_02 object/tangible/food/crafted/dessert_felbar.iff 3 2 "item.special.nomove,item.food" 1 Felbar A baked dessert made with flower fruit. roadmap food +item_roadmap_food_dessert_citros_snow_cake_01_02 object/tangible/food/crafted/dessert_citros_snow_cake.iff 4 2 "item.special.nomove,item.food" 1 Citros Snow Cake A delicious pastry made with light fruits and sweet cake mix. roadmap food +item_roadmap_food_dessert_pikatta_pie_01_02 object/tangible/food/crafted/dessert_pikatta_pie.iff 4 2 "item.special.nomove,item.food" 1 Pikatta Pie A rich and thick pie thought to have been invented by Baron Hodor of Teyr. roadmap food +item_roadmap_food_dessert_gorrnar_01_02 object/tangible/food/crafted/dessert_gorrnar.iff 2 2 "item.special.nomove,item.food" 1 Gorrnar A frozen dessert favored by Wookiees. roadmap food +item_roadmap_food_dessert_kiwik_clusjo_swirl_01_02 object/tangible/food/crafted/dessert_kiwik_clusjo_swirl.iff 6 2 "item.special.nomove,item.food" 1 Kiwik Clusjo Swirl "An unusual mixture of fruits, served creamed." roadmap food +item_roadmap_food_dessert_cavaellin_creams_01_02 object/tangible/food/crafted/dessert_cavaellin_creams.iff 1 2 "item.special.nomove,item.food" 1 Cavaellin Creams Delicious spiced candies. roadmap food +item_roadmap_food_dessert_vagnerian_canape_01_02 object/tangible/food/crafted/dessert_vagnerian_canape.iff 6 2 "item.special.nomove,item.food" 1 Vagnerian Canape A sweet pastry often served at formal dinners. roadmap food +item_roadmap_food_dessert_sweesonberry_rolls_01_02 object/tangible/food/crafted/dessert_sweesonberry_rolls.iff 3 2 "item.special.nomove,item.food" 1 Sweesonberry Rolls "A sticky, sweet pastry." roadmap food +item_roadmap_food_dessert_smugglers_delight_01_02 object/tangible/food/crafted/dessert_smugglers_delight.iff 1 2 "item.special.nomove,item.food" 1 Smugglers Delight A sweet pastry with a hollow center. roadmap food +item_roadmap_food_drink_gralinyn_juice_01_02 object/tangible/food/crafted/drink_gralinyn_juice.iff 6 2 "item.special.nomove,item.food" 1 Gralinyn Juice A fermented Wookiee beverage. Light by Wookiee standards. roadmap food +item_roadmap_food_drink_deuterium_pyro_01_02 object/tangible/food/crafted/drink_deuterium_pyro.iff 6 2 "item.special.nomove,item.food" 1 Deuterium Pyro "A favorite drink of ruffians, due to its terrible flavor and strong aftertaste. You have to be tough to put down a Deuterium-pyro." roadmap food +item_roadmap_food_drink_corellian_ale_01_02 object/tangible/food/crafted/drink_corellian_ale.iff 6 2 "item.special.nomove,item.food" 1 Corellian Ale Probably the most common alcoholic beverage in the galaxy. Corellian Ale has a sweet flavor and a medium weight body. roadmap food +item_roadmap_food_drink_blue_milk_01_02 object/tangible/food/crafted/drink_blue_milk.iff 4 2 "item.special.nomove,item.food" 1 Blue Milk A protein enhanced milk beverage. roadmap food +item_roadmap_food_drink_durindfire_01_02 object/tangible/food/crafted/drink_durindfire.iff 6 2 "item.special.nomove,item.food" 1 Durindfire A rare alcoholic beverage that lights up with a phosphorescent glow when exposed to oxygen. roadmap food +item_roadmap_food_drink_veronian_berry_wine_01_02 object/tangible/food/crafted/drink_veronian_berry_wine.iff 6 2 "item.special.nomove,item.food" 1 Veronian Berry Wine A sweet berry wine with light flavors. A great dessert wine. roadmap food +item_roadmap_food_drink_ithorian_mist_01_02 object/tangible/food/crafted/drink_ithorian_mist.iff 6 2 "item.special.nomove,item.food" 1 Ithorian Mist A type of whiskey favored by the Ithorian race. roadmap food +item_roadmap_food_drink_corellian_brandy_01_02 object/tangible/food/crafted/drink_corellian_brandy.iff 6 2 "item.special.nomove,item.food" 1 Corellian Brandy There is no brandy more flavorful and savory than Corellian Brandy. Must be made with real Corellian fruits...otherwise it's just brandy. roadmap food +item_roadmap_food_drink_tssolok_01_02 object/tangible/food/crafted/drink_tssolok.iff 3 2 "item.special.nomove,item.food" 1 Tssolok "T'ssolok is an intense Twi'lek liquor that is always served in a decorative decanter. While the standing flavor of T'ssolok is not particularly good, the aftertaste is delicious." roadmap food +item_roadmap_food_drink_vasarian_brandy_01_02 object/tangible/food/crafted/drink_vasarian_brandy.iff 6 2 "item.special.nomove,item.food" 1 Vasarian Brandy A rare brandy made from the fruit and berries of Talus. roadmap food +item_roadmap_food_drink_accarragm_01_02 object/tangible/food/crafted/drink_accarragm.iff 6 2 "item.special.nomove,item.food" 1 Accarragm A strong Wookiee beverage made from fungus and alcohol stock. roadmap food +item_roadmap_food_drink_garrmorl_01_02 object/tangible/food/crafted/drink_garrmorl.iff 6 2 "item.special.nomove,item.food" 1 Garrmorl Another rough Wookiee beverage made from dried bone and hide mixed with alcohol stock. roadmap food +item_roadmap_food_drink_vayerbok_01_02 object/tangible/food/crafted/drink_vayerbok.iff 6 2 "item.special.nomove,item.food" 1 Vayerbok A vegetable based beer that is as thick as it is green. roadmap food +item_roadmap_food_drink_bespin_port_01_02 object/tangible/food/crafted/drink_bespin_port.iff 5 2 "item.special.nomove,item.food" 1 Bespin Port A sweet form of port native to Bespin. roadmap food +item_roadmap_food_drink_elshandruu_pica_thundercloud_01_02 object/tangible/food/crafted/drink_elshandruu_pica_thundercloud.iff 6 2 "item.special.nomove,item.food" 1 Elshandruu Pica Thundercloud This drink is probably the strongest in the galaxy. Highly dangerous. roadmap food +item_roadmap_food_drink_breath_of_heaven_01_02 object/tangible/food/crafted/drink_breath_of_heaven.iff 2 2 "item.special.nomove,item.food" 1 Breath of Heaven The Galaxy's most potent fire water: this stuff is as strong as it comes. roadmap food +item_roadmap_food_drink_flameout_01_02 object/tangible/food/crafted/drink_flameout.iff 2 2 "item.special.nomove,item.food" 1 Flameout A strange reactive beverage. It burns the tongue while at the same time freezes the throat. roadmap food +item_roadmap_food_drink_mandalorian_wine_01_02 object/tangible/food/crafted/drink_mandalorian_wine.iff 2 2 "item.special.nomove,item.food" 1 Mandalorian Wine "A strong, bitter wine. This drink was made popular in the years following the Mandalorian Wars." roadmap food +item_roadmap_food_dish_thakitillo_01_02 object/tangible/food/crafted/dish_thakitillo.iff 2 2 "item.special.nomove,item.food" 1 Thakitillo A curdled dish known for the tangy explosion of flavor experienced when mashed against the roof of the mouth. roadmap food +item_roadmap_food_dish_vercupti_of_agazza_boleruuee_01_02 object/tangible/food/crafted/dish_vercupti_of_agazza_boleruuee.iff 2 2 "item.special.nomove,item.food" 1 Vercupti of Agazza Boleruuee An unidentifiable dish popularized by Dexter Jettster in the years following the Battle of Naboo. roadmap food +item_roadmap_food_dessert_deneelian_fizz_pudding_01_02 object/tangible/food/crafted/dessert_deneelian_fizz_pudding.iff 2 2 "item.special.nomove,item.food" 1 Deneelian Fizz Pudding A rare pudding treat that crackles and pops as you eat it. roadmap food +item_powerup_ranged_actioncost_01_01 object/tangible/powerup/weapon/ranged_actioncost.iff 2 powerup.pup 1 Reinforced Stock "This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." +item_powerup_ranged_wound_01_01 object/tangible/powerup/weapon/ranged_wound.iff 2 powerup.pup 1 Burst Focusing Muzzle "This powerup will increase the wounds your weapon will generate, but will also increase the action cost for specials. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." +item_powerup_ranged_speed_01_01 object/tangible/powerup/weapon/ranged_speed.iff 2 powerup.pup 1 Tactical Grip "This powerup will increase the rate at which the weapon can fire, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." +item_powerup_ranged_accuracy_01_01 object/tangible/powerup/weapon/ranged_accuracy.iff 2 powerup.pup 1 Tactical Scope "This powerup will increase the accuracy of your weapon, but will also decrease the rate at which it can fire. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." +item_powerup_ranged_eledamage_01_01 object/tangible/powerup/weapon/ranged_eledamage.iff 2 powerup.pup 1 Tuning Coupler "This powerup can only be applied to weapons with elemental damage. This powerup will increase the amount of elemental damage a ranged weapon will do, but will also decrease the amount of normal damage done. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." +item_powerup_ranged_damage_01_01 object/tangible/powerup/weapon/ranged_damage.iff 2 powerup.pup 1 High Power Barrel "This powerup will increase the damage output of a ranged weapon, but will also decrease the speed at which you can fire it. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." +item_powerup_melee_eledamage_01_01 object/tangible/powerup/weapon/melee_eledamage.iff 2 powerup.pup 1 Element Dispersal Tuning Kit "This powerup can only be applied to weapons with elemental damage. This powerup will increase the amount of elemental damage a melee will do, but will also decrease the amount of normal damage done. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." +item_powerup_melee_actioncost_01_01 object/tangible/powerup/weapon/melee_actioncost.iff 2 powerup.pup 1 Hilt Reinforcement Kit "This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." +item_powerup_melee_damage_01_01 object/tangible/powerup/weapon/melee_damage.iff 2 powerup.pup 1 Inertial Fluctuator Kit "This powerup will increase the damage output of a melee weapon, but will also decrease the speed at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." +item_powerup_melee_wound_01_01 object/tangible/powerup/weapon/melee_wound.iff 2 powerup.pup 1 Surface Serration Kit "This powerup will increase the wounds your weapon will generate, but will also increase the action cost for specials. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." +item_powerup_melee_speed_01_01 object/tangible/powerup/weapon/melee_speed.iff 2 powerup.pup 1 Tactical Grip Kit "This powerup will increase the rate at which you can attack with this weapon, but will also decrease the accuracy of your attacks. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." +item_powerup_melee_accuracy_01_01 object/tangible/powerup/weapon/melee_accuracy.iff 2 powerup.pup 1 Weight Balancing Kit "This powerup will increase the accuracy of your weapon, but will also decrease the rate at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." +item_roadmap_spice_booster_blue_01_02 object/tangible/loot/npc_loot/spice_booster_blue_generic.iff 2 "item.special.nomove,item.spice" 1 Booster Blue "An out-of-use industrial dye employed in starship manufacturing that when consumed, enhances the user's physical reaction time." +item_roadmap_spice_crash_n_burn_01_02 object/tangible/loot/npc_loot/spice_crash_n_burn_generic.iff 2 "item.special.nomove,item.spice" 1 Crash 'n Burn "A rare chemical mix of stimulant and depressive, Crash n' Burn heightens the user's awareness while at the same time increasing latent psychodepressive tendencies." +item_roadmap_spice_droid_lube_01_02 object/tangible/loot/npc_loot/spice_droid_lube_generic.iff 2 "item.special.nomove,item.spice" 1 Droid Lube "Zypolene Droid Lubricant was once used as a very common homemade joint and servo lubricant for robot servants. After medical studies suggested the substance was the cause of cellular decay among various races, the use of zypolene decreased. It has a burning, stimulating effect when rubbed across open skin." +item_roadmap_spice_giggledust_01_02 object/tangible/loot/npc_loot/spice_giggledust_generic.iff 2 "item.special.nomove,item.spice" 1 Giggledust An all natural dust that is inhaled to create a sense of euphoria and alertness. +item_roadmap_spice_grey_gabaki_01_02 object/tangible/loot/npc_loot/spice_grey_gabaki_generic.iff 2 "item.special.nomove,item.spice" 1 Grey Gabaki "A plant named for its drab color when dried, Grey Gabaki gives off a light and relaxing smoke when burned. It is commonly used in cantinas, but some merchants also burn it to make store fronts a more relaxing environment for customers." +item_roadmap_spice_gunjack_01_02 object/tangible/loot/npc_loot/spice_gunjack_generic.iff 2 "item.special.nomove,item.spice" 1 Gunjack A highly concentrated methylpenatox and glucose based chemical cocktail that grants the user intense physical strength while decreasing fine motor control and the ability to reason. +item_roadmap_spice_kliknik_boost_01_02 object/tangible/loot/npc_loot/spice_kliknik_boost_generic.iff 2 "item.special.nomove,item.spice" 1 Kliknik Boost "An extract from the Kliknik immune system, this chemical coats the users organs with an ultra thin protective layer that insulates them during heavy exertion. Can cause severe nausea when the body attempts to remove the coating." +item_roadmap_spice_kwi_boost_01_02 object/tangible/loot/npc_loot/spice_kwi_boost_generic.iff 2 "item.special.nomove,item.spice" 1 Kwi Boost A gland which secretes a fluid into the kwi bloodstream which increases their base regeneration in response to an attack. Can cause burnout after the boost has run its course. +item_roadmap_spice_muon_gold_01_02 object/tangible/loot/npc_loot/spice_muon_gold_generic.iff 2 "item.special.nomove,item.spice" 1 Muon Gold A subatomic reactant that results in intense mental clarity and focus. Banned by Imperial authorities due to its degenerative effect on neural pathways. +item_roadmap_spice_neutron_pixey_01_02 object/tangible/loot/npc_loot/spice_neutron_pixey_generic.iff 2 "item.special.nomove,item.spice" 1 Neutron Pixey "A calming hallucinogen of unknown alien origin, Neutron Pixie is usually ingested with a light fruit flavoring to increase palatability." +item_roadmap_spice_pyrepenol_01_02 object/tangible/loot/npc_loot/spice_pyrepenol_generic.iff 2 "item.special.nomove,item.spice" 1 Pyrepenol A concentrated pyrepenol pill. When consumed it results in heightened physical strength. +item_roadmap_spice_scramjet_01_02 object/tangible/loot/npc_loot/spice_scramjet_generic.iff 2 "item.special.nomove,item.spice" 1 Scramjet """Scramjet"" is the rough street name for a body building food additive. Due to its distorting and potentially harmful effects on humanoid biology, scramjet has been outlawed on Imperial worlds." +item_roadmap_spice_sedative_h4b_01_02 object/tangible/loot/npc_loot/spice_sedative_h4b_generic.iff 2 "item.special.nomove,item.spice" 1 H4B Sedative A medical sedative used on battle fields to treat traumatic injuries. H4b's strong depressive properties result in it often being used for recreational purposes. +item_roadmap_spice_shadowpaw_01_02 object/tangible/loot/npc_loot/spice_shadowpaw_generic.iff 2 "item.special.nomove,item.spice" 1 Shadowpaw "Shadowpaw is the name of the powder that remains when the Edorian Itassi root is ground up. This powder was originally used by the native Ewok race in spiritual ceremonies via a long bone pipe, but has since found a place in various cantinas and criminal dives." +item_roadmap_spice_sweetblossom_01_02 object/tangible/loot/npc_loot/spice_sweetblossom_generic.iff 2 "item.special.nomove,item.spice" 1 Sweetblossom A thick fluid made from the Sweetblossom with strong sedative properties. Sometimes used as a field anesthetic or truth serum. +item_roadmap_spice_thruster_head_01_02 object/tangible/loot/npc_loot/spice_thruster_head_generic.iff 2 "item.special.nomove,item.spice" 1 Thruster Head "Thruster Head is the street name for an intense synaptic enhancement stim. When injected Thruster Head multiplies the user's mental capabilities ten fold, at the cost of increased anxiety and extreme nausea." +item_roadmap_spice_yarrock_01_02 object/tangible/loot/npc_loot/spice_yarrock_generic.iff 2 "item.special.nomove,item.spice" 1 Yarrock A root derived spice with strong mind enhancing properties. +item_roadmap_deed_speederbike_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 Speederbike Deed Using this deed will create a new vehicle in your datapad. +item_roadmap_deed_speederbike_swoop_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 Swoop Deed Using this deed will create a new vehicle in your datapad. +item_roadmap_deed_landspeeder_x31_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 X-31 Landspeeder Deed Using this deed will create a new vehicle in your datapad. +weapon_grenade_fragmentation_01_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon 1 3 2 "systems.combat.combat_weapon,systems.combat.combat_grenade" 1 Fragmentation Grenade "The C12 Fragmentation Grenade is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. To throw the grenade, click on it in your inventory and choose ""throw"". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack." +item_pet_egg_chuba_01_01 object/tangible/loot/beast/dna_container.iff 2 systems.beast.dna 3 1 Chuba DNA This is high quality DNA of a chuba. It can be used in a Beast Master's incubator to create a Chuba pet. +item_pet_mount_carrion_01_01 object/tangible/deed/pet_deed/carrion_spat_generic_deed.iff 2 "item.special.nomove,npc.pet_deed.reward_pet_deed" 1 Kartha's Cliff-Jumper A mount given to you for your efforts in assisting Kartha. +item_npe_health_buff_01_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e_st_3.iff 4 2 50 item.buff_click_item 1 Anabolic Compounds When used this item will increase your constitution for a time. +item_npe_stamina_buff_01_01 object/tangible/loot/generic_usable/worklight_generic.iff 4 2 50 item.buff_click_item 1 Mark I Adrenal Stimulator Electrically stimulates your own body's production of adrenaline without the use of chemicals. When used this item will increase your stamina for an amount of time. +item_npe_will_buff_01_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff 3 2 50 item.buff_click_item 1 Bookchip: Poetry and Musings A compilation by various authors from all over the galaxy containing a wide collection of poetry and short stories. Great for a quick and inspiring read! When used this item will increase your agility for a period of time. +item_npe_rng_speed_buff_01_01 object/tangible/loot/generic_usable/large_dispersal_unit_generic.iff 3 2 50 item.buff_click_item 1 Trigger Lubrication Silicate Helps to prevent sticking and jamming on mechanical weapon parts. When used this item will increase your precision for a period of time. +item_npe_melee_speed_buff_01_01 object/tangible/loot/generic/battery_useable_generic.iff 3 2 50 item.buff_click_item 1 Aero-Coat Weapon Spray This spray helps to reduce wind resistance. Particularly useful when you're swinging something at someone. When used this item will increase your strength. +item_npe_backpack_reward_01_01 object/tangible/wearables/backpack/backpack_s01.iff 2 350 item.special.nomove 1 Simple Outdoorsman Pack "Designed for those who love to travel. If worn on your back, you can store up to 50 more items within it. Backpacks are also useful for organizing inventory items and for increasing the number of items you can carry." +item_npe_backpack_reward_02_01 object/tangible/wearables/backpack/backpack_s04.iff 2 350 item.special.nomove 1 Simple Tech Pack "Designed for those who are more technically inclined. If worn on your back, you can store up to 50 more items within it. Backpacks are also useful for organizing inventory items and for increasing the number of items you can carry." +item_npe_combo_acc_buff_01_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 4 2 50 item.buff_click_item 1 Multi-Scope When used this item will increase your precision and strength. +item_tow_junk_creature_brain_02_01 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 500 object.autostack 1 a Mustafarian creature brain The brain from a Mustafarian creature. ToW Junk +item_tow_junk_creature_bone_02_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 500 object.autostack 1 a Mustafarian creature bone A bone taken from a Mustafarian creature. ToW Junk +item_tow_junk_creature_intestines_02_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 500 object.autostack 1 Mustafarian creature intestines A pile of intestines taken from a Mustafarian creature. ToW Junk +item_tow_junk_creature_hide_02_01 object/tangible/loot/creature_loot/generic/generic_hide.iff 1 500 object.autostack 1 a patch of tough hide A section of tough hide from the back of Mustafarian creature. ToW Junk +item_tow_junk_creature_blood_02_01 object/tangible/loot/npc_loot/serum_vial_generic.iff 1 500 object.autostack 1 a bottle of Mustafarian creature blood A bottle containing the blood of a Mustafarian creature. ToW Junk +item_tow_junk_creature_tooth_02_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 500 object.autostack 1 a tanray tooth A tooth out of the mouth of a tanray lizard. ToW Junk +item_tow_junk_creature_eye_02_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 500 object.autostack 1 a blistmok eyeball An eyeball from the head of a blistmok. ToW Junk +item_tow_junk_creature_talon_02_01 object/tangible/loot/creature_loot/generic/generic_horn.iff 1 500 object.autostack 1 a jundak talon A sharp talon from a jundak. ToW Junk +item_tow_junk_creature_jaw_02_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 500 object.autostack 1 a xandank jaw A jaw segment from a xandank. ToW Junk +item_tow_junk_creature_horn_02_01 object/tangible/loot/creature_loot/generic/generic_horn.iff 1 500 object.autostack 1 a tulrus horn A horn from a tulrus. ToW Junk +item_tow_junk_creature_antenna_02_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 500 object.autostack 1 a Mustafarian insect antenna An antenna from a Mustafarian insect. ToW Junk +item_tow_junk_creature_mandible_02_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 500 object.autostack 1 a Mustafarian insect mandible A mandible from a Mustafarian insect. ToW Junk +item_tow_junk_insect_eye_02_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 500 object.autostack 1 a Mustafarian insect eye An eye from a Mustafarian insect. ToW Junk +item_tow_junk_insect_shell_02_01 object/tangible/loot/npc_loot/bug_jar_generic.iff 1 500 object.autostack 1 a kubaza beetle shell The shell from a kubaza beetle. ToW Junk +item_tow_junk_insect_leg_02_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 500 object.autostack 1 a lava flea leg A strong leg from a lava flea. ToW Junk +item_tow_junk_droid_motivator_02_01 object/tangible/loot/npc_loot/small_motor_generic.iff 1 500 object.autostack 1 a damaged droid motivator A damaged component taken from a destroyed droid. ToW Junk +item_tow_junk_droid_power_cell_02_01 object/tangible/loot/npc_loot/elect_power_unit_generic.iff 1 500 object.autostack 1 a damaged droid power cell A damaged component taken from a destroyed droid. ToW Junk +item_tow_junk_droid_memory_unit_02_01 object/tangible/loot/npc_loot/software_module_generic.iff 1 500 object.autostack 1 a damaged droid memory unit A damaged component taken from a destroyed droid. ToW Junk +item_tow_junk_swivel_joint_02_01 object/tangible/loot/npc_loot/shield_module_generic.iff 1 500 object.autostack 1 a damaged droid swivel joint A damaged component taken from a destroyed droid. ToW Junk +item_tow_junk_mining_tool_02_01 object/tangible/loot/npc_loot/installation_repair_device_generic.iff 1 500 object.autostack 1 a small mining tool A tool frequently used in Mustafarian mining operations. ToW Junk +item_tow_junk_jewelry_onyx_02_01 object/tangible/loot/npc_loot/jewelry_ear_s12.iff 1 500 object.autostack 1 a piece of onyx jewelry A small piece of jewelry set with an onyx stone. ToW Junk +item_tow_junk_lava_tongs_02_01 object/tangible/loot/npc_loot/clamp_generic.iff 1 500 object.autostack 1 a pair of lava rock tongs A set of tongs used for picking up hot lava rocks. ToW Junk +item_tow_junk_lava_rock_02_01 object/tangible/loot/npc_loot/rock_generic.iff 1 500 object.autostack 1 a decorated lava rock An ordinary lava rock decorated with bits of paint ToW Junk +item_tow_cube_melee_ds_02_01 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator This device surrounds the user with a field of static electricity which can deliver a painful shock to those who come in contact with it. ToW Cube Loot +item_tow_cube_melee_ds_02_02 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator This device surrounds the user with a field of static electricity which can deliver a painful shock to those who come in contact with it. ToW Cube Loot +item_tow_cube_melee_ds_02_03 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator (Improved) This device surrounds the user with a field of static electricity which can deliver a powerful shock to those who come in contact with it. ToW Cube Loot +item_tow_cube_melee_ds_02_04 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator (Improved) This device surrounds the user with a field of static electricity which can deliver a powerful shock to those who come in contact with it. ToW Cube Loot +item_tow_cube_melee_ds_02_05 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator (Advanced) This device surrounds the user with a field of static electricity which can deliver a deadly shock to those who come in contact with it. ToW Cube Loot +item_tow_cube_melee_ds_02_06 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator (Advanced) This device surrounds the user with a field of static electricity which can deliver a deadly shock to those who come in contact with it. ToW Cube Loot +item_tow_cube_rng_ds_02_01 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device This device translates the trajectory of incoming fire allowing you to perform a counter attack against an enemy. ToW Cube Loot +item_tow_cube_rng_ds_02_02 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device This device translates the trajectory of incoming fire allowing you to perform a counter attack against an enemy. ToW Cube Loot +item_tow_cube_rng_ds_02_03 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device (Improved) This device translates the trajectory of incoming fire allowing you to perform an improved counter attack against an enemy. ToW Cube Loot +item_tow_cube_rng_ds_02_04 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device (Improved) This device translates the trajectory of incoming fire allowing you to perform an improved counter attack against an enemy. ToW Cube Loot +item_tow_cube_rng_ds_02_05 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device (Advanced) This device translates the trajectory of incoming fire allowing you to perform an advanced counter attack against an enemy. ToW Cube Loot +item_tow_cube_rng_ds_02_06 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device (Advanced) This device translates the trajectory of incoming fire allowing you to perform an advanced counter attack against an enemy. ToW Cube Loot +item_tow_cube_combo_ds_02_01 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device When used this device allows the user to immediately perform a counterattack. ToW Cube Loot +item_tow_cube_combo_ds_02_02 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device When used this device allows the user to immediately perform a counterattack. ToW Cube Loot +item_tow_cube_combo_ds_02_03 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device (Improved) When used this device allows the user to immediately perform a dangerous counterattack. ToW Cube Loot +item_tow_cube_combo_ds_02_04 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device (Improved) When used this device allows the user to immediately perform a dangerous counterattack. ToW Cube Loot +item_tow_cube_combo_ds_02_05 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device (Advanced) When used this device allows the user to immediately perform a deadly counterattack. ToW Cube Loot +item_tow_cube_combo_ds_02_06 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device (Advanced) When used this device allows the user to immediately perform a deadly counterattack. ToW Cube Loot +item_tow_cube_melee_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer "While active, this scope will improve your melee combat." ToW Cube Loot +item_tow_cube_melee_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer "While active, this scope will improve your melee combat." ToW Cube Loot +item_tow_cube_melee_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer (Improved) "While active, this scope will improve your melee combat." ToW Cube Loot +item_tow_cube_melee_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer (Improved) "While active, this scope will dramatically increase your melee weapon accuracy." ToW Cube Loot +item_tow_cube_melee_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer (Advanced) "While active, this scope will improve your melee combat." ToW Cube Loot +item_tow_cube_melee_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer (Advanced) "While active, this scope will improve your melee combat." ToW Cube Loot +item_tow_cube_rng_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope "While active, this scope will improved your ranged weapon combat." ToW Cube Loot +item_tow_cube_rng_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope "While active, this scope will improved your ranged weapon combat." ToW Cube Loot +item_tow_cube_rng_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope (Improved) "While active, this scope will improved your ranged weapon combat." ToW Cube Loot +item_tow_cube_rng_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope (Improved) "While active, this scope will improved your ranged weapon combat." ToW Cube Loot +item_tow_cube_rng_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope (Advanced) "While active, this scope will improved your ranged weapon combat." ToW Cube Loot +item_tow_cube_rng_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope (Improved) "While active, this scope will improved your ranged weapon combat." ToW Cube Loot +item_tow_cube_combo_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope "While active, this scope will improved your combat ability." ToW Cube Loot +item_tow_cube_combo_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope "While active, this scope will improved your combat ability." ToW Cube Loot +item_tow_cube_combo_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope (Improved) "While active, this scope will improved your combat ability." ToW Cube Loot +item_tow_cube_combo_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope (Improved) "While active, this scope will improved your combat ability." ToW Cube Loot +item_tow_cube_combo_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope (Advanced) "While active, this scope will improved your combat ability." ToW Cube Loot +item_tow_cube_combo_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope (Advanced) "While active, this scope will improved your combat ability." ToW Cube Loot +item_tow_cube_melee_def_02_01 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot +item_tow_cube_melee_def_02_02 object/tangible/loot/generic_usable/generator_device_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot +item_tow_cube_melee_def_02_03 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator (Improved) While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot +item_tow_cube_melee_def_02_04 object/tangible/loot/generic_usable/generator_device_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator (Improved) While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot +item_tow_cube_melee_def_02_05 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator (Advanced) While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot +item_tow_cube_melee_def_02_06 object/tangible/loot/generic_usable/generator_device_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator (Advanced) While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot +item_tow_cube_rng_def_02_01 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot +item_tow_cube_rng_def_02_02 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot +item_tow_cube_rng_def_02_03 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module (Improved) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot +item_tow_cube_rng_def_02_04 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module (Improved) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot +item_tow_cube_rng_def_02_05 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module (Advanced) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot +item_tow_cube_rng_def_02_06 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module (Advanced) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot +item_tow_cube_private_def_02_01 object/tangible/loot/generic_usable/generator_device_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot +item_tow_cube_private_def_02_02 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot +item_tow_cube_private_def_02_03 object/tangible/loot/generic_usable/generator_device_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator (Improved) When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot +item_tow_cube_private_def_02_04 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator (Improved) When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot +item_tow_cube_private_def_02_05 object/tangible/loot/generic_usable/generator_device_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator (Advanced) When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot +item_tow_cube_private_def_02_06 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator (Advanced) When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot +item_tow_cube_combo_speed_02_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Weapon Lubricant "While active, this scope will improved your combat ability." ToW Cube Loot +item_tow_cube_combo_speed_02_02 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Weapon Lubricant (Advanced) "While active, this scope will improved your combat ability." ToW Cube Loot +item_tow_cube_health_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone This medication will enhance your abilities. ToW Cube Loot +item_tow_cube_health_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone This medication will enhance your abilities. ToW Cube Loot +item_tow_cube_health_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone (Improved) This medication will enhance your abilities. ToW Cube Loot +item_tow_cube_health_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone (Improved) This medication will enhance your abilities. ToW Cube Loot +item_tow_cube_health_02_05 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone (Advanced) This medication will enhance your abilities. ToW Cube Loot +item_tow_cube_health_02_06 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone (Advanced) This medication will enhance your abilities. ToW Cube Loot +item_tow_cube_constitution_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim This medication will enhance your abilities. ToW Cube Loot +item_tow_cube_constitution_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim This medication will enhance your abilities. ToW Cube Loot +item_tow_cube_constitution_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim (Improved) This medication will enhance your abilities. ToW Cube Loot +item_tow_cube_constitution_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim (Improved) This medication will enhance your abilities. ToW Cube Loot +item_tow_cube_constitution_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim (Advanced) This medication will enhance your abilities. ToW Cube Loot +item_tow_cube_constitution_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim (Advanced) This medication will enhance your abilities. ToW Cube Loot +item_tow_cube_stamina_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_stamina_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_stamina_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_stamina_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_stamina_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_stamina_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_willpower_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_willpower_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_willpower_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_willpower_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_willpower_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_willpower_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_const_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Resilience Hormones Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_const_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Resilience Hormones Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_const_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Resilience Hormones (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_const_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Resilience Hormones (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_stamina_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Endurance Hormones Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_stamina_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Endurance Hormones Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_stamina_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Endurance Hormones (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_stamina_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Endurance Hormones (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Instinct Enhancement Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Instinct Enhancement Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_willpower_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Instinct Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_willpower_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Instinct Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_const_stamin1_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fortitude Enhancement Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_const_stamina_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fortitude Enhancement Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_const_stamina_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fortitude Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_const_stamina_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fortitude Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_const_willpower_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Tenacity Enhancement Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_const_willpower_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Tenacity Enhancement Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_const_willpower_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Tenacity Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_const_willpower_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Tenacity Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Determination Enhancement Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Determination Enhancement Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_stamina_willpower_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Determination Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_stamina_willpower_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Determination Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_const_stamina_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Alpha "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot +item_tow_cube_health_const_stamina_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Alpha "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot +item_tow_cube_health_const_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Beta "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot +item_tow_cube_health_const_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Beta "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot +item_tow_cube_health_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Gamma "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot +item_tow_cube_health_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Gamma "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot +item_tow_cube_const_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Epsilon "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot +item_tow_cube_const_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Epsilon "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot +item_tow_cube_all_stats_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Omega "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot +item_tow_proc_a_02_01 object/tangible/loot/generic_usable/rocket_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice. ToW Cube Loot +item_tow_proc_a_02_02 object/tangible/loot/generic_usable/rocket_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice. ToW Cube Loot +item_tow_proc_a_02_03 object/tangible/loot/generic_usable/rocket_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike (Improved) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for a longer period of time. ToW Cube Loot +item_tow_proc_a_02_04 object/tangible/loot/generic_usable/rocket_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike (Improved) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for a longer period of time. ToW Cube Loot +item_tow_proc_a_02_05 object/tangible/loot/generic_usable/rocket_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike (Advanced) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for an extended period of time. ToW Cube Loot +item_tow_proc_a_02_06 object/tangible/loot/generic_usable/rocket_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike (Advanced) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for an extended period of time. ToW Cube Loot +item_tow_proc_b_02_01 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice. ToW Cube Loot +item_tow_proc_b_02_02 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice. ToW Cube Loot +item_tow_proc_b_02_03 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock (Improved) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for a longer period of time. ToW Cube Loot +item_tow_proc_b_02_04 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock (Improved) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for a longer period of time. ToW Cube Loot +item_tow_proc_b_02_05 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock (Advanced) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for an extended period of time. ToW Cube Loot +item_tow_proc_b_02_06 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock (Advanced) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for an extended period of time. ToW Cube Loot +item_tow_haste_02_01 object/tangible/loot/generic_usable/rebreather_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Glucose Metabolite Inhaler Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. ToW Cube Loot +item_tow_haste_02_02 object/tangible/loot/generic_usable/rebreather_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Glucose Metabolite Inhaler Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. ToW Cube Loot +item_tow_haste_02_03 object/tangible/loot/generic_usable/rebreather_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Glucose Metabolite Inhaler (Advanced) Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. ToW Cube Loot +item_tow_haste_02_04 object/tangible/loot/generic_usable/rebreather_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Glucose Metabolite Inhaler (Advanced) Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. ToW Cube Loot +item_tow_poison_res_02_01 object/tangible/loot/generic_usable/supplement_liquid.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_res_02_02 object/tangible/loot/generic_usable/supplement_liquid.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_res_02_03 object/tangible/loot/generic_usable/supplement_liquid.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_res_02_04 object/tangible/loot/generic_usable/supplement_liquid.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_res_02_05 object/tangible/loot/generic_usable/supplement_liquid.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_res_02_06 object/tangible/loot/generic_usable/supplement_liquid.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_res_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_res_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_res_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_res_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_res_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_poison_res_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_res_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_res_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_res_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_res_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_res_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_res_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_abs_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_abs_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_abs_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_abs_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_abs_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_abs_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_res_abs_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_res_abs_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_res_abs_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_res_abs_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_res_abs_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_disease_res_abs_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_res_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_res_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_res_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_res_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_res_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_res_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_abs_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_abs_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_abs_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_abs_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_abs_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_abs_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_res_abs_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_res_abs_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_res_abs_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_res_abs_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_res_abs_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_fire_res_abs_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_res_02_01 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_res_02_02 object/tangible/loot/generic_usable/spray_bottle_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_res_02_03 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_res_02_04 object/tangible/loot/generic_usable/spray_bottle_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_res_02_05 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_res_02_06 object/tangible/loot/generic_usable/spray_bottle_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_res_abs_02_01 object/tangible/loot/generic_usable/spray_bottle_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_res_abs_02_02 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_res_abs_02_03 object/tangible/loot/generic_usable/spray_bottle_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_res_abs_02_04 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic (Improved) Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_res_abs_02_05 object/tangible/loot/generic_usable/spray_bottle_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_bleed_res_abs_02_06 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic (Advanced) Using this item will increase your abilities. ToW Cube Loot +item_tow_cube_health_02_07 object/tangible/loot/generic_usable/stim_syringe_generic.iff 3 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Minor Health Stim Using this item will increase your maximum health by a small amount. ToW Cube Loot +item_tow_schematic_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 7500 item.loot_schematic.loot_schematic 1 Technical Readout of a Old Republic One-Handed Lightsaber Hilt This technical readout provides information on how to create a unique one-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic +item_tow_schematic_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 7500 item.loot_schematic.loot_schematic 1 Technical Readout of a Old Republic Two-Handed Lightsaber Hilt This technical readout provides information on how to create a unique two-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic +item_tow_schematic_sword_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Two-Handed Obsidian Sword This technical readout provides information on how to create a two-handed Obsidian Sword. ToW Weapon Schematic +item_tow_schematic_sword_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Two-Handed Tulrus Sword This technical readout provides information on how to create a two-handed Tulrus Sword. ToW Weapon Schematic +item_tow_schematic_sword_03_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a One-Handed Obsidian Sword This technical readout provides information on how to create a one-handed Obsidian Sword. ToW Weapon Schematic +item_tow_schematic_sword_03_04 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a One-Handed Mustafar Bandit Sword This technical readout provides information on how to create a one-handed Mustafar Bandit Sword. ToW Weapon Schematic +item_tow_schematic_carbine_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Sfor Republic Carbine This technical readout provides information on how to create a Sfor Republic Carbine. ToW Weapon Schematic +item_tow_schematic_pistol_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Ion Relic Pistol This technical readout provides information on how to create a Ion Relic Pistol. ToW Weapon Schematic +item_tow_schematic_pistol_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Disruptor Pistol This technical readout provides information on how to create a Disruptor Pistol. ToW Weapon Schematic +item_tow_schematic_lance_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Obsidian Lance This technical readout provides information on how to create a Obsidian Lance. ToW Weapon Schematic +item_tow_schematic_lance_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Xandank Lance This technical readout provides information on how to create a Xandank Lance. ToW Weapon Schematic +item_tow_schematic_flamer_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Heavy Republic Flamer This technical readout provides information on how to create a Heavy Republic Flamer. ToW Weapon Schematic +item_tow_schematic_cannon_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Lava Cannon This technical readout provides information on how to create a Lava Cannon. ToW Weapon Schematic +item_tow_schematic_rifle_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a DP-23 Rifle This technical readout provides information on how to create a DP-23 Rifle. ToW Weapon Schematic +item_tow_schematic_rifle_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Disruptor Rifle This technical readout provides information on how to create a Disruptor Rifle. ToW Weapon Schematic +item_tow_schematic_vehicle_02_01 object/tangible/loot/loot_schematic/generic_vehicle.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 2 1 Lava Skiff Deed This item generates one Lava Skiff in your Datapad. ToW Vehicle +item_tow_schematic_vehicle_02_02 object/tangible/loot/loot_schematic/generic_vehicle.iff 2 systems.vehicle_system.vehicle_deed 2 1 Transport Skiff Deed This item generates one Transport Skiff in your Datapad. ToW Vehicle +item_jedi_robe_04_01 object/tangible/wearables/robe/robe_s05.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Cloak of the Kursk A cloak once owned by San'sii the Kursk. ToW expansion +item_jedi_robe_04_02 object/tangible/wearables/robe/robe_s05.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Robes of the Storm Caller A cloak once owned by the Storm Lord. ToW expansion +item_jedi_robe_04_03 object/tangible/wearables/robe/robe_s05_h1.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Jedi Knight Cloak A cloak once owned by a Jedi Knight. Somehow this item has not decayed over the period of time since it was last worn. ToW expansion +item_jedi_robe_04_04 object/tangible/wearables/robe/robe_s05_h1.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Jedi Knight Cloak A cloak once owned by a Jedi Knight. Somehow this item has not decayed over the period of time since it was last worn. ToW expansion +item_jedi_robe_06_01 object/tangible/wearables/robe/robe_s05_h1.iff 80 force_sensitive 6 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item,item.set_bonus_item" 3 Jedi Master Cloak "A cloak once owned by a Jedi Master. Somehow this item has not decayed over the period of time since it was last worn.||Sewn on the inside you can make out the phrase; There is no death, there is the Force." ToW expansion +item_jedi_robe_06_02 object/tangible/wearables/robe/robe_s05_h1.iff 80 force_sensitive 6 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item,item.set_bonus_item" 3 Jedi Master Cloak "A cloak once owned by a Jedi Master. Somehow this item has not decayed over the period of time since it was last worn.||Sewn on the inside you can make out the phrase; There is no death, there is the Force." ToW expansion +weapon_tow_sword_2h_01_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest obsidian." ToW expansion +weapon_tow_sword_2h_02_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Mustafarian Modified Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion +weapon_tow_sword_2h_03_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion +weapon_tow_sword_2h_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion +weapon_tow_sword_2h_05_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion +weapon_tow_sword_2h_01_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion +weapon_tow_sword_2h_02_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion +weapon_tow_sword_2h_03_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Coynite Two-Handed Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion +weapon_tow_sword_2h_04_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion +weapon_tow_sword_2h_05_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion +weapon_tow_sword_1h_01_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. ToW expansion +weapon_tow_sword_1h_02_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Mustafarian Modified Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. ToW expansion +weapon_tow_sword_1h_03_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Blade of the Betrayer A sword formerly owned by Vansk of the Blackguard. ToW expansion +weapon_tow_sword_1h_04_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. ToW expansion +weapon_tow_sword_1h_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. ToW expansion +weapon_tow_sword_1h_01_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Obsidian Sword "A sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion +weapon_tow_sword_1h_02_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Obsidian Sword "A sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion +weapon_tow_sword_1h_03_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Caller of Storms This well used sword shines from extensive polishing of the Obsidian blade. ToW expansion +weapon_tow_sword_1h_04_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Obsidian Sword "A sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion +weapon_tow_sword_1h_05_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Obsidian Sword "A sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion +weapon_tow_carbine_01_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion +weapon_tow_carbine_02_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Mustafarian Modified Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion +weapon_tow_carbine_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Coynite Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion +weapon_tow_carbine_04_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion +weapon_tow_carbine_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion +weapon_tow_pistol_01_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 smuggler 1 5500 item.armor.biolink_item_non_faction 2 Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion +weapon_tow_pistol_02_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 smuggler 2 6000 item.armor.biolink_item_non_faction 2 Mustafarian Modified Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion +weapon_tow_pistol_03_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Coynite Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion +weapon_tow_pistol_04_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 smuggler 4 7000 item.armor.biolink_item_non_faction 2 Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion +weapon_tow_pistol_05_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 smuggler 5 7000 item.armor.biolink_item_non_faction 2 Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion +weapon_tow_pistol_01_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 1 5500 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion +weapon_tow_pistol_02_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 2 6000 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion +weapon_tow_pistol_03_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 3 6500 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion +weapon_tow_pistol_04_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 4 7000 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion +weapon_tow_pistol_05_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 5 7000 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion +weapon_tow_polearm_01_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 1 5000 item.armor.biolink_item_non_faction 2 Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion +weapon_tow_polearm_02_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 2 5500 item.armor.biolink_item_non_faction 2 Mustafarian Modified Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion +weapon_tow_polearm_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction 2 Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion +weapon_tow_polearm_04_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction 2 Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion +weapon_tow_polearm_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion +weapon_tow_polearm_01_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 1 5000 item.armor.biolink_item_non_faction 2 Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion +weapon_tow_polearm_02_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion +weapon_tow_polearm_03_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Coynite Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion +weapon_tow_polearm_04_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion +weapon_tow_polearm_05_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion +weapon_tow_cannon_01_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 1 5000 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion +weapon_tow_cannon_02_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 2 5500 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion +weapon_tow_cannon_03_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 3 6000 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion +weapon_tow_cannon_04_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 4 6500 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion +weapon_tow_cannon_05_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 5 7000 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion +weapon_tow_flamer_01_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 1 4000 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion +weapon_tow_flamer_02_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 2 4500 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion +weapon_tow_flamer_03_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 3 6000 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion +weapon_tow_flamer_04_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 4 6500 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion +weapon_tow_flamer_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 5 7000 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion +weapon_tow_rifle_01_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 1 5000 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion +weapon_tow_rifle_02_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 2 5500 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion +weapon_tow_rifle_03_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 3 6000 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion +weapon_tow_rifle_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 4 6500 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion +weapon_tow_rifle_05_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 5 7000 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion +weapon_tow_rifle_01_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 1 5000 item.armor.biolink_item_non_faction 2 Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion +weapon_tow_rifle_02_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 2 5500 item.armor.biolink_item_non_faction 2 Mustafarian Modified Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion +weapon_tow_rifle_03_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction 2 Coynite Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion +weapon_tow_rifle_04_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction 2 Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion +weapon_tow_rifle_05_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion +item_tow_buff_crystal_02_01 object/tangible/loot/generic_usable/crystal_generic.iff 2 "item.buff_click_item,item.armor.biolink_item_non_faction" Wild Force Shard "Imbued with the power of the force, this object will increase your offensive capabilities for a short period of time." ToW expansion +item_tow_buff_crystal_02_02 object/tangible/loot/generic_usable/crystal_generic.iff 2 "item.buff_click_item,item.armor.biolink_item_non_faction" Wild Force Shard "Imbued with the power of the force, this object will increase your defensive capabilities for a short period of time." ToW expansion +item_tow_buff_crystal_02_03 object/tangible/loot/generic_usable/crystal_generic.iff 2 "item.buff_click_item,item.armor.biolink_item_non_faction" Shard of the Serpent This mysterious object is imbued with the power of the force. When used it will greatly enhance your abilities. ToW expansion +item_tow_holocron_ab_immune_02_01 object/tangible/jedi/jedi_holocron_dark_generic.iff 2 "item.buff_click_item,item.armor.biolink_item_non_faction" Sith Holocron This holocron contains forbidden knowledge that can enhance your combat capability if you dare use it. ToW expansion +item_tow_crystal_uber_05_01 object/tangible/loot/generic_usable/crystal_generic.iff 5 "item.buff_click_item,item.armor.biolink_item_non_faction" Shard of Ferocity A powerful measure of the force has been imbued within this object. When used your this object will allow you to attack with great ferocity for a short period of time. ToW expansion +item_tow_crystal_uber_05_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 5 "item.buff_click_item,item.armor.biolink_item_non_faction" Shard of Retaliation A powerful measure of the force has been imbued within this object. When used this object will dramatically increase your abilities for a short period of time. ToW expansion +armor_tow_helmet_acc_assault_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 2 25000 "item.armor.biolink_item_non_faction,item.buff_worn_item" Target Enhancement Helm This helmet was constructed with a built in targeting device that will increase your accuracy in combat. ToW expansion +armor_tow_helmet_acc_battle_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 2 25000 "item.armor.biolink_item_non_faction,item.buff_worn_item" Target Enhancement Helm This helmet was constructed with a built in targeting device that will increase your accuracy in combat. ToW expansion +armor_tow_helmet_acc_recon_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 2 25000 "item.armor.biolink_item_non_faction,item.buff_worn_item" Target Enhancement Helm This helmet was constructed with a built in targeting device that will increase your accuracy in combat. ToW expansion +item_tow_gloves_microsensory_02_01 object/tangible/wearables/gloves/gloves_s12.iff 2 25000 "item.armor.biolink_item_non_faction,item.buff_worn_item" Microsensory Mesh Gloves These gloves enhance the sense of touch allowing medical personnel to better treat their patients. ToW expansion +item_tow_schematic_reactor_02_01 object/tangible/loot/npc_loot/datapad_generic.iff 2 item.loot_schematic.loot_schematic 1 Modified Fusion Reactor Schematic A shipwright can use these plans to create a modified fusion reactor. ToW expansion +item_tow_decor_stuffed_bantha_02_01 object/tangible/loot/mustafar/stuff_bantha_doll.iff 2 6500 1 Stuffed Bantha A cuddly stuffed bantha doll. ToW expansion +item_tow_decor_stuffed_rancor_02_01 object/tangible/loot/mustafar/stuff_rancor_doll.iff 2 6500 1 Stuffed Rancor Doll A stuffed rancor doll. Far more cuddly then the real thing. ToW expansion +item_tow_decor_stuffed_dewback_02_01 object/tangible/loot/mustafar/stuffed_dewback_doll.iff 2 6500 1 Stuffed Dewback A cuddly stuffed dewback doll. ToW expansion +item_tow_decor_jedi_relic_02_03 object/tangible/loot/mustafar/jedi_relic_03.iff 2 6500 1 Jedi Relic A Jedi Relic from ancient times. ToW expansion +item_tow_decor_lava_geode_02_01 object/tangible/loot/mustafar/lava_geode.iff 2 6500 1 Lava Geode A lava geode. ToW expansion +item_tow_decor_sith_relic_02_01 object/tangible/loot/mustafar/sith_relic_01.iff 2 6500 1 Sith Relic A Sith Relic from ancient times. ToW expansion +item_tow_decor_painting_02_02 object/tangible/loot/mustafar/must_painting_02.iff 2 6500 1 Beginnings An artists rendition of the Mustafarian landscape. ToW expansion +item_tow_decor_painting_02_04 object/tangible/loot/mustafar/must_painting_04.iff 2 6500 1 Living Canals An aerial portrait of lava channels being formed on the surface of Mustafar. ToW expansion +item_tow_schematic_jedi_relic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Jedi Relic This schematic will allow you recreate an ancient Jedi Relic. ToW expansion +item_tow_schematic_old_republic_tech_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Old Republic Technology 1 This schematic will allow you recreate Old Republic Technology. ToW expansion +item_tow_schematic_old_republic_tech_02_09 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Old Republic Technology 9 This schematic will allow you recreate Old Republic Technology. ToW expansion +item_tow_schematic_jedi_statue_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic 1 Schematic: Jedi Statue This schematic will allow you create a Jedi Statue. ToW expansion +item_tow_schematic_mustafar_painting_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Mustafar Painting 1 This schematic will allow you create Mustafar Painting 1. ToW expansion +item_tow_schematic_mustafar_painting_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Mustafar Painting 3 This schematic will allow you create Mustafar Painting 3. ToW expansion +item_tow_schematic_tech_analyzer_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Tech Analyzer This schematic will allow you create a Tech Analyzer. ToW expansion +item_tow_schematic_throwpillow_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Throwpillow, Yellow" This schematic will allow you create a Throwpillow. ToW expansion +item_tow_schematic_throwpillow_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Throwpillow, Red" This schematic will allow you create a Throwpillow. ToW expansion +item_tow_schematic_throwpillow_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Throwpillow, Blue" This schematic will allow you create a Throwpillow. ToW expansion +item_tow_schematic_mustafarian_chair_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Mustafarian Chair This schematic will allow you create a Mustafarian Chair. ToW expansion +item_tow_schematic_mustafarian_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Mustafarian Table, Large" This schematic will allow you create a Mustafarian Table. ToW expansion +item_tow_schematic_mustafarian_table_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Mustafarian Table, Medium" This schematic will allow you create a Mustafarian Table. ToW expansion +item_tow_schematic_radar_screen_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Radar Screen This schematic will allow you create a Radar Screen. ToW expansion +item_tow_schematic_display_case_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Display Case This schematic will allow you create a Display Case. ToW expansion +item_tow_misc_eye_of_mesra_02_01 object/tangible/loot/mustafar/generic_eye_of_mesra.iff 2 7500 item.magic_eight_ball.magic_eight_ball 1 Eyes of Mesra Eyes of Mesra ToW expansion +item_tow_misc_dance_prop_l_02_01 object/tangible/dance_prop/generic_must_prop_baton_01_l.iff 2 6500 systems.skills.performance.dance_prop 1 Weighted Dance Baton An ornamental baton used for dance. This one is used in the left hand. ToW expansion +item_tow_misc_dance_prop_r_02_01 object/tangible/dance_prop/generic_must_prop_baton_01_r.iff 2 6500 systems.skills.performance.dance_prop 1 Weighted Dance Baton An ornamental baton used for dance. This one is used in the right hand. ToW expansion +item_tow_misc_dance_prop_l_02_02 object/tangible/dance_prop/generic_must_prop_baton_02_l.iff 2 6500 systems.skills.performance.dance_prop 1 Dance Baton (Left) An ornamental baton used for dance. This one is used in the left hand. ToW expansion +item_tow_misc_dance_prop_r_02_02 object/tangible/dance_prop/generic_must_prop_baton_02_r.iff 2 6500 systems.skills.performance.dance_prop 1 Dance Baton (Right) An ornamental baton used for dance. This one is used in the right hand. ToW expansion +item_tow_misc_dance_prop_l_02_03 object/tangible/dance_prop/generic_must_prop_baton_03_l.iff 2 6500 systems.skills.performance.dance_prop 1 Flat Blade Dance Baton (Left) An ornamental baton used for dance. This one is used in the left hand. ToW expansion +item_tow_misc_dance_prop_r_02_03 object/tangible/dance_prop/generic_must_prop_baton_03_r.iff 2 6500 systems.skills.performance.dance_prop 1 Flat Blade Dance Baton (Right) An ornamental baton used for dance. This one is used in the right hand. ToW expansion +item_tow_misc_dance_prop_l_02_04 object/tangible/dance_prop/generic_must_prop_baton_04_l.iff 2 6500 systems.skills.performance.dance_prop 1 Ornate Dance Baton (Left) An ornamental baton used for dance. This one is used in the left hand. ToW expansion +item_tow_misc_dance_prop_r_02_04 object/tangible/dance_prop/generic_must_prop_baton_04_r.iff 2 6500 systems.skills.performance.dance_prop 1 Ornate Dance Baton (Right) An ornamental baton used for dance. This one is used in the right hand. ToW expansion +item_pet_mount_lava_flea_01_01 object/tangible/deed/pet_deed/lava_flea_generic_deed.iff 1 2 npc.pet_deed.reward_pet_deed 1 Lava Flea Mount A Lava Flea mount useful in traversing Mustafar. ToW expansion +item_tow_bandolier_03_01 object/tangible/wearables/bandolier/bandolier_s02.iff 65 3 6500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Bandolier of the Frenzied This bandolier periodically launches small harmful devices at an enemy. ToW expansion +item_tow_duster_03_01 object/tangible/wearables/robe/robe_s27.iff 65 3 6500 item.armor.biolink_item_non_faction 2 Duster of Stealth This Duster provides a bonus to your stealth ability. ToW expansion +item_tow_ring_03_01 object/tangible/wearables/ring/ring_s03.iff 65 3 6500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Ring of the Elements "This Ring creates a field of energy which dampens the effects of heat, cold and electricity." ToW expansion +item_tow_shoes_03_01 object/tangible/wearables/shoes/shoes_s07.iff 65 3 6500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Monk's Sandals This lightweight footwear enables you to quickly navigate terrain. ToW expansion +armor_tow_chest_03_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 3 25000 item.armor.biolink_item_non_faction 2 Shielding of Coyn "A piece of armor formerly owned by Coyn, that while heavy provides additional enhancements." ToW expansion +armor_tow_chest_03_02 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 3 25000 item.armor.biolink_item_non_faction 2 Coyn's Protector "A piece of armor formerly owned by Coyn, that while heavy provides additional enhancements." ToW expansion +weapon_tow_hammer_03_01 object/weapon/melee/2h_sword/2h_sword_maul.iff weapon 64 3 6000 item.armor.biolink_item_non_faction 2 Hammer of the Miner A very heavy weapon with enhancing units that add Heat damage. ToW expansion +item_tow_trophey_02_01 object/tangible/loot/mustafar/trophey_lava_beetle.iff 2 6000 1 Mounted Kubaza Beetle Head The head of a Kubaza Beetle mounted in a decorative fashion. ToW expansion +item_tow_trophey_02_02 object/tangible/loot/mustafar/trophey_tulrus_spine.iff 2 6000 1 Mounted Tulrus Spine The spine of a Tulrus mounted in a decorative fashion. ToW expansion +item_tow_trophey_02_03 object/tangible/loot/mustafar/trophey_xandank.iff 2 6000 1 Mounted Xandank Head The head of a Xandank mounted in a decorative fashion. ToW expansion +item_tow_trophey_02_04 object/tangible/loot/mustafar/bones_must_monster_jaw_small.iff 2 6000 1 Jundak Skull The skull of a Jundak mounted in a decorative fashion. ToW expansion +item_tow_trophey_02_05 object/tangible/loot/mustafar/trophey_lava_lizard_heart.iff 2 6000 1 Mounted Lava Lizard Heart Tanray heart crystal. ToW expansion +item_tow_trophey_02_06 object/tangible/loot/mustafar/trophey_blistmok_skin.iff 2 6000 1 Blistmok Skin Rug The hide of a Blistmok fashioned into a rug. ToW expansion +item_tow_proc_ranged_03_01 object/tangible/loot/generic_usable/disease_grenade_generic.iff 3 "item.buff_click_item,item.armor.biolink_item_non_faction" Mustafarian Distance Globe A piece of technology used by the Mustafarians for an unknown purpose. ToW expansion +item_tow_proc_melee_03_01 object/tangible/loot/generic_usable/poison_grenade_generic.iff 3 "item.buff_click_item,item.armor.biolink_item_non_faction" Mustafarian Blade Globe A piece of technology used by the Mustafarians for an unknown purpose. ToW expansion +item_tow_proc_generic_03_01 object/tangible/loot/mustafar/old_republic_tech_02.iff 3 "item.buff_click_item,item.armor.biolink_item_non_faction" Mustafarian Injector A rather large needle designed for puncturing the tough skin of a Mustafarian. ToW expansion +item_tow_necklace_03_01 object/tangible/wearables/necklace/necklace_s01.iff 3 7500 "item.buff_worn_item,item.armor.biolink_item_non_faction" 2 Miners Medallion The necklace of a Mustafarian worker. ToW expansion +item_tow_clothing_03_01 object/tangible/wearables/hat/hat_s02_generic.iff 3 7500 item.armor.biolink_item_non_faction 2 Mustafarian Mining Hat Designed to protect the head against the severe heat of the region. ToW expansion +item_tow_clothing_03_02 object/tangible/wearables/bodysuit/bodysuit_s08_generic.iff 3 7500 item.armor.biolink_item_non_faction 2 Mustafarian Mining Suit Designed to protect the body against the severe heat of the region. ToW expansion +item_tow_clothing_03_03 object/tangible/wearables/boots/boots_s04.iff 3 7500 item.armor.biolink_item_non_faction 2 Mustafarian Miner's Boots Designed to protect the feet against the severe heat of the region. ToW expansion +item_tow_clothing_03_04 object/tangible/wearables/gloves/gloves_s02.iff 3 7500 item.armor.biolink_item_non_faction 2 Mustafarian Mining Gloves Designed to protect the hands against the severe heat of the region. ToW expansion +weapon_tow_sword_1h_03_03 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction 2 Coynite One Handed Sword This well used sword shines from extensive polishing of the Obsidian blade. ToW expansion +item_tow_lava_crystal_06_01 object/tangible/component/weapon/lightsaber/lightsaber_module_lava_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component" 1 Lava Crystal "A strange crystal, which could be used by a Jedi in a lightsaber. This crystal must be tuned by a Jedi before use. Once tuned, this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." ToW expansion +armor_tow_assault_stats_chest_03_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Chestplate This armor is designed to protect the chest. ToW expansion +armor_tow_assault_stats_leggings_03_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Leg Armor This armor is designed to protect the legs. ToW expansion +armor_tow_assault_stats_helmet_03_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Helmet This armor is designed to protect the head. ToW expansion +armor_tow_assault_stats_bicep_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Left Bicep This armor is designed to protect the left arm. ToW expansion +armor_tow_assault_stats_bicep_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Right Bicep This armor is designed to protect the right arm. ToW expansion +armor_tow_assault_stats_bracer_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Left Bracer This armor is designed to protect the left wrist. ToW expansion +armor_tow_assault_stats_bracer_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Right Bracer This armor is designed to protect the right wrist. ToW expansion +armor_tow_assault_stats_gloves_03_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Gloves This armor is designed to protect the hands. ToW expansion +armor_tow_assault_stats_boots_03_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Boots This armor is designed to protect the feet. ToW expansion +armor_tow_assault_chest_03_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Chestplate This armor is designed to protect the chest. ToW expansion +armor_tow_assault_leggings_03_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Leg Armor This armor is designed to protect the legs. ToW expansion +armor_tow_assault_helmet_03_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Helmet This armor is designed to protect the head. ToW expansion +armor_tow_assault_bicep_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Left Bicep This armor is designed to protect the left arm. ToW expansion +armor_tow_assault_bicep_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Right Bicep This armor is designed to protect the right arm. ToW expansion +armor_tow_assault_bracer_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Left Bracer This armor is designed to protect the left wrist. ToW expansion +armor_tow_assault_bracer_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Right Bracer This armor is designed to protect the right wrist. ToW expansion +armor_tow_assault_gloves_03_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Gloves This armor is designed to protect the hands. ToW expansion +armor_tow_assault_boots_03_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Boots This armor is designed to protect the feet. ToW expansion +armor_tow_battle_stats_chest_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Chestplate This armor is designed to protect the chest. It has been enhanced for use in combat. ToW expansion +armor_tow_battle_stats_leggings_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Leg Armor This armor is designed to protect the legs. It has been enhanced for use in combat. ToW expansion +armor_tow_battle_stats_helmet_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Helmet This armor is designed to protect the head. It has been enhanced for use in combat. ToW expansion +armor_tow_battle_stats_bicep_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Left Bicep This armor is designed to protect the left arm. It has been enhanced for use in combat. ToW expansion +armor_tow_battle_stats_bicep_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Right Bicep This armor is designed to protect the right arm. It has been enhanced for use in combat. ToW expansion +armor_tow_battle_stats_bracer_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Left Bracer This armor is designed to protect the left wrist. It has been enhanced for use in combat. ToW expansion +armor_tow_battle_stats_bracer_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Right Bracer This armor is designed to protect the right wrist. It has been enhanced for use in combat. ToW expansion +armor_tow_battle_stats_gloves_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Gloves This armor is designed to protect the hands. It has been enhanced for use in combat. ToW expansion +armor_tow_battle_stats_boots_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Boots This armor is designed to protect the feet. It has been enhanced for use in combat. ToW expansion +armor_tow_battle_chest_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Chestplate This armor is designed to protect the chest. ToW expansion +armor_tow_battle_leggings_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Leg Armor This armor is designed to protect the legs. ToW expansion +armor_tow_battle_helmet_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Helmet This armor is designed to protect the head. ToW expansion +armor_tow_battle_bicep_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Left Bicep This armor is designed to protect the left arm. ToW expansion +armor_tow_battle_bicep_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Right Bicep This armor is designed to protect the right arm. ToW expansion +armor_tow_battle_bracer_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Left Bracer This armor is designed to protect the left wrist. ToW expansion +armor_tow_battle_bracer_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Right Bracer This armor is designed to protect the right wrist. ToW expansion +armor_tow_battle_gloves_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Gloves This armor is designed to protect the hands. ToW expansion +armor_tow_battle_boots_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Boots This armor is designed to protect the feet. ToW expansion +armor_tow_recon_stats_chest_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Chestplate This armor is designed to protect the chest. It has been enhanced for use in ranged combat. ToW expansion +armor_tow_recon_stats_leggings_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Leg Armor This armor is designed to protect the legs. It has been enhanced for use in ranged combat. ToW expansion +armor_tow_recon_stats_helmet_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Helmet This armor is designed to protect the head. It has been enhanced for use in ranged combat. ToW expansion +armor_tow_recon_stats_bicep_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Left Bicep This armor is designed to protect the left arm. It has been enhanced for use in ranged combat. ToW expansion +armor_tow_recon_stats_bicep_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Right Bicep This armor is designed to protect the right arm. It has been enhanced for use in ranged combat. ToW expansion +armor_tow_recon_stats_bracer_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Left Bracer This armor is designed to protect the left wrist. It has been enhanced for use in ranged combat. ToW expansion +armor_tow_recon_stats_bracer_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Right Bracer This armor is designed to protect the right wrist. It has been enhanced for use in ranged combat. ToW expansion +armor_tow_recon_stats_gloves_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Gloves This armor is designed to protect the hands. It has been enhanced for use in ranged combat. ToW expansion +armor_tow_recon_stats_boots_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Boots This armor is designed to protect the feet. It has been enhanced for use in ranged combat. ToW expansion +armor_tow_recon_chest_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Chestplate This armor is designed to protect the chest. ToW expansion +armor_tow_recon_leggings_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Leg Armor This armor is designed to protect the legs. ToW expansion +armor_tow_recon_helmet_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Helmet This armor is designed to protect the head. ToW expansion +armor_tow_recon_bicep_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Left Bicep This armor is designed to protect the left arm. ToW expansion +armor_tow_recon_bicep_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Right Bicep This armor is designed to protect the right arm. ToW expansion +armor_tow_recon_bracer_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Left Bracer This armor is designed to protect the left wrist. ToW expansion +armor_tow_recon_bracer_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Right Bracer This armor is designed to protect the right wrist. ToW expansion +armor_tow_recon_gloves_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Gloves This armor is designed to protect the hands. ToW expansion +armor_tow_recon_boots_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Boots This armor is designed to protect the feet. ToW expansion +item_tow_bracelet_survey_03_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 3 7500 item.armor.biolink_item_non_faction Surveyor's Bracelet This stylish bracelet is actually a cleverly designed electronic device designed to interface with and improve the effectiveness of surveying equipment. ToW expansion +item_tow_bracelet_proc_melee_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 3 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Bio-Capacitance Discharge Bracer This bracer slowly gathers and stores naturally occurring electrical energy and can release it suddenly during combat. This item will allow you to periodically execute the 'Static Strike' when using a melee weapon. ToW expansion +item_tow_bracelet_proc_rng_03_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 75 3 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Explosive Pellet Bracer This bracer is capable of launching tiny explosive pellets during combat. This item will allow you to periodically execute the 'Explosive Pellet' attack when using a ranged weapon. ToW expansion +item_tow_bracelet_proc_combat_03_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 75 3 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Amoebic Discharge Bracer A hollow cavity within the bracer is a home to tiny micro organisms that produce a rather nasty toxic waste product which you can use to spray at your opponents during combat. This item will execute the 'Toxic Spray' attack automatically while in battle. ToW expansion +item_tow_necklace_taming_03_01 object/tangible/wearables/necklace/necklace_s01.iff 72 3 6800 item.armor.biolink_item_non_faction 2 Domesticator's Necklace A necklace often worn by creature tamers. ToW expansion +item_tow_necklace_taming_03_02 object/tangible/wearables/necklace/necklace_s06.iff 74 3 7000 item.armor.biolink_item_non_faction 2 Subduer's Necklace A necklace often worn by creature tamers. ToW expansion +item_tow_necklace_taming_03_03 object/tangible/wearables/necklace/necklace_s09.iff 76 3 7400 item.armor.biolink_item_non_faction 2 Subjucator's Necklace A necklace often worn by creature tamers. ToW expansion +item_tow_necklace_taming_03_04 object/tangible/wearables/necklace/necklace_s08.iff 78 3 7600 item.armor.biolink_item_non_faction 2 Tamer's Necklace A necklace often worn by creature tamers. ToW expansion +item_tow_necklace_taming_03_05 object/tangible/wearables/necklace/necklace_s12.iff 80 3 7800 item.armor.biolink_item_non_faction 2 Master Taming Necklace A necklace often worn by creature tamers. ToW expansion +weapon_tow_carbine_sfor_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction Kubaza Carbine Kubaza Carbine ToW expansion +weapon_tow_polearm_obsidian_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction Kubaza Polearm A Lance with ends made from the sharpest of obsidian shards. ToW expansion +weapon_tow_carbine_e5_04_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon 88 officer 4 6500 item.armor.biolink_item_non_faction OR-5's E-5 OR-5's E-5 ToW expansion +weapon_tow_pistol_de10_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 88 spy 4 6500 item.armor.biolink_item_non_faction OR-5's DE-10 OR-5's DE-10 ToW expansion +weapon_tow_sword_rsf_04_01 object/weapon/melee/sword/sword_rsf_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction OR-5's Sword OR-5's Sword ToW expansion +weapon_tow_rifle_lightning_cannon_04_01 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 88 bounty_hunter 4 6500 item.armor.biolink_item_non_faction 2 Guardian Lightning Cannon Guardian Lightning Cannon ToW expansion +weapon_tow_blasterfist_04_01 object/weapon/melee/special/blasterfist_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Guardian Blaster Fist Guardian Blaster Fist ToW expansion +weapon_tow_rifle_ld1_04_01 object/weapon/ranged/rifle/rifle_ld1_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Commander LD-1 Commander LD-1 ToW expansion +weapon_tow_pistol_04_03 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Commander Pistol Commander Pistol ToW expansion +weapon_tow_sword_junti_04_01 object/weapon/melee/sword/sword_mace_junti_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Commander Mace Commander Mace ToW expansion +weapon_tow_cannon_04_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 4 6500 item.armor.biolink_item_non_faction Devastator Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion +weapon_tow_heavy_acid_beam_04_01 object/weapon/ranged/heavy/heavy_acid_beam_static.iff weapon 88 commando 4 6500 item.armor.biolink_item_non_faction 3 Devastator Acid Launcher "The Devastator Acid Launcher fires a blob of acid, which splashes acid over an area it hits. In the hands of a Commando, this weapon causes acid damage over time." ToW expansion +weapon_tow_sword_2h_04_03 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Engineer Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion +weapon_tow_pistol_scatter_04_01 object/weapon/ranged/pistol/pistol_scatter_generic.iff weapon 88 bounty_hunter 4 6500 item.armor.biolink_item_non_faction Doom Bringer Scatter Doom Bringer Scatter ToW expansion +weapon_tow_rifle_dp3_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 4 6500 item.armor.biolink_item_non_faction Doom Bringer DP-23 Doom Bringer DP-23 ToW expansion +weapon_tow_2h_obsidian_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Doom Bringer Obsidian Sword Doom Bringer Obsidian Sword ToW expansion +weapon_tow_pistol_flechette_05_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Taskmaster Flechette Taskmaster Flechette ToW expansion +weapon_tow_1h_rantok_05_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Taskmaster Sword Taskmaster Sword ToW expansion +weapon_tow_heavy_rocket_launcher_05_01 object/weapon/ranged/heavy/heavy_rocket_launcher_generic.iff weapon 88 commando 5 7000 item.armor.biolink_item_non_faction AK-Prime Rocket Launcher "The AK-Prime Rocket Launcher fires incendiary rockets, which can hit multiple targets caught within the rocket blast radius. In the hands of a Commando, the incendiary rockets may cause fire damage over time." ToW expansion +weapon_tow_rifle_geo_drill_05_01 object/weapon/ranged/rifle/rifle_geo_drill_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction AK-Prime Rifle AK-Prime Rifle ToW expansion +weapon_tow_carbine_bola_05_01 object/weapon/ranged/carbine/carbine_bothan_bola_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Forward Commander Carbine Forward Commander Carbine ToW expansion +weapon_tow_knuckler_05_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Forward Commander Knuckler Forward Commander Knuckler ToW expansion +weapon_tow_rifle_ink_05_01 object/weapon/ranged/rifle/rifle_massassi_ink_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction CY-M Ink Rifle CY-M Ink Rifle ToW expansion +weapon_tow_carbine_geo_05_01 object/weapon/ranged/carbine/carbine_geo_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction CY-M Carbine CY-M Carbine ToW expansion +weapon_tow_2h_sith_sword_05_01 object/weapon/melee/2h_sword/2h_sword_sith_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction CY-M Sword CY-M Sword ToW expansion +weapon_tow_heavy_repub_flamethrower_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 5 7000 item.armor.biolink_item_non_faction Oppressor Flame Thrower "The Oppressor Flame Thrower is a bunker clearing, flame spewing nightmare. In the hands of a Commando, it causes fire damage over time." ToW expansion +weapon_tow_pistol_ion_relic_05_01 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 5 7000 item.armor.biolink_item_non_faction Oppressor Pistol Oppressor Pistol ToW expansion +weapon_tow_polearm_obsidian_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Oppressor Obsidian Polearm Oppressor Obsidian Polearm ToW expansion +weapon_tow_carbine_sfor_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Carbine HK-47 Carbine ToW expansion +weapon_tow_rifle_must_disruptor_05_01 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Disruptor HK-47 Disruptor ToW expansion +weapon_tow_pistol_intimidator_05_01 object/weapon/ranged/pistol/pistol_intimidator_generic.iff weapon 88 officer 5 7000 item.armor.biolink_item_non_faction HK-47 Intimidator HK-47 Intimidator ToW expansion +weapon_tow_knuckler_massassi_05_01 object/weapon/melee/special/massassiknuckler_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Knuckler HK-47 Knuckler ToW expansion +weapon_tow_1h_must_bandit_sword_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Sword HK-47 Sword ToW expansion +weapon_tow_polearm_xandak_lance_05_01 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Lance HK-47 Lance ToW expansion +weapon_tow_2h_tulrus_sword_05_01 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Tulrus Sword HK-47 Tulrus Sword ToW expansion +weapon_tow_heavy_flamer_repub_06_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 6 10000 item.armor.biolink_item_non_faction Malevolent Flamethrower "The Malevolent Flamethrower is a choice weapon for hosing down targets in a cone area. In the hands of a Commando, it causes fire damage over time." ToW expansion +weapon_tow_carbine_wookiee_06_01 object/weapon/ranged/carbine/ep3/carbine_wookiee_bowcaster_generic.iff weapon 88 6 10000 item.armor.biolink_item_non_faction Malevolent Bowcaster Malevolent Bowcaster ToW expansion +weapon_tow_pistol_renegade_06_01 object/weapon/ranged/pistol/pistol_renegade_generic.iff weapon 88 smuggler 6 10000 item.armor.biolink_item_non_faction Malevolent Renegade Pistol Malevolent Renegade Pistol ToW expansion +weapon_tow_knuckler_blacksun_06_01 object/weapon/melee/special/blacksun_razor_generic.iff weapon 88 6 10000 item.armor.biolink_item_non_faction Malevolent Razorknuckler Malevolent Razorknuckler ToW expansion +weapon_tow_1h_obsidian_sword_06_01 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 6 10000 item.armor.biolink_item_non_faction Malevolent Obsidian Sword Malevolent Obsidian Sword ToW expansion +weapon_tow_2h_massassi_sword_06_01 object/weapon/melee/2h_sword/som_2h_sword_massassi.iff weapon 88 6 10000 item.armor.biolink_item_non_faction 2 Malevolent Heavy Sword Malevolent Heavy Sword ToW expansion +weapon_tow_polearm_wookiee_lance_06_01 object/weapon/melee/polearm/lance_kashyyk_generic.iff weapon 88 6 10000 item.armor.biolink_item_non_faction Malevolent Lance Malevolent Lance ToW expansion +weapon_tow_pistol_kyd21_04_01 object/weapon/ranged/pistol/pistol_kyd21_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Engineer KYD-21 Engineer KYD-21 ToW expansion +weapon_tow_rifle_alliance_gauss_05_01 object/weapon/ranged/rifle/rifle_alliance_gauss_generic.iff weapon 88 5 6500 item.armor.biolink_item_non_faction Taskmaster Gauss Rifle Taskmaster Gauss Rifle ToW expansion +weapon_tow_grenade_fragmentation_04_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon 88 15 4 100 "systems.combat.combat_weapon,systems.combat.combat_grenade,item.armor.biolink_item_non_faction" Old Republic Fragmentation Grenade "This relic of ages past is of exceptional quality, which is evident in that despite its age the explosive still seems to work. To throw the grenade, click on it in your inventory and choose ""throw"". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack." ToW expansion +weapon_tow_cannon_03_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 3 15000 item.armor.biolink_item_non_faction 2 Refurbished Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion +item_tow_ring_armorsmith_04_01 object/tangible/wearables/ring/ring_s01.iff trader 4 6500 item.buff_worn_item 1 Relic Armorsmith's Ring A finely crafted ring identifying one as an Armorsmith. These could have been in fashion during the days of the old republic. ToW expansion +item_tow_ring_weaponsmith_04_01 object/tangible/wearables/ring/ring_s02.iff trader 4 6500 item.buff_worn_item 1 Relic Weaponsmith's Ring A finely crafted ring identifying one as a Weaponsmith. These could have been in fashion during the days of the old republic. ToW expansion +item_tow_ring_droideng_04_01 object/tangible/wearables/ring/ring_s03.iff trader 4 6500 item.buff_worn_item 1 Relic Droid Engineer's Ring A finely crafted ring identifying one as a Droid Engineer. These could have been in fashion during the days of the old republic. ToW expansion +item_tow_ring_bioeng_04_01 object/tangible/wearables/ring/ring_s04.iff trader 4 6500 item.buff_worn_item 1 Relic Bioengineer's Ring A finely crafted ring identifying one as a Bioengineer. These could have been in fashion during the days of the old republic. ToW expansion +item_tow_ring_chef_04_01 object/tangible/wearables/ring/ring_s01.iff trader 4 6500 item.buff_worn_item 1 Relic Chef's Ring A finely crafted ring identifying one as a Chef. These could have been in fashion during the days of the old republic. ToW expansion +item_tow_factory_gaurd_trinket_04_01 object/tangible/loot/generic_usable/building_repair_device_generic_lt_4.iff 80 4 7700 "item.buff_click_item,item.special.nomove" 1 Old Republic Repulsion Generator When used this device creates a strong repulsion field around the user for a short period of time. ToW expansion +item_tow_foreman_fire_absorb_04_01 object/tangible/loot/generic_usable/large_dispersal_unit_generic_lt_4.iff 80 4 7700 "item.buff_click_item,item.special.nomove" 1 Cooling Spray Unit Emits a cooling mist that can reduce the damage caused by being set on fire. ToW expansion +item_tow_foreman_burst_run_04_01 object/tangible/loot/generic_usable/stim_a_generic_lt_4.iff 80 4 7700 item.buff_click_item 1 Sprint Enhancement Stim When used this stim will allow you to immediately Burst Run. ToW expansion +item_tow_commander_stim_04_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff 80 50 4 154 "item.medicine.stimpack,item.special.nomove" 1 Experimental Stimpack E A needle infused with experimental Bacta. Double click this item to heal yourself. ToW expansion +item_tow_hk47_move_immune_06_01 object/tangible/loot/generic_usable/generator_device_generic_lt_4.iff 80 6 7700 "item.buff_click_item,item.special.nomove" 1 Anti-Mobility Dampening Device This lost technology seems to produce a field of some sort that counteracts effects that would normally hinder motion. ToW expansion +item_tow_mafosa_mez_immune_06_01 object/tangible/loot/generic_usable/slave_collar_generic.iff 80 6 7700 "item.buff_click_item,item.special.nomove" 1 Synaptic Stimulation Collar Delivers a disturbing but rather effective jolt to the brain rendering the user immune to mesmerizing effects. ToW expansion +item_tow_fwd_commander_stim_05_01 object/tangible/loot/generic_usable/stim_syringe_generic_lt_4.iff 80 5 7700 "item.buff_click_item,item.special.nomove" 1 Revitalization Pack This Old Republic medical technology will grant the user astonishing recuperative capability for a short period of time. ToW expansion +item_tow_schematic_psg_05_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 5 item.loot_schematic.loot_schematic 1 Schematic: Old Republic Personal Shield Generator This limited use schematic will allow the user to create an Old Republic Personal Shield. ToW expansion +item_force_crystal_04_01 object/tangible/item/quest/force_sensitive/fs_crystal_health.iff 4 "item.buff_click_item,item.armor.biolink_item_non_faction" Biological Focus Crystal "A Focus Crystal cut and faceted to focus the powers held inside. It has been fitted with sensors to monitor power levels, and reflectors to help refocus energies after use. " FS Village Reward +item_force_crystal_04_02 object/tangible/item/quest/force_sensitive/fs_crystal_force.iff 4 "item.buff_click_item,item.armor.biolink_item_non_faction" 3 Synapse Focus Crystal "A Focus Crystal cut and faceted to focus the powers held inside. It has been fitted with sensors to monitor power levels, and reflectors to help refocus energies after use. " FS Village Reward +item_tow_painting_02_01 object/tangible/loot/mustafar/mustafar_map.iff 3 6500 item.special.nomove_furniture 1 Map of Mustafar A large map outlining the topography of the planet Mustafar. ToW expansion +item_npe_spy_specop_pants object/tangible/wearables/pants/pants_s21.iff spy 2 800 item.special.nomove 1 Special Ops Pants "Making you more difficult to see, these pants grant a bonus to your defense against ranged attacks." NPE profession quest reward +item_npe_smuggler_han_solo_gun object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 1 smuggler 2 250 item.special.nomove 1 Modified DL-44 "Modified DL-44. Although not as powerful, this weapon is modeled after Han Solo's own DL-44." +item_npe_officer_sidearm object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 1 officer 2 250 item.special.nomove 1 Officer's Sidearm An officer's sidearm is often considered a symbol of leadership on the battlefield. +item_content_charged_combo_acc_02_01 object/tangible/loot/generic_usable/software_module_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Targeting Assistance Mem-Stik "A modified memory module rigged to plug into your datapad to provide combat assistance. When used this object provides a continuous update on hostile target positions, translating into a bonus to your melee and ranged accuracy." Naboo/Jabba/Correlia quest reward +item_content_charged_rng_def_02_01 object/tangible/loot/generic/battery_useable_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Hugo's Bodyspray "Aside from reducing body odor, this spicy fragrance inspires confidence and adds a bonus to your luck." Naboo/Jabba/Correlia quest reward +item_content_charged_poison_res_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Personal Poison Inoculator This virtually painless and easy to use device will increase your resistance against poison for a period of time. Naboo/Jabba/Correlia quest reward +item_content_charged_health_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Vita-Protein Injection This stimpack contains a specially formulated mixture of essential vitamins and minerals and will increase your health. Naboo/Jabba/Correlia quest reward +item_content_charged_ter_neg_02_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff 25 2 55 "item.special.nomove,item.buff_click_item" 2 1 Planetary Positioning System "When used, this device will increase your terrain negotiation for a period of time." Naboo/Jabba/Correlia quest reward +item_content_charged_rng_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Detachable Weapon Scope "When used, this device will increase your ranged accuracy for a period of time." Naboo/Jabba/Correlia quest reward +item_content_charged_melee_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Detachable Sword Stabilizer "When used, this device will increase your melee accuracy for a period of time." Naboo/Jabba/Correlia quest reward +item_content_charged_melee_def_02_01 object/tangible/loot/generic_usable/ration_kit_device_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Plasma Shield Generator When used the field generated by this device will increase your melee defense for a period of time. Naboo/Jabba/Correlia quest reward +item_content_charged_health_02_02 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Nutritional Supplements This stimpack will increase your maximum health for a period of time. It is not a substitute for a balanced diet. Naboo/Jabba/Correlia quest reward +item_content_charged_rng_def_02_02 object/tangible/loot/generic_usable/motivator_device_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Diffusion Generator "When activated, this device slightly distorts the area around the user making them more difficult to hit." Naboo/Jabba/Correlia quest reward +item_content_food_combo_acc_02_02 object/tangible/food/generic/dish_ahrisa.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Homemade Sweet Cakes A tasty and delicious snack. When used this item will increase your melee and ranged accuracy. Naboo/Jabba/Correlia quest reward +item_content_jacket_rsf_02_01 object/tangible/wearables/jacket/jacket_s13.iff 2 1500 item.special.nomove 1 Royal Security Forces Jacket An issued jacket sometimes worn by members of the RSF. This item provides a small bonus to your maximum health when worn. +item_content_backpack_rsf_02_01 object/tangible/wearables/backpack/backpack_s06.iff 2 1500 item.special.nomove 1 RSF Spec Ops Pack A backpack often issued to members of the RSF. Useful for carrying things and for organizing. This item gives a bonus to your Terrain Negotiation skill when worn. +item_content_pants_ter_neg_02_01 object/tangible/wearables/pants/pants_s07.iff 2 1500 item.special.nomove 1 Explorer's Pants A pair of camouflage pants designed for use in the rugged outdoors. When worn this item gives a bonus to your Terrain Negotiation skill. +item_content_jacket_corsec_02_01 object/tangible/wearables/jacket/jacket_s05.iff 2 1500 item.special.nomove 1 CorSec Jacket An issued jacket sometimes worn by Corsec personnel. This item provides a small bonus to your maximum health when worn. +item_content_ring_ree_yees_02_01 object/tangible/wearables/ring/ring_s04.iff 2 1500 "item.buff_worn_item,item.special.nomove" 1 a Stolen Ring A ring of respectable quality liberated from its former owner. +item_content_click_will_02_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Mark IV Pocket Secretary "Someone converted this pocket secretary into a mini encyclopedia of information on common subjects. Why bother remembering when you can look it up! When you use this item, your mind will regenerate faster." Naboo/Jabba/Correlia quest reward +item_content_click_rng_def_02_01 object/tangible/wearables/necklace/necklace_s04.iff 2 1500 item.special.nomove 2 1 Theed Crest When used this item will grant a bonus to your ranged defense. +item_content_click_health_regen_02_01 object/tangible/loot/generic_usable/rebreather_generic.iff 2 1500 "item.special.nomove,item.buff_click_item" 1 Boss Nass Aqualung A gift from Boss Nass. When used this item will provide a bonus to your health regeneration. +item_content_medal_combo_02_01 object/tangible/wearables/necklace/necklace_s08.iff 2 1500 "item.buff_worn_item,item.special.nomove" 1 Medal for Distinguished Service This item provides a bonus to your ranged and melee defense. +item_content_click_health_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff 2 1500 item.buff_click_item 1 Nourishing Vita-Caps "When you don't have time for breakfast, there's always time for a Nourishing Vita-Cap! When used this item will provide a bonus to your maximum health." +item_content_stim_donuts_02_01 object/tangible/medicine/instant_stimpack/filled_pastry_generic.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Filled Pastry A delicious jelly filled pastry that is also good for you! Double click this item to heal yourself. +item_content_stim_fish_02_01 object/tangible/medicine/instant_stimpack/bluefish_generic.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Bluefish A tasty fish. Double click this item to heal yourself. +item_content_stim_dragonet_steak_02_01 object/tangible/medicine/instant_stimpack/roast_generic.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Steak A delicious steak. Double click this item to heal yourself. +item_powerup_ranged_damage_02_01 object/tangible/powerup/weapon/ranged_damage.iff 2 powerup.pup 1 High Power Barrel "This powerup will increase the damage output of a ranged weapon, but will also decrease the speed at which you can fire it. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." +item_powerup_ranged_actioncost_02_01 object/tangible/powerup/weapon/ranged_actioncost.iff 2 powerup.pup 1 Reinforced Stock "This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." +item_powerup_ranged_accuracy_02_01 object/tangible/powerup/weapon/ranged_accuracy.iff 2 powerup.pup 1 Tactical Scope "This powerup will increase the accuracy of your weapon, but will also decrease the rate at which it can fire. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." +item_powerup_melee_damage_02_01 object/tangible/powerup/weapon/melee_damage.iff 2 powerup.pup 1 Inertial Fluctuator Kit "This powerup will increase the damage output of a melee weapon, but will also decrease the speed at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." +item_powerup_melee_actioncost_02_01 object/tangible/powerup/weapon/melee_actioncost.iff 2 powerup.pup 1 Hilt Reinforcement Kit "This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." +item_powerup_melee_accuracy_02_01 object/tangible/powerup/weapon/melee_accuracy.iff 2 powerup.pup 1 Weight Balancing Kit "This powerup will increase the accuracy of your weapon, but will also decrease the rate at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." +item_content_charged_proc_fire_02_01 object/tangible/loot/generic_usable/frag_grenade.iff 8 2 200 "item.special.nomove,item.buff_click_item" 1 Pooja's Grenade When used this item will allow you to automatically execute the 'Pooja's Grenade' attack. +item_content_charged_proc_cold_02_01 object/tangible/loot/generic_usable/sphere_grenade_generic.iff 8 2 200 "item.special.nomove,item.buff_click_item" 1 Nass Cryo Bombs When used this item will allow you to automatically execute the 'Nass Cryo-Freeze' attack. +item_content_schematic_psg_borvo_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic 1 Schematic: Borvo's Stolen Shield This limited use schematic will allow the user to create Borvo's Personal Shield. +item_content_schematic_psg_droideka_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic 1 Schematic: Droideka Personal Shield This limited use schematic will allow the user to create an Droideka Personal Shield. +item_content_veh_custom_kit_02_01 object/tangible/item/generic_vehicle_customization.iff 5 2 75 "item.special.nomove,item.tool.vehicle_customizer" 1 Barada's Vehicle Customization Kit "A gift from Barada. This toolkit can used to colorize a vehicle's frame and trim (if it has some) to the colors of the user's choice. Drag the kit to the toolbar, select the kit as your active special ability in the toolbar, target the vehicle you wish to customize, and right click to activate.||To colorize someone else's vehicle, they must /consent you before you may change the color." +item_content_boots_ter_neg_02_01 object/tangible/wearables/boots/boots_s12.iff 2 1200 item.special.nomove 1 Bib's Boots A gift from Bib Fortuna. These high quality boots are extremely comfortable and increase your luck when worn. +weapon_content_corsec_rifle_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 20 2 1250 item.armor.biolink_item_non_faction CorSec E-11 Rifle Corsec E-11 Rifle +weapon_content_corsec_sword_02_01 object/weapon/melee/sword/sword_02_generic.iff weapon 20 2 1250 item.armor.biolink_item_non_faction CorSec Sword Corsec Sword +weapon_content_rsf_frag_grenade_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon 1 15 2 100 "systems.combat.combat_weapon,systems.combat.combat_grenade" 1 Fragmentation Grenade "The C12 Fragmentation Grenade is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. To throw the grenade, click on it in your inventory and choose ""throw"". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack. This grenade has no special effect beyond basic damage. " +weapon_content_rifle_tier_7_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Rifle White Thranta Rifle +weapon_content_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Striker White Thranta Striker +weapon_content_carbine_tier_7_03_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta E-11 White Thranta E-11 +weapon_content_1h_tier_7_03_01 object/weapon/melee/sword/sword_02_generic.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Sword White Thranta Sword +weapon_content_2h_tier_7_03_01 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Katana White Thranta Katana +weapon_content_polearm_tier_7_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Lance White Thranta Lance +weapon_content_knuckler_tier_7_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Knuckler White Thranta Knuckler +item_content_clothing_thranta_boots_02_01 object/tangible/wearables/boots/boots_s22.iff 2 950 item.special.nomove 1 Thranta Boots The toes of these boots are reinforced and offer an extra measure of protection of normal clothing. +item_content_clothing_thranta_bracelet_l_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 2 950 item.special.nomove 1 Thranta Bracelet (Left) Thranta Bracelet (Left) +item_content_clothing_thranta_shirt_02_01 object/tangible/wearables/shirt/shirt_s42.iff 2 950 item.special.nomove 1 Thranta Shirt This shirt is exceptionally heavy giving you an extra measure of protection beyond normal clothing. +item_content_clothing_thranta_pants_02_01 object/tangible/wearables/pants/pants_s33.iff 2 950 item.special.nomove 1 Thranta Trousers These trousers are exceptionally heavy giving you an extra measure of protection beyond normal clothing. +item_content_clothing_thranta_bracelet_r_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 2 950 item.special.nomove 1 Thranta Bracelet (Right) Thranta Bracelet (Right) +item_content_combo_speed_02_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 8 2 150 "item.special.nomove,item.buff_click_item" 1 All Purpose Lubricating Spray Allows for smoother weapons operation. When used this item will increase your weapon speed. +item_food_edible_jar_berries_02_01 object/tangible/food/foraged/edible_jar_berries_generic.iff 6 2 100 item.food 1 Jar of Foraged Berries Jar of Foraged Berries +item_food_edible_jar_bugs_02_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff 6 2 100 item.food 1 Jar of Foraged Bugs Jar of Foraged Bugs +item_food_edible_jar_fungus_02_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff 6 2 100 item.food 1 Jar of Foraged Fungus Jar of Foraged Fungus +item_food_edible_jar_funk_02_01 object/tangible/food/foraged/edible_jar_funk_generic.iff 6 2 100 item.food 1 Jar of Edible Funk Jar of Edible Funk +item_food_edible_jar_livers_02_01 object/tangible/food/foraged/edible_jar_livers_generic.iff 6 2 100 item.food 1 Jar of Foraged Livers Jar of Foraged Livers +item_food_foraged_fruit_02_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff 6 2 100 item.food 1 Maroj Melon Some beings are extremely superstitious about this fruit for some reason. Some believe it brings good luck. Most just believe it is delicious. +item_food_foraged_fruit_02_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff 6 2 100 item.food 1 Wild Snaff Wild Snaff +item_food_foraged_fruit_02_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff 6 2 100 item.food 1 Alever Tweth'pek Alever Tweth'pek +item_food_foraged_fruit_02_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff 6 2 100 item.food 1 Ko-Do Fruit Ko-Do Fruit +item_food_foraged_fruit_02_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff 6 2 100 item.food 1 Sijjo Sewi Sijjo Sewi +item_food_foraged_vegetable_02_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff 6 2 100 item.food 1 Schule Nef Schule Nef +item_food_foraged_vegetable_02_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff 6 2 100 item.food 1 Flurr-Cle Onion Flurr-Cle Onion +item_food_foraged_vegetable_02_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff 6 2 100 item.food 1 Etost'Ew Zann Etost'Ew Zann +item_food_foraged_vegetable_02_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff 6 2 100 item.food 1 Sosi Hodor Sosi Hodor +item_content_thranta_sunguard_03_01 object/tangible/wearables/hat/hat_s10.iff 3 1000 "item.buff_worn_item,item.special.nomove" 1 Thranta Sunguard Thranta Sunguard Wearable buff reward for group encounter. +item_content_thranta_necklace_03_01 object/tangible/wearables/necklace/necklace_s01.iff 3 1000 "item.buff_worn_item,item.special.nomove" 1 Thranta Necklace Thranta Necklace Wookiee/Ithorian version of the above wearable buff reward for group encounter. +item_npe_bracelet_assembly_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 2 250 1 Artisan Bracelet A fashionable bracelet. This item gives you a bonus to your Artisan Assembly skill and increases your chances of creating a higher quality item. +item_npe_bracelet_fs_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 2 250 1 Auric Symbol A finely crafted golden bracelet. This item will increase your defense against melee combatants. +item_npe_trando_necklace_01_01 object/tangible/wearables/necklace/necklace_s10.iff 2 250 1 Heavy Ornamental Necklet A primitively made heavy ornament with a large stone worn around the neck. It is said to bring good luck. Clothing armor boot substitute for trandoshans. +item_npe_tatooine_bug_juice_01_01 object/tangible/loot/generic_usable/bottle_liquid_generic.iff 2 250 item.buff_click_item 1 Tatooine Bug Juice A bottle of liquid made from some bugs found on Tatooine. +item_npe_medic_bracelet_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 2 250 1 Polis Massan Bracelet "Bracelet worn by the Polis Massan, some of the greatest healers in the Galaxy" +weapon_content_1h_tier_8_03_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon 18 3 1000 item.special.nomove 1 Classic Sword Classic Sword content hollis +weapon_content_2h_tier_8_03_01 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 18 3 1000 item.special.nomove 1 Classic Battleaxe Classic Battleaxe content hollis +weapon_content_polearm_tier_8_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 18 3 1000 item.special.nomove 1 Classic Lance Classic Lance content hollis +weapon_content_knuckler_tier_8_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 18 3 1000 item.special.nomove 1 Classic Knuckler Classic Knuckler content hollis +weapon_content_pistol_tier_8_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon 18 3 1000 item.special.nomove 1 Classic DH-17 Classic DH-17 content hollis +weapon_content_carbine_tier_8_03_01 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 18 3 1000 item.special.nomove 1 Classic EE-3 Classic EE-3 content hollis +weapon_content_rifle_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 18 3 1000 item.special.nomove 1 Classic E-11 Classic E-11 content hollis +weapon_content_1h_tier_8_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon 24 3 1600 item.special.nomove 1 Sword of the Runaway Sword of the Runaway content sam +weapon_content_2h_tier_8_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 24 3 1600 item.special.nomove 1 Katana of the Runaway Katana of the Runaway content sam +weapon_content_polearm_tier_8_03_02 object/weapon/melee/polearm/lance_kaminoan_generic.iff weapon 24 3 1600 item.special.nomove 1 Lance of the Runaway Lance of the Runaway content sam +weapon_content_knuckler_tier_8_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 24 3 1600 item.special.nomove 1 Knuckler of the Runaway Knuckler of the Runaway content sam +weapon_content_pistol_tier_8_03_02 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's D-18 Homesteader's D-18 content sam +weapon_content_carbine_tier_8_03_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's EE-3 Homesteader's EE-3 content sam +weapon_content_rifle_tier_8_03_02 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's DLT-20 Homesteader's DLT-20 content sam +weapon_content_rifle_tier_7_03_02 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 14 3 950 item.special.nomove 1 Darklighter's SG-82 Darklighter's SG-82 content sam +weapon_content_pistol_tier_7_03_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 14 3 950 item.special.nomove 1 Darklighter's Striker Darklighter's Striker content sam +weapon_content_carbine_tier_7_03_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 14 3 950 item.special.nomove 1 Darklighter's E-11 Darklighter's E-11 content sam +weapon_content_1h_tier_7_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon 16 3 950 item.special.nomove 1 Valarian Sword Valarian Sword content sam +weapon_content_2h_tier_7_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 16 3 950 item.special.nomove 1 Valarian Katana Valarian Katana content sam +weapon_content_polearm_tier_7_03_02 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 16 3 950 item.special.nomove 1 Valarian Lance Valarian Lance content sam +weapon_content_knuckler_tier_7_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 16 3 950 item.special.nomove 1 Valarian Knuckler Valarian Knuckler content sam +weapon_content_heavy_rocket_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's E-11 Homesteader's E-11 content sam +weapon_content_heavy_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon 16 3 950 item.special.nomove 1 Valarian DH-17 Valarian DH-17 content sam +item_content_shirt_rng_def_03_01 object/tangible/wearables/shirt/shirt_s10.iff 3 800 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Work Shirt Special fibers are woven through this shirt that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. content sam +item_content_bracelet_rng_acc_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 3 800 "item.special.nomove,item.buff_worn_item" 1 Gyroscopic Bracer A small gyroscope contained within this bracelet helps to keep the weapon hand steady and will increase your ranged accuracy. content sam +item_content_pants_rng_def_02_01 object/tangible/wearables/pants/pants_s08.iff 2 800 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Pants Special fibers are woven through these pants that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. +item_content_imperial_combo_speed_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 12 4 100 "item.special.nomove,item.buff_click_item" 1 Imperial Combat Efficiency Stim "Developed by the Empire, this stim helps to improve efficiency in combat. When used this item will increase your ranged and melee speed." +item_content_rebel_combo_speed_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 12 4 100 "item.special.nomove,item.buff_click_item" 1 Experimental Combat Efficiency Stim "Developed by Alliance doctors from stolen Imperial technology, this stim helps to improve efficiency in combat. When used this item will increase your ranged and melee speed." +item_content_charged_proc_melee_poison_03_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Toxic Weapon Spray A poison useful with melee attacks. When used this item will allow you to automatically execute the Poisoned Weapon attack while using melee combat. +item_content_charged_proc_rng_heat_03_01 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Capacitor Overcharger Supercharges the capacitor of a ranged weapon. When used this item will allow you to automatically execute the Overcharged Blast attack while using ranged combat. +item_content_charged_proc_melee_poison_03_02 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Venomous Weapon Spray A poison useful with melee attacks. When used this item will allow you to automatically execute the Venomous Weapon attack while using melee combat. +item_content_charged_proc_rng_heat_03_02 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Capacitor Supercharger Supercharges the capacitor of a ranged weapon. When used this item will allow you to automatically execute the Supercharged Blast attack while using ranged combat. +item_content_charged_stamina_03_01 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Glycogen Supplements This supplement is delivered in the form of a stim that helps to keep muscles from becoming tired. When used this item will increase your action regeneration. +item_content_charged_willpower_03_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Easy Reference Bookchip Contains a wide variety of information on many topics. When used this item will increase agility. +item_content_charged_health_stam_will_03_01 object/tangible/loot/generic_usable/bottle_liquid_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Fitness Drink "Contains a healthy blend of vitamins, minerals and electrolytes with a refreshing taste appealing to most sentients. When used this item will increase your constitution, stamina and agility." +item_content_binocs_detection_03_01 object/tangible/loot/generic_usable/binoculars_s1_generic.iff 3 "item.special.nomove,item.buff_click_item" 1 Infrared Electrobinoculars When used this item will increase your chance of detecting hidden and stealth enemies and increase your accuracy. +item_content_hat_rng_def_03_01 object/tangible/wearables/hat/hat_s14.iff 3 1200 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Headwrap Special fibers are woven through the fabric makes it effective at resisting blaster fire. This item will increase your ranged defense when worn. +item_content_jacket_rng_defense_03_01 object/tangible/wearables/jacket/jacket_s07.iff 3 1200 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Scout Jacket Special fibers are woven through this jacket that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. +item_content_gloves_rng_acc_03_01 object/tangible/wearables/gloves/gloves_s02.iff 3 1200 "item.buff_worn_item,item.special.nomove" 1 Gyroscopic Gloves A small gyroscope contained within these gloves helps to keep the weapon hand steady and will increase your ranged accuracy. +item_content_decor_hologram_disk_03_01 object/tangible/furniture/decorative/frn_hologram_data_disk_s01.iff 3 1200 1 Data Disk Hologram Data Disk Hologram +item_tow_cystal_buff_drained_05_01 object/tangible/loot/mustafar/lava_crystal_click.iff 5 item.buff_click_item 1 Lair Crystal Lair Crystal +item_content_smuggler_shirt_03_01 object/tangible/wearables/shirt/shirt_s16.iff 3 800 item.special.nomove 1 Swindler Shirt Swindler Shirt +item_content_smuggler_pants_03_01 object/tangible/wearables/pants/pants_s08.iff 3 800 item.special.nomove 1 Swindler Pants Swindler Pants +item_content_bh_shirt_03_01 object/tangible/wearables/shirt/shirt_s10.iff 3 800 item.special.nomove 1 Stalker Shirt Stalker Shirt +item_content_bh_pants_03_01 object/tangible/wearables/pants/pants_s21.iff 3 800 item.special.nomove 1 Stalker Pants Stalker Pants +item_content_spy_shirt_03_01 object/tangible/wearables/shirt/shirt_s05.iff 3 800 item.special.nomove 1 Espionage Shirt Espionage Shirt +item_content_spy_pants_03_01 object/tangible/wearables/pants/pants_s07.iff 3 800 item.special.nomove 1 Espionage Pants Espionage Pants +item_content_officer_shirt_03_01 object/tangible/wearables/shirt/shirt_s08.iff 3 800 item.special.nomove 1 Dress Shirt Dress Shirt +item_content_officer_pants_03_01 object/tangible/wearables/pants/pants_s13.iff 3 800 item.special.nomove 1 Dress Pants Dress Pants +item_content_commando_shirt_03_01 object/tangible/wearables/shirt/shirt_s13.iff 3 800 item.special.nomove 1 Conscript Shirt Conscript Shirt +weapon_content_pistol_smuggler_03_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 20 3 1250 item.special.nomove 1 Swindler Pistol Swindler Pistol +weapon_content_knuckler_smuggler_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon 20 3 1250 item.special.nomove 1 Swindler Knuckle Swindler Knuckle +weapon_content_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 20 3 1250 item.special.nomove 1 Stalker Carbine Stalker Carbine +weapon_content_rifle_bh_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 20 3 1250 item.special.nomove 1 Stalker Rifle Stalker Rifle +weapon_content_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon 20 3 1250 item.special.nomove 1 Espionage Carbine Espionage Carbine +weapon_content_pistol_spy_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon 20 3 1250 item.special.nomove 1 Espionage Pistol Espionage Pistol +weapon_content_pistol_officer_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 20 3 1250 item.special.nomove 1 Sergeant's Pistol Sergeant's Pistol +weapon_content_1h_officer_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon 20 3 1250 item.special.nomove 1 Sergeant's Sword Sergeant's Sword +weapon_content_polearm_fs_03_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon 20 3 1250 item.special.nomove 1 Shii-Cho Staff Shii-Cho Staff +weapon_content_1h_fs_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon 20 3 1250 item.special.nomove 1 Shii-Cho Sword Shii-Cho Sword +weapon_content_pistol_commando_pistol_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon 26 3 1800 1 Special Forces D-18 Special Forces D-18 +weapon_content_heavy_commando_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 20 3 1250 1 Conscript Carbine Conscript Carbine +weapon_content_pistol_medic_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 26 3 1800 item.special.nomove 1 Field Surgeon Pistol Field Surgeon Pistol +item_content_medic_ring_03_01 object/tangible/wearables/ring/ring_s04.iff 3 800 item.special.nomove 1 Field Surgeon Ring Field Surgeon Ring +item_content_trader_ring_03_01 object/tangible/wearables/ring/ring_s02.iff 3 800 item.special.nomove 1 Entrepreneur Ring Entrepreneur Ring +item_content_instrument_bandfill_03_01 object/tangible/instrument/bandfill.iff 3 800 item.special.nomove 1 Virtuoso Bandfill Virtuoso Bandfill +item_content_dance_prop_03_01 object/tangible/dance_prop/generic_prop_ribbon_spark_r.iff 3 800 "systems.skills.performance.dance_prop,item.special.nomove" 1 Captivator Ribbon Captivator Ribbon +item_tatooine_junk_bantha_01_01 object/tangible/loot/creature_loot/generic/generic_horn.iff 1 100 object.autostack 1 Bantha Tusk This item can be sold to a junk dealer. +item_tatooine_junk_bocatt_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff 1 127 object.autostack 1 Bocatt Brain This item can be sold to a junk dealer. +item_tatooine_junk_bull_bantha_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 108 object.autostack 1 Bull Bantha Tooth This item can be sold to a junk dealer. +item_tatooine_junk_canyon_krayt_dragon_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 973 object.autostack 1 Krayt Pearl Gland This item can be sold to a junk dealer. +item_tatooine_junk_cu_pa_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 92 object.autostack 1 Cu pa Eye This item can be sold to a junk dealer. +item_tatooine_junk_desert_razorback_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 191 object.autostack 1 Desert Razorback Heart This item can be sold to a junk dealer. +item_tatooine_junk_desert_squill_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 146 object.autostack 1 Desert Squill Liver This item can be sold to a junk dealer. +item_tatooine_junk_dewback_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 127 object.autostack 1 Dewback Stomach This item can be sold to a junk dealer. +item_tatooine_junk_dewback_cannibal_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 92 object.autostack 1 Cannibal Dewback Stomach This item can be sold to a junk dealer. +item_tatooine_junk_dim_u_bantha_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 37 object.autostack 1 Dim-U Bantha Foot This item can be sold to a junk dealer. +item_tatooine_junk_domestic_eopie_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 30 object.autostack 1 Eopie Hoof This item can be sold to a junk dealer. +item_tatooine_junk_dragonet_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 203 object.autostack 1 Dragonet Intestines This item can be sold to a junk dealer. +item_tatooine_junk_dune_bantha_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 157 object.autostack 1 Dune Bantha Heart This item can be sold to a junk dealer. +item_tatooine_junk_dwarf_bantha object/tangible/loot/creature_loot/generic/heart_s02.iff 1 71 object.autostack 1 Dwarf Bantha Heart This item can be sold to a junk dealer. +item_tatooine_junk_dwarf_eopie object/tangible/loot/creature_loot/generic/heart_s03.iff 1 32 object.autostack 1 Dwarf Eopie Heart This item can be sold to a junk dealer. +item_tatooine_junk_dwarf_nuna_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 32 object.autostack 1 Dwarf Nuna Jaw Bone This item can be sold to a junk dealer. +item_tatooine_junk_eopie_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff 1 40 object.autostack 1 Eopie Innards This item can be sold to a junk dealer. +item_tatooine_junk_feral_bantha_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 109 object.autostack 1 Feral Bantha Lungs This item can be sold to a junk dealer. +item_tatooine_junk_giant_canyon_krayt_dragon_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 1008 object.autostack 1 Canyon Krayt Dragon Stomach This item can be sold to a junk dealer. +item_tatooine_junk_giant_sand_beetle_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 215 object.autostack 1 Sand Beetle Larva This item can be sold to a junk dealer. +item_tatooine_junk_giant_worrt_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 92 object.autostack 1 Giant Worrt Leg Parts This item can be sold to a junk dealer. +item_tatooine_junk_gorg_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 34 object.autostack 1 Gorg Eye This item can be sold to a junk dealer. +item_tatooine_junk_greater_desert_womprat_01_01 object/tangible/loot/creature_loot/generic/bug_jar.iff 1 84 object.autostack 1 Desert Womprat Mites This item can be sold to a junk dealer. +item_tatooine_junk_jundland_eopie_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 168 object.autostack 1 Jundland Eopie Entrails This item can be sold to a junk dealer. +item_tatooine_junk_juvenile_canyon_krayt_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 980 object.autostack 1 Juvenile Krayt Talon Joint This item can be sold to a junk dealer. +item_tatooine_junk_krayt_dragon_ancient_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 1019 object.autostack 1 Ancient Krayt Pearl Gland This item can be sold to a junk dealer. +item_tatooine_junk_kreetle_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 32 object.autostack 1 Kreetle Antennae This item can be sold to a junk dealer. +item_tatooine_junk_lesser_desert_womprat_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 34 object.autostack 1 Desert Womprat Heart This item can be sold to a junk dealer. +item_tatooine_junk_lesser_dewback_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff 1 45 object.autostack 1 Lesser Dewback Scale This item can be sold to a junk dealer. +item_tatooine_junk_malignant_squill_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff 1 587 object.autostack 1 Malignant Squill Brain This item can be sold to a junk dealer. +item_tatooine_junk_matriarch_bantha_01_01 object/tangible/loot/creature_loot/generic/big_tooth_generic.iff 1 109 object.autostack 1 Matriarch Bantha Tooth This item can be sold to a junk dealer. +item_tatooine_junk_minor_worrt_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 32 object.autostack 1 Minor Worrt Stomach This item can be sold to a junk dealer. +item_tatooine_junk_mound_mite_01_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 41 object.autostack 1 Mound Mite Mandible This item can be sold to a junk dealer. +item_tatooine_junk_mountain_dewback_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 180 object.autostack 1 Mountain Dewback Parasites This item can be sold to a junk dealer. +item_tatooine_junk_mountain_squill_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 203 object.autostack 1 Mountain Squill Arm Bone This item can be sold to a junk dealer. +item_tatooine_junk_mountain_worrt_01_01 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 146 object.autostack 1 Mountain Worrt Brain This item can be sold to a junk dealer. +item_tatooine_junk_mutant_womprat_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 85 object.autostack 1 Mutant Womprat Eye This item can be sold to a junk dealer. +item_tatooine_junk_rill_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 34 object.autostack 1 Rill Heart This item can be sold to a junk dealer. +item_tatooine_junk_rock_beetle_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 137 object.autostack 1 Rock Beetle Larvae This item can be sold to a junk dealer. +item_tatooine_junk_rockmite_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 37 object.autostack 1 Rock Mite Antennae This item can be sold to a junk dealer. +item_tatooine_junk_rogue_bantha_01_01 object/tangible/loot/creature_loot/generic/generic_horn.iff 1 100 object.autostack 1 Rogue Bantha Tusk This item can be sold to a junk dealer. +item_tatooine_junk_ronto_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 127 object.autostack 1 Ronto Hoof This item can be sold to a junk dealer. +item_tatooine_junk_ronto_male_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 136 object.autostack 1 Male Ronto Liver This item can be sold to a junk dealer. +item_tatooine_junk_scyk_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 78 object.autostack 1 Scyk Stomach This item can be sold to a junk dealer. +item_tatooine_junk_sevorrt_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 45 object.autostack 1 Sevorrt Innards This item can be sold to a junk dealer. +item_tatooine_junk_squill_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 85 object.autostack 1 Squill Heart This item can be sold to a junk dealer. +item_tatooine_junk_swarming_lesser_dewback_01_01 object/tangible/loot/creature_loot/generic/heart_s03.iff 1 85 object.autostack 1 Swarming Lesser Dewback Heart This item can be sold to a junk dealer. +item_tatooine_junk_tatooine_mynock_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff 1 34 object.autostack 1 Mynock Digestive Gland This item can be sold to a junk dealer. +item_tatooine_junk_tusken_bantha_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 281 object.autostack 1 Tusken Bantha Stomach This item can be sold to a junk dealer. +item_tatooine_junk_variegated_womprat_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 85 object.autostack 1 Variegated Womprat Leg This item can be sold to a junk dealer. +item_tatooine_junk_wild_dune_boar_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 587 object.autostack 1 Wild Dune Boar Tusk This item can be sold to a junk dealer. +item_tatooine_junk_womprat_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 41 object.autostack 1 Womprat Parasites This item can be sold to a junk dealer. +item_tatooine_junk_womprat_city_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 34 object.autostack 1 Womprat Parasites This item can be sold to a junk dealer. +item_tatooine_junk_worrt_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff 1 37 object.autostack 1 Worrt Brain This item can be sold to a junk dealer. +item_tatooine_junk_zucca_boar_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 59 object.autostack 1 Zucca Boar Hoof This item can be sold to a junk dealer. +item_junk_npc_1thru5_01_01 object/tangible/loot/npc_loot/basket_generic.iff 1 45 object.autostack 1 Basket This item can be sold to a junk dealer. +item_junk_npc_1thru5_01_02 object/tangible/loot/npc_loot/bowl_generic.iff 1 45 object.autostack 1 Simple Bowl This item can be sold to a junk dealer. +item_junk_npc_1thru5_01_03 object/tangible/loot/npc_loot/clamp_generic.iff 1 45 object.autostack 1 Clamps This item can be sold to a junk dealer. +item_junk_npc_1thru5_01_04 object/tangible/loot/npc_loot/id_chip_generic.iff 1 45 object.autostack 1 ID Chip This item can be sold to a junk dealer. +item_junk_npc_1thru5_01_05 object/tangible/loot/npc_loot/impulse_detector_01_generic.iff 1 45 object.autostack 1 Impulse Detector This item can be sold to a junk dealer. +item_junk_npc_6thru10_01_01 object/tangible/loot/npc_loot/bottle_s03_generic.iff 1 60 object.autostack 1 Colored Bottle This item can be sold to a junk dealer. +item_junk_npc_6thru10_01_02 object/tangible/loot/npc_loot/launcher_tube_generic.iff 1 60 object.autostack 1 Launcher Tube This item can be sold to a junk dealer. +item_junk_npc_6thru10_01_03 object/tangible/loot/npc_loot/ledger_generic.iff 1 60 object.autostack 1 Ledger This item can be sold to a junk dealer. +item_junk_npc_6thru10_01_04 object/tangible/loot/npc_loot/cloth_box_generic.iff 1 60 object.autostack 1 Cloth Box This item can be sold to a junk dealer. +item_junk_npc_6thru10_01_05 object/tangible/loot/npc_loot/magseal_detector_generic.iff 1 60 object.autostack 1 Magseal Detector This item can be sold to a junk dealer. +item_junk_npc_11thru15_01_01 object/tangible/loot/npc_loot/rocket_ammo_generic.iff 1 80 object.autostack 1 Explosive Dud This item can be sold to a junk dealer. +item_junk_npc_11thru15_01_02 object/tangible/loot/npc_loot/aero_magnifier_generic.iff 1 80 object.autostack 1 Aeromagnifier This item can be sold to a junk dealer. +item_junk_npc_11thru15_01_03 object/tangible/loot/npc_loot/rusty_toolkit_generic.iff 1 80 object.autostack 1 Tool Kit This item can be sold to a junk dealer. +item_junk_npc_11thru15_01_04 object/tangible/loot/npc_loot/hyperdrive_part_generic.iff 1 80 object.autostack 1 Hyperdrive Unit This item can be sold to a junk dealer. +item_junk_npc_11thru15_01_05 object/tangible/loot/npc_loot/scope_weapon_generic.iff 1 80 object.autostack 1 Weapon Scope This item can be sold to a junk dealer. +item_junk_npc_16thru20_01_01 object/tangible/loot/npc_loot/cage_generic.iff 1 105 object.autostack 1 Wooden Cage This item can be sold to a junk dealer. +item_junk_npc_16thru20_01_02 object/tangible/loot/npc_loot/serum_vial_generic.iff 1 105 object.autostack 1 Unidentified Serum Vial This item can be sold to a junk dealer. +item_junk_npc_16thru20_01_03 object/tangible/loot/npc_loot/metal_ball_generic.iff 1 105 object.autostack 1 Bearing This item can be sold to a junk dealer. +item_junk_npc_16thru20_01_04 object/tangible/loot/npc_loot/shield_module_generic.iff 1 105 object.autostack 1 Shield Module This item can be sold to a junk dealer. +item_junk_npc_16thru20_01_05 object/tangible/loot/npc_loot/bottle_s04_generic.iff 1 105 object.autostack 1 Simple Bottle This item can be sold to a junk dealer. +item_junk_npc_21thru25_01_01 object/tangible/loot/npc_loot/shisa_generic.iff 1 130 object.autostack 1 Shisa This item can be sold to a junk dealer. +item_junk_npc_21thru25_01_02 object/tangible/loot/npc_loot/healing_chemical_generic.iff 1 130 object.autostack 1 Unidentified Chemicals This item can be sold to a junk dealer. +item_junk_npc_21thru25_01_03 object/tangible/loot/npc_loot/metal_barrel_generic.iff 1 130 object.autostack 1 Barrel This item can be sold to a junk dealer. +item_junk_npc_21thru25_01_04 object/tangible/loot/npc_loot/shoe_soul_generic.iff 1 130 object.autostack 1 Shoe Sole This item can be sold to a junk dealer. +item_junk_npc_21thru25_01_05 object/tangible/loot/npc_loot/answering_machine_generic.iff 1 130 object.autostack 1 Ambush Detector This item can be sold to a junk dealer. +item_junk_npc_26thru30_01_01 object/tangible/loot/npc_loot/small_motor_generic.iff 1 155 object.autostack 1 Motor This item can be sold to a junk dealer. +item_junk_npc_26thru30_01_02 object/tangible/loot/npc_loot/medical_device_generic.iff 1 155 object.autostack 1 Medical Device This item can be sold to a junk dealer. +item_junk_npc_26thru30_01_03 object/tangible/loot/npc_loot/software_module_generic.iff 1 155 object.autostack 1 Software Module This item can be sold to a junk dealer. +item_junk_npc_26thru30_01_04 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff 1 155 object.autostack 1 Chassis Blueprints This item can be sold to a junk dealer. +item_junk_npc_26thru30_01_05 object/tangible/loot/npc_loot/metal_case_generic.iff 1 155 object.autostack 1 Dented Metal Case This item can be sold to a junk dealer. +item_junk_npc_31thru35_01_01 object/tangible/loot/npc_loot/speaker_generic.iff 1 185 object.autostack 1 Speakers This item can be sold to a junk dealer. +item_junk_npc_31thru35_01_02 object/tangible/loot/npc_loot/bottle_s02_generic.iff 1 185 object.autostack 1 Empty Bottle This item can be sold to a junk dealer. +item_junk_npc_31thru35_01_03 object/tangible/loot/npc_loot/substance_analyzer_generic.iff 1 185 object.autostack 1 Substance Analyzer This item can be sold to a junk dealer. +item_junk_npc_31thru35_01_04 object/tangible/loot/npc_loot/impulse_detector_02_generic.iff 1 185 object.autostack 1 Impulse Detector This item can be sold to a junk dealer. +item_junk_npc_31thru35_01_05 object/tangible/loot/npc_loot/motivator_device_generic.iff 1 185 object.autostack 1 Burnt Out Motivator This item can be sold to a junk dealer. +item_junk_npc_36thru40_01_01 object/tangible/loot/npc_loot/jewelry_ear_s04.iff 1 215 object.autostack 1 Cheap Jewel This item can be sold to a junk dealer. +item_junk_npc_36thru40_01_02 object/tangible/loot/npc_loot/bug_jar_generic.iff 1 215 object.autostack 1 Indigenous Bug Collection This item can be sold to a junk dealer. +item_junk_npc_36thru40_01_03 object/tangible/loot/npc_loot/notebook_generic.iff 1 215 object.autostack 1 Used Notebook This item can be sold to a junk dealer. +item_junk_npc_36thru40_01_04 object/tangible/loot/npc_loot/survival_equipment_generic.iff 1 215 object.autostack 1 Survival Gear This item can be sold to a junk dealer. +item_junk_npc_36thru40_01_05 object/tangible/loot/npc_loot/power_output_analyzer_generic.iff 1 215 object.autostack 1 Power Output Analyzer This item can be sold to a junk dealer. +item_junk_npc_41thru45_01_01 object/tangible/loot/npc_loot/organichem_stores_generic.iff 1 245 object.autostack 1 Organichem Stores This item can be sold to a junk dealer. +item_junk_npc_41thru45_01_02 object/tangible/loot/npc_loot/syringe_generic.iff 1 245 object.autostack 1 Syringe This item can be sold to a junk dealer. +item_junk_npc_41thru45_01_03 object/tangible/loot/npc_loot/broad_spectrum_med_device_generic.iff 1 245 object.autostack 1 Medical Device This item can be sold to a junk dealer. +item_junk_npc_41thru45_01_04 object/tangible/loot/npc_loot/prop_jacket_generic.iff 1 245 object.autostack 1 Used Jacket This item can be sold to a junk dealer. +item_junk_npc_41thru45_01_05 object/tangible/loot/npc_loot/tool_bundle_generic.iff 1 245 object.autostack 1 Bundle of Tools This item can be sold to a junk dealer. +item_junk_npc_46thru50_01_01 object/tangible/loot/npc_loot/chem_dispersion_device_generic.iff 1 280 object.autostack 1 Chemical Dispersion Unit This item can be sold to a junk dealer. +item_junk_npc_46thru50_01_02 object/tangible/loot/npc_loot/tube_paste_generic.iff 1 280 object.autostack 1 Dried Paste This item can be sold to a junk dealer. +item_junk_npc_46thru50_01_03 object/tangible/loot/npc_loot/installation_repair_device_generic.iff 1 280 object.autostack 1 Unpowered Installation Repair Device This item can be sold to a junk dealer. +item_junk_npc_46thru50_01_04 object/tangible/loot/npc_loot/tubed_device_generic.iff 1 280 object.autostack 1 Tubing This item can be sold to a junk dealer. +item_junk_npc_46thru50_01_05 object/tangible/loot/npc_loot/blue_wiring_generic.iff 1 280 object.autostack 1 Used Wiring This item can be sold to a junk dealer. +item_junk_npc_51thru55_01_01 object/tangible/loot/npc_loot/writing_utensils_generic.iff 1 315 object.autostack 1 Writing Utensil This item can be sold to a junk dealer. +item_junk_npc_51thru55_01_02 object/tangible/loot/npc_loot/large_dispersal_unit_generic.iff 1 315 object.autostack 1 Dispersal Unit This item can be sold to a junk dealer. +item_junk_npc_51thru55_01_03 object/tangible/loot/npc_loot/jewelry_ear_s02.iff 1 315 object.autostack 1 Costume Ear Bead This item can be sold to a junk dealer. +item_junk_npc_51thru55_01_04 object/tangible/loot/npc_loot/bacta_ampules_generic.iff 1 315 object.autostack 1 Spent Bacta Ampules This item can be sold to a junk dealer. +item_junk_npc_51thru55_01_05 object/tangible/loot/npc_loot/radio_generic.iff 1 315 object.autostack 1 Com Device This item can be sold to a junk dealer. +item_junk_npc_56thru60_01_01 object/tangible/loot/npc_loot/id_chip_generic.iff 1 350 object.autostack 1 Used ID Chip This item can be sold to a junk dealer. +item_junk_npc_56thru60_01_02 object/tangible/loot/npc_loot/clothing_repair_device_generic.iff 1 350 object.autostack 1 Clothing Repair Device This item can be sold to a junk dealer. +item_junk_npc_56thru60_01_03 object/tangible/loot/npc_loot/ration_kit_device_generic.iff 1 350 object.autostack 1 Rations Kit This item can be sold to a junk dealer. +item_junk_npc_56thru60_01_04 object/tangible/loot/npc_loot/survey_pad_adv_generic.iff 1 350 object.autostack 1 Unpowered Survey Pad This item can be sold to a junk dealer. +item_junk_npc_56thru60_01_05 object/tangible/loot/npc_loot/laser_trap_generic.iff 1 350 object.autostack 1 Laser Trap This item can be sold to a junk dealer. +item_junk_npc_61thru65_01_01 object/tangible/loot/npc_loot/rebreather_generic.iff 1 385 object.autostack 1 Clogged Rebreather This item can be sold to a junk dealer. +item_junk_npc_61thru65_01_02 object/tangible/loot/npc_loot/ledger_generic.iff 1 385 object.autostack 1 Used Ledger This item can be sold to a junk dealer. +item_junk_npc_61thru65_01_03 object/tangible/loot/npc_loot/handheld_viewscreen_1_generic.iff 1 385 object.autostack 1 Vidscreen This item can be sold to a junk dealer. +item_junk_npc_61thru65_01_04 object/tangible/loot/npc_loot/recording_rod_generic.iff 1 385 object.autostack 1 Recording Rod This item can be sold to a junk dealer. +item_junk_npc_61thru65_01_05 object/tangible/loot/npc_loot/shield_module_generic.iff 1 385 object.autostack 1 Shield Module This item can be sold to a junk dealer. +item_junk_npc_66thru70_01_01 object/tangible/loot/npc_loot/armor_repair_device_generic.iff 1 425 object.autostack 1 Armor Repair Device This item can be sold to a junk dealer. +item_junk_npc_66thru70_01_02 object/tangible/loot/npc_loot/medical_device_generic.iff 1 425 object.autostack 1 Medical Device This item can be sold to a junk dealer. +item_junk_npc_66thru70_01_03 object/tangible/loot/npc_loot/medical_console_generic.iff 1 425 object.autostack 1 Medical Console This item can be sold to a junk dealer. +item_junk_npc_66thru70_01_04 object/tangible/loot/npc_loot/hyperdrive_part_generic.iff 1 425 object.autostack 1 Speeder Drive This item can be sold to a junk dealer. +item_junk_npc_66thru70_01_05 object/tangible/loot/npc_loot/camera_generic.iff 1 425 object.autostack 1 Worklight This item can be sold to a junk dealer. +item_junk_npc_71thru75_01_01 object/tangible/loot/npc_loot/clamp_generic.iff 1 460 object.autostack 1 Molecular Clamp This item can be sold to a junk dealer. +item_junk_npc_71thru75_01_02 object/tangible/loot/npc_loot/jewelry_setting_generic.iff 1 460 object.autostack 1 Costume Jewelry Setting This item can be sold to a junk dealer. +item_junk_npc_71thru75_01_03 object/tangible/loot/npc_loot/red_wiring_generic.iff 1 460 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_npc_71thru75_01_04 object/tangible/loot/npc_loot/rocket_generic.iff 1 460 object.autostack 1 Rocket Dud This item can be sold to a junk dealer. +item_junk_npc_71thru75_01_05 object/tangible/loot/npc_loot/bottle_s01_generic.iff 1 460 object.autostack 1 Cracked Bottle This item can be sold to a junk dealer. +item_junk_npc_76thru82_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff 1 500 object.autostack 1 Attache Case This item can be sold to a junk dealer. +item_junk_npc_76thru82_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 500 object.autostack 1 Tech Canister This item can be sold to a junk dealer. +item_junk_npc_76thru82_01_03 object/tangible/loot/npc_loot/chance_cube_8_generic.iff 1 500 object.autostack 1 Loaded Chance Cube This item can be sold to a junk dealer. +item_junk_npc_76thru82_01_04 object/tangible/loot/npc_loot/clipon_id_badge_generic.iff 1 500 object.autostack 1 ID Badge This item can be sold to a junk dealer. +item_junk_npc_76thru82_01_05 object/tangible/loot/npc_loot/software_module_generic.iff 1 500 object.autostack 1 Wiped Software Module This item can be sold to a junk dealer. +item_junk_npc_83plus_01_01 object/tangible/loot/npc_loot/artifact_generic.iff 1 545 object.autostack 1 Collapsed Artifact This item can be sold to a junk dealer. +item_junk_npc_83plus_01_02 object/tangible/loot/npc_loot/jewelry_ear_s13.iff 1 545 object.autostack 1 Ear Jewel This item can be sold to a junk dealer. +item_junk_npc_83plus_01_03 object/tangible/loot/npc_loot/handheld_viewscreen_2_generic.iff 1 545 object.autostack 1 Used Vidscreen This item can be sold to a junk dealer. +item_junk_npc_83plus_01_04 object/tangible/loot/npc_loot/power_output_analyzer_generic.iff 1 545 object.autostack 1 Power Output Device This item can be sold to a junk dealer. +item_junk_npc_83plus_01_05 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 545 object.autostack 1 Circuit Board This item can be sold to a junk dealer. +item_junk_droid_1thru5_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 45 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_1thru5_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 45 object.autostack 1 Mark I Circuit Board This item can be sold to a junk dealer. +item_junk_droid_1thru5_01_03 object/tangible/loot/npc_loot/aero_magnifier_generic.iff 1 45 object.autostack 1 Outdated Aeromagnifier This item can be sold to a junk dealer. +item_junk_droid_1thru5_01_04 object/tangible/loot/npc_loot/comlink_civilian_generic.iff 1 45 object.autostack 1 Comlink This item can be sold to a junk dealer. +item_junk_droid_1thru5_01_05 object/tangible/loot/npc_loot/elect_module_misc_01.iff 1 45 object.autostack 1 Control Box This item can be sold to a junk dealer. +item_junk_droid_6thru10_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 60 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_6thru10_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 60 object.autostack 1 Desh Copper Battery This item can be sold to a junk dealer. +item_junk_droid_6thru10_01_03 object/tangible/loot/npc_loot/elect_module_wires.iff 1 60 object.autostack 1 Emergency Reactivator This item can be sold to a junk dealer. +item_junk_droid_6thru10_01_04 object/tangible/loot/npc_loot/impulse_detector_01_generic.iff 1 60 object.autostack 1 Remote Transmitter This item can be sold to a junk dealer. +item_junk_droid_6thru10_01_05 object/tangible/loot/npc_loot/impulse_detector_02_generic.iff 1 60 object.autostack 1 Transceiver This item can be sold to a junk dealer. +item_junk_droid_11thru15_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 80 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_11thru15_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 80 object.autostack 1 Deprecated Droid Software This item can be sold to a junk dealer. +item_junk_droid_11thru15_01_03 object/tangible/loot/npc_loot/medical_device_generic.iff 1 80 object.autostack 1 Worn Servo Joint This item can be sold to a junk dealer. +item_junk_droid_11thru15_01_04 object/tangible/loot/npc_loot/radio_generic.iff 1 80 object.autostack 1 Vocabulator This item can be sold to a junk dealer. +item_junk_droid_11thru15_01_05 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff 1 80 object.autostack 1 Rapid Program Module This item can be sold to a junk dealer. +item_junk_droid_16thru20_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 105 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_16thru20_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff 1 105 object.autostack 1 Burnt Out Droid Motor This item can be sold to a junk dealer. +item_junk_droid_16thru20_01_03 object/tangible/loot/npc_loot/datadisk_generic.iff 1 105 object.autostack 1 Demagnetized Datadisk This item can be sold to a junk dealer. +item_junk_droid_16thru20_01_04 object/tangible/loot/npc_loot/decryptor_generic.iff 1 105 object.autostack 1 Unpowered Memory Encryptor This item can be sold to a junk dealer. +item_junk_droid_16thru20_01_05 object/tangible/loot/npc_loot/disk_drive_generic.iff 1 105 object.autostack 1 Data Housing This item can be sold to a junk dealer. +item_junk_droid_21thru25_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 130 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_21thru25_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 130 object.autostack 1 Mark II Circuit Board This item can be sold to a junk dealer. +item_junk_droid_21thru25_01_03 object/tangible/loot/npc_loot/elect_module_complex_generic.iff 1 130 object.autostack 1 Differential Regulator This item can be sold to a junk dealer. +item_junk_droid_21thru25_01_04 object/tangible/loot/npc_loot/elect_module_simple_generic.iff 1 130 object.autostack 1 Untuned Circuit This item can be sold to a junk dealer. +item_junk_droid_21thru25_01_05 object/tangible/loot/npc_loot/elect_power_unit_generic.iff 1 130 object.autostack 1 Power Converter This item can be sold to a junk dealer. +item_junk_droid_26thru30_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 155 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_26thru30_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 155 object.autostack 1 Weak Copper Battery This item can be sold to a junk dealer. +item_junk_droid_26thru30_01_03 object/tangible/loot/npc_loot/electronic_key_generic.iff 1 155 object.autostack 1 Restraining Device This item can be sold to a junk dealer. +item_junk_droid_26thru30_01_04 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff 1 155 object.autostack 1 Self Analysis Circuit This item can be sold to a junk dealer. +item_junk_droid_26thru30_01_05 object/tangible/loot/npc_loot/frequency_jammer_wire_generic.iff 1 155 object.autostack 1 Wire Element This item can be sold to a junk dealer. +item_junk_droid_31thru35_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 185 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_31thru35_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 185 object.autostack 1 Software Module This item can be sold to a junk dealer. +item_junk_droid_31thru35_01_03 object/tangible/loot/npc_loot/generator_device_generic.iff 1 185 object.autostack 1 Power Supply This item can be sold to a junk dealer. +item_junk_droid_31thru35_01_04 object/tangible/loot/npc_loot/software_module_generic.iff 1 185 object.autostack 1 Mark II Vocabulation Module This item can be sold to a junk dealer. +item_junk_droid_31thru35_01_05 object/tangible/loot/npc_loot/tubed_device_generic.iff 1 185 object.autostack 1 Hydraulics System This item can be sold to a junk dealer. +item_junk_droid_36thru40_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 215 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_36thru40_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff 1 215 object.autostack 1 Droid Motor This item can be sold to a junk dealer. +item_junk_droid_36thru40_01_03 object/tangible/loot/npc_loot/aero_magnifier_generic.iff 1 215 object.autostack 1 Aeromagnifier This item can be sold to a junk dealer. +item_junk_droid_36thru40_01_04 object/tangible/loot/npc_loot/comlink_civilian_generic.iff 1 215 object.autostack 1 Comlink This item can be sold to a junk dealer. +item_junk_droid_36thru40_01_05 object/tangible/loot/npc_loot/elect_module_misc_01.iff 1 215 object.autostack 1 Control Box This item can be sold to a junk dealer. +item_junk_droid_41thru45_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 245 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_41thru45_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 245 object.autostack 1 Mark III Circuit Board This item can be sold to a junk dealer. +item_junk_droid_41thru45_01_03 object/tangible/loot/npc_loot/elect_module_wires.iff 1 245 object.autostack 1 Emergency Reactivator This item can be sold to a junk dealer. +item_junk_droid_41thru45_01_04 object/tangible/loot/npc_loot/impulse_detector_01_generic.iff 1 245 object.autostack 1 Cracked Remote Transmitter This item can be sold to a junk dealer. +item_junk_droid_41thru45_01_05 object/tangible/loot/npc_loot/impulse_detector_02_generic.iff 1 245 object.autostack 1 Damaged Transceiver This item can be sold to a junk dealer. +item_junk_droid_46thru50_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 280 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_46thru50_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 280 object.autostack 1 Mythra Copper Battery This item can be sold to a junk dealer. +item_junk_droid_46thru50_01_03 object/tangible/loot/npc_loot/medical_device_generic.iff 1 280 object.autostack 1 Servo Joint This item can be sold to a junk dealer. +item_junk_droid_46thru50_01_04 object/tangible/loot/npc_loot/radio_generic.iff 1 280 object.autostack 1 Vocabulator This item can be sold to a junk dealer. +item_junk_droid_46thru50_01_05 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff 1 280 object.autostack 1 Rapid Program Module This item can be sold to a junk dealer. +item_junk_droid_51thru55_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 315 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_51thru55_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 315 object.autostack 1 Software Module This item can be sold to a junk dealer. +item_junk_droid_51thru55_01_03 object/tangible/loot/npc_loot/datadisk_generic.iff 1 315 object.autostack 1 Datadisk This item can be sold to a junk dealer. +item_junk_droid_51thru55_01_04 object/tangible/loot/npc_loot/decryptor_generic.iff 1 315 object.autostack 1 Memory Encryptor This item can be sold to a junk dealer. +item_junk_droid_51thru55_01_05 object/tangible/loot/npc_loot/disk_drive_generic.iff 1 315 object.autostack 1 Data Housing This item can be sold to a junk dealer. +item_junk_droid_56thru60_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 350 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_56thru60_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff 1 350 object.autostack 1 Droid Motor This item can be sold to a junk dealer. +item_junk_droid_56thru60_01_03 object/tangible/loot/npc_loot/software_module_orange_generic.iff 1 350 object.autostack 1 Mark V Vocab Module This item can be sold to a junk dealer. +item_junk_droid_56thru60_01_04 object/tangible/loot/npc_loot/elect_module_complex_generic.iff 1 350 object.autostack 1 Differential Regulator This item can be sold to a junk dealer. +item_junk_droid_56thru60_01_05 object/tangible/loot/npc_loot/elect_module_simple_generic.iff 1 350 object.autostack 1 Circuit This item can be sold to a junk dealer. +item_junk_droid_61thru65_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 385 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_61thru65_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 385 object.autostack 1 Mark IV Circuit Board This item can be sold to a junk dealer. +item_junk_droid_61thru65_01_03 object/tangible/loot/npc_loot/electronic_key_generic.iff 1 385 object.autostack 1 Restraining Device This item can be sold to a junk dealer. +item_junk_droid_61thru65_01_04 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff 1 385 object.autostack 1 Self Analysis Circuit This item can be sold to a junk dealer. +item_junk_droid_61thru65_01_05 object/tangible/loot/npc_loot/frequency_jammer_wire_generic.iff 1 385 object.autostack 1 Wire Element This item can be sold to a junk dealer. +item_junk_droid_66thru70_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 425 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_66thru70_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 425 object.autostack 1 Thallium Copper Battery This item can be sold to a junk dealer. +item_junk_droid_66thru70_01_03 object/tangible/loot/npc_loot/generator_device_generic.iff 1 425 object.autostack 1 Power Supply This item can be sold to a junk dealer. +item_junk_droid_66thru70_01_04 object/tangible/loot/npc_loot/software_module_generic.iff 1 425 object.autostack 1 Mark VII Vocabulation Module This item can be sold to a junk dealer. +item_junk_droid_66thru70_01_05 object/tangible/loot/npc_loot/tubed_device_generic.iff 1 425 object.autostack 1 Plugged Hydraulics System This item can be sold to a junk dealer. +item_junk_droid_71thru75_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 460 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_71thru75_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 460 object.autostack 1 Software Module This item can be sold to a junk dealer. +item_junk_droid_71thru75_01_03 object/tangible/loot/npc_loot/disk_drive_generic.iff 1 460 object.autostack 1 Data Housing This item can be sold to a junk dealer. +item_junk_droid_71thru75_01_04 object/tangible/loot/npc_loot/elect_module_complex_generic.iff 1 460 object.autostack 1 Differential Regulator This item can be sold to a junk dealer. +item_junk_droid_71thru75_01_05 object/tangible/loot/npc_loot/elect_power_unit_generic.iff 1 460 object.autostack 1 Power Converter This item can be sold to a junk dealer. +item_junk_droid_76thru82_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 500 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_76thru82_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff 1 500 object.autostack 1 Droid Motor This item can be sold to a junk dealer. +item_junk_droid_76thru82_01_03 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff 1 500 object.autostack 1 Self Analysis Circuit This item can be sold to a junk dealer. +item_junk_droid_76thru82_01_04 object/tangible/loot/npc_loot/medical_device_generic.iff 1 500 object.autostack 1 Servo Joint This item can be sold to a junk dealer. +item_junk_droid_76thru82_01_05 object/tangible/loot/npc_loot/aero_magnifier_generic.iff 1 500 object.autostack 1 Aeromagnifier This item can be sold to a junk dealer. +item_junk_droid_83plus_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 545 object.autostack 1 Wiring This item can be sold to a junk dealer. +item_junk_droid_83plus_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 545 object.autostack 1 Mark V Circuit Board This item can be sold to a junk dealer. +item_junk_droid_83plus_01_03 object/tangible/loot/npc_loot/datapad_flashy_generic.iff 1 545 object.autostack 1 Datapad This item can be sold to a junk dealer. +item_junk_droid_83plus_01_04 object/tangible/loot/npc_loot/software_module_red_generic.iff 1 545 object.autostack 1 Mark X Vocab Module This item can be sold to a junk dealer. +item_junk_droid_83plus_01_05 object/tangible/loot/npc_loot/small_motor_generic.iff 1 545 object.autostack 1 Locomotor This item can be sold to a junk dealer. +item_corellia_junk_agrilat_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 338 object.autostack 1 Plumed Rasp Feather This item can be sold to a junk dealer. +item_corellia_junk_bageraset_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 267 object.autostack 1 Bageraset Bone This item can be sold to a junk dealer. +item_corellia_junk_canoid_01_01 object/tangible/loot/creature_loot/generic/big_tooth_generic.iff 1 267 object.autostack 1 Canoid Tooth This item can be sold to a junk dealer. +item_corellia_junk_canoid_hunter_01_01 object/tangible/loot/creature_loot/generic/brain_s01.iff 1 267 object.autostack 1 Canoid Hunter Brain This item can be sold to a junk dealer. +item_corellia_junk_canoid_pack_leader_01_01 object/tangible/loot/creature_loot/generic/bug_jar.iff 1 281 object.autostack 1 Canoid Pack Leader Parasites This item can be sold to a junk dealer. +item_corellia_junk_carrion_spat_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 295 object.autostack 1 Carrion Spat Eye This item can be sold to a junk dealer. +item_corellia_junk_corellian_butterfly_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 215 object.autostack 1 Corellian Butterfly Antennae This item can be sold to a junk dealer. +item_corellia_junk_corellian_butterfly_defender_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff 1 323 object.autostack 1 Corellian Butterfly Defender Gland This item can be sold to a junk dealer. +item_corellia_junk_corellian_butterfly_drone_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 180 object.autostack 1 Corellian Butterfly Drone Antennae This item can be sold to a junk dealer. +item_corellia_junk_corellian_butterfly_drone_large_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 191 object.autostack 1 Large Corellian Butterfly Heart This item can be sold to a junk dealer. +item_corellia_junk_corellian_butterfly_monarch_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 338 object.autostack 1 Corellian Butterfly Larvae This item can be sold to a junk dealer. +item_corellia_junk_corellian_butterfly_warrior_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff 1 323 object.autostack 1 Corellian Butterfly Warrior Organ This item can be sold to a junk dealer. +item_corellia_junk_corellian_butterfly_worker_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 254 object.autostack 1 Corellian Butterfly Worker Gland This item can be sold to a junk dealer. +item_corellia_junk_crazed_durni_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 267 object.autostack 1 Crazed Durni Intestines This item can be sold to a junk dealer. +item_corellia_junk_crimson_sand_panther_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 413 object.autostack 1 Crimson Sand Panther Tooth This item can be sold to a junk dealer. +item_corellia_junk_dalyrake_01_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 281 object.autostack 1 Dalyrake Arm This item can be sold to a junk dealer. +item_corellia_junk_dalyrake_harvester_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff 1 352 object.autostack 1 Dalyrake Harvester Arm This item can be sold to a junk dealer. +item_corellia_junk_deranged_wrix_01_01 object/tangible/loot/creature_loot/generic/brain_s01.iff 1 309 object.autostack 1 Deranged Wrix Brain This item can be sold to a junk dealer. +item_corellia_junk_devil_gulginaw_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 309 object.autostack 1 Devil Gulginaw Gland This item can be sold to a junk dealer. +item_corellia_junk_dire_cat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 254 object.autostack 1 Dire Cat Tooth This item can be sold to a junk dealer. +item_corellia_junk_durni_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 215 object.autostack 1 Durni Eye This item can be sold to a junk dealer. +item_corellia_junk_dwarf_gronda_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 294 object.autostack 1 Dwarf Gronda Stomach This item can be sold to a junk dealer. +item_corellia_junk_female_dire_cat_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 267 object.autostack 1 Dire Cat Heart This item can be sold to a junk dealer. +item_corellia_junk_female_forest_slice_hound_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 280 object.autostack 1 Forest Slice Hound Tooth This item can be sold to a junk dealer. +item_corellia_junk_female_grassland_slice_hound_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 267 object.autostack 1 Grassland Slice Hound Eye This item can be sold to a junk dealer. +item_corellia_junk_female_sand_panther_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 398 object.autostack 1 Sand Panther Jaw This item can be sold to a junk dealer. +item_corellia_junk_female_slice_hound_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 228 object.autostack 1 Slice Hound Tooth This item can be sold to a junk dealer. +item_corellia_junk_forest_murra_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 291 object.autostack 1 Forest Murra Stomach This item can be sold to a junk dealer. +item_corellia_junk_forest_slice_hound_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 291 object.autostack 1 Slice Hound Jaw This item can be sold to a junk dealer. +item_corellia_junk_giant_carrion_spat_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 280 object.autostack 1 Giant Carrion Spat Bone This item can be sold to a junk dealer. +item_corellia_junk_giant_dalyrake_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 382 object.autostack 1 Giant Dalyrake Antenna This item can be sold to a junk dealer. +item_corellia_junk_giant_gubbur_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 227 object.autostack 1 Giant Gubbar Antenna This item can be sold to a junk dealer. +item_corellia_junk_grand_wrix_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 382 object.autostack 1 Grand Wrix Heart This item can be sold to a junk dealer. +item_corellia_junk_grassland_slice_hound_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 280 object.autostack 1 Grassland Slice Hound Shank This item can be sold to a junk dealer. +item_corellia_junk_great_plains_stalker_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 587 object.autostack 1 Great Plains Stalker Tooth This item can be sold to a junk dealer. +item_corellia_junk_greater_gulginaw_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 382 object.autostack 1 Greater Gulginaw Guts This item can be sold to a junk dealer. +item_corellia_junk_gronda_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 308 object.autostack 1 Gronda Jaw Bone This item can be sold to a junk dealer. +item_corellia_junk_gronda_elder_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 323 object.autostack 1 Gronda Elder Gland This item can be sold to a junk dealer. +item_corellia_junk_gronda_juggernaut_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 587 object.autostack 1 Gronda Juggernaut Leg This item can be sold to a junk dealer. +item_corellia_junk_gubbur_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 191 object.autostack 1 Gubbur Stomach This item can be sold to a junk dealer. +item_corellia_junk_gulginaw_01_01 object/tangible/loot/creature_loot/generic/heart_s03.iff 1 228 object.autostack 1 Gulginaw Heart This item can be sold to a junk dealer. +item_corellia_junk_gurrcat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 267 object.autostack 1 Gurrcat Fang This item can be sold to a junk dealer. +item_corellia_junk_howling_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 191 object.autostack 1 Howling Plumed Rasp Feather This item can be sold to a junk dealer. +item_corellia_junk_humbaba_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 309 object.autostack 1 Humbaba Leg This item can be sold to a junk dealer. +item_corellia_junk_krahbu_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 253 object.autostack 1 Krahbu Stomach This item can be sold to a junk dealer. +item_corellia_junk_majestic_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 323 object.autostack 1 Majestic Plumed Rasp Feather This item can be sold to a junk dealer. +item_corellia_junk_mottled_wrix_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 352 object.autostack 1 Mottled Wrix Eye This item can be sold to a junk dealer. +item_corellia_junk_mountain_murra_01_01 object/tangible/loot/creature_loot/generic/brain_s01.iff 1 294 object.autostack 1 Mountain Murra Brain This item can be sold to a junk dealer. +item_corellia_junk_murra_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 253 object.autostack 1 Murra Liver This item can be sold to a junk dealer. +item_corellia_junk_noxious_vrelt_scavenger_01_01 object/tangible/loot/creature_loot/generic/heart_s03.iff 1 240 object.autostack 1 Noxious Vrelt Gland This item can be sold to a junk dealer. +item_corellia_junk_paralope_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 191 object.autostack 1 Paralope Hoof This item can be sold to a junk dealer. +item_corellia_junk_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 215 object.autostack 1 Plumed Rasp Bone This item can be sold to a junk dealer. +item_corellia_junk_rogue_bageraset_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 240 object.autostack 1 Rogue Bageraset Stomach This item can be sold to a junk dealer. +item_corellia_junk_sand_panther_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 398 object.autostack 1 Sand Panther Tooth This item can be sold to a junk dealer. +item_corellia_junk_sand_panther_cub_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 382 object.autostack 1 Sand Panther Cub Jaw This item can be sold to a junk dealer. +item_corellia_junk_savage_humbaba_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 413 object.autostack 1 Savage Humbaba Parasites This item can be sold to a junk dealer. +item_corellia_junk_scavenger_rat_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 227 object.autostack 1 Scavenger Rat Parasites This item can be sold to a junk dealer. +item_corellia_junk_sharnaff_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 353 object.autostack 1 Sharnaff Hoof This item can be sold to a junk dealer. +item_corellia_junk_sharnaff_bull_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 368 object.autostack 1 Sharnaff Bull Gland This item can be sold to a junk dealer. +item_corellia_junk_slice_hound_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 253 object.autostack 1 Slice Hound Jaw Bone This item can be sold to a junk dealer. +item_corellia_junk_swamp_gurrcat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 228 object.autostack 1 Swamp Gurrcat Tooth This item can be sold to a junk dealer. +item_corellia_junk_tabage_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 228 object.autostack 1 Tabage Heart This item can be sold to a junk dealer. +item_corellia_junk_violent_krahbu_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 215 object.autostack 1 Violent Krahbu Eye This item can be sold to a junk dealer. +item_corellia_junk_vrelt_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 191 object.autostack 1 Vrelt Eye This item can be sold to a junk dealer. +item_corellia_junk_vynock_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 253 object.autostack 1 Vynock Wing Bone This item can be sold to a junk dealer. +item_corellia_junk_war_gronda_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 398 object.autostack 1 War Gronda Liver This item can be sold to a junk dealer. +item_corellia_junk_wooded_paralope_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 215 object.autostack 1 Wooded Paralope Hoof This item can be sold to a junk dealer. +item_corellia_junk_wrix_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 240 object.autostack 1 Wrix Tooth This item can be sold to a junk dealer. +item_naboo_junk_alpha_veermok_01_01 object/tangible/loot/creature_loot/generic/humanoid_skull.iff 1 146 object.autostack 1 Alpha Veermok Skull This item can be sold to a junk dealer. +item_naboo_junk_elder_female_swamp_tusk_cat_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 281 object.autostack 1 Elder Female Tusk Cat Bone This item can be sold to a junk dealer. +item_naboo_junk_elder_male_swamp_tusk_cat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 267 object.autostack 1 Elder Male Tusk Cat Tooth This item can be sold to a junk dealer. +item_naboo_junk_fambaa_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 179 object.autostack 1 Fambaa Leg This item can be sold to a junk dealer. +item_naboo_junk_giant_peko_peko_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 215 object.autostack 1 Giant Peko Peko Feather This item can be sold to a junk dealer. +item_naboo_junk_giant_veermok_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 257 object.autostack 1 Giant Veermok Lungs This item can be sold to a junk dealer. +item_naboo_junk_gungan_falumpaset_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 215 object.autostack 1 Gungan Falumpaset Stomach This item can be sold to a junk dealer. +item_naboo_junk_gungan_fambaa_01_01 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 215 object.autostack 1 Gungan Fambaa Brain This item can be sold to a junk dealer. +item_naboo_junk_gungan_kaadu_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 191 object.autostack 1 Gungan Fambaa Bone This item can be sold to a junk dealer. +item_naboo_junk_gungan_veermok_01_01 object/tangible/loot/creature_loot/generic/humanoid_skull.iff 1 191 object.autostack 1 Gungan Veermok Skull This item can be sold to a junk dealer. +item_naboo_junk_ikopi_stag_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 281 object.autostack 1 Ikopi Hoof This item can be sold to a junk dealer. +item_naboo_junk_kaadu_female_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 91 object.autostack 1 Kaadu Female Eye This item can be sold to a junk dealer. +item_naboo_junk_mauler_veermok_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 665 object.autostack 1 Mauler Veermok Gland This item can be sold to a junk dealer. +item_naboo_junk_naboo_greater_shaupaut_elder_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 281 object.autostack 1 Greater Shaupaut Elder Bone This item can be sold to a junk dealer. +item_naboo_junk_naboo_shaupaut_elder_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 228 object.autostack 1 Shaupaut Elder Eye This item can be sold to a junk dealer. +item_naboo_junk_naboo_shaupaut_hunter_elder_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 267 object.autostack 1 Shaupaut Hunter Tooth This item can be sold to a junk dealer. +item_naboo_junk_naboo_veermok_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 228 object.autostack 1 Veermok Arm Bone This item can be sold to a junk dealer. +item_naboo_junk_naboo_veermok_guard_01_01 object/tangible/loot/creature_loot/generic/humanoid_skull.iff 1 241 object.autostack 1 Veermok Guard Skull This item can be sold to a junk dealer. +item_naboo_junk_naboo_veermok_ravager_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 254 object.autostack 1 Veermok Ravager Eye This item can be sold to a junk dealer. +item_naboo_junk_naboo_veermok_scavenger_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 215 object.autostack 1 Veermok Ravager Liver This item can be sold to a junk dealer. +item_naboo_junk_naboo_veermok_scout_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 228 object.autostack 1 Veermok Scout Stomach This item can be sold to a junk dealer. +item_naboo_junk_naboo_veermok_sentry_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 241 object.autostack 1 Veermok Sentry Tooth This item can be sold to a junk dealer. +item_naboo_junk_narglatch_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 163 object.autostack 1 Narglatch Tooth This item can be sold to a junk dealer. +item_naboo_junk_narglatch_cub_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 157 object.autostack 1 Narglatch Cub Jaw This item can be sold to a junk dealer. +item_naboo_junk_narglatch_female_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 180 object.autostack 1 Narglatch Female Gland This item can be sold to a junk dealer. +item_naboo_junk_nightspider_dirtcrawler_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 168 object.autostack 1 Nightspider Dirtcrawler Leg This item can be sold to a junk dealer. +item_naboo_junk_nightspider_vinecrawler_01_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 180 object.autostack 1 Nightspider Vinecrawler Mandible This item can be sold to a junk dealer. +item_naboo_junk_nightspider_vineripper_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 157 object.autostack 1 Nightspider Vineripper Eye This item can be sold to a junk dealer. +item_naboo_junk_nightspider_vineshredder_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 168 object.autostack 1 Nightspider Vineshredder Leg This item can be sold to a junk dealer. +item_naboo_junk_peko_peko_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 100 object.autostack 1 Peko Peko Feather This item can be sold to a junk dealer. +item_naboo_junk_peko_peko_albatross_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 974 object.autostack 1 Peko Peko Albatross Feather This item can be sold to a junk dealer. +item_naboo_junk_rogue_fambaa_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 180 object.autostack 1 Rogue Fambaa Innards This item can be sold to a junk dealer. +item_naboo_junk_shaupaut_hunter_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 168 object.autostack 1 Shaupat Hunter Bone This item can be sold to a junk dealer. +item_naboo_junk_spitting_rawl_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 180 object.autostack 1 Spitting Rawl Eye This item can be sold to a junk dealer. +item_naboo_junk_swamp_stalker_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 281 object.autostack 1 Swamp Stalker Fang This item can be sold to a junk dealer. +item_naboo_junk_vine_rawl_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff 1 137 object.autostack 1 Vine Rawl Scale This item can be sold to a junk dealer. +item_krayt_pearl_04_01 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_02 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_03 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_04 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_05 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_06 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_07 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_08 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_09 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_10 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_11 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_12 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_13 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_14 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_15 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_16 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_17 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_18 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." +item_krayt_pearl_04_19 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Ancient Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. Tuned by a Jedi long ago, this pearl seems as if it has seen different eras in time." +item_krayt_pearl_04_20 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Ancient Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. Tuned by a Jedi long ago, this pearl seems as if it has seen different eras in time." +item_color_crystal_02_00 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_01 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_02 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_03 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_04 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_05 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_06 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_07 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_08 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_09 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_10 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_11 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_12 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Maul's Vengeance "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_13 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Kun's Blood "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_14 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Bondara's Folly "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_15 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Ulric's Redemption "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_16 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Bane's Heart "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_17 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Gallia's Intuition "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_18 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Prowess of Plo Koon "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_19 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 B'nar's Sacrifice "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_20 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Windu's Guile "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." "This is the rank 12 pvp reward crystal, don't use for anything else." +item_color_crystal_02_21 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Mundi's Response "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_22 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Strength of Luminaria "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_23 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Baas's Wisdom "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_24 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Quintessence of the Force "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_25 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Dawn of Dagobah "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_26 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Horn's Future "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_27 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Qui-gon's Devotion "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_28 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Kenobi's Legacy "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_29 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Sunrider's Destiny "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_30 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Kit's Ferocity "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_01 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_02 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_03 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_04 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_05 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_06 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_07 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_08 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_09 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_10 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_11 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_12 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_13 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_14 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_15 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_16 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_17 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_18 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_19 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_power_crystal_04_20 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +weapon_npe_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 spy 3 250 item.special.nomove 1 Spy Carbine A carbine given to you by Han Solo. +weapon_npe_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 bounty_hunter 3 250 item.special.nomove 1 Bounty Hunter Carbine A carbine given to you by Han Solo. +weapon_npe_commando_carbine_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 commando 3 250 item.special.nomove 1 Commando Carbine A carbine given to you by Han Solo. +weapon_npe_medic_pistol_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 1 medic 3 250 item.special.nomove 1 Medic Pistol A pistol given to you by Han Solo. +item_npe_dance_prop_l_entertainer_02_01 object/tangible/dance_prop/generic_prop_sparkler_l.iff 2 250 "systems.skills.performance.dance_prop,item.special.nomove" 1 Dance Sparkler (left) An ornamental dancing prop given to you by Han Solo. +item_npe_dance_prop_r_entertainer_02_01 object/tangible/dance_prop/generic_prop_sparkler_r.iff 2 250 "systems.skills.performance.dance_prop,item.special.nomove" 1 Dance Sparkler (right) An ornamental dancing prop given to you by Han Solo. +item_npe_necklace_protection_02_01 object/tangible/wearables/necklace/necklace_s07.iff 2 350 item.special.nomove 1 Lucky Necklace A simple necklace. +item_npe_gen_craft_tool_trader_03_01 object/tangible/crafting/station/generic_generic_tool.iff 3 "systems.crafting.base_tool,item.special.nomove" 1 Tuned Crafting Tool A crafting tool given to you by Han Solo. +item_respec_token_01_01 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 "item.special.nomove,systems.respec.click_combat_token" 1 Character Respec Device Using this device will allow you to respec you character. +item_npe_uniform_crate_01_01 object/tangible/npe/npe_generic_uniform_box.iff 2 "item.special.nomove,npe.uniform_crate" 1 Standard Issue Uniform Package Inside you will find your standard issue uniform. +weapon_npe_knuckler_fs_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon 3 3 250 item.special.nomove 1 Rydel's Knuckler A vibroknuckler given to you by Rydel. +weapon_npe_lightsaber_02_01 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon 29 force_sensitive 2 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 First Generation Lightsaber First Generation Lightsaber +item_junk_creature_1thru10_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 60 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_creature_1thru10_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 60 object.autostack 1 Heart This item can be sold to a junk dealer. +item_junk_creature_1thru10_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 60 object.autostack 1 Brain This item can be sold to a junk dealer. +item_junk_creature_1thru10_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 60 object.autostack 1 Organ This item can be sold to a junk dealer. +item_junk_creature_1thru10_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 60 object.autostack 1 Gland This item can be sold to a junk dealer. +item_junk_creature_11thru20_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 80 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_creature_11thru20_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 80 object.autostack 1 Heart This item can be sold to a junk dealer. +item_junk_creature_11thru20_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 80 object.autostack 1 Brain This item can be sold to a junk dealer. +item_junk_creature_11thru20_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 80 object.autostack 1 Organ This item can be sold to a junk dealer. +item_junk_creature_11thru20_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 80 object.autostack 1 Gland This item can be sold to a junk dealer. +item_junk_creature_21thru30_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 105 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_creature_21thru30_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 105 object.autostack 1 Heart This item can be sold to a junk dealer. +item_junk_creature_21thru30_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 105 object.autostack 1 Brain This item can be sold to a junk dealer. +item_junk_creature_21thru30_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 105 object.autostack 1 Organ This item can be sold to a junk dealer. +item_junk_creature_21thru30_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 105 object.autostack 1 Gland This item can be sold to a junk dealer. +item_junk_creature_31thru40_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 130 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_creature_31thru40_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 130 object.autostack 1 Heart This item can be sold to a junk dealer. +item_junk_creature_31thru40_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 130 object.autostack 1 Brain This item can be sold to a junk dealer. +item_junk_creature_31thru40_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 130 object.autostack 1 Organ This item can be sold to a junk dealer. +item_junk_creature_31thru40_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 130 object.autostack 1 Gland This item can be sold to a junk dealer. +item_junk_creature_41thru50_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 155 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_creature_41thru50_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 155 object.autostack 1 Heart This item can be sold to a junk dealer. +item_junk_creature_41thru50_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 155 object.autostack 1 Brain This item can be sold to a junk dealer. +item_junk_creature_41thru50_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 155 object.autostack 1 Organ This item can be sold to a junk dealer. +item_junk_creature_41thru50_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 155 object.autostack 1 Gland This item can be sold to a junk dealer. +item_junk_creature_51thru60_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 185 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_creature_51thru60_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 185 object.autostack 1 Heart This item can be sold to a junk dealer. +item_junk_creature_51thru60_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 185 object.autostack 1 Brain This item can be sold to a junk dealer. +item_junk_creature_51thru60_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 185 object.autostack 1 Organ This item can be sold to a junk dealer. +item_junk_creature_51thru60_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 185 object.autostack 1 Gland This item can be sold to a junk dealer. +item_junk_creature_61thru70_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 215 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_creature_61thru70_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 215 object.autostack 1 Heart This item can be sold to a junk dealer. +item_junk_creature_61thru70_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 215 object.autostack 1 Brain This item can be sold to a junk dealer. +item_junk_creature_61thru70_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 215 object.autostack 1 Organ This item can be sold to a junk dealer. +item_junk_creature_61thru70_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 215 object.autostack 1 Gland This item can be sold to a junk dealer. +item_junk_creature_71thru80_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 245 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_creature_71thru80_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 245 object.autostack 1 Heart This item can be sold to a junk dealer. +item_junk_creature_71thru80_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 245 object.autostack 1 Brain This item can be sold to a junk dealer. +item_junk_creature_71thru80_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 245 object.autostack 1 Organ This item can be sold to a junk dealer. +item_junk_creature_71thru80_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 245 object.autostack 1 Gland This item can be sold to a junk dealer. +item_junk_insect_1thru10_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 280 object.autostack 1 Larva This item can be sold to a junk dealer. +item_junk_insect_1thru10_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 280 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_insect_1thru10_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 280 object.autostack 1 Antenna This item can be sold to a junk dealer. +item_junk_insect_1thru10_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 280 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. +item_junk_insect_1thru10_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 280 object.autostack 1 Leg This item can be sold to a junk dealer. +item_junk_insect_11thru20_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 315 object.autostack 1 Larva This item can be sold to a junk dealer. +item_junk_insect_11thru20_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 315 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_insect_11thru20_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 315 object.autostack 1 Antenna This item can be sold to a junk dealer. +item_junk_insect_11thru20_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 315 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. +item_junk_insect_11thru20_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 315 object.autostack 1 Leg This item can be sold to a junk dealer. +item_junk_insect_21thru30_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 350 object.autostack 1 Larva This item can be sold to a junk dealer. +item_junk_insect_21thru30_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 350 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_insect_21thru30_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 350 object.autostack 1 Antenna This item can be sold to a junk dealer. +item_junk_insect_21thru30_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 350 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. +item_junk_insect_21thru30_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 350 object.autostack 1 Leg This item can be sold to a junk dealer. +item_junk_insect_31thru40_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 385 object.autostack 1 Larva This item can be sold to a junk dealer. +item_junk_insect_31thru40_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 385 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_insect_31thru40_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 385 object.autostack 1 Antenna This item can be sold to a junk dealer. +item_junk_insect_31thru40_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 385 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. +item_junk_insect_31thru40_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 385 object.autostack 1 Leg This item can be sold to a junk dealer. +item_junk_insect_41thru50_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 425 object.autostack 1 Larva This item can be sold to a junk dealer. +item_junk_insect_41thru50_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 425 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_insect_41thru50_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 425 object.autostack 1 Antenna This item can be sold to a junk dealer. +item_junk_insect_41thru50_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 425 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. +item_junk_insect_41thru50_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 425 object.autostack 1 Leg This item can be sold to a junk dealer. +item_junk_insect_51thru60_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 460 object.autostack 1 Larva This item can be sold to a junk dealer. +item_junk_insect_51thru60_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 460 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_insect_51thru60_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 460 object.autostack 1 Antenna This item can be sold to a junk dealer. +item_junk_insect_51thru60_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 460 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. +item_junk_insect_51thru60_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 460 object.autostack 1 Leg This item can be sold to a junk dealer. +item_junk_insect_61thru70_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 500 object.autostack 1 Larva This item can be sold to a junk dealer. +item_junk_insect_61thru70_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 500 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_insect_61thru70_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 500 object.autostack 1 Antenna This item can be sold to a junk dealer. +item_junk_insect_61thru70_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 500 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. +item_junk_insect_61thru70_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 500 object.autostack 1 Leg This item can be sold to a junk dealer. +item_junk_insect_71thru80_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 545 object.autostack 1 Larva This item can be sold to a junk dealer. +item_junk_insect_71thru80_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 545 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_insect_71thru80_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 545 object.autostack 1 Antenna This item can be sold to a junk dealer. +item_junk_insect_71thru80_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 545 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. +item_junk_insect_71thru80_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 545 object.autostack 1 Leg This item can be sold to a junk dealer. +item_npe_sparky_droid_02_01 object/tangible/furniture/technical/npe_sparky_r2.iff 2 1 Re-assembled R2 Unit A droid re-assembled from parts received from Watto. +weapon_npe_grenade_frag_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon 1 5 2 "systems.combat.combat_weapon,systems.combat.combat_grenade,item.special.nomove" 1 Fragmentation Grenade The C12 Fragmentation Grenade is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. +armor_recon_stat_lvl20_chest_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 20 3 1575 1 Alkhara Chestplate Alkhara Chestplate Lvl 20 rare drop +armor_recon_stat_lvl20_leggings_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 20 3 1575 1 Alkhara Leggings Alkhara Leggings Lvl 20 rare drop +armor_recon_stat_lvl20_helmet_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 20 3 1575 1 Alkhara Helmet Alkhara Helmet Lvl 20 rare drop +armor_recon_stat_lvl20_bicep_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 3 1575 1 Alkhara Left Bicep Alkhara Left Bicep Lvl 20 rare drop +armor_recon_stat_lvl20_bicep_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 20 3 1575 1 Alkhara Right Bicep Alkhara Right Bicep Lvl 20 rare drop +armor_recon_stat_lvl20_bracer_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 20 3 1575 1 Alkhara Left Bracer Alkhara Left Bracer Lvl 20 rare drop +armor_recon_stat_lvl20_bracer_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 20 3 1575 1 Alkhara Right Bracer Alkhara Right Bracer Lvl 20 rare drop +armor_recon_stat_lvl20_gloves_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 20 3 1575 1 Alkhara Gloves Alkhara Gloves Lvl 20 rare drop +armor_recon_stat_lvl20_boots_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 20 3 1575 1 Alkhara Boots Alkhara Boots Lvl 20 rare drop +armor_assault_stat_lvl20_chest_03_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 3 1575 1 Dragonet Chest Dragonet Chest Lvl 20 rare drop +armor_assault_stat_lvl20_leggings_03_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 3 1575 1 Dragonet Leggings Dragonet Leggings Lvl 20 rare drop +armor_assault_stat_lvl20_helmet_03_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 3 1575 1 Dragonet Helmet Dragonet Helmet Lvl 20 rare drop +armor_assault_stat_lvl20_bicep_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 3 1575 1 Dragonet Left Bicep Dragonet Left Bicep Lvl 20 rare drop +armor_assault_stat_lvl20_bicep_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 3 1575 1 Dragonet Right Bicep Dragonet Right Bicep Lvl 20 rare drop +armor_assault_stat_lvl20_bracer_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 3 1575 1 Dragonet Left Bracer Dragonet Left Bracer Lvl 20 rare drop +armor_assault_stat_lvl20_bracer_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 3 1575 1 Dragonet Right Bracer Dragonet Right Bracer Lvl 20 rare drop +armor_assault_stat_lvl20_gloves_03_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 3 1575 1 Dragonet Gloves Dragonet Gloves Lvl 20 rare drop +armor_assault_stat_lvl20_boots_03_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 3 1575 1 Dragonet Boots Dragonet Boots Lvl 20 rare drop +armor_battle_stat_lvl20_chest_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 20 3 1575 1 Dewback Hide Chestplate Dewback Hide Chestplate Lvl 20 rare drop +armor_battle_stat_lvl20_leggings_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 20 3 1575 1 Dewback Hide Leggings Dewback Hide Leggings Lvl 20 rare drop +armor_battle_stat_lvl20_helmet_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 20 3 1575 1 Dewback Hide Helmet Dewback Hide Helmet Lvl 20 rare drop +armor_battle_stat_lvl20_bicep_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 20 3 1575 1 Dewback Hide Left Bicep Dewback Hide Left Bicep Lvl 20 rare drop +armor_battle_stat_lvl20_bicep_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 20 3 1575 1 Dewback Hide Right Bicep Dewback Hide Right Bicep Lvl 20 rare drop +armor_battle_stat_lvl20_bracer_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 20 3 1575 1 Dewback Hide Left Bracer Dewback Hide Left Bracer Lvl 20 rare drop +armor_battle_stat_lvl20_bracer_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 20 3 1575 1 Dewback Hide Right Bracer Dewback Hide Right Bracer Lvl 20 rare drop +armor_battle_stat_lvl20_gloves_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 20 3 1575 1 Dewback Hide Gloves Dewback Hide Gloves Lvl 20 rare drop +armor_battle_stat_lvl20_boots_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 20 3 1575 1 Dewback Hide Boots Dewback Hide Boots Lvl 20 rare drop +armor_recon_stat_lvl20_chest_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 20 3 1575 1 Eoni Chestplate Eoni Chestplate Lvl 20 rare drop +armor_recon_stat_lvl20_leggings_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 20 3 1575 1 Eoni Leggings Eoni Leggings Lvl 20 rare drop +armor_recon_stat_lvl20_helmet_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 20 3 1575 1 Eoni Helmet Eoni Helmet Lvl 20 rare drop +armor_recon_stat_lvl20_bicep_l_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 3 1575 1 Eoni Left Bicep Eoni Left Bicep Lvl 20 rare drop +armor_recon_stat_lvl20_bicep_r_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 20 3 1575 1 Eoni Right Bicep Eoni Right Bicep Lvl 20 rare drop +armor_recon_stat_lvl20_bracer_l_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 20 3 1575 1 Eoni Left Bracer Eoni Left Bracer Lvl 20 rare drop +armor_recon_stat_lvl20_bracer_r_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 20 3 1575 1 Eoni Right Bracer Eoni Right Bracer Lvl 20 rare drop +armor_recon_stat_lvl20_gloves_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 20 3 1575 1 Eoni Gloves Eoni Gloves Lvl 20 rare drop +armor_recon_stat_lvl20_boots_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 20 3 1575 1 Eoni Boots Eoni Boots Lvl 20 rare drop +armor_assault_stat_lvl20_chest_03_02 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 3 1575 1 Sand Beetle Chestplate Sand Beetle Chestplate Lvl 20 rare drop +armor_assault_stat_lvl20_leggings_03_02 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 3 1575 1 Sand Beetle Leggings Sand Beetle Leggings Lvl 20 rare drop +armor_assault_stat_lvl20_helmet_03_02 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 3 1575 1 Sand Beetle Helmet Sand Beetle Helmet Lvl 20 rare drop +armor_assault_stat_lvl20_bicep_l_03_02 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 3 1575 1 Sand Beetle Left Bicep Sand Beetle Left Bicep Lvl 20 rare drop +armor_assault_stat_lvl20_bicep_r_03_02 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 3 1575 1 Sand Beetle Right Bicep Sand Beetle Right Bicep Lvl 20 rare drop +armor_assault_stat_lvl20_bracer_l_03_02 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 3 1575 1 Sand Beetle Left Bracer Sand Beetle Left Bracer Lvl 20 rare drop +armor_assault_stat_lvl20_bracer_r_03_02 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 3 1575 1 Sand Beetle Right Bracer Sand Beetle Right Bracer Lvl 20 rare drop +armor_assault_stat_lvl20_gloves_03_02 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 3 1575 1 Sand Beetle Gloves Sand Beetle Gloves Lvl 20 rare drop +armor_assault_stat_lvl20_boots_03_02 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 3 1575 1 Sand Beetle Boots Sand Beetle Boots Lvl 20 rare drop +armor_battle_stat_lvl20_chest_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 20 3 1575 1 Razorclaw Chest Razorclaw Chest Lvl 20 rare drop +armor_battle_stat_lvl20_leggings_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 20 3 1575 1 Razorclaw Leggings Razorclaw Leggings Lvl 20 rare drop +armor_battle_stat_lvl20_helmet_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 20 3 1575 1 Razorclaw Helmet Razorclaw Helmet Lvl 20 rare drop +armor_battle_stat_lvl20_bicep_l_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 20 3 1575 1 Razorclaw Left Bicep Razorclaw Left Bicep Lvl 20 rare drop +armor_battle_stat_lvl20_bicep_r_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 20 3 1575 1 Razorclaw Right Bicep Razorclaw Right Bicep Lvl 20 rare drop +armor_battle_stat_lvl20_bracer_l_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 20 3 1575 1 Razorclaw Left Bracer Razorclaw Left Bracer Lvl 20 rare drop +armor_battle_stat_lvl20_bracer_r_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 20 3 1575 1 Razorclaw Right Bracer Razorclaw Right Bracer Lvl 20 rare drop +armor_battle_stat_lvl20_gloves_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 20 3 1575 1 Razorclaw Gloves Razorclaw Gloves Lvl 20 rare drop +armor_battle_stat_lvl20_boots_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 20 3 1575 1 Razorclaw Boots Razorclaw Boots Lvl 20 rare drop +armor_assault_agi_lvl20_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 2 1575 1 Nimble Composite Chestplate Nimble Composite Chestplate +armor_assault_agi_lvl20_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 2 1575 1 Nimble Composite Leggings Nimble Composite Leggings +armor_assault_agi_lvl20_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 2 1575 1 Nimble Composite Helmet Nimble Composite Helmet +armor_assault_agi_lvl20_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 2 1575 1 Nimble Composite Left Bicep Nimble Composite Left Bicep +armor_assault_agi_lvl20_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 2 1575 1 Nimble Composite Right Bicep Nimble Composite Right Bicep +armor_assault_agi_lvl20_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 2 1575 1 Nimble Composite Left Bracer Nimble Composite Left Bracer +armor_assault_agi_lvl20_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 2 1575 1 Nimble Composite Right Bracer Nimble Composite Right Bracer +armor_assault_agi_lvl20_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 2 1575 1 Nimble Composite Gloves Nimble Composite Gloves +armor_assault_agi_lvl20_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 2 1575 1 Nimble Composite Boots Nimble Composite Boots +armor_assault_agi_lvl30_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 30 2 2810 1 Quick Chitin Chestplate Quick Chitin Chestplate +armor_assault_agi_lvl30_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 30 2 2810 1 Quick Chitin Leggings Quick Chitin Leggings +armor_assault_agi_lvl30_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 30 2 2810 1 Quick Chitin Helmet Quick Chitin Helmet +armor_assault_agi_lvl30_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 30 2 2810 1 Quick Chitin Left Bicep Quick Chitin Left Bicep +armor_assault_agi_lvl30_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 30 2 2810 1 Quick Chitin Right Bicep Quick Chitin Right Bicep +armor_assault_agi_lvl30_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 30 2 2810 1 Quick Chitin Left Bracer Quick Chitin Left Bracer +armor_assault_agi_lvl30_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 30 2 2810 1 Quick Chitin Right Bracer Quick Chitin Right Bracer +armor_assault_agi_lvl30_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 30 2 2810 1 Quick Chitin Gloves Quick Chitin Gloves +armor_assault_agi_lvl30_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 30 2 2810 1 Quick Chitin Boots Quick Chitin Boots +armor_assault_agi_lvl40_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 40 2 4890 1 Adroit Composite Chestplate Adroit Composite Chestplate +armor_assault_agi_lvl40_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 40 2 4890 1 Adroit Composite Leggings Adroit Composite Leggings +armor_assault_agi_lvl40_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 40 2 4890 1 Adroit Composite Helmet Adroit Composite Helmet +armor_assault_agi_lvl40_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 40 2 4890 1 Adroit Composite Left Bicep Adroit Composite Left Bicep +armor_assault_agi_lvl40_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 40 2 4890 1 Adroit Composite Right Bicep Adroit Composite Right Bicep +armor_assault_agi_lvl40_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 40 2 4890 1 Adroit Composite Left Bracer Adroit Composite Left Bracer +armor_assault_agi_lvl40_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 40 2 4890 1 Adroit Composite Right Bracer Adroit Composite Right Bracer +armor_assault_agi_lvl40_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 40 2 4890 1 Adroit Composite Gloves Adroit Composite Gloves +armor_assault_agi_lvl40_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 40 2 4890 1 Adroit Composite Boots Adroit Composite Boots +armor_assault_agi_lvl50_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 50 2 5870 1 Alert Chitin Chestplate Alert Chitin Chestplate +armor_assault_agi_lvl50_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 50 2 5870 1 Alert Chitin Leggings Alert Chitin Leggings +armor_assault_agi_lvl50_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 50 2 5870 1 Alert Chitin Helmet Alert Chitin Helmet +armor_assault_agi_lvl50_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 50 2 5870 1 Alert Chitin Left Bicep Alert Chitin Left Bicep +armor_assault_agi_lvl50_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 50 2 5870 1 Alert Chitin Right Bicep Alert Chitin Right Bicep +armor_assault_agi_lvl50_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 50 2 5870 1 Alert Chitin Left Bracer Alert Chitin Left Bracer +armor_assault_agi_lvl50_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 50 2 5870 1 Alert Chitin Right Bracer Alert Chitin Right Bracer +armor_assault_agi_lvl50_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 50 2 5870 1 Alert Chitin Gloves Alert Chitin Gloves +armor_assault_agi_lvl50_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 50 2 5870 1 Alert Chitin Boots Alert Chitin Boots +armor_assault_agi_lvl60_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 60 2 7490 1 Composite Chestplate of Grace Composite Chestplate of Grace +armor_assault_agi_lvl60_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 60 2 7490 1 Composite Leggings of Grace Composite Leggings of Grace +armor_assault_agi_lvl60_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 60 2 7490 1 Composite Helmet of Grace Composite Helmet of Grace +armor_assault_agi_lvl60_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 60 2 7490 1 Composite Left Bicep of Grace Composite Left Bicep of Grace +armor_assault_agi_lvl60_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 60 2 7490 1 Composite Right Bicep of Grace Composite Right Bicep of Grace +armor_assault_agi_lvl60_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 60 2 7490 1 Composite Left Bracer of Grace Composite Left Bracer of Grace +armor_assault_agi_lvl60_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 60 2 7490 1 Composite Right Bracer of Grace Composite Right Bracer of Grace +armor_assault_agi_lvl60_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 60 2 7490 1 Composite Gloves of Grace Composite Gloves of Grace +armor_assault_agi_lvl60_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 60 2 7490 1 Composite Boots of Grace Composite Boots of Grace +armor_assault_agi_lvl70_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 70 2 8700 1 Balanced Chitin Chestplate Balanced Chitin Chestplate +armor_assault_agi_lvl70_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 70 2 8700 1 Balanced Chitin Leggings Balanced Chitin Leggings +armor_assault_agi_lvl70_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 70 2 8700 1 Balanced Chitin Helmet Balanced Chitin Helmet +armor_assault_agi_lvl70_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 70 2 8700 1 Balanced Chitin Left Bicep Balanced Chitin Left Bicep +armor_assault_agi_lvl70_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 70 2 8700 1 Balanced Chitin Right Bicep Balanced Chitin Right Bicep +armor_assault_agi_lvl70_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 70 2 8700 1 Balanced Chitin Left Bracer Balanced Chitin Left Bracer +armor_assault_agi_lvl70_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 70 2 8700 1 Balanced Chitin Right Bracer Balanced Chitin Right Bracer +armor_assault_agi_lvl70_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 70 2 8700 1 Balanced Chitin Gloves Balanced Chitin Gloves +armor_assault_agi_lvl70_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 70 2 8700 1 Balanced Chitin Boots Balanced Chitin Boots +armor_assault_sta_lvl20_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 20 2 1575 1 Featherweight Chitin Chestplate Featherweight Chitin Chestplate +armor_assault_sta_lvl20_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 20 2 1575 1 Featherweight Chitin Leggings Featherweight Chitin Leggings +armor_assault_sta_lvl20_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 20 2 1575 1 Featherweight Chitin Helmet Featherweight Chitin Helmet +armor_assault_sta_lvl20_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 20 2 1575 1 Featherweight Chitin Left Bicep Featherweight Chitin Left Bicep +armor_assault_sta_lvl20_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 20 2 1575 1 Featherweight Chitin Right Bicep Featherweight Chitin Right Bicep +armor_assault_sta_lvl20_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 20 2 1575 1 Featherweight Chitin Left Bracer Featherweight Chitin Left Bracer +armor_assault_sta_lvl20_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 20 2 1575 1 Featherweight Chitin Right Bracer Featherweight Chitin Right Bracer +armor_assault_sta_lvl20_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 20 2 1575 1 Featherweight Chitin Gloves Featherweight Chitin Gloves +armor_assault_sta_lvl20_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 20 2 1575 1 Featherweight Chitin Boots Featherweight Chitin Boots +armor_assault_sta_lvl30_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 30 2 2810 1 Composite Chestplate of Stamina Composite Chestplate of Stamina +armor_assault_sta_lvl30_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 30 2 2810 1 Composite Leggings of Stamina Composite Leggings of Stamina +armor_assault_sta_lvl30_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 30 2 2810 1 Composite Helmet of Stamina Composite Helmet of Stamina +armor_assault_sta_lvl30_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 30 2 2810 1 Composite Left Bicep of Stamina Composite Left Bicep of Stamina +armor_assault_sta_lvl30_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 30 2 2810 1 Composite Right Bicep of Stamina Composite Right Bicep of Stamina +armor_assault_sta_lvl30_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 30 2 2810 1 Composite Left Bracer of Stamina Composite Left Bracer of Stamina +armor_assault_sta_lvl30_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 30 2 2810 1 Composite Right Bracer of Stamina Composite Right Bracer of Stamina +armor_assault_sta_lvl30_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 30 2 2810 1 Composite Gloves of Stamina Composite Gloves of Stamina +armor_assault_sta_lvl30_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 30 2 2810 1 Composite Boots of Stamina Composite Boots of Stamina +armor_assault_sta_lvl40_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 40 2 4890 1 Vital Chitin Chestplate Vital Chitin Chestplate +armor_assault_sta_lvl40_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 40 2 4890 1 Vital Chitin Leggings Vital Chitin Leggings +armor_assault_sta_lvl40_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 40 2 4890 1 Vital Chitin Helmet Vital Chitin Helmet +armor_assault_sta_lvl40_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 40 2 4890 1 Vital Chitin Left Bicep Vital Chitin Left Bicep +armor_assault_sta_lvl40_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 40 2 4890 1 Vital Chitin Right Bicep Vital Chitin Right Bicep +armor_assault_sta_lvl40_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 40 2 4890 1 Vital Chitin Left Bracer Vital Chitin Left Bracer +armor_assault_sta_lvl40_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 40 2 4890 1 Vital Chitin Right Bracer Vital Chitin Right Bracer +armor_assault_sta_lvl40_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 40 2 4890 1 Vital Chitin Gloves Vital Chitin Gloves +armor_assault_sta_lvl40_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 40 2 4890 1 Vital Chitin Boots Vital Chitin Boots +armor_assault_sta_lvl50_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 50 2 5870 1 Tenacious Composite Chestplate Tenacious Composite Chestplate +armor_assault_sta_lvl50_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 50 2 5870 1 Tenacious Composite Leggings Tenacious Composite Leggings +armor_assault_sta_lvl50_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 50 2 5870 1 Tenacious Composite Helmet Tenacious Composite Helmet +armor_assault_sta_lvl50_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 50 2 5870 1 Tenacious Composite Left Bicep Tenacious Composite Left Bicep +armor_assault_sta_lvl50_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 50 2 5870 1 Tenacious Composite Right Bicep Tenacious Composite Right Bicep +armor_assault_sta_lvl50_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 50 2 5870 1 Tenacious Composite Left Bracer Tenacious Composite Left Bracer +armor_assault_sta_lvl50_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 50 2 5870 1 Tenacious Composite Right Bracer Tenacious Composite Right Bracer +armor_assault_sta_lvl50_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 50 2 5870 1 Tenacious Composite Gloves Tenacious Composite Gloves +armor_assault_sta_lvl50_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 50 2 5870 1 Tenacious Composite Boots Tenacious Composite Boots +armor_assault_sta_lvl60_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 60 2 7490 1 Chitin Chestplate of Grit Chitin Chestplate of Grit +armor_assault_sta_lvl60_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 60 2 7490 1 Chitin Leggings of Grit Chitin Leggings of Grit +armor_assault_sta_lvl60_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 60 2 7490 1 Chitin Helmet of Grit Chitin Helmet of Grit +armor_assault_sta_lvl60_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 60 2 7490 1 Chitin Left Bicep of Grit Chitin Left Bicep of Grit +armor_assault_sta_lvl60_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 60 2 7490 1 Chitin Right Bicep of Grit Chitin Right Bicep of Grit +armor_assault_sta_lvl60_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 60 2 7490 1 Chitin Left Bracer of Grit Chitin Left Bracer of Grit +armor_assault_sta_lvl60_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 60 2 7490 1 Chitin Right Bracer of Grit Chitin Right Bracer of Grit +armor_assault_sta_lvl60_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 60 2 7490 1 Chitin Gloves of Grit Chitin Gloves of Grit +armor_assault_sta_lvl60_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 60 2 7490 1 Chitin Boots of Grit Chitin Boots of Grit +armor_assault_sta_lvl70_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 70 2 8700 1 Composite Chestplate of Fortitude Composite Chestplate of Fortitude +armor_assault_sta_lvl70_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 70 2 8700 1 Composite Leggings of Fortitude Composite Leggings of Fortitude +armor_assault_sta_lvl70_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 70 2 8700 1 Composite Helmet of Fortitude Composite Helmet of Fortitude +armor_assault_sta_lvl70_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 70 2 8700 1 Composite Left Bicep of Fortitude Composite Left Bicep of Fortitude +armor_assault_sta_lvl70_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 70 2 8700 1 Composite Right Bicep of Fortitude Composite Right Bicep of Fortitude +armor_assault_sta_lvl70_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 70 2 8700 1 Composite Left Bracer of Fortitude Composite Left Bracer of Fortitude +armor_assault_sta_lvl70_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 70 2 8700 1 Composite Right Bracer of Fortitude Composite Right Bracer of Fortitude +armor_assault_sta_lvl70_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 70 2 8700 1 Composite Gloves of Fortitude Composite Gloves of Fortitude +armor_assault_sta_lvl70_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 70 2 8700 1 Composite Boots of Fortitude Composite Boots of Fortitude +armor_assault_con_lvl20_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 2 1575 1 Fit Composite Chestplate Fit Composite Chestplate +armor_assault_con_lvl20_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 2 1575 1 Fit Composite Leggings Fit Composite Leggings +armor_assault_con_lvl20_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 2 1575 1 Fit Composite Helmet Fit Composite Helmet +armor_assault_con_lvl20_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 2 1575 1 Fit Composite Left Bicep Fit Composite Left Bicep +armor_assault_con_lvl20_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 2 1575 1 Fit Composite Right Bicep Fit Composite Right Bicep +armor_assault_con_lvl20_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 2 1575 1 Fit Composite Left Bracer Fit Composite Left Bracer +armor_assault_con_lvl20_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 2 1575 1 Fit Composite Right Bracer Fit Composite Right Bracer +armor_assault_con_lvl20_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 2 1575 1 Fit Composite Gloves Fit Composite Gloves +armor_assault_con_lvl20_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 2 1575 1 Fit Composite Boots Fit Composite Boots +armor_assault_con_lvl30_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 30 2 2810 1 Hardy Chitin Chestplate Hardy Chitin Chestplate +armor_assault_con_lvl30_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 30 2 2810 1 Hardy Chitin Leggings Hardy Chitin Leggings +armor_assault_con_lvl30_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 30 2 2810 1 Hardy Chitin Helmet Hardy Chitin Helmet +armor_assault_con_lvl30_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 30 2 2810 1 Hardy Chitin Left Bicep Hardy Chitin Left Bicep +armor_assault_con_lvl30_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 30 2 2810 1 Hardy Chitin Right Bicep Hardy Chitin Right Bicep +armor_assault_con_lvl30_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 30 2 2810 1 Hardy Chitin Left Bracer Hardy Chitin Left Bracer 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Composite Helmet Robust Composite Helmet +armor_assault_con_lvl40_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 40 2 4890 1 Robust Composite Left Bicep Robust Composite Left Bicep +armor_assault_con_lvl40_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 40 2 4890 1 Robust Composite Right Bicep Robust Composite Right Bicep +armor_assault_con_lvl40_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 40 2 4890 1 Robust Composite Left Bracer Robust Composite Left Bracer +armor_assault_con_lvl40_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 40 2 4890 1 Robust Composite Right Bracer Robust Composite Right Bracer +armor_assault_con_lvl40_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 40 2 4890 1 Robust Composite Gloves Robust Composite Gloves +armor_assault_con_lvl40_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 40 2 4890 1 Robust Composite Boots Robust Composite Boots +armor_assault_con_lvl50_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 50 2 5870 1 Chitin Chestplate of Health Chitin Chestplate of Health +armor_assault_con_lvl50_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 50 2 5870 1 Chitin Leggings of Health Chitin Leggings of Health +armor_assault_con_lvl50_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 50 2 5870 1 Chitin Helmet of Health Chitin Helmet of Health +armor_assault_con_lvl50_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 50 2 5870 1 Chitin Left Bicep of Health Chitin Left Bicep of Health +armor_assault_con_lvl50_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 50 2 5870 1 Chitin Right Bicep of Health Chitin Right Bicep of Health +armor_assault_con_lvl50_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 50 2 5870 1 Chitin Left Bracer of Health Chitin Left Bracer of Health +armor_assault_con_lvl50_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 50 2 5870 1 Chitin Right Bracer of Health Chitin Right Bracer of Health +armor_assault_con_lvl50_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 50 2 5870 1 Chitin Gloves of Health Chitin Gloves of Health +armor_assault_con_lvl50_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 50 2 5870 1 Chitin Boots of Health Chitin Boots of Health +armor_assault_con_lvl60_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 60 2 7490 1 Composite Chestplate of Constitution Composite Chestplate of Constitution +armor_assault_con_lvl60_leggings_02_01 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object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 60 2 7490 1 Composite Right Bracer of Constitution Composite Right Bracer of Constitution +armor_assault_con_lvl60_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 60 2 7490 1 Composite Gloves of Constitution Composite Gloves of Constitution +armor_assault_con_lvl60_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 60 2 7490 1 Composite Boots of Constitution Composite Boots of Constitution +armor_assault_con_lvl70_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 70 2 8700 1 Durable Chitin Chestplate Durable Chitin Chestplate +armor_assault_con_lvl70_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 70 2 8700 1 Durable Chitin Leggings Durable Chitin Leggings +armor_assault_con_lvl70_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 70 2 8700 1 Durable Chitin Helmet Durable Chitin Helmet +armor_assault_con_lvl70_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 70 2 8700 1 Durable Chitin Left Bicep Durable Chitin Left Bicep +armor_assault_con_lvl70_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 70 2 8700 1 Durable Chitin Right Bicep Durable Chitin Right Bicep +armor_assault_con_lvl70_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 70 2 8700 1 Durable Chitin Left Bracer Durable Chitin Left Bracer +armor_assault_con_lvl70_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 70 2 8700 1 Durable Chitin Right Bracer Durable Chitin Right Bracer +armor_assault_con_lvl70_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 70 2 8700 1 Durable Chitin Gloves Durable Chitin Gloves +armor_assault_con_lvl70_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 70 2 8700 1 Durable Chitin Boots Durable Chitin Boots +armor_assault_pre_lvl20_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 20 2 1575 1 Chitin Chestplate of Veracity Chitin Chestplate of Veracity +armor_assault_pre_lvl20_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 20 2 1575 1 Chitin Leggings of Veracity Chitin Leggings of Veracity +armor_assault_pre_lvl20_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 20 2 1575 1 Chitin Helmet of Veracity Chitin Helmet of Veracity +armor_assault_pre_lvl20_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 20 2 1575 1 Chitin Left Bicep of Veracity Chitin Left Bicep of Veracity +armor_assault_pre_lvl20_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 20 2 1575 1 Chitin Right Bicep of Veracity Chitin Right Bicep of Veracity +armor_assault_pre_lvl20_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 20 2 1575 1 Chitin Left Bracer of Veracity Chitin Left Bracer of Veracity +armor_assault_pre_lvl20_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 20 2 1575 1 Chitin Right Bracer of Veracity Chitin Right Bracer of Veracity +armor_assault_pre_lvl20_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 20 2 1575 1 Chitin Gloves of Veracity Chitin Gloves of Veracity +armor_assault_pre_lvl20_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 20 2 1575 1 Chitin Boots of Veracity Chitin Boots of Veracity +armor_assault_pre_lvl30_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 30 2 2810 1 Accurate Composite Chestplate Accurate Composite Chestplate +armor_assault_pre_lvl30_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 30 2 2810 1 Accurate Composite Leggings Accurate Composite Leggings +armor_assault_pre_lvl30_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 30 2 2810 1 Accurate Composite Helmet Accurate Composite Helmet +armor_assault_pre_lvl30_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 30 2 2810 1 Accurate Composite Left Bicep Accurate Composite Left Bicep +armor_assault_pre_lvl30_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 30 2 2810 1 Accurate Composite Right Bicep Accurate Composite Right Bicep +armor_assault_pre_lvl30_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 30 2 2810 1 Accurate Composite Left Bracer Accurate Composite Left Bracer +armor_assault_pre_lvl30_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 30 2 2810 1 Accurate Composite Right Bracer Accurate Composite Right Bracer +armor_assault_pre_lvl30_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 30 2 2810 1 Accurate Composite Gloves Accurate Composite Gloves +armor_assault_pre_lvl30_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 30 2 2810 1 Accurate Composite Boots Accurate Composite Boots +armor_assault_pre_lvl40_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 40 2 4890 1 Sharp Chitin Chestplate Sharp Chitin Chestplate +armor_assault_pre_lvl40_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 40 2 4890 1 Sharp Chitin Leggings Sharp Chitin Leggings +armor_assault_pre_lvl40_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 40 2 4890 1 Sharp Chitin Helmet Sharp Chitin Helmet +armor_assault_pre_lvl40_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 40 2 4890 1 Sharp Chitin Left Bicep Sharp Chitin Left Bicep +armor_assault_pre_lvl40_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 40 2 4890 1 Sharp Chitin Right Bicep Sharp Chitin Right Bicep +armor_assault_pre_lvl40_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 40 2 4890 1 Sharp Chitin Left Bracer Sharp Chitin Left Bracer +armor_assault_pre_lvl40_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 40 2 4890 1 Sharp Chitin Right Bracer Sharp Chitin Right Bracer +armor_assault_pre_lvl40_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 40 2 4890 1 Sharp Chitin Gloves Sharp Chitin Gloves +armor_assault_pre_lvl40_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 40 2 4890 1 Sharp Chitin Boots Sharp Chitin Boots +armor_assault_pre_lvl50_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 50 2 5870 1 Sure Composite Chestplate Sure Composite Chestplate +armor_assault_pre_lvl50_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 50 2 5870 1 Sure Composite Leggings Sure Composite Leggings +armor_assault_pre_lvl50_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 50 2 5870 1 Sure Composite Helmet Sure Composite Helmet +armor_assault_pre_lvl50_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 50 2 5870 1 Sure Composite Left Bicep Sure Composite Left Bicep +armor_assault_pre_lvl50_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 50 2 5870 1 Sure Composite Right Bicep Sure Composite Right Bicep +armor_assault_pre_lvl50_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 50 2 5870 1 Sure Composite Left Bracer Sure Composite Left Bracer +armor_assault_pre_lvl50_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 50 2 5870 1 Sure Composite Right Bracer Sure Composite Right Bracer +armor_assault_pre_lvl50_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 50 2 5870 1 Sure Composite Gloves Sure Composite Gloves +armor_assault_pre_lvl50_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 50 2 5870 1 Sure Composite Boots Sure Composite Boots +armor_assault_pre_lvl60_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 60 2 7490 1 Exacting Chitin Chestplate Exacting Chitin Chestplate +armor_assault_pre_lvl60_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 60 2 7490 1 Exacting Chitin Leggings Exacting Chitin Leggings +armor_assault_pre_lvl60_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 60 2 7490 1 Exacting Chitin Helmet Exacting Chitin Helmet +armor_assault_pre_lvl60_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 60 2 7490 1 Exacting Chitin Left Bicep Exacting Chitin Left Bicep +armor_assault_pre_lvl60_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 60 2 7490 1 Exacting Chitin Right Bicep Exacting Chitin Right Bicep +armor_assault_pre_lvl60_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 60 2 7490 1 Exacting Chitin Left Bracer Exacting Chitin Left Bracer +armor_assault_pre_lvl60_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 60 2 7490 1 Exacting Chitin Right Bracer Exacting Chitin Right Bracer +armor_assault_pre_lvl60_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 60 2 7490 1 Exacting Chitin Gloves Exacting Chitin Gloves +armor_assault_pre_lvl60_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 60 2 7490 1 Exacting Chitin Boots Exacting Chitin Boots +armor_assault_pre_lvl70_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 70 2 8700 1 Precise Composite Chestplate Precise Composite Chestplate +armor_assault_pre_lvl70_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 70 2 8700 1 Precise Composite Leggings Precise Composite Leggings +armor_assault_pre_lvl70_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 70 2 8700 1 Precise Composite Helmet Precise Composite Helmet +armor_assault_pre_lvl70_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 70 2 8700 1 Precise Composite Left Bicep Precise Composite Left Bicep +armor_assault_pre_lvl70_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 70 2 8700 1 Precise Composite Right Bicep Precise Composite Right Bicep +armor_assault_pre_lvl70_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 70 2 8700 1 Precise Composite Left Bracer Precise Composite Left Bracer +armor_assault_pre_lvl70_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 70 2 8700 1 Precise Composite Right Bracer Precise Composite Right Bracer +armor_assault_pre_lvl70_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 70 2 8700 1 Precise Composite Gloves Precise Composite Gloves +armor_assault_pre_lvl70_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 70 2 8700 1 Precise Composite Boots Precise Composite Boots +armor_assault_lck_lvl20_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 2 1575 1 Lucky Composite Chestplate Lucky Composite Chestplate +armor_assault_lck_lvl20_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 2 1575 1 Lucky Composite Leggings Lucky Composite Leggings +armor_assault_lck_lvl20_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 2 1575 1 Lucky Composite Helmet Lucky Composite Helmet +armor_assault_lck_lvl20_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 2 1575 1 Lucky Composite Left Bicep Lucky Composite Left Bicep +armor_assault_lck_lvl20_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 2 1575 1 Lucky Composite Right Bicep Lucky Composite Right Bicep +armor_assault_lck_lvl20_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 2 1575 1 Lucky Composite Left Bracer Lucky Composite Left Bracer +armor_assault_lck_lvl20_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 2 1575 1 Lucky Composite Right Bracer Lucky Composite Right Bracer +armor_assault_lck_lvl20_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 2 1575 1 Lucky Composite Gloves Lucky Composite Gloves +armor_assault_lck_lvl20_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 2 1575 1 Lucky Composite Boots Lucky Composite Boots +armor_assault_lck_lvl30_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 30 2 2810 1 Charmed Chitin Chestplate Charmed Chitin Chestplate +armor_assault_lck_lvl30_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 30 2 2810 1 Charmed Chitin Leggings Charmed Chitin Leggings +armor_assault_lck_lvl30_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 30 2 2810 1 Charmed Chitin Helmet Charmed Chitin Helmet +armor_assault_lck_lvl30_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 30 2 2810 1 Charmed Chitin Left Bicep Charmed Chitin Left Bicep +armor_assault_lck_lvl30_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 30 2 2810 1 Charmed Chitin Right Bicep Charmed Chitin Right Bicep +armor_assault_lck_lvl30_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 30 2 2810 1 Charmed Chitin Left Bracer Charmed Chitin Left Bracer +armor_assault_lck_lvl30_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 30 2 2810 1 Charmed Chitin Right Bracer Charmed Chitin Right Bracer +armor_assault_lck_lvl30_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 30 2 2810 1 Charmed Chitin Gloves Charmed Chitin Gloves +armor_assault_lck_lvl30_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 30 2 2810 1 Charmed Chitin Boots Charmed Chitin Boots +armor_assault_lck_lvl40_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 40 2 4890 1 Composite Chestplate of Opportunity Composite Chestplate of Opportunity +armor_assault_lck_lvl40_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 40 2 4890 1 Composite Leggings of Opportunity Composite Leggings of Opportunity +armor_assault_lck_lvl40_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 40 2 4890 1 Composite Helmet of Opportunity Composite Helmet of Opportunity +armor_assault_lck_lvl40_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 40 2 4890 1 Composite Left Bicep of Opportunity Composite Left Bicep of Opportunity +armor_assault_lck_lvl40_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 40 2 4890 1 Composite Right Bicep of Opportunity Composite Right Bicep of Opportunity +armor_assault_lck_lvl40_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 40 2 4890 1 Composite Left Bracer of Opportunity Composite Left Bracer of Opportunity +armor_assault_lck_lvl40_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 40 2 4890 1 Composite Right Bracer of Opportunity Composite Right Bracer of Opportunity +armor_assault_lck_lvl40_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 40 2 4890 1 Composite Gloves of Opportunity Composite Gloves of Opportunity +armor_assault_lck_lvl40_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 40 2 4890 1 Composite Boots of Opportunity Composite Boots of Opportunity +armor_assault_lck_lvl50_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 50 2 5870 1 Chitin Chestplate of Serendipity Chitin Chestplate of Serendipity +armor_assault_lck_lvl50_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 50 2 5870 1 Chitin Leggings of Serendipity Chitin Leggings of Serendipity +armor_assault_lck_lvl50_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 50 2 5870 1 Chitin Helmet of Serendipity Chitin Helmet of Serendipity +armor_assault_lck_lvl50_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 50 2 5870 1 Chitin Left Bicep of Serendipity Chitin Left Bicep of Serendipity +armor_assault_lck_lvl50_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 50 2 5870 1 Chitin Right Bicep of Serendipity Chitin Right Bicep of Serendipity +armor_assault_lck_lvl50_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 50 2 5870 1 Chitin Left Bracer of Serendipity Chitin Left Bracer of Serendipity +armor_assault_lck_lvl50_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 50 2 5870 1 Chitin Right Bracer of Serendipity Chitin Right Bracer of Serendipity +armor_assault_lck_lvl50_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 50 2 5870 1 Chitin Gloves of Serendipity Chitin Gloves of Serendipity +armor_assault_lck_lvl50_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 50 2 5870 1 Chitin Boots of Serendipity Chitin Boots of Serendipity +armor_assault_lck_lvl60_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 60 2 7490 1 Composite Chestplate of Success Composite Chestplate of Success +armor_assault_lck_lvl60_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 60 2 7490 1 Composite Leggings of Success Composite Leggings of Success +armor_assault_lck_lvl60_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 60 2 7490 1 Composite Helmet of Success Composite Helmet of Success +armor_assault_lck_lvl60_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 60 2 7490 1 Composite Left Bicep of Success Composite Left Bicep of Success +armor_assault_lck_lvl60_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 60 2 7490 1 Composite Right Bicep of Success Composite Right Bicep of Success +armor_assault_lck_lvl60_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 60 2 7490 1 Composite Left Bracer of Success Composite Left Bracer of Success +armor_assault_lck_lvl60_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 60 2 7490 1 Composite Right Bracer of Success Composite Right Bracer of Success +armor_assault_lck_lvl60_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 60 2 7490 1 Composite Gloves of Success Composite Gloves of Success +armor_assault_lck_lvl60_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 60 2 7490 1 Composite Boots of Success Composite Boots of Success +armor_assault_lck_lvl70_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 70 2 8700 1 Chitin Chestplate of Fate Chitin Chestplate of Fate +armor_assault_lck_lvl70_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 70 2 8700 1 Chitin Leggings of Fate Chitin Leggings of Fate +armor_assault_lck_lvl70_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 70 2 8700 1 Chitin Helmet of Fate Chitin Helmet of Fate +armor_assault_lck_lvl70_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 70 2 8700 1 Chitin Left Bicep of Fate Chitin Left Bicep of Fate +armor_assault_lck_lvl70_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 70 2 8700 1 Chitin Right Bicep of Fate Chitin Right Bicep of Fate +armor_assault_lck_lvl70_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 70 2 8700 1 Chitin Left Bracer of Fate Chitin Left Bracer of Fate +armor_assault_lck_lvl70_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 70 2 8700 1 Chitin Right Bracer of Fate Chitin Right Bracer of Fate +armor_assault_lck_lvl70_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 70 2 8700 1 Chitin Gloves of Fate Chitin Gloves of Fate +armor_assault_lck_lvl70_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 70 2 8700 1 Chitin Boots of Fate Chitin Boots of Fate +armor_battle_agi_lvl20_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 20 2 1575 1 Nimble Padded Chestplate Nimble Padded Chestplate +armor_battle_agi_lvl20_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 20 2 1575 1 Nimble Padded Leggings Nimble Padded Leggings +armor_battle_agi_lvl20_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 20 2 1575 1 Nimble Padded Helmet Nimble Padded Helmet +armor_battle_agi_lvl20_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 20 2 1575 1 Nimble Padded Left Bicep Nimble Padded Left Bicep +armor_battle_agi_lvl20_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 20 2 1575 1 Nimble Padded Right Bicep Nimble Padded Right Bicep +armor_battle_agi_lvl20_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 20 2 1575 1 Nimble Padded Left Bracer Nimble Padded Left Bracer +armor_battle_agi_lvl20_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 20 2 1575 1 Nimble Padded Right Bracer Nimble Padded Right Bracer +armor_battle_agi_lvl20_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 20 2 1575 1 Nimble Padded Gloves Nimble Padded Gloves +armor_battle_agi_lvl20_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 20 2 1575 1 Nimble Padded Boots Nimble Padded Boots +armor_battle_agi_lvl30_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 30 2 2810 1 Quick Bone Chestplate Quick Bone Chestplate +armor_battle_agi_lvl30_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 30 2 2810 1 Quick Bone Leggings Quick Bone Leggings +armor_battle_agi_lvl30_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 30 2 2810 1 Quick Bone Helmet Quick Bone Helmet +armor_battle_agi_lvl30_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 30 2 2810 1 Quick Bone Left Bicep Quick Bone Left Bicep +armor_battle_agi_lvl30_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 30 2 2810 1 Quick Bone Right Bicep Quick Bone Right Bicep +armor_battle_agi_lvl30_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 30 2 2810 1 Quick Bone Left Bracer Quick Bone Left Bracer +armor_battle_agi_lvl30_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 30 2 2810 1 Quick Bone Right Bracer Quick Bone Right Bracer +armor_battle_agi_lvl30_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 30 2 2810 1 Quick Bone Gloves Quick Bone Gloves +armor_battle_agi_lvl30_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 30 2 2810 1 Quick Bone Boots Quick Bone Boots +armor_battle_agi_lvl40_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 40 2 4890 1 Adroit Padded Chestplate Adroit Padded Chestplate +armor_battle_agi_lvl40_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 40 2 4890 1 Adroit Padded Leggings Adroit Padded Leggings +armor_battle_agi_lvl40_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 40 2 4890 1 Adroit Padded Helmet Adroit Padded Helmet +armor_battle_agi_lvl40_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 40 2 4890 1 Adroit Padded Left Bicep Adroit Padded Left Bicep +armor_battle_agi_lvl40_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 40 2 4890 1 Adroit Padded Right Bicep Adroit Padded Right Bicep +armor_battle_agi_lvl40_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 40 2 4890 1 Adroit Padded Left Bracer Adroit Padded Left Bracer +armor_battle_agi_lvl40_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 40 2 4890 1 Adroit Padded Right Bracer Adroit Padded Right Bracer +armor_battle_agi_lvl40_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 40 2 4890 1 Adroit Padded Gloves Adroit Padded Gloves +armor_battle_agi_lvl40_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 40 2 4890 1 Adroit Padded Boots Adroit Padded Boots +armor_battle_agi_lvl50_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 50 2 5870 1 Alert Bone Chestplate Alert Bone Chestplate +armor_battle_agi_lvl50_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 50 2 5870 1 Alert Bone Leggings Alert Bone Leggings +armor_battle_agi_lvl50_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 50 2 5870 1 Alert Bone Helmet Alert Bone Helmet +armor_battle_agi_lvl50_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 50 2 5870 1 Alert Bone Left Bicep Alert Bone Left Bicep +armor_battle_agi_lvl50_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 50 2 5870 1 Alert Bone Right Bicep Alert Bone Right Bicep +armor_battle_agi_lvl50_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 50 2 5870 1 Alert Bone Left Bracer Alert Bone Left Bracer +armor_battle_agi_lvl50_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 50 2 5870 1 Alert Bone Right Bracer Alert Bone Right Bracer +armor_battle_agi_lvl50_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 50 2 5870 1 Alert Bone Gloves Alert Bone Gloves +armor_battle_agi_lvl50_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 50 2 5870 1 Alert Bone Boots Alert Bone Boots +armor_battle_agi_lvl60_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 60 2 7490 1 Padded Chestplate of Grace Padded Chestplate of Grace +armor_battle_agi_lvl60_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 60 2 7490 1 Padded Leggings of Grace Padded Leggings of Grace +armor_battle_agi_lvl60_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 60 2 7490 1 Padded Helmet of Grace Padded Helmet of Grace +armor_battle_agi_lvl60_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 60 2 7490 1 Padded Left Bicep of Grace Padded Left Bicep of Grace +armor_battle_agi_lvl60_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 60 2 7490 1 Padded Right Bicep of Grace Padded Right Bicep of Grace +armor_battle_agi_lvl60_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 60 2 7490 1 Padded Left Bracer of Grace Padded Left Bracer of Grace +armor_battle_agi_lvl60_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 60 2 7490 1 Padded Right Bracer of Grace Padded Right Bracer of Grace +armor_battle_agi_lvl60_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 60 2 7490 1 Padded Gloves of Grace Padded Gloves of Grace +armor_battle_agi_lvl60_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 60 2 7490 1 Padded Boots of Grace Padded Boots of Grace +armor_battle_agi_lvl70_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 70 2 8700 1 Balanced Bone Chestplate Balanced Bone Chestplate +armor_battle_agi_lvl70_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 70 2 8700 1 Balanced Bone Leggings Balanced Bone Leggings +armor_battle_agi_lvl70_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 70 2 8700 1 Balanced Bone Helmet Balanced Bone Helmet +armor_battle_agi_lvl70_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 70 2 8700 1 Balanced Bone Left Bicep Balanced Bone Left Bicep +armor_battle_agi_lvl70_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 70 2 8700 1 Balanced Bone Right Bicep Balanced Bone Right Bicep +armor_battle_agi_lvl70_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 70 2 8700 1 Balanced Bone Left Bracer Balanced Bone Left Bracer +armor_battle_agi_lvl70_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 70 2 8700 1 Balanced Bone Right Bracer Balanced Bone Right Bracer +armor_battle_agi_lvl70_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 70 2 8700 1 Balanced Bone Gloves Balanced Bone Gloves +armor_battle_agi_lvl70_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 70 2 8700 1 Balanced Bone Boots Balanced Bone Boots +armor_battle_sta_lvl20_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 20 2 1575 1 Featherweight Bone Chestplate Featherweight Bone Chestplate +armor_battle_sta_lvl20_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 20 2 1575 1 Featherweight Bone Leggings Featherweight Bone Leggings +armor_battle_sta_lvl20_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 20 2 1575 1 Featherweight Bone Helmet Featherweight Bone Helmet +armor_battle_sta_lvl20_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 20 2 1575 1 Featherweight Bone Left Bicep Featherweight Bone Left Bicep +armor_battle_sta_lvl20_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 20 2 1575 1 Featherweight Bone Right Bicep Featherweight Bone Right Bicep +armor_battle_sta_lvl20_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 20 2 1575 1 Featherweight Bone Left Bracer Featherweight Bone Left Bracer +armor_battle_sta_lvl20_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 20 2 1575 1 Featherweight Bone Right Bracer Featherweight Bone Right Bracer +armor_battle_sta_lvl20_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 20 2 1575 1 Featherweight Bone Gloves Featherweight Bone Gloves +armor_battle_sta_lvl20_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 20 2 1575 1 Featherweight Bone Boots Featherweight Bone Boots +armor_battle_sta_lvl30_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 30 2 2810 1 Padded Chestplate of Stamina Padded Chestplate of Stamina +armor_battle_sta_lvl30_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 30 2 2810 1 Padded Leggings of Stamina Padded Leggings of Stamina +armor_battle_sta_lvl30_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 30 2 2810 1 Padded Helmet of Stamina Padded Helmet of Stamina +armor_battle_sta_lvl30_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 30 2 2810 1 Padded Left Bicep of Stamina Padded Left Bicep of Stamina +armor_battle_sta_lvl30_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 30 2 2810 1 Padded Right Bicep of Stamina Padded Right Bicep of Stamina +armor_battle_sta_lvl30_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 30 2 2810 1 Padded Left Bracer of Stamina Padded Left Bracer of Stamina +armor_battle_sta_lvl30_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 30 2 2810 1 Padded Right Bracer of Stamina Padded Right Bracer of Stamina +armor_battle_sta_lvl30_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 30 2 2810 1 Padded Gloves of Stamina Padded Gloves of Stamina +armor_battle_sta_lvl30_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 30 2 2810 1 Padded Boots of Stamina Padded Boots of Stamina +armor_battle_sta_lvl40_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 40 2 4890 1 Vital Bone Chestplate Vital Bone Chestplate +armor_battle_sta_lvl40_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 40 2 4890 1 Vital Bone Leggings Vital Bone Leggings +armor_battle_sta_lvl40_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 40 2 4890 1 Vital Bone Helmet Vital Bone Helmet +armor_battle_sta_lvl40_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 40 2 4890 1 Vital Bone Left Bicep Vital Bone Left Bicep +armor_battle_sta_lvl40_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 40 2 4890 1 Vital Bone Right Bicep Vital Bone Right Bicep +armor_battle_sta_lvl40_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 40 2 4890 1 Vital Bone Left Bracer Vital Bone Left Bracer +armor_battle_sta_lvl40_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 40 2 4890 1 Vital Bone Right Bracer Vital Bone Right Bracer +armor_battle_sta_lvl40_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 40 2 4890 1 Vital Bone Gloves Vital Bone Gloves +armor_battle_sta_lvl40_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 40 2 4890 1 Vital Bone Boots Vital Bone Boots +armor_battle_sta_lvl50_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 50 2 5870 1 Tenacious Padded Chestplate Tenacious Padded Chestplate +armor_battle_sta_lvl50_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 50 2 5870 1 Tenacious Padded Leggings Tenacious Padded Leggings +armor_battle_sta_lvl50_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 50 2 5870 1 Tenacious Padded Helmet Tenacious Padded Helmet +armor_battle_sta_lvl50_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 50 2 5870 1 Tenacious Padded Left Bicep Tenacious Padded Left Bicep +armor_battle_sta_lvl50_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 50 2 5870 1 Tenacious Padded Right Bicep Tenacious Padded Right Bicep +armor_battle_sta_lvl50_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 50 2 5870 1 Tenacious Padded Left Bracer Tenacious Padded Left Bracer +armor_battle_sta_lvl50_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 50 2 5870 1 Tenacious Padded Right Bracer Tenacious Padded Right Bracer +armor_battle_sta_lvl50_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 50 2 5870 1 Tenacious Padded Gloves Tenacious Padded Gloves +armor_battle_sta_lvl50_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 50 2 5870 1 Tenacious Padded Boots Tenacious Padded Boots +armor_battle_sta_lvl60_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 60 2 7490 1 Bone Chestplate of Grit Bone Chestplate of Grit +armor_battle_sta_lvl60_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 60 2 7490 1 Bone Leggings of Grit Bone Leggings of Grit +armor_battle_sta_lvl60_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 60 2 7490 1 Bone Helmet of Grit Bone Helmet of Grit +armor_battle_sta_lvl60_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 60 2 7490 1 Bone Left Bicep of Grit Bone Left Bicep of Grit +armor_battle_sta_lvl60_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 60 2 7490 1 Bone Right Bicep of Grit Bone Right Bicep of Grit +armor_battle_sta_lvl60_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 60 2 7490 1 Bone Left Bracer of Grit Bone Left Bracer of Grit +armor_battle_sta_lvl60_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 60 2 7490 1 Bone Right Bracer of Grit Bone Right Bracer of Grit +armor_battle_sta_lvl60_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 60 2 7490 1 Bone Gloves of Grit Bone Gloves of Grit +armor_battle_sta_lvl60_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 60 2 7490 1 Bone Boots of Grit Bone Boots of Grit +armor_battle_sta_lvl70_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 70 2 8700 1 Padded Chestplate of Fortitude Padded Chestplate of Fortitude +armor_battle_sta_lvl70_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 70 2 8700 1 Padded Leggings of Fortitude Padded Leggings of Fortitude +armor_battle_sta_lvl70_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 70 2 8700 1 Padded Helmet of Fortitude Padded Helmet of Fortitude +armor_battle_sta_lvl70_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 70 2 8700 1 Padded Left Bicep of Fortitude Padded Left Bicep of Fortitude +armor_battle_sta_lvl70_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 70 2 8700 1 Padded Right Bicep of Fortitude Padded Right Bicep of Fortitude +armor_battle_sta_lvl70_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 70 2 8700 1 Padded Left Bracer of Fortitude Padded Left Bracer of Fortitude +armor_battle_sta_lvl70_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 70 2 8700 1 Padded Right Bracer of Fortitude Padded Right Bracer of Fortitude +armor_battle_sta_lvl70_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 70 2 8700 1 Padded Gloves of Fortitude Padded Gloves of Fortitude +armor_battle_sta_lvl70_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 70 2 8700 1 Padded Boots of Fortitude Padded Boots of Fortitude +armor_battle_con_lvl20_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 20 2 1575 1 Fit Padded Chestplate Fit Padded Chestplate +armor_battle_con_lvl20_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 20 2 1575 1 Fit Padded Leggings Fit Padded Leggings +armor_battle_con_lvl20_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 20 2 1575 1 Fit Padded Helmet Fit Padded Helmet +armor_battle_con_lvl20_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 20 2 1575 1 Fit Padded Left Bicep Fit Padded Left Bicep +armor_battle_con_lvl20_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 20 2 1575 1 Fit Padded Right Bicep Fit Padded Right Bicep +armor_battle_con_lvl20_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 20 2 1575 1 Fit Padded Left Bracer Fit Padded Left Bracer +armor_battle_con_lvl20_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 20 2 1575 1 Fit Padded Right Bracer Fit Padded Right Bracer +armor_battle_con_lvl20_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 20 2 1575 1 Fit Padded Gloves Fit Padded Gloves +armor_battle_con_lvl20_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 20 2 1575 1 Fit Padded Boots Fit Padded Boots +armor_battle_con_lvl30_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 30 2 2810 1 Hardy Bone Chestplate Hardy Bone Chestplate +armor_battle_con_lvl30_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 30 2 2810 1 Hardy Bone Leggings Hardy Bone Leggings +armor_battle_con_lvl30_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 30 2 2810 1 Hardy Bone Helmet Hardy Bone Helmet +armor_battle_con_lvl30_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 30 2 2810 1 Hardy Bone Left Bicep Hardy Bone Left Bicep +armor_battle_con_lvl30_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 30 2 2810 1 Hardy Bone Right Bicep Hardy Bone Right Bicep +armor_battle_con_lvl30_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 30 2 2810 1 Hardy Bone Left Bracer Hardy Bone Left Bracer +armor_battle_con_lvl30_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 30 2 2810 1 Hardy Bone Right Bracer Hardy Bone Right Bracer +armor_battle_con_lvl30_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 30 2 2810 1 Hardy Bone Gloves Hardy Bone Gloves +armor_battle_con_lvl30_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 30 2 2810 1 Hardy Bone Boots Hardy Bone Boots +armor_battle_con_lvl40_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 40 2 4890 1 Robust Padded Chestplate Robust Padded Chestplate +armor_battle_con_lvl40_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 40 2 4890 1 Robust Padded Leggings Robust Padded Leggings +armor_battle_con_lvl40_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 40 2 4890 1 Robust Padded Helmet Robust Padded Helmet +armor_battle_con_lvl40_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 40 2 4890 1 Robust Padded Left Bicep Robust Padded Left Bicep +armor_battle_con_lvl40_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 40 2 4890 1 Robust Padded Right Bicep Robust Padded Right Bicep +armor_battle_con_lvl40_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 40 2 4890 1 Robust Padded Left Bracer Robust Padded Left Bracer +armor_battle_con_lvl40_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 40 2 4890 1 Robust Padded Right Bracer Robust Padded Right Bracer +armor_battle_con_lvl40_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 40 2 4890 1 Robust Padded Gloves Robust Padded Gloves +armor_battle_con_lvl40_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 40 2 4890 1 Robust Padded Boots Robust Padded Boots +armor_battle_con_lvl50_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 50 2 5870 1 Bone Chestplate of Health Bone Chestplate of Health +armor_battle_con_lvl50_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 50 2 5870 1 Bone Leggings of Health Bone Leggings of Health +armor_battle_con_lvl50_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 50 2 5870 1 Bone Helmet of Health Bone Helmet of Health +armor_battle_con_lvl50_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 50 2 5870 1 Bone Left Bicep of Health Bone Left Bicep of Health +armor_battle_con_lvl50_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 50 2 5870 1 Bone Right Bicep of Health Bone Right Bicep of Health +armor_battle_con_lvl50_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 50 2 5870 1 Bone Left Bracer of Health Bone Left Bracer of Health +armor_battle_con_lvl50_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 50 2 5870 1 Bone Right Bracer of Health Bone Right Bracer of Health +armor_battle_con_lvl50_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 50 2 5870 1 Bone Gloves of Health Bone Gloves of Health +armor_battle_con_lvl50_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 50 2 5870 1 Bone Boots of Health Bone Boots of Health +armor_battle_con_lvl60_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 60 2 7490 1 Padded Chestplate of Constitution Padded Chestplate of Constitution +armor_battle_con_lvl60_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 60 2 7490 1 Padded Leggings of Constitution Padded Leggings of Constitution +armor_battle_con_lvl60_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 60 2 7490 1 Padded Helmet of Constitution Padded Helmet of Constitution +armor_battle_con_lvl60_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 60 2 7490 1 Padded Left Bicep of Constitution Padded Left Bicep of Constitution +armor_battle_con_lvl60_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 60 2 7490 1 Padded Right Bicep of Constitution Padded Right Bicep of Constitution +armor_battle_con_lvl60_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 60 2 7490 1 Padded Left Bracer of Constitution Padded Left Bracer of Constitution +armor_battle_con_lvl60_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 60 2 7490 1 Padded Right Bracer of Constitution Padded Right Bracer of Constitution +armor_battle_con_lvl60_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 60 2 7490 1 Padded Gloves of Constitution Padded Gloves of Constitution +armor_battle_con_lvl60_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 60 2 7490 1 Padded Boots of Constitution Padded Boots of Constitution +armor_battle_con_lvl70_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 70 2 8700 1 Durable Bone Chestplate Durable Bone Chestplate +armor_battle_con_lvl70_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 70 2 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4890 1 Sharp Padded Left Bicep Sharp Padded Left Bicep +armor_battle_pre_lvl40_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 40 2 4890 1 Sharp Padded Right Bicep Sharp Padded Right Bicep +armor_battle_pre_lvl40_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 40 2 4890 1 Sharp Padded Left Bracer Sharp Padded Left Bracer +armor_battle_pre_lvl40_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 40 2 4890 1 Sharp Padded Right Bracer Sharp Padded Right Bracer +armor_battle_pre_lvl40_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 40 2 4890 1 Sharp Padded Gloves Sharp Padded Gloves +armor_battle_pre_lvl40_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 40 2 4890 1 Sharp Padded Boots Sharp Padded Boots +armor_battle_pre_lvl50_chest_02_01 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Charmed Padded Left Bracer Charmed Padded Left Bracer +armor_battle_lck_lvl30_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 30 2 2810 1 Charmed Padded Right Bracer Charmed Padded Right Bracer +armor_battle_lck_lvl30_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 30 2 2810 1 Charmed Padded Gloves Charmed Padded Gloves +armor_battle_lck_lvl30_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 30 2 2810 1 Charmed Padded Boots Charmed Padded Boots +armor_battle_lck_lvl40_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 40 2 4890 1 Bone Chestplate of Opportunity Bone Chestplate of Opportunity +armor_battle_lck_lvl40_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 40 2 4890 1 Bone Leggings of Opportunity Bone Leggings of Opportunity +armor_battle_lck_lvl40_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 40 2 4890 1 Bone Helmet of Opportunity Bone Helmet of Opportunity +armor_battle_lck_lvl40_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 40 2 4890 1 Bone Left Bicep of Opportunity Bone Left Bicep of Opportunity +armor_battle_lck_lvl40_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 40 2 4890 1 Bone Right Bicep of Opportunity Bone Right Bicep of Opportunity +armor_battle_lck_lvl40_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 40 2 4890 1 Bone Left Bracer of Opportunity Bone Left Bracer of Opportunity +armor_battle_lck_lvl40_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 40 2 4890 1 Bone Right Bracer of Opportunity Bone Right Bracer of Opportunity +armor_battle_lck_lvl40_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 40 2 4890 1 Bone Gloves of Opportunity Bone Gloves of Opportunity +armor_battle_lck_lvl40_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 40 2 4890 1 Bone Boots of Opportunity Bone Boots of Opportunity +armor_battle_lck_lvl50_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 50 2 5870 1 Padded Chestplate of Serendipity Padded Chestplate of Serendipity +armor_battle_lck_lvl50_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 50 2 5870 1 Padded Leggings of Serendipity Padded Leggings of Serendipity +armor_battle_lck_lvl50_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 50 2 5870 1 Padded Helmet of Serendipity Padded Helmet of Serendipity +armor_battle_lck_lvl50_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 50 2 5870 1 Padded Left Bicep of Serendipity Padded Left Bicep of Serendipity 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of Fate Padded Helmet of Fate +armor_battle_lck_lvl70_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 70 2 8700 1 Padded Left Bicep of Fate Padded Left Bicep of Fate +armor_battle_lck_lvl70_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 70 2 8700 1 Padded Right Bicep of Fate Padded Right Bicep of Fate +armor_battle_lck_lvl70_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 70 2 8700 1 Padded Left Bracer of Fate Padded Left Bracer of Fate +armor_battle_lck_lvl70_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 70 2 8700 1 Padded Right Bracer of Fate Padded Right Bracer of Fate +armor_battle_lck_lvl70_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 70 2 8700 1 Padded Gloves of Fate Padded Gloves of Fate +armor_battle_lck_lvl70_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 70 2 8700 1 Padded Boots of Fate Padded Boots of Fate +armor_recon_agi_lvl20_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 20 2 1575 1 Nimble Tantel Chestplate Nimble Tantel Chestplate +armor_recon_agi_lvl20_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 20 2 1575 1 Nimble Tantel Leggings Nimble Tantel Leggings +armor_recon_agi_lvl20_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 20 2 1575 1 Nimble Tantel Helmet Nimble Tantel Helmet +armor_recon_agi_lvl20_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 2 1575 1 Nimble Tantel Left Bicep Nimble Tantel Left Bicep +armor_recon_agi_lvl20_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 20 2 1575 1 Nimble Tantel Right Bicep Nimble Tantel Right Bicep +armor_recon_agi_lvl20_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 20 2 1575 1 Nimble Tantel Left Bracer Nimble Tantel Left Bracer +armor_recon_agi_lvl20_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 20 2 1575 1 Nimble Tantel Right Bracer Nimble Tantel Right Bracer +armor_recon_agi_lvl20_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 20 2 1575 1 Nimble Tantel Gloves Nimble Tantel Gloves +armor_recon_agi_lvl20_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 20 2 1575 1 Nimble Tantel Boots Nimble Tantel Boots +armor_recon_agi_lvl30_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 30 2 2810 1 Quick Ubese Chestplate Quick Ubese Chestplate +armor_recon_agi_lvl30_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 30 2 2810 1 Quick Ubese Leggings Quick Ubese 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Adroit Tantel Right Bicep +armor_recon_agi_lvl40_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 40 2 4890 1 Adroit Tantel Left Bracer Adroit Tantel Left Bracer +armor_recon_agi_lvl40_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 40 2 4890 1 Adroit Tantel Right Bracer Adroit Tantel Right Bracer +armor_recon_agi_lvl40_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 40 2 4890 1 Adroit Tantel Gloves Adroit Tantel Gloves +armor_recon_agi_lvl40_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 40 2 4890 1 Adroit Tantel Boots Adroit Tantel Boots +armor_recon_agi_lvl50_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 50 2 5870 1 Alert Ubese Chestplate Alert Ubese Chestplate +armor_recon_agi_lvl50_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 50 2 5870 1 Alert Ubese Leggings Alert Ubese Leggings +armor_recon_agi_lvl50_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 50 2 5870 1 Alert Ubese Helmet Alert Ubese Helmet +armor_recon_agi_lvl50_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 50 2 5870 1 Alert Tantel Left Bicep Alert Tantel Left Bicep +armor_recon_agi_lvl50_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 50 2 5870 1 Alert Tantel Right Bicep Alert Tantel Right Bicep +armor_recon_agi_lvl50_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 50 2 5870 1 Alert Ubese Left Bracer Alert Ubese Left Bracer +armor_recon_agi_lvl50_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 50 2 5870 1 Alert Ubese Right Bracer Alert Ubese Right Bracer +armor_recon_agi_lvl50_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 50 2 5870 1 Alert Ubese Gloves Alert Ubese Gloves +armor_recon_agi_lvl50_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 50 2 5870 1 Alert Ubese Boots Alert Ubese Boots +armor_recon_agi_lvl60_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 60 2 7490 1 Tantel Chestplate of Grace Tantel Chestplate of Grace +armor_recon_agi_lvl60_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 60 2 7490 1 Tantel Leggings of Grace Tantel Leggings of Grace +armor_recon_agi_lvl60_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 60 2 7490 1 Tantel Helmet of Grace Tantel Helmet of Grace +armor_recon_agi_lvl60_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 60 2 7490 1 Tantel Left Bicep of Grace Tantel Left Bicep of Grace +armor_recon_agi_lvl60_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff 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object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 70 2 8700 1 Balanced Ubese Leggings Balanced Ubese Leggings +armor_recon_agi_lvl70_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 70 2 8700 1 Balanced Ubese Helmet Balanced Ubese Helmet +armor_recon_agi_lvl70_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 70 2 8700 1 Balanced Tantel Left Bicep Balanced Tantel Left Bicep +armor_recon_agi_lvl70_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 70 2 8700 1 Balanced Tantel Right Bicep Balanced Tantel Right Bicep +armor_recon_agi_lvl70_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 70 2 8700 1 Balanced Ubese Left Bracer Balanced Ubese Left Bracer +armor_recon_agi_lvl70_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 70 2 8700 1 Balanced Ubese Right Bracer Balanced Ubese Right Bracer +armor_recon_agi_lvl70_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 70 2 8700 1 Balanced Ubese Gloves Balanced Ubese Gloves +armor_recon_agi_lvl70_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 70 2 8700 1 Balanced Ubese Boots Balanced Ubese Boots +armor_recon_sta_lvl20_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 20 2 1575 1 Featherweight Ubese Chestplate Featherweight Ubese Chestplate +armor_recon_sta_lvl20_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 20 2 1575 1 Featherweight Ubese Leggings Featherweight Ubese Leggings +armor_recon_sta_lvl20_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 20 2 1575 1 Featherweight Ubese Helmet Featherweight Ubese Helmet +armor_recon_sta_lvl20_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 2 1575 1 Featherweight Tantel Left Bicep Featherweight Tantel Left Bicep +armor_recon_sta_lvl20_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 20 2 1575 1 Featherweight Tantel Right Bicep Featherweight Tantel Right Bicep +armor_recon_sta_lvl20_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 20 2 1575 1 Featherweight Ubese Left Bracer Featherweight Ubese Left Bracer +armor_recon_sta_lvl20_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 20 2 1575 1 Featherweight Ubese Right Bracer Featherweight Ubese Right Bracer +armor_recon_sta_lvl20_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 20 2 1575 1 Featherweight Ubese Gloves Featherweight Ubese Gloves +armor_recon_sta_lvl20_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 20 2 1575 1 Featherweight Ubese Boots Featherweight Ubese Boots +armor_recon_sta_lvl30_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 30 2 2810 1 Tantel Chestplate of Stamina Tantel Chestplate of Stamina +armor_recon_sta_lvl30_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 30 2 2810 1 Tantel Leggings of Stamina Tantel Leggings of Stamina +armor_recon_sta_lvl30_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 30 2 2810 1 Tantel Helmet of Stamina Tantel Helmet of Stamina +armor_recon_sta_lvl30_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 30 2 2810 1 Tantel Left Bicep of Stamina Tantel Left Bicep of Stamina +armor_recon_sta_lvl30_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 30 2 2810 1 Tantel Right Bicep of Stamina Tantel Right Bicep of Stamina +armor_recon_sta_lvl30_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 30 2 2810 1 Tantel Left Bracer of Stamina Tantel Left Bracer of Stamina +armor_recon_sta_lvl30_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 30 2 2810 1 Tantel Right Bracer of Stamina Tantel Right Bracer of Stamina +armor_recon_sta_lvl30_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 30 2 2810 1 Tantel Gloves of Stamina Tantel Gloves of Stamina +armor_recon_sta_lvl30_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 30 2 2810 1 Tantel Boots of Stamina Tantel Boots of Stamina +armor_recon_sta_lvl40_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 40 2 4890 1 Vital Ubese Chestplate Vital Ubese Chestplate +armor_recon_sta_lvl40_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 40 2 4890 1 Vital Ubese Leggings Vital Ubese Leggings +armor_recon_sta_lvl40_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 40 2 4890 1 Vital Ubese Helmet Vital Ubese Helmet +armor_recon_sta_lvl40_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 40 2 4890 1 Vital Tantel Left Bicep Vital Tantel Left Bicep +armor_recon_sta_lvl40_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 40 2 4890 1 Vital Tantel Right Bicep Vital Tantel Right Bicep +armor_recon_sta_lvl40_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 40 2 4890 1 Vital Ubese Left Bracer Vital Ubese Left Bracer +armor_recon_sta_lvl40_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 40 2 4890 1 Vital Ubese Right Bracer Vital Ubese Right Bracer +armor_recon_sta_lvl40_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 40 2 4890 1 Vital Ubese Gloves Vital Ubese Gloves +armor_recon_sta_lvl40_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 40 2 4890 1 Vital Ubese Boots Vital Ubese Boots +armor_recon_sta_lvl50_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 50 2 5870 1 Tenacious Tantel Chestplate Tenacious Tantel Chestplate +armor_recon_sta_lvl50_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 50 2 5870 1 Tenacious Tantel Leggings Tenacious Tantel Leggings +armor_recon_sta_lvl50_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 50 2 5870 1 Tenacious Tantel Helmet Tenacious Tantel Helmet +armor_recon_sta_lvl50_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 50 2 5870 1 Tenacious Tantel Left Bicep Tenacious Tantel Left Bicep +armor_recon_sta_lvl50_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 50 2 5870 1 Tenacious Tantel Right Bicep Tenacious Tantel Right Bicep +armor_recon_sta_lvl50_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 50 2 5870 1 Tenacious Tantel Left Bracer Tenacious Tantel Left Bracer +armor_recon_sta_lvl50_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 50 2 5870 1 Tenacious Tantel Right Bracer Tenacious Tantel Right Bracer +armor_recon_sta_lvl50_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 50 2 5870 1 Tenacious Tantel Gloves Tenacious Tantel Gloves +armor_recon_sta_lvl50_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 50 2 5870 1 Tenacious Tantel Boots Tenacious Tantel Boots +armor_recon_sta_lvl60_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 60 2 7490 1 Ubese Chestplate of Grit Ubese Chestplate of Grit +armor_recon_sta_lvl60_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 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object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 70 2 8700 1 Durable Ubese Leggings Durable Ubese Leggings +armor_recon_con_lvl70_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 70 2 8700 1 Durable Ubese Helmet Durable Ubese Helmet +armor_recon_con_lvl70_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 70 2 8700 1 Durable Tantel Left Bicep Durable Tantel Left Bicep +armor_recon_con_lvl70_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 70 2 8700 1 Durable Tantel Right Bicep Durable Tantel Right Bicep +armor_recon_con_lvl70_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 70 2 8700 1 Durable Ubese Left Bracer Durable Ubese Left Bracer +armor_recon_con_lvl70_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 70 2 8700 1 Durable Ubese Right Bracer Durable Ubese Right Bracer 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Bicep of Veracity Tantel Left Bicep of Veracity +armor_recon_pre_lvl20_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 20 2 1575 1 Tantel Right Bicep of Veracity Tantel Right Bicep of Veracity +armor_recon_pre_lvl20_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 20 2 1575 1 Tantel Left Bracer of Veracity Tantel Left Bracer of Veracity +armor_recon_pre_lvl20_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 20 2 1575 1 Tantel Right Bracer of Veracity Tantel Right Bracer of Veracity +armor_recon_pre_lvl20_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 20 2 1575 1 Tantel Gloves of Veracity Tantel Gloves of Veracity +armor_recon_pre_lvl20_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 20 2 1575 1 Tantel Boots of Veracity Tantel Boots of Veracity +armor_recon_pre_lvl30_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 30 2 2810 1 Accurate Ubese Chestplate Accurate Ubese Chestplate +armor_recon_pre_lvl30_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 30 2 2810 1 Accurate Ubese Leggings Accurate Ubese Leggings +armor_recon_pre_lvl30_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 30 2 2810 1 Accurate Ubese Helmet Accurate Ubese Helmet +armor_recon_pre_lvl30_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 30 2 2810 1 Accurate Tantel Left Bicep Accurate Tantel Left Bicep +armor_recon_pre_lvl30_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 30 2 2810 1 Accurate Tantel Right Bicep Accurate Tantel Right Bicep +armor_recon_pre_lvl30_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 30 2 2810 1 Accurate Ubese Left Bracer Accurate Ubese Left Bracer 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Tantel Boots Sharp Tantel Boots +armor_recon_pre_lvl50_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 50 2 5870 1 Sure Ubese Chestplate Sure Ubese Chestplate +armor_recon_pre_lvl50_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 50 2 5870 1 Sure Ubese Leggings Sure Ubese Leggings +armor_recon_pre_lvl50_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 50 2 5870 1 Sure Ubese Helmet Sure Ubese Helmet +armor_recon_pre_lvl50_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 50 2 5870 1 Sure Tantel Left Bicep Sure Tantel Left Bicep +armor_recon_pre_lvl50_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 50 2 5870 1 Sure Tantel Right Bicep Sure Tantel Right Bicep +armor_recon_pre_lvl50_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 50 2 5870 1 Sure Ubese Left Bracer Sure Ubese Left 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Bicep Charmed Tantel Right Bicep +armor_recon_lck_lvl30_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 30 2 2810 1 Charmed Tantel Left Bracer Charmed Tantel Left Bracer +armor_recon_lck_lvl30_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 30 2 2810 1 Charmed Tantel Right Bracer Charmed Tantel Right Bracer +armor_recon_lck_lvl30_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 30 2 2810 1 Charmed Tantel Gloves Charmed Tantel Gloves +armor_recon_lck_lvl30_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 30 2 2810 1 Charmed Tantel Boots Charmed Tantel Boots +armor_recon_lck_lvl40_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 40 2 4890 1 Ubese Chestplate of Opportunity Ubese Chestplate of Opportunity +armor_recon_lck_lvl40_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 40 2 4890 1 Ubese Leggings of Opportunity Ubese Leggings of Opportunity +armor_recon_lck_lvl40_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 40 2 4890 1 Ubese Helmet of Opportunity Ubese Helmet of Opportunity +armor_recon_lck_lvl40_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 40 2 4890 1 Tantel Left Bicep of Opportunity Tantel Left Bicep of Opportunity +armor_recon_lck_lvl40_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 40 2 4890 1 Tantel Right Bicep of Opportunity Tantel Right Bicep of Opportunity +armor_recon_lck_lvl40_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 40 2 4890 1 Ubese Left Bracer of Opportunity Ubese Left Bracer of Opportunity +armor_recon_lck_lvl40_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 40 2 4890 1 Ubese Right Bracer of Opportunity Ubese Right Bracer of Opportunity +armor_recon_lck_lvl40_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 40 2 4890 1 Ubese Gloves of Opportunity Ubese Gloves of Opportunity +armor_recon_lck_lvl40_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 40 2 4890 1 Ubese Boots of Opportunity Ubese Boots of Opportunity +armor_recon_lck_lvl50_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 50 2 5870 1 Tantel Chestplate of Serendipity Tantel Chestplate of Serendipity +armor_recon_lck_lvl50_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 50 2 5870 1 Tantel Leggings of Serendipity Tantel Leggings of Serendipity +armor_recon_lck_lvl50_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 50 2 5870 1 Tantel Helmet of Serendipity Tantel Helmet of Serendipity 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object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 50 2 5870 1 Tantel Boots of Serendipity Tantel Boots of Serendipity +armor_recon_lck_lvl60_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 60 2 7490 1 Ubese Chestplate of Success Ubese Chestplate of Success +armor_recon_lck_lvl60_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 60 2 7490 1 Ubese Leggings of Success Ubese Leggings of Success +armor_recon_lck_lvl60_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 60 2 7490 1 Ubese Helmet of Success Ubese Helmet of Success +armor_recon_lck_lvl60_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 60 2 7490 1 Tantel Left Bicep of Success Tantel Left Bicep of Success +armor_recon_lck_lvl60_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 60 2 7490 1 Tantel Right Bicep of Success Tantel Right 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1 Tantel Leggings of Fate Tantel Leggings of Fate +armor_recon_lck_lvl70_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 70 2 8700 1 Tantel Helmet of Fate Tantel Helmet of Fate +armor_recon_lck_lvl70_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 70 2 8700 1 Tantel Left Bicep of Fate Tantel Left Bicep of Fate +armor_recon_lck_lvl70_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 70 2 8700 1 Tantel Right Bicep of Fate Tantel Right Bicep of Fate +armor_recon_lck_lvl70_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 70 2 8700 1 Tantel Left Bracer of Fate Tantel Left Bracer of Fate +armor_recon_lck_lvl70_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 70 2 8700 1 Tantel Right Bracer of Fate Tantel Right Bracer of Fate +armor_recon_lck_lvl70_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 70 2 8700 1 Tantel Gloves of Fate Tantel Gloves of Fate +armor_recon_lck_lvl70_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 70 2 8700 1 Tantel Boots of Fate Tantel Boots of Fate +item_clothing_belt_agi_lvl10_02_01 object/tangible/wearables/belt/belt_s01.iff 10 2 225 1 Dexterous Belt Dexterous Belt +item_clothing_belt_agi_lvl20_02_01 object/tangible/wearables/belt/belt_s02.iff 20 2 1575 1 Nimble Belt Nimble Belt +item_clothing_belt_agi_lvl30_02_01 object/tangible/wearables/belt/belt_s03.iff 30 2 2810 1 Quick Belt Quick Belt +item_clothing_belt_agi_lvl40_02_01 object/tangible/wearables/belt/belt_s04.iff 40 2 4290 1 Adroit Belt Adroit Belt +item_clothing_belt_agi_lvl50_02_01 object/tangible/wearables/belt/belt_s05.iff 50 2 5870 1 Alert Belt Alert Belt +item_clothing_belt_agi_lvl60_02_01 object/tangible/wearables/belt/belt_s07.iff 60 2 7390 1 Belt of Grace Belt of Grace +item_clothing_belt_agi_lvl70_02_01 object/tangible/wearables/belt/belt_s09.iff 70 2 8700 1 Balanced Belt Balanced Belt +item_clothing_belt_sta_lvl10_02_01 object/tangible/wearables/belt/belt_s11.iff 10 2 225 1 Lightweight Belt Lightweight Belt +item_clothing_belt_sta_lvl20_02_01 object/tangible/wearables/belt/belt_s12.iff 20 2 1575 1 Featherweight Belt Featherweight Belt +item_clothing_belt_sta_lvl30_02_01 object/tangible/wearables/belt/belt_s13.iff 30 2 2810 1 Belt of Stamina Belt of Stamina +item_clothing_belt_sta_lvl40_02_01 object/tangible/wearables/belt/belt_s14.iff 40 2 4290 1 Vital Belt Vital Belt +item_clothing_belt_sta_lvl50_02_01 object/tangible/wearables/belt/belt_s15.iff 50 2 5870 1 Tenacious Belt Tenacious Belt +item_clothing_belt_sta_lvl60_02_01 object/tangible/wearables/belt/belt_s16.iff 60 2 7390 1 Belt of Grit Belt of Grit +item_clothing_belt_sta_lvl70_02_01 object/tangible/wearables/belt/belt_s17.iff 70 2 8700 1 Belt of Fortitude Belt of Fortitude 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object/tangible/wearables/vest/vest_s10.iff 10 2 225 1 Lightweight Vest Lightweight Vest +item_clothing_vest_sta_lvl20_02_01 object/tangible/wearables/vest/vest_s11.iff 20 2 1575 1 Featherweight Vest Featherweight Vest +item_clothing_vest_sta_lvl30_02_01 object/tangible/wearables/vest/vest_s15.iff 30 2 2810 1 Vest of Stamina Vest of Stamina +item_clothing_vest_sta_lvl40_02_01 object/tangible/wearables/vest/vest_s01.iff 40 2 4290 1 Vital Vest Vital Vest +item_clothing_vest_sta_lvl50_02_01 object/tangible/wearables/vest/vest_s02.iff 50 2 5870 1 Tenacious Vest Tenacious Vest +item_clothing_vest_sta_lvl60_02_01 object/tangible/wearables/vest/vest_s03.iff 60 2 7390 1 Vest of Grit Vest of Grit +item_clothing_vest_sta_lvl70_02_01 object/tangible/wearables/vest/vest_s04.iff 70 2 8700 1 Vest of Fortitude Vest of Fortitude +item_clothing_vest_con_lvl10_02_01 object/tangible/wearables/vest/vest_s05.iff 10 2 225 1 Vigorous Vest Vigorous Vest +item_clothing_vest_con_lvl20_02_01 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object/tangible/wearables/vest/vest_s01.iff 60 2 7390 1 Vest of Success Vest of Success +item_clothing_vest_lck_lvl70_02_01 object/tangible/wearables/vest/vest_s02.iff 70 2 8700 1 Vest of Fate Vest of Fate +item_clothing_hat_agi_lvl10_02_01 object/tangible/wearables/hat/hat_s02.iff 10 2 225 1 Dexterous Hat Dexterous Hat +item_clothing_hat_agi_lvl20_02_01 object/tangible/wearables/hat/hat_s04.iff 20 2 1575 1 Nimble Hat Nimble Hat +item_clothing_hat_agi_lvl30_02_01 object/tangible/wearables/hat/hat_s10.iff 30 2 2810 1 Quick Hat Quick Hat +item_clothing_hat_agi_lvl40_02_01 object/tangible/wearables/hat/hat_s12.iff 40 2 4290 1 Adroit Hat Adroit Hat +item_clothing_hat_agi_lvl50_02_01 object/tangible/wearables/hat/hat_s13.iff 50 2 5870 1 Alert Hat Alert Hat +item_clothing_hat_agi_lvl60_02_01 object/tangible/wearables/hat/hat_s14.iff 60 2 7390 1 Hat of Grace Hat of Grace +item_clothing_hat_agi_lvl70_02_01 object/tangible/wearables/hat/hat_s04.iff 70 2 8700 1 Balanced Hat Balanced Hat 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Hat Sure Hat +item_clothing_hat_pre_lvl60_02_01 object/tangible/wearables/hat/hat_s13.iff 60 2 7390 1 Exacting Hat Exacting Hat +item_clothing_hat_pre_lvl70_02_01 object/tangible/wearables/hat/hat_s14.iff 70 2 8700 1 Precise Hat Precise Hat +item_clothing_hat_lck_lvl10_02_01 object/tangible/wearables/hat/hat_s02.iff 10 2 225 1 Hopeful Hat Hopeful Hat +item_clothing_hat_lck_lvl20_02_01 object/tangible/wearables/hat/hat_s10.iff 20 2 1575 1 Lucky Hat Lucky Hat +item_clothing_hat_lck_lvl30_02_01 object/tangible/wearables/hat/hat_s12.iff 30 2 2810 1 Charmed Hat Charmed Hat +item_clothing_hat_lck_lvl40_02_01 object/tangible/wearables/hat/hat_s13.iff 40 2 4290 1 Hat of Opportunity Hat of Opportunity +item_clothing_hat_lck_lvl50_02_01 object/tangible/wearables/hat/hat_s14.iff 50 2 5870 1 Hat of Serendipity Hat of Serendipity +item_clothing_hat_lck_lvl60_02_01 object/tangible/wearables/hat/hat_s02.iff 60 2 7390 1 Hat of Success Hat of Success +item_clothing_hat_lck_lvl70_02_01 object/tangible/wearables/hat/hat_s04.iff 70 2 8700 1 Hat of Fate Hat of Fate +item_clothing_shirt_agi_lvl10_02_01 object/tangible/wearables/shirt/shirt_s03.iff 10 2 225 1 Dexterous Shirt Dexterous Shirt +item_clothing_shirt_agi_lvl20_02_01 object/tangible/wearables/shirt/shirt_s04.iff 20 2 1575 1 Nimble Shirt Nimble Shirt +item_clothing_shirt_agi_lvl30_02_01 object/tangible/wearables/shirt/shirt_s05.iff 30 2 2810 1 Quick Shirt Quick Shirt +item_clothing_shirt_agi_lvl40_02_01 object/tangible/wearables/shirt/shirt_s07.iff 40 2 4290 1 Adroit Shirt Adroit Shirt +item_clothing_shirt_agi_lvl50_02_01 object/tangible/wearables/shirt/shirt_s08.iff 50 2 5870 1 Alert Shirt Alert Shirt +item_clothing_shirt_agi_lvl60_02_01 object/tangible/wearables/shirt/shirt_s09.iff 60 2 7390 1 Shirt of Grace Shirt of Grace +item_clothing_shirt_agi_lvl70_02_01 object/tangible/wearables/shirt/shirt_s10.iff 70 2 8700 1 Balanced Shirt Balanced Shirt +item_clothing_shirt_sta_lvl10_02_01 object/tangible/wearables/shirt/shirt_s11.iff 10 2 225 1 Lightweight Shirt Lightweight Shirt +item_clothing_shirt_sta_lvl20_02_01 object/tangible/wearables/shirt/shirt_s05.iff 20 2 1575 1 Featherweight Shirt Featherweight Shirt +item_clothing_shirt_sta_lvl30_02_01 object/tangible/wearables/shirt/shirt_s13.iff 30 2 2810 1 Shirt of Stamina Shirt of Stamina +item_clothing_shirt_sta_lvl40_02_01 object/tangible/wearables/shirt/shirt_s14.iff 40 2 4290 1 Vital Shirt Vital Shirt +item_clothing_shirt_sta_lvl50_02_01 object/tangible/wearables/shirt/shirt_s15.iff 50 2 5870 1 Tenacious Shirt Tenacious Shirt +item_clothing_shirt_sta_lvl60_02_01 object/tangible/wearables/shirt/shirt_s16.iff 60 2 7390 1 Shirt of Grit Shirt of Grit +item_clothing_shirt_sta_lvl70_02_01 object/tangible/wearables/shirt/shirt_s07.iff 70 2 8700 1 Shirt of Fortitude Shirt of Fortitude +item_clothing_shirt_con_lvl10_02_01 object/tangible/wearables/shirt/shirt_s26.iff 10 2 225 1 Vigorous Shirt Vigorous Shirt 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Boots of Grit +item_clothing_boots_sta_lvl70_02_01 object/tangible/wearables/boots/boots_s12.iff 70 2 8700 1 Boots of Fortitude Boots of Fortitude +item_clothing_boots_con_lvl10_02_01 object/tangible/wearables/boots/boots_s14.iff 10 2 225 1 Vigorous Boots Vigorous Boots +item_clothing_boots_con_lvl20_02_01 object/tangible/wearables/boots/boots_s15.iff 20 2 1575 1 Fit Boots Fit Boots +item_clothing_boots_con_lvl30_02_01 object/tangible/wearables/boots/boots_s19.iff 30 2 2810 1 Hardy Boots Hardy Boots +item_clothing_boots_con_lvl40_02_01 object/tangible/wearables/boots/boots_s21.iff 40 2 4290 1 Robust Boots Robust Boots +item_clothing_boots_con_lvl50_02_01 object/tangible/wearables/boots/boots_s22.iff 50 2 5870 1 Boots of Health Boots of Health +item_clothing_boots_con_lvl60_02_01 object/tangible/wearables/boots/boots_s34.iff 60 2 7390 1 Boots of Constitution Boots of Constitution +item_clothing_boots_con_lvl70_02_01 object/tangible/wearables/boots/boots_s03.iff 70 2 8700 1 Durable Boots Durable Boots +item_clothing_boots_str_lvl10_02_01 object/tangible/wearables/boots/boots_s04.iff 10 2 225 1 Brawny Boots Brawny Boots +item_clothing_boots_str_lvl20_02_01 object/tangible/wearables/boots/boots_s05.iff 20 2 1575 1 Brute Boots Brute Boots +item_clothing_boots_str_lvl30_02_01 object/tangible/wearables/boots/boots_s12.iff 30 2 2810 1 Strength Boots Strength Boots +item_clothing_boots_str_lvl40_02_01 object/tangible/wearables/boots/boots_s14.iff 40 2 4290 1 Boots of Force Boots of Force +item_clothing_boots_str_lvl50_02_01 object/tangible/wearables/boots/boots_s15.iff 50 2 5870 1 Stalwart Boots Stalwart Boots +item_clothing_boots_str_lvl60_02_01 object/tangible/wearables/boots/boots_s19.iff 60 2 7390 1 Stout Boots Stout Boots +item_clothing_boots_str_lvl70_02_01 object/tangible/wearables/boots/boots_s21.iff 70 2 8700 1 Fervent Boots Fervent Boots +item_clothing_boots_pre_lvl10_02_01 object/tangible/wearables/boots/boots_s22.iff 10 2 225 1 Boots of Aim Boots of Aim 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2810 1 Quick Gloves Quick Gloves +item_clothing_gloves_agi_lvl40_02_01 object/tangible/wearables/gloves/gloves_s07.iff 40 2 4290 1 Adroit Gloves Adroit Gloves +item_clothing_gloves_agi_lvl50_02_01 object/tangible/wearables/gloves/gloves_s10.iff 50 2 5870 1 Alert Gloves Alert Gloves +item_clothing_gloves_agi_lvl60_02_01 object/tangible/wearables/gloves/gloves_s11.iff 60 2 7390 1 Gloves of Grace Gloves of Grace +item_clothing_gloves_agi_lvl70_02_01 object/tangible/wearables/gloves/gloves_s12.iff 70 2 8700 1 Balanced Gloves Balanced Gloves +item_clothing_gloves_sta_lvl10_02_01 object/tangible/wearables/gloves/gloves_s13.iff 10 2 225 1 Lightweight Gloves Lightweight Gloves +item_clothing_gloves_sta_lvl20_02_01 object/tangible/wearables/gloves/gloves_s14.iff 20 2 1575 1 Featherweight Gloves Featherweight Gloves +item_clothing_gloves_sta_lvl30_02_01 object/tangible/wearables/gloves/gloves_s02.iff 30 2 2810 1 Gloves of Stamina Gloves of Stamina +item_clothing_gloves_sta_lvl40_02_01 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2 4290 1 Ring of Force Ring of Force +item_clothing_ring_str_lvl50_02_01 object/tangible/wearables/ring/ring_s02.iff 50 2 5870 1 Stalwart Ring Stalwart Ring +item_clothing_ring_str_lvl60_02_01 object/tangible/wearables/ring/ring_s03.iff 60 2 7390 1 Stout Ring Stout Ring +item_clothing_ring_str_lvl70_02_01 object/tangible/wearables/ring/ring_s04.iff 70 2 8700 1 Fervent Ring Fervent Ring +item_clothing_ring_pre_lvl10_02_01 object/tangible/wearables/ring/ring_s01.iff 10 2 225 1 Ring of Aim Ring of Aim +item_clothing_ring_pre_lvl20_02_01 object/tangible/wearables/ring/ring_s02.iff 20 2 1575 1 Ring Of Veracity Ring Of Veracity +item_clothing_ring_pre_lvl30_02_01 object/tangible/wearables/ring/ring_s03.iff 30 2 2810 1 Accurate Ring Accurate Ring +item_clothing_ring_pre_lvl40_02_01 object/tangible/wearables/ring/ring_s04.iff 40 2 4290 1 Sharp Ring Sharp Ring +item_clothing_ring_pre_lvl50_02_01 object/tangible/wearables/ring/ring_s01.iff 50 2 5870 1 Sure Ring Sure Ring +item_clothing_ring_pre_lvl60_02_01 object/tangible/wearables/ring/ring_s02.iff 60 2 7390 1 Exacting Ring Exacting Ring +item_clothing_ring_pre_lvl70_02_01 object/tangible/wearables/ring/ring_s03.iff 70 2 8700 1 Precise Ring Precise Ring +item_clothing_ring_lck_lvl10_02_01 object/tangible/wearables/ring/ring_s04.iff 10 2 225 1 Hopeful Ring Hopeful Ring +item_clothing_ring_lck_lvl20_02_01 object/tangible/wearables/ring/ring_s01.iff 20 2 1575 1 Lucky Ring Lucky Ring +item_clothing_ring_lck_lvl30_02_01 object/tangible/wearables/ring/ring_s02.iff 30 2 2810 1 Charmed Ring Charmed Ring +item_clothing_ring_lck_lvl40_02_01 object/tangible/wearables/ring/ring_s03.iff 40 2 4290 1 Ring of Opportunity Ring of Opportunity +item_clothing_ring_lck_lvl50_02_01 object/tangible/wearables/ring/ring_s04.iff 50 2 5870 1 Ring of Serendipity Ring of Serendipity +item_clothing_ring_lck_lvl60_02_01 object/tangible/wearables/ring/ring_s01.iff 60 2 7390 1 Ring of Success Ring of Success +item_clothing_ring_lck_lvl70_02_01 object/tangible/wearables/ring/ring_s02.iff 70 2 8700 1 Ring of Fate Ring of Fate +item_clothing_necklace_agi_lvl10_02_01 object/tangible/wearables/necklace/necklace_s01.iff 10 2 225 1 Dexterous Necklace Dexterous Necklace +item_clothing_necklace_agi_lvl20_02_01 object/tangible/wearables/necklace/necklace_s02.iff 20 2 1575 1 Nimble Necklace Nimble Necklace +item_clothing_necklace_agi_lvl30_02_01 object/tangible/wearables/necklace/necklace_s03.iff 30 2 2810 1 Quick Necklace Quick Necklace +item_clothing_necklace_agi_lvl40_02_01 object/tangible/wearables/necklace/necklace_s04.iff 40 2 4290 1 Adroit Necklace Adroit Necklace +item_clothing_necklace_agi_lvl50_02_01 object/tangible/wearables/necklace/necklace_s05.iff 50 2 5870 1 Alert Necklace Alert Necklace +item_clothing_necklace_agi_lvl60_02_01 object/tangible/wearables/necklace/necklace_s06.iff 60 2 7390 1 Necklace of Grace Necklace of Grace +item_clothing_necklace_agi_lvl70_02_01 object/tangible/wearables/necklace/necklace_s07.iff 70 2 8700 1 Balanced Necklace Balanced Necklace +item_clothing_necklace_sta_lvl10_02_01 object/tangible/wearables/necklace/necklace_s08.iff 10 2 225 1 Lightweight Necklace Lightweight Necklace +item_clothing_necklace_sta_lvl20_02_01 object/tangible/wearables/necklace/necklace_s09.iff 20 2 1575 1 Featherweight Necklace Featherweight Necklace +item_clothing_necklace_sta_lvl30_02_01 object/tangible/wearables/necklace/necklace_s10.iff 30 2 2810 1 Necklace of Stamina Necklace of Stamina +item_clothing_necklace_sta_lvl40_02_01 object/tangible/wearables/necklace/necklace_s11.iff 40 2 4290 1 Vital Necklace Vital Necklace +item_clothing_necklace_sta_lvl50_02_01 object/tangible/wearables/necklace/necklace_s12.iff 50 2 5870 1 Tenacious Necklace Tenacious Necklace +item_clothing_necklace_sta_lvl60_02_01 object/tangible/wearables/necklace/necklace_s01.iff 60 2 7390 1 Necklace of Grit Necklace of Grit +item_clothing_necklace_sta_lvl70_02_01 object/tangible/wearables/necklace/necklace_s02.iff 70 2 8700 1 Necklace of Fortitude Necklace of Fortitude +item_clothing_necklace_con_lvl10_02_01 object/tangible/wearables/necklace/necklace_s03.iff 10 2 225 1 Vigorous Necklace Vigorous Necklace +item_clothing_necklace_con_lvl20_02_01 object/tangible/wearables/necklace/necklace_s04.iff 20 2 1575 1 Fit Necklace Fit Necklace +item_clothing_necklace_con_lvl30_02_01 object/tangible/wearables/necklace/necklace_s05.iff 30 2 2810 1 Hardy Necklace Hardy Necklace +item_clothing_necklace_con_lvl40_02_01 object/tangible/wearables/necklace/necklace_s06.iff 40 2 4290 1 Robust Necklace Robust Necklace +item_clothing_necklace_con_lvl50_02_01 object/tangible/wearables/necklace/necklace_s07.iff 50 2 5870 1 Necklace of Health Necklace of Health +item_clothing_necklace_con_lvl60_02_01 object/tangible/wearables/necklace/necklace_s08.iff 60 2 7390 1 Necklace of Constitution Necklace of Constitution +item_clothing_necklace_con_lvl70_02_01 object/tangible/wearables/necklace/necklace_s09.iff 70 2 8700 1 Durable Necklace Durable Necklace +item_clothing_necklace_str_lvl10_02_01 object/tangible/wearables/necklace/necklace_s10.iff 10 2 225 1 Brawny Necklace Brawny Necklace +item_clothing_necklace_str_lvl20_02_01 object/tangible/wearables/necklace/necklace_s11.iff 20 2 1575 1 Brute Necklace Brute Necklace +item_clothing_necklace_str_lvl30_02_01 object/tangible/wearables/necklace/necklace_s12.iff 30 2 2810 1 Strength Necklace Strength Necklace +item_clothing_necklace_str_lvl40_02_01 object/tangible/wearables/necklace/necklace_s01.iff 40 2 4290 1 Necklace of Force Necklace of Force +item_clothing_necklace_str_lvl50_02_01 object/tangible/wearables/necklace/necklace_s02.iff 50 2 5870 1 Stalwart Necklace Stalwart Necklace +item_clothing_necklace_str_lvl60_02_01 object/tangible/wearables/necklace/necklace_s03.iff 60 2 7390 1 Stout Necklace Stout Necklace +item_clothing_necklace_str_lvl70_02_01 object/tangible/wearables/necklace/necklace_s04.iff 70 2 8700 1 Fervent Necklace Fervent Necklace +item_clothing_necklace_pre_lvl10_02_01 object/tangible/wearables/necklace/necklace_s05.iff 10 2 225 1 Necklace of Aim Necklace of Aim +item_clothing_necklace_pre_lvl20_02_01 object/tangible/wearables/necklace/necklace_s06.iff 20 2 1575 1 Necklace Of Veracity Necklace Of Veracity +item_clothing_necklace_pre_lvl30_02_01 object/tangible/wearables/necklace/necklace_s07.iff 30 2 2810 1 Accurate Necklace Accurate Necklace +item_clothing_necklace_pre_lvl40_02_01 object/tangible/wearables/necklace/necklace_s08.iff 40 2 4290 1 Sharp Necklace Sharp Necklace +item_clothing_necklace_pre_lvl50_02_01 object/tangible/wearables/necklace/necklace_s09.iff 50 2 5870 1 Sure Necklace Sure Necklace +item_clothing_necklace_pre_lvl60_02_01 object/tangible/wearables/necklace/necklace_s10.iff 60 2 7390 1 Exacting Necklace Exacting Necklace +item_clothing_necklace_pre_lvl70_02_01 object/tangible/wearables/necklace/necklace_s11.iff 70 2 8700 1 Precise Necklace Precise Necklace +item_clothing_necklace_lck_lvl10_02_01 object/tangible/wearables/necklace/necklace_s12.iff 10 2 225 1 Hopeful Necklace Hopeful Necklace +item_clothing_necklace_lck_lvl20_02_01 object/tangible/wearables/necklace/necklace_s01.iff 20 2 1575 1 Lucky Necklace Lucky Necklace +item_clothing_necklace_lck_lvl30_02_01 object/tangible/wearables/necklace/necklace_s02.iff 30 2 2810 1 Charmed Necklace Charmed Necklace +item_clothing_necklace_lck_lvl40_02_01 object/tangible/wearables/necklace/necklace_s03.iff 40 2 4290 1 Necklace of Opportunity Necklace of Opportunity +item_clothing_necklace_lck_lvl50_02_01 object/tangible/wearables/necklace/necklace_s04.iff 50 2 5870 1 Necklace of Serendipity Necklace of Serendipity +item_clothing_necklace_lck_lvl60_02_01 object/tangible/wearables/necklace/necklace_s05.iff 60 2 7390 1 Necklace of Success Necklace of Success +item_clothing_necklace_lck_lvl70_02_01 object/tangible/wearables/necklace/necklace_s06.iff 70 2 8700 1 Necklace of Fate Necklace of Fate +item_junk_creature_81thru90_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 975 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_creature_81thru90_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 975 object.autostack 1 Heart This item can be sold to a junk dealer. +item_junk_creature_81thru90_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 975 object.autostack 1 Brain This item can be sold to a junk dealer. +item_junk_creature_81thru90_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 975 object.autostack 1 Organ This item can be sold to a junk dealer. +item_junk_creature_81thru90_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 975 object.autostack 1 Gland This item can be sold to a junk dealer. +item_junk_insect_81thru90_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 975 object.autostack 1 Larva This item can be sold to a junk dealer. +item_junk_insect_81thru90_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 975 object.autostack 1 Eye This item can be sold to a junk dealer. +item_junk_insect_81thru90_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 975 object.autostack 1 Antenna This item can be sold to a junk dealer. +item_junk_insect_81thru90_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 975 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. +item_junk_insect_81thru90_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 975 object.autostack 1 Leg This item can be sold to a junk dealer. +weapon_npe_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_training.iff weapon 26 force_sensitive 2 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 Training Lightsaber Training Lightsaber +weapon_pistol_drop_lvl10_02_01 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 10 2 225 1 Retrofitted CDEF Pistol Retrofitted CDEF Pistol +weapon_pistol_drop_lvl20_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 20 2 1575 1 Adjusted D-18 Pistol Adjusted D-18 Pistol +weapon_pistol_drop_lvl30_02_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 30 2 2810 1 Converted Striker Pistol Converted Striker Pistol +weapon_pistol_drop_lvl40_02_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 40 2 4290 1 Modified Scout Blaster Modified Scout Blaster +weapon_pistol_drop_lvl50_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 50 2 5870 1 DE-10 Pistol Variant DE-10 Pistol Variant +weapon_pistol_drop_lvl60_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 60 2 7390 1 Retrofitted DE-10 Pistol Retrofitted DE-10 Pistol +weapon_pistol_drop_lvl70_02_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 70 2 8700 1 Adjusted DL-44 Metal Pistol Adjusted DL-44 Metal Pistol +weapon_pistol_drop_lvl80_02_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon 80 2 9670 1 Converted Flechette Pistol Converted Flechette Pistol +weapon_carbine_drop_lvl10_02_01 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 10 2 225 1 Modified CDEF Carbine Modified CDEF Carbine +weapon_carbine_drop_lvl20_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 20 2 1575 1 DH-17 Carbine Variant DH-17 Carbine Variant +weapon_carbine_drop_lvl30_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 30 2 2810 1 Retrofitted Black DH-17 Carbine Retrofitted Black DH-17 Carbine +weapon_carbine_drop_lvl40_02_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 40 2 4290 1 Adjusted E-11 Carbine Adjusted E-11 Carbine +weapon_carbine_drop_lvl50_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 50 2 5870 1 Converted Laser Carbine Converted Laser Carbine +weapon_carbine_drop_lvl60_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 60 2 7390 1 Modified Laser Carbine Modified Laser Carbine +weapon_carbine_drop_lvl70_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon 70 2 8700 1 E5 Carbine Variant E5 Carbine Variant +weapon_carbine_drop_lvl80_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon 80 2 9670 1 Retrofitted E5 Carbine Retrofitted E5 Carbine +weapon_rifle_drop_lvl10_02_01 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 10 2 225 1 Adjusted CDEF Rifle Adjusted CDEF Rifle +weapon_rifle_drop_lvl20_02_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 20 2 1575 1 Converted SG-82 Rifle Converted SG-82 Rifle +weapon_rifle_drop_lvl30_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 30 2 2810 1 Modified DLT-20 Rifle Modified DLT-20 Rifle +weapon_rifle_drop_lvl40_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 40 2 4290 1 DLT-20 Rifle Variant DLT-20 Rifle Variant +weapon_rifle_drop_lvl50_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 50 2 5870 1 Retrofitted E-11 Rifle Retrofitted E-11 Rifle +weapon_rifle_drop_lvl60_02_01 object/weapon/ranged/rifle/rifle_tusken.iff weapon 60 2 7390 1 Adjusted Tusken Rifle Adjusted Tusken Rifle +weapon_rifle_drop_lvl70_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon 70 2 8700 1 Converted T-21 Rifle Converted T-21 Rifle +weapon_rifle_drop_lvl80_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon 80 2 9670 1 Modified T-21 Rifle Modified T-21 Rifle +armor_assault_agi_lvl80_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 80 2 9670 1 Agile Composite Chestplate Agile Composite Chestplate +armor_assault_agi_lvl80_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 80 2 9670 1 Agile Composite Leggings Agile Composite Leggings +armor_assault_agi_lvl80_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 80 2 9670 1 Agile Composite Helmet Agile Composite Helmet +armor_assault_agi_lvl80_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 80 2 9670 1 Agile Composite Left Bicep Agile Composite Left Bicep +armor_assault_agi_lvl80_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 80 2 9670 1 Agile Composite Right Bicep Agile Composite Right Bicep +armor_assault_agi_lvl80_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 80 2 9670 1 Agile Composite Left Bracer Agile Composite Left Bracer +armor_assault_agi_lvl80_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 80 2 9670 1 Agile Composite Right Bracer Agile Composite Right Bracer +armor_assault_agi_lvl80_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 80 2 9670 1 Agile Composite Gloves Agile Composite Gloves +armor_assault_agi_lvl80_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 80 2 9670 1 Agile Composite Boots Agile Composite Boots +armor_assault_sta_lvl80_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 80 2 9670 1 Chitin Chestplate of Endurance Chitin Chestplate of Endurance +armor_assault_sta_lvl80_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 80 2 9670 1 Chitin Leggings of Endurance Chitin Leggings of Endurance +armor_assault_sta_lvl80_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 80 2 9670 1 Chitin Helmet of Endurance Chitin Helmet of Endurance +armor_assault_sta_lvl80_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 80 2 9670 1 Chitin Left Bicep of Endurance Chitin Left Bicep of Endurance +armor_assault_sta_lvl80_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 80 2 9670 1 Chitin Right Bicep of Endurance Chitin Right Bicep of Endurance +armor_assault_sta_lvl80_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 80 2 9670 1 Chitin Left Bracer of Endurance Chitin Left Bracer of Endurance +armor_assault_sta_lvl80_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 80 2 9670 1 Chitin Right Bracer of Endurance Chitin Right Bracer of Endurance +armor_assault_sta_lvl80_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 80 2 9670 1 Chitin Gloves of Endurance Chitin Gloves of Endurance +armor_assault_sta_lvl80_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 80 2 9670 1 Chitin Boots of Endurance Chitin Boots of Endurance +armor_assault_con_lvl80_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 80 2 9670 1 Tough Composite Chestplate Tough Composite Chestplate +armor_assault_con_lvl80_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 80 2 9670 1 Tough Composite Leggings Tough Composite Leggings +armor_assault_con_lvl80_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 80 2 9670 1 Tough Composite Helmet Tough Composite Helmet +armor_assault_con_lvl80_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 80 2 9670 1 Tough Composite Left Bicep Tough Composite Left Bicep +armor_assault_con_lvl80_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 80 2 9670 1 Tough Composite Right Bicep Tough Composite Right Bicep +armor_assault_con_lvl80_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 80 2 9670 1 Tough Composite Left Bracer Tough Composite Left Bracer +armor_assault_con_lvl80_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 80 2 9670 1 Tough Composite Right Bracer Tough Composite Right Bracer +armor_assault_con_lvl80_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 80 2 9670 1 Tough Composite Gloves Tough Composite Gloves +armor_assault_con_lvl80_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 80 2 9670 1 Tough Composite Boots Tough Composite Boots +armor_assault_pre_lvl80_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 80 2 9670 1 Faultless Chitin Chestplate Faultless Chitin Chestplate +armor_assault_pre_lvl80_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 80 2 9670 1 Faultless Chitin Leggings Faultless Chitin Leggings +armor_assault_pre_lvl80_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 80 2 9670 1 Faultless Chitin Helmet Faultless Chitin Helmet +armor_assault_pre_lvl80_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 80 2 9670 1 Faultless Chitin Left Bicep Faultless Chitin Left Bicep +armor_assault_pre_lvl80_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 80 2 9670 1 Faultless Chitin Right Bicep Faultless Chitin Right Bicep +armor_assault_pre_lvl80_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 80 2 9670 1 Faultless Chitin Left Bracer Faultless Chitin Left Bracer +armor_assault_pre_lvl80_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 80 2 9670 1 Faultless Chitin Right Bracer Faultless Chitin Right Bracer +armor_assault_pre_lvl80_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 80 2 9670 1 Faultless Chitin Gloves Faultless Chitin Gloves +armor_assault_pre_lvl80_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 80 2 9670 1 Faultless Chitin Boots Faultless Chitin Boots +armor_assault_lck_lvl80_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 80 2 9670 1 Composite Chestplate of Destiny Composite Chestplate of Destiny +armor_assault_lck_lvl80_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 80 2 9670 1 Composite Leggings of Destiny Composite Leggings of Destiny +armor_assault_lck_lvl80_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 80 2 9670 1 Composite Helmet of Destiny Composite Helmet of Destiny +armor_assault_lck_lvl80_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 80 2 9670 1 Composite Left Bicep of Destiny Composite Left Bicep of Destiny +armor_assault_lck_lvl80_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 80 2 9670 1 Composite Right Bicep of Destiny Composite Right Bicep of Destiny +armor_assault_lck_lvl80_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 80 2 9670 1 Composite Left Bracer of Destiny Composite Left Bracer of Destiny +armor_assault_lck_lvl80_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 80 2 9670 1 Composite Right Bracer of Destiny Composite Right Bracer of Destiny +armor_assault_lck_lvl80_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 80 2 9670 1 Composite Gloves of Destiny Composite Gloves of Destiny +armor_assault_lck_lvl80_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 80 2 9670 1 Composite Boots of Destiny Composite Boots of Destiny +armor_battle_agi_lvl80_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 80 2 9670 1 Agile Padded Chestplate Agile Padded Chestplate +armor_battle_agi_lvl80_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 80 2 9670 1 Agile Padded Leggings Agile Padded Leggings +armor_battle_agi_lvl80_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 80 2 9670 1 Agile Padded Helmet Agile Padded Helmet +armor_battle_agi_lvl80_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 80 2 9670 1 Agile Padded Left Bicep Agile Padded Left Bicep +armor_battle_agi_lvl80_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 80 2 9670 1 Agile Padded Right Bicep Agile Padded Right Bicep +armor_battle_agi_lvl80_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 80 2 9670 1 Agile Padded Left Bracer Agile Padded Left Bracer +armor_battle_agi_lvl80_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 80 2 9670 1 Agile Padded Right Bracer Agile Padded Right Bracer +armor_battle_agi_lvl80_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 80 2 9670 1 Agile Padded Gloves Agile Padded Gloves +armor_battle_agi_lvl80_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 80 2 9670 1 Agile Padded Boots Agile Padded Boots +armor_battle_sta_lvl80_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 80 2 9670 1 Bone Chestplate of Endurance Bone Chestplate of Endurance +armor_battle_sta_lvl80_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 80 2 9670 1 Bone Leggings of Endurance Bone Leggings of Endurance +armor_battle_sta_lvl80_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 80 2 9670 1 Bone Helmet of Endurance Bone Helmet of Endurance +armor_battle_sta_lvl80_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 80 2 9670 1 Bone Left Bicep of Endurance Bone Left Bicep of Endurance +armor_battle_sta_lvl80_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 80 2 9670 1 Bone Right Bicep of Endurance Bone Right Bicep of Endurance +armor_battle_sta_lvl80_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 80 2 9670 1 Bone Left Bracer of Endurance Bone Left Bracer of Endurance +armor_battle_sta_lvl80_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 80 2 9670 1 Bone Right Bracer of Endurance Bone Right Bracer of Endurance +armor_battle_sta_lvl80_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 80 2 9670 1 Bone Gloves of Endurance Bone Gloves of Endurance +armor_battle_sta_lvl80_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 80 2 9670 1 Bone Boots of Endurance Bone Boots of Endurance +armor_battle_con_lvl80_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 80 2 9670 1 Tough Padded Chestplate Tough Padded Chestplate +armor_battle_con_lvl80_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 80 2 9670 1 Tough Padded Leggings Tough Padded Leggings +armor_battle_con_lvl80_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 80 2 9670 1 Tough Padded Helmet Tough Padded Helmet +armor_battle_con_lvl80_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 80 2 9670 1 Tough Padded Left Bicep Tough Padded Left Bicep +armor_battle_con_lvl80_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 80 2 9670 1 Tough Padded Right Bicep Tough Padded Right Bicep +armor_battle_con_lvl80_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 80 2 9670 1 Tough Padded Left Bracer Tough Padded Left Bracer +armor_battle_con_lvl80_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 80 2 9670 1 Tough Padded Right Bracer Tough Padded Right Bracer +armor_battle_con_lvl80_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 80 2 9670 1 Tough Padded Gloves Tough Padded Gloves +armor_battle_con_lvl80_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 80 2 9670 1 Tough Padded Boots Tough Padded Boots +armor_battle_pre_lvl80_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 80 2 9670 1 Faultless Bone Chestplate Faultless Bone Chestplate +armor_battle_pre_lvl80_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 80 2 9670 1 Faultless Bone Leggings Faultless Bone Leggings +armor_battle_pre_lvl80_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 80 2 9670 1 Faultless Bone Helmet Faultless Bone Helmet +armor_battle_pre_lvl80_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 80 2 9670 1 Faultless Bone Left Bicep Faultless Bone Left Bicep +armor_battle_pre_lvl80_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 80 2 9670 1 Faultless Bone Right Bicep Faultless Bone Right Bicep +armor_battle_pre_lvl80_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 80 2 9670 1 Faultless Bone Left Bracer Faultless Bone Left Bracer +armor_battle_pre_lvl80_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 80 2 9670 1 Faultless Bone Right Bracer Faultless Bone Right Bracer +armor_battle_pre_lvl80_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 80 2 9670 1 Faultless Bone Gloves Faultless Bone Gloves +armor_battle_pre_lvl80_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 80 2 9670 1 Faultless Bone Boots Faultless Bone Boots +armor_battle_lck_lvl80_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 80 2 9670 1 Padded Chestplate of Destiny Padded Chestplate of Destiny +armor_battle_lck_lvl80_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 80 2 9670 1 Padded Leggings of Destiny Padded Leggings of Destiny +armor_battle_lck_lvl80_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 80 2 9670 1 Padded Helmet of Destiny Padded Helmet of Destiny +armor_battle_lck_lvl80_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 80 2 9670 1 Padded Left Bicep of Destiny Padded Left Bicep of Destiny +armor_battle_lck_lvl80_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 80 2 9670 1 Padded Right Bicep of Destiny Padded Right Bicep of Destiny +armor_battle_lck_lvl80_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 80 2 9670 1 Padded Left Bracer of Destiny Padded Left Bracer of Destiny +armor_battle_lck_lvl80_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 80 2 9670 1 Padded Right Bracer of Destiny Padded Right Bracer of Destiny +armor_battle_lck_lvl80_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 80 2 9670 1 Padded Gloves of Destiny Padded Gloves of Destiny +armor_battle_lck_lvl80_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 80 2 9670 1 Padded Boots of Destiny Padded Boots of Destiny +armor_recon_agi_lvl80_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 80 2 9670 1 Agile Tantel Chest Agile Tantel Chest +armor_recon_agi_lvl80_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 80 2 9670 1 Agile Tantel Leggings Agile Tantel Leggings +armor_recon_agi_lvl80_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 80 2 9670 1 Agile Tantel Helmet Agile Tantel Helmet +armor_recon_agi_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Agile Tantel Left Bicep Agile Tantel Left Bicep +armor_recon_agi_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Agile Tantel Right Bicep Agile Tantel Right Bicep +armor_recon_agi_lvl80_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 80 2 9670 1 Agile Tantel Left Bracer Agile Tantel Left Bracer +armor_recon_agi_lvl80_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 80 2 9670 1 Agile Tantel Right Bracer Agile Tantel Right Bracer +armor_recon_agi_lvl80_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 80 2 9670 1 Agile Tantel Gloves Agile Tantel Gloves +armor_recon_agi_lvl80_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 80 2 9670 1 Agile Tantel Boots Agile Tantel Boots +armor_recon_sta_lvl80_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 80 2 9670 1 Ubese Jacket of Endurance Ubese Jacket of Endurance +armor_recon_sta_lvl80_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 80 2 9670 1 Ubese Pants of Endurance Ubese Pants of Endurance +armor_recon_sta_lvl80_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 80 2 9670 1 Ubese Helmet of Endurance Ubese Helmet of Endurance +armor_recon_sta_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Left Bicep of Endurance Left Bicep of Endurance +armor_recon_sta_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Right Bicep of Endurance Right Bicep of Endurance +armor_recon_sta_lvl80_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 80 2 9670 1 Ubese Left Bracer of Endurance Ubese Left Bracer of Endurance +armor_recon_sta_lvl80_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 80 2 9670 1 Ubese Right Bracer of Endurance Ubese Right Bracer of Endurance +armor_recon_sta_lvl80_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 80 2 9670 1 Ubese Gloves of Endurance Ubese Gloves of Endurance +armor_recon_sta_lvl80_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 80 2 9670 1 Ubese Boots of Endurance Ubese Boots of Endurance +armor_recon_con_lvl80_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 80 2 9670 1 Tough Tantel Jacket Tough Tantel Jacket +armor_recon_con_lvl80_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 80 2 9670 1 Tough Tantel Leggings Tough Tantel Leggings +armor_recon_con_lvl80_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 80 2 9670 1 Tough Tantel Helmet Tough Tantel Helmet +armor_recon_con_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Tough Tantel Left Bicep Tough Tantel Left Bicep +armor_recon_con_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Tough Tantel Right Bicep Tough Tantel Right Bicep +armor_recon_con_lvl80_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 80 2 9670 1 Tough Tantel Left Bicep Tough Tantel Left Bicep +armor_recon_con_lvl80_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 80 2 9670 1 Tough Tantel Right Bicep Tough Tantel Right Bicep +armor_recon_con_lvl80_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 80 2 9670 1 Tough Tantel Gloves Tough Tantel Gloves +armor_recon_con_lvl80_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 80 2 9670 1 Tough Tantel Boots Tough Tantel Boots +armor_recon_pre_lvl80_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 80 2 9670 1 Faultless Ubese Chest Faultless Ubese Chest +armor_recon_pre_lvl80_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 80 2 9670 1 Faultless Ubese Leggings Faultless Ubese Leggings +armor_recon_pre_lvl80_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 80 2 9670 1 Faultless Ubese Helmet Faultless Ubese Helmet +armor_recon_pre_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Faultless Left Bicep Faultless Left Bicep +armor_recon_pre_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Faultless Right Bicep Faultless Right Bicep +armor_recon_pre_lvl80_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 80 2 9670 1 Faultless Ubese Left Bracer Faultless Ubese Left Bracer +armor_recon_pre_lvl80_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 80 2 9670 1 Faultless Ubese Right Bracer Faultless Ubese Right Bracer +armor_recon_pre_lvl80_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 80 2 9670 1 Faultless Ubese Gloves Faultless Ubese Gloves +armor_recon_pre_lvl80_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 80 2 9670 1 Faultless Ubese Boots Faultless Ubese Boots +armor_recon_lck_lvl80_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 80 2 9670 1 Tantel Jacket of Destiny Tantel Jacket of Destiny +armor_recon_lck_lvl80_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 80 2 9670 1 Tantel Leggings of Destiny Tantel Leggings of Destiny +armor_recon_lck_lvl80_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 80 2 9670 1 Tantel Helmet of Destiny Tantel Helmet of Destiny +armor_recon_lck_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Tantel Left Bicep of Destiny Tantel Left Bicep of Destiny +armor_recon_lck_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Tantel Right Bicep of Destiny Tantel Right Bicep of Destiny +armor_recon_lck_lvl80_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 80 2 9670 1 Tantel Left Bicep of Destiny Tantel Left Bicep of Destiny +armor_recon_lck_lvl80_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 80 2 9670 1 Tantel Right Bicep of Destiny Tantel Right Bicep of Destiny +armor_recon_lck_lvl80_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 80 2 9670 1 Tantel Gloves of Destiny Tantel Gloves of Destiny +armor_recon_lck_lvl80_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 80 2 9670 1 Tantel Boots of Destiny Tantel Boots of Destiny +item_clothing_belt_agi_lvl80_02_01 object/tangible/wearables/belt/belt_s01.iff 80 2 9665 1 Agile Belt Agile Belt +item_clothing_belt_sta_lvl80_02_01 object/tangible/wearables/belt/belt_s11.iff 80 2 9665 1 Belt of Endurance Belt of Endurance +item_clothing_belt_con_lvl80_02_01 object/tangible/wearables/belt/belt_s18.iff 80 2 9665 1 Tough Belt Tough Belt +item_clothing_belt_str_lvl80_02_01 object/tangible/wearables/belt/belt_s05.iff 80 2 9665 1 Mighty Belt Mighty Belt +item_clothing_belt_pre_lvl80_02_01 object/tangible/wearables/belt/belt_s15.iff 80 2 9665 1 Faultless Belt Faultless Belt +item_clothing_belt_lck_lvl80_02_01 object/tangible/wearables/belt/belt_s02.iff 80 2 9665 1 Belt of Destiny Belt of Destiny +item_clothing_jacket_agi_lvl80_02_01 object/tangible/wearables/jacket/jacket_s02.iff 80 2 9665 1 Agile Jacket Agile Jacket +item_clothing_jacket_sta_lvl80_02_01 object/tangible/wearables/jacket/jacket_s11.iff 80 2 9665 1 Jacket of Endurance Jacket of Endurance +item_clothing_jacket_con_lvl80_02_01 object/tangible/wearables/jacket/jacket_s18.iff 80 2 9665 1 Tough Jacket Tough Jacket +item_clothing_jacket_str_lvl80_02_01 object/tangible/wearables/jacket/jacket_s35.iff 80 2 9665 1 Mighty Jacket Mighty Jacket +item_clothing_jacket_pre_lvl80_02_01 object/tangible/wearables/jacket/jacket_s07.iff 80 2 9665 1 Faultless Jacket Faultless Jacket +item_clothing_jacket_lck_lvl80_02_01 object/tangible/wearables/jacket/jacket_s15.iff 80 2 9665 1 Jacket of Destiny Jacket of Destiny +item_clothing_pants_agi_lvl80_02_01 object/tangible/wearables/pants/pants_s01.iff 80 2 9665 1 Agile Pants Agile Pants +item_clothing_pants_sta_lvl80_02_01 object/tangible/wearables/pants/pants_s09.iff 80 2 9665 1 Pants of Endurance Pants of Endurance +item_clothing_pants_con_lvl80_02_01 object/tangible/wearables/pants/pants_s22.iff 80 2 9665 1 Tough Pants Tough Pants +item_clothing_pants_str_lvl80_02_01 object/tangible/wearables/pants/pants_s27.iff 80 2 9665 1 Mighty Pants Mighty Pants +item_clothing_pants_pre_lvl80_02_01 object/tangible/wearables/pants/pants_s01.iff 80 2 9665 1 Faultless Pants Faultless Pants +item_clothing_pants_lck_lvl80_02_01 object/tangible/wearables/pants/pants_s09.iff 80 2 9665 1 Pants of Destiny Pants of Destiny +item_clothing_vest_agi_lvl80_02_01 object/tangible/wearables/vest/vest_s01.iff 80 2 9665 1 Agile Vest Agile Vest +item_clothing_vest_sta_lvl80_02_01 object/tangible/wearables/vest/vest_s10.iff 80 2 9665 1 Vest of Endurance Vest of Endurance +item_clothing_vest_con_lvl80_02_01 object/tangible/wearables/vest/vest_s05.iff 80 2 9665 1 Tough Vest Tough Vest +item_clothing_vest_str_lvl80_02_01 object/tangible/wearables/vest/vest_s02.iff 80 2 9665 1 Mighty Vest Mighty Vest +item_clothing_vest_pre_lvl80_02_01 object/tangible/wearables/vest/vest_s11.iff 80 2 9665 1 Faultless Vest Faultless Vest +item_clothing_vest_lck_lvl80_02_01 object/tangible/wearables/vest/vest_s06.iff 80 2 9665 1 Vest of Destiny Vest of Destiny +item_clothing_hat_agi_lvl80_02_01 object/tangible/wearables/hat/hat_s02.iff 80 2 9665 1 Agile Hat Agile Hat +item_clothing_hat_sta_lvl80_02_01 object/tangible/wearables/hat/hat_s10.iff 80 2 9665 1 Hat of Endurance Hat of Endurance +item_clothing_hat_con_lvl80_02_01 object/tangible/wearables/hat/hat_s04.iff 80 2 9665 1 Tough Hat Tough Hat +item_clothing_hat_str_lvl80_02_01 object/tangible/wearables/hat/hat_s12.iff 80 2 9665 1 Mighty Hat Mighty Hat +item_clothing_hat_pre_lvl80_02_01 object/tangible/wearables/hat/hat_s04.iff 80 2 9665 1 Faultless Hat Faultless Hat +item_clothing_hat_lck_lvl80_02_01 object/tangible/wearables/hat/hat_s02.iff 80 2 9665 1 Hat of Destiny Hat of Destiny +item_clothing_shirt_agi_lvl80_02_01 object/tangible/wearables/shirt/shirt_s03.iff 80 2 9665 1 Agile Shirt Agile Shirt +item_clothing_shirt_sta_lvl80_02_01 object/tangible/wearables/shirt/shirt_s11.iff 80 2 9665 1 Shirt of Endurance Shirt of Endurance +item_clothing_shirt_con_lvl80_02_01 object/tangible/wearables/shirt/shirt_s26.iff 80 2 9665 1 Tough Shirt Tough Shirt +item_clothing_shirt_str_lvl80_02_01 object/tangible/wearables/shirt/shirt_s42.iff 80 2 9665 1 Mighty Shirt Mighty Shirt +item_clothing_shirt_pre_lvl80_02_01 object/tangible/wearables/shirt/shirt_s10.iff 80 2 9665 1 Faultless Shirt Faultless Shirt +item_clothing_shirt_lck_lvl80_02_01 object/tangible/wearables/shirt/shirt_s07.iff 80 2 9665 1 Shirt of Destiny Shirt of Destiny +item_clothing_boots_agi_lvl80_02_01 object/tangible/wearables/boots/boots_s03.iff 80 2 9665 1 Agile Boots Agile Boots +item_clothing_boots_sta_lvl80_02_01 object/tangible/wearables/boots/boots_s21.iff 80 2 9665 1 Boots of Endurance Boots of Endurance +item_clothing_boots_con_lvl80_02_01 object/tangible/wearables/boots/boots_s14.iff 80 2 9665 1 Tough Boots Tough Boots +item_clothing_boots_str_lvl80_02_01 object/tangible/wearables/boots/boots_s04.iff 80 2 9665 1 Mighty Boots Mighty Boots +item_clothing_boots_pre_lvl80_02_01 object/tangible/wearables/boots/boots_s22.iff 80 2 9665 1 Faultless Boots Faultless Boots +item_clothing_boots_lck_lvl80_02_01 object/tangible/wearables/boots/boots_s15.iff 80 2 9665 1 Boots of Destiny Boots of Destiny +item_clothing_gloves_agi_lvl80_02_01 object/tangible/wearables/gloves/gloves_s02.iff 80 2 9665 1 Agile Gloves Agile Gloves +item_clothing_gloves_sta_lvl80_02_01 object/tangible/wearables/gloves/gloves_s13.iff 80 2 9665 1 Gloves of Endurance Gloves of Endurance +item_clothing_gloves_con_lvl80_02_01 object/tangible/wearables/gloves/gloves_s11.iff 80 2 9665 1 Tough Gloves Tough Gloves +item_clothing_gloves_str_lvl80_02_01 object/tangible/wearables/gloves/gloves_s07.iff 80 2 9665 1 Mighty Gloves Mighty Gloves +item_clothing_gloves_pre_lvl80_02_01 object/tangible/wearables/gloves/gloves_s03.iff 80 2 9665 1 Faultless Gloves Faultless Gloves +item_clothing_gloves_lck_lvl80_02_01 object/tangible/wearables/gloves/gloves_s14.iff 80 2 9665 1 Gloves of Destiny Gloves of Destiny +item_clothing_shoes_agi_lvl80_02_01 object/tangible/wearables/shoes/shoes_s01.iff 80 2 9665 1 Agile Shoes Agile Shoes +item_clothing_shoes_sta_lvl80_02_01 object/tangible/wearables/shoes/shoes_s01.iff 80 2 9665 1 Shoes of Endurance Shoes of Endurance +item_clothing_shoes_con_lvl80_02_01 object/tangible/wearables/shoes/shoes_s03.iff 80 2 9665 1 Tough Shoes Tough Shoes +item_clothing_shoes_str_lvl80_02_01 object/tangible/wearables/shoes/shoes_s07.iff 80 2 9665 1 Mighty Shoes Mighty Shoes +item_clothing_shoes_pre_lvl80_02_01 object/tangible/wearables/shoes/shoes_s02.iff 80 2 9665 1 Faultless Shoes Faultless Shoes +item_clothing_shoes_lck_lvl80_02_01 object/tangible/wearables/shoes/shoes_s02.iff 80 2 9665 1 Shoes of Destiny Shoes of Destiny +item_clothing_backpack_agi_lvl80_02_01 object/tangible/wearables/backpack/backpack_s01.iff 80 2 9665 1 Agile Backpack Agile Backpack +item_clothing_backpack_sta_lvl80_02_01 object/tangible/wearables/backpack/backpack_s04.iff 80 2 9665 1 Backpack of Endurance Backpack of Endurance +item_clothing_backpack_con_lvl80_02_01 object/tangible/wearables/backpack/backpack_s06.iff 80 2 9665 1 Tough Backpack Tough Backpack +item_clothing_backpack_str_lvl80_02_01 object/tangible/wearables/backpack/backpack_s03.iff 80 2 9665 1 Mighty Backpack Mighty Backpack +item_clothing_backpack_pre_lvl80_02_01 object/tangible/wearables/backpack/backpack_s05.iff 80 2 9665 1 Faultless Backpack Faultless Backpack +item_clothing_backpack_lck_lvl80_02_01 object/tangible/wearables/backpack/backpack_s01.iff 80 2 9665 1 Backpack of Destiny Backpack of Destiny +item_clothing_bandolier_agi_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff 80 2 9665 1 Agile Bandolier Agile Bandolier +item_clothing_bandolier_sta_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s08.iff 80 2 9665 1 Bandolier of Endurance Bandolier of Endurance +item_clothing_bandolier_con_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff 80 2 9665 1 Tough Bandolier Tough Bandolier +item_clothing_bandolier_str_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff 80 2 9665 1 Mighty Bandolier Mighty Bandolier +item_clothing_bandolier_pre_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff 80 2 9665 1 Faultless Bandolier Faultless Bandolier +item_clothing_bandolier_lck_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff 80 2 9665 1 Bandolier of Destiny Bandolier of Destiny +item_clothing_bracelet_l_agi_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 80 2 9665 1 Agile Bracelet (Left) Agile Bracelet (Left) +item_clothing_bracelet_l_sta_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 80 2 9665 1 Bracelet (Left) of Endurance Bracelet (Left) of Endurance +item_clothing_bracelet_l_con_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 80 2 9665 1 Tough Bracelet (Left) Tough Bracelet (Left) +item_clothing_bracelet_l_str_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 80 2 9665 1 Mighty Bracelet (Left) Mighty Bracelet (Left) +item_clothing_bracelet_l_pre_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 80 2 9665 1 Faultless Bracelet (Left) Faultless Bracelet (Left) +item_clothing_bracelet_l_lck_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 80 2 9665 1 Bracelet (Left) of Destiny Bracelet (Left) of Destiny +item_clothing_bracelet_r_agi_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 80 2 9665 1 Agile Bracelet (Right) Agile Bracelet (Right) +item_clothing_bracelet_r_sta_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 80 2 9665 1 Bracelet (Right) of Endurance Bracelet (Right) of Endurance +item_clothing_bracelet_r_con_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 80 2 9665 1 Tough Bracelet (Right) Tough Bracelet (Right) +item_clothing_bracelet_r_str_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 80 2 9665 1 Mighty Bracelet (Right) Mighty Bracelet (Right) +item_clothing_bracelet_r_pre_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 80 2 9665 1 Faultless Bracelet (Right) Faultless Bracelet (Right) +item_clothing_bracelet_r_lck_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 80 2 9665 1 Bracelet (Right) of Destiny Bracelet (Right) of Destiny +item_clothing_ring_agi_lvl80_02_01 object/tangible/wearables/ring/ring_s01.iff 80 2 9665 1 Agile Ring Agile Ring +item_clothing_ring_sta_lvl80_02_01 object/tangible/wearables/ring/ring_s04.iff 80 2 9665 1 Ring of Endurance Ring of Endurance +item_clothing_ring_con_lvl80_02_01 object/tangible/wearables/ring/ring_s03.iff 80 2 9665 1 Tough Ring Tough Ring +item_clothing_ring_str_lvl80_02_01 object/tangible/wearables/ring/ring_s02.iff 80 2 9665 1 Mighty Ring Mighty Ring +item_clothing_ring_pre_lvl80_02_01 object/tangible/wearables/ring/ring_s01.iff 80 2 9665 1 Faultless Ring Faultless Ring +item_clothing_ring_lck_lvl80_02_01 object/tangible/wearables/ring/ring_s04.iff 80 2 9665 1 Ring of Destiny Ring of Destiny +item_clothing_necklace_agi_lvl80_02_01 object/tangible/wearables/necklace/necklace_s01.iff 80 2 9665 1 Agile Necklace Agile Necklace +item_clothing_necklace_sta_lvl80_02_01 object/tangible/wearables/necklace/necklace_s08.iff 80 2 9665 1 Necklace of Endurance Necklace of Endurance +item_clothing_necklace_con_lvl80_02_01 object/tangible/wearables/necklace/necklace_s03.iff 80 2 9665 1 Tough Necklace Tough Necklace +item_clothing_necklace_str_lvl80_02_01 object/tangible/wearables/necklace/necklace_s10.iff 80 2 9665 1 Mighty Necklace Mighty Necklace +item_clothing_necklace_pre_lvl80_02_01 object/tangible/wearables/necklace/necklace_s05.iff 80 2 9665 1 Faultless Necklace Faultless Necklace +item_clothing_necklace_lck_lvl80_02_01 object/tangible/wearables/necklace/necklace_s12.iff 80 2 9665 1 Necklace of Destiny Necklace of Destiny +item_consumable_drop_agi_lvl01_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Dexterity Stim This item will increase your agility when used. +item_consumable_drop_agi_lvl10_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Dexterity Stim This item will increase your agility when used. +item_consumable_drop_agi_lvl20_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Dexterity Stim This item will increase your agility when used. +item_consumable_drop_agi_lvl30_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Quickness Stim This item will increase your agility when used. +item_consumable_drop_agi_lvl40_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Quickness Stim This item will increase your agility when used. +item_consumable_drop_agi_lvl50_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Quickness Stim This item will increase your agility when used. +item_consumable_drop_agi_lvl60_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Agility Stim This item will increase your agility when used. +item_consumable_drop_agi_lvl70_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Agility Stim This item will increase your agility when used. +item_consumable_drop_agi_lvl80_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Agility Stim This item will increase your agility when used. +item_consumable_drop_sta_lvl01_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Fortitude Stim This item will increase your stamina when used. +item_consumable_drop_sta_lvl10_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Fortitude Stim This item will increase your stamina when used. +item_consumable_drop_sta_lvl20_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Fortitude Stim This item will increase your stamina when used. +item_consumable_drop_sta_lvl30_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Endurance Stim This item will increase your stamina when used. +item_consumable_drop_sta_lvl40_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Endurance Stim This item will increase your stamina when used. +item_consumable_drop_sta_lvl50_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Endurance Stim This item will increase your stamina when used. +item_consumable_drop_sta_lvl60_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Stamina Stim This item will increase your stamina when used. +item_consumable_drop_sta_lvl70_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Stamina Stim This item will increase your stamina when used. +item_consumable_drop_sta_lvl80_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Stamina Stim This item will increase your stamina when used. +item_consumable_drop_con_lvl01_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Fitness Stim This item will increase your constitution when used. +item_consumable_drop_con_lvl10_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Fitness Stim This item will increase your constitution when used. +item_consumable_drop_con_lvl20_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Fitness Stim This item will increase your constitution when used. +item_consumable_drop_con_lvl30_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Health Stim This item will increase your constitution when used. +item_consumable_drop_con_lvl40_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Health Stim This item will increase your constitution when used. +item_consumable_drop_con_lvl50_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Health Stim This item will increase your constitution when used. +item_consumable_drop_con_lvl60_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Constitution Stim This item will increase your constitution when used. +item_consumable_drop_con_lvl70_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Constitution Stim This item will increase your constitution when used. +item_consumable_drop_con_lvl80_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Constitution Stim This item will increase your constitution when used. +item_consumable_drop_str_lvl01_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Energy Stim This item will increase your strength when used. +item_consumable_drop_str_lvl10_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Energy Stim This item will increase your strength when used. +item_consumable_drop_str_lvl20_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Energy Stim This item will increase your strength when used. +item_consumable_drop_str_lvl30_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Power Stim This item will increase your strength when used. +item_consumable_drop_str_lvl40_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Power Stim This item will increase your strength when used. +item_consumable_drop_str_lvl50_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Power Stim This item will increase your strength when used. +item_consumable_drop_str_lvl60_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Strength Stim This item will increase your strength when used. +item_consumable_drop_str_lvl70_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Strength Stim This item will increase your strength when used. +item_consumable_drop_str_lvl80_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Strength Stim This item will increase your strength when used. +item_consumable_drop_pre_lvl01_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Perception Scope This item will increase your precision when used. +item_consumable_drop_pre_lvl10_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Perception Scope This item will increase your precision when used. +item_consumable_drop_pre_lvl20_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Perception Scope This item will increase your precision when used. +item_consumable_drop_pre_lvl30_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Ocular Enhancement Scope This item will increase your precision when used. +item_consumable_drop_pre_lvl40_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Ocular Enhancement Scope This item will increase your precision when used. +item_consumable_drop_pre_lvl50_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Ocular Enhancement Scope This item will increase your precision when used. +item_consumable_drop_pre_lvl60_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Precision Scope This item will increase your precision when used. +item_consumable_drop_pre_lvl70_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Precision Scope This item will increase your precision when used. +item_consumable_drop_pre_lvl80_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Precision Scope This item will increase your precision when used. +item_consumable_drop_lck_lvl01_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Hopeful Trinket This item will increase your luck when used. +item_consumable_drop_lck_lvl10_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Charmed Trinket This item will increase your luck when used. +item_consumable_drop_lck_lvl20_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Lucky Trinket This item will increase your luck when used. +item_consumable_drop_lck_lvl30_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Hopeful Keepsake This item will increase your luck when used. +item_consumable_drop_lck_lvl40_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Charmed Keepsake This item will increase your luck when used. +item_consumable_drop_lck_lvl50_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Lucky Keepsake This item will increase your luck when used. +item_consumable_drop_lck_lvl60_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Hopeful Artifact This item will increase your luck when used. +item_consumable_drop_lck_lvl70_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Charmed Artifact This item will increase your luck when used. +item_consumable_drop_lck_lvl80_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Lucky Artifact This item will increase your luck when used. +item_npe_fs_robe_02_01 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff 1 force_sensitive 2 "item.buff_worn_item,item.special.nomove" 1 Padawan Robe Designed for those who are training in the Force Sensitive arts. This robe offers some protection and allows for freedom of movement. +item_clothing_belt_agi_lvl1_02_01 object/tangible/wearables/belt/belt_s01.iff 1 2 210 1 Swift Belt Swift Belt +item_clothing_belt_sta_lvl1_02_01 object/tangible/wearables/belt/belt_s11.iff 1 2 210 1 Sheer Belt Sheer Belt +item_clothing_belt_con_lvl1_02_01 object/tangible/wearables/belt/belt_s18.iff 1 2 210 1 Wellness Belt Wellness Belt +item_clothing_belt_str_lvl1_02_01 object/tangible/wearables/belt/belt_s05.iff 1 2 210 1 Weighted Belt Weighted Belt +item_clothing_belt_pre_lvl1_02_01 object/tangible/wearables/belt/belt_s15.iff 1 2 210 1 Sight Enhancement Belt Sight Enhancement Belt +item_clothing_belt_lck_lvl1_02_01 object/tangible/wearables/belt/belt_s02.iff 1 2 210 1 Belt of Chance Belt of Chance +item_clothing_jacket_agi_lvl1_02_01 object/tangible/wearables/jacket/jacket_s02.iff 1 2 210 1 Swift Jacket Swift Jacket +item_clothing_jacket_sta_lvl1_02_01 object/tangible/wearables/jacket/jacket_s11.iff 1 2 210 1 Sheer Jacket Sheer Jacket +item_clothing_jacket_con_lvl1_02_01 object/tangible/wearables/jacket/jacket_s18.iff 1 2 210 1 Wellness Jacket Wellness Jacket +item_clothing_jacket_str_lvl1_02_01 object/tangible/wearables/jacket/jacket_s35.iff 1 2 210 1 Weighted Jacket Weighted Jacket +item_clothing_jacket_pre_lvl1_02_01 object/tangible/wearables/jacket/jacket_s07.iff 1 2 210 1 Sight Enhancement Jacket Sight Enhancement Jacket +item_clothing_jacket_lck_lvl1_02_01 object/tangible/wearables/jacket/jacket_s15.iff 1 2 210 1 Jacket of Chance Jacket of Chance +item_clothing_pants_agi_lvl1_02_01 object/tangible/wearables/pants/pants_s01.iff 1 2 210 1 Swift Pants Swift Pants +item_clothing_pants_sta_lvl1_02_01 object/tangible/wearables/pants/pants_s09.iff 1 2 210 1 Sheer Pants Sheer Pants +item_clothing_pants_con_lvl1_02_01 object/tangible/wearables/pants/pants_s22.iff 1 2 210 1 Wellness Pants Wellness Pants +item_clothing_pants_str_lvl1_02_01 object/tangible/wearables/pants/pants_s27.iff 1 2 210 1 Weighted Pants Weighted Pants +item_clothing_pants_pre_lvl1_02_01 object/tangible/wearables/pants/pants_s01.iff 1 2 210 1 Sight Enhancement Pants Sight Enhancement Pants +item_clothing_pants_lck_lvl1_02_01 object/tangible/wearables/pants/pants_s09.iff 1 2 210 1 Pants of Chance Pants of Chance +item_clothing_vest_agi_lvl1_02_01 object/tangible/wearables/vest/vest_s01.iff 1 2 210 1 Swift Vest Swift Vest +item_clothing_vest_sta_lvl1_02_01 object/tangible/wearables/vest/vest_s10.iff 1 2 210 1 Sheer Vest Sheer Vest +item_clothing_vest_con_lvl1_02_01 object/tangible/wearables/vest/vest_s05.iff 1 2 210 1 Wellness Vest Wellness Vest +item_clothing_vest_str_lvl1_02_01 object/tangible/wearables/vest/vest_s02.iff 1 2 210 1 Weighted Vest Weighted Vest +item_clothing_vest_pre_lvl1_02_01 object/tangible/wearables/vest/vest_s11.iff 1 2 210 1 Sight Enhancement Vest Sight Enhancement Vest +item_clothing_vest_lck_lvl1_02_01 object/tangible/wearables/vest/vest_s06.iff 1 2 210 1 Vest of Chance Vest of Chance +item_clothing_hat_agi_lvl1_02_01 object/tangible/wearables/hat/hat_s02.iff 1 2 210 1 Swift Hat Swift Hat +item_clothing_hat_sta_lvl1_02_01 object/tangible/wearables/hat/hat_s10.iff 1 2 210 1 Hat of Endurance Hat of Endurance +item_clothing_hat_con_lvl1_02_01 object/tangible/wearables/hat/hat_s04.iff 1 2 210 1 Wellness Hat Wellness Hat +item_clothing_hat_str_lvl1_02_01 object/tangible/wearables/hat/hat_s12.iff 1 2 210 1 Weighted Hat Weighted Hat +item_clothing_hat_pre_lvl1_02_01 object/tangible/wearables/hat/hat_s04.iff 1 2 210 1 Sight Enhancement Hat Sight Enhancement Hat +item_clothing_hat_lck_lvl1_02_01 object/tangible/wearables/hat/hat_s02.iff 1 2 210 1 Hat of Chance Hat of Chance +item_clothing_shirt_agi_lvl1_02_01 object/tangible/wearables/shirt/shirt_s03.iff 1 2 210 1 Swift Shirt Swift Shirt +item_clothing_shirt_sta_lvl1_02_01 object/tangible/wearables/shirt/shirt_s11.iff 1 2 210 1 Sheer Shirt Sheer Shirt +item_clothing_shirt_con_lvl1_02_01 object/tangible/wearables/shirt/shirt_s26.iff 1 2 210 1 Wellness Shirt Wellness Shirt +item_clothing_shirt_str_lvl1_02_01 object/tangible/wearables/shirt/shirt_s42.iff 1 2 210 1 Weighted Shirt Weighted Shirt +item_clothing_shirt_pre_lvl1_02_01 object/tangible/wearables/shirt/shirt_s10.iff 1 2 210 1 Sight Enhancement Shirt Sight Enhancement Shirt +item_clothing_shirt_lck_lvl1_02_01 object/tangible/wearables/shirt/shirt_s07.iff 1 2 210 1 Shirt of Chance Shirt of Chance +item_clothing_boots_agi_lvl1_02_01 object/tangible/wearables/boots/boots_s03.iff 1 2 210 1 Swift Boots Swift Boots +item_clothing_boots_sta_lvl1_02_01 object/tangible/wearables/boots/boots_s21.iff 1 2 210 1 Sheer Boots Sheer Boots +item_clothing_boots_con_lvl1_02_01 object/tangible/wearables/boots/boots_s14.iff 1 2 210 1 Wellness Boots Wellness Boots +item_clothing_boots_str_lvl1_02_01 object/tangible/wearables/boots/boots_s04.iff 1 2 210 1 Weighted Boots Weighted Boots +item_clothing_boots_pre_lvl1_02_01 object/tangible/wearables/boots/boots_s22.iff 1 2 210 1 Sight Enhancement Boots Sight Enhancement Boots +item_clothing_boots_lck_lvl1_02_01 object/tangible/wearables/boots/boots_s15.iff 1 2 210 1 Boots of Chance Boots of Chance +item_clothing_gloves_agi_lvl1_02_01 object/tangible/wearables/gloves/gloves_s02.iff 1 2 210 1 Swift Gloves Swift Gloves +item_clothing_gloves_sta_lvl1_02_01 object/tangible/wearables/gloves/gloves_s13.iff 1 2 210 1 Sheer Gloves Sheer Gloves +item_clothing_gloves_con_lvl1_02_01 object/tangible/wearables/gloves/gloves_s11.iff 1 2 210 1 Wellness Gloves Wellness Gloves +item_clothing_gloves_str_lvl1_02_01 object/tangible/wearables/gloves/gloves_s07.iff 1 2 210 1 Weighted Gloves Weighted Gloves +item_clothing_gloves_pre_lvl1_02_01 object/tangible/wearables/gloves/gloves_s03.iff 1 2 210 1 Sight Enhancement Gloves Sight Enhancement Gloves +item_clothing_gloves_lck_lvl1_02_01 object/tangible/wearables/gloves/gloves_s14.iff 1 2 210 1 Gloves of Chance Gloves of Chance +item_clothing_shoes_agi_lvl1_02_01 object/tangible/wearables/shoes/shoes_s01.iff 1 2 210 1 Swift Shoes Swift Shoes +item_clothing_shoes_sta_lvl1_02_01 object/tangible/wearables/shoes/shoes_s01.iff 1 2 210 1 Sheer Shoes Sheer Shoes +item_clothing_shoes_con_lvl1_02_01 object/tangible/wearables/shoes/shoes_s03.iff 1 2 210 1 Wellness Shoes Wellness Shoes +item_clothing_shoes_str_lvl1_02_01 object/tangible/wearables/shoes/shoes_s07.iff 1 2 210 1 Weighted Shoes Weighted Shoes +item_clothing_shoes_pre_lvl1_02_01 object/tangible/wearables/shoes/shoes_s02.iff 1 2 210 1 Sight Enhancement Shoes Sight Enhancement Shoes +item_clothing_shoes_lck_lvl1_02_01 object/tangible/wearables/shoes/shoes_s02.iff 1 2 210 1 Shoes of Chance Shoes of Chance +item_clothing_backpack_agi_lvl1_02_01 object/tangible/wearables/backpack/backpack_s01.iff 1 2 210 1 Swift Backpack Swift Backpack +item_clothing_backpack_sta_lvl1_02_01 object/tangible/wearables/backpack/backpack_s04.iff 1 2 210 1 Sheer Backpack Sheer Backpack +item_clothing_backpack_con_lvl1_02_01 object/tangible/wearables/backpack/backpack_s06.iff 1 2 210 1 Wellness Backpack Wellness Backpack +item_clothing_backpack_str_lvl1_02_01 object/tangible/wearables/backpack/backpack_s03.iff 1 2 210 1 Weighted Backpack Weighted Backpack +item_clothing_backpack_pre_lvl1_02_01 object/tangible/wearables/backpack/backpack_s05.iff 1 2 210 1 Sight Enhancement Backpack Sight Enhancement Backpack +item_clothing_backpack_lck_lvl1_02_01 object/tangible/wearables/backpack/backpack_s01.iff 1 2 210 1 Backpack of Chance Backpack of Chance +item_clothing_bandolier_agi_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff 1 2 210 1 Swift Bandolier Swift Bandolier +item_clothing_bandolier_sta_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s08.iff 1 2 210 1 Sheer Bandolier Sheer Bandolier +item_clothing_bandolier_con_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff 1 2 210 1 Wellness Bandolier Wellness Bandolier +item_clothing_bandolier_str_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff 1 2 210 1 Weighted Bandolier Weighted Bandolier +item_clothing_bandolier_pre_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff 1 2 210 1 Sight Enhancement Bandolier Sight Enhancement Bandolier +item_clothing_bandolier_lck_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff 1 2 210 1 Bandolier of Chance Bandolier of Chance +item_clothing_bracelet_l_agi_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 2 210 1 Swift Bracelet (Left) Swift Bracelet (Left) +item_clothing_bracelet_l_sta_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 2 210 1 Sheer Bracelet (Left) Sheer Bracelet (Left) +item_clothing_bracelet_l_con_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 2 210 1 Wellness Bracelet (Left) Wellness Bracelet (Left) +item_clothing_bracelet_l_str_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 2 210 1 Weighted Bracelet (Left) Weighted Bracelet (Left) +item_clothing_bracelet_l_pre_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 2 210 1 Sight Enhancement Bracelet (Left) Sight Enhancement Bracelet (Left) +item_clothing_bracelet_l_lck_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 2 210 1 Bracelet (Left) of Chance Bracelet (Left) of Chance +item_clothing_bracelet_r_agi_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 2 210 1 Swift Bracelet (Right) Swift Bracelet (Right) +item_clothing_bracelet_r_sta_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 2 210 1 Sheer Bracelet (Right) Sheer Bracelet (Right) +item_clothing_bracelet_r_con_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 2 210 1 Wellness Bracelet (Right) Wellness Bracelet (Right) +item_clothing_bracelet_r_str_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 2 210 1 Weighted Bracelet (Right) Weighted Bracelet (Right) +item_clothing_bracelet_r_pre_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 2 210 1 Sight Enhancement Bracelet (Right) Sight Enhancement Bracelet (Right) +item_clothing_bracelet_r_lck_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 2 210 1 Bracelet (Right) of Chance Bracelet (Right) of Chance +item_clothing_ring_agi_lvl1_02_01 object/tangible/wearables/ring/ring_s01.iff 1 2 210 1 Swift Ring Swift Ring +item_clothing_ring_sta_lvl1_02_01 object/tangible/wearables/ring/ring_s04.iff 1 2 210 1 Sheer Ring Sheer Ring +item_clothing_ring_con_lvl1_02_01 object/tangible/wearables/ring/ring_s03.iff 1 2 210 1 Wellness Ring Wellness Ring +item_clothing_ring_str_lvl1_02_01 object/tangible/wearables/ring/ring_s02.iff 1 2 210 1 Weighted Ring Weighted Ring +item_clothing_ring_pre_lvl1_02_01 object/tangible/wearables/ring/ring_s01.iff 1 2 210 1 Sight Enhancement Ring Sight Enhancement Ring +item_clothing_ring_lck_lvl1_02_01 object/tangible/wearables/ring/ring_s04.iff 1 2 210 1 Ring of Chance Ring of Chance +item_clothing_necklace_agi_lvl1_02_01 object/tangible/wearables/necklace/necklace_s01.iff 1 2 210 1 Swift Necklace Swift Necklace +item_clothing_necklace_sta_lvl1_02_01 object/tangible/wearables/necklace/necklace_s08.iff 1 2 210 1 Sheer Necklace Sheer Necklace +item_clothing_necklace_con_lvl1_02_01 object/tangible/wearables/necklace/necklace_s03.iff 1 2 210 1 Wellness Necklace Wellness Necklace +item_clothing_necklace_str_lvl1_02_01 object/tangible/wearables/necklace/necklace_s10.iff 1 2 210 1 Weighted Necklace Weighted Necklace +item_clothing_necklace_pre_lvl1_02_01 object/tangible/wearables/necklace/necklace_s05.iff 1 2 210 1 Sight Enhancement Necklace Sight Enhancement Necklace +item_clothing_necklace_lck_lvl1_02_01 object/tangible/wearables/necklace/necklace_s12.iff 1 2 210 1 Necklace of Chance Necklace of Chance +item_content_necklace_finale_imp_04_01 object/tangible/wearables/necklace/necklace_ace_pilot_empire.iff 1 4 2250 item.armor.biolink_item_non_faction Medal of the Emperor's Fist Awarded for distinguished service to the Emperor in strengthening and maintaining galactic peace. +item_content_necklace_finale_reb_04_01 object/tangible/wearables/necklace/necklace_ace_pilot_rebel.iff 1 4 2250 item.armor.biolink_item_non_faction Medal of Bothawui "Named in honor of the Bothan people, many of whom sacrificed themselves in the war against tyranny. Awarded for distinguished service in intelligence gathering and fighting the rising tide of oppression and injustice." +item_jedi_robe_light_04_01 object/tangible/wearables/robe/robe_jedi_light_s01.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Jedi Knight Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." +item_jedi_robe_light_04_02 object/tangible/wearables/robe/robe_jedi_light_s02.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Jedi Sentinel Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." +item_jedi_robe_light_04_03 object/tangible/wearables/robe/robe_jedi_light_s03.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Jedi Consular Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." +item_jedi_robe_light_04_04 object/tangible/wearables/robe/robe_jedi_light_s04.iff 80 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Elder Jedi Arbiter Robe "These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed.||Hand sewn on the inside of the cloak; ||There is no emotion, there is peace. |There is no ignorance, there is knowledge. |There is no passion, there is serenity. |There is no chaos, there is harmony. |There is no death, there is the Force." +item_jedi_robe_light_04_05 object/tangible/wearables/robe/robe_jedi_light_s05.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Jedi Council Robe "These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed." +item_jedi_robe_dark_04_01 object/tangible/wearables/robe/robe_jedi_dark_s01.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Dark Jedi Knight Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." +item_jedi_robe_dark_04_02 object/tangible/wearables/robe/robe_jedi_dark_s02.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Dark Jedi Enforcer Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." +item_jedi_robe_dark_04_03 object/tangible/wearables/robe/robe_jedi_dark_s03.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Dark Jedi Templar Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." +item_jedi_robe_dark_04_04 object/tangible/wearables/robe/robe_jedi_dark_s04.iff 80 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 4 1 Elder Jedi Oppressor Robe "These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed.||Hand sewn on the inside of the cloak; ||Peace is a lie, there is only passion. |Through passion, I gain strength. |Through strength, I gain power. |Through power, I gain victory. |Through victory, my chains are broken. |The Force shall free me." +item_jedi_robe_dark_04_05 object/tangible/wearables/robe/robe_jedi_dark_s05.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Dark Jedi Council Robe "These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed." +item_junk_imitation_pearl_01_01 object/tangible/loot/npc_loot/pearl_generic.iff 1 900 object.autostack 1 Scratched Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone, is a lustrous, milky color however the multitude of scratches on the surface would prevent the use in a lightsaber. This stone may be of value to a collector, or a junk dealer." krayt cash prize +item_junk_imitation_pearl_01_02 object/tangible/loot/npc_loot/pearl_generic.iff 1 1200 object.autostack 1 Cracked Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone, is a lustrous, milky color however the multitude of cracks on the surface would prevent the use in a lightsaber. This stone may be of value to a collector, or a junk dealer." krayt cash prize +weapon_content_heavy_flamer_commando_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 26 3 1800 item.special.nomove 1 Special Forces SG-82 Special Forces SG-82 +item_deed_landspeeder_x38_02_01 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 XP-38 Landspeeder Deed Using this deed will create a new vehicle in your datapad. +weapon_roadmap_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon 30 force_sensitive 2 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 First Generation Lightsaber First Generation Lightsaber +weapon_pistol_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 smuggler 2 4700 item.special.nomove 2 1 Precise Striker Pistol Precise Striker Pistol +item_content_veh_custom_kit_02_02 object/tangible/item/generic_vehicle_customization.iff 2 2 100 "item.special.nomove,item.tool.vehicle_customizer" 1 Vehicle Customization Kit "This toolkit can used to colorize a vehicle's frame and trim (if it has some) to the colors of the user's choice. Drag the kit to the toolbar, select the kit as your active special ability in the toolbar, target the vehicle you wish to customize, and right click to activate.||To colorize someone else's vehicle, they must /consent you before you may change the color." +item_development_combat_test_ring_06_01 object/tangible/wearables/ring/ring_s01.iff 1 6 item.special.nomove 1 Blixtev's Ultra Testing Ring Blixtev's Ultra Testing Ring. +item_npe_fs_robe_02_02 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff 20 force_sensitive 2 1250 "item.buff_worn_item,item.special.nomove" 1 Initiate's Robe This robe offers some protection and allows for freedom of movement. +item_force_sensitive_ring_02_01 object/tangible/wearables/ring/ring_s02.iff 1 force_sensitive 2 250 "item.buff_worn_item,item.special.nomove" 1 Gleaming Ring This ring provides a bonus to your agility as well as strength. +weapon_pistol_officer_roadmap_02_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 30 officer 2 2250 item.special.nomove 2 1 Grooved DL 44 This personal side arm is designed to offer greater precision. +item_jedi_robe_light_03_01 object/tangible/wearables/robe/robe_jedi_light_s01.iff 40 force_sensitive 3 3500 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 2 1 Acolyte Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." +item_jedi_robe_dark_03_01 object/tangible/wearables/robe/robe_jedi_dark_s01.iff 40 force_sensitive 3 3500 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Acolyte Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." +item_jedi_robe_light_03_02 object/tangible/wearables/robe/robe_jedi_light_s02.iff 60 force_sensitive 3 6000 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 2 1 Apprentice Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." +item_jedi_robe_dark_03_02 object/tangible/wearables/robe/robe_jedi_dark_s02.iff 60 force_sensitive 3 6000 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Apprentice Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." +item_jedi_robe_light_03_03 object/tangible/wearables/robe/robe_jedi_light_s02.iff 80 force_sensitive 3 7700 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 2 1 Jedi Knight Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." +item_jedi_robe_dark_03_03 object/tangible/wearables/robe/robe_jedi_dark_s02.iff 80 force_sensitive 3 7700 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Jedi Knight Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." +item_lifeday_gift_self_01_01 object/tangible/npe/npe_generic_uniform_box.iff 1 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! +item_lifeday_gift_other_01_01 object/tangible/npe/npe_generic_uniform_box.iff 1 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." +item_lifeday_gift_04_01 object/tangible/furniture/decorative/event_chewbacca_toy.iff 4 1 Wookiee Hero Figurine Wookiee Hero Figurine +item_lifeday_gift_04_02 object/tangible/furniture/decorative/event_lifeday05_painting_01.iff 4 1 Pilgrimage Pilgrimage +item_lifeday_gift_04_03 object/tangible/furniture/decorative/event_lifeday05_painting_02.iff 4 1 Memories Past Memories Past +item_lifeday_gift_04_04 object/tangible/furniture/decorative/event_lifeday05_painting_03.iff 4 1 Triumph Triumph +item_lifeday_gift_04_05 object/tangible/furniture/decorative/event_wookiee_rifle_display.iff 4 1 Wookiee Rifle Display Wookiee Rifle Display +item_lifeday_gift_04_06 object/tangible/furniture/decorative/event_wookiee_shield.iff 4 1 Wookiee Ceremonial Shield Wookiee Ceremonial Shield +item_lifeday_gift_04_07 object/tangible/furniture/decorative/event_wroshyr_tree.iff 4 1 Miniature Wroshyr Tree Miniature Wroshyr Tree +item_clothing_spy_stealth_shirt_02_01 object/tangible/wearables/shirt/shirt_s08.iff spy 2 900 1 Stealth Shirt Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. +item_clothing_spy_stealth_pants_02_01 object/tangible/wearables/pants/pants_s21.iff spy 2 450 1 Stealth Pants Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. +item_consumable_detect_hidden_02_02 object/tangible/loot/generic_usable/binoculars_s2_generic.iff 8 2 item.buff_click_item 1 Advanced Electrobinoculars "Provides better vision enhancement over standard electrobinoculars. When used, this item will increase your chances of detecting individuals under the cover of stealth." +item_consumable_detect_hidden_02_03 object/tangible/loot/generic_usable/binoculars_s2_generic.iff 8 2 item.buff_click_item 1 Superior Electrobinoculars "Provides a significant increase in detection capabilities. When used, this item will increase your chances of detecting individuals under the cover of stealth." +item_consumable_detect_hidden_02_04 object/tangible/loot/generic_usable/binoculars_s1_generic.iff 8 2 item.buff_click_item 1 Experimental Electrobinoculars "The latest technology, straight from the Empire. When used, this item will increase your chances of detecting individuals under the cover of stealth." +item_content_spy_bracer_r_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 3 1500 item.special.nomove 1 Espionage Bracelet (Right) Espionage Bracelet (Right) +item_content_spy_bracer_l_03_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 3 1500 item.special.nomove 1 Espionage Bracelet (Left) Espionage Bracelet (Left) +weapon_event_hairtrigger_carbine_03_01 object/weapon/ranged/carbine/event_carbine_hairtrigger.iff weapon 80 3 item.special.nomove 1 Hair-Trigger Carbine This carbine has been modified to allow its owner an edge over a normal carbine of its kind. +item_event_microservo_gloves_03_01 object/tangible/wearables/gloves/gloves_bossk_reward.iff 80 3 item.special.nomove 1 Microservo Enhanced Gloves +item_quest_reward_imperial_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_empire.iff 2 2250 1 Imperial Medal of Honor A medal granted by the Empire for service above and beyond the call of duty. +item_quest_reward_rebel_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_rebel.iff 2 2250 1 Alliance Medal of Honor A medal granted from the Alliance for pilots who have gone above and beyond the call of duty. +item_quest_reward_neutral_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_neutral.iff 2 2250 1 Civilian Medal of Honor This medal is the highest military honor a neutral pilot can receive. +item_clothing_spy_stealth_duster_02_01 object/tangible/wearables/jacket/jacket_s21.iff spy 2 450 1 Stealth Duster Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. +item_clothing_spy_stealth_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff spy 2 900 1 Stealth Gloves Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. +item_clothing_spy_stealth_boots_02_01 object/tangible/wearables/boots/boots_s22.iff spy 2 450 1 Stealth Shoes Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. +item_consumable_detect_hidden_02_01 object/tangible/loot/generic_usable/binoculars_s2_generic.iff 8 2 item.buff_click_item 1 Electrobinoculars "Provides a modest enhancement to your normal vision. When used, this item will increase your chances of detecting individuals under the cover of stealth." +item_publish_gift_27_04_01 object/tangible/loot/generic_usable/bacta_tank.iff 4 item.full_heal_item 1 Concentrated Bacta Tank "This device is able to provide the user with a powerful dose of healing bacta. However, due to the complex interface and concentrated dosage, it can only be used infrequently when not in combat." Publish 27 Gift +weapon_publish_gift_27_04_01 object/weapon/ranged/pistol/pistol_launcher_targeting.iff weapon 1 2 1 Nickel-Plated Targeting Pistol "This weapon demonstrates heavy weapon style targeting. It fires an explosive charge that detonates into a pyrotechnic display at range. In the hands of a Commando, the detonation can cause fire damage over time." Publish 27 Weapon Gift +item_pub28_meat_pie_02_01 object/tangible/food/crafted/dessert_pikatta_pie.iff 8 2 840 "item.buff_click_item,object.autostack" 1 Angela's Meat Pie A scrumptious and filling meal made from native Corellian meat and vegetables. +armor_assault_pub28_corsec_legs_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 36 2 2700 1 CorSec Issue Assault Leggings CorSec Issue Assault Leggings +armor_recon_pub28_corsec_legs_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 36 2 2700 1 CorSec Issue Recon Leggings CorSec Issue Recon Leggings +armor_battle_pub28_corsec_legs_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 36 2 2700 1 CorSec Issue Battle Leggings CorSec Issue Battle Leggings +item_pub28_corsec_ring_02_01 object/tangible/wearables/ring/ring_s01.iff 36 2 2700 1 CorSec Guard Ring Corsec Guard Ring +item_pub28_corsec_ring_02_02 object/tangible/wearables/ring/ring_s02.iff 36 2 2700 1 CorSec Marksmen Ring Corsec Marksmen Ring +item_pub28_corsec_ring_02_03 object/tangible/wearables/ring/ring_s03.iff 36 2 2700 1 CorSec Administrator Ring Corsec Administrator Ring +armor_assault_borvo_acklay_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_chest_plate.iff armor 25 2 item.special.nomove 1 Acklay Carapace Chestplate Chestplate made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_leggings.iff armor 25 2 item.special.nomove 1 Acklay Carapace Leggings Leggings made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_helmet.iff armor 25 2 item.special.nomove 1 Acklay Carapace Helmet Helmet made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bicep_l.iff armor 25 2 item.special.nomove 1 Acklay Carapace Left Bicep Left Bicep made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bicep_r.iff armor 25 2 item.special.nomove 1 Acklay Carapace Right Bicep Right Bicep made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bracer_l.iff armor 25 2 item.special.nomove 1 Acklay Carapace Left Bracer Left Bracer made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bracer_r.iff armor 25 2 item.special.nomove 1 Acklay Carapace Right Bracer Right Bracer made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_gloves.iff armor 25 2 item.special.nomove 1 Acklay Carapace Gloves Gloves made from the carapace of Borvo's Acklay. Gauntlet style gloves can not be worn with Cybernetic Arms installed. Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_boots.iff armor 25 2 item.special.nomove 1 Acklay Carapace Boots Boots made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +weapon_borvo_pistol_03_01 object/weapon/ranged/pistol/pistol_alliance_disruptor.iff weapon 25 3 1000 1 Borvo Guard Pistol Borvo's D-18 Looted from chest in Borvo's Vault +weapon_borvo_carbine_03_01 object/weapon/ranged/carbine/carbine_e11.iff weapon 25 3 1000 1 Borvo Guard Carbine Borvo's E-11 Looted from chest in Borvo's Vault +weapon_borvo_rifle_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 25 3 1000 1 Borvo Guard Rifle Borvo's DLT-20 Looted from chest in Borvo's Vault +item_content_stimpack_high_03_01 object/tangible/medicine/instant_stimpack/stimpack_syren.iff 5 3 750 "item.medicine.stimpack,item.special.nomove" 1 Syren Root Extract A needle infused with healing Bacta. Double click this item to heal yourself. +item_content_bubble_tank_02_01 object/tangible/furniture/decorative/bubble_tank.iff 2 2800 1 Decorative Bubble Tank Decorative Bubble Tank +item_content_shisa_02_01 object/tangible/furniture/decorative/shisa.iff 2 2800 1 Shisa Shisa +item_content_ring_lvl33_02_01 object/tangible/wearables/ring/ring_s04.iff 33 2 2800 1 Ring of Enforcement Ring of Enforcement +item_content_necklace_lvl33_02_01 object/tangible/wearables/necklace/necklace_s02.iff 33 2 2800 1 Constable Brooch Constable Brooch +weapon_content_pistol_lvl33_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 33 3 2800 2 1 D-18 Liquidator D-18 Liquidator +item_trader_clicky_01_02 object/tangible/loot/generic_usable/tool_generic.iff trader 2 5000 "item.special.nomove,item.buff_click_item" 1 Personal Crafting Enhancement Unit When used this device will increase your General Assembly and Experimentation Skills for a short period of time. +item_restuss_imperial_commendation_02_01 object/tangible/quest/restuss_imperial_token.iff 2 object.autostack 2 1 Imperial Restuss Commendation A commendation rewarded for your outstanding performance with the Imperial army in the Battle of Restuss. +item_restuss_rebel_commendation_02_01 object/tangible/quest/restuss_rebel_token.iff 2 object.autostack 2 1 Rebel Restuss Commendation A commendation rewarded for your valiant efforts with the Rebel Alliance in the Battle of Restuss. +item_publish_gift_29_generic_04_01 object/tangible/loot/generic_usable/scroll_generic.iff item.publish_gift.publish29 1 Rolled-up Poster A poster that has been rolled-up and tied off with a bit of string. Unroll it to find out what it is! Publish 29 Gift +item_publish_gift_29_corellia_04_01 object/tangible/furniture/decorative/pub29_corellia_painting.iff 1 Mystic Corellia A decorative poster to hang on the wall. This could come out of the publish 29 gift. +item_publish_gift_29_ryatt_04_01 object/tangible/furniture/decorative/pub29_ryatt_painting.iff 1 Survive the Ryatt Trail A decorative poster to hang on the wall. This could come out of the publish 29 gift. +item_publish_gift_29_mustafar_04_01 object/tangible/furniture/decorative/pub29_mustafar_painting.iff 1 It Came From Mustafar! A decorative poster to hang on the wall. This could come out of the publish 29 gift. +armor_mandalorian_imperial_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Belt Crusader Mark III Belt +armor_mandalorian_imperial_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Left Bicep Crusader Mark III Left Bicep +armor_mandalorian_imperial_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Right Bicep Crusader Mark III Right Bicep +armor_mandalorian_imperial_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Boots Crusader Mark III Boots +armor_mandalorian_imperial_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Left Bracer Crusader Mark III Left Bracer +armor_mandalorian_imperial_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Right Bracer Crusader Mark III Right Bracer +armor_mandalorian_imperial_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Chest Plate Crusader Mark III Chest Plate +armor_mandalorian_imperial_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Gloves Crusader Mark III Gloves +armor_mandalorian_imperial_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Helmet Crusader Mark III Helmet +armor_mandalorian_imperial_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Leggings Crusader Mark III Leggings +armor_mandalorian_rebel_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Belt Crusader Mark II Belt +armor_mandalorian_rebel_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Left Bicep Crusader Mark II Left Bicep +armor_mandalorian_rebel_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Right Bicep Crusader Mark II Right Bicep +armor_mandalorian_rebel_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Boots Crusader Mark II Boots +armor_mandalorian_rebel_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Left Bracer Crusader Mark II Left Bracer +armor_mandalorian_rebel_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Right Bracer Crusader Mark II Right Bracer +armor_mandalorian_rebel_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Chest Plate Crusader Mark II Chest Plate +armor_mandalorian_rebel_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Gloves Crusader Mark II Gloves +armor_mandalorian_rebel_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Helmet Crusader Mark II Helmet +armor_mandalorian_rebel_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Leggings Crusader Mark II Leggings +armor_mandalorian_imperial_white_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Belt White Crusader Mark III Belt +armor_mandalorian_imperial_white_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Left Bicep White Crusader Mark III Left Bicep +armor_mandalorian_imperial_white_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Right Bicep White Crusader Mark III Right Bicep +armor_mandalorian_imperial_white_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Boots White Crusader Mark III Boots +armor_mandalorian_imperial_white_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Left Bracer White Crusader Mark III Left Bracer +armor_mandalorian_imperial_white_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Right Bracer White Crusader Mark III Right Bracer +armor_mandalorian_imperial_white_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Chest Plate White Crusader Mark III Chest Plate +armor_mandalorian_imperial_white_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Gloves White Crusader Mark III Gloves +armor_mandalorian_imperial_white_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Helmet White Crusader Mark III Helmet +armor_mandalorian_imperial_white_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Leggings White Crusader Mark III Leggings +armor_mandalorian_rebel_white_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Belt White Crusader Mark II Belt +armor_mandalorian_rebel_white_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Left Bicep White Crusader Mark II Left Bicep +armor_mandalorian_rebel_white_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Right Bicep White Crusader Mark II Right Bicep +armor_mandalorian_rebel_white_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Boots White Crusader Mark II Boots +armor_mandalorian_rebel_white_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Left Bracer White Crusader Mark II Left Bracer +armor_mandalorian_rebel_white_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Right Bracer White Crusader Mark II Right Bracer +armor_mandalorian_rebel_white_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Chest Plate White Crusader Mark II Chest Plate +armor_mandalorian_rebel_white_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Gloves White Crusader Mark II Gloves +armor_mandalorian_rebel_white_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Helmet White Crusader Mark II Helmet +armor_mandalorian_rebel_white_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Leggings White Crusader Mark II Leggings +armor_mandalorian_imperial_black_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Belt Black Crusader Mark III Belt +armor_mandalorian_imperial_black_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Left Bicep Black Crusader Mark III Left Bicep +armor_mandalorian_imperial_black_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Right Bicep Black Crusader Mark III Right Bicep +armor_mandalorian_imperial_black_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Boots Black Crusader Mark III Boots +armor_mandalorian_imperial_black_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Left Bracer Black Crusader Mark III Left Bracer +armor_mandalorian_imperial_black_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Right Bracer Black Crusader Mark III Right Bracer +armor_mandalorian_imperial_black_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Chest Plate Black Crusader Mark III Chest Plate +armor_mandalorian_imperial_black_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Gloves Black Crusader Mark III Gloves +armor_mandalorian_imperial_black_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Helmet Black Crusader Mark III Helmet +armor_mandalorian_imperial_black_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Leggings Black Crusader Mark III Leggings +armor_mandalorian_rebel_black_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Belt Black Crusader Mark II Belt +armor_mandalorian_rebel_black_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Left Bicep Black Crusader Mark II Left Bicep +armor_mandalorian_rebel_black_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Right Bicep Black Crusader Mark II Right Bicep +armor_mandalorian_rebel_black_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Boots Black Crusader Mark II Boots +armor_mandalorian_rebel_black_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Left Bracer Black Crusader Mark II Left Bracer +armor_mandalorian_rebel_black_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Right Bracer Black Crusader Mark II Right Bracer +armor_mandalorian_rebel_black_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Chest Plate Black Crusader Mark II Chest Plate +armor_mandalorian_rebel_black_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Gloves Black Crusader Mark II Gloves +armor_mandalorian_rebel_black_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Helmet Black Crusader Mark II Helmet +armor_mandalorian_rebel_black_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Leggings Black Crusader Mark II Leggings +armor_mandalorian_imperial_red_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Belt Red Crusader Mark III Belt +armor_mandalorian_imperial_red_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Left Bicep Red Crusader Mark III Left Bicep +armor_mandalorian_imperial_red_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Right Bicep Red Crusader Mark III Right Bicep +armor_mandalorian_imperial_red_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Boots Red Crusader Mark III Boots +armor_mandalorian_imperial_red_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Left Bracer Red Crusader Mark III Left Bracer +armor_mandalorian_imperial_red_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Right Bracer Red Crusader Mark III Right Bracer +armor_mandalorian_imperial_red_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Chest Plate Red Crusader Mark III Chest Plate +armor_mandalorian_imperial_red_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Gloves Red Crusader Mark III Gloves +armor_mandalorian_imperial_red_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Helmet Red Crusader Mark III Helmet +armor_mandalorian_imperial_red_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Leggings Red Crusader Mark III Leggings +armor_mandalorian_rebel_red_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Belt Red Crusader Mark II Belt +armor_mandalorian_rebel_red_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Left Bicep Red Crusader Mark II Left Bicep +armor_mandalorian_rebel_red_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Right Bicep Red Crusader Mark II Right Bicep +armor_mandalorian_rebel_red_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Boots Red Crusader Mark II Boots +armor_mandalorian_rebel_red_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Left Bracer Red Crusader Mark II Left Bracer +armor_mandalorian_rebel_red_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Right Bracer Red Crusader Mark II Right Bracer +armor_mandalorian_rebel_red_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Chest Plate Red Crusader Mark II Chest Plate +armor_mandalorian_rebel_red_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Gloves Red Crusader Mark II Gloves +armor_mandalorian_rebel_red_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Helmet Red Crusader Mark II Helmet +armor_mandalorian_rebel_red_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Leggings Red Crusader Mark II Leggings +armor_mandalorian_imperial_blue_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Belt Blue Crusader Mark III Belt +armor_mandalorian_imperial_blue_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Left Bicep Blue Crusader Mark III Left Bicep +armor_mandalorian_imperial_blue_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Right Bicep Blue Crusader Mark III Right Bicep +armor_mandalorian_imperial_blue_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Boots Blue Crusader Mark III Boots +armor_mandalorian_imperial_blue_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Left Bracer Blue Crusader Mark III Left Bracer +armor_mandalorian_imperial_blue_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Right Bracer Blue Crusader Mark III Right Bracer +armor_mandalorian_imperial_blue_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Chest Plate Blue Crusader Mark III Chest Plate +armor_mandalorian_imperial_blue_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Gloves Blue Crusader Mark III Gloves +armor_mandalorian_imperial_blue_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Helmet Blue Crusader Mark III Helmet +armor_mandalorian_imperial_blue_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Leggings Blue Crusader Mark III Leggings +armor_mandalorian_rebel_blue_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Belt Blue Crusader Mark II Belt +armor_mandalorian_rebel_blue_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Left Bicep Blue Crusader Mark II Left Bicep +armor_mandalorian_rebel_blue_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Right Bicep Blue Crusader Mark II Right Bicep +armor_mandalorian_rebel_blue_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Boots Blue Crusader Mark II Boots +armor_mandalorian_rebel_blue_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Left Bracer Blue Crusader Mark II Left Bracer +armor_mandalorian_rebel_blue_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Right Bracer Blue Crusader Mark II Right Bracer +armor_mandalorian_rebel_blue_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Chest Plate Blue Crusader Mark II Chest Plate +armor_mandalorian_rebel_blue_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Gloves Blue Crusader Mark II Gloves +armor_mandalorian_rebel_blue_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Helmet Blue Crusader Mark II Helmet +armor_mandalorian_rebel_blue_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Leggings Blue Crusader Mark II Leggings +armor_mandalorian_imperial_green_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Belt Green Crusader Mark III Belt +armor_mandalorian_imperial_green_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Left Bicep Green Crusader Mark III Left Bicep +armor_mandalorian_imperial_green_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Right Bicep Green Crusader Mark III Right Bicep +armor_mandalorian_imperial_green_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Boots Green Crusader Mark III Boots +armor_mandalorian_imperial_green_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Left Bracer Green Crusader Mark III Left Bracer +armor_mandalorian_imperial_green_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Right Bracer Green Crusader Mark III Right Bracer +armor_mandalorian_imperial_green_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Chest Plate Green Crusader Mark III Chest Plate +armor_mandalorian_imperial_green_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Gloves Green Crusader Mark III Gloves +armor_mandalorian_imperial_green_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Helmet Green Crusader Mark III Helmet +armor_mandalorian_imperial_green_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Leggings Green Crusader Mark III Leggings +armor_mandalorian_rebel_green_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Belt Green Crusader Mark II Belt +armor_mandalorian_rebel_green_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Left Bicep Green Crusader Mark II Left Bicep +armor_mandalorian_rebel_green_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Right Bicep Green Crusader Mark II Right Bicep +armor_mandalorian_rebel_green_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Boots Green Crusader Mark II Boots +armor_mandalorian_rebel_green_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Left Bracer Green Crusader Mark II Left Bracer +armor_mandalorian_rebel_green_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Right Bracer Green Crusader Mark II Right Bracer +armor_mandalorian_rebel_green_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Chest Plate Green Crusader Mark II Chest Plate +armor_mandalorian_rebel_green_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Gloves Green Crusader Mark II Gloves +armor_mandalorian_rebel_green_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Helmet Green Crusader Mark II Helmet +armor_mandalorian_rebel_green_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Leggings Green Crusader Mark II Leggings +weapon_mandalorian_lightsaber_04_01 object/weapon/melee/sword/crafted_saber/sword_lightsaber_mandalorian.iff weapon 75 force_sensitive 4 5000 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 Jinsu Razor Jinsu Razor +weapon_mandalorian_sword_04_01 object/weapon/melee/sword/sword_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 "Crusader ""Templar"" Sword" "Crusader ""Templar"" Sword" +weapon_mandalorian_pistol_04_01 object/weapon/ranged/pistol/pistol_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 Crusader M-XII Pistol Crusader M-XII Pistol +weapon_mandalorian_carbine_04_01 object/weapon/ranged/carbine/carbine_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 Crusader M-XIII Carbine Crusader M-XIII Carbine +weapon_mandalorian_rifle_04_01 object/weapon/ranged/rifle/rifle_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 Crusader M-XIV Rifle Crusader M-XIV Rifle +weapon_mandalorian_heavy_04_01 object/weapon/ranged/heavy/heavy_mandalorian.iff weapon 75 4 5000 item.special.nomove 2 1 Crusader M-XX Heavy Rifle "The Crusader M-XX Heavy Rifle is a heavy weapon, which fires a deadly electrical bolt that hits multiple targets when it explodes. In the hands of a Commando, the bolt fragments electrify the target, which do damage over time." +weapon_rebel_sword_04_01 object/weapon/melee/sword/sword_rebel.iff weapon 75 4 5000 item.special.nomove 2 1 """Nova Edge"" Sword" """Nova Edge"" Sword" +weapon_rebel_pistol_04_01 object/weapon/ranged/pistol/pistol_rebel.iff weapon 75 4 5000 item.special.nomove 1 "C-M ""Dead Bolt"" Pistol" "C-M ""Dead Bolt"" Pistol" +weapon_rebel_rifle_04_01 object/weapon/ranged/rifle/rifle_rebel.iff weapon 75 4 5000 item.special.nomove 1 "C-M ""Reaper"" Sniper Rifle" "C-M ""Reaper"" Sniper Rifle" +weapon_rebel_heavy_04_01 object/weapon/ranged/heavy/heavy_rebel.iff weapon 75 4 5000 item.special.nomove 2 1 "C-M ""Frag Storm"" Heavy Shotgun" "The C-M ""Frag Storm"" Heavy Shotgun fires explosive shells through an area, which can hit multiple targets. In the hands of a Commando, the shells explode into metal fragments, which cause kinetic damage over time." +weapon_content_carbine_talus_selonian_04_01 object/weapon/ranged/carbine/carbine_alliance_needler.iff weapon 40 4 3000 item.special.nomove 2 1 Modified Alliance Electro-Needler An electromagnetic slugthrower modified to electrically charge the needle ammunition before it exits the barrel. +weapon_content_pistol_talus_slaver_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 37 4 2800 item.special.nomove 2 1 Modified DE-10 Pistol A user-modified version of the DE-10 pistol. +item_content_anyzas_bracelet_lvl37_04_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 37 4 5500 item.special.nomove 1 An Ornate Bracelet A platinum and gold bracelet. +item_content_slaver_wke_hood_04_01 object/tangible/wearables/wookiee/wke_hood_s03.iff 37 4 2500 item.special.nomove 1 A Well-Worn Wookiee Hood A Wookie hood that is sturdy despite its worn appearance. +item_content_slaver_hat_04_01 object/tangible/wearables/helmet/helmet_s06.iff 37 4 2500 item.special.nomove 1 A Well-Worn Hat A hat that is sturdy despite its worn appearance. +item_content_slaver_ith_hat_04_01 object/tangible/wearables/ithorian/ith_hat_s01.iff 37 4 2500 item.special.nomove 1 A Well-Worn Ithorian Hat An Ithorian hat that is sturdy despite its worn appearance. +item_content_slaver_twk_hat_04_01 object/tangible/wearables/hat/hat_twilek_s03.iff 37 4 2500 item.special.nomove 1 A Well-Worn Twi'lek Hat A Twi'lek hat that is sturdy despite its worn appearance. +item_content_stimpack_high_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 37 20 4 2500 "item.medicine.stimpack,item.special.nomove" 1 A Potent Bacta Syringe A needle infused with healing Bacta. Double click this item to heal yourself. +item_content_binocs_detection_03_02 object/tangible/loot/generic_usable/binoculars_s1_generic.iff 37 3 3000 item.buff_click_item 1 Thermal Imaging Electrobinoculars When used this thermal imager will increase your chance of detecting hidden and stealthed enemies. +item_content_selonian_psg_04_01 object/tangible/loot/generic_usable/selonian_psg.iff 4 5000 "item.special.nomove,item.buff_click_item" 1 A Selonian Personal Shield Generator "A Selonian solar-powered personal shield generator. Conforming with Selonian cultural disregard for clothing, this shield generator is not worn, but carried in the user's inventory and activated when needed." +item_content_selonian_necklace_04_01 object/tangible/wearables/necklace/necklace_s01.iff 40 4 3500 item.special.nomove 1 A Selonian Honor Necklace A Selonian necklace given to members of the sept who have performed a great service for the den. +item_content_selonian_laser_scope_03_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 40 20 3 3000 "item.special.nomove,item.buff_click_item" 1 A Selonian Laser Scope This Selonian laser scope will increase your precision when used. +item_restuss_schematic_saber_04_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 4 7500 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a One-Handed Lightsaber Hilt This technical readout provides information on how to create a unique one-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic +item_restuss_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 1 2500 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Crusader Armor Dye Kit. This technical readout provides information on how to create a dye kit used in coloring Crusader armor. +item_gcw_base_health_a_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack A This is a military grade stimpack used to treat wounds. +item_gcw_base_health_b_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack B This is a military grade stimpack used to treat wounds. +item_gcw_base_health_c_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack C This is a military grade stimpack used to treat wounds. +item_gcw_base_health_d_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack D This is a military grade stimpack used to treat wounds. +item_gcw_base_health_e_04_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 4 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack E This is a military grade stimpack used to treat wounds. +item_gcw_base_action_a_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection A This is a military grade adrenaline injection used to increase reaction speed. +item_gcw_base_action_b_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection B This is a military grade adrenaline injection used to increase reaction speed. +item_gcw_base_action_c_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection C This is a military grade adrenaline injection used to increase reaction speed. +item_gcw_base_action_d_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection D This is a military grade adrenaline injection used to increase reaction speed. +item_gcw_base_action_e_04_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 4 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection E This is a military grade adrenaline injection used to increase reaction speed. +item_gcw_base_cooldown_a_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 55 5 3 item.special.nomove 1 Military Dexterity Enhancement A This is a military grade enhancement that boosts the user's dexterity. +item_gcw_base_cooldown_b_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 60 5 3 item.special.nomove 1 Military Dexterity Enhancement B This is a military grade enhancement that boosts the user's dexterity. +item_gcw_base_cooldown_c_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 65 5 3 item.special.nomove 1 Military Dexterity Enhancement C This is a military grade enhancement that boosts the user's dexterity. +item_gcw_base_cooldown_d_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 70 5 3 item.special.nomove 1 Military Dexterity Enhancement D This is a military grade enhancement that boosts the user's dexterity. +item_gcw_base_cooldown_e_04_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 75 5 4 item.special.nomove 1 Military Dexterity Enhancement E This is a military grade enhancement that boosts the user's dexterity. +item_gcw_base_damage_absorb_a_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder A This is a military grade solution that makes the user more resistant to pain. +item_gcw_base_damage_absorb_b_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder B This is a military grade solution that makes the user more resistant to pain. +item_gcw_base_damage_absorb_c_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder C This is a military grade solution that makes the user more resistant to pain. +item_gcw_base_damage_absorb_d_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder D This is a military grade solution that makes the user more resistant to pain. +item_gcw_base_damage_absorb_e_04_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder E This is a military grade solution that makes the user more resistant to pain. +item_gcw_base_damage_booster_a_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack A This is a military grade power pack used to enhance weapon damage. +item_gcw_base_damage_booster_b_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack B This is a military grade power pack used to enhance weapon damage. +item_gcw_base_damage_booster_c_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack C This is a military grade power pack used to enhance weapon damage. +item_gcw_base_damage_booster_d_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack D This is a military grade power pack used to enhance weapon damage. +item_gcw_base_damage_booster_e_04_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack E This is a military grade power pack used to enhance weapon damage. +item_gcw_base_damage_shield_a_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield A This is a military grade personal shield generator that reactively inflicts damage on attackers. +item_gcw_base_damage_shield_b_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield B This is a military grade personal shield generator that reactively inflicts damage on attackers. +item_gcw_base_damage_shield_c_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield C This is a military grade personal shield generator that reactively inflicts damage on attackers. +item_gcw_base_damage_shield_d_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield D This is a military grade personal shield generator that reactively inflicts damage on attackers. +item_gcw_base_damage_shield_e_04_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield E This is a military grade personal shield generator that reactively inflicts damage on attackers. +item_gcw_base_reactive_heal_a_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector A This is a military grade injector that treats wounds automatically as they are applied. +item_gcw_base_reactive_heal_b_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector B This is a military grade injector that treats wounds automatically as they are applied. +item_gcw_base_reactive_heal_c_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector C This is a military grade injector that treats wounds automatically as they are applied. +item_gcw_base_reactive_heal_d_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector D This is a military grade injector that treats wounds automatically as they are applied. +item_gcw_base_reactive_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector E This is a military grade injector that treats wounds automatically as they are applied. +item_gcw_base_reactive_action_a_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector A This is a military grade injector that automatically applies adrenaline as the user is wounded. +item_gcw_base_reactive_action_b_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector B This is a military grade injector that automatically applies adrenaline as the user is wounded. +item_gcw_base_reactive_action_c_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector C This is a military grade injector that automatically applies adrenaline as the user is wounded. +item_gcw_base_reactive_action_d_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector D This is a military grade injector that automatically applies adrenaline as the user is wounded. +item_gcw_base_reactive_action_e_04_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector E This is a military grade injector that automatically applies adrenaline as the user is wounded. +item_gcw_base_reactive_critical_heal_a_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector A This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. +item_gcw_base_reactive_critical_heal_b_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector B This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. +item_gcw_base_reactive_critical_heal_c_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector C This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. +item_gcw_base_reactive_critical_heal_d_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector D This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. +item_gcw_base_reactive_critical_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 4 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector E This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. +item_gcw_base_rally_banner_04_01 object/tangible/gcw/base_rewards/rally_banner_inv.iff 1 75 10 4 "item.special.nomove,item.gcw_buff_banner.gcw_banner_click" 1 Rallying Banner "This banner will greatly increase the morale of friendly troopers in its vicinity, increasing their combat ability." +item_vet_exp_buff_item_03_01 object/tangible/veteran_reward/exp_buff_item.iff 1 50 4 "item.special.nomove,item.buff_click_item" 1 Cybernetic Experience Chip "This chip implant enhances the users learning abilities, allowing him to gain experience at a faster rate." +weapon_carbine_pvp_imperial_general_reward_06_01 object/weapon/ranged/carbine/carbine_e11_mark2.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Exceptional Imperial E-11 Carbine This carbine was crafted by the best weaponsmiths in the Imperial Army. +weapon_pistol_pvp_rebel_general_reward_06_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Exceptional Rebel DL 44 Pistol This pistol was crafted by the best weaponsmiths in the Rebel Alliance. +item_pvp_lieutenant_comm_link_rebel_reward_04_01 object/tangible/gcw/pvp_rank_rewards/comm_link.iff 1 75 5 "item.special.nomove,npc.faction_recruiter.faction_item,item.gcw_buff_banner.pvp_lieutenant_comm_link" 1 Rebel Military Communication Link This communication tool is to be used in emergencies to call in backup. +item_pvp_lieutenant_comm_link_imperial_reward_04_01 object/tangible/gcw/pvp_rank_rewards/comm_link.iff 1 75 5 "item.special.nomove,npc.faction_recruiter.faction_item,item.gcw_buff_banner.pvp_lieutenant_comm_link" 1 Imperial Military Communication Link This communication tool is to be used in emergencies to call in backup. +item_pvp_captain_battle_banner_imperial_reward_04_01 object/tangible/gcw/pvp_rank_rewards/imperial_battle_banner.iff 1 75 5 "item.special.nomove,item.gcw_buff_banner.pvp_captain_banner_click,npc.faction_recruiter.faction_item" 1 Imperial Battle Standard "This banner, through countless battles, has become a focus point for morale and honor in the Imperial Army." +item_pvp_captain_battle_banner_rebel_reward_04_01 object/tangible/gcw/pvp_rank_rewards/rebel_battle_banner.iff 1 75 5 "item.special.nomove,item.gcw_buff_banner.pvp_captain_banner_click,npc.faction_recruiter.faction_item" 1 Rebel Battle Standard "This banner, through countless battles, has become a focus point for morale and honor in the Rebel Alliance." +item_deed_walker_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff 6 systems.vehicle_system.vehicle_deed 1 AT-RT Deed Using this deed will create a new vehicle in your datapad. +item_deed_barc_rebel_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 1 6 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 Rebel BARC Deed Using this deed will create a new vehicle in your datapad. +item_deed_barc_imperial_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 1 6 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 Imperial BARC Deed Using this deed will create a new vehicle in your datapad. +weapon_carbine_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Starlight Carbine "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." +weapon_pistol_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Crimson Nova Pistol "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." +weapon_rifle_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Vortex Rifle "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." +weapon_heavy_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Reaper Cannon "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. In the hands of a Commando, the blast it fires may cause fire damage over time." +weapon_carbine_imperial_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Starlight Carbine "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." +weapon_pistol_imperial_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Crimson Nova Pistol "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." +weapon_rifle_imperial_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Vortex Rifle "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." +weapon_heavy_imperial_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Reaper Cannon "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. In the hands of a Commando, the blast it fires may cause fire damage over time." +armor_pvp_spec_ops_imperial_black_belt_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.iff 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Belt The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_bicep_l_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Left Bicep The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_bicep_r_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Right Bicep The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_boots_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Boots The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_bracer_l_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Left Bracer The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_bracer_r_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Right Bracer The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_chest_plate_orange_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Orange Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_chest_plate_red_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Red Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_chest_plate_yellow_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Yellow Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_chest_plate_blue_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Blue Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_chest_plate_white_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso White Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_chest_plate_black_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Black Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_gloves_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Gloves The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_helmet_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Helmet The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_black_leggings_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Leggings The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_belt_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.iff 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Belt The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_bicep_l_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Left Bicep The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_bicep_r_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Right Bicep The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_boots_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Boots The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_bracer_l_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Left Bracer The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_bracer_r_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Right Bracer The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_chest_plate_orange_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Orange Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_chest_plate_red_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Red Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_chest_plate_yellow_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Yellow Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_chest_plate_blue_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Blue Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_chest_plate_white_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso White Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_chest_plate_black_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Black Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_gloves_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Gloves The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_helmet_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Helmet The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_imperial_white_leggings_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Leggings The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. +item_off_temp_stimpack_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff 18 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack A A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. +item_off_temp_stimpack_02_02 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff 30 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack B A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. +item_off_temp_stimpack_02_03 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 44 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack C A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. +item_off_temp_stimpack_02_04 object/tangible/medicine/instant_stimpack/stimpack_generic_d.iff 58 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack D A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. +item_off_temp_stimpack_02_05 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff 72 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack E A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. +item_off_temp_stimpack_02_06 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff 86 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack F A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. +item_off_temp_tactical_buff_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 22 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum A A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. +item_off_temp_tactical_buff_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 30 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum B A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. +item_off_temp_tactical_buff_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 44 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum C A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. +item_off_temp_tactical_buff_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 58 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum D A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. +item_off_temp_tactical_buff_02_05 object/tangible/loot/generic_usable/stim_syringe_generic.iff 72 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum E A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. +item_off_temp_tactical_buff_02_06 object/tangible/loot/generic_usable/stim_syringe_generic.iff 86 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum F A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. +item_pvp_imperial_spec_ops_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 1 2500 item.loot_schematic.loot_schematic 1 Technical Readout of a Imperial Spec Ops Armor Dye Kit This technical readout provides information on how to create a dye kit used in coloring Imperial Spec Ops armor. +item_pvp_rebel_spec_ops_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 1 2500 item.loot_schematic.loot_schematic 1 Technical Readout of a Rebel Spec Ops Armor Dye Kit This technical readout provides information on how to create a dye kit used in coloring Rebel Spec Ops armor. +item_pvp_imperial_sergeant_major_medal_03_01 object/tangible/wearables/necklace/necklace_deepspace_empire_f.iff 1 3 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Nova Star Medal of the Empire This medal is awarded for exceptional service in the Imperial Army. +item_pvp_rebel_sergeant_major_medal_03_01 object/tangible/wearables/necklace/necklace_deepspace_rebel_f.iff 1 3 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Crimson Phoenix Medal of the Rebel Alliance This medal is awarded for exceptional service in the Rebel Alliance. +item_pvp_imperial_colonel_signet_ring_05_01 object/tangible/wearables/ring/ring_s03.iff 1 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Colonel Signet Ring of the Empire This ring is only awarded to officers of the Imperial Army that reach the inner circle of Colonel and higher ranks. +item_pvp_rebel_colonel_signet_ring_05_01 object/tangible/wearables/ring/ring_s03.iff 1 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Colonel Signet Ring of the Rebel Alliance This ring is only awarded to officers of the Rebel Alliance that reach the inner circle of Colonel and higher rank. +item_smuggler_contraband_01_01 object/tangible/smuggler/contraband/contraband_1.iff 2 "item.special.nomove,object.autostack" 1 XJ9 Hypercharger This critical weapon linkage mechanism is used in large starship grade weaponry found in Imperial starships. +item_smuggler_contraband_01_02 object/tangible/smuggler/contraband/contraband_2.iff 2 "item.special.nomove,object.autostack" 1 Chemical Warhead "This device is designed to disperse upon explosion a toxic chemical, such as poison gas. This gas will injure or kill all that come in contact with it." +item_smuggler_contraband_01_03 object/tangible/smuggler/contraband/contraband_3.iff 2 "item.special.nomove,object.autostack" 1 Enhanced Weapon Cartridge This weapon ammunition cartridge has been altered to fire special types normally used only by Imperial Stormtroopers. +item_smuggler_contraband_01_04 object/tangible/smuggler/contraband/contraband_4.iff 2 "item.special.nomove,object.autostack" 1 Chak-root "Chak-root is a flavorful red plant that grows in the marshlands of Erysthes. The high taxes on the sale of this plant, make it a favorite item to smuggle." +item_smuggler_contraband_01_05 object/tangible/smuggler/contraband/contraband_5.iff 2 "item.special.nomove,object.autostack" 1 Imperial Rank Cylinder Rank cylinders are multi-purpose security access devices used to denote rank and security clearance. They also doubled as access keys that allowed Imperial officers access to sensitive areas depending on their clearance. +item_smuggler_contraband_02_01 object/tangible/smuggler/contraband/contraband_6.iff 2 "item.special.nomove,object.autostack" 1 Kessel Tea A special type of tea normally only found in the Mines of Kessel. Exposure to sunlight renders the active ingredients inert. +item_smuggler_contraband_02_02 object/tangible/smuggler/contraband/contraband_7.iff 2 "item.special.nomove,object.autostack" 1 Imperial Grade Detonators "An explosive charge used to disintegrate the target, and damage surrounding areas with a shockwave." +item_smuggler_contraband_02_03 object/tangible/smuggler/contraband/contraband_8.iff 2 "item.special.nomove,object.autostack" 1 Digital Droid Reprogrammer This device can be used to reprogram a droid you do not own to perform a specific task overriding the servant command circuits of the droid. +item_smuggler_contraband_02_04 object/tangible/smuggler/contraband/contraband_9.iff 2 "item.special.nomove,object.autostack" 1 Unlicensed Inert Gas Mixer "While innocuous in a science lab, this type of device in the incorrect hands could be used to create toxic and dangerous gas mixes. As such the Empire forces these devices to be registered." +item_smuggler_contraband_02_05 object/tangible/smuggler/contraband/contraband_10.iff 2 "item.special.nomove,object.autostack" 1 Synthetic Faleen Pheremones "A simple spray of this in the air could drive a human into an extremely pliable state. Not wanting any incidents, most Imperial Commanders make sure it isn't brought near any of their troops." +item_smuggler_contraband_03_01 object/tangible/smuggler/contraband/contraband_11.iff 2 "item.special.nomove,object.autostack" 1 Modified Vibro Power Cell This power cell could be used to create extremely deadly melee weapons. The Empire frowns upon any weaponry that could potentially be used against its blaster wielding Stormtroopers. +item_smuggler_contraband_03_02 object/tangible/smuggler/contraband/contraband_12.iff 2 "item.special.nomove,object.autostack" 1 Rigged Cargo Scanner This cargo scanner has been altered to give false information about cargo containers. Often handed to the Customs Official by the Smuggler before his goods are scanned. Handing the Official a credit stick with the scanner ensures no questions are asked. +item_smuggler_contraband_03_03 object/tangible/smuggler/contraband/contraband_13.iff 2 "item.special.nomove,object.autostack" 1 Imperial Communications Device This communication tool is common amongst the various combat troops of the Empire. +item_smuggler_contraband_03_04 object/tangible/smuggler/contraband/contraband_14.iff 2 "item.special.nomove,object.autostack" 1 Turgur Gas One of the most lethal gases in the universe. It would be wise to handle it very gently. +item_smuggler_contraband_03_05 object/tangible/smuggler/contraband/contraband_15.iff 2 "item.special.nomove,object.autostack" 1 Sarlacc Spore "Sarlacc reproduce by creating spores, which can leave the atmosphere and travel long distances through the Galaxy to other planets. Because of this fantastic ability to propagate, the species' point of origin was never accurately determined. Once the spor" +item_smuggler_contraband_04_01 object/tangible/smuggler/contraband/contraband_16.iff 2 "item.special.nomove,object.autostack" 1 Credit Chip Counterfeiting Machine This device is used to create counterfeit Imperial Credit Chips. +item_smuggler_contraband_04_02 object/tangible/smuggler/contraband/contraband_17.iff 2 "item.special.nomove,object.autostack" 1 Concentrated Arachne Venom Taken from the spiders of Endor this venom is only used for nefarious purposes. +item_smuggler_contraband_04_03 object/tangible/smuggler/contraband/contraband_18.iff 2 "item.special.nomove,object.autostack" 1 Imperial Security Bureau Decryptor "The Imperial Security Bureau, is a key intelligence organization of the Galactic Empire. This type of decryptor is widely used by the ISB in their internal communications." +item_smuggler_contraband_04_04 object/tangible/smuggler/contraband/contraband_19.iff 2 "item.special.nomove,object.autostack" 1 Imperial Scientist Badge This badge allows access to military scientific research outposts. +item_smuggler_contraband_04_05 object/tangible/smuggler/contraband/contraband_20.iff 2 "item.special.nomove,object.autostack" 1 Imperial Master Key This key will allow the user to gain access to specialized door mechanisms in Imperial research outposts. +item_smuggler_contraband_05_01 object/tangible/smuggler/contraband/contraband_21.iff 2 "item.special.nomove,object.autostack" 1 Max Reebo's Greatest Hits "This bootleg, contains a copy of ""Lapti Nek"", a song by the Max Rebo Band while under contract with Jabba the Hutt." +item_smuggler_contraband_05_02 object/tangible/smuggler/contraband/contraband_22.iff 2 "item.special.nomove,object.autostack" 1 Disintegration Weapon "Disintegration weapons have been outlawed by the Empire, unless of course the weapon is in the hands of an Imperial Stormtrooper." +item_smuggler_contraband_05_03 object/tangible/smuggler/contraband/contraband_23.iff 2 "item.special.nomove,object.autostack" 1 """Widow's Breath"" Rebreather" This rebreather has been treated with a chemical that will kill the user. One of the many tools used by Assassins to eliminate their victims. +item_smuggler_contraband_05_04 object/tangible/smuggler/contraband/contraband_24.iff 2 "item.special.nomove,object.autostack" 1 Restricted Melon This melon is known to harbor a rare green insect that is legendary for chewing on electronics and large data storage devices. Usually only indigenous to planets that have marine environments. +item_smuggler_contraband_05_05 object/tangible/smuggler/contraband/contraband_25.iff 2 "item.special.nomove,object.autostack" 1 Radioactive Weapons Core Weapons of planetary destruction are closely monitored by the Empire. Possessing components to make such a large scale weapon is a serious galactic crime. +item_smuggler_contraband_crate_01_01 object/tangible/smuggler/contraband/contraband_general.iff 1 2 item.special.nomove 1 Crate of Contraband This crate must be handed to the appropriate Fence in the allotted time. +item_smuggler_contraband_crate_01_02 object/tangible/smuggler/contraband/contraband_general_2.iff 1 4 item.special.nomove 1 Crate of Illicit Contraband This crate must be handed to the appropriate Fence in the allotted time. +armor_pvp_spec_ops_rebel_black_grey_belt_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_belt.iff 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Belt The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_grey_bicep_l_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Left Bicep The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_grey_bicep_r_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Right Bicep The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_grey_boots_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_boots.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Boots The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_grey_bracer_l_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Left Bracer The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_grey_bracer_r_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Right Bracer The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_grey_gloves_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_gloves.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Gloves The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_grey_helmet_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_helmet.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Helmet The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_grey_leggings_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_leggings.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Leggings The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_grey_chest_plate_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Chest Plate The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_green_belt_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_belt.iff 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Belt The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_green_bicep_l_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Left Bicep The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_green_bicep_r_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Right Bicep The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_green_boots_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_boots.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Boots The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_green_bracer_l_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Left Bracer The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_green_bracer_r_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Right Bracer The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_green_gloves_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_gloves.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Gloves The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_green_helmet_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_helmet.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Helmet The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_green_leggings_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_leggings.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Leggings The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_green_chest_plate_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Chest Plate The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +armor_pvp_spec_ops_rebel_black_black_chest_plate_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Chest Plate The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. +item_pvp_imperial_painting_03_01 object/tangible/painting/painting_pvp_reward_imperial.iff 3 item.special.nomove 1 "Painting ""Might of the Empire""" This was painted by a master artist from the Imperial Court and depicts the might of the Imperial war machine. +item_pvp_rebel_painting_03_01 object/tangible/painting/painting_pvp_reward_rebel.iff 3 item.special.nomove 1 "Painting ""We will never surrender""" This masterpiece was painted by a renowned Mon Calamari starfleet commander and depicts the proud Alliance navy preparing for attack. +armor_smuggler_reward_chest_04_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 40 smuggler 4 item.special.nomove 1 Underworld Recon Armor Chest Plate Recon Armor worn by underworld associates. +armor_smuggler_reward_legs_04_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 40 smuggler 4 item.special.nomove 1 Underworld Recon Armor Leggings Recon Armor worn by underworld associates. +item_smuggler_reward_necklace_04_01 object/tangible/wearables/necklace/necklace_s09.iff 70 smuggler 4 item.special.nomove 1 Underworld Necklace of Precision Necklace worn by underworld associates. +item_smuggler_reward_ring_04_01 object/tangible/wearables/ring/ring_s02.iff 70 smuggler 4 item.special.nomove 1 Underworld Ring of Luck Ring worn by underworld associates. +weapon_smuggler_reward_pistol_04_01 object/weapon/ranged/pistol/pistol_de_10.iff weapon 88 smuggler 4 1 Underworld Sureshot DE10 Pistol of distinguished service in the underworld organization. +weapon_smuggler_reward_sword_04_01 object/weapon/melee/knife/knife_vibroblade.iff weapon 88 smuggler 4 1 Underworld Blade Blade of distinguished service in the underworld organization. +item_gcw_recruitment_letter_01_01 object/tangible/item/kashyyyk/eqp_wookiee_scroll_s01.iff 1 "item.special.nomove,item.publish_gift.recruitment_letter" 1 Letter of Commendation "This letter can be used for a one time grant of 10,000 GCW points.|| You must be a Combatant or Special Forces member of the Empire or the Rebel Alliance to use this item." +weapon_smuggler_reward_pistol_dl44_04_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon 88 smuggler 4 1 Underworld Sureshot DL44 Pistol of distinguished service in the underworld organization. +weapon_smuggler_reward_knucklers_04_01 object/weapon/melee/special/massassiknuckler.iff weapon 88 smuggler 4 1 Underworld Knucklers Knucklers of distinguished service in the underworld organization. +item_ep3_rewards_sayormi_mobile_01_01 object/tangible/furniture/ep3_rewards/sayormi_mobile.iff item 1 1 a Sayormi mobile "Wicked in its ways, the Sayormi Mobile can be found hanging in the tents of those claiming leadership in the Sayormi tribe." +weapon_ep3_rewards_sword_wookiee_02_01 object/weapon/melee/sword/ep3/sword_wookiee.iff weapon 80 2 1 Blade of Nyenthi'Oris "Blade of Nyenthi'Oris, or ""of the Great Tree"", glitters with the pride of the Kerritamba people and is only given to the most honorable of citizens. " +item_gcw_mine_disarm_kit_03_01 object/tangible/faction_perk/faction_base_item/mine_disarm_kit.iff 5 3 "item.special.nomove,item.tool.mine_disarm_kit" 1 Mine Disarm Kit "With this device, you may attempt to find and disarm a mine in a nearby minefield. Be cautious as improper use may result in accidental detonation." +item_holopet_emitter_01_01 object/tangible/furniture/all/frn_holopet_base.iff 1 item.publish_gift.holopet_emitter 2 1 Holo-pet Emitter "When deployed and loaded with a data cube, this device will display a holographic pet that will wander around." +item_holopet_data_cube_gift_01_01 object/tangible/item/leather_package.iff 1 item.publish_gift.holopet_data_cube_gift 1 Holo-pet Data Cube Package This package contains a holo-pet data cube. Open it up and see what it is! +item_holopet_rancor_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Rancor Holo-pet Data Cube This data cube will display a holographic rancor pet when loaded into a holo-pet emitter. +item_holopet_quenker_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Quenker Holo-pet Data Cube This data cube will display a holographic quenker pet when loaded into a holo-pet emitter. +item_holopet_veermok_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Veermok Holo-pet Data Cube This data cube will display a holographic veermok pet when loaded into a holo-pet emitter. +item_holopet_slicehound_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Slice Hound Holo-pet Data Cube This data cube will display a holographic slice hound pet when loaded into a holo-pet emitter. +item_holopet_pekopeko_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Peko Peko Holo-pet Data Cube This data cube will display a holographic peko peko pet when loaded into a holo-pet emitter. +item_holopet_squall_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Squall Holo-pet Data Cube This data cube will display a holographic squall pet when loaded into a holo-pet emitter. +item_holopet_jax_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Jax Holo-pet Data Cube This data cube will display a holographic jax pet when loaded into a holo-pet emitter. +item_holopet_ewok_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Ewok Holo-pet Data Cube This data cube will display a holographic Ewok pet when loaded into a holo-pet emitter. +item_holopet_jawa_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Jawa Holo-pet Data Cube This data cube will display a holographic Jawa pet when loaded into a holo-pet emitter. +item_holopet_atat_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 AT-AT Holo-pet Data Cube This data cube will display a holographic AT-AT pet when loaded into a holo-pet emitter. +item_lifeday_bunting_01_01 object/tangible/furniture/lifeday/lifeday_bunting.iff 1 1 Life Day Bunting A decorative bunting that you can place in your house to celebrate Life Day. +item_lifeday_incense_burner_01_01 object/tangible/furniture/lifeday/lifeday_incense_burner.iff 1 1 Life Day Incense Burner A decorative incense burner that you can place in your house to celebrate Life Day. +item_lifeday_painting_01_01_01 object/tangible/furniture/lifeday/lifeday_painting_s01.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. +item_lifeday_painting_02_01_01 object/tangible/furniture/lifeday/lifeday_painting_s02.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. +item_lifeday_painting_03_01_01 object/tangible/furniture/lifeday/lifeday_painting_s03.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. +item_lifeday_painting_04_01_01 object/tangible/furniture/lifeday/lifeday_painting_s04.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. +item_lifeday_painting_05_01_01 object/tangible/furniture/lifeday/lifeday_painting_s05.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. +item_lifeday_wreath_01_01 object/tangible/furniture/lifeday/lifeday_wreath.iff 1 1 Life Day Wreath A decorative wreath that you can place in your house to celebrate Life Day. +item_lifeday_mini_tree_01_01 object/tangible/furniture/lifeday/lifeday_mini_tree.iff 1 1 Miniature Life Day Tree A miniature tree that you can place in your house to celebrate Life Day. +item_lifeday_gift_self_01_02 object/tangible/npe/npe_generic_uniform_box.iff 1 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! +item_lifeday_gift_other_01_02 object/tangible/npe/npe_generic_uniform_box.iff 1 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." +item_publish_gift_33_camp_01_01 object/tangible/deed/camp_deed/camp_basic_deed.iff "float:modules.entertainer=1,float:modules.lifetime=3600" 1 Basic Camp The new camp types can support a number of custom crafted modules. See your local crafter for full details. +item_publish_gift_33_picture_01_01 object/tangible/painting/painting_chp5.iff 1 Around the Campfire Much fun was had in this sitting of friends. +item_reverse_engineering_powerup_armor_02_01 object/tangible/loot/generic_usable/copper_battery_usuable.iff item 2 "object.ch5_powerup_unstack,item.tool.reverse_engineering_powerup" 1 Armor Powerup Temporarily powers up your armor breastplate with the listed skill modifier. Equip the item you wish to power up and right click this object to apply the powerup. +item_reverse_engineering_powerup_clothing_02_01 object/tangible/loot/generic_usable/chassis_blueprint_usuable.iff item 2 "object.ch5_powerup_unstack,item.tool.reverse_engineering_powerup" 1 Clothing Powerup Temporarily powers up your shirt with the listed skill modifier. Equip the item you wish to power up and right click this object to apply the powerup. +item_reverse_engineering_powerup_weapon_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff item 2 "object.ch5_powerup_unstack,item.tool.reverse_engineering_powerup" 1 Weapon Powerup Temporarily powers up your weapon with the listed skill modifier. Equip the item you wish to power up and right click this object to apply the powerup. +item_cs_exp_buff_item_03_01 object/tangible/veteran_reward/exp_buff_item.iff 1 50 4 "item.special.nomove,item.buff_click_item" 1 Customer Appreciation Experience Chip "This chip implant enhances the users learning abilities, allowing him to gain experience at a faster rate. It was given to you for your patience while waiting for a problem to be resolved by Customer Service." +item_cs_damage_booster_e_04_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Customer Appreciation Damage Booster Pack This is a power pack used to enhance weapon damage. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. +item_cs_reactive_critical_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Customer Appreciation Reactive Stim Injector This is a injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. +item_cs_damage_shield_e_04_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Customer Appreciation Personal Reactive Shield This is a military grade personal shield generator that reactively inflicts damage on attackers. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. +item_cs_decor_stuffed_rancor_02_01 object/tangible/loot/mustafar/stuff_rancor_doll.iff 2 item.special.nomove 1 Customer Appreciation Huggable Rancor Doll A stuffed rancor doll. Far more cuddly then the real thing. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. +item_treasure_map_1_10 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Adventurer's Treasure) A map to an Adventurer's Treasure. +item_treasure_map_11_20 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Villager's Hidden Savings) A map to a Villager's Hidden Savings. +item_treasure_map_21_30 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Trader's Hidden Treasure) A map to a Trader's Hidden Treasure. +item_treasure_map_31_40 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Bounty Hunter's Hidden Stash) A map to a Bounty Hunter's Hidden Stash. +item_treasure_map_41_50 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Droid Data Disk) A droid's data disk with map coordinates. +item_treasure_map_51_60 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Jedi Knight's body) A map to a Jedi Knight's body. +item_treasure_map_61_70 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Jedi Artifacts) A map to Jedi Artifacts. +item_treasure_map_71_80 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Cursed Item) A map to a cursed item. +item_treasure_map_81_90 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Mysterious Container) A map to a mysterious container. +st_th_flat_small_01_01 object/tangible/jedi/jedi_holocron_generic.iff storyteller 1 0 Flatening Layer 10m This item will flaten a piece of the game world in a 20 meter radius. +st_th_flat_medium_01_01 object/tangible/jedi/jedi_holocron_generic.iff storyteller 1 0 Flatening Layer 25m This item will flaten a piece of the game world in a 20 meter radius. +st_th_flat_large_01_01 object/tangible/jedi/jedi_holocron_generic.iff storyteller 1 0 Flatening Layer 50m This item will flaten a piece of the game world in a 20 meter radius. +st_ie_artillery_strike_01_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Artillery Strike This item will create an artillery strike effect. +st_cn_tusken_raider_01_01 object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Tusken Raider This item will spawn a tusken raider combat npc. +st_pr_tiki_torch_01_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Tiki Torch This item will create a tiki torch. +st_pr_tent_basic_01_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Basic Tent This item will create a basic tent. +st_pr_campfire_logs_smoldering_01_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Campfire This item will create a smoldering campfire. +st_theater_buildout_schematic_01_01 object/tangible/jedi/jedi_holocron_generic.iff object 1 systems.storyteller.theater_buildout_schematic 0 Theater Buildout Schematic Theater Buildout Schematic +st_pr_atf_sith_altar object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Sith Altar This item will create a Sith altar. +st_pr_clone_barc_speeder object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 BARC Speeder This item will create a BARC Speeder. +st_pr_destroyed_transport_1 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Destroyed Transport - Front Half This item will create the front half of a destroyed transport. +st_pr_destroyed_transport_2 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Destroyed Transport - Back Half This item will create the back half of a destroyed transport. +st_pr_edb_all_meat_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Hunk of Meat This item will create a hunk of meat. +st_pr_eqp_bacta_tank_lg object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Bacta Tank This item will create a Bacta tank. +st_pr_eqp_bones_must_monster_jaw_large object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Large Monstrous Skull This item will create a large monstrous skull. +st_pr_eqp_bones_must_monster_jaw_small object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Monstrous Skull This item will create a monstrous skull. +st_pr_eqp_camping_chair_s1 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Folding Chair This item will create a folding chair. +st_pr_eqp_camping_chair_s2 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Chair This item will create a sleek chair. +st_pr_flash_speeder object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Flash Speeder This item will create a flash speeder. +st_pr_lambda_shuttle_static_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Lambda Shuttle This item will create a Lambda shuttle. +st_pr_poi_all_ithorian_head object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Ithorian Skull This item will create an Ithorian skull. +st_pr_poi_all_xwing object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 X-Wing This item will create an X-Wing +st_pr_poi_tao_podracer_sebulba_destroyed object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Destroyed Podracer This item will create a destroyed podracer. +st_pr_sandcrawler object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Sandcrawler This item will create a Sandcrawler. +st_pr_thm_all_impl_banner_freestand_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Imperial Banner This item will create an Imperial banner. +st_pr_thm_all_rebl_banner_freestand_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Rebel Banner This item will create a Rebel banner. +st_pr_thm_all_tato_banner_freestand_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Tatooine Banner This item will create a Tatooine banner. +st_pr_thm_corl_banner_govt_tall object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Corellian Banner This item will create a Corellian banner. +st_pr_tie_bomber object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 TIE Bomber This item will create a TIE Bomber. +st_pr_yt1300_ground object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 YT 1300 This item will create a YT 1300. +st_pr_yt2400_ground_r0 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 YT 2400 This item will create a YT 2400 +item_holopet_cle004_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 CLE-004 Holo-pet Data Cube This data cube will display a holographic CLE-004 pet when loaded into a holo-pet emitter. +item_holopet_ins444_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 INS-444 Holo-pet Data Cube This data cube will display a holographic INS-444 pet when loaded into a holo-pet emitter. +item_housepack_painting_imperial_01_01 object/tangible/painting/painting_house_cleanup_imperial.iff 1 item.special.nomove 1 Birth of a Death Star A painting depicting the construction of the 'Death Star' Imperial space station. +item_housepack_painting_rebel_01_01 object/tangible/painting/painting_house_cleanup_rebel.iff 1 item.special.nomove 1 The War Phoenix "A painting depicting one of the most effective fighters ever created, the X-Wing." +item_housepack_xeno_couch_01_01 object/tangible/furniture/house_cleanup/xeno_couch.iff 1 2 1 Couch "A couch from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." +item_housepack_xeno_desk_01_01 object/tangible/furniture/house_cleanup/xeno_desk.iff 1 2 1 Desk "A desk from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." +item_housepack_xeno_desk_lamp_01_01 object/tangible/furniture/house_cleanup/xeno_desk_lamp.iff 1 2 1 Desk Lamp "A desk lamp from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." +item_housepack_xeno_rug_01_01 object/tangible/furniture/house_cleanup/xeno_rug.iff 1 2 1 Rug "A rug from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." +item_housepack_xeno_table_01_01 object/tangible/furniture/house_cleanup/xeno_table.iff 1 2 1 Table "A table from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." +item_housepack_xeno_recliner_01_01 object/tangible/furniture/house_cleanup/xeno_throne.iff 1 2 1 Recliner "A recliner from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." +armor_stormtrooper_bicep_camo_l_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_l.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Left Bicep Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_stormtrooper_bicep_camo_r_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_r.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Right Bicep Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_stormtrooper_bracer_camo_l_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_l.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Left Bracer Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_stormtrooper_bracer_camo_r_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_r.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Right Bracer Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_stormtrooper_helmet_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Helmet Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_stormtrooper_chest_plate_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Chest Plate Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_stormtrooper_leggings_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Leggings Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_stormtrooper_utility_belt_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_camo.iff 1 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Utility Belt Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_stormtrooper_gloves_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Gloves Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_stormtrooper_boots_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Boots Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +item_publish_gift_magic_control_object_03_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 3 item.publish_gift.magic_painting 1 Wim Magwit's Magic Painting Controller "Created by the stage performer magician Wim Magwit, this device somehow creates a painting below it, that will change out the motive at random intervals. Moving this object will temporarily make the painting disappear." +item_publish_gift_magic_painting_1_03_01 object/tangible/item/publish_gift_magic_painting_1.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! +item_publish_gift_magic_painting_2_03_01 object/tangible/item/publish_gift_magic_painting_2.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! +item_publish_gift_magic_painting_3_03_01 object/tangible/item/publish_gift_magic_painting_3.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! +item_publish_gift_magic_painting_4_03_01 object/tangible/item/publish_gift_magic_painting_4.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! +item_publish_gift_magic_painting_5_03_01 object/tangible/item/publish_gift_magic_painting_5.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! +item_publish_gift_magic_painting_6_03_01 object/tangible/item/publish_gift_magic_painting_6.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! +item_publish_gift_magic_painting_7_03_01 object/tangible/item/publish_gift_magic_painting_7.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! +item_publish_gift_magic_painting_8_03_01 object/tangible/item/publish_gift_magic_painting_8.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! +item_publish_gift_magic_painting_9_03_01 object/tangible/item/publish_gift_magic_painting_9.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! +item_publish_gift_magic_painting_10_03_01 object/tangible/item/publish_gift_magic_painting_10.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! +item_treasure_map_bracelet_r_bh_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 11 bounty_hunter 1 item.armor.biolink_item_non_faction Courier Wrist Communications Scanner SCNv1 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. +item_treasure_map_bracelet_r_bh_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 31 bounty_hunter 2 item.armor.biolink_item_non_faction Courier Wrist Communications Scanner SCNv2 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. +item_treasure_map_bracelet_r_bh_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 51 bounty_hunter 3 item.armor.biolink_item_non_faction Courier Wrist Communications Scanner SCNv3 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. +item_treasure_map_bracelet_r_bh_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 bounty_hunter 4 item.armor.biolink_item_non_faction Courier Wrist Communications Scanner SCNv4 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. +item_treasure_map_bracelet_r_bh_01_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 21 bounty_hunter 1 item.armor.biolink_item_non_faction BlasTech WrisTek - Wrist Assault Booster Alpha (Right) A wrist device with small booster to give weaponry added damage output. +item_treasure_map_bracelet_r_bh_02_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 41 bounty_hunter 2 item.armor.biolink_item_non_faction BlasTech WrisTek - Wrist Assault Booster Beta (Right) A wrist device with small booster to give weaponry added damage output. +item_treasure_map_bracelet_r_bh_03_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 61 bounty_hunter 3 item.armor.biolink_item_non_faction BlasTech WrisTek - Wrist Assault Booster Gamma (Right) A wrist device with small booster to give weaponry added damage output. +item_treasure_map_bracelet_r_bh_04_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 bounty_hunter 4 item.armor.biolink_item_non_faction BlasTech WrisTek - Wrist Assault Booster Zulu (Right) A wrist device with small booster to give weaponry added damage output. +item_treasure_map_bracelet_r_fs_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 21 force_sensitive 1 item.armor.biolink_item_non_faction Padawan's Training Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. +item_treasure_map_bracelet_r_fs_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 41 force_sensitive 2 item.armor.biolink_item_non_faction Initiate's Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. +item_treasure_map_bracelet_r_fs_03_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 61 force_sensitive 3 item.armor.biolink_item_non_faction Jedi's Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. +item_treasure_map_bracelet_r_fs_04_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 85 force_sensitive 4 item.armor.biolink_item_non_faction Jedi Knight's Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. +item_treasure_map_bracelet_r_fs_02_02 object/tangible/wearables/bracelet/bracelet_s04_r.iff 31 force_sensitive 2 item.armor.biolink_item_non_faction Initiate's Meditation Bracelet (Right) An anchient bracelet with small inscriptions reguarding lightsaber construction. +item_treasure_map_bracelet_r_fs_03_02 object/tangible/wearables/bracelet/bracelet_s04_r.iff 51 force_sensitive 3 item.armor.biolink_item_non_faction Jedi's Meditation Bracelet (Right) An anchient bracelet with small inscriptions reguarding lightsaber construction. +item_treasure_map_bracelet_r_fs_04_02 object/tangible/wearables/bracelet/bracelet_s04_r.iff 75 force_sensitive 4 item.armor.biolink_item_non_faction Jedi Knight Meditation Bracelet (Right) An anchient bracelet with small inscriptions reguarding lightsaber construction. +item_treasure_map_bracelet_r_co_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 21 commando 1 item.armor.biolink_item_non_faction Traxes BioElectronic Targeting Assist Wrist Implant PTI-I (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. +item_treasure_map_bracelet_r_co_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 41 commando 2 item.armor.biolink_item_non_faction Traxes BioElectronic Targeting Assist Wrist Implant PTI-II (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. +item_treasure_map_bracelet_r_co_03_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 61 commando 3 item.armor.biolink_item_non_faction Traxes BioElectronic Targeting Assist Wrist Implant PTI-III (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. +item_treasure_map_bracelet_r_co_04_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 85 commando 4 item.armor.biolink_item_non_faction Traxes BioElectronic Targeting Assist Wrist Implant PTI-IV (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. +item_treasure_map_bracelet_r_me_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 21 medic 1 item.armor.biolink_item_non_faction Saldalith Manufacturing Veridicator 100 (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. +item_treasure_map_bracelet_r_me_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 41 medic 2 item.armor.biolink_item_non_faction Saldalith Manufacturing Veridicator 110 (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. +item_treasure_map_bracelet_r_me_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 61 medic 3 item.armor.biolink_item_non_faction Saldalith Manufacturing Veridicator 200 (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. +item_treasure_map_bracelet_r_me_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 medic 4 item.armor.biolink_item_non_faction Saldalith Manufacturing Veridicator 200a (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. +item_treasure_map_bracelet_r_of_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 21 officer 1 item.armor.biolink_item_non_faction SoroSuub Personnel Comlink Wrist-P1 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. +item_treasure_map_bracelet_r_of_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 41 officer 2 item.armor.biolink_item_non_faction SoroSuub Personnel Comlink Wrist-P2 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. +item_treasure_map_bracelet_r_of_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 61 officer 3 item.armor.biolink_item_non_faction SoroSuub Personnel Comlink Wrist-P3 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. +item_treasure_map_bracelet_r_of_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 officer 4 item.armor.biolink_item_non_faction SoroSuub Personnel Comlink Wrist-P4 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. +item_treasure_map_bracelet_r_sm_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 21 smuggler 1 item.armor.biolink_item_non_faction Merr-Sonn Targeter Ranging Wrist Assist v1 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. +item_treasure_map_bracelet_r_sm_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 41 smuggler 2 item.armor.biolink_item_non_faction Merr-Sonn Targeter Ranging Wrist Assist v2 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. +item_treasure_map_bracelet_r_sm_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 61 smuggler 3 item.armor.biolink_item_non_faction Merr-Sonn Targeter Ranging Wrist Assist v3 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. +item_treasure_map_bracelet_r_sm_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 smuggler 4 item.armor.biolink_item_non_faction Merr-Sonn Targeter Ranging Wrist Assist v4 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. +item_treasure_map_bracelet_r_counter_insurgent_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 11 1 item.armor.biolink_item_non_faction Idellian Arrays PLFS-1000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. +item_treasure_map_bracelet_r_counter_insurgent_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 31 2 item.armor.biolink_item_non_faction Idellian Arrays PLFS-2000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. +item_treasure_map_bracelet_r_counter_insurgent_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 51 3 item.armor.biolink_item_non_faction Idellian Arrays PLFS-3000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. +item_treasure_map_bracelet_r_counter_insurgent_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 4 item.armor.biolink_item_non_faction Idellian Arrays PLFS-4000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. +item_treasure_map_bracelet_r_resist_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 11 1 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype I (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. +item_treasure_map_bracelet_r_resist_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 31 2 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype II (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. +item_treasure_map_bracelet_r_resist_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 51 3 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype III (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. +item_treasure_map_bracelet_r_resist_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 4 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype IV (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. +item_treasure_map_bracelet_r_absorb_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 11 1 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype I (Right) "The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins." +item_treasure_map_bracelet_r_absorb_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 31 2 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype II (Right) "The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins." +item_treasure_map_bracelet_r_absorb_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 51 3 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype III (Right) "The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins." +item_treasure_map_bracelet_r_absorb_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 4 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype IV (Right) "The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins." +item_treasure_map_bracelet_r_sp_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 11 spy 1 item.armor.biolink_item_non_faction Corellidyne Personal Insurgency Wrist Implant -Red- (Right) "The inscription on the wrist device says ""Classified."" No other information is provided." +item_treasure_map_bracelet_r_sp_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 31 spy 2 item.armor.biolink_item_non_faction Corellidyne Personal Insurgency Wrist Implant -Green- (Right) "The inscription on the wrist device says ""Classified."" No other information is provided." +item_treasure_map_bracelet_r_sp_03_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 51 spy 3 item.armor.biolink_item_non_faction Corellidyne Personal Insurgency Wrist Implant -Blue- (Right) "The inscription on the wrist device says ""Classified."" No other information is provided." +item_treasure_map_bracelet_r_sp_04_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 75 spy 4 item.armor.biolink_item_non_faction Corellidyne Personal Insurgency Wrist Implant -Black- (Right) "The inscription on the wrist device says ""Classified."" No other information is provided." +item_treasure_map_bar_counter_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Counter Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic +item_treasure_map_bar_piece_straight_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Corner Piece 3 Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic +item_treasure_map_bar_piece_straight_s2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Counter Large Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic +item_treasure_map_bar_piece_curve_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Corner Piece 1 Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic +item_treasure_map_bar_piece_curve_s2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Corner Piece 2 Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic +item_bm_enzyme_centrifuge_01_01 object/tangible/component/genetic_engineering/centrifuge_unit.iff 1 Centrifuge Unit Centrifuge Unit +item_bm_enzyme_centrifuge_use_01_01 object/tangible/component/genetic_engineering/centrifuge_use_tray.iff 1 Centrifuge Tray Centrifuge Tray +item_bm_enzyme_processor_01_01 object/tangible/component/genetic_engineering/processor_unit.iff 1 Processor Unit Processor Unit +item_bm_enzyme_processor_use_01_01 object/tangible/component/genetic_engineering/processor_use_mold.iff 1 Processor Mold Processor Mold +item_bm_enzyme_combiner_01_01 object/tangible/component/genetic_engineering/combiner_unit.iff 1 Combiner Unit Combiner Unit +item_bm_enzyme_combiner_use_01_01 object/tangible/component/genetic_engineering/combiner_use_capsule.iff 1 Combiner Capsule Combiner Capsule +item_bm_enzyme_type_3 object/tangible/loot/beast/enzyme_3.iff 1 Enzyme Enzyme +item_bm_enzyme_extractor object/tangible/component/genetic_engineering/enzyme_extraction_unit.iff 5 1 Enzyme Extractor Enzyme Extractor +item_treasure_map_bracelet_r_entertainer_inspiration_pulse_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 80 entertainer 4 1 Bracelet of Inspired Status (Right) A high quality bracelet made by a master craftsman for an important politician or noble of high status. +item_treasure_map_backpack_schematic_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Ayelixe/Krongbing Textiles Survival Backpack A experimental prototype backpack design by Ayelixe/Krongbing Textiles. The backpack attempts to boost the wearers abilities by regulating addrenylln via bio-electric emitters build into the frame. +st_cn_stormtrooper_01 object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Stormtrooper This item will spawn a stormtrooper combat npc. +st_cn_meatlump_01 object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Meatlump This item will spawn a meatlump combat npc. +st_ie_explosion_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Explosion 01 This item will create an explosion effect. +st_ie_butterflies_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Butterflies This item will create a spray of butterflies. +st_ie_electric_spark_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Electrical Charge This item will create an electrical charge effect. +armor_rebel_assault_bicep_camo_l_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Left Bicep Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. +armor_rebel_assault_bicep_camo_r_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Right Bicep Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. +armor_rebel_assault_bracer_camo_l_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Left Bracer Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. +armor_rebel_assault_bracer_camo_r_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Right Bracer Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. +armor_rebel_assault_helmet_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Helmet Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. +armor_rebel_assault_chest_plate_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Chest Plate Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. +armor_rebel_assault_leggings_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Leggings Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. +armor_rebel_assault_gloves_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" 4 Rebel Assault Forest Camouflage Armor Gloves Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. +armor_rebel_assault_boots_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" 4 Rebel Assault Forest Camouflage Armor Boots Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. +armor_ithorian_defender_bicep_camo_l_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_l_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Left Bicep Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. +armor_ithorian_defender_bicep_camo_r_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_r_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Right Bicep Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. +armor_ithorian_defender_bracer_camo_l_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_l_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Left Bracer Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. +armor_ithorian_defender_bracer_camo_r_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_r_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Right Bracer Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. +armor_ithorian_defender_helmet_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_helmet_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Helmet Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. +armor_ithorian_defender_chest_plate_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_chest_plate_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Chest Plate Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. +armor_ithorian_defender_leggings_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_leggings_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Leggings Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. +armor_ithorian_defender_gloves_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_gloves_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Gloves Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. +armor_ithorian_defender_boots_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_boots_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Boots Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. +armor_kashyyykian_black_mtn_bicep_camo_l_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_l_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Left Bicep Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. +armor_kashyyykian_black_mtn_bicep_camo_r_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_r_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Right Bicep Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. +armor_kashyyykian_black_mtn_bracer_camo_l_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_l_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Left Bracer Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. +armor_kashyyykian_black_mtn_bracer_camo_r_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_r_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Right Bracer Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. +armor_kashyyykian_black_mtn_chest_plate_camo_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_chestplate_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Chest Plate Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. +armor_kashyyykian_black_mtn_leggings_camo_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_leggings_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Leggings Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. +st_pr_web object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Webbed Tree This item will create a webbed tree. +st_pr_tie_fighter object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 TIE Fighter This item will create a TIE fighter. +st_pr_tank_farm object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Tank Farm This item will create a tank farm. +st_pr_table_modern_dining object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Modern Dining Table This item will create a modern dining table. +st_pr_table_light_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Jedi Table Style 01 This item will create a jedi table style 01. +st_pr_table_dark_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Jedi Table Style 02 This item will create a jedi table style 02. +st_pr_table_dark_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Jedi Table Style 03 This item will create a jedi table style 03. +st_pr_streetlamp_small_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Streetlamp Small Style 01 This item will create a small streetlamp style 01. +st_pr_streetlamp_large_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Streetlamp Large Style 01 This item will create a large streetlamp style 01. +st_pr_rodian_shuttle object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Rodian Shuttle This item will create a rodian shuttle. +st_pr_potted_plant_flowers_purple object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Plotted Plant - Purple Flowers This item will create a potted plant with purple flowers. +st_pr_potted_plant_flowers_orange object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Plotted Plant - Orange Flowers This item will create a potted plant with orange flowers. +st_pr_platform_stage object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Stage This item will create a stage. +st_pr_palette_supply_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 01 This item will create a supply palette 01. +st_pr_palette_supply_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 02 This item will create a supply palette 02. +st_pr_palette_supply_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 03 This item will create a supply palette 03. +st_pr_palette_supply_04 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 04 This item will create a supply palette 04. +st_pr_palette_supply_05 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 05 This item will create a supply palette 05. +st_pr_palette_food object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette with Food This item will create a supply palette with food. +st_pr_nightsister_gate object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Nightsister-style Gate This item will create a nightsister-style gate. +st_pr_krayt_skull object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Krayt Dragon Skull This item will create a krayt dragon skull. +st_pr_gravestone_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gravestone 01 This item will create gravestone 01. +st_pr_gravestone_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gravestone 02 This item will create gravestone 02. +st_pr_gravestone_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gravestone 03 This item will create gravestone 03. +st_pr_garden_gazebo object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Garden Gazebo This item will create a garden gazebo. +st_pr_fire_pit object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Fire Pit This item will create a fire pit. +st_pr_escape_pod_door object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Escape Pod Door This item will create an escape pod door. +st_pr_escape_pod object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Escape Pod This item will create aescape pod. +st_pr_entrance_arch object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Arch This item will create an arch. +st_pr_cooling_unit object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Cooling Unit This item will create a cooling unit. +st_pr_chair_cafe object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Cafe Chair This item will create a cafe chair. +st_pr_antenna object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Antenna This item will create an antenna. +st_cn_rebel_heavy_trooper object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rebel Trooper This item will spawn a rebel trooper combat npc. +st_cn_gamorrean_guard object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Gamorrean Guard This item will spawn a gamorrean guard combat npc. +st_fn_wookiee_lifeday_elder object/tangible/storyteller/story_token_flavor_npc.iff storyteller object.autostack 2 0 Wookiee Life Day Elder This item will spawn a wookiee lifeday elder flavor npc. +st_fn_wookiee_lifeday_female object/tangible/storyteller/story_token_flavor_npc.iff storyteller object.autostack 2 0 Wookiee Life Day Female This item will spawn a wookiee lifeday female flavor npc. +st_fn_wookiee_lifeday_male object/tangible/storyteller/story_token_flavor_npc.iff storyteller object.autostack 2 0 Wookiee Life Day Male This item will spawn a wookiee lifeday male flavor npc. +st_cn_wookiee_commando object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Wookiee Commando This item will spawn a wookiee commando combat npc. +st_cn_wookiee_forest_stalker object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Wookiee Forest Stalker This item will spawn a wookiee forest stalker combat npc. +st_cn_wookiee_freedom_fighter object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Wookiee Freedom Fighter This item will spawn a wookiee freedom fighter combat npc. +st_fn_emperor_royal_guard object/tangible/storyteller/story_token_flavor_npc.iff storyteller object.autostack 2 0 Imperial Royal Guard This item will spawn an Royal Imperial guard flavor npc. +st_cn_jabba_thug object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Jabba Thug This item will spawn a Jabba thug npc. +st_cn_generic_thug object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Thug This item will spawn a generic thug combat npc. +st_cn_singing_mtn_huntress object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Singing Mountain Clan Huntress This item will spawn a singing mountain clan huntress combat npc. +st_cn_singing_mtn_guardian object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Singing Mountain Clan Guardian This item will spawn a singing mountain clan guardian combat npc. +st_cn_nightsister_warrior object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Nightsister Warrior This item will spawn a nightsister warrior combat npc. +st_cn_nightsister_bloodguard object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Nightsister Bloodguard This item will spawn a nightsister bloodguard combat npc. +st_cn_shadow_pirate object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Shadow Pirate This item will spawn a shadow pirate combat npc. +st_cn_dulok object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Dulok This item will spawn a dulok combat npc. +st_cn_ewok object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Ewok This item will spawn a ewok combat npc. +st_cn_jinda object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Jinda This item will spawn a jinda combat npc. +st_cn_marauder object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Marauder This item will spawn a marauder combat npc. +st_cn_imperial_officer object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Imperial Officer This item will spawn an Imperial officer combat npc. +st_cn_stormtrooper_squad_leader object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Stormtrooper Squad Leader This item will spawn a stormtrooper squad leader combat npc. +st_cn_dark_trooper object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Dark Trooper This item will spawn a dark trooper combat npc. +st_cn_rebel_officer object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rebel Officer This item will spawn a Rebel officer combat npc. +st_cn_rebel_commando object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rebel Commando This item will spawn a Rebel Commando combat npc. +st_cn_gungan object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Gungan This item will spawn a gungan combat npc. +st_cn_mauler object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Mauler This item will spawn a mauler combat npc. +st_cn_spice_collective object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Spice Collective Enforcer This item will spawn a spice collective enforcer combat npc. +st_cn_aakuan object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Aa'kuan This item will spawn an aa'kuan combat npc. +st_cn_black_sun_thug object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Black Sun Pirate This item will spawn a black sun pirate combat npc. +st_cn_sennex_pirate object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Sennex Pirate This item will spawn a sennex pirate combat npc. +st_cn_geonosian object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Geonosian Warrior This item will spawn a geonosian warrior combat npc. +st_cn_droideka object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Droideka This item will spawn a droideka combat npc. +st_cn_battle_droid object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Battle Droid This item will spawn a battle droid combat npc. +st_cn_super_battle_droid object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Super Battle Droid This item will spawn a super battle droid combat npc. +st_cn_jawa object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Jawa This item will spawn a jawa combat npc. +st_cn_rakqua_warrior object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rakqua Warrior This item will spawn a rakqua warrior combat npc. +st_cn_rakqua_shaman object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rakqua Shaman This item will spawn a rakqua shaman combat npc. +st_cn_aqualish object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Aqualish Soldier This item will spawn an aqualish soldier combat npc. +st_cn_chiss object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Chiss Poacher This item will spawn a chiss poacher combat npc. +st_cn_rancor object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rancor This item will spawn a rancor combat npc. +st_cn_acklay object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Acklay This item will spawn an ackley combat npc. +st_cn_gaping_spider object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Gaping Spider This item will spawn a gaping spider combat npc. +st_cn_dalyrake object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Dalyrake This item will spawn a dalyrake combat npc. +st_cn_bark_mite object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Bark Mite This item will spawn a bark mite combat npc. +st_cn_horned_krevol object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Horned Krevol This item will spawn a horned krevol combat npc. +st_cn_merek object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Merek This item will spawn a merek combat npc. +st_cn_baz_nitch object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Baz Nitch This item will spawn a baz nitch combat npc. +st_cn_quenker object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Quenker This item will spawn a quenker combat npc. +st_cn_hermit_spider object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Hermit Spider This item will spawn a hermit spider combat npc. +st_cn_veermok object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Veermok This item will spawn a veermok combat npc. +st_ie_explosion_02 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Explosion 02 This item will create an explosion effect. +st_ie_explosion_03 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Explosion 03 This item will create an explosion effect. +st_ie_explosion_04 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Explosion 04 This item will create an explosion effect. +st_ie_landmine_explosion_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landmine Explosion 01 This item will create an landmine explosion effect. +st_ie_landmine_explosion_02 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landmine Explosion 02 This item will create an landmine explosion effect. +st_ie_bats object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Bats This item will create a spray of bats effect. +st_ie_moths object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Moths This item will create a spray of moths effect. +st_ie_green_splurt object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Green Splurt This item will create a green splurt effect. +st_ie_imperial_airstrike object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Imperial Airstrike This item will create an Imperial airstrike effect. +st_ie_rebel_airstrike object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Rebel Airstrike This item will create a Rebel airstrike effect. +st_ie_transport_touch_and_go object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landing Transport This item will create a landing transport effect. +st_ie_imperial_transport_touch_and_go object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landing Imperial Transport This item will create a landing Imperial transport effect. +st_ie_rebel_transport_touch_and_go object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landing Rebel Transport This item will create a landing Rebel transport effect. +st_ie_lava_fire object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Lava Fire This item will create a lava fire effect. +st_ie_insect_and_bile_grenade object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Insect Grenade This item will create an insect grenade effect. +st_ie_white_sparks object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 White Sparks This item will create a white sparks effect. +st_ie_sky_battle_tie_vs_xwing_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE vs X-Wing 01 This item will create a sky battle with TIE fighters vs. X-Wings. +st_ie_sky_battle_tie_vs_xwing_02 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE vs X-Wing 02 This item will create a sky battle with TIE fighters vs. X-Wings. +st_ie_sky_battle_tie_vs_xwing_03 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE vs X-Wing 03 This item will create a sky battle with TIE fighters vs. X-Wings. +st_ie_sky_battle_tie_bomber_vs_bwing_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE Bomber vs B-Wing 01 This item will create a sky battle with TIE bombers vs. B-Wings. +st_ie_sky_battle_tie_bomber_vs_bwing_02 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE Bomber vs B-Wing 02 This item will create a sky battle with TIE bombers vs. B-Wings. +st_ie_sky_battle_tie_bomber_vs_bwing_03 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE Bomber vs B-Wing 03 This item will create a sky battle with TIE bombers vs. B-Wings. +item_rtp_rebel_banner_01 object/tangible/furniture/all/frn_all_banner_rebel.iff item 1 1 Rebel Banner Rebel Banner +st_fn_storyteller_vendor object/tangible/storyteller/story_token_flavor_npc.iff storyteller 0 Storyteller Vendor This item will spawn a storyteller vendor npc. +weapon_knuckler_ent_roadmap_02_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 14 entertainer 2 1 item.special.nomove 1 Entertainer's Vibroknuckler The Entertainer's Vibroknuckler. +weapon_knuckler_ent_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 22 entertainer 2 1 item.special.nomove 1 Captivator Vibroknuckler The Captivator Vibroknuckler. +weapon_knuckler_ent_roadmap_02_03 object/weapon/melee/special/vibroknuckler_static.iff weapon 38 entertainer 2 1 item.special.nomove 1 Sensation Vibroknuckler The Sensation Vibroknuckler. +item_event_dance_party_device_03_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff item 4 3 "item.special.nomove,item.buff_click_item,item.special.temporary_item" 1 Sliced Neural Attunement Amplifier A highly experimental device designed to influence the behavior of those within its vicinity. It looks like it has been tampered with... Activating this device may have an unpredictable effect on the minds of those around you (including your own). This is a temporary item that will only last for a short while before it is automatically destroyed. +item_event_firework_show_04_01 object/tangible/loot/generic_usable/rocket_generic.iff 4 "item.special.nomove,item.special.temporary_item,item.firework.premade_show" 1 Gigantic Firework Package A rocket packed full of explosives. This is a temporary item that will only last for a short while before it is automatically destroyed. Light fuse and get away. +item_event_air_cake_01_02 object/tangible/food/crafted/dessert_air_cake.iff 1 3 "item.special.nomove,item.food,item.special.temporary_item" 1 Anniversary Cake "A sweet and deliciously light cake. If it weren't for the plate, you'd think it might float away on its own! This is a temporary item that will only last for a short while before it is automatically destroyed. " roadmap food +item_event_energy_drink_01_02 object/tangible/food/crafted/drink_veronian_berry_wine.iff 1 3 "item.special.nomove,item.food,item.special.temporary_item" 1 Lokkian Booster Blast "A tangy and refreshing drink made from local fruit, also spiked with healthful and energizing vitamins and minerals. You could party all night! This is a temporary item that will only last for a short while before it is automatically destroyed. " roadmap food +item_treasure_map_backpack_schematic_04_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Ayelixe/Krongbing Textiles Survival Backpack V2 A experimental prototype backpack design by Ayelixe/Krongbing Textiles. The backpack attempts to boost the wearers abilities by regulating addrenylln via bio-electric emitters build into the frame. +weapon_knuckler_ent_roadmap_02_04 object/weapon/melee/special/vibroknuckler_static.iff weapon 30 entertainer 2 1 item.special.nomove 1 Glamour Vibroknuckler The Glamour Vibroknuckler. +st_pe_droideka_shield object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Force Shield This item will create a force shield effect. +st_pe_fog object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Fog This item will create a fog effect. +st_pe_blazing_fire object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Blazing Fire This item will create a blazing fire effect. +st_pe_broken_electronics object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Broken Electronics This item will create a broken electronics effect. +st_pe_electricity object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Electricity This item will create an electricity effect. +st_pe_smoke object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Smoke This item will create a smoke effect. +st_pe_smoke_large object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 "Smoke, Large" This item will create a large smoke effect. +st_pr_banner_generic_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Banner 01 This item will create a banner. +st_pr_banner_generic_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Banner 02 This item will create a banner. +st_pr_flagpole_corellia object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Corellia Flag This item will create a Corellia flag. +st_pr_flagpole_dantooine object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Dantooine Flag This item will create a Dantooine flag. +st_pr_flagpole_dathomir object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Dathomir Flag This item will create a Dathomir flag. +st_pr_flagpole_endor object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Endor Flag This item will create a Endor flag. +st_pr_flagpole_lok object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Lok Flag This item will create a Lok flag. +st_pr_flagpole_naboo object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Naboo Flag This item will create a Naboo flag. +st_pr_flagpole_rori object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Rori Flag This item will create a Rori flag. +st_pr_flagpole_talus object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Talus Flag This item will create a Talus flag. +st_pr_flagpole_tatooine object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Tatooine Flag This item will create a Tatooine flag. +st_pr_flagpole_yavin4 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Yavin Flag This item will create a Yavin flag. +st_pr_gaming_kiosk object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gaming Table This item will create a gaming table. +st_pr_hologram_data_disk_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Datadisk Hologram 01 This item will create a datadisk hologram. +st_pr_hologram_data_disk_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Datadisk Hologram 02 This item will create a datadisk hologram. +st_pr_fruit_stand object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Small Fruit-Stand This item will create a small fruit-stand. +st_pr_meat_rack object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Rack of Meats This item will create a rack of cured meats. +st_pr_banner_free_style object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Large Banner This item will create a large banner. +st_pr_shuttle object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Shuttle This item will create a shuttle. +st_pr_at_at object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 AT-AT This item will create an AT-AT. +st_pr_at_st object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 AT-ST This item will create an AT-ST. +st_pr_bantha_saddled object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Saddled Bantha This item will create a saddled bantha. +st_pr_droid_lottery object/tangible/storyteller/story_token_prop.iff storyteller 1 systems.storyteller.prop_token 0 Lottery Droid This item will create a lottery droid. +st_pr_droid_race object/tangible/storyteller/story_token_prop.iff storyteller 1 systems.storyteller.prop_token 0 Race Coordinator Droid This item will create a race coordinator droid. +st_pr_droid_scavenger object/tangible/storyteller/story_token_prop.iff storyteller 1 systems.storyteller.prop_token 0 Scavenger Hunt Droid This item will create a scavenger hunt droid. +st_pr_jukebox object/tangible/storyteller/story_token_prop.iff storyteller 1 "systems.storyteller.prop_token,object.autostack" 2 0 Jukebox This item will create a jukebox. +st_pr_eventteam_nyms_main object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Anniversary Event Main D?cor This item will create the anniversary event's main decor. +st_pr_eventteam_nyms_chair object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Anniversary Event Chair This item will create the anniversary event's chair. +item_cs_dna_chuba object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_angler object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_bageraset object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_bantha object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_bark_mite object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_bearded_jax object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_blurrg object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_boar_wolf object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_bocatt object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_bol object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_bolle_bol object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_bolma object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_bordok object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_borgle object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_brackaset object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_capper_spineflap object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_carrion_spat object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_choku object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_condor_dragon object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_corellian_butterfly object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_corellian_sand_panther object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_corellian_slice_hound object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_cu_pa object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_dalyrake object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_dewback object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_dune_lizard object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_durni object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_dwarf_nuna object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_eopie object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_falumpaset object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_fambaa object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_flewt object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_flit object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_fynock object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_gackle_bat object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_gaping_spider object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_gnort object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_gronda object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_gualama object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_gubbur object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_guf_drolg object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_gulginaw object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_gurk object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_grunaset object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_gurreck object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_hanadak object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_hermit_spider object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_horned_krevol object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_huf_dun object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_huurton object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_ikopi object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_kaadu object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_kai_tok object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_kashyyyk_bantha object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_kima object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_kliknik object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_krahbu object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_kusak object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_kwi object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_langlatch object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_lantern_bird object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_lava_flea object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_malkloc object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_mamien object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_mawgax object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_merek object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_mott object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_murra object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_mynock object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_narglatch object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_nuna object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_peko_peko object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_perlek object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_picket object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_pugoriss object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_purbole object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_quenker object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_reptilian_flyer object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_roba object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_rock_mite object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_ronto object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_salt_mynock object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_sharnaff object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_shaupaut object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_shear_mite object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_skreeg object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_snorbal object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_spined_puc object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_squall object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_squill object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_stintaril object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_swirl_prong object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_tanc_mite object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_thune object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_torton object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_tulrus object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_tusk_cat object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_tybis object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_varactyl object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_veermok object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_verne object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_vesp object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_vir_vur object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_voritor_lizard object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_vynock object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_womp_rat object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_woolamander object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_worrt object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_cs_dna_zucca_boar object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_ep3_rewards_prayor_mobile object/tangible/furniture/ep3_rewards/wke_prayer_mobile.iff 1 1 a prayer mobile The prayer mobile is often used during a ritualistic prayer held by a Wookiee shaman. Quest reward for quest ep3_forest_kerritamba_epic_5 +item_beast_holocron_04_01 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Truffle Pig Device that stores knowledge on how to train a beast in the ability Truffle Pig. beast ability +item_beast_holocron_04_02 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Domestics Device that stores knowledge on how to train a beast in the ability Helper Monkey Domestics. beast ability +item_beast_holocron_04_03 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Engineering Device that stores knowledge on how to train a beast in the ability Helper Monkey Engineering. beast ability +item_beast_holocron_04_04 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Structure Device that stores knowledge on how to train a beast in the ability Helper Monkey Structure. beast ability +item_beast_holocron_04_05 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Munitions Device that stores knowledge on how to train a beast in the ability Helper Monkey Munitions. beast ability +item_beast_holocron_04_06 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Jedi Device that stores knowledge on how to train a beast in the ability Helper Monkey Jedi. beast ability +item_treasure_map_bonus_buff_04_01 object/tangible/item/treasure_map/relic_buff_s01.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Rol Stone "This rare red gem is both beautiful and priceless. When held tightly, the stone's properties enhance the user's actions and will help focus the user's ability to find flaws in an enemy's defenses." Group Bonus for Treasure Maps +item_treasure_map_bonus_buff_04_02 object/tangible/item/treasure_map/relic_buff_s02.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Nova Crystal "This rare green gem is both beautiful and priceless. When held tightly, the gem will rejuvenate the user's health and enhance the user's ability to attain critical hits on enemies." Group Bonus for Treasure Maps +item_treasure_map_bonus_buff_04_03 object/tangible/item/treasure_map/relic_buff_s03.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Power Gem "This rare blue gem is both beautiful and priceless. When held tightly, the stone's properties remove recurring damage and enhances the user's ability to dodge attacks from enemies." Group Bonus for Treasure Maps +item_treasure_map_bonus_buff_04_04 object/tangible/item/treasure_map/relic_buff_s01.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Corusca Gem "This rare red gem is both beautiful and priceless. When held tightly, the stone's properties enhance the user's ability to avoid critical hits." Group Bonus for Treasure Maps +item_treasure_map_bonus_buff_04_05 object/tangible/item/treasure_map/relic_buff_s02.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Sasho Gem "This rare green gem is both beautiful and priceless. When held tightly, the stone's properties enhance the user's strength and ability to parry attacks." Group Bonus for Treasure Maps +item_treasure_map_bonus_buff_04_06 object/tangible/item/treasure_map/relic_buff_s03.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Ankarres Sapphire "This rare blue gem is both beautiful and priceless. When held tightly, the stone's emits healing properties." Group Bonus for Treasure Maps +item_treasure_map_bonus_consumable_04_01 object/tangible/food/bottle/treasure_bonus_bottle_s01.iff 80 10 4 1000 "item.buff_click_item,object.autostack" 1 Flask of Elba Water This flask contains a refreshing liquid that gives the consumer a small boost to their block abilities. Group Bonus for Treasure Maps +item_treasure_map_bonus_consumable_04_02 object/tangible/food/bottle/treasure_bonus_bottle_s02.iff 80 10 4 1000 "item.buff_click_item,object.autostack" 1 Flask of Naris-bud Tea "This flask contains a refreshing tea-like beverage. When consumed, it gives a small boost to combat evasion." Group Bonus for Treasure Maps +item_treasure_map_bonus_consumable_04_03 object/tangible/food/bottle/treasure_bonus_bottle_s03.iff 80 10 4 1000 "item.buff_click_item,object.autostack" 1 Small flask of Nerfmilk This small flask contains fermented Nerfmilk. The chalky-tasting drink gives the consumer a short lived immunity to being snared by an enemy. All you have to do is make it past the smell. Group Bonus for Treasure Maps +item_senator_robe object/tangible/wearables/robe/robe_s01.iff item.special.nomove 1 Senator Robe A formal state robe worn by senators. +item_senator_gloves object/tangible/wearables/gloves/gloves_s06.iff item.special.nomove 1 Senator Gloves A formal pair of gloves worn by senators. +item_senator_wookiee_robe object/tangible/wearables/robe/robe_s18.iff item.special.nomove 1 Wookiee Senator Robe A formal state robe worn by senators. +item_senator_ithorian_robe object/tangible/wearables/ithorian/ith_robe_s03.iff item.special.nomove 1 Ithorian Senator Robe A formal state robe worn by senators. +item_senator_ithorian_gloves object/tangible/wearables/ithorian/ith_gloves_s02.iff item.special.nomove 1 Ithorian Senator Gloves A formal pair of gloves worn by senators. +armor_scouttrooper_bicep_camo_l_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_l.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Left Bicep Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_scouttrooper_bicep_camo_r_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_r.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Right Bicep Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_scouttrooper_bracer_camo_l_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_l.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Left Bracer Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_scouttrooper_bracer_camo_r_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_r.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Right Bracer Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_scouttrooper_helmet_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Helmet Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_scouttrooper_chest_plate_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Chest Plate Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_scouttrooper_leggings_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Leggings Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_scouttrooper_utility_belt_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_camo.iff 1 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Utility Belt Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_scouttrooper_gloves_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Gloves Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +armor_scouttrooper_boots_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Boots Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. +item_storage_increase_05_03 object/tangible/loot/generic_usable/generic_storage_increase.iff 5 "systems.veteran_reward.structure_storage_increase_deed,item.special.nomove" 1 A Crate for Increased Building Storage Using this will permanently increase the maximum storage of a building you own by 100. +item_storage_increase_05_04 object/tangible/loot/generic_usable/generic_storage_increase.iff 5 "systems.veteran_reward.structure_storage_increase_deed,item.special.nomove" 1 A Crate for Increased Building Storage Using this will permanently increase the maximum storage of a building you own by 200. +col_gulginaw_feather_02_01 object/tangible/loot/creature_loot/collections/gulginaw_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Gulginaw Tail Feather A rare tail feather that might be worth collecting. Feather Collections +col_kai_tok_feather_02_01 object/tangible/loot/creature_loot/collections/kai_tok_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kai Tok Tail Feather A rare tail feather that might be worth collecting. Feather Collections +col_mantigrue_feather_02_01 object/tangible/loot/creature_loot/collections/mantigrue_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Mantigrue Tail Feather A rare tail feather that might be worth collecting. Feather Collections +col_peko_peko_feather_02_01 object/tangible/loot/creature_loot/collections/peko_peko_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Peko Peko Tail Feather A rare tail feather that might be worth collecting. Feather Collections +col_perlek_feather_02_01 object/tangible/loot/creature_loot/collections/perlek_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Perlek Tail Feather A rare tail feather that might be worth collecting. Feather Collections +col_whisper_bird_feather_02_01 object/tangible/loot/creature_loot/collections/whisper_bird_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Whisper Bird Tail Feather A rare tail feather that might be worth collecting. Feather Collections +col_bantha_bone_02_01 object/tangible/loot/creature_loot/collections/bantha_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Cracked Bantha Bone A rare bone that might be worth collecting. Bone Collections +col_flit_bone_02_01 object/tangible/loot/creature_loot/collections/flit_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Hollow Flit Bone A rare bone that might be worth collecting. Bone Collections +col_jundank_bone_02_01 object/tangible/loot/creature_loot/collections/jundank_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Jundank Jaw Bone A rare bone that might be worth collecting. Bone Collections +col_kima_bone_02_01 object/tangible/loot/creature_loot/collections/kima_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Chipped Kima Bone A rare bone that might be worth collecting. Bone Collections +col_kwi_bone_02_01 object/tangible/loot/creature_loot/collections/kwi_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Split Kwi Leg Bone A rare bone that might be worth collecting. Bone Collections +col_naglatch_bone_02_01 object/tangible/loot/creature_loot/collections/naglatch_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Narglatch Spine A rare bone that might be worth collecting. Bone Collections +col_pugoriss_bone_02_01 object/tangible/loot/creature_loot/collections/pugoriss_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Pugoriss Spine A rare bone that might be worth collecting. Bone Collections +col_razor_cat_bone_02_01 object/tangible/loot/creature_loot/collections/razor_cat_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Chipped Razor Cat Bone A rare bone that might be worth collecting. Bone Collections +col_skreeg_bone_02_01 object/tangible/loot/creature_loot/collections/skreeg_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Cracked Skreeg Femur A rare bone that might be worth collecting. Bone Collections +col_swirl_prong_bone_02_01 object/tangible/loot/creature_loot/collections/swirl_prong_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Swirl Prong Pelvic Bone A rare bone that might be worth collecting. Bone Collections +col_thune_bone_02_01 object/tangible/loot/creature_loot/collections/thune_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Cracked Thune Bone A rare bone that might be worth collecting. Bone Collections +col_rancor_bone_02_01 object/tangible/loot/creature_loot/collections/rancor_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rancor Bone This might be worth collecting. Rancor Body Parts +col_rancor_entrails_02_01 object/tangible/loot/creature_loot/collections/rancor_entrails.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Rancor Entrails This might be worth collecting. Rancor Body Parts +col_rancor_eye_02_01 object/tangible/loot/creature_loot/collections/rancor_eye.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Ruptured Rancor Eye This might be worth collecting. Rancor Body Parts +col_rancor_fang_02_01 object/tangible/loot/creature_loot/collections/rancor_fang.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Blood-spattered Rancor Fang This might be worth collecting. Rancor Body Parts +col_rancor_finger_02_01 object/tangible/loot/creature_loot/collections/rancor_finger.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rancor Talon This might be worth collecting. Rancor Body Parts +col_aurebesh_tile_aurek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_aurek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Aurek An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_besh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_besh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Besh An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_cherek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_cherek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Cherek An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_cresh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_cresh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Cresh An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_dorn_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_dorn.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dorn An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_enth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_enth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Enth An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_esk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_esk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Esk An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_forn_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_forn.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Forn An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_grek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_grek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Grek An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_herf_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_herf.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Herf An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_isk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_isk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Isk An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_jenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_jenth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Jenth An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_kerenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_kerenth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Kerenth An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_krill_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_krill.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Krill An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_leth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_leth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Leth An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_mern_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_mern.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Mern An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_nen_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_nen.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Nen An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_nern_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_nern.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Nern An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_onith_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_onith.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Onith An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_orenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_orenth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Orenth An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_osk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_osk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Osk An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_peth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_peth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Peth An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_qek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_qek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Qek An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_resh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_resh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Resh An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_senth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_senth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Senth An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_shen_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_shen.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Shen An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_thesh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_thesh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Thesh An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_trill_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_trill.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Trill An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_usk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_usk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Usk An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_vev_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_vev.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Vev An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_wesk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_wesk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Wesk An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_xesh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_xesh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Xesh An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_yirt_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_yirt.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Yirt An Aurebesh Tile. Aurebesh Alphabet +col_aurebesh_tile_zerek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_zerek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Zerek An Aurebesh Tile. Aurebesh Alphabet +col_fish_rare_blackfish_02_01 object/tangible/fishing/fish/fish_rare_blackfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Blackfish A rare Blackfish that may be worth keeping. Prized Fish Collection 1 +col_fish_rare_blowfish_02_01 object/tangible/fishing/fish/fish_rare_blowfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Blowfish A rare Blowfish that may be worth keeping. Prized Fish Collection 1 +col_fish_rare_bluefish_02_01 object/tangible/fishing/fish/fish_rare_bluefish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Bluefish A rare Bluefish that may be worth keeping. Prized Fish Collection 1 +col_fish_rare_faa_02_01 object/tangible/fishing/fish/fish_rare_faa.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Faa Fish A rare Faa fish that may be worth keeping. Prized Fish Collection 1 +col_fish_rare_laa_02_01 object/tangible/fishing/fish/fish_rare_laa.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Laa Fish A rare Laa fish that may be worth keeping. Prized Fish Collection 1 +col_fish_rare_ray_02_01 object/tangible/fishing/fish/fish_rare_ray.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Ray Fish A rare Ray fish that may be worth keeping. Prized Fish Collection 1 +col_fish_rare_striped_02_01 object/tangible/fishing/fish/fish_rare_striped.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Striped Fish A rare Striped fish that may be worth keeping. Prized Fish Collection 1 +col_fish_dathomir_burra_02_01 object/tangible/fishing/fish/fish_dathomir_burra.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dathomir Burra Fish A Dathomir Burra fish that may be worth keeping. Prized Fish Collection 3 +col_fish_endor_buzzfish_02_01 object/tangible/fishing/fish/fish_endor_buzzfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Endor Buzzfish A Endor Buzzfish that may be worth keeping. Prized Fish Collection 3 +col_fish_endor_trout_02_01 object/tangible/fishing/fish/fish_endor_trout.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Endor Trout A Endor Trout that may be worth keeping. Prized Fish Collection 3 +col_fish_naboo_fatfish_02_01 object/tangible/fishing/fish/fish_naboo_fatfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo Fatfish A Naboo Fatfish that may be worth keeping. Prized Fish Collection 2 +col_fish_naboo_gooberfish_02_01 object/tangible/fishing/fish/fish_naboo_gooberfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo Gooberfish A Naboo Gooberfish that may be worth keeping. Prized Fish Collection 2 +fish_gooberfish_pant_snatcher_02_01 object/tangible/fishing/fish/fish_naboo_gooberfish.iff 1 2500 1 A Gooberfish Pant Snatcher "Known as a nuisance, this breed of Gooberfish has been known to snatch the pants off of unknowing victims that camp near waterways." +col_fish_naboo_gumfish_02_01 object/tangible/fishing/fish/fish_naboo_gumfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo Gumfish A Naboo Gumfish that may be worth keeping. Prized Fish Collection 2 +col_fish_naboo_mee_02_01 object/tangible/fishing/fish/fish_naboo_mee.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo Mee Fish A Naboo Mee fish that may be worth keeping. Prized Fish Collection 2 +col_fish_naboo_see_02_01 object/tangible/fishing/fish/fish_naboo_see.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo See Fish A Naboo See fish that may be worth keeping. Prized Fish Collection 2 +col_fish_yavin_crawlfish_02_01 object/tangible/fishing/fish/fish_yavin_crawlfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Yavin Crawlfish A Yavin Crawlfish that may be worth keeping. Prized Fish Collection 3 +col_nightsister_bracelet_02_01 object/tangible/loot/creature_loot/collections/nightsister_bracelet.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Singing Mountain Clan Bracelet A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables +col_nightsister_broach_02_01 object/tangible/loot/creature_loot/collections/nightsister_broach.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Singing Mountain Clan Broach A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables +col_nightsister_earrings_02_01 object/tangible/loot/creature_loot/collections/nightsister_earrings.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Set of Singing Mountain Clan Earrings A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables +col_nightsister_pendant_02_01 object/tangible/loot/creature_loot/collections/nightsister_pendant.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Singing Mountain Clan Pendant A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables +col_nightsister_ring_02_01 object/tangible/loot/creature_loot/collections/nightsister_ring.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Singing Mountain Clan Ring A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables +col_tusken_bantha_braid_02_01 object/tangible/loot/creature_loot/collections/tusken_bantha_braid.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bantha Braid Weapon Sling A rare item that looks like it would be worth collecting. Tusken Valuables +col_tusken_gaderffi_02_01 object/tangible/loot/creature_loot/collections/tusken_gaderffi.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Broken Gaderffii A rare item that looks like it would be worth collecting. Tusken Valuables +col_tusken_hubba_gourd_02_01 object/tangible/loot/creature_loot/collections/tusken_hubba_gourd.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Hubba Gourd A rare item that looks like it would be worth collecting. Tusken Valuables +col_tusken_massif_thorn_02_01 object/tangible/loot/creature_loot/collections/tusken_massif_thorn.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Massif Thorn A rare item that looks like it would be worth collecting. Tusken Valuables +col_tusken_metal_02_01 object/tangible/loot/creature_loot/collections/tusken_metal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Scavenged Metal A rare item that looks like it would be worth collecting. Tusken Valuables +col_tusken_spirit_mask_02_01 object/tangible/loot/creature_loot/collections/tusken_spirit_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Tusken Spirit Mask A rare item that looks like it would be worth collecting. Tusken Valuables +col_tusken_womp_rat_tusk_02_01 object/tangible/loot/creature_loot/collections/tusken_womp_rat_tusk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Womp Rat Tusk A rare item that looks like it would be worth collecting. Tusken Valuables +col_dejarik_battery_02_01 object/tangible/loot/creature_loot/collections/dejarik_battery.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Battery One of the components used in a Dejarik game board. Dejarik Table Collection +col_dejarik_board_02_01 object/tangible/loot/creature_loot/collections/dejarik_board.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Board One of the components used in a Dejarik game board. Dejarik Table Collection +col_dejarik_ghhhk_02_01 object/tangible/loot/creature_loot/collections/dejarik_ghhhk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Ghhhk Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin +col_dejarik_grimtaash_02_01 object/tangible/loot/creature_loot/collections/dejarik_grimtaash.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Grimtaash Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin +col_dejarik_holoprojector_02_01 object/tangible/loot/creature_loot/collections/dejarik_holoprojector.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Holoprojector One of the components used in a Dejarik game board. Dejarik Table Collection +col_dejarik_houjix_02_01 object/tangible/loot/creature_loot/collections/dejarik_houjix.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Houjix Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin +col_dejarik_keypad_02_01 object/tangible/loot/creature_loot/collections/dejarik_keypad_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Keypad One One of the components used in a Dejarik game board. Dejarik Table Collection +col_dejarik_keypad_02_02 object/tangible/loot/creature_loot/collections/dejarik_keypad_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Keypad Two One of the components used in a Dejarik game board. Dejarik Table Collection +col_dejarik_kintan_02_01 object/tangible/loot/creature_loot/collections/dejarik_kintan.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Kintan Strider Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin +col_dejarik_klorslug_02_01 object/tangible/loot/creature_loot/collections/dejarik_klorslug.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 K'lor'slug Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin +col_dejarik_mantellian_02_01 object/tangible/loot/creature_loot/collections/dejarik_mantellian.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Mantellian Sarvip Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin +col_dejarik_monnok_02_01 object/tangible/loot/creature_loot/collections/dejarik_monnok.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Monnok Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin +col_dejarik_ngok_02_01 object/tangible/loot/creature_loot/collections/dejarik_ngok.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Ng'ok Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin +col_dejarik_table_base_02_01 object/tangible/loot/creature_loot/collections/dejarik_table_base.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Base One of the components used in a Dejarik game board. Dejarik Table Collection +col_dejarik_table_stand_02_01 object/tangible/loot/creature_loot/collections/dejarik_table_stand.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Stand One of the components used in a Dejarik game board. Dejarik Table Collection +col_treasure_hunter_dolovite_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_dolovite_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dolovite Mask An ancient mask made of Dolovite. Treasure Hunter Mask Collection +col_treasure_hunter_hendanyn_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_hendanyn_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Hendanyn Death Mask A death mask crafted by members of the Hendanyn race. Treasure Hunter Mask Collection +col_treasure_hunter_mandalore_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_mandalore_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Mandalorian Mask A mask that once formed the visor of a Mandalorian helm. Treasure Hunter Mask Collection +col_treasure_hunter_sith_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_sith_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Sith Mask "An old mask, once worn by an unkown Sith Lord." Treasure Hunter Mask Collection +col_dooku_datadisk_02_01 object/tangible/loot/creature_loot/collections/dooku_datadisk_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 1 "Padawan - The data disk tells the story of Dooku's youth and training in the Jedi Order. Born from nobility, the young Dooku was trained as a jedi from an early age. During his years as a padawan he trained under some of the greatest jedi of his time, including Jedi Master Yoda." Story of Count Dooku +col_dooku_datadisk_02_02 object/tangible/loot/creature_loot/collections/dooku_datadisk_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 2 "Jedi Master - The data disk describes Dooku's promotion to Jedi Knight and the training of padawans of his own, including Qui-Gon Jinn. Dooku was granted the rank of Jedi Master with Qui-Gon Jinn's successful passage from Padawan to Jedi Knight." Story of Count Dooku +col_dooku_datadisk_02_03 object/tangible/loot/creature_loot/collections/dooku_datadisk_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 3 "Leaving the Order - The data disk tells of Dooku and his loss of faith in the Republic and the Jedi Order. Shortly after the Battle of Naboo and the death of his former student, Qui-Gon Jinn, Dooku formally left the Jedi Order." Story of Count Dooku +col_dooku_datadisk_02_04 object/tangible/loot/creature_loot/collections/dooku_datadisk_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 4 Embracing the Dark Side - The data disk contains the story of how Dooku assumed his inherited title of Count and rose to be one of the leaders of the Separatists' Movement prior to the outbreak of the Clone War. Story of Count Dooku +col_dooku_datadisk_02_05 object/tangible/loot/creature_loot/collections/dooku_datadisk_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 5 "Dooku's Death - On the final data disk, the last years of Count Dooku's life are recorded. Here, many of his actions during the Clone War are told. The story ends with his death, at the hands of Anakin Skywalker, during the Battle of Coruscant." Story of Count Dooku +col_shattered_shard_unknown_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 1/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 +col_shattered_shard_unknown_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 2/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 +col_shattered_shard_unknown_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 3/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 +col_shattered_shard_unknown_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 4/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 +col_shattered_shard_unknown_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 5/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 +col_shattered_shard_unknown_02_06 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 6/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 +col_shattered_shard_unknown_02_07 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 7/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 +col_shattered_shard_unknown_02_08 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 8/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 +col_shattered_shard_unknown_02_09 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 9/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 +col_shattered_shard_unknown_02_10 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 10/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 +col_damind_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 1/5 A shard of a Damind Crystal. Damind Shards - Tier2 +col_damind_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 2/5 A shard of a Damind Crystal. Damind Shards - Tier2 +col_damind_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 3/5 A shard of a Damind Crystal. Damind Shards - Tier2 +col_damind_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 4/5 A shard of a Damind Crystal. Damind Shards - Tier2 +col_damind_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 5/5 A shard of a Damind Crystal. Damind Shards - Tier2 +col_eralam_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 1/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 +col_eralam_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 2/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 +col_eralam_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 3/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 +col_eralam_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 4/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 +col_eralam_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 5/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 +col_kasha_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 1/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 +col_kasha_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 2/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 +col_kasha_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 3/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 +col_kasha_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 4/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 +col_kasha_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 5/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 +col_luxum_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 1/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 +col_luxum_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 2/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 +col_luxum_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 3/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 +col_luxum_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 4/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 +col_luxum_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 5/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 +col_trader_dom_gem_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gem_bead.iff 1 100 item.component.serialize 1 Gem Accent Bead A gemstone bead. It appears to be from a piece of jewelry. Domestic Trader Collection +col_trader_dom_gold_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gold_bead.iff 1 100 item.component.serialize 1 Gold Accent Bead A gold bead. It appears to be from a piece of jewelry. Domestic Trader Collection +col_trader_dom_gold_wire_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gold_wire.iff 1 100 item.component.serialize 1 Gold Soft Wire A piece of gold wire. It appears to be from a piece of jewelry. Domestic Trader Collection +col_trader_dom_green_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_green_bead.iff 1 100 item.component.serialize 1 Green Accent Bead A green bead. It appears to be from a piece of jewelry. Domestic Trader Collection +col_trader_dom_jewelry_clasp_02_01 object/tangible/loot/creature_loot/collections/trader_dom_jewelry_clasp.iff 1 100 item.component.serialize 1 Jewelry Clasp A jewelry clasp. It appears to be from a necklace. Domestic Trader Collection +col_trader_eng_head_02_01 object/tangible/loot/creature_loot/collections/trader_eng_head.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Head The head of an IG-88 unit. Engineering Trader Collection +col_trader_eng_left_arm_02_01 object/tangible/loot/creature_loot/collections/trader_eng_left_arm.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Left Arm The left arm of an IG-88 unit Engineering Trader Collection +col_trader_eng_left_leg_02_01 object/tangible/loot/creature_loot/collections/trader_eng_left_leg.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Left Leg The left leg of an IG-88 unit. Engineering Trader Collection +col_trader_eng_right_arm_02_01 object/tangible/loot/creature_loot/collections/trader_eng_right_arm.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Right arm The right arm of an IG-88 unit Engineering Trader Collection +col_trader_eng_right_leg_02_01 object/tangible/loot/creature_loot/collections/trader_eng_right_leg.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Right Leg The right leg of an IG-88 unit. Engineering Trader Collection +col_trader_eng_stand_base_02_01 object/tangible/loot/creature_loot/collections/trader_eng_stand_base.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88 Base Stand The base stand for an IG-88 display. Engineering Trader Collection +col_trader_eng_torso_02_01 object/tangible/loot/creature_loot/collections/trader_eng_torso.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Torso The torso of an IG-88 unit. Engineering Trader Collection +col_trader_mun_head_02_01 object/tangible/loot/creature_loot/collections/trader_mun_head.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Helmet The helmet of a prototype stormtrooper armor set Munitions Trader Collection +col_trader_mun_left_arm_02_01 object/tangible/loot/creature_loot/collections/trader_mun_left_arm.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Left Arm The left arm of a prototype stormtrooper armor set Munitions Trader Collection +col_trader_mun_left_leg_02_01 object/tangible/loot/creature_loot/collections/trader_mun_left_leg.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Left Leg The left leg of a prototype stormtrooper armor set Munitions Trader Collection +col_trader_mun_right_arm_02_01 object/tangible/loot/creature_loot/collections/trader_mun_right_arm.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Right Arm The right arm of a prototype stormtrooper armor set Munitions Trader Collection +col_trader_mun_right_leg_02_01 object/tangible/loot/creature_loot/collections/trader_mun_right_leg.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Right Leg The right leg of a prototype stormtrooper armor set Munitions Trader Collection +col_trader_mun_stand_base_02_01 object/tangible/loot/creature_loot/collections/trader_mun_stand_base.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Stand The stand of a prototype stormtrooper armor set Munitions Trader Collection +col_trader_mun_torso_02_01 object/tangible/loot/creature_loot/collections/trader_mun_torso.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Torso The torso of a prototype stormtrooper armor set Munitions Trader Collection +col_reward_dooku_plaque_02_01 object/tangible/collection/reward/count_dooku_lightsaber_plaque_reward.iff 1 1 Count Dooku Lightsaber Plaque A plaque displaying Count Dooku's lightsaber Collection Rewards +col_reward_dejarik_table_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Dejarik Table Schematic A schematic used in the crafting of a dejarik table. Collection Rewards +col_reward_desert_demon_doll_02_01 object/tangible/collection/reward/desert_demon_doll_reward.iff 1 1 Desert Demon Doll A tusken doll of a desert demon. Collection Rewards +col_reward_emperor_statuette_02_01 object/tangible/collection/reward/emperor_statuette_reward.iff 1 1 Emperor Palpatine Statuette A statuette of Emperor Palpatine. Collection Rewards +col_reward_jedi_holocron_pedestal_02_01 object/tangible/collection/reward/holocron_pedestal_reward_jedi.iff 1 1 Jedi Holocron Pedestal Pedestal Collection Rewards +col_reward_mon_mothma_statuette_02_01 object/tangible/collection/reward/mon_mothma_statuette_reward.iff 1 1 Mon Mothma Statuette A statuette of Mon Mothma. Collection Rewards +col_reward_sith_holocron_pedestal_02_01 object/tangible/collection/reward/holocron_pedestal_reward_sith.iff 1 1 Sith Holocron Pedestal Collection Rewards +col_reward_treasure_chest_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Treasure Chest Schematic A schematic used in the crafting of a treasure chest. Collection Rewards +col_reward_com_link_painting_02_01 object/tangible/collection/reward/com_link_painting_reward.iff 1 1 Comlink painting A painting of a comlink. Collection Rewards +col_reward_datapad_painting_02_01 object/tangible/collection/reward/datapad_painting_reward.iff 1 1 Datapad Painting A painting of a datapad. Collection Rewards +col_reward_lightsaber_hilt_shrine_02_01 object/tangible/collection/reward/lightsaber_hilt_shrine.iff 1 1 Lightsaber Shrine A small shrine decorated with the lightsabers of fallen jedi. Collection Rewards +col_reward_potted_flower_02_01 object/tangible/collection/reward/potted_flower_reward_01.iff 1 1 Potted Flower A potted flower. Collection Rewards +col_reward_potted_flower_02_02 object/tangible/collection/reward/potted_flower_reward_02.iff 1 1 Potted Flower A potted flower. Collection Rewards +col_reward_potted_flower_02_03 object/tangible/collection/reward/potted_flower_reward_03.iff 1 1 Potted Flower A potted flower. Collection Rewards +col_reward_potted_flower_02_04 object/tangible/collection/reward/potted_flower_reward_04.iff 1 1 Potted Flower A potted flower. Collection Rewards +col_reward_potted_flower_02_05 object/tangible/collection/reward/potted_flower_reward_05.iff 1 1 Potted Flower A potted flower. Collection Rewards +col_reward_potted_plant_02_01 object/tangible/collection/reward/potted_planet_reward_01.iff 1 1 Potted Plant A potted plant. Collection Rewards +col_reward_potted_plant_02_02 object/tangible/collection/reward/potted_planet_reward_02.iff 1 1 Potted Plant A potted plant. Collection Rewards +col_reward_potted_plant_02_03 object/tangible/collection/reward/potted_planet_reward_03.iff 1 1 Potted Plant A potted plant. Collection Rewards +col_reward_potted_plant_02_04 object/tangible/collection/reward/potted_planet_reward_04.iff 1 1 Potted Plant A potted plant. Collection Rewards +col_reward_potted_plant_02_05 object/tangible/collection/reward/potted_planet_reward_05.iff 1 1 Potted Plant A potted plant. Collection Rewards +col_reward_rock_02_01 object/tangible/collection/reward/rock_reward_01.iff 1 1 Collection Rewards +item_set_test_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 1 Ring 1 Ring 1 test +item_set_test_01_02 object/tangible/wearables/ring/ring_s02.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 2 Ring 1 Ring 2 test +item_set_test_01_03 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 L Bracelet 1 L Bracelet test +item_set_test_01_04 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 R Bracelet 1 R Bracelet test +item_set_test_01_05 object/tangible/wearables/necklace/necklace_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 Necklace 1 Necklace test +item_set_test_02_01 object/tangible/wearables/ring/ring_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 1 Ring 2 Ring 1 test +item_set_test_02_02 object/tangible/wearables/ring/ring_s02.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 2 Ring 2 Ring 2 test +item_set_test_02_03 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 L Bracelet 2 L Bracelet test +item_set_test_02_04 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 R Bracelet 2 R Bracelet test +item_set_test_02_05 object/tangible/wearables/necklace/necklace_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 Necklace 2 Necklace test +item_ring_set_bh_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_bh_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_bh_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Dire Fate This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_medic_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_medic_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_medic_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Blackbar's Doom This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_jedi_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_jedi_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Dark Fury This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_jedi_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_commando_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_commando_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_commando_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_smuggler_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_smuggler_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_smuggler_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_spy_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_spy_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of the Ghost This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_spy_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of the Razor Cat This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_officer_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_officer_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_officer_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_ring_set_hero_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Heroism This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_bh_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_bh_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_bh_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Dire Fate This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_medic_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_medic_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_medic_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Blackbar's Doom This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_jedi_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_jedi_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Dark Fury This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_jedi_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_commando_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_commando_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_commando_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_smuggler_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_smuggler_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_smuggler_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_spy_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_spy_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of the Ghost This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_spy_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of the Razor Cat This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_officer_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_officer_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_officer_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_band_set_hero_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Heroism This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_bh_dps_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_bh_utility_a_01_01 object/tangible/wearables/necklace/necklace_s02.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_bh_utility_b_01_01 object/tangible/wearables/necklace/necklace_s03.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Dire Fate This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_medic_dps_01_01 object/tangible/wearables/necklace/necklace_s04.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_medic_utility_a_01_01 object/tangible/wearables/necklace/necklace_s05.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_medic_utility_b_01_01 object/tangible/wearables/necklace/necklace_s06.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Blackbar's Doom This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_jedi_dps_01_01 object/tangible/wearables/necklace/necklace_s07.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_jedi_utility_a_01_01 object/tangible/wearables/necklace/necklace_s08.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Dark Fury This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_jedi_utility_b_01_01 object/tangible/wearables/necklace/necklace_s09.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_commando_dps_01_01 object/tangible/wearables/necklace/necklace_s10.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_commando_utility_a_01_01 object/tangible/wearables/necklace/necklace_s11.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_commando_utility_b_01_01 object/tangible/wearables/necklace/necklace_s12.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_smuggler_dps_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_smuggler_utility_a_01_01 object/tangible/wearables/necklace/necklace_s02.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_smuggler_utility_b_01_01 object/tangible/wearables/necklace/necklace_s03.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_spy_dps_01_01 object/tangible/wearables/necklace/necklace_s04.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_spy_utility_a_01_01 object/tangible/wearables/necklace/necklace_s05.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of the Ghost This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_spy_utility_b_01_01 object/tangible/wearables/necklace/necklace_s06.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of the Razor Cat This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_officer_dps_01_01 object/tangible/wearables/necklace/necklace_s07.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_officer_utility_a_01_01 object/tangible/wearables/necklace/necklace_s08.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_officer_utility_b_01_01 object/tangible/wearables/necklace/necklace_s09.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_necklace_set_hero_01_01 object/tangible/wearables/necklace/necklace_s10.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Heroism This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_bh_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_bh_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_bh_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dire Fate (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_medic_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_medic_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_medic_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Blackbar's Doom (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_jedi_dps_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_jedi_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dark Fury (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_jedi_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_commando_dps_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_commando_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_commando_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_smuggler_dps_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_smuggler_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_smuggler_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_spy_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_spy_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Ghost (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_spy_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Razor Cat (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_officer_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_officer_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_officer_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_r_set_hero_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Heroism (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_bh_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_bh_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_bh_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dire Fate (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_medic_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_medic_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_medic_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Blackbar's Doom (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_jedi_dps_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_jedi_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dark Fury (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_jedi_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_commando_dps_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_commando_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_commando_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_smuggler_dps_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_smuggler_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_smuggler_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_spy_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_spy_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Ghost (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_spy_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Razor Cat (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_officer_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_officer_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_officer_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_bracelet_l_set_hero_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Heroism (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. +item_fannypack_04_01 object/tangible/wearables/backpack/fannypack_s01.iff 5 "item.set_bonus_item,item.buff_worn_item,name.name,item.special.fannypack" 2 1 Belt of Master Bodo Baas "A belt, a clothing item wearable by all species. It can be used as a container to hold other items. To wear a belt, click on it in your inventory and choose ""equip"" from the radial menu. To open it, click on it in your inventory and choose ""open"" from the radial menu.||This belt was first found by Jedi Master Bodo Baas, and passed down through various members of the Jedi order. Most recently owned by Jedi Master Ashka Boda, his whereabouts unknown after being sought out by Imperial sentinels for ""crimes against the Empire"". " +item_heroic_token_axkva_01_01 object/tangible/loot/misc/axkva_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Axkva Min Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. +item_heroic_token_tusken_01_01 object/tangible/loot/misc/tusken_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Mos Espa Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. +item_heroic_token_ig88_01_01 object/tangible/loot/misc/ig88_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Droid Factory Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. +item_heroic_token_marauder_01_01 object/tangible/loot/misc/marauder_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Marauder Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. +item_heroic_token_exar_01_01 object/tangible/loot/misc/exar_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Exar Kun Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. +item_heroic_token_black_sun_01_01 object/tangible/loot/misc/black_sun_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Black Sun Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. +item_heroic_token_box_01_01 object/tangible/loot/misc/heroic_token_box.iff 1 3 "item.special.nomove,item.heroic_token_box" 1 Box of Achievements This box can be used to store your tokens of heroism earned from completing heroic encounters. +item_collection_jedi_holocron_01_01 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_jedi_holocron_01_02 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_jedi_holocron_01_03 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_jedi_holocron_01_04 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_jedi_holocron_01_05 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_jedi_holocron_02_01 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_jedi_holocron_02_02 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_jedi_holocron_02_03 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_jedi_holocron_02_04 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_jedi_holocron_02_05 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_sith_holocron_01_01 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_sith_holocron_01_02 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_sith_holocron_01_03 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_sith_holocron_01_04 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_sith_holocron_01_05 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_sith_holocron_02_01 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_sith_holocron_02_02 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_sith_holocron_02_03 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_sith_holocron_02_04 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_sith_holocron_02_05 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection +item_collection_housing_improvement_01_01 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 1 Techniques in Maximizing Space: Page 1/10 Inventory Collection +item_collection_housing_improvement_01_02 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 2 Techniques in Maximizing Space: Page 2/10 Inventory Collection +item_collection_housing_improvement_01_03 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 3 Techniques in Maximizing Space: Page 3/10 Inventory Collection +item_collection_housing_improvement_01_04 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 4 Techniques in Maximizing Space: Page 4/10 Inventory Collection +item_collection_housing_improvement_01_05 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 5 Techniques in Maximizing Space: Page 5/10 Inventory Collection +item_collection_housing_improvement_01_06 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 6 Techniques in Maximizing Space: Page 6/10 Inventory Collection +item_collection_housing_improvement_01_07 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 7 Techniques in Maximizing Space: Page 7/10 Inventory Collection +item_collection_housing_improvement_01_08 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 8 Techniques in Maximizing Space: Page 8/10 Inventory Collection +item_collection_housing_improvement_01_09 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 9 Techniques in Maximizing Space: Page 9/10 Inventory Collection +item_collection_housing_improvement_01_10 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 10 Techniques in Maximizing Space: Page 10/10 Inventory Collection +item_collection_housing_improvement_02_01 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 1 Shelving Techniques: Page 1/10 Inventory Collection +item_collection_housing_improvement_02_02 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 2 Shelving Techniques: Page 2/10 Inventory Collection +item_collection_housing_improvement_02_03 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 3 Shelving Techniques: Page 3/10 Inventory Collection +item_collection_housing_improvement_02_04 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 4 Shelving Techniques: Page 4/10 Inventory Collection +item_collection_housing_improvement_02_05 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 5 Shelving Techniques: Page 5/10 Inventory Collection +item_collection_housing_improvement_02_06 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 6 Shelving Techniques: Page 6/10 Inventory Collection +item_collection_housing_improvement_02_07 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 7 Shelving Techniques: Page 7/10 Inventory Collection +item_collection_housing_improvement_02_08 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 8 Shelving Techniques: Page 8/10 Inventory Collection +item_collection_housing_improvement_02_09 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 9 Shelving Techniques: Page 9/10 Inventory Collection +item_collection_housing_improvement_02_10 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 10 Shelving Techniques: Page 10/10 Inventory Collection +item_collection_housing_improvement_03_01 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 1 Craftsman Tools: Set 1/10 Inventory Collection +item_collection_housing_improvement_03_02 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 2 Craftsman Tools: Set 2/10 Inventory Collection +item_collection_housing_improvement_03_03 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 3 Craftsman Tools: Set 3/10 Inventory Collection +item_collection_housing_improvement_03_04 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 4 Craftsman Tools: Set 4/10 Inventory Collection +item_collection_housing_improvement_03_05 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 5 Craftsman Tools: Set 5/10 Inventory Collection +item_collection_housing_improvement_03_06 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 6 Craftsman Tools: Set 6/10 Inventory Collection +item_collection_housing_improvement_03_07 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 7 Craftsman Tools: Set 7/10 Inventory Collection +item_collection_housing_improvement_03_08 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 8 Craftsman Tools: Set 8/10 Inventory Collection +item_collection_housing_improvement_03_09 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 9 Craftsman Tools: Set 9/10 Inventory Collection +item_collection_housing_improvement_03_10 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 10 Craftsman Tools: Set 10/10 Inventory Collection +item_collection_housing_improvement_04_01 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 1 Cabinetry Techniques: Page 1/10 Inventory Collection +item_collection_housing_improvement_04_02 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 2 Cabinetry Techniques: Page 2/10 Inventory Collection +item_collection_housing_improvement_04_03 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 3 Cabinetry Techniques: Page 3/10 Inventory Collection +item_collection_housing_improvement_04_04 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 4 Cabinetry Techniques: Page 4/10 Inventory Collection +item_collection_housing_improvement_04_05 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 5 Cabinetry Techniques: Page 5/10 Inventory Collection +item_collection_housing_improvement_04_06 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 6 Cabinetry Techniques: Page 6/10 Inventory Collection +item_collection_housing_improvement_04_07 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 7 Cabinetry Techniques: Page 7/10 Inventory Collection +item_collection_housing_improvement_04_08 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 8 Cabinetry Techniques: Page 8/10 Inventory Collection +item_collection_housing_improvement_04_09 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 9 Cabinetry Techniques: Page 9/10 Inventory Collection +item_collection_housing_improvement_04_10 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 10 Cabinetry Techniques: Page 10/10 Inventory Collection +item_collection_housing_improvement_05_01 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 1 Storage Techniques: Page 1/10 Inventory Collection +item_collection_housing_improvement_05_02 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 2 Storage Techniques: Page 2/10 Inventory Collection +item_collection_housing_improvement_05_03 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 3 Storage Techniques: Page 3/10 Inventory Collection +item_collection_housing_improvement_05_04 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 4 Storage Techniques: Page 4/10 Inventory Collection +item_collection_housing_improvement_05_05 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 5 Storage Techniques: Page 5/10 Inventory Collection +item_collection_housing_improvement_05_06 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 6 Storage Techniques: Page 6/10 Inventory Collection +item_collection_housing_improvement_05_07 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 7 Storage Techniques: Page 7/10 Inventory Collection +item_collection_housing_improvement_05_08 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 8 Storage Techniques: Page 8/10 Inventory Collection +item_collection_housing_improvement_05_09 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 9 Storage Techniques: Page 9/10 Inventory Collection +item_collection_housing_improvement_05_10 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 10 Storage Techniques: Page 10/10 Inventory Collection +item_collection_reward_potted_plant_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Large Potted Plant, Style 2" This schematic contains the specific diagrams needed to create a large potted plant. treasure map furniture limited use schematic +item_collection_reward_potted_flower_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Small Potted Plant, Style 2" This schematic contains the specific diagrams needed to create a small potted plant. treasure map furniture limited use schematic +item_dna_mouf object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward +item_dna_minstyngar object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward +item_dna_uller object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward +item_dna_webweaver object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward +item_dna_nerf object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward +item_dna_kittle object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward +item_dna_walluga object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward +item_beast_holocron_04_07 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dancing Cat Device that stores knowledge on how to train a beast in the ability Dancing Cat. beast ability +item_collection_dancing_droid_module_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Unknown Droid Module This schematic contains the specific diagrams needed to create a droid module. Unfortunately there are no details as to what the module does. +item_collection_hanging_light_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Hanging Light This schematic contains the specific diagrams needed to create a hanging light. +col_rock_bubbling_reward_01_01 object/tangible/collection/reward/rock_bubbling_reward.iff 1 A Bubbling Stone +col_rock_burning_reward_01_01 object/tangible/collection/reward/rock_burning_reward.iff 1 A Burning Stone +col_rock_glowing_reward_01_01 object/tangible/collection/reward/rock_glowing_reward.iff 1 A Glowing Stone +col_rock_steaming_reward_01_01 object/tangible/collection/reward/rock_steaming_reward.iff 1 A Steaming Stone +col_fish_tank_bubble_stone_02_01 object/tangible/fishing/fish/fish_tank_bubble_stone.iff 2 item.component.serialize 1 Bubbling Stone This item is used as a component for crafting a fish tank. +col_fish_tank_front_panel_02_01 object/tangible/fishing/fish/fish_tank_front_panel.iff 2 item.component.serialize 1 Transparisteel Front Panel This item is used as a component for crafting a fish tank. +col_fish_tank_left_panel_02_01 object/tangible/fishing/fish/fish_tank_left_panel.iff 2 item.component.serialize 1 Transparisteel Left Panel This item is used as a component for crafting a fish tank. +col_fish_tank_rear_panel_02_01 object/tangible/fishing/fish/fish_tank_rear_panel.iff 2 item.component.serialize 1 Transparisteel Back Panel This item is used as a component for crafting a fish tank. +col_fish_tank_right_panel_02_01 object/tangible/fishing/fish/fish_tank_right_panel.iff 2 item.component.serialize 1 Transparisteel Right Panel This item is used as a component for crafting a fish tank. +col_fish_tank_tubing_02_01 object/tangible/fishing/fish/fish_tank_tubing.iff 2 item.component.serialize 1 Tubing This item is used as a component for crafting a fish tank. +col_fish_tank_reward_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 A Fish Tank Schematic This schematic contains the specific diagrams needed to create a fish tank. This schematic requires specialized parts to complete. +col_ig_88_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 A Posed IG-88 Schematic "This schematic contains the specific diagrams needed to create a posed statue of IG-88. This schematic requires a specialized ""wooden dowel"" to complete." +col_stormtrooper_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 A Posed Stormtrooper Schematic "This schematic contains the specific diagrams needed to create a posed statue of a Stormtrooper. This schematic requires a specialized ""wooden dowel"" to complete." +col_jeweled_necklace_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 A Schematic for a Nightsister Necklace Replica This schematic contains the specific diagrams needed to create a Nightsister necklace. This schematic requires a specialized components to complete. +col_ig_88_wooden_dowel_02_01 object/tangible/loot/creature_loot/collections/ig_88_wooden_dowel.iff 1 item.component.serialize 1 A Wood Support Dowel (IG-88) "A support dowel. It seems this item would be useful for crafting. You notice it has a stamp at the base that says ""IG-88""." +col_stormtrooper_wooden_dowel_02_01 object/tangible/loot/creature_loot/collections/stormtrooper_wooden_dowel.iff 1 item.component.serialize 1 A Wood Support Dowel (Stormtrooper) "A support dowel. It seems this item would be useful for crafting. You notice it has a stamp at the base that says ""Prototype Stormtrooper""." +item_trader_assembly_consumable_buff_04_01 object/tangible/loot/misc/trader_experimentation_buff.iff 10 4 1000 "item.buff_click_item,object.autostack" 1 Trader Schematic Assembly Algorithm This small and very expensive program assists the trader in calculating a more efficient way of assembling prototypes. Trader counter reward +item_heroic_axkva_min_painting_01_01 object/tangible/furniture/decorative/heroic_axkva_min_painting.iff 2 1 Portrait of Axkva Min Portrait of Axkva Min +item_heroic_exar_kun_painting_01_01 object/tangible/furniture/decorative/heroic_exar_kun_painting.iff 2 1 The Will of Exar Kun The Will of Exar Kun +item_heroic_ig88_painting_01_01 object/tangible/furniture/decorative/heroic_ig88_painting.iff 2 1 The Wrath of IG-88 The Wrath of IG-88 +item_heroic_marauder_king_painting_01_01 object/tangible/furniture/decorative/heroic_marauder_king_painting.iff 2 1 Marauder King Marauder King +item_heroic_tusken_painting_01_01 object/tangible/furniture/decorative/heroic_tusken_painting.iff 2 1 March of the Tuskens March of the Tuskens +col_publish_datapad_component_01_01 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_02.iff 1 2 "systems.collections.consume_loot,object.autostack" 1 Datapad Processor A datapad processor Inventory Collection +col_publish_datapad_component_01_02 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_06.iff 1 2 "systems.collections.consume_loot,object.autostack" 1 Datapad Housing Datapad housing Inventory Collection +col_publish_datapad_component_01_03 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_08.iff 1 2 "systems.collections.consume_loot,object.autostack" 1 Datapad Storage Drive A datapad storage drive Inventory Collection +item_publish_gift_comlink_painting_01_01 object/tangible/item/publish_gift_chapter_7_painting_01.iff 2 1 Rodian Collector A painting depicting a Rodian collecting Jedi artifacts. +item_publish_gift_datapad_painting_01_01 object/tangible/item/publish_gift_chapter_7_painting_02.iff 2 1 The Jewelry Collection A painting depicting an adventurer finding a rare jewelry collectible. +col_kill_tusken_activation_02_01 object/tangible/loot/creature_loot/collections/kill_tusken_activation.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Stolen Pie "This looks to be what remains of YOUR pie! Enraged, you decide to consume the last piece and focus your anger on the thieves!" +col_kill_gurk_activation_02_01 object/tangible/loot/creature_loot/collections/kill_gurk_activation.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a nearly-empty bottle of alcohol It seems odd finding this creature with a bottle. The alcohol seems to have sickened it. Consume the remaining alcohol and hunt down any remaining sickened Gurk. +col_kill_tulrus_activation_02_01 object/tangible/loot/creature_loot/collections/kill_tulrus_activation.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a missing relative's datapad "The last thing you ever wanted to find. A datapad that belonged to a missing relative. Now, knowing his unfortunate fate, you feel obligated to avenge his death." +col_holocron_pedestal_sith_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 a Sith Holocron Pedestal Schematic This schematic contains the specific diagrams needed to create a Sith Holocron Pedestal. +col_holocron_pedestal_jedi_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 a Jedi Holocron Pedestal Schematic This schematic contains the specific diagrams needed to create a Jedi Holocron Pedestal. +col_tusken_bantha_bracelet_02_01 object/tangible/loot/creature_loot/collections/tusken_bracelet.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bantha Braided Bracelet A rare item that looks like it would be worth collecting. Tusken Valuables +col_tusken_talisman_02_01 object/tangible/loot/creature_loot/collections/tusken_talisman.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Tusken Talisman A rare item that looks like it would be worth collecting. Tusken Valuables +item_beast_holocron_04_08 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dancing Pet Device that stores knowledge on how to train a beast in the ability Dancing Pet. beast ability +item_heroic_schematic_nightsister_hat_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 5 item.loot_schematic.loot_schematic 1 Schematic: Nightsister Carnage Beret Schematic: Nightsister Carnage Beret +item_heroic_ig_88_head_01_01 object/tangible/item/ig_droid_head.iff 6 "item.armor.biolink_item_non_faction,item.ig_88_head" Dented IG Droid Head Although mostly disabled it appears to have some sort of internal emergency power supply that will allow it to become active for short periods of time. It's hard telling what could happen when you switch it on. +col_kill_kliknik_activation_02_01 object/tangible/loot/creature_loot/collections/kill_kliknik_activation.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A Kliknik Mandible Wedged in the mandible of this Kliknik mandible is the badge of a well-known xenobiologist. Consume this item and hopefully you will be able to locate him?alive? +item_beast_holocron_04_09 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Resource Scavenger Device that stores knowledge on how to train a beast in the ability Resource Scavenger. beast ability +item_aurilia_buff_crystal_03_01 object/building/content/aurilia/loot/aurilian_crystal_small.iff 1 1 3 "item.special.nomove,item.buff_click_item" 1 A Small Aurilian Crystal A small crystal from the township of Aurilia. When used this item will increase your stamina and chance for a critical strike for two hours. +item_aurilia_buff_crystal_03_02 object/building/content/aurilia/loot/aurilian_crystal_medium.iff 1 1 3 "item.special.nomove,item.buff_click_item" 1 A Medium Aurilian Crystal A medium crystal from the township of Aurilia. When used this item will increase your stamina and chance for a critical strike for two hours. +item_aurilia_buff_crystal_03_03 object/building/content/aurilia/loot/aurilian_crystal_large.iff 1 1 3 "item.special.nomove,item.buff_click_item" 1 A Large Aurilian Crystal A large crystal from the township of Aurilia. When used this item will increase your stamina and chance for a critical strike for two hours. +item_axkva_min_shards_04_01 object/tangible/quest/township/axkva_nightsister_shards.iff 1 1 "The Shards of Hatred, Obedience, Pity, and Indifference" "The Shards of Hatred, Obedience, Pity, and Indifference. When fused together, they form the Nightsister Key of Exile." +item_axkva_min_key_04_01 object/tangible/quest/township/axkva_min_key.iff 1 The Nightsister Key of Exile This key will allow the bearer to enter the Nightsister Chamber of Banishment. +item_publish_gift_35_04_01 object/tangible/quest/quest_start/chapter7_publish_gift_collection_token.iff 4 "item.special.nomove,item.special.nodestroy,systems.collections.publish_gift.publish_gift_quest_giver_object" 1 C-3PO's Comlink "C-3PO sends you a critical comlink asking for your help.? He is in desperate need of your assistance.? If you accept, you will embark on a series of missions that will ultimately take you on a journey that will be the most challenging quest of your life but rewarding beyond your expectations.? Are you ready to answer the call?" Publish 34 Gift +item_heroic_schematic_elite_gaffi_stick_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: Elite Gaderiffi Stick Schematic: Elite Gaderiffi Stick +item_heroic_schematic_elite_tusken_rifle_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: Elite Tusken Rifle Schematic: Elite Tusken Rifle +item_heroic_backpack_krayt_skull_01_01 object/tangible/wearables/backpack/backpack_krayt_skull.iff 3 1 Rucksack of the Tusken King "As much a display of power as it is a piece of common equipment, what appears to be the skull of a young Krayt Dragon is actually a perfectly functional backpack." +item_heroic_schematic_backpack_krayt_skull_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic: Rucksack of the Tusken King Schematic: Rucksack of the Tusken King +item_aurebesh_decoder_01_01 object/tangible/wearables/ring/ring_s02.iff 1 2 item.ring.aurebesh_decoder 1 Aurebesh Decoder Ring Ring used for decoding Aurebesh. Engraved on the side is the text 'Do not forget to drink your blue milk'. +col_feather_pillow_reward_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 a Feather Pillow Schematic This schematic contains the specific diagrams needed to create a Feather Pillow. +item_heroic_schematic_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 6 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Juyo Saberstaff "Only the most skilled force users dare attempt to wield a saberstaff. Only the truly agile are able to master Juyo.|'The single blade has limitations, Master. It made sense to me to be able to strike with both ends.' - Darth Maul" Pole arm lightsaber schematic heroic instance reward. +st_o_elite_maker object/tangible/storyteller/story_token_generic.iff storyteller 20 1 "systems.storyteller.npc_difficulty_token,object.autostack" 3 0 NPC: Elite Difficulty Token Target a storyteller combat npc and use this token to change that combat npc to elite difficulty. +st_o_boss_maker object/tangible/storyteller/story_token_generic.iff storyteller 5 1 "systems.storyteller.npc_difficulty_token,object.autostack" 3 0 NPC: Boss Difficulty Token Target a storyteller combat npc and use this token to change that combat npc to boss difficulty. +st_o_destructible_prop_maker object/tangible/storyteller/story_token_generic.iff storyteller 20 1 "systems.storyteller.destructible_prop_token,object.autostack" 3 0 Prop: Make Destroyable Token Target a storyteller prop and use this token to make that prop destroyable. +st_cn_dark_jedi object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Dark Jedi This item will spawn a dark jedi combat npc. +st_cn_vet_reward_dark_jedi_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Dark Jedi Boss (Veteran Reward Token) A veteran reward token for a dark jedi boss combat npc. This token can be used twice per day. +st_cn_vet_reward_super_battle_droid_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Super Battle Droid Boss (Veteran Reward Token) A veteran reward token for a super battle droid boss combat npc. This token can be used twice per day. +st_cn_vet_reward_rebel_commando_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Rebel Commando Boss (Veteran Reward Token) A veteran reward token for a rebel commando boss combat npc. This token can be used twice per day. +st_cn_vet_reward_stormtrooper_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Stormtrooper Boss (Veteran Reward Token) A veteran reward token for a stormtrooper boss combat npc. This token can be used twice per day. +st_cn_vet_reward_nightsister_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Nightsister Boss (Veteran Reward Token) A veteran reward token for a nightsister boss combat npc. This token can be used twice per day. +st_cn_vet_reward_tusken_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Tusken Raider Boss (Veteran Reward Token) A veteran reward token for a tusken raider boss combat npc. This token can be used twice per day. +col_reward_buddy_painting_01 object/tangible/collection/reward/buddy_painting_01.iff 1 1 The Phantom Menace Reward painting for inviting a friend to Star Wars Galaxies. Collection Rewards +col_reward_buddy_painting_02 object/tangible/collection/reward/buddy_painting_02.iff 1 1 Attack of the Clones Reward painting for inviting two friends to Star Wars Galaxies. Collection Rewards +col_reward_buddy_painting_03 object/tangible/collection/reward/buddy_painting_03.iff 1 1 Revenge of the Sith Reward painting for inviting three friends to Star Wars Galaxies. Collection Rewards +item_deed_light_bend_barc_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 systems.vehicle_system.vehicle_deed 1 Light Bending BARC Speeder Deed Using this deed will create a new vehicle in your datapad. +item_heroic_random_ring_01_01 object/tangible/wearables/ring/ring_s01.iff 75 4 item.heroic_random_stat_item 1 Gilded Combatant's Ring Gilded Combatant's Ring +item_heroic_random_ring_01_02 object/tangible/wearables/ring/ring_s02.iff 75 4 item.heroic_random_stat_item 1 Fancy Combatant's Ring Fancy Combatant's Ring +item_heroic_random_ring_01_03 object/tangible/wearables/ring/ring_s03.iff 75 4 item.heroic_random_stat_item 1 Elegant Combatant's Ring Elegant Combatant's Ring +item_heroic_random_ring_01_04 object/tangible/wearables/ring/ring_s04.iff 75 4 item.heroic_random_stat_item 1 Fine Combatant's Ring Fine Combatant's Ring +col_buddy_token object/tangible/loot/creature_loot/collections/buddy_item.iff 6 "systems.collections.consume_prereq_met,item.static_item_owner" 1 Buddy Appreciation Token Give this token to the friend who gave you the buddy key. This is in appreciation for encouraging a friend to try Star Wars Galaxies. +item_reward_buddy_xp_chip_06_01 object/tangible/veteran_reward/exp_buff_item.iff 1 15 6 "item.special.nomove,item.buff_click_item" 1 Buddy Program Cybernetic Experience Chip "This chip implant enhances the users learning abilities, allowing him to gain experience at a faster rate." +st_pr_holiday_lifeday_tree object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday D?cor: Life Day Tree This item will create a life day tree holiday decoration. +item_lifeday_gift_self_01_03 object/tangible/npe/npe_generic_uniform_box.iff 4 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! +item_lifeday_gift_other_01_03 object/tangible/npe/npe_generic_uniform_box.iff 4 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." +item_event_dance_party_device_03_02 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff 1 2 3 "item.special.nomove,item.buff_click_item,item.special.temporary_item" 1 Sliced Neural Attunement Amplifier A highly experimental device designed to influence the behavior of those within its vicinity. It looks like it has been tampered with... Activating this device may have an unpredictable effect on the minds of those around you (including your own).||This is a temporary item that will only last for a short while before it is automatically destroyed. lifeday vendor +item_event_firework_show_04_02 object/tangible/loot/generic_usable/rocket_generic.iff 1 4 "item.special.nomove,item.special.temporary_item,item.firework.premade_show" 1 Holiday Firework Package A rocket packed full of explosives. This is a temporary item that will only last for a short while before it is automatically destroyed. Light fuse and get away. lifeday vendor +item_event_air_cake_01_03 object/tangible/food/generic/dessert_cookie.iff 1 1 3 "item.special.nomove,item.food" 1 Wookiee-ookiees A crunchy Wookiee treat! The recipe leaked out from Kashyyyk to the rest of the Galaxy via the Baobab HoloNet. lifeday food +item_event_energy_drink_01_03 object/tangible/food/generic/drink_coffee.iff 1 1 3 "item.special.nomove,item.food,item.special.temporary_item" 1 Hoth Chocolate "A smooth, warm, refreshing drink made from Tauntaun milk. You could drink this all night!||This is a temporary item that will only last for a short while before it is automatically destroyed. " lifeday food +item_lifeday_gift_04_08 object/tangible/furniture/decorative/event_lifeday07_painting_01.iff 4 1 Ancient Life Day """Ancient Life Day""" +item_lifeday_gift_04_09 object/tangible/furniture/decorative/event_lifeday07_lamp.iff 4 1 Life Day Lamp A decorative Life Day Lamp. +item_lifeday_gift_04_10 object/tangible/furniture/decorative/event_lifeday07_plant.iff 4 1 Kachirho Wall Cornucopia A delightful selection of Kashyyykian plant wildlife in a decorative wall cornucopia. +item_lifeday_gift_04_11 object/tangible/furniture/decorative/event_lifeday07_orb.iff 4 1 Hanging Life Day Orb "Life Day is a holiday celebrated on Kashyyyk, the Wookiee homeworld, in order to recognize the renewal of life and remember those who have passed on. Because Life Day is important for reconnecting with family and friends, Wookiees will brave arduous treks to be reunited with loved ones on the holiday. Although originally celebrated only on Kashyyyk, and usually at the Tree of Life, the concept of Life Day has slowly spread across the galaxy. The Life Day Orb, a Wookiee artifact, is a traditional symbol carried by Wookiees during the Life Day celebrations.||""We celebrate a day of peace, a day of harmony. A day of joy we all can share together..."" - Traditional Life Day song lyric (translated from Shyriiwook)" +item_lifeday_gift_04_12 object/tangible/furniture/decorative/event_lifeday07_banner_kit.iff 4 systems.city.city_flag 1 Wookiee Home Banner Kit Wookiee Home Banner Kit. +item_lifeday_gift_04_13 object/tangible/wearables/necklace/necklace_lifeday.iff 4 1 Wookiee Life Day Necklace Wookiee Life Day Necklace. +item_gunship_rebel_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Rebel Gunship This schematic contains the specific diagrams needed to create a Rebel Gunship. +item_gunship_imperial_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Imperial Gunship This schematic contains the specific diagrams needed to create an Imperial Gunship. +item_gunship_neutral_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Freelancer Gunship This schematic contains the specific diagrams needed to create a Freelancer Gunship. +item_pob_furniture_couch_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Ship Passenger Lounge, Style 2" "Schematic for Ship Passenger Lounge, Style 2" +item_pob_furniture_chair_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Ship Passenger Seating, Style 2" "Schematic for Ship Passenger Seating, Style 2" +item_gunship_cargo_hold_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Gunship Cargo Hold Schematic for a Gunship Cargo Hold +item_collection_reward_reactor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype E" Schematic for a Mark 5 Ship Reactor +item_collection_reward_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype D" Schematic for a Mark 4 Ship Reactor +item_collection_reward_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype C" Schematic for a Mark 3 Ship Reactor +item_collection_reward_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype B" Schematic for a Mark 2 Ship Reactor +item_collection_reward_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype A" Schematic for a Mark 1 Ship Reactor +item_collection_reward_engine_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype V Schematic for a Mark 5 Ship Engine +item_collection_reward_engine_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype IV Schematic for a Mark 4 Ship Engine +item_collection_reward_engine_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype III Schematic for a Mark 3 Ship Engine +item_collection_reward_engine_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype II Schematic for a Mark 2 Ship Engine +item_collection_reward_engine_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype I Schematic for a Mark 1 Ship Engine +item_collection_reward_capacitor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Epsilon Schematic for a Mark 5 Ship Capacitor +item_collection_reward_capacitor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Delta Schematic for a Mark 4 Ship Capacitor +item_collection_reward_capacitor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Gamma Schematic for a Mark 3 Ship Capacitor +item_collection_reward_capacitor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Beta Schematic for a Mark 2 Ship Capacitor +item_collection_reward_capacitor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Alpha Schematic for a Mark 1 Ship Capacitor +item_collection_reward_booster_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-5x Schematic for a Mark 5 Ship Booster +item_collection_reward_booster_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-4x Schematic for a Mark 4 Ship Booster +item_collection_reward_booster_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-3x Schematic for a Mark 3 Ship Booster +item_collection_reward_booster_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-2x Schematic for a Mark 2 Ship Booster +item_collection_reward_booster_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-1x Schematic for a Mark 1 Ship Booster +space_collection_booster_mark_01_incom object/tangible/loot/creature_loot/collections/space/booster_mark_01_incom.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Incom Mark I Booster a Flawed Incom Mark I Booster. +space_collection_booster_mark_01_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_01_kessel.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Kessel Mark I Booster a Flawed Kessel Mark I Booster. +space_collection_booster_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_01_koensayr.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Koensayr Mark I Booster a Flawed Koensayr Mark I Booster. +space_collection_booster_mark_01_kse object/tangible/loot/creature_loot/collections/space/booster_mark_01_kse.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed KSE Mark I Booster a Flawed KSE Mark I Booster. +space_collection_booster_mark_01_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_01_mandal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Mandal Mark I Booster a Flawed Mandal Mark I Booster. +space_collection_booster_mark_01_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_01_moncal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Moncal Mark I Booster a Flawed Moncal Mark I Booster. +space_collection_booster_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_01_novaldex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Novaldex Mark I Booster a Flawed Novaldex Mark I Booster. +space_collection_booster_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_01_qualdex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Qualdex Mark I Booster a Flawed Qualdex Mark I Booster. +space_collection_booster_mark_02_incom object/tangible/loot/creature_loot/collections/space/booster_mark_02_incom.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Incom Mark II Booster a Damaged Incom Mark II Booster. +space_collection_booster_mark_02_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_02_kessel.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Kessel Mark II Booster a Damaged Kessel Mark II Booster. +space_collection_booster_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_02_koensayr.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Koensayr Mark II Booster a Damaged Koensayr Mark II Booster. +space_collection_booster_mark_02_kse object/tangible/loot/creature_loot/collections/space/booster_mark_02_kse.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged KSE Mark II Booster a Damaged KSE Mark II Booster. +space_collection_booster_mark_02_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_02_mandal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Mandal Mark II Booster a Damaged Mandal Mark II Booster. +space_collection_booster_mark_02_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_02_moncal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Moncal Mark II Booster a Damaged Moncal Mark II Booster. +space_collection_booster_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_02_novaldex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Novaldex Mark II Booster a Damaged Novaldex Mark II Booster. +space_collection_booster_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_02_qualdex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Qualdex Mark II Booster a Damaged Qualdex Mark II Booster. +space_collection_booster_mark_03_incom object/tangible/loot/creature_loot/collections/space/booster_mark_03_incom.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Incom Mark III Booster a Seized Incom Mark III Booster. +space_collection_booster_mark_03_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_03_kessel.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Kessel Mark III Booster a Seized Kessel Mark III Booster. +space_collection_booster_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_03_koensayr.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Koensayr Mark III Booster a Seized Koensayr Mark III Booster. +space_collection_booster_mark_03_kse object/tangible/loot/creature_loot/collections/space/booster_mark_03_kse.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized KSE Mark III Booster a Seized KSE Mark III Booster. +space_collection_booster_mark_03_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_03_mandal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Mandal Mark III Booster a Seized Mandal Mark III Booster. +space_collection_booster_mark_03_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_03_moncal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Moncal Mark III Booster a Seized Moncal Mark III Booster. +space_collection_booster_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_03_novaldex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Novaldex Mark III Booster a Seized Novaldex Mark III Booster. +space_collection_booster_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_03_qualdex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Qualdex Mark III Booster a Seized Qualdex Mark III Booster. +space_collection_booster_mark_04_incom object/tangible/loot/creature_loot/collections/space/booster_mark_04_incom.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Incom Mark IV Booster a Faulty Incom Mark IV Booster. +space_collection_booster_mark_04_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_04_kessel.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Kessel Mark IV Booster a Faulty Kessel Mark IV Booster. +space_collection_booster_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_04_koensayr.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Koensayr Mark IV Booster a Faulty Koensayr Mark IV Booster. +space_collection_booster_mark_04_kse object/tangible/loot/creature_loot/collections/space/booster_mark_04_kse.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty KSE Mark IV Booster a Faulty KSE Mark IV Booster. +space_collection_booster_mark_04_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_04_mandal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Mandal Mark IV Booster a Faulty Mandal Mark IV Booster. +space_collection_booster_mark_04_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_04_moncal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Moncal Mark IV Booster a Faulty Moncal Mark IV Booster. +space_collection_booster_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_04_novaldex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Novaldex Mark IV Booster a Faulty Novaldex Mark IV Booster. +space_collection_booster_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_04_qualdex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Qualdex Mark IV Booster a Faulty Qualdex Mark IV Booster. +space_collection_booster_mark_05_incom object/tangible/loot/creature_loot/collections/space/booster_mark_05_incom.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Incom Mark V Booster a Salvaged Incom Mark V Booster. +space_collection_booster_mark_05_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_05_kessel.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Kessel Mark V Booster a Salvaged Kessel Mark V Booster. +space_collection_booster_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_05_koensayr.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Koensayr Mark V Booster a Salvaged Koensayr Mark V Booster. +space_collection_booster_mark_05_kse object/tangible/loot/creature_loot/collections/space/booster_mark_05_kse.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged KSE Mark V Booster a Salvaged KSE Mark V Booster. +space_collection_booster_mark_05_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_05_mandal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Mandal Mark V Booster a Salvaged Mandal Mark V Booster. +space_collection_booster_mark_05_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_05_moncal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Moncal Mark V Booster a Salvaged Moncal Mark V Booster. +space_collection_booster_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_05_novaldex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Novaldex Mark V Booster a Salvaged Novaldex Mark V Booster. +space_collection_booster_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_05_qualdex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Qualdex Mark V Booster a Salvaged Qualdex Mark V Booster. +space_collection_capacitor_mark_01_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_corellian.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Corellian Mark I Capacitor a Flawed Corellian Mark I Capacitor. +space_collection_capacitor_mark_01_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_incom.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Incom Mark I Capacitor a Flawed Incom Mark I Capacitor. +space_collection_capacitor_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_koensayr.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Koensayr Mark I Capacitor a Flawed Koensayr Mark I Capacitor. +space_collection_capacitor_mark_01_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_kse.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed KSE Mark I Capacitor a Flawed KSE Mark I Capacitor. +space_collection_capacitor_mark_01_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_mandal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Mandal Mark I Capacitor a Flawed Mandal Mark I Capacitor. +space_collection_capacitor_mark_01_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_moncal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Moncal Mark I Capacitor a Flawed Moncal Mark I Capacitor. +space_collection_capacitor_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_novaldex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Novaldex Mark I Capacitor a Flawed Novaldex Mark I Capacitor. +space_collection_capacitor_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_qualdex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Qualdex Mark I Capacitor a Flawed Qualdex Mark I Capacitor. +space_collection_capacitor_mark_02_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_corellian.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Corellian Mark II Capacitor a Damaged Corellian Mark II Capacitor. +space_collection_capacitor_mark_02_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_incom.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Incom Mark II Capacitor a Damaged Incom Mark II Capacitor. +space_collection_capacitor_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_koensayr.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Koensayr Mark II Capacitor a Damaged Koensayr Mark II Capacitor. +space_collection_capacitor_mark_02_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_kse.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged KSE Mark II Capacitor a Damaged KSE Mark II Capacitor. +space_collection_capacitor_mark_02_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_mandal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Mandal Mark II Capacitor a Damaged Mandal Mark II Capacitor. +space_collection_capacitor_mark_02_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_moncal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Moncal Mark II Capacitor a Damaged Moncal Mark II Capacitor. +space_collection_capacitor_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_novaldex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Novaldex Mark II Capacitor a Damaged Novaldex Mark II Capacitor. +space_collection_capacitor_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_qualdex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Qualdex Mark II Capacitor a Damaged Qualdex Mark II Capacitor. +space_collection_capacitor_mark_03_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_corellian.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Corellian Mark III Capacitor a Seized Corellian Mark III Capacitor. +space_collection_capacitor_mark_03_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_incom.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Incom Mark III Capacitor a Seized Incom Mark III Capacitor. +space_collection_capacitor_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_koensayr.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Koensayr Mark III Capacitor a Seized Koensayr Mark III Capacitor. +space_collection_capacitor_mark_03_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_kse.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized KSE Mark III Capacitor a Seized KSE Mark III Capacitor. +space_collection_capacitor_mark_03_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_mandal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Mandal Mark III Capacitor a Seized Mandal Mark III Capacitor. +space_collection_capacitor_mark_03_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_moncal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Moncal Mark III Capacitor a Seized Moncal Mark III Capacitor. +space_collection_capacitor_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_novaldex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Novaldex Mark III Capacitor a Seized Novaldex Mark III Capacitor. +space_collection_capacitor_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_qualdex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Qualdex Mark III Capacitor a Seized Qualdex Mark III Capacitor. +space_collection_capacitor_mark_04_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_corellian.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Corellian Mark IV Capacitor a Faulty Corellian Mark IV Capacitor. +space_collection_capacitor_mark_04_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_incom.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Incom Mark IV Capacitor a Faulty Incom Mark IV Capacitor. +space_collection_capacitor_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_koensayr.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Koensayr Mark IV Capacitor a Faulty Koensayr Mark IV Capacitor. +space_collection_capacitor_mark_04_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_kse.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty KSE Mark IV Capacitor a Faulty KSE Mark IV Capacitor. +space_collection_capacitor_mark_04_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_mandal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Mandal Mark IV Capacitor a Faulty Mandal Mark IV Capacitor. +space_collection_capacitor_mark_04_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_moncal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Moncal Mark IV Capacitor a Faulty Moncal Mark IV Capacitor. +space_collection_capacitor_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_novaldex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Novaldex Mark IV Capacitor a Faulty Novaldex Mark IV Capacitor. +space_collection_capacitor_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_qualdex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Qualdex Mark IV Capacitor a Faulty Qualdex Mark IV Capacitor. +space_collection_capacitor_mark_05_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_corellian.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Corellian Mark V Capacitor a Salvaged Corellian Mark V Capacitor. +space_collection_capacitor_mark_05_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_incom.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Incom Mark V Capacitor a Salvaged Incom Mark V Capacitor. +space_collection_capacitor_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_koensayr.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Koensayr Mark V Capacitor a Salvaged Koensayr Mark V Capacitor. +space_collection_capacitor_mark_05_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_kse.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged KSE Mark V Capacitor a Salvaged KSE Mark V Capacitor. +space_collection_capacitor_mark_05_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_mandal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Mandal Mark V Capacitor a Salvaged Mandal Mark V Capacitor. +space_collection_capacitor_mark_05_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_moncal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Moncal Mark V Capacitor a Salvaged Moncal Mark V Capacitor. +space_collection_capacitor_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_novaldex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Novaldex Mark V Capacitor a Salvaged Novaldex Mark V Capacitor. +space_collection_capacitor_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_qualdex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Qualdex Mark V Capacitor a Salvaged Qualdex Mark V Capacitor. +space_collection_engine_mark_01_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_01_cygnus.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Cygnus Mark I Engine a Flawed Cygnus Mark I Engine. +space_collection_engine_mark_01_incom object/tangible/loot/creature_loot/collections/space/engine_mark_01_incom.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Incom Mark I Engine a Flawed Incom Mark I Engine. +space_collection_engine_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_01_koensayr.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Koensayr Mark I Engine a Flawed Koensayr Mark I Engine. +space_collection_engine_mark_01_kse object/tangible/loot/creature_loot/collections/space/engine_mark_01_kse.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed KSE Mark I Engine a Flawed KSE Mark I Engine. +space_collection_engine_mark_01_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_01_mandal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Mandal Mark I Engine a Flawed Mandal Mark I Engine. +space_collection_engine_mark_01_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_01_moncal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Moncal Mark I Engine a Flawed Moncal Mark I Engine. +space_collection_engine_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_01_novaldex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Novaldex Mark I Engine a Flawed Novaldex Mark I Engine. +space_collection_engine_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_01_qualdex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Qualdex Mark I Engine a Flawed Qualdex Mark I Engine. +space_collection_engine_mark_02_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_02_cygnus.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Cygnus Mark II Engine a Damaged Cygnus Mark II Engine. +space_collection_engine_mark_02_incom object/tangible/loot/creature_loot/collections/space/engine_mark_02_incom.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Incom Mark II Engine a Damaged Incom Mark II Engine. +space_collection_engine_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_02_koensayr.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Koensayr Mark II Engine a Damaged Koensayr Mark II Engine. +space_collection_engine_mark_02_kse object/tangible/loot/creature_loot/collections/space/engine_mark_02_kse.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged KSE Mark II Engine a Damaged KSE Mark II Engine. +space_collection_engine_mark_02_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_02_mandal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Mandal Mark II Engine a Damaged Mandal Mark II Engine. +space_collection_engine_mark_02_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_02_moncal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Moncal Mark II Engine a Damaged Moncal Mark II Engine. +space_collection_engine_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_02_novaldex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Novaldex Mark II Engine a Damaged Novaldex Mark II Engine. +space_collection_engine_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_02_qualdex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Qualdex Mark II Engine a Damaged Qualdex Mark II Engine. +space_collection_engine_mark_03_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_03_cygnus.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Cygnus Mark III Engine a Seized Cygnus Mark III Engine. +space_collection_engine_mark_03_incom object/tangible/loot/creature_loot/collections/space/engine_mark_03_incom.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Incom Mark III Engine a Seized Incom Mark III Engine. +space_collection_engine_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_03_koensayr.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Koensayr Mark III Engine a Seized Koensayr Mark III Engine. +space_collection_engine_mark_03_kse object/tangible/loot/creature_loot/collections/space/engine_mark_03_kse.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized KSE Mark III Engine a Seized KSE Mark III Engine. +space_collection_engine_mark_03_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_03_mandal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Mandal Mark III Engine a Seized Mandal Mark III Engine. +space_collection_engine_mark_03_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_03_moncal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Moncal Mark III Engine a Seized Moncal Mark III Engine. +space_collection_engine_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_03_novaldex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Novaldex Mark III Engine a Seized Novaldex Mark III Engine. +space_collection_engine_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_03_qualdex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Qualdex Mark III Engine a Seized Qualdex Mark III Engine. +space_collection_engine_mark_04_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_04_cygnus.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Cygnus Mark IV Engine a Faulty Cygnus Mark IV Engine. +space_collection_engine_mark_04_incom object/tangible/loot/creature_loot/collections/space/engine_mark_04_incom.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Incom Mark IV Engine a Faulty Incom Mark IV Engine. +space_collection_engine_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_04_koensayr.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Koensayr Mark IV Engine a Faulty Koensayr Mark IV Engine. +space_collection_engine_mark_04_kse object/tangible/loot/creature_loot/collections/space/engine_mark_04_kse.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty KSE Mark IV Engine a Faulty KSE Mark IV Engine. +space_collection_engine_mark_04_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_04_mandal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Mandal Mark IV Engine a Faulty Mandal Mark IV Engine. +space_collection_engine_mark_04_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_04_moncal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Moncal Mark IV Engine a Faulty Moncal Mark IV Engine. +space_collection_engine_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_04_novaldex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Novaldex Mark IV Engine a Faulty Novaldex Mark IV Engine. +space_collection_engine_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_04_qualdex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Qualdex Mark IV Engine a Faulty Qualdex Mark IV Engine. +space_collection_engine_mark_05_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_05_cygnus.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Cygnus Mark V Engine a Salvaged Cygnus Mark V Engine. +space_collection_engine_mark_05_incom object/tangible/loot/creature_loot/collections/space/engine_mark_05_incom.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Incom Mark V Engine a Salvaged Incom Mark V Engine. +space_collection_engine_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_05_koensayr.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Koensayr Mark V Engine a Salvaged Koensayr Mark V Engine. +space_collection_engine_mark_05_kse object/tangible/loot/creature_loot/collections/space/engine_mark_05_kse.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged KSE Mark V Engine a Salvaged KSE Mark V Engine. +space_collection_engine_mark_05_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_05_mandal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Mandal Mark V Engine a Salvaged Mandal Mark V Engine. +space_collection_engine_mark_05_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_05_moncal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Moncal Mark V Engine a Salvaged Moncal Mark V Engine. +space_collection_engine_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_05_novaldex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Novaldex Mark V Engine a Salvaged Novaldex Mark V Engine. +space_collection_engine_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_05_qualdex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Qualdex Mark V Engine a Salvaged Qualdex Mark V Engine. +space_collection_reactor_mark_01_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_01_cygnus.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Cygnus Mark I Reactor a Flawed Cygnus Mark I Reactor. +space_collection_reactor_mark_01_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_01_freitek.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Freitek Mark I Reactor a Flawed Freitek Mark I Reactor. +space_collection_reactor_mark_01_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_01_incom.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Incom Mark I Reactor a Flawed Incom Mark I Reactor. +space_collection_reactor_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_01_koensayr.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Koensayr Mark I Reactor a Flawed Koensayr Mark I Reactor. +space_collection_reactor_mark_01_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_01_kse.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed KSE Mark I Reactor a Flawed KSE Mark I Reactor. +space_collection_reactor_mark_01_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_01_mandal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Mandal Mark I Reactor a Flawed Mandal Mark I Reactor. +space_collection_reactor_mark_01_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_01_seinar.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Seinar Mark I Reactor a Flawed Seinar Mark I Reactor. +space_collection_reactor_mark_01_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_01_subpro.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Subpro Mark I Reactor a Flawed Subpro Mark I Reactor. +space_collection_reactor_mark_02_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_02_cygnus.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Cygnus Mark II Reactor a Damaged Cygnus Mark II Reactor. +space_collection_reactor_mark_02_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_02_freitek.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Freitek Mark II Reactor a Damaged Freitek Mark II Reactor. +space_collection_reactor_mark_02_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_02_incom.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Incom Mark II Reactor a Damaged Incom Mark II Reactor. +space_collection_reactor_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_02_koensayr.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Koensayr Mark II Reactor a Damaged Koensayr Mark II Reactor. +space_collection_reactor_mark_02_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_02_kse.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged KSE Mark II Reactor a Damaged KSE Mark II Reactor. +space_collection_reactor_mark_02_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_02_mandal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Mandal Mark II Reactor a Damaged Mandal Mark II Reactor. +space_collection_reactor_mark_02_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_02_seinar.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Seinar Mark II Reactor a Damaged Seinar Mark II Reactor. +space_collection_reactor_mark_02_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_02_subpro.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Subpro Mark II Reactor a Damaged Subpro Mark II Reactor. +space_collection_reactor_mark_03_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_03_cygnus.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Cygnus Mark III Reactor a Seized Cygnus Mark III Reactor. +space_collection_reactor_mark_03_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_03_freitek.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Freitek Mark III Reactor a Seized Freitek Mark III Reactor. +space_collection_reactor_mark_03_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_03_incom.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Incom Mark III Reactor a Seized Incom Mark III Reactor. +space_collection_reactor_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_03_koensayr.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Koensayr Mark III Reactor a Seized Koensayr Mark III Reactor. +space_collection_reactor_mark_03_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_03_kse.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized KSE Mark III Reactor a Seized KSE Mark III Reactor. +space_collection_reactor_mark_03_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_03_mandal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Mandal Mark III Reactor a Seized Mandal Mark III Reactor. +space_collection_reactor_mark_03_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_03_seinar.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Seinar Mark III Reactor a Seized Seinar Mark III Reactor. +space_collection_reactor_mark_03_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_03_subpro.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Subpro Mark III Reactor a Seized Subpro Mark III Reactor. +space_collection_reactor_mark_04_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_04_cygnus.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Cygnus Mark IV Reactor a Faulty Cygnus Mark IV Reactor. +space_collection_reactor_mark_04_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_04_freitek.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Freitek Mark IV Reactor a Faulty Freitek Mark IV Reactor. +space_collection_reactor_mark_04_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_04_incom.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Incom Mark IV Reactor a Faulty Incom Mark IV Reactor. +space_collection_reactor_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_04_koensayr.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Koensayr Mark IV Reactor a Faulty Koensayr Mark IV Reactor. +space_collection_reactor_mark_04_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_04_kse.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty KSE Mark IV Reactor a Faulty KSE Mark IV Reactor. +space_collection_reactor_mark_04_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_04_mandal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Mandal Mark IV Reactor a Faulty Mandal Mark IV Reactor. +space_collection_reactor_mark_04_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_04_seinar.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Seinar Mark IV Reactor a Faulty Seinar Mark IV Reactor. +space_collection_reactor_mark_04_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_04_subpro.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Subpro Mark IV Reactor a Faulty Subpro Mark IV Reactor. +space_collection_reactor_mark_05_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_05_cygnus.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Cygnus Mark V Reactor a Salvaged Cygnus Mark V Reactor. +space_collection_reactor_mark_05_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_05_freitek.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Freitek Mark V Reactor a Salvaged Freitek Mark V Reactor. +space_collection_reactor_mark_05_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_05_incom.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Incom Mark V Reactor a Salvaged Incom Mark V Reactor. +space_collection_reactor_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_05_koensayr.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Koensayr Mark V Reactor a Salvaged Koensayr Mark V Reactor. +space_collection_reactor_mark_05_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_05_kse.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged KSE Mark V Reactor a Salvaged KSE Mark V Reactor. +space_collection_reactor_mark_05_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_05_mandal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Mandal Mark V Reactor a Salvaged Mandal Mark V Reactor. +space_collection_reactor_mark_05_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_05_seinar.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Seinar Mark V Reactor a Salvaged Seinar Mark V Reactor. +space_collection_reactor_mark_05_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_05_subpro.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Subpro Mark V Reactor a Salvaged Subpro Mark V Reactor. +cyborg_headband_reward_recon_01 object/tangible/collection/reward/cyborg_headband.iff armor 1 1000 "item.armor.biolink_item_non_faction,item.wearable.allow_player_custom_color" Cyborg Headband (Recon) This cyborg headband was reinforced for use with Recon armor and can be surgically placed on the recepient to enhance abilities. +cyborg_headband_reward_assault_01 object/tangible/collection/reward/cyborg_headband.iff armor 1 1000 "item.armor.biolink_item_non_faction,item.wearable.allow_player_custom_color" Cyborg Headband (Assault) This cyborg headband was reinforced for use with Assault armor and can be surgically placed on the recepient to enhance abilities. +cyborg_headband_reward_battle_01 object/tangible/collection/reward/cyborg_headband.iff armor 1 1000 "item.armor.biolink_item_non_faction,item.wearable.allow_player_custom_color" Cyborg Headband (Battle) This cyborg headband was reinforced for use with Battle armor and can be surgically placed on the recepient to enhance abilities. +cyborg_headband_reward_clothing_01 object/tangible/collection/reward/cyborg_headband.iff 1 1000 "item.armor.biolink_item_non_faction,item.wearable.set_non_armor_wearable_socket,item.wearable.allow_player_custom_color" Cyborg Headband (Clothing) This is a cyborg headband that can be surgically placed on the recepient to enhance abilities. +col_green_sq_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Pikach An interesting rare green gem with a special cut. +col_green_sq_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Artusian An interesting rare green gem with a special cut. +col_green_sq_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Bal'ta'ran An interesting rare green gem with a special cut. +col_green_sq_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Bondar An interesting rare green gem with a special cut. +col_green_sq_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Chrysopaz An interesting rare green gem with a special cut. +col_green_sq_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Durindfire An interesting rare green gem with a special cut. +col_green_sq_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Vertex An interesting rare green gem with a special cut. +col_green_sq_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Dragite An interesting rare green gem with a special cut. +col_green_sq_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Firefacet An interesting rare green gem with a special cut. +col_green_sq_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Jenruax An interesting rare green gem with a special cut. +col_purple_rnd_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Pikach An interesting rare purple gem with a special cut. +col_purple_rnd_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Artusian An interesting rare purple gem with a special cut. +col_purple_rnd_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Bal'ta'ran An interesting rare purple gem with a special cut. +col_purple_rnd_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Bondar An interesting rare purple gem with a special cut. +col_purple_rnd_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Chrysopaz An interesting rare purple gem with a special cut. +col_purple_rnd_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Durindfire An interesting rare purple gem with a special cut. +col_purple_rnd_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Vertex An interesting rare purple gem with a special cut. +col_purple_rnd_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Dragite An interesting rare purple gem with a special cut. +col_purple_rnd_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Firefacet An interesting rare purple gem with a special cut. +col_purple_rnd_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Jenruax An interesting rare purple gem with a special cut. +col_red_rnd_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Pikach An interesting rare red gem with a special cut. +col_red_rnd_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Artusian An interesting rare red gem with a special cut. +col_red_rnd_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Bal'ta'ran An interesting rare red gem with a special cut. +col_red_rnd_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Bondar An interesting rare red gem with a special cut. +col_red_rnd_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Chrysopaz An interesting rare red gem with a special cut. +col_red_rnd_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Durindfire An interesting rare red gem with a special cut. +col_red_rnd_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Vertex An interesting rare red gem with a special cut. +col_red_rnd_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Dragite An interesting rare red gem with a special cut. +col_red_rnd_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Firefacet An interesting rare red gem with a special cut. +col_red_rnd_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Jenruax An interesting rare red gem with a special cut. +col_bondar_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 1/5 A Shard of a Bondar Crystal. +col_bondar_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 2/5 A Shard of a Bondar Crystal. +col_bondar_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 3/5 A Shard of a Bondar Crystal. +col_bondar_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 4/5 A Shard of a Bondar Crystal. +col_bondar_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 5/5 A Shard of a Bondar Crystal. +col_contraband1_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 1/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" +col_contraband1_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 2/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" +col_contraband1_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 3/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" +col_contraband1_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 4/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" +col_contraband1_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 5/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" +col_contraband2_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 1/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" +col_contraband2_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 2/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" +col_contraband2_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 3/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" +col_contraband2_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 4/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" +col_contraband2_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 5/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" +col_contraband3_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 1/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. +col_contraband3_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 2/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. +col_contraband3_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 3/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. +col_contraband3_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 4/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. +col_contraband3_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 5/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. +col_contraband4_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 1/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." +col_contraband4_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 2/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." +col_contraband4_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 3/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." +col_contraband4_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 4/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." +col_contraband4_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 5/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." +col_contraband5_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 1 This disc contains information that could ruin many political careers. +col_contraband5_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 2 This disc contains information that could ruin many political careers. +col_contraband5_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 3 This disc contains information that could ruin many political careers. +col_contraband5_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 4 This disc contains information that could ruin many political careers. +col_contraband5_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 5 This disc contains information that could ruin many political careers. +col_bondar_crystal_02_01 object/tangible/loot/creature_loot/collections/bondar_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Bondar Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." +col_damind_crystal_02_01 object/tangible/loot/creature_loot/collections/damind_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Damind Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." +col_eralam_crystal_02_01 object/tangible/loot/creature_loot/collections/eralam_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Eralam Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." +col_kasha_crystal_02_01 object/tangible/loot/creature_loot/collections/kasha_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Kasha Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." +col_luxum_crystal_02_01 object/tangible/loot/creature_loot/collections/luxum_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Luxum Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." +item_dwartii_statue_braata_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Dwartii Statue Braata A Schematic for Dwartii Statue Braata +item_dwartii_statue_faya_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Dwartii Statue Faya A Schematic for Dwartii Statue Faya +item_dwartii_statue_sistros_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Dwartii Statue Sistros A Schematic for Dwartii Statue Sistros +item_dwartii_statue_yanjon_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Dwartii Statue Yanjon A Schematic for Dwartii Statue Yanjon +item_framed_beetle_specimen_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Framed Beetle Specimens A Schematic for Framed Beetle Specimens +item_collection_hanging_light_schematic_01_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 "Schematic for a Hanging Light, Style 2" This schematic contains the specific diagrams needed to create a hanging light. +col_treasure_hunter_antique_melee_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_melee.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An antique melee weapon This weapon looks very old. Dust it off and add it to your collection. +col_treasure_hunter_antique_pistol_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_pistol.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An antique pistol This weapon looks very old. Dust it off and add it to your collection. +col_treasure_hunter_antique_carbine_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_carbine.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An antique carbine This weapon looks very old. Dust it off and add it to your collection. +col_treasure_hunter_antique_rifle_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_rifle.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An antique rifle This weapon looks very old. Dust it off and add it to your collection. +col_treasure_hunter_oval_gem_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare red oval gem This rare gem refracts light in an unusual manner. +col_treasure_hunter_oval_gem_02_02 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare green oval gem This rare gem refracts light in an unusual manner. +col_treasure_hunter_oval_gem_02_03 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare blue oval gem This rare gem refracts light in an unusual manner. +col_treasure_hunter_oval_gem_02_04 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare yellow oval gem This rare gem refracts light in an unusual manner. +col_treasure_hunter_trilliant_gem_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare red trilliant gem This rare gem refracts light in an unusual manner. +col_treasure_hunter_trilliant_gem_02_02 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare green trilliant gem This rare gem refracts light in an unusual manner. +col_treasure_hunter_trilliant_gem_02_03 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare blue trilliant gem This rare gem refracts light in an unusual manner. +col_treasure_hunter_trilliant_gem_02_04 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare yellow triliant gem This rare gem refracts light in an unusual manner. +col_reward_damind_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff 50 1 item.armor.biolink_item_non_faction A Damind Bracelet High amounts of energy given off by the Damind Crystal insets boosts your fire resistance. +col_reward_eralam_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff 50 1 item.armor.biolink_item_non_faction An Eralam Bracelet High amounts of energy given off by the Eralam Crystal insets boosts your disease resistance. +col_reward_kasha_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff 50 1 item.armor.biolink_item_non_faction A Kasha Bracelet High amounts of energy given off by the Kasha Crystal insets boosts your bleeding resistance. +col_reward_luxum_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff 50 1 item.armor.biolink_item_non_faction A Luxum Bracelet High amounts of energy given off by the Luxum Crystal insets boosts your poison resistance. +item_schematic_carbine_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: 'Whistler' Modified Carbine Schematic: 'Whistler' Modified Carbine +item_schematic_pistol_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: P-8 Lamprey Pistol Schematic: P-8 Lamprey Pistol +item_schematic_polearm_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: Acidic Paragon Vibro Axe Schematic: Acidic Paragon Vibro Axe +item_heroic_schematic_backpack_01_07 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic: Rebel Ace Field Pack Schematic: Rebel Ace Field Pack +item_heroic_schematic_backpack_01_08 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic: Imperial Ace Field Pack Schematic: Imperial Ace Field Pack +item_heroic_schematic_backpack_01_09 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic: Pilot Ace Field Pack Schematic: Pilot Ace Field Pack +item_reward_orion_engine_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic for Orion Industries Prototype Engine Schematic for a Mark 5 Ship Engine +item_reward_nova_engine_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic for Nova Industries Prototype Engine Schematic for a Mark 5 Ship Engine +col_glass_shelf_02_01 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 1" "Upon examination, you notice this is Chapter 1 of a book on how to make glass shelves for your home." +col_glass_shelf_02_02 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 2" "Upon examination, you notice this is Chapter 2 of a book on how to make glass shelves for your home." +col_glass_shelf_02_03 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 3" "Upon examination, you notice this is Chapter 3 of a book on how to make glass shelves for your home." +col_glass_shelf_02_04 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 4" "Upon examination, you notice this is Chapter 4 of a book on how to make glass shelves for your home." +col_glass_shelf_02_05 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 5" "Upon examination, you notice this is Chapter 5 of a book on how to make glass shelves for your home." +item_reward_orion_wpn_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Orion Industries Prototype Disrupter Schematic for a disrupter. +item_reward_nova_wpn_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Nova Industries Prototype Ion Cannon Schematic for an ion cannon. +item_nova_orion_space_resource_01_01 object/tangible/space/story_loot/nova_orion_crystal.iff 4 "object.autostack,item.special.nomove" 1 Midlithe Crystal An unstable fusion of crystal and metal. Midlithe crystals are sometimes found adhered to the outer surface of starships. +item_heroic_random_neck_01_01 object/tangible/wearables/necklace/necklace_s01.iff 75 4 item.heroic_random_stat_item 1 Champion's Plated Necklace Champion's Plated Necklace +item_heroic_random_neck_01_02 object/tangible/wearables/necklace/necklace_s02.iff 75 4 item.heroic_random_stat_item 1 Champion's Stately Necklace Champion's Stately Necklace +item_heroic_random_neck_01_03 object/tangible/wearables/necklace/necklace_s03.iff 75 4 item.heroic_random_stat_item 1 Champion's Crested Neckpiece Champion's Crested Neckpiece +item_heroic_random_neck_01_04 object/tangible/wearables/necklace/necklace_s04.iff 75 4 item.heroic_random_stat_item 1 Champion's Gemstone Crest Champion's Gemstone Crest +item_heroic_random_neck_01_05 object/tangible/wearables/necklace/necklace_s05.iff 75 4 item.heroic_random_stat_item 1 Champion's Gemstone Necklace Champion's Gemstone Necklace +item_heroic_random_neck_01_06 object/tangible/wearables/necklace/necklace_s06.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Necklace Champion's Metal Necklace +item_heroic_random_neck_01_07 object/tangible/wearables/necklace/necklace_s07.iff 75 4 item.heroic_random_stat_item 1 Champion's Emerald Pendant Champion's Emerald Pendant +item_heroic_random_neck_01_08 object/tangible/wearables/necklace/necklace_s08.iff 75 4 item.heroic_random_stat_item 1 Champion's Large Pendant Champion's Large Pendant +item_heroic_random_neck_01_09 object/tangible/wearables/necklace/necklace_s09.iff 75 4 item.heroic_random_stat_item 1 Champion's Silver Pendant Champion's Silver Pendant +item_heroic_random_neck_01_10 object/tangible/wearables/necklace/necklace_s10.iff 75 4 item.heroic_random_stat_item 1 Champion's Crystal Symbol Champion's Crystal Symbol +item_heroic_random_neck_01_11 object/tangible/wearables/necklace/necklace_s11.iff 75 4 item.heroic_random_stat_item 1 Champion's Striped Pendant Champion's Striped Pendant +item_heroic_random_neck_01_12 object/tangible/wearables/necklace/necklace_s12.iff 75 4 item.heroic_random_stat_item 1 Champion's Elegant Gemstone Champion's Elegant Gemstone +item_heroic_random_bracelet_l_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Band (left) Champion's Metal Band (left) +item_heroic_random_bracelet_l_01_02 object/tangible/wearables/bracelet/bracelet_s03_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Golden Bracelet (left) Champion's Golden Bracelet (left) +item_heroic_random_bracelet_l_01_03 object/tangible/wearables/bracelet/bracelet_s04_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Golden Symbol (left) Champion's Golden Symbol (left) +item_heroic_random_bracelet_l_01_04 object/tangible/wearables/bracelet/bracelet_s05_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Bangles (left) Champion's Bangles (left) +item_heroic_random_bracelet_l_01_05 object/tangible/wearables/bracelet/bracelet_s06_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Bracelet (left) Champion's Metal Bracelet (left) +item_heroic_random_bracelet_r_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Band (right) Champion's Metal Band (right) +item_heroic_random_bracelet_r_01_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Golden Bracelet (right) Champion's Golden Bracelet (right) +item_heroic_random_bracelet_r_01_03 object/tangible/wearables/bracelet/bracelet_s04_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Golden Symbol (right) Champion's Golden Symbol (right) +item_heroic_random_bracelet_r_01_04 object/tangible/wearables/bracelet/bracelet_s05_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Bangles (right) Champion's Bangles (right) +item_heroic_random_bracelet_r_01_05 object/tangible/wearables/bracelet/bracelet_s06_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Bracelet (right) Champion's Metal Bracelet (right) +col_glass_shelving_reward_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Glass Shelves This schematic contains the specific diagrams needed to create Glass Shelves. +item_katiara_toy object/tangible/loot/quest/nova_orion/stuffed_star_destroyer.iff item 4 item.special.nomove 1 Katiara's Toy Katiara Orion's favorite toy. +item_katiara_toy_quest_item object/tangible/loot/quest/nova_orion/stuffed_star_destroyer_quest_item.iff item 1 4 item.special.nomove 1 Katiara's Toy Katiara Orion's favorite toy. [Quest Item] +item_schematic_pistol_dd6_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 5 item.loot_schematic.loot_schematic 2 1 Schematic: Pistol DD6 Schematic: Pistol DD6 +chapter_8_space_mobile_02_01 object/tangible/collection/reward/space_mobile_publish_gift.iff 1 1 A Space Mobile A space mobile depicting X-wings and TIE fighters battling for supremacy in the Naboo System. This item can be used as decoration for your home. +item_publish_gift_36_04_01 object/tangible/quest/quest_start/chapter8_publish_gift_collection_token.iff 4 "item.special.nomove,item.special.nodestroy,systems.collections.publish_gift.chapter_8_quest_object" 1 R2-D2's Comlink R2-D2 is calling for help in the Tatooine System. What looks like a standard patrol near an asteroid belt is the beginnings of a larger plan to control the entire system. Speak with R2 to see how you can help! Publish 35 Gift +item_droid_collection_reward_goggles object/tangible/collection/reward/target_reticule_goggles.iff item 1 1 Targeting Reticule Goggles A pair of targeting reticule goggles. +item_crafting_collection_gunship_rebel_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Rebel Gunship "This schematic contains the specific diagrams needed to create a Rebel Gunship. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_gunship_imperial_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Imperial Gunship "This schematic contains the specific diagrams needed to create a Imperial Gunship. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_gunship_neutral_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Freelancer Gunship "This schematic contains the specific diagrams needed to create a Freelancer Gunship. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_pob_furniture_couch_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Ship Passenger Lounge Schematic "Schematic for Ship Passenger Lounge, Style 2. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_pob_furniture_chair_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Ship Passenger Seating Schematic "Schematic for Ship Passenger Seating, Style 2. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_gunship_cargo_hold object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Gunship Cargo Hold "Schematic for a Gunship Cargo Hold. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_capacitor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Epsilon "Schematic for a Mark 5 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_capacitor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Delta "Schematic for a Mark 4 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_capacitor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Gamma "Schematic for a Mark 3 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_capacitor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Beta "Schematic for a Mark 2 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_capacitor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Alpha "Schematic for a Mark 1 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_booster_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-5x "Schematic for a Mark 5 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_booster_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-4x "Schematic for a Mark 4 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_booster_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-3x "Schematic for a Mark 3 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_booster_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-2x "Schematic for a Mark 2 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_booster_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-1x "Schematic for a Mark 1 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_engine_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype V "Schematic for a Mark 5 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_engine_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype IV "Schematic for a Mark 4 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_engine_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype III "Schematic for a Mark 3 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_engine_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype II "Schematic for a Mark 2 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_engine_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype I "Schematic for a Mark 1 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_reactor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype E" "Schematic for a Mark 5 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype D" "Schematic for a Mark 4 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype C" "Schematic for a Mark 3 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype B" "Schematic for a Mark 2 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_crafting_collection_reward_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype A" "Schematic for a Mark 1 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +col_reward_taxi_sd_painting_02_01 object/tangible/collection/reward/space_taxi_sd_reward.iff 1 1 Liberating the Blackguard. "The Blackguard, a rogue vessel that threatened everyone that lived within its range, has been liberated." +item_beast_holocron_04_10 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Shipwright Device that stores knowledge on how to train a beast in the ability Helper Monkey shipwright. beast ability +col_reward_feather_duster_02_01 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. +col_reward_feather_duster_02_02 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. +col_reward_feather_duster_02_03 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. +col_reward_feather_duster_02_04 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. +col_reward_feather_duster_02_05 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. +item_katiara_gravestone_quest_item object/tangible/quest/nova_orion/nova_orion_katiara_gravestone.iff item 1 4 item.special.nomove 1 Katiara's Gravestone A gravestone for Katiara Orion's final resting place. [Quest Item] +item_schematic_pistol_heroic_exar_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: DL-T Heavy Blaster Pistol "Schematic for a test pistol, which should not be available to the general public. It is named 'DL-T', due to its unclassified test status." +item_deed_pod_racer_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" 1 Gasgano Podracer Deed A deed for the Ord Pedrovia podracer similar to the one flown by Gasgano in the Boonta Eve Classic. This item may only be claimed once per character. +item_deed_pod_racer_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" 1 Mawhonical Podracer Deed A deed for the GPE-3130 podracer similar to the one flown by Mawhonic in the Boonta Eve Classic. This item may only be claimed once per character. +item_event_ewok_berry_01_01 object/tangible/food/generic/dessert_ewok_berry.iff 1 1 "item.special.nomove,item.special.temporary_item" 1 Camby Berries "A handful of berries from the Cambylictus trees native to the forest moon of Endor. This berry is naturally quite tart, perhaps if dipped in the chocolate fountain they would be delicious!||This is a temporary item that will only last for a short while before it is automatically destroyed. " ewok festival +item_event_ewok_drink_01_01 object/tangible/food/generic/drink_ewok_chak.iff 1 1 4 "item.special.nomove,item.food,item.special.temporary_item" 1 Chak Juice "A tasty beverage made from the substance which the Ewoks call Chak. This Chak comes from a massive tree on the forest moon of Endor which the Ewoks have named simply, Great Tree.||This is a temporary item that will only last for a short while before it is automatically destroyed. " ewok festival food +item_event_ewok_berry_01_02 object/tangible/food/generic/dessert_ewok_berry_choc.iff 1 1 4 "item.special.nomove,item.food,item.special.temporary_item" 1 Chocolate Covered Camby Berries Delicious Cambylictus Berries coated with chocolate.||This is a temporary item that will only last for a short while before it is automatically destroyed. ewok festival food +item_event_flower_02_01 object/tangible/dance_prop/prop_ewok_flowers.iff 4 "systems.skills.performance.dance_prop,item.special.nomove" 3 1 Flower Bouquet A delightful arrangement of flowers! ewok festival +st_pr_holiday_loveday_fountain object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday Decor: Love Day Fountain This item will create an ewok love day fountain holiday decoration. +item_reward_modify_pistol_01_01 object/tangible/smuggler/illegal_weapon_module.iff 1 2 "item.special.nomove,object.autostack" 1 Illegal Pistol Module This is an illegal module commonly used for modifying pistols. DO NOT USE TEMPLATE ELSEWHERE +deprecated_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype D" "Schematic for a Mark 4 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +deprecated_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype C" "Schematic for a Mark 3 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +deprecated_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype B" "Schematic for a Mark 2 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +deprecated_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype A" "Schematic for a Mark 1 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." +item_vet_homing_beacon_03_01 object/tangible/item/vet_reward_homing_beacon.iff 3 "item.special.nomove,item.publish_gift.homing_beacon" 1 Homing Beacon This beacon will allow you to land near your house from the star system in which it is located. It has to be placed in a structure that you own to function. +item_limited_use_schematic_jessoon object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.loot_schematic.loot_schematic,item.special.nomove" 1 Draft Schematic: Flanged Jessoon Draft schematic to craft the instrument 'Flanged Jessoon'. +item_limited_use_schematic_downey_box object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Draft Schematic: Downey Box Limited use draft schematic to craft the instrument 'Downey Box'. +col_pristine_bone_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_bone.iff 1 "systems.collections.consume_loot,object.autostack" 1 a reusable bone "Truly a rare find, this humerus is perfect for your project in every way." +col_pristine_hide_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_hide.iff 1 "systems.collections.consume_loot,object.autostack" 1 a pristine piece of hide "Truly a rare find, this hide is perfect in every way. You may want to collect this." +col_pristine_meat_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_meat.iff 1 "systems.collections.consume_loot,object.autostack" 1 a fine cut of meat "Truly a rare find, this cut of meat looks scrumptious. You may want to collect this." +col_reward_resource_harvest_02_01 object/tangible/collection/reward/col_resource_harvest_reward.iff 1 1 Faux Bantha-skin Rug "Created from only the finest of hides, this Faux Bantha-skin rug is both durable and comfortable." +col_reward_resource_harvest_bone_02_01 object/tangible/collection/reward/col_resource_harvest_reward_bone.iff 1 1 A Human Skeleton Replica This skeleton was made from bones collected from various creatures. +col_reward_resource_harvest_meat_02_01 object/tangible/collection/reward/col_resource_harvest_reward_meat.iff 1 1 A Meat Rack "A common way of preserving meat, many people place fine cuts of meat on these racks to make meat jerky." +item_dna_worm object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward +col_pristine_egg_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_egg.iff 1 "systems.collections.consume_loot,object.autostack" 1 Exceptional Egg This would go nicely in an egg collection or can be used in the creation of Corellian Fried Ice Cream if you have a fryer. +col_pristine_milk_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_milk.iff 1 "systems.collections.consume_loot,object.autostack" 1 Exceptional Milk Sample This would go nicely in a milk collection or can be used in the creation of Corellian Fried Ice Cream if you have a fryer. +col_photo_durni_reward_01 object/tangible/collection/reward/col_photo_durni_reward_01.iff 1 1 A Durni Mosaic A mosaic tile created to represent your hard work in photographing the endangered Durni. +col_photo_camera_02_01 object/tangible/loot/creature_loot/collections/col_photo_durni_camera_01.iff 1 "item.special.nomove,systems.collections.collection_camera,item.special.nodestroy" 1 A Digital Camera This camera can be used to capture images of various creatures. +col_fried_icecream_fryer_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Corellian Fried Ice Cream Fryer A Schematic for an old and discontinued fryer that can be used to make Corellian Fried Ice Cream. +col_fried_icecream_fryer_broken_activation object/tangible/loot/creature_loot/collections/col_fryer_activation.iff 1 "systems.collections.consume_loot,object.autostack" 1 Broken Fryer This looks like an old fryer tha was used to make Corellian Fried Ice Cream. You can see a serial number on the item as well as the manufacturer. +col_magseal_keycard_tatooine_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Tatooine. Locate the container and check it for valuables or anything else that might be of use. +col_magseal_keycard_naboo_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Naboo. Locate the container and check it for valuables or anything else that might be of use. +col_magseal_keycard_corellia_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Corellia. Locate the container and check it for valuables or anything else that might be of use. +col_magseal_keycard_rori_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Rori. Locate the container and check it for valuables or anything else that might be of use. +col_magseal_keycard_talus_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Talus. Locate the container and check it for valuables or anything else that might be of use. +col_magseal_keycard_dantooine_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Dantooine. Locate the container and check it for valuables or anything else that might be of use. +col_magseal_keycard_lok_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Lok. Locate the container and check it for valuables or anything else that might be of use. +col_magseal_keycard_yavin4_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Yavin IV. Locate the container and check it for valuables or anything else that might be of use. +col_magseal_keycard_endor_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Endor. Locate the container and check it for valuables or anything else that might be of use. +col_magseal_keycard_dathomir_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Dathomir. Locate the container and check it for valuables or anything else that might be of use. +col_reward_treasure_chest_02_01 object/tangible/collection/reward/treasure_chest_reward.iff 1 1 A Magseal Safe This safe is made from a very dense metal making it impossible to penetrate. It is protected by a 6 digit numerical code and has an increased storage capacity. +col_reward_entertainer_horn_02_01 object/tangible/collection/reward/col_reward_entertainer_horn.iff 1 1 A Millennia Horn "This rare, high quality horn provides a seductively smooth sound." +col_reward_rebel_gcw_2500_02_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 2 1 A Rebel Insignia Consuming this item will grant 2500 GCW points. This item will self-destruct when used. +col_reward_imperial_gcw_2500_02_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 2 1 An Imperial Insignia Consuming this item will grant 2500 GCW points. This item will self-destruct when used. +col_reward_rebel_gcw_1000_02_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 2 1 A Lesser Rebel Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. +col_reward_imperial_gcw_1000_02_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 2 1 A Lesser Imperial Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. +col_reward_family_heirloom_02_01 object/tangible/collection/reward/col_family_heirloom_reward.iff 1 item.special.nomove 1 A Family Heirloom "This book, though not fully complete, contains much of your family tree." +item_publish_gift_37_04_01 object/tangible/terminal/terminal_gcw_publish_gift.iff 4 terminal.terminal_gcw_publish_gift 1 War Terminal This is a terminal that gives up to date data regarding the Galactic Civil War. Publish Gift +col_rebel_logo_patch_01_01 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 1/10 An Alliance Logo embroidered on a patch. +col_rebel_logo_patch_01_02 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 2/10 An Alliance Logo embroidered on a patch. +col_rebel_logo_patch_01_03 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 3/10 An Alliance Logo embroidered on a patch. +col_rebel_logo_patch_01_04 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 4/10 An Alliance Logo embroidered on a patch. +col_rebel_logo_patch_01_05 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 5/10 An Alliance Logo embroidered on a patch. +col_rebel_logo_patch_01_06 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 6/10 An Alliance Logo embroidered on a patch. +col_rebel_logo_patch_01_07 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 7/10 An Alliance Logo embroidered on a patch. +col_rebel_logo_patch_01_08 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 8/10 An Alliance Logo embroidered on a patch. +col_rebel_logo_patch_01_09 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 9/10 An Alliance Logo embroidered on a patch. +col_rebel_logo_patch_01_10 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 10/10 An Alliance Logo embroidered on a patch. +col_imperial_logo_patch_01_01 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 1/10 An Imperial Logo embroidered on a patch. +col_imperial_logo_patch_01_02 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 2/10 An Imperial Logo embroidered on a patch. +col_imperial_logo_patch_01_03 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 3/10 An Imperial Logo embroidered on a patch. +col_imperial_logo_patch_01_04 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 4/10 An Imperial Logo embroidered on a patch. +col_imperial_logo_patch_01_05 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 5/10 An Imperial Logo embroidered on a patch. +col_imperial_logo_patch_01_06 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 6/10 An Imperial Logo embroidered on a patch. +col_imperial_logo_patch_01_07 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 7/10 An Imperial Logo embroidered on a patch. +col_imperial_logo_patch_01_08 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 8/10 An Imperial Logo embroidered on a patch. +col_imperial_logo_patch_01_09 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 9/10 An Imperial Logo embroidered on a patch. +col_imperial_logo_patch_01_10 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 10/10 An Imperial Logo embroidered on a patch. +col_imperial_rank_col_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_col.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Colonel Rank Imperial Officer Rank. +col_imperial_rank_cpt_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_cpt.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Captain Rank Imperial Officer Rank. +col_imperial_rank_gen_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_gen.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial General Rank Imperial Officer Rank. +col_imperial_rank_lt_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_lt.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Lieutenant Rank Imperial Officer Rank. +col_imperial_rank_ltcol_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_ltcol.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Lieutenant Colonel Rank Imperial Officer Rank. +col_imperial_rank_maj_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_maj.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Major Rank Imperial Officer Rank. +col_rebel_rank_col_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_col.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Colonel Rank Alliance Officer Rank. +col_rebel_rank_com_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_com.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Commander Rank Alliance Officer Rank. +col_rebel_rank_cpt_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_cpt.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Captain Rank Alliance Officer Rank. +col_rebel_rank_gen_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_gen.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance General Rank Alliance Officer Rank. +col_rebel_rank_lt_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_lt.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Lieutenant Rank Alliance Officer Rank. +col_rebel_rank_maj_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_maj.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Major Rank Alliance Officer Rank. +heroic_minder_creature_knowledge_gloves_02_01 object/tangible/wearables/gloves/minder_gloves_of_creature_knowledge.iff 1 1 Minder Gloves of Creature Knowledge Minder Gloves of Creature Knowledge +col_trophy_bane_back_spider_02_01 object/tangible/furniture/all/frn_all_trophy_bane_back_spider_new.iff 1 1000 1 A hunting trophy of a bane back spider A hunting trophy of a bane back spider +col_trophy_finned_blaggart_02_01 object/tangible/furniture/all/frn_all_trophy_finned_blaggart_new.iff 1 1000 1 A hunting trophy of a finned blaggart A hunting trophy of a finned blaggart +col_trophy_murra_blanca_02_01 object/tangible/furniture/all/frn_all_trophy_murra_blanca_new.iff 1 1000 1 A hunting trophy of a murra blanca A hunting trophy of a murra blanca +col_trophy_mutant_acklay_02_01 object/tangible/furniture/all/frn_all_trophy_mutant_acklay_new.iff 1 1000 1 A hunting trophy of a mutant acklay A hunting trophy of a mutant acklay +col_trophy_painted_spat_02_01 object/tangible/furniture/all/frn_all_trophy_painted_spat_new.iff 1 1000 1 A hunting trophy of a painted spat A hunting trophy of a painted spat +col_trophy_scorpion_kliknik_02_01 object/tangible/furniture/all/frn_all_trophy_scorpion_kliknik_new.iff 1 1000 1 A hunting trophy of a scorpion kliknik A hunting trophy of a scorpion kliknik +col_trophy_spiketail_blurrg_02_01 object/tangible/furniture/all/frn_all_trophy_spiketail_blurrg_new.iff 1 1000 1 A hunting trophy of a spiketail blurrg A hunting trophy of a spiketail blurrg +item_collection_reward_bane_back_spider_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Bane Back Spider Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a bane back spider +item_collection_reward_finned_blaggart_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Finned Blaggart Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a finned blaggart +item_collection_reward_murra_blanca_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Murra Blanca Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a murra blanca +item_collection_reward_mutant_acklay_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Mutant Acklay Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a mutant acklay +item_collection_reward_painted_spat_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Painted Spat Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a painted spat +item_collection_reward_scorpion_kliknik_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Scorpion Kliknik Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a scorpion kliknik +item_collection_reward_spiketail_blurrg_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Spiketail Blurrg Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a spiketail blurrg +col_reward_forage_worm_trophy_02_01 object/tangible/collection/reward/col_reward_forage_worm_trophy.iff 1 1 A Stuffed Forage Worm What seemed to have been a harmless activity proved to be deadly. This stuffed Forage Worm is evidence of your hard work. +st_o_buildout_blueprint object/tangible/storyteller/story_token_blueprint.iff storyteller 1 systems.storyteller.blueprint 0 Storyteller Blueprint A Storyteller blueprint. This blueprint can be used to save a storyteller scene and then reuse that scene. +st_o_buildout_blueprint_blank object/tangible/storyteller/story_token_blueprint_blank.iff storyteller 1 systems.storyteller.blueprint_blank 0 Blank Storyteller Blueprint A blank Storyteller blueprint. This blueprint can be used to save a storyteller scene and then reuse that scene. +st_o_jukebox_converter object/tangible/storyteller/story_token_generic.iff storyteller 1 "systems.storyteller.jukebox_converter_prop_token,object.autostack" 2 0 Prop: Jukebox Addon Target a storyteller prop and use this token to make that prop into a jukebox that plays music. +st_pr_invitation_terminal object/tangible/storyteller/story_token_prop.iff storyteller 1 systems.storyteller.prop_token 0 Storyteller Invitation Terminal This item will create an invitation terminal that will invite anyone who uses it to your story. +item_ice_cream_buff_health_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff +item_ice_cream_buff_action_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff +item_ice_cream_buff_remove_debuff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff +item_ice_cream_buff_xp_bonus_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff +item_ice_cream_buff_remove_weakened_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff +item_ice_cream_buff_forage_buff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff +item_ice_cream_buff_debuff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff +item_ice_cream_buff_action_reduction_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff" 1 1 Chef's Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff +item_limited_use_combat_fan_l_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.loot_schematic.loot_schematic,item.special.nomove" 1 Draft Schematic: Prop Metal Fan (Left) Draft schematic to craft the Prop Metal Fan (Left). +item_col_wayfar_spy_camera_01_01 object/tangible/loot/npc_loot/camera_generic.iff item 1 45 "systems.collections.consume_loot,object.autostack" 1 Wayfar Spy Holorecorder An interesting Wayfar Spy Holorecorder. This might look good in a personal collection. Wayfar Spy Collection +item_col_wayfar_spy_disguise_01_01 object/tangible/loot/npc_loot/disguise_makeup_kit_generic.iff item 1 45 "systems.collections.consume_loot,object.autostack" 1 Wayfar Spy Disguise Kit An interesting Wayfar Spy Disguise Kit. This might look good in a personal collection. Wayfar Spy Collection +item_col_wayfar_spy_case_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff item 1 45 "systems.collections.consume_loot,object.autostack" 1 Wayfar Spy Explosive Briefcase An interesting Wayfar Spy Explosive Briefcase. This might look good in a personal collection. Wayfar Spy Collection +item_col_wayfar_spy_detonator_01_01 object/tangible/loot/npc_loot/datapad_flashy_generic.iff item 1 45 "systems.collections.consume_loot,object.autostack" 1 Wayfar Spy Remote Detonator An interesting Wayfar Spy Remote Detonator. This might look good in a personal collection. Wayfar Spy Collection +item_col_reward_spy_camp_chair object/tangible/camp/camp_chair_s1.iff item 1 100 1 Wayfar Spy Camp Chair It was a nice camp chair and the Wayfar Spies won't be needing it any more. +col_heroic_exar_kun_lost_journal_02_01 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_01.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 1" "After weeks of excavation, we have finally found what we came looking for. We have located an opening we can use to force our way into Exar Kun's hidden chambers. This is an exciting time for archeology and I see my legacy being written in real time with each passing day." +col_heroic_exar_kun_lost_journal_02_02 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_02.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 2" "We entered the first room of the chambers today, having taken numerous precautions to ensure our expedition's survival from toxins that reside in the chamber. The excitement of the team grows as we begin to realize the discovery we have made." +col_heroic_exar_kun_lost_journal_02_03 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_03.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 3" "We have now explored the entire tomb with the exception of what we have dubbed the 'burial chambers'. In an effort to ensure my expedition's safety, I have decided to enter the burial chambers alone. I will be heading in at first light to come face to face with the remains of the legendary Exar Kun." +col_heroic_exar_kun_lost_journal_02_04 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_04.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 4" "Having entered the tomb, I feel as if I have foreseen this place and felt the energies it contains before. My mind is at peace, and clear of all clutter that exists in today's civilizations. I feel I must share this experience with others; for now, only my most trusted companions." +col_heroic_exar_kun_lost_journal_02_05 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_05.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 5" "Today I asked Noah Tsuga, the expedition's lead explorer, to accompany me to the burial chambers. Impressed by what he witnessed; he too is a believer of the superstitions that have been echoing throughout the camp in the days since we first penetrated the walls of the catacombs." +col_heroic_exar_kun_lost_journal_02_06 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_06.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 6" "Everything is advancing rapidly, but there are some who are resisting the energies released from the chambers. Tyla Grant, our Medical Doctor whom has also become sympathetic to the tombs wishes, has concocted a potion that will help persuade the remaining expedition members." +col_heroic_exar_kun_lost_journal_02_07 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_07.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 7" "With the concoction delivered to the expedition members via their daily water supply, most have come to realize and accept their fate. For those that remain strong willed and resistant to these powers, we will attempt one final conversion using the torture tables inside the chambers. If this method were to be unsuccessful, our only other alternative is death." +col_heroic_exar_kun_lost_journal_02_08 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_08.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 8" "My thoughts are no longer my own, I feel as though I am hollow inside and there is nothing remaining of the man I once was. Enter the chambers at your own risk, for he is here, waiting, wanting, growing more powerful with each new will claimed. You can not stop...me...for I am Exar Kun." +col_reward_heroic_exar_kun_lost_journal_02_01 object/tangible/collection/reward/col_reward_heroic_exar_kun_lost_journal.iff 1 Walter Emanus' lost journal "Page 1: After weeks of excavation, we have finally found what we came looking for. We have located an opening we can use to force our way into Exar Kun's hidden chambers. This is an exciting time for archeology and I see my legacy being written in real time with each passing day.||Page 2: We entered the first room of the chambers today, having taken numerous precautions to ensure our expedition's survival from toxins that reside in the chamber. The excitement of the team grows as we begin to realize the discovery we have made.||Page 3: We have now explored the entire tomb with the exception of what we have dubbed the 'burial chambers'. In an effort to ensure my expedition's safety, I have decided to enter the burial chambers alone. I will be heading in at first light to come face to face with the remains of the legendary Exar Kun.||Page 4: Having entered the tomb, I feel as if I have foreseen this place and felt the energies it contains before. My mind is at peace, and clear of all clutter that exists in today's civilizations. I feel I must share this experience with others; for now, only my most trusted companions...||Page 5: Today I asked Noah Tsuga, the expedition's lead explorer, to accompany me to the burial chambers. Impressed by what he witnessed; he too is a believer of the superstitions that have been echoing throughout the camp in the days since we first penetrated the walls of the catacombs.||Page 6: Everything is advancing rapidly, but there are some that are resisting the energies released from the chambers. Tyla Grant, our Medical Doctor whom has also become sympathetic to the tombs wishes, has concocted a potion that will help persuade the remaining expedition members.||Page 7: With the concoction delivered to the expedition members via their daily water supply, most have come to realize and accept their fate. For those that remain strong willed and resistant to these powers we will attempt one final conversion using the torture tables inside the chambers. If this method were to be unsuccessful, our only other alternative is death.||Page 8: My thoughts are no longer my own, I feel as though I am hollow inside and there is nothing remaining of the man I once was. Enter the chambers at your own risk, for he is here, waiting, wanting, growing more powerful with each new will claimed. You can not stop...me...for I am Exar Kun." +schematic_exar_kun_torture_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 Schematic for a Replica Torture Table "Found deep within Exar Kun's chambers, the original torture table was found. To this day, no one knows the actual purpose of the apparatus. This schematic produces a replica of that table." +item_heroic_exar_kun_fresco_02_01 object/tangible/painting/painting_loot_heroic_exar_kun.iff 1 An Exar Kun Fresco This fresco depicts the battle of Exar Kun and an unfortunate being who lost her life. +schematic_exar_kun_carbine_massassi_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 2 1 Massassi Guardian Carbine Schematic This schematic contains the specific diagrams needed to create a Massassi Guardian Carbine. +schematic_exar_kun_2h_sword_massassi_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 2 1 Massassi Enforcer Blade Schematic This schematic contains the specific diagrams needed to create a Massassi Enforcer Blade. +item_junk_itv object/tangible/veteran_reward/instant_travel_terminal.iff "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" 1 ITV: Rattletrap Deed for your very own rattletrap instant travel vehicle. +schematic_exar_kun_brazier_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 Replica Exar Kun Brazier This schematic contains the specific diagrams needed to create a Replica Exar Kun Brazier. +schematic_exar_kun_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 Replica Exar Kun Table This schematic contains the specific diagrams needed to create a Replica Exar Kun Table. +item_heroic_exar_kun_ultra_rare_02_01 object/tangible/painting/painting_heroic_exar_kun_ultra_rare.iff 1 Exar Kun Mural "Truly a rare find, this painting was found deep in Exar Kun's Chambers." +item_heroic_exar_gackle_bat_wing_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_gackle_bat_wing.iff 1 350 object.autostack 1 A Gackle Bat Wing This item can be sold to a junk dealer. +item_heroic_exar_broach_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_broach.iff 1 750 object.autostack 1 collectable commerative millennium Exar Kun coin of the possessed This item can be sold to a junk dealer. +st_cn_exar_kun_cultists object/tangible/storyteller/story_token_combat_npc.iff storyteller 4 1 object.autostack 2 0 Cultist This item will spawn a cultist combat npc. +st_pr_exar_kun_torch_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Small Torch from the Tomb of Exar Kun This item will create a small torch from the tomb of Exar Kun. +st_pr_exar_kun_torch_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Large Torch from the Tomb of Exar Kun This item will create a large torch from the tomb of Exar Kun. +st_pr_exar_kun_table object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Table from the Tomb of Exar Kun This item will create a table from the tomb of Exar Kun. +st_pr_exar_kun_torture_table object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Torture Table from the Tomb of Exar Kun This item will create a torture table from the tomb of Exar Kun. +st_pr_exar_kun_column object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Column from the Tomb of Exar Kun This item will create a column from the tomb of Exar Kun. +st_pr_exar_kun_column_broken object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Broken Column from the Tomb of Exar Kun This item will create a broken column from the tomb of Exar Kun. +st_pr_exar_kun_brazier object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Brazier from the Tomb of Exar Kun This item will create a brazier from the tomb of Exar Kun. +st_pr_exar_kun_zapper object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Fixture from the Tomb of Exar Kun This item will create a fixture from the tomb of Exar Kun. +item_heroic_exar_excavation_toolchest_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_excavation_toolchest.iff item 1 500 object.autostack 1 Excavation Toolchest This item can be sold to a junk dealer. +item_heroic_exar_artifact_crate_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_artifact_crate.iff item 1 500 object.autostack 1 An Artifact Crate This item can be sold to a junk dealer. +item_heroic_exar_artifact_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_artifact_01.iff item 1 500 object.autostack 1 An Artifact This item can be sold to a junk dealer. +item_heroic_exar_artifact_scroll_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_artifact_scroll.iff item 1 500 object.autostack 1 An Ancient Scroll This item can be sold to a junk dealer. +item_heroic_sd_access_id_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_access_id.iff item 1 500 object.autostack 1 An Access Identification Card This item can be sold to a junk dealer. +item_heroic_sd_mess_kit_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_mess_kit.iff item 1 500 object.autostack 1 A Mess Kit This item can be sold to a junk dealer. +item_heroic_sd_missile_crate_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_missile_crate.iff item 1 500 object.autostack 1 A Small Missile Crate This item can be sold to a junk dealer. +item_heroic_sd_net_trap_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_net_trap.iff item 1 500 object.autostack 1 Gas Powered Net Trap This item can be sold to a junk dealer. +item_heroic_sd_poison_canister_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_poison_canister.iff item 1 500 object.autostack 1 A Poison Canister This item can be sold to a junk dealer. +item_heroic_sd_pressure_pump_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_pressure_pump.iff item 1 500 object.autostack 1 A Broken Pressure Pump This item can be sold to a junk dealer. +item_heroic_tusken_cargo_pocket_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_cargo_pocket.iff item 1 500 object.autostack 1 A Small Pouch This item can be sold to a junk dealer. +item_heroic_tusken_disabled_beacon_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_disabled_beacon.iff item 1 500 object.autostack 1 A Disabled Homing Beacon This item can be sold to a junk dealer. +item_heroic_tusken_medic_kit_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_medic_kit.iff item 1 500 object.autostack 1 A Medic Kit This item can be sold to a junk dealer. +item_heroic_tusken_old_capacitor_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_old_capacitor.iff item 1 500 object.autostack 1 A Malfunctioning Capacitor This item can be sold to a junk dealer. +item_heroic_tusken_shredded_shoe_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_shredded_shoe.iff item 1 500 object.autostack 1 A Shredded Shoe This item can be sold to a junk dealer. +item_heroic_tusken_slave_collar_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_slave_collar.iff item 1 500 object.autostack 1 A Restraining Collar This item can be sold to a junk dealer. +st_fn_mse_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 1 "MSE-6 ""Mouse"" Droid" "This item will create an MSE-6 ""Mouse"" droid flavor npc." +st_cn_dewback object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Dewback This item will create a dewback combat npc. +st_cn_krayt_dragon object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Krayt Dragon This item will create a krayt dragon combat npc. +st_cn_kimogila object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Kimogila This item will create a kimogila combat npc. +st_cn_graul object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Graul This item will create a graul combat npc. +st_cn_womprat object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Womp Rat This item will create a womp rat combat npc. +st_cn_worrt object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Worrt This item will create a worrt combat npc. +st_cn_eopie object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Eopie This item will create an eopie combat npc. +st_cn_imperial_pilot object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Imperial Pilot This item will create an Imperial pilot combat npc. +st_cn_rebel_pilot object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Rebel Pilot This item will create a Rebel pilot combat npc. +st_fn_4lom object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 LOM Series Protocol Droid This item will create an LOM series protocol droid flavor npc. +st_cn_ig_assassin_droid object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 IG Assassin Droid This item will create an IG assassin droid combat npc. +st_fn_astromech_waiter object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 Astromech Waiter Droid This item will create an astromech waiter droid flavor npc. +st_cn_blastromech object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Blastromech This item will create a blastromech combat npc. +st_fn_r2_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 R2 Astromech Droid This item will create an R2 astromech droid flavor npc. +st_fn_r3_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 R3 Astromech Droid This item will create an R3 astromech droid flavor npc. +st_fn_r4_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 R4 Astromech Droid This item will create an R4 astromech droid flavor npc. +st_fn_r5_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 R5 Astromech Droid This item will create an R5 astromech droid flavor npc. +st_cn_bomarr_monk object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 B'Omarr Monk This item will create a B'Omarr monk combat npc. +st_fn_eg6_power_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 EG-6 Power Droid This item will create an EG-6 power droid flavor npc. +st_fn_le_repair_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 LE Repair Droid This item will create an LE repair droid flavor npc. +st_cn_probot object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Probot Droid This item will create a probot droid combat npc. +st_fn_protocol_droid_3po_gold object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 3PO Protocol Droid - Gold This item will create a gold 3PO protocol droid flavor npc. +st_fn_protocol_droid_3po_red object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 3PO Protocol Droid - Red This item will create a red 3PO protocol droid flavor npc. +st_fn_protocol_droid_3po_silver object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 3PO Protocol Droid - Silver This item will create a silver 3PO protocol droid flavor npc. +st_fn_surgical_droid_21b object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 2-1B Surgical Droid This item will create a 2-1B surgical droid flavor npc. +st_pr_21bmedical_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down 2-1B Surgical Droid This item will create a powered down 2-1B surgical droid. +st_pr_4lom_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down LOM Protocol Droid This item will create a powered down LOM protocol droid. +st_pr_droideka_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down Droideka This item will create a powered down droideka. +st_pr_lemedical_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down LE Medical Droid This item will create a powered down LE medical droid. +st_pr_powerdroid_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down EG-6 Power Droid This item will create a powered down EG-6 power droid. +st_pr_probedroid_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down Probe Droid This item will create a powered down probe droid. +st_pr_r2_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down R2 Droid This item will create a powered down R2 droid. +st_pr_r3_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down R3 Droid This item will create a powered down R3 droid. +st_pr_r4_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down R4 Droid This item will create a powered down R4 droid. +st_pr_r5_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down R5 Droid This item will create a powered down R5 droid. +st_pr_ra7_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down RA-7 Droid This item will create a powered down RA-7 droid. +st_pr_gate_corellia_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gate: Corellia Style 1 This item will create a gate: Corellia style 1. +st_pr_gate_corellia_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gate: Corellia Style 2 This item will create a gate: Corellia style 2. +st_pr_gate_naboo_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gate: Naboo Style This item will create a gate: Naboo style. +st_pr_gate_tatooine_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gate: Tatooine Style This item will create a gate: Tatooine style. +st_pr_generator object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Generator This item will create a generator. +st_pr_guard_tower object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Guard Tower This item will create a guard tower. +st_pr_installation_creature_farm object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Creature Farm This item will create an installation: creature farm. +st_pr_installation_flora_farm object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Flora Farm This item will create an installation: flora farm. +st_pr_installation_fusion_generator object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Fusion Generator This item will create an installation: fusion generator. +st_pr_installation_gas_harvester object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Gas Harvester This item will create an installation: gas harvester. +st_pr_installation_liquid_harvester object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Liquid Harvester This item will create an installation: liquid harvester. +st_pr_installation_moisture_harvester object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Moisture Harvester This item will create an installation: moisture harvester. +st_pr_installation_ore_harvester_style_1 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Ore Harvester - Type 1 This item will create an installation: ore harvester - type 1. +st_pr_installation_ore_harvester_style_2 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Ore Harvester - Type 2 This item will create an installation: ore harvester - type 2 +st_pr_installation_solar_generator object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Solar Generator This item will create an installation: solar generator. +st_pr_installation_wind_generator object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Wind Generator This item will create an installation: wind generator. +st_pr_landspeeder_av21 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 AV-21 Landspeeder This item will create an AV-21 landspeeder. +st_pr_landspeeder_xp34 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 XP-34 Landspeeder This item will create an XP-34 landspeeder. +st_pr_lava_skiff object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Lava Skiff This item will create a lava skiff. +st_pr_pillar_corellia_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Corellia Style 1 This item will create a pillar: Corellia style 1. +st_pr_pillar_corellia_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Corellia Style 2 This item will create a pillar: Corellia style 2. +st_pr_pillar_military_imp_strong object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Imperial Style 1 This item will create a pillar: Imperial style 1. +st_pr_pillar_military_imp_weak object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Imperial Style 2 This item will create a pillar: Imperial style 2. +st_pr_pillar_military_reb_strong object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Rebel Style 1 This item will create a pillar: Rebel style 1. +st_pr_pillar_military_reb_weak object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Rebel Style 2 This item will create a pillar: Rebel style 2. +st_pr_pillar_naboo_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Naboo Style 1 This item will create a pillar: Naboo style 1. +st_pr_pillar_naboo_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Naboo Style 2 This item will create a pillar: Naboo style 2. +st_pr_pillar_tatooine_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Tatooine Style This item will create a pillar: Tatooine style 1. +st_pr_scaffolding_short object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 "Scaffolding, Short" This item will create a short scaffolding. +st_pr_scaffolding_tall object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 "Scaffolding, Tall" This item will create a tall scaffolding. +st_pr_speeder_ab1 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 AB-1 Landspeeder This item will create an AB-1 landspeeder. +st_pr_speeder_bike object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Speeder Bike This item will create a speeder bike. +st_pr_swoop_bike object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Swoop Bike This item will create a swoop bike. +st_pr_wall_corellia_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Corellia Style 1 This item will create a wall: Corellia style 1. +st_pr_wall_corellia_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Corellia Style 2 This item will create a wall: Corellia style 2. +st_pr_wall_military_imp_strong object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Imperial Style 1 This item will create a wall: Imperial style 1. +st_pr_wall_military_imp_weak object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Imperial Style 2 This item will create a wall: Imperial style 2. +st_pr_wall_military_reb_strong object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Rebel Style 1 This item will create a wall: Rebel style 1. +st_pr_wall_military_reb_weak object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Rebel Style 2 This item will create a wall: Rebel style 2. +st_pr_wall_naboo_short object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Naboo Style Short This item will create a wall: Naboo style short. +st_pr_wall_naboo_tall object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Naboo Style Tall This item will create a wall: Naboo style tall. +st_pr_wall_tatooine_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Tatooine Style This item will create a wall: Tatooine style. +st_pr_worklamp object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Worklamp This item will create a worklamp. +item_limited_use_schematic_bounty_ee3_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 2 1 Draft Schematic: Master Crafted EE3 Carbine Limited use Technical Readout how to create a Master Crafted EE3 Carbine. Bounty Check Collection Reward +item_limited_use_schematic_bounty_dc15_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 2 1 Draft Schematic: Master Crafted DC-15 Rifle Limited use Technical Readout how to create a Master Crafted DC-15 Rifle. Bounty Check Collection Reward +item_jedi_robe_06_03 object/tangible/wearables/robe/robe_s33_h1.iff 90 force_sensitive 6 "item.special.nomove,item.buff_worn_item,item.set_bonus_item,systems.jedi.jedi_cloak" 1 Shatterpoint Cloak "A complex Force phenomenon called a Shatterpoint denotes a weakness or flaw that if taken advantage of could cause even the most insurmountable to crumble. A single 'strike', or action, could cause events to transpire completely differently than they might otherwise have done. Often, they existed for only brief moments, as shatterpoints could be affected by actions as small as movement. The ability to perceive shatterpoints was very rare and the only being known to have perceived them with comparative ease was Mace Windu." +item_jedi_robe_06_04 object/tangible/wearables/robe/robe_s32_h1.iff 90 force_sensitive 6 "item.special.nomove,item.buff_worn_item,item.set_bonus_item,systems.jedi.jedi_cloak" 1 Cloak of Hate """Some possess raw elemental power; they can unleash storms of lightning from their fingertips?""" +item_jedi_robe_06_05 object/tangible/wearables/robe/robe_s33.iff 90 force_sensitive 6 "item.special.nomove,item.buff_worn_item,item.set_bonus_item,systems.jedi.jedi_cloak" 1 Shatterpoint Cloak "A complex Force phenomenon called a Shatterpoint denotes a weakness or flaw that if taken advantage of could cause even the most insurmountable to crumble. A single 'strike', or action, could cause events to transpire completely differently than they might otherwise have done. Often, they existed for only brief moments, as shatterpoints could be affected by actions as small as movement. The ability to perceive shatterpoints was very rare and the only being known to have perceived them with comparative ease was Mace Windu." +item_jedi_robe_06_06 object/tangible/wearables/robe/robe_s32.iff 90 force_sensitive 6 "item.special.nomove,item.buff_worn_item,item.set_bonus_item,systems.jedi.jedi_cloak" 1 Cloak of Hate """Some possess raw elemental power; they can unleash storms of lightning from their fingertips?""" +item_schematic_fifth_gen_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a 5th Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a fifth generation one-handed lightsabers. 5th gen 1h +item_schematic_fifth_gen_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a 5th Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a fifth generation two-handed lightsabers. 5th gen 2h +item_schematic_fifth_gen_saber_03_03 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a 5th Generation Polearm Lightsaber Hilt This technical readout provides information on how to create a fifth generation polearm lightsabers. 5th gen polearm +col_lightsaber_1h_01_03 object/tangible/loot/creature_loot/collections/col_lightsaber_1h_01.iff 1 1200 "systems.collections.consume_loot,object.autostack" 1 A Jedi Relic A Jedi relic. +item_limited_use_schematic_commando_ice_gun_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 2 1 Draft Schematic: CC-V 'Legion' Cryo Projector Limited use Technical Readout how to create a CC-V 'Legion' Cryo Projector. Heroic Boss Drop. Commando Only Heavy Weapon. +item_food_edible_jar_berries_03_01 object/tangible/food/foraged/edible_jar_berries_generic.iff 6 3 100 item.food 1 Jar of Foraged Berries Jar of Foraged Berries +item_food_edible_jar_bugs_03_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff 6 3 100 item.food 1 Jar of Foraged Bugs Jar of Foraged Bugs +item_food_edible_jar_fungus_03_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff 6 3 100 item.food 1 Jar of Foraged Fungus Jar of Foraged Fungus +item_food_edible_jar_funk_03_01 object/tangible/food/foraged/edible_jar_funk_generic.iff 6 3 100 item.food 1 Jar of Edible Funk Jar of Edible Funk +item_food_edible_jar_livers_03_01 object/tangible/food/foraged/edible_jar_livers_generic.iff 6 3 100 item.food 1 Jar of Foraged Livers Jar of Foraged Livers +item_food_foraged_fruit_03_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff 6 3 100 item.food 1 Maroj Melon Some beings are extremely superstitious about this fruit for some reason. Some believe it brings good luck. Most just believe it is delicious. +item_food_foraged_fruit_03_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff 6 3 100 item.food 1 Wild Snaff Wild Snaff +item_food_foraged_fruit_03_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff 6 3 100 item.food 1 Alever Tweth'pek Alever Tweth'pek +item_food_foraged_fruit_03_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff 6 3 100 item.food 1 Ko-Do Fruit Ko-Do Fruit +item_food_foraged_fruit_03_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff 6 3 100 item.food 1 Sijjo Sewi Sijjo Sewi +item_food_foraged_vegetable_03_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff 6 3 100 item.food 1 Schule Nef Schule Nef +item_food_foraged_vegetable_03_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff 6 3 100 item.food 1 Flurr-Cle Onion Flurr-Cle Onion +item_food_foraged_vegetable_03_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff 6 3 100 item.food 1 Etost'Ew Zann Etost'Ew Zann +item_food_foraged_vegetable_03_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff 6 3 100 item.food 1 Sosi Hodor Sosi Hodor +item_food_edible_jar_berries_04_01 object/tangible/food/foraged/edible_jar_berries_generic.iff 6 4 100 item.food 1 Jar of Foraged Berries Jar of Foraged Berries +item_food_edible_jar_bugs_04_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff 6 4 100 item.food 1 Jar of Foraged Bugs Jar of Foraged Bugs +item_food_edible_jar_fungus_04_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff 6 4 100 item.food 1 Jar of Foraged Fungus Jar of Foraged Fungus +item_food_edible_jar_funk_04_01 object/tangible/food/foraged/edible_jar_funk_generic.iff 6 4 100 item.food 1 Jar of Edible Funk Jar of Edible Funk +item_food_edible_jar_livers_04_01 object/tangible/food/foraged/edible_jar_livers_generic.iff 6 4 100 item.food 1 Jar of Foraged Livers Jar of Foraged Livers +item_food_foraged_fruit_04_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff 6 4 100 item.food 1 Maroj Melon Some beings are extremely superstitious about this fruit for some reason. Some believe it brings good luck. Most just believe it is delicious. +item_food_foraged_fruit_04_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff 6 4 100 item.food 1 Wild Snaff Wild Snaff +item_food_foraged_fruit_04_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff 6 4 100 item.food 1 Alever Tweth'pek Alever Tweth'pek +item_food_foraged_fruit_04_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff 6 4 100 item.food 1 Ko-Do Fruit Ko-Do Fruit +item_food_foraged_fruit_04_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff 6 4 100 item.food 1 Sijjo Sewi Sijjo Sewi +item_food_foraged_vegetable_04_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff 6 4 100 item.food 1 Schule Nef Schule Nef +item_food_foraged_vegetable_04_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff 6 4 100 item.food 1 Flurr-Cle Onion Flurr-Cle Onion +item_food_foraged_vegetable_04_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff 6 4 100 item.food 1 Etost'Ew Zann Etost'Ew Zann +item_food_foraged_vegetable_04_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff 6 4 100 item.food 1 Sosi Hodor Sosi Hodor +item_galactic_gathering_2008_painting_04_01 object/tangible/veteran_reward/frn_galactic_gathering_2008_painting.iff 1 Galactic Gathering Painting that commemorates the Galactic Gathering of 08. Summit 2008 reward. +meatlump_newspaper_02_01 object/tangible/loot/creature_loot/collections/meatlump_newspaper_01.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 1/10 This looks to be an old article from a Meatlump Newspaper. +meatlump_newspaper_02_02 object/tangible/loot/creature_loot/collections/meatlump_newspaper_02.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 2/10 This looks to be an old article from a Meatlump Newspaper. +meatlump_newspaper_02_03 object/tangible/loot/creature_loot/collections/meatlump_newspaper_03.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 3/10 This looks to be an old article from a Meatlump Newspaper. +meatlump_newspaper_02_04 object/tangible/loot/creature_loot/collections/meatlump_newspaper_04.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 4/10 This looks to be an old article from a Meatlump Newspaper. +meatlump_newspaper_02_05 object/tangible/loot/creature_loot/collections/meatlump_newspaper_05.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 5/10 This looks to be an old article from a Meatlump Newspaper. +meatlump_newspaper_02_06 object/tangible/loot/creature_loot/collections/meatlump_newspaper_06.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 6/10 This looks to be an old article from a Meatlump Newspaper. +meatlump_newspaper_02_07 object/tangible/loot/creature_loot/collections/meatlump_newspaper_07.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 7/10 This looks to be an old article from a Meatlump Newspaper. +meatlump_newspaper_02_08 object/tangible/loot/creature_loot/collections/meatlump_newspaper_08.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 8/10 This looks to be an old article from a Meatlump Newspaper. +meatlump_newspaper_02_09 object/tangible/loot/creature_loot/collections/meatlump_newspaper_09.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 9/10 This looks to be an old article from a Meatlump Newspaper. +meatlump_newspaper_02_10 object/tangible/loot/creature_loot/collections/meatlump_newspaper_10.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 10/10 This looks to be a recent article from a Meatlump Newspaper. +meatlump_scrapbook_reward_02_01 object/tangible/collection/reward/meatlump_scrapbook_reward.iff 1 Meatlump Scrapbook This scrapbook holds various articles found in and around the Meatlump areas. +meatlump_code_word_02_01 object/tangible/loot/creature_loot/collections/meatlump_code_word_01.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 1/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. +meatlump_code_word_02_02 object/tangible/loot/creature_loot/collections/meatlump_code_word_02.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 2/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. +meatlump_code_word_02_03 object/tangible/loot/creature_loot/collections/meatlump_code_word_03.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 3/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. +meatlump_code_word_02_04 object/tangible/loot/creature_loot/collections/meatlump_code_word_04.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 4/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. +meatlump_code_word_02_05 object/tangible/loot/creature_loot/collections/meatlump_code_word_05.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 5/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. +meatlump_code_word_02_06 object/tangible/loot/creature_loot/collections/meatlump_code_word_06.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 6/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. +meatlump_code_word_02_07 object/tangible/loot/creature_loot/collections/meatlump_code_word_07.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 7/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. +meatlump_code_word_02_08 object/tangible/loot/creature_loot/collections/meatlump_code_word_08.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 8/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. +meatlump_code_word_02_09 object/tangible/loot/creature_loot/collections/meatlump_code_word_09.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 9/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. +meatlump_code_word_02_10 object/tangible/loot/creature_loot/collections/meatlump_code_word_10.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 10/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. +col_listening_device_02_01 object/tangible/collection/meatlump_listening_device.iff "item.special.nomove,item.special.nodestroy" 1 a Meatlump listening device "When placed in a proper location, this 'device' can pick up private conversations." +meatlump_hench_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_head.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll head "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_hench_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll left arm "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_hench_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll right arm "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_hench_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll left leg "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_hench_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll right leg "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_hench_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_stuffing.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Hench Doll stuffing "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_officer_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_head.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll head "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_officer_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll left arm "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_officer_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll right arm "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_officer_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll left leg "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_officer_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll right leg "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_officer_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_stuffing.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Officer Doll stuffing "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_king_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_head.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll head "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_king_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll left arm "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_king_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll right arm "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_king_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll left leg "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_king_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll right leg "Made from various pieces of material, this looks to be part of a Meatlump doll." +meatlump_king_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_stuffing.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump King Doll stuffing "Made from various pieces of material, this looks to be part of a Meatlump doll." +col_reward_meatlump_doll_hench_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_hench.iff 1 A Meatlump Hench Doll "Made by the Meatlumps from less than quality materials, this Meatlump Hench Doll is a popular item among younger Meatlumps." +col_reward_meatlump_doll_king_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_king.iff 1 A Meatlump King Doll "Made by the Meatlumps from less than quality materials, this Meatlump King Doll is a popular item among younger Meatlumps." +col_reward_meatlump_doll_officer_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_officer.iff 1 A Meatlump Officer Doll "Made by the Meatlumps from less than quality materials, this Meatlump Officer Doll is a popular item among younger Meatlumps." +meatlump_uniform_piece_02_01 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_01.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Helmet A piece of the Meatlump Uniform. +meatlump_uniform_piece_02_02 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_02.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Chest Armor A piece of the Meatlump Uniform. +meatlump_uniform_piece_02_03 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_03.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Shirt A piece of the Meatlump Uniform. +meatlump_uniform_piece_02_04 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_04.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Trousers A piece of the Meatlump Uniform. +meatlump_uniform_piece_02_05 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_05.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Boots A piece of the Meatlump Uniform. +item_meatlump_junkloot_sculpture_01_01 object/tangible/loot/dungeon/meatlump/meatlump_sculpture_01.iff 1 200 object.autostack 1 "a Meatlump Sculpture, Style 1" This is a project completed by one of the more artistic Meatlumps and probably given away as a gift. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_sculpture_01_02 object/tangible/loot/dungeon/meatlump/meatlump_sculpture_02.iff 1 200 object.autostack 1 "a Meatlump Sculpture, Style 2" This is a project completed by one of the more artistic Meatlumps and probably given away as a gift. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_pet_01_01 object/tangible/loot/dungeon/meatlump/meatlump_pet_01.iff 1 800 object.autostack 1 Baxter "This is Baxter, pet to one of the Meatlump Officers." +item_meatlump_junkloot_pet_01_02 object/tangible/loot/dungeon/meatlump/meatlump_pet_02.iff 1 800 object.autostack 1 Weezy "This is Weezy, pet to one of the Meatlump Officers." +item_meatlump_junkloot_pet_01_03 object/tangible/loot/dungeon/meatlump/meatlump_pet_03.iff 1 800 object.autostack 1 Comet "This is Comet, pet to one of the Meatlump Officers." +item_meatlump_junkloot_towel_01_01 object/tangible/loot/dungeon/meatlump/clean_towel.iff 1 300 object.autostack 1 a Clean Towel A clean towel is a rare commodity to some. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_drainstopper_01_01 object/tangible/loot/dungeon/meatlump/drain_stopper.iff 1 200 object.autostack 1 a Drain Stopper "This item can be used to stop drains from draining water, usually bath tubs. ||This item can be sold to a junk dealer." +item_meatlump_junkloot_lumpclip_01_01 object/tangible/loot/dungeon/meatlump/lump_clip.iff 1 200 object.autostack 1 a Lump Clip This item is used by Meatlumps to keep all their lumps together. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_bedroll_01_01 object/tangible/loot/dungeon/meatlump/musty_smelling_bedroll.iff 1 300 object.autostack 1 a Musty Smelling Bedroll Most likely a bedroll for a successful Meatlump Officer. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_pie_01_01 object/tangible/loot/dungeon/meatlump/half_eaten_pie.iff 1 50 object.autostack 1 a Half Eaten Pie Looks like you have someone's half eaten pie and they'll probably miss it. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_petrified_meatlump_01_01 object/tangible/loot/dungeon/meatlump/petrified_meatlump.iff 1 50 object.autostack 1 a Petrified Meatlump Looks like someone forgot where they stashed their favorite food. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_handtorch_01_01 object/tangible/loot/dungeon/meatlump/hand_torch.iff 1 200 object.autostack 1 a Hand Torch An item used for small welding jobs. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_flaring_kit_01_01 object/tangible/loot/dungeon/meatlump/flaring_swagging_cutting_kit.iff 1 500 object.autostack 1 "a Flaring, Swagging and Cutting Kit" A set of expensive tools used for pipes. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_temperature_clamp_01_01 object/tangible/loot/dungeon/meatlump/temperature_clamp.iff 1 300 object.autostack 1 a Temperature Clamp A device for measuring temperature of flow in a pipe. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_instrument_pouch_01_01 object/tangible/loot/dungeon/meatlump/instrument_pouch.iff 1 200 object.autostack 1 an Instrument Pouch A carrying case for various plumbing instruments. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_magnetic_locator_01_01 object/tangible/loot/dungeon/meatlump/magnetic_locator.iff 1 400 object.autostack 1 a Magnetic Locator A device used for finding hidden pipes and other metals. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_pipe_cutter_01_01 object/tangible/loot/dungeon/meatlump/pipe_cutter.iff 1 200 object.autostack 1 a Pipe Cutter A device used for cutting pipes to fit certain jobs. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_plunger_01_01 object/tangible/loot/dungeon/meatlump/plunger.iff 1 100 object.autostack 1 a Plunger A specialized tool used for fixing clogs. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_pressure_gauge_01_01 object/tangible/loot/dungeon/meatlump/pressure_guage.iff 1 100 object.autostack 1 a Pressure Gauge This is a device used to measure the pressure of gas or liquids. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_leak_system_01_01 object/tangible/loot/dungeon/meatlump/leak_inspection_system.iff 1 800 object.autostack 1 a Leak Inspection System This is a device used to test sealed pipes to detect pin hole leaks. ||This item can be sold to a junk dealer. +item_meatlump_junkloot_datapad_picture_01_01 object/tangible/loot/dungeon/meatlump/picture_of_mom.iff 1 50 object.autostack 1 a Datapad Picture This looks to be a picture of someone's relative. ||This item can be sold to a junk dealer. +item_meatlump_lump_01_01 object/tangible/loot/dungeon/meatlump/meatlump_lump.iff 1 object.autostack 1 Meatlump Lump The Meatlump Lump is the currency used by the Meatlump Gang. +item_meatlump_lump_unfinished_01_01 object/tangible/meatlump/hideout/meatlump_lump_unfinished.iff 1 1 An Unmarked Meatlump Lump "The Meatlump Lump is the currency used by the Meatlump Gang, but this one has not yet been marked appropriately." +item_meatlump_device_safe_01 object/tangible/meatlump/event/slicing_device_meatlump_safe.iff 24 1 "object.autostack,item.special.nomove" 1 Safe Slicer This is a device used to assist in slicing old safes. +item_meatlump_device_container_01 object/tangible/meatlump/event/slicing_device_meatlump_container.iff 24 1 "object.autostack,item.special.nomove" 1 Lock Breaker This is a device used to assist in bypassing locks on containers. +item_meatlump_device_map_01 object/tangible/meatlump/event/slicing_device_meatlump_map.iff 24 1 "object.autostack,item.special.nomove" 1 Decryptor This is a device used to assist in decrypting simple messages. +item_meatlump_device_weapon_01 object/tangible/meatlump/event/slicing_device_meatlump_weapon.iff 24 1 "object.autostack,item.special.nomove" 1 Power Cell Abatement This device is used to drain the power cells of other nearby devices. +item_meatlump_device_food_01 object/tangible/meatlump/event/slicing_device_meatlump_food.iff 24 1 "object.autostack,item.special.nomove" 1 Biological Yeast Dispenser This device is used to mix dangerous yeasts that will destroy various organic materials. +item_meatlump_device_bomb_01 object/tangible/meatlump/event/slicing_device_meatlump_bomb.iff 24 1 "object.autostack,item.special.nomove" 1 Bomb Defuser This device surveys an explosive device and gives instructions on how to defuse it. +meatlump_camera_02_01 object/tangible/loot/creature_loot/collections/col_photo_meatlump_camera.iff 1 "item.special.nomove,item.special.nodestroy,theme_park.meatlump.meatlump_camera" 1 A Film Camera This camera can be used to capture images of various technological targets for the Meatlumps. +item_meatlump_buff_device_safe_01 object/tangible/meatlump/event/buff_device_meatlump_safe.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Safe Autodialer This device can be used before you begin to open a safe to increase success. +item_meatlump_buff_device_container_01 object/tangible/meatlump/event/buff_device_meatlump_container.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Lock Breaker Augment This device can be used before you begin to open locked containers to increase success. +item_meatlump_buff_device_map_01 object/tangible/meatlump/event/buff_device_meatlump_map.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Decryption Toolset This device can be used before you begin to decrypt a map to increase success. +item_meatlump_buff_device_weapon_01 object/tangible/meatlump/event/buff_device_meatlump_weapon.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Abatement Slice This device can be used before you begin to drain power cells to increase success. +item_meatlump_buff_device_food_01 object/tangible/meatlump/event/buff_device_meatlump_food.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Yeast Bolster This device can be used before you begin to destroy food supplies to increase success. +item_meatlump_buff_device_bomb_01 object/tangible/meatlump/event/buff_device_meatlump_bomb.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Wire Cutters This device can be used before you begin to defuse a bomb to increase success. +item_war_intel_datapad_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: War IntelPad This schematic will allow an Engineer to craft the War IntelPad device. +item_mtp_meatlump_king_reward object/tangible/meatlump/reward/mtp_king_cutout.iff 1 item.special.nomove 1 The Meatlump King: The Cardboardening A cardboard replica of the Meatlump King. ToW expansion +item_meatlump_rank_01 object/tangible/loot/creature_loot/collections/col_meatlump_rank_01.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Dunder Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. +item_meatlump_rank_02 object/tangible/loot/creature_loot/collections/col_meatlump_rank_02.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Lunk Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. +item_meatlump_rank_03 object/tangible/loot/creature_loot/collections/col_meatlump_rank_03.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Donk Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. +item_meatlump_rank_04 object/tangible/loot/creature_loot/collections/col_meatlump_rank_04.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Simp Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. +item_meatlump_rank_05 object/tangible/loot/creature_loot/collections/col_meatlump_rank_05.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Nerp Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. +item_meatlump_rank_06 object/tangible/loot/creature_loot/collections/col_meatlump_rank_06.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Lieutenant Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. +item_meatlump_rank_07 object/tangible/loot/creature_loot/collections/col_meatlump_rank_07.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Captain Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. +item_meatlump_rank_08 object/tangible/loot/creature_loot/collections/col_meatlump_rank_08.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Decider Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. +item_kommerken_steak_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: Kommerken Steak This schematic will allow a Novice Chef to craft the Kommerken Steak Dish. +item_armor_recolor_kit_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: Crafted Armor Color Kit This schematic will allow an Armorsmith to produce the Crafted Armor Color Kit. +item_meatlump_camp_light_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 "a schematic for a Meatlump Lantern, Style 1" "This schematic contains the specific diagrams needed to create a Meatlump Lantern, Style 1." +item_meatlump_camp_light_schematic_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 "a schematic for a Meatlump Lantern, Style 2" "This schematic contains the specific diagrams needed to create a Meatlump Lantern, Style 2." +item_meatlump_grill_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 "a schematic for a Meatlump Grill, Style 1" "This schematic contains the specific diagrams needed to create a Meatlump Grill, Style 1." +item_meatlump_grill_schematic_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 "a schematic for a Meatlump Grill, Style 2" "This schematic contains the specific diagrams needed to create a Meatlump Grill, Style 2." +item_meatlump_pallet_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 a schematic for a wooden palette This schematic contains the specific diagrams needed to create a wooden palette. +col_meatlump_lint_02_01 object/tangible/loot/creature_loot/collections/meatlump_lint_01.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 1/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. +col_meatlump_lint_02_02 object/tangible/loot/creature_loot/collections/meatlump_lint_02.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 2/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. +col_meatlump_lint_02_03 object/tangible/loot/creature_loot/collections/meatlump_lint_03.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 3/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. +col_meatlump_lint_02_04 object/tangible/loot/creature_loot/collections/meatlump_lint_04.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 4/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. +col_meatlump_lint_02_05 object/tangible/loot/creature_loot/collections/meatlump_lint_05.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 5/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. +col_meatlump_lint_02_06 object/tangible/loot/creature_loot/collections/meatlump_lint_06.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 6/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. +col_meatlump_lint_02_07 object/tangible/loot/creature_loot/collections/meatlump_lint_07.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 7/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. +col_meatlump_lint_02_08 object/tangible/loot/creature_loot/collections/meatlump_lint_08.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 8/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. +col_meatlump_lint_02_09 object/tangible/loot/creature_loot/collections/meatlump_lint_09.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 9/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. +col_meatlump_lint_02_10 object/tangible/loot/creature_loot/collections/meatlump_lint_10.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 10/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. +item_stage_backdrop_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 1 1 Stage Backdrop Generator This item is used to generate backdrop holograms for a stage performance. It's activated through a stage controller. +item_stage_smoke_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 1 1 Stage Smoke Machine This item is used to generate smoke effects for a stage performance. It's activated through a stage controller. +item_stage_pyrotechnic_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 1 1 Stage Pyrotechnic Machine This item is used to generate pyrotechnic effects for a stage performance. It's activated through a stage controller. +item_stage_controller_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 1 1 Stage Controller This item allows the user to control various stage props and machinery in the same room. +item_collection_reward_cybernetic_arm_01_01 object/tangible/wearables/cybernetic/s04/cybernetic_s04_arm_r.iff 1 1 A Cybernetic Deconstruction Arm A cybernetic arm designed to aid in the reverse engineering and deconstruction of items. +col_meatlump_recruit_manual_02_01 object/tangible/loot/creature_loot/collections/meatlump_recruit_manual.iff "item.special.nomove,object.autostack" 1 Meatlump Manifesto This book contains frequently asked question about the Meatlump Organization. Hand this out to people in various cities around the Galaxy to recruit them to the organization. +mtp_meatlump_graffiti_reward_02_01 object/tangible/meatlump/reward/mtp_meatlump_graffiti_01.iff 1 "Meatlump Graffiti, Aurebesh Style 1" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" +mtp_meatlump_graffiti_reward_02_02 object/tangible/meatlump/reward/mtp_meatlump_graffiti_02.iff 1 "Meatlump Graffiti, Aurebesh Style 2" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" +mtp_meatlump_graffiti_reward_02_03 object/tangible/meatlump/reward/mtp_meatlump_graffiti_03.iff 1 "Meatlump Graffiti, Aurebesh Style 3" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" +mtp_meatlump_graffiti_reward_02_04 object/tangible/meatlump/reward/mtp_meatlump_graffiti_04.iff 1 "Meatlump Graffiti, Aurebesh Style 4" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" +mtp_meatlump_graffiti_reward_02_05 object/tangible/meatlump/reward/mtp_meatlump_graffiti_05.iff 1 "Meatlump Graffiti, English Style 1" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" +mtp_meatlump_graffiti_reward_02_06 object/tangible/meatlump/reward/mtp_meatlump_graffiti_06.iff 1 "Meatlump Graffiti, English Style 2" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" +mtp_meatlump_graffiti_reward_02_07 object/tangible/meatlump/reward/mtp_meatlump_graffiti_07.iff 1 "Meatlump Graffiti, English Style 3" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" +meatlump_reward_rock_chair_02_01 object/tangible/furniture/all/meatlump_reward_rock_chair_01.iff 1 A Rock Chair "To this day, Meatlumps claim to have invented the 'rock chair'. They have attempted numerous times to get the invention patented with no results thus far." +item_event_rebel_candy_01_01 object/tangible/food/generic/dessert_rebel_candy.iff 1 1 1 "item.special.nomove,item.food,item.special.temporary_item" 1 Favorites of the Force The Force will be with you as you crunch on these delicious treats so sour you'll swear your tongue has force powers! ||This is a temporary consumable that will disappear if not used within a certain amount of time. +item_event_rebel_drink_01_01 object/tangible/food/generic/dessert_rebel_drink.iff 1 1 1 "item.special.nomove,item.food" 1 Death Star Destruction Like an explosion in your mouth this flavorful energy drink is sure to wake up anyone but the dead. emperors day food +item_event_imperial_cookies_01_01 object/tangible/food/generic/dessert_imperial_cookies.iff 1 1 1 "item.special.nomove,item.food" 1 Order 66 Cookies "Crunchy cookies with a delightful aftertaste. Contents of each bag have been dutifully counted by proud Stormtrooper TK-555, to ensure exactly 66 cookies." emperors day food +item_event_imperial_chocolate_01_01 object/tangible/food/generic/dessert_imperial_chocolate.iff 1 1 1 "item.special.nomove,item.food,item.special.temporary_item" 1 Gracious Government Mix Spoil yourself like you were royalty with this mix of delicious chocolate said to be the favorites of the Emperor himself. ||This is a temporary consumable that will disappear if not used within a certain amount of time. +st_pr_holiday_emperors_day_statue object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday D?cor: Emperor Statue This item will create a statue of the Emperor for Emperor's Day. +st_pr_holiday_emperors_day_fountain object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday D?cor: Yoda Fountain This item will create a Yoda Fountain for Emperor's Day. +item_vet_5_year_painting_01_01 object/tangible/veteran_reward/frn_vet_5_year_painting.iff 1 Five Years of Galaxies Painting that commemorates the 5 year anniversary of Star Wars Galaxies. +item_mtp_meatlump_lump_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 A Meatlump Recipe This schematic contains the specific diagrams needed to create meatlumps. +item_mtp_meatlump_lump_02_01 object/tangible/food/generic/mtp_meatlump_lump_food.iff 1 "object.autostack,item.food" 1 a meatlump This great-tasting food has an ingredient list that would cause most people to lose their lunch if they knew. It would be best if you didn't know either. +item_mtp_hideout_quest_comlink object/tangible/meatlump/event/quest_comlink.iff 4 "item.special.nomove,item.special.nodestroy,theme_park.meatlump.quest_shuttle_comlink" 1 Smuggler Shuttle Comlink This comlink was given to you by the Meatlump Armorer to call a smuggler in orbit around Corellia. meatlump quest item +item_mtp_meatlump_xp_wine_02_01 object/tangible/food/mtp_meatlump_xp_wine.iff 1 "object.autostack,item.food" 1 a bottle of Meatlump wine "Made from only the finest ingredients, Meatlump wine is the preferred drink of the Meatlump King. ||Due to this tasty beverage's contents, it can not be combined with other beverages, foods, or trinkets that enhance experience." +item_publish_gift_38_04_01 object/tangible/meatlump/reward/mtp_king_painting.iff 1 Painting of The Meatlump King Painting of the Meatlump King. +item_emperors_day_anniversary_goggles object/tangible/veteran_reward/emperors_day_goggles.iff item 1 item.special.nomove 1 Novaless Soni-Optics Goggles Mark V Novaless Soni-Optics created these goggles that were supposed to assist with aiming long range rifles. Mired with problems they become more of a novelty item than actually useful for military personnel. +item_mtp_king_corellia_times_story object/tangible/meatlump/hideout/mtp_king_story.iff 2 theme_park.meatlump.hideout.story_reward_meatlumps_king 1 a copy of Vani Korr's second Meatlump article "An advanced copy of the second article about the Meatlumps by Corellia Times reporter, Vani Korr." +item_event_halloween_bat_pheromone_01_01 object/tangible/event_perk/halloween_bat_pheromone.iff 1 1 "object.autostack,item.special.nomove,item.target_buff" 1 Bat Pheromone This gelatinous cube has a center of liquid pheromone that will attract bats. halloween item +item_beast_dye_01 object/tangible/item/beast/beast_dye.iff 1 Beast Dye Beast dye can be used to change the color of a beast you have currently out. +item_deed_hover_chair_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" 1 Hover Chair Vehicle Deed Using this deed will create the most sought after hover vehicle in the galaxy. +item_god_craftingsuit_06_01 object/tangible/wearables/bodysuit/bodysuit_atat.iff 1 6 item.special.nomove 1 Blix's Ultra Crafting Suit "Very Star Warsy and Iconic, this item gives Ultra Crafting Buffs!||For Testing Servers Only!" for testing crafting +item_mun_marauder_schem_s02_boots object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Boots Blueprints for Recon Marauder Armor Boots +item_mun_marauder_schem_s03_boots object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Boots Blueprints for Assault Marauder Armor Boots +item_mun_marauder_schem_s02_leggings object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Leggings Blueprints for Recon Marauder Armor Leggings +item_mun_marauder_schem_s03_leggings object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Leggings Blueprints for Assault Marauder Armor Leggings +item_mun_marauder_schem_s02_chest object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Chest Plate Blueprints for Recon Marauder Armor Chest Plate +item_mun_marauder_schem_s03_chest object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Chest Plate Blueprints for Assault Marauder Armor Chest Plate +item_mun_marauder_schem_s02_bracer_l object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Left Bracer Blueprints for Recon Marauder Armor Left Bracer +item_mun_marauder_schem_s02_bracer_r object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Right Bracer Blueprints for Recon Marauder Armor Right Bracer +item_mun_marauder_schem_s03_bracer_l object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Left Bracer Blueprints for Assault Marauder Armor Left Bracer +item_mun_marauder_schem_s03_bracer_r object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Right Bracer Blueprints for Assault Marauder Armor Right Bracer +item_mun_marauder_schem_s02_bicep_l object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Left Bicep Blueprints for Recon Marauder Armor Left Bicep +item_mun_marauder_schem_s03_bicep_r object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Right Bicep Blueprints for Assault Marauder Armor Right Bicep +item_mun_marauder_schem_s03_bicep_l object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Left Bicep Blueprints for Assault Marauder Armor Left Bicep +item_mun_marauder_schem_s02_bicep_r object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Right Bicep Blueprints for Recon Marauder Armor Right Bicep +item_mun_marauder_schem_s02_gloves object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Gloves Blueprints for Recon Marauder Armor Gloves +item_mun_marauder_schem_s03_gloves object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Gloves Blueprints for Assault Marauder Armor Gloves +item_mun_marauder_schem_s02_helm object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Helmet Blueprints for Recon Marauder Armor Helmet +item_mun_marauder_schem_s03_helm object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Helmet Blueprints for Assault Marauder Armor Helmet +imperial_community_painting_2008_02_01 object/tangible/furniture/decorative/imperial_community_painting_2008.iff 1 United in Our Cause This is the winning Imperial painting from the Create a Painting contest. Zel of Bloodfin created this masterpiece. +rebel_community_painting_2008_02_01 object/tangible/furniture/decorative/rebel_community_painting_2008.iff 1 The March to Restuss This is the winning Rebel painting from the Create a Painting contest. Guillemette of Bria created this masterpiece. +item_event_halloween_trick_device_01_01 object/tangible/veteran_reward/item_trick_treat_1.iff item 1 1 "item.special.nomove,item.special.temporary_item,event.halloween.trick_device" 1 Trick or Treat Projector I This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. halloween item +item_event_halloween_trick_device_02_01 object/tangible/veteran_reward/item_trick_treat_2.iff item 1 1 "item.special.nomove,item.special.temporary_item,event.halloween.trick_device" 1 Trick or Treat Projector II This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. This model has a higher chance to scare someone than Trick or Treat Projector I. halloween item +item_event_halloween_trick_device_03_01 object/tangible/veteran_reward/item_trick_treat_3.iff item 1 "item.special.nomove,event.halloween.trick_device" 1 Trick or Treat Projector III This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. In addition this luxury model makes a popular home decoration among the true Galactic Moon Festival fanatics. This model has a higher chance to scare someone than Trick or Treat Projector II. halloween item +item_event_halloween_coin object/tangible/event_perk/halloween_coin.iff item 1 "object.autostack,item.special.nomove" 1 Galactic Moon Coin A coin used to purchase Galactic Moon Festival merchandise. +item_tcg_loot_reward_series1_diner object/tangible/tcg/series1/structure_deed_diner.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Diner "Craft a variety of goods in the Diner! This non-municipal structure enhances experimentation for traders while they craft food, buildings and furniture inside the Diner. This item may only be claimed once per character." +item_tcg_loot_reward_series1_barn object/tangible/tcg/series1/structure_deed_barn.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Barn "Store up to 40 incubated beasts in this new non-municipal structure. Let your beasts roam, decorate the interior and open up your new structure to the public. This item may only be claimed once per character." +item_tcg_loot_reward_series1_housecleaning_kit object/tangible/tcg/series1/house_capacity_housecleaning_kit.iff 4 "item.special.nomove,systems.veteran_reward.structure_storage_increase_deed" Housecleaning Kit The housecleaning kit increases your house capacity by 50 items. This item can only be used once per structure. +item_tcg_loot_reward_series1_beru_whitesuns_cookbook object/tangible/tcg/series1/house_capacity_beru_whitesuns_cookbook.iff 4 "item.special.nomove,systems.veteran_reward.structure_storage_increase_deed" Beru Whitesun's Cookbook Beru's cookbook increases your house capacity by 100 items. This item can only be used once per structure. +item_tcg_loot_reward_series1_organizational_datapad object/tangible/tcg/series1/consumable_versafunction88_datapad.iff 4 "item.special.nomove,systems.veteran_reward.structure_storage_increase_deed" 2 Organizational Datapad This organizational datapad increases your house capacity by 100 items. This item can only be used once per structure and may only be claimed once per character. +item_tcg_loot_reward_series1_gorax_ear object/tangible/tcg/series1/reuseable_buff_item_gorax_ear.iff 4 "item.special.nomove,item.buff_click_item" Gorax Ear "Three-minute luck combat buff. +200 to Constitution, Stamina, Precision, and Luck. Cool down time is one hour." +item_tcg_loot_reward_series1_morgukai_shadow_scroll object/tangible/tcg/series1/reuseable_buff_item_morgukai_shadow_scroll.iff 4 "item.special.nomove,item.buff_click_item" Morgukai Shadow Scroll "Three-minute critical hit combat buff. +200 to Constitution, Stamina, and Precision. Additionally, the chance of a critical hit is raised 5%. Cool down time is one hour. This item may only be claimed once per character." +item_tcg_loot_reward_series1_sanyassan_skull object/tangible/tcg/series1/reuseable_buff_item_sanyassan_skull.iff 4 "item.special.nomove,item.buff_click_item" Sanyassan Skull "Three-minute agility combat buff. +200 to Constitution, Stamina, Precision, and Agility. Cool down time is one hour. This item may only be claimed once per character." +item_tcg_loot_reward_series1_tusken_talisman object/tangible/tcg/series1/reuseable_buff_item_tusken_talisman.iff 4 "item.special.nomove,item.buff_click_item" Muur Talisman "Three-minute strength combat buff. +200 to Constitution, Stamina, Precision, and Strength. Cool down time is one hour." +item_tcg_loot_reward_series1_hans_hydrospanner object/tangible/tcg/series1/consumable_hans_hydrospanner.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Han's Hydrospanner You will gain a 20% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. +item_tcg_loot_reward_series1_keelkana_tooth object/tangible/tcg/series1/consumable_keelkana_tooth.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Keelkana Tooth You will gain a 40% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. +item_tcg_loot_reward_series1_lepese_dictionary object/tangible/tcg/series1/consumable_lepese_dictionary.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Lepese Dictionary An instant experience gain of 20% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. +item_tcg_loot_reward_series1_mandalorian_strongbox object/tangible/tcg/series1/consumable_mandalorian_strongbox.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Mandalorian Strongbox You will gain a 30% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. +item_tcg_loot_reward_series1_nuna_ball_advertisement object/tangible/tcg/series1/consumable_nuna_ball_advertisement.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Nuna-ball Advertisement An instant experience gain of 10% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. +item_tcg_loot_reward_series1_radtrooper_badge object/tangible/tcg/series1/consumable_radtrooper_badge.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Radtrooper Insignia You will gain a 10% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. +item_tcg_loot_reward_series1_versafunction88_datapad object/tangible/tcg/series1/house_capacity_organizational_datapad.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" 2 Versafunction88 Datapad An instant experience gain of 15% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. +item_tcg_loot_reward_series1_chon_bust object/tangible/tcg/series1/decorative_chon_bust.iff 4 item.special.nomove Chon Actrion Bust House Object: A bust of Chon Actrion like the one found in the Jedi Library. This item may only be claimed once per character. +item_tcg_loot_reward_series1_computer_console_01 object/tangible/tcg/series1/decorative_computer_console_01.iff 4 item.special.nomove Large Computer Console House Object: A large computer console. +item_tcg_loot_reward_series1_computer_console_02 object/tangible/tcg/series1/decorative_computer_console_02.iff 4 item.special.nomove Computer Console with Seating House Object: A computer console with seating. +item_tcg_loot_reward_series1_darth_vader_statuette object/tangible/tcg/series1/decorative_statuette_darth_vader.iff 4 item.special.nomove Darth Vader Statuette House Object: A meter-tall statue of Darth Vader. This statue plays the Imperial March when you are within 12 meters of it. +item_tcg_loot_reward_series1_display_case_01 object/tangible/tcg/series1/decorative_display_case_01.iff 4 item.special.nomove Glass Display Case House Object: A tall glass display case for showing off your house items. +item_tcg_loot_reward_series1_display_case_02 object/tangible/tcg/series1/decorative_display_case_02.iff 4 item.special.nomove Chandrilan Display Case House Object: A tall glass display case manufactured on the planet Chandrila. This case is ideal for showing off your house items. +item_tcg_loot_reward_series1_dooku_bust object/tangible/tcg/series1/decorative_dooku_bust.iff 4 item.special.nomove Count Dooku Bust House Object: A bust of Count Dooku that is similar to the one found in the Jedi library. This item may only be claimed once per character. +item_tcg_loot_reward_series1_drink_dispenser object/tangible/tcg/series1/decorative_drink_dispenser.iff 4 item.special.nomove Drink Dispenser House Object: A drink dispenser similar to those found at the Outlander Club or Mos Eisley Cantina. +item_tcg_loot_reward_series1_fish_tank object/tangible/tcg/series1/decorative_fish_tank.iff 4 item.special.nomove Fish Tank House Object: A large fish tank. +item_tcg_loot_reward_series1_indoor_fountain_01 object/tangible/tcg/series1/decorative_indoor_fountain_01.iff 4 item.special.nomove Large Indoor Fountain House Object: A large waterfall / fountain. +item_tcg_loot_reward_series1_indoor_fountain_02 object/tangible/tcg/series1/decorative_indoor_fountain_02.iff 4 item.special.nomove Small Indoor Fountain House Object: A fountain/waterfall that's about the size of a table. +item_tcg_loot_reward_series1_indoor_garden_01 object/tangible/tcg/series1/decorative_indoor_garden_02.iff 4 item.special.nomove 2 Large Indoor Garden House Object: A large organic garden. +item_tcg_loot_reward_series1_indoor_garden_02 object/tangible/tcg/series1/decorative_indoor_garden_01.iff 4 item.special.nomove 2 Small Indoor Rock Garden House Object: A rock style garden that's about the size of a table. +item_tcg_loot_reward_series1_jedi_library_bookshelf object/tangible/tcg/series1/decorative_jedi_library_bookshelf.iff 4 item.special.nomove Jedi Library Bookshelf House Object: A bookshelf similar to those found in the Jedi library. +item_tcg_loot_reward_series1_bas_relief object/tangible/tcg/series1/decorative_bas_relief.iff 4 item.special.nomove Great Hyperspace War Bas-Relief House Object: A bas-relief depicting the Great Hyperspace War. It is rumored that the Emperor himself has a similar piece. +item_tcg_loot_reward_series1_painting_jedi_crest object/tangible/tcg/series1/decorative_painting_jedi_crest.iff 4 item.special.nomove Painting: Jedi Crest Wall Picture: A Jedi crest. +item_tcg_loot_reward_series1_painting_trooper object/tangible/tcg/series1/decorative_painting_trooper.iff 4 item.special.nomove Painting: Trooper Wall Picture: An image of a clonetrooper from the latter part of the Clone Wars. +item_tcg_loot_reward_series1_painting_imperial_propaganda object/tangible/tcg/series1/decorative_painting_imperial_propaganda.iff 4 item.special.nomove Painting: Imperial Propaganda Wall Picture: An Imperial propaganda poster. +item_tcg_loot_reward_series1_painting_alliance_propaganda object/tangible/tcg/series1/decorative_painting_alliance_propaganda.iff 4 item.special.nomove Painting: Alliance Propaganda Wall Picture: An Alliance propaganda poster. +item_tcg_loot_reward_series1_painting_darth_vader object/tangible/tcg/series1/decorative_painting_darth_vader.iff 4 item.special.nomove Painting: Darth Vader Wall Picture: An image of Darth Vader. +item_tcg_loot_reward_series1_princess_leia_statuette object/tangible/tcg/series1/decorative_statuette_princess_leia.iff 4 item.special.nomove Princess Leia Statuette House Object: A meter-tall statue of Princess Leia. This statue plays the Princess Leia's Theme when you are within 12 meters of it. +item_tcg_loot_reward_series1_vendor_ewok object/tangible/tcg/series1/vendor_deed_ewok.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Ewok Vendor Employment Contract: An Ewok vendor for use in a player structure. +item_tcg_loot_reward_series1_vendor_gungan object/tangible/tcg/series1/vendor_deed_gungan.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Gungan Vendor Employment Contract: A Gungan vendor for use in a player structure. +item_tcg_loot_reward_series1_vendor_jawa object/tangible/tcg/series1/vendor_deed_jawa.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Jawa Vendor Employment Contract: A Jawa vendor for use in a player structure. +item_tcg_loot_reward_series1_vendor_meatlump object/tangible/tcg/series1/vendor_deed_meatlump.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Meatlump Vendor Employment Contract: A Meatlump vendor for use in a player structure. +item_tcg_loot_reward_series1_vendor_bomarr_monk object/tangible/tcg/series1/vendor_deed_bomarr_monk.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: B'omarr Monk Vendor Employment Contract: A B'omarr Monk vendor for use in a player structure. +item_tcg_loot_reward_series1_vendor_serving_droid object/tangible/tcg/series1/vendor_deed_serving_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Serving Droid Vendor Employment Contract: A serving droid vendor for use in a player structure. +item_tcg_loot_reward_series1_target_creature object/tangible/tcg/series1/target_creature_deed.iff 4 "item.special.nomove,systems.tcg.target_creature_deed" Acklay Target Creature Controller "An advanced combat simulator, this device enables the user to simulate combat in an indoor environment. Adjust various aspects of the simulation such as armor value, block, dodge and parry. This simulator is modeled after a fierce three-eyed amphibious crustacean native to Vendaxa, the acklay. Place this controller in your house in order to call and use your target acklay." +item_tcg_loot_reward_series1_video_game_table object/tangible/tcg/series1/video_game_table.iff 4 "item.special.nomove,systems.tcg.tcg_video_game" M'a Jong's Galactic Tiles Arcade Game "M'a Jong was a Duros who owned a successful casino on the planet Elerion. Faced with numerous competitors, M'a commissioned projects to develop completely new games of chance. The developers were given the goal to make simple but addictive games to drive repeat business. Some projects were more successful than others, and M'a realized that to actually make money in casinos the games needed to be quick and require little thought. M'a eventually made profits from her failed projects by licensing some of the less successful gambling ideas. One such game was Galactic Tiles, a fun and engaging matching game. This item may only be claimed once per character." +item_tcg_loot_reward_series1_v_wing object/tangible/ship/crafted/chassis/vwing_reward_deed.iff 4 "item.special.nomove,space.crafting.chassis_deed" 2 Starship Deed: V-wing A Kuat Systems starfigther used by the Republic in the Clone Wars. The nimble V-wing fighters were better suited to dogfight engagements against the speedy vulture starfighters and tri-fighters than their ARC-170 counterparts of the same period. This item may only be claimed once per character. +item_tcg_loot_reward_series1_podracer_mawhonic object/tangible/tcg/series1/vehicle_deed_podracer_mawhonic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: GPE-3130 Podracer A GPE-3130 Podracer similar to the one flown by Mawhonic in the Boonta Eve Classic. This item may only be claimed once per character. +item_tcg_loot_reward_series1_podracer_gasgano object/tangible/tcg/series1/vehicle_deed_podracer_gasgano.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Ord Pedrovia Podracer A custom Ord Pedrovia podracer similar to the one flown by Gasgano in the Boonta Eve Classic. +item_tcg_loot_reward_series1_mechno_chair object/tangible/tcg/series1/vehicle_deed_mechno_chair.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Mechno Chair A chair used for getting around comfortably. These chairs can be particularly helpful if you're missing a leg. +item_tcg_loot_reward_series1_organa_speeder object/tangible/tcg/series1/vehicle_deed_organa_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: XJ-2 Airspeeder A luxury XJ-2 airspeeder by Narglatch AirTech similar to the one flown by Bail Organa. +item_tcg_loot_reward_series1_sith_speeder object/tangible/tcg/series1/vehicle_deed_sith_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Sith Speeder "A Sith-designed, crescent-shaped speeder bike like the one flown by Darth Maul." +item_tcg_loot_reward_series1_greeter_ewok object/tangible/tcg/series1/greeter_deed_ewok.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Ewok Greeter Employment Terminal: An Ewok to greet anyone who enters your home. +item_tcg_loot_reward_series1_greeter_gungan object/tangible/tcg/series1/greeter_deed_gungan.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Gungan Greeter Employment Terminal: A Gungan to greet anyone who enters your home. +item_tcg_loot_reward_series1_greeter_jawa object/tangible/tcg/series1/greeter_deed_jawa.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Jawa Greeter Employment Terminal: A Jawa to greet anyone who enters your home. +item_tcg_loot_reward_series1_greeter_meatlump object/tangible/tcg/series1/greeter_deed_meatlump.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Meatlump Greeter Employment Terminal: A Meatlump to greet anyone who enters your home. +item_tcg_loot_reward_series1_greeter_bomarr_monk object/tangible/tcg/series1/greeter_deed_bomarr_monk.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: B'omarr Monk Greeter Employment Terminal: A B'omarr Monk to greet anyone who enters your home. +item_tcg_loot_reward_series1_greeter_serving_droid object/tangible/tcg/series1/greeter_deed_serving_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal:Serving Droid Greeter Employment Terminal: A serving droid to greet anyone who enters your home. +item_tcg_loot_reward_series1_arc170_flightsuit object/tangible/tcg/series1/wearable_arc170_flightsuit.iff 4 item.special.nomove ARC-170 Flight Suit A flight suit like those worn by the ARC-170 clone pilots during the Clone Wars. This item may only be claimed once per character. +item_tcg_loot_reward_series1_orange_flightsuit object/tangible/tcg/series1/wearable_orange_flightsuit.iff 4 item.special.nomove Rebel Life Support Flight Suit An orange Rebel Life Support Flight Suit. +item_tcg_loot_reward_series1_naboo_jacket object/tangible/tcg/series1/wearable_naboo_jacket.iff 4 item.special.nomove Bodyguard Jacket A jacket similar to those worn by the Naboo palace guard. This item may only be claimed once per character. +item_tcg_loot_reward_series1_snow_jacket object/tangible/tcg/series1/wearable_snow_jacket.iff 4 item.special.nomove Snow Jacket A warm and fuzzy snow jacket. This item may only be claimed once per character. +item_tcg_loot_reward_series1_glowing_red_eyes object/tangible/tcg/series1/wearable_glowing_red_eyes.iff 4 item.special.nomove Guise of the Sith Makes your eyes glow red. This item may only be claimed once per character. +item_tcg_loot_reward_series1_glowing_blue_eyes object/tangible/tcg/series1/wearable_glowing_blue_eyes.iff 4 item.special.nomove Guise of the Apprentice Makes your eyes glow blue. This item may only be claimed once per character. +item_tcg_loot_reward_series1_black_corset_dress object/tangible/tcg/series1/wearable_black_corset_dress.iff 4 item.special.nomove Black Corset Dress A black corset dress with metallic printed skirt. This item may only be claimed once per character. +item_tcg_promotion_booster_01_01 object/tangible/tcg/booster.iff systems.tcg.tcg_item Champions of the Force Digital Booster Pack Grants a redemption of a Champions of the Force Digital Booster Pack. +item_tcg_promotion_starter_01_01 object/tangible/tcg/starter.iff systems.tcg.tcg_item Champions of the Force: Starter Deck Champions of the Force: Starter Deck +item_tcg_promotion_card_01_01 object/tangible/tcg/card.iff systems.tcg.tcg_item Champions of the Force: Bane's Heart Grants a redemption of a Bane's Heart Promo Card. +item_tcg_promotion_card_01_02 object/tangible/tcg/card.iff systems.tcg.tcg_item Champions of the Force: Windu's Guile Grants a redemption of a Windu's Guile Promo Card. +item_tcg_promotion_card_01_03 object/tangible/tcg/card.iff systems.tcg.tcg_item Champions of the Force: Death Star Hologram Grants a redemption of a Death Star Hologram Promo Card. +item_tcg_promotion_card_01_04 object/tangible/tcg/card.iff systems.tcg.tcg_item Champions of the Force: Adrick Grants a redemption of an Adrick Digital Promo Card. +item_tcg_promotion_card_01_05 object/tangible/tcg/card.iff systems.tcg.tcg_item Squadrons Over Corellia: Shalera Grants a redemption of a Shalera Digital Promo Card. +item_tcg_promotion_card_01_06 object/tangible/tcg/card.iff systems.tcg.tcg_item Squadrons Over Corellia: Mack Jasper Grants a redemption of a Mack Jasper Digital Promo Card. +item_tcg_promotion_card_01_07 object/tangible/tcg/card.iff systems.tcg.tcg_item Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. +item_tcg_promotion_card_01_08 object/tangible/tcg/card.iff systems.tcg.tcg_item 2 Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. "Dropped too early, reverting to an existing card" +item_tcg_promotion_card_01_09 object/tangible/tcg/card.iff systems.tcg.tcg_item 2 Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. "Dropped too early, reverting to an existing card" +item_tcg_promotion_card_01_10 object/tangible/tcg/card.iff systems.tcg.tcg_item 2 Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. "Dropped too early, reverting to an existing card" +item_tcg_promotion_card_01_08_v2 object/tangible/tcg/card.iff systems.tcg.tcg_item Galactic Hunters: Merchant Trainer Grants a redemption of a Merchant Trainer Promo Card. Version 2 since we had to take existing an point to something existing +item_tcg_promotion_card_01_09_v2 object/tangible/tcg/card.iff systems.tcg.tcg_item Galactic Hunters: Jawa Beads Grants a redemption of a Jawa Beads Promo Card. Version 2 since we had to take existing an point to something existing +item_tcg_promotion_card_01_10_v2 object/tangible/tcg/card.iff systems.tcg.tcg_item Galactic Hunters: LE Repair Droid Grants a redemption of a LE Repair Droid Promo Card. Version 2 since we had to take existing an point to something existing +item_tcg_promotion_card_01_11 object/tangible/tcg/card.iff systems.tcg.tcg_item Agents of Deception: Warehousing Grants a redemption of a Warehousing Promo Card. +item_tcg_promotion_card_01_12 object/tangible/tcg/card.iff systems.tcg.tcg_item Agents of Deception: Ephant Mon Grants a redemption of an Ephant Mon Promo Card. +item_tcg_promotion_card_01_13 object/tangible/tcg/card.iff systems.tcg.tcg_item Agents of Deception: Gorax Grants a redemption of a Gorax Promo Card. +item_tcg_promotion_card_01_14 object/tangible/tcg/card.iff systems.tcg.tcg_item The Shadow Syndicate: Leebo Digital Promo Card Grants a redemption of a Leebo Promo Card. +item_tcg_promotion_card_01_15 object/tangible/tcg/card.iff systems.tcg.tcg_item The Shadow Syndicate: Barabel Hunter Digital Promo Card Grants a redemption of a Barabel Hunter Promo Card. +item_tcg_promotion_card_01_16 object/tangible/tcg/card.iff systems.tcg.tcg_item The Shadow Syndicate: Jedi Mind Trick Digital Promo Card Grants a redemption of a Jedi Mind Trick Promo Card. +item_tcg_loot_reward_series1_black_flightsuit object/tangible/tcg/series1/wearable_imperial_flightsuit.iff 4 item.special.nomove Imperial Life Support Flight Suit A black Imperial Life Support Flight Suit. +item_event_halloween_spider_pheromone_01_01 object/tangible/event_perk/halloween_spider_pheromone.iff 1 1 "object.autostack,item.special.nomove,item.target_buff" 1 Spider Pheromone This gelatinous cube has a center of liquid pheromone that will attract spiders. halloween item +st_pr_scarecrow_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 Scarecrow Kashyyyk Style I This item will create a Scarecrow Kashyyyk Style I. halloween item +st_pr_scarecrow_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 Scarecrow Kashyyyk Style II This item will create a Scarecrow Kashyyyk Style II. halloween item +item_event_halloween_spider_web_01 object/tangible/event_perk/halloween_spider_web_01.iff Spider Web Decoration Style I Turning your home in to a spooky dungeon? Try this synthetic spider web! halloween item +item_event_halloween_spider_web_02 object/tangible/event_perk/halloween_spider_web_02.iff Spider Web Decoration Style II Turning your home in to a spooky dungeon? Try this synthetic spider web! halloween item +item_event_halloween_lantern_01 object/tangible/event_perk/halloween_sith_o_lantern_01.iff Sith O'Lantern I Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item +item_event_halloween_lantern_02 object/tangible/event_perk/halloween_sith_o_lantern_02.iff Sith O'Lantern II Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item +item_event_halloween_lantern_03 object/tangible/event_perk/halloween_sith_o_lantern_03.iff Sith O'Lantern III Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item +item_event_halloween_lantern_04 object/tangible/event_perk/halloween_sith_o_lantern_04.iff Sith O'Lantern IV Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item +item_event_halloween_painting object/tangible/event_perk/halloween_painting.iff item.special.nomove The Galactic Moon Festival A beautifully painted scene from the Galactic Moon Festival in Moenia. halloween item +item_event_halloween_krayt_01 object/tangible/event_perk/halloween_krayt_dragon_skeleton.iff Krayt Dragon Skeleton Your friends will think you're a fearless hunter when you decorate your home with this Krayt Dragon Skeleton replica. +item_event_halloween_house_sign object/tangible/sign/player/house_address_halloween_sign.iff "structure.custom_sign,item.special.nomove" Crescent Moon House Sign (Hanging) "Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! Only suited for use on a house, not a store etc. Will NOT work on a Merchant Tent." "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" +item_event_halloween_song_book object/tangible/event_perk/halloween_song_book.iff "event.halloween.song_book,item.special.nomove" Max Rebo's Collected Classics: Dirge "This song book will teach an entertainer one of Max Rebo's classics, 'Dirge'. You need to have obtained Entertainer Mastery IV to learn this song." halloween item +item_event_halloween_skull_candle_01 object/tangible/event_perk/halloween_skull_candle_01.iff Candle on a Skull Make your Galactic Moon Festival home even spookier with this creepy candle. halloween item +item_event_halloween_skull_candle_02 object/tangible/event_perk/halloween_skull_candle_02.iff Candle in a Skull Make your Galactic Moon Festival home even spookier with this creepy candle. halloween item +item_event_halloween_spider_web_03 object/tangible/event_perk/halloween_spider_web_03.iff Spider Web Decoration Style II Turning your home in to a spooky dungeon? Try this synthetic spider web! halloween item +item_event_halloween_lantern_05 object/tangible/event_perk/halloween_sith_o_lantern_05.iff Sith O'Lantern V Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item +item_event_halloween_house_sign_standing object/tangible/sign/player/shop_sign_halloween_sign.iff "structure.custom_sign,item.special.nomove" Crescent Moon House Sign (Standing) "Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! Only suited for replacing a standing sign, such as a shop sign." "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" +item_vet_63_month_yoda_fountain object/tangible/veteran_reward/frn_yoda_fountain.iff Remembrance Day Yoda Fountain A replica of the Jedi Master Yoda Fountain used on Remembrance Day. +item_vet_63_month_palpatine_statue object/tangible/veteran_reward/frn_vet_palpatine_statue.iff Empire Day Emperor's Statue A replica statue of Emperor Palpatine from Empire Day. +item_deed_snowspeeder_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" Snowspeeder Deed Using this deed will create a new vehicle in your datapad. +col_reward_hoth_ice_sculpture_tauntaun_02_01 object/tangible/collection/reward/col_reward_hoth_ice_sculpture_tauntaun_01.iff an ice sculpture "Made from blocks of ice found on the planet Hoth, this is a representation of a Tauntaun." +col_reward_hoth_ice_sculpture_wampa_02_01 object/tangible/collection/reward/col_reward_hoth_ice_sculpture_wampa_01.iff an ice sculpture "Made from blocks of ice found on the planet Hoth, this is a representation of a Wampa." +item_deed_hoth_at_st_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" AT-ST Deed Using this deed will create a new vehicle in your datapad. +armor_rebel_snow_belt object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_belt.iff item 22 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Belt "Light colored padded armor, able to resist most extreme cold temperatures." +armor_rebel_snow_bicep_l object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_l.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Left Bicep "Light colored padded armor, able to resist most extreme cold temperatures." +armor_rebel_snow_bicep_r object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_r.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Right Bicep "Light colored padded armor, able to resist most extreme cold temperatures." +armor_rebel_snow_boots object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_boots.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Boots Alliance issued Insulated boots. +armor_rebel_snow_bracer_l object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_l.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Left Bracer "Light colored padded armor, able to resist most extreme cold temperatures." +armor_rebel_snow_bracer_r object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_r.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Right Bracer "Light colored padded armor, able to resist most extreme cold temperatures." +armor_rebel_snow_chest_plate object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_chest_plate.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Padded Vest Light colored padded combat vest for specialized wilderness Alliance troopers. +armor_rebel_snow_gloves object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_gloves.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Gloves "Light colored padded armor, able to resist most extreme cold temperatures." +armor_rebel_snow_helmet object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_helmet.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Headgear Padded cap with attached face guard and polarised goggles. +armor_rebel_snow_leggings object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_leggings.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Leggings Alliance issued Insulated trousers. +armor_snowtrooper_belt object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_belt.iff item 22 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Belt "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." +armor_snowtrooper_bicep_l object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_l.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Left Bicep "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." +armor_snowtrooper_bicep_r object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_r.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Right Bicep "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." +armor_snowtrooper_boots object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_boots.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Boots "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." +armor_snowtrooper_bracer_l object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_l.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Left Bracer "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." +armor_snowtrooper_bracer_r object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_r.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Right Bracer "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." +armor_snowtrooper_chest_plate object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_chest_plate.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Chest Plate "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." +armor_snowtrooper_gloves object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_gloves.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Gloves "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." +armor_snowtrooper_helmet object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_helmet.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Helmet "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." +armor_snowtrooper_leggings object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_leggings.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Leggings "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." +col_holo_emitter_circuit_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_curcuit.iff "systems.collections.consume_loot,object.autostack" an electric circuit "What looks to be specialized circuitry, this device is used to make holographic projectors." +col_holo_emitter_light_source_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_light_source.iff "systems.collections.consume_loot,object.autostack" a Holographic Light Source The inner workings of this light source can be used in a holographic projector. +col_holo_emitter_photo_detector_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_photo_detector.iff "systems.collections.consume_loot,object.autostack" a Photo-Detector "Used in the production of Holographic projectors, this component senses the amount of light entering its circuitry and regulates it accordingly." +col_holo_emitter_processor_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_processor.iff "systems.collections.consume_loot,object.autostack" an Optical Processor A specialized processor that performs mathematical operations at the speed of light. This technology is widely used in holographic projectors. +col_holo_emitter_receptor_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_receptor.iff "systems.collections.consume_loot,object.autostack" a holographic mirror "With a perfectly flat mirrored surface, this item can be used to create a perfect holographic picture." +col_holo_emitter_reward_02_01 object/tangible/collection/reward/col_holo_emitter_reward.iff item.publish_gift.holopet_emitter Holo-Pet Emitter "When deployed and loaded with a data cube, this device will display a holographic pet that will wander around." +heroic_echo_at_at_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_01.iff 1 350 object.autostack 1 an ammunition crate This item can be sold to a junk dealer. +heroic_echo_at_at_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_02.iff 1 350 object.autostack 1 an Imperial ration kit This item can be sold to a junk dealer. +heroic_echo_at_at_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_03.iff 1 350 object.autostack 1 AT-AT movement control module This item can be sold to a junk dealer. +heroic_echo_at_at_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_04.iff 1 350 object.autostack 1 a disabled navigation module This item can be sold to a junk dealer. +heroic_echo_at_at_junk_02_05 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_05.iff 1 350 object.autostack 1 AT-AT seam sealant This item can be sold to a junk dealer. +heroic_echo_snow_speeder_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_01.iff 1 350 object.autostack 1 corrupt data disk This item can be sold to a junk dealer. +heroic_echo_snow_speeder_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_02.iff 1 350 object.autostack 1 a Rebel clearance badge This item can be sold to a junk dealer. +heroic_echo_snow_speeder_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_03.iff 1 350 object.autostack 1 a Rebel medic kit This item can be sold to a junk dealer. +heroic_echo_snow_speeder_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_04.iff 1 350 object.autostack 1 a repair kit This item can be sold to a junk dealer. +heroic_echo_snow_speeder_junk_02_05 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_05.iff 1 350 object.autostack 1 an empty crate This item can be sold to a junk dealer. +heroic_echo_tauntaun_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_01.iff 1 350 object.autostack 1 Tauntaun bones This item can be sold to a junk dealer. +heroic_echo_tauntaun_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_02.iff 1 350 object.autostack 1 a Tauntaun heart This item can be sold to a junk dealer. +heroic_echo_tauntaun_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_03.iff 1 350 object.autostack 1 a Tauntaun eye This item can be sold to a junk dealer. +heroic_echo_tauntaun_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_04.iff 1 350 object.autostack 1 a ruptured Tauntaun stomach This item can be sold to a junk dealer. +heroic_echo_wampa_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_01.iff 1 350 object.autostack 1 an infected Wampa liver This item can be sold to a junk dealer. +heroic_echo_wampa_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_02.iff 1 350 object.autostack 1 Tauntaun skull and bones This item can be sold to a junk dealer. +heroic_echo_wampa_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_03.iff 1 350 object.autostack 1 unidentified bones This item can be sold to a junk dealer. +heroic_echo_wampa_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_04.iff 1 350 object.autostack 1 a human skull This item can be sold to a junk dealer. +armor_snowtrooper_backpack object/tangible/wearables/backpack/backpack_snowtrooper.iff 22 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item,item.set_bonus_item,item.buff_worn_item" Snowtrooper Backpack "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." +armor_rebel_snow_backpack object/tangible/wearables/backpack/backpack_rebel_snow_soldier.iff 22 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Backpack Alliance issued backpack with small heater and survival gear. +item_wampa_dna object/tangible/loot/beast/dna_container.iff 4 systems.beast.cs_dna DNA Storage Device (Wampa) Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +item_tauntaun_dna object/tangible/loot/beast/dna_container.iff 4 systems.beast.cs_dna DNA Storage Device (Tauntaun) Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked +weapon_a280_blaster_rifle object/weapon/ranged/rifle/rifle_a280.iff weapon 90 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" A280 Blaster Rifle "Though much heavier than Imperial-issue rifles such as the E-11, the A280 was a sturdy weapon and was reputed to be able to cut a fully-armored stormtrooper in half at medium range. This weapon, along with its predecessor, the DLT-20A, were marketed as Longblasters. The A280 was different from the DLT-20A in that its galven circuits were clustered near the focusing crystal, giving the weapon a slight bulge at the midsection. This also provided the A280 with more power over a longer range." +weapon_eweb_blaster_rifle object/weapon/ranged/rifle/rifle_eweb.iff weapon 90 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" E-Web Rifle "A modified version of the 'Emplacement Weapon, Heavy Blaster'. This rifle is more portable than the original, but at the cost of some of the immense damage." +publish_gift_chapter_11_snow_balls_02_01 object/tangible/item/publish_gift_chapter_11_snow_balls.iff 25 1 "item.publish_gift.snow_ball_throw,item.special.nomove,item.special.temporary_item" a stack of snowballs "Created from the Hoth Snow Machine, these snowballs can be thrown at friends and enemies.|All snowballs are subject to melting." +publish_gift_chapter_11_snow_machine_02_01 object/tangible/item/publish_gift_chapter_11_snow_machine.iff 1 "item.publish_gift.snow_machine,item.special.nomove" Hoth Snow Machine "While in your inventory, you can use this snow-maker to create snowballs to throw at others.||While placed in your house, this machine can be turned on to give the illusion of snow falling in the room of your choice." +recapture_gift_chapter_11_hoth_hologram_02_01 object/tangible/veteran_reward/frn_hoth_recapture_gift.iff 1 The Battle of Hoth "The Battle of Hoth: This hologram depicts Rebel Snowspeeders circling an Imperial AT-AT. With an Imperial victory imminent, the Rebels abandoned their base on Hoth and escaped among the stars." +col_reward_hoth_tauntaun_head_02_01 object/tangible/collection/reward/col_reward_hoth_tauntaun_head.iff 1 Mounted Tauntaun Head The head of a Tauntaun mounted in a decorative fashion. +item_holopet_hoth_probe_droid_data_cube_01_01 object/tangible/item/data_cube.iff 1 Probe Droid Holo-pet Data Cube This data cube will display a holographic probe droid pet when loaded into a holo-pet emitter. +item_holopet_hoth_tauntaun_data_cube_01_01 object/tangible/item/data_cube.iff 1 Tauntaun Holo-pet Data Cube This data cube will display a holographic tauntaun pet when loaded into a holo-pet emitter. +col_reward_tatooine_vistas_painting_02_01 object/tangible/collection/reward/col_reward_tatooine_vistas_painting.iff 1 A Panoramic Painting - Tatooine A breathtaking view of the Tatooine landscape. +col_reward_hoth_meteorite_geode_02_01 object/tangible/collection/reward/col_reward_hoth_meteorite_geode.iff 1 A Hoth Geode "When cut open, this meteorite found on the planet Hoth exposes a rare crystalline formation." +st_pr_hoth_cable_box_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Cable Box 01 This item will create a Hoth-style Hoth-style cable box 01. +st_pr_hoth_cable_box_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Cable Box 02 This item will create a Hoth-style cable box 02. +st_pr_hoth_cable_box_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Cable Box 03 This item will create a Hoth-style cable box 03. +st_pr_hoth_crate_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Crate 01 This item will create a Hoth-style crate 01. +st_pr_hoth_crate_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Crate 02 This item will create a Hoth-style crate 02. +st_pr_hoth_crate_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Crate 03 This item will create a Hoth-style crate 03. +st_pr_hoth_icicle_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Icicle Cluster 01 This item will create a Hoth-style icicle cluster 01. +st_pr_hoth_icicle_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Icicle Cluster 02 This item will create a Hoth-style icicle cluster 02. +st_pr_hoth_icicle_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Icicle This item will create a Hoth-style icicle. +st_pr_hoth_light_standing object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Standing Lights This item will create a Hoth-style standing lights. +st_pr_hoth_radio object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Radio This item will create a Hoth-style radio. +st_pr_hoth_scaffold object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Scaffold This item will create a Hoth-style scaffold. +st_pr_hoth_snow_trooper_gun object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Snow Trooper Gun This item will create a Hoth-style snow trooper gun. +st_pr_hoth_terminal_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Terminal This item will create a Hoth-style terminal. +st_pr_hoth_toolbox object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Toolbox This item will create a Hoth-style toolbox. +st_cn_hoth_imperial_atst object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Imperial AT-ST This item will create an Imperial AT-ST combat npc. +st_cn_hoth_imperial_snowtrooper object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Imperial Snowtrooper This item will create an Imperial snowtrooper combat npc. +st_cn_hoth_rebel_snow_trooper object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Rebel Snow Trooper This item will create a Rebel snow trooper combat npc. +st_cn_hoth_wampa object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Wampa This item will create a wampa combat npc. +item_heroic_backpack_tauntaun_skull_01_01 object/tangible/wearables/backpack/backpack_tauntaun_skull.iff 3 1 A Tauntaun Rucksack "Wrestled from a Wampa on planet Hoth, what appears to be the skull of a Tauntaun is actually a perfectly functional backpack." +item_heroic_token_echo_base_01_01 object/tangible/loot/misc/echo_base_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Echo Base Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. +item_echo_base_permafrost_crystal_06_01 object/tangible/component/weapon/lightsaber/lightsaber_module_permafrost_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component,item.special.nomove" 1 Permafrost Crystal "A strange crystal, which could be used by a Jedi in a lightsaber. This crystal must be tuned by a Jedi before use. Once tuned, this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." Echo Base Instance Loot +col_hoth_sharpshooter_buff_02_01 object/tangible/collection/reward/col_hoth_sharpshooter_buff.iff 1 "item.hoth_sharpshooter_buff,item.special.nomove" 1 0 a Hoth Radio This item increases your damage potential for a short amount of time. +hoth_rebel_barricade_inventory object/tangible/destructible/barricade_inventory.iff 1 theme_park.heroic.echo_base.echo_placeable_object 0 a defensive barricade This barricade will provide a fortified defensive position while in combat. +item_event_lifeday_rebel_token object/tangible/event_perk/lifeday_rebel_token.iff item 1 "object.autostack,item.special.nomove" 0 Rebel Alliance Propaganda Token A token earned for your assistance in improving public view of the Rebel Alliance. +item_event_lifeday_imperial_token object/tangible/event_perk/lifeday_imperial_token.iff item 1 "object.autostack,item.special.nomove" 0 Imperial Propaganda Token A token earned for your assistance in improving public view of the Empire. +item_event_lifeday_monkey_cage object/tangible/event_perk/lifeday_monkey_cage.iff 3 event.lifeday.monkey_pet Kowakian Cage The home of a Kowakian Monkey Lizard. Release at your own risk! +item_event_lifeday_bandolier object/tangible/wearables/bandolier/lifeday_08_bandolier.iff 3 item.special.nomove 0 Kashyyyk Elite Hunter Bandolier A bandolier usually worn by the most prominent wookiee hunters on Kashyyyk. +item_event_lifeday_holo_table object/tangible/event_perk/lifeday_holo_table.iff 3 Holo-Entertainment Table A table with a built in holographic projector to entertain those nearby. +item_event_lifeday_family_painting object/tangible/event_perk/lifeday_painting.iff 3 Family Bonds "A painting depicting a Wookiee family. From left to right Itchy, Chewbacca, Malla and at the bottom, Lumpy can be seen." +item_event_lifeday_bantha_surprise_recipe object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Bantha Surprise Recipe A recipe to teach someone how to create a Bantha Surprise dish. +item_event_lifeday_proton_chair object/tangible/furniture/lifeday/lifeday_proton_chair.iff 3 event.lifeday.proton_chair Proton Chair A chair that allows the user to relax in a virtual reality. +item_event_lifeday_aquarium object/tangible/event_perk/lifeday_pocket_aquarium.iff 3 Pocket Aquarium A small mobile aquarium with room for one fish. +item_event_lifeday_gcw_rebel_disk object/tangible/event_perk/lifeday_rebel_gcw_disk.iff 1 "systems.collections.collection_gcw,item.special.nomove" List of Favors This disk contains a list of redeemable favors among influential Rebel Alliance officers. Calling in the favors will grant you 50 GCW points. +item_event_lifeday_gcw_imperial_disk object/tangible/event_perk/lifeday_imperial_gcw_disk.iff 1 "systems.collections.collection_gcw,item.special.nomove" Blackmail Package This disk contains blackmail information on a number of Imperial officers. Using the information will grant you 50 GCW points. +item_event_lifeday_decorated_tree object/tangible/event_perk/life_day_tree_dressed.iff 3 Life Day Decorated Young Wroshyr Tree A young Wroshyr tree native to Kashyyyk. This tree has been decorated for Life Day. +item_event_lifeday_tree object/tangible/event_perk/life_day_tree.iff 3 Young Wroshyr Tree A young Wroshyr tree native to Kashyyyk. +item_event_lifeday_present_pile object/tangible/event_perk/life_day_presents.iff 3 Life Day Pile of Presents "A pile of presents for Life Day. Sorry, they are empty and only a decoration." +item_event_lifeday_stap_speeder object/tangible/event_perk/vehicle_deed_stap_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: STAP-1 The Single Trooper Aerial Platform (STAP-1 or STAP) is an agile flying machine in the past used by the Trade Federation as a fighting and scouting vehicle. +item_vet_66_month_jedi_temple object/tangible/veteran_reward/frn_vet_jedi_temple.iff 3 Life "A small scale model of the Jedi Temple on Coruscant day 1088 of the Clone Wars, before Order 66 was executed." +item_vet_66_month_jedi_temple_burning object/tangible/veteran_reward/frn_vet_jedi_temple_burning.iff 3 Death "A small scale model of the Jedi Temple on Coruscant day 1090 of the Clone Wars, after the execution of Order 66 ravaged it." +item_event_lifeday_bantha_surprise object/tangible/food/crafted/crafted_bantha_surprise.iff 2 1 "object.autostack,item.food" 1 Bantha Surprise "This rump roast is traditionally prepared using cuts of beef from the Bantha tenderloin, and stewed in a broth of various seasons and vegetables native to Kashyyyk." +item_tcg_loot_reward_series1_diner_package object/tangible/npe/npe_generic_uniform_box.iff 4 "item.special.nomove,systems.tcg.tcg_packaged_items" Diner Starter Pack "Craft a variety of goods in the Diner! This non-municipal structure enhances experimentation for traders while they craft food, buildings and furniture inside the Diner. This card also grants a small furniture pack to help you get your Diner interior looking snazzy. Seek out a crafter to obtain additional counters, seats, and tables to customize your Diner to your liking. This item may only be claimed once per character." +item_tcg_loot_reward_series1_diner_booth object/tangible/furniture/all/frn_diner_booth.iff item.special.nomove Diner Booth A diner booth given as a gift with the diner deed. +item_tcg_loot_reward_series1_diner_table object/tangible/furniture/all/frn_diner_table.iff item.special.nomove Diner Table A diner table given as a gift with the diner deed. +item_tcg_loot_reward_series1_diner_counter_corner object/tangible/furniture/all/frn_diner_counter_corner.iff item.special.nomove Diner Counter Corner Piece 1 A diner counter piece given as a gift with the diner deed. +item_tcg_loot_reward_series1_diner_counter_center object/tangible/furniture/all/frn_diner_counter_center.iff item.special.nomove Diner Counter Center A diner counter piece given as a gift with the diner deed. +item_tcg_loot_reward_series1_diner_counter_corner_s02 object/tangible/furniture/all/frn_diner_counter_corner_s02.iff item.special.nomove Diner Counter Corner Piece 2 A diner counter piece given as a gift with the diner deed. +item_cts_sarlacc_non_functional object/tangible/furniture/house_cleanup/sarlacc_mini_s01.iff 4 event.housepackup.sarlacc_furniture_terminal Sarlacc Trash Can A Sarlacc Trash Can. +item_cts_sarlacc_mini_game object/tangible/furniture/house_cleanup/sarlacc_mini_s02.iff 4 "item.special.nomove,event.housepackup.sarlacc_furniture_terminal" Deluxe Sarlacc Trash Can A Sarlacc Trash Can. +item_housepack_emperor_chair_01_01 object/tangible/furniture/house_cleanup/emperor_chair.iff 1 3 1 Emperor's Senate Office Chair An office chair design duplicated from furniture in Emperor Palpatine's Senate Office. +item_housepack_emperor_desk_01_01 object/tangible/furniture/house_cleanup/emperor_desk.iff 1 3 1 Emperor's Senate Office Desk An office desk design duplicated from furniture in Emperor Palpatine's Senate Office. +item_housepack_emperor_desk_lamp_01_01 object/tangible/furniture/house_cleanup/emperor_lamp.iff 1 3 1 Emperor's Senate Office Lamp An office lamp design duplicated from furniture in Emperor Palpatine's Senate Office. +item_hoth_flawless_painting object/tangible/furniture/decorative/heroic_hoth_painting.iff 2 Battle of Echo Base An artists rendition of the Battle of Echo Base. Hoth Reward for Flawless Win +item_cs_beast_holocron_bm_charge_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 1 Device that stores knowledge on how to train a beast in the ability Charge 1. beast ability +item_cs_beast_holocron_bm_charge_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 2 Device that stores knowledge on how to train a beast in the ability Charge 2. beast ability +item_cs_beast_holocron_bm_charge_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 3 Device that stores knowledge on how to train a beast in the ability Charge 3. beast ability +item_cs_beast_holocron_bm_charge_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 4 Device that stores knowledge on how to train a beast in the ability Charge 4. beast ability +item_cs_beast_holocron_bm_charge_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 5 Device that stores knowledge on how to train a beast in the ability Charge 5. beast ability +item_cs_beast_holocron_bm_trample object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Trample Device that stores knowledge on how to train a beast in the ability Trample. beast ability +item_cs_beast_holocron_bm_bite_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 1 Device that stores knowledge on how to train a beast in the ability Bite 1. beast ability +item_cs_beast_holocron_bm_bite_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 2 Device that stores knowledge on how to train a beast in the ability Bite 2. beast ability +item_cs_beast_holocron_bm_bite_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 3 Device that stores knowledge on how to train a beast in the ability Bite 3. beast ability +item_cs_beast_holocron_bm_bite_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 4 Device that stores knowledge on how to train a beast in the ability Bite 4. beast ability +item_cs_beast_holocron_bm_bite_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 5 Device that stores knowledge on how to train a beast in the ability Bite 5. beast ability +item_cs_beast_holocron_bm_puncture_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Puncture 1 Device that stores knowledge on how to train a beast in the ability Puncture 1. beast ability +item_cs_beast_holocron_bm_puncture_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Puncture 2 Device that stores knowledge on how to train a beast in the ability Puncture 2. beast ability +item_cs_beast_holocron_bm_puncture_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Puncture 3 Device that stores knowledge on how to train a beast in the ability Puncture 3. beast ability +item_cs_beast_holocron_bm_siphon_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Siphon 1 Device that stores knowledge on how to train a beast in the ability Siphon 1. beast ability +item_cs_beast_holocron_bm_siphon_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Siphon 2 Device that stores knowledge on how to train a beast in the ability Siphon 2. beast ability +item_cs_beast_holocron_bm_siphon_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Siphon 3 Device that stores knowledge on how to train a beast in the ability Siphon 3. beast ability +item_cs_beast_holocron_bm_siphon_master object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Drain Essence Device that stores knowledge on how to train a beast in the ability Drain Essence. beast ability +item_cs_beast_holocron_bm_hamstring_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 1 Device that stores knowledge on how to train a beast in the ability Hamstring 1. beast ability +item_cs_beast_holocron_bm_hamstring_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 2 Device that stores knowledge on how to train a beast in the ability Hamstring 2. beast ability +item_cs_beast_holocron_bm_hamstring_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 3 Device that stores knowledge on how to train a beast in the ability Hamstring 3. beast ability +item_cs_beast_holocron_bm_hamstring_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 4 Device that stores knowledge on how to train a beast in the ability Hamstring 4. beast ability +item_cs_beast_holocron_bm_hamstring_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 5 Device that stores knowledge on how to train a beast in the ability Hamstring 5. beast ability +item_cs_beast_holocron_bm_claw_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 1 Device that stores knowledge on how to train a beast in the ability Claw 1. beast ability +item_cs_beast_holocron_bm_claw_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 2 Device that stores knowledge on how to train a beast in the ability Claw 2. beast ability +item_cs_beast_holocron_bm_claw_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 3 Device that stores knowledge on how to train a beast in the ability Claw 3. beast ability +item_cs_beast_holocron_bm_claw_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 4 Device that stores knowledge on how to train a beast in the ability Claw 4. beast ability +item_cs_beast_holocron_bm_claw_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 5 Device that stores knowledge on how to train a beast in the ability Claw 5. beast ability +item_cs_beast_holocron_bm_slash_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 1 Device that stores knowledge on how to train a beast in the ability Slash 1. beast ability +item_cs_beast_holocron_bm_slash_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 2 Device that stores knowledge on how to train a beast in the ability Slash 2. beast ability +item_cs_beast_holocron_bm_slash_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 3 Device that stores knowledge on how to train a beast in the ability Slash 3. beast ability +item_cs_beast_holocron_bm_slash_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 4 Device that stores knowledge on how to train a beast in the ability Slash 4. beast ability +item_cs_beast_holocron_bm_slash_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 5 Device that stores knowledge on how to train a beast in the ability Slash 5. beast ability +item_cs_beast_holocron_bm_flank_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Flank 1 Device that stores knowledge on how to train a beast in the ability Flank 1. beast ability +item_cs_beast_holocron_bm_flank_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Flank 2 Device that stores knowledge on how to train a beast in the ability Flank 2. beast ability +item_cs_beast_holocron_bm_flank_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Flank 3 Device that stores knowledge on how to train a beast in the ability Flank 3. beast ability +item_cs_beast_holocron_bm_bolster_armor_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 1 Device that stores knowledge on how to train a beast in the ability Bolster Armor 1. beast ability +item_cs_beast_holocron_bm_bolster_armor_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 2 Device that stores knowledge on how to train a beast in the ability Bolster Armor 2. beast ability +item_cs_beast_holocron_bm_bolster_armor_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 3 Device that stores knowledge on how to train a beast in the ability Bolster Armor 3. beast ability +item_cs_beast_holocron_bm_bolster_armor_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 4 Device that stores knowledge on how to train a beast in the ability Bolster Armor 4. beast ability +item_cs_beast_holocron_bm_bolster_armor_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 5 Device that stores knowledge on how to train a beast in the ability Bolster Armor 5. beast ability +item_cs_beast_holocron_bm_dampen_pain_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 1 Device that stores knowledge on how to train a beast in the ability Dampen Pain 1. beast ability +item_cs_beast_holocron_bm_dampen_pain_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 2 Device that stores knowledge on how to train a beast in the ability Dampen Pain 2. beast ability +item_cs_beast_holocron_bm_dampen_pain_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 3 Device that stores knowledge on how to train a beast in the ability Dampen Pain 3. beast ability +item_cs_beast_holocron_bm_dampen_pain_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 4 Device that stores knowledge on how to train a beast in the ability Dampen Pain 4. beast ability +item_cs_beast_holocron_bm_dampen_pain_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 5 Device that stores knowledge on how to train a beast in the ability Dampen Pain 5. beast ability +item_cs_beast_holocron_bm_shield_master object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Shield Master Device that stores knowledge on how to train a beast in the ability Shield Master. beast ability +item_cs_beast_holocron_bm_deflective_hide object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Deflective Hide Device that stores knowledge on how to train a beast in the ability Deflective Hide. beast ability +item_cs_beast_holocron_bm_defensive_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 1 Device that stores knowledge on how to train a beast in the ability Defensive 1. beast ability +item_cs_beast_holocron_bm_defensive_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 2 Device that stores knowledge on how to train a beast in the ability Defensive 2. beast ability +item_cs_beast_holocron_bm_defensive_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 3 Device that stores knowledge on how to train a beast in the ability Defensive 3. beast ability +item_cs_beast_holocron_bm_defensive_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 4 Device that stores knowledge on how to train a beast in the ability Defensive 4. beast ability +item_cs_beast_holocron_bm_defensive_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 5 Device that stores knowledge on how to train a beast in the ability Defensive 5. beast ability +item_cs_beast_holocron_bm_damage_poison_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 1 Device that stores knowledge on how to train a beast in the ability Damage Poison 1. beast ability +item_cs_beast_holocron_bm_damage_poison_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 2 Device that stores knowledge on how to train a beast in the ability Damage Poison 2. beast ability +item_cs_beast_holocron_bm_damage_poison_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 3 Device that stores knowledge on how to train a beast in the ability Damage Poison 3. beast ability +item_cs_beast_holocron_bm_damage_poison_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 4 Device that stores knowledge on how to train a beast in the ability Damage Poison 4. beast ability +item_cs_beast_holocron_bm_damage_poison_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 5 Device that stores knowledge on how to train a beast in the ability Damage Poison 5. beast ability +item_cs_beast_holocron_bm_paralytic_poison object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Paralytic Poison Device that stores knowledge on how to train a beast in the ability Paralytic Poison. beast ability +item_cs_beast_holocron_bm_damage_disease_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 1 Device that stores knowledge on how to train a beast in the ability Damage Disease 1. beast ability +item_cs_beast_holocron_bm_damage_disease_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 2 Device that stores knowledge on how to train a beast in the ability Damage Disease 2. beast ability +item_cs_beast_holocron_bm_damage_disease_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 3 Device that stores knowledge on how to train a beast in the ability Damage Disease 3. beast ability +item_cs_beast_holocron_bm_damage_disease_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 4 Device that stores knowledge on how to train a beast in the ability Damage Disease 4. beast ability +item_cs_beast_holocron_bm_damage_disease_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 5 Device that stores knowledge on how to train a beast in the ability Damage Disease 5. beast ability +item_cs_beast_holocron_bm_enfeeble_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 1 Device that stores knowledge on how to train a beast in the ability Enfeeble 1. beast ability +item_cs_beast_holocron_bm_enfeeble_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 2 Device that stores knowledge on how to train a beast in the ability Enfeeble 2. beast ability +item_cs_beast_holocron_bm_enfeeble_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 3 Device that stores knowledge on how to train a beast in the ability Enfeeble 3. beast ability +item_cs_beast_holocron_bm_enfeeble_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 4 Device that stores knowledge on how to train a beast in the ability Enfeeble 4. beast ability +item_cs_beast_holocron_bm_enfeeble_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 5 Device that stores knowledge on how to train a beast in the ability Enfeeble 5. beast ability +item_cs_beast_holocron_bm_preperation object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Preperation Device that stores knowledge on how to train a beast in the ability Preperation. beast ability +item_cs_beast_holocron_bm_stomp_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 1 Device that stores knowledge on how to train a beast in the ability Stomp 1. beast ability +item_cs_beast_holocron_bm_stomp_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 2 Device that stores knowledge on how to train a beast in the ability Stomp 2. beast ability +item_cs_beast_holocron_bm_stomp_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 3 Device that stores knowledge on how to train a beast in the ability Stomp 3. beast ability +item_cs_beast_holocron_bm_stomp_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 4 Device that stores knowledge on how to train a beast in the ability Stomp 4. beast ability +item_cs_beast_holocron_bm_stomp_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 5 Device that stores knowledge on how to train a beast in the ability Stomp 5. beast ability +item_cs_beast_holocron_bm_shaken_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Shaken 1 Device that stores knowledge on how to train a beast in the ability Shaken 1. beast ability +item_cs_beast_holocron_bm_shaken_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Shaken 2 Device that stores knowledge on how to train a beast in the ability Shaken 2. beast ability +item_cs_beast_holocron_bm_shaken_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Shaken 3 Device that stores knowledge on how to train a beast in the ability Shaken 3. beast ability +item_cs_beast_holocron_bm_wing_buffet_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 1 Device that stores knowledge on how to train a beast in the ability Wing Buffet 1. beast ability +item_cs_beast_holocron_bm_wing_buffet_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 2 Device that stores knowledge on how to train a beast in the ability Wing Buffet 2. beast ability +item_cs_beast_holocron_bm_wing_buffet_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 3 Device that stores knowledge on how to train a beast in the ability Wing Buffet 3. beast ability +item_cs_beast_holocron_bm_wing_buffet_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 4 Device that stores knowledge on how to train a beast in the ability Wing Buffet 4. beast ability +item_cs_beast_holocron_bm_wing_buffet_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 5 Device that stores knowledge on how to train a beast in the ability Wing Buffet 5. beast ability +item_cs_beast_holocron_bm_enrage object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enrage Device that stores knowledge on how to train a beast in the ability Enrage. beast ability +item_cs_beast_holocron_bm_frenzy object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Frenzy Device that stores knowledge on how to train a beast in the ability Frenzy. beast ability +item_cs_beast_holocron_bm_provoke_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 1 Device that stores knowledge on how to train a beast in the ability Provoke 1. beast ability +item_cs_beast_holocron_bm_provoke_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 2 Device that stores knowledge on how to train a beast in the ability Provoke 2. beast ability +item_cs_beast_holocron_bm_provoke_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 3 Device that stores knowledge on how to train a beast in the ability Provoke 3. beast ability +item_cs_beast_holocron_bm_provoke_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 4 Device that stores knowledge on how to train a beast in the ability Provoke 4. beast ability +item_cs_beast_holocron_bm_provoke_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 5 Device that stores knowledge on how to train a beast in the ability Provoke 5. beast ability +item_cs_beast_holocron_bm_spit_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 1 Device that stores knowledge on how to train a beast in the ability Spit 1. beast ability +item_cs_beast_holocron_bm_spit_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 2 Device that stores knowledge on how to train a beast in the ability Spit 2. beast ability +item_cs_beast_holocron_bm_spit_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 3 Device that stores knowledge on how to train a beast in the ability Spit 3. beast ability +item_cs_beast_holocron_bm_spit_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 4 Device that stores knowledge on how to train a beast in the ability Spit 4. beast ability +item_cs_beast_holocron_bm_spit_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 5 Device that stores knowledge on how to train a beast in the ability Spit 5. beast ability +item_cs_beast_holocron_bm_kick_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 1 Device that stores knowledge on how to train a beast in the ability Kick 1. beast ability +item_cs_beast_holocron_bm_kick_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 2 Device that stores knowledge on how to train a beast in the ability Kick 2. beast ability +item_cs_beast_holocron_bm_kick_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 3 Device that stores knowledge on how to train a beast in the ability Kick 3. beast ability +item_cs_beast_holocron_bm_kick_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 4 Device that stores knowledge on how to train a beast in the ability Kick 4. beast ability +item_cs_beast_holocron_bm_kick_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 5 Device that stores knowledge on how to train a beast in the ability Kick 5. beast ability +item_event_loveday_flowers_2009 object/tangible/holiday/love_day/love_day_prop_2009_flowers_reward.iff 4 "systems.skills.performance.dance_prop,item.special.nomove" 1 Bouquet of Flowers A wonderful bouquet of flowers! ewok festival of love 2009 +item_event_loveday_painting_2009 object/tangible/holiday/love_day/love_day_2009_painting_reward.iff 4 item.special.nomove 1 Ewok Festival of Love Painting A painting from the Ewok Festival of Love. ewok festival of love 2009 +item_event_loveday_fountain object/tangible/holiday/love_day/love_day_fountain_reward.iff 4 "item.special.nomove,item.special.cannot_place_in_space" 2 Fountain of Chocolate "A fountain of sweet, delicious chocolate!" ewok festival of love 2009 +item_event_loveday_fountain_with_flowers object/tangible/holiday/love_day/love_day_fountain_with_flowers_reward.iff 4 "item.special.nomove,item.special.cannot_place_in_space" 2 Fountain of Chocolate (with flowers) "A fountain of sweet, delicious chocolate...with flowers!" ewok festival of love 2009 +item_event_loveday_chak_heart object/tangible/holiday/love_day/love_day_chak_bark_currency.iff 1 4 "object.autostack,item.special.nomove" 1 Ewok Festival of Love Chak Heart A heart drawn on a bit of bark from the Great Tree. It is the symbol of the Ewok Festival of Love. ewok festival of love 2009 +item_event_loveday_ewok_cupid_deed object/tangible/holiday/love_day/love_day_ewok_cupid_familiar_deed.iff 4 "npc.pet_deed.reward_pet_deed,item.special.nomove" 1 Ewok Festival of Love Familiar Deed This deed grants its holder an Ewok Festival of Love familiar. ewok festival of love 2009 +item_event_loveday_crossbow object/weapon/ranged/rifle/rifle_love_day_crossbow.iff weapon 5 4 "item.special.nomove,event.ewok_festival.loveday_reward_crossbow" Ewok Festival of Love Crossbow "A crossbow traditionally used during the celebration of the Ewok Festival of Love. When used on an enemy, this crossbow can help you spread some love!" ewok festival of love 2009 +item_event_loveday_card_01 object/tangible/holiday/love_day/love_day_card_01.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" First Ewok Festival of Love Card An Ewok Festival of Love card. This is the first card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 +item_event_loveday_card_02 object/tangible/holiday/love_day/love_day_card_02.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Second Ewok Festival of Love Card An Ewok Festival of Love card. This is the second card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 +item_event_loveday_card_03 object/tangible/holiday/love_day/love_day_card_03.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Third Ewok Festival of Love Card An Ewok Festival of Love card. This is the third card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 +item_event_loveday_card_04 object/tangible/holiday/love_day/love_day_card_04.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Fourth Ewok Festival of Love Card An Ewok Festival of Love card. This is the fourth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 +item_event_loveday_card_05 object/tangible/holiday/love_day/love_day_card_05.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Fifth Ewok Festival of Love Card An Ewok Festival of Love card. This is the fifth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 +item_event_loveday_card_06 object/tangible/holiday/love_day/love_day_card_06.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Sixth Ewok Festival of Love Card An Ewok Festival of Love card. This is the sixth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 +item_event_loveday_card_07 object/tangible/holiday/love_day/love_day_card_07.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Seventh Ewok Festival of Love Card An Ewok Festival of Love card. This is the seventh card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 +item_event_loveday_card_stack object/tangible/holiday/love_day/love_day_card_stack.iff 4 item.special.nomove Bundle of Ewok Festival of Love Cards A bundle of Ewok Festival of Love cards that contains one of each of the cards from the Ewok Festival of Love. ewok festival of love 2009 +item_costume_kit object/tangible/item/costume_kit/costume_kit.iff 1 4 object.autostack Standard Holoshroud A standard model CQ-3.99 holographic image disguiser or holoshroud required for use with most normal costumes. for common costumes +item_costume_kit_holiday object/tangible/item/costume_kit/costume_kit_holiday.iff 1 4 "object.autostack,item.special.temporary_item,item.special.nomove" 2 Holiday Holoshroud A holiday model CQ-3.99h holographic image disguiser or holoshroud. This type of holoshroud is required to use most holiday costumes. for holiday costumes +item_event_loveday_ewok_cupid_costume object/tangible/holiday/love_day/love_day_ewok_cupid_costume.iff 4 "item.special.nomove,item.costume.costume_grant_item" Ewok Festival of Love Costume Instructions Instructions for programming a holiday holoshroud to project a costume celebrating the Ewok Festival of Love. Use this item to permanently learn the costume. ewok festival of love 2009 +item_event_loveday_wings object/tangible/wearables/backpack/back_love_day_wings.iff 4 item.special.nomove Ewok Festival of Love Wings A pair of ceremonial wings often worn during the Ewok Festival of Love. ewok festival of love 2009 +weapon_spy_fist object/weapon/melee/special/punch_dagger.iff weapon 85 spy 4 item.special.nomove Tenebrous Edge A small blade weapon designed to allow the wielder to keep the weapon hidden from view until it's time to strike. +item_costume_jawa object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Jawa Costume Instructions Instructions for programming a holoshroud to project a jawa costume. Use this item to permanently learn the costume. storyteller costume +item_costume_gungan object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Gungan Costume Instructions Instructions for programming a holoshroud to project a gungan costume. Use this item to permanently learn the costume. storyteller costume +item_costume_ewok object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Ewok Costume Instructions Instructions for programming a holoshroud to project an ewok costume. Use this item to permanently learn the costume. storyteller costume +item_costume_gamorrean_guard object/tangible/item/costume_kit/costume_deed.iff 4 "item.costume.costume_grant_item,item.special.nomove" 2 Gamorrean Guard Costume Instructions Instructions for programming a holoshroud to project a gamorrean guard costume. Use this item to permanently learn the costume. storyteller costume +item_costume_battle_droid object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Battle Droid Costume Instructions Instructions for programming a holoshroud to project a battle droid costume. Use this item to permanently learn the costume. storyteller costume +item_costume_droideka object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Droideka Costume Instructions Instructions for programming a holoshroud to project a droideka costume. Use this item to permanently learn the costume. storyteller costume +item_event_flower_from_2008 object/tangible/dance_prop/prop_ewok_flowers.iff 4 systems.skills.performance.dance_prop 2 Flower Bouquet (Commemorative Version) A delightful arrangement of flowers reminiscent of the bouquet of flowers from the First Ewok Festival of Love. ewok festival +item_event_loveday_decorative_berry object/tangible/food/generic/dessert_ewok_berry.iff 1 1 Decorative Camby Berries "A handful of berries from the Cambylictus trees native to the forest moon of Endor. Even after looking closely, you cannot tell if these berries are real or synthetic. ""Is it real or is it Memorwax.""" ewok festival +item_event_loveday_decorative_drink object/tangible/food/generic/drink_ewok_chak.iff 4 1 Decorative Chak Juice "A tasty beverage made from the substance which the Ewoks call Chak. This Chak comes from a massive tree on the forest moon of Endor which the Ewoks have named simply, Great Tree." ewok festival food +item_event_loveday_decorative_berry_chocolate object/tangible/food/generic/dessert_ewok_berry_choc.iff 4 1 Decorative Chocolate Covered Camby Berries A decorative motif of cambylictus berries coated with chocolate. ewok festival food +col_mail_opt_in_1_01 object/tangible/loot/creature_loot/collections/opt_in_mail_01.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 An Ewok Love Day Heart Someone likes you. They sent you candy for Ewok Love Day. Consume this item to update your collection. marketing email collection +item_vet_reward_greeter_gamorrean object/tangible/terminal/greeter_terminal.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Gamorrean Greeter Employment Terminal: A Gamorrean to greet anyone who enters your home. +col_mail_opt_in_1_02 object/tangible/loot/creature_loot/collections/opt_in_mail_02.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 A Key to the City Congratulations on getting the key to the city. Consume this item to update your collection. marketing email collection +col_smoke_powder_01 object/tangible/loot/creature_loot/collections/smoke_powder_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Smoke Powder A small amount of smoke powder used in a Stage Smoke Machine. +col_smoke_ignition_01 object/tangible/loot/creature_loot/collections/smoke_ignition_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Smoke Ignition Device "A Smoke Ignition Device, used in a Stage Smoke Machine." +col_smoke_casing_01 object/tangible/loot/creature_loot/collections/smoke_casing_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Smoke Machine Casing The casing for a Stage Smoke Machine +col_pyro_powder_01 object/tangible/loot/creature_loot/collections/pyro_powder_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Pyrotechnic Material A small amount of pyrotechnic materials. +col_pyro_ignition_01 object/tangible/loot/creature_loot/collections/pyro_ignition_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Pyrotechnic Ignition Device A pyrotechnic ignition Device used in a Stage Pyrotechnic Device. +col_pyro_casing_01 object/tangible/loot/creature_loot/collections/pyro_casing_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Pyrotechnic Machine Casing A Pyrotechnic Machine Casing. +col_controller_01 object/tangible/jedi/beast_holocron_generic.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Controller Wiring Wiring used in a Stage Controller. +col_controller_02 object/tangible/jedi/beast_holocron_generic.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Control Board A control board used in the construction of a Stage Controller. +col_controller_03 object/tangible/jedi/beast_holocron_generic.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Controller Table A table used to contain the electronics and wiring that form a Stage Controller. +col_backdrop_image_01 object/tangible/loot/creature_loot/collections/backdrop_image_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Backdrop Projector A Backdrop Projector used to generate Holographic Images. +col_backdrop_power_01 object/tangible/loot/creature_loot/collections/backdrop_power_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Backdrop Power Unit A Backdrop Power Unit used to power a Stage Backdrop Generator +col_backdrop_casing_01 object/tangible/loot/creature_loot/collections/backdrop_casing_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Backdrop Case The Casing for a Stage Backdrop Generator +item_limited_use_schematic_smoke_machine_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Stage Smoke Machine Draft schematic to craft a Stage Smoke Machine. +item_limited_use_schematic_pyro_machine_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Stage Pyrotechnics Machine Draft schematic to craft a Stage Pyrotechnics Machine. +item_limited_use_schematic_stage_controller_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Stage Controller Draft schematic to craft a Stage Contoller +item_limited_use_schematic_backdrop_generator_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Backdrop Generator Draft schematic to craft a Backdrop Generator. +item_generated_backdrop_01_1 object/tangible/item/entertainer_console/stage_generated_backdrop_01.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_01_2 object/tangible/item/entertainer_console/stage_generated_backdrop_02.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_01_3 object/tangible/item/entertainer_console/stage_generated_backdrop_03.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_01_4 object/tangible/item/entertainer_console/stage_generated_backdrop_04.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_01_5 object/tangible/item/entertainer_console/stage_generated_backdrop_05.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_01_6 object/tangible/item/entertainer_console/stage_generated_backdrop_06.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_01_7 object/tangible/item/entertainer_console/stage_generated_backdrop_07.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_01_8 object/tangible/item/entertainer_console/stage_generated_backdrop_08.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_01_9 object/tangible/item/entertainer_console/stage_generated_backdrop_09.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_01_10 object/tangible/item/entertainer_console/stage_generated_backdrop_10.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_wide_01_1 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_01.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_wide_01_2 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_02.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_wide_01_3 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_03.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_wide_01_4 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_04.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_wide_01_5 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_05.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_wide_01_6 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_06.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_wide_01_7 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_07.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_wide_01_8 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_08.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_wide_01_9 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_09.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_generated_backdrop_wide_01_10 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_10.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. +item_costume_monkey_lizard object/tangible/item/costume_kit/costume_deed.iff 4 "item.costume.costume_grant_item,item.special.nomove" Kowakian Monkey-lizard Costume Instructions Instructions for programming a holoshroud to project a Kowakian Monkey-lizard costume. Use this item to permanently learn the costume. storyteller costume +item_costume_toydarian object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Toydarian Costume Instructions Instructions for programming a holoshroud to project a Toydarian costume. Use this item to permanently learn the costume. storyteller costume +item_tcg_loot_reward_series3_general_grievous_gutsack object/tangible/tcg/series3/consumable_general_grievous_gutsack.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" General Grievous' Gutsack "A pressurized cyborg gutsack whose nutrient-rich fluids are capable of enhancing a person's learning capabilities when ingested. Draining and drinking from the gutsack will provide a 20% increase on experience points earned within the one hour duration. If you are level 90, this loot will grant you one random collection item. This item is consumable." +item_tcg_loot_reward_series3_hh_15_torpedo_warhead object/tangible/tcg/series3/consumable_hh_15_torpedo_warhead.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" HH-15 Torpedo Warhead This missile is favored among the Rebel Alliance vanguard units for use in the Golan Arms HH-15 projectile launcher. This buff provides the user a 10% increase on all Galactic Civil War (GCW) points earned in one hour. This item is consumable. +item_tcg_loot_reward_series3_wookiee_ceremonial_pipe object/tangible/tcg/series3/consumable_wookiee_ceremonial_pipe.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Wookiee Ceremonial Pipe "This ornate hand-crafted pipe is used in several important ceremonies in Wookiee culture. When used, this item will grant you one random collection item. This item is consumable." +item_tcg_loot_reward_series3_jango_fett_memorial_statue object/tangible/tcg/series3/combine_object_jango_fett_memorial_statue.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items" Jango Fett Memorial Statue "This life-sized statue is a memorial to one of the greatest bounty hunters of all time. Jango Fett was so proficient at combat that he served as the template for the Republic's clone army. This item is #1 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 2, 3, and 4 to create a Merr-Sonn JT-12 jetpack." +item_tcg_loot_reward_series3_boba_fett_statue object/tangible/tcg/series3/combine_object_boba_fett_statue.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items" Boba Fett Statue "The most feared bounty hunter in the Galaxy, Boba Fett, is now available for display in your house as a life-sized statue. Outlaws and criminals will tremble in its presence. Boba Fett is sure to be a fine centerpiece to any collection. This item is #2 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 1, 3, and 4 to create a Merr-Sonn JT-12 jetpack." +item_tcg_loot_reward_series3_emperor_palpatine_statuette object/tangible/tcg/series3/decorative_emperor_palpatine_statuette.iff 4 item.special.nomove Emperor Palpatine Statuette "A meter-high statue of the most powerful figure in the Galaxy. Once an unassuming Senator from the sovereign system of Naboo, Palpatine was elected Supreme Chancellor after a Vote of No Confidence in Chancellor Valorum's leadership. During his term as Chancellor, Palpatine lead the Old Republic to a victory in the Clone Wars. This victory, along with the defeat of the mutinous Jedi, allowed him the power and influence to declare himself Emperor and institute the New Order." +item_tcg_loot_reward_series3_sith_meditation_room_deed object/tangible/tcg/series3/structure_deed_sith_meditation_room_deed.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Sith Meditation Room An intimidating spire that serves as a lightning rod to help loyal Sith tap into the very essence of the dark side of the Force. This black structure stands as a monument of doom to all the remaining Jedi in the Galaxy. This structure consumes two lots and may only be claimed once per character. +item_tcg_loot_reward_series3_jedi_meditation_room_deed object/tangible/tcg/series3/structure_deed_jedi_meditation_room_deed.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Jedi Meditation Room "A beacon of peace and light in these dark times, the Jedi Meditation Room reflects the values and tranquility (as well as the outward appearance) of the Jedi Temple that was once the center of Jedi activity for the entire Galaxy. From the calming chamber inside, a Jedi may center themselves and focus on enlightenment. This structure consumes two lots and may only be claimed once per character." +item_tcg_loot_reward_series3_podracer_longtail object/tangible/tcg/series3/vehicle_deed_podracer_longtail.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: IPG-X1131 Longtail Engine Podracer "Perfect for speed lovers, this IPG-X1131 Longtail Engine Podracer similar to the one flown by Teemto Pagalies in the Boonta Eve Classic. This seemingly un-aerodynamic pod is designed around a gyroscopic stabilizer ring that rotates at 230rpm that gives it excellent stability. This item may only be claimed once per character." +item_tcg_loot_reward_series3_koro2_exodrive_airspeeder object/tangible/tcg/series3/vehicle_deed_koro2_exodrive_airspeeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Koro-2 Exodrive Airspeeder "This sleek airspeeder built by The Desler Gizh Outworld Mobility Corporation is perfect for whipping around the Galaxy in style. Similar to the airspeeder flown by the late bounty hunter Zam Wesell, the forward mandibles of the Koro-2 intensely irradiate the air around them, inducing ionization and making it conductive. Paired electrodes then electrify the airstream, and it is magnetically propelled toward the rear of the craft, resulting in the air literally dragging the vessel through the sky. This item may only be claimed once per character." +item_tcg_loot_reward_series3_armored_bantha object/tangible/tcg/series3/mount_deed_armored_bantha.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" Pet Deed: Armored Bantha Mount "Normally docile and easily domesticated, banthas are perfect travelling companions. This armored bantha will be happy to give you a ride on any planet in the Galaxy and is armored in the event that you are assaulted by criminals along the way. This item may only be claimed once per character." +item_tcg_loot_reward_series3_swamp_speeder object/tangible/tcg/series3/vehicle_deed_swamp_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Swamp Speeder "Developed by Aratech during the Clone Wars, the swamp speeder uses a hybrid repulsorlift/vectored fan propulsion system that allows it to hover aloft without touching the tough terrains of the planets where it is assigned. Formerly an infantry support platform, this vehicle has been modified for civilian use around the Galaxy. This item may only be claimed once per character." +item_tcg_loot_reward_series3_creature_pet_deed_massiff object/tangible/tcg/series3/creature_pet_deed_mastiff.iff 4 "item.special.nomove,systems.tcg.tcg_pet_controller" Massiff Feeding Bowl "The feeding bowl of a burly carnivore found on both Tatooine and Geonosis. Massiffs have coarse skin, large jaws, toothy mouths, big dark eyes, and a line of hard spines along their backs. Generally domesticated by Tusken Raiders as camp guards, or by Geonosian for ridding their hives of vermin, this massiff has been domesticated just for you! Release him inside your house so that you always have a friend waiting for you when you return home." +item_tcg_loot_reward_series3_empal_surecon_center_medical_table object/tangible/tcg/series3/decorative_empal_surecon_center_medical_table.iff 4 item.special.nomove EmPal SuRecon Center Medical Table "A surgical table from the most prestigious medical facility in the Galaxy, the Emperor Palpatine Surgical Reconstruction Center. Medical tables like this one have saved, reconstructed, and improved the bodies of many important individuals throughout the Galaxy." +item_tcg_loot_reward_series3_wompa_skin_rug object/tangible/tcg/series3/decorative_wompa_skin_rug.iff 4 item.special.nomove Wampa-Skin Rug "A fine rug made out of the most fearsome creature to ever roam the icy plains of Hoth. Warm and cozy, a rug of this quality immediately shows visitors in your home that you are an individual of refined taste and class." +item_tcg_loot_reward_series3_target_dummy object/tangible/tcg/series3/target_dummy_deed.iff 4 "item.special.nomove,systems.tcg.target_creature_deed" Target Dummy Controller "Combat lovers, take notice, AB-US3 is the latest innovation in galactic training. Whether you choose to blast him from a distance, or assault him with a lightsaber, AB-US3 can take whatever you've got to throw at him. A handy damage log keeps track of exactly what attacks you use on him and how much damage you do. You can even invite your friends over to abuse him too. Best of all, he doesn't complain... much. This item may only be claimed once per character." +item_tcg_loot_reward_series3_house_sign object/tangible/item/skillmod/skillmod_tcg_set3_hanging_standing_sign.iff "item.special.nomove,systems.sign.special_sign" House Sign Tired of your regular old house sign? Is your business not getting the attention it deserves? Give your structure an upgrade and let people know that you are a person of style and sophistication! This brand new illuminated sign will help your building stand out and get the attention of anybody who happens to be passing by. This item may only be claimed once per character. +item_tcg_loot_reward_series3_mandalorian_skull_banner object/tangible/tcg/series3/combine_object_mandalorian_skull_banner.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items" Mandalorian Skull Banner "This traditional Mandalorian crest, frequently mistaken for a Bantha skull, was actually adopted in reverence to a legendary Mandalorian combat-training master, Jaing. Master Jaing's face resembled the symbol. This item is #3 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 1, 2, and 4 to create a Merr-Sonn JT-12 jetpack." +item_tcg_loot_reward_series3_merr_sonn_jt12_jetpack_blueprints object/tangible/tcg/series3/combine_object_merr_sonn_jt12_jetpack_blueprints.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items" Merr-Sonn JT-12 Jetpack Blueprints "Blueprints from Merr-Sonn Munitions, Inc detailing the parts and assembly of their Merr-Sonn JT-12 jetpack. This compact jetpack features a warhead in its center column and was a favorite jetpack of the late bounty hunter Jango Fett. This item is #4 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 1, 2, and 3 to create a Merr-Sonn JT-12 jetpack." +item_tcg_loot_reward_series3_mustafar_travel_advertisement object/tangible/tcg/series3/decorative_mustafar_travel_advertisement.iff 4 item.special.nomove Mustafar Travel Advertisement "Come visit Mustafar, one of the hottest vacation destinations in the Galaxy! Ride a lava flea on an exciting volcanic tour or float down the lava river on a heat shielded repulsorlift platform. Either way, a vacation to Mustafar is one you and your family will never forget!" +item_tcg_loot_reward_series3_hoth_travel_advertisement object/tangible/tcg/series3/decorative_hoth_travel_advertisement.iff 4 item.special.nomove Hoth Travel Advertisement "Come take a trip to the fabulous frozen plains of Hoth. Explore the beautiful ice caves, enjoy and exhilirating ride on a tauntaun, or hit the slopes for the best skiing in the Galaxy. For those with an adventurous streak you can test your skills as you go big game hunting for the elusive and deadly wampa. Whatever thrills you seek, Hoth is the one destination that delivers for the entire family!" +item_tcg_loot_reward_series3_swg_tcg_painting object/tangible/tcg/series3/decorative_swg_tcg_painting.iff 4 item.special.nomove Star Wars Galaxies Trading Card Game Painting An image depicting of the battle between the Sith Namman Cha and Jedi Rachi Sitra during the campaign to reconstruct the Codex of Tython. +item_tcg_loot_reward_series3_darth_vader_obi_wan_diorama object/tangible/tcg/series3/decorative_darth_vader_obi_wan_diorama.iff 4 item.special.nomove Darth Vader vs. Obi-Wan Kenobi Diorama "A scene depicting the fateful moment when Darth Vader encountered Jedi Obi-Wan Kenobi aboard the Death Star. Though Lord Vader won this legendary battle, it is said that Kenobi left no body behind after being defeated." +item_tcg_loot_reward_series3_guise_of_the_master object/tangible/tcg/series3/wearable_guise_of_the_master.iff 4 item.special.nomove Guise of the Master Harness the power of the Force and display it for all to see. This item will make your eyes glow green. This item may only be claimed once per character. +item_tcg_loot_reward_series3_gargans_hands_of_seduction object/tangible/tcg/series3/reuseable_buff_gargans_hands_of_seduction.iff 4 "item.special.nomove,item.buff_worn_item" Gargan's Hands of Seduction "This is a powerful dancing enhancement known only to those of Askajian descent. It was named after Yarna D'al Gargan, daughter of an Askajian chieftan. When used, a mesmerizing glow will eminate from the hands of the user. This item may only be claimed once per character." +item_tcg_loot_reward_series3_greeter_battle_droid object/tangible/tcg/series3/greeter_deed_battle_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Battle Droid Greeter "Employment Terminal: Tired of having to greet visitors to your home yourself? Then you need this recently refurbished Trade Federation battle droid to greet anyone who enters your home. This droid may sound a bit disgruntled by his new station in life but, rest assured, he is guaranteed not to attack you or start a planetary invasion." +item_tcg_loot_reward_series3_greeter_toydarian object/tangible/tcg/series3/greeter_deed_toydarian.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Toydarian Greeter Employment Terminal: No Jedi will dare try any mind tricks on you after they're greeted by this Toydarian as they enter your home. +item_tcg_loot_reward_series3_greeter_tusken object/tangible/tcg/series3/greeter_deed_tusken.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Tusken Raider Greeter "Employment Terminal: Ferocious and ready for battle, this Tusken Raider is ready to intimidate (greet) anyone who dares to enter your home." +item_tcg_loot_reward_series3_nightsister_vendor object/tangible/tcg/series3/vendor_deed_nightsister.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Nightsister Vendor "Employment Contract: Straight from the bogs of Dathomir, this Nightsister is excited about the prospect of becoming your vendor and helping you sell things from the comfort of your own house." +item_tcg_loot_reward_series3_battle_droid_vendor object/tangible/tcg/series3/vendor_deed_battle_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Battle Droid Vendor Employment Contract: Show your support for the former Trade Federation by using this retired battle droid as a vendor in your house. +item_tcg_merr_sonn_jt12_jetpack_deed object/tangible/tcg/series3/deed_tcg_merr_sonn_jt12_jetpack.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Merr-Sonn JT-12 Jetpack "A deed for the Merr-Sonn Munitions, Inc. JT-12 personal jetpack. This older model jetpack was first manufactured prior to the Clone Wars. " +item_special_sign_halloween_hanging_sign object/tangible/item/skillmod/skillmod_halloween_event_hanging_sign.iff "item.special.nomove,systems.sign.special_sign" "Crescent Moon House Sign (Hanging, Version II)" Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! ||This updated sign version will allow you to consume and use the Galactice Moon Festival sign as a part of the new structure sign system. halloween item version 2 +item_special_sign_halloween_standing_sign object/tangible/item/skillmod/skillmod_halloween_event_standing_sign.iff "item.special.nomove,systems.sign.special_sign" "Crescent Moon House Sign (Standing, Version II)" Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! ||This updated sign version will allow you to consume and use the Galactice Moon Festival sign as a part of the new structure sign system. halloween item version 2 +item_beast_storage_device_01 object/tangible/item/beast/barn_lite/beast_dna_storage_device.iff 3 "systems.tcg.barn_lite_device,item.armor.biolink_item_non_faction" Beast Encoder and Replicator A Beast Encoding and Replicating device calibrated for use with most beasts. You may store beasts under your control within this device. +costume_4lom object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 4Lom Costume Instructions Instructions for programming a holoshroud to project a 4Lom costume. Use this item to permanently learn the costume. storyteller costume +costume_dantari_m object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Dantari Male Costume Instructions Instructions for programming a holoshroud to project a Dantari Male costume. Use this item to permanently learn the costume. storyteller costume +costume_dantari_f object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Dantari Femal Costume Instructions Instructions for programming a holoshroud to project a Dantari Female costume. Use this item to permanently learn the costume. storyteller costume +costume_muftak object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Talz Costume Instructions Instructions for programming a holoshroud to project a Talz costume. Use this item to permanently learn the costume. storyteller costume +costume_royal_guard object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Imperial Guard Costume Instructions Instructions for programming a holoshroud to project an Imperial Guard costume. Use this item to permanently learn the costume. storyteller costume +costume_droid_8t88 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 8t88 Costume Instructions Instructions for programming a holoshroud to project an 8t88 costume. Use this item to permanently learn the costume. storyteller costume +costume_darktrooper_3 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Dark Trooper Costume Instructions Instructions for programming a holoshroud to project a Dark Trooper costume. Use this item to permanently learn the costume. storyteller costume +costume_mustafarian_01 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Mustafar Lava Miner Costume Instructions Instructions for programming a holoshroud to project a Mustafar Lava Miner costume. Use this item to permanently learn the costume. storyteller costume +costume_chevin object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Chevin Costume Instructions Instructions for programming a holoshroud to project a Chevin costume. Use this item to permanently learn the costume. storyteller costume +costume_ig106 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 IG-106 Costume Instructions Instructions for programming a holoshroud to project an IG-106 costume. Use this item to permanently learn the costume. storyteller costume +costume_super_battle_droid object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Super Battle Droid Costume Instructions Instructions for programming a holoshroud to project a Super Battle Droid costume. Use this item to permanently learn the costume. storyteller costume +item_limited_use_schematic_green_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Green Light Gem Draft schematic to craft a Green Light Gem. +item_limited_use_schematic_purple_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Purple Light Gem Draft schematic to craft a Purple Light Gem. +item_limited_use_schematic_red_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Red Light Gem Draft schematic to craft a Red Light Gem. +col_mail_opt_in_1_03 object/tangible/loot/creature_loot/collections/opt_in_mail_03.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 An Architects Rendition of a House A model of one of the new houses. Consume this item to update your collection. marketing email collection +item_mail_opt_in_1_reward object/tangible/furniture/all/frn_all_rug_bantha_skin.iff 4 1000 1 Bantha Skin Rug A rug made from the hide of a Bantha. +item_small_naboo_house_model object/tangible/furniture/all/frn_all_statuette_small_naboo_house.iff 4 1000 1 Guy Remmington\92s Architect Model A model of the small Naboo house. marketing email collection +weapon_magna_guard_polearm_04_01 object/weapon/melee/polearm/lance_staff_magna_guard.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 MagnaGuard Electrostaff "An electronic melee weapon constructed of lightsaber-resistant phrik alloy equipped with electromagnetic pulse-generating tips. Though some staffs could penetrate and neutralize ray shields, most were simply used as blunt-force melee weapons. They were designed to be longer than most lightsaber blades, enabling the user to fight Jedi while remaining out of the Jedi's range." +weapon_westar_pistol_04_01 object/weapon/ranged/pistol/pistol_westar_34.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 WESTAR-34 Blaster Pistol "The WESTAR-34 fired powerful bolts which were very effective at close range. The blaster was designed specifically for sustained close-range use, utilizing its dallorian construction to absorb more heat than a standard blaster. The pistol's expensive custom-made finish made it impervious to furnace fire." +weapon_westar_rifle_04_01 object/weapon/ranged/rifle/rifle_westar_m5.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 WESTAR-M5 Blaster Rifle The WESTAR-M5 blaster rifle was a blaster rifle used during the Clone Wars by the Grand Army of the Republic. They were mainly used by Advanced Recon Commandos and Galactic Marines during the later years of the conflict. They were very efficient and deadly weapons. +armor_galactic_marine_belt object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_belt.iff item 22 4 item.armor.deconstruct_armor Galactic Marine Belt "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." +armor_galactic_marine_bicep_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_l.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Left Bicep "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." +armor_galactic_marine_bicep_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_r.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Right Bicep "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." +armor_galactic_marine_boots object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_boots.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Boots "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." +armor_galactic_marine_bracer_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bracer_l.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Left Bracer "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." +armor_galactic_marine_bracer_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bracer_r.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Right Bracer "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." +armor_galactic_marine_chest_plate object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_chest_plate.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Chest Plate "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." +armor_galactic_marine_gloves object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_gloves.iff armor 4 item.armor.deconstruct_armor Galactic Marine Gloves "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." +armor_galactic_marine_helmet object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_helmet.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Helmet "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." +armor_galactic_marine_leggings object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_leggings.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Leggings "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." +armor_galactic_marine_backpack object/tangible/wearables/backpack/backpack_galactic_marine.iff item 22 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" Galactic Marine Backpack "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." +item_battlefield_rebel_token_massassi_isle object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Massassi Isle Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. +item_battlefield_imperial_token_massassi_isle object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Massassi Isle Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. +armor_rebel_spec_force_belt object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt.iff item 22 4 item.armor.deconstruct_armor Rebel SpecForce Belt "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." +armor_rebel_spec_force_bicep_l object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Left Bicep "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." +armor_rebel_spec_force_bicep_r object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Right Bicep "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." +armor_rebel_spec_force_boots object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Boots "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." +armor_rebel_spec_force_bracer_l object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Left Bracer "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." +armor_rebel_spec_force_bracer_r object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Right Bracer "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." +armor_rebel_spec_force_chest_plate object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Chest Plate "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." +armor_rebel_spec_force_gloves object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Gloves "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." +armor_rebel_spec_force_helmet object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Helmet "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." +armor_rebel_spec_force_leggings object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Leggings "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." +weapon_knuckler_buzz_knuck object/weapon/melee/special/pvp_bf_knuckler.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item Buzz-Knuck "Originally used by Imperial Dungeoneers, this knuckler type weapon can really pack a punch." +weapon_carbine_ngant_zarvel_04_01 object/weapon/ranged/carbine/carbine_pvp_ngant.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item N'Gant-Zarvel 9118 Carbine "The 9118 was a heavy carbine design manufactured by the Rodian owned N'Gant-Zarvel corporation. This carbine saw its primary use in the field as the preferred service weapon of special forces and guerilla fighters, despite the loud, ""thumping"" sound it produced when it was fired." +weapon_heavy_cr1_04_01 object/weapon/ranged/heavy/heavy_cr1_blast_cannon.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item CR-1 Blast Cannon "The CR-1 features a large energy chamber to generate the high amount of power required in multi-burst weapons, and was fitted with a shoulder stock to increase stability and limit the weapon's strong recoil." +item_deed_walker_at_xt_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff 6 systems.vehicle_system.vehicle_deed 1 AT-XT Deed Using this deed will create a new vehicle in your datapad. +weapon_sword_1h_pvp_04_01 object/weapon/melee/sword/sword_pvp_bf_01.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item Sith Sword Rumored to be a close replica of Dark Lord Ajunta Pall's sword. +weapon_sword_2h_pvp_04_01 object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item Vibrosword "The vibrosword was a longer, heavier version of the vibroblade. It was generally wielded with two hands, although some beings were strong enough to wield them with one and carry two of them." +item_schematic_pvp_bf_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a One-Handed Sith-Saber This technical readout provides information on how to create a one-handed Sith-Saber. BF Reward +item_schematic_pvp_bf_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Two-Handed Mysterious Lightsaber Hilt This technical readout provides information on how to create a two-handed lightsaber. Schematic was created out of the remains of what looked like a lightsaber floating in the debris of the Death Star. BF Reward +item_schematic_pvp_bf_saber_03_03 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Double-Bladed Darth Phobos Lightsaber Hilt This technical readout provides information on how to create a polearm lightsaber. Schematic will generate a polearm lightsaber resembling the one used by Darth Phobos. BF Reward +col_mail_opt_in_2_01 object/tangible/loot/creature_loot/collections/opt_in_mail_04.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 Battlefield Diorama Diorama of a Rebel SpecForce Trooper and an Imperial Galactic Marine fighting. marketing email collection +item_battlefield_rebel_token_battlefield2 object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Jungle Warfare Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. +item_battlefield_imperial_token_battlefield2 object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Jungle Warfare Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. +item_battlefield_rebel_token_battlefield3 object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Bunker Assault Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. +item_battlefield_imperial_token_battlefield3 object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Bunker Assault Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. +item_battlefield_rebel_token_battlefield4 object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Data Runner Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. +item_battlefield_imperial_token_battlefield4 object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Data Runner Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. +weapon_quest_u10_knuckler_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Knuckler This modified vibroknuckler allows for more precise striking and smoother balance. +weapon_quest_u10_rifle_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Lightning Cannon This modified lightning cannon is specially designed to offer greater precision and less recoil. +weapon_quest_u10_pistol_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise DL 44 This modified personal side arm is designed to offer greater precision and less recoil. +weapon_quest_u10_carbine_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Laser Carbine This modified laser carbine was designed to offer greater precision and less recoil. +weapon_quest_u10_carbine2_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise E-11 Carbine This modified carbine was designed to offer greater precision and less recoil. +weapon_quest_u10_pistol2_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Striker Pistol This modified personal side arm was designed to offer greater precision and less recoil. +item_schematic_pvp_bf_saber_03_04 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Fifth Generation One-Handed Sith-Saber This technical readout provides information on how to create a one-handed Sith-Saber. BF Reward +item_schematic_pvp_bf_saber_03_05 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Fifth Generation Two-Handed Mysterious Lightsaber Hilt This technical readout provides information on how to create a two-handed lightsaber. Schematic was created out of the remains of what looked like a lightsaber floating in the debris of the Death Star. BF Reward +item_schematic_pvp_bf_saber_03_06 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Fifth Generation Double-Bladed Darth Phobos Lightsaber Hilt This technical readout provides information on how to create a polearm lightsaber. Schematic will generate a polearm lightsaber resembling the one used by Darth Phobos. BF Reward +item_empire_day_6yr_greeter_tie_pilot object/tangible/veteran_reward/terminal_greeter_empire_day_tiefighter_pilot.iff 4 systems.tcg.tcg_greeter_contract Employment Terminal: Tie Fighter Pilot Greeter Employment Terminal: Well known Tie Fighter Pilots are sometimes asked to serve influencial Imperial Officers as well as other individuals in service of the Empire. +item_empire_day_6yr_painting object/tangible/holiday/empire_day/return_of_the_jedi_painting.iff 1 Six Years of Galaxies Painting that commemorates the 6 year anniversary of Star Wars Galaxies. +item_empire_day_6yr_greeter_xwing_pilot object/tangible/veteran_reward/terminal_greeter_empire_day_xwing_pilot.iff 4 systems.tcg.tcg_greeter_contract Employment Terminal: X-wing Pilot Greeter Employment Terminal: The Alliance is always on the lookout for new recruits and what better way than to send a well known Rebel X-wing Pilot to speak to your visitors. +item_empire_day_imperial_token object/tangible/holiday/empire_day/imperial_token.iff 1 "object.autostack,item.special.nomove" 2 Empire Day Token An Empire Day Token. +item_empire_day_rebel_token object/tangible/holiday/empire_day/rebel_token.iff 1 "object.autostack,item.special.nomove" 2 Remembrance Day Token A Remembrance Day Token. +item_empire_day_imperial_crafting_schematic_rank object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Imperial Second Lieutenant Rank Insignias This is a requisition for a crate full of Second Lieutenant Imperial Rank Insignia with Rank Cylinders. Empire Day Schematic +item_empire_day_imperial_crafting_schematic_mouse_arm object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Improved Mouse Droid Arm Manipulators This is a requisition for a crate full of Improved Mouse Droid Arm Manipulators. Empire Day Schematic +item_empire_day_imperial_crafting_schematic_e11_cartridges object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for E-11 Gas Cartridges This is a requisition for a crate full of E-11 Gas Cartridges. Empire Day Schematic +item_empire_day_imperial_crafting_schematic_console_component object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Imperial Command Console Com-Scan Components This is a requisition for a crate full of Imperial Command Console Com-Scan Components. Empire Day Schematic +item_empire_day_component_rank_blue_squares object/tangible/holiday/empire_day/component/rank_blue_rank_squares.iff 1 "item.special.nomove,item.component.serialize" "Crate of Imperial Rank Squares, Blue" A small crate of blue Imperial rank insignia squares. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_rank_red_squares object/tangible/holiday/empire_day/component/rank_red_rank_squares.iff 1 "item.special.nomove,item.component.serialize" "Crate of Imperial Rank Squares, Red" A small crate of red Imperial rank insignia squares. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_rank_cylinder object/tangible/holiday/empire_day/component/rank_metal_plaque.iff 1 "item.special.nomove,item.component.serialize" Crate of Imperial Code Cylinders A small crate of Imperial code cylinders. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_rank_plaque object/tangible/holiday/empire_day/component/rank_code_cylinder.iff 1 "item.special.nomove,item.component.serialize" Crate of Metal Rank Plaques A small crate of metal plaques. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_aa1n_cpu object/tangible/holiday/empire_day/component/aa1n_central_processor.iff 1 "item.special.nomove,item.component.serialize" Crate of AA-1n Central Processors A small crate of central processors for the the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_aa1n_circuit object/tangible/holiday/empire_day/component/aa1n_circuit_board.iff 1 "item.special.nomove,item.component.serialize" Crate of AA-1n Circuit Boards A small crate of curcuit boards for the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_aa1n_io object/tangible/holiday/empire_day/component/aa1n_io_bus_port.iff 1 "item.special.nomove,item.component.serialize" Crate of AA-1n I/O Bus Ports A small crate of I/O bus ports for the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_aa1n_memory object/tangible/holiday/empire_day/component/aa1n_memory_bank.iff 1 "item.special.nomove,item.component.serialize" Crate of AA-1n Memory Banks A small crate of memory banks for the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_carrier_rotary object/tangible/holiday/empire_day/component/carrier_rotary_valve.iff 1 "item.special.nomove,item.component.serialize" Crate of Rotary Valves A small crate of rotary valves for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_carrier_steering_gear object/tangible/holiday/empire_day/component/carrier_steering_gear.iff 1 "item.special.nomove,item.component.serialize" Crate of Steering Gears A small crate of steering gears for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_carrier_steering_shaft object/tangible/holiday/empire_day/component/carrier_steering_shaft.iff 1 "item.special.nomove,item.component.serialize" Crate of Steering Shafts A small crate of steering shafts for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_carrier_torque object/tangible/holiday/empire_day/component/carrier_torque_sensor.iff 1 "item.special.nomove,item.component.serialize" Crate of Torque Sensors A small crate of torque sensors for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_console_cpu object/tangible/holiday/empire_day/component/console_central_processor.iff 1 "item.special.nomove,item.component.serialize" Crate of Central Processors A small crate of central processors for the Imperial Command Console. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_console_circuit object/tangible/holiday/empire_day/component/console_circuit_board.iff 1 "item.special.nomove,item.component.serialize" Crate of Circuit Boards A small crate of cicuit boards for the Imperial Command Consoles. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_console_decrypt object/tangible/holiday/empire_day/component/console_decryption_coprocessor.iff 1 "item.special.nomove,item.component.serialize" Crate of Decryption Co-Processors A small crate of decryption co-processors for the Imperial Command Console. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_console_readout object/tangible/holiday/empire_day/component/console_readout_display.iff 1 "item.special.nomove,item.component.serialize" Crate of Readout Displays A small crate of readout displays for the Imperial Command Console. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_dh17_enclosure object/tangible/holiday/empire_day/component/dh17_cartridge_enclosures.iff 1 "item.special.nomove,item.component.serialize" Crate of DH-17 Cartridge Enclosures A small crate of cartridge enclosures for the DH-17. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_dh17_grip object/tangible/holiday/empire_day/component/dh17_cartridge_grips.iff 1 "item.special.nomove,item.component.serialize" Crate of DH-17 Cartridge Grips A small crate of cartridge grips for the DH-17. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_dh17_valve object/tangible/holiday/empire_day/component/dh17_cartridge_valves.iff 1 "item.special.nomove,item.component.serialize" Crate of DH-17 Cartridge Valves A small crate of cartridge valves for the DH-17. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_dh17_gas object/tangible/holiday/empire_day/component/dh17_condensed_reactive_gasses.iff 1 "item.special.nomove,item.component.serialize" Crate of DH-17 Reactive Gasses A small crate of condensed reactive gasses for the DH-17. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_e11_enclosure object/tangible/holiday/empire_day/component/e11_cartridge_enclosures.iff 1 "item.special.nomove,item.component.serialize" Crate of E-11 Cartridge Enclosures A small crate of cartridge enclosures for the E-11. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_e11_grip object/tangible/holiday/empire_day/component/e11_cartridge_grips.iff 1 "item.special.nomove,item.component.serialize" Crate of E-11 Cartridge Grips A small crate of cartridge grips for the E-11. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_e11_valve object/tangible/holiday/empire_day/component/e11_cartridge_valves.iff 1 "item.special.nomove,item.component.serialize" Crate of E-11 Cartridge Valves A small crate of cartridge valves for the E-11. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_e11_gas object/tangible/holiday/empire_day/component/e11_condensed_reactive_gasses.iff 1 "item.special.nomove,item.component.serialize" Crate of E-11 Reactive Gasses A small crate of condensed reactive gasses for the E-11. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_mouse_ball object/tangible/holiday/empire_day/component/mouse_ball_joint.iff 1 "item.special.nomove,item.component.serialize" Crate of Droid Arm Ball Joints A small crate of ball joints for use in a mouse droid arm. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_mouse_clamp object/tangible/holiday/empire_day/component/mouse_manipulation_clamp_hand.iff 1 "item.special.nomove,item.component.serialize" Crate of Droid Arm Clamp Hands A small crate of manipulation clamp hands for use in a mouse droid arm. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_mouse_servo object/tangible/holiday/empire_day/component/mouse_servo_motor.iff 1 "item.special.nomove,item.component.serialize" Crate of Droid Servo Motors A small crate of servo motors for use in a mouse droid arm. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_mouse_translation object/tangible/holiday/empire_day/component/mouse_translation_joint.iff 1 "item.special.nomove,item.component.serialize" Crate of Droid Arm Translation Joints A small crate of translation joints for use in a mouse droid arm. This is a crate component for an Empire Day schematic. Empire Day Component +item_empire_day_component_ration_carbohydrate object/tangible/holiday/empire_day/component/ration_high_carbohydrate_concentrate.iff 1 "item.special.nomove,item.component.serialize" Crate of Carbohydrate Concentrate A small crate of carbohydrate concentrate. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_ration_protein object/tangible/holiday/empire_day/component/ration_high_protein_concentrate.iff 1 "item.special.nomove,item.component.serialize" Crate of Protein Concentrate A small crate of protein concentrate. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_ration_preservative object/tangible/holiday/empire_day/component/ration_non_nutritive_preservative.iff 1 "item.special.nomove,item.component.serialize" Crate of Non-Nutritive Preservative A small crate of non-nutritive presevative. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_component_ration_fats object/tangible/holiday/empire_day/component/ration_poly_unsaturated_fats.iff 1 "item.special.nomove,item.component.serialize" Crate of Poly-Unsaturated Fats A small crate of poly-unsaturated fats. This is a crate component for a Remembrance Day schematic. Empire Day Component +item_empire_day_rebel_aa1n_verbo_brains object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for AA-1n VerboBrains A crate of Protocol Droid AA-1n VerboBrains for Remembrance Day. Empire Day Schematic +item_empire_day_rebel_dh17_gas_cartridges object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for DH-17 Gas Cartridges A crate of DH-17 Gas Cartridges for Remembrance Day. Empire Day Schematic +item_empire_day_rebel_carrier_steering_mechanisms object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Crew Carrier Steering Mechanisms A crate of Alliance Crew Carrier Steering Mechanisms for Remembrance Day. Empire Day Schematic +item_empire_day_rebel_field_rations object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Rebel Field Rations A crate of Rebel Trooper Field Rations for Remembrance Day. Empire Day Schematic +col_reward_rebel_gcw_500_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 0 A Remembrance Day Rebel Insignia Consuming this item will grant 500 GCW points. This item will self-destruct when used. +col_reward_imperial_gcw_500_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 0 An Empire Day Imperial Insignia Consuming this item will grant 500 GCW points. This item will self-destruct when used. +item_empire_day_imperial_sandtrooper_backpack object/tangible/wearables/backpack/empireday_sandtrooper_backpack.iff 1 "npc.faction_recruiter.faction_item,item.special.nomove" 2 0 Imperial Sandtrooper Backpack Standard issue Imperial Sandtrooper backpack. Can only be worn by individuals that have pledged their allegiance to the Empire. +item_empire_day_rebel_camoflauge_backpack object/tangible/wearables/backpack/empireday_rebel_endor_backpack.iff 1 "npc.faction_recruiter.faction_item,item.special.nomove" 2 0 Alliance Camouflage Backpack Standard issue Alliance Camouflauge backpack. Can only be worn by individuals that have pledged their allegiance to the Alliance. +item_empire_day_imperial_standing_sign_02_01 object/tangible/item/skillmod/skillmod_empire_day_2009_standing_sign.iff "item.special.nomove,systems.sign.special_sign" Imperial Insignia House Sign (standing) Show your loyalty to the Galactic Empire by displaying this standing house sign proudly! +item_empire_day_imperial_hanging_sign_02_01 object/tangible/item/skillmod/skillmod_empire_day_2009_hanging_sign.iff "item.special.nomove,systems.sign.special_sign" Imperial Insignia House Sign (hanging) Show your loyalty to the Galactic Empire by displaying this hanging house sign proudly! +item_empire_day_rebel_standing_sign_02_01 object/tangible/item/skillmod/skillmod_remembrance_day_2009_standing_sign.iff "item.special.nomove,systems.sign.special_sign" Rebel Insignia House Sign (standing) Show off your allegiance to the Rebellion with this finely cast standing house sign! +item_empire_day_rebel_hanging_sign_02_01 object/tangible/item/skillmod/skillmod_remembrance_day_2009_hanging_sign.iff "item.special.nomove,systems.sign.special_sign" Rebel Insignia House Sign (hanging) Show off your allegiance to the Rebellion with this finely cast hanging house sign! +item_event_rebel_decorative_candy_01_01 object/tangible/holiday/empire_day/decorative_rebel_candy.iff 1 item.special.nomove Favorites of the Force A non-edible version of the delicious treats. emperors day food +item_event_rebel_decorative_drink_01_01 object/tangible/holiday/empire_day/decorative_rebel_drink.iff 1 item.special.nomove Death Star Destruction A non-edible version of the flavorful energy drink. emperors day food +item_event_imperial_decorative_cookies_01_01 object/tangible/holiday/empire_day/decorative_imperial_cookes.iff 1 item.special.nomove Order 66 Cookies A non-edible version of the Order 66 cookies. emperors day food +item_event_imperial_decorative_chocolate_01_01 object/tangible/holiday/empire_day/decorative_imperial_chocolate.iff 1 item.special.nomove Gracious Government Mix A non-edible version of the delicious chocolates. emperors day food +item_empire_day_imperial_banner_01_01 object/tangible/holiday/empire_day/empire_day_imperial_banner.iff 1 systems.city.city_furniture 2 Empire Day Imperial Banner A banner to commemorate Empire Day. +item_empire_day_rebel_banner_01_01 object/tangible/holiday/empire_day/remembrance_day_rebel_banner.iff 1 systems.city.city_furniture 2 Remembrance Day Alliance Banner A banner to commemorate Remembrance Day. +item_vet_reward_72month_darth_maul object/tangible/veteran_reward/darth_maul_statue.iff 1 2 0 Darth Maul "In honor of the 10th anniversary of the theatrical release of The Phantom Menace we are happy to present you this 72-month vet reward.||One Truth, One Hate||Darth Maul was a weapon forged by the hateful energies of the dark side to ensure the victory of the Sith over the Jedi order. A creature of pure evil, Maul had no personality beyond his ultimate devotion to his master, Darth Sidious. His goal was singular -- to exact vengeance upon the Jedi for the decimation of the Sith ranks." +item_vet_reward_72month_mace_windu object/tangible/veteran_reward/mace_windu_statue.iff 1 2 0 Mace Windu "In honor of the 10th anniversary of the theatrical release of The Phantom Menace we are happy to present you this 72-month vet reward.||One Skeptic, One Dream||A respected Jedi on par with the venerable Yoda, Mace Windu was a senior member of the Jedi High Council. His wisdom and experience were legendary, and his words carried great weight." +item_empire_day_poster_rebel_resistance object/tangible/holiday/empire_day/rebel_resistance_poster.iff 1 item.special.nomove 0 Rebel Resistance Poster A Rebel Resistance Poster. +item_empire_day_poster_imperial_recruitement object/tangible/holiday/empire_day/imperial_recruitment_poster.iff 1 item.special.nomove 0 Imperial Recruitment Poster An Imperial Recruitment Poster. +item_empire_day_poster_rebel_resistance_torn object/tangible/holiday/empire_day/rebel_resistance_poster_torn.iff 1 item.special.nomove 0 Torn Rebel Resistance Poster A torn Rebel Resistance Poster. +item_empire_day_poster_imperial_recruitement_defaced object/tangible/holiday/empire_day/imperial_recruitment_poster_defaced.iff 1 item.special.nomove 0 Defaced Imperial Recruitment Poster A defaced Imperial Recruitment Poster. +item_dianoga_dumpster object/tangible/furniture/city/dianoga_dumpster.iff 1 "item.special.nomove,event.dianoga_dumpster" Dianoga Dumpster A Dianoga Dumpster. +col_mail_opt_in_2_02 object/tangible/loot/creature_loot/collections/opt_in_mail_05.iff 4 1000 "systems.collections.consume_loot,object.autostack,systems.veteran_reward.animate_object" Bobble-Head TK-555 Looks like the popularity of TK-555 has gone to his head. marketing email collection +item_empire_day_imperial_player_city_kiosk_defaced object/tangible/holiday/empire_day/imperial_recruitment_kiosks_city_object.iff 1 systems.city.city_flag Imperial Recruitment Kiosk An Imperial Recruitment Kiosk. +item_empire_day_imperial_player_city_kiosk object/tangible/holiday/empire_day/imperial_recruitment_defaced_kiosks_city_object.iff 1 systems.city.city_flag Imperial Recruitment Kiosk (Defaced) A defaced Imperial Recruitment Kiosk. +item_empire_day_rebel_player_city_kiosk_defaced object/tangible/holiday/empire_day/rebel_resistance_kiosks_city_object.iff 1 systems.city.city_flag Rebel Resistance Kiosk A Rebel Resistance Kiosk. +item_empire_day_rebel_player_city_kiosk object/tangible/holiday/empire_day/rebel_resistance_defaced_kiosks_city_object.iff 1 systems.city.city_flag Rebel Resistance Kiosk (Defaced) A torn Rebel Resistance Kiosk. +item_empire_day_rebel_fireworks object/tangible/firework/firework_s20.iff 1 Alliance Remembrance Day Fireworks Alliance Remembrance Day Fireworks. +item_empire_day_imperial_fireworks object/tangible/firework/firework_s19.iff 1 Imperial Empire Day Fireworks Imperial Empire Day Fireworks. +item_empire_day_imperial_jade_number object/tangible/loot/creature_loot/generic/mara_jade_comm_number.iff 1 item.special.nomove Mara Jade's Com-Number "The com-number of Mara Jade. This was given to the owner after rescuing several Imperial Officers on Empire Day. It's probably not really Mara Jade's number, but it was a nice gesture. " +item_empire_day_rebel_antilles_autograph object/tangible/loot/creature_loot/generic/wedge_antilles_autograph.iff 1 item.special.nomove Wedge Antilles' Autograph The autograph of Wedge Antilles. This was given to the owner after rescuing several Alliance Pilots on Remembrance Day. The autograph reads: 'You're my Hero! May the Force be with you always. -Wedge Antilles' +nebulon_frigate_holo_recapture object/tangible/furniture/decorative/hologram_nebulon_frigate.iff 4 Hologram of EF76 Nebulon-B "The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion." +nebulon_frigate_holo_retention object/tangible/furniture/decorative/hologram_nebulon_frigate_custom.iff 4 "systems.veteran_reward.colorize_item,item.special.nomove" Customizable Hologram of EF76 Nebulon-B "The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion. You can change the colors by using the commands located on the item." +item_fan_faire_09_live_quest_reward object/tangible/furniture/all/frn_all_escape_pod_statuette.iff 3 item.special.nomove 0 Fan Faire 2009 Escape Pod Statuette This is a small model of the escape pod used by C-3PO and R2-D2 in A New Hope that players can display in their homes. +item_fan_faire_09_painting object/tangible/furniture/all/frn_all_fan_faire_09_painting.iff 3 "item.special.nomove,systems.collections.no_consume_badge_grant" 0 Fan Faire 2009 Commemorative Painting Painting that commemorates the Fan Faire 2009 event. +item_tcg_loot_reward_series4_child_bed_02_01 object/tangible/tcg/series4/decorative_child_bed_01.iff 4 item.special.nomove Child's Bed This bed features sheets displaying the heroes and villains of the Galactic Civil War. +item_tcg_loot_reward_series4_medical_table_02_01 object/tangible/tcg/series4/decorative_medical_table_01.iff 4 item.special.nomove Polis Massan Medical Table This medical table was taken from medical laboratories of the asteroid colony Polis Massa. +item_tcg_loot_reward_series4_chewbacca_statuette_02_01 object/tangible/tcg/series4/decorative_chewbacca_statuette.iff 4 item.special.nomove Chewbacca Statuette "A meter-tall statue of a figure well known in both the underworld and the Rebel Alliance. Chewbacca is a wise and sophisticated warrior from the planet Kashyyyk. Since escaping Imperial slavery Chewbacca has been co-pilot of the Millennium Falcon, Han Solo's elusive smuggling ship." +item_tcg_loot_reward_series4_han_solo_statuette_02_01 object/tangible/tcg/series4/decorative_han_solo_statuette.iff 4 item.special.nomove Han Solo Statuette "A meter-tall statue of the famous smuggler-turned-hero of the Rebel Alliance. Han Solo is charming, impulsive, and he's blessed with a lucky streak that balances his arrogance." +item_tcg_loot_reward_series4_stuffed_tauntaun_02_01 object/tangible/tcg/series4/decorative_stuffed_tauntaun.iff 4 "item.special.nomove,systems.tcg.tcg_stuffed_tauntaun" Tauntaun Stuffed Animal "Let's be honest, tauntauns smell really bad. This toy has all the adorable qualities of a tauntaun but we've left out all the wretch-inducing aroma. You're welcome." +item_tcg_loot_reward_series4_stuffed_wampa_02_01 object/tangible/tcg/series4/decorative_stuffed_wampa.iff 4 "item.special.nomove,systems.tcg.tcg_stuffed_wampa" Wampa Stuffed Animal All the soft and cuddly aspects of having a wampa without the need to worry about having your feet frozen in a block of ice while you wait patiently for a large beast to come eviscerate and devour you. +item_tcg_loot_reward_series4_leia_and_r2_diorama_02_01 object/tangible/tcg/series4/decorative_leia_r2_diorama.iff 4 item.special.nomove Princess Leia & R2-D2 Diorama "Pursued and outgunned by an Imperial Star Destroyer, Princess Leia's Tantive IV falls into Darth Vader's hands. Knowing that she only has moments before she is captured, Princess Leia gives the brave astromech R2-D2 the stolen plans to the dreaded Death Star. This is a small scene depicting that key moment between these two heroes." +item_tcg_loot_reward_series4_tatooine_travel_advertisement_02_01 object/tangible/tcg/series4/decorative_tatooine_travel_advertisement.iff 4 item.special.nomove Tatooine Travel Advertisement Tatooine's twin suns are calling you to this spectacular vacation getaway! Experience first-hand the non-stop action of a moisture farm or the sultry night life of the Mos Eisley cantina. Bring the entire family to meet the native Tusken Raiders and enjoy their curious rituals and customs. The sands are beckoning you so book your vacation now! +item_tcg_loot_reward_series4_kashyyyk_travel_advertisement_02_01 object/tangible/tcg/series4/decorative_kashyyyk_travel_advertisement.iff 4 item.special.nomove Kashyyyk Travel Advertisement Enjoy the lush arboreal scenery from the treetop cities of Kashyyyk. Vacationers can climb the wroshyr trees or sample a delicious gorryl slug. And for the truly daring one romantic stroll with a Wookiee on the beaches of Kachirho and you'll know that there's no better vacation destination in the Galaxy. +item_tcg_loot_reward_series4_droid_oil_bath_02_01 object/tangible/tcg/series4/decorative_droid_oil_bath.iff 4 item.special.nomove Oil Bath "Oil baths are quite useful for removing dust, dirt, and other debris that can clog a droid's joints. A well oiled droid is a happy droid." +item_tcg_loot_reward_series4_generic_rug_02_01 object/tangible/tcg/series4/decorative_tcg_rug_01.iff 4 item.special.nomove Mysterious Rug This rug bears a mysterious symbol seen on Boba Fett's armor. +item_tcg_loot_reward_series4_geonosian_speeder_02_01 object/tangible/tcg/series4/vehicle_deed_geonosian_speeder.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Geonosian Speeder "This speeder, also known as a flitknot speeder, was a model of speeder bike built by the Huppla Pasa Tisc Shipwrights Collective and is similar to one used by the Separatist mastermind Count Dooku during the Clone Wars." +item_tcg_loot_reward_series4_senate_pod_02_01 object/tangible/tcg/series4/vehicle_deed_senate_pod.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Senate Pod "Formerly a pod used in the Galactic Senate of the Republic, before the dissolution of the Senate by Emperor Palpatine, this pod has been repurposed for multi-passenger atmospheric travel. This item may only be claimed once per character." +item_tcg_loot_reward_series4_tauntaun_ride_02_01 object/tangible/tcg/series4/decorative_tauntaun_ride.iff 4 "item.special.nomove,systems.tcg.tcg_tauntaun_ride" Antique Tauntaun Ride "Bring back the good ol' days of the Old Republic with this vintage tauntaun ride. Nostalgia will overflow in your guests when they see this breathtaking collectible right in your home. This ride is in pristine condition, still works, and plays the original musical track it was released with. Be careful though; you'd better not sit on it or you may break it." +item_tcg_loot_reward_series4_video_game_table_02_01 object/tangible/tcg/series4/video_game_table.iff 4 "item.special.nomove,systems.tcg.tcg_video_game_series4" M'a Jong's Galactic Tiles Arcade Cabinet "The second in the hit series of M'a Jong Galactic Tiles games sweeping the galaxy, this new design features an ergonomic cabinet with seating and bold new game graphics. This fun and engaging matching game may only be claimed once per character." +item_tcg_loot_reward_series4_balta_podracer_02_01 object/tangible/tcg/series4/vehicle_deed_balta_podracer.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Balta-Trabaat BT310 Podracer "More commonly referred to as a Quadra-Podracer due to its four turbine engine design, this Balta-Trabaat BT310 Podracer is similar to the one flown by Ben Quadinaros in the Boonta Eve Classic. While speedy, this quad-engine design can be temperamental. This item may only be claimed once per character." +item_tcg_loot_reward_series4_peko_peko_mount_02_01 object/tangible/tcg/series4/mount_deed_peko_peko.iff 2 "item.special.nomove,npc.pet_deed.reward_pet_deed" Toxic Peko-Peko Mount This nightmarish creature was raised and mutated by the notorious Dr. Evazan.\A0 The maniacal doctor subjected this peko-peko to countless acts of experimentation and cruelty even prior to it being hatched.\A0 Dr. Evazan hoped to create an invincible creature that would serve as a protector that would also be a capable of a quick getaway.\A0 This item may only be claimed once per character. +item_tcg_loot_reward_series4_falleens_fist_02_01 object/tangible/tcg/series4/consumable_falleens_fist.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Falleen's Fist Blueprints "These are the blueprints to the personal skyhook of Black Sun leader, Prince Xizor. When activated this item provides a 50% increase on all resources gathered when hand sampling or space mining for one hour. This item is consumable." +item_tcg_loot_reward_series4_ball_of_peace_02_01 object/tangible/tcg/series4/consumable_ball_of_peace.iff 4 "item.special.nomove,systems.respec.click_combat_token,object.autostack" Ball of Peace "The Ball of Peace was a symbol of unity and freedom given to the Gungan people by the citizens of Theed after the Trade Federation invasion of Naboo. This item, when activated, grants the user a free profession respec." +item_tcg_loot_reward_series4_t16_toy_02_01 object/tangible/tcg/series4/consumable_t16_toy.iff 4 "item.special.nomove,systems.tcg.tcg_instant_xp_grant,object.autostack" T-16 Skyhopper Toy "A small replica of Incom's T-16 Skyhopper for every young ""hot rodder"" child. This toy provides an instant experience gain of 20% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable." +item_tcg_loot_reward_series4_relaxation_pool_deed_02_01 object/tangible/tcg/series4/structure_deed_relaxation_pool.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Muunilinst Relaxation Pool The Muunilinst Relaxation Pool represents a new concept of luxury and sophistication in an age often marked by war and violence. Come soak in the tranquil pools as you stare upward at the sky though a raised sunroof. This structure consumes four lots and may only be claimed once per character. +item_tcg_loot_reward_series4_creature_pet_deed_nuna_02_01 object/tangible/tcg/series4/creature_pet_deed_nuna.iff 4 "item.special.nomove,systems.tcg.tcg_pet_controller" Nuna Feeding Bowl "Fond of galactic vermin? This little guy is for you! Nuna are flightless fowl native to the swamps of Naboo (i.e., they're swamp turkeys). While they may be ungainly and unattractive, they are also quite cute in a strange way and can make excellent pets." +item_tcg_loot_reward_series4_guise_of_vapaad_02_01 object/tangible/tcg/series4/wearable_guise_of_vapaad.iff 4 item.special.nomove Guise of Vaapad "Named after lightsaber form VII, developed by Jedi Master Mace Windu, this item will make your eyes glow as purple as Mace Windu's lightsaber blade. This item may only be claimed once per character." +item_tcg_loot_reward_series4_chandrilan_dress_02_01 object/tangible/tcg/series4/wearable_chandrilan_dress.iff 4 item.special.nomove Chandrilan Dress A dress similar to the one worn by Mon Mothma during the last days of the Old Republic. This dress is an ideal outfit for debating Imperial law or for a special night on the town! +item_tcg_loot_reward_series4_location_itv_02_01 object/tangible/tcg/series4/instant_travel_terminal_location.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" ITV: Corellian G9 Rigger Freighter "This Corellian G9 Rigger freighter is an instant transport vehicle that can be programmed to take you to any three locations of your choosing, regardless of the planet that you may be on. As one of the very first ships of its class to be outfitted with a hyperdrive, this bucket of bolts may be old, but it's definitely useful! A similar ship is said to have been used for ""unofficial errands"" by Anakin Skywalker during the Clone Wars. This item may only be claimed once per character." +item_tcg_loot_reward_series4_home_itv_02_01 object/tangible/tcg/series4/instant_travel_terminal_home.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" ITV: Geonosian Solar Sailer "This instant transport vehicle will take you directly to your home, regardless of the planet that you may be on. Solar sailers are luxurious starships that travel upon solar winds by means of a large solar sail." +item_tcg_nuna_rotten_egg_02_01 object/tangible/tcg/series4/house_pet_rotten_egg.iff 1 "systems.tcg.tcg_pet_extras,item.special.nomove" a batch of rotten eggs "From the looks of the mess, it seems your Nuna has laid a batch of bad eggs. Taking these eggs outdoors and placing them in the wild seems the best thing to do." +item_tcg_loot_reward_series4_vendor_kitonak_02_01 object/tangible/tcg/series4/vendor_deed_kitonak.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Kitonak Vendor "Employment Contract: A Kitonak vendor for use in your house. Native to Kirdo III, Kitonak's have the ability to seal vulnerable body openings in folds of flesh to protect them from harsh environments." +item_tcg_loot_reward_series4_vendor_toydarian_02_01 object/tangible/tcg/series4/vendor_deed_toydarian.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Toydarian Vendor "Employment Contract: Toydarians are shrewed bargainers who like to socialize and strike deals. Thus, this Toydarian is the perfect vendor for your house." +item_tcg_loot_reward_series4_greeter_palowick object/tangible/tcg/series4/greeter_deed_pa_lowick.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Pa'lowick Greeter Employment Terminal: A greeting just sounds better when uttered from bright red lips at the end of a flexible trunk. Visitors to your home or business will be absolutely enchanted with your Pa'lowick greeter. +item_tcg_loot_reward_series4_greeter_nightsister object/tangible/tcg/series4/greeter_deed_nightsister.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Nightsister Greeter Employment Terminal: A Nightsister to bestow an ominous welcome upon anybody who enters your home. +item_death_troopers_painting object/tangible/furniture/all/frn_all_death_troopers_painting.iff 4 2 0 Death Troopers "A painting depicting Han Solo, Chewbacca, and an unknown Twi'lek Jedi fighting off a horde of infected Imperials." +item_hologram_aotc_cybernetic_arm object/tangible/hologram/hologram_aotc_cybernetic_arm.iff 4 0 Hologram of Jedi Knight Skywalker's Cybernetic Arm Hologram of Jedi Knight Skywalker's first cybernetic arm. His arm was lost in a duel with Count Dooku. Skywalker later replaced this appendage with an upgraded model. +col_mail_opt_in_2_03 object/tangible/loot/creature_loot/collections/opt_in_mail_06.iff 4 1000 "systems.collections.consume_loot,object.autostack" Blueprints for an IG-100 Droid "Blueprints for an IG-100 Droid, more commonly known as 'Magnaguard'. General Grievous once used these droids as his personal body-guards." marketing email collection +item_mail_opt_in_2_reward object/tangible/furniture/all/frn_all_statuette_cityhall_naboo.iff 4 1000 1 An Architects Rendition of a Nabooian City Hall A model of the Nabooian City hall. marketing email collection +cybernetic_anakin_forearm_02_01 object/tangible/wearables/cybernetic/cybernetic_anakin_forearm.iff armor 2 2500 item.armor.deconstruct_armor 2 Anakin Skywalker Replica Cybernetic Forearm This is a full-function replica of Anakin Skywalker's cybernetic forearm. +col_buddy_02_token object/tangible/loot/creature_loot/collections/buddy_item.iff 6 "systems.collections.consume_prereq_met,item.static_item_owner" 1 Recruit a Friend Token Give this token to the friend who gave you the buddy key. This is in appreciation for encouraging a friend to try Star Wars Galaxies. +costume_spider_droid object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 B'omarr Monk Costume Instructions Instructions for programming a holoshroud to project a B'omarr Monk costume. Use this item to permanently learn the costume. storyteller costume +saga_relic_test_destroy_multiple_01 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Kill Kreetles This grants a task that requires Kreetles to be killed. +saga_relic_test_destroy_multiple_02 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Kill any Kreetles This grants a task that requires any type of kreetle to be killed. +saga_relic_test_destroy_multiple_loot_01 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Collect Loot from Kreetles This grants a task that requires Kreetles to be killed until some number of items have been collected from them. +saga_relic_test_destroy_multiple_loot_02 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Collect Loot from any Kreetles This grants a task that requires any type of kreetles to be killed until some number of items have been collected from them. +saga_relic_test_craft_item_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Craft Small Glasses This grants a task that requires small glasses to be crafted. +saga_relic_test_comm_01 object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Comm. Message From Darth Vader "This grants a task that gives a comm. message from Darth Vader saying, ""Do not over estimate the effectiveness of your efforts. Even this technology pales in comparison to the power of the Force.""" +saga_relic_test_comm_02 object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Comm. Message From Mr. Love This grants a task that gives a comm. Message from Mr. Love. +saga_relic_test_goto_location object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Go to the Tusken Village This grants a task that requires one to travel to a small Tusken Village outside of Mos Eisley on Tatooine. +saga_relic_test_retrieve_item_01 object/tangible/saga_system/saga_relic_retrieve.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Test Retrieve Item 01 This grants a task that requires one to retrieve a speeder engine from a small Tusken Village outside of Mos Eisley on Tatooine. +item_publish_gift_update_14_comlink object/tangible/quest/quest_start/update_14_quest_comlink.iff 4 "item.special.nomove,item.special.nodestroy,theme_park.outbreak_prolog.publish_gift_prolog_quest" 0 Jabba's Comlink Jabba the Hutt has sent you this comlink by courier with a note to contact him as soon as you receive it. +item_prolog_content_decorative_science_datapad object/tangible/loot/quest/prolog_content_science_datapad.iff 1 item.special.nomove Mysterious Science Datapad This is a datapad recovered in a laboratory on Lok. It seems to detail some sort of genetic anomaly and chemical compound. emperors day food +item_mini_vehicle_terminal_barc object/tangible/furniture/terminal/terminal_mini_vehicle.iff "item.armor.biolink_item_non_faction,terminal.mini_vehicle_terminal,item.special.nomove" Terminal Control for Miniature Barc Toy This terminal is used to control the Miniature Barc toy. +item_mini_vehicle_terminal_awing object/tangible/furniture/terminal/terminal_mini_vehicle.iff "item.armor.biolink_item_non_faction,terminal.mini_vehicle_terminal,item.special.nomove" Terminal Control for Miniature A-Wing Toy This terminal is used to control the Miniature A-Wing toy. +item_auto_level_50_buddy_conversion object/tangible/loot/misc/buddy_level_holocron.iff 6 "systems.skills.auto_level,item.special.nomove" Holocron of Knowledge Studying this holocron will teach you many of the life experiences of its previous owner. +item_mini_vehicle_terminal_basilisk object/tangible/furniture/terminal/terminal_mini_vehicle.iff "item.armor.biolink_item_non_faction,terminal.mini_vehicle_terminal,item.special.nomove" Terminal Control for Miniature Basilisk War Droid Toy This terminal is used to control the Miniature Basilisk War Droid toy. +saga_relic_comm_boba_fett object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Boba Fett Comm Message This grants a comm message from Boba Fett. +saga_relic_comm_jabba object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Jabba the Hutt Comm Message This grants a comm message from Jabba the Hutt. +saga_relic_comm_message_box object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Message Window This grants a message in a generic Message Window. +saga_relic_comm_han_solo object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Han Solo Comm Message This grants a comm message from Han Solo. +saga_relic_comm_leia_organa object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Leia Organa Comm Message This grants a comm message from Leia Organa. +saga_relic_comm_nien_nunb object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nien Nunb Comm Message This grants a comm message from Nien Nunb. +saga_relic_comm_luke_skywalker object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Luke Skywalker Comm Message This grants a comm message from Luke Skywalker. +saga_relic_comm_c_3po object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: C-3PO Comm Message This grants a comm message from C-3PO. +saga_relic_comm_r2d2 object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: R2-D2 Comm Message This grants a comm message from R2-D2. +saga_relic_comm_palpatine object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Emperor Palpatine Comm Message This grants a comm message from Emperor Palpatine. +saga_relic_comm_darth_vader object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Darth Vader Comm Message This grants a comm message from Darth Vader. +saga_relic_comm_mon_mothma object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mon Mothma Comm Message This grants a comm message from Mon Mothma. +saga_relic_comm_human_male_dark_jedi object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Human Dark Jedi Comm Message This grants a comm message from a Male Human Dark Jedi. +saga_relic_comm_human_female_dark_jedi object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Human Dark Jedi Comm Message This grants a comm message from a Female Human Dark Jedi. +saga_relic_comm_nightsister object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nightsister Comm Message This grants a comm message from a Nightsister. +saga_relic_comm_ithorian object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Ithorian Comm Message This grants a comm message from a male Ithorian. +saga_relic_comm_sullustan object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Sullustan Comm Message This grants a comm message from a male Sullustan. +saga_relic_comm_rodian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Rodian Comm Message This grants a comm message from a male Rodian. +saga_relic_comm_rodian_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Rodian Comm Message This grants a comm message from a female Rodian. +saga_relic_comm_wookiee_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Wookiee Comm Message This grants a comm message from a male Wookiee. +saga_relic_comm_wookiee_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Wookiee Comm Message This grants a comm message from a female Wookiee. +saga_relic_comm_trandoshan_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Trandoshan Comm Message This grants a comm message from a male Trandoshan. +saga_relic_comm_trandoshan_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Trandoshan Comm Message This grants a comm message from a female Trandoshan. +saga_relic_comm_bothan_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Bothan Comm Message This grants a comm message from a male Bothan. +saga_relic_comm_bothan_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Bothan Comm Message This grants a comm message from a female Bothan. +saga_relic_comm_zabrak_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Zabrak Comm Message This grants a comm message from a male Zabrak. +saga_relic_comm_zabrak_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Zabrak Comm Message This grants a comm message from a female Zabrak. +saga_relic_comm_twilek_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Twi'Lek Comm Message This grants a comm message from a male Twi'Lek. +saga_relic_comm_twilek_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Twi'Lek Comm Message This grants a comm message from a female Twi'Lek. +saga_relic_comm_moncal_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Mon Calamari Comm Message This grants a comm message from a male Mon Calamari. +saga_relic_comm_moncal_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Mon Calamari Comm Message This grants a comm message from a female Mon Calamari. +saga_relic_comm_human_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Human Comm Message This grants a comm message from a male Human. +saga_relic_comm_human_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Human Comm Message This grants a comm message from a female Human. +saga_relic_comm_chiss_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Chiss Comm Message This grants a comm message from a male Chiss. +saga_relic_comm_chiss_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Chiss Comm Message This grants a comm message from a female Chiss. +saga_relic_comm_bith_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Bith Comm Message This grants a comm message from a male Bith. +saga_relic_comm_bith_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Bith Comm Message This grants a comm message from a female Bith. +saga_relic_comm_aqualish_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Aqualish Comm Message This grants a comm message from a male Aqualish. +saga_relic_comm_aqualish_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Aqualish Comm Message This grants a comm message from a female Aqualish. +saga_relic_comm_hutt_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Hutt Comm Message This grants a comm message from a male Hutt. +saga_relic_comm_hutt_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Hutt Comm Message This grants a comm message from a female Hutt. +saga_relic_comm_selonian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Selonian Comm Message This grants a comm message from a male Selonian. +saga_relic_comm_selonian_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Selonian Comm Message This grants a comm message from a female Selonian. +saga_relic_comm_gran_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Gran Comm Message This grants a comm message from a male Gran. +saga_relic_comm_chadra_fan_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Chadra-Fan Comm Message This grants a comm message from a male Chadra-Fan. +saga_relic_comm_chadra_fan_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Chadra-Fan Comm Message This grants a comm message from a female Chadra-Fan. +saga_relic_comm_dantari_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Dantari Comm Message This grants a comm message from a male Dantari. +saga_relic_comm_dantari_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Dantari Comm Message This grants a comm message from a female Dantari. +saga_relic_comm_palowick_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Pa'lowick Comm Message This grants a comm message from a female Pa'lowick. +saga_relic_comm_chevin_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Chevin Comm Message This grants a comm message from a Chevin. +saga_relic_comm_geonosian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Geonosian Comm Message This grants a comm message from a male Geonosian. +saga_relic_comm_talz_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Talz Comm Message This grants a comm message from a male Talz. +saga_relic_comm_weequay_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Weequay Comm Message This grants a comm message from a male Weequay. +saga_relic_comm_toydarian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Toydarian Comm Message This grants a comm message from a male Toydarian. +saga_relic_comm_tusken_raider object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Tusken Raider Comm Message This grants a comm message from a Tusken Raider. +saga_relic_comm_devaronian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Devaronian Comm Message This grants a comm message from a male Devaronian. +saga_relic_comm_jawa_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Jawa Comm Message This grants a comm message from a male Jawa. +saga_relic_comm_gungan_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Gungan Comm Message This grants a comm message from a male Gungan. +saga_relic_comm_gamorrean_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Gamorrean Comm Message This grants a comm message from a male Gamorrean. +saga_relic_comm_quarren_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Quarren Comm Message This grants a comm message from a male Quarren. +saga_relic_comm_kitonak_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Kitonak Comm Message This grants a comm message from a male Kitonak. +saga_relic_comm_klatooinian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Klatooinian Comm Message This grants a comm message from a male Klatooinian. +saga_relic_comm_neimoidian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Neimoidian Comm Message This grants a comm message from a male Neimoidian. +saga_relic_comm_gotal_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Gotal Comm Message This grants a comm message from a male Gotal. +saga_relic_comm_whiphid_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Whiphid Comm Message This grants a comm message from a female Whiphid. +saga_relic_comm_kowakian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Kowakian Monkey Lizard Comm Message This grants a comm message from a male Kowakian Monkey Lizard. +saga_relic_comm_ishi_tib_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Ishi Tib Comm Message This grants a comm message from a male Ishi Tib. +saga_relic_comm_nikto_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nikto Comm Message This grants a comm message from a Nikto. +saga_relic_comm_afflicted_wookiee object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Afflicted Wookiee Comm Message This grants a comm message from an Afflicted Wookiee. +saga_relic_comm_afflicted_human object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Afflicted Human Comm Message This grants a comm message from an Afflicted Human. +saga_relic_comm_afflicted_rodian object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Afflicted Rodian Comm Message This grants a comm message from an Afflicted Rodian. +saga_relic_comm_afflicted_twilek object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Afflicted Twi'lek Comm Message This grants a comm message from an afflicted Twi'lek. +saga_relic_comm_death_trooper object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Death Trooper Comm Message This grants a comm message from a Death Trooper. +saga_relic_perform_anchorhead_tavern object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Anchorhead Tavern Performance This grants a task that requires one to dance in the main room of the Anchorhead Tavern on Tatooine. +saga_relic_perform_bestine_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Bestine Cantina Performance This grants a task that requires one to dance in the main room of the Bestine Cantina on Tatooine. +saga_relic_perform_eisley_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Eisley Cantina Performance This grants a task that requires one to dance in the main room of the Mos Eisley Cantina on Tatooine. +saga_relic_perform_eisley_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Eisley Theater Performance This grants a task that requires one to dance in the main room of the Mos Eisley Theater on Tatooine. +saga_relic_perform_entha_cafe object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Entha Cafe Performance This grants a task that requires one to dance in the main room of the Mos Entha Cafe on Tatooine. +saga_relic_perform_entha_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Entha Theater Performance This grants a task that requires one to dance in the main room of the Mos Entha Theater on Tatooine. +saga_relic_perform_espa_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Espa Cantina Performance This grants a task that requires one to dance in the main room of the Mos Espa Cantina on Tatooine. +saga_relic_perform_taike_tavern object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Taike Tavern Performance This grants a task that requires one to dance in the main room of the Mos Taike Cantina on Tatooine. +saga_relic_perform_wayfar_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Wayfar Cantina Performance This grants a task that requires one to dance in the main room of the Wayfar Cantina on Tatooine. +saga_relic_perform_darklighter_estate object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Darklighter Estate Performance This grants a task that requires one to dance in the main room of the Darklighter Estate on Tatooine. +saga_relic_perform_jabbas_palace_throne_room object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Jabba's Palace Throne Room Performance This grants a task that requires one to dance in the main throne room of Jabba's Palace on Tatooine. +saga_relic_perform_deeja_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dee'ja Peak Theater Performance This grants a task that requires one to dance in the main room of the Dee'ja Peak Theater on Naboo. +saga_relic_perform_kaadara_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kaadara Theater Performance This grants a task that requires one to dance in the main room of the Kaadara Theater on Naboo. +saga_relic_perform_kaadara_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kaadara Cantina Performance This grants a task that requires one to dance in the main room of the Kaadara Cantina on Naboo. +saga_relic_perform_keren_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Keren Theater Performance This grants a task that requires one to dance in the main room of the Keren Theater on Naboo. +saga_relic_perform_keren_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Keren Cantina Performance This grants a task that requires one to dance in the main room of the Keren Cantina on Naboo. +saga_relic_perform_moenia_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Moenia Cantina Performance This grants a task that requires one to dance in the main room of the Moenia Cantina on Naboo. +saga_relic_perform_theed_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Theed Theater Performance This grants a task that requires one to dance in the main room of the Theed Theater on Naboo. +saga_relic_perform_theed_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Theed Cantina Performance This grants a task that requires one to dance in the main room of the Theed Cantina on Naboo. +saga_relic_perform_bela_vistal_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Bela Vistal Cantina Performance This grants a task that requires one to dance in the main room of the Bela Vistal Cantina on Naboo. +saga_relic_perform_coronet_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Coronet Theater Performance This grants a task that requires one to dance in the main room of the Coronet Theater on Coronet. +saga_relic_perform_coronet_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Coronet Cantina Performance This grants a task that requires one to dance in the main room of the Coronet Cantina on Coronet. +saga_relic_perform_doaba_guerfel_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Doaba Guerfel Theater Performance This grants a task that requires one to dance in the main room of the Doaba Guerfel Theater on Coronet. +saga_relic_perform_doaba_guerfel_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Doaba Guerfel Cantina Performance This grants a task that requires one to dance in the main room of the Doaba Guerfel Cantina on Coronet. +saga_relic_perform_kor_vella_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kor Vella Cantina Performance This grants a task that requires one to dance in the main room of the Kor Vella Cantina on Coronet. +saga_relic_perform_tyrena_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Tyrena Theater Performance This grants a task that requires one to dance in the main room of the Tyrena Theater on Coronet. +saga_relic_perform_tyrena_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Tyrena Cantina Performance This grants a task that requires one to dance in the main room of the Tyrena Cantina on Coronet. +saga_relic_perform_vreni_island_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Vreni Island Cantina Performance This grants a task that requires one to dance in the main room of the Vreni Island Cantina on Coronet. +saga_relic_perform_dearic_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dearic Cantina Performance This grants a task that requires one to dance in the main room of the Dearic Cantina on Talus. +saga_relic_perform_dearic_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dearic Theater Performance This grants a task that requires one to dance in the main room of the Dearic Theater on Talus. +saga_relic_perform_nashal_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nashal Cantina Performance This grants a task that requires one to dance in the main room of the Nashal Cantina on Talus. +saga_relic_perform_yavin4_labor_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Yavin 4 Labor Outpost Performance This grants a task that requires one to dance in the main room of the Yavin 4 Labor Outpost on Yavin 4. +saga_relic_perform_yavin4_mining_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Yavin 4 Mining Outpost Performance This grants a task that requires one to dance in the main room of the Yavin 4 Mining Outpost on Yavin 4. +saga_relic_perform_narmle_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Narmle Theater Performance This grants a task that requires one to dance in the main room of the Narmle Theater on Rori. +saga_relic_perform_nyms_stronghold object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nym's Stronghold Performance This grants a task that requires one to dance in the main room of the Nym's Stronghold on Lok. +saga_relic_perform_endor_research_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Endor Research Outpost Performance This grants a task that requires one to dance in the main room of the Endor Research Outpost on Endor. +saga_relic_perform_endor_smuggler_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Endor Smuggler Outpost Performance This grants a task that requires one to dance in the main room of the Endor Smuggler Outpost on Endor. +saga_relic_perform_dantooine_mining_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dantooine Mining Outpost Performance This grants a task that requires one to dance in the main room of the Dantooine Mining Outpost on Dantooine. +saga_relic_perform_dantooine_pirate_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dantooine Pirate Outpost Performance This grants a task that requires one to dance in the main room of the Dantooine Pirate Outpost on Dantooine. +saga_relic_perform_aurilia_guildhall object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Aurilia Guildhall Performance This grants a task that requires one to dance in the main room of the Aurilia Guildhall on Dathomir. +saga_relic_perform_dathomir_science_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dathomir Science Outpost Performance This grants a task that requires one to dance in the main room of the Dathomir Science Outpost on Dathomir. +saga_relic_destroy_valarians object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarians This grants a task that requires any type of Valarian to be killed. +saga_relic_destroy_dune_lizard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any type of Dune Lizard This grants a task that requires any type of dune lizard to be killed. +saga_relic_destroy_tusken_chief object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Tusken Chief This grants a task that requires the Tusken Chief at Fort Tusken to be killed. +saga_relic_destroy_tusken_raider object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Raiders This grants a task that requires Tusken Raiders at Fort Tusken to be killed. +saga_relic_destroy_tuskens object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any type of Tusken This grants a task that requires any type of Tusken to be killed. +saga_relic_destroy_krayt_dragon object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any type of Krayt Dragon This grants a task that requires any type of krayt dragon to be killed. +saga_relic_destroy_ancient_krayt_dragon object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Dragon Ancients This grants a task that requires Krayt Dragon Ancients to be killed. +saga_relic_destroy_greater_desert_womprat object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Greater Desert Womp Rats This grants a task that requires Greater Desert Womp Rats to be killed. +saga_relic_destroy_tusken_follower object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Followers This grants a task that requires Tusken Followers to be killed. +saga_relic_destroy_sennex object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex This grants a task that requires Sennex to be killed. +saga_relic_destroy_sennex_lookout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Lookouts This grants a task that requires Sennex Lookouts to be killed. +saga_relic_destroy_sennex_warder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Warders This grants a task that requires Sennex Warders to be killed. +saga_relic_destroy_sennex_slaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Slavers This grants a task that requires Sennex Slavers to be killed. +saga_relic_destroy_sennex_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Hunters This grants a task that requires Sennex Hunters to be killed. +saga_relic_destroy_sennex_slaver_veteran object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Slaver Veterans This grants a task that requires Sennex Slaver Veterans to be killed. +saga_relic_destroy_cave_beetle object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cave Beetles This grants a task that requires Cave Beetles to be killed. +saga_relic_destroy_jabba_enforcer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jabba Enforcers This grants a task that requires Jabba Enforcers to be killed. +saga_relic_destroy_jabba_assassin object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jabba Assassins This grants a task that requires Jabba Assassins to be killed. +saga_relic_destroy_jabba_henchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jabba Henchmen This grants a task that requires Jabba Henchmen to be killed. +saga_relic_destroy_jabba_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jabba Compound Guard This grants a task that requires Jabba Compound Guards to be killed. +saga_relic_destroy_krayt_cult object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Members This grants a task that requires Krayt Cult Members to be killed. +saga_relic_destroy_krayt_cult_ministrant object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Ministrant This grants a task that requires Krayt Cult Ministrants to be killed. +saga_relic_destroy_krayt_cult_monk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Monks This grants a task that requires Krayt Cult Monks to be killed. +saga_relic_destroy_krayt_cult_acolyte object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Acolytes This grants a task that requires Krayt Cult Acolytes to be killed. +saga_relic_destroy_krayt_cult_zealot object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Zealots This grants a task that requires Krayt Cult Zealots to be killed. +saga_relic_destroy_krayt_cult_novice object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Novice This grants a task that requires Krayt Cult Novices to be killed. +saga_relic_destroy_laserflit object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Laserflit Gang Members This grants a task that requires Laserflit Game Members to be killed. +saga_relic_destroy_pirate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Slum Pirates This grants a task that requires Sand Slum Pirates to be killed. +saga_relic_destroy_romo_vax_henchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Romo Vax Henchmen This grants a task that requires Romo Vax's Hencmen to be killed. +saga_relic_destroy_sand_splitter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Splitters This grants a task that requires Sand Splitters to be killed. +saga_relic_destroy_sand_splitter_knave object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Splitter Knaves This grants a task that requires Sand Splitter Knaves to be killed. +saga_relic_destroy_sand_splitter_ruffian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Splitter Ruffians This grants a task that requires Sand Splitter Ruffians to be killed. +saga_relic_destroy_sand_splitter_brute object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Splitter Brutes This grants a task that requires Sand Splitter Brutes to be killed. +saga_relic_destroy_mountain_squill object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mountain Squill This grants a task that requires Mountain Squill to be killed. +saga_relic_destroy_mountain_squill_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mountain Squill Hunters This grants a task that requires Mountain Squill Hunters to be killed. +saga_relic_destroy_mountain_squill_guardians object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mountain Squill Guardians This grants a task that requires Mountain Squill Guardians to be killed. +saga_relic_destroy_tusken_elite_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Elite Guards This grants a task that requires Tusken Elite Guards to be killed. +saga_relic_destroy_tusken_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Guards This grants a task that requires Tusken Guards to be killed. +saga_relic_destroy_tusken_savage object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Savages This grants a task that requires Tusken Savages to be killed. +saga_relic_destroy_tusken_sniper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Snipers This grants a task that requires Tusken Snipers to be killed. +saga_relic_destroy_tusken_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Warriors This grants a task that requires Tusken Warriors to be killed. +saga_relic_destroy_tusken_flesh_render object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Flesh Renders This grants a task that requires Tusken Flesh Renders to be killed. +saga_relic_destroy_tusken_blood_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Blood Hunters This grants a task that requires Tusken Blood Hunters to be killed. +saga_relic_destroy_tusken_vile_cheiftain object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Tusken Vile Chieftain This grants a task that requires the Tusken Vile Chieftain to be killed. +saga_relic_destroy_shinn_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Vaigon Shinn Guards This grants a task that requires Vaigon Shinn Guards to be killed. +saga_relic_destroy_shinn object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Vaigon Shinn This grants a task that requires Vaigon Shinn to be killed. +saga_relic_destroy_valarian_mechanic object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Mechanics This grants a task that requires Valarian Mechanics to be killed. +saga_relic_destroy_doane_watki object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Doane Watki This grants a task that requires Doane Watki to be killed. +saga_relic_destroy_valarian_crew_chief object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Crew Chiefs This grants a task that requires Valarian Crew Chiefs to be killed. +saga_relic_destroy_valarian_pod_racer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Pod Racers This grants a task that requires Valarian Pod Racers to be killed. +saga_relic_destroy_valarian_vandal object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Blood Vandals This grants a task that requires Valarian Blood Vandals to be killed. +saga_relic_destroy_valarian_enforcer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Command Enforcers This grants a task that requires Valarian Command Enforcers to be killed. +saga_relic_destroy_ultragungan_battle_droid object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Ultragungan Flawed Battle Droids This grants a task that requires Ultragungan Flawed Battle Droids to be killed. +saga_relic_destroy_ultragungan_droidtech object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Ultragungan Droidtechs This grants a task that requires Ultragungan Droidtechs to be killed. +saga_relic_destroy_mordran object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mordran This grants a task that requires Mordran to be killed. +saga_relic_destroy_narglatch_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Narglatch Hunters This grants a task that requires Narglatch Hunters to be killed. +saga_relic_destroy_narglatch_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Narglatch Guardians This grants a task that requires Narglatch Guardians to be killed. +saga_relic_destroy_narglatch_female object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Narglatch Females This grants a task that requires Narglatch Females to be killed. +saga_relic_destroy_narglatch object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Narglatch This grants a task that requires Narglatch to be killed. +saga_relic_destroy_mauler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Mauler This grants a task that requires Maulers to be killed. +saga_relic_destroy_mauler_acolyte object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mauler Acolytes This grants a task that requires Mauler Acolytes to be killed. +saga_relic_destroy_mauler_lord object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mauler Lords This grants a task that requires Mauler Lords to be killed. +saga_relic_destroy_mauler_apprentice object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mauler Apprentices This grants a task that requires Mauler Apprentices to be killed. +saga_relic_destroy_mummer_goon object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Goons This grants a task that requires Mummer Goons to be killed. +saga_relic_destroy_mummer_brute object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Brutes This grants a task that requires Mummer Brutes to be killed. +saga_relic_destroy_mummer_toxer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Toxers This grants a task that requires Mummer Toxers to be killed. +saga_relic_destroy_mummer_salver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Salvers This grants a task that requires Mummer Salvers to be killed. +saga_relic_destroy_mummer_bane object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Banes This grants a task that requires Mummer Banes to be killed. +saga_relic_destroy_mummer_flailer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Flailers This grants a task that requires Mummer Flailers to be killed. +saga_relic_destroy_mummer_scientist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Scientists This grants a task that requires Mummer Scientists to be killed. +saga_relic_destroy_skaak_pariah object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Pariahs This grants a task that requires Skaak Tipper Pariahs to be killed. +saga_relic_destroy_skaak_raider object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Raiders This grants a task that requires Skaak Tipper Raiders to be killed. +saga_relic_destroy_skaak_bootjack object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Bootjacks This grants a task that requires Skaak Tipper Bootjacks to be killed. +saga_relic_destroy_skaak_machinist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Machinists This grants a task that requires Skaak Tipper Machinists to be killed. +saga_relic_destroy_skaak_maniac object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Maniacs This grants a task that requires Skaak Tipper Maniacs to be killed. +saga_relic_destroy_skaak_crasher object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Crashers This grants a task that requires Skaak Tipper Crashers to be killed. +saga_relic_destroy_skaak_scrounger object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Scroungers This grants a task that requires Skaak Tipper Scroungers to be killed. +saga_relic_destroy_jonni_skaak object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jonni Skaak This grants a task that requires Jonni Skaak to be killed. +saga_relic_destroy_skaak_tipper_gang object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Skaak Tipper This grants a task that requires any Skaak Tipper to be killed. +saga_relic_destroy_stonewall_labs object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Stonewall Labs Droid This grants a task that requires any Stonewall Labs droid to be killed. +saga_relic_destroy_stonewall_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs ZH-28 Guards This grants a task that requires Stonewall Labs ZH-28 Guards to be killed. +saga_relic_destroy_stonewall_watchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs Watchman Droids This grants a task that requires Stonewall Labs Watchman Droids to be killed. +saga_relic_destroy_stonewall_surveillance object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs Surveillance Droids This grants a task that requires Stonewall Labs Surveillance Droids to be killed. +saga_relic_destroy_stonewall_mechthorian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs Mechthorians This grants a task that requires Stonewall Labs Mechthorians to be killed. +saga_relic_destroy_stonewall_antagonist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs LC-92 Antagonists This grants a task that requires Stonewall Labs LC-92 Antagonists to be killed. +saga_relic_destroy_stonewall_overseer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs SWL-5 Overseers This grants a task that requires Stonewall Labs SWL-5 Overseers to be killed. +saga_relic_destroy_stonewall_preserver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs Preserver Droids This grants a task that requires Stonewall Labs Preserver Droids to be killed. +saga_relic_destroy_veermok_scavenger object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Scavengers This grants a task that requires Veermok Scavengers to be killed. +saga_relic_destroy_veermok_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Sentries This grants a task that requires Veermok Sentries to be killed. +saga_relic_destroy_veermok_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Scouts This grants a task that requires Veermok Scouts to be killed. +saga_relic_destroy_veermok_ravager object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Ravagers This grants a task that requires Veermok Ravagers to be killed. +saga_relic_destroy_veermok_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Guards This grants a task that requires Veermok Guards to be killed. +saga_relic_destroy_borvo_swindler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borvo Swindlers This grants a task that requires Borvo Swindlers to be killed. +saga_relic_destroy_borvo_brigand object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borvo Brigands This grants a task that requires Borvo Brigands to be killed. +saga_relic_destroy_borvo_prowler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borvo Prowlers This grants a task that requires Borvo Prowlers to be killed. +saga_relic_destroy_darkwalker_preylord object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Preylords This grants a task that requires Darkwalker Preylords to be killed. +saga_relic_destroy_darkwalker_deathraven object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Deathravens This grants a task that requires Darkwalker Deathravens to be killed. +saga_relic_destroy_darkwalker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Darkwalker This grants a task that requires any Darkwalker to be killed. +saga_relic_destroy_darkwalker_guardiol object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Guardiols This grants a task that requires Darkwalker Guardiols to be killed. +saga_relic_destroy_darkwalker_vindicator object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Vindicators This grants a task that requires Darkwalker Vindicators to be killed. +saga_relic_destroy_darkwalker_systol object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Systols This grants a task that requires Darkwalker Systols to be killed. +saga_relic_destroy_darkwalker_triop object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Triops This grants a task that requires Darkwalker Triops to be killed. +saga_relic_destroy_darkwalker_technick object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Technicks This grants a task that requires Darkwalker Technicks to be killed. +saga_relic_destroy_darkwalker_grinder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Grinders This grants a task that requires Darkwalker Grinders to be killed. +saga_relic_destroy_darkwalker_drudge object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Drudges This grants a task that requires Darkwalker Drudges to be killed. +saga_relic_destroy_darkwalker_sentinel object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Sentinels This grants a task that requires Darkwalker Sentinels to be killed. +saga_relic_destroy_darkwalker_ruffal object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Ruffals This grants a task that requires Darkwalker Ruffals to be killed. +saga_relic_destroy_darkwalker_scoff object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Scoffs This grants a task that requires Darkwalker Scoffs to be killed. +saga_relic_destroy_corsec_renegade object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Renegade CorSec Troopers This grants a task that requires Renegade CorSec Troopers to be killed. +saga_relic_destroy_corsec_deserter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill CorSec Deserters This grants a task that requires CorSec Deserters to be killed. +saga_relic_destroy_rogue_corsec object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Rogue CorSec This grants a task that requires rogue CorSec to be killed. +saga_relic_destroy_drall object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Drall This grants a task that requires any type of Drall to be killed. +saga_relic_destroy_drall_legionnare object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Legionnares This grants a task that requires Drall Patriot Legionnares to be killed. +saga_relic_destroy_drall_footsoldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Footsoldiers This grants a task that requires Drall Patriot Footsoldiers to be killed. +saga_relic_destroy_drall_patriot object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriots This grants a task that requires Drall Patriots to be killed. +saga_relic_destroy_drall_patriot_conqueror object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Conquerors This grants a task that requires Drall Patriot Conquerors to be killed. +saga_relic_destroy_drall_chieftain object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Drall Chieftain This grants a task that requires the Drall Chieftain to be killed. +saga_relic_destroy_drall_patriot_tactician object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Tacticians This grants a task that requires the Drall Patriot Tacticians to be killed. +saga_relic_destroy_drall_patriot_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Warriors This grants a task that requires the Drall Patriot Warriors to be killed. +saga_relic_destroy_greyshroud_terrorist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Grey Shroud Terrorists This grants a task that requires Grey Shroud Terrorists to be killed. +saga_relic_destroy_psychotic_dweller object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Psychotic Cave-Dwellers This grants a task that requires Psychotic Cave-Dwellers to be killed. +saga_relic_destroy_nedgarr_bandit object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nedgarr Bandits This grants a task that requires Nedgarr Bandits to be killed. +saga_relic_destroy_chirq_chemist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Chemists This grants a task that requires Chirq Council Chemists to be killed. +saga_relic_destroy_chirq_cavalier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Cavaliers This grants a task that requires Chirq Council Cavaliers to be killed. +saga_relic_destroy_chirq_watcher object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Watchers This grants a task that requires Chirq Council Watchers to be killed. +saga_relic_destroy_chirq_vanquisher object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Vanquishers This grants a task that requires Chirq Council Vanquishers to be killed. +saga_relic_destroy_chirq_sentinel object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Sentinels This grants a task that requires Chirq Council Sentinels to be killed. +saga_relic_destroy_chirq_mech object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Mechanized Guardians This grants a task that requires Chirq Council Mechanized Guardians to be killed. +saga_relic_destroy_chirq_council object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Chirq This grants a task that requires any Chirq to be killed. +saga_relic_destroy_tyrena_slaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Slaver Guards This grants a task that requires Slaver Guards to be killed. +saga_relic_destroy_tyrena_elite_slaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Elite Slaver Guards This grants a task that requires Elite Slaver Guards to be killed. +saga_relic_destroy_deflarian_henchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Deflarian Henchmen This grants a task that requires Deflarian Henchmen to be killed. +saga_relic_destroy_deflarian_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Deflarian Guards This grants a task that requires Deflarian Guards to be killed. +saga_relic_destroy_nyax_followers object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Followers of Lord Nyax This grants a task that requires any followers of Lord Nyax to be killed. +saga_relic_destroy_lord_nyax object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax This grants a task that requires Lord Nyax to be killed. +saga_relic_destroy_nyax_visionary object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Visionaries This grants a task that requires Lord Nyax Visionaries to be killed. +saga_relic_destroy_nyax_fiend object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Fiends This grants a task that requires Lord Nyax Fiends to be killed. +saga_relic_destroy_nyax_zealot object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Zealots This grants a task that requires Lord Nyax Zealots to be killed. +saga_relic_destroy_nyax_disciple object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Disciples This grants a task that requires Lord Nyax Disciples to be killed. +saga_relic_destroy_nyax_fanatic object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Fanatics This grants a task that requires Lord Nyax Fanatics to be killed. +saga_relic_destroy_nyax_minion object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Minions This grants a task that requires Lord Nyax Minions to be killed. +saga_relic_destroy_afarathu_cult object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Members This grants a task that requires any Afarathu Cult member to be killed. +saga_relic_destroy_afarathu_leader object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Afarathu Cult Leader This grants a task that requires the Afarathu Cult leader to be killed. +saga_relic_destroy_afarathu_bodyguard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Bodyguards This grants a task that requires Afarathu Cult Bodyguards to be killed. +saga_relic_destroy_afarathu_brute object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Brutes This grants a task that requires Afarathu Cult Brutes to be killed. +saga_relic_destroy_afarathu_zealot object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Zealots This grants a task that requires Afarathu Cult Zealots to be killed. +saga_relic_destroy_afarathu_savage object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Savages This grants a task that requires Afarathu Cult Savages to be killed. +saga_relic_destroy_afarathu_follower object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Followers This grants a task that requires Afarathu Cult Followers to be killed. +saga_relic_destroy_sludge_panther object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sludge Panthers This grants a task that requires any Sludge Panther to be killed. +saga_relic_destroy_greater_sludge_panther object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Greater Sludge Panthers This grants a task that requires Greater Sludge Panthers to be killed. +saga_relic_destroy_famished_sludge_panther object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Famished Sludge Panthers This grants a task that requires Famished Sludge Panthers to be killed. +saga_relic_destroy_lost_aqualish object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish This grants a task that requires any Lost Aqualish to be killed. +saga_relic_destroy_lost_aqualish_lookout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Lookouts This grants a task that requires Lost Aqualish Lookouts to be killed. +saga_relic_destroy_lost_aqualish_commando object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Commandos This grants a task that requires Lost Aqualish Commandos to be killed. +saga_relic_destroy_lost_aqualish_bomber object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Bombers This grants a task that requires Lost Aqualish Bombers to be killed. +saga_relic_destroy_lost_aqualish_marksman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Marksmen This grants a task that requires Lost Aqualish Marksmen to be killed. +saga_relic_destroy_lost_aqualish_infiltrator object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Infiltrators This grants a task that requires Lost Aqualish Infiltrators to be killed. +saga_relic_destroy_lost_aqualish_captain object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Captains This grants a task that requires Lost Aqualish Captains to be killed. +saga_relic_destroy_lost_aqualish_marshall object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Marshalls This grants a task that requires Lost Aqualish Marshalls to be killed. +saga_relic_destroy_lost_aqualish_warchief object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Lost Aqualish Warchief This grants a task that requires the Lost Aqualish Warchief to be killed. +saga_relic_destroy_sif object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sif This grants a task that requires any Sif to be killed. +saga_relic_destroy_fynock object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any type of Fynock This grants a task that requires any type of Fynock to be killed. +saga_relic_destroy_frenzied_fynock object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Fynock Guardians This grants a task that requires Frenzied Fynock Guardians to be killed. +saga_relic_destroy_feared_fynock object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Feared Fynock Youths This grants a task that requires Feared Fynock Youths to be killed. +saga_relic_destroy_clipped_fynock object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Clipped Fynocks This grants a task that requires Clipped Fynocks to be killed. +saga_relic_destroy_nsh_enforcer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Enforcers This grants a task that requires N.S.H. Enforcers to be killed. +saga_relic_destroy_nsh_sergeant object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Sergeants This grants a task that requires N.S.H. Sergeants to be killed. +saga_relic_destroy_nsh_officer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Officers This grants a task that requires N.S.H. Officers to be killed. +saga_relic_destroy_nsh_elite object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Elites This grants a task that requires N.S.H. Elites to be killed. +saga_relic_destroy_nsh_droid object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Combat Droids This grants a task that requires N.S.H. Combat Droids to be killed. +saga_relic_destroy_brood_i_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood I Arachne This grants a task that requires Brood I Arachne to be killed. +saga_relic_destroy_brood_ia_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood I Aurek Arachne This grants a task that requires Brood I Aurek Arachne to be killed. +saga_relic_destroy_brood_ii_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood II Arachne This grants a task that requires Brood II Arachne to be killed. +saga_relic_destroy_brood_iia_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood II Aurek Arachne This grants a task that requires Brood II Aurek Arachne to be killed. +saga_relic_destroy_brood_v_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood V Arachne This grants a task that requires Brood V Arachne to be killed. +saga_relic_destroy_brood_va_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood V Aurek Arachne This grants a task that requires Brood V Aurek Arachne to be killed. +saga_relic_destroy_brood_x_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood X Arachne This grants a task that requires Brood X Arachne to be killed. +saga_relic_destroy_brood_xa_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood X Aurek Arachne This grants a task that requires Brood X Aurek Arachne to be killed. +saga_relic_destroy_aakuan_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Guardians This grants a task that requires Aa'kuan Guardians to be killed. +saga_relic_destroy_aakuan_defender object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Defenders This grants a task that requires Aa'kuan Defenders to be killed. +saga_relic_destroy_aakuan_warder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Warders This grants a task that requires Aa'kuan Warders to be killed. +saga_relic_destroy_aakuan_steward object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Stewards This grants a task that requires Aa'kuan Stewards to be killed. +saga_relic_destroy_aakuan_follower object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Followers This grants a task that requires Aa'kuan Followers to be killed. +saga_relic_destroy_aakuan_keeper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Keepers This grants a task that requires Aa'kuan Keepers to be killed. +saga_relic_destroy_aakuan object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Aa'kuan This grants a task that requires any type of Aa'kuan to be killed. +saga_relic_destroy_kahmurra_engineer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kahmurra Bio Engineers This grants a task that requires Kahmurra Bio Engineers to be killed. +saga_relic_destroy_kahmurra object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Kahmurra This grants a task that requires any type of Kahmurra to be killed. +saga_relic_destroy_mutated_kahmurra object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mutated Kahmurra This grants a task that requires Mutated Kahmurra to be killed. +saga_relic_destroy_frenzied_kahmurra object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Kahmurra This grants a task that requires Frenzied Kahmurra to be killed. +saga_relic_destroy_genetic_kahmurra object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Genetically Enhanced Kahmurra This grants a task that requires Genetically Enhanced Kahmurra to be killed. +saga_relic_destroy_giant_dune_kimogila object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Dune Kimogilas This grants a task that requires Giant Dune Kimogilas to be killed. +saga_relic_destroy_kimogila_hatchling object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kimogila Hatchlings This grants a task that requires Kimogila Hatchlings to be killed. +saga_relic_destroy_vekis_kiyanu object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Vekis Kiyanu This grants a task that requires Vekis Kiyanu to be killed. +saga_relic_destroy_binayre_swindler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Swindlers This grants a task that requires Binayre Swindlers to be killed. +saga_relic_destroy_binayre_smuggler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Smugglers This grants a task that requires Binayre Smugglers to be killed. +saga_relic_destroy_binayre_pirate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Pirates This grants a task that requires Binayre Pirates to be killed. +saga_relic_destroy_binayre_ruffian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Ruffians This grants a task that requires Binayre Ruffians to be killed. +saga_relic_destroy_binayre_scalawag object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Scalawag This grants a task that requires Binayre Scalawags to be killed. +saga_relic_destroy_binayre_hooligan object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Hooligans This grants a task that requires Binayre Hooligans to be killed. +saga_relic_destroy_aclo_slicer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Slicers This grants a task that requires A.C.L.O. Slicers to be killed. +saga_relic_destroy_aclo_soldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Soldiers This grants a task that requires A.C.L.O. Soldiers to be killed. +saga_relic_destroy_aclo_officer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Officers This grants a task that requires A.C.L.O. Officers to be killed. +saga_relic_destroy_aclo_saboteur object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Saboteurs This grants a task that requires A.C.L.O. Saboteurs to be killed. +saga_relic_destroy_aclo object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Members This grants a task that requires A.C.L.O. Members to be killed. +saga_relic_destroy_giant_decay_mite_soldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Decay Mite Soldiers This grants a task that requires Giant Decay Mite Soldiers to be killed. +saga_relic_destroy_giant_decay_mite_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Decay Mite Sentries This grants a task that requires Giant Decay Mite Sentries to be killed. +saga_relic_destroy_giant_decay_mite_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Decay Mite Protectors This grants a task that requires Giant Decay Mite Protectors to be killed. +saga_relic_destroy_giant_decay_mite_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Decay Mite Guardians This grants a task that requires Giant Decay Mite Guardians to be killed. +saga_relic_destroy_elite_canyon_corsair object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Elite Canyon Corsair This grants a task that requires Elite Canyon Corsair to be killed. +saga_relic_destroy_canyon_corsair_strong object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Strong Pirates This grants a task that requires Canyon Corsair Strong Pirates to be killed. +saga_relic_destroy_canyon_corsair_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Guards This grants a task that requires Canyon Corsair Guards to be killed. +saga_relic_destroy_canyon_corsair_cutthroat object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Cutthroats This grants a task that requires Canyon Corsair Cutthroats to be killed. +saga_relic_destroy_canyon_corsair_weak object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Weak Pirates This grants a task that requires Canyon Corsair Weak Pirates to be killed. +saga_relic_destroy_canyon_corsair_captain object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Captains This grants a task that requires Canyon Corsair Captains to be killed. +saga_relic_destroy_corsair object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsairs This grants a task that requires Canyon Corsairs to be killed. +saga_relic_destroy_tao_security object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tao-Ni Security Elite Protectors This grants a task that requires Tao-Ni Security Elite Protectors to be killed. +saga_relic_destroy_slicer_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Slicer Sentries This grants a task that requires Slicer Sentries to be killed. +saga_relic_destroy_slicer_student object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Slicer Students This grants a task that requires Slicer Students to be killed. +saga_relic_destroy_kelson_sharphorn object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kelson Sharphorn This grants a task that requires Kelson Sharphorn to be killed. +saga_relic_destroy_skaelor_tay object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaelor Tay This grants a task that requires Skaelor Tay to be killed. +saga_relic_destroy_slicer_qa object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Slicer Quality Assurance Staff Members This grants a task that requires Slicer Quality Assurance Staff Members to be killed. +saga_relic_destroy_byd_chillings object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Byd Chillings This grants a task that requires Byd Chillings to be killed. +saga_relic_destroy_blacksun_hitman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Hitmen This grants a task that requires Black Sun Hitmen to be killed. +saga_relic_destroy_blacksun_gunman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Gunmen This grants a task that requires Black Sun Gunmen to be killed. +saga_relic_destroy_blacksun_enforcer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Enforcers This grants a task that requires Black Sun Enforcers to be killed. +saga_relic_destroy_borgle_harvester object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borgle Bat Harvesters This grants a task that requires Borgle Bat Harvesters to be killed. +saga_relic_destroy_thirsty_borgle object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Blood Thirsty Borgles This grants a task that requires Blood Thirsty Borgles to be killed. +saga_relic_destroy_borgle_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borgle Protectors This grants a task that requires Borgle Protectors to be killed. +saga_relic_destroy_cobral_thug object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Thugs This grants a task that requires Cobral Thugs to be killed. +saga_relic_destroy_cobral_thief object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Thieves This grants a task that requires Cobral Thieves to be killed. +saga_relic_destroy_cobral_runner object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Runners This grants a task that requires Cobral Runners to be killed. +saga_relic_destroy_cobral_bandit object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Bandits This grants a task that requires Cobral Bandits to be killed. +saga_relic_destroy_cobral_hitman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Hitmen This grants a task that requires Cobral Hitmen to be killed. +saga_relic_destroy_cobral_assassin object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Assassins This grants a task that requires Cobral Assassins to be killed. +saga_relic_destroy_cobral_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Neo-Cobral Boss This grants a task that requires the Neo-Cobral Boss to be killed. +saga_relic_destroy_mutant_mite_hatchling object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mutant Bark Mite Hatchlings This grants a task that requires Mutant Bark Mite Hatchlings to be killed. +saga_relic_destroy_mutant_mite_worker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mutant Bark Mite Workers This grants a task that requires Mutant Bark Mite Workers to be killed. +saga_relic_destroy_mutant_mite_giant object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Mutant Bark Mites This grants a task that requires Giant Mutant Bark Mites to be killed. +saga_relic_destroy_mutant_mite_soldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mutant Bark Mite Soldiers This grants a task that requires Mutant Bark Mite Soldiers to be killed. +saga_relic_destroy_torton_juvenile object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Juvenile Pygmy Tortons This grants a task that requires Juvenile Pygmy Tortons to be killed. +saga_relic_destroy_torton_adolescent object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Adolescent Pygmy Tortons This grants a task that requires Adolescents Pygmy Tortons to be killed. +saga_relic_destroy_torton_adult object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Adult Pygmy Tortons This grants a task that requires Adult Pygmy Tortons to be killed. +saga_relic_destroy_torton_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Pygmy Torton Protectors This grants a task that requires Pygmy Torton Protectors to be killed. +saga_relic_destroy_kobola_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kobola Guards This grants a task that requires Kobola Guards to be killed. +saga_relic_destroy_kobola_miner object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kobola Miners This grants a task that requires Kobola Miners to be killed. +saga_relic_destroy_kobola_foreman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kobola Foremen This grants a task that requires Kobola Foremen to be killed. +saga_relic_destroy_kobola_assassin object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kobola Assassins This grants a task that requires Kobola Assassins to be killed. +saga_relic_destroy_crazed_geonosian_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Crazed Geonosians This grants a task that requires Crazed Geonosians to be killed. +saga_relic_destroy_geonosian_droideka object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Alert Droidekas This grants a task that requires Alert Droidekas to be killed. +saga_relic_destroy_geonosian_kliknik object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Enhanced Klikniks This grants a task that requires Enhanced Klikniks to be killed. +saga_relic_destroy_womprat_social object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Womp Rats This grants a task that requires any type of Womp Rats to be killed. +saga_relic_destroy_kliknik_dark_worker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kliknik Dark Workers This grants a task that requires Kliknik Dark Workers to be killed. +saga_relic_destroy_kliknik_dark_defender object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kliknik Dark Defenders This grants a task that requires Kliknik Dark Defenders to be killed. +saga_relic_destroy_kliknik_dark_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kliknik Dark Warriors This grants a task that requires Kliknik Dark Warriors to be killed. +saga_relic_destroy_dark_jedi object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Dark Jedi This grants a task that requires Dark Jedi to be killed. +saga_relic_destroy_panshee_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Panshee Shaman This grants a task that requires Panshee Shaman to be killed. +saga_relic_destroy_panshee_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Panshee Warriors This grants a task that requires Panshee Warriors to be killed. +saga_relic_destroy_panshee_veteran object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Panshee Veterans This grants a task that requires Panshee Veterans to be killed. +saga_relic_destroy_panshee_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Panshee Tribesmen This grants a task that requires Panshee Tribesmen to be killed. +saga_relic_destroy_panshee object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Panshee Tribe This grants a task that requires members of the Panshee Tribe to be killed. +saga_relic_destroy_gondula_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gondula Shaman This grants a task that requires Gondula Shaman to be killed. +saga_relic_destroy_gondula_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gondula Warriors This grants a task that requires Gondula Warriors to be killed. +saga_relic_destroy_gondula_veteran object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gondula Veterans This grants a task that requires Gondula Veterans to be killed. +saga_relic_destroy_gondula_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gondula Tribesmen This grants a task that requires Gondula Tribesmen to be killed. +saga_relic_destroy_gondula object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Gondula Tribe This grants a task that requires members of the Gondula Tribe to be killed. +saga_relic_destroy_dulak_raider object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Dulok Outcast Raiders This grants a task that requires Dulok Outcast Raiders to be killed. +saga_relic_destroy_dulak_leader object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Dulok Outcast Leader This grants a task that requires the Dulok Outcast Leader to be killed. +saga_relic_destroy_dulak_outcast object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Dulok Outcasts This grants a task that requires Dulok Outcasts to be killed. +saga_relic_destroy_dulak_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Donkuwah Scouts This grants a task that requires Donkuwah Scouts to be killed. +saga_relic_destroy_dulak_frenzied object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Donkuwah This grants a task that requires Frenzied Donkuwah to be killed. +saga_relic_destroy_dulak_twisted object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Twisted Donkuwah Scavengers This grants a task that requires Twisted Donkuwah Scavengers to be killed. +saga_relic_destroy_dulak_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Donkuwah Tribesmen This grants a task that requires Donkuwah Tribesmen to be killed. +saga_relic_destroy_dulak_laborer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Grungy Donkuwah Laborers This grants a task that requires Grungy Donkuwah Laborers to be killed. +saga_relic_destroy_marauder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Marauders This grants a task that requires Marauders to be killed. +saga_relic_destroy_marauder_frenzied object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Marauders This grants a task that requires Frenzied Marauders to be killed. +saga_relic_destroy_korga_battlelord object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Battlelords This grants a task that requires Korga Battlelords to be killed. +saga_relic_destroy_korga_spiritmaster object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Spiritmasters This grants a task that requires Korga Spiritmasters to be killed. +saga_relic_destroy_korga_ancient object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Ancients This grants a task that requires Korga Ancients to be killed. +saga_relic_destroy_korga_dark_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Dark Shaman This grants a task that requires Korga Dark Shaman to be killed. +saga_relic_destroy_korga_frenzied object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Korga This grants a task that requires Frenzied Korga to be killed. +saga_relic_destroy_korga_enraged object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Enraged Korga This grants a task that requires Enraged Korga to be killed. +saga_relic_destroy_korga_elder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Elders This grants a task that requires Korga Elders to be killed. +saga_relic_destroy_korga_adept object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Adepts This grants a task that requires Korga Adepts to be killed. +saga_relic_destroy_korga_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Scouts This grants a task that requires Korga Scouts to be killed. +saga_relic_destroy_korga_laborer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Laborers This grants a task that requires Korga Laborers to be killed. +saga_relic_destroy_ig88_blue object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Blue Tao-Ni Security Battle Droids This grants a task that requires Blue Tao-Ni Security Battle Droids to be killed. +saga_relic_destroy_ig88_red object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Red Tao-Ni Security Battle Droids This grants a task that requires Red Tao-Ni Security Battle Droids to be killed. +saga_relic_destroy_ig88_purple object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Purple Tao-Ni Security Battle Droids This grants a task that requires Purple Tao-Ni Security Battle Droids to be killed. +saga_relic_destroy_ig88_beta object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tao-Ni Security Mechanized Beta Class This grants a task that requires Tao-Ni Security Mechanized Beta Class droids to be killed. +saga_relic_destroy_ig88_alpha object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tao-Ni Security Mechanized Alpha Class This grants a task that requires Tao-Ni Security Mechanized Alpha Class droids to be killed. +saga_relic_destroy_ig88_omega object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tao-Ni Security Mechanized Omega Class This grants a task that requires Tao-Ni Security Mechanized Omega Class droids to be killed. +saga_relic_destroy_blacksun_reaper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Blood Reapers This grants a task that requires Black Sun Blood Reapers to be killed. +saga_relic_destroy_blacksun_aggressor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Aggressors This grants a task that requires Black Sun Aggressors to be killed. +saga_relic_destroy_blacksun_enforcer_silver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Elite Black Sun Enforcers This grants a task that requires Elite Black Sun Enforcers to be killed. +saga_relic_destroy_dw_battle_droid object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Watch Battle Droids This grants a task that requires Battle Droids at the Death Watch Bunker to be killed. +saga_relic_destroy_dw_henchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Henchmen This grants a task that requires Black Sun Henchmen to be killed. +saga_relic_destroy_dw_thug object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Thugs This grants a task that requires Black Sun Thugs to be killed. +saga_relic_destroy_dw_assassin object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Assassins This grants a task that requires Black Sun Assassins to be killed. +saga_relic_destroy_dw_super_battle_droid object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Watch Super Battle Droids This grants a task that requires Super Battle Droids at the Death Watch Bunker to be killed. +saga_relic_destroy_dw_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Guards This grants a task that requires Black Sun Guards to be killed. +saga_relic_destroy_dw_bloodguard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Watch Bloodguards This grants a task that requires Death Watch Bloodguards to be killed. +saga_relic_destroy_dw_wraith object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Watch Wraiths This grants a task that requires Death Watch Wraiths to be killed. +saga_relic_destroy_dw_overlord object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Death Watch Overlord This grants a task that requires the Death Watch Overlord to be killed. +saga_relic_destroy_janta_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Warriors This grants a task that requires Janta Warriors to be killed. +saga_relic_destroy_janta_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Shaman This grants a task that requires Janta Shaman to be killed. +saga_relic_destroy_janta_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Tribesmen This grants a task that requires Janta Tribesman to be killed. +saga_relic_destroy_janta_primalist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Primalists This grants a task that requires Janta Primalists to be killed. +saga_relic_destroy_janta_harvester object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Harvesters This grants a task that requires Janta Harvesters to be killed. +saga_relic_destroy_janta_herbalist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Herbalists This grants a task that requires Janta Herbalists to be killed. +saga_relic_destroy_janta_rockshaper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Rockshapers This grants a task that requires Janta Rockshapers to be killed. +saga_relic_destroy_janta_soothsayer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Soothsayer This grants a task that requires Janta Soothsayers to be killed. +saga_relic_destroy_janta_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Scouts This grants a task that requires Janta Scouts to be killed. +saga_relic_destroy_janta object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Janta Tribe This grants a task that requires members of the Janta tribe to be killed. +saga_relic_destroy_mokk_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Warriors This grants a task that requires Mokk Warriors to be killed. +saga_relic_destroy_mokk_loreweaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Loreweavers This grants a task that requires Mokk Loreweavers to be killed. +saga_relic_destroy_mokk_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Shaman This grants a task that requires Mokk Shaman to be killed. +saga_relic_destroy_mokk_rockshaper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Rockshapers This grants a task that requires Mokk Rockshapers to be killed. +saga_relic_destroy_mokk_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Scouts This grants a task that requires Mokk Scouts to be killed. +saga_relic_destroy_mokk_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Hunters This grants a task that requires Mokk Hunters to be killed. +saga_relic_destroy_mokk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Mokk Tribe This grants a task that requires members of the Mokk tribe to be killed. +saga_relic_destroy_kunga_primalist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Clan Primalists This grants a task that requires Kunga Clan Primalists to be killed. +saga_relic_destroy_kunga_herbalist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Herbalists This grants a task that requires Kunga Herbalists to be killed. +saga_relic_destroy_kunga_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Hunters This grants a task that requires Kunga Hunters to be killed. +saga_relic_destroy_kunga_loreweaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Loreweavers This grants a task that requires Kunga Loreweavers to be killed. +saga_relic_destroy_kunga_harvester object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Harvesters This grants a task that requires Kunga Harvesters to be killed. +saga_relic_destroy_kunga_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Tribe Members This grants a task that requires Kunga Tribe Members to be killed. +saga_relic_destroy_kunga object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Kunga Tribe This grants a task that requires members of the Kunga tribe to be killed. +saga_relic_destroy_crystal_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Force Crystal Hunters This grants a task that requires Force Crystal Hunters to be killed. +saga_relic_destroy_untrained_jedi object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Untrained Wielders of the Dark Side This grants a task that requires Untrained Wielders of the Dark Side to be killed. +saga_relic_destroy_nightsister_sentinal object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Sentinels This grants a task that requires Nightsister Sentinels to be killed. +saga_relic_destroy_nightsister_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Sentries This grants a task that requires Nightsister Sentries to be killed. +saga_relic_destroy_nightsister_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Protectors This grants a task that requires Nightsister Protectors to be killed. +saga_relic_destroy_nightsister_rancor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Rancors This grants a task that requires Nightsister Rancors to be killed. +saga_relic_destroy_nightsister_initiate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Initiates This grants a task that requires Nightsister Initiates to be killed. +saga_relic_destroy_nightsister_elder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Elders This grants a task that requires Nightsister Elders to be killed. +saga_relic_destroy_nightsister_ranger object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Rangers This grants a task that requires Nightsister Rangers to be killed. +saga_relic_destroy_nightsister_spellweaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Spell Weavers This grants a task that requires Nightsister Spell Weavers to be killed. +saga_relic_destroy_smc_rancor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Rancors This grants a task that requires Singing Mountain Clan Rancors to be killed. +saga_relic_destroy_smc_witch object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Arch Witches This grants a task that requires Singing Mountain Clan Arch Witches to be killed. +saga_relic_destroy_smc_dragoon object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Dragoons This grants a task that requires Singing Mountain Clan Dragoons to be killed. +saga_relic_destroy_smc_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Guardians This grants a task that requires Singing Mountain Clan Guardians to be killed. +saga_relic_destroy_smc_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Scouts This grants a task that requires Singing Mountain Clan Scouts to be killed. +saga_relic_destroy_smc_huntress object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Huntresses This grants a task that requires Singing Mountain Clan Huntresses to be killed. +saga_relic_destroy_smc_initiate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Initiates This grants a task that requires Singing Mountain Clan Initiates to be killed. +saga_relic_destroy_spider_rec_queen object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Reclusive Cavern Spider Queens This grants a task that requires Reclusive Cavern Spider Queens to be killed. +saga_relic_destroy_spider_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Protectors This grants a task that requires Spiderclan Protectors to be killed. +saga_relic_destroy_spider_spellweaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Auspexes This grants a task that requires Spiderclan Auspexes to be killed. +saga_relic_destroy_spider_queen object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cavern Spider Queens This grants a task that requires Cavern Spider Queens to be killed. +saga_relic_destroy_nightsister_crystal_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Crystal Guardians This grants a task that requires Nightsister Crystal Guardians to be killed. +saga_relic_destroy_spider_webdancer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Web Dancers This grants a task that requires Spiderclan Web Dancers to be killed. +saga_relic_destroy_spider_elder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Elders This grants a task that requires Spiderclan Elders to be killed. +saga_relic_destroy_spider_recluse object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Reclusive Cavern Spiders This grants a task that requires Reclusive Cavern Spiders to be killed. +saga_relic_destroy_spider_crawler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Crawlers This grants a task that requires Spiderclan Crawlers to be killed. +saga_relic_destroy_spider_stalker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Stalkers This grants a task that requires Spiderclan Stalkers to be killed. +saga_relic_destroy_spider_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cavern Spider Hunters This grants a task that requires Cavern Spider Hunters to be killed. +saga_relic_destroy_spider_clan_spider object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cavern Spiders This grants a task that requires Cavern Spiders to be killed. +saga_relic_destroy_spider_sentinel object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Sentinels This grants a task that requires Spiderclan Sentinels to be killed. +saga_relic_destroy_spider_initiate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Initiates This grants a task that requires Spiderclan Initiates to be killed. +saga_relic_destroy_spider_broodling object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cavern Spider Broodlings This grants a task that requires Cavern Spiders Broodlings to be killed. +saga_relic_destroy_spider_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Sentries This grants a task that requires Spiderclan Sentries to be killed. +saga_relic_destroy_blackscale_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Blackscale Guards This grants a task that requires Blackscale Guards to be killed. +saga_relic_destroy_salvage_bandit object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Salvage Bandits This grants a task that requires Salvage Bandits to be killed. +saga_relic_destroy_plains_xandak object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Xandanks This grants a task that requires Plains Xandanks to be killed. +saga_relic_destroy_plains_beetle_soldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Kubaza Beetle Soldiers This grants a task that requires Plains Kubaza Beetle Soldiers to be killed. +saga_relic_destroy_plains_beetle_worker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Kubaza Beetle Workers This grants a task that requires Plains Kubaza Beetle Workers to be killed. +saga_relic_destroy_plains_beetle object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Kubaza Beetles This grants a task that requires Plains Kubaza Beetles to be killed. +saga_relic_destroy_plains_beetle_queen object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Kubaza Beetle Queens This grants a task that requires Plains Kubaza Beetle Queens to be killed. +saga_relic_destroy_malfosa object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Malfosa This grants a task that requires Malfosa to be killed. +saga_relic_destroy_tulrus_matriarch object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tulrus Matriarches This grants a task that requires Tulrus Matriarches to be killed. +saga_relic_destroy_tulrus_bull object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tulrus Bulls This grants a task that requires Tulrus Bulls to be killed. +saga_relic_destroy_tulrus object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tulrus This grants a task that requires Tulrus to be killed. +saga_relic_destroy_berkens_xandank_packleader object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Xandank Packleaders This grants a task that requires Xandank Packleaders to be killed. +saga_relic_destroy_berkens_xankdank_stalker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Xandank Stalkers This grants a task that requires Xandank Stalkers to be killed. +saga_relic_destroy_berkens_crowned_lava_runner object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Crowned Lava Runners This grants a task that requires Crowned Lava Runners to be killed. +saga_relic_destroy_berkens_lava_runner object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lava Runner Tanrays This grants a task that requires Lava Runner Tanrays to be killed. +saga_relic_destroy_berkens_lava_runner_stalker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lava Runner Stalkers This grants a task that requires Lava Runner Stalkers to be killed. +saga_relic_destroy_heroic_exar_kun object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Exar Kun This grants a task that requires Exar Kun to be killed. +saga_relic_destroy_open_hand_of_hate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Open Hand of Hate This grants a task that requires the Open Hand of Hate to be killed. +saga_relic_destroy_heroic_exar_minder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Minder of Weak Wills This grants a task that requires the Minder of Weak Wills to be killed. +saga_relic_destroy_heroic_exar_skreeg object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mother Luresh This grants a task that requires Mother Luresh to be killed. +saga_relic_destroy_heroic_exar_gackle object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Vin`rith This grants a task that requires Vin`rith to be killed +saga_relic_destroy_heroic_exar_caretaker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Caretaker of the Lost This grants a task that requires the Caretaker of the Lost to be killed. +saga_relic_destroy_heroic_exar_hate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Clenched Fist of Hate This grants a task that requires the Clenched Fist of Hate to be killed +saga_relic_destroy_heroic_exar_vengence object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Promised Vengeance of Exar Kun This grants a task that requires the Promised Vengeance of Exar Kun to be killed. +saga_relic_destroy_heroic_exar_wrath object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Unquenchable Wrath of Exar Kun This grants a task that requires the Unquenchable Wrath of Exar Kung to be killed. +saga_relic_destroy_heroic_exar_harmony object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Lingering Harmony of Exar Kun This grants a task that requires the Lingering Harmony of Exar Kun to be killed. +saga_relic_destroy_heroic_exar_chaos object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Embraced Chaos of Exar Kun This grants a task that requires the Embraced Chaos of Exar Kun to be killed. +saga_relic_destroy_heroic_axkva_min object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Heroic Axkva Min This grants a task that requires Heroic Axkva Min to be killed. +saga_relic_destroy_heroic_nandina object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nandina This grants a task that requires Nandina to be killed. +saga_relic_destroy_heroic_gorvo object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gorvo This grants a task that requires Gorvo to be killed. +saga_relic_destroy_heroic_lelli_hi object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lelli Hi This grants a task that requires Lelli Hi to be killed. +saga_relic_destroy_heroic_kimaru object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kimaru This grants a task that requires Kimaru to be killed. +saga_relic_destroy_heroic_suin_chalo object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Suin Chalo This grants a task that requires Suin Chalo to be killed. +saga_relic_destroy_heroic_ig88 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill IG-88 This grants a task that requires IG-88 to be killed. +saga_relic_destroy_heroic_krix_swiftshadow object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krix Swiftshadow This grants a task that requires Krix Swiftshadow to be killed. +saga_relic_destroy_heroic_captain_prat object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Watch Captain Prat This grants a task that requires Watch Captain Prat to be killed. +saga_relic_destroy_heroic_comander_kenkirk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Commander Kenkirk This grants a task that requires Commander Kenkirk to be killed. +saga_relic_destroy_captain_sait object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Grand Admiral Sait This grants a task that requires Grand Admiral Sait to be killed. +saga_relic_destroy_tusken_king object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill The Heroic Tusken King This grants a task that requires The Heroic Tusken King to be killed. +saga_relic_destroy_unkajo object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Unkajo This grants a task that requires Unkajo to be killed. +saga_relic_destroy_gorax object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Gorax This grants a task that requires the Gorax to be killed. +saga_relic_destroy_sher_kar object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sher Kar This grants a task that requires Sher Kar to be killed. +saga_relic_destroy_colonel_or5 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Colonel OR-5 This grants a task that requires Colonel OR-5 to be killed. +saga_relic_destroy_hk58_aurek object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill HK-58 Aurek This grants a task that requires HK-58 Aurek to be killed. +saga_relic_destroy_hk58_besh object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill HK-58 Besh This grants a task that requires HK-58 Besh to be killed. +saga_relic_destroy_devastator object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Devastator This grants a task that requires Devastator to be killed. +saga_relic_destroy_master_droid_engineer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill The Master Droid Engineer This grants a task that requires The Master Droid Engineer to be killed. +saga_relic_destroy_doom_bringer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Doom Bringer This grants a task that requires Doom Bringer to be killed. +saga_relic_destroy_hk_taskmaster object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill HK-Taskmaster This grants a task that requires HK-Taskmaster to be killed. +saga_relic_destroy_hk_ak_prime object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill AK-Prime This grants a task that requires AK-Prime to be killed. +saga_relic_destroy_hk_forward_comander object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Forward Commander Mk II This grants a task that requires Forward Commander Mk II to be killed. +saga_relic_destroy_hk_cym_prototype object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill CY-M Prototype This grants a task that requires CY-M Prototype to be killed. +saga_relic_destroy_hk_gk_oppressor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill GK Oppressor This grants a task that requires GK Oppressor to be killed. +saga_relic_destroy_hk_hk47 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill HK-47 This grants a task that requires HK-47 to be killed. +saga_relic_destroy_dark_jedi_master object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Dark Jedi Masters This grants a task that requires Dark Jedi Masters to be killed. +saga_relic_destroy_ep3_general_grievous object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Kill N-K ""Necrosis""" "This grants a task that requires N-K ""Necrosis"" to be killed." +saga_relic_destroy_ep3_rryatt_minstyngar_lvl3_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Goretongue This grants a task that requires Goretongue to be killed. +saga_relic_destroy_ep3_rryatt_mouf_bloodclaw_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Rotclaw This grants a task that requires Rotclaw to be killed. +saga_relic_destroy_ep3_rryatt_walluga_smasher_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Wallugget This grants a task that requires Wallugget to be killed. +saga_relic_destroy_ep3_slaver_blackscale_kamurith_ysskir object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Ysskir This grants a task that requires Ysskir to be killed. +saga_relic_destroy_meatlump_donk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Donks This grants a task that requires Meatlump Donks to be killed. +saga_relic_destroy_meatlump_dunder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Dunders This grants a task that requires Meatlump Dunders to be killed. +saga_relic_destroy_meatlump_lunk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Lunks This grants a task that requires Meatlump Lunks to be killed. +saga_relic_destroy_meatlump_lieutenant object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Lieutenants This grants a task that requires Meatlump Lieutenants to be killed. +saga_relic_destroy_meatlump_nerp object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Nerps This grants a task that requires Meatlump Nerps to be killed. +saga_relic_destroy_meatlump_simp object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Simps This grants a task that requires Meatlump Simps to be killed. +saga_relic_destroy_meatlump_stooge object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Stooges This grants a task that requires Meatlump Stooges to be killed. +saga_relic_destroy_bull_rancor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Bull Rancor This grants a task that requires Bull Rancors to be killed. +saga_relic_destroy_social_afflicted object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Afflicted This grants a task that requires any Afflicted in the Quarantine Zone to be killed. +saga_relic_destroy_afflicted_maintenance_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cornburr This grants a task that requires Cornburr to be killed. +saga_relic_destroy_afflicted_rancor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Undead Rancor This grants a task that requires the Undead Rancor to be killed. +saga_relic_destroy_death_trooper_10 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Troopers (Lvl 10+) This grants a task that requires Death Troopers (Lvl 10+) to be killed. +saga_relic_destroy_death_trooper_50 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Troopers (Lvl 50+) This grants a task that requires Death Troopers (Lvl 50+) to be killed. +saga_relic_destroy_death_trooper_90 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Troopers (Lvl 90+) This grants a task that requires Death Troopers (Lvl 90+) to be killed. +saga_relic_destroy_loot_valarians object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarians This grants a task that requires any type of Valarian to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dune_lizard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any type of Dune Lizard This grants a task that requires any type of dune lizard to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tusken_chief object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Tusken Chief This grants a task that requires the Tusken Chief at Fort Tusken to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tusken_raider object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Raiders This grants a task that requires Tusken Raiders at Fort Tusken to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tuskens object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any type of Tusken This grants a task that requires any type of Tusken to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_krayt_dragon object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any type of Krayt Dragon This grants a task that requires any type of krayt dragon to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ancient_krayt_dragon object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Dragon Ancients This grants a task that requires Krayt Dragon Ancients to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_greater_desert_womprat object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Greater Desert Womp Rats This grants a task that requires Greater Desert Womp Rats to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tusken_follower object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Followers This grants a task that requires Tusken Followers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sennex object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex This grants a task that requires Sennex to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sennex_lookout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Lookouts This grants a task that requires Sennex Lookouts to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sennex_warder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Warders This grants a task that requires Sennex Warders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sennex_slaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Slavers This grants a task that requires Sennex Slavers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sennex_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Hunters This grants a task that requires Sennex Hunters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sennex_slaver_veteran object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Slaver Veterans This grants a task that requires Sennex Slaver Veterans to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_cave_beetle object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cave Beetles This grants a task that requires Cave Beetles to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_jabba_enforcer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jabba Enforcers This grants a task that requires Jabba Enforcers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_jabba_assassin object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jabba Assassins This grants a task that requires Jabba Assassins to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_jabba_henchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jabba Henchmen This grants a task that requires Jabba Henchmen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_jabba_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jabba Compound Guard This grants a task that requires Jabba Henchmen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_krayt_cult object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Members This grants a task that requires Krayt Cult Members to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_krayt_cult_ministrant object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Ministrant This grants a task that requires Krayt Cult Ministrants to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_krayt_cult_monk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Monks This grants a task that requires Krayt Cult Monks to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_krayt_cult_acolyte object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Acolytes This grants a task that requires Krayt Cult Acolytes to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_krayt_cult_zealot object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Zealots This grants a task that requires Krayt Cult Zealots to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_krayt_cult_novice object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Novice This grants a task that requires Krayt Cult Novices to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_laserflit object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Laserflit Gang Members This grants a task that requires Laserflit Game Members to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_pirate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Slum Pirates This grants a task that requires Sand Slum Pirates to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_romo_vax_henchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Romo Vax Henchmen This grants a task that requires Romo Vax's Hencmen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sand_splitter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Splitters This grants a task that requires Sand Splitters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sand_splitter_knave object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Splitter Knaves This grants a task that requires Sand Splitter Knaves to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sand_splitter_ruffian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Splitter Ruffians This grants a task that requires Sand Splitter Ruffians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sand_splitter_brute object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Splitter Brutes This grants a task that requires Sand Splitter Brutes to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mountain_squill object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mountain Squill This grants a task that requires Mountain Squill to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mountain_squill_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mountain Squill Hunters This grants a task that requires Mountain Squill Hunters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mountain_squill_guardians object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mountain Squill Guardians This grants a task that requires Mountain Squill Guardians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tusken_elite_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Elite Guards This grants a task that requires Tusken Elite Guards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tusken_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Guards This grants a task that requires Tusken Guards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tusken_savage object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Savages This grants a task that requires Tusken Savages to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tusken_sniper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Snipers This grants a task that requires Tusken Snipers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tusken_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Warriors This grants a task that requires Tusken Warriors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tusken_flesh_render object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Flesh Renders This grants a task that requires Tusken Flesh Renders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tusken_blood_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Blood Hunters This grants a task that requires Tusken Blood Hunters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tusken_vile_cheiftain object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Tusken Vile Chieftain This grants a task that requires the Tusken Vile Chieftain to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_shinn_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Vaigon Shinn Guards This grants a task that requires Vaigon Shinn Guards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_shinn object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Vaigon Shinn This grants a task that requires Vaigon Shinn to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_valarian_mechanic object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Mechanics This grants a task that requires Valarian Mechanics to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_doane_watki object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Doane Watki This grants a task that requires Doane Watki to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_valarian_crew_chief object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Crew Chiefs This grants a task that requires Valarian Crew Chiefs to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_valarian_pod_racer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Pod Racers This grants a task that requires Valarian Pod Racers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_valarian_vandal object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Blood Vandals This grants a task that requires Valarian Blood Vandals to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_valarian_enforcer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Command Enforcers This grants a task that requires Valarian Command Enforcers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ultragungan_battle_droid object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Ultragungan Flawed Battle Droids This grants a task that requires Ultragungan Flawed Battle Droids to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ultragungan_droidtech object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Ultragungan Droidtechs This grants a task that requires Ultragungan Droidtechs to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mordran object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mordran This grants a task that requires Mordran to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_narglatch_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Narglatch Hunters This grants a task that requires Narglatch Hunters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_narglatch_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Narglatch Guardians This grants a task that requires Narglatch Guardians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_narglatch_female object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Narglatch Females This grants a task that requires Narglatch Females to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_narglatch object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Narglatch This grants a task that requires Narglatch to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mauler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Mauler This grants a task that requires Maulers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mauler_acolyte object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mauler Acolytes This grants a task that requires Mauler Acolytes to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mauler_lord object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mauler Lords This grants a task that requires Mauler Lords to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mauler_apprentice object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mauler Apprentices This grants a task that requires Mauler Apprentices to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mummer_goon object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Goons This grants a task that requires Mummer Goons to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mummer_brute object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Brutes This grants a task that requires Mummer Brutes to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mummer_toxer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Toxers This grants a task that requires Mummer Toxers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mummer_salver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Salvers This grants a task that requires Mummer Salvers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mummer_bane object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Banes This grants a task that requires Mummer Banes to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mummer_flailer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Flailers This grants a task that requires Mummer Flailers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mummer_scientist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Scientists This grants a task that requires Mummer Scientists to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_skaak_pariah object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Pariahs This grants a task that requires Skaak Tipper Pariahs to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_skaak_raider object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Raiders This grants a task that requires Skaak Tipper Raiders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_skaak_bootjack object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Bootjacks This grants a task that requires Skaak Tipper Bootjacks to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_skaak_machinist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Machinists This grants a task that requires Skaak Tipper Machinists to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_skaak_maniac object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Maniacs This grants a task that requires Skaak Tipper Maniacs to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_skaak_crasher object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Crashers This grants a task that requires Skaak Tipper Crashers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_skaak_scrounger object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Scroungers This grants a task that requires Skaak Tipper Scroungers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_jonni_skaak object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jonni Skaak This grants a task that requires Jonni Skaak to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_skaak_tipper_gang object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Skaak Tipper This grants a task that requires any Skaak Tipper to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_stonewall_labs object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Stonewall Labs Droid This grants a task that requires any Stonewall Labs droid to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_stonewall_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs ZH-28 Guards This grants a task that requires Stonewall Labs ZH-28 Guards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_stonewall_watchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs Watchman Droids This grants a task that requires Stonewall Labs Watchman Droids to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_stonewall_surveillance object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs Surveillance Droids This grants a task that requires Stonewall Labs Surveillance Droids to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_stonewall_mechthorian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs Mechthorians This grants a task that requires Stonewall Labs Mechthorians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_stonewall_antagonist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs LC-92 Antagonists This grants a task that requires Stonewall Labs LC-92 Antagonists to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_stonewall_overseer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs SWL-5 Overseers This grants a task that requires Stonewall Labs SWL-5 Overseers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_stonewall_preserver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs Preserver Droids This grants a task that requires Stonewall Labs Preserver Droids to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_veermok_scavenger object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Scavengers This grants a task that requires Veermok Scavengers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_veermok_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Sentries This grants a task that requires Veermok Sentries to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_veermok_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Scouts This grants a task that requires Veermok Scouts to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_veermok_ravager object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Ravagers This grants a task that requires Veermok Ravagers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_veermok_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Guards This grants a task that requires Veermok Guards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_borvo_swindler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borvo Swindlers This grants a task that requires Borvo Swindlers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_borvo_brigand object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borvo Brigands This grants a task that requires Borvo Brigands to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_borvo_prowler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borvo Prowlers This grants a task that requires Borvo Prowlers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker_preylord object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Preylords This grants a task that requires Darkwalker Preylords to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker_deathraven object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Deathravens This grants a task that requires Darkwalker Deathravens to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Darkwalker This grants a task that requires any Darkwalker to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker_guardiol object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Guardiols This grants a task that requires Darkwalker Guardiols to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker_vindicator object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Vindicators This grants a task that requires Darkwalker Vindicators to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker_systol object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Systols This grants a task that requires Darkwalker Systols to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker_triop object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Triops This grants a task that requires Darkwalker Triops to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker_technick object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Technicks This grants a task that requires Darkwalker Technicks to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker_grinder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Grinders This grants a task that requires Darkwalker Grinders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker_drudge object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Drudges This grants a task that requires Darkwalker Drudges to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker_sentinel object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Sentinels This grants a task that requires Darkwalker Sentinels to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker_ruffal object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Ruffals This grants a task that requires Darkwalker Ruffals to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_darkwalker_scoff object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Scoffs This grants a task that requires Darkwalker Scoffs to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_corsec_renegade object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Renegade CorSec Troopers This grants a task that requires Renegade CorSec Troopers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_corsec_deserter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from CorSec Deserters This grants a task that requires CorSec Deserters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_rogue_corsec object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Rogue CorSec This grants a task that requires rogue CorSec to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_drall object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Drall This grants a task that requires any type of Drall to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_drall_legionnare object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Legionnares This grants a task that requires Drall Patriot Legionnares to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_drall_footsoldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Footsoldiers This grants a task that requires Drall Patriot Footsoldiers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_drall_patriot object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriots This grants a task that requires Drall Patriots to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_drall_patriot_conqueror object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Conquerors This grants a task that requires Drall Patriot Conquerors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_drall_chieftain object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Drall Chieftain This grants a task that requires the Drall Chieftain to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_drall_patriot_tactician object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Tacticians This grants a task that requires the Drall Patriot Tacticians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_drall_patriot_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Warriors This grants a task that requires the Drall Patriot Warriors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_greyshroud_terrorist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Grey Shroud Terrorists This grants a task that requires Grey Shroud Terrorists to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_psychotic_dweller object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Psychotic Cave-Dwellers This grants a task that requires Psychotic Cave-Dwellers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nedgarr_bandit object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nedgarr Bandits This grants a task that requires Nedgarr Bandits to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_chirq_chemist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Chemists This grants a task that requires Chirq Council Chemists to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_chirq_cavalier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Cavaliers This grants a task that requires Chirq Council Cavaliers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_chirq_watcher object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Watchers This grants a task that requires Chirq Council Watchers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_chirq_vanquisher object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Vanquishers This grants a task that requires Chirq Council Vanquishers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_chirq_sentinel object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Sentinels This grants a task that requires Chirq Council Sentinels to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_chirq_mech object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Mechanized Guardians This grants a task that requires Chirq Council Mechanized Guardians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_chirq_council object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Chirq This grants a task that requires any Chirq to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tyrena_slaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Slaver Guards This grants a task that requires Slaver Guards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tyrena_elite_slaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Elite Slaver Guards This grants a task that requires Elite Slaver Guards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_deflarian_henchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Deflarian Henchmen This grants a task that requires Deflarian Henchmen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_deflarian_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Deflarian Guards This grants a task that requires Deflarian Guards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nyax_followers object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Followers of Lord Nyax This grants a task that requires any followers of Lord Nyax to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_lord_nyax object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax This grants a task that requires Lord Nyax to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nyax_visionary object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Visionaries This grants a task that requires Lord Nyax Visionaries to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nyax_fiend object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Fiends This grants a task that requires Lord Nyax Fiends to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nyax_zealot object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Zealots This grants a task that requires Lord Nyax Zealots to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nyax_disciple object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Disciples This grants a task that requires Lord Nyax Disciples to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nyax_fanatic object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Fanatics This grants a task that requires Lord Nyax Fanatics to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nyax_minion object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Minions This grants a task that requires Lord Nyax Minions to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_afarathu_cult object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Members This grants a task that requires any Afarathu Cult member to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_afarathu_leader object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Afarathu Cult Leader This grants a task that requires the Afarathu Cult leader to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_afarathu_bodyguard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Bodyguards This grants a task that requires Afarathu Cult Bodyguards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_afarathu_brute object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Brutes This grants a task that requires Afarathu Cult Brutes to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_afarathu_zealot object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Zealots This grants a task that requires Afarathu Cult Zealots to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_afarathu_savage object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Savages This grants a task that requires Afarathu Cult Savages to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_afarathu_follower object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Followers This grants a task that requires Afarathu Cult Followers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sludge_panther object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sludge Panthers This grants a task that requires any Sludge Panther to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_greater_sludge_panther object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Greater Sludge Panthers This grants a task that requires Greater Sludge Panthers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_famished_sludge_panther object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Famished Sludge Panthers This grants a task that requires Famished Sludge Panthers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_lost_aqualish object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish This grants a task that requires any Lost Aqualish to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_lost_aqualish_lookout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Lookouts This grants a task that requires Lost Aqualish Lookouts to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_lost_aqualish_commando object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Commandos This grants a task that requires Lost Aqualish Commandos to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_lost_aqualish_bomber object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Bombers This grants a task that requires Lost Aqualish Bombers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_lost_aqualish_marksman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Marksmen This grants a task that requires Lost Aqualish Marksmen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_lost_aqualish_infiltrator object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Infiltrators This grants a task that requires Lost Aqualish Infiltrators to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_lost_aqualish_captain object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Captains This grants a task that requires Lost Aqualish Captains to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_lost_aqualish_marshall object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Marshalls This grants a task that requires Lost Aqualish Marshalls to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_lost_aqualish_warchief object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Lost Aqualish Warchief This grants a task that requires the Lost Aqualish Warchief to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sif object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sif This grants a task that requires any Sif to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_fynock object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any type of Fynock This grants a task that requires any type of Fynock to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_frenzied_fynock object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Fynock Guardians This grants a task that requires Frenzied Fynock Guardians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_feared_fynock object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Feared Fynock Youths This grants a task that requires Feared Fynock Youths to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_clipped_fynock object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Clipped Fynocks This grants a task that requires Clipped Fynocks to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nsh_enforcer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Enforcers This grants a task that requires N.S.H. Enforcers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nsh_sergeant object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Sergeants This grants a task that requires N.S.H. Sergeants to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nsh_officer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Officers This grants a task that requires N.S.H. Officers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nsh_elite object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Elites This grants a task that requires N.S.H. Elites to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nsh_droid object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Combat Droids This grants a task that requires N.S.H. Combat Droids to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_brood_i_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood I Arachne This grants a task that requires Brood I Arachne to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_brood_ia_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood I Aurek Arachne This grants a task that requires Brood I Aurek Arachne to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_brood_ii_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood II Arachne This grants a task that requires Brood II Arachne to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_brood_iia_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood II Aurek Arachne This grants a task that requires Brood II Aurek Arachne to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_brood_v_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood V Arachne This grants a task that requires Brood V Arachne to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_brood_va_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood V Aurek Arachne This grants a task that requires Brood V Aurek Arachne to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_brood_x_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood X Arachne This grants a task that requires Brood X Arachne to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_brood_xa_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood X Aurek Arachne This grants a task that requires Brood X Aurek Arachne to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_aakuan_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Guardians This grants a task that requires Aa'kuan Guardians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_aakuan_defender object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Defenders This grants a task that requires Aa'kuan Defenders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_aakuan_warder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Warders This grants a task that requires Aa'kuan Warders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_aakuan_steward object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Stewards This grants a task that requires Aa'kuan Stewards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_aakuan_follower object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Followers This grants a task that requires Aa'kuan Followers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_aakuan_keeper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Keepers This grants a task that requires Aa'kuan Keepers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_aakuan object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Aa'kuan This grants a task that requires any type of Aa'kuan to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kahmurra_engineer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kahmurra Bio Engineers This grants a task that requires Kahmurra Bio Engineers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kahmurra object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Kahmurra This grants a task that requires any type of Kahmurra to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mutated_kahmurra object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mutated Kahmurra This grants a task that requires Mutated Kahmurra to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_frenzied_kahmurra object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Kahmurra This grants a task that requires Frenzied Kahmurra to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_genetic_kahmurra object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Genetically Enhanced Kahmurra This grants a task that requires Genetically Enhanced Kahmurra to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_giant_dune_kimogila object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Dune Kimogilas This grants a task that requires Giant Dune Kimogilas to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kimogila_hatchling object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kimogila Hatchlings This grants a task that requires Kimogila Hatchlings to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_vekis_kiyanu object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Vekis Kiyanu This grants a task that requires Vekis Kiyanu to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_binayre_swindler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Swindlers This grants a task that requires Binayre Swindlers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_binayre_smuggler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Smugglers This grants a task that requires Binayre Smugglers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_binayre_pirate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Pirates This grants a task that requires Binayre Pirates to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_binayre_ruffian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Ruffians This grants a task that requires Binayre Ruffians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_binayre_scalawag object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Scalawag This grants a task that requires Binayre Scalawags to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_binayre_hooligan object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Hooligans This grants a task that requires Binayre Hooligans to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_aclo_slicer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Slicers This grants a task that requires A.C.L.O. Slicers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_aclo_soldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Soldiers This grants a task that requires A.C.L.O. Soldiers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_aclo_officer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Officers This grants a task that requires A.C.L.O. Officers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_aclo_saboteur object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Saboteurs This grants a task that requires A.C.L.O. Saboteurs to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_aclo object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Members This grants a task that requires A.C.L.O. Members to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_giant_decay_mite_soldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Decay Mite Soldiers This grants a task that requires Giant Decay Mite Soldiers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_giant_decay_mite_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Decay Mite Sentries This grants a task that requires Giant Decay Mite Sentries to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_giant_decay_mite_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Decay Mite Protectors This grants a task that requires Giant Decay Mite Protectors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_giant_decay_mite_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Decay Mite Guardians This grants a task that requires Giant Decay Mite Guardians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_elite_canyon_corsair object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Elite Canyon Corsair This grants a task that requires Elite Canyon Corsair to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_canyon_corsair_strong object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Strong Pirates This grants a task that requires Canyon Corsair Strong Pirates to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_canyon_corsair_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Guards This grants a task that requires Canyon Corsair Guards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_canyon_corsair_cutthroat object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Cutthroats This grants a task that requires Canyon Corsair Cutthroats to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_canyon_corsair_weak object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Weak Pirates This grants a task that requires Canyon Corsair Weak Pirates to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_canyon_corsair_captain object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Captains This grants a task that requires Canyon Corsair Captains to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_corsair object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsairs This grants a task that requires Canyon Corsairs to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tao_security object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tao-Ni Security Elite Protectors This grants a task that requires Tao-Ni Security Elite Protectors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_slicer_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Slicer Sentries This grants a task that requires Slicer Sentries to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_slicer_student object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Slicer Students This grants a task that requires Slicer Students to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kelson_sharphorn object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kelson Sharphorn This grants a task that requires Kelson Sharphorn to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_skaelor_tay object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaelor Tay This grants a task that requires Skaelor Tay to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_slicer_qa object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Slicer Quality Assurance Staff Members This grants a task that requires Slicer Quality Assurance Staff Members to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_byd_chillings object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Byd Chillings This grants a task that requires Byd Chillings to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_blacksun_hitman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Hitmen This grants a task that requires Black Sun Hitmen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_blacksun_gunman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Gunmen This grants a task that requires Black Sun Gunmen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_blacksun_enforcer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Enforcers This grants a task that requires Black Sun Enforcers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_borgle_harvester object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borgle Bat Harvesters This grants a task that requires Borgle Bat Harvesters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_thirsty_borgle object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Blood Thirsty Borgles This grants a task that requires Blood Thirsty Borgles to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_borgle_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borgle Protectors This grants a task that requires Borgle Protectors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_cobral_thug object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Thugs This grants a task that requires Cobral Thugs to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_cobral_thief object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Thieves This grants a task that requires Cobral Thieves to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_cobral_runner object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Runners This grants a task that requires Cobral Runners to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_cobral_bandit object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Bandits This grants a task that requires Cobral Bandits to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_cobral_hitman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Hitmen This grants a task that requires Cobral Hitmen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_cobral_assassin object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Assassins This grants a task that requires Cobral Assassins to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_cobral_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Neo-Cobral Boss This grants a task that requires the Neo-Cobral Boss to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mutant_mite_hatchling object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mutant Bark Mite Hatchlings This grants a task that requires Mutant Bark Mite Hatchlings to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mutant_mite_worker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mutant Bark Mite Workers This grants a task that requires Mutant Bark Mite Workers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mutant_mite_giant object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Mutant Bark Mites This grants a task that requires Giant Mutant Bark Mites to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mutant_mite_soldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mutant Bark Mite Soldiers This grants a task that requires Mutant Bark Mite Soldiers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_torton_juvenile object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Juvenile Pygmy Tortons This grants a task that requires Juvenile Pygmy Tortons to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_torton_adolescent object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Adolescent Pygmy Tortons This grants a task that requires Adolescents Pygmy Tortons to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_torton_adult object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Adult Pygmy Tortons This grants a task that requires Adult Pygmy Tortons to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_torton_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Pygmy Torton Protectors This grants a task that requires Pygmy Torton Protectors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kobola_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kobola Guards This grants a task that requires Kobola Guards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kobola_miner object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kobola Miners This grants a task that requires Kobola Miners to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kobola_foreman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kobola Foremen This grants a task that requires Kobola Foremen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kobola_assassin object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kobola Assassins This grants a task that requires Kobola Assassins to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_crazed_geonosian_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Crazed Geonosians This grants a task that requires Crazed Geonosians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_geonosian_droideka object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Alert Droidekas This grants a task that requires Alert Droidekas to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_geonosian_kliknik object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Enhanced Klikniks This grants a task that requires Enhanced Klikniks to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_womprat_social object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Womp Rats This grants a task that requires any type of Womp Rats to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kliknik_dark_worker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kliknik Dark Workers This grants a task that requires Kliknik Dark Workers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kliknik_dark_defender object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kliknik Dark Defenders This grants a task that requires Kliknik Dark Defenders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kliknik_dark_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kliknik Dark Warriors This grants a task that requires Kliknik Dark Warriors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dark_jedi object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Dark Jedi This grants a task that requires Dark Jedi to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_panshee_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Panshee Shaman This grants a task that requires Panshee Shaman to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_panshee_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Panshee Warriors This grants a task that requires Panshee Warriors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_panshee_veteran object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Panshee Veterans This grants a task that requires Panshee Veterans to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_panshee_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Panshee Tribesmen This grants a task that requires Panshee Tribesmen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_panshee object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Panshee Tribe This grants a task that requires members of the Panshee Tribe to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_gondula_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gondula Shaman This grants a task that requires Gondula Shaman to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_gondula_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gondula Warriors This grants a task that requires Gondula Warriors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_gondula_veteran object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gondula Veterans This grants a task that requires Gondula Veterans to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_gondula_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gondula Tribesmen This grants a task that requires Gondula Tribesmen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_gondula object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Gondula Tribe This grants a task that requires members of the Gondula Tribe to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dulak_raider object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Dulok Outcast Raiders This grants a task that requires Dulok Outcast Raiders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dulak_leader object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Dulok Outcast Leader This grants a task that requires the Dulok Outcast Leader to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dulak_outcast object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Dulok Outcasts This grants a task that requires Dulok Outcasts to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dulak_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Donkuwah Scouts This grants a task that requires Donkuwah Scouts to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dulak_frenzied object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Donkuwah This grants a task that requires Frenzied Donkuwah to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dulak_twisted object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Twisted Donkuwah Scavengers This grants a task that requires Twisted Donkuwah Scavengers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dulak_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Donkuwah Tribesmen This grants a task that requires Donkuwah Tribesmen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dulak_laborer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Grungy Donkuwah Laborers This grants a task that requires Grungy Donkuwah Laborers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_marauder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Marauders This grants a task that requires Marauders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_marauder_frenzied object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Marauders This grants a task that requires Frenzied Marauders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_korga_battlelord object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Battlelords This grants a task that requires Korga Battlelords to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_korga_spiritmaster object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Spiritmasters This grants a task that requires Korga Spiritmasters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_korga_ancient object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Ancients This grants a task that requires Korga Ancients to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_korga_dark_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Dark Shaman This grants a task that requires Korga Dark Shaman to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_korga_frenzied object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Korga This grants a task that requires Frenzied Korga to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_korga_enraged object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Enraged Korga This grants a task that requires Enraged Korga to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_korga_elder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Elders This grants a task that requires Korga Elders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_korga_adept object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Adepts This grants a task that requires Korga Adepts to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_korga_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Scouts This grants a task that requires Korga Scouts to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_korga_laborer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Laborers This grants a task that requires Korga Laborers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ig88_blue object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Blue Tao-Ni Security Battle Droids This grants a task that requires Blue Tao-Ni Security Battle Droids to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ig88_red object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Red Tao-Ni Security Battle Droids This grants a task that requires Red Tao-Ni Security Battle Droids to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ig88_purple object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Purple Tao-Ni Security Battle Droids This grants a task that requires Purple Tao-Ni Security Battle Droids to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ig88_beta object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tao-Ni Security Mechanized Beta Class This grants a task that requires Tao-Ni Security Mechanized Beta Class droids to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ig88_alpha object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tao-Ni Security Mechanized Alpha Class This grants a task that requires Tao-Ni Security Mechanized Alpha Class droids to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ig88_omega object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tao-Ni Security Mechanized Omega Class This grants a task that requires Tao-Ni Security Mechanized Omega Class droids to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_blacksun_reaper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Blood Reapers This grants a task that requires Black Sun Blood Reapers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_blacksun_aggressor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Aggressors This grants a task that requires Black Sun Aggressors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_blacksun_enforcer_silver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Elite Black Sun Enforcers This grants a task that requires Elite Black Sun Enforcers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dw_battle_droid object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Watch Battle Droids This grants a task that requires Battle Droids at the Death Watch Bunker to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dw_henchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Henchmen This grants a task that requires Black Sun Henchmen to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dw_thug object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Thugs This grants a task that requires Black Sun Thugs to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dw_assassin object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Assassins This grants a task that requires Black Sun Assassins to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dw_super_battle_droid object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Watch Super Battle Droids This grants a task that requires Super Battle Droids at the Death Watch Bunker to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dw_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Guards This grants a task that requires Black Sun Guards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dw_bloodguard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Watch Bloodguards This grants a task that requires Death Watch Bloodguards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dw_wraith object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Watch Wraiths This grants a task that requires Death Watch Wraiths to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dw_overlord object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Death Watch Overlord This grants a task that requires the Death Watch Overlord to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_janta_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Warriors This grants a task that requires Janta Warriors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_janta_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Shaman This grants a task that requires Janta Shaman to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_janta_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Tribesmen This grants a task that requires Janta Tribesman to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_janta_primalist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Primalists This grants a task that requires Janta Primalists to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_janta_harvester object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Harvesters This grants a task that requires Janta Harvesters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_janta_herbalist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Herbalists This grants a task that requires Janta Herbalists to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_janta_rockshaper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Rockshapers This grants a task that requires Janta Rockshapers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_janta_soothsayer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Soothsayer This grants a task that requires Janta Soothsayers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_janta_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Scouts This grants a task that requires Janta Scouts to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_janta object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Janta Tribe This grants a task that requires members of the Janta tribe to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mokk_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Warriors This grants a task that requires Mokk Warriors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mokk_loreweaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Loreweavers This grants a task that requires Mokk Loreweavers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mokk_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Shaman This grants a task that requires Mokk Shaman to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mokk_rockshaper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Rockshapers This grants a task that requires Mokk Rockshapers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mokk_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Scouts This grants a task that requires Mokk Scouts to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mokk_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Hunters This grants a task that requires Mokk Hunters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_mokk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Mokk Tribe This grants a task that requires members of the Mokk tribe to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kunga_primalist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Clan Primalists This grants a task that requires Kunga Clan Primalists to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kunga_herbalist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Herbalists This grants a task that requires Kunga Herbalists to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kunga_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Hunters This grants a task that requires Kunga Hunters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kunga_loreweaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Loreweavers This grants a task that requires Kunga Loreweavers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kunga_harvester object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Harvesters This grants a task that requires Kunga Harvesters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kunga_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Tribe Members This grants a task that requires Kunga Tribe Members to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_kunga object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Kunga Tribe This grants a task that requires members of the Kunga tribe to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_crystal_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Force Crystal Hunters This grants a task that requires Force Crystal Hunters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_untrained_jedi object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Untrained Wielders of the Dark Side This grants a task that requires Untrained Wielders of the Dark Side to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nightsister_sentinal object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Sentinels This grants a task that requires Nightsister Sentinels to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nightsister_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Sentries This grants a task that requires Nightsister Sentries to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nightsister_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Protectors This grants a task that requires Nightsister Protectors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nightsister_rancor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Rancors This grants a task that requires Nightsister Rancors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nightsister_initiate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Initiates This grants a task that requires Nightsister Initiates to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nightsister_elder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Elders This grants a task that requires Nightsister Elders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nightsister_ranger object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Rangers This grants a task that requires Nightsister Rangers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nightsister_spellweaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Spell Weavers This grants a task that requires Nightsister Spell Weavers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_smc_rancor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Rancors This grants a task that requires Singing Mountain Clan Rancors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_smc_witch object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Arch Witches This grants a task that requires Singing Mountain Clan Arch Witches to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_smc_dragoon object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Dragoons This grants a task that requires Singing Mountain Clan Dragoons to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_smc_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Guardians This grants a task that requires Singing Mountain Clan Guardians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_smc_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Scouts This grants a task that requires Singing Mountain Clan Scouts to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_smc_huntress object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Huntresses This grants a task that requires Singing Mountain Clan Huntresses to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_smc_initiate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Initiates This grants a task that requires Singing Mountain Clan Initiates to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_rec_queen object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Reclusive Cavern Spider Queens This grants a task that requires Reclusive Cavern Spider Queens to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Protectors This grants a task that requires Spiderclan Protectors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_spellweaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Auspexes This grants a task that requires Spiderclan Auspexes to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_queen object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cavern Spider Queens This grants a task that requires Cavern Spider Queens to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_nightsister_crystal_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Crystal Guardians This grants a task that requires Nightsister Crystal Guardians to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_webdancer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Web Dancers This grants a task that requires Spiderclan Web Dancers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_elder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Elders This grants a task that requires Spiderclan Elders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_recluse object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Reclusive Cavern Spiders This grants a task that requires Reclusive Cavern Spiders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_crawler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Crawlers This grants a task that requires Spiderclan Crawlers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_stalker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Stalkers This grants a task that requires Spiderclan Stalkers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cavern Spider Hunters This grants a task that requires Cavern Spider Hunters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_clan_spider object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cavern Spiders This grants a task that requires Cavern Spiders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_sentinel object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Sentinels This grants a task that requires Spiderclan Sentinels to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_initiate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Initiates This grants a task that requires Spiderclan Initiates to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_broodling object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cavern Spider Broodlings This grants a task that requires Cavern Spiders Broodlings to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_spider_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Sentries This grants a task that requires Spiderclan Sentries to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_blackscale_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Blackscale Guards This grants a task that requires Blackscale Guards to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_salvage_bandit object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Salvage Bandits This grants a task that requires Salvage Bandits to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_plains_xandak object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Xandanks This grants a task that requires Plains Xandanks to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_plains_beetle_soldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Kubaza Beetle Soldiers This grants a task that requires Plains Kubaza Beetle Soldiers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_plains_beetle_worker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Kubaza Beetle Workers This grants a task that requires Plains Kubaza Beetle Workers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_plains_beetle object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Kubaza Beetles This grants a task that requires Plains Kubaza Beetles to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_plains_beetle_queen object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Kubaza Beetle Queens This grants a task that requires Plains Kubaza Beetle Queens to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_malfosa object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Malfosa This grants a task that requires Malfosa to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tulrus_matriarch object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tulrus Matriarches This grants a task that requires Tulrus Matriarches to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tulrus_bull object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tulrus Bulls This grants a task that requires Tulrus Bulls to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tulrus object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tulrus This grants a task that requires Tulrus to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_berkens_xandank_packleader object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Xandank Packleaders This grants a task that requires Xandank Packleaders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_berkens_xankdank_stalker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Xandank Stalkers This grants a task that requires Xandank Stalkers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_berkens_crowned_lava_runner object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Crowned Lava Runners This grants a task that requires Crowned Lava Runners to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_berkens_lava_runner object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lava Runner Tanrays This grants a task that requires Lava Runner Tanrays to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_berkens_lava_runner_stalker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lava Runner Stalkers This grants a task that requires Lava Runner Stalkers to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_exar_kun object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Exar Kun This grants a task that requires Exar Kun to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_open_hand_of_hate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Open Hand of Hate This grants a task that requires the Open Hand of Hate to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_exar_minder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Minder of Weak Wills This grants a task that requires the Minder of Weak Wills to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_exar_skreeg object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mother Luresh This grants a task that requires Mother Luresh to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_exar_gackle object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Vin`rith This grants a task that requires Vin`rith to be killed +saga_relic_destroy_loot_heroic_exar_caretaker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Caretaker of the Lost This grants a task that requires the Caretaker of the Lost to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_exar_hate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Clenched Fist of Hate This grants a task that requires the Clenched Fist of Hate to be killed +saga_relic_destroy_loot_heroic_exar_vengence object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Promised Vengeance of Exar Kun This grants a task that requires the Promised Vengeance of Exar Kun to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_exar_wrath object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Unquenchable Wrath of Exar Kun This grants a task that requires the Unquenchable Wrath of Exar Kung to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_exar_harmony object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Lingering Harmony of Exar Kun This grants a task that requires the Lingering Harmony of Exar Kun to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_exar_chaos object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Embraced Chaos of Exar Kun This grants a task that requires the Embraced Chaos of Exar Kun to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_axkva_min object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Heroic Axkva Min This grants a task that requires Heroic Axkva Min to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_nandina object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nandina This grants a task that requires Nandina to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_gorvo object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gorvo This grants a task that requires Gorvo to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_lelli_hi object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lelli Hi This grants a task that requires Lelli Hi to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_kimaru object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kimaru This grants a task that requires Kimaru to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_suin_chalo object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Suin Chalo This grants a task that requires Suin Chalo to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_ig88 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from IG-88 This grants a task that requires IG-88 to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_krix_swiftshadow object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krix Swiftshadow This grants a task that requires Krix Swiftshadow to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_captain_prat object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Watch Captain Prat This grants a task that requires Watch Captain Prat to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_heroic_comander_kenkirk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Commander Kenkirk This grants a task that requires Commander Kenkirk to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_captain_sait object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Grand Admiral Sait This grants a task that requires Grand Admiral Sait to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_tusken_king object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from The Heroic Tusken King This grants a task that requires The Heroic Tusken King to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_unkajo object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Unkajo This grants a task that requires Unkajo to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_gorax object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Gorax This grants a task that requires the Gorax to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_sher_kar object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sher Kar This grants a task that requires Sher Kar to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_colonel_or5 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Colonel OR-5 This grants a task that requires Colonel OR-5 to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_hk58_aurek object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from HK-58 Aurek This grants a task that requires HK-58 Aurek to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_hk58_besh object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from HK-58 Besh This grants a task that requires HK-58 Besh to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_devastator object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Devastator This grants a task that requires Devastator to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_master_droid_engineer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from The Master Droid Engineer This grants a task that requires The Master Droid Engineer to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_doom_bringer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Doom Bringer This grants a task that requires Doom Bringer to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_hk_taskmaster object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from HK-Taskmaster This grants a task that requires HK-Taskmaster to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_hk_ak_prime object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from AK-Prime This grants a task that requires AK-Prime to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_hk_forward_comander object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Forward Commander Mk II This grants a task that requires Forward Commander Mk II to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_hk_cym_prototype object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from CY-M Prototype This grants a task that requires CY-M Prototype to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_hk_gk_oppressor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from GK Oppressor This grants a task that requires GK Oppressor to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_hk_hk47 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from HK-47 This grants a task that requires HK-47 to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_dark_jedi_master object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Dark Jedi Masters This grants a task that requires Dark Jedi Masters to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ep3_general_grievous object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Collect Loot from N-K ""Necrosis""" "This grants a task that requires N-K ""Necrosis"" to be killed until some number of items have been collected from them." +saga_relic_destroy_loot_ep3_rryatt_minstyngar_lvl3_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Goretongue This grants a task that requires Goretongue to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ep3_rryatt_mouf_bloodclaw_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Rotclaw This grants a task that requires Rotclaw to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ep3_rryatt_walluga_smasher_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Wallugget This grants a task that requires Wallugget to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_ep3_slaver_blackscale_kamurith_ysskir object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Ysskir This grants a task that requires Ysskir to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_meatlump_donk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Donks This grants a task that requires Meatlump Donks to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_meatlump_dunder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Dunders This grants a task that requires Meatlump Dunders to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_meatlump_lunk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Lunks This grants a task that requires Meatlump Lunks to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_meatlump_lieutenant object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Lieutenants This grants a task that requires Meatlump Lieutenants to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_meatlump_nerp object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Nerps This grants a task that requires Meatlump Nerps to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_meatlump_simp object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Simps This grants a task that requires Meatlump Simps to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_meatlump_stooge object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Stooges This grants a task that requires Meatlump Stooges to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_bull_rancor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Bull Rancor This grants a task that requires Bull Rancors to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_social_afflicted object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Afflicted This grants a task that requires any Afflicted in the Quarantine Zone to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_afflicted_maintenance_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cornburr This grants a task that requires Cornburr to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_afflicted_rancor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Undead Rancor This grants a task that requires the Undead Rancor to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_death_trooper_10 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Troopers (Lvl 10+) This grants a task that requires Death Troopers (Lvl 10+) to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_death_trooper_50 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Troopers (Lvl 50+) This grants a task that requires Death Troopers (Lvl 50+) to be killed until some number of items have been collected from them. +saga_relic_destroy_loot_death_trooper_90 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Troopers (Lvl 90+) This grants a task that requires Death Troopers (Lvl 90+) to be killed until some number of items have been collected from them. +saga_relic_goto_global_generic object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to a Generic Location This grants a task that requires one to travel to a generic location that will be provided by the Chronicler. +saga_relic_goto_tatooine_escape_pod object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Escape Pod used by C-3PO and R2-D2 This grants a task that requires one to travel to the escape pod used by C-3PO and R2-D2 on Tatooine. +saga_relic_goto_tatooine_jabbas_palace object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Jabba's Palace This grants a task that requires one to travel to Jabba's Palace on Tatooine. +saga_relic_goto_tatooine_fort_tusken object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Fort Tusken This grants a task that requires one to travel to Fort Tusken on Tatooine. +saga_relic_goto_tatooine_jawa object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Jawa Trading Outpost This grants a task that requires one to travel to the Jawa Trading Outpost on Tatooine. +saga_relic_goto_tatooine_darklighter object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Darklighter's Estate This grants a task that requires one to travel to the Darklighter's Estate on Tatooine. +saga_relic_goto_tatooine_krayt_graveyard object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Krayt Dragon Graveyard This grants a task that requires one to travel to the Krayt Dragon Graveyard +saga_relic_goto_tatooine_lars_homestead object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lars Homestead This grants a task that requires one to travel to the Lars Homestead on Tatooine. +saga_relic_goto_tatooine_ben_kenobi_hut object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Ben Kenobi's Hut This grants a task that requires one to travel to Ben Kenobi's Hut on Tatooine. +saga_relic_goto_tatooine_krayt_dragon_skeleton object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Ancient Krayt Dragon Skeleton This grants a task that requires one to travel to the Ancient Krayt Dragon Skeleton on Tatooine. +saga_relic_goto_tatooine_mos_espa_arena_track object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Old Mos Espa Arena Track This grants a task that requires one to travel to the Old Mos Espa Arena Track on Tatooine. +saga_relic_goto_tatooine_beetle_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Beetle Cave This grants a task that requires one to travel to the Beetle Cave on Tatooine. +saga_relic_goto_tatooine_sennex_compound object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Sennex Compound This grants a task that requires one to travel to the Sennex Compound on Tatooine. +saga_relic_goto_tatooine_sennex_slave_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Sennex Slave Bunker This grants a task that requires one to travel to the Sennex Slave Bunker on Tatooine. +saga_relic_goto_tatooine_hutt_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Hutt Hideout This grants a task that requires one to travel to the Hutt Hideout on Tatooine. +saga_relic_goto_tatooine_krayt_cult_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Krayt Cult Cave This grants a task that requires one to travel to the Krayt Cult Cave on Tatooine. +saga_relic_goto_tatooine_laserflit_hangout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Laserflit Hangout This grants a task that requires one to travel to the Laserflit Hangout on Tatooine. +saga_relic_goto_tatooine_pirate_base object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Pirate Base This grants a task that requires one to travel to the Pirate Base on Tatooine. +saga_relic_goto_tatooine_romo_vax_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Romo Vax's Hideout This grants a task that requires one to travel to Romo Vax's Hideout on Tatooine. +saga_relic_goto_tatooine_squill_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Squill Cave This grants a task that requires one to travel to the Squill Cave on Tatooine. +saga_relic_goto_tatooine_tusken_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Tusken Bunker This grants a task that requires one to travel to the Tusken Bunker on Tatooine. +saga_relic_goto_tatooine_tusken_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Tusken Cave This grants a task that requires one to travel to the Tusken Cave on Tatooine. +saga_relic_goto_tatooine_vaigon_shinn_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Vaigon Shinn's Hideout This grants a task that requires one to travel to Vaigon Shinn's Hideout on Tatooine. +saga_relic_goto_tatooine_valarian_pod_racer object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Valarian Pod Racer Bunker This grants a task that requires one to travel to the Valarian Pod Racers Bunker on Tatooine. +saga_relic_goto_tatooine_valarian_command_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Valarian Strategic Command Bunker This grants a task that requires one to travel to the Valarian Strategic Command Bunker on Tatooine. +saga_relic_goto_naboo_gungan_sacred_place object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Gungan Sacred Place This grants a task that requires one to travel to the Gungan Sacred Place on Naboo. +saga_relic_goto_naboo_theed_waterfall object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Theed Waterfall This grants a task that requires one to travel to the Theed Waterfall on Naboo. +saga_relic_goto_naboo_deeja_waterfall object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Dee'ja Peak Waterfall This grants a task that requires one to travel to the Dee'ja Peak Waterfall on Naboo. +saga_relic_goto_naboo_amidala_beach object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Amidala's Beach This grants a task that requires one to travel to Amidala's Beach on Naboo. +saga_relic_goto_naboo_imperial_vs_gungan_battle object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Imperial vs. Gungan Battle This grants a task that requires one to travel to the Imperial vs. Gungan Battle Site on Naboo. +saga_relic_goto_naboo_weapon_facility object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Weapon Development Facility This grants a task that requires one to travel to the Weapon Development Facility on Naboo. +saga_relic_goto_naboo_narglatch_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Narglatch Cave This grants a task that requires one to travel to the Narglatch Cave on Naboo. +saga_relic_goto_naboo_mauler_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Mauler Stronghold This grants a task that requires one to travel to the Mauler Stronghold on Naboo. +saga_relic_goto_naboo_mummer_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Mummer Bunker This grants a task that requires one to travel to the Mummer Bunker on Naboo. +saga_relic_goto_naboo_mummer_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Mummer Cave This grants a task that requires one to travel to the Mummer Cave on Naboo. +saga_relic_goto_naboo_skaak_tipper_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Skaak Tipper Bunker This grants a task that requires one to travel to the Skaak Tipper Bunker on Naboo. +saga_relic_goto_naboo_skaak_tipper_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Skaak Tipper Cave This grants a task that requires one to travel to the Skaak Tipper Cave on Naboo. +saga_relic_goto_naboo_stonewall_labs object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Stonewall Labs This grants a task that requires one to travel to Stonewall Labs on Naboo. +saga_relic_goto_naboo_veermok_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Veermok Caves This grants a task that requires one to travel to the Veermok Caves on Naboo. +saga_relic_goto_naboo_borvo_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Borvo Bunker This grants a task that requires one to travel to the Borvo Bunker on Naboo. +saga_relic_goto_naboo_darkwalker_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Darkwalker Bunker This grants a task that requires one to travel to the Darkwalker Bunker on Naboo. +saga_relic_goto_naboo_darkwalker_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Darkwalker Cave This grants a task that requires one to travel to the Darkwalker Cave on Naboo. +saga_relic_goto_corellia_rebel_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Rebel Hideout This grants a task that requires one to travel to the Rebel Hideout on Corellia. +saga_relic_goto_corellia_rogue_corsec object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Rogue Corsec Base This grants a task that requires one to travel to the Rogue Corsec Base on Corellia. +saga_relic_goto_corellia_vreni_theater object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Grand Theater of Vreni Island This grants a task that requires one to travel to the Grand Theater of Vreni Island on Corellia. +saga_relic_goto_corellia_crystal_fountain object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Crystal Fountain of Bela Vistal This grants a task that requires one to travel to the Crystal Fountain of Bela Vistal on Corellia. +saga_relic_goto_corellia_agrilat_swamp object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Agrilat Swamp This grants a task that requires one to travel to the Agrilat Swamp on Corellia. +saga_relic_goto_corellia_drall_patriot_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Drall Patriot's Cave This grants a task that requires one to travel to the Drall Patriot's Cave on Corellia. +saga_relic_goto_corellia_drall_patriot_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Drall Patriot's Bunker This grants a task that requires one to travel to the Drall Patriot's Bunker on Corellia. +saga_relic_goto_corellia_lord_nyax_cult object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lord Nyax Cult This grants a task that requires one to travel to the Lord Nyax Cult on Corellia. +saga_relic_goto_corellia_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Corellia Stronghold This grants a task that requires one to travel to the Stronghold on Corellia. +saga_relic_goto_corellia_afarathu_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Afarathu Cave This grants a task that requires one to travel to the Afarathu Cave on Corellia. +saga_relic_goto_corellia_agrilat_swamp_track object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Agrilat Swamp Track This grants a task that requires one to travel to the Agrilat Swamp Track on Corellia. +saga_relic_goto_corellia_nedgarr_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Nedgarr Bandit Hideout This grants a task that requires one to travel to the Nedgarr Bandit Hideout on Corellia. +saga_relic_goto_corellia_council_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Chirq Council Bunker This grants a task that requires one to travel to the Chirq Council Bunker on Corellia. +saga_relic_goto_corellia_slaver_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Slaver Bunker This grants a task that requires one to travel to the Slaver Bunker on Corellia. +saga_relic_goto_corellia_deflarian_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Deflarian Bunker This grants a task that requires one to travel to the Deflarian Bunker on Corellia. +saga_relic_goto_corellia_greyshroud_terrorist object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Grey Shroud Terrorist Base This grants a task that requires one to travel to the Grey Shroud Terrorist Base on Corellia. +saga_relic_goto_corellia_psychotic_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Psychotic Cave-Dweller Cave This grants a task that requires one to travel to the Psychotic Cave-Dweller Cave on Corellia. +saga_relic_goto_talus_imperial_outpost object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Talus Imperial Outpost This grants a task that requires one to travel to the Imperial Outpost on Talus. +saga_relic_goto_talus_durbin_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lost Village of Durbin This grants a task that requires one to travel to the Lost Village of Durbin on Talus. +saga_relic_goto_talus_imperial_vs_rebel_battle object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Imperial vs. Rebel Battle Site This grants a task that requires one to travel to the Imperial vs. Rebel Battle Site on Talus. +saga_relic_goto_talus_lost_aqualish_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lost Aqualish War Party Cave This grants a task that requires one to travel to the Lost Aqualish War Party Cave on Talus. +saga_relic_goto_talus_weapons_depot object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Weapons Depot This grants a task that requires one to travel to the Weapons Depot on Talus. +saga_relic_goto_talus_corsec_vs_flail_battle object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Corsec vs. Flail Battle Site This grants a task that requires one to travel to the Corsec vs. Flail Battle Site on Talus. +saga_relic_goto_talus_giant_fynock_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Giant Fynock Cave This grants a task that requires one to travel to the Giant Fynock Cave on Talus. +saga_relic_goto_talus_sif_encampment object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Sif Encampment This grants a task that requires one to travel to the Sif Encampment on Talus. +saga_relic_goto_talus_aakuan_champion_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Aakuan Champion's Cave This grants a task that requires one to travel to the Aakuan Champion's Cave on Talus. +saga_relic_goto_talus_kahmurra_bio_station object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Kahmurra Biogenetic Research Station This grants a task that requires one to travel to the Kahmurra biogenetic Research Station on Talus. +saga_relic_goto_talus_decay_mite_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Giant Decay Mite Cave This grants a task that requires one to travel to the Giant Decay Mite Cave on Talus. +saga_relic_goto_talus_binyare_pirate_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Binyare Pirate Bunker This grants a task that requires one to travel to the Binyare Pirate Bunker on Talus. +saga_relic_goto_talus_aclo_officer object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the A.C.L.O. Office This grants a task that requires one to travel to the A.C.L.O. Office on Talus. +saga_relic_goto_talus_nsh_base object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the N.S.H. Base This grants a task that requires one to travel to the N.S.H. Base on Talus. +saga_relic_goto_talus_arachne_cave_one object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Arachne Cave This grants a task that requires one to travel to the Arachne Cave on Talus. +saga_relic_goto_talus_arachne_cave_two object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Arachne Lair This grants a task that requires one to travel to the Arachne Lair on Talus. +saga_relic_goto_talus_arachne_cave_three object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Arachne Warren This grants a task that requires one to travel to the Arachne Warren on Talus. +saga_relic_goto_lok_mount_chaolt object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Mount Chaolt This grants a task that requires one to travel to Mount Chaolt on Lok. +saga_relic_goto_lok_imperial_outpost object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lok Imperial Outpost This grants a task that requires one to travel to the Imperial Outpost on Lok. +saga_relic_goto_lok_kimo_skeleton object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Great Kimogila's Skeleton This grants a task that requires one to travel to the Great Kimogila's Skeleton on Lok. +saga_relic_goto_lok_kimo_town object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Kimogila Town This grants a task that requires one to travel to Kimogila Town on Lok. +saga_relic_goto_lok_canyon_corsair object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Canyon Corsair's Stronghold This grants a task that requires one to travel to the Canyon Corsair's Stronghold on Lok. +saga_relic_goto_lok_blood_razor_transport object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Downed Blood Razor Transport This grants a task that requires one to travel to the Downed Blood Razor Transport on Lok. +saga_relic_goto_lok_droid_engineer_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Droid Engineer's Cave This grants a task that requires one to travel to the Droid Engineer's Cave on Lok. +saga_relic_goto_lok_great_maze_lok object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Great Maze of Lok This grants a task that requires one to travel to The Great Maze of Lok. +saga_relic_goto_lok_nym_compound object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Nym's Factory Compound This grants a task that requires one to travel to Nym's Factory Compound on Lok. +saga_relic_goto_lok_slicer_house object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Slicer House This grants a task that requires one to travel to Slicer House on Lok. +saga_relic_goto_rori_rebel_outpost object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Rebel Outpost This grants a task that requires one to travel to the Rebel Outpost on Rori. +saga_relic_goto_rori_imperial_encampment object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Imperial Encampment This grants a task that requires one to travel to the Imperial Encampment on Rori. +saga_relic_goto_rori_hyperdrive_facility object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Imperial Research Facility This grants a task that requires one to travel to the Imperial Research Facility on Rori. +saga_relic_goto_rori_garyn_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Garyn Raider's Bunker This grants a task that requires one to travel to the Garyn Raider's Bunker on Rori. +saga_relic_goto_rori_tierce_estate object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Tierce Martano's Estate This grants a task that requires one to travel to Tierce Martano's Estate on Rori. +saga_relic_goto_rori_borgle_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Borgle Bat Cave This grants a task that requires one to travel to the Borgle Bat Cave on Rori. +saga_relic_goto_rori_cobral_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Cobral Hideout This grants a task that requires one to travel to the Cobral Hideout on Rori. +saga_relic_goto_rori_bark_mite_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Giant Bark Mite Cave This grants a task that requires one to travel to the Giant Bark Mite Cave on Rori. +saga_relic_goto_rori_torton_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Pygmy Torton Cave This grants a task that requires one to travel to the Pygmy Torton Cave on Rori. +saga_relic_goto_rori_kobola_mine object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Kobola Spice Mine This grants a task that requires one to travel to the Kobola Spice Mine on Rori. +saga_relic_goto_yavin4_geonosian_lab object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Geonosian Bio Lab This grants a task that requires one to travel to the Geonosian Bio Lab on Yavin 4. +saga_relic_goto_yavin4_blue_leaf_temple object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Temple of the Blueleaf This grants a task that requires one to travel to The Temple of Blue Leaf on Yavin 4. +saga_relic_goto_yavin4_dark_jedi_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Dark Jedi Bunker This grants a task that requires one to travel to the Dark Jedi Bunker on Yavin 4. +saga_relic_goto_yavin4_massassi_temple object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Great Massassi Temple This grants a task that requires one to travel to The Great Massassi Temple on Yavin 4. +saga_relic_goto_yavin4_temple_exar_kun object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Temple of Exar Kun This grants a task that requires one to travel to The Temple of Exar Kun on Yavin 4. +saga_relic_goto_endor_ewok_tree_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to an Ewok Tree Village This grants a task that requires one to travel to an Ewok Tree Village on Endor. +saga_relic_goto_endor_ewok_lake_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to an Ewok Lake Village This grants a task that requires one to travel to an Ewok Lake Village on Endor. +saga_relic_goto_endor_dulak_village_east object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Eastern Dulok Village This grants a task that requires one to travel to the eastern Dulok Village on Endor. +saga_relic_goto_endor_dulak_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Northern Dulok Village This grants a task that requires one to travel to the northern Dulok Village on Endor. +saga_relic_goto_endor_marauder_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Marauder's Stronghold This grants a task that requires one to travel to the Marauder's Stronghold on Endor. +saga_relic_goto_endor_korga_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Korga Cave This grants a task that requires one to travel to the Korga Cave on Endor. +saga_relic_goto_endor_tao_ni_compound object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Tao-Ni Security Compound This grants a task that requires one to travel to the Tao-Ni Security Compound on Endor. +saga_relic_goto_endor_blacksun_compound object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Black Sun Stronghold This grants a task that requires one to travel to the Black Sun Stronghold on Endor. +saga_relic_goto_endor_deathwatch object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Death Watch Bunker This grants a task that requires one to travel to the Death Watch Bunker on Endor. +saga_relic_goto_dantooine_dantari_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the southern Dantari Village This grants a task that requires one to travel to the southern Dantari Village on Dantooine. +saga_relic_goto_dantooine_crystal_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Force Crystal Hunter's Cave This grants a task that requires one to travel to the Force Crystal Hunter's Cave on Dantooine. +saga_relic_goto_dantooine_janta_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Janta Stronghold This grants a task that requires one to travel to the Janta Stronghold on Dantooine. +saga_relic_goto_dantooine_mokk_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Mokk Stronghold This grants a task that requires one to travel to the Mokk Stronghold on Dantooine. +saga_relic_goto_dantooine_kunga_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Kunga Stronghold This grants a task that requires one to travel to the Kunga Stronghold on Dantooine. +saga_relic_goto_dathomir_smc object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Singing Mountain Clan Village This grants a task that requires one to travel to the Singing Mountain Clan Village on Dathomir. +saga_relic_goto_dathomir_smc_vs_nightsister object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Singing Mountain Clan vs. Nightsister Battle This grants a task that requires one to travel to the Singing Mountain Clan vs. Nightsister battle on Dathomir. +saga_relic_goto_dathomir_spiderclan_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Nightspider Cult Cave This grants a task that requires one to travel to the Nightspider Cult Cave on Dathomir. +saga_relic_goto_dathomir_nightsister_labor_camp object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Nightsister Forced Labor camp This grants a task that requires one to travel to the Nightsister Forced Labor Camp on Dathomir. +saga_relic_goto_dathomir_nightsister_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Nightsister Stronghold This grants a task that requires one to travel to the Nightsister Stronghold on Dathomir. +saga_relic_goto_dathomir_quarantine_entrance object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Entrance This grants a task that requires one to travel to the Quarantine Zone Entrance on Dathomir. +saga_relic_goto_dathomir_quarantine_alpha object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Alpha This grants a task that requires one to travel to the Quarantine Zone Camp Alpha on Dathomir. +saga_relic_goto_dathomir_quarantine_beta object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Beta This grants a task that requires one to travel to the Quarantine Zone Camp Beta on Dathomir. +saga_relic_goto_dathomir_quarantine_gamma object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Gamma This grants a task that requires one to travel to the Quarantine Zone Camp Gamma on Dathomir. +saga_relic_goto_dathomir_quarantine_delta object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Delta This grants a task that requires one to travel to the Quarantine Zone Camp Delta on Dathomir. +saga_relic_goto_dathomir_quarantine_epsilon object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Epsilon This grants a task that requires one to travel to the Quarantine Zone Camp Epsilon on Dathomir. +saga_relic_goto_kashyyyk_blackscale_slaver object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Blackscale Slaver Compound This grants a task that requires one to travel to the Blackscale Slaver Compound on Kashyyyk. +saga_relic_goto_mustafar_crash_excavation_site object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Crash Excavation Site This grants a task that requires one to travel to the Crash Excavation Site on Mustafar. +saga_relic_goto_mustafar_burning_plains object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Burning Plains This grants a task that requires one to travel to The Burning Plains on Mustafar. +saga_relic_goto_mustafar_tulrus_grounds object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Tulrus Nesting Grounds This grants a task that requires one to travel to the Tulrus Nesting Grounds on Mustafar. +saga_relic_goto_mustafar_berkens_flow object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Burken's Flow This grants a task that requires one to travel to Berken's Flow on Mustafar. +saga_relic_craft_chance_cube_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chance Cube This grants a task that requires crafting a Chance Cube. +saga_relic_craft_dom_food_bacta_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bacta Kit Mark I This grants a task that requires that a Domestics Trader craft a Bacta Kit Mark I. +saga_relic_craft_dom_food_bacta_01_02 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bacta Kit Mark II This grants a task that requires that a Domestics Trader craft a Bacta Kit Mark II. +saga_relic_craft_dom_food_bacta_01_03 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bacta Kit Mark III This grants a task that requires that a Domestics Trader craft a Bacta Kit Mark III. +saga_relic_craft_all_firework_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Type 1 Firework This grants a task that requires crafting a Type 1 Firework. +saga_relic_craft_all_chemical_survey_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chemical Survey Device This grants a task that requires crafting a Chemical Survey Device. +saga_relic_craft_all_mineral_survey_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mineral Survey Device This grants a task that requires crafting a Mineral Survey Device. +saga_relic_craft_all_starship_tool_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Starship Chronicle Relic: Crafting Tool This grants a task that requires crafting a Starship Crafting Tool. +saga_relic_craft_all_general_tool_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Craft a Weapon, Droid, and General Item Chronicle Relic: Crafting Tool" "This grants a task that requires crafting a Weapon, Droid, and General Item Crafting Tool." +saga_relic_craft_creature_habitat_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Creature Habitat "This grants a task that requires an Engineering, Munitions, or Structures Trader to craft a Creature Habitat." +saga_relic_craft_dom_eng_jawa_beer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Jawa Beer This grants a task that requires a Domestics or Engineering Trader to craft a Jawa Beer. +saga_relic_craft_personal_mineral_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Personal Mineral Extractor "This grants a task that requires an Engineering, Munitions, or Structures Trader to craft a Deed for: Personal Mineral Extractor." +saga_relic_craft_travel_pack_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Travel Pack This grants a task that requires a Domestics or Engineering Trader to craft a Travel Pack. +saga_relic_craft_personal_chemical_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Personal Chemical Extractor "This grants a task that requires an Engineering, Munitions, or Structures Trader to craft a Deed for: Personal Chemical Extractor." +saga_relic_craft_dom_military_pack_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Military Travel Pack This grants a task that requires that a Domestics Trader craft a Military Travel Pack. +saga_relic_craft_dom_council_robe_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Councilman's Robe This grants a task that requires that a Domestics Trader craft a Councilman's Robe. +saga_relic_craft_dom_large_pendant_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Large Pendant This grants a task that requires that a Domestics Trader craft a Large Pendant. +saga_relic_craft_dom_uniform_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Uniform Boots This grants a task that requires that a Domestics Trader craft Uniform Boots. +saga_relic_craft_dom_bantha_butter_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Bantha Butter This grants a task that requires that a Domestics Trader craft Bantha Butter. +saga_relic_craft_dom_crested_necklace_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Crested Necklace This grants a task that requires that a Domestics Trader craft a Crested Necklace. +saga_relic_craft_dom_hot_pants_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Hot Pants This grants a task that requires that a Domestics Trader craft Hot Pants. +saga_relic_craft_dom_bounty_hunter_pack_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bounty Hunter Pack This grants a task that requires that a Domestics Trader craft a Bounty Hunter Pack. +saga_relic_craft_dom_cor_brandy_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Corellian Brandy This grants a task that requires that a Domestics Trader craft a Corellian Brandy. +saga_relic_craft_dom_cloak_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Cloak This grants a task that requires that a Domestics Trader craft a Cloak. +saga_relic_craft_dom_havla_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Havla This grants a task that requires that a Domestics Trader craft Havla. +saga_relic_craft_dom_spec_ops_pack_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Spec Ops Pack This grants a task that requires that a Domestics Trader craft a Spec Ops Pack. +saga_relic_craft_dom_pikatta_pie_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Pikatta Pie This grants a task that requires that a Domestics Trader craft a Pikatta Pie. +saga_relic_craft_dom_armor_padding_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Armor Padding This grants a task that requires that a Domestics Trader craft an Armor Padding. +saga_relic_craft_dom_vas_brandy_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Vasarian Brandy This grants a task that requires that a Domestics Trader craft a Vasarian Brandy. +saga_relic_craft_dom_signet_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Signet This grants a task that requires that a Domestics Trader craft a Signet. +saga_relic_craft_dom_elegant_gem_necklace_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Gemstone Necklace This grants a task that requires that a Domestics Trader craft an Elegant Gemstone Necklace. +saga_relic_craft_dom_pilot_jacket_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Pilot's Jacket This grants a task that requires that a Domestics Trader craft a Pilot's Jacket. +saga_relic_craft_dom_smuggler_delight_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Smugglers Delight This grants a task that requires that a Domestics Trader craft Smugglers Delight. +saga_relic_craft_dom_infiltration_suit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Infiltration Suit This grants a task that requires that a Domestics Trader craft an Infiltration Suit. +saga_relic_craft_dom_bespin_port_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bespin Port This grants a task that requires that a Domestics Trader craft a Bespin Port. +saga_relic_craft_dom_uniform_jacket_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Dress Uniform Jacket This grants a task that requires that a Domestics Trader craft a Dress Uniform Jacket. +saga_relic_craft_dom_fancy_belt_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Fancy Belt This grants a task that requires that a Domestics Trader craft a Fancy Belt. +saga_relic_craft_dom_metal_bikini_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Metal Bikini This grants a task that requires that a Domestics Trader craft a Metal Bikini. +saga_relic_craft_dom_robe_honor_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Robe of Honor This grants a task that requires that a Domestics Trader craft a Robe of Honor. +saga_relic_craft_dom_gem_crest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Gemstone Crest This grants a task that requires that a Domestics Trader craft a Gemstone Crest. +saga_relic_craft_dom_eng_blubbery_fish_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Blubbery Fish Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Blubbery Fish Substitute. +saga_relic_craft_dom_eng_coarse_fish_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Coarse Fish Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Coarse Fish Substitute. +saga_relic_craft_dom_eng_cooked_fish_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Cooked Fish Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Cooked Fish Substitute. +saga_relic_craft_dom_eng_cooked_meat_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Cooked Meat Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Cooked Meat Substitute. +saga_relic_craft_dom_eng_stringy_meat_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Stringy Meat Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Stringy Meat Substitute. +saga_relic_craft_dom_eng_tender_meat_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tender Meat Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Tender Meat Substitute. +saga_relic_craft_dom_bacta_kit_charge_loader_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bacta Kit Charge Loader This grants a task that requires that a Domestics Trader craft a Bacta Kit Charge Loader. +saga_relic_craft_dom_eng_jaar_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Jaar This grants a task that requires a Domestics or Engineering Trader to craft Jaar. +saga_relic_craft_dom_blood_chowder_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Blood Chowder This grants a task that requires that a Domestics Trader craft a Blood Chowder. +saga_relic_craft_dom_protato_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Protato This grants a task that requires that a Domestics Trader craft a Protato. +saga_relic_craft_dom_blue_milk_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Blue Milk This grants a task that requires that a Domestics Trader craft Blue Milk. +saga_relic_craft_dom_veghash_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Veghash This grants a task that requires that a Domestics Trader craft Veghash. +saga_relic_craft_dom_ithorian_fiery_shirt_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ithorian Fiery Shirt This grants a task that requires that a Domestics Trader craft an Ithorian Fiery Shirt. +saga_relic_craft_dom_veronian_berry_wine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Veronian Berry Wine This grants a task that requires that a Domestics Trader craft a Veronian Berry Wine. +saga_relic_craft_dom_rancor_aid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rancor Aid This grants a task that requires that a Domestics Trader craft a Rancor Aid. +saga_relic_craft_dom_bivoli_tempari_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Bivoli Tempari This grants a task that requires that a Domestics Trader craft Bivoli Tempari. +saga_relic_craft_dom_rakririan_burnout_sauce_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Rakririan Burnout Sauce This grants a task that requires that a Domestics Trader craft Rakririan Burnout Sauce. +saga_relic_craft_dom_terratta_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Terratta This grants a task that requires that a Domestics Trader craft Terratta. +saga_relic_craft_dom_vagnerian_canape_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Vagnerian Canape This grants a task that requires that a Domestics Trader craft a Vagnerian Canape. +saga_relic_craft_dom_enzyme_reprossing_filter_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Enzyme Re-Processor Filter This grants a task that requires that a Domestics Trader craft an Enzyme Re-Processor Filter. +saga_relic_craft_dom_element_processing_fliter_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Element Processing Filter This grants a task that requires that a Domestics Trader craft an Element Processing Filter. +saga_relic_craft_dom_vayerbok_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Vayerbok This grants a task that requires that a Domestics Trader craft Vayerbok. +saga_relic_craft_eng_combat_module_electric_shocker_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Droid Combat - Electric Shocker This grants a task that requires that an Engineering Trader craft a Module - Droid Combat - Electric Shocker. +saga_relic_craft_eng_combat_module_flame_jet_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Droid Combat - Flame Jet This grants a task that requires that an Engineering Trader craft a Module - Droid Combat - Flame Jet. +saga_relic_craft_eng_v1_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v1 Flight Computer This grants a task that requires that an Engineering Trader craft a v1 Flight Computer. +saga_relic_craft_eng_parrot_cage_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Nemoidian Bird Cage This grants a task that requires that an Engineering Trader craft a Nemoidian Bird Cage. +saga_relic_craft_eng_doctor_bag_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Doctor Bag This grants a task that requires that an Engineering Trader craft a Doctor Bag. +saga_relic_craft_eng_droid_storage_compartment_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Component - Droid Storage Compartment This grants a task that requires that an Engineering Trader craft a Droid Storage Compartment. +saga_relic_craft_eng_electronic_control_unit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Control Unit This grants a task that requires that an Engineering Trader craft a Control Unit. +saga_relic_craft_eng_module_effect_foam_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Effect - Foam This grants a task that requires that an Engineering Trader craft a Module - Effect - Foam. +saga_relic_craft_eng_cybernetic_hand_l_01_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Left Hand Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Left Hand Replacement. +saga_relic_craft_eng_cybernetic_hand_r_01_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Right Hand Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Right Hand Replacement. +saga_relic_craft_eng_deed_8d8_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: 8D8 Droid This grants a task that requires that an Engineering Trader craft a Deed for: 8D8 Droid. +saga_relic_craft_eng_lin_demolition_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - LIN Demolitionmech Droid This grants a task that requires that an Engineering Trader craft a Chassis - LIN Demolitionmech Droid. +saga_relic_craft_eng_merchant_barker_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Merchant Barker This grants a task that requires that an Engineering Trader craft a Module - Merchant Barker. +saga_relic_craft_eng_deed_lin_demplition_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: LIN Demolitionmech Droid This grants a task that requires that an Engineering Trader craft a Deed for: LIN Demolitionmech Droid. +saga_relic_craft_eng_droid_reconst_a_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Reconstuction Kit A This grants a task that requires that an Engineering Trader craft a Droid Reconstuction Kit A. +saga_relic_craft_eng_cybernetic_module_health_one_core_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Uni-Core Health Enhancement Module This grants a task that requires that an Engineering Trader craft an Uni-Core Health Enhancement Module +saga_relic_craft_eng_cybernetic_crafted_forearm_l_01_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Left Forearm Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Left Forearm Replacement. +saga_relic_craft_eng_cybernetic_crafted_forearm_r_01_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Right Forearm Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Right Forearm Replacement. +saga_relic_craft_eng_droid_repair_a_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Repair Kit A This grants a task that requires that an Engineering Trader craft a Droid Repair Kit A. +saga_relic_craft_eng_deed_ins_444_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: INS-444 Droid This grants a task that requires that an Engineering Trader craft a Deed for: INS-444 Droid. +saga_relic_craft_eng_v2_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v2 Flight Computer This grants a task that requires that an Engineering Trader craft a v2 Flight Computer. +saga_relic_craft_eng_cybernetic_crafted_s01_arm_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Left Arm Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Left Arm Replacement. +saga_relic_craft_eng_cybernetic_crafted_s01_arm_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Right Arm Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Right Arm Replacement. +saga_relic_craft_eng_cybernetic_module_health_two_core_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Dual-Core Health Enhancement Module This grants a task that requires that an Engineering Trader craft a Dual-Core Health Enhancement Module. +saga_relic_craft_eng_mustafar_panning_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mustafarian Panning Droid This grants a task that requires that an Engineering Trader craft a Mustafarian Panning Droid. +saga_relic_craft_eng_droid_brain_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Component - Droid Brain This grants a task that requires that an Engineering Trader craftt a Component - Droid Brain. +saga_relic_craft_eng_module_effect_confetti_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Effect - Confetti This grants a task that requires that an Engineering Trader craft a Module - Effect - Confetti. +saga_relic_craft_eng_droid_reconst_b_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Reconstuction Kit B This grants a task that requires that an Engineering Trader craft a Droid Reconstuction Kit B. +saga_relic_craft_eng_cybernetic_module_health_three_core_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tri-Core Health Enhancement Module This grants a task that requires that an Engineering Trader craft a Tri-Core Health Enhancement Module. +saga_relic_craft_eng_combat_module_torture_panel_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Droid Combat - Torture Panel This grants a task that requires that an Engineering Trader craft a Module - Droid Combat - Torture Panel +saga_relic_craft_eng_droid_repair_b_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Repair Kit B This grants a task that requires that an Engineering Trader craft a Droid Repair Kit B. +saga_relic_craft_eng_mark_iv_sentry_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - Mark IV Sentry Droid This grants a task that requires that an Engineering Trader craft a Chassis - Mark IV Sentry Droid. +saga_relic_craft_eng_deed_mark_iv_sentry_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Mark IV Sentry Droid This grants a task that requires that an Engineering Trader craft a Deed for: Mark IV Sentry Droid. +saga_relic_craft_eng_v3_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v3 Flight Computer This grants a task that requires that an Engineering Trader craft a v3 Flight Computer. +saga_relic_craft_eng_cybernetic_crafted_s02_forearm_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Right Forearm Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Right Forearm Enhancement. +saga_relic_craft_eng_cybernetic_crafted_s02_forearm_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat LeftForearm Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Left Forearm Enhancement. +saga_relic_craft_eng_cybernetic_crafted_s02_hand_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Right Hand Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Right Hand Enhancement. +saga_relic_craft_eng_cybernetic_crafted_s02_hand_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Left Hand Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Left Hand Enhancement. +saga_relic_craft_eng_module_effect_mind_bloom_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Effect - Mind Bloom This grants a task that requires that an Engineering Trader craft a Module - Effect - Mind Bloom. +saga_relic_craft_eng_dwarf_spider_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - Dwarf Spider Droid This grants a task that requires that an Engineering Trader craft a Chassis - Dwarf Spider Droid. +saga_relic_craft_eng_deed_dwarf_spider_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Dwarf Spider Droid This grants a task that requires that an Engineering Trader craft a Deed for: Dwarf Spider Droid. +saga_relic_craft_eng_droid_reconst_c_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Reconstuction Kit C This grants a task that requires that an Engineering Trader craft a Droid Reconstuction Kit C. +saga_relic_craft_eng_cybernetic_crafted_s02_arm_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Left Arm Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Left Arm Enhancement. +saga_relic_craft_eng_cybernetic_crafted_s02_arm_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Right Arm Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Right Arm Enhancement. +saga_relic_craft_eng_droid_repair_c_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Repair Kit C This grants a task that requires that an Engineering Trader craft a Droid Repair Kit C. +saga_relic_craft_eng_magnaguard_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - Magnaguard This grants a task that requires that an Engineering Trader craft a Chassis - Magnaguard. +saga_relic_craft_eng_deed_magnaguard_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Magnaguard This grants a task that requires that an Engineering Trader craft a Deed for: Magnaguard. +saga_relic_craft_eng_deed_r2_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: R2 Droid This grants a task that requires that an Engineering Trader craft a Deed for: R2 Droid. +saga_relic_craft_eng_v4_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v4 Flight Computer This grants a task that requires that an Engineering Trader craft a v4 Flight Computer. +saga_relic_craft_eng_cybernetic_crafted_s02_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Legs Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Legs Enhancement. +saga_relic_craft_eng_module_effect_danding_jawa_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Effect - Dancing Jawa This grants a task that requires that an Engineering Trader craft a Module - Effect - Dancing Jawa. +saga_relic_craft_eng_cww8_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - CWW8 Droid This grants a task that requires that an Engineering Trader craft a Chassis - CWW8 Droid. +saga_relic_craft_eng_deed_cww8_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: CWW8 Droid This grants a task that requires that an Engineering Trader craft a Deed for: CWW8 Droid. +saga_relic_craft_eng_droid_reconst_d_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Reconstuction Kit D This grants a task that requires that an Engineering Trader craft a Droid Reconstuction Kit D. +saga_relic_craft_eng_cybernetic_crafted_s05_hand_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Holowan Mechanicals Cybernetic Left Hand This grants a task that requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Left Hand. +saga_relic_craft_eng_cybernetic_crafted_s05_hand_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Holowan Mechanicals Cybernetic Right Hand This grants a task that requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Right Hand. +saga_relic_craft_eng_cybernetic_crafted_s05_forearm_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Holowan Mechanicals Cybernetic Left Forearm This grants a task that requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Left Forearm. +saga_relic_craft_eng_cybernetic_crafted_s05_forearm_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Holowan Mechanicals Cybernetic Right Forearm This grants a task that requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Right Forearm. +saga_relic_craft_eng_droid_repair_d_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Repair Kit D This grants a task that requires that an Engineering Trader craft a Droid Repair Kit D. +saga_relic_craft_eng_super_battle_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - Super Battle Droid This grants a task that requires that an Engineering Trader craft a Chassis - Super Battle Droid. +saga_relic_craft_eng_deed_super_battle_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Super Battle Droid This grants a task that requires that an Engineering Trader craft a Deed for: Super Battle Droid. +saga_relic_craft_eng_deed_protocol_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Protocol Droid This grants a task that requires that an Engineering Trader craft a Deed for: Protocol Droid. +saga_relic_craft_eng_deed_surgical_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Surgical Droid This grants a task that requires that an Engineering Trader craft a Deed for: Surgical Droid. +saga_relic_craft_eng_v5_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v5 Flight Computer This grants a task that requires that an Engineering Trader craft a v5 Flight Computer. +saga_relic_craft_eng_v6_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v6 Flight Computer This grants a task that requires that an Engineering Trader craft a v6 Flight Computer. +saga_relic_craft_eng_detonation_module_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Detonation 1 This grants a task that requires that an Engineering Trader craft a Module - Detonation 1. +saga_relic_craft_eng_adv_control_unit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Advanced Control Unit This grants a task that requires that an Engineering Trader craft an Advanced Control Unit. +saga_relic_craft_str_equipment_factory_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Equipment Factory This grants a task that requires that a Structures Trader craft a Deed for: Equipment Factory. +saga_relic_craft_str_moisture_evap_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Moisture Vaporator This grants a task that requires that a Structures Trader craft a Deed for: Moisture Vaporator. +saga_relic_craft_str_component_analysis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Componenet Analysis Tool This grants a task that requires that a Structures Trader craft a Componenet Analysis Tool. +saga_relic_craft_str_light_power_unit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Light Power Core Unit This grants a task that requires that a Structures Trader craft a Light Power Core Unit. +saga_relic_craft_str_tiki_torch_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Torch This grants a task that requires that a Structures Trader craft a Torch. +saga_relic_craft_str_mark1_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark I Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark I Starfighter Engine. +saga_relic_craft_str_reactor_mark1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark I Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark I Fusion Reactor. +saga_relic_craft_str_shield_mark1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark I Shield Generator This grants a task that requires that a Structures Trader craft a Mark I Shield Generator. +saga_relic_craft_str_small_potted_plant_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Craft a Small Potted Plant, Style One" "This grants a task that requires that a Structures Trader craft a Small Potted Plant, Style One." +saga_relic_craft_str_capacitor_mark1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark I Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark I Weapons Capacitor. +saga_relic_craft_str_dunelizard_s1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Craft a Dunelizard Chassis Blueprint, Style 1" "This grants a task that requires that a Structures Trader craft a Dunelizard Chassis Blueprint, Style 1." +saga_relic_craft_str_small_table_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Small Table This grants a task that requires that a Structures Trader craft a Small Table. +saga_relic_craft_str_metal_chair_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Metal Chair This grants a task that requires that a Structures Trader craft a Metal Chair. +saga_relic_craft_str_ottoman_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ottoman This grants a task that requires that a Structures Trader craft an Ottoman. +saga_relic_craft_str_hvy_fuel_cell_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Heavy Fuel Cell Mark 1 This grants a task that requires that a Structures Trader craft a Heavy Fuel Cell Mark 1. +saga_relic_craft_str_basic_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Basic Camp Kit This grants a task that requires that a Structures Trader craft a Basic Camp Kit. +saga_relic_craft_str_mark2_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark II Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark II Starfighter Engine. +saga_relic_craft_str_improved_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Improved Camp Kit This grants a task that requires that a Structures Trader craft an Improved Camp Kit. +saga_relic_craft_str_advanced_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Advanced Camp Kit This grants a task that requires that a Structures Trader craft an Advanced Camp Kit. +saga_relic_craft_str_quality_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Quality Camp Kit This grants a task that requires that a Structures Trader craft a Quality Camp Kit. +saga_relic_craft_str_elite_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elite Camp Kit This grants a task that requires that a Structures Trader craft an Elite Camp Kit. +saga_relic_craft_str_luxury_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Luxury Camp Kit This grants a task that requires that a Structures Trader craft a Luxury Camp Kit. +saga_relic_craft_str_food_factory_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Food Factory This grants a task that requires that a Structures Trader craft a Deed for: Food Factory. +saga_relic_craft_str_reactor_mark2_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark II Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark II Fusion Reactor. +saga_relic_craft_str_capacitor_mark2_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark II Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark II Weapons Capacitor. +saga_relic_craft_str_sensor_decoy_launcher_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Sensor Decoy Launcher This grants a task that requires that a Structures Trader craft a Sensor Decoy Launcher. +saga_relic_craft_str_shield_mark2_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark II Shield Generator This grants a task that requires that a Structures Trader craft a Mark II Shield Generator. +saga_relic_craft_str_candle_bestine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Bestine' This grants a task that requires that a Structures Trader craft a Candle 'Bestine' +saga_relic_craft_str_candle_coronet_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Coronet' This grants a task that requires that a Structures Trader craft a Candle 'Coronet' +saga_relic_craft_str_candle_dearic_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Dearic' This grants a task that requires that a Structures Trader craft a Candle 'Dearic' +saga_relic_craft_str_candle_restuss_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Restuss' This grants a task that requires that a Structures Trader craft a Candle 'Restuss' +saga_relic_craft_str_candle_theed_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Theed' This grants a task that requires that a Structures Trader craft a Candle 'Theed' +saga_relic_craft_str_small_bed_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Small Bed This grants a task that requires that a Structures Trader craft a Small Bed. +saga_relic_craft_str_small_couch_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Small Couch This grants a task that requires that a Structures Trader craft a Small Couch. +saga_relic_craft_str_mark3_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark III Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark III Starfighter Engine. +saga_relic_craft_str_reactor_mark3_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark III Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark III Fusion Reactor. +saga_relic_craft_str_capacitor_mark3_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark III Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark III Weapons Capacitor. +saga_relic_craft_str_mineral_mining_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Mineral Mining Installation This grants a task that requires that a Structures Trader craft a Deed for: Mineral Mining Installation. +saga_relic_craft_str_tractor_beam_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tractor Beam This grants a task that requires that a Structures Trader craft a Tractor Beam. +saga_relic_craft_str_shield_mark3_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark III Shield Generator This grants a task that requires that a Structures Trader craft a Mark III Shield Generator. +saga_relic_craft_str_xwing_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a X-wing Chassis Blueprint This grants a task that requires that a Structures Trader craft a X-wing Chassis Blueprint. +saga_relic_craft_str_large_bed_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Large Bed This grants a task that requires that a Structures Trader craft a Large Bed. +saga_relic_craft_str_mark4_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark IV Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark IV Starfighter Engine. +saga_relic_craft_str_reactor_mark4_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark IV Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark IV Fusion Reactor. +saga_relic_craft_str_capacitor_mark4_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark IV Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark IV Weapons Capacitor. +saga_relic_craft_str_adv_blaster_green_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Craft an Advanced Blaster (Green) This grants a task that requires that a Structures Trader craft an Advanced Blaster (Green). +saga_relic_craft_str_adv_blaster_red_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Craft an Advanced Blaster (Red) This grants a task that requires that a Structures Trader craft an Advanced Blaster (Red). +saga_relic_craft_str_shield_mark4_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark IV Shield Generator This grants a task that requires that a Structures Trader craft a Mark IV Shield Generator. +saga_relic_craft_str_data_terminal_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Data Terminal (Freestanding) This grants a task that requires that a Structures Trader craft a Data Terminal (Freestanding). +saga_relic_craft_str_mark5_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark V Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark V Starfighter Engine. +saga_relic_craft_str_fusion_power_gen_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Fusion Power Generator This grants a task that requires that a Structures Trader craft a Fusion Power Generator. +saga_relic_craft_str_reactor_mark5_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark V Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark V Fusion Reactor. +saga_relic_craft_str_capacitor_mark5_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark V Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark V Weapons Capacitor. +saga_relic_craft_str_experimental_ion_cannon_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Experimental Ion Cannon This grants a task that requires that a Structures Trader craft an Experimental Ion Cannon. +saga_relic_craft_str_shield_mark5_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark V Shield Generator This grants a task that requires that a Structures Trader craft a Mark V Shield Generator. +saga_relic_craft_str_incubation_unit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Incubator Unit This grants a task that requires that a Structures Trader craft an Incubator Unit. +saga_relic_craft_str_gungan_head_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Gungan Head Statue This grants a task that requires that a Structures Trader craft a Gungan Head Statue. +saga_relic_craft_str_yt_1300_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a YT-1300 Chassis Blueprint This grants a task that requires that a Structures Trader craft a YT-1300 Chassis Blueprint. +saga_relic_craft_str_gunship_reactor_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Gunship Reactor This grants a task that requires that a Structures Trader craft a Gunship Reactor. +saga_relic_craft_str_rustic_armoire_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Armoire This grants a task that requires that a Structures Trader craft a Rustic Armoire. +saga_relic_craft_str_rustic_bookcase_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Bookcase This grants a task that requires that a Structures Trader craft a Rustic Bookcase. +saga_relic_craft_str_rustic_cabinet_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Cabinet This grants a task that requires that a Structures Trader craft a Rustic Cabinet. +saga_relic_craft_str_rustic_chair_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Chair This grants a task that requires that a Structures Trader craft a Rustic Chair. +saga_relic_craft_str_rustic_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Chest This grants a task that requires that a Structures Trader craft a Rustic Chest. +saga_relic_craft_str_rustic_couch_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Couch This grants a task that requires that a Structures Trader craft a Rustic Couch. +saga_relic_craft_str_rustic_loveseat_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Loveseat This grants a task that requires that a Structures Trader craft a Rustic Loveseat. +saga_relic_craft_str_rustic_end_table_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic End table This grants a task that requires that a Structures Trader craft a Rustic End table. +saga_relic_craft_str_elegant_armoire_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Armoire This grants a task that requires that a Structures Trader craft an Elegant Armoire. +saga_relic_craft_str_elegant_bookcase_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Bookcase This grants a task that requires that a Structures Trader craft an Elegant Bookcase. +saga_relic_craft_str_elegant_couch_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Couch This grants a task that requires that a Structures Trader craft an Elegant Couch. +saga_relic_craft_str_elegant_chair_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Chair This grants a task that requires that a Structures Trader craft an Elegant Chair. +saga_relic_craft_str_elegant_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Chest This grants a task that requires that a Structures Trader craft an Elegant Chest. +saga_relic_craft_str_elegant_loveseat_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Loveseat This grants a task that requires that a Structures Trader craft an Elegant Couch. +saga_relic_craft_str_elegant_end_table_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant End table This grants a task that requires that a Structures Trader craft an Elegant End table. +saga_relic_craft_mun_e5_carbine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an E5 Carbine This grants a task that requires that a Munitions Trader craft an E5 Carbine. +saga_relic_craft_mun_bone_armor_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Helmet This grants a task that requires that a Munitions Trader craft a Bone Armor Helmet. +saga_relic_craft_mun_cdef_pistol_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a CDEF Pistol This grants a task that requires that a Munitions Trader craft a CDEF Pistol. +saga_relic_craft_mun_bone_armor_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Bone Armor Chest Plate. +saga_relic_craft_mun_bone_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Leggings This grants a task that requires that a Munitions Trader craft a Bone Armor Leggings. +saga_relic_craft_mun_bone_armor_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Bone Armor Left Bicep. +saga_relic_craft_mun_bone_armor_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Bone Armor Right Bicep. +saga_relic_craft_mun_bone_armor_bracer_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Bone Armor Left Bracer. +saga_relic_craft_mun_bone_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Bone Armor Right Bracer. +saga_relic_craft_mun_bone_armor_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Boots This grants a task that requires that a Munitions Trader craft a Bone Armor Boots. +saga_relic_craft_mun_bone_armor_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Gloves This grants a task that requires that a Munitions Trader craft a Bone Armor Gloves. +saga_relic_craft_mun_pistol_blaster_barrel_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Blaster Pistol Barrel This grants a task that requires that a Munitions Trader craft a Blaster Pistol Barrel. +saga_relic_craft_mun_melee_reinforcement_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Melee Weapon Reinforcement This grants a task that requires that a Munitions Trader craft a Melee Weapon Reinforcement. +saga_relic_craft_mun_d18_pistol_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a D18 Pistol This grants a task that requires that a Munitions Trader craft a D18 Pistol. +saga_relic_craft_mun_e11_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an E11 Carbine This grants a task that requires that a Munitions Trader craft an E11 Carbine. +saga_relic_craft_mun_chitin_armor_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Helmet This grants a task that requires that a Munitions Trader craft a Chitin Armor Helmet. +saga_relic_craft_mun_chitin_armor_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Chitin Armor Chest Plate. +saga_relic_craft_mun_chitin_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Leggings This grants a task that requires that a Munitions Trader craft a Chitin Armor Leggings. +saga_relic_craft_mun_chitin_armor_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Chitin Armor Left Bicep. +saga_relic_craft_mun_chitin_armor_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Chitin Armor Right Bicep. +saga_relic_craft_mun_chitin_armor_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Chitin Armor Left Bracer. +saga_relic_craft_mun_chitin_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Chitin Armor Right Bracer. +saga_relic_craft_mun_chitin_armor_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Boots This grants a task that requires that a Munitions Trader craft a Chitin Armor Boots. +saga_relic_craft_mun_chitin_armor_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Gloves This grants a task that requires that a Munitions Trader craft a Chitin Armor Gloves. +saga_relic_craft_mun_vibro_axe_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Vibro Axe This grants a task that requires that a Munitions Trader craft a Vibro Axe. +saga_relic_craft_mun_vibro_knucklers_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a pair of Vibroknucklers This grants a task that requires that a Munitions Trader craft a pair of Vibroknucklers. +saga_relic_craft_mun_stun_baton_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Stun Baton This grants a task that requires that a Munitions Trader craft a Stun Baton. +saga_relic_craft_mun_adv_laser_rifle_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Craft an Advanced Laser Rifle This grants a task that requires that a Munitions Trader craft an Advanced Laser Rifle. +saga_relic_craft_mun_gaderiffi_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Gaderiffi Baton This grants a task that requires that a Munitions Trader craft a Gaderiffi Baton. +saga_relic_craft_mun_tantel_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Helmet This grants a task that requires that a Munitions Trader craft a Tantel Armor Helmet. +saga_relic_craft_mun_padded_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Padded Armor Helmet This grants a task that requires that a Munitions Trader craft a Padded Armor Helmet. +saga_relic_craft_mun_tantel_armor_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Tantel Armor Chest Plate. +saga_relic_craft_mun_tantel_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Leggings This grants a task that requires that a Munitions Trader craft a Tantel Armor Leggings. +saga_relic_craft_mun_tantel_armor_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Tantel Armor Left Bicep. +saga_relic_craft_mun_tantel_armor_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Tantel Armor Right Bicep. +saga_relic_craft_mun_tantel_armor_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Tantel Armor Left Bracer. +saga_relic_craft_mun_tantel_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Tantel Armor Right Bracer. +saga_relic_craft_mun_tantel_armor_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Boots This grants a task that requires that a Munitions Trader craft a Tantel Armor Boots. +saga_relic_craft_mun_tantel_armor_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Gloves This grants a task that requires that a Munitions Trader craft a Tantel Armor Gloves. +saga_relic_craft_mun_blasterfist_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Blasterfist This grants a task that requires that a Munitions Trader craft a Blasterfist. +saga_relic_craft_mun_dl44_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a DL44 Metal Pistol This grants a task that requires that a Munitions Trader craft a DL44 Metal Pistol. +saga_relic_craft_mun_melee_core_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Standard Melee Weapon Core This grants a task that requires that a Munitions Trader craft a Standard Melee Weapon Core. +saga_relic_craft_mun_t21_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a T21 Rifle This grants a task that requires that a Munitions Trader craft a T21 Rifle. +saga_relic_craft_mun_power_hammer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Power Hammer This grants a task that requires that a Munitions Trader craft a Power Hammer. +saga_relic_craft_mun_ubese_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Helmet This grants a task that requires that a Munitions Trader craft an Ubese Armor Helmet. +saga_relic_craft_mun_ubese_armor_jacket_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Chest Plate This grants a task that requires that a Munitions Trader craft an Ubese Armor Chest Plate. +saga_relic_craft_mun_ubese_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Leggings This grants a task that requires that a Munitions Trader craft an Ubese Armor Leggings. +saga_relic_craft_mun_ubese_armor_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Left Bracer This grants a task that requires that a Munitions Trader craft an Ubese Armor Left Bracer. +saga_relic_craft_mun_ubese_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Right Bracer This grants a task that requires that a Munitions Trader craft an Ubese Armor Right Bracer. +saga_relic_craft_mun_ubese_armor_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Boots This grants a task that requires that a Munitions Trader craft an Ubese Armor Boots. +saga_relic_craft_mun_ubese_armor_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Gloves This grants a task that requires that a Munitions Trader craft an Ubese Armor Gloves. +saga_relic_craft_mun_ubese_armor_shirt_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Shirt This grants a task that requires that a Munitions Trader craft an Ubese Armor Shirt. +saga_relic_craft_mun_kashyyykian_black_mtn_armor_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Chest Plate. +saga_relic_craft_mun_kashyyykian_black_mtn_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Leggings This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Leggings. +saga_relic_craft_mun_kashyyykian_black_mtn_armor_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Left Bicep. +saga_relic_craft_mun_kashyyykian_black_mtn_armor_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Right Bicep. +saga_relic_craft_mun_kashyyykian_black_mtn_armor_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Left Bracer. +saga_relic_craft_mun_kashyyykian_black_mtn_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Right Bracer. +saga_relic_craft_mun_cryo_lance_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Cryo Lance This grants a task that requires that a Munitions Trader craft a Cryo Lance. +saga_relic_craft_mun_ee3_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an EE3 Carbine This grants a task that requires that a Munitions Trader craft an EE3 Carbine. +saga_relic_craft_mun_rsf_sword_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a RSF Sword This grants a task that requires that a Munitions Trader craft a RSF Sword. +saga_relic_craft_mun_curved_sword_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Curved Sword This grants a task that requires that a Munitions Trader craft a Curved Sword. +saga_relic_craft_mun_composite_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Helmet This grants a task that requires that a Munitions Trader craft a Composite Armor Helmet. +saga_relic_craft_mun_dxr6_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a DXR6 Heavy Carbine This grants a task that requires that a Munitions Trader craft a DXR6 Heavy Carbine. +saga_relic_craft_mun_composite_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Composite Armor Chest Plate. +saga_relic_craft_mun_composite_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Leggings This grants a task that requires that a Munitions Trader craft a Composite Armor Leggings. +saga_relic_craft_mun_composite_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Composite Armor Left Bicep. +saga_relic_craft_mun_composite_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Composite Armor Right Bicep. +saga_relic_craft_mun_composite_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Composite Armor Left Bracer. +saga_relic_craft_mun_composite_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Composite Armor Right Bracer. +saga_relic_craft_mun_composite_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Boots This grants a task that requires that a Munitions Trader craft a Composite Armor Boots. +saga_relic_craft_mun_composite_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Gloves This grants a task that requires that a Munitions Trader craft a Composite Armor Gloves. +saga_relic_craft_mun_ryyk_blade_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Ryyk Blade This grants a task that requires that a Munitions Trader craft a Ryyk Blade. +saga_relic_craft_mun_enzyme_extractor_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Enzyme Extractor This grants a task that requires that a Munitions Trader craft an Enzyme Extractor. +saga_relic_craft_mun_tusken_rifle_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tusken Rifle This grants a task that requires that a Munitions Trader craft a Tusken Rifle. +saga_relic_craft_mun_rocket_launcher_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rocket Launcher This grants a task that requires that a Munitions Trader craft a Rocket Launcher. +saga_relic_craft_mun_long_vibro_axe_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Long Vibro Axe This grants a task that requires that a Munitions Trader craft a Long Vibro Axe. +relic_pvp_kill_private object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Private This grants a task that requires one to defeat players of the rank Private. +relic_pvp_kill_lance_corporal object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Lance Corporal/Trooper This grants a task that requires one to defeat players of the rank Lance Corporal/Trooper. +relic_pvp_kill_corporal object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Corporal/High Trooper This grants a task that requires one to defeat players of the rank Corporal/High Trooper. +relic_pvp_kill_sergeant object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Sergeant This grants a task that requires one to defeat players of the rank Sergeant. +relic_pvp_kill_master_sergeant object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Master Sergeant/Senior Sergeant This grants a task that requires one to defeat players of the rank Master Sergeant/Senior Sergeant. +relic_pvp_kill_sergeant_major object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Sergeant Major This grants a task that requires one to defeat players of the rank Sergeant Major. +relic_pvp_kill_lieutenant object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Lieutenant This grants a task that requires one to defeat players of the rank Lieutenant. +relic_pvp_kill_captain object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Captain This grants a task that requires one to defeat players of the rank Captain. +relic_pvp_kill_major object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Major This grants a task that requires one to defeat players of the rank Major. +relic_pvp_kill_lt_colonel object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Lt. Colonel/Commander This grants a task that requires one to defeat players of the rank Lt. Colonel/Commander. +relic_pvp_kill_colonel object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Colonel This grants a task that requires one to defeat players of the rank Colonel. +relic_pvp_kill_general object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: General This grants a task that requires one to defeat players of the rank General. +item_deed_pod_racer_06_03 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" 1 Light Bending Gasgano Podracer Deed A deed for the a light-bending podracer similar to the one flown by Gasgano in the Boonta Eve Classic. This item may only be claimed once per character. +item_tcg_loot_reward_series5_xj6_air_speeder object/tangible/tcg/series5/vehicle_deed_xj6_air_speeder.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: XJ-6 Airspeeder "With its Podracer-like forward mounted turbine engines and bold color, it's no wonder this custom-built luxury hot rod speeder caught Anakin's eye. This item may only be claimed once per character." +item_tcg_loot_reward_series5_fg_8t8_podracer object/tangible/tcg/series5/vehicle_deed_fg_8t8_podracer.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Farwan & Glott FG 8T8-Twin Block2 Special Podracer "The experimental Farwan & Glott FG 8T8-Twin Block2 Special offers increased control, visibility. Podracer similar to the one flown by Neva Kee. This item may only be claimed once per character." +item_tcg_loot_reward_series5_air2_swoop_speeder object/tangible/tcg/series5/vehicle_deed_air2_swoop_speeder.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Air-2 Racing Swoop A TaggeCo heavy swoop bike with maneuvering flaps. Han Solo once used an Air-2 to outrace slavers on Bonadan. This item may only be claimed once per character. +item_tcg_loot_reward_series5_player_house_hangar object/tangible/tcg/series5/structure_deed_player_house_hangar.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Starship Hangar The must have for all ship collectors. This Hangar gives the avid ship collector a place to store their lesser used ships. This structure consumes three lots and may only be consumed once per character. +item_tcg_loot_reward_series5_mustafar_diorama object/tangible/tcg/series5/decorative_mustafar_diorama.iff 4 item.special.nomove Mustafar Diorama "The Mensix Mining Facility, also known as mining facility AG3-T, was a mining installation on Mustafar built by Mensix Corp near the ruins of the Klegger Corp Mining Facility destroyed at the end of the Clone Wars. This is a small representation of the mining facility." +item_tcg_loot_reward_series5_klorri_clan_shield object/tangible/tcg/series5/consumable_klorri_clan_shield.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Klorri-Clan Battle Shield "The Klorri-clan battle shield was a traditional shield used by the Wookiees at the Battle of Kashyyyk. It was made by carving motifs and banded with bronzium. They were passed on for generations, and were usually only displayed in ceremonies. This buff provides the user a 30% experience point increase for an hour. Characters at level 90 will instead receive a random collection item. This item is consumed when used." +item_tcg_loot_reward_series5_signal_unit object/tangible/tcg/series5/consumable_signal_unit.iff 1 4 "item.special.nomove,item.instance_reset" Naboo Signaling Unit "This item is used by the Naboo Royal Security Force, to signal for backup. When used, this item clears one of your instance cooldowns so you can re-enter immediately. This item is consumed when used." +item_tcg_loot_reward_series5_nightsister_backpack object/tangible/tcg/series5/nightsister_backpack.iff 3 item.special.nomove 1 Nightsister Feather Backpack "The Witches of Dathomir had a long tradition of exiling darksiders and others who broke their ancient code to live outside the warrior clans in solitude and contemplation. However, at some point in the waning days of the Galactic Republic, the exile Gethzerion began to gather these outcasts to form a new clan, which became the Nightsisters. Over time, this group came to resemble the traditional clans and started to expand, raising its own children to heed the power of the dark side, although they did not regard it in those terms. This backpack is a replica of one worn by these dark sisters. Careful study was involved to make this pack resemble the ones worn by Nightsisters." +item_tcg_loot_reward_series5_tiefighter_chair object/tangible/tcg/series5/furniture_tie_fighter_chair.iff 3 item.special.nomove Tie Fighter Chair The perfect living room accessory for the Imperial ship enthusiast. This chair is shaped like an Imperial Tie Fighter. Lounge around your house while enjoying this comfortable chair. +item_tcg_loot_reward_series5_deathstar_hologram object/tangible/tcg/series5/decorative_deathstar_hologram.iff 3 item.special.nomove Death Star Under Construction Hologram "The Death Stars, the Galactic Empire's ultimate terror weapons, were battle stations several hundred kilometers in diameter mounted with directed energy superlasers capable of completely destroying a planet with a single shot. This hologram depicts the first Death Star as it looked at the close of the Clone Wars." +item_tcg_loot_reward_series5_cybernetic_rots_arm object/tangible/tcg/series5/cybernetic_rots_forearm_r.iff armor 2 "item.armor.deconstruct_armor,item.special.nomove" Cybernetic Arm (Anakin ROTS) "Fully functional replica of Jedi Knight Skywalker's cybernetic arm. He lost his arm in a duel with Darth Tyranus in the Battle of Geonosis. After replacing the initial arm with an inferior cybernetic arm, he came to acquire a model just like this one. This replica has modest armor stats, but can be deconstructed and brought to an Engineering Trader to be recrafted with custom stats." +item_tcg_loot_reward_series5_theater_poster object/tangible/tcg/series5/decorative_theater_poster.iff 3 item.special.nomove Theater poster: A Forbidden Love "Movie poster for the play 'A Forbidden Love', seen at the theatre in Theed." +item_tcg_loot_reward_series5_galactic_hunters_poster object/tangible/tcg/series5/decorative_galactic_hunters_poster.iff 3 item.special.nomove Galactic Hunter Painting Painting: Sith Death Mark. This painting depicts Darth Vader and some of the galaxies most feared bounty hunters. +item_tcg_loot_reward_series5_jabbas_roasting_spit object/tangible/tcg/series5/food_station_jabbas_roasting_spit.iff 3 "item.special.nomove,systems.crafting.base_station" Jabba's roasting spit "Jabba, as a Hutt, ate almost anything he could get his hands on, his riches allowing him access to anything he pleased. For cooked meals, he had his private chef, Porcellus, make goulash for his Hutt master. This roasting spit is a duplicate to the one used in Jabba's Palace, let's hope the new owner prepares dishes more savory than sandmaggot kidneys. This is a food crafting station with a functionality rating of 45.0." +item_tcg_loot_reward_series5_house_sign object/tangible/item/skillmod/skillmod_tcg_set5_hanging_standing_sign.iff 3 "item.special.nomove,systems.sign.special_sign" Welcome House Sign This sign is just right for the socialite in us all. This blinking welcome sign will be sure to attract all kinds of visitors to your humble abode. +item_tcg_loot_reward_series5_atat_head_itv object/tangible/tcg/series5/combine_object_itv_atat_head.iff 3 "item.special.nomove,systems.city.city_furniture,systems.tcg.tcg_combine_tcg_items_generic,systems.tcg.tcg_instant_travel" ITV: AT-AT Head "Build-An-AT-AT Object #3: The head of an All Terrain Armored Transport, damaged in a battle during the Galactic Civil War. The main navigational computer inside the head still retains locations it has traveled to. Owner of this item can program locations into its memory banks, then use it from their home to travel to any of those stored locations as an instant travel vehicle. Visitors of their house can use it as well. This item is #3 in a series of four Build-An-AT-AT house items. Combine this item with Build-An-AT-AT house items 1, 2, and 4 to create a deed for a house made from an AT-AT." +item_tcg_loot_reward_series5_lcd_screen object/tangible/tcg/series5/decorative_lcd_screen.iff 3 item.special.nomove LCD Screen This is a telescreen for use in your home. +item_tcg_loot_reward_series5_rain_storm object/tangible/tcg/series5/in_home_rain_storm.iff 3 "item.publish_gift.weather_machine,item.special.nomove" Malfunctioning Moisture Vaporator "A moisture vaporator is a relatively simple device used to harvest excess atmospheric humidity. It is ground-based and used on planets such as Tatooine. This particular model seems to be malfunctioning. When placed in your home, and turned on, it will create an in-home rainstorm." +item_tcg_loot_reward_series5_title object/tangible/tcg/series5/title_grant.iff 3 "systems.collections.no_consume_title_grant,item.special.nomove" Breakthrough "Painting: Breakthrough. This painting depicts Imperial forces breaking through Rebel fortifications. Owners of this painting can use it to grant them the title of 'Underlord,' 'XTS Executive,' and 'Black Sun Koppo Vigo.'" +item_tcg_loot_reward_series5_atat_blueprint object/tangible/tcg/series5/combine_object_at_at_blueprint.iff 3 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" AT-AT Blueprint "Build-An-AT-AT Object #2: Forged at the Kuat Drive Yards, the same production facility that crafted the Empire's prodigious Imperial Star Destroyer, the AT-AT walker is the perfect embodiment of Imperial philosophy. It favors fear over function, as the immense craft is more a weapon of terror than a completely efficient combat vessel. This item is #2 in a series of four Build-An-AT-AT House items. Combine this item with Build-An-AT-AT House items 1, 3, and 4 to create a deed for a House made from an AT-AT." +item_tcg_loot_reward_series5_atat_statuette object/tangible/tcg/series5/combine_object_atat_statuette.iff 3 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic,item.trigger_breach_sound" AT-AT Statuette "Build-An-AT-AT Object #4: The All Terrain Armored Transport, or AT-AT walker, is a four-legged transport and combat vehicle used by the Imperial ground forces. Standing a towering 15 meters tall, these walkers are intimidating, and are used as much for psychological effect as they are for tactical effect. This scaled down statuette is for any war machine enthusiast. This item is #4 in a series of four Build-An-AT-AT House items. Combine this item with Build-An-AT-AT House items 1, 2, and 3 to create a deed for a House made from an AT-AT." +item_tcg_loot_reward_series5_vader_statuette object/tangible/tcg/series5/combine_object_vader_statuette.iff 3 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic,item.trigger_breach_sound" Kneeling Vader Statuette "Build-An-AT-AT Object #1: Darth Vader, Dark Lord of the Sith, was the scourge of the Jedi, a master of the dark side of the Force. Vader only acknowledges one Master, Emperor Palpatine. This statuette plays the line 'What is thy bidding, my master?' When someone approaches it. This item is #1 in a series of four Build-An-AT-AT House items. Combine this item with Build-An-AT-AT House items 2, 3, and 4 to create a deed for a House made from an AT-AT." +item_tcg_loot_reward_series5_painting_jedi_techniques object/tangible/tcg/series5/decorative_jedi_forms_painting.iff 3 item.special.nomove Lightsaber Techniques Painting "House Item: Each Jedi chose the style of lightsaber combat that best suited him or her. For example, Grand Master Yoda used the Ataru form to compensate for his lack of reach and height; Mace Windu used Vaapad to turn his inner darkness into a weapon of the light; Count Dooku's practice of the Makashi form fit first of all his intention to frequently engage in lightsaber-to-lightsaber combat, and second his emphasis on class and elegance as well as precision. This painting depicts all seven known lightsaber fighting styles." +item_tcg_loot_reward_series5_greeter_senate_guard object/tangible/tcg/series5/greeter_deed_senate_guard.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Senate Guard Greeter Employment Terminal: A Senate Guard to bestow an ominous welcome upon anybody who enters your home. +item_tcg_loot_reward_series5_greeter_royal_guard object/tangible/tcg/series5/greeter_deed_royal_guard.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Royal Guard Greeter Employment Terminal: A Royal Guard to bestow an ominous welcome upon anybody who enters your home. +item_tcg_loot_reward_series5_skywalker_statuette_02_01 object/tangible/tcg/series5/decorative_skywalker_statuette.iff 4 item.special.nomove Luke Skywalker Statuette "A meter-high statue of the Hero of the Alliance. Not that long ago he was just a kid from a moisture farm. Now he is the most wanted person in the Galaxy, Luke Skywalker." +item_tcg_loot_reward_series5_trench_run_diorama object/tangible/tcg/series5/decorative_trench_run_diorama.iff 4 item.special.nomove Trench Run Diorama Rebel tacticians analyzed the Death Star plans and determined that the most promising strategy to attempt to destroy Death Star I was to maneuver their starfighters through a trench in the northern hemisphere of the Death Star and fire a proton torpedo into a small thermal exhaust port approximately 2 meters wide. This diorama depicts that fateful run on the Death Star. +item_tcg_loot_reward_series5_creature_pet_deed_scurrier_02_01 object/tangible/tcg/series5/creature_pet_deed_scurrier.iff 4 "item.special.nomove,systems.tcg.tcg_pet_controller" Scurrier Feeding Bowl "Scurriers are small omnivores that survive by foraging through trash heaps for food and nesting supplies. Scurriers are often found around starports and stations, such as the one in Mos Eisley, and from there find their way onto docked freighters and transports. Some people claim these rodents make excellent pets." +item_tcg_scurrier_trash_item_02_01 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_01.iff 1 "systems.tcg.tcg_combine_tcg_items_generic,item.special.nomove" a leftover piece of garbage (1 of 4) "From the looks of what is left, it seems your Scurrier left you a pile of dirt in his feeding bowl. It almost seems like he wants you to save it." +item_tcg_scurrier_trash_item_02_02 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_02.iff 1 "systems.tcg.tcg_combine_tcg_items_generic,item.special.nomove" a leftover piece of garbage (2 of 4) "From the looks of what is left, it seems your Scurrier left you a pottery shard in his feeding bowl. It almost seems like he wants you to save it." +item_tcg_scurrier_trash_item_02_03 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_03.iff 1 "systems.tcg.tcg_combine_tcg_items_generic,item.special.nomove" a leftover piece of garbage (3 of 4) "From the looks of what is left, it seems your Scurrier left you a pile of rocks in his feeding bowl. It almost seems like he wants you to save it." +item_tcg_scurrier_trash_item_02_04 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_04.iff 1 "systems.tcg.tcg_combine_tcg_items_generic,item.special.nomove" a leftover piece of garbage (4 of 4) "From the looks of what is left, it seems your Scurrier left you a some scrap vegetation in his feeding bowl. It almost seems like he wants you to save it." +item_tcg_scurrier_final_palm_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 5 item.loot_schematic.loot_schematic 1 Schematic: A Potted Palm Tree This limited use schematic will allow the user to create a potted palm tree. +item_tcg_loot_reward_series5_player_house_atat object/tangible/tcg/series5/structure_deed_player_house_atat.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: AT-AT House "This AT-AT has seemingly been pieced back together from the wreckage of several destroyed walkers. While it once was a key component of the Galactic Empire's ground force, it now serves as a very unique house." +item_tcg_loot_reward_series5_ceremonial_travel_headdress object/tangible/tcg/series5/wearable_ceremonial_travel_headdress.iff 4 item.special.nomove Ceremonial Travel Headdress Headwear of this style is often worn by important galactic officials as they conduct business or entertain one another during star travel from one system to another. +item_tcg_loot_reward_series5_armored_varactyl_statue object/tangible/tcg/series5/varactyl_armor_statue.iff 3 "systems.tcg.tcg_varactyl_armor,item.special.nomove" Armored Varactyl Statue A statue of an armored varactyl. Using the statue will allow you to add or remove armor from your own varactyl mount. +item_deed_landspeeder_usv5_s02 object/tangible/loot/generic_deed/vehicle_generic.iff 4 systems.vehicle_system.vehicle_deed Vehicle Deed: USV-5 Modified Landspeeder A deed for a modified version of a USV-5 landspeeder. +item_deed_podracer_anakin object/tangible/loot/generic_deed/vehicle_generic.iff 4 systems.vehicle_system.vehicle_deed Vehicle Deed: Anakin's Radon-Ulzer Podracer A deed for a custom Radon-Ulzer podracer similar to the one flown by Anakin Skywalker in the Boonta Eve Classic. +item_pgc_chronicle_master_robe object/tangible/wearables/robe/robe_chronicle_master.iff 4 Chronicle Master Robe A Chronicle Master Robe. +item_pgc_chronicle_master_sign object/tangible/sign/player/pgc_sign_standing.iff 4 systems.sign.special_sign Chronicle Master Sign (Standing) A Chronicle Master Sign. Only suited for replacing a standing sign. "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" +item_pgc_chronicle_master_sign_02 object/tangible/sign/player/pgc_sign_hanging.iff 4 systems.sign.special_sign Chronicle Master Sign (Hanging) A Chronicle Master Sign. Only suited for replacing a hanging sign. +item_pgc_chronicle_master_statuette object/tangible/saga_system/rewards/pgc_robe_statue.iff 4 Chronicle Master Statuette House Object: A meter-tall Chronicle Master statuette. +item_pgc_monitorscreen object/tangible/saga_system/rewards/pgc_monitorscreen.iff 4 Monitorscreen House Object: a monitorscreen. +item_pgc_monitorscreen_sm object/tangible/saga_system/rewards/pgc_monitorscreen_sm.iff 4 Small Monitorscreen House Object: a small monitorscreen. +item_pgc_glass_pane_01 object/tangible/saga_system/rewards/pgc_glass_pane_01.iff 4 Large Square Pane of Glass House Object: a large square pane of glass. +item_pgc_glass_pane_02 object/tangible/saga_system/rewards/pgc_glass_pane_02.iff 4 Large Rectangular Pane of Glass House Object: a large rectangular pane of glass. +item_pgc_jabba_chandelier object/tangible/saga_system/rewards/jabba_chandelier.iff 4 Jabba's Chandelier House Object: a chandelier from Jabba's Palace. +item_pgc_jabba_drapes object/tangible/saga_system/rewards/jabba_drapes.iff 4 Jabba's Drapes House Object: drapes from Jabba's Palace. +item_pgc_jabba_fancyrug object/tangible/saga_system/rewards/jabba_fancyrug.iff 4 Jabba's Rug House Object: a rug from Jabba's Palace. +item_pgc_jabba_gargoyle object/tangible/saga_system/rewards/jabba_gargoyle.iff 4 Jabba's Gargoyle House Object: a gargoyle from Jabba's Palace. +item_pgc_jabba_generator object/tangible/saga_system/rewards/jabba_generator.iff 4 Jabba's Generator House Object: a generator from Jabba's Palace. +item_pgc_jabba_table object/tangible/saga_system/rewards/jabba_table.iff 4 Jabba's Bar-Style Table House Object: a bar-style table from Jabba's Palace. +item_pgc_jabba_tassels object/tangible/saga_system/rewards/jabba_tassels.iff 4 Jabba's Tassels House Object: hanging tassels from Jabba's Palace. +item_pgc_jabba_windchime object/tangible/saga_system/rewards/jabba_windchime.iff 4 Jabba's Wind Chime House Object: a wind chime from Jabba's Palace. +item_pgc_decal_pgc_s01 object/tangible/saga_system/rewards/decal_pgc_s01.iff 4 Yoda Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts Yoda." +item_pgc_decal_pgc_s02 object/tangible/saga_system/rewards/decal_pgc_s02.iff 4 Rebel Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts the Rebel Symbol." +item_pgc_decal_pgc_s03 object/tangible/saga_system/rewards/decal_pgc_s03.iff 4 Stormtrooper Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts a Stormtrooper." +item_pgc_decal_pgc_s04 object/tangible/saga_system/rewards/decal_pgc_s04.iff 4 Imperial Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts the Imperial Symbol." +item_pgc_decal_pgc_s05 object/tangible/saga_system/rewards/decal_pgc_s05.iff 4 Imperial Starfighter Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts an Imperial Starfighter." +item_pgc_decal_pgc_s06 object/tangible/saga_system/rewards/decal_pgc_s06.iff 4 Rebel Starfighter Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts a Rebel Starfighter." +item_pgc_planet_hologram_corellia object/tangible/saga_system/rewards/planet_hologram_corellia.iff 4 Large Hologram of Corellia House Object: a Large Hologram of Corellia. +item_pgc_planet_hologram_dantooine object/tangible/saga_system/rewards/planet_hologram_dantooine.iff 4 Large Hologram of Dantooine House Object: a Large Hologram of Dantooine. +item_pgc_planet_hologram_dathomir object/tangible/saga_system/rewards/planet_hologram_dathomir.iff 4 Large Hologram of Dathomir House Object: a Large Hologram of Dathomir. +item_pgc_planet_hologram_endor object/tangible/saga_system/rewards/planet_hologram_endor.iff 4 Large Hologram of Endor House Object: a Large Hologram of Endor. +item_pgc_planet_hologram_lok object/tangible/saga_system/rewards/planet_hologram_lok.iff 4 Large Hologram of Lok House Object: a Large Hologram of Lok. +item_pgc_planet_hologram_naboo object/tangible/saga_system/rewards/planet_hologram_naboo.iff 4 Large Hologram of Naboo House Object: a Large Hologram of Naboo. +item_pgc_planet_hologram_rori object/tangible/saga_system/rewards/planet_hologram_rori.iff 4 Large Hologram of Rori House Object: a Large Hologram of Rori. +item_pgc_planet_hologram_talus object/tangible/saga_system/rewards/planet_hologram_talus.iff 4 Large Hologram of Talus House Object: a Large Hologram of Talus. +item_pgc_planet_hologram_tatooine object/tangible/saga_system/rewards/planet_hologram_tatooine.iff 4 Large Hologram of Tatooine House Object: a Large Hologram of Tatooine. +item_pgc_planet_hologram_yavin4 object/tangible/saga_system/rewards/planet_hologram_yavin4.iff 4 Large Hologram of Yavin 4 House Object: a Large Hologram of Yavin 4. +item_pgc_planet_hologram_corellia_02 object/tangible/saga_system/rewards/planet_hologram_corellia_02.iff 4 Hologram of Corellia House Object: a Hologram of Corellia. +item_pgc_planet_hologram_dantooine_02 object/tangible/saga_system/rewards/planet_hologram_dantooine_02.iff 4 Hologram of Dantooine House Object: a Hologram of Dantooine. +item_pgc_planet_hologram_dathomir_02 object/tangible/saga_system/rewards/planet_hologram_dathomir_02.iff 4 Hologram of Dathomir House Object: a Hologram of Dathomir. +item_pgc_planet_hologram_endor_02 object/tangible/saga_system/rewards/planet_hologram_endor_02.iff 4 Hologram of Endor House Object: a Hologram of Endor. +item_pgc_planet_hologram_lok_02 object/tangible/saga_system/rewards/planet_hologram_lok_02.iff 4 Hologram of Lok House Object: a Hologram of Lok. +item_pgc_planet_hologram_naboo_02 object/tangible/saga_system/rewards/planet_hologram_naboo_02.iff 4 Hologram of Naboo House Object: a Hologram of Naboo. +item_pgc_planet_hologram_rori_02 object/tangible/saga_system/rewards/planet_hologram_rori_02.iff 4 Hologram of Rori House Object: a Hologram of Rori. +item_pgc_planet_hologram_talus_02 object/tangible/saga_system/rewards/planet_hologram_talus_02.iff 4 Hologram of Talus House Object: a Hologram of Talus. +item_pgc_planet_hologram_tatooine_02 object/tangible/saga_system/rewards/planet_hologram_tatooine_02.iff 4 Hologram of Tatooine House Object: a Hologram of Tatooine. +item_pgc_planet_hologram_yavin4_02 object/tangible/saga_system/rewards/planet_hologram_yavin4_02.iff 4 Hologram of Yavin 4 House Object: a Hologram of Yavin 4. +item_pgc_token_01 object/tangible/saga_system/pgc_chronicles_token_01.iff 4 "object.autostack,item.special.nomove,item.heroic_token" Copper Chronicles Token A Copper Chronicles Token. Used to purchase Chronicles Rewards from a Chronicles vendor. You may store this token in a Box of Achievements and make purchases at a later time +item_pgc_token_02 object/tangible/saga_system/pgc_chronicles_token_02.iff 4 "object.autostack,item.special.nomove,item.heroic_token" Silver Chronicles Token A Silver Chronicles Token. Used to purchase Chronicles Rewards from a Chronicles vendor. You may store this token in a Box of Achievements and make purchases at a later time +item_pgc_token_03 object/tangible/saga_system/pgc_chronicles_token_03.iff 4 "object.autostack,item.special.nomove,item.heroic_token" Gold Chronicles Token A Gold Chronicles Token. Used to purchase Chronicles Rewards from a Chronicles vendor. You may store this token in a Box of Achievements and make purchases at a later time +item_pgc_relic_fragment object/tangible/saga_system/pgc_relic_fragment.iff 4 "object.autostack,systems.player_quest.consume_fragment" 2 Chronicle Relic Fragment A fragment from a Chronicle Relic. +item_pgc_booster_pack object/tangible/saga_system/pgc_chronicles_booster_pack.iff 4 "object.autostack,systems.player_quest.consume_relic_booster_pack" Chronicles Booster Pack A Chronicles booster pack of random Chronicle Relics. +item_pgc_booster_pack_goto object/tangible/saga_system/pgc_chronicles_booster_pack.iff 4 "object.autostack,systems.player_quest.consume_relic_booster_pack" Chronicles Go To Relics Booster Pack A Chronicles booster pack of random Go To Location Chronicle Relics. +item_pgc_booster_pack_comm object/tangible/saga_system/pgc_chronicles_booster_pack.iff 4 "object.autostack,systems.player_quest.consume_relic_booster_pack" Chronicles Comm. Message Relics Booster Pack A Chronicles booster pack of random Comm. Message Chronicle Relics. +item_pgc_starter_kit object/tangible/saga_system/pgc_chronicles_booster_pack.iff 4 "object.autostack,systems.player_quest.consume_relic_booster_pack" Chronicles Start Kit A Chronicles starter kit of Chronicle Relics for a beginning Chronicler. +item_pgc_fireplace object/tangible/saga_system/rewards/frn_fireplace.iff 4 Fireplace House Object: a fireplace. +item_special_sign_pgc_consumable object/tangible/item/skillmod/skillmod_pgc_hanging_sign.iff 4 "item.special.nomove,systems.sign.special_sign" Chronicle Master Sign (Hanging) "A Chronicle Master Sign. Only suited for replacing a hanging sign. To display the sign, use this item then access the sign though the housing terminal in your house." +item_special_sign_pgc_consumable_02 object/tangible/item/skillmod/skillmod_pgc_standing_sign.iff 4 "item.special.nomove,systems.sign.special_sign" Chronicle Master Sign (Standing) "A Chronicle Master Sign. Only suited for replacing a standing sign. To display the sign, use this item then access the sign though the housing terminal in your house." +community_painting_2009_imp object/tangible/furniture/decorative/community_painting_2009_imp.iff Imperial Oasis Incident This is the winning Imperial painting from the 2009 Create a Painting contest. Lexx Yovel of Starsider created this masterpiece. +community_painting_2009_reb object/tangible/furniture/decorative/community_painting_2009_reb.iff Preparing for the Storm This is the winning Rebel painting from the 2009 Create a Painting contest. Hazaz of Bloodfin created this masterpiece. +item_pgc_starship_storage_device_01 object/tangible/saga_system/rewards/starship_storage_device.iff 3 systems.tcg.hangar_lite_device Stardock Coordination Terminal "A Stardock Coordination Terminal used to coordinate the storage of Starships. Up to 2 starships that you own may be stored using this terminal. Owning more than one Stardock Coordination Terminal will not allow you to store more than 2 starships with them, but you will be able to access your stored starships from any Stardock Coordination Terminal you own." +item_pgc_sandcrawler_house_deed object/tangible/saga_system/rewards/structure_deed_player_house_sandcrawler.iff 4 item.structure_deed.player_structure_deed Structure Deed: Sandcrawler House This derelict Sandcrawler has been converted into a unique housing experience. +item_pgc_chronicler_tent_deed object/tangible/saga_system/rewards/structure_deed_player_tent_chronicler.iff 4 item.structure_deed.player_structure_deed Structure Deed: Chronicles Tent A deed for a Chronicles tent. +col_mail_opt_in_3_01 object/tangible/loot/creature_loot/collections/opt_in_mail_07.iff 4 "systems.collections.consume_loot,object.autostack" Jedi Library Mini-Shelf A single mini-shelf modeled those found in the Jedi library. +col_mail_opt_in_3_02 object/tangible/loot/creature_loot/collections/opt_in_mail_08.iff 4 "systems.collections.consume_loot,object.autostack,systems.veteran_reward.animate_object" Bobble-Head Death Trooper All bobble and no brains. +item_vet_reward_75month_houseplant_02 object/tangible/veteran_reward/frn_vet_houseplant_02.iff 1 An Exotic Houseplant An exotic houseplant. +item_vehicle_deed_flare_s_swoop object/tangible/deed/vehicle_deed/flare_s_swoop.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Flare S Swoop This Mobquet Flare-S swoop is a heavy but fast swoop bike designed to compete in swoop racing. +item_vehicle_deed_hoverlifter_speeder object/tangible/deed/vehicle_deed/hoverlifter_speeder.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Hover Lifter Speeder A utility hover lifter. Generally used to transport fuel cells. +armor_deathtrooper_utility_belt_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_utility_belt.iff 4 Death Trooper Armor Utility Belt "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_bicep_l_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_bicep_l.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Left Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_bicep_r_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_bicep_r.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Right Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_bracer_l_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_bracer_l.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Left Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_bracer_r_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_bracer_r.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Right Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_helmet_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_helmet.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Helmet "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_chest_plate_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_chest_plate.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Chest Plate "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_leggings_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_leggings.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Leggings "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_gloves_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_gloves.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Gloves "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_boots_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_boots.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Boots "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_bicep_l_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_bicep_l.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Left Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_bicep_r_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_bicep_r.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Right Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_bracer_l_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_bracer_l.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Left Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_bracer_r_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_bracer_r.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Right Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_helmet_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_helmet.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Helmet "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_chest_plate_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_chest_plate.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Chest Plate "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_leggings_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_leggings.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Leggings "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_gloves_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_gloves.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Gloves "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_boots_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_boots.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Boots "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_bicep_l_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_bicep_l.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Left Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_bicep_r_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_bicep_r.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Right Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_bracer_l_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_bracer_l.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Left Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_bracer_r_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_bracer_r.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Right Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_helmet_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_helmet.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Helmet "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_chest_plate_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_chest_plate.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Chest Plate "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_leggings_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_leggings.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Leggings "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_gloves_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_gloves.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Gloves "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +armor_deathtrooper_boots_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_boots.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Boots "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." +item_outbreak_prisoner_bodysuit_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for a Prisoner Jumpsuit This schematic contains the specific diagrams needed to create a Prisoner Jumpsuit. This schematic requires a specialized components to complete. +item_outbreak_prisoner_bodysuit_synthetic_cloth object/tangible/component/clothing/synthetic_cloth_prisoner_jumpsuit.iff 1 item.component.serialize Orange Synthetic Cloth Some orange synthetic cloth that is probably from a prisoner's jumpsuit. +item_outbreak_prisoner_bodysuit_metal_fasteners object/tangible/component/clothing/metal_fasteners_prisoner_jumpsuit.iff 1 item.component.serialize Non-metal Fastener A lightweight fastener of basic design. It looks as if it may be from a prisoner's jumpsuit. +item_outbreak_prisoner_bodysuit_cargo_pocket object/tangible/component/clothing/cargo_pocket_prisoner_jumpsuit.iff 1 item.component.serialize Orange Cargo Pocket An orange cargo pocket that looks as if it were ripped off of a prisoner's jumpsuit. +item_outbreak_prison_guard_pants_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for Prison Guard Pants This schematic contains the specific diagrams needed to create a pair of Prison Guard Pants. This schematic requires a specialized components to complete. +item_outbreak_prison_guard_fiberplast_panel object/tangible/component/clothing/fiberplast_panel_prison_guard.iff 1 item.component.serialize Gray Synthetic Cloth Some gray synthetic cloth that is probably from a pair of prison guard pants. +item_outbreak_prison_guard_heavy_clasp object/tangible/component/clothing/clasp_heavy_duty_prison_guard.iff 1 item.component.serialize Prison Guard Clasp A heavy clasp that used to be on a pair of prison guard pants. +item_outbreak_prison_guard_cargo_pocket object/tangible/component/clothing/cargo_pocket_prison_guard.iff 1 item.component.serialize Prison Guard Cargo Pocket An gray cargo pocket that looks as if it were ripped off of a prison guard's pant leg. +item_outbreak_prison_guard_jacket_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for Prison Guard Jacket This schematic contains the specific diagrams needed to create a pair of Prison Guard Jacket. This schematic requires a specialized components to complete. +item_outbreak_prison_guard_leather object/tangible/component/clothing/leather_prison_guard.iff 1 item.component.serialize Gray Leather Some gray leather that is probably from a pair of prison guard jacket. +item_outbreak_prison_guard_trim object/tangible/component/clothing/trim_outbreak_prison_guard_jacket.iff 1 item.component.serialize Prison Guard Trim Some gray trim that can be used to for a prison guard jacket. +item_outbreak_undead_arm object/tangible/furniture/all/undead_arm.iff 1 item.component.serialize Rotting Arm A Rotting Arm +item_outbreak_undead_foot object/tangible/furniture/all/undead_foot.iff 1 item.component.serialize Rotting Foot A Rotting Foot +item_outbreak_undead_hand object/tangible/furniture/all/undead_hand.iff 1 item.component.serialize Rotting Hand A Rotting Hand +item_outbreak_undead_head object/tangible/furniture/all/undead_head.iff 1 item.component.serialize Rotting Head A Rotting Head +item_outbreak_undead_leg object/tangible/furniture/all/undead_leg.iff 1 item.component.serialize Rotting Leg A Rotting Leg +item_painting_outbreak_biohazard_01 object/tangible/painting/painting_outbreak_biohazard_01.iff 1 Caution A Caution Sign +item_painting_outbreak_biohazard_02 object/tangible/painting/painting_outbreak_biohazard_02.iff 1 Warning A Warning Sign +item_painting_outbreak_biohazard_03 object/tangible/painting/painting_outbreak_biohazard_03.iff 1 Biohazard A Biohazard Sign +item_outbreak_science_desk_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for a Scientific Work Desk This schematic contains the specific diagrams needed to create a Scientific Work Desk. This schematic requires a specialized components to complete. +item_outbreak_lung_vat_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for an Experimental Lung Vat This schematic contains the specific diagrams needed to create a Experimental Lung Vat. This schematic requires a specialized components to complete. +item_outbreak_stormtooper_pile_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for a Pile of Stormtroopers This schematic contains the specific diagrams needed to create a Pile of Stormtroopers. This schematic requires a specialized components to complete. +item_outbreak_shackled_prisoner_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for a Shackled Prisoner This schematic contains the specific diagrams needed to create a Shackled Prisoner. This schematic requires a specialized components to complete. +item_outbreak_undead_brain object/tangible/loot/undead/outbreak_undead_brain.iff 1 item.component.serialize Rotting Brain A Rotting Brain +item_outbreak_undead_tooth object/tangible/loot/undead/outbreak_undead_tooth.iff 1 item.component.serialize Rotting Tooth A Rotting Tooth +item_outbreak_undead_lungs object/tangible/loot/undead/outbreak_undead_lungs.iff 1 item.component.serialize Rotting Lungs A Rotting Lungs +item_outbreak_undead_eye object/tangible/loot/undead/outbreak_undead_eye.iff 1 item.component.serialize Rotting Eye A Rotting Eye +item_outbreak_undead_heart object/tangible/loot/undead/outbreak_undead_heart.iff 1 item.component.serialize Rotting Heart A Rotting Heart +item_outbreak_undead_liver object/tangible/loot/undead/outbreak_undead_liver.iff 1 item.component.serialize Rotting Liver A Rotting Liver +item_outbreak_undead_stomach object/tangible/loot/undead/outbreak_undead_stomach.iff 1 item.component.serialize Rotting Stomach A Rotting Stomach +item_outbreak_undead_jaw object/tangible/loot/undead/outbreak_undead_jaw.iff 1 item.component.serialize Rotting Jaw Bone A Rotting Jaw Bone +item_outbreak_undead_deathtrooper_belt object/tangible/loot/undead/outbreak_undead_deathtrooper_belt.iff 1 item.component.serialize Destroyed Stormtrooper Belt A destroyed piece of Stormtrooper armor. +item_outbreak_undead_deathtrooper_bicep_l object/tangible/loot/undead/outbreak_undead_deathtrooper_bicep_l.iff 1 item.component.serialize Destroyed Stormtrooper Bicep (L) A destroyed piece of Stormtrooper armor. +item_outbreak_undead_deathtrooper_bicep_r object/tangible/loot/undead/outbreak_undead_deathtrooper_bicep_r.iff 1 item.component.serialize Destroyed Stormtrooper Bicep (R) A destroyed piece of Stormtrooper armor. +item_outbreak_undead_deathtrooper_boots object/tangible/loot/undead/outbreak_undead_deathtrooper_boots.iff 1 item.component.serialize Destroyed Stormtrooper Boots A destroyed piece of Stormtrooper armor. +item_outbreak_undead_deathtrooper_bracer_l object/tangible/loot/undead/outbreak_undead_deathtrooper_bracer_l.iff 1 item.component.serialize Destroyed Stormtrooper Bracer (L) A destroyed piece of Stormtrooper armor. +item_outbreak_undead_deathtrooper_bracer_r object/tangible/loot/undead/outbreak_undead_deathtrooper_bracer_r.iff 1 item.component.serialize Destroyed Stormtrooper Bracer (R) A destroyed piece of Stormtrooper armor. +item_outbreak_undead_deathtrooper_chest object/tangible/loot/undead/outbreak_undead_deathtrooper_chest.iff 1 item.component.serialize Destroyed Stormtrooper Chest Plate A destroyed piece of Stormtrooper armor. +item_outbreak_undead_deathtrooper_gloves object/tangible/loot/undead/outbreak_undead_deathtrooper_gloves.iff 1 item.component.serialize Destroyed Stormtrooper Gloves A destroyed piece of Stormtrooper armor. +item_outbreak_undead_deathtrooper_helmet object/tangible/loot/undead/outbreak_undead_deathtrooper_helmet.iff 1 item.component.serialize Destroyed Stormtrooper Helmet A destroyed piece of Stormtrooper armor. +item_outbreak_undead_deathtrooper_leggings object/tangible/loot/undead/outbreak_undead_deathtrooper_leggings.iff 1 item.component.serialize Destroyed Stormtrooper Leggings A destroyed piece of Stormtrooper armor. +item_outbreak_undead_blackwing_crystal object/tangible/component/weapon/lightsaber/lightsaber_module_blackwing_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component,item.special.nomove" 3 Blackwing Crystal "A Force Color Crystal, used by Jedi in their Lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_outbreak_decal_arrow_left object/tangible/loot/undead/decal_arrow_left.iff 1 Painted Arrow (Left) A spray painted arrow to provide direction. +item_outbreak_decal_arrow_right object/tangible/loot/undead/decal_arrow_right.iff 1 Painted Arrow (Right) A spray painted arrow to provide direction. +item_outbreak_decal_dltby object/tangible/loot/undead/decal_dltby.iff 1 Painted Bite Warning "A spray painted warning that translates to ""Don't let them bite you!""" +item_outbreak_decal_hplgm object/tangible/loot/undead/decal_hlpgm.iff 1 Painted Cry For Help The universal cry for help. +item_outbreak_decal_htchbrkn object/tangible/loot/undead/decal_htchbrkn.iff 1 Painted Warning "A spray painted warning that translates to ""Escape hatch broken!!""" +item_outbreak_decal_mtpsd object/tangible/loot/undead/decal_mtpsd.iff 1 Painted Instructions "Spray painted instructions that translate to ""Meet topside \96 next to broken shuttle.""" +item_outbreak_hooked_helmet object/tangible/loot/undead/hooked_helmet.iff 1 Helmet on a Hook Finally something you can hang your hat on? +item_outbreak_deathrooper_rifle object/weapon/ranged/rifle/rifle_deathtroopers.iff weapon 75 4 item.special.nomove 1 A BWDL19 Rifle The Black Wing DL19 rifle is an experimental rifle that was manufactured for the defense of the Black Wing complex. +item_costume_undead_wookiee object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Afflicted Wookiee Costume Instructions Instructions for programming a holoshroud to project an Afflicted Wookiee costume. Use this item to permanently learn the costume. storyteller costume +item_costume_burning_ewok object/tangible/item/costume_kit/costume_deed.iff 4 "item.costume.costume_grant_item,item.special.nomove" Burning Ewok Costume Instructions Instructions for programming a holoshroud to project a Burning Ewok costume. Use this item to permanently learn the costume. storyteller costume +item_costume_chiss_01 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Chiss Costume Instructions Instructions for programming a holoshroud to project a Chiss costume. Use this item to permanently learn the costume. storyteller costume +item_costume_exar_kun_cultist object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Exar Kun Cultist Costume Instructions Instructions for programming a holoshroud to project an Exar Kun Cultist costume. Use this item to permanently learn the costume. storyteller costume +item_deed_grievous_wheel_bike object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Tsmeu-6 Personal Wheel Bike A deed for a Tsmeu-6 personal wheel bike manufactured by the Z-Gomot Ternbuell Guppat Corporation. General Grievous used a modified version in an encounter with Obi-wan Kenobi during the Clone Wars on the sinkhole planet Utapau. +item_publish_gift_update_14_statuette object/tangible/item/publish_gift_update_14.iff 4 item.special.nomove Undead Rancor Statuette Statuette of an Undead Rancor. +item_event_gmf_jacket_01 object/tangible/wearables/jacket/jacket_gmf_01.iff 4 item.special.nomove Galactic Moon Festival Jacket A jacket celebrating the Galactic Moon Festival similar to the worn by Z'ozpheratu. +item_event_gmf_wings_01 object/tangible/wearables/backpack/back_gmf_wings.iff 4 item.special.nomove Galactic Moon Festival Wings A pair of frightening wings often worn to celebrate the Galactic Moon Festival. +item_event_gmf_backpack_01 object/tangible/wearables/backpack/backpack_gmf_01.iff 4 item.special.nomove Galactic Moon Festival Backpack A plush Huttlet in a Galactic Moon Festival backpack. The backpack is modelled after the ones used by the Grand Army of the Republic. +item_outbreak_cornburr_brain object/tangible/loot/undead/outbreak_undead_brain.iff 1 systems.collections.consume_loot Cornburr's Brain This brain seems a little small for a Death Trooper. +item_tcg_loot_reward_series6_ric_920_speeder object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: RIC-920 Rickshaw "A deed for a Rickshaw driven by a RIC-920 Serv-O-Droid. RIC-series droids are reliable and versatile droids that serve in many capacities, including acting as rickshaw drivers on Outer Rim worlds." TCG Set 6 +item_tcg_loot_reward_series6_a1_deluxe_floater object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: A1 Deluxe Floater "A deed for an A1 Deluxe Floater manufactured by Mobquet Swoops and Speeders. The A1 Deluxe Floater is an affordable, reliable speeder for its six external RS-J24 thruster engine modules displayed proudly on its sides. An A1 Deluxe Floater has room for a driver and one passenger." TCG Set 6 +item_tcg_loot_reward_series6_build01_hk47_statuette object/tangible/tcg/series6/combine_object_hk47_statuette.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" HK-47 Statuette "Build-An-HK-47-Jetpack Object #1: A meter-high statue of HK-47, a Hunter-Killer assassin droid. HK-47 was built by the Dark Lord of the Sith Darth Revan at the end of the Mandalorian Wars to assassinate the Dark Lord's enemies." +item_tcg_loot_reward_series6_build02_hk47_mustafar_diorama object/tangible/tcg/series6/combine_object_hk47_mustafar_diorama.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" HK-47 Mustafar Diorama "Build-An-HK-47-Jetpack Object #2: Many thousands of years after being separated from his original droid body, HK-47's memory core made it's way to way to Mustafar. After his body was restored, HK-47 restarted the old Droid Factory there with the intention of manufacturing an army of HK-50s. He sought vengeance against those who had taken his body from him and decided that meant any and all organic forms of life." +item_tcg_loot_reward_series6_build03_battle_droid_statuette object/tangible/tcg/series6/combine_object_battle_droid_statuette.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Battle Droid Statuette "Build-An-HK-47-Jetpack Object #3: B1 battle droids were the most numerous infantry soldiers in the history of the galaxy. And the most expendable. Their function was to defeat an enemy by vastly outnumbering them rather than by being supremely skilled warriors. They were capable of being programmed to fulfill various roles in addition to infantry, such as piloting a ship, handling security, and even commanding a squad of other battle droids." +item_tcg_loot_reward_series6_build04_hkdroid_series_poster object/tangible/tcg/series6/combine_object_hk_droids_poster.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" HK-47 Poster Build-An-HK-47-Jetpack Object #4: A poster of HK-47. All he really wanted was to shoot meatbags. +item_tcg_loot_reward_series6_buildreward_hk47_jet_pack object/tangible/tcg/series6/deed_tcg_hk47_jetpack.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: HK-47 Jetpack "A deed for an HK-47 personal jetpack. Despite his loud and violently expressed displeasure, HK-47's body was reconfigured into a jetpack. " +item_tcg_loot_reward_series6_deed_emperor_spire object/tangible/tcg/series6/structure_deed_emperors_spire.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Emperor's Spire "Inspired by designs for the Emperor's watchtower on the second Death Star, this daunting spire dominates the surrounding countryside with its commanding presence. This structure consumes two lots and may only be claimed once per character." +item_tcg_loot_reward_series6_deed_rebel_spire object/tangible/tcg/series6/structure_deed_rebel_spire.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Rebel Spire "Inspired by aspects of the Jedi Temple on Coruscant, this soaring spire ascends into the sky and elevates the spirit of the surrounding landscape. This structure consumes two lots and may only be claimed once per character." +item_tcg_loot_reward_series6_guise_of_fire object/tangible/tcg/series6/wearable_guise_of_fire.iff 4 item.special.nomove Guise of Fire Your fiery spirit is reflected in your eyes for all to see. This item will make your eyes glow with fire. This item may only be claimed once per character. +item_tcg_loot_reward_series6_guise_of_ice object/tangible/tcg/series6/wearable_guise_of_ice.iff 4 item.special.nomove Guise of Ice Your cold resolve pierces all who look into your eyes. This item will make your eyes glow with ice. This item may only be claimed once per character. +item_tcg_loot_reward_series6_greedo_outfit object/tangible/tcg/series6/wearable_greedos_outfit.iff 4 item.special.nomove Greedo's Outfit An outfit similar the one worn by Greedo when he confronted Han Solo in the Mos Eisley cantina on Tatooine. This item may only be claimed once per character. +item_tcg_loot_reward_series6_cloud_car_itv object/tangible/tcg/series6/itv_cloud_car.iff 3 "item.special.nomove,systems.tcg.tcg_instant_travel" ITV: Twin Pod Cloud Car "The Storm IV Twin-Pod Cloud Car was designed and manufactured by Bespin Motors on Bespin's Cloud City. Cloud cars are small, atmospheric craft used for various purposes. The owner of this item can program locations into its memory banks, then use it from their home to travel to any of those stored locations. Visitors of their house can use it as well." +item_tcg_loot_reward_series6_gualaar_mount object/tangible/tcg/series6/mount_deed_gualaar.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" Pet Deed: Gualaar Mount "A regal animal indigenous to the mountains of Naboo. Related to the gualama, a gualaar has large horns and snow-white fur. Gualaar pulled the carriage of Senator Padme Amidala during her funeral procession. This gualaar will be happy to give you a ride on any planet in the galaxy. This item may only be claimed once per character." +item_tcg_loot_reward_series6_jedi_council_diorama object/tangible/tcg/series6/diorama_jedi_council.iff 4 item.special.nomove Jedi Council Diorama House Object: The Jedi Council room from the Jedi Temple on Coruscant. One can only imagine the wonderous discussions and debates that took place in this room. +item_tcg_loot_reward_series6_han_greedo_diorama object/tangible/tcg/series6/diorama_han_greedo.iff 4 item.special.nomove Han and Greedo Diorama House Object: This diorama depicts Greedo's ill-fated attempt to demand Jabba the Hutt's payment from Han Solo in the Mos Eisley cantina on Tatooine. +item_tcg_loot_reward_series6_cloud_city_hologram object/tangible/tcg/series6/hologram_cloud_city.iff 4 item.special.nomove Cloud City Hologram House Object: A Holographic represention of Cloud City on Bespin. Cloud City is a tibanna gas mining colony and outpost on the planet Bespin. It was so named due to being perpetually surrounded by enormous clouds. +item_tcg_loot_reward_series6_dewback_armor object/tangible/tcg/series6/dewback_armor_statue.iff 4 "item.special.nomove,systems.tcg.tcg_creature_armor_statue" Armored Dewback Statue "The Dewback is a large, omnivorous reptile indigenous to the Outer Rim planet Tatooine. They were commonly used as beasts of burden and mounts because of their ability to withstand the scorching heat of the desert and harsh sand storms. Grants a small armored dewback statuette that can be used to add armor to one of your own dewbacks. The statuette is not consumed when used." +item_tcg_loot_reward_series6_lando_statuette object/tangible/tcg/series6/statuette_lando.iff 4 item.special.nomove Lando Statuette "House Object: A meter-high statue of Lando Calrissian. Throughout his life, Lando was a professional gambler, entrepreneur, smuggler, and eventual Rebel Alliance general." +item_tcg_loot_reward_series6_baby_colo_fish object/tangible/tcg/series6/decorative_baby_colo_claw_fish.iff 4 item.special.nomove Baby Colo Claw Fish "House Object: A baby Colo Claw fish. The Colo Claw fish is the second largest predator in the seas of Naboo, though this one is only a baby." +item_tcg_loot_reward_series6_baby_colo_fishtank object/tangible/tcg/series6/decorative_baby_colo_claw_fishtank.iff 4 item.special.nomove Baby Colo Claw Fish Tank House Object: An elegant fish tank that can be displayed in your home. +item_tcg_loot_reward_series6_baby_colo_set object/tangible/tcg/series6/multi_item_baby_colo_claw_set.iff 4 "item.special.nomove,systems.tcg.multi_item_set_crate" Baby Colo Claw Fish and Tank "An elegant fish tank that can be displayed in your home. Includes a baby Colo Claw fish. The Colo Claw fish is the second largest predator in the seas of Naboo, though this one is only a baby." +item_tcg_loot_reward_series6_nightsister_painting object/tangible/tcg/series6/painting_nightsister.iff 4 "item.special.nomove,systems.collections.no_consume_title_grant" Nightsister Instigator Painting "Painting: This painting depicts a fearless Nightsister Instigator calling upon the dark side of the Force. Owners of this painting can use it to grant themselves the title of 'Darksider,' Spellweaver,' and 'Nightsister Slave.'" +item_tcg_loot_reward_series6_travel_ad_ord_mantell object/tangible/tcg/series6/painting_travel_ad_ord_mantell.iff 4 item.special.nomove Ord Mantell Travel Advertisement House Object: A travel poster enticing viewers to visit Ord Mantell. +item_tcg_loot_reward_series6_travel_ad_coruscant object/tangible/tcg/series6/painting_travel_ad_coruscant.iff 4 item.special.nomove Coruscant Travel Advertisement House Object: A travel poster enticing viewers to visit Coruscant. +item_tcg_loot_reward_series6_beast_poster_winged_quenker object/tangible/tcg/series6/painting_winged_quenker.iff 4 item.special.nomove Winged Quenker Poster House Object: A poster depicting the theoretical process for incubating a winged quenker. +item_tcg_loot_reward_series6_beast_poster_spined_rancor object/tangible/tcg/series6/painting_spined_rancor.iff 4 item.special.nomove Spined Rancor Poster House Object: A poster depicting the theoretical process for incubating a spined rancor. +item_tcg_loot_reward_series6_auto_feeder object/tangible/tcg/series6/reuseable_buff_item_auto_feeder.iff 4 "item.special.nomove,item.buff_beast_click_item" Circus Horrificus Auto Beast Feeder "Designed by the Circus Horrificus with the goal of reducing the number of circus employees eaten while trying to feed any of the numerous ferocious beasts within the circus, the Auto Beast Feeder was not a success...there was still the problem of having to enter the beast's cage in order to refill the device. The device is not consumed when used." +item_tcg_loot_reward_series6_beast_muzzle object/tangible/tcg/series6/reuseable_buff_item_beast_muzzle.iff 4 "item.special.nomove,item.buff_beast_click_item" Kashyyykian Beast Muzzle A Kashyyykian Beast Muzzle is used as protection from untamed beasts as well as to calm them. Using this item will temporarily make your current beast smaller. The Kashyyykian Beast Muzzle is not consumed when used. +item_tcg_loot_reward_series6_shock_collar object/tangible/tcg/series6/reuseable_buff_item_shock_collar.iff 4 "item.special.nomove,item.buff_beast_click_item" Shock Collar A Shock Collar is used as an aid when training an unresponsive beast. Using this item will temporarily make your current beast larger. The Shock Collar is not consumed when used. +item_tcg_loot_reward_series6_ponda_baba_arm object/tangible/tcg/series6/consumable_ponda_baba_arm.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Ponda Baba's Arm "The preserved remnant of Ponda Baba's arm after it was severed by Obi Wan Kenodi on Tatooine. Perhaps you can learn from Ponda Baba's painful experience. You will gain a 20% increase on all experience points earned for one hour. If you are level 90, this loot will grant you one random collection item. This item is consumable." +item_tcg_loot_reward_series6_jabba_bed object/tangible/tcg/series6/decorative_jabba_bed.iff 4 item.special.nomove Jabba's Bed House Object: A bed modeled after the one used by Jabba the Hutt in his palace on Tatooine. +item_tcg_loot_reward_series6_house_lamp object/tangible/tcg/series6/decorative_house_lamp.iff 4 item.special.nomove Otoh Gunga House Lamp House Object: An Otoh Gunga style house lamp. +item_lifeday_09_wookiee_cookie_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_cookie.iff 3 2 Decorative Wookiee-ookiees A crunchy Wookiee treat! The recipe leaked out from Kashyyyk to the rest of the Galaxy via the Baobab HoloNet. +item_lifeday_09_hoth_chocolate_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_hoth_chocolate.iff 3 2 Decorative Hoth Chocolate "A smooth, warm, refreshing drink made from Tauntaun milk. You could drink this all night!" +item_lifeday_09_jacket_01 object/tangible/wearables/jacket/jacket_lifeday_09_01.iff 4 2 Life Day Jacket "A warm, festive jacket celebrating Wookiee Life Day." +item_lifeday_09_jacket_02 object/tangible/wearables/jacket/jacket_lifeday_09_02.iff 4 2 Holiday Jacket "A warm, festive jacket celebrating the holidays." +item_lifeday_09_fireplace_01 object/tangible/holiday/life_day/rewards_09/lifeday_fireplace_01.iff 4 2 Rustic Fireplace A rustic fireplace. +item_lifeday_09_fireplace_02 object/tangible/holiday/life_day/rewards_09/lifeday_fireplace_02.iff 4 2 Kashyyykian Fireplace A Kashyyykian fireplace. +item_lifeday_09_lamp_01 object/tangible/holiday/life_day/rewards_09/lifeday_lamp_01.iff 4 2 1 Large Hanging Lamp A large decorative Kashyyykian Hanging Lamp. +item_lifeday_09_lamp_02 object/tangible/holiday/life_day/rewards_09/lifeday_lamp_02.iff 4 2 1 Small Hanging Lamp A small decorative Kashyyykian Hanging Lamp. +item_lifeday_09_painting object/tangible/holiday/life_day/rewards_09/lifeday_painting.iff 4 2 1 Life Day 2009 Painting Not even the Dark Lord of the Sith can quell the spirit of Life Day. +item_lifeday_09_ornament object/tangible/holiday/life_day/rewards_09/lifeday_ornament.iff 4 2 1 Life Day 2009 Ornament A Life Day Ornament for 2009. +item_lifeday_09_varactyl_nog_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_varactyl_nog.iff 3 2 Decorative Varactyl Egg Nog "Made from the freshest varactyl eggs, this nog will have you instantly desiring a warm rock on which to nap." +item_lifeday_09_fruitcake_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_fruitcake.iff 3 2 Decorative Fruitcake Has fruitcake ever truly been anything but decorative? +item_lifeday_costume_lifeday_monkeylizard object/tangible/holiday/life_day/rewards_09/lifeday_costume.iff 4 item.costume.costume_grant_item 2 Life Day Kowakian Monkey-lizard Costume Instructions Instructions for programming a holiday holoshroud to project a Kowakian Monkey-lizard costume. Use this item to permanently learn the costume. storyteller costume +item_lifeday_gift_self_01_04 object/tangible/npe/npe_generic_uniform_box.iff 4 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! +item_lifeday_gift_other_01_04 object/tangible/npe/npe_generic_uniform_box.iff 4 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." +item_gcw_schematic_barricades_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Barricades Construction Tool A Schematic for a Barricades Construction Tool. GCW crafting quest schematic +item_gcw_schematic_reinforcement_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Reinforcement Point Construction Tool A Schematic for a Barricades Construction Tool. GCW crafting quest schematic +item_gcw_schematic_tower_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Tower Construction Tool A Schematic for a Barricades Construction Tool. GCW crafting quest schematic +item_gcw_schematic_turret_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Turret Construction Tool A Schematic for a Barricades Construction Tool. GCW crafting quest schematic +item_gcw_schematic_vehicle_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Vehicle Construction Tool A Schematic for a Vehicle Construction Tool. GCW crafting quest schematic +item_gcw_schematic_patrol_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Patrol Construction Tool A Schematic for a Patrol Construction Tool. GCW crafting quest schematic +item_gcw_rebel_token object/tangible/gcw/gcw_rebel_token.iff item 1 "object.autostack,item.special.nomove,item.heroic_token" 2 0 Rebel Alliance Galactic Civil War Token A token earned for your assistance during the galactic conflict. +item_gcw_imperial_token object/tangible/gcw/gcw_imperial_token.iff item 1 "object.autostack,item.special.nomove,item.heroic_token" 2 0 Imperial Galactic Civil War Token A token earned for your assistance during the galactic conflict. +item_gcw_rebel_cape_01 object/tangible/wearables/cape/cape_rebel_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 3 Rebel Cape A cape for Rebels who have participated in the Galactic Civil War. +item_gcw_imperial_cape_01 object/tangible/wearables/cape/cape_imperial_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 3 Imperial Cape A cape for Imperials who have participated in the Galactic Civil War. +item_gcw_imperial_jacket_01 object/tangible/wearables/jacket/jacket_gcw_imperial_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 2 Imperial Trenchcoat A trenchcoat for Imperials who have participated in the Galactic Civil War. +item_gcw_rebel_jacket_01 object/tangible/wearables/jacket/jacket_gcw_rebel_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 2 Rebel Trenchcoat A trenchcoat for Rebels who have participated in the Galactic Civil War. +item_schematic_pvp_gcw_saber_1h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fourth Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a one-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 +item_schematic_pvp_gcw_saber_1h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fifth Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a one-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 +item_schematic_pvp_gcw_saber_2h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fourth Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a two-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 +item_schematic_pvp_gcw_saber_2h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fifth Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a two-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 +item_gcw_weapon_rack_01 object/tangible/furniture/gcw/gcw_weapon_rack_01.iff 4 item.special.nomove 2 Weapons Rack A container for the secure storage of weapons. +item_gcw_weapon_rack_02 object/tangible/furniture/gcw/gcw_weapon_rack_02.iff 4 item.special.nomove 2 Empty Weapons Rack A container for the secure storage of weapons. +weapon_gcw_dh18a_pistol_03_01 object/weapon/ranged/pistol/pistol_dh18a_gcw.iff weapon 65 3 600 item.special.nomove 2 DH-18A Blaster Pistol Prototype This early prototype pistol was created by BlasTech Industries in an effort to update the popular DH-17. +item_gcw_adrenalin_stimulant object/tangible/gcw/crafting_quest/gcw_adrenalin_stimulant.iff 100 1 "object.autostack,item.special.nomove" Adrenalin Stimulant Using the stimulant will help keep the user alert and ready to fight. +item_gcw_bacta_injectors object/tangible/gcw/crafting_quest/gcw_bacta_injectors.iff 100 1 "object.autostack,item.special.nomove" Bacta Injectors Bacta Injectors will allow troops to recover from minor injuries and return to the fight. +item_gcw_energy_absorbant object/tangible/gcw/crafting_quest/gcw_energy_absorbant.iff 100 1 "object.autostack,item.special.nomove" Energy Absorbant Coating "This is a thick liquid, capable of dispersing energy at a very high rate." +item_gcw_engine_booster object/tangible/gcw/crafting_quest/gcw_engine_booster.iff 100 1 "object.autostack,item.special.nomove" Engine Booster A mechanical device that allows a higher energy output from vehicle engines. +item_gcw_heat_absorbent_casing object/tangible/gcw/crafting_quest/gcw_heat_absorbent_casing.iff 100 1 "object.autostack,item.special.nomove" Heat Absorbent Casing "This casing allows for high heat dispersal, allowing defensive turrets to fire continually for a longer period of time." +item_gcw_heat_resistant_wiring object/tangible/gcw/crafting_quest/gcw_heat_resistant_wiring.iff 100 1 "object.autostack,item.special.nomove" Heat resistant wiring Wiring with a special heat resistant insulation. +item_gcw_high_density_plating object/tangible/gcw/crafting_quest/gcw_high_density_plating.iff 100 1 "object.autostack,item.special.nomove" High Density Plating Plating that can be used to improve defensive barricades. +item_gcw_high_performance_circuit_board object/tangible/gcw/crafting_quest/gcw_high_performance_circuit_board.iff 100 1 "object.autostack,item.special.nomove" High Performance Circuit Board An improved circuit board that helps the defensive towers identify and process targets in a shorter amount of time. +item_gcw_landing_beacon object/tangible/gcw/crafting_quest/gcw_landing_beacon.iff 100 1 "object.autostack,item.special.nomove" High Frequency Landing Beacon This item will boost the frequency and signal of a landing beacon. +item_gcw_rapid_firing_mech object/tangible/gcw/crafting_quest/gcw_rapid_firing_mech.iff 100 1 "object.autostack,item.special.nomove" Rapid Firing Mechanism This firing mechanism has been tweaked to improve the performance of defensive turrets. +item_gcw_signal_amplifier object/tangible/gcw/crafting_quest/gcw_signal_amplifier.iff 100 1 "object.autostack,item.special.nomove" Signal Amplifier This item allow the signal of a landing beacon to be amplified. +item_gcw_weapon_stabilizers object/tangible/gcw/crafting_quest/gcw_weapon_stabilizers.iff 100 1 "object.autostack,item.special.nomove" Weapon Stabilizers Vehicular grade weapon stabilizers used to allow moving vehicles to fire with a high degree of accuracy while moving. +weapon_gcw_tc22_rifle_03_01 object/weapon/ranged/rifle/rifle_tc22_blaster.iff weapon 65 3 600 item.special.nomove 2 TC-22 Blaster Rifle Replica "An updated version of the TC-22 Blaster Rifle design. An inscription etched in the barrel reads ""Rule by the Strong.""" +weapon_gcw_heavy_pulse_cannon_03_01 object/weapon/ranged/heavy/heavy_pulse_cannon.iff weapon 65 commando 3 600 item.special.nomove 2 Pulse Cannon The pulse cannon is a highly destructive heavy weapon that fires plasma. GCW +weapon_gcw_lance_03_01 object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff weapon 65 3 600 item.special.nomove 2 Gand Shockprod Staff The Gand Shockprod is an electrical stun weapon. +weapon_gcw_carbine_charric_03_01 object/weapon/ranged/carbine/carbine_charric.iff weapon 65 3 600 item.special.nomove 2 Charric Carbine A carbine version of the Chiss Charric ranged weapon. +item_gcw_imperial_galactic_marine_belt object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Belt A battle worn Imperial Galactic Marine Belt. +armor_gcw_imperial_galactic_marine_bicep_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Left Bicep A battle worn Imperial Galactic Marine Armor Left Bicep. +armor_gcw_imperial_galactic_marine_bicep_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Right Bicep A battle worn Imperial Galactic Marine Armor Right Bicep. +armor_gcw_imperial_galactic_marine_boots object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Boots Battle worn Imperial Galactic Marine Armor Boots. +armor_gcw_imperial_galactic_marine_bracer_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Left Bracer A battle worn Imperial Galactic Marine Armor Left Bracer. +armor_gcw_imperial_galactic_marine_bracer_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Right Bracer A battle worn Imperial Galactic Marine Armor Right Bracer. +armor_gcw_imperial_galactic_marine_chest_plate object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Chest Plate A battle worn Imperial Galactic Marine Armor Chest Plate. +armor_gcw_imperial_galactic_marine_gloves object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Gloves Battle worn Imperial Galactic Marine Gloves. +armor_gcw_imperial_galactic_marine_helmet object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Helmet A battle worn Imperial Galactic Marine Armor Helmet. +armor_gcw_imperial_galactic_marine_leggings object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Leggings Battle worn Imperial Galactic Marine Armor Leggings. +item_gcw_imperial_stormtrooper_belt object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Belt A battle worn Imperial Stormtrooper Belt. +armor_gcw_imperial_stromtrooper_bicep_l object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Left Bicep A battle worn Imperial Stormtrooper Armor Left Bicep. +armor_gcw_imperial_stromtrooper_bicep_r object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Right Bicep A battle worn Imperial Stormtrooper Armor Right Bicep. +armor_gcw_imperial_stromtrooper_boots object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Boots Battle worn Imperial Stormtrooper Armor Boots. +armor_gcw_imperial_stromtrooper_bracer_l object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Left Bracer A battle worn Imperial Stormtrooper Armor Left Bracer. +armor_gcw_imperial_stromtrooper_bracer_r object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Right Bracer A battle worn Imperial Stormtrooper Armor Right Bracer. +armor_gcw_imperial_stromtrooper_chest_plate object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Chest Plate A battle worn Imperial Stormtrooper Armor Chest Plate. +armor_gcw_imperial_stromtrooper_gloves object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Gloves Battle worn Imperial Stormtrooper Gloves. +armor_gcw_imperial_stromtrooper_helmet object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Helmet A battle worn Imperial Stormtrooper Helmet. +armor_gcw_imperial_stromtrooper_leggings object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Leggings Battle worn Imperial Stormtrooper Armor Leggings. +armor_gcw_imperial_scouttrooper_bicep_l object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Left Bicep A battle worn Imperial Scout Trooper Armor Left Bicep. +armor_gcw_imperial_scouttrooper_bicep_r object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Right Bicep A battle worn Imperial Scout Trooper Armor Right Bicep. +armor_gcw_imperial_scouttrooper_bracer_l object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Left Bracer A battle worn Imperial Scout Trooper Armor Left Bracer. +armor_gcw_imperial_scouttrooper_bracer_r object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Right Bracer A battle worn Imperial Scout Trooper Armor Right Bracer. +armor_gcw_imperial_scouttrooper_helmet object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Helmet A battle worn Imperial Scout Trooper Armor Helmet. +armor_gcw_imperial_scouttrooper_chest_plate object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Chest Plate A battle worn Imperial Scout Trooper Armor Chest Plate. +armor_gcw_imperial_scouttrooper_leggings object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Leggings Battle worn Imperial Scout Trooper Armor Leggings. +item_gcw_imperial_scouttrooper_utility_belt object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Utility Belt A battle worn Imperial Scout Trooper Utility Belt. +armor_gcw_imperial_scouttrooper_gloves object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Gloves Battle worn Imperial Scout Trooper Gloves. +armor_gcw_imperial_scouttrooper_boots object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Boots Battle worn Imperial Scout Trooper Armor Boots. +armor_gcw_imperial_shocktrooper_bicep_l object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Left Bicep A battle worn Imperial Shock Trooper Armor Left Bicep. +armor_gcw_imperial_shocktrooper_bicep_r object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Right Bicep A battle worn Imperial Shock Trooper Armor Right Bicep. +armor_gcw_imperial_shocktrooper_bracer_l object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Left Bracer A battle worn Imperial Shock Trooper Armor Left Bracer. +armor_gcw_imperial_shocktrooper_bracer_r object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Right Bracer A battle worn Imperial Shock Trooper Armor Right Bracer. +armor_gcw_imperial_shocktrooper_helmet object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Helmet A battle worn Imperial Shock Trooper Armor Helmet. +armor_gcw_imperial_shocktrooper_chest_plate object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Chest Plate A battle worn Imperial Shock Trooper Armor Chest Plate. +armor_gcw_imperial_shocktrooper_leggings object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Leggings Battle worn Imperial Shock Trooper Armor Leggings. +item_gcw_imperial_shocktrooper_utility_belt object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_utility_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Utility Belt A battle worn Imperial Shock Trooper Utility Belt. +armor_gcw_imperial_shocktrooper_gloves object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Gloves Battle worn Imperial Shock Trooper Gloves. +armor_gcw_imperial_shocktrooper_boots object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Boots Battle worn Imperial Shock Trooper Armor Boots. +armor_gcw_rebel_marine_bicep_l object/tangible/wearables/armor/marine/armor_marine_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Left Bicep A battle worn Rebel Marine Armor Left Bicep. +armor_gcw_rebel_marine_bicep_r object/tangible/wearables/armor/marine/armor_marine_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Right Bicep A battle worn Rebel Marine Armor Right Bicep. +armor_gcw_rebel_marine_bracer_l object/tangible/wearables/armor/marine/armor_marine_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Left Bracer A battle worn Rebel Marine Armor Left Bracer. +armor_gcw_rebel_marine_bracer_r object/tangible/wearables/armor/marine/armor_marine_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Right Bracer A battle worn Rebel Marine Armor Right Bracer. +armor_gcw_rebel_marine_helmet object/tangible/wearables/armor/marine/armor_marine_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Helmet A battle worn Rebel Marine Armor Helmet. +armor_gcw_rebel_marine_chest_plate object/tangible/wearables/armor/marine/armor_marine_chest_plate_rebel_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Chest Plate A battle worn Rebel Marine Armor Chest Plate. +armor_gcw_rebel_marine_leggings object/tangible/wearables/armor/marine/armor_marine_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Leggings Battle worn Rebel Marine Armor Leggings. +armor_gcw_rebel_marine_gloves object/tangible/wearables/armor/marine/armor_marine_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Gloves Battle worn Rebel Marine Gloves. +armor_gcw_rebel_marine_boots object/tangible/wearables/armor/marine/armor_marine_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Boots Battle worn Rebel Marine Boots. +item_gcw_rebel_marine_belt object/tangible/wearables/armor/marine/armor_marine_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 4 Battle Worn Rebel Marine Utility Belt A battle worn Rebel Marine Utility Belt. +armor_gcw_rebel_assault_bicep_l object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Left Bicep A battle worn Rebel Assault Armor Left Bicep. +armor_gcw_rebel_assault_bicep_r object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Right Bicep A battle worn Rebel Assault Armor Right Bicep. +armor_gcw_rebel_assault_bracer_l object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Left Bracer A battle worn Rebel Assault Armor Left Bracer. +armor_gcw_rebel_assault_bracer_r object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Right Bracer A battle worn Rebel Assault Armor Right Bracer. +armor_gcw_rebel_assault_helmet object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Helmet A battle worn Rebel Assault Armor Helmet. +armor_gcw_rebel_assault_chest_plate object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Chest Plate A battle worn Rebel Assault Armor Chest Plate. +armor_gcw_rebel_assault_leggings object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Leggings Battle worn Rebel Assault Armor Leggings. +item_gcw_rebel_assault_utility_belt object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Utility Belt A battle worn Rebel Assault Utility Belt. +armor_gcw_rebel_assault_gloves object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Gloves Battle worn Rebel Assault Gloves. +armor_gcw_rebel_assault_boots object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Boots Battle worn Rebel Assault Armor Boots. +armor_gcw_rebel_battle_bicep_l object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Left Bicep A battle worn Rebel Battle Armor Left Bicep. +armor_gcw_rebel_battle_bicep_r object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Right Bicep A battle worn Rebel Battle Armor Right Bicep. +armor_gcw_rebel_battle_bracer_l object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Left Bracer A battle worn Rebel Battle Armor Left Bracer. +armor_gcw_rebel_battle_bracer_r object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Right Bracer A battle worn Rebel Battle Armor Right Bracer. +armor_gcw_rebel_battle_helmet object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Helmet A battle worn Rebel Battle Armor Helmet. +armor_gcw_rebel_battle_chest_plate object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Chest Plate A battle worn Rebel Battle Armor Chest Plate. +armor_gcw_rebel_battle_leggings object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Leggings Battle worn Rebel Battle Armor Leggings. +item_gcw_rebel_battle_utility_belt object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Utility Belt A battle worn Rebel Battle Utility Belt. +armor_gcw_rebel_battle_gloves object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Gloves Battle worn Rebel Battle Gloves. +armor_gcw_rebel_battle_boots object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Boots Battle worn Rebel Battle Armor Boots. +armor_gcw_rebel_specforce_bicep_l object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Left Bicep A battle worn Rebel SpecForce Armor Left Bicep. +armor_gcw_rebel_specforce_bicep_r object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Right Bicep A battle worn Rebel SpecForce Armor Right Bicep. +armor_gcw_rebel_specforce_bracer_l object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Left Bracer A battle worn Rebel SpecForce Armor Left Bracer. +armor_gcw_rebel_specforce_bracer_r object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Right Bracer A battle worn Rebel SpecForce Armor Right Bracer. +armor_gcw_rebel_specforce_helmet object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Helmet A battle worn Rebel SpecForce Armor Helmet. +armor_gcw_rebel_specforce_chest_plate object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Chest Plate A battle worn Rebel SpecForce Armor Chest Plate. +armor_gcw_rebel_specforce_leggings object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Leggings Battle worn Rebel SpecForce Armor Leggings. +item_gcw_rebel_specforce_utility_belt object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Utility Belt A battle worn Rebel SpecForce Utility Belt. +armor_gcw_rebel_specforce_gloves object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Gloves Battle worn Rebel SpecForce Gloves. +armor_gcw_rebel_specforce_boots object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Boots Battle worn Rebel SpecForce Armor Boots. +item_gcw_imperial_rug_01 object/tangible/furniture/gcw/gcw_imperial_rug_01.iff item 4 item.special.nomove 2 Imperial Rug A rug specially woven for the Galactic Empire. +item_gcw_rebel_rug_01 object/tangible/furniture/gcw/gcw_rebel_rug_01.iff item 4 item.special.nomove 2 Rebel Rug A rug specially woven for the Rebel Alliance. +item_gcw_points_rebel_gcw_10_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 10 Point GCW Rebel Insignia Consuming this item will grant 10 GCW points. This item will self-destruct when used. +item_gcw_points_imperial_gcw_10_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 10 Point GCW Imperial Insignia Consuming this item will grant 10 GCW points. This item will self-destruct when used. +item_gcw_points_rebel_gcw_100_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 100 Point Rebel Insignia Consuming this item will grant 100 GCW points. This item will self-destruct when used. +item_gcw_points_imperial_gcw_100_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 100 Point Imperial Insignia Consuming this item will grant 100 GCW points. This item will self-destruct when used. +item_gcw_points_rebel_gcw_1000_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 1000 Point Rebel Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. +item_gcw_points_imperial_gcw_1000_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 1000 Point Imperial Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. +prop_gcw_imp_glowstick_l object/tangible/dance_prop/prop_gcw_imp_glowstick_l.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Left) - Imperial A dancing prop honoring the might of those Imperials who have chosen to take an active role in the Galactic Civil War. +prop_gcw_imp_glowstick_r object/tangible/dance_prop/prop_gcw_imp_glowstick_r.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Right) - Imperial A dancing prop honoring the might of those Imperials who have chosen to take an active role in the Galactic Civil War. +prop_gcw_reb_glowstick_l object/tangible/dance_prop/prop_gcw_reb_glowstick_l.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Left) - Rebel A dancing prop honoring the courage of those of the Rebel Alliance who have chosen to take an active role in the Galactic Civil War. +prop_gcw_reb_glowstick_r object/tangible/dance_prop/prop_gcw_reb_glowstick_r.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Right) - Rebel A dancing prop honoring the courage of those of the Rebel Alliance who have chosen to take an active role in the Galactic Civil War. +item_col_gcw_rebel_loot_item_1 object/tangible/collection/col_gcw_city_reb_1.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Datadisk An encrypted Imperial datadisk rebel gcw Collections +item_col_gcw_rebel_loot_item_2 object/tangible/collection/col_gcw_city_reb_2.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Target Data An Imperial list of potential targets rebel gcw Collections +item_col_gcw_rebel_loot_item_3 object/tangible/collection/col_gcw_city_reb_3.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Encryption Key A small slip of paper with an encryption key rebel gcw Collections +item_col_gcw_rebel_loot_item_4 object/tangible/collection/col_gcw_city_reb_4.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Code Decryptor A device used to decode sensitive messages if the operator posses the correct key rebel gcw Collections +item_col_gcw_imperial_loot_item_1 object/tangible/collection/col_gcw_city_imp_1.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Rebel Datadisk An encrypted Rebel datadisk imperial gcw Collections +item_col_gcw_imperial_loot_item_2 object/tangible/collection/col_gcw_city_imp_2.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Rebel Target Data An Rebel list of potential targets imperial gcw Collections +item_col_gcw_imperial_loot_item_3 object/tangible/collection/col_gcw_city_imp_3.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Rebel Encryption Key A small slip of paper with an encryption key imperial gcw Collections +item_col_gcw_imperial_loot_item_4 object/tangible/collection/col_gcw_city_imp_4.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Rebel Code Decryptor A device used to decode sensitive messages if the operator posses the correct key imperial gcw Collections +item_gcw_city_health_stim_01_01 object/tangible/gcw/gcw_stim_01.iff 10 4 "item.special.nomove,item.medicine.stimpack" 1 High Potency Military Stimpack This is a stimpack used to treat wounds. The stimpack contains an especially high bacta concentration. +item_gcw_city_detect_hiden_01_01 object/tangible/gcw/gcw_stim_02.iff 10 4 "item.special.nomove,item.buff_click_item" 1 Sensory Enhancement Stim This stim contains a powerful chemical that will drastically increase the users senses for a short amount of time. This will make it easier for the user to spot hidden enemies in the immediate vicinity +item_gcw_city_purge_debuff_01_01 object/tangible/gcw/gcw_stim_02.iff 10 4 "item.special.nomove,item.buff_click_item" 1 Organic Recalibrator This stim contains a potent substance that helps the user remove aliments. +item_gcw_city_burst_run_01_01 object/tangible/gcw/gcw_stim_02.iff 10 4 "item.special.nomove,item.buff_click_item" 1 Steroid Surge The stim contains a steroid compound that allows the user to run faster for a short amount of time. +item_crafting_display_terminal_01_01 object/tangible/terminal/crafting_assembly_terminal.iff 4 "item.special.nomove,terminal.terminal_crafting_display" 1 Crafting Assembly Terminal A terminal that helps a crafter during the assembly phase. +item_reward_recapture_gcw_imperial_painting_01 object/tangible/furniture/gcw/gcw_imperial_painting_01.iff 4 item.special.nomove Painting: Triumph of the Galactic Empire A painting honoring the might of the Imperials who have participated in the Galactic Civil War. 2010 gcw re-entitlement reward +item_reward_recapture_gcw_rebel_painting_01 object/tangible/furniture/gcw/gcw_rebel_painting_01.iff 4 item.special.nomove Painting: Victory of the Rebel Alliance A painting honoring the courage of the Rebels who have participated in the Galactic Civil War. 2010 gcw re-entitlement reward +item_reward_loyalty_gcw_01 object/tangible/furniture/gcw/gcw_loyalty_painting_01.iff 4 "item.special.nomove,item.publish_gift.gcw_mulit_image_painting" 2 Multi-Painting: Forces Under Siege "A painting with two images: one portraying the might of the Imperials and the other showing the courage of the Rebellion. This painting can be set to show one image or the other, to switch between the two paintings, or to show the image of the faction that controls the planet or the galaxy." 2010 gcw loyalty reward +col_mail_opt_in_3_03 object/tangible/loot/creature_loot/collections/opt_in_mail_09.iff 4 "systems.collections.consume_loot,object.autostack" 2 Stuffed AT-AT Toy "A stuffed, patchwork AT-AT toy." marketing email collection +item_mail_opt_in_3_reward object/tangible/furniture/all/frn_all_statuette_jabba_palace.iff 4 An Architects Rendition of Jabba's Palace A model of Jabba's Palace. marketing email collection +item_publish_gift_update_15 object/tangible/item/publish_gift_update_15.iff 4 item.special.nomove Galactic Civil War Collectible Globe A Galactic Civil War Collectible Globe. update 15 publish gift +item_facebook_reward_01 object/tangible/item/market/facebook_reward_01.iff 4 "item.special.nomove,systems.veteran_reward.animate_object" Bobble-Head Stormtrooper Squad Leader A Bobble-Head Stormtrooper Squad Leader. marketing facebook reward +item_gcw_set_ring_rebel_01 object/tangible/wearables/ring/ring_gcw_rebel.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Ring This ring is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_necklace_rebel_01 object/tangible/wearables/necklace/necklace_gcw_rebel.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Necklace This necklace is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_bracelet_r_rebel_01 object/tangible/wearables/bracelet/bracelet_gcw_rebel_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Bracelet (right) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_bracelet_l_rebel_01 object/tangible/wearables/bracelet/bracelet_gcw_rebel_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Bracelet (left) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_ring_imperial_01 object/tangible/wearables/ring/ring_gcw_imperial.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Ring This ring is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_necklace_imperial_01 object/tangible/wearables/necklace/necklace_gcw_imperial.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Necklace This necklace is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_bracelet_r_imperial_01 object/tangible/wearables/bracelet/bracelet_gcw_imperial_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Bracelet (right) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_bracelet_l_imperial_01 object/tangible/wearables/bracelet/bracelet_gcw_imperial_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Bracelet (left) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_invasion_binoculars object/tangible/gcw/gcw_invasion_binoculars_01.iff 3 "item.special.nomove,item.buff_click_item" Tactical Electrobinoculars "When the binoculars are used, they increase your overall damage output for all weapons and special abilities." +item_event_loveday_flowers_2010 object/tangible/holiday/love_day/rewards_10/love_day_prop_2010_flowers.iff 4 "systems.skills.performance.dance_prop,item.special.nomove" 1 Exquisite Bouquet of Flowers An exquisite bouquet of flowers! ewok festival of love 2009 +item_event_loveday_painting_2010 object/tangible/holiday/love_day/rewards_10/love_day_2010_painting.iff 4 1 Ewok Festival of Love Painting 2010 A painting from the Ewok Festival of Love 2010. ewok festival of love 2009 +item_event_flower_from_2009 object/tangible/holiday/love_day/love_day_prop_2009_flowers_reward.iff 4 systems.skills.performance.dance_prop 2 Bouquet of Flowers (Commemorative Version) A wonderful arrangement of flowers reminiscent of the bouquet of flowers from the Second Ewok Festival of Love. ewok festival +item_event_loveday_wings_pink object/tangible/wearables/backpack/back_love_day_10_pink_wings.iff 4 item.special.nomove Pink Ewok Festival of Love Wings A pair of ceremonial pink wings from the Ewok Festival of Love. ewok festival of love 2009 +item_event_loveday_wings_blue object/tangible/wearables/backpack/back_love_day_10_blue_wings.iff 4 item.special.nomove Blue Ewok Festival of Love Wings A pair of ceremonial blue wings from the Ewok Festival of Love. ewok festival of love 2009 +item_event_loveday_wings_gold object/tangible/wearables/backpack/back_love_day_10_golden_wings.iff 4 item.special.nomove Golden Ewok Festival of Love Wings A pair of ceremonial golden wings from the Ewok Festival of Love. ewok festival of love 2009 +item_event_loveday_halo object/tangible/wearables/hat/hat_loveday_halo_01.iff 4 item.special.nomove Ewok Festival of Love Halo A ceremonial halo from the Ewok Festival of Love. ewok festival of love 2009 +item_event_loveday_hearts object/tangible/holiday/love_day/rewards_10/love_day_2010_hearts.iff 4 "item.special.nomove,item.buff_click_item" Ewok Festival of Love Hearts Using this item will activate a flourish of hearts around your head. ewok festival of love 2009 +item_vet_reward_78month_ttgm_itt object/tangible/veteran_reward/vet_ttgm_itt.iff 1 "item.special.nomove,terminal.terminal_travel_instant_ttgm" Flight of the Veteran Flight of the Veteran Instant Travel Terminal (ITT): This device will allow you to travel you to someone with whom you are grouped. +item_tcg_loot_reward_series7_atpt_walker object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: AT-PT Walker A deed for an AT-PT Walker. An All Terrain Personal Transport meant as a light anti-infantry walker for a single trooper to take into battle. TCG Set 6 +item_tcg_loot_reward_series7_military_transport object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: RAM-1511 Transport "A deed for a Rapid Advance Military 1511 Transport. The Rapid Advance Military 1511 Transport is built to get troopers into the heat of battle quickly. It offers minimal protection, but allows soldiers to deploy rapidly into almost any situation." TCG Set 6 +item_tcg_loot_reward_series7_build01_tie_canopy object/tangible/tcg/series7/combine_object_tie_canopy.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" TIE Canopy Build-A-Republic-Gunship Object #1: A decorative canopy from an Imperial TIE Fighter. +item_tcg_loot_reward_series7_build02_xwing_wing object/tangible/tcg/series7/combine_object_xwing_wing.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" X-Wing Wing Build-A-Republic-Gunship Object #2: A decorative wing from an X-Wing Fighter. +item_tcg_loot_reward_series7_build03_gunship_blueprint object/tangible/tcg/series7/combine_object_gunship_blueprint.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Gunship Blueprint Build-A-Republic-Gunship Object #3: Blueprints of a Republic Gunship. Low Altitude Assault Transports of this type were commonly used during the Clone Wars. +item_tcg_loot_reward_series7_build04_broken_ball_turret object/tangible/tcg/series7/combine_object_broken_ball_turret.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Broken Ball Turret Build-A-Republic-Gunship Object #4: A decorative Ball Turret of the type found on a Republic Gunship. +item_tcg_loot_reward_series7_build05_eweb_decor object/tangible/tcg/series7/combine_object_eweb_decor.iff 4 item.special.nomove Decorative E-Web A decorative E-Web repeating blaster of the type used by Imperial commandos during the Battle of Hoth. no longer part of the build-an-item for this set +item_tcg_loot_reward_series7_buildreward_republic_gunship object/tangible/tcg/series7/combine_reward_deed_republic_gunship.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Republic Gunship "A deed for a Republich Gunship. A Low Altitude Assault Transport, more commonly referred to as a Republic Gunship due to its use by the Republic during the Clone Wars. This is a terrain vehicle." +item_tcg_loot_reward_series7_deed_vehicle_garage object/tangible/tcg/series7/structure_deed_vehicle_garage.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Vehicle Garage "A deed for a Vehicle Garage. Strongly desired by all avid vehicle collectors, this Garage gives them a place to show off their prized speeders and other vehicles. This structure consumes two lots and may only be consumed once per character." +item_tcg_loot_reward_series7_deed_commando_bunker object/tangible/tcg/series7/structure_deed_commando_bunker.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Commando Bunker A deed for a Commando Bunker. A fortified commando bunker that reeks of battle. This structure consumes two lots and may only be claimed once per character. +item_tcg_loot_reward_series7_deed_vip_bunker object/tangible/tcg/series7/structure_deed_vip_bunker.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: V.I.P. Bunker A deed for a V.I.P. Bunker. This stately appointed bunker exceeds in providing a comfortable yet refined environment for guest of the highest importance. This structure consumes two lots and may only be claimed once per character. +item_tcg_loot_reward_series7_purple_cape object/tangible/tcg/series7/wearable_purple_cape.iff 4 item.special.nomove Regal Purple Cape A regal purple cape. +item_tcg_loot_reward_series7_gold_cape object/tangible/tcg/series7/wearable_gold_cape.iff 4 item.special.nomove Elegant Golden Cape An elegant golden cape. +item_tcg_loot_reward_series7_handmade_sash object/tangible/tcg/series7/wearable_sash_handmade.iff 4 item.special.nomove Handmade Corellian Sash "A beautiful, handmade Corellian sash." +item_tcg_loot_reward_series7_embroidered_sash object/tangible/tcg/series7/wearable_sash_embroidered.iff 4 item.special.nomove Embroidered Sash An embroidered sash. +item_tcg_loot_reward_series7_tie_fighter_familiar object/tangible/tcg/series7/familiar_deed_tie_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 TIE Fighter Familiar Deed This deed grants its holder a non-combat TIE Fighter familiar. +item_tcg_loot_reward_series7_xwing_fighter_familiar object/tangible/tcg/series7/familiar_deed_xwing_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 X-Wing Fighter Familiar Deed This deed grants its holder a non-combat X-Wing Fighter familiar. +item_tcg_loot_reward_series7_hutt_fighter_familiar object/tangible/tcg/series7/familiar_deed_hutt_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 Hutt Fighter Familiar Deed This deed grants its holder a non-combat Hutt Dunelizard Fighter familiar. +item_tcg_loot_reward_series7_figrin_dan_diorama object/tangible/tcg/series7/diorama_firgrin_dan.iff 4 "item.special.nomove,item.trigger_breach_music" 2 Figrin D'an Band Diorama House Object: This diorama depicts Figrin D'an and the Modal Nodes laying down some jazzy tunes. +item_tcg_loot_reward_series7_max_rebo_diorama object/tangible/tcg/series7/diorama_max_rebo.iff 4 "item.special.nomove,item.trigger_breach_music" 2 Max Rebo Band Diorama "House object: This diorama depicts Max Rebo, Sy Snootles, and Droopy McCool doing what they do best\85making music!" +item_tcg_loot_reward_series7_camo_armor_kit object/tangible/tcg/series7/armor_kit_composite_camo.iff 4 "item.special.nomove,systems.tcg.tcg_armor_kit" 2 Camo Composite Armor Kit "This armor kit will allow you to give your composite armor a camouflage appearance. Using your armor kit on armor that already has an armor kit pattern will return that armor to its original appearance. This armor kit can be used on composite armor, Kashyyykian ceremonial armor, and Ithorian sentinel armor." +item_tcg_loot_reward_series7_battle_worn_armor_kit object/tangible/tcg/series7/armor_kit_composite_battleworn.iff 4 "item.special.nomove,systems.tcg.tcg_armor_kit" 2 Battle Worn Composite Armor Kit "This armor kit will allow you to give your composite armor a battle worn appearance. Using your armor kit on armor that already has an armor kit pattern will return that armor to its original appearance. This armor kit can be used on composite armor, Kashyyykian ceremonial armor, and Ithorian sentinel armor." +item_tcg_loot_reward_series7_atst_chair object/tangible/tcg/series7/decorative_atst_chair.iff 4 item.special.nomove AT-ST Chair House Object: A chair made from the remains of an AT-ST. +item_tcg_loot_reward_series7_commando_painting object/tangible/tcg/series7/painting_commando.iff 4 "item.special.nomove,systems.collections.no_consume_title_grant" War Torn Soldier Painting "Painting: This painting depicts a battle hardened soldier fighting for his life. Owners of this painting can use it to grant themselves the title of 'The Fearless,' Hard-Boiled,' and 'Skirmisher.'" +item_tcg_loot_reward_series7_armored_backpack object/tangible/tcg/series7/wearable_backpack_armored.iff 4 item.special.nomove Armored Backpack "Though it provides no extra protection to its wearer, this backpack uses strong alloy plates to help keep its contents safe during battle." +item_tcg_loot_reward_series7_recon_backpack object/tangible/tcg/series7/wearable_backpack_recon.iff 4 item.special.nomove Recon Backpack A light-weight backpack perfect for reconnaissance forays into enemy territory. +item_tcg_loot_reward_series7_rocket_launcher object/tangible/tcg/series7/consumable_rocket_launcher.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Shoulder-Fired Rocket Launcher A replica shoulder-fired rocket launcher. You will gain a 15% increase on all GCW points earned for one hour. This item is consumable. +item_tcg_loot_reward_series7_rebel_graffiti_01 object/tangible/tcg/series7/decal_rebel_graffiti_01.iff 4 item.special.nomove Rebel Graffiti 01 Rebel themed graffiti. +item_tcg_loot_reward_series7_rebel_graffiti_02 object/tangible/tcg/series7/decal_rebel_graffiti_02.iff 4 item.special.nomove Rebel Graffiti 02 Rebel themed graffiti. +item_tcg_loot_reward_series7_rebel_graffiti_03 object/tangible/tcg/series7/decal_rebel_graffiti_03.iff 4 item.special.nomove Rebel Graffiti 03 Rebel themed graffiti. +item_tcg_loot_reward_series7_imperial_graffiti_01 object/tangible/tcg/series7/decal_imperial_graffiti_01.iff 4 item.special.nomove Imperial Graffiti 01 Imperial themed graffiti. +item_tcg_loot_reward_series7_imperial_graffiti_02 object/tangible/tcg/series7/decal_imperial_graffiti_02.iff 4 item.special.nomove Imperial Graffiti 02 Imperial themed graffiti. +item_tcg_loot_reward_series7_imperial_graffiti_03 object/tangible/tcg/series7/decal_imperial_graffiti_03.iff 4 item.special.nomove Imperial Graffiti 03 Imperial themed graffiti. +item_tcg_loot_reward_series7_lando_poster object/tangible/tcg/series7/painting_lando_poster.iff 4 item.special.nomove Lando Blue Milk Poster Painting: Lando Calrissian loves his blue milk! +item_tcg_loot_reward_series7_rebel_graffiti_set object/tangible/tcg/series7/multi_item_rebel_graffiti_set.iff 4 "item.special.nomove,systems.tcg.multi_item_set_crate" Rebel Graffiti Set A set of Rebel Graffiti designs. +item_tcg_loot_reward_series7_imperial_graffiti_set object/tangible/tcg/series7/multi_item_imperial_graffiti_set.iff 4 "item.special.nomove,systems.tcg.multi_item_set_crate" Imperial Graffiti Set A set of Imperial Graffiti designs. +item_publish_gift_update_16 object/tangible/item/publish_gift_update_16.iff 4 item.special.nomove Nym Collectible Globe "A Collectible Globe featuring a bust of the feared pirate, Nym." update 16 publish gift +item_facebook_reward_02 object/tangible/item/market/facebook_reward_02.iff 4 "item.special.nomove,systems.veteran_reward.animate_object" Bobble-Head C-3PO A Bobble-Head C-3PO. He doesn't tell you the odds; he just bobbles. marketing facebook reward +item_token_duty_space_01_01 object/tangible/loot/misc/axkva_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 A Duty Mission Token "This is a token from the Mercenary Guild, earned by participating in Destroy Duty Missions. You can exchange token like this for space components by talking to Kash Nunes on the Nova Orion station." +item_nym_themepark_surveillance_device object/tangible/furniture/nym_themepark/nym_themepark_surveillance_device.iff 1 1 Surveillance Device A Surveillance Device Nym's Themepark 2010 +item_nym_themepark_dna_extractor object/tangible/furniture/nym_themepark/nym_themepark_dna_extractor.iff 1 "systems.collections.collection_use_object_on_object,item.special.nodestroy" 2 DNA Extractor A DNA Extractor Nym's Themepark 2010 +item_reward_eng_elite_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Incom Elite II Prototype Engine (POB ship only) Schematic for an Incom Elite II Prototype Engine (POB ship only) +item_interdiction_terminal_01_01 object/tangible/space/mission_objects/interdiction_terminal.iff 4 space.terminal.interdiction_terminal Interdiction Burst Generator "This object can be used to create a gravity well in space. This will allow the generator to pull ships from hyperspace. However, due to its small size, the generator is only able to maintain the gravity field for a very short time. This requires that the user knows the exact time and hyperspace route of the intended target." +item_interdiction_data_disk_01 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 1 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a well armed escort." +item_interdiction_data_disk_02 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 2 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a well armed escort." +item_interdiction_data_disk_03 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 3 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a very dangerous escort." +item_interdiction_data_disk_04 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 4 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a very dangerous escort." +item_interdiction_data_disk_05 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 5 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for an extremely dangerous escort." +item_interdiction_crate_01_01 object/tangible/space/special_loot/piracy_crate.iff 4 "space.special_loot.space_duty_crate,item.special.nomove" A Crate of Components A crate containing a number of items realated to space ships. +item_interface_scanner_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Droid Interface Scanner Schematic for a Droid Interface Scanner +item_interdiction_terminal_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Interdiction Burst Generator Schematic for an Interdiction Burst Generator +item_nym_themepark_decal_reward_01_01 object/tangible/furniture/nym_themepark/nym_themepark_logo_decal.iff 1 item.special.nomove Lok Revenant Graffiti Used by the Lok Revenants to leave a mark on areas they claim. +item_nym_themepark_backpack_01_01 object/tangible/furniture/nym_themepark/nym_themepark_backpack.iff 1 item.special.nomove Lok Revenant Backpack A backpack used by the Lok Revenants. +item_nym_themepark_arena_poster_01_01 object/tangible/furniture/nym_themepark/nym_themepark_arena_poster.iff 1 item.special.nomove Nym's Arena Poster This is a poster advertising your fight against the previous arena champion. +item_nym_themepark_rug_01_01 object/tangible/furniture/nym_themepark/nym_themepark_rug.iff 1 item.special.nomove Lok Revenant Rug A rug showing the Lok Revenant logo. +item_nym_themepark_painting_01_01 object/tangible/furniture/nym_themepark/nym_themepark_painting.iff 1 item.special.nomove Nym's Revenge An unauthorized painting of Nym that has since been adopted by the Lok Revenants for morale purposes. +item_nym_themepark_mounted_slugthrower_01_01 object/tangible/furniture/nym_themepark/nym_themepark_mounted_slugthrower.iff 1 item.special.nomove Mounted Nym's Slugthrower This is a mounted version of the famous 'Nym's Slugthrower.' +item_space_weapon_efficiency_booster object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Weapon Efficiency Booster Schematic for a Weapon Efficiency Booster +weapon_jinkins_j1_01_01 object/weapon/ranged/rifle/jinkins_j1_rifle.iff weapon 68 3 item.special.nomove Jinkins J-1 Rifle An experimental prototype rifle created by Jinkins of the Lok Revenants. +item_schematic_imperial_command_hat object/tangible/loot/loot_schematic/generic_limited_use.iff 1 "item.loot_schematic.loot_schematic,item.special.nomove" Schematic: Imperial Command Hat Schematic for an Imperial Command Hat +item_gcw_mini_turret_consumable object/tangible/gcw/gcw_mini_turret.iff 60 10 4 "item.buff_click_item,object.autostack" Factional Mini-Turret Using this factional mini-turret will drop a turret that will shoot nearby faction enemies for one minute. It is not controllable and does not give experience/GCW points for its use. Group Bonus for Treasure Maps +item_col_weed_nyms_themepark_01_01 object/tangible/collection/col_nym_weed_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type I" A Collectible Weed +item_col_weed_nyms_themepark_01_02 object/tangible/collection/col_nym_weed_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type II" A Collectible Weed +item_col_weed_nyms_themepark_01_03 object/tangible/collection/col_nym_weed_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type III" A Collectible Weed +item_col_weed_nyms_themepark_01_04 object/tangible/collection/col_nym_weed_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type IV" A Collectible Weed +item_col_weed_nyms_themepark_01_05 object/tangible/collection/col_nym_weed_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type V" A Collectible Weed +item_col_weed_nyms_themepark_01_06 object/tangible/collection/col_nym_weed_06.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type VI" A Collectible Weed +item_col_weed_nyms_themepark_01_07 object/tangible/collection/col_nym_weed_07.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type VII" A Collectible Weed +item_col_weed_nyms_themepark_01_08 object/tangible/collection/col_nym_weed_08.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type VIII" A Collectible Weed +item_col_weed_nyms_themepark_01_09 object/tangible/collection/col_nym_weed_09.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type IX" A Collectible Weed +item_col_weed_nyms_themepark_01_10 object/tangible/collection/col_nym_weed_10.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type X" A Collectible Weed +col_mail_opt_in_4_01 object/tangible/loot/creature_loot/collections/opt_in_mail_10.iff 4 "item.special.nomove,systems.collections.no_consume_loot" Model of Nym's Ship "A model of Nym's ship, a Scurrg H-6 prototype bomber that he named Havoc. This item will not be consumed when it updates your collection." marketing email collection +item_space_shield_high_capacity_projector object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: High Capacity Projector Shield - MK5 Schematic for a High Capacity Projector Shield MK5 component. +community_tcg_gcw_photo_contest_painting_2010_01 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_01.iff Padawan Training "In search of a lost friend, Asotost Lemme stumbled upon the lair of a dangerous beast. Will he put his Padawan training to good use, or will he suffer the fate of those who failed before him?" +community_tcg_gcw_photo_contest_painting_2010_02 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_02.iff Imperial Agent "Imperial Counter Intelligence Agents weed out threats to the Empire's personnel and resources using stealth and deception. Agents are recruited from all walks of life for the various skill sets they possess. Agents typically steer clear of issued Imperial armor and weapons, to better blend in with the dregs of the galaxy, unless the mission requires the use of such equipment. They have seemingly bottomless resources to acquire their gear, and typically purchase their tools of the trade on black markets throughout the galaxy, to ensure they obtain exactly what they need to get the job done. Imperial 'Ghosts' are a Rebel urban legend the Empire capitalizes on as a propaganda tool, striking fear and doubt into friend and foe alike; one never knows when, where, or how the 'Ghosts' will appear, or for what purpose...Mak'o Rad is the epitome of an Imperial Agent." +community_tcg_gcw_photo_contest_painting_2010_03 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_03.iff Intense Performer "Anj'a is a Twi'lek entertainer who remains neutral in the Galactic Civil War, although rumors of her aiding the Rebellion have begun to stir in the galactic gossip circles. She has graced the covers of every fashion holo-mag, and adorned the screens of every holonet in the galaxy. She is considered by both Rebels and Imperials the galaxy's most popular holo-pinup girl - much to the dismay of many Imperial officers. She has been painted by star fighter pilots on the sides of both Rebel and Imperial star ships - again, to the dismay of Imperial officers. Anj'a is also rumored to have a fascination with Night Sister lore and is often seen wearing her customized Rancor bone crafted armor while carrying her Night Sister energy lance to use as a dancing prop. Anj'a is shown performing her number one galactic hit (written by an unknown Gungan master songwriter) 'Booombaaa Boombaa Bombashella' which she performed at the outdoor theater on Vreni island, Corellia!" +item_schematic_prop_ribbon_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Right) - Aqua An entertainer schematic for a prop ribbon. +item_schematic_prop_ribbon_01_02 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Right) - Lime An entertainer schematic for a prop ribbon. +item_schematic_prop_ribbon_01_03 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Right) - Orange An entertainer schematic for a prop ribbon. +item_schematic_prop_ribbon_01_04 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Left) - Aqua An entertainer schematic for a prop ribbon. +item_schematic_prop_ribbon_01_05 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Left) - Lime An entertainer schematic for a prop ribbon. +item_schematic_prop_ribbon_01_06 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Left) - Orange An entertainer schematic for a prop ribbon. +item_gcw_atst_familiar object/tangible/loot/loot_schematic/generic_limited_use.iff 4 npc.pet_deed.reward_pet_deed AT-ST Familiar Deed This deed grants its holder a non-combat AT-ST familiar. +item_gcw_atxt_familiar object/tangible/loot/loot_schematic/generic_limited_use.iff 4 npc.pet_deed.reward_pet_deed AT-XT Familiar Deed This deed grants its holder a non-combat AT-XT familiar. +item_heroic_exar_brazier object/tangible/loot/npc_loot/heroic_exar_brazier.iff Exar Kun Brazier A large decorative brazier from Exar Kun. +item_heroic_exar_claw_s01 object/tangible/loot/npc_loot/heroic_exar_claw_s01.iff Exar Kun Floor Claw A claw from Exar Kun. +item_heroic_exar_claw_s02 object/tangible/loot/npc_loot/heroic_exar_claw_s02.iff Exar Kun Ceiling Claw A ceiling claw from Exar Kun. +item_heroic_exar_roots_s01 object/tangible/loot/npc_loot/heroic_exar_roots_s01.iff Exar Kun Roots 1 A large curled root from Exar Kun. +item_heroic_exar_roots_s02 object/tangible/loot/npc_loot/heroic_exar_roots_s02.iff Exar Kun Roots 2 A large root from Exar Kun. +item_heroic_exar_roots_s03 object/tangible/loot/npc_loot/heroic_exar_roots_s03.iff Exar Kun Roots 3 Some hanging roots from Exar Kun. +item_heroic_exar_roots_s04 object/tangible/loot/npc_loot/heroic_exar_roots_s04.iff Exar Kun Roots 4 A large hanging root from Exar Kun. +item_heroic_exar_torch object/tangible/loot/npc_loot/heroic_exar_torch.iff Exar Kun Torch An Exar Kun torch stand. +item_heroic_ig88_sm_generator object/tangible/loot/npc_loot/heroic_sm_generator.iff IG-88 Small Generator A small generator from IG-88. +item_heroic_ig88_solar_panel object/tangible/loot/npc_loot/heroic_solar_panel.iff IG-88 Solar Panel A solar panel from IG-88. +item_heroic_ig88_wall_lamp object/tangible/loot/npc_loot/heroic_wall_lamp.iff IG-88 Wall Lamp A wall lamp with spotlight from IG-88. +item_heroic_axkva_min_claw object/tangible/loot/npc_loot/heroic_axkva_min_claw.iff Axkva Min Ceiling Claw A hanging claw from the ceiling of Axkva Min. +item_heroic_axkva_min_claw_light object/tangible/loot/npc_loot/heroic_axkva_min_claw_light.iff Axkva Min Claw Lamp A hanging lamp from the ceiling of Axkva Min. +item_heroic_axkva_min_crystal_s01 object/tangible/loot/npc_loot/heroic_axkva_min_crystal_s01.iff Axkva Min Crystal 1 A large red crystal structure from Axkva Min. +item_heroic_axkva_min_crystal_s02 object/tangible/loot/npc_loot/heroic_axkva_min_crystal_s02.iff Axkva Min Crystal 2 A small red crystal structure from Axkva Min. +item_heroic_axkva_min_crystal_s03 object/tangible/loot/npc_loot/heroic_axkva_min_crystal_s03.iff Axkva Min Crystal 3 A small red crystal structure from Axkva Min. +item_heroic_destroyer_cooling_coil object/tangible/loot/npc_loot/heroic_destroyer_cooling_coil.iff Star Destroyer Cooling Coil A cooling coil from a star destroyer. +item_heroic_destroyer_power_transformer object/tangible/loot/npc_loot/heroic_destroyer_power_transformer.iff Star Destroyer Power Transformer A power transformer from a star destroyer. +item_heroic_destroyer_solar_console object/tangible/loot/npc_loot/heroic_destroyer_reactor_console.iff Star Destroyer Solar Console A solar console from a star destroyer. +item_heroic_destroyer_space_beacon object/tangible/loot/npc_loot/heroic_destroyer_space_beacon.iff Star Destroyer Space Beacon A space beacon from a star destroyer. +item_heroic_tusken_meat_rack object/tangible/loot/npc_loot/heroic_tusken_meat_rack.iff Tusken Raider Meat Rack A meat rack from Tatooine. +item_heroic_tusken_shelves object/tangible/loot/npc_loot/heroic_tusken_shelves.iff Tusken Raider Shelves A curved shelving unit from Tatooine. +item_heroic_tusken_stairs object/tangible/loot/npc_loot/heroic_tusken_stairs.iff Tusken Raider Stairs A stair unit from Tatooine. +item_heroic_tusken_vent_pillar object/tangible/loot/npc_loot/heroic_tusken_vent_pillar.iff Tusken Raider Vents A vent unit from Tatooine. +sorosuub object/tangible/space/veteran_reward/sorosuub_space_yacht_deed.iff 1 1 Schematic Deed: Sorosuub Luxury Yacht This schematic will give the player a Sorosuub Luxury Yacht space ship. +item_imperial_station_token_01_01 object/tangible/gcw/gcw_imperial_token.iff item 1 "object.autostack,item.special.nomove,item.heroic_token" 2 0 Imperial Station Battle Token A token earned for your assistance during the galactic conflict. +item_rebel_station_token_01_01 object/tangible/gcw/gcw_rebel_token.iff item 1 "object.autostack,item.special.nomove,item.heroic_token" 2 0 Rebel Station Battle Token A token earned for your assistance during the galactic conflict. +item_schematic_gcw2_mandal_armor_plating object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Mandal Motors Armor Plating Schematic for Mandal Motors Armor Plating earned from participating in epic Space Battles. +item_schematic_gcw2_mandal_fusion_reactor object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Mandal Motors Fusion Reactor Schematic for Mandal Motors Fusion Reactor earned from participating in epic Space Battles. +item_schematic_gcw2_eng_reward_experimental object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Experimental Starfighter Engine Schematic for Experimental Starfighter Engine earned from participating in epic Space Battles. +item_schematic_gcw2_borstel_cannon object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Experimental Borstel Cannon Schematic for Experimental Borstel Cannon earned from participating in epic Space Battles. +item_schematic_gcw2_tie_defender object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Tie Defender Chassis Schematic for Tie Defender Chassis earned from participating in epic Space Battles. +item_schematic_gcw2_twing object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for T-Wing Chassis Schematic for T-Wing Chassis earned from participating in epic Space Battles. +item_schematic_gcw2_vaksai_heavy object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Blacksun Heavy Vaksai Chassis Schematic for Blacksun Heavy Vaksai Chassis earned from participating in epic Space Battles. +item_schematic_gcw2_havoc object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Havoc Starfighter Chassis Schematic for Havoc Starfighter Chassis earned from participating in epic Space Battles. +item_ship_deed_tiedefender object/tangible/ship/crafted/chassis/tiedefender_deed.iff 1 1 Deed for Tie Defender Chassis Deed for Tie Defender Chassis earned from participating in epic Space Battles. +item_ship_deed_twing object/tangible/ship/crafted/chassis/twing_deed.iff 1 1 Deed for T-Wing Chassis Deed for T-Wing Chassis earned from participating in epic Space Battles. +item_ship_deed_havoc object/tangible/ship/crafted/chassis/havoc_deed.iff 1 1 Deed for Havoc Starfighter Chassis Deed for Havoc Starfighter Chassis earned from participating in epic Space Battles. +item_helmet_ace_imp object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Imperial Ace Pilot Helmet Schematic A schematic for an Imperial Ace Pilot Helmet. +item_helmet_ace_neut object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Privateer Ace Pilot Helmet Schematic A schematic for a Privateer Ace Pilot Helmet. +item_helmet_ace_reb object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Rebel Ace Pilot Helmet Schematic A schematic for a Rebel Ace Pilot Helmet. +item_jacket_ace_imp object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Imperial Ace Pilot Jacket Schematic A schematic for an Imperial Ace Pilot Jacket. +item_jacket_ace_neut object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Privateer Ace Pilot Jacket Schematic A schematic for a Privateer Ace Pilot Jacket. +item_jacket_ace_reb object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Rebel Ace Pilot Jacket Schematic A schematic for a Rebel Ace Pilot Jacket. +item_kimogila_s01_texture_kit object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Kimogila Style 1 Texture Kit (Style 7) Schematic A schematic for the Kimogila Style 1 Texture Kit (Style 7). +item_schematic_gcw2_survey_tool_all object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 All Resource Survey Tool Schematic A schematic for the All Resource Survey Tool. +rare_loot_chest_quality_1 object/tangible/item/rare_loot_chest_1.iff systems.loot.rare_loot_chest Rare Loot Chest Rare Loot Chest... Open it up! +rare_loot_chest_quality_2 object/tangible/item/rare_loot_chest_2.iff systems.loot.rare_loot_chest Exceptional Loot Chest Exceptional Loot Chest... Open it up! +rare_loot_chest_quality_3 object/tangible/item/rare_loot_chest_3.iff systems.loot.rare_loot_chest Legendary Loot Chest Legen-wait for it-dary Loot Chest... Open it up! +item_player_house_deed_jabbas_sail_barge object/tangible/deed/player_house_deed/jabbas_sail_barge_deed.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" cloud city house a cloud city house +item_tcg_loot_reward_series8_glass_sculpture object/tangible/tcg/series8/decorative_bespin_glass_sculpture.iff 4 item.special.nomove Glass Helix Sculpture "From the skilled artisans of the Cloud City, this showy piece beautifies your home, creating an opulent diffusion of light in even the most humble of dwellings." +item_tcg_loot_reward_series8_bespin_lamp_off object/tangible/tcg/series8/combine_decorative_bespin_lamp_off.iff 4 "item.special.nomove,systems.tcg.tcg_bespin_lights,systems.tcg.tcg_combine_tcg_items_generic" Cloud City Lamp Build-An-Item Object #2: This elegant lamp is patterned after the decorative illumination units found in the Cloud city on Bespin. +item_tcg_loot_reward_series8_bespin_lamp_on object/tangible/tcg/series8/combine_decorative_bespin_lamp_on.iff 4 "item.special.nomove,systems.tcg.tcg_bespin_lights,systems.tcg.tcg_combine_tcg_items_generic" Cloud City Lamp Build-An-Item Object #2: This elegant lamp is patterned after the decorative illumination units found in the Cloud city on Bespin. +item_tcg_loot_reward_series8_bespin_sconce_off object/tangible/tcg/series8/decorative_bespin_sconce_off.iff "string:type=sconce,string:status=off" 4 "item.special.nomove,systems.tcg.tcg_bespin_lights" Cloud City Sconces Sconces in the fashionable style of Bespin's Cloud City. +item_tcg_loot_reward_series8_bespin_sconce_on object/tangible/tcg/series8/decorative_bespin_sconce_on.iff "string:type=sconce,string:status=on" 4 "item.special.nomove,systems.tcg.tcg_bespin_lights" Cloud City Sconces Sconces in the fashionable style of Bespin's Cloud City. +item_tcg_loot_reward_series8_bespin_shelves object/tangible/tcg/series8/combine_decorative_bespin_shelves.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Cloud City Shelves Build-An-Item Object #4: These elegant shelves are patterned after the decorative and sturdy shelves used in the Cloud City on Bespin. +item_tcg_loot_reward_series8_dagobah_garden object/tangible/tcg/series8/decorative_dagobah_garden.iff 4 item.special.nomove Dagobah Indoor Garden An indoor garden similar to the one grown by the Jedi Master Yoda in his Dagobah home. +item_tcg_loot_reward_series8_glowly_sculpture object/tangible/tcg/series8/combine_decorative_glowly_sculpture.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Ionized Tibanna Gas Display "Build-An-Item Object #1: A stylish conversation piece for your home. This object d'art emits a faint light of ionized Tibanna gas, producing the famed dusky hues of the gas giant planet Bespin." +item_tcg_loot_reward_series8_palpatine_hologram object/tangible/tcg/series8/decorative_palpatine_hologram.iff 4 item.special.nomove Emperor Palpatine Hologram "This is a hologram of the Emperor of the Galaxy, honorably elected by the Galactic Senate, taken from the speech in which he announces the disbanding of the Senate." +item_tcg_loot_reward_series8_r2d2_dagobah object/tangible/tcg/series8/decorative_r2d2_dagobah.iff 4 item.special.nomove r2d2 dagobah a r2d2 dagobah. +item_tcg_loot_reward_series8_shield_generator_blueprint object/tangible/tcg/series8/decorative_shield_generator_blueprint.iff 4 item.special.nomove Shield Generator blueprint a Shield Generator blueprint. +item_tcg_loot_reward_series8_torture_table object/tangible/tcg/series8/combine_decorative_torture_table.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Torture Table a Torture Table. +item_tcg_loot_reward_series8_deco_vader_pod object/tangible/tcg/series8/decorative_vader_pod.iff 4 item.special.nomove Decorative Vader Pod a Decorative Vader Pod. +item_tcg_decorational_bespin_house object/tangible/tcg/series8/deco_bespin_house.iff 4 item.special.nomove Decorative Bespin House a model of a Cloud City house +item_tcg_loot_reward_series8_single_pod_airspeeder object/tangible/tcg/series8/deco_single_pod_airspeeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Cloud City Pod Car A single pod from the twin-pod cloud car. +item_tcg_decorational_yoda_house object/tangible/tcg/series8/deco_yoda_house.iff 4 item.special.nomove +item_tcg_loot_reward_series8_atat_attack object/tangible/tcg/series8/diorama_atat_attack.iff 4 item.special.nomove Raid on Echo Base Diorama A scene depicting the assault of the Rebel Echo Base shield generators by Imperial AT-AT walkers. +item_tcg_loot_reward_series8_bespin_city object/tangible/tcg/series8/diorama_bespin_city.iff 4 item.special.nomove The Heights of Cloud City Diorama A diorama showcasing the beauty and wonder of the upper dome of the Cloud City of Bespin. +item_tcg_loot_reward_series8_cryo_room object/tangible/tcg/series8/diorama_cryo_room.iff 4 item.special.nomove Carbon-Freezing Chamber Diorama "A model of an industrial carbonite freezing unit on Bespin. In such a facility, heroes of the Republic were exposed to experimental stasis techniques." +item_tcg_loot_reward_series8_exogorth_crater object/tangible/tcg/series8/diorama_exogorth_crater.iff 4 item.special.nomove Hungry Exorgoth Diorama "A scene depicting a giant exorgoth, or space slug, emerging from an asteroid in pursuit of a silicone-rich spaceship." +item_tcg_loot_reward_series8_yoda_xwing object/tangible/tcg/series8/diorama_yoda_xwing.iff 4 item.special.nomove Yoda Raising X-wing Diorama "In this diorama, Master Yoda teaches Luke what a powerful ally the Force is. An object lesson for the Padawan that size matters not." +item_tcg_loot_reward_series8_snow_speeder_familiar object/tangible/loot/loot_schematic/generic_limited_use.iff npc.pet_deed.reward_pet_deed Snow Speeder Familiar Deed This deed grants its holder a non-combat Snow Speeder familiar. +item_tcg_loot_reward_series8_slave_1_itv_01 object/tangible/tcg/series8/instant_travel_terminal_slave1.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" ITV: Slave I A Slave I replica ITV is a vehicle that can be used to travel to planetary star/shuttle ports or to your declared residence. +item_tcg_loot_reward_series8_painting_hanleia object/tangible/tcg/series8/painting_han_leia.iff 4 item.special.nomove Rebel Kiss a Rebel Kiss painting. +item_tcg_loot_reward_series8_painting_victory object/tangible/tcg/series8/painting_tcg8_victory.iff 4 item.special.nomove Victory Painting a Victory Painting. +item_tcg_loot_reward_series8_painting_vintage object/tangible/tcg/series8/painting_tcg8_vintage.iff 4 item.special.nomove Vintage Painting a Vintage Painting. +item_tcg_loot_reward_series8_painting_yoda object/tangible/tcg/series8/painting_tcg8_yoda.iff 4 item.special.nomove Yoda Painting a Yoda Painting. +item_tcg_loot_reward_series8_wampa_arm object/tangible/tcg/series8/reuseable_buff_wampa_arm.iff 4 "item.special.nomove,item.buff_click_item" Wampa Arm "10 minute Duration. +100 to Constitution, Stamina, Luck, and Agility. Cool down time is one hour." +item_tcg_loot_reward_series8_yodas_soup object/tangible/tcg/series8/reuseable_yodas_soup.iff 4 item.special.nomove Yodas Soup "Three-minute luck combat buff. +200 to Constitution, Stamina, Precision, and Luck. Cool down time is one hour." +item_tcg_loot_reward_series8_armored_tauntaun_statue object/tangible/tcg/series8/tauntaun_armored_statue.iff 4 item.special.nomove Tauntaun armored statue a statue of an armored Tauntaun. +item_tcg_loot_reward_series8_vader_pod object/tangible/tcg/series8/vader_pod.iff 4 "item.special.nomove,systems.tcg.tcg_vader_pod" Vader Pod a Vader Pod. +item_tcg_loot_reward_series8_c3po_backpack object/tangible/tcg/series8/wearable_backpack_c3po.iff 4 item.special.nomove c3po Backpack a c3po backpack. +item_tcg_loot_reward_series8_yoda_backpack object/tangible/tcg/series8/wearable_backpack_yoda.iff 4 item.special.nomove Yoda Backpack a Yoda backpack. +item_tcg_loot_reward_series8_exogorth_gloves object/tangible/tcg/series8/wearable_exogorth_gloves.iff 4 item.special.nomove Exogorth Gloves Gloves made from the heads of tiny larvae of the giant silicone-based life form. +item_tcg_loot_reward_series8_lando_cape object/tangible/tcg/series8/wearable_lando_cape.iff 4 item.special.nomove a Lando Cape a Lando cape. +item_tcg_loot_reward_series8_bespin_house_deed object/tangible/deed/player_house_deed/player_house_tcg_8_bespin_house_deed.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Cloud City House a Cloud City House. +item_tcg_loot_reward_series8_yoda_house_deed object/tangible/deed/player_house_deed/player_house_tcg_8_yoda_house.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Yoda House a Yoda House. +item_itv_deed_privateer object/tangible/veteran_reward/instant_travel_terminal_privateer.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" ITV: Privateer Deed for your very own privateer instant travel vehicle. +item_itv_deed_royal object/tangible/deed/vehicle_deed/instant_travel_terminal_royal_ship_deed.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" ITV: Royal Ship Deed for your very own royal instant travel vehicle. +item_itv_deed_factional object/tangible/veteran_reward/instant_travel_terminal.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" ITV: Factional Ship Deed for your very own factional instant travel vehicle. +item_itv_deed_snowspeeder object/tangible/deed/vehicle_deed/instant_travel_terminal_snowspeeder.iff 4 systems.veteran_reward.instant_travel_terminal_deed ITV: Snow Speeder Deed for your very own snowspeeder instant travel vehicle. diff --git a/sku.0/sys.server/compiled/game/datatables/item/master_item/weapon_stats.tab b/sku.0/sys.server/compiled/game/datatables/item/master_item/weapon_stats.tab index 5fec96341..47ac18ffd 100755 --- a/sku.0/sys.server/compiled/game/datatables/item/master_item/weapon_stats.tab +++ b/sku.0/sys.server/compiled/game/datatables/item/master_item/weapon_stats.tab @@ -319,3 +319,9 @@ weapon_gcw_heavy_pulse_cannon_03_01 1 1000 462 777 0 kinetic heat 15 100 1 100 0 weapon_gcw_lance_03_01 1 1000 428 655 0 kinetic 100 1 100 0 5 int:wp.canBeDisMantled=1 lvl65 567 562 weapon_gcw_carbine_charric_03_01 1 1000 242 482 0 kinetic 60 1 100 0 50 int:wp.canBeDisMantled=1 lvl65 603 603 weapon_jinkins_j1_01_01 1 1000 336 671 0 kinetic 80 1 100 0 64 int:wp.canBeDisMantled=1 Nym's Theme Park Reward 629 629 +weapon_carbine_e5_legendary 1 1000 400 850 0 energy electric 23 60 1 100 0 50 int:wp.canBeDisMantled=1 lvl88 1118 1118 +weapon_pistol_fwg5_legendary 1 1000 250 500 0 energy heat 35 40 1 100 0 35 int:wp.canBeDisMantled=1 lvl88 1112 1112 +weapon_rifle_legendary_t21 1 1000 550 1100 0 energy acid 30 80 1 100 0 64 int:wp.canBeDisMantled=1 lvl88 1106 1106 +weapon_energy_lance_legendary 1 1000 800 1200 0 energy electric 50 100 1 100 0 5 int:wp.canBeDisMantled=1 lvl88 1100 1100 +weapon_2h_sword_maul_legendary 1 1000 900 1350 0 energy acid 20 100 1 100 0 5 int:wp.canBeDisMantled=1 lvl88 1165 1165 +weapon_stun_baton_legendary 1 1000 600 1300 0 energy electric 75 100 1 100 0 5 int:wp.canBeDisMantled=1 lvl88 1100 1100 diff --git a/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_2h_maul_legendary.tpf b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_2h_maul_legendary.tpf new file mode 100644 index 000000000..01a18ccb3 --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_2h_maul_legendary.tpf @@ -0,0 +1,67 @@ +@base object/draft_schematic/weapon/base_weapon_schematic.iff +@class draft_schematic_object_template 7 + +category = CT_weapon +itemsPerContainer = 0 +craftedObjectTemplate = "object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff" +slots = [ + [ + optional=false, + name = "craft_weapon_ingredients_n" "grip_unit", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="petrochem_inert", count=40]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "strike_face", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "strike_face", ingredient="steel_ditanium", count=75]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper_polysteel", count=85]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "power_cell_socket", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "power_cell_socket", ingredient="copper_codoan", count=30]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "vibration_generator", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "weapon_core", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ]] +skillCommands = ["unskilled"] +manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"] + +@class intangible_object_template 1 + +@class object_template 8 + +complexity = 40 +volume = 1 +sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_2h_maul_legendary.iff" +xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]] + diff --git a/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_carbine_e5_legendary.tpf b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_carbine_e5_legendary.tpf new file mode 100644 index 000000000..331944c25 --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_carbine_e5_legendary.tpf @@ -0,0 +1,76 @@ +// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT +@base object/draft_schematic/weapon/base_weapon_schematic.iff +@class draft_schematic_object_template 7 + +category = CT_weapon +itemsPerContainer = 0 +craftedObjectTemplate = "object/weapon/ranged/carbine/carbine_e5_legend.iff" +slots = [ + [ + optional=false, + name = "craft_weapon_ingredients_n" "frame_assembly", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "frame_assembly", ingredient="steel_carbonite", count=100]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "receiver_assembly", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "receiver_assembly", ingredient="copper_polysteel", count=60]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "grip_assembly", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_assembly", ingredient="petrochem_inert_polymer", count=60]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "barrel_rifle_projectile", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "barrel_rifle_projectile", ingredient="object/tangible/component/weapon/projectile_rifle_barrel_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "muzzle" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "weapon_core", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_ranged_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=true, + name = "craft_weapon_ingredients_n" "scope", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "scope", ingredient="object/tangible/component/weapon/scope_weapon_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "scope" ], + [ + optional=true, + name = "craft_weapon_ingredients_n" "stock", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "stock", ingredient="object/tangible/component/weapon/stock_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "stock" ]] +skillCommands = ["unskilled"] +manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"] + +@class intangible_object_template 1 + +@class object_template 8 + +complexity = 40 +volume = 1 +sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_carbine_e5_legendary.iff" +xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]] + diff --git a/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_lance_energy_legendary.tpf b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_lance_energy_legendary.tpf new file mode 100644 index 000000000..1b2d4e63a --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_lance_energy_legendary.tpf @@ -0,0 +1,68 @@ +// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT +@base object/draft_schematic/weapon/base_weapon_schematic.iff +@class draft_schematic_object_template 7 + +category = CT_weapon +itemsPerContainer = 0 +craftedObjectTemplate = "object/weapon/melee/polearm/lance_nightsister_legendary.iff" +slots = [ + [ + optional=false, + name = "craft_weapon_ingredients_n" "staff_shaft", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "staff_shaft", ingredient="aluminum_phrik", count=100]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "charge_accumulator", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "charge_accumulator", ingredient="crystalline_byrothsis", count=20]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper_polysteel", count=80]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "grip_unit", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="petrochem_inert_polymer", count=35]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "vibration_generator", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "weapon_core", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ]] +skillCommands = ["unskilled"] +manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"] + +@class intangible_object_template 1 + +@class object_template 8 + +complexity = 40 +volume = 1 +sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_energy_legendary.iff" +xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]] + diff --git a/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_metal_fan_knuckler.tpf b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_metal_fan_knuckler.tpf new file mode 100644 index 000000000..0af238a8f --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_metal_fan_knuckler.tpf @@ -0,0 +1,68 @@ +// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT +@base object/draft_schematic/weapon/base_weapon_schematic.iff +@class draft_schematic_object_template 7 + +category = CT_weapon +itemsPerContainer = 25 +craftedObjectTemplate = "object/weapon/melee/special/fan_metal.iff" +slots = [ + [ + optional=false, + name = "craft_weapon_ingredients_n" "grip_unit", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="metal_ferrous", count=18]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "strike_face", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "strike_face", ingredient="steel", count=8]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="metal", count=8]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "power_cell_socket", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "power_cell_socket", ingredient="copper", count=4]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "vibration_generator", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "weapon_core", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ]] +skillCommands = ["unskilled"] +manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"] + +@class intangible_object_template 1 + +@class object_template 8 + +complexity = 40 +volume = 1 +sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_metal_fan_knuckler.iff" +xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]] + diff --git a/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_pistol_fwg5_legendary.tpf b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_pistol_fwg5_legendary.tpf new file mode 100644 index 000000000..81b241b2d --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_pistol_fwg5_legendary.tpf @@ -0,0 +1,76 @@ +// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT +@base object/draft_schematic/weapon/base_weapon_schematic.iff +@class draft_schematic_object_template 7 + +category = CT_weapon +itemsPerContainer = 0 +craftedObjectTemplate = "object/weapon/ranged/pistol/pistol_fwg5_legendary.iff" +slots = [ + [ + optional=false, + name = "craft_weapon_ingredients_n" "frame_assembly", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "frame_assembly", ingredient="steel_quadranium", count=100]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "receiver_assembly", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "receiver_assembly", ingredient="iron_plumbum", count=65]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "grip_assembly", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_assembly", ingredient="petrochem_inert", count=65]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "barrel_pistol_projectile", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "barrel_pistol_projectile", ingredient="object/tangible/component/weapon/blaster_pistol_barrel_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "muzzle" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "weapon_core", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_ranged_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=true, + name = "craft_weapon_ingredients_n" "scope", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "scope", ingredient="object/tangible/component/weapon/scope_weapon_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "scope" ], + [ + optional=true, + name = "craft_weapon_ingredients_n" "stock", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "stock", ingredient="object/tangible/component/weapon/stock_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "stock" ]] +skillCommands = ["unskilled"] +manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"] + +@class intangible_object_template 1 + +@class object_template 8 + +complexity = 40 +volume = 1 +sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_pistol_fwg5_legendary.iff" +xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]] + diff --git a/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_rifle_legendary_t21.tpf b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_rifle_legendary_t21.tpf new file mode 100644 index 000000000..42b778671 --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_rifle_legendary_t21.tpf @@ -0,0 +1,91 @@ +@base object/draft_schematic/weapon/base_weapon_schematic.iff +@class draft_schematic_object_template 7 + +category = CT_weapon +itemsPerContainer = 0 +craftedObjectTemplate = "object/weapon/ranged/rifle/rifle_t21_legendary.iff" +slots = [ + [ + optional=false, + name = "craft_weapon_ingredients_n" "frame_assembly", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "frame_assembly", ingredient="steel_ditanium", count=80]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "receiver_assembly", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "receiver_assembly", ingredient="iron_polonium", count=85]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "grip_assembly", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_assembly", ingredient="petrochem_inert_polymer", count=20]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "enhanced_cooling_mechanism", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "enhanced_cooling_mechanism", ingredient="crystalline_gallinorian", count=15]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "thermal_control_unit", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "thermal_control_unit", ingredient="ore_carbonate_alantium", count=30]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "barrel_rifle_projectile", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "barrel_rifle_projectile", ingredient="object/tangible/component/weapon/projectile_rifle_barrel_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "weapon_core", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_ranged_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=true, + name = "craft_weapon_ingredients_n" "scope", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "scope", ingredient="object/tangible/component/weapon/scope_weapon_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=true, + name = "craft_weapon_ingredients_n" "stock", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "stock", ingredient="object/tangible/component/weapon/stock_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ]] +skillCommands = ["unskilled"] +manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"] + +@class intangible_object_template 1 + +@class object_template 8 + +complexity = 40 +volume = 1 +sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_rifle_legendary_t21.iff" +xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]] + diff --git a/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_stun_baton_legendary.tpf b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_stun_baton_legendary.tpf new file mode 100755 index 000000000..a5d9de916 --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/appearance/weapon_appearance_stun_baton_legendary.tpf @@ -0,0 +1,68 @@ +// TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT +@base object/draft_schematic/weapon/base_weapon_schematic.iff +@class draft_schematic_object_template 7 + +category = CT_weapon +itemsPerContainer = 25 +craftedObjectTemplate = "object/weapon/melee/baton/baton_stun_legendary.iff" +slots = [ + [ + optional=false, + name = "craft_weapon_ingredients_n" "sword_core_jacket", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "sword_core_jacket", ingredient="steel_ditanium", count=120]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "charge_accumulator", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "charge_accumulator", ingredient="crystalline_byrothsis", count=20]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "grip", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip", ingredient="petrochem_inert_polymer", count=40]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "power_cell_socket", + options = [ + [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "power_cell_socket", ingredient="copper_codoan", count=60]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "weapon_core", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=2]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ], + [ + optional=false, + name = "craft_weapon_ingredients_n" "vibration_generator", + options = [ + [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], + optionalSkillCommand = "", + complexity = 0, + appearance = "" ]] +skillCommands = ["unskilled"] +manufactureScripts = ["systems.crafting.weapon.crafting_melee_standard_weapon"] + +@class intangible_object_template 1 + +@class object_template 8 + +complexity = 34 +volume = 3 +sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_stun_baton_legendary.iff" +xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]] + diff --git a/sku.0/sys.server/compiled/game/object/tangible/tcg/series5/combine_object_itv_atat_head.tpf b/sku.0/sys.server/compiled/game/object/tangible/tcg/series5/combine_object_itv_atat_head.tpf index e48eaed6d..767216968 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/tcg/series5/combine_object_itv_atat_head.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/tcg/series5/combine_object_itv_atat_head.tpf @@ -9,5 +9,6 @@ updateRanges[UR_normal] = 500 updateRanges[UR_far] = 500 sharedTemplate = "object/tangible/tcg/series5/shared_combine_object_itv_atat_head.iff" -objvars =+["combine"="true","returnObjectToOwner"=1] +objvars =+["combine"="true","returnObjectToOwner"=1,"rewardGrantInfo"=1] + diff --git a/sku.0/sys.server/compiled/game/object/tangible/tcg/series7/wearable_sash_embroidered.tpf b/sku.0/sys.server/compiled/game/object/tangible/tcg/series7/wearable_sash_embroidered.tpf index a292de7ee..bdf12bb3e 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/tcg/series7/wearable_sash_embroidered.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/tcg/series7/wearable_sash_embroidered.tpf @@ -7,3 +7,6 @@ @class object_template 2 sharedTemplate = "object/tangible/tcg/series7/shared_wearable_sash_embroidered.iff" + + +objvars = +["skillmod.bonus.luck_modified" = 77] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_l.tpf index 776a100c9..194b7f803 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bicep_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_l_gcw.tpf index 3559492e4..23c12e1b9 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bicep_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_r.tpf index df8de5fc9..5bd837793 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bicep_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_r_gcw.tpf index 8d77b9266..03be90a8f 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bicep_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_boots.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_boots.tpf index ebff5ba2f..6482bd81c 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_boots.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_boots.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_boots.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_boots_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_boots_gcw.tpf index 1e2633f5f..262397a66 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_boots_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_boots_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_boots_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_l.tpf index 26b1f9923..4be6162dc 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bracer_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_l_gcw.tpf index c09ef704f..ff6bdd41e 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bracer_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_r.tpf index addad1e55..7e0fd9697 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bracer_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_r_gcw.tpf index 967a88a98..fb1eea20f 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bracer_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_chest_plate.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_chest_plate.tpf index b2e33a01e..ec68126f6 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_chest_plate.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_chest_plate.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_chest_plate.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_chest_plate_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_chest_plate_gcw.tpf index bb4ada9d9..1b30f5963 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_chest_plate_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_chest_plate_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_chest_plate_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_gloves.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_gloves.tpf index 5ff00a8ca..25f3d0d6b 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_gloves.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_gloves.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_gloves.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_gloves_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_gloves_gcw.tpf index 1588fe3b3..28e9075d6 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_gloves_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_gloves_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_gloves_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_helmet.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_helmet.tpf index 002a15458..6dc1aa9ca 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_helmet.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_helmet.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_helmet.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_helmet_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_helmet_gcw.tpf index 4dc143f6a..5246b6c6b 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_helmet_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_helmet_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_helmet_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_leggings.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_leggings.tpf index 78e99149f..fc5e3f124 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_leggings.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_leggings.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_leggings.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_leggings_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_leggings_gcw.tpf index c052c5cbf..8a7f43b19 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_leggings_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_leggings_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_leggings_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_utility_belt.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_utility_belt.tpf index 48dcf4306..5f4255e81 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_utility_belt.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_utility_belt.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_utility_belt.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_utility_belt_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_utility_belt_gcw.tpf index 092120705..fe9191264 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_utility_belt_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_utility_belt_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_utility_belt_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_belt_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_belt_gcw.tpf index a15edaecf..b65106475 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_belt_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_belt_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_belt_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_l.tpf index 497926a0a..26d2815f3 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_l.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_lef sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bicep_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_l_gcw.tpf index d66242866..9366f7105 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_lef sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bicep_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_r.tpf index b51416fb6..2d698c657 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_r.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_rig sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bicep_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_r_gcw.tpf index 216bbf807..41c0860d4 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bicep_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_rig sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bicep_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_boots.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_boots.tpf index b0d6e6176..34f8c6015 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_boots.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_boots.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_boo sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_boots.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_boots_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_boots_gcw.tpf index eccf2a799..d0052e502 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_boots_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_boots_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_boo sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_boots_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_l.tpf index 5b417f6e5..fb8dfa269 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bracer_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_l_gcw.tpf index c0360ed84..6a32d30c2 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bracer_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_r.tpf index 6f5bba5e5..86437fc74 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bracer_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_r_gcw.tpf index e2a5c8420..a015dfe13 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_bracer_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bracer_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_chest_plate.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_chest_plate.tpf index 4a3b572f3..e5c090f16 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_chest_plate.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_chest_plate.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_che sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_chest_plate.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_chest_plate_rebel.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_chest_plate_rebel.tpf index 016dabcf3..ddb50471e 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_chest_plate_rebel.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_chest_plate_rebel.tpf @@ -9,3 +9,6 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_che sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_chest_plate_rebel.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] + diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_chest_plate_rebel_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_chest_plate_rebel_gcw.tpf index 0ec97a2b7..56df0f54f 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_chest_plate_rebel_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_chest_plate_rebel_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_che sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_chest_plate_rebel_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_gloves.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_gloves.tpf index bf79f92b2..3115d9fb0 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_gloves.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_gloves.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_gloves.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_gloves_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_gloves_gcw.tpf index 38d3c8749..e78d98e1a 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_gloves_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_gloves_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_gloves_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_helmet.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_helmet.tpf index 305e4b0c0..d58a4f43c 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_helmet.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_helmet.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_hel sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_helmet.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_helmet_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_helmet_gcw.tpf index 860bbe15e..670c34641 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_helmet_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_helmet_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_hel sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_helmet_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_leggings.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_leggings.tpf index 8ffc8dae5..a7367b099 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_leggings.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_leggings.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_leg sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_leggings.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_leggings_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_leggings_gcw.tpf index 174e9894e..794583924 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_leggings_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/marine/armor_marine_leggings_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_leg sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_leggings_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt.tpf index e1efb278c..4e6c980e5 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_belt.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_camo.tpf index af2e73139..6bda77028 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_belt_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_gcw.tpf index 49a79abd1..39006c7c5 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_belt_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l.tpf index e4353ab18..4894ba6c9 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bicep_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_camo.tpf index 084432bda..9efa9e4af 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bicep_l_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_gcw.tpf index 7644dbd95..a03085554 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bicep_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r.tpf index 2e96366f5..b47e32b49 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bicep_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_camo.tpf index 3a7114793..42a6142e1 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bicep_r_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_gcw.tpf index 8651a8a5b..ae2c3b536 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bicep_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots.tpf index 9f6ff54a7..b2b13cc16 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_boots.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_camo.tpf index daaf6bc99..e6d0f9d8a 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_boots_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_gcw.tpf index 4a6b1e53b..434c0179b 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_boots_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l.tpf index 151d87ab9..4644db911 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bracer_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_camo.tpf index d20724502..a96324f23 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bracer_l_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_gcw.tpf index 80bb39863..615749016 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bracer_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r.tpf index cfde86001..5e8be5fcf 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bracer_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_camo.tpf index c7a5db1d0..9450560bb 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bracer_r_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_gcw.tpf index 143dc4d15..c98511ad7 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bracer_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate.tpf index 67378cb7a..23d460d5c 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_chest_plate.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_camo.tpf index 7a728b0a8..eeced47c5 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_chest_plate_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_gcw.tpf index be7b44b65..cbb927ba0 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_chest_plate_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves.tpf index bd65c8b16..b2210c1c6 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_gloves.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_camo.tpf index 133480947..4a2cca98d 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_gloves_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_gcw.tpf index 78f072f47..ef9b2c2a3 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_gloves_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet.tpf index 4326c5721..72d72f6e1 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_helmet.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_camo.tpf index 687461390..150dc0b52 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_helmet_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_gcw.tpf index e44e7088a..485c575d4 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_helmet_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings.tpf index 1ce292dd5..6bce54462 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_leggings.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_camo.tpf index 3172d8c97..ff6de60de 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_leggings_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_gcw.tpf index 4e3cde2d6..72177160c 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_leggings_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_belt.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_belt.tpf index c9bffc3f5..1dc736a3c 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_belt.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_belt.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_belt.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_l.tpf index 922c4631d..4be865abb 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_bicep_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_r.tpf index 577bfa2b8..781b02fba 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_bicep_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_boots.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_boots.tpf index 2693cf749..e37f93064 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_boots.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_boots.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_boots.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_l.tpf index 581f16c4f..86ccb35ae 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_bracer_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_r.tpf index 155571042..84d81a3d6 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_bracer_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.tpf index 01bc9c8e6..76d003ecf 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_chest_plate.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_gloves.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_gloves.tpf index 9046bfc64..1250e16df 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_gloves.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_gloves.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_gloves.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_helmet.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_helmet.tpf index 1305c982a..568a98178 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_helmet.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_helmet.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_helmet.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_leggings.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_leggings.tpf index 3e529d712..995f6438f 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_leggings.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_leggings.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_leggings.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt.tpf index 3807b7207..15560de41 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_belt.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt_gcw.tpf index 4b68168b4..1e7ac77a5 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_belt_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_l.tpf index 628b11e9f..0bc29cbfa 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_bicep_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_l_gcw.tpf index 1c1e14b6e..40576a11e 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_bicep_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_r.tpf index 53425eac8..f27ce3499 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_bicep_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_r_gcw.tpf index ab30dba31..8d544c0e1 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_bicep_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_boots.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_boots.tpf index 8f60fcee2..7c9194fb3 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_boots.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_boots.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_boots.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_boots_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_boots_gcw.tpf index 4711a3067..7f7be3b70 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_boots_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_boots_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_boots_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_l.tpf index 40bf5cd2c..72c3f3c32 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_bracer_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_l_gcw.tpf index fa1a745bb..ef7b7880c 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_bracer_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_r.tpf index 7e828a92e..92458d62f 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_bracer_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_r_gcw.tpf index 39fd0aaa7..d5b09c86b 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_bracer_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_chest_plate.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_chest_plate.tpf index e749a7526..16694faba 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_chest_plate.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_chest_plate.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_chest_plate.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_chest_plate_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_chest_plate_gcw.tpf index 19c482ccc..53409c8cb 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_chest_plate_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_chest_plate_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_chest_plate_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_gloves.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_gloves.tpf index e779ced73..b660376cf 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_gloves.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_gloves.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_gloves.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_gloves_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_gloves_gcw.tpf index 2c1b744c9..c8cb7d508 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_gloves_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_gloves_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_gloves_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_helmet.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_helmet.tpf index bd5deb488..b0efdbedc 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_helmet.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_helmet.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_helmet.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_helmet_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_helmet_gcw.tpf index cc4ec8335..3c3f702bd 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_helmet_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_helmet_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_helmet_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_leggings.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_leggings.tpf index 0f9aef6cf..05223d0b0 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_leggings.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_leggings.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_leggings.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_leggings_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_leggings_gcw.tpf index 22c1de8b4..addf6fc50 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_leggings_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_leggings_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_leggings_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_belt.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_belt.tpf index 63363ebd2..76933e86b 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_belt.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_belt.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_snow/shared_armor_rebel_snow_belt.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_l.tpf index 9f22be2a0..4db905bfe 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_snow/shared_armor_rebel_snow_bicep_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_r.tpf index 022020cae..81e339594 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_snow/shared_armor_rebel_snow_bicep_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_boots.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_boots.tpf index 80bca0c06..60f79a3fa 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_boots.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_boots.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_snow/shared_armor_rebel_snow_boots.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_l.tpf index 79838cd3e..86e054104 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_snow/shared_armor_rebel_snow_bracer_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_r.tpf index dd8c87b5f..de18620cf 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_snow/shared_armor_rebel_snow_bracer_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_chest_plate.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_chest_plate.tpf index 84d97e3ca..f997aa268 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_chest_plate.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_chest_plate.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_snow/shared_armor_rebel_snow_chest_plate.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_gloves.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_gloves.tpf index 1310383b7..abf909f50 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_gloves.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_gloves.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_snow/shared_armor_rebel_snow_gloves.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_helmet.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_helmet.tpf index 3c3319a61..892a12445 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_helmet.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_helmet.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_snow/shared_armor_rebel_snow_helmet.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_leggings.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_leggings.tpf index 028bf0eeb..1cc36fe0f 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_leggings.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_leggings.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_snow/shared_armor_rebel_snow_leggings.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt.tpf index ef44bcc73..5581f9091 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_belt.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt_gcw.tpf index 903888ab7..05136e24f 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_belt_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l.tpf index 1d877b2a0..3d452795c 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bicep_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l_gcw.tpf index ad3c51045..17a91b3f9 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bicep_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r.tpf index 6cdfe1f9f..7b53fbfcc 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bicep_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r_gcw.tpf index e8e885611..05c27018d 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bicep_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots.tpf index 18c870aa1..7894f6a37 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_boots.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots_gcw.tpf index cc6a58d5d..0665fceb5 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_boots_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l.tpf index d2231a19f..1690b289a 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bracer_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l_gcw.tpf index aa975eab3..9c65630f4 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bracer_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r.tpf index b10dcc0a2..9474a760c 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bracer_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r_gcw.tpf index 3aceaa5df..3717032e4 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bracer_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate.tpf index 8eda8786c..16a713561 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_chest_plate.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate_gcw.tpf index 2df057f9b..1590dfcc6 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_chest_plate_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves.tpf index 2112e4577..96d88c8cf 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_gloves.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves_gcw.tpf index 75d69798d..97343006e 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_gloves_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet.tpf index 7684193cc..1371edcbf 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_helmet.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet_gcw.tpf index 8b5c95313..33d175ddd 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_helmet_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings.tpf index 3ac3702fa..aed0a82a2 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_leggings.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings_gcw.tpf index 10c2599a3..261b9bca5 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_leggings_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Rebel"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_l.tpf index b40eb9d40..fd19e00fd 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_bicep_camo_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_r.tpf index 3d741f27a..97f36ef98 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_bicep_camo_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_l.tpf index b3f590c0a..8b3909698 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_bicep_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_l_gcw.tpf index 7cf8d30f7..d3e3a0ef6 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_bicep_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_r.tpf index 3ca277930..33a494b5f 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_bicep_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_r_gcw.tpf index 372f26a4a..788a80048 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_bicep_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots.tpf index 6d3d20513..a706e3778 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_boots.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_camo.tpf index 991701f2d..80dca4580 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_boots_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_gcw.tpf index 7ccbee4df..02ce1077a 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_boots_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_l.tpf index 46d431128..5cfe3ced5 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_bracer_camo_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_r.tpf index c84d99aeb..54afed92e 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_bracer_camo_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_l.tpf index bcde1fb07..d3f088775 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_bracer_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_l_gcw.tpf index 723b77e9d..55d5811e7 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_bracer_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_r.tpf index 27d876e09..1ca6d8356 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_bracer_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_r_gcw.tpf index cce0621e3..07542d42d 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_bracer_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate.tpf index ab315f07c..23758b8ca 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_chest_plate.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_camo.tpf index 1e2309d0c..ed55d3265 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_chest_plate_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_gcw.tpf index a43db3787..9f7f326fe 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_chest_plate_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves.tpf index e4122bd30..127e07366 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_gloves.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_camo.tpf index 5f7197081..8fc691cdc 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_gloves_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_gcw.tpf index 3af80c045..1b6629906 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_gloves_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet.tpf index 4921291ee..377ffaafb 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_helmet.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_camo.tpf index f184afdaf..e579149cc 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_helmet_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_gcw.tpf index a8b1b0b01..5964c03a8 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_helmet_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings.tpf index 2a7e92f69..55fea4f8a 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_leggings.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_camo.tpf index e087c27d4..72298796d 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_leggings_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_gcw.tpf index dc03f7982..eb4f74b29 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_leggings_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt.tpf index 3e39f301f..0fbc01790 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_utility_belt.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_camo.tpf index 5f29c4514..b70443c21 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_utility_belt_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_gcw.tpf index 2415d39cc..2db6484d9 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/scout_trooper/shared_armor_scout_trooper_utility_belt_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_belt.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_belt.tpf index c4918d2a4..b6e103e66 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_belt.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_belt.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/snowtrooper/shared_armor_snowtrooper_belt.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_l.tpf index 2bdd33867..c160eebc8 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/snowtrooper/shared_armor_snowtrooper_bicep_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_r.tpf index 5edcd17ba..8ecb286d3 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/snowtrooper/shared_armor_snowtrooper_bicep_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_boots.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_boots.tpf index bfa418358..4a562372c 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_boots.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_boots.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/snowtrooper/shared_armor_snowtrooper_boots.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_l.tpf index e6b0f09b7..b42231c96 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_l.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/snowtrooper/shared_armor_snowtrooper_bracer_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_r.tpf index 2e86e0df9..4bf71a8e0 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_r.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/snowtrooper/shared_armor_snowtrooper_bracer_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_chest_plate.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_chest_plate.tpf index a15a6922e..2b3198283 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_chest_plate.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_chest_plate.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/snowtrooper/shared_armor_snowtrooper_chest_plate.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_gloves.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_gloves.tpf index 1b47080c0..478cd852e 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_gloves.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_gloves.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/snowtrooper/shared_armor_snowtrooper_gloves.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_helmet.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_helmet.tpf index fc9df22b6..6b6f2dedd 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_helmet.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_helmet.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/snowtrooper/shared_armor_snowtrooper_helmet.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_leggings.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_leggings.tpf index e70f26cd1..d1c6a5564 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_leggings.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_leggings.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/snowtrooper/shared_armor_snowtrooper_leggings.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_l.tpf index 931ff3f65..f656c524a 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_l.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_bicep_camo_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_r.tpf index 2db7b0153..0f8f2c56a 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_r.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_bicep_camo_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.tpf index 081276cdf..ae1e5287e 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_bicep_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l_gcw.tpf index f28785272..af01efb71 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_bicep_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.tpf index 886aa92c1..db0f4bbfc 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_bicep_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r_gcw.tpf index ceecb1873..9097b5dac 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_bicep_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots.tpf index b3ff2d2e1..9f0fb5c18 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_boots.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_camo.tpf index c57b50b0a..1e6db1d54 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_camo.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_boots_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_gcw.tpf index 24f76ca30..ccc057537 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_boots_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_l.tpf index 007b99731..810abd60d 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_l.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_bracer_camo_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_r.tpf index 70861eb6d..9fa133596 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_r.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_bracer_camo_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.tpf index 2909b5736..7aaee7555 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_bracer_l.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l_gcw.tpf index 4593fb831..cdfcc515b 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_bracer_l_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.tpf index 71d24aa0c..3a931c3cd 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_bracer_r.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r_gcw.tpf index db4de2db5..24be456aa 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_bracer_r_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate.tpf index b7c0831b7..2a20f08ed 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_chest_plate.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_camo.tpf index 733494122..a7b10f87c 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_camo.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_chest_plate_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_gcw.tpf index c53129b61..286a57ada 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_chest_plate_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_groupleader_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_groupleader_gcw.tpf index 271b6c73f..394265dd7 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_groupleader_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_groupleader_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_chest_plate_groupleader_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_quest.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_quest.tpf index 2960177cb..93ceda2d2 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_quest.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_quest.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_chest_plate_quest.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.tpf index 0f7a40391..21a7bb7c6 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_gloves.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_camo.tpf index 91e56d108..f079f356c 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_camo.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_gloves_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_gcw.tpf index f84f65d44..6d1b5b23b 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_gloves_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.tpf index 71dd9875c..2f372efd8 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_helmet.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_camo.tpf index b455855e7..68458e86c 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_camo.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_helmet_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_gcw.tpf index a7ce602ec..afed3d1b2 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_helmet_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_quest.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_quest.tpf index 367752e7b..1577b62d7 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_quest.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_quest.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_helmet_quest.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.tpf index beb9dcab6..5b6ec4206 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_leggings.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_camo.tpf index 23c747142..f1b284807 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_camo.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_leggings_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_gcw.tpf index b3a5c328f..54fb2b022 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_gcw.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_leggings_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_quest.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_quest.tpf index fc547b68d..8b3b82bde 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_quest.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_quest.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_leggings_quest.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.tpf index 77a59a6b3..c108e6fe6 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.tpf @@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/stormtrooper/base/statistics_armor_stor sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_pvp_officer_chest_plate.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.tpf index a1ed7f842..0c4d8f50d 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_utility_belt.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_camo.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_camo.tpf index f4372824c..d8b989f44 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_camo.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_camo.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_utility_belt_camo.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_gcw.tpf b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_gcw.tpf index 1764f1790..c1f9ce74d 100755 --- a/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_gcw.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_gcw.tpf @@ -9,3 +9,5 @@ armor = "" sharedTemplate = "object/tangible/wearables/armor/stormtrooper/shared_armor_stormtrooper_utility_belt_gcw.iff" +scripts = +["npc.faction_recruiter.faction_item"] +objvars = +["faction_recruiter.faction"="Imperial"] \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/object/weapon/melee/2h_sword/2h_sword_maul_legendary.tpf b/sku.0/sys.server/compiled/game/object/weapon/melee/2h_sword/2h_sword_maul_legendary.tpf new file mode 100644 index 000000000..f58890df0 --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/weapon/melee/2h_sword/2h_sword_maul_legendary.tpf @@ -0,0 +1,9 @@ +@base object/weapon/melee/2h_sword/base/2h_sword_base.iff + +@class weapon_object_template 11 + +@class tangible_object_template 3 + +@class object_template 10 + +sharedTemplate = "object/weapon/melee/2h_sword/shared_2h_sword_maul_legendary.iff" diff --git a/sku.0/sys.server/compiled/game/object/weapon/melee/baton/baton_stun_legendary.tpf b/sku.0/sys.server/compiled/game/object/weapon/melee/baton/baton_stun_legendary.tpf new file mode 100644 index 000000000..2f64b97de --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/weapon/melee/baton/baton_stun_legendary.tpf @@ -0,0 +1,9 @@ +@base object/weapon/melee/baton/base/baton_base.iff + +@class weapon_object_template 11 + +@class tangible_object_template 3 + +@class object_template 10 + +sharedTemplate = "object/weapon/melee/baton/shared_baton_stun_legendary.iff" diff --git a/sku.0/sys.server/compiled/game/object/weapon/melee/polearm/lance_nightsister_legendary.tpf b/sku.0/sys.server/compiled/game/object/weapon/melee/polearm/lance_nightsister_legendary.tpf new file mode 100644 index 000000000..9bcb07377 --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/weapon/melee/polearm/lance_nightsister_legendary.tpf @@ -0,0 +1,9 @@ +@base object/weapon/melee/polearm/base/polearm_base.iff + +@class weapon_object_template 11 + +@class tangible_object_template 3 + +@class object_template 10 + +sharedTemplate = "object/weapon/melee/polearm/shared_lance_nightsister_legendary.iff" diff --git a/sku.0/sys.server/compiled/game/object/weapon/ranged/carbine/carbine_e5_legend.tpf b/sku.0/sys.server/compiled/game/object/weapon/ranged/carbine/carbine_e5_legend.tpf new file mode 100644 index 000000000..2f36695f9 --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/weapon/ranged/carbine/carbine_e5_legend.tpf @@ -0,0 +1,9 @@ +@base object/weapon/ranged/carbine/base/carbine_base.iff + +@class weapon_object_template 11 + +@class tangible_object_template 3 + +@class object_template 10 + +sharedTemplate = "object/weapon/ranged/carbine/shared_carbine_e5_legend.iff" diff --git a/sku.0/sys.server/compiled/game/object/weapon/ranged/pistol/pistol_fwg5_legendary.tpf b/sku.0/sys.server/compiled/game/object/weapon/ranged/pistol/pistol_fwg5_legendary.tpf new file mode 100644 index 000000000..8718e2957 --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/weapon/ranged/pistol/pistol_fwg5_legendary.tpf @@ -0,0 +1,9 @@ +@base object/weapon/ranged/pistol/base/pistol_base.iff + +@class weapon_object_template 11 + +@class tangible_object_template 3 + +@class object_template 10 + +sharedTemplate = "object/weapon/ranged/pistol/shared_pistol_fwg5_legendary.iff" diff --git a/sku.0/sys.server/compiled/game/object/weapon/ranged/rifle/rifle_t21_legendary.tpf b/sku.0/sys.server/compiled/game/object/weapon/ranged/rifle/rifle_t21_legendary.tpf new file mode 100644 index 000000000..d0266217c --- /dev/null +++ b/sku.0/sys.server/compiled/game/object/weapon/ranged/rifle/rifle_t21_legendary.tpf @@ -0,0 +1,9 @@ +@base object/weapon/ranged/rifle/base/rifle_base.iff + +@class weapon_object_template 11 + +@class tangible_object_template 3 + +@class object_template 10 + +sharedTemplate = "object/weapon/ranged/rifle/shared_rifle_t21_legendary.iff" diff --git a/sku.0/sys.server/compiled/game/script/item/armor/new_armor.java b/sku.0/sys.server/compiled/game/script/item/armor/new_armor.java index 085582524..6fcd3cce3 100755 --- a/sku.0/sys.server/compiled/game/script/item/armor/new_armor.java +++ b/sku.0/sys.server/compiled/game/script/item/armor/new_armor.java @@ -128,7 +128,7 @@ public class new_armor extends script.base_script { player = getContainedBy(destContainer); } - if (!armor.isArmorCertified(player, self)) + if (!armor.isArmorCertified(player, self) || (utils.isMando(self) && !utils.hasSpecialSkills(player))) { prose_package pp = new prose_package(); pp = prose.setStringId(pp, new string_id("spam", "armor_no_cert")); diff --git a/sku.0/sys.server/compiled/game/script/item/tool/reverse_engineering_tool.java b/sku.0/sys.server/compiled/game/script/item/tool/reverse_engineering_tool.java index 0cba07f30..8c91ea2a0 100755 --- a/sku.0/sys.server/compiled/game/script/item/tool/reverse_engineering_tool.java +++ b/sku.0/sys.server/compiled/game/script/item/tool/reverse_engineering_tool.java @@ -538,7 +538,7 @@ public class reverse_engineering_tool extends script.base_script int maxStat = 0; int finalPower = 1; boolean containsCraftedItem = false; - skillMod += getEnhancedSkillStatisticModifierUncapped(player, "expertise_reverse_engineering_bonus"); + skillMod += (getEnhancedSkillStatisticModifierUncapped(player, "expertise_reverse_engineering_bonus") * getReverseEngineeringBonusMultiplier()); float toolMod = getFloatObjVar(self, "crafting.stationMod"); skillMod += toolMod; int powerOrderResult = 0; @@ -589,9 +589,10 @@ public class reverse_engineering_tool extends script.base_script LOG("reverse_engineering", "generatePowerBit randomRollMin: " + randomRollMin); } float powerResult = (maxStat * (50 + ((skillMod + rand(randomRollMin, 130)) / 3.4f))) / 100; - if (powerResult / maxStat > 1.25f) - { - powerResult = maxStat * 1.25f; + if(getReverseEngineeringBonusMultiplier() <= 1.2f) { + if (powerResult / maxStat > 1.25f) { + powerResult = maxStat * 1.25f; + } } finalPower = (int)powerResult; if (containsCraftedItem && powerResult > maxStat) @@ -875,4 +876,12 @@ public class reverse_engineering_tool extends script.base_script } return; } + public float getReverseEngineeringBonusMultiplier() throws InterruptedException + { + String config = getConfigSetting("Custom", "reverseEngineeringBonusMultiplier"); + if (config != null && config.length() > 0) { + return utils.stringToFloat(config); + } + return 1.0f; + } } diff --git a/sku.0/sys.server/compiled/game/script/library/craftinglib.java b/sku.0/sys.server/compiled/game/script/library/craftinglib.java index 257859c5f..a2b71fa9b 100755 --- a/sku.0/sys.server/compiled/game/script/library/craftinglib.java +++ b/sku.0/sys.server/compiled/game/script/library/craftinglib.java @@ -765,7 +765,7 @@ public class craftinglib extends script.base_script if (isIdValid(player)) { itemAttributeApplicableResourceValueAverage += getCraftingInspirationBonus(player, craftingValuesDictionary, itemAttributeApplicableResourceValueAverage, 1f); - itemAttributeApplicableResourceValueAverage += (int)getSkillStatisticModifier(player, "expertise_resource_quality_increase"); + itemAttributeApplicableResourceValueAverage += (int)getEnhancedSkillStatisticModifierUncapped(player, "expertise_resource_quality_increase"); if (itemAttributeApplicableResourceValueAverage > 100.0f) { itemAttributeApplicableResourceValueAverage = 100.0f; diff --git a/sku.0/sys.server/compiled/game/script/library/loot.java b/sku.0/sys.server/compiled/game/script/library/loot.java index 788360fb2..6aedc9612 100755 --- a/sku.0/sys.server/compiled/game/script/library/loot.java +++ b/sku.0/sys.server/compiled/game/script/library/loot.java @@ -1229,6 +1229,42 @@ public class loot extends script.base_script } return boolMadeLoot; } + public static obj_id makeRareLootItem(obj_id objContainer, String strTable) throws InterruptedException + { + String strRootItems = "datatables/loot/loot_items/"; + String[] parse = split(strTable, ':'); + strTable = parse[0]; + strTable = "datatables/loot/loot_types/" + strTable + ".iff"; + String strItemsHeader = "strItems"; + + if (parse.length == 2) { + strItemsHeader = parse[1]; + } + + String[] strLootTypes = dataTableGetStringColumnNoDefaults(strTable, strItemsHeader); + String strItemTable = strLootTypes[rand(0, strLootTypes.length - 1)]; + String[] parseItem = split(strItemTable, ':'); + strItemTable = parseItem[0]; + strItemTable = strRootItems + strItemTable + ".iff"; + String strItemTypeHeader = "strItemType"; + + if (parseItem.length == 2) + { + strItemTypeHeader = parseItem[1]; + } + if (dataTableOpen(strItemTable)) { + String[] strItems = dataTableGetStringColumnNoDefaults(strItemTable, strItemTypeHeader); + if (strItems != null && strItems.length > 0) + { + String strLootToMake = strItems[rand(0, strItems.length - 1)]; + obj_id lootItem = createLootItem(objContainer, strLootToMake, 1); + attachScript(lootItem, "systems.loot.rare_item"); + return lootItem; + } + } + + return null; + } public static obj_id createLootItem(obj_id objContainer, String strLootToMake, int intLevel) throws InterruptedException { int intIndex = strLootToMake.indexOf(".iff"); diff --git a/sku.0/sys.server/compiled/game/script/library/missions.java b/sku.0/sys.server/compiled/game/script/library/missions.java index 7ac40dd5b..b3a25494f 100755 --- a/sku.0/sys.server/compiled/game/script/library/missions.java +++ b/sku.0/sys.server/compiled/game/script/library/missions.java @@ -30,7 +30,7 @@ public class missions extends script.base_script public static final int BH_STAT_MAX = 4; public static final int BOUNTY_FLAG_NONE = 0; public static final int BOUNTY_FLAG_SMUGGLER = 1; - public static final int DAILY_MISSION_XP_REWARD = 10; + public static final int DAILY_MISSION_XP_REWARD_DEFAULT = 10; public static final int DAILY_MISSION_CASH_REWARD = 15; public static final int DAILY_MISSION_XP_SANITY = 5; public static final int DAILY_MISSION_XP_LOW = 9; @@ -39,6 +39,14 @@ public class missions extends script.base_script public static final String DAILY_MISSION_OBJVAR = "missions.daily"; public static final String DAILY_MISSION_CLOCK_OBJVAR = "missions.dailyClock"; public static final string_id DAILY_REWARD_XP = new string_id("base_player", "prose_mission_xp_amount"); + public static int getDailyMissionXpLimit() throws InterruptedException + { + String config = getConfigSetting("Custom", "dailyMissionXpLimit"); + if (config != null && config.length() > 0) { + return utils.stringToInt(config); + } + return DAILY_MISSION_XP_REWARD_DEFAULT; + } public static void sendBountyFail(obj_id hunter, obj_id target) throws InterruptedException { dictionary params = new dictionary(); @@ -119,7 +127,7 @@ public class missions extends script.base_script { return false; } - if (dailyData < DAILY_MISSION_XP_REWARD) + if (dailyData < getDailyMissionXpLimit()) { return true; } diff --git a/sku.0/sys.server/compiled/game/script/library/xp.java b/sku.0/sys.server/compiled/game/script/library/xp.java index 51330df29..5d6ca94e1 100755 --- a/sku.0/sys.server/compiled/game/script/library/xp.java +++ b/sku.0/sys.server/compiled/game/script/library/xp.java @@ -1879,7 +1879,7 @@ public class xp extends script.base_script { grantCombatStyleXp(player, COMBAT_GENERAL, xpToGrantForRealsies); displayXpFlyText(player, player, xpToGrantForRealsies); - int huySaidToUseTTForTheSecondNumber = ((missions.DAILY_MISSION_XP_REWARD - missions.getPlayerDailyCount(player)) - 1); + int huySaidToUseTTForTheSecondNumber = ((missions.getDailyMissionXpLimit() - missions.getPlayerDailyCount(player)) - 1); prose_package pp = new prose_package(); prose.setStringId(pp, missions.DAILY_REWARD_XP); prose.setDI(pp, xpToGrantForRealsies); diff --git a/sku.0/sys.server/compiled/game/script/player/live_conversions.java b/sku.0/sys.server/compiled/game/script/player/live_conversions.java index 00f1cfbf4..ad461f64f 100755 --- a/sku.0/sys.server/compiled/game/script/player/live_conversions.java +++ b/sku.0/sys.server/compiled/game/script/player/live_conversions.java @@ -360,24 +360,12 @@ public class live_conversions extends script.base_script public static final int NPE_BIRTH_DATE = 1777; public void grantElderBuff(obj_id player) throws InterruptedException { - if (hasConversionFlag(player, ELDER_BUFF_GRANT)) - { - return; - } - int myBirthDate = getPlayerBirthDate(player); - if (myBirthDate == -1) - { - messageTo(player, "handleBirthDateCallBack", null, 10, false); - return; - } - else if (myBirthDate <= NPE_BIRTH_DATE) - { - if (!hasCommand(player, "veteranPlayerBuff")) - { + String config = getConfigSetting("Custom", "grantElderBuff"); + if(config != null && utils.stringToInt(config) == 1) { + if (!hasCommand(player, "veteranPlayerBuff")) { grantCommand(player, "veteranPlayerBuff"); } } - setConversionFlag(player, ELDER_BUFF_GRANT); } public int handleBirthDateCallBack(obj_id self, dictionary params) throws InterruptedException { diff --git a/sku.0/sys.server/compiled/game/script/systems/loot/rare_item.java b/sku.0/sys.server/compiled/game/script/systems/loot/rare_item.java new file mode 100755 index 000000000..1d66062c4 --- /dev/null +++ b/sku.0/sys.server/compiled/game/script/systems/loot/rare_item.java @@ -0,0 +1,30 @@ +package script.systems.loot; + +import script.library.badge; +import script.library.collection; +import script.library.loot; +import script.library.utils; +import script.menu_info; +import script.menu_info_types; +import script.obj_id; +import script.string_id; + +public class rare_item extends script.base_script { + public int OnGetAttributes(obj_id self, obj_id player, String[] names, String[] attribs) throws InterruptedException + { + if ((names == null) || (attribs == null) || (names.length != attribs.length)) + { + return SCRIPT_CONTINUE; + } + if (player != null) + { + final int firstFreeIndex = getFirstFreeIndex(names); + if ((firstFreeIndex >= 0) && (firstFreeIndex < names.length)) + { + names[firstFreeIndex] = "rare_loot_category"; + attribs[firstFreeIndex] = "\\#ed8d16Rare"; + } + } + return SCRIPT_CONTINUE; + } +} \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/script/systems/loot/rare_loot_chest.java b/sku.0/sys.server/compiled/game/script/systems/loot/rare_loot_chest.java index 665587e4a..a0901071c 100755 --- a/sku.0/sys.server/compiled/game/script/systems/loot/rare_loot_chest.java +++ b/sku.0/sys.server/compiled/game/script/systems/loot/rare_loot_chest.java @@ -1,64 +1,65 @@ -package script.systems.loot; - -import script.library.badge; -import script.library.collection; -import script.library.loot; -import script.library.utils; -import script.menu_info; -import script.menu_info_types; -import script.obj_id; -import script.string_id; - -public class rare_loot_chest extends script.base_script { - public int OnObjectMenuRequest(obj_id self, obj_id player, menu_info mi) throws InterruptedException { - if (utils.getContainingPlayer(self) == player) { - int mnu2 = mi.addRootMenu(menu_info_types.ITEM_USE, new string_id("npe", "crate_use")); - } - return SCRIPT_CONTINUE; - } - - public int OnObjectMenuSelect(obj_id self, obj_id player, int item) throws InterruptedException { - sendDirtyObjectMenuNotification(self); - if (item == menu_info_types.ITEM_USE) { - String template = getTemplateName(self); - int rarity = 0; - for (int i = 2; i < 4; i++) { - if (template.equals("object/tangible/item/rare_loot_chest_" + i + ".iff")) { - rarity = i - 1; - } - } - int numberOfItems = rand(1, 2); - for (int i = 0; i < numberOfItems; i++) { - loot.makeLootInContainer(utils.getInventoryContainer(player), "rls/" + loot.CHEST_TYPES[rand(0,rarity)] + "_loot", 1, 1); - } - destroyObject(self); - handleRareLootCollection(player, rarity + 1); - LOG("rare_loot", "Player (" + getName(player) + ":" + player + ") opened RLS chest with rarity of " + loot.CHEST_TYPES[rarity]); - } - return SCRIPT_CONTINUE; - } - - private void handleRareLootCollection(obj_id player, int lootType) throws InterruptedException { - if (getCollectionSlotValue(player, "rare_loot_opened_one_" + lootType) == 0) { - modifyCollectionSlotValue(player, "rare_loot_opened_one_" + lootType, 1); - } - - if (!badge.hasBadge(player, "bdg_rare_loot")) { - for (int i = 1; i < 5; i++) { - if (!hasCompletedCollection(player, "rare_loot_opened_one_" + i)) { - break; - } else if (i == 4) { - badge.grantBadge(player, "bdg_rare_loot"); - } - } - } - - long numberOfChests = getCollectionSlotValue(player, "rare_loot_opened_five_" + lootType); - modifyCollectionSlotValue(player, "rare_loot_opened_five_" + lootType, ++numberOfChests); - - if (hasCompletedCollection(player, "rare_loot_opened_five_" + lootType)) { - loot.createRareLootChest(player, lootType); - collection.removeCompletedCollection(player, "rare_loot_opened_five_" + lootType); - } - } +package script.systems.loot; + +import script.library.badge; +import script.library.collection; +import script.library.loot; +import script.library.utils; +import script.menu_info; +import script.menu_info_types; +import script.obj_id; +import script.string_id; + +import java.util.List; +import java.util.Arrays; +import java.util.ArrayList; + +public class rare_loot_chest extends script.base_script { + public int OnObjectMenuRequest(obj_id self, obj_id player, menu_info mi) throws InterruptedException { + if (utils.getContainingPlayer(self) == player) { + int mnu2 = mi.addRootMenu(menu_info_types.ITEM_USE, new string_id("npe", "crate_use")); + } + return SCRIPT_CONTINUE; + } + + public int OnObjectMenuSelect(obj_id self, obj_id player, int item) throws InterruptedException { + sendDirtyObjectMenuNotification(self); + if (item == menu_info_types.ITEM_USE) + { + String template = getTemplateName(self); + int rarity = Integer.parseInt(template.replace("object/tangible/item/rare_loot_chest_", "").replace(".iff", "")) - 1; + + List items = new ArrayList<>(); + int numberOfItems = rand(1, 2); + while(items.size() < numberOfItems) { + obj_id rareItem = loot.makeRareLootItem(utils.getInventoryContainer(player), "rls/" + loot.CHEST_TYPES[rand(0,rarity)] + "_loot"); + if(rareItem != null) { + items.add(rareItem); + } + } + + obj_id[] lootedItems = new obj_id[items.size()]; + items.toArray(lootedItems); + showLootBox(player, lootedItems); + + destroyObject(self); + handleRareLootCollection(player, rarity + 1); + LOG("rare_loot", "Player (" + getName(player) + ":" + player + ") opened RLS chest with rarity of " + loot.CHEST_TYPES[rarity]); + } + return SCRIPT_CONTINUE; + } + + private void handleRareLootCollection(obj_id player, int lootType) throws InterruptedException { + String typeOpenedOne = "rare_loot_opened_one_" + lootType; + String typeOpenedFive = "rare_loot_opened_five_" + lootType; + + modifyCollectionSlotValue(player, typeOpenedOne, 1); + modifyCollectionSlotValue(player, typeOpenedFive, 1); + if (getCollectionSlotValue(player, typeOpenedFive) == 5) { + switch(lootType) { + case 1: collection.removeCompletedCollection(player, "col_rare_loot_five"); break; + case 2: collection.removeCompletedCollection(player, "col_exceptional_loot_five"); break; + case 3: collection.removeCompletedCollection(player, "col_legendary_loot_five"); break; + } + } + } } \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/patrol_point_setup.java b/sku.0/sys.server/compiled/game/script/systems/spawning/patrol_point_setup.java index 5ff6a9b52..a8cdbe1c1 100755 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/patrol_point_setup.java +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/patrol_point_setup.java @@ -15,7 +15,10 @@ public class patrol_point_setup extends script.base_script } public int setPatrolName(obj_id self, dictionary params) throws InterruptedException { - setName(self, "Orphaned Patrol Point"); + if (hasObjVar(self, "pointName")) { + setName(self, getStringObjVar(self, "pointName")); + } + else setName(self, "Orphaned Patrol Point"); return SCRIPT_CONTINUE; } } diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_patrol.java b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_patrol.java index 261a099b6..1dcc585ee 100755 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_patrol.java +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_patrol.java @@ -16,6 +16,11 @@ public class spawner_patrol extends script.base_script { } public static final int LOCATION_SEARCH_RADIUS = 1000; + public int OnInitialize(obj_id self) throws InterruptedException + { + start(self); + return SCRIPT_CONTINUE; + } public int OnAttach(obj_id self) throws InterruptedException { start(self); @@ -131,7 +136,7 @@ public class spawner_patrol extends script.base_script return SCRIPT_CONTINUE; } int intGoodLocationSpawner = getIntObjVar(self, "intGoodLocationSpawner"); - float fltSize; + float fltSize = 1.0f; String strSpawn = getStringObjVar(self, "strSpawns"); if (strSpawn == null || strSpawn.length() < 1) { @@ -162,11 +167,6 @@ public class spawner_patrol extends script.base_script fltSize = fltSizes[intRoll]; strSpawn = strSpawns[intRoll]; } - else - { - setName(self, "Mangled spawner: strSpawn is " + strSpawn + " and datatable could not be opened."); - return SCRIPT_CONTINUE; - } float fltRadius = getFloatObjVar(self, "fltRadius"); location locTest = spawning.getRandomLocationInCircle(getLocation(self), fltRadius); fltSize = getClosestSize(fltSize); diff --git a/sku.0/sys.server/compiled/game/script/test/qatool.java b/sku.0/sys.server/compiled/game/script/test/qatool.java index d851d799d..b1ffaf77c 100755 --- a/sku.0/sys.server/compiled/game/script/test/qatool.java +++ b/sku.0/sys.server/compiled/game/script/test/qatool.java @@ -962,6 +962,17 @@ public class qatool extends script.base_script qaSetScriptVar(self, st); return SCRIPT_CONTINUE; } + else if ((toLower(command)).equals("setcount")) + { + if (st.hasMoreTokens()) + { + obj_id oid = getIntendedTarget(self); + int count = utils.stringToInt(st.nextToken()); + setCount(oid, count); + sendSystemMessageTestingOnly(self, "Object: " + target + " has added " + count + " to it's item count."); + return SCRIPT_CONTINUE; + } + } else if ((toLower(command)).equals("collectionclickbypass")) { cleanAllScriptVars(self); diff --git a/sku.0/sys.shared/compiled/game/datatables/collection/collection.tab b/sku.0/sys.shared/compiled/game/datatables/collection/collection.tab index 74424efb7..dfda63d37 100755 --- a/sku.0/sys.shared/compiled/game/datatables/collection/collection.tab +++ b/sku.0/sys.shared/compiled/game/datatables/collection/collection.tab @@ -1,4950 +1,6209 @@ bookName pageName collectionName slotName beginSlotId endSlotId maxSlotValue category1 category2 category3 category4 category5 category6 category7 category8 category9 category10 category11 prereqSlotName1 prereqSlotName2 prereqSlotName3 prereqSlotName4 prereqSlotName5 icon music showIfNotYetEarned hidden title alternateTitle1 alternateTitle2 alternateTitle3 alternateTitle4 alternateTitle5 noReward trackServerFirst Comments string_name string_detail -s s s s i i[-1] i[-1] s s s s s s s s s s s s s s s s s s[sound/music_acq_miner.snd] "e(gray=0,unknown=1,none=2)[gray]" b[0] b[0] s s s s s b[0] b[0] c c c -badge_book "Some rewards are granted upon updating a collection slot, rather than a collection. To do this you need to put the slot name under collection_name column, then add the catagory ""rewardOnUpdate"" to that slot in the collections.tab. If you need to wait until the counter collection is complete to reward use ""rewardOnComplete"". If you do not want to give a reward and you don't want a message at all use ""noMessage""" Badges Book of badges earned. - bdg_accumulation Badge Collector Page of badge Collections - col_bdg_count_50 1 slotId range is 0 - 31999 Novice Collector Collection of first 50 badges. - count_5 0 slotId must start with 0 Badge Collector: 5 Badges You have acquired 5 badges. - count_10 1 slotId must be contiguous with no holes and no dupes Badge Collector: 10 Badges You have acquired 10 badges. - count_25 2 they don't have to appear in contiguous order but the assignment of slotId Badge Collector: 25 Badges You have acquired 25 badges. - count_50 3 to new slots must be done contiguously Badge Collector: 50 Badges You have acquired 50 badges. - col_bdg_count_150 1 Minor Collector Collection of first 150 badges. - count_75 4 slotId cannot be reused Badge Collector: 75 Badges You have acquired 75 badges. - count_100 5 once a slotId has been assigned it cannot be removed Badge Collector: 100 Badges You have acquired 100 badges. - count_125 6 because that would create a hole and you cannot reuse that slotId for a new slot Badge Collector: 125 Badges You have acquired 125 badges. - count_150 229 Badge Collector: 150 Badges You have acquired 150 badges. - col_bdg_count_250 1 the order that things appear here is the order things will be displayed in the UI Moderate Collector Collection of first 250 badges. - count_175 230 Badge Collector: 175 Badges You have acquired 175 badges. - count_200 231 the category columns can be used to arbitrarily group collection slots together Badge Collector: 200 Badges You have acquired 200 badges. - count_225 232 for easier management Badge Collector: 225 Badges You have acquired 225 badges. - count_250 233 Badge Collector: 250 Badges You have acquired 250 badges. - col_bdg_count_350 1 there are interfaces to get the collection slots that belong in a category and what Master Collector Collection of first 350 badges. - count_275 234 categories a particular collection slot belongs to Badge Collector: 275 Badges You have acquired 275 badges. - count_300 235 a collection slot can be in as many categories as you want Badge Collector: 300 Badges You have acquired 300 badges. - count_325 6832 a collection slot can be in as many categories as you want Badge Collector: 325 Badges You have acquired 325 badges. - count_350 6833 a collection slot can be in as many categories as you want Badge Collector: 350 Badges You have acquired 350 badges. - col_bdg_count_450 1 there are interfaces to get the collection slots that belong in a category and what Master Collector II Collection of first 450 badges. - count_375 6834 categories a particular collection slot belongs to Badge Collector: 375 Badges You have acquired 375 badges. - count_400 6835 a collection slot can be in as many categories as you want Badge Collector: 400 Badges You have acquired 400 badges. - count_425 6836 a collection slot can be in as many categories as you want Badge Collector: 425 Badges You have acquired 425 badges. - count_450 6837 a collection slot can be in as many categories as you want Badge Collector: 450 Badges You have acquired 450 badges. - col_bdg_count_550 1 there are interfaces to get the collection slots that belong in a category and what Master Collector III Collection of first 550 badges. - count_475 6838 categories a particular collection slot belongs to Badge Collector: 475 Badges You have acquired 475 badges. - count_500 6839 a collection slot can be in as many categories as you want Badge Collector: 500 Badges You have acquired 500 badges. - col_bdg_exp_count 1 Exploration Collection Collection of exploration badges. - bdg_exp_10_badges 100 you can add as many more category columns as you wish Novice Explorer: 10 Exploration Badges You have earned 10 Exploration Badges. - bdg_exp_20_badges 101 as long as the category columns are named category and are contiguous Journeyman Explorer: 20 Exploration Badges You have earned 20 Exploration Badges. - bdg_exp_30_badges 102 for example you can add new category columns category6 category7 category8 Skilled Explorer: 30 Exploration Badges You have earned 30 Exploration Badges. - bdg_exp_40_badges 103 category9 category10 category11 category12 category13 category14 and so on Professional Explorer: 40 Exploration Badges You have earned 40 Exploration Badges. - bdg_exp_45_badges 104 Master Explorer: 45 Exploration Badges You have earned 45 Exploration Badges. - bdg_explore the prereqSlotName columns can be used to specify prerequisite collection Exploration Badges - col_bdg_explore_jedi 1 slots that must be completed before the specified collection slot can be set or Jedi Exploration Badge Collection Collection of exploration badges relating to Jedi. - exp_tat_bens_hut 12 incremented Location: Ben Kenobi's Old Home You have visited Ben Kenobi's old home. - exp_yav_temple_exar_kun 23 Location: Hidden Temple of Exar K'un You have visited the Temple of Exar K'un. - exp_dan_jedi_temple 30 you can add as many more prereqSlotName columns as you wish Location: Ruined Jedi Temple You have uncovered the mysteries of the Ruined Jedi Temple on Dantooine. - col_bdg_explore_dangerous 1 as long as the prereqSlotName columns are named prereqSlotName and are contiguous Dangerous Exploration Badges Collection of exploration badges in dangerous areas. - exp_tat_tusken_pool 13 for example you can add new prereqSlotName columns prereqSlotName6 prereqSlotName7 Location: Pool Beneath Fort Tusken You have visited the pool underneath Fort Tusken. - exp_tat_krayt_skeleton 14 prereqSlotName8 prereqSlotName9 prereqSlotName10 prereqSlotName11 and so on Location: Skeleton of the Famed Greater Krayt Dragon You have visited the famed Krayt Dragon skeleton. - exp_tat_sarlacc_pit 16 Location: Pit of the Mighty Sarlacc You have visited the home of the mighty Sarlacc. - exp_tat_krayt_graveyard 18 you can add as many more alternateTitle columns as you wish Location: Krayt Dragon Graveyard You have found the hidden Krayt Dragon Graveyard. - exp_dat_sarlacc 26 as long as the alternateTitle columns are named alternateTitle and are contiguous Location: Lesser Sarlacc of Dathomir You have discovered the lesser Sarlacc on Dathomir. - col_bdg_explore_tatooine 1 for example you can add new alternateTitle columns alternateTitle6 alternateTitle7 General Exploration Badges: Tatooine Collection of general exploration badges for Tatooine. - exp_tat_escape_pod 15 alternateTitle8 alternateTitle9 alternateTitle10 alternateTitle11 and so on Location: Escape Pod Used by C-3P0 and R2-D2 You have visited the escape pod used by C-3P0 and R2-D2. - exp_tat_lars_homestead 17 Location: Lars Homestead You have found the Lars Homestead on Tatooine. - col_bdg_explore_naboo 1 "If you wish to grant a reward at certain index of a counter collection, you use the catagory ""updateOnCount"" appended with a colon (:) and then the count number you wish to grant a reward at. For example. If you want to give a reward for slot ""test_col_01_01"" at count of 10, you would add the catagory ""updateOnCount:10"" to the collections table. Then in the rewards table you add a row for ""test_col_01_01:10"". That will grant the specified rewards at the count of 10. If you want to give more than one reward for a slot at different intvervals, you just keep adding catagories, and coresponding entries in the rewards table." General Exploration Badges: Naboo Collection of general exploration badges for Naboo. - exp_nab_gungan_sacred_place 19 Location: Hidden Gungan Sacred Place You have discovered the hidden Gungan Sacred Place. - bdg_exp_nab_theed_falls_bottom 75 Location: The bottom of the Great Falls at Theed You have visited the majestic falls of Theed. - bdg_exp_nab_deeja_falls_top 76 Location: The head of the falls at Dee'ja Peak You have visited the stately falls of Dee'ja Peak. - bdg_exp_nab_amidalas_sandy_beach 77 Location: Amidala's private beach You have visited Amidala's private beach. - col_bdg_explore_corellia 1 General Exploration Badges: Corellia Collection of general exploration badges for Corellia. - exp_cor_agrilat_swamp 20 Location: Heart of the Agrilat Crystal Swamps You have explored the depths of the Agrilat Crystal Swamp. - bdg_exp_cor_rebel_hideout 78 Location: Rebel Hideout on Corellia You have seen the Rebel hideout on Corellia. - bdg_exp_cor_rogue_corsec_base 79 Location: Rogue Corsec Base on Corellia You have seen the Rogue Corsec base on Corellia. - bdg_exp_cor_tyrena_theater 80 Location: Outdoor theater in Vreni Island You have visited the famous outdoor theater of Vreni Island. - bdg_exp_cor_bela_vistal_fountain 81 Location: Crystal fountain in Bela Vistal You have seen the magnificent crystal fountain at Bela Vistal. - col_bdg_explore_yavin 1 General Exploration Badges: Yavin IV Collection of general exploration badges for Yavin IV. - exp_yav_temple_woolamander 21 Location: Ancient Palace of the Woolamander You have encountered the mysterious Palace of the Woolamander on Yavin 4. - exp_yav_temple_blueleaf 22 Location: Mysterious Blue Leaf Temple You have discovered the ancient Temple of the Blue Leaf cluster. - col_bdg_explore_lok 1 General Exploration Badges: Lok Collection of general exploration badges for Lok. - exp_lok_volcano 24 "Location: Steaming Maw of ""Adi's Rest.""" "You have climbed to the top of ""Adi's Rest.""" - bdg_exp_lok_imp_outpost 98 Location: An Imperial Outpost You have found an Imperial base on Lok. - bdg_exp_lok_kimogila_skeleton 99 Location: A Kimogila Skeleton You have found a Kimogila skeleton on Lok. - col_bdg_explore_dat 1 General Exploration Badges: Dathomir Collection of general exploration badges for Dathomir. - exp_dat_tarpit 25 Location: Horrid Tar Pits of Dathomir You have explored the horrid tar pits of Dathomir. - exp_dat_escape_pod 27 Location: Abandoned Escape Pod You have found a mysterious escape pod crash-landed on Dathomir. - exp_dat_misty_falls_1 28 Location: Lesser Misty Falls You have climbed to the peak of the Lesser Misty Falls region. - exp_dat_misty_falls_2 29 Location: Greater Misty Falls You have reached the Greater Misty Falls peak. - bdg_exp_dat_crashed_ship 82 Location: Crash Site You found a wrecked starship on Dathomir. - bdg_exp_dat_imp_prison 83 Location: Imperial Prison You have seen the dreaded Imperial Prison on Dathomir. - col_bdg_explore_dantooine 1 General Exploration Badges: Dantooine Collection of general exploration badges for Dantooine. - exp_dan_rebel_base 31 Location: Abandoned Rebel Base You have visited the abandoned Rebel Base on Dantooine. - bdg_exp_dan_dantari_village1 84 Location: Dantari Village You have walked among Dantari tribesmen. - bdg_exp_dan_dantari_village2 85 Location: Dantari Village You have visited a Dantari Rock Village. - col_bdg_explore_endor 1 General Exploration Badges: Endor Collection of general exploration badges for Endor. - bdg_exp_end_ewok_tree_village 86 Location: Ewok Tree Village You have visited an Ewok Tree Village. - bdg_exp_end_ewok_lake_village 87 Location: Ewok Lake Village You have visited an Ewok Lake Village. - bdg_exp_end_dulok_village 88 Location: Dulok Village You have seen a Dulok Village. - bdg_exp_end_imp_outpost 89 Location: Marauder Base You have found a Marauder base on Endor. - col_bdg_explore_talus 1 General Exploration Badges: Talus Collection of general exploration badges for Talus. - bdg_exp_tal_creature_village 90 Location: Lost Village of Durbin You have seen the lost village of Durbin on Talus. - bdg_exp_tal_imp_base 91 Location: Imperial Base You have seen an Imperial base on Talus. - bdg_exp_tal_imp_vs_reb_battle 92 Location: The site of a battle between Rebel and Imperial forces You have observed a battle between Rebel and Imperial Forces on Talus. - bdg_exp_tal_aqualish_cave 93 Location: A cave inhabited by Aqualish soldiers. You have found a cave populated by Aqualish soldiers on Talus. - col_bdg_explore_rori 1 General Exploration Badges: Rori Collection of general exploration badges for Rori. - bdg_exp_ror_kobala_spice_mine 94 Location: The Kobola Spice Mine You have seen the fabled Kobola Spice Mines on Rori. - bdg_exp_ror_rebel_outpost 95 Location: A Rebel Outpost You have seen a Rebel outpost on Rori. - bdg_exp_ror_imp_camp 96 Location: An Imperial Encampment You have seen an Imperial encampment on Rori. - bdg_exp_ror_imp_hyperdrive_fac 97 Location: An Imperial Hyperdrive Facility You have found the Imperial Hyperdrive Research Facility on Rori. - col_bdg_explore_kashyyyk 1 General Exploration Badges: Kashyyyk Collection of general exploration badges for Kashyyyk. - exp_kash_kachirho_found 140 NONE "Location: Kachirho, Kashyyyk - capital city of the Wookiee Homeworld" You have discovered the natural beauty of the Wookiee homeworld - Kashyyyk. - col_bdg_explore_mustafar 1 General Exploration Badges: Mustafar Collection of general exploration badges for Mustafar. - exp_must_mustafar_found 171 "Location: Mensix Mining Facility, Mustafar" You have discovered the volcanic world of Mustafar. - col_bdg_hoth_instance 1 General Exploration Badges: Hoth Collection of general exploration badges for Hoth. - bdg_hoth_planet 6244 none Location: Planet Hoth You have visited the planet Hoth. - bdg_hoth_echo_base 6245 none Location: Echo Base You have visited Echo Base on Hoth. - bdg_content Content Badges - col_badge_accolades 1 Accolades - acc_good_samaritan 33 none Accolade: Good Samaritan You have been recognized as an exceptional guide to those seeking knowledge. - acc_fascinating_background 34 none Accolade: Fascinating Background You have been recognized as having an exceptional biography. - acc_brave_soldier 35 none Accolade: Brave Soldier You have been recognized as an exceptional soldier in the war. - acc_interesting_personage 36 none Accolade: Interesting Personage You have been recognized as having a memorable personality. - acc_professional_demeanor 37 none Accolade: Professional Demeanor You have been recognized as being a tribute to their profession. - bdg_accolade_live_event 124 none Accolade: Live Event Medal You have participated in a Live Event - bdg_accolade_home_show 139 none Accolade: Galactic Home Show Winner You have won the Galactic Home Show and have been recognized as being an exceptional interior designer. - bdg_accolade_ff_2008 5956 none Accolade: Live Quest Winner You and your team were the winners of the Star Wars Galaxies Live Quest at Fan Faire 2008. - bdg_community_live_event 6824 none Accolade: Community Event You participated in a community event. - bdg_six_year 6823 none Accolade: Attended Fan Faire 2009 You attended Fan Faire 2009. - col_vacant_building_pack_up 1 Demolished Buildings Collection of badges for Galactic Vacant Building Demolishing Movement events. - house_packup_badge 226 none Junior Wrecking Crew Worker You have successfully demolished ten abandoned buildings. - house_packup_badge_master 227 none Extraordinaire Wrecking Crew Manager You have successfully demolished the extraordinary number of 50 abandoned buildings. - house_packup_badge_mogul 6295 none Wrecking Crew Mogul You have successfully demolished the extraordinary number of 100 abandoned buildings. - col_misc_events 1 Miscellaneous Events Collection of badges for miscellaneous events. - bdg_library_trivia 111 none Trivial Librarian You have answered all the trivia questions posed by the Theed Palace Librarian. - destroy_deathstar 128 NONE none Event: A New Hope: Destroyed the Death Star You have destroyed the Death Star. - bdg_mos_eisley_newbie_all_quests 153 NONE none Quest: The Mos Eisley Enigma You have discovered the secret plan of Jabba the Hutt to have Tusken Zealots attack Mos Eisley by placing harvesters on locations the Tuskens consider holy. - bdg_mos_eisley_newbie_most_quests 154 NONE none Quest: Secrets of Mos Eisley You have uncovered information about Jabba the Hutt and the Tusken Zealots involving Mos Eisley. - bdg_mos_eisley_newbie_few_quests 155 NONE none Quest: Mos Eisley Mystery You have become aware of a mystery in Mos Eisley involving attacks by Tusken Zealots. - bdg_mos_eisley_key_to_city 156 none Key to the City: Mos Eisley You have been given the Key to the City of Mos Eisley by Mayor Mikdanyell Guh'rantt for helping solve the mystery of the Tusken Zealots and Jabba the Hutt. - npe_finish_all_pilot 163 NONE none Hero of Tansarii Point Station You have saved Tansarii Point Station from the Black Sun. - syren_series_done_imperial 207 none Quest: Secrets of the Syren: Imperial Hero You have destroyed a traitorous double-agent for the glory of the Empire! - syren_series_done_rebel 208 none Quest: Secrets of the Syren: Alliance Hero You have destroyed a treacherous double-agent and slaver for the honor of the Rebel Alliance! - content_corellia_39_corsec_hero 209 NONE none 1 Quest: Hero of the Corellian Security Force You have defeated the Chirq Council and become a Hero of the Corellian Security Force. - anniversary_30th_event_badge 228 none 30th Anniversary Celebration You have attended the 30th Anniversary Celebration at Nym's stronghold. - champion_of_hoth 6019 none 1 Champion of Echo Base You performed flawlessly at the Battle of Echo Base. - prolog_content_badge 6840 none Mysterious Science Datapad You have discovered a mysterious science datapad while investigating a secret research facility on Lok. - col_bdg_hero_tatooine 1 Hero of Tatooine Collection of Hero of Tatooine badges. - poi_rabidbeast 7 Quest: Mark of Courage You bear the Mark of Courage. - poi_prisonbreak 8 Quest: Mark of Honor You bear the Mark of Honor. - poi_twoliars 9 Quest: Mark of Intellect You bear the Mark of Intellect. - poi_factoryliberation 10 Quest: Mark of Altruism You bear the Mark of Altruism. - poi_heromark 11 Quest: Mark of the Hero You bear the Mark of the Hero. - col_bdg_warren 1 Warren Badges Collection of badges for the warren dungeon. - warren_compassion 38 Warren: Compassion You have showed great compassion toward the widow of an Imperial worker. - warren_hero 39 Warren: Imperial Hero You proved Colonel Teraud's perfidy and rendered great services to the Empire! - col_bdg_coa 1 Cries of Alderaan Collection of badges for the cries of Alderaan. - event_project_dead_eye_1 32 none Event: Project Dead Eye You have investigated Project Dead Eye. - event_coa2_rebel 40 none Event: Vacca's Allegiance You have successfully contacted Dr. Vacca. - event_coa2_imperial 41 none Event: Vacca's Allegiance You have assisted in securing Dr. Vacca's cooperation. - event_coa3_rebel 109 NONE none Event: Cries of Alderaan: Final Chapter You have successfully helped locate Dead Eye resources for the Rebellion. - event_coa3_imperial 110 NONE none Event: Cries of Alderaan: Final Chapter You have successfully helped locate Dead Eye resources for the Empire. - col_bdg_theme_park 1 Theme Park Collection of badges for completing theme parks. - bdg_thm_park_jabba_badge 105 NONE Jabba's Badge of Trust You have earned Jabba's Badge of Trust. - bdg_thm_park_imperial_badge 106 NONE Imperial Badge of Merit You have earned the Imperial Badge of Merit. - bdg_thm_park_rebel_badge 107 NONE Rebel Badge of Courage You have earned the Rebel Badge of Courage. - bdg_thm_park_nym_badge 108 NONE Nym's Badge of Honor You have earned Nym's Badge of Honor. - col_bdg_corvette 1 Corellian Corvette Collection of badges for completing the Corellian corvette. - bdg_corvette_imp_destroy 112 Imperial Heroism Medal "You have been recognized as an Elite Imperial Soldier, for bravery in the call of duty, eliminating a Rebel Blockade Runner." - bdg_corvette_imp_rescue 113 Imperial Valorous Services Medal "You have been recognized for bravery in the face of danger, for rescuing Imperial Loyalists from the Rebel Menace, imprisoned on a Rebel Blockade Runner." - bdg_corvette_imp_assassin 114 Imperial Medal of Honor You have been recognized as an elite Imperial soldier for work in eliminating key Rebel personnel aboard a fully functional Rebel Blockade Runner. - bdg_corvette_neutral_destroy 115 Jabba's Badge of Courage You have been recognized by the Hutt clan for work in destroying Corellian Corvette. - bdg_corvette_neutral_rescue 116 Jabba's Badge of Valor You have been recognized by the Hutt clan for work in freeing our imprisoned friends aboard a Corellian Corvette. - bdg_corvette_neutral_assassin 117 Jabba's Badge of Heroism You have been recognized by the Hutt clan for work in eliminating key personnel at the Hutt's request. - bdg_corvette_reb_destroy 118 Alliance Heroism Medal You have been recognized by the Alliance as an elite soldier for work in destroying a captured Rebel Blockade Runner. - bdg_corvette_reb_rescue 119 Alliance Valorous Services Medal You have been recognized by the Alliance as an elite soldier for work in rescuing imprisoned comrades aboard a captured Rebel Blockade Runner. - bdg_corvette_reb_assassin 120 Alliance Medal of Honor You have been recognized by the Alliance as an elite soldier for work in eliminating key Imperial personnel on a captured Rebel Blockade Runner. - col_bdg_racing 1 Racing Badges Collection of badges for racing. - bdg_racing_agrilat_swamp 121 Racing: Agrilat Swamp Track Champion You have held the daily record on the Agrilat Swamp race track. - bdg_racing_keren_city 122 Racing: Keren City Track Champion You have held the daily record on the Keren City race track. - bdg_racing_mos_espa 123 Racing: Mos Espa Track Champion You have held the daily record on the Mos Espa race track. - bdg_racing_lok_marathon 125 Racing: Lok Marathon Champion You have held the daily record on the Lok Marathon race track. - bdg_racing_narmle_memorial 126 Racing: Narmle Memorial Rally Champion You have held the daily record on the Narmle Memorial race track. - bdg_racing_nashal_river 127 Racing: Nashal River Race Track Champion You have held the daily record on the Nashal River race track. - col_bdg_kash_content 1 Kashyyyk Content Badges granted for completing Kashyyyk content. - bdg_kash_outcast_story 141 NONE The Society: Exemplar You have become Exemplar of the Society through sacrifice of self and shown great dedication of loyalty to the Outcasts of Kkowir Forest. - bdg_kash_arena_champ 142 NONE Kerritamba: Arena Champion You have become the Arena Champion of Kerritamba Village. - bdg_kash_grievous 143 NONE "Myyydril Caverns: N-K ""Necrosis""" "You have defeated the N-K ""Necrosis"" of the Myyydril Caverns." - bdg_kash_kerritamba 144 NONE Kerritamba: Blood Hunter You have become the Blood Hunter of the Kerritamba Village. - bdg_kash_imperial_red_tie 145 NONE Quest: Imperial Guard TIE Interceptor You have been awarded the Imperial Guard TIE Interceptor chassis. - bdg_kash_rebel_heavy_xwing 146 NONE Quest: Rebel Heavy X-Wing Starfighter You have been awarded the Rebel Heavy X-wing Starfighter - bdg_kash_neutral_blacksun_heavy 147 NONE Quest: Blacksun Vaksai Starfighter You have been awarded the Blacksun 'Vaksai' heavy starfighter. - bdg_kash_wookiee_rage 148 NONE Rage of the Wookiees "You have defeated Lord Cyssc Blackscale, enslaver of Kachirho." - bdg_kash_avatar_zssik 149 NONE Avatars Bane You have assisted the Zssik clan in the destruction of The Avatar Space Platform. - bdg_kash_kkorrwrot 150 NONE unknown Hracca Glade Kkorrwrot Hunt You have hunted and killed a Kkorrwrot in the Hracca Glade of Kashyyyk. - bdg_kash_katarn 151 NONE unknown Rryatt Trail Katarn Master You have delved into the deepest reaches of the Rryatt Trail and defeated the fearsome Katarn. - bdg_kash_hunting_excellence 152 NONE unknown Etyyy Hunting Badge You have excelled at hunting in the Etyyy region of Kashyyyk. - col_bdg_kill_01 1 Slayer Badges Badges granted for killing creatures. - bdg_kill_ancient_krayt_dragon 157 NONE unknown Ancient Krayt Dragon Hunter You have defeated an Ancient Krayt Dragon. - bdg_kill_gorax 158 NONE unknown Foe of the Gorax You have defeated the Gorax of Endor. - bdg_kill_axkva_min 159 NONE none Slayer of Axkva Min (Legacy Badge for Nightsister Stronghold) You have defeated Axkva Min. - bdg_kill_geonosian_acklay 160 NONE unknown Acklay Hunter You have defeated an acklay. - bdg_kill_gaping_spider_kiin_dray 161 NONE unknown Adversary of Kiin'Dray You have defeated the gaping spider known as Kiin'Dray. - bdg_kill_deathwatch_overlord 162 NONE unknown Bane of the Overlord You have defeated the Overlord of the Death Watch. - bdg_col_kill_rodents 267 collections Rodent Eradicator You have killed a variety of rodents. - bdg_col_kill_insects 268 collections Insect Exterminator You have killed a variety of insects. - bdg_col_kill_flying 269 collections Bird Butcher You have killed a variety of flying creatures. - bdg_col_kill_cold_blooded 2802 collections Cold-Blooded Killer You have completed the Cold-Blooded Killer Collection - bdg_col_kill_primitive 2803 collections Primate Plunderer You have completed the Primate Plunderer Collection - bdg_col_kill_ferocious 2804 collections Ferocious Creature Slayer You have completed the Ferocious Creature Slayer Collection - bdg_col_jedi_npc_kill 5685 collections Order 66 You have completed the Order 66 Collection - col_bdg_rsf_clearance 1 Royal Security Force Collection of badges for rank in the Royal Security Force. - bdg_content_rsf_clearance_1 164 RSF Private You have achieved the lowest military rank in the RSF and are now a Private. - bdg_content_rsf_clearance_2 165 RSF Lance Corporal You have improved your rank within the RSF and are now a Lance Corporal. - bdg_content_rsf_clearance_3 166 RSF Corporal You have improved your rank within the RSF and are now a Corporal. - bdg_content_rsf_clearance_4 167 RSF Sergeant You have improved your rank within the RSF and are now a Sergeant. - bdg_content_rsf_clearance_5 168 RSF Master Sergeant You have improved your rank within the RSF and are now a Master Sergeant. - bdg_content_rsf_clearance_6 169 RSF Sergeant Major You have improved your rank within the RSF and are now a Sergeant Major. - bdg_content_rsf_clearance_7 170 RSF Lieutenant You have improved your rank within the RSF and are now a Lieutenant. - col_bdg_must_content 1 Mustafar Content Collection of badge rewards for Mustafarian content. - bdg_must_obiwan_story_good 172 Trials of Obi-Wan Savior You have helped Obi-Wan Kenobi destroy the mysterious crystal. - bdg_must_obiwan_story_bad 173 Trials of Obi-Wan Betrayer You have betrayed Obi-Wan Kenobi and attempted to take the mysterious crystal for your own. - bdg_must_victory_volcano 174 Champion of Mustafar You have defeated HK-47 and his army of droids. - bdg_must_victory_army 175 Hero of the Battle of Koseyet You have defeated the droid army in the battle of Koseyet. - bdg_must_kill_sher_kar 176 Slayer of the Sher Kar You have defeated the mighty Sher Kar. - bdg_must_mustafar_exploration 177 Master Mustafar Trailblazer You have discovered the hidden locations of Mustafar. - bdg_must_victory_kubaza 178 Kubaza Bane You have defeated the Kubaza beetle foreman. - bdg_must_victory_orf 179 Old Republic Seeker You have activated the Old Republic Facility. - bdg_must_victory_ddf 180 Droid Factory Stalker You have activated the Decrepit Droid Factory. - bdg_must_victory_odf 181 Destroyer of Doombringer You have defeated the Doombringer and thwarted HK-47's attempt to destroy Mustafar. - col_bdg_profession 1 Profession Badges Collection of badges for mastering professions. - old_crafting_shipwright 129 NONE none 1 Elder Shipwright You are an Elder Shipwright. - pilot_rebel_navy_naboo 130 NONE none Profession: Vortex Ace Pilot You have become a Vortex Ace Pilot. - pilot_rebel_navy_corellia 131 NONE none Profession: Arkon's Havoc Squadron Ace Pilot You have become an Arkon's Havoc Squadron Ace Pilot. - pilot_rebel_navy_tatooine 132 NONE none Profession: Crimson Phoenix Ace Pilot You have become a Crimson Phoenix Ace Pilot. - pilot_imperial_navy_naboo 133 NONE none Profession: Imperial Inquisition Ace Pilot You have become an Imperial Inquisition Ace Pilot. - pilot_imperial_navy_corellia 134 NONE none Profession: Black Epsilon Ace Pilot You have become a Black Epsilon Ace Pilot. - pilot_imperial_navy_tatooine 135 NONE none Profession: Storm Squadron Ace Pilot You have become a Storm Squadron Ace Pilot. - pilot_neutral_naboo 136 NONE none Profession: Royal Security Forces Ace Pilot You have become a Royal Security Forces Ace Pilot. - pilot_neutral_corellia 137 NONE none Profession: Corellian Security Forces Ace Pilot You have become a Corellian Security Forces Ace Pilot. - pilot_neutral_tatooine 138 NONE none Profession: Smugglers Alliance Ace Pilot You have become a Smugglers Alliance Ace Pilot. - combat_1hsword_master 42 NONE none 1 Profession: Master Fencer You have mastered the Fencer Profession. - combat_2hsword_master 43 NONE none 1 Profession: Master Swordsman You have mastered the Swordsman Profession. - combat_bountyhunter_master 44 NONE none 1 Profession: Master Bounty Hunter You have mastered the Bounty Hunter Profession. - combat_brawler_master 45 NONE none 1 Profession: Master Brawler You have mastered the Brawler Profession. - combat_carbine_master 46 NONE none 1 Profession: Master Carbineer You have mastered the Carbineer Profession. - combat_commando_master 47 NONE none 1 Profession: Master Commando You have mastered the Commando Profession. - combat_marksman_master 48 NONE none 1 Profession: Master Marksman You have mastered the Marksman Profession. - combat_pistol_master 49 NONE none 1 Profession: Master Pistoleer You have mastered the Pistoleer Profession. - combat_polearm_master 50 NONE none 1 Profession: Master Pikeman You have mastered the Pikeman Profession. - combat_rifleman_master 51 NONE none 1 Profession: Master Rifleman You have mastered the Rifleman Profession. - combat_smuggler_master 52 NONE none 1 Profession: Master Smuggler You have mastered the Smuggler Profession. - combat_unarmed_master 53 NONE none 1 Profession: Teras Kasi Master You have mastered the Teras Kasi Profession. - old_crafting_architect_master 54 NONE none 1 Elder Architect You are an Elder Architect. - old_crafting_armorsmith_master 55 NONE none 1 Elder Armorsmith You are an Elder Armorsmith. - old_crafting_artisan_master 56 NONE none 1 Elder Artisan You are an Elder Artisan. - old_crafting_chef_master 57 NONE none 1 Elder Chef You are an Elder Chef. - old_crafting_droidengineer_master 58 NONE none 1 Elder Droid Engineer You are an Elder Droid Engineer. - old_crafting_merchant_master 59 NONE none 1 Elder Merchant You are an Elder Merchant. - old_crafting_tailor_master 60 NONE none 1 Elder Tailor You are an Elder Tailor. - old_crafting_weaponsmith_master 61 NONE none 1 Elder Weaponsmith You are an Elder Weaponsmith. - old_outdoors_bio_engineer_master 62 NONE none 1 Elder Bio-Engineer You are an Elder Bio-Engineer. - outdoors_creaturehandler_master 63 NONE none 1 Profession: Master Creature Handler You have mastered the Creature Handler Profession. - outdoors_ranger_master 64 NONE none 1 Profession: Master Ranger You have mastered the Ranger Profession. - outdoors_scout_master 65 NONE none 1 Profession: Master Scout You have mastered the Scout Profession. - outdoors_squadleader_master 66 NONE none 1 Profession: Master Squad Leader You have mastered the Squad Leader Profession. - science_combatmedic_master 67 NONE none 1 Profession: Master Combat Medic You have mastered the Combat Medic Profession. - science_doctor_master 68 NONE none 1 Profession: Master Doctor You have mastered the Doctor Profession. - science_medic_master 69 NONE none 1 Profession: Master Medic You have mastered the Medic Profession. - old_social_dancer_master 70 NONE none 1 Elder Dancer You are an Elder Dancer. - old_social_entertainer_master 71 NONE none 1 Elder Entertainer You are an Elder Entertainer. - old_social_imagedesigner_master 72 NONE none 1 Elder Image Designer You are an Elder Image Designer. - old_social_musician_master 73 NONE none 1 Elder Musician You are an Elder Musician. - old_social_politician_master 74 NONE none 1 Elder Politician You are an Elder Politician. - bdg_jedi_elder 182 NONE none 1 Veteran: Elder Jedi You have acquired the distinction of Elder Jedi. - new_prof_crafting_architect_master 183 NONE none Profession: Master Architect You have mastered the Architect Profession. - new_prof_crafting_armorsmith_master 184 NONE none Profession: Master Armorsmith You have mastered the Armorsmith Profession. - new_prof_crafting_artisan_master 185 NONE none Profession: Master Artisan You have mastered the Artisan Profession. - new_prof_crafting_chef_master 186 NONE none Profession: Master Chef You have mastered the Chef Profession. - new_prof_crafting_droidengineer_master 187 NONE none Profession: Droid Engineer Master You have mastered the Droid Engineer Profession. - new_prof_crafting_merchant_master 188 NONE none Profession: Master Merchant You have mastered the Merchant Profession. - new_prof_crafting_tailor_master 189 NONE none Profession: Master Tailor You have mastered the Tailor Profession. - new_prof_crafting_weaponsmith_master 190 NONE none Profession: Master Weaponsmith You have mastered the Weaponsmith Profession. - new_prof_outdoors_bio_engineer_master 191 NONE none Profession: Master Bio-Engineer You have mastered the Bio-Engineer Profession. - new_prof_social_dancer_master 192 NONE none Profession: Master Dancer You have mastered the Dancer Profession. - new_prof_social_entertainer_master 193 NONE none Profession: Master Entertainer You have mastered the Entertainer Profession. - new_prof_social_imagedesigner_master 194 NONE none Profession: Master Image Designer You have mastered the Image Designer Profession. - new_prof_social_musician_master 195 none none Profession: Master Musician You have mastered the Musician Profession. - new_prof_social_politician_master 196 none none Profession: Master Politician You have mastered the Politician Profession. - new_prof_crafting_shipwright 197 none none Profession: Master Shipwright You have mastered the Shipwright Profession. - new_prof_jedi_master 198 none none 1 Profession: Jedi You have mastered the Jedi Profession. - new_prof_smuggler_master 199 none none 1 Profession: Master Smuggler You have mastered the Smuggler Profession. - new_prof_bountyhunter_master 200 none none 1 Profession: Master Bounty Hunter You have mastered the Bounty Hunter Profession. - new_prof_commando_master 201 none none 1 Profession: Master Commando You have mastered the Commando Profession. - new_prof_officer_master 202 none none 1 Profession: Master Officer You have mastered the Officer Profession. - new_prof_medic_master 203 none none 1 Profession: Master Medic You have mastered the Medic Profession. - new_prof_spy_master 204 none none 1 Profession: Master Spy You have mastered the Spy Profession. - new_prof_entertainer_master 205 none none 1 Profession: Master Entertainer You have mastered the Entertainer Profession. - new_prof_trader_master 206 none none 1 Profession: Master Trader You have mastered the Trader Profession. - col_bdg_restuss 1 Restuss Badges Collection of badges granted in Restuss. - restuss_rebel_first 210 none Rebel Grand Medal of Resolution You have helped the Alliance defeat the Imperial oppression at the Battle of Restuss! - restuss_rebel_second 211 none Rebel Medal of Resolution You have helped defend the Alliance at the Battle of Restuss. - restuss_imperial_first 212 none Imperial Grand Medal of Resolution You have helped quell the Rebel scum at the Battle of Restuss! - restuss_imperial_second 213 none Imperial Medal of Resolution You have helped uphold Imperial law at the Battle of Restuss. - col_bdg_pvp_imperial 1 Imperial GCW Rank - pvp_imperial_lieutenant 214 none Imperial Lieutenant You have achieved the officer rank of Lieutenant in the Imperial Army. - pvp_imperial_captain 215 none Imperial Captain You have achieved the officer rank of Captain in the Imperial Army. - pvp_imperial_major 216 none Imperial Major You have achieved the officer rank of Major in the Imperial Army. - pvp_imperial_lt_colonel 217 none Imperial Lt Colonel You have achieved the officer rank of Lt Colonel in the Imperial Army. - pvp_imperial_colonel 218 none Imperial Colonel You have achieved the officer rank of Colonel in the Imperial Army. - pvp_imperial_general 219 none Imperial General You have achieved the prestigious rank of General in the Imperial Army. - col_bdg_pvp_rebel 1 Alliance GCW Rank - pvp_rebel_lieutenant 220 none Rebel Lieutenant You have achieved the officer rank of Lieutenant in the Rebel Army. - pvp_rebel_captain 221 none Rebel Captain You have achieved the officer rank of Captain in the Rebel Army. - pvp_rebel_major 222 none Rebel Major You have achieved the officer rank of Major in the Rebel Army. - pvp_rebel_commander 223 none Rebel Commander You have achieved the officer rank of Commander in the Rebel Army. - pvp_rebel_colonel 224 none Rebel Colonel You have achieved the officer rank of Colonel in the Rebel Army. - pvp_rebel_general 225 none Rebel General You have achieved the prestigious rank of General in the Rebel Army. - col_bdg_nova_orion_rank 1 Nova Orion Industry Awards - nova_joined_faction 5236 none Joined Nova Faction You chose to help Nova break from Orion. - nova_finished_faction 5237 none Completed Nova Missions You succeeded in crippling Orion. - orion_joined_faction 5238 none Joined Orion Faction You chose to help Orion break from Nova. - orion_finished_faction 5239 none Completed Orion Missions You succeeded in crippling Nova. - nova_orion_peace_keeper 5240 none Nova Orion Peacekeeper You solved the mystery surrounding the events on the Nova Orion Station. - col_bdg_nyms_theme_park 1 Nym's Theme Park - bdge_nyms_theme_park_badge 15931 none Nym's Theme Park Badge You've completed all the content for Nym's Stronghold - bdge_nyms_emissary_badge 15932 none Nym's Emissary Badge You've completed the Emissary Duty for Nym's Stronghold - bdge_nyms_arena_champion_badge 15933 none Nym's Arena Champion Badge You're the new Arena Champion at Nym's Stronghold - bdge_nyms_duty_badge 15934 none Nym's Stronghold Weed Whacker Badge You've completed Stronghold Weed Collection and cleaned up the Stronghold City Proper - bdg_nyms_master_badge_1 15870 none "Complete surviellance, DNA, Scientist collections" Lok Revenants Peace Keeper Badge Completed Lok Revenants Peace Keeper Collections - bdg_nyms_master_badge_2 15871 none "Complete rescue, ore and lab data collections" Lok Revenants Brigand Badge Completed Lok Revenants Brigand Collections - bdg_nyms_elite_kill_badge 15879 none "Complete kills at pirate cave, mining cave, research facility; 7 elites total" Lok Revenants Elite Bounty Badge Completed Lok Revenants Elite Bounty Collection - bdg_nyms_boss_kill_badge 15880 none "Complete kills at pirate cave, mining cave, research facility; 5 Bosses total" Lok Revenants Boss Bounty Badge Completed Lok Revenants Boss Bounty Collection - bdg_nyms_assassin_badge 15881 none Complete both the elites and the boss kill collections Lok Revenants Assassins Badge Completed Lok Revenants Assassins Collection - col_bdg_deathtroopers 1 Quarantine Zone Awards - bdg_deathtrooper_neutral_quest_complete 15132 none Quarantine Zone Survivor - Freelance Badge I survived the quarantine zone and all I got was this silly Freelance badge! - bdg_deathtrooper_rebel_quest_complete 15133 none Quarantine Zone Survivor - Alliance Badge I survived the quarantine zone and all I got was this silly Alliance badge! - bdg_deathtrooper_imperial_quest_complete 15134 none Quarantine Zone Survivor - Imperial Badge I survived the quarantine zone and all I got was this silly Imperial badge! - bdg_deathtrooper_hidden_content 15138 none Quarantine Zone - Hidden Collection Badge You managed to complete the hidden collection inside the quarantine zone. - bdg_deathtrooper_undead_boss_kill_collection 15141 none Quarantine Zone - Undead Exterminator Badge You managed to kill every single boss inside the quarantine zone at least once. - bdg_deathtrooper_undead_topside_boss_kill_collection 15139 none Quarantine Zone - Topside Boss Kill Badge You managed to kill all the topside bosses in the quarantine zone at least once. - bdg_deathtrooper_undead_kill_collection 15427 none Quarantine Zone - Undead Kill Badge You managed to kill your quota for undead within the quarantine zone. - bdg_deathtrooper_camp_defense 15140 none Quarantine Zone - Superior Camp Defense Badge You managed to complete all the camp defense quotas within the quarantine zone. - bdg_deathtrooper_camp_escort 15424 none Quarantine Zone - Heroic Camp Escort Badge You managed to complete all the camp escort quotas within the quarantine zone. - bdg_deathtrooper_camp_rescue 6027 none Quarantine Zone - Camp Survivor Badge You have earned the Quarantine Zone Camp Survivor Escort Badge. - bdg_deathtrooper_virus_canister_demolition 6028 none Quarantine Zone - Virus Canister Demolition Badge You have earned the Quarantine Zone Camp Virus Container Demolition Badge. - bdg_deathtrooper_click_collections 15137 none Quarantine Zone - Camp and Facility Collectibles Badge You managed to find all the collectibles within the quarantine zone. - bdg_deathtrooper_camp_locations 6025 none Hold Out Camp Locations Badge You have found all the hold out camps in the Quarantine Zone. - bdg_deathtrooper_frequent_flyer 6026 none Quarantine Zone Frequent Flyer Badge You have earned the Quarantine Zone Frequent Flyer Badge. - bdg_rebel_gcw_invation 1 Rebel GCW City Badges - bdg_rebel_gcw_builder 15655 Rebel Construction Badge You have contructed rebel offensive and defensive structures - bdg_rebel_gcw_entertainer 15656 Rebel Entertainer Badge You you have raise morale and remove fatigue among the rebel forces - bdg_rebel_gcw_fighter 15657 Rebel fighter Badge You have fought the imperial troops and war machines - bdg_imperial_gcw_invation 1 Imperial GCW City Badges - bdg_imperial_gcw_builder 15658 Imperial Construction Badge You have contructed imperial offensive and defensive structures - bdg_imperial_gcw_entertainer 15075 Imperial Entertainer Badge You you have raise morale and remove fatigue among the imperial forces - bdg_imperial_gcw_fighter 15076 Imperial Fighter Badge You have fought the rebel troops and war machines - bdg_collections Collection Badges - col_bdg_weapons_collection 1 Weapons Collection Badges granted for collecting weapons. - bdg_col_rare_weapons_melee_mark_1 270 collections Rare Melee Weapons Collection 1 You have collected the first set of rare melee weapons. - bdg_col_rare_weapons_melee_mark_2 271 collections Rare Melee Weapons Collection 2 You have collected the second set of rare melee weapons. - bdg_col_rare_weapons_melee_mark_3 272 collections Rare Melee Weapons Collection 3 You have collected the third set of rare melee weapons. - bdg_col_rare_weapons_melee_mark_4 273 collections Rare Melee Weapons Collection 4 You have collected the fourth set of rare melee weapons. - bdg_col_rare_weapons_pistol_mark_1 274 collections Rare Pistol Collection 1 You have collected the first set of rare pistols. - bdg_col_rare_weapons_pistol_mark_2 1763 collections Rare Pistol Collection 2 You have collected the second set of rare pistols. - bdg_col_rare_weapons_pistol_mark_3 1764 collections Rare Pistol Collection 3 You have collected the third set of rare pistols. - bdg_col_rare_weapons_rifle_mark_1 1765 collections Rare Rifle Collection 1 You have collected the first set of rare rifles. - bdg_col_rare_weapons_rifle_mark_2 1766 collections Rare Rifle Collection 2 You have collected the second set of rare rifles. - bdg_col_rare_weapons_rifle_mark_3 1767 collections Rare Rifle Collection 3 You have collected the third set of rare rifles. - bdg_col_rare_weapons_carbine_mark_1 1768 collections Rare Carbine Collection 1 You have collected the first set of rare carbines. - bdg_col_rare_weapons_carbine_mark_2 1769 collections Rare Carbine Collection 2 You have collected the second set of rare carbines. - bdg_col_rare_weapons_heavy_mark_1 1770 collections Rare Heavy Weapons Collection You have collected a set of rare heavy weapons. - col_bdg_armor_collection 1 Armor Collection Badges granted for collecting armor. - bdg_col_shock_trooper_armor 2480 collections Shock Trooper Armor Collection Completed Shock Trooper Armor Collection. - bdg_col_storm_trooper_armor 2481 collections Storm Trooper Armor Collection Completed Storm Trooper Armor Collection. - bdg_col_scout_trooper_armor 2482 collections Scout Trooper Armor Collection Completed Scout Trooper Armor Collection. - bdg_col_rebel_assault_armor 2483 collections Rebel Assault Armor Collection Completed Rebel Assault Armor Collection. - bdg_col_rebel_battle_armor 2484 collections Rebel Battle Armor Collection Completed Rebel Battle Armor Collection. - bdg_col_rebel_marine_armor 2485 collections Rebel Marine Armor Collection Completed Rebel Marine Armor Collection. - bdg_col_jedi_robe 5744 collections Master Jedi Cloak Collection Completed Master Jedi Cloak Collection. - col_bdg_housing_improvement_01 1 Housing Improvement Badges - bdg_col_housing_improvement_01_01 2563 collections Techniques in Maximizing Space Completed Techniques in Maximizing Space Collection. - bdg_col_housing_improvement_01_02 2564 collections Shelving Techniques Completed Shelving Techniques Collection. - bdg_col_housing_improvement_01_03 2565 collections Craftsman Tools Completed Craftsman Tools Collection. - bdg_col_housing_improvement_01_04 2566 collections Cabinetry Techniques Completed Cabinetry Techniques Collection. - bdg_col_housing_improvement_01_05 2567 collections Storage Techniques Completed Storage Techniques Collection. - bdg_col_housing_improvement_01_reward 2568 collections Housing Improvement Collection Mark I Completed Completed Tier 2: Housing Improvement Collection Mark I Collection. - col_treasure_hunter 1 1 Treasure Hunting - bdg_col_master_treasure_hunter 2805 collections Master Treasure Hunter Completed Treasure Hunter Mask Collection. - col_server_first 1 1 Collector Extraordinaire - bdg_server_first_01 2785 server_first First on Server You completed a collection first on your server. - col_space_kill_blacksun 1 Black Sun Pilots - bdg_kill_space_blacksun_tier_01 4599 collections Black Sun Pilot Kill Quota Tier 1 Completed Tier 1 Quota for Black Sun pilots. - bdg_kill_space_blacksun_tier_02 4600 collections Black Sun Pilot Kill Quota Tier 2 Completed Tier 2 Quota for Black Sun pilots. - bdg_kill_space_blacksun_tier_03 4601 collections Black Sun Pilot Kill Quota Tier 3 Completed Tier 3 Quota for Black Sun pilots. - bdg_kill_space_blacksun_tier_04 4602 collections Black Sun Pilot Kill Quota Tier 4 Completed Tier 4 Quota for Black Sun pilots. - bdg_kill_space_blacksun_tier_05 4603 collections Black Sun Pilot Kill Quota Tier 5 Completed Tier 5 Quota for Black Sun pilots. - bdg_kill_space_blacksun_icon 5329 collections Black Sun Pilot Kill Quota Completed Quota for Black Sun pilots. - col_space_kill_imperial 1 Imperial Pilots - bdg_kill_space_imperial_tier_01 4604 collections Imperial Pilot Kill Quota Tier 1 Completed Tier 1 Quota for Imperial pilots. - bdg_kill_space_imperial_tier_02 4575 collections Imperial Pilot Kill Quota Tier 2 Completed Tier 2 Quota for Imperial pilots. - bdg_kill_space_imperial_tier_03 4576 collections Imperial Pilot Kill Quota Tier 3 Completed Tier 3 Quota for Imperial pilots. - bdg_kill_space_imperial_tier_04 4577 collections Imperial Pilot Kill Quota Tier 4 Completed Tier 4 Quota for Imperial pilots. - bdg_kill_space_imperial_tier_05 4578 collections Imperial Pilot Kill Quota Tier 5 Completed Tier 5 Quota for Imperial pilots. - bdg_kill_space_imperial_icon 5330 collections Imperial Pilot Kill Quota Completed Quota for Imperial pilots. - col_space_kill_rebel 1 Rebel Pilots - bdg_kill_space_rebel_tier_01 4579 collections Rebel Pilot Kill Quota Tier 1 Completed Tier 1 Quota for Rebel pilots. - bdg_kill_space_rebel_tier_02 4580 collections Rebel Pilot Kill Quota Tier 2 Completed Tier 2 Quota for Rebel pilots. - bdg_kill_space_rebel_tier_03 4581 collections Rebel Pilot Kill Quota Tier 3 Completed Tier 3 Quota for Rebel pilots. - bdg_kill_space_rebel_tier_04 4582 collections Rebel Pilot Kill Quota Tier 4 Completed Tier 4 Quota for Rebel pilots. - bdg_kill_space_rebel_tier_05 4583 collections Rebel Pilot Kill Quota Tier 5 Completed Tier 5 Quota for Rebel pilots. - bdg_kill_space_rebel_icon 5331 collections Rebel Pilot Kill Quota Completed Quota for Rebel pilots. - col_space_kill_pirate 1 Hidden Daggers - bdg_kill_space_pirate_tier_01 4584 collections Hidden Daggers Pilot Kill Quota Tier 1 Completed Tier 1 Quota for Hidden Daggers pilots. - bdg_kill_space_pirate_tier_02 4585 collections Hidden Daggers Pilot Kill Quota Tier 2 Completed Tier 2 Quota for Hidden Daggers pilots. - bdg_kill_space_pirate_tier_03 4586 collections Hidden Daggers Pilot Kill Quota Tier 3 Completed Tier 3 Quota for Hidden Daggers pilots. - bdg_kill_space_pirate_tier_04 4587 collections Hidden Daggers Pilot Kill Quota Tier 4 Completed Tier 4 Quota for Hidden Daggers pilots. - bdg_kill_space_pirate_tier_05 4588 collections Hidden Daggers Pilot Kill Quota Completed Tier 5 Quota for Hidden Daggers pilots. - col_space_kill_void 1 Void Wing Pilots - bdg_kill_space_void_tier_01 4589 collections Void Wing Pilot Kill Quota Tier 1 Completed Tier 1 Quota for Void Wing pilots. - bdg_kill_space_void_tier_02 4590 collections Void Wing Pilot Kill Quota Tier 2 Completed Tier 2 Quota for Void Wing pilots. - bdg_kill_space_void_tier_03 4591 collections Void Wing Pilot Kill Quota Tier 3 Completed Tier 3 Quota for Void Wing pilots. - bdg_kill_space_void_tier_04 4592 collections Void Wing Pilot Kill Quota Tier 4 Completed Tier 4 Quota for Void Wing pilots. - bdg_kill_space_void_tier_05 4593 collections Void Wing Pilot Kill Quota Tier 5 Completed Tier 5 Quota for Void Wing pilots. - bdg_kill_space_void_icon 5332 collections Void Wing Pilot Kill Quota Completed Quota for Void Wing pilots. - col_space_kill_droid 1 Droid Pilots - bdg_kill_space_droid_tier_01 4594 collections Droid Pilot Kill Quota Tier 1 Completed Tier 1 Quota for Droid pilots. - bdg_kill_space_droid_tier_02 4595 collections Droid Pilot Kill Quota Tier 2 Completed Tier 2 Quota for Droid pilots. - bdg_kill_space_droid_tier_03 4596 collections Droid Pilot Kill Quota Tier 3 Completed Tier 3 Quota for Droid pilots. - bdg_kill_space_droid_tier_04 4597 collections Droid Pilot Kill Quota Tier 4 Completed Tier 4 Quota for Droid pilots. - bdg_kill_space_droid_tier_05 4598 collections Droid Pilot Kill Quota Tier 5 Completed Tier 5 Quota for Droid pilots. - bdg_kill_space_droid_icon 5333 collections Droid Pilot Kill Quota Completed Quota for Droid pilots. - col_bdg_ground_crafting_counter 1 Crafting - bdg_ground_dwartii_statue_crafting 5198 collections Dwartii Statue Crafting Quota Completed Dwartii Statue Crafting Quota. - bdg_ground_beetle_specimen_crafting 5199 collections Beetle Specimen Crafting Quota Completed Beetle Specimen Crafting Quota. - col_bdg_space_gunship_crafting_counter 1 Gunship Crafting - bdg_space_gunship_crafting_rebel 5200 collections Rebel Gunship Crafting Quota Completed Rebel Gunship Crafting Quota. - bdg_space_gunship_crafting_imperial 5201 collections Imperial Gunship Crafting Quota Completed Imperial Gunship Crafting Quota. - bdg_space_gunship_crafting_neutral 5202 collections Privateer Gunship Crafting Quota Completed Privateer Gunship Crafting Quota. - col_bdg_space_component_crafting_counter_misc 1 Ship Crafting - bdg_space_cargo_hold_crafting 5203 collections Gunship Cargo Hold Crafting Quota Completed Gunship Cargo Hold Crafting Quota. - col_bdg_space_component_crafting_counter_booster 1 Ship Booster Crafting - bdg_space_booster_crafting_1 5204 collections Ship Tier 1 Booster Crafting Quota Completed Tier 1 Booster Crafting Quota. - bdg_space_booster_crafting_2 5205 collections Ship Tier 2 Booster Crafting Quota Completed Tier 2 Booster Crafting Quota. - bdg_space_booster_crafting_3 5206 collections Ship Tier 3 Booster Crafting Quota Completed Tier 3 Booster Crafting Quota. - bdg_space_booster_crafting_4 5207 collections Ship Tier 4 Booster Crafting Quota Completed Tier 4 Booster Crafting Quota. - bdg_space_booster_crafting_5 5208 collections Ship Tier 5 Booster Crafting Quota Completed Tier 5 Booster Crafting Quota. - col_bdg_space_component_crafting_counter_capacitor 1 Ship Capacitor Crafting - bdg_space_capacitor_crafting_1 5209 collections Ship Tier 1 Capacitor Crafting Quota Completed Tier 1 Capacitor Crafting Quota. - bdg_space_capacitor_crafting_2 5210 collections Ship Tier 2 Capacitor Crafting Quota Completed Tier 2 Capacitor Crafting Quota. - bdg_space_capacitor_crafting_3 5211 collections Ship Tier 3 Capacitor Crafting Quota Completed Tier 3 Capacitor Crafting Quota. - bdg_space_capacitor_crafting_4 5212 collections Ship Tier 4 Capacitor Crafting Quota Completed Tier 4 Capacitor Crafting Quota. - bdg_space_capacitor_crafting_5 5213 collections Ship Tier 5 Capacitor Crafting Quota Completed Tier 5 Capacitor Crafting Quota. - col_bdg_space_component_crafting_counter_engine 1 Ship Engine Crafting - bdg_space_engine_crafting_1 5188 collections Ship Tier 1 Engine Crafting Quota Completed Tier 1 Engine Crafting Quota. - bdg_space_engine_crafting_2 5189 collections Ship Tier 2 Engine Crafting Quota Completed Tier 2 Engine Crafting Quota. - bdg_space_engine_crafting_3 5190 collections Ship Tier 3 Engine Crafting Quota Completed Tier 3 Engine Crafting Quota. - bdg_space_engine_crafting_4 5191 collections Ship Tier 4 Engine Crafting Quota Completed Tier 4 Engine Crafting Quota. - bdg_space_engine_crafting_5 5192 collections Ship Tier 5 Engine Crafting Quota Completed Tier 5 Engine Crafting Quota. - col_bdg_space_component_crafting_counter_reactor 1 Ship Reactor Crafting - bdg_space_reactor_crafting_1 5193 collections Ship Tier 1 Reactor Crafting Quota Completed Tier 1 Reactor Crafting Quota. - bdg_space_reactor_crafting_2 5194 collections Ship Tier 2 Reactor Crafting Quota Completed Tier 2 Reactor Crafting Quota. - bdg_space_reactor_crafting_3 5195 collections Ship Tier 3 Reactor Crafting Quota Completed Tier 3 Reactor Crafting Quota. - bdg_space_reactor_crafting_4 5196 collections Ship Tier 4 Reactor Crafting Quota Completed Tier 4 Reactor Crafting Quota. - bdg_space_reactor_crafting_5 5197 collections Ship Tier 5 Reactor Crafting Quota Completed Tier 5 Reactor Crafting Quota. - col_bdg_meatlump_01 1 Life Among The Meatlumps - bdg_meatlump_slicer_tier_02 5798 collections 1 Meatlump Code Breaker Completed the 2nd Tier of the Meatlump Code Breaker Collection. - bdg_meatlump_sabotage_tier_02 5855 collections 1 Meatlump Saboteur Completed the 2nd Tier of the Meatlump Sabotage Collection. - bdg_meatlump_investigation_tier_02 5916 collections 1 Meatlump Investigator Completed the 2nd Tier of the Meatlump Investigation Collection. - bdg_meatlump_doll_tier_02 5917 collections 1 Meatlump Doll Collector Completed the 2nd Tier of the Meatlump Doll Collection. - events - col_emperors_day_01 1 - emperors_day_01 6008 none 1 Hero of Emperor's Day You were hand picked by Lord Vader to receive a medal for your dutiful service to the Empire. - col_remembrance_day_01 1 - remembrance_day_01 6009 none 1 Hero of Remembrance Day You were hand picked by Princess Leia to receive a medal for your dutiful service to the Rebel Alliance. - col_empire_day_2009 1 Empire Day VI - empire_day_champion_badge_2009 6751 none 1 Champion of Empire Day You were one of the few picked by Lord Vader to receive a medal for your dutiful service to the Empire. - empire_day_recruiter_badge_2009 6752 none Recruiter for the Empire Imperial High Command has heard of your recruiting efforts and has recognized you for outstanding recruitment endeavors for the Empire. - empire_day_anti_propaganda_badge_2009 6753 none 1 Imperial Anti-Propaganda Enforcer You were awarded the Anti-Propaganda Enforcement badge. Both the Empire and the citizenry appreciate your efforts. - empire_day_engineering_badge_2009 6754 none 1 Imperial Engineering Volunteer You were recognized for outstanding engineering support to the Empire in a time of conflict. - empire_day_performance_badge_2009 6755 none Imperial Guest Performance You were presented with a badge of appreciation from the Imperial forces you entertained - empire_day_rescue_badge_2009 6756 none Imperial Badge of Meritorious Service You were chosen by Imperial High Command as an outstanding example of heroism and bravery for rescuing Imperial forces captured by the enemy. The Empire is in your debt. - col_remembrance_day_2009 1 Remembrance Day VI - remembrance_day_champion_badge_2009 6757 none 1 Champion of Remembrance Day You were one of the few picked by Princess Leia to receive a medal for your dutiful service to the Rebel Alliance. - remembrance_day_resistance_badge_2009 6758 none Remembrance Day through Resistance The Chief of Intelligence to the Alliance has heard of your efforts and has recognized you for your endeavors. Your work will show the citizenry the true side of the Empire. Great work! - remembrance_day_vandal_badge_2009 6759 none 1 Vandal for the Rebellion While the Alliance does not support the destruction of property the Chief of Intelligence would like to extend his gratitude for your efforts. - remembrance_day_engineering_badge_2009 6760 none 1 Alliance Engineering Volunteer You were recognized for outstanding engineering support to the Alliance in a time of conflict. - remembrance_day_performance_badge_2009 6761 none Rebel Alliance Guest Performance You were presented with a badge of appreciation from the Alliance forces you entertained - remembrance_day_rescue_badge_2009 6762 none Rebel Alliance Badge of Valor Alliance Special Operations (SpecOps) has recognized you for your outstanding heroism and bravery for rescuing Alliance forces captured by the enemy. The Alliance is in your debt. - col_halloween_08 1 - halloween_badge_08 6097 none 1 Galactic Moon Trickster The generous Jabba the Hutt has awarded you this badge of recognition for supporting the Galactic Moon Festival. - halloween_badge_09 6841 none 1 Galactic Moon Jester The generous Jabba the Hutt has awarded you this badge of recognition for supporting the Galactic Moon Festival. - col_lifeday_08 1 - lifeday_badge_08 6096 none 1 Celebrant of Life You participated in celebrating Life Day. - lifeday_badge_09 6031 none 1 Life Day Reveler You joyously celebrated during Wookiee Life Day 2009. - col_loveday_09 1 - loveday_badge_09 6127 none 1 1 Second Annual Ewok Festival of Love You basked in all of the Love celebrated at the Second Annual Ewok Festival of Love. - loveday_cupid_badge_09 6126 none 1 1 Finding Kyoopid "You found Kyoopid, a Sage of the Ewok Festival of Love, and honored the spirit of the Festival." - loveday_matchmaker_badge_09 6110 none 1 1 Ewok Festival of Love Matchmaker You found love for all of your Ewok Festival of Love companions! - col_loveday_10 1 - loveday_badge_10 15798 none 1 1 Third Annual Ewok Festival of Love You reveled in the Love celebrated at the Third Annual Ewok Festival of Love. - loveday_cupid_badge_10 15799 none 1 1 Kyoopid Revealed "You revealed Kyoopid, a Sage of the Ewok Festival of Love, and paid tribute to the spirit of the Festival." - loveday_matchmaker_badge_10 15800 none 1 1 Love Broker of the Ewok Festival of Love You found love for all of your Ewok Festival of Love companions in 2010! - purchase_title_collection 1 Purchased Titles - imp_million_title 6312 none 1 Patron of The Empire You purchased this title for 1 million credits. - reb_million_title 6313 none 1 Rebel Sympathizer You purchased this title for 1 million credits. - neut_million_title 6314 1 Millionaire You purchased this title for 1 million credits. - neut_billion_title 6315 6320 10 1 Billionaire You purchased this title for 1 billion credits. -weapon_book Weapons - weapons_melee Melee Weapons Melee Weapon Collections - col_rare_melee_01 1 Rare Melee Weapons Mark I Rare Melee Weapons Collection Mark I - betrayer_01 236 Blade of the Betrayer You found the Blade of the Betrayer. - blk_mtl_gaderiffi_01 237 Black Metal Gaderffii Baton You found the Black Metal Gaderffii Baton. - blksn_razor_01 238 Blackscale Razor You found the Blackscale Razor. - blksn_stun_stick_01 239 Blackscale Stun Stick You found the Blackscale Stun Stick. - bloodshot_ripper_01 240 Bloodshot Ripper You found the Bloodshot Ripper. - gamorrean_axe_01 241 Gamorrean Battleaxe You found the Gamorrean Battleaxe. - hammer_miner_01 242 Hammer of the Miner You found the Hammer of the Miner. - hk_lance_01 243 HK-47 Lance You found the HK-47 Lance. - kaminoan_staff_01 244 Kaminoan Great Staff You found the Kaminoan Great Staff. - bladestick_01 245 Kashyyyk Bladestick You found the Kashyyyk Bladestick. - lance_runaway_01 246 Lance of the Runaway You found the Lance of the Runaway. - nyenthioris_01 247 Blade of Nyenthi'oris You found the Blade of Nyenthi'oris. - tulrus_sword_01 248 HK-47 Tulrus Sword You found the HK-47 Tulrus Sword. - xandank_lance_01 249 Coynite Xandank Lance You found the Coynite Xandank Lance. - grooved_sword_01 280 Grooved Two-handed Sword You found the Grooved Two-handed Sword. - col_rare_melee_02 1 Rare Melee Weapons Mark II Rare Melee Weapons Collection Mark II - or5_sword_01 281 OR-5's Sword You found the OR-5's Sword. - rydels_sword_01 282 Rydel's Sword You found the Rydel's Sword. - task_master_sword_01 283 Taskmaster Sword You found the Taskmaster Sword. - underworld_blade_01 284 Underworld Blade You found the Underworld Blade. - urnsoris_soulleecher_01 285 Urnsor'is Soulleecher You found the Urnsor'is Soulleecher. - xris_acid_sword_01 286 Xris Acid Sword You found the Xris Acid Sword. - sinew_wrapped_knife_01 287 Sinew Wrapped Knife You found the Sinew Wrapped Knife. - blacksun_executioners_hack_01 288 Black Sun Executioner's Hack You found the Black Sun Executioner's Hack. - cy_m_sword_01 289 CY-M Sword You found the CY-M Sword. - darstaiis_sickle_01 290 Darstai'is Sickle You found the Darstai'is Sickle. - doom_bringer_01 291 Doom Bringer Obsidian Sword You found the Doom Bringer Obsidian Sword. - engineer_sword_01 292 Engineer Sword You found the Engineer Sword. - forward_commander_knuckler_01 293 Forward Commander Knuckler You found the Forward Commander Knuckler. - hk_47_knuckler_01 294 HK-47 Knuckler You found the HK-47 Knuckler. - malevolent_lance_01 295 Malevolent Lance You found the Malevolent Lance. - nightsister_energy_lance_01 296 Nightsister Energy Lance You found the Nightsister Energy Lance. - col_rare_melee_03 1 Rare Melee Weapons Mark III Rare Melee Weapons Collection Mark III. - mustafarian_modified_2h_sword_01 297 Mustafarian Modified Two-Handed Obsidian Sword You found the Mustafarian Modified Two-Handed Obsidian Sword - nk_executer_01 298 N-K Executer You found the N-K Executer. - two_hand_kashyyyk_sword_01 299 Two-Handed Kashyyyk Sword You found the Two-Handed Kashyyyk Sword. - two_hand_tulrus_sword_01 300 Two-Handed Tulrus Sword You found the Two-Handed Tulrus Sword. - white_thranta_katana_01 301 White Thranta Katana You found the White Thranta Katana. - wke_toothpick_01 302 Wookiee Toothpick You found the Wookiee Toothpick. - caller_storms_01 303 Caller of Storms You found the Caller of Storms. - champion_sword_01 304 Champion's Sword You found the Champion's Sword. - corsec_sword_01 305 CorSec Sword You found the CorSec Sword. - knuckles_katarn_01 306 Knuckles of the Katarn You found the Knuckles of the Katarn. - necrosis_nightblade_01 307 Necrosis Nightblade You found the Necrosis Nightblade. - obsidian_lance_01 308 Obsidian Lance You found the Obsidian Lance. - oppressor_polearm_01 309 Oppressor Obsidian Polearm You found the Oppressor Obsidian Polearm. - pestilence_01 310 Pestilence You found the Pestilence. - poisonspike_01 311 Poisonspike You found the Poisonspike. - col_rare_melee_04 1 Rare Melee Weapons Mark IV Rare Melee Weapons Collection Mark IV. - strike_assault_lance_01 312 Strike Assault Lance You found the Strike Assault Lance. - trando_hunters_lance_01 313 Trandoshan Hunter's Lance You found the Trandoshan Hunter's Lance. - white_thranta_lance_01 314 White Thranta Lance You found the White Thranta Lance. - wke_heartlance_01 315 Wookiee Heartlance You found the Wookiee Heartlance. - katana_runaway_01 316 Katana of the Runaway You found the Katana of the Runaway. - lifeblood_cleaver_01 317 Lifeblood Cleaver You found the Lifeblood Cleaver. - malevolent_heavy_sword_01 318 Malevolent Heavy Sword You found the Malevolent Heavy Sword. - eventide_smasher_01 319 Eventide Smasher You found the Eventide Smasher. - hk_47_sword_01 320 HK-47 Sword You found the HK-47 Sword. - malevolent_obsidian_sword_01 321 Malevolent Obsidian Sword You found the Malevolent Obsidian Sword. - sayormi_heartstriker_01 322 Sayormi Heartstriker You found the Sayormi Heartstriker. - valarian_knuckler_01 323 Valarian Knuckler You found the Valarian Knuckler. - white_thranta_knuckler_01 324 White Thranta Knuckler You found the White Thranta Knuckler. - col_lightsaber_1h_01 One-Handed Fifth Generation Lightsaber - col_lightsaber_1h_01_01 5723 1 - col_lightsaber_1h_01_02 5724 col_lightsaber_1h_01_01 Jinsu Razor You have submitted your Jinsu Razor for research into a fifth generation lightsaber hilt. - col_lightsaber_1h_01_03 5725 5729 10 col_lightsaber_1h_01_01 Jedi Relics You have gathered the required Jedi relics. - col_lightsaber_2h_01 Two-Handed Fifth Generation Lightsaber - col_lightsaber_2h_01_01 5730 1 - col_lightsaber_2h_01_02 5731 kill_heroic_exar_hate_fist col_lightsaber_2h_01_01 Clenched Fist of Hate You have defeated the Clenched Fist of Hate in battle. - col_lightsaber_2h_01_03 5732 5736 10 kill_heroic_sd_stormtrooper_grenadier col_lightsaber_2h_01_01 Blackguard Grenadiers You have defeated many Blackguard grenadiers while liberating the Blackguard Star Destroyer. - col_lightsaber_polearm_01 Polearm Fifth Generation Lightsaber - col_lightsaber_polearm_01_01 5737 1 - col_lightsaber_polearm_01_02 5738 kill_heroic_axkva_suin_chalo col_lightsaber_polearm_01_01 Suin Chalo You have defeated Suin Chalo in battle. - col_lightsaber_polearm_01_03 5739 5743 10 kill_heroic_tusken_warlord col_lightsaber_polearm_01_01 Tusken Warlords You have defeated many Tusken Warlords in the defense of Mos Espa. - spy_weapon Spy Weapon Spy Weapon Collection - spy_unarmed_01 Tenebrous Edge Tenebrous Edge Collection - col_spy_unarmed_01_01 6296 clearOnComplete Field Generator You found the Field Generator - col_spy_unarmed_01_02 6297 clearOnComplete Cortosis Blade You found the Cortosis Blade - col_spy_unarmed_01_03 6298 clearOnComplete Cortosis Handle You found the Cortosis Handle - col_spy_unarmed_01_04 6299 clearOnComplete Blade Mount You found the Blade Mount - weapons_pistol Pistols Pistol Collections - col_rare_pistol_01 1 Rare Pistol Weapons Mark I Rare Pistol Weapons Collection Mark I - blackfalcon_01 325 The Black Falcon You found the Black Falcon. - blackhand_01 326 Blackhand Annihilator You found the Blackhand Annihilator. - dragoneye_01 327 "C-10 ""Dragoneye Reaper""" "You found the C-10 ""Dragoneye Reaper.""" - coynite_01 328 Coynite Disruptor Pistol You found the Coynite Disruptor Pistol. - d18_liquidator_01 329 D-18 Liquidator You found the D-18 Liquidator. - deathrain_01 330 Deathrain D-50 You found the Deathrain D-50. - dl44_dosh_special_01 331 "DL44 ""Dosh Special"" Pistol" "You found the DL44 ""Dosh Special"" Pistol." - geonosian_sonic_blaster_01 332 Geonosian Sonic Blaster You found the Geonosian Sonic Blaster. - grooved_dl44_01 333 Grooved DL 44 You found the Grooved DL 44. - ion_relic_01 334 Ion Relic Pistol You found the Ion Relic Pistol. - col_rare_pistol_02 1 Rare Pistol Weapons Mark II Rare Pistol Weapons Collection Mark II - ion_stunner_01 335 Ion Stunner Pistol You found the Ion Stunner Pistol. - jawa_ion_01 336 Jawa Ion Pistol You found the Jawa Ion Pistol. - kashyyyk_stalker_01 337 Kashyyyk Stalker Pistol You found the Kashyyyk Stalker Pistol. - kyd21_01 338 KYD21 Pistol You found the KYD21 Pistol. - liquidsilver_l7_01 339 Liquidsilver L7 You found the Liquidsilver L7. - modified_de10_01 340 Modified DE-10 Pistol You found the Modified DE-10 Pistol. - modified_republic_blaster_01 341 Modified Republic Blaster You found the Modified Republic Blaster. - mustafarian_modified_disruptor_01 342 Mustafarian Modified Disruptor Pistol You found the Mustafarian Modified Disruptor Pistol. - oppressor_01 343 Oppressor Pistol You found the Oppressor Pistol. - or5_de10_01 344 OR-5's DE-10 You found the OR-5's DE-10. - perfectly_calibrated_01 345 Perfectly-Calibrated Pistol You found the Perfectly-Calibrated Pistol. - col_rare_pistol_03 1 Rare Pistol Weapons Mark III Rare Pistol Weapons Collection Mark III - precise_dl44_01 346 Precise DL 44 You found the Precise DL 44. - quicktrigger_countermand_01 347 Quicktrigger Countermand You found the Quicktrigger Countermand. - red_hydra_01 348 Red Hydra Z-5 Pistol You found the Red Hydra Z-5 Pistol. - rhiss_mark20_01 349 Rhiss Mark-20 You found the Rhiss Mark-20. - sr_combat_01 350 SR Combat Pistol You found the SR Combat Pistol. - taskmaster_flechette_01 351 Taskmaster Flechette You found the Taskmaster Flechette. - tchotchee_01 352 Tchotchee Pistol You found the Tchotchee Pistol. - trando_suppressor_01 353 Trandoshan Suppressor Pistol You found the Trandoshan Suppressor Pistol. - silencer_01 354 The Silencer You found The Silencer. - ur_g8_01 355 UR-G8 Pistol You found the UR-G8 Pistol. - vexa_flechette_01 356 Vexa Flechette Pistol You found the Vexa Flechette Pistol. - white_thranta_01 357 White Thranta Striker You found the White Thranta Striker. - weapons_rifle Rifles Rifle Collections - col_rare_rifle_01 1 Rare Rifle Weapons Mark I Rare Rifle Weapons Collection Mark I - ak_prime_01 358 AK-Prime Rifle You found the AK-Prime Rifle. - cy_m_ink_01 359 CY-M Ink Rifle You found the CY-M Ink Rifle. - commander_ld1_01 360 Commander LD-1 Rifle You found the Commander LD-1 Rifle. - corsec_e11_01 361 CorSec E-11 Rifle You found the CorSec E-11 Rifle. - covert_retaliation_01 362 Covert Retaliation You found the Covert Retaliation. - coynite_disruptor_01 363 Coynite Disruptor Rifle You found the Coynite Disruptor Rifle. - darklighter_sg_82_01 364 Darklighter's SG-82 You found the Darklighter's SG-82. - darksting_assassin_01 365 Darksting Assassin You found the Darksting Assassin. - col_rare_rifle_02 1 Rare Rifle Weapons Mark II Rare Rifle Weapons Collection Mark II - dawnsorrow_01 366 Dawnsorrow Rifle You found the Dawnsorrow Rifle. - dc_15_01 367 DC15 Rifle You found the DC15 Rifle. - disruptor_01 368 Disruptor Rifle You found the Disruptor Rifle. - doom_bringer_dp_23_01 369 Doom Bringer DP-23 You found the Doom Bringer DP-24. - ld1_01 370 LD-1 Rifle You found the LD-1 Rifle. - ewok_crossbow_01 371 Ewok Crossbow You found the Ewok Crossbow. - fallann_hyper_rifle_01 372 Fallann Hyper-Rifle You found the Fallann Hyper-Rifle. - hk_47_disruptor_01 373 HK-47 Disruptor You found the HK-47 Disruptor. - col_rare_rifle_03 1 Rare Rifle Weapons Mark III Rare Rifle Weapons Collection Mark III - lithitanium_rifle_01 374 Lithitanium Rifle You found the Lithitanium Rifle. - nullifier_01 375 Nullifier X You found the Nullifier X. - naktra_crystal_01 376 Nak'tra Crystal Rifle You found the Nak'tra Crystal Rifle. - proton_rifle_01 377 Proton Rifle You found the Proton Rifle. - taskmaster_gauss_01 378 Taskmaster Gauss Rifle You found the Taskmaster Gauss Rifle. - tusken_king_01 379 Tusken King Rifle You found the Tusken King Rifle. - trando_laser_01 380 Trandoshan Laser Rifle You found the Trandoshan Laser Rifle. - vershyi_sharpshooter_01 381 Vershyi Sharpshooter You found the Vershyi Sharpshooter. - weapons_carbine Carbines Carbine Collections - col_rare_carbine_01 1 Rare Carbine Weapons Mark I Rare Carbine Weapons Collection Mark I - blackscale_hall_sweeper_01 382 "BlackScale ""Hall Sweeper"" Carbine" "You found the BlackScale ""Hall Sweeper"" Carbine" - corestrike_rancor_sweeper_01 383 Corestrike Rancor You found the Corestrike Rancor. - coynite_sfor_republic_sweeper_01 384 Coynite SFOR Republic Carbine You found the Coynite SFOR Republic Carbine. - crusader_m_x3_01 385 Crusader M-XIII Carbine You found the Crusader M-XIII Carbine. - cy_m_01 386 CY-M Carbine You found the CY-M Carbine. - darklighter_e11_01 387 Darklighter's E-11 You found the Darklighter's E-11. - exemplar_mark_01 388 Exemplar's Mark You found the Exemplar's Mark. - firestar_10_k_01 389 Firestar 10-K You found the Firestar 10-K. - forward_commander_01 390 Forward Commander Carbine You found the Forward Commander Carbine. - grievance_striker_01 391 Grievance Striker You found the Grievance Striker. - hk_47_01 392 HK-47 Carbine You found the HK-47 Carbine. - col_rare_carbine_02 1 Rare Carbine Weapons Mark II Rare Carbine Weapons Collection Mark II - hair_trigger_01 393 Hair-Trigger Carbine You found the Hair-Trigger Carbine. - kalranoos_01 394 Kalranoos Carbine You found the Kalranoos Carbine. - kubaza_01 395 Kubaza Carbine You found the Kubaza Carbine. - malevolent_bowcaster_01 396 Malevolent Bowcaster You found the Malevolent Bowcaster. - modified_x1_01 397 Modified X-1 Carbine You found the Modified X-1 Carbine. - mustafarian_modified_sfor_republic_01 398 Mustafarian Modified SFOR Republic Carbine You found the Mustafarian Modified SFOR Republic Carbine. - nym_slugthrower_01 399 Nym's Slugthrower Carbine You found the Nym's Slugthrower Carbine. - or_5_e5_01 400 OR-5's E-5 You found the OR-5's E-5. - proton_01 401 Proton Carbine You found the Proton Carbine. - sfor_01 402 SFOR Republic Carbine You found the SFOR Republic Carbine. - specops_bola_01 403 Special Ops Bola Carbine You found the Special Ops Bola Carbine. - white_thranta_e11_01 404 White Thranta E-11 Carbine You found the White Thranta E-11 Carbine. - weapons_heavy Heavy Weapons Heavy Weapon Collections - col_rare_heavy_01 1 Rare Heavy Weapons Rare Heavy Weapons Collection - corellian_destroyer_01 405 Corellian Destroyer You found the Corellian Destroyer - ak_prime_rocket_01 406 AK-Prime Rocket Launcher You found the AK-Prime Rocket Launcher - crusader_m_xx_01 407 Crusader M-XX Heavy Rifle You found the Crusader M-XX Heavy Rifle - devastator_lava_cannon_01 408 Devastator Lava Cannon You found the Devastator Lava Cannon - republic_flame_thrower_01 409 Heavy Republic Flame Thrower You found the Heavy Republic Flame Thrower. - lava_cannon_01 410 Lava Cannon You found the Lava Cannon. - malevolent_flamethrower_01 411 Malevolent Flamethrower You found the Malevolent Flamethrower. - oppressor_flame_thrower_01 412 Oppressor Flame Thrower You found the Oppressor Flame Thrower. - the_void_01 413 The Void You found The Void. - devastator_acid_launcher_01 414 Devastator Acid Launcher You found the Devastator Acid Launcher. -armor_book Armor Armor Collections - imperial_armor Imperial Armor Collection Lost Imperial Armor Collection - col_shock_trooper_armor 1 Lost Imperial Shock Trooper Armor Collection Lost Imperial Shock Trooper Armor Collection - shock_trooper_left_bicep 415 Lost Imperial Shock Trooper Left Bicep You found a Lost Imperial Shock Trooper Left Bicep - shock_trooper_right_bicep 416 Lost Imperial Shock Trooper Right Bicep You found a Lost Imperial Shock Trooper Right Bicep - shock_trooper_boots 417 Lost Imperial Shock Trooper Boots You found a Lost Imperial Shock Trooper Boots - shock_trooper_left_bracer 418 Lost Imperial Shock Trooper Left Bracer You found a Lost Imperial Shock Trooper Left Bracer - shock_trooper_right_bracer 419 Lost Imperial Shock Trooper Right Bracer You found a Lost Imperial Shock Trooper Right Bracer - shock_trooper_chest 420 Lost Imperial Shock Trooper Chest Piece You found a Lost Imperial Shock Trooper Chest Piece - shock_trooper_gloves 421 Lost Imperial Shock Trooper Gloves You found a Lost Imperial Shock Trooper Gloves - shock_trooper_helmet 422 Lost Imperial Shock Trooper Helmet You found a Lost Imperial Shock Trooper Helmet - shock_trooper_leggings 423 Lost Imperial Shock Trooper Leggings You found a Lost Imperial Shock Trooper Leggings - shock_trooper_belt 424 Lost Imperial Shock Trooper Utility Belt You found a Lost Imperial Shock Trooper Utility Belt - col_storm_trooper_armor 1 Lost Imperial Stormtrooper Armor Collection Lost Imperial Stormtrooper Armor Collection - storm_trooper_left_bicep 425 Lost Imperial Stormtrooper Left Bicep You found a Lost Imperial Stormtrooper Left Bicep - storm_trooper_right_bicep 426 Lost Imperial Stormtrooper Right Bicep You found a Lost Imperial Stormtrooper Right Bicep - storm_trooper_boots 427 Lost Imperial Stormtrooper Boots You found a Lost Imperial Stormtrooper Boots - storm_trooper_left_bracer 428 Lost Imperial Stormtrooper Left Bracer You found a Lost Imperial Stormtrooper Left Bracer - storm_trooper_right_bracer 429 Lost Imperial Stormtrooper Right Bracer You found a Lost Imperial Stormtrooper Right Bracer - storm_trooper_chest 430 Lost Imperial Stormtrooper Chest Piece You found a Lost Imperial Stormtrooper Chest Piece - storm_trooper_gloves 431 Lost Imperial Stormtrooper Gloves You found a Lost Imperial Stormtrooper Gloves - storm_trooper_helmet 432 Lost Imperial Stormtrooper Helmet You found a Lost Imperial Stormtrooper Helmet - storm_trooper_leggings 433 Lost Imperial Stormtrooper Leggings You found a Lost Imperial Stormtrooper Leggings - storm_trooper_belt 434 Lost Imperial Stormtrooper Utility Belt You found a Lost Imperial Stormtrooper Utility Belt - col_scout_trooper_armor 1 Lost Imperial Scout Trooper Armor Collection Lost Imperial Scout Trooper Armor Collection - scout_trooper_left_bicep 435 Lost Imperial Scout Trooper Left Bicep You found a Lost Imperial Scout Trooper Left Bicep - scout_trooper_right_bicep 436 Lost Imperial Scout Trooper Right Bicep You found a Lost Imperial Scout Trooper Right Bicep - scout_trooper_boots 437 Lost Imperial Scout Trooper Boots You found a Lost Imperial Scout Trooper Boots - scout_trooper_left_bracer 438 Lost Imperial Scout Trooper Left Bracer You found a Lost Imperial Scout Trooper Left Bracer - scout_trooper_right_bracer 439 Lost Imperial Scout Trooper Right Bracer You found a Lost Imperial Scout Trooper Right Bracer - scout_trooper_chest 440 Lost Imperial Scout Trooper Chest Piece You found a Lost Imperial Scout Trooper Chest Piece - scout_trooper_gloves 441 Lost Imperial Scout Trooper Gloves You found a Lost Imperial Scout Trooper Gloves - scout_trooper_helmet 442 Lost Imperial Scout Trooper Helmet You found a Lost Imperial Scout Trooper Helmet - scout_trooper_leggings 443 Lost Imperial Scout Trooper Leggings You found a Lost Imperial Scout Trooper Leggings - scout_trooper_belt 444 Lost Imperial Scout Trooper Utility Belt You found a Lost Imperial Scout Trooper Utility Belt - rebel_armor Rebel Armor Collections Rebel Armor Collection - col_rebel_assault_armor 1 Lost Rebel Assault Armor Collection Lost Rebel Assault Armor Collection - rebel_assault_left_bicep 445 Lost Rebel Assault Armor Left Bicep You found a Lost Rebel Assault Armor Left Bicep - rebel_assault_right_bicep 446 Lost Rebel Assault Armor Right Bicep You found a Lost Rebel Assault Armor Right Bicep - rebel_assault_boots 447 Lost Rebel Assault Armor Boots You found a Lost Rebel Assault Armor Boots - rebel_assault_left_bracer 448 Lost Rebel Assault Armor Left Bracer You found a Lost Rebel Assault Armor Left Bracer - rebel_assault_right_bracer 449 Lost Rebel Assault Armor Right Bracer You found a Lost Rebel Assault Armor Right Bracer - rebel_assault_chest 450 Lost Rebel Assault Armor Chest Piece You found a Lost Rebel Assault Armor Chest Piece - rebel_assault_gloves 451 Lost Rebel Assault Armor Gloves You found a Lost Rebel Assault Armor Gloves - rebel_assault_helmet 452 Lost Rebel Assault Armor Helmet You found a Lost Rebel Assault Armor Helmet - rebel_assault_leggings 453 Lost Rebel Assault Armor Leggings You found a Lost Rebel Assault Armor Leggings - col_rebel_battle_armor 1 Lost Rebel Battle Armor Collection Lost Rebel Battle Armor Collection - rebel_battle_left_bicep 454 Lost Rebel Battle Armor Left Bicep You found a Lost Rebel Battle Armor Left Bicep - rebel_battle_right_bicep 455 Lost Rebel Battle Armor Right Bicep You found a Lost Rebel Battle Armor Right Bicep - rebel_battle_boots 456 Lost Rebel Battle Armor Boots You found a Lost Rebel Battle Armor Boots - rebel_battle_left_bracer 457 Lost Rebel Battle Armor Left Bracer You found a Lost Rebel Battle Armor Left Bracer - rebel_battle_right_bracer 458 Lost Rebel Battle Armor Right Bracer You found a Lost Rebel Battle Armor Right Bracer - rebel_battle_chest 459 Lost Rebel Battle Armor Chest Piece You found a Lost Rebel Battle Armor Chest Piece - rebel_battle_gloves 460 Lost Rebel Battle Armor Gloves You found a Lost Rebel Battle Armor Gloves - rebel_battle_helmet 461 Lost Rebel Battle Armor Helmet You found a Lost Rebel Battle Armor Helmet - rebel_battle_leggings 462 Lost Rebel Battle Armor Leggings You found a Lost Rebel Battle Armor Leggings - col_rebel_marine_armor 1 Lost Rebel Marine Armor Collection Lost Rebel Marine Armor Collection - rebel_marine_left_bicep 463 Lost Rebel Marine Left Bicep You found a Lost Rebel Marine Left Bicep - rebel_marine_right_bicep 464 Lost Rebel Marine Right Bicep You found a Lost Rebel Marine Right Bicep - rebel_marine_boots 465 Lost Rebel Marine Boots You found a Lost Rebel Marine Boots - rebel_marine_left_bracer 466 Lost Rebel Marine Left Bracer You found a Lost Rebel Marine Left Bracer - rebel_marine_right_bracer 467 Lost Rebel Marine Right Bracer You found a Lost Rebel Marine Right Bracer - rebel_marine_chest 468 Lost Rebel Marine Chest Piece You found a Lost Rebel Marine Chest Piece - rebel_marine_gloves 469 Lost Rebel Marine Gloves You found a Lost Rebel Marine Gloves - rebel_marine_helmet 470 Lost Rebel Marine Helmet You found a Lost Rebel Marine Helmet - rebel_marine_leggings 471 Lost Rebel Marine Leggings You found a Lost Rebel Marine Leggings - jedi_robe Jedi Robe Collections - jedi_robe_01 Master Jedi Cloaks - jedi_robe_01_01 5715 1 - jedi_robe_01_02 5716 jedi_robe_01_01 Meditative Discipline You have completed the collection which grants the meditative discipline. - jedi_robe_01_03 5717 jedi_robe_01_01 Belt of Bodo Baas You have completed the collection which grants the belt of Jedi master Bodo Baas. - jedi_robe_01_04 5718 jedi_robe_01_01 One Handed Fifth Generation Lightsaber You have learned the complexities of crafting a one-handed fifth generation lightsaber. - jedi_robe_01_05 5719 jedi_robe_01_01 Two Handed Fifth Generation Lightsaber You have learned the complexities of crafting a two-handed fifth generation lightsaber. - jedi_robe_01_06 5720 jedi_robe_01_01 Polearm Fifth Generation Lightsaber You have learned the complexities of crafting a polearm fifth generation lightsaber. - jedi_robe_01_07 5721 kill_col_jedi_robe_light_jedi jedi_robe_01_01 Defeated Bre'ano Umakk "Defeated Bre'ano Umakk, a Jedi." - jedi_robe_01_08 5722 kill_col_jedi_robe_dark_jedi jedi_robe_01_01 Defeated Quillara Adeen "Defeated Quillara Adeen, a Dark Jedi." -slayer_book Slayer - creature_loot Creature Items Creature Item Collections - col_bone 1 Bone Collector - bantha_bone_01 250 Bantha Bone You found a Bantha Bone. - flit_bone_01 251 Flit Bone You found a Flit Bone. - jundank_bone_01 252 Jandank Bone You found a Jandank Bone. - kima_bone_01 253 Kima Bone You found a Kima Bone. - kwi_bone_01 254 Kwi Bone You found a Kwi Bone. - naglatch_bone_01 255 Narglatch Bone You found a Narglatch Bone. - pugoriss_bone_01 256 Pugoriss Bone You found a Pugoriss Bone. - razor_cat_bone_01 257 Razor Rat Bone You found a Razor Rat Bone. - skreeg_bone_01 258 Skreeg Bone You found a Skreeg Bone. - swirl_prong_bone_01 259 Swirl Prong Bone You found a Swirl Prong Bone. - thune_bone_01 260 Thune Bone You found a Thune Bone. - col_feather 1 Feather Collector - gulginaw_feather_01 261 Gulginaw Feather You found a Gulginaw Feather. - manitgrue_feather_01 262 Mantrigue Feather You found a Mantrigue Feather. - kai_tok_feather_01 263 Kai Tok Feather You found a Kai Tok Feather. - peko_peko_feather_01 264 Peko Peko Feather You found a Peko Peko Feather. - perlek_feather_01 265 Perlek Feather You found a Perlek Feather. - whisper_bird_feather_01 266 Whisper Bird Feather You found a Whisper Bird Feather. - col_rancor_parts 1 Rancor Part Collector - rancor_bone_01 275 Rancor Bone You found a Rancor Bone. - rancor_entrails_01 276 Rancor Heart You found a healthy Rancor Heart. - rancor_eye_01 277 Rancor Eye You found a Rancor Eye. - rancor_fang_01 278 Rancor Fang You found a Rancor Fang. - rancor_finger_01 279 Rancor Talon You found a Rancor Talon. - col_rebel_logo_patch 1 Alliance Patch Collection - col_rebel_logo_patch_01_01 5644 clearOnComplete Alliance Patch 1/10 You have collected Alliance Patch 1 of 10 - col_rebel_logo_patch_01_02 5645 clearOnComplete Alliance Patch 2/10 You have collected Alliance Patch 2 of 10 - col_rebel_logo_patch_01_03 5646 clearOnComplete Alliance Patch 3/10 You have collected Alliance Patch 3 of 10 - col_rebel_logo_patch_01_04 5647 clearOnComplete Alliance Patch 4/10 You have collected Alliance Patch 4 of 10 - col_rebel_logo_patch_01_05 5648 clearOnComplete Alliance Patch 5/10 You have collected Alliance Patch 5 of 10 - col_rebel_logo_patch_01_06 5649 clearOnComplete Alliance Patch 6/10 You have collected Alliance Patch 6 of 10 - col_rebel_logo_patch_01_07 5650 clearOnComplete Alliance Patch 7/10 You have collected Alliance Patch 7 of 10 - col_rebel_logo_patch_01_08 5651 clearOnComplete Alliance Patch 8/10 You have collected Alliance Patch 8 of 10 - col_rebel_logo_patch_01_09 5652 clearOnComplete Alliance Patch 9/10 You have collected Alliance Patch 9 of 10 - col_rebel_logo_patch_01_10 5653 clearOnComplete Alliance Patch 10/10 You have collected Alliance Patch 10 of 10 - col_imperial_logo_patch 1 Imperial Patch Collection - col_imperial_logo_patch_01_01 5654 clearOnComplete Imperial Patch 1/10 You have collected Imperial Patch 1 of 10 - col_imperial_logo_patch_01_02 5655 clearOnComplete Imperial Patch 2/10 You have collected Imperial Patch 2 of 10 - col_imperial_logo_patch_01_03 5656 clearOnComplete Imperial Patch 3/10 You have collected Imperial Patch 3 of 10 - col_imperial_logo_patch_01_04 5657 clearOnComplete Imperial Patch 4/10 You have collected Imperial Patch 4 of 10 - col_imperial_logo_patch_01_05 5658 clearOnComplete Imperial Patch 5/10 You have collected Imperial Patch 5 of 10 - col_imperial_logo_patch_01_06 5659 clearOnComplete Imperial Patch 6/10 You have collected Imperial Patch 6 of 10 - col_imperial_logo_patch_01_07 5660 clearOnComplete Imperial Patch 7/10 You have collected Imperial Patch 7 of 10 - col_imperial_logo_patch_01_08 5661 clearOnComplete Imperial Patch 8/10 You have collected Imperial Patch 8 of 10 - col_imperial_logo_patch_01_09 5662 clearOnComplete Imperial Patch 9/10 You have collected Imperial Patch 9 of 10 - col_imperial_logo_patch_01_10 5663 clearOnComplete Imperial Patch 10/10 You have collected Imperial Patch 10 of 10 - col_rebel_rank_01 1 Alliance Officer Rank Collection - col_rebel_rank_lt_01_01 5664 clearOnComplete Alliance Lieutenant Rank You have collected Alliance Lieutenant Rank - col_rebel_rank_cpt_01_01 5665 clearOnComplete Alliance Captain Rank You have collected Alliance Captain Rank - col_rebel_rank_maj_01_01 5667 clearOnComplete Alliance Major Rank You have collected Alliance Major Rank - col_rebel_rank_com_01_01 5666 clearOnComplete Alliance Commander Rank You have collected Alliance Commander Rank - col_rebel_rank_col_01_01 5668 clearOnComplete Alliance Colonel Rank You have collected Alliance Colonel Rank - col_rebel_rank_gen_01_01 5669 clearOnComplete Alliance General Rank You have collected Alliance General Rank - col_imperial_rank_01 1 Imperial Officer Rank Collection - col_imperial_rank_lt_01_01 5670 clearOnComplete Imperial Lieutenant Rank You have collected Imperial Lieutenant Rank - col_imperial_rank_cpt_01_01 5671 clearOnComplete Imperial Captain Rank You have collected Imperial Captain Rank - col_imperial_rank_maj_01_01 5672 clearOnComplete Imperial Major Rank You have collected Imperial Major Rank - col_imperial_rank_ltcol_01_01 5673 clearOnComplete Imperial Lieutenant Colonel Rank You have collected Imperial Lieutenant Colonel Rank - col_imperial_rank_col_01_01 5674 clearOnComplete Imperial Colonel Rank You have collected Imperial Colonel Rank - col_imperial_rank_gen_01_01 5675 clearOnComplete Imperial General Rank You have collected Imperial General Rank - creature_kill Slayer Slayer Collections - kill_nyms_themepark_pirate 1 Kill Sulfur Lake Pirates - kill_nyms_themepark_sulfur_lake_pirate_activate 15899 1 Hidden Activation - kill_nyms_themepark_sulfur_lake_pirate 15900 15908 25 kill_u13_nym_slp_pirate kill_u13_nym_slp_cutthroat kill_u13_nym_slp_armsman kill_nyms_themepark_sulfur_lake_pirate_activate Sulfur Lake Pirates You have completed the task of killing Sulfur Lake Pirates - kill_nyms_themepark_miner 1 Kill Miners - kill_nyms_themepark_enraged_miner_activate 15898 1 Hidden Activation - kill_nyms_themepark_enraged_miner 15889 15897 49 kill_u13_nym_enraged_miner kill_u16_nym_themepark_mad_miner kill_u16_nym_themepark_infuriated_miner kill_nyms_themepark_enraged_miner_activate Miners You have completed the task of killing Miners - kill_nyms_themepark_mercenary 1 Kill Research Facility Mercenaries - kill_nyms_themepark_mercenary_activate 15909 1 Hidden Activation - kill_nyms_themepark_research_mercenary 15910 15918 60 kill_u13_nym_mercenary kill_nyms_themepark_mercenary_activate Research Facility Mercenaries You have completed the task of killing Research Facility Mercenaries - kill_nyms_themepark_droideka_01 1 Kill Mine Droidekas - kill_nyms_themepark_mine_droideka_activate 16057 1 Hidden Activation - kill_nyms_themepark_mine_droideka 16058 16066 50 kill_u13_nym_droideka kill_nyms_themepark_mine_droideka_activate Imperial Mine Droidekas You have completed the task of killing Droidekas in the Imperial Mine - kill_nyms_themepark_ldroideka_02 1 Kill Lab Droidekas - kill_nyms_themepark_lab_droideka_activate 16067 1 Hidden Activation - kill_nyms_themepark_lab_droideka 16068 16076 50 kill_nym_themepark_droideka kill_nyms_themepark_lab_droideka_activate Lab Droidekas You have completed the task of killing Droidekas in the Imperial Research Facility - kill_nyms_themepark_elite_hideout 1 Nym's Theme Park Sulfur Pirate Hideout Elites - kill_nyms_themepark_cave_troll_activate 15923 1 Hidden Activation - kill_nyms_themepark_cave_troll 15872 kill_nyms_themepark_cave_troll_activate Bridge Troll You killed the Bridge Troll - kill_nyms_themepark_elite_cave 1 Nym's Theme Park Mine Cave Elites - kill_nyms_themepark_elite_cave_activate 15924 1 Hidden Activation - kill_nyms_themepark_raynar_cath 15873 kill_nyms_themepark_elite_cave_activate Raynar Cath You killed Raynar Cath - kill_nyms_themepark_wes_riggers 15874 kill_nyms_themepark_elite_cave_activate Wes Riggers You killed Wes Riggers - kill_nyms_themepark_elite_lab 1 Nym's Theme Park Research Facility Elites - kill_nyms_themepark_elite_lab_activate 15925 1 Hidden Activation - kill_nyms_themepark_kendo_ryzak 15875 kill_nyms_themepark_elite_lab_activate Kendo Ryzak You killed Kendo Ryzak - kill_nyms_themepark_platt_pareja 15876 kill_nyms_themepark_elite_lab_activate Platt Pareja You killed Platt Pareja - kill_nyms_themepark_goll_bardok 15877 kill_nyms_themepark_elite_lab_activate Goll Bardok You killed Goll Bardok - kill_nyms_themepark_jeran_tarven 15878 kill_nyms_themepark_elite_lab_activate Jeran Tarven You killed Jeran Tarven - kill_nyms_themepark_kill_elites 1 1 Nym's Theme Park Elite Slayer - kill_nyms_themepark_hideout_elite_kill 15920 Sulfur Pirate Hideout Elites You killed the Bridge Troll in the Sulfur Lake Pirate Hideout - kill_nyms_themepark_cave_elite_kill 15921 Mine Cave Elites You killed the Elites of the Mining Caves - kill_nyms_themepark_lab_elite_kill 15922 Research Facility Elites You killed the Elites of the Research Facility - kill_nyms_themepark_boss_hideout 1 Nym's Theme Park Boss Slayer: Pirate Hideout - kill_nyms_themepark_boss_hideout_activate 15919 1 Hidden Activation - kill_nyms_themepark_boss_1 15882 kill_nyms_themepark_boss_hideout_activate Nym's Girlfriend You killed the creature called Nym's Girlfriend - kill_nyms_themepark_boss_mine 1 Nym's Theme Park Boss Slayer: Imperial Mine - kill_nyms_themepark_boss_mine_activate 15926 1 Hidden Activation - kill_nyms_themepark_boss_2 15883 kill_nyms_themepark_boss_mine_activate Rel Rogock (Grand Foreman) You killed Rel Rogock - kill_nyms_themepark_boss_3 15884 kill_nyms_themepark_boss_mine_activate Teemu Komo (Mine Controller) You killed Teemu Komo - kill_nyms_themepark_boss_lab 1 Nym's Theme Park Boss Slayer: Research Facility - kill_nyms_themepark_boss_lab_activate 15927 1 Hidden Activation - kill_nyms_themepark_boss_4 15885 kill_nyms_themepark_boss_lab_activate Udo Barnet You killed Udo Barnet - kill_nyms_themepark_boss_5 15886 kill_nyms_themepark_boss_lab_activate Kell Lapaz You killed Kell Lapaz - kill_nyms_themepark_kill_boss 1 1 Nym's Theme Park Boss Slayer - kill_nyms_themepark_boss_hideout_kill 15928 Sulfur Lake Pirate Hideout Boss You killed the creature called Nym's Girlfriend in the Sulfur Lake Pirate Hideout - kill_nyms_themepark_boss_mine_kill 15929 Imperial Mine Cave Bosses You killed the Controller and Grand Foreman of the Mining Caves - kill_nyms_themepark_boss_lab_kill 15930 Research Facility Bosses You killed the Bosses of the Research Facility - kill_deathtrooper_afflicted_boss 1 1 Undead Boss - kill_outbreak_afflicted_boss_lvl_05 15142 kill_outbreak_afflicted_boss_lvl_05 Undead Fenn Kay'lay You killed Undead Fenn Kay'lay - kill_outbreak_afflicted_boss_lvl_10 15143 kill_outbreak_afflicted_boss_lvl_10 Undead Vil Burren You killed Undead Vil Burren - kill_outbreak_afflicted_boss_lvl_15 15144 kill_outbreak_afflicted_boss_lvl_15 Undead Jawiin Danod You killed Undead Jawiin Danod - kill_outbreak_afflicted_boss_lvl_20 15145 kill_outbreak_afflicted_boss_lvl_20 Undead Salek Panaka You killed Undead Salek Panaka - kill_outbreak_afflicted_boss_lvl_25 15146 kill_outbreak_afflicted_boss_lvl_25 Undead Snotharr You killed Undead Snotharr - kill_outbreak_afflicted_boss_lvl_30 15147 kill_outbreak_afflicted_boss_lvl_30 Undead Navik Geelo You killed Undead Navik Geelo - kill_outbreak_afflicted_boss_lvl_35 15148 kill_outbreak_afflicted_boss_lvl_35 Undead Dugo Evnul You killed Undead Dugo Evnul - kill_outbreak_afflicted_boss_lvl_40 15149 kill_outbreak_afflicted_boss_lvl_40 Undead Adol Mantid You killed Undead Adol Mantid - kill_outbreak_afflicted_boss_lvl_45 15150 kill_outbreak_afflicted_boss_lvl_45 Undead Tal Freykaa You killed Undead Tal Freykaa - kill_outbreak_afflicted_boss_lvl_50 15151 kill_outbreak_afflicted_boss_lvl_50 Undead Kallaova You killed Undead Kallaova - kill_outbreak_afflicted_boss_lvl_55 15152 kill_outbreak_afflicted_boss_lvl_55 Undead Soon Dom You killed Undead Soon Dom - kill_outbreak_afflicted_boss_lvl_60 15153 kill_outbreak_afflicted_boss_lvl_60 Undead Ool Awmod You killed Undead Ool Awmod - kill_outbreak_afflicted_boss_lvl_65 15154 kill_outbreak_afflicted_boss_lvl_65 Undead Jaina Nassin You killed Undead Jaina Nassin - kill_outbreak_afflicted_boss_lvl_70 15155 kill_outbreak_afflicted_boss_lvl_70 Undead Wertsnik You killed Undead Wertsnik - kill_outbreak_afflicted_boss_lvl_75 15156 kill_outbreak_afflicted_boss_lvl_75 Undead Wesk Kit'pay You killed Undead Wesk Kit'pay - kill_outbreak_afflicted_boss_lvl_80 15157 kill_outbreak_afflicted_boss_lvl_80 Undead Ghianna Hayde You killed Undead Ghianna Hayde - kill_outbreak_afflicted_boss_lvl_85 15158 kill_outbreak_afflicted_boss_lvl_85 Undead Chak Krist You killed Undead Chak Krist - kill_outbreak_afflicted_boss_lvl_90 15159 kill_outbreak_afflicted_boss_lvl_90 Undead Treena Moldovia You killed Undead Treena Moldovia - kill_outbreak_afflicted_boss_lvl_95 15160 kill_outbreak_afflicted_boss_lvl_95 Undead Vina Maljazara You killed Undead Vina Maljazara - kill_deathtrooper_afflicted 1 1 Undead - kill_outbreak_afflicted_lvl_05 15163 15171 100 kill_outbreak_afflicted_lvl_05 kill_outbreak_deathtrooper_lvl_05 Undead Level 5 You killed undead level 5 - kill_outbreak_afflicted_lvl_10 15172 15180 100 kill_outbreak_afflicted_lvl_10 kill_outbreak_deathtrooper_lvl_10 Undead Level 10 You killed undead level 10 - kill_outbreak_afflicted_lvl_15 15181 15189 100 kill_outbreak_afflicted_lvl_15 kill_outbreak_deathtrooper_lvl_15 Undead Level 15 You killed undead level 15 - kill_outbreak_afflicted_lvl_20 15190 15198 100 kill_outbreak_afflicted_lvl_20 kill_outbreak_deathtrooper_lvl_20 Undead Level 20 You killed undead level 20 - kill_outbreak_afflicted_lvl_25 15199 15207 100 kill_outbreak_afflicted_lvl_25 kill_outbreak_deathtrooper_lvl_25 Undead Level 25 You killed undead level 25 - kill_outbreak_afflicted_lvl_30 15208 15216 100 kill_outbreak_afflicted_lvl_30 kill_outbreak_deathtrooper_lvl_30 Undead Level 30 You killed undead level 30 - kill_outbreak_afflicted_lvl_35 15217 15225 75 kill_outbreak_afflicted_lvl_35 kill_outbreak_deathtrooper_lvl_35 Undead Level 35 You killed undead level 35 - kill_outbreak_afflicted_lvl_40 15226 15234 75 kill_outbreak_afflicted_lvl_40 kill_outbreak_deathtrooper_lvl_40 Undead Level 40 You killed undead level 40 - kill_outbreak_afflicted_lvl_45 15235 15243 75 kill_outbreak_afflicted_lvl_45 kill_outbreak_deathtrooper_lvl_45 Undead Level 45 You killed undead level 45 - kill_outbreak_afflicted_lvl_50 15244 15252 75 kill_outbreak_afflicted_lvl_50 kill_outbreak_deathtrooper_lvl_50 Undead Level 50 You killed undead level 50 - kill_outbreak_afflicted_lvl_55 15253 15262 75 kill_outbreak_afflicted_lvl_55 kill_outbreak_deathtrooper_lvl_55 Undead Level 55 You killed undead level 55 - kill_outbreak_afflicted_lvl_60 15263 15271 50 kill_outbreak_afflicted_lvl_60 kill_outbreak_deathtrooper_lvl_60 Undead Level 60 You killed undead level 60 - kill_outbreak_afflicted_lvl_65 15272 15280 50 kill_outbreak_afflicted_lvl_65 kill_outbreak_deathtrooper_lvl_65 Undead Level 65 You killed undead level 65 - kill_outbreak_afflicted_lvl_70 15281 15289 50 kill_outbreak_afflicted_lvl_70 kill_outbreak_deathtrooper_lvl_70 Undead Level 70 You killed undead level 70 - kill_outbreak_afflicted_lvl_75 15290 15298 50 kill_outbreak_afflicted_lvl_75 kill_outbreak_deathtrooper_lvl_75 Undead Level 75 You killed undead level 75 - kill_outbreak_afflicted_lvl_80 15299 15307 50 kill_outbreak_afflicted_lvl_80 kill_outbreak_deathtrooper_lvl_80 Undead Level 80 You killed undead level 80 - kill_outbreak_afflicted_lvl_85 15308 15316 50 kill_outbreak_afflicted_lvl_85 kill_outbreak_deathtrooper_lvl_85 Undead Level 85 You killed undead level 85 - kill_outbreak_afflicted_lvl_90 15317 15325 50 kill_outbreak_afflicted_lvl_90 kill_outbreak_deathtrooper_lvl_90 Undead Level 90 You killed undead level 90 - kill_outbreak_afflicted_lvl_95 15326 15334 50 kill_outbreak_afflicted_lvl_95 kill_outbreak_deathtrooper_lvl_95 Undead Level 95 You killed undead level 95 - kill_trophy_spawn 1 1 Trophy Creatures - kill_painted_spat 5384 kill_painted_spat a Painted Spat You killed a Painted Spat - kill_murra_blanca 5385 kill_murra_blanca a Murra Blanca You killed a Murra Blanca - kill_finned_blaggart 5386 kill_finned_blaggart a Finned Blaggart You killed a Finned Blaggart - kill_bane_back_spider 5676 kill_bane_back_spider a Bane Black Spider You killed a Bane Black Spider - kill_scorpion_kliknik 5677 kill_scorpion_kliknik a Scorpion Kliknik You killed a Scorpion Kliknik - kill_spiketail_blurrg 5678 kill_spiketail_blurrg a Spiketail Blurrg You killed a Spiketail Blurrg - kill_mutant_acklay 5679 kill_mutant_acklay a Mutated Acklay You killed a Mutated Acklay - kill_forage_worm Forage Worm - kill_savage_forage_worm 5344 kill_savage_forage_worm a Savage Worm You killed a Savage Worm - kill_angry_forage_worm 5345 kill_angry_forage_worm an Angry Worm You killed an Angry Worm - kill_territorial_forage_worm 5346 kill_territorial_forage_worm a Territorial Worm You killed a Territorial Worm - kill_hungry_forage_worm 5347 kill_hungry_forage_worm a Hungry Worm You killed a Hungry Worm - kill_oozing_forage_worm 5348 kill_oozing_forage_worm an Oozing Worm You killed an Oozing Worm - kill_ferocious_forage_worm 5349 kill_ferocious_forage_worm a Ferocious Worm You killed a Ferocious Worm - kill_carnivorous_forage_worm 5350 kill_carnivorous_forage_worm a Carnivorous Worm You killed a Carnivorous Worm - kill_aggravated_forage_worm 5351 kill_aggravated_forage_worm an Aggravated Worm You killed an Aggravated Worm - kill_brutal_forage_worm 5352 kill_brutal_forage_worm a Brutal Worm You killed a Brutal Worm - kill_fierce_forage_worm 5353 kill_fierce_forage_worm a Fierce Fighting Worm You killed a Fierce Fighting Worm - kill_tusken_publish_gift 1 a Publish Gift Tusken Kill Quota Title: Novice Collector - kill_tusken_activate 2695 1 Hidden Activation - kill_tusken_complete 2710 noMessage 1 Hidden Completion - kill_tusken_01 2682 2685 5 rewardOnComplete kill_tusken_raider_zealot kill_tusken_activate a Tusken Zealot You killed a Tusken Zealot. - kill_tusken_02 2686 2689 5 rewardOnComplete kill_tusken_raider_soldier kill_tusken_activate a Tusken Soldier You killed a Tusken Soldier. - kill_tuskens_01 1 1 Tusken Terrorizer Title: Tusken Terrorizer - kill_tusken_activation 2690 1 - kill_tusken_01_01 602 610 250 kill_tusken_raider kill_heroic_tusken_raider kill_tusken_activation a Tusken Raider You have completed the task of killing Tusken Raiders. - kill_tusken_01_02 611 619 225 kill_tusken_commoner kill_tusken_activation a Tusken Commoner You have completed the task of killing Tusken Commoners. - kill_tusken_01_03 620 628 200 kill_tusken_guard kill_tusken_elite_guard kill_tusken_activation a Tusken Guard You have completed the task of killing Tusken Guards. - kill_tusken_01_04 629 637 175 kill_tusken_sniper kill_heroic_tusken_sniper kill_tusken_activation a Tusken Sniper You have completed the task of killing Tusken Snipers. - kill_tusken_01_05 638 646 150 kill_tusken_warlord kill_heroic_tusken_warlord kill_tusken_activation a Tusken Warlord You have completed the task of killing Tusken Warlords. - kill_tusken_01_06 647 655 125 kill_tusken_chief kill_tusken_activation a Tusken Chief You have completed the task of killing Tusken Chiefs. - kill_tusken_01_07 656 664 100 kill_tusken_captain kill_tusken_activation a Tusken Captain You have completed the task of killing Tusken Captains. - kill_tusken_01_08 665 673 75 kill_tusken_warrior kill_heroic_tusken_warrior kill_tusken_activation a Tusken Warrior You have completed the task of killing Tusken Warriors. - kill_womprats_01 1 1 Womprat Slayer Title: Womprat Slayer - kill_womprat_activation_01 2717 1 - kill_womprat_01_01 674 682 200 kill_womprat kill_womprat_activation_01 a Womprat You have completed the task of killing Womprats. - kill_womprat_01_02 683 691 175 kill_lesser_desert_womprat kill_womprat_activation_01 a Lesser Desert Womprat You have completed the task of killing Lesser Desert Womprats. - kill_womprat_01_03 692 700 150 kill_greater_desert_womprat kill_womprat_activation_01 a Greater Desert Womprat You have completed the task of killing Greater Desert Womprats. - kill_womprat_01_04 701 709 125 kill_mutant_womprat kill_womprat_activation_01 a Mutant Womprat You have completed the task of killing Mutant Womprats. - kill_womprat_01_05 710 718 100 kill_twisted_womprat kill_womprat_activation_01 a Twisted Womprat You have completed the task of killing Twisted Womprats. - kill_womprat_01_06 719 727 75 kill_elite_mutant_womprat kill_womprat_activation_01 an Elite Mutant Womprat You have completed the task of killing Elite Mutant Womprats. - kill_tabages_01 1 1 Tabage Terrorizer Title: Tabage Terrorizer - kill_tabage_activation_01 2720 1 - kill_tabage_01_01 728 736 150 kill_tabage kill_tabage_activation_01 a Tabage You have completed the task of killing Tabages. - kill_tabage_01_02 737 745 125 kill_tabage_protector kill_tabage_activation_01 a Tabage Protector You have completed the task of killing Tabage Protectors. - kill_tabage_01_03 746 754 100 kill_tabage_scavenger kill_tabage_activation_01 a Tabage Scavenger You have completed the task of killing Tabage Scavengers. - kill_tabage_01_04 755 763 75 kill_enraged_tabage_mother kill_tabage_activation_01 an Enraged Tabage Mother You have completed the task of killing Enraged Tabage Mothers. - kill_vrelts_01 1 1 Vrelt Exterminator Title: Vrelt Exterminator - kill_vrelt_01_01 764 772 150 kill_vrelt a Vrelt You have completed the task of killing Vrelts. - kill_vrelt_01_02 773 781 125 kill_diseased_vrelt a Diseased Vrelt You have completed the task of killing Diseased Vrelt Scavengers. - kill_vrelt_01_03 782 790 100 kill_noxious_vrelt_scavenger a Noxious Vrelt Scavenger You have completed the task of killing Noxious Vrelt Scavengers. - kill_vrelt_01_04 791 799 75 kill_startled_vrelt_mother a Startled Vrelt Mother You have completed the task of killing Startled Vrelt Mothers. - kill_squalls_01 1 1 Squall Suppressor Title: Squall Suppressor - kill_squall_01_01 800 808 200 kill_squall a Squall You have completed the task of killing Squalls. - kill_squall_01_02 809 817 150 kill_deranged_squall a Deranged Squall You have completed the task of killing Deranged Squalls. - kill_squall_01_03 818 826 125 kill_frail_squall_meek_avenger a Frail Meek Squall Avenger You have completed the task of killing Frail Meek Squall Avengers. - kill_squall_01_04 827 835 100 kill_vicious_squall a Vicious Squall You have completed the task of killing Vicious Squalls. - kill_squall_01_05 836 844 75 kill_leviasquall a Leviasquall You have completed the task of killing Leviasqualls. - kill_langlatches_01 1 1 Langlatch Liquidator Title: Langlatch Liquidator - kill_langlatch_activation_01 2730 1 - kill_langlatch_01_01 845 853 200 kill_langlatch_hunter kill_langlatch_activation_01 a Langlatch Hunter You have completed the task of killing Langlatch Hunters. - kill_langlatch_01_02 854 862 150 kill_langlatch_destroyer kill_langlatch_activation_01 a Langlatch Destroyer You have completed the task of killing Langlatch Destroyers. - kill_langlatch_01_03 863 871 125 kill_langlatch_marauder kill_langlatch_activation_01 a Langlatch Marauder You have completed the task of killing Langlatch Marauders. - kill_langlatch_01_04 872 880 100 kill_langlatch_giant kill_langlatch_activation_01 a Giant Langlatch You have completed the task of killing Giant Langlatch. - kill_langlatch_01_05 881 889 75 kill_sharptooth_langlatch kill_langlatch_activation_01 a Sharptooth Langlatch You have completed the task of killing Sharptooth Langlatch. - kill_remmers_01 1 1 Remmer Repressor Title: Remmer Repressor - kill_remmer_activation_01 2726 1 - kill_remmer_01_01 890 898 200 kill_rancid_remmer_warrior kill_remmer_activation_01 a Rancid Remmer Warrior You have completed the task of killing Rancid Remmer Warriors. - kill_remmer_01_02 899 907 150 kill_lice_ridden_remmer_queen kill_remmer_activation_01 a Lice-Ridden Remmer Queen You have completed the task of killing Lice-Ridden Remmer Queens. - kill_remmer_01_03 908 916 125 kill_remmer_dune_scavenger kill_remmer_activation_01 a Remmer Dune Scavenger You have completed the task of killing Remmer Dune Scavengers. - kill_remmer_01_04 917 925 100 kill_rotten_gut_remmer_king kill_remmer_activation_01 a Rotten Gut Remmer King You have completed the task of killing Rotten Gut Remmer Kings. - kill_remmer_01_05 926 934 75 kill_remmer_carrion_keeper kill_remmer_activation_01 a Remmer Carrion Keeper You have completed the task of killing Remmer Carrion Keepers. - kill_stintarils_01 1 1 Stintaril Suppressor Title: Stintaril Suppressor - kill_stintaril_activation_01 2733 1 - kill_stintaril_01_01 935 943 200 kill_stintaril kill_stintaril_activation_01 a Stintaril You have completed the task of killing Stintaril. - kill_stintaril_01_02 944 952 150 kill_puny_stintaril kill_stintaril_activation_01 a Puny Stintaril You have completed the task of killing Puny Stintaril. - kill_stintaril_01_03 953 961 125 kill_giant_stintaril kill_stintaril_activation_01 a Giant Stintaril You have completed the task of killing Giant Stintaril. - kill_stintaril_01_04 962 970 100 kill_stintaril_scavenger kill_stintaril_activation_01 a Stintaril Scavenger You have completed the task of killing Stintaril Scavengers. - kill_stintaril_01_05 971 979 75 kill_stintaril_prowler kill_stintaril_activation_01 a Stintaril Prowler You have completed the task of killing Stintaril Prowlers. - kill_baz_nitches_01 1 1 Butcher of the Baz-Nitch Title: Butcher of the Baz-Nitch - kill_baz_nitch_01_01 980 988 200 kill_baz_nitch a Baz-Nitch You have completed the task of killing Baz-Nitch. - kill_baz_nitch_01_02 989 997 150 kill_angry_baz_nitch_avenger an Angry Baz-Nitch Avenger You have completed the task of killing Angry Baz-Nitch Avengers. - kill_baz_nitch_01_03 998 1006 125 kill_giant_baz_nitch a Giant Baz-Nitch You have completed the task of killing Giant Baz-Nitch. - kill_baz_nitch_01_04 1007 1015 100 kill_mutant_baz_nitch a Mutant Baz-Nitch You have completed the task of killing Mutant Baz-Nitch. - kill_baz_nitch_01_05 1016 1024 75 kill_kinad_baz_nitch a Kinad Baz-Nitch You have completed the task of killing Kinad Baz-Nitch. - kill_quenkers_01 1 1 Queller of the Quenker Title: Queller of the Quenker - kill_quenker_activation_01 2724 1 - kill_quenker_01_01 1025 1033 200 kill_quenker kill_quenker_activation_01 a Quenker You have completed the task of killing Quenkers. - kill_quenker_01_02 1034 1042 150 kill_bile_drenched_quenker kill_quenker_activation_01 a Bile-Drenched Quenker You have completed the task of killing Bile-Drenched Quenkers. - kill_quenker_01_03 1043 1051 125 kill_quenker_ravager kill_quenker_activation_01 a Quenker Ravager You have completed the task of killing Quenker Ravagers. - kill_quenker_01_04 1052 1060 100 kill_quenker_relic_reaper kill_quenker_activation_01 a Quenker Relic Reaper You have completed the task of killing Quenker Relic Reapers. - kill_quenker_01_05 1061 1069 75 kill_savage_quenker kill_quenker_activation_01 a Savage Quenker You have completed the task of killing Savage Quenkers. - kill_anglers_01 1 1 Angler Exterminator Title: Angler Exterminator - kill_angler_activation_01 2734 1 - kill_angler_01_01 1070 1078 200 kill_angler_hatchling kill_angler_activation_01 an Angler Hatchling You have completed the task of killing Angler Hatchlings. - kill_angler_01_02 1079 1087 150 kill_angler kill_angler_activation_01 an Angler You have completed the task of killing Anglers. - kill_angler_01_03 1088 1096 125 kill_mad_angler kill_angler_activation_01 a Mad Angler You have completed the task of killing Mad Anglers. - kill_angler_01_04 1097 1105 100 kill_lurking_angler kill_angler_activation_01 a Lurking Angler You have completed the task of killing Lurking Anglers. - kill_angler_01_05 1106 1114 75 kill_angler_recluse kill_angler_activation_01 an Angler Recluse You have completed the task of killing Angler Recluse. - kill_klikniks_01 1 1 Kliknik Killer Title: Kliknik Killer - kill_kliknik_activation 2786 1 - kill_kliknik_01_01 1115 1123 200 kill_kliknik kill_kliknik_activation a Kliknik You have completed the task of killing Kliknik. - kill_kliknik_01_02 1124 1132 150 kill_kliknik_warrior kill_kliknik_activation a Kliknik Warrior You have completed the task of killing Kliknik Warriors. - kill_kliknik_01_03 1133 1141 125 kill_kliknik_shredder_guardian kill_kliknik_activation a Kliknik Shredder Guardian You have completed the task of killing Kliknik Shredder Guardians. - kill_kliknik_01_04 1142 1150 100 kill_kliknik_queen kill_kliknik_activation a Kliknik Queen You have completed the task of killing Kliknik Queens. - kill_kliknik_01_05 1151 1159 75 kill_scorpion_kliknik kill_kliknik_activation a Scorpion Kliknik You have completed the task of killing Scorpion Kliknik. - kill_mereks_01 1 1 Merek Marauder Title: Merek Marauder - kill_merek_activation_01 2727 1 - kill_merek_01_01 1160 1168 200 kill_merek_harvester kill_merek_activation_01 a Merek Harvester You have completed the task of killing Merek Harvesters. - kill_merek_01_02 1169 1177 150 kill_queen_merek_harvester kill_merek_activation_01 a Merek Harvester Queen You have completed the task of killing Merek Harvester Queens. - kill_merek_01_03 1178 1186 125 kill_blood_drenched_merek_king kill_merek_activation_01 a Blood-Drenched Merek King You have completed the task of killing Blood-Drenched Merek Kings. - kill_merek_01_04 1187 1195 100 kill_merek_cavern_creeper kill_merek_activation_01 a Merek Cavern Keeper You have completed the task of killing Merek Cavern Keepers. - kill_merek_01_05 1196 1204 75 kill_delirious_merek_avenger kill_merek_activation_01 a Delirious Merek Avenger You have completed the task of killing Delirious Merek Avengers. - kill_gaping_spiders_01 1 1 Gaping Spider Slayer Title: Gaping Spider Slayer - kill_gaping_spider_activation_01 2709 1 - kill_gaping_spider_01_01 1205 1213 200 kill_gaping_spider kill_cave_gaping_spider kill_gaping_spider_activation_01 a Gaping Spider You have completed the task of killing Gaping Spiders. - kill_gaping_spider_01_02 1214 1222 150 kill_gaping_spider_hunter kill_cave_gaping_spider_hunter kill_gaping_spider_activation_01 a Gaping Spider Hunter You have completed the task of killing Gaping Spider Hunters. - kill_gaping_spider_01_03 1223 1231 125 kill_gaping_spider_recluse kill_cave_gaping_spider_recluse kill_gaping_spider_activation_01 a Gaping Spider Recluse You have completed the task of killing Gaping Spider Recluses. - kill_gaping_spider_01_04 1232 1240 100 kill_gaping_spider_recluse_giant kill_cave_gaping_spider_recluse_giant kill_gaping_spider_activation_01 a Giant Gaping Spider Recluse You have completed the task of killing Giant Gaping Spider Recluses. - kill_gaping_spider_01_05 1241 1249 75 kill_gaping_spider_recluse_queen kill_cave_gaping_spider_recluse_queen kill_gaping_spider_activation_01 a Gaping Spider Recluse Queen You have completed the task of killing Gaping Spider Recluse Queens. - kill_shear_mites_01 1 1 Shear Mite Suppressor Title: Shear Mite Suppressor - kill_shear_mite_01_01 1250 1258 200 kill_shear_mite a Shear Mite You have completed the task of killing Shear Mites. - kill_shear_mite_01_02 1259 1267 150 kill_shear_mite_soldier a Shear Mite Soldier You have completed the task of killing Shear Mite Soldiers. - kill_shear_mite_01_03 1268 1276 125 kill_shear_mite_hunter a Shear Mite Hunter You have completed the task of killing Shear Mite Hunters. - kill_shear_mite_01_04 1277 1285 100 kill_reclusive_shear_mite a Reclusive Shear Mite You have completed the task of killing Reclusive Shear Mites. - kill_shear_mite_01_05 1286 1294 75 kill_shear_mite_queen a Shear Mite Queen You have completed the task of killing Shear Mite Queens. - kill_dalyrakes_01 1 1 Dalyrake Destroyer Title: Dalyrake Destroyer - kill_dalyrake_activation_01 2723 1 - kill_dalyrake_01_01 1295 1303 150 kill_dalyrake kill_dalyrake_activation_01 a Dalyrake You have completed the task of killing Dalyrakes. - kill_dalyrake_01_02 1304 1312 125 kill_dalyrake_harvester kill_dalyrake_activation_01 a Dalyrake Harvester You have completed the task of killing Dalyrake Harvesters. - kill_dalyrake_01_03 1313 1321 100 kill_dalyrake_matriarch kill_dalyrake_activation_01 a Dalyrake Matriarch You have completed the task of killing Dalyrake Matriarchs. - kill_dalyrake_01_04 1322 1330 75 kill_giant_dalyrake kill_dalyrake_activation_01 a Giant Dalyrake You have completed the task of killing Giant Dalyrakes. - kill_kreetles_01 1 1 Kreetle Killer Title: Kreetle Killer - kill_kreetle_activation_01 2718 1 - kill_kreetle_01_01 1331 1339 200 kill_kreetle kill_kreetle_activation_01 a Kreetle You have completed the task of killing Kreetles. - kill_kreetle_01_02 1340 1348 150 kill_orphan_kreetle kill_kreetle_activation_01 a Desert Kreetle You have completed the task of killing Desert Kreetles. - kill_kreetle_01_03 1349 1357 125 kill_fragile_kreetle kill_kreetle_activation_01 a Fragile Kreetle You have completed the task of killing Fragile Kreetles. - kill_kreetle_01_04 1358 1366 100 kill_kreetle_death kill_kreetle_activation_01 a Death Kreetle You have completed the task of killing Death Kreetles. - kill_kreetle_01_05 1367 1375 75 kill_kreetle_over kill_kreetle_activation_01 an Overkreetle You have completed the task of killing Overkreetles. - kill_tanc_mites_01 1 1 Tanc Mite Terminator Title: Tanc Mite Terminator - kill_tanc_mite_01_01 1376 1384 200 kill_puny_tanc_mite a Puny Tanc Mite You have completed the task of killing Puny Tanc Mites. - kill_tanc_mite_01_02 1385 1393 150 kill_tanc_mite a Tanc Mite You have completed the task of killing Tanc Mites. - kill_tanc_mite_01_03 1394 1402 125 kill_tanc_mite_warrior a Tanc Mite Warrior You have completed the task of killing Tanc Mite Warriors. - kill_tanc_mite_01_04 1403 1411 100 kill_tanc_mite_eviscerator a Tanc Mite Eviscerator You have completed the task of killing Tanc Mite Eviscerators. - kill_tanc_mite_01_05 1412 1420 75 kill_giant_tanc_mite a Giant Tanc Mite You have completed the task of killing Giant Tanc Mites. - kill_bloodseeker_mites_01 1 1 Bloodseeker Mite Butcher Title: Bloodseeker Mite Butcher - kill_bloodseeker_mite_01_01 1421 1429 200 kill_bloodseeker_mite a Bloodseeker Mite You have completed the task of killing Bloodseeker Mites. - kill_bloodseeker_mite_01_02 1430 1438 150 kill_bloodseeker_mite_drone a Bloodseeker Mite Drone You have completed the task of killing Bloodseeker Mite Drones. - kill_bloodseeker_mite_01_03 1439 1447 125 kill_bloodseeker_mite_guardian a Bloodseeker Mite Guardian You have completed the task of killing Bloodseeker Mite Guardians. - kill_bloodseeker_mite_01_04 1448 1456 100 kill_bloodseeker_mite_hunter a Bloodseeker Mite Hunter You have completed the task of killing Bloodseeker Mite Hunters. - kill_bloodseeker_mite_01_05 1457 1465 75 kill_bloodseeker_mite_queen a Bloodseeker Mite Queen You have completed the task of killing Bloodseeker Mite Queens. - kill_lava_beetles_01 1 1 Destroyer of the Kubaza Beetle Title: Destroyer of the Kubaza Beetle - kill_lava_beetle_activation_01 2708 1 - kill_lava_beetle_01_01 1466 1474 150 kill_som_smoking_forest_lava_beetle kill_som_burning_plains_lava_beetle kill_som_berkens_flow_lava_beetle kill_som_volcano_final_lava_beetle kill_som_crystal_flats_lava_beetle kill_lava_beetle_activation_01 a Kubaza Beetle You have completed the task of killing Kubaza Beetles. - kill_lava_beetle_01_02 1475 1483 125 kill_som_smoking_forest_lava_beetle_worker kill_som_burning_plains_lava_beetle_worker kill_som_berkens_flow_lava_beetle_worker kill_som_link_lava_beetle_worker kill_som_crystal_flats_lava_beetle_worker kill_lava_beetle_activation_01 a Kubaza Beetle Worker You have completed the task of killing Kubaza Beetle Workers. - kill_lava_beetle_01_03 1484 1492 100 kill_som_smoking_forest_lava_beetle_soldier kill_som_burning_plains_lava_beetle_soldier kill_som_berkens_flow_lava_beetle_soldier kill_som_link_lava_beetle_soldier kill_som_crystal_flats_lava_beetle_soldier kill_lava_beetle_activation_01 a Kubaza Beetle Soldier You have completed the task of killing Kubaza Beetle Soldiers. - kill_lava_beetle_01_04 1493 1501 75 kill_som_smoking_forest_lava_beetle_queen kill_som_burning_plains_lava_beetle_queen kill_som_berkens_flow_lava_beetle_queen kill_lava_beetle_activation_01 a Kubaza Beetle Queen You have completed the task of killing Kubaza Beetle Queens. - kill_whisper_birds_01 1 1 Whisper Bird Butcher Title: Whisper Bird Butcher - kill_whisper_bird_activation_01 2735 1 - kill_whisper_bird_01_01 1502 1510 150 kill_whisper_bird_hatchling kill_whisper_bird_activation_01 a Whisper Bird Hatchling You have completed the task of killing Whisper Bird Hatchlings. - kill_whisper_bird_01_02 1511 1519 125 kill_whisper_bird_male kill_whisper_bird_activation_01 a Whisper Bird Male You have completed the task of killing Whisper Bird Males. - kill_whisper_bird_01_03 1520 1528 100 kill_whisper_bird_female kill_whisper_bird_activation_01 a Whisper Bird Female You have completed the task of killing Whisper Bird Females. - kill_whisper_bird_01_04 1529 1537 75 kill_whisper_bird_majestic kill_whisper_bird_activation_01 a Whisper Bird Majestic You have completed the task of killing Whisper Bird Majestics. - kill_kai_toks_01 1 1 Kai Tok Killer Title: Kai Tok Killer - kill_kai_tok_01_01 1538 1546 200 kill_screaming_kai_tok a Screaming Kai Tok You have completed the task of killing Screaming Kai Tok. - kill_kai_tok_01_02 1547 1555 150 kill_kai_tok_prowler a Kai Tok Prowler You have completed the task of killing Kai Tok Prowlers. - kill_kai_tok_01_03 1556 1564 125 kill_kai_tok_scavenger a Kai Tok Scavenger You have completed the task of killing Kai Tok Scavengers. - kill_kai_tok_01_04 1565 1573 100 kill_kai_tok_bloodreaver a Kai Tok Bloodreaver You have completed the task of killing Kai Tok Bloodreavers. - kill_kai_tok_01_05 1574 1582 75 kill_kai_tok_slayer a Kai Tok Slayer You have completed the task of killing Kai Tok Slayers. - kill_peko_pekos_01 1 1 Peko Peko Pulverizer Title: Peko Peko Pulverizer - kill_peko_peko_01_01 1583 1591 125 kill_peko_peko a Peko Peko You have completed the task of killing Peko Peko. - kill_peko_peko_01_02 1592 1600 100 kill_giant_peko_peko a Giant Peko Peko You have completed the task of killing Giant Peko Peko. - kill_peko_peko_01_03 1601 1609 50 kill_peko_peko_albatross a Peko Peko Albatross You have completed the task of killing Peko Peko Albatrosses. - kill_peko_peko_01_04 1610 1618 25 kill_peko_peko_albatross_high a Peko Peko Albatross Matriarch You have completed the task of killing Peko Peko Albatross Matriarchs. - kill_perleks_01 1 1 Dispatcher of the Perlek Title: Dispatcher of the Perlek - kill_perlek_activation_01 2731 1 - kill_perlek_01_01 1619 1627 200 kill_perlek kill_perlek_activation_01 a Perlek You have completed the task of killing Perleks. - kill_perlek_01_02 1628 1636 150 kill_perlek_ravager kill_perlek_activation_01 a Perlek Ravager You have completed the task of killing Perlek Ravagers. - kill_perlek_01_03 1637 1645 100 kill_perlek_scavenger kill_perlek_activation_01 a Perlek Scavenger You have completed the task of killing Perlek Scavengers. - kill_mantigrues_01 1 1 Mantigrue Marauder Title: Mantigrue Marauder - kill_mantigrue_activation_01 2728 1 - kill_mantigrue_01_01 1646 1654 200 kill_mantigrue_insane_berserker kill_mantigrue_activation_01 an Insane Mantigrue Berserker You have completed the task of killing Insane Mantigrue Berserkers. - kill_mantigrue_01_02 1655 1663 150 kill_mantigrue_screecher kill_mantigrue_activation_01 a Mantigrue Screecher You have completed the task of killing Mantigrue Screechers. - kill_mantigrue_01_03 1664 1672 125 kill_mantigrue_hunter kill_mantigrue_activation_01 a Mantigrue Hunter You have completed the task of killing Mantigrue Hunters. - kill_mantigrue_01_04 1673 1681 100 kill_mantigrue_reaper kill_mantigrue_activation_01 a Mantigrue Reaper You have completed the task of killing Mantigrue Reapers. - kill_mantigrue_01_05 1682 1690 75 kill_mantigrue_night_stalker kill_mantigrue_activation_01 a Mantigrue Night Stalker You have completed the task of killing Mantigrue Night Stalkers. - kill_gulginaws_01 1 1 Gulginaw Executioner Title: Gulginaw Executioner - kill_gulginaw_activation_01 2721 1 - kill_gulginaw_01_01 1691 1699 200 kill_gulginaw kill_gulginaw_activation_01 a Gulginaw You have completed the task of killing Gulginaw. - kill_gulginaw_01_02 1700 1708 150 kill_greater_gulginaw kill_gulginaw_activation_01 a Greater Gulginaw You have completed the task of killing Greater Gulginaw. - kill_gulginaw_01_03 1709 1717 100 kill_devil_gulginaw kill_gulginaw_activation_01 a Devil Gulginaw You have completed the task of killing Devil Gulginaw. - kill_vir_vurs_01 1 1 Vir Vur Eradicator Title: Vir Vur Eradicator - kill_vir_vur_01_01 1718 1726 200 kill_vir_vur a Vir Vur You have completed the task of killing Vir Vur. - kill_vir_vur_01_02 1727 1735 150 kill_timid_vir_vur a Timid Vir Vur You have completed the task of killing Timid Vir Vur. - kill_vir_vur_01_03 1736 1744 125 kill_vir_vur_toxic_slasher a Vir Vur Toxic Slasher You have completed the task of killing Vir Vur Toxic Slashers. - kill_vir_vur_01_04 1745 1753 100 kill_dashing_vir_vur a Dashing Vir Vur You have completed the task of killing Dashing Vir Vur. - kill_vir_vur_01_05 1754 1762 75 kill_midnight_vir_vur a Midnight Vir Vur You have completed the task of killing Midnight Vir Vur. - kill_skreegs_01 1 1 Skreeg Demoralizer Title: Skreeg Demoralizer - kill_skreeg_01_01 1841 1849 200 kill_skreeg_gatherer a Skreeg Gatherer You have completed the task of killing Skreeg Gatherers. - kill_skreeg_01_02 1850 1858 150 kill_skreeg_scout a Skreeg Scout You have completed the task of killing Skreeg Scouts. - kill_skreeg_01_03 1859 1867 125 kill_skreeg_warrior a Skreeg Warrior You have completed the task of killing Skreeg Warriors. - kill_skreeg_01_04 1868 1876 100 kill_skreeg_ominous an Ominous Skreeg You have completed the task of killing Ominous Skreeg. - kill_skreeg_01_05 1877 1885 75 kill_skreeg_hunter a Skreeg Hunter You have completed the task of killing Skreeg Hunters. - kill_mamiens_01 1 1 Mamien Maimer Title: Mamien Maimer - kill_mamien_activiation_01 2736 1 - kill_mamien_01_01 1886 1894 200 kill_mamien_youth kill_mamien_activiation_01 a Mamien Youth You have completed the task of killing Mamien Youth. - kill_mamien_01_02 1895 1903 150 kill_mamien_ancient kill_mamien_activiation_01 an Ancient Mamien You have completed the task of killing Ancient Mamien. - kill_mamien_01_03 1904 1912 125 kill_mamien_elder kill_mamien_activiation_01 an Elder Mamien You have completed the task of killing Elder Mamien. - kill_mamien_01_04 1913 1921 100 kill_mamien_matriarch kill_mamien_activiation_01 a Mamien Matriarch You have completed the task of killing Mamien Matriarchs. - kill_mamien_01_05 1922 1930 75 kill_mamien_junglelord kill_mamien_activiation_01 a Mamien Junglelord You have completed the task of killing Mamien Junglelords. - kill_veermoks_01 1 1 Veermok Victimizer Title: Veermok Victimizer - kill_veermok_01_01 1931 1939 200 kill_veermok kill_naboo_veermok kill_gungan_veermok kill_imperial_veermok kill_veermok_cave a Veermok You have completed the task of killing Veermok. - kill_veermok_01_02 1940 1948 150 kill_veermok_ravager kill_naboo_veermok_ravager a Veermok Ravager You have completed the task of killing Veermok Ravagers. - kill_veermok_01_03 1949 1957 125 kill_alpha_veermok an Alpha Veermok You have completed the task of killing Alpha Veermok. - kill_veermok_01_04 1958 1966 100 kill_veermok_sentry kill_naboo_veermok_sentry kill_veermok_sentry_cave a Veermok Sentry You have completed the task of killing Veermok Sentrys. - kill_veermok_01_05 1967 1975 75 kill_giant_veermok kill_veermok_giant_cave a Giant Veermok You have completed the task of killing Giant Veermok. - kill_gurks_01 1 1 Gurk Grappler Title: Gurk Grappler - kill_gurk_activation 2691 1 a nearly-empty bottle of alcohol nothing - this string should not show - please bug if you see this string - kill_gurk_01_01 1976 1984 200 kill_gurk kill_gurk_activation a Gurk You have completed the task of killing Gurk. - kill_gurk_01_02 1985 1993 150 kill_gurk_whelp kill_gurk_activation a Gurk Whelp You have completed the task of killing Gurk Whelps. - kill_gurk_01_03 1994 2002 125 kill_gurk_tracker kill_gurk_activation a Gurk Tracker You have completed the task of killing Gurk Trackers. - kill_gurk_01_04 2003 2011 100 kill_recluse_gurk_king kill_gurk_activation a Gurk King You have completed the task of killing Gurk Kings. - kill_gurk_01_05 2012 2020 75 kill_crazed_gurk_destroyer kill_gurk_activation a Crazed Gurk Destroyer You have completed the task of killing Crazed Gurk Destroyers. - kill_hanadaks_01 1 1 Hanadak Slasher Title: Hanadak Slasher - kill_hanadak_activation_01 2729 1 - kill_hanadak_01_01 2021 2029 200 kill_mature_hanadak kill_hanadak_activation_01 a Mature Hanadak You have completed the task of killing Mature Hanadak. - kill_hanadak_01_02 2030 2038 150 kill_hanadak_ancient kill_hanadak_activation_01 an Ancient Hanadak You have completed the task of killing Ancient Hanadak. - kill_hanadak_01_03 2039 2047 125 kill_elder_hanadak_matriarch kill_hanadak_activation_01 an Elder Hanadak Matriarch You have completed the task of killing Elder Hanadak Matriarchs. - kill_hanadak_01_04 2048 2056 100 kill_young_hanadak_rock_crusher kill_hanadak_activation_01 a Young Hanadak Rock Crusher You have completed the task of killing Young Hanadak Rock Crushers. - kill_hanadak_01_05 2057 2065 75 kill_mature_hanadak_rock_smasher kill_hanadak_activation_01 a Mature Hanadak Rock Smasher You have completed the task of killing Mature Hanadak Rock Smashers. - kill_afarathus_01 1 1 Afarathu Bully Title: Afarathu Bully - kill_afarathus_activation_01 2722 1 - kill_afarathu_01_01 2066 2074 200 kill_afarathu_cult_ruffian kill_afarathus_activation_01 an Afarathu Cult Ruffian You have completed the task of killing Afarathu Cult Ruffians. - kill_afarathu_01_02 2075 2083 150 kill_afarathu_cult_brute kill_afarathus_activation_01 an Afarathu Cult Brute You have completed the task of killing Afarathu Cult Brutes. - kill_afarathu_01_03 2084 2092 125 kill_afarathu_cult_hellion kill_afarathus_activation_01 an Afarathu Cult Hellion You have completed the task of killing Afarathu Cult Hellions. - kill_afarathu_01_04 2093 2101 100 kill_afarathu_cult_bodyguard kill_afarathus_activation_01 an Afarathu Cult Bodyguard You have completed the task of killing Afarathu Cult Bodyguards. - kill_afarathu_01_05 2102 2110 75 kill_afarathu_cult_leader kill_afarathus_activation_01 an Afarathu Cult Leader You have completed the task of killing Afarathu Cult Leaders. - kill_rills_01 1 1 Rill Wrecker Title: Rill Wrecker - kill_rill_activation_01 2719 1 - kill_rill_01_01 2111 2119 200 kill_rill kill_rill_activation_01 a Rill You have completed the task of killing Rill. - kill_rill_01_02 2120 2128 150 kill_tame_rill kill_rill_activation_01 a Tame Rill You have completed the task of killing Tame Rill. - kill_rill_01_03 2129 2137 125 kill_runted_rill kill_rill_activation_01 a Runted Rill You have completed the task of killing Runted Rill. - kill_rill_01_04 2138 2146 100 kill_vicious_rill kill_rill_activation_01 a Vicious Rill You have completed the task of killing Vicious Rill. - kill_rill_01_05 2147 2155 75 kill_rill_tempest kill_rill_activation_01 a Tempest Rill You have completed the task of killing Tempest Rill. - kill_vesps_01 1 1 Vesp Hunter Title: Vesp Hunter - kill_vesp_activation_01 2732 1 - kill_vesp_01_01 2156 2164 200 kill_vesp kill_vesp_activation_01 a Vesp You have completed the task of killing Vesp. - kill_vesp_01_02 2165 2173 150 kill_desert_vesp kill_vesp_activation_01 a Desert Vesp You have completed the task of killing Desert Vesp. - kill_vesp_01_03 2174 2182 125 kill_mountain_vesp kill_vesp_activation_01 a Mountain Vesp You have completed the task of killing Mountain Vesp. - kill_vesp_01_04 2183 2191 100 kill_vesp_scavanger kill_vesp_activation_01 a Vesp Scavenger You have completed the task of killing Vesp Scavengers. - kill_vesp_01_05 2192 2200 75 kill_deadly_vesp kill_vesp_activation_01 a Deadly Vesp You have completed the task of killing Deadly Vesp. - kill_kamuriths_01 1 1 Kamurith Killer Title: Kamurith Killer - kill_kamurith_01_01 2201 2209 150 kill_kamurith_defiler a Kamurith Defiler You have completed the task of killing Kamurith Defilers. - kill_kamurith_01_02 2210 2218 125 kill_kamurith_nocuous a Nocuous Kamurith You have completed the task of killing Nocuous Kamurith. - kill_kamurith_01_03 2219 2227 100 kill_kamurith_snapper a Kamurith Snapper You have completed the task of killing Kamurith Snappers. - kill_kamurith_01_04 2228 2236 75 kill_kamurith_foul_desecrator a Foul Kamurith Desecrator You have completed the task of killing Foul Kamurith Desecrators. - kill_voritor_lizards_01 1 1 Voritor Killer Title: Voritor Killer - kill_voritor_lizard_activation_01 2725 1 - kill_voritor_01_01 2237 2245 200 kill_grassland_voritor_tracker kill_voritor_lizard_activation_01 a Grassland Voritor Tracker You have completed the task of killing Grassland Voritor Trackers. - kill_voritor_01_02 2246 2254 150 kill_horned_voritor_jungle_lizard kill_voritor_lizard_activation_01 a Horned Voritor Jungle Lizard You have completed the task of killing Horned Voritor Jungle Lizards. - kill_voritor_01_03 2255 2263 125 kill_voritor_dasher kill_voritor_lizard_activation_01 a Voritor Dasher You have completed the task of killing Voritor Dashers. - kill_voritor_01_04 2264 2272 100 kill_slinking_voritor_hunter kill_voritor_lizard_activation_01 a Slinking Voritor Hunter You have completed the task of killing Slinking Voritor Hunters. - kill_voritor_01_05 2273 2281 75 kill_vexed_voritor_lizard kill_voritor_lizard_activation_01 a Vexed Voritor Lizard You have completed the task of killing Vexed Voritor Lizards. - kill_krayt_dragons_01 1 1 Champion Krayt Killer Title: Champion Krayt Killer - kill_krayt_activation_01 2706 1 - kill_krayt_01_01 2282 2290 200 kill_juvenile_canyon_krayt kill_krayt_activation_01 a Juvenile Canyon Krayt You have completed the task of killing Juvenile Canyon Krayts. - kill_krayt_01_02 2291 2299 150 kill_krayt_dragon_adolescent kill_krayt_activation_01 a Krayt Dragon Adolescent You have completed the task of killing Krayt Dragon Adolescents. - kill_krayt_01_03 2300 2308 125 kill_canyon_krayt_dragon kill_krayt_activation_01 a Canyon Krayt Dragon You have completed the task of killing Canyon Krayt Dragons. - kill_krayt_01_04 2309 2317 100 kill_krayt_dragon_grand kill_krayt_activation_01 a Grand Krayt Dragon You have completed the task of killing Grand Krayt Dragons. - kill_krayt_01_05 2318 2326 75 kill_krayt_dragon_ancient kill_krayt_activation_01 a Krayt Dragon Ancient You have completed the task of killing Krayt Dragon Ancients. - kill_rancors_01 1 1 Champion Rancor Killer Title: Champion Rancor Killer - kill_rancor_activation_01 2705 1 - kill_rancor_01_01 2327 2335 200 kill_rancor_youth kill_rancor_activation_01 a Rancor Youth You have completed the task of killing Rancor Youths. - kill_rancor_01_02 2336 2344 150 kill_rancor kill_nightsister_rancor kill_rancor_activation_01 a Rancor You have completed the task of killing Rancors. - kill_rancor_01_03 2345 2353 125 kill_gnarled_rancor kill_rancor_activation_01 a Gnarled Rancor You have completed the task of killing Gnarled Rancors. - kill_rancor_01_04 2354 2362 100 kill_mutant_rancor kill_rancor_activation_01 a Mutant Rancor You have completed the task of killing Mutant Rancors. - kill_rancor_01_05 2363 2371 75 kill_ancient_bull_rancor kill_rancor_activation_01 an Ancient Bull Rancor You have completed the task of killing Ancient Bull Rancors. - kill_torturs_01 1 1 Tortur Torturer Title: Tortur Torturer - kill_tortur_01_01 2372 2380 200 kill_meager_tortur a Meager Tortur You have completed the task of killing Meager Tortur - kill_tortur_01_02 2381 2389 150 kill_tortur a Tortur You have completed the task of killing Tortur - kill_tortur_01_03 2390 2398 100 kill_tortur_bull a Bull Tortur You have completed the task of killing Bull Tortur - kill_tulruses_01 1 1 Tulrus Tackler Title: Tulrus Tackler - kill_tulrus_activation 2692 1 a missing relative's datapad "The last thing you ever wanted to find. A datapad that belonged to a missing relative. Now, knowing his unfortunate fate, you feel obligated to avenge his death." - kill_tulrus_01_01 2399 2407 150 kill_som_nesting_grounds_tulrus kill_som_tulrus kill_som_berkens_flow_tulrus kill_tulrus_activation a Tulrus You have completed the task of killing Tulrus - kill_tulrus_01_02 2408 2416 125 kill_som_nesting_grounds_tulrus_matriarch kill_som_berkens_flow_tulrus_matriarch kill_tulrus_activation a Tulrus Matriarch You have completed the task of killing Tulrus Matriarchs. - kill_tulrus_01_03 2417 2425 100 kill_som_nesting_grounds_tulrus_bull kill_som_berkens_flow_tulrus_bull kill_tulrus_activation a Tulrus Bull You have completed the task of killing Tulrus Bulls. - kill_tulrus_01_04 2426 2434 75 kill_som_nesting_grounds_tulrus_ancient kill_som_orf_ancient_tulrus kill_tulrus_activation a Tulrus Ancient You have completed the task of killing Tulrus Ancients. - kill_grauls_01 1 1 Graul Gasher Title: Graul Gasher - kill_graul_activation_01 2707 1 - kill_graul_01_01 2435 2443 200 kill_graul kill_graul_activation_01 a Graul You have completed the task of killing Graul. - kill_graul_01_02 2444 2452 150 kill_frenzied_graul kill_graul_activation_01 a Frenzied Graul You have completed the task of killing Frenzied Graul. - kill_graul_01_03 2453 2461 125 kill_graul_marauder kill_graul_activation_01 a Graul Marauder You have completed the task of killing Graul Marauders. - kill_graul_01_04 2462 2470 100 kill_graul_mauler kill_graul_activation_01 a Graul Mauler You have completed the task of killing Graul Maulers. - kill_graul_01_05 2471 2479 75 kill_ancient_graul kill_graul_activation_01 an Ancient Graul You have completed the task of killing Ancient Graul. - kill_hoth_tauntaun_01 1 Tauntaun Taunting - kill_tauntaun_01 6128 6135 25 kill_heroic_echo_tauntaun_domesticated a domesticated Tauntaun You have completed the task of killing domesticated Tauntaun. - kill_tauntaun_02 6136 6143 25 kill_heroic_echo_tauntaun_diseased a diseased Tauntaun You have completed the task of killing diseased Tauntaun. - kill_tauntaun_03 6144 6151 25 kill_heroic_echo_tauntaun_bull a Tauntaun bull You have completed the task of killing Tauntaun bulls. - kill_tauntaun_04 6152 6159 25 kill_heroic_echo_tauntaun_feral a feral Tauntaun You have completed the task of killing feral Tauntaun. - kill_tauntaun_05 6160 6167 25 kill_heroic_echo_tauntaun_agitator a Tauntaun agitator You have completed the task of killing Tauntaun Agitators. - kill_hoth_wampa_01 1 Wampa - kill_wampa_activation 6291 1 - kill_wampa_01 6168 6175 25 kill_heroic_echo_wampa_hostile kill_wampa_activation a hostile Wampa You have completed the task of killing hostile Wampa. - kill_wampa_02 6176 6183 25 kill_heroic_echo_wampa_brute kill_wampa_activation a Wampa brute You have completed the task of killing Wampa brutes. - kill_wampa_03 6184 6191 25 kill_heroic_echo_wampa_fierce kill_wampa_activation a fierce Wampa You have completed the task of killing fierce Wampa. - kill_wampa_04 6192 6199 25 kill_heroic_echo_wampa_savage kill_wampa_activation a savage Wampa You have completed the task of killing savage Wampa. - kill_wampa_05 6200 6207 25 kill_heroic_echo_wampa_berzerker kill_wampa_activation a Wampa Berserker You have completed the task of killing Wampa berserkers. - kill_wampa_complete 6292 kill_wampa_activation Return to Researcher Blainekie. You have returned to Professor Blainekie and received your reward. - kill_rodent_tier_2 1 Rodent Eradicator Ridding the Galaxy of pesky rodents one by one. - womprat_complete 2742 Womprat Slayer You have completed the Womprat Slayer Collection - tabage_complete 2743 Tabage Terrorizer You have completed the Tabage Terrorizer Collection - vrelt_complete 2744 Vrelt Exterminator You have completed the Vrelt Exterminator Collection - vir_vur_complete 2745 Vir Vur Eradicator You have completed the Vir Vur Eradicator Collection - squall_complete 2746 Squall Suppressor You have completed the Squall Suppressor Collection - langlatch_complete 2747 Langlatch Liquidator You have completed the Langlatch Liquidator Collection - remmer_complete 2748 Remmer Repressor You have completed the Remmer Repressor Collection - stintaril_complete 2749 Stintaril Suppressor You have completed the Stintaril Suppressor Collection - baz_nitch_complete 2750 Butcher of the Baz-Nitch You have completed the Butcher of the Baz-Nitch Collection - quenker_complete 2751 Queller of the Quenker You have completed the Queller of the Quenker Collection - kill_insect_tier_2 1 Insect Exterminator The Qorkin Man is no match for your unconventional tactics of ridding the Galaxy of diseased insects. - angler_complete 2752 Angler Exterminator You have completed the Angler Exterminator Collection - kliknik_insect_complete 2753 Kliknik Killer You have completed the Kliknik Killer Collection - merek_complete 2754 Merek Marauder You have completed the Merek Marauder Collection - gaping_spider_complete 2755 Gaping Spider Slayer You have completed the Gaping Spider Slayer Collection - shear_mite_complete 2756 Shear Mite Suppressor You have completed the Shear Mite Suppressor Collection - dalyrake_complete 2757 Dalyrake Destroyer You have completed the Dalyrake Destroyer Collection - kreetle_complete 2758 Kreetle Killer You have completed the Kreetle Killer Collection - tanc_mite_complete 2759 Tanc Mite Terminator You have completed the Tanc Mite Terminator Collection - bloodseeker_mite_complete 2760 Bloodseeker Mite Butcher You have completed the Bloodseeker Mite Butcher Collection - lava_beetle_complete 2761 Destroyer of the Kubaza Beetle You have completed the Destroyer of the Kubaza Beetle Collection - kill_flying_tier_2 1 Bird Butcher "Since you don't have wings, you decide to collect them from other unfortunate beings." - whisper_bird_complete 2762 Whisper Bird Butcher You have completed the Whisper Bird Butcher Collection - kai_tok_complete 2763 Kai Tok Killer You have completed the Kai Tok Killer Collection - peko_peko_complete 2764 Peko Peko Pulverizer You have completed the Peko Peko Pulverizer Collection - perlek_complete 2765 Dispatcher of the Perlek You have completed the Dispatcher of the Perlek Collection - mantigrue_complete 2766 Mantigrue Marauder You have completed the Mantigrue Marauder Collection - gulginaw_complete 2767 Gulginaw Executioner You have completed the Gulginaw Executioner Collection - kill_ferocious_tier_2 1 Ferocious Creature Slayer Ferocity is relative. These beasts are no match for your unbridled wrath. - rancor_complete 2774 Champion Rancor Killer You have completed the Champion Rancor Killer Collection - krayt_dragon_ferocious_complete 2775 Champion Krayt Killer You have completed the Champion Krayt Killer Collection - kliknik_ferocious_complete 2776 Kliknik Killer You have completed the Kliknik Killer Collection - tortur_complete 2777 Tortur Torturer You have completed the Tortur Torturer Collection - tulrus_complete 2778 Tulrus Tackler You have completed the Tulrus Tackler Collection - graul_complete 2779 Graul Gasher You have completed the Graul Gasher Collection - kill_primative_tier_2 1 Primate Plunderer "They may have opposable thumbs, but lacking technology they are easy prey." - skreeg_complete 2768 Skreeg Demoralizer You have completed the Skreeg Demoralizer Collection - mamien_complete 2769 Mamien Maimer You have completed the Mamien Maimer Collection - veermok_complete 2770 Veermok Victimizer You have completed the Veermok Victimizer Collection - gurk_complete 2771 Gurk Grappler You have completed the Gurk Grappler Collection - hanadak_complete 2772 Hanadak Slasher You have completed the Hanadak Slasher Collection - afarathu_complete 2773 Afarathu Bully You have completed the Afarathu Bully Collection - kill_cold_blooded_tier_2 1 Cold-Blooded Killer "Killing in ""cold blood"" isn't as appalling as it seems." - rill_complete 2780 Rill Wrecker You have completed the Rill Wrecker Collection - vesp_complete 2781 Vesp Hunter You have completed the Vesp Hunter Collection - kamurith_complete 2782 Kamurith Killer You have completed the Kamurith Killer Collection - voritor_lizard_complete 2783 Voritor Killer You have completed the Voritor Killer Collection - krayt_dragon_cold_blooded_complete 2784 Champion Krayt Killer You have completed the Champion Krayt Killer Collection - col_dna_tier_3_kill 1 Rare DNA Samples "Due to the decomposition rates of these creates, the DNA is extremely difficult to harvest. Handle with care!" - rodent_tier_2_complete 2788 Rodent Eradicator Collection You have completed the Rodent Eradicator Collection - insect_tier_2_complete 2789 Insect Exterminator Collection You have completed the Insect Exterminator Collection - flying_tier_2_complete 2790 Bird Butcher Collection You have completed the Bird Butcher Collection - ferocious_tier_2_complete 2791 Ferocious Creature Slayer Collection You have completed the Ferocious Creature Slayer Collection - primative_tier_2_complete 2792 Primate Plunderer Collection You have completed the Primate Plunderer Collection - cold_blooded_tier_2_complete 2694 Cold-Blooded Killer Collection You have completed the Cold-Blooded Killer Collection - col_hoth_probe_droid_01 1 Malfunctioning Probe Droids - hoth_probe_droid_counter 6222 6233 15 kill_heroic_echo_probe_droid a malfunctioning probe droid You have successfully disabled malfunctioning Probe Droids. - force_sensitive_kill Force Sensitive - col_jedi_npc_kill 1 1 Order 66 - kill_padawan_01 5515 5523 50 kill_fallen_padawan kill_dark_jedi_sentinel kill_light_jedi_sentinel kill_treasure_guard_padawan kill_ep3_rryatt_crazed_jedi Padawans You have completed the task of killing Padawans. - kill_jedi_knight_01 5524 5532 50 kill_treasure_guard_jedi kill_som_kenobi_dark_jedi_minion_1 kill_som_kenobi_dark_jedi_minion_2 kill_som_kenobi_dark_jedi_minion_3 kill_som_kenobi_dark_jedi_minion_4 kill_som_kenobi_dark_jedi_minion_5 kill_som_kenobi_dark_jedi_minion_mix Jedi Knights You have completed the task of killing Jedi Knights. - kill_jedi_master_01 5533 5541 50 kill_dark_jedi_knight kill_som_kenobi_reunite_dark_jedi kill_treasure_guard_jedi_elder kill_som_kenobi_historian_dark_jedi Jedi Masters You have completed the task of killing Jedi Masters. - kill_jedi_elder_01 5542 5550 50 kill_treasure_guard_jedi_elite kill_dark_jedi_master kill_township_dark_jedi_ras kill_treasure_guard_jedi_boss kill_som_kenobi_dark_jedi_boss kill_itp_vader_dark_jedi kill_itp_vader_dark_jedi_leader Jedi Elders You have completed the task of killing Jedi Elders. - factional_kill Factional Slayer - col_imperial_kill Imperial Slayer - kill_imperial_01 5551 5559 100 clearOnComplete Slain Imperial Soldiers You have completed the task of killing Imperial Soldiers. - col_imperial_boss_kill Imperial Bosses - kill_imperial_boss_01 5574 5582 100 clearOnComplete Slain Ranking Imperial Officers You have completed the task of killing Imperial Bosses. - col_rebel_kill Rebel Slayer - kill_rebel_01 5560 5568 100 clearOnComplete Slain Rebel Soldiers You have completed the task of killing Rebel Soldiers. - col_rebel_boss_kill Rebel Bosses - kill_rebel_boss_01 5583 5591 100 clearOnComplete Slain Ranking Rebel Officers You have completed the task of killing Imperial Bosses. - heroic_kills Heroic Encounters Page of Heroic kill collections - col_axkva_min_01 Axkva Min - heroic_axkva_min_01 2793 2797 10 rewardOnUpdate kill_heroic_axkva_axkva_min Axkva Min Defeated You have completely decimated Axkva Min - col_tusken_king_01 Tusken King - heroic_tusken_king_01 2614 2618 10 rewardOnUpdate kill_heroic_tusken_king Tusken King Defeated You have completely decimated the Tusken King - col_ig88_factory_01 IG-88 - heroic_ig88_01 2619 2623 10 rewardOnUpdate kill_heroic_ig88_ig88_rocket IG-88 Defeated You have completely decimated IG-88 - col_star_destroyer_01 Star Destroyer - heroic_star_destroyer_01 5279 5283 10 rewardOnUpdate kill_heroic_sd_captain_sait kill_sd_captain_sait Star Destroyer Defeated You have completely decimated the Star Destroyer - col_exar_kun_01 Exar Kun - heroic_exar_kun_01 5680 5684 10 rewardOnUpdate kill_heroic_exar_kun Defeat Exar Kun You have completely decimated Exar Kun - col_minder_01 the Minder of Weak Wills - heroic_minder_01 5686 5690 10 rewardOnUpdate kill_heroic_exar_minder Defeat the Minder of Weak Wills You have completely decimated the Minder of Weak Wills - col_hoth_imperial_kill_01 1 Echo Base Sharpshooter (Imperial) - col_hoth_imperial_01 6234 kill_heroic_echo_rebel_sharpshooter_1 Find and dispatch Major Kenki Spriow You have completed the task of dispatching Major Kenki Spriow during the Battle of Echo Base. - col_hoth_imperial_02 6235 kill_heroic_echo_rebel_sharpshooter_2 Find and dispatch Lieutenant Scohen Shnaus You have completed the task of dispatching Lieutenant Scohen Shnaus during the Battle of Echo Base. - col_hoth_imperial_03 6236 kill_heroic_echo_rebel_sharpshooter_3 Find and dispatch Commander Kelkon Selavir You have completed the task of dispatching Commander Kelkon Selavir during the Battle of Echo Base. - col_hoth_imperial_04 6237 kill_heroic_echo_rebel_sharpshooter_4 Find and dispatch Captain Scodo Simas You have completed the task of dispatching Captain Scodo Simas during the Battle of Echo Base. - col_hoth_imperial_05 6238 kill_heroic_echo_rebel_sharpshooter_5 Find and dispatch Lieutenant Alebry Slemic You have completed the task of dispatching Lieutenant Alebry Slemic during the Battle of Echo Base. - col_hoth_rebel_kill_01 1 Echo Base Sharpshooter (Rebel) - col_hoth_rebel_01 6239 kill_heroic_echo_imperial_sharpshooter_1 Find and dispatch Major Matiby Silcap You have completed the task of dispatching Major Matiby Silcap during the Battle of Echo Base. - col_hoth_rebel_02 6240 kill_heroic_echo_imperial_sharpshooter_2 Find and dispatch Lieutenant Amniva Silvoi You have completed the task of dispatching Lieutenant Amniva Silvoi during the Battle of Echo Base. - col_hoth_rebel_03 6241 kill_heroic_echo_imperial_sharpshooter_3 Find and dispatch Commander Kisoyt Soliger You have completed the task of dispatching Commander Kisoyt Soliger during the Battle of Echo Base. - col_hoth_rebel_04 6242 kill_heroic_echo_imperial_sharpshooter_4 Find and dispatch Captain Auddo Slokayl You have completed the task of dispatching Captain Auddo Slokayl during the Battle of Echo Base. - col_hoth_rebel_05 6243 kill_heroic_echo_imperial_sharpshooter_5 Find and dispatch Lieutenant Pepise Slamen You have completed the task of dispatching Lieutenant Pepise Slamen during the Battle of Echo Base. - bounty_hunter_kill Bounty Hunter - bounty_check_kill 1 Dangerous Fugitives For collecting the bounties of dangerous fugitives discovered through the Bounty Check skill. - kill_bounty_fugitive_01 5697 kill_bounty_check_fugitive_1 Burr El (Murderer) You have collected the bounty of the murderer Burr El. - kill_bounty_fugitive_02 5698 kill_bounty_check_fugitive_2 Ronald Varim (Corrupt Officer) You have collected the bounty of the corrupt Imperial officer Ronald Varim. - kill_bounty_fugitive_03 5699 kill_bounty_check_fugitive_3 Delia Visi (Terrorist) You have collected the bounty of the alleged terrorist Delia Visi. - kill_bounty_fugitive_04 5700 kill_bounty_check_fugitive_4 Vatoono (Guild Traitor) You have collected the bounty of the Bounty Hunter Guild traitor Vatoono. - kill_bounty_fugitive_05 5701 kill_bounty_check_fugitive_5 Kylaena (Assassin) You have collected the bounty of the notorious assassin Kylaena. - kill_bounty_fugitive_06 5702 kill_bounty_check_fugitive_6 Oppio Sliveri (Thief) You have collected the bounty of the thief Oppio Sliveri. - kill_bounty_fugitive_07 5703 kill_bounty_check_fugitive_7 TK-577 (Deserter) You have collected the bounty of the Imperial deserter TK-577. - kill_bounty_fugitive_08 5704 kill_bounty_check_fugitive_8 Mei Lai (Witch) You have collected the bounty of the Nightsister witch Mei Lai. - kill_bounty_fugitive_09 5705 kill_bounty_check_fugitive_9 Vo'karr Er To (Convict) You have collected the bounty of the escaped convict Vo'karr Er To. - kill_bounty_fugitive_10 5706 kill_bounty_check_fugitive_10 Rune (Jedi) You have collected the bounty of the dangerous Jedi Rune. -artifact_book Artifacts - jewelry Jewelry - col_tusken_valuables 1 Tusken Valuables - tusken_bantha_braid_01 2696 A Bantha Braided Weapon Sling You found a Bantha Braided Weapon Sling - tusken_gaderffi_01 2697 A Broken Gaderffii You found a Broken Gaderffii - tusken_hubba_gourd_01 2698 A Hubba Gourd You found a Hubba Gourd - tusken_massif_thorn_01 2699 A Massif Thorn You found a Massif Thorn - tusken_metal_01 2700 Scavenged Metal You found Scavenged Metal - tusken_spirit_mask_01 2701 A Tusken Spirit Mask You found a Tusken Spirit Mask - tusken_womp_rat_tusk_01 2702 A Womp Rat Tusk You found a Womp Rat Tusk - tusken_bantha_bracelet_01 2703 A Bantha Braided Bracelet You found a Bantha Braided Bracelet - tusken_talisman_01 2704 A Tusken Talisman You found a Tusken Talisman - col_nightsister_valuables 1 Nightsister Valuables - nightsister_bracelet_01 2569 A Nightsister Bracelet You found a Nightsister Bracelet - nightsister_broach_01 2570 A Nightsister Broach You found a Nightsister Broach - nightsister_earrings_01 2571 A Set of Nightsister Earrings You found a Set of Nightsister Earrings - nightsister_pendant_01 2572 A Nightsister Pendant You found a Nightsister Pendant - nightsister_ring_01 2573 A Nightsister Clan Ring You found a Nightsister Clan Ring - holocrons Holocrons - inv_holocron_collection_01 1 Jedi Artifact Collection - Waist Pack Jedi Artifact Collection - Waist Pack - jedi_holocron_01_01 1771 Jedi Holocron 1/5 You found a Jedi Holocron. - jedi_holocron_01_02 1772 Jedi Holocron 2/5 You found a Jedi Holocron. - jedi_holocron_01_03 1773 Jedi Holocron 3/5 You found a Jedi Holocron. - jedi_holocron_01_04 1774 Jedi Holocron 4/5 You found a Jedi Holocron. - jedi_holocron_01_05 1775 Jedi Holocron 5/5 You found a Jedi Holocron. - sith_holocron_01_01 1776 Sith Holocron 1/5 You found a Sith Holocron. - sith_holocron_01_02 1777 Sith Holocron 2/5 You found a Sith Holocron. - sith_holocron_01_03 1778 Sith Holocron 3/5 You found a Sith Holocron. - sith_holocron_01_04 1779 Sith Holocron 4/5 You found a Sith Holocron. - sith_holocron_01_05 1780 Sith Holocron 5/5 You found a Sith Holocron. - inv_holocron_collection_02 1 Jedi Artifact Collection - Meditative Discipline Jedi Artifact Collection - Meditative Discipline - jedi_holocron_02_01 1781 Jedi Holocron 1/5 You found a Jedi Holocron. - jedi_holocron_02_02 1782 Jedi Holocron 2/5 You found a Jedi Holocron. - jedi_holocron_02_03 1783 Jedi Holocron 3/5 You found a Jedi Holocron. - jedi_holocron_02_04 1784 Jedi Holocron 4/5 You found a Jedi Holocron. - jedi_holocron_02_05 1785 Jedi Holocron 5/5 You found a Jedi Holocron. - sith_holocron_02_01 1786 Sith Holocron 1/5 You found a Sith Holocron. - sith_holocron_02_02 1787 Sith Holocron 2/5 You found a Sith Holocron. - sith_holocron_02_03 1788 Sith Holocron 3/5 You found a Sith Holocron. - sith_holocron_02_04 1789 Sith Holocron 4/5 You found a Sith Holocron. - sith_holocron_02_05 1790 Sith Holocron 5/5 You found a Sith Holocron. - rocks Rocks - col_rock_bubbling 1 Bubbling Rock Collection Bubbling Rock Collection - rock_bubbling_activation_01 2714 1 - bubbling_rock_01 522 rock_bubbling_activation_01 Bubbling Rock You found a Bubbling Rock. - bubbling_rock_02 523 rock_bubbling_activation_01 Bubbling Rock You found a Bubbling Rock. - bubbling_rock_03 524 rock_bubbling_activation_01 Bubbling Rock You found a Bubbling Rock. - bubbling_rock_04 525 rock_bubbling_activation_01 Bubbling Rock You found a Bubbling Rock. - bubbling_rock_05 526 rock_bubbling_activation_01 Bubbling Rock You found a Bubbling Rock. - bubbling_rock_06 527 rock_bubbling_activation_01 Bubbling Rock You found a Bubbling Rock. - bubbling_rock_07 528 rock_bubbling_activation_01 Bubbling Rock You found a Bubbling Rock. - bubbling_rock_08 529 rock_bubbling_activation_01 Bubbling Rock You found a Bubbling Rock. - bubbling_rock_09 530 rock_bubbling_activation_01 Bubbling Rock You found a Bubbling Rock. - bubbling_rock_10 531 rock_bubbling_activation_01 Bubbling Rock You found a Bubbling Rock. - col_rock_steaming 1 Steaming Rock Collection Steaming Rock Collection - rock_steaming_activation_01 2712 1 - steaming_rock_01 532 rock_steaming_activation_01 Steaming Rock You found a Steaming Rock. - steaming_rock_02 533 rock_steaming_activation_01 Steaming Rock You found a Steaming Rock. - steaming_rock_03 534 rock_steaming_activation_01 Steaming Rock You found a Steaming Rock. - steaming_rock_04 535 rock_steaming_activation_01 Steaming Rock You found a Steaming Rock. - steaming_rock_05 536 rock_steaming_activation_01 Steaming Rock You found a Steaming Rock. - steaming_rock_06 537 rock_steaming_activation_01 Steaming Rock You found a Steaming Rock. - steaming_rock_07 538 rock_steaming_activation_01 Steaming Rock You found a Steaming Rock. - steaming_rock_08 539 rock_steaming_activation_01 Steaming Rock You found a Steaming Rock. - steaming_rock_09 540 rock_steaming_activation_01 Steaming Rock You found a Steaming Rock. - steaming_rock_10 541 rock_steaming_activation_01 Steaming Rock You found a Steaming Rock. - col_rock_glowing 1 Glowing Rock Collection Glowing Rock Collection - rock_glowing_activation_01 2716 1 - glowing_rock_01 542 rock_glowing_activation_01 Glowing Rock You found a Glowing Rock. - glowing_rock_02 543 rock_glowing_activation_01 Glowing Rock You found a Glowing Rock. - glowing_rock_03 544 rock_glowing_activation_01 Glowing Rock You found a Glowing Rock. - glowing_rock_04 545 rock_glowing_activation_01 Glowing Rock You found a Glowing Rock. - glowing_rock_05 546 rock_glowing_activation_01 Glowing Rock You found a Glowing Rock. - glowing_rock_06 547 rock_glowing_activation_01 Glowing Rock You found a Glowing Rock. - glowing_rock_07 548 rock_glowing_activation_01 Glowing Rock You found a Glowing Rock. - glowing_rock_08 549 rock_glowing_activation_01 Glowing Rock You found a Glowing Rock. - glowing_rock_09 550 rock_glowing_activation_01 Glowing Rock You found a Glowing Rock. - glowing_rock_10 551 rock_glowing_activation_01 Glowing Rock You found a Glowing Rock. - col_rock_burning 1 Burning Rock Collection Burning Rock Collection - rock_burning_activation_01 2715 1 - burning_rock_01 552 rock_burning_activation_01 Burning Rock You found a Burning Rock. - burning_rock_02 553 rock_burning_activation_01 Burning Rock You found a Burning Rock. - burning_rock_03 554 rock_burning_activation_01 Burning Rock You found a Burning Rock. - burning_rock_04 555 rock_burning_activation_01 Burning Rock You found a Burning Rock. - burning_rock_05 556 rock_burning_activation_01 Burning Rock You found a Burning Rock. - burning_rock_06 557 rock_burning_activation_01 Burning Rock You found a Burning Rock. - burning_rock_07 558 rock_burning_activation_01 Burning Rock You found a Burning Rock. - burning_rock_08 559 rock_burning_activation_01 Burning Rock You found a Burning Rock. - burning_rock_09 560 rock_burning_activation_01 Burning Rock You found a Burning Rock. - burning_rock_10 561 rock_burning_activation_01 Burning Rock You found a Burning Rock. - history History - col_story_count_dooku 1 The story of Count Dooku - dooku_datadisk_01 2624 Dooku's Story - Data disk 1 "Padawan - The data disk tells the story of Dooku's youth and training in the Jedi Order. Born from nobility, the young Dooku was trained as a Jedi from an early age. During his years as a padawan he trained under some of the greatest Jedi of his time." - dooku_datadisk_02 2625 Dooku's Story - Data disk 2 "Jedi Master - The data disk describes Dooku's promotion to Jedi Knight and the training of padawan of his own, including Qui-Gon Jinn. Dooku was granted the rank of Jedi Master with Qui-Gon Jinn's successful passage from Padawan to Jedi Knight." - dooku_datadisk_03 2626 Dooku's Story - Data disk 3 "Leaving the Order - The data disk tells of Dooku and his loss of faith in the Republic and the Jedi Order. Shortly after the Battle of Naboo and the death of his former student, Qui-Gon Jinn, Dooku formally left the Jedi Order." - dooku_datadisk_04 2627 Dooku's Story - Data disk 4 Embracing the Dark Side - The data disk contains the story of how Dooku assumed his inherited title of Count and rose to be one of the leaders of the Separatists' Movement prior to the outbreak of the Clone War. - dooku_datadisk_05 2628 Dooku's Story - Data disk 5 "Dooku's Death - On the final data disk, the last years of Count Dooku's life are recorded. Here, many of his actions during the Clone War are told. The story ends with his death, at the hands of Anakin Skywalker, during the Battle of Coruscant." - family_story_flower 1 1 Flowers for the Forgotten - family_flower_01 5592 A Bouquet of Flowers Finding these flowers brings memories of a distant relative. Head to Rori and place these flowers at the relative's grave. - family_flower_02 5593 A Bouquet of Flowers Finding these flowers brings memories of a distant relative. Head to Yavin IV and place these flowers at the relative's grave. - family_flower_03 5594 A Bouquet of Flowers Finding these flowers brings memories of a distant relative. Head to Dantooine and place these flowers at the relative's grave. - family_flower_04 5595 A Bouquet of Flowers Finding these flowers brings memories of a distant relative. Head to Dathomir and place these flowers at the relative's grave. - family_flower_05 5596 A Bouquet of Flowers Finding these flowers brings memories of a distant relative. Head to Tatooine and place these flowers at the relative's grave. - family_story_grave 1 A Grave Memorial - family_grave_01 5597 family_flower_01 Ancestral Grave You have located and placed flowers at your distant relative's grave on Rori. - family_grave_02 5598 family_flower_02 Ancestral Grave You have located and placed flowers at your distant relative's grave on Yavin IV. - family_grave_03 5599 family_flower_03 Ancestral Grave You have located and placed flowers at your distant relative's grave on Dantooine. - family_grave_04 5600 family_flower_04 Ancestral Grave You have located and placed flowers at your distant relative's grave on Dathomir. - family_grave_05 5601 family_flower_05 Ancestral Grave You have located and placed flowers at your distant relative's grave on Tatooine. - exar_kun_lost_journal 1 Walter Emanus' Lost Journal - lost_journal_page_01 5707 "Walter Emanus' Lost Journal, Page 1" You found page 1 of Walter Emanus' lost journal. - lost_journal_page_02 5708 "Walter Emanus' Lost Journal, Page 2" You found page 2 of Walter Emanus' lost journal. - lost_journal_page_03 5709 "Walter Emanus' Lost Journal, Page 3" You found page 3 of Walter Emanus' lost journal. - lost_journal_page_04 5710 "Walter Emanus' Lost Journal, Page 4" You found page 4 of Walter Emanus' lost journal. - lost_journal_page_05 5711 "Walter Emanus' Lost Journal, Page 5" You found page 5 of Walter Emanus' lost journal. - lost_journal_page_06 5712 "Walter Emanus' Lost Journal, Page 6" You found page 6 of Walter Emanus' lost journal. - lost_journal_page_07 5713 "Walter Emanus' Lost Journal, Page 7" You found page 7 of Walter Emanus' lost journal. - lost_journal_page_08 5714 "Walter Emanus' Lost Journal, Page 8" You found page 8 of Walter Emanus' lost journal. - contraband_page Contraband - col_contraband_01 1 Chemical Agents - col_contraband_01_item_01 4765 Contraband 1/5 You found some contraband. You may want to keep this a secret. - col_contraband_01_item_02 4766 Contraband 2/5 You found some contraband. You may want to keep this a secret. - col_contraband_01_item_03 4767 Contraband 3/5 You found some contraband. You may want to keep this a secret. - col_contraband_01_item_04 4768 Contraband 4/5 You found some contraband. You may want to keep this a secret. - col_contraband_01_item_05 4769 Contraband 5/5 You found some contraband. You may want to keep this a secret. - col_contraband_02 1 Unauthorized Access - col_contraband_02_item_01 4770 Account Access Data 1/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" - col_contraband_02_item_02 4771 Account Access Data 2/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" - col_contraband_02_item_03 4772 Account Access Data 3/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" - col_contraband_02_item_04 4773 Account Access Data 4/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" - col_contraband_02_item_05 4774 Account Access Data 5/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" - col_contraband_03 1 Forbidden Fruit - col_contraband_03_item_01 4901 Contraband 1/5 You found some contraband. You may want to keep this a secret. - col_contraband_03_item_02 4902 Contraband 2/5 You found some contraband. You may want to keep this a secret. - col_contraband_03_item_03 4903 Contraband 3/5 You found some contraband. You may want to keep this a secret. - col_contraband_03_item_04 4904 Contraband 4/5 You found some contraband. You may want to keep this a secret. - col_contraband_03_item_05 4905 Contraband 5/5 You found some contraband. You may want to keep this a secret. - col_contraband_04 1 False Information - col_contraband_04_item_01 4906 Contraband 1/5 You found some contraband. You may want to keep this a secret. - col_contraband_04_item_02 4907 Contraband 2/5 You found some contraband. You may want to keep this a secret. - col_contraband_04_item_03 4908 Contraband 3/5 You found some contraband. You may want to keep this a secret. - col_contraband_04_item_04 4909 Contraband 4/5 You found some contraband. You may want to keep this a secret. - col_contraband_04_item_05 4910 Contraband 5/5 You found some contraband. You may want to keep this a secret. - col_contraband_05 1 Counterfeit Credits - col_contraband_05_item_01 4780 Contraband 1/5 You found some contraband. You may want to keep this a secret. - col_contraband_05_item_02 4781 Contraband 2/5 You found some contraband. You may want to keep this a secret. - col_contraband_05_item_03 4782 Contraband 3/5 You found some contraband. You may want to keep this a secret. - col_contraband_05_item_04 4783 Contraband 4/5 You found some contraband. You may want to keep this a secret. - col_contraband_05_item_05 4784 Contraband 5/5 You found some contraband. You may want to keep this a secret. - col_contraband_tier_02 1 Contraband Roundup - col_contraband_tier2_item_01 4775 Chemical Agents You have completed the Contraband Collection: Chemical Agents - col_contraband_tier2_item_02 4776 Account Access Data You have completed the Contraband Collection: Unauthorized Access - col_contraband_tier2_item_03 4777 Forbidden Fruit You have completed the Contraband Collection: Forbidden Fruit - col_contraband_tier2_item_04 4778 False Information You have completed the Contraband Collection: False Information - col_contraband_tier2_item_05 4779 Counterfeit Credits You have completed the Contraband Collection: Counterfeit Credits - shard_fragments Rare Crystal Shards - col_shattered_shards_01 Shattered Shard Fragments Shattered Shard Fragments - col_shattered_shard_piece_01 4785 clearOnComplete Shattered Shard Fragment 1/10 You found a fragment of a shattered shard. - col_shattered_shard_piece_02 4786 clearOnComplete Shattered Shard Fragment 2/10 You found a fragment of a shattered shard. - col_shattered_shard_piece_03 4787 clearOnComplete Shattered Shard Fragment 3/10 You found a fragment of a shattered shard. - col_shattered_shard_piece_04 4788 clearOnComplete Shattered Shard Fragment 4/10 You found a fragment of a shattered shard. - col_shattered_shard_piece_05 4789 clearOnComplete Shattered Shard Fragment 5/10 You found a fragment of a shattered shard. - col_shattered_shard_piece_06 4790 clearOnComplete Shattered Shard Fragment 6/10 You found a fragment of a shattered shard. - col_shattered_shard_piece_07 4791 clearOnComplete Shattered Shard Fragment 7/10 You found a fragment of a shattered shard. - col_shattered_shard_piece_08 4792 clearOnComplete Shattered Shard Fragment 8/10 You found a fragment of a shattered shard. - col_shattered_shard_piece_09 4793 clearOnComplete Shattered Shard Fragment 9/10 You found a fragment of a shattered shard. - col_shattered_shard_piece_10 4794 clearOnComplete Shattered Shard Fragment 10/10 You found a fragment of a shattered shard. - col_damind_shards_01 1 Damind Shards - col_damind_shard_piece_01 4795 Damind Shard 1/5 You have collected Damind Shard 1/5 - col_damind_shard_piece_02 4796 Damind Shard 2/5 You have collected Damind Shard 2/5 - col_damind_shard_piece_03 4797 Damind Shard 3/5 You have collected Damind Shard 3/5 - col_damind_shard_piece_04 4798 Damind Shard 4/5 You have collected Damind Shard 4/5 - col_damind_shard_piece_05 4799 Damind Shard 5/5 You have collected Damind Shard 5/5 - col_bondar_shards_01 1 Bondar Shards - col_bondar_shard_piece_01 4800 Bondar Shard 1/5 You have collected Bondar Shard 1/5 - col_bondar_shard_piece_02 4801 Bondar Shard 2/5 You have collected Bondar Shard 2/5 - col_bondar_shard_piece_03 4802 Bondar Shard 3/5 You have collected Bondar Shard 3/5 - col_bondar_shard_piece_04 4803 Bondar Shard 4/5 You have collected Bondar Shard 4/5 - col_bondar_shard_piece_05 4804 Bondar Shard 5/5 You have collected Bondar Shard 5/5 - col_kasha_shards_01 1 Kasha Shards - col_kasha_shard_piece_01 4805 Kasha Shard 1/5 You have collected Kasha Shard 1/5 - col_kasha_shard_piece_02 4806 Kasha Shard 2/5 You have collected Kasha Shard 2/5 - col_kasha_shard_piece_03 4807 Kasha Shard 3/5 You have collected Kasha Shard 3/5 - col_kasha_shard_piece_04 4808 Kasha Shard 4/5 You have collected Kasha Shard 4/5 - col_kasha_shard_piece_05 4809 Kasha Shard 5/5 You have collected Kasha Shard 5/5 - col_eralam_shards_01 1 Eralam Shards - col_eralam_shard_piece_01 4810 Eralam Shard 1/5 You have collected Eralam Shard 1/5 - col_eralam_shard_piece_02 4811 Eralam Shard 2/5 You have collected Eralam Shard 2/5 - col_eralam_shard_piece_03 4812 Eralam Shard 3/5 You have collected Eralam Shard 3/5 - col_eralam_shard_piece_04 4813 Eralam Shard 4/5 You have collected Eralam Shard 4/5 - col_eralam_shard_piece_05 4814 Eralam Shard 5/5 You have collected Eralam Shard 5/5 - col_luxum_shards_01 1 Luxum Shards - col_luxum_shard_piece_01 4815 Luxum Shard 1/5 You have collected Luxum Shard 1/5 - col_luxum_shard_piece_02 4816 Luxum Shard 2/5 You have collected Luxum Shard 2/5 - col_luxum_shard_piece_03 4817 Luxum Shard 3/5 You have collected Luxum Shard 3/5 - col_luxum_shard_piece_04 4818 Luxum Shard 4/5 You have collected Luxum Shard 4/5 - col_luxum_shard_piece_05 4819 Luxum Shard 5/5 You have collected Luxum Shard 5/5 - col_shattered_shards_02 1 Crystals - col_damind_shards_01_reward 4820 Damind Crystal You have reconstructed a Damind Crystal. - col_bondar_shards_01_reward 4821 Bondar Crystal You have reconstructed a Bondar Crystal. - col_kasha_shards_01_reward 4822 Kasha Crystal You have reconstructed a Kasha Crystal. - col_eralam_shards_01_reward 4823 Eralam Crystal You have reconstructed an Eralam Crystal. - col_luxum_shards_01_reward 4824 Luxum Crystal You have reconstructed a Luxum Crystal. - rare_gems Gem Collections Gem Collections - col_square_green_cut_gem_01 1 Green Cushion-Cut Gems - square_green_gem_style1_01 4825 clearOnComplete Green Pikach You collected a green Pikach cushion cut gem. - square_green_gem_style1_02 4826 clearOnComplete Green Artusian You collected a green Artusian cushion cut gem. - square_green_gem_style1_03 4827 clearOnComplete Green Bal'ta'ran You collected a green Bal'ta'ran cushion cut gem. - square_green_gem_style1_04 4828 clearOnComplete Green Bondar You collected a green Bondar cushion cut gem. - square_green_gem_style1_05 4829 clearOnComplete Green Chrysopaz You collected a green Chrysopaz cushion cut gem. - square_green_gem_style1_06 4830 clearOnComplete Green Durindfire You collected a green Durindfire cushion cut gem. - square_green_gem_style1_07 4831 clearOnComplete Green Vertex You collected a green Vertex cushion cut gem. - square_green_gem_style1_08 4832 clearOnComplete Green Dragite You collected a green Dragite cushion cut gem. - square_green_gem_style1_09 4833 clearOnComplete Green Firefacet You collected a green Firefacet cushion cut gem. - square_green_gem_style1_10 4834 clearOnComplete Green Jenruax You collected a green Jenruax cushion cut gem. - col_square_green_cut_gem_02 1 Green Square-Cut Gems - square_green_gem_style2_01 4835 Green Square-Cut Gem 1/10 You found a green square-cut gem. - square_green_gem_style2_02 4836 Green Square-Cut Gem 2/10 You found a green square-cut gem. - square_green_gem_style2_03 4837 Green Square-Cut Gem 3/10 You found a green square-cut gem. - square_green_gem_style2_04 4838 Green Square-Cut Gem 4/10 You found a green square-cut gem. - square_green_gem_style2_05 4839 Green Square-Cut Gem 5/10 You found a green square-cut gem. - square_green_gem_style2_06 4840 Green Square-Cut Gem 6/10 You found a green square-cut gem. - square_green_gem_style2_07 4841 Green Square-Cut Gem 7/10 You found a green square-cut gem. - square_green_gem_style2_08 4842 Green Square-Cut Gem 8/10 You found a green square-cut gem. - square_green_gem_style2_09 4843 Green Square-Cut Gem 9/10 You found a green square-cut gem. - square_green_gem_style2_10 4844 Green Square-Cut Gem 10/10 You found a green square-cut gem. - col_round_purple_cut_gem_01 1 Purple Round-Cut Gems - round_purple_gem_style1_01 4845 clearOnComplete Purple Pikach You collected a purple Pikach round cut gem. - round_purple_gem_style1_02 4846 clearOnComplete Purple Artusian You collected a purple Artusian round cut gem. - round_purple_gem_style1_03 4847 clearOnComplete Purple Bal'ta'ran You collected a purple Bal'ta'ran round cut gem. - round_purple_gem_style1_04 4848 clearOnComplete Purple Bondar You collected a purple Bondar round cut gem. - round_purple_gem_style1_05 4849 clearOnComplete Purple Chrysopaz You collected a purple Chrysopaz round cut gem. - round_purple_gem_style1_06 4850 clearOnComplete Purple Durindfire You collected a purple Durindfire round cut gem. - round_purple_gem_style1_07 4851 clearOnComplete Purple Vertex You collected a purple Vertex round cut gem. - round_purple_gem_style1_08 4852 clearOnComplete Purple Dragite You collected a purple Dragite round cut gem. - round_purple_gem_style1_09 4853 clearOnComplete Purple Firefacet You collected a purple Firefacet round cut gem. - round_purple_gem_style1_10 4854 clearOnComplete Purple Jenruax You collected a purple Jenruax round cut gem. - col_round_purple_cut_gem_02 1 Purple Round-Cut Gems - round_purple_gem_style2_01 4855 Purple Round-Cut Gem 1/10 You found a purple round-cut gem. - round_purple_gem_style2_02 4856 Purple Round-Cut Gem 2/10 You found a purple round-cut gem. - round_purple_gem_style2_03 4857 Purple Round-Cut Gem 3/10 You found a purple round-cut gem. - round_purple_gem_style2_04 4858 Purple Round-Cut Gem 4/10 You found a purple round-cut gem. - round_purple_gem_style2_05 4859 Purple Round-Cut Gem 5/10 You found a purple round-cut gem. - round_purple_gem_style2_06 4860 Purple Round-Cut Gem 6/10 You found a purple round-cut gem. - round_purple_gem_style2_07 4861 Purple Round-Cut Gem 7/10 You found a purple round-cut gem. - round_purple_gem_style2_08 4862 Purple Round-Cut Gem 8/10 You found a purple round-cut gem. - round_purple_gem_style2_09 4863 Purple Round-Cut Gem 9/10 You found a purple round-cut gem. - round_purple_gem_style2_10 4864 Purple Round-Cut Gem 10/10 You found a purple round-cut gem. - col_round_red_cut_gem_01 1 Red Round-Cut Gems - round_red_gem_style1_01 4865 clearOnComplete Red Pikach You collected a Red Pikach round cut gem. - round_red_gem_style1_02 4866 clearOnComplete Red Artusian You collected a Red Artusian round cut gem. - round_red_gem_style1_03 4867 clearOnComplete Red Bal'ta'ran You collected a Red Bal'ta'ran round cut gem. - round_red_gem_style1_04 4868 clearOnComplete Red Bondar You collected a Red Bondar round cut gem. - round_red_gem_style1_05 4869 clearOnComplete Red Chrysopaz You collected a Red Chrysopaz round cut gem. - round_red_gem_style1_06 4870 clearOnComplete Red Durindfire You collected a Red Durindfire round cut gem. - round_red_gem_style1_07 4871 clearOnComplete Red Vertex You collected a Red Vertex round cut gem. - round_red_gem_style1_08 4872 clearOnComplete Red Dragite You collected a Red Dragite round cut gem. - round_red_gem_style1_09 4873 clearOnComplete Red Firefacet You collected a Red Firefacet round cut gem. - round_red_gem_style1_10 4874 clearOnComplete Red Jenruax You collected a Red Jenruax round cut gem. - col_round_red_cut_gem_02 1 Red Round-Cut Gems - round_red_gem_style2_01 4875 Red Round-Cut Gem 1/10 You found a red round-cut gem. - round_red_gem_style2_02 4876 Red Round-Cut Gem 2/10 You found a red round-cut gem. - round_red_gem_style2_03 4877 Red Round-Cut Gem 3/10 You found a red round-cut gem. - round_red_gem_style2_04 4878 Red Round-Cut Gem 4/10 You found a red round-cut gem. - round_red_gem_style2_05 4879 Red Round-Cut Gem 5/10 You found a red round-cut gem. - round_red_gem_style2_06 4880 Red Round-Cut Gem 6/10 You found a red round-cut gem. - round_red_gem_style2_07 4881 Red Round-Cut Gem 7/10 You found a red round-cut gem. - round_red_gem_style2_08 4882 Red Round-Cut Gem 8/10 You found a red round-cut gem. - round_red_gem_style2_09 4883 Red Round-Cut Gem 9/10 You found a red round-cut gem. - round_red_gem_style2_10 4884 Red Round-Cut Gem 10/10 You found a red round-cut gem. - hoth_collections Hoth - col_hoth_frozen_tauntaun_01 1 Chilling Preservation - hoth_frozen_tauntaun 6208 6214 10 a frozen Tauntaun You found a frozen Tauntaun - col_hoth_meteorite_01 1 Hoth Meteorites - hoth_meteorite_01 6215 6221 10 Hoth meteorites You found a collection of Hoth meteorites. -decor_book Decorations Decoration Collections - decor_items Decorative Item Collections - col_eng_trader 1 Prototype IG-88 Prototype IG-88 - trader_eng_head 2574 Prototype IG-88 Head You found a Prototype IG-88 Head. - trader_eng_left_arm 2575 Prototype IG-88 Left Arm You found a Prototype IG-88 Left Arm. - trader_eng_right_arm 2576 Prototype IG-88 Right Arm You found a Prototype IG-88 Right Arm. - trader_eng_left_leg 2577 Prototype IG-88 Left Leg You found a Prototype IG-88 Left Leg. - trader_eng_right_leg 2578 Prototype IG-88 Right Leg You found a Prototype IG-88 Right Leg. - trader_eng_torso 2579 Prototype IG-88 Torso You found a Prototype IG-88 Torso. - trader_eng_stand_base 2580 Prototype IG-88 Stand You found a Prototype IG-88 Stand. - col_mun_trader 1 Prototype Stormtrooper Prototype Stormtrooper - trader_mun_head 2581 Prototype Stormtrooper Head You found a Prototype Stormtrooper Head. - trader_mun_left_arm 2582 Prototype Stormtrooper Left Arm You found a Prototype Stormtrooper Left Arm. - trader_mun_right_arm 2583 Prototype Stormtrooper Right Arm You found a Prototype Stormtrooper Right Arm. - trader_mun_left_leg 2584 Prototype Stormtrooper Left Leg You found a Prototype Stormtrooper Left Leg. - trader_mun_right_leg 2585 Prototype Stormtrooper Right Leg You found a Prototype Stormtrooper Right Leg. - trader_mun_torso 2586 Prototype Stormtrooper Torso You found a Prototype Stormtrooper Torso. - trader_mun_stand_base 2587 Prototype Stormtrooper Stand You found a Prototype Stormtrooper Stand. - col_aurebesh_tiles 1 Aurebesh Tiles - aurek 2629 Aurek You found an Aurebesh Tile. - besh 2630 Besh You found an Aurebesh Tile. - cresh 2632 Cresh You found an Aurebesh Tile. - dorn 2633 Dorn You found an Aurebesh Tile. - esk 2635 Esk You found an Aurebesh Tile. - forn 2636 Forn You found an Aurebesh Tile. - grek 2637 Grek You found an Aurebesh Tile. - herf 2638 Herf You found an Aurebesh Tile. - isk 2639 Isk You found an Aurebesh Tile. - jenth 2640 Jenth You found an Aurebesh Tile. - krill 2642 Krill You found an Aurebesh Tile. - leth 2643 Leth You found an Aurebesh Tile. - mern 2644 Mern You found an Aurebesh Tile. - nern 2646 Nern You found an Aurebesh Tile. - osk 2649 Osk You found an Aurebesh Tile. - peth 2650 Peth You found an Aurebesh Tile. - qek 2651 Qek You found an Aurebesh Tile. - resh 2652 Resh You found an Aurebesh Tile. - senth 2653 Senth You found an Aurebesh Tile. - trill 2656 Trill You found an Aurebesh Tile. - usk 2657 Usk You found an Aurebesh Tile. - vev 2658 Vev You found an Aurebesh Tile. - wesk 2659 Wesk You found an Aurebesh Tile. - xesh 2660 Xesh You found an Aurebesh Tile. - yirt 2661 Yirt You found an Aurebesh Tile. - zerek 2662 Zerek You found an Aurebesh Tile. - cherek 2631 Cherek You found an Aurebesh Tile. - enth 2634 Enth You found an Aurebesh Tile. - onith 2647 Onith You found an Aurebesh Tile. - kerenth 2641 Kerenth You found an Aurebesh Tile. - nen 2645 Nen You found an Aurebesh Tile. - orenth 2648 Orenth You found an Aurebesh Tile. - shen 2654 Shen You found an Aurebesh Tile. - thesh 2655 Thesh You found an Aurebesh Tile. - housing_improvement Housing Improvement - force_shui_01 1 Force Shui - Pitch - force_shui_painting_01 5214 An Inverted Painting You have adjusted a painting that was not hung correctly. - force_shui_painting_02 5215 An Askew Painting You have adjusted a painting that was not hung correctly. - force_shui_painting_03 5216 An Askew Painting You have adjusted a painting that was not hung correctly. - force_shui_painting_04 5217 An Inverted Painting You have adjusted a painting that was not hung correctly. - force_shui_painting_05 5218 An Askew Painting You have adjusted a painting that was not hung correctly. - force_shui_02 1 Force Shui - Roll - force_shui_table_01 5219 A Slanted End Table You have adjusted an end table that was not placed properly. - force_shui_table_02 5220 A Slanted End Table You have adjusted an end table that was not placed properly. - force_shui_table_03 5221 A Slanted End Table You have adjusted an end table that was not placed properly. - force_shui_table_04 5222 A Slanted End Table You have adjusted an end table that was not placed properly. - force_shui_table_05 5223 A Slanted End Table You have adjusted an end table that was not placed properly. - force_shui_tier_02 1 1 Master of Force Shui - completed_force_shui_01 5224 Force Shui - Pitch Collection Your sense of alignment increases your ability to decorate - completed_force_shui_02 5225 Force Shui - Roll Collection Your sense of alignment increases your ability to decorate - col_dust_durni_01 1 Dust Durni - dust_durni_01 5334 an unsightly Dust Durni "Doing your part to keep the Space Station clean, you dispose of the Dust Durni." - dust_durni_02 5335 an unsightly Dust Durni "Doing your part to keep the Space Station clean, you dispose of the Dust Durni." - dust_durni_03 5336 an unsightly Dust Durni "Doing your part to keep the Space Station clean, you dispose of the Dust Durni." - dust_durni_04 5337 an unsightly Dust Durni "Doing your part to keep the Space Station clean, you dispose of the Dust Durni." - dust_durni_05 5338 an unsightly Dust Durni "Doing your part to keep the Space Station clean, you dispose of the Dust Durni." - dust_durni_06 5339 an unsightly Dust Durni "Doing your part to keep the Space Station clean, you dispose of the Dust Durni." - dust_durni_07 5340 an unsightly Dust Durni "Doing your part to keep the Space Station clean, you dispose of the Dust Durni." - dust_durni_08 5341 an unsightly Dust Durni "Doing your part to keep the Space Station clean, you dispose of the Dust Durni." - dust_durni_09 5342 an unsightly Dust Durni "Doing your part to keep the Space Station clean, you dispose of the Dust Durni." - dust_durni_10 5343 an unsightly Dust Durni "Doing your part to keep the Space Station clean, you dispose of the Dust Durni." - housing_improvement_01 1 Techniques in Maximizing Space - housing_improvement_01_01 1791 Techniques in Maximizing Space 1 Techniques in Maximizing Space: Page 1/10 - housing_improvement_01_02 1792 Techniques in Maximizing Space 2 Techniques in Maximizing Space: Page 2/10 - housing_improvement_01_03 1793 Techniques in Maximizing Space 3 Techniques in Maximizing Space: Page 3/10 - housing_improvement_01_04 1794 Techniques in Maximizing Space 4 Techniques in Maximizing Space: Page 4/10 - housing_improvement_01_05 1795 Techniques in Maximizing Space 5 Techniques in Maximizing Space: Page 5/10 - housing_improvement_01_06 1796 Techniques in Maximizing Space 6 Techniques in Maximizing Space: Page 6/10 - housing_improvement_01_07 1797 Techniques in Maximizing Space 7 Techniques in Maximizing Space: Page 7/10 - housing_improvement_01_08 1798 Techniques in Maximizing Space 8 Techniques in Maximizing Space: Page 8/10 - housing_improvement_01_09 1799 Techniques in Maximizing Space 9 Techniques in Maximizing Space: Page 9/10 - housing_improvement_01_10 1800 Techniques in Maximizing Space 10 Techniques in Maximizing Space: Page 10/10 - housing_improvement_02 1 Shelving Techniques - housing_improvement_02_01 1801 Shelving Techniques 1 Shelving Techniques: Page 1/10. - housing_improvement_02_02 1802 Shelving Techniques 2 Shelving Techniques: Page 2/10. - housing_improvement_02_03 1803 Shelving Techniques 3 Shelving Techniques: Page 3/10. - housing_improvement_02_04 1804 Shelving Techniques 4 Shelving Techniques: Page 4/10. - housing_improvement_02_05 1805 Shelving Techniques 5 Shelving Techniques: Page 5/10. - housing_improvement_02_06 1806 Shelving Techniques 6 Shelving Techniques: Page 6/10. - housing_improvement_02_07 1807 Shelving Techniques 7 Shelving Techniques: Page 7/10. - housing_improvement_02_08 1808 Shelving Techniques 8 Shelving Techniques: Page 8/10. - housing_improvement_02_09 1809 Shelving Techniques 9 Shelving Techniques: Page 9/10. - housing_improvement_02_10 1810 Shelving Techniques 10 Shelving Techniques: Page 10/10. - housing_improvement_03 1 Craftsman Tools - housing_improvement_03_01 1811 Craftsman Tools 1 Craftsman Tools: Set 1/10. - housing_improvement_03_02 1812 Craftsman Tools 2 Craftsman Tools: Set 2/10. - housing_improvement_03_03 1813 Craftsman Tools 3 Craftsman Tools: Set 3/10. - housing_improvement_03_04 1814 Craftsman Tools 4 Craftsman Tools: Set 4/10. - housing_improvement_03_05 1815 Craftsman Tools 5 Craftsman Tools: Set 5/10. - housing_improvement_03_06 1816 Craftsman Tools 6 Craftsman Tools: Set 6/10. - housing_improvement_03_07 1817 Craftsman Tools 7 Craftsman Tools: Set 7/10. - housing_improvement_03_08 1818 Craftsman Tools 8 Craftsman Tools: Set 8/10. - housing_improvement_03_09 1819 Craftsman Tools 9 Craftsman Tools: Set 9/10. - housing_improvement_03_10 1820 Craftsman Tools 10 Craftsman Tools: Set 10/10. - housing_improvement_04 1 Cabinetry Techniques - housing_improvement_04_01 1821 Cabinetry Techniques 1 Cabinetry Techniques: Page 1/10. - housing_improvement_04_02 1822 Cabinetry Techniques 2 Cabinetry Techniques: Page 2/10. - housing_improvement_04_03 1823 Cabinetry Techniques 3 Cabinetry Techniques: Page 3/10. - housing_improvement_04_04 1824 Cabinetry Techniques 4 Cabinetry Techniques: Page 4/10. - housing_improvement_04_05 1825 Cabinetry Techniques 5 Cabinetry Techniques: Page 5/10. - housing_improvement_04_06 1826 Cabinetry Techniques 6 Cabinetry Techniques: Page 6/10. - housing_improvement_04_07 1827 Cabinetry Techniques 7 Cabinetry Techniques: Page 7/10. - housing_improvement_04_08 1828 Cabinetry Techniques 8 Cabinetry Techniques: Page 8/10. - housing_improvement_04_09 1829 Cabinetry Techniques 9 Cabinetry Techniques: Page 9/10. - housing_improvement_04_10 1830 Cabinetry Techniques 10 Cabinetry Techniques: Page 10/10. - housing_improvement_05 1 Storage Techniques - housing_improvement_05_01 1831 Storage Techniques 1 Storage Techniques: Page 1/10. - housing_improvement_05_02 1832 Storage Techniques 2 Storage Techniques: Page 2/10. - housing_improvement_05_03 1833 Storage Techniques 3 Storage Techniques: Page 3/10. - housing_improvement_05_04 1834 Storage Techniques 4 Storage Techniques: Page 4/10. - housing_improvement_05_05 1835 Storage Techniques 5 Storage Techniques: Page 5/10. - housing_improvement_05_06 1836 Storage Techniques 6 Storage Techniques: Page 6/10. - housing_improvement_05_07 1837 Storage Techniques 7 Storage Techniques: Page 7/10. - housing_improvement_05_08 1838 Storage Techniques 8 Storage Techniques: Page 8/10. - housing_improvement_05_09 1839 Storage Techniques 9 Storage Techniques: Page 9/10. - housing_improvement_05_10 1840 Storage Techniques 10 Storage Techniques: Page 10/10. - housing_improvement_mark_01 1 Tier 2: Housing Improvement Collection Mark I - housing_improvement_mark_01_01 2558 Badge:Techniques in Maximizing Space You have completed the Techniques in Maximizing Space Collection. - housing_improvement_mark_01_02 2559 Badge:Shelving Techniques You have completed the Shelving Techniques Collection. - housing_improvement_mark_01_03 2560 Badge:Craftsman Tools You have completed the Craftsman Tools Collection. - housing_improvement_mark_01_04 2561 Badge:Cabinetry Techniques You have completed the Cabinetry Techniques Collection. - housing_improvement_mark_01_05 2562 Badge:Storage Techniques You have completed the Storage Techniques Collection. - furniture Furniture - col_hanging_light_01 1 Hanging Light - hanging_light_01 592 Bright Idea Bright Idea 1/10. - hanging_light_02 593 Bright Idea Bright Idea 2/10. - hanging_light_03 594 Bright Idea Bright Idea 3/10. - hanging_light_04 595 Bright Idea Bright Idea 4/10. - hanging_light_05 596 Bright Idea Bright Idea 5/10. - hanging_light_06 597 Bright Idea Bright Idea 6/10. - hanging_light_07 598 Bright Idea Bright Idea 7/10. - hanging_light_08 599 Bright Idea Bright Idea 8/10. - hanging_light_09 600 Bright Idea Bright Idea 9/10. - hanging_light_10 601 Bright Idea Bright Idea 10/10. - col_hanging_light_02 1 "Hanging Light, Style 2" - hanging_light_02_01 5226 "Style 2, Bright Idea" "Style 2, Bright Idea 1/10." - hanging_light_02_02 5227 "Style 2, Bright Idea" "Style 2, Bright Idea 2/10." - hanging_light_02_03 5228 "Style 2, Bright Idea" "Style 2, Bright Idea 3/10." - hanging_light_02_04 5229 "Style 2, Bright Idea" "Style 2, Bright Idea 4/10." - hanging_light_02_05 5230 "Style 2, Bright Idea" "Style 2, Bright Idea 5/10." - hanging_light_02_06 5231 "Style 2, Bright Idea" "Style 2, Bright Idea 6/10." - hanging_light_02_07 5232 "Style 2, Bright Idea" "Style 2, Bright Idea 7/10." - hanging_light_02_08 5233 "Style 2, Bright Idea" "Style 2, Bright Idea 8/10." - hanging_light_02_09 5234 "Style 2, Bright Idea" "Style 2, Bright Idea 9/10." - hanging_light_02_10 5235 "Style 2, Bright Idea" "Style 2, Bright Idea 10/10." - col_glass_shelf_01 1 DIY: Glass Shelves - col_glass_shelf_chapter1 5241 "DIY: Making Glass Shelves, Chapter 1" You have found Chapter 1 of a book on how to make glass shelves for your home. - col_glass_shelf_chapter2 5242 "DIY: Making Glass Shelves, Chapter 2" You have found Chapter 2 of a book on how to make glass shelves for your home. - col_glass_shelf_chapter3 5243 "DIY: Making Glass Shelves, Chapter 3" You have found Chapter 3 of a book on how to make glass shelves for your home. - col_glass_shelf_chapter4 5244 "DIY: Making Glass Shelves, Chapter 4" You have found Chapter 4 of a book on how to make glass shelves for your home. - col_glass_shelf_chapter5 5245 "DIY: Making Glass Shelves, Chapter 5" You have found Chapter 5 of a book on how to make glass shelves for your home. - col_dwartii_statue 1 Four Sages of Dwartii Collection Four Sages of Dwartii Collection - dwartii_statue_sistros 472 A Statue of Sistros You found a Statue of Sistros - dwartii_statue_faya 473 A Statue of Faya You found a Statue of Faya - dwartii_statue_yanjon 474 A Statue of Yanjon You found a Statue of Yanjon - dwartii_statue_braata 475 A Statue of Braata You found a Statue of Braata - col_beetle 1 Beetle Collection Beetle Collection - piranha_beetle 476 Piranha Beetle You found a Piranha Beetle. - borer_beetle 477 Borer Beetle You found a Borer Beetle. - young_cave_beetle 478 Young Cave Beetle You found a Young Cave Beetle. - flame_beetle 479 Flame Beetle You found a Flame Beetle. - ground_beetle 480 Ground Beetle You found a Ground Beetle. - junk_beetle 481 Junk Beetle You found a Junk Beetle. - foliage Foliage - col_flower_01 1 Potted Purple Flower Collection Potted Purple Flower Collection - flower_01 482 Potted Purple Flower You found Potted Purple Flowers. - flower_02 483 Potted Purple Flower You found Potted Purple Flowers. - flower_03 484 Potted Purple Flower You found Potted Purple Flowers. - flower_04 485 Potted Purple Flower You found Potted Purple Flowers. - flower_05 486 Potted Purple Flower You found Potted Purple Flowers. - flower_06 487 Potted Purple Flower You found Potted Purple Flowers. - flower_07 488 Potted Purple Flower You found Potted Purple Flowers. - flower_08 489 Potted Purple Flower You found Potted Purple Flowers. - flower_09 490 Potted Purple Flower You found Potted Purple Flowers. - flower_10 491 Potted Purple Flower You found Potted Purple Flowers. - flower_11 492 Potted Purple Flower You found Potted Purple Flowers. - flower_12 493 Potted Purple Flower You found Potted Purple Flowers. - flower_13 494 Potted Purple Flower You found Potted Purple Flowers. - flower_14 495 Potted Purple Flower You found Potted Purple Flowers. - flower_15 496 Potted Purple Flower You found Potted Purple Flowers. - flower_16 497 Potted Purple Flower You found Potted Purple Flowers. - flower_17 498 Potted Purple Flower You found Potted Purple Flowers. - flower_18 499 Potted Purple Flower You found Potted Purple Flowers. - flower_19 500 Potted Purple Flower You found Potted Purple Flowers. - flower_20 501 Potted Purple Flower You found Potted Purple Flowers. - col_plant_01 1 Potted Plant Collection Potted Plant Collection - plant_01 502 Potted Plant You found a Potted Plant. - plant_02 503 Potted Plant You found a Potted Plant. - plant_03 504 Potted Plant You found a Potted Plant. - plant_04 505 Potted Plant You found a Potted Plant. - plant_05 506 Potted Plant You found a Potted Plant. - plant_06 507 Potted Plant You found a Potted Plant. - plant_07 508 Potted Plant You found a Potted Plant. - plant_08 509 Potted Plant You found a Potted Plant. - plant_09 510 Potted Plant You found a Potted Plant. - plant_10 511 Potted Plant You found a Potted Plant. - plant_11 512 Potted Plant You found a Potted Plant. - plant_12 513 Potted Plant You found a Potted Plant. - plant_13 514 Potted Plant You found a Potted Plant. - plant_14 515 Potted Plant You found a Potted Plant. - plant_15 516 Potted Plant You found a Potted Plant. - plant_16 517 Potted Plant You found a Potted Plant. - plant_17 518 Potted Plant You found a Potted Plant. - plant_18 519 Potted Plant You found a Potted Plant. - plant_19 520 Potted Plant You found a Potted Plant. - plant_20 521 Potted Plant You found a Potted Plant. - opt_in_mail Mail Order Claims Mail Order Claims - mail_opt_in_1 First Delivery First package - mail_opt_in_1_01 6123 none Ewok Love Day You claimed your love day prize. - mail_opt_in_1_02 6124 none Key to the City You claimed your key to the city. - mail_opt_in_1_03 6125 none Architects Rendition of a house You claimed the Architects Rendition - mail_opt_in_2 Second Delivery Second package - mail_opt_in_2_01 6034 none Battlefield Diorama You claimed your battlefield diorama. - mail_opt_in_2_02 6035 none Tk-555 Bobble-Head You claimed your TK-555 Bobble-Head. - mail_opt_in_2_03 6036 none Blueprints for an IG-100 Droid You claimed the IG-100 blueprints. - mail_opt_in_3 Third Delivery Third package - mail_opt_in_3_01 15129 none Jedi Library Mini-Shelf You claimed your Jedi Library Mini-Shelf. - mail_opt_in_3_02 15130 none Death Trooper Bobble-Head You claimed your Death Trooper Bobble-Head. - mail_opt_in_3_03 15131 none Stuffed AT-AT Toy You claimed your Stuffed AT-AT Toy. - mail_opt_in_4 Fourth Delivery Third package - mail_opt_in_4_01 16081 none Model of Nym's Ship You claimed your Model of Nym's Ship. - mail_opt_in_4_02 16082 none Unknown You claimed your Unknown. - mail_opt_in_4_03 16083 none Unknown You claimed your Unknown. -device_book Devices - holographics_page Holographic Imagery - col_holo_emitter_01 1 Display Emitter - holo_emitter_part_01 6248 an Optical Processor You have found an Optical Processor. - holo_emitter_part_02 6249 a Holographic Light Source You have found a Holographic Light Source. - holo_emitter_part_03 6250 a Holographic Mirror You have found a Holographic Mirror. - holo_emitter_part_04 6251 Electric Circuit for a Holo-Emitter You have found an electric circuit for a Holo-Emitter. - holo_emitter_part_05 6252 a Photo-Detector You have found a Photo-Detector. - dancing_droid Droids - col_dancing_droid_01 1 Unknown Astromech - dancing_droid_activation_01 2711 1 - dancing_droid_01 582 dancing_droid_activation_01 Droid Frame Assembly Droid part 1/10. - dancing_droid_02 583 dancing_droid_activation_01 Droid Manipulator Arm Droid part 2/10. - dancing_droid_03 584 dancing_droid_activation_01 Droid Motivator Droid part 3/10. - dancing_droid_04 585 dancing_droid_activation_01 Droid Sensor Suite Droid part 4/10. - dancing_droid_05 586 dancing_droid_activation_01 Droid Module Package Droid part 5/10. - dancing_droid_06 587 dancing_droid_activation_01 Droid Playback Module Droid part 6/10. - dancing_droid_07 588 dancing_droid_activation_01 Advanced Droid Brain Droid part 7/10. - dancing_droid_08 589 dancing_droid_activation_01 Droid Advanced Capacitor Discharge Unit Droid part 8/10. - dancing_droid_09 590 dancing_droid_activation_01 Droid Advanced Redundant Power Supply Droid part 9/10. - dancing_droid_10 591 dancing_droid_activation_01 Droid Personality Chip Droid part 10/10. - hand_held Hand Held - col_publish_com_link_component_01 Collecting Comlink Pieces Comlink Component Collection - publish_chapter7_click_activation_01 2693 1 Publish Activation Publish Activation - publish_chapter7_click_activation_02 2787 rewardOnUpdate publish_chapter7_click_activation_01 1 Publish Activation 2 Publish Activation 2 - publish_chapter7_click_activation_03 2713 publish_chapter7_click_activation_02 1 Publish Activation 2 Publish Activation 2 - publish_com_link_component_01 2604 rewardOnUpdate publish_chapter7_click_activation_03 Comlink Transmitter Comlink Component 1/10. - publish_com_link_component_02 2605 rewardOnUpdate publish_chapter7_click_activation_03 Comlink Frequency Code Sequencer Comlink Component 2/10. - publish_com_link_component_03 2606 rewardOnUpdate publish_chapter7_click_activation_03 Comlink Power Pack Comlink Component 3/10. - publish_com_link_component_04 2607 rewardOnUpdate publish_chapter7_click_activation_03 Comlink Housing Comlink Component 4/10. - publish_com_link_component_05 2608 rewardOnUpdate publish_chapter7_click_activation_03 Comlink Repair Tools Comlink Component 5/10. - publish_com_link_component_06 2609 rewardOnUpdate publish_chapter7_click_activation_03 Comlink Transducer Comlink Component 6/10. - publish_com_link_component_07 2610 rewardOnUpdate publish_chapter7_click_activation_03 Comlink Variable Frequency Programming Chip Comlink Component 7/10. - publish_com_link_component_08 2611 rewardOnUpdate publish_chapter7_click_activation_03 Comlink Encryption Module Comlink Component 8/10. - publish_com_link_component_09 2612 rewardOnUpdate publish_chapter7_click_activation_03 Comlink Telemetry Boost Comlink Component 9/10. - publish_com_link_component_10 2613 rewardOnUpdate publish_chapter7_click_activation_03 Comlink Frequency Configuration Module Comlink Component 10/10. - inv_publish_datapad_component_01 Collecting Datapad Pieces Datapad Component Collection - publish_chapter7_activation_02 2798 1 - publish_datapad_component_01 2799 rewardOnUpdate publish_chapter7_activation_02 Datapad Processor Datapad Component 1/3. - publish_datapad_component_02 2800 rewardOnUpdate publish_chapter7_activation_02 Datapad Housing Datapad Component 2/3. - publish_datapad_component_03 2801 rewardOnUpdate publish_chapter7_activation_02 Datapad Storage Drive Datapad Component 3/3. - col_datapad_01 1 Datapad Collection Datapad Collection - datapad_01 562 Datapad You found a Datapad. - datapad_02 563 Datapad You found a Datapad. - datapad_03 564 Datapad You found a Datapad. - datapad_04 565 Datapad You found a Datapad. - datapad_05 566 Datapad You found a Datapad. - datapad_06 567 Datapad You found a Datapad. - datapad_07 568 Datapad You found a Datapad. - datapad_08 569 Datapad You found a Datapad. - datapad_09 570 Datapad You found a Datapad. - datapad_10 571 Datapad You found a Datapad. - col_com_link_01 1 Com-link Collection Com-link Collection - com_link_01 572 Com-link You found a Com-link. - com_link_02 573 Com-link You found a Com-link. - com_link_03 574 Com-link You found a Com-link. - com_link_04 575 Com-link You found a Com-link. - com_link_05 576 Com-link You found a Com-link. - com_link_06 577 Com-link You found a Com-link. - com_link_07 578 Com-link You found a Com-link. - com_link_08 579 Com-link You found a Com-link. - com_link_09 580 Com-link You found a Com-link. - com_link_10 581 Com-link You found a Com-link. - col_wayfar_spy_01 1 Wayfar Spy Collection Wayfar Spy Collection - col_wayfar_spy_camera_01_01 5693 Wayfar Spy Holorecorder You found a Wayfar Spy Holorecorder - col_wayfar_spy_disguise_01_01 5694 Wayfar Spy Disguise Kit You found a Wayfar Spy Disguise Kit - col_wayfar_spy_case_01_01 5695 Wayfar Spy Explosive Briefcase You found a Wayfar Spy Explosive Briefcase - col_wayfar_spy_detonator_01_01 5696 Wayfar Spy Remote Detonator You found a Wayfar Spy Remote Detonator - vehicle Vehicles - col_itv_01 What a Piece of Junk - itv_01_01 2813 Crate of Rattletrap Junk Parts You found a crate of rattletrap junk parts. - itv_01_02 2814 Crate of Rattletrap Junk Parts You found a crate of rattletrap junk parts. - itv_01_03 2815 Crate of Rattletrap Junk Parts You found a crate of rattletrap junk parts. - itv_01_04 2816 Crate of Rattletrap Junk Parts You found a crate of rattletrap junk parts. - itv_01_05 2817 Crate of Rattletrap Junk Parts You found a crate of rattletrap junk parts. - itv_01_06 2818 Crate of Rattletrap Junk Parts You found a crate of rattletrap junk parts. - itv_01_07 2819 Crate of Rattletrap Junk Parts You found a crate of rattletrap junk parts. - itv_01_08 2820 Crate of Rattletrap Junk Parts You found a crate of rattletrap junk parts. - magseal_01 Containers - col_magseal_container 1 Magseal Access - magseal_tatooine 5455 5459 5 Tatooine Magseal Container You have gained access to Tatooine Magseal Containers - magseal_naboo 5460 5464 5 Naboo Magseal Container You have gained access to Naboo Magseal Containers - magseal_corellia 5465 5469 5 Corellia Magseal Container You have gained access to Corellia Magseal Containers - magseal_rori 5470 5474 5 Rori Magseal Container You have gained access to Rori Magseal Containers - magseal_talus 5475 5479 5 Talus Magseal Container You have gained access to Talus Magseal Containers - magseal_dantooine 5480 5484 5 Dantooine Magseal Container You have gained access to Dantooine Magseal Containers - magseal_lok 5485 5489 5 Lok Magseal Container You have gained access to Lok Magseal Containers - magseal_yavin4 5490 5494 5 Yavin IV Magseal Container You have gained access to Yavin IV Magseal Containers - magseal_endor 5495 5499 5 Endor Magseal Container You have gained access to Endor Magseal Containers - magseal_dathomir 5500 5504 5 Dathomir Magseal Container You have gained access to Dathomir Magseal Containers - gcw_insurgents Insurgency - col_gcw_insurgency_imperial Imperial Insurgency - col_gcw_insurgency_corellia_imperial 5602 5608 20 clearOnComplete Recover Data: Corellia You have successfully recovered your faction's sensitive data from Corellia - col_gcw_insurgency_naboo_imperial 5609 5615 20 clearOnComplete Recover Data: Naboo You have successfully recovered your faction's sensitive data from Naboo - col_gcw_insurgency_talus_imperial 5616 5622 20 clearOnComplete Recover Data: Talus You have successfully recovered your faction's sensitive data from Talus - col_gcw_insurgency_rebel Rebel Insurgency - col_gcw_insurgency_corellia_rebel 5623 5629 20 clearOnComplete Recover Data: Corellia You have successfully recovered your faction's sensitive data from Corellia - col_gcw_insurgency_naboo_rebel 5630 5636 20 clearOnComplete Recover Data: Naboo You have successfully recovered your faction's sensitive data from Naboo - col_gcw_insurgency_talus_rebel 5637 5643 20 clearOnComplete Recover Data: Talus You have successfully recovered your faction's sensitive data from Talus -crafting_book Crafting - crafted_decor Crafted House Decor - trader_fish_tank_counter 1 Fish Tank Crafting Quota - fish_tank_reward 2495 2503 25 crafted_fish_tank_reward a Fish Tank You fulfilled your Fish Tank Quota. - trader_hanging_light_counter 1 Hanging Light Crafting Quota - hanging_light_reward 2504 2512 25 crafted_light_reward a Hanging Light You fulfilled your Hanging Light Quota. - trader_hanging_light2_counter 1 "Hanging Light, Style 2 Crafting Quota" - hanging_light2_reward 5073 5081 20 crafted_light2_reward "a Hanging Light, Style 2" "You fulfilled your Hanging Light, Style 2 Quota." - trader_dwartii_statue_counter 1 Dwartii Statue Crafting Quota - dwartii_statue_reward 4911 4919 20 crafted_dwartii_statue_reward a Dwartii Statue You fulfilled your Dwartii Statue Quota. - trader_beetle_specimen_counter 1 Framed Beetle Specimen Crafting Quota - beetle_specimen_reward 4920 4928 20 crafted_beetle_specimen_reward a Framed Beetle Specimen You fulfilled your Framed Beetle Specimen Quota. - crafted_plants Crafted Plants - trader_potted_plant_counter 1 Potted Plant Crafting Quota - potted_plant_reward 2513 2521 20 crafted_plant_reward a Potted Plant You crafted a potted plant. - trader_potted_flower_counter 1 Potted Flower Crafting Quota - potted_flower_reward 2522 2530 20 crafted_flower_reward a Potted Flower You crafted a potted flower. - crafted_mannequin Crafted Statues - trader_posed_ig88_counter 1 Posed IG-88 Crafting Quota - posed_ig88_reward 2486 2494 20 crafted_posed_ig88_reward a Posed IG-88 You crafted a posed IG-88 - trader_posed_stormtrooper_counter 1 Posed Stormtrooper Crafting Quota - posed_stormtrooper_reward 2540 2548 20 crafted_posed_stormtrooper_reward a Posed Stormtrooper You crafted a Posed Stormtrooper - crafted_jewelry Crafted Jewelry - trader_nightsister_necklace_counter 1 Nightsister Necklace Crafting Quota - nightsister_necklace_reward 2549 2557 20 crafted_nightsister_necklace_reward Nightsister Necklace You crafted a Nightsister Necklace - crafted_droid_component Droid Components - trader_dancing_droid_counter 1 Dancing Droid Module Crafting Quota - dancing_droid_reward 2531 2539 20 crafted_dancing_droid_reward a Dancing Droid Module You crafted a Dancing Droid Module. - crafted_space_chassis Shipwright Chassis Crafting - trader_space_gunship_rebel_counter 1 Rebel Gunship Crafting Quota - space_gunship_rebel_reward 5118 5126 20 crafted_space_gunship_rebel_reward a Rebel Gunship You fulfilled your Rebel Gunship Quota. - trader_space_gunship_imperial_counter 1 Imperial Gunship Crafting Quota - space_gunship_imperial_reward 5127 5135 20 crafted_space_gunship_imperial_reward an Imperial Gunship You fulfilled your Imperial Gunship Quota. - trader_space_gunship_neutral_counter 1 Privateer Gunship Crafting Quota - space_gunship_neutral_reward 5136 5144 20 crafted_space_gunship_neutral_reward a Privateer Gunship You fulfilled your Privateer Gunship Quota. - crafted_space_component Shipwright Component Crafting - trader_space_cargo_hold_01_counter 1 Gunship Cargo Hold Crafting Quota - space_cargo_hold_01_reward 5145 5153 20 crafted_space_cargo_hold_01_reward a Gunship Cargo Hold You Fulfilled your Gunship Cargo Hold Quota - trader_space_pob_couch_01_counter 1 Ship Passenger Lounge Quota - space_pob_couch_01_reward 5154 5162 20 crafted_space_pob_couch_01_reward a Ship Passenger Lounge You Fulfilled your Ship Passenger Lounge Quota - trader_space_pob_chair_01_counter 1 Ship Passenger Seating Quota - space_pob_chair_01_reward 5163 5171 20 crafted_space_pob_chair_01_reward a Ship Passenger Seat You Fulfilled your Ship Passenger Seating Quota - trader_space_booster_mk1_counter 1 Booster Mark 1 Crafting Quota - space_booster_mk1_reward 4929 4937 20 crafted_space_booster_mk1_reward "a Booster, Mark 1" "You crafted a Booster, Mark 1." - trader_space_booster_mk2_counter 1 Booster Mark 2 Crafting Quota - space_booster_mk2_reward 4938 4946 20 crafted_space_booster_mk2_reward "a Booster, Mark 2" "You crafted a Booster, Mark 2." - trader_space_booster_mk3_counter 1 Booster Mark 3 Crafting Quota - space_booster_mk3_reward 4947 4955 20 crafted_space_booster_mk3_reward "a Booster, Mark 3" "You crafted a Booster, Mark 3." - trader_space_booster_mk4_counter 1 Booster Mark 4 Crafting Quota - space_booster_mk4_reward 4956 4964 20 crafted_space_booster_mk4_reward "a Booster, Mark 4" "You crafted a Booster, Mark 4." - trader_space_booster_mk5_counter 1 Booster Mark 5 Crafting Quota - space_booster_mk5_reward 4965 4973 20 crafted_space_booster_mk5_reward "a Booster, Mark 5" "You crafted a Booster, Mark 5." - trader_space_capacitor_mk1_counter 1 Capacitor Mark 1 Crafting Quota - space_capacitor_mk1_reward 4974 4982 20 crafted_space_capacitor_mk1_reward "a Capacitor, Mark 1" "You crafted a Capacitor, Mark 1." - trader_space_capacitor_mk2_counter 1 Capacitor Mark 2 Crafting Quota - space_capacitor_mk2_reward 4983 4991 20 crafted_space_capacitor_mk2_reward "a Capacitor, Mark 2" "You crafted a Capacitor, Mark 2." - trader_space_capacitor_mk3_counter 1 Capacitor Mark 3 Crafting Quota - space_capacitor_mk3_reward 4992 5000 20 crafted_space_capacitor_mk3_reward "a Capacitor, Mark 3" "You crafted a Capacitor, Mark 3." - trader_space_capacitor_mk4_counter 1 Capacitor Mark 4 Crafting Quota - space_capacitor_mk4_reward 5001 5009 20 crafted_space_capacitor_mk4_reward "a Capacitor, Mark 4" "You crafted a Capacitor, Mark 4." - trader_space_capacitor_mk5_counter 1 Capacitor Mark 5 Crafting Quota - space_capacitor_mk5_reward 5010 5018 20 crafted_space_capacitor_mk5_reward "a Capacitor, Mark 5" "You crafted a Capacitor, Mark 5." - trader_space_engine_mk1_counter 1 Engine Mark 1 Crafting Quota - space_engine_mk1_reward 5019 5027 20 crafted_space_engine_mk1_reward "an Engine, Mark 1" "You crafted an Engine, Mark 1." - trader_space_engine_mk2_counter 1 Engine Mark 2 Crafting Quota - space_engine_mk2_reward 5028 5036 20 crafted_space_engine_mk2_reward "an Engine, Mark 2" "You crafted an Engine, Mark 2." - trader_space_engine_mk3_counter 1 Engine Mark 3 Crafting Quota - space_engine_mk3_reward 5037 5045 20 crafted_space_engine_mk3_reward "an Engine, Mark 3" "You crafted an Engine, Mark 3." - trader_space_engine_mk4_counter 1 Engine Mark 4 Crafting Quota - space_engine_mk4_reward 5046 5054 20 crafted_space_engine_mk4_reward "an Engine, Mark 4" "You crafted an Engine, Mark 4." - trader_space_engine_mk5_counter 1 Engine Mark 5 Crafting Quota - space_engine_mk5_reward 5055 5063 20 crafted_space_engine_mk5_reward "an Engine, Mark 5" "You crafted an Engine, Mark 5." - trader_space_reactor_mk1_counter 1 Reactor Mark 1 Crafting Quota - space_reactor_mk1_reward 5064 5072 20 crafted_space_reactor_mk1_reward "a Reactor, Mark 1" "You crafted a Reactor, Mark 1." - trader_space_reactor_mk2_counter 1 Reactor Mark 2 Crafting Quota - space_reactor_mk2_reward 5082 5090 20 crafted_space_reactor_mk2_reward "a Reactor, Mark 2" "You crafted a Reactor, Mark 2." - trader_space_reactor_mk3_counter 1 Reactor Mark 3 Crafting Quota - space_reactor_mk3_reward 5091 5099 20 crafted_space_reactor_mk3_reward "a Reactor, Mark 3" "You crafted a Reactor, Mark 3." - trader_space_reactor_mk4_counter 1 Reactor Mark 4 Crafting Quota - space_reactor_mk4_reward 5100 5108 20 crafted_space_reactor_mk4_reward "a Reactor, Mark 4" "You crafted a Reactor, Mark 4." - trader_space_reactor_mk5_counter 1 Reactor Mark 5 Crafting Quota - space_reactor_mk5_reward 5109 5117 20 crafted_space_reactor_mk5_reward "a Reactor, Mark 5" "You crafted a Reactor, Mark 5." - col_space_helper_monkey_01 Shipwright's Assistant Shipwright's assistant Collection - col_space_helper_monkey_01_01 6747 Reactor Mark 5 Crafting Quota Collection You completed Reactor Mark 5 Crafting Quota collection. - col_space_helper_monkey_01_02 6748 Engine Mark 5 Crafting Quota Collection You completed Engine Mark 5 Crafting Quota collection. - col_space_helper_monkey_01_03 6749 Booster Mark 5 Crafting Quota Collection You completed Booster Mark 5 Crafting Quota collection. - col_space_helper_monkey_01_04 6750 Capacitor Mark 5 Crafting Quota Collection You completed Capacitor Mark 5 Crafting Quota collection. -hobbies_book Hobbies - prized_fish Great Fishing Stories - col_fish_01 1 1 The Reel Life - fish_rare_blackfish_01 2588 a Rare Blackfish You caught a Rare Blackfish. - fish_rare_blowfish_01 2589 a Rare Blowfish You caught a Rare Blowfish. - fish_rare_bluefish_01 2590 a Rare Bluefish You caught a Rare Bluefish. - fish_rare_faa_01 2591 a Rare Faa You caught a Rare Faa. - fish_rare_laa_01 2592 a Rare Laa You caught a Rare Laa. - fish_rare_ray_01 2593 a Rare Ray You caught a Rare Ray. - fish_rare_striped_01 2594 a Rare Striped Fish You caught a Rare Striped Fish. - col_fish_02 1 1 Nabooian Angler - fish_naboo_fatfish_01 2595 a Naboo Fatfish You caught a Naboo Fatfish. - fish_naboo_gooberfish_01 2596 a Naboo Gooberfish You caught a Naboo Gooberfish. - fish_naboo_gumfish_01 2597 a Naboo Gumfish You caught a Naboo Gumfish. - fish_naboo_mee_01 2598 a Naboo Mee Fish You caught a Naboo Mee Fish. - fish_naboo_see_01 2599 a Naboo See Fish You caught a Naboo See Fish. - col_fish_03 1 1 Master Angler - fish_dathomir_burra_01 2600 a Dathomir Burra You caught a Dathomir Burra. - fish_endor_buzzfish_01 2601 an Endor Buzzfish You caught an Endor Buzzfish. - fish_endor_trout_01 2602 an Endor Trout You caught an Endor Trout. - fish_yavin_crawlfish_01 2603 a Yavin Crawlfish You caught a Yavin Crawlfish. - col_fish_tier_02 1 Fish Collector - col_fish_01_reward 2737 """The Reel Life"" Collection" Whew! Just think of the numerous fishing stories you'll be able to make up now! - col_fish_02_reward 2738 """Nabooian Angler"" Collection" Naboo has always been known for great fishing. - col_fish_03_reward 2739 """Master Angler"" Collection" Surviving while fishing for these rare species of fish is no easy task. - dejarik Dejarik - col_dejarik_holomonster 1 Dejarik Holomonsters - dejarik_ghhhk 2667 Ghhhk Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. - dejarik_grimtaash 2668 Grimtaash Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. - dejarik_houjix 2669 Houjix Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. - dejarik_kintan 2670 Kintan Strider Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. - dejarik_klorslug 2671 K'lor'slug Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. - dejarik_mantellian 2672 Mantellian Sarvip Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. - dejarik_monnok 2673 Monnok Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. - dejarik_ngok 2674 Ng'ok Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. - col_dejarik_table 1 Dejarik Table - dejarik_board 2675 A Dejarik Board One of the components used in a Dejarik game board. - dejarik_battery 2676 A Dejarik Battery One of the components used in a Dejarik game board. - dejarik_holoprojector 2677 A Dejarik Holoprojector One of the components used in a Dejarik game board. - dejarik_keypad_01 2678 A Dejarik Keypad One One of the components used in a Dejarik game board. - dejarik_keypad_02 2679 A Dejarik Keypad Two One of the components used in a Dejarik game board. - dejarik_table_base 2680 A Dejarik Base One of the components used in a Dejarik game board. - dejarik_table_stand 2681 A Dejarik Stand One of the components used in a Dejarik game board. - col_dejarik_tier_02 1 Dejarik Collector - col_dejarik_holomonster_complete 2740 """Dejarik Holomonsters"" Collection" "Completed ""Dejarik Holomonsters"" Collection" - col_dejarik_table_complete 2741 """Dejarik Table"" Collection" "Completed ""Dejarik Table"" Collection" - buddy_system Buddy System - col_buddy_01 Invite One Friend - buddy_01_01 2806 rewardOnUpdate grantIfPreReqMet buddyCollection One Friend One of your friends has joined Star Wars Galaxies - col_buddy_02 Invite Two Friends - buddy_02_01 2807 One Friend One friend joined Star Wars Galaxies and you received a painting! - buddy_02_02 2808 rewardOnUpdate grantIfPreReqMet buddyCollection buddy_02_01 Two Friends Two friends have joined Star Wars Galaxies - col_buddy_03 Invite Three Friends - buddy_03_01 2809 Two Friends Two friends have joined Star Wars Galaxies and you received a painting! - buddy_03_02 2810 rewardOnUpdate grantIfPreReqMet buddyCollection buddy_03_01 Three Friends Three friends have joined Star Wars Galaxies - col_buddy_04 Invite Four Friends - buddy_04_01 2811 Three Friends Three friends have joined Star Wars Galaxies and you received a painting! - buddy_04_02 2812 grantIfPreReqMet buddyCollection buddy_04_01 Four Friends Four friends have joined Star Wars Galaxies - buddy_system_2 More the Merrier - col_buddy_02_01 Invite One Friend - buddy_02_01_01 6825 rewardOnUpdate grantIfPreReqMet buddyCollection One Friend One of your friends has joined Star Wars Galaxies - col_buddy_02_02 Invite Two Friends - buddy_02_02_01 6826 One Friend One friend joined Star Wars Galaxies and you received a painting! - buddy_02_02_02 6827 rewardOnUpdate grantIfPreReqMet buddyCollection buddy_02_02_01 Two Friends Two friends have joined Star Wars Galaxies - col_buddy_02_03 Invite Three Friends - buddy_02_03_01 6828 Two Friends Two friends have joined Star Wars Galaxies and you received a painting! - buddy_02_03_02 6829 rewardOnUpdate grantIfPreReqMet buddyCollection buddy_02_03_01 Three Friends Three friends have joined Star Wars Galaxies - col_buddy_02_04 Invite Four Friends - buddy_02_04_01 6830 Three Friends Three friends have joined Star Wars Galaxies and you received a painting! - buddy_02_04_02 6831 grantIfPreReqMet buddyCollection buddy_02_04_01 Four Friends Four friends have joined Star Wars Galaxies - prof_entertainer Entertainer - col_entertainer_01 1 Build-A-Buff Workshop - officer_1a 2826 2833 30 Officers Buffed You have buffed numerous Officers. - medic_1a 2834 2841 30 Medics Buffed You have buffed numerous Medics. - commando_1a 2842 2849 30 Commandos Buffed You have buffed numerous Commandos. - force_sensitive_1a 2850 2857 30 Jedi Buffed You have buffed numerous Jedi. - bounty_hunter_1a 2858 2865 30 Bounty Hunters Buffed You have buffed numerous Bounty Hunters. - smuggler_1a 2866 2873 30 Smugglers Buffed You have buffed numerous Smugglers. - spy_1a 2874 2881 30 Spies Buffed You have buffed numerous Spies. - prof_trader 2882 2889 30 Traders Buffed You have buffed numerous Traders. - col_entertainer_fan_01 1 Prop-er Techniques - ent_fan_01 5505 Fan 1 You have found a dance prop. - ent_fan_02 5506 Fan 2 You have found a dance prop. - ent_fan_03 5507 Fan 3 You have found a dance prop. - ent_fan_04 5508 Fan 4 You have found a dance prop. - ent_fan_05 5509 Fan 5 You have found a dance prop. - ent_fan_06 5510 Fan 6 You have found a dance prop. - col_entertainer_instrument_01 1 Instrumental Music - ent_instrument_01 5511 Instrument 1 You found a musical instrument. - ent_instrument_02 5512 Instrument 2 You found a musical instrument. - ent_instrument_03 5513 Instrument 3 You found a musical instrument. - ent_instrument_04 5514 Instrument 4 You found a musical instrument. - ent_instrument_05 5691 Instrument 5 You found a musical instrument. - ent_instrument_06 5692 Instrument 6 You found a musical instrument. - treasure_hunting Treasure Hunting - col_treasure_hunter_mask 1 Treasure Hunter Masks - treasure_hunter_dolovite_mask 2663 A Dolovite Mask An ancient mask made of dolovite. - treasure_hunter_hendanyn_mask 2664 A Hendanyn Death Mask A death mask crafted by members of the Hendanyn race. - treasure_hunter_mandalore_mask 2665 A Mandalorian Mask A mask that once formed the visor of a Mandalorian helm. - treasure_hunter_sith_mask 2666 A Sith Mask "An old mask, once worn by an unknown Sith Lord." - col_treasure_hunter_antique_weapons 1 Antique Weapons - treasure_hunter_antique_melee 5172 An antique melee weapon You found an antique melee weapon. - treasure_hunter_antique_pistol 5173 An antique pistol You found an antique pistol. - treasure_hunter_antique_carbine 5174 An antique carbine You found an antique carbine. - treasure_hunter_antique_rifle 5175 An antique rifle You found an antique rifle. - col_treasure_hunter_oval_gem 1 Rare Oval Gems - treasure_hunter_oval_gem_red 5176 A rare red oval gem You found a rare oval gem. - treasure_hunter_oval_gem_green 5177 A rare green oval gem You found a rare oval gem. - treasure_hunter_oval_gem_blue 5178 A rare blue oval gem You found a rare oval gem. - treasure_hunter_oval_gem_yellow 5179 A rare yellow oval gem You found a rare oval gem. - col_treasure_hunter_trilliant_gem 1 Rare Trilliant Gems - treasure_hunter_trilliant_gem_red 5180 A rare red trilliant gem You found a rare trilliant gem. - treasure_hunter_trilliant_gem_green 5181 A rare green trilliant gem You found a rare trilliant gem. - treasure_hunter_trilliant_gem_blue 5182 A rare blue trilliant gem You found a rare trilliant gem. - treasure_hunter_trilliant_gem_yellow 5183 A rare yellow triliant gem You found a rare trilliant gem. - col_master_treasure_hunter 1 Master Treasure Hunter - finished_treasure_hunter_mask 5184 Treasure Hunter Masks Collection. You finished the Treasure Hunter Masks Collection. - finished_treasure_hunter_antique 5185 Antique Weapons Collection. You finished the Antique Weapons Collection. - finished_treasure_hunter_oval_gem 5186 Rare Oval Gems Collection. You finished the Rare Oval Gems Collection. - finished_treasure_hunter_trilliant_gem 5187 Rare Trilliant Gems Collection. You finished the Rare Trilliant Gems Collection. - heroic_sd_taxi_service Sunshine Shuttle Service - heroic_sd_taxi_service_01 1 DePalma's Dispatch - smuggled_groups 5285 5292 25 Successful Shuttle Attempt You have done your part in defeating the Blackguard. - harvesting_resources Resource Gathering - col_resource_harvest_hide 1 Faux Real - col_resource_hide_01 5354 5359 30 Pristine Hides You have collected enough hides to make a faux Bantha-skin rug. - col_resource_harvest_meat 1 Prime Cuts - col_resource_meat_01 5360 5365 30 Fine Cuts of Meat You have collected numerous fine cuts of meat. - col_resource_harvest_bone 1 Humerus Collectibles - col_resource_bone_01 5366 5371 30 a reusable bone You have completed your collection of reusable bones. These can be pieced together into something useful. - col_resource_harvest_milk 1 Exceptional Milk - col_resource_harvest_milk_01 5372 5380 30 Exceptional Milk Samples You have completed the Exceptional Milk collection. - col_resource_harvest_egg 1 Exceptional Egg - col_resource_harvest_egg_01 5408 5416 30 Exceptional Egg Samples You have completed the Exceptional Egg collection. - col_resource_harvest_complete 1 Creature Resource - col_resource_hide_complete 5569 Hide You have completed the creature hide resource collection. - col_resource_meat_complete 5570 Meat You have completed the creature meat resource collection. - col_resource_bone_complete 5571 Bone You have completed the creature bone resource collection. - col_resource_harvest_milk_complete 5572 Milk You have completed the creature milk resource collection. - col_resource_harvest_egg_complete 5573 Egg You have completed creature egg resource collection. - sampling_resources Resource Sampling - col_resource_sample 1 High Quality Resource Collection - col_resource_mineral_01 5381 5383 5 High Grade Mineral You have completed the task of gathering a sample of high grade mineral. - col_resource_chemical_01 5387 5389 5 Highly Volatile Chemical Compound You have completed the task of gathering a sample of a highly volatile chemical compounds. - col_resource_flora_resources_01 5390 5392 5 High Quality Organic Matter You have completed the task of gathering a sample of high quality organic matter. - col_resource_gas_01 5393 5395 5 Highly Conductive Gas You have completed the task of gathering a sample of a highly conductive gas. - col_resource_water_01 5396 5398 5 High Density Water You have completed the task of gathering a sample of high density water. - col_resource_energy_renewable_site_limited_geothermal_01 5399 5401 5 Highly Charged Sample of Geo-Energy You have completed the task of gathering a highly charged sample of geo-energy. - sampling_pet_collection Resource Scavenger - col_pet_resource_sampling_01 1 Resource Scavenger Training - col_pet_resource_sampling 5402 5407 20 Resource Nodes Your pet has been trained to help you sample for resources. - photo_shop_collections Photography - col_photo_durni_01 1 Endangered Durni Photo Op - photo_durni_activation 5442 1 activation slot - photo_durni_vehement_warrior_01 5417 5423 20 photo_durni_activation Vehement Durni Warrior You have taken pictures of the endangered Vehement Durni Warriors. - photo_durni_01 5424 5429 20 photo_durni_activation Durni You have taken pictures of the endangered Durni. - photo_durni_fiendish_01 5430 5435 20 photo_durni_activation Fiendish Durni You have taken pictures of the endangered Fiendish Durni. - photo_crazed_durni_01 5436 5441 20 photo_durni_activation Crazed Durni You have taken pictures of the endangered Crazed Durni. - photo_durni_completion 5443 photo_durni_activation Return to the Collector that gave you this task to turn in the camera and receive your reward. You have returned the camera to the Collector. - col_panoramic_vistas_tatooine 1 Panoramic Vistas: Tatooine - tatooine_vistas_01 6254 "From this vantage point, the city known as a ""wretched hive of scum and villainy"", looks very peaceful." You have located the panoramic point at Mos Eisley. - tatooine_vistas_02 6255 "Located near the center of the Tatooine world map; this location, when viewed from above, looks similar to the work of D.M. Skecher." You have located the panoramic point at The Hilltop. - tatooine_vistas_03 6256 "Although Tatooine has few plains, and little vegetation for grazing; some locals make their living working a ranch. With the view from this patio, it's easy to see why." You have located the panoramic point at The Ranch. - tatooine_vistas_04 6257 "One of the few Oases on Tatooine, Imperials settled near this one to ensure they had a plentiful supply of water." You have located the panoramic point at the Imperial Oasis. - tatooine_vistas_05 6258 "From high above, looking down on this defensive stronghold, it looks as much a prison as a fortress." You have located the panoramic point at Fort Tusken. - tatooine_vistas_06 6259 "This structure, although filled with crime, filth and torturous deeds inside, is an architectural wonder from the outside." You have located the panoramic point at Jabba's Palace. - tatooine_vistas_07 6260 "South of the what some refer to as the Graveyard, the body of water in this Oasis is often mistaken as a mirage, given its near-perfect circular shape." You have located the panoramic point at an abandoned Oasis. - tatooine_vistas_08 6261 Biggs often sat and pondered here while growing up. His home in the distance; picking his place among the stars. You have located the panoramic point at the Darklighter Estate. - tatooine_vistas_09 6262 "No ordinary graveyard, this is home to some of the most fierce creatures in the Galaxy. Keep your distance, or they could leave this world with a full stomach." You have located the panoramic point at the Krayt Graveyard. - tatooine_vistas_10 6263 "A wise hermit, once a great warrior, resides in this location. Having seen much more than any ordinary citizen, this hermit chose this rural location to find some rest and relaxation." You have located the panoramic point at Ben Kenobi's House. - rare_food Rare Food - col_fried_icecream_01 1 Portable Deep Fryer - col_fried_icecream_activation 5444 rewardOnUpdate 1 activation slot - col_fried_icecream_part_01 5445 col_fried_icecream_activation Fryer Part 1 You have discovered Fryer Part 1. - col_fried_icecream_part_02 5446 col_fried_icecream_activation Fryer Part 2 You have discovered Fryer Part 2. - col_fried_icecream_part_03 5447 col_fried_icecream_activation Fryer Part 3 You have discovered Fryer Part 3. - col_fried_icecream_part_04 5448 col_fried_icecream_activation Fryer Part 4 You have discovered Fryer Part 4. - col_fried_icecream_part_05 5449 col_fried_icecream_activation Fryer Part 5 You have discovered Fryer Part 5. - col_fried_icecream_part_06 5450 col_fried_icecream_activation Fryer Part 6 You have discovered Fryer Part 6. - col_fried_icecream_part_07 5451 col_fried_icecream_activation Fryer Part 7 You have discovered Fryer Part 7. - col_fried_icecream_part_08 5452 col_fried_icecream_activation Fryer Part 8 You have discovered Fryer Part 8. - col_fried_icecream_part_09 5453 col_fried_icecream_activation Fryer Part 9 You have discovered Fryer Part 9. - col_fried_icecream_part_10 5454 col_fried_icecream_activation Fryer Part 10 You have discovered Fryer Part 10. - enzyme_collection Enzymes - col_enzyme_colors Enzyme Colors - col_dark_blue_enzyme 5999 clearOnComplete Dark Blue Enzyme You have discovered a Dark Blue Enzyme! - col_green_enzyme 6000 clearOnComplete Green Enzyme You have discovered a Green Enzyme! - col_light_blue_enzyme 6001 clearOnComplete Light Blue Enzyme You have discovered a Light Blue Enzyme! - col_orange_enzyme 6002 clearOnComplete Orange Enzyme You have discovered an Orange Enzyme! - col_purple_enzyme 6003 clearOnComplete Purple Enzyme You have discovered a Purple Enzyme! - col_red_enzyme 6004 clearOnComplete Red Enzyme You have discovered a Red Enzyme! - col_teal_enzyme 6005 clearOnComplete Teal Enzyme You have discovered a Teal Enzyme! - col_violet_enzyme 6006 clearOnComplete Violet Enzyme You have discovered a Violet Enzyme! - col_yellow_enzyme 6007 clearOnComplete Yellow Enzyme You have discovered a Yellow Enzyme! - stage_controller Stage Controller - col_stage_smoke Stage Smoke Machine - col_smoke_powder_01 6300 clearOnComplete Smoke Powder You have found some Smoke Powder - col_smoke_ignition_01 6301 clearOnComplete Smoke Ignition Device You have found a Smoke Ignition Device - col_smoke_casing_01 6302 clearOnComplete Smoke Machine Casing You have found a Smoke Machine Casing - col_stage_pyro Stage Pyrotechnic Machine - col_pyro_powder_01 6303 clearOnComplete Pyrotechnic Material You have found some Pyrotechnic Materials - col_pyro_ignition_01 6304 clearOnComplete Pyrotechnic Ignition Device You have found a Pyrotechnic Ignition Device - col_pyro_casing_01 6305 clearOnComplete Pyrotechnic Machine Casing You have found a Pyrotechnic Machine Casing - col_stage_controller Stage Control Unit - col_stage_controller_01 6306 Stage Controller Wiring You have found the wiring for a Stage Controller - col_stage_controller_02 6307 Stage Control Board You have found the control unit for a Stage Controller - col_stage_controller_03 6308 Stage Controller Table You have found a Stage Controller table - col_stage_backdrop Stage Backdrop Generator - col_stage_backdrop_01 6309 clearOnComplete Stage Backdrop Projector You have found an image projector for a Stage Backdrop Generator - col_stage_backdrop_02 6310 clearOnComplete Stage Backdrop Power Unit You have found a power unit for a Stage Backdrop Generator - col_stage_backdrop_03 6311 clearOnComplete Stage Backdrop Case You have found a casing for a Stage Backdrop Generator -space_book_01 Space Slayer - space_kill Space Slayer Collections - kill_pirates_publish_gift Publish Gift Renegade Kill Quota - chapter_collection_activation 5284 1 - kill_publish_gift_mob 5273 5278 10 kill_chapter_8_fighter_tier1 chapter_collection_activation A Renegade Fighter You have helped R2-D2 by annihilating Renegade Fighters. - kill_publish_gift_mob_bomber 5293 5298 5 kill_chapter_8_bomber_tier1 chapter_collection_activation A Renegade Bomber You have helped R2-D2 by annihilating Renegade Bombers. - kill_space_rebel_tier_01 1 Rebel Pilot Quota Tier 1 - kill_rebel_fighter_z95_01 2890 2898 50 kill_reb_z95_tier1 a Rebel Z-95 You have completed the task of killing Rebel Z-95s. - kill_rebel_fighter_awing_01 2899 2907 50 kill_awing kill_awing_ace kill_reb_awing_tier1 a Rebel A-wing You have completed the task of killing Rebel A-wings. - kill_rebel_fighter_bwing_01 2908 2916 50 kill_bwing kill_bwing_average kill_reb_bwing_tier1 kill_bwing_ace a Rebel B-wing You have completed the task of killing Rebel B-wings. - kill_rebel_fighter_xwing_01 2917 2927 100 kill_reb_xwing_cadet_tier1 kill_reb_xwing_tier1 kill_xwing_ace kill_xwing_average kill_xwing_rookie kill_rebel_agent a Rebel X-wing You have completed the task of killing Rebel X-wings. - kill_rebel_bomber_ywing_01 2928 2938 100 kill_rebel_raider_bomber kill_reb_ywing_tier1 kill_ywing_ace kill_ywing_average kill_ywing_rookie a Rebel Y-Wing You have completed the task of killing Rebel Y-Wings. - kill_rebel_gunboat_01 2939 2947 25 kill_assaultship kill_reb_gunboat_tier1 kill_rebel_gunboat kill_twilight_sun_tier1 kill_reb_gunboat_duty_tier1 a Rebel Gunboat You have completed the task of killing Rebel Gunboats. - kill_space_rebel_tier_02 1 Rebel Pilot Quota Tier 2 - kill_rebel_fighter_z95_02 2948 2956 50 kill_reb_z95_tier2 kill_vortex_mission_2_scientist a Rebel Z-95 You have completed the task of killing Rebel Z-95s. - kill_rebel_fighter_awing_02 2957 2965 50 kill_reb_awing_tier2 kill_tatooine_tier3_2_inspect_awing a Rebel A-wing You have completed the task of killing Rebel A-wings. - kill_rebel_fighter_bwing_02 2966 2974 50 kill_reb_bwing_prototype_tier2 kill_reb_bwing_tier2 kill_tatooine_tier3_2_inspect_bwing kill_bwing_prototype a Rebel B-wing You have completed the task of killing Rebel B-wings. - kill_rebel_fighter_xwing_02 2975 2985 100 kill_reb_unmaned_xwing_tier2 kill_reb_xwing_leader_tier2 kill_reb_xwing_tier2 kill_tatooine_tier3_2_inspect_xwing kill_xwing kill_rebel_boss a Rebel X-wing You have completed the task of killing Rebel X-wings. - kill_rebel_bomber_ywing_02 2986 2996 100 kill_reb_ywing_tier2 kill_tatooine_tier3_2_inspect_ywing a Rebel Y-Wing You have completed the task of killing Rebel Y-Wings. - kill_rebel_yt1300_02 2997 3005 25 kill_viopa_mission_2_smuggler kill_vortex_mission_1_finn_darktrin kill_reb_smuggler_yt1300_tier2 kill_rebel_diplomat_tier2 kill_rebel_spysmuggler_tier2 kill_reb_yt1300_duty_tier2 a Rebel YT-1300 You have completed the task of killing Rebel YT-1300s. - kill_rebel_gunboat_02 3006 3014 25 kill_reb_gunboat_tier2 kill_reb_diplomat_tier2 kill_reb_gunboat_duty_tier2 a Rebel Gunboat You have completed the task of killing Rebel Gunboats. - kill_space_rebel_tier_03 1 Rebel Pilot Quota Tier 3 - kill_rebel_fighter_z95_03 3015 3023 50 kill_reb_z95_tier3 kill_rebel_droid_training_boss kill_rebel_droid_training_ship_tier3 a Rebel Z-95 You have completed the task of killing Rebel Z-95s. - kill_rebel_fighter_awing_03 3024 3032 50 kill_reb_awing_tier3 kill_rebel_saboteur_tier3 kill_rebel_raider_fast_attack_tier3 kill_rebel_scout_fighter_tier3 a Rebel A-wing You have completed the task of killing Rebel A-wings. - kill_rebel_fighter_bwing_03 3033 3041 50 kill_reb_bwing_tier3 a Rebel B-wing You have completed the task of killing Rebel B-wings. - kill_rebel_fighter_xwing_03 3042 3052 100 kill_reb_xwing_tier3 kill_rebel_agent_tier3 kill_rebel_raider_captain_tier3 kill_rebel_raider_tier3 kill_rebel_trainee_tier3 a Rebel X-wing You have completed the task of killing Rebel X-wings. - kill_rebel_bomber_ywing_03 3053 3063 100 kill_reb_bomber_leader_tier3 kill_reb_ywing_tier3 kill_rebel_raider_bomber_tier3 a Rebel Y-Wing You have completed the task of killing Rebel Y-Wings. - kill_rebel_yt1300_03 3064 3072 25 kill_rebel_smuggler_tier3 kill_reb_yt1300_duty_tier3 a Rebel YT-1300 You have completed the task of killing Rebel YT-1300s. - kill_rebel_gunboat_03 3073 3081 25 kill_rebel_gunboat_tier3 kill_reb_gunboat_tier3 kill_reb_priceofliberty_tier3 kill_rebel_spyfreighter_tier3 kill_rebel_command_vessel_weak_tier2 kill_reb_gunboat_duty_tier3 a Rebel Gunboat You have completed the task of killing Rebel Gunboats. - kill_space_rebel_tier_04 1 Rebel Pilot Quota Tier 4 - kill_rebel_fighter_z95_04 3082 3090 50 kill_reb_z95_tier4 a Rebel Z-95 You have completed the task of killing Rebel Z-95s. - kill_rebel_fighter_awing_04 3091 3099 50 kill_reb_awing_boss kill_reb_awing_tier4 kill_rebel_saboteur kill_reb_yavinspy_tier4 kill_rebel_agent_vortex kill_rebel_endscout_tier4 a Rebel A-wing You have completed the task of killing Rebel A-wings. - kill_rebel_fighter_bwing_04 3100 3108 50 kill_reb_bwing_tier4 a Rebel B-wing You have completed the task of killing Rebel B-wings. - kill_rebel_fighter_xwing_04 3109 3119 100 kill_reb_xwing_tier4 a Rebel X-wing You have completed the task of killing Rebel X-wings. - kill_rebel_bomber_ywing_04 3120 3130 100 kill_reb_ywing_tier4 kill_reb_ywingleader_tier4 a Rebel Y-Wing You have completed the task of killing Rebel Y-Wings. - kill_rebel_yt1300_04 3131 3139 25 kill_reb_spy_yt1300_tier4 kill_yt1300_rebel_freighter kill_reb_yt1300_duty_tier4 a Rebel YT-1300 You have completed the task of killing Rebel YT-1300s. - kill_rebel_gunboat_04 3140 3148 25 kill_reb_gunboat_tier4 kill_rebel_gunboat_tier4 kill_rebel_command_vessel_tier4 kill_reb_diplomat_tier4 kill_reb_gunboat_duty_tier4 a Rebel Gunboat You have completed the task of killing Rebel Gunboats. - kill_space_rebel_tier_05 1 Rebel Pilot Quota Tier 5 Title: Feared Imperial Pilot - kill_rebel_fighter_z95_05 3149 3157 50 kill_reb_z95_tier5 a Rebel Z-95 You have completed the task of killing Rebel Z-95s. - kill_rebel_fighter_awing_05 3158 3166 50 kill_reb_awing_tier5 a Rebel A-wing You have completed the task of killing Rebel A-wings. - kill_rebel_fighter_bwing_05 3167 3175 50 kill_reb_bwing_boss kill_reb_bwing_tier5 a Rebel B-wing You have completed the task of killing Rebel B-wings. - kill_rebel_fighter_xwing_05 3176 3186 100 kill_reb_xwing_tier5 a Rebel X-wing You have completed the task of killing Rebel X-wings. - kill_rebel_bomber_ywing_05 3187 3197 100 kill_reb_ywing_tier5 a Rebel Y-Wing You have completed the task of killing Rebel Y-Wings. - kill_rebel_yt1300_05 3198 3206 25 kill_rebel_smuggler_tier5 kill_rebel_transport_tier5 kill_reb_yt1300_duty_tier5 a Rebel YT-1300 You have completed the task of killing Rebel YT-1300s. - kill_rebel_gunboat_05 3207 3215 25 kill_reb_gunboat_tier5 kill_reb_gunboat_duty_tier5 kill_reb_gunboat_kessel_tier5 a Rebel Gunboat You have completed the task of killing Rebel Gunboats. - kill_rebel_capital_ship_05 3216 3224 25 kill_reb_corellian_corvette_tier4 kill_reb_corellian_corvette_collection_01 a Rebel Corvette You have completed the task of killing Rebel Corvettes. - kill_space_rebel_icon_collection 1 1 Rebel Pilot Quota Progress Title: Feared Imperial Pilot - kill_space_rebel_icon_tier1 5310 Tier 1 You have completed Tier 1. - kill_space_rebel_icon_tier2 5311 Tier 2 You have completed Tier 2. - kill_space_rebel_icon_tier3 5312 Tier 3 You have completed Tier 3. - kill_space_rebel_icon_tier4 5313 Tier 4 You have completed Tier 4. - kill_space_rebel_icon_tier5 5314 Tier 5 You have completed Tier 5. - kill_space_imperial_tier_01 1 Imperial Pilot Quota Tier 1 - kill_imperial_tie_fighter_01 3225 3233 50 kill_escort_tie_basic kill_tie_rookie kill_escort_tie_basic_tier1 kill_tie_ace kill_imp_ss_tie_fighter_tier1 kill_tie_average kill_tiefighter kill_imp_tie_fighter_tier1 an Imperial TIE starfighter You have completed the task of killing Imperial TIE starfighters. - kill_imperial_tie_advanced_01 3234 3242 75 kill_tieadvanced kill_tieadvanced_average kill_tieadvanced_ace kill_escort_tie_advanced kill_escort_tie_advanced_tier1 kill_imp_tie_advanced_tier1 kill_tieadvanced_inquisitor kill_tieadvanced_rookie an Imperial TIE Advanced You have completed the task of killing Imperial TIE Advanced starfighters. - kill_imperial_tie_interceptor_01 3243 3251 50 kill_imp_tie_interceptor_tier1 kill_tieinterceptor_rookie kill_escort_tie_interceptor kill_escort_tie_interceptor_tier1 kill_tieinterceptor_average kill_tieinterceptor_ace kill_tieinterceptor an Imperial TIE Interceptor You have completed the task of killing Imperial TIE Inteceptors. - kill_imperial_tie_bomber_01 3252 3262 75 kill_imp_tie_bomber_tier1 kill_imp_ss_tie_bomber_tier1 kill_player_command_tie_bomber kill_player_command_tie_bomber_tier1 kill_tiebomber kill_tiebomber_ace kill_tiebomber_rookie kill_tiebomber_average an Imperial TIE Bomber You have completed the task of killing Imperial TIE Bombers. - kill_imperial_tie_aggressor_01 3263 3273 50 kill_imp_tie_aggressor_tier1 kill_tieaggressor_ace an Imperial TIE Aggressor You have completed the task of killing Imperial TIE Aggressors. - kill_imperial_tie_oppressor_01 3274 3284 50 kill_tieoppressor_ace kill_imp_tie_oppressor_tier1 an Imperial TIE Oppressor You have completed the task of killing Imperial TIE Oppressors. - kill_imperial_lambda_01 3285 3293 25 kill_imp_lambda_shuttle_tier1 an Imperial Lambda Shuttle You have completed the task of killing Imperial Lambda Shuttles. - kill_imperial_gunboat_01 3294 3302 25 kill_imp_imperial_gunboat_tier1 kill_imp_imperial_gunboat_duty_tier1 an Imperial Gunboat You have completed the task of killing Imperial Gunboats. - kill_space_imperial_tier_02 1 Imperial Pilot Quota Tier 2 - kill_imperial_light_tie_02 3303 3311 50 kill_imp_tie_fighter_tier2 kill_escort_tie_basic_tier2 kill_imp_tie_experimental_fighter_tier2 kill_imp_tie_fighter_veteran_tier2 kill_imp_ss_tie_fighter_tier2 an Imperial TIE starfighter You have completed the task of killing Imperial TIE starfighters. - kill_imperial_tie_advanced_02 3312 3320 75 kill_imp_ss_tie_advanced_tier2 kill_imp_tie_advanced_tier2 kill_escort_tie_advanced_tier2 an Imperial TIE Advanced You have completed the task of killing Imperial TIE Advanced starfighters. - kill_imperial_tie_interceptor_02 3321 3329 50 kill_imp_tie_interceptor_tier2 kill_escort_tie_interceptor_tier2 kill_vortex_mission_4_guard kill_imperial_cpt_hendrik kill_imperial_cpt_oolg an Imperial TIE Interceptor You have completed the task of killing Imperial TIE Inteceptors. - kill_imperial_tie_bomber_02 3330 3340 75 kill_imp_tie_bomber_tier2 kill_imp_ss_tie_bomber_tier2 kill_player_command_tie_bomber_tier2 an Imperial TIE Bomber You have completed the task of killing Imperial TIE Bombers. - kill_imperial_tie_aggressor_02 3341 3351 50 kill_imp_tie_aggressor_tier2 an Imperial TIE Aggressor You have completed the task of killing Imperial TIE Aggressors. - kill_imperial_tie_oppressor_02 3352 3360 50 kill_imp_tie_oppressor_tier2 kill_imperial_boss kill_imperial_cpt_starfire an Imperial TIE Oppressor You have completed the task of killing Imperial TIE Oppressors. - kill_imperial_lambda_02 3361 3369 25 kill_imp_lambda_shuttle_tier2 kill_viopa_mission_1_shuttle kill_viopa_mission_3_shuttle kill_vortex_mission_1_shuttle kill_vortex_mission_4_shuttle kill_yavin_mission_2_shuttle kill_yavin_mission_3_shuttle an Imperial Lambda Shuttle You have completed the task of killing Imperial Lambda Shuttles. - kill_imperial_gunboat_02 3370 3378 25 kill_imp_imperial_gunboat_tier2 kill_imp_imperial_gunboat_duty_tier2 an Imperial Gunboat You have completed the task of killing Imperial Gunboats. - kill_space_imperial_tier_03 1 Imperial Pilot Quota Tier 3 - kill_imperial_light_tie_03 3379 3387 50 kill_escort_tie_basic_tier3 kill_tie_average_tier3 kill_imp_tie_experimental_fighter_tier3 kill_tiefighter_tier3 kill_imp_tie_fighter_tier3 kill_imp_ss_tie_fighter_tier3 kill_ep3_imperial_overseer_fighter kill_tie_ace_tier3 an Imperial TIE starfighter You have completed the task of killing Imperial TIE starfighters. - kill_imperial_tie_advanced_03 3388 3396 75 kill_escort_tie_advanced_tier3 kill_imp_tie_advanced_tier3 kill_imp_ss_tie_advanced_tier3 kill_tieadvanced_tier3 kill_tieadvanced_average_tier3 kill_tieadvanced_inquisitor_tier3 kill_tieadvanced_quest_officer_rebel_t3 kill_tieadvanced_rookie_tier3 kill_ep3_imperial_overseer_commander kill_tieadvanced_ace_tier3 an Imperial TIE Advanced You have completed the task of killing Imperial TIE Advanced starfighters. - kill_imperial_tie_interceptor_03 3397 3405 50 kill_escort_tie_interceptor_tier3 kill_imp_tie_interceptor_tier3 kill_tieinterceptor_average_tier3 kill_tieinterceptor_inquisitor kill_tieinterceptor_inquisitor_tier3 kill_tieinterceptor_rookie_tier3 kill_tieinterceptor_tier3 kill_ep3_imperial_overseer_interceptor kill_tieinterceptor_ace_tier3 an Imperial TIE Interceptor You have completed the task of killing Imperial TIE Inteceptors. - kill_imperial_tie_bomber_03 3406 3416 75 kill_imp_tie_bomber_tier3 kill_imp_ss_tie_bomber_tier3 kill_player_command_tie_bomber_tier3 kill_tiebomber_average_tier3 kill_tiebomber_rookie_tier3 kill_tiebomber_tier3 kill_tiebomber_ace_tier3 an Imperial TIE Bomber You have completed the task of killing Imperial TIE Bombers. - kill_imperial_tie_aggressor_03 3417 3427 50 kill_imp_tie_aggressor_tier3 kill_tieaggressor_inquisitor_tier3 kill_tieaggressor_ace_tier3 an Imperial TIE Aggressor You have completed the task of killing Imperial TIE Aggressors. - kill_imperial_tie_oppressor_03 3428 3436 50 kill_imp_tie_oppressor_tier3 kill_tieoppressor_ace_tier3 an Imperial TIE Oppressor You have completed the task of killing Imperial TIE Oppressors. - kill_imperial_lambda_03 3437 3445 25 kill_imp_lambda_decoy_shuttle_tier3 kill_imp_lambda_shuttle_tier3 kill_lambdashuttle_rebel_tier3_1_officer kill_tatooine_tier3_2_b_inquisitor kill_imp_vip_shuttle_tier3 kill_lambdashuttle kill_lambdashuttle_advanced_recon kill_imperial_vip_shuttle kill_recovery_overseer_shuttle an Imperial Lambda Shuttle You have completed the task of killing Imperial Lambda Shuttles. - kill_imperial_gunboat_03 3446 3454 25 kill_imp_imperial_gunboat_tier3 kill_imp_imperial_gunboat_duty_tier3 an Imperial Gunboat You have completed the task of killing Imperial Gunboats. - kill_space_imperial_tier_04 1 Imperial Pilot Quota Tier 4 - kill_imperial_light_tie_04 3455 3462 50 kill_e3_imp_tie_fighter_tier4 kill_tie_ace_tier4 kill_imperial_engineer kill_imp_tie_fighter_tier4 kill_imp_ss_tie_fighter_tier4 an Imperial TIE starfighter You have completed the task of killing Imperial TIE starfighters. - kill_imperial_tie_advanced_04 3463 3471 75 kill_e3_imp_tie_advanced_tier4 kill_tieadvanced_tier4 kill_tieadvanced_inquisitor_tier4 kill_tieadvanced_ace_tier4 kill_imp_tie_advanced_tier4 an Imperial TIE Advanced You have completed the task of killing Imperial TIE Advanced starfighters. - kill_imperial_tie_interceptor_04 3472 3480 50 kill_e3_imp_tie_interceptor_tier4 kill_tieinterceptor_inquisitor_tier4 kill_tieinterceptor_inquisitor_guard kill_tieinterceptor_ace_tier4 kill_imperial_scout kill_imp_tie_interceptor_tier4 an Imperial TIE Interceptor You have completed the task of killing Imperial TIE Inteceptors. - kill_imperial_tie_bomber_04 3481 3491 75 kill_imp_tie_bomber_tier4 kill_imp_ss_tie_bomber_tier4 kill_player_command_tie_bomber_tier4 kill_tiebomber_ace_tier4 kill_tiebomber_tier4 kill_imperial_demolition kill_imperial_lt_deathfire an Imperial TIE Bomber You have completed the task of killing Imperial TIE Bombers. - kill_imperial_tie_aggressor_04 3492 3502 50 kill_tieaggressor_inquisitor_tier4 kill_tieaggressor_inquisitor kill_tieaggressor_ace_tier4 kill_imp_tie_aggressor_tier4 an Imperial TIE Aggressor You have completed the task of killing Imperial TIE Aggressors. - kill_imperial_tie_oppressor_04 3503 3511 50 kill_tieoppressor_ace_tier4 kill_imperial_worker_ship kill_imp_tie_oppressor_tier4 an Imperial TIE Oppressor You have completed the task of killing Imperial TIE Oppressors. - kill_imperial_lambda_04 3512 3520 25 kill_imp_lambda_recon_tier4 kill_imp_lambda_shuttle_tier4 kill_lambdashuttle_inquisition_data_vessel kill_lambdashuttle_station_commander kill_imperial_drop_ship_tier4 kill_imp_lambda_inquisitor_shuttle_tier4 an Imperial Lambda Shuttle You have completed the task of killing Imperial Lambda Shuttles. - kill_imperial_gunboat_04 3521 3529 25 kill_imp_imperial_gunboat_tier4 kill_imperial_gunboat kill_imperial_gunboat_tier4 kill_imp_imperial_gunboat_duty_tier4 an Imperial Gunboat You have completed the task of killing Imperial Gunboats. - kill_space_imperial_tier_05 1 Imperial Pilot Quota Tier 5 - kill_imperial_light_tie_05 3530 3538 25 kill_escort_tie_basic_tier5 kill_imp_tie_fighter_tier5 kill_imp_ss_tie_fighter_tier5 an Imperial TIE Starfighter You have completed the task of killing Imperial TIE starfighters. - kill_imperial_tie_advanced_05 3539 3547 75 kill_escort_tie_advanced_tier5 kill_imp_tie_advanced_tier5 kill_imp_ss_tie_advanced_tier5 an Imperial TIE Advanced You have completed the task of killing Imperial TIE Advanced starfighters. - kill_imperial_tie_interceptor_05 3548 3556 50 kill_escort_tie_interceptor_tier5 kill_imp_tie_interceptor_tier5 an Imperial TIE Interceptor You have completed the task of killing Imperial TIE Inteceptors. - kill_imperial_tie_bomber_05 3557 3567 75 kill_imp_tie_bomber_tier5 kill_imp_ss_tie_bomber_tier5 kill_player_command_tie_bomber_tier5 an Imperial TIE Bomber You have completed the task of killing Imperial TIE Bombers. - kill_imperial_tie_aggressor_05 3568 3578 50 kill_imp_tie_aggressor_tier5 kill_tieaggressor_uvqolo an Imperial TIE Aggressor You have completed the task of killing Imperial TIE Aggressors. - kill_imperial_tie_oppressor_05 3579 3587 50 kill_imp_tie_oppressor_tier5 an Imperial TIE Oppressor You have completed the task of killing Imperial TIE Oppressors. - kill_imperial_lambda_05 3588 3596 25 kill_imp_lambda_shuttle_tier5 an Imperial Lambda Shuttle You have completed the task of killing Imperial Lambda Shuttles. - kill_imperial_gunboat_05 3597 3605 25 kill_imp_imperial_gunboat_tier5 kill_imp_imperial_gunboat_duty_tier5 kill_imp_imperial_gunboat_kessel_tier5 an Imperial Gunboat You have completed the task of killing Imperial Gunboats. - kill_imperial_capital_ship_05 3606 3614 25 kill_imp_corellian_corvette_tier4 kill_imp_corellian_corvette_collection_01 an Imperial Corvette You have completed the task of killing Imperial Corvettes. - kill_space_imperial_icon_collection 1 1 Imperial Pilot Quota Progress Title: Feared Rebel Pilot - kill_space_imperial_icon_tier1 5315 Tier 1 You have completed Tier 1. - kill_space_imperial_icon_tier2 5316 Tier 2 You have completed Tier 2. - kill_space_imperial_icon_tier3 5317 Tier 3 You have completed Tier 3. - kill_space_imperial_icon_tier4 5318 Tier 4 You have completed Tier 4. - kill_space_imperial_icon_tier5 5319 Tier 5 You have completed Tier 5. - kill_space_blacksun_tier_01 1 Black Sun Pilot Quota Tier 1 - kill_blacksun_dune_lizard_01 3615 3623 75 kill_blacksunfighter kill_blacksunfighter_ace kill_blacksun_dune_lizard_tier1 a Black Sun Dune Lizard You have completed the task of killing Black Sun Dune Lizards. - kill_blacksun_kimogila_01 3624 3632 75 kill_blacksun_asetti kill_blacksun_heavy_fighter_tier1 a Black Sun Kimogila You have completed the task of killing Black Sun Kimogilas. - kill_blacksun_kihraxz_01 3633 3641 75 kill_blacksun_fighter_s01_tier1 kill_blacksun_fighter_s02_tier1 kill_blacksun_fighter_s03_tier1 a Black Sun Kihraxz You have completed the task of killing Black Sun Kihraxzs. - kill_blacksun_ixiyen_01 3642 3650 75 kill_blacksun_marauder_tier1 kill_blacksun_aggressor_tier1 a Black Sun Ixiyen You have completed the task of killing Black Sun Ixiyens. - kill_blacksun_rihkxyrk_01 3651 3659 50 kill_blacksun_bomber_s01_tier1 kill_blacksun_bomber_s02_tier1 kill_blacksun_bomber_s03_tier1 kill_bloodrazor_destroyer_tier1 kill_blacksun_bomber_ace_s04_tier1 a Black Sun Rihkxyrk You have completed the task of killing Black Sun Rihkxyrks. - kill_blacksun_yt1300_01 3660 3668 25 kill_blacksun_yt1300_tier1 kill_yt1300_blacksun kill_blacksun_yt1300_duty_tier1 a Black Sun YT-1300 You have completed the task of killing Black Sun YT-1300s. - kill_blacksun_gunboat_01 3669 3677 25 kill_blacksun_gunship_tier1 kill_blacksun_gunship_duty_tier1 a Black Sun Gunboat You have completed the task of killing Black Sun Gunboats. - kill_space_blacksun_tier_02 1 Black Sun Pilot Quota Tier 2 - kill_blacksun_dune_lizard_02 3678 3686 75 kill_blacksun_medium_fighter_tier2 kill_blacksun_dune_lizard_tier2 a Black Sun Dune Lizard You have completed the task of killing Black Sun Dune Lizards. - kill_blacksun_kimogila_02 3687 3695 75 kill_blacksun_heavy_fighter_tier2 a Black Sun Kimogila You have completed the task of killing Black Sun Kimogilas. - kill_blacksun_kihraxz_02 3696 3704 75 kill_blacksun_ace_s04_tier1 kill_blacksun_fighter_s01_tier2 kill_blacksun_fighter_s02_tier2 kill_blacksun_fighter_s03_tier2 kill_blacksun_fighter_s01_tier2_tatooine a Black Sun Kihraxz You have completed the task of killing Black Sun Kihraxzs. - kill_blacksun_ixiyen_02 3705 3713 75 kill_blacksun_vehement_tier2 kill_blacksun_marauder_tier2 kill_blacksun_aggressor_tier2 kill_blacksun_anianti a Black Sun Ixiyen You have completed the task of killing Black Sun Ixiyens. - kill_blacksun_rihkxyrk_02 3714 3722 50 kill_blacksun_bomber_s01_tier2 kill_blacksun_bomber_s02_tier2 kill_blacksun_bomber_s03_tier2 kill_blacksun_starkiller_leader kill_poi_black_nemesis_bomber_tier2 kill_blacksun_bomber_ace_s04_tier2 a Black Sun Rihkxyrk You have completed the task of killing Black Sun Rihkxyrks. - kill_blacksun_yt1300_02 3723 3731 25 kill_blacksun_yt1300_tier2 kill_blacksun_yt1300_duty_tier2 a Black Sun YT-1300 You have completed the task of killing Black Sun YT-1300s. - kill_blacksun_gunboat_02 3732 3740 25 kill_blacksun_gunship_tier2 kill_blacksun_gunship_duty_tier2 a Black Sun Gunboat You have completed the task of killing Black Sun Gunboats. - kill_space_blacksun_tier_03 1 Black Sun Pilot Quota Tier 3 - kill_blacksun_dune_lizard_03 3741 3749 75 kill_blacksun_medium_fighter_tier3 kill_blacksun_dune_lizard_tier3 a Black Sun Dune Lizard You have completed the task of killing Black Sun Dune Lizards. - kill_blacksun_kimogila_03 3750 3758 75 kill_blacksun_heavy_fighter_tier3 a Black Sun Kimogila You have completed the task of killing Black Sun Kimogilas. - kill_blacksun_kihraxz_03 3759 3767 75 kill_blacksun_ace_s04_tier2 kill_blacksun_fighter_s01_tier3 kill_blacksun_fighter_s02_tier3 kill_blacksun_fighter_s03_tier3 a Black Sun Kihraxz You have completed the task of killing Black Sun Kihraxzs. - kill_blacksun_ixiyen_03 3768 3776 75 kill_blacksun_aggressor_tier3 kill_blacksun_marauder_tier3 kill_blacksun_vehement_tier3 a Black Sun Ixiyen You have completed the task of killing Black Sun Ixiyens. - kill_blacksun_rihkxyrk_03 3777 3785 50 kill_blacksun_bomber_s01_tier3 kill_blacksun_bomber_s02_tier3 kill_blacksun_bomber_s03_tier3 kill_blacksun_bomber_ace_s04_tier3 a Black Sun Rihkxyrk You have completed the task of killing Black Sun Rihkxyrks. - kill_blacksun_yt1300_03 3786 3794 25 kill_blacksun_yt1300_tier3 kill_blacksun_yt1300_duty_tier3 a Black Sun YT-1300 You have completed the task of killing Black Sun YT-1300s. - kill_blacksun_gunboat_03 3795 3803 25 kill_blacksun_gunship_tier3 kill_blacksun_gunship_duty_tier3 a Black Sun Gunboat You have completed the task of killing Black Sun Gunboats. - kill_space_blacksun_tier_04 1 Black Sun Pilot Quota Tier 4 - kill_blacksun_dune_lizard_04 3804 3812 75 kill_blacksun_medium_fighter_tier4 kill_blacksun_dune_lizard_tier4 a Black Sun Dune Lizard You have completed the task of killing Black Sun Dune Lizards. - kill_blacksun_kimogila_04 3813 3821 75 kill_blacksun_heavy_fighter_tier4 a Black Sun Kimogila You have completed the task of killing Black Sun Kimogilas. - kill_blacksun_kihraxz_04 3822 3830 75 kill_blacksun_fighter_s03_tier4 kill_blacksun_ace_s04_tier3 kill_blacksun_beldini_tier3 kill_blacksun_fighter_s01_tier4 kill_blacksun_fighter_s02_tier4 a Black Sun Kihraxz You have completed the task of killing Black Sun Kihraxzs. - kill_blacksun_ixiyen_04 3831 3839 75 kill_blacksun_marauder_tier4 kill_blacksun_aggressor_tier4 kill_blacksun_vehement_tier4 kill_blacksun_asetti_tier4 a Black Sun Ixiyen You have completed the task of killing Black Sun Ixiyens. - kill_blacksun_rihkxyrk_04 3840 3848 50 kill_blacksun_bomber_s03_tier4 kill_blacksun_bomber_s02_tier4 kill_blacksun_bomber_s01_tier4 kill_blacksun_marauder a Black Sun Rihkxyrk You have completed the task of killing Black Sun Rihkxyrks. - kill_blacksun_yt1300_04 3849 3857 25 kill_blacksun_yt1300_tier4 kill_blacksun_yt1300_duty_tier4 a Black Sun YT-1300 You have completed the task of killing Black Sun YT-1300s. - kill_blacksun_gunboat_04 3858 3866 25 kill_blacksun_gunship_tier4 kill_blacksun_gunship_duty_tier4 a Black Sun Gunboat You have completed the task of killing Black Sun Gunboats. - kill_space_blacksun_tier_05 1 Black Sun Pilot Quota Tier 5 - kill_blacksun_dune_lizard_05 3867 3875 75 kill_blacksun_medium_fighter_tier5 kill_blacksun_dune_lizard_tier5 a Black Sun Dune Lizard You have completed the task of killing Black Sun Dune Lizards. - kill_blacksun_kimogila_05 3876 3884 50 kill_blacksun_heavy_fighter_tier5 a Black Sun Kimogila You have completed the task of killing Black Sun Kimogilas. - kill_blacksun_kihraxz_05 3885 3893 75 kill_blacksun_ace_s04_tier4 kill_blacksun_ace_s04_tier5 kill_blacksun_fighter_s01_tier5 kill_blacksun_fighter_s02_tier5 kill_blacksun_fighter_s03_tier5 a Black Sun Kihraxz You have completed the task of killing Black Sun Kihraxzs. - kill_blacksun_ixiyen_05 3894 3902 75 kill_blacksun_aggressor_tier5 kill_blacksun_marauder_tier5 kill_blacksun_vehement_tier5 a Black Sun Ixiyen You have completed the task of killing Black Sun Ixiyens. - kill_blacksun_rihkxyrk_05 3903 3911 50 kill_blacksun_bomber_ace_s04_tier5 kill_blacksun_bomber_s01_tier5 kill_blacksun_bomber_s02_tier5 kill_blacksun_bomber_s03_tier5 a Black Sun Rihkxyrk You have completed the task of killing Black Sun Rihkxyrks. - kill_blacksun_yt1300_05 3912 3920 25 kill_blacksun_yt1300_tier5 kill_blacksun_yt1300_duty_tier5 a Black Sun YT-1300 You have completed the task of killing Black Sun YT-1300s. - kill_blacksun_gunboat_05 3921 3929 25 kill_blacksun_gunship_tier5 kill_blacksun_gunship_duty_tier5 a Black Sun Gunboat You have completed the task of killing Black Sun Gunboats. - kill_blacksun_capital_ship_05 3930 3938 25 kill_blacksun_dark_eclipse_tier5 kill_blacksun_warship_duty_tier5 a Black Sun Capital Ship You have completed the task of killing Black Sun Capital Ships. - kill_space_blacksun_icon_collection 1 1 Black Sun Pilot Quota Progress Title: Dread of the Black Sun - kill_space_blacksun_icon_tier1 5320 Tier 1 You have completed Tier 1. - kill_space_blacksun_icon_tier2 5321 Tier 2 You have completed Tier 2. - kill_space_blacksun_icon_tier3 5322 Tier 3 You have completed Tier 3. - kill_space_blacksun_icon_tier4 5323 Tier 4 You have completed Tier 4. - kill_space_blacksun_icon_tier5 5324 Tier 5 You have completed Tier 5. - kill_space_void_tier_01 1 Void Wing Pilot Quota Tier 1 - kill_void_fighter_01 3939 3947 25 kill_void_wing_dune_lizard_tier1 a Void Wing Fighter You have completed the task of killing Void Wing Fighters. - kill_void_bomber_01 3948 3956 25 kill_void_wing_bomber_tier1 a Void Wing Bomber You have completed the task of killing Void Wing Bombers. - kill_void_yt1300_01 3957 3965 25 kill_void_wing_yt1300_tier1 kill_void_wing_yt1300_duty_tier1 a Void Wing YT-1300 You have completed the task of killing Void Wing YT-1300s. - kill_space_void_tier_02 1 Void Wing Pilot Quota Tier 2 - kill_void_fighter_02 3966 3974 50 kill_void_wing_dune_lizard_tier2 a Void Wing Fighter You have completed the task of killing Void Wing Fighters. - kill_void_bomber_02 3975 3983 50 kill_void_wing_bomber_tier2 a Void Wing Bomber You have completed the task of killing Void Wing Bombers. - kill_void_yt1300_02 3984 3992 25 kill_void_wing_yt1300_tier2 kill_void_wing_yt1300_duty_tier2 a Void Wing YT-1300 You have completed the task of killing Void Wing YT-1300s. - kill_space_void_tier_03 1 Void Wing Pilot Quota Tier 3 - kill_void_fighter_03 3993 4001 75 kill_void_wing_dune_lizard_tier3 a Void Wing Fighter You have completed the task of killing Void Wing Fighters. - kill_void_bomber_03 4002 4010 75 kill_void_wing_bomber_tier3 a Void Wing Bomber You have completed the task of killing Void Wing Bombers. - kill_void_yt1300_03 4011 4019 25 kill_void_wing_yt1300_tier3 kill_void_wing_yt1300_duty_tier3 a Void Wing YT-1300 You have completed the task of killing Void Wing YT-1300s. - kill_space_void_tier_04 1 Void Wing Pilot Quota Tier 4 - kill_void_fighter_04 4020 4028 125 kill_void_wing_dune_lizard_tier4 a Void Wing Fighter You have completed the task of killing Void Wing Fighters. - kill_void_bomber_04 4029 4037 125 kill_void_wing_bomber_tier4 a Void Wing Bomber You have completed the task of killing Void Wing Bombers. - kill_void_yt1300_04 4038 4046 25 kill_void_wing_yt1300_tier4 kill_void_wing_yt1300_duty_tier4 a Void Wing YT-1300 You have completed the task of killing Void Wing YT-1300s. - kill_space_void_tier_05 1 Void Wing Pilot Quota Tier 5 - kill_void_fighter_05 4047 4055 150 kill_void_wing_dune_lizard_tier5 a Void Wing Fighter You have completed the task of killing Void Wing Fighters. - kill_void_bomber_05 4056 4064 150 kill_void_wing_bomber_tier5 a Void Wing Bomber You have completed the task of killing Void Wing Bombers. - kill_void_yt1300_05 4065 4073 25 kill_void_wing_yt1300_tier5 kill_void_wing_yt1300_duty_tier5 a Void Wing YT-1300 You have completed the task of killing Void Wing YT-1300s. - kill_void_capital_ship_05 4074 4082 25 kill_void_wing_capital_ship_tier5 kill_void_wing_capital_ship_duty_tier5 a Void Wing Capital Ship You have completed the task of killing Void Wing Capital Ships. - kill_space_void_icon_collection 1 1 Void Wing Pilot Quota Progress Title: Void Wing's Vexation - kill_space_void_icon_tier1 5325 Tier 1 You have completed Tier 1. - kill_space_void_icon_tier2 5326 Tier 2 You have completed Tier 2. - kill_space_void_icon_tier3 5327 Tier 3 You have completed Tier 3. - kill_space_void_icon_tier4 5328 Tier 4 You have completed Tier 4. - kill_space_void_icon_tier5 5299 Tier 5 You have completed Tier 5. - kill_space_droid_tier_01 1 Droid Pilot Quota Tier 1 - kill_droid_alpha_01 4083 4091 25 kill_rogue_droid_alpha_tier1 kill_rogue_droid_alpha_tier1_naboo a Droid Alpha You have completed the task of killing Droid Alphas. - kill_droid_defender_01 4092 4100 25 kill_rogue_droid_defender kill_rogue_droid_defender_tier1 kill_rogue_droid_defender_tier1_naboo a Droid Defender You have completed the task of killing Droid Defenders. - kill_droid_fighter_01 4101 4109 25 kill_droid_fighter kill_rogue_droid_fighter kill_rogue_droid_fighter_tier1 kill_rogue_droid_fighter_tier1_naboo a Droid Fighter You have completed the task of killing Droid Fighters. - kill_droid_scrapper_01 4110 4118 25 kill_rogue_droid_scrapper kill_rogue_droid_scrapper_tier1 kill_rogue_droid_scrapper_tier1_naboo a Droid Scrapper You have completed the task of killing Droid Scrappers. - kill_droid_guardian_01 4119 4127 25 kill_rogue_droid_tier1_boss a Droid Guardian You have completed the task of killing Droid Guardians. - kill_space_droid_tier_02 1 Droid Pilot Quota Tier 2 - kill_droid_alpha_02 4128 4136 25 kill_rogue_droid_alpha_tier2 kill_rogue_droid_alpha_tier2_naboo a Droid Alpha You have completed the task of killing Droid Alphas. - kill_droid_defender_02 4137 4145 25 kill_rogue_droid_defender_tier2 kill_rogue_droid_defender_tier2_naboo a Droid Defender You have completed the task of killing Droid Defenders. - kill_droid_fighter_02 4146 4154 25 kill_rogue_droid_fighter_tier2 kill_rogue_droid_fighter_tier2_naboo kill_rogue_droid_boss kill_rogue_droid_bomber a Droid Fighter You have completed the task of killing Droid Fighters. - kill_droid_scrapper_02 4155 4163 25 kill_rogue_droid_scrapper_tier2 kill_rogue_droid_scrapper_tier2_naboo a Droid Scrapper You have completed the task of killing Droid Scrappers. - kill_droid_guardian_02 4164 4172 25 kill_rogue_droid_tier2_boss a Droid Guardian You have completed the task of killing Droid Guardians. - kill_space_droid_tier_03 1 Droid Pilot Quota Tier 3 - kill_droid_alpha_03 4173 4181 50 kill_rogue_droid_alpha_tier3 a Droid Alpha You have completed the task of killing Droid Alphas. - kill_droid_defender_03 4182 4190 50 kill_rogue_droid_defender_tier3 a Droid Defender You have completed the task of killing Droid Defenders. - kill_droid_fighter_03 4191 4199 50 kill_rogue_droid_fighter_tier3 a Droid Fighter You have completed the task of killing Droid Fighters. - kill_droid_scrapper_03 4200 4208 50 kill_rogue_droid_scrapper_tier3 a Droid Scrapper You have completed the task of killing Droid Scrappers. - kill_droid_guardian_03 4209 4217 50 kill_rogue_droid_tier3_boss a Droid Guardian You have completed the task of killing Droid Guardians. - kill_space_droid_tier_04 1 Droid Pilot Quota Tier 4 - kill_droid_alpha_04 4218 4226 50 kill_rogue_droid_alpha_tier4 a Droid Alpha You have completed the task of killing Droid Alphas. - kill_droid_defender_04 4227 4235 50 kill_rogue_droid_defender_tier4 a Droid Defender You have completed the task of killing Droid Defenders. - kill_droid_fighter_04 4236 4244 50 kill_rogue_droid_fighter_tier4 kill_junk_droid_fighter_boss kill_junk_droid_scavenger a Droid Fighter You have completed the task of killing Droid Fighters. - kill_droid_scrapper_04 4245 4253 50 kill_rogue_droid_scrapper_tier4 a Droid Scrapper You have completed the task of killing Droid Scrappers. - kill_droid_guardian_04 4254 4262 50 kill_rogue_droid_tier4_boss a Droid Guardian You have completed the task of killing Droid Guardians. - kill_space_droid_tier_05 1 Droid Pilot Quota Tier 5 - kill_droid_alpha_05 4263 4271 50 kill_rogue_droid_alpha_tier5 a Droid Alpha You have completed the task of killing Droid Alphas. - kill_droid_defender_05 4272 4280 50 kill_rogue_droid_defender_tier5 a Droid Defender You have completed the task of killing Droid Defenders. - kill_droid_fighter_05 4281 4289 50 kill_junk_droid_fighter kill_rogue_droid_fighter_tier5 a Droid Fighter You have completed the task of killing Droid Fighters. - kill_droid_scrapper_05 4290 4298 50 kill_rogue_droid_scrapper_tier5 a Droid Scrapper You have completed the task of killing Droid Scrappers. - kill_droid_guardian_05 4299 4307 50 kill_rogue_droid_tier5_boss a Droid Guardian You have completed the task of killing Droid Guardians. - kill_space_droid_icon_collection 1 1 Droid Pilot Quota Progress Title: Droid Pilot Assassin - kill_space_droid_icon_tier1 5300 Tier 1 You have completed Tier 1. - kill_space_droid_icon_tier2 5301 Tier 2 You have completed Tier 2. - kill_space_droid_icon_tier3 5302 Tier 3 You have completed Tier 3. - kill_space_droid_icon_tier4 5303 Tier 4 You have completed Tier 4. - kill_space_droid_icon_tier5 5304 Tier 5 You have completed Tier 5. - kill_space_pirate_tier_01 1 Hidden Daggers Pilot Quota Tier 1 - kill_pirate_light_fighter_01 4308 4316 10 kill_hidden_daggers_eliminator_tier1 kill_hiddendaggers_eliminator kill_hiddendaggers_executioner kill_hiddendaggers_killer kill_hiddendaggers_leader kill_hiddendaggers_slayer kill_hiddendaggersfighter kill_hiddendaggersskiff a Hidden Daggers Light Fighter You have completed the task of killing Hidden Daggers Light Fighters. - kill_pirate_fighter_01 4317 4325 10 kill_hidden_daggers_enforcer_tier1 kill_hidden_daggers_executioner_tier1 kill_hidden_daggers_nebula_stalker_tier1 kill_hidden_daggers_slayer_tier1 kill_hiddendaggers_nebula_stalker a Hidden Daggers Fighter You have completed the task of killing Hidden Daggers Fighters. - kill_pirate_bomber_01 4326 4334 10 kill_hiddendaggersbomber kill_hiddendaggersgunship kill_hiddendaggers_bomber_tier1 kill_hidden_daggers_killer_tier1 a Hidden Daggers Bomber You have completed the task of killing Hidden Daggers Bombers. - kill_pirate_yt1300_01 4335 4343 10 kill_hiddendaggers_smuggler_tier1 kill_hiddendaggers_smuggler_duty_tier1 a Hidden Daggers YT-1300 You have completed the task of killing Hidden Daggers YT-1300s. - kill_pirate_gunboat_01 4344 4352 10 kill_hidden_daggers_gunship_tier1 kill_hidden_daggers_gunship_duty_tier1 a Hidden Daggers Gunboat You have completed the task of killing Hidden Daggers Gunboats. - kill_space_pirate_tier_02 1 Hidden Daggers Pilot Quota Tier 2 - kill_pirate_light_fighter_02 5246 5254 20 kill_hidden_daggers_eliminator_tier2 a Hidden Daggers Light Fighter You have completed the task of killing Hidden Daggers Light Fighters. - kill_pirate_fighter_02 4353 4361 40 kill_hidden_daggers_enforcer_tier2 kill_hidden_daggers_executioner_tier2 kill_hidden_daggers_nebula_stalker_tier2 kill_hidden_daggers_slayer_tier2 a Hidden Daggers Fighter You have completed the task of killing Hidden Daggers Fighters. - kill_pirate_bomber_02 4362 4370 40 kill_hiddendaggers_bomber_tier2 kill_hidden_daggers_killer_tier2 a Hidden Daggers Bomber You have completed the task of killing Hidden Daggers Bombers. - kill_pirate_yt1300_02 4371 4379 25 kill_hiddendaggers_smuggler_tier2 kill_hiddendaggers_smuggler_duty_tier2 a Hidden Daggers YT-1300 You have completed the task of killing Hidden Daggers YT-1300s. - kill_pirate_gunboat_02 4380 4388 25 kill_hidden_daggers_gunship_tier2 kill_hidden_daggers_gunship_duty_tier2 a Hidden Daggers Gunboat You have completed the task of killing Hidden Daggers Gunboats. - kill_space_pirate_tier_03 1 Hidden Daggers Pilot Quota Tier 3 - kill_pirate_light_fighter_03 5255 5263 25 kill_hidden_daggers_eliminator_tier3 a Hidden Daggers Light Fighter You have completed the task of killing Hidden Daggers Light Fighters. - kill_pirate_fighter_03 4389 4397 75 kill_hidden_daggers_enforcer_tier3 kill_hidden_daggers_executioner_tier3 kill_hidden_daggers_nebula_stalker_tier3 kill_hidden_daggers_slayer_tier3 kill_hiddendaggers_enforcer a Hidden Daggers Fighter You have completed the task of killing Hidden Daggers Fighters. - kill_pirate_bomber_03 4398 4406 75 kill_hiddendaggers_bomber_tier3 kill_hidden_daggers_killer_tier3 a Hidden Daggers Bomber You have completed the task of killing Hidden Daggers Bombers. - kill_pirate_yt1300_03 4407 4415 25 kill_hiddendaggers_smuggler_tier3 kill_hiddendaggers_smuggler_duty_tier3 a Hidden Daggers YT-1300 You have completed the task of killing Hidden Daggers YT-1300s. - kill_pirate_gunboat_03 4416 4424 25 kill_hidden_daggers_gunship_tier3 kill_hidden_daggers_gunship_duty_tier3 a Hidden Daggers Gunboat You have completed the task of killing Hidden Daggers Gunboats. - kill_space_pirate_tier_04 1 Hidden Daggers Pilot Quota Tier 4 - kill_pirate_light_fighter_04 4425 4433 25 kill_hidden_daggers_eliminator_tier4 a Hidden Daggers Light Fighter You have completed the task of killing Hidden Daggers Light Fighters. - kill_pirate_fighter_04 4434 4442 100 kill_hidden_daggers_enforcer_tier4 kill_hidden_daggers_executioner_tier4 kill_hidden_daggers_nebula_stalker_tier4 kill_hidden_daggers_slayer_tier4 a Hidden Daggers Fighter You have completed the task of killing Hidden Daggers Fighters. - kill_pirate_bomber_04 4443 4451 100 kill_hiddendaggers_bomber_tier4 kill_hidden_daggers_killer_tier4 a Hidden Daggers Bomber You have completed the task of killing Hidden Daggers Bombers. - kill_pirate_yt1300_04 4452 4460 25 kill_hiddendaggers_smuggler_tier4 kill_hiddendaggers_smuggler_duty_tier4 a Hidden Daggers YT-1300 You have completed the task of killing Hidden Daggers YT-1300s. - kill_pirate_gunboat_04 4461 4469 25 kill_hidden_daggers_gunship_tier4 kill_hidden_daggers_gunship_duty_tier4 a Hidden Daggers Gunboat You have completed the task of killing Hidden Daggers Gunboats. - kill_space_pirate_tier_05 1 Hidden Daggers Pilot Quota Tier 5 - kill_pirate_light_fighter_05 5264 5272 25 kill_hidden_daggers_eliminator_tier5 a Hidden Daggers Light Fighter You have completed the task of killing Hidden Daggers Light Fighters. - kill_pirate_fighter_05 4470 4478 100 kill_hidden_daggers_enforcer_tier5 kill_hidden_daggers_executioner_tier5 kill_hidden_daggers_nebula_stalker_tier5 kill_hidden_daggers_slayer_tier5 a Hidden Daggers Fighter You have completed the task of killing Hidden Daggers Fighters. - kill_pirate_bomber_05 4479 4487 100 kill_hiddendaggers_bomber_tier5 kill_hidden_daggers_killer_tier5 a Hidden Daggers Bomber You have completed the task of killing Hidden Daggers Bombers. - kill_pirate_yt1300_05 4488 4496 25 kill_hiddendaggers_smuggler_tier5 kill_hiddendaggers_smuggler_duty_tier5 a Hidden Daggers YT-1300 You have completed the task of killing Hidden Daggers YT-1300s. - kill_pirate_gunboat_05 4497 4505 25 kill_hidden_daggers_gunship_tier5 kill_hidden_daggers_gunship_duty_tier5 a Hidden Daggers Gunboat You have completed the task of killing Hidden Daggers Gunboats. - kill_pirate_capital_ship_05 4506 4514 25 kill_hiddendaggers_capital_ship_tier5 kill_hiddendaggers_capital_ship_duty_tier5 a Hidden Daggers Capital Ship You have completed the task of killing Hidden Daggers Capital Ships. - kill_space_pirate_icon_collection 1 1 Hidden Daggers Pilot Quota Progress Title: Hidden Dagger's Nightmare - kill_space_pirate_icon_tier1 5305 Tier 1 You have completed Tier 1. - kill_space_pirate_icon_tier2 5306 Tier 2 You have completed Tier 2. - kill_space_pirate_icon_tier3 5307 Tier 3 You have completed Tier 3. - kill_space_pirate_icon_tier4 5308 Tier 4 You have completed Tier 4. - kill_space_pirate_icon_tier5 5309 Tier 5 You have completed Tier 5. - nova_orion Nova Orion Industries - col_nova_orion_01 1 Employment At Nova Orion Industries - nova_orion_rank_01 4551 none Mailroom Attendant Your first level of cover. - nova_orion_rank_02 4569 none Security Officer Your second level of cover. - col_nova_rank_01 1 Nova Industries - nova_rank_tracker_01_01 4539 4550 800 updateOnCount:300 rewardOnComplete 1 - nova_rank_01_03 4553 none Technician Your third level of cover. - nova_rank_01_04 4554 none Chief of Science Your fourth level of cover. - nova_rank_01_05 4555 rewardOnUpdate none VP of Technical Development Your fifth level of cover. - nova_rank_01_06 4556 rewardOnUpdate none Director of Operations Your final level of cover. - col_orion_rank_01 1 Orion Industries - orion_rank_tracker_01_01 4557 4568 800 updateOnCount:300 rewardOnComplete 1 - orion_rank_01_03 4571 none Researcher Your third level of cover. - orion_rank_01_04 4572 none Chief of Production Your fourth level of cover. - orion_rank_01_05 4573 rewardOnUpdate none VP of Research Your fifth level of cover. - orion_rank_01_06 4574 rewardOnUpdate none Director of Research and Development Your final level of cover. -space_book_02 Space Collectibles - space_ship_components Space Loot - col_space_reactor_mark_01 1 Mark I Flawed Reactor Collection Mark I Flawed Reactor Collection - reactor_mark_01_cygnus 4605 a Flawed Cygnus Mark I Reactor You have found a Flawed Cygnus Mark I Reactor. - reactor_mark_01_freitek 4606 a Flawed Freitek Mark I Reactor You have found a Flawed Freitek Mark I Reactor. - reactor_mark_01_incom 4607 a Flawed Incom Mark I Reactor You have found a Flawed Incom Mark I Reactor. - reactor_mark_01_koensayr 4608 a Flawed Koensayr Mark I Reactor You have found a Flawed Koensayr Mark I Reactor. - reactor_mark_01_kse 4609 a Flawed KSE Mark I Reactor You have found a Flawed KSE Mark I Reactor. - reactor_mark_01_mandal 4610 a Flawed Mandal Mark I Reactor You have found a Flawed Mandal Mark I Reactor. - reactor_mark_01_seinar 4611 a Flawed Seinar Mark I Reactor You have found a Flawed Seinar Mark I Reactor. - reactor_mark_01_subpro 4612 a Flawed Subpro Mark I Reactor You have found a Flawed Subpro Mark I Reactor. - col_space_reactor_mark_02 1 Mark II Damaged Reactor Collection Mark II Damaged Reactor Collection - reactor_mark_02_cygnus 4613 a Damaged Cygnus Mark II Reactor You found a Damaged Cygnus Mark II Reactor. - reactor_mark_02_freitek 4614 a Damaged Freitek Mark II Reactor You found a Damaged Freitek Mark II Reactor. - reactor_mark_02_incom 4615 a Damaged Incom Mark II Reactor You found a Damaged Incom Mark II Reactor. - reactor_mark_02_koensayr 4616 a Damaged Koensayr Mark II Reactor You found a Damaged Koensayr Mark II Reactor. - reactor_mark_02_kse 4617 a Damaged KSE Mark II Reactor You found a Damaged KSE Mark II Reactor. - reactor_mark_02_mandal 4618 a Damaged Mandal Mark II Reactor You found a Damaged Mandal Mark II Reactor. - reactor_mark_02_seinar 4619 a Damaged Seinar Mark II Reactor You found a Damaged Seinar Mark II Reactor. - reactor_mark_02_subpro 4620 a Damaged Subpro Mark II Reactor You found a Damaged Subpro Mark II Reactor. - col_space_reactor_mark_03 1 Mark III Seized Reactor Collection Mark III Seized Reactor Collection - reactor_mark_03_cygnus 4621 a Seized Cygnus Mark III Reactor You found a Seized Cygnus Mark III Reactor. - reactor_mark_03_freitek 4622 a Seized Freitek Mark III Reactor You found a Seized Freitek Mark III Reactor. - reactor_mark_03_incom 4623 a Seized Incom Mark III Reactor You found a Seized Incom Mark III Reactor. - reactor_mark_03_koensayr 4624 a Seized Koensayr Mark III Reactor You found a Seized Koensayr Mark III Reactor. - reactor_mark_03_kse 4625 a Seized KSE Mark III Reactor You found a Seized KSE Mark III Reactor. - reactor_mark_03_mandal 4626 a Seized Mandal Mark III Reactor You found a Seized Mandal Mark III Reactor. - reactor_mark_03_seinar 4627 a Seized Seinar Mark III Reactor You found a Seized Seinar Mark III Reactor. - reactor_mark_03_subpro 4628 a Seized Subpro Mark III Reactor You found a Seized Subpro Mark III Reactor. - col_space_reactor_mark_04 1 Mark IV Faulty Reactor Collection Mark IV Faulty Reactor Collection - reactor_mark_04_cygnus 4629 a Faulty Cygnus Mark IV Reactor You found a Faulty Cygnus Mark IV Reactor. - reactor_mark_04_freitek 4630 a Faulty Freitek Mark IV Reactor You found a Faulty Freitek Mark IV Reactor. - reactor_mark_04_incom 4631 a Faulty Incom Mark IV Reactor You found a Faulty Incom Mark IV Reactor. - reactor_mark_04_koensayr 4632 a Faulty Koensayr Mark IV Reactor You found a Faulty Koensayr Mark IV Reactor. - reactor_mark_04_kse 4633 a Faulty KSE Mark IV Reactor You found a Faulty KSE Mark IV Reactor. - reactor_mark_04_mandal 4634 a Faulty Mandal Mark IV Reactor You found a Faulty Mandal Mark IV Reactor. - reactor_mark_04_seinar 4635 a Faulty Seinar Mark IV Reactor You found a Faulty Seinar Mark IV Reactor. - reactor_mark_04_subpro 4636 a Faulty Subpro Mark IV Reactor You found a Faulty Subpro Mark IV Reactor. - col_space_reactor_mark_05 1 Mark V Salvaged Reactor Collection Mark V Salvaged Reactor Collection - reactor_mark_05_cygnus 4637 a Salvaged Cygnus Mark V Reactor You found a Salvaged Cygnus Mark V Reactor. - reactor_mark_05_freitek 4638 a Salvaged Freitek Mark V Reactor You found a Salvaged Freitek Mark V Reactor. - reactor_mark_05_incom 4639 a Salvaged Incom Mark V Reactor You found a Salvaged Incom Mark V Reactor. - reactor_mark_05_koensayr 4640 a Salvaged Koensayr Mark V Reactor You found a Salvaged Koensayr Mark V Reactor. - reactor_mark_05_kse 4641 a Salvaged KSE Mark V Reactor You found a Salvaged KSE Mark V Reactor. - reactor_mark_05_mandal 4642 a Salvaged Mandal Mark V Reactor You found a Salvaged Mandal Mark V Reactor. - reactor_mark_05_seinar 4643 a Salvaged Seinar Mark V Reactor You found a Salvaged Seinar Mark V Reactor. - reactor_mark_05_subpro 4644 a Salvaged Subpro Mark V Reactor You found a Salvaged Subpro Mark V Reactor. - col_space_engine_mark_01 1 Mark I Flawed Engine Collection Mark I Flawed Engine Collection - engine_mark_01_cygnus 4645 a Flawed Cygnus Mark I Engine You found a Flawed Cygnus Mark I Engine. - engine_mark_01_incom 4646 a Flawed Incom Mark I Engine You found a Flawed Incom Mark I Engine. - engine_mark_01_koensayr 4647 a Flawed Koensayr Mark I Engine You found a Flawed Koensayr Mark I Engine. - engine_mark_01_kse 4648 a Flawed KSE Mark I Engine You found a Flawed KSE Mark I Engine. - engine_mark_01_mandal 4649 a Flawed Mandal Mark I Engine You found a Flawed Mandal Mark I Engine. - engine_mark_01_moncal 4650 a Flawed Moncal Mark I Engine You found a Flawed Moncal Mark I Engine. - engine_mark_01_novaldex 4651 a Flawed Novaldex Mark I Engine You found a Flawed Novaldex Mark I Engine. - engine_mark_01_qualdex 4652 a Flawed Qualdex Mark I Engine You found a Flawed Qualdex Mark I Engine. - col_space_engine_mark_02 1 Mark II Damaged Engine Collection Mark II Damaged Engine Collection - engine_mark_02_cygnus 4653 a Damaged Cygnus Mark II Engine You found a Damaged Cygnus Mark II Engine. - engine_mark_02_incom 4654 a Damaged Incom Mark II Engine You found a Damaged Incom Mark II Engine. - engine_mark_02_koensayr 4655 a Damaged Koensayr Mark II Engine You found a Damaged Koensayr Mark II Engine. - engine_mark_02_kse 4656 a Damaged KSE Mark II Engine You found a Damaged KSE Mark II Engine. - engine_mark_02_mandal 4657 a Damaged Mandal Mark II Engine You found a Damaged Mandal Mark II Engine. - engine_mark_02_moncal 4658 a Damaged Moncal Mark II Engine You found a Damaged Moncal Mark II Engine. - engine_mark_02_novaldex 4659 a Damaged Novaldex Mark II Engine You found a Damaged Novaldex Mark II Engine. - engine_mark_02_qualdex 4660 a Damaged Qualdex Mark II Engine You found a Damaged Qualdex Mark II Engine. - col_space_engine_mark_03 1 Mark III Seized Engine Collection Mark III Seized Engine Collection - engine_mark_03_cygnus 4661 a Seized Cygnus Mark III Engine You found a Seized Cygnus Mark III Engine. - engine_mark_03_incom 4662 a Seized Incom Mark III Engine You found a Seized Incom Mark III Engine. - engine_mark_03_koensayr 4663 a Seized Koensayr Mark III Engine You found a Seized Koensayr Mark III Engine. - engine_mark_03_kse 4664 a Seized KSE Mark III Engine You found a Seized KSE Mark III Engine. - engine_mark_03_mandal 4665 a Seized Mandal Mark III Engine You found a Seized Mandal Mark III Engine. - engine_mark_03_moncal 4666 a Seized Moncal Mark III Engine You found a Seized Moncal Mark III Engine. - engine_mark_03_novaldex 4667 a Seized Novaldex Mark III Engine You found a Seized Novaldex Mark III Engine. - engine_mark_03_qualdex 4668 a Seized Qualdex Mark III Engine You found a Seized Qualdex Mark III Engine. - col_space_engine_mark_04 1 Mark IV Faulty Engine Collection Mark IV Faulty Engine collection - engine_mark_04_cygnus 4669 a Faulty Cygnus Mark IV Engine You found a Faulty Cygnus Mark IV Engine. - engine_mark_04_incom 4670 a Faulty Incom Mark IV Engine You found a Faulty Incom Mark IV Engine. - engine_mark_04_koensayr 4671 a Faulty Koensayr Mark IV Engine You found a Faulty Koensayr Mark IV Engine. - engine_mark_04_kse 4672 a Faulty KSE Mark IV Engine You found a Faulty KSE Mark IV Engine. - engine_mark_04_mandal 4673 a Faulty Mandal Mark IV Engine You found a Faulty Mandal Mark IV Engine. - engine_mark_04_moncal 4674 a Faulty Moncal Mark IV Engine You found a Faulty Moncal Mark IV Engine. - engine_mark_04_novaldex 4675 a Faulty Novaldex Mark IV Engine You found a Faulty Novaldex Mark IV Engine. - engine_mark_04_qualdex 4676 a Faulty Qualdex Mark IV Engine You found a Faulty Qualdex Mark IV Engine. - col_space_engine_mark_05 1 Mark V Salvaged Engine Collection Mark V Salvaged Engine Collection - engine_mark_05_cygnus 4677 a Salvaged Cygnus Mark V Engine You found a Salvaged Cygnus Mark V Engine. - engine_mark_05_incom 4678 a Salvaged Incom Mark V Engine You found a Salvaged Incom Mark V Engine. - engine_mark_05_koensayr 4679 a Salvaged Koensayr Mark V Engine You found a Salvaged Koensayr Mark V Engine. - engine_mark_05_kse 4680 a Salvaged KSE Mark V Engine You found a Salvaged KSE Mark V Engine. - engine_mark_05_mandal 4681 a Salvaged Mandal Mark V Engine You found a Salvaged Mandal Mark V Engine. - engine_mark_05_moncal 4682 a Salvaged Moncal Mark V Engine You found a Salvaged Moncal Mark V Engine. - engine_mark_05_novaldex 4683 a Salvaged Novaldex Mark V Engine You found a Salvaged Novaldex Mark V Engine. - engine_mark_05_qualdex 4684 a Salvaged Qualdex Mark V Engine You found a Salvaged Qualdex Mark V Engine. - col_space_booster_mark_01 1 Mark I Flawed Booster Collection Mark I Flawed Booster Collection - booster_mark_01_incom 4685 a Flawed Incom Mark I Booster You found a Flawed Incom Mark I Booster. - booster_mark_01_kessel 4686 a Flawed Kessel Mark I Booster You found a Flawed Kessel Mark I Booster. - booster_mark_01_koensayr 4687 a Flawed Koensayr Mark I Booster You found a Flawed Koensayr Mark I Booster. - booster_mark_01_kse 4688 a Flawed KSE Mark I Booster You found a Flawed KSE Mark I Booster. - booster_mark_01_mandal 4689 a Flawed Mandal Mark I Booster You found a Flawed Mandal Mark I Booster. - booster_mark_01_moncal 4690 a Flawed Moncal Mark I Booster You found a Flawed Moncal Mark I Booster. - booster_mark_01_novaldex 4691 a Flawed Novaldex Mark I Booster You found a Flawed Novaldex Mark I Booster. - booster_mark_01_qualdex 4692 a Flawed Qualdex Mark I Booster You found a Flawed Qualdex Mark I Booster. - col_space_booster_mark_02 1 Mark II Damaged Booster Collection Mark II Damaged Booster Collection - booster_mark_02_incom 4693 a Damaged Incom Mark II Booster You found a Damaged Incom Mark II Booster. - booster_mark_02_kessel 4694 a Damaged Kessel Mark II Booster You found a Damaged Kessel Mark II Booster. - booster_mark_02_koensayr 4695 a Damaged Koensayr Mark II Booster You found a Damaged Koensayr Mark II Booster. - booster_mark_02_kse 4696 a Damaged KSE Mark II Booster You found a Damaged KSE Mark II Booster. - booster_mark_02_mandal 4697 a Damaged Mandal Mark II Booster You found a Damaged Mandal Mark II Booster. - booster_mark_02_moncal 4698 a Damaged Moncal Mark II Booster You found a Damaged Moncal Mark II Booster. - booster_mark_02_novaldex 4699 a Damaged Novaldex Mark II Booster You found a Damaged Novaldex Mark II Booster. - booster_mark_02_qualdex 4700 a Damaged Qualdex Mark II Booster You found a Damaged Qualdex Mark II Booster. - col_space_booster_mark_03 1 Mark III Seized Booster Collection Mark III Seized Booster Collection - booster_mark_03_incom 4701 a Seized Incom Mark III Booster You found a Seized Incom Mark III Booster. - booster_mark_03_kessel 4702 a Seized Kessel Mark III Booster You found a Seized Kessel Mark III Booster. - booster_mark_03_koensayr 4703 a Seized Koensayr Mark III Booster You found a Seized Koensayr Mark III Booster. - booster_mark_03_kse 4704 a Seized KSE Mark III Booster You found a Seized KSE Mark III Booster. - booster_mark_03_mandal 4705 a Seized Mandal Mark III Booster You found a Seized Mandal Mark III Booster. - booster_mark_03_moncal 4706 a Seized Moncal Mark III Booster You found a Seized Moncal Mark III Booster. - booster_mark_03_novaldex 4707 a Seized Novaldex Mark III Booster You found a Seized Novaldex Mark III Booster. - booster_mark_03_qualdex 4708 a Seized Qualdex Mark III Booster You found a Seized Qualdex Mark III Booster. - col_space_booster_mark_04 1 Mark IV Faulty Booster Collection Mark IV Faulty Booster Collection - booster_mark_04_incom 4709 a Faulty Incom Mark IV Booster You found a Faulty Incom Mark IV Booster. - booster_mark_04_kessel 4710 a Faulty Kessel Mark IV Booster You found a Faulty Kessel Mark IV Booster. - booster_mark_04_koensayr 4711 a Faulty Koensayr Mark IV Booster You found a Faulty Koensayr Mark IV Booster. - booster_mark_04_kse 4712 a Faulty KSE Mark IV Booster You found a Faulty KSE Mark IV Booster. - booster_mark_04_mandal 4713 a Faulty Mandal Mark IV Booster You found a Faulty Mandal Mark IV Booster. - booster_mark_04_moncal 4714 a Faulty Moncal Mark IV Booster You found a Faulty Moncal Mark IV Booster. - booster_mark_04_novaldex 4715 a Faulty Novaldex Mark IV Booster You found a Faulty Novaldex Mark IV Booster. - booster_mark_04_qualdex 4716 a Faulty Qualdex Mark IV Booster You found a Faulty Qualdex Mark IV Booster. - col_space_booster_mark_05 1 Mark V Salvaged Booster Collection Mark V Salvaged Booster Collection - booster_mark_05_incom 4717 a Salvaged Incom Mark V Booster You found a Salvaged Incom Mark V Booster. - booster_mark_05_kessel 4718 a Salvaged Kessel Mark V Booster You found a Salvaged Kessel Mark V Booster. - booster_mark_05_koensayr 4719 a Salvaged Koensayr Mark V Booster You found a Salvaged Koensayr Mark V Booster. - booster_mark_05_kse 4720 a Salvaged KSE Mark V Booster You found a Salvaged KSE Mark V Booster. - booster_mark_05_mandal 4721 a Salvaged Mandal Mark V Booster You found a Salvaged Mandal Mark V Booster. - booster_mark_05_moncal 4722 a Salvaged Moncal Mark V Booster You found a Salvaged Moncal Mark V Booster. - booster_mark_05_novaldex 4723 a Salvaged Novaldex Mark V Booster You found a Salvaged Novaldex Mark V Booster. - booster_mark_05_qualdex 4724 a Salvaged Qualdex Mark V Booster You found a Salvaged Qualdex Mark V Booster. - col_space_capacitor_mark_01 1 Mark I Flawed Capacitor Collection Mark I Flawed Capacitor Collection - capacitor_mark_01_corellian 4725 a Flawed Corellian Mark I Capacitor You found a Flawed Corellian Mark I Capacitor. - capacitor_mark_01_incom 4726 a Flawed Incom Mark I Capacitor You found a Flawed Incom Mark I Capacitor. - capacitor_mark_01_koensayr 4727 a Flawed Koensayr Mark I Capacitor You found a Flawed Koensayr Mark I Capacitor. - capacitor_mark_01_kse 4728 a Flawed KSE Mark I Capacitor You found a Flawed KSE Mark I Capacitor. - capacitor_mark_01_mandal 4729 a Flawed Mandal Mark I Capacitor You found a Flawed Mandal Mark I Capacitor. - capacitor_mark_01_moncal 4730 a Flawed Moncal Mark I Capacitor You found a Flawed Moncal Mark I Capacitor. - capacitor_mark_01_novaldex 4731 a Flawed Novaldex Mark I Capacitor You found a Flawed Novaldex Mark I Capacitor. - capacitor_mark_01_qualdex 4732 a Flawed Qualdex Mark I Capacitor You found a Flawed Qualdex Mark I Capacitor. - col_space_capacitor_mark_02 1 Mark II Damaged Capacitor Collection Mark II Damaged Capacitor Collection - capacitor_mark_02_corellian 4733 a Damaged Corellian Mark II Capacitor You found a Damaged Corellian Mark II Capacitor. - capacitor_mark_02_incom 4734 a Damaged Incom Mark II Capacitor You found a Damaged Incom Mark II Capacitor. - capacitor_mark_02_koensayr 4735 a Damaged Koensayr Mark II Capacitor You found a Damaged Koensayr Mark II Capacitor. - capacitor_mark_02_kse 4736 a Damaged KSE Mark II Capacitor You found a Damaged KSE Mark II Capacitor. - capacitor_mark_02_mandal 4737 a Damaged Mandal Mark II Capacitor You found a Damaged Mandal Mark II Capacitor. - capacitor_mark_02_moncal 4738 a Damaged Moncal Mark II Capacitor You found a Damaged Moncal Mark II Capacitor. - capacitor_mark_02_novaldex 4739 a Damaged Novaldex Mark II Capacitor You found a Damaged Novaldex Mark II Capacitor. - capacitor_mark_02_qualdex 4740 a Damaged Qualdex Mark II Capacitor You found a Damaged Qualdex Mark II Capacitor. - col_space_capacitor_mark_03 1 Mark III Seized Capacitor Collection Mark III Seized Capacitor Collection - capacitor_mark_03_corellian 4741 a Seized Corellian Mark III Capacitor You found a Seized Corellian Mark III Capacitor. - capacitor_mark_03_incom 4742 a Seized Incom Mark III Capacitor You found a Seized Incom Mark III Capacitor. - capacitor_mark_03_koensayr 4743 a Seized Koensayr Mark III Capacitor You found a Seized Koensayr Mark III Capacitor. - capacitor_mark_03_kse 4744 a Seized KSE Mark III Capacitor You found a Seized KSE Mark III Capacitor. - capacitor_mark_03_mandal 4745 a Seized Mandal Mark III Capacitor You found a Seized Mandal Mark III Capacitor. - capacitor_mark_03_moncal 4746 a Seized Moncal Mark III Capacitor You found a Seized Moncal Mark III Capacitor. - capacitor_mark_03_novaldex 4747 a Seized Novaldex Mark III Capacitor You found a Seized Novaldex Mark III Capacitor. - capacitor_mark_03_qualdex 4748 a Seized Qualdex Mark III Capacitor You found a Seized Qualdex Mark III Capacitor. - col_space_capacitor_mark_04 1 Mark IV Faulty Capacitor Collection Mark IV Faulty Capacitor Collection - capacitor_mark_04_corellian 4749 a Faulty Corellian Mark IV Capacitor You found a Faulty Corellian Mark IV Capacitor. - capacitor_mark_04_incom 4750 a Faulty Incom Mark IV Capacitor You found a Faulty Incom Mark IV Capacitor. - capacitor_mark_04_koensayr 4751 a Faulty Koensayr Mark IV Capacitor You found a Faulty Koensayr Mark IV Capacitor. - capacitor_mark_04_kse 4752 a Faulty KSE Mark IV Capacitor You found a Faulty KSE Mark IV Capacitor. - capacitor_mark_04_mandal 4753 a Faulty Mandal Mark IV Capacitor You found a Faulty Mandal Mark IV Capacitor. - capacitor_mark_04_moncal 4754 a Faulty Moncal Mark IV Capacitor You found a Faulty Moncal Mark IV Capacitor. - capacitor_mark_04_novaldex 4755 a Faulty Novaldex Mark IV Capacitor You found a Faulty Novaldex Mark IV Capacitor. - capacitor_mark_04_qualdex 4756 a Faulty Qualdex Mark IV Capacitor You found a Faulty Qualdex Mark IV Capacitor. - col_space_capacitor_mark_05 1 Mark V Salvaged Capacitor Collection Mark V Salvaged Capacitor Collection - capacitor_mark_05_corellian 4757 a Salvaged Corellian Mark V Capacitor You found a Salvaged Corellian Mark V Capacitor. - capacitor_mark_05_incom 4758 a Salvaged Incom Mark V Capacitor You found a Salvaged Incom Mark V Capacitor. - capacitor_mark_05_koensayr 4759 a Salvaged Koensayr Mark V Capacitor You found a Salvaged Koensayr Mark V Capacitor. - capacitor_mark_05_kse 4760 a Salvaged KSE Mark V Capacitor You found a Salvaged KSE Mark V Capacitor. - capacitor_mark_05_mandal 4761 a Salvaged Mandal Mark V Capacitor You found a Salvaged Mandal Mark V Capacitor. - capacitor_mark_05_moncal 4762 a Salvaged Moncal Mark V Capacitor You found a Salvaged Moncal Mark V Capacitor. - capacitor_mark_05_novaldex 4763 a Salvaged Novaldex Mark V Capacitor You found a Salvaged Novaldex Mark V Capacitor. - capacitor_mark_05_qualdex 4764 a Salvaged Qualdex Mark V Capacitor You found a Salvaged Qualdex Mark V Capacitor. -achievement_book Achievements - nyms_theme_park Nym's Theme Park - nyms_themepark_content_icon_col 1 Nym's Theme Park Content Master Collection - icon_emissary_badge_received 15935 Emissary Badge Received You've received the Lok Revenant Emissary Badge from Nym - icon_arena_badge_received 15936 Arena Champion Badge Received You've received the Lok Revenant Arena Champion Badge from Nym - icon_assassin_badge_received 15937 Lok Revenants Assassins Badge You've received the Lok Revenant Assassins Badge - icon_duty_badge_received 15938 Stronghold Weed Whacker Badge You've received the Stronghold Weed Whacker Badge - icon_peace_keeper_badge_received 15939 Lok Revenant Peace Keeper Badge You've received the Lok Revenant Peace Keeper Badge - icon_pirate_badge_received 15940 Lok Revenant Brigand Badge You've received the Lok Revenant Brigand Badge - icon_killed_dungeon_enemies_icon_received 15941 Enemies of Nym Collection You've completed the Enemies of Nym Collection - kill_nyms_themepark_assassin 1 1 Nym's Assassin - kill_nyms_themepark_master_elite 15887 Nym's Elite Bounties Completed You have collected on all of the Elite Bounties - kill_nyms_themepark_master_boss 15888 Nym's Boss Bounties Completed You have collected on all of the Boss Bounties - kill_nyms_themepark_dungeon_kill_col 1 1 Enemies of Nym Master Collection - kill_nyms_icon_sulfur_lake_pirate 15943 Sulfur Lake Pirates You have completed the task of killing Sulfur Lake Pirates - kill_nyms_icon_enraged_miner 15942 Enraged Miners You have completed the task of killing Enraged Miners - kill_nyms_icon_lab_merc 15944 Research Facility Mercenaries You have completed the task of killing Research Facility Mercenaries - kill_nyms_icon_sulfur_lake_droideka 16077 Imperial Mine Droidekas You have completed the task of killing Droidekas in the Imperial Mine - kill_nyms_icon_lab_droideka 16078 Research Facility Droidekas You have completed the task of killing Droidekas in the Research Facility - nyms_master_collection_1 1 Lok Revenants Peace Keeper Collection - icon_nyms_master_collection_1_surveillance 15863 Surveillance Device Collection Surveillance Device Collection Complete - icon_nyms_master_collection_1_dna 15864 Miner DNA Collection Miner DNA Collection Complete - icon_nyms_master_collection_1_scientist 15865 Scientist Interrogation Collection Scientist Interrogation Collection Complete - nyms_master_collection_2 1 Lok Revenants Pirate Collection - icon_nyms_master_collection_2_rescue_prisoner 15867 Prisoner Rescue Collection Prisoner Rescue Collection Complete - icon_nyms_master_collection_2_steal_ore 15868 Steal Mined Ore Collection Steal Mined Ore Collection Complete - icon_nyms_master_collection_2_lab_data 15869 Steal Lab Data Collection Steal Lab Data Collection Complete - nyms_stronghold_duty_col 1 1 Stronghold Weed Whacker Collection - icon_nyms_duty_01 15945 "Weed, Type I" You've collected Weed Type I - icon_nyms_duty_02 15946 "Weed, Type II" You've collected Weed Type II - icon_nyms_duty_03 15947 "Weed, Type III" You've collected Weed Type III - icon_nyms_duty_04 15948 "Weed, Type IV" You've collected Weed Type IV - icon_nyms_duty_05 15949 "Weed, Type V" You've collected Weed Type V - icon_nyms_duty_06 15950 "Weed, Type VI" You've collected Weed Type VI - icon_nyms_duty_07 15951 "Weed, Type VII" You've collected Weed Type VII - icon_nyms_duty_08 15952 "Weed, Type VIII" You've collected Weed Type VIII - icon_nyms_duty_09 15953 "Weed, Type IX" You've collected Weed Type IX - icon_nyms_duty_10 15954 "Weed, Type X" You've collected Weed Type X - nyms_surveillance_device 1 Surveillance Device Collection - nym_surveillance_activation 16051 1 Hidden Activation - icon_nyms_surveillance_device_01 15813 nym_surveillance_activation Pirate Armoire Surveillance You placed a surveillance device in a pirate armoire. - icon_nyms_surveillance_device_02 15814 nym_surveillance_activation Old Mining Terminal Surveillance You placed a surveillance device in an old mining terminal. - icon_nyms_surveillance_device_03 15815 nym_surveillance_activation Lamp Surveillance You placed a surveillance device in a lamp. - icon_nyms_surveillance_device_04 15816 nym_surveillance_activation Pirate Grill Surveillance You placed a surveillance device in a pirate grill. - icon_nyms_surveillance_device_05 15817 nym_surveillance_activation Large Dying Plant Surveillance You placed a surveillance device in a large dying plant. - icon_nyms_surveillance_device_06 15818 nym_surveillance_activation Multi-level Plant Surveillance You placed a surveillance device in a multi-level plant. - icon_nyms_surveillance_device_07 15819 nym_surveillance_activation Large Cactus Surveillance You placed a surveillance device in a large cactus. - icon_nyms_surveillance_device_08 15820 nym_surveillance_activation Large Green Plant Surveillance You placed a surveillance device in a large green plant. - icon_nyms_surveillance_device_09 15821 nym_surveillance_activation End Table Surveillance You placed a surveillance device in an end table. - icon_nyms_surveillance_device_10 15822 nym_surveillance_activation Security Terminal Surveillance You placed a surveillance device in a security terminal. - nyms_miner_dna 1 Miner DNA Collection - nym_miner_dna_activation 16052 1 Hidden Activation - icon_nyms_miner_dna_01 15823 nym_miner_dna_activation Miner DNA Sample 1 You collected Miner DNA sample 1 - icon_nyms_miner_dna_02 15824 nym_miner_dna_activation Miner DNA Sample 2 You collected Miner DNA sample 2 - icon_nyms_miner_dna_03 15825 nym_miner_dna_activation Miner DNA Sample 3 You collected Miner DNA sample 3 - icon_nyms_miner_dna_04 15826 nym_miner_dna_activation Miner DNA Sample 4 You collected Miner DNA sample 4 - icon_nyms_miner_dna_05 15827 nym_miner_dna_activation Miner DNA Sample 5 You collected Miner DNA sample 5 - icon_nyms_miner_dna_06 15828 nym_miner_dna_activation Miner DNA Sample 6 You collected Miner DNA sample 6 - icon_nyms_miner_dna_07 15829 nym_miner_dna_activation Miner DNA Sample 7 You collected Miner DNA sample 7 - icon_nyms_miner_dna_08 15830 nym_miner_dna_activation Miner DNA Sample 8 You collected Miner DNA sample 8 - icon_nyms_miner_dna_09 15831 nym_miner_dna_activation Miner DNA Sample 9 You collected Miner DNA sample 9 - icon_nyms_miner_dna_10 15832 nym_miner_dna_activation Miner DNA Sample 10 You collected Miner DNA sample 10 - nyms_question_scientist 1 Scientist Interrogation - nym_question_scientist_activation 16053 1 Hidden Activation - icon_nyms_question_scientist_1 15833 nym_question_scientist_activation Interrogate Scientist 1 You interrogated scientist 1 - icon_nyms_question_scientist_2 15834 nym_question_scientist_activation Interrogate Scientist 2 You interrogated scientist 2 - icon_nyms_question_scientist_3 15835 nym_question_scientist_activation Interrogate Scientist 3 You interrogated scientist 3 - icon_nyms_question_scientist_4 15836 nym_question_scientist_activation Interrogate Scientist 4 You interrogated scientist 4 - icon_nyms_question_scientist_5 15837 nym_question_scientist_activation Interrogate Scientist 5 You interrogated scientist 5 - icon_nyms_question_scientist_6 15838 nym_question_scientist_activation Interrogate Scientist 6 You interrogated scientist 6 - icon_nyms_question_scientist_7 15839 nym_question_scientist_activation Interrogate Scientist 7 You interrogated scientist 7 - icon_nyms_question_scientist_8 15840 nym_question_scientist_activation Interrogate Scientist 8 You interrogated scientist 8 - icon_nyms_question_scientist_9 15841 nym_question_scientist_activation Interrogate Scientist 9 You interrogated scientist 9 - icon_nyms_question_scientist_10 15842 nym_question_scientist_activation Interrogate Scientist 10 You interrogated scientist 10 - nyms_rescue_prisoner 1 Prisoner Rescue - nym_prisoner_rescue_activation 16054 1 Hidden Activation - icon_nyms_rescue_prisoner 15866 nym_prisoner_rescue_activation Prisoner Rescued You've rescued the prisoner! - nyms_steal_mined_ore 1 Steal Mined Ore - nym_mined_ore_activation 16055 1 Hidden Activation - icon_nyms_steal_mined_ore_1 15843 nym_mined_ore_activation Stolen Mined Ore 1 You've stolen mined ore 1 - icon_nyms_steal_mined_ore_2 15844 nym_mined_ore_activation Stolen Mined Ore 2 You've stolen mined ore 2 - icon_nyms_steal_mined_ore_3 15845 nym_mined_ore_activation Stolen Mined Ore 3 You've stolen mined ore 3 - icon_nyms_steal_mined_ore_4 15846 nym_mined_ore_activation Stolen Mined Ore 4 You've stolen mined ore 4 - icon_nyms_steal_mined_ore_5 15847 nym_mined_ore_activation Stolen Mined Ore 5 You've stolen mined ore 5 - icon_nyms_steal_mined_ore_6 15848 nym_mined_ore_activation Stolen Mined Ore 6 You've stolen mined ore 6 - icon_nyms_steal_mined_ore_7 15849 nym_mined_ore_activation Stolen Mined Ore 7 You've stolen mined ore 7 - icon_nyms_steal_mined_ore_8 15850 nym_mined_ore_activation Stolen Mined Ore 8 You've stolen mined ore 8 - icon_nyms_steal_mined_ore_9 15851 nym_mined_ore_activation Stolen Mined Ore 9 You've stolen mined ore 9 - icon_nyms_steal_mined_ore_10 15852 nym_mined_ore_activation Stolen Mined Ore 10 You've stolen mined ore 10 - nyms_steal_lab_data 1 Steal Lab Data - nym_lab_data_activation 16056 1 Hidden Activation - icon_nyms_steal_lab_data_1 15853 nym_lab_data_activation Stolen Lab Data 1 You've stolen lab data 1 - icon_nyms_steal_lab_data_2 15854 nym_lab_data_activation Stolen Lab Data 2 You've stolen lab data 2 - icon_nyms_steal_lab_data_3 15855 nym_lab_data_activation Stolen Lab Data 3 You've stolen lab data 3 - icon_nyms_steal_lab_data_4 15856 nym_lab_data_activation Stolen Lab Data 4 You've stolen lab data 4 - icon_nyms_steal_lab_data_5 15857 nym_lab_data_activation Stolen Lab Data 5 You've stolen lab data 5 - icon_nyms_steal_lab_data_6 15858 nym_lab_data_activation Stolen Lab Data 6 You've stolen lab data 6 - icon_nyms_steal_lab_data_7 15859 nym_lab_data_activation Stolen Lab Data 7 You've stolen lab data 7 - icon_nyms_steal_lab_data_8 15860 nym_lab_data_activation Stolen Lab Data 8 You've stolen lab data 8 - icon_nyms_steal_lab_data_9 15861 nym_lab_data_activation Stolen Lab Data 9 You've stolen lab data 9 - icon_nyms_steal_lab_data_10 15862 nym_lab_data_activation Stolen Lab Data 10 You've stolen lab data 10 - nyms_kusak_feeding 1 Caring For Kusaks (Hidden Collection) - icon_nyms_kusak_feeding_1 16084 Bedhead You've fed Bedhead! - icon_nyms_kusak_feeding_2 16085 Blinky You've fed Blinky! - icon_nyms_kusak_feeding_3 16086 Scarecrow You've fed Scarecrow! - icon_nyms_kusak_feeding_4 16087 Slobbers You've fed Slobbers! - icon_nyms_kusak_feeding_5 16088 Runt You've fed Runt! - icon_nyms_kusak_feeding_6 16089 Speedbump You've fed Speedbump! - icon_nyms_kusak_feeding_7 16090 Ding You've fed Ding! - icon_nyms_kusak_feeding_8 16091 Gargle You've fed Gargle! - icon_nyms_kusak_feeding_9 16092 Wart Face You've fed Wart Face! - icon_nyms_kusak_feeding_10 16093 Troubles You've fed Troubles! - deathtrooper_theme_park Quarantine Zone - deathtrooper_flare_s_col 1 Quarantine Zone Escapee - outbreak_flare_s_slot 15535 Quarantine Escapee You have successfully escaped the quarantine zone alive. - deathtrooper_camp_location Camp Location Collection - exp_icon_deathtroopers_camp_alpha 6020 Camp Alpha You found Camp Alpha - exp_icon_deathtroopers_camp_beta 6021 Camp Beta You found Camp Beta - exp_icon_deathtroopers_camp_gamma 6022 Camp Gamma You found Camp Gamma - exp_icon_deathtroopers_camp_delta 6023 Camp Delta You found Camp Delta - exp_icon_deathtroopers_camp_epsilon 6024 Camp Epsilon You found Camp Epsilon - deathtrooper_rodian_frequent_flyer Quarantine Zone Frequent Flyer - outbreak_frequent_flyer_counter 6038 6045 50 Quarantine Zone Frequent Flyer You have flown so many times that you are now a Quarantine Zone Frequent Flyer. - deathtrooper_cornburr_brain Quarantine Zone Corburr Brain - outbreak_cornburr_brain_counter 15534 Corburr Brain You have successfully recovered Cornburr's brain. - deathtrooper_virus_canister_demo Quarantine Zone Virus Container Demolition - outbreak_camp_canister_activation 6842 1 - outbreak_camp_alpha_canister_counter 6086 6093 30 outbreak_camp_canister_activation Camp Alpha Containers You have successfully destroyed all virus containers for Camp Alpha. - outbreak_camp_beta_canister_counter 6098 6105 20 outbreak_camp_canister_activation Camp Beta Containers You have successfully destroyed all virus containers for Camp Beta. - outbreak_camp_gamma_canister_counter 8853 8858 15 outbreak_camp_canister_activation Camp Gamma Containers You have successfully destroyed all virus containers for Camp Gamma. - outbreak_camp_delta_canister_counter 9513 9518 10 outbreak_camp_canister_activation Camp Delta Containers You have successfully destroyed all virus containers for Camp Delta. - deathtrooper_camp_rescue Quarantine Zone Camp Rescue - outbreak_camp_alpha_survivor_counter 6046 6054 30 Camp Alpha Survivors You have successfully rescued survivors for Camp Alpha. - outbreak_camp_beta_survivor_counter 6055 6062 20 Camp Beta Survivors You have successfully rescued survivors for Camp Beta. - outbreak_camp_gamma_survivor_counter 6070 6077 15 Camp Gamma Survivors You have successfully rescued survivors for Camp Gamma. - outbreak_camp_delta_survivor_counter 6078 6085 10 Camp Delta Survivors You have successfully rescued survivors for Camp Delta. - col_camp_alpha_01 Camp Alpha Items - camera_01 15015 a Camera You have found a camera left behind in the dirt. The last pictures stored shows confused pictures of people running from an unseen threat. - datadisk_letter_01 15016 a Datadisk Letter You have found a datadisk containing a letter from an employee at the nearby research. The letter is addressed to his family. - broken_rifle_01 15017 a Broken Rifle You have found a broken and battered rifle. It hints at the violent events that took place here. - torn_shirt_01 15018 a Torn Shirt You have found a torn and bloody shirt. - stuffed_bantha_01 15019 a Dirty Stuffed Bantha You have found a dirty stuffed bantha found on the ground at Camp Alpha. There was no sign of the previous owner. - signal_flare_01 15020 a Signal Flare "You have found a signal flare, it looks like it was already used." - bloody_knife_01 15021 a Bloody Knife You have found a bloody knife. It was clearly used in a fight recently. - cracked_helmet_01 15022 a Cracked Helmet You have found a cracked and damaged helmet. Judging by the damage to the helm you doubt that the person wearing the helm survived the fight. - movement_sensor_01 15023 a Movement Sensor You have found a handheld movement sensor. - radio_antenna_01 15024 a Radio Antenna "You have found a radio antenna, used for long range emergency broadcasts." - col_camp_beta_01 Camp Beta Items - bracelet_01 15025 a Bracelet You have found a bracelet found on the ground. There's no sight of the pervious owner. - pistol_01 15026 a Damaged Pistol You have found a damaged pistol. It looks like the damaged was caused by overheating. - id_card_01 15027 an ID Card You have found an ID card belonging to a research assistant. When looking closer you can see small stains of blood on the card. - survival_kit 15028 a Survival Kit You have found a survival kit containing a number of useful items for anyone stranded in the wilderness. - flash_light_01 15029 a Flash Light You have found a flash light. It looks like the energy cell is depleted. - batteries_01 15030 Batteries "You have found a set of batteries, useable in a wide range of portable electronic devices." - broken_radio_01 15031 a Broken Radio You have found a broken radio. It looks like it was hit several times with a blunt object. - medical_kit_01 15032 a Medical Kit You have found a medical kit. It looks most of the supplies inside have been used already. - emergency_rations_01 15033 Emergency Rations You have found a box of emergency rations. - cracked_storm_armor_01 15034 a Cracked Stormtrooper Chest Plate You have found a cracked stormtrooper chestplate. The area around the fracture are covered in dried blood. - col_camp_gamma_01 Camp Gamma Items - unused_shuttle_ticket_01 15035 an Unused Shuttle Ticket You have found an unused shuttle ticket. It looks like someone had hoped to make it off the planet. However it doesen't look like the previous owner made it. - radar_beacon_01 15036 a Radar Beacon "You have found a radar beacon. It's still active, sending out a signal requesting immediate assistance from anyone hearing the signal." - datadisk_diary_01 15037 a Datadisk diary You have found a datadisk diary. The last entry tells of the confused attempts to get to a shuttle just to find that it had already left by the time the author reached the launch site. - bloody_jacket_01 15038 a Bloody Jacket You have found a bloody jacket with several wide gaps torn accross the back. - holo_recording_rod_01 15039 a Holo Recording Rod You have found a device used for holo recordings. The only thing you can hear recorded on this device is a strange hissing sound. - used_med_kit_01 15040 a Used Medical Kit You have found a used medical kit with a number of bandages missing. - depleted_energy_cartridge_01 15041 a Depleted Energy Cartridge You have found a depleted energy cartridge of a type used in some older blasters - cargo_pockets_01 15042 Cargo Pockets You have found a pair of cargo pockets used to carry tools and supplies. - cooking_utensils_01 15043 Cooking Utensils You have found a set of cooking utensils. - ambush_detector_01 15044 Ambush Detector "You have found a deviced used to detect lifesigns in an area, with the goal of detecting a potential ambush before it's too late." - col_camp_delta_01 Camp Delta Items - scout_pistol_01 15045 a Scout Pistol You have found a small scout pistol. - basket_01 15046 a Basket You have found a basket containing a number of personal items. The owner is nowhere to be found. - pet_cage_01 15047 a Pet Cage You have found a small cage used to hold or transport house pets. This one appears to be empty. - dmg_vibro_sword_01 15048 a Damaged Vibro Sword You have found a damaged vibro sword. - skeleton_01 15049 a Skeleton You have found human remains. - ammo_canister_01 15050 Ammo Canister You have found a canister containing ammunition for explosive weapons. - camping_cot_01 15051 a Sleeping Cot "You have found a portable cot, often used while camping." - signal_scanner_01 15052 a Signal Scanner You have found a signal scanner used to scan a wide range of frequencies for radio signals. - power_converter_01 15053 a Power Converter You have found a power converter used in various forms of machinery. - medical_scanner_01 15054 a Medical Scanner You have found a device used to scan patients for internal damage. - col_camp_epsilon_01 Camp Epsilon Items - holodisk_01 15055 a Holodisk You have found a blank holodisk. - backpack_01 15056 a Backpack You have found a packpack with various personal items. - computer_toolkit_01 15057 a Computer Toolkit You have found a toolkit used to maintain and repair computer terminals. - medical_console_01 15058 a Medical Console You have found a medical console used by medics in the diagosis and treatment of patients. - used_antidote_kit_01 15059 a Used Antidote Kit You have found a used antidote kit. - medical_analysis_tool_01 15060 a Medical Analysis Tool You have found an analysis tool used in locating and identifying infections in patients. - carbine_01 15061 a Carbine You have found a carbine with a depleted energy clip. - locator_beacon_01 15062 a Locator Beacon "You have found a locator beacon, used in signaling your location to space ships in planetary orbit." - radio_01 15063 a Broken Radio You have found a broken short range radio - camp_fire_01 15064 a Camp Fire You have found a smoldering campfire. There is no sign of the people who started it. - col_camp_research_01 Research Facility Items - cracked_datapad_01 15065 a Cracked Datapad You have found a datapad with a large crack in the display. It does not appear to working. - frequency_scanner_01 15066 a Frequency Scanner You have found a Frequency Scanner used to monitor local transmissions. - personal_locator_01 15067 a Personal Locator You have found a personal location device used in tracing the individual carrying the transmitter. - medical_canister_01 15068 a Medical Canister You have found a canister containing chemicals related to medical research. - patients_records_01 15069 Patients Records You have found a device containing various patient records. - supply_crate_01 15070 a Supply Crate You have found a crate of foodstuff and medical supplies. - emergency_generator_01 15071 an Emergency Generator You have found an old emergency generator. - auto_syringe_01 15072 an Auto Syringe You have found an auto syringe used by medical personal. - stuffed_stardestroyer_01 15073 a Stuffed Stardestroyer You have found a stuffed stardestroyer. - broken_laser_rifle_01 15074 a Broken Laser Rifle You have found a broken laser rifle - col_camp_collection Camp Collectibles - col_camp_alpha_done 15161 Camp Alpha You have found all collectibles at camp alpha. - col_camp_beta_done 15162 Camp Beta You have found all collectibles at camp beta. - col_camp_gamma_done 15428 Camp Gamma You have found all collectibles at camp gamma. - col_camp_delta_done 15429 Camp Delta You have found all collectibles at camp delta. - col_camp_epsilon_done 15430 Camp Epsilon You have found all collectibles at camp epsilon. - col_facility_done 15431 Underground Research Facility You have found all collectibles in the underground research facility. - col_hidden_content Hidden Deathtroopers Collection - hidden_content_betsy 15335 Betsy You have found and delivered Betsy. - hidden_content_perfume 15336 Cheap Perfume You have found and delivered Cheap Perfume. - hidden_content_stun_baton 15337 a Beaten Up Stun Baton You have found and delivered a Stun Baton. - hidden_content_tie_helmet 15338 a Tie Bomber Helmet You have found and delivered a Tie Bomber Helmet. - hidden_content_camera 15339 a Scout Camera You have found and delivered a Scout Camera. - col_escort_content Escort Camp Volunteers - escort_camp_alpha 15343 15351 50 Escort Camp Alpha You have escorted your quota for camp alpha. - escort_camp_beta 15352 15360 40 Escort Camp Beta You have escorted your quota for camp beta. - escort_camp_gamma 15361 15369 30 Escort Camp Gamma You have escorted your quota for camp gamma. - escort_camp_delta 15370 15378 20 Escort Camp Delta You have escorted your quota for camp delta. - col_defend_camp_content Camp Defense - defend_camp_alpha 15379 15387 60 Defend Camp Alpha You have defended your quota for camp alpha. - defend_camp_beta 15388 15396 50 Defend Camp Beta You have defended your quota for camp beta. - defend_camp_gamma 15397 15405 40 Defend Camp Gamma You have defended your quota for camp gamma. - defend_camp_delta 15406 15414 30 Defend Camp Delta You have defended your quota for camp delta. - defend_camp_epsilon 15415 15423 20 Defend Camp Epsilon You have defended your quota for camp epsilon. - col_boss_badge_collection Boss Badge Collection - undead_minor_bosses_killed 15340 All Undead Bosses You have killed all the undead bosses. - undead_cornburr_killed 15341 kill_outbreak_afflicted_maintenance_boss Undead Cornburr You have killed Undead Cornburr. - undead_rancor_killed 15342 Undead Rancor You have killed an Undead Rancor. - meatlump_theme_park Meatlump Themepark - col_meatlump_rank_01 Meatlump Rank - meatlump_rank_01_01 5908 Meatlump Dunder Rank You found the Dunder Rank - meatlump_rank_01_02 5909 Meatlump Lunk Rank You found the Lunk Rank - meatlump_rank_01_03 5910 Meatlump Donk Rank You found the Donk Rank - meatlump_rank_01_04 5911 Meatlump Simp Rank You found the Simp Rank - meatlump_rank_01_05 5912 Meatlump Nerp Rank You found the Nerp Rank - meatlump_rank_01_06 5913 Meatlump Lieutenant Rank You found the Lieutenant Rank - meatlump_rank_01_07 5914 Meatlump Captain Rank You found the Captain Rank - meatlump_rank_01_08 5915 Meatlump Decider Rank You found the Decider Rank - col_meatlump_uniform_01 Meatlump Uniform - meatlump_uniform_01 5856 Meatlump Helmet You found a Meatlump helmet. - meatlump_uniform_02 5857 Meatlump Chest Armor You found Meatlump chest armor. - meatlump_uniform_03 5858 Meatlump Shirt You found a Meatlump shirt. - meatlump_uniform_04 5859 Meatlump Pants You found Meatlump pants. - meatlump_uniform_05 5860 Meatlump Boots You found Meatlump boots. - col_meatlump_newspaper_01 Meatlump News - meatlump_newspaper_01 5745 A Meatlump news article from four years ago. You found a Meatlump newspaper article. - meatlump_newspaper_02 5746 A Meatlump news article from three years ago. You found a Meatlump newspaper article. - meatlump_newspaper_03 5747 A Meatlump news article from two years ago. You found a Meatlump newspaper article. - meatlump_newspaper_04 5748 A Meatlump news article from a year ago. You found a Meatlump newspaper article. - meatlump_newspaper_05 5749 A Meatlump news article from 6 months ago. You found a Meatlump newspaper article. - meatlump_newspaper_06 5750 A Meatlump news article from 3 months ago. You found a Meatlump newspaper article. - meatlump_newspaper_07 5751 A Meatlump news article from 1 month ago. You found a Meatlump newspaper article. - meatlump_newspaper_08 5752 A Meatlump news article from 1 week ago. You found a Meatlump newspaper article. - meatlump_newspaper_09 5753 A Meatlump news article from yesterday. You found a Meatlump newspaper article. - meatlump_newspaper_10 5754 A current Meatlump news article. You found a Meatlump newspaper article. - col_meatlump_code_word_01 Meatlump Lingo - meatlump_code_word_01 5785 Meatlump Lingo 1/10 You have learned of a code word the Meatlumps use to communicate. - meatlump_code_word_02 5786 Meatlump Lingo 2/10 You have learned of a code word the Meatlumps use to communicate. - meatlump_code_word_03 5787 Meatlump Lingo 3/10 You have learned of a code word the Meatlumps use to communicate. - meatlump_code_word_04 5788 Meatlump Lingo 4/10 You have learned of a code word the Meatlumps use to communicate. - meatlump_code_word_05 5789 Meatlump Lingo 5/10 You have learned of a code word the Meatlumps use to communicate. - meatlump_code_word_06 5790 Meatlump Lingo 6/10 You have learned of a code word the Meatlumps use to communicate. - meatlump_code_word_07 5791 Meatlump Lingo 7/10 You have learned of a code word the Meatlumps use to communicate. - meatlump_code_word_08 5792 Meatlump Lingo 8/10 You have learned of a code word the Meatlumps use to communicate. - meatlump_code_word_09 5793 Meatlump Lingo 9/10 You have learned of a code word the Meatlumps use to communicate. - meatlump_code_word_10 5794 Meatlump Lingo 10/10 You have learned of a code word the Meatlumps use to communicate. - col_meatlump_photo_01 Meatlump Reconnaissance - meatlump_camera_starter_slot 5985 1 - meatlump_camera_finish_slot 5986 1 - meatlump_photo_corellia 5861 5864 5 meatlump_camera_starter_slot Recon 1: Corellia You have successfully taken a picture for your reconnaissance mission - meatlump_photo_dantooine 5865 5868 5 meatlump_camera_starter_slot Recon 2: Dantooine You have successfully taken a picture for your reconnaissance mission - meatlump_photo_dathomir 5869 5872 5 meatlump_camera_starter_slot Recon 3: Dathomir You have successfully taken a picture for your reconnaissance mission - meatlump_photo_endor 5873 5876 5 meatlump_camera_starter_slot Recon 4: Endor You have successfully taken a picture for your reconnaissance mission - meatlump_photo_lok 5877 5880 5 meatlump_camera_starter_slot Recon 5: Lok You have successfully taken a picture for your reconnaissance mission - meatlump_photo_naboo 5881 5884 5 meatlump_camera_starter_slot Recon 6: Naboo You have successfully taken a picture for your reconnaissance mission - meatlump_photo_rori 5885 5888 5 meatlump_camera_starter_slot Recon 7: Rori You have successfully taken a picture for your reconnaissance mission - meatlump_photo_talus 5889 5892 5 meatlump_camera_starter_slot Recon 8: Talus You have successfully taken a picture for your reconnaissance mission - meatlump_photo_tatooine 5893 5896 5 meatlump_camera_starter_slot Recon 9: Tatooine You have successfully taken a picture for your reconnaissance mission - meatlump_photo_yavin4 5897 5900 5 meatlump_camera_starter_slot Recon 10: Yavin 4 You have successfully taken a picture for your reconnaissance mission - col_meatlump_investigation_tier_02 1 Meatlump Investigation Collection Tier 2 - col_meatlump_rank_tier2 5904 Meatlump Rank You completed the Meatlump Rank collection. - col_meatlump_uniform_tier2 5905 Meatlump Uniform You completed the Meatlump Uniform collection. - col_meatlump_newspaper_tier2 5906 Meatlump News You completed the Meatlump News collection. - col_meatlump_code_word_tier2 5907 Meatlump Lingo You completed the Meatlump Lingo collection. - col_meatlump_photo_tier2 5918 Meatlump Reconnaissance You completed the Meatlump Reconnaissance collection. - col_meatlump_safe_01 Meatlump Safe - meatlump_safe_activation_01 5940 1 activation - meatlump_safe_01_01 5755 meatlump_safe_activation_01 Safe 1/12 You unlocked a Meatlump Safe. - meatlump_safe_01_02 5756 meatlump_safe_activation_01 Safe 2/12 You unlocked a Meatlump Safe. - meatlump_safe_01_03 5757 meatlump_safe_activation_01 Safe 3/12 You unlocked a Meatlump Safe. - meatlump_safe_01_04 5758 meatlump_safe_activation_01 Safe 4/12 You unlocked a Meatlump Safe. - meatlump_safe_01_05 5759 meatlump_safe_activation_01 Safe 5/12 You unlocked a Meatlump Safe. - meatlump_safe_01_06 5760 meatlump_safe_activation_01 Safe 6/12 You unlocked a Meatlump Safe. - meatlump_safe_01_07 5761 meatlump_safe_activation_01 Safe 7/12 You unlocked a Meatlump Safe. - meatlump_safe_01_08 5762 meatlump_safe_activation_01 Safe 8/12 You unlocked a Meatlump Safe. - meatlump_safe_01_09 5763 meatlump_safe_activation_01 Safe 9/12 You unlocked a Meatlump Safe. - meatlump_safe_01_10 5764 meatlump_safe_activation_01 Safe 10/12 You unlocked a Meatlump Safe. - meatlump_safe_01_11 5987 meatlump_safe_activation_01 Safe 11/12 You unlocked a Meatlump Safe. - meatlump_safe_01_12 5988 meatlump_safe_activation_01 Safe 12/12 You unlocked a Meatlump Safe. - col_meatlump_container_01 Meatlump Container - meatlump_container_activation_01 5941 1 activation - meatlump_container_01_01 5765 meatlump_container_activation_01 Container 1/12 You unlocked a Meatlump Container. - meatlump_container_01_02 5766 meatlump_container_activation_01 Container 2/12 You unlocked a Meatlump Container. - meatlump_container_01_03 5767 meatlump_container_activation_01 Container 3/12 You unlocked a Meatlump Container. - meatlump_container_01_04 5768 meatlump_container_activation_01 Container 4/12 You unlocked a Meatlump Container. - meatlump_container_01_05 5769 meatlump_container_activation_01 Container 5/12 You unlocked a Meatlump Container. - meatlump_container_01_06 5770 meatlump_container_activation_01 Container 6/12 You unlocked a Meatlump Container. - meatlump_container_01_07 5771 meatlump_container_activation_01 Container 7/12 You unlocked a Meatlump Container. - meatlump_container_01_08 5772 meatlump_container_activation_01 Container 8/12 You unlocked a Meatlump Container. - meatlump_container_01_09 5773 meatlump_container_activation_01 Container 9/12 You unlocked a Meatlump Container. - meatlump_container_01_10 5774 meatlump_container_activation_01 Container 10/12 You unlocked a Meatlump Container. - meatlump_container_01_11 5989 meatlump_container_activation_01 Container 11/12 You unlocked a Meatlump Container. - meatlump_container_01_12 5990 meatlump_container_activation_01 Container 12/12 You unlocked a Meatlump Container. - col_meatlump_map_01 Meatlump Target Map - meatlump_map_activation_01 5942 1 activation - meatlump_map_01_01 5775 meatlump_map_activation_01 Target Map 1/12 You decoded a Meatlump Target Map. - meatlump_map_01_02 5776 meatlump_map_activation_01 Target Map 2/12 You decoded a Meatlump Target Map. - meatlump_map_01_03 5777 meatlump_map_activation_01 Target Map 3/12 You decoded a Meatlump Target Map. - meatlump_map_01_04 5778 meatlump_map_activation_01 Target Map 4/12 You decoded a Meatlump Target Map. - meatlump_map_01_05 5779 meatlump_map_activation_01 Target Map 5/12 You decoded a Meatlump Target Map. - meatlump_map_01_06 5780 meatlump_map_activation_01 Target Map 6/12 You decoded a Meatlump Target Map. - meatlump_map_01_07 5781 meatlump_map_activation_01 Target Map 7/12 You decoded a Meatlump Target Map. - meatlump_map_01_08 5782 meatlump_map_activation_01 Target Map 8/12 You decoded a Meatlump Target Map. - meatlump_map_01_09 5783 meatlump_map_activation_01 Target Map 9/12 You decoded a Meatlump Target Map. - meatlump_map_01_10 5784 meatlump_map_activation_01 Target Map 10/12 You decoded a Meatlump Target Map. - meatlump_map_01_11 5991 meatlump_map_activation_01 Target Map 11/12 You decoded a Meatlump Target Map. - meatlump_map_01_12 5992 meatlump_map_activation_01 Target Map 12/12 You decoded a Meatlump Target Map. - col_meatlump_eavesdrop Bugging the Meatlumps - meatlump_eavesdrop_start 5983 1 - meatlump_eavesdrop_finish 5984 1 - eavesdrop_location_1 5799 meatlump_eavesdrop_start Place Device 1 You have placed a 'bug' to eavesdrop on the Meatlumps. - eavesdrop_location_2 5800 meatlump_eavesdrop_start Place Device 2 You have placed a 'bug' to eavesdrop on the Meatlumps. - eavesdrop_location_3 5801 meatlump_eavesdrop_start Place Device 3 You have placed a 'bug' to eavesdrop on the Meatlumps. - eavesdrop_location_4 5802 meatlump_eavesdrop_start Place Device 4 You have placed a 'bug' to eavesdrop on the Meatlumps. - eavesdrop_location_5 5803 meatlump_eavesdrop_start Place Device 5 You have placed a 'bug' to eavesdrop on the Meatlumps. - col_meatlump_slicer_tier_02 1 Meatlump Code Breaker Collection Tier 2 - meatlump_safe_tier_02 5795 Meatlump Safe You completed the Meatlump Safe collection. - meatlump_container_tier_02 5796 Meatlump Container You completed the Meatlump Container collection. - meatlump_map_tier_02 5797 Meatlump Target Map You completed the Meatlump Target Map collection. - meatlump_eavesdrop_tier_02 5919 Bugging the Meatlumps You completed the Bugging the Meatlumps collection. - col_meatlump_hench_doll_01 Meatlump Hench Doll - received_hench_doll 5982 noMessage 1 - hench_doll_head 5804 Meatlump Hench Head You have found a Meatlump Hench Doll head. - hench_doll_arm_l 5805 Meatlump Hench Left Arm You have found a Meatlump Hench Doll left arm. - hench_doll_arm_r 5806 Meatlump Hench Right Arm You have found a Meatlump Hench Doll right arm. - hench_doll_leg_l 5807 Meatlump Hench Left Leg You have found a Meatlump Hench Doll left leg. - hench_doll_leg_r 5808 Meatlump Hench Right Leg You have found a Meatlump Hench Doll right leg. - hench_doll_stuffing 5809 Meatlump Hench Stuffing You have found a Meatlump Hench Doll stuffing. - col_meatlump_officer_doll_01 Meatlump Officer Doll - received_officer_doll 5981 noMessage 1 - officer_doll_head 5810 Meatlump Officer Head You have found a Meatlump Officer Doll head. - officer_doll_arm_l 5811 Meatlump Officer Left Arm You have found a Meatlump Officer Doll left arm. - officer_doll_arm_r 5812 Meatlump Officer Right Arm You have found a Meatlump Officer Doll right arm. - officer_doll_leg_l 5813 Meatlump Officer Left Leg You have found a Meatlump Officer Doll left leg. - officer_doll_leg_r 5814 Meatlump Officer Right Leg You have found a Meatlump Officer Doll right leg. - officer_doll_stuffing 5815 Meatlump Officer Stuffing You have found a Meatlump Officer Doll stuffing. - col_meatlump_king_doll_01 Meatlump King Doll - received_king_doll 5980 noMessage 1 - king_doll_head 5816 Meatlump King Head You have found a Meatlump King Doll head. - king_doll_arm_l 5817 Meatlump King Left Arm You have found a Meatlump King Doll left arm. - king_doll_arm_r 5818 Meatlump King Right Arm You have found a Meatlump King Doll right arm. - king_doll_leg_l 5819 Meatlump King Left Leg You have found a Meatlump King Doll left leg. - king_doll_leg_r 5820 Meatlump King Right Leg You have found a Meatlump King Doll right leg. - king_doll_stuffing 5821 Meatlump King Stuffing You have found a Meatlump King Doll stuffing. - col_meatlump_doll_tracker 1 - received_hench_doll_tracker 5977 noMessage 1 - received_officer_doll_tracker 5978 noMessage 1 - received_king_doll_tracker 5979 noMessage 1 - col_meatlump_doll_tier_02 1 Meatlump Doll Collection Tier 2 - col_meatlump_hench_doll_tier2 5901 Meatlump Hench Doll You completed the Meatlump Hench Doll collection. - col_meatlump_officer_doll_tier2 5902 Meatlump Ofiicer Doll You completed the Meatlump Officer Doll collection. - col_meatlump_king_doll_tier2 5903 Meatlump King Doll You completed the Meatlump King Doll collection. - col_meatlump_bomb_sabotage_01 Meatlump Explosive Device Sabotage - meatlump_bomb_activation_01 5943 1 activation - meatlump_bomb_01_01 5822 meatlump_bomb_activation_01 Explosive Device 1/12 You defused a Meatlump Explosive Device. - meatlump_bomb_01_02 5823 meatlump_bomb_activation_01 Explosive Device 2/12 You defused a Meatlump Explosive Device. - meatlump_bomb_01_03 5824 meatlump_bomb_activation_01 Explosive Device 3/12 You defused a Meatlump Explosive Device. - meatlump_bomb_01_04 5825 meatlump_bomb_activation_01 Explosive Device 4/12 You defused a Meatlump Explosive Device. - meatlump_bomb_01_05 5826 meatlump_bomb_activation_01 Explosive Device 5/12 You defused a Meatlump Explosive Device. - meatlump_bomb_01_06 5827 meatlump_bomb_activation_01 Explosive Device 6/12 You defused a Meatlump Explosive Device. - meatlump_bomb_01_07 5828 meatlump_bomb_activation_01 Explosive Device 7/12 You defused a Meatlump Explosive Device. - meatlump_bomb_01_08 5829 meatlump_bomb_activation_01 Explosive Device 8/12 You defused a Meatlump Explosive Device. - meatlump_bomb_01_09 5830 meatlump_bomb_activation_01 Explosive Device 9/12 You defused a Meatlump Explosive Device. - meatlump_bomb_01_10 5831 meatlump_bomb_activation_01 Explosive Device 10/12 You defused a Meatlump Explosive Device. - meatlump_bomb_01_11 5993 meatlump_bomb_activation_01 Explosive Device 11/12 You defused a Meatlump Explosive Device. - meatlump_bomb_01_12 5994 meatlump_bomb_activation_01 Explosive Device 12/12 You defused a Meatlump Explosive Device. - col_meatlump_weapon_sabotage_01 Meatlump Weapon Sabotage - meatlump_weapon_activation_01 5944 1 activation - meatlump_weapon_crate_01_01 5832 meatlump_weapon_activation_01 Weapons Cache 1/12 You disabled a Meatlump Weapons Cache. - meatlump_weapon_crate_01_02 5833 meatlump_weapon_activation_01 Weapons Cache 2/12 You disabled a Meatlump Weapons Cache. - meatlump_weapon_crate_01_03 5834 meatlump_weapon_activation_01 Weapons Cache 3/12 You disabled a Meatlump Weapons Cache. - meatlump_weapon_crate_01_04 5835 meatlump_weapon_activation_01 Weapons Cache 4/12 You disabled a Meatlump Weapons Cache. - meatlump_weapon_crate_01_05 5836 meatlump_weapon_activation_01 Weapons Cache 5/12 You disabled a Meatlump Weapons Cache. - meatlump_weapon_crate_01_06 5837 meatlump_weapon_activation_01 Weapons Cache 6/12 You disabled a Meatlump Weapons Cache. - meatlump_weapon_crate_01_07 5838 meatlump_weapon_activation_01 Weapons Cache 7/12 You disabled a Meatlump Weapons Cache. - meatlump_weapon_crate_01_08 5839 meatlump_weapon_activation_01 Weapons Cache 8/12 You disabled a Meatlump Weapons Cache. - meatlump_weapon_crate_01_09 5840 meatlump_weapon_activation_01 Weapons Cache 9/12 You disabled a Meatlump Weapons Cache. - meatlump_weapon_crate_01_10 5841 meatlump_weapon_activation_01 Weapons Cache 10/12 You disabled a Meatlump Weapons Cache. - meatlump_weapon_crate_01_11 5995 meatlump_weapon_activation_01 Weapons Cache 11/12 You disabled a Meatlump Weapons Cache. - meatlump_weapon_crate_01_12 5996 meatlump_weapon_activation_01 Weapons Cache 12/12 You disabled a Meatlump Weapons Cache. - col_meatlump_food_sabotage_01 Meatlump Food Sabotage - meatlump_food_activation_01 5945 1 activation - meatlump_food_crate_01_01 5842 meatlump_food_activation_01 Food Crate 1/12 You destroyed a Meatlump Food Crate. - meatlump_food_crate_01_02 5843 meatlump_food_activation_01 Food Crate 2/12 You destroyed a Meatlump Food Crate. - meatlump_food_crate_01_03 5844 meatlump_food_activation_01 Food Crate 3/12 You destroyed a Meatlump Food Crate. - meatlump_food_crate_01_04 5845 meatlump_food_activation_01 Food Crate 4/12 You destroyed a Meatlump Food Crate. - meatlump_food_crate_01_05 5846 meatlump_food_activation_01 Food Crate 5/12 You destroyed a Meatlump Food Crate. - meatlump_food_crate_01_06 5847 meatlump_food_activation_01 Food Crate 6/12 You destroyed a Meatlump Food Crate. - meatlump_food_crate_01_07 5848 meatlump_food_activation_01 Food Crate 7/12 You destroyed a Meatlump Food Crate. - meatlump_food_crate_01_08 5849 meatlump_food_activation_01 Food Crate 8/12 You destroyed a Meatlump Food Crate. - meatlump_food_crate_01_09 5850 meatlump_food_activation_01 Food Crate 9/12 You destroyed a Meatlump Food Crate. - meatlump_food_crate_01_10 5851 meatlump_food_activation_01 Food Crate 10/12 You destroyed a Meatlump Food Crate. - meatlump_food_crate_01_11 5997 meatlump_food_activation_01 Food Crate 11/12 You destroyed a Meatlump Food Crate. - meatlump_food_crate_01_12 5998 meatlump_food_activation_01 Food Crate 12/12 You destroyed a Meatlump Food Crate. - col_meatlump_sabotage_tier_02 1 Meatlump Sabotage Collection Tier 2 - meatlump_bomb_sabotage_tier2 5852 Meatlump Explosive Device You completed the Meatlump Defuse Explosive Device Collection. - meatlump_weapon_sabotage_tier2 5853 Meatlump Weapons Cache You completed the Disable Meatlump Weapons Cache Collection. - meatlump_food_sabotage_tier2 5854 Meatlump Food Crate You completed the Destroy Meatlump Food Crate Collection. - col_meatlump_master_01 1 Meatlump Mastery - meatlump_investigation_tier_03 5920 Meatlump Investigation Collection Tier 2 You completed the Meatlump Investigation Collection Tier 2 collection. - meatlump_slicer_tier_03 5921 Meatlump Code Breaker Collection Tier 2 You completed the Meatlump Code Breaker Collection Tier 2 collection. - meatlump_doll_tier_03 5922 Meatlump Doll Collection Tier 2 You completed the Meatlump Doll Collection Tier 2 collection. - meatlump_sabotage_tier_03 5923 Meatlump Sabotage Collection Tier 2 You completed the Meatlump Sabotage Collection Tier 2 collection. - col_meatlump_lint_01 1 Lucky Lint - meatlump_lint_01 5924 A piece of lint 1 You have found a lucky piece of lint. - meatlump_lint_02 5925 A piece of lint 2 You have found a lucky piece of lint. - meatlump_lint_03 5926 A piece of lint 3 You have found a lucky piece of lint. - meatlump_lint_04 5927 A piece of lint 4 You have found a lucky piece of lint. - meatlump_lint_05 5928 A piece of lint 5 You have found a lucky piece of lint. - meatlump_lint_06 5929 A piece of lint 6 You have found a lucky piece of lint. - meatlump_lint_07 5930 A piece of lint 7 You have found a lucky piece of lint. - meatlump_lint_08 5931 A piece of lint 8 You have found a lucky piece of lint. - meatlump_lint_09 5932 A piece of lint 9 You have found a lucky piece of lint. - meatlump_lint_10 5933 A piece of lint 10 You have found a lucky piece of lint. - col_meatlump_recruiter_01 Meatlump Recruiter - meatlump_recruiter_starter 5976 1 - meatlump_recruiter_01 5934 5939 20 meatlump_recruiter_starter Recruits You have convinced 20 people to join the Meatlumps. - col_meatlump_wine_01 Wine-O - meatlump_wine_starter_slot 5946 1 - meatlump_wine_juicer_slot 5947 5955 100 meatlump_wine_starter_slot Extract juices for Meatlump Wine. You have extracted enough 'juice' to have a bottle of Meatlump Wine made. - meatlump_wine_finish_slot 6018 noMessage meatlump_wine_starter_slot 1 - festival_of_love_2009 The Ewok Festival of Love 2009 - loveday_2009_activities Ewok Festival of Love Activities 2009 - loveday_2009_disillusion_quest 6119 The Disillusioned Festival of Love Sage "You have helped Blaire, a Festival of Love Sage, once again believe that there is Love in the Galaxy." - loveday_2009_card_gathering 6120 Gathering Festival of Love Cards You have helped a young Ewok child find their Festival of Love cards. - loveday_2009_playing_cupid 6121 Playing Matchmaker "During the Ewok Festival of Love, you helped someone find love." - loveday_2009_found_kyoopid 6122 Finding Kyoopid "You found Kyoopid, a Festival of Love Sage, and honored the Festival." - loveday_2009_matchmaking Ewok Festival of Love Matchmaking 2009 - loveday_2009_matched_jane 6111 Matching Jane You found love for Jane! - loveday_2009_matched_betty 6112 Matching Betty You found love for Betty! - loveday_2009_matched_margaret 6113 Matching Margaret You found love for Margaret! - loveday_2009_matched_karen 6114 Matching Karen You found love for Karen! - loveday_2009_matched_bob 6115 Matching Bob You found love for Bob! - loveday_2009_matched_jim 6116 Matching Jim You found love for Jim! - loveday_2009_matched_gary 6117 Matching Gary You found love for Gary! - loveday_2009_matched_harvey 6118 Matching Harvey You found love for Harvey! - festival_of_love_2010 The Ewok Festival of Love 2010 - loveday_2010_activities Ewok Festival of Love Activities 2010 - loveday_2010_disillusion_quest 15801 The Disillusioned Festival of Love Sage 2010 "You have helped Benjamin, a Festival of Love Sage, once again believe that there is Love in the Galaxy." - loveday_2010_card_gathering 15802 Gathering Festival of Love Cards 2010 You have helped a young Ewok child find their 2010 Festival of Love cards. - loveday_2010_playing_cupid 15803 Playing Matchmaker 2010 "During the 2010 Ewok Festival of Love, you helped someone find love." - loveday_2010_found_kyoopid 15804 Kyoopid Revealed "You revealed Kyoopid, a Festival of Love Sage, and paid tribute to the Festival in 2010." - loveday_2010_matchmaking Ewok Festival of Love Matchmaking 2010 - loveday_2010_matched_caroline 15805 Matching Caroline You found love for Caroline! - loveday_2010_matched_francine 15806 Matching Francine You found love for Francine! - loveday_2010_matched_julia 15807 Matching Julia You found love for Julia! - loveday_2010_matched_ellen 15808 Matching Ellen You found love for Ellen! - loveday_2010_matched_jeffrey 15809 Matching Jeffrey You found love for Jeffrey! - loveday_2010_matched_matthew 15810 Matching Matthew You found love for Matthew! - loveday_2010_matched_gerald 15811 Matching Gerald You found love for Gerald! - loveday_2010_matched_daniel 15812 Matching Daniel You found love for Daniel! - empire_day_activities Empire Day Tasks - empire_day_recruiting_event Empire Day Recruiting - empire_day_recruitment_starter 6813 1 - empire_day_recruitment_counter 6763 6767 6 empire_day_recruitment_starter Recruitment Activity Counter You have well exceeded your recruitment quota for the Empire. - empire_day_anti_propaganda_event Empire Day Anti-Propaganda - empire_day_anti_propaganda_starter 6814 1 - empire_day_anti_propaganda_counter 6768 6772 6 empire_day_anti_propaganda_starter Anti-Propaganda Activity Counter You have torn so many lies posted by Rebel scum that you have made a name for yourself. - empire_day_engineering_quest Empire Day Engineering - empire_day_engineering_starter 6815 1 - empire_day_engineering_counter 6773 6777 6 empire_day_engineering_starter Engineering Counter You have well exceeded your engineering quota for the Empire. - empire_day_performance_quest Empire Day Performance - empire_day_performance_starter 6816 1 - empire_day_performance_counter 6778 6782 6 empire_day_performance_starter Performance Counter You have toured several more times than requested by the Empire. - empire_day_rescue_quest Empire Day Rescues - empire_day_rescue_starter 6817 1 - empire_day_rescue_counter 6783 6787 6 empire_day_rescue_starter Rescue Counter You have rescued several Imperial Officers from the clutches of the Rebellion. - remembrance_day_activities Remembrance Day Tasks - remembrance_day_resistance_event Remembrance Day Resistance - remembrance_day_resistance_starter 6818 1 - remembrance_day_resistance_counter 6788 6792 6 remembrance_day_resistance_starter Resistance Activity Counter You are satisfied in your efforts to show the citizenry the evil side of the Empire. Hopefully it worked. - remembrance_day_vandal_event Remembrance Day Vandalism - remembrance_day_vandal_starter 6819 1 - remembrance_day_vandal_counter 6793 6797 6 remembrance_day_vandal_starter Vandalism Counter You have torn down so many Imperial recruitment posters that a team of stormtroopers are rumored to be looking for you. - remembrance_day_engineering_quest Remembrance Day Engineering - remembrance_day_engineering_starter 6820 1 - remembrance_day_engineering_counter 6798 6802 6 remembrance_day_engineering_starter Engineering Counter You have well exceeded your engineering quota for the Alliance. - remembrance_day_performance_quest Remembrance Day Performance - remembrance_day_performance_starter 6821 1 - remembrance_day_performance_counter 6803 6807 6 remembrance_day_performance_starter Performance Counter You have toured several more times than requested by the Alliance. - remembrance_day_rescue_quest Remembrance Day Rescues - remembrance_day_rescue_starter 6822 1 - remembrance_day_rescue_counter 6808 6812 6 remembrance_day_rescue_starter Rescue Counter You have rescued several Rebel Pilots from the clutches of the Empire. - gcw_city_invation_rebel Rebel GCW City Invasion - col_trader_construct_barricade_rebel 1 Rebel Barricade Construction - trader_construct_barricade_rebel 5963 5966 5 gcw_construct_barricade.qst Construct Rebel Barricades You have built a number of rebel barricades - col_trader_construct_patrol_point_rebel 1 Rebel Patrol Point Construction - trader_construct_patrol_point_rebel 5967 5970 5 gcw_construct_patrol.qst Construct Rebel Patrol Point You have built a number of rebel patrol points - col_trader_construct_tower_rebel 1 Rebel Tower Construction - trader_construct_tower_rebel 5971 5974 5 gcw_construct_tower.qst Construct Rebel Towers You have built a number of rebel towers - col_trader_construct_turret_rebel 1 Rebel Turret Construction - trader_construct_turret_rebel 6106 6109 5 gcw_construct_turret.qst Construct Rebel Turrets You have built a number of rebel turret - col_trader_construct_vehicle_rebel 1 Rebel Vehicle Construction - trader_construct_vehicle_rebel 15079 15082 5 gcw_construct_vehicle.qst Construct Rebel Vehicle Reinforcement Points You have built a number of rebel vehicles - col_trader_construct_hailfire_rebel 1 Rebel Hailfire Droid Construction - trader_construct_hailfire_rebel 15083 15086 5 gcw_construct_vehicle_boss.qst Construct Rebel Hailfire Droids You have built a number of rebel Hailfire droids - col_trader_repair_barricade_rebel 1 Rebel Barricade Repair - trader_repair_barricade_rebel 15087 15090 5 gcw_repair_barricade.qst Repair Rebel Barricades You have repaired a number of rebel barricades - col_trader_repair_patrol_point_rebel 1 Rebel Patrol Point Repair - trader_repair_patrol_point_rebel 15091 15094 5 gcw_repair_patrol.qst Repair Rebel Patrol Point You have repaired a number of rebel patrol points - col_trader_repair_turret_rebel 1 Rebel Turret Repair - trader_repair_turret_rebel 15095 15098 5 gcw_repair_turret.qst Repair Rebel Turrets You have repaired a number of rebel turret - col_trader_repair_vehicle_rebel 1 Rebel Vehicle Repair - trader_repair_vehicle_rebel 15099 15102 5 gcw_repair_vehicle.qst Repair Rebel Vehicles You have repaired a number of rebel vehicles - col_entertainer_cure_fatigue_rebel 1 Cure Fatigue From Rebels - entertainer_cure_fatigue_rebel 15103 15106 5 gcw_entertain_fatigue.qst Cure Fatigue You have cured fatigue from several rebels - col_entertainer_demorazlied_troops_rebel 1 Rally Demoralized Rebel Troops - entertainer_demorazlied_troops_rebel 15107 15110 5 gcw_entertain_rallying.qst Rally Rebel Troops You have rallied several rebel troops - col_entertainer_troop_spawn_rebel 1 Entertain Rebel Reinforcement Points - entertainer_troop_spawn_rebel 15572 15576 20 gcw_entertain_patrol.qst Rebel Reinforcement Points You have performed at several rebel reinforcement points - col_medic_heal_soldier_rebel 1 Heal Rebel Soldiers - medic_heal_soldier_rebel 6063 6067 20 gcw_medic_heal.qst Healed Soldiers You have healed several rebel soldiers - col_smuggler_slice_terminal_rebel 1 Slice Rebel Supply Terminals - smuggler_slice_terminal_rebel 15577 15581 10 gcw_smuggler_slicing.qst Sliced Terminals You have sliced several rebel supply terminals - col_spy_destroy_patrol_point_rebel 1 Destroy Imperial Patrol Points - spy_destroy_patrol_point_rebel 15582 15585 5 gcw_spy_destroy_patrol.qst Patrol Points Destroyed You have destroyed several enemy patrol points - col_combat_defend_barricade_rebel 1 Defend Rebel Barricades - combat_defend_barricade_rebel 15586 15589 5 gcw_defend_rebel_barricade.qst Rebel Barricades Defended You have defended several rebel barricades - col_combat_defend_tower_rebel 1 Defend Rebel Towers - combat_defend_tower_rebel 15590 15593 5 gcw_defend_rebel_tower.qst Rebel Towers Defended You have defended several rebel towers - col_combat_defend_turret_rebel 1 Defend Rebel Turrets - combat_defend_turret_rebel 15594 15597 5 gcw_defend_rebel_turret.qst Rebel Turrets Defended You have defended several rebel turrets - col_combat_destroy_barricade_rebel 1 Destroy Imperial Barricades - combat_destroy_barricade_rebel 15598 15601 5 gcw_destroy_barricade.qst Imperial Barricades Destroyed you have destroyed several enemy barricades - col_combat_destroy_turret_rebel 1 Destroy Imperial Turrets - combat_destroy_turret_rebel 15602 15605 5 gcw_destroy_turret.qst Imperial Turrets Destroyed you have destroyed several enemy turrets - kill_combat_troop_1_rebel 1 Kill Stormtroopers - kill_combat_troop_1_rebel_01 6843 6848 50 kill_gcw_city_imperial_1 Killed Stormtroopers You have killed 50 Stormtroopers - kill_combat_troop_2_rebel 1 Kill Veteran Stormtroopers - kill_combat_troop_2_rebel_01 15606 15611 50 kill_gcw_city_imperial_2 Killed Veteran Stormtroopers You have killed 50 Veteran Stormtroopers - kill_combat_troop_3_rebel 1 Kill Elite Stormtroopers - kill_combat_troop_3_rebel_01 15612 15617 50 kill_gcw_city_imperial_3 Killed Elite Stormtroopers You have killed 50 Elite Stormtroopers - kill_combat_at_st_rebel 1 Kill AT-ST's - kill_combat_at_st_rebel_01 15618 15622 10 kill_gcw_city_at_st_1 kill_gcw_city_at_st_2 kill_gcw_city_at_st_3 AT-ST's Killed You have killed several AT-ST's - kill_combat_at_at_rebel 1 Kill AT-AT's - kill_combat_at_at_rebel_01 6029 kill_gcw_city_atat AT-AT's Killed You have killed several AT-AT's - kill_combat_general_rebel 1 Kill the Imperial General - kill_combat_general_rebel_01 6030 kill_gcw_city_imperial_general Imperial General You have killed the imperial general - col_loot_objects_rebel 1 Gather the Imperial Intelligence - loot_object_1_rebel 15623 15626 5 clearOnComplete Gather Encrypted Imperial Datadisks You have gathered the imperial datadisks - loot_object_2_rebel 15627 15630 5 clearOnComplete Gather Lists of Imperial Targets You have gathered the lists of imperial targets - loot_object_3_rebel 15631 15634 5 clearOnComplete Gather Imperial Encryption Keys You have gathered the imperial encryption keys - loot_object_4_rebel 15635 15638 5 clearOnComplete Gather the Imperial decoding devices You have gathered the imperial decoding devices - col_rebel_gcw_builder Rebel Builder - rebel_gcw_trader_build_barricades 15770 Construct Barricades Construct rebel barricades - rebel_gcw_trader_build_patrol_point 15771 Construct Patrol Points Construct rebel patrol points - rebel_gcw_trader_build_tower 15772 Construct Towers Construct rebel towers - rebel_gcw_trader_build_turret 15773 Construct Turrets Construct rebel turrets - rebel_gcw_trader_build_vehicle 15774 Construct AT-XTs Construct rebel AT-XTs - rebel_gcw_trader_build_hailfire 15775 Construct a Hailfire Droid Construct a rebel hailfire droid - col_rebel_gcw_entertainer Rebel Entertainer - rebel_gcw_entertainer_cure_fatigue 15776 Cure Fatigue Cure fatigue from rebel builders - rebel_gcw_entertainer_rally 15777 Rally Troops Rally demoralized rebel troops - rebel_gcw_entertainer_spawn_points 15778 Perform at Patrol Points Perform at rebel patrol points - col_rebel_gcw_fighter Rebel Fighter - rebel_gcw_kill_troop_1 15779 Kill Stormtroopers Kill 50 stormtroopers - rebel_gcw_kill_troop_2 15780 Kill Veteran Stormtroopers Kill 50 veteran stormtroopers - rebel_gcw_kill_troop_3 15781 Kill Elite Stormtroopers Kill 50 elite stormtroopers - rebel_gcw_kill_at_st 15782 Kill AT-STs Kill Imperial AT-STs - rebel_gcw_kill_at_at 15783 Kill an AT-AT Kill an imperial AT-AT - rebel_gcw_kill_general 15784 Kill an Imperial General Kill a defending imperial general - gcw_city_invation_imperial Imperial GCW City Invasion - col_trader_construct_barricade_imperial 1 Imperial Barricade Construction - trader_construct_barricade_imperial 15639 15642 5 gcw_construct_barricade.qst Construct Imperial Barricades You have built a number of imperial barricades - col_trader_construct_patrol_point_imperial 1 Imperial Patrol Point Construction - trader_construct_patrol_point_imperial 15643 15646 5 gcw_construct_patrol.qst Construct Imperial Patrol Point You have built a number of imperial patrol points - col_trader_construct_tower_imperial 1 Imperial Tower Construction - trader_construct_tower_imperial 15647 15650 5 gcw_construct_tower.qst Construct Imperial Towers You have built a number of imperial towers - col_trader_construct_turret_imperial 1 Imperial Turret Construction - trader_construct_turret_imperial 15651 15654 5 gcw_construct_turret.qst Construct Imperial Turrets You have built a number of imperial turret - col_trader_construct_vehicle_imperial 1 Imperial Vehicle Construction - trader_construct_vehicle_imperial 15659 15662 5 gcw_construct_vehicle.qst Construct Imperial Vehicle Reinforcement Points You have built a number of imperial vehicles - col_trader_construct_at_at_imperial 1 Imperial AT-AT Point Construction - trader_construct_at_at_imperial 15663 15666 5 gcw_construct_vehicle_boss.qst Construct Imperial AT-AT's You have built a number of imperial AT-AT's - col_trader_repair_barricade_imperial 1 Imperial Barricade Repair - trader_repair_barricade_imperial 15667 15670 5 gcw_repair_barricade.qst Repair Imperial Barricades You have repaired a number of imperial barricades - col_trader_repair_patrol_point_imperial 1 Imperial Patrol Point Repair - trader_repair_patrol_point_imperial 15671 15674 5 gcw_repair_patrol.qst Repair Imperial Patrol Point You have repaired a number of imperial patrol points - col_trader_repair_turret_imperial 1 Imperial Turret Repair - trader_repair_turret_imperial 15675 15678 5 gcw_repair_turret.qst Repair Imperial Turrets You have repaired a number of imperial turret - col_trader_repair_vehicle_imperial 1 Imperial Vehicle Repair - trader_repair_vehicle_imperial 15679 15682 5 gcw_repair_vehicle.qst Repair Imperial Vehicles You have repaired a number of imperial vehicles - col_entertainer_cure_fatigue_imperial 1 Cure Fatigue From Imperials - entertainer_cure_fatigue_imperial 15683 15686 5 gcw_entertain_fatigue.qst Cure Fatigue You have cured fatigue from several imperials - col_entertainer_demorazlied_troops_imperial 1 Rally Demoralized Imperial Troops - entertainer_demorazlied_troops_imperial 15687 15690 5 gcw_entertain_rallying.qst Rally Imperial Troops You have rallied several imperial troops - col_entertainer_troop_spawn_imperial 1 Entertain Imperial Reinforcement Points - entertainer_troop_spawn_imperial 15691 15695 20 gcw_entertain_patrol.qst Imperial Reinforcement Points Entertained You have performed at several imperial reinforcement points - col_medic_heal_soldier_imperial 1 Heal Imperial Soldiers - medic_heal_soldier_imperial 15696 15700 20 gcw_medic_heal.qst Healed Soldiers You have healed several imperial soldiers - col_smuggler_slice_terminal_imperial 1 Slice Imperial Supply Terminals - smuggler_slice_terminal_imperial 15701 15705 10 gcw_smuggler_slicing.qst Sliced Terminals You have sliced several imperial supply terminals - col_spy_destroy_patrol_point_imperial 1 Destroy Rebel Patrol Points - spy_destroy_patrol_point_imperial 15706 15709 5 gcw_spy_destroy_patrol.qst Patrol Points Destroyed You have destroyed several enemy patrol points - col_combat_defend_barricade_imperial 1 Defend Imperial Barricades - combat_defend_barricade_imperial 15710 15713 5 gcw_defend_imperial_barricade.qst Imperial Barricades Defended You have defended several imperial barricades - col_combat_defend_tower_imperial 1 Defend Imperial Towers - combat_defend_tower_imperial 15714 15717 5 gcw_defend_imperial_tower.qst Imperial Towers Defended You have defended several imperial towers - col_combat_defend_turret_imperial 1 Defend Imperial Turrets - combat_defend_turret_imperial 15718 15721 5 gcw_defend_imperial_turret.qst Imperial Turrets Defended You have defended several rebel turrets - col_combat_destroy_barricade_imperial 1 Destroy Rebel Barricades - combat_destroy_barricade_imperial 15722 15725 5 gcw_destroy_barricade.qst Rebel Barricades Destroyed you have destroyed several enemy barricades - col_combat_destroy_turret_imperial 1 Destroy Rebel Turrets - combat_destroy_turret_imperial 15726 15729 5 gcw_destroy_turret.qst Rebel Turrets Destroyed you have destroyed several enemy turrets - kill_combat_troop_1_imperial 1 Kill Rebel Grunts - kill_combat_troop_1_imperial_01 15730 15735 50 kill_gcw_city_rebel_grunt_assault kill_gcw_city_rebel_grunt_defense Killed Rebel Grunts You have killed 50 Rebel Grunts - kill_combat_troop_2_imperial 1 Kill Rebel Commandos - kill_combat_troop_2_imperial_01 15736 15741 50 kill_gcw_city_rebel_commando_assault kill_gcw_city_rebel_commando_defense Killed Rebel Commandos You have killed 50 Rebel Commandos - kill_combat_troop_3_imperial 1 Kill Rebel Specforce Troops - kill_combat_troop_3_imperial_01 15742 15747 50 kill_gcw_city_rebel_specforce_assault kill_gcw_city_rebel_specforce_defense Killed Rebel Specforce Troops You have killed 50 Rebel Kill Rebel Specforce Troopers - kill_combat_at_xt_imperial 1 Kill AT-XT's - kill_combat_at_xt_imperial_01 15748 15753 10 kill_gcw_city_at_xt_1 kill_gcw_city_at_xt_2 kill_gcw_city_at_xt_3 AT-XT's Killed You have killed several AT-XT's - kill_combat_hailfire_droid_imperial 1 Kill a Hailfire Droid - kill_combat_hailfire_droid_imperial_01 6247 kill_gcw_city_hailfire_droid Hailfire Droid's Killed You have killed a hailfire droid - kill_combat_general_imperial 1 Kill the Rebel General - kill_combat_general_imperial_01 5975 kill_gcw_city_rebel_general Kill a Rebel General You have killed the rebel general - col_loot_objects_imperial 1 Gather the Rebel Intelligence - loot_object_1_imperial 15754 15757 5 clearOnComplete Gather Encrypted Rebel Datadisks You have gathered the rebel datadisks - loot_object_2_imperial 15758 15761 5 clearOnComplete Gather Lists of Rebel Targets You have gathered the lists of rebel targets - loot_object_3_imperial 15762 15765 5 clearOnComplete Gather Rebel Encryption Keys You have gathered the rebel encryption keys - loot_object_4_imperial 15766 15769 5 clearOnComplete Gather Rebel decoding devices You have gathered the rebel decoding devices - col_imperial_gcw_builder Imperial Builder - imperial_gcw_trader_build_barricades 15785 Construct Barricades Construct imperial barricades - imperial_gcw_trader_build_patrol_point 15786 Construct Patrol Points Construct imperial patrol points - imperial_gcw_trader_build_tower 15787 Construct Towers Construct imperial towers - imperial_gcw_trader_build_turret 15788 Construct Turrets Construct imperial turrets - imperial_gcw_trader_build_vehicle 15789 Construct AT-STs Construct imperial AT-STs - imperial_gcw_trader_build_at_at 15790 Construct an AT-AT Construct an AT-AT - col_imperial_gcw_entertainer Imperial Entertainer - imperial_gcw_entertainer_cure_fatigue 15791 Cure Fatigue Cure fatigue from imperial builders - imperial_gcw_entertainer_rally 15792 Rally Troops Rally demoralized imperial troops - imperial_gcw_entertainer_spawn_points 15793 Perform at Patrol Points Perform at imperial patrol points - col_imperial_gcw_fighter Rebel Fighter - imperial_gcw_kill_troop_1 15794 Kill Rebel Grunts Kill 50 Rebel Grunts - imperial_gcw_kill_troop_2 15795 Kill Rebel Commandos Kill 50 Rebel Commandos - imperial_gcw_kill_troop_3 15796 Kill Rebel Specforce Troops Kill 50 Rebel Specforce Troops - imperial_gcw_kill_at_xt 15797 Kill AT-XT's Kill rebel AT-XTs - imperial_gcw_kill_hailfire 15077 Kill a Hailfire Droid Kill a rebel hailfire droid - imperial_gcw_kill_general 15078 Kill a Rebel General Kill a defending rebel general -misc_tracking_book 1 - misc_tracking_page 1 - repeat_collection_xp_tracking 1 - col_meatlump_wine_01_tracker 6010 6013 10 noMessage 1 - col_meatlump_recruiter_01_tracker 6014 6017 10 noMessage 1 - player_received_contest_painting_tracker 1 - received_rebel_contest_painting 5957 noMessage 1 - received_imperial_contest_painting 5958 noMessage 1 - player_received_contest_painting_2009_tracker 1 - received_rebel_contest_painting_2009 15135 noMessage 1 - received_imperial_contest_painting_2009 15136 noMessage 1 - player_received_tcg_gcw_photo_painting_2010_tracker 1 - received_tcg_gcw_photo_painting_2010_01 16094 noMessage 1 - received_tcg_gcw_photo_painting_2010_02 16095 noMessage 1 - received_tcg_gcw_photo_painting_2010_03 16096 noMessage 1 - halloween_reward 1 - received_halloween_reward 6068 6069 2 noMessage 1 - april_fools_reward - toy_recaller 6037 noScriptNotifyOnModify 1 1 - misc_titles 1 1 - tcg_set5_title 6033 noScriptNotifyOnModify numAltTitles:2 1 1 tcg_set5_title_alt_1 tcg_set5_title_alt_2 - tcg_set6_title 6032 noScriptNotifyOnModify numAltTitles:2 1 1 tcg_set6_title_alt_1 tcg_set6_title_alt_2 - tcg_set7_title 6094 noScriptNotifyOnModify numAltTitles:2 1 1 tcg_set7_title_alt_1 tcg_set7_title_alt_2 -cts_tracking_book 1 1 - cts_tracking_page 1 1 - cts_tracking_collection 1 1 - cts_from_bria 6264 noScriptNotifyOnModify 1 1 cts_from_bria_title2 cts_from_bria_title3 1 - cts_from_ahazi 6265 noScriptNotifyOnModify 1 1 cts_from_ahazi_title2 cts_from_ahazi_title3 1 - cts_from_corbantis 6266 noScriptNotifyOnModify 1 1 cts_from_corbantis_title2 cts_from_corbantis_title3 1 - cts_from_flurry 6267 noScriptNotifyOnModify 1 1 cts_from_flurry_title2 cts_from_flurry_title3 1 - cts_from_intrepid 6268 noScriptNotifyOnModify 1 1 cts_from_intrepid_title2 cts_from_intrepid_title3 1 - cts_from_kettemoor 6269 noScriptNotifyOnModify 1 1 cts_from_kettemoor_title2 cts_from_kettemoor_title3 1 - cts_from_naritus 6270 noScriptNotifyOnModify 1 1 cts_from_naritus_title2 cts_from_naritus_title3 1 - cts_from_scylla 6271 noScriptNotifyOnModify 1 1 cts_from_scylla_title2 cts_from_scylla_title3 1 - cts_from_sunrunner 6272 noScriptNotifyOnModify 1 1 cts_from_sunrunner_title2 cts_from_sunrunner_title3 1 - cts_from_valcyn 6273 noScriptNotifyOnModify 1 1 cts_from_valcyn_title2 cts_from_valcyn_title3 1 - cts_from_tempest 6274 noScriptNotifyOnModify 1 1 cts_from_tempest_title2 cts_from_tempest_title3 1 - cts_from_bloodfin 6275 noScriptNotifyOnModify 1 1 cts_from_bloodfin_title2 cts_from_bloodfin_title3 1 - cts_from_chilastra 6276 noScriptNotifyOnModify 1 1 cts_from_chilastra_title2 cts_from_chilastra_title3 1 - cts_from_eclipse 6277 noScriptNotifyOnModify 1 1 cts_from_eclipse_title2 cts_from_eclipse_title3 1 - cts_from_gorath 6278 noScriptNotifyOnModify 1 1 cts_from_gorath_title2 cts_from_gorath_title3 1 - cts_from_kauri 6279 noScriptNotifyOnModify 1 1 cts_from_kauri_title2 cts_from_kauri_title3 1 - cts_from_lowca 6280 noScriptNotifyOnModify 1 1 cts_from_lowca_title2 cts_from_lowca_title3 1 - cts_from_radiant 6281 noScriptNotifyOnModify 1 1 cts_from_radiant_title2 cts_from_radiant_title3 1 - cts_from_starsider 6282 noScriptNotifyOnModify 1 1 cts_from_starsider_title2 cts_from_starsider_title3 1 - cts_from_tarquinas 6283 noScriptNotifyOnModify 1 1 cts_from_tarquinas_title2 cts_from_tarquinas_title3 1 - cts_from_wanderhome 6284 noScriptNotifyOnModify 1 1 cts_from_wanderhome_title2 cts_from_wanderhome_title3 1 - cts_from_shadowfire 6285 noScriptNotifyOnModify 1 1 cts_from_shadowfire_title2 cts_from_shadowfire_title3 1 - cts_from_europe_chimaera 6286 noScriptNotifyOnModify 1 1 cts_from_europe_chimaera_title2 cts_from_europe_chimaera_title3 1 - cts_from_europe_farstar 6287 noScriptNotifyOnModify 1 1 cts_from_europe_farstar_title2 cts_from_europe_farstar_title3 1 - cts_from_europe_infinity 6288 noScriptNotifyOnModify 1 1 cts_from_europe_infinity_title2 cts_from_europe_infinity_title3 1 - cts_from_japan_harla 6293 noScriptNotifyOnModify 1 1 cts_from_japan_harla_title2 cts_from_japan_harla_title3 1 - cts_from_japan_katana 6294 noScriptNotifyOnModify 1 1 cts_from_japan_katana_title2 cts_from_japan_katana_title3 1 - cts_from_sandbox_01 6289 noScriptNotifyOnModify 1 1 cts_from_sandbox_01_title2 cts_from_sandbox_01_title3 1 - cts_from_sandbox_02 6290 noScriptNotifyOnModify 1 1 cts_from_sandbox_02_title2 cts_from_sandbox_02_title3 1 -born_on_book 1 1 - born_on_page 1 1 - born_on_collection 1 1 - born_on_bria 4895 noScriptNotifyOnModify 1 1 1 - born_on_ahazi 4896 noScriptNotifyOnModify 1 1 1 - born_on_corbantis 4897 noScriptNotifyOnModify 1 1 1 - born_on_flurry 4898 noScriptNotifyOnModify 1 1 1 - born_on_intrepid 4899 noScriptNotifyOnModify 1 1 1 - born_on_kettemoor 4900 noScriptNotifyOnModify 1 1 1 - born_on_naritus 4528 noScriptNotifyOnModify 1 1 1 - born_on_scylla 4527 noScriptNotifyOnModify 1 1 1 - born_on_sunrunner 4526 noScriptNotifyOnModify 1 1 1 - born_on_valcyn 4525 noScriptNotifyOnModify 1 1 1 - born_on_tempest 4524 noScriptNotifyOnModify 1 1 1 - born_on_bloodfin 4523 noScriptNotifyOnModify 1 1 1 - born_on_chilastra 4522 noScriptNotifyOnModify 1 1 1 - born_on_eclipse 4521 noScriptNotifyOnModify 1 1 1 - born_on_gorath 4520 noScriptNotifyOnModify 1 1 1 - born_on_kauri 4519 noScriptNotifyOnModify 1 1 1 - born_on_lowca 4518 noScriptNotifyOnModify 1 1 1 - born_on_radiant 2821 noScriptNotifyOnModify 1 1 1 - born_on_starsider 2822 noScriptNotifyOnModify 1 1 1 - born_on_tarquinas 2823 noScriptNotifyOnModify 1 1 1 - born_on_wanderhome 2824 noScriptNotifyOnModify 1 1 1 - born_on_shadowfire 2825 noScriptNotifyOnModify 1 1 1 - born_on_europe_chimaera 4515 noScriptNotifyOnModify 1 1 1 - born_on_europe_farstar 4516 noScriptNotifyOnModify 1 1 1 - born_on_europe_infinity 4517 noScriptNotifyOnModify 1 1 1 - born_on_japan_harla 6253 noScriptNotifyOnModify 1 1 1 - born_on_japan_katana 4552 noScriptNotifyOnModify 1 1 1 - born_on_sandbox_01 4570 noScriptNotifyOnModify 1 1 1 - born_on_sandbox_02 6246 noScriptNotifyOnModify 1 1 1 -character_age_book 1 1 - character_age_page 1 1 - character_age_collection 1 1 - character_age_1yr 4885 noScriptNotifyOnModify 1 1 1 - character_age_2yr 4886 noScriptNotifyOnModify 1 1 1 - character_age_3yr 4887 noScriptNotifyOnModify 1 1 1 - character_age_4yr 4888 noScriptNotifyOnModify 1 1 1 - character_age_5yr 4889 noScriptNotifyOnModify 1 1 1 - character_age_6yr 4890 noScriptNotifyOnModify 1 1 1 - character_age_7yr 4891 noScriptNotifyOnModify 1 1 1 - character_age_8yr 4892 noScriptNotifyOnModify 1 1 1 - character_age_9yr 4893 noScriptNotifyOnModify 1 1 1 - character_age_10yr 4894 noScriptNotifyOnModify 1 1 1 -account_age_book 1 1 - account_age_page 1 1 - account_age_collection 1 1 - account_age_1yr 4529 noScriptNotifyOnModify 1 1 1 - account_age_2yr 4530 noScriptNotifyOnModify 1 1 1 - account_age_3yr 4531 noScriptNotifyOnModify 1 1 1 - account_age_4yr 4532 noScriptNotifyOnModify 1 1 1 - account_age_5yr 4533 noScriptNotifyOnModify 1 1 1 - account_age_6yr 4534 noScriptNotifyOnModify 1 1 1 - account_age_7yr 4535 noScriptNotifyOnModify 1 1 1 - account_age_8yr 4536 noScriptNotifyOnModify 1 1 1 - account_age_9yr 4537 noScriptNotifyOnModify 1 1 1 - account_age_10yr 4538 noScriptNotifyOnModify 1 1 1 -saga_relic_book 1 1 - saga_relic_page 1 1 - saga_relic_destroy_multiple task_shared_data:1:0:0:0 1 1 - saga_test_destroy_multiple_01 6321 6326 61 UIType:Kill relic_data:3:0:0:0 creature_name:kreetle message: count:-1 1 1 Kill Kreetles This task requires Kreetles to be killed. - saga_test_destroy_multiple_02 6327 6332 61 UIType:Kill relic_data:5:0:0:0 social_group:kreetle message: count:-1 1 1 Kill any type of Kreetle This task requires any type of kreetle to be killed. - relic_destroy_nightsister_social 6333 6338 61 UIType:Kill relic_data:88:0:0:0 social_group:nightsister message: count:-1 1 1 Kill any Nightsisters This task requires any type of nightsister to be killed. - relic_destroy_nightsister_elder 6339 6344 61 UIType:Kill relic_data:90:2:0:0 creature_name:nightsister_elder message: count:-1 1 1 Kill Nightsister Elders This task requires nightsister elders to be killed. - relic_destroy_nightsister_protector 6345 6350 61 UIType:Kill relic_data:89:1:0:0 creature_name:nightsister_protector message: count:-1 1 1 Kill Nightsister Protectors This task requires nightsister protectors to be killed. - relic_destroy_nightsister_sentry 6351 6356 61 UIType:Kill relic_data:83:1:0:0 creature_name:nightsister_sentry message: count:-1 1 1 Kill Nightsister Sentries This task requires nightsister sentries to be killed. - relic_destroy_singing_mtn_clan_social 6357 6362 61 UIType:Kill relic_data:88:1:0:0 social_group:mtn_clan message: count:-1 1 1 Kill any Singing Mountain Clan Witches This task requires any type of singing mountain clan witch to be killed. - relic_destroy_tusken_raider 6363 6368 61 UIType:Kill relic_data:30:0:0:0 "creature_name:tusken_raider,heroic_tusken_raider" message: count:-1 1 1 Kill Tusken Raiders This task requires tusken raiders to be killed. - relic_destroy_tusken_chief 6369 6374 61 UIType:Kill relic_data:34:0:0:0 creature_name:tusken_chief message: count:-1 1 1 Kill Tusken Chiefs This task requires tusken chiefs to be killed. - relic_destroy_krayt_dragon_grand 6375 6380 61 UIType:Kill relic_data:88:2:0:0 creature_name:krayt_dragon_grand message: count:-1 1 1 Kill Grand Krayt Dragons This task requires grand krayt dragons to be killed. - relic_destroy_krayt_dragon_canyon 6381 6386 61 UIType:Kill relic_data:85:1:0:0 creature_name:canyon_krayt_dragon message: count:-1 1 1 Kill Canyon Krayt Dragons This task requires canyon krayt dragons to be killed. - relic_destroy_purbole_social 6387 6392 61 UIType:Kill relic_data:83:0:0:0 social_group:purbole message: count:-1 1 1 Kill any Purboles This task requires any type of purbole to be killed. - relic_destroy_jundland_eopie 6393 6398 61 UIType:Kill relic_data:21:0:0:0 creature_name:jundland_eopie message: count:-1 1 1 Kill Jundland Eopies This task requires jundland eopies to be killed. - relic_destroy_stonewall_labs_mechthorian 6399 6404 61 UIType:Kill relic_data:28:1:0:0 creature_name:naboo_stonewall_labs_mechthorian message: count:-1 1 1 Kill the Mechthorian This task requires the Mechthorian to be killed. - relic_destroy_rogue_corsec_traitor 6405 6410 61 UIType:Kill relic_data:31:0:0:0 creature_name:corsec_traitor message: count:-1 1 1 Kill CorSec Traitors This task requires CorSec traitors to be killed. - relic_destroy_lord_nyax_social 6411 6416 61 UIType:Kill relic_data:38:0:0:0 social_group:followers_of_lord_nyax message: count:-1 1 1 Kill any Follower of Lord Nyax This task requires any follwoer of Lord Nyax to be killed. - relic_destroy_marauder_social 6417 6422 61 UIType:Kill relic_data:78:0:0:0 social_group:marauder message: count:-1 1 1 Kill any Marauder This task requires any type of marauder to be killed. - relic_destroy_mauler_lord 6423 6428 61 UIType:Kill relic_data:27:0:0:0 creature_name:mauler_lord message: count:-1 1 1 Kill Mauler Lords This task requires mauler lords to be killed. - relic_destroy_valarians 6429 6434 61 UIType:Kill relic_data:15:0:0:0 social_group:valarian message: count:-1 1 1 Kill Valarians This task requires any type of Valarian to be killed. - relic_destroy_dune_lizard 6435 6440 61 UIType:Kill relic_data:15:0:0:0 social_group:dune_lizard message: count:-1 1 1 Kill any type of Dune Lizard This task requires any type of dune lizard to be killed. - relic_destroy_tuskens 6441 6446 61 UIType:Kill relic_data:28:0:0:0 "social_group:tusken_raider,tusken_raider_follower,tusken_raider_newbie,heroic_tusken" message: count:-1 1 1 Kill any type of Tusken This task requires any type of Tusken to be killed. - relic_destroy_krayt_dragon 6447 6452 61 UIType:Kill relic_data:85:2:0:0 social_group:krayt_dragon message: count:-1 1 1 Kill any type of Krayt Dragon This task requires any type of krayt dragon to be killed. - relic_destroy_ancient_krayt_dragon 6453 6458 61 UIType:Kill relic_data:88:2:0:0 creature_name:krayt_dragon_ancient message: count:-1 1 1 Kill Krayt Dragon Ancients This task requires Krayt Dragon Ancients to be killed. - relic_destroy_greater_desert_womprat 6459 6464 61 UIType:Kill relic_data:10:0:0:0 creature_name:greater_desert_womprat message: count:-1 1 1 Kill Greater Desert Womp Rats This task requires Greater Desert Womp Rats to be killed. - relic_destroy_tusken_follower 6465 6470 61 UIType:Kill relic_data:20:0:0:0 social_group:tusken_raider_follower message: count:-1 1 1 Kill Tusken Followers This task requires Tusken Followers to be killed. - relic_destroy_sennex 6471 6476 61 UIType:Kill relic_data:16:0:0:0 social_group:sennex message: count:-1 1 1 Kill Sennex This task requires Sennex to be killed. - relic_destroy_sennex_lookout 6477 6482 61 UIType:Kill relic_data:15:0:0:0 creature_name:sennex_lookout message: count:-1 1 1 Kill Sennex Lookouts This task requires Sennex Lookouts to be killed. - relic_destroy_sennex_warder 6483 6488 61 UIType:Kill relic_data:15:0:0:0 creature_name:sennex_warder message: count:-1 1 1 Kill Sennex Warders This task requires Sennex Warders to be killed. - relic_destroy_sennex_slaver 6489 6494 61 UIType:Kill relic_data:15:0:0:0 creature_name:sennex_slaver message: count:-1 1 1 Kill Sennex Slavers This task requires Sennex Slavers to be killed. - relic_destroy_sennex_hunter 6495 6500 61 UIType:Kill relic_data:18:0:0:0 creature_name:sennex_hunter message: count:-1 1 1 Kill Sennex Hunters This task requires Sennex Hunters to be killed. - relic_destroy_sennex_slaver_veteran 6501 6506 61 UIType:Kill relic_data:30:0:0:0 creature_name:huff_sennex_slaver_veteran message: count:-1 1 1 Kill Sennex Slaver Veterans This task requires Sennex Slaver Veterans to be killed. - relic_destroy_cave_beetle 6507 6512 61 UIType:Kill relic_data:20:0:0:0 creature_name:cave_beetle message: count:-1 1 1 Kill Cave Beetles This task requires Cave Beetles to be killed. - relic_destroy_jabba_enforcer 6513 6518 61 UIType:Kill relic_data:15:0:0:0 creature_name:jabba_enforcer message: count:-1 1 1 Kill Jabba Enforcers This task requires Jabba Enforcers to be killed. - relic_destroy_jabba_assassin 6519 6524 61 UIType:Kill relic_data:15:0:0:0 creature_name:jabba_assassin message: count:-1 1 1 Kill Jabba Assassins This task requires Jabba Assassins to be killed. - relic_destroy_jabba_henchman 6525 6530 61 UIType:Kill relic_data:15:0:0:0 creature_name:jabba_henchman message: count:-1 1 1 Kill Jabba Henchmen This task requires Jabba Henchmen to be killed. - relic_destroy_jabba_guard 6531 6536 61 UIType:Kill relic_data:15:0:0:0 creature_name:jabba_compound_guard message: count:-1 1 1 Kill Jabba Compound Guard This task requires Jabba Henchmen to be killed. - relic_destroy_krayt_cult 6537 6542 61 UIType:Kill relic_data:8:0:0:0 social_group:krayt_cult message: count:-1 1 1 Kill Krayt Cult Members This task requires Krayt Cult Members to be killed. - relic_destroy_krayt_cult_ministrant 6543 6548 61 UIType:Kill relic_data:8:0:0:0 creature_name:tatooine_opening_cultist_10 message: count:-1 1 1 Kill Krayt Cult Ministrant This task requires Krayt Cult Ministrants to be killed. - relic_destroy_krayt_cult_monk 6549 6554 61 UIType:Kill relic_data:10:0:0:0 creature_name:tatooine_opening_cultist_12 message: count:-1 1 1 Kill Krayt Cult Monks This task requires Krayt Cult Monks to be killed. - relic_destroy_krayt_cult_acolyte 6555 6560 61 UIType:Kill relic_data:8:0:0:0 creature_name:tatooine_opening_cultist_9 message: count:-1 1 1 Kill Krayt Cult Acolytes This task requires Krayt Cult Acolytes to be killed. - relic_destroy_krayt_cult_zealot 6561 6566 61 UIType:Kill relic_data:8:0:0:0 creature_name:tatooine_opening_cultist_11 message: count:-1 1 1 Kill Krayt Cult Zealots This task requires Krayt Cult Zealots to be killed. - relic_destroy_krayt_cult_novice 6567 6572 61 UIType:Kill relic_data:5:0:0:0 creature_name:tatooine_opening_cultist_8 message: count:-1 1 1 Kill Krayt Cult Novice This task requires Krayt Cult Novices to be killed. - relic_destroy_laserflit 6573 6578 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_laserflit message: count:-1 1 1 Kill Laserflit Gang Members This task requires Laserflit Game Members to be killed. - relic_destroy_pirate 6579 6584 61 UIType:Kill relic_data:30:0:0:0 social_group:hero_of_tat_pirate message: count:-1 1 1 Kill Sand Slum Pirates This task requires Sand Slum Pirates to be killed. - relic_destroy_romo_vax_henchman 6585 6590 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_romo_vax_henchman message: count:-1 1 1 Kill Romo Vax Henchmen This task requires Romo Vax's Hencmen to be killed. - relic_destroy_sand_splitter 6591 6596 61 UIType:Kill relic_data:18:0:0:0 social_group:sand_splitter message: count:-1 1 1 Kill Sand Splitters This task requires Sand Splitters to be killed. - relic_destroy_sand_splitter_knave 6597 6602 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_sand_splitter_knave message: count:-1 1 1 Kill Sand Splitter Knaves This task requires Sand Splitter Knaves to be killed. - relic_destroy_sand_splitter_ruffian 6603 6608 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_sand_splitter_ruffian message: count:-1 1 1 Kill Sand Splitter Ruffians This task requires Sand Splitter Ruffians to be killed. - relic_destroy_sand_splitter_brute 6609 6614 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_sand_splitter_brute message: count:-1 1 1 Kill Sand Splitter Brutes This task requires Sand Splitter Brutes to be killed. - relic_destroy_mountain_squill 6615 6620 61 UIType:Kill relic_data:15:0:0:0 creature_name:mountain_squill message: count:-1 1 1 Kill Mountain Squill This task requires Mountain Squill to be killed. - relic_destroy_mountain_squill_hunter 6621 6626 61 UIType:Kill relic_data:15:0:0:0 creature_name:mountain_squill_hunter message: count:-1 1 1 Kill Mountain Squill Hunters This task requires Mountain Squill Hunters to be killed. - relic_destroy_mountain_squill_guardians 6627 6632 61 UIType:Kill relic_data:15:0:0:0 creature_name:mountain_squill_guardian message: count:-1 1 1 Kill Mountain Squill Guardians This task requires Mountain Squill Guardians to be killed. - relic_destroy_tusken_elite_guard 6639 6644 61 UIType:Kill relic_data:35:1:0:0 creature_name:tusken_elite_guard message: count:-1 1 1 Kill Tusken Elite Guards This task requires Tusken Elite Guards to be killed. - relic_destroy_tusken_guard 6645 6650 61 UIType:Kill relic_data:30:0:0:0 creature_name:tusken_guard message: count:-1 1 1 Kill Tusken Guards This task requires Tusken Guards to be killed. - relic_destroy_tusken_savage 6651 6656 61 UIType:Kill relic_data:30:0:0:0 "creature_name:tusken_savage,heroic_tusken_savage" message: count:-1 1 1 Kill Tusken Savages This task requires Tusken Savages to be killed. - relic_destroy_tusken_sniper 6657 6662 61 UIType:Kill relic_data:30:0:0:0 "creature_name:tusken_sniper,heroic_tusken_sniper" message: count:-1 1 1 Kill Tusken Snipers This task requires Tusken Snipers to be killed. - relic_destroy_tusken_warrior 6663 6668 61 UIType:Kill relic_data:30:0:0:0 "creature_name:tusken_warrior,heroic_tusken_warrior" message: count:-1 1 1 Kill Tusken Warriors This task requires Tusken Warriors to be killed. - relic_destroy_tusken_flesh_render 6669 6674 61 UIType:Kill relic_data:30:0:0:0 creature_name:huff_tusken_flesh_render message: count:-1 1 1 Kill Tusken Flesh Renders This task requires Tusken Flesh Renders to be killed. - relic_destroy_tusken_blood_hunter 6675 6680 61 UIType:Kill relic_data:30:0:0:0 "creature_name:huff_tusken_blood_hunter,heroic_tusken_blood_hunter" message: count:-1 1 1 Kill Tusken Blood Hunters This task requires Tusken Blood Hunters to be killed. - relic_destroy_tusken_vile_cheiftain 6681 6686 61 UIType:Kill relic_data:30:1:0:0 creature_name:huff_tusken_vile_chieftain message: count:-1 1 1 Kill the Tusken Vile Chieftain This task requires the Tusken Vile Chieftain to be killed. - relic_destroy_shinn_guard 6687 6692 61 UIType:Kill relic_data:8:0:0:0 creature_name:tatooine_shinn_guard message: count:-1 1 1 Kill Vaigon Shinn Guards This task requires Vaigon Shinn Guards to be killed. - relic_destroy_shinn 6693 6698 61 UIType:Kill relic_data:8:0:0:0 creature_name:tatooine_vaigon_shinn message: count:-1 1 1 Kill Vaigon Shinn This task requires Vaigon Shinn to be killed. - relic_destroy_valarian_mechanic 6699 6704 61 UIType:Kill relic_data:18:0:0:0 creature_name:valarian_mechanic message: count:-1 1 1 Kill Valarian Mechanics This task requires Valarian Mechanics to be killed. - relic_destroy_doane_watki 6705 6710 61 UIType:Kill relic_data:20:0:0:0 creature_name:tatooine_valarian_doane_watki message: count:-1 1 1 Kill Doane Watki This task requires Doane Watki to be killed. - relic_destroy_valarian_crew_chief 6711 6716 61 UIType:Kill relic_data:18:0:0:0 creature_name:valarian_crew_chief message: count:-1 1 1 Kill Valarian Crew Chiefs This task requires Valarian Crew Chiefs to be killed. - relic_destroy_valarian_pod_racer 6717 6722 61 UIType:Kill relic_data:18:0:0:0 creature_name:valarian_pod_racer message: count:-1 1 1 Kill Valarian Pod Racers This task requires Valarian Pod Racers to be killed. - relic_destroy_valarian_vandal 6723 6728 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_valarian_vandal message: count:-1 1 1 Kill Valarian Blood Vandals This task requires Valarian Blood Vandals to be killed. - relic_destroy_valarian_enforcer 6729 6734 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_valarian_enforcer message: count:-1 1 1 Kill Valarian Command Enforcers This task requires Valarian Command Enforcers to be killed. - relic_destroy_ultragungan_battle_droid 6735 6740 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_ultragungan_flawed_battle_droid message: count:-1 1 1 Kill Ultragungan Flawed Battle Droids This task requires Ultragungan Flawed Battle Droids to be killed. - relic_destroy_ultragungan_droidtech 6741 6746 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_ultragungan_droidtech message: count:-1 1 1 Kill Ultragungan Droidtechs This task requires Ultragungan Droidtechs to be killed. - relic_destroy_swamp_trooper 14433 14438 61 UIType:Kill relic_data:30:0:0:0 creature_name:swamp_trooper message: count:-1 1 1 Kill Swamp Troopers This task requires Swamp Troopers to be killed. - relic_destroy_mordran 6849 6854 61 UIType:Kill relic_data:30:0:0:0 creature_name:mordran message: count:-1 1 1 Kill Mordran This task requires Mordran to be killed. - relic_destroy_narglatch_hunter 6855 6860 61 UIType:Kill relic_data:25:0:0:0 creature_name:narglatch_hunter message: count:-1 1 1 Kill Narglatch Hunters This task requires Narglatch Hunters to be killed. - relic_destroy_narglatch_guardian 6861 6866 61 UIType:Kill relic_data:25:0:0:0 creature_name:narglatch_guardian message: count:-1 1 1 Kill Narglatch Guardians This task requires Narglatch Guardians to be killed. - relic_destroy_narglatch_female 6867 6872 61 UIType:Kill relic_data:20:0:0:0 creature_name:narglatch_female message: count:-1 1 1 Kill Narglatch Females This task requires Narglatch Females to be killed. - relic_destroy_narglatch 6873 6878 61 UIType:Kill relic_data:20:0:0:0 social_group:narglatch message: count:-1 1 1 Kill Narglatch This task requires Narglatch to be killed. - relic_destroy_mauler 6879 6884 61 UIType:Kill relic_data:25:0:0:0 social_group:mauler message: count:-1 1 1 Kill any Mauler This task requires Maulers to be killed. - relic_destroy_mauler_acolyte 6885 6890 61 UIType:Kill relic_data:22:0:0:0 creature_name:mauler_acolyte message: count:-1 1 1 Kill Mauler Acolytes This task requires Mauler Acolytes to be killed. - relic_destroy_mauler_apprentice 6891 6896 61 UIType:Kill relic_data:20:0:0:0 "creature_name:mauler_apprentice,mission_mauler_apprentice" message: count:-1 1 1 Kill Mauler Apprentices This task requires Mauler Apprentices to be killed. - relic_destroy_mummer_goon 6897 6902 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_mummer_goon message: count:-1 1 1 Kill Mummer Goons This task requires Mummer Goons to be killed. - relic_destroy_mummer_brute 6903 6908 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_mummer_brute message: count:-1 1 1 Kill Mummer Brutes This task requries Mummer Brutes to be killed. - relic_destroy_mummer_toxer 6909 6914 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_mummer_toxer message: count:-1 1 1 Kill Mummer Toxers This task requries Mummer Toxers to be killed. - relic_destroy_mummer_salver 6915 6920 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_mummer_salver message: count:-1 1 1 Kill Mummer Salvers This task requries Mummer Salvers to be killed. - relic_destroy_mummer_bane 6921 6926 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_mummer_bane message: count:-1 1 1 Kill Mummer Banes This task requries Mummer Banes to be killed. - relic_destroy_mummer_flailer 6927 6932 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_mummer_flailer message: count:-1 1 1 Kill Mummer Flailers This task requires Mummer Flailers to be killed. - relic_destroy_mummer_scientist 6933 6938 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_mummer_scientist message: count:-1 1 1 Kill Mummer Scientists This task requires Mummer Scientists to be killed. - relic_destroy_skaak_pariah 6939 6944 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_skaak_tipper_pariah message: count:-1 1 1 Kill Skaak Tipper Pariahs This task requires Skaak Tipper Pariahs to be killed. - relic_destroy_skaak_raider 6945 6950 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_skaak_tipper_raider message: count:-1 1 1 Kill Skaak Tipper Raiders This task requires Skaak Tipper Raiders to be killed. - relic_destroy_skaak_bootjack 6951 6956 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_skaak_tipper_bootjack message: count:-1 1 1 Kill Skaak Tipper Bootjacks This task requires Skaak Tipper Bootjacks to be killed. - relic_destroy_skaak_machinist 6957 6962 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_skaak_tipper_machinist message: count:-1 1 1 Kill Skaak Tipper Machinists This task requires Skaak Tipper Machinists to be killed. - relic_destroy_skaak_maniac 6963 6968 61 UIType:Kill relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_maniac message: count:-1 1 1 Kill Skaak Tipper Maniacs This task requires Skaak Tipper Maniacs to be killed. - relic_destroy_skaak_crasher 6969 6974 61 UIType:Kill relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_crasher message: count:-1 1 1 Kill Skaak Tipper Crashers This task requires Skaak Tipper Crashers to be killed. - relic_destroy_skaak_scrounger 6975 6980 61 UIType:Kill relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_scrounger message: count:-1 1 1 Kill Skaak Tipper Scroungers This task requires Skaak Tipper Scroungers to be killed. - relic_destroy_jonni_skaak 6981 6986 61 UIType:Kill relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_jonni_skaak message: count:-1 1 1 Kill Jonni Skaak This task requires Jonni Skaak to be killed. - relic_destroy_skaak_tipper_gang 6987 6992 61 UIType:Kill relic_data:22:0:0:0 social_group:skaak_tipper_gang message: count:-1 1 1 Kill any Skaak Tipper This task requires any Skaak Tipper to be killed. - relic_destroy_stonewall_labs 6993 6998 61 UIType:Kill relic_data:27:0:0:0 social_group:stonewall_labs message: count:-1 1 1 Kill any Stonewall Labs Droid This task requires any Stonewall Labs droid to be killed. - relic_destroy_stonewall_guard 6999 7004 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battlemech_alpha message: count:-1 1 1 Kill Stonewall Labs ZH-28 Guards This task requires Stonewall Labs ZH-28 Guards to be killed. - relic_destroy_stonewall_watchman 7005 7010 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battle_droid_green message: count:-1 1 1 Kill Stonewall Labs Watchman Droids This task requires Stonewall Labs Watchman Droids to be killed. - relic_destroy_stonewall_surveillance 7011 7016 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battle_droid_yellow message: count:-1 1 1 Kill Stonewall Labs Surveillance Droids This task requires Stonewall Labs Surveillance Droids to be killed. - relic_destroy_stonewall_mechthorian 7017 7022 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_mechthorian message: count:-1 1 1 Kill Stonewall Labs Mechthorians This task requires Stonewall Labs Mechthorians to be killed. - relic_destroy_stonewall_antagonist 7023 7028 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battlemech_beta message: count:-1 1 1 Kill Stonewall Labs LC-92 Antagonists This task requires Stonewall Labs LC-92 Antagonists to be killed. - relic_destroy_stonewall_overseer 7029 7034 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battlemech_omega message: count:-1 1 1 Kill Stonewall Labs SWL-5 Overseers This task requires Stonewall Labs SWL-5 Overseers to be killed. - relic_destroy_stonewall_preserver 7035 7040 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battle_droid_blue message: count:-1 1 1 Kill Stonewall Labs Preserver Droids This task requires Stonewall Labs Preserver Droids to be killed. - relic_destroy_veermok_scavenger 7041 7046 61 UIType:Kill relic_data:18:0:0:0 "creature_name:veermok_scavenger,naboo_veermok_scavenger" message: count:-1 1 1 Kill Veermok Scavengers This task requires Veermok Scavengers to be killed. - relic_destroy_veermok_sentry 7047 7052 61 UIType:Kill relic_data:18:0:0:0 "creature_name:veermok_sentry_cave,naboo_veermok_sentry,veermok_sentry" message: count:-1 1 1 Kill Veermok Sentries This task requires Veermok Sentries to be killed. - relic_destroy_veermok_scout 7053 7058 61 UIType:Kill relic_data:18:0:0:0 "creature_name:veermok_scout_cave,naboo_veermok_scout,veermok_scout" message: count:-1 1 1 Kill Veermok Scouts This task requires Veermok Scouts to be killed. - relic_destroy_veermok_ravager 7059 7064 61 UIType:Kill relic_data:18:0:0:0 "creature_name:veermok_ravager,naboo_veermok_ravager" message: count:-1 1 1 Kill Veermok Ravagers This task requires Veermok Ravagers to be killed. - relic_destroy_veermok_guard 7065 7070 61 UIType:Kill relic_data:18:0:0:0 "creature_name:veermok_guard_cave,naboo_veermok_guard,veermok_guard" message: count:-1 1 1 Kill Veermok Guards This task requires Veermok Guards to be killed. - relic_destroy_borvo_swindler 7071 7076 61 UIType:Kill relic_data:22:0:0:0 creature_name:naboo_borvo_swindler message: count:-1 1 1 Kill Borvo Swindlers This task requires Borvo Swindlers to be killed. - relic_destroy_borvo_brigand 7077 7082 61 UIType:Kill relic_data:24:0:0:0 creature_name:naboo_borvo_brigand message: count:-1 1 1 Kill Borvo Brigands This task requires Borvo Brigands to be killed. - relic_destroy_borvo_prowler 7083 7088 61 UIType:Kill relic_data:24:0:0:0 creature_name:naboo_borvo_prowler message: count:-1 1 1 Kill Borvo Prowlers This task requires Borvo Prowlers to be killed. - relic_destroy_darkwalker_preylord 7089 7094 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_darkwalker_preylord message: count:-1 1 1 Kill Darkwalker Preylords This task requires Darkwalker Preylords to be killed. - relic_destroy_darkwalker_deathraven 7095 7100 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_darkwalker_deathraven message: count:-1 1 1 Kill Darkwalker Deathravens This task requires Darkwalker Deathravens to be killed. - relic_destroy_darkwalker 7101 7106 61 UIType:Kill relic_data:28:0:0:0 social_group:darkwalker message: count:-1 1 1 Kill any Darkwalker This task requires any Darkwalker to be killed. - relic_destroy_darkwalker_guardiol 7113 7118 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_darkwalker_guardiol message: count:-1 1 1 Kill Darkwalker Guardiols This task requires Darkwalker Guardiols to be killed. - relic_destroy_darkwalker_vindicator 7119 7124 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_darkwalker_vindicator message: count:-1 1 1 Kill Darkwalker Vindicators This task requires Darkwalker Vindicators to be killed. - relic_destroy_darkwalker_systol 7125 7130 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_darkwalker_systol message: count:-1 1 1 Kill Darkwalker Systols This task requires Darkwalker Systols to be killed. - relic_destroy_darkwalker_triop 7131 7136 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_darkwalker_triop message: count:-1 1 1 Kill Darkwalker Triops This task requires Darkwalker Triops to be killed. - relic_destroy_darkwalker_technick 7137 7142 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_darkwalker_technick message: count:-1 1 1 Kill Darkwalker Technicks This task requires Darkwalker Technicks to be killed. - relic_destroy_darkwalker_grinder 7143 7148 61 UIType:Kill relic_data:24:0:0:0 creature_name:naboo_darkwalker_grinder message: count:-1 1 1 Kill Darkwalker Grinders This task requires Darkwalker Grinders to be killed. - relic_destroy_darkwalker_drudge 7149 7154 61 UIType:Kill relic_data:22:0:0:0 creature_name:naboo_darkwalker_drudge message: count:-1 1 1 Kill Darkwalker Drudges This task requires Darkwalker Drudges to be killed. - relic_destroy_darkwalker_sentinel 7155 7160 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_darkwalker_defender message: count:-1 1 1 Kill Darkwalker Sentinels This task requires Darkwalker Sentinels to be killed. - relic_destroy_darkwalker_ruffal 7161 7166 61 UIType:Kill relic_data:24:0:0:0 creature_name:naboo_darkwalker_ruffal message: count:-1 1 1 Kill Darkwalker Ruffals This task requires Darkwalker Ruffals to be killed. - relic_destroy_darkwalker_scoff 7167 7172 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_darkwalker_scoff message: count:-1 1 1 Kill Darkwalker Scoffs This task requires Darkwalker Scoffs to be killed. - relic_destroy_corsec_renegade 7173 7178 61 UIType:Kill relic_data:30:0:0:0 creature_name:corsec_renegade message: count:-1 1 1 Kill Renegade CorSec Troopers This task requires Renegade CorSec Troopers to be killed. - relic_destroy_corsec_deserter 7179 7184 61 UIType:Kill relic_data:30:0:0:0 creature_name:corsec_deserter message: count:-1 1 1 Kill CorSec Deserters This task requires CorSec Deserters to be killed. - relic_destroy_rogue_corsec 7185 7190 61 UIType:Kill relic_data:30:0:0:0 social_group:corsec_rogue message: count:-1 1 1 Kill any Rogue CorSec This task requires rogue CorSec to be killed. - relic_destroy_drall 7191 7196 61 UIType:Kill relic_data:38:0:0:0 social_group:drall message: count:-1 1 1 Kill any Drall This task requires any type of Drall to be killed. - relic_destroy_drall_legionnare 7197 7202 61 UIType:Kill relic_data:38:0:0:0 creature_name:drall_patriot_legionnare message: count:-1 1 1 Kill Drall Patriot Legionnares This task requires Drall Patriot Legionnares to be killed. - relic_destroy_drall_footsoldier 7203 7208 61 UIType:Kill relic_data:38:0:0:0 creature_name:drall_patriot_footsoldier message: count:-1 1 1 Kill Drall Patriot Footsoldiers This task requires Drall Patriot Footsoldiers to be killed. - relic_destroy_drall_patriot 7209 7214 61 UIType:Kill relic_data:38:0:0:0 creature_name:drall_patriot message: count:-1 1 1 Kill Drall Patriots This task requires Drall Patriots to be killed. - relic_destroy_drall_patriot_conqueror 7215 7220 61 UIType:Kill relic_data:38:0:0:0 creature_name:drall_patriot_conqueror message: count:-1 1 1 Kill Drall Patriot Conquerors This task requires Drall Patriot Conquerors to be killed. - relic_destroy_drall_chieftain 7221 7226 61 UIType:Kill relic_data:38:0:0:0 creature_name:drall_chieftain message: count:-1 1 1 Kill the Drall Chieftain This task requires the Drall Chieftain to be killed. - relic_destroy_drall_patriot_tactician 7227 7232 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_drall_patriot_tactician message: count:-1 1 1 Kill Drall Patriot Tacticians This task requires the Drall Patriot Tacticians to be killed. - relic_destroy_drall_patriot_warrior 7233 7238 61 UIType:Kill relic_data:36:0:0:0 creature_name:corellia_drall_patriot_warrior message: count:-1 1 1 Kill Drall Patriot Warriors This task requires the Drall Patriot Warriors to be killed. - relic_destroy_greyshroud_terrorist 7239 7244 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_grey_shroud_terrorist message: count:-1 1 1 Kill Grey Shroud Terrorists This task requires Grey Shroud Terrorists to be killed. - relic_destroy_psychotic_dweller 7245 7250 61 UIType:Kill relic_data:38:0:0:0 social_group:disappearances message: count:-1 1 1 Kill Psychotic Cave-Dwellers This task requires Psychotic Cave-Dwellers to be killed. - relic_destroy_nedgarr_bandit 7251 7256 61 UIType:Kill relic_data:30:0:0:0 creature_name:corellia_nedgarr_bandit message: count:-1 1 1 Kill Nedgarr Bandits This task requires Nedgarr Bandits to be killed. - relic_destroy_chirq_chemist 7257 7262 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_chirq_chemist message: count:-1 1 1 Kill Chirq Council Chemists This task requires Chirq Council Chemists to be killed. - relic_destroy_chirq_cavalier 7263 7268 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_chirq_cavalier message: count:-1 1 1 Kill Chirq Council Cavaliers This task requires Chirq Council Cavaliers to be killed. - relic_destroy_chirq_watcher 7269 7274 61 UIType:Kill relic_data:36:0:0:0 creature_name:corellia_chirq_watcher message: count:-1 1 1 Kill Chirq Council Watchers This task requires Chirq Council Watchers to be killed. - relic_destroy_chirq_vanquisher 7275 7280 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_chirq_vanquisher message: count:-1 1 1 Kill Chirq Council Vanquishers This task requires Chirq Council Vanquishers to be killed. - relic_destroy_chirq_sentinel 7281 7286 61 UIType:Kill relic_data:40:0:0:0 creature_name:corellia_chirq_sentinel message: count:-1 1 1 Kill Chirq Council Sentinels This task requires Chirq Council Sentinels to be killed. - relic_destroy_chirq_mech 7287 7292 61 UIType:Kill relic_data:40:0:0:0 creature_name:corellia_chirq_battle_mech message: count:-1 1 1 Kill Chirq Council Mechanized Guardians This task requires Chirq Council Mechanized Guardians to be killed. - relic_destroy_chirq_council 7293 7298 61 UIType:Kill relic_data:36:0:0:0 social_group:chirq_council message: count:-1 1 1 Kill any Chirq This task requires any Chirq to be killed. - relic_destroy_tyrena_slaver 7299 7304 61 UIType:Kill relic_data:36:0:0:0 creature_name:corellia_tyrena_slaver_guard message: count:-1 1 1 Kill Slaver Guards This task requires Slaver Guards to be killed. - relic_destroy_tyrena_elite_slaver 7305 7310 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_tyrena_slaver_guard_elite message: count:-1 1 1 Kill Elite Slaver Guards This task requires Elite Slaver Guards to be killed. - relic_destroy_deflarian_henchman 7311 7316 61 UIType:Kill relic_data:35:0:0:0 creature_name:deflarian_henchman message: count:-1 1 1 Kill Deflarian Henchmen This task requires Deflarian Henchmen to be killed. - relic_destroy_deflarian_guard 7317 7322 61 UIType:Kill relic_data:35:0:0:0 creature_name:deflarian_guard message: count:-1 1 1 Kill Deflarian Guards This task requires Deflarian Guards to be killed. - relic_destroy_nyax_followers 7323 7328 61 UIType:Kill relic_data:40:0:0:0 social_group:followers_of_lord_nyax message: count:-1 1 1 Kill Followers of Lord Nyax This task requires any followers of Lord Nyax to be killed. - relic_destroy_lord_nyax 7329 7334 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax message: count:-1 1 1 Kill Lord Nyax This task requires Lord Nyax to be killed. - relic_destroy_nyax_visionary 7335 7340 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax_visionary message: count:-1 1 1 Kill Lord Nyax Visionaries This task requires Lord Nyax Visionaries to be killed. - relic_destroy_nyax_fiend 7341 7346 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax_fiend message: count:-1 1 1 Kill Lord Nyax Fiends This task requires Lord Nyax Fiends to be killed. - relic_destroy_nyax_zealot 7347 7352 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax_zealot message: count:-1 1 1 Kill Lord Nyax Zealots This task requires Lord Nyax Zealots to be killed. - relic_destroy_nyax_disciple 7353 7358 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax_disciple message: count:-1 1 1 Kill Lord Nyax Disciples This task requires Lord Nyax Disciples to be killed. - relic_destroy_nyax_fanatic 7359 7364 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax_fanatic message: count:-1 1 1 Kill Lord Nyax Fanatics This task requires Lord Nyax Fanatics to be killed. - relic_destroy_nyax_minion 7365 7370 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax_minion message: count:-1 1 1 Kill Lord Nyax Minions This task requires Lord Nyax Minions to be killed. - relic_destroy_afarathu_cult 7371 7376 61 UIType:Kill relic_data:30:0:0:0 social_group:afarathu message: count:-1 1 1 Kill Afarathu Cult Members This task requires any Afarathu Cult member to be killed. - relic_destroy_afarathu_leader 7377 7382 61 UIType:Kill relic_data:30:0:0:0 creature_name:afarathu_cult_leader message: count:-1 1 1 Kill the Afarathu Cult Leader This task requires the Afarathu Cult leader to be killed. - relic_destroy_afarathu_bodyguard 7383 7388 61 UIType:Kill relic_data:30:0:0:0 creature_name:afarathu_cult_bodyguard message: count:-1 1 1 Kill Afarathu Cult Bodyguards This task requires Afarathu Cult Bodyguards to be killed. - relic_destroy_afarathu_brute 7389 7394 61 UIType:Kill relic_data:30:0:0:0 creature_name:afarathu_cult_brute message: count:-1 1 1 Kill Afarathu Cult Brutes This task requires Afarathu Cult Brutes to be killed. - relic_destroy_afarathu_zealot 7395 7400 61 UIType:Kill relic_data:30:0:0:0 creature_name:afarathu_cult_zealot message: count:-1 1 1 Kill Afarathu Cult Zealots This task requires Afarathu Cult Zealots to be killed. - relic_destroy_afarathu_savage 7401 7406 61 UIType:Kill relic_data:30:0:0:0 creature_name:afarathu_cult_savage message: count:-1 1 1 Kill Afarathu Cult Savages This task requires Afarathu Cult Savages to be killed. - relic_destroy_afarathu_follower 7407 7412 61 UIType:Kill relic_data:30:0:0:0 creature_name:afarathu_cult_follower message: count:-1 1 1 Kill Afarathu Cult Followers This task requires Afarathu Cult Followers to be killed. - relic_destroy_sludge_panther 7413 7418 61 UIType:Kill relic_data:45:0:0:0 social_group:sludge_panther message: count:-1 1 1 Kill Sludge Panthers This task requires any Sludge Panther to be killed. - relic_destroy_greater_sludge_panther 7419 7424 61 UIType:Kill relic_data:48:0:0:0 creature_name:greater_sludge_panther message: count:-1 1 1 Kill Greater Sludge Panthers This task requires Greater Sludge Panthers to be killed. - relic_destroy_famished_sludge_panther 7425 7430 61 UIType:Kill relic_data:48:0:0:0 creature_name:famished_sludge_panther message: count:-1 1 1 Kill Famished Sludge Panthers This task requires Famished Sludge Panthers to be killed. - relic_destroy_lost_aqualish 7431 7436 61 UIType:Kill relic_data:42:0:0:0 social_group:lost_aqualish_regiment message: count:-1 1 1 Kill Lost Aqualish This task requires any Lost Aqualish to be killed. - relic_destroy_lost_aqualish_lookout 7437 7442 61 UIType:Kill relic_data:42:0:0:0 creature_name:lost_aqualish_lookout message: count:-1 1 1 Kill Lost Aqualish Lookouts This task requires Lost Aqualish Lookouts to be killed. - relic_destroy_lost_aqualish_comando 7443 7448 61 UIType:Kill relic_data:42:0:0:0 creature_name:lost_aqualish_commando message: count:-1 1 1 Kill Lost Aqualish Commandos This task requires Lost Aqualish Commandos to be killed. - relic_destroy_lost_aqualish_bomber 7449 7454 61 UIType:Kill relic_data:42:0:0:0 creature_name:lost_aqualish_bomber message: count:-1 1 1 Kill Lost Aqualish Bombers This task requires Lost Aqualish Bombers to be killed. - relic_destroy_lost_aqualish_marksman 7455 7460 61 UIType:Kill relic_data:42:0:0:0 creature_name:lost_aqualish_marksman message: count:-1 1 1 Kill Lost Aqualish Marksmen This task requires Lost Aqualish Marksmen to be killed. - relic_destroy_lost_aqualish_infiltrator 7461 7466 61 UIType:Kill relic_data:45:0:0:0 creature_name:lost_aqualish_infiltrator message: count:-1 1 1 Kill Lost Aqualish Infiltrators This task requires Lost Aqualish Infiltrators to be killed. - relic_destroy_lost_aqualish_captain 7467 7472 61 UIType:Kill relic_data:45:0:0:0 creature_name:lost_aqualish_captain message: count:-1 1 1 Kill Lost Aqualish Captains This task requires Lost Aqualish Captains to be killed. - relic_destroy_lost_aqualish_marshall 7473 7478 61 UIType:Kill relic_data:50:0:0:0 creature_name:lost_aqualish_marshal message: count:-1 1 1 Kill Lost Aqualish Marshalls This task requires Lost Aqualish Marshalls to be killed. - relic_destroy_lost_aqualish_warchief 7479 7484 61 UIType:Kill relic_data:50:0:0:0 creature_name:lost_aqualish_warchief message: count:-1 1 1 Kill the Lost Aqualish Warchief This task requires the Lost Aqualish Warchief to be killed. - relic_destroy_sif 7485 7490 61 UIType:Kill relic_data:45:0:0:0 social_group:sif message: count:-1 1 1 Kill Sif This task requires any Sif to be killed. - relic_destroy_fynock 7491 7496 61 UIType:Kill relic_data:45:0:0:0 social_group:fynock message: count:-1 1 1 Kill any type of Fynock This task requires any type of Fynock to be killed. - relic_destroy_frenzied_fynock 7497 7502 61 UIType:Kill relic_data:40:0:0:0 creature_name:frenzied_fynock_guardian message: count:-1 1 1 Kill Frenzied Fynock Guardians This task requires Frenzied Fynock Guardians to be killed. - relic_destroy_feared_fynock 7503 7508 61 UIType:Kill relic_data:40:0:0:0 creature_name:feared_fynock_youth message: count:-1 1 1 Kill Feared Fynock Youths This task requires Feared Fynock Youths to be killed. - relic_destroy_clipped_fynock 7509 7514 61 UIType:Kill relic_data:40:0:0:0 creature_name:clipped_fynock message: count:-1 1 1 Kill Clipped Fynocks This task requires Clipped Fynocks to be killed. - relic_destroy_nsh_enforcer 7515 7520 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_enforcer message: count:-1 1 1 Kill N.S.H. Enforcers This task requires N.S.H. Enforcers to be killed. - relic_destroy_nsh_sergeant 7521 7526 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_enforcer_sergeant message: count:-1 1 1 Kill N.S.H. Sergeants This task requires N.S.H. Sergeants to be killed. - relic_destroy_nsh_officer 7527 7532 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_officer message: count:-1 1 1 Kill N.S.H. Officers This task requires N.S.H. Officers to be killed. - relic_destroy_nsh_elite 7533 7538 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_elite message: count:-1 1 1 Kill N.S.H. Elites This task requires N.S.H. Elites to be killed. - relic_destroy_nsh_droid 7539 7544 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_combat_droids message: count:-1 1 1 Kill N.S.H. Combat Droids This task requires N.S.H. Combat Droids to be killed. - relic_destroy_brood_i_arachne 7545 7550 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_nashal_brood1_arachne message: count:-1 1 1 Kill Brood I Arachne This task requires Brood I Arachne to be killed. - relic_destroy_brood_ia_arachne 7551 7556 61 UIType:Kill relic_data:42:0:0:0 creature_name:talus_nashal_brood1a_arachne message: count:-1 1 1 Kill Brood I Aurek Arachne This task requires Brood I Aurek Arachne to be killed. - relic_destroy_brood_ii_arachne 7557 7562 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_nashal_brood2_arachne message: count:-1 1 1 Kill Brood II Arachne This task requires Brood II Arachne to be killed. - relic_destroy_brood_iia_arachne 7563 7568 61 UIType:Kill relic_data:42:0:0:0 creature_name:talus_nashal_brood2a_arachne message: count:-1 1 1 Kill Brood II Aurek Arachne This task requires Brood II Aurek Arachne to be killed. - relic_destroy_brood_v_arachne 7569 7574 61 UIType:Kill relic_data:42:0:0:0 creature_name:talus_nashal_brood5_arachne message: count:-1 1 1 Kill Brood V Arachne This task requires Brood V Arachne to be killed. - relic_destroy_brood_va_arachne 7575 7580 61 UIType:Kill relic_data:45:0:0:0 creature_name:talus_nashal_brood5a_arachne message: count:-1 1 1 Kill Brood V Aurek Arachne This task requires Brood V Aurek Arachne to be killed. - relic_destroy_brood_x_arachne 7581 7586 61 UIType:Kill relic_data:42:0:0:0 creature_name:talus_nashal_brood10_arachne message: count:-1 1 1 Kill Brood X Arachne This task requires Brood X Arachne to be killed. - relic_destroy_brood_xa_arachne 7587 7592 61 UIType:Kill relic_data:45:0:0:0 creature_name:talus_nashal_brood10a_arachne message: count:-1 1 1 Kill Brood X Aurek Arachne This task requires Brood X Aurek Arachne to be killed. - relic_destroy_aakuan_guardian 7593 7598 61 UIType:Kill relic_data:48:0:0:0 creature_name:aakuan_guardian message: count:-1 1 1 Kill Aa'kuan Guardians This task requires Aa'kuan Guardians to be killed. - relic_destroy_aakuan_defender 7599 7604 61 UIType:Kill relic_data:48:0:0:0 creature_name:aakuan_defender message: count:-1 1 1 Kill Aa'kuan Defenders This task requires Aa'kuan Defenders to be killed. - relic_destroy_aakuan_warder 7605 7610 61 UIType:Kill relic_data:50:0:0:0 creature_name:aakuan_warder message: count:-1 1 1 Kill Aa'kuan Warders This task requires Aa'kuan Warders to be killed. - relic_destroy_aakuan_steward 7611 7616 61 UIType:Kill relic_data:42:0:0:0 creature_name:aakuan_steward message: count:-1 1 1 Kill Aa'kuan Stewards This task requires Aa'kuan Stewards to be killed. - relic_destroy_aakuan_follower 7617 7622 61 UIType:Kill relic_data:45:0:0:0 creature_name:aakuan_follower message: count:-1 1 1 Kill Aa'kuan Followers This task requires Aa'kuan Followers to be killed. - relic_destroy_aakuan_keeper 7623 7628 61 UIType:Kill relic_data:40:0:0:0 creature_name:aakuan_keeper message: count:-1 1 1 Kill Aa'kuan Keepers This task requires Aa'kuan Keepers to be killed. - relic_destroy_aakuan 7629 7634 61 UIType:Kill relic_data:45:0:0:0 social_group:aakuans message: count:-1 1 1 Kill any Aa'kuan This task requires any type of Aa'kuan to be killed. - relic_destroy_kahmurra_engineer 7635 7640 61 UIType:Kill relic_data:40:0:0:0 creature_name:kahmurra_bio_engineer message: count:-1 1 1 Kill Kahmurra Bio Engineers This task requires Kahmurra Bio Engineers to be killed. - relic_destroy_kahmurra 7641 7646 61 UIType:Kill relic_data:50:0:0:0 social_group:kahmurra message: count:-1 1 1 Kill any Kahmurra This task requires any type of Kahmurra to be killed. - relic_destroy_mutated_kahmurra 7647 7652 61 UIType:Kill relic_data:50:0:0:0 creature_name:mutated_kahmurra message: count:-1 1 1 Kill Mutated Kahmurra This task requires Mutated Kahmurra to be killed. - relic_destroy_frenzied_kahmurra 7653 7658 61 UIType:Kill relic_data:40:0:0:0 creature_name:frenzied_kahmurra message: count:-1 1 1 Kill Frenzied Kahmurra This task requires Frenzied Kahmurra to be killed. - relic_destroy_genetic_kahmurra 7659 7664 61 UIType:Kill relic_data:40:0:0:0 creature_name:genetically_enhanced_kahmurra message: count:-1 1 1 Kill Genetically Enhanced Kahmurra This task requires Genetically Enhanced Kahmurra to be killed. - relic_destroy_giant_dune_kimogila 7665 7670 61 UIType:Kill relic_data:80:2:0:0 creature_name:giant_dune_kimogila message: count:-1 1 1 Kill Giant Dune Kimogilas This task requires Giant Dune Kimogilas to be killed. - relic_destroy_kimogila_hatchling 7671 7676 61 UIType:Kill relic_data:78:2:0:0 creature_name:kimogila_hatchling message: count:-1 1 1 Kill Kimogila Hatchlings This task requires Kimogila Hatchlings to be killed. - relic_destroy_vekis_kiyanu 7677 7682 61 UIType:Kill relic_data:90:1:0:0 creature_name:rtp_nien_nunb_bounty_hunter message: count:-1 1 1 Kill Vekis Kiyanu This task requires Vekis Kiyanu to be killed. - relic_destroy_binayre_swindler 7683 7688 61 UIType:Kill relic_data:45:0:0:0 creature_name:binayre_swindler message: count:-1 1 1 Kill Binayre Swindlers This task requires Binayre Swindlers to be killed. - relic_destroy_binayre_smuggler 7689 7694 61 UIType:Kill relic_data:45:0:0:0 creature_name:binayre_smuggler message: count:-1 1 1 Kill Binayre Smugglers This task requires Binayre Smugglers to be killed. - relic_destroy_binayre_pirate 7695 7700 61 UIType:Kill relic_data:42:0:0:0 creature_name:binayre_pirate message: count:-1 1 1 Kill Binayre Pirates This task requires Binayre Pirates to be killed. - relic_destroy_binayre_ruffian 7701 7706 61 UIType:Kill relic_data:42:0:0:0 creature_name:binayre_ruffian message: count:-1 1 1 Kill Binayre Ruffians This task requires Binayre Ruffians to be killed. - relic_destroy_binayre_scalawag 7707 7712 61 UIType:Kill relic_data:40:0:0:0 creature_name:binayre_scalawag message: count:-1 1 1 Kill Binayre Scalawag This task requires Binayre Scalawags to be killed. - relic_destroy_binayre_hooligan 7713 7718 61 UIType:Kill relic_data:40:0:0:0 creature_name:binayre_hooligan message: count:-1 1 1 Kill Binayre Hooligans This task requires Binayre Hooligans to be killed. - relic_destroy_aclo_slicer 7719 7724 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_slicer message: count:-1 1 1 Kill A.C.L.O. Slicers This task requires A.C.L.O. Slicers to be killed. - relic_destroy_aclo_soldier 7725 7730 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_soldier message: count:-1 1 1 Kill A.C.L.O. Soldiers This task requires A.C.L.O. Soldiers to be killed. - relic_destroy_aclo_officer 7731 7736 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_officer message: count:-1 1 1 Kill A.C.L.O. Officers This task requires A.C.L.O. Officers to be killed. - relic_destroy_aclo_saboteur 7737 7742 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_saboteur message: count:-1 1 1 Kill A.C.L.O. Saboteurs This task requires A.C.L.O. Saboteurs to be killed. - relic_destroy_aclo 7743 7748 61 UIType:Kill relic_data:40:0:0:0 social_group:aclo message: count:-1 1 1 Kill A.C.L.O. Members This task requires A.C.L.O. Members to be killed. - relic_destroy_giant_decay_mite_soldier 7749 7754 61 UIType:Kill relic_data:40:0:0:0 creature_name:giant_decay_mite_soldier message: count:-1 1 1 Kill Giant Decay Mite Soldiers This task requires Giant Decay Mite Soldiers to be killed. - relic_destroy_giant_decay_mite_sentry 7755 7760 61 UIType:Kill relic_data:40:0:0:0 creature_name:giant_decay_mite_sentry message: count:-1 1 1 Kill Giant Decay Mite Sentries This task requires Giant Decay Mite Sentries to be killed. - relic_destroy_giant_decay_mite_protector 7761 7766 61 UIType:Kill relic_data:40:0:0:0 creature_name:giant_decay_mite_protector message: count:-1 1 1 Kill Giant Decay Mite Protectors This task requires Giant Decay Mite Protectors to be killed. - relic_destroy_giant_decay_mite_guardian 7767 7772 61 UIType:Kill relic_data:40:0:0:0 creature_name:giant_decay_mite_royal_guardian message: count:-1 1 1 Kill Giant Decay Mite Guardians This task requires Giant Decay Mite Guardians to be killed. - relic_destroy_elite_canyon_corsair 7773 7778 61 UIType:Kill relic_data:50:0:0:0 creature_name:elite_canyon_corsair message: count:-1 1 1 Kill Elite Canyon Corsair This task requires Elite Canyon Corsair to be killed. - relic_destroy_canyon_corsair_strong 7779 7784 61 UIType:Kill relic_data:50:0:0:0 creature_name:canyon_corsair_pirate_strong message: count:-1 1 1 Kill Canyon Corsair Strong Pirates This task requires Canyon Corsair Strong Pirates to be killed. - relic_destroy_canyon_corsair_guard 7785 7790 61 UIType:Kill relic_data:50:0:0:0 creature_name:canyon_corsair_guard message: count:-1 1 1 Kill Canyon Corsair Guards This task requires Canyon Corsair Guards to be killed. - relic_destroy_canyon_corsair_cutthroat 7791 7796 61 UIType:Kill relic_data:50:0:0:0 creature_name:canyon_corsair_cutthroat message: count:-1 1 1 Kill Canyon Corsair Cutthroats This task requires Canyon Corsair Cutthroats to be killed. - relic_destroy_canyon_corsair_weak 7797 7802 61 UIType:Kill relic_data:50:0:0:0 creature_name:canyon_corsair_pirate_weak message: count:-1 1 1 Kill Canyon Corsair Weak Pirates This task requires Canyon Corsair Weak Pirates to be killed. - relic_destroy_canyon_corsair_captain 7803 7808 61 UIType:Kill relic_data:50:0:0:0 creature_name:canyon_corsair_captain message: count:-1 1 1 Kill Canyon Corsair Captains This task requires Canyon Corsair Captains to be killed. - relic_destroy_corsair 7809 7814 61 UIType:Kill relic_data:50:0:0:0 "social_group:corsairs,rtp_canyon_corsair" message: count:-1 1 1 Kill Canyon Corsairs This task requires Canyon Corsairs to be killed. - relic_destroy_tao_security 7815 7820 61 UIType:Kill relic_data:90:2:0:0 creature_name:lok_ig88_security_battlemech_omega_elite message: count:-1 1 1 Kill Tao-Ni Security Elite Protectors This task requires Tao-Ni Security Elite Protectors to be killed. - relic_destroy_slicer_sentry 7821 7826 61 UIType:Kill relic_data:50:0:0:0 creature_name:slicer_sentry message: count:-1 1 1 Kill Slicer Sentries This task requires Slicer Sentries to be killed. - relic_destroy_slicer_student 7827 7832 61 UIType:Kill relic_data:50:0:0:0 creature_name:slicer_student message: count:-1 1 1 Kill Slicer Students This task requires Slicer Students to be killed. - relic_destroy_kelson_sharphorn 7833 7838 61 UIType:Kill relic_data:56:2:0:0 creature_name:slicer_kelson_sharphorn message: count:-1 1 1 Kill Kelson Sharphorn This task requires Kelson Sharphorn to be killed. - relic_destroy_skaelor_tay 7839 7844 61 UIType:Kill relic_data:58:2:0:0 creature_name:slicer_skaelor_tay message: count:-1 1 1 Kill Skaelor Tay This task requires Skaelor Tay to be killed. - relic_destroy_slicer_qa 7845 7850 61 UIType:Kill relic_data:55:0:0:0 creature_name:slicer_quality_assurance message: count:-1 1 1 Kill Slicer Quality Assurance Staff Members This task requires Slicer Quality Assurance Staff Members to be killed. - relic_destroy_byd_chillings 7851 7856 61 UIType:Kill relic_data:56:2:0:0 creature_name:slicer_boyd_chillings message: count:-1 1 1 Kill Byd Chillings This task requires Byd Chillings to be killed. - relic_destroy_blacksun_hitman 7857 7862 61 UIType:Kill relic_data:60:0:0:0 creature_name:global_blksun_hitman message: count:-1 1 1 Kill Black Sun Hitmen This task requires Black Sun Hitmen to be killed. - relic_destroy_blacksun_gunman 7863 7868 61 UIType:Kill relic_data:60:0:0:0 creature_name:global_blksun_gunman message: count:-1 1 1 Kill Black Sun Gunmen This task requires Black Sun Gunmen to be killed. - relic_destroy_blacksun_enforcer 7869 7874 61 UIType:Kill relic_data:60:0:0:0 creature_name:global_blksun_enforcer message: count:-1 1 1 Kill Black Sun Enforcers This task requires Black Sun Enforcers to be killed. - relic_destroy_borgle_harvester 7875 7880 61 UIType:Kill relic_data:40:0:0:0 creature_name:borgle_harvester message: count:-1 1 1 Kill Borgle Bat Harvesters This task requires Borgle Bat Harvesters to be killed. - relic_destroy_thirsty_borgle 7881 7886 61 UIType:Kill relic_data:40:0:0:0 creature_name:blood_thirsty_borgle message: count:-1 1 1 Kill Blood Thirsty Borgles This task requires Blood Thirsty Borgles to be killed. - relic_destroy_borgle_protector 7887 7892 61 UIType:Kill relic_data:40:0:0:0 creature_name:borgle_protector message: count:-1 1 1 Kill Borgle Protectors This task requires Borgle Protectors to be killed. - relic_destroy_cobral_thug 7893 7898 61 UIType:Kill relic_data:40:0:0:0 creature_name:cobral_thug message: count:-1 1 1 Kill Cobral Thugs This task requires Cobral Thugs to be killed. - relic_destroy_cobral_thief 7899 7904 61 UIType:Kill relic_data:42:0:0:0 creature_name:cobral_thief message: count:-1 1 1 Kill Cobral Thieves This task requires Cobral Thieves to be killed. - relic_destroy_cobral_runner 7905 7910 61 UIType:Kill relic_data:44:0:0:0 creature_name:cobral_runner message: count:-1 1 1 Kill Cobral Runners This task requires Cobral Runners to be killed. - relic_destroy_cobral_bandit 7911 7916 61 UIType:Kill relic_data:48:0:0:0 creature_name:cobral_bandit message: count:-1 1 1 Kill Cobral Bandits This task requires Cobral Bandits to be killed. - relic_destroy_cobral_hitman 7917 7922 61 UIType:Kill relic_data:50:0:0:0 creature_name:cobral_hitman message: count:-1 1 1 Kill Cobral Hitmen This task requires Cobral Hitmen to be killed. - relic_destroy_cobral_assassin 7923 7928 61 UIType:Kill relic_data:54:0:0:0 creature_name:cobral_assassin message: count:-1 1 1 Kill Cobral Assassins This task requires Cobral Assassins to be killed. - relic_destroy_cobral_boss 7929 7934 61 UIType:Kill relic_data:58:0:0:0 creature_name:cobral_boss message: count:-1 1 1 Kill the Neo-Cobral Boss This task requires the Neo-Cobral Boss to be killed. - relic_destroy_mutant_mite_hatchling 7935 7940 61 UIType:Kill relic_data:40:0:0:0 creature_name:mutant_bark_mite_hatchling message: count:-1 1 1 Kill Mutant Bark Mite Hatchlings This task requires Mutant Bark Mite Hatchlings to be killed. - relic_destroy_mutant_mite_worker 7941 7946 61 UIType:Kill relic_data:40:0:0:0 creature_name:mutant_bark_mite_worker message: count:-1 1 1 Kill Mutant Bark Mite Workers This task requires Mutant Bark Mite Workers to be killed. - relic_destroy_mutant_mite_giant 7947 7952 61 UIType:Kill relic_data:40:0:0:0 creature_name:mutant_bark_mite_giant message: count:-1 1 1 Kill Giant Mutant Bark Mites This task requires Giant Mutant Bark Mites to be killed. - relic_destroy_mutant_mite_soldier 7953 7958 61 UIType:Kill relic_data:40:0:0:0 creature_name:mutant_bark_mite_soldier message: count:-1 1 1 Kill Mutant Bark Mite Soldiers This task requires Mutant Bark Mite Soldiers to be killed. - relic_destroy_torton_juvenile 7959 7964 61 UIType:Kill relic_data:40:0:0:0 creature_name:torton_pygmy_juvenile message: count:-1 1 1 Kill Juvenile Pygmy Tortons This task requires Juvenile Pygmy Tortons to be killed. - relic_destroy_torton_adolescent 7965 7970 61 UIType:Kill relic_data:40:0:0:0 creature_name:torton_pygmy_adolescent message: count:-1 1 1 Kill Adolescent Pygmy Tortons This task requires Adolescents Pygmy Tortons to be killed. - relic_destroy_torton_adult 7971 7976 61 UIType:Kill relic_data:40:0:0:0 creature_name:torton_pygmy_adult message: count:-1 1 1 Kill Adult Pygmy Tortons This task requires Adult Pygmy Tortons to be killed. - relic_destroy_torton_protector 7977 7982 61 UIType:Kill relic_data:40:0:0:0 creature_name:torton_pygmy_protector message: count:-1 1 1 Kill Pygmy Torton Protectors This task requires Pygmy Torton Protectors to be killed. - relic_destroy_kobola_guard 7983 7988 61 UIType:Kill relic_data:40:0:0:0 creature_name:kobola_guard message: count:-1 1 1 Kill Kobola Guards This task requires Kobola Guards to be killed. - relic_destroy_kobola_miner 7989 7994 61 UIType:Kill relic_data:40:0:0:0 creature_name:kobola_miner message: count:-1 1 1 Kill Kobola Miners This task requires Kobola Miners to be killed. - relic_destroy_kobola_foreman 7995 8000 61 UIType:Kill relic_data:44:0:0:0 creature_name:kobola_foreman message: count:-1 1 1 Kill Kobola Foremen This task requires Kobola Foremen to be killed. - relic_destroy_kobola_assassin 8001 8006 61 UIType:Kill relic_data:46:0:0:0 creature_name:kobola_assassin message: count:-1 1 1 Kill Kobola Assassins This task requires Kobola Assassins to be killed. - relic_destroy_crazed_geonosian_guard 8007 8012 61 UIType:Kill relic_data:90:2:0:0 creature_name:geonosian_crazed_guard message: count:-1 1 1 Kill Crazed Geonosians This task requires Crazed Geonosians to be killed. - relic_destroy_geonosian_droideka 8013 8018 61 UIType:Kill relic_data:90:2:0:0 creature_name:geonosian_droideka_crazed message: count:-1 1 1 Kill Alert Droidekas This task requires Alert Droidekas to be killed. - relic_destroy_geonosian_kliknik 8019 8024 61 UIType:Kill relic_data:90:2:0:0 "creature_name:geonosian_kliknik_force_strong,geonosian_kliknik_force_weak" message: count:-1 1 1 Kill Enhanced Klikniks This task requires Enhanced Klikniks to be killed. - relic_destroy_womprat_social 8025 8030 61 UIType:Kill relic_data:10:0:0:0 "social_group:womprat,womprat_great_desert" message: count:-1 1 1 Kill any Womp Rats This task requires any type of Womp Rats to be killed. - relic_destroy_kliknik_dark_worker 8031 8036 61 UIType:Kill relic_data:72:0:0:0 creature_name:kliknik_dark_worker message: count:-1 1 1 Kill Kliknik Dark Workers This task requires Kliknik Dark Workers to be killed. - relic_destroy_kliknik_dark_defender 8037 8042 61 UIType:Kill relic_data:74:0:0:0 creature_name:kliknik_dark_defender message: count:-1 1 1 Kill Kliknik Dark Defenders This task requires Kliknik Dark Defenders to be killed. - relic_destroy_kliknik_dark_warrior 8043 8048 61 UIType:Kill relic_data:74:0:0:0 creature_name:kliknik_dark_warrior message: count:-1 1 1 Kill Kliknik Dark Warriors This task requires Kliknik Dark Warriors to be killed. - relic_destroy_dark_jedi 8049 8054 61 UIType:Kill relic_data:90:1:0:0 "creature_name:itp_vader_dark_jedi,dark_jedi_knight,dark_jedi_master,dark_jedi_sentinel" message: count:-1 1 1 Kill Dark Jedi This task requires Dark Jedi to be killed. - relic_destroy_panshee_shaman 8055 8060 61 UIType:Kill relic_data:70:0:0:0 creature_name:panshee_shaman message: count:-1 1 1 Kill Panshee Shaman This task requires Panshee Shaman to be killed. - relic_destroy_panshee_warrior 8061 8066 61 UIType:Kill relic_data:70:0:0:0 creature_name:panshee_warrior message: count:-1 1 1 Kill Panshee Warriors This task requires Panshee Warriors to be killed. - relic_destroy_panshee_veteran 8067 8072 61 UIType:Kill relic_data:70:0:0:0 creature_name:panshee_veteran message: count:-1 1 1 Kill Panshee Veterans This task requires Panshee Veterans to be killed. - relic_destroy_panshee_tribesman 8073 8078 61 UIType:Kill relic_data:70:0:0:0 creature_name:panshee_tribesman message: count:-1 1 1 Kill Panshee Tribesmen This task requires Panshee Tribesmen to be killed. - relic_destroy_panshee 8079 8084 61 UIType:Kill relic_data:70:0:0:0 social_group:panshee_tribe message: count:-1 1 1 Kill Members of the Panshee Tribe This task requires members of the Panshee Tribe to be killed. - relic_destroy_gondula_shaman 8085 8090 61 UIType:Kill relic_data:75:0:0:0 creature_name:gondula_shaman message: count:-1 1 1 Kill Gondula Shaman This task requires Gondula Shaman to be killed. - relic_destroy_gondula_warrior 8091 8096 61 UIType:Kill relic_data:75:0:0:0 creature_name:gondula_warrior message: count:-1 1 1 Kill Gondula Warriors This task requires Gondula Warriors to be killed. - relic_destroy_gondula_veteran 8097 8102 61 UIType:Kill relic_data:75:0:0:0 creature_name:gondula_veteran message: count:-1 1 1 Kill Gondula Veterans This task requires Gondula Veterans to be killed. - relic_destroy_gondula_tribesman 8103 8108 61 UIType:Kill relic_data:75:0:0:0 creature_name:gondula_tribesman message: count:-1 1 1 Kill Gondula Tribesmen This task requires Gondula Tribesmen to be killed. - relic_destroy_gondula 8109 8114 61 UIType:Kill relic_data:75:0:0:0 social_group:gondula_tribe message: count:-1 1 1 Kill Members of the Gondula Tribe This task requires members of the Gondula Tribe to be killed. - relic_destroy_dulak_raider 8115 8120 61 UIType:Kill relic_data:70:0:0:0 creature_name:dulok_outcast_raider message: count:-1 1 1 Kill Dulok Outcast Raiders This task requires Dulok Outcast Raiders to be killed. - relic_destroy_dulak_leader 8121 8126 61 UIType:Kill relic_data:72:0:0:0 creature_name:dulok_outcast_leader message: count:-1 1 1 Kill the Dulok Outcast Leader This task requires the Dulok Outcast Leader to be killed. - relic_destroy_dulak_outcast 8127 8132 61 UIType:Kill relic_data:70:0:0:0 creature_name:dulok_outcast message: count:-1 1 1 Kill Dulok Outcasts This task requires Dulok Outcasts to be killed. - relic_destroy_dulak_scout 8133 8138 61 UIType:Kill relic_data:80:0:0:0 "creature_name:donkuwah_scout,beguiling_donkuwah_scout,crafty_donkuwah_scout,tricky_donkuwah_scout" message: count:-1 1 1 Kill Donkuwah Scouts This task requires Donkuwah Scouts to be killed. - relic_destroy_dulak_frenzied 8139 8144 61 UIType:Kill relic_data:82:0:0:0 creature_name:frenzied_donkuwah message: count:-1 1 1 Kill Frenzied Donkuwah This task requires Frenzied Donkuwah to be killed. - relic_destroy_dulak_twisted 8145 8150 61 UIType:Kill relic_data:82:0:0:0 creature_name:twisted_donkuwah_scavenger message: count:-1 1 1 Kill Twisted Donkuwah Scavengers This task requires Twisted Donkuwah Scavengers to be killed. - relic_destroy_dulak_tribesman 8151 8156 61 UIType:Kill relic_data:80:0:0:0 creature_name:donkuwah_tribesman message: count:-1 1 1 Kill Donkuwah Tribesmen This task requires Donkuwah Tribesmen to be killed. - relic_destroy_dulak_laborer 8157 8162 61 UIType:Kill relic_data:80:0:0:0 creature_name:grungy_donkuwah_laborer message: count:-1 1 1 Kill Grungy Donkuwah Laborers This task requires Grungy Donkuwah Laborers to be killed. - relic_destroy_marauder 8163 8168 61 UIType:Kill relic_data:78:0:0:0 creature_name:marauder message: count:-1 1 1 Kill Marauders This task requires Marauders to be killed. - relic_destroy_marauder_frenzied 8169 8174 61 UIType:Kill relic_data:78:0:0:0 creature_name:frenzied_marauder message: count:-1 1 1 Kill Frenzied Marauders This task requires Frenzied Marauders to be killed. - relic_destroy_korga_battlelord 8175 8180 61 UIType:Kill relic_data:75:0:0:0 "creature_name:korga_battlelord,vicious_korga_battlelord,vile_korga_battlelord" message: count:-1 1 1 Kill Korga Battlelords This task requires Korga Battlelords to be killed. - relic_destroy_korga_spiritmaster 8181 8186 61 UIType:Kill relic_data:75:0:0:0 "creature_name:korga_spiritmaster,eerie_korga_spiritmaster,gnarled_korga_spiritmaster,spooky_korga_spiritmaster" message: count:-1 1 1 Kill Korga Spiritmasters This task requires Korga Spiritmasters to be killed. - relic_destroy_korga_ancient 8187 8192 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_ancient message: count:-1 1 1 Kill Korga Ancients This task requires Korga Ancients to be killed. - relic_destroy_korga_dark_shaman 8193 8198 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_dark_shaman message: count:-1 1 1 Kill Korga Dark Shaman This task requires Korga Dark Shaman to be killed. - relic_destroy_korga_frenzied 8199 8204 61 UIType:Kill relic_data:75:0:0:0 creature_name:frenzied_korga message: count:-1 1 1 Kill Frenzied Korga This task requires Frenzied Korga to be killed. - relic_destroy_korga_enraged 8205 8210 61 UIType:Kill relic_data:75:0:0:0 creature_name:enraged_korga message: count:-1 1 1 Kill Enraged Korga This task requires Enraged Korga to be killed. - relic_destroy_korga_elder 8211 8216 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_elder message: count:-1 1 1 Kill Korga Elders This task requires Korga Elders to be killed. - relic_destroy_korga_adept 8217 8222 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_adept message: count:-1 1 1 Kill Korga Adepts This task requires Korga Adepts to be killed. - relic_destroy_korga_scout 8223 8228 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_scout message: count:-1 1 1 Kill Korga Scouts This task requires Korga Scouts to be killed. - relic_destroy_korga_laborer 8229 8234 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_laborer message: count:-1 1 1 Kill Korga Laborers This task requires Korga Laborers to be killed. - relic_destroy_ig88_blue 8235 8240 61 UIType:Kill relic_data:88:0:0:0 creature_name:endor_ig88_security_battle_droid_blue message: count:-1 1 1 Kill Blue Tao-Ni Security Battle Droids This task requires Blue Tao-Ni Security Battle Droids to be killed. - relic_destroy_ig88_red 8241 8246 61 UIType:Kill relic_data:88:0:0:0 creature_name:endor_ig88_security_battle_droid_red message: count:-1 1 1 Kill Red Tao-Ni Security Battle Droids This task requires Red Tao-Ni Security Battle Droids to be killed. - relic_destroy_ig88_purple 8247 8252 61 UIType:Kill relic_data:88:0:0:0 creature_name:endor_ig88_security_battle_droid_purple message: count:-1 1 1 Kill Purple Tao-Ni Security Battle Droids This task requires Purple Tao-Ni Security Battle Droids to be killed. - relic_destroy_ig88_beta 8253 8258 61 UIType:Kill relic_data:88:0:0:0 creature_name:endor_ig88_security_battlemech_beta message: count:-1 1 1 Kill Tao-Ni Security Mechanized Beta Class This task requires Tao-Ni Security Mechanized Beta Class droids to be killed. - relic_destroy_ig88_alpha 8259 8264 61 UIType:Kill relic_data:88:0:0:0 creature_name:endor_ig88_security_battlemech_alpha message: count:-1 1 1 Kill Tao-Ni Security Mechanized Alpha Class This task requires Tao-Ni Security Mechanized Alpha Class droids to be killed. - relic_destroy_ig88_omega 8265 8270 61 UIType:Kill relic_data:88:0:0:0 creature_name:endor_ig88_security_battlemech_omega message: count:-1 1 1 Kill Tao-Ni Security Mechanized Omega Class This task requires Tao-Ni Security Mechanized Omega Class droids to be killed. - relic_destroy_blacksun_reaper 8271 8276 61 UIType:Kill relic_data:90:2:0:0 creature_name:black_sun_blood_reaper message: count:-1 1 1 Kill Black Sun Blood Reapers This task requires Black Sun Blood Reapers to be killed. - relic_destroy_blacksun_aggressor 8277 8282 61 UIType:Kill relic_data:90:2:0:0 creature_name:black_sun_aggressor message: count:-1 1 1 Kill Black Sun Aggressors This task requires Black Sun Aggressors to be killed. - relic_destroy_blacksun_enforcer_silver 8283 8288 61 UIType:Kill relic_data:90:2:0:0 creature_name:black_sun_enforcer message: count:-1 1 1 Kill Elite Black Sun Enforcers This task requires Black Sun Enforcers to be killed. - relic_destroy_dw_battle_droid 8289 8294 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_battle_droid message: count:-1 1 1 Kill Death Watch Battle Droids This task requires Battle Droids at the Death Watch Bunker to be killed. - relic_destroy_dw_henchman 8295 8300 61 UIType:Kill relic_data:90:2:0:0 "creature_name:mand_bunker_blksun_henchman_int,mand_bunker_blksun_henchman" message: count:-1 1 1 Kill Black Sun Henchmen This task requires Black Sun Henchmen to be killed. - relic_destroy_dw_thug 8301 8306 61 UIType:Kill relic_data:90:2:0:0 "creature_name:mand_bunker_blksun_thug_int,mand_bunker_blksun_thug" message: count:-1 1 1 Kill Black Sun Thugs This task requires Black Sun Thugs to be killed. - relic_destroy_dw_assassin 8307 8312 61 UIType:Kill relic_data:90:2:0:0 "creature_name:mand_bunker_blksun_assassin_int,mand_bunker_blksun_assassin" message: count:-1 1 1 Kill Black Sun Assassins This task requires Black Sun Assassins to be killed. - relic_destroy_dw_super_battle_droid 8313 8318 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_super_battle_droid message: count:-1 1 1 Kill Death Watch Super Battle Droids This task requires Super Battle Droids at the Death Watch Bunker to be killed. - relic_destroy_dw_guard 8319 8324 61 UIType:Kill relic_data:90:2:0:0 "creature_name:mand_bunker_blksun_guard_int,mand_bunker_blksun_guard" message: count:-1 1 1 Kill Black Sun Guards This task requires Black Sun Guards to be killed. - relic_destroy_dw_bloodguard 8325 8330 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_dthwatch_red message: count:-1 1 1 Kill Death Watch Bloodguards This task requires Death Watch Bloodguards to be killed. - relic_destroy_dw_wraith 8331 8336 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_dthwatch_silver message: count:-1 1 1 Kill Death Watch Wraiths This task requires Death Watch Wraiths to be killed. - relic_destroy_dw_overlord 8337 8342 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_dthwatch_gold message: count:-1 1 1 Kill the Death Watch Overlord This task requires the Death Watch Overlord to be killed. - relic_destroy_janta_warrior 8343 8348 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_warrior message: count:-1 1 1 Kill Janta Warriors This task requires Janta Warriors to be killed. - relic_destroy_janta_shaman 8349 8354 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_shaman message: count:-1 1 1 Kill Janta Shaman This task requires Janta Shaman to be killed. - relic_destroy_janta_tribesman 8355 8360 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_tribesman message: count:-1 1 1 Kill Janta Tribesmen This task requires Janta Tribesman to be killed. - relic_destroy_janta_primalist 8361 8366 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_primalist message: count:-1 1 1 Kill Janta Primalists This task requires Janta Primalists to be killed. - relic_destroy_janta_harvester 8367 8372 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_harvester message: count:-1 1 1 Kill Janta Harvesters This task requires Janta Harvesters to be killed. - relic_destroy_janta_herbalist 8373 8378 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_herbalist message: count:-1 1 1 Kill Janta Herbalists This task requires Janta Herbalists to be killed. - relic_destroy_janta_rockshaper 8379 8384 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_rockshaper message: count:-1 1 1 Kill Janta Rockshapers This task requires Janta Rockshapers to be killed. - relic_destroy_janta_soothsayer 8385 8390 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_soothsayer message: count:-1 1 1 Kill Janta Soothsayer This task requires Janta Soothsayers to be killed. - relic_destroy_janta_scout 8391 8396 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_scout message: count:-1 1 1 Kill Janta Scouts This task requires Janta Scouts to be killed. - relic_destroy_janta 8397 8402 61 UIType:Kill relic_data:75:0:0:0 social_group:janta_tribe message: count:-1 1 1 Kill Members of the Janta Tribe This task requires members of the Janta tribe to be killed. - relic_destroy_mokk_warrior 8403 8408 61 UIType:Kill relic_data:65:0:0:0 creature_name:mokk_warrior message: count:-1 1 1 Kill Mokk Warriors This task requires Mokk Warriors to be killed. - relic_destroy_mokk_loreweaver 8409 8414 61 UIType:Kill relic_data:65:0:0:0 creature_name:mokk_loreweaver message: count:-1 1 1 Kill Mokk Loreweavers This task requires Mokk Loreweavers to be killed. - relic_destroy_mokk_shaman 8415 8420 61 UIType:Kill relic_data:65:0:0:0 creature_name:mokk_shaman message: count:-1 1 1 Kill Mokk Shaman This task requires Mokk Shaman to be killed. - relic_destroy_mokk_rockshaper 8421 8426 61 UIType:Kill relic_data:65:0:0:0 creature_name:mokk_rockshaper message: count:-1 1 1 Kill Mokk Rockshapers This task requires Mokk Rockshapers to be killed. - relic_destroy_mokk_scout 8427 8432 61 UIType:Kill relic_data:65:0:0:0 creature_name:mokk_scout message: count:-1 1 1 Kill Mokk Scouts This task requires Mokk Scouts to be killed. - relic_destroy_mokk_hunter 8433 8438 61 UIType:Kill relic_data:65:0:0:0 creature_name:mokk_hunter message: count:-1 1 1 Kill Mokk Hunters This task requires Mokk Hunters to be killed. - relic_destroy_mokk 8439 8444 61 UIType:Kill relic_data:65:0:0:0 social_group:mokk_tribe message: count:-1 1 1 Kill Members of the Mokk Tribe This task requires members of the Mokk tribe to be killed. - relic_destroy_kunga_primalist 8445 8450 61 UIType:Kill relic_data:70:0:0:0 creature_name:kunga_clan_primalist message: count:-1 1 1 Kill Kunga Clan Primalists This task requires Kunga Clan Primalists to be killed. - relic_destroy_kunga_herbalist 8451 8456 61 UIType:Kill relic_data:70:0:0:0 creature_name:kunga_herbalist message: count:-1 1 1 Kill Kunga Herbalists This task requires Kunga Herbalists to be killed. - relic_destroy_kunga_hunter 8457 8462 61 UIType:Kill relic_data:70:0:0:0 creature_name:kunga_hunter message: count:-1 1 1 Kill Kunga Hunters This task requires Kunga Hunters to be killed. - relic_destroy_kunga_loreweaver 8463 8468 61 UIType:Kill relic_data:70:0:0:0 creature_name:kunga_loreweaver message: count:-1 1 1 Kill Kunga Loreweavers This task requires Kunga Loreweavers to be killed. - relic_destroy_kunga_harvester 8469 8474 61 UIType:Kill relic_data:70:0:0:0 creature_name:kunga_harvester message: count:-1 1 1 Kill Kunga Harvesters This task requires Kunga Harvesters to be killed. - relic_destroy_kunga_tribesman 8475 8480 61 UIType:Kill relic_data:70:0:0:0 creature_name:kunga_tribesman message: count:-1 1 1 Kill Kunga Tribe Members This task requires Kunga Tribe Members to be killed. - relic_destroy_kunga 8481 8486 61 UIType:Kill relic_data:70:0:0:0 social_group:kunga_tribe message: count:-1 1 1 Kill Members of the Kunga Tribe This task requires members of the Kunga tribe to be killed. - relic_destroy_crystal_hunter 8487 8492 61 UIType:Kill relic_data:70:0:0:0 creature_name:dark_force_crystal_hunter message: count:-1 1 1 Kill Force Crystal Hunters This task requires Force Crystal Hunters to be killed. - relic_destroy_untrained_jedi 8493 8498 61 UIType:Kill relic_data:70:0:0:0 creature_name:untrained_wielder_of_the_dark_side message: count:-1 1 1 Kill Untrained Wielders of the Dark Side This task requires Untrained Wielders of the Dark Side to be killed. - relic_destroy_nightsister_sentinal 8499 8504 61 UIType:Kill relic_data:88:1:0:0 creature_name:nightsister_sentinal message: count:-1 1 1 Kill Nightsister Sentinels This task requires Nightsister Sentinels to be killed. - relic_destroy_nightsister_rancor 8505 8510 61 UIType:Kill relic_data:90:1:0:0 creature_name:nightsister_rancor message: count:-1 1 1 Kill Nightsister Rancors This task requires Nightsister Rancors to be killed. - relic_destroy_nightsister_initiate 8511 8516 61 UIType:Kill relic_data:88:1:0:0 creature_name:nightsister_initiate message: count:-1 1 1 Kill Nightsister Initiates This task requires Nightsister Initiates to be killed. - relic_destroy_nightsister_ranger 8517 8522 61 UIType:Kill relic_data:88:1:0:0 creature_name:nightsister_ranger message: count:-1 1 1 Kill Nightsister Rangers This task requires Nightsister Rangers to be killed. - relic_destroy_nightsister_spellweaver 8523 8528 61 UIType:Kill relic_data:90:1:0:0 creature_name:nightsister_spell_weaver message: count:-1 1 1 Kill Nightsister Spell Weavers This task requires Nightsister Spell Weavers to be killed. - relic_destroy_smc_rancor 8529 8534 61 UIType:Kill relic_data:88:1:0:0 creature_name:singing_mountain_clan_rancor message: count:-1 1 1 Kill Singing Mountain Clan Rancors This task requires Singing Mountain Clan Rancors to be killed. - relic_destroy_smc_witch 8535 8540 61 UIType:Kill relic_data:88:1:0:0 creature_name:singing_mtn_clan_arch_witch message: count:-1 1 1 Kill Singing Mountain Clan Arch Witches This task requires Singing Mountain Clan Arch Witches to be killed. - relic_destroy_smc_dragoon 8541 8546 61 UIType:Kill relic_data:88:1:0:0 creature_name:singing_mtn_clan_dragoon message: count:-1 1 1 Kill Singing Mountain Clan Dragoons This task requires Singing Mountain Clan Dragoons to be killed. - relic_destroy_smc_guardian 8547 8552 61 UIType:Kill relic_data:88:1:0:0 creature_name:singing_mtn_clan_guardian message: count:-1 1 1 Kill Singing Mountain Clan Guardians This task requires Singing Mountain Clan Guardians to be killed. - relic_destroy_smc_scout 8553 8558 61 UIType:Kill relic_data:88:1:0:0 creature_name:singing_mtn_clan_scout message: count:-1 1 1 Kill Singing Mountain Clan Scouts This task requires Singing Mountain Clan Scouts to be killed. - relic_destroy_smc_huntress 8559 8564 61 UIType:Kill relic_data:90:1:0:0 creature_name:singing_mtn_clan_huntress message: count:-1 1 1 Kill Singing Mountain Clan Huntresses This task requires Singing Mountain Clan Huntresses to be killed. - relic_destroy_smc_initiate 8565 8570 61 UIType:Kill relic_data:88:1:0:0 creature_name:singing_mtn_clan_initiate message: count:-1 1 1 Kill Singing Mountain Clan Initiates This task requires Singing Mountain Clan Initiates to be killed. - relic_destroy_spider_rec_queen 8571 8576 61 UIType:Kill relic_data:85:1:0:0 creature_name:cave_gaping_spider_recluse_queen message: count:-1 1 1 Kill Reclusive Cavern Spider Queens This task requires Reclusive Cavern Spider Queens to be killed. - relic_destroy_spider_protector 8577 8582 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_protector message: count:-1 1 1 Kill Spiderclan Protectors This task requires Spiderclan Protectors to be killed. - relic_destroy_spider_spellweaver 8583 8588 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_spell_weaver message: count:-1 1 1 Kill Spiderclan Auspexes This task requires Spiderclan Auspexes to be killed. - relic_destroy_spider_queen 8589 8594 61 UIType:Kill relic_data:85:1:0:0 creature_name:cave_gaping_spider_queen message: count:-1 1 1 Kill Cavern Spider Queens This task requires Cavern Spider Queens to be killed. - relic_destroy_nightsister_crystal_guardian 8595 8600 61 UIType:Kill relic_data:90:0:0:0 creature_name:itp_vader_nightsister_guardian message: count:-1 1 1 Kill Nightsister Crystal Guardians This task requires Nightsister Crystal Guardians to be killed. - relic_destroy_spider_webdancer 8601 8606 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_web_dancer message: count:-1 1 1 Kill Spiderclan Web Dancers This task requires Spiderclan Web Dancers to be killed. - relic_destroy_spider_elder 8607 8612 61 UIType:Kill relic_data:84:1:0:0 creature_name:spider_nightsister_elder message: count:-1 1 1 Kill Spiderclan Elders This task requires Spiderclan Elders to be killed. - relic_destroy_spider_recluse 8613 8618 61 UIType:Kill relic_data:80:1:0:0 creature_name:cave_gaping_spider_recluse message: count:-1 1 1 Kill Reclusive Cavern Spiders This task requires Reclusive Cavern Spiders to be killed. - relic_destroy_spider_crawler 8619 8624 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_crawler message: count:-1 1 1 Kill Spiderclan Crawlers This task requires Spiderclan Crawlers to be killed. - relic_destroy_spider_stalker 8625 8630 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_stalker message: count:-1 1 1 Kill Spiderclan Stalkers This task requires Spiderclan Stalkers to be killed. - relic_destroy_spider_hunter 8631 8636 61 UIType:Kill relic_data:80:1:0:0 creature_name:cave_gaping_spider_hunter message: count:-1 1 1 Kill Cavern Spider Hunters This task requires Cavern Spider Hunters to be killed. - relic_destroy_spider_clan_spider 8637 8642 61 UIType:Kill relic_data:78:1:0:0 creature_name:cave_gaping_spider message: count:-1 1 1 Kill Cavern Spiders This task requires Cavern Spiders to be killed. - relic_destroy_spider_sentinel 8643 8648 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_sentinel message: count:-1 1 1 Kill Spiderclan Sentinels This task requires Spiderclan Sentinels to be killed. - relic_destroy_spider_initiate 8649 8654 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_initiate message: count:-1 1 1 Kill Spiderclan Acolytes This task requires Spiderclan Acolytes to be killed. - relic_destroy_spider_broodling 8655 8660 61 UIType:Kill relic_data:80:1:0:0 creature_name:cave_gaping_spider_broodling message: count:-1 1 1 Kill Cavern Spider Broodlings This task requires Cavern Spiders Broodlings to be killed. - relic_destroy_spider_sentry 8661 8666 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_sentry message: count:-1 1 1 Kill Spiderclan Sentries This task requires Spiderclan Sentries to be killed. - relic_destroy_blackscale_guard 8667 8672 61 UIType:Kill relic_data:80:1:1:0 "creature_name:ep3_slaver_blackscale_guard,ep3_etyyy_blackscale_guard,ep3_slaver_blackscale_guard_rryatt" message: count:-1 1 1 Kill Blackscale Guards This task requires Blackscale Guards to be killed. - relic_destroy_salvage_bandit 8673 8678 61 UIType:Kill relic_data:75:0:0:1 creature_name:som_mustafarian_salvage_bandit message: count:-1 1 1 Kill Salvage Bandits This task requires Salvage Bandits to be killed. - relic_destroy_plains_xandak 8679 8684 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_burning_plains_xandank message: count:-1 1 1 Kill Plains Xandanks This task requires Plains Xandanks to be killed. - relic_destroy_plains_beetle_soldier 8685 8690 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle_soldier message: count:-1 1 1 Kill Plains Kubaza Beetle Soldiers This task requires Plains Kubaza Beetle Soldiers to be killed. - relic_destroy_plains_beetle_worker 8691 8696 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle_worker message: count:-1 1 1 Kill Plains Kubaza Beetle Workers This task requires Plains Kubaza Beetle Workers to be killed. - relic_destroy_plains_beetle 8697 8702 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle message: count:-1 1 1 Kill Plains Kubaza Beetles This task requires Plains Kubaza Beetles to be killed. - relic_destroy_plains_beetle_queen 8703 8708 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle_queen message: count:-1 1 1 Kill Plains Kubaza Beetle Queens This task requires Plains Kubaza Beetle Queens to be killed. - relic_destroy_malfosa 8709 8714 61 UIType:Kill relic_data:80:2:0:1 creature_name:som_sherkar_consort message: count:-1 1 1 Kill Malfosa This task requires Malfosa to be killed. - relic_destroy_tulrus_matriarch 8715 8720 61 UIType:Kill relic_data:80:0:0:1 "creature_name:som_nesting_grounds_tulrus_matriarch,som_berkens_flow_tulrus_matriarch" message: count:-1 1 1 Kill Tulrus Matriarches This task requires Tulrus Matriarches to be killed. - relic_destroy_tulrus_bull 8721 8726 61 UIType:Kill relic_data:80:0:0:1 "creature_name:som_nesting_grounds_tulrus_bull,som_berkens_flow_tulrus_bull" message: count:-1 1 1 Kill Tulrus Bulls This task requires Tulrus Bulls to be killed. - relic_destroy_tulrus 8727 8732 61 UIType:Kill relic_data:80:0:0:1 "creature_name:som_nesting_grounds_tulrus,som_berkens_flow_tulrus,som_tulrus" message: count:-1 1 1 Kill Tulrus This task requires Tulrus to be killed. - relic_destroy_berkens_xandank_packleader 8733 8738 61 UIType:Kill relic_data:80:0:0:1 "creature_name:som_berkens_flow_xandank_packleader,som_xandank_packleader,som_burning_plains_xandank_packleader" message: count:-1 1 1 Kill Xandank Packleaders This task requires Xandank Packleaders to be killed. - relic_destroy_berkens_xankdank_stalker 8739 8744 61 UIType:Kill relic_data:80:0:0:1 "creature_name:som_berkens_flow_xandank_stalker,som_burning_plains_xandank_stalker,som_smoking_forest_xandank_stalker" message: count:-1 1 1 Kill Xandank Stalkers This task requires Xandank Stalkers to be killed. - relic_destroy_berkens_crowned_lava_runner 8745 8750 61 UIType:Kill relic_data:88:0:0:1 creature_name:som_berkens_flow_tanray_crowned message: count:-1 1 1 Kill Crowned Lava Runners This task requires Crowned Lava Runners to be killed. - relic_destroy_berkens_lava_runner 8751 8756 61 UIType:Kill relic_data:88:0:0:1 creature_name:som_berkens_flow_tanray message: count:-1 1 1 Kill Lava Runner Tanrays This task requires Lava Runner Tanrays to be killed. - relic_destroy_berkens_lava_runner_stalker 8757 8762 61 UIType:Kill relic_data:88:0:0:1 creature_name:som_berkens_flow_tanray_stalker message: count:-1 1 1 Kill Lava Runner Stalkers This task requires Lava Runner Stalkers to be killed. - relic_destroy_plains_stalker_blistmok 8763 8768 61 UIType:Kill relic_data:82:0:0:1 creature_name:som_burning_plains_blistmok_plains_stalker message: count:-1 1 1 Kill Plains Stalker Blistmoks This task requires Plains Stalker Blistmoks to be killed. - relic_destroy_plains_creeper 8769 8774 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_burning_plains_tanray_creeper message: count:-1 1 1 Kill Plains Creepers This task requires Plains Creepers to be killed. - relic_destroy_blistmok_crystal_stalker 8775 8780 61 UIType:Kill relic_data:78:0:0:1 creature_name:som_crystal_flats_blistmok_crystal_stalker message: count:-1 1 1 Kill Blistmok Crystal Stalkers This task requires Blistmok Crystal Stalkers to be killed. - relic_destroy_lava_flea 8781 8786 61 UIType:Kill relic_data:88:0:0:1 creature_name:som_crystal_flats_lava_flea message: count:-1 1 1 Kill Lava Fleas This task requires Lava Fleas to be killed. - relic_destroy_jundak 8787 8792 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_nesting_grounds_jundak message: count:-1 1 1 Kill Jundaks This task requires Jundaks to be killed. - relic_destroy_magmahorn 8793 8798 61 UIType:Kill relic_data:82:0:0:1 creature_name:som_kenobi_tulrus message: count:-1 1 1 Kill Magmahorn This task requires Magmahorn to be killed - relic_destroy_jundak_stalker 8799 8804 61 UIType:Kill relic_data:75:0:0:1 creature_name:som_nesting_grounds_jundak_stalker message: count:-1 1 1 Kill Jundak Stalkers This task requires Jundak Stalkers to be killed - relic_destroy_blackguard_minion 8805 8810 61 UIType:Kill relic_data:72:0:0:1 creature_name:som_blackguard message: count:-1 1 1 Kill Blackguard Minions This task requires Blackguard Minions to be killed - relic_destroy_heroic_exar_kun 15009 15014 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_kun message: count:-1 1 1 Kill Exar Kun This task requires Exar Kun to be killed. - relic_destroy_open_hand_of_hate 14439 14444 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_open_hand message: count:-1 1 1 Kill the Open Hand of Hate This task requires the Open Hand of Hate to be killed. - relic_destroy_heroic_exar_minder 14445 14450 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_minder message: count:-1 1 1 Kill the Minder of Weak Wills This task requires the Minder of Weak Wills to be killed. - relic_destroy_heroic_exar_skreeg 14451 14456 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_skreeg_boss message: count:-1 1 1 Kill Mother Luresh This task requires Mother Luresh to be killed. - relic_destroy_heroic_exar_gackle 14457 14462 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_gackle_bat_boss message: count:-1 1 1 Kill Vin`rith This task requires Vin`rith to be killed - relic_destroy_heroic_exar_caretaker 14463 14468 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_caretaker message: count:-1 1 1 Kill the Caretaker of the Lost This task requires the Caretaker of the Lost to be killed. - relic_destroy_heroic_exar_hate 14469 14474 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_hate_fist message: count:-1 1 1 Kill the Clenched Fist of Hate This task requires the Clenched Fist of Hate to be killed - relic_destroy_heroic_exar_vengence 14475 14480 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_vengence message: count:-1 1 1 Kill the Promised Vengeance of Exar Kun This task requires the Promised Vengeance of Exar Kun to be killed. - relic_destroy_heroic_exar_wrath 14481 14486 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_wrath message: count:-1 1 1 Kill the Unquenchable Wrath of Exar Kun This task requires the Unquenchable Wrath of Exar Kung to be killed. - relic_destroy_heroic_exar_harmony 14487 14492 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_harmony message: count:-1 1 1 Kill the Lingering Harmony of Exar Kun This task requires the Lingering Harmony of Exar Kun to be killed. - relic_destroy_heroic_exar_chaos 14493 14498 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_chaos message: count:-1 1 1 Kill the Embraced Chaos of Exar Kun This task requires the Embraced Chaos of Exar Kun to be killed. - relic_destroy_heroic_axkva_min 14499 14504 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_axkva_axkva_min message: count:-1 1 1 Kill Heroic Axkva Min This task requires Heroic Axkva Min to be killed. - relic_destroy_heroic_nandina 14505 14510 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_axkva_nandina message: count:-1 1 1 Kill Nandina This task requires Nandina to be killed. - relic_destroy_heroic_gorvo 14511 14516 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_axkva_gorvo message: count:-1 1 1 Kill Gorvo This task requires Gorvo to be killed. - relic_destroy_heroic_lelli_hi 14517 14522 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_axkva_lelli_hi message: count:-1 1 1 Kill Lelli Hi This task requires Lelli Hi to be killed. - relic_destroy_heroic_kimaru 14523 14528 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_axkva_kimaru message: count:-1 1 1 Kill Kimaru This task requires Kimaru to be killed. - relic_destroy_heroic_suin_chalo 14529 14534 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_axkva_suin_chalo message: count:-1 1 1 Kill Suin Chalo This task requires Suin Chalo to be killed. - relic_destroy_heroic_ig88 14535 14540 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_ig88_ig88_rocket message: count:-1 1 1 Kill IG-88 This task requires IG-88 to be killed. - relic_destroy_heroic_krix_swiftshadow 14541 14546 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_sd_krix_swiftshadow message: count:-1 1 1 Kill Krix Swiftshadow This task requires Krix Swiftshadow to be killed. - relic_destroy_heroic_captain_prat 14547 14552 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_sd_watch_captain_prat message: count:-1 1 1 Kill Watch Captain Prat This task requires Watch Captain Prat to be killed. - relic_destroy_heroic_comander_kenkirk 14553 14558 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_sd_commander_kenkirk message: count:-1 1 1 Kill Commander Kenkirk This task requires Commander Kenkirk to be killed. - relic_destroy_captain_sait 14559 14564 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_sd_captain_sait message: count:-1 1 1 Kill Grand Admiral Sait This task requires Grand Admiral Sait to be killed. - relic_destroy_tusken_king 14565 14570 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_tusken_king message: count:-1 1 1 Kill The Heroic Tusken King This task requires The Heroic Tusken King to be killed. - relic_destroy_unkajo 14571 14576 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_echo_wampa_boss message: count:-1 1 1 Kill Unkajo This task requires Unkajo to be killed. - relic_destroy_gorax 14577 14582 61 UIType:Kill relic_data:88:2:0:0 creature_name:gorax message: count:-1 1 1 Kill the Gorax This task requires the Gorax to be killed. - relic_destroy_sher_kar 14583 14588 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_sherkar message: count:-1 1 1 Kill Sher Kar This task requires Sher Kar to be killed. - relic_destroy_colonel_or5 14589 14594 61 UIType:Kill relic_data:86:2:0:0 creature_name:som_decrepit_colonel_or5 message: count:-1 1 1 Kill Colonel OR-5 This task requires Colonel OR-5 to be killed. - relic_destroy_hk58_aurek 14595 14600 61 UIType:Kill relic_data:83:2:0:0 creature_name:som_working_hk_58_aurek message: count:-1 1 1 Kill HK-58 Aurek This task requires HK-58 Aurek to be killed. - relic_destroy_hk58_besh 14601 14606 61 UIType:Kill relic_data:83:2:0:0 creature_name:som_working_hk_58_besh message: count:-1 1 1 Kill HK-58 Besh This task requires HK-58 Besh to be killed. - relic_destroy_devastator 14607 14612 61 UIType:Kill relic_data:88:2:0:0 creature_name:som_working_devistator message: count:-1 1 1 Kill Devastator This task requires Devastator to be killed. - relic_destroy_master_droid_engineer 14613 14618 61 UIType:Kill relic_data:84:2:0:0 creature_name:som_working_master_droid_engineer message: count:-1 1 1 Kill The Master Droid Engineer This task requires The Master Droid Engineer to be killed. - relic_destroy_doom_bringer 14619 14624 61 UIType:Kill relic_data:85:2:0:0 creature_name:som_working_doom_bringer message: count:-1 1 1 Kill Doom Bringer This task requires Doom Bringer to be killed. - relic_destroy_hk_taskmaster 14625 14630 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_volcano_one_taskmaster message: count:-1 1 1 Kill HK-Taskmaster This task requires HK-Taskmaster to be killed. - relic_destroy_hk_ak_prime 14631 14636 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_volcano_two_ak_prime message: count:-1 1 1 Kill AK-Prime This task requires AK-Prime to be killed. - relic_destroy_hk_forward_comander 14637 14642 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_volcano_three_forward_commander message: count:-1 1 1 Kill Forward Commander Mk II This task requires Forward Commander Mk II to be killed. - relic_destroy_hk_cym_prototype 14643 14648 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_volcano_four_cym_prototype message: count:-1 1 1 Kill CY-M Prototype This task requires CY-M Prototype to be killed. - relic_destroy_hk_gk_oppressor 14649 14654 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_volcano_five_boss_septipod message: count:-1 1 1 Kill GK Oppressor This task requires GK Oppressor to be killed. - relic_destroy_hk_hk47 14655 14660 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_volcano_final_hk47 message: count:-1 1 1 Kill HK-47 This task requires HK-47 to be killed. - relic_destroy_dark_jedi_master 14661 14666 61 UIType:Kill relic_data:90:2:0:0 creature_name:dark_jedi_master message: count:-1 1 1 Kill Dark Jedi Masters This task requires Dark Jedi Masters to be killed. - relic_destroy_ep3_general_grievous 14667 14672 61 UIType:Kill relic_data:90:2:0:0 creature_name:ep3_general_grievous message: count:-1 1 1 "Kill N-K ""Necrosis""" "This task requires N-K ""Necrosis"" to be killed." - relic_destroy_ep3_rryatt_minstyngar_lvl3_boss 14673 14678 61 UIType:Kill relic_data:64:2:0:0 creature_name:ep3_rryatt_minstyngar_lvl3_boss message: count:-1 1 1 Kill Goretongue This task requires Goretongue to be killed. - relic_destroy_ep3_rryatt_mouf_bloodclaw_boss 14679 14684 61 UIType:Kill relic_data:56:2:0:0 creature_name:ep3_rryatt_mouf_bloodclaw_boss message: count:-1 1 1 Kill Rotclaw This task requires Rotclaw to be killed. - relic_destroy_ep3_rryatt_walluga_smasher_boss 14685 14690 61 UIType:Kill relic_data:54:2:0:0 creature_name:ep3_rryatt_walluga_smasher_boss message: count:-1 1 1 Kill Wallugget This task requires Wallugget to be killed. - relic_destroy_ep3_slaver_blackscale_kamurith_ysskir 14691 14696 61 UIType:Kill relic_data:81:2:0:0 creature_name:ep3_slaver_blackscale_kamurith_ysskir message: count:-1 1 1 Kill Ysskir This task requires Ysskir to be killed. - relic_destroy_meatlump_donk 14697 14702 61 UIType:Kill relic_data:35:0:0:0 creature_name:corellia_meatlump_donk message: count:-1 1 1 Kill Meatlump Donks This task requires Meatlump Donks to be killed. - relic_destroy_meatlump_dunder 14703 14708 61 UIType:Kill relic_data:28:0:0:0 creature_name:corellia_meatlump_dunder message: count:-1 1 1 Kill Meatlump Dunders This task requires Meatlump Dunders to be killed. - relic_destroy_meatlump_lunk 14709 14714 61 UIType:Kill relic_data:28:0:0:0 creature_name:corellia_meatlump_lunk message: count:-1 1 1 Kill Meatlump Lunks This task requires Meatlump Lunks to be killed. - relic_destroy_meatlump_lieutenant 14715 14720 61 UIType:Kill relic_data:30:0:0:0 creature_name:corellia_meatlump_lieutenant message: count:-1 1 1 Kill Meatlump Lieutenants This task requires Meatlump Lieutenants to be killed. - relic_destroy_meatlump_nerp 14721 14726 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_meatlump_nerp message: count:-1 1 1 Kill Meatlump Nerps This task requires Meatlump Nerps to be killed. - relic_destroy_meatlump_simp 14727 14732 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_meatlump_simp message: count:-1 1 1 Kill Meatlump Simps This task requires Meatlump Simps to be killed. - relic_destroy_meatlump_stooge 14733 14738 61 UIType:Kill relic_data:28:0:0:0 creature_name:meatlump_stooge message: count:-1 1 1 Kill Meatlump Stooges This task requires Meatlump Stooges to be killed. - relic_destroy_bull_rancor 14739 14744 61 UIType:Kill relic_data:88:1:0:0 creature_name:bull_rancor message: count:-1 1 1 Kill Bull Rancor This task requires Bull Rancors to be killed. - relic_destroy_social_afflicted 15432 15437 61 UIType:Kill relic_data:10:0:0:0 social_group:afflicted message: count:-1 1 1 Kill any Afflicted This task requires any Afflicted in the Quarantine Zone to be killed. - relic_destroy_afflicted_maintenance_boss 15438 15443 61 UIType:Kill relic_data:90:1:0:0 creature_name:outbreak_afflicted_maintenance_boss message: count:-1 1 1 Kill Cornburr This task requires Cornburr to be killed. - relic_destroy_afflicted_rancor 15444 15449 61 UIType:Kill relic_data:90:2:0:0 creature_name:outbreak_afflicted_rancor message: count:-1 1 1 Kill the Undead Rancor This task requires the Undead Rancor to be killed. - relic_destroy_death_trooper_10 15450 15455 61 UIType:Kill relic_data:10:0:0:0 "creature_name:outbreak_deathtrooper_lvl_10,outbreak_deathtrooper_lvl_15,outbreak_deathtrooper_lvl_20,outbreak_deathtrooper_lvl_25,outbreak_deathtrooper_lvl_30,outbreak_deathtrooper_lvl_35,outbreak_deathtrooper_lvl_40,outbreak_deathtrooper_lvl_45,outbreak_deathtrooper_lvl_50,outbreak_deathtrooper_lvl_55,outbreak_deathtrooper_lvl_60,outbreak_deathtrooper_lvl_65,outbreak_deathtrooper_lvl_70,outbreak_deathtrooper_lvl_75,outbreak_deathtrooper_lvl_80,outbreak_deathtrooper_lvl_85,outbreak_deathtrooper_lvl_90,outbreak_deathtrooper_lvl_95" message: count:-1 1 1 Kill Death Troopers (Lvl 10+) This task requires Death Troopers (Lvl 10+) to be killed. - relic_destroy_death_trooper_50 15456 15461 61 UIType:Kill relic_data:50:0:0:0 "creature_name:outbreak_deathtrooper_lvl_50,outbreak_deathtrooper_lvl_55,outbreak_deathtrooper_lvl_60,outbreak_deathtrooper_lvl_65,outbreak_deathtrooper_lvl_70,outbreak_deathtrooper_lvl_75,outbreak_deathtrooper_lvl_80,outbreak_deathtrooper_lvl_85,outbreak_deathtrooper_lvl_90,outbreak_deathtrooper_lvl_95" message: count:-1 1 1 Kill Death Troopers (Lvl 50+) This task requires Death Troopers (Lvl 50+) to be killed. - relic_destroy_death_trooper_90 15462 15467 61 UIType:Kill relic_data:90:0:0:0 "creature_name:outbreak_deathtrooper_lvl_90,outbreak_deathtrooper_lvl_95" message: count:-1 1 1 Kill Death Troopers (Lvl 90+) This task requires Death Troopers (Lvl 90+) to be killed. - saga_relic_destroy_multiple_loot task_shared_data:1:0:0:0 1 1 - saga_test_destroy_multiple_loot_01 8811 8816 61 UIType:KillLoot relic_data:3:0:0:0 creature_name:kreetle message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kreetles This task requires Kreetles to be killed until some number of items have been collected from themd. - saga_test_destroy_multiple_loot_02 8817 8822 61 UIType:KillLoot relic_data:5:0:0:0 social_group:kreetle message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Kreetles This task requires any type of kreetles to be killed until some number of items have been collected from them. - relic_destroy_loot_nightsister_social 8823 8828 61 UIType:KillLoot relic_data:88:0:0:0 social_group:nightsister message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Nightsisters This task requires any type of nightsister to be killed until some number of items have been collected from them. - relic_destroy_loot_nightsister_elder 8829 8834 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:nightsister_elder message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Nightsister Elders This task requires nightsister elders to be killed until some number of items have been collected from them. - relic_destroy_loot_nightsister_protector 8835 8840 61 UIType:KillLoot relic_data:89:1:0:0 creature_name:nightsister_protector message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Nightsister Protectors This task requires nightsister protectors to be killed until some number of items have been collected from them. - relic_destroy_loot_nightsister_sentry 8841 8846 61 UIType:KillLoot relic_data:83:1:0:0 creature_name:nightsister_sentry message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Nightsister Sentries This task requires nightsister sentries to be killed until some number of items have been collected from them. - relic_destroy_loot_singing_mtn_clan_social 8847 8852 61 UIType:KillLoot relic_data:88:1:0:0 social_group:mtn_clan message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Singing Mountain Clan Witches This task requires any type of singing mountain clan witches to be killed until some number of items have been collected from them. - relic_destroy_loot_tusken_chief 8859 8864 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:tusken_chief message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tusken Chiefs This task requires tusken chiefs to be killed until some number of items have been collected from them. - relic_destroy_loot_krayt_dragon_grand 8865 8870 61 UIType:KillLoot relic_data:34:0:0:0 creature_name:krayt_dragon_grand message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Grand Krayt Dragons This task requires grand krayt dragons to be killed until some number of items have been collected from them. - relic_destroy_loot_krayt_dragon_canyon 8871 8876 61 UIType:KillLoot relic_data:88:2:0:0 creature_name:canyon_krayt_dragon message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Canyon Krayt Dragons This task requires acanyon krayt dragons to be killed until some number of items have been collected from them. - relic_destroy_loot_purbole_social 8877 8882 61 UIType:KillLoot relic_data:85:1:0:0 social_group:purbole message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Purboles This task requires any type of purbole to be killed until some number of items have been collected from them. - relic_destroy_loot_jundland_eopie 8883 8888 61 UIType:KillLoot relic_data:83:0:0:0 creature_name:jundland_eopie message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Jundland Eopies This task requires jundland eopies to be killed until some number of items have been collected from them. - relic_destroy_loot_stonewall_labs_mechthorian 8889 8894 61 UIType:KillLoot relic_data:21:0:0:0 creature_name:naboo_stonewall_labs_mechthorian message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Mechthorian This task requires the mechthorian to be killed and some item collected from it. - relic_destroy_loot_rogue_corsec_traitor 8895 8900 61 UIType:KillLoot relic_data:28:1:0:0 creature_name:corsec_traitor message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from CorSec Traitors This task requires CorSec traitors to be killed until some number of items have been collected from them. - relic_destroy_loot_lord_nyax_social 8901 8906 61 UIType:KillLoot relic_data:31:0:0:0 social_group:follower_of_lord_nyax message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Follower of Lord Nyax This task requires any followers of Lord Nyax to be killed until some number of items have been collected from them. - relic_destroy_loot_marauder_social 8907 8912 61 UIType:KillLoot relic_data:38:0:0:0 social_group:marauder message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Marauder This task requires any type of marauder to be killed until some number of items have been collected from them. - relic_destroy_loot_mauler_lord 8913 8918 61 UIType:KillLoot relic_data:78:0:0:0 creature_name:mauler_lord message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mauler Lords This task requires mauler lords to be killed until some number of items have been collected from them. - relic_destroy_loot_valarians 8919 8924 61 UIType:KillLoot relic_data:27:0:0:0 social_group:valarian message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Valarians This task requires any type of Valarian to be killed until some number of items have been collected from them. - relic_destroy_loot_dune_lizard 8925 8930 61 UIType:KillLoot relic_data:15:0:0:0 social_group:dune_lizard message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any type of Dune Lizard This task requires any type of dune lizard to be killed until some number of items have been collected from them. - relic_destroy_loot_tusken_raider 8931 8936 61 UIType:KillLoot relic_data:15:0:0:0 "creature_name:tusken_raider,heroic_tusken_raider" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tusken Raiders This task requires Tusken Raiders at Fort Tusken to be killed until some number of items have been collected from them. - relic_destroy_loot_tuskens 8937 8942 61 UIType:KillLoot relic_data:28:0:0:0 "social_group:tusken_raider,tusken_raider_follower,tusken_raider_newbie,heroic_tusken" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any type of Tusken This task requires any type of Tusken to be killed until some number of items have been collected from them. - relic_destroy_loot_krayt_dragon 8943 8948 61 UIType:KillLoot relic_data:85:2:0:0 social_group:krayt_dragon message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any type of Krayt Dragon This task requires any type of krayt dragon to be killed until some number of items have been collected from them. - relic_destroy_loot_ancient_krayt_dragon 8949 8954 61 UIType:KillLoot relic_data:88:2:0:0 creature_name:krayt_dragon_ancient message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Krayt Dragon Ancients This task requires Krayt Dragon Ancients to be killed until some number of items have been collected from them. - relic_destroy_loot_greater_desert_womprat 8955 8960 61 UIType:KillLoot relic_data:10:0:0:0 creature_name:greater_desert_womprat message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Greater Desert Womp Rats This task requires Greater Desert Womp Rats to be killed until some number of items have been collected from them. - relic_destroy_loot_tusken_follower 8961 8966 61 UIType:KillLoot relic_data:20:0:0:0 social_group:tusken_raider_follower message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tusken Followers This task requires Tusken Followers to be killed until some number of items have been collected from them. - relic_destroy_loot_sennex 8967 8972 61 UIType:KillLoot relic_data:16:0:0:0 social_group:sennex message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sennex This task requires Sennex to be killed until some number of items have been collected from them. - relic_destroy_loot_sennex_lookout 8973 8978 61 UIType:KillLoot relic_data:15:0:0:0 creature_name:sennex_lookout message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sennex Lookouts This task requires Sennex Lookouts to be killed until some number of items have been collected from them. - relic_destroy_loot_sennex_warder 8979 8984 61 UIType:KillLoot relic_data:15:0:0:0 creature_name:sennex_warder message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sennex Warders This task requires Sennex Warders to be killed until some number of items have been collected from them. - relic_destroy_loot_sennex_slaver 8985 8990 61 UIType:KillLoot relic_data:15:0:0:0 creature_name:sennex_slaver message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sennex Slavers This task requires Sennex Slavers to be killed until some number of items have been collected from them. - relic_destroy_loot_sennex_hunter 8991 8996 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:sennex_hunter message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sennex Hunters This task requires Sennex Hunters to be killed until some number of items have been collected from them. - relic_destroy_loot_sennex_slaver_veteran 8997 9002 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:huff_sennex_slaver_veteran message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sennex Slaver Veterans This task requires Sennex Slaver Veterans to be killed until some number of items have been collected from them. - relic_destroy_loot_cave_beetle 9003 9008 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:cave_beetle message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Cave Beetles This task requires Cave Beetles to be killed until some number of items have been collected from them. - relic_destroy_loot_jabba_enforcer 9009 9014 61 UIType:KillLoot relic_data:15:0:0:0 creature_name:jabba_enforcer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Jabba Enforcers This task requires Jabba Enforcers to be killed until some number of items have been collected from them. - relic_destroy_loot_jabba_assassin 9015 9020 61 UIType:KillLoot relic_data:15:0:0:0 creature_name:jabba_assassin message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Jabba Assassins This task requires Jabba Assassins to be killed until some number of items have been collected from them. - relic_destroy_loot_jabba_henchman 9021 9026 61 UIType:KillLoot relic_data:15:0:0:0 creature_name:jabba_henchman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Jabba Henchmen This task requires Jabba Henchmen to be killed until some number of items have been collected from them. - relic_destroy_loot_jabba_guard 9027 9032 61 UIType:KillLoot relic_data:15:0:0:0 creature_name:jabba_compound_guard message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Jabba Compound Guard This task requires Jabba Henchmen to be killed until some number of items have been collected from them. - relic_destroy_loot_krayt_cult 9033 9038 61 UIType:KillLoot relic_data:8:0:0:0 social_group:krayt_cult message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Krayt Cult Members This task requires Krayt Cult Members to be killed until some number of items have been collected from them. - relic_destroy_loot_krayt_cult_ministrant 9039 9044 61 UIType:KillLoot relic_data:8:0:0:0 creature_name:tatooine_opening_cultist_10 message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Krayt Cult Ministrant This task requires Krayt Cult Ministrants to be killed until some number of items have been collected from them. - relic_destroy_loot_krayt_cult_monk 9045 9050 61 UIType:KillLoot relic_data:10:0:0:0 creature_name:tatooine_opening_cultist_12 message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Krayt Cult Monks This task requires Krayt Cult Monks to be killed until some number of items have been collected from them. - relic_destroy_loot_krayt_cult_acolyte 9051 9056 61 UIType:KillLoot relic_data:8:0:0:0 creature_name:tatooine_opening_cultist_9 message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Krayt Cult Acolytes This task requires Krayt Cult Acolytes to be killed until some number of items have been collected from them. - relic_destroy_loot_krayt_cult_zealot 9057 9062 61 UIType:KillLoot relic_data:8:0:0:0 creature_name:tatooine_opening_cultist_11 message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Krayt Cult Zealots This task requires Krayt Cult Zealots to be killed until some number of items have been collected from them. - relic_destroy_loot_krayt_cult_novice 9063 9068 61 UIType:KillLoot relic_data:5:0:0:0 creature_name:tatooine_opening_cultist_8 message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Krayt Cult Novice This task requires Krayt Cult Novices to be killed until some number of items have been collected from them. - relic_destroy_loot_laserflit 9069 9074 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:tatooine_laserflit message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Laserflit Gang Members This task requires Laserflit Game Members to be killed until some number of items have been collected from them. - relic_destroy_loot_pirate 9075 9080 61 UIType:KillLoot relic_data:30:0:0:0 social_group:hero_of_tat_pirate message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sand Slum Pirates This task requires Sand Slum Pirates to be killed until some number of items have been collected from them. - relic_destroy_loot_romo_vax_henchman 9081 9086 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:tatooine_romo_vax_henchman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Romo Vax Henchmen This task requires Romo Vax's Hencmen to be killed until some number of items have been collected from them. - relic_destroy_loot_sand_splitter 9087 9092 61 UIType:KillLoot relic_data:18:0:0:0 social_group:sand_splitter message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sand Splitters This task requires Sand Splitters to be killed until some number of items have been collected from them. - relic_destroy_loot_sand_splitter_knave 9093 9098 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:tatooine_sand_splitter_knave message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sand Splitter Knaves This task requires Sand Splitter Knaves to be killed until some number of items have been collected from them. - relic_destroy_loot_sand_splitter_ruffian 9099 9104 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:tatooine_sand_splitter_ruffian message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sand Splitter Ruffians This task requires Sand Splitter Ruffians to be killed until some number of items have been collected from them. - relic_destroy_loot_sand_splitter_brute 9105 9110 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:tatooine_sand_splitter_brute message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sand Splitter Brutes This task requires Sand Splitter Brutes to be killed until some number of items have been collected from them. - relic_destroy_loot_mountain_squill 9111 9116 61 UIType:KillLoot relic_data:15:0:0:0 creature_name:mountain_squill message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mountain Squill This task requires Mountain Squill to be killed until some number of items have been collected from them. - relic_destroy_loot_mountain_squill_hunter 9117 9122 61 UIType:KillLoot relic_data:15:0:0:0 creature_name:mountain_squill_hunter message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mountain Squill Hunters This task requires Mountain Squill Hunters to be killed until some number of items have been collected from them. - relic_destroy_loot_mountain_squill_guardians 9123 9128 61 UIType:KillLoot relic_data:15:0:0:0 creature_name:mountain_squill_guardian message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mountain Squill Guardians This task requires Mountain Squill Guardians to be killed until some number of items have been collected from them. - relic_destroy_loot_tusken_elite_guard 9135 9140 61 UIType:KillLoot relic_data:35:1:0:0 creature_name:tusken_elite_guard message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tusken Elite Guards This task requires Tusken Elite Guards to be killed until some number of items have been collected from them. - relic_destroy_loot_tusken_guard 9141 9146 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:tusken_guard message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tusken Guards This task requires Tusken Guards to be killed until some number of items have been collected from them. - relic_destroy_loot_tusken_savage 9147 9152 61 UIType:KillLoot relic_data:30:0:0:0 "creature_name:tusken_savage,heroic_tusken_savage" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tusken Savages This task requires Tusken Savages to be killed until some number of items have been collected from them. - relic_destroy_loot_tusken_sniper 9153 9158 61 UIType:KillLoot relic_data:30:0:0:0 "creature_name:tusken_sniper,heroic_tusken_sniper" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tusken Snipers This task requires Tusken Snipers to be killed until some number of items have been collected from them. - relic_destroy_loot_tusken_warrior 9159 9164 61 UIType:KillLoot relic_data:30:0:0:0 "creature_name:tusken_warrior,heroic_tusken_warrior" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tusken Warriors This task requires Tusken Warriors to be killed until some number of items have been collected from them. - relic_destroy_loot_tusken_flesh_render 9165 9170 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:huff_tusken_flesh_render message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tusken Flesh Renders This task requires Tusken Flesh Renders to be killed until some number of items have been collected from them. - relic_destroy_loot_tusken_blood_hunter 9171 9176 61 UIType:KillLoot relic_data:30:0:0:0 "creature_name:huff_tusken_blood_hunter,heroic_tusken_blood_hunter" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tusken Blood Hunters This task requires Tusken Blood Hunters to be killed until some number of items have been collected from them. - relic_destroy_loot_tusken_vile_cheiftain 9177 9182 61 UIType:KillLoot relic_data:30:1:0:0 creature_name:huff_tusken_vile_chieftain message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Tusken Vile Chieftain This task requires the Tusken Vile Chieftain to be killed until some number of items have been collected from them. - relic_destroy_loot_shinn_guard 9183 9188 61 UIType:KillLoot relic_data:8:0:0:0 creature_name:tatooine_shinn_guard message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Vaigon Shinn Guards This task requires Vaigon Shinn Guards to be killed until some number of items have been collected from them. - relic_destroy_loot_shinn 9189 9194 61 UIType:KillLoot relic_data:8:0:0:0 creature_name:tatooine_vaigon_shinn message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Vaigon Shinn This task requires Vaigon Shinn to be killed until some number of items have been collected from them. - relic_destroy_loot_valarian_mechanic 9195 9200 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:valarian_mechanic message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Valarian Mechanics This task requires Valarian Mechanics to be killed until some number of items have been collected from them. - relic_destroy_loot_doane_watki 9201 9206 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:tatooine_valarian_doane_watki message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Doane Watki This task requires Doane Watki to be killed until some number of items have been collected from them. - relic_destroy_loot_valarian_crew_chief 9207 9212 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:valarian_crew_chief message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Valarian Crew Chiefs This task requires Valarian Crew Chiefs to be killed until some number of items have been collected from them. - relic_destroy_loot_valarian_pod_racer 9213 9218 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:valarian_pod_racer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Valarian Pod Racers This task requires Valarian Pod Racers to be killed until some number of items have been collected from them. - relic_destroy_loot_valarian_vandal 9219 9224 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:tatooine_valarian_vandal message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Valarian Blood Vandals This task requires Valarian Blood Vandals to be killed until some number of items have been collected from them. - relic_destroy_loot_valarian_enforcer 9225 9230 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:tatooine_valarian_enforcer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Valarian Command Enforcers This task requires Valarian Command Enforcers to be killed until some number of items have been collected from them. - relic_destroy_loot_ultragungan_battle_droid 9231 9236 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_ultragungan_flawed_battle_droid message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Ultragungan Flawed Battle Droids This task requires Ultragungan Flawed Battle Droids to be killed until some number of items have been collected from them. - relic_destroy_loot_ultragungan_droidtech 9237 9242 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_ultragungan_droidtech message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Ultragungan Droidtechs This task requires Ultragungan Droidtechs to be killed until some number of items have been collected from them. - relic_destroy_loot_swamp_trooper 9243 9248 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:swamp_trooper message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Swamp Troopers This task requires Swamp Troopers to be killed until some number of items have been collected from them. - relic_destroy_loot_mordran 9255 9260 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:mordran message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mordran This task requires Mordran to be killed until some number of items have been collected from them. - relic_destroy_loot_narglatch_hunter 9261 9266 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:narglatch_hunter message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Narglatch Hunters This task requires Narglatch Hunters to be killed until some number of items have been collected from them. - relic_destroy_loot_narglatch_guardian 9267 9272 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:narglatch_guardian message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Narglatch Guardians This task requires Narglatch Guardians to be killed until some number of items have been collected from them. - relic_destroy_loot_narglatch_female 9273 9278 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:narglatch_female message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Narglatch Females This task requires Narglatch Females to be killed until some number of items have been collected from them. - relic_destroy_loot_narglatch 9279 9284 61 UIType:KillLoot relic_data:20:0:0:0 social_group:narglatch message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Narglatch This task requires Narglatch to be killed until some number of items have been collected from them. - relic_destroy_loot_mauler 9285 9290 61 UIType:KillLoot relic_data:25:0:0:0 social_group:mauler message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Mauler This task requires Maulers to be killed until some number of items have been collected from them. - relic_destroy_loot_mauler_acolyte 9291 9296 61 UIType:KillLoot relic_data:22:0:0:0 creature_name:mauler_acolyte message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mauler Acolytes This task requires Mauler Acolytes to be killed until some number of items have been collected from them. - relic_destroy_loot_mauler_apprentice 9297 9302 61 UIType:KillLoot relic_data:20:0:0:0 "creature_name:mauler_apprentice,mission_mauler_apprentice" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mauler Apprentices This task requires Mauler Apprentices to be killed until some number of items have been collected from them. - relic_destroy_loot_mummer_goon 9303 9308 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_mummer_goon message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mummer Goons This task requires Mummer Goons to be killed until some number of items have been collected from them. - relic_destroy_loot_mummer_brute 9309 9314 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_mummer_brute message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mummer Brutes This task requries Mummer Brutes to be killed until some number of items have been collected from them. - relic_destroy_loot_mummer_toxer 9315 9320 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_mummer_toxer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mummer Toxers This task requries Mummer Toxers to be killed until some number of items have been collected from them. - relic_destroy_loot_mummer_salver 9321 9326 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_mummer_salver message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mummer Salvers This task requries Mummer Salvers to be killed until some number of items have been collected from them. - relic_destroy_loot_mummer_bane 9327 9332 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_mummer_bane message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mummer Banes This task requries Mummer Banes to be killed until some number of items have been collected from them. - relic_destroy_loot_mummer_flailer 9333 9338 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_mummer_flailer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mummer Flailers This task requires Mummer Flailers to be killed until some number of items have been collected from them. - relic_destroy_loot_mummer_scientist 9339 9344 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_mummer_scientist message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mummer Scientists This task requires Mummer Scientists to be killed until some number of items have been collected from them. - relic_destroy_loot_skaak_pariah 9345 9350 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_skaak_tipper_pariah message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Skaak Tipper Pariahs This task requires Skaak Tipper Pariahs to be killed until some number of items have been collected from them. - relic_destroy_loot_skaak_raider 9351 9356 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_skaak_tipper_raider message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Skaak Tipper Raiders This task requires Skaak Tipper Raiders to be killed until some number of items have been collected from them. - relic_destroy_loot_skaak_bootjack 9357 9362 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_skaak_tipper_bootjack message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Skaak Tipper Bootjacks This task requires Skaak Tipper Bootjacks to be killed until some number of items have been collected from them. - relic_destroy_loot_skaak_machinist 9363 9368 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_skaak_tipper_machinist message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Skaak Tipper Machinists This task requires Skaak Tipper Machinists to be killed until some number of items have been collected from them. - relic_destroy_loot_skaak_maniac 9369 9374 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_maniac message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Skaak Tipper Maniacs This task requires Skaak Tipper Maniacs to be killed until some number of items have been collected from them. - relic_destroy_loot_skaak_crasher 9375 9380 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_crasher message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Skaak Tipper Crashers This task requires Skaak Tipper Crashers to be killed until some number of items have been collected from them. - relic_destroy_loot_skaak_scrounger 9381 9386 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_scrounger message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Skaak Tipper Scroungers This task requires Skaak Tipper Scroungers to be killed until some number of items have been collected from them. - relic_destroy_loot_jonni_skaak 9387 9392 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_jonni_skaak message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Jonni Skaak This task requires Jonni Skaak to be killed until some number of items have been collected from them. - relic_destroy_loot_skaak_tipper_gang 9393 9398 61 UIType:KillLoot relic_data:22:0:0:0 social_group:skaak_tipper_gang message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Skaak Tipper This task requires any Skaak Tipper to be killed until some number of items have been collected from them. - relic_destroy_loot_stonewall_labs 9399 9404 61 UIType:KillLoot relic_data:27:0:0:0 social_group:stonewall_labs message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Stonewall Labs Droid This task requires any Stonewall Labs droid to be killed until some number of items have been collected from them. - relic_destroy_loot_stonewall_guard 9405 9410 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battlemech_alpha message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Stonewall Labs ZH-28 Guards This task requires Stonewall Labs ZH-28 Guards to be killed until some number of items have been collected from them. - relic_destroy_loot_stonewall_watchman 9411 9416 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battle_droid_green message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Stonewall Labs Watchman Droids This task requires Stonewall Labs Watchman Droids to be killed until some number of items have been collected from them. - relic_destroy_loot_stonewall_surveillance 9417 9422 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battle_droid_yellow message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Stonewall Labs Surveillance Droids This task requires Stonewall Labs Surveillance Droids to be killed until some number of items have been collected from them. - relic_destroy_loot_stonewall_mechthorian 9423 9428 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_mechthorian message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Stonewall Labs Mechthorians This task requires Stonewall Labs Mechthorians to be killed until some number of items have been collected from them. - relic_destroy_loot_stonewall_antagonist 9429 9434 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battlemech_beta message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Stonewall Labs LC-92 Antagonists This task requires Stonewall Labs LC-92 Antagonists to be killed until some number of items have been collected from them. - relic_destroy_loot_stonewall_overseer 9435 9440 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battlemech_omega message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Stonewall Labs SWL-5 Overseers This task requires Stonewall Labs SWL-5 Overseers to be killed until some number of items have been collected from them. - relic_destroy_loot_stonewall_preserver 9441 9446 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battle_droid_blue message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Stonewall Labs Preserver Droids This task requires Stonewall Labs Preserver Droids to be killed until some number of items have been collected from them. - relic_destroy_loot_veermok_scavenger 9447 9452 61 UIType:KillLoot relic_data:18:0:0:0 "creature_name:veermok_scavenger,naboo_veermok_scavenger" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Veermok Scavengers This task requires Veermok Scavengers to be killed until some number of items have been collected from them. - relic_destroy_loot_veermok_sentry 9453 9458 61 UIType:KillLoot relic_data:18:0:0:0 "creature_name:veermok_sentry_cave,naboo_veermok_sentry,veermok_sentry" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Veermok Sentries This task requires Veermok Sentries to be killed until some number of items have been collected from them. - relic_destroy_loot_veermok_scout 9459 9464 61 UIType:KillLoot relic_data:18:0:0:0 "creature_name:veermok_scout_cave,naboo_veermok_scout,veermok_scout" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Veermok Scouts This task requires Veermok Scouts to be killed until some number of items have been collected from them. - relic_destroy_loot_veermok_ravager 9465 9470 61 UIType:KillLoot relic_data:18:0:0:0 "creature_name:veermok_ravager,naboo_veermok_ravager" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Veermok Ravagers This task requires Veermok Ravagers to be killed until some number of items have been collected from them. - relic_destroy_loot_veermok_guard 9471 9476 61 UIType:KillLoot relic_data:18:0:0:0 "creature_name:veermok_guard_cave,naboo_veermok_guard,veermok_guard" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Veermok Guards This task requires Veermok Guards to be killed until some number of items have been collected from them. - relic_destroy_loot_borvo_swindler 9477 9482 61 UIType:KillLoot relic_data:22:0:0:0 creature_name:naboo_borvo_swindler message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Borvo Swindlers This task requires Borvo Swindlers to be killed until some number of items have been collected from them. - relic_destroy_loot_borvo_brigand 9483 9488 61 UIType:KillLoot relic_data:24:0:0:0 creature_name:naboo_borvo_brigand message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Borvo Brigands This task requires Borvo Brigands to be killed until some number of items have been collected from them. - relic_destroy_loot_borvo_prowler 9489 9494 61 UIType:KillLoot relic_data:24:0:0:0 creature_name:naboo_borvo_prowler message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Borvo Prowlers This task requires Borvo Prowlers to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker_preylord 9495 9500 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_darkwalker_preylord message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Darkwalker Preylords This task requires Darkwalker Preylords to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker_deathraven 9501 9506 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_darkwalker_deathraven message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Darkwalker Deathravens This task requires Darkwalker Deathravens to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker 9507 9512 61 UIType:KillLoot relic_data:28:0:0:0 social_group:darkwalker message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Darkwalker This task requires any Darkwalker to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker_guardiol 9519 9524 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_darkwalker_guardiol message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Darkwalker Guardiols This task requires Darkwalker Guardiols to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker_vindicator 9525 9530 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_darkwalker_vindicator message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Darkwalker Vindicators This task requires Darkwalker Vindicators to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker_systol 9531 9536 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_darkwalker_systol message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Darkwalker Systols This task requires Darkwalker Systols to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker_triop 9537 9542 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_darkwalker_triop message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Darkwalker Triops This task requires Darkwalker Triops to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker_technick 9543 9548 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_darkwalker_technick message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Darkwalker Technicks This task requires Darkwalker Technicks to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker_grinder 9549 9554 61 UIType:KillLoot relic_data:24:0:0:0 creature_name:naboo_darkwalker_grinder message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Darkwalker Grinders This task requires Darkwalker Grinders to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker_drudge 9555 9560 61 UIType:KillLoot relic_data:22:0:0:0 creature_name:naboo_darkwalker_drudge message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Darkwalker Drudges This task requires Darkwalker Drudges to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker_sentinel 9561 9566 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_darkwalker_defender message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Darkwalker Sentinels This task requires Darkwalker Sentinels to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker_ruffal 9567 9572 61 UIType:KillLoot relic_data:24:0:0:0 creature_name:naboo_darkwalker_ruffal message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Darkwalker Ruffals This task requires Darkwalker Ruffals to be killed until some number of items have been collected from them. - relic_destroy_loot_darkwalker_scoff 9573 9578 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_darkwalker_scoff message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Darkwalker Scoffs This task requires Darkwalker Scoffs to be killed until some number of items have been collected from them. - relic_destroy_loot_corsec_renegade 9579 9584 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:corsec_renegade message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Renegade CorSec Troopers This task requires Renegade CorSec Troopers to be killed until some number of items have been collected from them. - relic_destroy_loot_corsec_deserter 9585 9590 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:corsec_deserter message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from CorSec Deserters This task requires CorSec Deserters to be killed until some number of items have been collected from them. - relic_destroy_loot_rogue_corsec 9591 9596 61 UIType:KillLoot relic_data:30:0:0:0 social_group:corsec_rogue message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Rogue CorSec This task requires rogue CorSec to be killed until some number of items have been collected from them. - relic_destroy_loot_drall 9597 9602 61 UIType:KillLoot relic_data:38:0:0:0 social_group:drall message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Drall This task requires any type of Drall to be killed until some number of items have been collected from them. - relic_destroy_loot_drall_legionnare 9603 9608 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:drall_patriot_legionnare message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Drall Patriot Legionnares This task requires Drall Patriot Legionnares to be killed until some number of items have been collected from them. - relic_destroy_loot_drall_footsoldier 9609 9614 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:drall_patriot_footsoldier message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Drall Patriot Footsoldiers This task requires Drall Patriot Footsoldiers to be killed until some number of items have been collected from them. - relic_destroy_loot_drall_patriot 9615 9620 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:drall_patriot message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Drall Patriots This task requires Drall Patriots to be killed until some number of items have been collected from them. - relic_destroy_loot_drall_patriot_conqueror 9621 9626 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:drall_patriot_conqueror message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Drall Patriot Conquerors This task requires Drall Patriot Conquerors to be killed until some number of items have been collected from them. - relic_destroy_loot_drall_chieftain 9627 9632 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:drall_chieftain message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Drall Chieftain This task requires the Drall Chieftain to be killed until some number of items have been collected from them. - relic_destroy_loot_drall_patriot_tactician 9633 9638 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_drall_patriot_tactician message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Drall Patriot Tacticians This task requires the Drall Patriot Tacticians to be killed until some number of items have been collected from them. - relic_destroy_loot_drall_patriot_warrior 9639 9644 61 UIType:KillLoot relic_data:36:0:0:0 creature_name:corellia_drall_patriot_warrior message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Drall Patriot Warriors This task requires the Drall Patriot Warriors to be killed until some number of items have been collected from them. - relic_destroy_loot_greyshroud_terrorist 9645 9650 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_grey_shroud_terrorist message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Grey Shroud Terrorists This task requires Grey Shroud Terrorists to be killed until some number of items have been collected from them. - relic_destroy_loot_psychotic_dweller 9651 9656 61 UIType:KillLoot relic_data:38:0:0:0 social_group:disappearances message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Psychotic Cave-Dwellers This task requires Psychotic Cave-Dwellers to be killed until some number of items have been collected from them. - relic_destroy_loot_nedgarr_bandit 9657 9662 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:corellia_nedgarr_bandit message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Nedgarr Bandits This task requires Nedgarr Bandits to be killed until some number of items have been collected from them. - relic_destroy_loot_chirq_chemist 9663 9668 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_chirq_chemist message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Chirq Council Chemists This task requires Chirq Council Chemists to be killed until some number of items have been collected from them. - relic_destroy_loot_chirq_cavalier 9669 9674 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_chirq_cavalier message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Chirq Council Cavaliers This task requires Chirq Council Cavaliers to be killed until some number of items have been collected from them. - relic_destroy_loot_chirq_watcher 9675 9680 61 UIType:KillLoot relic_data:36:0:0:0 creature_name:corellia_chirq_watcher message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Chirq Council Watchers This task requires Chirq Council Watchers to be killed until some number of items have been collected from them. - relic_destroy_loot_chirq_vanquisher 9681 9686 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_chirq_vanquisher message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Chirq Council Vanquishers This task requires Chirq Council Vanquishers to be killed until some number of items have been collected from them. - relic_destroy_loot_chirq_sentinel 9687 9692 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:corellia_chirq_sentinel message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Chirq Council Sentinels This task requires Chirq Council Sentinels to be killed until some number of items have been collected from them. - relic_destroy_loot_chirq_mech 9693 9698 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:corellia_chirq_battle_mech message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Chirq Council Mechanized Guardians This task requires Chirq Council Mechanized Guardians to be killed until some number of items have been collected from them. - relic_destroy_loot_chirq_council 9699 9704 61 UIType:KillLoot relic_data:36:0:0:0 social_group:chirq_council message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Chirq This task requires any Chirq to be killed until some number of items have been collected from them. - relic_destroy_loot_tyrena_slaver 9705 9710 61 UIType:KillLoot relic_data:36:0:0:0 creature_name:corellia_tyrena_slaver_guard message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Slaver Guards This task requires Slaver Guards to be killed until some number of items have been collected from them. - relic_destroy_loot_tyrena_elite_slaver 9711 9716 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_tyrena_slaver_guard_elite message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Elite Slaver Guards This task requires Elite Slaver Guards to be killed until some number of items have been collected from them. - relic_destroy_loot_deflarian_henchman 9717 9722 61 UIType:KillLoot relic_data:35:0:0:0 creature_name:deflarian_henchman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Deflarian Henchmen This task requires Deflarian Henchmen to be killed until some number of items have been collected from them. - relic_destroy_loot_deflarian_guard 9723 9728 61 UIType:KillLoot relic_data:35:0:0:0 creature_name:deflarian_guard message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Deflarian Guards This task requires Deflarian Guards to be killed until some number of items have been collected from them. - relic_destroy_loot_nyax_followers 9729 9734 61 UIType:KillLoot relic_data:40:0:0:0 social_group:followers_of_lord_nyax message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Followers of Lord Nyax This task requires any followers of Lord Nyax to be killed until some number of items have been collected from them. - relic_destroy_loot_lord_nyax 9735 9740 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lord Nyax This task requires Lord Nyax to be killed until some number of items have been collected from them. - relic_destroy_loot_nyax_visionary 9741 9746 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax_visionary message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lord Nyax Visionaries This task requires Lord Nyax Visionaries to be killed until some number of items have been collected from them. - relic_destroy_loot_nyax_fiend 9747 9752 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax_fiend message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lord Nyax Fiends This task requires Lord Nyax Fiends to be killed until some number of items have been collected from them. - relic_destroy_loot_nyax_zealot 9753 9758 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax_zealot message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lord Nyax Zealots This task requires Lord Nyax Zealots to be killed until some number of items have been collected from them. - relic_destroy_loot_nyax_disciple 9759 9764 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax_disciple message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lord Nyax Disciples This task requires Lord Nyax Disciples to be killed until some number of items have been collected from them. - relic_destroy_loot_nyax_fanatic 9765 9770 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax_fanatic message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lord Nyax Fanatics This task requires Lord Nyax Fanatics to be killed until some number of items have been collected from them. - relic_destroy_loot_nyax_minion 9771 9776 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax_minion message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lord Nyax Minions This task requires Lord Nyax Minions to be killed until some number of items have been collected from them. - relic_destroy_loot_afarathu_cult 9777 9782 61 UIType:KillLoot relic_data:30:0:0:0 social_group:afarathu message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Afarathu Cult Members This task requires any Afarathu Cult member to be killed until some number of items have been collected from them. - relic_destroy_loot_afarathu_leader 9783 9788 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:afarathu_cult_leader message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Afarathu Cult Leader This task requires the Afarathu Cult leader to be killed until some number of items have been collected from them. - relic_destroy_loot_afarathu_bodyguard 9789 9794 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:afarathu_cult_bodyguard message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Afarathu Cult Bodyguards This task requires Afarathu Cult Bodyguards to be killed until some number of items have been collected from them. - relic_destroy_loot_afarathu_brute 9795 9800 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:afarathu_cult_brute message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Afarathu Cult Brutes This task requires Afarathu Cult Brutes to be killed until some number of items have been collected from them. - relic_destroy_loot_afarathu_zealot 9801 9806 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:afarathu_cult_zealot message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Afarathu Cult Zealots This task requires Afarathu Cult Zealots to be killed until some number of items have been collected from them. - relic_destroy_loot_afarathu_savage 9807 9812 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:afarathu_cult_savage message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Afarathu Cult Savages This task requires Afarathu Cult Savages to be killed until some number of items have been collected from them. - relic_destroy_loot_afarathu_follower 9813 9818 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:afarathu_cult_follower message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Afarathu Cult Followers This task requires Afarathu Cult Followers to be killed until some number of items have been collected from them. - relic_destroy_loot_sludge_panther 9819 9824 61 UIType:KillLoot relic_data:45:0:0:0 social_group:sludge_panther message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sludge Panthers This task requires any Sludge Panther to be killed until some number of items have been collected from them. - relic_destroy_loot_greater_sludge_panther 9825 9830 61 UIType:KillLoot relic_data:48:0:0:0 creature_name:greater_sludge_panther message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Greater Sludge Panthers This task requires Greater Sludge Panthers to be killed until some number of items have been collected from them. - relic_destroy_loot_famished_sludge_panther 9831 9836 61 UIType:KillLoot relic_data:48:0:0:0 creature_name:famished_sludge_panther message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Famished Sludge Panthers This task requires Famished Sludge Panthers to be killed until some number of items have been collected from them. - relic_destroy_loot_lost_aqualish 9837 9842 61 UIType:KillLoot relic_data:42:0:0:0 social_group:lost_aqualish_regiment message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lost Aqualish This task requires any Lost Aqualish to be killed until some number of items have been collected from them. - relic_destroy_loot_lost_aqualish_lookout 9843 9848 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:lost_aqualish_lookout message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lost Aqualish Lookouts This task requires Lost Aqualish Lookouts to be killed until some number of items have been collected from them. - relic_destroy_loot_lost_aqualish_comando 9849 9854 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:lost_aqualish_commando message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lost Aqualish Commandos This task requires Lost Aqualish Commandos to be killed until some number of items have been collected from them. - relic_destroy_loot_lost_aqualish_bomber 9855 9860 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:lost_aqualish_bomber message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lost Aqualish Bombers This task requires Lost Aqualish Bombers to be killed until some number of items have been collected from them. - relic_destroy_loot_lost_aqualish_marksman 9861 9866 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:lost_aqualish_marksman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lost Aqualish Marksmen This task requires Lost Aqualish Marksmen to be killed until some number of items have been collected from them. - relic_destroy_loot_lost_aqualish_infiltrator 9867 9872 61 UIType:KillLoot relic_data:45:0:0:0 creature_name:lost_aqualish_infiltrator message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lost Aqualish Infiltrators This task requires Lost Aqualish Infiltrators to be killed until some number of items have been collected from them. - relic_destroy_loot_lost_aqualish_captain 9873 9878 61 UIType:KillLoot relic_data:45:0:0:0 creature_name:lost_aqualish_captain message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lost Aqualish Captains This task requires Lost Aqualish Captains to be killed until some number of items have been collected from them. - relic_destroy_loot_lost_aqualish_marshall 9879 9884 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:lost_aqualish_marshal message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lost Aqualish Marshalls This task requires Lost Aqualish Marshalls to be killed until some number of items have been collected from them. - relic_destroy_loot_lost_aqualish_warchief 9885 9890 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:lost_aqualish_warchief message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Lost Aqualish Warchief This task requires the Lost Aqualish Warchief to be killed until some number of items have been collected from them. - relic_destroy_loot_sif 9891 9896 61 UIType:KillLoot relic_data:45:0:0:0 social_group:sif message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sif This task requires any Sif to be killed until some number of items have been collected from them. - relic_destroy_loot_fynock 9897 9902 61 UIType:KillLoot relic_data:45:0:0:0 social_group:fynock message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any type of Fynock This task requires any type of Fynock to be killed until some number of items have been collected from them. - relic_destroy_loot_frenzied_fynock 9903 9908 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:frenzied_fynock_guardian message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Frenzied Fynock Guardians This task requires Frenzied Fynock Guardians to be killed until some number of items have been collected from them. - relic_destroy_loot_feared_fynock 9909 9914 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:feared_fynock_youth message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Feared Fynock Youths This task requires Feared Fynock Youths to be killed until some number of items have been collected from them. - relic_destroy_loot_clipped_fynock 9915 9920 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:clipped_fynock message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Clipped Fynocks This task requires Clipped Fynocks to be killed until some number of items have been collected from them. - relic_destroy_loot_nsh_enforcer 9921 9926 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_enforcer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from N.S.H. Enforcers This task requires N until some number of items have been collected from them.S until some number of items have been collected from them.H until some number of items have been collected from them. Enforcers to be killed until some number of items have been collected from them. - relic_destroy_loot_nsh_sergeant 9927 9932 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_enforcer_sergeant message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from N.S.H. Sergeants This task requires N until some number of items have been collected from them.S until some number of items have been collected from them.H until some number of items have been collected from them. Sergeants to be killed until some number of items have been collected from them. - relic_destroy_loot_nsh_officer 9933 9938 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_officer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from N.S.H. Officers This task requires N until some number of items have been collected from them.S until some number of items have been collected from them.H until some number of items have been collected from them. Officers to be killed until some number of items have been collected from them. - relic_destroy_loot_nsh_elite 9939 9944 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_elite message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from N.S.H. Elites This task requires N until some number of items have been collected from them.S until some number of items have been collected from them.H until some number of items have been collected from them. Elites to be killed until some number of items have been collected from them. - relic_destroy_loot_nsh_droid 9945 9950 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_combat_droids message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from N.S.H. Combat Droids This task requires N until some number of items have been collected from them.S until some number of items have been collected from them.H until some number of items have been collected from them. Combat Droids to be killed until some number of items have been collected from them. - relic_destroy_loot_brood_i_arachne 9951 9956 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_nashal_brood1_arachne message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Brood I Arachne This task requires Brood I Arachne to be killed until some number of items have been collected from them. - relic_destroy_loot_brood_ia_arachne 9957 9962 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:talus_nashal_brood1a_arachne message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Brood I Aurek Arachne This task requires Brood I Aurek Arachne to be killed until some number of items have been collected from them. - relic_destroy_loot_brood_ii_arachne 9963 9968 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_nashal_brood2_arachne message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Brood II Arachne This task requires Brood II Arachne to be killed until some number of items have been collected from them. - relic_destroy_loot_brood_iia_arachne 9969 9974 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:talus_nashal_brood2a_arachne message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Brood II Aurek Arachne This task requires Brood II Aurek Arachne to be killed until some number of items have been collected from them. - relic_destroy_loot_brood_v_arachne 9975 9980 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:talus_nashal_brood5_arachne message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Brood V Arachne This task requires Brood V Arachne to be killed until some number of items have been collected from them. - relic_destroy_loot_brood_va_arachne 9981 9986 61 UIType:KillLoot relic_data:45:0:0:0 creature_name:talus_nashal_brood5a_arachne message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Brood V Aurek Arachne This task requires Brood V Aurek Arachne to be killed until some number of items have been collected from them. - relic_destroy_loot_brood_x_arachne 9987 9992 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:talus_nashal_brood10_arachne message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Brood X Arachne This task requires Brood X Arachne to be killed until some number of items have been collected from them. - relic_destroy_loot_brood_xa_arachne 9993 9998 61 UIType:KillLoot relic_data:45:0:0:0 creature_name:talus_nashal_brood10a_arachne message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Brood X Aurek Arachne This task requires Brood X Aurek Arachne to be killed until some number of items have been collected from them. - relic_destroy_loot_aakuan_guardian 9999 10004 61 UIType:KillLoot relic_data:48:0:0:0 creature_name:aakuan_guardian message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Aa'kuan Guardians This task requires Aa'kuan Guardians to be killed until some number of items have been collected from them. - relic_destroy_loot_aakuan_defender 10005 10010 61 UIType:KillLoot relic_data:48:0:0:0 creature_name:aakuan_defender message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Aa'kuan Defenders This task requires Aa'kuan Defenders to be killed until some number of items have been collected from them. - relic_destroy_loot_aakuan_warder 10011 10016 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:aakuan_warder message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Aa'kuan Warders This task requires Aa'kuan Warders to be killed until some number of items have been collected from them. - relic_destroy_loot_aakuan_steward 10017 10022 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:aakuan_steward message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Aa'kuan Stewards This task requires Aa'kuan Stewards to be killed until some number of items have been collected from them. - relic_destroy_loot_aakuan_follower 10023 10028 61 UIType:KillLoot relic_data:45:0:0:0 creature_name:aakuan_follower message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Aa'kuan Followers This task requires Aa'kuan Followers to be killed until some number of items have been collected from them. - relic_destroy_loot_aakuan_keeper 10029 10034 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:aakuan_keeper message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Aa'kuan Keepers This task requires Aa'kuan Keepers to be killed until some number of items have been collected from them. - relic_destroy_loot_aakuan 10035 10040 61 UIType:KillLoot relic_data:45:0:0:0 social_group:aakuans message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Aa'kuan This task requires any type of Aa'kuan to be killed until some number of items have been collected from them. - relic_destroy_loot_kahmurra_engineer 10041 10046 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:kahmurra_bio_engineer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kahmurra Bio Engineers This task requires Kahmurra Bio Engineers to be killed until some number of items have been collected from them. - relic_destroy_loot_kahmurra 10047 10052 61 UIType:KillLoot relic_data:50:0:0:0 social_group:kahmurra message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Kahmurra This task requires any type of Kahmurra to be killed until some number of items have been collected from them. - relic_destroy_loot_mutated_kahmurra 10053 10058 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:mutated_kahmurra message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mutated Kahmurra This task requires Mutated Kahmurra to be killed until some number of items have been collected from them. - relic_destroy_loot_frenzied_kahmurra 10059 10064 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:frenzied_kahmurra message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Frenzied Kahmurra This task requires Frenzied Kahmurra to be killed until some number of items have been collected from them. - relic_destroy_loot_genetic_kahmurra 10065 10070 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:genetically_enhanced_kahmurra message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Genetically Enhanced Kahmurra This task requires Genetically Enhanced Kahmurra to be killed until some number of items have been collected from them. - relic_destroy_loot_giant_dune_kimogila 10071 10076 61 UIType:KillLoot relic_data:80:2:0:0 creature_name:giant_dune_kimogila message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Giant Dune Kimogilas This task requires Giant Dune Kimogilas to be killed until some number of items have been collected from them. - relic_destroy_loot_kimogila_hatchling 10077 10082 61 UIType:KillLoot relic_data:78:2:0:0 creature_name:kimogila_hatchling message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kimogila Hatchlings This task requires Kimogila Hatchlings to be killed until some number of items have been collected from them. - relic_destroy_loot_vekis_kiyanu 10083 10088 61 UIType:KillLoot relic_data:90:1:0:0 creature_name:rtp_nien_nunb_bounty_hunter message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Vekis Kiyanu This task requires Vekis Kiyanu to be killed until some number of items have been collected from them. - relic_destroy_loot_binayre_swindler 10089 10094 61 UIType:KillLoot relic_data:45:0:0:0 creature_name:binayre_swindler message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Binayre Swindlers This task requires Binayre Swindlers to be killed until some number of items have been collected from them. - relic_destroy_loot_binayre_smuggler 10095 10100 61 UIType:KillLoot relic_data:45:0:0:0 creature_name:binayre_smuggler message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Binayre Smugglers This task requires Binayre Smugglers to be killed until some number of items have been collected from them. - relic_destroy_loot_binayre_pirate 10101 10106 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:binayre_pirate message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Binayre Pirates This task requires Binayre Pirates to be killed until some number of items have been collected from them. - relic_destroy_loot_binayre_ruffian 10107 10112 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:binayre_ruffian message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Binayre Ruffians This task requires Binayre Ruffians to be killed until some number of items have been collected from them. - relic_destroy_loot_binayre_scalawag 10113 10118 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:binayre_scalawag message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Binayre Scalawag This task requires Binayre Scalawags to be killed until some number of items have been collected from them. - relic_destroy_loot_binayre_hooligan 10119 10124 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:binayre_hooligan message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Binayre Hooligans This task requires Binayre Hooligans to be killed until some number of items have been collected from them. - relic_destroy_loot_aclo_slicer 10125 10130 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_slicer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from A.C.L.O. Slicers This task requires A until some number of items have been collected from them.C until some number of items have been collected from them.L until some number of items have been collected from them.O until some number of items have been collected from them. Slicers to be killed until some number of items have been collected from them. - relic_destroy_loot_aclo_soldier 10131 10136 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_soldier message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from A.C.L.O. Soldiers This task requires A until some number of items have been collected from them.C until some number of items have been collected from them.L until some number of items have been collected from them.O until some number of items have been collected from them. Soldiers to be killed until some number of items have been collected from them. - relic_destroy_loot_aclo_officer 10137 10142 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_officer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from A.C.L.O. Officers This task requires A until some number of items have been collected from them.C until some number of items have been collected from them.L until some number of items have been collected from them.O until some number of items have been collected from them. Officers to be killed until some number of items have been collected from them. - relic_destroy_loot_aclo_saboteur 10143 10148 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_saboteur message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from A.C.L.O. Saboteurs This task requires A until some number of items have been collected from them.C until some number of items have been collected from them.L until some number of items have been collected from them.O until some number of items have been collected from them. Saboteurs to be killed until some number of items have been collected from them. - relic_destroy_loot_aclo 10149 10154 61 UIType:KillLoot relic_data:40:0:0:0 social_group:aclo message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from A.C.L.O. Members This task requires A until some number of items have been collected from them.C until some number of items have been collected from them.L until some number of items have been collected from them.O until some number of items have been collected from them. Members to be killed until some number of items have been collected from them. - relic_destroy_loot_giant_decay_mite_soldier 10155 10160 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:giant_decay_mite_soldier message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Giant Decay Mite Soldiers This task requires Giant Decay Mite Soldiers to be killed until some number of items have been collected from them. - relic_destroy_loot_giant_decay_mite_sentry 10161 10166 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:giant_decay_mite_sentry message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Giant Decay Mite Sentries This task requires Giant Decay Mite Sentries to be killed until some number of items have been collected from them. - relic_destroy_loot_giant_decay_mite_protector 10167 10172 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:giant_decay_mite_protector message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Giant Decay Mite Protectors This task requires Giant Decay Mite Protectors to be killed until some number of items have been collected from them. - relic_destroy_loot_giant_decay_mite_guardian 10173 10178 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:giant_decay_mite_royal_guardian message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Giant Decay Mite Guardians This task requires Giant Decay Mite Guardians to be killed until some number of items have been collected from them. - relic_destroy_loot_elite_canyon_corsair 10179 10184 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:elite_canyon_corsair message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Elite Canyon Corsair This task requires Elite Canyon Corsair to be killed until some number of items have been collected from them. - relic_destroy_loot_canyon_corsair_strong 10185 10190 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:canyon_corsair_pirate_strong message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Canyon Corsair Strong Pirates This task requires Canyon Corsair Strong Pirates to be killed until some number of items have been collected from them. - relic_destroy_loot_canyon_corsair_guard 10191 10196 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:canyon_corsair_guard message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Canyon Corsair Guards This task requires Canyon Corsair Guards to be killed until some number of items have been collected from them. - relic_destroy_loot_canyon_corsair_cutthroat 10197 10202 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:canyon_corsair_cutthroat message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Canyon Corsair Cutthroats This task requires Canyon Corsair Cutthroats to be killed until some number of items have been collected from them. - relic_destroy_loot_canyon_corsair_weak 10203 10208 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:canyon_corsair_pirate_weak message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Canyon Corsair Weak Pirates This task requires Canyon Corsair Weak Pirates to be killed until some number of items have been collected from them. - relic_destroy_loot_canyon_corsair_captain 10209 10214 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:canyon_corsair_captain message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Canyon Corsair Captains This task requires Canyon Corsair Captains to be killed until some number of items have been collected from them. - relic_destroy_loot_corsair 10215 10220 61 UIType:KillLoot relic_data:50:0:0:0 "social_group:corsairs,rtp_canyon_corsair" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Canyon Corsairs This task requires Canyon Corsairs to be killed until some number of items have been collected from them. - relic_destroy_loot_tao_security 10221 10226 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:lok_ig88_security_battlemech_omega_elite message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tao-Ni Security Elite Protectors This task requires Tao-Ni Security Elite Protectors to be killed until some number of items have been collected from them. - relic_destroy_loot_slicer_sentry 10227 10232 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:slicer_sentry message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Slicer Sentries This task requires Slicer Sentries to be killed until some number of items have been collected from them. - relic_destroy_loot_slicer_student 10233 10238 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:slicer_student message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Slicer Students This task requires Slicer Students to be killed until some number of items have been collected from them. - relic_destroy_loot_kelson_sharphorn 10239 10244 61 UIType:KillLoot relic_data:56:2:0:0 creature_name:slicer_kelson_sharphorn message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kelson Sharphorn This task requires Kelson Sharphorn to be killed until some number of items have been collected from them. - relic_destroy_loot_skaelor_tay 10245 10250 61 UIType:KillLoot relic_data:58:2:0:0 creature_name:slicer_skaelor_tay message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Skaelor Tay This task requires Skaelor Tay to be killed until some number of items have been collected from them. - relic_destroy_loot_slicer_qa 10251 10256 61 UIType:KillLoot relic_data:55:0:0:0 creature_name:slicer_quality_assurance message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Slicer Quality Assurance Staff Members This task requires Slicer Quality Assurance Staff Members to be killed until some number of items have been collected from them. - relic_destroy_loot_byd_chillings 10257 10262 61 UIType:KillLoot relic_data:56:2:0:0 creature_name:slicer_boyd_chillings message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Byd Chillings This task requires Byd Chillings to be killed until some number of items have been collected from them. - relic_destroy_loot_blacksun_hitman 10263 10268 61 UIType:KillLoot relic_data:60:0:0:0 creature_name:global_blksun_hitman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Black Sun Hitmen This task requires Black Sun Hitmen to be killed until some number of items have been collected from them. - relic_destroy_loot_blacksun_gunman 10269 10274 61 UIType:KillLoot relic_data:60:0:0:0 creature_name:global_blksun_gunman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Black Sun Gunmen This task requires Black Sun Gunmen to be killed until some number of items have been collected from them. - relic_destroy_loot_blacksun_enforcer 10275 10280 61 UIType:KillLoot relic_data:60:0:0:0 creature_name:global_blksun_enforcer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Black Sun Enforcers This task requires Black Sun Enforcers to be killed until some number of items have been collected from them. - relic_destroy_loot_borgle_harvester 10281 10286 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:borgle_harvester message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Borgle Bat Harvesters This task requires Borgle Bat Harvesters to be killed until some number of items have been collected from them. - relic_destroy_loot_thirsty_borgle 10287 10292 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:blood_thirsty_borgle message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Blood Thirsty Borgles This task requires Blood Thirsty Borgles to be killed until some number of items have been collected from them. - relic_destroy_loot_borgle_protector 10293 10298 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:borgle_protector message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Borgle Protectors This task requires Borgle Protectors to be killed until some number of items have been collected from them. - relic_destroy_loot_cobral_thug 10299 10304 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:cobral_thug message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Cobral Thugs This task requires Cobral Thugs to be killed until some number of items have been collected from them. - relic_destroy_loot_cobral_thief 10305 10310 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:cobral_thief message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Cobral Thieves This task requires Cobral Thieves to be killed until some number of items have been collected from them. - relic_destroy_loot_cobral_runner 10311 10316 61 UIType:KillLoot relic_data:44:0:0:0 creature_name:cobral_runner message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Cobral Runners This task requires Cobral Runners to be killed until some number of items have been collected from them. - relic_destroy_loot_cobral_bandit 10317 10322 61 UIType:KillLoot relic_data:48:0:0:0 creature_name:cobral_bandit message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Cobral Bandits This task requires Cobral Bandits to be killed until some number of items have been collected from them. - relic_destroy_loot_cobral_hitman 10323 10328 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:cobral_hitman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Cobral Hitmen This task requires Cobral Hitmen to be killed until some number of items have been collected from them. - relic_destroy_loot_cobral_assassin 10329 10334 61 UIType:KillLoot relic_data:54:0:0:0 creature_name:cobral_assassin message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Cobral Assassins This task requires Cobral Assassins to be killed until some number of items have been collected from them. - relic_destroy_loot_cobral_boss 10335 10340 61 UIType:KillLoot relic_data:58:0:0:0 creature_name:cobral_boss message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Neo-Cobral Boss This task requires the Neo-Cobral Boss to be killed until some number of items have been collected from them. - relic_destroy_loot_mutant_mite_hatchling 10341 10346 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:mutant_bark_mite_hatchling message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mutant Bark Mite Hatchlings This task requires Mutant Bark Mite Hatchlings to be killed until some number of items have been collected from them. - relic_destroy_loot_mutant_mite_worker 10347 10352 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:mutant_bark_mite_worker message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mutant Bark Mite Workers This task requires Mutant Bark Mite Workers to be killed until some number of items have been collected from them. - relic_destroy_loot_mutant_mite_giant 10353 10358 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:mutant_bark_mite_giant message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Giant Mutant Bark Mites This task requires Giant Mutant Bark Mites to be killed until some number of items have been collected from them. - relic_destroy_loot_mutant_mite_soldier 10359 10364 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:mutant_bark_mite_soldier message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mutant Bark Mite Soldiers This task requires Mutant Bark Mite Soldiers to be killed until some number of items have been collected from them. - relic_destroy_loot_torton_juvenile 10365 10370 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:torton_pygmy_juvenile message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Juvenile Pygmy Tortons This task requires Juvenile Pygmy Tortons to be killed until some number of items have been collected from them. - relic_destroy_loot_torton_adolescent 10371 10376 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:torton_pygmy_adolescent message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Adolescent Pygmy Tortons This task requires Adolescents Pygmy Tortons to be killed until some number of items have been collected from them. - relic_destroy_loot_torton_adult 10377 10382 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:torton_pygmy_adult message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Adult Pygmy Tortons This task requires Adult Pygmy Tortons to be killed until some number of items have been collected from them. - relic_destroy_loot_torton_protector 10383 10388 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:torton_pygmy_protector message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Pygmy Torton Protectors This task requires Pygmy Torton Protectors to be killed until some number of items have been collected from them. - relic_destroy_loot_kobola_guard 10389 10394 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:kobola_guard message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kobola Guards This task requires Kobola Guards to be killed until some number of items have been collected from them. - relic_destroy_loot_kobola_miner 10395 10400 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:kobola_miner message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kobola Miners This task requires Kobola Miners to be killed until some number of items have been collected from them. - relic_destroy_loot_kobola_foreman 10401 10406 61 UIType:KillLoot relic_data:44:0:0:0 creature_name:kobola_foreman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kobola Foremen This task requires Kobola Foremen to be killed until some number of items have been collected from them. - relic_destroy_loot_kobola_assassin 10407 10412 61 UIType:KillLoot relic_data:46:0:0:0 creature_name:kobola_assassin message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kobola Assassins This task requires Kobola Assassins to be killed until some number of items have been collected from them. - relic_destroy_loot_crazed_geonosian_guard 10413 10418 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:geonosian_crazed_guard message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Crazed Geonosians This task requires Crazed Geonosians to be killed until some number of items have been collected from them. - relic_destroy_loot_geonosian_droideka 10419 10424 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:geonosian_droideka_crazed message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Alert Droidekas This task requires Alert Droidekas to be killed until some number of items have been collected from them. - relic_destroy_loot_geonosian_kliknik 10425 10430 61 UIType:KillLoot relic_data:90:2:0:0 "creature_name:geonosian_kliknik_force_strong,geonosian_kliknik_force_weak" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Enhanced Klikniks This task requires Enhanced Klikniks to be killed until some number of items have been collected from them. - relic_destroy_loot_womprat_social 10431 10436 61 UIType:KillLoot relic_data:10:0:0:0 "social_group:womprat,womprat_great_desert" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Womp Rats This task requires any type of Womp Rats to be killed until some number of items have been collected from them. - relic_destroy_loot_kliknik_dark_worker 10437 10442 61 UIType:KillLoot relic_data:72:0:0:0 creature_name:kliknik_dark_worker message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kliknik Dark Workers This task requires Kliknik Dark Workers to be killed until some number of items have been collected from them. - relic_destroy_loot_kliknik_dark_defender 10443 10448 61 UIType:KillLoot relic_data:74:0:0:0 creature_name:kliknik_dark_defender message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kliknik Dark Defenders This task requires Kliknik Dark Defenders to be killed until some number of items have been collected from them. - relic_destroy_loot_kliknik_dark_warrior 10449 10454 61 UIType:KillLoot relic_data:74:0:0:0 creature_name:kliknik_dark_warrior message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kliknik Dark Warriors This task requires Kliknik Dark Warriors to be killed until some number of items have been collected from them. - relic_destroy_loot_dark_jedi 10455 10460 61 UIType:KillLoot relic_data:90:1:0:0 "creature_name:itp_vader_dark_jedi,dark_jedi_knight,dark_jedi_master,dark_jedi_sentinel" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Dark Jedi This task requires Dark Jedi to be killed until some number of items have been collected from them. - relic_destroy_loot_panshee_shaman 10461 10466 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:panshee_shaman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Panshee Shaman This task requires Panshee Shaman to be killed until some number of items have been collected from them. - relic_destroy_loot_panshee_warrior 10467 10472 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:panshee_warrior message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Panshee Warriors This task requires Panshee Warriors to be killed until some number of items have been collected from them. - relic_destroy_loot_panshee_veteran 10473 10478 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:panshee_veteran message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Panshee Veterans This task requires Panshee Veterans to be killed until some number of items have been collected from them. - relic_destroy_loot_panshee_tribesman 10479 10484 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:panshee_tribesman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Panshee Tribesmen This task requires Panshee Tribesmen to be killed until some number of items have been collected from them. - relic_destroy_loot_panshee 10485 10490 61 UIType:KillLoot relic_data:70:0:0:0 social_group:panshee_tribe message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Members of the Panshee Tribe This task requires members of the Panshee Tribe to be killed until some number of items have been collected from them. - relic_destroy_loot_gondula_shaman 10491 10496 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:gondula_shaman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Gondula Shaman This task requires Gondula Shaman to be killed until some number of items have been collected from them. - relic_destroy_loot_gondula_warrior 10497 10502 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:gondula_warrior message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Gondula Warriors This task requires Gondula Warriors to be killed until some number of items have been collected from them. - relic_destroy_loot_gondula_veteran 10503 10508 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:gondula_veteran message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Gondula Veterans This task requires Gondula Veterans to be killed until some number of items have been collected from them. - relic_destroy_loot_gondula_tribesman 10509 10514 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:gondula_tribesman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Gondula Tribesmen This task requires Gondula Tribesmen to be killed until some number of items have been collected from them. - relic_destroy_loot_gondula 10515 10520 61 UIType:KillLoot relic_data:75:0:0:0 social_group:gondula_tribe message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Members of the Gondula Tribe This task requires members of the Gondula Tribe to be killed until some number of items have been collected from them. - relic_destroy_loot_dulak_raider 10521 10526 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:dulok_outcast_raider message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Dulok Outcast Raiders This task requires Dulok Outcast Raiders to be killed until some number of items have been collected from them. - relic_destroy_loot_dulak_leader 10527 10532 61 UIType:KillLoot relic_data:72:0:0:0 creature_name:dulok_outcast_leader message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Dulok Outcast Leader This task requires the Dulok Outcast Leader to be killed until some number of items have been collected from them. - relic_destroy_loot_dulak_outcast 10533 10538 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:dulok_outcast message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Dulok Outcasts This task requires Dulok Outcasts to be killed until some number of items have been collected from them. - relic_destroy_loot_dulak_scout 10539 10544 61 UIType:KillLoot relic_data:80:0:0:0 "creature_name:donkuwah_scout,beguiling_donkuwah_scout,crafty_donkuwah_scout,tricky_donkuwah_scout" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Donkuwah Scouts This task requires Donkuwah Scouts to be killed until some number of items have been collected from them. - relic_destroy_loot_dulak_frenzied 10545 10550 61 UIType:KillLoot relic_data:82:0:0:0 creature_name:frenzied_donkuwah message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Frenzied Donkuwah This task requires Frenzied Donkuwah to be killed until some number of items have been collected from them. - relic_destroy_loot_dulak_twisted 10551 10556 61 UIType:KillLoot relic_data:82:0:0:0 creature_name:twisted_donkuwah_scavenger message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Twisted Donkuwah Scavengers This task requires Twisted Donkuwah Scavengers to be killed until some number of items have been collected from them. - relic_destroy_loot_dulak_tribesman 10557 10562 61 UIType:KillLoot relic_data:80:0:0:0 creature_name:donkuwah_tribesman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Donkuwah Tribesmen This task requires Donkuwah Tribesmen to be killed until some number of items have been collected from them. - relic_destroy_loot_dulak_laborer 10563 10568 61 UIType:KillLoot relic_data:80:0:0:0 creature_name:grungy_donkuwah_laborer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Grungy Donkuwah Laborers This task requires Grungy Donkuwah Laborers to be killed until some number of items have been collected from them. - relic_destroy_loot_marauder 10569 10574 61 UIType:KillLoot relic_data:78:0:0:0 creature_name:marauder message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Marauders This task requires Marauders to be killed until some number of items have been collected from them. - relic_destroy_loot_marauder_frenzied 10575 10580 61 UIType:KillLoot relic_data:78:0:0:0 creature_name:frenzied_marauder message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Frenzied Marauders This task requires Frenzied Marauders to be killed until some number of items have been collected from them. - relic_destroy_loot_korga_battlelord 10581 10586 61 UIType:KillLoot relic_data:75:0:0:0 "creature_name:korga_battlelord,vicious_korga_battlelord,vile_korga_battlelord" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Korga Battlelords This task requires Korga Battlelords to be killed until some number of items have been collected from them. - relic_destroy_loot_korga_spiritmaster 10587 10592 61 UIType:KillLoot relic_data:75:0:0:0 "creature_name:korga_spiritmaster,eerie_korga_spiritmaster,gnarled_korga_spiritmaster,spooky_korga_spiritmaster" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Korga Spiritmasters This task requires Korga Spiritmasters to be killed until some number of items have been collected from them. - relic_destroy_loot_korga_ancient 10593 10598 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:korga_ancient message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Korga Ancients This task requires Korga Ancients to be killed until some number of items have been collected from them. - relic_destroy_loot_korga_dark_shaman 10599 10604 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:korga_dark_shaman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Korga Dark Shaman This task requires Korga Dark Shaman to be killed until some number of items have been collected from them. - relic_destroy_loot_korga_frenzied 10605 10610 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:frenzied_korga message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Frenzied Korga This task requires Frenzied Korga to be killed until some number of items have been collected from them. - relic_destroy_loot_korga_enraged 10611 10616 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:enraged_korga message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Enraged Korga This task requires Enraged Korga to be killed until some number of items have been collected from them. - relic_destroy_loot_korga_elder 10617 10622 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:korga_elder message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Korga Elders This task requires Korga Elders to be killed until some number of items have been collected from them. - relic_destroy_loot_korga_adept 10623 10628 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:korga_adept message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Korga Adepts This task requires Korga Adepts to be killed until some number of items have been collected from them. - relic_destroy_loot_korga_scout 10629 10634 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:korga_scout message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Korga Scouts This task requires Korga Scouts to be killed until some number of items have been collected from them. - relic_destroy_loot_korga_laborer 10635 10640 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:korga_laborer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Korga Laborers This task requires Korga Laborers to be killed until some number of items have been collected from them. - relic_destroy_loot_ig88_blue 10641 10646 61 UIType:KillLoot relic_data:88:0:0:0 creature_name:endor_ig88_security_battle_droid_blue message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Blue Tao-Ni Security Battle Droids This task requires Blue Tao-Ni Security Battle Droids to be killed until some number of items have been collected from them. - relic_destroy_loot_ig88_red 10647 10652 61 UIType:KillLoot relic_data:88:0:0:0 creature_name:endor_ig88_security_battle_droid_red message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Red Tao-Ni Security Battle Droids This task requires Red Tao-Ni Security Battle Droids to be killed until some number of items have been collected from them. - relic_destroy_loot_ig88_purple 10653 10658 61 UIType:KillLoot relic_data:88:0:0:0 creature_name:endor_ig88_security_battle_droid_purple message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Purple Tao-Ni Security Battle Droids This task requires Purple Tao-Ni Security Battle Droids to be killed until some number of items have been collected from them. - relic_destroy_loot_ig88_beta 10659 10664 61 UIType:KillLoot relic_data:88:0:0:0 creature_name:endor_ig88_security_battlemech_beta message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tao-Ni Security Mechanized Beta Class This task requires Tao-Ni Security Mechanized Beta Class droids to be killed until some number of items have been collected from them. - relic_destroy_loot_ig88_alpha 10665 10670 61 UIType:KillLoot relic_data:88:0:0:0 creature_name:endor_ig88_security_battlemech_alpha message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tao-Ni Security Mechanized Alpha Class This task requires Tao-Ni Security Mechanized Alpha Class droids to be killed until some number of items have been collected from them. - relic_destroy_loot_ig88_omega 10671 10676 61 UIType:KillLoot relic_data:88:0:0:0 creature_name:endor_ig88_security_battlemech_omega message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tao-Ni Security Mechanized Omega Class This task requires Tao-Ni Security Mechanized Omega Class droids to be killed until some number of items have been collected from them. - relic_destroy_loot_blacksun_reaper 10677 10682 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:black_sun_blood_reaper message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Black Sun Blood Reapers This task requires Black Sun Blood Reapers to be killed until some number of items have been collected from them. - relic_destroy_loot_blacksun_aggressor 10683 10688 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:black_sun_aggressor message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Black Sun Aggressors This task requires Black Sun Aggressors to be killed until some number of items have been collected from them. - relic_destroy_loot_blacksun_enforcer_silver 10689 10694 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:black_sun_enforcer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Elite Black Sun Enforcers This task requires Black Sun Enforcers to be killed until some number of items have been collected from them. - relic_destroy_loot_dw_battle_droid 10695 10700 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_battle_droid message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Death Watch Battle Droids This task requires Battle Droids at the Death Watch Bunker to be killed until some number of items have been collected from them. - relic_destroy_loot_dw_henchman 10701 10706 61 UIType:KillLoot relic_data:90:2:0:0 "creature_name:mand_bunker_blksun_henchman_int,mand_bunker_blksun_henchman" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Black Sun Henchmen This task requires Black Sun Henchmen to be killed until some number of items have been collected from them. - relic_destroy_loot_dw_thug 10707 10712 61 UIType:KillLoot relic_data:90:2:0:0 "creature_name:mand_bunker_blksun_thug_int,mand_bunker_blksun_thug" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Black Sun Thugs This task requires Black Sun Thugs to be killed until some number of items have been collected from them. - relic_destroy_loot_dw_assassin 10713 10718 61 UIType:KillLoot relic_data:90:2:0:0 "creature_name:mand_bunker_blksun_assassin_int,mand_bunker_blksun_assassin" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Black Sun Assassins This task requires Black Sun Assassins to be killed until some number of items have been collected from them. - relic_destroy_loot_dw_super_battle_droid 10719 10724 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_super_battle_droid message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Death Watch Super Battle Droids This task requires Super Battle Droids at the Death Watch Bunker to be killed until some number of items have been collected from them. - relic_destroy_loot_dw_guard 10725 10730 61 UIType:KillLoot relic_data:90:2:0:0 "creature_name:mand_bunker_blksun_guard_int,mand_bunker_blksun_guard" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Black Sun Guards This task requires Black Sun Guards to be killed until some number of items have been collected from them. - relic_destroy_loot_dw_bloodguard 10731 10736 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_dthwatch_red message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Death Watch Bloodguards This task requires Death Watch Bloodguards to be killed until some number of items have been collected from them. - relic_destroy_loot_dw_wraith 10737 10742 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_dthwatch_silver message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Death Watch Wraiths This task requires Death Watch Wraiths to be killed until some number of items have been collected from them. - relic_destroy_loot_dw_overlord 10743 10748 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_dthwatch_gold message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Death Watch Overlord This task requires the Death Watch Overlord to be killed until some number of items have been collected from them. - relic_destroy_loot_janta_warrior 10749 10754 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_warrior message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Janta Warriors This task requires Janta Warriors to be killed until some number of items have been collected from them. - relic_destroy_loot_janta_shaman 10755 10760 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_shaman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Janta Shaman This task requires Janta Shaman to be killed until some number of items have been collected from them. - relic_destroy_loot_janta_tribesman 10761 10766 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_tribesman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Janta Tribesmen This task requires Janta Tribesman to be killed until some number of items have been collected from them. - relic_destroy_loot_janta_primalist 10767 10772 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_primalist message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Janta Primalists This task requires Janta Primalists to be killed until some number of items have been collected from them. - relic_destroy_loot_janta_harvester 10773 10778 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_harvester message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Janta Harvesters This task requires Janta Harvesters to be killed until some number of items have been collected from them. - relic_destroy_loot_janta_herbalist 10779 10784 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_herbalist message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Janta Herbalists This task requires Janta Herbalists to be killed until some number of items have been collected from them. - relic_destroy_loot_janta_rockshaper 10785 10790 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_rockshaper message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Janta Rockshapers This task requires Janta Rockshapers to be killed until some number of items have been collected from them. - relic_destroy_loot_janta_soothsayer 10791 10796 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_soothsayer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Janta Soothsayer This task requires Janta Soothsayers to be killed until some number of items have been collected from them. - relic_destroy_loot_janta_scout 10797 10802 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_scout message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Janta Scouts This task requires Janta Scouts to be killed until some number of items have been collected from them. - relic_destroy_loot_janta 10803 10808 61 UIType:KillLoot relic_data:75:0:0:0 social_group:janta_tribe message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Members of the Janta Tribe This task requires members of the Janta tribe to be killed until some number of items have been collected from them. - relic_destroy_loot_mokk_warrior 10809 10814 61 UIType:KillLoot relic_data:65:0:0:0 creature_name:mokk_warrior message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mokk Warriors This task requires Mokk Warriors to be killed until some number of items have been collected from them. - relic_destroy_loot_mokk_loreweaver 10815 10820 61 UIType:KillLoot relic_data:65:0:0:0 creature_name:mokk_loreweaver message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mokk Loreweavers This task requires Mokk Loreweavers to be killed until some number of items have been collected from them. - relic_destroy_loot_mokk_shaman 10821 10826 61 UIType:KillLoot relic_data:65:0:0:0 creature_name:mokk_shaman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mokk Shaman This task requires Mokk Shaman to be killed until some number of items have been collected from them. - relic_destroy_loot_mokk_rockshaper 10827 10832 61 UIType:KillLoot relic_data:65:0:0:0 creature_name:mokk_rockshaper message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mokk Rockshapers This task requires Mokk Rockshapers to be killed until some number of items have been collected from them. - relic_destroy_loot_mokk_scout 10833 10838 61 UIType:KillLoot relic_data:65:0:0:0 creature_name:mokk_scout message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mokk Scouts This task requires Mokk Scouts to be killed until some number of items have been collected from them. - relic_destroy_loot_mokk_hunter 10839 10844 61 UIType:KillLoot relic_data:65:0:0:0 creature_name:mokk_hunter message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mokk Hunters This task requires Mokk Hunters to be killed until some number of items have been collected from them. - relic_destroy_loot_mokk 10845 10850 61 UIType:KillLoot relic_data:65:0:0:0 social_group:mokk_tribe message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Members of the Mokk Tribe This task requires members of the Mokk tribe to be killed until some number of items have been collected from them. - relic_destroy_loot_kunga_primalist 10851 10856 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:kunga_clan_primalist message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kunga Clan Primalists This task requires Kunga Clan Primalists to be killed until some number of items have been collected from them. - relic_destroy_loot_kunga_herbalist 10857 10862 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:kunga_herbalist message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kunga Herbalists This task requires Kunga Herbalists to be killed until some number of items have been collected from them. - relic_destroy_loot_kunga_hunter 10863 10868 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:kunga_hunter message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kunga Hunters This task requires Kunga Hunters to be killed until some number of items have been collected from them. - relic_destroy_loot_kunga_loreweaver 10869 10874 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:kunga_loreweaver message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kunga Loreweavers This task requires Kunga Loreweavers to be killed until some number of items have been collected from them. - relic_destroy_loot_kunga_harvester 10875 10880 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:kunga_harvester message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kunga Harvesters This task requires Kunga Harvesters to be killed until some number of items have been collected from them. - relic_destroy_loot_kunga_tribesman 10881 10886 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:kunga_tribesman message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kunga Tribe Members This task requires Kunga Tribe Members to be killed until some number of items have been collected from them. - relic_destroy_loot_kunga 10887 10892 61 UIType:KillLoot relic_data:70:0:0:0 social_group:kunga_tribe message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Members of the Kunga Tribe This task requires members of the Kunga tribe to be killed until some number of items have been collected from them. - relic_destroy_loot_crystal_hunter 10893 10898 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:dark_force_crystal_hunter message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Force Crystal Hunters This task requires Force Crystal Hunters to be killed until some number of items have been collected from them. - relic_destroy_loot_untrained_jedi 10899 10904 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:untrained_wielder_of_the_dark_side message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Untrained Wielders of the Dark Side This task requires Untrained Wielders of the Dark Side to be killed until some number of items have been collected from them. - relic_destroy_loot_nightsister_sentinal 10905 10910 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:nightsister_sentinal message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Nightsister Sentinels This task requires Nightsister Sentinels to be killed until some number of items have been collected from them. - relic_destroy_loot_nightsister_rancor 10911 10916 61 UIType:KillLoot relic_data:90:1:0:0 creature_name:nightsister_rancor message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Nightsister Rancors This task requires Nightsister Rancors to be killed until some number of items have been collected from them. - relic_destroy_loot_nightsister_initiate 10917 10922 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:nightsister_initiate message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Nightsister Initiates This task requires Nightsister Initiates to be killed until some number of items have been collected from them. - relic_destroy_loot_nightsister_ranger 10923 10928 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:nightsister_ranger message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Nightsister Rangers This task requires Nightsister Rangers to be killed until some number of items have been collected from them. - relic_destroy_loot_nightsister_spellweaver 10929 10934 61 UIType:KillLoot relic_data:90:1:0:0 creature_name:nightsister_spell_weaver message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Nightsister Spell Weavers This task requires Nightsister Spell Weavers to be killed until some number of items have been collected from them. - relic_destroy_loot_smc_rancor 10935 10940 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:singing_mountain_clan_rancor message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Singing Mountain Clan Rancors This task requires Singing Mountain Clan Rancors to be killed until some number of items have been collected from them. - relic_destroy_loot_smc_witch 10941 10946 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:singing_mtn_clan_arch_witch message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Singing Mountain Clan Arch Witches This task requires Singing Mountain Clan Arch Witches to be killed until some number of items have been collected from them. - relic_destroy_loot_smc_dragoon 10947 10952 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:singing_mtn_clan_dragoon message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Singing Mountain Clan Dragoons This task requires Singing Mountain Clan Dragoons to be killed until some number of items have been collected from them. - relic_destroy_loot_smc_guardian 10953 10958 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:singing_mtn_clan_guardian message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Singing Mountain Clan Guardians This task requires Singing Mountain Clan Guardians to be killed until some number of items have been collected from them. - relic_destroy_loot_smc_scout 10959 10964 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:singing_mtn_clan_scout message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Singing Mountain Clan Scouts This task requires Singing Mountain Clan Scouts to be killed until some number of items have been collected from them. - relic_destroy_loot_smc_huntress 10965 10970 61 UIType:KillLoot relic_data:90:1:0:0 creature_name:singing_mtn_clan_huntress message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Singing Mountain Clan Huntresses This task requires Singing Mountain Clan Huntresses to be killed until some number of items have been collected from them. - relic_destroy_loot_smc_initiate 10971 10976 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:singing_mtn_clan_initiate message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Singing Mountain Clan Initiates This task requires Singing Mountain Clan Initiates to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_rec_queen 10977 10982 61 UIType:KillLoot relic_data:85:1:0:0 creature_name:cave_gaping_spider_recluse_queen message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Reclusive Cavern Spider Queens This task requires Reclusive Cavern Spider Queens to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_protector 10983 10988 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_protector message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Spiderclan Protectors This task requires Spiderclan Protectors to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_spellweaver 10989 10994 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_spell_weaver message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Spiderclan Auspexes This task requires Spiderclan Auspexes to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_queen 10995 11000 61 UIType:KillLoot relic_data:85:1:0:0 creature_name:cave_gaping_spider_queen message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Cavern Spider Queens This task requires Cavern Spider Queens to be killed until some number of items have been collected from them. - relic_destroy_loot_nightsister_crystal_guardian 11001 11006 61 UIType:KillLoot relic_data:90:0:0:0 creature_name:itp_vader_nightsister_guardian message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Nightsister Crystal Guardians This task requires Nightsister Crystal Guardians to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_webdancer 11007 11012 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_web_dancer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Spiderclan Web Dancers This task requires Spiderclan Web Dancers to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_elder 11013 11018 61 UIType:KillLoot relic_data:84:1:0:0 creature_name:spider_nightsister_elder message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Spiderclan Elders This task requires Spiderclan Elders to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_recluse 11019 11024 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:cave_gaping_spider_recluse message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Reclusive Cavern Spiders This task requires Reclusive Cavern Spiders to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_crawler 11025 11030 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_crawler message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Spiderclan Crawlers This task requires Spiderclan Crawlers to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_stalker 11031 11036 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_stalker message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Spiderclan Stalkers This task requires Spiderclan Stalkers to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_hunter 11037 11042 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:cave_gaping_spider_hunter message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Cavern Spider Hunters This task requires Cavern Spider Hunters to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_clan_spider 11043 11048 61 UIType:KillLoot relic_data:78:1:0:0 creature_name:cave_gaping_spider message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Cavern Spiders This task requires Cavern Spiders to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_sentinel 11049 11054 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_sentinel message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Spiderclan Sentinels This task requires Spiderclan Sentinels to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_initiate 11055 11060 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_initiate message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Spiderclan Acolytes This task requires Spiderclan Acolytes to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_broodling 11061 11066 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:cave_gaping_spider_broodling message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Cavern Spider Broodlings This task requires Cavern Spiders Broodlings to be killed until some number of items have been collected from them. - relic_destroy_loot_spider_sentry 11067 11072 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_sentry message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Spiderclan Sentries This task requires Spiderclan Sentries to be killed until some number of items have been collected from them. - relic_destroy_loot_blackscale_guard 11073 11078 61 UIType:KillLoot relic_data:80:1:1:0 "creature_name:ep3_slaver_blackscale_guard,ep3_etyyy_blackscale_guard,ep3_slaver_blackscale_guard_rryatt" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Blackscale Guards This task requires Blackscale Guards to be killed until some number of items have been collected from them. - relic_destroy_loot_salvage_bandit 11079 11084 61 UIType:KillLoot relic_data:75:0:0:1 creature_name:som_mustafarian_salvage_bandit message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Salvage Bandits This task requires Salvage Bandits to be killed until some number of items have been collected from them. - relic_destroy_loot_plains_xandak 11085 11090 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_burning_plains_xandank message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Plains Xandanks This task requires Plains Xandanks to be killed until some number of items have been collected from them. - relic_destroy_loot_plains_beetle_soldier 11091 11096 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle_soldier message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Plains Kubaza Beetle Soldiers This task requires Plains Kubaza Beetle Soldiers to be killed until some number of items have been collected from them. - relic_destroy_loot_plains_beetle_worker 11097 11102 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle_worker message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Plains Kubaza Beetle Workers This task requires Plains Kubaza Beetle Workers to be killed until some number of items have been collected from them. - relic_destroy_loot_plains_beetle 11103 11108 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Plains Kubaza Beetles This task requires Plains Kubaza Beetles to be killed until some number of items have been collected from them. - relic_destroy_loot_plains_beetle_queen 11109 11114 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle_queen message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Plains Kubaza Beetle Queens This task requires Plains Kubaza Beetle Queens to be killed until some number of items have been collected from them. - relic_destroy_loot_malfosa 11115 11120 61 UIType:KillLoot relic_data:80:2:0:1 creature_name:som_sherkar_consort message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Malfosa This task requires Malfosa to be killed until some number of items have been collected from them. - relic_destroy_loot_tulrus_matriarch 11121 11126 61 UIType:KillLoot relic_data:80:0:0:1 "creature_name:som_nesting_grounds_tulrus_matriarch,som_berkens_flow_tulrus_matriarch" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tulrus Matriarches This task requires Tulrus Matriarches to be killed until some number of items have been collected from them. - relic_destroy_loot_tulrus_bull 11127 11132 61 UIType:KillLoot relic_data:80:0:0:1 "creature_name:som_nesting_grounds_tulrus_bull,som_berkens_flow_tulrus_bull" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tulrus Bulls This task requires Tulrus Bulls to be killed until some number of items have been collected from them. - relic_destroy_loot_tulrus 11133 11138 61 UIType:KillLoot relic_data:80:0:0:1 "creature_name:som_nesting_grounds_tulrus,som_berkens_flow_tulrus,som_tulrus" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Tulrus This task requires Tulrus to be killed until some number of items have been collected from them. - relic_destroy_loot_berkens_xandank_packleader 11139 11144 61 UIType:KillLoot relic_data:80:0:0:1 "creature_name:som_berkens_flow_xandank_packleader,som_xandank_packleader,som_burning_plains_xandank_packleader" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Xandank Packleaders This task requires Xandank Packleaders to be killed until some number of items have been collected from them. - relic_destroy_loot_berkens_xankdank_stalker 11145 11150 61 UIType:KillLoot relic_data:80:0:0:1 "creature_name:som_berkens_flow_xandank_stalker,som_burning_plains_xandank_stalker,som_smoking_forest_xandank_stalker" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Xandank Stalkers This task requires Xandank Stalkers to be killed until some number of items have been collected from them. - relic_destroy_loot_berkens_crowned_lava_runner 11151 11156 61 UIType:KillLoot relic_data:88:0:0:1 creature_name:som_berkens_flow_tanray_crowned message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Crowned Lava Runners This task requires Crowned Lava Runners to be killed until some number of items have been collected from them. - relic_destroy_loot_berkens_lava_runner 11157 11162 61 UIType:KillLoot relic_data:88:0:0:1 creature_name:som_berkens_flow_tanray message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lava Runner Tanrays This task requires Lava Runner Tanrays to be killed until some number of items have been collected from them. - relic_destroy_loot_berkens_lava_runner_stalker 11163 11168 61 UIType:KillLoot relic_data:88:0:0:1 creature_name:som_berkens_flow_tanray_stalker message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lava Runner Stalkers This task requires Lava Runner Stalkers to be killed until some number of items have been collected from them. - relic_destroy_loot_plains_stalker_blistmok 11169 11174 61 UIType:KillLoot relic_data:82:0:0:1 creature_name:som_burning_plains_blistmok_plains_stalker message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Plains Stalker Blistmoks This task requires Plains Stalker Blistmoks to be killed until some number of items have been collected from them. - relic_destroy_loot_plains_creeper 11175 11180 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_burning_plains_tanray_creeper message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Plains Creepers This task requires Plains Creepers to be killed until some number of items have been collected from them. - relic_destroy_loot_blistmok_crystal_stalker 11181 11186 61 UIType:KillLoot relic_data:78:0:0:1 creature_name:som_crystal_flats_blistmok_crystal_stalker message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Blistmok Crystal Stalkers This task requires Blistmok Crystal Stalkers to be killed until some number of items have been collected from them. - relic_destroy_loot_lava_flea 11187 11192 61 UIType:KillLoot relic_data:88:0:0:1 creature_name:som_crystal_flats_lava_flea message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lava Fleas This task requires Lava Fleas to be killed until some number of items have been collected from them. - relic_destroy_loot_jundak 11193 11198 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_nesting_grounds_jundak message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Jundaks This task requires Jundaks to be killed until some number of items have been collected from them. - relic_destroy_loot_magmahorn 11199 11204 61 UIType:KillLoot relic_data:82:0:0:1 creature_name:som_kenobi_tulrus message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Magmahorn This task requires Magmahorn to be killed - relic_destroy_loot_jundak_stalker 11205 11210 61 UIType:KillLoot relic_data:75:0:0:1 creature_name:som_nesting_grounds_jundak_stalker message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Jundak Stalkers This task requires Jundak Stalkers to be killed - relic_destroy_loot_blackguard_minion 11211 11216 61 UIType:KillLoot relic_data:72:0:0:1 creature_name:som_blackguard message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Blackguard Minions This task requires Blackguard Minions to be killed - relic_destroy_loot_heroic_exar_kun 14745 14750 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_kun message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Exar Kun This task requires Exar Kun to be killed until some number of items have been collected from them. - relic_destroy_loot_open_hand_of_hate 14751 14756 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_open_hand message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Open Hand of Hate This task requires the Open Hand of Hate to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_exar_minder 14757 14762 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_minder message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Minder of Weak Wills This task requires the Minder of Weak Wills to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_exar_skreeg 14763 14768 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_skreeg_boss message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Mother Luresh This task requires Mother Luresh to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_exar_gackle 14769 14774 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_gackle_bat_boss message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Vin`rith This task requires Vin`rith to be killed - relic_destroy_loot_heroic_exar_caretaker 14775 14780 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_caretaker message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Caretaker of the Lost This task requires the Caretaker of the Lost to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_exar_hate 14781 14786 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_hate_fist message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Clenched Fist of Hate This task requires the Clenched Fist of Hate to be killed - relic_destroy_loot_heroic_exar_vengence 14787 14792 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_vengence message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Promised Vengeance of Exar Kun This task requires the Promised Vengeance of Exar Kun to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_exar_wrath 14793 14798 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_wrath message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Unquenchable Wrath of Exar Kun This task requires the Unquenchable Wrath of Exar Kung to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_exar_harmony 14799 14804 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_harmony message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Lingering Harmony of Exar Kun This task requires the Lingering Harmony of Exar Kun to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_exar_chaos 14805 14810 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_chaos message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Embraced Chaos of Exar Kun This task requires the Embraced Chaos of Exar Kun to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_axkva_min 14811 14816 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_axkva_axkva_min message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Heroic Axkva Min This task requires Heroic Axkva Min to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_nandina 14817 14822 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_axkva_nandina message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Nandina This task requires Nandina to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_gorvo 14823 14828 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_axkva_gorvo message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Gorvo This task requires Gorvo to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_lelli_hi 14829 14834 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_axkva_lelli_hi message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Lelli Hi This task requires Lelli Hi to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_kimaru 14835 14840 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_axkva_kimaru message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Kimaru This task requires Kimaru to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_suin_chalo 14841 14846 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_axkva_suin_chalo message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Suin Chalo This task requires Suin Chalo to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_ig88 14847 14852 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_ig88_ig88_rocket message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from IG-88 This task requires IG-88 to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_krix_swiftshadow 14853 14858 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_sd_krix_swiftshadow message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Krix Swiftshadow This task requires Krix Swiftshadow to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_captain_prat 14859 14864 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_sd_watch_captain_prat message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Watch Captain Prat This task requires Watch Captain Prat to be killed until some number of items have been collected from them. - relic_destroy_loot_heroic_comander_kenkirk 14865 14870 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_sd_commander_kenkirk message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Commander Kenkirk This task requires Commander Kenkirk to be killed until some number of items have been collected from them. - relic_destroy_loot_captain_sait 14871 14876 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_sd_captain_sait message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Grand Admiral Sait This task requires Grand Admiral Sait to be killed until some number of items have been collected from them. - relic_destroy_loot_tusken_king 14877 14882 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_tusken_king message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from The Heroic Tusken King This task requires The Heroic Tusken King to be killed until some number of items have been collected from them. - relic_destroy_loot_unkajo 14883 14888 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_echo_wampa_boss message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Unkajo This task requires Unkajo to be killed until some number of items have been collected from them. - relic_destroy_loot_gorax 14889 14894 61 UIType:KillLoot relic_data:88:2:0:0 creature_name:gorax message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Gorax This task requires the Gorax to be killed until some number of items have been collected from them. - relic_destroy_loot_sher_kar 14895 14900 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:som_sherkar message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Sher Kar This task requires Sher Kar to be killed until some number of items have been collected from them. - relic_destroy_loot_colonel_or5 14901 14906 61 UIType:KillLoot relic_data:86:2:0:0 creature_name:som_decrepit_colonel_or5 message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Colonel OR-5 This task requires Colonel OR-5 to be killed until some number of items have been collected from them. - relic_destroy_loot_hk58_aurek 14907 14912 61 UIType:KillLoot relic_data:83:2:0:0 creature_name:som_working_hk_58_aurek message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from HK-58 Aurek This task requires HK-58 Aurek to be killed until some number of items have been collected from them. - relic_destroy_loot_hk58_besh 14913 14918 61 UIType:KillLoot relic_data:83:2:0:0 creature_name:som_working_hk_58_besh message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from HK-58 Besh This task requires HK-58 Besh to be killed until some number of items have been collected from them. - relic_destroy_loot_devastator 14919 14924 61 UIType:KillLoot relic_data:88:2:0:0 creature_name:som_working_devistator message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Devastator This task requires Devastator to be killed until some number of items have been collected from them. - relic_destroy_loot_master_droid_engineer 14925 14930 61 UIType:KillLoot relic_data:84:2:0:0 creature_name:som_working_master_droid_engineer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from The Master Droid Engineer This task requires The Master Droid Engineer to be killed until some number of items have been collected from them. - relic_destroy_loot_doom_bringer 14931 14936 61 UIType:KillLoot relic_data:85:2:0:0 creature_name:som_working_doom_bringer message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Doom Bringer This task requires Doom Bringer to be killed until some number of items have been collected from them. - relic_destroy_loot_hk_taskmaster 14937 14942 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:som_volcano_one_taskmaster message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from HK-Taskmaster This task requires HK-Taskmaster to be killed until some number of items have been collected from them. - relic_destroy_loot_hk_ak_prime 14943 14948 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:som_volcano_two_ak_prime message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from AK-Prime This task requires AK-Prime to be killed until some number of items have been collected from them. - relic_destroy_loot_hk_forward_comander 14949 14954 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:som_volcano_three_forward_commander message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Forward Commander Mk II This task requires Forward Commander Mk II to be killed until some number of items have been collected from them. - relic_destroy_loot_hk_cym_prototype 14955 14960 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:som_volcano_four_cym_prototype message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from CY-M Prototype This task requires CY-M Prototype to be killed until some number of items have been collected from them. - relic_destroy_loot_hk_gk_oppressor 14961 14966 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:som_volcano_five_boss_septipod message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from GK Oppressor This task requires GK Oppressor to be killed until some number of items have been collected from them. - relic_destroy_loot_hk_hk47 14967 14972 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:som_volcano_final_hk47 message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from HK-47 This task requires HK-47 to be killed until some number of items have been collected from them. - relic_destroy_loot_dark_jedi_master 14973 14978 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:dark_jedi_master message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Dark Jedi Masters This task requires Dark Jedi Masters to be killed until some number of items have been collected from them. - relic_destroy_loot_ep3_general_grievous 14979 14984 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:ep3_general_grievous message:saga_relic:none count:-1 drop_rate:-1 1 1 "Collect Loot from N-K ""Necrosis""" "This task requires N-K ""Necrosis"" to be killed until some number of items have been collected from them." - relic_destroy_loot_ep3_rryatt_minstyngar_lvl3_boss 14985 14990 61 UIType:KillLoot relic_data:64:2:0:0 creature_name:ep3_rryatt_minstyngar_lvl3_boss message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Goretongue This task requires Goretongue to be killed until some number of items have been collected from them. - relic_destroy_loot_ep3_rryatt_mouf_bloodclaw_boss 14991 14996 61 UIType:KillLoot relic_data:56:2:0:0 creature_name:ep3_rryatt_mouf_bloodclaw_boss message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Rotclaw This task requires Rotclaw to be killed until some number of items have been collected from them. - relic_destroy_loot_ep3_rryatt_walluga_smasher_boss 14997 15002 61 UIType:KillLoot relic_data:54:2:0:0 creature_name:ep3_rryatt_walluga_smasher_boss message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Wallugget This task requires Wallugget to be killed until some number of items have been collected from them. - relic_destroy_loot_ep3_slaver_blackscale_kamurith_ysskir 15003 15008 61 UIType:KillLoot relic_data:81:2:0:0 creature_name:ep3_slaver_blackscale_kamurith_ysskir message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Ysskir This task requires Ysskir to be killed until some number of items have been collected from them. - relic_destroy_loot_meatlump_donk 7107 7112 61 UIType:KillLoot relic_data:35:0:0:0 creature_name:corellia_meatlump_donk message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Meatlump Donks This task requires Meatlump Donks to be killed until some number of items have been collected from them. - relic_destroy_loot_meatlump_dunder 15111 15116 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:corellia_meatlump_dunder message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Meatlump Dunders This task requires Meatlump Dunders to be killed until some number of items have been collected from them. - relic_destroy_loot_meatlump_lunk 9129 9134 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:corellia_meatlump_lunk message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Meatlump Lunks This task requires Meatlump Lunks to be killed until some number of items have been collected from them. - relic_destroy_loot_meatlump_lieutenant 15117 15122 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:corellia_meatlump_lieutenant message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Meatlump Lieutenants This task requires Meatlump Lieutenants to be killed until some number of items have been collected from them. - relic_destroy_loot_meatlump_nerp 12351 12356 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_meatlump_nerp message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Meatlump Nerps This task requires Meatlump Nerps to be killed until some number of items have been collected from them. - relic_destroy_loot_meatlump_simp 13431 13436 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_meatlump_simp message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Meatlump Simps This task requires Meatlump Simps to be killed until some number of items have been collected from them. - relic_destroy_loot_meatlump_stooge 9249 9254 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:meatlump_stooge message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Meatlump Stooges This task requires Meatlump Stooges to be killed until some number of items have been collected from them. - relic_destroy_loot_bull_rancor 6633 6638 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:bull_rancor message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Bull Rancor This task requires Bull Rancors to be killed until some number of items have been collected from them. - relic_destroy_loot_social_afflicted 15468 15473 61 UIType:KillLoot relic_data:10:0:0:0 social_group:afflicted message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from any Afflicted This task requires any Afflicted in the Quarantine Zone to be killed until some number of items have been collected from them. - relic_destroy_loot_afflicted_maintenance_boss 15474 15479 61 UIType:KillLoot relic_data:90:1:0:0 creature_name:outbreak_afflicted_maintenance_boss message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Cornburr This task requires Cornburr to be killed until some number of items have been collected from them. - relic_destroy_loot_afflicted_rancor 15480 15485 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:outbreak_afflicted_rancor message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from the Undead Rancor This task requires the Undead Rancor to be killed until some number of items have been collected from them. - relic_destroy_loot_death_trooper_10 15486 15491 61 UIType:KillLoot relic_data:10:0:0:0 "creature_name:outbreak_deathtrooper_lvl_10,outbreak_deathtrooper_lvl_15,outbreak_deathtrooper_lvl_20,outbreak_deathtrooper_lvl_25,outbreak_deathtrooper_lvl_30,outbreak_deathtrooper_lvl_35,outbreak_deathtrooper_lvl_40,outbreak_deathtrooper_lvl_45,outbreak_deathtrooper_lvl_50,outbreak_deathtrooper_lvl_55,outbreak_deathtrooper_lvl_60,outbreak_deathtrooper_lvl_65,outbreak_deathtrooper_lvl_70,outbreak_deathtrooper_lvl_75,outbreak_deathtrooper_lvl_80,outbreak_deathtrooper_lvl_85,outbreak_deathtrooper_lvl_90,outbreak_deathtrooper_lvl_95" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Death Troopers (Lvl 10+) This task requires Death Troopers (Lvl 10+) to be killed until some number of items have been collected from them. - relic_destroy_loot_death_trooper_50 15492 15497 61 UIType:KillLoot relic_data:50:0:0:0 "creature_name:outbreak_deathtrooper_lvl_50,outbreak_deathtrooper_lvl_55,outbreak_deathtrooper_lvl_60,outbreak_deathtrooper_lvl_65,outbreak_deathtrooper_lvl_70,outbreak_deathtrooper_lvl_75,outbreak_deathtrooper_lvl_80,outbreak_deathtrooper_lvl_85,outbreak_deathtrooper_lvl_90,outbreak_deathtrooper_lvl_95" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Death Troopers (Lvl 50+) This task requires Death Troopers (Lvl 50+) to be killed until some number of items have been collected from them. - relic_destroy_loot_death_trooper_90 15498 15503 61 UIType:KillLoot relic_data:90:0:0:0 "creature_name:outbreak_deathtrooper_lvl_90,outbreak_deathtrooper_lvl_95" message:saga_relic:none count:-1 drop_rate:-1 1 1 Collect Loot from Death Troopers (Lvl 90+) This task requires Death Troopers (Lvl 90+) to be killed until some number of items have been collected from them. - saga_relic_perform task_shared_data:0:0:1:0 1 1 - relic_perform_anchorhead_tavern 11223 11228 61 UIType:Perform quest_data:10:0:0:0 duration:120 building_id:1213343 cell_name:livingroom1 what:dance "waypoint:tatooine,109,52,5358,none,Anchorhead Tavern" 1 1 Perform in the Anchorhead Tavern This task requires one to perform in the main tavern room of the Anchorhead Tavern on Tatooine. - relic_perform_bestine_cantina 11229 11234 61 UIType:Perform quest_data:10:0:0:0 duration:120 building_id:1028644 cell_name:cantina what:dance "waypoint:tatooine,-1356,12,-3692,none,Bestine Cantina" 1 1 Perform in the Bestine Cantina This task requires one to perform in the main cantina room of the Bestine Cantina on Tatooine. - relic_perform_eisley_cantina 11235 11240 61 UIType:Perform quest_data:5:0:0:0 duration:120 building_id:1082874 cell_name:cantina what:dance "waypoint:tatooine,3477,4,-4857,none,Mos Eisley Cantina" 1 1 Perform in the Mos Eisley Cantina This task requires one to perform in the main cantina room of the Mos Eisley Cantina on Tatooine. - relic_perform_eisley_theater 11241 11246 61 UIType:Perform quest_data:5:0:0:0 duration:120 building_id:1105845 cell_name:theater what:dance "waypoint:tatooine,3320,5,-4772,none,Mos Eisley Theater" 1 1 Perform in the Mos Eisley Theater This task requires one to perform in the main theater room of the Mos Eisley Theater on Tatooine. - relic_perform_entha_cafe 11247 11252 61 UIType:Perform quest_data:10:0:0:0 duration:120 building_id:1153495 cell_name:cafe what:dance "waypoint:tatooine,1725,16,3043,none,Mos Entha Cafe" 1 1 Perform in the Mos Entha Cafe This task requires one to perform in the main cafe room of the Mos Entha Cafe on Tatooine. - relic_perform_entha_theater 11253 11258 61 UIType:Perform quest_data:10:0:0:0 duration:120 building_id:1153595 cell_name:theater what:dance "waypoint:tatooine,1398,7,3286,none,Mos Entha Theater" 1 1 Perform in the Mos Entha Theater This task requires one to perform in the main theater room of the Mos Entha Theater on Tatooine. - relic_perform_espa_cantina 11259 11264 61 UIType:Perform quest_data:10:0:0:0 duration:120 building_id:1256055 cell_name:cantina what:dance "waypoint:tatooine,-3036,5,2220,none,Mos Espa Cantina" 1 1 Perform in the Mos Espa Cantina This task requires one to perform in the main cantina room of the Mos Espa Cantina on Tatooine. - relic_perform_taike_tavern 11265 11270 61 UIType:Perform quest_data:10:0:0:0 duration:120 building_id:1154120 cell_name:livingroom1 what:dance "waypoint:tatooine,3783,10,2374,none,Mos Taike Tavern" 1 1 Perform in the Mos Taike Tavern This task requires one to perform in the main tavern room of the Taike Tavern on Tatooine. - relic_perform_wayfar_cantina 11271 11276 61 UIType:Perform quest_data:10:0:0:0 duration:120 building_id:1154120 cell_name:cantina what:dance "waypoint:tatooine,-5120,75,-6575,none,Wayfar Cantina" 1 1 Perform in the Wayfar Cantina This task requires one to perform in the main cantina room of the Wayfar Cantina on Tatooine. - relic_perform_darklighter_estate 11277 11282 61 UIType:Perform quest_data:10:0:0:0 duration:120 building_id:1514964 cell_name:lobby what:dance "waypont_tatooine,-718,8,-6683,none,Darklighter's Estate" 1 1 Perform in the Home at the Darklighter's Estate This task requires one to perform in the main room of the house in the Darklighter's Estate on Tatooine. - relic_perform_jabbas_palace_throne_room 11283 11288 61 UIType:Perform quest_data:15:0:0:0 duration:120 building_id:1177465 cell_name:throneroom what:dance "waypoint:tatooine,-5866,90,-6200,none,Jabba's Palace" 1 1 Perform in the Throne Room of Jabba's Palace This task requires one to perform in the throne room of Jabba's Palace on Tatooine. - relic_perform_deeja_theater 11289 11294 61 UIType:Perform quest_data:25:0:0:0 duration:120 building_id:2725352 cell_name:theater what:dance "waypoint:naboo,4957,360,-1465,none,Dee'ja Peak Theater" 1 1 Perform in the Dee'ja Peak Theater This task requires one to perform in the main theater room of the Dee'ja Peak Theater on Naboo. - relic_perform_kaadara_theater 11295 11300 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:4105610 cell_name:theater what:dance "waypoint:naboo,5291,-191,6757,none,Kaadara Theater" 1 1 Perform in the Kaadara Theater This task requires one to perform in the main theater room of the Kaadara Theater on Naboo. - relic_perform_kaadara_cantina 11301 11306 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:61 cell_name:cantina what:dance "waypoint:naboo,4957,-192,6756,none,Kaadara Cantina" 1 1 Perform in the Kaadara Cantina This task requires one to perform in the main cantina room of the Kaadara Cantina on Naboo. - relic_perform_keren_theater 11307 11312 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:4045375 cell_name:theater what:dance "waypoint:naboo,1678,12,2572,none,Keren Theater" 1 1 Perform in the Keren Theater This task requires one to perform in the main theater room of the Keren Theater on Naboo. - relic_perform_keren_cantina 11313 11318 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:2 cell_name:cantina what:dance "waypoint:naboo,2105,30,2581,none,Keren Cantina" 1 1 Perform in the Keren Cantina This task requires one to perform in the main cantina room of the Keren Cantina on Naboo. - relic_perform_moenia_cantina 11319 11324 61 UIType:Perform quest_data:25:0:0:0 duration:120 building_id:108 cell_name:private_room2 what:dance "waypoint:naboo,4874,4,-4673,none,Moenia Cantina" 1 1 Perform in the Moenia Cantina This task requires one to perform for Borvo the Hutt in the back room of the Moenia Cantina on Naboo. - relic_perform_theed_theater 11325 11330 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:5475479 cell_name:theater what:dance "waypoint:naboo,-5796,6,4155,none,Theed Theater" 1 1 Perform in the Theed Theater This task requires one to perform in the main theater room of the Theed Theater on Naboo. - relic_perform_theed_cantina 11331 11336 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:88 cell_name:cantina what:dance "waypoint:naboo,-5151,6,4294,none,Theed Cantina" 1 1 Perform in the Theed Cantina This task requires one to perform in the main cantina room of the Theed Cantina on Naboo. - relic_perform_bela_vistal_cantina 11337 11342 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:3375352 cell_name:cantina what:dance "waypoint:corellia,6727,315,-5706,none,Bela Vistal Cantina" 1 1 Perform in the Bela Vistal Cantina This task requires one to perform in the main cantina room of the Bela Vistal on Corellia. - relic_perform_coronet_theater 11343 11348 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:2365391 cell_name:theater what:dance "waypoint:corellia,-198,28,-4123,none,Coronet Theater" 1 1 Perform in the Coronet Theater This task requires one to perform in the main theater room of the Coronet Theater on Corellia. - relic_perform_coronet_cantina 11349 11354 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:8105493 cell_name:cantina what:dance "waypoint:corellia,-349,28,-4545,none,Coronet Cantina" 1 1 Perform in the Coronet Cantina This task requires one to perform in the main cantina room of the Coronet Cantina on Corellia. - relic_perform_doaba_guerfel_theater 11355 11360 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:4395395 cell_name:theater what:dance "waypoint:corellia,3390,308,5482,none,Doaba Guerfel Theater" 1 1 Perform in the Doaba Guerfel Theater This task requires one to perform in the main theater room of the Doaba Guerfel Theater on Corellia. - relic_perform_doaba_guerfel_cantina 11361 11366 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:3075426 cell_name:cantina what:dance "waypoint:corellia,3203,300,5296,none,Doaba Guerfel Cantina" 1 1 Perform in the Doaba Guerfel Cantina This task requires one to perform in the main cantina room of the Doaba Guerfel Cantina on Corellia. - relic_perform_kor_vella_cantina 11367 11372 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:3005396 cell_name:cantina what:dance "waypoint:corellia,-3465,78,3037,none,Kor Vella Cantina" 1 1 Perform in the Kor Vella Cantina This task requires one to perform in the main cantina room of the Kor Vella Cantina on Corellia. - relic_perform_tyrena_theater 11373 11378 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:2365428 cell_name:theater what:dance "waypoint:corellia,-5560,21,-2630,none,Tyrena Theater" 1 1 Perform in the Tyrena Theater This task requires one to perform in the main theater room of the Tyrena Theater on Corellia. - relic_perform_tyrena_cantina 11379 11384 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:2625352 cell_name:cantina what:dance "waypoint:corellia,-5202,21,-2572,none,Tyrena Cantina" 1 1 Perform in the Tyrena Cantina This task requires one to perform in the main cantina room of the Tyrena Cantina on Corellia. - relic_perform_vreni_island_cantina 11385 11390 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:3005694 cell_name:cantina what:dance "waypoint:corellia,-5161,4,-6420,none,Vreni Island Cantina" 1 1 Perform in the Vreni Island Cantina This task requires one to perform in the main cantina room of the Vreni Island Cantina on Corellia. - relic_perform_dearic_cantina 11391 11396 61 UIType:Perform quest_data:30:0:0:0 duration:120 building_id:3175388 cell_name:cantina what:dance "waypoint:talus,491,6,-2937,none,Dearic Cantina" 1 1 Perform in the Dearic Cantina This task requires one to perform in the main cantina room of the Dearic Cantina on Talus. - relic_perform_dearic_theater 11397 11402 61 UIType:Perform quest_data:30:0:0:0 duration:120 building_id:3175564 cell_name:theater what:dance "waypoint:talus,547,6,-3175,none,Dearic Theater" 1 1 Perform in the Dearic Theater This task requires one to perform in the main theater room of the Dearic on Talus. - relic_perform_nashal_cantina 11403 11408 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:4265372 cell_name:cantina what:dance "waypoint:talus,4336,2,5310,none,Nashal Cantina" 1 1 Perform in the Nashal Cantina This task requires one to perform in the main cantina room of the Nashal Cantina on Talus. - relic_perform_yavin4_labor_outpost 11409 11414 61 UIType:Perform quest_data:60:0:0:0 duration:120 building_id:3035375 cell_name:public what:dance "waypoint:yavin4,-5899,73,-5665,none,Labor Outpost Cantina" 1 1 Perform in the Labor Outpost Cantina This task requires one to perform in the main cantina room of the Labor Outpost Cantina on Yavin 4. - relic_perform_yavin4_mining_outpost 11415 11420 61 UIType:Perform quest_data:60:0:0:0 duration:120 building_id:7925448 cell_name:public what:dance "waypoint:yavin4,-355,35,4856,none,Mining Outpost Cantina" 1 1 Perform in the Yavin 4 Mining Outpost Cantina This task requires one to perform in the main cantina room of the Mining Outpost Cantina on Yavin 4. - relic_perform_narmle_theater 11421 11426 61 UIType:Perform quest_data:40:0:0:0 duration:120 building_id:4625395 cell_name:theater what:dance "waypoint:rori,-5024,80,-2355,none,Narmle Theater" 1 1 Perform in the Narmle Theater This task requires one to perform in the main theater room of the Narmle Theater on Rori. - relic_perform_nyms_stronghold 11427 11432 61 UIType:Perform quest_data:20:0:0:0 duration:120 building_id:6595508 cell_name:lobby what:dance "waypoint:lok,545,11,5089,none,Nym's Stronghold" 1 1 Perform in Nym's Stronghold This task requires one to perform for Nym in the main room of Nym's Stronghold on Lok. - relic_perform_endor_research_outpost 11433 11438 61 UIType:Perform quest_data:60:0:0:0 duration:120 building_id:9925364 cell_name:public what:dance "waypoint:endor,3214,24,-3455,none,Research Outpost Cantina" 1 1 Perform in the Research Outpost Cantina This task requires one to perform in the main cantina room of the Research Outpost Cantina on Endor. - relic_perform_endor_smuggler_outpost 11439 11444 61 UIType:Perform quest_data:60:0:0:0 duration:120 building_id:6645602 cell_name:room2 what:dance "waypoint:endor,-870,80,1570,none,Smuggler Outpost Cantina" 1 1 Perform in the Smuggler Outpost Cantina This task requires one to perform in the main cantina room of the Smuggler Outpost Cantina on Endor. - relic_perform_dantooine_mining_outpost 11445 11450 61 UIType:Perform quest_data:65:0:0:0 duration:120 building_id:6205563 cell_name:public what:dance "waypoint:dantooine,-584,3,2505,none,Mining Outpost Cantina" 1 1 Perform in the Dantooine Mining Outpost Cantina This task requires one to perform in the main cantina room of the Mining Outpost Cantina on Dantooine. - relic_perform_dantooine_pirate_outpost 11451 11456 61 UIType:Perform quest_data:65:0:0:0 duration:120 building_id:6205495 cell_name:public what:dance "waypoint:dantooine,1581,4,-6374,none,Pirate Outpost Cantina" 1 1 Perform in the Pirate Outpost Cantina This task requires one to perform in the main cantina room of the Pirate Outpost Cantina on Dantooine. - relic_perform_aurilia_guildhall 11457 11462 61 UIType:Perform quest_data:70:0:0:0 duration:120 building_id:-408138718213473085 cell_name:mainhall what:dance "waypoint:dathomir,5234,78,-4167,none,Aurilia Guild Hall" 1 1 Perform in the Aurilia Guild Hall This task requires one to perform in the main room of the Aurilia Guild Hall on Dathomir. - relic_perform_dathomir_science_outpost 11463 11468 61 UIType:Perform quest_data:70:0:0:0 duration:120 building_id:2835569 cell_name:livingroom what:dance "waypoint:dathomir,-108,18,-1589,none,Science Outpost Cantina" 1 1 Perform in the Science Outpost Cantina This task requires one to perform in the main cantina room of the Science Outpost Cantina on Dathomir. - saga_relic_craft_item task_shared_data:0:1:0:0 1 1 - saga_test_craft_item_01 11469 11474 61 UIType:Craft relic_data:8:0:0:0 template:object/tangible/component/food/container_small_glass.iff count:-1 1 1 Craft some Small Glasses "This task requires small glasses to be crafted. As Chronicle Master, you may set the number of small glasses to be crafted." - relic_craft_chance_cube_01 11475 11480 61 UIType:Craft relic_data:1:0:0:0 template:object/tangible/dice/eqp_chance_cube.iff count:-1 1 1 Craft a Chance Cube This task requires crafting a Chance Cube. - relic_craft_dom_food_bacta_01_01 11481 11486 61 UIType:Craft relic_data:10:0:0:0 template:object/tangible/medicine/channelled_stimpack/stimpack_a.iff count:-1 1 1 Craft a Bacta Kit Mark I This task requires that a Domestics Trader craft a Bacta Kit Mark I. - relic_craft_dom_food_bacta_01_02 11487 11492 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/medicine/channelled_stimpack/stimpack_b.iff count:-1 1 1 Craft a Bacta Kit Mark II This task requires that a Domestics Trader craft a Bacta Kit Mark II. - relic_craft_dom_food_bacta_01_03 11493 11498 61 UIType:Craft relic_data:66:0:0:0 template:object/tangible/medicine/channelled_stimpack/stimpack_c.iff count:-1 1 1 Craft a Bacta Kit Mark III This task requires that a Domestics Trader craft a Bacta Kit Mark III. - relic_craft_all_firework_01_01 11499 11504 61 UIType:Craft relic_data:1:0:0:0 template:object/tangible/firework/firework_s01.iff count:-1 1 1 Craft a Type 1 Firework This task requires crafting a Type 1 Firework. - relic_craft_all_chemical_survey_01_01 11505 11510 61 UIType:Craft relic_data:1:0:0:0 template:object/tangible/survey_tool/survey_tool_liquid.iff count:-1 1 1 Craft a Chemical Survey Device This task requires crafting a Chemical Survey Device. - relic_craft_all_mineral_survey_01_01 11511 11516 61 UIType:Craft relic_data:1:0:0:0 template:object/tangible/survey_tool/survey_tool_mineral.iff count:-1 1 1 Craft a Mineral Survey Device This task requires crafting a Mineral Survey Device. - relic_craft_all_starship_tool_01_01 11517 11522 61 UIType:Craft relic_data:4:0:0:0 template:object/tangible/crafting/station/space_tool.iff count:-1 1 1 Craft a Starship Crafting Tool This task requires crafting a Starship Crafting Tool. - relic_craft_all_general_tool_01_01 11523 11528 61 UIType:Craft relic_data:4:0:0:0 template:object/tangible/crafting/station/weapon_tool.iff count:-1 1 1 "Craft a Weapon, Droid, and General Item Crafting Tool" "This task requires crafting a Weapon, Droid, and General Item Crafting Tool." - relic_craft_creature_habitat_01_01 11529 11534 61 UIType:Craft relic_data:4:0:0:0 template:object/tangible/bug_jar/craftable_bug_habitat.iff count:-1 1 1 Craft a Creature Habitat "This task requires an Engineering, Munitions, or Structures Trader to craft a Creature Habitat." - relic_craft_dom_eng_jawa_beer_01_01 11535 11540 61 UIType:Craft relic_data:10:0:0:0 template:object/tangible/food/crafted/drink_jawa_beer.iff count:-1 1 1 Craft a Jawa Beer This task requires a Domestics or Engineering Trader to craft a Jawa Beer. - relic_craft_personal_mineral_01_01 11541 11546 61 UIType:Craft relic_data:10:0:0:0 template:object/tangible/deed/harvester_deed/ore_harvester_s1_deed.iff count:-1 display:object/tangible/deed/harvester_deed/shared_harvester_ore_s1_deed.iff 1 1 Craft a Deed for: Personal Mineral Extractor "This task requires an Engineering, Munitions, or Structures Trader to craft a Deed for: Personal Mineral Extractor." - relic_craft_travel_pack_01_01 11547 11552 61 UIType:Craft relic_data:14:0:0:0 template:object/tangible/wearables/backpack/backpack_s01.iff count:-1 1 1 Craft a Travel Pack This task requires a Domestics or Engineering Trader to craft a Travel Pack. - relic_craft_personal_chemical_01_01 11553 11558 61 UIType:Craft relic_data:14:0:0:0 template:object/tangible/deed/harvester_deed/liquid_harvester_deed.iff count:-1 display:object/tangible/deed/harvester_deed/shared_harvester_liquid_deed.iff 1 1 Craft a Deed for: Personal Chemical Extractor "This task requires an Engineering, Munitions, or Structures Trader to craft a Deed for: Personal Chemical Extractor." - relic_craft_dom_military_pack_01_01 11559 11564 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/wearables/backpack/backpack_s03.iff count:-1 1 1 Craft a Military Travel Pack This task requires that a Domestics Trader craft a Military Travel Pack. - relic_craft_dom_council_robe_01_01 11565 11570 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/wearables/dress/dress_s23.iff count:-1 1 1 Craft a Councilman's Robe This task requires that a Domestics Trader craft a Councilman's Robe. - relic_craft_dom_large_pendant_01_01 11571 11576 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/wearables/necklace/necklace_s08.iff count:-1 1 1 Craft a Large Pendant This task requires that a Domestics Trader craft a Large Pendant. - relic_craft_dom_uniform_boots_01_01 11577 11582 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/wearables/boots/boots_s14.iff count:-1 1 1 Craft Uniform Boots This task requires that a Domestics Trader craft Uniform Boots. - relic_craft_dom_bantha_butter_01_01 11583 11588 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/food/crafted/dessert_bantha_butter.iff count:-1 1 1 Craft Bantha Butter This task requires that a Domestics Trader craft Bantha Butter. - relic_craft_dom_crested_necklace_01_01 11589 11594 61 UIType:Craft relic_data:30:0:0:0 template:object/tangible/wearables/necklace/necklace_s03.iff count:-1 1 1 Craft a Crested Neckpiece This task requires that a Domestics Trader craft a Crested Neckpiece. - relic_craft_dom_hot_pants_01_01 11595 11600 61 UIType:Craft relic_data:34:0:0:0 template:object/tangible/wearables/pants/pants_s26.iff count:-1 1 1 Craft Hot Pants This task requires that a Domestics Trader craft Hot Pants. - relic_craft_dom_bounty_hunter_pack_01_01 11601 11606 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/backpack/backpack_s05.iff count:-1 1 1 Craft a Bounty Hunter Pack This task requires that a Domestics Trader craft a Bounty Hunter Pack. - relic_craft_dom_cor_brandy_01_01 11607 11612 61 UIType:Craft relic_data:42:0:0:0 template:object/tangible/food/crafted/drink_corellian_brandy.iff count:-1 1 1 Craft a Corellian Brandy This task requires that a Domestics Trader craft a Corellian Brandy. - relic_craft_dom_cloak_01_01 11613 11618 61 UIType:Craft relic_data:46:0:0:0 template:object/tangible/wearables/robe/robe_s05.iff count:-1 1 1 Craft a Cloak This task requires that a Domestics Trader craft a Cloak. - relic_craft_dom_havla_01_01 11619 11624 61 UIType:Craft relic_data:46:0:0:0 template:object/tangible/food/crafted/dish_havla.iff count:-1 1 1 Craft Havla This task requires that a Domestics Trader craft Havla. - relic_craft_dom_spec_ops_pack_01_01 11625 11630 61 UIType:Craft relic_data:50:0:0:0 template:object/tangible/wearables/backpack/backpack_s06.iff count:-1 1 1 Craft a Spec Ops Pack This task requires that a Domestics Trader craft a Spec Ops Pack. - relic_craft_dom_pikatta_pie_01_01 11631 11636 61 UIType:Craft relic_data:50:0:0:0 template:object/tangible/food/crafted/dessert_pikatta_pie.iff count:-1 1 1 Craft a Pikatta Pie This task requires that a Domestics Trader craft a Pikatta Pie. - relic_craft_dom_armor_padding_01_01 11637 11642 61 UIType:Craft relic_data:50:0:0:0 template:object/tangible/component/clothing/padding_segment.iff count:-1 1 1 Craft an Armor Padding This task requires that a Domestics Trader craft an Armor Padding. - relic_craft_dom_vas_brandy_01_01 11643 11648 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/food/crafted/drink_vasarian_brandy.iff count:-1 1 1 Craft a Vasarian Brandy This task requires that a Domestics Trader craft a Vasarian Brandy. - relic_craft_dom_signet_01_01 11649 11654 61 UIType:Craft relic_data:58:0:0:0 template:object/tangible/wearables/ring/ring_s02.iff count:-1 1 1 Craft a Signet This task requires that a Domestics Trader craft a Signet. - relic_craft_dom_elegant_gem_necklace_01_01 11655 11660 61 UIType:Craft relic_data:58:0:0:0 template:object/tangible/wearables/necklace/necklace_s12.iff count:-1 1 1 Craft an Elegant Gemstone Necklace This task requires that a Domestics Trader craft an Elegant Gemstone Necklace. - relic_craft_dom_pilot_jacket_01_01 11661 11666 61 UIType:Craft relic_data:66:0:0:0 template:object/tangible/wearables/jacket/jacket_s36.iff count:-1 1 1 Craft a Pilot's Jacket This task requires that a Domestics Trader craft a Pilot's Jacket. - relic_craft_dom_smuggler_delight_01_01 11667 11672 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/food/crafted/dessert_smugglers_delight.iff count:-1 1 1 Craft Smugglers Delight This task requires that a Domestics Trader craft Smugglers Delight. - relic_craft_dom_infiltration_suit_01_01 11673 11678 61 UIType:Craft relic_data:74:0:0:0 template:object/tangible/wearables/bodysuit/bodysuit_s16.iff count:-1 1 1 Craft an Infiltration Suit This task requires that a Domestics Trader craft an Infiltration Suit. - relic_craft_dom_bespin_port_01_01 11679 11684 61 UIType:Craft relic_data:78:0:0:0 template:object/tangible/food/crafted/drink_bespin_port.iff count:-1 1 1 Craft a Bespin Port This task requires that a Domestics Trader craft a Bespin Port. - relic_craft_dom_uniform_jacket_01_01 11685 11690 61 UIType:Craft relic_data:82:0:0:0 template:object/tangible/wearables/jacket/jacket_s25.iff count:-1 1 1 Craft a Dress Uniform Jacket This task requires that a Domestics Trader craft a Dress Uniform Jacket. - relic_craft_dom_fancy_belt_01_01 11691 11696 61 UIType:Craft relic_data:82:0:0:0 template:object/tangible/wearables/belt/belt_s17.iff count:-1 1 1 Craft a Fancy Belt This task requires that a Domestics Trader craft a Fancy Belt. - relic_craft_dom_metal_bikini_01_01 11697 11702 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/wearables/bikini/bikini_s02.iff count:-1 1 1 Craft a Metal Bikini This task requires that a Domestics Trader craft a Metal Bikini. - relic_craft_dom_robe_honor_01_01 11703 11708 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/wearables/robe/robe_s01.iff count:-1 1 1 Craft a Robe of Honor This task requires that a Domestics Trader craft a Robe of Honor. - relic_craft_dom_gem_crest_01_01 11709 11714 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/wearables/necklace/necklace_s04.iff count:-1 1 1 Craft a Gemstone Crest This task requires that a Domestics Trader craft a Gemstone Crest. - relic_craft_dom_eng_blubbery_fish_substitute_01_01 11715 11720 61 UIType:Craft relic_data:7:0:0:0 template:object/tangible/food/crafted/beastfood_blubbery_fish_substitute.iff count:-1 1 1 Craft a Blubbery Fish Substitute This task requires a Domestics or Engineering Trader to craft a Blubbery Fish Substitute. - relic_craft_dom_eng_coarse_fish_substitute_01_01 11721 11726 61 UIType:Craft relic_data:7:0:0:0 template:object/tangible/food/crafted/beastfood_coarse_fish_substitute.iff count:-1 1 1 Craft a Coarse Fish Substitute This task requires a Domestics or Engineering Trader to craft a Coarse Fish Substitute. - relic_craft_dom_eng_cooked_fish_substitute_01_01 11727 11732 61 UIType:Craft relic_data:7:0:0:0 template:object/tangible/food/crafted/beastfood_cooked_fish_substitute.iff count:-1 1 1 Craft a Cooked Fish Substitute This task requires a Domestics or Engineering Trader to craft a Cooked Fish Substitute. - relic_craft_dom_eng_cooked_meat_substitute_01_01 11733 11738 61 UIType:Craft relic_data:7:0:0:0 template:object/tangible/food/crafted/beastfood_cooked_meat_substitute.iff count:-1 1 1 Craft a Cooked Meat Substitute This task requires a Domestics or Engineering Trader to craft a Cooked Meat Substitute. - relic_craft_dom_eng_stringy_meat_substitute_01_01 11739 11744 61 UIType:Craft relic_data:7:0:0:0 template:object/tangible/food/crafted/beastfood_stringy_meat_substitute.iff count:-1 1 1 Craft a Stringy Meat Substitute This task requires a Domestics or Engineering Trader to craft a Stringy Meat Substitute. - relic_craft_dom_eng_tender_meat_substitute_01_01 11745 11750 61 UIType:Craft relic_data:7:0:0:0 template:object/tangible/food/crafted/beastfood_tender_meat_substitute.iff count:-1 1 1 Craft a Tender Meat Substitute This task requires a Domestics or Engineering Trader to craft a Tender Meat Substitute. - relic_craft_dom_bacta_kit_charge_loader_01_01 11751 11756 61 UIType:Craft relic_data:10:0:0:0 template:object/tangible/component/chemistry/stimpack_charge_loader.iff count:-1 1 1 Craft a Bacta Kit Charge Loader This task requires that a Domestics Trader craft a Bacta Kit Charge Loader. - relic_craft_dom_eng_jaar_01_01 11757 11762 61 UIType:Craft relic_data:14:0:0:0 template:object/tangible/food/crafted/drink_jaar.iff count:-1 1 1 Craft Jaar This task requires a Domestics or Engineering Trader to craft Jaar. - relic_craft_dom_blood_chowder_01_01 11763 11768 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/food/crafted/dish_blood_chowder.iff count:-1 1 1 Craft a Blood Chowder This task requires that a Domestics Trader craft a Blood Chowder. - relic_craft_dom_protato_01_01 11769 11774 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/food/crafted/dish_protato.iff count:-1 1 1 Craft a Protato This task requires that a Domestics Trader craft a Protato. - relic_craft_dom_blue_milk_01_01 11775 11780 61 UIType:Craft relic_data:30:0:0:0 template:object/tangible/food/crafted/drink_blue_milk.iff count:-1 1 1 Craft Blue Milk This task requires that a Domestics Trader craft Blue Milk. - relic_craft_dom_veghash_01_01 11781 11786 61 UIType:Craft relic_data:34:0:0:0 template:object/tangible/food/crafted/dish_veghash.iff count:-1 1 1 Craft Veghash This task requires that a Domestics Trader craft Veghash. - relic_craft_dom_ithorian_fiery_shirt_01_01 11787 11792 61 UIType:Craft relic_data:34:0:0:0 template:object/tangible/wearables/ithorian/ith_shirt_s14.iff count:-1 1 1 Craft an Ithorian Fiery Shirt This task requires that a Domestics Trader craft an Ithorian Fiery Shirt. - relic_craft_dom_veronian_berry_wine_01_01 11793 11798 61 UIType:Craft relic_data:42:0:0:0 template:object/tangible/food/crafted/drink_veronian_berry_wine.iff count:-1 1 1 Craft a Veronian Berry Wine This task requires that a Domestics Trader craft a Veronian Berry Wine. - relic_craft_dom_rancor_aid_01_01 11799 11804 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/food/crafted/drink_rancoraid.iff count:-1 1 1 Craft a Rancor Aid This task requires that a Domestics Trader craft a Rancor Aid. - relic_craft_dom_bivoli_tempari_01_01 11805 11810 61 UIType:Craft relic_data:62:0:0:0 template:object/tangible/food/crafted/dish_bivoli_tempari.iff count:-1 1 1 Craft Bivoli Tempari This task requires that a Domestics Trader craft Bivoli Tempari. - relic_craft_dom_rakririan_burnout_sauce_01_01 11811 11816 61 UIType:Craft relic_data:62:0:0:0 template:object/tangible/food/crafted/dish_rakririan_burnout_sauce.iff count:-1 1 1 Craft Rakririan Burnout Sauce This task requires that a Domestics Trader craft Rakririan Burnout Sauce. - relic_craft_dom_terratta_01_01 11817 11822 61 UIType:Craft relic_data:62:0:0:0 template:object/tangible/food/crafted/dish_terratta.iff count:-1 1 1 Craft Terratta This task requires that a Domestics Trader craft Terratta. - relic_craft_dom_vagnerian_canape_01_01 11823 11828 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/food/crafted/dessert_vagnerian_canape.iff count:-1 1 1 Craft a Vagnerian Canape This task requires that a Domestics Trader craft a Vagnerian Canape. - relic_craft_dom_enzyme_reprossing_filter_01_01 11829 11834 61 UIType:Craft relic_data:74:0:0:0 template:object/tangible/component/genetic_engineering/combiner_use_filter.iff count:-1 1 1 Craft an Enzyme Re-Processor Filter This task requires that a Domestics Trader craft an Enzyme Re-Processor Filter. - relic_craft_dom_element_processing_fliter_01_01 11835 11840 61 UIType:Craft relic_data:74:0:0:0 template:object/tangible/component/genetic_engineering/processor_use_filter.iff count:-1 1 1 Craft an Element Processing Filter This task requires that a Domestics Trader craft an Element Processing Filter. - relic_craft_dom_vayerbok_01_01 11841 11846 61 UIType:Craft relic_data:78:0:0:0 template:object/tangible/food/crafted/drink_vayerbok.iff count:-1 1 1 Craft Vayerbok This task requires that a Domestics Trader craft Vayerbok. - relic_craft_eng_combat_module_electric_shocker_01_01 11847 11852 61 UIType:Craft relic_data:14:0:0:0 template:object/tangible/component/droid/combat_module_electric_shocker.iff count:-1 1 1 Craft a Module - Droid Combat - Electric Shocker This task requires that an Engineering Trader craft a Module - Droid Combat - Electric Shocker. - relic_craft_eng_combat_module_flame_jet_01_01 11853 11858 61 UIType:Craft relic_data:14:0:0:0 template:object/tangible/component/droid/combat_module_flame_jet.iff count:-1 1 1 Craft a Module - Droid Combat - Flame Jet This task requires that an Engineering Trader craft a Module - Droid Combat - Flame Jet. - relic_craft_eng_v1_flight_computer_01_01 11859 11864 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/droid/navicomputer_1.iff count:-1 1 1 Craft a v1 Flight Computer This task requires that an Engineering Trader craft a v1 Flight Computer. - relic_craft_eng_parrot_cage_01_01 11865 11870 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/parrot_cage/parrot_cage.iff count:-1 1 1 Craft a Nemoidian Bird Cage This task requires that an Engineering Trader craft a Nemoidian Bird Cage. - relic_craft_eng_doctor_bag_01_01 11871 11876 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/medicine/bag/doctor_bag.iff count:-1 1 1 Craft a Doctor Bag This task requires that an Engineering Trader craft a Doctor Bag. - relic_craft_eng_droid_storage_compartment_01_01 11877 11882 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/component/droid/droid_storage_compartment.iff count:-1 1 1 Craft a Component - Droid Storage Compartment This task requires that an Engineering Trader craft a Droid Storage Compartment. - relic_craft_eng_electronic_control_unit_01_01 11883 11888 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/component/item/electronic_control_unit.iff count:-1 1 1 Craft a Control Unit This task requires that an Engineering Trader craft a Control Unit. - relic_craft_eng_module_effect_foam_01_01 11889 11894 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/component/droid/performer_effects_a.iff count:-1 1 1 Craft a Module - Effect - Foam This task requires that an Engineering Trader craft a Module - Effect - Foam. - relic_craft_eng_cybernetic_hand_l_01_01_01 11895 11900 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_hand_l_01.iff count:-1 1 1 Craft an Athakam Medtech Left Hand Replacement This task requires that an Engineering Trader craft an Athakam Medtech Left Hand Replacement. - relic_craft_eng_cybernetic_hand_r_01_01_01 11901 11906 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_hand_r_01.iff count:-1 1 1 Craft an Athakam Medtech Right Hand Replacement This task requires that an Engineering Trader craft an Athakam Medtech Right Hand Replacement. - relic_craft_eng_deed_8d8_01_01 11907 11912 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/deed/pet_deed/deed_8d8.iff count:-1 1 1 Craft a Deed for: 8D8 Droid This task requires that an Engineering Trader craft a Deed for: 8D8 Droid. - relic_craft_eng_lin_demolition_droid_chassis_01_01 11913 11918 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/component/droid/lin_demolition_droid_chassis.iff count:-1 1 1 Craft a Chassis - LIN Demolitionmech Droid This task requires that an Engineering Trader craft a Chassis - LIN Demolitionmech Droid. - relic_craft_eng_merchant_barker_01_01 11919 11924 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/component/droid/merchant_barker.iff count:-1 1 1 Craft a Module - Merchant Barker This task requires that an Engineering Trader craft a Module - Merchant Barker. - relic_craft_eng_deed_lin_demplition_droid_01_01 11925 11930 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/deed/pet_deed/deed_lin_demolition_droid.iff count:-1 1 1 Craft a Deed for: LIN Demolitionmech Droid This task requires that an Engineering Trader craft a Deed for: LIN Demolitionmech Droid. - relic_craft_eng_droid_reconst_a_01_01 11931 11936 61 UIType:Craft relic_data:30:0:0:0 template:object/tangible/medicine/pet/droid_wound_kit_a.iff count:-1 1 1 Craft a Droid Reconstuction Kit A This task requires that an Engineering Trader craft a Droid Reconstuction Kit A. - relic_craft_eng_cybernetic_module_health_one_core_01_01 11937 11942 61 UIType:Craft relic_data:30:0:0:0 template:object/tangible/component/cybernetic/cybernetic_module_health_one_core.iff count:-1 1 1 Craft an Uni-Core Health Enhancement Module This task requires that an Engineering Trader craft an Uni-Core Health Enhancement Module - relic_craft_eng_cybernetic_crafted_forearm_l_01_01_01 11943 11948 61 UIType:Craft relic_data:30:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_forearm_l_01.iff count:-1 1 1 Craft an Athakam Medtech Left Forearm Replacement This task requires that an Engineering Trader craft an Athakam Medtech Left Forearm Replacement. - relic_craft_eng_cybernetic_crafted_forearm_r_01_01_01 11949 11954 61 UIType:Craft relic_data:30:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_forearm_r_01.iff count:-1 1 1 Craft an Athakam Medtech Right Forearm Replacement This task requires that an Engineering Trader craft an Athakam Medtech Right Forearm Replacement. - relic_craft_eng_droid_repair_a_01_01 11955 11960 61 UIType:Craft relic_data:34:0:0:0 template:object/tangible/medicine/pet/droid_damage_kit_a.iff count:-1 1 1 Craft a Droid Repair Kit A This task requires that an Engineering Trader craft a Droid Repair Kit A. - relic_craft_eng_deed_ins_444_01_01 11961 11966 61 UIType:Craft relic_data:34:0:0:0 template:object/tangible/deed/pet_deed/deed_ins_444.iff count:-1 1 1 Craft a Deed for: INS-444 Droid This task requires that an Engineering Trader craft a Deed for: INS-444 Droid. - relic_craft_eng_v2_flight_computer_01_01 11967 11972 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/droid/navicomputer_2.iff count:-1 1 1 Craft a v2 Flight Computer This task requires that an Engineering Trader craft a v2 Flight Computer. - relic_craft_eng_cybernetic_crafted_s01_arm_l_01_01 11973 11978 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s01_arm_l.iff count:-1 1 1 Craft an Athakam Medtech Left Arm Replacement This task requires that an Engineering Trader craft an Athakam Medtech Left Arm Replacement. - relic_craft_eng_cybernetic_crafted_s01_arm_r_01_01 11979 11984 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s01_arm_r.iff count:-1 1 1 Craft an Athakam Medtech Right Arm Replacement This task requires that an Engineering Trader craft an Athakam Medtech Right Arm Replacement. - relic_craft_eng_cybernetic_module_health_two_core_01_01 11985 11990 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/component/cybernetic/cybernetic_module_health_two_core.iff count:-1 1 1 Craft a Dual-Core Health Enhancement Module This task requires that an Engineering Trader craft a Dual-Core Health Enhancement Module. - relic_craft_eng_mustafar_panning_droid_01_01 11991 11996 61 UIType:Craft relic_data:42:0:0:0 template:object/tangible/deed/vehicle_deed/mustafar_panning_droid.iff count:-1 1 1 Craft a Mustafarian Panning Droid This task requires that an Engineering Trader craft a Mustafarian Panning Droid. - relic_craft_eng_droid_brain_01_01 11997 12002 61 UIType:Craft relic_data:42:0:0:0 template:object/tangible/component/droid/droid_brain.iff count:-1 1 1 Craft a Component - Droid Brain This task requires that an Engineering Trader craftt a Component - Droid Brain. - relic_craft_eng_module_effect_confetti_01_01 12003 12008 61 UIType:Craft relic_data:42:0:0:0 template:object/tangible/component/droid/performer_effects_c.iff count:-1 1 1 Craft a Module - Effect - Confetti This task requires that an Engineering Trader craft a Module - Effect - Confetti. - relic_craft_eng_droid_reconst_b_01_01 12009 12014 61 UIType:Craft relic_data:46:0:0:0 template:object/tangible/medicine/pet/droid_wound_kit_b.iff count:-1 1 1 Craft a Droid Reconstuction Kit B This task requires that an Engineering Trader craft a Droid Reconstuction Kit B. - relic_craft_eng_cybernetic_module_health_three_core_01_01 12015 12020 61 UIType:Craft relic_data:46:0:0:0 template:object/tangible/component/cybernetic/cybernetic_module_health_three_core.iff count:-1 1 1 Craft a Tri-Core Health Enhancement Module This task requires that an Engineering Trader craft a Tri-Core Health Enhancement Module. - relic_craft_eng_combat_module_torture_panel_01_01 12021 12026 61 UIType:Craft relic_data:46:0:0:0 template:object/tangible/component/droid/combat_module_torture_panel.iff count:-1 1 1 Craft a Module - Droid Combat - Torture Panel This task requires that an Engineering Trader craft a Module - Droid Combat - Torture Panel - relic_craft_eng_droid_repair_b_01_01 12027 12032 61 UIType:Craft relic_data:50:0:0:0 template:object/tangible/medicine/pet/droid_damage_kit_b.iff count:-1 1 1 Craft a Droid Repair Kit B This task requires that an Engineering Trader craft a Droid Repair Kit B. - relic_craft_eng_mark_iv_sentry_droid_chassis_01_01 12033 12038 61 UIType:Craft relic_data:50:0:0:0 template:object/tangible/component/droid/mark_iv_sentry_droid_chassis.iff count:-1 1 1 Craft a Chassis - Mark IV Sentry Droid This task requires that an Engineering Trader craft a Chassis - Mark IV Sentry Droid. - relic_craft_eng_deed_mark_iv_sentry_droid_01_01 12039 12044 61 UIType:Craft relic_data:50:0:0:0 template:object/tangible/deed/pet_deed/deed_mark_iv_sentry_droid.iff count:-1 1 1 Craft a Deed for: Mark IV Sentry Droid This task requires that an Engineering Trader craft a Deed for: Mark IV Sentry Droid. - relic_craft_eng_v3_flight_computer_01_01 12045 12050 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/droid/navicomputer_3.iff count:-1 1 1 Craft a v3 Flight Computer This task requires that an Engineering Trader craft a v3 Flight Computer. - relic_craft_eng_cybernetic_crafted_s02_forearm_r_01_01 12051 12056 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s02_forearm_r.iff count:-1 1 1 Craft a Bio-Tech Industries Combat Right Forearm Enhancement This task requires that an Engineering Trader craft a Bio-Tech Industries Combat Right Forearm Enhancement. - relic_craft_eng_cybernetic_crafted_s02_forearm_l_01_01 12057 12062 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s02_forearm_l.iff count:-1 1 1 Craft a Bio-Tech Industries Combat Left Forearm Enhancement This task requires that an Engineering Trader craft a Bio-Tech Industries Combat Left Forearm Enhancement. - relic_craft_eng_cybernetic_crafted_s02_hand_r_01_01 12063 12068 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s02_hand_r.iff count:-1 1 1 Craft a Bio-Tech Industries Combat Right Hand Enhancement This task requires that an Engineering Trader craft a Bio-Tech Industries Combat Right Hand Enhancement. - relic_craft_eng_cybernetic_crafted_s02_hand_l_01_01 12069 12074 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s02_hand_l.iff count:-1 1 1 Craft a Bio-Tech Industries Combat Left Hand Enhancement This task requires that an Engineering Trader craft a Bio-Tech Industries Combat Left Hand Enhancement. - relic_craft_eng_module_effect_mind_bloom_01_01 12075 12080 61 UIType:Craft relic_data:58:0:0:0 template:object/tangible/component/droid/performer_effects_d.iff count:-1 1 1 Craft a Module - Effect - Mind Bloom This task requires that an Engineering Trader craft a Module - Effect - Mind Bloom. - relic_craft_eng_dwarf_spider_droid_chassis_01_01 12081 12086 61 UIType:Craft relic_data:58:0:0:0 template:object/tangible/component/droid/dwarf_spider_droid_chassis.iff count:-1 1 1 Craft a Chassis - Dwarf Spider Droid This task requires that an Engineering Trader craft a Chassis - Dwarf Spider Droid. - relic_craft_eng_deed_dwarf_spider_droid_01_01 12087 12092 61 UIType:Craft relic_data:58:0:0:0 template:object/tangible/deed/pet_deed/deed_dwarf_spider_droid.iff count:-1 1 1 Craft a Deed for: Dwarf Spider Droid This task requires that an Engineering Trader craft a Deed for: Dwarf Spider Droid. - relic_craft_eng_droid_reconst_c_01_01 12093 12098 61 UIType:Craft relic_data:62:0:0:0 template:object/tangible/medicine/pet/droid_wound_kit_c.iff count:-1 1 1 Craft a Droid Reconstuction Kit C This task requires that an Engineering Trader craft a Droid Reconstuction Kit C. - relic_craft_eng_cybernetic_crafted_s02_arm_l_01_01 12099 12104 61 UIType:Craft relic_data:62:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s02_arm_l.iff count:-1 1 1 Craft a Bio-Tech Industries Combat Left Arm Enhancement This task requires that an Engineering Trader craft a Bio-Tech Industries Combat Left Arm Enhancement. - relic_craft_eng_cybernetic_crafted_s02_arm_r_01_01 12105 12110 61 UIType:Craft relic_data:62:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s02_arm_r.iff count:-1 1 1 Craft a Bio-Tech Industries Combat Right Arm Enhancement This task requires that an Engineering Trader craft a Bio-Tech Industries Combat Right Arm Enhancement. - relic_craft_eng_droid_repair_c_01_01 12111 12116 61 UIType:Craft relic_data:66:0:0:0 template:object/tangible/medicine/pet/droid_damage_kit_c.iff count:-1 1 1 Craft a Droid Repair Kit C This task requires that an Engineering Trader craft a Droid Repair Kit C. - relic_craft_eng_magnaguard_droid_chassis_01_01 12117 12122 61 UIType:Craft relic_data:66:0:0:0 template:object/tangible/component/droid/magnaguard_droid_chassis.iff count:-1 1 1 Craft a Chassis - Magnaguard This task requires that an Engineering Trader craft a Chassis - Magnaguard. - relic_craft_eng_deed_magnaguard_01_01 12123 12128 61 UIType:Craft relic_data:66:0:0:0 template:object/tangible/deed/pet_deed/deed_magnaguard.iff count:-1 1 1 Craft a Deed for: Magnaguard This task requires that an Engineering Trader craft a Deed for: Magnaguard. - relic_craft_eng_deed_r2_01_01 12129 12134 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/deed/pet_deed/deed_r2_basic.iff count:-1 1 1 Craft a Deed for: R2 Droid This task requires that an Engineering Trader craft a Deed for: R2 Droid. - relic_craft_eng_v4_flight_computer_01_01 12135 12140 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/droid/navicomputer_4.iff count:-1 1 1 Craft a v4 Flight Computer This task requires that an Engineering Trader craft a v4 Flight Computer. - relic_craft_eng_cybernetic_crafted_s02_legs_01_01 12141 12146 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s02_legs.iff count:-1 1 1 Craft a Bio-Tech Industries Combat Legs Enhancement This task requires that an Engineering Trader craft a Bio-Tech Industries Combat Legs Enhancement. - relic_craft_eng_module_effect_danding_jawa_01_01 12147 12152 61 UIType:Craft relic_data:74:0:0:0 template:object/tangible/component/droid/performer_effects_e.iff count:-1 1 1 Craft a Module - Effect - Dancing Jawa This task requires that an Engineering Trader craft a Module - Effect - Dancing Jawa. - relic_craft_eng_cww8_droid_chassis_01_01 12153 12158 61 UIType:Craft relic_data:74:0:0:0 template:object/tangible/component/droid/cww8_droid_chassis.iff count:-1 1 1 Craft a Chassis - CWW8 Droid This task requires that an Engineering Trader craft a Chassis - CWW8 Droid. - relic_craft_eng_deed_cww8_droid_01_01 12159 12164 61 UIType:Craft relic_data:74:0:0:0 template:object/tangible/deed/pet_deed/deed_cww8_droid.iff count:-1 1 1 Craft a Deed for: CWW8 Droid This task requires that an Engineering Trader craft a Deed for: CWW8 Droid. - relic_craft_eng_droid_reconst_d_01_01 12165 12170 61 UIType:Craft relic_data:78:0:0:0 template:object/tangible/medicine/pet/droid_wound_kit_d.iff count:-1 1 1 Craft a Droid Reconstuction Kit D This task requires that an Engineering Trader craft a Droid Reconstuction Kit D. - relic_craft_eng_cybernetic_crafted_s05_hand_l_01_01 12171 12176 61 UIType:Craft relic_data:78:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s05_hand_l.iff count:-1 1 1 Craft a Holowan Mechanicals Cybernetic Left Hand This task requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Left Hand. - relic_craft_eng_cybernetic_crafted_s05_hand_r_01_01 12177 12182 61 UIType:Craft relic_data:78:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s05_hand_r.iff count:-1 1 1 Craft a Holowan Mechanicals Cybernetic Right Hand This task requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Right Hand. - relic_craft_eng_cybernetic_crafted_s05_forearm_l_01_01 12183 12188 61 UIType:Craft relic_data:78:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s05_forearm_l.iff count:-1 1 1 Craft a Holowan Mechanicals Cybernetic Left Forearm This task requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Left Forearm. - relic_craft_eng_cybernetic_crafted_s05_forearm_r_01_01 12189 12194 61 UIType:Craft relic_data:78:0:0:0 template:object/tangible/wearables/cybernetic/cybernetic_crafted_s05_forearm_r.iff count:-1 1 1 Craft a Holowan Mechanicals Cybernetic Right Forearm This task requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Right Forearm. - relic_craft_eng_droid_repair_d_01_01 12195 12200 61 UIType:Craft relic_data:82:0:0:0 template:object/tangible/medicine/pet/droid_damage_kit_d.iff count:-1 1 1 Craft a Droid Repair Kit D This task requires that an Engineering Trader craft a Droid Repair Kit D. - relic_craft_eng_super_battle_droid_chassis_01_01 12201 12206 61 UIType:Craft relic_data:82:0:0:0 template:object/tangible/component/droid/super_battle_droid_chassis.iff count:-1 1 1 Craft a Chassis - Super Battle Droid This task requires that an Engineering Trader craft a Chassis - Super Battle Droid. - relic_craft_eng_deed_super_battle_droid_01_01 12207 12212 61 UIType:Craft relic_data:82:0:0:0 template:object/tangible/deed/pet_deed/deed_super_battle_droid.iff count:-1 1 1 Craft a Deed for: Super Battle Droid This task requires that an Engineering Trader craft a Deed for: Super Battle Droid. - relic_craft_eng_deed_protocol_droid_01_01 12213 12218 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/deed/pet_deed/deed_3p0_basic.iff count:-1 1 1 Craft a Deed for: Protocol Droid This task requires that an Engineering Trader craft a Deed for: Protocol Droid. - relic_craft_eng_deed_surgical_droid_01_01 12219 12224 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/deed/pet_deed/deed_surgical_basic.iff count:-1 1 1 Craft a Deed for: Surgical Droid This task requires that an Engineering Trader craft a Deed for: Surgical Droid. - relic_craft_eng_v5_flight_computer_01_01 12225 12230 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/droid/navicomputer_5.iff count:-1 1 1 Craft a v5 Flight Computer This task requires that an Engineering Trader craft a v5 Flight Computer. - relic_craft_eng_v6_flight_computer_01_01 12231 12236 61 UIType:Craft relic_data:90:0:0:0 template:object/tangible/droid/navicomputer_6.iff count:-1 1 1 Craft a v6 Flight Computer This task requires that an Engineering Trader craft a v6 Flight Computer. - relic_craft_eng_detonation_module_01_01 12237 12242 61 UIType:Craft relic_data:90:0:0:0 template:object/tangible/component/droid/detonation_module.iff count:-1 1 1 Craft a Module - Detonation 1 This task requires that an Engineering Trader craft a Module - Detonation 1. - relic_craft_eng_adv_control_unit_01_01 12243 12248 61 UIType:Craft relic_data:90:0:0:0 template:object/tangible/component/item/electronic_control_unit_advanced.iff count:-1 1 1 Craft an Advanced Control Unit This task requires that an Engineering Trader craft an Advanced Control Unit. - relic_craft_str_equipment_factory_01_01 12249 12254 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/deed/factory_deed/item_factory_deed.iff count:-1 display:object/tangible/deed/factory_deed/shared_factory_item_deed.iff 1 1 Craft a Deed for: Equipment Factory This task requires that a Structures Trader craft a Deed for: Equipment Factory. - relic_craft_str_moisture_evap_01_01 12255 12260 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/deed/harvester_deed/moisture_harvester_deed_medium.iff count:-1 display:object/tangible/deed/harvester_deed/shared_harvester_moisture_deed_medium.iff 1 1 Craft a Deed for: Moisture Vaporator This task requires that a Structures Trader craft a Deed for: Moisture Vaporator. - relic_craft_str_component_analysis_01_01 12261 12266 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/ship/crafted/reverse_engineering/analysis_tool.iff count:-1 1 1 Craft a Componenet Analysis Tool This task requires that a Structures Trader craft a Componenet Analysis Tool. - relic_craft_str_light_power_unit_01_01 12267 12272 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/component/structure/light_power_core_unit.iff count:-1 1 1 Craft a Light Power Core Unit This task requires that a Structures Trader craft a Light Power Core Unit. - relic_craft_str_tiki_torch_01_01 12273 12278 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/furniture/all/frn_all_tiki_torch_s1.iff count:-1 1 1 Craft a Torch This task requires that a Structures Trader craft a Torch. - relic_craft_str_mark1_engine_01_01 12279 12284 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/ship/crafted/engine/eng_mk1.iff count:-1 1 1 Craft a Mark I Starfighter Engine This task requires that a Structures Trader craft a Mark I Starfighter Engine. - relic_craft_str_reactor_mark1_01_01 12285 12290 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/ship/crafted/reactor/fusion_reactor_mk1.iff count:-1 1 1 Craft a Mark I Fusion Reactor This task requires that a Structures Trader craft a Mark I Fusion Reactor. - relic_craft_str_shield_mark1_01_01 12291 12296 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/ship/crafted/shields/light_deflector_shields.iff count:-1 1 1 Craft a Mark I Shield Generator This task requires that a Structures Trader craft a Mark I Shield Generator. - relic_craft_str_small_potted_plant_01_01 12297 12302 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/furniture/all/frn_all_potted_plants_sml_s01.iff count:-1 1 1 "Craft a Small Potted Plant, Style One" "This task requires that a Structures Trader craft a Small Potted Plant, Style One." - relic_craft_str_capacitor_mark1_01_01 12303 12308 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/ship/crafted/capacitor/capacitor_mk1.iff count:-1 1 1 Craft a Mark I Weapons Capacitor This task requires that a Structures Trader craft a Mark I Weapons Capacitor. - relic_craft_str_dunelizard_s1_01_01 12309 12314 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/ship/components/chassis/hutt_medium_s01_chassis_token.iff count:-1 1 1 "Craft a Dunelizard Chassis Blueprint, Style 1" "This task requires that a Structures Trader craft a Dunelizard Chassis Blueprint, Style 1." - relic_craft_str_small_table_01_01 12315 12320 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/furniture/tatooine/frn_tato_table_small_style_01.iff count:-1 1 1 Craft a Small Table This task requires that a Structures Trader craft a Small Table. - relic_craft_str_metal_chair_01_01 12321 12326 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/furniture/all/frn_all_chair_meatal_wheeled_hue_s1.iff count:-1 1 1 Craft a Metal Chair This task requires that a Structures Trader craft a Metal Chair. - relic_craft_str_ottoman_01_01 12327 12332 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/furniture/all/frn_all_couch_ottoman_hue_s1.iff count:-1 1 1 Craft an Ottoman This task requires that a Structures Trader craft an Ottoman. - relic_craft_str_hvy_fuel_cell_01_01 12333 12338 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/ship/crafted/booster/heavy_fuel_cell_mk1.iff count:-1 1 1 Craft a Heavy Fuel Cell Mark 1 This task requires that a Structures Trader craft a Heavy Fuel Cell Mark 1. - relic_craft_str_basic_camp_01_01 12339 12344 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/deed/camp_deed/camp_basic_deed.iff count:-1 1 1 Craft a Basic Camp Kit This task requires that a Structures Trader craft a Basic Camp Kit. - relic_craft_str_mark2_engine_01_01 12345 12350 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/ship/crafted/engine/eng_mk2.iff count:-1 1 1 Craft a Mark II Starfighter Engine This task requires that a Structures Trader craft a Mark II Starfighter Engine. - relic_craft_str_improved_camp_01_01 12357 12362 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/deed/camp_deed/camp_improved_deed.iff count:-1 1 1 Craft an Improved Camp Kit This task requires that a Structures Trader craft an Improved Camp Kit. - relic_craft_str_advanced_camp_01_01 12363 12368 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/deed/camp_deed/camp_advanced_deed.iff count:-1 1 1 Craft an Advanced Camp Kit This task requires that a Structures Trader craft an Advanced Camp Kit. - relic_craft_str_quality_camp_01_01 12369 12374 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/deed/camp_deed/camp_quality_deed.iff count:-1 1 1 Craft a Quality Camp Kit This task requires that a Structures Trader craft a Quality Camp Kit. - relic_craft_str_elite_camp_01_01 12375 12380 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/deed/camp_deed/camp_elite_deed.iff count:-1 1 1 Craft an Elite Camp Kit This task requires that a Structures Trader craft an Elite Camp Kit. - relic_craft_str_luxury_camp_01_01 12381 12386 61 UIType:Craft relic_data:26:0:0:0 template:object/tangible/deed/camp_deed/camp_luxury_deed.iff count:-1 1 1 Craft a Luxury Camp Kit This task requires that a Structures Trader craft a Luxury Camp Kit. - relic_craft_str_food_factory_01_01 12387 12392 61 UIType:Craft relic_data:30:0:0:0 template:object/tangible/deed/factory_deed/food_factory_deed.iff count:-1 display:object/tangible/deed/factory_deed/shared_factory_food_deed.iff 1 1 Craft a Deed for: Food Factory This task requires that a Structures Trader craft a Deed for: Food Factory. - relic_craft_str_reactor_mark2_01_01 12393 12398 61 UIType:Craft relic_data:30:0:0:0 template:object/tangible/ship/crafted/reactor/fusion_reactor_mk2.iff count:-1 1 1 Craft a Mark II Fusion Reactor This task requires that a Structures Trader craft a Mark II Fusion Reactor. - relic_craft_str_capacitor_mark2_01_01 12399 12404 61 UIType:Craft relic_data:30:0:0:0 template:object/tangible/ship/crafted/capacitor/capacitor_mk2.iff count:-1 1 1 Craft a Mark II Weapons Capacitor This task requires that a Structures Trader craft a Mark II Weapons Capacitor. - relic_craft_str_sensor_decoy_launcher_01_01 12405 12410 61 UIType:Craft relic_data:34:0:0:0 template:object/tangible/ship/crafted/weapon/missile/countermeasure_decoy_launcher.iff count:-1 1 1 Craft a Sensor Decoy Launcher This task requires that a Structures Trader craft a Sensor Decoy Launcher. - relic_craft_str_shield_mark2_01_01 12411 12416 61 UIType:Craft relic_data:34:0:0:0 template:object/tangible/ship/crafted/shields/deflector_shields.iff count:-1 1 1 Craft a Mark II Shield Generator This task requires that a Structures Trader craft a Mark II Shield Generator. - relic_craft_str_candle_bestine_01_01 12417 12422 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/furniture/all/frn_all_light_lamp_candlestick_free_s01.iff count:-1 1 1 Craft a Candle 'Bestine' This task requires that a Structures Trader craft a Candle 'Bestine' - relic_craft_str_candle_coronet_01_01 12423 12428 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/furniture/all/frn_all_light_lamp_candlestick_tbl_s03.iff count:-1 1 1 Craft a Candle 'Coronet' This task requires that a Structures Trader craft a Candle 'Coronet' - relic_craft_str_candle_dearic_01_01 12429 12434 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/furniture/all/frn_all_light_lamp_candlestick_free_s02.iff count:-1 1 1 Craft a Candle 'Dearic' This task requires that a Structures Trader craft a Candle 'Dearic' - relic_craft_str_candle_restuss_01_01 12435 12440 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/furniture/all/frn_all_light_lamp_candlestick_tbl_s01.iff count:-1 1 1 Craft a Candle 'Restuss' This task requires that a Structures Trader craft a Candle 'Restuss' - relic_craft_str_candle_theed_01_01 12441 12446 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/furniture/all/frn_all_light_lamp_candlestick_tbl_s02.iff count:-1 1 1 Craft a Candle 'Theed' This task requires that a Structures Trader craft a Candle 'Theed' - relic_craft_str_small_bed_01_01 12447 12452 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/furniture/all/frn_all_bed_sm_hue_s1.iff count:-1 1 1 Craft a Small Bed This task requires that a Structures Trader craft a Small Bed. - relic_craft_str_small_couch_01_01 12453 12458 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/furniture/all/frn_all_couch_sm_hue_s1.iff count:-1 1 1 Craft a Small Couch This task requires that a Structures Trader craft a Small Couch. - relic_craft_str_mark3_engine_01_01 12459 12464 61 UIType:Craft relic_data:42:0:0:0 template:object/tangible/ship/crafted/engine/eng_mk3.iff count:-1 1 1 Craft a Mark III Starfighter Engine This task requires that a Structures Trader craft a Mark III Starfighter Engine. - relic_craft_str_reactor_mark3_01_01 12465 12470 61 UIType:Craft relic_data:46:0:0:0 template:object/tangible/ship/crafted/reactor/fusion_reactor_mk3.iff count:-1 1 1 Craft a Mark III Fusion Reactor This task requires that a Structures Trader craft a Mark III Fusion Reactor. - relic_craft_str_capacitor_mark3_01_01 12471 12476 61 UIType:Craft relic_data:46:0:0:0 template:object/tangible/ship/crafted/capacitor/capacitor_mk3.iff count:-1 1 1 Craft a Mark III Weapons Capacitor This task requires that a Structures Trader craft a Mark III Weapons Capacitor. - relic_craft_str_mineral_mining_01_01 12477 12482 61 UIType:Craft relic_data:50:0:0:0 template:object/tangible/deed/harvester_deed/ore_harvester_s2_deed.iff count:-1 display:object/tangible/deed/harvester_deed/shared_harvester_ore_s2_deed.iff 1 1 Craft a Deed for: Mineral Mining Installation This task requires that a Structures Trader craft a Deed for: Mineral Mining Installation. - relic_craft_str_tractor_beam_01_01 12483 12488 61 UIType:Craft relic_data:50:0:0:0 template:object/tangible/ship/crafted/weapon/wpn_crafted_tractor_beam.iff count:-1 1 1 Craft a Tractor Beam This task requires that a Structures Trader craft a Tractor Beam. - relic_craft_str_shield_mark3_01_01 12489 12494 61 UIType:Craft relic_data:50:0:0:0 template:object/tangible/ship/crafted/shields/heavy_deflector_shields.iff count:-1 1 1 Craft a Mark III Shield Generator This task requires that a Structures Trader craft a Mark III Shield Generator. - relic_craft_str_xwing_01_01 12495 12500 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/ship/components/chassis/xwing_chassis_token.iff count:-1 1 1 Craft a X-wing Chassis Blueprint This task requires that a Structures Trader craft a X-wing Chassis Blueprint. - relic_craft_str_large_bed_01_01 12501 12506 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/furniture/all/frn_all_bed_lg_hue_s1.iff count:-1 1 1 Craft a Large Bed This task requires that a Structures Trader craft a Large Bed. - relic_craft_str_mark4_engine_01_01 12507 12512 61 UIType:Craft relic_data:58:0:0:0 template:object/tangible/ship/crafted/engine/eng_mk4.iff count:-1 1 1 Craft a Mark IV Starfighter Engine This task requires that a Structures Trader craft a Mark IV Starfighter Engine. - relic_craft_str_reactor_mark4_01_01 12513 12518 61 UIType:Craft relic_data:62:0:0:0 template:object/tangible/ship/crafted/reactor/fusion_reactor_mk4.iff count:-1 1 1 Craft a Mark VI Fusion Reactor This task requires that a Structures Trader craft a Mark VI Fusion Reactor. - relic_craft_str_capacitor_mark4_01_01 12519 12524 61 UIType:Craft relic_data:62:0:0:0 template:object/tangible/ship/crafted/capacitor/capacitor_mk4.iff count:-1 1 1 Craft a Mark VI Weapons Capacitor This task requires that a Structures Trader craft a Mark VI Weapons Capacitor. - relic_craft_str_adv_blaster_green_01_01 12525 12530 61 UIType:Craft relic_data:66:0:0:0 template:object/tangible/ship/crafted/weapon/wpn_advanced_blaster_green.iff count:-1 1 1 Craft an Advanced Blaster (Green) This task requires that a Structures Trader craft an Advanced Blaster (Green). - relic_craft_str_adv_blaster_red_01_01 12531 12536 61 UIType:Craft relic_data:66:0:0:0 template:object/tangible/ship/crafted/weapon/wpn_advanced_blaster.iff count:-1 1 1 Craft an Advanced Blaster (Red) This task requires that a Structures Trader craft an Advanced Blaster (Red). - relic_craft_str_shield_mark4_01_01 12537 12542 61 UIType:Craft relic_data:66:0:0:0 template:object/tangible/ship/crafted/shields/adv_deflector_shields.iff count:-1 1 1 Craft a Mark VI Shield Generator This task requires that a Structures Trader craft a Mark VI Shield Generator. - relic_craft_str_data_terminal_01_01 12543 12548 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/furniture/all/frn_all_data_terminal_free_s1.iff count:-1 1 1 Craft a Data Terminal (Freestanding) This task requires that a Structures Trader craft a Data Terminal (Freestanding). - relic_craft_str_mark5_engine_01_01 12549 12554 61 UIType:Craft relic_data:74:0:0:0 template:object/tangible/ship/crafted/engine/eng_mk5.iff count:-1 1 1 Craft a Mark V Starfighter Engine This task requires that a Structures Trader craft a Mark V Starfighter Engine. - relic_craft_str_fusion_power_gen_01_01 12555 12560 61 UIType:Craft relic_data:78:0:0:0 template:object/tangible/deed/generator_deed/power_generator_fusion_deed.iff count:-1 display:object/tangible/deed/generator_deed/shared_generator_fusion_deed.iff 1 1 Craft a Fusion Power Generator This task requires that a Structures Trader craft a Fusion Power Generator. - relic_craft_str_reactor_mark5_01_01 12561 12566 61 UIType:Craft relic_data:78:0:0:0 template:object/tangible/ship/crafted/reactor/fusion_reactor_mk5.iff count:-1 1 1 Craft a Mark V Fusion Reactor This task requires that a Structures Trader craft a Mark V Fusion Reactor. - relic_craft_str_capacitor_mark5_01_01 12567 12572 61 UIType:Craft relic_data:78:0:0:0 template:object/tangible/ship/crafted/capacitor/capacitor_mk5.iff count:-1 1 1 Craft a Mark V Weapons Capacitor This task requires that a Structures Trader craft a Mark V Weapons Capacitor. - relic_craft_str_experimental_ion_cannon_01_01 12573 12578 61 UIType:Craft relic_data:82:0:0:0 template:object/tangible/ship/crafted/weapon/wpn_experimental_ioncannon.iff count:-1 1 1 Craft an Experimental Ion Cannon This task requires that a Structures Trader craft an Experimental Ion Cannon. - relic_craft_str_shield_mark5_01_01 12579 12584 61 UIType:Craft relic_data:82:0:0:0 template:object/tangible/ship/crafted/shields/exp_deflector_shields.iff count:-1 1 1 Craft a Mark V Shield Generator This task requires that a Structures Trader craft a Mark V Shield Generator. - relic_craft_str_incubation_unit_01_01 12585 12590 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/crafting/station/incubator_station.iff count:-1 1 1 Craft an Incubator Unit This task requires that a Structures Trader craft an Incubator Unit. - relic_craft_str_gungan_head_01_01 12591 12596 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/city/statue_gungan_head.iff count:-1 1 1 Craft a Gungan Head Statue This task requires that a Structures Trader craft a Gungan Head Statue. - relic_craft_str_yt_1300_01_01 12597 12602 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/ship/components/chassis/yt1300_chassis_token.iff count:-1 1 1 Craft a YT-1300 Chassis Blueprint This task requires that a Structures Trader craft a YT-1300 Chassis Blueprint. - relic_craft_str_gunship_reactor_01_01 12603 12608 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/ship/crafted/reactor/gunship_reactor.iff count:-1 1 1 Craft a Gunship Reactor This task requires that a Structures Trader craft a Gunship Reactor. - relic_craft_str_rustic_armoire_01_01 12609 12614 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/rustic/armoire_rustic_s01.iff count:-1 1 1 Craft a Rustic Armoire This task requires that a Structures Trader craft a Rustic Armoire. - relic_craft_str_rustic_bookcase_01_01 12615 12620 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/rustic/bookcase_s01.iff count:-1 1 1 Craft a Rustic Bookcase This task requires that a Structures Trader craft a Rustic Bookcase. - relic_craft_str_rustic_cabinet_01_01 12621 12626 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/rustic/cabinet_rustic_s01.iff count:-1 1 1 Craft a Rustic Cabinet This task requires that a Structures Trader craft a Rustic Cabinet. - relic_craft_str_rustic_chair_01_01 12627 12632 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/rustic/chair_rustic_s01.iff count:-1 1 1 Craft a Rustic Chair This task requires that a Structures Trader craft a Rustic Chair. - relic_craft_str_rustic_chest_01_01 12633 12638 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/rustic/chest_rustic_s01.iff count:-1 1 1 Craft a Rustic Chest This task requires that a Structures Trader craft a Rustic Chest. - relic_craft_str_rustic_couch_01_01 12639 12644 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/rustic/couch_rustic_s01.iff count:-1 1 1 Craft a Rustic Couch This task requires that a Structures Trader craft a Rustic Couch. - relic_craft_str_rustic_loveseat_01_01 12645 12650 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/rustic/love_seat_rustic_s01.iff count:-1 1 1 Craft a Rustic Loveseat This task requires that a Structures Trader craft a Rustic Loveseat. - relic_craft_str_rustic_end_table_01_01 12651 12656 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/rustic/end_table_rustic_s01.iff count:-1 1 1 Craft a Rustic End table This task requires that a Structures Trader craft a Rustic End table. - relic_craft_str_elegant_armoire_01_01 12657 12662 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/elegant/armoire_elegant_hue_s01.iff count:-1 1 1 Craft an Elegant Armoire This task requires that a Structures Trader craft an Elegant Armoire. - relic_craft_str_elegant_bookcase_01_01 12663 12668 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/elegant/bookcase_hue_s01.iff count:-1 1 1 Craft an Elegant Bookcase This task requires that a Structures Trader craft an Elegant Bookcase. - relic_craft_str_elegant_couch_01_01 12669 12674 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/elegant/couch_s01.iff count:-1 1 1 Craft an Elegant Couch This task requires that a Structures Trader craft an Elegant Couch. - relic_craft_str_elegant_chair_01_01 12675 12680 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/elegant/chair_hue_s01.iff count:-1 1 1 Craft an Elegant Chair This task requires that a Structures Trader craft an Elegant Chair. - relic_craft_str_elegant_chest_01_01 12681 12686 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/elegant/chest_hue_s01.iff count:-1 1 1 Craft an Elegant Chest This task requires that a Structures Trader craft an Elegant Chest. - relic_craft_str_elegant_loveseat_01_01 12687 12692 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/elegant/love_seat_hue_s01.iff count:-1 1 1 Craft an Elegant Loveseat This task requires that a Structures Trader craft an Elegant Couch. - relic_craft_str_elegant_end_table_01_01 12693 12698 61 UIType:Craft relic_data:86:0:0:0 template:object/tangible/furniture/elegant/end_table_hue_s01.iff count:-1 1 1 Craft an Elegant End table This task requires that a Structures Trader craft an Elegant End table. - relic_craft_mun_e5_carbine_01_01 12699 12704 61 UIType:Craft relic_data:18:0:0:0 template:object/weapon/ranged/carbine/carbine_e5.iff count:-1 1 1 Craft an E5 Carbine This task requires that a Munitions Trader craft an E5 Carbine. - relic_craft_mun_bone_armor_helm_01_01 12705 12710 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff count:-1 1 1 Craft a Bone Armor Helmet This task requires that a Munitions Trader craft a Bone Armor Helmet. - relic_craft_mun_cdef_pistol_01_01 12711 12716 61 UIType:Craft relic_data:18:0:0:0 template:object/weapon/ranged/pistol/pistol_cdef.iff count:-1 1 1 Craft a CDEF Pistol This task requires that a Munitions Trader craft a CDEF Pistol. - relic_craft_mun_bone_armor_chest_01_01 12717 12722 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff count:-1 1 1 Craft a Bone Armor Chest Plate This task requires that a Munitions Trader craft a Bone Armor Chest Plate. - relic_craft_mun_bone_armor_legs_01_01 12723 12728 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff count:-1 1 1 Craft a Bone Armor Leggings This task requires that a Munitions Trader craft a Bone Armor Leggings. - relic_craft_mun_bone_armor_bicep_l_01_01 12729 12734 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff count:-1 1 1 Craft a Bone Armor Left Bicep This task requires that a Munitions Trader craft a Bone Armor Left Bicep. - relic_craft_mun_bone_armor_bicep_r_01_01 12735 12740 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff count:-1 1 1 Craft a Bone Armor Right Bicep This task requires that a Munitions Trader craft a Bone Armor Right Bicep. - relic_craft_mun_bone_armor_bracer_l_01_01 12741 12746 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff count:-1 1 1 Craft a Bone Armor Left Bracer This task requires that a Munitions Trader craft a Bone Armor Left Bracer. - relic_craft_mun_bone_armor_bracer_r_01_01 12747 12752 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff count:-1 1 1 Craft a Bone Armor Right Bracer This task requires that a Munitions Trader craft a Bone Armor Right Bracer. - relic_craft_mun_bone_armor_boots_01_01 12753 12758 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff count:-1 1 1 Craft a Bone Armor Boots This task requires that a Munitions Trader craft a Bone Armor Boots. - relic_craft_mun_bone_armor_gloves_01_01 12759 12764 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff count:-1 1 1 Craft a Bone Armor Gloves This task requires that a Munitions Trader craft a Bone Armor Gloves. - relic_craft_mun_pistol_blaster_barrel_01_01 12765 12770 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/component/weapon/blaster_pistol_barrel.iff count:-1 1 1 Craft a Blaster Pistol Barrel This task requires that a Munitions Trader craft a Blaster Pistol Barrel. - relic_craft_mun_melee_reinforcement_01_01 12771 12776 61 UIType:Craft relic_data:18:0:0:0 template:object/tangible/component/weapon/new_weapon_comp_reinforcement_core.iff count:-1 1 1 Craft a Melee Weapon Reinforcement This task requires that a Munitions Trader craft a Melee Weapon Reinforcement. - relic_craft_mun_d18_pistol_01_01 12777 12782 61 UIType:Craft relic_data:22:0:0:0 template:object/weapon/ranged/pistol/pistol_d18.iff count:-1 1 1 Craft a D18 Pistol This task requires that a Munitions Trader craft a D18 Pistol. - relic_craft_mun_e11_01_01 12783 12788 61 UIType:Craft relic_data:22:0:0:0 template:object/weapon/ranged/carbine/carbine_e11.iff count:-1 1 1 Craft an E11 Carbine This task requires that a Munitions Trader craft an E11 Carbine. - relic_craft_mun_chitin_armor_helm_01_01 12789 12794 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff count:-1 1 1 Craft a Chitin Armor Helmet This task requires that a Munitions Trader craft a Chitin Armor Helmet. - relic_craft_mun_chitin_armor_chest_01_01 12795 12800 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff count:-1 1 1 Craft a Chitin Armor Chest Plate This task requires that a Munitions Trader craft a Chitin Armor Chest Plate. - relic_craft_mun_chitin_armor_legs_01_01 12801 12806 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff count:-1 1 1 Craft a Chitin Armor Leggings This task requires that a Munitions Trader craft a Chitin Armor Leggings. - relic_craft_mun_chitin_armor_bicep_l_01_01 12807 12812 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff count:-1 1 1 Craft a Chitin Armor Left Bicep This task requires that a Munitions Trader craft a Chitin Armor Left Bicep. - relic_craft_mun_chitin_armor_bicep_r_01_01 12813 12818 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff count:-1 1 1 Craft a Chitin Armor Right Bicep This task requires that a Munitions Trader craft a Chitin Armor Right Bicep. - relic_craft_mun_chitin_armor_bracer_1_01_01 12819 12824 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff count:-1 1 1 Craft a Chitin Armor Left Bracer This task requires that a Munitions Trader craft a Chitin Armor Left Bracer. - relic_craft_mun_chitin_armor_bracer_r_01_01 12825 12830 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff count:-1 1 1 Craft a Chitin Armor Right Bracer This task requires that a Munitions Trader craft a Chitin Armor Right Bracer. - relic_craft_mun_chitin_armor_boots_01_01 12831 12836 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff count:-1 1 1 Craft a Chitin Armor Boots This task requires that a Munitions Trader craft a Chitin Armor Boots. - relic_craft_mun_chitin_armor_gloves_01_01 12837 12842 61 UIType:Craft relic_data:22:0:0:0 template:object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff count:-1 1 1 Craft a Chitin Armor Gloves This task requires that a Munitions Trader craft a Chitin Armor Gloves. - relic_craft_mun_vibro_axe_01_01 12843 12848 61 UIType:Craft relic_data:30:0:0:0 template:object/weapon/melee/axe/axe_vibroaxe.iff count:-1 1 1 Craft a Vibro Axe This task requires that a Munitions Trader craft a Vibro Axe. - relic_craft_mun_vibro_knucklers_01_01 12849 12854 61 UIType:Craft relic_data:30:0:0:0 template:object/weapon/melee/special/vibroknuckler.iff count:-1 1 1 Craft a pair of Vibroknucklers This task requires that a Munitions Trader craft a pair of Vibroknucklers. - relic_craft_mun_stun_baton_01_01 12855 12860 61 UIType:Craft relic_data:34:0:0:0 template:object/weapon/melee/baton/baton_stun.iff count:-1 1 1 Craft a Stun Baton This task requires that a Munitions Trader craft a Stun Baton. - relic_craft_mun_adv_laser_rifle_01_01 12861 12866 61 UIType:Craft relic_data:34:0:0:0 template:object/weapon/ranged/rifle/rifle_laser.iff count:-1 1 1 Craft an Advanced Laser Rifle This task requires that a Munitions Trader craft an Advanced Laser Rifle. - relic_craft_mun_gaderiffi_01_01 12867 12872 61 UIType:Craft relic_data:34:0:0:0 template:object/weapon/melee/baton/baton_gaderiffi.iff count:-1 1 1 Craft a Gaderiffi Baton This task requires that a Munitions Trader craft a Gaderiffi Baton. - relic_craft_mun_tantel_helm_01_01 12873 12878 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff count:-1 1 1 Craft a Tantel Armor Helmet This task requires that a Munitions Trader craft a Tantel Armor Helmet. - relic_craft_mun_padded_helm_01_01 12879 12884 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff count:-1 1 1 Craft a Padded Armor Helmet This task requires that a Munitions Trader craft a Padded Armor Helmet. - relic_craft_mun_tantel_armor_chest_01_01 12885 12890 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff count:-1 1 1 Craft a Tantel Armor Chest Plate This task requires that a Munitions Trader craft a Tantel Armor Chest Plate. - relic_craft_mun_tantel_armor_legs_01_01 12891 12896 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff count:-1 1 1 Craft a Tantel Armor Leggings This task requires that a Munitions Trader craft a Tantel Armor Leggings. - relic_craft_mun_tantel_armor_bicep_l_01_01 12897 12902 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff count:-1 1 1 Craft a Tantel Armor Left Bicep This task requires that a Munitions Trader craft a Tantel Armor Left Bicep. - relic_craft_mun_tantel_armor_bicep_r_01_01 12903 12908 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff count:-1 1 1 Craft a Tantel Armor Right Bicep This task requires that a Munitions Trader craft a Tantel Armor Right Bicep. - relic_craft_mun_tantel_armor_bracer_1_01_01 12909 12914 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff count:-1 1 1 Craft a Tantel Armor Left Bracer This task requires that a Munitions Trader craft a Tantel Armor Left Bracer. - relic_craft_mun_tantel_armor_bracer_r_01_01 12915 12920 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff count:-1 1 1 Craft a Tantel Armor Right Bracer This task requires that a Munitions Trader craft a Tantel Armor Right Bracer. - relic_craft_mun_tantel_armor_boots_01_01 12921 12926 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff count:-1 1 1 Craft a Tantel Armor Boots This task requires that a Munitions Trader craft a Tantel Armor Boots. - relic_craft_mun_tantel_armor_gloves_01_01 12927 12932 61 UIType:Craft relic_data:38:0:0:0 template:object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff count:-1 1 1 Craft a Tantel Armor Gloves This task requires that a Munitions Trader craft a Tantel Armor Gloves. - relic_craft_mun_blasterfist_01_01 12933 12938 61 UIType:Craft relic_data:38:0:0:0 template:object/weapon/melee/special/blasterfist.iff count:-1 1 1 Craft a Blasterfist This task requires that a Munitions Trader craft a Blasterfist. - relic_craft_mun_dl44_01_01 12939 12944 61 UIType:Craft relic_data:42:0:0:0 template:object/weapon/ranged/pistol/pistol_dl44_metal_light.iff count:-1 1 1 Craft a DL44 Metal Pistol This task requires that a Munitions Trader craft a DL44 Metal Pistol. - relic_craft_mun_melee_core_01_01 12945 12950 61 UIType:Craft relic_data:42:0:0:0 template:object/tangible/component/weapon/core/weapon_core_melee_standard.iff count:-1 1 1 Craft a Standard Melee Weapon Core This task requires that a Munitions Trader craft a Standard Melee Weapon Core. - relic_craft_mun_t21_01_01 12951 12956 61 UIType:Craft relic_data:46:0:0:0 template:object/weapon/ranged/rifle/rifle_t21.iff count:-1 1 1 Craft a T21 Rifle This task requires that a Munitions Trader craft a T21 Rifle. - relic_craft_mun_power_hammer_01_01 12957 12962 61 UIType:Craft relic_data:50:0:0:0 template:object/weapon/melee/2h_sword/2h_sword_maul.iff count:-1 1 1 Craft a Power Hammer This task requires that a Munitions Trader craft a Power Hammer. - relic_craft_mun_ubese_helm_01_01 12963 12968 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff count:-1 1 1 Craft an Ubese Armor Helmet This task requires that a Munitions Trader craft an Ubese Armor Helmet. - relic_craft_mun_ubese_armor_jacket_01_01 12969 12974 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff count:-1 1 1 Craft an Ubese Armor Chest Plate This task requires that a Munitions Trader craft an Ubese Armor Chest Plate. - relic_craft_mun_ubese_armor_legs_01_01 12975 12980 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/ubese/armor_ubese_pants.iff count:-1 1 1 Craft an Ubese Armor Leggings This task requires that a Munitions Trader craft an Ubese Armor Leggings. - relic_craft_mun_ubese_armor_bracer_1_01_01 12981 12986 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff count:-1 1 1 Craft an Ubese Armor Left Bracer This task requires that a Munitions Trader craft an Ubese Armor Left Bracer. - relic_craft_mun_ubese_armor_bracer_r_01_01 12987 12992 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff count:-1 1 1 Craft an Ubese Armor Right Bracer This task requires that a Munitions Trader craft an Ubese Armor Right Bracer. - relic_craft_mun_ubese_armor_boots_01_01 12993 12998 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/ubese/armor_ubese_boots.iff count:-1 1 1 Craft an Ubese Armor Boots This task requires that a Munitions Trader craft an Ubese Armor Boots. - relic_craft_mun_ubese_armor_gloves_01_01 12999 13004 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff count:-1 1 1 Craft an Ubese Armor Gloves This task requires that a Munitions Trader craft an Ubese Armor Gloves. - relic_craft_mun_ubese_armor_shirt_01_01 13005 13010 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/ubese/armor_ubese_shirt.iff count:-1 1 1 Craft an Ubese Armor Shirt This task requires that a Munitions Trader craft an Ubese Armor Shirt. - relic_craft_mun_kashyyykian_black_mtn_armor_chest_01_01 13011 13016 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_chestplate.iff count:-1 1 1 Craft a Kashyyykian Black Mountain Armor Chest Plate This task requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Chest Plate. - relic_craft_mun_kashyyykian_black_mtn_armor_legs_01_01 13017 13022 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_leggings.iff count:-1 1 1 Craft a Kashyyykian Black Mountain Armor Leggings This task requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Leggings. - relic_craft_mun_kashyyykian_black_mtn_armor_bicep_l_01_01 13023 13028 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_l.iff count:-1 1 1 Craft a Kashyyykian Black Mountain Armor Left Bicep This task requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Left Bicep. - relic_craft_mun_kashyyykian_black_mtn_armor_bicep_r_01_01 13029 13034 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_r.iff count:-1 1 1 Craft a Kashyyykian Black Mountain Armor Right Bicep This task requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Right Bicep. - relic_craft_mun_kashyyykian_black_mtn_armor_bracer_1_01_01 13035 13040 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_l.iff count:-1 1 1 Craft a Kashyyykian Black Mountain Armor Left Bracer This task requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Left Bracer. - relic_craft_mun_kashyyykian_black_mtn_armor_bracer_r_01_01 13041 13046 61 UIType:Craft relic_data:54:0:0:0 template:object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_r.iff count:-1 1 1 Craft a Kashyyykian Black Mountain Armor Right Bracer This task requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Right Bracer. - relic_craft_mun_cryo_lance_01_01 13047 13052 61 UIType:Craft relic_data:58:0:0:0 template:object/weapon/melee/polearm/lance_cryo.iff count:-1 1 1 Craft a Cryo Lance This task requires that a Munitions Trader craft a Cryo Lance. - relic_craft_mun_ee3_01_01 13053 13058 61 UIType:Craft relic_data:62:0:0:0 template:object/weapon/ranged/carbine/carbine_ee3.iff count:-1 1 1 Craft an EE3 Carbine This task requires that a Munitions Trader craft an EE3 Carbine. - relic_craft_mun_rsf_sword_01_01 13059 13064 61 UIType:Craft relic_data:66:0:0:0 template:object/weapon/melee/sword/sword_rsf.iff count:-1 1 1 Craft a RSF Sword This task requires that a Munitions Trader craft a RSF Sword. - relic_craft_mun_curved_sword_01_01 13065 13070 61 UIType:Craft relic_data:66:0:0:0 template:object/weapon/melee/sword/sword_02.iff count:-1 1 1 Craft a Curved Sword This task requires that a Munitions Trader craft a Curved Sword. - relic_craft_mun_composite_helm_01_01 13071 13076 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/wearables/armor/composite/armor_composite_helmet.iff count:-1 1 1 Craft a Composite Armor Helmet This task requires that a Munitions Trader craft a Composite Armor Helmet. - relic_craft_mun_dxr6_01_01 13077 13082 61 UIType:Craft relic_data:70:0:0:0 template:object/weapon/ranged/carbine/carbine_dxr6.iff count:-1 1 1 Craft a DXR6 Heavy Carbine This task requires that a Munitions Trader craft a DXR6 Heavy Carbine. - relic_craft_mun_composite_chest_01_01 13083 13088 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff count:-1 1 1 Craft a Composite Armor Chest Plate This task requires that a Munitions Trader craft a Composite Armor Chest Plate. - relic_craft_mun_composite_legs_01_01 13089 13094 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/wearables/armor/composite/armor_composite_leggings.iff count:-1 1 1 Craft a Composite Armor Leggings This task requires that a Munitions Trader craft a Composite Armor Leggings. - relic_craft_mun_composite_bicep_l_01_01 13095 13100 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff count:-1 1 1 Craft a Composite Armor Left Bicep This task requires that a Munitions Trader craft a Composite Armor Left Bicep. - relic_craft_mun_composite_bicep_r_01_01 13101 13106 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff count:-1 1 1 Craft a Composite Armor Right Bicep This task requires that a Munitions Trader craft a Composite Armor Right Bicep. - relic_craft_mun_composite_bracer_1_01_01 13107 13112 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff count:-1 1 1 Craft a Composite Armor Left Bracer This task requires that a Munitions Trader craft a Composite Armor Left Bracer. - relic_craft_mun_composite_bracer_r_01_01 13113 13118 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff count:-1 1 1 Craft a Composite Armor Right Bracer This task requires that a Munitions Trader craft a Composite Armor Right Bracer. - relic_craft_mun_composite_boots_01_01 13119 13124 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/wearables/armor/composite/armor_composite_boots.iff count:-1 1 1 Craft a Composite Armor Boots This task requires that a Munitions Trader craft a Composite Armor Boots. - relic_craft_mun_composite_gloves_01_01 13125 13130 61 UIType:Craft relic_data:70:0:0:0 template:object/tangible/wearables/armor/composite/armor_composite_gloves.iff count:-1 1 1 Craft a Composite Armor Gloves This task requires that a Munitions Trader craft a Composite Armor Gloves. - relic_craft_mun_ryyk_blade_01_01 13131 13136 61 UIType:Craft relic_data:74:0:0:0 template:object/weapon/melee/sword/sword_blade_ryyk.iff count:-1 1 1 Craft a Ryyk Blade This task requires that a Munitions Trader craft a Ryyk Blade. - relic_craft_mun_enzyme_extractor_01_01 13137 13142 61 UIType:Craft relic_data:78:0:0:0 template:object/tangible/component/genetic_engineering/enzyme_extraction_unit.iff count:-1 1 1 Craft an Enzyme Extractor This task requires that a Munitions Trader craft an Enzyme Extractor. - relic_craft_mun_tusken_rifle_01_01 13143 13148 61 UIType:Craft relic_data:78:0:0:0 template:object/weapon/ranged/rifle/rifle_tusken.iff count:-1 1 1 Craft a Tusken Rifle This task requires that a Munitions Trader craft a Tusken Rifle. - relic_craft_mun_rocket_launcher_01_01 13149 13154 61 UIType:Craft relic_data:86:0:0:0 template:object/weapon/ranged/heavy/heavy_rocket_launcher.iff count:-1 1 1 Craft a Rocket Launcher This task requires that a Munitions Trader craft a Rocket Launcher. - relic_craft_mun_long_vibro_axe_01_01 13155 13160 61 UIType:Craft relic_data:90:0:0:0 template:object/weapon/melee/polearm/polearm_vibro_axe.iff count:-1 1 1 Craft a Long Vibro Axe This task requires that a Munitions Trader craft a Long Vibro Axe. - saga_relic_comm_message task_shared_data:0:0:0:0 1 1 - saga_test_comm_01 13161 13166 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/darth_vader.iff message:saga_relic:test_vader_01 display:Darth Vader voice_over:sound/vo_vader_7.snd 1 1 Darth Vader Tells You Not To Underestimate the Power of the Force. "Darth Vader sends a message saying, ""Do not over estimate the effectiveness of your efforts. Even this technology pales in comparison to the power of the Force.""" - saga_test_comm_02 13167 13172 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/loveday_disillusion_mister_love.iff message:saga_relic:none display:Mr. Love 1 1 A Message from Mr. Love "Mr. Love sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_message_box 15123 15128 61 UIType:Message relic_data:1:0:0:0 appearance:message_box message:saga_relic:none display:Message Window 1 1 A Message in a Message Window "A message in a Generic Message Window. As Chronicle Master, you may determine what his message will be." - relic_comm_boba_fett 13173 13178 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/boba_fett.iff message:saga_relic:none display:Boba Fett 1 1 A Message from Boba Fett "Boba Fett sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_jabba 13179 13184 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/jabba_the_hutt.iff message:saga_relic:none display:Jabba the Hutt 1 1 A Message from Jabba the Hutt "Jabb the Hutt sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_han_solo 13185 13190 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/npe/npe_han_solo.iff message:saga_relic:none display:Han Solo 1 1 A Message from Han Solo "Han Solo sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_leia_organa 13191 13196 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/ep3/ep3_clone_relics_leia.iff message:saga_relic:none display:Leia Organa 1 1 A Message from Leia Organa "Leia Organa sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_nien_nunb 13197 13202 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/dressed_patron_sullustan_01.iff message:saga_relic:none display:Nien Nunb 1 1 A Message from Nien Nunb "Nien Nunb sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_luke_skywalker 13203 13208 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/luke_skywalker.iff message:saga_relic:none display:Luke Skywalker 1 1 A Message from Luke Skywalker "Luke Skywalker sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_c_3po 13209 13214 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/c_3po.iff message:saga_relic:none display:C-3PO 1 1 A Message from C-3PO "C-3PO sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_r2d2 13215 13220 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/r2d2.iff message:saga_relic:none display:R2-D2 1 1 A Message from R2-D2 "R2-D2 sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_palpatine 13221 13226 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/palpatine.iff message:saga_relic:none display:Emperor Palpatine 1 1 A Message from Emperor Palpatine "Emperor Palpatine sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_darth_vader 13227 13232 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/darth_vader.iff message:saga_relic:none display:Darth Vader 1 1 A Message from Darth Vader "Darth Vader sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_mon_mothma 13233 13238 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/mon_mothma.iff message:saga_relic:none display:Mon Mothma 1 1 A Message from Mon Mothma "Mon Mothma sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_human_male_dark_jedi 13239 13244 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/dressed_dark_jedi_human_male_01.iff message:saga_relic:none display:Male Human Dark Jedi 1 1 A Message from a Male Human Dark Jedi "A Male Human Dark Jedi sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_human_female_dark_jedi 13245 13250 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/dressed_dark_jedi_human_female_01.iff message:saga_relic:none display:Female Human Dark Jedi 1 1 A Message from a Female Human Dark Jedi "A Female Human Dark Jedi sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_nightsister 13251 13256 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/dressed_dathomir_nightsister_protector.iff message:saga_relic:none display:Nightsister 1 1 A Message from a Nightsister "A Nightsister sends a message. As Chronicle Master, you may determine what her message will be." - relic_comm_ithorian 13257 13262 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/ithorian_male.iff message:saga_relic:none display:Ithorian 1 1 A Message from a Male Ithorian "A Male Ithorian sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_sullustan 13263 13268 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/ep3/ep3_clone_relics_kkrax.iff message:saga_relic:none display:Sullustan 1 1 A Message from a Male Sullustan "A Male Sullustan sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_rodian_male 13269 13274 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/rodian_male.iff message:saga_relic:none display:Male Rodian 1 1 A Message from a Male Rodian "A Male Rodian sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_rodian_female 13275 13280 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/rodian_female.iff message:saga_relic:none display:Female Rodian 1 1 A Message from a Female Rodian "A Female Rodian sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_wookiee_male 13281 13286 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/wookiee_male.iff message:saga_relic:none display:Male Wookiee 1 1 A Message from a Male Wookiee "A Male Wookiee sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_wookiee_female 13287 13292 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/wookiee_female.iff message:saga_relic:none display:Female Wookiee 1 1 A Message from a Female Wookiee "A Female Wookiee sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_trandoshan_male 13293 13298 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/trandoshan_male.iff message:saga_relic:none display:Male Trandoshan 1 1 A Message from a Male Trandoshan "A Male Trandoshan sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_trandoshan_female 13299 13304 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/trandoshan_female.iff message:saga_relic:none display:Female Trandoshan 1 1 A Message from a Female Trandoshan "A Female Trandoshan sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_bothan_male 13305 13310 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/bothan_male.iff message:saga_relic:none display:Male Bothan 1 1 A Message from a Male Bothan "A Male Bothan sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_bothan_female 13311 13316 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/bothan_female.iff message:saga_relic:none display:Female Bothan 1 1 A Message from a Female Bothan "A Female Bothan sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_zabrak_male 13317 13322 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/zabrak_male.iff message:saga_relic:none display:Male Zabrak 1 1 A Message from a Male Zabrak "A Male Zabrak sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_zabrak_female 13323 13328 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/zabrak_female.iff message:saga_relic:none display:Female Zabrak 1 1 A Message from a Female Zabrak "A Female Zabrak sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_twilek_male 13329 13334 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/twilek_male.iff message:saga_relic:none display:Male Twi'lek 1 1 A Message from a Male Twi'lek "A Male Twi'lek sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_twilek_female 13335 13340 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/twilek_female.iff message:saga_relic:none display:Female Twi'lek 1 1 A Message from a Female Twi'lek "A Female Twi'lek sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_moncal_male 13341 13346 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/moncal_male.iff message:saga_relic:none display:Male Mon Calamari 1 1 A Message from a Male Mon Calamari "A Male Mon Calamari sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_moncal_female 13347 13352 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/moncal_female.iff message:saga_relic:none display:Female Mon Calamari 1 1 A Message from a Female Mon Calamari "A Female Mon Calamari sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_human_male 13353 13358 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/human_male.iff message:saga_relic:none display:Male Human 1 1 A Message from a Male Human "A Male Human sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_human_female 13359 13364 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/human_female.iff message:saga_relic:none display:Female Human 1 1 A Message from a Female Human "A Female Human sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_chiss_male 13365 13370 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/ep3/ep3_etyyy_chiss_poacher_01.iff message:saga_relic:none display:Male Chiss 1 1 A Message from a Male Chiss "A Male Chiss sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_chiss_female 13371 13376 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/dressed_valarian_thug_chiss_female.iff message:saga_relic:none display:Female Chiss 1 1 A Message from a Female Chiss "A Female Chiss sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_bith_male 13377 13382 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/bith_male.iff message:saga_relic:none display:Male Bith 1 1 A Message from a Male Bith "A Male Bith sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_bith_female 13383 13388 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/bith_female.iff message:saga_relic:none display:Female Bith 1 1 A Message from a Female Bith "A Female Bith sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_aqualish_male 13389 13394 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/aqualish_male.iff message:saga_relic:none display:Male Aqualish 1 1 A Message from a Male Aqualish "A Male Aqualish sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_aqualish_female 13395 13400 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/aqualish_female.iff message:saga_relic:none display:Female Aqualish 1 1 A Message from a Female Aqualish "A Female Aqualish sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_hutt_male 13401 13406 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/hutt_male.iff message:saga_relic:none display:Male Hutt 1 1 A Message from a Male Hutt "A Male Hutt sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_hutt_female 13407 13412 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/hutt_female.iff message:saga_relic:none display:Female Hutt 1 1 A Message from a Female Hutt "A Female Hutt sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_selonian_male 13413 13418 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/selonian_male.iff message:saga_relic:none display:Male Selonian 1 1 A Message from a Male Selonian "A Male Selonian sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_selonian_female 13419 13424 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/selonian_female.iff message:saga_relic:none display:Female Selonian 1 1 A Message from a Female Selonian "A Female Selonian sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_gran_male 13425 13430 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/gran_male.iff message:saga_relic:none display:Male Gran 1 1 A Message from a Male Gran "A Male Gran sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_chadra_fan_male 13437 13442 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/chadra_fan_male.iff message:saga_relic:none display:Male Chadra-Fan 1 1 A Message from a Male Chadra-Fan "A Male Chadra-Fan sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_chadra_fan_female 13443 13448 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/chadra_fan_female.iff message:saga_relic:none display:Female Chadra-Fan 1 1 A Message from a Female Chadra-Fan "A Female Chadra-Fan sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_dantari_male 13449 13454 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/dantari_male.iff message:saga_relic:none display:Male Dantari 1 1 A Message from a Male Dantari "A Male Dantari sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_dantari_female 13455 13460 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/dantari_female.iff message:saga_relic:none display:Female Dantari 1 1 A Message from a Female Dantari "A Female Dantari sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_palowick_female 13461 13466 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/sy_snootles.iff message:saga_relic:none display:Female Pa'lowick 1 1 A Message from a Female Pa'lowick "A Female Pa'lowick sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_chevin_male 13467 13472 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/chevin.iff message:saga_relic:none display:Male Chevin 1 1 A Message from a Male Chevin "A Male Chevin sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_geonosian_male 13473 13478 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/dressed_geonosian_m.iff message:saga_relic:none display:Male Geonosian 1 1 A Message from a Male Geonosian "A Male Geonosian sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_talz_male 13479 13484 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/coa_aclo_personnel_talz.iff message:saga_relic:none display:Male Talz 1 1 A Message from a Male Talz "A Male Talz sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_weequay_male 13485 13490 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/weequay_male.iff message:saga_relic:none display:Male Weequay 1 1 A Message from a Male Weequay "A Male Weequay sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_toydarian_male 13491 13496 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/toydarian_m.iff message:saga_relic:none display:Male Toydarian 1 1 A Message from a Male Toydarian "A Male Toydarian sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_tusken_raider 13497 13502 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/tusken_raider.iff message:saga_relic:none display:Tusken Raider 1 1 A Message from a Tusken Raider "A Tusken Raider sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_devaronian_male 13503 13508 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/devaronian_male.iff message:saga_relic:none display:Male Devaronian 1 1 A Message from a Male Devaronian "A Male Devaronian sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_jawa_male 13509 13514 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/jawa_male.iff message:saga_relic:none display:Male Jawa 1 1 A Message from a Male Jawa "A Male Jawa sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_gungan_male 13515 13520 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/gungan_male.iff message:saga_relic:none display:Male Gungan 1 1 A Message from a Male Gungan "A Male Gungan sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_gamorrean_male 13521 13526 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/gamorrean.iff message:saga_relic:none display:Male Gamorrean 1 1 A Message from a Male Gamorrean "A Male Gamorrean sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_quarren_male 13527 13532 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/quarren_male.iff message:saga_relic:none display:Male Quarren 1 1 A Message from a Male Quarren "A Male Quarren sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_kitonak_male 13533 13538 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/kitonak_male.iff message:saga_relic:none display:Male Kitonak 1 1 A Message from a Male Kitonak "A Male Kitonak sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_klatooinian_male 13539 13544 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/klatooinian_male.iff message:saga_relic:none display:Male Klatooinian 1 1 A Message from a Male Klatooinian "A Male Klatooinian sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_neimoidian_male 13545 13550 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/som/neimoidian.iff message:saga_relic:none display:Male Neimoidian 1 1 A Message from a Male Neimoidian "A Male Neimoidian sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_gotal_male 13551 13556 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/gotal.iff message:saga_relic:none display:Male Gotal 1 1 A Message from a Male Gotal "A Male Gotal sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_whiphid_female 13557 13562 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/lady_valarian.iff message:saga_relic:none display:Female Whiphid 1 1 A Message from a Female Whiphid "A Female Whiphid sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_kowakian_male 13563 13568 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/salacious_crumb.iff message:saga_relic:none display:Male Kowakian Monkey-Lizard 1 1 A Message from a Male Kowakian Monkey-Lizard "A Male Kowakian Monkey-Lizard sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_ishi_tib_male 13569 13574 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/dressed_tatooine_laserflit_itib_m_01.iff message:saga_relic:none display:Male Ishi Tib 1 1 A Message from a Male Ishi Tib "A Male Ishi Tib sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_nikto_male 13575 13580 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/nikto_male.iff message:saga_relic:none display:Male Nikto 1 1 A Message from a Male Nikto "A Male Nikto sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_afflicted_wookiee 15504 15509 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/outbreak_undead_civilian_34.iff message:saga_relic:none display:Afflicted Wookiee 1 1 A Message from an Afflicted Wookiee "An Afflicted Wookiee sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_afflicted_human 15510 15515 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/outbreak_undead_civilian_09.iff message:saga_relic:none display:Afflicted Human 1 1 A Message from an Afflicted Human "An Afflicted Human sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_afflicted_rodian 15516 15521 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/outbreak_undead_civilian_44.iff message:saga_relic:none display:Afflicted Rodian 1 1 A Message from an Afflicted Rodian "An Afflicted Rodian sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_afflicted_twilek 15522 15527 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/outbreak_undead_civilian_38.iff message:saga_relic:none display:Afflicted Twi'lek 1 1 A Message from an Afflicted Twi'lek "An Afflicted Twi'lek sends a message. As Chronicle Master, you may determine what his message will be." - relic_comm_death_trooper 15528 15533 61 UIType:Message relic_data:1:0:0:0 appearance:object/mobile/outbreak_undead_deathtrooper_01_m.iff message:saga_relic:none display:Death Trooper 1 1 A Message from a Death Trooper "A Death Trooper sends a message. As Chronicle Master, you may determine what his message will be." - saga_relic_goto_location task_shared_data:0:0:0:0 1 1 - saga_test_goto_location 13581 13586 61 UIType:Location relic_data:4:0:0:0 "waypoint:tatooine,4030,5,-4779,none,Tusken Village" radius:10 1 1 Go to the small Tusken Village This task requires one to travel to a small Tusken Village outside of Mos Eisley on Tatooine. - relic_goto_global_generic 11217 11222 61 UIType:Location relic_data:10:0:0:0 "waypoint:tatooine,0,0,0,none,Waypoint Name" radius:20 1 1 Go to Generic Location "This task requires one to travel to a generic location rather than a specific one. As Chronicle Master, you will determine what that location will be." - relic_goto_dath_singing_mtn_clan_city 13587 13592 61 UIType:Location relic_data:88:0:0:0 "waypoint:dathomir,151,430,4560,none,Singing Mountain Clan City" radius:10 1 1 Go to the Singing Mountain Clan City This task requires one to travel to the Singing Mountain Clan City on Dathomir. - relic_goto_tato_fort_tusken_gate 13593 13598 61 UIType:Location relic_data:32:0:0:0 "waypoint:tatooine,-3980,60,6307,none,Fort Tusken - Main Gate" radius:10 1 1 Go to Fort Tusken - Main Gate This task requires one to travel to the main gate of Fort Tusken on Tatooine. - relic_goto_dath_crash_site 13599 13604 61 UIType:Location relic_data:83:0:0:0 "waypoint:dathomir,5705,122,1941,none,Crash Site" radius:10 1 1 Go to the Starship Crash Site (Dathomir) This task requires one to travel to the Starship Crash Site on Dathomir. - relic_goto_tato_sarlaac_pit 13605 13610 61 UIType:Location relic_data:21:0:0:0 "waypoint:tatooine,-6178,19,-3368,none,Sarlaac Pit" radius:10 1 1 Go to the Sarlaac Pit This task requires one to travel to the Sarlaac Pit on Tatooine. - relic_goto_tato_krayt_dragon_skeleton 13611 13616 61 UIType:Location relic_data:25:0:0:0 "waypoint:tatooine,-4663,52,-4354,none,Greater Krayt Dragon Skeleton" radius:10 1 1 Go to the Greater Krayt Dragon Skeleton This task requires one to travel to the Greater Krayt Dragon Skeleton on Tatooine. - relic_goto_tato_fort_tusken_cave 13617 13622 61 UIType:Location relic_data:32:0:0:0 "waypoint:tatooine,-3966,22,6167,none,Fort Tusken- Cave Entrance" radius:10 1 1 Go to Fort Tusken - Cave Entrance This task requires one to travel to the cave entrance of Fort Tusken on Tatooine. - relic_goto_tatooine_escape_pod 13623 13628 61 UIType:Location quest_data:10:0:0:0 "waypoint:tatooine,-3929,35,-4422,none,Escape Pod" radius:10 1 1 Go to the Escape Pod used by C-3PO and R2-D2 This task requires one to travel to the escape pod used by C-3PO and R2-D2 on Tatooine. - relic_goto_tatooine_jabbas_palace 13629 13634 61 UIType:Location quest_data:15:0:0:0 "waypoint:tatooine,-5860,90,-6176,none,Jabba's Palace" radius:10 1 1 Go to Jabba's Palace This task requires one to travel to Jabba's Palace on Tatooine. - relic_goto_tatooine_jawa 13635 13640 61 UIType:Location quest_data:10:0:0:0 "waypoint:tatooine,-6165,22,1861,none,Jawa Traders" radius:10 1 1 Go to the Jawa Trading Outpost This task requires one to travel to the Jawa Trading Outpost on Tatooine. - relic_goto_tatooine_darklighter 13641 13646 61 UIType:Location quest_data:10:0:0:0 "waypoint:tatooine,-699,8,-6723,none,Darklighter's Estate" radius:10 1 1 Go to the Darklighter's Estate This task requires one to travel to the Darklighter's Estate on Tatooine. - relic_goto_tatooine_krayt_graveyard 13647 13652 61 UIType:Location quest_data:85:0:0:0 "waypoint:tatooine,6839,25,4320,none,Krayt Dragon Graveyard" radius:10 1 1 Go to the Krayt Dragon Graveyard This task requires one to travel to the Krayt Dragon Graveyard - relic_goto_tatooine_lars_homestead 13653 13658 61 UIType:Location quest_data:10:0:0:0 "waypoint:tatooine,-2583,0,-5505,none,Lars Homestead" radius:10 1 1 Go to the Lars Homestead This task requires one to travel to the Lars Homestead on Tatooine. - relic_goto_tatooine_ben_kenobi_hut 13659 13664 61 UIType:Location quest_data:20:0:0:0 "waypoint:tatooine,-4493,35,-2276,none,Ben Kenobi's Hut" radius:10 1 1 Go to Ben Kenobi's Hut This task requires one to travel to Ben Kenobi's Hut on Tatooine. - relic_goto_tatooine_mos_espa_arena_track 13665 13670 61 UIType:Location quest_data:20:0:0:0 "waypoint:tatooine,2380,2,5000,none,Old Mos Espa Arena Track" radius:10 1 1 Go to the Old Mos Espa Arena Track This task requires one to travel to the Old Mos Espa Arena Track on Tatooine. - relic_goto_tatooine_beetle_cave 13671 13676 61 UIType:Location quest_data:15:0:0:0 "waypoint:tatooine,6548,102,-1322,none,Beetle Cave" radius:10 1 1 Go to the Beetle Cave This task requires one to travel to the Beetle Cave on Tatooine. - relic_goto_tatooine_sennex_compound 13677 13682 61 UIType:Location quest_data:18:0:0:0 "waypoint:tatooine,-4914,9,1262,none,Sennex Compound" radius:10 1 1 Go to the Sennex Compound This task requires one to travel to the Sennex Compound on Tatooine. - relic_goto_tatooine_sennex_slave_bunker 13683 13688 61 UIType:Location quest_data:30:0:0:0 "waypoint:tatooine,70,83,-5256,none,Sennex Slave Bunker" radius:10 1 1 Go to the Sennex Slave Bunker This task requires one to travel to the Sennex Slave Bunker on Tatooine. - relic_goto_tatooine_hutt_cave 13689 13694 61 UIType:Location quest_data:15:0:0:0 "waypoint:tatooine,5136,26,618,none,Hutt Hideout" radius:10 1 1 Go to the Hutt Hideout This task requires one to travel to the Hutt Hideout on Tatooine. - relic_goto_tatooine_krayt_cult_cave 13695 13700 61 UIType:Location quest_data:8:0:0:0 "waypoint:tatooine,3447,0,-4186,none,Krayt Cult Cave" radius:10 1 1 Go to the Krayt Cult Cave This task requires one to travel to the Krayt Cult Cave on Tatooine. - relic_goto_tatooine_laserflit_hangout 13701 13706 61 UIType:Location quest_data:18:0:0:0 "waypoint:tatooine,-2736,5,2321,none,Laserflit Hangout" radius:10 1 1 Go to the Laserflit Hangout This task requires one to travel to the Laserflit Hangout on Tatooine. - relic_goto_tatooine_pirate_base 13707 13712 61 UIType:Location quest_data:30:0:0:0 "waypoint:tatooine,5673,180,-5737,none,Pirate Base" radius:10 1 1 Go to the Pirate Base This task requires one to travel to the Pirate Base on Tatooine. - relic_goto_tatooine_romo_vax_hideout 13713 13718 61 UIType:Location quest_data:18:0:0:0 "waypoint:tatooine,-5055,44,-6958,none,Romo Vax's Hideout" radius:10 1 1 Go to Romo Vax's Hideout This task requires one to travel to Romo Vax's Hideout on Tatooine. - relic_goto_tatooine_squill_cave 13719 13724 61 UIType:Location quest_data:15:0:0:0 "waypoint:tatooine,60,150,-82,none,Squill Cave" radius:10 1 1 Go to the Squill Cave This task requires one to travel to the Squill Cave on Tatooine. - relic_goto_tatooine_tusken_bunker 13725 13730 61 UIType:Location quest_data:30:0:0:0 "waypoint:tatooine,-1493,0,-208,none,Tusken Bunker" radius:10 1 1 Go to the Tusken Bunker This task requires one to travel to the Tusken Bunker on Tatooine. - relic_goto_tatooine_tusken_cave 13731 13736 61 UIType:Location quest_data:30:0:0:0 "waypoint:tatooine,-1017,34,-6357,none,Tusken Cave" radius:10 1 1 Go to the Tusken Cave This task requires one to travel to the Tusken Cave on Tatooine. - relic_goto_tatooine_vaigon_shinn_hideout 13737 13742 61 UIType:Location quest_data:8:0:0:0 "waypoint:tatooine,3420,7,-5461,none,Vaigon Shinn's Hideout" radius:10 1 1 Go to Vaigon Shinn's Hideout This task requires one to travel to Vaigon Shinn's Hideout on Tatooine. - relic_goto_tatooine_valarian_pod_racer 13743 13748 61 UIType:Location quest_data:18:0:0:0 "waypoint:tatooine,-715,11,-6278,none,Valarian Pod Racers" radius:10 1 1 Go to the Valarian Pod Racer Bunker This task requires one to travel to the Valarian Pod Racers Bunker on Tatooine. - relic_goto_tatooine_valarian_stratcom_bunker 13749 13754 61 UIType:Location quest_data:18:0:0:0 "waypoint:tatooine,-3951,6,-4018,none,Valarian Strategic Command Bunker" radius:10 1 1 Go to the Valarian Strategic Command Bunker This task requires one to travel to the Valarian Strategic Command Bunker on Tatooine. - relic_goto_naboo_gungan_sacred_place 13755 13760 61 UIType:Location quest_data:25:0:0:0 "waypoint:naboo,-1937,4,-5371,none,Gungan Sacred Place" radius:10 1 1 Go to the Gungan Sacred Place This task requires one to travel to the Gungan Sacred Place on Naboo. - relic_goto_naboo_theed_waterfall 13761 13766 61 UIType:Location quest_data:20:0:0:0 "waypoint:naboo,-4631,6,4215,none,Theed Waterfall" radius:10 1 1 Go to the Theed Waterfall This task requires one to travel to the Theed Waterfall on Naboo. - relic_goto_naboo_deeja_waterfall 13767 13772 61 UIType:Location quest_data:20:0:0:0 "waypoint:naboo,5171,327,-1564,none,Dee'ja Peak Waterfall" radius:10 1 1 Go to the Dee'ja Peak Waterfall This task requires one to travel to the Dee'ja Peak Waterfall on Naboo. - relic_goto_naboo_amidala_beach 13773 13778 61 UIType:Location quest_data:20:0:0:0 "waypoint:naboo,-5828,-156,86,none,Amidala's Beach" radius:10 1 1 Go to Amidala's Beach This task requires one to travel to Amidala's Beach on Naboo. - relic_goto_naboo_imperial_vs_gungan_battle 13779 13784 61 UIType:Location quest_data:30:0:0:0 "waypoint:naboo,4825,10,-3820,none,Imperial vs. Gungan Battle Site" radius:10 1 1 Go to the Imperial vs. Gungan Battle This task requires one to travel to the Imperial vs. Gungan Battle Site on Naboo. - relic_goto_naboo_weapon_facility 13785 13790 61 UIType:Location quest_data:25:0:0:0 "waypoint:naboo,-6472,39,-3245,none,Weapon Development Facility" radius:10 1 1 Go to the Weapon Development Facility This task requires one to travel to the Weapon Development Facility on Naboo. - relic_goto_naboo_narglatch_cave 13791 13796 61 UIType:Location quest_data:25:0:0:0 "waypoint:naboo,5864,36,-4667,none,Narglatch Cave" radius:10 1 1 Go to the Narglatch Cave This task requires one to travel to the Narglatch Cave on Naboo. - relic_goto_naboo_mauler_stronghold 13797 13802 61 UIType:Location quest_data:22:0:0:0 "waypoint:naboo,2909,94,1124,none,Mauler Stronghold" radius:10 1 1 Go to the Mauler Stronghold This task requires one to travel to the Mauler Stronghold on Naboo. - relic_goto_naboo_mummer_bunker 13803 13808 61 UIType:Location quest_data:22:0:0:0 "waypoint:naboo,-4526,9,3650,none,Mummer Bunker" radius:10 1 1 Go to the Mummer Bunker This task requires one to travel to the Mummer Bunker on Naboo. - relic_goto_naboo_mummer_cave 13809 13814 61 UIType:Location quest_data:25:0:0:0 "waypoint:naboo,4070,411,-1699,none,Mummer Cave" radius:10 1 1 Go to the Mummer Cave This task requires one to travel to the Mummer Cave on Naboo. - relic_goto_naboo_skaak_tipper_bunker 13815 13820 61 UIType:Location quest_data:28:0:0:0 "waypoint:naboo,-1642,5,-5356,none,Skaak Tipper Bunker" radius:10 1 1 Go to the Skaak Tipper Bunker This task requires one to travel to the Skaak Tipper Bunker on Naboo. - relic_goto_naboo_skaak_tipper_cave 13821 13826 61 UIType:Location quest_data:26:0:0:0 "waypoint:naboo,4557,93,-935,none,Skaak Tipper Cave" radius:10 1 1 Go to the Skaak Tipper Cave This task requires one to travel to the Skaak Tipper Cave on Naboo. - relic_goto_naboo_stonewall_labs 13827 13832 61 UIType:Location quest_data:26:0:0:0 "waypoint:naboo,5823,229,-1969,none,Stonewall Labs" radius:10 1 1 Go to Stonewall Labs This task requires one to travel to Stonewall Labs on Naboo. - relic_goto_naboo_veermok_cave 13833 13838 61 UIType:Location quest_data:18:0:0:0 "waypoint:naboo,5720,289,-1540,none,Veermok Cave" radius:10 1 1 Go to the Veermok Caves This task requires one to travel to the Veermok Caves on Naboo. - relic_goto_naboo_borvo_bunker 13839 13844 61 UIType:Location quest_data:25:0:0:0 "waypoint:naboo,-4184,44,3876,none,Borvo Bunker" radius:10 1 1 Go to the Borvo Bunker This task requires one to travel to the Borvo Bunker on Naboo. - relic_goto_naboo_darkwalker_bunker 13845 13850 61 UIType:Location quest_data:28:0:0:0 "waypoint:naboo,-2206,13,-5191,none,Darkwalker Bunker" radius:10 1 1 Go to the Darkwalker Bunker This task requires one to travel to the Darkwalker Bunker on Naboo. - relic_goto_naboo_darkwalker_cave 13851 13856 61 UIType:Location quest_data:25:0:0:0 "waypoint:naboo,5053,270,-2099,none,Darkwalker Cave" radius:10 1 1 Go to the Darkwalker Cave This task requires one to travel to the Darkwalker Cave on Naboo. - relic_goto_corellia_rebel_hideout 13857 13862 61 UIType:Location quest_data:30:0:0:0 "waypoint:corellia,-6427,438,5899,none,Rebel Hideout" radius:10 1 1 Go to the Rebel Hideout This task requires one to travel to the Rebel Hideout on Corellia. - relic_goto_corellia_rogue_corsec 13863 13868 61 UIType:Location quest_data:30:0:0:0 "waypoint:corellia,5291,1,1494,none,Rogue Corsec Base" radius:10 1 1 Go to the Rogue Corsec Base This task requires one to travel to the Rogue Corsec Base on Corellia. - relic_goto_corellia_vreni_theater 13869 13874 61 UIType:Location quest_data:30:0:0:0 "waypoint:corellia,-5420,25,-6256,none,Grand Theater of Vreni Island" radius:10 1 1 Go to the Grand Theater of Vreni Island This task requires one to travel to the Grand Theater of Vreni Island on Corellia. - relic_goto_corellia_crystal_fountain 13875 13880 61 UIType:Location quest_data:30:0:0:0 "waypoint:corellia,6835,315,-5583,none,Crystal Fountain of Bela Vistal" radius:10 1 1 Go to the Crystal Fountain of Bela Vistal This task requires one to travel to the Crystal Fountain of Bela Vistal on Corellia. - relic_goto_corellia_agrilat_swamp 13881 13886 61 UIType:Location quest_data:30:0:0:0 "waypoint:corellia,1402,29,3802,none,Agrilat Swamp" radius:10 1 1 Go to the Agrilat Swamp This task requires one to travel to the Agrilat Swamp on Corellia. - relic_goto_corellia_drall_patriot_cave 13887 13892 61 UIType:Location quest_data:35:0:0:0 "waypoint:corellia,1037,31,4197,none,Drall Patriot's Cave" radius:10 1 1 Go to the Drall Patriot's Cave This task requires one to travel to the Drall Patriot's Cave on Corellia. - relic_goto_corellia_drall_patriot_bunker 13893 13898 61 UIType:Location quest_data:36:0:0:0 "waypoint:corellia,3340,348,4817,none,Drall Patriot Bunker" radius:10 1 1 Go to the Drall Patriot's Bunker This task requires one to travel to the Drall Patriot's Bunker on Corellia. - relic_goto_corellia_lord_nyax_cult 13899 13904 61 UIType:Location quest_data:38:0:0:0 "waypoint:corellia,1358,31,-323,none,Lord Nyax Cult" radius:10 1 1 Go to the Lord Nyax Cult This task requires one to travel to the Lord Nyax Cult on Corellia. - relic_goto_corellia_stronghold 13905 13910 61 UIType:Location quest_data:30:0:0:0 "waypoint:corellia,4665,25,-5698,none,Stronghold" radius:10 1 1 Go to the Corellia Stronghold This task requires one to travel to the Stronghold on Corellia. - relic_goto_corellia_afarathu_cave 13911 13916 61 UIType:Location quest_data:30:0:0:0 "waypoint:corellia,-2483,19,2907,none,Afarathu Cave" radius:10 1 1 Go to the Afarathu Cave This task requires one to travel to the Afarathu Cave on Corellia. - relic_goto_corellia_agrilat_swamp_track 13917 13922 61 UIType:Location quest_data:35:0:0:0 "waypoint:corellia,1859,32,4642,none,Agrilat Swamp Track" radius:10 1 1 Go to the Agrilat Swamp Track This task requires one to travel to the Agrilat Swamp Track on Corellia. - relic_goto_corellia_nedgarr_hideout 13923 13928 61 UIType:Location quest_data:30:0:0:0 "waypoint:corellia,336,32,-4402,none,Nedgarr Bandit Hideout" radius:10 1 1 Go to the Nedgarr Bandit Hideout This task requires one to travel to the Nedgarr Bandit Hideout on Corellia. - relic_goto_corellia_council_bunker 13929 13934 61 UIType:Location quest_data:36:0:0:0 "waypoint:corellia,2460,34,5064,none,Chirq Council Bunker" radius:10 1 1 Go to the Chirq Council Bunker This task requires one to travel to the Chirq Council Bunker on Corellia. - relic_goto_corellia_slaver_bunker 13935 13940 61 UIType:Location quest_data:36:0:0:0 "waypoint:corellia,-6403,24,-2140,none,Slaver Bunker" radius:10 1 1 Go to the Slaver Bunker This task requires one to travel to the Slaver Bunker on Corellia. - relic_goto_corellia_deflarian_bunker 13941 13946 61 UIType:Location quest_data:35:0:0:0 "waypoint:corellia,-6378,2,-2948,none,Deflarian Bunker" radius:10 1 1 Go to the Deflarian Bunker This task requires one to travel to the Deflarian Bunker on Corellia. - relic_goto_corellia_greyshroud_terrorist 13947 13952 61 UIType:Location quest_data:38:0:0:0 "waypoint:corellia,3328,451,5973,none,Grey Shroud Terrorist Base" radius:10 1 1 Go to the Grey Shroud Terrorist Base This task requires one to travel to the Grey Shroud Terrorist Base on Corellia. - relic_goto_corellia_psychotic_cave 13953 13958 61 UIType:Location quest_data:36:0:0:0 "waypoint:corellia,3872,368,6513,none,Psychotic Cave-Dweller Cave" radius:10 1 1 Go to the Psychotic Cave-Dweller Cave This task requires one to travel to the Psychotic Cave-Dweller Cave on Corellia. - relic_goto_talus_imperial_outpost 13959 13964 61 UIType:Location quest_data:50:0:0:0 "waypoint:talus,-2193,69,2494,none,Imperial Outpost" radius:10 1 1 Go to the Talus Imperial Outpost This task requires one to travel to the Imperial Outpost on Talus. - relic_goto_talus_durbin_village 13965 13970 61 UIType:Location quest_data:45:0:0:0 "waypoint:talus,4174,6,1162,none,Lost Village of Durbin" radius:10 1 1 Go to the Lost Village of Durbin This task requires one to travel to the Lost Village of Durbin on Talus. - relic_goto_talus_imperial_vs_rebel_battle 13971 13976 61 UIType:Location quest_data:45:0:0:0 "waypoint:talus,-2595,49,3724,none,Imperial vs. Rebel Battle Site" radius:10 1 1 Go to the Imperial vs. Rebel Battle Site This task requires one to travel to the Imperial vs. Rebel Battle Site on Talus. - relic_goto_talus_lost_aqualish_cave 13977 13982 61 UIType:Location quest_data:42:0:0:0 "waypoint:talus,-4338,31,-1429,none,Lost Aqualish War Party Cave" radius:10 1 1 Go to the Lost Aqualish War Party Cave This task requires one to travel to the Lost Aqualish War Party Cave on Talus. - relic_goto_talus_weapons_depot 13983 13988 61 UIType:Location quest_data:90:0:0:0 "waypoint:talus,-4937,66,-3127,none,Weapons Depot" radius:10 1 1 Go to the Weapons Depot This task requires one to travel to the Weapons Depot on Talus. - relic_goto_talus_corsec_vs_flail_battle 13989 13994 61 UIType:Location quest_data:55:0:0:0 "waypoint:talus,2992,19,6056,none,Corsec vs. Flail Battle Site" radius:10 1 1 Go to the Corsec vs. Flail Battle Site This task requires one to travel to the Corsec vs. Flail Battle Site on Talus. - relic_goto_talus_giant_fynock_cave 13995 14000 61 UIType:Location quest_data:50:0:0:0 "waypoint:talus,1546,42,-866,none,Giant Fynock Cave" radius:10 1 1 Go to the Giant Fynock Cave This task requires one to travel to the Giant Fynock Cave on Talus. - relic_goto_talus_sif_encampment 14001 14006 61 UIType:Location quest_data:45:0:0:0 "waypoint:talus,2147,122,5611,none,Sif Encampment" radius:10 1 1 Go to the Sif Encampment This task requires one to travel to the Sif Encampment on Talus. - relic_goto_talus_aakuan_champion_cave 14007 14012 61 UIType:Location quest_data:45:0:0:0 "waypoint:talus,5926,39,4644,none,Aakuan Champion's Cave" radius:10 1 1 Go to the Aakuan Champion's Cave This task requires one to travel to the Aakuan Champion's Cave on Talus. - relic_goto_talus_kahmurra_bio_station 14013 14018 61 UIType:Location quest_data:50:0:0:0 "waypoint:talus,-4783,17,-4740,none,Kahmurra Biogenetic Research Station" radius:10 1 1 Go to the Kahmurra Biogenetic Research Station This task requires one to travel to the Kahmurra biogenetic Research Station on Talus. - relic_goto_talus_decay_mite_cave 14019 14024 61 UIType:Location quest_data:40:0:0:0 "waypoint:talus,-5520,34,-4697,none,Giant Decay Mite Cave" radius:10 1 1 Go to the Giant Decay Mite Cave This task requires one to travel to the Giant Decay Mite Cave on Talus. - relic_goto_talus_binyare_pirate_bunker 14025 14030 61 UIType:Location quest_data:55:0:0:0 "waypoint:talus,5549,101,-4081,none,Binyare Pirate Bunker" radius:10 1 1 Go to the Binyare Pirate Bunker This task requires one to travel to the Binyare Pirate Bunker on Talus. - relic_goto_talus_aclo_officer 14031 14036 61 UIType:Location quest_data:40:0:0:0 "waypoint:talus,1281,34,-3126,none,A.C.L.O. Office" radius:10 1 1 Go to the A.C.L.O. Office This task requires one to travel to the A.C.L.O. Office on Talus. - relic_goto_talus_nsh_base 14037 14042 61 UIType:Location quest_data:40:0:0:0 "waypoint:talus,-4631,18,-3242,none,N.S.H. Enforcer" radius:10 1 1 Go to the N.S.H. Base This task requires one to travel to the N.S.H. Base on Talus. - relic_goto_talus_arachne_cave_one 14043 14048 61 UIType:Location quest_data:42:0:0:0 "waypoint:talus,6405,632,7366,none,Arachne Cave" radius:10 1 1 Go to the Arachne Cave This task requires one to travel to the Arachne Cave on Talus. - relic_goto_talus_arachne_cave_two 14049 14054 61 UIType:Location quest_data:42:0:0:0 "waypoint:talus,6817,592,7435,none,Arachne Lair" radius:10 1 1 Go to the Arachne Lair This task requires one to travel to the Arachne Lair on Talus. - relic_goto_talus_arachne_cave_three 14055 14060 61 UIType:Location quest_data:42:0:0:0 "waypoint:talus,5520,546,7070,none,Arachne Warren" radius:10 1 1 Go to the Arachne Warren This task requires one to travel to the Arachne Warren on Talus. - relic_goto_lok_mount_chaolt 14061 14066 61 UIType:Location quest_data:70:0:0:0 "waypoint:lok,3090,358,-4641,none,Mount Chaolt" radius:10 1 1 Go to Mount Chaolt This task requires one to travel to Mount Chaolt on Lok. - relic_goto_lok_imperial_outpost 14067 14072 61 UIType:Location quest_data:85:0:0:0 "waypoint:lok,-1817,12,-3087,none,Imperial Outpost" radius:10 1 1 Go to the Lok Imperial Outpost This task requires one to travel to the Imperial Outpost on Lok. - relic_goto_lok_kimo_skeleton 14073 14078 61 UIType:Location quest_data:60:0:0:0 "waypoint:lok,4569,12,-1145,none,Great Kimogila's Skeleton" radius:10 1 1 Go to the Great Kimogila's Skeleton This task requires one to travel to the Great Kimogila's Skeleton on Lok. - relic_goto_lok_kimo_town 14079 14084 61 UIType:Location quest_data:65:0:0:0 "waypoint:lok,-68,39,2650,none,Kimogila Town" radius:10 1 1 Go to Kimogila Town This task requires one to travel to Kimogila Town on Lok. - relic_goto_lok_canyon_corsair 14085 14090 61 UIType:Location quest_data:40:0:0:0 "waypoint:lok,-3894,12,-3818,none,Canyon Corsair's Stronghold" radius:10 1 1 Go to the Canyon Corsair's Stronghold This task requires one to travel to the Canyon Corsair's Stronghold on Lok. - relic_goto_lok_blood_razor_transport 14091 14096 61 UIType:Location quest_data:40:0:0:0 "waypoint:lok,3339,94,-4922,none,Downed Blood Razor Transport" radius:10 1 1 Go to the Downed Blood Razor Transport This task requires one to travel to the Downed Blood Razor Transport on Lok. - relic_goto_lok_droid_engineer_cave 14097 14102 61 UIType:Location quest_data:60:0:0:0 "waypoint:lok,3344,93,-4919,none,Droid Engineer's Cave" radius:10 1 1 Go to the Droid Engineer's Cave This task requires one to travel to the Droid Engineer's Cave on Lok. - relic_goto_lok_great_maze_lok 14103 14108 61 UIType:Location quest_data:40:0:0:0 "waypoint:lok,3826,63,-541,none,The Great Maze of Lok" radius:10 1 1 Go to The Great Maze of Lok This task requires one to travel to The Great Maze of Lok. - relic_goto_lok_nym_compound 14109 14114 61 UIType:Location quest_data:90:1:0:0 "waypoint:lok,-7670,91,3496,none,Nym's Factory Compound" radius:10 1 1 Go to Nym's Factory Compound This task requires one to travel to Nym's Factory Compound on Lok. - relic_goto_lok_slicer_house 14115 14120 61 UIType:Location quest_data:50:0:0:0 "waypoint:lok,112,11,4918,none,Slicer House" radius:10 1 1 Go to the Slicer House This task requires one to travel to Slicer House on Lok. - relic_goto_rori_rebel_outpost 14121 14126 61 UIType:Location quest_data:15:0:0:0 "waypoint:rori,3668,96,-6470,none,Rebel Outpost" radius:10 1 1 Go to the Rebel Outpost This task requires one to travel to the Rebel Outpost on Rori. - relic_goto_rori_imperial_encampment 14127 14132 61 UIType:Location quest_data:45:0:0:0 "waypoint:rori,-5618,75,-5661,none,Imperial Encampment" radius:10 1 1 Go to the Imperial Encampment This task requires one to travel to the Imperial Encampment on Rori. - relic_goto_rori_hyperdrive_facility 14133 14138 61 UIType:Location quest_data:45:0:0:0 "waypoint:rori,-1133,77,4533,none,Hyperdrive Research Facility" radius:10 1 1 Go to the Imperial Research Facility This task requires one to travel to the Imperial Research Facility on Rori. - relic_goto_rori_garyn_bunker 14139 14144 61 UIType:Location quest_data:45:0:0:0 "waypoint:rori,-6023,118,-1821,none,Garyn Raider's Bunker" radius:10 1 1 Go to the Garyn Raider's Bunker This task requires one to travel to the Garyn Raider's Bunker on Rori. - relic_goto_rori_tierce_estate 14145 14150 61 UIType:Location quest_data:60:0:0:0 "waypoint:rori,983,119,7227,none,Tierce Martano's Estate" radius:10 1 1 Go to Tierce Martano's Estate This task requires one to travel to Tierce Martano's Estate on Rori. - relic_goto_rori_borgle_cave 14151 14156 61 UIType:Location quest_data:40:0:0:0 "waypoint:rori,878,85,-4908,none,Borgle Bat Cave" radius:10 1 1 Go to the Borgle Bat Cave This task requires one to travel to the Borgle Bat Cave on Rori. - relic_goto_rori_cobral_hideout 14157 14162 61 UIType:Location quest_data:40:0:0:0 "waypoint:rori,5445,87,5032,none,Cobral Hideout" radius:10 1 1 Go to the Cobral Hideout This task requires one to travel to the Cobral Hideout on Rori. - relic_goto_rori_bark_mite_cave 14163 14168 61 UIType:Location quest_data:40:0:0:0 "waypoint:rori,3589,90,5430,none,Giant Bark Mite Cave" radius:10 1 1 Go to the Giant Bark Mite Cave This task requires one to travel to the Giant Bark Mite Cave on Rori. - relic_goto_rori_torton_cave 14169 14174 61 UIType:Location quest_data:40:0:0:0 "waypoint:rori,-1808,92,-4537,none,Pygmy Torton Cave" radius:10 1 1 Go to the Pygmy Torton Cave This task requires one to travel to the Pygmy Torton Cave on Rori. - relic_goto_rori_kobola_mine 14175 14180 61 UIType:Location quest_data:40:0:0:0 "waypoint:rori,7355,79,104,none,Kobola Spice Mine" radius:10 1 1 Go to the Kobola Spice Mine This task requires one to travel to the Kobola Spice Mine on Rori. - relic_goto_yavin4_geonosian_lab 14181 14186 61 UIType:Location quest_data:90:0:0:0 "waypoint:yavin4,-6482,84,-414,none,Geonosian Bio Lab" radius:10 1 1 Go to the Geonosian Bio Lab This task requires one to travel to the Geonosian Bio Lab on Yavin 4. - relic_goto_yavin4_blue_leaf_temple 14187 14192 61 UIType:Location quest_data:72:0:0:0 "waypoint:yavin4,-891,84,-2045,none,The Temple of the Blueleaf" radius:10 1 1 Go to The Temple of the Blueleaf This task requires one to travel to The Temple of Blue Leaf on Yavin 4. - relic_goto_yavin4_dark_jedi_bunker 14193 14198 61 UIType:Location quest_data:90:0:0:0 "waypoint:yavin4,5228,66,426,none,Dark Jedi Bunker" radius:10 1 1 Go to the Dark Jedi Bunker This task requires one to travel to the Dark Jedi Bunker on Yavin 4. - relic_goto_yavin4_massassi_temple 14199 14204 61 UIType:Location quest_data:70:0:0:0 "waypoint:yavin4,-3143,72,-3050,none,The Great Massassi Temple" radius:10 1 1 Go to The Great Massassi Temple This task requires one to travel to The Great Massassi Temple on Yavin 4. - relic_goto_yavin4_temple_exar_kun 14205 14210 61 UIType:Location quest_data:80:0:0:0 "waypoint:yavin4,5098,73,5560,none,The Temple of Exar Kun" radius:10 1 1 Go to The Temple of Exar Kun This task requires one to travel to The Temple of Exar Kun on Yavin 4. - relic_goto_endor_ewok_tree_village 14211 14216 61 UIType:Location quest_data:70:0:0:0 "waypoint:endor,85,9,48,none,Ewok Tree Village" radius:10 1 1 Go to an Ewok Tree Village This task requires one to travel to an Ewok Tree Village on Endor. - relic_goto_endor_ewok_lake_village 14217 14222 61 UIType:Location quest_data:75:0:0:0 "waypoint:endor,1457,1,-3270,none,Ewok Lake Village" radius:10 1 1 Go to an Ewok Lake Village This task requires one to travel to an Ewok Lake Village on Endor. - relic_goto_endor_dulak_village_east 14223 14228 61 UIType:Location quest_data:70:0:0:0 "waypoint:endor,6053,261,-2476,none,Dulok Village" radius:10 1 1 Go to the Eastern Dulok Village This task requires one to travel to the eastern Dulok Village on Endor. - relic_goto_endor_dulak_village 14229 14234 61 UIType:Location quest_data:80:0:0:0 "waypoint:endor,-1216,12,2945,none,Dulok Village" radius:10 1 1 Go to the Northern Dulok Village This task requires one to travel to the northern Dulok Village on Endor. - relic_goto_endor_marauder_stronghold 14235 14240 61 UIType:Location quest_data:78:0:0:0 "waypoint:endor,-4687,82,-2274,none,Marauder's Stronghold" radius:10 1 1 Go to the Marauder's Stronghold This task requires one to travel to the Marauder's Stronghold on Endor. - relic_goto_endor_korga_cave 14241 14246 61 UIType:Location quest_data:75:0:0:0 "waypoint:endor,2264,22,3525,none,Korga Cave" radius:10 1 1 Go to the Korga Cave This task requires one to travel to the Korga Cave on Endor. - relic_goto_endor_tao_ni_compound 14247 14252 61 UIType:Location quest_data:88:0:0:0 "waypoint:endor,2598,199,6657,none,Tao-Ni Security Compound" radius:10 1 1 Go to the Tao-Ni Security Compound This task requires one to travel to the Tao-Ni Security Compound on Endor. - relic_goto_endor_blacksun_compound 14253 14258 61 UIType:Location quest_data:90:0:0:0 "waypoint:endor,-5198,293,6962,none,Black Sun Stronghold" radius:10 1 1 Go to the Black Sun Stronghold This task requires one to travel to the Black Sun Stronghold on Endor. - relic_goto_endor_deathwatch 14259 14264 61 UIType:Location quest_data:90:0:0:0 "waypoint:endor,-4676,12,4331,none,Death Watch Bunker" radius:10 1 1 Go to the Death Watch Bunker This task requires one to travel to the Death Watch Bunker on Endor. - relic_goto_dantooine_dantari_village 14265 14270 61 UIType:Location quest_data:75:0:0:0 "waypoint:dantooine,-3872,2,-5714,none,Dantari Village" radius:10 1 1 Go to the southern Dantari Village This task requires one to travel to the southern Dantari Village on Dantooine. - relic_goto_dantooine_crystal_cave 14271 14276 61 UIType:Location quest_data:70:0:0:0 "waypoint:dantooine,-6222,48,7380,none,Force Crystal Hunter's Cave" radius:10 1 1 Go to the Force Crystal Hunter's Cave This task requires one to travel to the Force Crystal Hunter's Cave on Dantooine. - relic_goto_dantooine_janta_stronghold 14277 14282 61 UIType:Location quest_data:70:0:0:0 "waypoint:dantooine,7044,51,-4104,none,Janta Stronghold" radius:10 1 1 Go to the Janta Stronghold This task requires one to travel to the Janta Stronghold on Dantooine. - relic_goto_dantooine_mokk_stronghold 14283 14288 61 UIType:Location quest_data:65:0:0:0 "waypoint:dantooine,-7054.3.-3361.none,Mokk Stronghold" radius:10 1 1 Go to the Mokk Stronghold This task requires one to travel to the Mokk Stronghold on Dantooine. - relic_goto_dantooine_kunga_stronghold 14289 14294 61 UIType:Location quest_data:70:0:0:0 "waypoint:dantooine,-138,7,-407,none,Kunga Stronghold" radius:10 1 1 Go to the Kunga Stronghold This task requires one to travel to the Kunga Stronghold on Dantooine. - relic_goto_dathomir_smc 14295 14300 61 UIType:Location quest_data:88:0:0:0 "waypoint:dathomir,558,229,4218,none,Singing Mountain Clan Village" radius:10 1 1 Go to the Singing Mountain Clan Village This task requires one to travel to the Singing Mountain Clan Village on Dathomir. - relic_goto_dathomir_smc_vs_nightsister 14301 14306 61 UIType:Location quest_data:88:0:0:0 "waypoint:dathomir,-2520,123,1534,none,Singing Mountain Clan vs. Nightsister Battle" radius:10 1 1 Go to the Singing Mountain Clan vs. Nightsister Battle This task requires one to travel to the Singing Mountain Clan vs. Nightsister battle on Dathomir. - relic_goto_dathomir_spiderclan_cave 14307 14312 61 UIType:Location quest_data:80:0:0:0 "waypoint:dathomir,-1212,121,6257,none,Nightspider Cult Cave" radius:10 1 1 Go to the Nightspider Cult Cave This task requires one to travel to the Nightspider Cult Cave on Dathomir. - relic_goto_dathomir_nightsister_labor_camp 14313 14318 61 UIType:Location quest_data:88:0:0:0 "waypoint:dathomir,2547,110,-1610,none,Nightsister Forced Labor Camp" radius:10 1 1 Go to the Nightsister Forced Labor camp This task requires one to travel to the Nightsister Forced Labor Camp on Dathomir. - relic_goto_dathomir_nightsister_stronghold 14319 14324 61 UIType:Location quest_data:80:0:0:0 "waypoint:dathomir,-4049,125,-95,none,Nightsister Stronghold" radius:10 1 1 Go to the Nightsister Stronghold This task requires one to travel to the Nightsister Stronghold on Dathomir. - relic_goto_dathomir_quarantine_entrance 15536 15541 61 UIType:Location quest_data:80:0:0:0 "waypoint:dathomir,-5779,510,-6549,none,Quarantine Zone Entrance" radius:10 1 1 Go to the Quarantine Zone Entrance This task requires one to travel to the Quarantine Zone Entrance on Dathomir. - relic_goto_dathomir_quarantine_alpha 15542 15547 61 UIType:Location quest_data:80:0:0:0 "waypoint:dathomir,-5913,558,-6644,none,Quarantine Zone Camp Alpha" radius:10 1 1 Go to Camp Alpha (Quarantine Zone ) This task requires one to travel to the Quarantine Zone Camp Alpha on Dathomir. - relic_goto_dathomir_quarantine_beta 15548 15553 61 UIType:Location quest_data:80:0:0:0 "waypoint:dathomir,-6298,561,-7531,none,Quarantine Zone Camp Beta" radius:10 1 1 Go to Camp Beta (Quarantine Zone ) This task requires one to travel to the Quarantine Zone Camp Beta on Dathomir. - relic_goto_dathomir_quarantine_gamma 15554 15559 61 UIType:Location quest_data:80:0:0:0 "waypoint:dathomir,-6857,551,-6469,none,Quarantine Zone Camp Gamma" radius:10 1 1 Go to Camp Gamma (Quarantine Zone ) This task requires one to travel to the Quarantine Zone Camp Gamma on Dathomir. - relic_goto_dathomir_quarantine_delta 15560 15565 61 UIType:Location quest_data:80:0:0:0 "waypoint:dathomir,-7146,562,-6955,none,Quarantine Zone Camp Delta" radius:10 1 1 Go to Camp Delta (Quarantine Zone ) This task requires one to travel to the Quarantine Zone Camp Delta on Dathomir. - relic_goto_dathomir_quarantine_epsilon 15566 15571 61 UIType:Location quest_data:80:0:0:0 "waypoint:dathomir,-7364,570,-7302,none,Quarantine Zone Camp Epsilon" radius:10 1 1 Go to Camp Epsilon (Quarantine Zone ) This task requires one to travel to the Quarantine Zone Camp Epsilon on Dathomir. - relic_goto_kashyyyk_blackscale_slaver 14325 14330 61 UIType:Location quest_data:80:0:1:0 "waypoint:kashyyyk_main,410,17,754,none,Blackscale Slaver Compound" radius:10 1 1 Go to the Blackscale Slaver Compound This task requires one to travel to the Blackscale Slaver Compound on Kashyyyk. - relic_goto_mustafar_crash_excavation_site 14331 14336 61 UIType:Location quest_data:75:0:0:1 "waypoint:mustafar,165,172,456,none,Crash Excavation Site" radius:10 1 1 Go to the Crash Excavation Site This task requires one to travel to the Crash Excavation Site on Mustafar. - relic_goto_mustafar_burning_plains 14337 14342 61 UIType:Location quest_data:80:0:0:1 "waypoint:mustafar,-349,18,2341,none,The Burning Plains" radius:10 1 1 Go to The Burning Plains This task requires one to travel to The Burning Plains on Mustafar. - relic_goto_mustafar_tulrus_grounds 14343 14348 61 UIType:Location quest_data:80:0:0:1 "waypoint:mustafar,1139,79,134,none,Tulrus Nesting Grounds" radius:10 1 1 Go to the Tulrus Nesting Grounds This task requires one to travel to the Tulrus Nesting Grounds on Mustafar. - relic_goto_mustafar_berkens_flow 14349 14354 61 UIType:Location quest_data:85:0:0:1 "waypoint:mustafar,2353,62,1287,none,Berken's Flow" radius:10 1 1 Go to Burken's Flow This task requires one to travel to Berken's Flow on Mustafar. - saga_relic_retrieve_item task_shared_data:1:0:0:0 1 1 - saga_test_retrieve_item_01 14355 14360 61 UIType:Loot relic_data:9:0:0:0 template:object/tangible/quest/speeder_junk_engine.iff message:saga_relic:test_speeder_engine "menu:saga_relic,test_speeder_engine_menu" count:1 1 1 Retrieve a Speeder Engine on Tatooine This task requires one to retrieve a speeder engine from a small Tusken Village outside of Mos Eisley on Tatooine. - saga_relic_pvp_objective task_shared_data:0:0:0:1 1 1 - relic_pvp_kill_private 14367 14372 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:Private rank_value:1 1 1 PvP Kill - Rank: Private This task requires one to defeat players of the rank Private. - relic_pvp_kill_lance_corporal 14373 14378 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:Lance Corporal/Trooper rank_value:2 1 1 PvP Kill - Rank: Lance Corporal/Trooper This task requires one to defeat players of the rank Lance Corporal/Trooper. - relic_pvp_kill_corporal 14379 14384 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:Corporal/High Trooper rank_value:3 1 1 PvP Kill - Rank: Corporal/High Trooper This task requires one to defeat players of the rank Corporal/High Trooper. - relic_pvp_kill_sergeant 14385 14390 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:Sergeant rank_value:4 1 1 PvP Kill - Rank: Sergeant This task requires one to defeat players of the rank Sergeant. - relic_pvp_kill_master_sergeant 14391 14396 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:Master Sergeant/Senior Sergeant rank_value:5 1 1 PvP Kill - Rank: Master Sergeant/Senior Sergeant This task requires one to defeat players of the rank Master Sergeant/Senior Sergeant. - relic_pvp_kill_sergeant_major 14397 14402 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:Sergeant Major rank_value:6 1 1 PvP Kill - Rank: Sergeant Major This task requires one to defeat players of the rank Sergeant Major. - relic_pvp_kill_lieutenant 14403 14408 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:Lieutenant rank_value:7 1 1 PvP Kill - Rank: Lieutenant This task requires one to defeat players of the rank Lieutenant. - relic_pvp_kill_captain 14361 14366 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:Captain rank_value:8 1 1 PvP Kill - Rank: Captain This task requires one to defeat players of the rank Captain. - relic_pvp_kill_major 14409 14414 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:Major rank_value:9 1 1 PvP Kill - Rank: Major This task requires one to defeat players of the rank Major. - relic_pvp_kill_lt_colonel 14415 14420 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:Lt. Colonel/Commander rank_value:10 1 1 PvP Kill - Rank: Lt. Colonel/Commander This task requires one to defeat players of the rank Lt. Colonel/Commander. - relic_pvp_kill_colonel 14421 14426 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:Colonel rank_value:11 1 1 PvP Kill - Rank: Colonel This task requires one to defeat players of the rank Colonel. - relic_pvp_kill_general 14427 14432 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:General rank_value:12 1 1 PvP Kill - Rank: General This task requires one to defeat players of the rank General. -neutral_faction_mercenary_book 1 1 - neutral_faction_mercenary_page 1 1 - neutral_faction_mercenary_collection 1 1 - covert_imperial_mercenary 5959 noScriptNotifyOnModify 1 1 covert_imperial_sympathizer covert_imperial_loyalist 1 - overt_imperial_mercenary 5960 noScriptNotifyOnModify 1 1 overt_imperial_sympathizer overt_imperial_loyalist 1 - covert_rebel_mercenary 5961 noScriptNotifyOnModify 1 1 covert_rebel_sympathizer covert_rebel_insurgent 1 - overt_rebel_mercenary 5962 noScriptNotifyOnModify 1 1 overt_rebel_sympathizer overt_rebel_insurgent 1 -gcw_war_planner_book 1 1 - gcw_war_planner_page 1 1 - gcw_war_planner_collection 1 1 - imperial_gcw_war_planner 16079 noScriptNotifyOnModify 1 1 1 - rebel_gcw_war_planner 16080 noScriptNotifyOnModify 1 1 1 -removed_slots_book - removed_slots_page - slots_removed - misc_dev_bits_01 6095 - misc_dev_bits_05 15425 15426 - misc_dev_bits_02 15955 15986 - misc_dev_bits_03 15987 15999 - misc_dev_bits_04 16000 16018 - misc_dev_bits_06 16019 16050 +s s s s i i[] i[] s s s s s s s s s s s s s s s s s s[] "e(gray=0,unknown=1,none=2)[gray]" b[0] b[0] s s s s s b[0] b[0] c c c +badge_book 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_accumulation 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_bdg_count_50 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + count_5 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + count_10 1 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + count_25 2 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + count_50 3 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_bdg_count_150 0 -1 -1 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exp_lok_volcano 24 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_lok_imp_outpost 98 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_lok_kimogila_skeleton 99 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_bdg_explore_dat 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + exp_dat_tarpit 25 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + exp_dat_escape_pod 27 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + exp_dat_misty_falls_1 28 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + exp_dat_misty_falls_2 29 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_dat_crashed_ship 82 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_dat_imp_prison 83 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_bdg_explore_dantooine 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + exp_dan_rebel_base 31 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_dan_dantari_village1 84 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_dan_dantari_village2 85 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_bdg_explore_endor 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + bdg_exp_end_ewok_tree_village 86 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_end_ewok_lake_village 87 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_end_dulok_village 88 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_end_imp_outpost 89 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_bdg_explore_talus 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + bdg_exp_tal_creature_village 90 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_tal_imp_base 91 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_tal_imp_vs_reb_battle 92 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_tal_aqualish_cave 93 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_bdg_explore_rori 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + bdg_exp_ror_kobala_spice_mine 94 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_ror_rebel_outpost 95 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_ror_imp_camp 96 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_exp_ror_imp_hyperdrive_fac 97 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_bdg_explore_kashyyyk 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + exp_kash_kachirho_found 140 -1 -1 NONE gray 0 0 0 0 + col_bdg_explore_mustafar 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + exp_must_mustafar_found 171 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_bdg_hoth_instance 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + bdg_hoth_planet 6244 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_hoth_echo_base 6245 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_content 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_badge_accolades 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + acc_good_samaritan 33 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + acc_fascinating_background 34 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + acc_brave_soldier 35 -1 -1 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-1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + bdg_racing_agrilat_swamp 121 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_racing_keren_city 122 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_racing_mos_espa 123 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_racing_lok_marathon 125 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_racing_narmle_memorial 126 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_racing_nashal_river 127 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_bdg_kash_content 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + bdg_kash_outcast_story 141 -1 -1 NONE gray 0 0 0 0 + bdg_kash_arena_champ 142 -1 -1 NONE gray 0 0 0 0 + bdg_kash_grievous 143 -1 -1 NONE gray 0 0 0 0 + bdg_kash_kerritamba 144 -1 -1 NONE gray 0 0 0 0 + bdg_kash_imperial_red_tie 145 -1 -1 NONE gray 0 0 0 0 + bdg_kash_rebel_heavy_xwing 146 -1 -1 NONE gray 0 0 0 0 + bdg_kash_neutral_blacksun_heavy 147 -1 -1 NONE gray 0 0 0 0 + bdg_kash_wookiee_rage 148 -1 -1 NONE gray 0 0 0 0 + 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sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_leaderboard_city_winner_100x 21714 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bdg_fishing_record_fish 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + bdg_fishing_record_fish_blackfish_corellia 21176 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blackfish_dantooine 21177 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blackfish_dathomir 21178 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blackfish_endor 21179 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blackfish_lok 21180 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blackfish_naboo 21181 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blackfish_rori 21182 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blackfish_talus 21183 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blackfish_tatooine 21184 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blackfish_yavin4 21185 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blowfish_corellia 21186 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blowfish_dantooine 21187 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blowfish_dathomir 21188 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blowfish_endor 21189 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blowfish_lok 21190 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blowfish_naboo 21191 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blowfish_rori 21192 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blowfish_talus 21193 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blowfish_tatooine 21194 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_blowfish_yavin4 21195 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_bluefish_corellia 21196 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_bluefish_dantooine 21197 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_bluefish_dathomir 21198 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_bluefish_endor 21199 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_bluefish_lok 21200 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_bluefish_naboo 21201 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_bluefish_rori 21202 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_bluefish_talus 21203 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_bluefish_tatooine 21204 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_bluefish_yavin4 21205 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_faa_corellia 21206 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_faa_dantooine 21207 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_faa_dathomir 21208 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_faa_endor 21209 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_faa_lok 21210 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_faa_naboo 21211 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_faa_rori 21212 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_faa_talus 21213 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_faa_tatooine 21214 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_faa_yavin4 21215 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_laa_corellia 21216 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_laa_dantooine 21217 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_laa_dathomir 21218 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_laa_endor 21219 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_laa_lok 21220 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_laa_naboo 21221 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_laa_rori 21222 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_laa_talus 21223 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_laa_tatooine 21224 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_laa_yavin4 21225 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_ray_corellia 21226 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_ray_dantooine 21227 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_ray_dathomir 21228 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_ray_endor 21229 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_ray_lok 21230 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_ray_naboo 21231 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_ray_rori 21232 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_ray_talus 21233 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_ray_tatooine 21234 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_ray_yavin4 21235 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_striped_corellia 21236 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_striped_dantooine 21237 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_striped_dathomir 21238 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_striped_endor 21239 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_striped_lok 21240 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_striped_naboo 21241 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_striped_rori 21242 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_striped_talus 21243 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_striped_tatooine 21244 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_fish_striped_yavin4 21245 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + bdg_fishing_record_accumulation_1 21246 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_5 21247 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_10 21248 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_15 21249 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_20 21250 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_25 21251 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_30 21252 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_35 21253 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_40 21254 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_45 21255 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_50 21256 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_55 21257 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_60 21258 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_65 21259 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_70 21260 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_75 21261 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_80 21262 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_85 21263 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_90 21264 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_95 21265 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_accumulation_100 21266 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_record_collection 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + bdg_fish_record_type_blackfish 21785 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_type_blowfish 21786 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_type_bluefish 21787 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_type_faa 21788 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_type_laa 21789 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_type_ray 21790 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_type_striped 21791 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_planet_corellia 21792 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_planet_dantooine 21793 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_planet_dathomir 21794 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_planet_endor 21795 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_planet_lok 21796 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_planet_naboo 21797 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_planet_rori 21798 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_planet_talus 21799 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_planet_tatooine 21800 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fish_record_planet_yavin4 21801 -1 -1 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + bdg_fishing_elusive_fish_blackfish_corellia 21715 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_corellia sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blackfish_dantooine 21716 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_dantooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blackfish_dathomir 21717 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_dathomir sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blackfish_endor 21718 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_endor sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blackfish_lok 21719 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_lok sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blackfish_naboo 21720 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_naboo sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blackfish_rori 21721 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_rori sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blackfish_talus 21722 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_talus sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blackfish_tatooine 21723 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_tatooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blackfish_yavin4 21724 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blowfish_corellia 21725 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_corellia sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blowfish_dantooine 21726 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_dantooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blowfish_dathomir 21727 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_dathomir sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blowfish_endor 21728 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_endor sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blowfish_lok 21729 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_lok sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blowfish_naboo 21730 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_naboo sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blowfish_rori 21731 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_rori sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blowfish_talus 21732 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_talus sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blowfish_tatooine 21733 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_tatooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_blowfish_yavin4 21734 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_bluefish_corellia 21735 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_corellia sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_bluefish_dantooine 21736 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_dantooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_bluefish_dathomir 21737 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_dathomir sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_bluefish_endor 21738 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_endor sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_bluefish_lok 21739 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_lok sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_bluefish_naboo 21740 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_naboo sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_bluefish_rori 21741 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_rori sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_bluefish_talus 21742 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_talus sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_bluefish_tatooine 21743 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_tatooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_bluefish_yavin4 21744 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_faa_corellia 21745 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_corellia sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_faa_dantooine 21746 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_dantooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_faa_dathomir 21747 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_dathomir sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_faa_endor 21748 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_endor sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_faa_lok 21749 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_lok sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_faa_naboo 21750 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_naboo sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_faa_rori 21751 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_rori sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_faa_talus 21752 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_talus sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_faa_tatooine 21753 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_tatooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_faa_yavin4 21754 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_laa_corellia 21755 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_corellia sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_laa_dantooine 21756 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_dantooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_laa_dathomir 21757 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_dathomir sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_laa_endor 21758 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_endor sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_laa_lok 21759 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_lok sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_laa_naboo 21760 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_naboo sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_laa_rori 21761 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_rori sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_laa_talus 21762 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_talus sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_laa_tatooine 21763 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_tatooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_laa_yavin4 21764 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_ray_corellia 21765 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_corellia sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_ray_dantooine 21766 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_dantooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_ray_dathomir 21767 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_dathomir sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_ray_endor 21768 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_endor sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_ray_lok 21769 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_lok sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_ray_naboo 21770 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_naboo sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_ray_rori 21771 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_rori sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_ray_talus 21772 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_talus sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_ray_tatooine 21773 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_tatooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_ray_yavin4 21774 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_striped_corellia 21775 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_corellia sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_striped_dantooine 21776 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_dantooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_striped_dathomir 21777 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_dathomir sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_striped_endor 21778 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_endor sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_striped_lok 21779 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_lok sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_striped_naboo 21780 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_naboo sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_striped_rori 21781 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_rori sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_striped_talus 21782 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_talus sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_striped_tatooine 21783 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_tatooine sound/music_acq_miner.snd none 0 0 0 0 + bdg_fishing_elusive_fish_striped_yavin4 21784 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_yavin4 sound/music_acq_miner.snd none 0 0 0 0 +weapon_book 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + weapons_melee 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_rare_melee_01 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + betrayer_01 236 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + blk_mtl_gaderiffi_01 237 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + blksn_razor_01 238 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + blksn_stun_stick_01 239 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bloodshot_ripper_01 240 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + gamorrean_axe_01 241 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + hammer_miner_01 242 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + hk_lance_01 243 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + kaminoan_staff_01 244 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + bladestick_01 245 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + lance_runaway_01 246 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + nyenthioris_01 247 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + tulrus_sword_01 248 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + xandank_lance_01 249 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + grooved_sword_01 280 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_rare_melee_02 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + or5_sword_01 281 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + rydels_sword_01 282 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + task_master_sword_01 283 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + underworld_blade_01 284 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + urnsoris_soulleecher_01 285 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + xris_acid_sword_01 286 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + sinew_wrapped_knife_01 287 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + blacksun_executioners_hack_01 288 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + cy_m_sword_01 289 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + darstaiis_sickle_01 290 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + doom_bringer_01 291 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + engineer_sword_01 292 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + forward_commander_knuckler_01 293 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + hk_47_knuckler_01 294 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + malevolent_lance_01 295 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + nightsister_energy_lance_01 296 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_rare_melee_03 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + mustafarian_modified_2h_sword_01 297 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + nk_executer_01 298 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + two_hand_kashyyyk_sword_01 299 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + two_hand_tulrus_sword_01 300 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + white_thranta_katana_01 301 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + wke_toothpick_01 302 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + caller_storms_01 303 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + champion_sword_01 304 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + corsec_sword_01 305 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + knuckles_katarn_01 306 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + necrosis_nightblade_01 307 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + obsidian_lance_01 308 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + oppressor_polearm_01 309 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + pestilence_01 310 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + poisonspike_01 311 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_rare_melee_04 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + strike_assault_lance_01 312 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + trando_hunters_lance_01 313 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + white_thranta_lance_01 314 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + wke_heartlance_01 315 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + katana_runaway_01 316 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + lifeblood_cleaver_01 317 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + malevolent_heavy_sword_01 318 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + eventide_smasher_01 319 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + hk_47_sword_01 320 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + malevolent_obsidian_sword_01 321 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + sayormi_heartstriker_01 322 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + valarian_knuckler_01 323 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + white_thranta_knuckler_01 324 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_lightsaber_1h_01 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_lightsaber_1h_01_01 5723 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + col_lightsaber_1h_01_02 5724 -1 -1 col_lightsaber_1h_01_01 sound/music_acq_miner.snd gray 0 0 0 0 + col_lightsaber_1h_01_03 5725 5729 10 col_lightsaber_1h_01_01 sound/music_acq_miner.snd gray 0 0 0 0 + col_lightsaber_2h_01 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_lightsaber_2h_01_01 5730 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + col_lightsaber_2h_01_02 5731 -1 -1 kill_heroic_exar_hate_fist col_lightsaber_2h_01_01 sound/music_acq_miner.snd gray 0 0 0 0 + col_lightsaber_2h_01_03 5732 5736 10 kill_heroic_sd_stormtrooper_grenadier col_lightsaber_2h_01_01 sound/music_acq_miner.snd gray 0 0 0 0 + col_lightsaber_polearm_01 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_lightsaber_polearm_01_01 5737 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + col_lightsaber_polearm_01_02 5738 -1 -1 kill_heroic_axkva_suin_chalo col_lightsaber_polearm_01_01 sound/music_acq_miner.snd gray 0 0 0 0 + col_lightsaber_polearm_01_03 5739 5743 10 kill_heroic_tusken_warlord col_lightsaber_polearm_01_01 sound/music_acq_miner.snd gray 0 0 0 0 + spy_weapon 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + spy_unarmed_01 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_spy_unarmed_01_01 6296 -1 -1 clearOnComplete sound/music_acq_miner.snd gray 0 0 0 0 + col_spy_unarmed_01_02 6297 -1 -1 clearOnComplete sound/music_acq_miner.snd gray 0 0 0 0 + col_spy_unarmed_01_03 6298 -1 -1 clearOnComplete sound/music_acq_miner.snd gray 0 0 0 0 + col_spy_unarmed_01_04 6299 -1 -1 clearOnComplete sound/music_acq_miner.snd gray 0 0 0 0 + weapons_pistol 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_rare_pistol_01 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + blackfalcon_01 325 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + blackhand_01 326 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dragoneye_01 327 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + coynite_01 328 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + d18_liquidator_01 329 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + deathrain_01 330 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dl44_dosh_special_01 331 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + geonosian_sonic_blaster_01 332 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + grooved_dl44_01 333 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + ion_relic_01 334 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_rare_pistol_02 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + ion_stunner_01 335 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + jawa_ion_01 336 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + kashyyyk_stalker_01 337 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + kyd21_01 338 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + liquidsilver_l7_01 339 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + modified_de10_01 340 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + modified_republic_blaster_01 341 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + mustafarian_modified_disruptor_01 342 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + oppressor_01 343 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + or5_de10_01 344 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + perfectly_calibrated_01 345 -1 -1 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kill_nyms_themepark_elite_lab 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + kill_nyms_themepark_elite_lab_activate 15925 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_nyms_themepark_kendo_ryzak 15875 -1 -1 kill_nyms_themepark_elite_lab_activate sound/music_acq_miner.snd gray 0 0 0 0 + kill_nyms_themepark_platt_pareja 15876 -1 -1 kill_nyms_themepark_elite_lab_activate sound/music_acq_miner.snd gray 0 0 0 0 + kill_nyms_themepark_goll_bardok 15877 -1 -1 kill_nyms_themepark_elite_lab_activate sound/music_acq_miner.snd gray 0 0 0 0 + kill_nyms_themepark_jeran_tarven 15878 -1 -1 kill_nyms_themepark_elite_lab_activate sound/music_acq_miner.snd gray 0 0 0 0 + kill_nyms_themepark_kill_elites 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_nyms_themepark_hideout_elite_kill 15920 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + kill_nyms_themepark_cave_elite_kill 15921 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + kill_nyms_themepark_lab_elite_kill 15922 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + kill_nyms_themepark_boss_hideout 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + kill_nyms_themepark_boss_hideout_activate 15919 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_nyms_themepark_boss_1 15882 -1 -1 kill_nyms_themepark_boss_hideout_activate sound/music_acq_miner.snd gray 0 0 0 0 + kill_nyms_themepark_boss_mine 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + kill_nyms_themepark_boss_mine_activate 15926 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_nyms_themepark_boss_2 15883 -1 -1 kill_nyms_themepark_boss_mine_activate sound/music_acq_miner.snd gray 0 0 0 0 + kill_nyms_themepark_boss_3 15884 -1 -1 kill_nyms_themepark_boss_mine_activate sound/music_acq_miner.snd gray 0 0 0 0 + kill_nyms_themepark_boss_lab 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + kill_nyms_themepark_boss_lab_activate 15927 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_nyms_themepark_boss_4 15885 -1 -1 kill_nyms_themepark_boss_lab_activate 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sound/music_acq_miner.snd gray 0 1 0 1 + kill_outbreak_afflicted_lvl_05 15163 15171 100 kill_outbreak_afflicted_lvl_05 kill_outbreak_deathtrooper_lvl_05 sound/music_acq_miner.snd gray 0 0 0 0 + kill_outbreak_afflicted_lvl_10 15172 15180 100 kill_outbreak_afflicted_lvl_10 kill_outbreak_deathtrooper_lvl_10 sound/music_acq_miner.snd gray 0 0 0 0 + kill_outbreak_afflicted_lvl_15 15181 15189 100 kill_outbreak_afflicted_lvl_15 kill_outbreak_deathtrooper_lvl_15 sound/music_acq_miner.snd gray 0 0 0 0 + kill_outbreak_afflicted_lvl_20 15190 15198 100 kill_outbreak_afflicted_lvl_20 kill_outbreak_deathtrooper_lvl_20 sound/music_acq_miner.snd gray 0 0 0 0 + kill_outbreak_afflicted_lvl_25 15199 15207 100 kill_outbreak_afflicted_lvl_25 kill_outbreak_deathtrooper_lvl_25 sound/music_acq_miner.snd gray 0 0 0 0 + kill_outbreak_afflicted_lvl_30 15208 15216 100 kill_outbreak_afflicted_lvl_30 kill_outbreak_deathtrooper_lvl_30 sound/music_acq_miner.snd gray 0 0 0 0 + kill_outbreak_afflicted_lvl_35 15217 15225 75 kill_outbreak_afflicted_lvl_35 kill_outbreak_deathtrooper_lvl_35 sound/music_acq_miner.snd gray 0 0 0 0 + kill_outbreak_afflicted_lvl_40 15226 15234 75 kill_outbreak_afflicted_lvl_40 kill_outbreak_deathtrooper_lvl_40 sound/music_acq_miner.snd gray 0 0 0 0 + kill_outbreak_afflicted_lvl_45 15235 15243 75 kill_outbreak_afflicted_lvl_45 kill_outbreak_deathtrooper_lvl_45 sound/music_acq_miner.snd gray 0 0 0 0 + kill_outbreak_afflicted_lvl_50 15244 15252 75 kill_outbreak_afflicted_lvl_50 kill_outbreak_deathtrooper_lvl_50 sound/music_acq_miner.snd gray 0 0 0 0 + kill_outbreak_afflicted_lvl_55 15253 15262 75 kill_outbreak_afflicted_lvl_55 kill_outbreak_deathtrooper_lvl_55 sound/music_acq_miner.snd gray 0 0 0 0 + kill_outbreak_afflicted_lvl_60 15263 15271 50 kill_outbreak_afflicted_lvl_60 kill_outbreak_deathtrooper_lvl_60 sound/music_acq_miner.snd gray 0 0 0 0 + kill_outbreak_afflicted_lvl_65 15272 15280 50 kill_outbreak_afflicted_lvl_65 kill_outbreak_deathtrooper_lvl_65 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sound/music_acq_miner.snd gray 0 1 0 1 + kill_painted_spat 5384 -1 -1 kill_painted_spat sound/music_acq_miner.snd gray 0 0 0 0 + kill_murra_blanca 5385 -1 -1 kill_murra_blanca sound/music_acq_miner.snd gray 0 0 0 0 + kill_finned_blaggart 5386 -1 -1 kill_finned_blaggart sound/music_acq_miner.snd gray 0 0 0 0 + kill_bane_back_spider 5676 -1 -1 kill_bane_back_spider sound/music_acq_miner.snd gray 0 0 0 0 + kill_scorpion_kliknik 5677 -1 -1 kill_scorpion_kliknik sound/music_acq_miner.snd gray 0 0 0 0 + kill_spiketail_blurrg 5678 -1 -1 kill_spiketail_blurrg sound/music_acq_miner.snd gray 0 0 0 0 + kill_mutant_acklay 5679 -1 -1 kill_mutant_acklay sound/music_acq_miner.snd gray 0 0 0 0 + kill_forage_worm 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + kill_savage_forage_worm 5344 -1 -1 kill_savage_forage_worm sound/music_acq_miner.snd gray 0 0 0 0 + kill_angry_forage_worm 5345 -1 -1 kill_angry_forage_worm sound/music_acq_miner.snd gray 0 0 0 0 + kill_territorial_forage_worm 5346 -1 -1 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sound/music_acq_miner.snd gray 1 0 0 0 + kill_tusken_01 2682 2685 5 rewardOnComplete kill_tusken_raider_zealot kill_tusken_activate sound/music_acq_miner.snd gray 0 0 0 0 + kill_tusken_02 2686 2689 5 rewardOnComplete kill_tusken_raider_soldier kill_tusken_activate sound/music_acq_miner.snd gray 0 0 0 0 + kill_tuskens_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_tusken_activation 2690 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_tusken_01_01 602 610 250 kill_tusken_raider kill_heroic_tusken_raider kill_tusken_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_tusken_01_02 611 619 225 kill_tusken_commoner kill_tusken_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_tusken_01_03 620 628 200 kill_tusken_guard kill_tusken_elite_guard kill_tusken_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_tusken_01_04 629 637 175 kill_tusken_sniper kill_heroic_tusken_sniper kill_tusken_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_tusken_01_05 638 646 150 kill_tusken_warlord kill_heroic_tusken_warlord kill_tusken_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_tusken_01_06 647 655 125 kill_tusken_chief kill_tusken_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_tusken_01_07 656 664 100 kill_tusken_captain kill_tusken_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_tusken_01_08 665 673 75 kill_tusken_warrior kill_heroic_tusken_warrior kill_tusken_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_womprats_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_womprat_activation_01 2717 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_womprat_01_01 674 682 200 kill_womprat kill_womprat_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_womprat_01_02 683 691 175 kill_lesser_desert_womprat kill_womprat_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_womprat_01_03 692 700 150 kill_greater_desert_womprat kill_womprat_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_womprat_01_04 701 709 125 kill_mutant_womprat kill_womprat_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_womprat_01_05 710 718 100 kill_twisted_womprat kill_womprat_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_womprat_01_06 719 727 75 kill_elite_mutant_womprat kill_womprat_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_tabages_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_tabage_activation_01 2720 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_tabage_01_01 728 736 150 kill_tabage kill_tabage_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_tabage_01_02 737 745 125 kill_tabage_protector kill_tabage_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_tabage_01_03 746 754 100 kill_tabage_scavenger kill_tabage_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_tabage_01_04 755 763 75 kill_enraged_tabage_mother kill_tabage_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_vrelts_01 0 -1 -1 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kill_langlatch_activation_01 2730 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_langlatch_01_01 845 853 200 kill_langlatch_hunter kill_langlatch_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_langlatch_01_02 854 862 150 kill_langlatch_destroyer kill_langlatch_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_langlatch_01_03 863 871 125 kill_langlatch_marauder kill_langlatch_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_langlatch_01_04 872 880 100 kill_langlatch_giant kill_langlatch_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_langlatch_01_05 881 889 75 kill_sharptooth_langlatch kill_langlatch_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_remmers_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_remmer_activation_01 2726 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_remmer_01_01 890 898 200 kill_rancid_remmer_warrior kill_remmer_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_remmer_01_02 899 907 150 kill_lice_ridden_remmer_queen kill_remmer_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_remmer_01_03 908 916 125 kill_remmer_dune_scavenger kill_remmer_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_remmer_01_04 917 925 100 kill_rotten_gut_remmer_king kill_remmer_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_remmer_01_05 926 934 75 kill_remmer_carrion_keeper kill_remmer_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_stintarils_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_stintaril_activation_01 2733 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_stintaril_01_01 935 943 200 kill_stintaril kill_stintaril_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_stintaril_01_02 944 952 150 kill_puny_stintaril kill_stintaril_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_stintaril_01_03 953 961 125 kill_giant_stintaril kill_stintaril_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_stintaril_01_04 962 970 100 kill_stintaril_scavenger kill_stintaril_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_stintaril_01_05 971 979 75 kill_stintaril_prowler kill_stintaril_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_baz_nitches_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_baz_nitch_01_01 980 988 200 kill_baz_nitch sound/music_acq_miner.snd gray 0 0 0 0 + kill_baz_nitch_01_02 989 997 150 kill_angry_baz_nitch_avenger sound/music_acq_miner.snd gray 0 0 0 0 + kill_baz_nitch_01_03 998 1006 125 kill_giant_baz_nitch sound/music_acq_miner.snd gray 0 0 0 0 + kill_baz_nitch_01_04 1007 1015 100 kill_mutant_baz_nitch sound/music_acq_miner.snd gray 0 0 0 0 + kill_baz_nitch_01_05 1016 1024 75 kill_kinad_baz_nitch sound/music_acq_miner.snd gray 0 0 0 0 + kill_quenkers_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_quenker_activation_01 2724 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_quenker_01_01 1025 1033 200 kill_quenker kill_quenker_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_quenker_01_02 1034 1042 150 kill_bile_drenched_quenker kill_quenker_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_quenker_01_03 1043 1051 125 kill_quenker_ravager kill_quenker_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_quenker_01_04 1052 1060 100 kill_quenker_relic_reaper kill_quenker_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_quenker_01_05 1061 1069 75 kill_savage_quenker kill_quenker_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_anglers_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_angler_activation_01 2734 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_angler_01_01 1070 1078 200 kill_angler_hatchling kill_angler_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_angler_01_02 1079 1087 150 kill_angler kill_angler_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_angler_01_03 1088 1096 125 kill_mad_angler kill_angler_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_angler_01_04 1097 1105 100 kill_lurking_angler kill_angler_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_angler_01_05 1106 1114 75 kill_angler_recluse kill_angler_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_klikniks_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_kliknik_activation 2786 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_kliknik_01_01 1115 1123 200 kill_kliknik kill_kliknik_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_kliknik_01_02 1124 1132 150 kill_kliknik_warrior kill_kliknik_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_kliknik_01_03 1133 1141 125 kill_kliknik_shredder_guardian kill_kliknik_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_kliknik_01_04 1142 1150 100 kill_kliknik_queen kill_kliknik_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_kliknik_01_05 1151 1159 75 kill_scorpion_kliknik kill_kliknik_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_mereks_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_merek_activation_01 2727 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_merek_01_01 1160 1168 200 kill_merek_harvester kill_merek_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_merek_01_02 1169 1177 150 kill_queen_merek_harvester kill_merek_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_merek_01_03 1178 1186 125 kill_blood_drenched_merek_king kill_merek_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_merek_01_04 1187 1195 100 kill_merek_cavern_creeper kill_merek_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_merek_01_05 1196 1204 75 kill_delirious_merek_avenger kill_merek_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_gaping_spiders_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_gaping_spider_activation_01 2709 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_gaping_spider_01_01 1205 1213 200 kill_gaping_spider kill_cave_gaping_spider kill_gaping_spider_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_gaping_spider_01_02 1214 1222 150 kill_gaping_spider_hunter kill_cave_gaping_spider_hunter kill_gaping_spider_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_gaping_spider_01_03 1223 1231 125 kill_gaping_spider_recluse kill_cave_gaping_spider_recluse kill_gaping_spider_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_gaping_spider_01_04 1232 1240 100 kill_gaping_spider_recluse_giant kill_cave_gaping_spider_recluse_giant kill_gaping_spider_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_gaping_spider_01_05 1241 1249 75 kill_gaping_spider_recluse_queen kill_cave_gaping_spider_recluse_queen kill_gaping_spider_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_shear_mites_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_shear_mite_01_01 1250 1258 200 kill_shear_mite sound/music_acq_miner.snd gray 0 0 0 0 + kill_shear_mite_01_02 1259 1267 150 kill_shear_mite_soldier sound/music_acq_miner.snd gray 0 0 0 0 + kill_shear_mite_01_03 1268 1276 125 kill_shear_mite_hunter sound/music_acq_miner.snd gray 0 0 0 0 + kill_shear_mite_01_04 1277 1285 100 kill_reclusive_shear_mite sound/music_acq_miner.snd gray 0 0 0 0 + kill_shear_mite_01_05 1286 1294 75 kill_shear_mite_queen sound/music_acq_miner.snd gray 0 0 0 0 + kill_dalyrakes_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_dalyrake_activation_01 2723 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_dalyrake_01_01 1295 1303 150 kill_dalyrake kill_dalyrake_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_dalyrake_01_02 1304 1312 125 kill_dalyrake_harvester kill_dalyrake_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_dalyrake_01_03 1313 1321 100 kill_dalyrake_matriarch kill_dalyrake_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_dalyrake_01_04 1322 1330 75 kill_giant_dalyrake kill_dalyrake_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_kreetles_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_kreetle_activation_01 2718 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_kreetle_01_01 1331 1339 200 kill_kreetle kill_kreetle_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_kreetle_01_02 1340 1348 150 kill_orphan_kreetle kill_kreetle_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_kreetle_01_03 1349 1357 125 kill_fragile_kreetle kill_kreetle_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_kreetle_01_04 1358 1366 100 kill_kreetle_death kill_kreetle_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_kreetle_01_05 1367 1375 75 kill_kreetle_over kill_kreetle_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_tanc_mites_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_tanc_mite_01_01 1376 1384 200 kill_puny_tanc_mite sound/music_acq_miner.snd gray 0 0 0 0 + kill_tanc_mite_01_02 1385 1393 150 kill_tanc_mite sound/music_acq_miner.snd gray 0 0 0 0 + kill_tanc_mite_01_03 1394 1402 125 kill_tanc_mite_warrior sound/music_acq_miner.snd gray 0 0 0 0 + kill_tanc_mite_01_04 1403 1411 100 kill_tanc_mite_eviscerator sound/music_acq_miner.snd gray 0 0 0 0 + kill_tanc_mite_01_05 1412 1420 75 kill_giant_tanc_mite sound/music_acq_miner.snd gray 0 0 0 0 + kill_bloodseeker_mites_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_bloodseeker_mite_01_01 1421 1429 200 kill_bloodseeker_mite sound/music_acq_miner.snd gray 0 0 0 0 + kill_bloodseeker_mite_01_02 1430 1438 150 kill_bloodseeker_mite_drone sound/music_acq_miner.snd gray 0 0 0 0 + kill_bloodseeker_mite_01_03 1439 1447 125 kill_bloodseeker_mite_guardian sound/music_acq_miner.snd gray 0 0 0 0 + kill_bloodseeker_mite_01_04 1448 1456 100 kill_bloodseeker_mite_hunter sound/music_acq_miner.snd gray 0 0 0 0 + kill_bloodseeker_mite_01_05 1457 1465 75 kill_bloodseeker_mite_queen sound/music_acq_miner.snd gray 0 0 0 0 + kill_lava_beetles_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_lava_beetle_activation_01 2708 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_lava_beetle_01_01 1466 1474 150 kill_som_smoking_forest_lava_beetle kill_som_burning_plains_lava_beetle kill_som_berkens_flow_lava_beetle kill_som_volcano_final_lava_beetle kill_som_crystal_flats_lava_beetle kill_lava_beetle_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_lava_beetle_01_02 1475 1483 125 kill_som_smoking_forest_lava_beetle_worker kill_som_burning_plains_lava_beetle_worker kill_som_berkens_flow_lava_beetle_worker kill_som_link_lava_beetle_worker kill_som_crystal_flats_lava_beetle_worker kill_lava_beetle_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_lava_beetle_01_03 1484 1492 100 kill_som_smoking_forest_lava_beetle_soldier kill_som_burning_plains_lava_beetle_soldier kill_som_berkens_flow_lava_beetle_soldier kill_som_link_lava_beetle_soldier kill_som_crystal_flats_lava_beetle_soldier kill_lava_beetle_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_lava_beetle_01_04 1493 1501 75 kill_som_smoking_forest_lava_beetle_queen kill_som_burning_plains_lava_beetle_queen kill_som_berkens_flow_lava_beetle_queen kill_lava_beetle_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_whisper_birds_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_whisper_bird_activation_01 2735 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_whisper_bird_01_01 1502 1510 150 kill_whisper_bird_hatchling kill_whisper_bird_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_whisper_bird_01_02 1511 1519 125 kill_whisper_bird_male kill_whisper_bird_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_whisper_bird_01_03 1520 1528 100 kill_whisper_bird_female kill_whisper_bird_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_whisper_bird_01_04 1529 1537 75 kill_whisper_bird_majestic kill_whisper_bird_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_kai_toks_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_kai_tok_01_01 1538 1546 200 kill_screaming_kai_tok sound/music_acq_miner.snd gray 0 0 0 0 + kill_kai_tok_01_02 1547 1555 150 kill_kai_tok_prowler sound/music_acq_miner.snd gray 0 0 0 0 + kill_kai_tok_01_03 1556 1564 125 kill_kai_tok_scavenger sound/music_acq_miner.snd gray 0 0 0 0 + kill_kai_tok_01_04 1565 1573 100 kill_kai_tok_bloodreaver sound/music_acq_miner.snd gray 0 0 0 0 + kill_kai_tok_01_05 1574 1582 75 kill_kai_tok_slayer sound/music_acq_miner.snd gray 0 0 0 0 + kill_peko_pekos_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_peko_peko_01_01 1583 1591 125 kill_peko_peko sound/music_acq_miner.snd gray 0 0 0 0 + kill_peko_peko_01_02 1592 1600 100 kill_giant_peko_peko sound/music_acq_miner.snd gray 0 0 0 0 + kill_peko_peko_01_03 1601 1609 50 kill_peko_peko_albatross sound/music_acq_miner.snd gray 0 0 0 0 + kill_peko_peko_01_04 1610 1618 25 kill_peko_peko_albatross_high sound/music_acq_miner.snd gray 0 0 0 0 + kill_perleks_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_perlek_activation_01 2731 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_perlek_01_01 1619 1627 200 kill_perlek kill_perlek_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_perlek_01_02 1628 1636 150 kill_perlek_ravager kill_perlek_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_perlek_01_03 1637 1645 100 kill_perlek_scavenger kill_perlek_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_mantigrues_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_mantigrue_activation_01 2728 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_mantigrue_01_01 1646 1654 200 kill_mantigrue_insane_berserker kill_mantigrue_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_mantigrue_01_02 1655 1663 150 kill_mantigrue_screecher kill_mantigrue_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_mantigrue_01_03 1664 1672 125 kill_mantigrue_hunter kill_mantigrue_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_mantigrue_01_04 1673 1681 100 kill_mantigrue_reaper kill_mantigrue_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_mantigrue_01_05 1682 1690 75 kill_mantigrue_night_stalker kill_mantigrue_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_gulginaws_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_gulginaw_activation_01 2721 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_gulginaw_01_01 1691 1699 200 kill_gulginaw kill_gulginaw_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_gulginaw_01_02 1700 1708 150 kill_greater_gulginaw kill_gulginaw_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_gulginaw_01_03 1709 1717 100 kill_devil_gulginaw kill_gulginaw_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_vir_vurs_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_vir_vur_01_01 1718 1726 200 kill_vir_vur sound/music_acq_miner.snd gray 0 0 0 0 + kill_vir_vur_01_02 1727 1735 150 kill_timid_vir_vur sound/music_acq_miner.snd gray 0 0 0 0 + kill_vir_vur_01_03 1736 1744 125 kill_vir_vur_toxic_slasher sound/music_acq_miner.snd gray 0 0 0 0 + kill_vir_vur_01_04 1745 1753 100 kill_dashing_vir_vur sound/music_acq_miner.snd gray 0 0 0 0 + kill_vir_vur_01_05 1754 1762 75 kill_midnight_vir_vur sound/music_acq_miner.snd gray 0 0 0 0 + kill_skreegs_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_skreeg_01_01 1841 1849 200 kill_skreeg_gatherer sound/music_acq_miner.snd gray 0 0 0 0 + kill_skreeg_01_02 1850 1858 150 kill_skreeg_scout sound/music_acq_miner.snd gray 0 0 0 0 + kill_skreeg_01_03 1859 1867 125 kill_skreeg_warrior sound/music_acq_miner.snd gray 0 0 0 0 + kill_skreeg_01_04 1868 1876 100 kill_skreeg_ominous sound/music_acq_miner.snd gray 0 0 0 0 + kill_skreeg_01_05 1877 1885 75 kill_skreeg_hunter sound/music_acq_miner.snd gray 0 0 0 0 + kill_mamiens_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_mamien_activiation_01 2736 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_mamien_01_01 1886 1894 200 kill_mamien_youth kill_mamien_activiation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_mamien_01_02 1895 1903 150 kill_mamien_ancient kill_mamien_activiation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_mamien_01_03 1904 1912 125 kill_mamien_elder kill_mamien_activiation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_mamien_01_04 1913 1921 100 kill_mamien_matriarch kill_mamien_activiation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_mamien_01_05 1922 1930 75 kill_mamien_junglelord kill_mamien_activiation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_veermoks_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_veermok_01_01 1931 1939 200 kill_veermok kill_naboo_veermok kill_gungan_veermok kill_imperial_veermok kill_veermok_cave sound/music_acq_miner.snd gray 0 0 0 0 + kill_veermok_01_02 1940 1948 150 kill_veermok_ravager kill_naboo_veermok_ravager sound/music_acq_miner.snd gray 0 0 0 0 + kill_veermok_01_03 1949 1957 125 kill_alpha_veermok sound/music_acq_miner.snd gray 0 0 0 0 + kill_veermok_01_04 1958 1966 100 kill_veermok_sentry kill_naboo_veermok_sentry kill_veermok_sentry_cave sound/music_acq_miner.snd gray 0 0 0 0 + kill_veermok_01_05 1967 1975 75 kill_giant_veermok kill_veermok_giant_cave sound/music_acq_miner.snd gray 0 0 0 0 + kill_gurks_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_gurk_activation 2691 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_gurk_01_01 1976 1984 200 kill_gurk kill_gurk_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_gurk_01_02 1985 1993 150 kill_gurk_whelp kill_gurk_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_gurk_01_03 1994 2002 125 kill_gurk_tracker kill_gurk_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_gurk_01_04 2003 2011 100 kill_recluse_gurk_king kill_gurk_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_gurk_01_05 2012 2020 75 kill_crazed_gurk_destroyer kill_gurk_activation sound/music_acq_miner.snd gray 0 0 0 0 + kill_hanadaks_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_hanadak_activation_01 2729 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_hanadak_01_01 2021 2029 200 kill_mature_hanadak kill_hanadak_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_hanadak_01_02 2030 2038 150 kill_hanadak_ancient kill_hanadak_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_hanadak_01_03 2039 2047 125 kill_elder_hanadak_matriarch kill_hanadak_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_hanadak_01_04 2048 2056 100 kill_young_hanadak_rock_crusher kill_hanadak_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_hanadak_01_05 2057 2065 75 kill_mature_hanadak_rock_smasher kill_hanadak_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_afarathus_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_afarathus_activation_01 2722 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_afarathu_01_01 2066 2074 200 kill_afarathu_cult_ruffian kill_afarathus_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_afarathu_01_02 2075 2083 150 kill_afarathu_cult_brute kill_afarathus_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_afarathu_01_03 2084 2092 125 kill_afarathu_cult_hellion kill_afarathus_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_afarathu_01_04 2093 2101 100 kill_afarathu_cult_bodyguard kill_afarathus_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_afarathu_01_05 2102 2110 75 kill_afarathu_cult_leader kill_afarathus_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_rills_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_rill_activation_01 2719 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_rill_01_01 2111 2119 200 kill_rill kill_rill_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_rill_01_02 2120 2128 150 kill_tame_rill kill_rill_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_rill_01_03 2129 2137 125 kill_runted_rill kill_rill_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_rill_01_04 2138 2146 100 kill_vicious_rill kill_rill_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_rill_01_05 2147 2155 75 kill_rill_tempest kill_rill_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_vesps_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_vesp_activation_01 2732 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_vesp_01_01 2156 2164 200 kill_vesp kill_vesp_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_vesp_01_02 2165 2173 150 kill_desert_vesp kill_vesp_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_vesp_01_03 2174 2182 125 kill_mountain_vesp kill_vesp_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_vesp_01_04 2183 2191 100 kill_vesp_scavanger kill_vesp_activation_01 sound/music_acq_miner.snd gray 0 0 0 0 + kill_vesp_01_05 2192 2200 75 kill_deadly_vesp kill_vesp_activation_01 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ferocious_tier_2_complete 2791 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + primative_tier_2_complete 2792 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + cold_blooded_tier_2_complete 2694 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_hoth_probe_droid_01 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + hoth_probe_droid_counter 6222 6233 15 kill_heroic_echo_probe_droid sound/music_acq_miner.snd gray 0 0 0 0 + force_sensitive_kill 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_jedi_npc_kill 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + kill_padawan_01 5515 5523 50 kill_fallen_padawan kill_dark_jedi_sentinel kill_light_jedi_sentinel kill_treasure_guard_padawan kill_ep3_rryatt_crazed_jedi sound/music_acq_miner.snd gray 0 0 0 0 + kill_jedi_knight_01 5524 5532 50 kill_treasure_guard_jedi kill_som_kenobi_dark_jedi_minion_1 kill_som_kenobi_dark_jedi_minion_2 kill_som_kenobi_dark_jedi_minion_3 kill_som_kenobi_dark_jedi_minion_4 kill_som_kenobi_dark_jedi_minion_5 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17368 17399 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_dantooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_bluefish_dathomir 17400 17431 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_dathomir sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_bluefish_endor 17432 17463 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_endor sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_bluefish_lok 17464 17495 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_lok sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_bluefish_naboo 17496 17527 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_naboo sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_bluefish_rori 17528 17559 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_rori sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_bluefish_talus 17560 17591 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_talus sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_bluefish_tatooine 17592 17623 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_tatooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_bluefish_yavin4 17624 17655 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_faa 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + fishing_total_by_type_faa_corellia 17656 17687 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_corellia sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_faa_dantooine 17688 17719 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_dantooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_faa_dathomir 17720 17751 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_dathomir sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_faa_endor 17752 17783 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_endor sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_faa_lok 17784 17815 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_lok sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_faa_naboo 17816 17847 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_naboo sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_faa_rori 17848 17879 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_rori sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_faa_talus 17880 17911 -1 noScriptNotifyOnModify showFullInformationToOthers 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showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_dantooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_laa_dathomir 18040 18071 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_dathomir sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_laa_endor 18072 18103 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_endor sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_laa_lok 18104 18135 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_lok sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_laa_naboo 18136 18167 -1 noScriptNotifyOnModify showFullInformationToOthers 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showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_endor sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_ray_lok 18424 18455 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_lok sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_ray_naboo 18456 18487 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_naboo sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_ray_rori 18488 18519 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_rori sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_ray_talus 18520 18551 -1 noScriptNotifyOnModify showFullInformationToOthers 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noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_dantooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_striped_dathomir 18680 18711 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_dathomir sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_striped_endor 18712 18743 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_endor sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_striped_lok 18744 18775 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_lok sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_striped_naboo 18776 18807 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_naboo sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_striped_rori 18808 18839 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_rori sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_striped_talus 18840 18871 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_talus sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_striped_tatooine 18872 18903 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_tatooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_type_striped_yavin4 18904 18935 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + fishing_total_by_planet_corellia 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + fishing_total_by_planet_blackfish_corellia 18936 18967 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_corellia sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_blowfish_corellia 18968 18999 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_corellia sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_bluefish_corellia 19000 19031 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_corellia sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_faa_corellia 19032 19063 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_corellia sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_laa_corellia 19064 19095 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_corellia sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_ray_corellia 19096 19127 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_corellia sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_striped_corellia 19128 19159 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_corellia sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_dantooine 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + fishing_total_by_planet_blackfish_dantooine 19160 19191 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_dantooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_blowfish_dantooine 19192 19223 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_dantooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_bluefish_dantooine 19224 19255 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_dantooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_faa_dantooine 19256 19287 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_dantooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_laa_dantooine 19288 19319 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_dantooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_ray_dantooine 19320 19351 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_dantooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_striped_dantooine 19352 19383 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_dantooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_dathomir 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + fishing_total_by_planet_blackfish_dathomir 19384 19415 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_dathomir sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_blowfish_dathomir 19416 19447 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_dathomir sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_bluefish_dathomir 19448 19479 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_dathomir sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_faa_dathomir 19480 19511 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_dathomir sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_laa_dathomir 19512 19543 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_dathomir sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_ray_dathomir 19544 19575 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_dathomir sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_striped_dathomir 19576 19607 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_dathomir sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_endor 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + fishing_total_by_planet_blackfish_endor 19608 19639 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_endor sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_blowfish_endor 19640 19671 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_endor sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_bluefish_endor 19672 19703 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_endor sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_faa_endor 19704 19735 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_endor sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_laa_endor 19736 19767 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_endor sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_ray_endor 19768 19799 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_endor sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_striped_endor 19800 19831 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_endor sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_lok 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + fishing_total_by_planet_blackfish_lok 19832 19863 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_lok sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_blowfish_lok 19864 19895 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_lok sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_bluefish_lok 19896 19927 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_lok sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_faa_lok 19928 19959 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_lok sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_laa_lok 19960 19991 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_lok sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_ray_lok 19992 20023 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_lok sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_striped_lok 20024 20055 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_lok sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_naboo 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + fishing_total_by_planet_blackfish_naboo 20056 20087 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_naboo sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_blowfish_naboo 20088 20119 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_naboo sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_bluefish_naboo 20120 20151 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_naboo sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_faa_naboo 20152 20183 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_naboo sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_laa_naboo 20184 20215 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_naboo sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_ray_naboo 20216 20247 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_naboo sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_striped_naboo 20248 20279 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_naboo sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_rori 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + fishing_total_by_planet_blackfish_rori 20280 20311 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_rori sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_blowfish_rori 20312 20343 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_rori sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_bluefish_rori 20344 20375 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_rori sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_faa_rori 20376 20407 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_rori sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_laa_rori 20408 20439 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_rori sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_ray_rori 20440 20471 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_rori sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_striped_rori 20472 20503 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_rori sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_talus 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + fishing_total_by_planet_blackfish_talus 20504 20535 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_talus sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_blowfish_talus 20536 20567 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_talus sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_bluefish_talus 20568 20599 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_talus sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_faa_talus 20600 20631 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_talus sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_laa_talus 20632 20663 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_talus sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_ray_talus 20664 20695 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_talus sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_striped_talus 20696 20727 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_talus sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_tatooine 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + fishing_total_by_planet_blackfish_tatooine 20728 20759 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_tatooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_blowfish_tatooine 20760 20791 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_tatooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_bluefish_tatooine 20792 20823 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_tatooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_faa_tatooine 20824 20855 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_tatooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_laa_tatooine 20856 20887 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_tatooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_ray_tatooine 20888 20919 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_tatooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_striped_tatooine 20920 20951 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_tatooine sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_yavin4 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + fishing_total_by_planet_blackfish_yavin4 20952 20983 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_blowfish_yavin4 20984 21015 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_bluefish_yavin4 21016 21047 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_faa_yavin4 21048 21079 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_laa_yavin4 21080 21111 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_ray_yavin4 21112 21143 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + fishing_total_by_planet_striped_yavin4 21144 21175 -1 noScriptNotifyOnModify showFullInformationToOthers slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_yavin4 sound/music_acq_miner.snd none 0 0 0 0 + prized_fish 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_fish_01 0 -1 -1 sound/music_acq_miner.snd gray 0 1 0 1 + fish_rare_blackfish_01 2588 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + fish_rare_blowfish_01 2589 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + fish_rare_bluefish_01 2590 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + fish_rare_faa_01 2591 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + fish_rare_laa_01 2592 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + fish_rare_ray_01 2593 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + fish_rare_striped_01 2594 -1 -1 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sound/music_acq_miner.snd gray 0 0 0 0 + col_fish_03_reward 2739 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + fishing_leaderboard 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + fishing_leaderboard_player 0 -1 -1 sound/music_acq_miner.snd gray 0 0 1 0 + fishing_leaderboard_win_total 21509 21518 -1 noScriptNotifyOnModify showFullInformationToOthers sound/music_acq_miner.snd none 0 0 0 0 + fishing_leaderboard_win_rank1 21519 21528 -1 noScriptNotifyOnModify showFullInformationToOthers sound/music_acq_miner.snd none 0 0 0 0 + fishing_leaderboard_win_rank2 21529 21538 -1 noScriptNotifyOnModify showFullInformationToOthers sound/music_acq_miner.snd none 0 0 0 0 + fishing_leaderboard_win_rank3 21539 21548 -1 noScriptNotifyOnModify showFullInformationToOthers sound/music_acq_miner.snd none 0 0 0 0 + fishing_leaderboard_win_rank4 21549 21558 -1 noScriptNotifyOnModify showFullInformationToOthers sound/music_acq_miner.snd none 0 0 0 0 + fishing_leaderboard_win_rank5 21559 21568 -1 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fish_record_type_blowfish_dantooine 21380 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_dantooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_blowfish_dathomir 21381 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_dathomir sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_blowfish_endor 21382 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_endor sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_blowfish_lok 21383 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_lok sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_blowfish_naboo 21384 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_naboo sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_blowfish_rori 21385 -1 -1 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slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_rori sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_bluefish_talus 21396 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_talus sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_bluefish_tatooine 21397 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_tatooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_bluefish_yavin4 21398 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_yavin4 sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_faa 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + fish_record_type_faa_corellia 21399 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_corellia sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_faa_dantooine 21400 -1 -1 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slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_dathomir sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_laa_endor 21412 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_endor sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_laa_lok 21413 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_lok sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_laa_naboo 21414 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_naboo sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_laa_rori 21415 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_rori sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_laa_talus 21416 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_talus sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_laa_tatooine 21417 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_tatooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_laa_yavin4 21418 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_yavin4 sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_ray 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + fish_record_type_ray_corellia 21419 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_corellia sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_ray_dantooine 21420 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_dantooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_ray_dathomir 21421 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_dathomir sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_ray_endor 21422 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_endor sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_ray_lok 21423 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_lok sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_ray_naboo 21424 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_naboo sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_ray_rori 21425 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_rori sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_ray_talus 21426 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_talus sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_ray_tatooine 21427 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_tatooine sound/music_acq_miner.snd gray 0 0 0 0 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fish_record_type_striped_lok 21433 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_lok sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_striped_naboo 21434 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_naboo sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_striped_rori 21435 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_rori sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_striped_talus 21436 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_talus sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_striped_tatooine 21437 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_tatooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_type_striped_yavin4 21438 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_yavin4 sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_corellia 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + fish_record_planet_blackfish_corellia 21439 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_corellia sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_blowfish_corellia 21440 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_corellia sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_bluefish_corellia 21441 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_corellia sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_faa_corellia 21442 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_corellia sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_laa_corellia 21443 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_corellia sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_ray_corellia 21444 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_corellia sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_striped_corellia 21445 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_corellia sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_dantooine 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + fish_record_planet_blackfish_dantooine 21446 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_dantooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_blowfish_dantooine 21447 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_dantooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_bluefish_dantooine 21448 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_dantooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_faa_dantooine 21449 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_dantooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_laa_dantooine 21450 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_dantooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_ray_dantooine 21451 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_dantooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_striped_dantooine 21452 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_dantooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_dathomir 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + fish_record_planet_blackfish_dathomir 21453 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_dathomir sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_blowfish_dathomir 21454 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_dathomir sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_bluefish_dathomir 21455 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_dathomir sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_faa_dathomir 21456 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_dathomir sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_laa_dathomir 21457 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_dathomir sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_ray_dathomir 21458 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_dathomir sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_striped_dathomir 21459 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_dathomir sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_endor 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + fish_record_planet_blackfish_endor 21460 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_endor sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_blowfish_endor 21461 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_endor sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_bluefish_endor 21462 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_endor sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_faa_endor 21463 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_endor sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_laa_endor 21464 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_endor sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_ray_endor 21465 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_endor sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_striped_endor 21466 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_endor sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_lok 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + fish_record_planet_blackfish_lok 21467 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_lok sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_blowfish_lok 21468 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_lok sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_bluefish_lok 21469 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_lok sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_faa_lok 21470 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_lok sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_laa_lok 21471 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_lok sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_ray_lok 21472 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_lok sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_striped_lok 21473 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_lok sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_naboo 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + fish_record_planet_blackfish_naboo 21474 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_naboo sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_blowfish_naboo 21475 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_naboo sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_bluefish_naboo 21476 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_naboo sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_faa_naboo 21477 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_naboo sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_laa_naboo 21478 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_naboo sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_ray_naboo 21479 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_naboo sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_striped_naboo 21480 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_naboo sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_rori 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + fish_record_planet_blackfish_rori 21481 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_rori sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_blowfish_rori 21482 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_rori sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_bluefish_rori 21483 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_rori sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_faa_rori 21484 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_rori sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_laa_rori 21485 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_rori sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_ray_rori 21486 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_rori sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_striped_rori 21487 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_rori sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_talus 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + fish_record_planet_blackfish_talus 21488 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_talus sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_blowfish_talus 21489 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_talus sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_bluefish_talus 21490 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_talus sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_faa_talus 21491 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_talus sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_laa_talus 21492 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_talus sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_ray_talus 21493 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_talus sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_striped_talus 21494 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_talus sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_tatooine 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + fish_record_planet_blackfish_tatooine 21495 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_tatooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_blowfish_tatooine 21496 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_tatooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_bluefish_tatooine 21497 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_tatooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_faa_tatooine 21498 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_tatooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_laa_tatooine 21499 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_tatooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_ray_tatooine 21500 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_tatooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_striped_tatooine 21501 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_tatooine sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_yavin4 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + fish_record_planet_blackfish_yavin4 21502 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blackfish_yavin4 sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_blowfish_yavin4 21503 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_blowfish_yavin4 sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_bluefish_yavin4 21504 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_bluefish_yavin4 sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_faa_yavin4 21505 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_faa_yavin4 sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_laa_yavin4 21506 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_laa_yavin4 sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_ray_yavin4 21507 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_ray_yavin4 sound/music_acq_miner.snd gray 0 0 0 0 + fish_record_planet_striped_yavin4 21508 -1 -1 slot.badge_book.bdg_fishing_record.bdg_fishing_record_fish.bdg_fishing_record_fish_striped_yavin4 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_dejarik_holomonster 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + dejarik_ghhhk 2667 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_grimtaash 2668 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_houjix 2669 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_kintan 2670 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_klorslug 2671 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_mantellian 2672 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_monnok 2673 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_ngok 2674 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_dejarik_table 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + dejarik_board 2675 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_battery 2676 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_holoprojector 2677 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_keypad_01 2678 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_keypad_02 2679 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_table_base 2680 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + dejarik_table_stand 2681 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_dejarik_tier_02 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + col_dejarik_holomonster_complete 2740 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_dejarik_table_complete 2741 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_system 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_buddy_01 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_01_01 2806 -1 -1 rewardOnUpdate grantIfPreReqMet buddyCollection sound/music_acq_miner.snd gray 0 0 0 0 + col_buddy_02 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_02_01 2807 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_02_02 2808 -1 -1 rewardOnUpdate grantIfPreReqMet buddyCollection buddy_02_01 sound/music_acq_miner.snd gray 0 0 0 0 + col_buddy_03 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_03_01 2809 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_03_02 2810 -1 -1 rewardOnUpdate grantIfPreReqMet buddyCollection buddy_03_01 sound/music_acq_miner.snd gray 0 0 0 0 + col_buddy_04 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_04_01 2811 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_04_02 2812 -1 -1 grantIfPreReqMet buddyCollection buddy_04_01 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_system_2 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_buddy_02_01 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_02_01_01 6825 -1 -1 rewardOnUpdate grantIfPreReqMet buddyCollection sound/music_acq_miner.snd gray 0 0 0 0 + col_buddy_02_02 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_02_02_01 6826 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_02_02_02 6827 -1 -1 rewardOnUpdate grantIfPreReqMet buddyCollection buddy_02_02_01 sound/music_acq_miner.snd gray 0 0 0 0 + col_buddy_02_03 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_02_03_01 6828 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_02_03_02 6829 -1 -1 rewardOnUpdate grantIfPreReqMet buddyCollection buddy_02_03_01 sound/music_acq_miner.snd gray 0 0 0 0 + col_buddy_02_04 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_02_04_01 6830 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + buddy_02_04_02 6831 -1 -1 grantIfPreReqMet buddyCollection buddy_02_04_01 sound/music_acq_miner.snd gray 0 0 0 0 + prof_entertainer 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_entertainer_01 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + officer_1a 2826 2833 30 sound/music_acq_miner.snd gray 0 0 0 0 + medic_1a 2834 2841 30 sound/music_acq_miner.snd gray 0 0 0 0 + commando_1a 2842 2849 30 sound/music_acq_miner.snd gray 0 0 0 0 + force_sensitive_1a 2850 2857 30 sound/music_acq_miner.snd gray 0 0 0 0 + bounty_hunter_1a 2858 2865 30 sound/music_acq_miner.snd gray 0 0 0 0 + smuggler_1a 2866 2873 30 sound/music_acq_miner.snd gray 0 0 0 0 + spy_1a 2874 2881 30 sound/music_acq_miner.snd gray 0 0 0 0 + prof_trader 2882 2889 30 sound/music_acq_miner.snd gray 0 0 0 0 + col_entertainer_fan_01 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + ent_fan_01 5505 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + ent_fan_02 5506 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + ent_fan_03 5507 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + ent_fan_04 5508 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + ent_fan_05 5509 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + ent_fan_06 5510 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + col_entertainer_instrument_01 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 1 + ent_instrument_01 5511 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + ent_instrument_02 5512 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + ent_instrument_03 5513 -1 -1 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kill_imperial_tie_advanced_03 3388 3396 75 kill_escort_tie_advanced_tier3 kill_imp_tie_advanced_tier3 kill_imp_ss_tie_advanced_tier3 kill_tieadvanced_tier3 kill_tieadvanced_average_tier3 kill_tieadvanced_inquisitor_tier3 kill_tieadvanced_quest_officer_rebel_t3 kill_tieadvanced_rookie_tier3 kill_ep3_imperial_overseer_commander kill_tieadvanced_ace_tier3 sound/music_acq_miner.snd gray 0 0 0 0 + kill_imperial_tie_interceptor_03 3397 3405 50 kill_escort_tie_interceptor_tier3 kill_imp_tie_interceptor_tier3 kill_tieinterceptor_average_tier3 kill_tieinterceptor_inquisitor kill_tieinterceptor_inquisitor_tier3 kill_tieinterceptor_rookie_tier3 kill_tieinterceptor_tier3 kill_ep3_imperial_overseer_interceptor kill_tieinterceptor_ace_tier3 sound/music_acq_miner.snd gray 0 0 0 0 + kill_imperial_tie_bomber_03 3406 3416 75 kill_imp_tie_bomber_tier3 kill_imp_ss_tie_bomber_tier3 kill_player_command_tie_bomber_tier3 kill_tiebomber_average_tier3 kill_tiebomber_rookie_tier3 kill_tiebomber_tier3 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0 + player_received_contest_painting_tracker 0 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + received_rebel_contest_painting 5957 -1 -1 noMessage sound/music_acq_miner.snd gray 1 0 0 0 + received_imperial_contest_painting 5958 -1 -1 noMessage sound/music_acq_miner.snd gray 1 0 0 0 + player_received_contest_painting_2009_tracker 0 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + received_rebel_contest_painting_2009 15135 -1 -1 noMessage sound/music_acq_miner.snd gray 1 0 0 0 + received_imperial_contest_painting_2009 15136 -1 -1 noMessage sound/music_acq_miner.snd gray 1 0 0 0 + player_received_tcg_gcw_photo_painting_2010_tracker 0 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + received_tcg_gcw_photo_painting_2010_01 16094 -1 -1 noMessage sound/music_acq_miner.snd gray 1 0 0 0 + received_tcg_gcw_photo_painting_2010_02 16095 -1 -1 noMessage sound/music_acq_miner.snd gray 1 0 0 0 + received_tcg_gcw_photo_painting_2010_03 16096 -1 -1 noMessage sound/music_acq_miner.snd gray 1 0 0 0 + halloween_reward 0 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + received_halloween_reward 6068 6069 2 noMessage sound/music_acq_miner.snd gray 1 0 0 0 + april_fools_reward 0 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 + toy_recaller 6037 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 0 0 + failed_experiment 22264 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 0 0 + misc_titles 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + tcg_set5_title 6033 -1 -1 noScriptNotifyOnModify numAltTitles:2 sound/music_acq_miner.snd gray 1 1 tcg_set5_title_alt_1 tcg_set5_title_alt_2 0 0 + tcg_set6_title 6032 -1 -1 noScriptNotifyOnModify numAltTitles:2 sound/music_acq_miner.snd gray 1 1 tcg_set6_title_alt_1 tcg_set6_title_alt_2 0 0 + tcg_set7_title 6094 -1 -1 noScriptNotifyOnModify numAltTitles:2 sound/music_acq_miner.snd gray 1 1 tcg_set7_title_alt_1 tcg_set7_title_alt_2 0 0 + eow_imperial_terminal_tracker 0 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_eow_rebel_raid_leader 22696 22697 -1 kill_eow_rebel_shuttle_officer sound/music_acq_miner.snd gray 1 0 0 0 + eow_rebel_terminal_tracker 0 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + kill_eow_imperial_raid_leader 22698 22699 -1 kill_eow_imperial_shuttle_officer sound/music_acq_miner.snd gray 1 0 0 0 +cts_tracking_book 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + cts_tracking_page 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + cts_tracking_collection 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + cts_from_bria 6264 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_bria_title2 cts_from_bria_title3 1 0 + cts_from_ahazi 6265 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_ahazi_title2 cts_from_ahazi_title3 1 0 + cts_from_corbantis 6266 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_corbantis_title2 cts_from_corbantis_title3 1 0 + cts_from_flurry 6267 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_flurry_title2 cts_from_flurry_title3 1 0 + cts_from_intrepid 6268 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_intrepid_title2 cts_from_intrepid_title3 1 0 + cts_from_kettemoor 6269 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_kettemoor_title2 cts_from_kettemoor_title3 1 0 + cts_from_naritus 6270 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_naritus_title2 cts_from_naritus_title3 1 0 + cts_from_scylla 6271 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_scylla_title2 cts_from_scylla_title3 1 0 + cts_from_sunrunner 6272 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_sunrunner_title2 cts_from_sunrunner_title3 1 0 + cts_from_valcyn 6273 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_valcyn_title2 cts_from_valcyn_title3 1 0 + cts_from_tempest 6274 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_tempest_title2 cts_from_tempest_title3 1 0 + cts_from_bloodfin 6275 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_bloodfin_title2 cts_from_bloodfin_title3 1 0 + cts_from_chilastra 6276 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_chilastra_title2 cts_from_chilastra_title3 1 0 + cts_from_eclipse 6277 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_eclipse_title2 cts_from_eclipse_title3 1 0 + cts_from_gorath 6278 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_gorath_title2 cts_from_gorath_title3 1 0 + cts_from_kauri 6279 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_kauri_title2 cts_from_kauri_title3 1 0 + cts_from_lowca 6280 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_lowca_title2 cts_from_lowca_title3 1 0 + cts_from_radiant 6281 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_radiant_title2 cts_from_radiant_title3 1 0 + cts_from_starsider 6282 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_starsider_title2 cts_from_starsider_title3 1 0 + cts_from_tarquinas 6283 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_tarquinas_title2 cts_from_tarquinas_title3 1 0 + cts_from_wanderhome 6284 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_wanderhome_title2 cts_from_wanderhome_title3 1 0 + cts_from_shadowfire 6285 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_shadowfire_title2 cts_from_shadowfire_title3 1 0 + cts_from_europe_chimaera 6286 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_europe_chimaera_title2 cts_from_europe_chimaera_title3 1 0 + cts_from_europe_farstar 6287 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_europe_farstar_title2 cts_from_europe_farstar_title3 1 0 + cts_from_europe_infinity 6288 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_europe_infinity_title2 cts_from_europe_infinity_title3 1 0 + cts_from_japan_harla 6293 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_japan_harla_title2 cts_from_japan_harla_title3 1 0 + cts_from_japan_katana 6294 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_japan_katana_title2 cts_from_japan_katana_title3 1 0 + cts_from_sandbox_01 6289 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_sandbox_01_title2 cts_from_sandbox_01_title3 1 0 + cts_from_sandbox_02 6290 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 cts_from_sandbox_02_title2 cts_from_sandbox_02_title3 1 0 +born_on_book 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + born_on_page 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + born_on_collection 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + born_on_bria 4895 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_ahazi 4896 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_corbantis 4897 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_flurry 4898 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_intrepid 4899 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_kettemoor 4900 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_naritus 4528 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_scylla 4527 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_sunrunner 4526 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_valcyn 4525 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_tempest 4524 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_bloodfin 4523 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_chilastra 4522 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_eclipse 4521 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_gorath 4520 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_kauri 4519 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_lowca 4518 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_radiant 2821 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_starsider 2822 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_tarquinas 2823 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_wanderhome 2824 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_shadowfire 2825 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_europe_chimaera 4515 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_europe_farstar 4516 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_europe_infinity 4517 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_japan_harla 6253 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_japan_katana 4552 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_sandbox_01 4570 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + born_on_sandbox_02 6246 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 +character_age_book 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + character_age_page 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + character_age_collection 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + character_age_1yr 4885 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + character_age_2yr 4886 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + character_age_3yr 4887 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + character_age_4yr 4888 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + character_age_5yr 4889 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + character_age_6yr 4890 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + character_age_7yr 4891 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + character_age_8yr 4892 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + character_age_9yr 4893 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + character_age_10yr 4894 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 +account_age_book 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + account_age_page 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + account_age_collection 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + account_age_1yr 4529 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + account_age_2yr 4530 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + account_age_3yr 4531 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + account_age_4yr 4532 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + account_age_5yr 4533 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + account_age_6yr 4534 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + account_age_7yr 4535 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + account_age_8yr 4536 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + account_age_9yr 4537 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + account_age_10yr 4538 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 +saga_relic_book 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + saga_relic_page 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + saga_relic_destroy_multiple 0 -1 -1 task_shared_data:1:0:0:0 sound/music_acq_miner.snd gray 1 0 1 0 + saga_test_destroy_multiple_01 6321 6326 61 UIType:Kill relic_data:3:0:0:0 creature_name:kreetle message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + saga_test_destroy_multiple_02 6327 6332 61 UIType:Kill relic_data:5:0:0:0 social_group:kreetle message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nightsister_social 6333 6338 61 UIType:Kill relic_data:88:0:0:0 social_group:nightsister message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nightsister_elder 6339 6344 61 UIType:Kill relic_data:90:2:0:0 creature_name:nightsister_elder message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nightsister_protector 6345 6350 61 UIType:Kill relic_data:89:1:0:0 creature_name:nightsister_protector message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nightsister_sentry 6351 6356 61 UIType:Kill relic_data:83:1:0:0 creature_name:nightsister_sentry message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_singing_mtn_clan_social 6357 6362 61 UIType:Kill relic_data:88:1:0:0 social_group:mtn_clan message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tusken_raider 6363 6368 61 UIType:Kill relic_data:30:0:0:0 creature_name:tusken_raider,heroic_tusken_raider message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tusken_chief 6369 6374 61 UIType:Kill relic_data:34:0:0:0 creature_name:tusken_chief message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_krayt_dragon_grand 6375 6380 61 UIType:Kill relic_data:88:2:0:0 creature_name:krayt_dragon_grand message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_krayt_dragon_canyon 6381 6386 61 UIType:Kill relic_data:85:1:0:0 creature_name:canyon_krayt_dragon message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_purbole_social 6387 6392 61 UIType:Kill relic_data:83:0:0:0 social_group:purbole message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_jundland_eopie 6393 6398 61 UIType:Kill relic_data:21:0:0:0 creature_name:jundland_eopie message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_stonewall_labs_mechthorian 6399 6404 61 UIType:Kill relic_data:28:1:0:0 creature_name:naboo_stonewall_labs_mechthorian message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_rogue_corsec_traitor 6405 6410 61 UIType:Kill relic_data:31:0:0:0 creature_name:corsec_traitor message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_lord_nyax_social 6411 6416 61 UIType:Kill relic_data:38:0:0:0 social_group:followers_of_lord_nyax message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_marauder_social 6417 6422 61 UIType:Kill relic_data:78:0:0:0 social_group:marauder message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mauler_lord 6423 6428 61 UIType:Kill relic_data:27:0:0:0 creature_name:mauler_lord message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_valarians 6429 6434 61 UIType:Kill relic_data:15:0:0:0 social_group:valarian message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dune_lizard 6435 6440 61 UIType:Kill relic_data:15:0:0:0 social_group:dune_lizard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tuskens 6441 6446 61 UIType:Kill relic_data:28:0:0:0 social_group:tusken_raider,tusken_raider_follower,tusken_raider_newbie,heroic_tusken,vile_tusken_raider message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_krayt_dragon 6447 6452 61 UIType:Kill relic_data:85:2:0:0 social_group:krayt_dragon message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ancient_krayt_dragon 6453 6458 61 UIType:Kill relic_data:88:2:0:0 creature_name:krayt_dragon_ancient message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_greater_desert_womprat 6459 6464 61 UIType:Kill relic_data:10:0:0:0 creature_name:greater_desert_womprat message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tusken_follower 6465 6470 61 UIType:Kill relic_data:20:0:0:0 social_group:tusken_raider_follower message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sennex 6471 6476 61 UIType:Kill relic_data:16:0:0:0 social_group:sennex message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sennex_lookout 6477 6482 61 UIType:Kill relic_data:15:0:0:0 creature_name:sennex_lookout message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sennex_warder 6483 6488 61 UIType:Kill relic_data:15:0:0:0 creature_name:sennex_warder message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sennex_slaver 6489 6494 61 UIType:Kill relic_data:15:0:0:0 creature_name:sennex_slaver message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sennex_hunter 6495 6500 61 UIType:Kill relic_data:18:0:0:0 creature_name:sennex_hunter message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sennex_slaver_veteran 6501 6506 61 UIType:Kill relic_data:30:0:0:0 creature_name:huff_sennex_slaver_veteran message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_cave_beetle 6507 6512 61 UIType:Kill relic_data:20:0:0:0 creature_name:cave_beetle message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_jabba_enforcer 6513 6518 61 UIType:Kill relic_data:15:0:0:0 creature_name:jabba_enforcer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_jabba_assassin 6519 6524 61 UIType:Kill relic_data:15:0:0:0 creature_name:jabba_assassin message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_jabba_henchman 6525 6530 61 UIType:Kill relic_data:15:0:0:0 creature_name:jabba_henchman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_jabba_guard 6531 6536 61 UIType:Kill relic_data:15:0:0:0 creature_name:jabba_compound_guard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_krayt_cult 6537 6542 61 UIType:Kill relic_data:8:0:0:0 social_group:krayt_cult message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_krayt_cult_ministrant 6543 6548 61 UIType:Kill relic_data:8:0:0:0 creature_name:tatooine_opening_cultist_10 message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_krayt_cult_monk 6549 6554 61 UIType:Kill relic_data:10:0:0:0 creature_name:tatooine_opening_cultist_12 message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_krayt_cult_acolyte 6555 6560 61 UIType:Kill relic_data:8:0:0:0 creature_name:tatooine_opening_cultist_9 message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_krayt_cult_zealot 6561 6566 61 UIType:Kill relic_data:8:0:0:0 creature_name:tatooine_opening_cultist_11 message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_krayt_cult_novice 6567 6572 61 UIType:Kill relic_data:5:0:0:0 creature_name:tatooine_opening_cultist_8 message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_laserflit 6573 6578 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_laserflit message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_pirate 6579 6584 61 UIType:Kill relic_data:30:0:0:0 social_group:hero_of_tat_pirate message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_romo_vax_henchman 6585 6590 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_romo_vax_henchman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sand_splitter 6591 6596 61 UIType:Kill relic_data:18:0:0:0 social_group:sand_splitter message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sand_splitter_knave 6597 6602 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_sand_splitter_knave message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sand_splitter_ruffian 6603 6608 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_sand_splitter_ruffian message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sand_splitter_brute 6609 6614 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_sand_splitter_brute message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mountain_squill 6615 6620 61 UIType:Kill relic_data:15:0:0:0 creature_name:mountain_squill message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mountain_squill_hunter 6621 6626 61 UIType:Kill relic_data:15:0:0:0 creature_name:mountain_squill_hunter message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mountain_squill_guardians 6627 6632 61 UIType:Kill relic_data:15:0:0:0 creature_name:mountain_squill_guardian message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tusken_elite_guard 6639 6644 61 UIType:Kill relic_data:35:1:0:0 creature_name:tusken_elite_guard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tusken_guard 6645 6650 61 UIType:Kill relic_data:30:0:0:0 creature_name:tusken_guard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tusken_savage 6651 6656 61 UIType:Kill relic_data:30:0:0:0 creature_name:tusken_savage,heroic_tusken_savage message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tusken_sniper 6657 6662 61 UIType:Kill relic_data:30:0:0:0 creature_name:tusken_sniper,heroic_tusken_sniper message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tusken_warrior 6663 6668 61 UIType:Kill relic_data:30:0:0:0 creature_name:tusken_warrior,heroic_tusken_warrior message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tusken_flesh_render 6669 6674 61 UIType:Kill relic_data:30:0:0:0 creature_name:huff_tusken_flesh_render message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tusken_blood_hunter 6675 6680 61 UIType:Kill relic_data:30:0:0:0 creature_name:huff_tusken_blood_hunter,heroic_tusken_blood_hunter message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tusken_vile_cheiftain 6681 6686 61 UIType:Kill relic_data:30:1:0:0 creature_name:huff_tusken_vile_chieftain message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_shinn_guard 6687 6692 61 UIType:Kill relic_data:8:0:0:0 creature_name:tatooine_shinn_guard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_shinn 6693 6698 61 UIType:Kill relic_data:8:0:0:0 creature_name:tatooine_vaigon_shinn message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_valarian_mechanic 6699 6704 61 UIType:Kill relic_data:18:0:0:0 creature_name:valarian_mechanic message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_doane_watki 6705 6710 61 UIType:Kill relic_data:20:0:0:0 creature_name:tatooine_valarian_doane_watki message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_valarian_crew_chief 6711 6716 61 UIType:Kill relic_data:18:0:0:0 creature_name:valarian_crew_chief message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_valarian_pod_racer 6717 6722 61 UIType:Kill relic_data:18:0:0:0 creature_name:valarian_pod_racer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_valarian_vandal 6723 6728 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_valarian_vandal message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_valarian_enforcer 6729 6734 61 UIType:Kill relic_data:18:0:0:0 creature_name:tatooine_valarian_enforcer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ultragungan_battle_droid 6735 6740 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_ultragungan_flawed_battle_droid message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ultragungan_droidtech 6741 6746 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_ultragungan_droidtech message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_swamp_trooper 14433 14438 61 UIType:Kill relic_data:30:0:0:0 creature_name:swamp_trooper message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mordran 6849 6854 61 UIType:Kill relic_data:30:0:0:0 creature_name:mordran message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_narglatch_hunter 6855 6860 61 UIType:Kill relic_data:25:0:0:0 creature_name:narglatch_hunter message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_narglatch_guardian 6861 6866 61 UIType:Kill relic_data:25:0:0:0 creature_name:narglatch_guardian message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_narglatch_female 6867 6872 61 UIType:Kill relic_data:20:0:0:0 creature_name:narglatch_female message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_narglatch 6873 6878 61 UIType:Kill relic_data:20:0:0:0 social_group:narglatch message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mauler 6879 6884 61 UIType:Kill relic_data:25:0:0:0 social_group:mauler message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mauler_acolyte 6885 6890 61 UIType:Kill relic_data:22:0:0:0 creature_name:mauler_acolyte message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mauler_apprentice 6891 6896 61 UIType:Kill relic_data:20:0:0:0 creature_name:mauler_apprentice,mission_mauler_apprentice message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mummer_goon 6897 6902 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_mummer_goon message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mummer_brute 6903 6908 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_mummer_brute message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mummer_toxer 6909 6914 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_mummer_toxer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mummer_salver 6915 6920 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_mummer_salver message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mummer_bane 6921 6926 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_mummer_bane message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mummer_flailer 6927 6932 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_mummer_flailer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mummer_scientist 6933 6938 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_mummer_scientist message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_skaak_pariah 6939 6944 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_skaak_tipper_pariah message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_skaak_raider 6945 6950 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_skaak_tipper_raider message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_skaak_bootjack 6951 6956 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_skaak_tipper_bootjack message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_skaak_machinist 6957 6962 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_skaak_tipper_machinist message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_skaak_maniac 6963 6968 61 UIType:Kill relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_maniac message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_skaak_crasher 6969 6974 61 UIType:Kill relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_crasher message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_skaak_scrounger 6975 6980 61 UIType:Kill relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_scrounger message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_jonni_skaak 6981 6986 61 UIType:Kill relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_jonni_skaak message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_skaak_tipper_gang 6987 6992 61 UIType:Kill relic_data:22:0:0:0 social_group:skaak_tipper_gang message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_stonewall_labs 6993 6998 61 UIType:Kill relic_data:27:0:0:0 social_group:stonewall_labs message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_stonewall_guard 6999 7004 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battlemech_alpha message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_stonewall_watchman 7005 7010 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battle_droid_green message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_stonewall_surveillance 7011 7016 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battle_droid_yellow message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_stonewall_mechthorian 7017 7022 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_mechthorian message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_stonewall_antagonist 7023 7028 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battlemech_beta message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_stonewall_overseer 7029 7034 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battlemech_omega message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_stonewall_preserver 7035 7040 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battle_droid_blue message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_veermok_scavenger 7041 7046 61 UIType:Kill relic_data:18:0:0:0 creature_name:veermok_scavenger,naboo_veermok_scavenger message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_veermok_sentry 7047 7052 61 UIType:Kill relic_data:18:0:0:0 creature_name:veermok_sentry_cave,naboo_veermok_sentry,veermok_sentry message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_veermok_scout 7053 7058 61 UIType:Kill relic_data:18:0:0:0 creature_name:veermok_scout_cave,naboo_veermok_scout,veermok_scout message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_veermok_ravager 7059 7064 61 UIType:Kill relic_data:18:0:0:0 creature_name:veermok_ravager,naboo_veermok_ravager message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_veermok_guard 7065 7070 61 UIType:Kill relic_data:18:0:0:0 creature_name:veermok_guard_cave,naboo_veermok_guard,veermok_guard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_borvo_swindler 7071 7076 61 UIType:Kill relic_data:22:0:0:0 creature_name:naboo_borvo_swindler message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_borvo_brigand 7077 7082 61 UIType:Kill relic_data:24:0:0:0 creature_name:naboo_borvo_brigand message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_borvo_prowler 7083 7088 61 UIType:Kill relic_data:24:0:0:0 creature_name:naboo_borvo_prowler message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker_preylord 7089 7094 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_darkwalker_preylord message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker_deathraven 7095 7100 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_darkwalker_deathraven message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker 7101 7106 61 UIType:Kill relic_data:28:0:0:0 social_group:darkwalker message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker_guardiol 7113 7118 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_darkwalker_guardiol message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker_vindicator 7119 7124 61 UIType:Kill relic_data:28:0:0:0 creature_name:naboo_darkwalker_vindicator message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker_systol 7125 7130 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_darkwalker_systol message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker_triop 7131 7136 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_darkwalker_triop message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker_technick 7137 7142 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_darkwalker_technick message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker_grinder 7143 7148 61 UIType:Kill relic_data:24:0:0:0 creature_name:naboo_darkwalker_grinder message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker_drudge 7149 7154 61 UIType:Kill relic_data:22:0:0:0 creature_name:naboo_darkwalker_drudge message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker_sentinel 7155 7160 61 UIType:Kill relic_data:26:0:0:0 creature_name:naboo_darkwalker_defender message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker_ruffal 7161 7166 61 UIType:Kill relic_data:24:0:0:0 creature_name:naboo_darkwalker_ruffal message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_darkwalker_scoff 7167 7172 61 UIType:Kill relic_data:25:0:0:0 creature_name:naboo_darkwalker_scoff message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_corsec_renegade 7173 7178 61 UIType:Kill relic_data:30:0:0:0 creature_name:corsec_renegade message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_corsec_deserter 7179 7184 61 UIType:Kill relic_data:30:0:0:0 creature_name:corsec_deserter message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_rogue_corsec 7185 7190 61 UIType:Kill relic_data:30:0:0:0 social_group:corsec_rogue message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_drall 7191 7196 61 UIType:Kill relic_data:38:0:0:0 social_group:drall message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_drall_legionnare 7197 7202 61 UIType:Kill relic_data:38:0:0:0 creature_name:drall_patriot_legionnare message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_drall_footsoldier 7203 7208 61 UIType:Kill relic_data:38:0:0:0 creature_name:drall_patriot_footsoldier message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_drall_patriot 7209 7214 61 UIType:Kill relic_data:38:0:0:0 creature_name:drall_patriot message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_drall_patriot_conqueror 7215 7220 61 UIType:Kill relic_data:38:0:0:0 creature_name:drall_patriot_conqueror message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_drall_chieftain 7221 7226 61 UIType:Kill relic_data:38:0:0:0 creature_name:drall_chieftain message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_drall_patriot_tactician 7227 7232 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_drall_patriot_tactician message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_drall_patriot_warrior 7233 7238 61 UIType:Kill relic_data:36:0:0:0 creature_name:corellia_drall_patriot_warrior message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_greyshroud_terrorist 7239 7244 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_grey_shroud_terrorist message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_psychotic_dweller 7245 7250 61 UIType:Kill relic_data:38:0:0:0 social_group:disappearances message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nedgarr_bandit 7251 7256 61 UIType:Kill relic_data:30:0:0:0 creature_name:corellia_nedgarr_bandit message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_chirq_chemist 7257 7262 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_chirq_chemist message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_chirq_cavalier 7263 7268 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_chirq_cavalier message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_chirq_watcher 7269 7274 61 UIType:Kill relic_data:36:0:0:0 creature_name:corellia_chirq_watcher message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_chirq_vanquisher 7275 7280 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_chirq_vanquisher message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_chirq_sentinel 7281 7286 61 UIType:Kill relic_data:40:0:0:0 creature_name:corellia_chirq_sentinel message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_chirq_mech 7287 7292 61 UIType:Kill relic_data:40:0:0:0 creature_name:corellia_chirq_battle_mech message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_chirq_council 7293 7298 61 UIType:Kill relic_data:36:0:0:0 social_group:chirq_council message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tyrena_slaver 7299 7304 61 UIType:Kill relic_data:36:0:0:0 creature_name:corellia_tyrena_slaver_guard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tyrena_elite_slaver 7305 7310 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_tyrena_slaver_guard_elite message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_deflarian_henchman 7311 7316 61 UIType:Kill relic_data:35:0:0:0 creature_name:deflarian_henchman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_deflarian_guard 7317 7322 61 UIType:Kill relic_data:35:0:0:0 creature_name:deflarian_guard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nyax_followers 7323 7328 61 UIType:Kill relic_data:40:0:0:0 social_group:followers_of_lord_nyax message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_lord_nyax 7329 7334 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nyax_visionary 7335 7340 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax_visionary message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nyax_fiend 7341 7346 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax_fiend message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nyax_zealot 7347 7352 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax_zealot message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nyax_disciple 7353 7358 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax_disciple message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nyax_fanatic 7359 7364 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax_fanatic message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nyax_minion 7365 7370 61 UIType:Kill relic_data:40:0:0:0 creature_name:lord_nyax_minion message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_afarathu_cult 7371 7376 61 UIType:Kill relic_data:30:0:0:0 social_group:afarathu message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_afarathu_leader 7377 7382 61 UIType:Kill relic_data:30:0:0:0 creature_name:afarathu_cult_leader message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_afarathu_bodyguard 7383 7388 61 UIType:Kill relic_data:30:0:0:0 creature_name:afarathu_cult_bodyguard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_afarathu_brute 7389 7394 61 UIType:Kill relic_data:30:0:0:0 creature_name:afarathu_cult_brute message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_afarathu_zealot 7395 7400 61 UIType:Kill relic_data:30:0:0:0 creature_name:afarathu_cult_zealot message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_afarathu_savage 7401 7406 61 UIType:Kill relic_data:30:0:0:0 creature_name:afarathu_cult_savage message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_afarathu_follower 7407 7412 61 UIType:Kill relic_data:30:0:0:0 creature_name:afarathu_cult_follower message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sludge_panther 7413 7418 61 UIType:Kill relic_data:45:0:0:0 social_group:sludge_panther message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_greater_sludge_panther 7419 7424 61 UIType:Kill relic_data:48:0:0:0 creature_name:greater_sludge_panther message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_famished_sludge_panther 7425 7430 61 UIType:Kill relic_data:48:0:0:0 creature_name:famished_sludge_panther message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_lost_aqualish 7431 7436 61 UIType:Kill relic_data:42:0:0:0 social_group:lost_aqualish_regiment message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_lost_aqualish_lookout 7437 7442 61 UIType:Kill relic_data:42:0:0:0 creature_name:lost_aqualish_lookout message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_lost_aqualish_comando 7443 7448 61 UIType:Kill relic_data:42:0:0:0 creature_name:lost_aqualish_commando message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_lost_aqualish_bomber 7449 7454 61 UIType:Kill relic_data:42:0:0:0 creature_name:lost_aqualish_bomber message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_lost_aqualish_marksman 7455 7460 61 UIType:Kill relic_data:42:0:0:0 creature_name:lost_aqualish_marksman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_lost_aqualish_infiltrator 7461 7466 61 UIType:Kill relic_data:45:0:0:0 creature_name:lost_aqualish_infiltrator message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_lost_aqualish_captain 7467 7472 61 UIType:Kill relic_data:45:0:0:0 creature_name:lost_aqualish_captain message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_lost_aqualish_marshall 7473 7478 61 UIType:Kill relic_data:50:0:0:0 creature_name:lost_aqualish_marshal message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_lost_aqualish_warchief 7479 7484 61 UIType:Kill relic_data:50:0:0:0 creature_name:lost_aqualish_warchief message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sif 7485 7490 61 UIType:Kill relic_data:45:0:0:0 social_group:sif message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_fynock 7491 7496 61 UIType:Kill relic_data:45:0:0:0 social_group:fynock message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_frenzied_fynock 7497 7502 61 UIType:Kill relic_data:40:0:0:0 creature_name:frenzied_fynock_guardian message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_feared_fynock 7503 7508 61 UIType:Kill relic_data:40:0:0:0 creature_name:feared_fynock_youth message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_clipped_fynock 7509 7514 61 UIType:Kill relic_data:40:0:0:0 creature_name:clipped_fynock message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nsh_enforcer 7515 7520 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_enforcer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nsh_sergeant 7521 7526 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_enforcer_sergeant message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nsh_officer 7527 7532 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_officer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nsh_elite 7533 7538 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_elite message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nsh_droid 7539 7544 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_combat_droids message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_brood_i_arachne 7545 7550 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_nashal_brood1_arachne message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_brood_ia_arachne 7551 7556 61 UIType:Kill relic_data:42:0:0:0 creature_name:talus_nashal_brood1a_arachne message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_brood_ii_arachne 7557 7562 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_nashal_brood2_arachne message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_brood_iia_arachne 7563 7568 61 UIType:Kill relic_data:42:0:0:0 creature_name:talus_nashal_brood2a_arachne message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_brood_v_arachne 7569 7574 61 UIType:Kill relic_data:42:0:0:0 creature_name:talus_nashal_brood5_arachne message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_brood_va_arachne 7575 7580 61 UIType:Kill relic_data:45:0:0:0 creature_name:talus_nashal_brood5a_arachne message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_brood_x_arachne 7581 7586 61 UIType:Kill relic_data:42:0:0:0 creature_name:talus_nashal_brood10_arachne message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_brood_xa_arachne 7587 7592 61 UIType:Kill relic_data:45:0:0:0 creature_name:talus_nashal_brood10a_arachne message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_aakuan_guardian 7593 7598 61 UIType:Kill relic_data:48:0:0:0 creature_name:aakuan_guardian message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_aakuan_defender 7599 7604 61 UIType:Kill relic_data:48:0:0:0 creature_name:aakuan_defender message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_aakuan_warder 7605 7610 61 UIType:Kill relic_data:50:0:0:0 creature_name:aakuan_warder message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_aakuan_steward 7611 7616 61 UIType:Kill relic_data:42:0:0:0 creature_name:aakuan_steward message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_aakuan_follower 7617 7622 61 UIType:Kill relic_data:45:0:0:0 creature_name:aakuan_follower message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_aakuan_keeper 7623 7628 61 UIType:Kill relic_data:40:0:0:0 creature_name:aakuan_keeper message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_aakuan 7629 7634 61 UIType:Kill relic_data:45:0:0:0 social_group:aakuans message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kahmurra_engineer 7635 7640 61 UIType:Kill relic_data:40:0:0:0 creature_name:kahmurra_bio_engineer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kahmurra 7641 7646 61 UIType:Kill relic_data:50:0:0:0 social_group:kahmurra message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mutated_kahmurra 7647 7652 61 UIType:Kill relic_data:50:0:0:0 creature_name:mutated_kahmurra message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_frenzied_kahmurra 7653 7658 61 UIType:Kill relic_data:40:0:0:0 creature_name:frenzied_kahmurra message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_genetic_kahmurra 7659 7664 61 UIType:Kill relic_data:40:0:0:0 creature_name:genetically_enhanced_kahmurra message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_giant_dune_kimogila 7665 7670 61 UIType:Kill relic_data:80:2:0:0 creature_name:giant_dune_kimogila message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kimogila_hatchling 7671 7676 61 UIType:Kill relic_data:78:2:0:0 creature_name:kimogila_hatchling message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_vekis_kiyanu 7677 7682 61 UIType:Kill relic_data:90:1:0:0 creature_name:rtp_nien_nunb_bounty_hunter message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_binayre_swindler 7683 7688 61 UIType:Kill relic_data:45:0:0:0 creature_name:binayre_swindler message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_binayre_smuggler 7689 7694 61 UIType:Kill relic_data:45:0:0:0 creature_name:binayre_smuggler message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_binayre_pirate 7695 7700 61 UIType:Kill relic_data:42:0:0:0 creature_name:binayre_pirate message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_binayre_ruffian 7701 7706 61 UIType:Kill relic_data:42:0:0:0 creature_name:binayre_ruffian message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_binayre_scalawag 7707 7712 61 UIType:Kill relic_data:40:0:0:0 creature_name:binayre_scalawag message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_binayre_hooligan 7713 7718 61 UIType:Kill relic_data:40:0:0:0 creature_name:binayre_hooligan message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_aclo_slicer 7719 7724 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_slicer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_aclo_soldier 7725 7730 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_soldier message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_aclo_officer 7731 7736 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_officer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_aclo_saboteur 7737 7742 61 UIType:Kill relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_saboteur message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_aclo 7743 7748 61 UIType:Kill relic_data:40:0:0:0 social_group:aclo message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_giant_decay_mite_soldier 7749 7754 61 UIType:Kill relic_data:40:0:0:0 creature_name:giant_decay_mite_soldier message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_giant_decay_mite_sentry 7755 7760 61 UIType:Kill relic_data:40:0:0:0 creature_name:giant_decay_mite_sentry message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_giant_decay_mite_protector 7761 7766 61 UIType:Kill relic_data:40:0:0:0 creature_name:giant_decay_mite_protector message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_giant_decay_mite_guardian 7767 7772 61 UIType:Kill relic_data:40:0:0:0 creature_name:giant_decay_mite_royal_guardian message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_elite_canyon_corsair 7773 7778 61 UIType:Kill relic_data:50:0:0:0 creature_name:elite_canyon_corsair message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_canyon_corsair_strong 7779 7784 61 UIType:Kill relic_data:50:0:0:0 creature_name:canyon_corsair_pirate_strong message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_canyon_corsair_guard 7785 7790 61 UIType:Kill relic_data:50:0:0:0 creature_name:canyon_corsair_guard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_canyon_corsair_cutthroat 7791 7796 61 UIType:Kill relic_data:50:0:0:0 creature_name:canyon_corsair_cutthroat message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_canyon_corsair_weak 7797 7802 61 UIType:Kill relic_data:50:0:0:0 creature_name:canyon_corsair_pirate_weak message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_canyon_corsair_captain 7803 7808 61 UIType:Kill relic_data:50:0:0:0 creature_name:canyon_corsair_captain message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_corsair 7809 7814 61 UIType:Kill relic_data:50:0:0:0 social_group:corsairs,rtp_canyon_corsair message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tao_security 7815 7820 61 UIType:Kill relic_data:90:2:0:0 creature_name:lok_ig88_security_battlemech_omega_elite message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_slicer_sentry 7821 7826 61 UIType:Kill relic_data:50:0:0:0 creature_name:slicer_sentry message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_slicer_student 7827 7832 61 UIType:Kill relic_data:50:0:0:0 creature_name:slicer_student message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kelson_sharphorn 7833 7838 61 UIType:Kill relic_data:56:2:0:0 creature_name:slicer_kelson_sharphorn message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_skaelor_tay 7839 7844 61 UIType:Kill relic_data:58:2:0:0 creature_name:slicer_skaelor_tay message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_slicer_qa 7845 7850 61 UIType:Kill relic_data:55:0:0:0 creature_name:slicer_quality_assurance message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_byd_chillings 7851 7856 61 UIType:Kill relic_data:56:2:0:0 creature_name:slicer_boyd_chillings message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_blacksun_hitman 7857 7862 61 UIType:Kill relic_data:60:0:0:0 creature_name:global_blksun_hitman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_blacksun_gunman 7863 7868 61 UIType:Kill relic_data:60:0:0:0 creature_name:global_blksun_gunman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_blacksun_enforcer 7869 7874 61 UIType:Kill relic_data:60:0:0:0 creature_name:global_blksun_enforcer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_borgle_harvester 7875 7880 61 UIType:Kill relic_data:40:0:0:0 creature_name:borgle_harvester message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_thirsty_borgle 7881 7886 61 UIType:Kill relic_data:40:0:0:0 creature_name:blood_thirsty_borgle message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_borgle_protector 7887 7892 61 UIType:Kill relic_data:40:0:0:0 creature_name:borgle_protector message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_cobral_thug 7893 7898 61 UIType:Kill relic_data:40:0:0:0 creature_name:cobral_thug message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_cobral_thief 7899 7904 61 UIType:Kill relic_data:42:0:0:0 creature_name:cobral_thief message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_cobral_runner 7905 7910 61 UIType:Kill relic_data:44:0:0:0 creature_name:cobral_runner message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_cobral_bandit 7911 7916 61 UIType:Kill relic_data:48:0:0:0 creature_name:cobral_bandit message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_cobral_hitman 7917 7922 61 UIType:Kill relic_data:50:0:0:0 creature_name:cobral_hitman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_cobral_assassin 7923 7928 61 UIType:Kill relic_data:54:0:0:0 creature_name:cobral_assassin message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_cobral_boss 7929 7934 61 UIType:Kill relic_data:58:0:0:0 creature_name:cobral_boss message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mutant_mite_hatchling 7935 7940 61 UIType:Kill relic_data:40:0:0:0 creature_name:mutant_bark_mite_hatchling message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mutant_mite_worker 7941 7946 61 UIType:Kill relic_data:40:0:0:0 creature_name:mutant_bark_mite_worker message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mutant_mite_giant 7947 7952 61 UIType:Kill relic_data:40:0:0:0 creature_name:mutant_bark_mite_giant message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mutant_mite_soldier 7953 7958 61 UIType:Kill relic_data:40:0:0:0 creature_name:mutant_bark_mite_soldier message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_torton_juvenile 7959 7964 61 UIType:Kill relic_data:40:0:0:0 creature_name:torton_pygmy_juvenile message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_torton_adolescent 7965 7970 61 UIType:Kill relic_data:40:0:0:0 creature_name:torton_pygmy_adolescent message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_torton_adult 7971 7976 61 UIType:Kill relic_data:40:0:0:0 creature_name:torton_pygmy_adult message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_torton_protector 7977 7982 61 UIType:Kill relic_data:40:0:0:0 creature_name:torton_pygmy_protector message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kobola_guard 7983 7988 61 UIType:Kill relic_data:40:0:0:0 creature_name:kobola_guard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kobola_miner 7989 7994 61 UIType:Kill relic_data:40:0:0:0 creature_name:kobola_miner message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kobola_foreman 7995 8000 61 UIType:Kill relic_data:44:0:0:0 creature_name:kobola_foreman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kobola_assassin 8001 8006 61 UIType:Kill relic_data:46:0:0:0 creature_name:kobola_assassin message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_crazed_geonosian_guard 8007 8012 61 UIType:Kill relic_data:90:2:0:0 creature_name:geonosian_crazed_guard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_geonosian_droideka 8013 8018 61 UIType:Kill relic_data:90:2:0:0 creature_name:geonosian_droideka_crazed message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_geonosian_kliknik 8019 8024 61 UIType:Kill relic_data:90:2:0:0 creature_name:geonosian_kliknik_force_strong,geonosian_kliknik_force_weak message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_womprat_social 8025 8030 61 UIType:Kill relic_data:10:0:0:0 social_group:womprat,womprat_great_desert message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kliknik_dark_worker 8031 8036 61 UIType:Kill relic_data:72:0:0:0 creature_name:kliknik_dark_worker message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kliknik_dark_defender 8037 8042 61 UIType:Kill relic_data:74:0:0:0 creature_name:kliknik_dark_defender message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kliknik_dark_warrior 8043 8048 61 UIType:Kill relic_data:74:0:0:0 creature_name:kliknik_dark_warrior message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dark_jedi 8049 8054 61 UIType:Kill relic_data:90:1:0:0 creature_name:itp_vader_dark_jedi,dark_jedi_knight,dark_jedi_master,dark_jedi_sentinel,treasure_guard_jedi,treasure_guard_jedi_boss,treasure_guard_jedi_elder,treasure_guard_jedi_elite,treasure_guard_padawan message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_panshee_shaman 8055 8060 61 UIType:Kill relic_data:70:0:0:0 creature_name:panshee_shaman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_panshee_warrior 8061 8066 61 UIType:Kill relic_data:70:0:0:0 creature_name:panshee_warrior message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_panshee_veteran 8067 8072 61 UIType:Kill relic_data:70:0:0:0 creature_name:panshee_veteran message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_panshee_tribesman 8073 8078 61 UIType:Kill relic_data:70:0:0:0 creature_name:panshee_tribesman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_panshee 8079 8084 61 UIType:Kill relic_data:70:0:0:0 social_group:panshee_tribe message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_gondula_shaman 8085 8090 61 UIType:Kill relic_data:75:0:0:0 creature_name:gondula_shaman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_gondula_warrior 8091 8096 61 UIType:Kill relic_data:75:0:0:0 creature_name:gondula_warrior message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_gondula_veteran 8097 8102 61 UIType:Kill relic_data:75:0:0:0 creature_name:gondula_veteran message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_gondula_tribesman 8103 8108 61 UIType:Kill relic_data:75:0:0:0 creature_name:gondula_tribesman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_gondula 8109 8114 61 UIType:Kill relic_data:75:0:0:0 social_group:gondula_tribe message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dulak_raider 8115 8120 61 UIType:Kill relic_data:70:0:0:0 creature_name:dulok_outcast_raider message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dulak_leader 8121 8126 61 UIType:Kill relic_data:72:0:0:0 creature_name:dulok_outcast_leader message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dulak_outcast 8127 8132 61 UIType:Kill relic_data:70:0:0:0 creature_name:dulok_outcast message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dulak_scout 8133 8138 61 UIType:Kill relic_data:80:0:0:0 creature_name:donkuwah_scout,beguiling_donkuwah_scout,crafty_donkuwah_scout,tricky_donkuwah_scout message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dulak_frenzied 8139 8144 61 UIType:Kill relic_data:82:0:0:0 creature_name:frenzied_donkuwah message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dulak_twisted 8145 8150 61 UIType:Kill relic_data:82:0:0:0 creature_name:twisted_donkuwah_scavenger message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dulak_tribesman 8151 8156 61 UIType:Kill relic_data:80:0:0:0 creature_name:donkuwah_tribesman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dulak_laborer 8157 8162 61 UIType:Kill relic_data:80:0:0:0 creature_name:grungy_donkuwah_laborer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_marauder 8163 8168 61 UIType:Kill relic_data:78:0:0:0 creature_name:marauder message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_marauder_frenzied 8169 8174 61 UIType:Kill relic_data:78:0:0:0 creature_name:frenzied_marauder message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_korga_battlelord 8175 8180 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_battlelord,vicious_korga_battlelord,vile_korga_battlelord message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_korga_spiritmaster 8181 8186 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_spiritmaster,eerie_korga_spiritmaster,gnarled_korga_spiritmaster,spooky_korga_spiritmaster message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_korga_ancient 8187 8192 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_ancient message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_korga_dark_shaman 8193 8198 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_dark_shaman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_korga_frenzied 8199 8204 61 UIType:Kill relic_data:75:0:0:0 creature_name:frenzied_korga message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_korga_enraged 8205 8210 61 UIType:Kill relic_data:75:0:0:0 creature_name:enraged_korga message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_korga_elder 8211 8216 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_elder message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_korga_adept 8217 8222 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_adept message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_korga_scout 8223 8228 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_scout message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_korga_laborer 8229 8234 61 UIType:Kill relic_data:75:0:0:0 creature_name:korga_laborer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ig88_blue 8235 8240 61 UIType:Kill relic_data:88:0:0:0 creature_name:endor_ig88_security_battle_droid_blue message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ig88_red 8241 8246 61 UIType:Kill relic_data:88:0:0:0 creature_name:endor_ig88_security_battle_droid_red message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ig88_purple 8247 8252 61 UIType:Kill relic_data:88:0:0:0 creature_name:endor_ig88_security_battle_droid_purple message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ig88_beta 8253 8258 61 UIType:Kill relic_data:88:0:0:0 creature_name:endor_ig88_security_battlemech_beta message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ig88_alpha 8259 8264 61 UIType:Kill relic_data:88:0:0:0 creature_name:endor_ig88_security_battlemech_alpha message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ig88_omega 8265 8270 61 UIType:Kill relic_data:88:0:0:0 creature_name:endor_ig88_security_battlemech_omega message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_blacksun_reaper 8271 8276 61 UIType:Kill relic_data:90:2:0:0 creature_name:black_sun_blood_reaper message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_blacksun_aggressor 8277 8282 61 UIType:Kill relic_data:90:2:0:0 creature_name:black_sun_aggressor message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_blacksun_enforcer_silver 8283 8288 61 UIType:Kill relic_data:90:2:0:0 creature_name:black_sun_enforcer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dw_battle_droid 8289 8294 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_battle_droid message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dw_henchman 8295 8300 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_blksun_henchman_int,mand_bunker_blksun_henchman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dw_thug 8301 8306 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_blksun_thug_int,mand_bunker_blksun_thug message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dw_assassin 8307 8312 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_blksun_assassin_int,mand_bunker_blksun_assassin message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dw_super_battle_droid 8313 8318 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_super_battle_droid message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dw_guard 8319 8324 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_blksun_guard_int,mand_bunker_blksun_guard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dw_bloodguard 8325 8330 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_dthwatch_red message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dw_wraith 8331 8336 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_dthwatch_silver message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dw_overlord 8337 8342 61 UIType:Kill relic_data:90:2:0:0 creature_name:mand_bunker_dthwatch_gold message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_janta_warrior 8343 8348 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_warrior message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_janta_shaman 8349 8354 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_shaman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_janta_tribesman 8355 8360 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_tribesman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_janta_primalist 8361 8366 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_primalist message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_janta_harvester 8367 8372 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_harvester message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_janta_herbalist 8373 8378 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_herbalist message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_janta_rockshaper 8379 8384 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_rockshaper message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_janta_soothsayer 8385 8390 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_soothsayer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_janta_scout 8391 8396 61 UIType:Kill relic_data:75:0:0:0 creature_name:janta_scout message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_janta 8397 8402 61 UIType:Kill relic_data:75:0:0:0 social_group:janta_tribe message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mokk_warrior 8403 8408 61 UIType:Kill relic_data:65:0:0:0 creature_name:mokk_warrior message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mokk_loreweaver 8409 8414 61 UIType:Kill relic_data:65:0:0:0 creature_name:mokk_loreweaver message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mokk_shaman 8415 8420 61 UIType:Kill relic_data:65:0:0:0 creature_name:mokk_shaman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mokk_rockshaper 8421 8426 61 UIType:Kill relic_data:65:0:0:0 creature_name:mokk_rockshaper message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mokk_scout 8427 8432 61 UIType:Kill relic_data:65:0:0:0 creature_name:mokk_scout message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mokk_hunter 8433 8438 61 UIType:Kill relic_data:65:0:0:0 creature_name:mokk_hunter message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_mokk 8439 8444 61 UIType:Kill relic_data:65:0:0:0 social_group:mokk_tribe message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kunga_primalist 8445 8450 61 UIType:Kill relic_data:70:0:0:0 creature_name:kunga_clan_primalist message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kunga_herbalist 8451 8456 61 UIType:Kill relic_data:70:0:0:0 creature_name:kunga_herbalist message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kunga_hunter 8457 8462 61 UIType:Kill relic_data:70:0:0:0 creature_name:kunga_hunter message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kunga_loreweaver 8463 8468 61 UIType:Kill relic_data:70:0:0:0 creature_name:kunga_loreweaver message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kunga_harvester 8469 8474 61 UIType:Kill relic_data:70:0:0:0 creature_name:kunga_harvester message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kunga_tribesman 8475 8480 61 UIType:Kill relic_data:70:0:0:0 creature_name:kunga_tribesman message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_kunga 8481 8486 61 UIType:Kill relic_data:70:0:0:0 social_group:kunga_tribe message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_crystal_hunter 8487 8492 61 UIType:Kill relic_data:70:0:0:0 creature_name:dark_force_crystal_hunter message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_untrained_jedi 8493 8498 61 UIType:Kill relic_data:70:0:0:0 creature_name:untrained_wielder_of_the_dark_side message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nightsister_sentinal 8499 8504 61 UIType:Kill relic_data:88:1:0:0 creature_name:nightsister_sentinal message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nightsister_rancor 8505 8510 61 UIType:Kill relic_data:90:1:0:0 creature_name:nightsister_rancor message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nightsister_initiate 8511 8516 61 UIType:Kill relic_data:88:1:0:0 creature_name:nightsister_initiate message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nightsister_ranger 8517 8522 61 UIType:Kill relic_data:88:1:0:0 creature_name:nightsister_ranger message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nightsister_spellweaver 8523 8528 61 UIType:Kill relic_data:90:1:0:0 creature_name:nightsister_spell_weaver message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_smc_rancor 8529 8534 61 UIType:Kill relic_data:88:1:0:0 creature_name:singing_mountain_clan_rancor message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_smc_witch 8535 8540 61 UIType:Kill relic_data:88:1:0:0 creature_name:singing_mtn_clan_arch_witch message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_smc_dragoon 8541 8546 61 UIType:Kill relic_data:88:1:0:0 creature_name:singing_mtn_clan_dragoon message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_smc_guardian 8547 8552 61 UIType:Kill relic_data:88:1:0:0 creature_name:singing_mtn_clan_guardian message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_smc_scout 8553 8558 61 UIType:Kill relic_data:88:1:0:0 creature_name:singing_mtn_clan_scout message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_smc_huntress 8559 8564 61 UIType:Kill relic_data:90:1:0:0 creature_name:singing_mtn_clan_huntress message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_smc_initiate 8565 8570 61 UIType:Kill relic_data:88:1:0:0 creature_name:singing_mtn_clan_initiate message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_rec_queen 8571 8576 61 UIType:Kill relic_data:85:1:0:0 creature_name:cave_gaping_spider_recluse_queen message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_protector 8577 8582 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_protector message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_spellweaver 8583 8588 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_spell_weaver message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_queen 8589 8594 61 UIType:Kill relic_data:85:1:0:0 creature_name:cave_gaping_spider_queen message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nightsister_crystal_guardian 8595 8600 61 UIType:Kill relic_data:90:0:0:0 creature_name:itp_vader_nightsister_guardian message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_webdancer 8601 8606 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_web_dancer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_elder 8607 8612 61 UIType:Kill relic_data:84:1:0:0 creature_name:spider_nightsister_elder message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_recluse 8613 8618 61 UIType:Kill relic_data:80:1:0:0 creature_name:cave_gaping_spider_recluse message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_crawler 8619 8624 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_crawler message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_stalker 8625 8630 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_stalker message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_hunter 8631 8636 61 UIType:Kill relic_data:80:1:0:0 creature_name:cave_gaping_spider_hunter message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_clan_spider 8637 8642 61 UIType:Kill relic_data:78:1:0:0 creature_name:cave_gaping_spider message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_sentinel 8643 8648 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_sentinel message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_initiate 8649 8654 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_initiate message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_broodling 8655 8660 61 UIType:Kill relic_data:80:1:0:0 creature_name:cave_gaping_spider_broodling message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_spider_sentry 8661 8666 61 UIType:Kill relic_data:80:1:0:0 creature_name:spider_nightsister_sentry message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_blackscale_guard 8667 8672 61 UIType:Kill relic_data:80:1:1:0 creature_name:ep3_slaver_blackscale_guard,ep3_etyyy_blackscale_guard,ep3_slaver_blackscale_guard_rryatt message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_salvage_bandit 8673 8678 61 UIType:Kill relic_data:75:0:0:1 creature_name:som_mustafarian_salvage_bandit message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_plains_xandak 8679 8684 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_burning_plains_xandank message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_plains_beetle_soldier 8685 8690 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle_soldier message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_plains_beetle_worker 8691 8696 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle_worker message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_plains_beetle 8697 8702 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_plains_beetle_queen 8703 8708 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle_queen message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_malfosa 8709 8714 61 UIType:Kill relic_data:80:2:0:1 creature_name:som_sherkar_consort message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tulrus_matriarch 8715 8720 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_nesting_grounds_tulrus_matriarch,som_berkens_flow_tulrus_matriarch message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tulrus_bull 8721 8726 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_nesting_grounds_tulrus_bull,som_berkens_flow_tulrus_bull message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tulrus 8727 8732 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_nesting_grounds_tulrus,som_berkens_flow_tulrus,som_tulrus message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_berkens_xandank_packleader 8733 8738 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_berkens_flow_xandank_packleader,som_xandank_packleader,som_burning_plains_xandank_packleader message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_berkens_xankdank_stalker 8739 8744 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_berkens_flow_xandank_stalker,som_burning_plains_xandank_stalker,som_smoking_forest_xandank_stalker message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_berkens_crowned_lava_runner 8745 8750 61 UIType:Kill relic_data:88:0:0:1 creature_name:som_berkens_flow_tanray_crowned message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_berkens_lava_runner 8751 8756 61 UIType:Kill relic_data:88:0:0:1 creature_name:som_berkens_flow_tanray message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_berkens_lava_runner_stalker 8757 8762 61 UIType:Kill relic_data:88:0:0:1 creature_name:som_berkens_flow_tanray_stalker message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_plains_stalker_blistmok 8763 8768 61 UIType:Kill relic_data:82:0:0:1 creature_name:som_burning_plains_blistmok_plains_stalker message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_plains_creeper 8769 8774 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_burning_plains_tanray_creeper message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_blistmok_crystal_stalker 8775 8780 61 UIType:Kill relic_data:78:0:0:1 creature_name:som_crystal_flats_blistmok_crystal_stalker message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_lava_flea 8781 8786 61 UIType:Kill relic_data:88:0:0:1 creature_name:som_crystal_flats_lava_flea message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_jundak 8787 8792 61 UIType:Kill relic_data:80:0:0:1 creature_name:som_nesting_grounds_jundak message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_magmahorn 8793 8798 61 UIType:Kill relic_data:82:0:0:1 creature_name:som_kenobi_tulrus message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_jundak_stalker 8799 8804 61 UIType:Kill relic_data:75:0:0:1 creature_name:som_nesting_grounds_jundak_stalker message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_blackguard_minion 8805 8810 61 UIType:Kill relic_data:72:0:0:1 creature_name:som_blackguard message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_exar_kun 15009 15014 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_kun message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_open_hand_of_hate 14439 14444 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_open_hand message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_exar_minder 14445 14450 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_minder message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_exar_skreeg 14451 14456 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_skreeg_boss message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_exar_gackle 14457 14462 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_gackle_bat_boss message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_exar_caretaker 14463 14468 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_caretaker message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_exar_hate 14469 14474 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_hate_fist message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_exar_vengence 14475 14480 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_vengence message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_exar_wrath 14481 14486 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_wrath message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_exar_harmony 14487 14492 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_harmony message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_exar_chaos 14493 14498 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_exar_chaos message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_axkva_min 14499 14504 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_axkva_axkva_min message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_nandina 14505 14510 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_axkva_nandina message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_gorvo 14511 14516 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_axkva_gorvo message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_lelli_hi 14517 14522 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_axkva_lelli_hi message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_kimaru 14523 14528 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_axkva_kimaru message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_suin_chalo 14529 14534 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_axkva_suin_chalo message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_ig88 14535 14540 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_ig88_ig88_rocket message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_krix_swiftshadow 14541 14546 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_sd_krix_swiftshadow message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_captain_prat 14547 14552 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_sd_watch_captain_prat message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_heroic_comander_kenkirk 14553 14558 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_sd_commander_kenkirk message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_captain_sait 14559 14564 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_sd_captain_sait message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_tusken_king 14565 14570 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_tusken_king message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_unkajo 14571 14576 61 UIType:Kill relic_data:90:2:0:0 creature_name:heroic_echo_wampa_boss message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_gorax 14577 14582 61 UIType:Kill relic_data:88:2:0:0 creature_name:gorax message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_sher_kar 14583 14588 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_sherkar message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_colonel_or5 14589 14594 61 UIType:Kill relic_data:86:2:0:0 creature_name:som_decrepit_colonel_or5 message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_hk58_aurek 14595 14600 61 UIType:Kill relic_data:83:2:0:0 creature_name:som_working_hk_58_aurek message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_hk58_besh 14601 14606 61 UIType:Kill relic_data:83:2:0:0 creature_name:som_working_hk_58_besh message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_devastator 14607 14612 61 UIType:Kill relic_data:88:2:0:0 creature_name:som_working_devistator message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_master_droid_engineer 14613 14618 61 UIType:Kill relic_data:84:2:0:0 creature_name:som_working_master_droid_engineer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_doom_bringer 14619 14624 61 UIType:Kill relic_data:85:2:0:0 creature_name:som_working_doom_bringer message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_hk_taskmaster 14625 14630 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_volcano_one_taskmaster message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_hk_ak_prime 14631 14636 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_volcano_two_ak_prime message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_hk_forward_comander 14637 14642 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_volcano_three_forward_commander message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_hk_cym_prototype 14643 14648 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_volcano_four_cym_prototype message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_hk_gk_oppressor 14649 14654 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_volcano_five_boss_septipod message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_hk_hk47 14655 14660 61 UIType:Kill relic_data:90:2:0:0 creature_name:som_volcano_final_hk47 message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_dark_jedi_master 14661 14666 61 UIType:Kill relic_data:90:2:0:0 creature_name:dark_jedi_master message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ep3_general_grievous 14667 14672 61 UIType:Kill relic_data:90:2:0:0 creature_name:ep3_general_grievous message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ep3_rryatt_minstyngar_lvl3_boss 14673 14678 61 UIType:Kill relic_data:64:2:0:0 creature_name:ep3_rryatt_minstyngar_lvl3_boss message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ep3_rryatt_mouf_bloodclaw_boss 14679 14684 61 UIType:Kill relic_data:56:2:0:0 creature_name:ep3_rryatt_mouf_bloodclaw_boss message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ep3_rryatt_walluga_smasher_boss 14685 14690 61 UIType:Kill relic_data:54:2:0:0 creature_name:ep3_rryatt_walluga_smasher_boss message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_ep3_slaver_blackscale_kamurith_ysskir 14691 14696 61 UIType:Kill relic_data:81:2:0:0 creature_name:ep3_slaver_blackscale_kamurith_ysskir message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_meatlump_donk 14697 14702 61 UIType:Kill relic_data:35:0:0:0 creature_name:corellia_meatlump_donk message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_meatlump_dunder 14703 14708 61 UIType:Kill relic_data:28:0:0:0 creature_name:corellia_meatlump_dunder message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_meatlump_lunk 14709 14714 61 UIType:Kill relic_data:28:0:0:0 creature_name:corellia_meatlump_lunk message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_meatlump_lieutenant 14715 14720 61 UIType:Kill relic_data:30:0:0:0 creature_name:corellia_meatlump_lieutenant,meatlump_outpost_guard_spawned message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_meatlump_nerp 14721 14726 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_meatlump_nerp message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_meatlump_simp 14727 14732 61 UIType:Kill relic_data:38:0:0:0 creature_name:corellia_meatlump_simp message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_meatlump_stooge 14733 14738 61 UIType:Kill relic_data:28:0:0:0 creature_name:meatlump_stooge message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_bull_rancor 14739 14744 61 UIType:Kill relic_data:88:1:0:0 creature_name:bull_rancor message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_social_afflicted 15432 15437 61 UIType:Kill relic_data:10:0:0:0 social_group:afflicted message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_afflicted_maintenance_boss 15438 15443 61 UIType:Kill relic_data:90:1:0:0 creature_name:outbreak_afflicted_maintenance_boss message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_afflicted_rancor 15444 15449 61 UIType:Kill relic_data:90:2:0:0 creature_name:outbreak_afflicted_rancor message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_death_trooper_10 15450 15455 61 UIType:Kill relic_data:10:0:0:0 creature_name:outbreak_deathtrooper_lvl_10,outbreak_deathtrooper_lvl_15,outbreak_deathtrooper_lvl_20,outbreak_deathtrooper_lvl_25,outbreak_deathtrooper_lvl_30,outbreak_deathtrooper_lvl_35,outbreak_deathtrooper_lvl_40,outbreak_deathtrooper_lvl_45,outbreak_deathtrooper_lvl_50,outbreak_deathtrooper_lvl_55,outbreak_deathtrooper_lvl_60,outbreak_deathtrooper_lvl_65,outbreak_deathtrooper_lvl_70,outbreak_deathtrooper_lvl_75,outbreak_deathtrooper_lvl_80,outbreak_deathtrooper_lvl_85,outbreak_deathtrooper_lvl_90,outbreak_deathtrooper_lvl_95 message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_death_trooper_50 15456 15461 61 UIType:Kill relic_data:50:0:0:0 creature_name:outbreak_deathtrooper_lvl_50,outbreak_deathtrooper_lvl_55,outbreak_deathtrooper_lvl_60,outbreak_deathtrooper_lvl_65,outbreak_deathtrooper_lvl_70,outbreak_deathtrooper_lvl_75,outbreak_deathtrooper_lvl_80,outbreak_deathtrooper_lvl_85,outbreak_deathtrooper_lvl_90,outbreak_deathtrooper_lvl_95 message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_death_trooper_90 15462 15467 61 UIType:Kill relic_data:90:0:0:0 creature_name:outbreak_deathtrooper_lvl_90,outbreak_deathtrooper_lvl_95 message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_nuna 21802 21807 61 UIType:Kill relic_data:10:0:0:0 creature_name:nuna,carnivorous_nuna,diseased_nuna,dwarf_nuna,dwarf_nuna_drooling message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_durni 21808 21813 61 UIType:Kill relic_data:30:0:0:0 creature_name:durni,durni_vehement_warrior,murmur_sedated_durni,corellia_durni_fiendish,crazed_durni message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_reanimated 21964 21969 61 UIType:Kill relic_data:80:0:0:0 social_group:reanimated message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_reanimated_witch 21976 21981 61 UIType:Kill relic_data:80:0:0:0 creature_name:reanimated_witch_lvl_80,reanimated_witch_lvl_85,reanimated_witch_lvl_90,reanimated_witch_lvl_95 message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_reanimated_slave 21982 21987 61 UIType:Kill relic_data:80:0:0:0 creature_name:reanimated_slave_lvl_80,reanimated_slave_lvl_85 message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_reanimated_huntress 22000 22005 61 UIType:Kill relic_data:90:0:0:0 creature_name:wod_first_sister_aggro message: count:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_reanimated_warrior 22006 22011 61 UIType:Kill 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relic_data:30:0:0:0 creature_name:swamp_trooper message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mordran 9255 9260 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:mordran message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_narglatch_hunter 9261 9266 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:narglatch_hunter message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_narglatch_guardian 9267 9272 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:narglatch_guardian message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_narglatch_female 9273 9278 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:narglatch_female message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_narglatch 9279 9284 61 UIType:KillLoot relic_data:20:0:0:0 social_group:narglatch message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mauler 9285 9290 61 UIType:KillLoot relic_data:25:0:0:0 social_group:mauler message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mauler_acolyte 9291 9296 61 UIType:KillLoot relic_data:22:0:0:0 creature_name:mauler_acolyte message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mauler_apprentice 9297 9302 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:mauler_apprentice,mission_mauler_apprentice message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mummer_goon 9303 9308 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_mummer_goon message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mummer_brute 9309 9314 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_mummer_brute message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mummer_toxer 9315 9320 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_mummer_toxer message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mummer_salver 9321 9326 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_mummer_salver message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mummer_bane 9327 9332 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_mummer_bane message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mummer_flailer 9333 9338 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_mummer_flailer message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mummer_scientist 9339 9344 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_mummer_scientist message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_skaak_pariah 9345 9350 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_skaak_tipper_pariah message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_skaak_raider 9351 9356 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_skaak_tipper_raider message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_skaak_bootjack 9357 9362 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_skaak_tipper_bootjack message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_skaak_machinist 9363 9368 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_skaak_tipper_machinist message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_skaak_maniac 9369 9374 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_maniac message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_skaak_crasher 9375 9380 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_crasher message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_skaak_scrounger 9381 9386 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_scrounger message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_jonni_skaak 9387 9392 61 UIType:KillLoot relic_data:20:0:0:0 creature_name:naboo_skaak_tipper_jonni_skaak message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_skaak_tipper_gang 9393 9398 61 UIType:KillLoot relic_data:22:0:0:0 social_group:skaak_tipper_gang message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_stonewall_labs 9399 9404 61 UIType:KillLoot relic_data:27:0:0:0 social_group:stonewall_labs message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_stonewall_guard 9405 9410 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battlemech_alpha message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_stonewall_watchman 9411 9416 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battle_droid_green message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_stonewall_surveillance 9417 9422 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battle_droid_yellow message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_stonewall_mechthorian 9423 9428 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_mechthorian message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_stonewall_antagonist 9429 9434 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battlemech_beta message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_stonewall_overseer 9435 9440 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battlemech_omega message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_stonewall_preserver 9441 9446 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_stonewall_labs_battle_droid_blue message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_veermok_scavenger 9447 9452 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:veermok_scavenger,naboo_veermok_scavenger message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_veermok_sentry 9453 9458 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:veermok_sentry_cave,naboo_veermok_sentry,veermok_sentry message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_veermok_scout 9459 9464 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:veermok_scout_cave,naboo_veermok_scout,veermok_scout message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_veermok_ravager 9465 9470 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:veermok_ravager,naboo_veermok_ravager message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_veermok_guard 9471 9476 61 UIType:KillLoot relic_data:18:0:0:0 creature_name:veermok_guard_cave,naboo_veermok_guard,veermok_guard message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_borvo_swindler 9477 9482 61 UIType:KillLoot relic_data:22:0:0:0 creature_name:naboo_borvo_swindler message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_borvo_brigand 9483 9488 61 UIType:KillLoot relic_data:24:0:0:0 creature_name:naboo_borvo_brigand message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_borvo_prowler 9489 9494 61 UIType:KillLoot relic_data:24:0:0:0 creature_name:naboo_borvo_prowler message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_darkwalker_preylord 9495 9500 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_darkwalker_preylord message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_darkwalker_deathraven 9501 9506 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_darkwalker_deathraven message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_darkwalker 9507 9512 61 UIType:KillLoot relic_data:28:0:0:0 social_group:darkwalker message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_darkwalker_guardiol 9519 9524 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_darkwalker_guardiol message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_darkwalker_vindicator 9525 9530 61 UIType:KillLoot relic_data:28:0:0:0 creature_name:naboo_darkwalker_vindicator message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_darkwalker_systol 9531 9536 61 UIType:KillLoot relic_data:26:0:0:0 creature_name:naboo_darkwalker_systol message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_darkwalker_triop 9537 9542 61 UIType:KillLoot 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relic_destroy_loot_darkwalker_ruffal 9567 9572 61 UIType:KillLoot relic_data:24:0:0:0 creature_name:naboo_darkwalker_ruffal message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_darkwalker_scoff 9573 9578 61 UIType:KillLoot relic_data:25:0:0:0 creature_name:naboo_darkwalker_scoff message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_corsec_renegade 9579 9584 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:corsec_renegade message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_corsec_deserter 9585 9590 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:corsec_deserter message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_rogue_corsec 9591 9596 61 UIType:KillLoot relic_data:30:0:0:0 social_group:corsec_rogue message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_drall 9597 9602 61 UIType:KillLoot relic_data:38:0:0:0 social_group:drall message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_drall_legionnare 9603 9608 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:drall_patriot_legionnare message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_drall_footsoldier 9609 9614 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:drall_patriot_footsoldier message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_drall_patriot 9615 9620 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:drall_patriot message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_drall_patriot_conqueror 9621 9626 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:drall_patriot_conqueror message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_drall_chieftain 9627 9632 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:drall_chieftain message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_drall_patriot_tactician 9633 9638 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_drall_patriot_tactician message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_drall_patriot_warrior 9639 9644 61 UIType:KillLoot relic_data:36:0:0:0 creature_name:corellia_drall_patriot_warrior message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_greyshroud_terrorist 9645 9650 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_grey_shroud_terrorist message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_psychotic_dweller 9651 9656 61 UIType:KillLoot relic_data:38:0:0:0 social_group:disappearances message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nedgarr_bandit 9657 9662 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:corellia_nedgarr_bandit message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_chirq_chemist 9663 9668 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_chirq_chemist message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_chirq_cavalier 9669 9674 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_chirq_cavalier message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_chirq_watcher 9675 9680 61 UIType:KillLoot relic_data:36:0:0:0 creature_name:corellia_chirq_watcher message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_chirq_vanquisher 9681 9686 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_chirq_vanquisher message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_chirq_sentinel 9687 9692 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:corellia_chirq_sentinel message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_chirq_mech 9693 9698 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:corellia_chirq_battle_mech message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_chirq_council 9699 9704 61 UIType:KillLoot relic_data:36:0:0:0 social_group:chirq_council message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_tyrena_slaver 9705 9710 61 UIType:KillLoot relic_data:36:0:0:0 creature_name:corellia_tyrena_slaver_guard message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_tyrena_elite_slaver 9711 9716 61 UIType:KillLoot relic_data:38:0:0:0 creature_name:corellia_tyrena_slaver_guard_elite message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_deflarian_henchman 9717 9722 61 UIType:KillLoot relic_data:35:0:0:0 creature_name:deflarian_henchman message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_deflarian_guard 9723 9728 61 UIType:KillLoot relic_data:35:0:0:0 creature_name:deflarian_guard message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nyax_followers 9729 9734 61 UIType:KillLoot relic_data:40:0:0:0 social_group:followers_of_lord_nyax message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_lord_nyax 9735 9740 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nyax_visionary 9741 9746 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax_visionary message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nyax_fiend 9747 9752 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax_fiend message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nyax_zealot 9753 9758 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax_zealot message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nyax_disciple 9759 9764 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax_disciple message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nyax_fanatic 9765 9770 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:lord_nyax_fanatic message:saga_relic:none count:-1 drop_rate:-1 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drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_afarathu_zealot 9801 9806 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:afarathu_cult_zealot message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_afarathu_savage 9807 9812 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:afarathu_cult_savage message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_afarathu_follower 9813 9818 61 UIType:KillLoot relic_data:30:0:0:0 creature_name:afarathu_cult_follower message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_sludge_panther 9819 9824 61 UIType:KillLoot relic_data:45:0:0:0 social_group:sludge_panther message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_greater_sludge_panther 9825 9830 61 UIType:KillLoot relic_data:48:0:0:0 creature_name:greater_sludge_panther message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_famished_sludge_panther 9831 9836 61 UIType:KillLoot relic_data:48:0:0:0 creature_name:famished_sludge_panther message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_lost_aqualish 9837 9842 61 UIType:KillLoot relic_data:42:0:0:0 social_group:lost_aqualish_regiment message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_lost_aqualish_lookout 9843 9848 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:lost_aqualish_lookout message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_lost_aqualish_comando 9849 9854 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:lost_aqualish_commando message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_lost_aqualish_bomber 9855 9860 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:lost_aqualish_bomber message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_lost_aqualish_marksman 9861 9866 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:lost_aqualish_marksman message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_lost_aqualish_infiltrator 9867 9872 61 UIType:KillLoot relic_data:45:0:0:0 creature_name:lost_aqualish_infiltrator message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_lost_aqualish_captain 9873 9878 61 UIType:KillLoot relic_data:45:0:0:0 creature_name:lost_aqualish_captain message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_lost_aqualish_marshall 9879 9884 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:lost_aqualish_marshal 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message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_clipped_fynock 9915 9920 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:clipped_fynock message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nsh_enforcer 9921 9926 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_enforcer message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nsh_sergeant 9927 9932 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_enforcer_sergeant message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nsh_officer 9933 9938 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_lag_officer message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nsh_elite 9939 9944 61 UIType:KillLoot 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message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_aakuan_guardian 9999 10004 61 UIType:KillLoot relic_data:48:0:0:0 creature_name:aakuan_guardian message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_aakuan_defender 10005 10010 61 UIType:KillLoot relic_data:48:0:0:0 creature_name:aakuan_defender message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_aakuan_warder 10011 10016 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:aakuan_warder message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_aakuan_steward 10017 10022 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:aakuan_steward message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_aakuan_follower 10023 10028 61 UIType:KillLoot relic_data:45:0:0:0 creature_name:aakuan_follower message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_aakuan_keeper 10029 10034 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:aakuan_keeper message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_aakuan 10035 10040 61 UIType:KillLoot relic_data:45:0:0:0 social_group:aakuans message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kahmurra_engineer 10041 10046 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:kahmurra_bio_engineer message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kahmurra 10047 10052 61 UIType:KillLoot relic_data:50:0:0:0 social_group:kahmurra message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mutated_kahmurra 10053 10058 61 UIType:KillLoot relic_data:50:0:0:0 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relic_destroy_loot_binayre_scalawag 10113 10118 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:binayre_scalawag message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_binayre_hooligan 10119 10124 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:binayre_hooligan message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_aclo_slicer 10125 10130 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_slicer message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_aclo_soldier 10131 10136 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_soldier message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_aclo_officer 10137 10142 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:talus_dearic_coa_aclo_officer message:saga_relic:none count:-1 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relic_destroy_loot_borgle_harvester 10281 10286 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:borgle_harvester message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_thirsty_borgle 10287 10292 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:blood_thirsty_borgle message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_borgle_protector 10293 10298 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:borgle_protector message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_cobral_thug 10299 10304 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:cobral_thug message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_cobral_thief 10305 10310 61 UIType:KillLoot relic_data:42:0:0:0 creature_name:cobral_thief message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_cobral_runner 10311 10316 61 UIType:KillLoot relic_data:44:0:0:0 creature_name:cobral_runner message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_cobral_bandit 10317 10322 61 UIType:KillLoot relic_data:48:0:0:0 creature_name:cobral_bandit message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_cobral_hitman 10323 10328 61 UIType:KillLoot relic_data:50:0:0:0 creature_name:cobral_hitman message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_cobral_assassin 10329 10334 61 UIType:KillLoot relic_data:54:0:0:0 creature_name:cobral_assassin message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_cobral_boss 10335 10340 61 UIType:KillLoot relic_data:58:0:0:0 creature_name:cobral_boss message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 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message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_torton_adolescent 10371 10376 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:torton_pygmy_adolescent message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_torton_adult 10377 10382 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:torton_pygmy_adult message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_torton_protector 10383 10388 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:torton_pygmy_protector message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kobola_guard 10389 10394 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:kobola_guard message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kobola_miner 10395 10400 61 UIType:KillLoot relic_data:40:0:0:0 creature_name:kobola_miner message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kobola_foreman 10401 10406 61 UIType:KillLoot relic_data:44:0:0:0 creature_name:kobola_foreman message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kobola_assassin 10407 10412 61 UIType:KillLoot relic_data:46:0:0:0 creature_name:kobola_assassin message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_crazed_geonosian_guard 10413 10418 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:geonosian_crazed_guard message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_geonosian_droideka 10419 10424 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:geonosian_droideka_crazed message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_geonosian_kliknik 10425 10430 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:geonosian_kliknik_force_strong,geonosian_kliknik_force_weak message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_womprat_social 10431 10436 61 UIType:KillLoot relic_data:10:0:0:0 social_group:womprat,womprat_great_desert message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kliknik_dark_worker 10437 10442 61 UIType:KillLoot relic_data:72:0:0:0 creature_name:kliknik_dark_worker message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kliknik_dark_defender 10443 10448 61 UIType:KillLoot relic_data:74:0:0:0 creature_name:kliknik_dark_defender message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kliknik_dark_warrior 10449 10454 61 UIType:KillLoot relic_data:74:0:0:0 creature_name:kliknik_dark_warrior message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dark_jedi 10455 10460 61 UIType:KillLoot relic_data:90:1:0:0 creature_name:itp_vader_dark_jedi,dark_jedi_knight,dark_jedi_master,dark_jedi_sentinel,treasure_guard_jedi,treasure_guard_jedi_boss,treasure_guard_jedi_elder,treasure_guard_jedi_elite,treasure_guard_padawan message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_panshee_shaman 10461 10466 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:panshee_shaman message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_panshee_warrior 10467 10472 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:panshee_warrior message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_panshee_veteran 10473 10478 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:panshee_veteran message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_panshee_tribesman 10479 10484 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:panshee_tribesman message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_panshee 10485 10490 61 UIType:KillLoot relic_data:70:0:0:0 social_group:panshee_tribe message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_gondula_shaman 10491 10496 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:gondula_shaman message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_gondula_warrior 10497 10502 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:gondula_warrior message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_gondula_veteran 10503 10508 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:gondula_veteran message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_gondula_tribesman 10509 10514 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:gondula_tribesman message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_gondula 10515 10520 61 UIType:KillLoot relic_data:75:0:0:0 social_group:gondula_tribe message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dulak_raider 10521 10526 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:dulok_outcast_raider message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dulak_leader 10527 10532 61 UIType:KillLoot relic_data:72:0:0:0 creature_name:dulok_outcast_leader message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dulak_outcast 10533 10538 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:dulok_outcast message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dulak_scout 10539 10544 61 UIType:KillLoot relic_data:80:0:0:0 creature_name:donkuwah_scout,beguiling_donkuwah_scout,crafty_donkuwah_scout,tricky_donkuwah_scout message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dulak_frenzied 10545 10550 61 UIType:KillLoot relic_data:82:0:0:0 creature_name:frenzied_donkuwah message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dulak_twisted 10551 10556 61 UIType:KillLoot relic_data:82:0:0:0 creature_name:twisted_donkuwah_scavenger message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dulak_tribesman 10557 10562 61 UIType:KillLoot relic_data:80:0:0:0 creature_name:donkuwah_tribesman message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dulak_laborer 10563 10568 61 UIType:KillLoot relic_data:80:0:0:0 creature_name:grungy_donkuwah_laborer message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_marauder 10569 10574 61 UIType:KillLoot relic_data:78:0:0:0 creature_name:marauder message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_marauder_frenzied 10575 10580 61 UIType:KillLoot relic_data:78:0:0:0 creature_name:frenzied_marauder message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_korga_battlelord 10581 10586 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:korga_battlelord,vicious_korga_battlelord,vile_korga_battlelord message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_korga_spiritmaster 10587 10592 61 UIType:KillLoot relic_data:75:0:0:0 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0 + relic_destroy_loot_korga_elder 10617 10622 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:korga_elder message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_korga_adept 10623 10628 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:korga_adept message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_korga_scout 10629 10634 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:korga_scout message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_korga_laborer 10635 10640 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:korga_laborer message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_ig88_blue 10641 10646 61 UIType:KillLoot relic_data:88:0:0:0 creature_name:endor_ig88_security_battle_droid_blue message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_ig88_red 10647 10652 61 UIType:KillLoot relic_data:88:0:0:0 creature_name:endor_ig88_security_battle_droid_red message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_ig88_purple 10653 10658 61 UIType:KillLoot relic_data:88:0:0:0 creature_name:endor_ig88_security_battle_droid_purple message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_ig88_beta 10659 10664 61 UIType:KillLoot relic_data:88:0:0:0 creature_name:endor_ig88_security_battlemech_beta message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_ig88_alpha 10665 10670 61 UIType:KillLoot relic_data:88:0:0:0 creature_name:endor_ig88_security_battlemech_alpha message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_ig88_omega 10671 10676 61 UIType:KillLoot relic_data:88:0:0:0 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relic_destroy_loot_dw_henchman 10701 10706 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_blksun_henchman_int,mand_bunker_blksun_henchman message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dw_thug 10707 10712 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_blksun_thug_int,mand_bunker_blksun_thug message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dw_assassin 10713 10718 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_blksun_assassin_int,mand_bunker_blksun_assassin message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dw_super_battle_droid 10719 10724 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_super_battle_droid message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dw_guard 10725 10730 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_blksun_guard_int,mand_bunker_blksun_guard message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dw_bloodguard 10731 10736 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_dthwatch_red message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dw_wraith 10737 10742 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_dthwatch_silver message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_dw_overlord 10743 10748 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:mand_bunker_dthwatch_gold message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_janta_warrior 10749 10754 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_warrior message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 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1 0 1 0 + relic_destroy_loot_janta_rockshaper 10785 10790 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_rockshaper message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_janta_soothsayer 10791 10796 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_soothsayer message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_janta_scout 10797 10802 61 UIType:KillLoot relic_data:75:0:0:0 creature_name:janta_scout message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_janta 10803 10808 61 UIType:KillLoot relic_data:75:0:0:0 social_group:janta_tribe message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mokk_warrior 10809 10814 61 UIType:KillLoot relic_data:65:0:0:0 creature_name:mokk_warrior message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mokk_loreweaver 10815 10820 61 UIType:KillLoot relic_data:65:0:0:0 creature_name:mokk_loreweaver message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mokk_shaman 10821 10826 61 UIType:KillLoot relic_data:65:0:0:0 creature_name:mokk_shaman message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mokk_rockshaper 10827 10832 61 UIType:KillLoot relic_data:65:0:0:0 creature_name:mokk_rockshaper message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mokk_scout 10833 10838 61 UIType:KillLoot relic_data:65:0:0:0 creature_name:mokk_scout message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mokk_hunter 10839 10844 61 UIType:KillLoot relic_data:65:0:0:0 creature_name:mokk_hunter message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_mokk 10845 10850 61 UIType:KillLoot relic_data:65:0:0:0 social_group:mokk_tribe message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kunga_primalist 10851 10856 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:kunga_clan_primalist message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kunga_herbalist 10857 10862 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:kunga_herbalist message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kunga_hunter 10863 10868 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:kunga_hunter message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kunga_loreweaver 10869 10874 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:kunga_loreweaver message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kunga_harvester 10875 10880 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:kunga_harvester message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kunga_tribesman 10881 10886 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:kunga_tribesman message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_kunga 10887 10892 61 UIType:KillLoot relic_data:70:0:0:0 social_group:kunga_tribe message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_crystal_hunter 10893 10898 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:dark_force_crystal_hunter message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_untrained_jedi 10899 10904 61 UIType:KillLoot relic_data:70:0:0:0 creature_name:untrained_wielder_of_the_dark_side message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nightsister_sentinal 10905 10910 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:nightsister_sentinal message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nightsister_rancor 10911 10916 61 UIType:KillLoot relic_data:90:1:0:0 creature_name:nightsister_rancor message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nightsister_initiate 10917 10922 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:nightsister_initiate message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nightsister_ranger 10923 10928 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:nightsister_ranger message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nightsister_spellweaver 10929 10934 61 UIType:KillLoot relic_data:90:1:0:0 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10964 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:singing_mtn_clan_scout message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_smc_huntress 10965 10970 61 UIType:KillLoot relic_data:90:1:0:0 creature_name:singing_mtn_clan_huntress message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_smc_initiate 10971 10976 61 UIType:KillLoot relic_data:88:1:0:0 creature_name:singing_mtn_clan_initiate message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_rec_queen 10977 10982 61 UIType:KillLoot relic_data:85:1:0:0 creature_name:cave_gaping_spider_recluse_queen message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_protector 10983 10988 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_protector message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_spellweaver 10989 10994 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_spell_weaver message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_queen 10995 11000 61 UIType:KillLoot relic_data:85:1:0:0 creature_name:cave_gaping_spider_queen message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_nightsister_crystal_guardian 11001 11006 61 UIType:KillLoot relic_data:90:0:0:0 creature_name:itp_vader_nightsister_guardian message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_webdancer 11007 11012 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_web_dancer message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_elder 11013 11018 61 UIType:KillLoot relic_data:84:1:0:0 creature_name:spider_nightsister_elder message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_recluse 11019 11024 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:cave_gaping_spider_recluse message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_crawler 11025 11030 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_crawler message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_stalker 11031 11036 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_stalker message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_hunter 11037 11042 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:cave_gaping_spider_hunter message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_clan_spider 11043 11048 61 UIType:KillLoot relic_data:78:1:0:0 creature_name:cave_gaping_spider message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_sentinel 11049 11054 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_sentinel message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_initiate 11055 11060 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_initiate message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_broodling 11061 11066 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:cave_gaping_spider_broodling message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_spider_sentry 11067 11072 61 UIType:KillLoot relic_data:80:1:0:0 creature_name:spider_nightsister_sentry message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_blackscale_guard 11073 11078 61 UIType:KillLoot relic_data:80:1:1:0 creature_name:ep3_slaver_blackscale_guard,ep3_etyyy_blackscale_guard,ep3_slaver_blackscale_guard_rryatt message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_salvage_bandit 11079 11084 61 UIType:KillLoot relic_data:75:0:0:1 creature_name:som_mustafarian_salvage_bandit message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_plains_xandak 11085 11090 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_burning_plains_xandank message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_plains_beetle_soldier 11091 11096 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle_soldier message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_plains_beetle_worker 11097 11102 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle_worker message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_plains_beetle 11103 11108 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_plains_beetle_queen 11109 11114 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_burning_plains_lava_beetle_queen message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_malfosa 11115 11120 61 UIType:KillLoot relic_data:80:2:0:1 creature_name:som_sherkar_consort message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_tulrus_matriarch 11121 11126 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_nesting_grounds_tulrus_matriarch,som_berkens_flow_tulrus_matriarch message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_tulrus_bull 11127 11132 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_nesting_grounds_tulrus_bull,som_berkens_flow_tulrus_bull message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_tulrus 11133 11138 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_nesting_grounds_tulrus,som_berkens_flow_tulrus,som_tulrus message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_berkens_xandank_packleader 11139 11144 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_berkens_flow_xandank_packleader,som_xandank_packleader,som_burning_plains_xandank_packleader message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_berkens_xankdank_stalker 11145 11150 61 UIType:KillLoot relic_data:80:0:0:1 creature_name:som_berkens_flow_xandank_stalker,som_burning_plains_xandank_stalker,som_smoking_forest_xandank_stalker message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_berkens_crowned_lava_runner 11151 11156 61 UIType:KillLoot relic_data:88:0:0:1 creature_name:som_berkens_flow_tanray_crowned message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_berkens_lava_runner 11157 11162 61 UIType:KillLoot relic_data:88:0:0:1 creature_name:som_berkens_flow_tanray message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_berkens_lava_runner_stalker 11163 11168 61 UIType:KillLoot relic_data:88:0:0:1 creature_name:som_berkens_flow_tanray_stalker message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_plains_stalker_blistmok 11169 11174 61 UIType:KillLoot 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message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_heroic_exar_minder 14757 14762 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_minder message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_heroic_exar_skreeg 14763 14768 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_skreeg_boss message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_heroic_exar_gackle 14769 14774 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_gackle_bat_boss message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_heroic_exar_caretaker 14775 14780 61 UIType:KillLoot relic_data:90:2:0:0 creature_name:heroic_exar_caretaker message:saga_relic:none count:-1 drop_rate:-1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_destroy_loot_heroic_exar_hate 14781 14786 61 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sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tato_krayt_dragon_skeleton 13611 13616 61 UIType:Location relic_data:25:0:0:0 waypoint:tatooine,-4663,52,-4354,none,Greater Krayt Dragon Skeleton radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tato_fort_tusken_cave 13617 13622 61 UIType:Location relic_data:32:0:0:0 waypoint:tatooine,-3966,22,6167,none,Fort Tusken- Cave Entrance radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_escape_pod 13623 13628 61 UIType:Location quest_data:10:0:0:0 waypoint:tatooine,-3929,35,-4422,none,Escape Pod radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_jabbas_palace 13629 13634 61 UIType:Location quest_data:15:0:0:0 waypoint:tatooine,-5860,90,-6176,none,Jabba's Palace radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_jawa 13635 13640 61 UIType:Location quest_data:10:0:0:0 waypoint:tatooine,-6165,22,1861,none,Jawa Traders radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_darklighter 13641 13646 61 UIType:Location quest_data:10:0:0:0 waypoint:tatooine,-699,8,-6723,none,Darklighter's Estate radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_krayt_graveyard 13647 13652 61 UIType:Location quest_data:85:0:0:0 waypoint:tatooine,6839,25,4320,none,Krayt Dragon Graveyard radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_lars_homestead 13653 13658 61 UIType:Location quest_data:10:0:0:0 waypoint:tatooine,-2583,0,-5505,none,Lars Homestead radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_ben_kenobi_hut 13659 13664 61 UIType:Location quest_data:20:0:0:0 waypoint:tatooine,-4493,35,-2276,none,Ben Kenobi's Hut radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_mos_espa_arena_track 13665 13670 61 UIType:Location quest_data:20:0:0:0 waypoint:tatooine,2380,2,5000,none,Old Mos Espa Arena Track radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_beetle_cave 13671 13676 61 UIType:Location quest_data:15:0:0:0 waypoint:tatooine,6548,102,-1322,none,Beetle Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_sennex_compound 13677 13682 61 UIType:Location quest_data:18:0:0:0 waypoint:tatooine,-4914,9,1262,none,Sennex Compound radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_sennex_slave_bunker 13683 13688 61 UIType:Location quest_data:30:0:0:0 waypoint:tatooine,70,83,-5256,none,Sennex Slave Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_hutt_cave 13689 13694 61 UIType:Location quest_data:15:0:0:0 waypoint:tatooine,5136,26,618,none,Hutt Hideout radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_krayt_cult_cave 13695 13700 61 UIType:Location quest_data:8:0:0:0 waypoint:tatooine,3447,0,-4186,none,Krayt Cult Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_laserflit_hangout 13701 13706 61 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waypoint:tatooine,-1017,34,-6357,none,Tusken Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_vaigon_shinn_hideout 13737 13742 61 UIType:Location quest_data:8:0:0:0 waypoint:tatooine,3420,7,-5461,none,Vaigon Shinn's Hideout radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_valarian_pod_racer 13743 13748 61 UIType:Location quest_data:18:0:0:0 waypoint:tatooine,-715,11,-6278,none,Valarian Pod Racers radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_tatooine_valarian_stratcom_bunker 13749 13754 61 UIType:Location quest_data:18:0:0:0 waypoint:tatooine,-3951,6,-4018,none,Valarian Strategic Command Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_gungan_sacred_place 13755 13760 61 UIType:Location quest_data:25:0:0:0 waypoint:naboo,-1937,4,-5371,none,Gungan Sacred Place radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_theed_waterfall 13761 13766 61 UIType:Location quest_data:20:0:0:0 waypoint:naboo,-4631,6,4215,none,Theed Waterfall radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_deeja_waterfall 13767 13772 61 UIType:Location quest_data:20:0:0:0 waypoint:naboo,5171,327,-1564,none,Dee'ja Peak Waterfall radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_amidala_beach 13773 13778 61 UIType:Location quest_data:20:0:0:0 waypoint:naboo,-5828,-156,86,none,Amidala's Beach radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_imperial_vs_gungan_battle 13779 13784 61 UIType:Location quest_data:30:0:0:0 waypoint:naboo,4825,10,-3820,none,Imperial vs. Gungan Battle Site radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_weapon_facility 13785 13790 61 UIType:Location quest_data:25:0:0:0 waypoint:naboo,-6472,39,-3245,none,Weapon Development Facility radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_narglatch_cave 13791 13796 61 UIType:Location quest_data:25:0:0:0 waypoint:naboo,5864,36,-4667,none,Narglatch Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_mauler_stronghold 13797 13802 61 UIType:Location quest_data:22:0:0:0 waypoint:naboo,2909,94,1124,none,Mauler Stronghold radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_mummer_bunker 13803 13808 61 UIType:Location quest_data:22:0:0:0 waypoint:naboo,-4526,9,3650,none,Mummer Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_mummer_cave 13809 13814 61 UIType:Location quest_data:25:0:0:0 waypoint:naboo,4070,411,-1699,none,Mummer Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_skaak_tipper_bunker 13815 13820 61 UIType:Location quest_data:28:0:0:0 waypoint:naboo,-1642,5,-5356,none,Skaak Tipper Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_skaak_tipper_cave 13821 13826 61 UIType:Location quest_data:26:0:0:0 waypoint:naboo,4557,93,-935,none,Skaak Tipper Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_stonewall_labs 13827 13832 61 UIType:Location quest_data:26:0:0:0 waypoint:naboo,5823,229,-1969,none,Stonewall Labs radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_veermok_cave 13833 13838 61 UIType:Location quest_data:18:0:0:0 waypoint:naboo,5720,289,-1540,none,Veermok Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_borvo_bunker 13839 13844 61 UIType:Location quest_data:25:0:0:0 waypoint:naboo,-4184,44,3876,none,Borvo Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_darkwalker_bunker 13845 13850 61 UIType:Location quest_data:28:0:0:0 waypoint:naboo,-2206,13,-5191,none,Darkwalker Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_naboo_darkwalker_cave 13851 13856 61 UIType:Location quest_data:25:0:0:0 waypoint:naboo,5053,270,-2099,none,Darkwalker Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_rebel_hideout 13857 13862 61 UIType:Location quest_data:30:0:0:0 waypoint:corellia,-6427,438,5899,none,Rebel Hideout radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_rogue_corsec 13863 13868 61 UIType:Location quest_data:30:0:0:0 waypoint:corellia,5291,1,1494,none,Rogue Corsec Base radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_vreni_theater 13869 13874 61 UIType:Location quest_data:30:0:0:0 waypoint:corellia,-5420,25,-6256,none,Grand Theater of Vreni Island radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_crystal_fountain 13875 13880 61 UIType:Location quest_data:30:0:0:0 waypoint:corellia,6835,315,-5583,none,Crystal Fountain of Bela Vistal radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_agrilat_swamp 13881 13886 61 UIType:Location quest_data:30:0:0:0 waypoint:corellia,1402,29,3802,none,Agrilat Swamp radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_drall_patriot_cave 13887 13892 61 UIType:Location quest_data:35:0:0:0 waypoint:corellia,1037,31,4197,none,Drall Patriot's Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_drall_patriot_bunker 13893 13898 61 UIType:Location quest_data:36:0:0:0 waypoint:corellia,3340,348,4817,none,Drall Patriot Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_lord_nyax_cult 13899 13904 61 UIType:Location quest_data:38:0:0:0 waypoint:corellia,1358,31,-323,none,Lord Nyax Cult radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_stronghold 13905 13910 61 UIType:Location quest_data:30:0:0:0 waypoint:corellia,4665,25,-5698,none,Stronghold radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_afarathu_cave 13911 13916 61 UIType:Location quest_data:30:0:0:0 waypoint:corellia,-2483,19,2907,none,Afarathu Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_agrilat_swamp_track 13917 13922 61 UIType:Location quest_data:35:0:0:0 waypoint:corellia,1859,32,4642,none,Agrilat Swamp Track radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_nedgarr_hideout 13923 13928 61 UIType:Location quest_data:30:0:0:0 waypoint:corellia,336,32,-4402,none,Nedgarr Bandit Hideout radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_council_bunker 13929 13934 61 UIType:Location quest_data:36:0:0:0 waypoint:corellia,2460,34,5064,none,Chirq Council Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_slaver_bunker 13935 13940 61 UIType:Location quest_data:36:0:0:0 waypoint:corellia,-6403,24,-2140,none,Slaver Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_deflarian_bunker 13941 13946 61 UIType:Location quest_data:35:0:0:0 waypoint:corellia,-6378,2,-2948,none,Deflarian Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_greyshroud_terrorist 13947 13952 61 UIType:Location quest_data:38:0:0:0 waypoint:corellia,3328,451,5973,none,Grey Shroud Terrorist Base radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_corellia_psychotic_cave 13953 13958 61 UIType:Location quest_data:36:0:0:0 waypoint:corellia,3872,368,6513,none,Psychotic Cave-Dweller Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_imperial_outpost 13959 13964 61 UIType:Location quest_data:50:0:0:0 waypoint:talus,-2193,69,2494,none,Imperial Outpost radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_durbin_village 13965 13970 61 UIType:Location quest_data:45:0:0:0 waypoint:talus,4174,6,1162,none,Lost Village of Durbin radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_imperial_vs_rebel_battle 13971 13976 61 UIType:Location quest_data:45:0:0:0 waypoint:talus,-2595,49,3724,none,Imperial vs. Rebel Battle Site radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_lost_aqualish_cave 13977 13982 61 UIType:Location quest_data:42:0:0:0 waypoint:talus,-4338,31,-1429,none,Lost Aqualish War Party Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_weapons_depot 13983 13988 61 UIType:Location quest_data:90:0:0:0 waypoint:talus,-4937,66,-3127,none,Weapons Depot radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_corsec_vs_flail_battle 13989 13994 61 UIType:Location quest_data:55:0:0:0 waypoint:talus,2992,19,6056,none,Corsec vs. Flail Battle Site radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_giant_fynock_cave 13995 14000 61 UIType:Location quest_data:50:0:0:0 waypoint:talus,1546,42,-866,none,Giant Fynock Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_sif_encampment 14001 14006 61 UIType:Location quest_data:45:0:0:0 waypoint:talus,2147,122,5611,none,Sif Encampment radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_aakuan_champion_cave 14007 14012 61 UIType:Location quest_data:45:0:0:0 waypoint:talus,5926,39,4644,none,Aakuan Champion's Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_kahmurra_bio_station 14013 14018 61 UIType:Location quest_data:50:0:0:0 waypoint:talus,-4783,17,-4740,none,Kahmurra Biogenetic Research Station radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_decay_mite_cave 14019 14024 61 UIType:Location quest_data:40:0:0:0 waypoint:talus,-5520,34,-4697,none,Giant Decay Mite Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_binyare_pirate_bunker 14025 14030 61 UIType:Location quest_data:55:0:0:0 waypoint:talus,5549,101,-4081,none,Binyare Pirate Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_aclo_officer 14031 14036 61 UIType:Location quest_data:40:0:0:0 waypoint:talus,1281,34,-3126,none,A.C.L.O. Office radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_nsh_base 14037 14042 61 UIType:Location quest_data:40:0:0:0 waypoint:talus,-4631,18,-3242,none,N.S.H. Enforcer radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_arachne_cave_one 14043 14048 61 UIType:Location quest_data:42:0:0:0 waypoint:talus,6405,632,7366,none,Arachne Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_arachne_cave_two 14049 14054 61 UIType:Location quest_data:42:0:0:0 waypoint:talus,6817,592,7435,none,Arachne Lair radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_talus_arachne_cave_three 14055 14060 61 UIType:Location quest_data:42:0:0:0 waypoint:talus,5520,546,7070,none,Arachne Warren radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_lok_mount_chaolt 14061 14066 61 UIType:Location quest_data:70:0:0:0 waypoint:lok,3090,358,-4641,none,Mount Chaolt radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_lok_imperial_outpost 14067 14072 61 UIType:Location quest_data:85:0:0:0 waypoint:lok,-1817,12,-3087,none,Imperial Outpost radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_lok_kimo_skeleton 14073 14078 61 UIType:Location quest_data:60:0:0:0 waypoint:lok,4569,12,-1145,none,Great Kimogila's Skeleton radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_lok_kimo_town 14079 14084 61 UIType:Location quest_data:65:0:0:0 waypoint:lok,-68,39,2650,none,Kimogila Town radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_lok_canyon_corsair 14085 14090 61 UIType:Location quest_data:40:0:0:0 waypoint:lok,-3894,12,-3818,none,Canyon Corsair's Stronghold radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_lok_blood_razor_transport 14091 14096 61 UIType:Location quest_data:40:0:0:0 waypoint:lok,3339,94,-4922,none,Downed Blood Razor Transport radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_lok_droid_engineer_cave 14097 14102 61 UIType:Location quest_data:60:0:0:0 waypoint:lok,3344,93,-4919,none,Droid Engineer's Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_lok_great_maze_lok 14103 14108 61 UIType:Location quest_data:40:0:0:0 waypoint:lok,3826,63,-541,none,The Great Maze of Lok radius:3 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_lok_nym_compound 14109 14114 61 UIType:Location quest_data:90:1:0:0 waypoint:lok,-7670,91,3496,none,Nym's Factory Compound radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_lok_slicer_house 14115 14120 61 UIType:Location quest_data:50:0:0:0 waypoint:lok,112,11,4918,none,Slicer House radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_rori_rebel_outpost 14121 14126 61 UIType:Location quest_data:15:0:0:0 waypoint:rori,3668,96,-6470,none,Rebel Outpost radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_rori_imperial_encampment 14127 14132 61 UIType:Location quest_data:45:0:0:0 waypoint:rori,-5618,75,-5661,none,Imperial Encampment radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_rori_hyperdrive_facility 14133 14138 61 UIType:Location quest_data:45:0:0:0 waypoint:rori,-1133,77,4533,none,Hyperdrive Research Facility radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_rori_garyn_bunker 14139 14144 61 UIType:Location quest_data:45:0:0:0 waypoint:rori,-6023,118,-1821,none,Garyn Raider's Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_rori_tierce_estate 14145 14150 61 UIType:Location quest_data:60:0:0:0 waypoint:rori,983,119,7227,none,Tierce Martano's Estate radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_rori_borgle_cave 14151 14156 61 UIType:Location quest_data:40:0:0:0 waypoint:rori,878,85,-4908,none,Borgle Bat Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_rori_cobral_hideout 14157 14162 61 UIType:Location quest_data:40:0:0:0 waypoint:rori,5445,87,5032,none,Cobral Hideout radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_rori_bark_mite_cave 14163 14168 61 UIType:Location quest_data:40:0:0:0 waypoint:rori,3589,90,5430,none,Giant Bark Mite Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_rori_torton_cave 14169 14174 61 UIType:Location quest_data:40:0:0:0 waypoint:rori,-1808,92,-4537,none,Pygmy Torton Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_rori_kobola_mine 14175 14180 61 UIType:Location quest_data:40:0:0:0 waypoint:rori,7355,79,104,none,Kobola Spice Mine radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_yavin4_geonosian_lab 14181 14186 61 UIType:Location quest_data:90:0:0:0 waypoint:yavin4,-6482,84,-414,none,Geonosian Bio Lab radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_yavin4_blue_leaf_temple 14187 14192 61 UIType:Location quest_data:72:0:0:0 waypoint:yavin4,-891,84,-2045,none,The Temple of the Blueleaf radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_yavin4_dark_jedi_bunker 14193 14198 61 UIType:Location quest_data:90:0:0:0 waypoint:yavin4,5228,66,426,none,Dark Jedi Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_yavin4_massassi_temple 14199 14204 61 UIType:Location quest_data:70:0:0:0 waypoint:yavin4,-3143,72,-3050,none,The Great Massassi Temple radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_yavin4_temple_exar_kun 14205 14210 61 UIType:Location quest_data:80:0:0:0 waypoint:yavin4,5098,73,5560,none,The Temple of Exar Kun radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_endor_ewok_tree_village 14211 14216 61 UIType:Location quest_data:70:0:0:0 waypoint:endor,85,9,48,none,Ewok Tree Village radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_endor_ewok_lake_village 14217 14222 61 UIType:Location quest_data:75:0:0:0 waypoint:endor,1457,1,-3270,none,Ewok Lake Village radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_endor_dulak_village_east 14223 14228 61 UIType:Location quest_data:70:0:0:0 waypoint:endor,6053,261,-2476,none,Dulok Village radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_endor_dulak_village 14229 14234 61 UIType:Location quest_data:80:0:0:0 waypoint:endor,-1216,12,2945,none,Dulok Village radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_endor_marauder_stronghold 14235 14240 61 UIType:Location quest_data:78:0:0:0 waypoint:endor,-4687,82,-2274,none,Marauder's Stronghold radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_endor_korga_cave 14241 14246 61 UIType:Location quest_data:75:0:0:0 waypoint:endor,2264,22,3525,none,Korga Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_endor_tao_ni_compound 14247 14252 61 UIType:Location quest_data:88:0:0:0 waypoint:endor,2598,199,6657,none,Tao-Ni Security Compound radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_endor_blacksun_compound 14253 14258 61 UIType:Location quest_data:90:0:0:0 waypoint:endor,-5198,293,6962,none,Black Sun Stronghold radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_endor_deathwatch 14259 14264 61 UIType:Location quest_data:90:0:0:0 waypoint:endor,-4676,12,4331,none,Death Watch Bunker radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dantooine_dantari_village 14265 14270 61 UIType:Location quest_data:75:0:0:0 waypoint:dantooine,-3872,2,-5714,none,Dantari Village radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dantooine_crystal_cave 14271 14276 61 UIType:Location quest_data:70:0:0:0 waypoint:dantooine,-6222,48,7380,none,Force Crystal Hunter's Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dantooine_janta_stronghold 14277 14282 61 UIType:Location quest_data:70:0:0:0 waypoint:dantooine,7044,51,-4104,none,Janta Stronghold radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dantooine_mokk_stronghold 14283 14288 61 UIType:Location quest_data:65:0:0:0 waypoint:dantooine,-7054.3.-3361.none,Mokk Stronghold radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dantooine_kunga_stronghold 14289 14294 61 UIType:Location quest_data:70:0:0:0 waypoint:dantooine,-138,7,-407,none,Kunga Stronghold radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dathomir_smc 14295 14300 61 UIType:Location quest_data:88:0:0:0 waypoint:dathomir,558,229,4218,none,Singing Mountain Clan Village radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dathomir_smc_vs_nightsister 14301 14306 61 UIType:Location quest_data:88:0:0:0 waypoint:dathomir,-2520,123,1534,none,Singing Mountain Clan vs. Nightsister Battle radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dathomir_spiderclan_cave 14307 14312 61 UIType:Location quest_data:80:0:0:0 waypoint:dathomir,-1212,121,6257,none,Nightspider Cult Cave radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dathomir_nightsister_labor_camp 14313 14318 61 UIType:Location quest_data:88:0:0:0 waypoint:dathomir,2547,110,-1610,none,Nightsister Forced Labor Camp radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dathomir_nightsister_stronghold 14319 14324 61 UIType:Location quest_data:80:0:0:0 waypoint:dathomir,-4049,125,-95,none,Nightsister Stronghold radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dathomir_quarantine_entrance 15536 15541 61 UIType:Location quest_data:80:0:0:0 waypoint:dathomir,-5779,510,-6549,none,Quarantine Zone Entrance radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dathomir_quarantine_alpha 15542 15547 61 UIType:Location quest_data:80:0:0:0 waypoint:dathomir,-5913,558,-6644,none,Quarantine Zone Camp Alpha radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dathomir_quarantine_beta 15548 15553 61 UIType:Location quest_data:80:0:0:0 waypoint:dathomir,-6298,561,-7531,none,Quarantine Zone Camp Beta radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dathomir_quarantine_gamma 15554 15559 61 UIType:Location quest_data:80:0:0:0 waypoint:dathomir,-6857,551,-6469,none,Quarantine Zone Camp Gamma radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dathomir_quarantine_delta 15560 15565 61 UIType:Location quest_data:80:0:0:0 waypoint:dathomir,-7146,562,-6955,none,Quarantine Zone Camp Delta radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_dathomir_quarantine_epsilon 15566 15571 61 UIType:Location quest_data:80:0:0:0 waypoint:dathomir,-7364,570,-7302,none,Quarantine Zone Camp Epsilon radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_kashyyyk_blackscale_slaver 14325 14330 61 UIType:Location quest_data:80:0:1:0 waypoint:kashyyyk_main,410,17,754,none,Blackscale Slaver Compound radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_mustafar_crash_excavation_site 14331 14336 61 UIType:Location quest_data:75:0:0:1 waypoint:mustafar,165,172,456,none,Crash Excavation Site radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_mustafar_burning_plains 14337 14342 61 UIType:Location quest_data:80:0:0:1 waypoint:mustafar,-349,18,2341,none,The Burning Plains radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_mustafar_tulrus_grounds 14343 14348 61 UIType:Location quest_data:80:0:0:1 waypoint:mustafar,1139,79,134,none,Tulrus Nesting Grounds radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + relic_goto_mustafar_berkens_flow 14349 14354 61 UIType:Location quest_data:85:0:0:1 waypoint:mustafar,2353,62,1287,none,Berken's Flow radius:10 sound/music_acq_miner.snd gray 1 0 1 0 + saga_relic_retrieve_item 0 -1 -1 task_shared_data:1:0:0:0 sound/music_acq_miner.snd gray 1 0 1 0 + saga_test_retrieve_item_01 14355 14360 61 UIType:Loot relic_data:9:0:0:0 template:object/tangible/quest/speeder_junk_engine.iff message:saga_relic:test_speeder_engine menu:saga_relic,test_speeder_engine_menu count:1 sound/music_acq_miner.snd gray 1 0 1 0 + saga_relic_pvp_objective 0 -1 -1 task_shared_data:0:0:0:1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_pvp_kill_private 14367 14372 61 UIType:PvpKill relic_data:80:0:0:0 count:-1 rank:Private rank_value:1 sound/music_acq_miner.snd gray 1 0 1 0 + relic_pvp_kill_lance_corporal 14373 14378 61 UIType:PvpKill 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sound/music_acq_miner.snd gray 1 1 covert_rebel_sympathizer covert_rebel_insurgent 1 0 + overt_rebel_mercenary 5962 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 overt_rebel_sympathizer overt_rebel_insurgent 1 0 +gcw_war_planner_book 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + gcw_war_planner_page 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + gcw_war_planner_collection 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + imperial_gcw_war_planner 16079 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + rebel_gcw_war_planner 16080 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + gcw_leaderboard_imperial_current_winner 15999 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + gcw_leaderboard_rebel_current_winner 16000 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 +fish_record_current_holder_book 0 -1 -1 sound/music_acq_miner.snd gray 1 0 1 0 + fish_record_current_holder_page 0 -1 -1 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fish_record_current_holder_ray_tatooine 21325 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + fish_record_current_holder_ray_yavin4 21326 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + fish_record_current_holder_striped_corellia 21327 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + fish_record_current_holder_striped_dantooine 21328 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + fish_record_current_holder_striped_dathomir 21329 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + fish_record_current_holder_striped_endor 21330 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + fish_record_current_holder_striped_lok 21331 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + fish_record_current_holder_striped_naboo 21332 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + fish_record_current_holder_striped_rori 21333 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + fish_record_current_holder_striped_talus 21334 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + fish_record_current_holder_striped_tatooine 21335 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 + fish_record_current_holder_striped_yavin4 21336 -1 -1 noScriptNotifyOnModify sound/music_acq_miner.snd gray 1 1 1 0 +removed_slots_book 0 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + removed_slots_page 0 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + slots_removed 0 -1 -1 sound/music_acq_miner.snd gray 1 0 0 0 + reserved_mail_04_03 16083 -1 -1 sound/music_acq_miner.snd gray 0 0 0 0 diff --git a/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_2h_maul_legendary.tpf b/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_2h_maul_legendary.tpf new file mode 100644 index 000000000..d1edb5b70 --- /dev/null +++ b/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_2h_maul_legendary.tpf @@ -0,0 +1,32 @@ +// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT +@base object/draft_schematic/base/shared_base_draft_schematic.iff +@class draft_schematic_object_template 2 + +attributes = [ + [name = "crafting" "appearanceBonusLow", experiment = "crafting" "appearanceBonusLow", value = 0..42], + [name = "crafting" "appearanceBonusHigh", experiment = "crafting" "appearanceBonusHigh", value = 0..20], + [name = "crafting" "maxDamage", experiment = "" "", value = 0..0], + [name = "crafting" "minDamage", experiment = "" "", value = 0..0], + [name = "crafting" "woundChance", experiment = "" "", value = 1..1], + [name = "crafting" "attackSpeed", experiment = "" "", value = 100..100], + [name = "crafting" "hitPoints", experiment = "" "", value = 800..1100], + [name = "crafting" "maxRange", experiment = "" "", value = 4..4], + [name = "crafting" "attackCost", experiment = "" "", value = 100..100], + [name = "crafting" "damageType", experiment = "" "", value = 1..1], + [name = "crafting" "elementalType", experiment = "" "", value = -1..-1], + [name = "crafting" "elementalValue", experiment = "" "", value = -1..-1], + [name = "crafting" "complexity", experiment = "" "", value = 40..40], + [name = "crafting" "xp", experiment = "" "", value = 120..120]] + +slots = [ + [name = "craft_weapon_ingredients_n" "grip_unit", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "reactive_striking_surface", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "power_cell_brackets", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "vibration_generator", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "weapon_core", hardpoint = ""]] + +craftedSharedTemplate = "object/weapon/melee/2h_sword/shared_2h_sword_maul_legendary.iff" + +@class intangible_object_template 0 + +@class object_template 9 diff --git a/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_carbine_e5_legendary.tpf b/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_carbine_e5_legendary.tpf new file mode 100644 index 000000000..525737807 --- /dev/null +++ b/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_carbine_e5_legendary.tpf @@ -0,0 +1,34 @@ +// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT +@base object/draft_schematic/base/shared_base_draft_schematic.iff +@class draft_schematic_object_template 2 + +attributes = [ + [name = "crafting" "appearanceBonusLow", experiment = "crafting" "appearanceBonusLow", value = 0..42], + [name = "crafting" "appearanceBonusHigh", experiment = "crafting" "appearanceBonusHigh", value = 0..20], + [name = "crafting" "maxDamage", experiment = "" "", value = 0..0], + [name = "crafting" "minDamage", experiment = "" "", value = 0..0], + [name = "crafting" "woundChance", experiment = "" "", value = 1..1], + [name = "crafting" "attackSpeed", experiment = "" "", value = 60..60], + [name = "crafting" "hitPoints", experiment = "" "", value = 800..1100], + [name = "crafting" "maxRange", experiment = "" "", value = 50..50], + [name = "crafting" "attackCost", experiment = "" "", value = 100..100], + [name = "crafting" "damageType", experiment = "" "", value = 2..2], + [name = "crafting" "elementalType", experiment = "" "", value = -1..-1], + [name = "crafting" "elementalValue", experiment = "" "", value = -1..-1], + [name = "crafting" "complexity", experiment = "" "", value = 40..40], + [name = "crafting" "xp", experiment = "" "", value = 120..120]] + +slots = [ + [name = "craft_weapon_ingredients_n" "frame_assembly", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "receiver_assembly", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "grip_assembly", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "barrel_rifle_blaster", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "weapon_core", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "scope", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "stock", hardpoint = ""]] + +craftedSharedTemplate = "object/weapon/ranged/carbine/shared_carbine_e5_legend.iff" + +@class intangible_object_template 0 + +@class object_template 9 diff --git a/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_energy_legendary.tpf b/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_energy_legendary.tpf new file mode 100644 index 000000000..b84ad2efe --- /dev/null +++ b/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_energy_legendary.tpf @@ -0,0 +1,32 @@ +// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT +@base object/draft_schematic/base/shared_base_draft_schematic.iff +@class draft_schematic_object_template 2 + +attributes = [ + [name = "crafting" "appearanceBonusLow", experiment = "crafting" "appearanceBonusLow", value = 0..42], + [name = "crafting" "appearanceBonusHigh", experiment = "crafting" "appearanceBonusHigh", value = 0..30], + [name = "crafting" "maxDamage", experiment = "" "", value = 0..0], + [name = "crafting" "minDamage", experiment = "" "", value = 0..0], + [name = "crafting" "woundChance", experiment = "" "", value = 1..1], + [name = "crafting" "attackSpeed", experiment = "" "", value = 100..100], + [name = "crafting" "hitPoints", experiment = "" "", value = 800..1100], + [name = "crafting" "maxRange", experiment = "" "", value = 4..4], + [name = "crafting" "attackCost", experiment = "" "", value = 100..100], + [name = "crafting" "damageType", experiment = "" "", value = 2..2], + [name = "crafting" "elementalType", experiment = "" "", value = -1..-1], + [name = "crafting" "elementalValue", experiment = "" "", value = -1..-1], + [name = "crafting" "complexity", experiment = "" "", value = 40..40], + [name = "crafting" "xp", experiment = "" "", value = 450..450]] + +slots = [ + [name = "craft_weapon_ingredients_n" "lance_shaft", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "grip", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "shock_pulsor", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "vibration_generator", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "weapon_core", hardpoint = ""]] + +craftedSharedTemplate = "object/weapon/melee/polearm/shared_lance_electric_polearm.iff" + +@class intangible_object_template 0 + +@class object_template 9 diff --git a/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_metal_fan_knuckler.tpf b/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_metal_fan_knuckler.tpf new file mode 100644 index 000000000..5d584b4c7 --- /dev/null +++ b/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_metal_fan_knuckler.tpf @@ -0,0 +1,33 @@ +// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT +@base object/draft_schematic/base/shared_base_draft_schematic.iff +@class draft_schematic_object_template 2 + +attributes = [ + [name = "crafting" "appearanceBonusLow", experiment = "crafting" "appearanceBonusLow", value = 0..42], + [name = "crafting" "appearanceBonusHigh", experiment = "crafting" "appearanceBonusHigh", value = 0..30], + [name = "crafting" "maxDamage", experiment = "" "", value = 0..0], + [name = "crafting" "minDamage", experiment = "" "", value = 0..0], + [name = "crafting" "woundChance", experiment = "" "", value = 1..1], + [name = "crafting" "attackSpeed", experiment = "" "", value = 100..100], + [name = "crafting" "hitPoints", experiment = "" "", value = 800..1100], + [name = "crafting" "maxRange", experiment = "" "", value = 4..4], + [name = "crafting" "attackCost", experiment = "" "", value = 100..100], + [name = "crafting" "damageType", experiment = "" "", value = 2..2], + [name = "crafting" "elementalType", experiment = "" "", value = -1..-1], + [name = "crafting" "elementalValue", experiment = "" "", value = -1..-1], + [name = "crafting" "complexity", experiment = "" "", value = 40..40], + [name = "crafting" "xp", experiment = "" "", value = 120..120]] + +slots = [ + [name = "craft_weapon_ingredients_n" "grip_unit", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "strike_face", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "power_cell_socket", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "vibration_generator", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "weapon_core", hardpoint = ""]] + +craftedSharedTemplate = "object/weapon/melee/special/shared_fan_metal.iff" + +@class intangible_object_template 0 + +@class object_template 9 diff --git a/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_pistol_fwg5_legendary.tpf b/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_pistol_fwg5_legendary.tpf new file mode 100644 index 000000000..db80e79fe --- /dev/null +++ b/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_pistol_fwg5_legendary.tpf @@ -0,0 +1,34 @@ +// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT +@base object/draft_schematic/base/shared_base_draft_schematic.iff +@class draft_schematic_object_template 2 + +attributes = [ + [name = "crafting" "appearanceBonusLow", experiment = "crafting" "appearanceBonusLow", value = 0..42], + [name = "crafting" "appearanceBonusHigh", experiment = "crafting" "appearanceBonusHigh", value = 0..20], + [name = "crafting" "maxDamage", experiment = "" "", value = 0..0], + [name = "crafting" "minDamage", experiment = "" "", value = 0..0], + [name = "crafting" "woundChance", experiment = "" "", value = 1..1], + [name = "crafting" "attackSpeed", experiment = "" "", value = 40..40], + [name = "crafting" "hitPoints", experiment = "" "", value = 800..1100], + [name = "crafting" "maxRange", experiment = "" "", value = 35..35], + [name = "crafting" "attackCost", experiment = "" "", value = 100..100], + [name = "crafting" "damageType", experiment = "" "", value = 1..1], + [name = "crafting" "elementalType", experiment = "" "", value = -1..-1], + [name = "crafting" "elementalValue", experiment = "" "", value = -1..-1], + [name = "crafting" "complexity", experiment = "" "", value = 40..40], + [name = "crafting" "xp", experiment = "" "", value = 120..120]] + +slots = [ + [name = "craft_weapon_ingredients_n" "frame_assembly", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "receiver_assembly", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "grip_assembly", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "barrel_pistol_projectile", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "weapon_core", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "scope", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "stock", hardpoint = ""]] + +craftedSharedTemplate = "object/weapon/ranged/pistol/shared_pistol_fwg5_legendary.iff" + +@class intangible_object_template 0 + +@class object_template 9 diff --git a/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_rifle_legendary_t21.tpf b/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_rifle_legendary_t21.tpf new file mode 100644 index 000000000..a0c5d7689 --- /dev/null +++ b/sku.0/sys.shared/compiled/game/object/draft_schematic/weapon/appearance/shared_weapon_appearance_rifle_legendary_t21.tpf @@ -0,0 +1,36 @@ +// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT +@base object/draft_schematic/base/shared_base_draft_schematic.iff +@class draft_schematic_object_template 2 + +attributes = [ + [name = "crafting" "appearanceBonusLow", experiment = "crafting" "appearanceBonusLow", value = 0..42], + [name = "crafting" "appearanceBonusHigh", experiment = "crafting" "appearanceBonusHigh", value = 0..20], + [name = "crafting" "maxDamage", experiment = "" "", value = 0..0], + [name = "crafting" "minDamage", experiment = "" "", value = 0..0], + [name = "crafting" "woundChance", experiment = "" "", value = 1..1], + [name = "crafting" "attackSpeed", experiment = "" "", value = 80..80], + [name = "crafting" "hitPoints", experiment = "" "", value = 800..1100], + [name = "crafting" "maxRange", experiment = "" "", value = 64..64], + [name = "crafting" "attackCost", experiment = "" "", value = 100..100], + [name = "crafting" "damageType", experiment = "" "", value = 2..2], + [name = "crafting" "elementalType", experiment = "" "", value = -1..-1], + [name = "crafting" "elementalValue", experiment = "" "", value = -1..-1], + [name = "crafting" "complexity", experiment = "" "", value = 40..40], + [name = "crafting" "xp", experiment = "" "", value = 120..120]] + +slots = [ + [name = "craft_weapon_ingredients_n" "frame_assembly", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "receiver_assembly", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "grip_assembly", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "enhanced_cooling_mechanism", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "thermal_control_unit", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "barrel_rifle_blaster", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "weapon_core", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "scope", hardpoint = ""], + [name = "craft_weapon_ingredients_n" "stock", hardpoint = ""]] + +craftedSharedTemplate = "object/weapon/ranged/rifle/shared_rifle_t21_legendary.iff" + +@class intangible_object_template 0 + +@class object_template 9 diff --git a/sku.0/sys.shared/compiled/game/object/tangible/tcg/series7/shared_wearable_sash_embroidered.tpf b/sku.0/sys.shared/compiled/game/object/tangible/tcg/series7/shared_wearable_sash_embroidered.tpf index db3f6a7f3..54ea0dcb5 100755 --- a/sku.0/sys.shared/compiled/game/object/tangible/tcg/series7/shared_wearable_sash_embroidered.tpf +++ b/sku.0/sys.shared/compiled/game/object/tangible/tcg/series7/shared_wearable_sash_embroidered.tpf @@ -1,5 +1,5 @@ -@base object/tangible/wearables/base/shared_base_bandolier.iff +@base object/tangible/wearables/base/shared_base_backpack.iff @class tangible_object_template 5 @@ -10,3 +10,5 @@ objectName = "static_item_n" "item_tcg_loot_reward_series7_embroidered_sash" detailedDescription = "static_item_d" "item_tcg_loot_reward_series7_embroidered_sash" appearanceFilename = "appearance/sash_02_f.sat" + +containerVolumeLimit = 60 \ No newline at end of file diff --git a/sku.0/sys.shared/compiled/game/object/weapon/melee/2h_sword/shared_2h_sword_maul_legendary.tpf b/sku.0/sys.shared/compiled/game/object/weapon/melee/2h_sword/shared_2h_sword_maul_legendary.tpf new file mode 100644 index 000000000..e1aae4a44 --- /dev/null +++ b/sku.0/sys.shared/compiled/game/object/weapon/melee/2h_sword/shared_2h_sword_maul_legendary.tpf @@ -0,0 +1,21 @@ +// This file ws written by the template editor @ 5:58:45 PM - Fri Sep 27 2002 + +@base object/weapon/melee/2h_sword/base/shared_2h_sword_base.iff + +@class weapon_object_template 4 + +@class tangible_object_template 3 + +@class object_template 5 + + +objectName = "weapon_name" "sword_2h_maul_legendary_n" + +detailedDescription = "weapon_detail" "sword_2h_maul_legendary_n" + +lookAtText = "weapon_lookat" "sword_2h_maul" + +appearanceFilename = "appearance/wp_mle_2h_sword_maul_s01.apt" +clientDataFile = "clientdata/weapon/client_melee_vibro_axe.cdf" + + diff --git a/sku.0/sys.shared/compiled/game/object/weapon/melee/baton/shared_baton_stun_legendary.tpf b/sku.0/sys.shared/compiled/game/object/weapon/melee/baton/shared_baton_stun_legendary.tpf new file mode 100644 index 000000000..48a5bda41 --- /dev/null +++ b/sku.0/sys.shared/compiled/game/object/weapon/melee/baton/shared_baton_stun_legendary.tpf @@ -0,0 +1,17 @@ +@base object/weapon/melee/base/shared_base_melee.iff + +@class weapon_object_template 1 + +@class tangible_object_template 2 + +@class object_template 10 + +appearanceFilename = "appearance/wp_mle_baton_stun.apt" +objectName = "weapon_name" "baton_stun_legendary_n" +detailedDescription = "weapon_detail" "baton_stun_legendary_d" +lookAtText = "weapon_lookat" "baton_stun" + +gameObjectType = GOT_weapon_melee_1h + +clientDataFile = "clientdata/weapon/client_melee_baton_legendary.cdf" + diff --git a/sku.0/sys.shared/compiled/game/object/weapon/melee/polearm/shared_lance_nightsister_legendary.tpf b/sku.0/sys.shared/compiled/game/object/weapon/melee/polearm/shared_lance_nightsister_legendary.tpf new file mode 100644 index 000000000..d971db0d6 --- /dev/null +++ b/sku.0/sys.shared/compiled/game/object/weapon/melee/polearm/shared_lance_nightsister_legendary.tpf @@ -0,0 +1,19 @@ +@base object/weapon/melee/polearm/base/shared_polearm_base.iff + +@class weapon_object_template 1 + +@class tangible_object_template 2 + + +@class object_template 0 + +appearanceFilename = "appearance/wp_mle_lance_nightsister.apt" +portalLayoutFilename = "" + + + +objectName = "weapon_name" "lance_nightsister_legendary_n" +detailedDescription = "weapon_detail" "lance_nightsister_legendary_d" +lookAtText = "weapon_lookat" "lance_nightsister" + +clientDataFile = "clientdata/weapon/client_melee_nightsister_halberd.cdf" diff --git a/sku.0/sys.shared/compiled/game/object/weapon/ranged/carbine/shared_carbine_e5_legend.tpf b/sku.0/sys.shared/compiled/game/object/weapon/ranged/carbine/shared_carbine_e5_legend.tpf new file mode 100644 index 000000000..8c442769b --- /dev/null +++ b/sku.0/sys.shared/compiled/game/object/weapon/ranged/carbine/shared_carbine_e5_legend.tpf @@ -0,0 +1,21 @@ +// This file ws written by the template editor @ 1:32:41 PM - Thu Aug 22 2002 + +@base object/weapon/ranged/carbine/base/shared_carbine_base.iff + +@class weapon_object_template 4 +weaponEffectIndex = 9 + +@class tangible_object_template 3 + +@class object_template 3 + +objectName = "weapon_name" "carbine_e5_legend_n" +detailedDescription = "weapon_detail" "carbine_e5_legend_d" +lookAtText = "weapon_lookat" "carbine_e5" + + +appearanceFilename = "appearance/wp_carbine_e5.apt" +clientDataFile = "clientdata/weapon/client_ranged_carbine_legendary_e5.cdf" + +portalLayoutFilename = "" + diff --git a/sku.0/sys.shared/compiled/game/object/weapon/ranged/pistol/shared_pistol_fwg5_legendary.tpf b/sku.0/sys.shared/compiled/game/object/weapon/ranged/pistol/shared_pistol_fwg5_legendary.tpf new file mode 100644 index 000000000..5d76cc8dd --- /dev/null +++ b/sku.0/sys.shared/compiled/game/object/weapon/ranged/pistol/shared_pistol_fwg5_legendary.tpf @@ -0,0 +1,20 @@ +// This file ws written by the template editor @ 9:46:54 AM - Sun Aug 4 2002 + +@base object/weapon/ranged/pistol/shared_pistol_fwg5.iff + +@class weapon_object_template 4 +weaponEffectIndex = 6 + +@class tangible_object_template 3 + +@class object_template 3 + +objectName = "weapon_name" "pistol_fwg5_legendary_n" +detailedDescription = "weapon_detail" "pistol_fwg5_legendary_d" +lookAtText = "weapon_lookat" "pistol_fwg5" + +appearanceFilename = "appearance/wp_pistol_fwg5.apt" +clientDataFile = "clientdata/weapon/client_ranged_pistol_fwg5_legendary.cdf" + +portalLayoutFilename = "" + diff --git a/sku.0/sys.shared/compiled/game/object/weapon/ranged/rifle/shared_rifle_t21_legendary.tpf b/sku.0/sys.shared/compiled/game/object/weapon/ranged/rifle/shared_rifle_t21_legendary.tpf new file mode 100644 index 000000000..c9046b6f6 --- /dev/null +++ b/sku.0/sys.shared/compiled/game/object/weapon/ranged/rifle/shared_rifle_t21_legendary.tpf @@ -0,0 +1,20 @@ +// This file ws written by the template editor @ 1:38:58 PM - Thu Aug 22 2002 + +@base object/weapon/ranged/rifle/base/shared_rifle_base.iff + +@class weapon_object_template 4 +weaponEffectIndex = 7 + +@class tangible_object_template 3 + +@class object_template 3 + +objectName = "weapon_name" "rifle_t21_legendary_n" +detailedDescription = "weapon_detail" "rifle_t21_legendary_d" +lookAtText = "weapon_lookat" "rifle_t21" + + +appearanceFilename = "appearance/wp_rifle_t21_combined.apt" +clientDataFile = "clientdata/weapon/client_ranged_rifle_legendary_t21.cdf" + +portalLayoutFilename = ""