WIP: Space GCW: Battle controller working - full battle cycle tested.

This commit is contained in:
Cekis
2018-02-22 05:51:16 +00:00
parent d6e37e2e43
commit c22c7e20bd
116 changed files with 28954 additions and 28390 deletions
@@ -128,10 +128,12 @@ public class respec extends script.base_script
trace.log("respec", msg, player, trace.TL_CS_LOG);
pet_lib.destroyOfficerPets(player);
obj_id weapon = getCurrentWeapon(player);
if (isIdValid(weapon))
// make sure our weapon is valid and isn't the base default weapon
if (isIdValid(weapon) && !getTemplateName(weapon).equals("object/weapon/melee/unarmed/unarmed_default_player.iff"))
{
putInOverloaded(weapon, utils.getInventoryContainer(player));
}
if (cost > 0)
{
money.requestPayment(player, money.ACCT_SKILL_TRAINING, cost, "none", null, false);