More Java optimizations and code review for library and spawning systems.

This commit is contained in:
Cekis
2016-03-18 16:37:40 +00:00
parent cac0280db6
commit c46685be9c
67 changed files with 3963 additions and 7249 deletions
+8 -11
View File
@@ -1,17 +1,13 @@
package script.systems.spawning.dropship;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.utils;
import script.dictionary;
import script.library.ai_lib;
import script.library.create;
import script.library.gcw;
import script.library.utils;
import script.location;
import script.obj_id;
import java.util.Vector;
public class lambda extends script.systems.spawning.dropship.base
{
@@ -49,9 +45,10 @@ public class lambda extends script.systems.spawning.dropship.base
obj_id leader = null;
Vector spawns = new Vector();
spawns.setSize(0);
obj_id thisSpawn;
for (int i = 0; i < spawnNames.length; i++)
{
obj_id thisSpawn = create.object(spawnNames[i], here);
thisSpawn = create.object(spawnNames[i], here);
if (isIdValid(thisSpawn) && !isIdValid(leader))
{
leader = thisSpawn;