More Java optimizations and code review for library and spawning systems.

This commit is contained in:
Cekis
2016-03-18 16:37:40 +00:00
parent 4cbc3507a7
commit c9cfda25c9
67 changed files with 3963 additions and 7249 deletions
+1 -14
View File
@@ -1,17 +1,6 @@
package script.systems.spawning;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.regions;
import java.util.Set;
import java.util.Iterator;
import java.lang.Integer;
import script.obj_id;
public class spawn_master extends script.systems.spawning.spawn_base
{
@@ -20,7 +9,6 @@ public class spawn_master extends script.systems.spawning.spawn_base
}
public int OnUniverseComplete(obj_id self) throws InterruptedException
{
String strPlanet = getNameForPlanetObject(self);
if (!hasObjVar(self, "boolSpawnerIsOn"))
{
setObjVar(self, "boolSpawnerIsOn", true);
@@ -57,7 +45,6 @@ public class spawn_master extends script.systems.spawning.spawn_base
}
public int OnAttach(obj_id self) throws InterruptedException
{
String strPlanet = getNameForPlanetObject(self);
if (!hasObjVar(self, "boolSpawnerIsOn"))
{
setObjVar(self, "boolSpawnerIsOn", true);