More Java optimizations and code review for library and spawning systems.

This commit is contained in:
Cekis
2016-03-18 16:37:40 +00:00
parent 4cbc3507a7
commit c9cfda25c9
67 changed files with 3963 additions and 7249 deletions
+6 -13
View File
@@ -1,16 +1,11 @@
package script.systems.spawning;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.dictionary;
import script.library.ai_lib;
import script.library.create;
import script.library.utils;
import script.location;
import script.obj_id;
public class theater_spawnegg extends script.base_script
{
@@ -29,11 +24,9 @@ public class theater_spawnegg extends script.base_script
{
return SCRIPT_CONTINUE;
}
for (int i = 0; i < spawnList.length; i++)
{
if (isIdValid(spawnList[i]))
{
destroyObject(spawnList[i]);
for (obj_id aSpawnList : spawnList) {
if (isIdValid(aSpawnList)) {
destroyObject(aSpawnList);
}
}
return SCRIPT_CONTINUE;