diff --git a/sku.0/sys.server/compiled/game/script/theme_park/patrols/patrol_controller.java b/sku.0/sys.server/compiled/game/script/theme_park/patrols/patrol_controller.java index 7853342c3..203f75ed6 100755 --- a/sku.0/sys.server/compiled/game/script/theme_park/patrols/patrol_controller.java +++ b/sku.0/sys.server/compiled/game/script/theme_park/patrols/patrol_controller.java @@ -12,11 +12,6 @@ public class patrol_controller extends script.base_script { public String faction = "neutral"; public String strFileName = "datatables/spawning/patrol_spawner.iff"; - // type is the type of the squad. - // "plain" type indicates unarmored npcs () of the given faction (irrelevant for neutral) - // "armored" type indicates armored npcs (troopers) only of the given faction. - // "mixed" type indicates a mixture of officers and troopers - private String squadClass = "armored"; private int patrolLevel = 25;