From cbdc602d6d4166b425784264cc420239725131da Mon Sep 17 00:00:00 2001 From: Redacted by Stellabellum INC Date: Sun, 15 Jun 2014 21:55:10 -0700 Subject: [PATCH] Officers Can Now Call For Stims In NPC Cities --- .../script/systems/combat/combat_base.script | 24 ------------------- 1 file changed, 24 deletions(-) diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/combat_base.script b/sku.0/sys.server/compiled/game/script/systems/combat/combat_base.script index 35909b8cd..f6f0334b2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/combat_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/combat_base.script @@ -4792,18 +4792,6 @@ boolean callSupplyDrop(obj_id self, int supplyId) return false; } - if(locations.isInCity(loc)) - { - sendSystemMessage(self, new string_id("combat_effects", "not_in_city")); - return false; - } - - if(city.isInCity(loc)) - { - sendSystemMessage(self, new string_id("combat_effects", "not_in_city")); - return false; - } - obj_id shuttle = createObject("object/creature/npc/theme_park/lambda_shuttle.iff", loc); if(!isIdValid(shuttle)) @@ -4843,18 +4831,6 @@ boolean canCallSupplyDrop(obj_id self) return false; } - if(locations.isInCity(loc)) - { - sendSystemMessage(self, new string_id("combat_effects", "not_in_city")); - return false; - } - - if(city.isInCity(loc)) - { - sendSystemMessage(self, new string_id("combat_effects", "not_in_city")); - return false; - } - return true; }