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Fixes for Elusive Fish and Fishing Controller
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@@ -0,0 +1,64 @@
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package script.fishing;
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import script.dictionary;
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import script.library.fishing;
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import script.location;
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import script.obj_id;
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public class controller extends script.base_script {
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public controller()
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{
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}
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/*
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* The purpose of the controller is really only to spawn and setup the master object
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* Everything fishing related that is stored or updated should be going in the master object via messageTo fishing.getMasterFishingObject()
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*/
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public static final String CONTROLLER = "object/tangible/ground_spawning/patrol_waypoint.iff";
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public int OnInitialize(obj_id self) throws InterruptedException {
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setName(self, "Fishing Controller");
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location selfLoc = getLocation(self);
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obj_id objects[] = getObjectsInRange(selfLoc, 0.1f);
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boolean exists = false;
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if (objects != null || objects.length > 0)
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{
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for (obj_id object : objects) {
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if ((getTemplateName(object)).equals(CONTROLLER)) {
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exists = true;
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}
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}
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}
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if (!exists)
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{
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createMasterObject(self);
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}
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return SCRIPT_CONTINUE;
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}
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// Make sure CSRs can't take the master object on a stroll down Amidala's Beach when they should be home doing their homework
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public int OnAboutToBeTransferred(obj_id self, obj_id destContainer, obj_id transferer) throws InterruptedException {
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sendSystemMessageTestingOnly(transferer, "You cannot move this item!");
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return SCRIPT_OVERRIDE;
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}
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public int createMasterObject(obj_id self, dictionary params) throws InterruptedException {
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createMasterObject(self);
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return SCRIPT_CONTINUE;
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}
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/**
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* createMasterObject
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* Spawns the fishing master object and persists it to the database
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* We need to persist this object because it contains records of fishing (e.g. leaderboard)
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* and should not be deleted at restart (that would be very bad)
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*/
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public void createMasterObject(obj_id self) throws InterruptedException {
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obj_id object = createObject(CONTROLLER, getLocation(self));
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attachScript(object, "fishing.master_object");
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persistObject(object);
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}
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}
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