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drop eligibility works
chest stores tier + quality ground chest path is guarded space chest menu/open path exists reward table lookup moved to open time quality matching supports all and pipe lists item-type dispatch stubs are ready
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@@ -1,6 +1,7 @@
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package script.library;
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import script.*;
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import script.space.rare_loot.space_rare_loot;
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import java.util.ArrayList;
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import java.util.List;
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@@ -703,6 +704,7 @@ public class space_combat extends script.base_script
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}
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if ((objWinner.isLoaded() && (objWinner.isAuthoritative())))
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{
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space_rare_loot.checkAwardEligibility(objWinner, objDefender);
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createLoot(objDefender, objWinner);
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CustomerServiceLog("space_loot", "Creating Loot from " + objDefender + " in " + getLocation(objDefender) + " for " + objWinner);
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if (space_battlefield.isInBattlefield(objWinner))
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