diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/corellia/corellia_4_3_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/corellia/corellia_4_3_ws.tab old mode 100644 new mode 100755 index 74110e922..40eab01fd --- a/sku.0/sys.server/compiled/game/datatables/buildout/corellia/corellia_4_3_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/corellia/corellia_4_3_ws.tab @@ -1,20 +1,20 @@ -objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars -i i h i f f f f f f f s p -2115748 0 object/static/structure/corellia/corl_imprv_wall_4x32_s02.iff 0 1875.34 28.3782 23.0142 -0.382683 0 0.92388 0 $| -2115749 0 object/static/structure/corellia/corl_imprv_wall_4x32_s02.iff 0 1806.02 28.1522 23.01 0.92388 0 -0.382683 0 $| -2115755 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1817.68 28.67 34.6914 0.92388 0 -0.382683 0 $| -2115757 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1863.66 28.7808 34.5754 0.92388 0 0.382683 0 $| -2365608 0 object/tangible/furniture/modern/table_modern_style_01.iff 0 1874.13 28 2.68555 0.417596 0 0.908633 0 $| -2365609 0 object/tangible/furniture/modern/chair_modern_style_01.iff 0 1877.06 28 2.69165 -0.662541 0 0.749026 0 $| -2365610 0 object/tangible/furniture/modern/chair_modern_style_01.iff 0 1872 28 1.51489 0.839194 0 0.543833 0 $| -2365611 0 object/tangible/furniture/modern/chair_modern_style_01.iff 0 1873.23 28 5.19556 0.0956499 0 0.995415 0 $| -3695459 0 object/tangible/sign/all_sign_city_s02.iff 0 1843.03 28 19.0691 1 0 0 0 $| -5406855 0 object/static/structure/general/streetlamp_large_style_01.iff 0 1818.39 28.4059 35.5522 0.92388 0 0.382683 0 $| -5406856 0 object/static/structure/general/streetlamp_large_style_01.iff 0 1862.95 27.9527 35.1631 0.92388 0 -0.382683 0 $| -5406858 0 object/static/structure/general/streetlamp_large_style_01.iff 0 1883.8 28 1.22168 0.707107 0 -0.707107 0 $| -9825739 0 object/static/structure/general/escape_pod.iff 0 295.847 -0.257033 799.456 0.543353 -0.048185 -0.0435575 0.836988 $| -9825743 0 object/static/structure/general/escape_pod_door.iff 0 297.748 0.0854916 804.326 0.707107 0.707106 0 0 $| -9825747 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 290.888 -0.320913 801.769 0.768054 0.640385 0 0 $| -9825748 0 object/static/structure/tatooine/debris_tatt_drum_storage_2.iff 0 292.828 -0.38606 807.083 0.892832 0.0986096 0.436806 -0.0482434 $| -9825749 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 301.342 -0.962396 803.22 0.863643 -0.128555 -0.276649 -0.401323 $| -2115582 0 object/building/corellia/filler_slum_24x16_s02.iff 0 1889.43 28.0989 1.09668 1 0 0 0 $| +objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars +i i h i f f f f f f f s p +2115748 0 object/static/structure/corellia/corl_imprv_wall_4x32_s02.iff 0 1875.34 28.3782 23.0142 -0.382683 0 0.92388 0 $| +2115749 0 object/static/structure/corellia/corl_imprv_wall_4x32_s02.iff 0 1806.02 28.1522 23.01 0.92388 0 -0.382683 0 $| +2115755 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1817.68 28.67 34.6914 0.92388 0 -0.382683 0 $| +2115757 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1863.66 28.7808 34.5754 0.92388 0 0.382683 0 $| +2365608 0 object/tangible/furniture/modern/table_modern_style_01.iff 0 1874.13 28 2.68555 0.417596 0 0.908633 0 $| +2365609 0 object/tangible/furniture/modern/chair_modern_style_01.iff 0 1877.06 28 2.69165 -0.662541 0 0.749026 0 $| +2365610 0 object/tangible/furniture/modern/chair_modern_style_01.iff 0 1872 28 1.51489 0.839194 0 0.543833 0 $| +2365611 0 object/tangible/furniture/modern/chair_modern_style_01.iff 0 1873.23 28 5.19556 0.0956499 0 0.995415 0 $| +3695459 0 object/tangible/sign/all_sign_city_s02.iff 0 1843.03 28 19.0691 1 0 0 0 $| +5406855 0 object/static/structure/general/streetlamp_large_style_01.iff 0 1818.39 28.4059 35.5522 0.92388 0 0.382683 0 $| +5406856 0 object/static/structure/general/streetlamp_large_style_01.iff 0 1862.95 27.9527 35.1631 0.92388 0 -0.382683 0 $| +5406858 0 object/static/structure/general/streetlamp_large_style_01.iff 0 1883.8 28 1.22168 0.707107 0 -0.707107 0 $| +9825739 0 object/static/structure/general/escape_pod.iff 0 295.847 -0.257033 799.456 0.543353 -0.048185 -0.0435575 0.836988 $| +9825743 0 object/static/structure/general/escape_pod_door.iff 0 297.748 0.0854916 804.326 0.707107 0.707106 0 0 $| +9825747 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 290.888 -0.320913 801.769 0.768054 0.640385 0 0 $| +9825748 0 object/static/structure/tatooine/debris_tatt_drum_storage_2.iff 0 292.828 -0.38606 807.083 0.892832 0.0986096 0.436806 -0.0482434 $| +9825749 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 301.342 -0.962396 803.22 0.863643 -0.128555 -0.276649 -0.401323 $| +2115582 0 object/building/corellia/filler_slum_24x16_s02.iff 0 1889.43 28.0989 1.09668 1 0 0 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/corellia/corellia_commoner.iff|$| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/dantooine/dantooine_2_2_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/dantooine/dantooine_2_2_ws.tab old mode 100644 new mode 100755 index 37adb1e83..50d42a05b --- a/sku.0/sys.server/compiled/game/datatables/buildout/dantooine/dantooine_2_2_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/dantooine/dantooine_2_2_ws.tab @@ -1,18 +1,18 @@ -objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars -i i h i f f f f f f f s p -9015562 0 object/static/structure/dantooine/dant_large_rock_hut.iff 0 166.616 2.30389 1567.38 0.771246 0 -0.636537 0 $| -9015563 0 object/static/structure/dantooine/dant_cooking_stone.iff 0 173.742 2.47343 1571.13 0.979258 0.102015 -0.121053 -0.12646 $| -9015564 0 object/static/structure/dantooine/dant_fence_8m.iff 0 172.79 2.83447 1574 0.811837 0.089664 -0.573472 0.0633375 $| -9015565 0 object/static/structure/dantooine/dant_fence_8m.iff 0 175.049 2.74818 1581.65 0.790584 0.152045 -0.582503 0.112027 $| -9015566 0 object/static/structure/dantooine/dant_fence_8m.iff 0 179.637 2.85212 1585.13 0.960093 -0.229869 0.154939 0.0370961 $| -9015567 0 object/static/structure/dantooine/dant_boundary_post.iff 0 181.649 2.58189 1556.51 0.466913 0 0.884303 0 $| -9015568 0 object/static/structure/general/tato_cave_rock_med.iff 0 177.81 1.91471 1564.93 0.925259 -0.316924 -0.197212 -0.06755 $| -9015569 0 object/static/structure/general/tato_cave_rock_med.iff 0 177.516 1.95191 1565.49 0.910403 0.340847 -0.216783 0.0894189 $| -9015570 0 object/static/structure/general/tato_cave_rock_med.iff 0 177.731 1.96228 1566.12 -0.456333 -0.345763 0.795532 0.198336 $| -9015571 0 object/static/structure/general/tato_cave_rock_med.iff 0 178.528 2.0205 1565.91 -0.547366 -0.559052 0.598644 0.171689 $| -9015572 0 object/static/structure/general/tato_cave_rock_med.iff 0 178.427 1.91461 1564.8 0.132959 0.716056 -0.624189 -0.282797 $| -9015573 0 object/static/structure/general/tato_cave_rock_med.iff 0 178.732 1.95142 1565.4 -0.668576 -0.260089 0.641842 0.270922 $| -9015574 0 object/static/structure/general/campfire_ash.iff 0 178.048 2.2887 1565.45 1 0 0 0 $| -9015575 0 object/static/structure/general/campfire_ash.iff 0 177.995 2.2945 1565.72 1 0 0 0 $| -9015576 0 object/static/structure/general/campfire_ash.iff 0 178.335 2.28936 1565.24 1 0 0 0 $| -9015577 0 object/building/endor/endr_lake_rail2m.iff 0 178.102 1.95839 1565.39 -0.703845 0 0.710353 0 $| +objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars +i i h i f f f f f f f s p +9015562 0 object/static/structure/dantooine/dant_large_rock_hut.iff 0 166.616 2.30389 1567.38 0.771246 0 -0.636537 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/dantooine/dant_commoner.iff|$| +9015563 0 object/static/structure/dantooine/dant_cooking_stone.iff 0 173.742 2.47343 1571.13 0.979258 0.102015 -0.121053 -0.12646 $| +9015564 0 object/static/structure/dantooine/dant_fence_8m.iff 0 172.79 2.83447 1574 0.811837 0.089664 -0.573472 0.0633375 $| +9015565 0 object/static/structure/dantooine/dant_fence_8m.iff 0 175.049 2.74818 1581.65 0.790584 0.152045 -0.582503 0.112027 $| +9015566 0 object/static/structure/dantooine/dant_fence_8m.iff 0 179.637 2.85212 1585.13 0.960093 -0.229869 0.154939 0.0370961 $| +9015567 0 object/static/structure/dantooine/dant_boundary_post.iff 0 181.649 2.58189 1556.51 0.466913 0 0.884303 0 $| +9015568 0 object/static/structure/general/tato_cave_rock_med.iff 0 177.81 1.91471 1564.93 0.925259 -0.316924 -0.197212 -0.06755 $| +9015569 0 object/static/structure/general/tato_cave_rock_med.iff 0 177.516 1.95191 1565.49 0.910403 0.340847 -0.216783 0.0894189 $| +9015570 0 object/static/structure/general/tato_cave_rock_med.iff 0 177.731 1.96228 1566.12 -0.456333 -0.345763 0.795532 0.198336 $| +9015571 0 object/static/structure/general/tato_cave_rock_med.iff 0 178.528 2.0205 1565.91 -0.547366 -0.559052 0.598644 0.171689 $| +9015572 0 object/static/structure/general/tato_cave_rock_med.iff 0 178.427 1.91461 1564.8 0.132959 0.716056 -0.624189 -0.282797 $| +9015573 0 object/static/structure/general/tato_cave_rock_med.iff 0 178.732 1.95142 1565.4 -0.668576 -0.260089 0.641842 0.270922 $| +9015574 0 object/static/structure/general/campfire_ash.iff 0 178.048 2.2887 1565.45 1 0 0 0 $| +9015575 0 object/static/structure/general/campfire_ash.iff 0 177.995 2.2945 1565.72 1 0 0 0 $| +9015576 0 object/static/structure/general/campfire_ash.iff 0 178.335 2.28936 1565.24 1 0 0 0 $| +9015577 0 object/building/endor/endr_lake_rail2m.iff 0 178.102 1.95839 1565.39 -0.703845 0 0.710353 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/dantooine/dantooine_4_4_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/dantooine/dantooine_4_4_ws.tab old mode 100644 new mode 100755 index 47f45d372..d96917e84 --- a/sku.0/sys.server/compiled/game/datatables/buildout/dantooine/dantooine_4_4_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/dantooine/dantooine_4_4_ws.tab @@ -1,12 +1,41 @@ -objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars -i i h i f f f f f f f s p -529373 0 object/building/general/dantooine_kunga_cave.iff 0 1908.8 25.692 1695.01 -3.20013e-008 0 1 0 $| -529404 0 object/static/structure/dantooine/dant_large_rock_hut.iff 0 1901.49 7.21525 1636.56 -0.0257937 0 0.999667 0 $| -529405 0 object/static/structure/dantooine/dant_totem_pole.iff 0 1878.3 8.70643 1622.26 1 0 0 0 $| -529406 0 object/static/structure/dantooine/dant_totem_pole.iff 0 1927.09 6.92169 1622.31 1 0 0 0 $| -529408 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 1884.98 7.60797 1639.41 0.891568 0 0.452886 0 $| -529409 0 object/static/structure/dantooine/dant_rack_spears.iff 0 1907.26 6.96016 1641.77 0.924909 0 -0.380188 0 $| -529410 0 object/static/structure/dantooine/dant_rack_spears.iff 0 1908.44 6.95685 1642.6 0.924909 0 -0.380188 0 $| -529411 0 object/static/structure/dantooine/dant_hide_tanning_s01.iff 0 1893.14 6.61071 1639.75 1 0 0 0 $| -529412 0 object/static/structure/dantooine/dant_hide_tanning_s02.iff 0 1895.19 6.86281 1639.31 1 0 0 0 $| -268517860 0 object/tangible/weather_object/weather_object_base.iff 0 0 195 0 1 0 0 0 $| +objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars +i i h i f f f f f f f s p +529373 0 object/building/general/dantooine_kunga_cave.iff 0 1908.8 25.692 1695.01 -3.20E-08 0 1 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/dantooine/kunga_cave.iff|$| +529374 529373 object/cell/cell.iff 1 0 0 0 1.00E+00 0 0 0 $| +529375 529373 object/cell/cell.iff 2 0 0 0 1.00E+00 0 0 0 $| +529376 529373 object/cell/cell.iff 3 0 0 0 1.00E+00 0 0 0 $| +529377 529373 object/cell/cell.iff 4 0 0 0 1.00E+00 0 0 0 $| +529378 529373 object/cell/cell.iff 5 0 0 0 1.00E+00 0 0 0 $| +529379 529373 object/cell/cell.iff 6 0 0 0 1.00E+00 0 0 0 $| +529380 529373 object/cell/cell.iff 7 0 0 0 1.00E+00 0 0 0 $| +529381 529373 object/cell/cell.iff 8 0 0 0 1.00E+00 0 0 0 $| +529382 529373 object/cell/cell.iff 9 0 0 0 1.00E+00 0 0 0 $| +529383 529373 object/cell/cell.iff 10 0 0 0 1.00E+00 0 0 0 $| +529384 529373 object/cell/cell.iff 11 0 0 0 1.00E+00 0 0 0 $| +529385 529373 object/cell/cell.iff 12 0 0 0 1.00E+00 0 0 0 $| +529386 529373 object/cell/cell.iff 13 0 0 0 1.00E+00 0 0 0 $| +529387 529373 object/cell/cell.iff 14 0 0 0 1.00E+00 0 0 0 $| +529388 529373 object/cell/cell.iff 15 0 0 0 1.00E+00 0 0 0 $| +529389 529373 object/cell/cell.iff 16 0 0 0 1.00E+00 0 0 0 $| +529390 529373 object/cell/cell.iff 17 0 0 0 1.00E+00 0 0 0 $| +529391 529373 object/cell/cell.iff 18 0 0 0 1.00E+00 0 0 0 $| +529392 529373 object/cell/cell.iff 19 0 0 0 1.00E+00 0 0 0 $| +529393 529373 object/cell/cell.iff 20 0 0 0 1.00E+00 0 0 0 $| +529394 529373 object/cell/cell.iff 21 0 0 0 1.00E+00 0 0 0 $| +529395 529373 object/cell/cell.iff 22 0 0 0 1.00E+00 0 0 0 $| +529396 529373 object/cell/cell.iff 23 0 0 0 1.00E+00 0 0 0 $| +529397 529373 object/cell/cell.iff 24 0 0 0 1.00E+00 0 0 0 $| +529398 529373 object/cell/cell.iff 25 0 0 0 1.00E+00 0 0 0 $| +529399 529373 object/cell/cell.iff 26 0 0 0 1.00E+00 0 0 0 $| +529400 529373 object/cell/cell.iff 27 0 0 0 1.00E+00 0 0 0 $| +529401 529373 object/cell/cell.iff 28 0 0 0 1.00E+00 0 0 0 $| +529402 529373 object/cell/cell.iff 29 0 0 0 1.00E+00 0 0 0 $| +529404 0 object/static/structure/dantooine/dant_large_rock_hut.iff 0 1901.49 7.21525 1636.56 -0.0257937 0 0.999667 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/dantooine/dant_world_npc.iff|$| +529405 0 object/static/structure/dantooine/dant_totem_pole.iff 0 1878.3 8.70643 1622.26 1 0 0 0 $| +529406 0 object/static/structure/dantooine/dant_totem_pole.iff 0 1927.09 6.92169 1622.31 1 0 0 0 $| +529408 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 1884.98 7.60797 1639.41 0.891568 0 0.452886 0 $| +529409 0 object/static/structure/dantooine/dant_rack_spears.iff 0 1907.26 6.96016 1641.77 0.924909 0 -0.380188 0 $| +529410 0 object/static/structure/dantooine/dant_rack_spears.iff 0 1908.44 6.95685 1642.6 0.924909 0 -0.380188 0 $| +529411 0 object/static/structure/dantooine/dant_hide_tanning_s01.iff 0 1893.14 6.61071 1639.75 1 0 0 0 $| +529412 0 object/static/structure/dantooine/dant_hide_tanning_s02.iff 0 1895.19 6.86281 1639.31 1 0 0 0 $| +268517860 0 object/tangible/weather_object/weather_object_base.iff 0 0 195 0 1 0 0 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/dantooine/dantooine_8_3_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/dantooine/dantooine_8_3_ws.tab old mode 100644 new mode 100755 index dabcbe525..bf3d84a05 --- a/sku.0/sys.server/compiled/game/datatables/buildout/dantooine/dantooine_8_3_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/dantooine/dantooine_8_3_ws.tab @@ -1,65 +1,76 @@ -objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars -i i h i f f f f f f f s p -529322 0 object/building/general/dantooine_janta_cave.iff 0 961.727 74.2809 3.00439 -0.652136 0 0.758102 0 $| -8465680 0 object/static/structure/dantooine/dant_fence_8m.iff 0 695.57 60.4164 1859.11 0.667463 0 0.744643 0 $| -8465681 0 object/static/structure/dantooine/dant_fence_8m.iff 0 691.854 59.7228 1854.58 0.685869 0 0.727726 0 $| -8465682 0 object/static/structure/dantooine/dant_fence_8m.iff 0 692.102 60 1846.17 0.741827 0 0.670592 0 $| -8465683 0 object/static/structure/dantooine/dant_fence_8m.iff 0 695.371 60.6936 1850.51 0.741828 0 0.670591 0 $| -8465684 0 object/static/structure/dantooine/dant_fence_8m.iff 0 693.671 60 1837.83 0.774416 0 0.632677 0 $| -8465685 0 object/static/structure/dantooine/dant_fence_8m.iff 0 696.55 60.6936 1842.3 0.774417 0 0.632676 0 $| -8465691 0 object/static/structure/dantooine/dant_fence_8m.iff 0 699.008 60.6936 1834.37 0.833712 0 0.552199 0 $| -8465692 0 object/static/structure/dantooine/dant_fence_8m.iff 0 696.61 60 1829.78 0.865323 0 0.501215 0 $| -8465693 0 object/static/structure/dantooine/dant_fence_8m.iff 0 701.428 60.2772 1822.88 0.902608 0 0.430463 0 $| -8465694 0 object/static/structure/dantooine/dant_fence_8m.iff 0 703.034 60.9708 1826.76 0.886992 0 0.461784 0 $| -8465696 0 object/static/structure/dantooine/dant_fence_8m.iff 0 708.071 60.9708 1820.17 0.908964 0 0.416875 0 $| -8465699 0 object/static/structure/dantooine/dant_totem_pole.iff 0 695.701 60.0537 1864.28 0.780707 0 0.624897 0 $| -8465700 0 object/static/structure/dantooine/dant_totem_pole.iff 0 708.864 58.9668 1817 0.922997 0 0.384808 0 $| -8465702 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 703.259 60 1858.48 -0.140332 0 0.990105 0 $| -8465703 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 710.431 60 1843.47 0.83094 0 -0.556361 0 $| -8465704 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 710.242 60 1852.82 -0.519098 0 0.854715 0 $| -8465706 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 714.529 60 1835.57 -0.11057 0 0.993869 0 $| -8465707 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 726.985 60 1831.96 -0.408486 0 0.912764 0 $| -8465708 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 730.303 60 1823.9 -0.682221 0 0.731146 0 $| -8465709 0 object/static/structure/dantooine/dant_mud_oven.iff 0 707.75 60 1836.56 -0.42666 0 0.904412 0 $| -8465717 0 object/static/structure/general/campfire_fresh.iff 0 703.386 60 1858.67 1 0 0 0 $| -8465718 0 object/static/structure/general/campfire_fresh.iff 0 725.778 60 1832.42 1 0 0 0 $| -8465719 0 object/static/structure/general/campfire_fresh.iff 0 707.387 60.4427 1835.95 -0.700285 0 0.713864 0 $| -8465729 0 object/static/structure/tatooine/tent_house_tatooine_style_01.iff 0 736.821 60 1832.91 0.334238 0 0.942489 0 $| -8465735 0 object/static/structure/tatooine/tent_house_tatooine_style_01.iff 0 719.245 60 1866.91 0.993395 0 0.114747 0 $| -8465736 0 object/static/structure/general/landing_pad_shuttle.iff 0 731.435 60 1856.76 0.939373 0 -0.342898 0 $| -8465739 0 object/static/vehicle/player_shuttle.iff 0 733.292 60 1855.22 0.921061 0 -0.389418 0 $| -8465744 0 object/static/structure/general/tankfarm_s01.iff 0 731.39 60 1864.94 -0.408488 0 0.912764 0 $| -8465747 0 object/static/structure/general/tankfarm_s01.iff 0 738.244 60 1859.85 0.91038 0 0.413772 0 $| -8465756 0 object/static/item/item_tool_sensor_beacon.iff 0 680.157 61.6709 1818.17 1 0 0 0 $| -8465758 0 object/static/item/item_tool_sensor_beacon.iff 0 651.973 63.5015 1765.98 1 0 0 0 $| -8465759 0 object/static/item/item_tool_sensor_beacon.iff 0 702.168 47.7526 1755.65 1 0 0 0 $| -8465760 0 object/static/item/item_tool_sensor_beacon.iff 0 648.338 57.3798 1894.92 1 0 0 0 $| -8465764 0 object/static/structure/general/poi_tato_tent_s01.iff 0 739.299 60 1843.01 0.808027 0 0.589145 0 $| -8465765 0 object/static/structure/general/poi_tato_tent_s01.iff 0 709.966 60 1864.14 0.930508 0 -0.366273 0 $| -8465767 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 717.568 60 1868.34 1 0 0 0 $| -8465768 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 718.462 60 1869.31 -0.3043 0 0.952576 0 $| -8465769 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 721.237 60 1868.92 0.981048 0 -0.193767 0 $| -8465770 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 721.53 60 1868.21 1 0 0 0 $| -8465771 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 721.566 60 1867.48 0.980067 0 0.198669 0 $| -8465772 0 object/static/item/item_container_energy_liquid.iff 0 717.086 60 1864.43 1 0 0 0 $| -8465773 0 object/static/item/item_container_energy_liquid.iff 0 716.839 60 1864.78 1 0 0 0 $| -8465774 0 object/static/item/item_container_energy_liquid.iff 0 716.507 60 1865.44 1 0 0 0 $| -8465775 0 object/static/item/item_container_energy_liquid.iff 0 717.056 60 1865.23 1 0 0 0 $| -8465777 0 object/static/item/item_container_installation.iff 0 721.195 60 1865.43 0.946042 0 0.324043 0 $| -8465778 0 object/static/item/item_container_organic_food.iff 0 736.516 60 1836.1 -0.376297 0 0.926499 0 $| -8465779 0 object/static/item/item_container_organic_food.iff 0 737 60 1835.98 -0.243329 0 0.969944 0 $| -8465780 0 object/static/item/item_container_organic_food.iff 0 737.489 60 1835.81 0.500524 0 0.865723 0 $| -8465781 0 object/static/item/item_container_organic_food.iff 0 736.728 60 1835.73 -0.296281 0 0.955101 0 $| -8465782 0 object/static/item/item_container_organic_food.iff 0 737.125 60 1835.59 -0.243329 0 0.969944 0 $| -8465789 0 object/static/item/item_container_electronics.iff 0 738.624 60 1834.25 0.991562 0 -0.129634 0 $| -8465790 0 object/static/item/item_container_electronics.iff 0 738.394 60.6957 1831.95 -0.380925 0 0.924606 0 $| -8465861 0 object/static/particle/pt_steam_rise.iff 0 732.502 65.9565 1863.34 1 0 0 0 $| -8465866 0 object/static/creature/droids_le_repair.iff 0 730.524 60 1853.29 0.0940643 0 0.995566 0 $| -8465867 0 object/static/creature/droids_r2.iff 0 731.989 60 1852.43 0.724836 0 -0.688921 0 $| -8465872 0 object/static/structure/general/droid_r5_powerdown.iff 0 735.249 60 1839.57 0.953847 0 -0.300293 0 $| -8465877 0 object/tangible/furniture/all/frn_all_toolchest_lg_s01.iff 0 734.182 60 1848.09 0.949235 0 -0.314567 0 $| -8465882 0 object/static/item/item_container_armor.iff 0 726.77 60 1856.48 0.932327 0 0.361615 0 $| -8465883 0 object/static/item/item_container_armor.iff 0 727.738 60 1855.31 0.886995 0 0.461779 0 $| -8465884 0 object/static/item/item_container_electronics.iff 0 729.685 60 1854.69 0.188077 0 0.982154 0 $| -8465894 0 object/static/structure/general/banner_rebel_style_01.iff 0 715.414 60 1862.72 0.178246 0 0.983986 0 $| -8465895 0 object/static/structure/general/banner_rebel_style_01.iff 0 736.583 60 1838.55 0.825336 0 -0.564642 0 $| +objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars +i i h i f f f f f f f s p +529322 0 object/building/general/dantooine_janta_cave.iff 0 961.727 74.2809 3.00439 -0.652136 0 0.758102 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/dantooine/janta_cave.iff|$| +529323 529322 object/cell/cell.iff 1 0 0 0 1 0 0 0 $| +529324 529322 object/cell/cell.iff 2 0 0 0 1 0 0 0 $| +529325 529322 object/cell/cell.iff 3 0 0 0 1 0 0 0 $| +529326 529322 object/cell/cell.iff 4 0 0 0 1 0 0 0 $| +529327 529322 object/cell/cell.iff 5 0 0 0 1 0 0 0 $| +529328 529322 object/cell/cell.iff 6 0 0 0 1 0 0 0 $| +529329 529322 object/cell/cell.iff 7 0 0 0 1 0 0 0 $| +529330 529322 object/cell/cell.iff 8 0 0 0 1 0 0 0 $| +529331 529322 object/cell/cell.iff 9 0 0 0 1 0 0 0 $| +529332 529322 object/cell/cell.iff 10 0 0 0 1 0 0 0 $| +529333 529322 object/cell/cell.iff 11 0 0 0 1 0 0 0 $| +8465680 0 object/static/structure/dantooine/dant_fence_8m.iff 0 695.57 60.4164 1859.11 0.667463 0 0.744643 0 $| +8465681 0 object/static/structure/dantooine/dant_fence_8m.iff 0 691.854 59.7228 1854.58 0.685869 0 0.727726 0 $| +8465682 0 object/static/structure/dantooine/dant_fence_8m.iff 0 692.102 60 1846.17 0.741827 0 0.670592 0 $| +8465683 0 object/static/structure/dantooine/dant_fence_8m.iff 0 695.371 60.6936 1850.51 0.741828 0 0.670591 0 $| +8465684 0 object/static/structure/dantooine/dant_fence_8m.iff 0 693.671 60 1837.83 0.774416 0 0.632677 0 $| +8465685 0 object/static/structure/dantooine/dant_fence_8m.iff 0 696.55 60.6936 1842.3 0.774417 0 0.632676 0 $| +8465691 0 object/static/structure/dantooine/dant_fence_8m.iff 0 699.008 60.6936 1834.37 0.833712 0 0.552199 0 $| +8465692 0 object/static/structure/dantooine/dant_fence_8m.iff 0 696.61 60 1829.78 0.865323 0 0.501215 0 $| +8465693 0 object/static/structure/dantooine/dant_fence_8m.iff 0 701.428 60.2772 1822.88 0.902608 0 0.430463 0 $| +8465694 0 object/static/structure/dantooine/dant_fence_8m.iff 0 703.034 60.9708 1826.76 0.886992 0 0.461784 0 $| +8465696 0 object/static/structure/dantooine/dant_fence_8m.iff 0 708.071 60.9708 1820.17 0.908964 0 0.416875 0 $| +8465699 0 object/static/structure/dantooine/dant_totem_pole.iff 0 695.701 60.0537 1864.28 0.780707 0 0.624897 0 $| +8465700 0 object/static/structure/dantooine/dant_totem_pole.iff 0 708.864 58.9668 1817 0.922997 0 0.384808 0 $| +8465702 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 703.259 60 1858.48 -0.140332 0 0.990105 0 $| +8465703 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 710.431 60 1843.47 0.83094 0 -0.556361 0 $| +8465704 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 710.242 60 1852.82 -0.519098 0 0.854715 0 $| +8465706 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 714.529 60 1835.57 -0.11057 0 0.993869 0 $| +8465707 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 726.985 60 1831.96 -0.408486 0 0.912764 0 $| +8465708 0 object/static/structure/dantooine/dant_small_mudhut.iff 0 730.303 60 1823.9 -0.682221 0 0.731146 0 $| +8465709 0 object/static/structure/dantooine/dant_mud_oven.iff 0 707.75 60 1836.56 -0.42666 0 0.904412 0 $| +8465717 0 object/static/structure/general/campfire_fresh.iff 0 703.386 60 1858.67 1 0 0 0 $| +8465718 0 object/static/structure/general/campfire_fresh.iff 0 725.778 60 1832.42 1 0 0 0 $| +8465719 0 object/static/structure/general/campfire_fresh.iff 0 707.387 60.4427 1835.95 -0.700285 0 0.713864 0 $| +8465729 0 object/static/structure/tatooine/tent_house_tatooine_style_01.iff 0 736.821 60 1832.91 0.334238 0 0.942489 0 $| +8465735 0 object/static/structure/tatooine/tent_house_tatooine_style_01.iff 0 719.245 60 1866.91 0.993395 0 0.114747 0 $| +8465736 0 object/static/structure/general/landing_pad_shuttle.iff 0 731.435 60 1856.76 0.939373 0 -0.342898 0 $| +8465739 0 object/static/vehicle/player_shuttle.iff 0 733.292 60 1855.22 0.921061 0 -0.389418 0 $| +8465744 0 object/static/structure/general/tankfarm_s01.iff 0 731.39 60 1864.94 -0.408488 0 0.912764 0 $| +8465747 0 object/static/structure/general/tankfarm_s01.iff 0 738.244 60 1859.85 0.91038 0 0.413772 0 $| +8465756 0 object/static/item/item_tool_sensor_beacon.iff 0 680.157 61.6709 1818.17 1 0 0 0 $| +8465758 0 object/static/item/item_tool_sensor_beacon.iff 0 651.973 63.5015 1765.98 1 0 0 0 $| +8465759 0 object/static/item/item_tool_sensor_beacon.iff 0 702.168 47.7526 1755.65 1 0 0 0 $| +8465760 0 object/static/item/item_tool_sensor_beacon.iff 0 648.338 57.3798 1894.92 1 0 0 0 $| +8465764 0 object/static/structure/general/poi_tato_tent_s01.iff 0 739.299 60 1843.01 0.808027 0 0.589145 0 $| +8465765 0 object/static/structure/general/poi_tato_tent_s01.iff 0 709.966 60 1864.14 0.930508 0 -0.366273 0 $| +8465767 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 717.568 60 1868.34 1 0 0 0 $| +8465768 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 718.462 60 1869.31 -0.3043 0 0.952576 0 $| +8465769 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 721.237 60 1868.92 0.981048 0 -0.193767 0 $| +8465770 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 721.53 60 1868.21 1 0 0 0 $| +8465771 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 721.566 60 1867.48 0.980067 0 0.198669 0 $| +8465772 0 object/static/item/item_container_energy_liquid.iff 0 717.086 60 1864.43 1 0 0 0 $| +8465773 0 object/static/item/item_container_energy_liquid.iff 0 716.839 60 1864.78 1 0 0 0 $| +8465774 0 object/static/item/item_container_energy_liquid.iff 0 716.507 60 1865.44 1 0 0 0 $| +8465775 0 object/static/item/item_container_energy_liquid.iff 0 717.056 60 1865.23 1 0 0 0 $| +8465777 0 object/static/item/item_container_installation.iff 0 721.195 60 1865.43 0.946042 0 0.324043 0 $| +8465778 0 object/static/item/item_container_organic_food.iff 0 736.516 60 1836.1 -0.376297 0 0.926499 0 $| +8465779 0 object/static/item/item_container_organic_food.iff 0 737 60 1835.98 -0.243329 0 0.969944 0 $| +8465780 0 object/static/item/item_container_organic_food.iff 0 737.489 60 1835.81 0.500524 0 0.865723 0 $| +8465781 0 object/static/item/item_container_organic_food.iff 0 736.728 60 1835.73 -0.296281 0 0.955101 0 $| +8465782 0 object/static/item/item_container_organic_food.iff 0 737.125 60 1835.59 -0.243329 0 0.969944 0 $| +8465789 0 object/static/item/item_container_electronics.iff 0 738.624 60 1834.25 0.991562 0 -0.129634 0 $| +8465790 0 object/static/item/item_container_electronics.iff 0 738.394 60.6957 1831.95 -0.380925 0 0.924606 0 $| +8465861 0 object/static/particle/pt_steam_rise.iff 0 732.502 65.9565 1863.34 1 0 0 0 $| +8465866 0 object/static/creature/droids_le_repair.iff 0 730.524 60 1853.29 0.0940643 0 0.995566 0 $| +8465867 0 object/static/creature/droids_r2.iff 0 731.989 60 1852.43 0.724836 0 -0.688921 0 $| +8465872 0 object/static/structure/general/droid_r5_powerdown.iff 0 735.249 60 1839.57 0.953847 0 -0.300293 0 $| +8465877 0 object/tangible/furniture/all/frn_all_toolchest_lg_s01.iff 0 734.182 60 1848.09 0.949235 0 -0.314567 0 $| +8465882 0 object/static/item/item_container_armor.iff 0 726.77 60 1856.48 0.932327 0 0.361615 0 $| +8465883 0 object/static/item/item_container_armor.iff 0 727.738 60 1855.31 0.886995 0 0.461779 0 $| +8465884 0 object/static/item/item_container_electronics.iff 0 729.685 60 1854.69 0.188077 0 0.982154 0 $| +8465894 0 object/static/structure/general/banner_rebel_style_01.iff 0 715.414 60 1862.72 0.178246 0 0.983986 0 $| +8465895 0 object/static/structure/general/banner_rebel_style_01.iff 0 736.583 60 1838.55 0.825336 0 -0.564642 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/dathomir/dathomir_4_4_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/dathomir/dathomir_4_4_ws.tab index 461600658..a94777bc3 100755 --- a/sku.0/sys.server/compiled/game/datatables/buildout/dathomir/dathomir_4_4_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/dathomir/dathomir_4_4_ws.tab @@ -1,7 +1,7 @@ objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars i i h i f f f f f f f s p 1392854 0 object/building/military/outpost_cloning_facility_s02.iff 0 1985.04 18 415.889 0.900447 0 -0.434966 0 structure.municipal.cloning_facility:structure.municipal.cloning_base healing.canhealshock|0|1|$| -1725383 0 object/building/military/outpost_shed_s05.iff 0 1961.05 18 409.74 0.943519 0 0.331317 0 $| +1725383 0 object/building/military/outpost_shed_s05.iff 0 1961.05 18 409.74 0.943519 0 0.331317 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/dathomir/dath_commoner.iff|$| 2835549 0 object/building/corellia/ply_corl_house_s_s02_fp1.iff 0 1995.1 18 428.361 0.900447 0 -0.434965 0 $| 2835560 0 object/building/military/outpost_starport.iff 0 1972.01 18 462.004 -0.329145 0 0.944279 0 structure.municipal.starport travel.air_time|0|60|travel.cost|0|150|travel.ground_time|0|300|travel.point_name|4|Science Outpost|travel.shuttle_available|0|1|travel.version|0|3|$| 2835569 0 object/building/corellia/ply_corl_house_m_s01_fp1.iff 0 1932.92 18 473.874 0.435682 0 0.900101 0 planet_map.map_loc:structure.municipal.cantina:theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/dathomir/dath_science_outpost_spawns.iff|healing.canhealshock|0|1|safeLogout|0|1|$| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/naboo/naboo_1_2_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/naboo/naboo_1_2_ws.tab old mode 100644 new mode 100755 index 3a719107f..6f9ee9ef3 --- a/sku.0/sys.server/compiled/game/datatables/buildout/naboo/naboo_1_2_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/naboo/naboo_1_2_ws.tab @@ -1,16 +1,16 @@ -objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars -i i h i f f f f f f f s p -9525440 0 object/static/structure/naboo/gate_narrow_s02.iff 0 869.508 10.8025 1987.57 0.836325 -0.0107076 0.535309 -0.117857 $| -9525447 0 object/static/structure/naboo/nboo_imprv_pillar_pillar_s07.iff 0 867.961 10.8969 1983.01 0.8499 0 0 0.526943 $| -9525464 0 object/static/structure/naboo/gungan_pillar_damaged_s01.iff 0 857.478 10.1018 1993.14 0.962425 0 0 0.271547 $| -9525465 0 object/static/structure/naboo/gungan_pillar_ruined_s01.iff 0 874.356 11.2626 1996.06 1 0 0 0 $| -9525474 0 object/static/structure/naboo/gungan_damaged_wide_arch_s01.iff 0 864.783 10.5677 1997.21 0.947404 0.0447935 0.152892 0.277566 $| -9525476 0 object/static/structure/general/streetlamp_small_style_01.iff 0 863.524 9.54138 1987.6 1 0 0 0 $| -9525552 0 object/building/endor/endor_catwalk.iff 0 1875.88 4.69255 1062.74 0.989506 0 -0.144492 0 $| -9525553 0 object/static/structure/dantooine/dant_fence_4m.iff 0 1876.45 2.96075 1062.44 0.992809 0 -0.119712 0 $| -9525554 0 object/static/structure/dantooine/dant_fish_rack.iff 0 1875.69 4.71685 1065.92 0.937646 0 0.34759 0 $| -9525555 0 object/static/structure/dantooine/dant_fire_pit.iff 0 1882.82 5.57915 1059.83 1 0 0 0 $| -9525556 0 object/static/structure/tatooine/palette_tatooine_style_01.iff 0 1881.11 5.6977 1055.62 0.891568 0 0 0.452886 $| -9525557 0 object/static/structure/tatooine/palette_tatooine_style_01.iff 0 1882.48 5.48266 1055.62 0.898261 0 0 -0.439462 $| -9525558 0 object/tangible/furniture/all/frn_all_rug_rectangle_large_style_01.iff 0 1881.72 4.82503 1054.65 1 0 0 0 $| -9525562 0 object/static/structure/general/streetlamp_small_red_style_01.iff 0 1883.01 4.64979 1059.79 1 0 0 0 $| +objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars +i i h i f f f f f f f s p +9525440 0 object/static/structure/naboo/gate_narrow_s02.iff 0 869.508 10.8025 1987.57 0.836325 -0.0107076 0.535309 -0.117857 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/naboo/naboo_commoner.iff|$| +9525447 0 object/static/structure/naboo/nboo_imprv_pillar_pillar_s07.iff 0 867.961 10.8969 1983.01 0.8499 0 0 0.526943 $| +9525464 0 object/static/structure/naboo/gungan_pillar_damaged_s01.iff 0 857.478 10.1018 1993.14 0.962425 0 0 0.271547 $| +9525465 0 object/static/structure/naboo/gungan_pillar_ruined_s01.iff 0 874.356 11.2626 1996.06 1 0 0 0 $| +9525474 0 object/static/structure/naboo/gungan_damaged_wide_arch_s01.iff 0 864.783 10.5677 1997.21 0.947404 0.0447935 0.152892 0.277566 $| +9525476 0 object/static/structure/general/streetlamp_small_style_01.iff 0 863.524 9.54138 1987.6 1 0 0 0 $| +9525552 0 object/building/endor/endor_catwalk.iff 0 1875.88 4.69255 1062.74 0.989506 0 -0.144492 0 $| +9525553 0 object/static/structure/dantooine/dant_fence_4m.iff 0 1876.45 2.96075 1062.44 0.992809 0 -0.119712 0 $| +9525554 0 object/static/structure/dantooine/dant_fish_rack.iff 0 1875.69 4.71685 1065.92 0.937646 0 0.34759 0 $| +9525555 0 object/static/structure/dantooine/dant_fire_pit.iff 0 1882.82 5.57915 1059.83 1 0 0 0 $| +9525556 0 object/static/structure/tatooine/palette_tatooine_style_01.iff 0 1881.11 5.6977 1055.62 0.891568 0 0 0.452886 $| +9525557 0 object/static/structure/tatooine/palette_tatooine_style_01.iff 0 1882.48 5.48266 1055.62 0.898261 0 0 -0.439462 $| +9525558 0 object/tangible/furniture/all/frn_all_rug_rectangle_large_style_01.iff 0 1881.72 4.82503 1054.65 1 0 0 0 $| +9525562 0 object/static/structure/general/streetlamp_small_red_style_01.iff 0 1883.01 4.64979 1059.79 1 0 0 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/naboo/naboo_7_2_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/naboo/naboo_7_2_ws.tab index 2d43c912f..1de9fcd34 100644 --- a/sku.0/sys.server/compiled/game/datatables/buildout/naboo/naboo_7_2_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/naboo/naboo_7_2_ws.tab @@ -1,6 +1,6 @@ objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars i i h i f f f f f f f s p -108 0 object/building/naboo/cantina_naboo.iff 0 776.64 4.17 1522.46 0.764842 0 0.644217 0 $| +108 0 object/building/naboo/cantina_naboo.iff 0 776.64 4.17 1522.46 0.764842 0 0.644217 0 planet_map.map_loc:structure.municipal.cantina:theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/building_spawns/moenia_cantina.iff|healing.canhealshock|0|1|safeLogout|0|1|$| 129 0 object/tangible/microphone/microphone.iff 0 746.11 4.17 1497.92 -0.637151 0 0.770739 0 $| 133 0 object/static/structure/naboo/gungan_damaged_wall_lg_s01.iff 0 731.677 2.03567 1442.39 -0.238476 0 0.971148 0 $| 134 0 object/static/structure/naboo/gungan_cleft_wall_lg_s01.iff 0 731.436 2.15256 1435.2 0.978031 0 -0.20846 0 $| @@ -259,7 +259,7 @@ i i h i f f f f f f f s p 1722591 0 object/static/structure/naboo/arbor_long_s01.iff 0 704.855 3.93974 1246.09 0.90062 0 -0.434607 0 $| 2776060 0 object/tangible/furniture/all/frn_bench_generic.iff 0 812.418 6.2482 1335.44 -0.663731 0 0.747971 0 $| 2776061 0 object/tangible/furniture/all/frn_bench_generic.iff 0 813.041 6.24821 1331.52 -0.663731 0 0.747971 0 $| -2776062 0 object/tangible/furniture/all/frn_bench_generic.iff 0 804.595 6.59605 1342.48 -0.0103981 0 0.999946 0 $| +2776062 0 object/tangible/furniture/all/frn_bench_generic.iff 0 804.595 6.2482 1342.48 -0.0103981 0 0.999946 0 $| 2776063 0 object/tangible/furniture/all/frn_bench_generic.iff 0 800.576 6.2482 1342.65 -0.010398 0 0.999946 0 $| 2776064 0 object/tangible/furniture/all/frn_bench_generic.iff 0 618.094 6.249 1177.43 1 0 0 0 $| 2776065 0 object/tangible/furniture/all/frn_bench_generic.iff 0 615.169 6.249 1180.47 0.707107 0 0.707107 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_2_2_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_2_2_ws.tab old mode 100644 new mode 100755 index 4e98dddaa..0900eb0b7 --- a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_2_2_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_2_2_ws.tab @@ -1,39 +1,39 @@ -objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars -i i h i f f f f f f f s p -2735813 0 object/static/installation/mockup_mining_liquid_moisture_harvester.iff 0 1231.08 4.85902 1634.89 1 0 0 0 $| -2735814 0 object/static/installation/mockup_mining_liquid_moisture_harvester.iff 0 1227.58 5.01921 1635 1 0 0 0 $| -2735815 0 object/static/installation/mockup_mining_liquid_moisture_harvester.iff 0 1224.41 5.17634 1635.03 1 0 0 0 $| -4045483 0 object/static/structure/general/streetlamp_medium_red_style_01.iff 0 1356.17 20.6267 1394.19 -0.707107 0 0.707107 0 $| -4045484 0 object/static/structure/general/streetlamp_medium_red_style_01.iff 0 1356.03 20.6771 1406.03 -0.707107 0 0.707107 0 $| -4045485 0 object/static/item/item_jar_spice_red.iff 0 1335.35 20.5564 1392.98 0.71791 0 0 0.696136 $| -4045489 0 object/static/structure/corellia/corl_power_transformer_s01.iff 0 1343 16.7108 1402 0.999987 0 -0.00499998 0 $| -4045490 0 object/static/structure/corellia/corl_power_transformer_s01.iff 0 1348.49 16.8923 1402.02 0.999987 0 -0.005 0 $| -4045491 0 object/static/vehicle/e3/landspeeder.iff 0 1361.31 16.7371 1398.83 0.825451 -0.091358 0.529676 0.172414 $| -4045494 0 object/static/particle/pt_smoke_small.iff 0 1363.08 18.6637 1399.77 1 0 0 0 $| -4045495 0 object/static/structure/general/skeleton_human_headandbody.iff 0 1362.43 16.7814 1389.88 0.585743 0 0.810497 0 $| -4045496 0 object/static/structure/general/skeleton_bith_headandbody.iff 0 1347.78 16.7818 1393.76 -0.0255964 -0.662748 -0.0226772 0.748062 $| -4045499 0 object/static/structure/general/skeleton_human_body.iff 0 1341.4 16.4532 1385.69 1 0 0 0 $| -4795356 0 object/building/general/talus_kahmurra_bunker.iff 0 1323.19 16.3456 1392.9 0.710634 0 0.703561 0 $| -4795377 0 object/static/structure/military/military_wall_med_imperial_16_style_01.iff 0 1332.79 16.7466 1382.74 0.92388 0 0.382683 0 $| -4795378 0 object/static/structure/military/military_column_strong_imperial_style_01.iff 0 1339 16.4476 1377 1 0 0 0 $| -4795379 0 object/static/structure/military/military_wall_med_imperial_16_style_01.iff 0 1348 16.1147 1377 1 0 0 0 $| -4795380 0 object/static/structure/military/military_column_strong_imperial_style_01.iff 0 1356 16.1694 1377 1 0 0 0 $| -4795381 0 object/static/structure/military/military_wall_med_imperial_16_style_01.iff 0 1356 16.248 1386 0.707107 0 -0.707106 0 $| -4795382 0 object/static/structure/military/military_column_strong_imperial_style_01.iff 0 1356.13 16.3268 1394.2 1 0 0 0 $| -4795383 0 object/static/structure/military/military_wall_med_imperial_16_style_01.iff 0 1349 16.5754 1406 1 0 0 0 $| -4795384 0 object/static/structure/military/military_wall_med_imperial_16_style_01.iff 0 1334 16.5425 1400 0.92388 0 -0.382683 0 $| -4795385 0 object/static/structure/military/military_column_strong_imperial_style_01.iff 0 1340 16.2784 1406 1 0 0 0 $| -4795386 0 object/static/structure/military/military_column_strong_imperial_style_01.iff 0 1356 16.6033 1406 1 0 0 0 $| -4795389 0 object/static/installation/mockup_power_generator_solar_style_1.iff 0 1346.19 16.5082 1383.78 1 0 0 0 $| -4795390 0 object/static/installation/mockup_power_generator_solar_style_1.iff 0 1340.44 16.4356 1383.77 1 0 0 0 $| -5625536 0 object/building/general/talus_giant_decay_mite_cave.iff 0 590.99 36.5608 1392.27 0.967663 0 0.252245 0 $| -8475562 0 object/static/particle/pt_airport_race_light.iff 0 1335.31 20.5259 1392.92 1 0 0 0 $| -9505599 0 object/static/structure/corellia/corl_imprv_gate_sm_s03.iff 0 1227.67 4.62168 1642.86 1 0 0 0 $| -9505600 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1222.22 4.68725 1635.23 0.780459 0 -0.625207 0 $| -9505606 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1233.58 4.70516 1635.23 -0.605503 0 0.795843 0 $| -9505611 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1228.14 4.69583 1627.77 1 0 0 0 $| -9505617 0 object/static/structure/corellia/corl_imprv_column_s02.iff 0 1220.66 5.78976 1627.97 0.9992 0 0.0399893 0 $| -9505618 0 object/static/structure/corellia/corl_imprv_column_s02.iff 0 1235.41 5.02484 1628 0.99955 0 -0.0299958 0 $| -9575377 0 object/static/structure/corellia/corl_power_bubble_node.iff 0 1227.85 6.09833 1630.34 1 0 0 0 $| -9575379 0 object/static/structure/corellia/corl_power_transformer_s02.iff 0 1224.11 5.53044 1630.2 1 0 0 0 $| -9575383 0 object/static/structure/corellia/corl_power_transformer_s02.iff 0 1231.53 5.52905 1630.32 1 0 0 0 $| +objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars +i i h i f f f f f f f s p +2735813 0 object/static/installation/mockup_mining_liquid_moisture_harvester.iff 0 1231.08 4.85902 1634.89 1 0 0 0 $| +2735814 0 object/static/installation/mockup_mining_liquid_moisture_harvester.iff 0 1227.58 5.01921 1635 1 0 0 0 $| +2735815 0 object/static/installation/mockup_mining_liquid_moisture_harvester.iff 0 1224.41 5.17634 1635.03 1 0 0 0 $| +4045483 0 object/static/structure/general/streetlamp_medium_red_style_01.iff 0 1356.17 20.6267 1394.19 -0.707107 0 0.707107 0 $| +4045484 0 object/static/structure/general/streetlamp_medium_red_style_01.iff 0 1356.03 20.6771 1406.03 -0.707107 0 0.707107 0 $| +4045485 0 object/static/item/item_jar_spice_red.iff 0 1335.35 20.5564 1392.98 0.71791 0 0 0.696136 $| +4045489 0 object/static/structure/corellia/corl_power_transformer_s01.iff 0 1343 16.7108 1402 0.999987 0 -0.00499998 0 $| +4045490 0 object/static/structure/corellia/corl_power_transformer_s01.iff 0 1348.49 16.8923 1402.02 0.999987 0 -0.005 0 $| +4045491 0 object/static/vehicle/e3/landspeeder.iff 0 1361.31 16.7371 1398.83 0.825451 -0.091358 0.529676 0.172414 $| +4045494 0 object/static/particle/pt_smoke_small.iff 0 1363.08 18.6637 1399.77 1 0 0 0 $| +4045495 0 object/static/structure/general/skeleton_human_headandbody.iff 0 1362.43 16.7814 1389.88 0.585743 0 0.810497 0 $| +4045496 0 object/static/structure/general/skeleton_bith_headandbody.iff 0 1347.78 16.7818 1393.76 -0.0255964 -0.662748 -0.0226772 0.748062 $| +4045499 0 object/static/structure/general/skeleton_human_body.iff 0 1341.4 16.4532 1385.69 1 0 0 0 $| +4795356 0 object/building/general/talus_kahmurra_bunker.iff 0 1323.19 16.3456 1392.9 0.710634 0 0.703561 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/talus/poi_kahmurra_bunker.iff|$| +4795377 0 object/static/structure/military/military_wall_med_imperial_16_style_01.iff 0 1332.79 16.7466 1382.74 0.92388 0 0.382683 0 $| +4795378 0 object/static/structure/military/military_column_strong_imperial_style_01.iff 0 1339 16.4476 1377 1 0 0 0 $| +4795379 0 object/static/structure/military/military_wall_med_imperial_16_style_01.iff 0 1348 16.1147 1377 1 0 0 0 $| +4795380 0 object/static/structure/military/military_column_strong_imperial_style_01.iff 0 1356 16.1694 1377 1 0 0 0 $| +4795381 0 object/static/structure/military/military_wall_med_imperial_16_style_01.iff 0 1356 16.248 1386 0.707107 0 -0.707106 0 $| +4795382 0 object/static/structure/military/military_column_strong_imperial_style_01.iff 0 1356.13 16.3268 1394.2 1 0 0 0 $| +4795383 0 object/static/structure/military/military_wall_med_imperial_16_style_01.iff 0 1349 16.5754 1406 1 0 0 0 $| +4795384 0 object/static/structure/military/military_wall_med_imperial_16_style_01.iff 0 1334 16.5425 1400 0.92388 0 -0.382683 0 $| +4795385 0 object/static/structure/military/military_column_strong_imperial_style_01.iff 0 1340 16.2784 1406 1 0 0 0 $| +4795386 0 object/static/structure/military/military_column_strong_imperial_style_01.iff 0 1356 16.6033 1406 1 0 0 0 $| +4795389 0 object/static/installation/mockup_power_generator_solar_style_1.iff 0 1346.19 16.5082 1383.78 1 0 0 0 $| +4795390 0 object/static/installation/mockup_power_generator_solar_style_1.iff 0 1340.44 16.4356 1383.77 1 0 0 0 $| +5625536 0 object/building/general/talus_giant_decay_mite_cave.iff 0 590.99 36.5608 1392.27 0.967663 0 0.252245 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/talus/poi_dmite_bunker.iff|$| +8475562 0 object/static/particle/pt_airport_race_light.iff 0 1335.31 20.5259 1392.92 1 0 0 0 $| +9505599 0 object/static/structure/corellia/corl_imprv_gate_sm_s03.iff 0 1227.67 4.62168 1642.86 1 0 0 0 $| +9505600 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1222.22 4.68725 1635.23 0.780459 0 -0.625207 0 $| +9505606 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1233.58 4.70516 1635.23 -0.605503 0 0.795843 0 $| +9505611 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1228.14 4.69583 1627.77 1 0 0 0 $| +9505617 0 object/static/structure/corellia/corl_imprv_column_s02.iff 0 1220.66 5.78976 1627.97 0.9992 0 0.0399893 0 $| +9505618 0 object/static/structure/corellia/corl_imprv_column_s02.iff 0 1235.41 5.02484 1628 0.99955 0 -0.0299958 0 $| +9575377 0 object/static/structure/corellia/corl_power_bubble_node.iff 0 1227.85 6.09833 1630.34 1 0 0 0 $| +9575379 0 object/static/structure/corellia/corl_power_transformer_s02.iff 0 1224.11 5.53044 1630.2 1 0 0 0 $| +9575383 0 object/static/structure/corellia/corl_power_transformer_s02.iff 0 1231.53 5.52905 1630.32 1 0 0 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_2_3_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_2_3_ws.tab old mode 100644 new mode 100755 index 2f569880a..fa638bb90 --- a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_2_3_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_2_3_ws.tab @@ -1,14 +1,14 @@ -objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars -i i h i f f f f f f f s p -6535841 0 object/tangible/jedi/force_shrine_stone.iff 0 649.802 105.39 853.23 0.707107 0 0.707107 0 $| -6535842 0 object/static/structure/dantooine/dant_jedi_temple_pillar_sm.iff 0 645.38 106.297 851.634 0.707114 0 0.707099 0 $| -6535843 0 object/static/structure/dantooine/dant_jedi_temple_pillar_sm.iff 0 654.064 106.268 851.667 1 0 0 0 $| -6535844 0 object/static/structure/dantooine/dant_jedi_temple_pillar_base.iff 0 648.833 106.255 851.622 0 0 1 0 $| -6535845 0 object/static/structure/dantooine/dant_jedi_temple_pillar_base.iff 0 650.627 106.254 851.574 1 0 0 0 $| -6535846 0 object/static/structure/dantooine/dant_jedi_temple_altar.iff 0 649.743 88.3015 851.633 1 0 0 0 $| -6535847 0 object/static/particle/pt_poi_electricity_2x2.iff 0 649.804 106.259 853.227 1 0 0 0 $| -9505460 0 object/static/structure/corellia/corl_power_connector.iff 0 499.894 80.2333 1725.94 1 0 0 0 $| -9505475 0 object/static/structure/corellia/corl_power_transformer_s02.iff 0 496.394 76.5856 1725.98 1 0 0 0 $| -9505584 0 object/static/installation/mockup_power_generator_wind_style_1.iff 0 1585.26 139.832 1192.24 -0.625519 0 0.780209 0 $| -9505585 0 object/static/installation/mockup_power_generator_wind_style_1.iff 0 1587.25 139.559 1184.13 -0.625519 0 0.780209 0 $| -9505586 0 object/static/structure/corellia/corl_power_connector.iff 0 1586.24 141.173 1187.96 -0.625519 0 0.780209 0 $| +objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars +i i h i f f f f f f f s p +6535841 0 object/tangible/jedi/force_shrine_stone.iff 0 649.802 105.39 853.23 0.707107 0 0.707107 0 $| +6535842 0 object/static/structure/dantooine/dant_jedi_temple_pillar_sm.iff 0 645.38 106.297 851.634 0.707114 0 0.707099 0 $| +6535843 0 object/static/structure/dantooine/dant_jedi_temple_pillar_sm.iff 0 654.064 106.268 851.667 1 0 0 0 $| +6535844 0 object/static/structure/dantooine/dant_jedi_temple_pillar_base.iff 0 648.833 106.255 851.622 0 0 1 0 $| +6535845 0 object/static/structure/dantooine/dant_jedi_temple_pillar_base.iff 0 650.627 106.254 851.574 1 0 0 0 $| +6535846 0 object/static/structure/dantooine/dant_jedi_temple_altar.iff 0 649.743 88.3015 851.633 1 0 0 0 $| +6535847 0 object/static/particle/pt_poi_electricity_2x2.iff 0 649.804 106.259 853.227 1 0 0 0 $| +9505460 0 object/static/structure/corellia/corl_power_connector.iff 0 499.894 80.2333 1725.94 1 0 0 0 $| +9505475 0 object/static/structure/corellia/corl_power_transformer_s02.iff 0 496.394 76.5856 1725.98 1 0 0 0 $| +9505584 0 object/static/installation/mockup_power_generator_wind_style_1.iff 0 1585.26 139.832 1192.24 -0.625519 0 0.780209 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/talus/talus_world_npc.iff|$| +9505585 0 object/static/installation/mockup_power_generator_wind_style_1.iff 0 1587.25 139.559 1184.13 -0.625519 0 0.780209 0 $| +9505586 0 object/static/structure/corellia/corl_power_connector.iff 0 1586.24 141.173 1187.96 -0.625519 0 0.780209 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_2_4_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_2_4_ws.tab old mode 100644 new mode 100755 index 033fdbed5..d923955bc --- a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_2_4_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_2_4_ws.tab @@ -1,15 +1,15 @@ -objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars -i i h i f f f f f f f s p -4255435 0 object/building/general/talus_aqualish_cave.iff 0 1764.77 38.268 622.596 0.693111 0 0.720831 0 $| -8535461 0 object/static/structure/general/tato_cave_rock_large.iff 0 268.389 15.1826 1870.66 0.777573 0 0 0.628793 $| -8535462 0 object/static/structure/general/tato_cave_rock_large.iff 0 268.1 15.1901 1868.91 0.644695 -0.353193 -0.445808 0.510762 $| -8535463 0 object/static/structure/general/tato_cave_rock_large.iff 0 269.715 15.1465 1869.67 1 0 0 0 $| -8535464 0 object/static/structure/general/tato_cave_rock_large.iff 0 268.593 16.8072 1869.86 0.600477 0.137992 -0.10617 0.780457 $| -8635361 0 object/static/structure/naboo/obelisk_naboo_theed_style_2.iff 0 1172.04 8.11882 1458.22 0.968959 -0.0166256 -0.23712 0.0679381 $| -8635362 0 object/static/structure/naboo/obelisk_naboo_theed_style_2.iff 0 1170.08 8.13101 1454.61 -0.508294 -0.0241886 0.858665 0.0612129 $| -8635363 0 object/static/structure/naboo/obelisk_naboo_theed_style_2.iff 0 1165.83 8.6385 1459.29 -0.679463 0.129335 0.720158 0.0545507 $| -8635365 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 1170.09 8.05984 1454.7 1 0 0 0 $| -8635367 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 1165.99 8.36686 1459.15 1 0 0 0 $| -9505456 0 object/static/structure/corellia/corl_power_box_node.iff 0 116.999 66.2949 855.879 0.948479 -0.00449205 0.303824 0.0897662 $| -9505457 0 object/static/structure/corellia/corl_power_arial_prime.iff 0 116.075 66.6544 857.383 0.99875 0 0 0.0499792 $| -9505458 0 object/static/structure/corellia/corl_power_arial_thin.iff 0 115.309 66.4947 856.133 0.99875 0 0 0.0499792 $| +objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars +i i h i f f f f f f f s p +4255435 0 object/building/general/talus_aqualish_cave.iff 0 1764.77 38.268 622.596 0.693111 0 0.720831 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/talus/poi_lost_aqualish.iff|$| +8535461 0 object/static/structure/general/tato_cave_rock_large.iff 0 268.389 15.1826 1870.66 0.777573 0 0 0.628793 $| +8535462 0 object/static/structure/general/tato_cave_rock_large.iff 0 268.1 15.1901 1868.91 0.644695 -0.353193 -0.445808 0.510762 $| +8535463 0 object/static/structure/general/tato_cave_rock_large.iff 0 269.715 15.1465 1869.67 1 0 0 0 $| +8535464 0 object/static/structure/general/tato_cave_rock_large.iff 0 268.593 16.8072 1869.86 0.600477 0.137992 -0.10617 0.780457 $| +8635361 0 object/static/structure/naboo/obelisk_naboo_theed_style_2.iff 0 1172.04 8.11882 1458.22 0.968959 -0.0166256 -0.23712 0.0679381 $| +8635362 0 object/static/structure/naboo/obelisk_naboo_theed_style_2.iff 0 1170.08 8.13101 1454.61 -0.508294 -0.0241886 0.858665 0.0612129 $| +8635363 0 object/static/structure/naboo/obelisk_naboo_theed_style_2.iff 0 1165.83 8.6385 1459.29 -0.679463 0.129335 0.720158 0.0545507 $| +8635365 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 1170.09 8.05984 1454.7 1 0 0 0 $| +8635367 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 1165.99 8.36686 1459.15 1 0 0 0 $| +9505456 0 object/static/structure/corellia/corl_power_box_node.iff 0 116.999 66.2949 855.879 0.948479 -0.00449205 0.303824 0.0897662 $| +9505457 0 object/static/structure/corellia/corl_power_arial_prime.iff 0 116.075 66.6544 857.383 0.99875 0 0 0.0499792 $| +9505458 0 object/static/structure/corellia/corl_power_arial_thin.iff 0 115.309 66.4947 856.133 0.99875 0 0 0.0499792 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_3_6_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_3_6_ws.tab index bf622604a..b83da332f 100644 --- a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_3_6_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_3_6_ws.tab @@ -2,7 +2,7 @@ objid container server_template_crc cell_index px py pz qw qx qy qz scripts objv i i h i f f f f f f f s p 1094937 0 object/static/structure/general/streetlamp_small_green_style_02.iff 0 701.616 4.92907 447.2 1 0 0 0 $| 1179110 0 object/tangible/collection/scout_trooper_gloves.iff 0 1655.79 44.9563 1610.7 0.904752 0 0 -0.425939 $| -1392907 0 object/building/military/military_base_shed_imperial_style_hospital_01.iff 0 1933 20 280 0.707107 0 -0.707106 0 $| +1392907 0 object/building/military/military_base_shed_imperial_style_hospital_01.iff 0 1933 20 280 0.707107 0 -0.707106 0 planet_map.map_loc:theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/building_spawns/talus_imp_outpost_med_facility.iff|planetMap.category|4|medicalcenter|healing.canhealwound|0|1|$| 2735809 0 object/static/creature/droids_eg6.iff 0 1853.13 20 218.756 0.949235 0 0.314567 0 $| 2735838 0 object/static/structure/general/streetlamp_medium_style_01.iff 0 2008.91 20 253.837 0.758362 0 -0.651833 0 $| 2735839 0 object/static/structure/general/streetlamp_medium_style_01.iff 0 1959.1 20 334.493 0.967663 0 0.252245 0 $| @@ -36,7 +36,7 @@ i i h i f f f f f f f s p 4965407 0 object/building/military/mun_all_military_tower_impl_guard_s01.iff 0 1962.07 20 281.506 0.882333 0 0.470626 0 $| 4965409 0 object/building/military/small_imperial_cloning_facility_s02.iff 0 1904.79 20 304.496 0 0 1 0 $| 4965416 0 object/building/military/military_base_shed_imperial_style_bank_s01.iff 0 1920.48 20 304.517 0 0 1 0 $| -4965430 0 object/building/military/military_base_shed_imperial_style_officer_s01.iff 0 1912.71 20 216.363 0.99995 0 -0.01 0 $| +4965430 0 object/building/military/military_base_shed_imperial_style_officer_s01.iff 0 1912.71 20 216.363 0.99995 0 -0.01 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/building_spawns/talus_imp_outpost_shed.iff|$| 4965439 0 object/building/military/military_base_shed_imperial_style_cantina_s01.iff 0 1932.93 20 228.931 0.707109 0 -0.707104 0 $| 4965460 0 object/static/structure/military/military_wall_strong_imperial_32_style_01.iff 0 1852.45 20 182.579 -0.593499 0 0.804835 0 $| 4965461 0 object/static/structure/corellia/corl_power_bubble_node.iff 0 1961.93 20 238.931 1 0 0 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_5_3_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_5_3_ws.tab index f84e0c27d..7e9bc3b82 100755 --- a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_5_3_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_5_3_ws.tab @@ -141,7 +141,7 @@ i i h i f f f f f f f s p 3235430 0 object/building/corellia/filler_slum_16x16_s01.iff 0 269.944 6 1270.53 0.712503 0 -0.70167 0 $| 3235432 0 object/building/corellia/filler_slum_16x16_s01.iff 0 247.616 6 1271.08 0.701641 0 0.712531 0 $| 3235434 0 object/building/corellia/filler_slum_16x32_s01.iff 0 221.121 6 1270.66 0.712543 0 -0.701628 0 $| -3305352 0 object/building/corellia/hospital_corellia_s02.iff 0 316.49 6 1040.05 0.707108 0 0.707105 0 $| +3305352 0 object/building/corellia/hospital_corellia_s02.iff 0 316.49 6 1040.05 0.707108 0 0.707105 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/building_spawns/talus_dearic_med_facility.iff|$| 3305356 0 object/building/corellia/filler_slum_16x32_s02.iff 0 307.553 6 1075.08 0.70164 0 0.71253 0 $| 3305360 0 object/building/corellia/filler_block_corellia_64x32_s01.iff 0 422.581 6 1306.66 0.707108 0 -0.707105 0 $| 3305367 0 object/building/corellia/filler_block_corellia_64x32_s01.iff 0 304.339 6 1308.71 0.707108 0 0.707106 0 $| @@ -974,7 +974,7 @@ i i h i f f f f f f f s p 6255433 0 object/tangible/furniture/tatooine/frn_tato_chair_cafe_style_01.iff 0 718.992 6 1053 0.777573 0 0.628793 0 $| 6255435 0 object/tangible/terminal/terminal_bazaar.iff 0 715.245 6 1047.09 0.707107 0 0.707106 0 $| 6255461 0 object/tangible/terminal/terminal_mission_imperial.iff 0 241.911 6 1026.01 0 0 1 0 $| -6255464 0 object/building/corellia/capitol_corellia.iff 0 685.653 5.90845 921.178 0.999987 0 -0.00499998 0 $| +6255464 0 object/building/corellia/capitol_corellia.iff 0 685.653 5.90845 921.178 0.999987 0 -0.00499998 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/building_spawns/talus_dearic_capitol.iff|$| 6415742 0 object/tangible/terminal/terminal_mission_entertainer.iff 0 329.481 6 1150.21 0.707107 0 0.707106 0 $| 6415744 0 object/tangible/terminal/terminal_mission_artisan.iff 0 329.228 6 1172.73 0.696421 0 0.717633 0 $| 6415746 0 object/tangible/terminal/terminal_mission_scout.iff 0 329.43 6 1177.42 0.696421 0 0.717633 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_5_5_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_5_5_ws.tab old mode 100644 new mode 100755 index 222137e57..9d3dad053 --- a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_5_5_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_5_5_ws.tab @@ -1,59 +1,59 @@ -objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars -i i h i f f f f f f f s p -1795391 0 object/static/particle/pt_flocking_glowzees.iff 0 341.493 43.3622 1999.4 1 0 0 0 $| -2035869 0 object/static/item/item_con_ration_kit_lg.iff 0 1116.05 58.2698 1488.64 0.996377 0.0848966 0.00173794 -0.00468821 $| -2035870 0 object/static/item/item_container_organic_food.iff 0 1115.72 58.1136 1488.07 0.758408 -0.258766 -0.0646974 -0.594704 $| -2035871 0 object/static/item/item_container_organic_food.iff 0 1117.28 58.3175 1488.73 -0.645875 0.360255 0.196167 0.643879 $| -2035872 0 object/static/particle/pt_buzzing_insects_small.iff 0 1116.72 58.2924 1488.47 1 0 0 0 $| -7955551 0 object/building/general/bunker_talus_chunker_bunker.iff 0 1374.12 29 1484.58 3.20013e-008 0 1 0 $| -7955577 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1371.25 36.4907 1488.25 0.79321 -0.603001 -0.0513789 0.0675856 $| -7955578 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1365.27 33.4114 1484.18 0.748475 -0.65197 -0.0686733 0.100019 $| -7955579 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1385.46 29 1485.38 0.830447 -0.533592 0.124937 0.100135 $| -7955580 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1379.67 34.9846 1487.71 0.828055 -0.560446 0.00840731 -0.0124218 $| -7955581 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1349.2 29 1438.88 0.780707 0 0.624897 0 $| -7955582 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1375.19 29 1416.57 0.994286 -0.0847184 0.00551447 -0.0647198 $| -7955583 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1397.29 29 1444.46 0.994115 0.0712939 0.0297777 0.0759392 $| -7955584 0 object/static/item/item_tool_sensor_beacon.iff 0 1396.66 33.7719 1444.41 0.589788 0 0.807558 0 $| -7955585 0 object/static/item/item_tool_sensor_beacon.iff 0 1374.23 33.8493 1416.33 0.0441892 0 0.999023 0 $| -7955586 0 object/static/item/item_tool_sensor_beacon.iff 0 1348.75 33.8891 1438.95 -0.376297 0 0.926499 0 $| -8315364 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 342.155 43.0205 1998.47 1 0 0 0 $| -8315365 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 342.402 42.6353 1998.97 0.953847 0 -0.300293 0 $| -8315366 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 342.549 42.1821 1999.54 0.728271 0 0.685289 0 $| -8315369 0 object/static/structure/general/tato_cave_stalagmite_small.iff 0 342.579 40.9649 2000.27 1 0 0 0 $| -8315370 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 342.083 42.4847 1999.74 0.989506 0 0.144492 0 $| -8315371 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 341.747 42.6195 1999.32 -0.613745 0 0.789504 0 $| -8315372 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 341.352 42.9775 1999.05 0.289978 4.2038e-009 0.957033 -8.30976e-009 $| -8315373 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 342.019 42.2899 2000.27 -0.305816 0 0.95209 0 $| -8315374 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 341.434 42.53 2000.03 0.804127 0 0.594458 0 $| -8315375 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 340.773 43.0354 1999.85 0.846409 0 0.532534 0 $| -8475477 0 object/static/structure/tatooine/jawa/tent_jawa_01_small.iff 0 87.1211 10.3349 1580.13 0.764203 0.186594 -0.563065 -0.253249 $| -8475478 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 87.7264 11.9945 1579.49 1 0 0 0 $| -8475479 0 object/static/structure/general/campfire_ash.iff 0 86.9421 11.8926 1576.92 1 0 0 0 $| -8475480 0 object/static/structure/general/skeleton_human_headandbody.iff 0 85.6686 11.7777 1578.7 0.999238 -0.000749809 -0.0249861 0.0299861 $| -8475481 0 object/static/structure/general/skeleton_human_headandbody.iff 0 82.9799 11.719 1587.79 0.00475687 0.973274 0.0202434 0.228703 $| -8475482 0 object/static/structure/general/skeleton_bith_headandbody.iff 0 86.9255 12.0915 1589.26 0.103475 0.986781 0.0934634 -0.0825912 $| -8535353 0 object/static/structure/tatooine/beam_tatooine_overhead_style_02.iff 0 617.508 38.1127 1101.9 0.707397 0 -0.706816 0 $| -8535354 0 object/static/structure/tatooine/beam_tatooine_overhead_style_01.iff 0 615.101 38.0146 1101.53 1 0 0 0 $| -8535355 0 object/static/structure/tatooine/beam_tatooine_overhead_style_01.iff 0 619.999 37.9011 1101.52 1 0 0 0 $| -8535364 0 object/static/structure/military/military_column_weak_rebel_style_01.iff 0 617.504 41.9851 1101.5 1 0 0 0 $| -8535365 0 object/static/item/item_bowl_shallow.iff 0 617.511 46.2282 1101.51 1 0 0 0 $| -8535368 0 object/static/item/item_con_tato_bowl_full_s02.iff 0 617.522 46.0329 1101.53 1 0 0 0 $| -8535369 0 object/tangible/furniture/all/frn_all_tiki_torch_s1.iff 0 617.548 44.7239 1101.52 1 0 0 0 $| -8535370 0 object/static/structure/dantooine/dant_jedi_temple_pillar_fallen.iff 0 614.855 42.1745 1101.52 1 0 0 0 $| -8535373 0 object/static/structure/dantooine/dant_jedi_temple_pillar_fallen.iff 0 620.265 41.8029 1101.52 1 0 0 0 $| -8535376 0 object/static/structure/general/tato_cave_stalagmite_small.iff 0 617.443 41.4423 1098.16 -0.581452 -0.40656 0.569484 0.415104 $| -8535377 0 object/static/structure/general/tato_cave_stalagmite_small.iff 0 617.462 41.8646 1102.61 -0.537106 -0.461383 0.526051 0.471078 $| -8535383 0 object/static/structure/tatooine/wall_ruined_tatooine_small_style_01.iff 0 1120.46 58.3225 1488.59 1 0 0 0 $| -8535384 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_02.iff 0 1114.52 57.6516 1484.99 1 0 0 0 $| -8535385 0 object/static/structure/tatooine/wall_ruined_tatooine_small_style_01.iff 0 1116.87 58.5047 1494.5 -0.703845 0 0.710353 0 $| -8535394 0 object/static/item/item_container_inorganic_chemicals.iff 0 1709.49 6.40806 780.696 1 0 0 0 $| -8535395 0 object/static/item/item_container_inorganic_chemicals.iff 0 1710.2 6.41543 780.711 1 0 0 0 $| -8535396 0 object/static/item/item_container_inorganic_chemicals.iff 0 1709.92 6.74256 780.751 0.741831 0 -0.670587 0 $| -8535398 0 object/static/item/item_container_energy_liquid.iff 0 1709.25 6.30164 782.63 0.953279 -0.028423 0.226199 0.198207 $| -8535401 0 object/static/item/item_container_energy_radioactive.iff 0 1708.75 6.47599 784.812 0.974568 -0.0222341 -0.192487 0.112572 $| -8535402 0 object/static/item/item_container_energy_radioactive.iff 0 1709.95 6.75231 786.393 0.736374 0.182655 -0.649478 -0.0506784 $| -8535403 0 object/static/structure/general/skeleton_ithorian_headandbody.iff 0 1710.4 6.69895 784.882 1 0 0 0 $| -8535404 0 object/static/structure/general/skeleton_ithorian_headandbody.iff 0 1711.37 6.64479 782.546 0.0057963 0 0 0.999983 $| -8535405 0 object/static/structure/general/trash_pile_s01.iff 0 1711.73 6.58531 785.585 0.973666 0 -0.227978 0 $| -8535406 0 object/static/structure/general/trash_pile_s01.iff 0 1710.28 6.45102 782.708 0.755094 0 0.655616 0 $| -9505491 0 object/building/endor/endor_lake_platform_cap.iff 0 1698.14 53.0706 1643.86 -0.663731 0 0.747971 0 $| +objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars +i i h i f f f f f f f s p +1795391 0 object/static/particle/pt_flocking_glowzees.iff 0 341.493 43.3622 1999.4 1 0 0 0 $| +2035869 0 object/static/item/item_con_ration_kit_lg.iff 0 1116.05 58.2698 1488.64 0.996377 0.0848966 0.00173794 -0.00468821 $| +2035870 0 object/static/item/item_container_organic_food.iff 0 1115.72 58.1136 1488.07 0.758408 -0.258766 -0.0646974 -0.594704 $| +2035871 0 object/static/item/item_container_organic_food.iff 0 1117.28 58.3175 1488.73 -0.645875 0.360255 0.196167 0.643879 $| +2035872 0 object/static/particle/pt_buzzing_insects_small.iff 0 1116.72 58.2924 1488.47 1 0 0 0 $| +7955551 0 object/building/general/bunker_talus_chunker_bunker.iff 0 1374.12 29 1484.58 3.20E-08 0 1 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/talus/poi_chunker_bunker.iff|$| +7955577 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1371.25 36.4907 1488.25 0.79321 -0.603001 -0.0513789 0.0675856 $| +7955578 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1365.27 33.4114 1484.18 0.748475 -0.65197 -0.0686733 0.100019 $| +7955579 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1385.46 29 1485.38 0.830447 -0.533592 0.124937 0.100135 $| +7955580 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1379.67 34.9846 1487.71 0.828055 -0.560446 0.00840731 -0.0124218 $| +7955581 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1349.2 29 1438.88 0.780707 0 0.624897 0 $| +7955582 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1375.19 29 1416.57 0.994286 -0.0847184 0.00551447 -0.0647198 $| +7955583 0 object/static/structure/general/cave_wall_damprock_style_01.iff 0 1397.29 29 1444.46 0.994115 0.0712939 0.0297777 0.0759392 $| +7955584 0 object/static/item/item_tool_sensor_beacon.iff 0 1396.66 33.7719 1444.41 0.589788 0 0.807558 0 $| +7955585 0 object/static/item/item_tool_sensor_beacon.iff 0 1374.23 33.8493 1416.33 0.0441892 0 0.999023 0 $| +7955586 0 object/static/item/item_tool_sensor_beacon.iff 0 1348.75 33.8891 1438.95 -0.376297 0 0.926499 0 $| +8315364 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 342.155 43.0205 1998.47 1 0 0 0 $| +8315365 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 342.402 42.6353 1998.97 0.953847 0 -0.300293 0 $| +8315366 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 342.549 42.1821 1999.54 0.728271 0 0.685289 0 $| +8315369 0 object/static/structure/general/tato_cave_stalagmite_small.iff 0 342.579 40.9649 2000.27 1 0 0 0 $| +8315370 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 342.083 42.4847 1999.74 0.989506 0 0.144492 0 $| +8315371 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 341.747 42.6195 1999.32 -0.613745 0 0.789504 0 $| +8315372 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 341.352 42.9775 1999.05 0.289978 4.20E-09 0.957033 -8.31E-09 $| +8315373 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 342.019 42.2899 2000.27 -0.305816 0 0.95209 0 $| +8315374 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 341.434 42.53 2000.03 0.804127 0 0.594458 0 $| +8315375 0 object/static/structure/general/tato_cave_stalagmite_tiny.iff 0 340.773 43.0354 1999.85 0.846409 0 0.532534 0 $| +8475477 0 object/static/structure/tatooine/jawa/tent_jawa_01_small.iff 0 87.1211 10.3349 1580.13 0.764203 0.186594 -0.563065 -0.253249 $| +8475478 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 87.7264 11.9945 1579.49 1 0 0 0 $| +8475479 0 object/static/structure/general/campfire_ash.iff 0 86.9421 11.8926 1576.92 1 0 0 0 $| +8475480 0 object/static/structure/general/skeleton_human_headandbody.iff 0 85.6686 11.7777 1578.7 0.999238 -0.000749809 -0.0249861 0.0299861 $| +8475481 0 object/static/structure/general/skeleton_human_headandbody.iff 0 82.9799 11.719 1587.79 0.00475687 0.973274 0.0202434 0.228703 $| +8475482 0 object/static/structure/general/skeleton_bith_headandbody.iff 0 86.9255 12.0915 1589.26 0.103475 0.986781 0.0934634 -0.0825912 $| +8535353 0 object/static/structure/tatooine/beam_tatooine_overhead_style_02.iff 0 617.508 38.1127 1101.9 0.707397 0 -0.706816 0 $| +8535354 0 object/static/structure/tatooine/beam_tatooine_overhead_style_01.iff 0 615.101 38.0146 1101.53 1 0 0 0 $| +8535355 0 object/static/structure/tatooine/beam_tatooine_overhead_style_01.iff 0 619.999 37.9011 1101.52 1 0 0 0 $| +8535364 0 object/static/structure/military/military_column_weak_rebel_style_01.iff 0 617.504 41.9851 1101.5 1 0 0 0 $| +8535365 0 object/static/item/item_bowl_shallow.iff 0 617.511 46.2282 1101.51 1 0 0 0 $| +8535368 0 object/static/item/item_con_tato_bowl_full_s02.iff 0 617.522 46.0329 1101.53 1 0 0 0 $| +8535369 0 object/tangible/furniture/all/frn_all_tiki_torch_s1.iff 0 617.548 44.7239 1101.52 1 0 0 0 $| +8535370 0 object/static/structure/dantooine/dant_jedi_temple_pillar_fallen.iff 0 614.855 42.1745 1101.52 1 0 0 0 $| +8535373 0 object/static/structure/dantooine/dant_jedi_temple_pillar_fallen.iff 0 620.265 41.8029 1101.52 1 0 0 0 $| +8535376 0 object/static/structure/general/tato_cave_stalagmite_small.iff 0 617.443 41.4423 1098.16 -0.581452 -0.40656 0.569484 0.415104 $| +8535377 0 object/static/structure/general/tato_cave_stalagmite_small.iff 0 617.462 41.8646 1102.61 -0.537106 -0.461383 0.526051 0.471078 $| +8535383 0 object/static/structure/tatooine/wall_ruined_tatooine_small_style_01.iff 0 1120.46 58.3225 1488.59 1 0 0 0 $| +8535384 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_02.iff 0 1114.52 57.6516 1484.99 1 0 0 0 $| +8535385 0 object/static/structure/tatooine/wall_ruined_tatooine_small_style_01.iff 0 1116.87 58.5047 1494.5 -0.703845 0 0.710353 0 $| +8535394 0 object/static/item/item_container_inorganic_chemicals.iff 0 1709.49 6.40806 780.696 1 0 0 0 $| +8535395 0 object/static/item/item_container_inorganic_chemicals.iff 0 1710.2 6.41543 780.711 1 0 0 0 $| +8535396 0 object/static/item/item_container_inorganic_chemicals.iff 0 1709.92 6.74256 780.751 0.741831 0 -0.670587 0 $| +8535398 0 object/static/item/item_container_energy_liquid.iff 0 1709.25 6.30164 782.63 0.953279 -0.028423 0.226199 0.198207 $| +8535401 0 object/static/item/item_container_energy_radioactive.iff 0 1708.75 6.47599 784.812 0.974568 -0.0222341 -0.192487 0.112572 $| +8535402 0 object/static/item/item_container_energy_radioactive.iff 0 1709.95 6.75231 786.393 0.736374 0.182655 -0.649478 -0.0506784 $| +8535403 0 object/static/structure/general/skeleton_ithorian_headandbody.iff 0 1710.4 6.69895 784.882 1 0 0 0 $| +8535404 0 object/static/structure/general/skeleton_ithorian_headandbody.iff 0 1711.37 6.64479 782.546 0.0057963 0 0 0.999983 $| +8535405 0 object/static/structure/general/trash_pile_s01.iff 0 1711.73 6.58531 785.585 0.973666 0 -0.227978 0 $| +8535406 0 object/static/structure/general/trash_pile_s01.iff 0 1710.28 6.45102 782.708 0.755094 0 0.655616 0 $| +9505491 0 object/building/endor/endor_lake_platform_cap.iff 0 1698.14 53.0706 1643.86 -0.663731 0 0.747971 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_7_3_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_7_3_ws.tab old mode 100644 new mode 100755 index 2dbdf71dd..2dbeb7de6 --- a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_7_3_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_7_3_ws.tab @@ -1,47 +1,47 @@ -objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars -i i h i f f f f f f f s p -6075870 0 object/building/general/talus_binyare_bunker.iff 0 1487.79 102 15.9927 0.70711 0 -0.707103 0 $| -6075881 0 object/static/installation/mockup_power_generator_fusion_style_1.iff 0 1502.79 102 15.9927 1 0 0 0 $| -6075882 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1506.79 100.152 7.99268 0.707111 0 0.707102 0 $| -6075883 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1506.79 100.152 23.9927 0.707111 0 0.707102 0 $| -6075884 0 object/static/structure/corellia/corl_imprv_wall_4x16_s02.iff 0 1497.79 102 15.9927 0.707107 0 0.707107 0 $| -6075886 0 object/static/structure/corellia/corl_imprv_wall_4x32_s01.iff 0 1490.79 100.152 31.9927 1 0 0 0 $| -6075887 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1468.79 100.152 25.9927 0.92388 0 -0.382683 0 $| -6075888 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1468.79 100.152 5.99268 0.92388 0 0.382683 0 $| -6075889 0 object/static/structure/corellia/corl_imprv_gate_sm_s01.iff 0 1462.79 102 15.9927 0.707107 0 0.707107 0 $| -6075890 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1506.79 100.152 31.9927 1 0 0 0 $| -6075892 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1474.91 100.152 31.7466 0.827928 0 0.560834 0 $| -6075893 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1474.89 100.152 0.231934 0.556692 0 0.830719 0 $| -6075894 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1462.79 100.152 19.9927 -0.375559 0 0.926798 0 $| -6075895 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1462.79 100.152 11.9927 0.361615 0 0.932327 0 $| -6075896 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1506.79 100.152 15.9927 1 0 0 0 $| -6075897 0 object/static/structure/corellia/corl_imprv_column_s02.iff 0 1497.79 102 23.9927 1 0 0 0 $| -6075898 0 object/static/structure/corellia/corl_imprv_column_s02.iff 0 1497.79 102 7.99268 1 0 0 0 $| -6725369 0 object/static/vehicle/e3/landspeeder.iff 0 1490.79 102.253 26.666 0.707389 0 0.706825 0 $| -6725373 0 object/static/particle/pt_smoke_small.iff 0 1493.73 103.663 26.6587 0.875175 0 0 -0.483807 $| -6725374 0 object/tangible/furniture/all/frn_all_toolchest_lg_s01.iff 0 1488.56 102 22.4487 1 0 0 0 $| -6725375 0 object/static/structure/general/prp_engine.iff 0 1487.13 102 22.5999 -0.613746 0 0.789504 0 $| -6725376 0 object/static/creature/droids_r5.iff 0 1490.3 102 28.5356 0.999933 0 -0.0115925 0 $| -6725377 0 object/static/particle/pt_poi_droid_weld_sparks.iff 0 1490.32 102.831 28.5022 0.0167364 0.0123417 0.804661 -0.59337 $| -6725382 0 object/static/structure/corellia/corl_power_arial_prime.iff 0 1494.76 102 10.4834 1 0 0 0 $| -6725383 0 object/static/particle/pt_light_blink_orange.iff 0 1494.67 116.159 10.7212 1 0 0 0 $| -6725384 0 object/static/structure/corellia/corl_tent_small.iff 0 1491.67 102 5.01294 1 0 0 0 $| -6725385 0 object/static/structure/general/campfire_fresh.iff 0 1487.4 102 4.78418 1 0 0 0 $| -6725392 0 object/static/item/item_tool_turbine_generator.iff 0 1488.52 102 9.58569 0.709793 0 -0.70441 0 $| -6725393 0 object/static/item/item_container_inorganic_chemicals.iff 0 1486.93 102 9.64185 0.707107 0 0.707106 0 $| -6725394 0 object/static/item/item_container_organic_structure.iff 0 1492.82 102 6.04272 1 0 0 0 $| -6725395 0 object/static/item/item_container_organic_structure.iff 0 1492.78 102 5.30225 0.999388 0 -0.0349929 0 $| -6725396 0 object/static/item/item_container_electronics.iff 0 1492.32 102 4.05322 0.685869 0 0.727726 0 $| -6725398 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 1491.79 102 5.52148 1 0 0 0 $| -6725399 0 object/static/structure/general/camp_lawn_chair_s01.iff 0 1490.64 102 4.26782 0.789992 0 -0.613117 0 $| -6725405 0 object/static/item/item_container_inorganic_minerals.iff 0 1475.33 102 21.2515 1 0 0 0 $| -6725406 0 object/static/item/item_container_energy_liquid.iff 0 1475.58 102 20.1101 1 0 0 0 $| -6725407 0 object/static/item/item_container_energy_liquid.iff 0 1475.13 102 20.1267 1 0 0 0 $| -6725408 0 object/static/item/item_container_energy_liquid.iff 0 1475.28 102 19.8042 1 0 0 0 $| -6725410 0 object/static/item/wp_mle_2h_sword_axe_s01.iff 0 1475.63 102.215 19.4153 0.979061 0 0 -0.203567 $| -6725421 0 object/static/structure/talus/talus_imprv_flagpole_s01.iff 0 1497.8 102.869 24.0386 1 0 0 0 $| -6725422 0 object/static/structure/talus/talus_imprv_flagpole_s01.iff 0 1497.86 102.905 8.05151 1 0 0 0 $| -6725423 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 1475.43 102 11.082 1 0 0 0 $| -6725424 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 1475.35 102 10.1555 1 0 0 0 $| -6725425 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 1475.42 102 11.9111 1 0 0 0 $| -6725426 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 1475.43 102.885 11.4941 0.768054 0 0.640385 0 $| +objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars +i i h i f f f f f f f s p +6075870 0 object/building/general/talus_binyare_bunker.iff 0 1487.79 102 15.9927 0.70711 0 -0.707103 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/talus/poi_binayre_bunker.iff|$| +6075881 0 object/static/installation/mockup_power_generator_fusion_style_1.iff 0 1502.79 102 15.9927 1 0 0 0 $| +6075882 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1506.79 100.152 7.99268 0.707111 0 0.707102 0 $| +6075883 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1506.79 100.152 23.9927 0.707111 0 0.707102 0 $| +6075884 0 object/static/structure/corellia/corl_imprv_wall_4x16_s02.iff 0 1497.79 102 15.9927 0.707107 0 0.707107 0 $| +6075886 0 object/static/structure/corellia/corl_imprv_wall_4x32_s01.iff 0 1490.79 100.152 31.9927 1 0 0 0 $| +6075887 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1468.79 100.152 25.9927 0.92388 0 -0.382683 0 $| +6075888 0 object/static/structure/corellia/corl_imprv_wall_4x16_s01.iff 0 1468.79 100.152 5.99268 0.92388 0 0.382683 0 $| +6075889 0 object/static/structure/corellia/corl_imprv_gate_sm_s01.iff 0 1462.79 102 15.9927 0.707107 0 0.707107 0 $| +6075890 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1506.79 100.152 31.9927 1 0 0 0 $| +6075892 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1474.91 100.152 31.7466 0.827928 0 0.560834 0 $| +6075893 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1474.89 100.152 0.231934 0.556692 0 0.830719 0 $| +6075894 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1462.79 100.152 19.9927 -0.375559 0 0.926798 0 $| +6075895 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1462.79 100.152 11.9927 0.361615 0 0.932327 0 $| +6075896 0 object/static/structure/corellia/corl_imprv_column_s01.iff 0 1506.79 100.152 15.9927 1 0 0 0 $| +6075897 0 object/static/structure/corellia/corl_imprv_column_s02.iff 0 1497.79 102 23.9927 1 0 0 0 $| +6075898 0 object/static/structure/corellia/corl_imprv_column_s02.iff 0 1497.79 102 7.99268 1 0 0 0 $| +6725369 0 object/static/vehicle/e3/landspeeder.iff 0 1490.79 102.253 26.666 0.707389 0 0.706825 0 $| +6725373 0 object/static/particle/pt_smoke_small.iff 0 1493.73 103.663 26.6587 0.875175 0 0 -0.483807 $| +6725374 0 object/tangible/furniture/all/frn_all_toolchest_lg_s01.iff 0 1488.56 102 22.4487 1 0 0 0 $| +6725375 0 object/static/structure/general/prp_engine.iff 0 1487.13 102 22.5999 -0.613746 0 0.789504 0 $| +6725376 0 object/static/creature/droids_r5.iff 0 1490.3 102 28.5356 0.999933 0 -0.0115925 0 $| +6725377 0 object/static/particle/pt_poi_droid_weld_sparks.iff 0 1490.32 102.831 28.5022 0.0167364 0.0123417 0.804661 -0.59337 $| +6725382 0 object/static/structure/corellia/corl_power_arial_prime.iff 0 1494.76 102 10.4834 1 0 0 0 $| +6725383 0 object/static/particle/pt_light_blink_orange.iff 0 1494.67 116.159 10.7212 1 0 0 0 $| +6725384 0 object/static/structure/corellia/corl_tent_small.iff 0 1491.67 102 5.01294 1 0 0 0 $| +6725385 0 object/static/structure/general/campfire_fresh.iff 0 1487.4 102 4.78418 1 0 0 0 $| +6725392 0 object/static/item/item_tool_turbine_generator.iff 0 1488.52 102 9.58569 0.709793 0 -0.70441 0 $| +6725393 0 object/static/item/item_container_inorganic_chemicals.iff 0 1486.93 102 9.64185 0.707107 0 0.707106 0 $| +6725394 0 object/static/item/item_container_organic_structure.iff 0 1492.82 102 6.04272 1 0 0 0 $| +6725395 0 object/static/item/item_container_organic_structure.iff 0 1492.78 102 5.30225 0.999388 0 -0.0349929 0 $| +6725396 0 object/static/item/item_container_electronics.iff 0 1492.32 102 4.05322 0.685869 0 0.727726 0 $| +6725398 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 1491.79 102 5.52148 1 0 0 0 $| +6725399 0 object/static/structure/general/camp_lawn_chair_s01.iff 0 1490.64 102 4.26782 0.789992 0 -0.613117 0 $| +6725405 0 object/static/item/item_container_inorganic_minerals.iff 0 1475.33 102 21.2515 1 0 0 0 $| +6725406 0 object/static/item/item_container_energy_liquid.iff 0 1475.58 102 20.1101 1 0 0 0 $| +6725407 0 object/static/item/item_container_energy_liquid.iff 0 1475.13 102 20.1267 1 0 0 0 $| +6725408 0 object/static/item/item_container_energy_liquid.iff 0 1475.28 102 19.8042 1 0 0 0 $| +6725410 0 object/static/item/wp_mle_2h_sword_axe_s01.iff 0 1475.63 102.215 19.4153 0.979061 0 0 -0.203567 $| +6725421 0 object/static/structure/talus/talus_imprv_flagpole_s01.iff 0 1497.8 102.869 24.0386 1 0 0 0 $| +6725422 0 object/static/structure/talus/talus_imprv_flagpole_s01.iff 0 1497.86 102.905 8.05151 1 0 0 0 $| +6725423 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 1475.43 102 11.082 1 0 0 0 $| +6725424 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 1475.35 102 10.1555 1 0 0 0 $| +6725425 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 1475.42 102 11.9111 1 0 0 0 $| +6725426 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 1475.43 102.885 11.4941 0.768054 0 0.640385 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_7_7_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_7_7_ws.tab old mode 100644 new mode 100755 index 778eb38e6..e40c3e331 --- a/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_7_7_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/talus/talus_7_7_ws.tab @@ -99,14 +99,14 @@ i i h i f f f f f f f s p 3735503 0 object/tangible/furniture/modern/table_modern_style_01.iff 0 252.078 1.55728 957.032 0.932327 0 -0.361615 0 $| 3735504 0 object/tangible/furniture/modern/table_modern_style_01.iff 0 250.602 1.55728 955.683 0.932327 0 -0.361615 0 $| 3735506 0 object/tangible/furniture/modern/chair_modern_style_01.iff 0 249.62 2 956.799 0.959662 0 0.281158 0 $| -4255651 0 object/building/general/talus_aakuan_cave.iff 0 1813.67 46.8926 568.906 3.20E-08 0 1 0 $| +4255651 0 object/building/general/talus_aakuan_cave.iff 0 1813.67 46.8926 568.906 3.20E-08 0 1 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/talus/poi_aakuan_cave.iff|$| 4265355 0 object/building/corellia/starport_corellia.iff 0 383.662 2 1269.17 -0.165038 0 0.986287 0 structure.municipal.starport:theme_park.dungeon.generic_spawner travel.air_time|0|60|travel.cost|0|150|travel.ground_time|0|300|travel.point_name|4|Nashal Starport|travel.shuttle_available|0|1|travel.version|0|3|spawn_table|4|datatables/spawning/building_spawns/talus_nashal_starport.iff|$| 4265372 0 object/building/corellia/cantina_corellia.iff 0 189.396 2 1221.87 1 0 0 0 structure.municipal.cantina:theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/clone_relic/ep3_nashal_cantina.iff|$| -4265388 0 object/building/corellia/guild_commerce_corellia_style_01.iff 0 409.052 2 1129.5 -0.585743 0 0.810497 0 $| -4265398 0 object/building/corellia/guild_combat_corellia_style_01.iff 0 204.04 9.9 1288.67 0.707108 0 0.707106 0 $| +4265388 0 object/building/corellia/guild_commerce_corellia_style_01.iff 0 409.052 2 1129.5 -0.585743 0 0.810497 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/building_spawns/talus_nashal_commerce_guild.iff|$| +4265398 0 object/building/corellia/guild_combat_corellia_style_01.iff 0 204.04 9.9 1288.67 0.707108 0 0.707106 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/building_spawns/talus_nashal_war_guild.iff|$| 4265408 0 object/building/corellia/guild_university_corellia_style_01.iff 0 186.001 2 1020.3 0.844588 0 -0.535416 0 $| -4265418 0 object/building/corellia/hotel_corellia.iff 0 232.575 2 1068.15 0.724836 0 0.688922 0 $| -4265429 0 object/building/corellia/association_hall_civilian_corellia.iff 0 225.612 2 998.527 0.541902 0 0.840441 0 $| +4265418 0 object/building/corellia/hotel_corellia.iff 0 232.575 2 1068.15 0.724836 0 0.688922 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/building_spawns/talus_nashal_hotel.iff|$| +4265429 0 object/building/corellia/association_hall_civilian_corellia.iff 0 225.612 2 998.527 0.541902 0 0.840441 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/building_spawns/talus_nashal_guild_hall.iff|$| 4265475 0 object/building/corellia/hospital_corellia_s02.iff 0 407.75 2 1069.74 0.986418 0 -0.164252 0 $| 4265511 0 object/building/corellia/filler_building_corellia_style_05.iff 0 321.891 2 1324.92 0.932327 0 0.361615 0 $| 4265545 0 object/static/structure/corellia/corl_imprv_bridge_insert_s01.iff 0 257.322 1.85233 1115.45 0.975897 0 0.21823 0 $| @@ -130,7 +130,7 @@ i i h i f f f f f f f s p 4265604 0 object/building/corellia/filler_slum_16x16_s01.iff 0 403.089 2 1041.35 0.987291 0 -0.158926 0 $| 4265606 0 object/building/corellia/filler_slum_16x32_s02.iff 0 450.517 2 1008.97 -0.577284 0 0.816544 0 $| 4265610 0 object/building/corellia/filler_slum_16x16_s01.iff 0 428.968 2 1088.77 0.816544 0 0.577284 0 $| -4265612 0 object/building/corellia/cloning_corellia.iff 0 455.322 2 1052.32 -0.581035 0 0.813878 0 $| +4265612 0 object/building/corellia/cloning_corellia.iff 0 455.322 2 1052.32 -0.581035 0 0.813878 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/building_spawns/talus_nashal_cloning_facility.iff|$| 4265628 0 object/building/corellia/filler_slum_16x32_s01.iff 0 437.912 2 981.568 -0.577284 0 0.816544 0 $| 4265630 0 object/building/corellia/filler_block_corellia_64x32_s02.iff 0 425.413 2 1378.36 0.987227 0 0.159318 0 $| 4265636 0 object/static/structure/corellia/corl_imprv_wall_4x32_s01.iff 0 299.594 -1 947.827 0.710913 0 0.70328 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_3_6_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_3_6_ws.tab old mode 100644 new mode 100755 index 0150e3355..9aa36aa58 --- a/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_3_6_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_3_6_ws.tab @@ -908,7 +908,7 @@ i i h i f f f f f f f s p 3065352 0 object/building/tatooine/filler_building_tatt_style01_09.iff 0 1186.19 5 234.875 0.904072 0 -0.42738 0 $| 3065354 0 object/building/tatooine/filler_building_tatt_style01_07.iff 0 1311.46 5 175.213 0.815854 0 0.578258 0 $| 3065356 0 object/building/tatooine/filler_building_tatt_style01_08.iff 0 1270.67 5 154.171 0.249932 0 0.968264 0 $| -3065358 0 object/building/tatooine/filler_building_tatt_style01_08.iff 0 1195.85 5 142.024 -0.0173889 0 0.999849 0 $| +3065358 0 object/building/tatooine/filler_building_tatt_style01_08.iff 0 1195.85 5 142.024 -0.0173889 0 0.999849 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/tatooine/tat_commoner.iff|$| 3065360 0 object/building/tatooine/filler_building_block_64x32_style_01.iff 0 1300.55 5 233.524 -0.593819 0 0.804599 0 $| 3065363 0 object/building/tatooine/filler_building_tatt_style01_06.iff 0 1268.48 5 259.568 0.983844 0 -0.17903 0 $| 3065365 0 object/building/tatooine/filler_building_tatt_style01_10.iff 0 1229.49 5 128.294 0.110568 0 0.993869 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_4_3_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_4_3_ws.tab index 1a4ef0ca9..412d0e176 100755 --- a/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_4_3_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_4_3_ws.tab @@ -69,11 +69,34 @@ i i h i f f f f f f f s p 683522 0 object/tangible/crafting/station/public_food_station.iff 0 918.003 12 524.696 0.941076 0 0.338196 0 $| 683528 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 746.647 12 396.404 -0.693114 0 0.720829 0 $| 683529 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 747.647 12 396.442 -0.693114 0 0.720829 0 $| -926472 0 object/building/tatooine/capitol_tatooine.iff 0 888.05 12 505.266 0.432613 0 0.90158 0 city.bestine.politician_event_grandparent:theme_park.dungeon.generic_spawner bestine.tatooineCapitolObjId|0|926472|spawn_table|4|datatables/spawning/poi_spawner/tatooine/bestine_capitol_spawns.iff|$| -1026824 0 object/building/tatooine/starport_tatooine.iff 0 671.846 12 519.774 0.646043 0 0.763301 0 structure.municipal.starport:theme_park.dungeon.generic_spawner travel.air_time|0|60|travel.cost|0|150|travel.ground_time|0|300|travel.point_name|4|Bestine Starport|travel.shuttle_available|0|1|travel.version|0|3|spawn_table|4|datatables/spawning/building_spawns/bestine_starport.iff|$| +926472 0 object/building/tatooine/capitol_tatooine.iff 0 888.05 12 505.266 0.432613 0 0.90158 0 $| +1026824 0 object/building/tatooine/starport_tatooine.iff 0 671.846 12 519.774 0.646043 0 0.763301 0 structure.municipal.starport travel.air_time|0|60|travel.cost|0|150|travel.ground_time|0|300|travel.point_name|4|Bestine Starport|travel.shuttle_available|0|1|travel.version|0|3|$| +1026825 1026824 object/cell/cell.iff 1 0 0 0 1 0 0 0 $| +1026826 1026824 object/cell/cell.iff 2 0 0 0 1 0 0 0 $| +1026827 1026824 object/cell/cell.iff 3 0 0 0 1 0 0 0 $| +1026828 1026824 object/cell/cell.iff 4 0 0 0 1 0 0 0 $| +1279069 1026828 object/tangible/terminal/terminal_space.iff 4 6.50 0.64 57.63 0.70 0.00 0.71 0.00 space.terminal.terminal_space $| +1279070 1026828 object/tangible/terminal/terminal_space.iff 4 -5.68 0.64 57.43 0.72 0.00 -0.69 0.00 space.terminal.terminal_space $| +1279068 1026828 object/tangible/terminal/terminal_space.iff 4 0.19 0.64 62.12 -0.01 0.00 1.00 0.00 space.terminal.terminal_space $| +4265835 1026828 object/tangible/terminal/terminal_newsnet.iff 4 15.42 0.64 54.35 0.71 0.00 -0.70 0.00 systems.gcw.newsnet_terminal $| +1026829 1026824 object/cell/cell.iff 5 0 0 0 1 0 0 0 $| +1026830 1026824 object/cell/cell.iff 6 0 0 0 1 0 0 0 $| +1026831 1026824 object/cell/cell.iff 7 0 0 0 1 0 0 0 $| +1102713 1026831 object/tangible/collection/plant_08.iff 7 34.22 0.64 40.47 0.00 0.00 1.00 0.00 $| +1026832 1026824 object/cell/cell.iff 8 0 0 0 1 0 0 0 $| +1026833 1026824 object/cell/cell.iff 9 0 0 0 1 0 0 0 $| +1026834 1026824 object/cell/cell.iff 10 0 0 0 1 0 0 0 $| +3795676 1026834 object/tangible/terminal/terminal_space.iff 10 -37.86 1.64 49.20 -0.65 0.00 0.76 0.00 space.terminal.terminal_space $| +3795677 1026834 object/tangible/terminal/terminal_space.iff 10 -44.06 1.64 50.20 0.77 0.00 0.64 0.00 space.terminal.terminal_space $| +1026835 1026824 object/cell/cell.iff 11 0 0 0 1 0 0 0 $| +1026836 1026824 object/cell/cell.iff 12 0 0 0 1 0 0 0 $| +1026837 1026824 object/cell/cell.iff 13 0 0 0 1 0 0 0 $| +1026838 1026824 object/cell/cell.iff 14 0 0 0 1 0 0 0 $| +1026839 1026824 object/cell/cell.iff 15 0 0 0 1 0 0 0 $| +1026840 1026824 object/cell/cell.iff 16 0 0 0 1 0 0 0 $| 1027887 0 object/building/tatooine/housing_tatt_style01_small.iff 0 674.808 26 226.958 0.813878 0 0.581036 0 $| 1027931 0 object/building/tatooine/housing_tatt_style01_small.iff 0 695.312 26 233.743 -0.592536 0 0.805544 0 $| -1028167 0 object/building/tatooine/housing_tatt_style01_large.iff 0 944.493 12 424.633 0.937647 0 0.34759 0 planet_map.map_loc:city.bestine.museum_event_grandparent:theme_park.dungeon.generic_spawner planetMap.category|4|museum|spawn_table|4|datatables/spawning/poi_spawner/tatooine/bestine_artist_spawns.iff|$| +1028167 0 object/building/tatooine/housing_tatt_style01_large.iff 0 944.493 12 424.633 0.937647 0 0.34759 0 $| 1028202 0 object/building/tatooine/filler_building_tatt_style01_02.iff 0 989.794 12 452.072 0.4008 0 0.916166 0 $| 1028208 0 object/building/tatooine/filler_building_tatt_style01_05.iff 0 976 12 376 0.947651 0 0.319309 0 $| 1028233 0 object/building/tatooine/filler_building_tatt_style01_08.iff 0 1010.83 12 354.758 0.993395 0 -0.114747 0 $| @@ -89,12 +112,12 @@ i i h i f f f f f f f s p 1028455 0 object/building/tatooine/housing_tatt_style01_small.iff 0 1061.82 10 532.696 0.999058 0 -0.0433937 0 $| 1028466 0 object/building/tatooine/housing_tatt_style01_small.iff 0 1077.38 10 539.96 0.91973 0 -0.392552 0 $| 1028477 0 object/building/tatooine/housing_tatt_style01_small.iff 0 1046.7 10 533.821 0.999135 0 0.0415801 0 $| -1028489 0 object/building/tatooine/housing_tatt_style01_med.iff 0 1049.11 10 560.029 -0.0142038 0 0.999899 0 planet_map.map_loc planetMap.category|4|cantina|healing.canhealshock|0|1|safeLogout|0|1|$| +1028489 0 object/building/tatooine/housing_tatt_style01_med.iff 0 1049.11 10 560.029 -0.0142038 0 0.999899 0 $| 1028544 0 object/building/tatooine/guild_combat_tatooine_style_01.iff 0 798.621 12 503.067 0.94441 0 0.328769 0 $| -1028554 0 object/building/tatooine/guild_commerce_tatooine_style_01.iff 0 871.565 12 594.342 -0.328017 0 0.944672 0 theme_park.tatooine.bestine.bestine_sean_questn_university_spawner $| +1028554 0 object/building/tatooine/guild_commerce_tatooine_style_01.iff 0 871.565 12 594.342 -0.328017 0 0.944672 0 $| 1028574 0 object/building/tatooine/guild_university_tatooine_style_01.iff 0 793.718 12 581.644 0.431176 0 0.902268 0 $| 1028590 0 object/building/tatooine/association_hall_civilian_tatooine.iff 0 928.921 12 569.878 -0.329522 0 0.944148 0 $| -1028644 0 object/building/tatooine/cantina_tatooine.iff 0 643.74 12 427.231 0.986156 0 0.165823 0 structure.municipal.cantina:event.bh_event.cantina_controller:theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/clone_relic/ep3_bestine_cantina.iff|healing.canhealshock|0|1|safeLogout|0|1|$| +1028644 0 object/building/tatooine/cantina_tatooine.iff 0 643.74 12 427.231 0.986156 0 0.165823 0 $| 1033371 0 object/tangible/terminal/terminal_mission_bounty.iff 0 602.784 12 438.2 -0.475382 0 0.879779 0 $| 1033373 0 object/tangible/terminal/terminal_mission_bounty.iff 0 601.938 12 435.492 0.953847 0 -0.300293 0 $| 1153330 0 object/static/structure/tatooine/wall_gate_tatooine_style_03.iff 0 1030.63 12 357.229 0.995953 0 0.0898786 0 $| @@ -519,7 +542,7 @@ i i h i f f f f f f f s p 1278956 0 object/building/tatooine/housing_tatt_style01_small.iff 0 700.178 26 220.495 -0.592535 0 0.805544 0 $| 1278967 0 object/static/structure/tatooine/beam_tatooine_overhead_style_02.iff 0 691.087 26 213.639 0.148651 0 0.98889 0 $| 1278968 0 object/building/tatooine/housing_tatt_style01_small.iff 0 679.673 26 213.71 0.81388 0 0.581033 0 $| -1278979 0 object/building/tatooine/housing_tatt_style01_small.iff 0 709.399 26 206.143 -0.592536 0 0.805544 0 theme_park.tatooine.bestine.bestine_farious_gletch_spawner $| +1278979 0 object/building/tatooine/housing_tatt_style01_small.iff 0 709.399 26 206.143 -0.592536 0 0.805544 0 $| 1278990 0 object/static/structure/tatooine/beam_tatooine_overhead_style_02.iff 0 700.304 26 199.273 0.988012 0 -0.15438 0 $| 1278991 0 object/building/tatooine/housing_tatt_style01_small.iff 0 688.895 26 199.357 0.81388 0 0.581033 0 $| 1279012 0 object/static/structure/tatooine/wall_pristine_tatooine_small_style_01.iff 0 710.426 25.0872 219.97 0.805072 0 0.593178 0 $| @@ -542,7 +565,7 @@ i i h i f f f f f f f s p 1279857 0 object/static/structure/tatooine/wall_pristine_tatooine_small_style_01.iff 0 690.631 26 192.392 0.998988 0 0.044985 0 $| 1279865 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 682.506 26 206.115 0.453597 0 0.891207 0 $| 1279916 0 object/building/military/military_outpost_guard_tower_1.iff 0 889.281 98 181.347 1 0 0 0 $| -1279918 0 object/building/military/military_base_shed_imperial_style_01.iff 0 913.675 98 185.441 1 0 0 0 theme_park.tatooine.bestine.bestine_pfilbee_jhorn_spawner $| +1279918 0 object/building/military/military_base_shed_imperial_style_01.iff 0 913.675 98 185.441 1 0 0 0 $| 1279925 0 object/building/military/military_outpost_guard_tower_1.iff 0 922.491 98 202.145 0.00579658 0 0.999983 0 $| 1279939 0 object/static/structure/military/military_wall_strong_imperial_style_01.iff 0 890.421 97.9377 201.164 -0.703847 0 0.710351 0 $| 1279940 0 object/static/structure/military/military_wall_strong_imperial_style_01.iff 0 890.505 98.0263 190.917 -0.703845 0 0.710354 0 $| @@ -708,7 +731,7 @@ i i h i f f f f f f f s p 1404942 0 object/static/worldbuilding/sign/thm_sign_starport.iff 0 753.588 12 498.737 0.996802 0 0.0799147 0 $| 1407923 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 911.823 12 435.982 0.932328 0 0.361615 0 $| 1414855 0 object/static/structure/tatooine/pillar_damaged_large_style_01.iff 0 1027.88 12 344.848 0.981048 0 0.193766 0 $| -1528395 0 object/building/tatooine/housing_tatt_style01_med.iff 0 972.689 12 467.531 0.422132 0 0.906534 0 theme_park.tatooine.bestine.bestine_sean_questp_house_spawner $| +1528395 0 object/building/tatooine/housing_tatt_style01_med.iff 0 972.689 12 467.531 0.422132 0 0.906534 0 $| 1631313 0 object/static/worldbuilding/sign/thm_sign_bank.iff 0 756.716 12 443.053 0.959662 0 0.281157 0 $| 1631505 0 object/static/worldbuilding/sign/thm_sign_cantina.iff 0 586.721 12 424.335 0.985585 0 0.169182 0 $| 1631508 0 object/static/worldbuilding/sign/thm_sign_cantina.iff 0 692.617 12 409.922 0.974794 0 0.223106 0 $| @@ -872,7 +895,7 @@ i i h i f f f f f f f s p 5565566 0 object/static/creature/tatooine_jawa.iff 0 946.019 12 390.485 0.949235 0 -0.314567 0 $| 6016470 0 object/static/structure/tatooine/pillar_damaged_large_style_01.iff 0 772.725 12 611.971 0.9998 0 -0.0199986 0 $| 6016471 0 object/static/structure/tatooine/pillar_damaged_large_style_01.iff 0 763.624 12 611.774 -0.696706 0 0.717356 0 $| -6016767 0 object/tangible/furniture/modern/rug_rect_sml_s01.iff 0 931.166 12 409.331 0.808028 0 0.589144 0 city.bestine.marketplace_grandparent $| +6016767 0 object/tangible/furniture/modern/rug_rect_sml_s01.iff 0 931.166 12 409.331 0.808028 0 0.589144 0 $| 6016769 0 object/static/structure/tatooine/jawa/tent_jawa_01_small.iff 0 931.071 12.0316 409.41 0.949235 0 0.314567 0 $| 6016770 0 object/static/item/item_basket_shallow.iff 0 931.25 12.0316 411.522 1 0 0 0 $| 6016771 0 object/static/item/item_bread_loaf.iff 0 931.421 12.0949 411.646 1 0 0 0 $| @@ -886,7 +909,7 @@ i i h i f f f f f f f s p 6076112 0 object/tangible/terminal/terminal_mission.iff 0 752.37 12 490.847 0.656219 0 0.754571 0 $| 6595463 0 object/building/tatooine/shuttleport_tatooine.iff 0 969.396 12 530.27 0.998488 0 0.0549775 0 structure.municipal.starport:planet_map.map_loc travel.cost|0|200|travel.ground_time|0|300|travel.is_shuttleport|0|1|travel.point_name|4|Bestine Shuttleport|travel.shuttle_available|0|1|travel.version|0|3|$| 6714210 0 object/static/structure/tatooine/wall_gate_tatooine_wide_style_01.iff 0 738.661 12.0252 395.766 0.717911 0 0.696135 0 $| -7265850 0 object/building/tatooine/salon_tatooine.iff 0 606.2 12.2702 396.435 -0.364131 0 0.931348 0 planet_map.map_loc planetMap.category|4|salon|$| +7265850 0 object/building/tatooine/salon_tatooine.iff 0 606.2 12.2702 396.435 -0.364131 0 0.931348 0 $| 8216221 0 object/static/structure/general/banner_imperial_style_01.iff 0 918.451 12 435.475 0.914025 0 -0.405658 0 $| 8216222 0 object/static/item/item_tech_console_sectional_b.iff 0 915.752 12 432.587 0.694768 0 0.719234 0 $| 8885452 0 object/static/structure/tatooine/tato_imprv_flagpole_s01.iff 0 849.706 38.5502 424.14 1 0 0 0 $| @@ -935,6 +958,5 @@ i i h i f f f f f f f s p 1250339 0 object/static/structure/general/droid_r3_head.iff 0 934.474 12 387.194 1 0 0 0 $| 1250340 0 object/static/structure/general/droid_r4_leg.iff 0 930.458 12 384.91 1 0 0 0 $| 3455378 0 object/static/structure/general/droid_r5_head.iff 0 1022.75 10 533.756 0.999392 -0.00489905 0.00331686 0.0343579 $| -4005381 0 object/building/tatooine/hospital_tatooine_style02.iff 0 730.353 12 606.375 0.462485 0 0.886627 0 theme_park.tatooine.bestine.bestine_melios_purl_spawner $| +4005381 0 object/building/tatooine/hospital_tatooine_style02.iff 0 730.353 12 606.375 0.462485 0 0.886627 0 $| 9755355 0 object/static/structure/general/droid_r5_head.iff 0 735.788 11.3043 478.064 0.958244 -0.28594 0.00252087 8.83E-05 $| -9835358 0 object/tangible/planet_map_location/city.iff 0 755.4132 12 505.9001 0.958244 -0.28594 0.00252087 8.83E-05 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_5_2_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_5_2_ws.tab old mode 100644 new mode 100755 index 39b852ffe..b6acbdd68 --- a/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_5_2_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_5_2_ws.tab @@ -1,216 +1,228 @@ -objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars -i i h i f f f f f f f s p -871785 0 object/static/structure/general/streetlamp_medium_style_01.iff 0 71.2746 52 788.111 0.707108 0 0.707106 0 $| -926353 0 object/static/structure/tatooine/debris_tatt_radar_dish.iff 0 94.194 5.35419 368.571 0.80728 0.0387873 -0.330789 -0.487209 $| -1134433 0 object/tangible/furniture/tatooine/frn_tato_meat_rack.iff 0 139.702 16.3987 737.91 0.99995 0 0.0100004 0 $| -1134435 0 object/tangible/furniture/tatooine/frn_tato_tbl_cafe_table_style_01.iff 0 138.915 16.3987 733.746 1 0 0 0 $| -1189776 0 object/tangible/furniture/tatooine/frn_tato_cafe_parasol.iff 0 50.1677 0 589.589 0.99955 0 -0.0299955 0 $| -1189780 0 object/tangible/furniture/tatooine/frn_tato_chair_cafe_style_01.iff 0 51.3999 0 589.433 -0.685868 0 0.727726 0 $| -1189782 0 object/tangible/furniture/tatooine/frn_tato_tbl_cafe_table_style_01.iff 0 50.1763 0 589.496 0.99955 0 -0.0299955 0 $| -1189783 0 object/tangible/furniture/tatooine/frn_tato_chair_cafe_style_01.iff 0 50.2343 0 590.719 -0.0307915 0 0.999526 0 $| -1213340 0 object/static/structure/tatooine/debris_tatt_pipe_widemouth.iff 0 34.5816 52 807.553 0.320061 0 0.947397 0 $| -1213341 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 33.9657 52 807.545 0.320061 0 0.947397 0 $| -1213342 0 object/building/tatooine/shuttleport_tatooine.iff 0 47.5333 52 825.093 -0.706544 0 0.707669 0 structure.municipal.starport:planet_map.map_loc travel.cost|0|200|travel.ground_time|0|300|travel.is_shuttleport|0|1|travel.point_name|4|Anchorhead Shuttleport|travel.shuttle_available|0|1|travel.version|0|3|$| -1213343 0 object/building/tatooine/housing_tatt_style01_med.iff 0 131.753 52 787.661 -0.00079638 0 1 0 $| -1213367 0 object/building/tatooine/filler_building_tatt_style01_01.iff 0 94.4924 52 830.728 -0.0107961 0 0.999942 0 $| -1253898 0 object/building/tatooine/filler_building_tatt_style01_03.iff 0 95.726 52 731.185 0.893822 0 0.448423 0 $| -1254187 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 86.994 52.78 746.894 0.789986 0 0.613125 0 $| -1254188 0 object/static/structure/tatooine/debris_tatt_pipe_widemouth.iff 0 90.2607 50.7661 747.546 0.990903 0 -0.13458 0 $| -1254190 0 object/static/structure/tatooine/antenna_tatt_style_2.iff 0 81.799 52 807.676 0.99875 0 0.0499792 0 $| -1259909 0 object/static/structure/tatooine/bridge_tatooine_small_style_03.iff 0 93.4867 51.841 785.099 0.703844 0 0.710355 0 $| -1261069 0 object/building/tatooine/filler_building_tatt_style01_06.iff 0 120.582 52 703.699 1 0 0 0 $| -1261083 0 object/building/tatooine/filler_building_tatt_style01_05.iff 0 126.68 52 829.009 -0.0157958 0 0.999875 0 $| -1261085 0 object/building/tatooine/filler_building_tatt_style01_07.iff 0 161.544 52 793.189 0.99639 0 -0.0848973 0 $| -1261444 0 object/static/structure/tatooine/wall_archway_tatooine_wide_style_01.iff 0 32.4985 51.3176 799.87 0.99915 -0.0399873 -0.00999183 -0.000399887 $| -1261446 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 67.8957 50.8292 779.665 0.981046 0 0.193776 0 $| -1261447 0 object/static/structure/tatooine/debris_tatt_pipe_widemouth.iff 0 69.1747 52 779.287 -0.475741 0 0.879586 0 $| -1261449 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 29.9071 52.1837 831.883 -0.069158 0 0.997606 0 $| -1261450 0 object/static/structure/tatooine/debris_tatt_pipe_widemouth.iff 0 30.3216 52.1419 832.336 0.88467 0 0.466217 0 $| -1261451 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 32.8217 50.4906 809.036 0.99915 -0.0399873 -0.00999183 -0.000399887 $| -1261474 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 51.3992 51.515 782.442 0.980067 0 -0.198669 0 $| -1261520 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 48.8083 52 790.448 0.999388 0 0.0349929 0 $| -1261521 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 54.5022 52 775.679 0.979061 0 -0.203567 0 $| -1261522 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 63.2039 52 761.409 0.955336 0 -0.295521 0 $| -1261524 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_02.iff 0 77.4111 52 744.817 0.921061 0 0.389418 0 $| -1261525 0 object/static/structure/tatooine/pillar_ruined_large_style_01.iff 0 74.3295 52 747.394 0.425219 0 0.905091 0 $| -1267684 0 object/static/structure/tatooine/orchard_tatooine_style_02.iff 0 138.2 52 801.777 1 0 0 0 $| -1267685 0 object/static/structure/tatooine/orchard_tatooine_style_02.iff 0 125.534 52 801.738 1 0 0 0 $| -1267690 0 object/static/structure/tatooine/antenna_tatt_style_1.iff 0 160.995 52 822.859 0.928665 0 -0.37092 0 $| -1267694 0 object/static/structure/tatooine/wall_gate_tatooine_wide_style_01.iff 0 153.895 51.7956 824.371 0.833712 0 -0.552199 0 $| -1267756 0 object/static/structure/tatooine/wall_pristine_tatooine_small_style_01.iff 0 172.296 52 805.972 0.783822 0 0.620986 0 $| -1267757 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 172.67 51.0993 815.105 0.991562 0 -0.129634 0 $| -1267758 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_01.iff 0 165.878 51.0993 822.329 -0.617686 0 0.786425 0 $| -1267759 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_01.iff 0 146.364 51.0625 831.917 -0.0357886 0 0.999359 0 $| -1267760 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_01.iff 0 142.498 51.0278 835.955 0.684707 0 0.728817 0 $| -1267761 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 174.945 52 807.442 0.992198 0 -0.124675 0 $| -1267762 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 170.595 51.8785 823.833 0.990901 0 -0.13459 0 $| -1267763 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 161.942 52 821.65 0.993395 0 -0.114747 0 $| -1267764 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 146.9 52 827.853 0.998988 0 0.044985 0 $| -1267765 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 147.252 52 836.432 0.99955 0 0.0299955 0 $| -1267766 0 object/static/structure/tatooine/orchard_tatooine_style_02.iff 0 165.536 51.5352 824.288 0.992809 0 -0.119712 0 $| -1267768 0 object/static/structure/tatooine/orchard_tatooine_style_02.iff 0 148.767 51.4896 831.856 0.682221 0 0.731146 0 $| -1267769 0 object/static/structure/tatooine/antenna_tatt_style_1.iff 0 146.085 52 825.907 0.928665 0 -0.37092 0 $| -1267792 0 object/static/installation/mockup_mining_gas_harvester_style_1.iff 0 169.459 52 814.923 0.991562 0 -0.129634 0 $| -1267796 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 175.405 51.9972 804.104 1 0 0 0 $| -1267797 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_1.iff 0 174.659 54.8179 807.229 1 0 0 0 $| -1267800 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_1.iff 0 169.902 56.7257 823.078 -0.440178 0 0.897911 0 $| -1267804 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_1.iff 0 146.949 56.5485 836.175 0.913089 0 0.407761 0 $| -1267826 0 object/static/structure/tatooine/debris_tatt_pipe_widemouth.iff 0 143.831 52 791.831 0.930508 0 0.366273 0 $| -1267827 0 object/static/structure/tatooine/debris_tatt_pipe_dual_unconnected.iff 0 144.561 52 789.502 0.140332 0 0.990104 0 $| -1267838 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_1.iff 0 132.942 52 803.08 0.877583 0 0.479425 0 $| -1267839 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 130.74 52 801.947 0.877583 0 0.479425 0 $| -1267841 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 163.174 52 817.978 -0.696707 0 0.717356 0 $| -1267842 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 163.516 52 818.999 -0.100626 0 0.994924 0 $| -1267843 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 164.676 52 818.615 -0.338946 0 0.940806 0 $| -1267844 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 163.939 52 817.849 0.774419 0 -0.632673 0 $| -1267851 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 173.172 52 808.22 -0.519099 0 0.854714 0 $| -1267853 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 172.789 52 807.057 0.971338 0 -0.237703 0 $| -1267886 0 object/static/structure/tatooine/wall_archway_tatooine_wide_style_01.iff 0 120.465 52 808.113 0.9998 0 0.0199987 0 $| -1267887 0 object/static/structure/tatooine/wall_pristine_tatooine_small_style_01.iff 0 121.336 52 820.368 1 0 0 0 $| -1267949 0 object/static/structure/tatooine/debris_tatt_pipe_dual_unconnected.iff 0 150.803 52 807.323 1 0 0 0 $| -1267950 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_1.iff 0 147.991 52 804.231 0.625519 0 0.780209 0 $| -1269917 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 97.6176 52 807.633 1 0 0 0 $| -1269918 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 84 50.6512 808 1 0 0 0 $| -1269919 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 88 50.6512 808 1 0 0 0 $| -1269922 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 79.5151 50.6512 806.286 0.731689 0 -0.681638 0 $| -1269923 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 78.3835 50.6512 790.327 0.731689 0 -0.681638 0 $| -1269924 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 78.6662 50.6512 794.316 0.731689 0 -0.681638 0 $| -1269925 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 78.9486 50.6512 798.306 0.731689 0 -0.681638 0 $| -1269926 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 79.232 50.6512 802.294 0.731689 0 -0.681638 0 $| -1269927 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 106.313 50.6512 790.245 0.771246 0 0.636537 0 $| -1269928 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 101.721 50.6512 805.341 0.771246 0 0.636537 0 $| -1269929 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 104.038 50.6512 802.031 0.771246 0 0.636537 0 $| -1269930 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 104.796 50.6512 798.102 0.771246 0 0.636537 0 $| -1269931 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 105.555 50.6512 794.173 0.771246 0 0.636537 0 $| -1269934 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 118.186 50.6512 762.516 0.886995 0 0.461779 0 $| -1269935 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 109.009 50.6512 775.62 0.886995 0 0.461779 0 $| -1269936 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 111.304 50.6512 772.346 0.886995 0 0.461779 0 $| -1269937 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 113.598 50.6512 769.068 0.886995 0 0.461779 0 $| -1269938 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 115.891 50.6512 765.79 0.886995 0 0.461779 0 $| -1269939 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 91.6719 50.6512 754.555 0.862807 0 0.505533 0 $| -1269940 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 83.85 50.6512 768.514 0.862807 0 0.505533 0 $| -1269941 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 85.8056 50.6512 765.023 0.862807 0 0.505533 0 $| -1269942 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 87.7608 50.6512 761.535 0.862807 0 0.505533 0 $| -1269943 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 89.7167 50.6512 758.046 0.862807 0 0.505533 0 $| -1269944 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 79.2492 50.6512 780.609 -0.62161 0 0.783327 0 $| -1269945 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 111.051 50.6512 747.249 0.882333 0 -0.470626 0 $| -1269946 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 116.841 50.6512 755.412 0.882333 0 -0.470626 0 $| -1269947 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 81.065 50.6512 772.819 -0.62161 0 0.783327 0 $| -1269948 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 80.1577 50.6512 776.712 -0.62161 0 0.783327 0 $| -1269949 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 104.318 50.6512 745.479 0.999887 0 -0.0149998 0 $| -1269950 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 108.316 50.6512 745.598 0.999887 0 -0.0149998 0 $| -1269951 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 119.365 50.6512 758.637 0.886995 0 0.461779 0 $| -1269953 0 object/static/structure/tatooine/streetsign_upright_style_01.iff 0 124.965 52 816.192 -0.700285 0 0.713863 0 $| -1269954 0 object/static/structure/tatooine/streetsign_upright_style_01.iff 0 117.852 52 801.021 0.99955 0 0.0299965 0 $| -1269955 0 object/static/structure/tatooine/streetsign_upright_style_01.iff 0 53.8008 52 794.33 0.745175 0 -0.666869 0 $| -1269957 0 object/static/structure/tatooine/orchard_tatooine_style_01.iff 0 110.172 52 816.997 0.999888 0 0.0149996 0 $| -1270083 0 object/static/flora/flora_plant_tato_falotil.iff 0 94.283 40 795.672 0.768054 0 0.640385 0 $| -1270188 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_02.iff 0 132.313 51.5257 713.42 0.536088 0 0.844162 0 $| -1270189 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 134.252 51.487 725.383 1 0 0 0 $| -1270192 0 object/static/structure/tatooine/pillar_ruined_large_style_01.iff 0 134.645 51.4821 716.622 0.768053 0 0.640386 0 $| -1270194 0 object/static/structure/tatooine/pillar_ruined_large_style_01.iff 0 134.441 51.5256 734.852 1 0 0 0 $| -1270196 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 134.242 51.5836 758.987 1 0 0 0 $| -1270197 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 134.441 51.5836 751.045 1 0 0 0 $| -1270198 0 object/static/structure/tatooine/wall_gate_tatooine_style_02.iff 0 133.787 52 771.686 -0.000796366 0 1 0 $| -1270199 0 object/static/structure/tatooine/pillar_damaged_large_style_01.iff 0 134.448 52 775.475 0.72827 0 0.68529 0 $| -1270200 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 134.421 52 767.768 1 0 0 0 $| -1270223 0 object/static/structure/tatooine/bridge_tatooine_small_style_02.iff 0 209.145 12.2605 723.55 0.886715 0.00537812 -0.456013 -0.0758842 $| -1270246 0 object/static/structure/tatooine/jawa/tent_jawa_01_med.iff 0 111.433 52.1199 715.659 0.952334 0 0.305059 0 $| -1270251 0 object/static/structure/tatooine/bridge_tatooine_small_style_01.iff 0 95.0633 52 749.011 0.896052 0 -0.443949 0 $| -1270252 0 object/static/installation/mockup_mining_liquid_moisture_harvester.iff 0 102.493 44 758.941 0.889293 0 -0.457338 0 $| -1270253 0 object/static/installation/mockup_mining_liquid_moisture_harvester.iff 0 95.9221 44.1246 770.848 0.656219 0 0.754571 0 $| -1270254 0 object/static/installation/mockup_mining_liquid_moisture_harvester.iff 0 92.509 44.1826 790.732 0.994324 0 -0.106391 0 $| -1270271 0 object/static/installation/mockup_power_generator_photo_bio_style_1.iff 0 128.79 52 726.57 0.707388 0 -0.706825 0 $| -1270274 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_01.iff 0 134.276 51.5836 742.822 1 0 0 0 $| -1270295 0 object/static/structure/tatooine/stone_hovel_tatooine_style_01.iff 0 128.783 52 736.054 0.939373 0 -0.342898 0 $| -1270296 0 object/static/structure/tatooine/jawa/tent_jawa_01_small.iff 0 129.511 52 741.805 0.99639 0 0.0848973 0 $| -1270297 0 object/static/structure/tatooine/jawa/tent_jawa_01_small.iff 0 123.641 52 734.563 0.986418 0 -0.164252 0 $| -1270300 0 object/static/structure/tatooine/stone_hovel_tatooine_style_01.iff 0 130.012 52 754.274 -0.305817 0 0.95209 0 $| -1270303 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 113.9 53.0069 725.019 0.867814 0 0.496889 0 $| -1270307 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_01.iff 0 84.5423 52.0208 838.98 0.707405 0 -0.706808 0 $| -1282839 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 109.899 52 716.605 0.744111 0 0.668056 0 $| -1282840 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 108.882 52 716.831 0.998104 0 0.0615541 0 $| -1282842 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 112.419 52 718.448 0.662539 0 0.749027 0 $| -1282845 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 115.502 52 716.694 -0.629412 0 0.777072 0 $| -1282846 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 112.237 52 713.119 0.939373 0 -0.342898 0 $| -1282851 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 129.506 52 758.362 0.65123 0 0.75888 0 $| -1282852 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 132.664 52 761.932 0.867026 0 0.498262 0 $| -1282853 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 127.914 52 758.004 0.906195 0 0.42286 0 $| -1282854 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 132.692 52 767.051 0.821595 0 0.570071 0 $| -1282855 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 128.632 52 740.418 -0.644826 0 0.764329 0 $| -1282856 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 128.827 52 741.478 -0.030792 0 0.999526 0 $| -1282857 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 130.029 52 741.26 -0.272313 0 0.962209 0 $| -1282858 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 129.406 52 740.398 0.72827 0 -0.68529 0 $| -1282859 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 82.2739 52 837.637 0.839192 0 0.543835 0 $| -1282866 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 83.3274 52 836.561 -0.684708 0 0.728817 0 $| -1292968 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 64.0703 52.0114 839.131 0.999987 0 0.00499998 0 $| -1292969 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 85.2281 52.0274 839.137 0.999987 0 0.00499998 0 $| -1292970 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 80.8039 52.0027 839.151 0.999987 0 0.00499998 0 $| -1316285 0 object/tangible/furniture/tatooine/frn_tato_tbl_cafe_table_style_01.iff 0 67.104 52 834.612 -0.597834 0 0.80162 0 $| -1316287 0 object/tangible/furniture/tatooine/frn_tato_cafe_parasol.iff 0 67.163 52.8275 834.609 -0.596593 -0.0701369 0.794448 -0.0894993 $| -1316289 0 object/tangible/furniture/tatooine/frn_tato_fruit_stand_large_style_01.iff 0 74.2941 52 835.455 -3.20013e-008 0 1 0 $| -1316291 0 object/static/structure/tatooine/planter_hanging_style_01.iff 0 83.3031 52 826.836 0.696707 0 0.717356 0 $| -1316292 0 object/static/structure/tatooine/planter_hanging_style_01.iff 0 83.2143 52 823.298 0.696707 0 0.717356 0 $| -1316293 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_1.iff 0 62.7257 52.8538 837.497 0.953847 0 -0.300293 0 $| -1385845 0 object/tangible/furniture/tatooine/frn_tato_chair_cafe_style_01.iff 0 68.2068 52 833.828 0.900447 0 -0.434966 0 $| -1385846 0 object/tangible/furniture/tatooine/frn_tato_chair_cafe_style_01.iff 0 66.526 52 833.199 0.988012 0 0.15438 0 $| -1385847 0 object/tangible/furniture/tatooine/frn_tato_chair_cafe_style_01.iff 0 67.8132 52 835.864 -0.324796 0 0.945784 0 $| -1400845 0 object/building/tatooine/cloning_facility_tatooine_small.iff 0 62.9695 52 786.146 0.714421 0 0.699716 0 $| -1407919 0 object/static/structure/tatooine/wall_pristine_tatooine_small_style_01.iff 0 144.229 52 791.022 -0.689499 0 0.724287 0 $| -1407920 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 120.687 52 800.221 1 0 0 0 $| -1407922 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 121.321 52 816.973 0.9998 0 0.0199987 0 $| -1629626 0 object/static/worldbuilding/sign/thm_sign_bank.iff 0 67.3532 52 792.342 -0.700285 0 0.713864 0 $| -3255356 0 object/tangible/terminal/terminal_bank.iff 0 57.7099 52 793 1 0 0 0 $| -3315353 0 object/tangible/terminal/terminal_mission.iff 0 154.356 52 810.148 0.997189 0 -0.0749296 0 $| -3315373 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 114.143 50.7605 751.254 0.882333 0 -0.470626 0 $| -3315374 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 92.9651 51.987 807.848 1 0 0 0 $| -3355587 0 object/static/structure/tatooine/tent_house_tatooine_style_01.iff 0 66.4967 52.5169 768.691 -0.684708 5.49506e-008 0.728817 -5.04428e-008 $| -3715375 0 object/tangible/crafting/station/public_structure_station.iff 0 111.518 52 729.004 0.889293 0 0.457339 0 $| -3715385 0 object/tangible/crafting/station/public_clothing_station.iff 0 131.84 52 764.963 1 0 0 0 $| -3715393 0 object/tangible/crafting/station/public_weapon_station.iff 0 76.3164 52 749.042 0.917121 0 0.39861 0 $| -3715400 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 79.317 52 746.162 0.994658 0 -0.103224 0 $| -3715401 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 82.0867 52 743.583 0.962856 0 -0.270014 0 $| -3715402 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 80.2104 52 744.797 0.863614 0 -0.504153 0 $| -3715407 0 object/static/structure/tatooine/pillar_ruined_large_style_01.iff 0 80.8362 52 740.991 -0.39475 0 0.918789 0 $| -3715414 0 object/tangible/crafting/station/public_food_station.iff 0 94.5003 52 819.01 -0.0107962 0 0.999942 0 $| -3715415 0 object/static/structure/tatooine/debris_tatt_drum_storage_2.iff 0 93.0668 52 819.378 0.796084 0 -0.605186 0 $| -3715416 0 object/static/structure/tatooine/debris_tatt_drum_storage_2.iff 0 88.5832 52 819.415 0.183163 0 0.983083 0 $| -3945352 0 object/tangible/terminal/terminal_bazaar.iff 0 63.8719 52 793.208 1 0 0 0 $| -3945353 0 object/tangible/terminal/terminal_bazaar.iff 0 61 52 793.124 1 0 0 0 $| -4335388 0 object/static/structure/general/streetlamp_small_style_01.iff 0 165.558 51.9896 824.495 0.995004 0 -0.0998334 0 $| -4335389 0 object/static/structure/general/streetlamp_small_style_01.iff 0 148.899 52.0629 831.936 1 0 0 0 $| -4335390 0 object/static/structure/general/streetlamp_small_style_01.iff 0 120.477 57.6921 808.304 -3.19977e-008 0.999888 4.80001e-010 -0.0149994 $| -4335391 0 object/static/structure/general/streetlamp_small_blue_style_01.iff 0 124.635 57.9462 778.851 0.500199 0.500199 -0.499801 0.499801 $| -4335392 0 object/static/structure/general/streetlamp_small_style_01.iff 0 32.6391 57.676 800.051 -3.20013e-008 1 0 0 $| -5395366 0 object/soundobject/soundobject_city_crowd_small.iff 0 120.035 52 731.339 1 0 0 0 $| -5395368 0 object/soundobject/soundobject_city_crowd_small.iff 0 11.3522 53.3089 817.737 1 0 0 0 $| -5395369 0 object/soundobject/soundobject_city_crowd_small.iff 0 5.97212 31.7748 756.855 1 0 0 0 $| -5395371 0 object/soundobject/soundobject_city_crowd_sentients.iff 0 151.431 52 817.511 1 0 0 0 $| -5395373 0 object/soundobject/soundobject_city_crowd_sentients.iff 0 75.197 52 812.919 1 0 0 0 $| -6075942 0 object/tangible/terminal/terminal_mission_artisan.iff 0 161.948 52 811.205 0.99639 0 -0.0848977 0 $| -6075944 0 object/tangible/terminal/terminal_mission_scout.iff 0 140.977 52 820.203 0.689498 0 0.724287 0 $| -6075946 0 object/tangible/terminal/terminal_mission_artisan.iff 0 122.505 52 715.186 0.999942 0 0.0107962 0 $| -6076104 0 object/tangible/terminal/terminal_mission_entertainer.iff 0 83.4847 52 819.95 3.20013e-008 0 1 0 $| -6715891 0 object/static/structure/tatooine/wall_archway_tatooine_wide_style_01.iff 0 71.9436 52.0272 838.74 0.703845 0 0.710353 0 $| -6715893 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_01.iff 0 58.4223 51.9414 767.731 0.277121 0 0.960835 0 $| -6715896 0 object/static/structure/tatooine/wall_archway_tatooine_wide_style_01.iff 0 68.7147 51.9994 754.456 0.934124 0 -0.356949 0 $| -6715924 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_01.iff 0 106.581 52 712.456 0.932327 0 -0.361615 0 $| -7495526 0 object/tangible/terminal/terminal_bank.iff 0 67.4249 52 793 1 0 0 0 $| -8496216 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 33.1595 50.7533 792.008 0.999987 0 -0.00499998 0 $| -8496218 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 40.69 51.2073 790.521 0.670876 -0.020573 0.740963 0.0218285 $| -8885443 0 object/static/structure/tatooine/tato_imprv_bannerpole_s01.iff 0 153.884 57.9793 824.442 0.980067 0 0.198669 0 $| -8885444 0 object/static/structure/tatooine/tato_imprv_bannerpole_s01.iff 0 32.4825 57.1028 799.866 0.710915 0 0.703278 0 $| -8885449 0 object/static/structure/tatooine/tato_imprv_flagpole_s01.iff 0 61.7871 61.3938 813.131 1 0 0 0 $| -8885749 0 object/static/vehicle/e3/landspeeder.iff 0 51.9549 52 789.113 0.155167 0 0.987888 0 $| -8885750 0 object/static/item/item_container_energy_liquid.iff 0 49.547 52 788.061 1 0 0 0 $| -8885751 0 object/static/item/item_container_energy_liquid.iff 0 49.1134 52 788.64 0.965092 0 -0.261909 0 $| -8885752 0 object/static/item/item_container_energy_liquid.iff 0 49.5028 52.1265 788.421 0.710913 0.703281 0 0 $| -8885753 0 object/static/item/item_container_organic_food.iff 0 54.736 52 790.658 0.841901 0 -0.539632 0 $| -8885754 0 object/static/item/item_container_organic_hide.iff 0 54.2057 52 790.226 0.96639 0 0.257081 0 $| -9435415 0 object/tangible/furniture/all/frn_all_data_terminal_free_s1.iff 0 65.2005 52 765.786 0.99875 0 -0.0499792 0 $| -9435419 0 object/tangible/furniture/modern/bar_piece_straight_s2.iff 0 66.434 52 768.074 0.707107 7.72715e-009 -0.707106 7.72715e-009 $| -9435420 0 object/static/item/item_document.iff 0 66.2849 52.5692 767.797 0.958244 0 0.285952 0 $| -9435421 0 object/static/item/item_document.iff 0 66.4657 52.5692 768.112 0.995953 0 -0.0898786 0 $| -9435422 0 object/static/item/item_carbine_dh17.iff 0 66.122 52.585 768.807 -0.633605 0.313919 -0.313919 0.633605 $| -9435423 0 object/static/item/item_con_ration_kit_lg.iff 0 66.2887 52.5692 767.017 -0.184729 0 0.982789 0 $| -9435425 0 object/tangible/furniture/technical/couch_s01.iff 0 68.5942 52 766.819 0.960835 0 -0.277121 0 $| +objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars +i i h i f f f f f f f s p +871785 0 object/static/structure/general/streetlamp_medium_style_01.iff 0 71.2746 52 788.111 0.707108 0 0.707106 0 $| +926353 0 object/static/structure/tatooine/debris_tatt_radar_dish.iff 0 94.194 5.35419 368.571 0.80728 0.0387873 -0.330789 -0.487209 $| +1134433 0 object/tangible/furniture/tatooine/frn_tato_meat_rack.iff 0 139.702 16.3987 737.91 0.99995 0 0.0100004 0 $| +1134435 0 object/tangible/furniture/tatooine/frn_tato_tbl_cafe_table_style_01.iff 0 138.915 16.3987 733.746 1 0 0 0 $| +1189776 0 object/tangible/furniture/tatooine/frn_tato_cafe_parasol.iff 0 50.1677 0 589.589 0.99955 0 -0.0299955 0 $| +1189780 0 object/tangible/furniture/tatooine/frn_tato_chair_cafe_style_01.iff 0 51.3999 0 589.433 -0.685868 0 0.727726 0 $| +1189782 0 object/tangible/furniture/tatooine/frn_tato_tbl_cafe_table_style_01.iff 0 50.1763 0 589.496 0.99955 0 -0.0299955 0 $| +1189783 0 object/tangible/furniture/tatooine/frn_tato_chair_cafe_style_01.iff 0 50.2343 0 590.719 -0.0307915 0 0.999526 0 $| +1213340 0 object/static/structure/tatooine/debris_tatt_pipe_widemouth.iff 0 34.5816 52 807.553 0.320061 0 0.947397 0 $| +1213341 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 33.9657 52 807.545 0.320061 0 0.947397 0 $| +1213342 0 object/building/tatooine/shuttleport_tatooine.iff 0 47.5333 52 825.093 -0.706544 0 0.707669 0 structure.municipal.starport:planet_map.map_loc travel.cost|0|200|travel.ground_time|0|300|travel.is_shuttleport|0|1|travel.point_name|4|Anchorhead Shuttleport|travel.shuttle_available|0|1|travel.version|0|3|$| +1213343 0 object/building/tatooine/housing_tatt_style01_med.iff 0 131.753 52 787.661 -0.00079638 0 1 0 $| +1213344 1213343 object/cell/cell.iff 1 0 0 0 1 0 0 0 $| +1213345 1213343 object/cell/cell.iff 2 0 0 0 1 0 0 0 $| +1213346 1213343 object/cell/cell.iff 3 0 0 0 1 0 0 0 $| +1213347 1213343 object/cell/cell.iff 4 0 0 0 1 0 0 0 $| +1213348 1213343 object/cell/cell.iff 5 0 0 0 1 0 0 0 $| +1213349 1213343 object/cell/cell.iff 6 0 0 0 1 0 0 0 $| +1213350 1213343 object/cell/cell.iff 7 0 0 0 1 0 0 0 $| +1213351 1213343 object/cell/cell.iff 8 0 0 0 1 0 0 0 $| +1213352 1213343 object/cell/cell.iff 9 0 0 0 1 0 0 0 $| +1213353 1213343 object/cell/cell.iff 10 0 0 0 1 0 0 0 $| +1213354 1213343 object/cell/cell.iff 11 0 0 0 1 0 0 0 $| +1213355 1213343 object/cell/cell.iff 12 0 0 0 1 0 0 0 $| +1213367 0 object/building/tatooine/filler_building_tatt_style01_01.iff 0 94.4924 52 830.728 -0.0107961 0 0.999942 0 $| +1253898 0 object/building/tatooine/filler_building_tatt_style01_03.iff 0 95.726 52 731.185 0.893822 0 0.448423 0 $| +1254187 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 86.994 52.78 746.894 0.789986 0 0.613125 0 $| +1254188 0 object/static/structure/tatooine/debris_tatt_pipe_widemouth.iff 0 90.2607 50.7661 747.546 0.990903 0 -0.13458 0 $| +1254190 0 object/static/structure/tatooine/antenna_tatt_style_2.iff 0 81.799 52 807.676 0.99875 0 0.0499792 0 $| +1259909 0 object/static/structure/tatooine/bridge_tatooine_small_style_03.iff 0 93.4867 51.841 785.099 0.703844 0 0.710355 0 $| +1261069 0 object/building/tatooine/filler_building_tatt_style01_06.iff 0 120.582 52 703.699 1 0 0 0 $| +1261083 0 object/building/tatooine/filler_building_tatt_style01_05.iff 0 126.68 52 829.009 -0.0157958 0 0.999875 0 $| +1261085 0 object/building/tatooine/filler_building_tatt_style01_07.iff 0 161.544 52 793.189 0.99639 0 -0.0848973 0 $| +1261444 0 object/static/structure/tatooine/wall_archway_tatooine_wide_style_01.iff 0 32.4985 51.3176 799.87 0.99915 -0.0399873 -0.00999183 -0.000399887 $| +1261446 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 67.8957 50.8292 779.665 0.981046 0 0.193776 0 $| +1261447 0 object/static/structure/tatooine/debris_tatt_pipe_widemouth.iff 0 69.1747 52 779.287 -0.475741 0 0.879586 0 $| +1261449 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 29.9071 52.1837 831.883 -0.069158 0 0.997606 0 $| +1261450 0 object/static/structure/tatooine/debris_tatt_pipe_widemouth.iff 0 30.3216 52.1419 832.336 0.88467 0 0.466217 0 $| +1261451 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 32.8217 50.4906 809.036 0.99915 -0.0399873 -0.00999183 -0.000399887 $| +1261474 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 51.3992 51.515 782.442 0.980067 0 -0.198669 0 $| +1261520 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 48.8083 52 790.448 0.999388 0 0.0349929 0 $| +1261521 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 54.5022 52 775.679 0.979061 0 -0.203567 0 $| +1261522 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 63.2039 52 761.409 0.955336 0 -0.295521 0 $| +1261524 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_02.iff 0 77.4111 52 744.817 0.921061 0 0.389418 0 $| +1261525 0 object/static/structure/tatooine/pillar_ruined_large_style_01.iff 0 74.3295 52 747.394 0.425219 0 0.905091 0 $| +1267684 0 object/static/structure/tatooine/orchard_tatooine_style_02.iff 0 138.2 52 801.777 1 0 0 0 $| +1267685 0 object/static/structure/tatooine/orchard_tatooine_style_02.iff 0 125.534 52 801.738 1 0 0 0 $| +1267690 0 object/static/structure/tatooine/antenna_tatt_style_1.iff 0 160.995 52 822.859 0.928665 0 -0.37092 0 $| +1267694 0 object/static/structure/tatooine/wall_gate_tatooine_wide_style_01.iff 0 153.895 51.7956 824.371 0.833712 0 -0.552199 0 $| +1267756 0 object/static/structure/tatooine/wall_pristine_tatooine_small_style_01.iff 0 172.296 52 805.972 0.783822 0 0.620986 0 $| +1267757 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 172.67 51.0993 815.105 0.991562 0 -0.129634 0 $| +1267758 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_01.iff 0 165.878 51.0993 822.329 -0.617686 0 0.786425 0 $| +1267759 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_01.iff 0 146.364 51.0625 831.917 -0.0357886 0 0.999359 0 $| +1267760 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_01.iff 0 142.498 51.0278 835.955 0.684707 0 0.728817 0 $| +1267761 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 174.945 52 807.442 0.992198 0 -0.124675 0 $| +1267762 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 170.595 51.8785 823.833 0.990901 0 -0.13459 0 $| +1267763 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 161.942 52 821.65 0.993395 0 -0.114747 0 $| +1267764 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 146.9 52 827.853 0.998988 0 0.044985 0 $| +1267765 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 147.252 52 836.432 0.99955 0 0.0299955 0 $| +1267766 0 object/static/structure/tatooine/orchard_tatooine_style_02.iff 0 165.536 51.5352 824.288 0.992809 0 -0.119712 0 $| +1267768 0 object/static/structure/tatooine/orchard_tatooine_style_02.iff 0 148.767 51.4896 831.856 0.682221 0 0.731146 0 $| +1267769 0 object/static/structure/tatooine/antenna_tatt_style_1.iff 0 146.085 52 825.907 0.928665 0 -0.37092 0 $| +1267792 0 object/static/installation/mockup_mining_gas_harvester_style_1.iff 0 169.459 52 814.923 0.991562 0 -0.129634 0 $| +1267796 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 175.405 51.9972 804.104 1 0 0 0 $| +1267797 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_1.iff 0 174.659 54.8179 807.229 1 0 0 0 $| +1267800 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_1.iff 0 169.902 56.7257 823.078 -0.440178 0 0.897911 0 $| +1267804 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_1.iff 0 146.949 56.5485 836.175 0.913089 0 0.407761 0 $| +1267826 0 object/static/structure/tatooine/debris_tatt_pipe_widemouth.iff 0 143.831 52 791.831 0.930508 0 0.366273 0 $| +1267827 0 object/static/structure/tatooine/debris_tatt_pipe_dual_unconnected.iff 0 144.561 52 789.502 0.140332 0 0.990104 0 $| +1267838 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_1.iff 0 132.942 52 803.08 0.877583 0 0.479425 0 $| +1267839 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 130.74 52 801.947 0.877583 0 0.479425 0 $| +1267841 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 163.174 52 817.978 -0.696707 0 0.717356 0 $| +1267842 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 163.516 52 818.999 -0.100626 0 0.994924 0 $| +1267843 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 164.676 52 818.615 -0.338946 0 0.940806 0 $| +1267844 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 163.939 52 817.849 0.774419 0 -0.632673 0 $| +1267851 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 173.172 52 808.22 -0.519099 0 0.854714 0 $| +1267853 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 172.789 52 807.057 0.971338 0 -0.237703 0 $| +1267886 0 object/static/structure/tatooine/wall_archway_tatooine_wide_style_01.iff 0 120.465 52 808.113 0.9998 0 0.0199987 0 $| +1267887 0 object/static/structure/tatooine/wall_pristine_tatooine_small_style_01.iff 0 121.336 52 820.368 1 0 0 0 $| +1267949 0 object/static/structure/tatooine/debris_tatt_pipe_dual_unconnected.iff 0 150.803 52 807.323 1 0 0 0 $| +1267950 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_1.iff 0 147.991 52 804.231 0.625519 0 0.780209 0 $| +1269917 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 97.6176 52 807.633 1 0 0 0 $| +1269918 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 84 50.6512 808 1 0 0 0 $| +1269919 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 88 50.6512 808 1 0 0 0 $| +1269922 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 79.5151 50.6512 806.286 0.731689 0 -0.681638 0 $| +1269923 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 78.3835 50.6512 790.327 0.731689 0 -0.681638 0 $| +1269924 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 78.6662 50.6512 794.316 0.731689 0 -0.681638 0 $| +1269925 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 78.9486 50.6512 798.306 0.731689 0 -0.681638 0 $| +1269926 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 79.232 50.6512 802.294 0.731689 0 -0.681638 0 $| +1269927 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 106.313 50.6512 790.245 0.771246 0 0.636537 0 $| +1269928 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 101.721 50.6512 805.341 0.771246 0 0.636537 0 $| +1269929 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 104.038 50.6512 802.031 0.771246 0 0.636537 0 $| +1269930 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 104.796 50.6512 798.102 0.771246 0 0.636537 0 $| +1269931 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 105.555 50.6512 794.173 0.771246 0 0.636537 0 $| +1269934 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 118.186 50.6512 762.516 0.886995 0 0.461779 0 $| +1269935 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 109.009 50.6512 775.62 0.886995 0 0.461779 0 $| +1269936 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 111.304 50.6512 772.346 0.886995 0 0.461779 0 $| +1269937 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 113.598 50.6512 769.068 0.886995 0 0.461779 0 $| +1269938 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 115.891 50.6512 765.79 0.886995 0 0.461779 0 $| +1269939 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 91.6719 50.6512 754.555 0.862807 0 0.505533 0 $| +1269940 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 83.85 50.6512 768.514 0.862807 0 0.505533 0 $| +1269941 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 85.8056 50.6512 765.023 0.862807 0 0.505533 0 $| +1269942 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 87.7608 50.6512 761.535 0.862807 0 0.505533 0 $| +1269943 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 89.7167 50.6512 758.046 0.862807 0 0.505533 0 $| +1269944 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 79.2492 50.6512 780.609 -0.62161 0 0.783327 0 $| +1269945 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 111.051 50.6512 747.249 0.882333 0 -0.470626 0 $| +1269946 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 116.841 50.6512 755.412 0.882333 0 -0.470626 0 $| +1269947 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 81.065 50.6512 772.819 -0.62161 0 0.783327 0 $| +1269948 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 80.1577 50.6512 776.712 -0.62161 0 0.783327 0 $| +1269949 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 104.318 50.6512 745.479 0.999887 0 -0.0149998 0 $| +1269950 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 108.316 50.6512 745.598 0.999887 0 -0.0149998 0 $| +1269951 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 119.365 50.6512 758.637 0.886995 0 0.461779 0 $| +1269953 0 object/static/structure/tatooine/streetsign_upright_style_01.iff 0 124.965 52 816.192 -0.700285 0 0.713863 0 $| +1269954 0 object/static/structure/tatooine/streetsign_upright_style_01.iff 0 117.852 52 801.021 0.99955 0 0.0299965 0 $| +1269955 0 object/static/structure/tatooine/streetsign_upright_style_01.iff 0 53.8008 52 794.33 0.745175 0 -0.666869 0 $| +1269957 0 object/static/structure/tatooine/orchard_tatooine_style_01.iff 0 110.172 52 816.997 0.999888 0 0.0149996 0 $| +1270083 0 object/static/flora/flora_plant_tato_falotil.iff 0 94.283 40 795.672 0.768054 0 0.640385 0 $| +1270188 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_02.iff 0 132.313 51.5257 713.42 0.536088 0 0.844162 0 $| +1270189 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 134.252 51.487 725.383 1 0 0 0 $| +1270192 0 object/static/structure/tatooine/pillar_ruined_large_style_01.iff 0 134.645 51.4821 716.622 0.768053 0 0.640386 0 $| +1270194 0 object/static/structure/tatooine/pillar_ruined_large_style_01.iff 0 134.441 51.5256 734.852 1 0 0 0 $| +1270196 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 134.242 51.5836 758.987 1 0 0 0 $| +1270197 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 134.441 51.5836 751.045 1 0 0 0 $| +1270198 0 object/static/structure/tatooine/wall_gate_tatooine_style_02.iff 0 133.787 52 771.686 -0.000796366 0 1 0 $| +1270199 0 object/static/structure/tatooine/pillar_damaged_large_style_01.iff 0 134.448 52 775.475 0.72827 0 0.68529 0 $| +1270200 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 134.421 52 767.768 1 0 0 0 $| +1270223 0 object/static/structure/tatooine/bridge_tatooine_small_style_02.iff 0 209.145 12.2605 723.55 0.886715 0.00537812 -0.456013 -0.0758842 $| +1270246 0 object/static/structure/tatooine/jawa/tent_jawa_01_med.iff 0 111.433 52.1199 715.659 0.952334 0 0.305059 0 $| +1270251 0 object/static/structure/tatooine/bridge_tatooine_small_style_01.iff 0 95.0633 52 749.011 0.896052 0 -0.443949 0 $| +1270252 0 object/static/installation/mockup_mining_liquid_moisture_harvester.iff 0 102.493 44 758.941 0.889293 0 -0.457338 0 $| +1270253 0 object/static/installation/mockup_mining_liquid_moisture_harvester.iff 0 95.9221 44.1246 770.848 0.656219 0 0.754571 0 $| +1270254 0 object/static/installation/mockup_mining_liquid_moisture_harvester.iff 0 92.509 44.1826 790.732 0.994324 0 -0.106391 0 $| +1270271 0 object/static/installation/mockup_power_generator_photo_bio_style_1.iff 0 128.79 52 726.57 0.707388 0 -0.706825 0 $| +1270274 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_01.iff 0 134.276 51.5836 742.822 1 0 0 0 $| +1270295 0 object/static/structure/tatooine/stone_hovel_tatooine_style_01.iff 0 128.783 52 736.054 0.939373 0 -0.342898 0 $| +1270296 0 object/static/structure/tatooine/jawa/tent_jawa_01_small.iff 0 129.511 52 741.805 0.99639 0 0.0848973 0 $| +1270297 0 object/static/structure/tatooine/jawa/tent_jawa_01_small.iff 0 123.641 52 734.563 0.986418 0 -0.164252 0 $| +1270300 0 object/static/structure/tatooine/stone_hovel_tatooine_style_01.iff 0 130.012 52 754.274 -0.305817 0 0.95209 0 $| +1270303 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 113.9 53.0069 725.019 0.867814 0 0.496889 0 $| +1270307 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_01.iff 0 84.5423 52.0208 838.98 0.707405 0 -0.706808 0 $| +1282839 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 109.899 52 716.605 0.744111 0 0.668056 0 $| +1282840 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 108.882 52 716.831 0.998104 0 0.0615541 0 $| +1282842 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 112.419 52 718.448 0.662539 0 0.749027 0 $| +1282845 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 115.502 52 716.694 -0.629412 0 0.777072 0 $| +1282846 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 112.237 52 713.119 0.939373 0 -0.342898 0 $| +1282851 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 129.506 52 758.362 0.65123 0 0.75888 0 $| +1282852 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 132.664 52 761.932 0.867026 0 0.498262 0 $| +1282853 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 127.914 52 758.004 0.906195 0 0.42286 0 $| +1282854 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 132.692 52 767.051 0.821595 0 0.570071 0 $| +1282855 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 128.632 52 740.418 -0.644826 0 0.764329 0 $| +1282856 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 128.827 52 741.478 -0.030792 0 0.999526 0 $| +1282857 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 130.029 52 741.26 -0.272313 0 0.962209 0 $| +1282858 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 129.406 52 740.398 0.72827 0 -0.68529 0 $| +1282859 0 object/static/structure/tatooine/debris_tatt_crate_1.iff 0 82.2739 52 837.637 0.839192 0 0.543835 0 $| +1282866 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_2.iff 0 83.3274 52 836.561 -0.684708 0 0.728817 0 $| +1292968 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 64.0703 52.0114 839.131 0.999987 0 0.00499998 0 $| +1292969 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 85.2281 52.0274 839.137 0.999987 0 0.00499998 0 $| +1292970 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 80.8039 52.0027 839.151 0.999987 0 0.00499998 0 $| +1316285 0 object/tangible/furniture/tatooine/frn_tato_tbl_cafe_table_style_01.iff 0 67.104 52 834.612 -0.597834 0 0.80162 0 $| +1316287 0 object/tangible/furniture/tatooine/frn_tato_cafe_parasol.iff 0 67.163 52.8275 834.609 -0.596593 -0.0701369 0.794448 -0.0894993 $| +1316289 0 object/tangible/furniture/tatooine/frn_tato_fruit_stand_large_style_01.iff 0 74.2941 52 835.455 -3.20E-08 0 1 0 $| +1316291 0 object/static/structure/tatooine/planter_hanging_style_01.iff 0 83.3031 52 826.836 0.696707 0 0.717356 0 $| +1316292 0 object/static/structure/tatooine/planter_hanging_style_01.iff 0 83.2143 52 823.298 0.696707 0 0.717356 0 $| +1316293 0 object/static/structure/tatooine/debris_tatt_pipe_narrow_1.iff 0 62.7257 52.8538 837.497 0.953847 0 -0.300293 0 $| +1385845 0 object/tangible/furniture/tatooine/frn_tato_chair_cafe_style_01.iff 0 68.2068 52 833.828 0.900447 0 -0.434966 0 $| +1385846 0 object/tangible/furniture/tatooine/frn_tato_chair_cafe_style_01.iff 0 66.526 52 833.199 0.988012 0 0.15438 0 $| +1385847 0 object/tangible/furniture/tatooine/frn_tato_chair_cafe_style_01.iff 0 67.8132 52 835.864 -0.324796 0 0.945784 0 $| +1400845 0 object/building/tatooine/cloning_facility_tatooine_small.iff 0 62.9695 52 786.146 0.714421 0 0.699716 0 $| +1407919 0 object/static/structure/tatooine/wall_pristine_tatooine_small_style_01.iff 0 144.229 52 791.022 -0.689499 0 0.724287 0 $| +1407920 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 120.687 52 800.221 1 0 0 0 $| +1407922 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 121.321 52 816.973 0.9998 0 0.0199987 0 $| +1629626 0 object/static/worldbuilding/sign/thm_sign_bank.iff 0 67.3532 52 792.342 -0.700285 0 0.713864 0 $| +3255356 0 object/tangible/terminal/terminal_bank.iff 0 57.7099 52 793 1 0 0 0 $| +3315353 0 object/tangible/terminal/terminal_mission.iff 0 154.356 52 810.148 0.997189 0 -0.0749296 0 $| +3315373 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 114.143 50.7605 751.254 0.882333 0 -0.470626 0 $| +3315374 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 92.9651 51.987 807.848 1 0 0 0 $| +3355587 0 object/static/structure/tatooine/tent_house_tatooine_style_01.iff 0 66.4967 52.5169 768.691 -0.684708 5.50E-08 0.728817 -5.04E-08 $| +3715375 0 object/tangible/crafting/station/public_structure_station.iff 0 111.518 52 729.004 0.889293 0 0.457339 0 $| +3715385 0 object/tangible/crafting/station/public_clothing_station.iff 0 131.84 52 764.963 1 0 0 0 $| +3715393 0 object/tangible/crafting/station/public_weapon_station.iff 0 76.3164 52 749.042 0.917121 0 0.39861 0 $| +3715400 0 object/static/structure/tatooine/debris_tatt_crate_metal_1.iff 0 79.317 52 746.162 0.994658 0 -0.103224 0 $| +3715401 0 object/static/structure/tatooine/debris_tatt_drum_dented_1.iff 0 82.0867 52 743.583 0.962856 0 -0.270014 0 $| +3715402 0 object/static/structure/tatooine/debris_tatt_drum_storage_1.iff 0 80.2104 52 744.797 0.863614 0 -0.504153 0 $| +3715407 0 object/static/structure/tatooine/pillar_ruined_large_style_01.iff 0 80.8362 52 740.991 -0.39475 0 0.918789 0 $| +3715414 0 object/tangible/crafting/station/public_food_station.iff 0 94.5003 52 819.01 -0.0107962 0 0.999942 0 $| +3715415 0 object/static/structure/tatooine/debris_tatt_drum_storage_2.iff 0 93.0668 52 819.378 0.796084 0 -0.605186 0 $| +3715416 0 object/static/structure/tatooine/debris_tatt_drum_storage_2.iff 0 88.5832 52 819.415 0.183163 0 0.983083 0 $| +3945352 0 object/tangible/terminal/terminal_bazaar.iff 0 63.8719 52 793.208 1 0 0 0 $| +3945353 0 object/tangible/terminal/terminal_bazaar.iff 0 61 52 793.124 1 0 0 0 $| +4335388 0 object/static/structure/general/streetlamp_small_style_01.iff 0 165.558 51.9896 824.495 0.995004 0 -0.0998334 0 $| +4335389 0 object/static/structure/general/streetlamp_small_style_01.iff 0 148.899 52.0629 831.936 1 0 0 0 $| +4335390 0 object/static/structure/general/streetlamp_small_style_01.iff 0 120.477 57.6921 808.304 -3.20E-08 0.999888 4.80E-10 -0.0149994 $| +4335391 0 object/static/structure/general/streetlamp_small_blue_style_01.iff 0 124.635 57.9462 778.851 0.500199 0.500199 -0.499801 0.499801 $| +4335392 0 object/static/structure/general/streetlamp_small_style_01.iff 0 32.6391 57.676 800.051 -3.20E-08 1 0 0 $| +5395366 0 object/soundobject/soundobject_city_crowd_small.iff 0 120.035 52 731.339 1 0 0 0 $| +5395368 0 object/soundobject/soundobject_city_crowd_small.iff 0 11.3522 53.3089 817.737 1 0 0 0 $| +5395369 0 object/soundobject/soundobject_city_crowd_small.iff 0 5.97212 31.7748 756.855 1 0 0 0 $| +5395371 0 object/soundobject/soundobject_city_crowd_sentients.iff 0 151.431 52 817.511 1 0 0 0 $| +5395373 0 object/soundobject/soundobject_city_crowd_sentients.iff 0 75.197 52 812.919 1 0 0 0 $| +6075942 0 object/tangible/terminal/terminal_mission_artisan.iff 0 161.948 52 811.205 0.99639 0 -0.0848977 0 $| +6075944 0 object/tangible/terminal/terminal_mission_scout.iff 0 140.977 52 820.203 0.689498 0 0.724287 0 $| +6075946 0 object/tangible/terminal/terminal_mission_artisan.iff 0 122.505 52 715.186 0.999942 0 0.0107962 0 $| +6076104 0 object/tangible/terminal/terminal_mission_entertainer.iff 0 83.4847 52 819.95 3.20E-08 0 1 0 $| +6715891 0 object/static/structure/tatooine/wall_archway_tatooine_wide_style_01.iff 0 71.9436 52.0272 838.74 0.703845 0 0.710353 0 $| +6715893 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_01.iff 0 58.4223 51.9414 767.731 0.277121 0 0.960835 0 $| +6715896 0 object/static/structure/tatooine/wall_archway_tatooine_wide_style_01.iff 0 68.7147 51.9994 754.456 0.934124 0 -0.356949 0 $| +6715924 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_01.iff 0 106.581 52 712.456 0.932327 0 -0.361615 0 $| +7495526 0 object/tangible/terminal/terminal_bank.iff 0 67.4249 52 793 1 0 0 0 $| +8496216 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 33.1595 50.7533 792.008 0.999987 0 -0.00499998 0 $| +8496218 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 40.69 51.2073 790.521 0.670876 -0.020573 0.740963 0.0218285 $| +8885443 0 object/static/structure/tatooine/tato_imprv_bannerpole_s01.iff 0 153.884 57.9793 824.442 0.980067 0 0.198669 0 $| +8885444 0 object/static/structure/tatooine/tato_imprv_bannerpole_s01.iff 0 32.4825 57.1028 799.866 0.710915 0 0.703278 0 $| +8885449 0 object/static/structure/tatooine/tato_imprv_flagpole_s01.iff 0 61.7871 61.3938 813.131 1 0 0 0 $| +8885749 0 object/static/vehicle/e3/landspeeder.iff 0 51.9549 52 789.113 0.155167 0 0.987888 0 $| +8885750 0 object/static/item/item_container_energy_liquid.iff 0 49.547 52 788.061 1 0 0 0 $| +8885751 0 object/static/item/item_container_energy_liquid.iff 0 49.1134 52 788.64 0.965092 0 -0.261909 0 $| +8885752 0 object/static/item/item_container_energy_liquid.iff 0 49.5028 52.1265 788.421 0.710913 0.703281 0 0 $| +8885753 0 object/static/item/item_container_organic_food.iff 0 54.736 52 790.658 0.841901 0 -0.539632 0 $| +8885754 0 object/static/item/item_container_organic_hide.iff 0 54.2057 52 790.226 0.96639 0 0.257081 0 $| +9435415 0 object/tangible/furniture/all/frn_all_data_terminal_free_s1.iff 0 65.2005 52 765.786 0.99875 0 -0.0499792 0 $| +9435419 0 object/tangible/furniture/modern/bar_piece_straight_s2.iff 0 66.434 52 768.074 0.707107 7.73E-09 -0.707106 7.73E-09 $| +9435420 0 object/static/item/item_document.iff 0 66.2849 52.5692 767.797 0.958244 0 0.285952 0 $| +9435421 0 object/static/item/item_document.iff 0 66.4657 52.5692 768.112 0.995953 0 -0.0898786 0 $| +9435422 0 object/static/item/item_carbine_dh17.iff 0 66.122 52.585 768.807 -0.633605 0.313919 -0.313919 0.633605 $| +9435423 0 object/static/item/item_con_ration_kit_lg.iff 0 66.2887 52.5692 767.017 -0.184729 0 0.982789 0 $| +9435425 0 object/tangible/furniture/technical/couch_s01.iff 0 68.5942 52 766.819 0.960835 0 -0.277121 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_5_4.tab b/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_5_4.tab index 9b13af9eb..edaadae86 100644 --- a/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_5_4.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_5_4.tab @@ -35,3 +35,4 @@ i i h i f f f f f f f s p -1648725923 0 object/building/faction_perk/hq/planet_base_register.iff 0 1.10811 195 2039.25 1 0 0 0 faction_perk.hq.planetary_base_register $| 7125590 0 object/tangible/ground_spawning/area_spawner.iff 0 1500.0 180.0 48.0 0.992844 0.00050183 -0.119417 0.00032958 systems.spawning.spawner_area fltMaxSpawnTime|2|900.000000|fltMinSpawnTime|2|600.000000|fltRadius|2|1.000000|intDefaultBehavior|0|2|intGoodLocationSpawner|0|0|intSpawnCount|0|1|intSpawnSystem|0|1|registerWithController|0|1|strName|4|brigand_leader|strSpawnerType|4|area|strSpawns|4|brigand_leader|$| 7125594 0 object/tangible/ground_spawning/area_spawner.iff 0 1503.0 180.0 48.0 0.992844 0.00050183 -0.119417 0.00032958 systems.spawning.spawner_area fltMaxSpawnTime|2|900.000000|fltMinSpawnTime|2|600.000000|fltRadius|2|3.000000|intDefaultBehavior|0|2|intGoodLocationSpawner|0|0|intSpawnCount|0|2|intSpawnSystem|0|1|registerWithController|0|1|strName|4|brigand_camp_3|strSpawnerType|4|area|strSpawns|4|brigand|$| +7125595 0 object/tangible/spawning/spawn_egg.iff 0 5.110 195 2040.25 1 0 0 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/tatooine/tat_outside_poi_npcs.iff|$| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_6_2_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_6_2_ws.tab old mode 100644 new mode 100755 index ca2a7c111..86a4ddc35 --- a/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_6_2_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_6_2_ws.tab @@ -40,7 +40,7 @@ i i h i f f f f f f f s p 1033375 0 object/static/structure/tatooine/pillar_ruined_large_style_01.iff 0 1320.15 5 1629.48 0.858528 0 -0.512767 0 $| 1033376 0 object/static/structure/tatooine/wall_damaged_tatooine_large_style_01.iff 0 1392.17 3.02175 1643.47 0.786918 0 0.617057 0 $| 1033377 0 object/static/structure/tatooine/wall_damaged_tatooine_large_style_01.iff 0 1400.04 3.02175 1645.89 -0.620985 0 0.783823 0 $| -1082874 0 object/building/tatooine/cantina_tatooine.iff 0 1384.35 5 1325.87 0.945266 0 0.326302 0 theme_park.tatooine.mos_eisley.masterspawner:planet_map.map_loc:structure.municipal.cantina:event.bh_event.cantina_controller healing.canhealshock|0|1|safeLogout|0|1|$| +1082874 0 object/building/tatooine/cantina_tatooine.iff 0 1384.35 5 1325.87 0.945266 0 0.326302 0 $| 1095499 0 object/building/military/military_outpost_guard_house_imperial.iff 0 1852.24 180 1611.52 0.637152 0 0.770739 0 $| 1095504 0 object/building/military/military_base_shed_imperial_style_01.iff 0 1821.88 179.827 1629.14 -0.0940645 0 0.995566 0 $| 1095527 0 object/static/structure/general/poi_all_impl_corral_64x64_s02.iff 0 1755.8 179.999 1658.99 0.552863 0 0.833272 0 $| @@ -64,7 +64,7 @@ i i h i f f f f f f f s p 1095632 0 object/static/structure/tatooine/orchard_tatooine_style_01.iff 0 1749.8 179.998 1644.48 0.981048 0 0.193767 0 $| 1095633 0 object/static/structure/tatooine/orchard_tatooine_style_01.iff 0 1761.87 180 1673.93 0.979061 0 0.203567 0 $| 1105845 0 object/building/tatooine/guild_theater_tatooine_style_01.iff 0 1242.75 5 1384.68 0.883932 0 -0.467616 0 $| -1105879 0 object/building/tatooine/cloning_facility_tatooine.iff 0 1194.09 5 1522.62 0.466913 0 0.884304 0 structure.municipal.cloning_facility:structure.municipal.cloning_base healing.canhealshock|0|1|$| +1105879 0 object/building/tatooine/cloning_facility_tatooine.iff 0 1194.09 5 1522.62 0.466913 0 0.884304 0 structure.municipal.cloning_facility healing.canhealshock|0|1|$| 1105892 0 object/building/tatooine/filler_building_block_64x16_style_01.iff 0 1159.08 5 1536.09 0.883932 0 -0.467616 0 $| 1105949 0 object/building/tatooine/filler_building_block_64x16_style_01.iff 0 1229.78 5 1506.97 0.48311 0 0.875559 0 $| 1105999 0 object/static/structure/tatooine/antenna_tatt_style_1.iff 0 1256.27 5.00003 1556.97 0.953847 0 -0.300293 0 $| @@ -81,12 +81,12 @@ i i h i f f f f f f f s p 1106344 0 object/building/tatooine/filler_building_tatt_style01_03.iff 0 1289.31 5 1298.06 -0.334238 0 0.942489 0 $| 1106346 0 object/building/tatooine/filler_building_tatt_style01_02.iff 0 1339.74 5 1258.36 0.94441 0 0.328769 0 $| 1106352 0 object/building/tatooine/filler_building_tatt_style01_03.iff 0 1316.02 5 1275.64 0.939373 0 0.342898 0 $| -1106368 0 object/building/tatooine/starport_tatooine.iff 0 1570.98 5 1342.91 -0.700285 0 0.713864 0 structure.municipal.starport:theme_park.dungeon.generic_spawner travel.air_time|0|60|travel.cost|0|150|travel.ground_time|0|300|travel.point_name|4|Mos Eisley Starport|travel.shuttle_available|0|1|travel.version|0|3|spawn_table|4|datatables/spawning/building_spawns/mos_eisley_starport.iff|$| +1106368 0 object/building/tatooine/starport_tatooine.iff 0 1570.98 5 1342.91 -0.700285 0 0.713864 0 structure.municipal.starport travel.air_time|0|60|travel.cost|0|150|travel.ground_time|0|300|travel.point_name|4|Mos Eisley Starport|travel.shuttle_available|0|1|travel.version|0|3|$| 1106423 0 object/building/tatooine/filler_building_tatt_style01_01.iff 0 1452.66 5 1264.9 -0.331024 0 0.943622 0 $| 1106435 0 object/static/structure/tatooine/jawa/tent_jawa_01_large.iff 0 1395.09 4.98634 1529.17 0.900447 0 0.434966 0 $| 1106438 0 object/static/structure/tatooine/jawa/tent_jawa_01_small.iff 0 1314.74 4.98979 1465.01 0.896052 0 0.443948 0 $| 1106475 0 object/building/tatooine/filler_building_tatt_style01_03.iff 0 1380.13 5 1210.07 0.89896 0 -0.43803 0 $| -1106500 0 object/building/tatooine/cloning_facility_tatooine.iff 0 1393.84 5 1123.01 0.900447 0 -0.434966 0 structure.municipal.cloning_facility:structure.municipal.cloning_base healing.canhealshock|0|1|$| +1106500 0 object/building/tatooine/cloning_facility_tatooine.iff 0 1393.84 5 1123.01 0.900447 0 -0.434966 0 structure.municipal.cloning_facility healing.canhealshock|0|1|$| 1106507 0 object/building/tatooine/filler_building_block_64x16_style_01.iff 0 1341.07 5 1135.57 0.898261 0 -0.439462 0 $| 1106534 0 object/building/tatooine/housing_tatt_style01_small.iff 0 1348.63 5 1117.34 0.942755 0 0.333487 0 $| 1134355 0 object/tangible/furniture/tatooine/frn_tato_tbl_cafe_table_style_01.iff 0 1271.4 5 1293.45 0.921061 0 -0.389418 0 $| @@ -295,7 +295,7 @@ i i h i f f f f f f f s p 1189605 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 1328.97 5 1418.91 0.958244 0 0.285952 0 $| 1189606 0 object/static/structure/tatooine/pillar_pristine_small_style_01.iff 0 1328.83 5 1423.42 0.958244 0 0.285952 0 $| 1189607 0 object/static/structure/tatooine/guild_statue_free_style_01.iff 0 1437.88 5 1435.89 0.466913 0 0.884304 0 $| -1189630 0 object/building/tatooine/guild_combat_tatooine_style_01.iff 0 1418 5 1468.59 0.476432 0 0.879211 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/building_spawns/tatooine_mos_eisley_war_guild.iff|$| +1189630 0 object/building/tatooine/guild_combat_tatooine_style_01.iff 0 1418 5 1468.59 0.476432 0 0.879211 0 $| 1189647 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 1459.12 2.79188 1467.94 0.87959 0 -0.475733 0 $| 1189652 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 1436.11 2.92709 1431.6 0.87959 0 -0.475733 0 $| 1189657 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 1422.59 2.92709 1440.42 0.87959 0 -0.475733 0 $| @@ -567,7 +567,7 @@ i i h i f f f f f f f s p 1279912 0 object/static/structure/tatooine/wall_ruined_tatooine_large_style_02.iff 0 1512.28 5.03685 1272.43 -0.27502 0.0201192 0.960807 0.0284619 $| 1279914 0 object/static/structure/tatooine/pillar_damaged_large_style_01.iff 0 1497.13 5.05208 1286.6 0.915775 -0.00708065 0.400006 0.0360681 $| 1279952 0 object/building/tatooine/filler_building_block_64x16_style_01.iff 0 1305.33 5 1342.36 0.893108 0 -0.449842 0 $| -1279956 0 object/building/tatooine/guild_commerce_tatooine_style_01.iff 0 1391.72 5 1429.42 -0.281921 0 0.959438 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/building_spawns/mos_eisley_mayor_building.iff|$| +1279956 0 object/building/tatooine/guild_commerce_tatooine_style_01.iff 0 1391.72 5 1429.42 -0.281921 0 0.959438 0 $| 1279976 0 object/static/structure/tatooine/pillar_pristine_large_style_01.iff 0 1353.19 5 1410.15 -0.296281 0 0.955101 0 $| 1279977 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_01.iff 0 1371.13 3.08141 1429.25 0.877968 0 -0.478719 0 $| 1279978 0 object/static/structure/tatooine/wall_pristine_tatooine_large_style_02.iff 0 1363.18 3.08141 1424.38 0.959438 0 0.281921 0 $| @@ -1947,4 +1947,7 @@ i i h i f f f f f f f s p 7106287 0 object/static/structure/general/droid_r4_torso.iff 0 1974.68 5 1389.69 1 0 0 0 $| 7106288 0 object/static/structure/general/droid_r5_head.iff 0 1974.37 5 1390.11 1 0 0 0 $| 7106289 0 object/static/structure/general/droid_r5_leg.iff 0 1973.71 5 1388.76 1 0 0 0 $| -9655494 0 object/building/tatooine/hospital_tatooine_style02.iff 0 1481.21 5 1390.9 0.950796 0 0.309817 0 $| +9655494 0 object/building/tatooine/hospital_tatooine_style02.iff 0 1481.21 5 1390.9 0.950796 0 0.309817 0 theme_park.dungeon.generic_spawner spawn_table|4|datatables/spawning/poi_spawner/tatooine/eisleymed.iff|$| +9655495 9655494 object/cell/cell.iff 1 0 0 0 1 0 0 0 $| +9655496 9655494 object/cell/cell.iff 2 0 0 0 1 0 0 0 $| +9655497 9655494 object/cell/cell.iff 3 0 0 0 1 0 0 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_8_4_ws.tab b/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_8_4_ws.tab old mode 100644 new mode 100755 index 3947eb65c..b1754a2f9 --- a/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_8_4_ws.tab +++ b/sku.0/sys.server/compiled/game/datatables/buildout/tatooine/tatooine_8_4_ws.tab @@ -1,3 +1,14 @@ -objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars -i i h i f f f f f f f s p -5995564 0 object/building/general/tatooine_beetle_cave.iff 0 399.769 115.412 754.043 -0.281922 0 0.959437 0 $| +objid container server_template_crc cell_index px py pz qw qx qy qz scripts objvars +i i h i f f f f f f f s p +5995564 0 object/building/general/tatooine_beetle_cave.iff 0 399.769 115.412 754.043 -0.281922 0 0.959437 0 $| +5995565 5995564 object/cell/cell.iff 1 0 0 0 1 0 0 0 $| +5995566 5995564 object/cell/cell.iff 2 0 0 0 1 0 0 0 $| +5995567 5995564 object/cell/cell.iff 3 0 0 0 1 0 0 0 $| +5995568 5995564 object/cell/cell.iff 4 0 0 0 1 0 0 0 $| +5995569 5995564 object/cell/cell.iff 5 0 0 0 1 0 0 0 $| +5995570 5995564 object/cell/cell.iff 6 0 0 0 1 0 0 0 $| +5995571 5995564 object/cell/cell.iff 7 0 0 0 1 0 0 0 $| +5995572 5995564 object/cell/cell.iff 8 0 0 0 1 0 0 0 $| +5995573 5995564 object/cell/cell.iff 9 0 0 0 1 0 0 0 $| +5995574 5995564 object/cell/cell.iff 10 0 0 0 1 0 0 0 $| +5995575 5995564 object/cell/cell.iff 11 0 0 0 1 0 0 0 $| diff --git a/sku.0/sys.server/compiled/game/datatables/gcw/gcw_city_bestine.tab b/sku.0/sys.server/compiled/game/datatables/gcw/gcw_city_bestine.tab index aa780d55c..fcad10afe 100644 --- a/sku.0/sys.server/compiled/game/datatables/gcw/gcw_city_bestine.tab +++ b/sku.0/sys.server/compiled/game/datatables/gcw/gcw_city_bestine.tab @@ -26,7 +26,6 @@ delayAction:invasionHalfWayPoint:900 invasion signalMaster;invasionHalfWayPoint;none invasionHalfWayPoint delayAction:cityAttackUnsuccessful:1800 invasion signalMaster;cityAttackUnsuccessful;none cityAttackUnsuccessful -messageTo;defense_camp;wsToggleInvulnerability;none invasion delayAction:invasionCleanup:1 invasionCompleted delayAction:defendersEvacuate:1 defenseLostCity signalMaster;defendersEvacuate;none defendersEvacuate Cleanup objects from the battlefield diff --git a/sku.0/sys.server/compiled/game/datatables/gcw/gcw_city_dearic.tab b/sku.0/sys.server/compiled/game/datatables/gcw/gcw_city_dearic.tab index eec7a3c22..969368cbc 100644 --- a/sku.0/sys.server/compiled/game/datatables/gcw/gcw_city_dearic.tab +++ b/sku.0/sys.server/compiled/game/datatables/gcw/gcw_city_dearic.tab @@ -26,7 +26,6 @@ delayAction:cityAttackUnsuccessful:1800 invasion signalMaster;cityAttackUnsuccessful;none cityAttackUnsuccessful delayAction:invasionEndsSoon:1500 invasion signalMaster;invasionEndsSoon;none invasionEndsSoon -messageTo;defense_camp;wsToggleInvulnerability;none invasion delayAction:invasionCleanup:1 invasionCompleted delayAction:defendersEvacuate:1 defenseLostCity signalMaster;defendersEvacuate;none defendersEvacuate Cleanup objects from the battlefield diff --git a/sku.0/sys.server/compiled/game/datatables/gcw/gcw_city_keren.tab b/sku.0/sys.server/compiled/game/datatables/gcw/gcw_city_keren.tab index 522d2e85f..a55335152 100644 --- a/sku.0/sys.server/compiled/game/datatables/gcw/gcw_city_keren.tab +++ b/sku.0/sys.server/compiled/game/datatables/gcw/gcw_city_keren.tab @@ -26,7 +26,6 @@ delayAction:cityAttackUnsuccessful:1800 invasion signalMaster;cityAttackUnsuccessful;none cityAttackUnsuccessful delayAction:invasionEndsSoon:1500 invasion signalMaster;invasionEndsSoon;none invasionEndsSoon -messageTo;defense_camp;wsToggleInvulnerability;none invasion delayAction:invasionCleanup:1 invasionCompleted delayAction:defendersEvacuate:1 defenseLostCity signalMaster;defendersEvacuate;none defendersEvacuate Cleanup objects from the battlefield diff --git a/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab b/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab index 2f0d22144..46963b4bf 100644 --- a/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab +++ b/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab @@ -77,30 +77,30 @@ item_ithorian_shirt_02_01 object/tangible/wearables/ithorian/ith_shirt_s09.iff item_ithorian_pants_02_01 object/tangible/wearables/ithorian/ith_pants_s19.iff 2 45 1 Issued Ithorian Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing item_ithorian_vest_02_01 object/tangible/wearables/ithorian/ith_vest_s02.iff 2 45 1 Issued Ithorian Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing item_ithorian_gloves_02_01 object/tangible/wearables/ithorian/ith_gloves_s02.iff 2 45 1 Issued Ithorian Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -weapon_pistol_02_02 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 2 45 item.special.nomove 1 Issued Pistol A very basic Pistol. -weapon_rifle_02_02 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Rifle A very basic Rifle. -weapon_carbine_02_02 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Carbine A very basic Carbine. -weapon_polearm_02_02 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Staff A very basic Staff. -weapon_sword_1h_02_02 object/weapon/melee/sword/sword_01_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Sword A very basic Sword. -weapon_sword_2h_02_02 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Axe A very basic Axe. -weapon_pistol_02_03 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 3 2 45 item.special.nomove 1 Loche's Pistol A reward for helping Loche on the Tansarii Point Station. -weapon_rifle_02_03 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 3 2 45 item.special.nomove 1 Loche's Rifle A reward for helping Loche on the Tansarii Point Station. -weapon_carbine_02_03 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 3 2 45 item.special.nomove 1 Loche's Carbine A reward for helping Loche on the Tansarii Point Station. -weapon_polearm_02_03 object/weapon/melee/polearm/polearm_vibro_axe_npe.iff weapon 1 2 45 item.special.nomove 1 Jedi Training Polearm A Polearm given to you by Han Solo. -weapon_sword_1h_02_03 object/weapon/melee/sword/sword_01_npe.iff weapon 3 2 45 item.special.nomove 1 Rydel's Sword A Sword given to you by Rydel Delan. -weapon_sword_2h_02_03 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon 3 2 45 item.special.nomove 1 Rydel's Axe An Axe given to you by Rydel Delan. -weapon_pistol_02_04 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 6 2 200 item.special.nomove 1 D-18 "A standard low power pistol, common through much of the universe." -weapon_rifle_02_04 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 6 2 200 item.special.nomove 1 DLT-20 "A standard low power rifle, common through much of the universe." -weapon_carbine_02_04 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 6 2 200 item.special.nomove 1 DH-17 "A standard low power carbine, common through much of the universe." -weapon_polearm_02_04 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 6 2 200 item.special.nomove 1 Reinforced Staff A staff that has studs affixed to the end of it. -weapon_sword_1h_02_04 object/weapon/melee/sword/sword_01_npe.iff weapon 6 2 200 item.special.nomove 1 Sword A slashing weapon that is very common in parts of the galaxy that lack blasters. -weapon_sword_2h_02_04 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 6 2 200 item.special.nomove 1 Battleaxe A large two handed slashing weapon that is very common in parts of the galaxy that lack blasters. -weapon_pistol_02_05 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 9 2 300 item.special.nomove 1 D-18 "A standard low power pistol, common through much of the universe." -weapon_rifle_02_05 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 9 2 300 item.special.nomove 1 DLT-20 "A standard low power rifle, common through much of the universe." -weapon_carbine_02_05 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 9 2 300 item.special.nomove 1 DH-17 "A standard low power carbine, common through much of the universe." -weapon_polearm_02_05 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 9 2 300 item.special.nomove 1 Reinforced Staff A staff that has studs affixed to the end of it. -weapon_sword_1h_02_05 object/weapon/melee/sword/sword_01_npe.iff weapon 9 2 300 item.special.nomove 1 Sword A slashing weapon that is very common in parts of the galaxy that lack blasters. -weapon_sword_2h_02_05 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 9 2 300 item.special.nomove 1 Battleaxe A large two handed slashing weapon that is very common in parts of the galaxy that lack blasters. +weapon_pistol_02_02 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 2 45 1 Issued Pistol A very basic Pistol. +weapon_rifle_02_02 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 1 2 45 1 Issued Rifle A very basic Rifle. +weapon_carbine_02_02 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 1 2 45 1 Issued Carbine A very basic Carbine. +weapon_polearm_02_02 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 1 2 45 1 Issued Staff A very basic Staff. +weapon_sword_1h_02_02 object/weapon/melee/sword/sword_01_npe.iff weapon 1 2 45 1 Issued Sword A very basic Sword. +weapon_sword_2h_02_02 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon 1 2 45 1 Issued Axe A very basic Axe. +weapon_pistol_02_03 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 3 2 45 1 Loche's Pistol A reward for helping Loche on the Tansarii Point Station. +weapon_rifle_02_03 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 3 2 45 1 Loche's Rifle A reward for helping Loche on the Tansarii Point Station. +weapon_carbine_02_03 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 3 2 45 1 Loche's Carbine A reward for helping Loche on the Tansarii Point Station. +weapon_polearm_02_03 object/weapon/melee/polearm/polearm_vibro_axe_npe.iff weapon 1 2 45 1 Jedi Training Polearm A Polearm given to you by Han Solo. +weapon_sword_1h_02_03 object/weapon/melee/sword/sword_01_npe.iff weapon 3 2 45 1 Rydel's Sword A Sword given to you by Rydel Delan. +weapon_sword_2h_02_03 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon 3 2 45 1 Rydel's Axe An Axe given to you by Rydel Delan. +weapon_pistol_02_04 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 6 2 200 1 D-18 "A standard low power pistol, common through much of the universe." +weapon_rifle_02_04 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 6 2 200 1 DLT-20 "A standard low power rifle, common through much of the universe." +weapon_carbine_02_04 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 6 2 200 1 DH-17 "A standard low power carbine, common through much of the universe." +weapon_polearm_02_04 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 6 2 200 1 Reinforced Staff A staff that has studs affixed to the end of it. +weapon_sword_1h_02_04 object/weapon/melee/sword/sword_01_npe.iff weapon 6 2 200 1 Sword A slashing weapon that is very common in parts of the galaxy that lack blasters. +weapon_sword_2h_02_04 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 6 2 200 1 Battleaxe A large two handed slashing weapon that is very common in parts of the galaxy that lack blasters. +weapon_pistol_02_05 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 9 2 300 1 D-18 "A standard low power pistol, common through much of the universe." +weapon_rifle_02_05 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 9 2 300 1 DLT-20 "A standard low power rifle, common through much of the universe." +weapon_carbine_02_05 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 9 2 300 1 DH-17 "A standard low power carbine, common through much of the universe." +weapon_polearm_02_05 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 9 2 300 1 Reinforced Staff A staff that has studs affixed to the end of it. +weapon_sword_1h_02_05 object/weapon/melee/sword/sword_01_npe.iff weapon 9 2 300 1 Sword A slashing weapon that is very common in parts of the galaxy that lack blasters. +weapon_sword_2h_02_05 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 9 2 300 1 Battleaxe A large two handed slashing weapon that is very common in parts of the galaxy that lack blasters. item_stimpack_a_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff 5 2 100 "item.medicine.stimpack,item.special.nomove" 1 Stimpack A A needle infused with healing Bacta. Double click this item to heal yourself. item_stimpack_b_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff 5 2 200 "item.medicine.stimpack,item.special.nomove" 1 Stimpack B A needle infused with healing Bacta. Double click this item to heal yourself. item_stimpack_c_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Stimpack C A needle infused with healing Bacta. Double click this item to heal yourself. @@ -131,10 +131,10 @@ item_npe_junk_bookchip_01_01 object/tangible/loot/npc_loot/handheld_viewscreen_1 item_npe_junk_palm_diary_01_01 object/tangible/loot/npc_loot/ledger_generic.iff 1 49 object.autostack 1 Palm Diary This item can be sold to a junk dealer. npe junk loot item_npe_junk_imitation_pearl_01_01 object/tangible/loot/npc_loot/pearl_generic.iff 1 45 object.autostack 1 Imitation Krayt Dragon Pearl This item can be sold to a junk dealer. npe junk loot item_npe_junk_droid_circuitry_01_01 object/tangible/loot/npc_loot/elect_module_simple_generic.iff 1 49 object.autostack 1 Droid Memory Module This item can be sold to a junk dealer. npe junk loot -item_npe_schematic_meat_jerky_01_01 object/tangible/loot/npc_loot/datapad_generic.iff 1 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Meat Jerky Recipe This schematic contains a recipe that allows artisans to make meat jerky. npe food schematic -item_npe_hunting_necklace_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 250 item.special.nomove 1 Hunting Necklace A necklace crafted of bone. -item_npe_inaldras_bracelet_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 250 item.special.nomove 1 Inaldra's Bracelet This bracelet offers a small amount of protection versus melee attacks. -item_npe_smooth_slitherhorn_01_01 object/tangible/instrument/slitherhorn.iff 1 250 item.special.nomove 1 Smooth Slitherhorn A slitherhorn capable of producing exceptionally smooth tones. +item_npe_schematic_meat_jerky_01_01 object/tangible/loot/npc_loot/datapad_generic.iff 1 item.loot_schematic.loot_schematic 1 Meat Jerky Recipe This schematic contains a recipe that allows artisans to make meat jerky. npe food schematic +item_npe_hunting_necklace_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 250 1 Hunting Necklace A necklace crafted of bone. +item_npe_inaldras_bracelet_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 250 1 Inaldra's Bracelet This bracelet offers a small amount of protection versus melee attacks. +item_npe_smooth_slitherhorn_01_01 object/tangible/instrument/slitherhorn.iff 1 250 1 Smooth Slitherhorn A slitherhorn capable of producing exceptionally smooth tones. weapon_pistol_04_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 13 4 400 1 Modified Scout Blaster A Scout Blaster that looks like it has been tampered with to improve the damage capabilities. weapon_rifle_04_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 13 4 400 1 Modified SG-82 A SG-82 that looks like it has been tampered with to improve the damage capabilities. weapon_carbine_04_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon 13 4 400 1 Modified DH-17 Snubnose A DH-17 Snubnose that looks like it has been tampered with to improve the damage capabilities. @@ -172,33 +172,33 @@ item_npe_junk_creature_heart_01_01 object/tangible/loot/creature_loot/generic/ge item_npe_junk_chance_cube_01_01 object/tangible/loot/npc_loot/chance_cube_8_generic.iff 1 49 object.autostack 1 Ritual Cube This item can be sold to a junk dealer. npe junk loot item_npe_junk_sacred_writings_01_01 object/tangible/loot/npc_loot/scroll_generic.iff 1 45 object.autostack 1 Sacred Writings This item can be sold to a junk dealer. item_npe_junk_bowl_01_01 object/tangible/loot/npc_loot/bowl_generic.iff 1 49 object.autostack 1 Simple Bowl This item can be sold to a junk dealer. -item_force_sensitive_ring_01_02 object/tangible/wearables/ring/ring_s01.iff force_sensitive 2 2500 item.special.nomove 1 Issued Force Sensitive Ring This ring provides a bonus to your strength and constitution. -item_bounty_hunter_ring_01_02 object/tangible/wearables/ring/ring_s02.iff bounty_hunter 2 2500 item.special.nomove 1 Issued Bounty Hunter Ring This ring provides a bonus to your precision and constitution. -item_commando_ring_01_02 object/tangible/wearables/ring/ring_s03.iff commando 2 2500 item.special.nomove 1 Issued Commando Ring This ring provides a bonus to your precision and constitution. -item_officer_ring_01_02 object/tangible/wearables/ring/ring_s04.iff officer 2 2500 item.special.nomove 1 Issued Officer Ring This ring provides a bonus to your precision and constitution. -item_medic_ring_01_02 object/tangible/wearables/ring/ring_s01.iff medic 2 2500 item.special.nomove 1 Issued Medic Ring This ring provides a bonus to your precision and constitution. -item_spy_ring_01_02 object/tangible/wearables/ring/ring_s02.iff spy 2 2500 item.special.nomove 1 Issued Spy Ring This ring provides a bonus to your precision and constitution. -item_smuggler_ring_01_02 object/tangible/wearables/ring/ring_s03.iff smuggler 2 2500 item.special.nomove 1 Issued Smuggler Ring This ring provides a bonus to your precision and constitution. -item_entertainer_ring_01_02 object/tangible/wearables/ring/ring_s04.iff entertainer 2 2500 item.special.nomove 1 Issued Entertainer Ring This ring provides a bonus to your Dancing Enhancement and health. -item_trader_ring_01_02 object/tangible/wearables/ring/ring_s02.iff trader 2 2500 item.special.nomove 1 Issued Trader Ring This ring provides a bonus to your General Assembly and health. -item_force_sensitive_backpack_01_02 object/tangible/wearables/backpack/backpack_s01.iff force_sensitive 2 2500 item.special.nomove 1 Issued Force Sensitive Backpack This backpack provides a bonus to your agility as well as strength. -item_bounty_hunter_backpack_01_02 object/tangible/wearables/backpack/backpack_s05.iff bounty_hunter 2 2500 item.special.nomove 1 Issued Bounty Hunter Backpack This backpack provides a bonus to your agility as well as your precision. -item_commando_backpack_01_02 object/tangible/wearables/backpack/backpack_s04.iff commando 2 2500 item.special.nomove 1 Issued Commando Backpack This backpack provides a bonus to your agility as well as your precision. -item_officer_backpack_01_02 object/tangible/wearables/backpack/backpack_s03.iff officer 2 2500 item.special.nomove 1 Issued Officer Backpack This backpack provides a bonus to your agility as well as your precision. -item_medic_backpack_01_02 object/tangible/wearables/backpack/backpack_s03.iff medic 2 2500 item.special.nomove 1 Issued Medic Backpack This backpack provides a bonus to your agility as well as your precision. -item_spy_backpack_01_02 object/tangible/wearables/backpack/backpack_s06.iff spy 2 2500 item.special.nomove 1 Issued Spy Backpack This backpack provides a bonus to your agility as well as your precision. -item_smuggler_backpack_01_02 object/tangible/wearables/backpack/backpack_s05.iff smuggler 2 2500 item.special.nomove 1 Issued Smuggler Backpack This backpack provides a bonus to your agility as well as your precision. -item_entertainer_backpack_01_02 object/tangible/wearables/backpack/backpack_s01.iff entertainer 2 2500 item.special.nomove 1 Issued Entertainer's Pack This backpack provides a bonus to your defense as well as Prop Assembly. -item_trader_backpack_01_02 object/tangible/wearables/backpack/backpack_s04.iff trader 2 2500 item.special.nomove 1 Issued Trader Backpack This backpack provides a bonus to your defense as well as Hiring Skill. -item_force_sensitive_pendant_01_02 object/tangible/wearables/necklace/necklace_s12.iff force_sensitive 2 2500 item.special.nomove 1 Issued Force Sensitive Pendant This pendant provides a bonus to your strength and agility. -item_bounty_hunter_pendant_01_02 object/tangible/wearables/necklace/necklace_s02.iff bounty_hunter 2 2500 item.special.nomove 1 Issued Bounty Hunter Pendant This pendant provides a bonus to your precision and agility. -item_commando_pendant_01_02 object/tangible/wearables/necklace/necklace_s07.iff commando 2 2500 item.special.nomove 1 Issued Commando Pendant This pendant provides a bonus to your precision and agility. -item_officer_pendant_01_02 object/tangible/wearables/necklace/necklace_s08.iff officer 2 2500 item.special.nomove 1 Issued Officer Pendant This pendant provides a bonus to your precision and agility. -item_medic_pendant_01_02 object/tangible/wearables/necklace/necklace_s09.iff medic 2 2500 item.special.nomove 1 Issued Medic Pendant This pendant provides a bonus to your precision and agility. -item_spy_pendant_01_02 object/tangible/wearables/necklace/necklace_s01.iff spy 2 2500 item.special.nomove 1 Issued Spy Pendant This pendant provides a bonus to your precision and agility. -item_smuggler_pendant_01_02 object/tangible/wearables/necklace/necklace_s11.iff smuggler 2 2500 item.special.nomove 1 Issued Smuggler Pendant This pendant provides a bonus to your precision and agility. -item_entertainer_pendant_01_02 object/tangible/wearables/necklace/necklace_s12.iff entertainer 2 2500 item.special.nomove 1 Issued Entertainer Pendant This pendant provides a bonus to your Musical Enhancement skill and Prop Assembly. -item_trader_pendant_01_02 object/tangible/wearables/necklace/necklace_s07.iff trader 2 2500 item.special.nomove 1 Issued Trader Pendant This pendant provides a bonus to your General Experimentation and Hiring skill. +item_force_sensitive_ring_01_02 object/tangible/wearables/ring/ring_s01.iff force_sensitive 2 2500 1 Issued Force Sensitive Ring This ring provides a bonus to your strength and constitution. +item_bounty_hunter_ring_01_02 object/tangible/wearables/ring/ring_s02.iff bounty_hunter 2 2500 1 Issued Bounty Hunter Ring This ring provides a bonus to your precision and constitution. +item_commando_ring_01_02 object/tangible/wearables/ring/ring_s03.iff commando 2 2500 1 Issued Commando Ring This ring provides a bonus to your precision and constitution. +item_officer_ring_01_02 object/tangible/wearables/ring/ring_s04.iff officer 2 2500 1 Issued Officer Ring This ring provides a bonus to your precision and constitution. +item_medic_ring_01_02 object/tangible/wearables/ring/ring_s01.iff medic 2 2500 1 Issued Medic Ring This ring provides a bonus to your precision and constitution. +item_spy_ring_01_02 object/tangible/wearables/ring/ring_s02.iff spy 2 2500 1 Issued Spy Ring This ring provides a bonus to your precision and constitution. +item_smuggler_ring_01_02 object/tangible/wearables/ring/ring_s03.iff smuggler 2 2500 1 Issued Smuggler Ring This ring provides a bonus to your precision and constitution. +item_entertainer_ring_01_02 object/tangible/wearables/ring/ring_s04.iff entertainer 2 2500 1 Issued Entertainer Ring This ring provides a bonus to your Dancing Enhancement and health. +item_trader_ring_01_02 object/tangible/wearables/ring/ring_s02.iff trader 2 2500 1 Issued Trader Ring This ring provides a bonus to your General Assembly and health. +item_force_sensitive_backpack_01_02 object/tangible/wearables/backpack/backpack_s01.iff force_sensitive 2 2500 1 Issued Force Sensitive Backpack This backpack provides a bonus to your agility as well as strength. +item_bounty_hunter_backpack_01_02 object/tangible/wearables/backpack/backpack_s05.iff bounty_hunter 2 2500 1 Issued Bounty Hunter Backpack This backpack provides a bonus to your agility as well as your precision. +item_commando_backpack_01_02 object/tangible/wearables/backpack/backpack_s04.iff commando 2 2500 1 Issued Commando Backpack This backpack provides a bonus to your agility as well as your precision. +item_officer_backpack_01_02 object/tangible/wearables/backpack/backpack_s03.iff officer 2 2500 1 Issued Officer Backpack This backpack provides a bonus to your agility as well as your precision. +item_medic_backpack_01_02 object/tangible/wearables/backpack/backpack_s03.iff medic 2 2500 1 Issued Medic Backpack This backpack provides a bonus to your agility as well as your precision. +item_spy_backpack_01_02 object/tangible/wearables/backpack/backpack_s06.iff spy 2 2500 1 Issued Spy Backpack This backpack provides a bonus to your agility as well as your precision. +item_smuggler_backpack_01_02 object/tangible/wearables/backpack/backpack_s05.iff smuggler 2 2500 1 Issued Smuggler Backpack This backpack provides a bonus to your agility as well as your precision. +item_entertainer_backpack_01_02 object/tangible/wearables/backpack/backpack_s01.iff entertainer 2 2500 1 Issued Entertainer's Pack This backpack provides a bonus to your defense as well as Prop Assembly. +item_trader_backpack_01_02 object/tangible/wearables/backpack/backpack_s04.iff trader 2 2500 1 Issued Trader Backpack This backpack provides a bonus to your defense as well as Hiring Skill. +item_force_sensitive_pendant_01_02 object/tangible/wearables/necklace/necklace_s12.iff force_sensitive 2 2500 1 Issued Force Sensitive Pendant This pendant provides a bonus to your strength and agility. +item_bounty_hunter_pendant_01_02 object/tangible/wearables/necklace/necklace_s02.iff bounty_hunter 2 2500 1 Issued Bounty Hunter Pendant This pendant provides a bonus to your precision and agility. +item_commando_pendant_01_02 object/tangible/wearables/necklace/necklace_s07.iff commando 2 2500 1 Issued Commando Pendant This pendant provides a bonus to your precision and agility. +item_officer_pendant_01_02 object/tangible/wearables/necklace/necklace_s08.iff officer 2 2500 1 Issued Officer Pendant This pendant provides a bonus to your precision and agility. +item_medic_pendant_01_02 object/tangible/wearables/necklace/necklace_s09.iff medic 2 2500 1 Issued Medic Pendant This pendant provides a bonus to your precision and agility. +item_spy_pendant_01_02 object/tangible/wearables/necklace/necklace_s01.iff spy 2 2500 1 Issued Spy Pendant This pendant provides a bonus to your precision and agility. +item_smuggler_pendant_01_02 object/tangible/wearables/necklace/necklace_s11.iff smuggler 2 2500 1 Issued Smuggler Pendant This pendant provides a bonus to your precision and agility. +item_entertainer_pendant_01_02 object/tangible/wearables/necklace/necklace_s12.iff entertainer 2 2500 1 Issued Entertainer Pendant This pendant provides a bonus to your Musical Enhancement skill and Prop Assembly. +item_trader_pendant_01_02 object/tangible/wearables/necklace/necklace_s07.iff trader 2 2500 1 Issued Trader Pendant This pendant provides a bonus to your General Experimentation and Hiring skill. item_force_sensitive_clicky_01_02 object/tangible/loot/generic_usable/generic_crystal.iff force_sensitive 2 5000 "item.special.nomove,item.buff_click_item" 1 Meditation Crystal When used this item will increase strength and stamina for a short period of time. item_bounty_hunter_clicky_01_02 object/tangible/loot/generic_usable/survey_pad_adv_generic_lt_4.iff bounty_hunter 2 5000 "item.special.nomove,item.buff_click_item" 1 Fugitive Tracking Droid Enhancer When used this device will increase your precision and stamina for a short period of time. item_commando_clicky_01_02 object/tangible/loot/generic_usable/tubed_device_generic.iff commando 2 5000 "item.special.nomove,item.buff_click_item" 1 Heavy Weapons Cooling Module When used this device will increase your precision and stamina for a short period of time. @@ -207,155 +207,155 @@ item_medic_clicky_01_02 object/tangible/loot/generic_usable/chem_dispersion_devi item_spy_clicky_01_02 object/tangible/loot/generic_usable/datadisk_generic.iff spy 2 5000 "item.special.nomove,item.buff_click_item" 1 Plan Alpha When used this device will increase your precision and stamina for a short period of time. item_smuggler_clicky_01_02 object/tangible/loot/generic_usable/datadisk_generic.iff smuggler 2 5000 "item.special.nomove,item.buff_click_item" 1 Plan Beta When used this device will increase your precision and stamina for a short period of time. item_entertainer_clicky_01_02 object/tangible/loot/generic_usable/speaker_generic.iff entertainer 2 5000 "item.special.nomove,item.buff_click_item" 1 Portable Hypersound Speakers When used this device will increase your Musical and Dance Enhancement for a short period of time. -weapon_knuckler_fs_roadmap_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 50 force_sensitive 2 4500 item.special.nomove 2 1 Precise Knuckler This vibroknuckler allows for more precise striking. -weapon_rifle_bh_roadmap_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 50 bounty_hunter 2 4500 item.special.nomove 2 1 Precise Lightning Cannon This lightning cannon is specially designed to offer greater precision -weapon_acidbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 50 commando 2 4500 item.special.nomove 2 1 EZ Strike E-11 Rifle This rifle is designed to offer a slight bonus to one's accuracy. -weapon_pistol_officer_roadmap_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 50 officer 2 4500 item.special.nomove 2 1 Precise DL 44 This personal side arm is designed to offer greater precision. -weapon_carbine_medic_roadmap_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 50 medic 2 4500 item.special.nomove 2 1 Precise Laser Carbine This laser carbine was designed to offer greater precision. -weapon_carbine_spy_roadmap_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 50 spy 2 4500 item.special.nomove 2 1 Precise E-11 Carbine This carbine was designed to offer greater precision. -weapon_pistol_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 smuggler 2 4500 item.special.nomove 2 1 Precise Striker Pistol This personal side arm was designed to offer greater precision. -weapon_knuckler_fs_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 30 force_sensitive 2 2200 item.special.nomove 2 1 Neophyte Vibroknuckler This vibroknuckler allows for slightly more accurate striking. -weapon_carbine_bh_roadmap_01_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 30 bounty_hunter 2 2200 item.special.nomove 2 1 Rookie Bounty Hunter's EE3 This carbine was designed to offer a slight bonus to one's accuracy. -weapon_lightningbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_dlt20.iff weapon 30 commando 2 2200 item.special.nomove 2 1 Precise DLT-20 This rifle is specially designed to offer greater precision. -weapon_1h_officer_roadmap_01_02 object/weapon/melee/sword/sword_01_static.iff weapon 30 officer 2 2200 item.special.nomove 2 1 Captain's Sword This melee weapon was designed to offer a slight bonus to one's melee accuracy. -weapon_pistol_medic_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 30 medic 2 2200 item.special.nomove 2 1 Medic's Sidearm This side arm was designed to offer a slight bonus to one's accuracy. -weapon_pistol_spy_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 30 spy 2 2200 item.special.nomove 2 1 Agent's Pistol This pistol is designed to offer a slight bonus to one's accuracy. -weapon_knuckler_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 30 smuggler 2 2200 item.special.nomove 2 1 Scoundrel's Scout Blaster This easily concealable weapon could come in handy in a cantina brawl. This weapon gives a small increase to your accuracy. -weapon_pistol_trader_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 50 trader 2 250 item.special.nomove 1 Trader's Friend This small pistol packs enough punch to ward off small creatures and minor thugs. -weapon_pistol_entertainer_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 entertainer 2 250 item.special.nomove 1 Entertainer's Friend This small pistol packs enough punch to ward off small creatures and minor thugs. -weapon_knife_trader_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon 30 trader 2 250 item.special.nomove 1 Trader's Dagger This rather sharp little dagger should be enough to convince small creatures and minor thugs that accosting you is a bad idea. -weapon_knife_entertainer_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon 30 entertainer 2 250 item.special.nomove 1 Entertainer's Dagger This rather sharp little dagger should be enough to convince small creatures and minor thugs that accosting you is a bad idea. -item_trader_roadmap_jumpsuit_02_01 object/tangible/wearables/bodysuit/bodysuit_s13.iff trader 2 200 item.special.nomove 1 Trader's Jumpsuit This uniform offers a little bit of protection and a small bonus to your health. roadmap reward -item_trader_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s14.iff trader 2 200 item.special.nomove 1 Trader's Boots These boots offer a small amount of protection and a bonus to your health. roadmap reward -item_trader_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s02.iff trader 2 200 item.special.nomove 1 Trader's Gloves Standard gloves often worn by traders. roadmap reward -item_trader_roadmap_jumpsuit_02_02 object/tangible/wearables/ithorian/ith_bodysuit_s06.iff trader 2 200 item.special.nomove 1 Trader's Jumpsuit This uniform offers a little bit of protection and a small bonus to your health. roadmap reward -item_trader_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s02.iff trader 2 200 item.special.nomove 1 Trader's Hat This hat offers a small bit of protection and bonus to your health. roadmap reward -item_trader_roadmap_shoulder_pad_02_01 object/tangible/wearables/wookiee/wke_shoulder_pad_s02.iff trader 2 200 item.special.nomove 1 Trader's Shoulderpads This piece of equipment offers a bit of protection for your arms as well as a small health bonus. roadmap reward -item_trader_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff trader 2 200 item.special.nomove 1 Trader's Gloves Standard gloves often worn by traders. roadmap reward -item_force_sensitive_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff force_sensitive 2 200 item.special.nomove 1 Martial Gloves These gloves offer a bit of protection for your hands and a small health bonus. roadmap reward -item_force_sensitive_roadmap_pants_02_01 object/tangible/wearables/pants/pants_s21.iff force_sensitive 2 200 item.special.nomove 1 Martial Pants These pants offer a small amount of protection for your legs and a small health bonus. roadmap reward -item_force_sensitive_roadmap_shirt_02_01 object/tangible/wearables/shirt/shirt_s34.iff force_sensitive 2 200 item.special.nomove 1 Martial Shirt This shirt offers a bit of protection for your body and a small health bonus. roadmap reward -item_force_sensitive_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s04.iff force_sensitive 2 200 item.special.nomove 1 Martial Boots Boots often worn by beginning Teras Kasi practitioners. roadmap reward -item_force_sensitive_roadmap_jumpsuit_02_01 object/tangible/wearables/ithorian/ith_bodysuit_s02.iff force_sensitive 2 200 item.special.nomove 1 Martial Jumpsuit This jumpsuit offers a bit of body protection and a small health bonus. roadmap reward -item_force_sensitive_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s01.iff force_sensitive 2 200 item.special.nomove 1 Martial Hat This hat offers a small bit of protection and bonus to your health. roadmap reward -item_force_sensitive_roadmap_shoulder_pad_02_01 object/tangible/wearables/wookiee/wke_shoulder_pad_s01.iff force_sensitive 2 200 item.special.nomove 1 Martial Shoulderguard This piece of equipment offers a bit of protection for your arms as well as a small health bonus. roadmap reward -item_force_sensitive_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff force_sensitive 2 200 item.special.nomove 1 Martial Gloves Gloves often worn by beginning Teras Kasi practitioners. roadmap reward -item_entertainer_roadmap_cloak_02_01 object/tangible/wearables/robe/robe_s05.iff entertainer 2 200 item.special.nomove 1 Captivator Cloak This cloak offers a little bit of protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s03.iff entertainer 2 200 item.special.nomove 1 Captivator Boots Boots often worn by Entertainers. roadmap reward -item_entertainer_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff entertainer 2 200 item.special.nomove 1 Captivator Gloves Gloves often worn by Entertainers. roadmap reward -item_entertainer_roadmap_pants_02_01 object/tangible/wearables/pants/pants_s26.iff entertainer 2 200 item.special.nomove 1 Captivator Pants These pants offer a bit of leg protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_jumpsuit_02_01 object/tangible/wearables/ithorian/ith_bodysuit_s01.iff entertainer 2 200 item.special.nomove 1 Captivator Jumpsuit This jumpsuit offer a bit of body protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s04.iff entertainer 2 200 item.special.nomove 1 Captivator Hat This hat offer a bit of head protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_robe_02_01 object/tangible/wearables/wookiee/wke_shirt_s01.iff entertainer 2 200 item.special.nomove 1 Captivator Robe This robe offers a little bit of protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff entertainer 2 200 item.special.nomove 1 Captivator Gloves Gloves often worn by Entertainers. roadmap reward -armor_smuggler_roadmap_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor smuggler 2 200 item.special.nomove 1 Rogue Chest Armor This specially designed smuggler armor will help to protect your chest. roadmap reward -armor_smuggler_roadmap_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor smuggler 2 200 item.special.nomove 1 Rogue Leg Armor This specially designed smuggler armor will help to protect your legs. roadmap reward -armor_smuggler_roadmap_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor smuggler 2 200 item.special.nomove 1 Rogue Helmet This specially designed smuggler armor will help to protect your head. roadmap reward -armor_smuggler_roadmap_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor smuggler 2 200 item.special.nomove 1 Rogue Left Bicep This specially designed smuggler armor will help to protect your left arm. roadmap reward -armor_smuggler_roadmap_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor smuggler 2 200 item.special.nomove 1 Rogue Right Bicep This specially designed smuggler armor will help to protect your right arm. roadmap reward -armor_smuggler_roadmap_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor smuggler 2 200 item.special.nomove 1 Rogue Left Bracer This specially designed smuggler armor will help to protect your left wrist. roadmap reward -armor_smuggler_roadmap_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor smuggler 2 200 item.special.nomove 1 Rogue Right Bracer This specially designed smuggler armor will help to protect your right wrist. roadmap reward -armor_smuggler_roadmap_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor smuggler 2 200 item.special.nomove 1 Rogue Gloves This specially designed smuggler armor will help to protect your hands. roadmap reward -armor_smuggler_roadmap_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor smuggler 2 200 item.special.nomove 1 Rogue Boots This specially designed smuggler armor will help to protect your feet. roadmap reward -armor_officer_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor officer 2 200 item.special.nomove 1 Field Command Chestplate This armor is issued to officers and will help to protect your chest. roadmap reward -armor_officer_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor officer 2 200 item.special.nomove 1 Field Command Leg Armor This armor is issued to officers and will help to protect your legs. roadmap reward -armor_officer_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor officer 2 200 item.special.nomove 1 Field Command Helmet This armor is issued to officers and will help to protect your head. roadmap reward -armor_officer_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor officer 2 200 item.special.nomove 1 Field Command Left Arm This armor is issued to officers and will help to protect your left arm. roadmap reward -armor_officer_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor officer 2 200 item.special.nomove 1 Field Command Right Arm This armor is issued to officers and will help to protect your right arm. roadmap reward -armor_officer_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor officer 2 200 item.special.nomove 1 Field Command Left Wrist This armor is issued to officers and will help to protect your left wrist. roadmap reward -armor_officer_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor officer 2 200 item.special.nomove 1 Field Command Right Wrist This armor is issued to officers and will help to protect your right wrist. roadmap reward -armor_officer_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor officer 2 200 item.special.nomove 1 Field Command Gauntlet This armor is issued to officers and will help to protect your hands. roadmap reward -armor_officer_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor officer 2 200 item.special.nomove 1 Field Command Boots This armor is issued to officers and will help to protect your feet. roadmap reward -armor_commando_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor commando 2 200 item.special.nomove 1 Demolitionist Body Armor This armor is designed for use by commandos and will help to protect your chest. roadmap reward -armor_commando_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor commando 2 200 item.special.nomove 1 Demolitionist Leg Armor This armor is designed for use by commandos and will help to protect your legs. roadmap reward -armor_commando_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor commando 2 200 item.special.nomove 1 Demolitionist Helmet This armor is designed for use by commandos and will help to protect your head. roadmap reward -armor_commando_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor commando 2 200 item.special.nomove 1 Demolitionist Left Arm This armor is designed for use by commandos and will help to protect your left arm. roadmap reward -armor_commando_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor commando 2 200 item.special.nomove 1 Demolitionist Right Arm This armor is designed for use by commandos and will help to protect your right arm. roadmap reward -armor_commando_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor commando 2 200 item.special.nomove 1 Demolitionist Left Bracer This armor is designed for use by commandos and will help to protect your left wrist. roadmap reward -armor_commando_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor commando 2 200 item.special.nomove 1 Demolitionist Right Bracer This armor is designed for use by commandos and will help to protect your right wrist. roadmap reward -armor_commando_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor commando 2 200 item.special.nomove 1 Demolitionist Gloves This armor is designed for use by commandos and will help to protect your hands. roadmap reward -armor_commando_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor commando 2 200 item.special.nomove 1 Demolitionist Boots This armor is designed for use by commandos and will help to protect your feet. roadmap reward -armor_bounty_hunter_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Chestplate This composite armor is created for Bounty Hunters and will help to protect your chest. roadmap reward -armor_bounty_hunter_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Leggings This composite armor is created for Bounty Hunters and will help to protect your legs. roadmap reward -armor_bounty_hunter_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Helmet This composite armor is created for Bounty Hunters and will help to protect your head. roadmap reward -armor_bounty_hunter_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Left Arm This composite armor is created for Bounty Hunters and will help to protect your left arm. roadmap reward -armor_bounty_hunter_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Right Arm This composite armor is created for Bounty Hunters and will help to protect your right arm. roadmap reward -armor_bounty_hunter_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Left Wrist This composite armor is created for Bounty Hunters and will help to protect your left wrist. roadmap reward -armor_bounty_hunter_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Right Wrist This composite armor is created for Bounty Hunters and will help to protect your right wrist. roadmap reward -armor_bounty_hunter_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Gauntlets This composite armor is created for Bounty Hunters and will help to protect your hands. roadmap reward -armor_bounty_hunter_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Boots This composite armor is created for Bounty Hunters and will help to protect your feet. roadmap reward -armor_medic_roadmap_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor medic 2 200 item.special.nomove 1 First Responder Body Armor This recon armor is made specifically for Medics and will help to protect your chest. roadmap reward -armor_medic_roadmap_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor medic 2 200 item.special.nomove 1 First Responder Leggings This recon armor is made specifically for Medics and will help to protect your legs. roadmap reward -armor_medic_roadmap_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor medic 2 200 item.special.nomove 1 First Responder Helmet This recon armor is made specifically for Medics and will help to protect your head. roadmap reward -armor_medic_roadmap_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor medic 2 200 item.special.nomove 1 First Responder Left Bicep This recon armor is made specifically for Medics and will help to protect your left arm. roadmap reward -armor_medic_roadmap_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor medic 2 200 item.special.nomove 1 First Responder Right Bicep This recon armor is made specifically for Medics and will help to protect your right arm. roadmap reward -armor_medic_roadmap_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor medic 2 200 item.special.nomove 1 First Responder Left Bracer This recon armor is made specifically for Medics and will help to protect your left wrist. roadmap reward -armor_medic_roadmap_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor medic 2 200 item.special.nomove 1 First Responder Right Bracer This recon armor is made specifically for Medics and will help to protect your right wrist. roadmap reward -armor_medic_roadmap_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor medic 2 200 item.special.nomove 1 First Responder Gloves This recon armor is made specifically for Medics and will help to protect your hands. roadmap reward -armor_medic_roadmap_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor medic 2 200 item.special.nomove 1 First Responder Boots This recon armor is made specifically for Medics and will help to protect your feet. roadmap reward -armor_spy_roadmap_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor spy 2 200 item.special.nomove 1 Covert Ops Body Armor This light armor is designed for spies and will help to protect your chest. roadmap reward -armor_spy_roadmap_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor spy 2 200 item.special.nomove 1 Covert Ops Leg Armor This light armor is designed for spies and will help to protect your legs. roadmap reward -armor_spy_roadmap_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor spy 2 200 item.special.nomove 1 Covert Ops Helmet This light armor is designed for spies and will help to protect your head. roadmap reward -armor_spy_roadmap_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor spy 2 200 item.special.nomove 1 Covert Ops Left Bicep This light armor is designed for spies and will help to protect your left arm. roadmap reward -armor_spy_roadmap_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor spy 2 200 item.special.nomove 1 Covert Ops Right Bicep This light armor is designed for spies and will help to protect your right arm. roadmap reward -armor_spy_roadmap_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor spy 2 200 item.special.nomove 1 Covert Ops Left Bracer This light armor is designed for spies and will help to protect your left wrist. roadmap reward -armor_spy_roadmap_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor spy 2 200 item.special.nomove 1 Covert Ops Right Bracer This light armor is designed for spies and will help to protect your right wrist. roadmap reward -armor_spy_roadmap_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor spy 2 200 item.special.nomove 1 Covert Ops Gloves This light armor is designed for spies and will help to protect your hands. roadmap reward -armor_spy_roadmap_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor spy 2 200 item.special.nomove 1 Covert Ops Boots This light armor is designed for spies and will help to protect your feet. roadmap reward -armor_ithorian_roadmap_chest_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_chest_plate.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Chestplate This standard reconnaissance armor will help to protect your chest. roadmap reward -armor_ithorian_roadmap_leggings_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_leggings.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Leggings This standard reconnaissance armor will help to protect your legs. roadmap reward -armor_ithorian_roadmap_helmet_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_helmet.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Helmet This standard reconnaissance armor will help to protect your head. roadmap reward -armor_ithorian_roadmap_bicep_l_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bicep This standard reconnaissance armor will help to protect your left arm. roadmap reward -armor_ithorian_roadmap_bicep_r_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bicep This standard reconnaissance armor will help to protect your right arm. roadmap reward -armor_ithorian_roadmap_bracer_l_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bracer This standard reconnaissance armor will help to protect your left wrist. roadmap reward -armor_ithorian_roadmap_bracer_r_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bracer "This standard reconnaissance armor will help to protect your right wrist,." roadmap reward -armor_ithorian_roadmap_gloves_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_gloves.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Gloves This standard reconnaissance armor will help to protect your hands. roadmap reward -armor_ithorian_roadmap_boots_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_boots.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Boots This standard reconnaissance armor will help to protect your feet. roadmap reward -armor_ithorian_roadmap_chest_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_chest_plate.iff armor 2 200 item.special.nomove 1 Standard Battle Body Armor This standard battle armor will help to protect your chest. roadmap reward -armor_ithorian_roadmap_leggings_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_leggings.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Leggings This standard battle armor will help to protect your legs. roadmap reward -armor_ithorian_roadmap_helmet_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_helmet.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Helmet This standard battle armor will help to protect your head. roadmap reward -armor_ithorian_roadmap_bicep_l_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bicep This standard battle armor will help to protect your left arm. roadmap reward -armor_ithorian_roadmap_bicep_r_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bicep This standard battle armor will help to protect your right arm. roadmap reward -armor_ithorian_roadmap_bracer_l_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bracer This standard battle armor will help to protect your left wrist. roadmap reward -armor_ithorian_roadmap_bracer_r_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bracer This standard battle armor will help to protect your right wrist. roadmap reward -armor_ithorian_roadmap_gloves_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_gloves.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Gloves This standard battle armor will help to protect your hands. roadmap reward -armor_ithorian_roadmap_boots_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_boots.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Boots This standard battle armor will help to protect your feet. roadmap reward -armor_ithorian_roadmap_chest_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_chest_plate.iff armor 2 200 item.special.nomove 1 Standard Assault Chestplate This standard assault armor will help to protect your chest. roadmap reward -armor_ithorian_roadmap_leggings_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_leggings.iff armor 2 200 item.special.nomove 1 Standard Assault Leggings This standard assault armor will help to protect your legs. roadmap reward -armor_ithorian_roadmap_helmet_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_helmet.iff armor 2 200 item.special.nomove 1 Standard Assault Helmet This standard assault armor will help to protect your head. roadmap reward -armor_ithorian_roadmap_bicep_l_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bicep This standard assault armor will help to protect your left arm. roadmap reward -armor_ithorian_roadmap_bicep_r_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bicep This standard assault armor will help to protect your right arm. roadmap reward -armor_ithorian_roadmap_bracer_l_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bracer This standard assault armor will help to protect your left wrist. roadmap reward -armor_ithorian_roadmap_bracer_r_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bracer This standard assault armor will help to protect your right wrist. roadmap reward -armor_ithorian_roadmap_gloves_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_gloves.iff armor 2 200 item.special.nomove 1 Standard Assault Gloves This standard assault armor will help to protect your hands. roadmap reward -armor_ithorian_roadmap_boots_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_boots.iff armor 2 200 item.special.nomove 1 Standard Assault Boots This standard assault armor will help to protect your feet. roadmap reward -armor_wookiee_roadmap_chest_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_chestplate.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Chestplate This standard reconnaissance armor will help to protect your chest. roadmap reward -armor_wookiee_roadmap_leggings_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_leggings.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Leggings This standard reconnaissance armor will help to protect your legs. roadmap reward -armor_wookiee_roadmap_bicep_l_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bicep This standard reconnaissance armor will help to protect your left arm. roadmap reward -armor_wookiee_roadmap_bicep_r_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bicep This standard reconnaissance armor will help to protect your right arm. roadmap reward -armor_wookiee_roadmap_bracer_l_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bracer This standard reconnaissance armor will help to protect your left wrist. roadmap reward -armor_wookiee_roadmap_bracer_r_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bracer "This standard reconnaissance armor will help to protect your right wrist,." roadmap reward -armor_wookiee_roadmap_chest_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_chestplate.iff armor 2 200 item.special.nomove 1 Standard Battle Body Armor This standard battle armor will help to protect your chest. roadmap reward -armor_wookiee_roadmap_leggings_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_leggings.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Leggings This standard battle armor will help to protect your legs. roadmap reward -armor_wookiee_roadmap_bicep_l_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bicep This standard battle armor will help to protect your left arm. roadmap reward -armor_wookiee_roadmap_bicep_r_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bicep This standard battle armor will help to protect your right arm. roadmap reward -armor_wookiee_roadmap_bracer_l_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bracer This standard battle armor will help to protect your left wrist. roadmap reward -armor_wookiee_roadmap_bracer_r_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bracer This standard battle armor will help to protect your right wrist. roadmap reward -armor_wookiee_roadmap_chest_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_chestplate.iff armor 2 200 item.special.nomove 1 Standard Assault Body Armor This standard assault armor will help to protect your chest. roadmap reward -armor_wookiee_roadmap_leggings_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_leggings.iff armor 2 200 item.special.nomove 1 Standard Assault Leggings This standard assault armor will help to protect your legs. roadmap reward -armor_wookiee_roadmap_bicep_l_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bicep This standard assault armor will help to protect your left arm. roadmap reward -armor_wookiee_roadmap_bicep_r_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bicep This standard assault armor will help to protect your right arm. roadmap reward -armor_wookiee_roadmap_bracer_l_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bracer This standard assault armor will help to protect your left wrist. roadmap reward -armor_wookiee_roadmap_bracer_r_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bracer This standard assault armor will help to protect your right wrist. roadmap reward -item_roadmap_belt_force_sensitive_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 force_sensitive 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Force Sensitive This belt is awarded to those who have completed the Force Sensitive Roadmap. -item_roadmap_belt_bounty_hunter_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 bounty_hunter 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Bounty Hunter This belt is awarded to those who have completed the Bounty Hunter Roadmap -item_roadmap_belt_commando_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 commando 2 200 "item.special.nomove,item.buff_worn_item" 1 Commando's Belt This belt is awarded to those who have completed the Commando Roadmap. -item_roadmap_belt_officer_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 officer 2 200 "item.special.nomove,item.buff_worn_item" 1 Officer's Belt This belt is awarded to those who have completed the Officer Roadmap. -item_roadmap_belt_medic_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 medic 2 200 "item.special.nomove,item.buff_worn_item" 1 Medic's Belt This belt is awarded to those who have completed the Medic Roadmap. -item_roadmap_belt_spy_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 spy 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Spy This belt is awarded to those who have completed the Spy Roadmap. -item_roadmap_belt_smuggler_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 smuggler 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Smuggler This belt is awarded to those who have completed the Smuggler Roadmap. -item_roadmap_belt_entertainer_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff entertainer 2 200 "item.special.nomove,item.buff_worn_item" 1 Entertainer's Belt This belt is awarded to those who have completed the Entertainer Roadmap. -item_roadmap_belt_trader_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff trader 2 200 "item.special.nomove,item.buff_worn_item" 1 Trader's Belt This belt is awarded to those who have completed the Trader Roadmap. +weapon_knuckler_fs_roadmap_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 50 force_sensitive 2 4500 2 1 Precise Knuckler This vibroknuckler allows for more precise striking. +weapon_rifle_bh_roadmap_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 50 bounty_hunter 2 4500 2 1 Precise Lightning Cannon This lightning cannon is specially designed to offer greater precision +weapon_acidbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 50 commando 2 4500 2 1 EZ Strike E-11 Rifle This rifle is designed to offer a slight bonus to one's accuracy. +weapon_pistol_officer_roadmap_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 50 officer 2 4500 2 1 Precise DL 44 This personal side arm is designed to offer greater precision. +weapon_carbine_medic_roadmap_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 50 medic 2 4500 2 1 Precise Laser Carbine This laser carbine was designed to offer greater precision. +weapon_carbine_spy_roadmap_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 50 spy 2 4500 2 1 Precise E-11 Carbine This carbine was designed to offer greater precision. +weapon_pistol_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 smuggler 2 4500 2 1 Precise Striker Pistol This personal side arm was designed to offer greater precision. +weapon_knuckler_fs_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 30 force_sensitive 2 2200 2 1 Neophyte Vibroknuckler This vibroknuckler allows for slightly more accurate striking. +weapon_carbine_bh_roadmap_01_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 30 bounty_hunter 2 2200 2 1 Rookie Bounty Hunter's EE3 This carbine was designed to offer a slight bonus to one's accuracy. +weapon_lightningbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_dlt20.iff weapon 30 commando 2 2200 2 1 Precise DLT-20 This rifle is specially designed to offer greater precision. +weapon_1h_officer_roadmap_01_02 object/weapon/melee/sword/sword_01_static.iff weapon 30 officer 2 2200 2 1 Captain's Sword This melee weapon was designed to offer a slight bonus to one's melee accuracy. +weapon_pistol_medic_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 30 medic 2 2200 2 1 Medic's Sidearm This side arm was designed to offer a slight bonus to one's accuracy. +weapon_pistol_spy_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 30 spy 2 2200 2 1 Agent's Pistol This pistol is designed to offer a slight bonus to one's accuracy. +weapon_knuckler_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 30 smuggler 2 2200 2 1 Scoundrel's Scout Blaster This easily concealable weapon could come in handy in a cantina brawl. This weapon gives a small increase to your accuracy. +weapon_pistol_trader_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 50 trader 2 250 1 Trader's Friend This small pistol packs enough punch to ward off small creatures and minor thugs. +weapon_pistol_entertainer_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 entertainer 2 250 1 Entertainer's Friend This small pistol packs enough punch to ward off small creatures and minor thugs. +weapon_knife_trader_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon 30 trader 2 250 1 Trader's Dagger This rather sharp little dagger should be enough to convince small creatures and minor thugs that accosting you is a bad idea. +weapon_knife_entertainer_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon 30 entertainer 2 250 1 Entertainer's Dagger This rather sharp little dagger should be enough to convince small creatures and minor thugs that accosting you is a bad idea. +item_trader_roadmap_jumpsuit_02_01 object/tangible/wearables/bodysuit/bodysuit_s13.iff trader 2 200 1 Trader's Jumpsuit This uniform offers a little bit of protection and a small bonus to your health. roadmap reward +item_trader_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s14.iff trader 2 200 1 Trader's Boots These boots offer a small amount of protection and a bonus to your health. roadmap reward +item_trader_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s02.iff trader 2 200 1 Trader's Gloves Standard gloves often worn by traders. roadmap reward +item_trader_roadmap_jumpsuit_02_02 object/tangible/wearables/ithorian/ith_bodysuit_s06.iff trader 2 200 1 Trader's Jumpsuit This uniform offers a little bit of protection and a small bonus to your health. roadmap reward +item_trader_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s02.iff trader 2 200 1 Trader's Hat This hat offers a small bit of protection and bonus to your health. roadmap reward +item_trader_roadmap_shoulder_pad_02_01 object/tangible/wearables/wookiee/wke_shoulder_pad_s02.iff trader 2 200 1 Trader's Shoulderpads This piece of equipment offers a bit of protection for your arms as well as a small health bonus. roadmap reward +item_trader_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff trader 2 200 1 Trader's Gloves Standard gloves often worn by traders. roadmap reward +item_force_sensitive_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff force_sensitive 2 200 1 Martial Gloves These gloves offer a bit of protection for your hands and a small health bonus. roadmap reward +item_force_sensitive_roadmap_pants_02_01 object/tangible/wearables/pants/pants_s21.iff force_sensitive 2 200 1 Martial Pants These pants offer a small amount of protection for your legs and a small health bonus. roadmap reward +item_force_sensitive_roadmap_shirt_02_01 object/tangible/wearables/shirt/shirt_s34.iff force_sensitive 2 200 1 Martial Shirt This shirt offers a bit of protection for your body and a small health bonus. roadmap reward +item_force_sensitive_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s04.iff force_sensitive 2 200 1 Martial Boots Boots often worn by beginning Teras Kasi practitioners. roadmap reward +item_force_sensitive_roadmap_jumpsuit_02_01 object/tangible/wearables/ithorian/ith_bodysuit_s02.iff force_sensitive 2 200 1 Martial Jumpsuit This jumpsuit offers a bit of body protection and a small health bonus. roadmap reward +item_force_sensitive_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s01.iff force_sensitive 2 200 1 Martial Hat This hat offers a small bit of protection and bonus to your health. roadmap reward +item_force_sensitive_roadmap_shoulder_pad_02_01 object/tangible/wearables/wookiee/wke_shoulder_pad_s01.iff force_sensitive 2 200 1 Martial Shoulderguard This piece of equipment offers a bit of protection for your arms as well as a small health bonus. roadmap reward +item_force_sensitive_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff force_sensitive 2 200 1 Martial Gloves Gloves often worn by beginning Teras Kasi practitioners. roadmap reward +item_entertainer_roadmap_cloak_02_01 object/tangible/wearables/robe/robe_s05.iff entertainer 2 200 1 Captivator Cloak This cloak offers a little bit of protection and a small bonus to your health. roadmap reward +item_entertainer_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s03.iff entertainer 2 200 1 Captivator Boots Boots often worn by Entertainers. roadmap reward +item_entertainer_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff entertainer 2 200 1 Captivator Gloves Gloves often worn by Entertainers. roadmap reward +item_entertainer_roadmap_pants_02_01 object/tangible/wearables/pants/pants_s26.iff entertainer 2 200 1 Captivator Pants These pants offer a bit of leg protection and a small bonus to your health. roadmap reward +item_entertainer_roadmap_jumpsuit_02_01 object/tangible/wearables/ithorian/ith_bodysuit_s01.iff entertainer 2 200 1 Captivator Jumpsuit This jumpsuit offer a bit of body protection and a small bonus to your health. roadmap reward +item_entertainer_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s04.iff entertainer 2 200 1 Captivator Hat This hat offer a bit of head protection and a small bonus to your health. roadmap reward +item_entertainer_roadmap_robe_02_01 object/tangible/wearables/wookiee/wke_shirt_s01.iff entertainer 2 200 1 Captivator Robe This robe offers a little bit of protection and a small bonus to your health. roadmap reward +item_entertainer_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff entertainer 2 200 1 Captivator Gloves Gloves often worn by Entertainers. roadmap reward +armor_smuggler_roadmap_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor smuggler 2 200 1 Rogue Chest Armor This specially designed smuggler armor will help to protect your chest. roadmap reward +armor_smuggler_roadmap_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor smuggler 2 200 1 Rogue Leg Armor This specially designed smuggler armor will help to protect your legs. roadmap reward +armor_smuggler_roadmap_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor smuggler 2 200 1 Rogue Helmet This specially designed smuggler armor will help to protect your head. roadmap reward +armor_smuggler_roadmap_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor smuggler 2 200 1 Rogue Left Bicep This specially designed smuggler armor will help to protect your left arm. roadmap reward +armor_smuggler_roadmap_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor smuggler 2 200 1 Rogue Right Bicep This specially designed smuggler armor will help to protect your right arm. roadmap reward +armor_smuggler_roadmap_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor smuggler 2 200 1 Rogue Left Bracer This specially designed smuggler armor will help to protect your left wrist. roadmap reward +armor_smuggler_roadmap_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor smuggler 2 200 1 Rogue Right Bracer This specially designed smuggler armor will help to protect your right wrist. roadmap reward +armor_smuggler_roadmap_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor smuggler 2 200 1 Rogue Gloves This specially designed smuggler armor will help to protect your hands. roadmap reward +armor_smuggler_roadmap_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor smuggler 2 200 1 Rogue Boots This specially designed smuggler armor will help to protect your feet. roadmap reward +armor_officer_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor officer 2 200 1 Field Command Chestplate This armor is issued to officers and will help to protect your chest. roadmap reward +armor_officer_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor officer 2 200 1 Field Command Leg Armor This armor is issued to officers and will help to protect your legs. roadmap reward +armor_officer_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor officer 2 200 1 Field Command Helmet This armor is issued to officers and will help to protect your head. roadmap reward +armor_officer_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor officer 2 200 1 Field Command Left Arm This armor is issued to officers and will help to protect your left arm. roadmap reward +armor_officer_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor officer 2 200 1 Field Command Right Arm This armor is issued to officers and will help to protect your right arm. roadmap reward +armor_officer_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor officer 2 200 1 Field Command Left Wrist This armor is issued to officers and will help to protect your left wrist. roadmap reward +armor_officer_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor officer 2 200 1 Field Command Right Wrist This armor is issued to officers and will help to protect your right wrist. roadmap reward +armor_officer_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor officer 2 200 1 Field Command Gauntlet This armor is issued to officers and will help to protect your hands. roadmap reward +armor_officer_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor officer 2 200 1 Field Command Boots This armor is issued to officers and will help to protect your feet. roadmap reward +armor_commando_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor commando 2 200 1 Demolitionist Body Armor This armor is designed for use by commandos and will help to protect your chest. roadmap reward +armor_commando_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor commando 2 200 1 Demolitionist Leg Armor This armor is designed for use by commandos and will help to protect your legs. roadmap reward +armor_commando_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor commando 2 200 1 Demolitionist Helmet This armor is designed for use by commandos and will help to protect your head. roadmap reward +armor_commando_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor commando 2 200 1 Demolitionist Left Arm This armor is designed for use by commandos and will help to protect your left arm. roadmap reward +armor_commando_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor commando 2 200 1 Demolitionist Right Arm This armor is designed for use by commandos and will help to protect your right arm. roadmap reward +armor_commando_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor commando 2 200 1 Demolitionist Left Bracer This armor is designed for use by commandos and will help to protect your left wrist. roadmap reward +armor_commando_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor commando 2 200 1 Demolitionist Right Bracer This armor is designed for use by commandos and will help to protect your right wrist. roadmap reward +armor_commando_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor commando 2 200 1 Demolitionist Gloves This armor is designed for use by commandos and will help to protect your hands. roadmap reward +armor_commando_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor commando 2 200 1 Demolitionist Boots This armor is designed for use by commandos and will help to protect your feet. roadmap reward +armor_bounty_hunter_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor bounty_hunter 2 200 1 Stalker Chestplate This composite armor is created for Bounty Hunters and will help to protect your chest. roadmap reward +armor_bounty_hunter_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor bounty_hunter 2 200 1 Stalker Leggings This composite armor is created for Bounty Hunters and will help to protect your legs. roadmap reward +armor_bounty_hunter_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor bounty_hunter 2 200 1 Stalker Helmet This composite armor is created for Bounty Hunters and will help to protect your head. roadmap reward +armor_bounty_hunter_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor bounty_hunter 2 200 1 Stalker Left Arm This composite armor is created for Bounty Hunters and will help to protect your left arm. roadmap reward +armor_bounty_hunter_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor bounty_hunter 2 200 1 Stalker Right Arm This composite armor is created for Bounty Hunters and will help to protect your right arm. roadmap reward +armor_bounty_hunter_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor bounty_hunter 2 200 1 Stalker Left Wrist This composite armor is created for Bounty Hunters and will help to protect your left wrist. roadmap reward +armor_bounty_hunter_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor bounty_hunter 2 200 1 Stalker Right Wrist This composite armor is created for Bounty Hunters and will help to protect your right wrist. roadmap reward +armor_bounty_hunter_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor bounty_hunter 2 200 1 Stalker Gauntlets This composite armor is created for Bounty Hunters and will help to protect your hands. roadmap reward +armor_bounty_hunter_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor bounty_hunter 2 200 1 Stalker Boots This composite armor is created for Bounty Hunters and will help to protect your feet. roadmap reward +armor_medic_roadmap_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor medic 2 200 1 First Responder Body Armor This recon armor is made specifically for Medics and will help to protect your chest. roadmap reward +armor_medic_roadmap_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor medic 2 200 1 First Responder Leggings This recon armor is made specifically for Medics and will help to protect your legs. roadmap reward +armor_medic_roadmap_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor medic 2 200 1 First Responder Helmet This recon armor is made specifically for Medics and will help to protect your head. roadmap reward +armor_medic_roadmap_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor medic 2 200 1 First Responder Left Bicep This recon armor is made specifically for Medics and will help to protect your left arm. roadmap reward +armor_medic_roadmap_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor medic 2 200 1 First Responder Right Bicep This recon armor is made specifically for Medics and will help to protect your right arm. roadmap reward +armor_medic_roadmap_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor medic 2 200 1 First Responder Left Bracer This recon armor is made specifically for Medics and will help to protect your left wrist. roadmap reward +armor_medic_roadmap_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor medic 2 200 1 First Responder Right Bracer This recon armor is made specifically for Medics and will help to protect your right wrist. roadmap reward +armor_medic_roadmap_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor medic 2 200 1 First Responder Gloves This recon armor is made specifically for Medics and will help to protect your hands. roadmap reward +armor_medic_roadmap_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor medic 2 200 1 First Responder Boots This recon armor is made specifically for Medics and will help to protect your feet. roadmap reward +armor_spy_roadmap_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor spy 2 200 1 Covert Ops Body Armor This light armor is designed for spies and will help to protect your chest. roadmap reward +armor_spy_roadmap_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor spy 2 200 1 Covert Ops Leg Armor This light armor is designed for spies and will help to protect your legs. roadmap reward +armor_spy_roadmap_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor spy 2 200 1 Covert Ops Helmet This light armor is designed for spies and will help to protect your head. roadmap reward +armor_spy_roadmap_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor spy 2 200 1 Covert Ops Left Bicep This light armor is designed for spies and will help to protect your left arm. roadmap reward +armor_spy_roadmap_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor spy 2 200 1 Covert Ops Right Bicep This light armor is designed for spies and will help to protect your right arm. roadmap reward +armor_spy_roadmap_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor spy 2 200 1 Covert Ops Left Bracer This light armor is designed for spies and will help to protect your left wrist. roadmap reward +armor_spy_roadmap_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor spy 2 200 1 Covert Ops Right Bracer This light armor is designed for spies and will help to protect your right wrist. roadmap reward +armor_spy_roadmap_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor spy 2 200 1 Covert Ops Gloves This light armor is designed for spies and will help to protect your hands. roadmap reward +armor_spy_roadmap_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor spy 2 200 1 Covert Ops Boots This light armor is designed for spies and will help to protect your feet. roadmap reward +armor_ithorian_roadmap_chest_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_chest_plate.iff armor 2 200 1 Standard Issue Recon Chestplate This standard reconnaissance armor will help to protect your chest. roadmap reward +armor_ithorian_roadmap_leggings_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_leggings.iff armor 2 200 1 Standard Issue Recon Leggings This standard reconnaissance armor will help to protect your legs. roadmap reward +armor_ithorian_roadmap_helmet_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_helmet.iff armor 2 200 1 Standard Issue Recon Helmet This standard reconnaissance armor will help to protect your head. roadmap reward +armor_ithorian_roadmap_bicep_l_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bicep_l.iff armor 2 200 1 Standard Issue Recon Left Bicep This standard reconnaissance armor will help to protect your left arm. roadmap reward +armor_ithorian_roadmap_bicep_r_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bicep_r.iff armor 2 200 1 Standard Issue Recon Right Bicep This standard reconnaissance armor will help to protect your right arm. roadmap reward +armor_ithorian_roadmap_bracer_l_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bracer_l.iff armor 2 200 1 Standard Issue Recon Left Bracer This standard reconnaissance armor will help to protect your left wrist. roadmap reward +armor_ithorian_roadmap_bracer_r_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bracer_r.iff armor 2 200 1 Standard Issue Recon Right Bracer "This standard reconnaissance armor will help to protect your right wrist,." roadmap reward +armor_ithorian_roadmap_gloves_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_gloves.iff armor 2 200 1 Standard Issue Recon Gloves This standard reconnaissance armor will help to protect your hands. roadmap reward +armor_ithorian_roadmap_boots_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_boots.iff armor 2 200 1 Standard Issue Recon Boots This standard reconnaissance armor will help to protect your feet. roadmap reward +armor_ithorian_roadmap_chest_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_chest_plate.iff armor 2 200 1 Standard Battle Body Armor This standard battle armor will help to protect your chest. roadmap reward +armor_ithorian_roadmap_leggings_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_leggings.iff armor 2 200 1 Standard Battle Armor Leggings This standard battle armor will help to protect your legs. roadmap reward +armor_ithorian_roadmap_helmet_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_helmet.iff armor 2 200 1 Standard Battle Armor Helmet This standard battle armor will help to protect your head. roadmap reward +armor_ithorian_roadmap_bicep_l_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_l.iff armor 2 200 1 Standard Battle Armor Left Bicep This standard battle armor will help to protect your left arm. roadmap reward +armor_ithorian_roadmap_bicep_r_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_r.iff armor 2 200 1 Standard Battle Armor Right Bicep This standard battle armor will help to protect your right arm. roadmap reward +armor_ithorian_roadmap_bracer_l_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_l.iff armor 2 200 1 Standard Battle Armor Left Bracer This standard battle armor will help to protect your left wrist. roadmap reward +armor_ithorian_roadmap_bracer_r_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_r.iff armor 2 200 1 Standard Battle Armor Right Bracer This standard battle armor will help to protect your right wrist. roadmap reward +armor_ithorian_roadmap_gloves_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_gloves.iff armor 2 200 1 Standard Battle Armor Gloves This standard battle armor will help to protect your hands. roadmap reward +armor_ithorian_roadmap_boots_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_boots.iff armor 2 200 1 Standard Battle Armor Boots This standard battle armor will help to protect your feet. roadmap reward +armor_ithorian_roadmap_chest_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_chest_plate.iff armor 2 200 1 Standard Assault Chestplate This standard assault armor will help to protect your chest. roadmap reward +armor_ithorian_roadmap_leggings_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_leggings.iff armor 2 200 1 Standard Assault Leggings This standard assault armor will help to protect your legs. roadmap reward +armor_ithorian_roadmap_helmet_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_helmet.iff armor 2 200 1 Standard Assault Helmet This standard assault armor will help to protect your head. roadmap reward +armor_ithorian_roadmap_bicep_l_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bicep_l.iff armor 2 200 1 Standard Assault Left Bicep This standard assault armor will help to protect your left arm. roadmap reward +armor_ithorian_roadmap_bicep_r_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bicep_r.iff armor 2 200 1 Standard Assault Right Bicep This standard assault armor will help to protect your right arm. roadmap reward +armor_ithorian_roadmap_bracer_l_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bracer_l.iff armor 2 200 1 Standard Assault Left Bracer This standard assault armor will help to protect your left wrist. roadmap reward +armor_ithorian_roadmap_bracer_r_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bracer_r.iff armor 2 200 1 Standard Assault Right Bracer This standard assault armor will help to protect your right wrist. roadmap reward +armor_ithorian_roadmap_gloves_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_gloves.iff armor 2 200 1 Standard Assault Gloves This standard assault armor will help to protect your hands. roadmap reward +armor_ithorian_roadmap_boots_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_boots.iff armor 2 200 1 Standard Assault Boots This standard assault armor will help to protect your feet. roadmap reward +armor_wookiee_roadmap_chest_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_chestplate.iff armor 2 200 1 Standard Issue Recon Chestplate This standard reconnaissance armor will help to protect your chest. roadmap reward +armor_wookiee_roadmap_leggings_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_leggings.iff armor 2 200 1 Standard Issue Recon Leggings This standard reconnaissance armor will help to protect your legs. roadmap reward +armor_wookiee_roadmap_bicep_l_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bicep_l.iff armor 2 200 1 Standard Issue Recon Left Bicep This standard reconnaissance armor will help to protect your left arm. roadmap reward +armor_wookiee_roadmap_bicep_r_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bicep_r.iff armor 2 200 1 Standard Issue Recon Right Bicep This standard reconnaissance armor will help to protect your right arm. roadmap reward +armor_wookiee_roadmap_bracer_l_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bracer_l.iff armor 2 200 1 Standard Issue Recon Left Bracer This standard reconnaissance armor will help to protect your left wrist. roadmap reward +armor_wookiee_roadmap_bracer_r_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bracer_r.iff armor 2 200 1 Standard Issue Recon Right Bracer "This standard reconnaissance armor will help to protect your right wrist,." roadmap reward +armor_wookiee_roadmap_chest_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_chestplate.iff armor 2 200 1 Standard Battle Body Armor This standard battle armor will help to protect your chest. roadmap reward +armor_wookiee_roadmap_leggings_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_leggings.iff armor 2 200 1 Standard Battle Armor Leggings This standard battle armor will help to protect your legs. roadmap reward +armor_wookiee_roadmap_bicep_l_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_l.iff armor 2 200 1 Standard Battle Armor Left Bicep This standard battle armor will help to protect your left arm. roadmap reward +armor_wookiee_roadmap_bicep_r_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_r.iff armor 2 200 1 Standard Battle Armor Right Bicep This standard battle armor will help to protect your right arm. roadmap reward +armor_wookiee_roadmap_bracer_l_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_l.iff armor 2 200 1 Standard Battle Armor Left Bracer This standard battle armor will help to protect your left wrist. roadmap reward +armor_wookiee_roadmap_bracer_r_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_r.iff armor 2 200 1 Standard Battle Armor Right Bracer This standard battle armor will help to protect your right wrist. roadmap reward +armor_wookiee_roadmap_chest_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_chestplate.iff armor 2 200 1 Standard Assault Body Armor This standard assault armor will help to protect your chest. roadmap reward +armor_wookiee_roadmap_leggings_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_leggings.iff armor 2 200 1 Standard Assault Leggings This standard assault armor will help to protect your legs. roadmap reward +armor_wookiee_roadmap_bicep_l_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bicep_l.iff armor 2 200 1 Standard Assault Left Bicep This standard assault armor will help to protect your left arm. roadmap reward +armor_wookiee_roadmap_bicep_r_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bicep_r.iff armor 2 200 1 Standard Assault Right Bicep This standard assault armor will help to protect your right arm. roadmap reward +armor_wookiee_roadmap_bracer_l_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bracer_l.iff armor 2 200 1 Standard Assault Left Bracer This standard assault armor will help to protect your left wrist. roadmap reward +armor_wookiee_roadmap_bracer_r_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bracer_r.iff armor 2 200 1 Standard Assault Right Bracer This standard assault armor will help to protect your right wrist. roadmap reward +item_roadmap_belt_force_sensitive_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 force_sensitive 2 200 item.buff_worn_item 1 Belt of the Force Sensitive This belt is awarded to those who have completed the Force Sensitive Roadmap. +item_roadmap_belt_bounty_hunter_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 bounty_hunter 2 200 item.buff_worn_item 1 Belt of the Bounty Hunter This belt is awarded to those who have completed the Bounty Hunter Roadmap +item_roadmap_belt_commando_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 commando 2 200 item.buff_worn_item 1 Commando's Belt This belt is awarded to those who have completed the Commando Roadmap. +item_roadmap_belt_officer_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 officer 2 200 item.buff_worn_item 1 Officer's Belt This belt is awarded to those who have completed the Officer Roadmap. +item_roadmap_belt_medic_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 medic 2 200 item.buff_worn_item 1 Medic's Belt This belt is awarded to those who have completed the Medic Roadmap. +item_roadmap_belt_spy_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 spy 2 200 item.buff_worn_item 1 Belt of the Spy This belt is awarded to those who have completed the Spy Roadmap. +item_roadmap_belt_smuggler_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 smuggler 2 200 item.buff_worn_item 1 Belt of the Smuggler This belt is awarded to those who have completed the Smuggler Roadmap. +item_roadmap_belt_entertainer_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff entertainer 2 200 item.buff_worn_item 1 Entertainer's Belt This belt is awarded to those who have completed the Entertainer Roadmap. +item_roadmap_belt_trader_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff trader 2 200 item.buff_worn_item 1 Trader's Belt This belt is awarded to those who have completed the Trader Roadmap. item_npe_junk_tooth_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 45 object.autostack 1 Tooth A creature's tooth. This item can be sold to a junk dealer. npe junk loot item_npe_junk_lizard_scale_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff 1 49 object.autostack 1 Lizard Scale Scales from a cold blooded creature. This item can be sold to a junk dealer. npe junk loot item_npe_junk_feather_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 44 object.autostack 1 Feather A feather. This item can be sold to a junk dealer. npe junk loot @@ -371,8 +371,8 @@ item_npe_junk_rusty_case_01_01 object/tangible/loot/npc_loot/rusty_toolkit_gener item_npe_buff_ranged_01_01 object/tangible/loot/generic_usable/stim_a_generic_st_4.iff 2 1 45 item.buff_click_item 1 Ocular Acuity Enhancer This personal use stim pack will increase your ranged accuracy and combat haste. npe buff item item_npe_buff_melee_01_01 object/tangible/loot/generic_usable/stim_a_generic_st_4.iff 2 1 45 item.buff_click_item 1 Manual Dexterity Enhancer This personal use stim pack will increase your melee accuracy and combat haste. npe buff item item_npe_buff_healing_01_01 object/tangible/loot/generic_usable/bacta_ampules_generic.iff 2 1 45 item.buff_click_item 1 Enhanced Bacta Ampules This item will increase your healing efficiency for a short period of time allow someone with medical skill to heal slightly more damage while it is in effect. npe buff item -weapon_npe_e11_quest_reward_01_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 7 2 400 item.special.nomove 1 Imperial Issue Carbine Standard carbine issue for the Imperial Navy. Quest reward for a GCW quest in the NPE -weapon_npe_d44_quest_reward_01_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 7 2 400 item.special.nomove 1 Alliance DL44 DL44 pistol used by the Rebel Alliance. Quest reward for a GCW quest in the NPE +weapon_npe_e11_quest_reward_01_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 7 2 400 1 Imperial Issue Carbine Standard carbine issue for the Imperial Navy. Quest reward for a GCW quest in the NPE +weapon_npe_d44_quest_reward_01_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 7 2 400 1 Alliance DL44 DL44 pistol used by the Rebel Alliance. Quest reward for a GCW quest in the NPE item_bactapack_01_01 object/tangible/medicine/instant_stimpack/bactapack_generic.iff 2 2 "npe.bactapack,item.special.nomove" 1 Bactapack A medical pack containing various medical supplies. Target an NPC and right click the NPC to heal your target. item_npe_schematic_simple_tea_01_01 object/tangible/loot/npc_loot/datapad_generic.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Simple Tea Recipe This schematic contains a recipe that allows artisans to make a simple tea out of the items at hand. npe food schematic item_roadmap_food_dessert_bofa_treat_01_02 object/tangible/food/crafted/dessert_bofa_treat.iff 6 2 "item.special.nomove,item.food" 1 Bofa Treat "A sweet, dried, fruit based snackfood." roadmap food @@ -716,19 +716,19 @@ item_tow_bleed_res_abs_02_06 object/tangible/loot/generic_usable/spray_bottle_ge item_tow_cube_health_02_07 object/tangible/loot/generic_usable/stim_syringe_generic.iff 3 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Minor Health Stim Using this item will increase your maximum health by a small amount. ToW Cube Loot item_tow_schematic_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 7500 item.loot_schematic.loot_schematic 1 Technical Readout of a Old Republic One-Handed Lightsaber Hilt This technical readout provides information on how to create a unique one-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic item_tow_schematic_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 7500 item.loot_schematic.loot_schematic 1 Technical Readout of a Old Republic Two-Handed Lightsaber Hilt This technical readout provides information on how to create a unique two-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic -item_tow_schematic_sword_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Two-Handed Obsidian Sword This technical readout provides information on how to create a two-handed Obsidian Sword. ToW Weapon Schematic -item_tow_schematic_sword_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Two-Handed Tulrus Sword This technical readout provides information on how to create a two-handed Tulrus Sword. ToW Weapon Schematic -item_tow_schematic_sword_03_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a One-Handed Obsidian Sword This technical readout provides information on how to create a one-handed Obsidian Sword. ToW Weapon Schematic -item_tow_schematic_sword_03_04 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a One-Handed Mustafar Bandit Sword This technical readout provides information on how to create a one-handed Mustafar Bandit Sword. ToW Weapon Schematic -item_tow_schematic_carbine_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Sfor Republic Carbine This technical readout provides information on how to create a Sfor Republic Carbine. ToW Weapon Schematic -item_tow_schematic_pistol_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Ion Relic Pistol This technical readout provides information on how to create a Ion Relic Pistol. ToW Weapon Schematic -item_tow_schematic_pistol_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Disruptor Pistol This technical readout provides information on how to create a Disruptor Pistol. ToW Weapon Schematic -item_tow_schematic_lance_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Obsidian Lance This technical readout provides information on how to create a Obsidian Lance. ToW Weapon Schematic -item_tow_schematic_lance_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Xandank Lance This technical readout provides information on how to create a Xandank Lance. ToW Weapon Schematic -item_tow_schematic_flamer_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Heavy Republic Flamer This technical readout provides information on how to create a Heavy Republic Flamer. ToW Weapon Schematic -item_tow_schematic_cannon_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Lava Cannon This technical readout provides information on how to create a Lava Cannon. ToW Weapon Schematic -item_tow_schematic_rifle_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a DP-23 Rifle This technical readout provides information on how to create a DP-23 Rifle. ToW Weapon Schematic -item_tow_schematic_rifle_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Disruptor Rifle This technical readout provides information on how to create a Disruptor Rifle. ToW Weapon Schematic +item_tow_schematic_sword_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a Two-Handed Obsidian Sword This technical readout provides information on how to create a two-handed Obsidian Sword. ToW Weapon Schematic +item_tow_schematic_sword_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a Two-Handed Tulrus Sword This technical readout provides information on how to create a two-handed Tulrus Sword. ToW Weapon Schematic +item_tow_schematic_sword_03_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a One-Handed Obsidian Sword This technical readout provides information on how to create a one-handed Obsidian Sword. ToW Weapon Schematic +item_tow_schematic_sword_03_04 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a One-Handed Mustafar Bandit Sword This technical readout provides information on how to create a one-handed Mustafar Bandit Sword. ToW Weapon Schematic +item_tow_schematic_carbine_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a Sfor Republic Carbine This technical readout provides information on how to create a Sfor Republic Carbine. ToW Weapon Schematic +item_tow_schematic_pistol_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a Ion Relic Pistol This technical readout provides information on how to create a Ion Relic Pistol. ToW Weapon Schematic +item_tow_schematic_pistol_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a Disruptor Pistol This technical readout provides information on how to create a Disruptor Pistol. ToW Weapon Schematic +item_tow_schematic_lance_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a Obsidian Lance This technical readout provides information on how to create a Obsidian Lance. ToW Weapon Schematic +item_tow_schematic_lance_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a Xandank Lance This technical readout provides information on how to create a Xandank Lance. ToW Weapon Schematic +item_tow_schematic_flamer_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a Heavy Republic Flamer This technical readout provides information on how to create a Heavy Republic Flamer. ToW Weapon Schematic +item_tow_schematic_cannon_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a Lava Cannon This technical readout provides information on how to create a Lava Cannon. ToW Weapon Schematic +item_tow_schematic_rifle_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a DP-23 Rifle This technical readout provides information on how to create a DP-23 Rifle. ToW Weapon Schematic +item_tow_schematic_rifle_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 item.loot_schematic.loot_schematic_nonlimited 2 1 Technical Readout of a Disruptor Rifle This technical readout provides information on how to create a Disruptor Rifle. ToW Weapon Schematic item_tow_schematic_vehicle_02_01 object/tangible/loot/loot_schematic/generic_vehicle.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 2 1 Lava Skiff Deed This item generates one Lava Skiff in your Datapad. ToW Vehicle item_tow_schematic_vehicle_02_02 object/tangible/loot/loot_schematic/generic_vehicle.iff 2 systems.vehicle_system.vehicle_deed 2 1 Transport Skiff Deed This item generates one Transport Skiff in your Datapad. ToW Vehicle item_jedi_robe_04_01 object/tangible/wearables/robe/robe_s05.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Cloak of the Kursk A cloak once owned by San'sii the Kursk. ToW expansion @@ -825,17 +825,17 @@ item_tow_schematic_jedi_relic_02_01 object/tangible/loot/loot_schematic/generic_ item_tow_schematic_old_republic_tech_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Old Republic Technology 1 This schematic will allow you recreate Old Republic Technology. ToW expansion item_tow_schematic_old_republic_tech_02_09 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Old Republic Technology 9 This schematic will allow you recreate Old Republic Technology. ToW expansion item_tow_schematic_jedi_statue_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic 1 Schematic: Jedi Statue This schematic will allow you create a Jedi Statue. ToW expansion -item_tow_schematic_mustafar_painting_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Mustafar Painting 1 This schematic will allow you create Mustafar Painting 1. ToW expansion -item_tow_schematic_mustafar_painting_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Mustafar Painting 3 This schematic will allow you create Mustafar Painting 3. ToW expansion -item_tow_schematic_tech_analyzer_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Tech Analyzer This schematic will allow you create a Tech Analyzer. ToW expansion -item_tow_schematic_throwpillow_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Throwpillow, Yellow" This schematic will allow you create a Throwpillow. ToW expansion -item_tow_schematic_throwpillow_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Throwpillow, Red" This schematic will allow you create a Throwpillow. ToW expansion +item_tow_schematic_mustafar_painting_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic 1 Schematic: Mustafar Painting 1 This schematic will allow you create Mustafar Painting 1. ToW expansion +item_tow_schematic_mustafar_painting_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic 1 Schematic: Mustafar Painting 3 This schematic will allow you create Mustafar Painting 3. ToW expansion +item_tow_schematic_tech_analyzer_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: Tech Analyzer This schematic will allow you create a Tech Analyzer. ToW expansion +item_tow_schematic_throwpillow_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic_nonlimited 1 "Schematic Deed: Throwpillow, Yellow" This schematic will allow you create a Throwpillow. ToW expansion +item_tow_schematic_throwpillow_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic_nonlimited 1 "Schematic Deed: Throwpillow, Red" This schematic will allow you create a Throwpillow. ToW expansion item_tow_schematic_throwpillow_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Throwpillow, Blue" This schematic will allow you create a Throwpillow. ToW expansion -item_tow_schematic_mustafarian_chair_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Mustafarian Chair This schematic will allow you create a Mustafarian Chair. ToW expansion -item_tow_schematic_mustafarian_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Mustafarian Table, Large" This schematic will allow you create a Mustafarian Table. ToW expansion -item_tow_schematic_mustafarian_table_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Mustafarian Table, Medium" This schematic will allow you create a Mustafarian Table. ToW expansion -item_tow_schematic_radar_screen_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Radar Screen This schematic will allow you create a Radar Screen. ToW expansion -item_tow_schematic_display_case_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Display Case This schematic will allow you create a Display Case. ToW expansion +item_tow_schematic_mustafarian_chair_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: Mustafarian Chair This schematic will allow you create a Mustafarian Chair. ToW expansion +item_tow_schematic_mustafarian_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic_nonlimited 1 "Schematic Deed: Mustafarian Table, Large" This schematic will allow you create a Mustafarian Table. ToW expansion +item_tow_schematic_mustafarian_table_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic_nonlimited 1 "Schematic Deed: Mustafarian Table, Medium" This schematic will allow you create a Mustafarian Table. ToW expansion +item_tow_schematic_radar_screen_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: Radar Screen This schematic will allow you create a Radar Screen. ToW expansion +item_tow_schematic_display_case_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: Display Case This schematic will allow you create a Display Case. ToW expansion item_tow_misc_eye_of_mesra_02_01 object/tangible/loot/mustafar/generic_eye_of_mesra.iff 2 7500 item.magic_eight_ball.magic_eight_ball 1 Eyes of Mesra Eyes of Mesra ToW expansion item_tow_misc_dance_prop_l_02_01 object/tangible/dance_prop/generic_must_prop_baton_01_l.iff 2 6500 systems.skills.performance.dance_prop 1 Weighted Dance Baton An ornamental baton used for dance. This one is used in the left hand. ToW expansion item_tow_misc_dance_prop_r_02_01 object/tangible/dance_prop/generic_must_prop_baton_01_r.iff 2 6500 systems.skills.performance.dance_prop 1 Weighted Dance Baton An ornamental baton used for dance. This one is used in the right hand. ToW expansion @@ -995,8 +995,8 @@ item_force_crystal_04_01 object/tangible/item/quest/force_sensitive/fs_crystal_h item_force_crystal_04_02 object/tangible/item/quest/force_sensitive/fs_crystal_force.iff 4 "item.buff_click_item,item.armor.biolink_item_non_faction" 3 Synapse Focus Crystal "A Focus Crystal cut and faceted to focus the powers held inside. It has been fitted with sensors to monitor power levels, and reflectors to help refocus energies after use. " FS Village Reward item_tow_painting_02_01 object/tangible/loot/mustafar/mustafar_map.iff 3 6500 item.special.nomove_furniture 1 Map of Mustafar A large map outlining the topography of the planet Mustafar. ToW expansion item_npe_spy_specop_pants object/tangible/wearables/pants/pants_s21.iff spy 2 800 item.special.nomove 1 Special Ops Pants "Making you more difficult to see, these pants grant a bonus to your defense against ranged attacks." NPE profession quest reward -item_npe_smuggler_han_solo_gun object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 1 smuggler 2 250 item.special.nomove 1 Modified DL-44 "Modified DL-44. Although not as powerful, this weapon is modeled after Han Solo's own DL-44." -item_npe_officer_sidearm object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 1 officer 2 250 item.special.nomove 1 Officer's Sidearm An officer's sidearm is often considered a symbol of leadership on the battlefield. +item_npe_smuggler_han_solo_gun object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 1 smuggler 2 250 1 Modified DL-44 "Modified DL-44. Although not as powerful, this weapon is modeled after Han Solo's own DL-44." +item_npe_officer_sidearm object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 1 officer 2 250 1 Officer's Sidearm An officer's sidearm is often considered a symbol of leadership on the battlefield. item_content_charged_combo_acc_02_01 object/tangible/loot/generic_usable/software_module_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Targeting Assistance Mem-Stik "A modified memory module rigged to plug into your datapad to provide combat assistance. When used this object provides a continuous update on hostile target positions, translating into a bonus to your melee and ranged accuracy." Naboo/Jabba/Correlia quest reward item_content_charged_rng_def_02_01 object/tangible/loot/generic/battery_useable_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Hugo's Bodyspray "Aside from reducing body odor, this spicy fragrance inspires confidence and adds a bonus to your luck." Naboo/Jabba/Correlia quest reward item_content_charged_poison_res_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Personal Poison Inoculator This virtually painless and easy to use device will increase your resistance against poison for a period of time. Naboo/Jabba/Correlia quest reward @@ -1070,29 +1070,29 @@ item_npe_bracelet_fs_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item_npe_trando_necklace_01_01 object/tangible/wearables/necklace/necklace_s10.iff 2 250 1 Heavy Ornamental Necklet A primitively made heavy ornament with a large stone worn around the neck. It is said to bring good luck. Clothing armor boot substitute for trandoshans. item_npe_tatooine_bug_juice_01_01 object/tangible/loot/generic_usable/bottle_liquid_generic.iff 2 250 item.buff_click_item 1 Tatooine Bug Juice A bottle of liquid made from some bugs found on Tatooine. item_npe_medic_bracelet_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 2 250 1 Polis Massan Bracelet "Bracelet worn by the Polis Massan, some of the greatest healers in the Galaxy" -weapon_content_1h_tier_8_03_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon 18 3 1000 item.special.nomove 1 Classic Sword Classic Sword content hollis -weapon_content_2h_tier_8_03_01 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 18 3 1000 item.special.nomove 1 Classic Battleaxe Classic Battleaxe content hollis -weapon_content_polearm_tier_8_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 18 3 1000 item.special.nomove 1 Classic Lance Classic Lance content hollis -weapon_content_knuckler_tier_8_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 18 3 1000 item.special.nomove 1 Classic Knuckler Classic Knuckler content hollis -weapon_content_pistol_tier_8_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon 18 3 1000 item.special.nomove 1 Classic DH-17 Classic DH-17 content hollis -weapon_content_carbine_tier_8_03_01 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 18 3 1000 item.special.nomove 1 Classic EE-3 Classic EE-3 content hollis -weapon_content_rifle_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 18 3 1000 item.special.nomove 1 Classic E-11 Classic E-11 content hollis -weapon_content_1h_tier_8_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon 24 3 1600 item.special.nomove 1 Sword of the Runaway Sword of the Runaway content sam -weapon_content_2h_tier_8_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 24 3 1600 item.special.nomove 1 Katana of the Runaway Katana of the Runaway content sam -weapon_content_polearm_tier_8_03_02 object/weapon/melee/polearm/lance_kaminoan_generic.iff weapon 24 3 1600 item.special.nomove 1 Lance of the Runaway Lance of the Runaway content sam -weapon_content_knuckler_tier_8_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 24 3 1600 item.special.nomove 1 Knuckler of the Runaway Knuckler of the Runaway content sam -weapon_content_pistol_tier_8_03_02 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's D-18 Homesteader's D-18 content sam -weapon_content_carbine_tier_8_03_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's EE-3 Homesteader's EE-3 content sam -weapon_content_rifle_tier_8_03_02 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's DLT-20 Homesteader's DLT-20 content sam -weapon_content_rifle_tier_7_03_02 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 14 3 950 item.special.nomove 1 Darklighter's SG-82 Darklighter's SG-82 content sam -weapon_content_pistol_tier_7_03_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 14 3 950 item.special.nomove 1 Darklighter's Striker Darklighter's Striker content sam -weapon_content_carbine_tier_7_03_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 14 3 950 item.special.nomove 1 Darklighter's E-11 Darklighter's E-11 content sam -weapon_content_1h_tier_7_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon 16 3 950 item.special.nomove 1 Valarian Sword Valarian Sword content sam -weapon_content_2h_tier_7_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 16 3 950 item.special.nomove 1 Valarian Katana Valarian Katana content sam -weapon_content_polearm_tier_7_03_02 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 16 3 950 item.special.nomove 1 Valarian Lance Valarian Lance content sam -weapon_content_knuckler_tier_7_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 16 3 950 item.special.nomove 1 Valarian Knuckler Valarian Knuckler content sam -weapon_content_heavy_rocket_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's E-11 Homesteader's E-11 content sam -weapon_content_heavy_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon 16 3 950 item.special.nomove 1 Valarian DH-17 Valarian DH-17 content sam +weapon_content_1h_tier_8_03_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon 18 3 1000 1 Classic Sword Classic Sword content hollis +weapon_content_2h_tier_8_03_01 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 18 3 1000 1 Classic Battleaxe Classic Battleaxe content hollis +weapon_content_polearm_tier_8_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 18 3 1000 1 Classic Lance Classic Lance content hollis +weapon_content_knuckler_tier_8_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 18 3 1000 1 Classic Knuckler Classic Knuckler content hollis +weapon_content_pistol_tier_8_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon 18 3 1000 1 Classic DH-17 Classic DH-17 content hollis +weapon_content_carbine_tier_8_03_01 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 18 3 1000 1 Classic EE-3 Classic EE-3 content hollis +weapon_content_rifle_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 18 3 1000 1 Classic E-11 Classic E-11 content hollis +weapon_content_1h_tier_8_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon 24 3 1600 1 Sword of the Runaway Sword of the Runaway content sam +weapon_content_2h_tier_8_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 24 3 1600 1 Katana of the Runaway Katana of the Runaway content sam +weapon_content_polearm_tier_8_03_02 object/weapon/melee/polearm/lance_kaminoan_generic.iff weapon 24 3 1600 1 Lance of the Runaway Lance of the Runaway content sam +weapon_content_knuckler_tier_8_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 24 3 1600 1 Knuckler of the Runaway Knuckler of the Runaway content sam +weapon_content_pistol_tier_8_03_02 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 24 3 1600 1 Homesteader's D-18 Homesteader's D-18 content sam +weapon_content_carbine_tier_8_03_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 24 3 1600 1 Homesteader's EE-3 Homesteader's EE-3 content sam +weapon_content_rifle_tier_8_03_02 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 24 3 1600 1 Homesteader's DLT-20 Homesteader's DLT-20 content sam +weapon_content_rifle_tier_7_03_02 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 14 3 950 1 Darklighter's SG-82 Darklighter's SG-82 content sam +weapon_content_pistol_tier_7_03_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 14 3 950 1 Darklighter's Striker Darklighter's Striker content sam +weapon_content_carbine_tier_7_03_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 14 3 950 1 Darklighter's E-11 Darklighter's E-11 content sam +weapon_content_1h_tier_7_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon 16 3 950 1 Valarian Sword Valarian Sword content sam +weapon_content_2h_tier_7_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 16 3 950 1 Valarian Katana Valarian Katana content sam +weapon_content_polearm_tier_7_03_02 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 16 3 950 1 Valarian Lance Valarian Lance content sam +weapon_content_knuckler_tier_7_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 16 3 950 1 Valarian Knuckler Valarian Knuckler content sam +weapon_content_heavy_rocket_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 24 3 1600 1 Homesteader's E-11 Homesteader's E-11 content sam +weapon_content_heavy_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon 16 3 950 1 Valarian DH-17 Valarian DH-17 content sam item_content_shirt_rng_def_03_01 object/tangible/wearables/shirt/shirt_s10.iff 3 800 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Work Shirt Special fibers are woven through this shirt that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. content sam item_content_bracelet_rng_acc_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 3 800 "item.special.nomove,item.buff_worn_item" 1 Gyroscopic Bracer A small gyroscope contained within this bracelet helps to keep the weapon hand steady and will increase your ranged accuracy. content sam item_content_pants_rng_def_02_01 object/tangible/wearables/pants/pants_s08.iff 2 800 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Pants Special fibers are woven through these pants that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. @@ -1500,7 +1500,7 @@ item_color_crystal_02_10 object/tangible/component/weapon/lightsaber/lightsaber_ item_color_crystal_02_11 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." item_color_crystal_02_12 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Maul's Vengeance "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." item_color_crystal_02_13 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Kun's Blood "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_14 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Bondara's Folly "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_color_crystal_02_14 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Bondara's Folly "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." item_color_crystal_02_15 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Ulric's Redemption "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." item_color_crystal_02_16 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Bane's Heart "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." item_color_crystal_02_17 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Gallia's Intuition "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." @@ -1537,17 +1537,17 @@ item_power_crystal_04_17 object/tangible/component/weapon/lightsaber/lightsaber_ item_power_crystal_04_18 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." item_power_crystal_04_19 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." item_power_crystal_04_20 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -weapon_npe_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 spy 3 250 item.special.nomove 1 Spy Carbine A carbine given to you by Han Solo. -weapon_npe_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 bounty_hunter 3 250 item.special.nomove 1 Bounty Hunter Carbine A carbine given to you by Han Solo. -weapon_npe_commando_carbine_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 commando 3 250 item.special.nomove 1 Commando Carbine A carbine given to you by Han Solo. -weapon_npe_medic_pistol_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 1 medic 3 250 item.special.nomove 1 Medic Pistol A pistol given to you by Han Solo. +weapon_npe_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 spy 3 250 1 Spy Carbine A carbine given to you by Han Solo. +weapon_npe_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 bounty_hunter 3 250 1 Bounty Hunter Carbine A carbine given to you by Han Solo. +weapon_npe_commando_carbine_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 commando 3 250 1 Commando Carbine A carbine given to you by Han Solo. +weapon_npe_medic_pistol_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 1 medic 3 250 1 Medic Pistol A pistol given to you by Han Solo. item_npe_dance_prop_l_entertainer_02_01 object/tangible/dance_prop/generic_prop_sparkler_l.iff 2 250 "systems.skills.performance.dance_prop,item.special.nomove" 1 Dance Sparkler (left) An ornamental dancing prop given to you by Han Solo. item_npe_dance_prop_r_entertainer_02_01 object/tangible/dance_prop/generic_prop_sparkler_r.iff 2 250 "systems.skills.performance.dance_prop,item.special.nomove" 1 Dance Sparkler (right) An ornamental dancing prop given to you by Han Solo. item_npe_necklace_protection_02_01 object/tangible/wearables/necklace/necklace_s07.iff 2 350 item.special.nomove 1 Lucky Necklace A simple necklace. item_npe_gen_craft_tool_trader_03_01 object/tangible/crafting/station/generic_generic_tool.iff 3 "systems.crafting.base_tool,item.special.nomove" 1 Tuned Crafting Tool A crafting tool given to you by Han Solo. item_respec_token_01_01 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 "item.special.nomove,systems.respec.click_combat_token" 1 Character Respec Device Using this device will allow you to respec you character. -item_npe_uniform_crate_01_01 object/tangible/npe/npe_generic_uniform_box.iff 2 "item.special.nomove,npe.uniform_crate" 1 Standard Issue Uniform Package Inside you will find your standard issue uniform. -weapon_npe_knuckler_fs_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon 3 3 250 item.special.nomove 1 Rydel's Knuckler A vibroknuckler given to you by Rydel. +item_npe_uniform_crate_01_01 object/tangible/npe/npe_generic_uniform_box.iff 2 npe.uniform_crate 1 Standard Issue Uniform Package Inside you will find your standard issue uniform. +weapon_npe_knuckler_fs_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon 3 3 250 1 Rydel's Knuckler A vibroknuckler given to you by Rydel. weapon_npe_lightsaber_02_01 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon 29 force_sensitive 2 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 First Generation Lightsaber First Generation Lightsaber item_junk_creature_1thru10_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 60 object.autostack 1 Eye This item can be sold to a junk dealer. item_junk_creature_1thru10_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 60 object.autostack 1 Heart This item can be sold to a junk dealer. @@ -3547,12 +3547,12 @@ item_junk_imitation_pearl_01_02 object/tangible/loot/npc_loot/pearl_generic.iff weapon_content_heavy_flamer_commando_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 26 3 1800 item.special.nomove 1 Special Forces SG-82 Special Forces SG-82 item_deed_landspeeder_x38_02_01 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 XP-38 Landspeeder Deed Using this deed will create a new vehicle in your datapad. weapon_roadmap_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon 30 force_sensitive 2 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 First Generation Lightsaber First Generation Lightsaber -weapon_pistol_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 smuggler 2 4700 item.special.nomove 2 1 Precise Striker Pistol Precise Striker Pistol +weapon_pistol_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 smuggler 2 4700 2 1 Precise Striker Pistol Precise Striker Pistol item_content_veh_custom_kit_02_02 object/tangible/item/generic_vehicle_customization.iff 2 2 100 "item.special.nomove,item.tool.vehicle_customizer" 1 Vehicle Customization Kit "This toolkit can used to colorize a vehicle's frame and trim (if it has some) to the colors of the user's choice. Drag the kit to the toolbar, select the kit as your active special ability in the toolbar, target the vehicle you wish to customize, and right click to activate.||To colorize someone else's vehicle, they must /consent you before you may change the color." item_development_combat_test_ring_06_01 object/tangible/wearables/ring/ring_s01.iff 1 6 item.special.nomove 1 Blixtev's Ultra Testing Ring Blixtev's Ultra Testing Ring. -item_npe_fs_robe_02_02 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff 20 force_sensitive 2 1250 "item.buff_worn_item,item.special.nomove" 1 Initiate's Robe This robe offers some protection and allows for freedom of movement. -item_force_sensitive_ring_02_01 object/tangible/wearables/ring/ring_s02.iff 1 force_sensitive 2 250 "item.buff_worn_item,item.special.nomove" 1 Gleaming Ring This ring provides a bonus to your agility as well as strength. -weapon_pistol_officer_roadmap_02_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 30 officer 2 2250 item.special.nomove 2 1 Grooved DL 44 This personal side arm is designed to offer greater precision. +item_npe_fs_robe_02_02 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff 20 force_sensitive 2 1250 item.buff_worn_item 1 Initiate's Robe This robe offers some protection and allows for freedom of movement. +item_force_sensitive_ring_02_01 object/tangible/wearables/ring/ring_s02.iff 1 force_sensitive 2 250 item.buff_worn_item 1 Gleaming Ring This ring provides a bonus to your agility as well as strength. +weapon_pistol_officer_roadmap_02_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 30 officer 2 2250 2 1 Grooved DL 44 This personal side arm is designed to offer greater precision. item_jedi_robe_light_03_01 object/tangible/wearables/robe/robe_jedi_light_s01.iff 40 force_sensitive 3 3500 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 2 1 Acolyte Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." item_jedi_robe_dark_03_01 object/tangible/wearables/robe/robe_jedi_dark_s01.iff 40 force_sensitive 3 3500 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Acolyte Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." item_jedi_robe_light_03_02 object/tangible/wearables/robe/robe_jedi_light_s02.iff 60 force_sensitive 3 6000 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 2 1 Apprentice Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." @@ -3575,8 +3575,8 @@ item_consumable_detect_hidden_02_03 object/tangible/loot/generic_usable/binocula item_consumable_detect_hidden_02_04 object/tangible/loot/generic_usable/binoculars_s1_generic.iff 8 2 item.buff_click_item 1 Experimental Electrobinoculars "The latest technology, straight from the Empire. When used, this item will increase your chances of detecting individuals under the cover of stealth." item_content_spy_bracer_r_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 3 1500 item.special.nomove 1 Espionage Bracelet (Right) Espionage Bracelet (Right) item_content_spy_bracer_l_03_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 3 1500 item.special.nomove 1 Espionage Bracelet (Left) Espionage Bracelet (Left) -weapon_event_hairtrigger_carbine_03_01 object/weapon/ranged/carbine/event_carbine_hairtrigger.iff weapon 80 3 item.special.nomove 1 Hair-Trigger Carbine This carbine has been modified to allow its owner an edge over a normal carbine of its kind. -item_event_microservo_gloves_03_01 object/tangible/wearables/gloves/gloves_bossk_reward.iff 80 3 item.special.nomove 1 Microservo Enhanced Gloves +weapon_event_hairtrigger_carbine_03_01 object/weapon/ranged/carbine/event_carbine_hairtrigger.iff weapon 80 3 1 Hair-Trigger Carbine This carbine has been modified to allow its owner an edge over a normal carbine of its kind. +item_event_microservo_gloves_03_01 object/tangible/wearables/gloves/gloves_bossk_reward.iff 80 3 1 Microservo Enhanced Gloves item_quest_reward_imperial_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_empire.iff 2 2250 1 Imperial Medal of Honor A medal granted by the Empire for service above and beyond the call of duty. item_quest_reward_rebel_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_rebel.iff 2 2250 1 Alliance Medal of Honor A medal granted from the Alliance for pilots who have gone above and beyond the call of duty. item_quest_reward_neutral_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_neutral.iff 2 2250 1 Civilian Medal of Honor This medal is the highest military honor a neutral pilot can receive. @@ -3593,15 +3593,15 @@ armor_battle_pub28_corsec_legs_02_01 object/tangible/wearables/armor/padded/armo item_pub28_corsec_ring_02_01 object/tangible/wearables/ring/ring_s01.iff 36 2 2700 1 CorSec Guard Ring Corsec Guard Ring item_pub28_corsec_ring_02_02 object/tangible/wearables/ring/ring_s02.iff 36 2 2700 1 CorSec Marksmen Ring Corsec Marksmen Ring item_pub28_corsec_ring_02_03 object/tangible/wearables/ring/ring_s03.iff 36 2 2700 1 CorSec Administrator Ring Corsec Administrator Ring -armor_assault_borvo_acklay_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_chest_plate.iff armor 25 2 item.special.nomove 1 Acklay Carapace Chestplate Chestplate made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_leggings.iff armor 25 2 item.special.nomove 1 Acklay Carapace Leggings Leggings made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_helmet.iff armor 25 2 item.special.nomove 1 Acklay Carapace Helmet Helmet made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bicep_l.iff armor 25 2 item.special.nomove 1 Acklay Carapace Left Bicep Left Bicep made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bicep_r.iff armor 25 2 item.special.nomove 1 Acklay Carapace Right Bicep Right Bicep made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bracer_l.iff armor 25 2 item.special.nomove 1 Acklay Carapace Left Bracer Left Bracer made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bracer_r.iff armor 25 2 item.special.nomove 1 Acklay Carapace Right Bracer Right Bracer made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_gloves.iff armor 25 2 item.special.nomove 1 Acklay Carapace Gloves Gloves made from the carapace of Borvo's Acklay. Gauntlet style gloves can not be worn with Cybernetic Arms installed. Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_boots.iff armor 25 2 item.special.nomove 1 Acklay Carapace Boots Boots made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_chest_plate.iff armor 25 2 1 Acklay Carapace Chestplate Chestplate made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_leggings.iff armor 25 2 1 Acklay Carapace Leggings Leggings made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_helmet.iff armor 25 2 1 Acklay Carapace Helmet Helmet made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bicep_l.iff armor 25 2 1 Acklay Carapace Left Bicep Left Bicep made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bicep_r.iff armor 25 2 1 Acklay Carapace Right Bicep Right Bicep made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bracer_l.iff armor 25 2 1 Acklay Carapace Left Bracer Left Bracer made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bracer_r.iff armor 25 2 1 Acklay Carapace Right Bracer Right Bracer made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_gloves.iff armor 25 2 1 Acklay Carapace Gloves Gloves made from the carapace of Borvo's Acklay. Gauntlet style gloves can not be worn with Cybernetic Arms installed. Armor granted as a reward for quest starting with loot item from Borvos Acklay +armor_assault_borvo_acklay_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_boots.iff armor 25 2 1 Acklay Carapace Boots Boots made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay weapon_borvo_pistol_03_01 object/weapon/ranged/pistol/pistol_alliance_disruptor.iff weapon 25 3 1000 1 Borvo Guard Pistol Borvo's D-18 Looted from chest in Borvo's Vault weapon_borvo_carbine_03_01 object/weapon/ranged/carbine/carbine_e11.iff weapon 25 3 1000 1 Borvo Guard Carbine Borvo's E-11 Looted from chest in Borvo's Vault weapon_borvo_rifle_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 25 3 1000 1 Borvo Guard Rifle Borvo's DLT-20 Looted from chest in Borvo's Vault @@ -3618,138 +3618,138 @@ item_publish_gift_29_generic_04_01 object/tangible/loot/generic_usable/scroll_ge item_publish_gift_29_corellia_04_01 object/tangible/furniture/decorative/pub29_corellia_painting.iff 1 Mystic Corellia A decorative poster to hang on the wall. This could come out of the publish 29 gift. item_publish_gift_29_ryatt_04_01 object/tangible/furniture/decorative/pub29_ryatt_painting.iff 1 Survive the Ryatt Trail A decorative poster to hang on the wall. This could come out of the publish 29 gift. item_publish_gift_29_mustafar_04_01 object/tangible/furniture/decorative/pub29_mustafar_painting.iff 1 It Came From Mustafar! A decorative poster to hang on the wall. This could come out of the publish 29 gift. -armor_mandalorian_imperial_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Belt Crusader Mark III Belt -armor_mandalorian_imperial_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Left Bicep Crusader Mark III Left Bicep -armor_mandalorian_imperial_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Right Bicep Crusader Mark III Right Bicep -armor_mandalorian_imperial_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Boots Crusader Mark III Boots -armor_mandalorian_imperial_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Left Bracer Crusader Mark III Left Bracer -armor_mandalorian_imperial_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Right Bracer Crusader Mark III Right Bracer -armor_mandalorian_imperial_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Chest Plate Crusader Mark III Chest Plate -armor_mandalorian_imperial_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Gloves Crusader Mark III Gloves -armor_mandalorian_imperial_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Helmet Crusader Mark III Helmet -armor_mandalorian_imperial_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Leggings Crusader Mark III Leggings -armor_mandalorian_rebel_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Belt Crusader Mark II Belt -armor_mandalorian_rebel_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Left Bicep Crusader Mark II Left Bicep -armor_mandalorian_rebel_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Right Bicep Crusader Mark II Right Bicep -armor_mandalorian_rebel_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Boots Crusader Mark II Boots -armor_mandalorian_rebel_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Left Bracer Crusader Mark II Left Bracer -armor_mandalorian_rebel_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Right Bracer Crusader Mark II Right Bracer -armor_mandalorian_rebel_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Chest Plate Crusader Mark II Chest Plate -armor_mandalorian_rebel_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Gloves Crusader Mark II Gloves -armor_mandalorian_rebel_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Helmet Crusader Mark II Helmet -armor_mandalorian_rebel_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Leggings Crusader Mark II Leggings -armor_mandalorian_imperial_white_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Belt White Crusader Mark III Belt -armor_mandalorian_imperial_white_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Left Bicep White Crusader Mark III Left Bicep -armor_mandalorian_imperial_white_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Right Bicep White Crusader Mark III Right Bicep -armor_mandalorian_imperial_white_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Boots White Crusader Mark III Boots -armor_mandalorian_imperial_white_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Left Bracer White Crusader Mark III Left Bracer -armor_mandalorian_imperial_white_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Right Bracer White Crusader Mark III Right Bracer -armor_mandalorian_imperial_white_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Chest Plate White Crusader Mark III Chest Plate -armor_mandalorian_imperial_white_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Gloves White Crusader Mark III Gloves -armor_mandalorian_imperial_white_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Helmet White Crusader Mark III Helmet -armor_mandalorian_imperial_white_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Leggings White Crusader Mark III Leggings -armor_mandalorian_rebel_white_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Belt White Crusader Mark II Belt -armor_mandalorian_rebel_white_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Left Bicep White Crusader Mark II Left Bicep -armor_mandalorian_rebel_white_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Right Bicep White Crusader Mark II Right Bicep -armor_mandalorian_rebel_white_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Boots White Crusader Mark II Boots -armor_mandalorian_rebel_white_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Left Bracer White Crusader Mark II Left Bracer -armor_mandalorian_rebel_white_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Right Bracer White Crusader Mark II Right Bracer -armor_mandalorian_rebel_white_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Chest Plate White Crusader Mark II Chest Plate -armor_mandalorian_rebel_white_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Gloves White Crusader Mark II Gloves -armor_mandalorian_rebel_white_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Helmet White Crusader Mark II Helmet -armor_mandalorian_rebel_white_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Leggings White Crusader Mark II Leggings -armor_mandalorian_imperial_black_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Belt Black Crusader Mark III Belt -armor_mandalorian_imperial_black_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Left Bicep Black Crusader Mark III Left Bicep -armor_mandalorian_imperial_black_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Right Bicep Black Crusader Mark III Right Bicep -armor_mandalorian_imperial_black_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Boots Black Crusader Mark III Boots -armor_mandalorian_imperial_black_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Left Bracer Black Crusader Mark III Left Bracer -armor_mandalorian_imperial_black_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Right Bracer Black Crusader Mark III Right Bracer -armor_mandalorian_imperial_black_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Chest Plate Black Crusader Mark III Chest Plate -armor_mandalorian_imperial_black_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Gloves Black Crusader Mark III Gloves -armor_mandalorian_imperial_black_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Helmet Black Crusader Mark III Helmet -armor_mandalorian_imperial_black_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Leggings Black Crusader Mark III Leggings -armor_mandalorian_rebel_black_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Belt Black Crusader Mark II Belt -armor_mandalorian_rebel_black_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Left Bicep Black Crusader Mark II Left Bicep -armor_mandalorian_rebel_black_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Right Bicep Black Crusader Mark II Right Bicep -armor_mandalorian_rebel_black_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Boots Black Crusader Mark II Boots -armor_mandalorian_rebel_black_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Left Bracer Black Crusader Mark II Left Bracer -armor_mandalorian_rebel_black_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Right Bracer Black Crusader Mark II Right Bracer -armor_mandalorian_rebel_black_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Chest Plate Black Crusader Mark II Chest Plate -armor_mandalorian_rebel_black_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Gloves Black Crusader Mark II Gloves -armor_mandalorian_rebel_black_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Helmet Black Crusader Mark II Helmet -armor_mandalorian_rebel_black_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Leggings Black Crusader Mark II Leggings -armor_mandalorian_imperial_red_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Belt Red Crusader Mark III Belt -armor_mandalorian_imperial_red_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Left Bicep Red Crusader Mark III Left Bicep -armor_mandalorian_imperial_red_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Right Bicep Red Crusader Mark III Right Bicep -armor_mandalorian_imperial_red_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Boots Red Crusader Mark III Boots -armor_mandalorian_imperial_red_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Left Bracer Red Crusader Mark III Left Bracer -armor_mandalorian_imperial_red_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Right Bracer Red Crusader Mark III Right Bracer -armor_mandalorian_imperial_red_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Chest Plate Red Crusader Mark III Chest Plate -armor_mandalorian_imperial_red_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Gloves Red Crusader Mark III Gloves -armor_mandalorian_imperial_red_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Helmet Red Crusader Mark III Helmet -armor_mandalorian_imperial_red_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Leggings Red Crusader Mark III Leggings -armor_mandalorian_rebel_red_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Belt Red Crusader Mark II Belt -armor_mandalorian_rebel_red_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Left Bicep Red Crusader Mark II Left Bicep -armor_mandalorian_rebel_red_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Right Bicep Red Crusader Mark II Right Bicep -armor_mandalorian_rebel_red_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Boots Red Crusader Mark II Boots -armor_mandalorian_rebel_red_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Left Bracer Red Crusader Mark II Left Bracer -armor_mandalorian_rebel_red_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Right Bracer Red Crusader Mark II Right Bracer -armor_mandalorian_rebel_red_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Chest Plate Red Crusader Mark II Chest Plate -armor_mandalorian_rebel_red_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Gloves Red Crusader Mark II Gloves -armor_mandalorian_rebel_red_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Helmet Red Crusader Mark II Helmet -armor_mandalorian_rebel_red_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Leggings Red Crusader Mark II Leggings -armor_mandalorian_imperial_blue_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Belt Blue Crusader Mark III Belt -armor_mandalorian_imperial_blue_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Left Bicep Blue Crusader Mark III Left Bicep -armor_mandalorian_imperial_blue_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Right Bicep Blue Crusader Mark III Right Bicep -armor_mandalorian_imperial_blue_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Boots Blue Crusader Mark III Boots -armor_mandalorian_imperial_blue_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Left Bracer Blue Crusader Mark III Left Bracer -armor_mandalorian_imperial_blue_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Right Bracer Blue Crusader Mark III Right Bracer -armor_mandalorian_imperial_blue_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Chest Plate Blue Crusader Mark III Chest Plate -armor_mandalorian_imperial_blue_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Gloves Blue Crusader Mark III Gloves -armor_mandalorian_imperial_blue_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Helmet Blue Crusader Mark III Helmet -armor_mandalorian_imperial_blue_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Leggings Blue Crusader Mark III Leggings -armor_mandalorian_rebel_blue_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Belt Blue Crusader Mark II Belt -armor_mandalorian_rebel_blue_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Left Bicep Blue Crusader Mark II Left Bicep -armor_mandalorian_rebel_blue_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Right Bicep Blue Crusader Mark II Right Bicep -armor_mandalorian_rebel_blue_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Boots Blue Crusader Mark II Boots -armor_mandalorian_rebel_blue_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Left Bracer Blue Crusader Mark II Left Bracer -armor_mandalorian_rebel_blue_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Right Bracer Blue Crusader Mark II Right Bracer -armor_mandalorian_rebel_blue_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Chest Plate Blue Crusader Mark II Chest Plate -armor_mandalorian_rebel_blue_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Gloves Blue Crusader Mark II Gloves -armor_mandalorian_rebel_blue_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Helmet Blue Crusader Mark II Helmet -armor_mandalorian_rebel_blue_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Leggings Blue Crusader Mark II Leggings -armor_mandalorian_imperial_green_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Belt Green Crusader Mark III Belt -armor_mandalorian_imperial_green_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Left Bicep Green Crusader Mark III Left Bicep -armor_mandalorian_imperial_green_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Right Bicep Green Crusader Mark III Right Bicep -armor_mandalorian_imperial_green_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Boots Green Crusader Mark III Boots -armor_mandalorian_imperial_green_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Left Bracer Green Crusader Mark III Left Bracer -armor_mandalorian_imperial_green_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Right Bracer Green Crusader Mark III Right Bracer -armor_mandalorian_imperial_green_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Chest Plate Green Crusader Mark III Chest Plate -armor_mandalorian_imperial_green_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Gloves Green Crusader Mark III Gloves -armor_mandalorian_imperial_green_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Helmet Green Crusader Mark III Helmet -armor_mandalorian_imperial_green_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Leggings Green Crusader Mark III Leggings -armor_mandalorian_rebel_green_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Belt Green Crusader Mark II Belt -armor_mandalorian_rebel_green_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Left Bicep Green Crusader Mark II Left Bicep -armor_mandalorian_rebel_green_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Right Bicep Green Crusader Mark II Right Bicep -armor_mandalorian_rebel_green_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Boots Green Crusader Mark II Boots -armor_mandalorian_rebel_green_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Left Bracer Green Crusader Mark II Left Bracer -armor_mandalorian_rebel_green_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Right Bracer Green Crusader Mark II Right Bracer -armor_mandalorian_rebel_green_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Chest Plate Green Crusader Mark II Chest Plate -armor_mandalorian_rebel_green_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Gloves Green Crusader Mark II Gloves -armor_mandalorian_rebel_green_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Helmet Green Crusader Mark II Helmet -armor_mandalorian_rebel_green_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Leggings Green Crusader Mark II Leggings +armor_mandalorian_imperial_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Belt Crusader Mark III Belt +armor_mandalorian_imperial_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Left Bicep Crusader Mark III Left Bicep +armor_mandalorian_imperial_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Right Bicep Crusader Mark III Right Bicep +armor_mandalorian_imperial_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Boots Crusader Mark III Boots +armor_mandalorian_imperial_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Left Bracer Crusader Mark III Left Bracer +armor_mandalorian_imperial_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Right Bracer Crusader Mark III Right Bracer +armor_mandalorian_imperial_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Chest Plate Crusader Mark III Chest Plate +armor_mandalorian_imperial_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Gloves Crusader Mark III Gloves +armor_mandalorian_imperial_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Helmet Crusader Mark III Helmet +armor_mandalorian_imperial_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Leggings Crusader Mark III Leggings +armor_mandalorian_rebel_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Belt Crusader Mark II Belt +armor_mandalorian_rebel_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Left Bicep Crusader Mark II Left Bicep +armor_mandalorian_rebel_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Right Bicep Crusader Mark II Right Bicep +armor_mandalorian_rebel_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Boots Crusader Mark II Boots +armor_mandalorian_rebel_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Left Bracer Crusader Mark II Left Bracer +armor_mandalorian_rebel_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Right Bracer Crusader Mark II Right Bracer +armor_mandalorian_rebel_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Chest Plate Crusader Mark II Chest Plate +armor_mandalorian_rebel_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Gloves Crusader Mark II Gloves +armor_mandalorian_rebel_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Helmet Crusader Mark II Helmet +armor_mandalorian_rebel_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Leggings Crusader Mark II Leggings +armor_mandalorian_imperial_white_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Belt White Crusader Mark III Belt +armor_mandalorian_imperial_white_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Left Bicep White Crusader Mark III Left Bicep +armor_mandalorian_imperial_white_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Right Bicep White Crusader Mark III Right Bicep +armor_mandalorian_imperial_white_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Boots White Crusader Mark III Boots +armor_mandalorian_imperial_white_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Left Bracer White Crusader Mark III Left Bracer +armor_mandalorian_imperial_white_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Right Bracer White Crusader Mark III Right Bracer +armor_mandalorian_imperial_white_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Chest Plate White Crusader Mark III Chest Plate +armor_mandalorian_imperial_white_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Gloves White Crusader Mark III Gloves +armor_mandalorian_imperial_white_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Helmet White Crusader Mark III Helmet +armor_mandalorian_imperial_white_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Leggings White Crusader Mark III Leggings +armor_mandalorian_rebel_white_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Belt White Crusader Mark II Belt +armor_mandalorian_rebel_white_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Left Bicep White Crusader Mark II Left Bicep +armor_mandalorian_rebel_white_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Right Bicep White Crusader Mark II Right Bicep +armor_mandalorian_rebel_white_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Boots White Crusader Mark II Boots +armor_mandalorian_rebel_white_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Left Bracer White Crusader Mark II Left Bracer +armor_mandalorian_rebel_white_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Right Bracer White Crusader Mark II Right Bracer +armor_mandalorian_rebel_white_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Chest Plate White Crusader Mark II Chest Plate +armor_mandalorian_rebel_white_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Gloves White Crusader Mark II Gloves +armor_mandalorian_rebel_white_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Helmet White Crusader Mark II Helmet +armor_mandalorian_rebel_white_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Leggings White Crusader Mark II Leggings +armor_mandalorian_imperial_black_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Belt Black Crusader Mark III Belt +armor_mandalorian_imperial_black_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Left Bicep Black Crusader Mark III Left Bicep +armor_mandalorian_imperial_black_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Right Bicep Black Crusader Mark III Right Bicep +armor_mandalorian_imperial_black_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Boots Black Crusader Mark III Boots +armor_mandalorian_imperial_black_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Left Bracer Black Crusader Mark III Left Bracer +armor_mandalorian_imperial_black_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Right Bracer Black Crusader Mark III Right Bracer +armor_mandalorian_imperial_black_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Chest Plate Black Crusader Mark III Chest Plate +armor_mandalorian_imperial_black_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Gloves Black Crusader Mark III Gloves +armor_mandalorian_imperial_black_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Helmet Black Crusader Mark III Helmet +armor_mandalorian_imperial_black_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Leggings Black Crusader Mark III Leggings +armor_mandalorian_rebel_black_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Belt Black Crusader Mark II Belt +armor_mandalorian_rebel_black_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Left Bicep Black Crusader Mark II Left Bicep +armor_mandalorian_rebel_black_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Right Bicep Black Crusader Mark II Right Bicep +armor_mandalorian_rebel_black_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Boots Black Crusader Mark II Boots +armor_mandalorian_rebel_black_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Left Bracer Black Crusader Mark II Left Bracer +armor_mandalorian_rebel_black_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Right Bracer Black Crusader Mark II Right Bracer +armor_mandalorian_rebel_black_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Chest Plate Black Crusader Mark II Chest Plate +armor_mandalorian_rebel_black_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Gloves Black Crusader Mark II Gloves +armor_mandalorian_rebel_black_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Helmet Black Crusader Mark II Helmet +armor_mandalorian_rebel_black_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Leggings Black Crusader Mark II Leggings +armor_mandalorian_imperial_red_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Belt Red Crusader Mark III Belt +armor_mandalorian_imperial_red_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Left Bicep Red Crusader Mark III Left Bicep +armor_mandalorian_imperial_red_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Right Bicep Red Crusader Mark III Right Bicep +armor_mandalorian_imperial_red_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Boots Red Crusader Mark III Boots +armor_mandalorian_imperial_red_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Left Bracer Red Crusader Mark III Left Bracer +armor_mandalorian_imperial_red_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Right Bracer Red Crusader Mark III Right Bracer +armor_mandalorian_imperial_red_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Chest Plate Red Crusader Mark III Chest Plate +armor_mandalorian_imperial_red_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Gloves Red Crusader Mark III Gloves +armor_mandalorian_imperial_red_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Helmet Red Crusader Mark III Helmet +armor_mandalorian_imperial_red_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Leggings Red Crusader Mark III Leggings +armor_mandalorian_rebel_red_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Belt Red Crusader Mark II Belt +armor_mandalorian_rebel_red_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Left Bicep Red Crusader Mark II Left Bicep +armor_mandalorian_rebel_red_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Right Bicep Red Crusader Mark II Right Bicep +armor_mandalorian_rebel_red_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Boots Red Crusader Mark II Boots +armor_mandalorian_rebel_red_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Left Bracer Red Crusader Mark II Left Bracer +armor_mandalorian_rebel_red_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Right Bracer Red Crusader Mark II Right Bracer +armor_mandalorian_rebel_red_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Chest Plate Red Crusader Mark II Chest Plate +armor_mandalorian_rebel_red_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Gloves Red Crusader Mark II Gloves +armor_mandalorian_rebel_red_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Helmet Red Crusader Mark II Helmet +armor_mandalorian_rebel_red_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Leggings Red Crusader Mark II Leggings +armor_mandalorian_imperial_blue_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Belt Blue Crusader Mark III Belt +armor_mandalorian_imperial_blue_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Left Bicep Blue Crusader Mark III Left Bicep +armor_mandalorian_imperial_blue_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Right Bicep Blue Crusader Mark III Right Bicep +armor_mandalorian_imperial_blue_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Boots Blue Crusader Mark III Boots +armor_mandalorian_imperial_blue_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Left Bracer Blue Crusader Mark III Left Bracer +armor_mandalorian_imperial_blue_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Right Bracer Blue Crusader Mark III Right Bracer +armor_mandalorian_imperial_blue_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Chest Plate Blue Crusader Mark III Chest Plate +armor_mandalorian_imperial_blue_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Gloves Blue Crusader Mark III Gloves +armor_mandalorian_imperial_blue_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Helmet Blue Crusader Mark III Helmet +armor_mandalorian_imperial_blue_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Leggings Blue Crusader Mark III Leggings +armor_mandalorian_rebel_blue_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Belt Blue Crusader Mark II Belt +armor_mandalorian_rebel_blue_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Left Bicep Blue Crusader Mark II Left Bicep +armor_mandalorian_rebel_blue_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Right Bicep Blue Crusader Mark II Right Bicep +armor_mandalorian_rebel_blue_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Boots Blue Crusader Mark II Boots +armor_mandalorian_rebel_blue_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Left Bracer Blue Crusader Mark II Left Bracer +armor_mandalorian_rebel_blue_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Right Bracer Blue Crusader Mark II Right Bracer +armor_mandalorian_rebel_blue_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Chest Plate Blue Crusader Mark II Chest Plate +armor_mandalorian_rebel_blue_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Gloves Blue Crusader Mark II Gloves +armor_mandalorian_rebel_blue_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Helmet Blue Crusader Mark II Helmet +armor_mandalorian_rebel_blue_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Leggings Blue Crusader Mark II Leggings +armor_mandalorian_imperial_green_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Belt Green Crusader Mark III Belt +armor_mandalorian_imperial_green_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Left Bicep Green Crusader Mark III Left Bicep +armor_mandalorian_imperial_green_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Right Bicep Green Crusader Mark III Right Bicep +armor_mandalorian_imperial_green_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Boots Green Crusader Mark III Boots +armor_mandalorian_imperial_green_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Left Bracer Green Crusader Mark III Left Bracer +armor_mandalorian_imperial_green_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Right Bracer Green Crusader Mark III Right Bracer +armor_mandalorian_imperial_green_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Chest Plate Green Crusader Mark III Chest Plate +armor_mandalorian_imperial_green_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Gloves Green Crusader Mark III Gloves +armor_mandalorian_imperial_green_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Helmet Green Crusader Mark III Helmet +armor_mandalorian_imperial_green_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Leggings Green Crusader Mark III Leggings +armor_mandalorian_rebel_green_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Belt Green Crusader Mark II Belt +armor_mandalorian_rebel_green_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Left Bicep Green Crusader Mark II Left Bicep +armor_mandalorian_rebel_green_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Right Bicep Green Crusader Mark II Right Bicep +armor_mandalorian_rebel_green_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Boots Green Crusader Mark II Boots +armor_mandalorian_rebel_green_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Left Bracer Green Crusader Mark II Left Bracer +armor_mandalorian_rebel_green_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Right Bracer Green Crusader Mark II Right Bracer +armor_mandalorian_rebel_green_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Chest Plate Green Crusader Mark II Chest Plate +armor_mandalorian_rebel_green_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Gloves Green Crusader Mark II Gloves +armor_mandalorian_rebel_green_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Helmet Green Crusader Mark II Helmet +armor_mandalorian_rebel_green_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Leggings Green Crusader Mark II Leggings weapon_mandalorian_lightsaber_04_01 object/weapon/melee/sword/crafted_saber/sword_lightsaber_mandalorian.iff weapon 75 force_sensitive 4 5000 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 Jinsu Razor Jinsu Razor -weapon_mandalorian_sword_04_01 object/weapon/melee/sword/sword_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 "Crusader ""Templar"" Sword" "Crusader ""Templar"" Sword" -weapon_mandalorian_pistol_04_01 object/weapon/ranged/pistol/pistol_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 Crusader M-XII Pistol Crusader M-XII Pistol -weapon_mandalorian_carbine_04_01 object/weapon/ranged/carbine/carbine_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 Crusader M-XIII Carbine Crusader M-XIII Carbine -weapon_mandalorian_rifle_04_01 object/weapon/ranged/rifle/rifle_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 Crusader M-XIV Rifle Crusader M-XIV Rifle -weapon_mandalorian_heavy_04_01 object/weapon/ranged/heavy/heavy_mandalorian.iff weapon 75 4 5000 item.special.nomove 2 1 Crusader M-XX Heavy Rifle "The Crusader M-XX Heavy Rifle is a heavy weapon, which fires a deadly electrical bolt that hits multiple targets when it explodes. In the hands of a Commando, the bolt fragments electrify the target, which do damage over time." -weapon_rebel_sword_04_01 object/weapon/melee/sword/sword_rebel.iff weapon 75 4 5000 item.special.nomove 2 1 """Nova Edge"" Sword" """Nova Edge"" Sword" -weapon_rebel_pistol_04_01 object/weapon/ranged/pistol/pistol_rebel.iff weapon 75 4 5000 item.special.nomove 1 "C-M ""Dead Bolt"" Pistol" "C-M ""Dead Bolt"" Pistol" -weapon_rebel_rifle_04_01 object/weapon/ranged/rifle/rifle_rebel.iff weapon 75 4 5000 item.special.nomove 1 "C-M ""Reaper"" Sniper Rifle" "C-M ""Reaper"" Sniper Rifle" -weapon_rebel_heavy_04_01 object/weapon/ranged/heavy/heavy_rebel.iff weapon 75 4 5000 item.special.nomove 2 1 "C-M ""Frag Storm"" Heavy Shotgun" "The C-M ""Frag Storm"" Heavy Shotgun fires explosive shells through an area, which can hit multiple targets. In the hands of a Commando, the shells explode into metal fragments, which cause kinetic damage over time." -weapon_content_carbine_talus_selonian_04_01 object/weapon/ranged/carbine/carbine_alliance_needler.iff weapon 40 4 3000 item.special.nomove 2 1 Modified Alliance Electro-Needler An electromagnetic slugthrower modified to electrically charge the needle ammunition before it exits the barrel. -weapon_content_pistol_talus_slaver_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 37 4 2800 item.special.nomove 2 1 Modified DE-10 Pistol A user-modified version of the DE-10 pistol. +weapon_mandalorian_sword_04_01 object/weapon/melee/sword/sword_mandalorian.iff weapon 75 4 5000 1 "Crusader ""Templar"" Sword" "Crusader ""Templar"" Sword" +weapon_mandalorian_pistol_04_01 object/weapon/ranged/pistol/pistol_mandalorian.iff weapon 75 4 5000 1 Crusader M-XII Pistol Crusader M-XII Pistol +weapon_mandalorian_carbine_04_01 object/weapon/ranged/carbine/carbine_mandalorian.iff weapon 75 4 5000 1 Crusader M-XIII Carbine Crusader M-XIII Carbine +weapon_mandalorian_rifle_04_01 object/weapon/ranged/rifle/rifle_mandalorian.iff weapon 75 4 5000 1 Crusader M-XIV Rifle Crusader M-XIV Rifle +weapon_mandalorian_heavy_04_01 object/weapon/ranged/heavy/heavy_mandalorian.iff weapon 75 4 5000 2 1 Crusader M-XX Heavy Rifle "The Crusader M-XX Heavy Rifle is a heavy weapon, which fires a deadly electrical bolt that hits multiple targets when it explodes. In the hands of a Commando, the bolt fragments electrify the target, which do damage over time." +weapon_rebel_sword_04_01 object/weapon/melee/sword/sword_rebel.iff weapon 75 4 5000 2 1 """Nova Edge"" Sword" """Nova Edge"" Sword" +weapon_rebel_pistol_04_01 object/weapon/ranged/pistol/pistol_rebel.iff weapon 75 4 5000 1 "C-M ""Dead Bolt"" Pistol" "C-M ""Dead Bolt"" Pistol" +weapon_rebel_rifle_04_01 object/weapon/ranged/rifle/rifle_rebel.iff weapon 75 4 5000 1 "C-M ""Reaper"" Sniper Rifle" "C-M ""Reaper"" Sniper Rifle" +weapon_rebel_heavy_04_01 object/weapon/ranged/heavy/heavy_rebel.iff weapon 75 4 5000 2 1 "C-M ""Frag Storm"" Heavy Shotgun" "The C-M ""Frag Storm"" Heavy Shotgun fires explosive shells through an area, which can hit multiple targets. In the hands of a Commando, the shells explode into metal fragments, which cause kinetic damage over time." +weapon_content_carbine_talus_selonian_04_01 object/weapon/ranged/carbine/carbine_alliance_needler.iff weapon 40 4 3000 2 1 Modified Alliance Electro-Needler An electromagnetic slugthrower modified to electrically charge the needle ammunition before it exits the barrel. +weapon_content_pistol_talus_slaver_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 37 4 2800 2 1 Modified DE-10 Pistol A user-modified version of the DE-10 pistol. item_content_anyzas_bracelet_lvl37_04_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 37 4 5500 item.special.nomove 1 An Ornate Bracelet A platinum and gold bracelet. item_content_slaver_wke_hood_04_01 object/tangible/wearables/wookiee/wke_hood_s03.iff 37 4 2500 item.special.nomove 1 A Well-Worn Wookiee Hood A Wookie hood that is sturdy despite its worn appearance. item_content_slaver_hat_04_01 object/tangible/wearables/helmet/helmet_s06.iff 37 4 2500 item.special.nomove 1 A Well-Worn Hat A hat that is sturdy despite its worn appearance. @@ -3760,7 +3760,7 @@ item_content_binocs_detection_03_02 object/tangible/loot/generic_usable/binocula item_content_selonian_psg_04_01 object/tangible/loot/generic_usable/selonian_psg.iff 4 5000 "item.special.nomove,item.buff_click_item" 1 A Selonian Personal Shield Generator "A Selonian solar-powered personal shield generator. Conforming with Selonian cultural disregard for clothing, this shield generator is not worn, but carried in the user's inventory and activated when needed." item_content_selonian_necklace_04_01 object/tangible/wearables/necklace/necklace_s01.iff 40 4 3500 item.special.nomove 1 A Selonian Honor Necklace A Selonian necklace given to members of the sept who have performed a great service for the den. item_content_selonian_laser_scope_03_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 40 20 3 3000 "item.special.nomove,item.buff_click_item" 1 A Selonian Laser Scope This Selonian laser scope will increase your precision when used. -item_restuss_schematic_saber_04_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 4 7500 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a One-Handed Lightsaber Hilt This technical readout provides information on how to create a unique one-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic +item_restuss_schematic_saber_04_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 4 7500 item.loot_schematic.loot_schematic 1 Technical Readout of a One-Handed Lightsaber Hilt This technical readout provides information on how to create a unique one-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic item_restuss_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 1 2500 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Crusader Armor Dye Kit. This technical readout provides information on how to create a dye kit used in coloring Crusader armor. item_gcw_base_health_a_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack A This is a military grade stimpack used to treat wounds. item_gcw_base_health_b_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack B This is a military grade stimpack used to treat wounds. @@ -4239,15 +4239,15 @@ st_ie_sky_battle_tie_bomber_vs_bwing_02 object/tangible/storyteller/story_token_ st_ie_sky_battle_tie_bomber_vs_bwing_03 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE Bomber vs B-Wing 03 This item will create a sky battle with TIE bombers vs. B-Wings. item_rtp_rebel_banner_01 object/tangible/furniture/all/frn_all_banner_rebel.iff item 1 1 Rebel Banner Rebel Banner st_fn_storyteller_vendor object/tangible/storyteller/story_token_flavor_npc.iff storyteller 0 Storyteller Vendor This item will spawn a storyteller vendor npc. -weapon_knuckler_ent_roadmap_02_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 14 entertainer 2 1 item.special.nomove 1 Entertainer's Vibroknuckler The Entertainer's Vibroknuckler. -weapon_knuckler_ent_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 22 entertainer 2 1 item.special.nomove 1 Captivator Vibroknuckler The Captivator Vibroknuckler. -weapon_knuckler_ent_roadmap_02_03 object/weapon/melee/special/vibroknuckler_static.iff weapon 38 entertainer 2 1 item.special.nomove 1 Sensation Vibroknuckler The Sensation Vibroknuckler. +weapon_knuckler_ent_roadmap_02_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 14 entertainer 2 1 1 Entertainer's Vibroknuckler The Entertainer's Vibroknuckler. +weapon_knuckler_ent_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 22 entertainer 2 1 1 Captivator Vibroknuckler The Captivator Vibroknuckler. +weapon_knuckler_ent_roadmap_02_03 object/weapon/melee/special/vibroknuckler_static.iff weapon 38 entertainer 2 1 1 Sensation Vibroknuckler The Sensation Vibroknuckler. item_event_dance_party_device_03_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff item 4 3 "item.special.nomove,item.buff_click_item,item.special.temporary_item" 1 Sliced Neural Attunement Amplifier A highly experimental device designed to influence the behavior of those within its vicinity. It looks like it has been tampered with... Activating this device may have an unpredictable effect on the minds of those around you (including your own). This is a temporary item that will only last for a short while before it is automatically destroyed. -item_event_firework_show_04_01 object/tangible/loot/generic_usable/rocket_generic.iff 4 "item.special.nomove,item.special.temporary_item,item.firework.premade_show" 1 Gigantic Firework Package A rocket packed full of explosives. This is a temporary item that will only last for a short while before it is automatically destroyed. Light fuse and get away. -item_event_air_cake_01_02 object/tangible/food/crafted/dessert_air_cake.iff 1 3 "item.special.nomove,item.food,item.special.temporary_item" 1 Anniversary Cake "A sweet and deliciously light cake. If it weren't for the plate, you'd think it might float away on its own! This is a temporary item that will only last for a short while before it is automatically destroyed. " roadmap food -item_event_energy_drink_01_02 object/tangible/food/crafted/drink_veronian_berry_wine.iff 1 3 "item.special.nomove,item.food,item.special.temporary_item" 1 Lokkian Booster Blast "A tangy and refreshing drink made from local fruit, also spiked with healthful and energizing vitamins and minerals. You could party all night! This is a temporary item that will only last for a short while before it is automatically destroyed. " roadmap food +item_event_firework_show_04_01 object/tangible/loot/generic_usable/rocket_generic.iff 4 "item.special.temporary_item,item.firework.premade_show" 1 Gigantic Firework Package A rocket packed full of explosives. This is a temporary item that will only last for a short while before it is automatically destroyed. Light fuse and get away. +item_event_air_cake_01_02 object/tangible/food/crafted/dessert_air_cake.iff 1 3 "item.food,item.special.temporary_item" 1 Anniversary Cake "A sweet and deliciously light cake. If it weren't for the plate, you'd think it might float away on its own! This is a temporary item that will only last for a short while before it is automatically destroyed. " roadmap food +item_event_energy_drink_01_02 object/tangible/food/crafted/drink_veronian_berry_wine.iff 1 3 "item.food,item.special.temporary_item" 1 Lokkian Booster Blast "A tangy and refreshing drink made from local fruit, also spiked with healthful and energizing vitamins and minerals. You could party all night! This is a temporary item that will only last for a short while before it is automatically destroyed. " roadmap food item_treasure_map_backpack_schematic_04_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Ayelixe/Krongbing Textiles Survival Backpack V2 A experimental prototype backpack design by Ayelixe/Krongbing Textiles. The backpack attempts to boost the wearers abilities by regulating addrenylln via bio-electric emitters build into the frame. -weapon_knuckler_ent_roadmap_02_04 object/weapon/melee/special/vibroknuckler_static.iff weapon 30 entertainer 2 1 item.special.nomove 1 Glamour Vibroknuckler The Glamour Vibroknuckler. +weapon_knuckler_ent_roadmap_02_04 object/weapon/melee/special/vibroknuckler_static.iff weapon 30 entertainer 2 1 1 Glamour Vibroknuckler The Glamour Vibroknuckler. st_pe_droideka_shield object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Force Shield This item will create a force shield effect. st_pe_fog object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Fog This item will create a fog effect. st_pe_blazing_fire object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Blazing Fire This item will create a blazing fire effect. @@ -4891,7 +4891,7 @@ st_pr_holiday_lifeday_tree object/tangible/storyteller/story_token_prop.iff stor item_lifeday_gift_self_01_03 object/tangible/npe/npe_generic_uniform_box.iff 4 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! item_lifeday_gift_other_01_03 object/tangible/npe/npe_generic_uniform_box.iff 4 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." item_event_dance_party_device_03_02 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff 1 2 3 "item.special.nomove,item.buff_click_item,item.special.temporary_item" 1 Sliced Neural Attunement Amplifier A highly experimental device designed to influence the behavior of those within its vicinity. It looks like it has been tampered with... Activating this device may have an unpredictable effect on the minds of those around you (including your own).||This is a temporary item that will only last for a short while before it is automatically destroyed. lifeday vendor -item_event_firework_show_04_02 object/tangible/loot/generic_usable/rocket_generic.iff 1 4 "item.special.nomove,item.special.temporary_item,item.firework.premade_show" 1 Holiday Firework Package A rocket packed full of explosives. This is a temporary item that will only last for a short while before it is automatically destroyed. Light fuse and get away. lifeday vendor +item_event_firework_show_04_02 object/tangible/loot/generic_usable/rocket_generic.iff 1 4 "item.special.temporary_item,item.firework.premade_show" 1 Holiday Firework Package A rocket packed full of explosives. This is a temporary item that will only last for a short while before it is automatically destroyed. Light fuse and get away. lifeday vendor item_event_air_cake_01_03 object/tangible/food/generic/dessert_cookie.iff 1 1 3 "item.special.nomove,item.food" 1 Wookiee-ookiees A crunchy Wookiee treat! The recipe leaked out from Kashyyyk to the rest of the Galaxy via the Baobab HoloNet. lifeday food item_event_energy_drink_01_03 object/tangible/food/generic/drink_coffee.iff 1 1 3 "item.special.nomove,item.food,item.special.temporary_item" 1 Hoth Chocolate "A smooth, warm, refreshing drink made from Tauntaun milk. You could drink this all night!||This is a temporary item that will only last for a short while before it is automatically destroyed. " lifeday food item_lifeday_gift_04_08 object/tangible/furniture/decorative/event_lifeday07_painting_01.iff 4 1 Ancient Life Day """Ancient Life Day""" @@ -5262,7 +5262,7 @@ item_deed_pod_racer_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff item_event_ewok_berry_01_01 object/tangible/food/generic/dessert_ewok_berry.iff 1 1 "item.special.nomove,item.special.temporary_item" 1 Camby Berries "A handful of berries from the Cambylictus trees native to the forest moon of Endor. This berry is naturally quite tart, perhaps if dipped in the chocolate fountain they would be delicious!||This is a temporary item that will only last for a short while before it is automatically destroyed. " ewok festival item_event_ewok_drink_01_01 object/tangible/food/generic/drink_ewok_chak.iff 1 1 4 "item.special.nomove,item.food,item.special.temporary_item" 1 Chak Juice "A tasty beverage made from the substance which the Ewoks call Chak. This Chak comes from a massive tree on the forest moon of Endor which the Ewoks have named simply, Great Tree.||This is a temporary item that will only last for a short while before it is automatically destroyed. " ewok festival food item_event_ewok_berry_01_02 object/tangible/food/generic/dessert_ewok_berry_choc.iff 1 1 4 "item.special.nomove,item.food,item.special.temporary_item" 1 Chocolate Covered Camby Berries Delicious Cambylictus Berries coated with chocolate.||This is a temporary item that will only last for a short while before it is automatically destroyed. ewok festival food -item_event_flower_02_01 object/tangible/dance_prop/prop_ewok_flowers.iff 4 "systems.skills.performance.dance_prop,item.special.nomove" 3 1 Flower Bouquet A delightful arrangement of flowers! ewok festival +item_event_flower_02_01 object/tangible/dance_prop/prop_ewok_flowers.iff 4 systems.skills.performance.dance_prop 3 1 Flower Bouquet A delightful arrangement of flowers! ewok festival st_pr_holiday_loveday_fountain object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday Decor: Love Day Fountain This item will create an ewok love day fountain holiday decoration. item_reward_modify_pistol_01_01 object/tangible/smuggler/illegal_weapon_module.iff 1 2 "item.special.nomove,object.autostack" 1 Illegal Pistol Module This is an illegal module commonly used for modifying pistols. DO NOT USE TEMPLATE ELSEWHERE deprecated_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype D" "Schematic for a Mark 4 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." @@ -5658,10 +5658,10 @@ mtp_meatlump_graffiti_reward_02_05 object/tangible/meatlump/reward/mtp_meatlump_ mtp_meatlump_graffiti_reward_02_06 object/tangible/meatlump/reward/mtp_meatlump_graffiti_06.iff 1 "Meatlump Graffiti, English Style 2" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" mtp_meatlump_graffiti_reward_02_07 object/tangible/meatlump/reward/mtp_meatlump_graffiti_07.iff 1 "Meatlump Graffiti, English Style 3" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" meatlump_reward_rock_chair_02_01 object/tangible/furniture/all/meatlump_reward_rock_chair_01.iff 1 A Rock Chair "To this day, Meatlumps claim to have invented the 'rock chair'. They have attempted numerous times to get the invention patented with no results thus far." -item_event_rebel_candy_01_01 object/tangible/food/generic/dessert_rebel_candy.iff 1 1 1 "item.special.nomove,item.food,item.special.temporary_item" 1 Favorites of the Force The Force will be with you as you crunch on these delicious treats so sour you'll swear your tongue has force powers! ||This is a temporary consumable that will disappear if not used within a certain amount of time. -item_event_rebel_drink_01_01 object/tangible/food/generic/dessert_rebel_drink.iff 1 1 1 "item.special.nomove,item.food" 1 Death Star Destruction Like an explosion in your mouth this flavorful energy drink is sure to wake up anyone but the dead. emperors day food -item_event_imperial_cookies_01_01 object/tangible/food/generic/dessert_imperial_cookies.iff 1 1 1 "item.special.nomove,item.food" 1 Order 66 Cookies "Crunchy cookies with a delightful aftertaste. Contents of each bag have been dutifully counted by proud Stormtrooper TK-555, to ensure exactly 66 cookies." emperors day food -item_event_imperial_chocolate_01_01 object/tangible/food/generic/dessert_imperial_chocolate.iff 1 1 1 "item.special.nomove,item.food,item.special.temporary_item" 1 Gracious Government Mix Spoil yourself like you were royalty with this mix of delicious chocolate said to be the favorites of the Emperor himself. ||This is a temporary consumable that will disappear if not used within a certain amount of time. +item_event_rebel_candy_01_01 object/tangible/food/generic/dessert_rebel_candy.iff 1 1 1 "item.food,item.special.temporary_item" 1 Favorites of the Force The Force will be with you as you crunch on these delicious treats so sour you'll swear your tongue has force powers! ||This is a temporary consumable that will disappear if not used within a certain amount of time. +item_event_rebel_drink_01_01 object/tangible/food/generic/dessert_rebel_drink.iff 1 1 1 item.food 1 Death Star Destruction Like an explosion in your mouth this flavorful energy drink is sure to wake up anyone but the dead. emperors day food +item_event_imperial_cookies_01_01 object/tangible/food/generic/dessert_imperial_cookies.iff 1 1 1 item.food 1 Order 66 Cookies "Crunchy cookies with a delightful aftertaste. Contents of each bag have been dutifully counted by proud Stormtrooper TK-555, to ensure exactly 66 cookies." emperors day food +item_event_imperial_chocolate_01_01 object/tangible/food/generic/dessert_imperial_chocolate.iff 1 1 1 "item.food,item.special.temporary_item" 1 Gracious Government Mix Spoil yourself like you were royalty with this mix of delicious chocolate said to be the favorites of the Emperor himself. ||This is a temporary consumable that will disappear if not used within a certain amount of time. st_pr_holiday_emperors_day_statue object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday D?cor: Emperor Statue This item will create a statue of the Emperor for Emperor's Day. st_pr_holiday_emperors_day_fountain object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday D?cor: Yoda Fountain This item will create a Yoda Fountain for Emperor's Day. item_vet_5_year_painting_01_01 object/tangible/veteran_reward/frn_vet_5_year_painting.iff 1 Five Years of Galaxies Painting that commemorates the 5 year anniversary of Star Wars Galaxies. @@ -5670,7 +5670,7 @@ item_mtp_meatlump_lump_02_01 object/tangible/food/generic/mtp_meatlump_lump_food item_mtp_hideout_quest_comlink object/tangible/meatlump/event/quest_comlink.iff 4 "item.special.nomove,item.special.nodestroy,theme_park.meatlump.quest_shuttle_comlink" 1 Smuggler Shuttle Comlink This comlink was given to you by the Meatlump Armorer to call a smuggler in orbit around Corellia. meatlump quest item item_mtp_meatlump_xp_wine_02_01 object/tangible/food/mtp_meatlump_xp_wine.iff 1 "object.autostack,item.food" 1 a bottle of Meatlump wine "Made from only the finest ingredients, Meatlump wine is the preferred drink of the Meatlump King. ||Due to this tasty beverage's contents, it can not be combined with other beverages, foods, or trinkets that enhance experience." item_publish_gift_38_04_01 object/tangible/meatlump/reward/mtp_king_painting.iff 1 Painting of The Meatlump King Painting of the Meatlump King. -item_emperors_day_anniversary_goggles object/tangible/veteran_reward/emperors_day_goggles.iff item 1 item.special.nomove 1 Novaless Soni-Optics Goggles Mark V Novaless Soni-Optics created these goggles that were supposed to assist with aiming long range rifles. Mired with problems they become more of a novelty item than actually useful for military personnel. +item_emperors_day_anniversary_goggles object/tangible/veteran_reward/emperors_day_goggles.iff item 1 1 Novaless Soni-Optics Goggles Mark V Novaless Soni-Optics created these goggles that were supposed to assist with aiming long range rifles. Mired with problems they become more of a novelty item than actually useful for military personnel. item_mtp_king_corellia_times_story object/tangible/meatlump/hideout/mtp_king_story.iff 2 theme_park.meatlump.hideout.story_reward_meatlumps_king 1 a copy of Vani Korr's second Meatlump article "An advanced copy of the second article about the Meatlumps by Corellia Times reporter, Vani Korr." item_event_halloween_bat_pheromone_01_01 object/tangible/event_perk/halloween_bat_pheromone.iff 1 1 "object.autostack,item.special.nomove,item.target_buff" 1 Bat Pheromone This gelatinous cube has a center of liquid pheromone that will attract bats. halloween item item_beast_dye_01 object/tangible/item/beast/beast_dye.iff 1 Beast Dye Beast dye can be used to change the color of a beast you have currently out. @@ -5698,7 +5698,7 @@ imperial_community_painting_2008_02_01 object/tangible/furniture/decorative/impe rebel_community_painting_2008_02_01 object/tangible/furniture/decorative/rebel_community_painting_2008.iff 1 The March to Restuss This is the winning Rebel painting from the Create a Painting contest. Guillemette of Bria created this masterpiece. item_event_halloween_trick_device_01_01 object/tangible/veteran_reward/item_trick_treat_1.iff item 1 1 "item.special.nomove,item.special.temporary_item,event.halloween.trick_device" 1 Trick or Treat Projector I This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. halloween item item_event_halloween_trick_device_02_01 object/tangible/veteran_reward/item_trick_treat_2.iff item 1 1 "item.special.nomove,item.special.temporary_item,event.halloween.trick_device" 1 Trick or Treat Projector II This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. This model has a higher chance to scare someone than Trick or Treat Projector I. halloween item -item_event_halloween_trick_device_03_01 object/tangible/veteran_reward/item_trick_treat_3.iff item 1 "item.special.nomove,event.halloween.trick_device" 1 Trick or Treat Projector III This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. In addition this luxury model makes a popular home decoration among the true Galactic Moon Festival fanatics. This model has a higher chance to scare someone than Trick or Treat Projector II. halloween item +item_event_halloween_trick_device_03_01 object/tangible/veteran_reward/item_trick_treat_3.iff item 1 event.halloween.trick_device 1 Trick or Treat Projector III This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. In addition this luxury model makes a popular home decoration among the true Galactic Moon Festival fanatics. This model has a higher chance to scare someone than Trick or Treat Projector II. halloween item item_event_halloween_coin object/tangible/event_perk/halloween_coin.iff item 1 "object.autostack,item.special.nomove" 1 Galactic Moon Coin A coin used to purchase Galactic Moon Festival merchandise. item_tcg_loot_reward_series1_diner object/tangible/tcg/series1/structure_deed_diner.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Diner "Craft a variety of goods in the Diner! This non-municipal structure enhances experimentation for traders while they craft food, buildings and furniture inside the Diner. This item may only be claimed once per character." item_tcg_loot_reward_series1_barn object/tangible/tcg/series1/structure_deed_barn.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Barn "Store up to 40 incubated beasts in this new non-municipal structure. Let your beasts roam, decorate the interior and open up your new structure to the public. This item may only be claimed once per character." @@ -5795,15 +5795,15 @@ item_event_halloween_lantern_01 object/tangible/event_perk/halloween_sith_o_lant item_event_halloween_lantern_02 object/tangible/event_perk/halloween_sith_o_lantern_02.iff Sith O'Lantern II Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item item_event_halloween_lantern_03 object/tangible/event_perk/halloween_sith_o_lantern_03.iff Sith O'Lantern III Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item item_event_halloween_lantern_04 object/tangible/event_perk/halloween_sith_o_lantern_04.iff Sith O'Lantern IV Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item -item_event_halloween_painting object/tangible/event_perk/halloween_painting.iff item.special.nomove The Galactic Moon Festival A beautifully painted scene from the Galactic Moon Festival in Moenia. halloween item +item_event_halloween_painting object/tangible/event_perk/halloween_painting.iff The Galactic Moon Festival A beautifully painted scene from the Galactic Moon Festival in Moenia. halloween item item_event_halloween_krayt_01 object/tangible/event_perk/halloween_krayt_dragon_skeleton.iff Krayt Dragon Skeleton Your friends will think you're a fearless hunter when you decorate your home with this Krayt Dragon Skeleton replica. -item_event_halloween_house_sign object/tangible/sign/player/house_address_halloween_sign.iff "structure.custom_sign,item.special.nomove" Crescent Moon House Sign (Hanging) "Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! Only suited for use on a house, not a store etc. Will NOT work on a Merchant Tent." "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" -item_event_halloween_song_book object/tangible/event_perk/halloween_song_book.iff "event.halloween.song_book,item.special.nomove" Max Rebo's Collected Classics: Dirge "This song book will teach an entertainer one of Max Rebo's classics, 'Dirge'. You need to have obtained Entertainer Mastery IV to learn this song." halloween item +item_event_halloween_house_sign object/tangible/sign/player/house_address_halloween_sign.iff structure.custom_sign Crescent Moon House Sign (Hanging) "Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! Only suited for use on a house, not a store etc. Will NOT work on a Merchant Tent." "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" +item_event_halloween_song_book object/tangible/event_perk/halloween_song_book.iff event.halloween.song_book Max Rebo's Collected Classics: Dirge "This song book will teach an entertainer one of Max Rebo's classics, 'Dirge'. You need to have obtained Entertainer Mastery IV to learn this song." halloween item item_event_halloween_skull_candle_01 object/tangible/event_perk/halloween_skull_candle_01.iff Candle on a Skull Make your Galactic Moon Festival home even spookier with this creepy candle. halloween item item_event_halloween_skull_candle_02 object/tangible/event_perk/halloween_skull_candle_02.iff Candle in a Skull Make your Galactic Moon Festival home even spookier with this creepy candle. halloween item item_event_halloween_spider_web_03 object/tangible/event_perk/halloween_spider_web_03.iff Spider Web Decoration Style II Turning your home in to a spooky dungeon? Try this synthetic spider web! halloween item item_event_halloween_lantern_05 object/tangible/event_perk/halloween_sith_o_lantern_05.iff Sith O'Lantern V Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item -item_event_halloween_house_sign_standing object/tangible/sign/player/shop_sign_halloween_sign.iff "structure.custom_sign,item.special.nomove" Crescent Moon House Sign (Standing) "Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! Only suited for replacing a standing sign, such as a shop sign." "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" +item_event_halloween_house_sign_standing object/tangible/sign/player/shop_sign_halloween_sign.iff structure.custom_sign Crescent Moon House Sign (Standing) "Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! Only suited for replacing a standing sign, such as a shop sign." "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" item_vet_63_month_yoda_fountain object/tangible/veteran_reward/frn_yoda_fountain.iff Remembrance Day Yoda Fountain A replica of the Jedi Master Yoda Fountain used on Remembrance Day. item_vet_63_month_palpatine_statue object/tangible/veteran_reward/frn_vet_palpatine_statue.iff Empire Day Emperor's Statue A replica statue of Emperor Palpatine from Empire Day. item_deed_snowspeeder_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" Snowspeeder Deed Using this deed will create a new vehicle in your datapad. @@ -5861,7 +5861,7 @@ item_tauntaun_dna object/tangible/loot/beast/dna_container.iff 4 systems. weapon_a280_blaster_rifle object/weapon/ranged/rifle/rifle_a280.iff weapon 90 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" A280 Blaster Rifle "Though much heavier than Imperial-issue rifles such as the E-11, the A280 was a sturdy weapon and was reputed to be able to cut a fully-armored stormtrooper in half at medium range. This weapon, along with its predecessor, the DLT-20A, were marketed as Longblasters. The A280 was different from the DLT-20A in that its galven circuits were clustered near the focusing crystal, giving the weapon a slight bulge at the midsection. This also provided the A280 with more power over a longer range." weapon_eweb_blaster_rifle object/weapon/ranged/rifle/rifle_eweb.iff weapon 90 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" E-Web Rifle "A modified version of the 'Emplacement Weapon, Heavy Blaster'. This rifle is more portable than the original, but at the cost of some of the immense damage." publish_gift_chapter_11_snow_balls_02_01 object/tangible/item/publish_gift_chapter_11_snow_balls.iff 25 1 "item.publish_gift.snow_ball_throw,item.special.nomove,item.special.temporary_item" a stack of snowballs "Created from the Hoth Snow Machine, these snowballs can be thrown at friends and enemies.|All snowballs are subject to melting." -publish_gift_chapter_11_snow_machine_02_01 object/tangible/item/publish_gift_chapter_11_snow_machine.iff 1 "item.publish_gift.snow_machine,item.special.nomove" Hoth Snow Machine "While in your inventory, you can use this snow-maker to create snowballs to throw at others.||While placed in your house, this machine can be turned on to give the illusion of snow falling in the room of your choice." +publish_gift_chapter_11_snow_machine_02_01 object/tangible/item/publish_gift_chapter_11_snow_machine.iff 1 item.publish_gift.snow_machine Hoth Snow Machine "While in your inventory, you can use this snow-maker to create snowballs to throw at others.||While placed in your house, this machine can be turned on to give the illusion of snow falling in the room of your choice." recapture_gift_chapter_11_hoth_hologram_02_01 object/tangible/veteran_reward/frn_hoth_recapture_gift.iff 1 The Battle of Hoth "The Battle of Hoth: This hologram depicts Rebel Snowspeeders circling an Imperial AT-AT. With an Imperial victory imminent, the Rebels abandoned their base on Hoth and escaped among the stars." col_reward_hoth_tauntaun_head_02_01 object/tangible/collection/reward/col_reward_hoth_tauntaun_head.iff 1 Mounted Tauntaun Head The head of a Tauntaun mounted in a decorative fashion. item_holopet_hoth_probe_droid_data_cube_01_01 object/tangible/item/data_cube.iff 1 Probe Droid Holo-pet Data Cube This data cube will display a holographic probe droid pet when loaded into a holo-pet emitter. @@ -5889,13 +5889,13 @@ st_cn_hoth_rebel_snow_trooper object/tangible/storyteller/story_token_combat_npc st_cn_hoth_wampa object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Wampa This item will create a wampa combat npc. item_heroic_backpack_tauntaun_skull_01_01 object/tangible/wearables/backpack/backpack_tauntaun_skull.iff 3 1 A Tauntaun Rucksack "Wrestled from a Wampa on planet Hoth, what appears to be the skull of a Tauntaun is actually a perfectly functional backpack." item_heroic_token_echo_base_01_01 object/tangible/loot/misc/echo_base_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Echo Base Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_echo_base_permafrost_crystal_06_01 object/tangible/component/weapon/lightsaber/lightsaber_module_permafrost_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component,item.special.nomove" 1 Permafrost Crystal "A strange crystal, which could be used by a Jedi in a lightsaber. This crystal must be tuned by a Jedi before use. Once tuned, this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." Echo Base Instance Loot -col_hoth_sharpshooter_buff_02_01 object/tangible/collection/reward/col_hoth_sharpshooter_buff.iff 1 "item.hoth_sharpshooter_buff,item.special.nomove" 1 0 a Hoth Radio This item increases your damage potential for a short amount of time. +item_echo_base_permafrost_crystal_06_01 object/tangible/component/weapon/lightsaber/lightsaber_module_permafrost_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component" 1 Permafrost Crystal "A strange crystal, which could be used by a Jedi in a lightsaber. This crystal must be tuned by a Jedi before use. Once tuned, this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." Echo Base Instance Loot +col_hoth_sharpshooter_buff_02_01 object/tangible/collection/reward/col_hoth_sharpshooter_buff.iff 1 item.hoth_sharpshooter_buff 1 0 a Hoth Radio This item increases your damage potential for a short amount of time. hoth_rebel_barricade_inventory object/tangible/destructible/barricade_inventory.iff 1 theme_park.heroic.echo_base.echo_placeable_object 0 a defensive barricade This barricade will provide a fortified defensive position while in combat. item_event_lifeday_rebel_token object/tangible/event_perk/lifeday_rebel_token.iff item 1 "object.autostack,item.special.nomove" 0 Rebel Alliance Propaganda Token A token earned for your assistance in improving public view of the Rebel Alliance. item_event_lifeday_imperial_token object/tangible/event_perk/lifeday_imperial_token.iff item 1 "object.autostack,item.special.nomove" 0 Imperial Propaganda Token A token earned for your assistance in improving public view of the Empire. item_event_lifeday_monkey_cage object/tangible/event_perk/lifeday_monkey_cage.iff 3 event.lifeday.monkey_pet Kowakian Cage The home of a Kowakian Monkey Lizard. Release at your own risk! -item_event_lifeday_bandolier object/tangible/wearables/bandolier/lifeday_08_bandolier.iff 3 item.special.nomove 0 Kashyyyk Elite Hunter Bandolier A bandolier usually worn by the most prominent wookiee hunters on Kashyyyk. +item_event_lifeday_bandolier object/tangible/wearables/bandolier/lifeday_08_bandolier.iff 3 0 Kashyyyk Elite Hunter Bandolier A bandolier usually worn by the most prominent wookiee hunters on Kashyyyk. item_event_lifeday_holo_table object/tangible/event_perk/lifeday_holo_table.iff 3 Holo-Entertainment Table A table with a built in holographic projector to entertain those nearby. item_event_lifeday_family_painting object/tangible/event_perk/lifeday_painting.iff 3 Family Bonds "A painting depicting a Wookiee family. From left to right Itchy, Chewbacca, Malla and at the bottom, Lumpy can be seen." item_event_lifeday_bantha_surprise_recipe object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Bantha Surprise Recipe A recipe to teach someone how to create a Bantha Surprise dish. @@ -5906,7 +5906,7 @@ item_event_lifeday_gcw_imperial_disk object/tangible/event_perk/lifeday_imperial item_event_lifeday_decorated_tree object/tangible/event_perk/life_day_tree_dressed.iff 3 Life Day Decorated Young Wroshyr Tree A young Wroshyr tree native to Kashyyyk. This tree has been decorated for Life Day. item_event_lifeday_tree object/tangible/event_perk/life_day_tree.iff 3 Young Wroshyr Tree A young Wroshyr tree native to Kashyyyk. item_event_lifeday_present_pile object/tangible/event_perk/life_day_presents.iff 3 Life Day Pile of Presents "A pile of presents for Life Day. Sorry, they are empty and only a decoration." -item_event_lifeday_stap_speeder object/tangible/event_perk/vehicle_deed_stap_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: STAP-1 The Single Trooper Aerial Platform (STAP-1 or STAP) is an agile flying machine in the past used by the Trade Federation as a fighting and scouting vehicle. +item_event_lifeday_stap_speeder object/tangible/event_perk/vehicle_deed_stap_speeder.iff 4 systems.vehicle_system.vehicle_deed Vehicle Deed: STAP-1 The Single Trooper Aerial Platform (STAP-1 or STAP) is an agile flying machine in the past used by the Trade Federation as a fighting and scouting vehicle. item_vet_66_month_jedi_temple object/tangible/veteran_reward/frn_vet_jedi_temple.iff 3 Life "A small scale model of the Jedi Temple on Coruscant day 1088 of the Clone Wars, before Order 66 was executed." item_vet_66_month_jedi_temple_burning object/tangible/veteran_reward/frn_vet_jedi_temple_burning.iff 3 Death "A small scale model of the Jedi Temple on Coruscant day 1090 of the Clone Wars, after the execution of Order 66 ravaged it." item_event_lifeday_bantha_surprise object/tangible/food/crafted/crafted_bantha_surprise.iff 2 1 "object.autostack,item.food" 1 Bantha Surprise "This rump roast is traditionally prepared using cuts of beef from the Bantha tenderloin, and stewed in a broth of various seasons and vegetables native to Kashyyyk." @@ -6022,13 +6022,13 @@ item_cs_beast_holocron_bm_kick_2 object/tangible/jedi/beast_holocron_generic.iff item_cs_beast_holocron_bm_kick_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 3 Device that stores knowledge on how to train a beast in the ability Kick 3. beast ability item_cs_beast_holocron_bm_kick_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 4 Device that stores knowledge on how to train a beast in the ability Kick 4. beast ability item_cs_beast_holocron_bm_kick_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 5 Device that stores knowledge on how to train a beast in the ability Kick 5. beast ability -item_event_loveday_flowers_2009 object/tangible/holiday/love_day/love_day_prop_2009_flowers_reward.iff 4 "systems.skills.performance.dance_prop,item.special.nomove" 1 Bouquet of Flowers A wonderful bouquet of flowers! ewok festival of love 2009 -item_event_loveday_painting_2009 object/tangible/holiday/love_day/love_day_2009_painting_reward.iff 4 item.special.nomove 1 Ewok Festival of Love Painting A painting from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_fountain object/tangible/holiday/love_day/love_day_fountain_reward.iff 4 "item.special.nomove,item.special.cannot_place_in_space" 2 Fountain of Chocolate "A fountain of sweet, delicious chocolate!" ewok festival of love 2009 -item_event_loveday_fountain_with_flowers object/tangible/holiday/love_day/love_day_fountain_with_flowers_reward.iff 4 "item.special.nomove,item.special.cannot_place_in_space" 2 Fountain of Chocolate (with flowers) "A fountain of sweet, delicious chocolate...with flowers!" ewok festival of love 2009 +item_event_loveday_flowers_2009 object/tangible/holiday/love_day/love_day_prop_2009_flowers_reward.iff 4 systems.skills.performance.dance_prop 1 Bouquet of Flowers A wonderful bouquet of flowers! ewok festival of love 2009 +item_event_loveday_painting_2009 object/tangible/holiday/love_day/love_day_2009_painting_reward.iff 4 1 Ewok Festival of Love Painting A painting from the Ewok Festival of Love. ewok festival of love 2009 +item_event_loveday_fountain object/tangible/holiday/love_day/love_day_fountain_reward.iff 4 item.special.cannot_place_in_space 2 Fountain of Chocolate "A fountain of sweet, delicious chocolate!" ewok festival of love 2009 +item_event_loveday_fountain_with_flowers object/tangible/holiday/love_day/love_day_fountain_with_flowers_reward.iff 4 item.special.cannot_place_in_space 2 Fountain of Chocolate (with flowers) "A fountain of sweet, delicious chocolate...with flowers!" ewok festival of love 2009 item_event_loveday_chak_heart object/tangible/holiday/love_day/love_day_chak_bark_currency.iff 1 4 "object.autostack,item.special.nomove" 1 Ewok Festival of Love Chak Heart A heart drawn on a bit of bark from the Great Tree. It is the symbol of the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_ewok_cupid_deed object/tangible/holiday/love_day/love_day_ewok_cupid_familiar_deed.iff 4 "npc.pet_deed.reward_pet_deed,item.special.nomove" 1 Ewok Festival of Love Familiar Deed This deed grants its holder an Ewok Festival of Love familiar. ewok festival of love 2009 -item_event_loveday_crossbow object/weapon/ranged/rifle/rifle_love_day_crossbow.iff weapon 5 4 "item.special.nomove,event.ewok_festival.loveday_reward_crossbow" Ewok Festival of Love Crossbow "A crossbow traditionally used during the celebration of the Ewok Festival of Love. When used on an enemy, this crossbow can help you spread some love!" ewok festival of love 2009 +item_event_loveday_ewok_cupid_deed object/tangible/holiday/love_day/love_day_ewok_cupid_familiar_deed.iff 4 npc.pet_deed.reward_pet_deed 1 Ewok Festival of Love Familiar Deed This deed grants its holder an Ewok Festival of Love familiar. ewok festival of love 2009 +item_event_loveday_crossbow object/weapon/ranged/rifle/rifle_love_day_crossbow.iff weapon 5 4 event.ewok_festival.loveday_reward_crossbow Ewok Festival of Love Crossbow "A crossbow traditionally used during the celebration of the Ewok Festival of Love. When used on an enemy, this crossbow can help you spread some love!" ewok festival of love 2009 item_event_loveday_card_01 object/tangible/holiday/love_day/love_day_card_01.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" First Ewok Festival of Love Card An Ewok Festival of Love card. This is the first card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 item_event_loveday_card_02 object/tangible/holiday/love_day/love_day_card_02.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Second Ewok Festival of Love Card An Ewok Festival of Love card. This is the second card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 item_event_loveday_card_03 object/tangible/holiday/love_day/love_day_card_03.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Third Ewok Festival of Love Card An Ewok Festival of Love card. This is the third card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 @@ -6036,12 +6036,12 @@ item_event_loveday_card_04 object/tangible/holiday/love_day/love_day_card_04.iff item_event_loveday_card_05 object/tangible/holiday/love_day/love_day_card_05.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Fifth Ewok Festival of Love Card An Ewok Festival of Love card. This is the fifth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 item_event_loveday_card_06 object/tangible/holiday/love_day/love_day_card_06.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Sixth Ewok Festival of Love Card An Ewok Festival of Love card. This is the sixth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 item_event_loveday_card_07 object/tangible/holiday/love_day/love_day_card_07.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Seventh Ewok Festival of Love Card An Ewok Festival of Love card. This is the seventh card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_stack object/tangible/holiday/love_day/love_day_card_stack.iff 4 item.special.nomove Bundle of Ewok Festival of Love Cards A bundle of Ewok Festival of Love cards that contains one of each of the cards from the Ewok Festival of Love. ewok festival of love 2009 +item_event_loveday_card_stack object/tangible/holiday/love_day/love_day_card_stack.iff 4 Bundle of Ewok Festival of Love Cards A bundle of Ewok Festival of Love cards that contains one of each of the cards from the Ewok Festival of Love. ewok festival of love 2009 item_costume_kit object/tangible/item/costume_kit/costume_kit.iff 1 4 object.autostack Standard Holoshroud A standard model CQ-3.99 holographic image disguiser or holoshroud required for use with most normal costumes. for common costumes item_costume_kit_holiday object/tangible/item/costume_kit/costume_kit_holiday.iff 1 4 "object.autostack,item.special.temporary_item,item.special.nomove" 2 Holiday Holoshroud A holiday model CQ-3.99h holographic image disguiser or holoshroud. This type of holoshroud is required to use most holiday costumes. for holiday costumes -item_event_loveday_ewok_cupid_costume object/tangible/holiday/love_day/love_day_ewok_cupid_costume.iff 4 "item.special.nomove,item.costume.costume_grant_item" Ewok Festival of Love Costume Instructions Instructions for programming a holiday holoshroud to project a costume celebrating the Ewok Festival of Love. Use this item to permanently learn the costume. ewok festival of love 2009 -item_event_loveday_wings object/tangible/wearables/backpack/back_love_day_wings.iff 4 item.special.nomove Ewok Festival of Love Wings A pair of ceremonial wings often worn during the Ewok Festival of Love. ewok festival of love 2009 -weapon_spy_fist object/weapon/melee/special/punch_dagger.iff weapon 85 spy 4 item.special.nomove Tenebrous Edge A small blade weapon designed to allow the wielder to keep the weapon hidden from view until it's time to strike. +item_event_loveday_ewok_cupid_costume object/tangible/holiday/love_day/love_day_ewok_cupid_costume.iff 4 item.costume.costume_grant_item Ewok Festival of Love Costume Instructions Instructions for programming a holiday holoshroud to project a costume celebrating the Ewok Festival of Love. Use this item to permanently learn the costume. ewok festival of love 2009 +item_event_loveday_wings object/tangible/wearables/backpack/back_love_day_wings.iff 4 Ewok Festival of Love Wings A pair of ceremonial wings often worn during the Ewok Festival of Love. ewok festival of love 2009 +weapon_spy_fist object/weapon/melee/special/punch_dagger.iff weapon 85 spy 4 Tenebrous Edge A small blade weapon designed to allow the wielder to keep the weapon hidden from view until it's time to strike. item_costume_jawa object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Jawa Costume Instructions Instructions for programming a holoshroud to project a jawa costume. Use this item to permanently learn the costume. storyteller costume item_costume_gungan object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Gungan Costume Instructions Instructions for programming a holoshroud to project a gungan costume. Use this item to permanently learn the costume. storyteller costume item_costume_ewok object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Ewok Costume Instructions Instructions for programming a holoshroud to project an ewok costume. Use this item to permanently learn the costume. storyteller costume @@ -6124,8 +6124,8 @@ item_tcg_loot_reward_series3_greeter_tusken object/tangible/tcg/series3/greeter_ item_tcg_loot_reward_series3_nightsister_vendor object/tangible/tcg/series3/vendor_deed_nightsister.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Nightsister Vendor "Employment Contract: Straight from the bogs of Dathomir, this Nightsister is excited about the prospect of becoming your vendor and helping you sell things from the comfort of your own house." item_tcg_loot_reward_series3_battle_droid_vendor object/tangible/tcg/series3/vendor_deed_battle_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Battle Droid Vendor Employment Contract: Show your support for the former Trade Federation by using this retired battle droid as a vendor in your house. item_tcg_merr_sonn_jt12_jetpack_deed object/tangible/tcg/series3/deed_tcg_merr_sonn_jt12_jetpack.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Merr-Sonn JT-12 Jetpack "A deed for the Merr-Sonn Munitions, Inc. JT-12 personal jetpack. This older model jetpack was first manufactured prior to the Clone Wars. " -item_special_sign_halloween_hanging_sign object/tangible/item/skillmod/skillmod_halloween_event_hanging_sign.iff "item.special.nomove,systems.sign.special_sign" "Crescent Moon House Sign (Hanging, Version II)" Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! ||This updated sign version will allow you to consume and use the Galactice Moon Festival sign as a part of the new structure sign system. halloween item version 2 -item_special_sign_halloween_standing_sign object/tangible/item/skillmod/skillmod_halloween_event_standing_sign.iff "item.special.nomove,systems.sign.special_sign" "Crescent Moon House Sign (Standing, Version II)" Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! ||This updated sign version will allow you to consume and use the Galactice Moon Festival sign as a part of the new structure sign system. halloween item version 2 +item_special_sign_halloween_hanging_sign object/tangible/item/skillmod/skillmod_halloween_event_hanging_sign.iff systems.sign.special_sign "Crescent Moon House Sign (Hanging, Version II)" Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! ||This updated sign version will allow you to consume and use the Galactice Moon Festival sign as a part of the new structure sign system. halloween item version 2 +item_special_sign_halloween_standing_sign object/tangible/item/skillmod/skillmod_halloween_event_standing_sign.iff systems.sign.special_sign "Crescent Moon House Sign (Standing, Version II)" Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! ||This updated sign version will allow you to consume and use the Galactice Moon Festival sign as a part of the new structure sign system. halloween item version 2 item_beast_storage_device_01 object/tangible/item/beast/barn_lite/beast_dna_storage_device.iff 3 "systems.tcg.barn_lite_device,item.armor.biolink_item_non_faction" Beast Encoder and Replicator A Beast Encoding and Replicating device calibrated for use with most beasts. You may store beasts under your control within this device. costume_4lom object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 4Lom Costume Instructions Instructions for programming a holoshroud to project a 4Lom costume. Use this item to permanently learn the costume. storyteller costume costume_dantari_m object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Dantari Male Costume Instructions Instructions for programming a holoshroud to project a Dantari Male costume. Use this item to permanently learn the costume. storyteller costume @@ -6143,7 +6143,7 @@ item_limited_use_schematic_purple_gem_01_01 object/tangible/loot/loot_schematic/ item_limited_use_schematic_red_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Red Light Gem Draft schematic to craft a Red Light Gem. col_mail_opt_in_1_03 object/tangible/loot/creature_loot/collections/opt_in_mail_03.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 An Architects Rendition of a House A model of one of the new houses. Consume this item to update your collection. marketing email collection item_mail_opt_in_1_reward object/tangible/furniture/all/frn_all_rug_bantha_skin.iff 4 1000 1 Bantha Skin Rug A rug made from the hide of a Bantha. -item_small_naboo_house_model object/tangible/furniture/all/frn_all_statuette_small_naboo_house.iff 4 1000 1 Guy Remmington’s Architect Model A model of the small Naboo house. marketing email collection +item_small_naboo_house_model object/tangible/furniture/all/frn_all_statuette_small_naboo_house.iff 4 1000 1 Guy Remmington\92s Architect Model A model of the small Naboo house. marketing email collection weapon_magna_guard_polearm_04_01 object/weapon/melee/polearm/lance_staff_magna_guard.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 MagnaGuard Electrostaff "An electronic melee weapon constructed of lightsaber-resistant phrik alloy equipped with electromagnetic pulse-generating tips. Though some staffs could penetrate and neutralize ray shields, most were simply used as blunt-force melee weapons. They were designed to be longer than most lightsaber blades, enabling the user to fight Jedi while remaining out of the Jedi's range." weapon_westar_pistol_04_01 object/weapon/ranged/pistol/pistol_westar_34.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 WESTAR-34 Blaster Pistol "The WESTAR-34 fired powerful bolts which were very effective at close range. The blaster was designed specifically for sustained close-range use, utilizing its dallorian construction to absorb more heat than a standard blaster. The pistol's expensive custom-made finish made it impervious to furnace fire." weapon_westar_rifle_04_01 object/weapon/ranged/rifle/rifle_westar_m5.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 WESTAR-M5 Blaster Rifle The WESTAR-M5 blaster rifle was a blaster rifle used during the Clone Wars by the Grand Army of the Republic. They were mainly used by Advanced Recon Commandos and Galactic Marines during the later years of the conflict. They were very efficient and deadly weapons. @@ -6176,9 +6176,9 @@ weapon_heavy_cr1_04_01 object/weapon/ranged/heavy/heavy_cr1_blast_cannon.iff wea item_deed_walker_at_xt_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff 6 systems.vehicle_system.vehicle_deed 1 AT-XT Deed Using this deed will create a new vehicle in your datapad. weapon_sword_1h_pvp_04_01 object/weapon/melee/sword/sword_pvp_bf_01.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item Sith Sword Rumored to be a close replica of Dark Lord Ajunta Pall's sword. weapon_sword_2h_pvp_04_01 object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item Vibrosword "The vibrosword was a longer, heavier version of the vibroblade. It was generally wielded with two hands, although some beings were strong enough to wield them with one and carry two of them." -item_schematic_pvp_bf_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a One-Handed Sith-Saber This technical readout provides information on how to create a one-handed Sith-Saber. BF Reward -item_schematic_pvp_bf_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Two-Handed Mysterious Lightsaber Hilt This technical readout provides information on how to create a two-handed lightsaber. Schematic was created out of the remains of what looked like a lightsaber floating in the debris of the Death Star. BF Reward -item_schematic_pvp_bf_saber_03_03 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Double-Bladed Darth Phobos Lightsaber Hilt This technical readout provides information on how to create a polearm lightsaber. Schematic will generate a polearm lightsaber resembling the one used by Darth Phobos. BF Reward +item_schematic_pvp_bf_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 item.loot_schematic.loot_schematic 1 Technical Readout of a One-Handed Sith-Saber This technical readout provides information on how to create a one-handed Sith-Saber. BF Reward +item_schematic_pvp_bf_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 item.loot_schematic.loot_schematic 1 Technical Readout of a Two-Handed Mysterious Lightsaber Hilt This technical readout provides information on how to create a two-handed lightsaber. Schematic was created out of the remains of what looked like a lightsaber floating in the debris of the Death Star. BF Reward +item_schematic_pvp_bf_saber_03_03 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 item.loot_schematic.loot_schematic 1 Technical Readout of a Double-Bladed Darth Phobos Lightsaber Hilt This technical readout provides information on how to create a polearm lightsaber. Schematic will generate a polearm lightsaber resembling the one used by Darth Phobos. BF Reward col_mail_opt_in_2_01 object/tangible/loot/creature_loot/collections/opt_in_mail_04.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 Battlefield Diorama Diorama of a Rebel SpecForce Trooper and an Imperial Galactic Marine fighting. marketing email collection item_battlefield_rebel_token_battlefield2 object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Jungle Warfare Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. item_battlefield_imperial_token_battlefield2 object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Jungle Warfare Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. @@ -6186,12 +6186,12 @@ item_battlefield_rebel_token_battlefield3 object/tangible/gcw/battlefield_rebel_ item_battlefield_imperial_token_battlefield3 object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Bunker Assault Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. item_battlefield_rebel_token_battlefield4 object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Data Runner Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. item_battlefield_imperial_token_battlefield4 object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Data Runner Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -weapon_quest_u10_knuckler_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Knuckler This modified vibroknuckler allows for more precise striking and smoother balance. -weapon_quest_u10_rifle_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Lightning Cannon This modified lightning cannon is specially designed to offer greater precision and less recoil. -weapon_quest_u10_pistol_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise DL 44 This modified personal side arm is designed to offer greater precision and less recoil. -weapon_quest_u10_carbine_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Laser Carbine This modified laser carbine was designed to offer greater precision and less recoil. -weapon_quest_u10_carbine2_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise E-11 Carbine This modified carbine was designed to offer greater precision and less recoil. -weapon_quest_u10_pistol2_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Striker Pistol This modified personal side arm was designed to offer greater precision and less recoil. +weapon_quest_u10_knuckler_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 55 2 4800 2 1 Modified Precise Knuckler This modified vibroknuckler allows for more precise striking and smoother balance. +weapon_quest_u10_rifle_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 55 2 4800 2 1 Modified Precise Lightning Cannon This modified lightning cannon is specially designed to offer greater precision and less recoil. +weapon_quest_u10_pistol_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 55 2 4800 2 1 Modified Precise DL 44 This modified personal side arm is designed to offer greater precision and less recoil. +weapon_quest_u10_carbine_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 55 2 4800 2 1 Modified Precise Laser Carbine This modified laser carbine was designed to offer greater precision and less recoil. +weapon_quest_u10_carbine2_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 55 2 4800 2 1 Modified Precise E-11 Carbine This modified carbine was designed to offer greater precision and less recoil. +weapon_quest_u10_pistol2_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 55 2 4800 2 1 Modified Precise Striker Pistol This modified personal side arm was designed to offer greater precision and less recoil. item_schematic_pvp_bf_saber_03_04 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Fifth Generation One-Handed Sith-Saber This technical readout provides information on how to create a one-handed Sith-Saber. BF Reward item_schematic_pvp_bf_saber_03_05 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Fifth Generation Two-Handed Mysterious Lightsaber Hilt This technical readout provides information on how to create a two-handed lightsaber. Schematic was created out of the remains of what looked like a lightsaber floating in the debris of the Death Star. BF Reward item_schematic_pvp_bf_saber_03_06 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Fifth Generation Double-Bladed Darth Phobos Lightsaber Hilt This technical readout provides information on how to create a polearm lightsaber. Schematic will generate a polearm lightsaber resembling the one used by Darth Phobos. BF Reward @@ -6242,24 +6242,24 @@ item_empire_day_rebel_carrier_steering_mechanisms object/tangible/loot/npc_loot/ item_empire_day_rebel_field_rations object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Rebel Field Rations A crate of Rebel Trooper Field Rations for Remembrance Day. Empire Day Schematic col_reward_rebel_gcw_500_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 0 A Remembrance Day Rebel Insignia Consuming this item will grant 500 GCW points. This item will self-destruct when used. col_reward_imperial_gcw_500_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 0 An Empire Day Imperial Insignia Consuming this item will grant 500 GCW points. This item will self-destruct when used. -item_empire_day_imperial_sandtrooper_backpack object/tangible/wearables/backpack/empireday_sandtrooper_backpack.iff 1 "npc.faction_recruiter.faction_item,item.special.nomove" 2 0 Imperial Sandtrooper Backpack Standard issue Imperial Sandtrooper backpack. Can only be worn by individuals that have pledged their allegiance to the Empire. -item_empire_day_rebel_camoflauge_backpack object/tangible/wearables/backpack/empireday_rebel_endor_backpack.iff 1 "npc.faction_recruiter.faction_item,item.special.nomove" 2 0 Alliance Camouflage Backpack Standard issue Alliance Camouflauge backpack. Can only be worn by individuals that have pledged their allegiance to the Alliance. -item_empire_day_imperial_standing_sign_02_01 object/tangible/item/skillmod/skillmod_empire_day_2009_standing_sign.iff "item.special.nomove,systems.sign.special_sign" Imperial Insignia House Sign (standing) Show your loyalty to the Galactic Empire by displaying this standing house sign proudly! -item_empire_day_imperial_hanging_sign_02_01 object/tangible/item/skillmod/skillmod_empire_day_2009_hanging_sign.iff "item.special.nomove,systems.sign.special_sign" Imperial Insignia House Sign (hanging) Show your loyalty to the Galactic Empire by displaying this hanging house sign proudly! -item_empire_day_rebel_standing_sign_02_01 object/tangible/item/skillmod/skillmod_remembrance_day_2009_standing_sign.iff "item.special.nomove,systems.sign.special_sign" Rebel Insignia House Sign (standing) Show off your allegiance to the Rebellion with this finely cast standing house sign! -item_empire_day_rebel_hanging_sign_02_01 object/tangible/item/skillmod/skillmod_remembrance_day_2009_hanging_sign.iff "item.special.nomove,systems.sign.special_sign" Rebel Insignia House Sign (hanging) Show off your allegiance to the Rebellion with this finely cast hanging house sign! -item_event_rebel_decorative_candy_01_01 object/tangible/holiday/empire_day/decorative_rebel_candy.iff 1 item.special.nomove Favorites of the Force A non-edible version of the delicious treats. emperors day food -item_event_rebel_decorative_drink_01_01 object/tangible/holiday/empire_day/decorative_rebel_drink.iff 1 item.special.nomove Death Star Destruction A non-edible version of the flavorful energy drink. emperors day food -item_event_imperial_decorative_cookies_01_01 object/tangible/holiday/empire_day/decorative_imperial_cookes.iff 1 item.special.nomove Order 66 Cookies A non-edible version of the Order 66 cookies. emperors day food -item_event_imperial_decorative_chocolate_01_01 object/tangible/holiday/empire_day/decorative_imperial_chocolate.iff 1 item.special.nomove Gracious Government Mix A non-edible version of the delicious chocolates. emperors day food +item_empire_day_imperial_sandtrooper_backpack object/tangible/wearables/backpack/empireday_sandtrooper_backpack.iff 1 npc.faction_recruiter.faction_item 2 0 Imperial Sandtrooper Backpack Standard issue Imperial Sandtrooper backpack. Can only be worn by individuals that have pledged their allegiance to the Empire. +item_empire_day_rebel_camoflauge_backpack object/tangible/wearables/backpack/empireday_rebel_endor_backpack.iff 1 npc.faction_recruiter.faction_item 2 0 Alliance Camouflage Backpack Standard issue Alliance Camouflauge backpack. Can only be worn by individuals that have pledged their allegiance to the Alliance. +item_empire_day_imperial_standing_sign_02_01 object/tangible/item/skillmod/skillmod_empire_day_2009_standing_sign.iff systems.sign.special_sign Imperial Insignia House Sign (standing) Show your loyalty to the Galactic Empire by displaying this standing house sign proudly! +item_empire_day_imperial_hanging_sign_02_01 object/tangible/item/skillmod/skillmod_empire_day_2009_hanging_sign.iff systems.sign.special_sign Imperial Insignia House Sign (hanging) Show your loyalty to the Galactic Empire by displaying this hanging house sign proudly! +item_empire_day_rebel_standing_sign_02_01 object/tangible/item/skillmod/skillmod_remembrance_day_2009_standing_sign.iff systems.sign.special_sign Rebel Insignia House Sign (standing) Show off your allegiance to the Rebellion with this finely cast standing house sign! +item_empire_day_rebel_hanging_sign_02_01 object/tangible/item/skillmod/skillmod_remembrance_day_2009_hanging_sign.iff systems.sign.special_sign Rebel Insignia House Sign (hanging) Show off your allegiance to the Rebellion with this finely cast hanging house sign! +item_event_rebel_decorative_candy_01_01 object/tangible/holiday/empire_day/decorative_rebel_candy.iff 1 Favorites of the Force A non-edible version of the delicious treats. emperors day food +item_event_rebel_decorative_drink_01_01 object/tangible/holiday/empire_day/decorative_rebel_drink.iff 1 Death Star Destruction A non-edible version of the flavorful energy drink. emperors day food +item_event_imperial_decorative_cookies_01_01 object/tangible/holiday/empire_day/decorative_imperial_cookes.iff 1 Order 66 Cookies A non-edible version of the Order 66 cookies. emperors day food +item_event_imperial_decorative_chocolate_01_01 object/tangible/holiday/empire_day/decorative_imperial_chocolate.iff 1 Gracious Government Mix A non-edible version of the delicious chocolates. emperors day food item_empire_day_imperial_banner_01_01 object/tangible/holiday/empire_day/empire_day_imperial_banner.iff 1 systems.city.city_furniture 2 Empire Day Imperial Banner A banner to commemorate Empire Day. item_empire_day_rebel_banner_01_01 object/tangible/holiday/empire_day/remembrance_day_rebel_banner.iff 1 systems.city.city_furniture 2 Remembrance Day Alliance Banner A banner to commemorate Remembrance Day. item_vet_reward_72month_darth_maul object/tangible/veteran_reward/darth_maul_statue.iff 1 2 0 Darth Maul "In honor of the 10th anniversary of the theatrical release of The Phantom Menace we are happy to present you this 72-month vet reward.||One Truth, One Hate||Darth Maul was a weapon forged by the hateful energies of the dark side to ensure the victory of the Sith over the Jedi order. A creature of pure evil, Maul had no personality beyond his ultimate devotion to his master, Darth Sidious. His goal was singular -- to exact vengeance upon the Jedi for the decimation of the Sith ranks." item_vet_reward_72month_mace_windu object/tangible/veteran_reward/mace_windu_statue.iff 1 2 0 Mace Windu "In honor of the 10th anniversary of the theatrical release of The Phantom Menace we are happy to present you this 72-month vet reward.||One Skeptic, One Dream||A respected Jedi on par with the venerable Yoda, Mace Windu was a senior member of the Jedi High Council. His wisdom and experience were legendary, and his words carried great weight." -item_empire_day_poster_rebel_resistance object/tangible/holiday/empire_day/rebel_resistance_poster.iff 1 item.special.nomove 0 Rebel Resistance Poster A Rebel Resistance Poster. -item_empire_day_poster_imperial_recruitement object/tangible/holiday/empire_day/imperial_recruitment_poster.iff 1 item.special.nomove 0 Imperial Recruitment Poster An Imperial Recruitment Poster. -item_empire_day_poster_rebel_resistance_torn object/tangible/holiday/empire_day/rebel_resistance_poster_torn.iff 1 item.special.nomove 0 Torn Rebel Resistance Poster A torn Rebel Resistance Poster. -item_empire_day_poster_imperial_recruitement_defaced object/tangible/holiday/empire_day/imperial_recruitment_poster_defaced.iff 1 item.special.nomove 0 Defaced Imperial Recruitment Poster A defaced Imperial Recruitment Poster. +item_empire_day_poster_rebel_resistance object/tangible/holiday/empire_day/rebel_resistance_poster.iff 1 0 Rebel Resistance Poster A Rebel Resistance Poster. +item_empire_day_poster_imperial_recruitement object/tangible/holiday/empire_day/imperial_recruitment_poster.iff 1 0 Imperial Recruitment Poster An Imperial Recruitment Poster. +item_empire_day_poster_rebel_resistance_torn object/tangible/holiday/empire_day/rebel_resistance_poster_torn.iff 1 0 Torn Rebel Resistance Poster A torn Rebel Resistance Poster. +item_empire_day_poster_imperial_recruitement_defaced object/tangible/holiday/empire_day/imperial_recruitment_poster_defaced.iff 1 0 Defaced Imperial Recruitment Poster A defaced Imperial Recruitment Poster. item_dianoga_dumpster object/tangible/furniture/city/dianoga_dumpster.iff 1 "item.special.nomove,event.dianoga_dumpster" Dianoga Dumpster A Dianoga Dumpster. col_mail_opt_in_2_02 object/tangible/loot/creature_loot/collections/opt_in_mail_05.iff 4 1000 "systems.collections.consume_loot,object.autostack,systems.veteran_reward.animate_object" Bobble-Head TK-555 Looks like the popularity of TK-555 has gone to his head. marketing email collection item_empire_day_imperial_player_city_kiosk_defaced object/tangible/holiday/empire_day/imperial_recruitment_kiosks_city_object.iff 1 systems.city.city_flag Imperial Recruitment Kiosk An Imperial Recruitment Kiosk. @@ -6268,8 +6268,8 @@ item_empire_day_rebel_player_city_kiosk_defaced object/tangible/holiday/empire_d item_empire_day_rebel_player_city_kiosk object/tangible/holiday/empire_day/rebel_resistance_defaced_kiosks_city_object.iff 1 systems.city.city_flag Rebel Resistance Kiosk (Defaced) A torn Rebel Resistance Kiosk. item_empire_day_rebel_fireworks object/tangible/firework/firework_s20.iff 1 Alliance Remembrance Day Fireworks Alliance Remembrance Day Fireworks. item_empire_day_imperial_fireworks object/tangible/firework/firework_s19.iff 1 Imperial Empire Day Fireworks Imperial Empire Day Fireworks. -item_empire_day_imperial_jade_number object/tangible/loot/creature_loot/generic/mara_jade_comm_number.iff 1 item.special.nomove Mara Jade's Com-Number "The com-number of Mara Jade. This was given to the owner after rescuing several Imperial Officers on Empire Day. It's probably not really Mara Jade's number, but it was a nice gesture. " -item_empire_day_rebel_antilles_autograph object/tangible/loot/creature_loot/generic/wedge_antilles_autograph.iff 1 item.special.nomove Wedge Antilles' Autograph The autograph of Wedge Antilles. This was given to the owner after rescuing several Alliance Pilots on Remembrance Day. The autograph reads: 'You're my Hero! May the Force be with you always. -Wedge Antilles' +item_empire_day_imperial_jade_number object/tangible/loot/creature_loot/generic/mara_jade_comm_number.iff 1 Mara Jade's Com-Number "The com-number of Mara Jade. This was given to the owner after rescuing several Imperial Officers on Empire Day. It's probably not really Mara Jade's number, but it was a nice gesture. " +item_empire_day_rebel_antilles_autograph object/tangible/loot/creature_loot/generic/wedge_antilles_autograph.iff 1 Wedge Antilles' Autograph The autograph of Wedge Antilles. This was given to the owner after rescuing several Alliance Pilots on Remembrance Day. The autograph reads: 'You're my Hero! May the Force be with you always. -Wedge Antilles' nebulon_frigate_holo_recapture object/tangible/furniture/decorative/hologram_nebulon_frigate.iff 4 Hologram of EF76 Nebulon-B "The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion." nebulon_frigate_holo_retention object/tangible/furniture/decorative/hologram_nebulon_frigate_custom.iff 4 "systems.veteran_reward.colorize_item,item.special.nomove" Customizable Hologram of EF76 Nebulon-B "The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion. You can change the colors by using the commands located on the item." item_fan_faire_09_live_quest_reward object/tangible/furniture/all/frn_all_escape_pod_statuette.iff 3 item.special.nomove 0 Fan Faire 2009 Escape Pod Statuette This is a small model of the escape pod used by C-3PO and R2-D2 in A New Hope that players can display in their homes. @@ -6290,7 +6290,7 @@ item_tcg_loot_reward_series4_senate_pod_02_01 object/tangible/tcg/series4/vehicl item_tcg_loot_reward_series4_tauntaun_ride_02_01 object/tangible/tcg/series4/decorative_tauntaun_ride.iff 4 "item.special.nomove,systems.tcg.tcg_tauntaun_ride" Antique Tauntaun Ride "Bring back the good ol' days of the Old Republic with this vintage tauntaun ride. Nostalgia will overflow in your guests when they see this breathtaking collectible right in your home. This ride is in pristine condition, still works, and plays the original musical track it was released with. Be careful though; you'd better not sit on it or you may break it." item_tcg_loot_reward_series4_video_game_table_02_01 object/tangible/tcg/series4/video_game_table.iff 4 "item.special.nomove,systems.tcg.tcg_video_game_series4" M'a Jong's Galactic Tiles Arcade Cabinet "The second in the hit series of M'a Jong Galactic Tiles games sweeping the galaxy, this new design features an ergonomic cabinet with seating and bold new game graphics. This fun and engaging matching game may only be claimed once per character." item_tcg_loot_reward_series4_balta_podracer_02_01 object/tangible/tcg/series4/vehicle_deed_balta_podracer.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Balta-Trabaat BT310 Podracer "More commonly referred to as a Quadra-Podracer due to its four turbine engine design, this Balta-Trabaat BT310 Podracer is similar to the one flown by Ben Quadinaros in the Boonta Eve Classic. While speedy, this quad-engine design can be temperamental. This item may only be claimed once per character." -item_tcg_loot_reward_series4_peko_peko_mount_02_01 object/tangible/tcg/series4/mount_deed_peko_peko.iff 2 "item.special.nomove,npc.pet_deed.reward_pet_deed" Toxic Peko-Peko Mount This nightmarish creature was raised and mutated by the notorious Dr. Evazan.  The maniacal doctor subjected this peko-peko to countless acts of experimentation and cruelty even prior to it being hatched.  Dr. Evazan hoped to create an invincible creature that would serve as a protector that would also be a capable of a quick getaway.  This item may only be claimed once per character. +item_tcg_loot_reward_series4_peko_peko_mount_02_01 object/tangible/tcg/series4/mount_deed_peko_peko.iff 2 "item.special.nomove,npc.pet_deed.reward_pet_deed" Toxic Peko-Peko Mount This nightmarish creature was raised and mutated by the notorious Dr. Evazan.\A0 The maniacal doctor subjected this peko-peko to countless acts of experimentation and cruelty even prior to it being hatched.\A0 Dr. Evazan hoped to create an invincible creature that would serve as a protector that would also be a capable of a quick getaway.\A0 This item may only be claimed once per character. item_tcg_loot_reward_series4_falleens_fist_02_01 object/tangible/tcg/series4/consumable_falleens_fist.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Falleen's Fist Blueprints "These are the blueprints to the personal skyhook of Black Sun leader, Prince Xizor. When activated this item provides a 50% increase on all resources gathered when hand sampling or space mining for one hour. This item is consumable." item_tcg_loot_reward_series4_ball_of_peace_02_01 object/tangible/tcg/series4/consumable_ball_of_peace.iff 4 "item.special.nomove,systems.respec.click_combat_token,object.autostack" Ball of Peace "The Ball of Peace was a symbol of unity and freedom given to the Gungan people by the citizens of Theed after the Trade Federation invasion of Naboo. This item, when activated, grants the user a free profession respec." item_tcg_loot_reward_series4_t16_toy_02_01 object/tangible/tcg/series4/consumable_t16_toy.iff 4 "item.special.nomove,systems.tcg.tcg_instant_xp_grant,object.autostack" T-16 Skyhopper Toy "A small replica of Incom's T-16 Skyhopper for every young ""hot rodder"" child. This toy provides an instant experience gain of 20% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable." @@ -7787,12 +7787,12 @@ item_pgc_jabba_generator object/tangible/saga_system/rewards/jabba_generator.iff item_pgc_jabba_table object/tangible/saga_system/rewards/jabba_table.iff 4 Jabba's Bar-Style Table House Object: a bar-style table from Jabba's Palace. item_pgc_jabba_tassels object/tangible/saga_system/rewards/jabba_tassels.iff 4 Jabba's Tassels House Object: hanging tassels from Jabba's Palace. item_pgc_jabba_windchime object/tangible/saga_system/rewards/jabba_windchime.iff 4 Jabba's Wind Chime House Object: a wind chime from Jabba's Palace. -item_pgc_decal_pgc_s01 object/tangible/saga_system/rewards/decal_pgc_s01.iff 4 Yoda Graffiti "The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts Yoda." -item_pgc_decal_pgc_s02 object/tangible/saga_system/rewards/decal_pgc_s02.iff 4 Rebel Graffiti "The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts the Rebel Symbol." -item_pgc_decal_pgc_s03 object/tangible/saga_system/rewards/decal_pgc_s03.iff 4 Stormtrooper Graffiti "The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts a Stormtrooper." -item_pgc_decal_pgc_s04 object/tangible/saga_system/rewards/decal_pgc_s04.iff 4 Imperial Graffiti "The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts the Imperial Symbol." -item_pgc_decal_pgc_s05 object/tangible/saga_system/rewards/decal_pgc_s05.iff 4 Imperial Starfighter Graffiti "The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts an Imperial Starfighter." -item_pgc_decal_pgc_s06 object/tangible/saga_system/rewards/decal_pgc_s06.iff 4 Rebel Starfighter Graffiti "The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts a Rebel Starfighter." +item_pgc_decal_pgc_s01 object/tangible/saga_system/rewards/decal_pgc_s01.iff 4 Yoda Graffiti "The infamous graffiti artist, FatLump, is back...this time with Graffiti that depicts Yoda." +item_pgc_decal_pgc_s02 object/tangible/saga_system/rewards/decal_pgc_s02.iff 4 Rebel Graffiti "The infamous graffiti artist, FatLump, is back...this time with Graffiti that depicts the Rebel Symbol." +item_pgc_decal_pgc_s03 object/tangible/saga_system/rewards/decal_pgc_s03.iff 4 Stormtrooper Graffiti "The infamous graffiti artist, FatLump, is back...this time with Graffiti that depicts a Stormtrooper." +item_pgc_decal_pgc_s04 object/tangible/saga_system/rewards/decal_pgc_s04.iff 4 Imperial Graffiti "The infamous graffiti artist, FatLump, is back...this time with Graffiti that depicts the Imperial Symbol." +item_pgc_decal_pgc_s05 object/tangible/saga_system/rewards/decal_pgc_s05.iff 4 Imperial Starfighter Graffiti "The infamous graffiti artist, FatLump, is back...this time with Graffiti that depicts an Imperial Starfighter." +item_pgc_decal_pgc_s06 object/tangible/saga_system/rewards/decal_pgc_s06.iff 4 Rebel Starfighter Graffiti "The infamous graffiti artist, FatLump, is back...this time with Graffiti that depicts a Rebel Starfighter." item_pgc_planet_hologram_corellia object/tangible/saga_system/rewards/planet_hologram_corellia.iff 4 Large Hologram of Corellia House Object: a Large Hologram of Corellia. item_pgc_planet_hologram_dantooine object/tangible/saga_system/rewards/planet_hologram_dantooine.iff 4 Large Hologram of Dantooine House Object: a Large Hologram of Dantooine. item_pgc_planet_hologram_dathomir object/tangible/saga_system/rewards/planet_hologram_dathomir.iff 4 Large Hologram of Dathomir House Object: a Large Hologram of Dathomir. @@ -7903,24 +7903,24 @@ item_outbreak_undead_deathtrooper_chest object/tangible/loot/undead/outbreak_und item_outbreak_undead_deathtrooper_gloves object/tangible/loot/undead/outbreak_undead_deathtrooper_gloves.iff 1 item.component.serialize Destroyed Stormtrooper Gloves A destroyed piece of Stormtrooper armor. item_outbreak_undead_deathtrooper_helmet object/tangible/loot/undead/outbreak_undead_deathtrooper_helmet.iff 1 item.component.serialize Destroyed Stormtrooper Helmet A destroyed piece of Stormtrooper armor. item_outbreak_undead_deathtrooper_leggings object/tangible/loot/undead/outbreak_undead_deathtrooper_leggings.iff 1 item.component.serialize Destroyed Stormtrooper Leggings A destroyed piece of Stormtrooper armor. -item_outbreak_undead_blackwing_crystal object/tangible/component/weapon/lightsaber/lightsaber_module_blackwing_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component,item.special.nomove" 3 Blackwing Crystal "A Force Color Crystal, used by Jedi in their Lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." +item_outbreak_undead_blackwing_crystal object/tangible/component/weapon/lightsaber/lightsaber_module_blackwing_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component" 3 Blackwing Crystal "A Force Color Crystal, used by Jedi in their Lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." item_outbreak_decal_arrow_left object/tangible/loot/undead/decal_arrow_left.iff 1 Painted Arrow (Left) A spray painted arrow to provide direction. item_outbreak_decal_arrow_right object/tangible/loot/undead/decal_arrow_right.iff 1 Painted Arrow (Right) A spray painted arrow to provide direction. item_outbreak_decal_dltby object/tangible/loot/undead/decal_dltby.iff 1 Painted Bite Warning "A spray painted warning that translates to ""Don't let them bite you!""" item_outbreak_decal_hplgm object/tangible/loot/undead/decal_hlpgm.iff 1 Painted Cry For Help The universal cry for help. item_outbreak_decal_htchbrkn object/tangible/loot/undead/decal_htchbrkn.iff 1 Painted Warning "A spray painted warning that translates to ""Escape hatch broken!!""" -item_outbreak_decal_mtpsd object/tangible/loot/undead/decal_mtpsd.iff 1 Painted Instructions "Spray painted instructions that translate to ""Meet topside – next to broken shuttle.""" +item_outbreak_decal_mtpsd object/tangible/loot/undead/decal_mtpsd.iff 1 Painted Instructions "Spray painted instructions that translate to ""Meet topside \96 next to broken shuttle.""" item_outbreak_hooked_helmet object/tangible/loot/undead/hooked_helmet.iff 1 Helmet on a Hook Finally something you can hang your hat on? -item_outbreak_deathrooper_rifle object/weapon/ranged/rifle/rifle_deathtroopers.iff weapon 75 4 item.special.nomove 1 A BWDL19 Rifle The Black Wing DL19 rifle is an experimental rifle that was manufactured for the defense of the Black Wing complex. +item_outbreak_deathrooper_rifle object/weapon/ranged/rifle/rifle_deathtroopers.iff weapon 75 4 1 A BWDL19 Rifle The Black Wing DL19 rifle is an experimental rifle that was manufactured for the defense of the Black Wing complex. item_costume_undead_wookiee object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Afflicted Wookiee Costume Instructions Instructions for programming a holoshroud to project an Afflicted Wookiee costume. Use this item to permanently learn the costume. storyteller costume item_costume_burning_ewok object/tangible/item/costume_kit/costume_deed.iff 4 "item.costume.costume_grant_item,item.special.nomove" Burning Ewok Costume Instructions Instructions for programming a holoshroud to project a Burning Ewok costume. Use this item to permanently learn the costume. storyteller costume item_costume_chiss_01 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Chiss Costume Instructions Instructions for programming a holoshroud to project a Chiss costume. Use this item to permanently learn the costume. storyteller costume item_costume_exar_kun_cultist object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Exar Kun Cultist Costume Instructions Instructions for programming a holoshroud to project an Exar Kun Cultist costume. Use this item to permanently learn the costume. storyteller costume item_deed_grievous_wheel_bike object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Tsmeu-6 Personal Wheel Bike A deed for a Tsmeu-6 personal wheel bike manufactured by the Z-Gomot Ternbuell Guppat Corporation. General Grievous used a modified version in an encounter with Obi-wan Kenobi during the Clone Wars on the sinkhole planet Utapau. -item_publish_gift_update_14_statuette object/tangible/item/publish_gift_update_14.iff 4 item.special.nomove Undead Rancor Statuette Statuette of an Undead Rancor. -item_event_gmf_jacket_01 object/tangible/wearables/jacket/jacket_gmf_01.iff 4 item.special.nomove Galactic Moon Festival Jacket A jacket celebrating the Galactic Moon Festival similar to the worn by Z'ozpheratu. -item_event_gmf_wings_01 object/tangible/wearables/backpack/back_gmf_wings.iff 4 item.special.nomove Galactic Moon Festival Wings A pair of frightening wings often worn to celebrate the Galactic Moon Festival. -item_event_gmf_backpack_01 object/tangible/wearables/backpack/backpack_gmf_01.iff 4 item.special.nomove Galactic Moon Festival Backpack A plush Huttlet in a Galactic Moon Festival backpack. The backpack is modelled after the ones used by the Grand Army of the Republic. +item_publish_gift_update_14_statuette object/tangible/item/publish_gift_update_14.iff 4 Undead Rancor Statuette Statuette of an Undead Rancor. +item_event_gmf_jacket_01 object/tangible/wearables/jacket/jacket_gmf_01.iff 4 Galactic Moon Festival Jacket A jacket celebrating the Galactic Moon Festival similar to the worn by Z'ozpheratu. +item_event_gmf_wings_01 object/tangible/wearables/backpack/back_gmf_wings.iff 4 Galactic Moon Festival Wings A pair of frightening wings often worn to celebrate the Galactic Moon Festival. +item_event_gmf_backpack_01 object/tangible/wearables/backpack/backpack_gmf_01.iff 4 Galactic Moon Festival Backpack A plush Huttlet in a Galactic Moon Festival backpack. The backpack is modelled after the ones used by the Grand Army of the Republic. item_outbreak_cornburr_brain object/tangible/loot/undead/outbreak_undead_brain.iff 1 systems.collections.consume_loot Cornburr's Brain This brain seems a little small for a Death Trooper. item_tcg_loot_reward_series6_ric_920_speeder object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: RIC-920 Rickshaw "A deed for a Rickshaw driven by a RIC-920 Serv-O-Droid. RIC-series droids are reliable and versatile droids that serve in many capacities, including acting as rickshaw drivers on Outer Rim worlds." TCG Set 6 item_tcg_loot_reward_series6_a1_deluxe_floater object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: A1 Deluxe Floater "A deed for an A1 Deluxe Floater manufactured by Mobquet Swoops and Speeders. The A1 Deluxe Floater is an affordable, reliable speeder for its six external RS-J24 thruster engine modules displayed proudly on its sides. An A1 Deluxe Floater has room for a driver and one passenger." TCG Set 6 @@ -7978,17 +7978,17 @@ item_gcw_schematic_vehicle_tool object/tangible/loot/loot_schematic/generic_limi item_gcw_schematic_patrol_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Patrol Construction Tool A Schematic for a Patrol Construction Tool. GCW crafting quest schematic item_gcw_rebel_token object/tangible/gcw/gcw_rebel_token.iff item 1 "object.autostack,item.special.nomove,item.heroic_token" 2 0 Rebel Alliance Galactic Civil War Token A token earned for your assistance during the galactic conflict. item_gcw_imperial_token object/tangible/gcw/gcw_imperial_token.iff item 1 "object.autostack,item.special.nomove,item.heroic_token" 2 0 Imperial Galactic Civil War Token A token earned for your assistance during the galactic conflict. -item_gcw_rebel_cape_01 object/tangible/wearables/cape/cape_rebel_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 3 Rebel Cape A cape for Rebels who have participated in the Galactic Civil War. -item_gcw_imperial_cape_01 object/tangible/wearables/cape/cape_imperial_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 3 Imperial Cape A cape for Imperials who have participated in the Galactic Civil War. -item_gcw_imperial_jacket_01 object/tangible/wearables/jacket/jacket_gcw_imperial_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 2 Imperial Trenchcoat A trenchcoat for Imperials who have participated in the Galactic Civil War. -item_gcw_rebel_jacket_01 object/tangible/wearables/jacket/jacket_gcw_rebel_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 2 Rebel Trenchcoat A trenchcoat for Rebels who have participated in the Galactic Civil War. -item_schematic_pvp_gcw_saber_1h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fourth Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a one-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -item_schematic_pvp_gcw_saber_1h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fifth Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a one-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -item_schematic_pvp_gcw_saber_2h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fourth Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a two-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -item_schematic_pvp_gcw_saber_2h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fifth Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a two-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -item_gcw_weapon_rack_01 object/tangible/furniture/gcw/gcw_weapon_rack_01.iff 4 item.special.nomove 2 Weapons Rack A container for the secure storage of weapons. -item_gcw_weapon_rack_02 object/tangible/furniture/gcw/gcw_weapon_rack_02.iff 4 item.special.nomove 2 Empty Weapons Rack A container for the secure storage of weapons. -weapon_gcw_dh18a_pistol_03_01 object/weapon/ranged/pistol/pistol_dh18a_gcw.iff weapon 65 3 600 item.special.nomove 2 DH-18A Blaster Pistol Prototype This early prototype pistol was created by BlasTech Industries in an effort to update the popular DH-17. +item_gcw_rebel_cape_01 object/tangible/wearables/cape/cape_rebel_01.iff 4 npc.faction_recruiter.faction_item 3 Rebel Cape A cape for Rebels who have participated in the Galactic Civil War. +item_gcw_imperial_cape_01 object/tangible/wearables/cape/cape_imperial_01.iff 4 npc.faction_recruiter.faction_item 3 Imperial Cape A cape for Imperials who have participated in the Galactic Civil War. +item_gcw_imperial_jacket_01 object/tangible/wearables/jacket/jacket_gcw_imperial_01.iff 4 npc.faction_recruiter.faction_item 2 Imperial Trenchcoat A trenchcoat for Imperials who have participated in the Galactic Civil War. +item_gcw_rebel_jacket_01 object/tangible/wearables/jacket/jacket_gcw_rebel_01.iff 4 npc.faction_recruiter.faction_item 2 Rebel Trenchcoat A trenchcoat for Rebels who have participated in the Galactic Civil War. +item_schematic_pvp_gcw_saber_1h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 item.loot_schematic.loot_schematic Technical Readout of a Fourth Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a one-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 +item_schematic_pvp_gcw_saber_1h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 item.loot_schematic.loot_schematic Technical Readout of a Fifth Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a one-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 +item_schematic_pvp_gcw_saber_2h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 item.loot_schematic.loot_schematic Technical Readout of a Fourth Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a two-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 +item_schematic_pvp_gcw_saber_2h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 item.loot_schematic.loot_schematic Technical Readout of a Fifth Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a two-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 +item_gcw_weapon_rack_01 object/tangible/furniture/gcw/gcw_weapon_rack_01.iff 4 2 Weapons Rack A container for the secure storage of weapons. +item_gcw_weapon_rack_02 object/tangible/furniture/gcw/gcw_weapon_rack_02.iff 4 2 Empty Weapons Rack A container for the secure storage of weapons. +weapon_gcw_dh18a_pistol_03_01 object/weapon/ranged/pistol/pistol_dh18a_gcw.iff weapon 65 3 600 2 DH-18A Blaster Pistol Prototype This early prototype pistol was created by BlasTech Industries in an effort to update the popular DH-17. item_gcw_adrenalin_stimulant object/tangible/gcw/crafting_quest/gcw_adrenalin_stimulant.iff 100 1 "object.autostack,item.special.nomove" Adrenalin Stimulant Using the stimulant will help keep the user alert and ready to fight. item_gcw_bacta_injectors object/tangible/gcw/crafting_quest/gcw_bacta_injectors.iff 100 1 "object.autostack,item.special.nomove" Bacta Injectors Bacta Injectors will allow troops to recover from minor injuries and return to the fight. item_gcw_energy_absorbant object/tangible/gcw/crafting_quest/gcw_energy_absorbant.iff 100 1 "object.autostack,item.special.nomove" Energy Absorbant Coating "This is a thick liquid, capable of dispersing energy at a very high rate." @@ -8001,10 +8001,10 @@ item_gcw_landing_beacon object/tangible/gcw/crafting_quest/gcw_landing_beacon.if item_gcw_rapid_firing_mech object/tangible/gcw/crafting_quest/gcw_rapid_firing_mech.iff 100 1 "object.autostack,item.special.nomove" Rapid Firing Mechanism This firing mechanism has been tweaked to improve the performance of defensive turrets. item_gcw_signal_amplifier object/tangible/gcw/crafting_quest/gcw_signal_amplifier.iff 100 1 "object.autostack,item.special.nomove" Signal Amplifier This item allow the signal of a landing beacon to be amplified. item_gcw_weapon_stabilizers object/tangible/gcw/crafting_quest/gcw_weapon_stabilizers.iff 100 1 "object.autostack,item.special.nomove" Weapon Stabilizers Vehicular grade weapon stabilizers used to allow moving vehicles to fire with a high degree of accuracy while moving. -weapon_gcw_tc22_rifle_03_01 object/weapon/ranged/rifle/rifle_tc22_blaster.iff weapon 65 3 600 item.special.nomove 2 TC-22 Blaster Rifle Replica "An updated version of the TC-22 Blaster Rifle design. An inscription etched in the barrel reads ""Rule by the Strong.""" -weapon_gcw_heavy_pulse_cannon_03_01 object/weapon/ranged/heavy/heavy_pulse_cannon.iff weapon 65 commando 3 600 item.special.nomove 2 Pulse Cannon The pulse cannon is a highly destructive heavy weapon that fires plasma. GCW -weapon_gcw_lance_03_01 object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff weapon 65 3 600 item.special.nomove 2 Gand Shockprod Staff The Gand Shockprod is an electrical stun weapon. -weapon_gcw_carbine_charric_03_01 object/weapon/ranged/carbine/carbine_charric.iff weapon 65 3 600 item.special.nomove 2 Charric Carbine A carbine version of the Chiss Charric ranged weapon. +weapon_gcw_tc22_rifle_03_01 object/weapon/ranged/rifle/rifle_tc22_blaster.iff weapon 65 3 600 2 TC-22 Blaster Rifle Replica "An updated version of the TC-22 Blaster Rifle design. An inscription etched in the barrel reads ""Rule by the Strong.""" +weapon_gcw_heavy_pulse_cannon_03_01 object/weapon/ranged/heavy/heavy_pulse_cannon.iff weapon 65 commando 3 600 2 Pulse Cannon The pulse cannon is a highly destructive heavy weapon that fires plasma. GCW +weapon_gcw_lance_03_01 object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff weapon 65 3 600 2 Gand Shockprod Staff The Gand Shockprod is an electrical stun weapon. +weapon_gcw_carbine_charric_03_01 object/weapon/ranged/carbine/carbine_charric.iff weapon 65 3 600 2 Charric Carbine A carbine version of the Chiss Charric ranged weapon. item_gcw_imperial_galactic_marine_belt object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Belt A battle worn Imperial Galactic Marine Belt. armor_gcw_imperial_galactic_marine_bicep_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Left Bicep A battle worn Imperial Galactic Marine Armor Left Bicep. armor_gcw_imperial_galactic_marine_bicep_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Right Bicep A battle worn Imperial Galactic Marine Armor Right Bicep. @@ -8085,18 +8085,18 @@ armor_gcw_rebel_specforce_leggings object/tangible/wearables/armor/rebel_spec_fo item_gcw_rebel_specforce_utility_belt object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Utility Belt A battle worn Rebel SpecForce Utility Belt. armor_gcw_rebel_specforce_gloves object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Gloves Battle worn Rebel SpecForce Gloves. armor_gcw_rebel_specforce_boots object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Boots Battle worn Rebel SpecForce Armor Boots. -item_gcw_imperial_rug_01 object/tangible/furniture/gcw/gcw_imperial_rug_01.iff item 4 item.special.nomove 2 Imperial Rug A rug specially woven for the Galactic Empire. -item_gcw_rebel_rug_01 object/tangible/furniture/gcw/gcw_rebel_rug_01.iff item 4 item.special.nomove 2 Rebel Rug A rug specially woven for the Rebel Alliance. +item_gcw_imperial_rug_01 object/tangible/furniture/gcw/gcw_imperial_rug_01.iff item 4 2 Imperial Rug A rug specially woven for the Galactic Empire. +item_gcw_rebel_rug_01 object/tangible/furniture/gcw/gcw_rebel_rug_01.iff item 4 2 Rebel Rug A rug specially woven for the Rebel Alliance. item_gcw_points_rebel_gcw_10_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 10 Point GCW Rebel Insignia Consuming this item will grant 10 GCW points. This item will self-destruct when used. item_gcw_points_imperial_gcw_10_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 10 Point GCW Imperial Insignia Consuming this item will grant 10 GCW points. This item will self-destruct when used. item_gcw_points_rebel_gcw_100_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 100 Point Rebel Insignia Consuming this item will grant 100 GCW points. This item will self-destruct when used. item_gcw_points_imperial_gcw_100_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 100 Point Imperial Insignia Consuming this item will grant 100 GCW points. This item will self-destruct when used. item_gcw_points_rebel_gcw_1000_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 1000 Point Rebel Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. item_gcw_points_imperial_gcw_1000_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 1000 Point Imperial Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. -prop_gcw_imp_glowstick_l object/tangible/dance_prop/prop_gcw_imp_glowstick_l.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Left) - Imperial A dancing prop honoring the might of those Imperials who have chosen to take an active role in the Galactic Civil War. -prop_gcw_imp_glowstick_r object/tangible/dance_prop/prop_gcw_imp_glowstick_r.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Right) - Imperial A dancing prop honoring the might of those Imperials who have chosen to take an active role in the Galactic Civil War. -prop_gcw_reb_glowstick_l object/tangible/dance_prop/prop_gcw_reb_glowstick_l.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Left) - Rebel A dancing prop honoring the courage of those of the Rebel Alliance who have chosen to take an active role in the Galactic Civil War. -prop_gcw_reb_glowstick_r object/tangible/dance_prop/prop_gcw_reb_glowstick_r.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Right) - Rebel A dancing prop honoring the courage of those of the Rebel Alliance who have chosen to take an active role in the Galactic Civil War. +prop_gcw_imp_glowstick_l object/tangible/dance_prop/prop_gcw_imp_glowstick_l.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item" 1 1 Prop Glowstick (Left) - Imperial A dancing prop honoring the might of those Imperials who have chosen to take an active role in the Galactic Civil War. +prop_gcw_imp_glowstick_r object/tangible/dance_prop/prop_gcw_imp_glowstick_r.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item" 1 1 Prop Glowstick (Right) - Imperial A dancing prop honoring the might of those Imperials who have chosen to take an active role in the Galactic Civil War. +prop_gcw_reb_glowstick_l object/tangible/dance_prop/prop_gcw_reb_glowstick_l.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item" 1 1 Prop Glowstick (Left) - Rebel A dancing prop honoring the courage of those of the Rebel Alliance who have chosen to take an active role in the Galactic Civil War. +prop_gcw_reb_glowstick_r object/tangible/dance_prop/prop_gcw_reb_glowstick_r.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item" 1 1 Prop Glowstick (Right) - Rebel A dancing prop honoring the courage of those of the Rebel Alliance who have chosen to take an active role in the Galactic Civil War. item_col_gcw_rebel_loot_item_1 object/tangible/collection/col_gcw_city_reb_1.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Datadisk An encrypted Imperial datadisk rebel gcw Collections item_col_gcw_rebel_loot_item_2 object/tangible/collection/col_gcw_city_reb_2.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Target Data An Imperial list of potential targets rebel gcw Collections item_col_gcw_rebel_loot_item_3 object/tangible/collection/col_gcw_city_reb_3.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Encryption Key A small slip of paper with an encryption key rebel gcw Collections @@ -8112,29 +8112,29 @@ item_gcw_city_burst_run_01_01 object/tangible/gcw/gcw_stim_02.iff 10 4 "it item_crafting_display_terminal_01_01 object/tangible/terminal/crafting_assembly_terminal.iff 4 "item.special.nomove,terminal.terminal_crafting_display" 1 Crafting Assembly Terminal A terminal that helps a crafter during the assembly phase. item_reward_recapture_gcw_imperial_painting_01 object/tangible/furniture/gcw/gcw_imperial_painting_01.iff 4 item.special.nomove Painting: Triumph of the Galactic Empire A painting honoring the might of the Imperials who have participated in the Galactic Civil War. 2010 gcw re-entitlement reward item_reward_recapture_gcw_rebel_painting_01 object/tangible/furniture/gcw/gcw_rebel_painting_01.iff 4 item.special.nomove Painting: Victory of the Rebel Alliance A painting honoring the courage of the Rebels who have participated in the Galactic Civil War. 2010 gcw re-entitlement reward -item_reward_loyalty_gcw_01 object/tangible/furniture/gcw/gcw_loyalty_painting_01.iff 4 "item.special.nomove,item.publish_gift.gcw_mulit_image_painting" 2 Multi-Painting: Forces Under Siege "A painting with two images: one portraying the might of the Imperials and the other showing the courage of the Rebellion. This painting can be set to show one image or the other, to switch between the two paintings, or to show the image of the faction that controls the planet or the galaxy." 2010 gcw loyalty reward +item_reward_loyalty_gcw_01 object/tangible/furniture/gcw/gcw_loyalty_painting_01.iff 4 item.publish_gift.gcw_mulit_image_painting 2 Multi-Painting: Forces Under Siege "A painting with two images: one portraying the might of the Imperials and the other showing the courage of the Rebellion. This painting can be set to show one image or the other, to switch between the two paintings, or to show the image of the faction that controls the planet or the galaxy." 2010 gcw loyalty reward col_mail_opt_in_3_03 object/tangible/loot/creature_loot/collections/opt_in_mail_09.iff 4 "systems.collections.consume_loot,object.autostack" 2 Stuffed AT-AT Toy "A stuffed, patchwork AT-AT toy." marketing email collection item_mail_opt_in_3_reward object/tangible/furniture/all/frn_all_statuette_jabba_palace.iff 4 An Architects Rendition of Jabba's Palace A model of Jabba's Palace. marketing email collection -item_publish_gift_update_15 object/tangible/item/publish_gift_update_15.iff 4 item.special.nomove Galactic Civil War Collectible Globe A Galactic Civil War Collectible Globe. update 15 publish gift +item_publish_gift_update_15 object/tangible/item/publish_gift_update_15.iff 4 Galactic Civil War Collectible Globe A Galactic Civil War Collectible Globe. update 15 publish gift item_facebook_reward_01 object/tangible/item/market/facebook_reward_01.iff 4 "item.special.nomove,systems.veteran_reward.animate_object" Bobble-Head Stormtrooper Squad Leader A Bobble-Head Stormtrooper Squad Leader. marketing facebook reward -item_gcw_set_ring_rebel_01 object/tangible/wearables/ring/ring_gcw_rebel.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Ring This ring is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_necklace_rebel_01 object/tangible/wearables/necklace/necklace_gcw_rebel.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Necklace This necklace is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_bracelet_r_rebel_01 object/tangible/wearables/bracelet/bracelet_gcw_rebel_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Bracelet (right) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_bracelet_l_rebel_01 object/tangible/wearables/bracelet/bracelet_gcw_rebel_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Bracelet (left) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_ring_imperial_01 object/tangible/wearables/ring/ring_gcw_imperial.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Ring This ring is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_necklace_imperial_01 object/tangible/wearables/necklace/necklace_gcw_imperial.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Necklace This necklace is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_bracelet_r_imperial_01 object/tangible/wearables/bracelet/bracelet_gcw_imperial_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Bracelet (right) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_bracelet_l_imperial_01 object/tangible/wearables/bracelet/bracelet_gcw_imperial_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Bracelet (left) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_invasion_binoculars object/tangible/gcw/gcw_invasion_binoculars_01.iff 3 "item.special.nomove,item.buff_click_item" Tactical Electrobinoculars "When the binoculars are used, they increase your overall damage output for all weapons and special abilities." -item_event_loveday_flowers_2010 object/tangible/holiday/love_day/rewards_10/love_day_prop_2010_flowers.iff 4 "systems.skills.performance.dance_prop,item.special.nomove" 1 Exquisite Bouquet of Flowers An exquisite bouquet of flowers! ewok festival of love 2009 +item_gcw_set_ring_rebel_01 object/tangible/wearables/ring/ring_gcw_rebel.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,npc.faction_recruiter.faction_item" 1 Rebellion Siege Ring This ring is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_necklace_rebel_01 object/tangible/wearables/necklace/necklace_gcw_rebel.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,npc.faction_recruiter.faction_item" 1 Rebellion Siege Necklace This necklace is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_bracelet_r_rebel_01 object/tangible/wearables/bracelet/bracelet_gcw_rebel_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,npc.faction_recruiter.faction_item" 1 Rebellion Siege Bracelet (right) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_bracelet_l_rebel_01 object/tangible/wearables/bracelet/bracelet_gcw_rebel_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,npc.faction_recruiter.faction_item" 1 Rebellion Siege Bracelet (left) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_ring_imperial_01 object/tangible/wearables/ring/ring_gcw_imperial.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,npc.faction_recruiter.faction_item" 1 Imperial Siege Ring This ring is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_necklace_imperial_01 object/tangible/wearables/necklace/necklace_gcw_imperial.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,npc.faction_recruiter.faction_item" 1 Imperial Siege Necklace This necklace is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_bracelet_r_imperial_01 object/tangible/wearables/bracelet/bracelet_gcw_imperial_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,npc.faction_recruiter.faction_item" 1 Imperial Siege Bracelet (right) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_set_bracelet_l_imperial_01 object/tangible/wearables/bracelet/bracelet_gcw_imperial_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,npc.faction_recruiter.faction_item" 1 Imperial Siege Bracelet (left) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. +item_gcw_invasion_binoculars object/tangible/gcw/gcw_invasion_binoculars_01.iff 3 item.buff_click_item Tactical Electrobinoculars "When the binoculars are used, they increase your overall damage output for all weapons and special abilities." +item_event_loveday_flowers_2010 object/tangible/holiday/love_day/rewards_10/love_day_prop_2010_flowers.iff 4 systems.skills.performance.dance_prop 1 Exquisite Bouquet of Flowers An exquisite bouquet of flowers! ewok festival of love 2009 item_event_loveday_painting_2010 object/tangible/holiday/love_day/rewards_10/love_day_2010_painting.iff 4 1 Ewok Festival of Love Painting 2010 A painting from the Ewok Festival of Love 2010. ewok festival of love 2009 item_event_flower_from_2009 object/tangible/holiday/love_day/love_day_prop_2009_flowers_reward.iff 4 systems.skills.performance.dance_prop 2 Bouquet of Flowers (Commemorative Version) A wonderful arrangement of flowers reminiscent of the bouquet of flowers from the Second Ewok Festival of Love. ewok festival -item_event_loveday_wings_pink object/tangible/wearables/backpack/back_love_day_10_pink_wings.iff 4 item.special.nomove Pink Ewok Festival of Love Wings A pair of ceremonial pink wings from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_wings_blue object/tangible/wearables/backpack/back_love_day_10_blue_wings.iff 4 item.special.nomove Blue Ewok Festival of Love Wings A pair of ceremonial blue wings from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_wings_gold object/tangible/wearables/backpack/back_love_day_10_golden_wings.iff 4 item.special.nomove Golden Ewok Festival of Love Wings A pair of ceremonial golden wings from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_halo object/tangible/wearables/hat/hat_loveday_halo_01.iff 4 item.special.nomove Ewok Festival of Love Halo A ceremonial halo from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_hearts object/tangible/holiday/love_day/rewards_10/love_day_2010_hearts.iff 4 "item.special.nomove,item.buff_click_item" Ewok Festival of Love Hearts Using this item will activate a flourish of hearts around your head. ewok festival of love 2009 -item_vet_reward_78month_ttgm_itt object/tangible/veteran_reward/vet_ttgm_itt.iff 1 "item.special.nomove,terminal.terminal_travel_instant_ttgm" Flight of the Veteran Flight of the Veteran Instant Travel Terminal (ITT): This device will allow you to travel you to someone with whom you are grouped. +item_event_loveday_wings_pink object/tangible/wearables/backpack/back_love_day_10_pink_wings.iff 4 Pink Ewok Festival of Love Wings A pair of ceremonial pink wings from the Ewok Festival of Love. ewok festival of love 2009 +item_event_loveday_wings_blue object/tangible/wearables/backpack/back_love_day_10_blue_wings.iff 4 Blue Ewok Festival of Love Wings A pair of ceremonial blue wings from the Ewok Festival of Love. ewok festival of love 2009 +item_event_loveday_wings_gold object/tangible/wearables/backpack/back_love_day_10_golden_wings.iff 4 Golden Ewok Festival of Love Wings A pair of ceremonial golden wings from the Ewok Festival of Love. ewok festival of love 2009 +item_event_loveday_halo object/tangible/wearables/hat/hat_loveday_halo_01.iff 4 Ewok Festival of Love Halo A ceremonial halo from the Ewok Festival of Love. ewok festival of love 2009 +item_event_loveday_hearts object/tangible/holiday/love_day/rewards_10/love_day_2010_hearts.iff 4 item.buff_click_item Ewok Festival of Love Hearts Using this item will activate a flourish of hearts around your head. ewok festival of love 2009 +item_vet_reward_78month_ttgm_itt object/tangible/veteran_reward/vet_ttgm_itt.iff 1 terminal.terminal_travel_instant_ttgm Flight of the Veteran Flight of the Veteran Instant Travel Terminal (ITT): This device will allow you to travel you to someone with whom you are grouped. item_tcg_loot_reward_series7_atpt_walker object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: AT-PT Walker A deed for an AT-PT Walker. An All Terrain Personal Transport meant as a light anti-infantry walker for a single trooper to take into battle. TCG Set 6 item_tcg_loot_reward_series7_military_transport object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: RAM-1511 Transport "A deed for a Rapid Advance Military 1511 Transport. The Rapid Advance Military 1511 Transport is built to get troopers into the heat of battle quickly. It offers minimal protection, but allows soldiers to deploy rapidly into almost any situation." TCG Set 6 item_tcg_loot_reward_series7_build01_tie_canopy object/tangible/tcg/series7/combine_object_tie_canopy.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" TIE Canopy Build-A-Republic-Gunship Object #1: A decorative canopy from an Imperial TIE Fighter. @@ -8154,7 +8154,7 @@ item_tcg_loot_reward_series7_tie_fighter_familiar object/tangible/tcg/series7/fa item_tcg_loot_reward_series7_xwing_fighter_familiar object/tangible/tcg/series7/familiar_deed_xwing_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 X-Wing Fighter Familiar Deed This deed grants its holder a non-combat X-Wing Fighter familiar. item_tcg_loot_reward_series7_hutt_fighter_familiar object/tangible/tcg/series7/familiar_deed_hutt_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 Hutt Fighter Familiar Deed This deed grants its holder a non-combat Hutt Dunelizard Fighter familiar. item_tcg_loot_reward_series7_figrin_dan_diorama object/tangible/tcg/series7/diorama_firgrin_dan.iff 4 "item.special.nomove,item.trigger_breach_music" 2 Figrin D'an Band Diorama House Object: This diorama depicts Figrin D'an and the Modal Nodes laying down some jazzy tunes. -item_tcg_loot_reward_series7_max_rebo_diorama object/tangible/tcg/series7/diorama_max_rebo.iff 4 "item.special.nomove,item.trigger_breach_music" 2 Max Rebo Band Diorama "House object: This diorama depicts Max Rebo, Sy Snootles, and Droopy McCool doing what they do best…making music!" +item_tcg_loot_reward_series7_max_rebo_diorama object/tangible/tcg/series7/diorama_max_rebo.iff 4 "item.special.nomove,item.trigger_breach_music" 2 Max Rebo Band Diorama "House object: This diorama depicts Max Rebo, Sy Snootles, and Droopy McCool doing what they do best...making music!" item_tcg_loot_reward_series7_camo_armor_kit object/tangible/tcg/series7/armor_kit_composite_camo.iff 4 "item.special.nomove,systems.tcg.tcg_armor_kit" 2 Camo Composite Armor Kit "This armor kit will allow you to give your composite armor a camouflage appearance. Using your armor kit on armor that already has an armor kit pattern will return that armor to its original appearance. This armor kit can be used on composite armor, Kashyyykian ceremonial armor, and Ithorian sentinel armor." item_tcg_loot_reward_series7_battle_worn_armor_kit object/tangible/tcg/series7/armor_kit_composite_battleworn.iff 4 "item.special.nomove,systems.tcg.tcg_armor_kit" 2 Battle Worn Composite Armor Kit "This armor kit will allow you to give your composite armor a battle worn appearance. Using your armor kit on armor that already has an armor kit pattern will return that armor to its original appearance. This armor kit can be used on composite armor, Kashyyykian ceremonial armor, and Ithorian sentinel armor." item_tcg_loot_reward_series7_atst_chair object/tangible/tcg/series7/decorative_atst_chair.iff 4 item.special.nomove AT-ST Chair House Object: A chair made from the remains of an AT-ST. @@ -8171,7 +8171,7 @@ item_tcg_loot_reward_series7_imperial_graffiti_03 object/tangible/tcg/series7/de item_tcg_loot_reward_series7_lando_poster object/tangible/tcg/series7/painting_lando_poster.iff 4 item.special.nomove Lando Blue Milk Poster Painting: Lando Calrissian loves his blue milk! item_tcg_loot_reward_series7_rebel_graffiti_set object/tangible/tcg/series7/multi_item_rebel_graffiti_set.iff 4 "item.special.nomove,systems.tcg.multi_item_set_crate" Rebel Graffiti Set A set of Rebel Graffiti designs. item_tcg_loot_reward_series7_imperial_graffiti_set object/tangible/tcg/series7/multi_item_imperial_graffiti_set.iff 4 "item.special.nomove,systems.tcg.multi_item_set_crate" Imperial Graffiti Set A set of Imperial Graffiti designs. -item_publish_gift_update_16 object/tangible/item/publish_gift_update_16.iff 4 item.special.nomove Nym Collectible Globe "A Collectible Globe featuring a bust of the feared pirate, Nym." update 16 publish gift +item_publish_gift_update_16 object/tangible/item/publish_gift_update_16.iff 4 Nym Collectible Globe "A Collectible Globe featuring a bust of the feared pirate, Nym." update 16 publish gift item_facebook_reward_02 object/tangible/item/market/facebook_reward_02.iff 4 "item.special.nomove,systems.veteran_reward.animate_object" Bobble-Head C-3PO A Bobble-Head C-3PO. He doesn't tell you the odds; he just bobbles. marketing facebook reward item_token_duty_space_01_01 object/tangible/loot/misc/axkva_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 A Duty Mission Token "This is a token from the Mercenary Guild, earned by participating in Destroy Duty Missions. You can exchange token like this for space components by talking to Kash Nunes on the Nova Orion station." item_nym_themepark_surveillance_device object/tangible/furniture/nym_themepark/nym_themepark_surveillance_device.iff 1 1 Surveillance Device A Surveillance Device Nym's Themepark 2010 @@ -8186,14 +8186,14 @@ item_interdiction_data_disk_05 object/tangible/space/special_loot/interdiction_d item_interdiction_crate_01_01 object/tangible/space/special_loot/piracy_crate.iff 4 "space.special_loot.space_duty_crate,item.special.nomove" A Crate of Components A crate containing a number of items realated to space ships. item_interface_scanner_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Droid Interface Scanner Schematic for a Droid Interface Scanner item_interdiction_terminal_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Interdiction Burst Generator Schematic for an Interdiction Burst Generator -item_nym_themepark_decal_reward_01_01 object/tangible/furniture/nym_themepark/nym_themepark_logo_decal.iff 1 item.special.nomove Lok Revenant Graffiti Used by the Lok Revenants to leave a mark on areas they claim. -item_nym_themepark_backpack_01_01 object/tangible/furniture/nym_themepark/nym_themepark_backpack.iff 1 item.special.nomove Lok Revenant Backpack A backpack used by the Lok Revenants. -item_nym_themepark_arena_poster_01_01 object/tangible/furniture/nym_themepark/nym_themepark_arena_poster.iff 1 item.special.nomove Nym's Arena Poster This is a poster advertising your fight against the previous arena champion. -item_nym_themepark_rug_01_01 object/tangible/furniture/nym_themepark/nym_themepark_rug.iff 1 item.special.nomove Lok Revenant Rug A rug showing the Lok Revenant logo. -item_nym_themepark_painting_01_01 object/tangible/furniture/nym_themepark/nym_themepark_painting.iff 1 item.special.nomove Nym's Revenge An unauthorized painting of Nym that has since been adopted by the Lok Revenants for morale purposes. -item_nym_themepark_mounted_slugthrower_01_01 object/tangible/furniture/nym_themepark/nym_themepark_mounted_slugthrower.iff 1 item.special.nomove Mounted Nym's Slugthrower This is a mounted version of the famous 'Nym's Slugthrower.' +item_nym_themepark_decal_reward_01_01 object/tangible/furniture/nym_themepark/nym_themepark_logo_decal.iff 1 Lok Revenant Graffiti Used by the Lok Revenants to leave a mark on areas they claim. +item_nym_themepark_backpack_01_01 object/tangible/furniture/nym_themepark/nym_themepark_backpack.iff 1 Lok Revenant Backpack A backpack used by the Lok Revenants. +item_nym_themepark_arena_poster_01_01 object/tangible/furniture/nym_themepark/nym_themepark_arena_poster.iff 1 Nym's Arena Poster This is a poster advertising your fight against the previous arena champion. +item_nym_themepark_rug_01_01 object/tangible/furniture/nym_themepark/nym_themepark_rug.iff 1 Lok Revenant Rug A rug showing the Lok Revenant logo. +item_nym_themepark_painting_01_01 object/tangible/furniture/nym_themepark/nym_themepark_painting.iff 1 Nym's Revenge An unauthorized painting of Nym that has since been adopted by the Lok Revenants for morale purposes. +item_nym_themepark_mounted_slugthrower_01_01 object/tangible/furniture/nym_themepark/nym_themepark_mounted_slugthrower.iff 1 Mounted Nym's Slugthrower This is a mounted version of the famous 'Nym's Slugthrower.' item_space_weapon_efficiency_booster object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Weapon Efficiency Booster Schematic for a Weapon Efficiency Booster -weapon_jinkins_j1_01_01 object/weapon/ranged/rifle/jinkins_j1_rifle.iff weapon 68 3 item.special.nomove Jinkins J-1 Rifle An experimental prototype rifle created by Jinkins of the Lok Revenants. +weapon_jinkins_j1_01_01 object/weapon/ranged/rifle/jinkins_j1_rifle.iff weapon 68 3 Jinkins J-1 Rifle An experimental prototype rifle created by Jinkins of the Lok Revenants. item_schematic_imperial_command_hat object/tangible/loot/loot_schematic/generic_limited_use.iff 1 "item.loot_schematic.loot_schematic,item.special.nomove" Schematic: Imperial Command Hat Schematic for an Imperial Command Hat item_gcw_mini_turret_consumable object/tangible/gcw/gcw_mini_turret.iff 60 10 4 "item.buff_click_item,object.autostack" Factional Mini-Turret Using this factional mini-turret will drop a turret that will shoot nearby faction enemies for one minute. It is not controllable and does not give experience/GCW points for its use. Group Bonus for Treasure Maps item_col_weed_nyms_themepark_01_01 object/tangible/collection/col_nym_weed_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type I" A Collectible Weed diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/coronet_starport.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/coronet_starport.tab index 930e2e425..a6ab48a1e 100644 --- a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/coronet_starport.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/coronet_starport.tab @@ -3,3 +3,6 @@ s s s f f f f s s s i s s s s s s newbie_pilot_informer foyer4 1.1 0.6 66.3 33 explain 300 nexus_travel_01 arrivals1 49.2 0.6 47.3 -93 npc_sitting_chair 300 object/tangible/collection/col_jalopy_crate_04.iff foyer4 -11.9 0.6 50.8 55 +object/tangible/spawning/spawn_egg.iff arrivals1 37.3 0.6 40.9 -160 city.interior_2_convo +object/tangible/spawning/spawn_egg.iff foyer4 -6.7 0.6 65.7 30 city.interior_2_convo +object/tangible/spawning/spawn_egg.iff foyer1 7.2 0.6 75.5 179 city.interior_2_convo diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/moenia_cantina.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/moenia_cantina.tab new file mode 100644 index 000000000..50c43040a --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/moenia_cantina.tab @@ -0,0 +1,10 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +arrek_von_sarko Arrek Von Sarko cantina 10.9 -0.9 3.6 90 npc.static_quest.quest_convo 100 string:quest_table=arrek_von_sarko +junk_lila Lila Rawlkiss cantina 26.1 -0.9 9.9 -126 npc.junk_dealer.junk_lila_borvo 100 +object/tangible/spawning/spawn_egg.iff cantina 14.4 -0.9 0.6 -179 city.interior_2_convo +object/tangible/spawning/spawn_egg.iff alcove5 -7.5 -0.9 18.4 -179 city.interior_3_convo +object/tangible/npc/epic_quest/borvo_guard_spawner.iff private_room -17.0 -0.9 19.8 -60 +object/tangible/npc/epic_quest/borvo_guard_spawner.iff private_room -25.7 -0.9 25.5 135 +object/tangible/npc/epic_quest/borvo_guard_spawner.iff private_room2 -23.9 -0.5 13.2 -50 +borvo_the_hutt private_room2 -28.9 -0.5 8.8 42 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_dearic_capitol.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_dearic_capitol.tab new file mode 100644 index 000000000..08cdcddfb --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_dearic_capitol.tab @@ -0,0 +1,5 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +haleen_snowline Haleen Snowline foyer1 -2.6 3.1 22.2 179 npc.static_quest.quest_convo 300 string:quest_table=haleen_snowline +hagrin_zeed Hagrin Zeed meeting2 -32.8 1.3 -2.6 90 npc.static_quest.quest_convo 300 string:quest_table=hagrin_zeed +rebel_recruiter meeting6 15.9 3.2 -36.5 24 300 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_dearic_med_facility.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_dearic_med_facility.tab new file mode 100644 index 000000000..4fe5b6d7a --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_dearic_med_facility.tab @@ -0,0 +1,3 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +champhra_biahin Champhra Biahin mainroom 2.6 0.2 3.6 1 npc.static_quest.quest_convo 300 string:quest_table=champhra_biahin diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_dearic_starport.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_dearic_starport.tab index f85360c83..674853557 100644 --- a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_dearic_starport.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_dearic_starport.tab @@ -2,3 +2,6 @@ spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time s s s s f f f f s s s i s s s s s s talus_omkoo foyer4 10.7 0.6 68.3 137 object/tangible/collection/col_jalopy_crate_06.iff foyer4 -11.9 0.6 50.8 55 +object/tangible/spawning/spawn_egg.iff arrivals1 45.9 0.6 45.4 -27 city.interior_3_convo +object/tangible/spawning/spawn_egg.iff foyer4 -3.1 0.6 59.8 -90 theme_park.poi.tatooine.city.npc_mission_create +object/tangible/spawning/spawn_egg.iff foyer4 1.4 0.6 54.7 -90 city.interior_3_convo diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_imp_outpost_med_facility.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_imp_outpost_med_facility.tab new file mode 100644 index 000000000..370271d79 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_imp_outpost_med_facility.tab @@ -0,0 +1,3 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +lethin_bludder Lethin Bludder room1 2.6 0.1 0.6 120 npc.static_quest.quest_convo 300 string:quest_table=lethin_bludder diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_imp_outpost_shed.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_imp_outpost_shed.tab new file mode 100644 index 000000000..d0280115b --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_imp_outpost_shed.tab @@ -0,0 +1,6 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +xalox_guul Xalox Guul room2 3.2 0.1 -2.4 -90 npc.static_quest.quest_convo 300 string:quest_table=xalox_guul +imperial_recruiter world -2191.4 20.0 2269.1 -90 300 int:ai.defaultCalmBehavior=1 +imperial_officer_questgiver Ceth Laike world -2178.6 20.0 2272.5 -1 conversation.c_sink_imp 300 int:ai.defaultCalmBehavior=1 +gravin_attal Gravin Attal world -2151.1 20.0 2303.8 112 npc.static_quest.quest_convo 300 string:quest_table=gravin_attal,int:ai.defaultCalmBehavior=1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_cloning_facility.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_cloning_facility.tab new file mode 100644 index 000000000..ed9767301 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_cloning_facility.tab @@ -0,0 +1,3 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +durgur_pyne insurance 2.7 -0.1 5.3 58 npc.static_quest.quest_convo 300 string:quest_table=durgur_pyne diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_commerce_guild.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_commerce_guild.tab new file mode 100644 index 000000000..4346c0dc5 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_commerce_guild.tab @@ -0,0 +1,3 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +coa3_information_rebel meetingc 14.1 1.1 -9.1 -63 300 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_guild_hall.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_guild_hall.tab new file mode 100644 index 000000000..68387eeec --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_guild_hall.tab @@ -0,0 +1,3 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +slooni_jong Slooni Jong dining 11.7 1.7 -18.6 -19 npc.static_quest.quest_convo 300 string:quest_table=slooni_jong diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_hotel.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_hotel.tab new file mode 100644 index 000000000..4e2dbf146 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_hotel.tab @@ -0,0 +1,3 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +jusani_zhord Jusani Zhord r5 17.4 1.3 -0.1 179 npc.static_quest.quest_convo 300 string:quest_table=jusani_zhord diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_starport.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_starport.tab index f7b4ade8e..3a48f9056 100644 --- a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_starport.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_starport.tab @@ -3,3 +3,13 @@ s s s f f f f s s s i s s s s s s talus_ttlp_soldier arrivals1 54.7 -0.5 34.2 -90 object/tangible/quest/talus_grave_robbers_box_magseal.iff arrivals1 56 -0.5 33.7 77 object/tangible/collection/col_jalopy_crate_07.iff foyer4 -11.9 0.6 50.8 55 +object/tangible/spawning/spawn_egg.iff arrivals1 45.7 0.6 45.4 -25 city.interior_2_convo +object/tangible/spawning/spawn_egg.iff foyer4 3.6 0.6 59.5 -88 theme_park.poi.tatooine.city.npc_mission_create +object/tangible/spawning/spawn_egg.iff foyer4 -5.8 0.6 54.7 -88 theme_park.poi.tatooine.city.npc_mission_create +junk_dealer world 4540.5 2.0 5276.8 -54 300 int:ai.defaultCalmBehavior=1 +igbi_freemo Igbi Freemo world 4541.1 2.0 5068.3 -160 npc.static_quest.quest_convo 300 string:quest_table=igbi_freemo,int:ai.defaultCalmBehavior=1 +aakuan_champion world 4175.9 2.0 5109.8 -20 npc.static_quest.quest_convo 300 string:quest_table=herald_talus_aakuan_champions,int:ai.defaultCalmBehavior=1 +junk_dealer world 4162.0 2.0 5145.6 -35 300 int:ai.defaultCalmBehavior=1 +junk_dealer world 4142.6 2.0 5314.7 179 300 int:ai.defaultCalmBehavior=1 +coa2_rebel_coordinator world 4065.3 2.0 5288.8 135 300 int:ai.defaultCalmBehavior=1 +protocol_droid_3po Race Coordinator world 4198 2 5284.9 70 theme_park.racing.nashal.race_coordinator 300 int:ai.defaultCalmBehavior=1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_war_guild.tab b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_war_guild.tab new file mode 100644 index 000000000..6f38ec88d --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/building_spawns/talus_nashal_war_guild.tab @@ -0,0 +1,3 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +coa3_tactical_rebel meetinga 9.7 1.1 0.1 -118 300 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/clone_relic/ep3_dearic_cantina.tab b/sku.0/sys.server/compiled/game/datatables/spawning/clone_relic/ep3_dearic_cantina.tab index cd468e5af..5b5c36522 100644 --- a/sku.0/sys.server/compiled/game/datatables/spawning/clone_relic/ep3_dearic_cantina.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/clone_relic/ep3_dearic_cantina.tab @@ -2,3 +2,11 @@ spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time s s s s f f f f s s s i s s s s s s clone_relics_mort cantina 3.2 -0.9 5.7 -175 npc_standing_drinking ep3_mining_thom_steele alcove3 0.7 -0.9 -18.5 1 npc_sitting_chair +object/tangible/spawning/spawn_egg.iff back_entrance -44.8 0.1 -20.9 -179 city.interior_2_convo +object/tangible/spawning/spawn_egg.iff cantina 13.1 -0.9 1.4 -179 city.interior_2_convo +object/tangible/spawning/spawn_egg.iff alcove2 17.7 -0.9 17.9 179 city.interior_2_convo +object/tangible/spawning/spawn_egg.iff foyer2 33.1 0.1 1.8 179 city.interior_3_convo +radlee_mathiss Radlee Mathiss cantina -3.3 -0.9 5.8 90 npc.static_quest.quest_convo 10 string:quest_table=radlee_mathiss +kathikiis_ruwahurr Kathikiis Ruwahurr alcove1 20.6 -0.9 -19.2 -1 npc.static_quest.quest_convo 10 string:quest_table=kathikiis_ruwahurr +nurla_slinthiss Nurla Slinthiss stage -4.4 -0.9 -18.1 -1 npc.static_quest.quest_convo 10 string:quest_table=nurla_slinthiss +rebel_recruiter office -25 -0.9 -1.6 45 300 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/clone_relic/ep3_mos_eisley_lucky_despot.tab b/sku.0/sys.server/compiled/game/datatables/spawning/clone_relic/ep3_mos_eisley_lucky_despot.tab index e8bacc164..076d1e186 100644 --- a/sku.0/sys.server/compiled/game/datatables/spawning/clone_relic/ep3_mos_eisley_lucky_despot.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/clone_relic/ep3_mos_eisley_lucky_despot.tab @@ -2,7 +2,7 @@ spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time s s s s f f f f s s s i s s s s s s clone_relics_han_solo kitchen 28.9 7 5.5 124 npc_sitting_chair kitchen theme_park.dungeon.clone_relic.ep3_mos_eisley_lucky_despot_locked clone_relics_chewbacca kitchen 30.3 7 3.1 0.01 npc_sitting_chair -beginner_brawler_quest_client_1 cafe -3.1 7 -9 -5 nervous +beginner_brawler_quest_client_1 cafe -4.1 7 -8.8 -5 nervous object/tangible/furniture/modern/sofa_chair_modern_style_01.iff kitchen 28.8 6.9 5.6 124 object/tangible/furniture/modern/sofa_chair_modern_style_01.iff kitchen 30.3 7 3 0.01 object/tangible/furniture/house_cleanup/xeno_couch.iff lobby02 -2 0 8 -0.6 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/clone_relic/ep3_nashal_cantina.tab b/sku.0/sys.server/compiled/game/datatables/spawning/clone_relic/ep3_nashal_cantina.tab index 10243b310..b235c68f4 100644 --- a/sku.0/sys.server/compiled/game/datatables/spawning/clone_relic/ep3_nashal_cantina.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/clone_relic/ep3_nashal_cantina.tab @@ -3,3 +3,5 @@ s s s f f f f s s s i s s s s s s clone_relics_bartender_talus cantina -0.5 -0.9 3.4 -4 300 object/tangible/quest/clone_relics_box_large.iff private_room2 -27.2 -0.5 10.5 27 clone_relics_durge_01 private_room2 -25.2 -0.5 8.5 -5 300 +sigrix_slix Sigrix Slix cantina 16.5 -0.9 -8.2 50 npc.static_quest.quest_convo 300 string:quest_table=sigrix_slix +green_laser Green Laser alcove4 9.9 -0.9 19.2 -160 npc.static_quest.quest_convo 300 string:quest_table=green_laser diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/ground_spawning/types/tatooine/whitehorse_brok.tab b/sku.0/sys.server/compiled/game/datatables/spawning/ground_spawning/types/tatooine/whitehorse_brok.tab new file mode 100644 index 000000000..fbecdbfe8 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/ground_spawning/types/tatooine/whitehorse_brok.tab @@ -0,0 +1,3 @@ +strItem fltSize +s f +tatooine_opening_brok 4 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/corellia/corellia_commoner.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/corellia/corellia_commoner.tab new file mode 100755 index 000000000..b29844b7b --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/corellia/corellia_commoner.tab @@ -0,0 +1,126 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +object/tangible/region/deliver_region_5.iff world -106.4 28 -4529.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -302.3 28 -4300.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -163.8 28 -4181.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -64 28 -4398.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 39.7 28 -4416.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -112.3 28 -4310.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -351.2 28 -4220.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -305.2 28 -4600.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -119 28 -4285.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -158.7 28 -4527.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -15.9 28 -4415.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -351.1 28 -4250.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -282.5 28 -4344.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -196.3 28 -4451.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -121.9 28 -4393.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -92.1 28 -4471.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -164.1 28 -4605.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -37.7 28 -4477.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -358.2 28 -4268.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -79.2 28 -4286.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -180.9 28 -4504.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 14.6 28 -4407.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -87.5 28 -4302.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -103.3 28 -4182.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -71 28 -4324.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -350.2 28 -4287.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -25.7 28 -4558.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -258.2 28 -4619.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -164.2 28 -4552.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -240.1 28 -4522.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -54.9 28 -4530.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -306.4 28 -4546.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -56.8 28 -4229.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -15.1 28 -4452.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6920.6 330 -5522.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6847.7 315 -5617.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6821.4 315 -5611.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6876.4 330 -5458 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6846.3 315 -5589 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6810.5 315 -5699 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6972.2 330 -5556.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6809.2 315 -5779.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6896.3 330 -5577.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6828.8 315 -5813.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6715.8 315 -5697.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6867.6 315 -5758.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6734.5 315 -5529.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6830 315 -5745.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6760.3 315 -5732.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6845.4 330 -5468.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6907.5 330 -5550.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6834.2 315 -5577.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6797.7 315 -5732.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6754.8 314.9 -5626.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6761.6 315 -5695.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6741.4 315 -5675.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6782.5 315 -5492.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6828.5 315 -5625.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5079.3 21 -2445.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5634 21 -2758.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5465.7 21 -2602.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5583.7 21 -2764.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5538.9 21 -2601.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5501.6 21 -2778.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5114.9 21 -2424.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5207.9 21 -2333.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5291 21 -2480.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5110.7 21 -2504.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5004.3 21 -2342.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5278.7 21 -2390.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5162.8 21 -2277.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5089.6 21 -2344.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5259.3 21 -2447.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5090.4 21 -2580.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5200.6 21 -2505.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5064.6 21 -2392.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5409.5 21 -2699.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5274.6 21 -2574.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3522.9 70 3234.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3188.7 101 3156.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3573.1 70 3208 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3445.3 86 3143.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3417 86 3034.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3157.2 101 3077.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3458.3 78 3027.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3403.4 86 3113.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3256.4 86 3124.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3408.3 86 3125.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3199.9 30.6 2786.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3322.8 86 3230.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3272 86 3071.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3028.1 29.9 2793.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3153.6 101 3112.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3435.2 86 3119.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3447.8 78 3219.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3412 308 5515.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3277.7 300 5439 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3140.4 300 5247.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3420.7 300 5415.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3244.2 300.7 5458.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3181.4 300 5352.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5571.5 23.4 -6130.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5468.1 23.4 -6144.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5488.5 23.9 -6242.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3393.5 86 3007.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3402.9 86 2997.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3378.7 86 2985.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3461.4 86 3156.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3068.1 30.7 2772.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3185.5 101 3104.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3392.2 86 3139.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3191.6 101 3052.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3088.3 31 2984.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3378.4 86 3171.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3115.3 31 2800.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3331.9 86 3307 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3190.4 101 3073.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3066.9 31 2925.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3352.4 86 3303.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3384.1 86 2958 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 6826.9 330 -5448.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3420.7 300 5415.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5158.7 4.2 -6426.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5551.5 23.4 -6221.4 systems.missions.dynamic.deliver_npc_spawner diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dantooine/dant_commoner.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dantooine/dant_commoner.tab new file mode 100755 index 000000000..ecf69a918 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dantooine/dant_commoner.tab @@ -0,0 +1,54 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +object/tangible/region/deliver_region_5.iff world -643.274 3 2449.171 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -600.968 3 2548.599 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -611.019 3 2533.135 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -628.867 3 2509.38 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -615.606 3 2518.013 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -621.333 3 2500.796 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -641.029 3 2472.397 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -662.38 3 2482.069 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -655.95 3 2461.929 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -631.376 3 2463.32 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -647.258 3 2449.169 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -611.222 3 2488.127 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -602.673 3 2506.743 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -568.809 3 2511.525 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -643.274 3 2449.171 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -600.968 3 2548.599 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -580.478 3 2530.108 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -611.019 3 2533.135 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -628.867 3 2509.38 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -615.606 3 2518.013 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -621.333 3 2500.796 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -641.029 3 2472.397 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -662.38 3 2482.069 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -655.95 3 2461.929 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -631.376 3 2463.32 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -647.258 3 2449.169 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -611.222 3 2488.127 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -602.673 3 2506.743 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -568.809 3 2511.525 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4244.41 3 -2373.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4258.64 3 -2425.92 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4210.71 3 -2411.83 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4221.08 3 -2370.49 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4182.56 3 -2422.72 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4186.81 3 -2388.66 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4244.41 3 -2373.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4258.64 3 -2425.92 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4229.36 3 -2423.44 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4210.71 3 -2411.83 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4221.08 3 -2370.49 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4182.56 3 -2422.72 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4186.81 3 -2388.66 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1575.171 4 -6396.26 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1569.997 4 -6370.36 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1545.758 4 -6370.85 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1547.062 4 -6398.34 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1558.396 4 -6429.77 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1544.576 4 -6415.22 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1629.528 4 -6370.75 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1605.571 4 -6377.91 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1635.138 4 -6397.17 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1614.393 4 -6428.41 systems.missions.dynamic.deliver_npc_spawner diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dantooine/dant_world_npc.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dantooine/dant_world_npc.tab new file mode 100755 index 000000000..e086b21f4 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dantooine/dant_world_npc.tab @@ -0,0 +1,311 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +janta_tribesman world 7058.54 52.21771 -4067.45 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_tribesman world 7058.54 52.21771 -4067.45 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world 7053.108 47.85289 -4096.27 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world 7053.108 47.85289 -4096.27 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_herbalist world 7064.57 46.66617 -4136.5 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_herbalist world 7064.57 46.66617 -4136.5 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman world -127.219 3.56188 -394.405 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman world -127.219 3.56188 -394.405 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman world -127.219 3.56188 -394.405 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist world -157.404 5.094076 -394.058 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist world -157.404 5.094076 -394.058 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist world -157.404 5.094076 -394.058 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +abandoned_rebel_private world -405.77 26.78621 -5131.13 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +abandoned_rebel_private world -405.77 26.78621 -5131.13 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +abandoned_rebel_private world -405.77 26.78621 -5131.13 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dark_side_savage world -7074.83 0.335485 -6148.37 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 5762.442 1.924787 -2972.36 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 5762.442 1.924787 -2972.36 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 5762.442 1.924787 -2972.36 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 5762.442 1.924787 -2972.36 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 5762.442 1.924787 -2972.36 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +force_sensitive_crypt_crawler world 1920.942 1.354242 -4745.84 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +force_sensitive_crypt_crawler world 1920.942 1.354242 -4745.84 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_shaman world -1117.51 1.411531 -3397.93 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_shaman world -1117.51 1.411531 -3397.93 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_warrior world -3379.48 11.14109 -4724.65 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_warrior world -3379.48 11.14109 -4724.65 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_warrior world -3379.48 11.14109 -4724.65 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_loreweaver world -3387.2 10.93067 -4728.37 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_loreweaver world -3387.2 10.93067 -4728.37 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +thug world -5964.99 2.688256 -4571.81 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bol world 5425.489 11.14532 -860.303 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bol world 5425.489 11.14532 -860.303 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bol world 5425.489 11.14532 -860.303 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bol world 5425.489 11.14532 -860.303 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bol world 5425.489 11.14532 -860.303 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +force_sensitive_renegade world 2529.485 56.58945 -2857.75 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +force_sensitive_renegade world 2529.485 56.58945 -2857.75 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bile_drenched_quenker world -2175.42 7.853622 -2226.48 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bile_drenched_quenker world -2175.42 7.853622 -2226.48 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bile_drenched_quenker world -2175.42 7.853622 -2226.48 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_clan_primalist world -4057.99 2.098613 -737.408 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_clan_primalist world -4057.99 2.098613 -737.408 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +vexed_voritor_lizard world -5499.91 15.54376 -1778.16 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +vexed_voritor_lizard world -5499.91 15.54376 -1778.16 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +vexed_voritor_lizard world -5499.91 15.54376 -1778.16 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +thune_grassland_guardian world 6562.413 5.04654 -164.332 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +thune_grassland_guardian world 6562.413 5.04654 -164.332 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +thune_grassland_guardian world 6562.413 5.04654 -164.332 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +thune_grassland_guardian world 6562.413 5.04654 -164.332 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +thune_herd_leader world 6555.196 5.032414 -162.108 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +savage_quenker world 7022.43 2.605483 1014.845 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +savage_quenker world 7022.43 2.605483 1014.845 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +savage_quenker world 7022.43 2.605483 1014.845 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_shaman world 6063.162 2.075734 1898.748 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_shaman world 6063.162 2.075734 1898.748 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world 4616.353 3.042923 3644.471 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world 4616.353 3.042923 3644.471 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world 4616.353 3.042923 3644.471 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_soothsayer world 2740.277 20.66812 3358.769 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_soothsayer world 2740.277 20.66812 3358.769 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_clan_leader world 4326.713 25.05013 3908.337 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_herbalist world 4335.932 25.63804 3911.109 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_herbalist world 4335.932 25.63804 3911.109 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_herbalist world 4335.932 25.63804 3911.109 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world 4330.194 24.73338 3913.558 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world 4330.194 24.73338 3913.558 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +feral_force_wielder world 4891.755 23.34113 4511.471 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +force_sensitive_crypt_crawler world 5020.906 16.9227 6873.792 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +force_sensitive_crypt_crawler world 5020.906 16.9227 6873.792 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_rockshaper world 5458.119 2.021153 5837.391 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_rockshaper world 5458.119 2.021153 5837.391 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider_battlelord world 3215.181 0.9956 5998.136 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 3208.91 1.378008 5992.446 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 3208.91 1.378008 5992.446 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 3208.91 1.378008 5992.446 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 3208.91 1.378008 5992.446 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 3208.91 1.378008 5992.446 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 3208.91 1.378008 5992.446 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 3208.91 1.378008 5992.446 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 3208.91 1.378008 5992.446 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 3208.91 1.378008 5992.446 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world 3208.91 1.378008 5992.446 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +thune_grassland_guardian world -5655.35 23.96364 7077.119 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +thune_grassland_guardian world -5655.35 23.96364 7077.119 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +thune_grassland_guardian world -5655.35 23.96364 7077.119 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +thune_herd_leader world -5661.22 23.17189 7069.707 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +stranded_rebel_scout world 2150.559 23.62394 292.95 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +stranded_rebel_scout world 2150.559 23.62394 292.95 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +stranded_rebel_scout world 2150.559 23.62394 292.95 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +stranded_rebel_scout world 2150.559 23.62394 292.95 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +stranded_rebel_scout world 2150.559 23.62394 292.95 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +novice_force_mystic world 1929.359 10.5 1461.248 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +novice_force_mystic world 1929.359 10.5 1461.248 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +huurton_howler world -4721.75 3.449304 7025.593 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +huurton_howler world -4721.75 3.449304 7025.593 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dark_force_crystal_hunter world 899.3733 21.02807 1394.84 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dark_force_crystal_hunter world 899.3733 21.02807 1394.84 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +savage_quenker world -2993.8 1.439818 6670.499 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +savage_quenker world -2993.8 1.439818 6670.499 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +savage_quenker world -2993.8 1.439818 6670.499 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +forsaken_force_drifter world -2083.28 2.568073 -322.338 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bile_drenched_quenker world -2999.11 1.414526 6669.397 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +untrained_wielder_of_the_dark_side world -1884.39 2.731521 500.7103 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +untrained_wielder_of_the_dark_side world -1884.39 2.731521 500.7103 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_warrior world -2993.91 23.22311 132.2371 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_warrior world -2993.91 23.22311 132.2371 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_warrior world -2993.91 23.22311 132.2371 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_shaman world -4657.42 7.639825 -451.79 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +voritor_dasher world -5903.61 21.96328 -31.9879 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +voritor_dasher world -5903.61 21.96328 -31.9879 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_rockshaper world -6055.4 2.180938 1133.086 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_rockshaper world -6055.4 2.180938 1133.086 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +force_sensitive_renegade world -922.536 7.913492 6915.993 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world -478.621 8.087824 6560.372 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world -478.621 8.087824 6560.372 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world -478.621 8.087824 6560.372 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_loreweaver world 373.2794 1.96814 7233.99 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_loreweaver world 373.2794 1.96814 7233.99 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world -5750.21 35.49918 1939.799 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world -5750.21 35.49918 1939.799 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world -5750.21 35.49918 1939.799 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -5744.49 35.52126 1918.627 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -5744.49 35.52126 1918.627 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -5744.49 35.52126 1918.627 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dark_side_savage world -1953.41 1.151306 839.6628 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dark_side_savage world -1953.41 1.151306 839.6628 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world 1179.067 12.95229 7049.392 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world 1179.067 12.95229 7049.392 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bol_pack_runner world 2111.094 20.34607 32.89024 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bol_pack_runner world 2111.094 20.34607 32.89024 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bol_pack_runner world 2111.094 20.34607 32.89024 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bol_pack_runner world 2111.094 20.34607 32.89024 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bol_pack_runner world 2111.094 20.34607 32.89024 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bol_pack_runner world 2111.094 20.34607 32.89024 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +quenker world -722.765 2.756429 1445.226 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +quenker world -722.765 2.756429 1445.226 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +quenker world -722.765 2.756429 1445.226 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +vexed_voritor_lizard world 1630.698 22.55662 5936.953 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +voritor_lizard world 1635.637 22.35062 5929.753 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +voritor_lizard world 1635.637 22.35062 5929.753 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +voritor_lizard world 1635.637 22.35062 5929.753 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +novice_force_mystic world -4506.4 69.10892 1614.923 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +novice_force_mystic world -4506.4 69.10892 1614.923 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +novice_force_mystic world -4506.4 69.10892 1614.923 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_clan_leader world -3991.38 18.28254 2137.472 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_hunter world -3996.34 18.19977 2120.261 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_hunter world -3996.34 18.19977 2120.261 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_hunter world -3996.34 18.19977 2120.261 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_warrior world -3972.74 17.20337 2142.937 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_warrior world -3972.74 17.20337 2142.937 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_warrior world -3972.74 17.20337 2142.937 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_rockshaper world -2495.4 26.09089 1858.303 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_rockshaper world -2495.4 26.09089 1858.303 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_rockshaper world -2495.4 26.09089 1858.303 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +domestic_bol_mount world 1559.251 7.110559 1742.988 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +domestic_bol_mount world 1559.251 7.110559 1742.988 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +domestic_bol_mount world 1559.251 7.110559 1742.988 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world 1554.314 7.150187 1762.754 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world 1554.314 7.150187 1762.754 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bile_drenched_quenker world -246.703 1.203325 5946.879 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bile_drenched_quenker world -246.703 1.203325 5946.879 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +bile_drenched_quenker world -246.703 1.203325 5946.879 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +abandoned_rebel_private world 1931.159 15.67294 2169.146 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +abandoned_rebel_private world 1931.159 15.67294 2169.146 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_scout world 334.2657 16.50549 5551.111 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_scout world 334.2657 16.50549 5551.111 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +stranded_rebel_scout world 1940.625 16.01925 2171.493 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +stranded_rebel_scout world 1940.625 16.01925 2171.493 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_shaman world -2779.68 13.58125 5665.819 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world 972.9783 14.52279 2419.005 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world 972.9783 14.52279 2419.005 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world 972.9783 14.52279 2419.005 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +quenker world -2001.25 1.871531 1494.426 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +quenker world -2001.25 1.871531 1494.426 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +quenker world -2001.25 1.871531 1494.426 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider_battlelord world -4433.41 2.239058 5300.002 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world -4431.31 3.091882 5293.49 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world -4431.31 3.091882 5293.49 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world -4431.31 3.091882 5293.49 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world -4431.31 3.091882 5293.49 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +dantari_raider world -4431.31 3.091882 5293.49 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +feral_force_wielder world -739.055 1.641952 2103.257 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +feral_force_wielder world -739.055 1.641952 2103.257 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_shaman world -4977.42 63.41254 6368.017 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +piket_longhorn world -6502.33 17.5234 4890.567 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +piket_longhorn world -6502.33 17.5234 4890.567 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_warrior world -504.579 8.080239 2063.565 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_warrior world -504.579 8.080239 2063.565 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_tribesman world -7271.4 3.353742 4327.385 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_tribesman world -7271.4 3.353742 4327.385 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_tribesman world -7271.4 3.353742 4327.385 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_tribesman world -7271.4 3.353742 4327.385 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_rockshaper world -7276.52 2.474677 4324.136 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +forsaken_force_drifter world -4218.51 33.03661 4259.706 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -1817.01 2.767196 2831.319 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -1817.01 2.767196 2831.319 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -1817.01 2.767196 2831.319 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_rockshaper world -1927.7 7.002457 4615.642 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist world -1562.09 7 5463.488 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist world -1562.09 7 5463.488 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world -2567.84 15.38017 2602.595 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world -2567.84 15.38017 2602.595 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_rockshaper world -4557.95 3.5 2742.478 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_rockshaper world -4557.95 3.5 2742.478 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_clan_leader world -3763.29 1.168232 2544.265 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_harvester world -3756.14 1.496862 2548.195 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_harvester world -3756.14 1.496862 2548.195 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_harvester world -3756.14 1.496862 2548.195 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -3762.85 1.114549 2536.295 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -3762.85 1.114549 2536.295 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -3762.85 1.114549 2536.295 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_harvester world 1360.099 24.30468 5196.341 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_harvester world 1360.099 24.30468 5196.341 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_harvester world 1360.099 24.30468 5196.341 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_harvester world 1360.099 24.30468 5196.341 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +novice_force_mystic world -5170.56 35.31245 2699.21 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +novice_force_mystic world -5170.56 35.31245 2699.21 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +huurton_huntress world 1675.618 21.70909 4868.479 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +huurton_huntress world 1675.618 21.70909 4868.479 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_primalist world -6187.03 35.53372 2696.352 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_primalist world -6187.03 35.53372 2696.352 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_primalist world -6187.03 35.53372 2696.352 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_warrior world -6195.38 35 2702.839 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_warrior world -6195.38 35 2702.839 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_warrior world -6195.38 35 2702.839 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world 1512.237 1.145036 4657.587 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world 1512.237 1.145036 4657.587 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_loreweaver world -206.516 12.39101 4866.03 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_scout world -201.072 12.34392 4861.416 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_scout world -201.072 12.34392 4861.416 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world -6847.02 35.5768 4254.287 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world -6847.02 35.5768 4254.287 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world -1186.86 22.4927 4101.428 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout world -1186.86 22.4927 4101.428 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +quenker_ravager world 288.5037 2.025893 3523.183 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +savage_quenker world 285.6765 2.512118 3528.594 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +savage_quenker world 285.6765 2.512118 3528.594 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +savage_quenker world 285.6765 2.512118 3528.594 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -5791.81 15 3444.926 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -5791.81 15 3444.926 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -5791.81 15 3444.926 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_hunter world 1048.077 0.197974 3624.231 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_hunter world 1048.077 0.197974 3624.231 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_hunter world 1048.077 0.197974 3624.231 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_hunter world 1048.077 0.197974 3624.231 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +stranded_rebel_scout world 1788.138 1.306868 3201.194 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +stranded_rebel_scout world 1788.138 1.306868 3201.194 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -1823.42 9.333652 3796.78 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -1823.42 9.333652 3796.78 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +feral_force_wielder world -3117.51 0.497179 3415.69 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +feral_force_wielder world -3117.51 0.497179 3415.69 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_rockshaper world -2459.16 6.406971 4580.846 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_rockshaper world -2459.16 6.406971 4580.846 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +novice_force_mystic world -2488.17 2.821326 3421.822 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +novice_force_mystic world -2488.17 2.821326 3421.822 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +rebel_commando world -6652.07 30 5557.541 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +rebel_commando world -6652.07 30 5557.541 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +rebel_commando world -6652.07 30 5557.541 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +rebel_commando world -6652.07 30 5557.541 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7075.12 5.810419 -3388.01 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7075.12 5.810419 -3388.01 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7055.32 4.254255 -3388.21 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7055.32 4.254255 -3388.21 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7150.04 4.011343 -3346.25 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7150.04 4.011343 -3346.25 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7133.93 10.94811 -3287.66 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7133.93 10.94811 -3287.66 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7079.88 21.35581 -3244.29 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7079.88 21.35581 -3244.29 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7013.43 18.09002 -3221.58 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7013.43 18.09002 -3221.58 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -6935.48 52.29543 -3303.12 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -6935.48 52.29543 -3303.12 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -6972.61 15.49812 -3383.49 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -6972.61 15.49812 -3383.49 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7101.14 4.945234 -3419.08 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7101.14 4.945234 -3419.08 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7034.14 3.111514 -3358.6 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7034.14 3.111514 -3358.6 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_scout world -7090.1 1.90358 -3327.37 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_loreweaver world -7051.57 2.152585 -3331.18 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_shaman world -7043.46 2.472691 -3333.12 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7055.1 2.189573 -3333.86 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7055.1 2.189573 -3333.86 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7041.19 2.602309 -3336.42 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7041.19 2.602309 -3336.42 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world -7019.69 2.514342 -3312.63 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world -7019.69 2.514342 -3312.63 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world -7065.45 2.555665 -3357.35 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_hunter world -7065.45 2.555665 -3357.35 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7034.26 1.990107 -3308.94 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7034.26 1.990107 -3308.94 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7072.94 2.03529 -3323.68 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7048.8 1.766236 -3305.57 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7070.5 2.405268 -3344.2 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7103.03 1.958497 -3337.83 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7025.7 6.223174 -3371.96 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7083.59 15.05395 -3287.14 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -6995.04 10.79023 -3320.88 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7072.94 2.03529 -3323.68 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7048.8 1.766236 -3305.57 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7070.5 2.405268 -3344.2 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7103.03 1.958497 -3337.83 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7025.7 6.223174 -3371.96 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -7083.59 15.05395 -3287.14 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +mokk_warrior world -6995.04 10.79023 -3320.88 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +at_st world -4230.1 3 -2316.49 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +at_st world -4230.77 3 -2475.27 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dantooine/janta_cave.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dantooine/janta_cave.tab new file mode 100755 index 000000000..58f6d44d6 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dantooine/janta_cave.tab @@ -0,0 +1,38 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +janta_tribesman r2 9.646008 -23.2134 -23.1438 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_rockshaper r3 5.886486 -40.9032 -76.0677 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout r3 -11.2533 -40.6233 -78.1492 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_hunter r4 39.25672 -45.7737 -57.0339 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_hunter r4 39.25672 -45.7737 -57.0339 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_shaman r4 44.09769 -46.2318 -92.6898 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_shaman r4 44.09769 -46.2318 -92.6898 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_herbalist r5 -0.54007 -44.8968 -140.522 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_herbalist r5 -0.54007 -44.8968 -140.522 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_primalist r5 -10.3372 -44.5406 -136.57 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_primalist r5 -10.3372 -44.5406 -136.57 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_shaman r7 -10.7663 -63.9871 -224.16 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_shaman r7 -10.7663 -63.9871 -224.16 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_primalist r7 -7.01263 -64.4552 -236.592 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_primalist r7 -7.01263 -64.4552 -236.592 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_tribesman r8 -63.1541 -70.3253 -178.349 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_tribesman r8 -63.1541 -70.3253 -178.349 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_tribesman r8 -63.1541 -70.3253 -178.349 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_tribesman r8 -63.1541 -70.3253 -178.349 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_tribesman r8 -63.1541 -70.3253 -178.349 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_hunter r8 -99.2354 -70.2802 -118.92 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_hunter r8 -99.2354 -70.2802 -118.92 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_hunter r8 -99.2354 -70.2802 -118.92 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_harvester r9 -69.9504 -68.5854 -102.03 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_harvester r9 -69.9504 -68.5854 -102.03 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout r9 -68.7892 -70.3094 -87.8195 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_scout r9 -68.7892 -70.3094 -87.8195 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_herbalist r9 -37.8334 -70.5041 -106.853 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_herbalist r9 -37.8334 -70.5041 -106.853 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_herbalist r9 -37.8334 -70.5041 -106.853 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_loreweaver r9 -31.71 -70.1524 -92.6332 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_primalist r8 -82.2227 -100.408 -142.239 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_primalist r8 -82.2227 -100.408 -142.239 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_primalist r8 -82.2227 -100.408 -142.239 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_warrior r11 -83.0383 -99.84 -99.5996 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +janta_clan_leader r11 -96.9326 -100.625 -100.233 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dantooine/kunga_cave.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dantooine/kunga_cave.tab new file mode 100755 index 000000000..0187bda2b --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dantooine/kunga_cave.tab @@ -0,0 +1,54 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +kunga_scout r20 -9.98169 -34.8982 -70.2923 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_scout r20 -9.98169 -34.8982 -70.2923 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_soothsayer r22 -20.0274 -43.8103 -93.2849 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_soothsayer r22 -20.0274 -43.8103 -93.2849 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_soothsayer r22 -20.0274 -43.8103 -93.2849 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_loreweaver r22 -32.8231 -43.8864 -94.7526 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_loreweaver r22 -32.8231 -43.8864 -94.7526 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_hunter r22 -41.6764 -45.7401 -106.11 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist r9 -107.244 -69.92 -116.373 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist r9 -107.244 -69.92 -116.373 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist r9 -107.244 -69.92 -116.373 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist r9 -107.244 -69.92 -116.373 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman r9 -74.1712 -71.0714 -111.965 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman r9 -74.1712 -71.0714 -111.965 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman r9 -74.1712 -71.0714 -111.965 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman r9 -74.1712 -71.0714 -111.965 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman r9 -74.1712 -71.0714 -111.965 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman r9 -74.1712 -71.0714 -111.965 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_clan_leader r29 -60.1933 -65.4929 -230.961 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_shaman r29 -54.5674 -65.6179 -232.515 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_shaman r29 -54.5674 -65.6179 -232.515 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_clan_primalist r28 -54.5674 -65.6179 -232.515 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_clan_primalist r28 -54.5674 -65.6179 -232.515 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_scout r28 -53.2568 -65.8886 -175.551 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_scout r28 -53.2568 -65.8886 -175.551 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +vexed_voritor_lizard r27 38.59394 -67.051 -74.2863 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +slinking_voritor_hunter r27 38.06678 -69.1081 -102.779 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_clan_primalist r23 -120.816 -53.6488 -112.373 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_soothsayer r2 -14.2559 -30.3122 -47.0058 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman r2 -15.5311 -28.1197 -23.5789 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman r2 -15.5311 -28.1197 -23.5789 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman r2 -15.5311 -28.1197 -23.5789 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_harvester r2 -30.6631 -30.8841 -18.1403 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_soothsayer r5 -75.5971 -46.4614 -54.6746 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_soothsayer r5 -75.5971 -46.4614 -54.6746 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_loreweaver r5 -78.7215 -46.7864 -72.0999 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist r10 -165.765 -49.4394 -82.8484 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist r10 -165.765 -49.4394 -82.8484 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist r10 -165.765 -49.4394 -82.8484 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_hunter r10 -173.43 -50.0216 -61.8451 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_hunter r10 -173.43 -50.0216 -61.8451 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_harvester r12 -158.022 -56.0406 -120.743 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_harvester r12 -158.022 -56.0406 -120.743 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_hunter r16 -116.806 -57.7096 -36.3837 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_hunter r16 -116.806 -57.7096 -36.3837 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman r6 -107.264 -36.334 -64.3234 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman r6 -107.264 -36.334 -64.3234 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_tribesman r6 -107.264 -36.334 -64.3234 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_loreweaver r11 -119.685 -38.0817 -80.2935 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_scout r9 -81.6291 -37.1822 -121.616 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_herbalist r5 -66.6285 -30.7491 -48.2217 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 +kunga_harvester r5 -66.0381 -30.5523 -68.7416 0 theme_park.dungeon.generic_death int:ai.defaultCalmBehavior=2 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bane_back_spider_plains.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bane_back_spider_plains.tab index 0bde60665..b7c672b1a 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bane_back_spider_plains.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bane_back_spider_plains.tab @@ -1,5 +1,5 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -bane_back_spider world 2994.12 80.2655 -5142.63 100 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 -bane_back_spider world 2996.12 80.2655 -5144.63 10 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 -bane_back_spider world 2993.12 80.2655 -5139.63 -80 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +bane_back_spider world 2994.12 80.2655 -5142.63 100 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1 +bane_back_spider world 2996.12 80.2655 -5144.63 10 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1 +bane_back_spider world 2993.12 80.2655 -5139.63 -80 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bane_back_spider_rock.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bane_back_spider_rock.tab index a318063e2..9aa756b01 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bane_back_spider_rock.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bane_back_spider_rock.tab @@ -1,5 +1,5 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -bane_back_spider world -1000.32 116.318 862.406 70 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 -bane_back_spider world -1002.32 116.318 864.406 70 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 -bane_back_spider world -998.32 116.318 860.406 70 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +bane_back_spider world -1000.32 116.318 862.406 70 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1 +bane_back_spider world -1002.32 116.318 864.406 70 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1 +bane_back_spider world -998.32 116.318 860.406 70 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bull_rancor_camp.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bull_rancor_camp.tab index ec5488f73..f85de8daf 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bull_rancor_camp.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bull_rancor_camp.tab @@ -1,4 +1,4 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -bull_rancor world 7196.772461 490.4089355 3227.190186 65 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 -bull_rancor world 7193.4 491.3 3233.9 65 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +bull_rancor world 7196.772461 490.4089355 3227.190186 65 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 +bull_rancor world 7193.4 491.3 3233.9 65 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bull_rancor_reb_collection.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bull_rancor_reb_collection.tab index e3fb6258e..b2aaef8c9 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bull_rancor_reb_collection.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_bull_rancor_reb_collection.tab @@ -1,4 +1,4 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -ancient_bull_rancor world -4710.295898 89.85951996 -4775.640625 -150 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 -bull_rancor world -4738.981445 90.95259857 -4762.523438 140 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +ancient_bull_rancor world -4710.295898 89.85951996 -4775.640625 -150 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 1 +bull_rancor world -4738.981445 90.95259857 -4762.523438 140 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_ceremonial_site.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_ceremonial_site.tab index e8016c57b..e3f05820b 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_ceremonial_site.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_ceremonial_site.tab @@ -1,4 +1,4 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -rancor_pygmy world 1062.2 95.2 -4515.2 -140 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 -rancor_pygmy world 1083.6 102.8 -4471.7 -20 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +rancor_pygmy world 1062.2 95.2 -4515.2 -140 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 1 +rancor_pygmy world 1083.6 102.8 -4471.7 -20 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_commoner.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_commoner.tab new file mode 100755 index 000000000..ab38a702c --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_commoner.tab @@ -0,0 +1,18 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +object/tangible/region/deliver_region_5.iff world 585.9431 6 3051.556 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 577.1965 6 3100.599 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 585.7573 6 3072.921 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 605.584 6 3080.706 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 616.733 6 3056.948 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 598.679 6 3046.848 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 577.1965 6 3100.599 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 621.6665 6 3092.749 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 605.584 6 3080.706 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 616.733 6 3056.948 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 618.6047 6 3071.682 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -60.7253 18 -1596.21 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -88.3952 18 -1546.61 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -37.0445 18 -1587.75 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -78.5124 18 -1618.16 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -98.9262 18 -1590.29 systems.missions.dynamic.deliver_npc_spawner diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_crashed_ship.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_crashed_ship.tab index 0655ea23e..c88b3d6ed 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_crashed_ship.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_crashed_ship.tab @@ -1,33 +1,33 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -purbole world 5649.244629 122 1866.177124 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole world 5648.244629 122 1866.177124 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole world 5647.244629 122 1866.177124 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole world 5649.244629 122 1865.177124 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole world 5649.244629 122 1864.177124 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_hunter world 5652.580078 125 1908.821533 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_hunter world 5651.580078 125 1908.821533 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_hunter world 5650.580078 125 1907.821533 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_hunter world 5652.580078 125 1909.821533 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_hunter world 5652.580078 125 1907.821533 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_stalker world 5681.602539 125 1880.895508 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_stalker world 5680.602539 125 1880.895508 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_stalker world 5679.602539 125 1880.895508 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_stalker world 5681.602539 125 1881.895508 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_stalker world 5681.602539 125 1879.895508 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_hunter world 5690.813965 125 1954.393555 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_hunter world 5689.813965 125 1954.393555 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_hunter world 5688.813965 125 1954.393555 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_hunter world 5690.813965 125 1953.393555 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_hunter world 5690.813965 125 1956.393555 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole world 5706.724121 122 1945.172729 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=1 -purbole world 5707.7 122 1949.1 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=1 -purbole world 5711.8 122 1945.6 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=1 -purbole world 5701.3 122 1940.4 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=1 -purbole world 5707.1 122 1936.1 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=1 -purbole_elder world 5702.905273 122 1938.255127 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1200 int:ai.defaultCalmBehavior=1 -purbole_stalker world 5727.299805 125 1924.647461 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_stalker world 5726.299805 125 1924.647461 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_stalker world 5725.299805 125 1924.647461 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_stalker world 5727.299805 125 1925.647461 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 -purbole_stalker world 5727.299805 125 1923.647461 -30 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 600 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +purbole world 5649.244629 122 1866.177124 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole world 5648.244629 122 1866.177124 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole world 5647.244629 122 1866.177124 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole world 5649.244629 122 1865.177124 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole world 5649.244629 122 1864.177124 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_hunter world 5652.580078 125 1908.821533 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_hunter world 5651.580078 125 1908.821533 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_hunter world 5650.580078 125 1907.821533 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_hunter world 5652.580078 125 1909.821533 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_hunter world 5652.580078 125 1907.821533 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_stalker world 5681.602539 125 1880.895508 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_stalker world 5680.602539 125 1880.895508 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_stalker world 5679.602539 125 1880.895508 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_stalker world 5681.602539 125 1881.895508 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_stalker world 5681.602539 125 1879.895508 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_hunter world 5690.813965 125 1954.393555 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_hunter world 5689.813965 125 1954.393555 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_hunter world 5688.813965 125 1954.393555 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_hunter world 5690.813965 125 1953.393555 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_hunter world 5690.813965 125 1956.393555 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole world 5706.724121 122 1945.172729 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1 +purbole world 5707.7 122 1949.1 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1 +purbole world 5711.8 122 1945.6 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1 +purbole world 5701.3 122 1940.4 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1 +purbole world 5707.1 122 1936.1 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1 +purbole_elder world 5702.905273 122 1938.255127 -30 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=1 1 +purbole_stalker world 5727.299805 125 1924.647461 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_stalker world 5726.299805 125 1924.647461 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_stalker world 5725.299805 125 1924.647461 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_stalker world 5727.299805 125 1925.647461 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +purbole_stalker world 5727.299805 125 1923.647461 -30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_imp_prison_cave.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_imp_prison_cave.tab index 2f52cdc45..221964b08 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_imp_prison_cave.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_imp_prison_cave.tab @@ -1,38 +1,38 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -gaping_spider_hunter r3 -27.20772743 -38.24858093 -64.54293823 0 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_hunter r3 -25.3 -36.6 -59.2 0 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_hunter r3 -24.3 -37.4 -64.9 0 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_recluse r4 -29.07706642 -51.09053421 -114.1423874 -65 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_recluse r4 -31.1 -49.6 -110.9 -65 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_recluse r4 -33.2 -49.4 -114.1 -65 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_recluse rooma -12.22964382 -48.43250275 -167.7812042 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_recluse rooma -15.1 -48.6 -165.1 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_recluse rooma -9.1 -48.6 -168.6 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling r9 -62.3471756 -66.37563324 -194.555481 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling r9 -66.2 -66.9 -193.8 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling r9 -64.2 -67.3 -196.3 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling r9 -63.1 -66.8 -198.1 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling r9 -59.4 -65.5 -195.7 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -thug r9 -63.65757751 -67.07936096 -197.3415222 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" nervous 1800 -thug r9 -63.2 -66.5 -199.1 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" nervous 1800 -gaping_spider_broodling roomaa 60.8498497 -80.47678375 -231.6949158 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling roomaa 58.1 -81.5 -229.8 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling roomaa 65.1 -81.9 -233.1 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling roomaa 59.1 -82.2 -235.3 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling roomaa 61.1 -81.6 -236.5 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling roomaa 41.87997055 -79.35388184 -249.6578217 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling roomaa 39.01 -79.6 -247.2 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling roomaa 37.1 -79.3 -245.5 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling roomaa 46.6 -79.3 -250.1 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_broodling roomaa 33.2 -78.4 -247.3 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_queen roomaa 43.28978348 -81.72787476 -239.550827 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 7200 -gaping_spider_recluse roomaab 11.83082485 -79.3368454 -277.0304565 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_recluse roomaab 3.9 -79.5 -273.1 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_recluse roomaab 6.3 -79.9 -278.6 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -gaping_spider_recluse roomaab 9.9 -79.7 -269.5 50 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 1800 -mutant_rancor roomaabb -147.5395355 -118.5793991 -334.2179565 50 theme_park.dungeon.generic_death 10000 -at_st world -6109.766602 131.0275421 964.8274536 90 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 7200 int:ai.defaultCalmBehavior=2 -at_st world -6279.955078 130.1003113 784.0938721 110 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 7200 int:ai.defaultCalmBehavior=2 -at_st world -6521.672852 130.1124268 793.5327148 -110 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 7200 int:ai.defaultCalmBehavior=2 -at_st world -6450.253418 130 1098.40979 10 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 7200 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value radius planet_level +s s s f f f f s s s i s s s s s s f i[0] +gaping_spider_hunter r3 -27.20772743 -38.24858093 -64.54293823 0 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_hunter r3 -25.3 -36.6 -59.2 0 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_hunter r3 -24.3 -37.4 -64.9 0 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_recluse r4 -29.07706642 -51.09053421 -114.1423874 -65 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_recluse r4 -31.1 -49.6 -110.9 -65 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_recluse r4 -33.2 -49.4 -114.1 -65 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_recluse rooma -12.22964382 -48.43250275 -167.7812042 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_recluse rooma -15.1 -48.6 -165.1 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_recluse rooma -9.1 -48.6 -168.6 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling r9 -62.3471756 -66.37563324 -194.555481 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling r9 -66.2 -66.9 -193.8 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling r9 -64.2 -67.3 -196.3 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling r9 -63.1 -66.8 -198.1 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling r9 -59.4 -65.5 -195.7 50 theme_park.dungeon.generic_death 1800 1.5 1 +thug r9 -63.65757751 -67.07936096 -197.3415222 50 theme_park.dungeon.generic_death nervous 1800 1.5 1 +thug r9 -63.2 -66.5 -199.1 50 theme_park.dungeon.generic_death nervous 1800 1.5 1 +gaping_spider_broodling roomaa 60.8498497 -80.47678375 -231.6949158 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling roomaa 58.1 -81.5 -229.8 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling roomaa 65.1 -81.9 -233.1 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling roomaa 59.1 -82.2 -235.3 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling roomaa 61.1 -81.6 -236.5 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling roomaa 41.87997055 -79.35388184 -249.6578217 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling roomaa 39.01 -79.6 -247.2 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling roomaa 37.1 -79.3 -245.5 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling roomaa 46.6 -79.3 -250.1 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_broodling roomaa 33.2 -78.4 -247.3 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_queen roomaa 43.28978348 -81.72787476 -239.550827 50 theme_park.dungeon.generic_death 7200 1.5 1 +gaping_spider_recluse roomaab 11.83082485 -79.3368454 -277.0304565 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_recluse roomaab 3.9 -79.5 -273.1 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_recluse roomaab 6.3 -79.9 -278.6 50 theme_park.dungeon.generic_death 1800 1.5 1 +gaping_spider_recluse roomaab 9.9 -79.7 -269.5 50 theme_park.dungeon.generic_death 1800 1.5 1 +mutant_rancor roomaabb -147.5395355 -118.5793991 -334.2179565 50 theme_park.dungeon.generic_death 10000 1.5 1 +at_st world -6109.766602 131.0275421 964.8274536 90 theme_park.dungeon.generic_death 7200 int:ai.defaultCalmBehavior=2 1.5 1 +at_st world -6279.955078 130.1003113 784.0938721 110 theme_park.dungeon.generic_death 7200 int:ai.defaultCalmBehavior=2 1.5 1 +at_st world -6521.672852 130.1124268 793.5327148 -110 theme_park.dungeon.generic_death 7200 int:ai.defaultCalmBehavior=2 1.5 1 +at_st world -6450.253418 130 1098.40979 10 theme_park.dungeon.generic_death 7200 int:ai.defaultCalmBehavior=2 1.5 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_large_stone_mast.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_large_stone_mast.tab index 706adda0f..0eeda4440 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_large_stone_mast.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_large_stone_mast.tab @@ -1,5 +1,5 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -rancor_pygmy world -6425 506.4 7208 70 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 -rancor_pygmy world -6423 506.4 7210 70 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 -rancor_pygmy world -647 506.4 7206 70 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value radius planet_level +s s s f f f f s s s i s s s s s s f i[0] +rancor_pygmy world -6425 506.4 7208 70 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 1.5 1 +rancor_pygmy world -6423 506.4 7210 70 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 1.5 1 +rancor_pygmy world -647 506.4 7206 70 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 1.5 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_mtn_bane_back_spider.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_mtn_bane_back_spider.tab index 9dbd1712c..6763e7ad0 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_mtn_bane_back_spider.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_mtn_bane_back_spider.tab @@ -1,5 +1,5 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -bane_back_spider world 6864.14 505.188 1174.53 -150 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 -bane_back_spider world 6866.14 505.188 1176.53 98 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 -bane_back_spider world 6864.14 505.188 1172.53 98 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +bane_back_spider world 6864.14 505.188 1174.53 -150 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1 +bane_back_spider world 6866.14 505.188 1176.53 98 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1 +bane_back_spider world 6864.14 505.188 1172.53 98 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_camp_near_stronghold.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_camp_near_stronghold.tab index 668a876be..ee968d362 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_camp_near_stronghold.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_camp_near_stronghold.tab @@ -1,6 +1,6 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -nightsister_stalker world -4166.029297 24.22852707 -846.8596191 -120 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 -nightsister_stalker world -4167.2 24.6 -844.9 -120 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 -nightsister_spell_weaver world -4167.2 24.6 -844.9 70 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 -nightsister_spell_weaver world -4185.9 25 -862.1 40 theme_park.dungeon.generic_death npc_angry 10800 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value radius planet_level +s s s f f f f s s s i s s s s s s f i[0] +nightsister_stalker world -4166.029297 24.22852707 -846.8596191 -120 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 1 +nightsister_stalker world -4167.2 24.6 -844.9 -120 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 1.5 1 +nightsister_spell_weaver world -4167.2 24.6 -844.9 70 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 1.5 1 +nightsister_spell_weaver world -4185.9 25 -862.1 40 theme_park.dungeon.generic_death npc_angry 10800 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_labor_camp.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_labor_camp.tab index b0661f574..6567c045d 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_labor_camp.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_labor_camp.tab @@ -1,82 +1,82 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -nightsister_sentry r2 22.90247154 -38.4671669 -32.64780426 -1 theme_park.dungeon.generic_death 600 -nightsister_sentry r2 26.6 -38.1 -32.9 -1 theme_park.dungeon.generic_death 600 -nightsister_sentry r2 23.28798676 -42.32689667 -66.70386505 84 theme_park.dungeon.generic_death conversation 600 -nightsister_sentry r2 26.9 -42.7 -64.7 -163 theme_park.dungeon.generic_death conversation 600 -nightsister_sentry r2 49.82684708 -47.86926651 -69.21621704 -100 theme_park.dungeon.generic_death 600 -nightsister_sentry r2 26.4 -43.1 -69.1 -5 theme_park.dungeon.generic_death conversation 600 -nightsister_sentry r2 44.32450485 -47.69034958 -35.24478531 178 theme_park.dungeon.generic_death 600 -nightsister_sentry r2 41.9 -47.2 -35.5 178 theme_park.dungeon.generic_death 600 -nightsister_sentry r3 91.3004837 -66.60985565 -36.10034943 1 theme_park.dungeon.generic_death 600 -nightsister_sentry r3 88.6 -66.6 -36.7 1 theme_park.dungeon.generic_death 600 -nightsister_sentry r3 75.66321564 -67.6869278 -36.6700592 50 theme_park.dungeon.generic_death 600 -nightsister_sentry r3 72.4 -69.1 -39.9 84 theme_park.dungeon.generic_death 600 -nightsister_sentry r3 89.49777985 -61.82883453 -11.16464424 -90 theme_park.dungeon.generic_death 600 -nightsister_sentry r3 90.01 -62.01 -15.6 -90 theme_park.dungeon.generic_death 600 -nightsister_slave r3 86.37434387 -64.66377258 -27.1724968 -33 theme_park.dungeon.generic_death npc_sad 600 -nightsister_slave r3 81.4 -65.4 -27.4 -90 theme_park.dungeon.generic_death npc_sad 600 -nightsister_slave r3 92.01 -63.7 -27.2 -28 theme_park.dungeon.generic_death npc_sad 600 -nightsister_rancor_tamer r4 92.463974 -76.19015503 -83.86688995 -90 theme_park.dungeon.generic_death themepark_oola 800 -nightsister_rancor_tamer r4 90.6 -76.3 -83.9 90 theme_park.dungeon.generic_death entertained 800 -nightsister_initiate r4 67.57639313 -77.0296402 -87.79975128 14 theme_park.dungeon.generic_death 600 -nightsister_initiate r4 62.8 -76.4 -84.3 24 theme_park.dungeon.generic_death npc_angry 600 -nightsister_initiate r4 66.1716156 -75.76125336 -66.17204285 32 theme_park.dungeon.generic_death 600 -nightsister_initiate r4 70.01 -76.6 -68.6 30 theme_park.dungeon.generic_death nervous 600 -nightsister_sentinal r5 95.45726776 -66.0785141 -109.6863556 -179 theme_park.dungeon.generic_death npc_meditate 800 -nightsister_sentinal r5 91.9 -66.8 -113.1 -179 theme_park.dungeon.generic_death 800 -nightsister_sentinal r5 97.1 -65.8 -114.4 -179 theme_park.dungeon.generic_death 800 -nightsister_slave r8 136.2821503 -66.3077774 -117.7355652 29 theme_park.dungeon.generic_death npc_sad 900 -nightsister_slave r8 142.3 -66.7 -117.2 -1 theme_park.dungeon.generic_death npc_sad 900 -nightsister_slave r8 124.9262238 -66.79426575 -108.0239105 -179 theme_park.dungeon.generic_death npc_sad 900 -nightsister_slave r8 129.1 -66.6 -109.9 -141 theme_park.dungeon.generic_death npc_sad 900 -nightsister_slave r8 137.01651 -67.06910706 -96.16227722 -90 theme_park.dungeon.generic_death npc_sad 900 -nightsister_slave r8 140.7 -66.9 -89.5 27 theme_park.dungeon.generic_death npc_sad 900 -nightsister_sentinal r8 153.9473724 -65.76854706 -127.8111496 -44 theme_park.dungeon.generic_death npc_meditate 900 -nightsister_sentinal r8 146.6 -66.7 -127.5 -40 theme_park.dungeon.generic_death 900 -nightsister_sentinal r8 153.6 -66.4 -121.1 -90 theme_park.dungeon.generic_death 900 -nightsister_sentinal r8 113.1245804 -67.19315338 -87.45626831 130 theme_park.dungeon.generic_death npc_meditate 900 -nightsister_sentinal r8 120.01 -67.1 -87.01 119 theme_park.dungeon.generic_death 900 -nightsister_sentinal r8 113.3 -66.9 -95.01 -179 theme_park.dungeon.generic_death 900 -nightsister_slave r2 59.84246445 -68.56214142 -42.8 39 theme_park.dungeon.generic_death npc_sad 900 -nightsister_slave r2 53.1 -67.9 -47.4 23 theme_park.dungeon.generic_death npc_sad 900 -nightsister_slave r2 51.6 -67.6 -34.2 125 theme_park.dungeon.generic_death npc_sad 900 -nightsister_slave r2 57.8 -67.8 -34.1 -55 theme_park.dungeon.generic_death npc_sad 900 -nightsister_slave r2 55.8 -68.2 -45.3 119 theme_park.dungeon.generic_death npc_sad 900 -nightsister_ranger r5 92.19612885 -46.09319687 -98.88774872 -179 theme_park.dungeon.generic_death npc_meditate 900 -nightsister_ranger r5 96.7 -45.5 -98.1 -179 theme_park.dungeon.generic_death npc_meditate 900 -nightsister_ranger r5 80.93141174 -46.74330139 -117.3329086 -90 theme_park.dungeon.generic_death 900 -nightsister_ranger r5 84.9 -46.4 -117.2 0 theme_park.dungeon.generic_death 900 -nightsister_ranger r5 92.62593079 -46.740242 -111.3593826 -90 theme_park.dungeon.generic_death 1200 -nightsister_elder r11 73.80840302 -46.28035736 -142.7977753 90 theme_park.dungeon.generic_death npc_meditate 2400 -nightsister_spell_weaver r11 80.28620911 -46.31951904 -145.2031708 90 theme_park.dungeon.generic_death 1200 -nightsister_spell_weaver r11 80.93726349 -46.30091858 -138.8169861 90 theme_park.dungeon.generic_death 1200 -nightsister_stalker r9 181.5167542 -66.12428284 -97.17331696 -90 theme_park.dungeon.generic_death 1200 -nightsister_stalker r9 181.8 -65.6 -93.8 -90 theme_park.dungeon.generic_death happy 1200 -nightsister_stalker r9 181.3 -65.9 -100.4 -90 theme_park.dungeon.generic_death nervous 1200 -nightsister_protector r9 187.5261688 -66.02024841 -103.0330353 -90 theme_park.dungeon.generic_death npc_meditate 4800 -nightsister_ranger r2 45.48290253 -47.13203812 -8.648332596 -179 theme_park.dungeon.generic_death npc_meditate 1400 -nightsister_sentry world 2478.880127 127.3211212 -1712.268677 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2476.880127 127.3211212 -1713.268677 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2480.880127 127.3211212 -1711.268677 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2483.638428 129.3813629 -1634.481079 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2481.638428 129.3813629 -1636.481079 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2485.638428 129.3813629 -1635.481079 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2509.781982 120.3906174 -1549.825684 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2511.781982 120.3906174 -1550.825684 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2507.781982 120.3906174 -1547.825684 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2597.211914 124.1552429 -1582.911987 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2599.211914 124.1552429 -1580.911987 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2595.211914 124.1552429 -1584.911987 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2539.409424 130.2996368 -1798.559448 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2541.409424 130.2996368 -1800.559448 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_sentry world 2537.409424 130.2996368 -1795.559448 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -nightsister_initiate world 2536.067627 123.9122849 -1668.80957 30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 -nightsister_initiate world 2538.067627 123.9122849 -1670.80957 30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 -nightsister_initiate world 2554.995117 124.0104675 -1679.277954 -40 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 -nightsister_initiate world 2556.995117 124.0104675 -1678.277954 -40 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 -nightsister_ranger world 2545.209717 123.4051361 -1678.761597 20 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=1 -nightsister_ranger world 2547.671875 112.190712 -1618.086792 -5 theme_park.dungeon.generic_death npc_angry 600 int:ai.defaultCalmBehavior=1 -nightsister_sentry world 2544.734131 112.3768158 -1621.262695 -5 theme_park.dungeon.generic_death npc_angry 640 int:ai.defaultCalmBehavior=1 -escaped_nightsister_slave world 2546.481934 106.7276611 -1599.22876 -5 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" nervous 1800 int:ai.defaultCalmBehavior=1 -escaped_nightsister_slave world 2542.4 108.2 -1600.9 -5 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" happy 1800 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +nightsister_sentry r2 22.90247154 -38.4671669 -32.64780426 -1 theme_park.dungeon.generic_death 600 1 +nightsister_sentry r2 26.6 -38.1 -32.9 -1 theme_park.dungeon.generic_death 600 1 +nightsister_sentry r2 23.28798676 -42.32689667 -66.70386505 84 theme_park.dungeon.generic_death conversation 600 1 +nightsister_sentry r2 26.9 -42.7 -64.7 -163 theme_park.dungeon.generic_death conversation 600 1 +nightsister_sentry r2 49.82684708 -47.86926651 -69.21621704 -100 theme_park.dungeon.generic_death 600 1 +nightsister_sentry r2 26.4 -43.1 -69.1 -5 theme_park.dungeon.generic_death conversation 600 1 +nightsister_sentry r2 44.32450485 -47.69034958 -35.24478531 178 theme_park.dungeon.generic_death 600 1 +nightsister_sentry r2 41.9 -47.2 -35.5 178 theme_park.dungeon.generic_death 600 1 +nightsister_sentry r3 91.3004837 -66.60985565 -36.10034943 1 theme_park.dungeon.generic_death 600 1 +nightsister_sentry r3 88.6 -66.6 -36.7 1 theme_park.dungeon.generic_death 600 1 +nightsister_sentry r3 75.66321564 -67.6869278 -36.6700592 50 theme_park.dungeon.generic_death 600 1 +nightsister_sentry r3 72.4 -69.1 -39.9 84 theme_park.dungeon.generic_death 600 1 +nightsister_sentry r3 89.49777985 -61.82883453 -11.16464424 -90 theme_park.dungeon.generic_death 600 1 +nightsister_sentry r3 90.01 -62.01 -15.6 -90 theme_park.dungeon.generic_death 600 1 +nightsister_slave r3 86.37434387 -64.66377258 -27.1724968 -33 theme_park.dungeon.generic_death npc_sad 600 1 +nightsister_slave r3 81.4 -65.4 -27.4 -90 theme_park.dungeon.generic_death npc_sad 600 1 +nightsister_slave r3 92.01 -63.7 -27.2 -28 theme_park.dungeon.generic_death npc_sad 600 1 +nightsister_rancor_tamer r4 92.463974 -76.19015503 -83.86688995 -90 theme_park.dungeon.generic_death themepark_oola 800 1 +nightsister_rancor_tamer r4 90.6 -76.3 -83.9 90 theme_park.dungeon.generic_death entertained 800 1 +nightsister_initiate r4 67.57639313 -77.0296402 -87.79975128 14 theme_park.dungeon.generic_death 600 1 +nightsister_initiate r4 62.8 -76.4 -84.3 24 theme_park.dungeon.generic_death npc_angry 600 1 +nightsister_initiate r4 66.1716156 -75.76125336 -66.17204285 32 theme_park.dungeon.generic_death 600 1 +nightsister_initiate r4 70.01 -76.6 -68.6 30 theme_park.dungeon.generic_death nervous 600 1 +nightsister_sentinal r5 95.45726776 -66.0785141 -109.6863556 -179 theme_park.dungeon.generic_death npc_meditate 800 1 +nightsister_sentinal r5 91.9 -66.8 -113.1 -179 theme_park.dungeon.generic_death 800 1 +nightsister_sentinal r5 97.1 -65.8 -114.4 -179 theme_park.dungeon.generic_death 800 1 +nightsister_slave r8 136.2821503 -66.3077774 -117.7355652 29 theme_park.dungeon.generic_death npc_sad 900 1 +nightsister_slave r8 142.3 -66.7 -117.2 -1 theme_park.dungeon.generic_death npc_sad 900 1 +nightsister_slave r8 124.9262238 -66.79426575 -108.0239105 -179 theme_park.dungeon.generic_death npc_sad 900 1 +nightsister_slave r8 129.1 -66.6 -109.9 -141 theme_park.dungeon.generic_death npc_sad 900 1 +nightsister_slave r8 137.01651 -67.06910706 -96.16227722 -90 theme_park.dungeon.generic_death npc_sad 900 1 +nightsister_slave r8 140.7 -66.9 -89.5 27 theme_park.dungeon.generic_death npc_sad 900 1 +nightsister_sentinal r8 153.9473724 -65.76854706 -127.8111496 -44 theme_park.dungeon.generic_death npc_meditate 900 1 +nightsister_sentinal r8 146.6 -66.7 -127.5 -40 theme_park.dungeon.generic_death 900 1 +nightsister_sentinal r8 153.6 -66.4 -121.1 -90 theme_park.dungeon.generic_death 900 1 +nightsister_sentinal r8 113.1245804 -67.19315338 -87.45626831 130 theme_park.dungeon.generic_death npc_meditate 900 1 +nightsister_sentinal r8 120.01 -67.1 -87.01 119 theme_park.dungeon.generic_death 900 1 +nightsister_sentinal r8 113.3 -66.9 -95.01 -179 theme_park.dungeon.generic_death 900 1 +nightsister_slave r2 59.84246445 -68.56214142 -42.8 39 theme_park.dungeon.generic_death npc_sad 900 1 +nightsister_slave r2 53.1 -67.9 -47.4 23 theme_park.dungeon.generic_death npc_sad 900 1 +nightsister_slave r2 51.6 -67.6 -34.2 125 theme_park.dungeon.generic_death npc_sad 900 1 +nightsister_slave r2 57.8 -67.8 -34.1 -55 theme_park.dungeon.generic_death npc_sad 900 1 +nightsister_slave r2 55.8 -68.2 -45.3 119 theme_park.dungeon.generic_death npc_sad 900 1 +nightsister_ranger r5 92.19612885 -46.09319687 -98.88774872 -179 theme_park.dungeon.generic_death npc_meditate 900 1 +nightsister_ranger r5 96.7 -45.5 -98.1 -179 theme_park.dungeon.generic_death npc_meditate 900 1 +nightsister_ranger r5 80.93141174 -46.74330139 -117.3329086 -90 theme_park.dungeon.generic_death 900 1 +nightsister_ranger r5 84.9 -46.4 -117.2 0 theme_park.dungeon.generic_death 900 1 +nightsister_ranger r5 92.62593079 -46.740242 -111.3593826 -90 theme_park.dungeon.generic_death 1200 1 +nightsister_elder r11 73.80840302 -46.28035736 -142.7977753 90 theme_park.dungeon.generic_death npc_meditate 2400 1 +nightsister_spell_weaver r11 80.28620911 -46.31951904 -145.2031708 90 theme_park.dungeon.generic_death 1200 1 +nightsister_spell_weaver r11 80.93726349 -46.30091858 -138.8169861 90 theme_park.dungeon.generic_death 1200 1 +nightsister_stalker r9 181.5167542 -66.12428284 -97.17331696 -90 theme_park.dungeon.generic_death 1200 1 +nightsister_stalker r9 181.8 -65.6 -93.8 -90 theme_park.dungeon.generic_death happy 1200 1 +nightsister_stalker r9 181.3 -65.9 -100.4 -90 theme_park.dungeon.generic_death nervous 1200 1 +nightsister_protector r9 187.5261688 -66.02024841 -103.0330353 -90 theme_park.dungeon.generic_death npc_meditate 4800 1 +nightsister_ranger r2 45.48290253 -47.13203812 -8.648332596 -179 theme_park.dungeon.generic_death npc_meditate 1400 1 +nightsister_sentry world 2478.880127 127.3211212 -1712.268677 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2476.880127 127.3211212 -1713.268677 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2480.880127 127.3211212 -1711.268677 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2483.638428 129.3813629 -1634.481079 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2481.638428 129.3813629 -1636.481079 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2485.638428 129.3813629 -1635.481079 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2509.781982 120.3906174 -1549.825684 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2511.781982 120.3906174 -1550.825684 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2507.781982 120.3906174 -1547.825684 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2597.211914 124.1552429 -1582.911987 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2599.211914 124.1552429 -1580.911987 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2595.211914 124.1552429 -1584.911987 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2539.409424 130.2996368 -1798.559448 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2541.409424 130.2996368 -1800.559448 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_sentry world 2537.409424 130.2996368 -1795.559448 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +nightsister_initiate world 2536.067627 123.9122849 -1668.80957 30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1 +nightsister_initiate world 2538.067627 123.9122849 -1670.80957 30 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1 +nightsister_initiate world 2554.995117 124.0104675 -1679.277954 -40 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1 +nightsister_initiate world 2556.995117 124.0104675 -1678.277954 -40 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1 +nightsister_ranger world 2545.209717 123.4051361 -1678.761597 20 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=1 1 +nightsister_ranger world 2547.671875 112.190712 -1618.086792 -5 theme_park.dungeon.generic_death npc_angry 600 int:ai.defaultCalmBehavior=1 1 +nightsister_sentry world 2544.734131 112.3768158 -1621.262695 -5 theme_park.dungeon.generic_death npc_angry 640 int:ai.defaultCalmBehavior=1 1 +escaped_nightsister_slave world 2546.481934 106.7276611 -1599.22876 -5 theme_park.dungeon.generic_death nervous 1800 int:ai.defaultCalmBehavior=1 1 +escaped_nightsister_slave world 2542.4 108.2 -1600.9 -5 theme_park.dungeon.generic_death happy 1800 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_mtn_potted_plant.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_mtn_potted_plant.tab index 74cba1a37..b15012a18 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_mtn_potted_plant.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_mtn_potted_plant.tab @@ -1,7 +1,7 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -nightsister_elder world -7117.916992 461.069458 1181.001953 -150 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 -nightsister_protector world -7094.741699 446.5675049 1199.215576 150 theme_park.dungeon.generic_death conversation 3600 int:ai.defaultCalmBehavior=1 -nightsister_protector world -7093.5 446.9 1197 -50 theme_park.dungeon.generic_death conversation 3600 int:ai.defaultCalmBehavior=1 -nightsister_initiate world -7117.616699 462.1099854 1174.657715 -49 theme_park.dungeon.generic_death npc_angry 3600 int:ai.defaultCalmBehavior=1 -nightsister_initiate world -7124.482422 461.6935425 1180.241943 120 theme_park.dungeon.generic_death nervous 3600 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +nightsister_elder world -7117.916992 461.069458 1181.001953 -150 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 +nightsister_protector world -7094.741699 446.5675049 1199.215576 150 theme_park.dungeon.generic_death conversation 3600 int:ai.defaultCalmBehavior=1 1 +nightsister_protector world -7093.5 446.9 1197 -50 theme_park.dungeon.generic_death conversation 3600 int:ai.defaultCalmBehavior=1 1 +nightsister_initiate world -7117.616699 462.1099854 1174.657715 -49 theme_park.dungeon.generic_death npc_angry 3600 int:ai.defaultCalmBehavior=1 1 +nightsister_initiate world -7124.482422 461.6935425 1180.241943 120 theme_park.dungeon.generic_death nervous 3600 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_camp_nw.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_camp_nw.tab index c6c42cc6f..46dea42cf 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_camp_nw.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_camp_nw.tab @@ -1,5 +1,5 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -nightsister_outcast world -2596.602051 131.2844238 4951.878906 80 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 -nightsister_outcast world -2597.9 130.9 4957.7 80 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 -nightsister_outcast world -2603.4 131.6 4953.3 80 theme_park.dungeon.generic_death npc_meditate 10800 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +nightsister_outcast world -2596.602051 131.2844238 4951.878906 80 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 1 +nightsister_outcast world -2597.9 130.9 4957.7 80 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 1 +nightsister_outcast world -2603.4 131.6 4953.3 80 theme_park.dungeon.generic_death npc_meditate 10800 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_hut.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_hut.tab index 5e6fb4dce..bc34a8f98 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_hut.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_hut.tab @@ -1,3 +1,3 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -nightsister_outcast world 4877.324707 112.550209 3283.296143 -150 theme_park.dungeon.generic_death npc_meditate 3600 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +nightsister_outcast world 4877.324707 112.550209 3283.296143 -150 theme_park.dungeon.generic_death npc_meditate 3600 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_hut_central.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_hut_central.tab index e76ce38f2..6d718e8f8 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_hut_central.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_hut_central.tab @@ -1,3 +1,3 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -nightsister_outcast world 865.6707764 132.016098 1094.974731 170 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +nightsister_outcast world 865.6707764 132.016098 1094.974731 170 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_hut_south.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_hut_south.tab index 7c0a00412..eb5bcdc43 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_hut_south.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_outcast_hut_south.tab @@ -1,3 +1,3 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -nightsister_outcast world -3249.209229 99.59764862 -6587.8125 80 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +nightsister_outcast world -3249.209229 99.59764862 -6587.8125 80 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_spell_tree.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_spell_tree.tab index 056fb5b44..555ed07db 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_spell_tree.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_spell_tree.tab @@ -1,3 +1,3 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -nightsister_spell_weaver world -855.6439819 146.6954956 2787.431885 -150 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +nightsister_spell_weaver world -855.6439819 146.6954956 2787.431885 -150 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_spell_weavers_south.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_spell_weavers_south.tab index 4f5e05be4..e90a4f07e 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_spell_weavers_south.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_spell_weavers_south.tab @@ -1,5 +1,5 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -nightsister_spell_weaver world -2614.12 104.77 -4860.76 100 theme_park.dungeon.generic_death npc_meditate 3600 int:ai.defaultCalmBehavior=1 -nightsister_spell_weaver world -2612.77 104.73 -4862.63 10 theme_park.dungeon.generic_death npc_meditate 3600 int:ai.defaultCalmBehavior=1 -nightsister_spell_weaver world -2610.9 104.78 -4861.34 -80 theme_park.dungeon.generic_death npc_meditate 3600 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +nightsister_spell_weaver world -2614.12 104.77 -4860.76 100 theme_park.dungeon.generic_death npc_meditate 3600 int:ai.defaultCalmBehavior=1 1 +nightsister_spell_weaver world -2612.77 104.73 -4862.63 10 theme_park.dungeon.generic_death npc_meditate 3600 int:ai.defaultCalmBehavior=1 1 +nightsister_spell_weaver world -2610.9 104.78 -4861.34 -80 theme_park.dungeon.generic_death npc_meditate 3600 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_stalkers_west.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_stalkers_west.tab index 2738fdef4..7762377ed 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_stalkers_west.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_stalkers_west.tab @@ -1,4 +1,4 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -nightsister_stalker world -2930.395752 141.9185486 -1027.466187 128 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 -nightsister_stalker world -2929.4 142.4 -1024.6 118 theme_park.dungeon.generic_death nervous 10800 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +nightsister_stalker world -2930.395752 141.9185486 -1027.466187 128 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 1 +nightsister_stalker world -2929.4 142.4 -1024.6 118 theme_park.dungeon.generic_death nervous 10800 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_vs_sing_mtn_battle.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_vs_sing_mtn_battle.tab index a78f0d91d..8ea5a63e1 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_vs_sing_mtn_battle.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_nsister_vs_sing_mtn_battle.tab @@ -1,24 +1,24 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -singing_mtn_clan_arch_witch world -2520 128.4611816 1590 175 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_scout world -2520 126.357254 1580 175 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_huntress world -2510 122.8058701 1570 175 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_scout world -2520 124.5347595 1570 175 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_huntress world -2530 126.5607834 1570 175 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_initiate world -2519.837891 123.281601 1555.98999 175 theme_park.dungeon.generic_death 200 int:ai.defaultCalmBehavior=1 -singing_mountain_clan_rancor world -2540 126.9788055 1560 175 theme_park.dungeon.generic_death 240 int:ai.defaultCalmBehavior=1 -singing_mountain_clan_rancor world -2500 120.5737991 1560 175 theme_park.dungeon.generic_death 240 int:ai.defaultCalmBehavior=1 -singing_mountain_clan_sentry world -2500 120.3264618 1550 175 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 -singing_mountain_clan_sentry world -2520 122.7792358 1550 175 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 -singing_mountain_clan_sentry world -2540 125.8315048 1550 175 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 -nightsister_elder world -2516.4 130.3 1481.4 2 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 -nightsister_sentinal world -2530 129.0972137 1490 2 theme_park.dungeon.generic_death 480 int:ai.defaultCalmBehavior=1 -nightsister_sentinal world -2510 129.499588 1490 2 theme_park.dungeon.generic_death 480 int:ai.defaultCalmBehavior=1 -nightsister_ranger world -2520 128.5825958 1500 2 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=1 -nightsister_ranger world -2520 127.0329132 1510 2 theme_park.dungeon.generic_death 240 int:ai.defaultCalmBehavior=1 -nightsister_rancor world -2540 126.2290955 1510 2 theme_park.dungeon.generic_death 240 int:ai.defaultCalmBehavior=1 -nightsister_rancor world -2500 125.6801987 1510 2 theme_park.dungeon.generic_death 240 int:ai.defaultCalmBehavior=1 -nightsister_sentry world -2550 125.3536682 1520 2 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 -nightsister_sentry world -2530 125.4653244 1520 2 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 -nightsister_sentry world -2510 124.6795807 1520 2 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 -nightsister_sentry world -2490 122.0980453 1520 2 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +singing_mtn_clan_arch_witch world -2520 128.4611816 1590 175 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_scout world -2520 126.357254 1580 175 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_huntress world -2510 122.8058701 1570 175 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_scout world -2520 124.5347595 1570 175 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_huntress world -2530 126.5607834 1570 175 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_initiate world -2519.837891 123.281601 1555.98999 175 theme_park.dungeon.generic_death 200 int:ai.defaultCalmBehavior=1 1 +singing_mountain_clan_rancor world -2540 126.9788055 1560 175 theme_park.dungeon.generic_death 240 int:ai.defaultCalmBehavior=1 1 +singing_mountain_clan_rancor world -2500 120.5737991 1560 175 theme_park.dungeon.generic_death 240 int:ai.defaultCalmBehavior=1 1 +singing_mountain_clan_sentry world -2500 120.3264618 1550 175 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 1 +singing_mountain_clan_sentry world -2520 122.7792358 1550 175 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 1 +singing_mountain_clan_sentry world -2540 125.8315048 1550 175 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 1 +nightsister_elder world -2516.4 130.3 1481.4 2 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1 +nightsister_sentinal world -2530 129.0972137 1490 2 theme_park.dungeon.generic_death 480 int:ai.defaultCalmBehavior=1 1 +nightsister_sentinal world -2510 129.499588 1490 2 theme_park.dungeon.generic_death 480 int:ai.defaultCalmBehavior=1 1 +nightsister_ranger world -2520 128.5825958 1500 2 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=1 1 +nightsister_ranger world -2520 127.0329132 1510 2 theme_park.dungeon.generic_death 240 int:ai.defaultCalmBehavior=1 1 +nightsister_rancor world -2540 126.2290955 1510 2 theme_park.dungeon.generic_death 240 int:ai.defaultCalmBehavior=1 1 +nightsister_rancor world -2500 125.6801987 1510 2 theme_park.dungeon.generic_death 240 int:ai.defaultCalmBehavior=1 1 +nightsister_sentry world -2550 125.3536682 1520 2 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 1 +nightsister_sentry world -2530 125.4653244 1520 2 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 1 +nightsister_sentry world -2510 124.6795807 1520 2 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 1 +nightsister_sentry world -2490 122.0980453 1520 2 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_rancor_cave.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_rancor_cave.tab index dff26ea8f..16bad7559 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_rancor_cave.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_rancor_cave.tab @@ -1,17 +1,17 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -rancor_youth r2 -45.63196182 -47.6741066 -59.71353912 90 theme_park.dungeon.generic_death 1800 -gnarled_rancor r2 -48.50824356 -47.32931519 -13.11177444 179 theme_park.dungeon.generic_death 1800 -mutant_rancor r3 -90.15156555 -63.17560196 -22.75293732 50 theme_park.dungeon.generic_death 1800 -mutant_rancor r2 -53.64595413 -68.19032288 -40.52222443 -70 theme_park.dungeon.generic_death 1800 -mutant_rancor r4 -79.57016754 -75.93982697 -61.35839081 1 theme_park.dungeon.generic_death 1800 -rancor_youth r7 -89.83600616 -67.08061981 -136.878891 110 theme_park.dungeon.generic_death 1800 -mutant_rancor r8 -139.8261108 -66.90119171 -88.53045654 90 theme_park.dungeon.generic_death 1800 -rancor_youth r8 -130.5609894 -66.73986816 -107.4280624 90 theme_park.dungeon.generic_death 1800 -mutant_rancor r8 -145.2346497 -67.05740356 -124.0839157 90 theme_park.dungeon.generic_death 1800 -enraged_bull_rancor r9 -187.1049957 -66.13015747 -101.1784439 90 theme_park.dungeon.generic_death 1800 -gnarled_rancor r11 -90.5238266 -46.80524445 -143.4121094 -1 theme_park.dungeon.generic_death 1800 -rancor_youth r11 -76.6311264 -46.27325821 -138.74263 -90 theme_park.dungeon.generic_death 1800 -rancor_youth r11 -79.06230927 -46.02785873 -145.9253082 -90 theme_park.dungeon.generic_death 1800 -mutant_rancor r5 -86.24736023 -46.75889587 -108.9897919 90 theme_park.dungeon.generic_death 1800 -ancient_bull_rancor world -4223.377441 25.87797928 -2089.136719 150 theme_park.dungeon.generic_death 2100 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +rancor_youth r2 -45.63196182 -47.6741066 -59.71353912 90 theme_park.dungeon.generic_death 1800 1 +gnarled_rancor r2 -48.50824356 -47.32931519 -13.11177444 179 theme_park.dungeon.generic_death 1800 1 +mutant_rancor r3 -90.15156555 -63.17560196 -22.75293732 50 theme_park.dungeon.generic_death 1800 1 +mutant_rancor r2 -53.64595413 -68.19032288 -40.52222443 -70 theme_park.dungeon.generic_death 1800 1 +mutant_rancor r4 -79.57016754 -75.93982697 -61.35839081 1 theme_park.dungeon.generic_death 1800 1 +rancor_youth r7 -89.83600616 -67.08061981 -136.878891 110 theme_park.dungeon.generic_death 1800 1 +mutant_rancor r8 -139.8261108 -66.90119171 -88.53045654 90 theme_park.dungeon.generic_death 1800 1 +rancor_youth r8 -130.5609894 -66.73986816 -107.4280624 90 theme_park.dungeon.generic_death 1800 1 +mutant_rancor r8 -145.2346497 -67.05740356 -124.0839157 90 theme_park.dungeon.generic_death 1800 1 +enraged_bull_rancor r9 -187.1049957 -66.13015747 -101.1784439 90 theme_park.dungeon.generic_death 1800 1 +gnarled_rancor r11 -90.5238266 -46.80524445 -143.4121094 -1 theme_park.dungeon.generic_death 1800 1 +rancor_youth r11 -76.6311264 -46.27325821 -138.74263 -90 theme_park.dungeon.generic_death 1800 1 +rancor_youth r11 -79.06230927 -46.02785873 -145.9253082 -90 theme_park.dungeon.generic_death 1800 1 +mutant_rancor r5 -86.24736023 -46.75889587 -108.9897919 90 theme_park.dungeon.generic_death 1800 1 +ancient_bull_rancor world -4223.377441 25.87797928 -2089.136719 150 theme_park.dungeon.generic_death 2100 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_bridge.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_bridge.tab index 82b6aa505..ce10ef5c9 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_bridge.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_bridge.tab @@ -1,10 +1,10 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -singing_mountain_clan_sentry world -835.1489868 121.3592453 4169.894531 1 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 -singing_mountain_clan_sentry world -838.6 121.3592453 4166.7 1 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 -singing_mountain_clan_sentry world -838.1 121.3592453 4164.6 1 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 -singing_mountain_clan_sentry world -835.7 121.3592453 4167.1 1 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 -singing_mountain_clan_sentry world -435.9 121 4169.4 1 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -singing_mountain_clan_sentry world -438.3 121.3592453 4171.6 1 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -singing_mountain_clan_sentry world -438.4 121.3592453 4181.5 1 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -singing_mountain_clan_sentry world -434.033783 121 4174.783691 1 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +singing_mountain_clan_sentry world -835.1489868 121.3592453 4169.894531 1 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 1 +singing_mountain_clan_sentry world -838.6 121.3592453 4166.7 1 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 1 +singing_mountain_clan_sentry world -838.1 121.3592453 4164.6 1 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 1 +singing_mountain_clan_sentry world -835.7 121.3592453 4167.1 1 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 1 +singing_mountain_clan_sentry world -435.9 121 4169.4 1 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +singing_mountain_clan_sentry world -438.3 121.3592453 4171.6 1 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +singing_mountain_clan_sentry world -438.4 121.3592453 4181.5 1 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 +singing_mountain_clan_sentry world -434.033783 121 4174.783691 1 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_mtn_spawn.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_mtn_spawn.tab index bd8a98ab5..b955c7500 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_mtn_spawn.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_mtn_spawn.tab @@ -1,4 +1,4 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -singing_mtn_clan_scout world 7436.271973 549.6482544 -3031.612549 -100 theme_park.dungeon.generic_death nervous 3600 int:ai.defaultCalmBehavior=1 -singing_mountain_clan_rancor world 7439.004883 548.8052368 -3043.889648 -50 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +singing_mtn_clan_scout world 7436.271973 549.6482544 -3031.612549 -100 theme_park.dungeon.generic_death nervous 3600 int:ai.defaultCalmBehavior=1 1 +singing_mountain_clan_rancor world 7439.004883 548.8052368 -3043.889648 -50 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_nw_mtn_city.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_nw_mtn_city.tab index 1874b5269..47d5279fc 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_nw_mtn_city.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_nw_mtn_city.tab @@ -1,9 +1,9 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -singing_mtn_clan_dragoon world -7085.054688 384.2415161 5908.715332 -70 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_dragoon world -7084.6 383.9 5906.7 -156 theme_park.dungeon.generic_death npc_meditate 3600 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_initiate world -7086.500977 384.5938721 5863.165527 175 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_initiate world -7084.5 384.5 5863.3 175 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_initiate world -7088.3 384.8 5863.1 175 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_arch_witch world -7070.679199 388.2139282 5921.424316 -133 theme_park.dungeon.generic_death happy 3600 int:ai.defaultCalmBehavior=1 -singing_mountain_clan_rancor world -7085.478027 385.0592346 5830.932129 175 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +singing_mtn_clan_dragoon world -7085.054688 384.2415161 5908.715332 -70 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_dragoon world -7084.6 383.9 5906.7 -156 theme_park.dungeon.generic_death npc_meditate 3600 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_initiate world -7086.500977 384.5938721 5863.165527 175 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_initiate world -7084.5 384.5 5863.3 175 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_initiate world -7088.3 384.8 5863.1 175 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_arch_witch world -7070.679199 388.2139282 5921.424316 -133 theme_park.dungeon.generic_death happy 3600 int:ai.defaultCalmBehavior=1 1 +singing_mountain_clan_rancor world -7085.478027 385.0592346 5830.932129 175 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_outcast_camp.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_outcast_camp.tab index 5eed251c1..447609f73 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_outcast_camp.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_outcast_camp.tab @@ -1,3 +1,3 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -singing_mtn_clan_outcast world 7480.020996 362.9288635 -912.2866821 -165 theme_park.dungeon.generic_death npc_angry 3600 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +singing_mtn_clan_outcast world 7480.020996 362.9288635 -912.2866821 -165 theme_park.dungeon.generic_death npc_angry 3600 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_plains_spawn.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_plains_spawn.tab index 186351c9d..bd119d94a 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_plains_spawn.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_plains_spawn.tab @@ -1,3 +1,3 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -singing_mtn_clan_dragoon world -818.9359741 94.52524567 -5034.712891 -150 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +singing_mtn_clan_dragoon world -818.9359741 94.52524567 -5034.712891 -150 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_rock_collection.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_rock_collection.tab index 13fa5ec81..a8c819a53 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_rock_collection.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_rock_collection.tab @@ -1,4 +1,4 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -rancor world 5204.931152 446.9533691 -6886.689941 -179 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_initiate world 5197.994629 446.5801697 -6879.12793 166 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +rancor world 5204.931152 446.9533691 -6886.689941 -179 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_initiate world 5197.994629 446.5801697 -6879.12793 166 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_scout_hut.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_scout_hut.tab index 4196f0070..8c421c818 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_scout_hut.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_scout_hut.tab @@ -1,3 +1,3 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -singing_mtn_clan_scout world 5549.223145 127.9830475 -687.8067627 -85 theme_park.dungeon.generic_death npc_meditate 3600 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +singing_mtn_clan_scout world 5549.223145 127.9830475 -687.8067627 -85 theme_park.dungeon.generic_death npc_meditate 3600 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_slave_camp.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_slave_camp.tab index 4ac32fc06..26f61b099 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_slave_camp.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_slave_camp.tab @@ -1,8 +1,8 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -singing_mtn_clan_slave world 7196.563477 537.0706787 5574.703125 -60 theme_park.dungeon.generic_death nervous 360 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_slave world 7197.8 537.2 5561.6 160 theme_park.dungeon.generic_death conversation 360 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_slave world 7198.2 537.7 5560 -30 theme_park.dungeon.generic_death conversation 360 int:ai.defaultCalmBehavior=1 -nightsister_slave world 7208.242676 533.4978638 5543.328125 -170 theme_park.dungeon.generic_death npc_angry 360 int:ai.defaultCalmBehavior=1 -nightsister_slave world 7207.1 533 5551.8 -90 theme_park.dungeon.generic_death conversation 360 int:ai.defaultCalmBehavior=1 -nightsister_slave world 7204.7 532.9 5552.1 100 theme_park.dungeon.generic_death conversation 360 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +singing_mtn_clan_slave world 7196.563477 537.0706787 5574.703125 -60 theme_park.dungeon.generic_death nervous 360 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_slave world 7197.8 537.2 5561.6 160 theme_park.dungeon.generic_death conversation 360 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_slave world 7198.2 537.7 5560 -30 theme_park.dungeon.generic_death conversation 360 int:ai.defaultCalmBehavior=1 1 +nightsister_slave world 7208.242676 533.4978638 5543.328125 -170 theme_park.dungeon.generic_death npc_angry 360 int:ai.defaultCalmBehavior=1 1 +nightsister_slave world 7207.1 533 5551.8 -90 theme_park.dungeon.generic_death conversation 360 int:ai.defaultCalmBehavior=1 1 +nightsister_slave world 7204.7 532.9 5552.1 100 theme_park.dungeon.generic_death conversation 360 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_west_mtn_spawn.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_west_mtn_spawn.tab index 8e283b8e5..a8d5a2c7d 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_west_mtn_spawn.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_sing_mtn_west_mtn_spawn.tab @@ -1,5 +1,5 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -singing_mtn_clan_scout world -6621.953613 325.7238159 -777.7192993 -150 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 -singing_mtn_clan_initiate world -6564.212402 264.6102905 -742.0913086 98 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_initiate world -6564.4 265.6 -743.7 98 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +singing_mtn_clan_scout world -6621.953613 325.7238159 -777.7192993 -150 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1 +singing_mtn_clan_initiate world -6564.212402 264.6102905 -742.0913086 98 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_initiate world -6564.4 265.6 -743.7 98 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_spider_queen_next_to_skeleton.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_spider_queen_next_to_skeleton.tab index 757bb921b..f0d6549fc 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_spider_queen_next_to_skeleton.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_spider_queen_next_to_skeleton.tab @@ -1,7 +1,7 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -gaping_spider_recluse world 1380 98.53570557 -3196 110 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 3600 int:ai.defaultCalmBehavior=1 -gaping_spider_recluse world 1381.7 97.6 -3193.8 110 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 3600 int:ai.defaultCalmBehavior=1 -gaping_spider_recluse world 1382.5 99.2 -3191.3 110 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 3600 int:ai.defaultCalmBehavior=1 -gaping_spider_recluse world 1383.2 100.7 -3189.3 110 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 3600 int:ai.defaultCalmBehavior=1 -gaping_spider_queen world 1378.4 98.8 -3192.3 110 "theme_park.dungeon.generic_death,theme_park.dathomir.set_level_80" 3600 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +gaping_spider_recluse world 1380 98.53570557 -3196 110 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 +gaping_spider_recluse world 1381.7 97.6 -3193.8 110 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 +gaping_spider_recluse world 1382.5 99.2 -3191.3 110 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 +gaping_spider_recluse world 1383.2 100.7 -3189.3 110 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 +gaping_spider_queen world 1378.4 98.8 -3192.3 110 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_spiritual_rock_lake_near_sarlaac.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_spiritual_rock_lake_near_sarlaac.tab index 58d4124ef..1957c3446 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_spiritual_rock_lake_near_sarlaac.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_spiritual_rock_lake_near_sarlaac.tab @@ -1,5 +1,5 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -singing_mtn_clan_arch_witch world -3177.42627 21.82620049 3184.126221 -150 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_dragoon world -3185.501221 22.92370224 3185.802734 -150 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 -singing_mtn_clan_dragoon world -3180.3 22 3185 -150 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +singing_mtn_clan_arch_witch world -3177.42627 21.82620049 3184.126221 -150 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_dragoon world -3185.501221 22.92370224 3185.802734 -150 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 1 +singing_mtn_clan_dragoon world -3180.3 22 3185 -150 theme_park.dungeon.generic_death 10800 int:ai.defaultCalmBehavior=1 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_tree_and_skeletons.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_tree_and_skeletons.tab index d1ee579aa..76bd458b9 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_tree_and_skeletons.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_tree_and_skeletons.tab @@ -1,5 +1,5 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -rancor_pygmy world -2658 546.2 7367 -150 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 -rancor_pygmy world -2660 546.2 7367 98 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 -rancor_pygmy world -2658 546.2 7365 98 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +rancor_pygmy world -2658 546.2 7367 -150 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 1 +rancor_pygmy world -2660 546.2 7367 98 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 1 +rancor_pygmy world -2658 546.2 7365 98 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_worship_stone.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_worship_stone.tab index 29c0a40f0..0dbfd64b9 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_worship_stone.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/dathomir/dath_worship_stone.tab @@ -1,5 +1,5 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -rancor_pygmy world -6937 550.4 -3036 70 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 -rancor_pygmy world -6940 550.4 -3036 70 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 -rancor_pygmy world -6937 550.4 -3034 70 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value planet_level +s s s f f f f s s s i s s s s s s i[0] +rancor_pygmy world -6937 550.4 -3036 70 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 1 +rancor_pygmy world -6940 550.4 -3036 70 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 1 +rancor_pygmy world -6937 550.4 -3034 70 theme_park.dungeon.generic_death 750 int:ai.defaultCalmBehavior=2 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/naboo/naboo_commoner.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/naboo/naboo_commoner.tab new file mode 100755 index 000000000..17259909e --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/naboo/naboo_commoner.tab @@ -0,0 +1,298 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +object/tangible/region/deliver_region_5.iff world -4866.7197 6 4160.4463 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4902.728 6 4106.8066 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4933.6318 6 4090.1743 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4921.0767 6 4061.4844 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4896.1519 6 4167.8481 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4897.6997 6 4193.2666 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4941.0474 6 4184.2593 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4968.5522 6 4158.7817 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4974.1284 6 4196.9141 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4973.1978 6 4175.1636 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4956.4224 6 4205.062 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4978.6162 6 4119.7705 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4973.9258 6 4220.3105 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4991.8618 6 4125.2188 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4970.3677 6 4069.7817 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4924.8438 6 4034.9045 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4985.9697 6 4212.7544 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5007.98 6 4111.834 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4892.2407 6 4083.0007 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5032.4443 6 4131.6211 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5019.0981 6 4125.832 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5004.7959 6 4067.5449 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5023.9165 6 4040.0723 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5076.5566 6 4162.0898 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5090.6694 6 4173.2734 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5088.5049 6 4152.207 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5021.0454 6 4230.0444 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5075.9307 6 4204.4956 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5053.7065 6 4151.6123 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4981.686 6 4244.4097 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -4978.8428 6 4263.6382 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5069.7373 6 4262.4478 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5123.127 6 4201.3174 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5101.2212 6 4246.4707 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5124.3184 6 4230.7021 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5106.9692 6 4296.8921 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5165.3682 6 4173.3179 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5135.6899 6 4219.7563 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5219.0649 6 4291.7505 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5194.9453 6 4189.8179 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5140.7793 6 4404.9189 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5256.7192 6 4254.4297 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5281.7451 6 4325.9756 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5280.5234 6 4372.7925 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5306.2388 6 4357.5566 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5309.2261 6 4307.0142 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5260.5615 6 4215.335 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5282.9238 6 4405.6548 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5326.2061 6 4292.8848 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5319.2661 6 4365.1909 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5327.5752 6 4267.4243 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5291.0117 6 4428.5337 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5371.1992 6 4337.4023 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5370.5679 6 4384.4971 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5384.9541 6 4283.3809 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5360.5518 6 4230.3677 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5392.9395 6 4361.061 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5418.2583 6 4347.0972 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5404.1963 6 4199.5874 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5320.1616 6 4236.3916 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5453.0815 6 4198.5488 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -2.7404 1.1544 -0.7302 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5487.2349 6 4193.9893 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5457.4307 6 4156.439 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5413.1587 6 4120.3696 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5507.6914 6 4195.8345 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5458.7788 6 4343.1875 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5507.667 6 4309.3809 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5481.896 6 4131.835 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5521.1592 6 4158.9141 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5481.9033 6 4102.481 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5350.9917 6 4095.1096 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5544.8027 6 4200.0762 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5506.8887 6 4078.4182 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5466.252 6 4041.4736 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5432.8574 6 4045.3313 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5544.2212 6 4232.3179 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5562.5776 6 4208.3394 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5497.1318 6 4148.5732 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5531.2939 6 4085.8362 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5493.1592 6 4049.2559 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5592.6831 6 4154.9736 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5555.2466 6 4241.4424 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5512.4492 6 4043.7407 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5583.4976 6 4237.5205 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5632.2476 6 4137.7158 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5558.6387 6 4283.7979 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5599.4331 6 4261.6162 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5663.6367 6 4136.0283 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5541.3774 6 4302.9868 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5675.0195 6 4238.3857 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5554.7964 6 4319.2583 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5686.0615 6 4307.4131 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5727.9316 6 4316.9468 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5741.5703 6 4304.9092 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5709.2949 6 4134.0854 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5690.6484 6 4124.1001 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5751.9839 6 4147.8604 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5729.0278 6 4120.7588 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5803.3926 6 4101.3394 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5858.7949 6 4147.3003 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5889.0664 6 4235.8735 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5928.7158 6 4217.2388 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5803.3926 6 4101.3394 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5858.7949 6 4147.3003 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5928.7158 6 4217.2388 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5889.0664 6 4235.8735 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5751.9839 6 4147.8604 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5540.1582 -150 -70.5507 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5510.7788 -150 -95.5615 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5563.6655 -150 -26.0826 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5519.1787 -150 19.4341 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5563.0005 -150 -50.6782 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5541.6016 -150 12.823 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5482.2896 -150 -69.7897 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5478.2217 -150 -44.0861 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5469.3237 -150 -1.2619 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5540.1582 -150 -70.5507 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5510.7788 -150 -95.5615 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5563.6655 -150 -26.0826 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5519.1787 -150 19.4341 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5563.0005 -150 -50.6782 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5541.6016 -150 12.823 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5482.2896 -150 -69.7897 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5478.2217 -150 -44.0861 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5469.3237 -150 -1.2619 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5360.8608 326.9984 -1552.3608 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5331.0088 326.5683 -1558.6466 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4692.7505 4.1659 -4722.3262 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4755.4365 4.17 -4726.1558 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4806.7383 4.17 -4674.0918 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4825.9165 4.17 -4619.6514 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4767.3721 4.17 -4574.3516 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4762.5854 4.17 -4583.8711 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4727.1519 4.17 -4576.4253 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4662.3027 4.17 -4674.6152 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4684.9692 4.17 -4573.8696 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4640.7158 4.2281 -4638.8984 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4644.2812 4.1644 -4616.0073 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4664.4907 4.17 -4588.3853 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4712.9121 3.75 -4825.9863 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4695.9 330 -1285 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4850.6 3.8 -4789.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5415.9 6 4413.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5216 -192 6743.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5211.3 -192 6641.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5374.1 -192 6734 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5401.4 -192 6667.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5051.9 -192 6640.78 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5469 6 4431 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5401 -192 6667 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5652 6 4428 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4470 330 -1440 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4818 336 -1476 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5492 6 4328 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5417 6 4413 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5457 6 4469 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4717 330 -1399 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4842 3.8 -4840.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4972 -4928.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4684.6 3.8 -4865.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4699.7 3.8 -4984.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1620.1 12.7 2425.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1826.3 12 2558.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5015.9 -192 6715.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5429.6 6 4447.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5396 6 4493 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4798.9 3.8 -4917.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4777.1 3.8 -4895.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4924 3.8 -4891.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4931.7 3 -4848.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4762.2 3.8 -4967.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4751.9 333 -1285 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5475 6 4169.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1851 12 2642.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1725 12 2734.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4616.4 330 -1378.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5077 350 -1494.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1803.4 12 2698.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1692.5 12 2596 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1780.8 12 2739.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1274.9 13 2727.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1421.6 13 2729.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4791.5 335.7 -1475.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5147.5 346.5 -1533.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1926.5 12 2415.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1765.4 12 2494.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1896.4 12 2634 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 2036.3 19 2549.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1736.5 12 2588.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1878.6 12 2734.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1895.5 12 2759.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1324.5 13 2836.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1300 13 2835.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1723.5 13 2804.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1880.3 12 2417.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1640.4 12 2577.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1729.9 12 2525.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1890.3 12 2381.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1862.1 12 2447.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1977.5 12 2556.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1812.1 12 2560 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1687.5 12 2669.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1700.9 12 2621.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1886.4 12 2590.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1943 12 2442.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1888.1 12 2399.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1841.6 12 2461.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 2076.5 30 2601.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1674.7 12 2626.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1963 12 2435.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1267.4 13 2778.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1841 12 2584.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1381.1 13 2668.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1244.3 13 2762 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1819.7 12 2647.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1669.3 40 2940.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1881.4 12 2662.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1992.2 12 2509.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1936.2 12 2713.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1678.7 12 2414.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1249.4 13 2797.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1541 25 2824.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1728.3 12 2467.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1731.3 12 2711.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1906.4 12 2425.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1621 12 2632.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1989 12 2620.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1294.2 13 2666 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1269.3 13 2708.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1405.9 13 2836.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4864.2 3.8 -4769.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1809.2 12 2725.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1949.7 12 2357.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1966 12 2477.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4968.2 -192 6651.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1931.5 12 2388 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1873.6 12 2614.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4743.7 3.8 -4856 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4849.3 3.8 -4925.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4888.3 3.8 -4813.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4702.3 3.8 -4878.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4667.6 3.8 -4791.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4699.8 3.8 -4984.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4682.4 3.8 -4909.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4888.4 3.8 -4850.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4856.8 360 -1356.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4700.5 330 -1440.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4853.8 360 -1408.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5057.5 360 -1456.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4685.9 330 -1360.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5343.3 -192 -6709.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4785.1 330 -1261 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4925.8 3.8 -4969.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4933.2 360 -1372.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4817 336.5 -1476.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4958.5 360 -1419.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5012.5 360 -1460.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4745 329.9 -1357.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4875.1 360 -1524 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4892.8 360 -1377.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5114 350 -1426.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5011.6 360 -1569.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4931.6 360 -1559.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4948.1 360 -1536.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4816 3.8 -4951.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4997.7 360 -1460.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5170.5 350 -1407.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5178.9 -192 6614.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4940.3 3.8 -4860.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5680.2 6 4541 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4941.5 -192 6757.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4697.8 -192 6651.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5311.4 -192 6595.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5296 -192 6594.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5164.3 -192 6642.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5126.5 -192 6730.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5204.9 -192 6780.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5401.5 -192 6667.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5239.1 -192 6793.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5088.1 -192 6804.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5160.9 -192 6764 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5238.9 -192 6719.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5001.3 -192 6800.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5141.4 -192 6744.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5344.1 -192 6710.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4978 -192 6816.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5057.1 -192 6643.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5271 -192 6595.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4939.9 -192 6697.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5362.4 -192 6581.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5179.1 -192 6727.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 4979.7 -192 6630.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5171.3 -192 6822.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 5399.7 6 4424.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5520.4 6 4004.1 systems.missions.dynamic.deliver_npc_spawner diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_aakuan_cave.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_aakuan_cave.tab new file mode 100755 index 000000000..637096409 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_aakuan_cave.tab @@ -0,0 +1,44 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value radius planet_level +s s s f f f f s s s i s s s s s s f i[0] +aakuan_guardian world 5933.707 40.10959 4649.494 theme_park.dungeon.generic_death 1750 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_defender r2 24.36627 -38.9666 -37.3837 theme_park.dungeon.generic_death 1750 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_warder r5 93.53656 -46.4842 -120.689 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_keeper r2 43.73418 -47.0929 -7.737 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_guardian r3 69.8014 -57.1282 -9.5573 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_steward r3 81.75696 -63.3778 -19.6068 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_follower r3 77.33768 -67.4259 -34.1069 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_steward r2 56.34766 -68.5057 -38.2334 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_guardian r4 85.23096 -74.6714 -53.5706 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_steward r4 92.12566 -76.161 -64.2882 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_follower r4 92.28206 -76.3378 -79.7904 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_guardian r7 70.18848 -66.3609 -138.431 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_spice_guard r8 138.8653 -67.2807 -93.6306 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_steward r8 112.5012 -66.8519 -94.5557 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_warder r8 153.0077 -65.906 -96.7834 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_assassin r9 186.0705 -65.3922 -109.836 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_anarchist r9 188.7145 -66.1527 -98.4204 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_champion r9 180.4052 -66.1312 -96.7529 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_guardian r8 154.3356 -65.6965 -128.242 theme_park.dungeon.generic_death 1750 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_warder r6 53.28899 -76.0287 -85.6598 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_defender r2 24.36627 -38.9666 -37.3837 theme_park.dungeon.generic_death 1750 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_guardian world 5933.707 40.10959 4649.494 theme_park.dungeon.generic_death 1750 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_warder r5 93.53656 -46.4842 -120.689 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_keeper r2 43.73418 -47.0929 -7.737 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_keeper r2 43.73418 -47.0929 -7.737 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_guardian r3 69.8014 -57.1282 -9.5573 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_steward r2 56.34766 -68.5057 -38.2334 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_steward r2 56.34766 -68.5057 -38.2334 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_follower r4 92.28206 -76.3378 -79.7904 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_follower r4 92.28206 -76.3378 -79.7904 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_guardian r7 70.18848 -66.3609 -138.431 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_spice_guard r8 138.8653 -67.2807 -93.6306 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_spice_guard r8 138.8653 -67.2807 -93.6306 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_spice_guard r8 138.8653 -67.2807 -93.6306 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_spice_guard r8 138.8653 -67.2807 -93.6306 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_steward r8 112.5012 -66.8519 -94.5557 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_steward r8 112.5012 -66.8519 -94.5557 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_warder r8 153.0077 -65.906 -96.7834 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_warder r8 153.0077 -65.906 -96.7834 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_guardian r8 154.3356 -65.6965 -128.242 theme_park.dungeon.generic_death 1750 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_guardian r8 154.3356 -65.6965 -128.242 theme_park.dungeon.generic_death 1750 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_warder r8 153.0077 -65.906 -96.7834 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_binayre_bunker.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_binayre_bunker.tab new file mode 100755 index 000000000..5decafaee --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_binayre_bunker.tab @@ -0,0 +1,19 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value radius planet_level +s s s f f f f s s s i s s s s s s f i[0] +binayre_hooligan world 5567.605 102 -4079.78 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_hooligan hall1 3.724331 0.25 -4.03778 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_scalawag ramp1 -3.39485 -3.25 4.812099 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_scalawag room1 4.569571 -6.75 -4.67991 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_ruffian ramp2 4.490562 -10.25 -18.4297 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_ruffian room2 -2.52216 -13.75 -6.409 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_pirate room2 -5.84259 -13.7499 3.453553 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_pirate hallway 3.178744 -13.7584 11.65006 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_smuggler foyer 15.67674 -13.7584 9.06001 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_swindler foyer 13.91796 -13.7584 0.265667 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_swindler core 15.46966 -13.7584 -10.6632 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_chief core 13.69103 -11.5 -20.8501 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_pirate hallway 3.178744 -13.7584 11.65006 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_pirate hallway 3.178744 -13.7584 11.65006 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_scalawag room1 4.569571 -6.75 -4.67991 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_scalawag room1 4.569571 -6.75 -4.67991 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_hooligan world 5567.605 102 -4079.78 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_chunker_bunker.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_chunker_bunker.tab new file mode 100755 index 000000000..52c8b1c65 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_chunker_bunker.tab @@ -0,0 +1,80 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value radius planet_level +s s s f f f f s s s i s s s s s s f i[0] +chunker_pest world 1406.564 29 1446.331 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest world 1375.418 29 1425.996 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest world 1356.363 29 1446.011 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon hall1 3.593664 0.25 -3.43915 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest anteroom -0.18916 -12 27.36527 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon anteroom 2.297359 -12 35.41218 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon powerroom 31.57565 -12 27.91513 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest powerroom 27.48552 -12 34.67854 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon computerroom 8.975063 -16 63.4099 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_creep computerroom 8.732824 -16 57.63411 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon computerroom -1.38375 -16 57.78628 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser computerroom -16.5432 -16 75.3177 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_creep computerroom -7.10151 -16 83.20268 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser computerroom 23.43591 -16 82.42191 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_creep computerroom 14.86755 -16 73.47533 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon computerroom 3.867194 -16 78.03227 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_braggart office -39.3114 -14 75.98275 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_braggart office -37.8294 -14 83.02408 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon barracks 69.70594 -16 59.3824 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon barracks 46.75171 -16 83.04882 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser barracks 69.19122 -16 82.65 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser barracks 44.67614 -16 59.72563 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_braggart barracks 57.21186 -16 65.48631 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_creep barracks 57.15292 -16 75.34399 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser barracks 80.436 -16 64.17998 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon world 1369.506 29 1465.609 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest world 1406.564 29 1446.331 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest world 1375.418 29 1425.996 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest world 1356.363 29 1446.011 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon hall1 3.593664 0.25 -3.43915 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest anteroom -0.18916 -12 27.36527 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon anteroom 2.297359 -12 35.41218 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon powerroom 31.57565 -12 27.91513 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest powerroom 27.48552 -12 34.67854 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon computerroom 8.975063 -16 63.4099 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_creep computerroom 8.732824 -16 57.63411 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon computerroom -1.38375 -16 57.78628 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser computerroom -16.5432 -16 75.3177 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_creep computerroom -7.10151 -16 83.20268 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser computerroom 23.43591 -16 82.42191 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_creep computerroom 14.86755 -16 73.47533 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon computerroom 3.867194 -16 78.03227 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_braggart office -39.3114 -14 75.98275 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_braggart office -37.8294 -14 83.02408 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon barracks 69.70594 -16 59.3824 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon barracks 46.75171 -16 83.04882 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser barracks 69.19122 -16 82.65 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser barracks 44.67614 -16 59.72563 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_braggart barracks 57.21186 -16 65.48631 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_creep barracks 57.15292 -16 75.34399 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser barracks 80.436 -16 64.17998 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon world 1369.506 29 1465.609 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest world 1406.564 29 1446.331 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest world 1375.418 29 1425.996 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest world 1356.363 29 1446.011 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon hall1 3.593664 0.25 -3.43915 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest anteroom -0.18916 -12 27.36527 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon anteroom 2.297359 -12 35.41218 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon powerroom 31.57565 -12 27.91513 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_pest powerroom 27.48552 -12 34.67854 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon computerroom 8.975063 -16 63.4099 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_creep computerroom 8.732824 -16 57.63411 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon computerroom -1.38375 -16 57.78628 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser computerroom -16.5432 -16 75.3177 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_creep computerroom -7.10151 -16 83.20268 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser computerroom 23.43591 -16 82.42191 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_creep computerroom 14.86755 -16 73.47533 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon computerroom 3.867194 -16 78.03227 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_braggart office -39.3114 -14 75.98275 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_braggart office -37.8294 -14 83.02408 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon barracks 69.70594 -16 59.3824 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon barracks 46.75171 -16 83.04882 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser barracks 69.19122 -16 82.65 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser barracks 44.67614 -16 59.72563 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_braggart barracks 57.21186 -16 65.48631 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_creep barracks 57.15292 -16 75.34399 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 +chunker_bruiser barracks 80.436 -16 64.17998 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 5 1 +chunker_goon world 1369.506 29 1465.609 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 5 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_dmite_bunker.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_dmite_bunker.tab new file mode 100755 index 000000000..b24d82925 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_dmite_bunker.tab @@ -0,0 +1,49 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value radius planet_level +s s s f f f f s s s i s s s s s s f i[0] +giant_decay_mite_soldier world -5527.69 35.91859 -4702.49 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_soldier world -5515.2 36.81295 -4715.95 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_soldier world -5555.06 47.02998 -4707.26 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r2 7.208504 -15.988 -25.6641 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_protector r3 0.005503 -32.3355 -63.3714 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_protector r3 15.70346 -32.0547 -78.3077 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_protector r3 -9.81832 -32.4235 -80.839 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_protector r4 48.20251 -38.5772 -59.0021 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_hatchling r4 41.42462 -37.8671 -63.0069 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_hatchling r4 45.87278 -38.5734 -90.7558 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_protector r4 50.05389 -38.1205 -96.701 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_hatchling r4 43.15383 -38.0216 -95.1743 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r5 23.16906 -37.9084 -120.738 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r5 0.181241 -37.6644 -148.438 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r5 -8.57932 -36.7397 -140.309 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r5 50.42072 -40.0377 -123.23 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r5 65.67265 -46.4125 -146.697 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r5 35.8534 -46.935 -150.528 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r5 54.76221 -48.8708 -181.753 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r6 -0.71714 -55.9982 -180.887 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_soldier r6 -34.4383 -58.5065 -180.374 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_protector r7 -13.0357 -57.7765 -213.077 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_hatchling r7 0.914936 -55.4419 -231.241 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_hatchling r7 -7.90371 -56.7102 -237.607 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_protector r7 -21.7886 -57.5168 -243.573 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_hatchling r7 -21.9626 -55.2195 -259.616 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_soldier r8 -57.1786 -62.1184 -193.588 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_soldier r8 -69.1014 -61.7392 -167.21 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_soldier r8 -95.7428 -65.3203 -173.498 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_soldier r8 -121.488 -60.7765 -165.672 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_soldier r8 -100.316 -62.1496 -128.714 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_soldier r8 -99.6792 -61.4695 -100.33 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r8 -85.57 -61.5904 -100.032 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r8 -83.279 -62.2748 -90.0381 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_harvester r9 -44.7917 -61.6688 -86.8969 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_harvester r9 -23.3315 -61.4547 -95.8249 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_harvester r9 -43.2782 -61.6894 -108.752 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r9 -22.1188 -61.7939 -88.4847 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r9 -56.7818 -60.4347 -112.771 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r9 -27.0882 -68.8075 -129.127 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_sentry r9 -29.0154 -72.1728 -148.648 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_royal_guardian r9 -56.8603 -83.6129 -145.399 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_royal_guardian r8 -69.877 -89.398 -141.393 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_royal_guardian r8 -95.6445 -94.3046 -139.379 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_royal_guardian r11 -102.516 -91.6586 -118.694 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_royal_guardian r11 -93.9632 -92.8648 -107.447 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_queen r11 -87.273 -91.7102 -90.5553 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_kahmurra_bunker.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_kahmurra_bunker.tab new file mode 100755 index 000000000..59053699a --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_kahmurra_bunker.tab @@ -0,0 +1,13 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value radius planet_level +s s s f f f f s s s i s s s s s s f i[0] +mutated_kahmurra hall1 -3.95359 0.25 -0.90097 theme_park.dungeon.generic_death 1750 int:ai.defaultCalmBehavior=2 1.5 1 +genetically_enhanced_kahmurra ramp1 -4.58877 -6.75 4.95887 theme_park.dungeon.generic_death 1750 int:ai.defaultCalmBehavior=2 1.5 1 +kahmurra_bio_engineer room1 -5.89196 -6.75 -5.41973 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +frenzied_kahmurra room1 -4.58356 -6.75 -8.9436 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +frenzied_kahmurra room2 8.996309 -6.76678 -15.1195 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +frenzied_kahmurra room3 6.39137 -6.75 -1.77187 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +genetically_enhanced_kahmurra room3 6.966261 -6.75841 -5.65121 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +kahmurra_bio_engineer basement 0.080339 -13.75 -14.1658 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +kahmurra_bio_engineer basement -5.29824 -13.75 -14.1719 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +rabid_mutant_kahmurra basement -1.8685 -13.75 -7.42472 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +frenzied_kahmurra basement 1.089033 -13.75 -0.72886 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_lost_aqualish.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_lost_aqualish.tab new file mode 100755 index 000000000..ea0f9ada0 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/poi_lost_aqualish.tab @@ -0,0 +1,79 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value radius planet_level +s s s f f f f s s s i s s s s s s f i[0] +lost_aqualish_warchief r11 -91.9838 -100.902 -100.115 theme_park.dungeon.generic_death 1750 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marshal r11 -86.806 -100.668 -104.263 theme_park.dungeon.generic_death 1750 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_captain r11 -93.7573 -101.478 -116.183 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r8 -84.1744 -100.806 -145.426 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_captain r8 -81.1724 -99.8618 -148.539 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r10 -26.728 -79.8556 -146.539 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r9 -42.3993 -70.1645 -85.7911 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_captain r9 -37.6523 -70.795 -87.3101 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r9 -60.4544 -68.3678 -106.627 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r8 -91.4071 -69.8694 -97.0716 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r8 -120.454 -68.9034 -166.351 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r8 -121.346 -70.0225 -177.63 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r8 -63.3828 -70.5488 -175.338 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_captain r9 -56.2866 -68.4255 -108.474 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r8 -62.2951 -70.3619 -179.699 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r6 -9.9308 -64.6884 -199.292 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r7 -13.7938 -63.8718 -224.339 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_captain r7 -14.9269 -64.878 -220.377 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marshal r7 -16.9228 -62.8886 -261.222 theme_park.dungeon.generic_death 1750 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r7 -22.4546 -64.1156 -254.42 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r5 28.45255 -59.7061 -184.471 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r5 27.68496 -60.3356 -178.71 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r5 64.104 -54.8983 -153.018 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r5 49.50608 -48.188 -125.462 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r5 -7.2135 -44.9421 -138.24 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r4 46.56356 -46.4018 -92.2465 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r4 32.81538 -45.2668 -52.5553 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r3 12.00788 -40.3042 -77.7795 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando r3 7.803809 -40.7061 -73.6121 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando r3 -11.1227 -40.4084 -60.604 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando r2 9.569527 -23.8377 -26.9078 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando r1 2.625596 -4.96192 9.180896 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_captain r11 -93.7573 -101.478 -116.183 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r8 -84.1744 -100.806 -145.426 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r8 -84.1744 -100.806 -145.426 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r8 -84.1744 -100.806 -145.426 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_captain r8 -81.1724 -99.8618 -148.539 theme_park.dungeon.generic_death 1000 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r10 -26.728 -79.8556 -146.539 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r10 -26.728 -79.8556 -146.539 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r10 -26.728 -79.8556 -146.539 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r9 -42.3993 -70.1645 -85.7911 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r9 -42.3993 -70.1645 -85.7911 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r9 -60.4544 -68.3678 -106.627 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r9 -60.4544 -68.3678 -106.627 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r8 -91.4071 -69.8694 -97.0716 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r8 -120.454 -68.9034 -166.351 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r8 -121.346 -70.0225 -177.63 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r8 -63.3828 -70.5488 -175.338 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r8 -63.3828 -70.5488 -175.338 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r8 -63.3828 -70.5488 -175.338 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r6 -9.9308 -64.6884 -199.292 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r6 -9.9308 -64.6884 -199.292 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r6 -9.9308 -64.6884 -199.292 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r7 -13.7938 -63.8718 -224.339 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r7 -13.7938 -63.8718 -224.339 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r7 -22.4546 -64.1156 -254.42 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r7 -22.4546 -64.1156 -254.42 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r7 -22.4546 -64.1156 -254.42 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r5 28.45255 -59.7061 -184.471 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r5 28.45255 -59.7061 -184.471 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r5 27.68496 -60.3356 -178.71 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_infiltrator r5 64.104 -54.8983 -153.018 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r5 49.50608 -48.188 -125.462 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r5 49.50608 -48.188 -125.462 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r5 -7.2135 -44.9421 -138.24 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r5 -7.2135 -44.9421 -138.24 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r5 -7.2135 -44.9421 -138.24 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman r4 46.56356 -46.4018 -92.2465 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_bomber r4 32.81538 -45.2668 -52.5553 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando r3 7.803809 -40.7061 -73.6121 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando r3 7.803809 -40.7061 -73.6121 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando r3 -11.1227 -40.4084 -60.604 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando r3 -11.1227 -40.4084 -60.604 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando r2 9.569527 -23.8377 -26.9078 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando r2 9.569527 -23.8377 -26.9078 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando r1 2.625596 -4.96192 9.180896 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando r1 2.625596 -4.96192 9.180896 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/talus_world_npc.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/talus_world_npc.tab new file mode 100755 index 000000000..aa99f8226 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/talus/talus_world_npc.tab @@ -0,0 +1,142 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value radius planet_level +s s s f f f f s s s i s s s s s s f i[0] +roba_female world -5481.98 39.77449 5820.475 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +roba_male world -5476.14 41.1585 5821.533 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +guf_drolg world -5679.6 7.126534 5285.858 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +huf_dun_bull world -5226.41 48.62863 4596.663 theme_park.dungeon.generic_death 2700 int:ai.defaultCalmBehavior=2 1.5 1 +huf_dun world -5218.8 48.52597 4603.692 theme_park.dungeon.generic_death 2700 int:ai.defaultCalmBehavior=2 1.5 1 +sickly_decay_mite_queen world -4989.04 41.92709 5755.797 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1.5 1 +oozing_dung_royal_guardian world -4977.85 42.67858 5754.896 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +hilltop_kima world -4597.11 40.43139 5701.309 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +puss_covered_decay_mite_soldier world -5143.27 36.77076 3705.026 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +wolf_kima world -4759.86 15.79618 3932.915 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +beserk_kahmurra world -4460.38 6.35461 4064.203 theme_park.dungeon.generic_death 2700 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_chief world -4067.33 36.30018 3662.695 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_pirate world -4069.01 35.99458 3669.616 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_sentinal world -4021.09 30.06836 4621.344 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +rebel_specforce_guerrilla world -3194.32 50.10966 4758.005 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_pirate world -3332.34 76.37209 5170.764 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1.5 1 +scientist world -3631.88 56.49735 6328 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1.5 1 +bodyguard world -3635.03 56.44189 6327.269 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +smuggler world -3448.85 43.47202 6187.27 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +greater_sludge_panther world -3491.28 39.9907 3701.202 theme_park.dungeon.generic_death 7200 int:ai.defaultCalmBehavior=2 1.5 1 +sickly_decay_mite_queen world -5114.33 19.60744 3219.208 theme_park.dungeon.generic_death 7200 int:ai.defaultCalmBehavior=2 1.5 1 +putrid_decay_mite_hatchling world -5117.46 17.58283 3205.938 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +oozing_dung_royal_guardian world -5120.63 19.54989 3222.975 theme_park.dungeon.generic_death 7200 int:ai.defaultCalmBehavior=1 1.5 1 +puss_covered_decay_mite_soldier world -5143.3 19.1038 3236.038 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +puss_covered_decay_mite_soldier world -5150.42 13.01396 3192.602 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +hermit world -3012.71 0.870357 1949.041 theme_park.dungeon.generic_death 7200 int:ai.defaultCalmBehavior=2 1.5 1 +sludge_panther world -1397.15 22.38785 2118.894 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_warrior world -100.897 73.30035 2603.957 theme_park.dungeon.generic_death 7200 int:ai.defaultCalmBehavior=2 1.5 1 +wolf_kima world -5097.89 9.334035 1266.565 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +vicious_huf_dun world -4001.91 1.364015 971.4399 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +sludge_panther world -2253.6 5.459029 897.949 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +minor_sludge_panther world -2256.95 5.265367 900.6913 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +chadra_fan_assassin world -1836.1 7.920475 1433.414 theme_park.dungeon.generic_death 7200 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_smuggler world -567.06 53.49504 1272.77 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +thug world -54.2633 7.620039 979.8873 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +tortur_bull world 82.42375 11.53752 1580.19 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +pathfinder world 609.9063 43.17323 1111.469 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +warder world 618.3359 40.85477 1087.865 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +puss_covered_decay_mite_soldier world 1112.965 58.30381 1487.976 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_pirate world 1731.603 6.809379 777.8594 theme_park.dungeon.generic_death 2700 int:ai.defaultCalmBehavior=2 1.5 1 +scout_trooper world 3214.758 8.43593 1259.736 theme_park.dungeon.generic_death 2700 int:ai.defaultCalmBehavior=2 1.5 1 +mutated_kahmurra world -4475.02 24.32635 56.07922 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_keeper world -3682.29 35.35826 -543.348 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_guardian world -3677 35.00649 -554.049 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +rebel_commando world -2595.23 47.01257 101.2523 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +highwayman world -127.037 2.58388 325.4969 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +specforce_marine world 3101.344 65.92173 -4063.31 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +specforce_wilderness_operative world 3089.875 65.86438 -4017.9 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +crazed_roba world 5173.181 32.14443 -1738.56 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +fynock world 4842.208 94.00777 -4729.87 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +stormtrooper_rifleman world 5965.84 2.182086 -1190.7 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +imperial_warrant_officer_i world 5964.98 2.18879 -1184.89 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +stormtrooper_sniper world 5981.087 3.485009 -1205.62 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +sludge_panther world 4199.278 6 985.9266 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +greater_sludge_panther world 4219.385 6 1012.165 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +famished_sludge_panther world 4191.011 6 1008.062 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 1.5 1 +sludge_panther world 4287.963 6 998.0839 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +greater_sludge_panther world 4300.749 6 1029.529 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +greater_sludge_panther world 4147.169 6 943.2242 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +sludge_panther world 4122.622 6 976.6589 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +beserk_kahmurra world 4285.96 35.59964 886.6026 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +famished_sludge_panther world 4265.25 6 1011.82 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 1.5 1 +famished_sludge_panther world 4145.135 6 983.5565 theme_park.dungeon.generic_death 1200 int:ai.defaultCalmBehavior=2 1.5 1 +comm_operator world 4096.186 8.270388 -55.4518 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +rebel_scout world 4096.146 8.482026 -48.016 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +woodland_kima world 5473.747 43.0332 1097.495 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +stormtrooper_rifleman world 1725.783 22.9042 1626.424 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +sleemo_scamp world 2340.563 38.83329 2932.724 theme_park.dungeon.generic_death 4400 int:ai.defaultCalmBehavior=2 1.5 1 +frontiersman world 3889.646 29.87113 3392.414 theme_park.dungeon.generic_death 4400 int:ai.defaultCalmBehavior=2 1.5 1 +warder world 3880.929 30.04353 3390.069 theme_park.dungeon.generic_death 4400 int:ai.defaultCalmBehavior=2 1.5 1 +specops_trooper world 2381.786 125.0359 -4995.12 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +pathfinder world 1116.616 26.90047 -1771.72 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_warrior world 13.82386 6.143342 -902.641 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +scout_trooper world -6024.07 66.57561 -1185.97 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +liberation_patriot world -4555.5 140.342 -2903.25 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_agriculturalist -4915.92 4.486915 -4498.27 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +mercenary -4909.06 4.022791 -4497.92 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_marksman -3383.06 38.1668 -6016.88 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_smuggler -3365.83 32.23746 -3812.11 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_scout -2722.36 33.33506 -2265.01 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +warder -3151.39 5.355752 -926.847 theme_park.dungeon.generic_death 7200 int:ai.defaultCalmBehavior=2 1.5 1 +glutted_fynock_queen -1727.56 17.66672 -2885.56 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +frenzied_fynock_guardian -1732.1 18.06608 -2883.22 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +kahmurra 5407.537 57.28503 2662.193 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +tortur_bull 4971.399 63.88387 3847.53 theme_park.dungeon.generic_death 7200 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_scout 5350.724 1.081387 4544.203 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +hilltop_kima 5438.078 141.2091 5581.097 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +crazed_roba 1638.14 7 5435.903 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +genetically_enhanced_kahmurra -4799.14 16.63035 -4752.82 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +mutated_kahmurra -4776.75 16.87042 -4751.62 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_lookout -4347.61 31.01588 -1418.26 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +lost_aqualish_commando -4349.98 30.89863 -1429.86 theme_park.dungeon.generic_death 700 int:ai.defaultCalmBehavior=2 1.5 1 +aakuan_guardian 5933.707 40.10959 4649.494 theme_park.dungeon.generic_death 960 int:ai.defaultCalmBehavior=2 1.5 1 +corsec_captain 2968.464 16.85173 6038.482 theme_park.dungeon.generic_death 240 int:ai.defaultCalmBehavior=2 1.5 1 +corsec_trooper 2964.662 17.50884 6044.797 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +corsec_trooper 3009.732 19.77527 6064.567 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +corsec_sergeant 3014.582 19.17437 6061.258 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +corsec_sergeant 2991.246 31.75516 6087.751 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +corsec_trooper 2992.798 30.47879 6085.035 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +corsec_trooper 3044.977 31.46933 6056.286 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +corsec_sergeant 3041.348 30.83334 6055.313 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +corsec_trooper 3006.102 20.80935 6071.415 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +flail_butcher 3077.895 35 6140.215 theme_park.dungeon.generic_death 240 int:ai.defaultCalmBehavior=2 1.5 1 +flail_cutthroat 3073.574 35 6141.729 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +flail_cutthroat 3071.997 42.58821 6093.751 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +flail_cutthroat 3040.317 34.24195 6121.265 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +flail_enforcer 3044.178 33.79757 6117.801 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +flail_enforcer 3063.695 31.78394 6104.487 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +flail_cutthroat 3062.953 32.24893 6109.615 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +flail_cutthroat 3057.309 32.42429 6111.635 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_soldier -5527.69 35.91859 -4702.49 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_soldier -5515.2 36.81295 -4715.95 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +giant_decay_mite_soldier -5555.06 47.02998 -4707.26 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +binayre_hooligan 5567.605 102 -4079.78 theme_park.dungeon.generic_death 420 int:ai.defaultCalmBehavior=2 1.5 1 +chunker_pest 1406.564 29 1446.331 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 1.5 1 +chunker_pest 1375.418 29 1425.996 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 1.5 1 +chunker_pest 1356.363 29 1446.011 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 1.5 1 +chunker_goon 1369.506 29 1465.609 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +at_st -2297.26 20 2260.874 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 1.5 1 +at_st -2083.59 20 2237.567 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 1.5 1 +at_st -2160.3 20 2423.252 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 1.5 1 +rebel_trooper -4925.34 66.07277 -3128.82 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +rebel_trooper -4912.95 66.08343 -3119.14 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +rebel_warrant_officer_i -4911.76 65.8978 -3138.1 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +detention_security_guard 4988.118 450.1395 -6009.44 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +detention_security_guard 4970.01 450.109 -6017.92 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +trandoshan_sif 2151.517 122 -5612.75 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +rodian_sif 2143.432 122 -5609.57 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +trandoshan_sif 2166.476 122 -5628.96 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +painted_spat 2119.4 27.9468 1275.18 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +murra_blanca -4480.24 22.6774 64.0774 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +murra_blanca -4804.96 16.5466 -4746.65 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +murra_blanca -3810.48 2.73602 -6486.62 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +painted_spat 911.502 80.6824 4643.62 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +painted_spat 5199.15 30.5354 -1739 theme_park.dungeon.generic_death 900 int:ai.defaultCalmBehavior=2 1.5 1 +talus_ttlp_soldier -4918.28 66 -3110.45 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 1.5 1 +talus_ttlp_soldier -4593.02 0.62 4347.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 1.5 1 +syren5_dak_ralter 365 6 -286 theme_park.dungeon.generic_death 1 int:ai.defaultCalmBehavior=2 1.5 1 +syren5_officer_mkae 4370 2 5346 theme_park.dungeon.generic_death 1 int:ai.defaultCalmBehavior=2 1.5 1 +coa_dathnaeya_loessin 684.687 13.8002 -3219.83 theme_park.dungeon.generic_death 1 int:ai.defaultCalmBehavior=2 1.5 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/eisleymed.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/eisleymed.tab new file mode 100755 index 000000000..4e6301170 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/eisleymed.tab @@ -0,0 +1,3 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +object/tangible/item/quest/force_sensitive/bacta_tank.iff mainroom -14.8 0.2 -2.4 -90 900 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_commoner.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_commoner.tab new file mode 100755 index 000000000..19544e50e --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_commoner.tab @@ -0,0 +1,35 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +object/tangible/region/deliver_region_5.iff world 3780.4395 0 2363.0085 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3526.8 4.4 -4701 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3357.1 4.4 -4649.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3381.4 4 -4675.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3364.1 4 -4830.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3527.4 4 -4720.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3377.2 4 -4753.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3447.3 5 -5069.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3482.1 5 -5002.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3330.6 4 -4637.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3458.6 4 -4890.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -2874.1 5 2546 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -2914.6 5 1984.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -2839.2 5 2493.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -2860.3 5 2212.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -2952.2 5 2087.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -3100.4 5 2148.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -2913.8 5 2466.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 115.5 52 -5403.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 134.7 52 -5333.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 70.5 52 -5316.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 123.2 52 -5377 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1449.7 7 3159.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1752.9 7 3163.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1450 7 3202.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1389 7.5 3162.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3807.4 14.4 2359.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3855.9 26.7 2342.6 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3950.9 54.4 2282.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1226.5 12 -3628.7 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1404.4 12 -3636.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1320.1 12 -3633.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1085.1 12 -3647.9 systems.missions.dynamic.deliver_npc_spawner diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_commoner.tab~ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_commoner.tab~ new file mode 100755 index 000000000..e4c0a4c69 --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_commoner.tab~ @@ -0,0 +1,126 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value +s s s f f f f s s s i s s s s s s +object/tangible/region/deliver_region_5.iff world 83.9686 52 -5390.23 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 74.6127 52 -5382.24 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 73.2491 52 -5329.48 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 59.0963 52 -5342.29 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 59.0963 52 -5342.29 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 134.8688 52 -5333.14 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 39.6087 52 -5345.06 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 70.2339 52 -5316.54 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 114.6899 52 -5404.19 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 123.408 52 -5377.31 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 150.3829 52 -5327.33 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1283.53 12 -3559.37 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1347.58 12 -3695.99 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1311.62 12 -3674.36 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1358.9 12 -3504.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1464.81 12 -3561.05 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1429 12 -3628.03 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1404.76 12 -3636.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1320.46 12 -3633.41 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1291.57 12 -3618.78 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1226.87 12 -3628.59 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1213.04 12 -3629.94 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1279.47 12 -3584.64 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1216.2 12 -3549.61 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1200.16 12 -3631.89 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1200.97 12 -3553.44 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1174.92 12 -3635.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1162.65 12 -3646.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1145.13 12 -3507.53 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1145.53 12 -3656.31 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1157.39 12 -3666.66 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1077.51 12 -3513.92 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1095.68 12 -3640.98 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1085.53 12 -3647.54 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1076.36 12 -3657.52 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1142.24 12 -3672.51 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1066.46 12 -3668.09 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1033.88 12 -3644.68 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1047.35 12 -3665.81 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1106.31 12 -3697.59 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1068.17 12 -3690.99 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1080.55 12 -3696.41 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1060.23 12 -3704.2 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1041.87 12 -3711.58 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1039.09 12 -3723.55 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1026.76 12 -3725.49 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1010.28 12 -3728.59 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1311.62 12 -3674.36 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1347.58 12 -3695.99 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1213.04 12 -3629.94 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1226.87 12 -3628.59 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1200.16 12 -3631.89 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1396.2 10 -3773.33 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1404.76 12 -3636.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1320.46 12 -3633.41 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1283.53 12 -3559.37 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1291.57 12 -3618.78 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1429 12 -3628.03 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1279.47 12 -3584.64 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1200.97 12 -3553.44 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1216.2 12 -3549.61 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1174.92 12 -3635.8 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -1358.9 12 -3504.1 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3650.147 5 -4860.75 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3529.162 5 -4900.65 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3513.139 4 -4725.08 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3540.464 4 -4721.74 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3559.5 4 -4725.87 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3458.353 4.0308 -4890.75 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3526.854 4.4412 -4700.74 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3563.185 5 -4946.05 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3379.184 5 -4898.03 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3496.192 5 -4993.49 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3364.033 4 -4830.19 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3422.759 4.996 -4981.25 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3507.534 5 -5002.63 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3499.602 5 -5019.9 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1184.744 7 3106.088 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1288.864 7 3208.826 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1389.058 7.5 3162.262 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1337.266 7 3035.448 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1342.732 7 3038.586 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1334.272 7 3040.59 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1312.961 7 3028.244 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1332.875 7 3031.912 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1340.324 7 3068.228 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1378.896 7 3087.881 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1294.554 7 3002.802 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1391.317 7.5 3202.543 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1169.397 7 3063.847 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1420.156 7 3089.986 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1448.696 7 3183.321 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1450.082 7 3202.922 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1449.891 7 3138.002 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1495.581 7 3177.878 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1448.177 7 2974.111 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1516.085 7 3164.732 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1752.626 7 3163.329 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1609.529 10.9973 3163.55 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1636.624 7 3124.107 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1639.177 7 3070.966 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1619.539 11 3228.906 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1723.471 7 3130.733 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3.29 1.1331 -9.58 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1615.169 7 3313.631 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1556.48 7 3324.919 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 1302.377 7 3357.338 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5120.75 75 -6594.69 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5128.78 75 -6542.42 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5095.19 75 -6527.76 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5260.24 75 -6510.64 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5249.25 75 -6516.55 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5251.85 75 -6499.93 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5213.66 75 -6474.22 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5277.28 75 -6558.48 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5219.65 75 -6548.3 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5217.62 75 -6578.64 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5193.47 75 -6490.09 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world -5176.26 75 -6611.98 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3857.4 27 2342.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3806 14.1 2359.5 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3951 54.4 2283.4 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3779.532 0 2363.1213 systems.missions.dynamic.deliver_npc_spawner +object/tangible/region/deliver_region_5.iff world 3780.4395 0 2363.0085 systems.missions.dynamic.deliver_npc_spawner diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_outside_poi_npcs.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_outside_poi_npcs.tab new file mode 100755 index 000000000..220a2d79b --- /dev/null +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_outside_poi_npcs.tab @@ -0,0 +1,1210 @@ +spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value radius planet_level +s s s f f f f s s s i s s s s s s f i[0] +dewback world -5725.188965 23.50596809 6484.336914 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +dewback world -5725.188965 23.50596809 6484.336914 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +dewback world -5725.188965 23.50596809 6484.336914 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_chief world -4825.228516 26.65001869 6528.963867 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_commoner world -4826.280273 26.77096748 6532.400879 theme_park.dungeon.generic_death 3 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_bantha world -4821.322754 26.39130592 6529.914063 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=1 1.5 1 +giant_sand_beetle world -5799.210938 54.335289 5405.506836 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +giant_sand_beetle world -5799.210938 54.335289 5405.506836 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +giant_sand_beetle world -5799.210938 54.335289 5405.506836 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +giant_sand_beetle world -5799.210938 54.335289 5405.506836 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -4690.963379 30.69375801 5460.406738 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -4690.963379 30.69375801 5460.406738 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -4690.963379 30.69375801 5460.406738 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -4690.963379 30.69375801 5460.406738 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -4690.963379 30.69375801 5460.406738 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +valarian_assassin world -4466.796875 32.97682953 5785.674316 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=1 1.5 1 +ig_assassin_droid world -4471.55127 33.17782593 5781.618652 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=1 1.5 1 +giant_sand_beetle world -6206.745605 34.46037674 5060.157227 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +giant_sand_beetle world -6206.745605 34.46037674 5060.157227 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +giant_sand_beetle world -6206.745605 34.46037674 5060.157227 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +giant_sand_beetle world -6206.745605 34.46037674 5060.157227 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +giant_sand_beetle world -6206.745605 34.46037674 5060.157227 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +desert_demon_leader world -6110.185547 190.2492218 3965.165527 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=1 1.5 1 +desert_demon_bodyguard world -6109.855957 191.2199707 3971.765869 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +desert_demon_bodyguard world -6109.855957 191.2199707 3971.765869 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +desert_demon_bodyguard world -6109.855957 191.2199707 3971.765869 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +desert_demon_bodyguard world -6109.855957 191.2199707 3971.765869 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +spice_fiend world -4880.160156 94.77199554 2950.273193 theme_park.dungeon.generic_death 5 int:ai.defaultCalmBehavior=2 1.5 1 +pathfinder world -6893.890137 68.80459595 1514.347534 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +pathfinder world -6893.890137 68.80459595 1514.347534 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +pathfinder world -6893.890137 68.80459595 1514.347534 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +pirate_leader world -4937.146484 10.06877232 1264.475586 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +pirate_armsman world -4927.658691 10.3499651 1254.258667 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +pirate_armsman world -4927.658691 10.3499651 1254.258667 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +pirate_armsman world -4927.658691 10.3499651 1254.258667 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +smuggler world -5783.994629 27.0557518 -560.9586182 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +smuggler world -5783.994629 27.0557518 -560.9586182 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +smuggler world -5783.994629 27.0557518 -560.9586182 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world -7171.437012 41.24019241 -2400.285645 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world -7171.437012 41.24019241 -2400.285645 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world -7171.437012 41.24019241 -2400.285645 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +mountain_squill world -4936.552246 29.76093674 -5552.882813 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +mountain_squill world -4936.552246 29.76093674 -5552.882813 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +mountain_squill world -4936.552246 29.76093674 -5552.882813 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +mountain_squill world -4936.552246 29.76093674 -5552.882813 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +mountain_squill world -4936.552246 29.76093674 -5552.882813 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +thug world -6712.829102 49.27311325 -5664.822754 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +jabba_assassin world -3982.57959 16.89082146 -3056.330322 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +jabba_assassin world -3982.57959 16.89082146 -3056.330322 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +jabba_assassin world -3982.57959 16.89082146 -3056.330322 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +assassin world -3326.986572 7.511413097 -3719.564941 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +bocatt world -1630.382568 0 -5582.632324 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +bocatt world -1630.382568 0 -5582.632324 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +bocatt world -1630.382568 0 -5582.632324 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +bocatt world -1630.382568 0 -5582.632324 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +bocatt world -1630.382568 0 -5582.632324 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +weequay_thug world -3734.978027 8.631569862 -6811.958496 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +weequay_thug world -3734.978027 8.631569862 -6811.958496 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +weequay_thug world -3734.978027 8.631569862 -6811.958496 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -860.1379395 9.271525383 -1228.668091 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -860.1379395 9.271525383 -1228.668091 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -860.1379395 9.271525383 -1228.668091 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -860.1379395 9.271525383 -1228.668091 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -860.1379395 9.271525383 -1228.668091 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +dim_u_abbot world -2607.748291 8.698589325 -2291.551025 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +dim_u_abbot world -2607.748291 8.698589325 -2291.551025 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +dim_u_abbot world -2607.748291 8.698589325 -2291.551025 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +dim_u_abbot world -2607.748291 8.698589325 -2291.551025 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +dim_u_abbot world -2607.748291 8.698589325 -2291.551025 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +valarian_assassin world -2667.489014 22.63690186 -410.8734741 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +valarian_assassin world -2667.489014 22.63690186 -410.8734741 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +valarian_assassin world -2667.489014 22.63690186 -410.8734741 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +valarian_assassin world -2667.489014 22.63690186 -410.8734741 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +valarian_assassin world -2667.489014 22.63690186 -410.8734741 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +thief world -2129.262207 6.580749989 674.3850098 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +thief world -2129.262207 6.580749989 674.3850098 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +thief world -2129.262207 6.580749989 674.3850098 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +thief world -2129.262207 6.580749989 674.3850098 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +thief world -2129.262207 6.580749989 674.3850098 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world -3164.95752 9.346738815 3630.871582 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world -3164.95752 9.346738815 3630.871582 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world -3164.95752 9.346738815 3630.871582 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world -3164.95752 9.346738815 3630.871582 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world -3164.95752 9.346738815 3630.871582 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -1263.959961 10.08303738 5463.371582 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -1263.959961 10.08303738 5463.371582 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -1263.959961 10.08303738 5463.371582 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -1263.959961 10.08303738 5463.371582 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +alkhara_bandit world -1263.959961 10.08303738 5463.371582 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +grizzled_dewback world 3383.322998 6.69831562 -6588.554688 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +grizzled_dewback world 3383.322998 6.69831562 -6588.554688 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +grizzled_dewback world 3383.322998 6.69831562 -6588.554688 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +grizzled_dewback world 3383.322998 6.69831562 -6588.554688 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +grizzled_dewback world 3383.322998 6.69831562 -6588.554688 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world 2201.118896 1.30E-08 -4458.391602 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world 2201.118896 1.30E-08 -4458.391602 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world 2201.118896 1.30E-08 -4458.391602 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world 2201.118896 1.30E-08 -4458.391602 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +farmer_rancher world 2201.118896 1.30E-08 -4458.391602 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +jawa_engineer world 5944.547363 180 -3827.781006 theme_park.dungeon.generic_death 180 int:ai.defaultCalmBehavior=2 1.5 1 +jawa_engineer world 5944.547363 180 -3827.781006 theme_park.dungeon.generic_death 180 int:ai.defaultCalmBehavior=2 1.5 1 +jawa_engineer world 5944.547363 180 -3827.781006 theme_park.dungeon.generic_death 180 int:ai.defaultCalmBehavior=2 1.5 1 +jawa_engineer world 5944.547363 180 -3827.781006 theme_park.dungeon.generic_death 180 int:ai.defaultCalmBehavior=2 1.5 1 +jawa_engineer world 5944.547363 180 -3827.781006 theme_park.dungeon.generic_death 180 int:ai.defaultCalmBehavior=2 1.5 1 +jawa_thief world 5676.189941 180 -5767.414551 theme_park.dungeon.generic_death 5 int:ai.defaultCalmBehavior=2 1.5 1 +bounty_hunter world 7032.805176 67.64884186 7037.743164 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +bounty_hunter world 7032.805176 67.64884186 7037.743164 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +mountain_squill world 6400.648926 64.99223328 185.7153778 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +mountain_squill world 6400.648926 64.99223328 185.7153778 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +mountain_squill world 6400.648926 64.99223328 185.7153778 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +mountain_squill world 6400.648926 64.99223328 185.7153778 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +mountain_squill world 6400.648926 64.99223328 185.7153778 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +dim_u_abbot world 5453.053711 27.11908531 2144.592041 theme_park.dungeon.generic_death 5 int:ai.defaultCalmBehavior=2 1.5 1 +giant_sand_beetle world -2826.819336 277.9603577 6057.762695 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +giant_sand_beetle world -2826.819336 277.9603577 6057.762695 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +giant_sand_beetle world -2826.819336 277.9603577 6057.762695 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +giant_sand_beetle world -2826.819336 277.9603577 6057.762695 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +giant_sand_beetle world -2826.819336 277.9603577 6057.762695 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 1 +thug world -2744.707764 5 2031.262085 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +thug world -2925.557861 5 2014.031494 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +fringer world -5467.27832 30 -3885.60791 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +fringer world -5467.27832 30 -3885.60791 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +fringer world -5467.27832 30 -3885.60791 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -5323.241211 40 -4443.621582 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -5323.241211 40 -4443.621582 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_bantha world -5340.421875 40 -4452.426758 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1.5 1 +tusken_raider world -5289.453613 40 -4441.288086 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -5289.453613 40 -4441.288086 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -5289.453613 40 -4441.288086 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_sniper world -5315.96582 40 -4444.794922 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_sniper world -5315.96582 40 -4444.794922 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -5332.035645 40 -4455.939941 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -5332.035645 40 -4455.939941 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -5318.302734 40 -4427.289551 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -5318.302734 40 -4427.289551 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_bantha world -5282.890625 40 -4442.856445 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 1.5 1 +tusken_captain world -5337.958984 40 -4434.895508 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 1.5 1 +fringer world -5417.328613 41.60870361 -6044.499023 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +fringer world -5417.328613 41.60870361 -6044.499023 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +fringer world -5417.328613 41.60870361 -6044.499023 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +thug world -2912.162842 5 2138.151855 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +thug world -2729.656738 5 2243.340088 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +thug world -2801.482666 5 2325.693604 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +thug world -2859.001709 5 2252.722656 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +thug world -3065.094971 5 2142.415771 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +thug world -2996.411865 5 2326.359863 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +thug world -2918.434082 5 2400.580078 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +thug world -2958.01123 5 2538.508789 theme_park.dungeon.generic_death 100 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_sniper world -1487.735474 41 -186.6426849 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_sniper world -1487.735474 41 -186.6426849 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_sniper world -1487.735474 41 -186.6426849 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_warrior world -1472.49353 41 -192.4217072 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_warrior world -1472.49353 41 -192.4217072 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_warrior world -1472.49353 41 -192.4217072 theme_park.dungeon.generic_death 360 int:ai.defaultCalmBehavior=2 1.5 1 +jawa_avenger world 5768.240723 53.71467972 4008.834961 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_avenger world 5768.240723 53.71467972 4008.834961 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_avenger world 5768.240723 53.71467972 4008.834961 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_avenger world 5768.240723 53.71467972 4008.834961 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_avenger world 5768.240723 53.71467972 4008.834961 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_protector world 5760.872559 50.97087479 4000.880859 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_protector world 5760.872559 50.97087479 4000.880859 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_protector world 5760.872559 50.97087479 4000.880859 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_protector world 5760.872559 50.97087479 4000.880859 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_protector world 5760.872559 50.97087479 4000.880859 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_warlord world 5779.829102 50.45687866 4000.202393 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_warlord world 5779.829102 50.45687866 4000.202393 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_warlord world 5779.829102 50.45687866 4000.202393 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_warlord world 5779.829102 50.45687866 4000.202393 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +jawa_warlord world 5779.829102 50.45687866 4000.202393 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_raider world 5777.95752 50.7678566 3982.866699 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_raider world 5777.95752 50.7678566 3982.866699 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_raider world 5777.95752 50.7678566 3982.866699 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_raider world 5777.95752 50.7678566 3982.866699 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_raider world 5777.95752 50.7678566 3982.866699 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_captain world 5784.994141 49.9546051 3992.933594 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_captain world 5784.994141 49.9546051 3992.933594 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_captain world 5784.994141 49.9546051 3992.933594 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_raider world 5744.922363 53.04419708 4011.303955 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_raider world 5744.922363 53.04419708 4011.303955 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_raider world 5744.922363 53.04419708 4011.303955 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_raider world 5744.922363 53.04419708 4011.303955 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_raider world 5744.922363 53.04419708 4011.303955 theme_park.dungeon.generic_death 15 int:ai.defaultCalmBehavior=2 8 1 +tusken_raider world -3971.409424 22 6163.890625 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -3971.409424 22 6163.890625 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -3971.409424 22 6163.890625 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_bantha world -3973.703125 60 6310.946289 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_bantha world -3973.703125 60 6310.946289 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_bantha world -3973.703125 60 6310.946289 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_captain world -3990.990967 60 6306.524902 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -3976.983154 60 6281.279785 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -3976.983154 60 6281.279785 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -3976.983154 60 6281.279785 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -3979.625732 60 6249.633789 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -3979.625732 60 6249.633789 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -3979.625732 60 6249.633789 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -4020.618408 60 6225.15625 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -4020.618408 60 6225.15625 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -4020.618408 60 6225.15625 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -4020.618408 60 6225.15625 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -3986.196777 60 6313.29541 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -3986.196777 60 6313.29541 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -3986.196777 60 6313.29541 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -3986.196777 60 6313.29541 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -4009.363525 60 6243.469238 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -4009.363525 60 6243.469238 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_raider world -4009.363525 60 6243.469238 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_sniper world -4006.7229 68.51328278 6290.500488 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_sniper world -4006.7229 68.51328278 6290.500488 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +tusken_sniper world -4006.7229 68.51328278 6290.500488 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +jabba_henchman world 5098.371094 22.58852196 595.0344849 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +jabba_henchman world 5098.371094 22.58852196 595.0344849 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +jabba_henchman world 5098.371094 22.58852196 595.0344849 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +jabba_henchman world 5098.371094 22.58852196 595.0344849 theme_park.dungeon.generic_death 400 int:ai.defaultCalmBehavior=2 1.5 1 +dune_beetle world 6547.725586 102.9482651 -1323.073364 theme_park.dungeon.generic_death 480 int:ai.defaultCalmBehavior=2 1.5 1 +dune_beetle world 6547.725586 102.9482651 -1323.073364 theme_park.dungeon.generic_death 480 int:ai.defaultCalmBehavior=2 1.5 1 +dune_beetle world 6547.725586 102.9482651 -1323.073364 theme_park.dungeon.generic_death 480 int:ai.defaultCalmBehavior=2 1.5 1 +krayt_dragon_ancient world 7432.96 6.44365 4561.59 theme_park.dungeon.generic_death 3600 int:ai.defaultCalmBehavior=2 1.5 0 +krayt_dragon_grand world 7428 5.70503 4528.97 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 0 +krayt_dragon_grand world 7428 5.70503 4528.97 theme_park.dungeon.generic_death 1800 int:ai.defaultCalmBehavior=2 1.5 0 +dwarf_nuna world 3329.1 6.88364 -5225.49 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3329.1 6.88364 -5225.49 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3329.1 6.88364 -5225.49 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3329.1 6.88364 -5225.49 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3329.1 6.88364 -5225.49 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3329.1 6.88364 -5225.49 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3329.1 6.88364 -5225.49 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3329.1 6.88364 -5225.49 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3329.1 6.88364 -5225.49 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3329.1 6.88364 -5225.49 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3366.72 7.38263 -5233.61 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3366.72 7.38263 -5233.61 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3366.72 7.38263 -5233.61 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3366.72 7.38263 -5233.61 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3366.72 7.38263 -5233.61 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3366.72 7.38263 -5233.61 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3366.72 7.38263 -5233.61 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3366.72 7.38263 -5233.61 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3366.72 7.38263 -5233.61 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +dwarf_nuna world 3366.72 7.38263 -5233.61 theme_park.dungeon.generic_death 60 int:ai.defaultCalmBehavior=2 5 1 +commoner_human_male world -2709.17 5 2180.03 conversation.c_newbie_associate 1 int:ai.defaultCalmBehavior=1 0 0 +newbie_tutorial_mentor world 3484.39 5 -4808.66 conversation.trehla_keelo 1 int:ai.defaultCalmBehavior=1 0 0 +sewer_worrt world 3288.14 5.13493 -5071.38 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world 3288.14 5.13493 -5071.38 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world 3288.14 5.13493 -5071.38 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world 3288.14 5.13493 -5071.38 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world 3288.14 5.13493 -5071.38 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world 3288.14 5.13493 -5071.38 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +mound_mite world 3397.34 52.3082 -4292.67 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3397.34 52.3082 -4292.67 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3397.34 52.3082 -4292.67 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3397.34 52.3082 -4292.67 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3397.34 52.3082 -4292.67 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3397.34 52.3082 -4292.67 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3420.2 52.5683 -4273.04 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3420.2 52.5683 -4273.04 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3420.2 52.5683 -4273.04 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3420.2 52.5683 -4273.04 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3420.2 52.5683 -4273.04 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3420.2 52.5683 -4273.04 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3408.92 52.6488 -4304.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3408.92 52.6488 -4304.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3408.92 52.6488 -4304.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3408.92 52.6488 -4304.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3408.92 52.6488 -4304.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3408.92 52.6488 -4304.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3492.28 79.57334 -4303.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3492.28 79.57334 -4303.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3492.28 79.57334 -4303.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3492.28 79.57334 -4303.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3492.28 79.57334 -4303.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3492.28 79.57334 -4303.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3508.6 81.8539 -4303.67 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3508.6 81.8539 -4303.67 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3508.6 81.8539 -4303.67 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3508.6 81.8539 -4303.67 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3508.6 81.8539 -4303.67 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3508.6 81.8539 -4303.67 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3508.17 75.0878 -4320.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3508.17 75.0878 -4320.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3508.17 75.0878 -4320.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3508.17 75.0878 -4320.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3508.17 75.0878 -4320.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3508.17 75.0878 -4320.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3583.83 56.5648 -4344.33 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3583.83 56.5648 -4344.33 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3583.83 56.5648 -4344.33 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3583.83 56.5648 -4344.33 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3583.83 56.5648 -4344.33 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3583.83 56.5648 -4344.33 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3605.09 54.7971 -4355.88 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3605.09 54.7971 -4355.88 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3605.09 54.7971 -4355.88 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3605.09 54.7971 -4355.88 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3605.09 54.7971 -4355.88 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3605.09 54.7971 -4355.88 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3590.1 55.5407 -4360.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3590.1 55.5407 -4360.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3590.1 55.5407 -4360.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3590.1 55.5407 -4360.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3590.1 55.5407 -4360.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3590.1 55.5407 -4360.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3729.19 177.314 -4462.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +mound_mite world 3729.19 177.314 -4462.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +mound_mite world 3729.19 177.314 -4462.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +mound_mite world 3729.19 177.314 -4462.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +mound_mite world 3729.19 177.314 -4462.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +mound_mite world 3729.19 177.314 -4462.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +mound_mite world 3729.19 177.314 -4462.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +womprat world 3757.63 164.872 -4456.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +womprat world 3757.63 164.872 -4456.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +womprat world 3757.63 164.872 -4456.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +womprat world 3757.63 164.872 -4456.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +womprat world 3757.63 164.872 -4456.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +womprat world 3757.63 164.872 -4456.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +womprat world 3757.63 164.872 -4456.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 30 1 +mound_mite world 3836.45 50.2333 -50559.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3836.45 50.2333 -50559.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3836.45 50.2333 -50559.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3836.45 50.2333 -50559.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3836.45 50.2333 -50559.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3836.45 50.2333 -50559.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3819.55 51.8644 -5050.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3819.55 51.8644 -5050.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3819.55 51.8644 -5050.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3819.55 51.8644 -5050.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3819.55 51.8644 -5050.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3819.55 51.8644 -5050.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3837.52 47.361 -5038.74 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3837.52 47.361 -5038.74 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3837.52 47.361 -5038.74 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3837.52 47.361 -5038.74 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3837.52 47.361 -5038.74 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3837.52 47.361 -5038.74 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3564.88 66.9975 -5192.97 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3564.88 66.9975 -5192.97 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3564.88 66.9975 -5192.97 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3564.88 66.9975 -5192.97 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3564.88 66.9975 -5192.97 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3564.88 66.9975 -5192.97 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3575.71 71.3108 -5218.05 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3575.71 71.3108 -5218.05 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3575.71 71.3108 -5218.05 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3575.71 71.3108 -5218.05 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3575.71 71.3108 -5218.05 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3575.71 71.3108 -5218.05 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3582.84 73.4112 -5243.08 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3582.84 73.4112 -5243.08 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3582.84 73.4112 -5243.08 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3582.84 73.4112 -5243.08 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3582.84 73.4112 -5243.08 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3582.84 73.4112 -5243.08 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3206.24 6.5254 -5297.14 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3206.24 6.5254 -5297.14 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3206.24 6.5254 -5297.14 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3206.24 6.5254 -5297.14 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3206.24 6.5254 -5297.14 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3206.24 6.5254 -5297.14 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3182.62 8.25054 -5308.35 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3182.62 8.25054 -5308.35 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3182.62 8.25054 -5308.35 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3182.62 8.25054 -5308.35 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3182.62 8.25054 -5308.35 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3182.62 8.25054 -5308.35 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3185.39 7.86228 -5276.05 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3185.39 7.86228 -5276.05 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3185.39 7.86228 -5276.05 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3185.39 7.86228 -5276.05 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3185.39 7.86228 -5276.05 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3185.39 7.86228 -5276.05 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3061.34 8.5761 -5195.66 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3061.34 8.5761 -5195.66 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3061.34 8.5761 -5195.66 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3061.34 8.5761 -5195.66 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3061.34 8.5761 -5195.66 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3061.34 8.5761 -5195.66 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3025.48 7.91999 -5179.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3025.48 7.91999 -5179.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3025.48 7.91999 -5179.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3025.48 7.91999 -5179.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3025.48 7.91999 -5179.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3025.48 7.91999 -5179.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3053.39 7.54702 -5158.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3053.39 7.54702 -5158.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3053.39 7.54702 -5158.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3053.39 7.54702 -5158.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3053.39 7.54702 -5158.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3053.39 7.54702 -5158.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2981.28 15.8737 -4981.74 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2981.28 15.8737 -4981.74 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2981.28 15.8737 -4981.74 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2981.28 15.8737 -4981.74 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2981.28 15.8737 -4981.74 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2981.28 15.8737 -4981.74 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2965.4 19.4611 -4952.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2965.4 19.4611 -4952.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2965.4 19.4611 -4952.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2965.4 19.4611 -4952.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2965.4 19.4611 -4952.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2965.4 19.4611 -4952.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2998.05 17.4711 -4934.75 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2998.05 17.4711 -4934.75 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2998.05 17.4711 -4934.75 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2998.05 17.4711 -4934.75 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2998.05 17.4711 -4934.75 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2998.05 17.4711 -4934.75 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2928 36.9425 -4790.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2928 36.9425 -4790.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2928 36.9425 -4790.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2928 36.9425 -4790.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2928 36.9425 -4790.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2928 36.9425 -4790.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2932.28 41.2908 -4759.94 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2932.28 41.2908 -4759.94 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2932.28 41.2908 -4759.94 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2932.28 41.2908 -4759.94 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2932.28 41.2908 -4759.94 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2932.28 41.2908 -4759.94 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2902.35 36.4516 -4768.69 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2902.35 36.4516 -4768.69 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2902.35 36.4516 -4768.69 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2902.35 36.4516 -4768.69 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2902.35 36.4516 -4768.69 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2902.35 36.4516 -4768.69 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2834.73 8.95077 -4575.43 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2834.73 8.95077 -4575.43 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2834.73 8.95077 -4575.43 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2834.73 8.95077 -4575.43 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2834.73 8.95077 -4575.43 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2834.73 8.95077 -4575.43 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2849.07 7.95359 -4549.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2849.07 7.95359 -4549.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2849.07 7.95359 -4549.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2849.07 7.95359 -4549.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2849.07 7.95359 -4549.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2849.07 7.95359 -4549.91 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2862.01 8.78307 -4577.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2862.01 8.78307 -4577.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2862.01 8.78307 -4577.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2862.01 8.78307 -4577.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2862.01 8.78307 -4577.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2862.01 8.78307 -4577.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2895.53 9.89761 -4359.12 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2895.53 9.89761 -4359.12 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2895.53 9.89761 -4359.12 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2895.53 9.89761 -4359.12 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2895.53 9.89761 -4359.12 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 2895.53 9.89761 -4359.12 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2960.78 10.6493 -4332.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2960.78 10.6493 -4332.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2960.78 10.6493 -4332.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2960.78 10.6493 -4332.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2960.78 10.6493 -4332.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 2960.78 10.6493 -4332.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2945.53 11.068 -4376.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2945.53 11.068 -4376.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2945.53 11.068 -4376.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2945.53 11.068 -4376.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2945.53 11.068 -4376.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 2945.53 11.068 -4376.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3108.76 53.6331 -4198.78 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3108.76 53.6331 -4198.78 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3108.76 53.6331 -4198.78 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3108.76 53.6331 -4198.78 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3108.76 53.6331 -4198.78 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3108.76 53.6331 -4198.78 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3133.87 67.0335 -4170.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3133.87 67.0335 -4170.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3133.87 67.0335 -4170.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3133.87 67.0335 -4170.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3133.87 67.0335 -4170.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3133.87 67.0335 -4170.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3153.17 51.9938 -4206.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3153.17 51.9938 -4206.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3153.17 51.9938 -4206.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3153.17 51.9938 -4206.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3153.17 51.9938 -4206.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3153.17 51.9938 -4206.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3272.37 70.8002 -4195.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3272.37 70.8002 -4195.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3272.37 70.8002 -4195.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3272.37 70.8002 -4195.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3272.37 70.8002 -4195.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world 3272.37 70.8002 -4195.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3313.76 73.7821 -4195.36 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3313.76 73.7821 -4195.36 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3313.76 73.7821 -4195.36 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3313.76 73.7821 -4195.36 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3313.76 73.7821 -4195.36 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world 3313.76 73.7821 -4195.36 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3295.18 55.8754 -4221.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3295.18 55.8754 -4221.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3295.18 55.8754 -4221.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3295.18 55.8754 -4221.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3295.18 55.8754 -4221.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world 3295.18 55.8754 -4221.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +newbie_scout_teacher_entha_kandela world 3511.49 5 -4785.09 conversation.newbie_scout 100 int:ai.defaultCalmBehavior=1 0 0 +newbie_ranged_teacher_purvis_arrison world 3512.79 5 -4764.46 conversation.tatooine_eisley_purvis 100 int:ai.defaultCalmBehavior=1 0 0 +minor_worrt world -927.63 29.5782 -3789.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -927.63 29.5782 -3789.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -927.63 29.5782 -3789.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -927.63 29.5782 -3789.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -927.63 29.5782 -3789.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +lesser_desert_womprat world -932.945 28.5893 -3807.82 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +lesser_desert_womprat world -932.945 28.5893 -3807.82 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +lesser_desert_womprat world -932.945 28.5893 -3807.82 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +lesser_desert_womprat world -932.945 28.5893 -3807.82 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +worrt world -944.422 28.0327 -3790.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +worrt world -944.422 28.0327 -3790.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -1049.1 51.8096 -3828.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -1049.1 51.8096 -3828.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -1049.1 51.8096 -3828.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -1049.1 51.8096 -3828.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -1049.1 51.8096 -3828.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -1049.1 51.8096 -3828.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1075 42.8505 -3814.35 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1075 42.8505 -3814.35 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1075 42.8505 -3814.35 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1075 42.8505 -3814.35 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +vicious_rill world -1036.45 45.1595 -3813.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +vicious_rill world -1036.45 45.1595 -3813.3 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -1171.21 64.693 -3820.28 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -1171.21 64.693 -3820.28 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -1171.21 64.693 -3820.28 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -1171.21 64.693 -3820.28 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -1171.21 64.693 -3820.28 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -1201.71 76.3108 -3852.47 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -1201.71 76.3108 -3852.47 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -1201.71 76.3108 -3852.47 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -1201.71 76.3108 -3852.47 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rockmite world -1217.51 58.227 -3823.59 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rockmite world -1217.51 58.227 -3823.59 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +runted_rill world -1296.23 40.9137 -3789.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +runted_rill world -1296.23 40.9137 -3789.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +runted_rill world -1296.23 40.9137 -3789.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +runted_rill world -1296.23 40.9137 -3789.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +runted_rill world -1296.23 40.9137 -3789.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +runted_rill world -1296.23 40.9137 -3789.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_worrt world -1333.07 20.8365 -3766.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_worrt world -1333.07 20.8365 -3766.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_worrt world -1333.07 20.8365 -3766.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_worrt world -1333.07 20.8365 -3766.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_rockmite world -1303.07 31.2225 -3766.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_rockmite world -1303.07 31.2225 -3766.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_womprat world -1253.85 53.3716 -3891.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_womprat world -1253.85 53.3716 -3891.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_womprat world -1253.85 53.3716 -3891.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_womprat world -1253.85 53.3716 -3891.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_womprat world -1253.85 53.3716 -3891.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_womprat world -1253.85 53.3716 -3891.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +orphan_kreetle world -1261.85 49.2732 -3929.16 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +orphan_kreetle world -1261.85 49.2732 -3929.16 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +orphan_kreetle world -1261.85 49.2732 -3929.16 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +orphan_kreetle world -1261.85 49.2732 -3929.16 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +worrt world -1266.21 47.4112 -3877.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +worrt world -1266.21 47.4112 -3877.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sickly_womprat world -1301.38 58.7199 -4055.27 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sickly_womprat world -1301.38 58.7199 -4055.27 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sickly_womprat world -1301.38 58.7199 -4055.27 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sickly_womprat world -1301.38 58.7199 -4055.27 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sickly_womprat world -1301.38 58.7199 -4055.27 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sickly_womprat world -1301.38 58.7199 -4055.27 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_worrt world -1309.81 48.1126 -4035.65 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_worrt world -1309.81 48.1126 -4035.65 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_worrt world -1309.81 48.1126 -4035.65 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_worrt world -1309.81 48.1126 -4035.65 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +vicious_rill world -1286.73 55.1642 -4031.33 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +vicious_rill world -1286.73 55.1642 -4031.33 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +kreetle world -1405.95 30.706 -4057.75 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +kreetle world -1405.95 30.706 -4057.75 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +kreetle world -1405.95 30.706 -4057.75 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +kreetle world -1405.95 30.706 -4057.75 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +kreetle world -1405.95 30.706 -4057.75 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +kreetle world -1405.95 30.706 -4057.75 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -1381.05 30.9489 -4038.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -1381.05 30.9489 -4038.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -1381.05 30.9489 -4038.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -1381.05 30.9489 -4038.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +worrt world -1369.43 34.5857 -4060.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +worrt world -1369.43 34.5857 -4060.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +fragile_kreetle world -1425.42 30.8718 -3930.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +fragile_kreetle world -1425.42 30.8718 -3930.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +fragile_kreetle world -1425.42 30.8718 -3930.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +fragile_kreetle world -1425.42 30.8718 -3930.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +fragile_kreetle world -1425.42 30.8718 -3930.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +fragile_kreetle world -1425.42 30.8718 -3930.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1406.51 32.0443 -3955.9 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1406.51 32.0443 -3955.9 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1406.51 32.0443 -3955.9 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1406.51 32.0443 -3955.9 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +vicious_rill world -1430.88 42.4969 -3963.8 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +vicious_rill world -1430.88 42.4969 -3963.8 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_rockmite world -1496.11 36.4007 -3833.9 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_rockmite world -1496.11 36.4007 -3833.9 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_rockmite world -1496.11 36.4007 -3833.9 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_rockmite world -1496.11 36.4007 -3833.9 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_rockmite world -1496.11 36.4007 -3833.9 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_rockmite world -1496.11 36.4007 -3833.9 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -1492.71 25.5513 -3795.42 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -1492.71 25.5513 -3795.42 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -1492.71 25.5513 -3795.42 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -1492.71 25.5513 -3795.42 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_rockmite world -1470.51 27.574 -3839.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_rockmite world -1470.51 27.574 -3839.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -1532.33 19.7419 -3646.99 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -1532.33 19.7419 -3646.99 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -1532.33 19.7419 -3646.99 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -1532.33 19.7419 -3646.99 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -1532.33 19.7419 -3646.99 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -1532.33 19.7419 -3646.99 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1515.71 18.4611 -3603.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1515.71 18.4611 -3603.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1515.71 18.4611 -3603.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1515.71 18.4611 -3603.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rockmite world -1515.99 14.7423 -3664.38 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rockmite world -1515.99 14.7423 -3664.38 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -1495.48 29.9365 -3493.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -1495.48 29.9365 -3493.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -1495.48 29.9365 -3493.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -1495.48 29.9365 -3493.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -1495.48 29.9365 -3493.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -1495.48 29.9365 -3493.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1518.92 35.136 -3504.96 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1518.92 35.136 -3504.96 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1518.92 35.136 -3504.96 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -1518.92 35.136 -3504.96 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +vicious_rill world -1493.49 44.0423 -3459.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +vicious_rill world -1493.49 44.0423 -3459.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -1324.68 20.3535 -3413.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -1324.68 20.3535 -3413.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -1324.68 20.3535 -3413.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -1324.68 20.3535 -3413.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -1324.68 20.3535 -3413.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -1324.68 20.3535 -3413.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +orphan_kreetle world -1298.51 11.8285 -3434.93 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +orphan_kreetle world -1298.51 11.8285 -3434.93 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +orphan_kreetle world -1298.51 11.8285 -3434.93 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +orphan_kreetle world -1298.51 11.8285 -3434.93 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +worrt world -1334.35 15.8043 -3431.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +worrt world -1334.35 15.8043 -3431.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -1142.89 20.5802 -3426.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -1142.89 20.5802 -3426.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -1142.89 20.5802 -3426.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -1142.89 20.5802 -3426.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -1142.89 20.5802 -3426.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +minor_worrt world -1142.89 20.5802 -3426.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +lesser_desert_womprat world -1130.98 17.4658 -3454.77 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +lesser_desert_womprat world -1130.98 17.4658 -3454.77 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +lesser_desert_womprat world -1130.98 17.4658 -3454.77 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +lesser_desert_womprat world -1130.98 17.4658 -3454.77 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +worrt world -1159.23 15.834 -3439.51 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +worrt world -1159.23 15.834 -3439.51 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -992.982 31.4291 -3433.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -992.982 31.4291 -3433.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -992.982 31.4291 -3433.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -992.982 31.4291 -3433.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -992.982 31.4291 -3433.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +sewer_worrt world -992.982 31.4291 -3433.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -971.398 21.5227 -3464.34 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -971.398 21.5227 -3464.34 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -971.398 21.5227 -3464.34 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_sewer_swamprat world -971.398 21.5227 -3464.34 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +vicious_rill world -1013.99 25.0396 -3444.64 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +vicious_rill world -1013.99 25.0396 -3444.64 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -939.899 20.8751 -3577.56 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -939.899 20.8751 -3577.56 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -939.899 20.8751 -3577.56 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -939.899 20.8751 -3577.56 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -939.899 20.8751 -3577.56 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_rill world -939.899 20.8751 -3577.56 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -911.452 20.4082 -3580.84 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -911.452 20.4082 -3580.84 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -911.452 20.4082 -3580.84 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rill world -911.452 20.4082 -3580.84 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rockmite world -910.658 16.863 -3557.56 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +rockmite world -910.658 16.863 -3557.56 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +runted_rill world -895.106 27.0178 -3674.84 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +runted_rill world -895.106 27.0178 -3674.84 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +runted_rill world -895.106 27.0178 -3674.84 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +runted_rill world -895.106 27.0178 -3674.84 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +runted_rill world -895.106 27.0178 -3674.84 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +runted_rill world -895.106 27.0178 -3674.84 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_worrt world -921.435 27.4297 -3682.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_worrt world -921.435 27.4297 -3682.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_worrt world -921.435 27.4297 -3682.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +tame_worrt world -921.435 27.4297 -3682.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_rockmite world -917.767 30.8318 -3651.46 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +city_rockmite world -917.767 30.8318 -3651.46 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 10 1 +mound_mite world -959.402 7.64519 -3937.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -959.402 7.64519 -3937.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -959.402 7.64519 -3937.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -959.402 7.64519 -3937.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -959.402 7.64519 -3937.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -959.402 7.64519 -3937.55 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -929.062 8.92159 -3957.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -929.062 8.92159 -3957.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -929.062 8.92159 -3957.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -929.062 8.92159 -3957.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -929.062 8.92159 -3957.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -929.062 8.92159 -3957.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -948.703 7.96658 -3957.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -948.703 7.96658 -3957.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -948.703 7.96658 -3957.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -948.703 7.96658 -3957.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -948.703 7.96658 -3957.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -948.703 7.96658 -3957.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1086.45 62.7498 -3952.99 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1086.45 62.7498 -3952.99 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1086.45 62.7498 -3952.99 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1086.45 62.7498 -3952.99 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1086.45 62.7498 -3952.99 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1086.45 62.7498 -3952.99 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1104.09 72.0737 -3959.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1104.09 72.0737 -3959.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1104.09 72.0737 -3959.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1104.09 72.0737 -3959.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1104.09 72.0737 -3959.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1104.09 72.0737 -3959.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1088.63 75.0896 -3924.58 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1088.63 75.0896 -3924.58 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1088.63 75.0896 -3924.58 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1088.63 75.0896 -3924.58 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1088.63 75.0896 -3924.58 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1088.63 75.0896 -3924.58 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1139.94 47.4288 -4040.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1139.94 47.4288 -4040.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1139.94 47.4288 -4040.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1139.94 47.4288 -4040.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1139.94 47.4288 -4040.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1139.94 47.4288 -4040.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1162.82 46.1173 -4058.21 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1162.82 46.1173 -4058.21 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1162.82 46.1173 -4058.21 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1162.82 46.1173 -4058.21 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1162.82 46.1173 -4058.21 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1162.82 46.1173 -4058.21 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1161.35 52.1508 -4035.61 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1161.35 52.1508 -4035.61 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1161.35 52.1508 -4035.61 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1161.35 52.1508 -4035.61 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1161.35 52.1508 -4035.61 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1161.35 52.1508 -4035.61 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1287.1 84.4795 -4154.08 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1287.1 84.4795 -4154.08 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1287.1 84.4795 -4154.08 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1287.1 84.4795 -4154.08 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1287.1 84.4795 -4154.08 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1287.1 84.4795 -4154.08 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1314.21 85.7332 -4148.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1314.21 85.7332 -4148.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1314.21 85.7332 -4148.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1314.21 85.7332 -4148.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1314.21 85.7332 -4148.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1314.21 85.7332 -4148.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1295.03 89.0086 -4133.85 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1295.03 89.0086 -4133.85 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1295.03 89.0086 -4133.85 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1295.03 89.0086 -4133.85 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1295.03 89.0086 -4133.85 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1295.03 89.0086 -4133.85 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1438.3 16.8304 -4154.53 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1438.3 16.8304 -4154.53 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1438.3 16.8304 -4154.53 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1438.3 16.8304 -4154.53 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1438.3 16.8304 -4154.53 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1438.3 16.8304 -4154.53 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1449.69 11.2276 -4116.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1449.69 11.2276 -4116.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1449.69 11.2276 -4116.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1449.69 11.2276 -4116.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1449.69 11.2276 -4116.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1449.69 11.2276 -4116.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1477.6 9.61456 -4141.62 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1477.6 9.61456 -4141.62 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1477.6 9.61456 -4141.62 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1477.6 9.61456 -4141.62 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1477.6 9.61456 -4141.62 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1477.6 9.61456 -4141.62 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1499.56 76.3196 -3996.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1499.56 76.3196 -3996.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1499.56 76.3196 -3996.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1499.56 76.3196 -3996.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1499.56 76.3196 -3996.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1499.56 76.3196 -3996.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1498.79 42.2919 -4046.93 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1498.79 42.2919 -4046.93 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1498.79 42.2919 -4046.93 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1498.79 42.2919 -4046.93 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1498.79 42.2919 -4046.93 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1498.79 42.2919 -4046.93 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1521.05 70.5701 -3993.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1521.05 70.5701 -3993.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1521.05 70.5701 -3993.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1521.05 70.5701 -3993.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1521.05 70.5701 -3993.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1521.05 70.5701 -3993.31 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1516.28 61.4208 -3896.21 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1516.28 61.4208 -3896.21 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1516.28 61.4208 -3896.21 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1516.28 61.4208 -3896.21 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1516.28 61.4208 -3896.21 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1516.28 61.4208 -3896.21 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1509.72 69.7782 -3928.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1509.72 69.7782 -3928.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1509.72 69.7782 -3928.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1509.72 69.7782 -3928.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1509.72 69.7782 -3928.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1509.72 69.7782 -3928.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1527.72 54.1746 -3860.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1527.72 54.1746 -3860.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1527.72 54.1746 -3860.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1527.72 54.1746 -3860.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1527.72 54.1746 -3860.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1527.72 54.1746 -3860.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1606.88 33.792 -3688.06 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1606.88 33.792 -3688.06 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1606.88 33.792 -3688.06 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1606.88 33.792 -3688.06 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1606.88 33.792 -3688.06 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1606.88 33.792 -3688.06 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1608.83 31.4723 -3717.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1608.83 31.4723 -3717.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1608.83 31.4723 -3717.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1608.83 31.4723 -3717.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1608.83 31.4723 -3717.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1608.83 31.4723 -3717.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1601.83 31.3052 -3751.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1601.83 31.3052 -3751.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1601.83 31.3052 -3751.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1601.83 31.3052 -3751.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1601.83 31.3052 -3751.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1601.83 31.3052 -3751.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1684.16 18.8431 -3576.49 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1684.16 18.8431 -3576.49 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1684.16 18.8431 -3576.49 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1684.16 18.8431 -3576.49 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1684.16 18.8431 -3576.49 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1684.16 18.8431 -3576.49 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1683.44 17.4342 -3609.45 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1683.44 17.4342 -3609.45 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1683.44 17.4342 -3609.45 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1683.44 17.4342 -3609.45 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1683.44 17.4342 -3609.45 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1683.44 17.4342 -3609.45 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1718.46 12.3186 -3557.04 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1718.46 12.3186 -3557.04 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1718.46 12.3186 -3557.04 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1718.46 12.3186 -3557.04 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1718.46 12.3186 -3557.04 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1718.46 12.3186 -3557.04 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1667.96 23.7157 -3464.43 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1667.96 23.7157 -3464.43 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1667.96 23.7157 -3464.43 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1667.96 23.7157 -3464.43 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1667.96 23.7157 -3464.43 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1667.96 23.7157 -3464.43 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1696.49 22.5901 -3485.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1696.49 22.5901 -3485.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1696.49 22.5901 -3485.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1696.49 22.5901 -3485.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1696.49 22.5901 -3485.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1696.49 22.5901 -3485.81 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1690.92 18.4079 -3465.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1690.92 18.4079 -3465.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1690.92 18.4079 -3465.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1690.92 18.4079 -3465.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1690.92 18.4079 -3465.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1690.92 18.4079 -3465.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1542.56 63.2196 -3425.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1542.56 63.2196 -3425.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1542.56 63.2196 -3425.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1542.56 63.2196 -3425.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1542.56 63.2196 -3425.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1542.56 63.2196 -3425.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1587.71 45.4386 -3438.87 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1587.71 45.4386 -3438.87 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1587.71 45.4386 -3438.87 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1587.71 45.4386 -3438.87 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1587.71 45.4386 -3438.87 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1587.71 45.4386 -3438.87 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1546.4 54.8702 -3410.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1546.4 54.8702 -3410.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1546.4 54.8702 -3410.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1546.4 54.8702 -3410.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1546.4 54.8702 -3410.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1546.4 54.8702 -3410.23 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1433.59 111.409 -3347.85 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1433.59 111.409 -3347.85 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1433.59 111.409 -3347.85 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1433.59 111.409 -3347.85 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1433.59 111.409 -3347.85 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1433.59 111.409 -3347.85 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1402.88 101.231 -3338.65 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1402.88 101.231 -3338.65 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1402.88 101.231 -3338.65 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1402.88 101.231 -3338.65 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1402.88 101.231 -3338.65 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1402.88 101.231 -3338.65 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1461.28 107.107 -3354.89 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1461.28 107.107 -3354.89 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1461.28 107.107 -3354.89 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1461.28 107.107 -3354.89 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1461.28 107.107 -3354.89 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1461.28 107.107 -3354.89 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1252.72 65.6706 -3282 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1252.72 65.6706 -3282 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1252.72 65.6706 -3282 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1252.72 65.6706 -3282 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1252.72 65.6706 -3282 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1252.72 65.6706 -3282 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1244.85 59.3942 -3316 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1244.85 59.3942 -3316 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1244.85 59.3942 -3316 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1244.85 59.3942 -3316 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1244.85 59.3942 -3316 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1244.85 59.3942 -3316 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1215.09 61.5586 -3290.64 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1215.09 61.5586 -3290.64 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1215.09 61.5586 -3290.64 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1215.09 61.5586 -3290.64 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1215.09 61.5586 -3290.64 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1215.09 61.5586 -3290.64 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1045.28 92.2484 -3306.63 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1045.28 92.2484 -3306.63 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1045.28 92.2484 -3306.63 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1045.28 92.2484 -3306.63 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1045.28 92.2484 -3306.63 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -1045.28 92.2484 -3306.63 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1007.1 98.1736 -3293.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1007.1 98.1736 -3293.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1007.1 98.1736 -3293.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1007.1 98.1736 -3293.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1007.1 98.1736 -3293.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -1007.1 98.1736 -3293.11 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1011.21 98.1938 -3327.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1011.21 98.1938 -3327.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1011.21 98.1938 -3327.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1011.21 98.1938 -3327.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1011.21 98.1938 -3327.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -1011.21 98.1938 -3327.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -835.459 89.4394 -3405.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -835.459 89.4394 -3405.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -835.459 89.4394 -3405.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -835.459 89.4394 -3405.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -835.459 89.4394 -3405.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -835.459 89.4394 -3405.41 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -879.763 88.928 -3388.34 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -879.763 88.928 -3388.34 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -879.763 88.928 -3388.34 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -879.763 88.928 -3388.34 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -879.763 88.928 -3388.34 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -879.763 88.928 -3388.34 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -855.675 76.5499 -3411.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -855.675 76.5499 -3411.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -855.675 76.5499 -3411.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -855.675 76.5499 -3411.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -855.675 76.5499 -3411.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -855.675 76.5499 -3411.54 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -759.794 53.9795 -3508.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -759.794 53.9795 -3508.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -759.794 53.9795 -3508.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -759.794 53.9795 -3508.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -759.794 53.9795 -3508.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -759.794 53.9795 -3508.32 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -743.71 46.2531 -3514.8 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -743.71 46.2531 -3514.8 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -743.71 46.2531 -3514.8 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -743.71 46.2531 -3514.8 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -743.71 46.2531 -3514.8 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -743.71 46.2531 -3514.8 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -716.054 40.9154 -3513.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -716.054 40.9154 -3513.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -716.054 40.9154 -3513.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -716.054 40.9154 -3513.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -716.054 40.9154 -3513.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -716.054 40.9154 -3513.37 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -667.267 63.4667 -3763 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -667.267 63.4667 -3763 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -667.267 63.4667 -3763 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -667.267 63.4667 -3763 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -667.267 63.4667 -3763 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -667.267 63.4667 -3763 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -642.287 60.1034 -3727.01 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -642.287 60.1034 -3727.01 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -642.287 60.1034 -3727.01 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -642.287 60.1034 -3727.01 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -642.287 60.1034 -3727.01 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -642.287 60.1034 -3727.01 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -642.043 55.7825 -3703.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -642.043 55.7825 -3703.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -642.043 55.7825 -3703.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -642.043 55.7825 -3703.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -642.043 55.7825 -3703.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -642.043 55.7825 -3703.57 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3208.3 7.84073 2757.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3208.3 7.84073 2757.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3208.3 7.84073 2757.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3208.3 7.84073 2757.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3208.3 7.84073 2757.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3208.3 7.84073 2757.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3242.33 9.05902 2733.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3242.33 9.05902 2733.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3242.33 9.05902 2733.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3242.33 9.05902 2733.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3242.33 9.05902 2733.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3242.33 9.05902 2733.72 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3232.08 8.89048 2754.94 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3232.08 8.89048 2754.94 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3232.08 8.89048 2754.94 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3232.08 8.89048 2754.94 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3232.08 8.89048 2754.94 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3232.08 8.89048 2754.94 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3074.37 6.70357 2856.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3074.37 6.70357 2856.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3074.37 6.70357 2856.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3074.37 6.70357 2856.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3074.37 6.70357 2856.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3074.37 6.70357 2856.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3120.41 5.87063 2839.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3120.41 5.87063 2839.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3120.41 5.87063 2839.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3120.41 5.87063 2839.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3120.41 5.87063 2839.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3120.41 5.87063 2839.6 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3109.14 6.91398 2870.83 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3109.14 6.91398 2870.83 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3109.14 6.91398 2870.83 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3109.14 6.91398 2870.83 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3109.14 6.91398 2870.83 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3109.14 6.91398 2870.83 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2912.18 5.11935 2829.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2912.18 5.11935 2829.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2912.18 5.11935 2829.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2912.18 5.11935 2829.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2912.18 5.11935 2829.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2912.18 5.11935 2829.86 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2940.36 5.30429 2844.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2940.36 5.30429 2844.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2940.36 5.30429 2844.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2940.36 5.30429 2844.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2940.36 5.30429 2844.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2940.36 5.30429 2844.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2914.78 5.62756 2853.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2914.78 5.62756 2853.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2914.78 5.62756 2853.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2914.78 5.62756 2853.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2914.78 5.62756 2853.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2914.78 5.62756 2853.26 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2763.38 6.10461 2752.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2763.38 6.10461 2752.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2763.38 6.10461 2752.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2763.38 6.10461 2752.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2763.38 6.10461 2752.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2763.38 6.10461 2752.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2808.59 5.02048 2765.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2808.59 5.02048 2765.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2808.59 5.02048 2765.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2808.59 5.02048 2765.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2808.59 5.02048 2765.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2808.59 5.02048 2765.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2780.17 6.4636 2773.62 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2780.17 6.4636 2773.62 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2780.17 6.4636 2773.62 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2780.17 6.4636 2773.62 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2780.17 6.4636 2773.62 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2780.17 6.4636 2773.62 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2634 14.5289 2698.76 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2634 14.5289 2698.76 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2634 14.5289 2698.76 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2634 14.5289 2698.76 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2634 14.5289 2698.76 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2634 14.5289 2698.76 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2639.38 6.91433 2679.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2639.38 6.91433 2679.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2639.38 6.91433 2679.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2639.38 6.91433 2679.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2639.38 6.91433 2679.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2639.38 6.91433 2679.92 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2609.47 11.6962 2691.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2609.47 11.6962 2691.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2609.47 11.6962 2691.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2609.47 11.6962 2691.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2609.47 11.6962 2691.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2609.47 11.6962 2691.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2543.46 7.66336 2546.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2543.46 7.66336 2546.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2543.46 7.66336 2546.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2543.46 7.66336 2546.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2543.46 7.66336 2546.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2543.46 7.66336 2546.22 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2561.2 10.1398 2580.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2561.2 10.1398 2580.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2561.2 10.1398 2580.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2561.2 10.1398 2580.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2561.2 10.1398 2580.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2561.2 10.1398 2580.1 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2531.05 9.30056 2592.47 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2531.05 9.30056 2592.47 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2531.05 9.30056 2592.47 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2531.05 9.30056 2592.47 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2531.05 9.30056 2592.47 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2531.05 9.30056 2592.47 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2488.84 8.8654 2091.49 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2488.84 8.8654 2091.49 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2488.84 8.8654 2091.49 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2488.84 8.8654 2091.49 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2488.84 8.8654 2091.49 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2488.84 8.8654 2091.49 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2473.74 7.02884 2132.97 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2473.74 7.02884 2132.97 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2473.74 7.02884 2132.97 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2473.74 7.02884 2132.97 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2473.74 7.02884 2132.97 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2473.74 7.02884 2132.97 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2463.67 8.30959 2100.39 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2463.67 8.30959 2100.39 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2463.67 8.30959 2100.39 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2463.67 8.30959 2100.39 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2463.67 8.30959 2100.39 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2463.67 8.30959 2100.39 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2572.27 7.3551 1800.51 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2572.27 7.3551 1800.51 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2572.27 7.3551 1800.51 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2572.27 7.3551 1800.51 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2572.27 7.3551 1800.51 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2572.27 7.3551 1800.51 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2547.93 8.90699 1819.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2547.93 8.90699 1819.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2547.93 8.90699 1819.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2547.93 8.90699 1819.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2547.93 8.90699 1819.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2547.93 8.90699 1819.24 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2568.63 8.80482 1825.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2568.63 8.80482 1825.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2568.63 8.80482 1825.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2568.63 8.80482 1825.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2568.63 8.80482 1825.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2568.63 8.80482 1825.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2760.97 6.21689 1650.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2760.97 6.21689 1650.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2760.97 6.21689 1650.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2760.97 6.21689 1650.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2760.97 6.21689 1650.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -2760.97 6.21689 1650.09 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2800.39 9.99276 1649.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2800.39 9.99276 1649.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2800.39 9.99276 1649.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2800.39 9.99276 1649.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2800.39 9.99276 1649.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -2800.39 9.99276 1649.52 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2780.04 7.51887 1625.98 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2780.04 7.51887 1625.98 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2780.04 7.51887 1625.98 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2780.04 7.51887 1625.98 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2780.04 7.51887 1625.98 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -2780.04 7.51887 1625.98 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3035.05 11.4664 1651.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3035.05 11.4664 1651.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3035.05 11.4664 1651.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3035.05 11.4664 1651.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3035.05 11.4664 1651.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3035.05 11.4664 1651.13 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3061.35 11.2347 1651.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3061.35 11.2347 1651.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3061.35 11.2347 1651.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3061.35 11.2347 1651.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3061.35 11.2347 1651.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3061.35 11.2347 1651.79 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3049.01 7.88604 1667.27 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3049.01 7.88604 1667.27 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3049.01 7.88604 1667.27 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3049.01 7.88604 1667.27 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3049.01 7.88604 1667.27 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3049.01 7.88604 1667.27 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3225.02 13.1582 1761.17 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3225.02 13.1582 1761.17 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3225.02 13.1582 1761.17 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3225.02 13.1582 1761.17 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3225.02 13.1582 1761.17 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +mound_mite world -3225.02 13.1582 1761.17 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3222.24 11.147 1793.39 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3222.24 11.147 1793.39 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3222.24 11.147 1793.39 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3222.24 11.147 1793.39 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3222.24 11.147 1793.39 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +womprat world -3222.24 11.147 1793.39 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3207.38 9.49746 1775.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3207.38 9.49746 1775.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3207.38 9.49746 1775.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3207.38 9.49746 1775.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3207.38 9.49746 1775.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +rill_tempest world -3207.38 9.49746 1775.71 theme_park.dungeon.generic_death 300 int:ai.defaultCalmBehavior=2 20 1 +commoner_rodian_male world 3438.84 5 -4915.72 conversation.c_kashyyyk_hunter 100 int:ai.defaultCalmBehavior=1 0 0 +prof_quest_artisan world 3513.14 5 -4814.52 conversation.c_prof_arti_questgiver 100 int:ai.defaultCalmBehavior=1 0 0 +parry_stormtrooper_dewback world 3840.2 180 -4498 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 3 1 +parry_stormtrooper_dewback world 3840.2 180 -4498 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 3 1 +parry_stormtrooper_dewback world 3840.2 180 -4498 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 3 1 +parry_stormtrooper_dewback world 3804.85 180 -4485.41 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 3 1 +parry_stormtrooper_dewback world 3804.85 180 -4485.41 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 3 1 +parry_stormtrooper_dewback world 3804.85 180 -4485.41 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=1 3 1 +imperial_corporal world 3866.18 180 -4528.88 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 5 1 +imperial_corporal world 3866.18 180 -4528.88 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 5 1 +imperial_corporal world 3866.18 180 -4528.88 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 5 1 +imperial_corporal world 3866.18 180 -4528.88 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 5 1 +imperial_corporal world 3866.18 180 -4528.88 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 5 1 +imperial_sergeant world 3883.15 180 -4530 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 5 1 +imperial_sergeant world 3883.15 180 -4530 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 5 1 +imperial_sergeant world 3883.15 180 -4530 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 5 1 +imperial_sergeant world 3883.15 180 -4530 theme_park.dungeon.generic_death 120 int:ai.defaultCalmBehavior=2 5 1 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/yavin4/blue_leaf.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/yavin4/blue_leaf.tab index 98d66f75c..de24b05bf 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/yavin4/blue_leaf.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/yavin4/blue_leaf.tab @@ -10,7 +10,7 @@ kliknik_dark_worker hall1 12.5730257 -37.29761124 12.51937771 0 theme_park.dung kliknik_dark_worker hall1 -13.11076164 -37.29759979 13.07686329 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 kliknik_dark_defender hall1 1.82397294 -37.29759216 -22.0556488 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 kliknik_dark_defender hall1 1.82397294 -37.29759216 -22.0556488 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -kliknik_dark_queen hall1 -0.140134007 -37.29758835 -28.99586296 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 +kliknik_dark_queen hall1 -0.140134007 -37.29758835 -28.99586296 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=1 kliknik_dark_warrior hall1 -7.336737156 -37.29759979 -16.34211731 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 kliknik_dark_warrior hall1 -13.63473415 -1.297600985 24.34264183 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 kliknik_dark_warrior hall1 12.87083626 -1.297600985 24.98043442 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/yavin4/mass_temple_npc.tab b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/yavin4/mass_temple_npc.tab index f3e03bec7..bf39fc7e2 100755 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/yavin4/mass_temple_npc.tab +++ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/yavin4/mass_temple_npc.tab @@ -301,7 +301,7 @@ scorpion_kliknik world 4340.26 60.3524 4873.56 0 theme_park.dungeon.generic_dea kliknik_dark_defender world 889.88 44.7595 4453.42 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 kliknik_dark_defender world 889.88 44.7595 4453.42 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 scorpion_kliknik world 959.186 42.8236 4472.89 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 -megan_drlar world 5855.17 32.6743 -336.089 0 conversation.yavin_fallenstar_pt_1_megan 600 int:ai.defaultCalmBehavior=2 +megan_drlar world 5855.17 32.6743 -336.089 0 conversation.yavin_fallenstar_pt_1_megan 600 int:ai.defaultCalmBehavior=1 mutant_acklay world -6451.32 118.589 -284.993 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 kliknik_hunter world -6385.66 115.927 -287.077 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 kliknik_hunter world -6385.66 115.927 -287.077 0 theme_park.dungeon.generic_death 600 int:ai.defaultCalmBehavior=2 diff --git a/sku.0/sys.server/compiled/game/datatables/test/qa_tool_menu.tab b/sku.0/sys.server/compiled/game/datatables/test/qa_tool_menu.tab index 723aa63e5..e251d922a 100644 --- a/sku.0/sys.server/compiled/game/datatables/test/qa_tool_menu.tab +++ b/sku.0/sys.server/compiled/game/datatables/test/qa_tool_menu.tab @@ -6,8 +6,8 @@ Chu-Gon Dar Cube Tool Go Overt (Special Forces) FS Village Exit Quests Cybernetic Tool Go On Leave Damage Tool Go Neutral Datapad Tool Manipulate NPC Factions -Dynamic Loot Tool Get Factional HQ's and Supplies -Experience Tool Galactic Civil War Testing +Dynamic Loot Tool +Experience Tool Factional Tool Inventory Tool Master Item Tool diff --git a/sku.0/sys.server/compiled/game/object/tangible/npc/epic_quest/borvo_guard_spawner.tpf b/sku.0/sys.server/compiled/game/object/tangible/npc/epic_quest/borvo_guard_spawner.tpf index 0ff29c400..ebf2764f3 100644 --- a/sku.0/sys.server/compiled/game/object/tangible/npc/epic_quest/borvo_guard_spawner.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/npc/epic_quest/borvo_guard_spawner.tpf @@ -1,11 +1,31 @@ -@base object/tangible/poi/base/poi_base.iff - +// Filename: area_spawner.iff +// Directory: object/tangible/ground_spawning +// +// Description: +// USED BY EP3 Ground Spawning System +// +// Notes: added 1/28/2005 Cinco Barnes +// + +@base object/tangible/base/tangible_base.iff + @class tangible_object_template 0 -@class object_template 0 - visibleFlags = [VF_gm] +@class object_template 5 + +sharedTemplate = "object/tangible/ground_spawning/shared_area_spawner.iff" +volume = 1 +complexity = 1 + +tintIndex = 0 + +invulnerable = true + +persistByDefault = false + +visibleFlags = [ VF_gm ] - objvars = [ "spawns" = "borvos_guard"] - scripts = [ "npc.celebrity.celebrity_spawner"] \ No newline at end of file +objvars = [ "spawns" = "borvos_guard"] +scripts = [ "npc.celebrity.celebrity_spawner"] diff --git a/sku.0/sys.server/compiled/game/object/tangible/ship/crafted/chassis/yt2400_reward_deed.tpf b/sku.0/sys.server/compiled/game/object/tangible/ship/crafted/chassis/yt2400_reward_deed.tpf index 1737ccc4b..bf1240c9a 100644 --- a/sku.0/sys.server/compiled/game/object/tangible/ship/crafted/chassis/yt2400_reward_deed.tpf +++ b/sku.0/sys.server/compiled/game/object/tangible/ship/crafted/chassis/yt2400_reward_deed.tpf @@ -6,7 +6,7 @@ sharedTemplate = "object/tangible/ship/crafted/chassis/shared_yt2400_reward_deed.iff" -scripts =+ ["item.special.nomove", "space.crafting.yt2400_deed"] +scripts =+ ["space.crafting.yt2400_deed"] moveFlags = [ MF_player ] diff --git a/sku.0/sys.server/compiled/game/script/ai/ai.script b/sku.0/sys.server/compiled/game/script/ai/ai.script index 8667bdbb3..520937134 100644 --- a/sku.0/sys.server/compiled/game/script/ai/ai.script +++ b/sku.0/sys.server/compiled/game/script/ai/ai.script @@ -103,6 +103,7 @@ void initializeScript() if ( setHomeLoc ) aiSetHomeLocation(self, loc); + float ai_yaw = getYaw(self); setWantSawAttackTriggers(self, aiIsAssist(self) || aiIsGuard(self)); @@ -112,6 +113,11 @@ void initializeScript() setObjVar(self, "ai.defaultCalmBehavior", ai_lib.BEHAVIOR_LOITER); } + if(!hasObjVar(self, "ai.yaw")) + { + setObjVar(self, "ai.yaw", ai_yaw); + } + ai_lib.resetAi(); } @@ -237,6 +243,8 @@ void doDefaultCalmBehavior(obj_id npc) //ai_combat.unequipWeapon(npc); } + messageTo(npc, "redoYaw", null, 30, false); + // NOTE: uncomment this if we start using suspendMovement() for all movement and not just patrols // if(hasSuspendedMovement(npc)) // { @@ -639,8 +647,16 @@ trigger OnTriggerVolumeEntered(string volumeName, obj_id breacher) { if(ai_lib.isAnimal(breacher)) { + String creatureType = getStringObjVar(self, "creature_type"); + if(creatureType.startsWith("gcw_city")) + { + LOGC(aiLoggingEnabled(self), "debug_ai", "ai::OnTriggerVolumeEntered(" + volumeName + ") guard: AI breacher is NOT a threat (gcw_city_invasion npc)"); + } + else + { LOGC(aiLoggingEnabled(self), "debug_ai", "ai::OnTriggerVolumeEntered(" + volumeName + ") guard: AI breacher is a threat (animal)"); aggro = true; + } } else if(factions.getFactionStatus(self, breacher) == factions.STATUS_ENEMY) { @@ -1280,6 +1296,8 @@ messageHandler stopFleeing() } } + messageTo(self, "redoYaw", null, 30, false); + if(getBehavior(self) <= BEHAVIOR_CALM) { messageTo(self, "resumeDefaultCalmBehavior", null, 5, false); @@ -3059,7 +3077,7 @@ trigger OnGiveItem (obj_id item, obj_id giver) location locGoodLocation = locations.getGoodLocationAroundLocationAvoidCollidables(currentLoc, searchSize, searchSize, searchSize, searchSize, false, false, 6.0f); if(locGoodLocation==null) { - locGoodLocation = currentLoc; + locGoodLocation = (location)currentLoc.clone(); } int mobCount = rand(1, 3); @@ -3156,6 +3174,17 @@ messageHandler milkingCreatureStunRemoval() return SCRIPT_CONTINUE; } +messageHandler redoYaw() +{ + obj_id target = params.getObjId("target"); + if(hasObjVar(target, "ai.yaw")) + { + float yaw_ai = getFloatObjVar(target, "ai.yaw"); + setYaw(target, yaw_ai); + } + return SCRIPT_CONTINUE; +} + boolean blog(string msg) { diff --git a/sku.0/sys.server/compiled/game/script/ai/ai_combat.scriptlib b/sku.0/sys.server/compiled/game/script/ai/ai_combat.scriptlib index 984d0997c..46e81ac05 100644 --- a/sku.0/sys.server/compiled/game/script/ai/ai_combat.scriptlib +++ b/sku.0/sys.server/compiled/game/script/ai/ai_combat.scriptlib @@ -541,6 +541,7 @@ boolean fleeFromHouse( obj_id npc, obj_id target ) //ai_combat.fleeFromCombat( npc, target ); pathTo( npc, aiGetHomeLocation( npc )); + messageTo(npc, "redoYaw", null, 30, false); setAttrib( npc, HEALTH, getUnmodifiedMaxAttrib( npc, HEALTH ) ); setAttrib( npc, ACTION, getUnmodifiedMaxAttrib( npc, ACTION ) ); diff --git a/sku.0/sys.server/compiled/game/script/ai/ai_combat_movement.scriptlib b/sku.0/sys.server/compiled/game/script/ai/ai_combat_movement.scriptlib index 72fb1dbd8..93b53575a 100644 --- a/sku.0/sys.server/compiled/game/script/ai/ai_combat_movement.scriptlib +++ b/sku.0/sys.server/compiled/game/script/ai/ai_combat_movement.scriptlib @@ -473,6 +473,7 @@ void aiFlee(obj_id target, float distance) dict.put("ai.combat.flee.distance", distance); flee(self, target, distance, distance); + messageTo(self, "redoYaw", null, 30, false); } boolean aiIsFleeing(obj_id ai) @@ -496,9 +497,8 @@ boolean aiIsFleeing(obj_id target, float distance) return false; } - //Additional Move Modes boolean isAiImmobile(obj_id subject) { return hasObjVar(subject, "isImmobile") ? getBooleanObjVar(subject, "isImmobile") : false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/ai/beast.script b/sku.0/sys.server/compiled/game/script/ai/beast.script index 06cf6927c..4adc04a8f 100644 --- a/sku.0/sys.server/compiled/game/script/ai/beast.script +++ b/sku.0/sys.server/compiled/game/script/ai/beast.script @@ -802,7 +802,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) } obj_id bcd = beast_lib.getBeastBCD(self); - if(!beast_lib.hasBeastName(self) || (hasObjVar(bcd, beast_lib.OBJVAR_OLD_PET_IDENTIFIER) && !hasObjVar(bcd, beast_lib.OBJVAR_OLD_PET_RENAMED))) + if(!ai_lib.isInCombat(player) && !ai_lib.isAiDead(self) && !ai_lib.aiIsDead(player)) { mi.addRootMenu(menu_info_types.SERVER_MENU2, new string_id("beast", "name_beast")); } @@ -883,7 +883,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(item == menu_info_types.SERVER_MENU2) { - if(!beast_lib.hasBeastName(self) || (hasObjVar(bcd, beast_lib.OBJVAR_OLD_PET_IDENTIFIER) && !hasObjVar(bcd, beast_lib.OBJVAR_OLD_PET_RENAMED))) + if(!ai_lib.isInCombat(player) && !ai_lib.isAiDead(self) && !ai_lib.aiIsDead(player)) { sui.inputbox(self, player, "@beast:name_d", sui.OK_CANCEL, "@beast:name_t", sui.INPUT_NORMAL, null, "handleSetBeastName", null); } @@ -1268,8 +1268,7 @@ trigger OnDefenderCombatAction(obj_id attacker, obj_id weapon, int combatResult) return SCRIPT_CONTINUE; } -//onSawAttack never fires for beasts, yet we have this here because Eidson swears it worked at one point -//Travis thinks it never worked +//onSawAttack never fires for beasts, yet we have this here because Development swears it worked at one point trigger OnSawAttack(obj_id defender, obj_id[] attackers) { diff --git a/sku.0/sys.server/compiled/game/script/ai/beast_control_device.script b/sku.0/sys.server/compiled/game/script/ai/beast_control_device.script index 4e8224dad..272ff4d5c 100644 --- a/sku.0/sys.server/compiled/game/script/ai/beast_control_device.script +++ b/sku.0/sys.server/compiled/game/script/ai/beast_control_device.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2007 Sony Online Entertainment Inc. - * All Rights Reserved - * +/* * Title: ai.beast_control_device - * Description: - * @author teidson - * @version $Revision: 0$ */ include library.callable; diff --git a/sku.0/sys.server/compiled/game/script/ai/dancing_droid.script b/sku.0/sys.server/compiled/game/script/ai/dancing_droid.script index 27c1c8336..154322225 100644 --- a/sku.0/sys.server/compiled/game/script/ai/dancing_droid.script +++ b/sku.0/sys.server/compiled/game/script/ai/dancing_droid.script @@ -48,7 +48,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) droidName = "@" + droidName; //use current location as default - location holoOneLocation = startLocation; + location holoOneLocation = (location)startLocation.clone(); boolean goodLocation = false; //loop 10 times looking for a good location in a circle around the droid @@ -83,7 +83,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) setName(holo_01, droidName); //start finding location for hologram 2 - location holoTwoLocation = startLocation; + location holoTwoLocation = (location)startLocation.clone(); goodLocation = false; //loop 10 times looking for a suitable location @@ -276,7 +276,7 @@ messageHandler moveDancingDroidNewLocation() if(utils.hasScriptVar(self, "music.stillPlaying")) { - location moveToLoc = startLocation; + location moveToLoc = (location)startLocation.clone(); boolean goodLocation = false; for(int i = 0; i < 10; ++i) { diff --git a/sku.0/sys.server/compiled/game/script/ai/imperial_presence/harass.script b/sku.0/sys.server/compiled/game/script/ai/imperial_presence/harass.script index 888c2e07d..629527f30 100644 --- a/sku.0/sys.server/compiled/game/script/ai/imperial_presence/harass.script +++ b/sku.0/sys.server/compiled/game/script/ai/imperial_presence/harass.script @@ -1,7 +1,7 @@ //------------------------------------------------ // harass // -// 02/07/2005 - Changed to be conducted by neutral NPCs who serve the current ruling faction. +// Changed to be conducted by neutral NPCs who serve the current ruling faction. //------------------------------------------------ //------------------------------------------------ @@ -14,6 +14,7 @@ include library.gcw; include library.ai_lib; include ai.ai_combat; include library.attrib; +include library.badge; include library.factions; include library.faction_perk; include library.anims; @@ -161,7 +162,7 @@ trigger OnAttach() trigger OnTriggerVolumeEntered(string volName, obj_id who) { - if (isDead (self)) + if (isDead (self) || isDead (who)) return SCRIPT_CONTINUE; if (!isIdValid (who)) @@ -656,7 +657,7 @@ messageHandler handleScanComplete() if(!isIdValid(self)) return SCRIPT_CONTINUE; - if ( isJediState( target, JEDI_STATE_FORCE_RANKED_LIGHT ) ) + if ( badge.hasBadge (target, "bdg_jedi_elder") || badge.hasBadge (target, "new_prof_jedi_master") || getState(target, STATE_GLOWING_JEDI) != 0 ) { chat.publicChat(target, self, new string_id(STF, "jedi_mind_trick")); doAnimationAction(target, anims.PLAYER_FORCE_PERSUASION); @@ -666,7 +667,7 @@ messageHandler handleScanComplete() messageTo(self, "handleJediMindTrick", jedi, 5f, false); return SCRIPT_CONTINUE; } - else if ( isJediState( target, JEDI_STATE_FORCE_RANKED_DARK ) ) + /*else if ( isJediState( target, JEDI_STATE_FORCE_RANKED_DARK ) ) { chat.publicChat(target, self, new string_id(STF, "jedi_mind_trick_dark")); doAnimationAction(target, anims.PLAYER_FORCE_PERSUASION); @@ -676,6 +677,7 @@ messageHandler handleScanComplete() messageTo(self, "handleJediMindTrickDark", jedi, 5f, false); return SCRIPT_CONTINUE; } + */ else { chat.publicChat(target, self, new string_id(STF, "jedi_mind_trick_novice")); @@ -783,12 +785,12 @@ messageHandler handleScanComplete() boolean isEnemyJedi( obj_id self, obj_id target ) { - if ( !isJedi( target ) ) + if ( !utils.isProfession(target, utils.FORCE_SENSITIVE) ) return false; if ( "imperial" == getFactionName( self ) ) // Empire hates all Jedi. return true; - else if ( isJediState( target, JEDI_STATE_FORCE_RANKED_DARK ) ) // Rebels hate dark Jedi. + else if ( utils.isProfession(target, utils.FORCE_SENSITIVE) && isInEnemyFaction(self, target) ) // Rebels hate dark Jedi. return true; return false; diff --git a/sku.0/sys.server/compiled/game/script/ai/override_behavior/scout.script b/sku.0/sys.server/compiled/game/script/ai/override_behavior/scout.script index 585a73c14..ab91c3999 100644 --- a/sku.0/sys.server/compiled/game/script/ai/override_behavior/scout.script +++ b/sku.0/sys.server/compiled/game/script/ai/override_behavior/scout.script @@ -383,7 +383,7 @@ messageHandler callLambdaSupport() location tmp = utils.getRandomLocationInRing(there, 5f, 10f); if ( tmp != null ) - there = tmp; + there = (location)tmp.clone(); if ( there != null ) gcw.spawnViaLambdaPerGeo(there, d); diff --git a/sku.0/sys.server/compiled/game/script/attrib_mod.java b/sku.0/sys.server/compiled/game/script/attrib_mod.java index a62888893..2b42640e0 100644 --- a/sku.0/sys.server/compiled/game/script/attrib_mod.java +++ b/sku.0/sys.server/compiled/game/script/attrib_mod.java @@ -1,10 +1,6 @@ /** - * Title: attrib_mod - * Description: Wrapper for an attribute modification. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 + Title: attrib_mod + Description: Wrapper for an attribute modification. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/attribute.java b/sku.0/sys.server/compiled/game/script/attribute.java index 5c0bfbc37..fe037ee9b 100644 --- a/sku.0/sys.server/compiled/game/script/attribute.java +++ b/sku.0/sys.server/compiled/game/script/attribute.java @@ -1,10 +1,6 @@ -/** - * Title: attribute - * Description: Wrapper for an attribute. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: attribute + Description: Wrapper for an attribute. */ package script; @@ -18,7 +14,7 @@ public final class attribute implements Comparable, Serializable private int m_type; private int m_value; - /** + /* * Class constructor. * * @param type attribute type @@ -30,7 +26,7 @@ public final class attribute implements Comparable, Serializable m_value = value; } // attribute - /** + /* * Copy constructor. * * @param src class instance to copy @@ -41,7 +37,7 @@ public final class attribute implements Comparable, Serializable m_value = src.m_value; } // attribute(attribute) - /** + /* * Accessor function. * * @return the attribute type @@ -51,7 +47,7 @@ public final class attribute implements Comparable, Serializable return m_type; } // gettype - /** + /* * Accessor function. * * @return the attribute value @@ -61,7 +57,7 @@ public final class attribute implements Comparable, Serializable return m_value; } // getValue - /** + /* * Conversion function. * * @return the attribute as a string. @@ -73,7 +69,7 @@ public final class attribute implements Comparable, Serializable ")"; } // toString - /** + /* * Compares this to a generic object. * * @returns <, =, or > 0 if the object is an attribute, else throws @@ -84,7 +80,7 @@ public final class attribute implements Comparable, Serializable return compareTo((attribute)o); } // compareTo(Object) - /** + /* * Compares this to another attribute. * * @returns <, =, or > 0 @@ -96,7 +92,7 @@ public final class attribute implements Comparable, Serializable return m_type - id.m_type; } // compareTo(attribute) - /** + /* * Compares this to a generic object. * * @returns true if the objects have the same data, false if not diff --git a/sku.0/sys.server/compiled/game/script/base/remote_object.script b/sku.0/sys.server/compiled/game/script/base/remote_object.script index 668b121de..4a93fc039 100644 --- a/sku.0/sys.server/compiled/game/script/base/remote_object.script +++ b/sku.0/sys.server/compiled/game/script/base/remote_object.script @@ -1,8 +1,5 @@ // ===================================================================== -// // remote_object.script -// copyright, Sony Online Entertainment -// // ===================================================================== //-- cluster wide data object manager diff --git a/sku.0/sys.server/compiled/game/script/base/remote_object_creator.script b/sku.0/sys.server/compiled/game/script/base/remote_object_creator.script index 40f578af4..c93132c50 100644 --- a/sku.0/sys.server/compiled/game/script/base/remote_object_creator.script +++ b/sku.0/sys.server/compiled/game/script/base/remote_object_creator.script @@ -1,8 +1,5 @@ // ===================================================================== -// // remote_object_creator.script -// copyright, Sony Online Entertainment -// // ===================================================================== include library.create; diff --git a/sku.0/sys.server/compiled/game/script/base/remote_object_requester.script b/sku.0/sys.server/compiled/game/script/base/remote_object_requester.script index db997017b..1e6a197c0 100644 --- a/sku.0/sys.server/compiled/game/script/base/remote_object_requester.script +++ b/sku.0/sys.server/compiled/game/script/base/remote_object_requester.script @@ -1,8 +1,5 @@ // ===================================================================== -// // remote_object_requester.script -// copyright, Sony Online Entertainment -// // ===================================================================== include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/base_class.java b/sku.0/sys.server/compiled/game/script/base_class.java index 5fe2728a6..efd95b5ce 100644 --- a/sku.0/sys.server/compiled/game/script/base_class.java +++ b/sku.0/sys.server/compiled/game/script/base_class.java @@ -1,10 +1,6 @@ /** - * Title: base_class - * Description: Base class for all scripts. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 + * File Name: base_class + * Desc: Base class for all scripts. */ package script; @@ -3557,7 +3553,6 @@ public class base_class \endcode @return The current server frame - @author Justin Randall */ public static native int getServerFrame(); /** @brief get the current (local) server time in seconds @@ -4397,7 +4392,6 @@ public class base_class @return an integer describing the number of experience points of the requested type that the creature has - @author Justin Randall */ private static native int _getExperiencePoints(long target, String experienceType); public static int getExperiencePoints(obj_id target, String experienceType) @@ -4424,7 +4418,6 @@ public class base_class @param skillName The skill to query for the command list @return An array of strings describing the list of commands provided. - @author Justin Randall */ public static native String[] getSkillCommandsProvided(String skillName); @@ -4449,7 +4442,6 @@ public class base_class @return A dictionary of String/Integers describing the experience prerequisites for the requested skill. - @author Justin Randall */ public static native dictionary getSkillPrerequisiteExperience(String skillName); @@ -4460,7 +4452,6 @@ public class base_class @return An array of strings enumerating the skill prerequisites that must be met before the requested skill may be granted to a creature. - @author Justin Randall */ public static native String[] getSkillPrerequisiteSkills(String skillName); @@ -4470,7 +4461,6 @@ public class base_class @param skillName The name of the skill to query for creature prerequisites @return A dictionary of Strings/Booleans. Todo: there is also a NOT/AND requirement to implement! - @author Justin Randall */ public static native dictionary getSkillPrerequisiteSpecies(String skillName); @@ -4479,7 +4469,6 @@ public class base_class @param skillName The name of the skill to query for the profession @return A string naming the profession that the requested skill belongs to - @author Justin Randall */ public static native String getSkillProfession(String skillName); @@ -4490,7 +4479,6 @@ public class base_class @return A dictionary of Strings/Integers describing the stats and how they will be modified when the skill is applied to a creature. - @author Justin Randall */ public static native dictionary getSkillStatisticModifiers(String skillName); @@ -4583,7 +4571,6 @@ public class base_class @return A String describing the title that is bestowed upon the creature having this skill. @todo this should be a string id - @author Justin Randall */ public static native String getSkillTitleGranted(String skillName); @@ -4605,7 +4592,6 @@ public class base_class @param commandName The command that the creature will have after the command executes @return True when the command is succesfully granted to the creature. - @author Justin Randall */ private static native boolean _grantCommand(long target, String commandName); public static boolean grantCommand(obj_id target, String commandName) @@ -4698,7 +4684,6 @@ public class base_class @param skillName Name of the skill that is granted to the creature @return True if the skill has been successfuly granted to the creature. - @author Justin Randall */ private static native boolean _grantSkill(long target, String skillName); public static boolean grantSkill(obj_id target, String skillName) @@ -4727,7 +4712,6 @@ public class base_class @param commandName Command to query for on the creature @return True if the creature has the command - @author Justin Randall */ private static native boolean _hasCommand(long target, String commandName); public static boolean hasCommand(obj_id target, String commandName) @@ -4754,7 +4738,6 @@ public class base_class @param skillName Name of the skill to query for @return True if the player has the skill. - @author Justin Randall */ private static native boolean _hasSkill(long target, String skillName); public static boolean hasSkill(obj_id target, String skillName) @@ -4776,7 +4759,6 @@ public class base_class @param target Creature from whom the command is being revoked @param commandName Name of the command to revoke from the creature - @author Justin Randall */ private static native void _revokeCommand(long target, String commandName); public static void revokeCommand(obj_id target, String commandName) @@ -4791,7 +4773,6 @@ public class base_class @param target Creature losing the skill @param skillName Name of the skill to revoke - @author Justin Randall */ private static native void _revokeSkill(long target, String skillName); public static void revokeSkill(obj_id target, String skillName) @@ -4806,7 +4787,6 @@ public class base_class @param target Creature losing the skill @param skillName Name of the skill to revoke - @author Robert Sitton */ private static native void _revokeSkillSilent(long target, String skillName); public static void revokeSkillSilent(obj_id target, String skillName) @@ -4999,7 +4979,6 @@ public class base_class @see createToken(obj_id target) - @author Justin Randall */ // public static native obj_id createToken(String templateName, location loc); @@ -5022,7 +5001,6 @@ public class base_class @return a Mocha location object containing location data about the token. - @author Justin Randall */ // public static native location getTokenTargetLocation (obj_id tokenId); @@ -5054,7 +5032,6 @@ public class base_class @return A string containing the template name of the object that is referred to by the token. - @author Justin Randall */ private static native String _getTemplateName(long id); public static String getTemplateName(obj_id id) @@ -5137,7 +5114,6 @@ public class base_class @see setWaypointLocation @see setWaypointRegion - @author Justin Randall */ private static native long _createWaypointInDatapad(long target, location loc); public static obj_id createWaypointInDatapad(obj_id target, location loc) @@ -5171,7 +5147,6 @@ public class base_class @see setWaypointLocation @see setWaypointRegion - @author Justin Randall */ private static native long _createWaypointInDatapad(long target, long source); public static obj_id createWaypointInDatapad(obj_id target, obj_id source) @@ -5212,7 +5187,6 @@ public class base_class @return a boolean indicating the active status of the waypoint. If the waypoint is active, it returns true, otherwise false. - @author Justin Randall */ private static native boolean _getWaypointActive(long waypoint); public static boolean getWaypointActive(obj_id waypoint) @@ -5310,7 +5284,6 @@ public class base_class @see getWaypointLocation @see setWaypointRegion - @author Justin Randall */ public static void setWaypointLocation(obj_id waypoint, location loc) { @@ -5400,7 +5373,6 @@ public class base_class @todo implement this @see endMission - @author Justin Randall */ private static native void _abortMission(long missionObject); public static void abortMission (obj_id missionObject) @@ -5423,12 +5395,11 @@ public class base_class \code void createAndAssignMissionToPlayer(obj_id player) { - obj_id missionData = createMissionData(0.5f, 10000, self, "Test Mission", "justin.test_mission"); + obj_id missionData = createMissionData(0.5f, 10000, self, "Test Mission", "test.test_mission"); assignMission(missionData, player); } \endcode - @author Justin Randall */ public static void assignMission (obj_id missionData, obj_id playerCharacter) { @@ -5447,7 +5418,6 @@ public class base_class @see assignMission - @author Justin Randall */ private static native long _createMissionObjectInCreatureMissionBag(long creature); public static obj_id createMissionObjectInCreatureMissionBag(obj_id creature) @@ -5507,7 +5477,6 @@ public class base_class @todo missionType might need to be a StringId - @author Justin Randall */ // public static native obj_id createMissionData (float efficiencyRequirement, int expireTimeDelay, obj_id missionCreator, String missionType, String rootScriptName); @@ -5527,7 +5496,6 @@ public class base_class @todo write example code for endMission @todo implement endMission JNI call in C++ - @author Justin Randall */ public static void endMission (obj_id missionObject) { @@ -5558,7 +5526,6 @@ public class base_class @see createMissionObject @see createMissionData - @author Justin Randall */ public static void startMission (obj_id missionObject) { @@ -5583,7 +5550,6 @@ public class base_class /** @brief enumerate the mission objects held by a player character @return an array of obj_id's that describe the MissionObjects a player current has. - @author Justin Randall */ private static native long[] _getMissionObjects(long playerCharacter); public static obj_id[] getMissionObjects (obj_id playerCharacter) @@ -5624,7 +5590,6 @@ public class base_class @see createMissionData @see setMissionCreator - @author Justin Randall */ private static native String _getMissionCreator(long missionData); public static String getMissionCreator (obj_id missionData) @@ -5653,7 +5618,6 @@ public class base_class @see setMissionDifficulty @see createMissionData - @author Justin Randall */ private static native int _getMissionDifficulty(long missionData); public static int getMissionDifficulty (obj_id missionData) @@ -5675,7 +5639,6 @@ public class base_class @see setMissionEndLocation @see createMissionData - @author Justin Randall */ private static native location _getMissionEndLocation(long missionData); public static location getMissionEndLocation (obj_id missionData) @@ -5695,7 +5658,6 @@ public class base_class @see setMissionReward @see createMissionData - @author Justin Randall */ private static native int _getMissionReward(long missionData); public static int getMissionReward (obj_id missionData) @@ -5718,7 +5680,6 @@ public class base_class @see setMissionRootScriptName @see createMissionData - @author Justin Randall */ private static native String _getMissionRootScriptName(long missionData); public static String getMissionRootScriptName (obj_id missionData) @@ -5752,7 +5713,6 @@ public class base_class @see location @see createMissionData - @author Justin Randall */ private static native location _getMissionStartLocation(long missionData); public static location getMissionStartLocation (obj_id missionData) @@ -5795,7 +5755,6 @@ public class base_class @see setMissionRootScriptName @see createMissionData - @author Justin Randall */ private static native String _getMissionType(long missionData); public static String getMissionType (obj_id missionData) @@ -5814,7 +5773,6 @@ public class base_class @see getMissionCreator @see createMissionData - @author Justin Randall */ private static native void _setMissionCreator(long missionData, String creator); public static void setMissionCreator (obj_id missionData, String creator) @@ -5844,7 +5802,6 @@ public class base_class @see getMissionDifficulty @see createMissionData - @author Justin Randall */ private static native void _setMissionDifficulty(long missionData, int difficulty); public static void setMissionDifficulty (obj_id missionData, int difficulty) @@ -5860,7 +5817,6 @@ public class base_class @see getMissionEndLocation @see createMissionData - @author Justin Randall */ private static native void _setMissionEndLocation(long missionData, location endLocation); public static void setMissionEndLocation (obj_id missionData, location endLocation) @@ -5879,7 +5835,6 @@ public class base_class @see setMissionBondAmount @see createMissionData - @author Justin Randall */ private static native void _setMissionReward(long missionData, int reward); public static void setMissionReward (obj_id missionData, int reward) @@ -5897,7 +5852,6 @@ public class base_class @see getMissionRootScriptName @see createMissionData - @author Justin Randall */ private static native void _setMissionRootScriptName(long missionData, String rootScriptName); public static void setMissionRootScriptName (obj_id missionData, String rootScriptName) @@ -5919,7 +5873,6 @@ public class base_class @see setMissionStartObject @see createMissionData - @author Justin Randall */ private static native void _setMissionStartLocation(long missionData, location start); public static void setMissionStartLocation (obj_id missionData, location start) @@ -5939,7 +5892,6 @@ public class base_class @see setMissionStartObject @see createMissionData - @author Justin Randall */ private static native void _setMissionTargetAppearance(long missionData, String target); public static void setMissionTargetAppearance (obj_id missionData, String target) @@ -5970,7 +5922,6 @@ public class base_class @see getMissionType @see createMissionData - @author Justin Randall */ private static native void _setMissionType(long missionData, String typeName); public static void setMissionType (obj_id missionData, String typeName) @@ -6032,7 +5983,6 @@ public class base_class @see removeLocationTarget - @author Justin Randall */ public static void addLocationTarget(String name, location loc, float radius) { @@ -6065,7 +6015,6 @@ public class base_class @see addLocationTarget - @author Justin Randall */ public static void removeLocationTarget(String name) { diff --git a/sku.0/sys.server/compiled/game/script/base_script.script b/sku.0/sys.server/compiled/game/script/base_script.script index 47437d5a6..e35f44b7f 100644 --- a/sku.0/sys.server/compiled/game/script/base_script.script +++ b/sku.0/sys.server/compiled/game/script/base_script.script @@ -644,7 +644,7 @@ trigger OnCityChanged(int oldCityId, int newCityId) /** * Determines which drafting schematics the player has can be used in the station. - * Must call sendUseableDraftSchematics() with a valid list of schematics. + * Must call sendUseableDraftSchematics() with a valid list of schematics. * * @param self crafting station * @param player player wanting to craft diff --git a/sku.0/sys.server/compiled/game/script/beta/character_age.script b/sku.0/sys.server/compiled/game/script/beta/character_age.script index 4d0bd272b..38f4b3e6e 100644 --- a/sku.0/sys.server/compiled/game/script/beta/character_age.script +++ b/sku.0/sys.server/compiled/game/script/beta/character_age.script @@ -1,20 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - -/***** INCLUDES ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnSpeaking(string text) { @@ -33,10 +16,3 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/debugger.script b/sku.0/sys.server/compiled/game/script/beta/debugger.script index 08fc364c2..f850773f1 100644 --- a/sku.0/sys.server/compiled/game/script/beta/debugger.script +++ b/sku.0/sys.server/compiled/game/script/beta/debugger.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: debugger.script * Description: debugger script - * @author $Author: rpalacio $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ @@ -35,15 +30,10 @@ include library.badge; include library.xp; include library.camping; -/***** INHERITS ********************************************************/ - /***** CONSTANTS *******************************************************/ const string DEBUG_EMOTE_TARGET = "debug.emote_target"; -/***** TEST HANDLERS *******************************************************/ - - /***** TRIGGERS *******************************************************/ trigger OnSpeaking(string text) { diff --git a/sku.0/sys.server/compiled/game/script/beta/donham_terminal.script b/sku.0/sys.server/compiled/game/script/beta/donham_terminal.script index 4f37730fc..87428dfef 100644 --- a/sku.0/sys.server/compiled/game/script/beta/donham_terminal.script +++ b/sku.0/sys.server/compiled/game/script/beta/donham_terminal.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_food.script * Description: BETA SCRIPT: food dispenser - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -13,9 +8,6 @@ include library.sui; include library.utils; -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string DATATABLE_ITEMS_TO_TEST = "datatables/beta/items_to_test.iff"; @@ -65,9 +57,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - /***** MESSAGEHANDLERS *************************************************/ messageHandler handleCategoryResponse() { diff --git a/sku.0/sys.server/compiled/game/script/beta/e3_housing.script b/sku.0/sys.server/compiled/game/script/beta/e3_housing.script index ee825c8e4..ffb0021a4 100644 --- a/sku.0/sys.server/compiled/game/script/beta/e3_housing.script +++ b/sku.0/sys.server/compiled/game/script/beta/e3_housing.script @@ -1,20 +1,12 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: e3_housing * Description: Player script that enables the creation of deeds and placement of houses. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ include library.player_structure; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnSpeaking(string text) { @@ -78,10 +70,3 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/medicine_buff.script b/sku.0/sys.server/compiled/game/script/beta/medicine_buff.script index 1b11fe2e2..2d1487cf3 100644 --- a/sku.0/sys.server/compiled/game/script/beta/medicine_buff.script +++ b/sku.0/sys.server/compiled/game/script/beta/medicine_buff.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: buff_medicine * Description: creates a buff medicine. For testing only. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -15,9 +10,6 @@ include library.healing; include library.consumable; include library.player_stomach; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() { @@ -66,11 +58,3 @@ trigger OnAttach() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/medicine_damage.script b/sku.0/sys.server/compiled/game/script/beta/medicine_damage.script index 243db3377..51a284eb2 100644 --- a/sku.0/sys.server/compiled/game/script/beta/medicine_damage.script +++ b/sku.0/sys.server/compiled/game/script/beta/medicine_damage.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: medicine_damage.script * Description: Testing script that makes a random damage medicine - * @author - * @version $Revision:$ */ @@ -16,9 +11,6 @@ include library.healing; include library.consumable; include library.player_stomach; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() @@ -55,12 +47,6 @@ trigger OnAttach() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - /***** FUNCTIONS *************************************************/ attrib_mod[] createHealDamageMedicineMod(int power) diff --git a/sku.0/sys.server/compiled/game/script/beta/medicine_revive.script b/sku.0/sys.server/compiled/game/script/beta/medicine_revive.script index 14ab8d13f..6ad4b77e5 100644 --- a/sku.0/sys.server/compiled/game/script/beta/medicine_revive.script +++ b/sku.0/sys.server/compiled/game/script/beta/medicine_revive.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: medicine_maker.script * Description: Testing script that adds wound medicine attributes to an object - * @author - * @version $Revision:$ */ @@ -14,9 +9,6 @@ include library.utils; include library.consumable; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() @@ -52,10 +44,3 @@ trigger OnAttach() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/medicine_wound.script b/sku.0/sys.server/compiled/game/script/beta/medicine_wound.script index f33116a94..1c926bd53 100644 --- a/sku.0/sys.server/compiled/game/script/beta/medicine_wound.script +++ b/sku.0/sys.server/compiled/game/script/beta/medicine_wound.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: medicine_maker.script * Description: Testing script that adds wound medicine attributes to an object - * @author - * @version $Revision:$ */ @@ -16,9 +11,6 @@ include library.healing; include library.consumable; include library.player_stomach; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() @@ -71,10 +63,3 @@ trigger OnAttach() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/pet_test.script b/sku.0/sys.server/compiled/game/script/beta/pet_test.script index f388807db..98ae01545 100644 --- a/sku.0/sys.server/compiled/game/script/beta/pet_test.script +++ b/sku.0/sys.server/compiled/game/script/beta/pet_test.script @@ -1,8 +1,5 @@ //------------------------------------------------ // pet_test.script -// Brandon Reinhart -// -// Usage: //------------------------------------------------ //------------------------------------------------ @@ -152,4 +149,4 @@ messageHandler destroyPet() sendSystemMessage( self, "Pet demonstration complete.", null ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/beta/player_warp.script b/sku.0/sys.server/compiled/game/script/beta/player_warp.script index 578d97896..7eef821ce 100644 --- a/sku.0/sys.server/compiled/game/script/beta/player_warp.script +++ b/sku.0/sys.server/compiled/game/script/beta/player_warp.script @@ -1,20 +1,12 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player_warp * Description: Enables the warping to a specified location. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnSpeaking(string text) { @@ -112,10 +104,3 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_food.script b/sku.0/sys.server/compiled/game/script/beta/terminal_food.script index e5eee1034..95a231166 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_food.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_food.script @@ -1,17 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_food.script * Description: BETA SCRIPT: food dispenser - * @author $Author:$ - * @version $Revision:$ */ -/***** INCLUDES ********************************************************/ - - - /***** INHERITS ********************************************************/ inherits terminal.base.terminal_add_use; @@ -59,7 +50,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_medicine.script b/sku.0/sys.server/compiled/game/script/beta/terminal_medicine.script index d92e81881..005ab851f 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_medicine.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_medicine.script @@ -1,21 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_food.script * Description: BETA SCRIPT: food dispenser - * @author $Author:$ - * @version $Revision:$ */ -/***** INCLUDES ********************************************************/ - - - -/***** INHERITS ********************************************************/ - -//inherits terminal.base.base_terminal; - /***** CONSTANTS *******************************************************/ const string_id SID_ORDER_DAMAGE_MEDICINE = new string_id ("sui", "order_damage_medicine"); diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_money.script b/sku.0/sys.server/compiled/game/script/beta/terminal_money.script index 36a7b6d70..cb02a15a4 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_money.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_money.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_food.script * Description: BETA SCRIPT: food dispenser - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_resource.script b/sku.0/sys.server/compiled/game/script/beta/terminal_resource.script index 21eebd5d6..c5ae5db2b 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_resource.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_resource.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_resource.script * Description: BETA SCRIPT: resource dispenser - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_warp.script b/sku.0/sys.server/compiled/game/script/beta/terminal_warp.script index fcea64952..1441360a5 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_warp.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_warp.script @@ -1,20 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_warp * Description: Grants the warp script to whomever accesses the terminal. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ - -/***** INCLUDES ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { @@ -36,10 +24,3 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_wound.script b/sku.0/sys.server/compiled/game/script/beta/terminal_wound.script index 75f8caca2..11cb8fab5 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_wound.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_wound.script @@ -1,17 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_wound.script * Description: script for the beta wound terminal. Ow! - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ - -/***** INCLUDES ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id SID_INFLICT_DAMAGE = new string_id("wound_terminal", "inflict_damage"); const string_id SID_INFLICT_WOUND = new string_id("wound_terminal", "inflict_wound"); @@ -56,11 +47,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS **************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_xp.script b/sku.0/sys.server/compiled/game/script/beta/terminal_xp.script index 8d14ef136..693467a77 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_xp.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_xp.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_food.script * Description: BETA SCRIPT: food dispenser - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/uber_survey_tool.script b/sku.0/sys.server/compiled/game/script/beta/uber_survey_tool.script index 9322bd712..52645d2b5 100644 --- a/sku.0/sys.server/compiled/game/script/beta/uber_survey_tool.script +++ b/sku.0/sys.server/compiled/game/script/beta/uber_survey_tool.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: uber_survey_tool.script * Description: script for GM survey tool testing - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -21,6 +16,7 @@ const string_id SID_TOOL_OPTIONS = new string_id("sui", "tool_options"); const string_id SID_TOOL_CLASS = new string_id("sui", "survey_class"); /***** TRIGGERS ********************************************************/ + trigger OnInitialize() { setName(self,"Uber Survey Tool"); @@ -61,8 +57,6 @@ trigger OnRequestCoreSample(obj_id player, string resource_type) removeObjVar(player, resource.VAR_SAMPLE_STAMP); return SCRIPT_CONTINUE; } -/***** FUNCTIONS ********************************************************/ - /***** MESSAGEHANDLERS **************************************************/ messageHandler handleSetToolClass() @@ -90,4 +84,4 @@ messageHandler handleSetToolClass() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/beta/weather_test.script b/sku.0/sys.server/compiled/game/script/beta/weather_test.script index d6f7976f8..3a5d4b83d 100644 --- a/sku.0/sys.server/compiled/game/script/beta/weather_test.script +++ b/sku.0/sys.server/compiled/game/script/beta/weather_test.script @@ -1,5 +1,4 @@ // Weather Control script -// by Cinco Barnes 11-30-2002 trigger OnAttach() { @@ -45,4 +44,4 @@ trigger OnDetach() debugSpeakMsg(self, "Detaching weather script. Resetting weather."); setWeatherData (0, 0.0f, 0.0f); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/city/bestine/search_item.script b/sku.0/sys.server/compiled/game/script/city/bestine/search_item.script index 8224181c9..63c6d38c3 100644 --- a/sku.0/sys.server/compiled/game/script/city/bestine/search_item.script +++ b/sku.0/sys.server/compiled/game/script/city/bestine/search_item.script @@ -4,9 +4,6 @@ include library.utils; -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id SEARCH_ITEM = new string_id ("bestine", "search_item"); diff --git a/sku.0/sys.server/compiled/game/script/city/droid_spawner.script b/sku.0/sys.server/compiled/game/script/city/droid_spawner.script index baabf5bd1..139cf2633 100644 --- a/sku.0/sys.server/compiled/game/script/city/droid_spawner.script +++ b/sku.0/sys.server/compiled/game/script/city/droid_spawner.script @@ -95,6 +95,7 @@ void doSpawn (obj_id self) int maxPop = getIntObjVar (self, "pop"); location me = getLocation(self); + /* location here = locations.getGoodLocationAroundLocation(me, 1f, 1f, 1.5f, 1.5f); if (here == null) { @@ -105,10 +106,11 @@ void doSpawn (obj_id self) { debugServerConsoleMsg (self, "droid_spawner couldn't find a good location!"); return; - } + } + */ string spawn = npcToSpawn(); - obj_id npc = create.object (spawn, here); + obj_id npc = create.object (spawn, me); attachScript (npc, "city.droid_wander"); setInvulnerable(npc, true); @@ -170,4 +172,4 @@ string npcToSpawn() } return spawn; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/city/guard_spawner.script b/sku.0/sys.server/compiled/game/script/city/guard_spawner.script index 291677607..93a97cbee 100644 --- a/sku.0/sys.server/compiled/game/script/city/guard_spawner.script +++ b/sku.0/sys.server/compiled/game/script/city/guard_spawner.script @@ -1,6 +1,5 @@ // Handles spawning guards throughout player cities. // Draws spawn info from the "guardTable" below. -// Dan's code? include library.ai_lib; include library.create; @@ -186,18 +185,19 @@ void doSpawn( obj_id self, boolean onlySpawnOne ) string type = getGuardArea( self ); location me = getLocation(self); - location here = locations.getGoodLocationAroundLocation(me, 1f, 1f, 1.5f, 1.5f); + /*location here = locations.getGoodLocationAroundLocation(me, 1f, 1f, 1.5f, 1.5f); if (here == null) { debugServerConsoleMsg (self, "guard_spawner couldn't find a good location"); return; } + */ string spawn = npcToSpawn( type ); - obj_id npc = create.object( spawn, here ); + obj_id npc = create.object( spawn, me ); if ( !isIdValid(npc) ) { - logScriptDataError("unable to spawn " + spawn + " + at loc " + here ); + logScriptDataError("unable to spawn " + spawn + " + at loc " + me ); return; } attachScript (npc, "city.guard_wander"); diff --git a/sku.0/sys.server/compiled/game/script/city/interior_3_convo.script b/sku.0/sys.server/compiled/game/script/city/interior_3_convo.script index d46f60963..5876b5cf9 100644 --- a/sku.0/sys.server/compiled/game/script/city/interior_3_convo.script +++ b/sku.0/sys.server/compiled/game/script/city/interior_3_convo.script @@ -18,6 +18,7 @@ trigger OnAttach() { spawnGuyOne( self ); spawnGuyTwo( self ); + spawnGuyThree( self ); messageTo( self, "checkForScripts", null, 5, false ); messageTo( self, "handleChatting", null, 10, false ); diff --git a/sku.0/sys.server/compiled/game/script/city/interior_4_convo.script b/sku.0/sys.server/compiled/game/script/city/interior_4_convo.script index c31eff7f1..abd92d49d 100644 --- a/sku.0/sys.server/compiled/game/script/city/interior_4_convo.script +++ b/sku.0/sys.server/compiled/game/script/city/interior_4_convo.script @@ -19,6 +19,8 @@ trigger OnAttach() { spawnGuyOne( self ); spawnGuyTwo( self ); + spawnGuyThree ( self ); + spawnGuyFour ( self ); messageTo( self, "checkForScripts", null, 5, false ); messageTo( self, "handleChatting", null, 10, false ); diff --git a/sku.0/sys.server/compiled/game/script/city/jawa_spawner.script b/sku.0/sys.server/compiled/game/script/city/jawa_spawner.script index cbaacad5d..282c280a2 100644 --- a/sku.0/sys.server/compiled/game/script/city/jawa_spawner.script +++ b/sku.0/sys.server/compiled/game/script/city/jawa_spawner.script @@ -95,15 +95,17 @@ void doSpawn (obj_id self) int maxPop = getIntObjVar (self, "pop"); location me = getLocation(self); - location here = locations.getGoodLocationAroundLocation(me, 10f, 10f, 10f, 10f); + /*location here = locations.getGoodLocationAroundLocation(me, 10f, 10f, 10f, 10f); if (here == null) { debugServerConsoleMsg (self, "jawa_spawner couldn't find a good location!"); return; - } + } + + */ string spawn = npcToSpawn(); - obj_id npc = create.object (spawn, here); + obj_id npc = create.object (spawn, me); attachScript (npc, "city.jawa_wander"); setInvulnerable(npc, true); @@ -183,4 +185,4 @@ string npcToSpawn() } return spawn; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/collections.java b/sku.0/sys.server/compiled/game/script/collections.java index 2fbefe979..b260f46b1 100644 --- a/sku.0/sys.server/compiled/game/script/collections.java +++ b/sku.0/sys.server/compiled/game/script/collections.java @@ -1,8 +1,6 @@ -/* Copyright (C) 2004 Sony Online Entertainment - * Title: collections.java - * Description: adds functionality similar to the java.util.Collections class - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ +/* + Title: collections.java + Description: adds functionality similar to the java.util.Collections class */ package script; diff --git a/sku.0/sys.server/compiled/game/script/color.java b/sku.0/sys.server/compiled/game/script/color.java index 277373ded..44c0ce019 100644 --- a/sku.0/sys.server/compiled/game/script/color.java +++ b/sku.0/sys.server/compiled/game/script/color.java @@ -1,10 +1,5 @@ -// ====================================================================== -// // color.java -// Copyright 2002 Sony Online Entertainment Inc. -// All Rights Reserved. -// -// ====================================================================== + package script; diff --git a/sku.0/sys.server/compiled/game/script/combat_engine.java b/sku.0/sys.server/compiled/game/script/combat_engine.java index 57236e3a9..52c450aa6 100644 --- a/sku.0/sys.server/compiled/game/script/combat_engine.java +++ b/sku.0/sys.server/compiled/game/script/combat_engine.java @@ -1,12 +1,8 @@ /************************************************************************** - * * Java-side combat processing. - * - * copyright 2001 Sony Online Entertainment - * + * @todo: where do error messages from this class go? Right now we're just * printing to stderr, but do we want to hook in with our logging code? - * *************************************************************************/ package script; @@ -1077,7 +1073,7 @@ public class combat_engine } // getDamage() private static String getWeaponStringType(int intWeaponType) - {// written by Dan R. Do not blame steve :) + { switch(intWeaponType) { case base_class.WEAPON_TYPE_RIFLE : return "rifle"; @@ -1093,7 +1089,7 @@ public class combat_engine return ""; } private static boolean isLocomotionMoving(int intLocomotion) - { // written by Dan R. + { switch(intLocomotion) { case base_class.LOCOMOTION_SNEAKING : return true; @@ -1108,7 +1104,7 @@ public class combat_engine return false; } private static int getPostureModForWeapon(obj_id objPlayer, int intPosture, int intWeaponType) - {// dans function again, don't blame steve. + { switch (intPosture) { case base_class.POSTURE_CROUCHED: return base_class.getSkillStatisticModifier(objPlayer, getWeaponStringType(intWeaponType)+"_kneeling"); diff --git a/sku.0/sys.server/compiled/game/script/content_tools/content_generation.script b/sku.0/sys.server/compiled/game/script/content_tools/content_generation.script index 212944143..ee4fbc46a 100644 --- a/sku.0/sys.server/compiled/game/script/content_tools/content_generation.script +++ b/sku.0/sys.server/compiled/game/script/content_tools/content_generation.script @@ -25,7 +25,7 @@ const float AUTOSAVE_DELAY = 300; // seconds trigger OnAttach() { - sendSystemMessageTestingOnly(self, "Welcome to the content maker script. Please consult Prisoncamp before dorking around with this script. NOTE - to test pilot you need to attach the space content_generation script, not this one"); + sendSystemMessageTestingOnly(self, "Welcome to the content maker script. Please consult Development before dorking around with this script. NOTE - to test pilot you need to attach the space content_generation script, not this one"); return SCRIPT_CONTINUE;} diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_buff_vendor_convo.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_buff_vendor_convo.script index 8eb749e3d..7093028b7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_buff_vendor_convo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_buff_vendor_convo.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_buff_vendor_convo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_chief_engineer.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_chief_engineer.script index 0430b605d..d1fb15e20 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_chief_engineer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_chief_engineer.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_chief_engineer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_junk_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_junk_dealer.script index f46cc7b88..94ce5fb59 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_junk_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_junk_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_junk_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_mellichae.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_mellichae.script index 62cf315fd..1f7bb68c8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_mellichae.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_mellichae.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_mellichae.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_nightsister_prisoner.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_nightsister_prisoner.script index 229cefa85..5f8666712 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_nightsister_prisoner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_nightsister_prisoner.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_nightsister_prisoner.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_quharek.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_quharek.script index fcdf68e8e..6ace313e9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_quharek.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_quharek.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_quharek.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_rohak.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_rohak.script index c797a13dc..24beb10bc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_rohak.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_rohak.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_rohak.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_sarguillo.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_sarguillo.script index 1a558ca6d..eb9df003c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_sarguillo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_sarguillo.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_sarguillo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_camdoen.script b/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_camdoen.script index 2d44dca0d..4cee04a78 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_camdoen.script +++ b/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_camdoen.script @@ -1,8 +1,8 @@ // ====================================================================== // // azure_cabal_camdoen.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_haadj.script b/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_haadj.script index d830a61e5..b082427c1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_haadj.script +++ b/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_haadj.script @@ -1,8 +1,8 @@ // ====================================================================== // // azure_cabal_haadj.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_hoolar.script b/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_hoolar.script index afc6cb55e..660ff09f7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_hoolar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_hoolar.script @@ -1,8 +1,8 @@ // ====================================================================== // // azure_cabal_hoolar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/barada.script b/sku.0/sys.server/compiled/game/script/conversation/barada.script index 5bae9781d..2ffa7e318 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/barada.script +++ b/sku.0/sys.server/compiled/game/script/conversation/barada.script @@ -1,8 +1,8 @@ // ====================================================================== // // barada.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/barn_ranchhand.script b/sku.0/sys.server/compiled/game/script/conversation/barn_ranchhand.script index 7595cd716..39722d3a1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/barn_ranchhand.script +++ b/sku.0/sys.server/compiled/game/script/conversation/barn_ranchhand.script @@ -1,8 +1,8 @@ // ====================================================================== // // barn_ranchhand.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_imperial.script b/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_imperial.script index 20ad42413..ee34dc704 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_imperial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_imperial.script @@ -1,8 +1,8 @@ // ====================================================================== // // battlefield_entry_station_imperial.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_neutral.script b/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_neutral.script index 6db609411..1e2a1cb22 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_neutral.script +++ b/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_neutral.script @@ -1,8 +1,8 @@ // ====================================================================== // // battlefield_entry_station_neutral.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_rebel.script index ae242be19..e6dd5c715 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // battlefield_entry_station_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist01.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist01.script index f7c1a96cb..0be4739ee 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist01.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_artist01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist02.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist02.script index c9db71d26..6d6efda8f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist02.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_artist02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist03.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist03.script index b5884072f..0fe3c15f9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist03.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_artist03.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist04.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist04.script index d52c29533..8938ec5b6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist04.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_artist04.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist05.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist05.script index b1ae2ec6c..98ef59b39 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist05.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist05.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_artist05.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist06.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist06.script index 4e1dcf41d..4388ac58c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist06.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist06.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_artist06.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol01.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol01.script index 1a30f302f..a17481c4b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol01.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_capitol01.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol02.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol02.script index cd92ecfac..7a8516e0c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol02.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_capitol02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol03.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol03.script index 1473d7d87..fcb7826f3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol03.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_capitol03.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol04.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol04.script index c449400bb..591005b3a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol04.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_capitol04.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor01.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor01.script index 44c9570c4..4df4dc8f0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor01.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor01.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor02.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor02.script index 4c3008f1a..3a9eab554 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor02.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor03.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor03.script index 92dafd9c4..21f1e914b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor03.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor03.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor04.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor04.script index 333a47990..ee0c517fe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor04.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor04.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor05.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor05.script index 8c21454e2..7f4537ed0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor05.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor05.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor05.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor06.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor06.script index 5b4c87d44..e32f3ca7f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor06.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor06.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor06.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor07.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor07.script index 518fc1d18..aa1ad1d91 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor07.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor07.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor07.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor08.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor08.script index 15df5774b..008c37b5b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor08.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor08.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor08.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor09.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor09.script index b726736fc..10844621e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor09.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor09.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor09.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor10.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor10.script index 603672b2a..9e588dc81 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor10.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor10.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor10.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor11.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor11.script index a993fcbc3..5d6923cdb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor11.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor11.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor11.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor12.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor12.script index 4cf361353..07fe22d03 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor12.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor12.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor12.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_stone_merchant.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_stone_merchant.script index c6c64bc0f..aceb16122 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_stone_merchant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_stone_merchant.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_stone_merchant.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna.script b/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna.script index 00dca5d81..9f7b2afb6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna.script @@ -1,8 +1,8 @@ // ====================================================================== // // bib_fortuna.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna_mos_eisley.script b/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna_mos_eisley.script index 74ecfd3b6..2e96932dc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna_mos_eisley.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna_mos_eisley.script @@ -1,8 +1,8 @@ // ====================================================================== // // bib_fortuna_mos_eisley.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_assistant.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_assistant.script index dc2f15d01..a2084963f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_assistant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_assistant.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_assistant.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_construction.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_construction.script index c94f00e7d..693a66622 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_construction.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_construction.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_construction.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_crazyguy.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_crazyguy.script index 92a646d61..cd785f239 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_crazyguy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_crazyguy.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_crazyguy.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_engineertech.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_engineertech.script index a18170ded..06c5176b1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_engineertech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_engineertech.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_engineertech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_02.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_02.script index 704e1205a..5fa08d17e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_herald_02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_03.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_03.script index 1e29f8ea8..7fa518be7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_03.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_herald_03.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_dealer.script index 2b682758a..b62702e33 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_herald_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_01.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_01.script index b99917422..86ce7a5e9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_scientist_generic_01.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_02.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_02.script index 6df384c70..e8bc8d14a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_scientist_generic_02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_03.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_03.script index 8e587916f..ab3f4fa72 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_03.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_scientist_generic_03.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_geonosian.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_geonosian.script index 746167785..d3e82f604 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_geonosian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_geonosian.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_scientist_geonosian.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_human.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_human.script index afd9473b9..4cf2b15e6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_human.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_human.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_scientist_human.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_securitytech.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_securitytech.script index c1bf85972..28a1d70df 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_securitytech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_securitytech.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_securitytech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/blacksun_guri.script b/sku.0/sys.server/compiled/game/script/conversation/blacksun_guri.script index c3a7133e5..f309b8514 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/blacksun_guri.script +++ b/sku.0/sys.server/compiled/game/script/conversation/blacksun_guri.script @@ -1,8 +1,8 @@ // ====================================================================== // // blacksun_guri.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boba_fett.script b/sku.0/sys.server/compiled/game/script/conversation/boba_fett.script index a4be99b06..2147c9765 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boba_fett.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boba_fett.script @@ -1,8 +1,8 @@ // ====================================================================== // // boba_fett.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/borvo_acklay_guard.script b/sku.0/sys.server/compiled/game/script/conversation/borvo_acklay_guard.script index 7cd5e176e..4d2b94752 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/borvo_acklay_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/borvo_acklay_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // borvo_acklay_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/borvo_the_hutt.script b/sku.0/sys.server/compiled/game/script/conversation/borvo_the_hutt.script index 39d6b23af..4d080320d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/borvo_the_hutt.script +++ b/sku.0/sys.server/compiled/game/script/conversation/borvo_the_hutt.script @@ -1,8 +1,8 @@ // ====================================================================== // // borvo_the_hutt.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/borvos_acklay_dakk.script b/sku.0/sys.server/compiled/game/script/conversation/borvos_acklay_dakk.script index 144791ad5..6acbf1542 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/borvos_acklay_dakk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/borvos_acklay_dakk.script @@ -1,8 +1,8 @@ // ====================================================================== // // borvos_acklay_dakk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/borvos_guard.script b/sku.0/sys.server/compiled/game/script/conversation/borvos_guard.script index e9bbba573..b6340dd4f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/borvos_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/borvos_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // borvos_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -690,6 +690,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); } return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave.script index 6fee97d56..c2a2ee962 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_mining_cave.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_controller.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_controller.script index e27991b49..782b37963 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_controller.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_controller.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_mining_cave_controller.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_foreman.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_foreman.script index a0fc3d9ff..0cab7388a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_foreman.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_foreman.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_mining_cave_foreman.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_barnet.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_barnet.script index 087e19af5..33e2cf782 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_barnet.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_barnet.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_mining_research_barnet.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_lapaz.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_lapaz.script index 78697a022..714d3b8de 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_lapaz.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_lapaz.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_mining_research_lapaz.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_pirate_cave.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_pirate_cave.script index 9315a60ab..1e1804d86 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_pirate_cave.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_pirate_cave.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_pirate_cave.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_barnet.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_barnet.script index ff099d5d4..c7c076762 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_barnet.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_barnet.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_research_barnet.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_lapaz.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_lapaz.script index 8491da1c1..284941ec7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_lapaz.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_lapaz.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_research_lapaz.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bounty_check_reset.script b/sku.0/sys.server/compiled/game/script/conversation/bounty_check_reset.script index 98fc6a0fb..7dd38ad5c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bounty_check_reset.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bounty_check_reset.script @@ -1,8 +1,8 @@ // ====================================================================== // // bounty_check_reset.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bounty_probot.script b/sku.0/sys.server/compiled/game/script/conversation/bounty_probot.script index 9383050c3..a1cbecad1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bounty_probot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bounty_probot.script @@ -1,8 +1,8 @@ // ====================================================================== // // bounty_probot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_faeto.script b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_faeto.script index 869d3289a..55b2bfaac 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_faeto.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_faeto.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_bounty_hunter_faeto.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_oldksam.script b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_oldksam.script index 37ff93eab..f8248a9cb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_oldksam.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_oldksam.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_bounty_hunter_oldksam.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_sleash.script b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_sleash.script index 7b0cf5c50..be4314d58 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_sleash.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_sleash.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_bounty_hunter_sleash.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_taibela.script b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_taibela.script index 104636983..367138f02 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_taibela.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_taibela.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_bounty_hunter_taibela.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_amarent.script b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_amarent.script index a7cad3343..88ee9f0f8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_amarent.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_amarent.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_ddroid_amarent.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_droid.script b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_droid.script index 1ffa45536..4bf63b2d8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_ddroid_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_selan.script b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_selan.script index 8fc7a72fc..e9112d3b9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_selan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_selan.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_ddroid_selan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_valance.script b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_valance.script index 3f917f691..a666dda12 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_valance.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_valance.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_ddroid_valance.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_def.script b/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_def.script index d0218a2f5..e29e66068 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_def.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_def.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_impdefector_def.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_jom.script b/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_jom.script index ddb837f06..554da48c6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_jom.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_jom.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_impdefector_jom.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_teslo.script b/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_teslo.script index 3db86fff4..b814ea03c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_teslo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_teslo.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_impdefector_teslo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_kashyyyk_hunter.script b/sku.0/sys.server/compiled/game/script/conversation/c_kashyyyk_hunter.script index 80ed770fd..6db4d8e1a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_kashyyyk_hunter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_kashyyyk_hunter.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_kashyyyk_hunter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_associate.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_associate.script index 3739a43fc..e8f6a2a17 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_associate.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_associate.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_associate.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_doctor.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_doctor.script index 2a0ecfb71..fd018099f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_doctor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_doctor.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_doctor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_entertainer.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_entertainer.script index 9a1656e48..f7d4f5c0b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_entertainer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_entertainer.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_entertainer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat.script index 23f1c7fd2..163d7eb17 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_melee_combat.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_1.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_1.script index 17d09a28f..93021cd92 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_melee_combat_client_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_2.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_2.script index 7646c829e..fe216794b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_melee_combat_client_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_3.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_3.script index b1cdb94c7..2c9662706 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_melee_combat_client_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_mentor.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_mentor.script index 4742815a3..7f5bde727 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_mentor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_mentor.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_mentor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_secondchance.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_secondchance.script index a3bf51975..3da539e09 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_secondchance.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_secondchance.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_secondchance.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_prof_arti_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/c_prof_arti_questgiver.script index 96b3d1b9e..ca2ca283c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_prof_arti_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_prof_arti_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_prof_arti_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_anchorcontact.script b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_anchorcontact.script index 7e1434aea..b8f8740ce 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_anchorcontact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_anchorcontact.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_prof_ent_anchorcontact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_bestinecontact.script b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_bestinecontact.script index e962845f1..44303519b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_bestinecontact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_bestinecontact.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_prof_ent_bestinecontact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_espacontact.script b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_espacontact.script index 60f021671..0d64f3d9f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_espacontact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_espacontact.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_prof_ent_espacontact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_host.script b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_host.script index d4a74243a..ed751d9cc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_host.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_host.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_prof_ent_host.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_questgiver.script index e09d6ece9..9885305b7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_prof_ent_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_allard.script b/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_allard.script index 0e724b34f..f95b29314 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_allard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_allard.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_rebdefector_allard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_def.script b/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_def.script index 42030eecb..4328fe167 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_def.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_def.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_rebdefector_def.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_jaek.script b/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_jaek.script index 6c2e22194..943518cef 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_jaek.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_jaek.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_rebdefector_jaek.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_sink_imp.script b/sku.0/sys.server/compiled/game/script/conversation/c_sink_imp.script index ef13ba65c..e2f23336c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_sink_imp.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_sink_imp.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_sink_imp.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_sink_reb.script b/sku.0/sys.server/compiled/game/script/conversation/c_sink_reb.script index 240b12f37..166dff629 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_sink_reb.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_sink_reb.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_sink_reb.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_awrada.script b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_awrada.script index e69e04ce8..0555654fc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_awrada.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_awrada.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_smuggler_awrada.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_caril.script b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_caril.script index df1846512..88bc5b78b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_caril.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_caril.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_smuggler_caril.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_lorusku.script b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_lorusku.script index 9e35487ba..cf7679c69 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_lorusku.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_lorusku.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_smuggler_lorusku.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_nyradi.script b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_nyradi.script index 2343dd424..71c262027 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_nyradi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_nyradi.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_smuggler_nyradi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_radeld.script b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_radeld.script index 43cff64d3..d73718cc7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_radeld.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_radeld.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_smuggler_radeld.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_doc.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_doc.script index 24c5d499b..ff1fe9d66 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_doc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_doc.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_1_doc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_imp_quest.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_imp_quest.script index 6950e0fdf..53a50cf27 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_imp_quest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_imp_quest.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_1_imp_quest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_neu_quest.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_neu_quest.script index b8b508ca7..b01bbdafa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_neu_quest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_neu_quest.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_1_neu_quest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_reb_quest.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_reb_quest.script index b29900648..642c33aab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_reb_quest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_reb_quest.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_1_reb_quest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_chemist.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_chemist.script index 7e6f30edd..1a9ee2fa4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_chemist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_chemist.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_2_chemist.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_mole.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_mole.script index 90d2bb64d..58be1a567 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_mole.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_mole.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_2_mole.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_imprisoned_wookiee.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_imprisoned_wookiee.script index 71c995f88..5d99efda0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_imprisoned_wookiee.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_imprisoned_wookiee.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_3_imprisoned_wookiee.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_wire.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_wire.script index 072ca73b5..2809ea04f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_wire.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_wire.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_3_wire.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_contact.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_contact.script index 5f493fe81..57f431ca3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_contact.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_4_imp_contact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_guard.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_guard.script index 3e96e7af2..4a8671d00 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_4_imp_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_lando.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_lando.script index 03ee0a382..5763a9fa5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_lando.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_lando.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_4_lando.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_contact.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_contact.script index 3742e5430..6a69a7868 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_contact.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_4_reb_contact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_guard.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_guard.script index 23dc87db2..20b4f839a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_4_reb_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_5.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_5.script index 9bd745e41..6959efd1c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_5.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_5.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_5.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_5_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_5_rebel.script index c4656d31e..0c3d12234 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_5_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_5_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_5_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_talus_grave_robbers_omkoo.script b/sku.0/sys.server/compiled/game/script/conversation/c_talus_grave_robbers_omkoo.script index 1c389141b..9ffce7169 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_talus_grave_robbers_omkoo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_talus_grave_robbers_omkoo.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_talus_grave_robbers_omkoo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common1.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common1.script index 72803be57..711eb73ba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common1.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_common1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common2.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common2.script index 7c90af1aa..8bc1f806e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common2.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_common2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_hostage.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_hostage.script index 50cd7ccc3..6f51ba977 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_hostage.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_hostage.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_hostage.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm1.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm1.script index 310c5791f..4a1816745 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm1.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm2.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm2.script index d285db34e..4534be8c7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm2.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm3.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm3.script index be4d74240..6b4d16aea 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm3.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm4.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm4.script index f3892709f..fe28c4dab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm4.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm5.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm5.script index c3ce9ca06..be8733a10 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm5.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm5.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm5.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm6.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm6.script index b4c55926a..b7932c433 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm6.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm6.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm6.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm7.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm7.script index 44264b127..ee8d0a0d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm7.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm7.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm7.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm8.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm8.script index 0d5557b78..284cb7f6c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm8.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm8.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm8.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/cale_serasai.script b/sku.0/sys.server/compiled/game/script/conversation/cale_serasai.script index 36faad9b8..f31b69c90 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/cale_serasai.script +++ b/sku.0/sys.server/compiled/game/script/conversation/cale_serasai.script @@ -1,8 +1,8 @@ // ====================================================================== // // cale_serasai.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/camp_beta_leader.script b/sku.0/sys.server/compiled/game/script/conversation/camp_beta_leader.script index 0a1e35cd8..63122a0aa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/camp_beta_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/camp_beta_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // camp_beta_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/camp_delta_leader.script b/sku.0/sys.server/compiled/game/script/conversation/camp_delta_leader.script index 65480f544..69b692e60 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/camp_delta_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/camp_delta_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // camp_delta_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/camp_epsilon_leader.script b/sku.0/sys.server/compiled/game/script/conversation/camp_epsilon_leader.script index 17e8e3e35..8aebe0476 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/camp_epsilon_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/camp_epsilon_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // camp_epsilon_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/camp_gamma_leader.script b/sku.0/sys.server/compiled/game/script/conversation/camp_gamma_leader.script index c086718af..2b1801a25 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/camp_gamma_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/camp_gamma_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // camp_gamma_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/camp_survivor.script b/sku.0/sys.server/compiled/game/script/conversation/camp_survivor.script index 730792518..c445299c5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/camp_survivor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/camp_survivor.script @@ -1,8 +1,8 @@ // ====================================================================== // // camp_survivor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/captain_piett.script b/sku.0/sys.server/compiled/game/script/conversation/captain_piett.script index 2c134b062..e0b01c645 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/captain_piett.script +++ b/sku.0/sys.server/compiled/game/script/conversation/captain_piett.script @@ -1,8 +1,8 @@ // ====================================================================== // // captain_piett.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/chassis_npc.script b/sku.0/sys.server/compiled/game/script/conversation/chassis_npc.script index f4c431e9f..ce56fa4da 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/chassis_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/chassis_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // chassis_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/choster_lok_cantina.script b/sku.0/sys.server/compiled/game/script/conversation/choster_lok_cantina.script index e55c05633..1bda14d5b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/choster_lok_cantina.script +++ b/sku.0/sys.server/compiled/game/script/conversation/choster_lok_cantina.script @@ -1,8 +1,8 @@ // ====================================================================== // // choster_lok_cantina.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/chronicles_reward_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/chronicles_reward_vendor.script index 1d51be38c..748aa6190 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/chronicles_reward_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/chronicles_reward_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // chronicles_reward_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/clone_droid.script b/sku.0/sys.server/compiled/game/script/conversation/clone_droid.script index b961944a0..b7f47da81 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/clone_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/clone_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // clone_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3lcoordinator.script b/sku.0/sys.server/compiled/game/script/conversation/coa3lcoordinator.script index 2f945aae3..ebf5e0647 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3lcoordinator.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3lcoordinator.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3lcoordinator.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3lgeneralveers.script b/sku.0/sys.server/compiled/game/script/conversation/coa3lgeneralveers.script index 6226723a9..e5bdd139e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3lgeneralveers.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3lgeneralveers.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3lgeneralveers.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3linfoofficer.script b/sku.0/sys.server/compiled/game/script/conversation/coa3linfoofficer.script index 605fe06ef..c1719e206 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3linfoofficer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3linfoofficer.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3linfoofficer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3ltactofficer.script b/sku.0/sys.server/compiled/game/script/conversation/coa3ltactofficer.script index 2da6ae19d..4e86bb7fa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3ltactofficer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3ltactofficer.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3ltactofficer.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3sharedcaravanleader.script b/sku.0/sys.server/compiled/game/script/conversation/coa3sharedcaravanleader.script index c0ecec088..c0075c097 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3sharedcaravanleader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3sharedcaravanleader.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3sharedcaravanleader.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3sharedlookout.script b/sku.0/sys.server/compiled/game/script/conversation/coa3sharedlookout.script index eae7113f3..1a33316ee 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3sharedlookout.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3sharedlookout.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3sharedlookout.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3wcoolguy.script b/sku.0/sys.server/compiled/game/script/conversation/coa3wcoolguy.script index 6027eb948..388f766d9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3wcoolguy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3wcoolguy.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3wcoolguy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3wcoordinator.script b/sku.0/sys.server/compiled/game/script/conversation/coa3wcoordinator.script index 6a69fc473..dafc9f4ba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3wcoordinator.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3wcoordinator.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3wcoordinator.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3winfoofficer.script b/sku.0/sys.server/compiled/game/script/conversation/coa3winfoofficer.script index 5a5b67d4e..1014965f2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3winfoofficer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3winfoofficer.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3winfoofficer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3wtactofficer.script b/sku.0/sys.server/compiled/game/script/conversation/coa3wtactofficer.script index 74838912f..ab3c92b2e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3wtactofficer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3wtactofficer.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3wtactofficer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3wvacca.script b/sku.0/sys.server/compiled/game/script/conversation/coa3wvacca.script index 75635f899..8b692e9bc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3wvacca.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3wvacca.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3wvacca.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_collector.script b/sku.0/sys.server/compiled/game/script/conversation/collections_collector.script index c9734cba4..a2f93fb18 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_collector.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_collector.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_collector.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_fixbrokenspacekillcollections.script b/sku.0/sys.server/compiled/game/script/conversation/collections_fixbrokenspacekillcollections.script index 590a5bc70..9526c2ba3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_fixbrokenspacekillcollections.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_fixbrokenspacekillcollections.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_fixbrokenspacekillcollections.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_eight.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_eight.script index 94c95c154..b5194a8e4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_eight.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_eight.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_eight.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_five.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_five.script index f06b0468d..cf015794e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_five.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_five.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_five.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_four.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_four.script index 5f771e7d0..6cc708ec8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_four.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_four.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_four.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_nine.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_nine.script index a763d4f21..57b258027 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_nine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_nine.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_nine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_one.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_one.script index f69d75fa5..4c8bbcfae 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_one.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_one.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_one.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_seven.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_seven.script index 7ebea1ea6..6b0da3520 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_seven.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_seven.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_seven.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_six.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_six.script index fd32b473d..8accaff0b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_six.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_six.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_six.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_ten.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_ten.script index 94c1db244..4380d0f5b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_ten.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_ten.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_ten.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_three.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_three.script index b212df641..537f38cbd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_three.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_three.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_three.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_two.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_two.script index 27f83a04b..6ff86c438 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_two.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_two.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_two.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/combat_quest_p3.script b/sku.0/sys.server/compiled/game/script/conversation/combat_quest_p3.script index a926b606c..38deea9ae 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/combat_quest_p3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/combat_quest_p3.script @@ -1,8 +1,8 @@ // ====================================================================== // // combat_quest_p3.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/command_console_level_03.script b/sku.0/sys.server/compiled/game/script/conversation/command_console_level_03.script index 155b647e3..8db129e85 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/command_console_level_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/command_console_level_03.script @@ -1,8 +1,8 @@ // ====================================================================== // // command_console_level_03.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/community_crafter.script b/sku.0/sys.server/compiled/game/script/conversation/community_crafter.script index 3be19762e..9c4dc34ba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/community_crafter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/community_crafter.script @@ -1,8 +1,8 @@ // ====================================================================== // // community_crafter.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2008.script b/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2008.script index 23a709901..5ec343c81 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2008.script +++ b/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2008.script @@ -1,8 +1,8 @@ // ====================================================================== // // community_painting_handout_2008.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2009.script b/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2009.script index 94ed878d3..865fc0f83 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2009.script +++ b/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2009.script @@ -1,8 +1,8 @@ // ====================================================================== // // community_painting_handout_2009.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/community_tcg_photo_contest_painting_handout.script b/sku.0/sys.server/compiled/game/script/conversation/community_tcg_photo_contest_painting_handout.script index 1e567f14a..b75651abe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/community_tcg_photo_contest_painting_handout.script +++ b/sku.0/sys.server/compiled/game/script/conversation/community_tcg_photo_contest_painting_handout.script @@ -1,8 +1,8 @@ // ====================================================================== // // community_tcg_photo_contest_painting_handout.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_01.script b/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_01.script index 753d2c1e9..391ba3c13 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // computer_console_level_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02.script b/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02.script index 77266af49..41976919d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // computer_console_level_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02_command_console.script b/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02_command_console.script index 3898ecc74..4de10a773 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02_command_console.script +++ b/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02_command_console.script @@ -1,8 +1,8 @@ // ====================================================================== // // computer_console_level_02_command_console.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_civius_bain.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_civius_bain.script index 109094271..3d398fd82 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_civius_bain.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_civius_bain.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_civius_bain.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_deel_draav.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_deel_draav.script index 9fcde6484..52c6a26a7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_deel_draav.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_deel_draav.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_deel_draav.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_edbr_yamagh.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_edbr_yamagh.script index d985b6831..8681d4be4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_edbr_yamagh.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_edbr_yamagh.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_edbr_yamagh.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_jaylon_geissler.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_jaylon_geissler.script index b0d778e68..c91a87249 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_jaylon_geissler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_jaylon_geissler.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_jaylon_geissler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lejo_daramus.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lejo_daramus.script index a171f52d3..62d463efc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lejo_daramus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lejo_daramus.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_lejo_daramus.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lt_cope.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lt_cope.script index 35e8746e8..b009901e7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lt_cope.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lt_cope.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_lt_cope.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_major_walden.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_major_walden.script index 3986ba9ae..653fd0c89 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_major_walden.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_major_walden.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_major_walden.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_menchi_lerann.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_menchi_lerann.script index cddd66af4..d7aafac13 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_menchi_lerann.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_menchi_lerann.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_menchi_lerann.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_olivia_bain.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_olivia_bain.script index db4954838..5d67b846b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_olivia_bain.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_olivia_bain.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_olivia_bain.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_osto_grissom.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_osto_grissom.script index e74a93d15..1e42269dd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_osto_grissom.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_osto_grissom.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_osto_grissom.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_pech_seki.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_pech_seki.script index 8534bb70f..8a1894eab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_pech_seki.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_pech_seki.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_pech_seki.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_retired_officer.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_retired_officer.script index 19474e875..2cfe15859 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_retired_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_retired_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_retired_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_sgt_hus.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_sgt_hus.script index b64e03c96..71326a1b1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_sgt_hus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_sgt_hus.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_sgt_hus.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_teilo_monnro.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_teilo_monnro.script index 4c6d3e616..574d14b14 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_teilo_monnro.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_teilo_monnro.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_teilo_monnro.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_ubbal_fenn.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_ubbal_fenn.script index 8debd9179..01c1149c5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_ubbal_fenn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_ubbal_fenn.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_ubbal_fenn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_vuul_sarlin.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_vuul_sarlin.script index 5e52ad666..94814f821 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_vuul_sarlin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_vuul_sarlin.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_vuul_sarlin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_captain_baize.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_captain_baize.script index 1872bfc0f..fcfa8f37a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_captain_baize.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_captain_baize.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_captain_baize.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_cara_raeth.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_cara_raeth.script index 62384db96..94b34d8bd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_cara_raeth.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_cara_raeth.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_cara_raeth.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_chun_solso.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_chun_solso.script index 523df5db8..43b83a2b0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_chun_solso.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_chun_solso.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_chun_solso.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_galvain_tark.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_galvain_tark.script index 036a8846c..a708ac84b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_galvain_tark.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_galvain_tark.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_galvain_tark.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_gwhirrye_baric.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_gwhirrye_baric.script index b4cda4369..9a66b4f17 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_gwhirrye_baric.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_gwhirrye_baric.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_gwhirrye_baric.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_hurley_klakk.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_hurley_klakk.script index 1d190c442..09f2c1c50 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_hurley_klakk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_hurley_klakk.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_hurley_klakk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jaalib_rigel.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jaalib_rigel.script index 3595f2739..48b081a6e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jaalib_rigel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jaalib_rigel.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_jaalib_rigel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jzoro_quanera.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jzoro_quanera.script index f1f7e9bc3..3e3d0f9c4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jzoro_quanera.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jzoro_quanera.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_jzoro_quanera.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_lilith_laughlin.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_lilith_laughlin.script index abfce65a8..be4cec802 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_lilith_laughlin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_lilith_laughlin.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_lilith_laughlin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_selonian_dayana.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_selonian_dayana.script index c764816be..72f7da018 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_selonian_dayana.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_selonian_dayana.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_selonian_dayana.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_shobbo_durron.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_shobbo_durron.script index 8096dc16c..cc7b75294 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_shobbo_durron.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_shobbo_durron.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_shobbo_durron.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_teniel_waray.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_teniel_waray.script index 72d702cb9..f7a31bfa9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_teniel_waray.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_teniel_waray.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_teniel_waray.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_cora.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_cora.script index 3fe2dadbb..16d759bae 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_cora.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_cora.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_cb_cora.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_donovan.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_donovan.script index 63c2482d7..db1d46de0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_donovan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_donovan.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_cb_donovan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_jark.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_jark.script index 5c07273ee..7ceca3a92 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_jark.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_jark.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_cb_jark.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_sinis.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_sinis.script index ed75a5863..e73ba32d9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_sinis.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_sinis.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_cb_sinis.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_yorick.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_yorick.script index 56eba55f1..82f58162b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_yorick.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_yorick.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_cb_yorick.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_abagga_creel.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_abagga_creel.script index 8d371e8f5..0e02076f0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_abagga_creel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_abagga_creel.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_abagga_creel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_brantlee_spondoon.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_brantlee_spondoon.script index 362685139..4f6891dca 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_brantlee_spondoon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_brantlee_spondoon.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_brantlee_spondoon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_daclif_gallamby.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_daclif_gallamby.script index 146f657e2..ca57b6dee 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_daclif_gallamby.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_daclif_gallamby.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_daclif_gallamby.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_demmi_wot.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_demmi_wot.script index 7a13c32cc..9332d4ded 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_demmi_wot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_demmi_wot.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_demmi_wot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_frye_troeman.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_frye_troeman.script index c93513dac..60d047176 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_frye_troeman.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_frye_troeman.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_frye_troeman.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_gallura_handerin.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_gallura_handerin.script index 6b6b2c99c..b599cf344 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_gallura_handerin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_gallura_handerin.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_gallura_handerin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_jonset.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_jonset.script index e62fe2f0b..acd537e4d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_jonset.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_jonset.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_jonset.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_lt_jasper.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_lt_jasper.script index c265c22df..573aa3954 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_lt_jasper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_lt_jasper.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_lt_jasper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_meatlump_distress.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_meatlump_distress.script index ce22c0ac8..f20498833 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_meatlump_distress.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_meatlump_distress.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_meatlump_distress.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_pol_handerin.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_pol_handerin.script index a15098bef..222ba47b4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_pol_handerin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_pol_handerin.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_pol_handerin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_starport_master.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_starport_master.script index 2ae599690..758a47335 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_starport_master.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_starport_master.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_starport_master.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_the_informant.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_the_informant.script index 186b36167..3d7fe7880 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_the_informant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_the_informant.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_the_informant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_times_editor.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_times_editor.script index 778450d4e..5ddcca602 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_times_editor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_times_editor.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_times_editor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_vani_korr.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_vani_korr.script index f87c5c0b5..1d8d844bf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_vani_korr.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_vani_korr.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_vani_korr.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_angela.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_angela.script index f998d511b..02c4c3f60 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_angela.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_angela.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_disappearances_1_angela.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_hike_master.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_hike_master.script index ece9b5975..393d1a767 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_hike_master.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_hike_master.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_disappearances_1_hike_master.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_2_hermit.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_2_hermit.script index e0fce3190..779f8e112 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_2_hermit.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_2_hermit.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_disappearances_2_hermit.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_5_husband.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_5_husband.script index 9aee01599..73a4d6c7c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_5_husband.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_5_husband.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_disappearances_5_husband.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_questgiver.script index 00ca59c7c..270285901 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_disappearances_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_cornel_savas.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_cornel_savas.script index eae56a505..79586c514 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_cornel_savas.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_cornel_savas.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_droid_factory_cornel_savas.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_druno_kener.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_druno_kener.script index b91291c58..de71f4688 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_druno_kener.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_druno_kener.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_droid_factory_druno_kener.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_jornel_savas.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_jornel_savas.script index aa1cf3eee..0e3dfb3da 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_jornel_savas.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_jornel_savas.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_droid_factory_jornel_savas.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_lieutenant_varias.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_lieutenant_varias.script index f639c8a4e..140ae4591 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_lieutenant_varias.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_lieutenant_varias.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_droid_factory_lieutenant_varias.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_hirka.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_hirka.script index b01c3cbef..1f84e9ac5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_hirka.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_hirka.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_droid_factory_sergeant_hirka.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_mener.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_mener.script index 04aa0e726..3edc2df60 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_mener.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_mener.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_droid_factory_sergeant_mener.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_dark_trooper.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_dark_trooper.script index 285568bd6..af26fb15f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_dark_trooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_dark_trooper.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_imperial_dark_trooper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier3.script index 938d8335f..9d13b31f5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_imperial_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier4.script index 1afff9328..0e499a5f3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_imperial_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_1.script index 341e6a7cc..54ca16194 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_imperial_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_2.script index 8ee736ab3..7f2e27015 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_imperial_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_jainn.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_jainn.script index ece587f04..83f04dd69 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_jainn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_jainn.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_murmurs_1_jainn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_moril.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_moril.script index afeeb0f55..8ac116519 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_moril.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_moril.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_murmurs_1_moril.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_questgiver.script index c858f2447..d9afeb43c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_murmurs_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_retired_corsec_beggar.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_retired_corsec_beggar.script index cb14c851d..0eaae6423 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_retired_corsec_beggar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_retired_corsec_beggar.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_privateer_retired_corsec_beggar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier3.script index f3916989d..cb03e0b2d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_privateer_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier4.script index 7602a41a9..a96b80652 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_privateer_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer.script index e9ae2dff6..636671397 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_privateer_trainer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer_2.script index 39bb724d0..ea9640860 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_privateer_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier3.script index e39ee6007..8adf59b04 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_rebel_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier4.script index 6d1f4ab13..0bf7078dc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_rebel_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_trainer_1.script index 9833c2fb6..db59957cc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_rebel_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_times_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_times_vendor.script index 7e7b79f32..1485e5ef7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_times_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_times_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_times_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akers.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akers.script index 350967c34..a38163d45 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akers.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akers.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_akers.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akkus.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akkus.script index 53d493cf5..9876d4d07 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akkus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akkus.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_akkus.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_anyza_ekull.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_anyza_ekull.script index fca1eaca9..60a4299d0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_anyza_ekull.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_anyza_ekull.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_anyza_ekull.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bandor.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bandor.script index bfdd627f8..fffae822f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bandor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bandor.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_bandor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bannoc_gnoc.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bannoc_gnoc.script index ca9936b35..1c4de2cab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bannoc_gnoc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bannoc_gnoc.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_bannoc_gnoc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_dulor.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_dulor.script index 6fe93f810..d58ae7600 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_dulor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_dulor.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_dulor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_gordo_zek.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_gordo_zek.script index 214b7d89b..8fa43af5f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_gordo_zek.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_gordo_zek.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_gordo_zek.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_guard.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_guard.script index b92f14095..805bc69e5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_harkog_gerr.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_harkog_gerr.script index 41ca7c5f3..bed39350b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_harkog_gerr.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_harkog_gerr.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_harkog_gerr.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_kyran_silene.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_kyran_silene.script index 31318d523..adba1dbf9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_kyran_silene.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_kyran_silene.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_kyran_silene.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_madison_silene.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_madison_silene.script index 606d1466a..1602bf5d5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_madison_silene.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_madison_silene.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_madison_silene.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_neeka_zall.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_neeka_zall.script index 525664a7f..11f6a23d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_neeka_zall.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_neeka_zall.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_neeka_zall.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_norith_zall.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_norith_zall.script index c85aaa6de..95419ac69 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_norith_zall.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_norith_zall.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_norith_zall.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_noro.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_noro.script index dc6c9db6d..5a3b8d299 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_noro.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_noro.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_noro.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_stavu.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_stavu.script index 1f59c3273..8e21a3af3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_stavu.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_stavu.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_stavu.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_vermon_skeetz.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_vermon_skeetz.script index 569426591..4c26ebe38 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_vermon_skeetz.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_vermon_skeetz.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_vermon_skeetz.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_zorgom_zall.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_zorgom_zall.script index 81eb1479d..15ead6d19 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_zorgom_zall.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_zorgom_zall.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_zorgom_zall.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coronet_captain_dool.script b/sku.0/sys.server/compiled/game/script/conversation/coronet_captain_dool.script index acb009a05..66c8dc97d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coronet_captain_dool.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coronet_captain_dool.script @@ -1,8 +1,8 @@ // ====================================================================== // // coronet_captain_dool.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coronet_sheelya_husband.script b/sku.0/sys.server/compiled/game/script/conversation/coronet_sheelya_husband.script index ecd31f448..4be3605ef 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coronet_sheelya_husband.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coronet_sheelya_husband.script @@ -1,8 +1,8 @@ // ====================================================================== // // coronet_sheelya_husband.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corsec_captain.script b/sku.0/sys.server/compiled/game/script/conversation/corsec_captain.script index f5dd2d9c1..b91a3d8f7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corsec_captain.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corsec_captain.script @@ -1,8 +1,8 @@ // ====================================================================== // // corsec_captain.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_bledsoe_imperial_rescue_target.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_bledsoe_imperial_rescue_target.script index 13413011f..b96371175 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_bledsoe_imperial_rescue_target.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_bledsoe_imperial_rescue_target.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_bledsoe_imperial_rescue_target.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_bronell_neutral_assassin.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_bronell_neutral_assassin.script index c2e879a40..c7cb836e6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_bronell_neutral_assassin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_bronell_neutral_assassin.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_bronell_neutral_assassin.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_bruce_neutral_destroy.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_bruce_neutral_destroy.script index 24260f15b..6cb14d2c9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_bruce_neutral_destroy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_bruce_neutral_destroy.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_bruce_neutral_destroy.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_colonel_imperial1.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_colonel_imperial1.script index f87f74569..357de8e81 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_colonel_imperial1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_colonel_imperial1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_colonel_imperial1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_crowley_rebel1.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_crowley_rebel1.script index 7b40176a3..e442aa422 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_crowley_rebel1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_crowley_rebel1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_crowley_rebel1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_ian_rebel_rescue_target.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_ian_rebel_rescue_target.script index fc88d0bb6..4050c32ac 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_ian_rebel_rescue_target.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_ian_rebel_rescue_target.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_ian_rebel_rescue_target.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_pilot.script index 19b7814b4..868cdb0bc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_imperial_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner.script index 1d49f088b..2d28da7d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_imperial_prisoner.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner_02.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner_02.script index 620b45c1c..82aba825d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_imperial_prisoner_02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_pilot.script index ec674d7dd..2930f6f27 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_neutral_pilot.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner.script index cac8e418c..6207f56b3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_neutral_prisoner.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner_02.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner_02.script index 5300e75e0..51b33ac16 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_neutral_prisoner_02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_pashna_rebel1.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_pashna_rebel1.script index 52f6fc6ee..152c40985 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_pashna_rebel1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_pashna_rebel1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_pashna_rebel1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_pilot.script index 52b1949ed..e9568c27d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_rebel_pilot.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner.script index 0ab41aa3b..fedd38776 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_rebel_prisoner.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner_02.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner_02.script index 794154d0f..553d3158a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_rebel_prisoner_02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_sabol_imperial1.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_sabol_imperial1.script index 9948c9fe6..0957614ba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_sabol_imperial1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_sabol_imperial1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_sabol_imperial1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_tallon_rebel1.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_tallon_rebel1.script index 23f1879b4..0c7a9ee28 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_tallon_rebel1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_tallon_rebel1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_tallon_rebel1.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_velso_imperial_destroy.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_velso_imperial_destroy.script index 58479c14c..052d98c8e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_velso_imperial_destroy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_velso_imperial_destroy.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_velso_imperial_destroy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_vledmo_neutral_rescue_target.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_vledmo_neutral_rescue_target.script index e931cff07..98ae2e8fa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_vledmo_neutral_rescue_target.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_vledmo_neutral_rescue_target.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_vledmo_neutral_rescue_target.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_yondalla_neutral_rescue.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_yondalla_neutral_rescue.script index 685367ac2..abff9bd85 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_yondalla_neutral_rescue.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_yondalla_neutral_rescue.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_yondalla_neutral_rescue.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/crafting_contractor.script b/sku.0/sys.server/compiled/game/script/conversation/crafting_contractor.script index 2d67e9901..8e7b6bb1b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/crafting_contractor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/crafting_contractor.script @@ -1,8 +1,8 @@ // ====================================================================== // // crafting_contractor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_corellia.script b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_corellia.script index ed2cdb876..ef131274b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_corellia.script +++ b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_corellia.script @@ -1,8 +1,8 @@ // ====================================================================== // // cyborg_install_corellia.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_naboo.script b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_naboo.script index c7ad1ef1d..ae144e9bb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_naboo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_naboo.script @@ -1,8 +1,8 @@ // ====================================================================== // // cyborg_install_naboo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_tatooine.script b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_tatooine.script index ee3efb035..31068d002 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_tatooine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_tatooine.script @@ -1,8 +1,8 @@ // ====================================================================== // // cyborg_install_tatooine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_temporary.script b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_temporary.script index 72a9948b5..074ee0f81 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_temporary.script +++ b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_temporary.script @@ -1,8 +1,8 @@ // ====================================================================== // // cyborg_install_temporary.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/dagorel.script b/sku.0/sys.server/compiled/game/script/conversation/dagorel.script index a3fa8fa4a..a52d28225 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/dagorel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/dagorel.script @@ -1,8 +1,8 @@ // ====================================================================== // // dagorel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/dantooine_rebel_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/dantooine_rebel_trainer_2.script index c4dd52772..8ddcaf3a6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/dantooine_rebel_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/dantooine_rebel_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // dantooine_rebel_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/dath_bh_wanted_list_01.script b/sku.0/sys.server/compiled/game/script/conversation/dath_bh_wanted_list_01.script index 8101a0ee4..83a46624c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/dath_bh_wanted_list_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/dath_bh_wanted_list_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // dath_bh_wanted_list_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_foreman.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_foreman.script index ed0c61a54..3b6c5e17e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_foreman.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_foreman.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_foreman.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_imperial_herald.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_imperial_herald.script index 9563aeef9..350d72f1c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_imperial_herald.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_imperial_herald.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_imperial_herald.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_insane_miner.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_insane_miner.script index f2b836a4c..2ddff6d47 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_insane_miner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_insane_miner.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_insane_miner.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_medical_droid.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_medical_droid.script index 1e0f20afe..ff3bec52c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_medical_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_medical_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_medical_droid.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_rebel_herald.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_rebel_herald.script index db420199e..4dd130f08 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_rebel_herald.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_rebel_herald.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_rebel_herald.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_rescue_scientist.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_rescue_scientist.script index e41ca2401..bce53582a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_rescue_scientist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_rescue_scientist.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_rescue_scientist.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_scientist.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_scientist.script index d49a9e67a..925b7afc7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_scientist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_scientist.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_scientist.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_technician.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_technician.script index 677444243..329454a16 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_technician.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_technician.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_technician.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_treadwell.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_treadwell.script index 04be17d4e..2100d661d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_treadwell.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_treadwell.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_treadwell.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/defend_the_village.script b/sku.0/sys.server/compiled/game/script/conversation/defend_the_village.script index b2b95c4c6..a1d4469c4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/defend_the_village.script +++ b/sku.0/sys.server/compiled/game/script/conversation/defend_the_village.script @@ -1,8 +1,8 @@ // ====================================================================== // // defend_the_village.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/delivery_chardle.script b/sku.0/sys.server/compiled/game/script/conversation/delivery_chardle.script index ae1fb773c..dd9c88e7b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/delivery_chardle.script +++ b/sku.0/sys.server/compiled/game/script/conversation/delivery_chardle.script @@ -1,8 +1,8 @@ // ====================================================================== // // delivery_chardle.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/delivery_hassel.script b/sku.0/sys.server/compiled/game/script/conversation/delivery_hassel.script index f8e3011b3..7ef0c259d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/delivery_hassel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/delivery_hassel.script @@ -1,8 +1,8 @@ // ====================================================================== // // delivery_hassel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/delivery_pirrohn.script b/sku.0/sys.server/compiled/game/script/conversation/delivery_pirrohn.script index fed16a3ec..f9700481a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/delivery_pirrohn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/delivery_pirrohn.script @@ -1,8 +1,8 @@ // ====================================================================== // // delivery_pirrohn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/delivery_sickle.script b/sku.0/sys.server/compiled/game/script/conversation/delivery_sickle.script index 6c771b0c5..fce96b5e8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/delivery_sickle.script +++ b/sku.0/sys.server/compiled/game/script/conversation/delivery_sickle.script @@ -1,8 +1,8 @@ // ====================================================================== // // delivery_sickle.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/dera_darklighter.script b/sku.0/sys.server/compiled/game/script/conversation/dera_darklighter.script index 916d0ff37..e184c8d48 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/dera_darklighter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/dera_darklighter.script @@ -1,8 +1,8 @@ // ====================================================================== // // dera_darklighter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/destroyed_camp_radio.script b/sku.0/sys.server/compiled/game/script/conversation/destroyed_camp_radio.script index 7843c056a..e4a0a4ada 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/destroyed_camp_radio.script +++ b/sku.0/sys.server/compiled/game/script/conversation/destroyed_camp_radio.script @@ -1,8 +1,8 @@ // ====================================================================== // // destroyed_camp_radio.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/destroysample.script b/sku.0/sys.server/compiled/game/script/conversation/destroysample.script index 8eb1f432e..fa8b1f248 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/destroysample.script +++ b/sku.0/sys.server/compiled/game/script/conversation/destroysample.script @@ -1,8 +1,8 @@ // ====================================================================== // // destroysample.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/detainment_npc_rescue.script b/sku.0/sys.server/compiled/game/script/conversation/detainment_npc_rescue.script index 42733d34f..b042f5900 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/detainment_npc_rescue.script +++ b/sku.0/sys.server/compiled/game/script/conversation/detainment_npc_rescue.script @@ -1,8 +1,8 @@ // ====================================================================== // // detainment_npc_rescue.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/disable_sidequest.script b/sku.0/sys.server/compiled/game/script/conversation/disable_sidequest.script index 476ca68bc..704688e0f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/disable_sidequest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/disable_sidequest.script @@ -1,8 +1,8 @@ // ====================================================================== // // disable_sidequest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.24 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/disgruntled_leader.script b/sku.0/sys.server/compiled/game/script/conversation/disgruntled_leader.script index e1b550a0f..27a09d2dc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/disgruntled_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/disgruntled_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // disgruntled_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/doctor.script b/sku.0/sys.server/compiled/game/script/conversation/doctor.script index fd61944e1..9ba401a35 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/doctor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/doctor.script @@ -1,8 +1,8 @@ // ====================================================================== // // doctor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/doctor_griffax_jin.script b/sku.0/sys.server/compiled/game/script/conversation/doctor_griffax_jin.script index 0f7d55183..853d185ad 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/doctor_griffax_jin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/doctor_griffax_jin.script @@ -1,8 +1,8 @@ // ====================================================================== // // doctor_griffax_jin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/e3_bridge_handler.script b/sku.0/sys.server/compiled/game/script/conversation/e3_bridge_handler.script index a1d968c1b..e4f79633f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/e3_bridge_handler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/e3_bridge_handler.script @@ -1,8 +1,8 @@ // ====================================================================== // // e3_bridge_handler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/e3_corvette.script b/sku.0/sys.server/compiled/game/script/conversation/e3_corvette.script index 648015f09..79863bf35 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/e3_corvette.script +++ b/sku.0/sys.server/compiled/game/script/conversation/e3_corvette.script @@ -1,8 +1,8 @@ // ====================================================================== // // e3_corvette.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/e3_stormtrooper.script b/sku.0/sys.server/compiled/game/script/conversation/e3_stormtrooper.script index a04886c74..a626934de 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/e3_stormtrooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/e3_stormtrooper.script @@ -1,8 +1,8 @@ // ====================================================================== // // e3_stormtrooper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/e3_vader.script b/sku.0/sys.server/compiled/game/script/conversation/e3_vader.script index fa93813b4..acbd1c4d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/e3_vader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/e3_vader.script @@ -1,8 +1,8 @@ // ====================================================================== // // e3_vader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/echo_base_launch.script b/sku.0/sys.server/compiled/game/script/conversation/echo_base_launch.script index 8afe5f1c7..0074c92a6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/echo_base_launch.script +++ b/sku.0/sys.server/compiled/game/script/conversation/echo_base_launch.script @@ -1,8 +1,8 @@ // ====================================================================== // // echo_base_launch.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_brok_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_brok_terminal.script index 86214dce1..a48696025 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_brok_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_brok_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // eisley_thranta_brok_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_directory_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_directory_terminal.script index e2206e05b..86202204d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_directory_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_directory_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // eisley_thranta_directory_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_durr_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_durr_terminal.script index fd953af8c..42b9022fe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_durr_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_durr_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // eisley_thranta_durr_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_medical_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_medical_terminal.script index 4108999c9..31f4c2e26 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_medical_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_medical_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // eisley_thranta_medical_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_payroll_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_payroll_terminal.script index 2f999e738..1c5d29f71 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_payroll_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_payroll_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // eisley_thranta_payroll_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_security_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_security_terminal.script index 20d4fe217..43c811a73 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_security_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_security_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // eisley_thranta_security_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/elder_robe_exchange.script b/sku.0/sys.server/compiled/game/script/conversation/elder_robe_exchange.script index 127a2e1f4..974e805d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/elder_robe_exchange.script +++ b/sku.0/sys.server/compiled/game/script/conversation/elder_robe_exchange.script @@ -1,8 +1,8 @@ // ====================================================================== // // elder_robe_exchange.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_data_officer.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_data_officer.script index ee0739ecd..ae56c0850 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_data_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_data_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_data_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_1.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_1.script index 898dc5978..8878953c7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_disk_guy_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_2.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_2.script index 4e7c2bde8..d4adc26b0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_disk_guy_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_3.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_3.script index fcfaf097c..47563d245 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_disk_guy_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_garrison_historian.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_garrison_historian.script index e1e15e7c5..b17258117 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_garrison_historian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_garrison_historian.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_garrison_historian.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.31 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_commander.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_commander.script index ceea1e415..d2f5ccca8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_commander.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_commander.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_imperial_commander.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.31 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_guard.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_guard.script index ca89ef8e4..b59f8808c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_imperial_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_jedi_prisoner.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_jedi_prisoner.script index 29763c0f5..524776715 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_jedi_prisoner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_jedi_prisoner.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_jedi_prisoner.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_pr_officer.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_pr_officer.script index 7b2a06a45..0408df119 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_pr_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_pr_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_pr_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_al_contact.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_al_contact.script index 0e1aa2dfc..a812c103d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_al_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_al_contact.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_al_contact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_bartender.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_bartender.script index d1d12894d..29684799b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_bartender.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_bartender.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_bartender.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_colonel.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_colonel.script index c21a9d0eb..28a04e9e5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_colonel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_colonel.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_colonel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.31 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_disk_guy.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_disk_guy.script index d23ce0d76..b67d8ddf1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_disk_guy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_disk_guy.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_disk_guy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_imp_convert.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_imp_convert.script index 7c5959055..6ca54c1b2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_imp_convert.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_imp_convert.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_imp_convert.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_solo.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_solo.script index 9ffeaac8e..9349be11f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_solo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_solo.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_solo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.31 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_technician.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_technician.script index 3ba4de90e..903adb8dc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_technician.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_technician.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_technician.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_vader.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_vader.script index dfab59250..c479be1ae 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_vader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_vader.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_vader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_achonnko.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_achonnko.script index c719a965a..d035b0a28 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_achonnko.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_achonnko.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_achonnko.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -693,6 +693,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_belga_daeri.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_belga_daeri.script index d63de8f3d..8f05484e7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_belga_daeri.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_belga_daeri.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_belga_daeri.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -361,6 +361,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_carl_mosik.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_carl_mosik.script index 1b3e6320e..8f3c52c36 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_carl_mosik.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_carl_mosik.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_carl_mosik.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -543,6 +543,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_chanoota.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_chanoota.script index 7286bc29f..4c6dd2054 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_chanoota.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_chanoota.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_chanoota.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -78,6 +78,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_cheated_gambler.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_cheated_gambler.script index f9a5c1a3e..a226de453 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_cheated_gambler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_cheated_gambler.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_cheated_gambler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -584,6 +584,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_chewbacca.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_chewbacca.script index 3142ef815..dfbdb7045 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_chewbacca.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_chewbacca.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_chewbacca.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -738,6 +738,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_cheyerooto.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_cheyerooto.script index a27297483..2c3dd2b97 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_cheyerooto.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_cheyerooto.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_cheyerooto.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -609,6 +609,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_civilian_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_civilian_pilot.script index 993875e25..519712875 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_civilian_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_civilian_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_civilian_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_boss_imbrimi.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_boss_imbrimi.script index 661c1452a..fc0ec4ca4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_boss_imbrimi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_boss_imbrimi.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_claw_boss_imbrimi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_guard.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_guard.script index db38ffcf8..7055747bb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_claw_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_contact_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_contact_1.script index cdb308559..47d3261bb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_contact_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_contact_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_contact_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_durge_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_durge_1.script index 394b4617b..35ce03c87 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_durge_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_durge_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_durge_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_talus_bartender_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_talus_bartender_1.script index b05f08055..e80e7f790 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_talus_bartender_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_talus_bartender_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_talus_bartender_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_warren_scientist.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_warren_scientist.script index cf15b1a02..ffe54e161 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_warren_scientist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_warren_scientist.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_warren_scientist.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_yavin_bartender_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_yavin_bartender_1.script index b3ee0f0b7..fc7f53f3b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_yavin_bartender_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_yavin_bartender_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_yavin_bartender_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jabba.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jabba.script index 88db237b3..aa1c15ebd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jabba.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jabba.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_jabba.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jawl.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jawl.script index 9fd874fef..93ed0227c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jawl.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jawl.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_jawl.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_leia.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_leia.script index a7861147d..dd1fdc50a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_leia.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_leia.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_leia.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_major_raev.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_major_raev.script index e43555e8b..874696ea3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_major_raev.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_major_raev.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_major_raev.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov.script index 6da582b46..8fb178988 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_morkov.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov_courier.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov_courier.script index 6a751f635..092fa64f9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov_courier.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov_courier.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_morkov_courier.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_mort.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_mort.script index a18fafc2c..12b995323 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_mort.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_mort.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_mort.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -4242,6 +4242,8 @@ trigger OnInitialize () setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); setName(self, new string_id( "ep3/npc_names", "clone_relics_mort" )); + obj_id cup1 = createObject ("object/tangible/item/con_drinking_glass_01.iff", self, ""); + equip (cup1, self); return SCRIPT_CONTINUE; } @@ -4250,6 +4252,8 @@ trigger OnAttach () setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); setName(self, new string_id( "ep3/npc_names", "clone_relics_mort" )); + obj_id cup1 = createObject ("object/tangible/item/con_drinking_glass_01.iff", self, ""); + equip (cup1, self); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_palpatine.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_palpatine.script index f487ab12c..e4331272d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_palpatine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_palpatine.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_palpatine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_walda.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_walda.script index 46c9a1c0d..a4aea540a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_walda.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_walda.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_walda.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_hunter_qakkee.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_hunter_qakkee.script index 4f99022cd..448daf9a8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_hunter_qakkee.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_hunter_qakkee.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_hunter_qakkee.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_darth_vader.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_darth_vader.script index 7bf2c59e5..646275a28 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_darth_vader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_darth_vader.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_jedi_starfighter_darth_vader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_imp_commander.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_imp_commander.script index d1192b133..e02e08a84 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_imp_commander.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_imp_commander.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_jedi_starfighter_imp_commander.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_han_solo.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_han_solo.script index dbcdb70e2..d3d316944 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_han_solo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_han_solo.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_nym_starmap_han_solo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_nym.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_nym.script index fc103f99b..8cf7d9f60 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_nym.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_nym.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_nym_starmap_nym.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_kylantha.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_kylantha.script index 69511a298..5ea0c52c7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_kylantha.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_kylantha.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_queen_kylantha.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_1.script index cc78b48e1..9a0cb887a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_queen_wookie_informant_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_2.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_2.script index 1b377a0c2..eca3e857b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_queen_wookie_informant_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_3.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_3.script index 545925211..fb00c5cc0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_queen_wookie_informant_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_prisoner_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_prisoner_1.script index 0f1f19249..8ceae1fea 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_prisoner_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_prisoner_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_queen_wookie_prisoner_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_trapped_geonosian.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_trapped_geonosian.script index c2af55f01..d68e66599 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_trapped_geonosian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_trapped_geonosian.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_trapped_geonosian.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_wookie_elder_ovarra.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_wookie_elder_ovarra.script index 718cd0d58..099eacc5d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_wookie_elder_ovarra.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_wookie_elder_ovarra.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_wookie_elder_ovarra.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_ace.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_ace.script index e55fed504..002b37b8a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_ace.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_ace.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_cpg_ace.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_veteran.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_veteran.script index df6418ef5..205288eba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_veteran.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_veteran.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_cpg_veteran.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_criss_nepomi.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_criss_nepomi.script index 294441458..f17a58987 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_criss_nepomi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_criss_nepomi.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_criss_nepomi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -107,6 +107,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_alpha.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_alpha.script index 1e6504cef..8e0229f1c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_alpha.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_alpha.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_disabled_transport_alpha.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_bravo.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_bravo.script index fbb2687f7..bb854b369 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_bravo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_bravo.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_disabled_transport_bravo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_droid_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_droid_pilot.script index 42bebb713..0cb561a1b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_droid_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_droid_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_droid_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_banol_starkiller.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_banol_starkiller.script index 549e6b2da..1d361e0ad 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_banol_starkiller.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_banol_starkiller.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_banol_starkiller.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -825,6 +825,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_chrilooc.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_chrilooc.script index 16004f72b..8aabafe68 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_chrilooc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_chrilooc.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_chrilooc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -948,6 +948,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ehartt_brihnt.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ehartt_brihnt.script index 5567571e7..649c0c14b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ehartt_brihnt.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ehartt_brihnt.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_ehartt_brihnt.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -717,6 +717,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_harroom.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_harroom.script index 57e7d19d4..e542084c1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_harroom.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_harroom.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_harroom.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -139,6 +139,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_iluna_mystuk.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_iluna_mystuk.script index dc670dd40..65fb8f66b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_iluna_mystuk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_iluna_mystuk.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_iluna_mystuk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -279,6 +279,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_jerrol_chupapa.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_jerrol_chupapa.script index ae0c392f3..c1c6e83fb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_jerrol_chupapa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_jerrol_chupapa.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_jerrol_chupapa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -146,6 +146,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_johnson_smith.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_johnson_smith.script index 5ff28e8fe..9aaa473d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_johnson_smith.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_johnson_smith.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_johnson_smith.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -2185,6 +2185,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kara_corlon.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kara_corlon.script index 4e2500523..c5107b567 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kara_corlon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kara_corlon.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_kara_corlon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -679,6 +679,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kerssoc.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kerssoc.script index 3141da05b..963b905d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kerssoc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kerssoc.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_kerssoc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1124,6 +1124,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kint_zsam.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kint_zsam.script index 6166d1654..43c4156a0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kint_zsam.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kint_zsam.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_kint_zsam.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1355,6 +1355,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_mada_johnson.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_mada_johnson.script index 3e3036e43..ac9e1668d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_mada_johnson.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_mada_johnson.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_mada_johnson.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -492,6 +492,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_manfred_carter.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_manfred_carter.script index e77d5b9f2..6f39d3abe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_manfred_carter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_manfred_carter.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_manfred_carter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -387,6 +387,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_bocctyyy_to_etyyy.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_bocctyyy_to_etyyy.script index c1769a777..9e265dfe5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_bocctyyy_to_etyyy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_bocctyyy_to_etyyy.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_pilot_bocctyyy_to_etyyy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -226,6 +226,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_etyyy_to_bocctyyy.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_etyyy_to_bocctyyy.script index 085879606..d750c06af 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_etyyy_to_bocctyyy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_etyyy_to_bocctyyy.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_pilot_etyyy_to_bocctyyy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -247,6 +247,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ryoo_finn.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ryoo_finn.script index 4ecd1f89b..d84842df6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ryoo_finn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ryoo_finn.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_ryoo_finn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -336,6 +336,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_sordaan_xris.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_sordaan_xris.script index ebfde2ae7..d9101ae92 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_sordaan_xris.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_sordaan_xris.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_sordaan_xris.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -7363,6 +7363,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tripp_rar.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tripp_rar.script index 98b688154..2edb7c352 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tripp_rar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tripp_rar.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_tripp_rar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1909,6 +1909,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tuwezz_vol.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tuwezz_vol.script index 97ffa60f1..b8a025cf7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tuwezz_vol.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tuwezz_vol.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_tuwezz_vol.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -966,6 +966,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_wrelaac.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_wrelaac.script index e0560632d..962ef0682 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_wrelaac.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_wrelaac.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_wrelaac.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -776,6 +776,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ziven_tissak.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ziven_tissak.script index 358001aae..3ff618e82 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ziven_tissak.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ziven_tissak.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_ziven_tissak.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -2170,6 +2170,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_eyma.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_eyma.script index fe36efa6d..cdb6cfcac 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_eyma.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_eyma.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_eyma.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -5308,6 +5308,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard.script index 4e5569fb2..144b57b9d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_arena_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -151,6 +151,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard_interior.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard_interior.script index 28072f1ef..1d58d1311 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard_interior.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard_interior.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_arena_guard_interior.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -209,6 +209,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_athnalu.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_athnalu.script index 63017bf6c..3bd936372 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_athnalu.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_athnalu.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_athnalu.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -677,6 +677,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_aveso.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_aveso.script index 2866db198..3b374538c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_aveso.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_aveso.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_aveso.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1205,6 +1205,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_cryl.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_cryl.script index 7326dd6d4..a83858820 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_cryl.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_cryl.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_cryl.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -626,6 +626,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_dahlia.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_dahlia.script index ae8cbe714..13b929519 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_dahlia.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_dahlia.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_dahlia.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -3541,6 +3541,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba.script index 6214030e3..56f8286ab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_kerritamba.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -3163,6 +3163,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_dealer.script index 788fb4282..021985741 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_kerritamba_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -258,6 +258,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_epic.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_epic.script index 3bc63bc6a..9b0e9cf9d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_epic.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_epic.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_kerritamba_epic.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1046,6 +1046,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_meust.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_meust.script index cb3660804..a14a165df 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_meust.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_meust.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_meust.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1066,6 +1066,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_npc_greeter.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_npc_greeter.script index fdaf8ec41..aeda64466 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_npc_greeter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_npc_greeter.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_npc_greeter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -3699,6 +3699,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_dealer.script index 1cb5c78bc..7baedd138 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_outcast_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -257,6 +257,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_informant.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_informant.script index 2113cb15b..5508a75c4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_informant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_informant.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_outcast_informant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -874,6 +874,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_perusta.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_perusta.script index f8155aac0..128f4efd7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_perusta.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_perusta.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_perusta.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -672,6 +672,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_rhiek.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_rhiek.script index f23294185..4b16889a4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_rhiek.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_rhiek.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_rhiek.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1328,6 +1328,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_risyl.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_risyl.script index 5e85ee828..91eb3d185 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_risyl.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_risyl.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_risyl.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -307,6 +307,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_sertild.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_sertild.script index 390ea22d3..343a4e7ae 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_sertild.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_sertild.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_sertild.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -221,6 +221,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_arena.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_arena.script index 62b3eebe9..decc90851 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_arena.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_arena.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_wirartu_arena.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -220,6 +220,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_attack.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_attack.script index 26c7e4c13..f2192a778 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_attack.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_attack.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_wirartu_attack.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -173,6 +173,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_ghrag_traitor.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_ghrag_traitor.script index d7b5648c1..bea10f048 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_ghrag_traitor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_ghrag_traitor.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_ghrag_traitor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -671,6 +671,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_gursan_bryes.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_gursan_bryes.script index 6eb325b5c..9d334f48e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_gursan_bryes.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_gursan_bryes.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_gursan_bryes.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1466,6 +1466,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_cmd_richards.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_cmd_richards.script index 86fc3ef3e..8a4f1d30a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_cmd_richards.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_cmd_richards.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_imp_cmd_richards.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_dr_price.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_dr_price.script index 9ba182cf7..26ce0b067 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_dr_price.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_dr_price.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_imp_dr_price.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_avatar_return.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_avatar_return.script index b7689af49..81c25ab23 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_avatar_return.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_avatar_return.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_avatar_return.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_col_gurnst.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_col_gurnst.script index 968720ce3..bfb4b0a48 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_col_gurnst.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_col_gurnst.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_col_gurnst.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_dr_farnsworth.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_dr_farnsworth.script index 264803c10..3432522ca 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_dr_farnsworth.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_dr_farnsworth.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_dr_farnsworth.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_lolo.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_lolo.script index 426cd7c67..30863986b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_lolo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_lolo.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_lolo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -868,6 +868,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_missing_son.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_missing_son.script index d017a35dc..9345c9a10 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_missing_son.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_missing_son.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_missing_son.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_rawarok.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_rawarok.script index c2aed786e..80617de23 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_rawarok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_rawarok.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_rawarok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -97,6 +97,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_trando_rifle.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_trando_rifle.script index 6d21b1087..ee8e92c9f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_trando_rifle.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_trando_rifle.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_trando_rifle.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -656,6 +656,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_egg.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_egg.script index 81a626a88..acf358745 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_egg.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_egg.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_varactyl_egg.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_hunter.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_hunter.script index ac30e27cf..30ffd644c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_hunter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_hunter.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_varactyl_hunter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kymayrr.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kymayrr.script index 297439e79..8b597b684 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kymayrr.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kymayrr.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kymayrr.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1180,6 +1180,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_captain_koh.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_captain_koh.script index 09f4d122e..7cfdb4c3d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_captain_koh.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_captain_koh.script @@ -2750,6 +2750,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_flash_harrison.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_flash_harrison.script index 22a6043c4..24f661162 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_flash_harrison.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_flash_harrison.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_mining_flash_harrison.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -316,6 +316,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_thom_steele.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_thom_steele.script index 5002ff9bd..c8fdeff43 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_thom_steele.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_thom_steele.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_mining_thom_steele.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1191,6 +1191,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_attiera.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_attiera.script index dc097657b..f2df1e8d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_attiera.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_attiera.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_attiera.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -334,6 +334,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_cantina_girl.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_cantina_girl.script index fc3821c4c..87c7aa7e0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_cantina_girl.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_cantina_girl.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_cantina_girl.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1690,6 +1690,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_chief.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_chief.script index a6ae46971..d8935eef6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_chief.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_chief.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_chief.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1035,6 +1035,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_compactor.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_compactor.script index 12a922ac5..93ad8e184 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_compactor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_compactor.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_compactor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_guard_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_guard_1.script index 39509391c..0de8ea07e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_guard_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_guard_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_greeter_guard_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -836,6 +836,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_mystic_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_mystic_1.script index 0810ee449..0eb58ceaf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_mystic_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_mystic_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_greeter_mystic_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -633,6 +633,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_1.script index ac0bd99d1..a9e8dbfd3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_greeter_villager_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -592,6 +592,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_2.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_2.script index e7b7a5c8a..84a60841f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_greeter_villager_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -708,6 +708,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_3.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_3.script index 6e414bdf2..aa685c434 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_greeter_villager_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -766,6 +766,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_4.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_4.script index a7b1f1916..9adcfd529 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_4.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_greeter_villager_4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -922,6 +922,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_guard.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_guard.script index 89781c469..c6162e171 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -713,6 +713,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_herder.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_herder.script index 2993718db..32d5caaf2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_herder.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_herder.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_herder.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -237,6 +237,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_isdan.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_isdan.script index fd7317c0d..2fd48879f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_isdan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_isdan.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_isdan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -503,6 +503,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_kinesworthy.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_kinesworthy.script index c440dc737..523b44c91 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_kinesworthy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_kinesworthy.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_kinesworthy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1889,6 +1889,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn.script index 27f3a1fac..1a55e398b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_lorn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -283,6 +283,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn_servant.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn_servant.script index 0cf9b48cb..8aab67aa5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn_servant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn_servant.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_lorn_servant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -422,6 +422,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_miner.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_miner.script index 4634567a5..1b6895f59 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_miner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_miner.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_miner.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -237,6 +237,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_1.script index a3518e7ee..cfcc81d1f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_patrol_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -445,6 +445,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_leader.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_leader.script index 1e160fa78..1c4b7f353 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_patrol_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -786,6 +786,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patron_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patron_1.script index 4b284bb12..c8b499a35 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patron_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patron_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_patron_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -589,6 +589,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_pers.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_pers.script index 7c78c02e1..dbd2f5ce1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_pers.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_pers.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_pers.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -658,6 +658,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_refugee.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_refugee.script index 6fab38202..7206ec297 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_refugee.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_refugee.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_refugee.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -312,6 +312,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_weaponsmith.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_weaponsmith.script index 73d2c5532..90cf4d6f4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_weaponsmith.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_weaponsmith.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_weaponsmith.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -846,6 +846,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_yraka_nes.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_yraka_nes.script index 991b6c4b6..b5628f48e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_yraka_nes.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_yraka_nes.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_yraka_nes.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_omwaan.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_omwaan.script index c0f2cf0e8..9c745e940 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_omwaan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_omwaan.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_omwaan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -2419,6 +2419,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_quest_template.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_quest_template.script index 338982289..e96593076 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_quest_template.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_quest_template.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_quest_template.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -290,6 +290,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_reely_sugg.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_reely_sugg.script index fdfb70de1..f08a01f95 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_reely_sugg.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_reely_sugg.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_reely_sugg.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -78,6 +78,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_doctor.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_doctor.script index 31c83f11e..ae199e7f6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_doctor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_doctor.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rodian_doctor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -107,6 +107,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_fop.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_fop.script index e5a806038..2ebb8b0b0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_fop.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_fop.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rodian_fop.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -3397,6 +3397,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_female.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_female.script index 8f9d9a272..0b75097f2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_female.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_female.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rodian_guard_female.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -333,6 +333,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_male.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_male.script index d5c539982..bd9e99c3c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_male.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_male.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rodian_guard_male.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -331,6 +331,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_hunter.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_hunter.script index 9e1c24d85..3248740e3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_hunter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_hunter.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rodian_hunter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1055,6 +1055,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_junk_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_junk_dealer.script index d95e9ed34..576985bf8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_junk_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_junk_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rodian_junk_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rroot.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rroot.script index 0defaf02d..c8c340575 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rroot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rroot.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rroot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -305,6 +305,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rroow.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rroow.script index 24066f109..a4c431f3f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rroow.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rroow.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rroow.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -228,6 +228,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_krepauk.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_krepauk.script index a5e446a64..a984e8d82 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_krepauk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_krepauk.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rryatt_krepauk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -570,6 +570,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_tressk.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_tressk.script index e4147caf3..6035f092c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_tressk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_tressk.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rryatt_tressk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -489,6 +489,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_vritol.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_vritol.script index 671cbe50f..ae2187a0f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_vritol.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_vritol.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rryatt_vritol.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -136,6 +136,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_seljin_kuric.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_seljin_kuric.script index f630369ef..b107692a5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_seljin_kuric.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_seljin_kuric.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_seljin_kuric.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -86,6 +86,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_sera_jossi.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_sera_jossi.script index 29fb02c5a..0dcad0483 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_sera_jossi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_sera_jossi.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_sera_jossi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1497,6 +1497,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_stren_colo.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_stren_colo.script index fa9dc2414..2885471f0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_stren_colo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_stren_colo.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_stren_colo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1590,6 +1590,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_tien_wallub.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_tien_wallub.script index 9b74fde0e..6354c5c90 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_tien_wallub.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_tien_wallub.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_tien_wallub.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -538,6 +538,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_herald.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_herald.script index 3e3188bfd..53820e453 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_herald.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_herald.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trando_herald.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -756,6 +756,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_pressk.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_pressk.script index e0dc6c444..a1216be3d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_pressk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_pressk.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trando_pressk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandosha_orooroo_zssik_04.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandosha_orooroo_zssik_04.script index 2fb8659e5..f51f0427d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandosha_orooroo_zssik_04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandosha_orooroo_zssik_04.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandosha_orooroo_zssik_04.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -130,6 +130,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_borantok.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_borantok.script index 831940fc0..5e8e5d646 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_borantok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_borantok.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_borantok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_boshaz_zssik_01.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_boshaz_zssik_01.script index b0480d3d6..7e9b1a8b1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_boshaz_zssik_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_boshaz_zssik_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_boshaz_zssik_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_chawroo_zssik_01a.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_chawroo_zssik_01a.script index 3be2b56ba..e0317d853 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_chawroo_zssik_01a.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_chawroo_zssik_01a.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_chawroo_zssik_01a.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_dakar_zssik_02.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_dakar_zssik_02.script index 3bf5cc43a..b94798074 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_dakar_zssik_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_dakar_zssik_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_dakar_zssik_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_fezrik_bendledon.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_fezrik_bendledon.script index 175e542f8..9fd227a4b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_fezrik_bendledon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_fezrik_bendledon.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_fezrik_bendledon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_harwakokok_zssik_05.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_harwakokok_zssik_05.script index 2d348484b..5caac1674 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_harwakokok_zssik_05.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_harwakokok_zssik_05.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_harwakokok_zssik_05.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_hssissk_zssik_06.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_hssissk_zssik_06.script index 75ccc3d8c..2ec584e59 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_hssissk_zssik_06.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_hssissk_zssik_06.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_hssissk_zssik_06.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_jessokk.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_jessokk.script index 081eb95c8..04f36f15a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_jessokk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_jessokk.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_jessokk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -132,6 +132,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_lesnorr.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_lesnorr.script index 468285376..eb1eb9b78 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_lesnorr.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_lesnorr.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_lesnorr.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mosolium_zssik_03.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mosolium_zssik_03.script index 7162109c0..e33cef4ff 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mosolium_zssik_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mosolium_zssik_03.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_mosolium_zssik_03.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mssikss.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mssikss.script index 8b08b89d2..4819e967a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mssikss.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mssikss.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_mssikss.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_negal_teklon.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_negal_teklon.script index f55edeee7..f8eca477d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_negal_teklon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_negal_teklon.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_negal_teklon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_olima_grunc.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_olima_grunc.script index 5c4633709..47b87fbfd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_olima_grunc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_olima_grunc.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_olima_grunc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_orooroo_zssik_04.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_orooroo_zssik_04.script index 33fcce5e9..e5df7fb93 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_orooroo_zssik_04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_orooroo_zssik_04.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_orooroo_zssik_04.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_slave_leader.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_slave_leader.script index 25305ca99..10cf9ad0f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_slave_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_slave_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_slave_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -154,6 +154,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ssiksik.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ssiksik.script index a39111e26..e8a866e09 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ssiksik.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ssiksik.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_ssiksik.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_tempal_buncho.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_tempal_buncho.script index ed5649526..cc0b16d0c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_tempal_buncho.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_tempal_buncho.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_tempal_buncho.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_unluto_bartender.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_unluto_bartender.script index c2febed50..9c4c45f03 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_unluto_bartender.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_unluto_bartender.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_unluto_bartender.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ysith.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ysith.script index c46947fda..f4bf88857 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ysith.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ysith.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_ysith.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_vryyyr.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_vryyyr.script index 9d350639c..110582a7e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_vryyyr.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_vryyyr.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_vryyyr.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -465,6 +465,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_junk_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_junk_dealer.script index 8eeeadd47..f76e92be4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_junk_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_junk_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_wke_junk_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_spirit_healer.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_spirit_healer.script index 6d2efa519..def447fab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_spirit_healer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_spirit_healer.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_wke_spirit_healer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -354,6 +354,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_wookiee_slave.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_wookiee_slave.script index ce40b769b..a9de71dac 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_wookiee_slave.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_wookiee_slave.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_wookiee_slave.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -231,6 +231,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_yosena_tule.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_yosena_tule.script index 830a6a149..c746486bd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_yosena_tule.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_yosena_tule.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_yosena_tule.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -78,6 +78,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_zhailaut.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_zhailaut.script index 1d3f363e6..000e5bdea 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_zhailaut.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_zhailaut.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_zhailaut.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -279,6 +279,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ephant_mon.script b/sku.0/sys.server/compiled/game/script/conversation/ephant_mon.script index e980f77f0..5cb07e41c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ephant_mon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ephant_mon.script @@ -1,8 +1,8 @@ // ====================================================================== // // ephant_mon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/escortsample.script b/sku.0/sys.server/compiled/game/script/conversation/escortsample.script index 08e99aea6..dc54fb895 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/escortsample.script +++ b/sku.0/sys.server/compiled/game/script/conversation/escortsample.script @@ -1,8 +1,8 @@ // ====================================================================== // // escortsample.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_bossk_bossk.script b/sku.0/sys.server/compiled/game/script/conversation/event_bossk_bossk.script index cd2eb3515..22a41c29c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_bossk_bossk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_bossk_bossk.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_bossk_bossk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_bossk_informant.script b/sku.0/sys.server/compiled/game/script/conversation/event_bossk_informant.script index d8b9c111d..1c830621a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_bossk_informant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_bossk_informant.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_bossk_informant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_bossk_jawa.script b/sku.0/sys.server/compiled/game/script/conversation/event_bossk_jawa.script index 2723872ca..ce297691f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_bossk_jawa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_bossk_jawa.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_bossk_jawa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_luke.script b/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_luke.script index 7ca3e8217..22f8ed6b6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_luke.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_luke.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_cheerleader_luke.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_vader.script b/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_vader.script index 97a3b8099..72d28b047 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_vader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_vader.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_cheerleader_vader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_cpt_dramont.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_cpt_dramont.script index a129689f7..23dcf7a94 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_cpt_dramont.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_cpt_dramont.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_cpt_dramont.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_1.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_1.script index 5dd95dc02..fbab39af9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_informant_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_2.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_2.script index 87d38b488..4fe4b5ab2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_informant_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_3.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_3.script index 26e571db7..038c381b6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_informant_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_4.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_4.script index 8f5d45b88..67e620327 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_4.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_informant_4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_5.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_5.script index 694360174..425a8c277 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_5.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_5.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_informant_5.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_6.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_6.script index fc5c6f6fe..a9220ef13 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_6.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_6.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_informant_6.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_perk_racing.script b/sku.0/sys.server/compiled/game/script/conversation/event_perk_racing.script index 1955c0ee8..f9fc9738c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_perk_racing.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_perk_racing.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_perk_racing.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_promoter.script b/sku.0/sys.server/compiled/game/script/conversation/event_promoter.script index 98ac960a4..72dab83c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_promoter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_promoter.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_promoter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_dig_site_spy.script b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_dig_site_spy.script index 03916d304..991749373 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_dig_site_spy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_dig_site_spy.script @@ -1,8 +1,8 @@ // ====================================================================== // // exar_kun_intro_dig_site_spy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_giver.script b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_giver.script index 193bb52c4..49c7a40bf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // exar_kun_intro_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_grenz.script b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_grenz.script index 5d7ea8451..0611025b4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_grenz.script +++ b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_grenz.script @@ -1,8 +1,8 @@ // ====================================================================== // // exar_kun_intro_grenz.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_wagglehorn.script b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_wagglehorn.script index 19bea971a..3636649a1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_wagglehorn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_wagglehorn.script @@ -1,8 +1,8 @@ // ====================================================================== // // exar_kun_intro_wagglehorn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_general.script b/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_general.script index b2182c358..2c95d9131 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_general.script +++ b/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_general.script @@ -1,8 +1,8 @@ // ====================================================================== // // faction_recruiter_general.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_imperial.script b/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_imperial.script index c6172a456..558a03ae0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_imperial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_imperial.script @@ -1,8 +1,8 @@ // ====================================================================== // // faction_recruiter_imperial.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_rebel.script index 6d60900d7..190baeb2f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // faction_recruiter_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fan_faire_pgc_c3po.script b/sku.0/sys.server/compiled/game/script/conversation/fan_faire_pgc_c3po.script index bacdffced..f106cc538 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fan_faire_pgc_c3po.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fan_faire_pgc_c3po.script @@ -1,8 +1,8 @@ // ====================================================================== // // fan_faire_pgc_c3po.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fence.script b/sku.0/sys.server/compiled/game/script/conversation/fence.script index 900eebe90..59d1edb27 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fence.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fence.script @@ -1,8 +1,8 @@ // ====================================================================== // // fence.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_combat_healing_quest.script b/sku.0/sys.server/compiled/game/script/conversation/fs_combat_healing_quest.script index b1023d618..b8a1c8d22 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_combat_healing_quest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_combat_healing_quest.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_combat_healing_quest.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_experience_converter.script b/sku.0/sys.server/compiled/game/script/conversation/fs_experience_converter.script index 41187f624..2b59ffaeb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_experience_converter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_experience_converter.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_experience_converter.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_gadget_specialist.script b/sku.0/sys.server/compiled/game/script/conversation/fs_gadget_specialist.script index b8c0f4ae2..b9ee89278 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_gadget_specialist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_gadget_specialist.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_gadget_specialist.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_intro_oldman_initial.script b/sku.0/sys.server/compiled/game/script/conversation/fs_intro_oldman_initial.script index c1db26b26..50fd4a2b9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_intro_oldman_initial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_intro_oldman_initial.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_intro_oldman_initial.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_head_medic.script b/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_head_medic.script index 85a432259..5428b8d1f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_head_medic.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_head_medic.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_medic_puzzle_head_medic.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_sick01.script b/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_sick01.script index d5b5added..8ed95da5f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_sick01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_sick01.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_medic_puzzle_sick01.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_patrol_quest_start.script b/sku.0/sys.server/compiled/game/script/conversation/fs_patrol_quest_start.script index d86f9a76b..932275511 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_patrol_quest_start.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_patrol_quest_start.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_patrol_quest_start.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_phase4_chief_engineer.script b/sku.0/sys.server/compiled/game/script/conversation/fs_phase4_chief_engineer.script index a7bd4ad6e..26aaaae8d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_phase4_chief_engineer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_phase4_chief_engineer.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_phase4_chief_engineer.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad2_conv.script b/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad2_conv.script index dc3cffcdf..ac625b801 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad2_conv.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad2_conv.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_quests_sad2_conv.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad_conv.script b/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad_conv.script index e17c3af5d..4753afe3e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad_conv.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad_conv.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_quests_sad_conv.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_reflex1_prisoner.script b/sku.0/sys.server/compiled/game/script/conversation/fs_reflex1_prisoner.script index e540cd3e3..d71b65013 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_reflex1_prisoner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_reflex1_prisoner.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_reflex1_prisoner.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo3_m.script b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo3_m.script index 84f767647..31a84bf53 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo3_m.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo3_m.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_village_convo3_m.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo4_f.script b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo4_f.script index ce38cd534..92c39847e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo4_f.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo4_f.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_village_convo4_f.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo5_f.script b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo5_f.script index 99474d66f..a84262f90 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo5_f.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo5_f.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_village_convo5_f.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo6_m.script b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo6_m.script index 353a897e8..ba06ba042 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo6_m.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo6_m.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_village_convo6_m.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo7.script b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo7.script index 9d9294c32..ba16dae50 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo7.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo7.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_village_convo7.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_woman.script b/sku.0/sys.server/compiled/game/script/conversation/fs_woman.script index 886fd5328..856fccb37 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_woman.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_woman.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_woman.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/gate_keeper_quarantine_zone.script b/sku.0/sys.server/compiled/game/script/conversation/gate_keeper_quarantine_zone.script index e04f9f948..a4382eed0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/gate_keeper_quarantine_zone.script +++ b/sku.0/sys.server/compiled/game/script/conversation/gate_keeper_quarantine_zone.script @@ -1,8 +1,8 @@ // ====================================================================== // // gate_keeper_quarantine_zone.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/gcw_demoralized_soldier.script b/sku.0/sys.server/compiled/game/script/conversation/gcw_demoralized_soldier.script index 008cad202..2b4a8ddc9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/gcw_demoralized_soldier.script +++ b/sku.0/sys.server/compiled/game/script/conversation/gcw_demoralized_soldier.script @@ -1,8 +1,8 @@ // ====================================================================== // // gcw_demoralized_soldier.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/gcw_imperial_buff_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/gcw_imperial_buff_reward_npc.script index c15b5a727..b7cb7d97b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/gcw_imperial_buff_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/gcw_imperial_buff_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // gcw_imperial_buff_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/gcw_introduction_talon_karrde.script b/sku.0/sys.server/compiled/game/script/conversation/gcw_introduction_talon_karrde.script index 5c38ca7b8..9997519e9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/gcw_introduction_talon_karrde.script +++ b/sku.0/sys.server/compiled/game/script/conversation/gcw_introduction_talon_karrde.script @@ -1,8 +1,8 @@ // ====================================================================== // // gcw_introduction_talon_karrde.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/gcw_rebel_buff_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/gcw_rebel_buff_reward_npc.script index ba688b125..1fd89efe2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/gcw_rebel_buff_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/gcw_rebel_buff_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // gcw_rebel_buff_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_1.script b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_1.script index 396e92e30..b9691334b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_broker_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_2.script b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_2.script index 97c446181..fe8ee9358 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_broker_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_3.script b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_3.script index bdde65f67..4e68295e0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_broker_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_4.script b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_4.script index 909743d55..232f3dedc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_4.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_broker_4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_5.script b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_5.script index d21a24bfa..378c08fd3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_5.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_5.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_broker_5.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_01.script b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_01.script index a7811b79d..42b48efda 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_newbie_pilot_info_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_emperors_retreat.script b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_emperors_retreat.script index 8d5b5d961..4f4e44137 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_emperors_retreat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_emperors_retreat.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_newbie_pilot_info_emperors_retreat.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_gia_pei.script b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_gia_pei.script index 1553b642c..5c02734e8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_gia_pei.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_gia_pei.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_newbie_pilot_info_gia_pei.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.21 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_jabbas_palace.script b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_jabbas_palace.script index a8655c056..ba69212ce 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_jabbas_palace.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_jabbas_palace.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_newbie_pilot_info_jabbas_palace.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_khroz.script b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_khroz.script index f2aef6155..ba32bee91 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_khroz.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_khroz.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_newbie_pilot_info_khroz.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.21 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_bookie.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_bookie.script index 80581d230..1feaed691 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_bookie.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_bookie.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_bestine_bookie.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_imperial_officer.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_imperial_officer.script index 5e317e73e..b48754354 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_imperial_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_imperial_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_bestine_imperial_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_merchant.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_merchant.script index bed3e7d0d..51268f4eb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_merchant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_merchant.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_coronet_merchant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_impatient.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_impatient.script index 7d7cf7c3e..a3b074bbf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_impatient.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_impatient.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_coronet_shipwright_impatient.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_indifferent.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_indifferent.script index d30eb1428..6546d8b69 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_indifferent.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_indifferent.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_coronet_shipwright_indifferent.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_imperial.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_imperial.script index 199fff3e8..b81b7e67b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_imperial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_imperial.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_dantooine_brother_imperial.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_neutral.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_neutral.script index eecb63668..f7448501b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_neutral.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_neutral.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_dantooine_brother_neutral.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_rebel.script index 2f8648910..09ffcf61d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_dantooine_brother_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_officer.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_officer.script index b34c2cb57..984b4086c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_dantooine_imperial_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_pilot.script index 68f52761f..94e17f704 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_dantooine_imperial_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_old_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_old_pilot.script index 7e4982f4f..2b87eb332 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_old_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_old_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_dantooine_old_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_imperial_officer.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_imperial_officer.script index e90fcba0e..dbf95d1e5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_imperial_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_imperial_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_kadaara_imperial_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_mistress.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_mistress.script index 2cb355556..c2253ddf6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_mistress.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_mistress.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_kadaara_mistress.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.21 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_bodyguard.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_bodyguard.script index 3987113f7..52cb1bf34 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_bodyguard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_bodyguard.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_kor_vella_bodyguard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.23 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_imperial_officer.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_imperial_officer.script index 749524626..fd1c0fd6d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_imperial_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_imperial_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_kor_vella_imperial_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_pilot.script index cf7a0958d..c39606d3d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_kor_vella_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_moenia_undercover_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_moenia_undercover_rebel.script index be5ca7cc6..72407984b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_moenia_undercover_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_moenia_undercover_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_moenia_undercover_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_fat.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_fat.script index f43da16ac..f4ee72650 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_fat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_fat.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_mos_eisley_smuggler_fat.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_nervous.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_nervous.script index 75cf97780..38443d4bb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_nervous.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_nervous.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_mos_eisley_smuggler_nervous.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_skinny.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_skinny.script index 24f93a443..b7eb8f909 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_skinny.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_skinny.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_mos_eisley_smuggler_skinny.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_hutt_recruiter.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_hutt_recruiter.script index 69b1ad7b8..58a27b025 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_hutt_recruiter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_hutt_recruiter.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_mos_espa_hutt_recruiter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_valarian_recruiter.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_valarian_recruiter.script index bb5783c26..a8c017e3e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_valarian_recruiter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_valarian_recruiter.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_mos_espa_valarian_recruiter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_young_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_young_pilot.script index 479a92652..203a53d64 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_young_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_young_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_mos_espa_young_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_freighter_captain.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_freighter_captain.script index 578cc794c..6d6a61a2f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_freighter_captain.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_freighter_captain.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_theed_freighter_captain.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_protocol_droid.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_protocol_droid.script index dc363c88c..bb7268436 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_protocol_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_protocol_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_theed_protocol_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_disgraced_corsec.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_disgraced_corsec.script index 142c4bf1f..8b0c2f7ff 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_disgraced_corsec.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_disgraced_corsec.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_tyrena_disgraced_corsec.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_load_lifter.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_load_lifter.script index 2c7e4f7ce..1e4ec8ed2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_load_lifter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_load_lifter.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_tyrena_load_lifter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_pilot_friend.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_pilot_friend.script index 062427184..1fb4105dc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_pilot_friend.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_pilot_friend.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_tyrena_pilot_friend.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/grenz_zittoun.script b/sku.0/sys.server/compiled/game/script/conversation/grenz_zittoun.script index 55c0fedfa..4c08da2d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/grenz_zittoun.script +++ b/sku.0/sys.server/compiled/game/script/conversation/grenz_zittoun.script @@ -1,8 +1,8 @@ // ====================================================================== // // grenz_zittoun.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/groundquest_01.script b/sku.0/sys.server/compiled/game/script/conversation/groundquest_01.script index 93f3a0b18..22ea518b0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/groundquest_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/groundquest_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // groundquest_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/gt643_stormtrooper.script b/sku.0/sys.server/compiled/game/script/conversation/gt643_stormtrooper.script index c32aa8878..c5b8a9e83 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/gt643_stormtrooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/gt643_stormtrooper.script @@ -1,8 +1,8 @@ // ====================================================================== // // gt643_stormtrooper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/hacker_lok_pirate_cave.script b/sku.0/sys.server/compiled/game/script/conversation/hacker_lok_pirate_cave.script index 40ec0d57a..fc7e421a1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/hacker_lok_pirate_cave.script +++ b/sku.0/sys.server/compiled/game/script/conversation/hacker_lok_pirate_cave.script @@ -1,8 +1,8 @@ // ====================================================================== // // hacker_lok_pirate_cave.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/halloween_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/halloween_vendor.script index 4c21dc863..8967b5684 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/halloween_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/halloween_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // halloween_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/happer_mos_eisley.script b/sku.0/sys.server/compiled/game/script/conversation/happer_mos_eisley.script index 62af627d5..7428c43d5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/happer_mos_eisley.script +++ b/sku.0/sys.server/compiled/game/script/conversation/happer_mos_eisley.script @@ -1,8 +1,8 @@ // ====================================================================== // // happer_mos_eisley.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_01.script b/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_01.script index b7024da7c..b5f1d092e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // herald_dathomir_nightsister_rancor_cave_01.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_02.script b/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_02.script index 25d16a3f8..aa9c06d72 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // herald_dathomir_nightsister_rancor_cave_02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/herald_emperors_retreat.script b/sku.0/sys.server/compiled/game/script/conversation/herald_emperors_retreat.script index 5150c8d4b..6f5874550 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/herald_emperors_retreat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/herald_emperors_retreat.script @@ -1,8 +1,8 @@ // ====================================================================== // // herald_emperors_retreat.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia1.script b/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia1.script index 90c9f011c..40fd6479f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia1.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldcorellia1.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia2.script b/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia2.script index c5087e2a8..0c16869c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia2.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldcorellia2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldlok.script b/sku.0/sys.server/compiled/game/script/conversation/heraldlok.script index 41c636c3a..33aa6a6d5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldlok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldlok.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldlok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldlok2.script b/sku.0/sys.server/compiled/game/script/conversation/heraldlok2.script index ad1e9be54..68e2aa40d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldlok2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldlok2.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldlok2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo.script b/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo.script index 7d8086fb5..dab00fdf5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldnaboo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo2.script b/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo2.script index 71ff79ef7..55291a5a1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo2.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldnaboo2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine1.script b/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine1.script index f2926c3f6..b784c312b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine1.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldtatooine1.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine2.script b/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine2.script index af81bdcb9..850dc7219 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine2.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldtatooine2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heroic_echo_collector.script b/sku.0/sys.server/compiled/game/script/conversation/heroic_echo_collector.script index ac0cdc73c..59433e587 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heroic_echo_collector.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heroic_echo_collector.script @@ -1,8 +1,8 @@ // ====================================================================== // // heroic_echo_collector.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_imperial.script b/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_imperial.script index 3f18527fb..e985b6587 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_imperial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_imperial.script @@ -1,8 +1,8 @@ // ====================================================================== // // heroic_sd_intro_imperial.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_neutral.script b/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_neutral.script index 7b870be6a..f4766d711 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_neutral.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_neutral.script @@ -1,8 +1,8 @@ // ====================================================================== // // heroic_sd_intro_neutral.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_rebel.script index c2f6732ca..1bff938d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // heroic_sd_intro_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heroic_token_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/heroic_token_vendor.script index 8422c95af..9ad231631 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heroic_token_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heroic_token_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // heroic_token_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/house_packup_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/house_packup_reward_npc.script index 052bb7b99..ecec74256 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/house_packup_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/house_packup_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // house_packup_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/huff_darklighter.script b/sku.0/sys.server/compiled/game/script/conversation/huff_darklighter.script index 3fd045606..5f03b2b34 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/huff_darklighter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/huff_darklighter.script @@ -1,8 +1,8 @@ // ====================================================================== // // huff_darklighter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/huffs_guard.script b/sku.0/sys.server/compiled/game/script/conversation/huffs_guard.script index 92a5b4b18..5f7ae7046 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/huffs_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/huffs_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // huffs_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/hutt_informant.script b/sku.0/sys.server/compiled/game/script/conversation/hutt_informant.script index 2b88b34c0..648a3401f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/hutt_informant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/hutt_informant.script @@ -1,8 +1,8 @@ // ====================================================================== // // hutt_informant.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/hx_138.script b/sku.0/sys.server/compiled/game/script/conversation/hx_138.script index 82938ba8c..38f9000f3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/hx_138.script +++ b/sku.0/sys.server/compiled/game/script/conversation/hx_138.script @@ -1,8 +1,8 @@ // ====================================================================== // // hx_138.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_01.script b/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_01.script index 06dca13f6..fdcf85f08 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // ig88_bothan_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_02.script b/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_02.script index caed964d7..b24ea8f1a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // ig88_bothan_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ig88_slicer.script b/sku.0/sys.server/compiled/game/script/conversation/ig88_slicer.script index 3833fb582..c8589a95d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ig88_slicer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ig88_slicer.script @@ -1,8 +1,8 @@ // ====================================================================== // // ig88_slicer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_1.script b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_1.script index 0e1f63bf7..7580dfd6b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // illicit_broker_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_2.script b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_2.script index 44a6379d4..1bb4c558f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // illicit_broker_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_3.script b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_3.script index ad724f29e..d11afbbea 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // illicit_broker_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_4.script b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_4.script index 325baaef4..0ba52c3a6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_4.script @@ -1,8 +1,8 @@ // ====================================================================== // // illicit_broker_4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_5.script b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_5.script index 272f43d71..286bd296a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_5.script +++ b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_5.script @@ -1,8 +1,8 @@ // ====================================================================== // // illicit_broker_5.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imp_p3_major.script b/sku.0/sys.server/compiled/game/script/conversation/imp_p3_major.script index cf9d0caeb..eb76aa7d5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imp_p3_major.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imp_p3_major.script @@ -1,8 +1,8 @@ // ====================================================================== // // imp_p3_major.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_broker.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_broker.script index 09dad1367..441d1ded4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_broker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_broker.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_broker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_defensive_supply_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_defensive_supply_terminal.script index 0ce4d2fca..2c0acebd1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_defensive_supply_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_defensive_supply_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_defensive_supply_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_emperorsday_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_emperorsday_vendor.script index c11ab187d..434a2a4f0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_emperorsday_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_emperorsday_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_emperorsday_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_kaythree.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_kaythree.script index c4728fcc3..b31ca6fc4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_kaythree.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_kaythree.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_empire_day_kaythree.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_major_tantor.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_major_tantor.script index 34e6f234b..5c035a12e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_major_tantor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_major_tantor.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_empire_day_major_tantor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_mara_jade.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_mara_jade.script index 94a5969e7..d1ea87d1b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_mara_jade.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_mara_jade.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_empire_day_mara_jade.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_supply_officer.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_supply_officer.script index be6b41cf0..c0b46452e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_supply_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_supply_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_empire_day_supply_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_general.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_general.script index da1df3cde..d9d968514 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_general.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_general.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_general.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_inquisitor_dathomir.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_inquisitor_dathomir.script index a8b18c0c4..0621093c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_inquisitor_dathomir.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_inquisitor_dathomir.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_inquisitor_dathomir.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_life_day_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_life_day_vendor.script index cf4ca59a5..a5fe9a2f8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_life_day_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_life_day_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_life_day_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trainer.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trainer.script index f124920c7..bbce7413a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trainer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trainer.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_master_trainer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trooper.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trooper.script index 76402e99c..3421a974b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trooper.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_master_trooper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_offensive_supply_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_offensive_supply_terminal.script index 526878a31..1d5da1fe6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_offensive_supply_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_offensive_supply_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_offensive_supply_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_officer_dathomir.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_officer_dathomir.script index f5980beb4..cb2191b33 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_officer_dathomir.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_officer_dathomir.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_officer_dathomir.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_pvp_bf_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_pvp_bf_vendor.script index 88f38bbd7..f829b99ea 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_pvp_bf_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_pvp_bf_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_pvp_bf_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_title_grant.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_title_grant.script index 6a15a3ea9..f82594e36 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_title_grant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_title_grant.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_title_grant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/indigo_siyan.script b/sku.0/sys.server/compiled/game/script/conversation/indigo_siyan.script index a3f784067..729d5be3d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/indigo_siyan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/indigo_siyan.script @@ -1,8 +1,8 @@ // ====================================================================== // // indigo_siyan.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/injured_agent.script b/sku.0/sys.server/compiled/game/script/conversation/injured_agent.script index 001d644d7..6e34cf5f1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/injured_agent.script +++ b/sku.0/sys.server/compiled/game/script/conversation/injured_agent.script @@ -1,8 +1,8 @@ // ====================================================================== // // injured_agent.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/inquisitor_admin.script b/sku.0/sys.server/compiled/game/script/conversation/inquisitor_admin.script index c9af84d41..7d4b7a110 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/inquisitor_admin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/inquisitor_admin.script @@ -1,8 +1,8 @@ // ====================================================================== // // inquisitor_admin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_imp_tech.script b/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_imp_tech.script index 52bdb7df6..5d4013650 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_imp_tech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_imp_tech.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_emperor_imp_tech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_main.script index 8ad81abdc..17c4124ce 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_emperor_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_merc_leader.script b/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_merc_leader.script index bc101ce04..31ffbb8fd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_merc_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_merc_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_emperor_merc_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_main.script index 9caa19d33..a8295855e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_hethrir_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_operative.script b/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_operative.script index 635f933c4..a55f4a484 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_operative.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_operative.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_hethrir_operative.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_kaja_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_kaja_main.script index 2d40e0a0b..5032daf88 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_kaja_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_kaja_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_kaja_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_loam_contact.script b/sku.0/sys.server/compiled/game/script/conversation/itp_loam_contact.script index 5ea032595..af171713a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_loam_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_loam_contact.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_loam_contact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_loam_courier.script b/sku.0/sys.server/compiled/game/script/conversation/itp_loam_courier.script index c1c8c8bba..df4a20006 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_loam_courier.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_loam_courier.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_loam_courier.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_loam_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_loam_main.script index 4be4f1d20..d8799a67d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_loam_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_loam_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_loam_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_keeloo.script b/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_keeloo.script index 4b12cd8b9..1e9538741 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_keeloo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_keeloo.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_thrawn_keeloo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_main.script index b307bd096..ecf255472 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_thrawn_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_winthazen.script b/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_winthazen.script index a071a1189..1dd365b1c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_winthazen.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_winthazen.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_thrawn_winthazen.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_vader_dark_jedi.script b/sku.0/sys.server/compiled/game/script/conversation/itp_vader_dark_jedi.script index 77f21ca02..e7fdcd2d8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_vader_dark_jedi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_vader_dark_jedi.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_vader_dark_jedi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_vader_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_vader_main.script index c2d975aad..cca24de96 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_vader_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_vader_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_vader_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_vader_mara_jade.script b/sku.0/sys.server/compiled/game/script/conversation/itp_vader_mara_jade.script index a3e06d572..d82be119a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_vader_mara_jade.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_vader_mara_jade.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_vader_mara_jade.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_veers_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_veers_main.script index 70f993040..a2815d419 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_veers_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_veers_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_veers_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/jabba.script b/sku.0/sys.server/compiled/game/script/conversation/jabba.script index 4e0476119..e395d6642 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/jabba.script +++ b/sku.0/sys.server/compiled/game/script/conversation/jabba.script @@ -1,8 +1,8 @@ // ====================================================================== // // jabba.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_collection_giver.script b/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_collection_giver.script index 01ffdf1dd..e1bc84cad 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_collection_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_collection_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // jedi_robe_collection_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_jinsu_taker.script b/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_jinsu_taker.script index b72e034a7..285db39e8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_jinsu_taker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_jinsu_taker.script @@ -1,8 +1,8 @@ // ====================================================================== // // jedi_robe_jinsu_taker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/jinkins.script b/sku.0/sys.server/compiled/game/script/conversation/jinkins.script index 1a988bcfd..7a24f0571 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/jinkins.script +++ b/sku.0/sys.server/compiled/game/script/conversation/jinkins.script @@ -1,8 +1,8 @@ // ====================================================================== // // jinkins.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_arms.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_arms.script index 5c6db63b7..11ad06c51 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_arms.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_arms.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dealer_arms.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_finery.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_finery.script index 6c8edd9f6..c766bb930 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_finery.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_finery.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dealer_finery.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_generic.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_generic.script index d76d4c36b..faabf1fca 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_generic.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_generic.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dealer_generic.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_jawa.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_jawa.script index f2a62a0aa..8bbcadd96 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_jawa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_jawa.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dealer_jawa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_smuggler.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_smuggler.script index 804fea600..85ace8292 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_smuggler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_smuggler.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dealer_smuggler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dender_rori.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dender_rori.script index 8512d0f8e..d9e6bb201 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dender_rori.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dender_rori.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dender_rori.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dender_theed.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dender_theed.script index fc1820ffd..c6ac8b6a0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dender_theed.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dender_theed.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dender_theed.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_lila_borvo.script b/sku.0/sys.server/compiled/game/script/conversation/junk_lila_borvo.script index 666232a6a..f3f638713 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_lila_borvo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_lila_borvo.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_lila_borvo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_malik_vistal.script b/sku.0/sys.server/compiled/game/script/conversation/junk_malik_vistal.script index 200bba610..9b90e9960 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_malik_vistal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_malik_vistal.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_malik_vistal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_nado_wattos.script b/sku.0/sys.server/compiled/game/script/conversation/junk_nado_wattos.script index 8d1153cd3..2264ff757 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_nado_wattos.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_nado_wattos.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_nado_wattos.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_nathan_taike.script b/sku.0/sys.server/compiled/game/script/conversation/junk_nathan_taike.script index 3dcc506be..61f010070 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_nathan_taike.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_nathan_taike.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_nathan_taike.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_ollobo_jabbas.script b/sku.0/sys.server/compiled/game/script/conversation/junk_ollobo_jabbas.script index ee1699660..523c7d132 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_ollobo_jabbas.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_ollobo_jabbas.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_ollobo_jabbas.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_quich_dantooine.script b/sku.0/sys.server/compiled/game/script/conversation/junk_quich_dantooine.script index 34c4366bd..f1f138758 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_quich_dantooine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_quich_dantooine.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_quich_dantooine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_reggi_nym.script b/sku.0/sys.server/compiled/game/script/conversation/junk_reggi_nym.script index dde3bba67..4be1ec275 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_reggi_nym.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_reggi_nym.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_reggi_nym.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_sheani_lake.script b/sku.0/sys.server/compiled/game/script/conversation/junk_sheani_lake.script index 89c7d8e92..772bc380b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_sheani_lake.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_sheani_lake.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_sheani_lake.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_sneg_valarian.script b/sku.0/sys.server/compiled/game/script/conversation/junk_sneg_valarian.script index fda39cb44..ca8d91898 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_sneg_valarian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_sneg_valarian.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_sneg_valarian.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/kd121_scouttrooper.script b/sku.0/sys.server/compiled/game/script/conversation/kd121_scouttrooper.script index 69a784c97..29e2ad368 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/kd121_scouttrooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/kd121_scouttrooper.script @@ -1,8 +1,8 @@ // ====================================================================== // // kd121_scouttrooper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/keanna_likyna.script b/sku.0/sys.server/compiled/game/script/conversation/keanna_likyna.script index d3d3ffc39..a5cad71d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/keanna_likyna.script +++ b/sku.0/sys.server/compiled/game/script/conversation/keanna_likyna.script @@ -1,8 +1,8 @@ // ====================================================================== // // keanna_likyna.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/kodo_kara.script b/sku.0/sys.server/compiled/game/script/conversation/kodo_kara.script index 05f1e6392..4f42be6a8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/kodo_kara.script +++ b/sku.0/sys.server/compiled/game/script/conversation/kodo_kara.script @@ -1,8 +1,8 @@ // ====================================================================== // // kodo_kara.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/kole.script b/sku.0/sys.server/compiled/game/script/conversation/kole.script index 8dbf9746a..d19ce54ee 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/kole.script +++ b/sku.0/sys.server/compiled/game/script/conversation/kole.script @@ -1,8 +1,8 @@ // ====================================================================== // // kole.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/kusak.script b/sku.0/sys.server/compiled/game/script/conversation/kusak.script index 93335e508..bad350e0b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/kusak.script +++ b/sku.0/sys.server/compiled/game/script/conversation/kusak.script @@ -1,8 +1,8 @@ // ====================================================================== // // kusak.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lava_beetle_nest_destroy_donko.script b/sku.0/sys.server/compiled/game/script/conversation/lava_beetle_nest_destroy_donko.script index 4e945189a..c8d82141b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lava_beetle_nest_destroy_donko.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lava_beetle_nest_destroy_donko.script @@ -1,8 +1,8 @@ // ====================================================================== // // lava_beetle_nest_destroy_donko.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_barrezz.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_barrezz.script index a206dc581..38a5156f9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_barrezz.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_barrezz.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_button_barrezz.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_bastra.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_bastra.script index 9333ba61b..c07160548 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_bastra.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_bastra.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_button_bastra.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_damar.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_damar.script index 84866cd1b..e20531ba7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_damar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_damar.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_button_damar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_b3p0.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_b3p0.script index 469df0a12..138c59309 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_b3p0.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_b3p0.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_button_jawatracks_b3p0.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_cunan.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_cunan.script index a96f0eeb1..0e5dc153e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_cunan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_cunan.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_button_jawatracks_cunan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_zef.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_zef.script index 602f59703..761b436f9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_zef.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_zef.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_button_jawatracks_zef.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_darklighter_guard.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_darklighter_guard.script index ad2388e01..083997246 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_darklighter_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_darklighter_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_darklighter_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_head_ev9d9.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_head_ev9d9.script index a1b7cb948..fab69d260 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_head_ev9d9.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_head_ev9d9.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_head_ev9d9.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_head_malakili.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_head_malakili.script index 355bba606..5a70c67eb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_head_malakili.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_head_malakili.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_head_malakili.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_eirtae.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_eirtae.script index 8c1f1f699..1553925b7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_eirtae.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_eirtae.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_eirtae.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_lt_col_typho.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_lt_col_typho.script index 030a049f5..06955dfb4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_lt_col_typho.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_lt_col_typho.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_lt_col_typho.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_officer_nok.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_officer_nok.script index 57e76f483..d6533e329 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_officer_nok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_officer_nok.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_officer_nok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_rabe.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_rabe.script index 649610361..ba4e7a5b3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_rabe.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_rabe.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_rabe.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sabe.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sabe.script index c0c2d1515..7e933324b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sabe.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sabe.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_sabe.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sache.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sache.script index ec6a6afd3..1281b7146 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sache.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sache.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_sache.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_typho.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_typho.script index 0db07ece8..c6e51dc53 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_typho.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_typho.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_typho.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_yane.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_yane.script index 4c384ea22..1ce000c84 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_yane.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_yane.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_yane.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lf_killmite.script b/sku.0/sys.server/compiled/game/script/conversation/lf_killmite.script index a17376ebb..23e40008d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lf_killmite.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lf_killmite.script @@ -1,8 +1,8 @@ // ====================================================================== // // lf_killmite.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lf_safetyquestgiver.script b/sku.0/sys.server/compiled/game/script/conversation/lf_safetyquestgiver.script index c81a2a8d6..585ec0813 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lf_safetyquestgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lf_safetyquestgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // lf_safetyquestgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lifeday04a.script b/sku.0/sys.server/compiled/game/script/conversation/lifeday04a.script index deedc92e0..570951cc8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lifeday04a.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lifeday04a.script @@ -1,8 +1,8 @@ // ====================================================================== // // lifeday04a.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lifeday04b.script b/sku.0/sys.server/compiled/game/script/conversation/lifeday04b.script index f78726345..f6c693528 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lifeday04b.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lifeday04b.script @@ -1,8 +1,8 @@ // ====================================================================== // // lifeday04b.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lifeday04c.script b/sku.0/sys.server/compiled/game/script/conversation/lifeday04c.script index 6b4a32638..45b8a6a2a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lifeday04c.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lifeday04c.script @@ -1,8 +1,8 @@ // ====================================================================== // // lifeday04c.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lifeday04d.script b/sku.0/sys.server/compiled/game/script/conversation/lifeday04d.script index 0a966cfe4..2ec922888 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lifeday04d.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lifeday04d.script @@ -1,8 +1,8 @@ // ====================================================================== // // lifeday04d.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lifeday04e.script b/sku.0/sys.server/compiled/game/script/conversation/lifeday04e.script index 4592b67d0..9c40ac1f7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lifeday04e.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lifeday04e.script @@ -1,8 +1,8 @@ // ====================================================================== // // lifeday04e.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lifeday_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/lifeday_vendor.script index 7f72e62fb..14e9e3be8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lifeday_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lifeday_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // lifeday_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lilas_dinhint.script b/sku.0/sys.server/compiled/game/script/conversation/lilas_dinhint.script index 825b79759..4e3a6a5c9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lilas_dinhint.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lilas_dinhint.script @@ -1,8 +1,8 @@ // ====================================================================== // // lilas_dinhint.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2.script index 783c54473..94eb4d628 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // lok_rebel_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2_smuggler.script b/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2_smuggler.script index e58fdb18b..bea1fcfaa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2_smuggler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2_smuggler.script @@ -1,8 +1,8 @@ // ====================================================================== // // lok_rebel_trainer_2_smuggler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_blaire.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_blaire.script index edceedfb2..9c9edda25 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_blaire.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_blaire.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_disillusion_blaire.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_herald.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_herald.script index 19ccdbed6..e66ee9d31 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_herald.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_herald.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_disillusion_herald.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_love_note.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_love_note.script index 386f3ae1b..9fbe03b88 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_love_note.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_love_note.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_disillusion_love_note.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_hate.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_hate.script index e0568b792..2bcab5b2a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_hate.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_hate.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_disillusion_mr_hate.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_love.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_love.script index d85ec67f0..7f5e80e28 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_love.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_love.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_disillusion_mr_love.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_pet_lover.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_pet_lover.script index 71f429d59..c737f4f8f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_pet_lover.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_pet_lover.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_disillusion_pet_lover.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cardless_child.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cardless_child.script index 2533fc2c3..a095bbec5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cardless_child.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cardless_child.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_ewok_cardless_child.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid.script index 6e496276b..df09e385a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_ewok_cupid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid_herald.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid_herald.script index 5b7ac4d49..4a660aa6c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid_herald.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid_herald.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_ewok_cupid_herald.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_matchmaker_droid.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_matchmaker_droid.script index a71606be5..e2c10f72c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_matchmaker_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_matchmaker_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_matchmaker_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_reward_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_reward_vendor.script index 5aec2c63d..d6affecfa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_reward_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_reward_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_reward_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_seeker.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_seeker.script index 4a112433b..1c552d4be 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_seeker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_seeker.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_romance_seeker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_target.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_target.script index 28aacccf0..224b7e76c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_target.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_target.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_romance_target.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_vendor.script index 4c099d1eb..2e08a9f5a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mako_ghast.script b/sku.0/sys.server/compiled/game/script/conversation/mako_ghast.script index a2bb8dc36..1fc714868 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mako_ghast.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mako_ghast.script @@ -1,8 +1,8 @@ // ====================================================================== // // mako_ghast.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/maneater_ulon.script b/sku.0/sys.server/compiled/game/script/conversation/maneater_ulon.script index d76e55f7d..008a22478 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/maneater_ulon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/maneater_ulon.script @@ -1,8 +1,8 @@ // ====================================================================== // // maneater_ulon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/marles_jacobe.script b/sku.0/sys.server/compiled/game/script/conversation/marles_jacobe.script index c11ad7924..8dc450328 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/marles_jacobe.script +++ b/sku.0/sys.server/compiled/game/script/conversation/marles_jacobe.script @@ -1,8 +1,8 @@ // ====================================================================== // // marles_jacobe.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/meatlump_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/meatlump_vendor.script index 2402089f8..cbd063003 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/meatlump_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/meatlump_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // meatlump_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mechanic.script b/sku.0/sys.server/compiled/game/script/conversation/mechanic.script index 4defb11c0..b7d0e5b5d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mechanic.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mechanic.script @@ -1,8 +1,8 @@ // ====================================================================== // // mechanic.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/medical_droid_outbreak.script b/sku.0/sys.server/compiled/game/script/conversation/medical_droid_outbreak.script index 474a20c4d..eb15234a5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/medical_droid_outbreak.script +++ b/sku.0/sys.server/compiled/game/script/conversation/medical_droid_outbreak.script @@ -1,8 +1,8 @@ // ====================================================================== // // medical_droid_outbreak.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/menagerie_bioll.script b/sku.0/sys.server/compiled/game/script/conversation/menagerie_bioll.script index d26434e9b..b17267508 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/menagerie_bioll.script +++ b/sku.0/sys.server/compiled/game/script/conversation/menagerie_bioll.script @@ -1,8 +1,8 @@ // ====================================================================== // // menagerie_bioll.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/menagerie_terminal_test.script b/sku.0/sys.server/compiled/game/script/conversation/menagerie_terminal_test.script index 8a9448c67..afbe49cf3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/menagerie_terminal_test.script +++ b/sku.0/sys.server/compiled/game/script/conversation/menagerie_terminal_test.script @@ -1,8 +1,8 @@ // ====================================================================== // // menagerie_terminal_test.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/miner_madness_chief_drono.script b/sku.0/sys.server/compiled/game/script/conversation/miner_madness_chief_drono.script index e29a6a69c..2f365e395 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/miner_madness_chief_drono.script +++ b/sku.0/sys.server/compiled/game/script/conversation/miner_madness_chief_drono.script @@ -1,8 +1,8 @@ // ====================================================================== // // miner_madness_chief_drono.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/moore_lok_cantina.script b/sku.0/sys.server/compiled/game/script/conversation/moore_lok_cantina.script index 8eff0ea1c..694bc35a4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/moore_lok_cantina.script +++ b/sku.0/sys.server/compiled/game/script/conversation/moore_lok_cantina.script @@ -1,8 +1,8 @@ // ====================================================================== // // moore_lok_cantina.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mos_eisley_mayor.script b/sku.0/sys.server/compiled/game/script/conversation/mos_eisley_mayor.script index a32d8d568..0bfe945cd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mos_eisley_mayor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mos_eisley_mayor.script @@ -1,8 +1,8 @@ // ====================================================================== // // mos_eisley_mayor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_angry_meatlump_giver.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_angry_meatlump_giver.script index 64ef80f89..6d7d84616 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_angry_meatlump_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_angry_meatlump_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_angry_meatlump_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_complaint_department.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_complaint_department.script index 58f659674..8e257fa13 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_complaint_department.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_complaint_department.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_complaint_department.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_corellia_times_contact.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_corellia_times_contact.script index 4edbcccbd..d6716c36e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_corellia_times_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_corellia_times_contact.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_corellia_times_contact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_corsec_intelligence_officer.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_corsec_intelligence_officer.script index f0d7f111d..207d89a9d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_corsec_intelligence_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_corsec_intelligence_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_corsec_intelligence_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_all_droids_giver.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_all_droids_giver.script index 070002dca..a06ab2ad4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_all_droids_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_all_droids_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_destroy_all_droids_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_some_droids_giver.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_some_droids_giver.script index 306fad71d..768ee54fd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_some_droids_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_some_droids_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_destroy_some_droids_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_bike_racer.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_bike_racer.script index bd18a05d9..34ff01abb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_bike_racer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_bike_racer.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_bike_racer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_breaker.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_breaker.script index a6fe07660..6afbcfa24 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_breaker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_breaker.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_crate_breaker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_maker.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_maker.script index f18c469c0..d00c77d1f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_maker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_maker.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_crate_maker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_droid_farmer.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_droid_farmer.script index a9017ad96..5629e7232 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_droid_farmer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_droid_farmer.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_droid_farmer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_lieutenant_kaiya.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_lieutenant_kaiya.script index 62302fcf6..0efbd76c4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_lieutenant_kaiya.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_lieutenant_kaiya.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_lieutenant_kaiya.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_old_meatlump.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_old_meatlump.script index 02aaa961d..5bc034ffe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_old_meatlump.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_old_meatlump.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_old_meatlump.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_01.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_01.script index 2663518c2..732e79a45 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_strilath_farles_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_02.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_02.script index 6f6c3feb0..55c3ff29c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_strilath_farles_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_bomb_tech.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_bomb_tech.script index 81237490b..6ad55ba3c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_bomb_tech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_bomb_tech.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_bomb_tech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_doll_reset.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_doll_reset.script index 072122021..7a546e79d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_doll_reset.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_doll_reset.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_col_doll_reset.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_eavesdrop.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_eavesdrop.script index e37b5532b..4f1ec4180 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_eavesdrop.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_eavesdrop.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_col_eavesdrop.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_recruit.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_recruit.script index e97a6425a..63b438207 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_recruit.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_recruit.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_col_recruit.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_food_supply_tech.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_food_supply_tech.script index 04f94d6bf..3f6d8ac35 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_food_supply_tech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_food_supply_tech.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_food_supply_tech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_map_tech.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_map_tech.script index 0de372b6a..e9a99e820 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_map_tech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_map_tech.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_map_tech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_recon.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_recon.script index 2f3161ef4..03b4af6c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_recon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_recon.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_recon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_safe_tech.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_safe_tech.script index 2d4a7e102..53d872804 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_safe_tech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_safe_tech.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_safe_tech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_smuggler.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_smuggler.script index dcc36a103..1e35b08b8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_smuggler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_smuggler.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_weapon_supply_smuggler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_tech.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_tech.script index bd4673d0c..08b721e90 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_tech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_tech.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_weapon_supply_tech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_kissing_booth.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_kissing_booth.script index 3f9e998f8..bf86ad105 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_kissing_booth.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_kissing_booth.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_kissing_booth.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_king.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_king.script index ca313b224..3abaf6f74 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_king.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_king.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_meatlump_king.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_wine.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_wine.script index 42e4d6b86..174a3c840 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_wine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_wine.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_meatlump_wine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlumps_supplies_giver.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlumps_supplies_giver.script index ee9869510..99caf41d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlumps_supplies_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlumps_supplies_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_meatlumps_supplies_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_ragtag_ames_missd.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_ragtag_ames_missd.script index f6bf04b70..c6c1dfe2c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_ragtag_ames_missd.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_ragtag_ames_missd.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_ragtag_ames_missd.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_giver.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_giver.script index c363a70bf..d8ac435f5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_trapped_meatlump_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_target.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_target.script index 92455ffd3..392ef0fa2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_target.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_target.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_trapped_meatlump_target.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mun_quest_marauder.script b/sku.0/sys.server/compiled/game/script/conversation/mun_quest_marauder.script index 50ea6caac..ac434b5d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mun_quest_marauder.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mun_quest_marauder.script @@ -1,8 +1,8 @@ // ====================================================================== // // mun_quest_marauder.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/murmur_side_brother.script b/sku.0/sys.server/compiled/game/script/conversation/murmur_side_brother.script index d220e7e05..314f0fc4c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/murmur_side_brother.script +++ b/sku.0/sys.server/compiled/game/script/conversation/murmur_side_brother.script @@ -1,8 +1,8 @@ // ====================================================================== // // murmur_side_brother.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/murmur_side_corporate.script b/sku.0/sys.server/compiled/game/script/conversation/murmur_side_corporate.script index 2df2861f6..2d7589516 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/murmur_side_corporate.script +++ b/sku.0/sys.server/compiled/game/script/conversation/murmur_side_corporate.script @@ -1,8 +1,8 @@ // ====================================================================== // // murmur_side_corporate.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/murmur_side_security_director.script b/sku.0/sys.server/compiled/game/script/conversation/murmur_side_security_director.script index a5de9dbfb..5a9ec2737 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/murmur_side_security_director.script +++ b/sku.0/sys.server/compiled/game/script/conversation/murmur_side_security_director.script @@ -1,8 +1,8 @@ // ====================================================================== // // murmur_side_security_director.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_24_azure_cabal_loruna_01.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_24_azure_cabal_loruna_01.script index 9980cbd45..46a20640f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_24_azure_cabal_loruna_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_24_azure_cabal_loruna_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_24_azure_cabal_loruna_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_01.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_01.script index 5dabb39a5..bbe9e0b19 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_24_gungan_power_grab_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_02.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_02.script index fd5818ad6..b6bcf2135 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_24_gungan_power_grab_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_boss_nass.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_boss_nass.script index d2cc6b12d..2b1a72adb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_boss_nass.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_boss_nass.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_boss_nass.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_herman_pate.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_herman_pate.script index 46e15b438..a72290d0e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_herman_pate.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_herman_pate.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_deeja_peak_herman_pate.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_kippy_martin.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_kippy_martin.script index 96e9489ef..1d8e164f3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_kippy_martin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_kippy_martin.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_deeja_peak_kippy_martin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_prof_hudmasse.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_prof_hudmasse.script index 0c9666653..8aadd517e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_prof_hudmasse.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_prof_hudmasse.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_deeja_peak_prof_hudmasse.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_tanoa_vills.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_tanoa_vills.script index 3e4393e59..a8c3ccf67 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_tanoa_vills.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_tanoa_vills.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_deeja_peak_tanoa_vills.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_vance_groten.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_vance_groten.script index 488747b87..63fa446ac 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_vance_groten.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_vance_groten.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_deeja_peak_vance_groten.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_walker_luskeske.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_walker_luskeske.script index 76a287b5d..c9b484d3b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_walker_luskeske.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_walker_luskeske.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_deeja_peak_walker_luskeske.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3.script index ff59672ed..3aa627505 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_imperial_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3_barlow.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3_barlow.script index da38fcda4..f4e7661d2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3_barlow.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3_barlow.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_imperial_tier3_barlow.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.23 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier4.script index db993ccbe..5629fd649 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_imperial_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_1.script index 5a9bca5a9..69c76abca 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_imperial_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_2.script index 25779833a..760545a37 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_imperial_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_kadaara_panaka.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_kadaara_panaka.script index 93e099775..8277d4515 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_kadaara_panaka.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_kadaara_panaka.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_kadaara_panaka.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_lt_maximilian_vox.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_lt_maximilian_vox.script index 3061b88c1..67d11a7d9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_lt_maximilian_vox.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_lt_maximilian_vox.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_legacy_lt_maximilian_vox.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_wilson_tchorshel.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_wilson_tchorshel.script index cf772e35d..250886f1d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_wilson_tchorshel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_wilson_tchorshel.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_legacy_wilson_tchorshel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier3.script index c708b5f01..44ce2570a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_privateer_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier4.script index bda020d81..4ff777412 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_privateer_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_1.script index 5bff92b31..fab1f2a49 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_privateer_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_2.script index 36bcaef3a..2a987ed19 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_privateer_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_3.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_3.script index b4c3158a4..c9b394776 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_privateer_trainer_3.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier1_kiizete.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier1_kiizete.script index 94489329c..bd4635928 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier1_kiizete.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier1_kiizete.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_rebel_tier1_kiizete.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier3.script index 6cca72978..4de486636 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_rebel_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier4.script index 354fd9be3..ad11af204 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_rebel_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_trainer_1.script index f005435ae..52fb1f929 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_rebel_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_ados_jarkey.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_ados_jarkey.script index 1773a544d..44bfcc0b0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_ados_jarkey.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_ados_jarkey.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_ados_jarkey.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_hugo_eckener.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_hugo_eckener.script index d79e4e6cb..317ed9f6b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_hugo_eckener.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_hugo_eckener.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_hugo_eckener.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_jorgellansel.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_jorgellansel.script index 978b84d5e..0fd5c35d2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_jorgellansel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_jorgellansel.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_jorgellansel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_karl_eckener.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_karl_eckener.script index d1d2ff31c..7bfcfac12 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_karl_eckener.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_karl_eckener.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_karl_eckener.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_dunnels.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_dunnels.script index ba3111423..0accaec61 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_dunnels.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_dunnels.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_lt_dunnels.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_khartoor.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_khartoor.script index d162a6e79..2a5306613 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_khartoor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_khartoor.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_lt_khartoor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_major_franchels.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_major_franchels.script index 937329d87..29ed24b46 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_major_franchels.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_major_franchels.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_major_franchels.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_pooja_naberrie.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_pooja_naberrie.script index 4cb939535..7e2718ef6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_pooja_naberrie.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_pooja_naberrie.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_pooja_naberrie.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_bragg.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_bragg.script index 4bc99a337..37b29626e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_bragg.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_bragg.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_sgt_bragg.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_brunser.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_brunser.script index 6874dbeba..b833da0b2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_brunser.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_brunser.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_sgt_brunser.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_toff_henrou.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_toff_henrou.script index 195a33aa3..6caca9466 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_toff_henrou.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_toff_henrou.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_toff_henrou.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_vana_sage.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_vana_sage.script index adab3557f..2d759ab95 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_vana_sage.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_vana_sage.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_vana_sage.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/neutral_title_grant.script b/sku.0/sys.server/compiled/game/script/conversation/neutral_title_grant.script index 19be666b8..565d5b3a6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/neutral_title_grant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/neutral_title_grant.script @@ -1,8 +1,8 @@ // ====================================================================== // // neutral_title_grant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/newbie_ranged_combat.script b/sku.0/sys.server/compiled/game/script/conversation/newbie_ranged_combat.script index 22cbc1128..30aeeea1e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/newbie_ranged_combat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/newbie_ranged_combat.script @@ -1,8 +1,8 @@ // ====================================================================== // // newbie_ranged_combat.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/newbie_scout.script b/sku.0/sys.server/compiled/game/script/conversation/newbie_scout.script index faa71d9d4..838a82344 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/newbie_scout.script +++ b/sku.0/sys.server/compiled/game/script/conversation/newbie_scout.script @@ -1,8 +1,8 @@ // ====================================================================== // // newbie_scout.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/newbie_scout_a.script b/sku.0/sys.server/compiled/game/script/conversation/newbie_scout_a.script index 8e96382fe..0f72c62ea 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/newbie_scout_a.script +++ b/sku.0/sys.server/compiled/game/script/conversation/newbie_scout_a.script @@ -1,8 +1,8 @@ // ====================================================================== // // newbie_scout_a.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nexus_ig88_starter.script b/sku.0/sys.server/compiled/game/script/conversation/nexus_ig88_starter.script index 7917d47a6..f802ee5c1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nexus_ig88_starter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nexus_ig88_starter.script @@ -1,8 +1,8 @@ // ====================================================================== // // nexus_ig88_starter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nexus_travel.script b/sku.0/sys.server/compiled/game/script/conversation/nexus_travel.script index 328728424..74cc7ee44 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nexus_travel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nexus_travel.script @@ -1,8 +1,8 @@ // ====================================================================== // // nexus_travel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nexus_travel_away.script b/sku.0/sys.server/compiled/game/script/conversation/nexus_travel_away.script index d808310c8..673fcb34a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nexus_travel_away.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nexus_travel_away.script @@ -1,8 +1,8 @@ // ====================================================================== // // nexus_travel_away.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nexus_tusken_starter.script b/sku.0/sys.server/compiled/game/script/conversation/nexus_tusken_starter.script index 36c22735c..bfb243a4e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nexus_tusken_starter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nexus_tusken_starter.script @@ -1,8 +1,8 @@ // ====================================================================== // // nexus_tusken_starter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nomi_rhane.script b/sku.0/sys.server/compiled/game/script/conversation/nomi_rhane.script index bbd3c2d8c..75f4aff27 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nomi_rhane.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nomi_rhane.script @@ -1,8 +1,8 @@ // ====================================================================== // // nomi_rhane.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_dexen_eronoss.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_dexen_eronoss.script index 7f1ba54aa..84d9fecba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_dexen_eronoss.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_dexen_eronoss.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_dexen_eronoss.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_01.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_01.script index 39282b946..2cd7fbbb9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_cantina_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_02.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_02.script index 477ac9270..a3fae6fa1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_cantina_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_03.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_03.script index a558dd53d..4d3cdb10f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_03.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_cantina_03.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_04.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_04.script index e6489352d..bb8437821 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_04.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_cantina_04.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_05.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_05.script index ac95329ab..f685fd5a2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_05.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_05.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_cantina_05.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cloning_01.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cloning_01.script index 8a856964f..2078f5771 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cloning_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cloning_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_cloning_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01a.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01a.script index 12a0eeed1..e841f9a2f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01a.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01a.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_conversation_01a.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01b.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01b.script index 471ad01f5..6048692e3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01b.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01b.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_conversation_01b.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02a.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02a.script index c0468c5a1..25dd449a8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02a.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02a.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_conversation_02a.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02b.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02b.script index a103e9834..7237cd124 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02b.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02b.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_conversation_02b.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_01.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_01.script index a55c5bd90..4d33e9b43 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_droidroom_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_02.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_02.script index 5d1ef21fd..c08ebb37b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_droidroom_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_hanager_01.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_hanager_01.script index c098955ac..a05837e51 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_hanager_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_hanager_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_hanager_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_medical_01.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_medical_01.script index c0a1a0c24..4e689c951 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_medical_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_medical_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_medical_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_01.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_01.script index 925cf3b2d..49e42b09d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_terminal_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_02.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_02.script index e99e858ae..405292248 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_terminal_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_03.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_03.script index 6d2dba709..9f1ed7367 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_03.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_terminal_03.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_04.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_04.script index 68f764291..729ed1304 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_04.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_terminal_04.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_05.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_05.script index dc478acd5..4cb43066c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_05.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_05.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_terminal_05.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_garrick_orion.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_garrick_orion.script index 8e645807d..6d2d950c0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_garrick_orion.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_garrick_orion.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_garrick_orion.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_human_resources_advisor.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_human_resources_advisor.script index 621c73b7f..ad6e1e430 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_human_resources_advisor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_human_resources_advisor.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_human_resources_advisor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro.script index 78031a095..fab163eb7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_intro.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro_on_station.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro_on_station.script index 9cd6f7d28..61906c043 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro_on_station.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro_on_station.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_intro_on_station.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_jonas_nova.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_jonas_nova.script index 46e541dd7..3735b2dee 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_jonas_nova.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_jonas_nova.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_jonas_nova.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_katiara_orion.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_katiara_orion.script index 1fff95ef8..ac6aca7e4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_katiara_orion.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_katiara_orion.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_katiara_orion.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank1.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank1.script index 2189d3956..0ce1fd2c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank1.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_rank1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank_advisor.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank_advisor.script index ff9826545..a8df871fb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank_advisor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank_advisor.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_rank_advisor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_skyron_waurie.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_skyron_waurie.script index 7589fecea..db7730afe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_skyron_waurie.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_skyron_waurie.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_skyron_waurie.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_vendor.script index 08e008eb6..d51fa3d18 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_rank3.script b/sku.0/sys.server/compiled/game/script/conversation/nova_rank3.script index beb2d3494..47964603c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_rank3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_rank3.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_rank3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/novicecollector.script b/sku.0/sys.server/compiled/game/script/conversation/novicecollector.script index 47ea37ab6..c7a4b6c75 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/novicecollector.script +++ b/sku.0/sys.server/compiled/game/script/conversation/novicecollector.script @@ -1,8 +1,8 @@ // ====================================================================== // // novicecollector.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_artisan_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_artisan_questgiver.script index 518354fa0..5bd9eafe1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_artisan_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_artisan_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_artisan_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_boba_fett.script b/sku.0/sys.server/compiled/game/script/conversation/npe_boba_fett.script index dfb9cb1c3..94026e9fc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_boba_fett.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_boba_fett.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_boba_fett.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_bounty_strong_arm.script b/sku.0/sys.server/compiled/game/script/conversation/npe_bounty_strong_arm.script index f7002936b..51109d6f8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_bounty_strong_arm.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_bounty_strong_arm.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_bounty_strong_arm.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler.script b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler.script index edf9a2553..7ac9e54b1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_brawler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_bully.script b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_bully.script index 1333a12dc..6e9a45fb4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_bully.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_bully.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_brawler_bully.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_officer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_officer.script index a8e08fc31..747a59f7c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_brawler_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_tiasris.script b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_tiasris.script index f6f5ae981..3f1d3e512 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_tiasris.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_tiasris.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_brawler_tiasris.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_brochure.script b/sku.0/sys.server/compiled/game/script/conversation/npe_brochure.script index 29491ce28..ead6bef99 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_brochure.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_brochure.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_brochure.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_collector.script b/sku.0/sys.server/compiled/game/script/conversation/npe_collector.script index 7c9fa76aa..605cc698d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_collector.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_collector.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_collector.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_commando.script b/sku.0/sys.server/compiled/game/script/conversation/npe_commando.script index ad6b66458..ee76eda68 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_commando.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_commando.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_commando.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_drunk.script b/sku.0/sys.server/compiled/game/script/conversation/npe_drunk.script index 191749050..71a1da3a8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_drunk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_drunk.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_drunk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_junk_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_junk_dealer.script index 63c93663a..9dd123764 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_junk_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_junk_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_dungeon_junk_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_medical.script b/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_medical.script index f3b353797..e4df08b5a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_medical.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_medical.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_dungeon_medical.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_emergence_helper.script b/sku.0/sys.server/compiled/game/script/conversation/npe_emergence_helper.script index 81963f18b..70a4460d6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_emergence_helper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_emergence_helper.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_emergence_helper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_1_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_1_questgiver.script index 11ea11b17..1b7706c5b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_1_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_1_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_entertainer_1_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_i_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_i_questgiver.script index db14d702c..8809b3f56 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_i_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_i_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_entertainer_side_i_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_t_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_t_questgiver.script index 106f35a9b..177fcdbb8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_t_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_t_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_entertainer_side_t_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_falcon_c3po.script b/sku.0/sys.server/compiled/game/script/conversation/npe_falcon_c3po.script index c713c2a0f..2d0f736d6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_falcon_c3po.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_falcon_c3po.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_falcon_c3po.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_force_anger.script b/sku.0/sys.server/compiled/game/script/conversation/npe_force_anger.script index 4506d4798..057c25223 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_force_anger.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_force_anger.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_force_anger.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_force_sensitive.script b/sku.0/sys.server/compiled/game/script/conversation/npe_force_sensitive.script index 267fb9a61..98ee36af0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_force_sensitive.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_force_sensitive.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_force_sensitive.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon.script b/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon.script index 409299e75..cd2f62331 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_han_solo_falcon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon2.script b/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon2.script index f89fca13d..4dccbd2fd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon2.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_han_solo_falcon2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_questgiver.script index 977baeba3..85a307e7b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_imperial_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_trap.script b/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_trap.script index 528162091..c5aa4bc1b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_trap.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_trap.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_imperial_trap.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_job_pointer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_job_pointer.script index 9aefa98c1..ae9410b17 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_job_pointer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_job_pointer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_job_pointer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_jolka_falcon.script b/sku.0/sys.server/compiled/game/script/conversation/npe_jolka_falcon.script index ef7aaf223..11f3364f2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_jolka_falcon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_jolka_falcon.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_jolka_falcon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_journal_quest.script b/sku.0/sys.server/compiled/game/script/conversation/npe_journal_quest.script index c9a1511e2..dc7a13927 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_journal_quest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_journal_quest.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_journal_quest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_main_bartender.script b/sku.0/sys.server/compiled/game/script/conversation/npe_main_bartender.script index 4e33369b4..0228b0b5b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_main_bartender.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_main_bartender.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_main_bartender.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_main_bounty.script b/sku.0/sys.server/compiled/game/script/conversation/npe_main_bounty.script index 43d82beaf..113fded82 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_main_bounty.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_main_bounty.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_main_bounty.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_main_cargo.script b/sku.0/sys.server/compiled/game/script/conversation/npe_main_cargo.script index f2c65fbca..b4fe8aed0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_main_cargo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_main_cargo.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_main_cargo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_main_security.script b/sku.0/sys.server/compiled/game/script/conversation/npe_main_security.script index 24208552e..955fedb85 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_main_security.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_main_security.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_main_security.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_main_trace.script b/sku.0/sys.server/compiled/game/script/conversation/npe_main_trace.script index f9779961b..76278d56e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_main_trace.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_main_trace.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_main_trace.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_marksman_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_marksman_questgiver.script index e41a8d6aa..b9f789787 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_marksman_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_marksman_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_marksman_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_medic2.script b/sku.0/sys.server/compiled/game/script/conversation/npe_medic2.script index d3743bba3..5d2fc1811 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_medic2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_medic2.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_medic2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_guard.script b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_guard.script index 6e28b3577..ad7b2f408 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_medic_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_questgiver.script index 9533c0131..784fc234c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_medic_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded.script b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded.script index 906eaaaaa..66e9b7f83 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_medic_wounded.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded2.script b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded2.script index 90af76a97..eff56ebb9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded2.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_medic_wounded2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_new_jtl_tutorial.script b/sku.0/sys.server/compiled/game/script/conversation/npe_new_jtl_tutorial.script index 11ef37aa9..2648921b5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_new_jtl_tutorial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_new_jtl_tutorial.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_new_jtl_tutorial.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_officer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_officer.script index e7720643a..83af90c89 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_easy.script b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_easy.script index 6dac9f26b..18ecd401b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_easy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_easy.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_pilot_easy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_hard.script b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_hard.script index 19f41ea6c..bef9bf3df 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_hard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_hard.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_pilot_hard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_medium.script b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_medium.script index d7fad6163..9bf67f6e2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_medium.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_medium.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_pilot_medium.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_training.script b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_training.script index a6ece20bc..8173363f7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_training.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_training.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_pilot_training.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_prof_marksman_alik.script b/sku.0/sys.server/compiled/game/script/conversation/npe_prof_marksman_alik.script index 00e5022f2..7babd9a2c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_prof_marksman_alik.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_prof_marksman_alik.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_prof_marksman_alik.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer.script index 9e8894271..576be3003 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_profession_entertainer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer_officer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer_officer.script index c249144e4..17fbb0a68 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_profession_entertainer_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_profession_trader.script b/sku.0/sys.server/compiled/game/script/conversation/npe_profession_trader.script index 2b88d3203..cccfcecff 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_profession_trader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_profession_trader.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_profession_trader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_rakqua_capture.script b/sku.0/sys.server/compiled/game/script/conversation/npe_rakqua_capture.script index 292c5fa4a..81d952ca6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_rakqua_capture.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_rakqua_capture.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_rakqua_capture.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_adery.script b/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_adery.script index fc86ed4ae..0ca49861b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_adery.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_adery.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_rebel_1_adery.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_rund.script b/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_rund.script index b5c0b2f0c..d7fda6f52 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_rund.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_rund.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_rebel_1_rund.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_questgiver.script index c29841d64..1a5b56c2e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_rebel_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_resource_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/npe_resource_vendor.script index 48078cb16..649a69895 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_resource_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_resource_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_resource_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_runequest.script b/sku.0/sys.server/compiled/game/script/conversation/npe_runequest.script index 9f9e7482e..3059e9d7f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_runequest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_runequest.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_runequest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_scout1_guard.script b/sku.0/sys.server/compiled/game/script/conversation/npe_scout1_guard.script index b0e258cbb..4c7dd56e6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_scout1_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_scout1_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_scout1_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_scout2_hostages.script b/sku.0/sys.server/compiled/game/script/conversation/npe_scout2_hostages.script index 78886d8e5..4559f87f8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_scout2_hostages.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_scout2_hostages.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_scout2_hostages.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_scout_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_scout_questgiver.script index d9b7ff409..5c2badb02 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_scout_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_scout_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_scout_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side2_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side2_questgiver.script index d65aa7cd4..223d9e823 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side2_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side2_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side2_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side3_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side3_questgiver.script index 21f020b84..56904245b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side3_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side3_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side3_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side4_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side4_questgiver.script index 3de31debf..f6287acbc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side4_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side4_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side4_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_meat.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_meat.script index 090009135..fdb33e338 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_meat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_meat.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_dungeon_meat.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_soldier.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_soldier.script index 5c6324e62..78a180bbe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_soldier.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_soldier.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_dungeon_soldier.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_jolka.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_jolka.script index e845e96bb..4c6f0325a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_jolka.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_jolka.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_jolka.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_questgiver.script index e4b777b6b..6edcf40dd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_robbery_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_thief.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_thief.script index f75ffc172..f4bc2a85c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_thief.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_thief.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_robbery_thief.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_buyer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_buyer.script index 0c8f8c53d..a3a4dfc9a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_buyer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_buyer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_smuggle_buyer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_questgiver.script index f6a7fd2a7..7929e8197 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_smuggle_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_smuggler_jake.script b/sku.0/sys.server/compiled/game/script/conversation/npe_smuggler_jake.script index 5c6c53ca6..44925786d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_smuggler_jake.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_smuggler_jake.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_smuggler_jake.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_spy.script b/sku.0/sys.server/compiled/game/script/conversation/npe_spy.script index cd22e1154..949803706 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_spy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_spy.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_spy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_chewie.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_chewie.script index 2fd2c1f4c..0a9c2c26a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_chewie.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_chewie.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_chewie.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo.script index 4456cf04c..b525d91fe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_han_solo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo2.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo2.script index d8eb1c2c3..aa376d70e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo2.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_han_solo2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra.script index 1ce0ddb66..ea267b0cc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_inaldra.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra2.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra2.script index 31894506e..5b0bb4ee2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra2.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_inaldra2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer.script index 36b2c0237..91f2a0839 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_junk_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer_2.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer_2.script index c155b64aa..35cd35883 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_junk_dealer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_kardde.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_kardde.script index d19d19bff..70bc4af56 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_kardde.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_kardde.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_kardde.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_tutorial_droid_1.script b/sku.0/sys.server/compiled/game/script/conversation/npe_tutorial_droid_1.script index 9c202b3ae..5ae87f1e3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_tutorial_droid_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_tutorial_droid_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_tutorial_droid_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_vendor_rallen.script b/sku.0/sys.server/compiled/game/script/conversation/npe_vendor_rallen.script index a27e78367..2f57e0521 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_vendor_rallen.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_vendor_rallen.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_vendor_rallen.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym.script b/sku.0/sys.server/compiled/game/script/conversation/nym.script index 129b3b189..d57ea3841 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_anniversary_dispenser.script b/sku.0/sys.server/compiled/game/script/conversation/nym_anniversary_dispenser.script index 290f58c79..c1eef9d90 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_anniversary_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_anniversary_dispenser.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_anniversary_dispenser.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_arena_referee.script b/sku.0/sys.server/compiled/game/script/conversation/nym_arena_referee.script index c9a02b7d5..f814163e0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_arena_referee.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_arena_referee.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_arena_referee.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_technician_1.script b/sku.0/sys.server/compiled/game/script/conversation/nym_technician_1.script index 4ae4f6aba..e945fb093 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_technician_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_technician_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_technician_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_technician_2.script b/sku.0/sys.server/compiled/game/script/conversation/nym_technician_2.script index 82a650e7a..28036a87d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_technician_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_technician_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_technician_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_technician_3.script b/sku.0/sys.server/compiled/game/script/conversation/nym_technician_3.script index 916545de4..52466dbc7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_technician_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_technician_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_technician_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_disgruntled.script b/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_disgruntled.script index 22e1ab4cd..f326d0c15 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_disgruntled.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_disgruntled.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_themepark_disgruntled.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_quatermaster.script b/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_quatermaster.script index 0202f2105..451703294 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_quatermaster.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_quatermaster.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_themepark_quatermaster.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_smuggler.script b/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_smuggler.script index 873a4e02a..81f56ca88 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_smuggler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_smuggler.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_themepark_smuggler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/orion_rank3.script b/sku.0/sys.server/compiled/game/script/conversation/orion_rank3.script index 5812841e0..096fff016 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/orion_rank3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/orion_rank3.script @@ -1,8 +1,8 @@ // ====================================================================== // // orion_rank3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan.script index 0b57f097b..ddf2962e3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_canister_demolition_bothan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_beta.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_beta.script index dc4b4a460..f289451ee 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_beta.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_beta.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_canister_demolition_bothan_beta.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_delta.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_delta.script index e392aab25..5cbc1d856 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_delta.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_delta.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_canister_demolition_bothan_delta.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_gamma.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_gamma.script index 7646e4bf0..a8c6a9de8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_gamma.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_gamma.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_canister_demolition_bothan_gamma.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_erlem_math_delta.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_erlem_math_delta.script index a443eba78..0d3e1009c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_erlem_math_delta.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_erlem_math_delta.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_defense_erlem_math_delta.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_kyraa_naa.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_kyraa_naa.script index 065f990a7..b8835a39b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_kyraa_naa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_kyraa_naa.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_defense_kyraa_naa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_mika_horn_alpha.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_mika_horn_alpha.script index f9aba46b6..cdf945bc7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_mika_horn_alpha.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_mika_horn_alpha.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_defense_mika_horn_alpha.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_stephon_sprocketfire_beta.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_stephon_sprocketfire_beta.script index 1746c6abc..4a25a0659 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_stephon_sprocketfire_beta.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_stephon_sprocketfire_beta.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_defense_stephon_sprocketfire_beta.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_zsu_val_epsilon.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_zsu_val_epsilon.script index 7662c953f..7f9ea8a45 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_zsu_val_epsilon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_zsu_val_epsilon.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_defense_zsu_val_epsilon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_han_solo.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_han_solo.script index 52a04395b..d0968f23d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_han_solo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_han_solo.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_han_solo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_rodian_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_rodian_pilot.script index 00615bf5f..03d2cebf0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_rodian_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_rodian_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_rodian_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_01.script index 3b84b2ea2..a6b35d0d6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_architect_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_02.script index 27c40a73f..6a95de299 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_architect_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_01.script index f2dcc03a2..1b41fe362 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_artist_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_02.script index aff02906e..4fa843459 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_02.script @@ -2,7 +2,7 @@ // // padawan_artist_02.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_bad_cat_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_bad_cat_01.script index becc7cfb4..f80359597 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_bad_cat_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_bad_cat_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_bad_cat_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_01.script index 02e9e28ac..e6287c770 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_chef_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_02.script index 6c076e923..d4527bc3f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_chef_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_baz_nitch_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_baz_nitch_01.script index c77c9ec99..49d684afd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_baz_nitch_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_baz_nitch_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_kill_baz_nitch_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_falumpaset_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_falumpaset_01.script index 4cf2b0ce5..fc04ed141 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_falumpaset_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_falumpaset_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_kill_falumpaset_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_sludge_panther_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_sludge_panther_01.script index a5d57f361..b915ddba2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_sludge_panther_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_sludge_panther_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_kill_sludge_panther_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_01.script index fe008648c..10683a754 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_old_musician_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_02.script index bd348727e..5dd2f411a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_old_musician_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_03.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_03.script index 8ef71ce40..0448f5389 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_03.script @@ -2,7 +2,7 @@ // // padawan_old_musician_03.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_01.script index 4898108f6..86c169abb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_pannaqa_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_02.script index e2291e9bf..604a7db02 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_02.script @@ -2,7 +2,7 @@ // // padawan_pannaqa_02.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_03.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_03.script index f3a332c2e..d3c864998 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_03.script @@ -2,7 +2,7 @@ // // padawan_pannaqa_03.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_peoples_soldier_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_peoples_soldier_01.script index a08589667..2ae08a164 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_peoples_soldier_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_peoples_soldier_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_peoples_soldier_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_politician_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_politician_01.script index 8d1626d85..e010bdd4d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_politician_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_politician_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_politician_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_sob_story_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_sob_story_01.script index 20488edd5..111f2597a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_sob_story_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_sob_story_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_sob_story_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_01.script index 14f6a1b42..936c46ba8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_spice_mom_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_02.script index e9d712972..925981e53 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_02.script @@ -2,7 +2,7 @@ // // padawan_spice_mom_02.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_surveyor_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_surveyor_01.script index 87c606917..938998584 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_surveyor_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_surveyor_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_surveyor_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_01.script index 17168d990..e39e11aeb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_the_ring_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_02.script index 3f6a38b52..c6e4ef2a2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_the_ring_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_1.script b/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_1.script index 8f794973c..0fa6dcf1b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // poi_tatooine_general_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_2.script b/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_2.script index 26ccdb768..02def53ab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // poi_tatooine_general_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_privateer.script b/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_privateer.script index 37a2637c1..d06ad6b83 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_privateer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_privateer.script @@ -1,8 +1,8 @@ // ====================================================================== // // poi_tatooine_privateer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/porcellus.script b/sku.0/sys.server/compiled/game/script/conversation/porcellus.script index 4c33b9dbc..4ca70d197 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/porcellus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/porcellus.script @@ -1,8 +1,8 @@ // ====================================================================== // // porcellus.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prisoner_pirate_cave.script b/sku.0/sys.server/compiled/game/script/conversation/prisoner_pirate_cave.script index 4b64d88c5..9d1ddfe7a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prisoner_pirate_cave.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prisoner_pirate_cave.script @@ -1,8 +1,8 @@ // ====================================================================== // // prisoner_pirate_cave.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/privateer_broker.script b/sku.0/sys.server/compiled/game/script/conversation/privateer_broker.script index d1a715547..fec525635 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/privateer_broker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/privateer_broker.script @@ -1,8 +1,8 @@ // ====================================================================== // // privateer_broker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_fired_worker.script b/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_fired_worker.script index 726cc2c4f..0a6588326 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_fired_worker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_fired_worker.script @@ -1,8 +1,8 @@ // ====================================================================== // // privateer_broker_fired_worker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_retired_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_retired_pilot.script index 3dafa3769..aa879107b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_retired_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_retired_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // privateer_broker_retired_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_commando_21_galuf.script b/sku.0/sys.server/compiled/game/script/conversation/prof_commando_21_galuf.script index 3e44a22ca..ed8d08f99 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_commando_21_galuf.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_commando_21_galuf.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_commando_21_galuf.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_commando_mao.script b/sku.0/sys.server/compiled/game/script/conversation/prof_commando_mao.script index df3351d3a..85965d1af 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_commando_mao.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_commando_mao.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_commando_mao.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_force_sensitive_main.script b/sku.0/sys.server/compiled/game/script/conversation/prof_force_sensitive_main.script index f6a3154c3..6844a33a2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_force_sensitive_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_force_sensitive_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_force_sensitive_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_first.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_first.script index 69105318e..bdea7abe9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_first.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_first.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_11_first.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_reward.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_reward.script index d8292ff2f..49feb1b0d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_reward.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_reward.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_11_reward.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_second.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_second.script index d3585a602..25bb45e26 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_second.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_second.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_11_second.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_third.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_third.script index 9e3bfa934..8ae2a92b3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_third.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_third.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_11_third.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_jowres.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_jowres.script index 2ccac079b..82585cc40 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_jowres.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_jowres.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_21_jowres.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_larence.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_larence.script index 560e47793..04e727721 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_larence.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_larence.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_21_larence.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_mia.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_mia.script index 30a5c3881..1953e2d62 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_mia.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_mia.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_21_mia.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_officer_11.script b/sku.0/sys.server/compiled/game/script/conversation/prof_officer_11.script index 699f57b14..9d5d23e3c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_officer_11.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_officer_11.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_officer_11.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_officer_21.script b/sku.0/sys.server/compiled/game/script/conversation/prof_officer_21.script index 1eea464ce..fd3083591 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_officer_21.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_officer_21.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_officer_21.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_spy_11_kaesii.script b/sku.0/sys.server/compiled/game/script/conversation/prof_spy_11_kaesii.script index 06f3af4c2..379365516 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_spy_11_kaesii.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_spy_11_kaesii.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_spy_11_kaesii.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_eyan.script b/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_eyan.script index e8bf3983f..c15cbc8b9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_eyan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_eyan.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_spy_21_eyan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_sarlis.script b/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_sarlis.script index b19664bd1..7b8d4b8ec 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_sarlis.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_sarlis.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_spy_21_sarlis.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/pvp_station_imperial.script b/sku.0/sys.server/compiled/game/script/conversation/pvp_station_imperial.script index 2acda9597..12730699b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/pvp_station_imperial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/pvp_station_imperial.script @@ -1,8 +1,8 @@ // ====================================================================== // // pvp_station_imperial.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/pvp_station_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/pvp_station_rebel.script index 81a30000f..1122b2657 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/pvp_station_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/pvp_station_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // pvp_station_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_2.script b/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_2.script index 5ed8c3f30..014095b58 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_2.script @@ -2,7 +2,7 @@ // // qtqc_phase_2.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_3.script b/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_3.script index d80052f5d..c32c41a49 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_3.script @@ -2,7 +2,7 @@ // // qtqc_phase_3.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_crowd_pleaser_manager.script b/sku.0/sys.server/compiled/game/script/conversation/quest_crowd_pleaser_manager.script index ea920dc7d..e5181a026 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_crowd_pleaser_manager.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_crowd_pleaser_manager.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_crowd_pleaser_manager.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_bounty_hunter.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_bounty_hunter.script index 5e90b5b56..59ff0f284 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_bounty_hunter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_bounty_hunter.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_hero_of_tatooine_bounty_hunter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_box.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_box.script index 784c142c8..2734f6c1f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_box.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_box.script @@ -2,7 +2,7 @@ // // quest_hero_of_tatooine_box.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_farmer.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_farmer.script index 03aa35bce..b2dcf716e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_farmer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_farmer.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_hero_of_tatooine_farmer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_hermit.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_hermit.script index 6b24fe45e..c1f902c5c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_hermit.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_hermit.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_hero_of_tatooine_hermit.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_mother.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_mother.script index 344972274..c5847bee6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_mother.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_mother.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_hero_of_tatooine_mother.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_pirate_leader.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_pirate_leader.script index 3a63bbb69..7aff291e9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_pirate_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_pirate_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_hero_of_tatooine_pirate_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_wife.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_wife.script index 7f6bf3748..38bedbce2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_wife.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_wife.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_hero_of_tatooine_wife.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk.script index a4882f85b..a26b7edbf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_bossk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk_henchman.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk_henchman.script index dd8acd33e..87ae7e667 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk_henchman.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk_henchman.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_bossk_henchman.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_c3p0.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_c3p0.script index 7e045e0bb..b88275885 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_c3p0.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_c3p0.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_c3p0.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_draykken_bender.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_draykken_bender.script index eb5bb8eff..b5a3d09e4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_draykken_bender.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_draykken_bender.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_draykken_bender.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_hraykken_bender.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_hraykken_bender.script index c3028fbf1..d257e7c46 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_hraykken_bender.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_hraykken_bender.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_hraykken_bender.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_lucien_bender.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_lucien_bender.script index ae218ea01..3e26a526f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_lucien_bender.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_lucien_bender.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_lucien_bender.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_meatlump_lt.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_meatlump_lt.script index de28412f6..d3634418b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_meatlump_lt.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_meatlump_lt.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_meatlump_lt.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_2.script b/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_2.script index 0cedbd2f1..02c042a60 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_2.script @@ -2,7 +2,7 @@ // // quharek_phase_2.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_3.script b/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_3.script index c186f514d..d3affcf63 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_3.script @@ -2,7 +2,7 @@ // // quharek_phase_3.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_4.script b/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_4.script index 1130627a7..9bae9bde0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_4.script @@ -2,7 +2,7 @@ // // quharek_phase_4.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/racing_agrilat.script b/sku.0/sys.server/compiled/game/script/conversation/racing_agrilat.script index 39cd6ed9e..4bf805de4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/racing_agrilat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/racing_agrilat.script @@ -2,7 +2,7 @@ // // racing_agrilat.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/racing_keren.script b/sku.0/sys.server/compiled/game/script/conversation/racing_keren.script index 8f928ba44..686ecfc3d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/racing_keren.script +++ b/sku.0/sys.server/compiled/game/script/conversation/racing_keren.script @@ -2,7 +2,7 @@ // // racing_keren.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/racing_lok.script b/sku.0/sys.server/compiled/game/script/conversation/racing_lok.script index f8cfd210e..e6333c9e2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/racing_lok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/racing_lok.script @@ -2,7 +2,7 @@ // // racing_lok.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/racing_mosespa.script b/sku.0/sys.server/compiled/game/script/conversation/racing_mosespa.script index 436b76e1c..2020a599e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/racing_mosespa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/racing_mosespa.script @@ -2,7 +2,7 @@ // // racing_mosespa.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/racing_narmle.script b/sku.0/sys.server/compiled/game/script/conversation/racing_narmle.script index bbbb36598..dc4fa4d95 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/racing_narmle.script +++ b/sku.0/sys.server/compiled/game/script/conversation/racing_narmle.script @@ -2,7 +2,7 @@ // // racing_narmle.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/racing_nashal.script b/sku.0/sys.server/compiled/game/script/conversation/racing_nashal.script index d650c2404..9d20cbdf0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/racing_nashal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/racing_nashal.script @@ -2,7 +2,7 @@ // // racing_nashal.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/radio_delivery_deathtrooper_conversation.script b/sku.0/sys.server/compiled/game/script/conversation/radio_delivery_deathtrooper_conversation.script index b3796f72f..0fc86810b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/radio_delivery_deathtrooper_conversation.script +++ b/sku.0/sys.server/compiled/game/script/conversation/radio_delivery_deathtrooper_conversation.script @@ -1,8 +1,8 @@ // ====================================================================== // // radio_delivery_deathtrooper_conversation.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ran_machado.script b/sku.0/sys.server/compiled/game/script/conversation/ran_machado.script index 895659af6..56737859c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ran_machado.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ran_machado.script @@ -1,8 +1,8 @@ // ====================================================================== // // ran_machado.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rancor_boss_fight_controller.script b/sku.0/sys.server/compiled/game/script/conversation/rancor_boss_fight_controller.script index ce0e87d80..1b0f4f6b6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rancor_boss_fight_controller.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rancor_boss_fight_controller.script @@ -1,8 +1,8 @@ // ====================================================================== // // rancor_boss_fight_controller.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_broker.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_broker.script index bb401d1d8..5772288eb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_broker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_broker.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_broker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_defensive_supply_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_defensive_supply_terminal.script index 473215bd7..d6fb69824 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_defensive_supply_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_defensive_supply_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_defensive_supply_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_emperorsday_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_emperorsday_vendor.script index 36b3f6102..e3fb85aaf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_emperorsday_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_emperorsday_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_emperorsday_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_general.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_general.script index 7e907f790..30f894619 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_general.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_general.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_general.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_life_day_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_life_day_vendor.script index 03644dd78..8b79b3c1c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_life_day_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_life_day_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_life_day_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trainer.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trainer.script index eae83febb..4a03d7be0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trainer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trainer.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_master_trainer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trooper.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trooper.script index 9f14cb372..92bc378f2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trooper.script @@ -2,7 +2,7 @@ // // rebel_master_trooper.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // Created with SwgConversationEditor 1.21 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_offensive_supply_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_offensive_supply_terminal.script index 1e9792f18..e97002ea6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_offensive_supply_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_offensive_supply_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_offensive_supply_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_pilot_rescue.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_pilot_rescue.script index cdd311015..9730c198b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_pilot_rescue.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_pilot_rescue.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_pilot_rescue.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_pvp_bf_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_pvp_bf_vendor.script index 3bd9ff95e..9000900e6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_pvp_bf_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_pvp_bf_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_pvp_bf_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_captain_derlin.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_captain_derlin.script index 4f5523889..8b2be8ab8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_captain_derlin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_captain_derlin.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_remembrance_day_captain_derlin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_rieekan.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_rieekan.script index 45a9003fb..f21b78b31 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_rieekan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_rieekan.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_remembrance_day_rieekan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge.script index 200433eec..5dad6d4e5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_remembrance_day_wedge.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge_antilles.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge_antilles.script index 8aa025d23..b149d9d09 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge_antilles.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge_antilles.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_remembrance_day_wedge_antilles.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_title_grant.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_title_grant.script index 95851d555..2c48eae9a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_title_grant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_title_grant.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_title_grant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ree_yees.script b/sku.0/sys.server/compiled/game/script/conversation/ree_yees.script index 3bf6b6994..fa4e0d702 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ree_yees.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ree_yees.script @@ -1,8 +1,8 @@ // ====================================================================== // // ree_yees.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/reelo_baruk.script b/sku.0/sys.server/compiled/game/script/conversation/reelo_baruk.script index 2cbd4d218..2611847c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/reelo_baruk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/reelo_baruk.script @@ -1,8 +1,8 @@ // ====================================================================== // // reelo_baruk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/refugee_biologist.script b/sku.0/sys.server/compiled/game/script/conversation/refugee_biologist.script index c61a4a69c..ef76f1998 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/refugee_biologist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/refugee_biologist.script @@ -1,8 +1,8 @@ // ====================================================================== // // refugee_biologist.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/refugee_civilian.script b/sku.0/sys.server/compiled/game/script/conversation/refugee_civilian.script index 2eed59c18..e3604d5eb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/refugee_civilian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/refugee_civilian.script @@ -1,8 +1,8 @@ // ====================================================================== // // refugee_civilian.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/refugee_stormtrooper.script b/sku.0/sys.server/compiled/game/script/conversation/refugee_stormtrooper.script index 13aeccc19..9cd2fd19b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/refugee_stormtrooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/refugee_stormtrooper.script @@ -1,8 +1,8 @@ // ====================================================================== // // refugee_stormtrooper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rek_thelcar.script b/sku.0/sys.server/compiled/game/script/conversation/rek_thelcar.script index 7c85fb7ce..a7d9d6a13 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rek_thelcar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rek_thelcar.script @@ -1,8 +1,8 @@ // ====================================================================== // // rek_thelcar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/reset_ronnie.script b/sku.0/sys.server/compiled/game/script/conversation/reset_ronnie.script index a7b1c7c05..7799ec101 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/reset_ronnie.script +++ b/sku.0/sys.server/compiled/game/script/conversation/reset_ronnie.script @@ -1,8 +1,8 @@ // ====================================================================== // // reset_ronnie.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/respecseller.script b/sku.0/sys.server/compiled/game/script/conversation/respecseller.script index 068a345de..15f121da9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/respecseller.script +++ b/sku.0/sys.server/compiled/game/script/conversation/respecseller.script @@ -1,8 +1,8 @@ // ====================================================================== // // respecseller.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_battle_cryer.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_battle_cryer.script index 3bb9d2499..98a2e3d8d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_battle_cryer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_battle_cryer.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_battle_cryer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ambush_1.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ambush_1.script index daf35d893..70e8ab137 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ambush_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ambush_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_ambush_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_1.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_1.script index 94ab5e10c..425127b45 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_ground_destroy_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_2.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_2.script index 060b22ecc..392743288 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_ground_destroy_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_3.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_3.script index f72aca54e..2eade6180 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_ground_destroy_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_reward_npc.script index 18879e047..a62be16f4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_destroy.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_destroy.script index c728910a4..00cddf525 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_destroy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_destroy.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_space_destroy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_mining.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_mining.script index 208859721..273d3d5b6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_space_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_weapon_crafting.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_weapon_crafting.script index 4bf18af77..e8bfc790f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_weapon_crafting.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_weapon_crafting.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_weapon_crafting.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ambush_1.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ambush_1.script index b0eae9784..4223b5425 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ambush_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ambush_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_ambush_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_1.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_1.script index 9d2cb2a41..8d315080f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_ground_destroy_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_2.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_2.script index b0055332e..8d5ca802a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_ground_destroy_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_3.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_3.script index 1503e6a5d..97d6f2af7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_ground_destroy_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_reward_npc.script index 781528aa6..774bf05c5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_destroy.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_destroy.script index a0fb87d67..a675546b2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_destroy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_destroy.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_space_destroy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_mining.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_mining.script index 46cf6dc8d..134542c1d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_space_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_weapon_crafting.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_weapon_crafting.script index a2cd318da..24c22bb7f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_weapon_crafting.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_weapon_crafting.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_weapon_crafting.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rodian_apprentice_hunter.script b/sku.0/sys.server/compiled/game/script/conversation/rodian_apprentice_hunter.script index 9a36b96f2..9ed5c7f5c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rodian_apprentice_hunter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rodian_apprentice_hunter.script @@ -1,8 +1,8 @@ // ====================================================================== // // rodian_apprentice_hunter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rodian_master_hunter.script b/sku.0/sys.server/compiled/game/script/conversation/rodian_master_hunter.script index c28403a18..eaaa14c8d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rodian_master_hunter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rodian_master_hunter.script @@ -1,8 +1,8 @@ // ====================================================================== // // rodian_master_hunter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/romo_vax.script b/sku.0/sys.server/compiled/game/script/conversation/romo_vax.script index c10600c82..f35b2b8ab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/romo_vax.script +++ b/sku.0/sys.server/compiled/game/script/conversation/romo_vax.script @@ -1,8 +1,8 @@ // ====================================================================== // // romo_vax.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide.script b/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide.script index 6ad684067..b201ab6cc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide.script @@ -1,8 +1,8 @@ // ====================================================================== // // rryatt_trail_guide.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide_up.script b/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide_up.script index 0ca3330d2..3703ff26e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide_up.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide_up.script @@ -1,8 +1,8 @@ // ====================================================================== // // rryatt_trail_guide_up.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rsf_computer.script b/sku.0/sys.server/compiled/game/script/conversation/rsf_computer.script index 54f792ef3..a9d1d9228 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rsf_computer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rsf_computer.script @@ -1,8 +1,8 @@ // ====================================================================== // // rsf_computer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_main.script index e780acd1f..8571c839d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_ackbar_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_rebel_sympathizer.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_rebel_sympathizer.script index d542e03ea..f96ac0693 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_rebel_sympathizer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_rebel_sympathizer.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_ackbar_rebel_sympathizer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_guard_captain.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_guard_captain.script index 7d08af15b..0c41641f0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_guard_captain.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_guard_captain.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_c3po_guard_captain.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_main.script index d6eb4753d..f11235f71 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_c3po_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_dodonna_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_dodonna_main.script index 4e7cd5e12..a5256f0d8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_dodonna_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_dodonna_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_dodonna_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_han_solo_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_han_solo_main.script index f7a035959..b8e7ca7d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_han_solo_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_han_solo_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_han_solo_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_bothan_spynet.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_bothan_spynet.script index e77718eb9..30d68a8ba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_bothan_spynet.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_bothan_spynet.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_leia_bothan_spynet.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_main.script index a3f4f05fc..a5573b910 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_leia_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_summoned.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_summoned.script index ec7c17295..cd669de21 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_summoned.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_summoned.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_leia_summoned.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_main.script index 85d5594cb..956212b69 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_luke_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_woolamander_ghost.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_woolamander_ghost.script index 73a79f184..3e7470d0e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_woolamander_ghost.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_woolamander_ghost.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_luke_woolamander_ghost.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_mon_mothma_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_mon_mothma_main.script index fe3ed2988..87abfee3a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_mon_mothma_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_mon_mothma_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_mon_mothma_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_nien_nunb_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_nien_nunb_main.script index 9badcaa30..fa7ffd9b7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_nien_nunb_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_nien_nunb_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_nien_nunb_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_ithorian.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_ithorian.script index 994dee3d0..3f4e3fd25 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_ithorian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_ithorian.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_qualdo_ithorian.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_main.script index 1babbdc4c..a306df982 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_qualdo_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_wedge_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_wedge_main.script index 658515779..a335ce434 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_wedge_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_wedge_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_wedge_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sample.script b/sku.0/sys.server/compiled/game/script/conversation/sample.script index bdfdcd626..30c5eac8c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sample.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sample.script @@ -2,7 +2,7 @@ // // sample.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sample_links.script b/sku.0/sys.server/compiled/game/script/conversation/sample_links.script index d65bf82d9..a87d26ef9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sample_links.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sample_links.script @@ -2,7 +2,7 @@ // // sample_links.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/scientist_collection.script b/sku.0/sys.server/compiled/game/script/conversation/scientist_collection.script index c5e05c851..6506d5d8e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/scientist_collection.script +++ b/sku.0/sys.server/compiled/game/script/conversation/scientist_collection.script @@ -1,8 +1,8 @@ // ====================================================================== // // scientist_collection.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sd_chief_olum.script b/sku.0/sys.server/compiled/game/script/conversation/sd_chief_olum.script index ac3908231..c890fe610 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sd_chief_olum.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sd_chief_olum.script @@ -1,8 +1,8 @@ // ====================================================================== // // sd_chief_olum.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sd_event_convo.script b/sku.0/sys.server/compiled/game/script/conversation/sd_event_convo.script index 3a5a725d1..6c820f5c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sd_event_convo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sd_event_convo.script @@ -1,8 +1,8 @@ // ====================================================================== // // sd_event_convo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sd_event_two_convo.script b/sku.0/sys.server/compiled/game/script/conversation/sd_event_two_convo.script index 60ee93c22..78b7ffba1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sd_event_two_convo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sd_event_two_convo.script @@ -1,8 +1,8 @@ // ====================================================================== // // sd_event_two_convo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sean_contact.script b/sku.0/sys.server/compiled/game/script/conversation/sean_contact.script index 64cb17968..5185b515a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sean_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sean_contact.script @@ -2,7 +2,7 @@ // // sean_contact.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sean_questn_university.script b/sku.0/sys.server/compiled/game/script/conversation/sean_questn_university.script index ef4dca0a1..2f67bc5bc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sean_questn_university.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sean_questn_university.script @@ -2,7 +2,7 @@ // // sean_questn_university.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sean_questp_house.script b/sku.0/sys.server/compiled/game/script/conversation/sean_questp_house.script index ba1d097f0..1de0efae5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sean_questp_house.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sean_questp_house.script @@ -2,7 +2,7 @@ // // sean_questp_house.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sean_questp_market.script b/sku.0/sys.server/compiled/game/script/conversation/sean_questp_market.script index bc5fc64f2..9f69aa5ec 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sean_questp_market.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sean_questp_market.script @@ -1,8 +1,8 @@ // ====================================================================== // // sean_questp_market.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sean_trenwell.script b/sku.0/sys.server/compiled/game/script/conversation/sean_trenwell.script index 29f862187..1714b6c64 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sean_trenwell.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sean_trenwell.script @@ -2,7 +2,7 @@ // // sean_trenwell.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/seans_historian.script b/sku.0/sys.server/compiled/game/script/conversation/seans_historian.script index 164317c48..feb0910f5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/seans_historian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/seans_historian.script @@ -2,7 +2,7 @@ // // seans_historian.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sheeli.script b/sku.0/sys.server/compiled/game/script/conversation/sheeli.script index 03aac53d7..965b38af1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sheeli.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sheeli.script @@ -1,8 +1,8 @@ // ====================================================================== // // sheeli.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ship_trainer_01.script b/sku.0/sys.server/compiled/game/script/conversation/ship_trainer_01.script index 491b05c87..b994ec3a8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ship_trainer_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ship_trainer_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // ship_trainer_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/shuttle_control_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/shuttle_control_terminal.script index b9f241521..84aeb94de 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/shuttle_control_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/shuttle_control_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // shuttle_control_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/slicer_01_mos_taike.script b/sku.0/sys.server/compiled/game/script/conversation/slicer_01_mos_taike.script index a938297c4..fd7b3eebc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/slicer_01_mos_taike.script +++ b/sku.0/sys.server/compiled/game/script/conversation/slicer_01_mos_taike.script @@ -1,8 +1,8 @@ // ====================================================================== // // slicer_01_mos_taike.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/slicer_02_lok.script b/sku.0/sys.server/compiled/game/script/conversation/slicer_02_lok.script index 510b716fc..db88891c7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/slicer_02_lok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/slicer_02_lok.script @@ -1,8 +1,8 @@ // ====================================================================== // // slicer_02_lok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_battlefield_miner_leader.script b/sku.0/sys.server/compiled/game/script/conversation/som_battlefield_miner_leader.script index a5f273e88..c747e09eb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_battlefield_miner_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_battlefield_miner_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_battlefield_miner_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_cube_ithes_olok.script b/sku.0/sys.server/compiled/game/script/conversation/som_cube_ithes_olok.script index e2c0f2e6e..6a07939df 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_cube_ithes_olok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_cube_ithes_olok.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_cube_ithes_olok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_diskret_stahn.script b/sku.0/sys.server/compiled/game/script/conversation/som_diskret_stahn.script index 8a29a084a..a3bd68187 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_diskret_stahn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_diskret_stahn.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_diskret_stahn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_doctor_lu.script b/sku.0/sys.server/compiled/game/script/conversation/som_doctor_lu.script index e6044422e..58a1d79e2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_doctor_lu.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_doctor_lu.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_doctor_lu.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_exploration_marker.script b/sku.0/sys.server/compiled/game/script/conversation/som_exploration_marker.script index 3caeeeba0..2693e919f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_exploration_marker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_exploration_marker.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_exploration_marker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_glyph_hunt.script b/sku.0/sys.server/compiled/game/script/conversation/som_glyph_hunt.script index 72afec4e6..9fac936d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_glyph_hunt.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_glyph_hunt.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_glyph_hunt.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_collectors_business_q4p3.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_collectors_business_q4p3.script index 4e13ce443..495c2d679 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_collectors_business_q4p3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_collectors_business_q4p3.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_collectors_business_q4p3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_computer_technician.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_computer_technician.script index d6eed4359..3bb260d0e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_computer_technician.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_computer_technician.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_computer_technician.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_crazed_hermit.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_crazed_hermit.script index 16da9830d..3fea0852f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_crazed_hermit.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_crazed_hermit.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_crazed_hermit.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_cursed_shard_sucker.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_cursed_shard_sucker.script index edb95a7df..9be88e076 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_cursed_shard_sucker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_cursed_shard_sucker.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_cursed_shard_sucker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_epo_qetora.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_epo_qetora.script index 20cd0f457..98a54b94d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_epo_qetora.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_epo_qetora.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_epo_qetora.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_historian_dark_jedi.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_historian_dark_jedi.script index ca70289c5..4df9477ec 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_historian_dark_jedi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_historian_dark_jedi.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_historian_dark_jedi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_ikt.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_ikt.script index a20533cc0..9c7cbde95 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_ikt.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_ikt.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_ikt.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_menth_paul.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_menth_paul.script index ace6071a1..bd2b8f079 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_menth_paul.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_menth_paul.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_menth_paul.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_exec.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_exec.script index 383cd88e2..6a682cc3d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_exec.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_exec.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_moral_exec.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_strike_leader.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_strike_leader.script index 8dffe8ce4..f748b85c8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_strike_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_strike_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_moral_strike_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_obi_wan.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_obi_wan.script index eecb7426d..e8eda2696 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_obi_wan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_obi_wan.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_obi_wan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_pwwoz_pwwa.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_pwwoz_pwwa.script index cd84549da..fc4629a0a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_pwwoz_pwwa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_pwwoz_pwwa.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_pwwoz_pwwa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_serpent_thief.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_serpent_thief.script index 06d89f938..cb4044497 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_serpent_thief.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_serpent_thief.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_serpent_thief.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_mustafar_junk_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/som_mustafar_junk_dealer.script index 37997642c..7ec85074e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_mustafar_junk_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_mustafar_junk_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_mustafar_junk_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_obi_wan_kenobi.script b/sku.0/sys.server/compiled/game/script/conversation/som_obi_wan_kenobi.script index 54c410f28..94ae15d3f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_obi_wan_kenobi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_obi_wan_kenobi.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_obi_wan_kenobi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_pei_yi.script b/sku.0/sys.server/compiled/game/script/conversation/som_pei_yi.script index 27b8d14b2..4374191f3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_pei_yi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_pei_yi.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_pei_yi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_storm_lord_jural.script b/sku.0/sys.server/compiled/game/script/conversation/som_storm_lord_jural.script index 40151830e..55283c5dc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_storm_lord_jural.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_storm_lord_jural.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_storm_lord_jural.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/space_duty_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/space_duty_vendor.script index 6b242aeb0..5323c7aff 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/space_duty_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/space_duty_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // space_duty_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_jawa_droid.script b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_jawa_droid.script index 4a9f5e831..3fdc478c0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_jawa_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_jawa_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // stap_quest_jawa_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_1.script b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_1.script index 59a81fc4e..f1c3ca7fe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // stap_quest_master_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_2.script b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_2.script index 2d6637c19..a30a8c817 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // stap_quest_master_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_tk555.script b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_tk555.script index 7370c70f9..f58b5fc26 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_tk555.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_tk555.script @@ -1,8 +1,8 @@ // ====================================================================== // // stap_quest_tk555.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_imperial_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_imperial_reward_npc.script index 29040b6b5..63072cdef 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_imperial_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_imperial_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_gcw_base_corellia_imperial_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_rebel_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_rebel_reward_npc.script index 7f55d0fa5..884978470 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_rebel_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_rebel_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_gcw_base_corellia_rebel_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_imperial_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_imperial_reward_npc.script index 50d42e5f4..86b2c1e0a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_imperial_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_imperial_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_gcw_base_naboo_imperial_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_rebel_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_rebel_reward_npc.script index 98237ce8d..58aac81cf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_rebel_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_rebel_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_gcw_base_naboo_rebel_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_imperial_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_imperial_reward_npc.script index b67c93380..4e43e6d41 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_imperial_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_imperial_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_gcw_base_talus_imperial_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_rebel_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_rebel_reward_npc.script index 28739ef70..4dea97e0a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_rebel_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_rebel_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_gcw_base_talus_rebel_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_dantooine.script b/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_dantooine.script index 913b1ffb6..4e98e224a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_dantooine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_dantooine.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_quests_record_keeper_dantooine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_tatooine.script b/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_tatooine.script index b45b26a8c..7e3786ca3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_tatooine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_tatooine.script @@ -2,7 +2,7 @@ // // static_quests_record_keeper_tatooine.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_avatar_platform.script b/sku.0/sys.server/compiled/game/script/conversation/station_avatar_platform.script index 9802fde1d..97649b487 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_avatar_platform.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_avatar_platform.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_avatar_platform.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_corellia.script b/sku.0/sys.server/compiled/game/script/conversation/station_corellia.script index 186a72342..fc32e982c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_corellia.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_corellia.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_corellia.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_corellia_mining.script b/sku.0/sys.server/compiled/game/script/conversation/station_corellia_mining.script index bafd85b65..b5285cb01 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_corellia_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_corellia_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_corellia_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_dantooine.script b/sku.0/sys.server/compiled/game/script/conversation/station_dantooine.script index 50eac9260..4ed9eaf6e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_dantooine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_dantooine.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_dantooine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_dantooine_mining.script b/sku.0/sys.server/compiled/game/script/conversation/station_dantooine_mining.script index 4c024255b..59a353a62 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_dantooine_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_dantooine_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_dantooine_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_dathomir.script b/sku.0/sys.server/compiled/game/script/conversation/station_dathomir.script index c21e625ba..68ef18a5e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_dathomir.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_dathomir.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_dathomir.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_endor.script b/sku.0/sys.server/compiled/game/script/conversation/station_endor.script index 09fcf924d..9642db6cc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_endor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_endor.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_endor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer.script b/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer.script index 058bad166..c67357ebc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_heroic_star_destroyer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer_hangar.script b/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer_hangar.script index 47934f374..1188f3231 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer_hangar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer_hangar.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_heroic_star_destroyer_hangar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_imperial_base.script b/sku.0/sys.server/compiled/game/script/conversation/station_imperial_base.script index 62461e282..9bfc6edc8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_imperial_base.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_imperial_base.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_imperial_base.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_indie_slaver.script b/sku.0/sys.server/compiled/game/script/conversation/station_indie_slaver.script index fbf86c3da..f153cd965 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_indie_slaver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_indie_slaver.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_indie_slaver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_kashyyyk.script b/sku.0/sys.server/compiled/game/script/conversation/station_kashyyyk.script index b06caf111..84774df4f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_kashyyyk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_kashyyyk.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_kashyyyk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_lok.script b/sku.0/sys.server/compiled/game/script/conversation/station_lok.script index 24d357f7a..b03fd431b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_lok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_lok.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_lok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_lok_mining.script b/sku.0/sys.server/compiled/game/script/conversation/station_lok_mining.script index 5559844f4..f237d0940 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_lok_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_lok_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_lok_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_naboo.script b/sku.0/sys.server/compiled/game/script/conversation/station_naboo.script index 937e6a20e..ea6cac446 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_naboo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_naboo.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_naboo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_naboo_mining.script b/sku.0/sys.server/compiled/game/script/conversation/station_naboo_mining.script index 6eac0d9d3..768349104 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_naboo_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_naboo_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_naboo_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_nova_orion.script b/sku.0/sys.server/compiled/game/script/conversation/station_nova_orion.script index 64fde41ca..28c3c1e19 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_nova_orion.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_nova_orion.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_nova_orion.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell.script b/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell.script index d4fa058af..88d7da1fe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_ord_mantell.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell_dungeon.script b/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell_dungeon.script index c82c94b8b..767981ebb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell_dungeon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell_dungeon.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_ord_mantell_dungeon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_rebel_outpost.script b/sku.0/sys.server/compiled/game/script/conversation/station_rebel_outpost.script index 936dc3839..735e73a44 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_rebel_outpost.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_rebel_outpost.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_rebel_outpost.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_rodian_base.script b/sku.0/sys.server/compiled/game/script/conversation/station_rodian_base.script index 2086db38c..5f5fab449 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_rodian_base.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_rodian_base.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_rodian_base.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_rodian_tripp_base.script b/sku.0/sys.server/compiled/game/script/conversation/station_rodian_tripp_base.script index 84afee265..50c5c2232 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_rodian_tripp_base.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_rodian_tripp_base.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_rodian_tripp_base.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_rori.script b/sku.0/sys.server/compiled/game/script/conversation/station_rori.script index 503720964..d4dab5ece 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_rori.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_rori.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_rori.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_talus.script b/sku.0/sys.server/compiled/game/script/conversation/station_talus.script index 30bfdbbff..1248600c4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_talus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_talus.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_talus.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_tatooine.script b/sku.0/sys.server/compiled/game/script/conversation/station_tatooine.script index acdda5408..f14bee91f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_tatooine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_tatooine.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_tatooine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_tatooine_mining.script b/sku.0/sys.server/compiled/game/script/conversation/station_tatooine_mining.script index 05bce5f76..d9027dc8f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_tatooine_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_tatooine_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_tatooine_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_yavin4.script b/sku.0/sys.server/compiled/game/script/conversation/station_yavin4.script index c7f9f5422..67ddd05c2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_yavin4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_yavin4.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_yavin4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_yavin4_mining.script b/sku.0/sys.server/compiled/game/script/conversation/station_yavin4_mining.script index 1d026bcfb..142cd7fe8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_yavin4_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_yavin4_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_yavin4_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_mos_eisley.script b/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_mos_eisley.script index 277c6a7e3..6b922f272 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_mos_eisley.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_mos_eisley.script @@ -1,8 +1,8 @@ // ====================================================================== // // stormtrooper_leader_mos_eisley.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_quarantine_zone.script b/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_quarantine_zone.script index 5a4c2dc9b..721ab82a7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_quarantine_zone.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_quarantine_zone.script @@ -1,8 +1,8 @@ // ====================================================================== // // stormtrooper_leader_quarantine_zone.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_computer.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_computer.script index 15097f20d..b6e5a1660 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_computer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_computer.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_chapter_one_computer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_milo.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_milo.script index 107ced1fd..84f53b7e0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_milo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_milo.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_chapter_one_milo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_cobar.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_cobar.script index 2ba5e08a4..bb22c312d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_cobar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_cobar.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_chapter_three_cobar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_pilot.script index f8e4efc82..f20bfc244 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_chapter_three_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -462,7 +462,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); - + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_scout.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_scout.script index 7e332fa67..e0fe26bc0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_scout.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_scout.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_chapter_three_scout.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_two_computer.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_two_computer.script index e14f84f96..2d3a3c9c1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_two_computer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_two_computer.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_chapter_two_computer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_prelude_chivos.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_prelude_chivos.script index 9d4be8062..1293aa72c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_prelude_chivos.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_prelude_chivos.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_prelude_chivos.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_bestine.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_bestine.script index 11cec2f82..5cf16b17d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_bestine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_bestine.script @@ -2,7 +2,7 @@ // // story_loot_bestine.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_coronet.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_coronet.script index 34ed5426c..ee75e31ba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_coronet.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_coronet.script @@ -2,7 +2,7 @@ // // story_loot_coronet.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_eisley.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_eisley.script index 9a67b2e31..2a1e98da7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_eisley.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_eisley.script @@ -2,7 +2,7 @@ // // story_loot_eisley.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_espa.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_espa.script index c7495e510..40c7ed086 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_espa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_espa.script @@ -2,7 +2,7 @@ // // story_loot_espa.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_kaadara.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_kaadara.script index 751c28798..f4bcebdbd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_kaadara.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_kaadara.script @@ -2,7 +2,7 @@ // // story_loot_kaadara.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_moenia.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_moenia.script index 3a5e43b2d..8ced360bd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_moenia.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_moenia.script @@ -2,7 +2,7 @@ // // story_loot_moenia.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_talus.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_talus.script index f9c63233c..796cc7aa9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_talus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_talus.script @@ -2,7 +2,7 @@ // // story_loot_talus.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_theed.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_theed.script index 9b8774fef..31e291a9f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_theed.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_theed.script @@ -2,7 +2,7 @@ // // story_loot_theed.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_tyrena.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_tyrena.script index 7e1925daf..6982db365 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_tyrena.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_tyrena.script @@ -2,7 +2,7 @@ // // story_loot_tyrena.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/storyteller_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/storyteller_vendor.script index eb2e01e3c..7028dfc0d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/storyteller_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/storyteller_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // storyteller_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/striking_miners_nurfa.script b/sku.0/sys.server/compiled/game/script/conversation/striking_miners_nurfa.script index 6f7f17d51..ed073fbcb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/striking_miners_nurfa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/striking_miners_nurfa.script @@ -1,8 +1,8 @@ // ====================================================================== // // striking_miners_nurfa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/striking_miners_urst.script b/sku.0/sys.server/compiled/game/script/conversation/striking_miners_urst.script index 057a92004..1214074c4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/striking_miners_urst.script +++ b/sku.0/sys.server/compiled/game/script/conversation/striking_miners_urst.script @@ -1,8 +1,8 @@ // ====================================================================== // // striking_miners_urst.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stuvany_inglen.script b/sku.0/sys.server/compiled/game/script/conversation/stuvany_inglen.script index d5eebe75d..9ac3aee77 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stuvany_inglen.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stuvany_inglen.script @@ -1,8 +1,8 @@ // ====================================================================== // // stuvany_inglen.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/survivor_01.script b/sku.0/sys.server/compiled/game/script/conversation/survivor_01.script index 4a29ae78e..2d0fde2d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/survivor_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/survivor_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // survivor_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/survivor_02.script b/sku.0/sys.server/compiled/game/script/conversation/survivor_02.script index aab547dc6..a27d223db 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/survivor_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/survivor_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // survivor_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_braedic_ekirk.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_braedic_ekirk.script index b61fb4039..e3dbe2a59 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_braedic_ekirk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_braedic_ekirk.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_braedic_ekirk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_dathnaeya.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_dathnaeya.script index e57661507..998efb14d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_dathnaeya.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_dathnaeya.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_dathnaeya.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_galiir_ac_yandar.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_galiir_ac_yandar.script index fdb53d88d..c8f103a2b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_galiir_ac_yandar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_galiir_ac_yandar.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_galiir_ac_yandar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_mark_hieks.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_mark_hieks.script index d7c36d567..91ad003e9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_mark_hieks.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_mark_hieks.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_mark_hieks.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_syirlabradawk.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_syirlabradawk.script index 0723a2f73..2aa2b122c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_syirlabradawk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_syirlabradawk.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_syirlabradawk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_trezya_nenei.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_trezya_nenei.script index e2958e470..1a90b958e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_trezya_nenei.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_trezya_nenei.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_trezya_nenei.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_vayde_quellim.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_vayde_quellim.script index fc0c2d4f2..c278a84aa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_vayde_quellim.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_vayde_quellim.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_vayde_quellim.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_droid.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_droid.script index f2eda250e..aac00f634 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_jana.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_jana.script index dc28995f7..d20b18d8d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_jana.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_jana.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_jana.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_agent.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_agent.script index b117ead5d..fbc424e7d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_agent.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_agent.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_agent.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_droid_head.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_droid_head.script index 974c36c48..5e6d77d5e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_droid_head.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_droid_head.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_droid_head.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_kiki.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_kiki.script index 35d9048ce..30d673163 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_kiki.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_kiki.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_kiki.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_lika.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_lika.script index ec4e48062..08edb0ef5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_lika.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_lika.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_lika.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_mother.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_mother.script index 40c314bd6..57eef24c0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_mother.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_mother.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_mother.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_ravi.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_ravi.script index f0ad9834b..893f99964 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_ravi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_ravi.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_ravi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_smuggler.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_smuggler.script index 4d07873bd..f68008e4e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_smuggler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_smuggler.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_smuggler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_tika.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_tika.script index af07652d8..dc4c42960 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_tika.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_tika.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_tika.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_droid.script b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_droid.script index cfadc20e7..31b4224a5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // tat_icon_missingdroid_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_farmer.script b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_farmer.script index b63942d5b..f0ad02a27 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_farmer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_farmer.script @@ -1,8 +1,8 @@ // ====================================================================== // // tat_icon_missingdroid_farmer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_jawa.script b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_jawa.script index e8158c92e..cb2b9e282 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_jawa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_jawa.script @@ -1,8 +1,8 @@ // ====================================================================== // // tat_icon_missingdroid_jawa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_lyrissa.script b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_lyrissa.script index a5d40abeb..fef8f7678 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_lyrissa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_lyrissa.script @@ -1,8 +1,8 @@ // ====================================================================== // // tat_icon_missingdroid_lyrissa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_tosche.script b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_tosche.script index bb625492d..add685e34 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_tosche.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_tosche.script @@ -1,8 +1,8 @@ // ====================================================================== // // tat_icon_missingdroid_tosche.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_porgryn_01.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_porgryn_01.script index dfe4b4df5..5f95f6ff1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_porgryn_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_porgryn_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_24_azure_cabal_porgryn_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_propti_xaroon_01.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_propti_xaroon_01.script index dccb8ad92..9d0767675 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_propti_xaroon_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_propti_xaroon_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_24_azure_cabal_propti_xaroon_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_tweego_01.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_tweego_01.script index 72a5e3e85..9b06faa0a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_tweego_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_tweego_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_24_azure_cabal_tweego_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_anchorjobs_ordo.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_anchorjobs_ordo.script index 9947bce74..c0940bb64 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_anchorjobs_ordo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_anchorjobs_ordo.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_anchorjobs_ordo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_bestinejobs_jasha.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_bestinejobs_jasha.script index 1a6536870..f5199d34f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_bestinejobs_jasha.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_bestinejobs_jasha.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_bestinejobs_jasha.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_aigorn.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_aigorn.script index 96fe4f9ef..5f74871d7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_aigorn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_aigorn.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_aigorn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_begol.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_begol.script index 55feb316f..a65077960 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_begol.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_begol.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_begol.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_brannix.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_brannix.script index e31ad566f..a68d22ed8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_brannix.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_brannix.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_brannix.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_byxle.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_byxle.script index e278f9c20..c71b27625 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_byxle.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_byxle.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_byxle.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_drixa.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_drixa.script index bc062973e..f3a803cd1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_drixa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_drixa.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_drixa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_dunir.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_dunir.script index 6bbc56e99..c2a8c1b31 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_dunir.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_dunir.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_dunir.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_gendra.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_gendra.script index f7810d7c5..1899f512d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_gendra.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_gendra.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_gendra.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_jano.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_jano.script index ea486d617..2b8501775 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_jano.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_jano.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_jano.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_kashi.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_kashi.script index 6ac2a5643..2d9cd5e2a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_kashi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_kashi.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_kashi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_majolnir.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_majolnir.script index 9650ec7ee..7e5947d8c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_majolnir.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_majolnir.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_majolnir.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_niko.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_niko.script index 8c4e58fd2..e858b7d6a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_niko.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_niko.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_niko.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_nogri.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_nogri.script index ad4bfbb68..a41a6621f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_nogri.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_nogri.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_nogri.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_purvis.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_purvis.script index 166b8f797..eab9a1f2b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_purvis.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_purvis.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_purvis.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos.script index 19a102123..10269a793 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_reimos.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos_v2.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos_v2.script index fd66304a8..32b14f92f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos_v2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos_v2.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_reimos_v2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_toggi.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_toggi.script index cad884fd8..3d3c2dcc7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_toggi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_toggi.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_toggi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_tori.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_tori.script index 377739d3f..50b89ea43 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_tori.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_tori.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_tori.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_wh_receptionist.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_wh_receptionist.script index 680783308..6e2d31ed8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_wh_receptionist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_wh_receptionist.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_wh_receptionist.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_ankwee.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_ankwee.script index 21154b8c3..d9964f987 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_ankwee.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_ankwee.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_entha_ankwee.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_draknus.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_draknus.script index 85c2162ea..0587c16ec 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_draknus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_draknus.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_entha_draknus.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid1.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid1.script index 8d946cd3d..d3c419072 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid1.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_entha_race_droid1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid2.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid2.script index 1790973c6..cb424060a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid2.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_entha_race_droid2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid3.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid3.script index ac9ab9869..d6aac9bc2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid3.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_entha_race_droid3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_jawadroid.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_jawadroid.script index 1adba58c1..6a85f807c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_jawadroid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_jawadroid.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_jawadroid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_miner.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_miner.script index 0933feaff..8e7814c15 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_miner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_miner.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_miner.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pah.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pah.script index e31484ecd..3d8a66aa8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pah.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pah.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_pah.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_peggin.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_peggin.script index 5847b994f..fefe61b4e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_peggin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_peggin.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_peggin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pilot.script index dd5228598..6a857fc37 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_syndil.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_syndil.script index 177883714..b26c1a1f8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_syndil.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_syndil.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_syndil.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_watto.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_watto.script index df22367a3..d011a3c61 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_watto.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_watto.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_watto.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier3.script index 5796a55c2..feecfad19 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_imperial_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier4.script index 6838b2458..83e0c0a8f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_imperial_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_1.script index 8a8f703e2..2b9cd9213 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_imperial_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2.script index d202648b4..9d4d4ec15 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_imperial_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2b.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2b.script index eaa407b93..6565fa089 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2b.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2b.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_imperial_trainer_2b.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid1.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid1.script index cd1ef7cba..789b95444 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid1.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_jawa_droid1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid2.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid2.script index c5b978724..43b1c0f91 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid2.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_jawa_droid2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid3.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid3.script index 8683eb753..6db7a9d73 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid3.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_jawa_droid3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_contact.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_contact.script index 1b706711a..c4b23642e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_contact.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_contact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_keela.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_keela.script index 8348ec88d..a726c6b16 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_keela.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_keela.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_fencing_keela.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_valarian.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_valarian.script index b97fef983..57ad8da1d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_valarian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_valarian.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_fencing_valarian.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_labria.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_labria.script index ba04618da..284647576 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_labria.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_labria.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_labria.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_ind.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_ind.script index b2a2a3f74..94c4c5cc8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_ind.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_ind.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_parry_ind.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_kcur.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_kcur.script index db9fe514a..281f76550 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_kcur.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_kcur.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_parry_kcur.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_larit.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_larit.script index 4fc6cf4ff..771aa1237 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_larit.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_larit.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_parry_larit.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_moa.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_moa.script index aeb1c80a6..bb51a3b57 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_moa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_moa.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_parry_moa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_thrust_kavas.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_thrust_kavas.script index 7e74177fe..aecc4d0cd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_thrust_kavas.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_thrust_kavas.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_thrust_kavas.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier3.script index 7db17eea4..9ff8273d1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_privateer_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier4.script index b03509dda..fd920d73b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_privateer_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_1.script index ea69ee1a4..dd7e38766 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_privateer_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_2.script index 78f36d3c8..d51da9ba0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_2.script @@ -2,7 +2,7 @@ // // tatooine_privateer_trainer_2.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_shamdon.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_shamdon.script index 7a6df5a45..bbd5a478a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_shamdon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_shamdon.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_privateer_trainer_shamdon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_helper_1.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_helper_1.script index c65c1d18c..ddb753f68 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_helper_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_helper_1.script @@ -2,7 +2,7 @@ // // tatooine_rebel_helper_1.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // Created with SwgConversationEditor 1.21 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier3.script index f877d5e0a..f3df8671e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_rebel_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier4.script index fedbef7bf..7ef7527b1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_rebel_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_1.script index 146e129d5..f25f531f9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_rebel_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_2.script index fb51ef772..d84cd309b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_rebel_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.24 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_tosche_sorna.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_tosche_sorna.script index 509976477..f9c2a47e1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_tosche_sorna.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_tosche_sorna.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_tosche_sorna.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_customer.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_customer.script index 1555e24c9..4b095a505 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_customer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_customer.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_wald_customer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_firstquest.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_firstquest.script index 66331f578..168e4a981 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_firstquest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_firstquest.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_wald_firstquest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_imperial.script b/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_imperial.script index 98885ea3d..22b23404c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_imperial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_imperial.script @@ -2,7 +2,7 @@ // // theme_park_record_keeper_imperial.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_jabba.script b/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_jabba.script index 15517f961..5378792a8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_jabba.script +++ b/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_jabba.script @@ -2,7 +2,7 @@ // // theme_park_record_keeper_jabba.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_rebel.script index c3cd83c30..3e320cd8f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_rebel.script @@ -2,7 +2,7 @@ // // theme_park_record_keeper_rebel.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tier3convotemplate.script b/sku.0/sys.server/compiled/game/script/conversation/tier3convotemplate.script index 9b60054c9..4f838de9d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tier3convotemplate.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tier3convotemplate.script @@ -2,7 +2,7 @@ // // tier3convotemplate.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tour_aryon.script b/sku.0/sys.server/compiled/game/script/conversation/tour_aryon.script index 57f74f82e..e484632e0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tour_aryon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tour_aryon.script @@ -1,8 +1,8 @@ // ====================================================================== // // tour_aryon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/trainer_beast_master.script b/sku.0/sys.server/compiled/game/script/conversation/trainer_beast_master.script index 5ebfc0fe8..833338e16 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/trainer_beast_master.script +++ b/sku.0/sys.server/compiled/game/script/conversation/trainer_beast_master.script @@ -1,8 +1,8 @@ // ====================================================================== // // trainer_beast_master.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/trehla_keelo.script b/sku.0/sys.server/compiled/game/script/conversation/trehla_keelo.script index 9e0c50839..bce6a859f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/trehla_keelo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/trehla_keelo.script @@ -1,8 +1,8 @@ // ====================================================================== // // trehla_keelo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/trial_foreman_koseyet.script b/sku.0/sys.server/compiled/game/script/conversation/trial_foreman_koseyet.script index a0c42f17e..10854fa51 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/trial_foreman_koseyet.script +++ b/sku.0/sys.server/compiled/game/script/conversation/trial_foreman_koseyet.script @@ -1,8 +1,8 @@ // ====================================================================== // // trial_foreman_koseyet.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/trial_volcano_autopilot.script b/sku.0/sys.server/compiled/game/script/conversation/trial_volcano_autopilot.script index a1695bbb1..8c1433d8b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/trial_volcano_autopilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/trial_volcano_autopilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // trial_volcano_autopilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/trig_longo.script b/sku.0/sys.server/compiled/game/script/conversation/trig_longo.script index 4e128fd83..d7f8438c5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/trig_longo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/trig_longo.script @@ -1,8 +1,8 @@ // ====================================================================== // // trig_longo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_citizen.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_citizen.script index 103cfcf6b..eb76ab3cd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_citizen.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_citizen.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_citizen.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_cloning.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_cloning.script index fa4096bdd..c801a5be2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_cloning.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_cloning.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_cloning.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_combat.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_combat.script index 63ecc74f8..1d3401776 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_combat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_combat.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_combat.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_commerce.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_commerce.script index 416634bc8..40fcd3703 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_commerce.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_commerce.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_commerce.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_expert.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_expert.script index deeca14fa..cec17d884 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_expert.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_expert.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_expert.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_giver.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_giver.script index 9cc6da11d..1b901e6ec 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_hotel.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_hotel.script index aa544eb94..ec8a94b0c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_hotel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_hotel.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_hotel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_invasion_instance.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_invasion_instance.script index 164e0dd9d..f5db65756 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_invasion_instance.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_invasion_instance.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_invasion_instance.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_kav_golder.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_kav_golder.script index 2fef32f29..122ffbf97 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_kav_golder.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_kav_golder.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_kav_golder.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_medical.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_medical.script index 1b99a3c0b..a95b50b4b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_medical.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_medical.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_medical.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_starport.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_starport.script index a334482a3..f062ff1a1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_starport.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_starport.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_starport.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_university.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_university.script index 3cfed155d..3a97baa86 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_university.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_university.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_university.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_watto.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_watto.script index a26ffb06a..997393156 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_watto.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_watto.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_watto.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tutorial_imperial_broker.script b/sku.0/sys.server/compiled/game/script/conversation/tutorial_imperial_broker.script index 414106e21..0e2f0fa58 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tutorial_imperial_broker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tutorial_imperial_broker.script @@ -1,8 +1,8 @@ // ====================================================================== // // tutorial_imperial_broker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tyrena_lyman_zavala.script b/sku.0/sys.server/compiled/game/script/conversation/tyrena_lyman_zavala.script index 95504ef6d..71cf68fa9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tyrena_lyman_zavala.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tyrena_lyman_zavala.script @@ -1,8 +1,8 @@ // ====================================================================== // // tyrena_lyman_zavala.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/u13_boba_fett.script b/sku.0/sys.server/compiled/game/script/conversation/u13_boba_fett.script index 06da2d682..5b3d34ce7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/u13_boba_fett.script +++ b/sku.0/sys.server/compiled/game/script/conversation/u13_boba_fett.script @@ -1,8 +1,8 @@ // ====================================================================== // // u13_boba_fett.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/u13_horace_korr.script b/sku.0/sys.server/compiled/game/script/conversation/u13_horace_korr.script index 8fb90f9a7..37b42a792 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/u13_horace_korr.script +++ b/sku.0/sys.server/compiled/game/script/conversation/u13_horace_korr.script @@ -1,8 +1,8 @@ // ====================================================================== // // u13_horace_korr.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/u13_lieutenant_tarc.script b/sku.0/sys.server/compiled/game/script/conversation/u13_lieutenant_tarc.script index 9d1b5287f..3977ec120 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/u13_lieutenant_tarc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/u13_lieutenant_tarc.script @@ -1,8 +1,8 @@ // ====================================================================== // // u13_lieutenant_tarc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/u13_wernell_covington.script b/sku.0/sys.server/compiled/game/script/conversation/u13_wernell_covington.script index e5e77f596..6b8c783ae 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/u13_wernell_covington.script +++ b/sku.0/sys.server/compiled/game/script/conversation/u13_wernell_covington.script @@ -1,8 +1,8 @@ // ====================================================================== // // u13_wernell_covington.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/vana_sage.script b/sku.0/sys.server/compiled/game/script/conversation/vana_sage.script index 27724111f..1446b3b73 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/vana_sage.script +++ b/sku.0/sys.server/compiled/game/script/conversation/vana_sage.script @@ -1,8 +1,8 @@ // ====================================================================== // // vana_sage.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/victor_questn_cantina.script b/sku.0/sys.server/compiled/game/script/conversation/victor_questn_cantina.script index 457c012af..ca5bcf27b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/victor_questn_cantina.script +++ b/sku.0/sys.server/compiled/game/script/conversation/victor_questn_cantina.script @@ -2,7 +2,7 @@ // // victor_questn_cantina.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/victor_questn_capitol.script b/sku.0/sys.server/compiled/game/script/conversation/victor_questn_capitol.script index e398a13d4..cc2b8d60f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/victor_questn_capitol.script +++ b/sku.0/sys.server/compiled/game/script/conversation/victor_questn_capitol.script @@ -1,8 +1,8 @@ // ====================================================================== // // victor_questn_capitol.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/victor_questp_hospital.script b/sku.0/sys.server/compiled/game/script/conversation/victor_questp_hospital.script index 787e29299..32110db8e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/victor_questp_hospital.script +++ b/sku.0/sys.server/compiled/game/script/conversation/victor_questp_hospital.script @@ -2,7 +2,7 @@ // // victor_questp_hospital.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/victor_questp_slums.script b/sku.0/sys.server/compiled/game/script/conversation/victor_questp_slums.script index 64dcfc274..ec4e150be 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/victor_questp_slums.script +++ b/sku.0/sys.server/compiled/game/script/conversation/victor_questp_slums.script @@ -2,7 +2,7 @@ // // victor_questp_slums.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/victor_visalis.script b/sku.0/sys.server/compiled/game/script/conversation/victor_visalis.script index d7cc5f13e..4c2bd1306 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/victor_visalis.script +++ b/sku.0/sys.server/compiled/game/script/conversation/victor_visalis.script @@ -1,8 +1,8 @@ // ====================================================================== // // victor_visalis.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_elder.script b/sku.0/sys.server/compiled/game/script/conversation/village_elder.script index da46f7655..91ebad6a0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_elder.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_elder.script @@ -2,7 +2,7 @@ // // village_elder.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_elder_1.script b/sku.0/sys.server/compiled/game/script/conversation/village_elder_1.script index 4c6f87cdb..9ac0f8ac4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_elder_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_elder_1.script @@ -2,7 +2,7 @@ // // village_elder_1.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_elder_2.script b/sku.0/sys.server/compiled/game/script/conversation/village_elder_2.script index dc8105f4f..6ce6ef2d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_elder_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_elder_2.script @@ -2,7 +2,7 @@ // // village_elder_2.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_elder_3.script b/sku.0/sys.server/compiled/game/script/conversation/village_elder_3.script index ea6450a82..122264d69 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_elder_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_elder_3.script @@ -2,7 +2,7 @@ // // village_elder_3.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_elder_4.script b/sku.0/sys.server/compiled/game/script/conversation/village_elder_4.script index ab118be8c..30e567ff7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_elder_4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_elder_4.script @@ -2,7 +2,7 @@ // // village_elder_4.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_quharek.script b/sku.0/sys.server/compiled/game/script/conversation/village_quharek.script index aaac40cd2..7443ebb4b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_quharek.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_quharek.script @@ -2,7 +2,7 @@ // // village_quharek.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_sarguillo_2.script b/sku.0/sys.server/compiled/game/script/conversation/village_sarguillo_2.script index f40861c0a..2c0ac63c9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_sarguillo_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_sarguillo_2.script @@ -2,7 +2,7 @@ // // village_sarguillo_2.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_whip.script b/sku.0/sys.server/compiled/game/script/conversation/village_whip.script index 0d59e5e00..93e362f16 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_whip.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_whip.script @@ -1,8 +1,8 @@ // ====================================================================== // // village_whip.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/water_treatment.script b/sku.0/sys.server/compiled/game/script/conversation/water_treatment.script index a13e8b9ec..0b6a1e9d7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/water_treatment.script +++ b/sku.0/sys.server/compiled/game/script/conversation/water_treatment.script @@ -1,8 +1,8 @@ // ====================================================================== // // water_treatment.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/wookiee_sidequest.script b/sku.0/sys.server/compiled/game/script/conversation/wookiee_sidequest.script index 246a18536..9a30b67a4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/wookiee_sidequest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/wookiee_sidequest.script @@ -1,8 +1,8 @@ // ====================================================================== // // wookiee_sidequest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/xandank_trophy.script b/sku.0/sys.server/compiled/game/script/conversation/xandank_trophy.script index c07eee6f9..0d122db5e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/xandank_trophy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/xandank_trophy.script @@ -1,8 +1,8 @@ // ====================================================================== // // xandank_trophy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_megan.script b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_megan.script index 856b1e9f6..1ed0efde1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_megan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_megan.script @@ -1,8 +1,8 @@ // ====================================================================== // // yavin_fallenstar_pt_1_megan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_osae.script b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_osae.script index a9bfb8a3b..1e9063d04 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_osae.script +++ b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_osae.script @@ -1,8 +1,8 @@ // ====================================================================== // // yavin_fallenstar_pt_1_osae.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_soci.script b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_soci.script index 71d0a69c5..9f690b5a7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_soci.script +++ b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_soci.script @@ -1,8 +1,8 @@ // ====================================================================== // // yavin_fallenstar_pt_2_soci.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_wuioe.script b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_wuioe.script index dc2ad1ee4..886f653ec 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_wuioe.script +++ b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_wuioe.script @@ -1,8 +1,8 @@ // ====================================================================== // // yavin_fallenstar_pt_2_wuioe.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/yavin_rebel_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/yavin_rebel_trainer_2.script index e74b1d9d6..534538d89 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/yavin_rebel_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/yavin_rebel_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // yavin_rebel_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/zahara_cody.script b/sku.0/sys.server/compiled/game/script/conversation/zahara_cody.script index 95b86cfa4..103e2df70 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/zahara_cody.script +++ b/sku.0/sys.server/compiled/game/script/conversation/zahara_cody.script @@ -1,8 +1,8 @@ // ====================================================================== // // zahara_cody.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/corpse/ai_corpse.script b/sku.0/sys.server/compiled/game/script/corpse/ai_corpse.script index 5d857b23d..81425742a 100644 --- a/sku.0/sys.server/compiled/game/script/corpse/ai_corpse.script +++ b/sku.0/sys.server/compiled/game/script/corpse/ai_corpse.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: ai_corpse.script * Description: ai corpse script: to be attached to killed creatures - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -22,8 +17,6 @@ include library.ai_lib; include library.loot; include library.smuggler; -/***** INHERITS ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_NO_ITEMS = new string_id( "loot_n", "no_items" ); diff --git a/sku.0/sys.server/compiled/game/script/corpse/ai_corpse_inventory.script b/sku.0/sys.server/compiled/game/script/corpse/ai_corpse_inventory.script index 7e3ae4135..49bf7c866 100644 --- a/sku.0/sys.server/compiled/game/script/corpse/ai_corpse_inventory.script +++ b/sku.0/sys.server/compiled/game/script/corpse/ai_corpse_inventory.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: ai_corpse_inventory.script * Description: ai corpse inventory script: to handle transactions with mob inventory - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -18,10 +13,6 @@ include library.corpse; include library.permissions; include library.loot; -/***** INHERITS ********************************************************/ - -/***** CONSTANTS *******************************************************/ - /***** TRIGGER *********************************************************/ trigger OnAboutToReceiveItem(obj_id srcContainer, obj_id transferer, obj_id item) @@ -209,10 +200,3 @@ trigger OnClosedContainer(obj_id whoClosedMe) return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS **************************************************/ - - -/***** FUNCTIONS ********************************************************/ - - diff --git a/sku.0/sys.server/compiled/game/script/corpse/corpse_fast_recycle.script b/sku.0/sys.server/compiled/game/script/corpse/corpse_fast_recycle.script index 536a688c3..7294d5174 100644 --- a/sku.0/sys.server/compiled/game/script/corpse/corpse_fast_recycle.script +++ b/sku.0/sys.server/compiled/game/script/corpse/corpse_fast_recycle.script @@ -9,8 +9,7 @@ include library.ai_lib; include library.loot; // attach this script to all NPE shared space station critters -// this script will recycle their corpses quickly, allowing for more spawns :) -// -wwallace +// this script will recycle their corpses quickly, allowing for more spawns trigger OnDeath(obj_id killer, obj_id corpseId) { @@ -29,4 +28,4 @@ messageHandler handleIsCorpseEmpty() messageTo(self, corpse.HANDLER_CORPSE_EXPIRE, null, 0, false); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/corpse/player_corpse.script b/sku.0/sys.server/compiled/game/script/corpse/player_corpse.script index 4181a5569..d37be10eb 100644 --- a/sku.0/sys.server/compiled/game/script/corpse/player_corpse.script +++ b/sku.0/sys.server/compiled/game/script/corpse/player_corpse.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player_corpse.script * Description: player corpse - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -16,9 +11,6 @@ include library.corpse; include library.spam; include library.money; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGER *********************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { @@ -379,4 +371,3 @@ messageHandler handleRequestLocation() return SCRIPT_CONTINUE; } -/***** FUNCTIONS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/crc.java b/sku.0/sys.server/compiled/game/script/crc.java index bb4a9d971..a7f3d5650 100644 --- a/sku.0/sys.server/compiled/game/script/crc.java +++ b/sku.0/sys.server/compiled/game/script/crc.java @@ -1,7 +1,5 @@ /**************************************** - * * Common data for crc calculations - * ***************************************/ package script; diff --git a/sku.0/sys.server/compiled/game/script/creature/dna_harvest.script b/sku.0/sys.server/compiled/game/script/creature/dna_harvest.script index 55d08f653..936251e9e 100644 --- a/sku.0/sys.server/compiled/game/script/creature/dna_harvest.script +++ b/sku.0/sys.server/compiled/game/script/creature/dna_harvest.script @@ -1,4 +1,3 @@ - //------------------------------------------------ // Includes //------------------------------------------------ @@ -6,12 +5,7 @@ include library.bio_engineer; //------------------------------------------------ -// Constants -//------------------------------------------------ - - -//------------------------------------------------ -// Trigger & Message Handlers +// Triggers //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/creature/droid_setup.script b/sku.0/sys.server/compiled/game/script/creature/droid_setup.script index 2c72f6d6b..05acf189d 100644 --- a/sku.0/sys.server/compiled/game/script/creature/droid_setup.script +++ b/sku.0/sys.server/compiled/game/script/creature/droid_setup.script @@ -1,4 +1,4 @@ -/* By Todd Bailey, 5-8-03 +/* Handles setting up Droid Names And Hueing (mostly for Astromech's) */ diff --git a/sku.0/sys.server/compiled/game/script/creature/dynamic_enemy.script b/sku.0/sys.server/compiled/game/script/creature/dynamic_enemy.script index 398b85366..e5345fb5f 100644 --- a/sku.0/sys.server/compiled/game/script/creature/dynamic_enemy.script +++ b/sku.0/sys.server/compiled/game/script/creature/dynamic_enemy.script @@ -1,4 +1,3 @@ - //------------------------------------------------ // Includes //------------------------------------------------ @@ -9,11 +8,6 @@ include library.groundquests; include library.prose; include ai.ai_combat; -//------------------------------------------------ -// CONSTANTS -//------------------------------------------------ - - //------------------------------------------------ // TRIGGERS //------------------------------------------------ @@ -159,4 +153,4 @@ messageHandler barkDefeat() chat.chat(mob, chat.CHAT_SHOUT, chat.MOOD_ANGRY, defeat_phrase); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/creature/foraging_enemy.script b/sku.0/sys.server/compiled/game/script/creature/foraging_enemy.script index 5f87fbf7f..dbda69743 100644 --- a/sku.0/sys.server/compiled/game/script/creature/foraging_enemy.script +++ b/sku.0/sys.server/compiled/game/script/creature/foraging_enemy.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2008 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: foraging_enemy.script * Description: The player foraged and spawned an enemy. This is the script attached to the enemy. - * @author $Author:$ Jeff Haskell - * @version $Revision: #1 $ */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/creature/sarlacc.script b/sku.0/sys.server/compiled/game/script/creature/sarlacc.script index 91aaf4e79..cb4103a8d 100644 --- a/sku.0/sys.server/compiled/game/script/creature/sarlacc.script +++ b/sku.0/sys.server/compiled/game/script/creature/sarlacc.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: sarlacc.script * Description: sarlacc - * @author $Author:$ - * @version $Revision: #1 $ */ //------------------------------------------------ @@ -243,4 +238,4 @@ messageHandler resetBile() utils.removeScriptVar( self, "bile.taken" ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/csr/get_resource_crate.script b/sku.0/sys.server/compiled/game/script/csr/get_resource_crate.script index 5a1ef70b7..246dfe126 100644 --- a/sku.0/sys.server/compiled/game/script/csr/get_resource_crate.script +++ b/sku.0/sys.server/compiled/game/script/csr/get_resource_crate.script @@ -1,20 +1,12 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: getResourceCrate.script * Description: CSR tool to get an arbitrary amount of an arbitrary resource - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ include library.utils; -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const int MAX_AMOUNT = 100000; diff --git a/sku.0/sys.server/compiled/game/script/custom_var.java b/sku.0/sys.server/compiled/game/script/custom_var.java index bae494926..2590bc498 100644 --- a/sku.0/sys.server/compiled/game/script/custom_var.java +++ b/sku.0/sys.server/compiled/game/script/custom_var.java @@ -1,10 +1,5 @@ -// ====================================================================== -// // custom_var.java -// Copyright 2002 Sony Online Entertainment Inc. -// All Rights Reserved. -// -// ====================================================================== + package script; diff --git a/sku.0/sys.server/compiled/game/script/data_item/base.script b/sku.0/sys.server/compiled/game/script/data_item/base.script index 448d69197..4e226bd65 100644 --- a/sku.0/sys.server/compiled/game/script/data_item/base.script +++ b/sku.0/sys.server/compiled/game/script/data_item/base.script @@ -1,18 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: data_item.script * Description: script to be attached to all data items - * @author $Author:$ - * @version $Revision:$ */ -/***** INCLUDES ********************************************************/ - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { @@ -38,7 +28,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/data_item/dropoff.script b/sku.0/sys.server/compiled/game/script/data_item/dropoff.script index 03661e6bd..4322dd676 100644 --- a/sku.0/sys.server/compiled/game/script/data_item/dropoff.script +++ b/sku.0/sys.server/compiled/game/script/data_item/dropoff.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: dropoff.script * Description: script to be attached to all data items - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -71,7 +66,3 @@ trigger OnClosedContainer(obj_id who) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/datatable_writer.java b/sku.0/sys.server/compiled/game/script/datatable_writer.java index d6459fa64..5181deb40 100644 --- a/sku.0/sys.server/compiled/game/script/datatable_writer.java +++ b/sku.0/sys.server/compiled/game/script/datatable_writer.java @@ -1,11 +1,6 @@ /************************************************************************** - * - * Java-side Datatable writing. - * - * copyright 2001 Sony Online Entertainment - * - * + * Java-side Datatable writing. *************************************************************************/ package script; diff --git a/sku.0/sys.server/compiled/game/script/dictionary.java b/sku.0/sys.server/compiled/game/script/dictionary.java index 09f6aa1ba..8783c5a1e 100644 --- a/sku.0/sys.server/compiled/game/script/dictionary.java +++ b/sku.0/sys.server/compiled/game/script/dictionary.java @@ -1,10 +1,6 @@ -/** - * Title: dictionary - * Description: Wrapper for java.util.Hashtable, with extra functionality. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: dictionary + Description: Wrapper for java.util.Hashtable, with extra functionality. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/draft_schematic.java b/sku.0/sys.server/compiled/game/script/draft_schematic.java index 17a8cd23b..da714cb07 100644 --- a/sku.0/sys.server/compiled/game/script/draft_schematic.java +++ b/sku.0/sys.server/compiled/game/script/draft_schematic.java @@ -1,10 +1,6 @@ -/** - * Title: draft_schematic - * Description: Info about a draft schematic for use in a crafting session. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: draft_schematic + Description: Info about a draft schematic for use in a crafting session. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/event/aprilfools/atat_actor.script b/sku.0/sys.server/compiled/game/script/event/aprilfools/atat_actor.script index 66df59c06..e17ef7731 100644 --- a/sku.0/sys.server/compiled/game/script/event/aprilfools/atat_actor.script +++ b/sku.0/sys.server/compiled/game/script/event/aprilfools/atat_actor.script @@ -1,8 +1,4 @@ - /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: atat_actor.script */ @@ -42,4 +38,4 @@ trigger OnDeath(obj_id killer, obj_id corpseId) return SCRIPT_CONTINUE; } -// END END END END END END END END END END END END END END END END END END END END END END END END END \ No newline at end of file +// END END END END END END END END END END END END END END END END END END END END END END END END END diff --git a/sku.0/sys.server/compiled/game/script/event/dianoga_dumpster.script b/sku.0/sys.server/compiled/game/script/event/dianoga_dumpster.script index 3d9fe407a..2f48f986d 100644 --- a/sku.0/sys.server/compiled/game/script/event/dianoga_dumpster.script +++ b/sku.0/sys.server/compiled/game/script/event/dianoga_dumpster.script @@ -1,9 +1,6 @@ /** - * * Title: dianoga_dumpster.script * Description: This script allows the player to feed their Dianoga. - * @author Jeff Haskell - * @version 1.0 - May 2009 */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/emp_day/gating_vader.script b/sku.0/sys.server/compiled/game/script/event/emp_day/gating_vader.script index a97186c6c..ab9df4ca0 100644 --- a/sku.0/sys.server/compiled/game/script/event/emp_day/gating_vader.script +++ b/sku.0/sys.server/compiled/game/script/event/emp_day/gating_vader.script @@ -15,7 +15,7 @@ messageHandler spawnStormtroopers() string spawn = "stormtrooper_novatrooper"; location here = getLocation(self); - location outsideLoc = here; + location outsideLoc = (location)here.clone(); outsideLoc.z += 15; for(int i = 0; i < 10; i++) @@ -29,9 +29,9 @@ messageHandler spawnStormtroopers() obj_id room1Cell = getCellId(self, "room1"); obj_id room2Cell = getCellId(self, "room2"); obj_id room3Cell = getCellId(self, "room3"); - location room1Loc = here; - location room2Loc = here; - location room3Loc = here; + location room1Loc = (location)here.clone(); + location room2Loc = (location)here.clone(); + location room3Loc = (location)here.clone(); room1Loc.x = 2.1f; room1Loc.z = 1.5f; room1Loc.cell = room1Cell; @@ -79,4 +79,4 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/event/emperorsday/emperor_statue.script b/sku.0/sys.server/compiled/game/script/event/emperorsday/emperor_statue.script index 55518957c..ddc2c90e4 100644 --- a/sku.0/sys.server/compiled/game/script/event/emperorsday/emperor_statue.script +++ b/sku.0/sys.server/compiled/game/script/event/emperorsday/emperor_statue.script @@ -1,12 +1,6 @@ - /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: stormtrooper_attitude.script - * Description: stormtrooper behavior vs. emotes and says - * @author $Author: hgray$ - * @version $Revision: 1.0$ + * Title: emperor_statue.script + * Description: main event controller */ @@ -109,7 +103,7 @@ trigger OnInitialize() } CustomerServiceLog("holidayEvent", "emperor_statue.OnInitialize: Preparing Parade."); - messageTo(self, "prepareParade", null, 10.0f, false); + messageTo(self, "prepareParade", null, 30.0f, false); return SCRIPT_CONTINUE; } @@ -466,7 +460,7 @@ messageHandler spawnDarkTroopers1() obj_id spawnPoint = holiday.getEmpireDayWaypointObjectObjId(self, "spawnDark1", holiday.OBJECT_NEAR_CHECK_RANGE_100M); location spawnLoc = getLocation(spawnPoint); - location tempLoc = spawnLoc; + location tempLoc = (location)spawnLoc.clone(); for (int i=0;i<squad.length;i++) { @@ -494,7 +488,7 @@ messageHandler spawnDarkTroopers2() obj_id spawnPoint = holiday.getEmpireDayWaypointObjectObjId(self, "spawnDark2", holiday.OBJECT_NEAR_CHECK_RANGE_100M); location spawnLoc = getLocation(spawnPoint); - location tempLoc = spawnLoc; + location tempLoc = (location)spawnLoc.clone(); for (int i=0;i<squad.length;i++) { @@ -572,7 +566,7 @@ messageHandler moveParade() if(isIdValid(pathPoint1) && exists(pathPoint1)) { location pathLoc1 = getLocation(pathPoint1); - location tempLoc1 = pathLoc1; + location tempLoc1 = (location)pathLoc1.clone(); tempLoc1.z = pathLoc1.z-i*2; pathTo (squad1[i], tempLoc1); } @@ -581,7 +575,7 @@ messageHandler moveParade() if(isIdValid(pathPoint2) && exists(pathPoint2)) { location pathLoc2 = getLocation(pathPoint2); - location tempLoc2 = pathLoc2; + location tempLoc2 = (location)pathLoc2.clone(); tempLoc2.z = pathLoc2.z-i*2; pathTo (squad2[i], tempLoc2); } @@ -634,7 +628,7 @@ messageHandler launchRandomNonFactionalFirework() CustomerServiceLog("holidayEvent", "emperor_statue.launchRandomFirework: messageHandler initialized."); location statue = getLocation(self); - location here = statue; + location here = (location)statue.clone(); here.z = statue.z+20; location there = utils.getRandomLocationInRing(here, 0, 10); @@ -669,7 +663,7 @@ messageHandler launchRandomNonFactionalFirework() messageHandler launchFactionalFirework() { location statue = getLocation(self); - location here = statue; + location here = (location)statue.clone(); here.z = statue.z+20; location there = utils.getRandomLocationInRing(here, 0, 10); @@ -773,14 +767,14 @@ messageHandler finalMarch() { obj_id pathPoint1 = holiday.getEmpireDayWaypointObjectObjId(self, "spawnDark1", holiday.OBJECT_NEAR_CHECK_RANGE_100M); location pathLoc1 = getLocation(pathPoint1); - location tempLoc1 = pathLoc1; + location tempLoc1 = (location)pathLoc1.clone(); tempLoc1.z = pathLoc1.z+i*2; pathTo (squad1[i], tempLoc1); obj_id pathPoint2 = holiday.getEmpireDayWaypointObjectObjId(self, "spawnDark2", holiday.OBJECT_NEAR_CHECK_RANGE_100M); location pathLoc2 = getLocation(pathPoint2); - location tempLoc2 = pathLoc2; + location tempLoc2 = (location)pathLoc2.clone(); tempLoc2.z = pathLoc2.z+i*2; pathTo (squad2[i], tempLoc2); @@ -1535,4 +1529,4 @@ boolean createLambdaDropship(obj_id self, location loc) } -// END END END END END END END END END END END END END END END END END END END END END END END END END \ No newline at end of file +// END END END END END END END END END END END END END END END END END END END END END END END END END diff --git a/sku.0/sys.server/compiled/game/script/event/emperorsday/imperial_npc.script b/sku.0/sys.server/compiled/game/script/event/emperorsday/imperial_npc.script index 0d106551b..e20f73fa8 100644 --- a/sku.0/sys.server/compiled/game/script/event/emperorsday/imperial_npc.script +++ b/sku.0/sys.server/compiled/game/script/event/emperorsday/imperial_npc.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -220,4 +219,4 @@ boolean forceChokePlayer(obj_id npcObject, obj_id playerToBeIncapped) return true; } -// END END END END END END END END END END END END END END END END END END END END END END END END END \ No newline at end of file +// END END END END END END END END END END END END END END END END END END END END END END END END END diff --git a/sku.0/sys.server/compiled/game/script/event/emperorsday/rebel_npc.script b/sku.0/sys.server/compiled/game/script/event/emperorsday/rebel_npc.script index 080460d0f..8e561b42d 100644 --- a/sku.0/sys.server/compiled/game/script/event/emperorsday/rebel_npc.script +++ b/sku.0/sys.server/compiled/game/script/event/emperorsday/rebel_npc.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -289,4 +288,4 @@ messageHandler playerKnockedOut() return SCRIPT_CONTINUE; } -// END END END END END END END END END END END END END END END END END END END END END END END END END \ No newline at end of file +// END END END END END END END END END END END END END END END END END END END END END END END END END diff --git a/sku.0/sys.server/compiled/game/script/event/emperorsday/yoda_fountain.script b/sku.0/sys.server/compiled/game/script/event/emperorsday/yoda_fountain.script index 2730e7d47..79a93e3e2 100644 --- a/sku.0/sys.server/compiled/game/script/event/emperorsday/yoda_fountain.script +++ b/sku.0/sys.server/compiled/game/script/event/emperorsday/yoda_fountain.script @@ -1,12 +1,6 @@ - /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: stormtrooper_attitude.script - * Description: stormtrooper behavior vs. emotes and says - * @author $Author: hgray$ - * @version $Revision: 1.0$ + * Title: yoda_fountain.script + * Description: event main controller */ @@ -119,7 +113,7 @@ trigger OnInitialize() } CustomerServiceLog("holidayEvent", "yoda_fountain.OnInitialize: Preparing Parade."); - messageTo(self, "prepareParade", null, 10.0f, false); + messageTo(self, "prepareParade", null, 30.0f, false); return SCRIPT_CONTINUE; } @@ -1213,7 +1207,7 @@ messageHandler launchRandomNonFactionalFirework() CustomerServiceLog("holidayEvent", "emperor_statue.launchRandomFirework: messageHandler initialized."); location statue = getLocation(self); - location here = statue; + location here = (location)statue.clone(); here.z = statue.z-30; location there = utils.getRandomLocationInRing(here, 0, 10); @@ -1249,7 +1243,7 @@ messageHandler launchRandomNonFactionalFirework() messageHandler launchFactionalFirework() { location statue = getLocation(self); - location here = statue; + location here = (location)statue.clone(); here.z = statue.z-30; location there = utils.getRandomLocationInRing(here, 0, 10); @@ -1570,4 +1564,4 @@ boolean createFalconDropship(obj_id fountain, location loc) return true; } -// END END END END END END END END END END END END END END END END END END END END END END END END END \ No newline at end of file +// END END END END END END END END END END END END END END END END END END END END END END END END END diff --git a/sku.0/sys.server/compiled/game/script/event/event_tool.script b/sku.0/sys.server/compiled/game/script/event/event_tool.script index 30684310f..a0185b257 100644 --- a/sku.0/sys.server/compiled/game/script/event/event_tool.script +++ b/sku.0/sys.server/compiled/game/script/event/event_tool.script @@ -921,7 +921,8 @@ commandHandler eventStorePet() messageHandler killTargetPlayer() { obj_id myTarget = params.getObjId("myTarget"); - pclib.killPlayer(myTarget, myTarget); + setPosture(myTarget, POSTURE_INCAPACITATED); + pclib.coupDeGrace(myTarget, myTarget, true, true); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/chief.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/chief.script index 25d7125a1..167db42ea 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/chief.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/chief.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: Love Day Valentines Ewok Chief * Description: Have Chief give gift when he hears specific phrase. - * @author Jesse Benjamin - * @version 1.0 */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/fountain.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/fountain.script index 811eea457..88d2a42c4 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/fountain.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/fountain.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: lifeday gift xmas tree + * Title: main chocolate fountain * Description: Turn Berries into Choc Berries - * @author Thomas Blair - * @version 1.0 */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_bundler.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_bundler.script index 692fa76df..2b41eb2f2 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_bundler.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_bundler.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_spawner.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_spawner.script index 195ee2f34..c23b2f702 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_spawner.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_spawner.script @@ -1,14 +1,9 @@ - /***** INCLUDES ********************************************************/ include library.groundquests; include library.static_item; include library.utils; -/***** CONSTANTS *******************************************************/ - - - /***** TRIGGERS *******************************************************/ trigger OnAttach() diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner.script index 08156c313..fd67df1c1 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner.script @@ -1,4 +1,3 @@ - /**************************************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner_manager.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner_manager.script index cba4b13e8..6cce4b7b4 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner_manager.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner_manager.script @@ -1,13 +1,8 @@ - /**********************************************************************/ include library.holiday; include library.utils; -/**********************************************************************/ - - - /**********************************************************************/ trigger OnAttach() diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_blaire_spawner.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_blaire_spawner.script index 7ec16b36a..0a65089cd 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_blaire_spawner.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_blaire_spawner.script @@ -1,4 +1,3 @@ - /**************************************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_durni.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_durni.script index 043a2f25c..9ea1a9266 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_durni.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_durni.script @@ -1,5 +1,3 @@ - - /***** INCLUDES ********************************************************/ include library.trial; /***** CONSTANTS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_reward_crossbow.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_reward_crossbow.script index a71de4552..0f7fba6d7 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_reward_crossbow.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_reward_crossbow.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_romance_target_spawner.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_romance_target_spawner.script index 14ce31f7f..fea915092 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_romance_target_spawner.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_romance_target_spawner.script @@ -1,4 +1,3 @@ - /**************************************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/shaman.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/shaman.script index 551d62ac3..dc4bed185 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/shaman.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/shaman.script @@ -1,5 +1,3 @@ - - /***** INCLUDES ********************************************************/ include library.utils; /***** CONSTANTS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/gcwraids/cheerleader.script b/sku.0/sys.server/compiled/game/script/event/gcwraids/cheerleader.script index 5b89c526b..43ca22614 100644 --- a/sku.0/sys.server/compiled/game/script/event/gcwraids/cheerleader.script +++ b/sku.0/sys.server/compiled/game/script/event/gcwraids/cheerleader.script @@ -106,7 +106,7 @@ messageHandler spawnEscortsAndCeleb() { int type = getIntObjVar(self, "event.gcwraids.cheerleader_type"); location here = getLocation(self); - location celebSpot = here; + location celebSpot = (location)here.clone(); celebSpot.z -= 12; obj_id celeb = create.object(CELEB[type], celebSpot); @@ -390,4 +390,4 @@ messageHandler escortDied() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/event/halloween/song_book.script b/sku.0/sys.server/compiled/game/script/event/halloween/song_book.script index c650a73b8..9ea626e15 100644 --- a/sku.0/sys.server/compiled/game/script/event/halloween/song_book.script +++ b/sku.0/sys.server/compiled/game/script/event/halloween/song_book.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.sui; include library.utils; @@ -49,4 +51,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/event/halloween/trick_device.script b/sku.0/sys.server/compiled/game/script/event/halloween/trick_device.script index 469f2843f..1f1a1bfdc 100644 --- a/sku.0/sys.server/compiled/game/script/event/halloween/trick_device.script +++ b/sku.0/sys.server/compiled/game/script/event/halloween/trick_device.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; @@ -570,4 +572,4 @@ trigger OnDestroy() } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/event/halloween/trick_or_treater.script b/sku.0/sys.server/compiled/game/script/event/halloween/trick_or_treater.script index 453b5e141..920b72bb5 100644 --- a/sku.0/sys.server/compiled/game/script/event/halloween/trick_or_treater.script +++ b/sku.0/sys.server/compiled/game/script/event/halloween/trick_or_treater.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; @@ -281,4 +283,4 @@ boolean costumeBuffExists(obj_id player) else return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/event/holiday_controller.script b/sku.0/sys.server/compiled/game/script/event/holiday_controller.script index 3f353ea05..d38359e94 100644 --- a/sku.0/sys.server/compiled/game/script/event/holiday_controller.script +++ b/sku.0/sys.server/compiled/game/script/event/holiday_controller.script @@ -1,8 +1,4 @@ - /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: holiday_controller.script */ @@ -14,7 +10,7 @@ include library.holiday; /* 1. To make a new event copy a code block of another event and rename variables 2. Make sure to keep your event name simple enough to remember. For instance "halloween". - 3. In your DRIVE:\swg\BRANCH\exe\shared directory add your event under the [GameServer] + 3. In your DRIVE:\swg\exe\shared directory add your event under the [GameServer] for instance: halloween=true 4. Create your event buildout tab files with the objects of your event. The name of the buildout file should be prefixed with the event. Example halloween_mos_eisley. The @@ -460,4 +456,4 @@ messageHandler empiredayServerStart() return SCRIPT_CONTINUE; } -// END END END END END END END END END END END END END END END END END END END END END END END END END \ No newline at end of file +// END END END END END END END END END END END END END END END END END END END END END END END END END diff --git a/sku.0/sys.server/compiled/game/script/event/housepackup/cts_refugee.script b/sku.0/sys.server/compiled/game/script/event/housepackup/cts_refugee.script index e7b2cea39..846c01c18 100644 --- a/sku.0/sys.server/compiled/game/script/event/housepackup/cts_refugee.script +++ b/sku.0/sys.server/compiled/game/script/event/housepackup/cts_refugee.script @@ -1,8 +1,13 @@ +/***** INCLUDES ********************************************************/ + include library.cts; include library.utils; +/***** CONSTANTS *******************************************************/ + const boolean BLOGGING_ON = true; const string BLOG_CATEGORY = "CharacterTransfer"; + /***** TRIGGERS ********************************************************/ //OnInitialize() is for clean up only. Hopefully the work @@ -58,4 +63,4 @@ boolean blog(string msg) if(BLOGGING_ON) LOG(BLOG_CATEGORY, msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_furniture_terminal.script b/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_furniture_terminal.script index ff4ea0ab0..d23e3696f 100644 --- a/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_furniture_terminal.script +++ b/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_furniture_terminal.script @@ -1,10 +1,7 @@ /** - * * Title: sarlacc_furniture_terminal.script * Description: This script allows the game mechanics to spawn and destroy the * Sarlacc correctly. - * @author Jeff Haskell - * @version 1.0 - Oct. - Nov. 2008 */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_mini_game.script b/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_mini_game.script index cbd25d016..51b654603 100644 --- a/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_mini_game.script +++ b/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_mini_game.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2008 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: sarlacc_mini_game.script * Description: Handles the functionality for the minigame - * @author Jeff Haskell - * @version 120391239843713 **********************************************************************/ // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift.script b/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift.script index 03e4e5511..d31ead88a 100644 --- a/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift.script +++ b/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: lifeday gift xmas 2005 + * Title: lifeday gift xmas * Description: Grants holiday items to the player and unpacks them - * @author Thomas Blair - * @version 1.0 */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift_06.script b/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift_06.script index ad6628a9c..e413376ec 100644 --- a/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift_06.script +++ b/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift_06.script @@ -1,16 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: lifeday gift xmas 2005 + * Title: lifeday gift xmas * Description: Grants holiday items to the player and unpacks them - * @author Thomas Blair - * @version 1.0 */ -/***** INCLUDES ********************************************************/ - - /***** INCLUDES ********************************************************/ include library.utils; include library.static_item; diff --git a/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_tree.script b/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_tree.script index 3098eb784..c0867fecb 100644 --- a/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_tree.script +++ b/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_tree.script @@ -1,16 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: lifeday gift xmas tree * Description: Grants holiday items to the player - * @author Thomas Blair - * @version 1.0 */ -/***** INCLUDES ********************************************************/ - - /***** INCLUDES ********************************************************/ include library.utils; include library.static_item; diff --git a/sku.0/sys.server/compiled/game/script/event/lifeday/monkey_pet.script b/sku.0/sys.server/compiled/game/script/event/lifeday/monkey_pet.script index 0748bbfba..3915866c4 100644 --- a/sku.0/sys.server/compiled/game/script/event/lifeday/monkey_pet.script +++ b/sku.0/sys.server/compiled/game/script/event/lifeday/monkey_pet.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; diff --git a/sku.0/sys.server/compiled/game/script/event/lifeday/proton_chair.script b/sku.0/sys.server/compiled/game/script/event/lifeday/proton_chair.script index 3a8c131a8..d8acffabf 100644 --- a/sku.0/sys.server/compiled/game/script/event/lifeday/proton_chair.script +++ b/sku.0/sys.server/compiled/game/script/event/lifeday/proton_chair.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/base/factional_deed.script b/sku.0/sys.server/compiled/game/script/faction_perk/base/factional_deed.script index 81d15c21e..95f2b9cc5 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/base/factional_deed.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/base/factional_deed.script @@ -1,22 +1,12 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: detector_deed.script - * Description: script to be attached to factional covert detectors - * @author $Author:$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.faction_perk; include library.factions; include library.utils; -inherits item.structure_deed.player_structure_deed; +/***** INHERITS ********************************************************/ -/***** CONSTANTS *******************************************************/ +inherits item.structure_deed.player_structure_deed; /***** TRIGGERS ********************************************************/ @@ -35,12 +25,6 @@ trigger OnObjectMenuSelect (obj_id player, int item) } } - return SCRIPT_CONTINUE; + return super.OnObjectMenuSelect(self, player, item); } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ - - diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector.script b/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector.script index 36ec9715d..c9bdb91a2 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector.script @@ -1,11 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: detector.script * Description: script to be attached to factional covert detectors - * @author $Author:$ - * @version $Revision:$ + * Note: NOT USED ANYMORE */ /***** INCLUDES ********************************************************/ @@ -16,10 +12,6 @@ include library.factions; include library.faction_perk; include library.player_structure; -/***** CONSTANTS *******************************************************/ - -// don't do shit anymore. - /***** TRIGGERS ********************************************************/ trigger OnInitialize() diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector_deed.script b/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector_deed.script index 63ca5c4bf..e77c1684e 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector_deed.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector_deed.script @@ -1,23 +1,10 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: detector_deed.script * Description: script to be attached to factional covert detectors - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ inherits faction_perk.base.factional_deed; -/***** CONSTANTS *******************************************************/ - -/***** TRIGGERS ********************************************************/ - -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/deed.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/deed.script index 8bb3a959e..9fce1d5f6 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/deed.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/deed.script @@ -1,19 +1,12 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: detector_deed.script * Description: script to be attached to factional covert detectors - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ inherits faction_perk.base.factional_deed; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnAttach() { @@ -32,8 +25,4 @@ trigger OnAttach() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_manager.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_manager.script index b47272c91..2e5720f76 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_manager.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_manager.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -547,4 +546,4 @@ boolean addMine(obj_id self, int mineType) setObjVar(self, "mines", mines); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_object.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_object.script index 6a5c8a24a..621293500 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_object.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_object.script @@ -1,11 +1,8 @@ - /***** INCLUDES ********************************************************/ include library.hq; include library.utils; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnDestroy() @@ -29,4 +26,3 @@ trigger OnDestroy() return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLER *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/hq_detector.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/hq_detector.script index b66708275..cc73f9a15 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/hq_detector.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/hq_detector.script @@ -1,14 +1,9 @@ - /***** INCLUDES ********************************************************/ include library.hq; include library.utils; include library.faction_perk; -/***** CONSTANTS *******************************************************/ - - - /***** TRIGGERS ********************************************************/ trigger OnReceivedItem(obj_id srcContainer, obj_id transferer, obj_id item) @@ -24,4 +19,3 @@ trigger OnReceivedItem(obj_id srcContainer, obj_id transferer, obj_id item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/loader.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/loader.script index d1231138c..b33552567 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/loader.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/loader.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.gcw; @@ -7,8 +6,6 @@ include library.utils; include library.factions; include library.player_structure; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnAttach() diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_manager.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_manager.script index a3c83bb06..8d7673732 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_manager.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_manager.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_object.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_object.script index e524c90b4..61051e33a 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_object.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_object.script @@ -1,11 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; - -/***** CONSTANTS *******************************************************/ - -/***** TRIGGERS ********************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_power_regulator.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_power_regulator.script index 6e7f1c4e1..561db2214 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_power_regulator.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_power_regulator.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_override.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_override.script index 4c0e3efdf..e80010d63 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_override.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_override.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -9,6 +8,8 @@ include library.prose; include library.ai_lib; include library.stealth; +/***** INHERITS ********************************************************/ + inherits faction_perk.hq.objective_object; /***** CONSTANTS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_security.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_security.script index 4c5ee7297..8b1d1ba14 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_security.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_security.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -10,6 +9,8 @@ include library.ai_lib; include library.slicing; include library.stealth; +/***** INHERITS ********************************************************/ + inherits faction_perk.hq.objective_object; /***** CONSTANTS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_uplink.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_uplink.script index 325ce222d..82c52bea2 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_uplink.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_uplink.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -9,6 +8,8 @@ include library.prose; include library.ai_lib; include library.stealth; +/***** INHERITS ********************************************************/ + inherits faction_perk.hq.objective_object; /***** CONSTANTS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/overt_hq_covert_excluder.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/overt_hq_covert_excluder.script index 96004a88e..c746bab8e 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/overt_hq_covert_excluder.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/overt_hq_covert_excluder.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player_structure_deed.script * Description: base script for player structure deeds - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_egg.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_egg.script index e6d639a27..a95f62eed 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_egg.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_egg.script @@ -1,4 +1,3 @@ - /******************** INCLUDES *************************/ include library.hq; diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_manager.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_manager.script index e8b50e5ee..71a792fef 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_manager.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_manager.script @@ -1,10 +1,7 @@ - /***** INCLUDES ********************************************************/ include library.hq; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ /******* FOR DEBUG ******** @@ -55,7 +52,7 @@ messageHandler handleTheaterComplete() } -messageHandler handleDefenderRespawn() // TEST TEST TEST TEST TEST TEST TEST TEST TEST +messageHandler handleDefenderRespawn() // TEST Messagehandler { //obj_id self = getSelf(); LOG("hq", "faction_perk.hq.spawn_manager::handleDefenderRespawn -- ENTERED HANDLER. Figured out self. Self is: "+self); @@ -70,7 +67,7 @@ messageHandler handleDefenderRespawn() // TEST TEST TEST TEST TEST TEST TEST T /* -messageHandler handleManualSpawnResetTest() // TEST TEST TEST TEST TEST TEST TEST TEST TEST +messageHandler handleManualSpawnResetTest() // TEST Messagehandler { //obj_id self = getSelf(); LOG("hq", "faction_perk.hq.spawn_manager::handleManualSpawnResetTest -- ENTERED HANDLER. Figured out self. Self is: "+self); @@ -80,7 +77,7 @@ messageHandler handleManualSpawnResetTest() // TEST TEST TEST TEST TEST TEST T return SCRIPT_CONTINUE; } -messageHandler handleManualSpawnResetTestStage2() // TEST TEST TEST TEST TEST TEST TEST TEST TEST +messageHandler handleManualSpawnResetTestStage2() // TEST Messagehandler { //obj_id self = getSelf(); LOG("hq", "faction_perk.hq.spawn_manager::handleManualSpawnResetTest2 -- ENTERED HANDLER. Figured out self. Self is: "+self); diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal.script index c94d6fbc6..c8f70f378 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include java.util.Calendar; @@ -11,6 +10,7 @@ include library.factions; include library.player_structure; include library.stealth; +/***** INHERITS ********************************************************/ inherits terminal.base.base_terminal; @@ -63,7 +63,7 @@ trigger OnInitialize() if ( hasScript(self, hq.SCRIPT_TERMINAL_DISABLE) ) detachScript(self, hq.SCRIPT_TERMINAL_DISABLE); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } trigger OnObjectMenuRequest(obj_id player, menu_info mi) @@ -71,7 +71,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if (stealth.hasInvisibleBuff(player)) { sendSystemMessage(player, SID_NO_STEALTH); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } if(isGod(player) && getGodLevel(player) >= 15) @@ -83,11 +83,11 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) int intState = getState(player, STATE_FEIGN_DEATH); if (isDead(player) || isIncapacitated(player) || intState > 0) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); obj_id structure = player_structure.getStructure(player); if ( !isIdValid(structure) ) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); string buildingTemplate = getTemplateName(structure); //LOG("hq", "faction_perk.hq.terminal:OnObjectMenuRequest: ********* got template of structure. It came in as: "+buildingTemplate); @@ -97,27 +97,27 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if ( pvpGetType(player) == PVPTYPE_NEUTRAL ) { sendSystemMessage(player, new string_id(STRING_FILE_LOC, "terminal_response01")); // Only declared factional personnel may access this terminal! - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } if ( hasObjVar(structure, hq.VAR_OBJECTIVE_TRACKING) ) { obj_id[] objectives = getObjIdArrayObjVar(structure, hq.VAR_OBJECTIVE_ID); if ( objectives == null || objectives.length == 0 ) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); obj_id[] disabled = getObjIdArrayObjVar(structure, hq.VAR_OBJECTIVE_DISABLED); if ( disabled == null || disabled.length != objectives.length ) { prose_package ppDisableOther = prose.getPackage(hq.PROSE_DISABLE_OTHER, objectives[objectives.length - 1], self); sendSystemMessageProse(player, ppDisableOther); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } int mnuCountdown = mi.addRootMenu(menu_info_types.ITEM_USE, MNU_OVERLOAD); } - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } int management_root = mi.addRootMenu (menu_info_types.ITEM_USE, SID_TERMINAL_MANAGEMENT); @@ -169,7 +169,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) } } - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } trigger OnObjectMenuSelect(obj_id player, int item) diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_disable.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_disable.script index 9bc6a7266..cc0b557dc 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_disable.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_disable.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ @@ -13,11 +12,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_OVERRIDE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_manager.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_manager.script index 05dfcbea2..cc2b1dcb9 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_manager.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_manager.script @@ -1,10 +1,7 @@ - /***** INCLUDES ********************************************************/ include library.hq; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnInitialize() diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/theater_manager.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/theater_manager.script index 3106d2ad3..a9f696e74 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/theater_manager.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/theater_manager.script @@ -1,10 +1,7 @@ - /***** INCLUDES ********************************************************/ include library.hq; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnDestroy() diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/turret_control.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/turret_control.script index bc835d73f..229e836aa 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/turret_control.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/turret_control.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -11,6 +10,8 @@ include library.player_structure; include library.turret; include library.ai_lib; +/***** INHERITS ********************************************************/ + inherits terminal.base.base_terminal; /***** CONSTANTS *******************************************************/ @@ -47,7 +48,7 @@ trigger OnInitialize() utils.removeScriptVar(self, "sui.in_use"); messageTo (self, "handleSetControl", null, 5f, false); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } trigger OnTriggerVolumeExited(string volName, obj_id who) @@ -116,11 +117,11 @@ messageHandler handleSetControl() trigger OnObjectMenuRequest(obj_id player, menu_info mi) { if (isDead(player) || isIncapacitated(player)) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); obj_id structure = player_structure.getStructure(player); if ( !isIdValid(structure) ) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); if(utils.hasScriptVar(self, "sui.in_use")) { @@ -130,7 +131,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if (oldPlayer.isLoaded()) { sendSystemMessage(player, IN_USE); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } else { @@ -145,13 +146,13 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if ( pvpGetType(player) != PVPTYPE_DECLARED ) { sendSystemMessage(player, DECLARED_ONLY); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } */ if (factions.isOnLeave(player)) { sendSystemMessage(player, DECLARED_ONLY); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } } @@ -162,13 +163,13 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if (rank < 4 ) { sendSystemMessage(player, ADMIN_ONLY); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } } int mnuControl = mi.addRootMenu(menu_info_types.SERVER_MENU1, MNU_TURRET_CONTROL); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } trigger OnObjectMenuSelect(obj_id player, int item) diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field.script b/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field.script index 5bbc47c36..334a47e87 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: field.script * Description: script to be attached to factional mine fields - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -20,6 +15,8 @@ include library.factions; include library.faction_perk; include library.player_structure; +/***** INHERITS ********************************************************/ + inherits systems.combat.combat_base_old; /***** CONSTANTS *******************************************************/ @@ -1010,7 +1007,7 @@ commandHandler cmdDefuseMinefield() pvpSetFactionEnemyFlag(target, mFac); location here = getLocation(target); - location there = locs[idx]; + location there = (location)locs[idx].clone(); float travel = getDistance(here, there); location minefield = getLocation(self); diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field_deed.script b/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field_deed.script index 616367f40..f7afb765c 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field_deed.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field_deed.script @@ -1,21 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: field.script * Description: script to be attached to factional mine fields - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ inherits faction_perk.base.factional_deed; -/***** CONSTANTS *******************************************************/ - -/***** TRIGGERS ********************************************************/ - -/***** FUNCTIONS *******************************************************/ - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/turret/turret_deed.script b/sku.0/sys.server/compiled/game/script/faction_perk/turret/turret_deed.script index 780a27c77..9c4912014 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/turret/turret_deed.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/turret/turret_deed.script @@ -1,24 +1,4 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: detector_deed.script - * Description: script to be attached to factional covert detectors - * @author $Author:$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ inherits faction_perk.base.factional_deed; -/***** CONSTANTS *******************************************************/ - -/***** TRIGGERS ********************************************************/ - - -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/fishing/player.script b/sku.0/sys.server/compiled/game/script/fishing/player.script index 7fbaef451..294448561 100644 --- a/sku.0/sys.server/compiled/game/script/fishing/player.script +++ b/sku.0/sys.server/compiled/game/script/fishing/player.script @@ -451,7 +451,7 @@ messageHandler handleReelIn() /*LOG("fishing","handleReelIn: setting location scriptvar to " + updatedLoc.toString()); utils.setScriptVar(self, minigame.SCRIPTVAR_LOCATION, updatedLoc);*/ - location markerLoc = updatedLoc; + location markerLoc = (location)updatedLoc.clone(); markerLoc.y = getWaterTableHeight(markerLoc); setLocation(marker, markerLoc); @@ -601,4 +601,4 @@ messageHandler handleCleanupSplash() destroyObject(splash); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/gambling/base/card.script b/sku.0/sys.server/compiled/game/script/gambling/base/card.script index e78880357..3693b698e 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/base/card.script +++ b/sku.0/sys.server/compiled/game/script/gambling/base/card.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/gambling/base/default_interface.script b/sku.0/sys.server/compiled/game/script/gambling/base/default_interface.script index c432ff91c..93af26b85 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/base/default_interface.script +++ b/sku.0/sys.server/compiled/game/script/gambling/base/default_interface.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/gambling/base/slot.script b/sku.0/sys.server/compiled/game/script/gambling/base/slot.script index f9d795331..60b180da1 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/base/slot.script +++ b/sku.0/sys.server/compiled/game/script/gambling/base/slot.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; @@ -575,4 +574,4 @@ void showPayoutSchedule(obj_id self, obj_id player) prompt += "*X|Y|Z: denotes any combination of the 3 numbers\n"; sui.listbox(self, player, prompt, sui.OK_ONLY, title, entries, "noHandler"); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/gambling/base/table.script b/sku.0/sys.server/compiled/game/script/gambling/base/table.script index 311590186..4664216b9 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/base/table.script +++ b/sku.0/sys.server/compiled/game/script/gambling/base/table.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; @@ -367,4 +366,4 @@ boolean sendTableMessage(obj_id table, string_id message) { prose_package pp = prose.getPackage(message, table); return sendTableMessage(table, pp, null); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/gambling/base/wheel.script b/sku.0/sys.server/compiled/game/script/gambling/base/wheel.script index ad1d84d57..e1bda73af 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/base/wheel.script +++ b/sku.0/sys.server/compiled/game/script/gambling/base/wheel.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/gambling/saarlac/saarlac_wheel.script b/sku.0/sys.server/compiled/game/script/gambling/saarlac/saarlac_wheel.script index fbd85be77..b4e528edf 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/saarlac/saarlac_wheel.script +++ b/sku.0/sys.server/compiled/game/script/gambling/saarlac/saarlac_wheel.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: saarlac wheel game * Description: script that goes on the saarlac wheel game table - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -107,7 +102,7 @@ trigger OnInitialize() { reseed(getGameTime()); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } diff --git a/sku.0/sys.server/compiled/game/script/gambling/slot/standard.script b/sku.0/sys.server/compiled/game/script/gambling/slot/standard.script index 05e563e03..0e4152189 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/slot/standard.script +++ b/sku.0/sys.server/compiled/game/script/gambling/slot/standard.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.gambling; @@ -19,7 +18,6 @@ trigger OnInitialize() gameType = getStringObjVar(self, gambling.VAR_PREDEFINED_TYPE); gambling.initializeTable(self, gameType); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } -/***** HANDLERS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/gambling/table/pazaak.script b/sku.0/sys.server/compiled/game/script/gambling/table/pazaak.script index a93216e02..d774764c0 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/table/pazaak.script +++ b/sku.0/sys.server/compiled/game/script/gambling/table/pazaak.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: pazaak * Description: Script that handles the logic for the pazaak table - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -67,7 +62,7 @@ trigger OnInitialize() if (isIdValid(structure)) transferBankCreditsTo(self, structure, table_balance, "noHandler", "noHandler", new dictionary()); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } @@ -183,11 +178,11 @@ messageHandler handleBetVerifiedFailed() messageHandler handlePlayerRemoved() { if ( params == null || params.isEmpty() ) - return SCRIPT_CONTINUE; + return super.handlePlayerRemoved(self, params); obj_id player = params.getObjId("player"); if ( !isIdValid(player) ) - return SCRIPT_CONTINUE; + return super.handlePlayerRemoved(self, params); string ovpath = gambling.VAR_GAME_PLAYERS + "." + player + ".pid"; if ( utils.hasScriptVar(self, ovpath) ) @@ -274,7 +269,7 @@ messageHandler handlePlayerRemoved() } } - return SCRIPT_CONTINUE; + return super.handlePlayerRemoved(self, params); } messageHandler msgPlayPazaakCard() diff --git a/sku.0/sys.server/compiled/game/script/gambling/table/sabacc.script b/sku.0/sys.server/compiled/game/script/gambling/table/sabacc.script index a3e300d6c..d0651099f 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/table/sabacc.script +++ b/sku.0/sys.server/compiled/game/script/gambling/table/sabacc.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; @@ -8,14 +7,3 @@ include library.gambling; /***** INHERITS ********************************************************/ inherits gambling.base.card; - -/***** CONSTANTS *******************************************************/ - - -/***** TRIGGERS ********************************************************/ - - -/***** HANDLERS ********************************************************/ - - -/***** FUNCTIONS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/gambling/wheel/roulette.script b/sku.0/sys.server/compiled/game/script/gambling/wheel/roulette.script index c6731c720..0d6a8e157 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/wheel/roulette.script +++ b/sku.0/sys.server/compiled/game/script/gambling/wheel/roulette.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; @@ -44,7 +43,7 @@ trigger OnInitialize() gameType = getStringObjVar(self, gambling.VAR_PREDEFINED_TYPE); gambling.initializeTable(self, gameType); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } /***** HANDLERS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/gcw_score.java b/sku.0/sys.server/compiled/game/script/gcw_score.java index ad7c8ecad..5d5f2efe7 100644 --- a/sku.0/sys.server/compiled/game/script/gcw_score.java +++ b/sku.0/sys.server/compiled/game/script/gcw_score.java @@ -1,12 +1,7 @@ /************************************************************************** - * * Java-side combat processing. - * - * copyright 2001 Sony Online Entertainment - * * @todo: where do error messages from this class go? Right now we're just * printing to stderr, but do we want to hook in with our logging code? - * *************************************************************************/ package script; diff --git a/sku.0/sys.server/compiled/game/script/gm/cmd.script b/sku.0/sys.server/compiled/game/script/gm/cmd.script index 93e1464f5..fbc2a6854 100644 --- a/sku.0/sys.server/compiled/game/script/gm/cmd.script +++ b/sku.0/sys.server/compiled/game/script/gm/cmd.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include java.util.StringTokenizer; @@ -412,9 +411,9 @@ commandHandler cmdKill() commandHandler cmdKillPlayer() { - if ( !isIdValid(target) || !isPlayer(target) ) + if ( !isIdValid(target) || !isPlayer(target) || isDead(target) ) { - sendSystemMessageTestingOnly(self, "/killPlayer: you must have a valid player target to use this command"); + sendSystemMessageTestingOnly(self, "/killPlayer: you must have a valid, alive player target to use this command"); return SCRIPT_CONTINUE; } @@ -428,7 +427,8 @@ commandHandler cmdKillPlayer() return SCRIPT_CONTINUE; } - pclib.killPlayer(target, target); + setPosture(target, POSTURE_INCAPACITATED); + pclib.coupDeGrace(target, target, true, true); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/gm/fs_intro_starter.script b/sku.0/sys.server/compiled/game/script/gm/fs_intro_starter.script index 1685be4dc..f9685c351 100644 --- a/sku.0/sys.server/compiled/game/script/gm/fs_intro_starter.script +++ b/sku.0/sys.server/compiled/game/script/gm/fs_intro_starter.script @@ -1,20 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: fs_intro_starter * Description: GM script to fire off the intro quest. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ - -/***** INCLUDES ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnSpeaking(string text) { @@ -45,10 +33,3 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/gm/handler.script b/sku.0/sys.server/compiled/game/script/gm/handler.script index dbec0736e..670f2171a 100644 --- a/sku.0/sys.server/compiled/game/script/gm/handler.script +++ b/sku.0/sys.server/compiled/game/script/gm/handler.script @@ -7,9 +7,6 @@ include library.pclib; include library.hue; include library.money; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGER *********************************************************/ trigger OnInitialize() { diff --git a/sku.0/sys.server/compiled/game/script/gm/space_dungeon_utility.script b/sku.0/sys.server/compiled/game/script/gm/space_dungeon_utility.script index 140c2aa56..8f9f39229 100644 --- a/sku.0/sys.server/compiled/game/script/gm/space_dungeon_utility.script +++ b/sku.0/sys.server/compiled/game/script/gm/space_dungeon_utility.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: space_dungeon_utility * Description: A player script used to manage space dungeons - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/grouping/group_member.script b/sku.0/sys.server/compiled/game/script/grouping/group_member.script index 73e49dbd1..2256d70c3 100644 --- a/sku.0/sys.server/compiled/game/script/grouping/group_member.script +++ b/sku.0/sys.server/compiled/game/script/grouping/group_member.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: group_member.script * Description: script for group members - * @author $Author: Probably Ryan since there's a const that calls a const from another library...but who knows, could have been anyone$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/grouping/group_object.script b/sku.0/sys.server/compiled/game/script/grouping/group_object.script index 06655c9a9..6880479fe 100644 --- a/sku.0/sys.server/compiled/game/script/grouping/group_object.script +++ b/sku.0/sys.server/compiled/game/script/grouping/group_object.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: group_object.script * Description: script for the group object - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -120,7 +115,7 @@ location calculateNearestGroupMission(obj_id self) { // no nearestGroupMission, start with the first mission // in the locations list - nearestGroupMission = missionLocations[0]; + nearestGroupMission = (location)missionLocations[0].clone(); } else { @@ -144,7 +139,7 @@ location calculateNearestGroupMission(obj_id self) for(missionLocationIndex = 0; missionLocationIndex < missionLocations.length; ++missionLocationIndex) { // initialize the location under consideration - location currentLocation = missionLocations[missionLocationIndex]; + location currentLocation = (location)missionLocations[missionLocationIndex].clone(); // verify that the mission being considered is on the same // planet as the group member @@ -194,13 +189,13 @@ location calculateNearestGroupMission(obj_id self) // this location has the most votes(so far) if(votes > mostVotes) { - nearestGroupMission = missionLocations[locationIndex.intValue()]; + nearestGroupMission = (location)missionLocations[locationIndex.intValue()].clone(); mostVotes = votes; } } // update the nearest group mission waypoint for everyone in the group - result = nearestGroupMission; + result = (location)nearestGroupMission.clone(); scriptVars.put("nearestGroupMission", nearestGroupMission); } else @@ -261,7 +256,7 @@ messageHandler missionLocationResponse() location nearestGroupMission = scriptVars.getLocation("nearestGroupMission"); if(nearestGroupMission == null) { - nearestGroupMission = missionLocation[0]; + nearestGroupMission = (location)missionLocation[0].clone(); scriptVars.put("nearestGroupMission", nearestGroupMission); } } diff --git a/sku.0/sys.server/compiled/game/script/guild/master_city_object.script b/sku.0/sys.server/compiled/game/script/guild/master_city_object.script index 445e2dc92..c12ba3cb3 100644 --- a/sku.0/sys.server/compiled/game/script/guild/master_city_object.script +++ b/sku.0/sys.server/compiled/game/script/guild/master_city_object.script @@ -1,9 +1,5 @@ // ====================================================================== -// // master_city_object.script -// -// Copyright 2003 Sony Online Entertainment -// // ====================================================================== include library.city; diff --git a/sku.0/sys.server/compiled/game/script/guild/master_guild_object.script b/sku.0/sys.server/compiled/game/script/guild/master_guild_object.script index 4b7b0c53f..eff71f224 100644 --- a/sku.0/sys.server/compiled/game/script/guild/master_guild_object.script +++ b/sku.0/sys.server/compiled/game/script/guild/master_guild_object.script @@ -1,9 +1,5 @@ // ====================================================================== -// // master_guild_object.script -// -// Copyright 2002 Sony Online Entertainment -// // ====================================================================== include library.guild; diff --git a/sku.0/sys.server/compiled/game/script/harvesting/shellfish_harvesting.script b/sku.0/sys.server/compiled/game/script/harvesting/shellfish_harvesting.script index 2b4777817..11562fd77 100644 --- a/sku.0/sys.server/compiled/game/script/harvesting/shellfish_harvesting.script +++ b/sku.0/sys.server/compiled/game/script/harvesting/shellfish_harvesting.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: shellfish harvesting - * DesCRiption: device used to gather mollusks and shellfish - * @author $AutHor: Eli Holding$ - * @version $Revision:$ +/* Title: shellfish harvesting + * Description: device used to gather mollusks and shellfish */ /***** INCLUDES ********************************************************/ @@ -16,8 +10,6 @@ include library.prose; include library.colors; include library.minigame; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_USE = new string_id("sui", "use"); diff --git a/sku.0/sys.server/compiled/game/script/hnguyen/online_jedi_test.script b/sku.0/sys.server/compiled/game/script/hnguyen/online_jedi_test.script index 56cdbb351..9f535a953 100644 --- a/sku.0/sys.server/compiled/game/script/hnguyen/online_jedi_test.script +++ b/sku.0/sys.server/compiled/game/script/hnguyen/online_jedi_test.script @@ -140,732 +140,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) } } return SCRIPT_CONTINUE; - -/* - if (strText.startsWith("ojt1")) - { - StringTokenizer st = new StringTokenizer(strText); - if (st.countTokens() == 2) - { - string command = st.nextToken(); - string file = st.nextToken(); - - if (true) - { - int numOnlineJedis = 0; - int numOfflineJedis = 0; - string strOutput = ""; - string strOffline = "offline jedi\r\n"; - dictionary dctJediInfo = requestJedi(jedi.BOUNTY_VISIBILITY_THRESHHOLD, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, -3); - - if (dctJediInfo==null) - { - strOutput = "requestJedi() returned NULL dctJediInfo\r\n"; - } - else - { -//HUY - -//HUY - std::deque<bool> * huyBool = new std::deque<bool>; - std::vector<int> * huyInt = new std::vector<int>; - for (int i = 1; i <= 100000; ++i) - { - huyInt->push_back(i); - - if ((i % 2) == 0) - huyBool->push_back(true); - else - huyBool->push_back(false); - } - - returnParams.addParam(*huyBool, "huyBool", true); - returnParams.addParam(*huyInt, "huyInt", true); -//HUY - string strHuy; - boolean[] boolHuy = dctJediInfo.getBooleanArray("huyBool"); - if (boolHuy == null) - { - strHuy = "no bool array returned\r\n"; - } - else - { - strHuy = "bool array's length is " + boolHuy.length + "\r\n"; - for (int iHuy = 1; iHuy <= boolHuy.length; ++iHuy) - { - if ((iHuy % 2) == 0) - { - if (!boolHuy[iHuy-1]) - { - strHuy += "index "; - strHuy += iHuy; - strHuy += " is supposed to be true but is false\r\n"; - } - } - else - { - if (boolHuy[iHuy-1]) - { - strHuy += "index "; - strHuy += iHuy; - strHuy += " is supposed to be false but is true\r\n"; - } - } - } - } - saveTextOnClient(self, "bool_array_test.txt", strHuy); - - int[] intHuy = dctJediInfo.getIntArray("huyInt"); - if (intHuy == null) - { - strHuy = "no int array returned\r\n"; - } - else - { - strHuy = "int array's length is " + intHuy.length + "\r\n"; - for (int iHuy = 1; iHuy <= intHuy.length; ++iHuy) - { - if (iHuy != intHuy[iHuy-1]) - { - strHuy += "index "; - strHuy += iHuy; - strHuy += " is supposed to be "; - strHuy += iHuy; - strHuy += " but is "; - strHuy += intHuy[iHuy-1]; - strHuy += "\r\n"; - } - } - } - saveTextOnClient(self, "int_array_test.txt", strHuy); -//HUY - obj_id[] objJedis = dctJediInfo.getObjIdArray("id"); - boolean[] boolOnline = dctJediInfo.getBooleanArray("online"); - string[] strNames = dctJediInfo.getStringArray("name"); - int[] visibility = dctJediInfo.getIntArray("visibility"); - - if (objJedis != null && boolOnline != null && strNames != null && visibility != null) - { - strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n"; - - for (int i = 0; i < objJedis.length; ++i) - { - if (boolOnline[i]) - { - ++numOnlineJedis; - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ") is online\r\n"; - } - else - { - ++numOfflineJedis; - strOffline += objJedis[i]; - strOffline += " ("; - strOffline += strNames[i]; - strOffline += ","; - strOffline += visibility[i]; - strOffline += ") is offline\r\n"; - } - } - } - else - { - strOutput = "requestJedi() returned null data\r\n"; - } - } - - strOutput += numOnlineJedis; - strOutput += " online jedis\r\n"; - - strOffline += numOfflineJedis; - strOffline += " offline jedis\r\n"; - - saveTextOnClient(self, "online_jedi" + file + "a.txt", strOutput); - saveTextOnClient(self, "offline_jedi" + file + "a.txt", strOffline); - } - - if (true) - { - int numOnlineJedis = 0; - int numOfflineJedis = 0; - string strOutput = ""; - string strOffline = "offline jedi\r\n"; - dictionary dctJediInfo = requestJedi(jedi.BOUNTY_VISIBILITY_THRESHHOLD, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, -3); - - if (dctJediInfo==null) - { - strOutput = "requestJedi() returned NULL dctJediInfo\r\n"; - } - else - { - obj_id[] objJedis = dctJediInfo.getObjIdArray("id"); - boolean[] boolOnline = dctJediInfo.getBooleanArray("online"); - string[] strNames = dctJediInfo.getStringArray("name"); - int[] visibility = dctJediInfo.getIntArray("visibility"); - - if (objJedis != null && boolOnline != null && strNames != null && visibility != null) - { - strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n"; - - for (int i = 0; i < objJedis.length; ++i) - { - if (boolOnline[i]) - { - ++numOnlineJedis; - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ") is online\r\n"; - } - else - { - ++numOfflineJedis; - strOffline += objJedis[i]; - strOffline += " ("; - strOffline += strNames[i]; - strOffline += ","; - strOffline += visibility[i]; - strOffline += ") is offline\r\n"; - } - } - } - else - { - strOutput = "requestJedi() returned null data\r\n"; - } - } - - strOutput += numOnlineJedis; - strOutput += " online jedis\r\n"; - - strOffline += numOfflineJedis; - strOffline += " offline jedis\r\n"; - - saveTextOnClient(self, "online_jedi" + file + "b.txt", strOutput); - saveTextOnClient(self, "offline_jedi" + file + "b.txt", strOffline); - } - } - } - else if (strText.startsWith("ojt2")) - { - StringTokenizer st = new StringTokenizer(strText); - if (st.countTokens() == 2) - { - string command = st.nextToken(); - string file = st.nextToken(); - - if (true) - { - int numOnlineJedis = 0; - int numOfflineJedis = 0; - string strOutput = ""; - string strOffline = "offline jedi\r\n"; - dictionary dctJediInfo = requestJedi(jedi.BOUNTY_VISIBILITY_THRESHHOLD, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, -3); - - if (dctJediInfo==null) - { - strOutput = "requestJedi() returned NULL dctJediInfo\r\n"; - } - else - { - obj_id[] objJedis = dctJediInfo.getObjIdArray("id"); - string[] strNames = dctJediInfo.getStringArray("name"); - int[] visibility = dctJediInfo.getIntArray("visibility"); - - if (objJedis != null && strNames != null && visibility != null) - { - strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n"; - - for (int i = 0; i < objJedis.length; ++i) - { - dictionary dctSingleJediInfo = requestJedi(objJedis[i]); - if (dctSingleJediInfo != null) - { - boolean boolOnline = dctSingleJediInfo.getBoolean("online"); - if (boolOnline) - { - ++numOnlineJedis; - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ") is online\r\n"; - } - else - { - ++numOfflineJedis; - strOffline += objJedis[i]; - strOffline += " ("; - strOffline += strNames[i]; - strOffline += ","; - strOffline += visibility[i]; - strOffline += ") is offline\r\n"; - } - } - else - { - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ") ***ERROR*** requestJedi() returned null\r\n"; - } - } - } - else - { - strOutput = "requestJedi() returned null data\r\n"; - } - } - - strOutput += numOnlineJedis; - strOutput += " online jedis\r\n"; - - strOffline += numOfflineJedis; - strOffline += " offline jedis\r\n"; - - saveTextOnClient(self, "online_jedi" + file + "a.txt", strOutput); - saveTextOnClient(self, "offline_jedi" + file + "a.txt", strOffline); - } - - if (true) - { - int numOnlineJedis = 0; - int numOfflineJedis = 0; - string strOutput = ""; - string strOffline = "offline jedi\r\n"; - dictionary dctJediInfo = requestJedi(jedi.BOUNTY_VISIBILITY_THRESHHOLD, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, -3); - - if (dctJediInfo==null) - { - strOutput = "requestJedi() returned NULL dctJediInfo\r\n"; - } - else - { - obj_id[] objJedis = dctJediInfo.getObjIdArray("id"); - string[] strNames = dctJediInfo.getStringArray("name"); - int[] visibility = dctJediInfo.getIntArray("visibility"); - - if (objJedis != null && strNames != null && visibility != null) - { - strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n"; - - for (int i = 0; i < objJedis.length; ++i) - { - dictionary dctSingleJediInfo = requestJedi(objJedis[i]); - if (dctSingleJediInfo != null) - { - boolean boolOnline = dctSingleJediInfo.getBoolean("online"); - if (boolOnline) - { - ++numOnlineJedis; - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ") is online\r\n"; - } - else - { - ++numOfflineJedis; - strOffline += objJedis[i]; - strOffline += " ("; - strOffline += strNames[i]; - strOffline += ","; - strOffline += visibility[i]; - strOffline += ") is offline\r\n"; - } - } - else - { - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ") ***ERROR*** requestJedi() returned null\r\n"; - } - } - } - else - { - strOutput = "requestJedi() returned null data\r\n"; - } - } - - strOutput += numOnlineJedis; - strOutput += " online jedis\r\n"; - - strOffline += numOfflineJedis; - strOffline += " offline jedis\r\n"; - - saveTextOnClient(self, "online_jedi" + file + "b.txt", strOutput); - saveTextOnClient(self, "offline_jedi" + file + "b.txt", strOffline); - } - } - } - else if (strText.startsWith("ojt4")) - { - StringTokenizer st = new StringTokenizer(strText); - if (st.countTokens() == 2) - { - string command = st.nextToken(); - string file = st.nextToken(); - - if (true) - { - int numOnlineJedis = 0; - int numOfflineJedis = 0; - string strOutput = ""; - string strOffline = "offline jedi\r\n"; - dictionary dctJediInfo = requestJedi(IGNORE_JEDI_STAT, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, IGNORE_JEDI_STAT); - - if (dctJediInfo==null) - { - strOutput = "requestJedi() returned NULL dctJediInfo\r\n"; - } - else - { - obj_id[] objJedis = dctJediInfo.getObjIdArray("id"); - string[] strNames = dctJediInfo.getStringArray("name"); - int[] visibility = dctJediInfo.getIntArray("visibility"); - int[] bountyValue = dctJediInfo.getIntArray("bountyValue"); - int[] level = dctJediInfo.getIntArray("level"); - int[] faction = dctJediInfo.getIntArray("faction"); - location[] loc = dctJediInfo.getLocationArray("location"); - - if (objJedis != null && strNames != null && visibility != null) - { - strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n"; - - for (int i = 0; i < objJedis.length; ++i) - { - dictionary dctSingleJediInfo = requestJedi(objJedis[i]); - if (dctSingleJediInfo != null) - { - boolean boolOnline = dctSingleJediInfo.getBoolean("online"); - if (boolOnline) - { - ++numOnlineJedis; - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ","; - strOutput += bountyValue[i]; - strOutput += ","; - strOutput += level[i]; - strOutput += ","; - strOutput += getFactionString(faction[i]); - strOutput += ","; - strOutput += loc[i]; - strOutput += ") is online\r\n"; - } - else - { - ++numOfflineJedis; - strOffline += objJedis[i]; - strOffline += " ("; - strOffline += strNames[i]; - strOffline += ","; - strOffline += visibility[i]; - strOffline += ","; - strOffline += bountyValue[i]; - strOffline += ","; - strOffline += level[i]; - strOffline += ","; - strOffline += getFactionString(faction[i]); - strOffline += ","; - strOffline += loc[i]; - strOffline += ") is offline\r\n"; - } - } - else - { - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ","; - strOutput += bountyValue[i]; - strOutput += ","; - strOutput += level[i]; - strOutput += ","; - strOutput += getFactionString(faction[i]); - strOutput += ","; - strOutput += loc[i]; - strOutput += ") ***ERROR*** requestJedi() returned null\r\n"; - } - } - } - else - { - strOutput = "requestJedi() returned null data\r\n"; - } - } - - strOutput += numOnlineJedis; - strOutput += " online jedis\r\n"; - - strOffline += numOfflineJedis; - strOffline += " offline jedis\r\n"; - - saveTextOnClient(self, "online_jedi" + file + "a.txt", strOutput); - saveTextOnClient(self, "offline_jedi" + file + "a.txt", strOffline); - } - - if (true) - { - int numOnlineJedis = 0; - int numOfflineJedis = 0; - string strOutput = ""; - string strOffline = "offline jedi\r\n"; - dictionary dctJediInfo = requestJedi(IGNORE_JEDI_STAT, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, IGNORE_JEDI_STAT); - - if (dctJediInfo==null) - { - strOutput = "requestJedi() returned NULL dctJediInfo\r\n"; - } - else - { - obj_id[] objJedis = dctJediInfo.getObjIdArray("id"); - string[] strNames = dctJediInfo.getStringArray("name"); - int[] visibility = dctJediInfo.getIntArray("visibility"); - int[] bountyValue = dctJediInfo.getIntArray("bountyValue"); - int[] level = dctJediInfo.getIntArray("level"); - int[] faction = dctJediInfo.getIntArray("faction"); - location[] loc = dctJediInfo.getLocationArray("location"); - - if (objJedis != null && strNames != null && visibility != null) - { - strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n"; - - for (int i = 0; i < objJedis.length; ++i) - { - dictionary dctSingleJediInfo = requestJedi(objJedis[i]); - if (dctSingleJediInfo != null) - { - boolean boolOnline = dctSingleJediInfo.getBoolean("online"); - if (boolOnline) - { - ++numOnlineJedis; - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ","; - strOutput += bountyValue[i]; - strOutput += ","; - strOutput += level[i]; - strOutput += ","; - strOutput += getFactionString(faction[i]); - strOutput += ","; - strOutput += loc[i]; - strOutput += ") is online\r\n"; - } - else - { - ++numOfflineJedis; - strOffline += objJedis[i]; - strOffline += " ("; - strOffline += strNames[i]; - strOffline += ","; - strOffline += visibility[i]; - strOffline += ","; - strOffline += bountyValue[i]; - strOffline += ","; - strOffline += level[i]; - strOffline += ","; - strOffline += getFactionString(faction[i]); - strOffline += ","; - strOffline += loc[i]; - strOffline += ") is offline\r\n"; - } - } - else - { - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ","; - strOutput += bountyValue[i]; - strOutput += ","; - strOutput += level[i]; - strOutput += ","; - strOutput += getFactionString(faction[i]); - strOutput += ","; - strOutput += loc[i]; - strOutput += ") ***ERROR*** requestJedi() returned null\r\n"; - } - } - } - else - { - strOutput = "requestJedi() returned null data\r\n"; - } - } - - strOutput += numOnlineJedis; - strOutput += " online jedis\r\n"; - - strOffline += numOfflineJedis; - strOffline += " offline jedis\r\n"; - - saveTextOnClient(self, "online_jedi" + file + "b.txt", strOutput); - saveTextOnClient(self, "offline_jedi" + file + "b.txt", strOffline); - } - } - } - else if (strText.startsWith("crbt")) - { - StringTokenizer st = new StringTokenizer(strText); - if (st.countTokens() == 3) - { - string command = st.nextToken(); - string bh = st.nextToken(); - string jedi = st.nextToken(); - - obj_id bhId = utils.stringToObjId(bh); - obj_id jediId = utils.stringToObjId(jedi); - - string bhName = ""; - string jediName = ""; - - if ((bhId != null) && (isIdValid(bhId))) - bhName = getPlayerName(bhId); - - if ((jediId != null) && (isIdValid(jediId))) - jediName = getPlayerName(jediId); - - if ((bhName == null) || (bhName == "")) - { - sendSystemMessageTestingOnly(self, bh + " is not a player character"); - } - else if ((jediName == null) || (jediName == "")) - { - sendSystemMessageTestingOnly(self, jedi + " is not a player character"); - } - else - { - sendSystemMessageTestingOnly(self, "attempting to create bounty bh=(" + bh + "," + bhName + ") jedi=(" + jedi + "," + jediName + ")"); - requestJediBounty(jediId, bhId, "hnguyencrbtConfirmed", "hnguyencrbtFailed"); - } - } - } - else if (strText.startsWith("rmbt")) - { - StringTokenizer st = new StringTokenizer(strText); - if (st.countTokens() == 3) - { - string command = st.nextToken(); - string bh = st.nextToken(); - string jedi = st.nextToken(); - - obj_id bhId = utils.stringToObjId(bh); - obj_id jediId = utils.stringToObjId(jedi); - - string bhName = ""; - string jediName = ""; - - if ((bhId != null) && (isIdValid(bhId))) - bhName = getPlayerName(bhId); - - if ((jediId != null) && (isIdValid(jediId))) - jediName = getPlayerName(jediId); - - if ((bhName == null) || (bhName == "")) - { - sendSystemMessageTestingOnly(self, bh + " is not a player character"); - } - else if ((jediName == null) || (jediName == "")) - { - sendSystemMessageTestingOnly(self, jedi + " is not a player character"); - } - else - { - sendSystemMessageTestingOnly(self, "removing bounty bh=(" + bh + "," + bhName + ") jedi=(" + jedi + "," + jediName + ")"); - removeJediBounty(jediId, bhId); - } - } - } - else if (strText.startsWith("dmpbt")) - { - StringTokenizer st = new StringTokenizer(strText); - if (st.countTokens() == 2) - { - string command = st.nextToken(); - string fileName = st.nextToken(); - string output = ""; - - dictionary result = requestJedi(IGNORE_JEDI_STAT, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, IGNORE_JEDI_STAT, IGNORE_JEDI_STAT); - if (result != null) - { - obj_id[] id = result.getObjIdArray("id"); - string[] name = result.getStringArray("name"); - obj_id[][] bounties = (obj_id[][])(result.get("bounties")); - if (id != null && id.length > 0) - { - for (int i = 0; i < id.length; ++i) - { - if (bounties[i] != null && bounties[i].length > 0) - { - output += "("; - output += id[i]; - output += ","; - output += name[i]; - output += ","; - output += bounties[i].length; - output += ") - "; - - for (int j = 0; j < bounties[i].length; ++j) - { - output += bounties[i][j]; - output += "("; - output += getPlayerName(bounties[i][j]); - output += ") "; - } - - output += "\r\n"; - } - } - - if (output == "") - { - sendSystemMessageTestingOnly(self, "requestJedi() returned no bounties"); - } - else - { - saveTextOnClient(self, fileName + ".txt", output); - } - } - else - { - sendSystemMessageTestingOnly(self, "requestJedi() returned no Jedi"); - } - } - else - { - sendSystemMessageTestingOnly(self, "requestJedi() returned null dictionary"); - } - } - } - - return SCRIPT_CONTINUE; -*/ } messageHandler hnguyencrbtConfirmed() diff --git a/sku.0/sys.server/compiled/game/script/holocron/newbie_handoff.script b/sku.0/sys.server/compiled/game/script/holocron/newbie_handoff.script index 278dd464d..3b2f93f14 100644 --- a/sku.0/sys.server/compiled/game/script/holocron/newbie_handoff.script +++ b/sku.0/sys.server/compiled/game/script/holocron/newbie_handoff.script @@ -1,5 +1,4 @@ - -// plsyer obj_vars +// player obj_vars // --------------- // newbie_handoff.started // newbie_handoff.tour diff --git a/sku.0/sys.server/compiled/game/script/internal_script_error.java b/sku.0/sys.server/compiled/game/script/internal_script_error.java index b49a9a444..442fa27d3 100644 --- a/sku.0/sys.server/compiled/game/script/internal_script_error.java +++ b/sku.0/sys.server/compiled/game/script/internal_script_error.java @@ -1,10 +1,6 @@ -/** - * Title: internal_script_error - * Description: error class to be caught inside our C code - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: internal_script_error + Description: error class to be caught inside our C code */ package script; diff --git a/sku.0/sys.server/compiled/game/script/internal_script_exception.java b/sku.0/sys.server/compiled/game/script/internal_script_exception.java index b43e4efa8..e820ff6aa 100644 --- a/sku.0/sys.server/compiled/game/script/internal_script_exception.java +++ b/sku.0/sys.server/compiled/game/script/internal_script_exception.java @@ -1,10 +1,6 @@ -/** - * Title: internal_script_exception - * Description: exception class to be caught inside our C code - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: internal_script_exception + Description: exception class to be caught inside our C code */ package script; diff --git a/sku.0/sys.server/compiled/game/script/item/armor/biolink_item_non_faction.script b/sku.0/sys.server/compiled/game/script/item/armor/biolink_item_non_faction.script index e99366209..5f06abc4a 100644 --- a/sku.0/sys.server/compiled/game/script/item/armor/biolink_item_non_faction.script +++ b/sku.0/sys.server/compiled/game/script/item/armor/biolink_item_non_faction.script @@ -1,12 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: biolink_item_non_faction * Description: Implements bio-linked objects. - * - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/armor/deconstruct_armor.script b/sku.0/sys.server/compiled/game/script/item/armor/deconstruct_armor.script index d0ee2ab98..084c2f799 100644 --- a/sku.0/sys.server/compiled/game/script/item/armor/deconstruct_armor.script +++ b/sku.0/sys.server/compiled/game/script/item/armor/deconstruct_armor.script @@ -1,12 +1,6 @@ /** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: item.armor.new_armor.script - * Description: displays the attributes for armor created by the new armor system - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ - */ + Title: item.armor.new_armor.script Description: displays the attributes for armor created by the new armor system +*/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/armor/new_armor.script b/sku.0/sys.server/compiled/game/script/item/armor/new_armor.script index ace72d025..c31c704c3 100644 --- a/sku.0/sys.server/compiled/game/script/item/armor/new_armor.script +++ b/sku.0/sys.server/compiled/game/script/item/armor/new_armor.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: item.armor.new_armor.script * Description: displays the attributes for armor created by the new armor system - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ @@ -178,7 +173,7 @@ trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id trans // Recalculate Armor armor.recalculateArmorForPlayer(player); - // 2/2006 mhalash: No more armor hindrance (FACTOID: hindrance and hinderance are both correct spellings) + //No more armor hindrance // armor.calculateArmorHinderances(player); return SCRIPT_CONTINUE; @@ -498,4 +493,4 @@ void getProtections(obj_id self) float general_protection = armor.getArmorGeneralProtection(self); return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/armor/psg.script b/sku.0/sys.server/compiled/game/script/item/armor/psg.script index 576e012a2..00dc11fab 100644 --- a/sku.0/sys.server/compiled/game/script/item/armor/psg.script +++ b/sku.0/sys.server/compiled/game/script/item/armor/psg.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: item.armor.psg.script * Description: handles recharging the efficiency of a personal shield generator - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ diff --git a/sku.0/sys.server/compiled/game/script/item/buff_beast_click_item.script b/sku.0/sys.server/compiled/game/script/item/buff_beast_click_item.script index 045936adc..15d02cc3a 100644 --- a/sku.0/sys.server/compiled/game/script/item/buff_beast_click_item.script +++ b/sku.0/sys.server/compiled/game/script/item/buff_beast_click_item.script @@ -1,11 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: buff_beast_click_item.script * Description: This script handles the clicking of a buff from a static object, all the data should be contained in Objvars on the item - * @author Various - * @version 1.* */ /***** INCLUDES ********************************************************/ @@ -220,4 +217,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/buff_click_item.script b/sku.0/sys.server/compiled/game/script/item/buff_click_item.script index ed6c574ba..11a39b895 100644 --- a/sku.0/sys.server/compiled/game/script/item/buff_click_item.script +++ b/sku.0/sys.server/compiled/game/script/item/buff_click_item.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: buff_click_item.script * Description: This script handles the clicking of a buff from a static object, all the data should be contained in Objvars on the item - * @author Thomas Blair - * @version 1.0 + */ /***** INCLUDES ********************************************************/ @@ -184,4 +182,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/buff_worn_item.script b/sku.0/sys.server/compiled/game/script/item/buff_worn_item.script index 02876bea8..ee1c2cbfc 100644 --- a/sku.0/sys.server/compiled/game/script/item/buff_worn_item.script +++ b/sku.0/sys.server/compiled/game/script/item/buff_worn_item.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: buff_click_item.script * Description: This script handles the application a buff from a static worn object, all the data should be contained in Objvars on the item - * @author Thomas Blair - * @version 1.0 + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/bug_jar/bug_habitat.script b/sku.0/sys.server/compiled/game/script/item/bug_jar/bug_habitat.script index bb3da25d3..1a0ff99e4 100644 --- a/sku.0/sys.server/compiled/game/script/item/bug_jar/bug_habitat.script +++ b/sku.0/sys.server/compiled/game/script/item/bug_jar/bug_habitat.script @@ -1,5 +1,3 @@ -// Author: Brandon Reinhart - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_advanced_deed.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_advanced_deed.script index 06488312d..e31fc78d1 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_advanced_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_advanced_deed.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: outdoorsman.script * Description: scout command handlers - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -460,4 +458,4 @@ void deployCamp(obj_id self, obj_id player) destroyObject(self); } return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_base.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_base.script index 2ceba6605..70c737af0 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_base.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_base.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: outdoorsman.script * Description: scout command handlers - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_basic.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_basic.script index cdbe4e43c..a2d3e8f63 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_basic.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_basic.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: camp_basic.script * Description: camp_basic - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_elite.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_elite.script index 90475f877..2d7a23669 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_elite.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_elite.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: camp_elite.script * Description: camp_elite - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_improved.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_improved.script index dc87d9787..16e568ee7 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_improved.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_improved.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: camp_improved.script * Description: camp_improved - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_luxury.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_luxury.script index bf502f1bc..1dfaf235b 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_luxury.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_luxury.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: camp_luxury.script * Description: camp_luxury - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_multi.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_multi.script index f4a5e9331..3e78a5093 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_multi.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_multi.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: camp_quality.script * Description: camp_quality - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_quality.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_quality.script index b3e2a3826..9c0a4926d 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_quality.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_quality.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: camp_quality.script * Description: camp_quality - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/clicky_biolink_item.script b/sku.0/sys.server/compiled/game/script/item/clicky_biolink_item.script index d70feee22..8712d7ffb 100644 --- a/sku.0/sys.server/compiled/game/script/item/clicky_biolink_item.script +++ b/sku.0/sys.server/compiled/game/script/item/clicky_biolink_item.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: biolink_item_non_faction * Description: Implements bio-linked objects. * - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/comestible/comestible.script b/sku.0/sys.server/compiled/game/script/item/comestible/comestible.script index c1f652e82..d8114e680 100644 --- a/sku.0/sys.server/compiled/game/script/item/comestible/comestible.script +++ b/sku.0/sys.server/compiled/game/script/item/comestible/comestible.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: comestible.script * Description: script for handling comestible consumption - * @author $Author:$ - * @version $Revision:$ + */ include library.sui; diff --git a/sku.0/sys.server/compiled/game/script/item/comestible/droid_med.script b/sku.0/sys.server/compiled/game/script/item/comestible/droid_med.script index 634bb7a81..153683a77 100644 --- a/sku.0/sys.server/compiled/game/script/item/comestible/droid_med.script +++ b/sku.0/sys.server/compiled/game/script/item/comestible/droid_med.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: medicine.script * Description: script for handling comestible consumption - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ @@ -296,4 +294,4 @@ boolean isDroidEngineer(obj_id player) { return true; return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/comestible/medicine.script b/sku.0/sys.server/compiled/game/script/item/comestible/medicine.script index a0d60aade..f3950a101 100644 --- a/sku.0/sys.server/compiled/game/script/item/comestible/medicine.script +++ b/sku.0/sys.server/compiled/game/script/item/comestible/medicine.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: medicine.script * Description: script for handling comestible consumption - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/comestible/newbie_medicine.script b/sku.0/sys.server/compiled/game/script/item/comestible/newbie_medicine.script index 68d6d2555..94008c30e 100644 --- a/sku.0/sys.server/compiled/game/script/item/comestible/newbie_medicine.script +++ b/sku.0/sys.server/compiled/game/script/item/comestible/newbie_medicine.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: newbie_medicine * Description: Initializes newbie medicines. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/comestible/pet_med.script b/sku.0/sys.server/compiled/game/script/item/comestible/pet_med.script index 891ada46d..7e4eb9ce3 100644 --- a/sku.0/sys.server/compiled/game/script/item/comestible/pet_med.script +++ b/sku.0/sys.server/compiled/game/script/item/comestible/pet_med.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: medicine.script * Description: script for handling comestible consumption - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/comestible/spice.script b/sku.0/sys.server/compiled/game/script/item/comestible/spice.script index 98dc9ffa5..b9e6ae97a 100644 --- a/sku.0/sys.server/compiled/game/script/item/comestible/spice.script +++ b/sku.0/sys.server/compiled/game/script/item/comestible/spice.script @@ -1,4 +1,3 @@ - //------------------------------------------------ // Include //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/component/component_attrib_mod.script b/sku.0/sys.server/compiled/game/script/item/component/component_attrib_mod.script index 8e2956e9f..d0143808f 100644 --- a/sku.0/sys.server/compiled/game/script/item/component/component_attrib_mod.script +++ b/sku.0/sys.server/compiled/game/script/item/component/component_attrib_mod.script @@ -1,7 +1,4 @@ /** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: item.component.component_attribs.script * Description: sets up attribute text for an object with a attribute modifier on it * @author $Thomas Blair$ @@ -27,4 +24,4 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/component/component_attribs.script b/sku.0/sys.server/compiled/game/script/item/component/component_attribs.script index f57e38f00..9ac005f9b 100644 --- a/sku.0/sys.server/compiled/game/script/item/component/component_attribs.script +++ b/sku.0/sys.server/compiled/game/script/item/component/component_attribs.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: item.component.component_attribs.script * Description: sets up attribute text for a component object when it is examined - * @author $Steve Jakab$ - * @version $Revision: 0$ */ include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/item/container/add_only.script b/sku.0/sys.server/compiled/game/script/item/container/add_only.script index de0fc44b3..19502079d 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/add_only.script +++ b/sku.0/sys.server/compiled/game/script/item/container/add_only.script @@ -1,15 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: add_only.script * Description: script for containers that do not lose items - * @author $Author:$ - * @version $Revision:$ */ - -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string SCRIPT_ME = "item.container.add_only"; @@ -36,4 +28,4 @@ trigger OnAboutToLoseItem(obj_id srcContainer, obj_id transferer, obj_id item) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/container/base/base_container.script b/sku.0/sys.server/compiled/game/script/item/container/base/base_container.script index c52214b17..13e2099b3 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/base/base_container.script +++ b/sku.0/sys.server/compiled/game/script/item/container/base/base_container.script @@ -1,11 +1,6 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * +/* * Title: base_container.script * Description: base container script - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -74,7 +69,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/container/factory_crate.script b/sku.0/sys.server/compiled/game/script/item/container/factory_crate.script index 7d5cda5c6..f5b5cd4ac 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/factory_crate.script +++ b/sku.0/sys.server/compiled/game/script/item/container/factory_crate.script @@ -1,20 +1,12 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: factory_crate.script * Description: script for containers that do not accept items - * @author $Author:$ - * @version $Revision:$ */ /***** INHERITS ********************************************************/ inherits item.container.remove_only; -/***** INCLUDES ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string SCRIPT_FACTORY_CRATE = "item.container.factory_crate"; diff --git a/sku.0/sys.server/compiled/game/script/item/container/got_specific/base.script b/sku.0/sys.server/compiled/game/script/item/container/got_specific/base.script index 5ff2870d5..cf1346d27 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/got_specific/base.script +++ b/sku.0/sys.server/compiled/game/script/item/container/got_specific/base.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: base.script * Description: got_specific base script - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -39,7 +34,3 @@ trigger OnAboutToReceiveItem(obj_id srcContainer, obj_id transferer, obj_id item return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/container/got_specific/lunchbox.script b/sku.0/sys.server/compiled/game/script/item/container/got_specific/lunchbox.script index 5e4b4ae6c..eb3f0e204 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/got_specific/lunchbox.script +++ b/sku.0/sys.server/compiled/game/script/item/container/got_specific/lunchbox.script @@ -1,15 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: lunchbox.script * Description: got_specific: food-only container - * @author $Author:$ - * @version $Revision:$ */ -/***** INCLUDES ********************************************************/ - /***** INHERITS ********************************************************/ inherits item.container.got_specific.base; @@ -30,8 +23,3 @@ trigger OnDetach() removeObjVar(self, VAR_GOT); return SCRIPT_CONTINUE; } - -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/container/got_specific/medbag.script b/sku.0/sys.server/compiled/game/script/item/container/got_specific/medbag.script index 880c55788..a12ff8531 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/got_specific/medbag.script +++ b/sku.0/sys.server/compiled/game/script/item/container/got_specific/medbag.script @@ -1,15 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: medbag.script * Description: got_specific: medicine-only container - * @author $Author:$ - * @version $Revision:$ */ -/***** INCLUDES ********************************************************/ - /***** INHERITS ********************************************************/ inherits item.container.got_specific.base; @@ -31,7 +24,3 @@ trigger OnDetach() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/container/locked_slicable.script b/sku.0/sys.server/compiled/game/script/item/container/locked_slicable.script index b3291dbe0..003ded959 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/locked_slicable.script +++ b/sku.0/sys.server/compiled/game/script/item/container/locked_slicable.script @@ -1,6 +1,5 @@ //------------------------------------------------ // locked_slicable.scriptlib -// Brandon Reinhart // // Attach to containers that can be sliced. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/container/loot_crate.script b/sku.0/sys.server/compiled/game/script/item/container/loot_crate.script index 8caa25615..2533d2445 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/loot_crate.script +++ b/sku.0/sys.server/compiled/game/script/item/container/loot_crate.script @@ -1,10 +1,10 @@ -//MagSeal Containers Version 2.0 - James Michener +//MagSeal Containers // -//Again allows access to MagSeal Containers - player will now be able to access magseal containers by using a +//Allows access to MagSeal Containers - player will be able to access magseal containers by using a //key that is a loot object(rare drop). When used, the 'key' will be consumed - the player will then have access //to the magseal container and its items(loot) for 2 minutes before it re-locks. -// -// + +//includes include library.collection; include library.loot; include library.static_item; @@ -269,4 +269,4 @@ messageHandler initializeLootContainer() if(hasObjVar(self, "unlocked")) removeObjVar(self, "unlocked"); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/container/player_loot_crate.script b/sku.0/sys.server/compiled/game/script/item/container/player_loot_crate.script index 47093f1ef..b61d10a08 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/player_loot_crate.script +++ b/sku.0/sys.server/compiled/game/script/item/container/player_loot_crate.script @@ -1,6 +1,5 @@ //------------------------------------------------ // loot_crate.scriptlib -// Brandon Reinhart // // Attach to containers that can be sliced. //------------------------------------------------ @@ -57,4 +56,4 @@ trigger OnGetAttributes( obj_id player, string[] names, string[] attribs ) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/container/remove_only.script b/sku.0/sys.server/compiled/game/script/item/container/remove_only.script index fdc35e9c1..37864cf4c 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/remove_only.script +++ b/sku.0/sys.server/compiled/game/script/item/container/remove_only.script @@ -1,15 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: remove_only.script * Description: script for containers that do not accept items - * @author $Author:$ - * @version $Revision:$ */ -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string SCRIPT_ME = "item.container.remove_only"; @@ -36,4 +29,4 @@ trigger OnAboutToReceiveItem(obj_id srcContainer, obj_id transferer, obj_id item } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/container/travel_bag.script b/sku.0/sys.server/compiled/game/script/item/container/travel_bag.script index c02b1ea99..5f423aa24 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/travel_bag.script +++ b/sku.0/sys.server/compiled/game/script/item/container/travel_bag.script @@ -1,12 +1,7 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: travel_bag * Description: Attaches to the vendor recovery bad and enables the player to travel * to a planet of their choice. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -122,10 +117,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_base_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_base_conversion.script index 62fd4bb03..9369f4d28 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_base_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_base_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script is the base script all armor conversion scripts derive from and should never ever be atttached to anything - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; include library.sui; diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_conversion.script index 4dc239263..f16bafefa 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Left Bicep Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -64,4 +53,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_ith_conversion.script index c8a8f434d..1880d3cbc 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Left Bicep Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_conversion.script index 103e25191..3b1582236 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Right Bicep Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -64,4 +53,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_ith_conversion.script index ffa9b27d5..f991db4f8 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Right Bicep Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_conversion.script index 1c998bb0d..f8f4173df 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all old Boot Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_ith_conversion.script index 1c846a2d0..f919e825c 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all old Ithorian Boot Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_conversion.script index 2acf37339..f3804833b 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Left Bracer Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_ith_conversion.script index 769af11db..9dae76362 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Left Bracer Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_wookie_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_wookie_conversion.script index 66b5b4492..11583f2dc 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_wookie_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_wookie_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Wookie Left Bracer Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_conversion.script index d66f85b00..26ab61a84 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Right Bracer Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_ith_conversion.script index ffe87fc54..c95a9f1cd 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Right Bracer Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_wookie_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_wookie_conversion.script index e17cb93aa..bf4ae9120 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_wookie_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_wookie_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Wookie Right Bracer Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_conversion.script index 690583182..48d42d2c0 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Chest Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_ith_conversion.script index 87f970b74..763375d48 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Chest Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_wookie_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_wookie_conversion.script index 137880062..c6b3b98b2 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_wookie_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_wookie_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Wookie Chest Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_conversion.script index 598ee570b..b3ce74dae 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all old Glove Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_ith_conversion.script index ebf94c41e..86a75a576 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all old Ithorian Glove Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_conversion.script index 3f6f528ee..8f0a7b1e5 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Helmet Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_ith_conversion.script index 9f7cf921b..403d83efc 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Helmet Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_conversion.script index 2f3197969..4bd6db6ac 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Legging Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_ith_conversion.script index 7351018af..d83d5e245 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Legging Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_wookie_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_wookie_conversion.script index 943644570..fbb5423a8 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_wookie_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_wookie_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Wookie Chest Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_mand.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_mand.script index 21b4440cc..ffff14a3c 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_mand.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_mand.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Mandalorian Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; include library.sui; @@ -169,4 +158,4 @@ messageHandler handleConfirmationSelect() } dismantleMand(player); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_ris.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_ris.script index f7ec60b0a..fae0f216d 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_ris.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_ris.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all RIS Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; include library.sui; @@ -115,4 +104,4 @@ messageHandler handleConfirmationSelect() } dismantleRis(player); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_wookiee.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_wookiee.script index 3935e57d7..f3dba4663 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_wookiee.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_wookiee.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: armor_wookiee.script - * Description: Script is for converting old 4 piece in one wookiee chests to 3 pieces - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.armor; include library.utils; @@ -182,4 +171,4 @@ messageHandler handleWookieeConfirmationSelect() } dismantleWookiee(player); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/bounty_hunter.script b/sku.0/sys.server/compiled/game/script/item/conversion/bounty_hunter.script index d77e1f3c6..246e40f62 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/bounty_hunter.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/bounty_hunter.script @@ -1,13 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: testcenter_player.script - * Description: This will be the script to fix BH armor to be either the mando construction type or the wearable type - * @author Thomas Blair - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.utils; include library.sui; diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/medicine.script b/sku.0/sys.server/compiled/game/script/item/conversion/medicine.script index 24ee68988..7763eb6f1 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/medicine.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/medicine.script @@ -1,28 +1,4 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all medicines during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - -/***** INCLUDES ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - -/***** TRIGGERS ********************************************************/ - trigger OnInitialize() { return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/script/item/dice/base/base_dice.script b/sku.0/sys.server/compiled/game/script/item/dice/base/base_dice.script index c4aea0a3b..8fb66e76e 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/base/base_dice.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/base/base_dice.script @@ -1,25 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** - * Title: base_dice.script - * Description: - * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ - * - ******************************************************************************************** - -/***** FUNCTIONS ***************************************************************************** -trigger OnInitialize() +* Title: base_dice.script /***** INCLUDES *****************************************************************************/ include library.utils; include library.debug; include library.prose; -/***** INHERITS *****************************************************************************/ - /***** CONSTANTS ****************************************************************************/ const string VAR_ROLL_RESULT = "roll_result_value"; const string VAR_FACE_COUNT = "dice_face_count"; diff --git a/sku.0/sys.server/compiled/game/script/item/dice/chance_cube.script b/sku.0/sys.server/compiled/game/script/item/dice/chance_cube.script index 3794427a5..c50090e4e 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/chance_cube.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/chance_cube.script @@ -1,12 +1,9 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: chance_cube.script * Description: Like Watto's cube from Episode 1. It can either roll blue or red. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** @@ -40,7 +37,7 @@ trigger OnInitialize() { debug.debugAllMsg("DEBUG", self, "##########chance_cube initialized##############"); setObjVar(self, DICE_TYPE_NAME, TYPE_NAME); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); }//OnInitialize @@ -72,7 +69,7 @@ trigger OnDetach() { debug.debugAllMsg("DEBUG", self, "##########chance script detached##############"); - return SCRIPT_CONTINUE; + return super.OnDetach(self); }//OnDetach diff --git a/sku.0/sys.server/compiled/game/script/item/dice/configurable_group_dice.script b/sku.0/sys.server/compiled/game/script/item/dice/configurable_group_dice.script index 8ec8672ac..8644fbb81 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/configurable_group_dice.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/configurable_group_dice.script @@ -1,14 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: configurable_group_dice.script * * Description: Allows a player to configure the high and low values for the dice prior to * rolling it. The default floor is 0 and ceiling is 8. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** @@ -43,7 +40,7 @@ trigger OnInitialize() setObjVar(self, VAR_DICE_COUNT, NUMBER_OF_DICE); setObjVar(self, DICE_TYPE_NAME, TYPE_NAME); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); }//OnInitialize @@ -100,7 +97,7 @@ trigger OnDetach() { debug.debugAllMsg("DEBUG", self, "##########configurable dice script detached##############"); - return SCRIPT_CONTINUE; + return super.OnDetach(self); }//OnDetach diff --git a/sku.0/sys.server/compiled/game/script/item/dice/one_hundred_sided_dice_set.script b/sku.0/sys.server/compiled/game/script/item/dice/one_hundred_sided_dice_set.script index 76bd9f95f..92aeba803 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/one_hundred_sided_dice_set.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/one_hundred_sided_dice_set.script @@ -1,14 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: one_hundred_sided_dice_set.script * * Description: Allows a player to configure the high and low values for the dice prior to * rolling it. The default floor is 0 and ceiling is 8. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** @@ -42,7 +39,7 @@ trigger OnInitialize() setObjVar(self, VAR_FACE_COUNT, FACE_COUNT); setObjVar(self, VAR_DICE_COUNT, DEFAULT_DICE_COUNT); setObjVar(self, DICE_TYPE_NAME, TYPE_NAME); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); }//OnInitialize @@ -83,7 +80,7 @@ trigger OnDetach() { debug.debugAllMsg("DEBUG", self, "##########one hundred sided dice script detached##############"); - return SCRIPT_CONTINUE; + return super.OnDetach(self); }//OnDetach diff --git a/sku.0/sys.server/compiled/game/script/item/dice/six_sided_dice_set.script b/sku.0/sys.server/compiled/game/script/item/dice/six_sided_dice_set.script index 02c5ac209..6b18cdcd4 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/six_sided_dice_set.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/six_sided_dice_set.script @@ -1,14 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: six_sided_dice_set.script * * Description: Allows a player to configure the high and low values for the dice prior to * rolling it. The default floor is 0 and ceiling is 8. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** @@ -43,7 +40,7 @@ trigger OnInitialize() setObjVar(self, VAR_DICE_COUNT, DEFAULT_DICE_COUNT); setObjVar(self, DICE_TYPE_NAME, TYPE_NAME); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); }//OnInitialize @@ -84,7 +81,7 @@ trigger OnDetach() { debug.debugAllMsg("DEBUG", self, "##########six sided dice script detached##############"); - return SCRIPT_CONTINUE; + return super.OnDetach(self); }//OnDetach diff --git a/sku.0/sys.server/compiled/game/script/item/dice/ten_sided_dice_set.script b/sku.0/sys.server/compiled/game/script/item/dice/ten_sided_dice_set.script index 03228092a..da0b9da46 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/ten_sided_dice_set.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/ten_sided_dice_set.script @@ -1,14 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: ten_sided_dice_set.script * * Description: Allows a player to configure the high and low values for the dice prior to * rolling it. The default floor is 0 and ceiling is 8. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** @@ -42,7 +39,7 @@ trigger OnInitialize() setObjVar(self, VAR_FACE_COUNT, FACE_COUNT); setObjVar(self, VAR_DICE_COUNT, DEFAULT_DICE_COUNT); setObjVar(self, DICE_TYPE_NAME, TYPE_NAME); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); }//OnInitialize @@ -83,7 +80,7 @@ trigger OnDetach() { debug.debugAllMsg("DEBUG", self, "##########ten sided dice script detached##############"); - return SCRIPT_CONTINUE; + return super.OnDetach(self); }//OnDetach diff --git a/sku.0/sys.server/compiled/game/script/item/dice/twelve_sided_dice_set.script b/sku.0/sys.server/compiled/game/script/item/dice/twelve_sided_dice_set.script index 0c3ea3068..e92135b6e 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/twelve_sided_dice_set.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/twelve_sided_dice_set.script @@ -1,14 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: twelve_sided_dice_set.script * * Description: Allows a player to configure the high and low values for the dice prior to * rolling it. The default floor is 0 and ceiling is 8. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** @@ -42,7 +39,7 @@ trigger OnInitialize() setObjVar(self, VAR_FACE_COUNT, FACE_COUNT); setObjVar(self, VAR_DICE_COUNT, DEFAULT_DICE_COUNT); setObjVar(self, DICE_TYPE_NAME, TYPE_NAME); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); }//OnInitialize @@ -82,7 +79,7 @@ messageHandler roll() trigger OnDetach() { debug.debugAllMsg("DEBUG", self, "##########twelve sided dice script detached##############"); - return SCRIPT_CONTINUE; + return super.OnDetach(self); }//OnDetach diff --git a/sku.0/sys.server/compiled/game/script/item/dice/twenty_sided_dice_set.script b/sku.0/sys.server/compiled/game/script/item/dice/twenty_sided_dice_set.script index 6b025a6f5..5ccc5d09d 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/twenty_sided_dice_set.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/twenty_sided_dice_set.script @@ -1,14 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: twenty_sided_dice_set.script * * Description: Allows a player to configure the high and low values for the dice prior to * rolling it. The default floor is 0 and ceiling is 8. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** @@ -42,7 +39,7 @@ trigger OnInitialize() setObjVar(self, VAR_FACE_COUNT, FACE_COUNT); setObjVar(self, VAR_DICE_COUNT, DEFAULT_DICE_COUNT); setObjVar(self, DICE_TYPE_NAME, TYPE_NAME); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); }//OnInitialize @@ -82,7 +79,7 @@ messageHandler roll() trigger OnDetach() { debug.debugAllMsg("DEBUG", self, "##########twenty sided dice script detached##############"); - return SCRIPT_CONTINUE; + return super.OnDetach(self); }//OnDetach diff --git a/sku.0/sys.server/compiled/game/script/item/elitest/send_signal_test.script b/sku.0/sys.server/compiled/game/script/item/elitest/send_signal_test.script index 02ac57895..a5f4dfb3b 100644 --- a/sku.0/sys.server/compiled/game/script/item/elitest/send_signal_test.script +++ b/sku.0/sys.server/compiled/game/script/item/elitest/send_signal_test.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; @@ -16,8 +5,6 @@ include library.debug; include library.xp; include library.groundquests; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string STF = "dungeon/avatar_platform"; const string_id SEND_SIGNAL = new string_id(STF, "lockbox_code"); diff --git a/sku.0/sys.server/compiled/game/script/item/entertainer_console/backdrop_nomove.script b/sku.0/sys.server/compiled/game/script/item/entertainer_console/backdrop_nomove.script index a299cb326..f46b135fe 100644 --- a/sku.0/sys.server/compiled/game/script/item/entertainer_console/backdrop_nomove.script +++ b/sku.0/sys.server/compiled/game/script/item/entertainer_console/backdrop_nomove.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.static_item; /***** CONSTS **********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/entertainer_console/stage_controller.script b/sku.0/sys.server/compiled/game/script/item/entertainer_console/stage_controller.script index 3526e4690..499af4f16 100644 --- a/sku.0/sys.server/compiled/game/script/item/entertainer_console/stage_controller.script +++ b/sku.0/sys.server/compiled/game/script/item/entertainer_console/stage_controller.script @@ -25,14 +25,14 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if(!isIdValid(player)) { - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } if(checkLocation(self)) { int startController = mi.addRootMenu(menu_info_types.ITEM_USE, SID_START_CONTROLLER); } - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } trigger OnObjectMenuSelect(obj_id player, int item) diff --git a/sku.0/sys.server/compiled/game/script/item/firework/base.script b/sku.0/sys.server/compiled/game/script/item/firework/base.script index 5a4174748..0bdd8893f 100644 --- a/sku.0/sys.server/compiled/game/script/item/firework/base.script +++ b/sku.0/sys.server/compiled/game/script/item/firework/base.script @@ -1,21 +1,8 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.utils; include library.firework; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_NO_FIREWORKS_IN_SPACE = new string_id("space/space_interaction", "no_fireworks_in_space"); diff --git a/sku.0/sys.server/compiled/game/script/item/firework/cleanup.script b/sku.0/sys.server/compiled/game/script/item/firework/cleanup.script index d0d511b0a..1d0602323 100644 --- a/sku.0/sys.server/compiled/game/script/item/firework/cleanup.script +++ b/sku.0/sys.server/compiled/game/script/item/firework/cleanup.script @@ -1,24 +1,7 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - -/***** INCLUDES ********************************************************/ - - /***** INCLUDES ********************************************************/ include library.firework; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() @@ -34,8 +17,9 @@ trigger OnDetach() } /***** HANDLERS ********************************************************/ + messageHandler handleCleanup() { detachScript(self, firework.SCRIPT_FIREWORK_CLEANUP); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/firework/launcher.script b/sku.0/sys.server/compiled/game/script/item/firework/launcher.script index 06c97810d..2adcccc12 100644 --- a/sku.0/sys.server/compiled/game/script/item/firework/launcher.script +++ b/sku.0/sys.server/compiled/game/script/item/firework/launcher.script @@ -1,28 +1,9 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.utils; include library.colors; include library.firework; -/***** INCLUDES ********************************************************/ - -/***** CONSTANTS *******************************************************/ - - -/***** TRIGGERS ********************************************************/ - - /***** SINGLE LAUNCH HANDLERS ********************************************************/ messageHandler handleFireworkLaunch() { @@ -59,7 +40,7 @@ messageHandler handleFireworkLaunch() location here = getLocation(self); location there = utils.getRandomLocationInRing(here, 0.5f, 1f); if ( there == null ) - there = here; + there = (location)here.clone(); params.put("loc", there); @@ -84,4 +65,3 @@ messageHandler handleFireworkLaunch() return SCRIPT_CONTINUE; } -/***** SHOW LAUNCH HANDLERS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/firework/player.script b/sku.0/sys.server/compiled/game/script/item/firework/player.script index fe2337d1e..5c2481785 100644 --- a/sku.0/sys.server/compiled/game/script/item/firework/player.script +++ b/sku.0/sys.server/compiled/game/script/item/firework/player.script @@ -1,25 +1,9 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.utils; include library.colors; include library.firework; -/***** INCLUDES ********************************************************/ - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnInitialize() @@ -103,4 +87,3 @@ messageHandler handleFireworkCleanup() return SCRIPT_CONTINUE; } -/***** SHOW LAUNCH HANDLERS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/firework/show.script b/sku.0/sys.server/compiled/game/script/item/firework/show.script index b56206ca4..107106528 100644 --- a/sku.0/sys.server/compiled/game/script/item/firework/show.script +++ b/sku.0/sys.server/compiled/game/script/item/firework/show.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.sui; diff --git a/sku.0/sys.server/compiled/game/script/item/full_heal_item.script b/sku.0/sys.server/compiled/game/script/item/full_heal_item.script index 776ea99af..c90c35428 100644 --- a/sku.0/sys.server/compiled/game/script/item/full_heal_item.script +++ b/sku.0/sys.server/compiled/game/script/item/full_heal_item.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: buff_click_item.script * Description: This script handles the clicking of a buff from a static object, all the data should be contained in Objvars on the item - * @author Thomas Blair - * @version 1.0 + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/ice_cream_fryer/fryer.script b/sku.0/sys.server/compiled/game/script/item/ice_cream_fryer/fryer.script index 5666e271d..835d8ca89 100644 --- a/sku.0/sys.server/compiled/game/script/item/ice_cream_fryer/fryer.script +++ b/sku.0/sys.server/compiled/game/script/item/ice_cream_fryer/fryer.script @@ -1,6 +1,3 @@ -// republic_assembly_tool.script -- this script sits on a tool with an inventory. When you feed it items that match a table and hit 'assemble' it will try to give you a new item. -// this script borrows heavily from a test script written by DRubenfield - // ******************************************************************** // INCLUDES // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/item/instance_reset.script b/sku.0/sys.server/compiled/game/script/item/instance_reset.script index 5903208f2..972610e80 100644 --- a/sku.0/sys.server/compiled/game/script/item/instance_reset.script +++ b/sku.0/sys.server/compiled/game/script/item/instance_reset.script @@ -1,7 +1,6 @@ /* item.instance_reset.script Used to reset an instance of the players choice -Authors: Jesse Benjamin */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/item/loot_cube/republic_assembly_tool.script b/sku.0/sys.server/compiled/game/script/item/loot_cube/republic_assembly_tool.script index 4107f1f4c..00b5493b3 100644 --- a/sku.0/sys.server/compiled/game/script/item/loot_cube/republic_assembly_tool.script +++ b/sku.0/sys.server/compiled/game/script/item/loot_cube/republic_assembly_tool.script @@ -1,5 +1,4 @@ // republic_assembly_tool.script -- this script sits on a tool with an inventory. When you feed it items that match a table and hit 'assemble' it will try to give you a new item. -// this script borrows heavily from a test script written by DRubenfield // ******************************************************************** // INCLUDES @@ -371,4 +370,4 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, fl setName( self, "" ); setName( self, new string_id( ITEM_STF, "mcr_term_name_on" ) ); -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/item/loot_kits/simple_kit_scripts/empty_datapad_fix.script b/sku.0/sys.server/compiled/game/script/item/loot_kits/simple_kit_scripts/empty_datapad_fix.script index b9c5287f7..0a2caa673 100644 --- a/sku.0/sys.server/compiled/game/script/item/loot_kits/simple_kit_scripts/empty_datapad_fix.script +++ b/sku.0/sys.server/compiled/game/script/item/loot_kits/simple_kit_scripts/empty_datapad_fix.script @@ -1,6 +1,3 @@ - - - // If this object has another dragged on top of it, do this. Do not allow OnReceivedItem to go off if we decide to ScriptOverride trigger OnInitialize() { diff --git a/sku.0/sys.server/compiled/game/script/item/loot_schematic/loot_schematic.script b/sku.0/sys.server/compiled/game/script/item/loot_schematic/loot_schematic.script index c4ee43e0f..136a96da1 100644 --- a/sku.0/sys.server/compiled/game/script/item/loot_schematic/loot_schematic.script +++ b/sku.0/sys.server/compiled/game/script/item/loot_schematic/loot_schematic.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.prose; include library.utils; @@ -114,7 +103,6 @@ trigger OnInitialize() trigger OnObjectMenuRequest(obj_id player, menu_info mi) { - //LOG("LOG_CHANNEL", "AHHHH!!!"); //menu_info_data mid = mi.getMenuItemByType (menu_info_types.ITEM_USE); //if (mid != null) // mid.setServerNotify (true); diff --git a/sku.0/sys.server/compiled/game/script/item/magic_eight_ball/magic_eight_ball.script b/sku.0/sys.server/compiled/game/script/item/magic_eight_ball/magic_eight_ball.script index dadd3df1b..2d3674bcb 100644 --- a/sku.0/sys.server/compiled/game/script/item/magic_eight_ball/magic_eight_ball.script +++ b/sku.0/sys.server/compiled/game/script/item/magic_eight_ball/magic_eight_ball.script @@ -1,25 +1,19 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked + * Description: when examined displays a special message randomly picked * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ include library.sui; include library.utils; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_READ_OPTION = new string_id("sui", "read_option"); /***** TRIGGERS ********************************************************/ + trigger OnObjectMenuRequest(obj_id player, menu_info mi) { mi.addRootMenu (menu_info_types.SERVER_MENU1, SID_READ_OPTION); diff --git a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack.script b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack.script index a36247d66..edc6ba007 100644 --- a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack.script +++ b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: stimpack script * Description: script for handling stimpacks - * @author $Author:$tblair - * @version $Revision:$ + */ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_crafted.script b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_crafted.script index b5dbc988f..cecf003a3 100644 --- a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_crafted.script +++ b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_crafted.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: stimpack script * Description: script for handling crafted stimpacks - * @author $Author:$jbenjamin - * @version $Revision:$ + */ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_other.script b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_other.script index 482feefc6..36fe42772 100644 --- a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_other.script +++ b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_other.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: stimpack script * Description: script for handling stimpacks - * @author $Author:$tblair - * @version $Revision:$ + */ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_pet.script b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_pet.script index 0795fe7d9..9ee9ba6a2 100644 --- a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_pet.script +++ b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_pet.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: stimpack script * Description: script for handling stimpacks - * @author $Author:$tblair - * @version $Revision:$ + */ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/microphone.script b/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/microphone.script index 091042a1d..d3c44b36a 100644 --- a/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/microphone.script +++ b/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/microphone.script @@ -1,11 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: mircophone.script * Description: script to project what a player speaks to speaker objects - * @author $Author: Matthew Kwid$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/speaker.script b/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/speaker.script index 3381987d9..839a7a969 100644 --- a/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/speaker.script +++ b/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/speaker.script @@ -1,11 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: speaker.script * Description: projects the text transmitted from a microphone - * @author $Author: Matthew Kwid$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ @@ -89,4 +85,4 @@ messageHandler projectMicActive() chat.chat(self, message); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_cage.script b/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_cage.script index 87bb6467d..9bc119463 100644 --- a/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_cage.script +++ b/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_cage.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: parrot.script * Description: script for talking parrot - * @author $Author: Matthew Kwid$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -176,7 +171,7 @@ messageHandler specialMessage() debug.debugAllMsg("DEBUG", self, "#############creating special message and location############"); location parrotLoc = getLocation(parrot); - location desiredLoc = parrotLoc; + location desiredLoc = (location)parrotLoc.clone(); desiredLoc = findSpotNear(parrot, parrotLoc, LOOT_RADIUS_MAX); for(int i=0; i < 5 && !isValidLocation(desiredLoc, SPECIAL_LOC_RADIUS); ++i) diff --git a/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_treasure.script b/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_treasure.script index 391a0553f..a06bb1d36 100644 --- a/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_treasure.script +++ b/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_treasure.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: parrot_treasure.script * Description: script for talking parrot - * @author $Author: Matthew Kwid$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/plant/force_melon.script b/sku.0/sys.server/compiled/game/script/item/plant/force_melon.script index ac80cb2f0..38032cffb 100644 --- a/sku.0/sys.server/compiled/game/script/item/plant/force_melon.script +++ b/sku.0/sys.server/compiled/game/script/item/plant/force_melon.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: force_melon.script * Description: Script to heal damage when using the "Force Melon" - * @author - * @version $Revision:$ + */ diff --git a/sku.0/sys.server/compiled/game/script/item/plant/plant_grow.script b/sku.0/sys.server/compiled/game/script/item/plant/plant_grow.script index be958a783..d0db1b6ad 100644 --- a/sku.0/sys.server/compiled/game/script/item/plant/plant_grow.script +++ b/sku.0/sys.server/compiled/game/script/item/plant/plant_grow.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: plant_grow * Description: Script that handles the logic for a plant that grows * over time. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/plant/player_plant_grow.script b/sku.0/sys.server/compiled/game/script/item/plant/player_plant_grow.script index 375cd4a3e..6d18ca471 100644 --- a/sku.0/sys.server/compiled/game/script/item/plant/player_plant_grow.script +++ b/sku.0/sys.server/compiled/game/script/item/plant/player_plant_grow.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_plant_grow * Description: Handles the return messages for plant growing - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/holopet_emitter.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/holopet_emitter.script index 1d2e5bcdf..8ec7a758f 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/holopet_emitter.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/holopet_emitter.script @@ -270,7 +270,7 @@ void turnOn(obj_id self, obj_id player, string type) // TRY AND MAKE THE CREATURES NOT SPAWN RIGHT ON THE EMITTER for(int i = 0; i < 50; i++) { - newLoc = myLoc; + newLoc = (location)myLoc.clone(); newLoc = utils.getRandomAwayLocation(newLoc, 1f, 1.5f); @@ -278,7 +278,7 @@ void turnOn(obj_id self, obj_id player, string type) if(isValidInteriorLocation(newLoc)) break; else if(i == 49) - newLoc = myLoc; + newLoc = (location)myLoc.clone(); } obj_id pet = createObject(template, newLoc); @@ -977,4 +977,4 @@ messageHandler OnPack() if(isTurnedOn(self)) turnOff(self, player); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/homing_beacon.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/homing_beacon.script index 76587c5a4..d21334c85 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/homing_beacon.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/homing_beacon.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; @@ -89,4 +91,4 @@ trigger OnDestroy() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting.script index e65cbd6e5..423c8443e 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; @@ -230,4 +232,4 @@ messageHandler intializePaintingController () } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_cell.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_cell.script index 03a246ce6..c54bce769 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_cell.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_cell.script @@ -1,12 +1,11 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; include library.space_utils; include library.space_transition; -/***** CONSTS **********************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnInitialize () { @@ -149,4 +148,4 @@ messageHandler intializePaintingCell() } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_nomove.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_nomove.script index ea94372a4..c4a701465 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_nomove.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_nomove.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.static_item; /***** CONSTS **********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/snow_machine.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/snow_machine.script index c0bce71fb..a37bfc3d2 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/snow_machine.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/snow_machine.script @@ -1,11 +1,5 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: item.publish_gift.snow_machine - * Description: - * @author jmichener - * @version $Revision: 0$ */ include library.player_structure; diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/weather_machine.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/weather_machine.script index 150e0fd1d..6803e1bdd 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/weather_machine.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/weather_machine.script @@ -1,11 +1,5 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: item.publish_gift.weather_machine - * Description: - * @author jmichener - * @version $Revision: 0$ */ include library.player_structure; diff --git a/sku.0/sys.server/compiled/game/script/item/ring/aurebesh_decoder.script b/sku.0/sys.server/compiled/game/script/item/ring/aurebesh_decoder.script index 799ad8530..34e4a71c7 100644 --- a/sku.0/sys.server/compiled/game/script/item/ring/aurebesh_decoder.script +++ b/sku.0/sys.server/compiled/game/script/item/ring/aurebesh_decoder.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: aurebesh_decoder.script * DesCRiption: Allows player to translate from Aurebesh to English or English to Aurebesh - * @author $AutHor: Jesse Benjamin$ - * @version $Revision:$ */ @@ -15,8 +10,6 @@ include library.sui; include library.utils; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_AUREBESH_TO_ENGLISH = new string_id("collection", "aurebesh_to_english"); diff --git a/sku.0/sys.server/compiled/game/script/item/ring/base.script b/sku.0/sys.server/compiled/game/script/item/ring/base.script index ca9ba3e3c..cde29d158 100644 --- a/sku.0/sys.server/compiled/game/script/item/ring/base.script +++ b/sku.0/sys.server/compiled/game/script/item/ring/base.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.utils; @@ -16,8 +5,6 @@ include library.prose; include library.marriage; include library.static_item; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_ALREADY_PROPOSING = new string_id("unity", "already_proposing"); diff --git a/sku.0/sys.server/compiled/game/script/item/ring/wedding.script b/sku.0/sys.server/compiled/game/script/item/ring/wedding.script index edc0f4c02..4029da7f9 100644 --- a/sku.0/sys.server/compiled/game/script/item/ring/wedding.script +++ b/sku.0/sys.server/compiled/game/script/item/ring/wedding.script @@ -1,22 +1,9 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.utils; include library.prose; include library.marriage; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_CANNOT_REMOVE_RING = new string_id("unity", "cannot_remove_ring"); diff --git a/sku.0/sys.server/compiled/game/script/item/skill_buff/base.script b/sku.0/sys.server/compiled/game/script/item/skill_buff/base.script index 934145cf0..a4a93ebf3 100644 --- a/sku.0/sys.server/compiled/game/script/item/skill_buff/base.script +++ b/sku.0/sys.server/compiled/game/script/item/skill_buff/base.script @@ -1,13 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: base.script - * DesCRiption: - * @author $AutHor:$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.buff; @@ -15,8 +5,6 @@ include library.utils; include library.player_structure; include library.colors_hex; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string OBJVAR_SKILL_BUFF_NAME = "skill_buff.name"; @@ -265,4 +253,4 @@ string formatTime(int seconds) result += "" + seconds; return result; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/skillmod_click_item.script b/sku.0/sys.server/compiled/game/script/item/skillmod_click_item.script index c9109f105..387fd4a9a 100644 --- a/sku.0/sys.server/compiled/game/script/item/skillmod_click_item.script +++ b/sku.0/sys.server/compiled/game/script/item/skillmod_click_item.script @@ -1,13 +1,10 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: skillmod_click_item.script * Description: This script handles the clicking and consumption of a static object and applying * the appropriate skill mod data to the player. The skill mod data must be located * in the item_stats.tab. - * @author Jeff Haskell - * @version 1.0 */ /***** INCLUDES ********************************************************/ @@ -225,4 +222,4 @@ boolean blog(string msg) if(LOGGING_ON && msg != null && !msg.equals("")) LOG(LOGGING_CATEGORY, msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/slicing/slicing_armor.script b/sku.0/sys.server/compiled/game/script/item/slicing/slicing_armor.script index 53330ede0..e71b2f4c0 100644 --- a/sku.0/sys.server/compiled/game/script/item/slicing/slicing_armor.script +++ b/sku.0/sys.server/compiled/game/script/item/slicing/slicing_armor.script @@ -1,6 +1,5 @@ //------------------------------------------------ // slicing_armor.scriptlib -// Brandon Reinhart //------------------------------------------------ //------------------------------------------------ @@ -64,7 +63,7 @@ trigger OnAttach() //------------------------------------------------ // OnObjectMenuRequest //------------------------------------------------ -/* // BLOCK MODIFIED FOR NPE/CLICKY-COMBAT - RcT - 10/12/05 +/* trigger OnObjectMenuRequest( obj_id player, menu_info mi ) { if ( hasSkill( player, "combat_smuggler_novice" ) && hasObjVar( self, "armor.general_protection" ) ) @@ -79,7 +78,7 @@ trigger OnObjectMenuRequest( obj_id player, menu_info mi ) return SCRIPT_CONTINUE; if ( !contains( pInv, self ) ) return SCRIPT_CONTINUE; - //mi.addRootMenu( menu_info_types.SERVER_MENU5, SID_SLICE ); // MODIFIED FOR NPE/CLICKY-COMBAT - RcT - 10/12/05 + //mi.addRootMenu( menu_info_types.SERVER_MENU5, SID_SLICE ); } return SCRIPT_CONTINUE; @@ -262,7 +261,7 @@ boolean applyArmorBreakChange( obj_id self, obj_id player, int slice_amount ) //------------------------------------------------ // OnGetAttributes //------------------------------------------------ -/* // BLOCK MODIFIED FOR NPE/CLICKY-COMBAT - RcT - 10/12/05 +/* trigger OnGetAttributes( obj_id player, string[] names, string[] attribs ) { if ( hasObjVar( self, "slice" ) ) diff --git a/sku.0/sys.server/compiled/game/script/item/special/fannypack.script b/sku.0/sys.server/compiled/game/script/item/special/fannypack.script index 7a777a048..324a6d2e1 100644 --- a/sku.0/sys.server/compiled/game/script/item/special/fannypack.script +++ b/sku.0/sys.server/compiled/game/script/item/special/fannypack.script @@ -1,13 +1,3 @@ - -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: player_dot - * Description: Script is attached to a fannypack to ensure backpacks are removed - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ /***** INCLUDES ********************************************************/ include library.utils; @@ -44,4 +34,4 @@ void performUnequipBackSlotContainer(obj_id player) } } return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/special/xp_purchase.script b/sku.0/sys.server/compiled/game/script/item/special/xp_purchase.script index 5e79c01c7..825e3a823 100644 --- a/sku.0/sys.server/compiled/game/script/item/special/xp_purchase.script +++ b/sku.0/sys.server/compiled/game/script/item/special/xp_purchase.script @@ -1,25 +1,3 @@ -include library.prose; -include library.sui; -include library.temp_schematic; -include library.utils; -include library.xp; - -const string_id SID_MENU_LEARN = new string_id("item/xp_purchase", "menu_learn"); -const string_id SID_MSG_NO_MIN_SKILL = new string_id("item/xp_purchase", "msg_no_min_skill"); -const string_id SID_MSG_NO_XP = new string_id("item/xp_purchase", "msg_no_xp"); -const string_id SID_MSG_NOT_ENOUGH_XP = new string_id("item/xp_purchase", "msg_not_enough_xp"); -const string_id SID_MSG_ALREADY_HAVE_SCHEMATIC = new string_id("item/xp_purchase", "msg_already_have_schematic"); -const string_id SID_MSG_ALREADY_HAVE_COMMAND = new string_id("item/xp_purchase", "msg_already_have_command"); -const string_id SID_MSG_LEARNED_SCHEMATIC = new string_id("item/xp_purchase", "msg_learned_schematic"); -const string_id SID_MSG_LEARNED_COMMAND = new string_id("item/xp_purchase", "msg_learned_command"); - -const string_id SUI_PROMPT1 = new string_id("item/xp_purchase", "sui_prompt1"); -const string_id SUI_PROMPT2 = new string_id("item/xp_purchase", "sui_prompt2"); - -const string SUI_TITLE = "@item/xp_purchase:sui_title"; - -const int MENU_TYPE = menu_info_types.SERVER_MENU10; - /*********************************************************************************************** XP PURCHASE SCRIPT @@ -57,6 +35,28 @@ will have the obj_id of the player under the key, "player". ***********************************************************************************************/ +include library.prose; +include library.sui; +include library.temp_schematic; +include library.utils; +include library.xp; + +const string_id SID_MENU_LEARN = new string_id("item/xp_purchase", "menu_learn"); +const string_id SID_MSG_NO_MIN_SKILL = new string_id("item/xp_purchase", "msg_no_min_skill"); +const string_id SID_MSG_NO_XP = new string_id("item/xp_purchase", "msg_no_xp"); +const string_id SID_MSG_NOT_ENOUGH_XP = new string_id("item/xp_purchase", "msg_not_enough_xp"); +const string_id SID_MSG_ALREADY_HAVE_SCHEMATIC = new string_id("item/xp_purchase", "msg_already_have_schematic"); +const string_id SID_MSG_ALREADY_HAVE_COMMAND = new string_id("item/xp_purchase", "msg_already_have_command"); +const string_id SID_MSG_LEARNED_SCHEMATIC = new string_id("item/xp_purchase", "msg_learned_schematic"); +const string_id SID_MSG_LEARNED_COMMAND = new string_id("item/xp_purchase", "msg_learned_command"); + +const string_id SUI_PROMPT1 = new string_id("item/xp_purchase", "sui_prompt1"); +const string_id SUI_PROMPT2 = new string_id("item/xp_purchase", "sui_prompt2"); + +const string SUI_TITLE = "@item/xp_purchase:sui_title"; + +const int MENU_TYPE = menu_info_types.SERVER_MENU10; + trigger OnObjectMenuRequest(obj_id player, menu_info mi) { if(!isIdValid(player)) diff --git a/sku.0/sys.server/compiled/game/script/item/static_item_owner.script b/sku.0/sys.server/compiled/game/script/item/static_item_owner.script index cdf8e613d..21ccd0c81 100644 --- a/sku.0/sys.server/compiled/game/script/item/static_item_owner.script +++ b/sku.0/sys.server/compiled/game/script/item/static_item_owner.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: onHitPlayersInventory * Description: Writes the obj_id of the first player's inventory it hits - * @author Thomas Blair - * @version 1.0 + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/food_crafting_station_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/food_crafting_station_deed.script index 20b6fb4db..039668556 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/food_crafting_station_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/food_crafting_station_deed.script @@ -1,17 +1,14 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** + * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ + ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +91,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/structure_crafting_station_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/structure_crafting_station_deed.script index 80b6b1b7a..f1f38b2b1 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/structure_crafting_station_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/structure_crafting_station_deed.script @@ -1,17 +1,13 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ + ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +90,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/weapon_crafting_station_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/weapon_crafting_station_deed.script index e2eb648b4..72f6b591a 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/weapon_crafting_station_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/weapon_crafting_station_deed.script @@ -1,17 +1,13 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ + ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +90,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/clothing_factory_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/clothing_factory_deed.script index cbe6c24d0..e6d32198c 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/clothing_factory_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/clothing_factory_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: clothing_factory_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/*********************************************************************** * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/food_factory_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/food_factory_deed.script index 2574c3bf6..5630d7fe9 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/food_factory_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/food_factory_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: food_factory_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/*********************************************************************** * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/item_factory_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/item_factory_deed.script index 6395d4340..1aa571666 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/item_factory_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/item_factory_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: item_factory_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/*********************************************************************** * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/structure_factory_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/structure_factory_deed.script index 0c59b7569..9fd5cac11 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/structure_factory_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/structure_factory_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: structure_factory_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/*********************************************************************** * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_fusion_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_fusion_deed.script index 9a235e30b..e91c85c23 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_fusion_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_fusion_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_photo_bio_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_photo_bio_deed.script index 1f77d3265..b248707c1 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_photo_bio_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_photo_bio_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_solar_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_solar_deed.script index 8406bc3ca..d7267d12f 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_solar_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_solar_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_wind_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_wind_deed.script index 9b42e9242..31007dfc4 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_wind_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_wind_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_gas_harvester_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_gas_harvester_deed.script index e51c6e42d..d55839747 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_gas_harvester_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_gas_harvester_deed.script @@ -1,17 +1,7 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: crafting_station_deed - * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ - ***********************************************************************/ - /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +84,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_harvester_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_harvester_deed.script index 61a84ba4d..9636685ea 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_harvester_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_harvester_deed.script @@ -1,17 +1,7 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: crafting_station_deed - * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ - ***********************************************************************/ - /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +84,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_moisture_harvester_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_moisture_harvester_deed.script index e9e8bf849..fd6bf95fa 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_moisture_harvester_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_moisture_harvester_deed.script @@ -1,17 +1,7 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: crafting_station_deed - * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ - ***********************************************************************/ - /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +84,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s1_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s1_deed.script index a5ca35c75..74a1d966a 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s1_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s1_deed.script @@ -1,17 +1,7 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: crafting_station_deed - * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ - ***********************************************************************/ - /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +84,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s2_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s2_deed.script index eae9da947..fa5d00103 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s2_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s2_deed.script @@ -1,17 +1,7 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: crafting_station_deed - * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ - ***********************************************************************/ - /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +84,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_creature_harvester_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_creature_harvester_deed.script index 8ead6c5e8..bd53c76bc 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_creature_harvester_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_creature_harvester_deed.script @@ -1,17 +1,7 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: creature_harvester_deed - * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ - ***********************************************************************/ - /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +84,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_flora_harvester_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_flora_harvester_deed.script index c9d649a79..9637dee5b 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_flora_harvester_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_flora_harvester_deed.script @@ -1,17 +1,14 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** + * Title: flora_harvester_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ + ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +91,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/player_structure_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/player_structure_deed.script index 932ccfb12..86895cebf 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/player_structure_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/player_structure_deed.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player_structure_deed.script * Description: base script for player structure deeds - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -243,13 +238,6 @@ trigger OnObjectMenuSelect (obj_id player, int item) return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *************************************************/ messageHandler handleNoReclaimConfirm() { @@ -290,4 +278,4 @@ messageHandler validateHopper() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/survey_tool/survey_tool_script.script b/sku.0/sys.server/compiled/game/script/item/survey_tool/survey_tool_script.script index f9340bb45..de4669e36 100644 --- a/sku.0/sys.server/compiled/game/script/item/survey_tool/survey_tool_script.script +++ b/sku.0/sys.server/compiled/game/script/item/survey_tool/survey_tool_script.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: survey_tool_script.script * Description: script for handling survey tool use - * @author $Author:$ - * @version $Revision:$ */ //------------------------------------------------ @@ -1289,4 +1284,4 @@ int getSurveyToolDelay(obj_id player) } return delay; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_base.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_base.script index 455a9efd7..910024ddf 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_base.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_base.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_base.script * Description: trap base - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_drowsy_dart.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_drowsy_dart.script index e1ec23f53..52310769f 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_drowsy_dart.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_drowsy_dart.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_webber.script * Description: webber - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -59,13 +56,13 @@ trigger OnAttach() messageHandler trapHit() { if ( params == null ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); obj_id target = params.getObjId( "target" ); if ( (target == null) || (target == obj_id.NULL_ID) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); if ( !ai_lib.isMonster( target ) || isIncapacitated( target ) || isDead( target ) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); // Get player. obj_id player = params.getObjId( "player" ); @@ -75,7 +72,7 @@ messageHandler trapHit() { prose_package pp = prose.getPackage( SID_NO_EFFECT, target ); sendSystemMessageProse( player, pp ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } prose_package pp = prose.getPackage( SID_SYS_EFFECT, target ); sendSystemMessageProse( player, pp ); @@ -110,5 +107,5 @@ messageHandler trapHit() float chance = params.getFloat( "chance" ); grantTrapXP( player, target, 1.f ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_enraging_spur.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_enraging_spur.script index e456180ff..84703334a 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_enraging_spur.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_enraging_spur.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_enraging_spur.script * Description: enraging spur - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -61,13 +58,13 @@ trigger OnAttach() messageHandler trapHit() { if ( params == null ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); obj_id target = params.getObjId( "target" ); if ( (target == null) || (target == obj_id.NULL_ID) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); if ( !ai_lib.isMonster( target ) || isIncapacitated( target ) || isDead( target ) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); // Get player. obj_id player = params.getObjId( "player" ); @@ -77,7 +74,7 @@ messageHandler trapHit() { prose_package pp = prose.getPackage( SID_NO_EFFECT, target ); sendSystemMessageProse( player, pp ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } prose_package pp = prose.getPackage( SID_SYS_EFFECT, target ); sendSystemMessageProse( player, pp ); @@ -111,6 +108,6 @@ messageHandler trapHit() float chance = params.getFloat( "chance" ); grantTrapXP( player, target, 1.15f ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_flash_bomb.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_flash_bomb.script index 9ced71a7a..ca00897ba 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_flash_bomb.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_flash_bomb.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_flash_bomb.script * Description: flash bomb - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -60,14 +57,14 @@ trigger OnAttach() messageHandler trapHit() { if ( params == null ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); obj_id target = params.getObjId( "target" ); obj_id player = params.getObjId( "player" ); if ( (target == null) || (target == obj_id.NULL_ID) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); if ( ai_lib.isNpc( target ) || ai_lib.isAndroid(target)) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); // Hit message. int hits = utils.getIntScriptVar( self, "hits" ); @@ -96,5 +93,5 @@ messageHandler trapHit() startCombat( target, self ); } - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_def_1.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_def_1.script index 8e1fed390..1b003b813 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_def_1.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_def_1.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_webber.script * Description: webber - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -60,13 +57,13 @@ trigger OnAttach() messageHandler trapHit() { if ( params == null ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); obj_id target = params.getObjId( "target" ); if ( (target == null) || (target == obj_id.NULL_ID) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); if ( !ai_lib.isMonster( target ) || isIncapacitated( target ) || isDead( target ) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); // Get player. obj_id player = params.getObjId( "player" ); @@ -75,7 +72,7 @@ messageHandler trapHit() { prose_package pp = prose.getPackage( SID_NO_EFFECT, target ); sendSystemMessageProse( player, pp ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } // Affect the target. @@ -102,5 +99,5 @@ messageHandler trapHit() float chance = params.getFloat( "chance" ); grantTrapXP( player, target, 1.f ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_ranged_def_1.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_ranged_def_1.script index 94be50f83..fab5ea1b4 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_ranged_def_1.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_ranged_def_1.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_webber.script * Description: webber - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -59,13 +56,13 @@ trigger OnAttach() messageHandler trapHit() { if ( params == null ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); obj_id target = params.getObjId( "target" ); if ( (target == null) || (target == obj_id.NULL_ID) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); if ( !ai_lib.isMonster( target ) || isIncapacitated( target ) || isDead( target ) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); // Get player. obj_id player = params.getObjId( "player" ); @@ -74,7 +71,7 @@ messageHandler trapHit() { prose_package pp = prose.getPackage( SID_NO_EFFECT, target ); sendSystemMessageProse( player, pp ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } // Affect the target. @@ -102,5 +99,5 @@ messageHandler trapHit() float chance = params.getFloat( "chance" ); grantTrapXP( player, target, 1.3f ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_noise_maker.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_noise_maker.script index c974e66f5..ef0924936 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_noise_maker.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_noise_maker.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_noise_maker.script * Description: noise_maker - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -60,13 +57,13 @@ trigger OnAttach() messageHandler trapHit() { if ( params == null ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); obj_id target = params.getObjId( "target" ); if ( (target == null) || (target == obj_id.NULL_ID) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); if ( !ai_lib.isMonster( target ) || isIncapacitated( target ) || isDead( target ) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); // Get player. obj_id player = params.getObjId( "player" ); @@ -76,7 +73,7 @@ messageHandler trapHit() { prose_package pp = prose.getPackage( SID_NO_EFFECT, target ); sendSystemMessageProse( player, pp ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } prose_package pp = prose.getPackage( SID_SYS_EFFECT, target ); sendSystemMessageProse( player, pp ); @@ -110,5 +107,5 @@ messageHandler trapHit() float chance = params.getFloat( "chance" ); grantTrapXP( player, target, 1.2f ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_ranged_def_1.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_ranged_def_1.script index b4f8438f5..0e7530dc5 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_ranged_def_1.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_ranged_def_1.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_webber.script * Description: webber - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -59,13 +56,13 @@ trigger OnAttach() messageHandler trapHit() { if ( params == null ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); obj_id target = params.getObjId( "target" ); if ( (target == null) || (target == obj_id.NULL_ID) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); if ( !ai_lib.isMonster( target ) || isIncapacitated( target ) || isDead( target ) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); // Get player. obj_id player = params.getObjId( "player" ); @@ -74,7 +71,7 @@ messageHandler trapHit() { prose_package pp = prose.getPackage( SID_NO_EFFECT, target ); sendSystemMessageProse( player, pp ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } // Affect the target. @@ -101,5 +98,5 @@ messageHandler trapHit() float chance = params.getFloat( "chance" ); grantTrapXP( player, target, 1.15f ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_sonic_pulse.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_sonic_pulse.script index b1b162a6f..4ea9312d1 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_sonic_pulse.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_sonic_pulse.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_sonic_pulse.script * Description: sonic pulse - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -59,14 +56,14 @@ trigger OnAttach() messageHandler trapHit() { if ( params == null ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); obj_id target = params.getObjId( "target" ); obj_id player = params.getObjId( "player" ); if ( (target == null) || (target == obj_id.NULL_ID) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); if ( ai_lib.isNpc( target ) || ai_lib.isAndroid(target)) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); // Hit message. int hits = utils.getIntScriptVar( self, "hits" ); @@ -96,5 +93,5 @@ messageHandler trapHit() startCombat( target, self ); } - return SCRIPT_CONTINUE; -} \ No newline at end of file + return super.trapHit(self, params); +} diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_state_def_1.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_state_def_1.script index 54e192586..7da971b3c 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_state_def_1.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_state_def_1.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_webber.script * Description: webber - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -59,13 +56,13 @@ trigger OnAttach() messageHandler trapHit() { if ( params == null ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); obj_id target = params.getObjId( "target" ); if ( (target == null) || (target == obj_id.NULL_ID) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); if ( !ai_lib.isMonster( target ) || isIncapacitated( target ) || isDead( target ) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); // Get player. obj_id player = params.getObjId( "player" ); @@ -74,7 +71,7 @@ messageHandler trapHit() { prose_package pp = prose.getPackage( SID_NO_EFFECT, target ); sendSystemMessageProse( player, pp ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } // Affect the target. @@ -103,5 +100,5 @@ messageHandler trapHit() float chance = params.getFloat( "chance" ); grantTrapXP( player, target, 1.2f ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_tranq_dart.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_tranq_dart.script index 10ad202dc..5674f7bad 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_tranq_dart.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_tranq_dart.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_tranq_dart.script * Description: tranq dart - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -63,13 +60,13 @@ trigger OnAttach() messageHandler trapHit() { if ( params == null ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); obj_id target = params.getObjId( "target" ); if ( (target == null) || (target == obj_id.NULL_ID) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); if ( !ai_lib.isMonster( target ) || isIncapacitated( target ) || isDead( target ) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); // Get player. obj_id player = params.getObjId( "player" ); @@ -80,12 +77,12 @@ messageHandler trapHit() prose_package pp = prose.getPackage( SID_NO_EFFECT, target ); sendSystemMessageProse( player, pp ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } if (buff.hasBuff(target, "tranqDart")) { - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } /* if ( hasObjVar( target, "ai.snare.snared" ) ) @@ -136,5 +133,5 @@ messageHandler trapHit() float chance = params.getFloat( "chance" ); grantTrapXP( player, target, 1.3f ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_webber.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_webber.script index 580307872..c4b58afec 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_webber.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_webber.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_webber.script * Description: webber - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -60,13 +57,13 @@ trigger OnAttach() messageHandler trapHit() { if ( params == null ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); obj_id target = params.getObjId( "target" ); if ( (target == null) || (target == obj_id.NULL_ID) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); if ( !ai_lib.isMonster( target ) || isIncapacitated( target ) || isDead( target ) ) - return SCRIPT_CONTINUE; + return super.trapHit(self, params); // Get player. obj_id player = params.getObjId( "player" ); @@ -114,5 +111,5 @@ messageHandler trapHit() float chance = params.getFloat( "chance" ); grantTrapXP( player, target, 1.4f ); - return SCRIPT_CONTINUE; + return super.trapHit(self, params); } diff --git a/sku.0/sys.server/compiled/game/script/item/travel_ticket/dungeon_ticket.script b/sku.0/sys.server/compiled/game/script/item/travel_ticket/dungeon_ticket.script index c94778dcb..7cacc9a39 100644 --- a/sku.0/sys.server/compiled/game/script/item/travel_ticket/dungeon_ticket.script +++ b/sku.0/sys.server/compiled/game/script/item/travel_ticket/dungeon_ticket.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: dungeon_ticket * Description: script that attaches to dungeon tickets - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -62,7 +60,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_player_space_dungeon.script b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_player_space_dungeon.script index 451da203f..183a35095 100644 --- a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_player_space_dungeon.script +++ b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_player_space_dungeon.script @@ -1,11 +1,7 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved * * Title: travel_player_space_dungeon * Description: Attaches to a player that handles traveling to a space dungeon - * @author Vijay Thakkar - * @version 1.0 **********************************************************************/ @@ -228,8 +224,3 @@ messageHandler msgDungeonTravelComplete() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle.script b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle.script index 993f1a473..31ee9de36 100644 --- a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle.script +++ b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: travel_shuttle * Description: handles the landing and takeoff of the travel shuttle - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -189,7 +187,3 @@ messageHandler msgRestartShuttle() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle_pilot.script b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle_pilot.script index 7641d6bcb..32b8892c4 100644 --- a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle_pilot.script +++ b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle_pilot.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: travel.scriptlib * Description: library of methods for the traveling system. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -193,10 +191,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_space_dungeon.script b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_space_dungeon.script index 31d695b5f..91db3175c 100644 --- a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_space_dungeon.script +++ b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_space_dungeon.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: travel_space_dungeon * Description: Attaches to npc/terminal that handles traveling to a space dungeon - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -234,9 +232,3 @@ messageHandler msgStartDungeonTravel() return SCRIPT_CONTINUE; } - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_ticket.script b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_ticket.script index 671bd3bdd..229ce15a3 100644 --- a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_ticket.script +++ b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_ticket.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: travel_ticket.script * Description: script for the travel tickets. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -170,15 +168,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - - diff --git a/sku.0/sys.server/compiled/game/script/item/trigger_breach_music.script b/sku.0/sys.server/compiled/game/script/item/trigger_breach_music.script index 392f9832e..fba49a419 100644 --- a/sku.0/sys.server/compiled/game/script/item/trigger_breach_music.script +++ b/sku.0/sys.server/compiled/game/script/item/trigger_breach_music.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: trigger_breach_sound.script * Description: creates a trigger volume that when breached will play a sound - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -194,4 +192,4 @@ boolean toggleSound(obj_id item, boolean turnOn) } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/trigger_breach_sound.script b/sku.0/sys.server/compiled/game/script/item/trigger_breach_sound.script index 3d258824d..fadd2716a 100644 --- a/sku.0/sys.server/compiled/game/script/item/trigger_breach_sound.script +++ b/sku.0/sys.server/compiled/game/script/item/trigger_breach_sound.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: trigger_breach_sound.script * Description: creates a trigger volume that when breached will play a sound - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -138,4 +136,4 @@ boolean toggleSound(obj_id item, boolean turnOn) } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/wearable/sarlacc_coverall.script b/sku.0/sys.server/compiled/game/script/item/wearable/sarlacc_coverall.script index 60d1266f4..1b5a51fdb 100644 --- a/sku.0/sys.server/compiled/game/script/item/wearable/sarlacc_coverall.script +++ b/sku.0/sys.server/compiled/game/script/item/wearable/sarlacc_coverall.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: sarlacc_coverall.script * Description: sarlacc coverall - * @author $Author:$ - * @version $Revision: #1 $ */ //------------------------------------------------ @@ -38,4 +33,4 @@ messageHandler destroyCoverall() destroyObject( self ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/advanced_turret.scriptlib b/sku.0/sys.server/compiled/game/script/library/advanced_turret.scriptlib index 2d19fccd3..4f665cb23 100644 --- a/sku.0/sys.server/compiled/game/script/library/advanced_turret.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/advanced_turret.scriptlib @@ -387,6 +387,18 @@ boolean isValidTarget(obj_id turret, obj_id target) return false; } + if(hasScript(turret, "systems.gcw.gcw_turret") && hasScript(target, "ai.smuggler_spawn_enemy")) + { + return false; + //2/1/15: Temp hack so turrets focus on enemy rather than BH NPC's in Bestine + } + + if(ai_lib.isAnimal(target) && hasScript(turret, "systems.gcw.gcw_turret")) + { + return false; + //2/1/15: Temp hack so turrets focus on enemy rather than wild creatures. + } + if(isMob(target) && isIdValid(getMaster(target))) { obj_id cd = callable.getCallableCD(target); @@ -713,4 +725,4 @@ void executeAttackAction(obj_id turret, obj_id target) void doLogging(string section, string message) { LOG("doLogging/advanced_turret.scriptlib/"+section, message); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/ai_lib.scriptlib b/sku.0/sys.server/compiled/game/script/library/ai_lib.scriptlib index 2954c95ea..ee8fb8dae 100644 --- a/sku.0/sys.server/compiled/game/script/library/ai_lib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/ai_lib.scriptlib @@ -1,12 +1,15 @@ +include library.badge; include library.beast_lib; include library.buff; include library.chat; include library.combat_consts; include library.dot; +include library.factions; include library.locations; +include library.movement; include library.pet_lib; include library.skill; -include library.movement; +include library.utils; const float PLAYER_RUN_SPEED = 8f; const float AI_MAX_MOVEMENT_SPEED = PLAYER_RUN_SPEED; @@ -620,7 +623,7 @@ void setIgnoreCombat( obj_id npc ) setWantSawAttackTriggers( npc, false ); } -/* -----------------8/12/2002 2:33PM----------------- +/* -------------------------------------------------- * ai.diction - This objvar specifies which npc reaction stringfile * the npc should use to bark spam. * @@ -1914,15 +1917,20 @@ boolean checkForSmuggler(obj_id player) //jedi check for contraband searches boolean checkForJedi( obj_id player ) { - if ( !isJedi(player) || isJediState( player, JEDI_STATE_FORCE_SENSITIVE ) ) + if ( !utils.isProfession(player, utils.FORCE_SENSITIVE) || factions.getFactionFlag(player) == factions.FACTION_FLAG_NEUTRAL ) return false; int mindTrick = 0; - if ( isJediState( player, JEDI_STATE_JEDI ) ) + + if ( isGod(player) ) + mindTrick += 101; + else if ( badge.hasBadge (player, "bdg_jedi_elder") || getState(player, STATE_GLOWING_JEDI) != 0 ) mindTrick += 40; - if ( isJediState( player, JEDI_STATE_FORCE_RANKED_LIGHT ) || isJediState( player, JEDI_STATE_FORCE_RANKED_DARK ) ) - mindTrick += 20; + else if ( badge.hasBadge (player, "new_prof_jedi_master") ) + mindTrick += 30; + else + mindTrick += 10; int roll = rand( 1, 100 ); if ( roll > mindTrick ) diff --git a/sku.0/sys.server/compiled/game/script/library/anims.scriptlib b/sku.0/sys.server/compiled/game/script/library/anims.scriptlib index ff333a957..b3fe30ea5 100644 --- a/sku.0/sys.server/compiled/game/script/library/anims.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/anims.scriptlib @@ -2,7 +2,7 @@ // include library.anims; // doAnimationAction( myDroid, anims.DROID_1_EMT_YES ); -/* _________________3/1/2002 3:55PM__________________ +/* _________________---------------__________________ * Npc and Droid Animations: * __________________________________________________*/ const string ASTROMECH_CBT_ATTACK_MELEE = "cbt_attack_melee"; @@ -944,7 +944,7 @@ const string YUZZUM_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string YUZZUM_STD_TURN_LEFT = "std_turn_left"; const string YUZZUM_STD_TURN_RIGHT = "std_turn_right"; -/* _________________3/1/2002 3:55PM__________________ +/* _________________---------------__________________ * Player Animations: * __________________________________________________*/ const string PLAYER_A_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_L_HIGH_2 = "a_cbt_unarmed_std_ready_get_hit_heavy_l_high_2"; diff --git a/sku.0/sys.server/compiled/game/script/library/arena.scriptlib b/sku.0/sys.server/compiled/game/script/library/arena.scriptlib index ac5b6147a..c83766164 100644 --- a/sku.0/sys.server/compiled/game/script/library/arena.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/arena.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; diff --git a/sku.0/sys.server/compiled/game/script/library/armor.scriptlib b/sku.0/sys.server/compiled/game/script/library/armor.scriptlib index dcb0338d6..ae713b482 100644 --- a/sku.0/sys.server/compiled/game/script/library/armor.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/armor.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: library.armor.scriptlib * Description: common data and functions for the new armor system - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/badge.scriptlib b/sku.0/sys.server/compiled/game/script/library/badge.scriptlib index 5c20b0bc9..7af4b65ae 100644 --- a/sku.0/sys.server/compiled/game/script/library/badge.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/badge.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: badge.scriptlib * Description: scriptlib for badge related functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/battlefield.scriptlib b/sku.0/sys.server/compiled/game/script/library/battlefield.scriptlib index 2ecfafaf7..f81c41eef 100644 --- a/sku.0/sys.server/compiled/game/script/library/battlefield.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/battlefield.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: battlefield.scriptlib * Description: Library for battlefields - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -2707,7 +2702,7 @@ location getFactionStartLocation(obj_id master_object, string faction) return null; location[] start_locations = getLocationArrayObjVar(master_object, VAR_START_LOCATIONS); - location loc = start_locations[idx]; + location loc = (location)start_locations[idx].clone(); // If all three coordinates are 0, then the starting location was not specified. if (loc.x == 0.0f && loc.y == 0.0f && loc.z == 0.0f) @@ -3788,7 +3783,7 @@ void createBattlefieldObjects(obj_id master_object, int idx) location[] start_locations = getLocationArrayObjVar(master_object, VAR_START_LOCATIONS); if(start_locations != null && start_locations.length > 0) { // Zero length array check - start_locations[jidx] = faction_start; + start_locations[jidx] = (location)faction_start.clone(); setObjVar(master_object, VAR_START_LOCATIONS, start_locations); } } diff --git a/sku.0/sys.server/compiled/game/script/library/beast_lib.scriptlib b/sku.0/sys.server/compiled/game/script/library/beast_lib.scriptlib index 573749744..e23a5ee40 100644 --- a/sku.0/sys.server/compiled/game/script/library/beast_lib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/beast_lib.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2007 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: library.beast_lib * Description: - * @author teidson - * @version $Revision: 0$ */ include ai.ai_combat; @@ -17,6 +12,7 @@ include library.buff; include library.callable; include library.colors; include library.corpse; +include library.factions; include library.group; include library.hue; include library.incubator; @@ -1248,7 +1244,6 @@ int getTotalBeastsCalled(obj_id player) } // Beast Happiness -// ...happy...HAPPY...happy...HA HA HA! Obey my dog! int getBCDBeastHappiness(obj_id bcd) { if(!isValidBCD(bcd)) @@ -1432,7 +1427,7 @@ void incrementBeastLoyalty(obj_id bcd) int happiness = getBCDBeastHappiness(bcd); - //Happiness has a effect on loyalty gain, so it can scale from -50 to +50 + //Happiness has an effect on loyalty gain, so it can scale from -50 to +50 if(happiness < 0) { happiness = 0; @@ -2562,6 +2557,27 @@ void killBeast(obj_id beast, obj_id killer) setBCDBeastHealth(bcd, 0); setBCDBeastIsDead(bcd, true); } +//Called when player beastmaster dies. Pet no longer dies, but is packed up instead. +void playerDeathStoreBeast(obj_id bcd) +{ + if(!isIdValid(bcd)) + { + return; + } + + obj_id datapad = getContainedBy(bcd); + obj_id player = getContainedBy(datapad); + obj_id currentBeast = getBCDBeastCalled(bcd); + + if(!isIdValid(datapad) || !isIdValid(player) || !isIdValid(currentBeast)) + { + return; + } + + factions.setFaction(currentBeast, "Unattackable"); + stop(currentBeast); + storeBeast(bcd); +} void incrementBeastExperience(obj_id beast) { diff --git a/sku.0/sys.server/compiled/game/script/library/bio_engineer.scriptlib b/sku.0/sys.server/compiled/game/script/library/bio_engineer.scriptlib index 3baccd536..aef63804d 100644 --- a/sku.0/sys.server/compiled/game/script/library/bio_engineer.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/bio_engineer.scriptlib @@ -1,4 +1,3 @@ - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/library/bounty_hunter.scriptlib b/sku.0/sys.server/compiled/game/script/library/bounty_hunter.scriptlib index dac4501a9..3f70d4768 100644 --- a/sku.0/sys.server/compiled/game/script/library/bounty_hunter.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/bounty_hunter.scriptlib @@ -1,4 +1,3 @@ - // bounty_hunter.scriptlib -- this script contains the guts for the bounty-hunter /checkbounty command among others. RcT -- 10/25/2005 // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/library/camping.scriptlib b/sku.0/sys.server/compiled/game/script/library/camping.scriptlib index d6e32eb10..0922ef268 100644 --- a/sku.0/sys.server/compiled/game/script/library/camping.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/camping.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: camping.scriptlib * Description: camping skill library - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -916,7 +911,7 @@ void initializeAdvancedCamp(obj_id deed, obj_id camp, obj_id player, location lo { if(ovl.getFloatObjVar(modules[i]) != 0.0f) { - location tempLoc = loc; + location tempLoc = (location)loc.clone(); location nodeLoc = getAdvancedCampNodeLocation(camp, tempLoc, nodeCount); int nodeYaw = getAdvancedCampNodeYaw(camp, nodeCount); @@ -1065,4 +1060,4 @@ boolean isInEntertainmentCamp(obj_id player, obj_id camp) return true; return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/chat.scriptlib b/sku.0/sys.server/compiled/game/script/library/chat.scriptlib index 2c4beae4c..d9472d354 100644 --- a/sku.0/sys.server/compiled/game/script/library/chat.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/chat.scriptlib @@ -1,6 +1,6 @@ include library.utils; include library.space_utils; -/* -----------------11/5/2002 2:40PM----------------- +/* -------------------------------------------------- * MOOD CONSTS: * --------------------------------------------------*/ const string MOOD_NONE = "none"; @@ -528,7 +528,7 @@ const string[] ALLMOODS = { MOOD_FIRM };//all moods -/* -----------------11/5/2002 2:40PM----------------- +/* -------------------------------------------------- * CHAT-TYPE CONSTS: * --------------------------------------------------*/ const string CHAT_SAY = "say"; diff --git a/sku.0/sys.server/compiled/game/script/library/city.scriptlib b/sku.0/sys.server/compiled/game/script/library/city.scriptlib index 51961c20a..2b3a83e0c 100644 --- a/sku.0/sys.server/compiled/game/script/library/city.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/city.scriptlib @@ -1,10 +1,5 @@ /** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: city library - * @author $Author: Brandon Reinhart$ - * @version $Revision: #1 $ */ //------------------------------------------------ @@ -1232,7 +1227,7 @@ void setCloneInfo(int city_id, location cityCloneLoc, location cityCloneRespawn, void updateLocation(int city_id, location new_loc) { obj_id cityHall = cityGetCityHall(city_id); - location cityLoc = new_loc; + location cityLoc = (location)new_loc.clone(); citySetLocation(city_id, new_loc); } diff --git a/sku.0/sys.server/compiled/game/script/library/cloninglib.scriptlib b/sku.0/sys.server/compiled/game/script/library/cloninglib.scriptlib index b40c7e4db..c60c7145a 100644 --- a/sku.0/sys.server/compiled/game/script/library/cloninglib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/cloninglib.scriptlib @@ -1,13 +1,3 @@ - /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: scriptlib - * Description: base player script library - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - /***** INCLUDES ********************************************************/ include library.battlefield; @@ -526,8 +516,8 @@ Vector getAvailableCloningFacilities(obj_id player) { playerFacility = idList[i]; playerFacilityName = nameList[i]; - playerFacilityLoc = locList[i]; - playerFacilitySpawnLoc = respawnList[i]; + playerFacilityLoc = (location)locList[i].clone(); + playerFacilitySpawnLoc = (location)respawnList[i].clone(); playerCityDist = dist; } break; @@ -566,8 +556,8 @@ Vector getAvailableCloningFacilities(obj_id player) { factionFacility = idList[i]; factionFacilityName = nameList[i]; - factionFacilityLoc = locList[i]; - factionFacilitySpawnLoc = respawnList[i]; + factionFacilityLoc = (location)locList[i].clone(); + factionFacilitySpawnLoc = (location)respawnList[i].clone(); factionFacilityDist = dist; } } @@ -579,8 +569,8 @@ Vector getAvailableCloningFacilities(obj_id player) { factionFacility = idList[i]; factionFacilityName = nameList[i]; - factionFacilityLoc = locList[i]; - factionFacilitySpawnLoc = respawnList[i]; + factionFacilityLoc = (location)locList[i].clone(); + factionFacilitySpawnLoc = (location)respawnList[i].clone(); factionFacilityDist = dist; } } @@ -597,8 +587,8 @@ Vector getAvailableCloningFacilities(obj_id player) { pvpAdvancedFacility = idList[i]; pvpAdvancedFacilityName = nameList[i]; - pvpAdvancedFacilityLoc = locList[i]; - pvpAdvancedFacilitySpawnLoc = respawnList[i]; + pvpAdvancedFacilityLoc = (location)locList[i].clone(); + pvpAdvancedFacilitySpawnLoc = (location)respawnList[i].clone(); pvpAdvancedFacilityDist = dist; } @@ -616,8 +606,8 @@ Vector getAvailableCloningFacilities(obj_id player) { pvpAdvancedFacility = idList[i]; pvpAdvancedFacilityName = nameList[i]; - pvpAdvancedFacilityLoc = locList[i]; - pvpAdvancedFacilitySpawnLoc = respawnList[i]; + pvpAdvancedFacilityLoc = (location)locList[i].clone(); + pvpAdvancedFacilitySpawnLoc = (location)respawnList[i].clone(); pvpAdvancedFacilityDist = dist; } @@ -627,8 +617,8 @@ Vector getAvailableCloningFacilities(obj_id player) { playerCamp = idList[i]; playerCampName = nameList[i]; - playerCampLoc = locList[i]; - playerCampSpawnLoc = respawnList[i]; + playerCampLoc = (location)locList[i].clone(); + playerCampSpawnLoc = (location)respawnList[i].clone(); playerCampDist = dist; } diff --git a/sku.0/sys.server/compiled/game/script/library/cmd.scriptlib b/sku.0/sys.server/compiled/game/script/library/cmd.scriptlib index 8a9376253..8bf8727ac 100644 --- a/sku.0/sys.server/compiled/game/script/library/cmd.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/cmd.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: cmd.scriptlib * Description: command library for command queue functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/collection.scriptlib b/sku.0/sys.server/compiled/game/script/library/collection.scriptlib index 313d41d45..2e22b4da2 100644 --- a/sku.0/sys.server/compiled/game/script/library/collection.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/collection.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: collection.scriptlib * Description: required script for player collections - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -1890,4 +1885,4 @@ void grantQuestBasedCollections(string questString, obj_id player) } return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/colors.scriptlib b/sku.0/sys.server/compiled/game/script/library/colors.scriptlib index 16e60a114..44cd9a426 100644 --- a/sku.0/sys.server/compiled/game/script/library/colors.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/colors.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: colors.scriptlib * Description: base color define library - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -193,4 +188,4 @@ color getColorByName(string name) int b = row.getInt("B"); return new color(r, g, b, 255); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/colors_hex.scriptlib b/sku.0/sys.server/compiled/game/script/library/colors_hex.scriptlib index 4ec6a2137..e44138345 100644 --- a/sku.0/sys.server/compiled/game/script/library/colors_hex.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/colors_hex.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: colors_hex.scriptlib * Description: color (string'd hex) define library - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/community_crafting.scriptlib b/sku.0/sys.server/compiled/game/script/library/community_crafting.scriptlib index 90101c521..b57b9725c 100644 --- a/sku.0/sys.server/compiled/game/script/library/community_crafting.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/community_crafting.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: community_crafting.scriptlib * Description: Utility functions for the community crafting system - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/consumable.scriptlib b/sku.0/sys.server/compiled/game/script/library/consumable.scriptlib index 307123e5d..606e7e216 100644 --- a/sku.0/sys.server/compiled/game/script/library/consumable.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/consumable.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: consumable.scriptlib * Description: consumable effects library - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -535,7 +530,7 @@ boolean consumeItem( obj_id player, obj_id target, obj_id item , boolean checkPv } } - // Apply new food effects. 12/17/03 + // Apply new food effects. applyFoodEffects( target, item, am ); // Don't send standard consumable results message for medicine since the healing system diff --git a/sku.0/sys.server/compiled/game/script/library/content.scriptlib b/sku.0/sys.server/compiled/game/script/library/content.scriptlib index 53325c492..2d52fc734 100644 --- a/sku.0/sys.server/compiled/game/script/library/content.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/content.scriptlib @@ -1,8 +1,6 @@ // // Content Path Script Library is for use with the content path granted when the player leaves // the NPE, including Tatooine and Naboo quests currently, and soon to include more planets -// -// Todd Bailey, 9/21/2005 include library.badge; diff --git a/sku.0/sys.server/compiled/game/script/library/conversation.scriptlib b/sku.0/sys.server/compiled/game/script/library/conversation.scriptlib index 9804d1c2c..4fab598cb 100644 --- a/sku.0/sys.server/compiled/game/script/library/conversation.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/conversation.scriptlib @@ -1,7 +1,6 @@ /** * Title: conversation.scriptlib * Description: A library providing support for conversations created by the conversation editor - * @author $Author: swyckoff $ */ @@ -49,4 +48,4 @@ void echoToGroup(obj_id player, obj_id actor, obj_id target, prose_package pp) //echo to any group members, but not the player or npc again chat.chat (actor, target, pp, chat.ChatFlag_targetAndSourceGroup|chat.ChatFlag_skipTarget|chat.ChatFlag_skipSource); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/corpse.scriptlib b/sku.0/sys.server/compiled/game/script/library/corpse.scriptlib index 5b9661b80..a9a947265 100644 --- a/sku.0/sys.server/compiled/game/script/library/corpse.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/corpse.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: corpse.scriptlib * Description: scriptlib for corpse related functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/craftinglib.scriptlib b/sku.0/sys.server/compiled/game/script/library/craftinglib.scriptlib index cbe338989..1c9a65933 100644 --- a/sku.0/sys.server/compiled/game/script/library/craftinglib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/craftinglib.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: craftinglib.scriptlib * Description: Utility functions for crafting - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ */ /** @@ -211,7 +206,7 @@ const string_id MANUFACTURING_CENTER_MESSAGE = new string_id("city/city", "man ***************************************************************************************************************************************************** ****************************************************************************************************************************************************/ -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function calcResourceQualitySkillMod * * This function takes the average quality of all the resources @@ -260,7 +255,7 @@ float calcResourceQualitySkillMod ( dictionary craftingValuesDictionary ) return resourceQualitySkillMod; } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function itemComplexitySkillMod * * This function takes the complexity of the currently attempted item @@ -294,7 +289,7 @@ float calcItemComplexitySkillMod (dictionary craftingValuesDictionary ) return itemComplexitySkillMod; } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function resourceMalleabilitySkillMod * * This function takes the average malleability of all the resources @@ -331,7 +326,7 @@ float calcResourceMalleabilitySkillMod (dictionary craftingValuesDictionary ) return resourceMalleabilitySkillMod; } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function getAttributeResourceMod * * This function takes the attribute average value that is passed to it, then figures out the appropriate modifier. @@ -380,7 +375,7 @@ float computeWeightedAverage(float[] resourceValues, resource_weight.weight[] we return 0; } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function skillDesignAssemblyCheck * * This function takes the modified design assembly skill roll, compares it to the target number, and determines a level of success. @@ -698,7 +693,7 @@ int calcSkillDesignAssemblyCheck( obj_id player, dictionary craftingValuesDictio return successState; } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function calcAssemblyAttributeMultiplier * * This function takes the level of success and alters the schematics final attributes appropriately. @@ -759,7 +754,7 @@ float calcAssemblySuccessAttributeMultiplier (int assemblySuccessState, dictiona return attributeMultiplier; } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * calcCraftingDesignStageIngredientAttribAverageValues * * This function with a very long name loads all the attributes off all the resources and components used to craft the current item and averages their values. @@ -1011,7 +1006,7 @@ void calcResourceMaxItemAttributes (dictionary craftingValuesDictionary, draft_s calcResourceMaxItemAttributes (null, craftingValuesDictionary, itemAttributes, weights); } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function calcResourceMaxItemAttributes * * This function is the primary function used to figure out how high it's attributes can ever be, as a limitation on the results of the Experimentation phase. @@ -1115,7 +1110,7 @@ void calcResourceMaxItemAttributes (obj_id player, dictionary craftingValuesDict } } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcPostAssemblyResourceSetAttribValues * * This function reads in the average attributes of the resources used in the schematic and sets the attributes in accordance with the resource averages. @@ -1174,7 +1169,7 @@ void calcPostAssemblyResourceSetAttribValues (dictionary craftingValuesDictionar } } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function calcPostSkillAssemblyCheckSetValues * * This function reads in the attribute ranges of the schematic and sets them in accordance with skill check results. @@ -1227,7 +1222,7 @@ void calcPostSkillAssemblyCheckSetAttribValues (dictionary craftingValuesDiction } } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcPostAssemblyPhaseAttributes * * This function does pretty much all of the real item schematic attribute value work done for the assembly phase of crafting. (The Phase before the crafting phase). Up to 30% of the items' possible attribute values is garnered through this script. To unlock the other possible 70%, you gotta go through the experimentation phase. @@ -1307,7 +1302,7 @@ int calcAssemblyPhaseAttributes ( obj_id player, draft_schematic.slot[] itemIngr ***************************************************************************************************************************************************** ****************************************************************************************************************************************************/ -/* -----------------10/15/2002 ------------------ +/* --------------------------- ------------------ * Function calcExperimentalAttribs * * This function converts a schematic's object attributes to experimental attributes @@ -1387,7 +1382,7 @@ void calcExperimentalAttribs(draft_schematic schematic) debugServerConsoleMsg(null, "craftinglib.scriptlib calcExperimentalAttribs exit"); } -/* -----------------10/15/2002 ------------------ +/* --------------------------- ------------------ * Function convertExperimentalAttribsToObjectAttribs * * This function converts experimental attribute points @@ -1503,7 +1498,7 @@ float[] convertExperimentalPointsToObjectPoints(draft_schematic schematic, strin return objectPoints; } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcExperimentPoints * * This function determines how many experimentation points a player will be given during the experimentation phase of crafting @@ -1531,7 +1526,7 @@ int calcExperimentPoints(obj_id player, string[] skillMods) return totalMod; } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcExpFullSinglePointValue * * This function reads in the attribute ranges of the schematic and figures out how much a single experiment point successfuly spent on each will alter them. @@ -1565,7 +1560,7 @@ void calcExpFullSinglePointValue (dictionary craftingValuesDictionary, draft_sch } } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcPerExperimentationCheckMod * * This function reads in the number of attributes experimented upon, crafting station condition, item complexity, and user skill @@ -1658,7 +1653,7 @@ void calcPerExperimentationCheckMod ( obj_id player, dictionary craftingValuesDi craftingValuesDictionary.put ("expNumAttributesExperimentMod", numAttributesExperimentedMod); } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcSuccessPerAttributeExperimentation * * This function reads in the number of attributes experimented upon, crafting station condition, item complexity, diff --git a/sku.0/sys.server/compiled/game/script/library/create.scriptlib b/sku.0/sys.server/compiled/game/script/library/create.scriptlib index 2e6e646c9..384e19a83 100644 --- a/sku.0/sys.server/compiled/game/script/library/create.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/create.scriptlib @@ -71,7 +71,7 @@ obj_id staticObject( string objectName, location spawnLocation ) return creature; } -/* -----------------12/5/2002 2:49PM----------------- +/* ---------------------------------- * creates an object from template, creature datatable or npc datatable * * @param objectName the templatename, creature or NPC type to create @@ -242,7 +242,7 @@ obj_id themeParkObject( string objectName, float xOffset, float zOffset ) } -/* -----------------12/11/2002 3:31PM---------------- +/* --------------------------------- * Used to create an NPC of a specified species or from a specific species-list * * @params creatureName the name of the creature to spawn @@ -867,7 +867,9 @@ void initializeCreature( obj_id creature, string creatureName, dictionary creatu { float runSpeed = ai_lib.AI_MAX_MOVEMENT_SPEED * aiGetMovementSpeedPercent(creature); runSpeed *= speedMod; + float walkSpeed = 2.0f; setBaseRunSpeed(creature, runSpeed); + setBaseWalkSpeed(creature, walkSpeed); // Never let an ai walk at a speed faster than it can run { diff --git a/sku.0/sys.server/compiled/game/script/library/datatable.scriptlib b/sku.0/sys.server/compiled/game/script/library/datatable.scriptlib index d7bb99976..6a1952896 100644 --- a/sku.0/sys.server/compiled/game/script/library/datatable.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/datatable.scriptlib @@ -1,22 +1,15 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: datatable.scriptlib +* Title: datatable.scriptlib * Description: library for generic datatable lookup functions - * @author $Author:$ - * @version $Revision:$ */ -// TABULATION IN BELOW FILE IS FUCKED UP, BUT I DIDNT CHANGE IT. +// TABULATION IN BELOW FILE IS MESSED UP. // NEW FUNCTIONS LIVE AT THE BOTTOM /***** INCLUDES ********************************************************/ include datatable_writer; -/***** CONSTANTS *******************************************************/ - /***** FUNCTIONS *******************************************************/ @@ -141,7 +134,7 @@ string getRandomTemplate(string datatable) } -// I DID NOT CREATE THE ABOVE FUNCTIONS. THE TABULATION IS FUCKED UP AND ITS NOT MY FAULT. +// THE TABULATION IS FUCKED UP AND ITS NOT MY FAULT. boolean createDataTable(string strFileName, string[] strHeaders, string[] strHeaderTypes) { diff --git a/sku.0/sys.server/compiled/game/script/library/debug.scriptlib b/sku.0/sys.server/compiled/game/script/library/debug.scriptlib index 89100692d..7bcb8c322 100644 --- a/sku.0/sys.server/compiled/game/script/library/debug.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/debug.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: debug.scriptlib * Description: A library of routines to facilitate script debugging. - * @author $Author: asommers $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/districts.scriptlib b/sku.0/sys.server/compiled/game/script/library/districts.scriptlib index 9f83d549c..b58a7ccbe 100644 --- a/sku.0/sys.server/compiled/game/script/library/districts.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/districts.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: districts.scriptlib * Description: municipal districts library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/doctor_bag.scriptlib b/sku.0/sys.server/compiled/game/script/library/doctor_bag.scriptlib index a9f7ec388..c1abca9c3 100644 --- a/sku.0/sys.server/compiled/game/script/library/doctor_bag.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/doctor_bag.scriptlib @@ -1,10 +1,5 @@ /** - * Copyright (c) ©2005 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: support library for the doctor bag - * @author $Author: Brandon Reinhart$ - * @version $Revision: #1 $ */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/library/dot.scriptlib b/sku.0/sys.server/compiled/game/script/library/dot.scriptlib index 8fb529ac6..7292818c1 100644 --- a/sku.0/sys.server/compiled/game/script/library/dot.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/dot.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: dot.scriptlib * Description: contains the library methods for damage over time effects - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/dump.scriptlib b/sku.0/sys.server/compiled/game/script/library/dump.scriptlib index 70670c9ef..e275139c8 100644 --- a/sku.0/sys.server/compiled/game/script/library/dump.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/dump.scriptlib @@ -1,7 +1,4 @@ /** - * Copyright (C)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: dump.scriptlib * Description: A library containing functions for printing out debug information. */ @@ -1408,4 +1405,4 @@ string getAllIncompleteCollections(obj_id player, string[] collectionBooks) } return returnString; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/expertise.scriptlib b/sku.0/sys.server/compiled/game/script/library/expertise.scriptlib index 6e89317af..6b4454ea3 100644 --- a/sku.0/sys.server/compiled/game/script/library/expertise.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/expertise.scriptlib @@ -192,7 +192,7 @@ boolean isProfAllowedSkill(obj_id player, string skillName) { //possible exploiter //LOG it - CustomerServiceLog("SuspectedCheaterChannel: ", "DualProfessionCheat: Player " + getFirstName(player) + "(" + player + ") attempted to give themselves an exptertise they cannot have."); + CustomerServiceLog("SuspectedCheaterChannel: ", "DualProfessionCheat: Player " + getFirstName(player) + "(" + player + ") attempted to give themselves an expertise they cannot have."); CustomerServiceLog("SuspectedCheaterChannel: ", "DualProfessionCheat: Player " + getFirstName(player) + "(" + player + ") Their profession is " + profession + " and the skill was " + skillName + "."); return false; } diff --git a/sku.0/sys.server/compiled/game/script/library/faction_perk.scriptlib b/sku.0/sys.server/compiled/game/script/library/faction_perk.scriptlib index 551b39213..0f1bf25ac 100644 --- a/sku.0/sys.server/compiled/game/script/library/faction_perk.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/faction_perk.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: faction_perk.scriptlib * Description: function library for species innate abilities/commands - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -1318,4 +1313,4 @@ boolean spawnTroopers(obj_id player, string faction, int rank) } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/factions.scriptlib b/sku.0/sys.server/compiled/game/script/library/factions.scriptlib index 3bb554d2b..ae175232b 100644 --- a/sku.0/sys.server/compiled/game/script/library/factions.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/factions.scriptlib @@ -177,7 +177,7 @@ const string_id SID_MERC_REBEL_SF_TERMINATED = new string_id("gcw", "merc_rebe const string_id SID_MERC_REBEL_COMBATANT_GRANTED = new string_id("gcw", "merc_rebel_combatant_status_granted"); const string_id SID_MERC_REBEL_COMBATANT_TERMINATED = new string_id("gcw", "merc_rebel_combatant_status_terminated"); -/* -----------------8/1/2002 1:18PM------------------ +/* -------------------------------------------------- * FACTION SYSTEM VARIABLES * * For NPCs: @@ -366,7 +366,7 @@ boolean isDeclared( obj_id target ) return false; } -/* -----------------8/16/2002 4:45PM----------------- +/* ------------------------------------------------- * Declared players are always considered to be Covert, * so far as AI is concerned. * @@ -3095,4 +3095,4 @@ boolean removeNeturalMercenary(obj_id player, int factionFlag) } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/firework.scriptlib b/sku.0/sys.server/compiled/game/script/library/firework.scriptlib index e5a008f08..a8ccaabae 100644 --- a/sku.0/sys.server/compiled/game/script/library/firework.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/firework.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: firework.scriptlib * Description: for "firework" functions - * @author $Author: rpalacio $ - * @version $Revision: #13 $ */ /***** INCLUDES ********************************************************/ @@ -530,4 +525,4 @@ void useCharge(obj_id firework) int cnt = getCount(firework); if ( cnt < 1 ) destroyObject(firework); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/force_rank.scriptlib b/sku.0/sys.server/compiled/game/script/library/force_rank.scriptlib index 42c719bae..34054ace7 100644 --- a/sku.0/sys.server/compiled/game/script/library/force_rank.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/force_rank.scriptlib @@ -1,11 +1,6 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: force_rank.scriptlib * Description: Support functions for the Force Ranking System - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/fs_quests.scriptlib b/sku.0/sys.server/compiled/game/script/library/fs_quests.scriptlib index 9548273db..78ed4e77e 100644 --- a/sku.0/sys.server/compiled/game/script/library/fs_quests.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/fs_quests.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: fs_kickoff.scriptlib * Description: scriptlib for force sensitive kickoff functions - * @author $Author:$ - * @version $Revision:$ */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/library/fs_quests_cc.scriptlib b/sku.0/sys.server/compiled/game/script/library/fs_quests_cc.scriptlib index a4567ddb8..1eb8b45f7 100644 --- a/sku.0/sys.server/compiled/game/script/library/fs_quests_cc.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/fs_quests_cc.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: library.fs_quests_cc.scriptlib * Description: Utility functions for the fs village phase 2 and 3 community crafting quests - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/fs_quests_sad.scriptlib b/sku.0/sys.server/compiled/game/script/library/fs_quests_sad.scriptlib index 233cfb036..fbab3ef0b 100644 --- a/sku.0/sys.server/compiled/game/script/library/fs_quests_sad.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/fs_quests_sad.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: fs_quests_sad.scriptlib * Description: scriptlib for force sensitive search and destroy mission - * @author $Author:$ - * @version $Revision:$ */ //Whether the player has an active SAD task diff --git a/sku.0/sys.server/compiled/game/script/library/furniture.scriptlib b/sku.0/sys.server/compiled/game/script/library/furniture.scriptlib index 9de0eb5d9..d0c736246 100644 --- a/sku.0/sys.server/compiled/game/script/library/furniture.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/furniture.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: furniture.scriptlib * Description: base functions for furniture handling - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/gambling.scriptlib b/sku.0/sys.server/compiled/game/script/library/gambling.scriptlib index cd6acac4b..f81f67a7c 100644 --- a/sku.0/sys.server/compiled/game/script/library/gambling.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/gambling.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; @@ -403,4 +402,4 @@ int getGamePlayerIndex(obj_id table, obj_id player) return -1; return utils.getElementPositionInArray(playerIds, player); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/gcw.scriptlib b/sku.0/sys.server/compiled/game/script/library/gcw.scriptlib index 60d26960b..a27c0a54e 100644 --- a/sku.0/sys.server/compiled/game/script/library/gcw.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/gcw.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include ai.ai_combat; diff --git a/sku.0/sys.server/compiled/game/script/library/gm.scriptlib b/sku.0/sys.server/compiled/game/script/library/gm.scriptlib index f502b96af..fb1dfb680 100644 --- a/sku.0/sys.server/compiled/game/script/library/gm.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/gm.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: scriptlib * Description: A library containing public general utility functions. - * @author $Author: rpalacio $ - * @version $Revision: #13 $ */ /***** INCLUDES ********************************************************/ @@ -931,4 +926,4 @@ string getSpaceQuestStringAndTitle(obj_id player, string questString) boolean isInstanceAuthorized(obj_id subject) { return utils.hasScriptVar(subject, INSTANCE_AUTH); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/gmlib.scriptlib b/sku.0/sys.server/compiled/game/script/library/gmlib.scriptlib index 747368910..c86dc850e 100644 --- a/sku.0/sys.server/compiled/game/script/library/gmlib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/gmlib.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c) 2005 Sony Online Entertainment Inc. - * All Right Reserved - * * Title: gmlib * Description: A library containing shared gm functionality - * @author $Author rhanz $ - * @version $Revision: #1 $ */ /**** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/grenade.scriptlib b/sku.0/sys.server/compiled/game/script/library/grenade.scriptlib index f58cf60df..d7aa0b86c 100644 --- a/sku.0/sys.server/compiled/game/script/library/grenade.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/grenade.scriptlib @@ -1,6 +1,5 @@ //------------------------------------------------ // grenade.scriptlib -// Brandon Reinhart //------------------------------------------------ include library.combat; diff --git a/sku.0/sys.server/compiled/game/script/library/groundquests.scriptlib b/sku.0/sys.server/compiled/game/script/library/groundquests.scriptlib index 9e09668f0..30dd5e60f 100644 --- a/sku.0/sys.server/compiled/game/script/library/groundquests.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/groundquests.scriptlib @@ -582,7 +582,7 @@ void doTraderEntertainerXpWarning(int questCrc, obj_id player) /** THIS IS FOR INTERNAL QUEST SYSTEM USE ONLY!!! If you need to push a quest on a player, enter the quest name into - //depot/swg/<branch>/dsrc/sku.0/sys.shared/compiled/game/datatables/quest/force_accept_quests.tab + datatables/quest/force_accept_quests.tab */ int grantQuestNoAcceptUI(obj_id player, string questName, boolean showSystemMessage) { @@ -948,7 +948,7 @@ location getRandom2DLocationAroundLocation(obj_id player, float relativeOffsetX, if(!isValidQuestSpawnPoint(player, newLocation, onAFloor, inACell)) { //absolute failure to find a good point, use the original location - newLocation = playerLocation; + newLocation = (location)playerLocation.clone(); } } } @@ -998,7 +998,7 @@ boolean isValidQuestSpawnPoint(obj_id player, location newLocation, boolean onAF */ location getRandom2DLocationInRing(location startLocation, float minimumRadius, float maximumRadius) { - location newLocation = startLocation; + location newLocation = (location)startLocation.clone(); float deltaX = rand(minimumRadius, maximumRadius); if(rand(1,2) == 2) deltaX = -deltaX; diff --git a/sku.0/sys.server/compiled/game/script/library/group.scriptlib b/sku.0/sys.server/compiled/game/script/library/group.scriptlib index 26e053345..249af627d 100644 --- a/sku.0/sys.server/compiled/game/script/library/group.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/group.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: group.scriptlib * Description: library of player group related functions - * @author $Author: rpalacio $ - * @version $Revision: $ */ /***** INCLUDES ********************************************************/ @@ -897,4 +892,4 @@ boolean distributeMissionXpToGroup(obj_id player, float range, obj_id objMission } //LOG("NewMission", "Group Members XP: " + getGroupSize(groupObject) + " :::Targets: " + targets.length ); return (targets.length >= getGroupSize(groupObject)); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/guild.scriptlib b/sku.0/sys.server/compiled/game/script/library/guild.scriptlib index e609bf070..617ecdba5 100644 --- a/sku.0/sys.server/compiled/game/script/library/guild.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/guild.scriptlib @@ -2,7 +2,6 @@ // // guild.scriptlib // -// Copyright 2002 Sony Online Entertainment // // ====================================================================== @@ -3058,4 +3057,4 @@ boolean inSameGuild(obj_id target1, obj_id target2) { return false; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/healing.scriptlib b/sku.0/sys.server/compiled/game/script/library/healing.scriptlib index e47f194ad..9e5d40841 100644 --- a/sku.0/sys.server/compiled/game/script/library/healing.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/healing.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: healing.scriptlib * Description: base functions for healing & wound curing - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/heavyweapons.scriptlib b/sku.0/sys.server/compiled/game/script/library/heavyweapons.scriptlib index 9a3fe5ea8..e93ec32f7 100644 --- a/sku.0/sys.server/compiled/game/script/library/heavyweapons.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/heavyweapons.scriptlib @@ -451,36 +451,3 @@ string getHeavyWeaponDotName(obj_id player, int elementalDamageType, boolean sin return finalAttackName; } - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/sku.0/sys.server/compiled/game/script/library/holiday.scriptlib b/sku.0/sys.server/compiled/game/script/library/holiday.scriptlib index 0c7a9db3b..33c2abe29 100644 --- a/sku.0/sys.server/compiled/game/script/library/holiday.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/holiday.scriptlib @@ -1,7 +1,4 @@ /********************************************************************** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: holiday * Description: Handles constants, etc. for holiday events **********************************************************************/ @@ -1885,4 +1882,4 @@ boolean removeAllCompletedQuestsForDeathTroopers(obj_id player) groundquests.clearQuest(player, "outbreak_quest_facility_04"); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/house_pet.scriptlib b/sku.0/sys.server/compiled/game/script/library/house_pet.scriptlib index a78a3faf2..60f09214a 100644 --- a/sku.0/sys.server/compiled/game/script/library/house_pet.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/house_pet.scriptlib @@ -1,11 +1,5 @@ /** - * Copyright (c)2008 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: house_pet.scriptlib - * Description: - * @author $Author:jhaskell$ - * @version $Revision:$ */ //Library to be used for any mob that resides inside a player diff --git a/sku.0/sys.server/compiled/game/script/library/hq.scriptlib b/sku.0/sys.server/compiled/game/script/library/hq.scriptlib index e9b0aea74..77d25fd19 100644 --- a/sku.0/sys.server/compiled/game/script/library/hq.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/hq.scriptlib @@ -1,7 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - /***** INCLUDES ********************************************************/ include library.gcw; include library.player_structure; @@ -13,12 +9,12 @@ include library.utils; /***** CONSTANTS *******************************************************/ -const float VULNERABILITY_CYCLE = 172800f; // 2/1/05 new, post GCW re-work 48 hour cycle +const float VULNERABILITY_CYCLE = 172800f; // new, post GCW re-work 48 hour cycle //const float VULNERABILITY_CYCLE = 86400f; // original 24 hour cycle //const float VULNERABILITY_CYCLE = 900f; // TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE -const float VULNERABILITY_LENGTH = 10800f; // 2/10/05 new, post GCW re-work 3 hour vulnerability cycle +const float VULNERABILITY_LENGTH = 10800f; // new, post GCW re-work 3 hour vulnerability cycle //const float VULNERABILITY_LENGTH = 7200f; // original 2 hour vulnerability cycle //const float VULNERABILITY_LENGTH = 450f; // TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE diff --git a/sku.0/sys.server/compiled/game/script/library/hue.scriptlib b/sku.0/sys.server/compiled/game/script/library/hue.scriptlib index a247fa7ff..141fac038 100644 --- a/sku.0/sys.server/compiled/game/script/library/hue.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/hue.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: hue.scriptlib * Description: Base library for object hue system - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/incubator.scriptlib b/sku.0/sys.server/compiled/game/script/library/incubator.scriptlib index 13862d77b..c947aefa8 100644 --- a/sku.0/sys.server/compiled/game/script/library/incubator.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/incubator.scriptlib @@ -1,11 +1,5 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: library.incubator.scriptlib - * Description: - * @author jbenjamin - * @version $Revision: 1$ */ diff --git a/sku.0/sys.server/compiled/game/script/library/innate.scriptlib b/sku.0/sys.server/compiled/game/script/library/innate.scriptlib index f858cb74d..060a2a6aa 100644 --- a/sku.0/sys.server/compiled/game/script/library/innate.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/innate.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: innate.scriptlib * Description: function library for species innate abilities/commands - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/jedi_trials.scriptlib b/sku.0/sys.server/compiled/game/script/library/jedi_trials.scriptlib index 37722c130..1ef281d6c 100644 --- a/sku.0/sys.server/compiled/game/script/library/jedi_trials.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/jedi_trials.scriptlib @@ -1,4 +1,3 @@ - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/library/list.scriptlib b/sku.0/sys.server/compiled/game/script/library/list.scriptlib index fdc126a09..3daa85281 100644 --- a/sku.0/sys.server/compiled/game/script/library/list.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/list.scriptlib @@ -1,15 +1,9 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** * Title: list_sorter.script * Description: This script takes a obj_var_list and then dumps the contents into an array. * the array is then sorted upon Int values of each individual obj_vars in * ascending order. The script then returns the sorted obj_var array. * This script utilizes a qucksort algorithm adapted for use on obj_var arrays. - * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ ******************************************************************************************** /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/load_test.scriptlib b/sku.0/sys.server/compiled/game/script/library/load_test.scriptlib index 1208ec4c4..a91fef530 100644 --- a/sku.0/sys.server/compiled/game/script/library/load_test.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/load_test.scriptlib @@ -1,9 +1,5 @@ // ====================================================================== -// // load_test.scriptlib -// -// Copyright 2003 Sony Online Entertainment -// // ====================================================================== include library.space_create; diff --git a/sku.0/sys.server/compiled/game/script/library/locations.scriptlib b/sku.0/sys.server/compiled/game/script/library/locations.scriptlib index d7961a9da..a67febdc3 100644 --- a/sku.0/sys.server/compiled/game/script/library/locations.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/locations.scriptlib @@ -16,23 +16,23 @@ float getRegionExtents(region rgnTest) location locUpperRight = new location(); location[] locExtents = getRegionExtent(rgnTest); - locLowerLeft = locExtents[0]; - locUpperRight = locExtents[1]; + locLowerLeft = (location)locExtents[0].clone(); + locUpperRight = (location)locExtents[1].clone(); -// //////////LOG("mission", "Lower Left is "+locLowerLeft.toString()); - ////////////LOG("mission", "Upper Right is "+locUpperRight.toString()); + LOG("mission", "Lower Left is "+locLowerLeft.toString()); + LOG("mission", "Upper Right is "+locUpperRight.toString()); float fltXDistance = locUpperRight.x - locLowerLeft.x; // assuming my understanding of coords is right float fltZDistance = locUpperRight.z - locLowerLeft.z; // see above if(fltXDistance>fltZDistance) { - ////////////LOG("mission", "fltXDistance returning with a value of "+fltXDistance); + LOG("mission", "fltXDistance returning with a value of "+fltXDistance); return fltXDistance; } else { - ////////////LOG("mission", "fltZDistance returning with a value of "+fltZDistance); + LOG("mission", "fltZDistance returning with a value of "+fltZDistance); return fltZDistance; @@ -78,11 +78,11 @@ float getRegionXSize(region rgnSearchRegion) location[] locExtents = getRegionExtent(rgnSearchRegion); - location locLowerLeft = locExtents[0]; - location locUpperRight = locExtents[1]; + location locLowerLeft = (location)locExtents[0].clone(); + location locUpperRight = (location)locExtents[1].clone(); -// //////////LOG("mission", "Lower Left is "+locLowerLeft.toString()); - ////////////LOG("mission", "Upper Right is "+locUpperRight.toString()); + LOG("mission", "Lower Left is "+locLowerLeft.toString()); + LOG("mission", "Upper Right is "+locUpperRight.toString()); float fltXDistance = locUpperRight.x - locLowerLeft.x; // assuming my understanding of coords is right return fltXDistance; @@ -97,11 +97,11 @@ float getRegionZSize(region rgnSearchRegion) location[] locExtents = getRegionExtent(rgnSearchRegion); - location locLowerLeft = locExtents[0]; - location locUpperRight = locExtents[1]; + location locLowerLeft = (location)locExtents[0].clone(); + location locUpperRight = (location)locExtents[1].clone(); -// //////////LOG("mission", "Lower Left is "+locLowerLeft.toString()); - ////////////LOG("mission", "Upper Right is "+locUpperRight.toString()); + LOG("mission", "Lower Left is "+locLowerLeft.toString()); + LOG("mission", "Upper Right is "+locUpperRight.toString()); @@ -117,11 +117,11 @@ float[] getRegionSize(region rgnSearchRegion) location[] locExtents = getRegionExtent(rgnSearchRegion); - location locLowerLeft = locExtents[0]; - location locUpperRight = locExtents[1]; + location locLowerLeft = (location)locExtents[0].clone(); + location locUpperRight = (location)locExtents[1].clone(); -// //////////LOG("mission", "Lower Left is "+locLowerLeft.toString()); - ////////////LOG("mission", "Upper Right is "+locUpperRight.toString()); + LOG("mission", "Lower Left is "+locLowerLeft.toString()); + LOG("mission", "Upper Right is "+locUpperRight.toString()); float fltXDistance = locUpperRight.x - locLowerLeft.x; // assuming my understanding of coords is right float fltZDistance = locUpperRight.z - locLowerLeft.z; // see above @@ -140,16 +140,16 @@ location getRegionCenter(region rgnSearchRegion) location locUpperRight = new location(); location[] locExtents = getRegionExtent(rgnSearchRegion); - locLowerLeft = locExtents[0]; - locUpperRight = locExtents[1]; + locLowerLeft = (location)locExtents[0].clone(); + locUpperRight = (location)locExtents[1].clone(); - location locRegionCenter = locLowerLeft; + location locRegionCenter = (location)locLowerLeft.clone(); locRegionCenter.x = (locLowerLeft.x + locUpperRight.x)/2; locRegionCenter.z = (locLowerLeft.z + locUpperRight.z)/2; - ////////////LOG("missions", "locRegionCenter is "+locRegionCenter.toString()); + LOG("missions", "locRegionCenter is "+locRegionCenter.toString()); return locRegionCenter; @@ -159,29 +159,32 @@ location getRegionCenter(region rgnSearchRegion) location getGoodLocationOutsideOfRegion(region rgnSearchRegion, float fltXSize, float fltZSize, float fltDistance) { if ( rgnSearchRegion == null ) + { + LOG("mission", "getting good location outside of region returned NULL"); return null; + } debugServerConsoleMsg(null, "getting good locoutsideofregion"); - //////////LOG("mission", "getting good location outside of region"); + LOG("mission", "getting good location outside of region"); float fltRegionExtent = getRegionExtents(rgnSearchRegion); location locRegionCenter = getRegionCenter(rgnSearchRegion); - //////////LOG("mission", "got centers and extents"); + LOG("mission", "got centers and extents"); location locDestination = utils.getRandomLocationInRing(locRegionCenter, fltRegionExtent, fltRegionExtent+fltDistance); - location locLowerLeft = locDestination; + location locLowerLeft = (location)locDestination.clone(); locLowerLeft.x = locLowerLeft.x - GOOD_LOCATION_SEARCH_SIZE+fltXSize; locLowerLeft.z = locLowerLeft.z - GOOD_LOCATION_SEARCH_SIZE+fltZSize; - location locUpperRight = locDestination; + location locUpperRight = (location)locDestination.clone(); locUpperRight.x = locUpperRight.x + GOOD_LOCATION_SEARCH_SIZE+fltXSize; locUpperRight.z = locUpperRight.z + GOOD_LOCATION_SEARCH_SIZE+fltZSize; location locGoodLocation = getGoodLocation(fltXSize, fltZSize, locLowerLeft, locUpperRight, false, false); - //////////LOG("mission", "gotGoodLocation"); + LOG("mission", "gotGoodLocation"); return locGoodLocation; @@ -192,26 +195,26 @@ location getGoodLocationOutsideOfRegion(region rgnSearchRegion, float fltXSize, { debugServerConsoleMsg(null, "getting good locoutsideofregion"); - //////////LOG("mission", "getting good location outside of region"); + LOG("mission", "getting good location outside of region"); float fltRegionExtent = getRegionExtents(rgnSearchRegion); location locRegionCenter = getRegionCenter(rgnSearchRegion); - //////////LOG("mission", "got centers and extents"); + LOG("mission", "got centers and extents"); location locDestination = utils.getRandomLocationInRing(locRegionCenter, fltRegionExtent, fltRegionExtent+fltDistance); - location locLowerLeft = locDestination; + location locLowerLeft = (location)locDestination.clone(); locLowerLeft.x = locLowerLeft.x - GOOD_LOCATION_SEARCH_SIZE+fltXSize; locLowerLeft.z = locLowerLeft.z - GOOD_LOCATION_SEARCH_SIZE+fltZSize; - location locUpperRight = locDestination; + location locUpperRight = (location)locDestination.clone(); locUpperRight.x = locUpperRight.x + GOOD_LOCATION_SEARCH_SIZE+fltXSize; locUpperRight.z = locUpperRight.z + GOOD_LOCATION_SEARCH_SIZE+fltZSize; location locGoodLocation = getGoodLocation(fltXSize, fltZSize, locLowerLeft, locUpperRight, boolIgnoreWater, boolIgnoreSlope); - //////////LOG("mission", "gotGoodLocation"); + LOG("mission", "gotGoodLocation"); return locGoodLocation; @@ -224,7 +227,7 @@ region getClosestCityRegion(region rgnStartRegion) string strName = rgnStartRegion.getName(); - ////LOG("mission", "in getclosest region, name is "+strName); + LOG("mission", "in getclosestcityregion, name is "+strName); region[] rgnCities = getRegionsWithMunicipal(rgnStartRegion.getPlanetName(), regions.MUNI_TRUE); if(rgnCities==null) @@ -248,18 +251,18 @@ region getClosestCityRegion(region rgnStartRegion) while(intI<rgnCities.length) { - //////////LOG("mission", "objRegion is "+objRegion); - //////////LOG("mission", "StartRegion is "+objStartRegion); + //////LOG("mission", "objRegion is "+objRegion); + LOG("mission", "StartRegion is "+ rgnStartRegion); string strNewName = rgnCities[intI].getName(); - ////LOG("missions", "strNewName is "+strNewName); + LOG("missions", "strNewName is "+strNewName); if(strNewName!=strName) { fltDistance = getDistance(locCurrentCenter, getRegionCenter(rgnCities[intI])); - //////////LOG("mission", "fltDistance is "+fltDistance); - //////////LOG("mission", "fltLowestDistance is "+fltLowestDistance); + LOG("mission", "fltDistance is "+fltDistance); + LOG("mission", "fltLowestDistance is "+fltLowestDistance); - //////////LOG("mission", "closest region is "+objClosestRegion); + LOG("mission", "closest region is "+ rgnClosestRegion); if(fltDistance<fltLowestDistance) { fltLowestDistance = fltDistance; @@ -278,7 +281,7 @@ region getClosestCityRegion(region rgnStartRegion) } - //////////LOG("mission", "returned region is "+objClosestRegion); + LOG("mission", "returned region is "+ rgnClosestRegion); return rgnClosestRegion; @@ -481,8 +484,8 @@ location getGoodLocationInRegion(region rgnSearchRegion, float fltXSize, float f location locUpperRight = new location(); location[] locExtents = getRegionExtent(rgnSearchRegion); - locLowerLeft = locExtents[0]; - locUpperRight = locExtents[1]; + locLowerLeft = (location)locExtents[0].clone(); + locUpperRight = (location)locExtents[1].clone(); location locGoodLocation = getGoodLocation(fltXSize, fltZSize, locLowerLeft, locUpperRight, false, false); @@ -498,8 +501,8 @@ location getGoodLocationInRegion(region rgnSearchRegion, float fltXSize, float f location locUpperRight = new location(); location[] locExtents = getRegionExtent(rgnSearchRegion); - locLowerLeft = locExtents[0]; - locUpperRight = locExtents[1]; + locLowerLeft = (location)locExtents[0].clone(); + locUpperRight = (location)locExtents[1].clone(); location locGoodLocation = getGoodLocation(fltXSize, fltZSize, locLowerLeft, locUpperRight, boolIgnoreWater, boolIgnoreSlope); @@ -534,16 +537,16 @@ location getRandomGoodLocation(location start, float searchMin, float searchMax, // gets a good location wrapped location getGoodLocationAroundLocation(location locSearchLocation, float fltXSize, float fltZSize, float fltXSearchSize, float fltZSearchSize) { - location locLowerLeft = locSearchLocation; + location locLowerLeft = (location)locSearchLocation.clone(); locLowerLeft.x = locLowerLeft.x - fltXSearchSize; locLowerLeft.z = locLowerLeft.z - fltZSearchSize; - ////LOG("mission", "locLowerLeft is "+locLowerLeft.toString()); + LOG("mission", "locLowerLeft is "+locLowerLeft.toString()); - location locUpperRight = locSearchLocation; + location locUpperRight = (location)locSearchLocation.clone(); locUpperRight.x = locUpperRight.x + fltXSearchSize; locUpperRight.z = locUpperRight.z + fltZSearchSize; - ////LOG("mission", "locUpperRight is "+locUpperRight.toString()); + LOG("mission", "locUpperRight is "+locUpperRight.toString()); // this might spawn too close to the player.. we'll fix it later. @@ -557,16 +560,16 @@ location getGoodLocationAroundLocation(location locSearchLocation, float fltXSiz location getGoodLocationAroundLocation(location locSearchLocation, float fltXSize, float fltZSize, float fltXSearchSize, float fltZSearchSize, boolean boolIgnoreWater, boolean boolIgnoreSlope) { - location locLowerLeft = locSearchLocation; + location locLowerLeft = (location)locSearchLocation.clone(); locLowerLeft.x = locLowerLeft.x - fltXSearchSize; locLowerLeft.z = locLowerLeft.z - fltZSearchSize; - ////LOG("mission", "locLowerLeft is "+locLowerLeft.toString()); + LOG("mission", "locLowerLeft is "+locLowerLeft.toString()); - location locUpperRight = locSearchLocation; + location locUpperRight = (location)locSearchLocation.clone(); locUpperRight.x = locUpperRight.x + fltXSearchSize; locUpperRight.z = locUpperRight.z + fltZSearchSize; - ////LOG("mission", "locUpperRight is "+locUpperRight.toString()); + LOG("mission", "locUpperRight is "+locUpperRight.toString()); // this might spawn too close to the player.. we'll fix it later. @@ -574,12 +577,12 @@ location getGoodLocationAroundLocation(location locSearchLocation, float fltXSiz location locGoodLocation = getGoodLocation( fltXSize, fltZSize, locLowerLeft, locUpperRight, boolIgnoreWater, boolIgnoreSlope); if(locGoodLocation==null) { - //LOG("DESIGNER_FATAL", "X search size is "+fltXSearchSize); - //LOG("DESIGNER_FATAL", "Z search size is "+fltZSearchSize); - //LOG("DESIGNER_FATAL", "size of thing is "+fltZSize); - //LOG("DESIGNER_FATAL", "Lower left is "+locLowerLeft); - //LOG("DESIGNER_FATAL", "Upper Right is "+locUpperRight); - //LOG("DESIGNER_FATAL", "Start location is "+locSearchLocation); + LOG("DESIGNER_FATAL", "X search size is "+fltXSearchSize); + LOG("DESIGNER_FATAL", "Z search size is "+fltZSearchSize); + LOG("DESIGNER_FATAL", "size of thing is "+fltZSize); + LOG("DESIGNER_FATAL", "Lower left is "+locLowerLeft); + LOG("DESIGNER_FATAL", "Upper Right is "+locUpperRight); + LOG("DESIGNER_FATAL", "Start location is "+locSearchLocation); } return locGoodLocation; @@ -590,16 +593,16 @@ location getGoodLocationAroundLocation(location locSearchLocation, float fltXSiz location getGoodLocationAroundLocationAvoidCollidables(location locSearchLocation, float fltXSize, float fltZSize, float fltXSearchSize, float fltZSearchSize, boolean boolIgnoreWater, boolean boolIgnoreSlope, float staticObjDistance) { - location locLowerLeft = locSearchLocation; + location locLowerLeft = (location)locSearchLocation.clone(); locLowerLeft.x = locLowerLeft.x - fltXSearchSize; locLowerLeft.z = locLowerLeft.z - fltZSearchSize; - ////LOG("mission", "locLowerLeft is "+locLowerLeft.toString()); + LOG("mission", "locLowerLeft is "+locLowerLeft.toString()); - location locUpperRight = locSearchLocation; + location locUpperRight = (location)locSearchLocation.clone(); locUpperRight.x = locUpperRight.x + fltXSearchSize; locUpperRight.z = locUpperRight.z + fltZSearchSize; - ////LOG("mission", "locUpperRight is "+locUpperRight.toString()); + LOG("mission", "locUpperRight is "+locUpperRight.toString()); // this might spawn too close to the player.. we'll fix it later. @@ -607,12 +610,12 @@ location getGoodLocationAroundLocationAvoidCollidables(location locSearchLocatio location locGoodLocation = getGoodLocationAvoidCollidables( fltXSize, fltZSize, locLowerLeft, locUpperRight, boolIgnoreWater, boolIgnoreSlope, staticObjDistance); if(locGoodLocation==null) { - //LOG("DESIGNER_FATAL", "X search size is "+fltXSearchSize); - //LOG("DESIGNER_FATAL", "Z search size is "+fltZSearchSize); - //LOG("DESIGNER_FATAL", "size of thing is "+fltZSize); - //LOG("DESIGNER_FATAL", "Lower left is "+locLowerLeft); - //LOG("DESIGNER_FATAL", "Upper Right is "+locUpperRight); - //LOG("DESIGNER_FATAL", "Start location is "+locSearchLocation); + LOG("DESIGNER_FATAL", "X search size is "+fltXSearchSize); + LOG("DESIGNER_FATAL", "Z search size is "+fltZSearchSize); + LOG("DESIGNER_FATAL", "size of thing is "+fltZSize); + LOG("DESIGNER_FATAL", "Lower left is "+locLowerLeft); + LOG("DESIGNER_FATAL", "Upper Right is "+locUpperRight); + LOG("DESIGNER_FATAL", "Start location is "+locSearchLocation); } return locGoodLocation; @@ -713,7 +716,7 @@ location moveLocationTowardsLocation(location locStartLocation, location locEndL // moves a point from one point to another a certain distance. - location locNewLocation = locStartLocation; + location locNewLocation = (location)locStartLocation.clone(); float fltTotalDistance = getDistance(locStartLocation, locEndLocation); if(fltTotalDistance<=0) { @@ -749,11 +752,11 @@ boolean isCityRegion(region rgnTest) location getDifferentGoodCityLocation(location locStartLocation) { - ////LOG("missions", "getting different city location"); + LOG("missions", "getting different city location"); region[] rgnCities = getRegionsWithMunicipalAtPoint(locStartLocation, regions.MUNI_TRUE); if(rgnCities==null) { - ////LOG("missions", "no cities found at locStartLocation "); + LOG("missions", "no cities found at locStartLocation "); return null; } @@ -765,14 +768,14 @@ location getDifferentGoodCityLocation(location locStartLocation) string strAsciiId = strFictionalName.getAsciiId(); - //////LOG("mission_spam", "strAsciiId is "+strAsciiId); + LOG("mission_spam", "strAsciiId is "+strAsciiId); int regionType = regions.getDeliverMissionRegionType(strAsciiId); - //////LOG("mission_spam", "Intregion type is "+intRegionType); + LOG("mission_spam", "Intregion type is "+ regionType); rgnCities = getRegionsWithMissionAtPoint(locStartLocation, regionType); if(rgnCities==null) { - ////LOG("missions", "at start location of "+locStartLocation+", we found no mission types of bestine. "); + LOG("missions", "at start location of "+locStartLocation+", we found no mission types of bestine. "); return null; } @@ -781,13 +784,13 @@ location getDifferentGoodCityLocation(location locStartLocation) region[] rgnGoodLocationsArray = getRegionsWithMission(locStartLocation.area, regionType); resizeable region[] rgnGoodLocations = rgnGoodLocationsArray; - ////LOG("missions", "strOldName is "+strOldName); + LOG("missions", "strOldName is "+strOldName); - //////LOG("mission_spam", "strPlanet is "+strPlanet); + /////LOG("mission_spam", "strPlanet is "+strPlanet); if(rgnGoodLocations==null) { - ////LOG("missions", "no regions found with mission type on planet "+locStartLocation.area); - //////LOG("mission_spam", "No regions were foind of type "+intRegionType); + LOG("missions", "no regions found with mission type on planet "+locStartLocation.area); + LOG("mission_spam", "No regions were foind of type "+ regionType); return null; } @@ -805,7 +808,7 @@ location getDifferentGoodCityLocation(location locStartLocation) region rgnSpawnRegion = rgnGoodLocations[rand(0, rgnGoodLocations.length-1)]; locGoodLocation = findPointInRegion(rgnSpawnRegion); - //////LOG("mission_spam", "Got good location of "+locGoodLocation.toString() + " in locations.getGoodCityLocation"); + LOG("mission_spam", "Got good location of "+locGoodLocation.toString() + " in locations.getGoodCityLocation"); return locGoodLocation; } @@ -814,7 +817,7 @@ location getDifferentGoodCityLocation(location locStartLocation) location getDifferentGoodCityRegionLocation(location locStartLocation) { - ////LOG("missions", "getting different city location"); + LOG("missions", "getting different city location"); region[] rgnCities = getRegionsWithMunicipalAtPoint(locStartLocation, regions.MUNI_TRUE); if(rgnCities==null) { @@ -830,14 +833,14 @@ location getDifferentGoodCityRegionLocation(location locStartLocation) string strAsciiId = strFictionalName.getAsciiId(); - //////LOG("mission_spam", "strAsciiId is "+strAsciiId); + LOG("mission_spam", "strAsciiId is "+strAsciiId); int regionType = regions.getDeliverMissionRegionType(strAsciiId); - //////LOG("mission_spam", "Intregion type is "+intRegionType); + LOG("mission_spam", "Intregion type is "+ regionType); rgnCities = getRegionsWithMissionAtPoint(locStartLocation, regionType); if(rgnCities==null) { - ////LOG("missions", "at start location of "+locStartLocation+", we found no mission types of bestine. "); + LOG("missions", "at start location of "+locStartLocation+", we found no mission types of bestine. "); return null; } @@ -846,13 +849,13 @@ location getDifferentGoodCityRegionLocation(location locStartLocation) region[] rgnGoodLocationsArray = getRegionsWithMission(locStartLocation.area, regionType); resizeable region[] rgnGoodLocations = rgnGoodLocationsArray; - ////LOG("missions", "strOldName is "+strOldName); + LOG("missions", "strOldName is "+strOldName); - //////LOG("mission_spam", "strPlanet is "+strPlanet); + //////////LOG("mission_spam", "strPlanet is "+strPlanet); if(rgnGoodLocations==null) { - ////LOG("missions", "no regions found with mission type on planet "+locStartLocation.area); - //////LOG("mission_spam", "No regions were foind of type "+intRegionType); + LOG("missions", "no regions found with mission type on planet "+locStartLocation.area); + LOG("mission_spam", "No regions were foind of type "+ regionType); return null; } @@ -870,13 +873,16 @@ location getDifferentGoodCityRegionLocation(location locStartLocation) region rgnSpawnRegion = rgnGoodLocations[rand(0, rgnGoodLocations.length-1)]; locGoodLocation = getRegionCenter(rgnSpawnRegion); - //////LOG("mission_spam", "Got good location of "+locGoodLocation.toString() + " in locations.getGoodCityLocation"); + LOG("mission_spam", "Got good location of "+locGoodLocation.toString() + " in locations.getGoodCityLocation"); return locGoodLocation; } location getGoodCityLocation(region rgnCity, string strPlanet) { if ( rgnCity == null || strPlanet == null) + { + LOG("mission_spam", "getGoodCityLocation(line 883) returned NULL"); return null; + } location locGoodLocation = new location(); @@ -884,29 +890,29 @@ location getGoodCityLocation(region rgnCity, string strPlanet) string strAsciiId = strFictionalName.getAsciiId(); - //////LOG("mission_spam", "strAsciiId is "+strAsciiId); + LOG("mission_spam", "strAsciiId is "+strAsciiId); int regionType = regions.getDeliverMissionRegionType(strAsciiId); - //////LOG("mission_spam", "Intregion type is "+intRegionType); + LOG("mission_spam", "Intregion type is "+ regionType); region[] rgnGoodLocations = getRegionsWithMission(strPlanet, regionType); - //////LOG("mission_spam", "strPlanet is "+strPlanet); + LOG("mission_spam", "strPlanet is "+strPlanet); if(rgnGoodLocations==null) { - //////LOG("mission_spam", "No regions were foind of type "+intRegionType); + LOG("mission_spam", "No regions were foind of type "+ regionType); return null; } region rgnSpawnRegion = rgnGoodLocations[rand(0, rgnGoodLocations.length-1)]; int intI = 0; while(intI<rgnGoodLocations.length) { - //////LOG("locations", "rgnGoodLocationsRegion[intI] Type is "+ rgnGoodLocations[intI].getMissionType()); - //////LOG("locations", "rgnGoodLocationsRegion[intI] planet is "+rgnGoodLocations[intI].getPlanetName()); + LOG("locations", "rgnGoodLocationsRegion[intI] Type is "+ rgnGoodLocations[intI].getMissionType()); + LOG("locations", "rgnGoodLocationsRegion[intI] planet is "+rgnGoodLocations[intI].getPlanetName()); intI = intI+1; } locGoodLocation = findPointInRegion(rgnSpawnRegion); - //////LOG("mission_spam", "Got good location of "+locGoodLocation.toString() + " in locations.getGoodCityLocation"); + LOG("mission_spam", "Got good location of "+locGoodLocation.toString() + " in locations.getGoodCityLocation"); return locGoodLocation; @@ -926,16 +932,16 @@ location getGoodCityRegionLocation(region rgnCity, string strPlanet) string strAsciiId = strFictionalName.getAsciiId(); - //////LOG("mission_spam", "strAsciiId is "+strAsciiId); + LOG("mission_spam", "strAsciiId is "+strAsciiId); int regionType = regions.getDeliverMissionRegionType(strAsciiId); - //////LOG("mission_spam", "Intregion type is "+intRegionType); + LOG("mission_spam", "Intregion type is "+ regionType); region[] rgnGoodLocations = getRegionsWithMission(strPlanet, regionType); - //////LOG("mission_spam", "strPlanet is "+strPlanet); + LOG("mission_spam", "strPlanet is "+strPlanet); if(rgnGoodLocations==null) { - //////LOG("mission_spam", "No regions were foind of type "+intRegionType); + LOG("mission_spam", "No regions were foind of type "+ regionType); return null; } region rgnSpawnRegion = rgnGoodLocations[rand(0, rgnGoodLocations.length-1)]; @@ -954,7 +960,7 @@ int normalizeDifficultyForRegion(int intDifficulty, location locTest) if(rgnRegionsAtPoint == null) { - //LOG("DESIGNER_FATAL", "No regions at location "+locTest); + LOG("DESIGNER_FATAL", "No regions at location "+locTest); return intDifficulty; } } @@ -963,7 +969,7 @@ int normalizeDifficultyForRegion(int intDifficulty, location locTest) if(rgnSmallestRegion == null) { - //LOG("locations", "Smallest region was null"); + LOG("locations", "Smallest region was null"); return intDifficulty; } @@ -971,7 +977,7 @@ int normalizeDifficultyForRegion(int intDifficulty, location locTest) int intMinRegionDifficulty = rgnSmallestRegion.getMinDifficultyType(); int intMaxRegionDifficulty = rgnSmallestRegion.getMaxDifficultyType(); - //LOG("locations", "intMinRegionDifficulty: " + intMinRegionDifficulty + " intMaxRegionDifficulty: " + intMaxRegionDifficulty + " intDifficulty: " + intDifficulty); + LOG("locations", "intMinRegionDifficulty: " + intMinRegionDifficulty + " intMaxRegionDifficulty: " + intMaxRegionDifficulty + " intDifficulty: " + intDifficulty); return rand(intMinRegionDifficulty, intMaxRegionDifficulty); } @@ -1256,4 +1262,4 @@ boolean isInRegion(obj_id player, string regionName) } return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/loot.scriptlib b/sku.0/sys.server/compiled/game/script/library/loot.scriptlib index 479b0731c..dc2105f48 100644 --- a/sku.0/sys.server/compiled/game/script/library/loot.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/loot.scriptlib @@ -1,11 +1,6 @@ /* - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: loot.scriptlib * Description: ai loot reference - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/magic_item.scriptlib b/sku.0/sys.server/compiled/game/script/library/magic_item.scriptlib index d03f1339e..29af58165 100644 --- a/sku.0/sys.server/compiled/game/script/library/magic_item.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/magic_item.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: magic_item.scriptlib * Description: magic item reference - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/marriage.scriptlib b/sku.0/sys.server/compiled/game/script/library/marriage.scriptlib index 9dc3eb210..60cb5ca37 100644 --- a/sku.0/sys.server/compiled/game/script/library/marriage.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/marriage.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: marriage.scriptlib * Description: for "unity" functions - * @author $Author: rpalacio $ - * @version $Revision: #13 $ */ /***** INCLUDES ********************************************************/ @@ -415,4 +410,4 @@ void endUnity(obj_id player) sendSystemMessageProse(player, ppEndUnity); removeObjVar(player, VAR_MARRIAGE_BASE); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/meditation.scriptlib b/sku.0/sys.server/compiled/game/script/library/meditation.scriptlib index 88c1ba8ee..e1b4572a2 100644 --- a/sku.0/sys.server/compiled/game/script/library/meditation.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/meditation.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: meditation.scriptlib * Description: scriptlib for meditation related functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/metrics.scriptlib b/sku.0/sys.server/compiled/game/script/library/metrics.scriptlib index 1c8cd79fb..affe2d047 100644 --- a/sku.0/sys.server/compiled/game/script/library/metrics.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/metrics.scriptlib @@ -1,10 +1,5 @@ -/** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved - * +/* * Title: metrics library - * @author $Author: David White$ - * @version $Revision: #1 $ */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/library/minefield_util.scriptlib b/sku.0/sys.server/compiled/game/script/library/minefield_util.scriptlib index 60bff6747..b7cec48ca 100644 --- a/sku.0/sys.server/compiled/game/script/library/minefield_util.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/minefield_util.scriptlib @@ -1,14 +1,7 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** * Title: minefield_util.scriptlib * Description: Provides all scripts creating minefields global adjuster variables and all * major functionality for the creation and manipulation of minefields. - * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ - * ******************************************************************************************** /***** FUNCTIONS ***************************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/library/minigame.scriptlib b/sku.0/sys.server/compiled/game/script/library/minigame.scriptlib index d2308be47..19d69fe19 100644 --- a/sku.0/sys.server/compiled/game/script/library/minigame.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/minigame.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: utils.scriptlib * Description: A library containing public general utility functions. - * @author $Author: rpalacio $ - * @version $Revision: #13 $ */ /***** INCLUDES ********************************************************/ @@ -690,7 +685,7 @@ boolean isLocationFishable(location loc) { if ( loc != null ) { - location testLoc = loc; + location testLoc = (location)loc.clone(); testLoc.y = getHeightAtLocation(loc.x, loc.z); return isBelowWater(testLoc); //temp hack } diff --git a/sku.0/sys.server/compiled/game/script/library/missions.scriptlib b/sku.0/sys.server/compiled/game/script/library/missions.scriptlib index 6d31c3b42..237fc3a43 100644 --- a/sku.0/sys.server/compiled/game/script/library/missions.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/missions.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: missions.scriptlib * Description: missions script library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -251,4 +246,4 @@ boolean isDestroyMission(obj_id objMissionData) return true; return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/money.scriptlib b/sku.0/sys.server/compiled/game/script/library/money.scriptlib index 1b1cc4ebf..4cc859571 100644 --- a/sku.0/sys.server/compiled/game/script/library/money.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/money.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: pclib.scriptlib * Description: base player script library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/mustafar.scriptlib b/sku.0/sys.server/compiled/game/script/library/mustafar.scriptlib index 25f3aff4c..9856fa318 100644 --- a/sku.0/sys.server/compiled/game/script/library/mustafar.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/mustafar.scriptlib @@ -1,4 +1,3 @@ - // mustafar events scriptlib - sets up oft-used functions used in the mustafar expansion. // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/library/npc.scriptlib b/sku.0/sys.server/compiled/game/script/library/npc.scriptlib index 00c024a3a..d89e97e7c 100644 --- a/sku.0/sys.server/compiled/game/script/library/npc.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/npc.scriptlib @@ -12,10 +12,7 @@ * * ****************************************************************/ -/* -----------------7/24/02 12:48PM------------------ -* Copyright (c) ©2000-2002 Sony Online Entertainment Inc. -* All Rights Reserved -* +/* -------------------------------------------------- * This script is the one called by any scripts that need to * create random NPCs. It makes sure they have appropriate clothes * and dresses them using datatables. It also randomly determines gender diff --git a/sku.0/sys.server/compiled/game/script/library/npe.scriptlib b/sku.0/sys.server/compiled/game/script/library/npe.scriptlib index d6e228f3b..d8198a160 100644 --- a/sku.0/sys.server/compiled/game/script/library/npe.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/npe.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2005 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: npe * Description: Library for npe functionality - * @author Vijay Thakkar - * @version 1.0 **********************************************************************/ include library.utils; @@ -707,7 +702,7 @@ boolean teleportPlayerToLaunchLoc(obj_id player, boolean hyperspace) } else { - // they have the npe objvar, but are in none of the npe planets, and are not a free trial account... o_O + // they have the npe objvar, but are in none of the npe planets, and are not a free trial account... // let the space_transition code handle them, since the tatooine fallback is valid in case of failure return false; } diff --git a/sku.0/sys.server/compiled/game/script/library/objvar_mangle.scriptlib b/sku.0/sys.server/compiled/game/script/library/objvar_mangle.scriptlib index 49d3e977c..a16b4b29c 100644 --- a/sku.0/sys.server/compiled/game/script/library/objvar_mangle.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/objvar_mangle.scriptlib @@ -1,9 +1,5 @@ // ====================================================================== -// // objvar_mangle.scriptlib -// -// Copyright 2003 Sony Online Entertainment -// // ====================================================================== const int INTS_PER_SEGMENT = 80; diff --git a/sku.0/sys.server/compiled/game/script/library/pclib.scriptlib b/sku.0/sys.server/compiled/game/script/library/pclib.scriptlib index 500b372c8..984338f51 100644 --- a/sku.0/sys.server/compiled/game/script/library/pclib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/pclib.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: scriptlib * Description: base player script library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/performance.scriptlib b/sku.0/sys.server/compiled/game/script/library/performance.scriptlib index ddb8eab3a..65b5d6a4d 100644 --- a/sku.0/sys.server/compiled/game/script/library/performance.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/performance.scriptlib @@ -1,9 +1,5 @@ // ====================================================================== -// // performance.scriptlib - music/dancing script library -// -// Copyright 2002 Sony Online Entertainment -// // ====================================================================== include library.colors; diff --git a/sku.0/sys.server/compiled/game/script/library/permissions.scriptlib b/sku.0/sys.server/compiled/game/script/library/permissions.scriptlib index e484906c7..492d5ec1d 100644 --- a/sku.0/sys.server/compiled/game/script/library/permissions.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/permissions.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: permissions_library.scriptlib * Description: This is set of utility functions used by the permissions system - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/planetary_map.scriptlib b/sku.0/sys.server/compiled/game/script/library/planetary_map.scriptlib index 064201894..f6c312783 100644 --- a/sku.0/sys.server/compiled/game/script/library/planetary_map.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/planetary_map.scriptlib @@ -1,13 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_item.scriptlib - * Description: magic item reference - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - /***** INCLUDES ********************************************************/ include library.locations; diff --git a/sku.0/sys.server/compiled/game/script/library/player_stomach.scriptlib b/sku.0/sys.server/compiled/game/script/library/player_stomach.scriptlib index 8d64118e2..4de3206cd 100644 --- a/sku.0/sys.server/compiled/game/script/library/player_stomach.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/player_stomach.scriptlib @@ -1,14 +1,5 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** * Title: player_stomachs.scriptlib - * Description: - * - * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ - * ********************************************************************************************/ const int STOMACH_FOOD = 0; diff --git a/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib b/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib index 341f31b77..4e654c5a2 100644 --- a/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player_structure.scriptlib * Description: player structure script library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -6904,7 +6899,7 @@ location transformDeltaWorldCoord(location here, float dx, float dz, float yaw) float[] xz = transformDeltaWorldCoord(dx, dz, rotation); if ( xz != null & xz.length == 2 ) { - location there = here; + location there = (location)here.clone(); there.x += xz[0]; there.z += xz[1]; @@ -7541,13 +7536,13 @@ obj_id createStructureSign(obj_id structure, float sYaw) } } - location spawn = there; + location spawn = (location)there.clone(); if ( sYaw != 0f ) { location newspawn = transformDeltaWorldCoord(here, x, z, sYaw); newspawn.y = there.y; - spawn = newspawn; + spawn = (location)newspawn.clone(); //LOG("structureSign","createStructureSign: spawn = " + spawn.toString()); } diff --git a/sku.0/sys.server/compiled/game/script/library/player_version.scriptlib b/sku.0/sys.server/compiled/game/script/library/player_version.scriptlib index d439212c4..49e8966d0 100644 --- a/sku.0/sys.server/compiled/game/script/library/player_version.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/player_version.scriptlib @@ -1,13 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_item.scriptlib - * Description: magic item reference - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/library/poi.scriptlib b/sku.0/sys.server/compiled/game/script/library/poi.scriptlib index 311f85529..fd570c75c 100644 --- a/sku.0/sys.server/compiled/game/script/library/poi.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/poi.scriptlib @@ -1,8 +1,8 @@ -/* -----------------4/15/2002 11:04AM---------------- +/* ------------------------------------------------ * This is the base script which all POI content scripts * must inherit. * --------------------------------------------------*/ -/* -----------------4/15/2002 10:57AM---------------- +/* ------------------------------------------------ * Each POI template must specify the following objvar: * * poi.script - the name of the content script. @@ -64,7 +64,7 @@ const string POI_OBJECTIVE = "poi.objective"; //scripts: const string POI_OBJECT_SCRIPT = "theme_park.poi.poi_object"; -/* -----------------4/15/2002 2:38PM----------------- +/* -------------------------------------------------- * Use this function to create POI elements: * --------------------------------------------------*/ obj_id createObject( obj_id poiObject, string template, float x, float z ) @@ -322,7 +322,7 @@ string findObjectName() return findObjectName( poiObject ); } -/* -----------------4/15/2002 6:16PM----------------- +/* -------------------------------------------------- * Use this function to cause the object to emit a message to the main POI * script when the object is destroyed * --------------------------------------------------*/ @@ -380,7 +380,7 @@ void setDestroyMessage( string messageHandlerName ) setDestroyMessage( poiObject, messageHandlerName, 0 ); } -/* -----------------4/15/2002 7:00PM----------------- +/* -------------------------------------------------- * These functions are used to Grant, Remove and Deny credit for poi completion: * --------------------------------------------------*/ void grantCredit( obj_id poiObject, obj_id player ) @@ -501,7 +501,7 @@ boolean isDeniedCredit( obj_id poiBaseObject, string objVarName ) return false; } -/* -----------------4/15/2002 5:01PM----------------- +/* -------------------------------------------------- * These functions are used internally to maintain a string index of POI elements * --------------------------------------------------*/ void addToStringList( obj_id element, string name ) @@ -566,7 +566,7 @@ void removeFromStringList( string name ) removeFromStringList( poiObject, name ); } -/* -----------------4/15/2002 5:00PM----------------- +/* -------------------------------------------------- * These functions are used internally to maintain a list of POI elements * --------------------------------------------------*/ void addToMasterList( obj_id poiBaseObject, obj_id elementToAdd ) @@ -623,7 +623,7 @@ boolean isInPersistedList( obj_id poiBaseObject, obj_id element ) //return ( hasObjVar( poiBaseObject, indexName ) ); } -/* -----------------4/15/2002 2:40PM----------------- +/* -------------------------------------------------- * This function is mostly used internally to find the poi * base object * --------------------------------------------------*/ @@ -644,7 +644,7 @@ obj_id getBaseObject() return getBaseObject( poiObject ); } -/* -----------------4/15/2002 2:40PM----------------- +/* -------------------------------------------------- * This function is used internally. It is called when the * base object is destroyed * --------------------------------------------------*/ @@ -679,7 +679,7 @@ void baseObjectDestroyed( obj_id poiBaseObject ) */ } -/* -----------------4/15/2002 2:41PM----------------- +/* -------------------------------------------------- * This function is used internally when a POI element is destroyed * --------------------------------------------------*/ void objectDestroyed( obj_id element ) @@ -705,7 +705,7 @@ void objectDestroyed( obj_id element ) } -/* -----------------4/15/2002 7:22PM----------------- +/* -------------------------------------------------- * These functions are used to retrieve data from * objvars placed on the main POI object from template: * --------------------------------------------------*/ @@ -807,7 +807,7 @@ string getObjective() return getObjective( poiObject ); } -/* -----------------4/15/2002 8:23PM----------------- +/* -------------------------------------------------- * These functions can be used to override the faction-info: * --------------------------------------------------*/ void setFaction( obj_id poiObject, string faction ) @@ -840,7 +840,7 @@ void setFactionValue( float factionValue ) setFactionValue( poiObject, factionValue ); } -/* -----------------4/15/2002 7:32PM----------------- +/* -------------------------------------------------- * This function flags a POI as "complete", cleans it up, and credits the winners. * --------------------------------------------------*/ void complete( obj_id poiObject, int status ) @@ -946,7 +946,7 @@ void sendMissionStatus( obj_id poiBaseObject, int status ) break; } } -/* -----------------4/16/2002 4:02PM----------------- +/* -------------------------------------------------- * Never call this function directly. It's invoked by the poi_object * script when the base object is removed from the world. * @@ -1047,7 +1047,7 @@ boolean isComplete() return isComplete( poiObject ); } -/* -----------------12/27/2002 6:51PM----------------- +/* -------------------------------------------------- * Brandon's useful utilities. * --------------------------------------------------*/ diff --git a/sku.0/sys.server/compiled/game/script/library/powerup.scriptlib b/sku.0/sys.server/compiled/game/script/library/powerup.scriptlib index 3442c9558..e6124b08c 100644 --- a/sku.0/sys.server/compiled/game/script/library/powerup.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/powerup.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/library/prose.scriptlib b/sku.0/sys.server/compiled/game/script/library/prose.scriptlib index 2d038df93..52dff9469 100644 --- a/sku.0/sys.server/compiled/game/script/library/prose.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/prose.scriptlib @@ -1,8 +1,8 @@ /* -This library is fucking awful. +This library is badl. Please do NOT USE ANY OF THESE FUNCTIONS ANYMORE. -THERE IS NO METHOD TO DETERMINE WHY SOMETHTING DOESN"T FUCKING WORK AND WHICH OF THESE GODDAMNED WRAPPERS YOUA RE CALLING +THERE IS NO METHOD TO DETERMINE WHY SOMETHTING DOESN'T WORK AND WHICH OF THESE WRAPPERS YOU'RE CALLING @@ -15,13 +15,8 @@ THERE IS NO METHOD TO DETERMINE WHY SOMETHTING DOESN"T FUCKING WORK AND WHICH OF /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: prose.scriptlib * Description: wrapper functions for prose packaging - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -104,7 +99,7 @@ prose_package setDF(prose_package pp, float fltTest) -////////////////FUCKED UP STUFF GOES DOWN HERE +////////////////Bad code down here prose_package getPackage(string_id sid) { diff --git a/sku.0/sys.server/compiled/game/script/library/pvp.scriptlib b/sku.0/sys.server/compiled/game/script/library/pvp.scriptlib index 2ed00f413..5955834ac 100644 --- a/sku.0/sys.server/compiled/game/script/library/pvp.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/pvp.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/library/qa.scriptlib b/sku.0/sys.server/compiled/game/script/library/qa.scriptlib index 941bd33af..7676b6a73 100644 --- a/sku.0/sys.server/compiled/game/script/library/qa.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/qa.scriptlib @@ -1,11 +1,6 @@ //****************************************************** -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qa.scriptlib // Description: Collection of QA functions -// @author $Author: Jesse Benjamin, Jeff Haskell & James Michener$ -// @version $Revision: #2 $ //******************************************************* //************** INCLUDES ******************************** diff --git a/sku.0/sys.server/compiled/game/script/library/quests.scriptlib b/sku.0/sys.server/compiled/game/script/library/quests.scriptlib index 93a622314..be2403e29 100644 --- a/sku.0/sys.server/compiled/game/script/library/quests.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/quests.scriptlib @@ -83,7 +83,7 @@ void removeQuestFlag(obj_id player, string questId, string flagname) removeObjVar( player, questId + ".Flags." + flagname ); } -/* -----------------3/7/2002 5:55PM------------------ +/* -------------------------------------------------- * Infiltration Quest Flags: * --------------------------------------------------*/ @@ -113,7 +113,7 @@ int getInfiltrateFlag( obj_id player, string questId ) return getIntObjVar(player, "themeparkQuestFlags.INFILTRATION." + questId); } -/* -----------------4/2/2002 3:13PM------------------ +/* -------------------------------------------------- * Waypoint and location Target stuff: * --------------------------------------------------*/ @@ -203,7 +203,7 @@ void clearAllWaypoints( obj_id player, string questId ) } -/* -----------------4/10/2002 4:52PM----------------- +/* ------------------------------------------------- * This function spawns _template_ at _loc_ * and makes it attack _target_ * @@ -234,7 +234,7 @@ obj_id spawnAttacker( string template, location loc, obj_id target ) return attacker; } -/* -----------------4/10/2002 5:06PM----------------- +/* -------------------------------------------------- * This function spawns multiple attackers within a couple meters * of the location passed to it and returns their obj_id's in an * array of obj_id's. diff --git a/sku.0/sys.server/compiled/game/script/library/regions.scriptlib b/sku.0/sys.server/compiled/game/script/library/regions.scriptlib index 002459421..3ee7e5d1f 100644 --- a/sku.0/sys.server/compiled/game/script/library/regions.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/regions.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: regions.scriptlib * Description: Base library for spawn regions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -489,4 +484,4 @@ boolean isInPvPRegion(obj_id object) } return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/resource.scriptlib b/sku.0/sys.server/compiled/game/script/library/resource.scriptlib index 1d5bd0db0..a704c2e23 100644 --- a/sku.0/sys.server/compiled/game/script/library/resource.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/resource.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: resource.scriptlib * Description: scriptlib for resource related functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/respec.scriptlib b/sku.0/sys.server/compiled/game/script/library/respec.scriptlib index 1250126df..4d5304fd1 100644 --- a/sku.0/sys.server/compiled/game/script/library/respec.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/respec.scriptlib @@ -1,3 +1,8 @@ +/********************************************************************** + * Title: respec.scriptlib + * Description: defines related to respec process + **********************************************************************/ + include library.bounty_hunter; include library.buff; include library.performance; @@ -6,16 +11,6 @@ include library.static_item; include library.trace; include library.xp; -/********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: respec.scriptlib - * Description: defines related to respec process - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - const string EXPERTISE_VERSION_TABLE = "datatables/expertise/respec_version.iff"; const string EXPERTISE_VERSION_OBJVAR = "professionExpertiseVersion"; @@ -51,7 +46,7 @@ const string OBJVAR_RESPEC = "respec.authorized"; // player the next time the OnLogout trigger is called const string OBJVAR_REMOVE_ON_LOGOUT = "respec.removeonlogout"; -// This objvar (which as of this writing 6/6/05 is out of date) controls access to the respec by limiting +// This objvar (which as of this writing is out of date) controls access to the respec by limiting // the number of times the player is allowed to respec. Specifically this objvar should contain, at all // times, the number of times this player has respec'd within this round of respec authorization. const string OBJVAR_RESPEC_COUNT = "respec.count"; @@ -195,6 +190,13 @@ void handleNpcRespec(obj_id player, string skillTemplateName) // We're definately respeccing now so destroy officer pets. pet_lib.destroyOfficerPets(player); + obj_id inv = utils.getInventoryContainer(player); + obj_id weapon = getCurrentWeapon(player); + if(isIdValid(weapon)) + { + putInOverloaded(weapon, inv); + } + if(cost > 0) { money.requestPayment(player, money.ACCT_SKILL_TRAINING, cost, "none", null, false); @@ -285,6 +287,13 @@ void earnProfessionSkillsViaNpc(obj_id player, string skillTemplateName, boolean revokeAllSkillsAndExperience(player); buff.removeAllBuffs(player, true, true); + obj_id inv = utils.getInventoryContainer(player); + obj_id weapon = getCurrentWeapon(player); + if(isIdValid(weapon)) + { + putInOverloaded(weapon, inv); + } + if(level> 0) { autoLevelPlayer(player, level, true); @@ -926,7 +935,7 @@ void revokeAllSkillsAndExperience(obj_id player) grantExperiencePoints(player, xpTypes[i], -curXp); } - // Grant existing Jedi a badge and clear Jedi data + /* // Grant existing Jedi a badge and clear Jedi data if (isJedi(player)) { setJediState(player, JEDI_STATE_NONE); @@ -934,6 +943,7 @@ void revokeAllSkillsAndExperience(obj_id player) grantCommand(player, "blueGlowie"); groundquests.grantQuestNoAcceptUI(player, "jedi_gifts_1", false); } + */ // Revoke all old Skills string[] skillList = getSkillListingForPlayer(player); @@ -1045,7 +1055,7 @@ void contentPathHandoff (obj_id self) //Give everyone the uniform crate static_item.createNewItemFunction("item_npe_uniform_crate_01_01", objInv); - //11/9: wwallace: changed this to use the library function + //changed this to use the library function npe.giveProfessionWeapon(self); } diff --git a/sku.0/sys.server/compiled/game/script/library/scenario.scriptlib b/sku.0/sys.server/compiled/game/script/library/scenario.scriptlib index 2feb1686d..907cc5a69 100644 --- a/sku.0/sys.server/compiled/game/script/library/scenario.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/scenario.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: scenario.scriptlib * Description: scriptlib for handling complex POI (scenario) functions - * @author $Author: rpalacio $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/scout.scriptlib b/sku.0/sys.server/compiled/game/script/library/scout.scriptlib index d043135c7..b7489d8e3 100644 --- a/sku.0/sys.server/compiled/game/script/library/scout.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/scout.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: scout.scriptlib * Description: scout powers library - * @author $Author:breinhart$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/skill.scriptlib b/sku.0/sys.server/compiled/game/script/library/skill.scriptlib index 0cbd3db16..843a84e7e 100644 --- a/sku.0/sys.server/compiled/game/script/library/skill.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/skill.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: skill.scriptlib * Description: skill defines and skill-related function library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -1876,4 +1871,4 @@ boolean validateExpertise(obj_id player) } } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/skill_template.scriptlib b/sku.0/sys.server/compiled/game/script/library/skill_template.scriptlib index a21ec85e5..48c5dcaeb 100644 --- a/sku.0/sys.server/compiled/game/script/library/skill_template.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/skill_template.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: skill_template.scriptlib * Description: experience type defines and xp-related function library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/slicing.scriptlib b/sku.0/sys.server/compiled/game/script/library/slicing.scriptlib index 5d61dec34..1f5444164 100644 --- a/sku.0/sys.server/compiled/game/script/library/slicing.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/slicing.scriptlib @@ -1,6 +1,5 @@ //------------------------------------------------ // slicing.scriptlib -// Brandon Reinhart //------------------------------------------------ // - add X wire puzzles diff --git a/sku.0/sys.server/compiled/game/script/library/smuggler.scriptlib b/sku.0/sys.server/compiled/game/script/library/smuggler.scriptlib index c97f8a09e..5c3ed63da 100644 --- a/sku.0/sys.server/compiled/game/script/library/smuggler.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/smuggler.scriptlib @@ -1,13 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: squad_leader.scriptlib - * Description: utility functions for smuggler abilities - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - /***** INCLUDES ********************************************************/ include library.chat; include library.skill; diff --git a/sku.0/sys.server/compiled/game/script/library/space_content.scriptlib b/sku.0/sys.server/compiled/game/script/library/space_content.scriptlib index 16663244a..bae69dc55 100644 --- a/sku.0/sys.server/compiled/game/script/library/space_content.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/space_content.scriptlib @@ -1,5 +1,3 @@ - - // this library is where all of the space content stuff lives. include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/library/space_dungeon.scriptlib b/sku.0/sys.server/compiled/game/script/library/space_dungeon.scriptlib index 9f8b167a8..d0fae879d 100644 --- a/sku.0/sys.server/compiled/game/script/library/space_dungeon.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/space_dungeon.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: space_dungeon * Description: Handles functionality/travel for space dungeons - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/space_dungeon_data.scriptlib b/sku.0/sys.server/compiled/game/script/library/space_dungeon_data.scriptlib index 0328004bd..9a2f77519 100644 --- a/sku.0/sys.server/compiled/game/script/library/space_dungeon_data.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/space_dungeon_data.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: space_dungeon * Description: Handles reading of datatable info for space dungeons - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/space_flags.scriptlib b/sku.0/sys.server/compiled/game/script/library/space_flags.scriptlib index e878ff95c..b87ff3938 100644 --- a/sku.0/sys.server/compiled/game/script/library/space_flags.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/space_flags.scriptlib @@ -1,4 +1,3 @@ - /* * This is the SCRIPT LIBRARY which defines, sets and queries the * flags that Profession Mission/Trainer NPCs use to define and diff --git a/sku.0/sys.server/compiled/game/script/library/space_quest.scriptlib b/sku.0/sys.server/compiled/game/script/library/space_quest.scriptlib index b5f4518c1..bfc561621 100644 --- a/sku.0/sys.server/compiled/game/script/library/space_quest.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/space_quest.scriptlib @@ -1,6 +1,5 @@ //------------------------------------------------ // space_quest.scriptlib -// Jeff Freeman, Brandon Reinhart //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/library/space_transition.scriptlib b/sku.0/sys.server/compiled/game/script/library/space_transition.scriptlib index ca25c1525..a8ef0eb25 100644 --- a/sku.0/sys.server/compiled/game/script/library/space_transition.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/space_transition.scriptlib @@ -1,9 +1,5 @@ // ====================================================================== -// // library/space_transition.scriptlib -// -// Copyright 2004 Sony Online Entertainment -// // ====================================================================== include library.callable; diff --git a/sku.0/sys.server/compiled/game/script/library/spam.scriptlib b/sku.0/sys.server/compiled/game/script/library/spam.scriptlib index dad8277df..ed16e6073 100644 --- a/sku.0/sys.server/compiled/game/script/library/spam.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/spam.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/library/squad_leader.scriptlib b/sku.0/sys.server/compiled/game/script/library/squad_leader.scriptlib index 19d8151dd..6160ce407 100644 --- a/sku.0/sys.server/compiled/game/script/library/squad_leader.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/squad_leader.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: squad_leader.scriptlib * Description: utility functions for squad leader abilities - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -327,4 +322,4 @@ float getLeadershipMod(obj_id player) float modifier = (skillMod + 75f) / 200f; return modifier; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/storyteller.scriptlib b/sku.0/sys.server/compiled/game/script/library/storyteller.scriptlib index b6d4e1c9b..ca781dfde 100755 --- a/sku.0/sys.server/compiled/game/script/library/storyteller.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/storyteller.scriptlib @@ -524,7 +524,7 @@ location rotateLocationXZ(location locOrigin, location locPoint, float fltAngle) float fltC = (float)Math.cos(fltRadians); float fltS = (float) Math.sin(fltRadians); - location locNewOffset = locOrigin; + location locNewOffset = (location)locOrigin.clone(); locNewOffset.x += (dx * fltC) + (dz * fltS); locNewOffset.y = locPoint.y; @@ -1170,7 +1170,7 @@ location rotateSavedBlueprintDataXZ(location locOrigin, location locPoint, float float fltC = (float)Math.cos(fltRadians); float fltS = (float) Math.sin(fltRadians); - location locNewOffset = locOrigin; + location locNewOffset = (location)locOrigin.clone(); locNewOffset.x += -(dx * fltC) + (dz * fltS); locNewOffset.y = locPoint.y; diff --git a/sku.0/sys.server/compiled/game/script/library/structure.scriptlib b/sku.0/sys.server/compiled/game/script/library/structure.scriptlib index dc5ac91a0..607d603a5 100644 --- a/sku.0/sys.server/compiled/game/script/library/structure.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/structure.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: structure.scriptlib * Description: player structure script library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -1273,4 +1268,4 @@ boolean spawnFillerEgg(obj_id building, dictionary params) } } return; -}*/ \ No newline at end of file +}*/ diff --git a/sku.0/sys.server/compiled/game/script/library/sui.scriptlib b/sku.0/sys.server/compiled/game/script/library/sui.scriptlib index e6827bc6e..9f3c0af31 100644 --- a/sku.0/sys.server/compiled/game/script/library/sui.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/sui.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: sui.scriptlib * Description: library for generic server UI - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -2726,4 +2721,4 @@ boolean hasEventFlag(obj_id self, int flag) int flags = utils.getIntScriptVar(self, sui.COUNTDOWNTIMER_FLAGS_VAR); return ((flags & flag) > 0); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/target_dummy.scriptlib b/sku.0/sys.server/compiled/game/script/library/target_dummy.scriptlib index d56dfca37..e942a959d 100644 --- a/sku.0/sys.server/compiled/game/script/library/target_dummy.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/target_dummy.scriptlib @@ -1,12 +1,3 @@ -/********************************************************************** - * Copyright (c)2008 Sony Online Entertainment Inc. - * All Rights Reserved - * - **********************************************************************/ - - - - /***** INCLUDES ********************************************************/ include library.combat; include library.space_utils; @@ -170,7 +161,7 @@ obj_id createTargetDummy(obj_id controller, obj_id player) location controllerLocation = getLocation(controller); location awayLoc = utils.getRandomAwayLocation(controllerLocation, 1.f, 2.f); if((awayLoc.cell != null) || isIdValid(awayLoc.cell)) - awayLoc = controllerLocation; + awayLoc = (location)controllerLocation.clone(); if(!permittedToCallTargetDummy(player, awayLoc)) return obj_id.NULL_ID; @@ -203,7 +194,7 @@ obj_id recreateTargetDummy(obj_id controller, obj_id player) if(getTargetDummyCreatureType(controller).equals("tcg_target_dummy")) { float controllerYaw = getYaw(controller); - location offsetLoc = where; + location offsetLoc = (location)where.clone(); offsetLoc.x += 2f; location pathToLoc = utils.rotatePointXZ(where, offsetLoc, controllerYaw); pathTo(targetDummyObj, pathToLoc); diff --git a/sku.0/sys.server/compiled/game/script/library/temp_schematic.scriptlib b/sku.0/sys.server/compiled/game/script/library/temp_schematic.scriptlib index 1fe2e924d..203f178d5 100644 --- a/sku.0/sys.server/compiled/game/script/library/temp_schematic.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/temp_schematic.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.prose; diff --git a/sku.0/sys.server/compiled/game/script/library/theater.scriptlib b/sku.0/sys.server/compiled/game/script/library/theater.scriptlib index 031e76c25..3a73fe045 100644 --- a/sku.0/sys.server/compiled/game/script/library/theater.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/theater.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: theater.scriptlib * Description: scene/theater scriptlib - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -311,7 +306,7 @@ obj_id[] spawnRadial(obj_id target) } else { - spawnLoc = goodLoc; + spawnLoc = (location)goodLoc.clone(); } if ( spawnLoc.cell == obj_id.NULL_ID ) @@ -471,7 +466,7 @@ obj_id[] spawnDatatableOffset(obj_id target) float dz = fltZ[i]; float yaw =fltYaw[i]; - location here = myLoc; + location here = (location)myLoc.clone(); here = player_structure.transformDeltaWorldCoord(here, dx, dz, tYaw); @@ -664,7 +659,7 @@ void spawnDatatableOffsetQueued(obj_id target, int intIndex) float dz = fltZ[i]; float yaw =fltYaw[i]; - location here = myLoc; + location here = (location)myLoc.clone(); here = player_structure.transformDeltaWorldCoord(here, dx, dz, tYaw); @@ -683,7 +678,7 @@ void spawnDatatableOffsetQueued(obj_id target, int intIndex) float dz = fltZ[i]; float yaw =fltYaw[i]; - location here = myLoc; + location here = (location)myLoc.clone(); here = player_structure.transformDeltaWorldCoord(here, dx, dz, tYaw); @@ -702,7 +697,7 @@ void spawnDatatableOffsetQueued(obj_id target, int intIndex) float dz = fltZ[i]; float yaw =fltYaw[i]; - location here = myLoc; + location here = (location)myLoc.clone(); here = player_structure.transformDeltaWorldCoord(here, dx, dz, tYaw); child = createObject(tpf, here); @@ -719,7 +714,7 @@ void spawnDatatableOffsetQueued(obj_id target, int intIndex) float dy = fltY[i]; float dz = fltZ[i]; float yaw =fltYaw[i]; - location here = myLoc; + location here = (location)myLoc.clone(); here = player_structure.transformDeltaWorldCoord(here, dx, dz, tYaw); child = createObject(tpf, here); if(isIdValid(child)) @@ -737,7 +732,7 @@ void spawnDatatableOffsetQueued(obj_id target, int intIndex) float dy = fltY[i]; float dz = fltZ[i]; float yaw =fltYaw[i]; - location here = myLoc; + location here = (location)myLoc.clone(); here = player_structure.transformDeltaWorldCoord(here, dx, dz, tYaw); child = createObject(tpf, here); @@ -814,7 +809,7 @@ void spawnDatatableOffsetQueued(obj_id target, int intIndex) float fltC = (float)Math.cos(fltRadians); float fltS = (float)Math.sin(fltRadians); - location here = myLoc; + location here = (location)myLoc.clone(); here.x += (dx * fltC) - (dz * fltS); here.y += dy; diff --git a/sku.0/sys.server/compiled/game/script/library/township.scriptlib b/sku.0/sys.server/compiled/game/script/library/township.scriptlib index ca7c7c1bf..12ad1b06f 100644 --- a/sku.0/sys.server/compiled/game/script/library/township.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/township.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: township * Description: Handles functionality/travel for township - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/transition.scriptlib b/sku.0/sys.server/compiled/game/script/library/transition.scriptlib index 07a792044..f9321f915 100644 --- a/sku.0/sys.server/compiled/game/script/library/transition.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/transition.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: space_dungeon * Description: Handles functionality/travel for space dungeons - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -309,8 +304,3 @@ void doLogging(string section, string message) LOG("debug/transition.scriptlib/"+section, message); } - -/***** MESSAGEHANDLERS *************************************************/ - - - diff --git a/sku.0/sys.server/compiled/game/script/library/travel.scriptlib b/sku.0/sys.server/compiled/game/script/library/travel.scriptlib index 3eb8b9769..593fa44cc 100644 --- a/sku.0/sys.server/compiled/game/script/library/travel.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/travel.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: travel.scriptlib * Description: library of methods for the traveling system. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/trial.scriptlib b/sku.0/sys.server/compiled/game/script/library/trial.scriptlib index 37ff16389..6a9115f7d 100644 --- a/sku.0/sys.server/compiled/game/script/library/trial.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/trial.scriptlib @@ -2622,7 +2622,7 @@ location[] shuffleByIndex(string type, location[] ppl, int idx) for (int q=0;q<idx;q++) { - newPpl.addElement(oldPpl[q]); + newPpl.addElement(((location)(oldPpl[q]))); } } @@ -3407,4 +3407,4 @@ int getTokenTotal(obj_id player, string token) } } return tokenCount; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/turnstile.scriptlib b/sku.0/sys.server/compiled/game/script/library/turnstile.scriptlib index b0ac24282..9d4ea13e7 100644 --- a/sku.0/sys.server/compiled/game/script/library/turnstile.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/turnstile.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: turnstile.scriptlib * Description: scriptlib for handling turnstiles in player buildings - * @author $Author:$ - * @version $Revision:$ */ diff --git a/sku.0/sys.server/compiled/game/script/library/turret.scriptlib b/sku.0/sys.server/compiled/game/script/library/turret.scriptlib index 5b055bd87..a56397b22 100644 --- a/sku.0/sys.server/compiled/game/script/library/turret.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/turret.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: turret.scriptlib * Description: function library for supplemental turret ai and functionality - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/utils.scriptlib b/sku.0/sys.server/compiled/game/script/library/utils.scriptlib index 51c0dbda2..d0c924d2d 100644 --- a/sku.0/sys.server/compiled/game/script/library/utils.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/utils.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: scriptlib * Description: A library containing public general utility functions. - * @author $Author: rpalacio $ - * @version $Revision: #13 $ */ /***** INCLUDES ********************************************************/ @@ -195,10 +190,10 @@ float getDistance2D( location locTarget1, location locTarget2 ) if ( locTarget1 == null || locTarget2 == null) return -1.00f; - location loc1 = locTarget1; + location loc1 = (location)locTarget1.clone(); loc1.y = 0f; - location loc2 = locTarget2; + location loc2 = (location)locTarget2.clone(); loc2.y = 0f; return getDistance(loc1, loc2); @@ -2712,7 +2707,7 @@ location getRandomLocationInRing(location locOrigin, float fltMinDistance, float location rotatePointXZ(location locOrigin, float fltDistance, float fltAngle) { - location locOffset = locOrigin; + location locOffset = (location)locOrigin.clone(); locOffset.x = locOrigin.x + fltDistance; locOffset.z = locOrigin.z; @@ -2728,7 +2723,7 @@ location rotatePointXZ(location locOrigin, location locPoint, float fltAngle) float fltC = (float)Math.cos(fltRadians); float fltS = (float) Math.sin(fltRadians); - location locNewOffset = locOrigin; + location locNewOffset = (location)locOrigin.clone(); locNewOffset.x += (dx * fltS) - (dz * fltC); locNewOffset.y = locPoint.y; locNewOffset.z += (dx * fltC) + (dz * fltS); @@ -2744,7 +2739,7 @@ location rotatePointXZ(location locPoint, float fltAngle) float fltC = (float) Math.cos(fltRadians); float fltS = (float) Math.sin(fltRadians); //LOG("player_spawner", "locPoint is "+locPoint); - location locNewPoint = locPoint; + location locNewPoint = (location)locPoint.clone(); locNewPoint.x += (locPoint.x * fltC) - (locPoint.z * fltS); locNewPoint.z += (locPoint.x * fltS) + (locPoint.z * fltC); diff --git a/sku.0/sys.server/compiled/game/script/library/vehicle.scriptlib b/sku.0/sys.server/compiled/game/script/library/vehicle.scriptlib index ac38c0f02..0c1137a45 100644 --- a/sku.0/sys.server/compiled/game/script/library/vehicle.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/vehicle.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: vehicle.scriptlib * Description: Base library for manipulating vehicle properties - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/vendor_lib.scriptlib b/sku.0/sys.server/compiled/game/script/library/vendor_lib.scriptlib index a63a90708..ea902d49f 100644 --- a/sku.0/sys.server/compiled/game/script/library/vendor_lib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/vendor_lib.scriptlib @@ -1,11 +1,5 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: vendor.scriptlib - * Description: - * @author $Author:breinhart$ - * @version $Revision:$ */ @@ -548,7 +542,7 @@ boolean buildNpcInPlayerStructure(obj_id controller, obj_id owner, string npcTyp if(where == null) loc = getLocation(owner); else - loc = where; + loc = (location)where.clone(); if(loc == null) { diff --git a/sku.0/sys.server/compiled/game/script/library/veteran_deprecated.scriptlib b/sku.0/sys.server/compiled/game/script/library/veteran_deprecated.scriptlib index 2b668261f..7c9055d14 100644 --- a/sku.0/sys.server/compiled/game/script/library/veteran_deprecated.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/veteran_deprecated.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: veteran_deprecated.scriptlib * Description: handles the veteran reward system - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/xp.scriptlib b/sku.0/sys.server/compiled/game/script/library/xp.scriptlib index 12b474bbe..315a501e2 100644 --- a/sku.0/sys.server/compiled/game/script/library/xp.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/xp.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: xp.scriptlib * Description: experience type defines and xp-related function library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/location.java b/sku.0/sys.server/compiled/game/script/location.java index cf0eff88a..17b9002c0 100644 --- a/sku.0/sys.server/compiled/game/script/location.java +++ b/sku.0/sys.server/compiled/game/script/location.java @@ -1,10 +1,6 @@ -/** - * Title: location - * Description: Represents a point in space. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: location + Description: Represents a point in space. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/map_location.java b/sku.0/sys.server/compiled/game/script/map_location.java index 47c58bbe9..472a82db2 100644 --- a/sku.0/sys.server/compiled/game/script/map_location.java +++ b/sku.0/sys.server/compiled/game/script/map_location.java @@ -1,9 +1,6 @@ -/** - * Title: map_location - * Description: Wrapper for a map_location - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @version 1.0 +/* + Title: map_location + Description: Wrapper for a map_location */ package script; diff --git a/sku.0/sys.server/compiled/game/script/mental_state.java b/sku.0/sys.server/compiled/game/script/mental_state.java index be3299b6c..c27f87a42 100644 --- a/sku.0/sys.server/compiled/game/script/mental_state.java +++ b/sku.0/sys.server/compiled/game/script/mental_state.java @@ -1,10 +1,6 @@ -/** - * Title: mental_state - * Description: Wrapper for an mental_state. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: mental_state + Description: Wrapper for an mental_state. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/mental_state_mod.java b/sku.0/sys.server/compiled/game/script/mental_state_mod.java index 00e7a765c..1ddc2635f 100644 --- a/sku.0/sys.server/compiled/game/script/mental_state_mod.java +++ b/sku.0/sys.server/compiled/game/script/mental_state_mod.java @@ -1,10 +1,6 @@ -/** - * Title: mental_state_mod - * Description: Wrapper for a mental state modification. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Acy Stapp - * @version 1.0 +/* + Title: mental_state_mod + Description: Wrapper for a mental state modification. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/menu_info.java b/sku.0/sys.server/compiled/game/script/menu_info.java index 0677fc1c8..0ab4accba 100644 --- a/sku.0/sys.server/compiled/game/script/menu_info.java +++ b/sku.0/sys.server/compiled/game/script/menu_info.java @@ -1,5 +1,5 @@ -/** -* menu info for constructing a client-side radial menu +/* + menu info for constructing a client-side radial menu */ package script; diff --git a/sku.0/sys.server/compiled/game/script/menu_info_data.java b/sku.0/sys.server/compiled/game/script/menu_info_data.java index 2137d7083..9b84b5e07 100644 --- a/sku.0/sys.server/compiled/game/script/menu_info_data.java +++ b/sku.0/sys.server/compiled/game/script/menu_info_data.java @@ -1,5 +1,5 @@ -/** -* Data element for menu array +/* + Data element for menu array */ package script; @@ -31,7 +31,7 @@ final public class menu_info_data implements Serializable //----------------------------------------------------------------------------- /** - * The constructor, yo. + * The constructor. */ menu_info_data (int id, int parent, int type, string_id stringId, boolean enabled, boolean serverNotify) diff --git a/sku.0/sys.server/compiled/game/script/modifiable_float.java b/sku.0/sys.server/compiled/game/script/modifiable_float.java index f5b8d00fe..24f031060 100644 --- a/sku.0/sys.server/compiled/game/script/modifiable_float.java +++ b/sku.0/sys.server/compiled/game/script/modifiable_float.java @@ -1,10 +1,6 @@ -/** - * Title: modifiable_float - * Description: A modifiable float wrapper. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: modifiable_float + Description: A modifiable float wrapper. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/modifiable_int.java b/sku.0/sys.server/compiled/game/script/modifiable_int.java index 442d588d8..84f135c0c 100644 --- a/sku.0/sys.server/compiled/game/script/modifiable_int.java +++ b/sku.0/sys.server/compiled/game/script/modifiable_int.java @@ -1,10 +1,6 @@ -/** - * Title: modifiable_int - * Description: A modifiable int wrapper. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: modifiable_int + Description: A modifiable int wrapper. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/modifiable_string_id.java b/sku.0/sys.server/compiled/game/script/modifiable_string_id.java index f36656b75..bf30ddd97 100644 --- a/sku.0/sys.server/compiled/game/script/modifiable_string_id.java +++ b/sku.0/sys.server/compiled/game/script/modifiable_string_id.java @@ -1,10 +1,6 @@ -/** - * Title: modifiable_string_id - * Description: Modifiable extension of a string_id. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: modifiable_string_id + Description: Modifiable extension of a string_id. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/money/acct_pay/target.script b/sku.0/sys.server/compiled/game/script/money/acct_pay/target.script index 4a4dd6d67..0f74d2ced 100644 --- a/sku.0/sys.server/compiled/game/script/money/acct_pay/target.script +++ b/sku.0/sys.server/compiled/game/script/money/acct_pay/target.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: target.script +/* Title: target.script * Description: temp actor script for handling pay transactions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/money/pay/actor.script b/sku.0/sys.server/compiled/game/script/money/pay/actor.script index b5ad32946..268491ad7 100644 --- a/sku.0/sys.server/compiled/game/script/money/pay/actor.script +++ b/sku.0/sys.server/compiled/game/script/money/pay/actor.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: actor.script +/* Title: actor.script * Description: temp actor script for handling pay transactions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/cb_deflarian_courier.script b/sku.0/sys.server/compiled/game/script/npc/cb_deflarian_courier.script index 3451aa362..c17db1691 100644 --- a/sku.0/sys.server/compiled/game/script/npc/cb_deflarian_courier.script +++ b/sku.0/sys.server/compiled/game/script/npc/cb_deflarian_courier.script @@ -1,20 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() @@ -38,10 +24,3 @@ trigger OnHibernateBegin() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/npc/celebrity/luke.script b/sku.0/sys.server/compiled/game/script/npc/celebrity/luke.script index 124e0221a..17bc6e63f 100644 --- a/sku.0/sys.server/compiled/game/script/npc/celebrity/luke.script +++ b/sku.0/sys.server/compiled/game/script/npc/celebrity/luke.script @@ -5,7 +5,7 @@ include library.ai_lib; trigger OnAttach () { ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); - debugSpeakMsg (self, "Aw..."); + //debugSpeakMsg (self, "Aw..."); attachScript (self, "conversation.rtp_luke_main"); //setObjVar (self, "quest_table", "luke_skywalker" ); diff --git a/sku.0/sys.server/compiled/game/script/npc/converse/dynamic_convo.script b/sku.0/sys.server/compiled/game/script/npc/converse/dynamic_convo.script index 955dcfdd3..8a042c38a 100644 --- a/sku.0/sys.server/compiled/game/script/npc/converse/dynamic_convo.script +++ b/sku.0/sys.server/compiled/game/script/npc/converse/dynamic_convo.script @@ -183,7 +183,7 @@ trigger OnStartNpcConversation (obj_id speaker) if (dialogResponse.length == 0) { - chat.chat(self, openDialog); + chat.chat(self, speaker, openDialog); return SCRIPT_OVERRIDE; } diff --git a/sku.0/sys.server/compiled/game/script/npc/converse/npc_converse_menu.script b/sku.0/sys.server/compiled/game/script/npc/converse/npc_converse_menu.script index ad299e53e..c61e12f6a 100644 --- a/sku.0/sys.server/compiled/game/script/npc/converse/npc_converse_menu.script +++ b/sku.0/sys.server/compiled/game/script/npc/converse/npc_converse_menu.script @@ -22,6 +22,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) menu_info_data mdata = mi.getMenuItemById(mnu); mdata.setServerNotify(false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/npc/converse/npc_convo_assassin_mission.script b/sku.0/sys.server/compiled/game/script/npc/converse/npc_convo_assassin_mission.script index 64d957b30..aa4cb400d 100644 --- a/sku.0/sys.server/compiled/game/script/npc/converse/npc_convo_assassin_mission.script +++ b/sku.0/sys.server/compiled/game/script/npc/converse/npc_convo_assassin_mission.script @@ -26,7 +26,7 @@ trigger OnAttach() removeTriggerVolume( "alertTriggerVolume" ); attachScript (self, "npc.converse.npc_converse_menu"); - /*DAN - need any of this? + /*need any of this? if(!hasObjVar(self, "mission.strMissionTypes")) { string[] strMissionTypes = new string[1]; @@ -65,7 +65,7 @@ trigger OnStartNpcConversation (obj_id speaker) if(objMissionArray.length>=MAX_MISSIONS ) { string_id greeting = new string_id ("mission/mission_generic", "npc_on_other_mission"); - chat.chat(self, greeting); + chat.chat(self, speaker, greeting); return SCRIPT_CONTINUE; } } @@ -91,7 +91,7 @@ trigger OnStartNpcConversation (obj_id speaker) if ( !playerFaction.equals(type) ) { string_id notInFaction = new string_id(BASE_CONVO, type + "_npc_cannot_offer" ); - chat.chat (self, notInFaction); + chat.chat (self, speaker, notInFaction); return SCRIPT_OVERRIDE; } } @@ -99,7 +99,7 @@ trigger OnStartNpcConversation (obj_id speaker) else if ( playerFaction.equals("Imperial") || playerFaction.equals("Rebel") ) { string_id notNeutral= new string_id(BASE_CONVO, type + "_npc_cannot_offer" ); - chat.chat (self, notNeutral); + chat.chat (self, speaker, notNeutral); return SCRIPT_OVERRIDE; } @@ -227,10 +227,10 @@ trigger OnNpcConversationResponse (string convo, obj_id player, string_id respon } - // DAN - Give Mission Here + // Give Mission Here string_id strResponse = new string_id(BASE_CONVO, type + "_npc_give_job_response"); npcEndConversation (player); - chat.chat(self, strResponse); + chat.chat(self, player, strResponse); } // Player turns down the job. @@ -238,7 +238,7 @@ trigger OnNpcConversationResponse (string convo, obj_id player, string_id respon { string_id strResponse = new string_id(BASE_CONVO, type + "_npc_turned_down_response"); npcEndConversation (player); - chat.chat(self, strResponse); + chat.chat(self, player, strResponse); } // Player asks a second question. diff --git a/sku.0/sys.server/compiled/game/script/npc/converse/philosopher.script b/sku.0/sys.server/compiled/game/script/npc/converse/philosopher.script index 68232d009..8b1081696 100644 --- a/sku.0/sys.server/compiled/game/script/npc/converse/philosopher.script +++ b/sku.0/sys.server/compiled/game/script/npc/converse/philosopher.script @@ -17,7 +17,7 @@ trigger OnStartNpcConversation (obj_id speaker) string lineToSay = "philosopher_1"; string datatable = "datatables/npc/convo/philosopher.iff"; - if (ai_lib.isInCombat(self) || ai_lib.isInCombat(speaker)) + if (ai_lib.isInCombat(self) || ai_lib.isInCombat(speaker) || hasScript(self, "themepark.poi.tatooine.city.npc_mission_convo") || hasScript(self, "themepark.poi.tatooine.city.npc_mission_01_friend_convo")) { return SCRIPT_OVERRIDE; } @@ -38,7 +38,7 @@ trigger OnStartNpcConversation (obj_id speaker) } string_id message = new string_id (CONVO, lineToSay); - chat.chat (self, message); + chat.chat (self, speaker, message); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/npc/create/imperial/stormtrooper.script b/sku.0/sys.server/compiled/game/script/npc/create/imperial/stormtrooper.script index df5f824bc..8d7d7dfcb 100644 --- a/sku.0/sys.server/compiled/game/script/npc/create/imperial/stormtrooper.script +++ b/sku.0/sys.server/compiled/game/script/npc/create/imperial/stormtrooper.script @@ -1,11 +1,6 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * +/* * Title: stormtrooper.script * Description: script for creating stormtrooper - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -26,4 +21,4 @@ trigger OnAttach() detachScript(self,SCRIPT_ME); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/npc/create/tusken/raider_male.script b/sku.0/sys.server/compiled/game/script/npc/create/tusken/raider_male.script index b5027cad5..340645057 100644 --- a/sku.0/sys.server/compiled/game/script/npc/create/tusken/raider_male.script +++ b/sku.0/sys.server/compiled/game/script/npc/create/tusken/raider_male.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: raider_male.script * Description: script for creating tusken.raider_male - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/epic_quest/quest_convo.script b/sku.0/sys.server/compiled/game/script/npc/epic_quest/quest_convo.script index 577d39efe..57fb3ce19 100644 --- a/sku.0/sys.server/compiled/game/script/npc/epic_quest/quest_convo.script +++ b/sku.0/sys.server/compiled/game/script/npc/epic_quest/quest_convo.script @@ -50,7 +50,7 @@ trigger OnStartNpcConversation (obj_id speaker) if (checkForGatingItem(playerInv, speaker, questNum, datatable) != true) { string_id rewardMessage = new string_id (CONVO, "notyet"); - chat.chat (self, rewardMessage); + chat.chat (self, speaker, rewardMessage); return SCRIPT_OVERRIDE; } } @@ -66,7 +66,7 @@ trigger OnStartNpcConversation (obj_id speaker) { CONVO = dataTableGetString (datatable, 1, 1); string_id notyet = new string_id(CONVO, "notyet" ); - chat.chat (self, notyet); + chat.chat (self, speaker, notyet); return SCRIPT_OVERRIDE; } } @@ -78,14 +78,14 @@ trigger OnStartNpcConversation (obj_id speaker) { CONVO = dataTableGetString (datatable, 1, 1); string_id next = new string_id(CONVO, "next" ); - chat.chat (self, next); + chat.chat (self, speaker, next); return SCRIPT_OVERRIDE; } else if (hasObjVar (speaker, questID + ".done")) { string_id reward = new string_id(CONVO, "npc_reward_" + questNum); - chat.chat (self, reward); + chat.chat (self, speaker, reward); giveReward(self, speaker, questNum); return SCRIPT_CONTINUE; } @@ -165,7 +165,7 @@ trigger OnNpcConversationResponse (string convo, obj_id player, string_id respon { string noLoc = "npc_noloc_" + questNum; string_id message = new string_id (CONVO, noLoc); - chat.chat (self, message); + chat.chat (self, player, message); npcEndConversation(player); return SCRIPT_CONTINUE; } @@ -332,14 +332,14 @@ trigger OnGiveItem(obj_id item, obj_id player) } } string_id notyet = new string_id(CONVO, "good" ); - chat.chat (self, notyet); + chat.chat (self, player, notyet); return SCRIPT_CONTINUE; } else { string_id notyet = new string_id(CONVO, "notit" ); - chat.chat (self, notyet); + chat.chat (self, player, notyet); return SCRIPT_CONTINUE; } } @@ -370,4 +370,4 @@ messageHandler scriptCheck () detachScript (self, "npc.static_quest.quest_convo"); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/npc/epic_quest/quest_npc.script b/sku.0/sys.server/compiled/game/script/npc/epic_quest/quest_npc.script index 45032caf8..7b8761440 100644 --- a/sku.0/sys.server/compiled/game/script/npc/epic_quest/quest_npc.script +++ b/sku.0/sys.server/compiled/game/script/npc/epic_quest/quest_npc.script @@ -37,7 +37,7 @@ trigger OnStartNpcConversation (obj_id speaker) { string reward = "npc_takeme_" + questNum; string_id message = new string_id (CONVO, reward); - chat.chat (self, message); + chat.chat (self, speaker, message); dictionary parms = new dictionary(); parms.put ("player", speaker); messageTo (self, "followPlayer", parms, 0, true); @@ -52,7 +52,7 @@ trigger OnStartNpcConversation (obj_id speaker) { string reward = "npc_smuggle_" + questNum; string_id message = new string_id (CONVO, reward); - chat.chat (self, message); + chat.chat (self, speaker, message); dictionary parms = new dictionary(); parms.put ("player", speaker); messageTo (self, "giveReward", parms, 0, true); @@ -61,7 +61,7 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id work = new string_id(CONVO, "gotowork"); - chat.chat (self, work); + chat.chat (self, speaker, work); return SCRIPT_CONTINUE; } } @@ -70,14 +70,14 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id work = new string_id(CONVO, "otherescort"); - chat.chat (self, work); + chat.chat (self, speaker, work); return SCRIPT_CONTINUE; } } else { string_id blah = new string_id (CONVO, "dontknowyou"); - chat.chat (self, blah); + chat.chat (self, speaker, blah); return SCRIPT_CONTINUE; } } @@ -158,7 +158,7 @@ messageHandler saySomething() string something = "npc_breech_" + questNum; string_id message = new string_id (CONVO, something); - chat.chat (self, message); + chat.chat (self, player, message); if (type == "destroy" || type == "fetch") { diff --git a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/biolink_item.script b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/biolink_item.script index aab3fc6fc..6505acbcc 100644 --- a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/biolink_item.script +++ b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/biolink_item.script @@ -1,12 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: biolink_item +* Title: biolink_item * Description: Implements bio-linked factional objects. - * - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_item.script b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_item.script index efaedfbdc..9192d44ef 100644 --- a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_item.script +++ b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_item.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: faction_item * Description: script that goes on all faction items that can only * be used while declared. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_recruiter.script b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_recruiter.script index 81e614ab0..dc48a91d0 100644 --- a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_recruiter.script +++ b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_recruiter.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: faction_recruiter * Description: makes any npc a faction recruiter - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/player_recruiter.script b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/player_recruiter.script index df7b62b22..4af290946 100644 --- a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/player_recruiter.script +++ b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/player_recruiter.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_recruiter * Description: a player script that handles messages from the faction recruiter - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/shuttle_extract.script b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/shuttle_extract.script index 853b18375..fdc8e5394 100644 --- a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/shuttle_extract.script +++ b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/shuttle_extract.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: shuttle extract * Description: Attaches to the shuttle extract order object to handle the * the transport process. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -120,12 +118,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ boolean createExtractionWaypoint(obj_id player, location loc) { diff --git a/sku.0/sys.server/compiled/game/script/npc/legacy_dead_miner.script b/sku.0/sys.server/compiled/game/script/npc/legacy_dead_miner.script index b82992325..1947aecf6 100644 --- a/sku.0/sys.server/compiled/game/script/npc/legacy_dead_miner.script +++ b/sku.0/sys.server/compiled/game/script/npc/legacy_dead_miner.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ /***** CONSTANTS *******************************************************/ @@ -44,9 +33,4 @@ trigger OnAttach() return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/legacy_kleetuz_timeout.script b/sku.0/sys.server/compiled/game/script/npc/legacy_kleetuz_timeout.script index 21f52e761..39c51a13b 100644 --- a/sku.0/sys.server/compiled/game/script/npc/legacy_kleetuz_timeout.script +++ b/sku.0/sys.server/compiled/game/script/npc/legacy_kleetuz_timeout.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -36,7 +25,3 @@ messageHandler msgCheckCombat() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/npc/legacy_sick.script b/sku.0/sys.server/compiled/game/script/npc/legacy_sick.script index 80540c4ff..df903ab70 100644 --- a/sku.0/sys.server/compiled/game/script/npc/legacy_sick.script +++ b/sku.0/sys.server/compiled/game/script/npc/legacy_sick.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -70,9 +59,6 @@ messageHandler legSick() } -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ prose_package getRandSick(obj_id target, int sickRow) diff --git a/sku.0/sys.server/compiled/game/script/npc/legacy_wattofight_timeout.script b/sku.0/sys.server/compiled/game/script/npc/legacy_wattofight_timeout.script index 6d1e55ff8..a0fb611b0 100644 --- a/sku.0/sys.server/compiled/game/script/npc/legacy_wattofight_timeout.script +++ b/sku.0/sys.server/compiled/game/script/npc/legacy_wattofight_timeout.script @@ -1,20 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnAttach() @@ -36,7 +23,3 @@ messageHandler msgCheckCombat() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/npc/legacy_wounded.script b/sku.0/sys.server/compiled/game/script/npc/legacy_wounded.script index c65ce4dd5..e6c65e6b4 100644 --- a/sku.0/sys.server/compiled/game/script/npc/legacy_wounded.script +++ b/sku.0/sys.server/compiled/game/script/npc/legacy_wounded.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -72,9 +61,6 @@ messageHandler legLam() } -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ prose_package getRandLamentation(obj_id target, int moanRow) diff --git a/sku.0/sys.server/compiled/game/script/npc/pet_deed/droid_deed.script b/sku.0/sys.server/compiled/game/script/npc/pet_deed/droid_deed.script index bbe0b7b48..ddb10b93a 100644 --- a/sku.0/sys.server/compiled/game/script/npc/pet_deed/droid_deed.script +++ b/sku.0/sys.server/compiled/game/script/npc/pet_deed/droid_deed.script @@ -1,5 +1,4 @@ //npc/pet_deed/droid_deed.script -// written primarily by David White and modified for droid usage by RcT include library.beast_lib; include library.callable; diff --git a/sku.0/sys.server/compiled/game/script/npc/pet_deed/reward_pet_deed.script b/sku.0/sys.server/compiled/game/script/npc/pet_deed/reward_pet_deed.script index 6178a79ff..1c07df242 100644 --- a/sku.0/sys.server/compiled/game/script/npc/pet_deed/reward_pet_deed.script +++ b/sku.0/sys.server/compiled/game/script/npc/pet_deed/reward_pet_deed.script @@ -46,7 +46,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) string creatureType = getStringObjVar(self, "creatureName"); // *************************************** - // New Vet Reward Pets and Familiars - PMW + // New Vet Reward Pets and Familiars if( pet_lib.isFamiliarPetTypeByCreatureName(creatureType) ) { obj_id controlDevice = pet_lib.generatePetOfTypeFamiliar(creatureType, player); diff --git a/sku.0/sys.server/compiled/game/script/npc/prof_spy_21_steal.script b/sku.0/sys.server/compiled/game/script/npc/prof_spy_21_steal.script index cc690d4b6..31a9d2034 100644 --- a/sku.0/sys.server/compiled/game/script/npc/prof_spy_21_steal.script +++ b/sku.0/sys.server/compiled/game/script/npc/prof_spy_21_steal.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.stealth; @@ -23,9 +12,3 @@ trigger OnAttach() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/random_quest/quest_convo.script b/sku.0/sys.server/compiled/game/script/npc/random_quest/quest_convo.script index e8be9051a..d23ced9eb 100644 --- a/sku.0/sys.server/compiled/game/script/npc/random_quest/quest_convo.script +++ b/sku.0/sys.server/compiled/game/script/npc/random_quest/quest_convo.script @@ -52,7 +52,7 @@ trigger OnStartNpcConversation (obj_id speaker) if (checkForFetchItem(playerInv, speaker, questNum) == true) { string_id reward = new string_id(CONVO, "npc_reward_" + questNum); - chat.chat (self, reward); + chat.chat (self, speaker, reward); giveReward(self, speaker, questNum); return SCRIPT_CONTINUE; } @@ -76,7 +76,7 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id reward = new string_id(CONVO, "npc_reward_" + questNum); - chat.chat (self, reward); + chat.chat (self, speaker, reward); giveReward(self, speaker, questNum); return SCRIPT_CONTINUE; @@ -191,7 +191,7 @@ trigger OnNpcConversationResponse (string convo, obj_id player, string_id respon { string noLoc = "npc_noloc_" + questNum; string_id message = new string_id (CONVO, noLoc); - chat.chat (self, message); + chat.chat (self, player, message); npcEndConversation(player); return SCRIPT_OVERRIDE; } @@ -520,4 +520,4 @@ void resetOtherQuest (obj_id self, obj_id player) removeObjVar (player, "quest_table"); removeObjVar (player, "questNum"); return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/npc/random_quest/quest_npc.script b/sku.0/sys.server/compiled/game/script/npc/random_quest/quest_npc.script index d1459d072..c9e78a022 100644 --- a/sku.0/sys.server/compiled/game/script/npc/random_quest/quest_npc.script +++ b/sku.0/sys.server/compiled/game/script/npc/random_quest/quest_npc.script @@ -35,7 +35,7 @@ trigger OnStartNpcConversation (obj_id speaker) { string reward = "npc_takeme_" + questNum; string_id message = new string_id (CONVO, reward); - chat.chat (self, message); + chat.chat (self, speaker, message); dictionary parms = new dictionary(); parms.put ("player", speaker); messageTo (self, "followPlayer", parms, 2, true); @@ -50,14 +50,14 @@ trigger OnStartNpcConversation (obj_id speaker) { string reward = "npc_smuggle_" + questNum; string_id message = new string_id (CONVO, reward); - chat.chat (self, message); + chat.chat (self, speaker, message); messageTo (speaker, "finishRandomQuest", null, 2, true); return SCRIPT_OVERRIDE; } else { string_id work = new string_id(CONVO, "gotowork"); - chat.chat (self, work); + chat.chat (self, speaker, work); return SCRIPT_CONTINUE; } } @@ -66,14 +66,14 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id work = new string_id(CONVO, "otherescort"); - chat.chat (self, work); + chat.chat (self, speaker, work); return SCRIPT_CONTINUE; } } else { string_id blah = new string_id (CONVO, "dontknowyou"); - chat.chat (self, blah); + chat.chat (self, speaker, blah); return SCRIPT_CONTINUE; } } @@ -162,7 +162,7 @@ messageHandler saySomething() string something = "npc_breech_" + questNum; string_id message = new string_id (CONVO, something); - chat.chat (self, message); + chat.chat (self, player, message); if (type == "destroy" || type == "fetch") { diff --git a/sku.0/sys.server/compiled/game/script/npc/special_item.script b/sku.0/sys.server/compiled/game/script/npc/special_item.script index be0c38ae5..4acd55d65 100644 --- a/sku.0/sys.server/compiled/game/script/npc/special_item.script +++ b/sku.0/sys.server/compiled/game/script/npc/special_item.script @@ -1,15 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: faction_item - * Description: script that goes on all faction items that can only - * be used while declared. - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.prose; include library.factions; diff --git a/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_armorsmith.script b/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_armorsmith.script index f6b702ae9..22325a88b 100644 --- a/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_armorsmith.script +++ b/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_armorsmith.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.utils; include library.prose; @@ -101,7 +90,7 @@ trigger OnStartNpcConversation (obj_id speaker) fullSchematicConversion(speaker); else bootSchematicConversion(speaker); - chat.chat(self, SID_CONVERSION); + chat.chat(self, speaker, SID_CONVERSION); npcEndConversation(speaker); return SCRIPT_CONTINUE; } @@ -111,7 +100,7 @@ trigger OnStartNpcConversation (obj_id speaker) { /*case -1: string_id message = new string_id("quest_armorsmith", "no_skill"); - chat.chat (self, message); + chat.chat (self, speaker, message); break;*/ case 0: // The armorsmith has yet to start the quest. @@ -182,7 +171,7 @@ trigger OnStartNpcConversation (obj_id speaker) default: // Player is not eligable for the quest. Must be a master armorsmith. //npcSpeak - chat.chat(self, SID_GREETING); + chat.chat(self, speaker, SID_GREETING); npcEndConversation(speaker); break; } @@ -376,19 +365,19 @@ trigger OnNpcConversationResponse (string convoName, obj_id speaker, string_id r /***** MESSAGEHANDLERS *************************************************/ messageHandler armorsmithQuestPayment() { + obj_id player = params.getObjId("player"); // Check to see if the payment was sucessful if (params.containsKey(money.DICT_CODE)) { int return_code = params.getInt(money.DICT_CODE); if (return_code == money.RET_FAIL) { - chat.chat(self, SID_NOT_ENOUGH_MONEY); + chat.chat(self, player, SID_NOT_ENOUGH_MONEY); return SCRIPT_CONTINUE; } } // On a successful payment, start the quest - obj_id player = params.getObjId("player"); LOG("LOG_CHANNEL", "player ->" + player); if (!isIdValid(player)) { @@ -409,8 +398,6 @@ messageHandler armorsmithQuestPayment() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - /***** FUNCTIONS *******************************************************/ string_id[] getConversationResponses(obj_id player, obj_id npc, int progress) @@ -643,4 +630,4 @@ void bootSchematicConversion(obj_id speaker) revokeSchematic(speaker, "object/draft_schematic/clothing/clothing_armor_ris_boots.iff"); grantSchematic(speaker, "object/draft_schematic/armor/armor_appearance_ris_boots.iff"); return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_convo.script b/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_convo.script index 947662cda..fff2c47f7 100644 --- a/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_convo.script +++ b/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_convo.script @@ -67,7 +67,7 @@ messageHandler handleStaticQuestNpcAttach() attachScript (self, "npc.converse.npc_converse_menu"); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); setInvulnerable (self, true); - createTriggerVolume( FACETO_VOLUME_NAME, 8.0f, true ); + //createTriggerVolume( FACETO_VOLUME_NAME, 8.0f, true ); return SCRIPT_CONTINUE; } @@ -118,7 +118,7 @@ trigger OnStartNpcConversation (obj_id speaker) if(questNum == 0) { string_id deactivated = new string_id(ALT_CONVO, "deactivated"); - chat.chat(self, deactivated); + chat.chat(self, speaker, deactivated); return SCRIPT_CONTINUE; } @@ -132,7 +132,7 @@ trigger OnStartNpcConversation (obj_id speaker) if (value > 1) { string_id leave = new string_id (CONVO, "go_away"); - chat.chat (self, leave); + chat.chat (self, speaker, leave); npcEndConversation(speaker); return SCRIPT_CONTINUE; } @@ -143,7 +143,7 @@ trigger OnStartNpcConversation (obj_id speaker) { CONVO = dataTableGetString (datatable, 1, "convo"); string_id next = new string_id(CONVO, "next" ); - chat.chat (self, next); + chat.chat (self, speaker, next); return SCRIPT_OVERRIDE; } @@ -162,14 +162,14 @@ trigger OnStartNpcConversation (obj_id speaker) if (gatingFaction == "Imperial" && !factions.isImperial (speaker)) { string_id notyet = new string_id(CONVO, "notyet" ); - chat.chat (self, notyet); + chat.chat (self, speaker, notyet); return SCRIPT_OVERRIDE; } else if (gatingFaction == "Rebel" && !factions.isRebel(speaker)) { string_id notyet = new string_id(CONVO, "notyet" ); - chat.chat (self, notyet); + chat.chat (self, speaker, notyet); return SCRIPT_OVERRIDE; } @@ -178,7 +178,7 @@ trigger OnStartNpcConversation (obj_id speaker) if (factions.isOnLeave (speaker)) { string_id notyet = new string_id (CONVO, "notyet"); - chat.chat(self, notyet); + chat.chat(self, speaker, notyet); return SCRIPT_OVERRIDE; } } @@ -192,7 +192,7 @@ trigger OnStartNpcConversation (obj_id speaker) if (playerFaction < neededFaction) { string_id notyet = new string_id (CONVO, "notyet"); - chat.chat(self, notyet); + chat.chat(self, speaker, notyet); return SCRIPT_OVERRIDE; } } @@ -212,7 +212,7 @@ trigger OnStartNpcConversation (obj_id speaker) if(isJedi(speaker)) { string_id jedi = new string_id(CONVO, "jedi" ); - chat.chat (self, jedi); + chat.chat (self, speaker, jedi); return SCRIPT_OVERRIDE; } } @@ -232,7 +232,7 @@ trigger OnStartNpcConversation (obj_id speaker) if (checkForGatingItem(playerInv, speaker, questNum, datatable) != true) { string_id rewardMessage = new string_id (CONVO, "notyet"); - chat.chat (self, rewardMessage); + chat.chat (self, speaker, rewardMessage); return SCRIPT_OVERRIDE; } } @@ -247,7 +247,7 @@ trigger OnStartNpcConversation (obj_id speaker) if (!hasObjVar (speaker, gatingObjVar)) { string_id notyet = new string_id (CONVO, "notyet"); - chat.chat (self, notyet); + chat.chat (self, speaker, notyet); return SCRIPT_OVERRIDE; } else @@ -257,7 +257,7 @@ trigger OnStartNpcConversation (obj_id speaker) if (playerGate < gatingAmt) { string_id notyet = new string_id (CONVO, "notyet"); - chat.chat (self, notyet); + chat.chat (self, speaker, notyet); return SCRIPT_OVERRIDE; } } @@ -280,7 +280,7 @@ trigger OnStartNpcConversation (obj_id speaker) else if (questNum > maxGating) { string_id next = new string_id(CONVO, "next" ); - chat.chat (self, next); + chat.chat (self, speaker, next); return SCRIPT_OVERRIDE; } @@ -296,7 +296,7 @@ trigger OnStartNpcConversation (obj_id speaker) failMessage = new string_id (CONVO, "npc_failure"); } - chat.chat (self, failMessage); + chat.chat (self, speaker, failMessage); missionFailure(self,speaker,questNum); return SCRIPT_OVERRIDE; } @@ -306,7 +306,7 @@ trigger OnStartNpcConversation (obj_id speaker) else if (hasObjVar (speaker, questID + ".noloc")) { string_id noLocMessage = new string_id (CONVO, "npc_noloc_" + questNum); - chat.chat (self, noLocMessage); + chat.chat (self, speaker, noLocMessage); resetPlayer(self, speaker, questNum); return SCRIPT_OVERRIDE; } @@ -320,7 +320,7 @@ trigger OnStartNpcConversation (obj_id speaker) if (checkForItem(playerInv, speaker, questNum) == true) { string_id rewardMessage = new string_id (CONVO, "npc_reward_" + questNum); - chat.chat (self, rewardMessage); + chat.chat (self, speaker, rewardMessage); obj_id retrieveObject = getObjIdObjVar (speaker, questID + ".deliver"); destroyObject (retrieveObject); giveReward(self, speaker, questNum); @@ -386,14 +386,14 @@ trigger OnStartNpcConversation (obj_id speaker) if (goodEscort = true) { string_id reward = new string_id(CONVO, "npc_reward_" + questNum); - chat.chat (self, reward); + chat.chat (self, speaker, reward); giveReward(self, speaker, questNum); return SCRIPT_CONTINUE; } else { string_id didnt = new string_id (CONVO, "npc_failure_" + questNum); - chat.chat (self, didnt); + chat.chat (self, speaker, didnt); return SCRIPT_CONTINUE; } } @@ -401,7 +401,7 @@ trigger OnStartNpcConversation (obj_id speaker) { string_id reward = new string_id(CONVO, "npc_reward_" + questNum); - chat.chat (self, reward); + chat.chat (self, speaker, reward); giveReward(self, speaker, questNum); return SCRIPT_CONTINUE; } @@ -485,7 +485,7 @@ trigger OnStartNpcConversation (obj_id speaker) string_id greeting = new string_id (ALT_CONVO,tooWeak); - chat.chat (self, greeting); + chat.chat (self, speaker, greeting); } @@ -682,7 +682,7 @@ trigger OnNpcConversationResponse (string convo, obj_id player, string_id respon { string noLoc = "npc_noloc_" + questNum; string_id message = new string_id (CONVO, noLoc); - chat.chat (self, message); + chat.chat (self, player, message); npcEndConversation(player); return SCRIPT_CONTINUE; } @@ -1159,6 +1159,7 @@ void missionFailure (obj_id self, obj_id player, int questNum) //const string FACETO_VOLUME_NAME = "faceToTriggerVolume"; //createTriggerVolume( FACETO_VOLUME_NAME, 8.0f, true ); +/* trigger OnTriggerVolumeEntered( string volumeName, obj_id breacher ) { if ( !isPlayer( breacher ) ) @@ -1177,7 +1178,7 @@ trigger OnTriggerVolumeEntered( string volumeName, obj_id breacher ) faceTo( self, breacher ); return SCRIPT_CONTINUE; -} +}*/ void resetOtherQuest (obj_id self, obj_id player) { diff --git a/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_finish.script b/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_finish.script index 83c7cdc73..5796ebb07 100644 --- a/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_finish.script +++ b/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_finish.script @@ -29,7 +29,7 @@ trigger OnStartNpcConversation (obj_id speaker) { if (type == "rescue" || type == "escort" || type == "arrest") { - string restart = "I'm sorry, could you say that one more time?"; + string restart = ("I'm sorry, could you say that one more time?"); chat.chat (self, restart); attachScript (self, "npc.static_npc.quest_npc"); detachScript (self, "npc.static_npc.quest_finish"); @@ -89,7 +89,7 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id work = new string_id(CONVO, "gotowork"); - chat.chat (self, work); + chat.chat (self, speaker, work); return SCRIPT_CONTINUE; } @@ -99,7 +99,7 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id work = new string_id(CONVO, "otherescort"); - chat.chat (self, work); + chat.chat (self, speaker, work); return SCRIPT_CONTINUE; } } @@ -242,7 +242,7 @@ messageHandler saySomething() string something = "npc_breech_" + questNum; string_id message = new string_id (CONVO, something); - chat.chat (self, message); + chat.chat (self, player, message); if (type == "destroy" || type == "fetch") { diff --git a/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_npc.script b/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_npc.script index b086e75e5..b67b36b3c 100644 --- a/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_npc.script +++ b/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_npc.script @@ -39,7 +39,7 @@ trigger OnStartNpcConversation (obj_id speaker) { string reward = "npc_takeme_" + questNum; string_id message = new string_id (CONVO, reward); - chat.chat (self, message); + chat.chat (self, speaker, message); dictionary parms = new dictionary(); parms.put ("player", speaker); messageTo (self, "followPlayer", parms, 0, true); @@ -127,7 +127,7 @@ trigger OnStartNpcConversation (obj_id speaker) if (convoType == "terse") { string_id npcGreet = new string_id (CONVO, "npc_smuggle_" + questNum); - chat.chat (self, npcGreet); + chat.chat (self, speaker, npcGreet); return SCRIPT_CONTINUE; } @@ -183,7 +183,7 @@ trigger OnStartNpcConversation (obj_id speaker) work = new string_id (CONVO, "gotowork_" + questNum); } - chat.chat (self, work); + chat.chat (self, speaker, work); return SCRIPT_CONTINUE; } @@ -214,7 +214,7 @@ trigger OnStartNpcConversation (obj_id speaker) string npcGreet = "npc_smuggle_" + questNum; string_id greeting = new string_id (CONVO, npcGreet); - chat.chat (self, greeting); + chat.chat (self, speaker, greeting); npcEndConversation(speaker); } @@ -271,7 +271,7 @@ trigger OnStartNpcConversation (obj_id speaker) work = new string_id (CONVO, "gotowork_" + questNum); } - chat.chat (self, work); + chat.chat (self, speaker, work); return SCRIPT_CONTINUE; } @@ -281,7 +281,7 @@ trigger OnStartNpcConversation (obj_id speaker) { string reward = "npc_takeme_" + questNum; string_id message = new string_id (CONVO, reward); - chat.chat (self, message); + chat.chat (self, speaker, message); if (convoType == "terse") { messageTo (speaker, "finishStaticQuest", null, 0, true); @@ -339,14 +339,14 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id work = new string_id(CONVO, "otherescort"); - chat.chat (self, work); + chat.chat (self, speaker, work); return SCRIPT_CONTINUE; } } else { string_id blah = new string_id (CONVO, "dontknowyou_" + questNum); - chat.chat (self, blah); + chat.chat (self, speaker, blah); return SCRIPT_CONTINUE; } } @@ -510,7 +510,7 @@ messageHandler saySomething() { if (ai_lib.isNpc(self)) { - chat.chat (self, message); + chat.chat (self, player, message); } } } diff --git a/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/overdue_fines.script b/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/overdue_fines.script index 69729b286..337ba97e4 100644 --- a/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/overdue_fines.script +++ b/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/overdue_fines.script @@ -1,12 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: overdue_fines.script * Description: long term fine tracking a faction loss - * @author $hgray$ - * @version $0.1$ - **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -96,10 +90,3 @@ trigger OnInitialize() } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/stormtrooper_respect.script b/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/stormtrooper_respect.script index aec48296b..e89d6018c 100644 --- a/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/stormtrooper_respect.script +++ b/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/stormtrooper_respect.script @@ -1,12 +1,5 @@ - -/** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: stormtrooper_attitude.script - * Description: stormtrooper behavior vs. emotes and says - * @author $Author: hgray$ - * @version $Revision: 1.0$ +/* * Title: stormtrooper_attitude.script + * Description: stormtrooper behavior vs. emotes and says */ diff --git a/sku.0/sys.server/compiled/game/script/npc/vendor/vendor.script b/sku.0/sys.server/compiled/game/script/npc/vendor/vendor.script index 456489d2d..c6ce68fef 100644 --- a/sku.0/sys.server/compiled/game/script/npc/vendor/vendor.script +++ b/sku.0/sys.server/compiled/game/script/npc/vendor/vendor.script @@ -272,4 +272,4 @@ messageHandler showNonClassInventory() queueCommand(player, ##"openContainer", container, "", COMMAND_PRIORITY_DEFAULT); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/npe/bactapack.script b/sku.0/sys.server/compiled/game/script/npe/bactapack.script index 614c1d45d..0c006a929 100644 --- a/sku.0/sys.server/compiled/game/script/npe/bactapack.script +++ b/sku.0/sys.server/compiled/game/script/npe/bactapack.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: stimpack script * Description: script for handling stimpacks - * @author $Author:$tblair - * @version $Revision:$ + */ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/npe/millennium_falcon_manager.script b/sku.0/sys.server/compiled/game/script/npe/millennium_falcon_manager.script index 89090cc03..dfe150c20 100644 --- a/sku.0/sys.server/compiled/game/script/npe/millennium_falcon_manager.script +++ b/sku.0/sys.server/compiled/game/script/npe/millennium_falcon_manager.script @@ -85,25 +85,25 @@ messageHandler setupArea() utils.setScriptVar(self, "shipsRemaining", 3); - location point1 = locSelf; + location point1 = (location)locSelf.clone(); point1.x += 200; point1.y += 40; obj_id objPoint1 = create.object("object/tangible/npe/npe_node.iff", point1); utils.setScriptVar(self, "objPoint1", objPoint1); - location point2 = locSelf; + location point2 = (location)locSelf.clone(); point2.z += 200; point2.y += 40; obj_id objPoint2 = create.object("object/tangible/npe/npe_node.iff", point2); utils.setScriptVar(self, "objPoint2", objPoint2); - location point3 = locSelf; + location point3 = (location)locSelf.clone(); point3.x += -200; point3.y += 40; obj_id objPoint3 = create.object("object/tangible/npe/npe_node.iff", point3); utils.setScriptVar(self, "objPoint3", objPoint3); - location point4 = locSelf; + location point4 = (location)locSelf.clone(); point4.z += -200; point4.y += 40; obj_id objPoint4 = create.object("object/tangible/npe/npe_node.iff", point4); diff --git a/sku.0/sys.server/compiled/game/script/npe/npe_instance_transfer_terminal.script b/sku.0/sys.server/compiled/game/script/npe/npe_instance_transfer_terminal.script index afdbc7c84..c5b034155 100644 --- a/sku.0/sys.server/compiled/game/script/npe/npe_instance_transfer_terminal.script +++ b/sku.0/sys.server/compiled/game/script/npe/npe_instance_transfer_terminal.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: npe_shared_instance_transfer_terminal * Description: Terminal that allows a player to travel to the same * isntance as a friend in the NPE instances - * @author Vijay Thakkar - * @version 1.0 + **********************************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/npe/npe_instance_travel_player.script b/sku.0/sys.server/compiled/game/script/npe/npe_instance_travel_player.script index 43bb71444..b4e39ab4d 100644 --- a/sku.0/sys.server/compiled/game/script/npe/npe_instance_travel_player.script +++ b/sku.0/sys.server/compiled/game/script/npe/npe_instance_travel_player.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2006 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: npe_instance_travel_player * Description: Attaches to a player that is currently in the npe space station - * @author Vijay Thakkar - * @version 1.0 + **********************************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/npe/npe_public_instance.script b/sku.0/sys.server/compiled/game/script/npe/npe_public_instance.script index 82e550341..cdf554f94 100644 --- a/sku.0/sys.server/compiled/game/script/npe/npe_public_instance.script +++ b/sku.0/sys.server/compiled/game/script/npe/npe_public_instance.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2005 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: npe * Description: Library for npe functionality - * @author Vijay Thakkar - * @version 1.0 + **********************************************************************/ include library.npe; diff --git a/sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.script b/sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.script index 934994218..d92274b8e 100644 --- a/sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.script +++ b/sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: travel_player_space_dungeon_falcon * Description: Attaches to a player that handles traveling to a space dungeon - * @author Vijay Thakkar - * @version 1.0 + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npe/weak_droid.script b/sku.0/sys.server/compiled/game/script/npe/weak_droid.script index 8043b8038..f006c945b 100644 --- a/sku.0/sys.server/compiled/game/script/npe/weak_droid.script +++ b/sku.0/sys.server/compiled/game/script/npe/weak_droid.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2006 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mouse_droid * Description: Gimps Marksman Trainers mouse droids to do little to no damage - * @author Jesse Benjamin - * @version 2.1 + **********************************************************************/ //Includes diff --git a/sku.0/sys.server/compiled/game/script/npe/weak_dungeon.script b/sku.0/sys.server/compiled/game/script/npe/weak_dungeon.script index 3dfa2a312..6cd01d81f 100644 --- a/sku.0/sys.server/compiled/game/script/npe/weak_dungeon.script +++ b/sku.0/sys.server/compiled/game/script/npe/weak_dungeon.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2006 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mouse_droid * Description: Gimps Marksman Trainers mouse droids to do little to no damage - * @author Jesse Benjamin - * @version 1.0 + **********************************************************************/ //Includes diff --git a/sku.0/sys.server/compiled/game/script/obj_id.java b/sku.0/sys.server/compiled/game/script/obj_id.java index 806312c15..a54b3a1eb 100644 --- a/sku.0/sys.server/compiled/game/script/obj_id.java +++ b/sku.0/sys.server/compiled/game/script/obj_id.java @@ -1,10 +1,6 @@ -/** - * Title: obj_id - * Description: Wrapper for an object id. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: obj_id + Description: Wrapper for an object id. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/obj_var.java b/sku.0/sys.server/compiled/game/script/obj_var.java index 655c7049a..be130cf27 100644 --- a/sku.0/sys.server/compiled/game/script/obj_var.java +++ b/sku.0/sys.server/compiled/game/script/obj_var.java @@ -1,10 +1,6 @@ -/** - * Title: obj_var - * Description: Wrapper for an object variable. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: obj_var + Description: Wrapper for an object variable. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/obj_var_list.java b/sku.0/sys.server/compiled/game/script/obj_var_list.java index 51c2d8fc7..cede3081a 100644 --- a/sku.0/sys.server/compiled/game/script/obj_var_list.java +++ b/sku.0/sys.server/compiled/game/script/obj_var_list.java @@ -1,10 +1,6 @@ -/** - * Title: obj_var_list - * Description: Wrapper for a list of object variables. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: obj_var_list + Description: Wrapper for a list of object variables. */ package script; @@ -1423,4 +1419,4 @@ public final class obj_var_list extends obj_var implements Serializable return toReturn; } -} // class obj_var_list \ No newline at end of file +} // class obj_var_list diff --git a/sku.0/sys.server/compiled/game/script/object/onewayunstack.script b/sku.0/sys.server/compiled/game/script/object/onewayunstack.script index 8327ed503..129ccaedf 100644 --- a/sku.0/sys.server/compiled/game/script/object/onewayunstack.script +++ b/sku.0/sys.server/compiled/game/script/object/onewayunstack.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2004-2005 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: object.onewayunstack * Description: Allows "stacked" loot items. An item can be extracted from the stack for use in crafting. - * @author $Author: $ - * @version $Revision: 0$ */ /***************************!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!*****************************/ diff --git a/sku.0/sys.server/compiled/game/script/palcolor_custom_var.java b/sku.0/sys.server/compiled/game/script/palcolor_custom_var.java index b872465a6..b84371b92 100644 --- a/sku.0/sys.server/compiled/game/script/palcolor_custom_var.java +++ b/sku.0/sys.server/compiled/game/script/palcolor_custom_var.java @@ -1,10 +1,4 @@ -// ====================================================================== -// // palcolor_custom_var.java -// Copyright 2002 Sony Online Entertainment Inc. -// All Rights Reserved. -// -// ====================================================================== package script; diff --git a/sku.0/sys.server/compiled/game/script/planet/planet_base.script b/sku.0/sys.server/compiled/game/script/planet/planet_base.script index e2deb5c2b..17647183d 100644 --- a/sku.0/sys.server/compiled/game/script/planet/planet_base.script +++ b/sku.0/sys.server/compiled/game/script/planet/planet_base.script @@ -32,7 +32,7 @@ messageHandler doSpawnSetup() { CustomerServiceLog("holidayEvent", "planet_base.doSpawnSetup: Planet name for this object is NULL. Notify SWG Development."); - debugServerConsoleMsg(self, "Man you're so fucked. Your scenename is null. Go get justin!"); + debugServerConsoleMsg(self, "Not Good. Your scenename is null. Go get development!"); return SCRIPT_CONTINUE; } @@ -81,7 +81,7 @@ trigger OnDetach() if(strPlanet==null) { - debugServerConsoleMsg(self, "Man you're so fucked. Your scenename is null. Go get justin!"); + debugServerConsoleMsg(self, "Not good. Your scenename is null. Go get development!"); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/planet/planet_weather.script b/sku.0/sys.server/compiled/game/script/planet/planet_weather.script index a56c88dab..73922b2ab 100644 --- a/sku.0/sys.server/compiled/game/script/planet/planet_weather.script +++ b/sku.0/sys.server/compiled/game/script/planet/planet_weather.script @@ -1,6 +1,4 @@ // Weather Control script -// by Cinco Barnes 11-30-2002 -// modified by Steve Jakab // message param names const string PARAM_WEATHER_DESIRED = "desired"; diff --git a/sku.0/sys.server/compiled/game/script/planet_map/active_registered.script b/sku.0/sys.server/compiled/game/script/planet_map/active_registered.script index 21dd19601..fdd1e26d8 100644 --- a/sku.0/sys.server/compiled/game/script/planet_map/active_registered.script +++ b/sku.0/sys.server/compiled/game/script/planet_map/active_registered.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: temporary_structure.script * Description: script that handles the temporary player structure - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -84,4 +82,4 @@ void removeRegistrant(obj_id self, obj_id item) return; } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/planet_map/map_loc.script b/sku.0/sys.server/compiled/game/script/planet_map/map_loc.script index 0a813aa33..5dedf6b5e 100644 --- a/sku.0/sys.server/compiled/game/script/planet_map/map_loc.script +++ b/sku.0/sys.server/compiled/game/script/planet_map/map_loc.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: temporary_structure.script * Description: script that handles the temporary player structure - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/planet_map/map_loc_attach.script b/sku.0/sys.server/compiled/game/script/planet_map/map_loc_attach.script index 43b9ca122..7c8403c66 100644 --- a/sku.0/sys.server/compiled/game/script/planet_map/map_loc_attach.script +++ b/sku.0/sys.server/compiled/game/script/planet_map/map_loc_attach.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: temporary_structure.script * Description: script that handles the temporary player structure - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/planet_map/map_loc_both.script b/sku.0/sys.server/compiled/game/script/planet_map/map_loc_both.script index e23ca16c7..43b050552 100644 --- a/sku.0/sys.server/compiled/game/script/planet_map/map_loc_both.script +++ b/sku.0/sys.server/compiled/game/script/planet_map/map_loc_both.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: temporary_structure.script * Description: script that handles the temporary player structure - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/alarm_clock.script b/sku.0/sys.server/compiled/game/script/player/alarm_clock.script index 51d162aec..02d349336 100644 --- a/sku.0/sys.server/compiled/game/script/player/alarm_clock.script +++ b/sku.0/sys.server/compiled/game/script/player/alarm_clock.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: alarm_clock.script * Description: Allows the player to set a messaged alarm at a given time interval. - * @author Ben Hanson - * @version $Revision:$ + */ diff --git a/sku.0/sys.server/compiled/game/script/player/base/base_player.script b/sku.0/sys.server/compiled/game/script/player/base/base_player.script index 6a1ceb712..6cfa7bbe7 100644 --- a/sku.0/sys.server/compiled/game/script/player/base/base_player.script +++ b/sku.0/sys.server/compiled/game/script/player/base/base_player.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: base_player.script * Description: required script functionality for all player objects - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -642,7 +637,7 @@ messageHandler updateGCWStanding() trigger OnSkillRevoked(string strSkill) { - // 2/2006 mhalash: No more armor hindrance + //No more armor hindrance // armor.calculateArmorHinderances( self ); //cleanup assorted spacequest things if the player is surrendering their novice pilot skill: if ( strSkill.equals( "pilot_rebel_navy_novice" ) || strSkill.equals( "pilot_imperial_navy_novice" ) || strSkill.equals( "pilot_neutral_novice" ) ) @@ -868,7 +863,7 @@ trigger OnInitialize() removeObjVar(self, "clickRespec"); removeObjVar(self, "npcRespec"); - // 2/2006 mhalash: No more armor hindrance + // No more armor hindrance // armor.calculateArmorHinderances(self); // Calculate speed mods for weapon type @@ -2001,7 +1996,7 @@ trigger OnLogin() } } - /* COMMENTED OUT AS PART OF NPE/CLICKY-COMBAT CHANGES -- RcT -- 10/11/05 + /* COMMENTED OUT AS PART OF NPE/CLICKY-COMBAT CHANGES // Force Sensitive Kick off if (!isJediState(self, JEDI_STATE_FORCE_SENSITIVE) && !isJedi(self)) { @@ -2250,7 +2245,7 @@ trigger OnLogin() messageTo(self, "applySmugglingBonuses", null, 1.0f, false); } - //Update 8 - City Citizen Messages + //City Citizen Messages int cityId = getCitizenOfCityId(self); if(cityId > 0 && !utils.hasScriptVar(self, "recieved_city_motd")) { @@ -2676,7 +2671,7 @@ trigger OnNewbieTutorialResponse(string action) //Give everyone the uniform crate static_item.createNewItemFunction("item_npe_uniform_crate_01_01", objInv); - //11/9: wwallace: changed this to use the library function + //changed this to use the library function npe.giveProfessionWeapon(self); @@ -4691,12 +4686,14 @@ commandHandler gmRevive() obj_id mountId = getMountId(targetCreature); if (isIdValid(mountId)) utils.dismountRiderJetpackCheck(targetCreature); - + + /* if (isJedi(targetCreature)) { setForcePower(targetCreature, getMaxForcePower(targetCreature)); sendSystemMessageTestingOnly(targetCreature, "Force Power Maxed"); } + */ if (pclib.resurrectPlayer(targetCreature)) { sendSystemMessageTestingOnly(targetCreature, "You have been restored..."); @@ -4711,6 +4708,7 @@ commandHandler gmRevive() setPosture(targetCreature, POSTURE_UPRIGHT); queueCommand(targetCreature, ##"stand", targetCreature, "", COMMAND_PRIORITY_IMMEDIATE); queueCommand(targetCreature, ##"stopCraftingSession", targetCreature, "", COMMAND_PRIORITY_IMMEDIATE); + play2dNonLoopingSound(targetCreature, "sound/music_acq_healer.snd"); utils.removeScriptVar(targetCreature, "pvp_death"); sendSystemMessageTestingOnly(self, "You have /gmRevived "+getName(targetCreature)); @@ -4872,7 +4870,7 @@ commandHandler cmdTipFail() commandHandler cmdCheckForceStatus() { -/* COMMENTED OUT AS PART OF NPE/CLICKY-COMBAT CHANGES -- RcT -- 10/11/05 +/* COMMENTED OUT //LOG("quest", "base_player.checkForceStatus"); int progress_level = 0; if (fs_quests.fsBadgeCheck(self)) @@ -5577,7 +5575,6 @@ commandHandler cmdCorpse() return SCRIPT_CONTINUE; /* - // JEFF DOESN'T KNOW WHAT THE FUCK debugConsoleMsg( self, "*********************** CORPSE\n" ); resizeable obj_id[] movedCorpses = new obj_id[0]; @@ -6222,7 +6219,7 @@ commandHandler maskscent() commandHandler failMaskscent() { // The player can't creature sneak. Probably because of his position. - sendSystemMessage( self, SID_SYS_SCENTMASK_FAIL ); + //sendSystemMessage( self, SID_SYS_SCENTMASK_FAIL ); return SCRIPT_CONTINUE; } @@ -8266,7 +8263,7 @@ messageHandler handleSTFeeFail() //------------------------------------------------ // /cityInfo -// LIVE 12/15/2004 - CSR command to get city info. +// LIVE CSR command to get city info. // UNLOCALIZED CSR COMMAND //------------------------------------------------ @@ -8598,7 +8595,7 @@ trigger OnSkillGranted(string skillName) // and "does the player already have it?" badge.grantMasterSkillBadge( self, skillName ); - // 2/2006 mhalash: No more armor hindrance + // No more armor hindrance // armor.calculateArmorHinderances(self); //check for worn item effects we may now qualify for @@ -15457,7 +15454,6 @@ commandHandler cmdMeditateFail() return SCRIPT_CONTINUE; } -//IMMA CHARGIN MAH LASZERS messageHandler handleMeditationTick() { if ( !meditation.isMeditating(self) ) diff --git a/sku.0/sys.server/compiled/game/script/player/player_beastmaster.script b/sku.0/sys.server/compiled/game/script/player/player_beastmaster.script index 3fb0684c2..850db69f9 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_beastmaster.script +++ b/sku.0/sys.server/compiled/game/script/player/player_beastmaster.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2007 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player.player_beastmaster * Description: - * @author - * @version $Revision: 0$ */ include library.ai_lib; @@ -68,9 +63,11 @@ trigger OnDeath(obj_id killer, obj_id corpseId) obj_id beast = beast_lib.getBeastOnPlayer(self); - blog("Player killed. Killing beast: " + beast + " killer: " + killer); + obj_id bcd = beast_lib.getBeastBCD(beast); - beast_lib.killBeast(beast, killer); + blog("Player killed. Packing beast: " + beast + " killer: " + killer); + + beast_lib.playerDeathStoreBeast(bcd); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/player/player_beta.script b/sku.0/sys.server/compiled/game/script/player/player_beta.script index 2a7c4ba25..ff7989a3b 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_beta.script +++ b/sku.0/sys.server/compiled/game/script/player/player_beta.script @@ -1,11 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_beta.script * Description: required script functionality for all player objects - * @author $Author:$ - * @version $Revision:$ */ include java.lang.System; diff --git a/sku.0/sys.server/compiled/game/script/player/player_building.script b/sku.0/sys.server/compiled/game/script/player/player_building.script index 98e17acbd..a3740567d 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_building.script +++ b/sku.0/sys.server/compiled/game/script/player/player_building.script @@ -1,13 +1,9 @@ - - /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_structure.script * Description: player script for player created structures - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_collection.script b/sku.0/sys.server/compiled/game/script/player/player_collection.script index fa3a94a65..0b2ef49d7 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_collection.script +++ b/sku.0/sys.server/compiled/game/script/player/player_collection.script @@ -1,12 +1,10 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_collection.script * Description: required script for player collections - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ @@ -362,4 +360,4 @@ messageHandler modifySlot() sui.removePid(self, collection.CONSUME_PID_NAME); return SCRIPT_CONTINUE; } - \ No newline at end of file + diff --git a/sku.0/sys.server/compiled/game/script/player/player_community_crafting.script b/sku.0/sys.server/compiled/game/script/player/player_community_crafting.script index d1830f19d..f7c7f03ed 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_community_crafting.script +++ b/sku.0/sys.server/compiled/game/script/player/player_community_crafting.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player.player_community_crafting.script * Description: This script gets attached to a player involved with a community crafting project. - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ + */ diff --git a/sku.0/sys.server/compiled/game/script/player/player_dispenser.script b/sku.0/sys.server/compiled/game/script/player/player_dispenser.script index b0d7e64ea..1fad432ec 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/player/player_dispenser.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_dispenser * Description: contains the messagehandlers for the newbie dispensers - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_dot.script b/sku.0/sys.server/compiled/game/script/player/player_dot.script index dc361f23a..79c359410 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_dot.script +++ b/sku.0/sys.server/compiled/game/script/player/player_dot.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_dot * Description: Script is attached to a target that has a dot effect - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_faction.script b/sku.0/sys.server/compiled/game/script/player/player_faction.script index aeb6f550d..4df4d0e07 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_faction.script +++ b/sku.0/sys.server/compiled/game/script/player/player_faction.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.colors_hex; @@ -239,7 +238,7 @@ messageHandler msgResignFromFaction() { if (hasSkill(self, "force_rank_light_novice") || hasSkill(self, "force_rank_dark_novice")) { - sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_resign")); + //sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_resign")); return SCRIPT_CONTINUE; } factions.resignFromFaction(self); @@ -262,7 +261,7 @@ messageHandler msgGoCovert() } if (hasScript(self, "force_rank_light_novice") || hasScript(self, "force_rank_dark_novice")) { - sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_go_covert")); + //sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_go_covert")); removeObjVar(self, "intChangingFactionStatus"); return SCRIPT_CONTINUE; @@ -287,7 +286,7 @@ messageHandler msgGoOnLeave() { if (hasScript(self, "force_rank_light_novice") || hasScript(self, "force_rank_dark_novice")) { - sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_go_covert")); + //sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_go_covert")); return SCRIPT_CONTINUE; } @@ -301,7 +300,7 @@ messageHandler msgGoOvert() { if (hasScript(self, "force_rank_light_novice") || hasScript(self, "force_rank_dark_novice")) { - sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_go_covert")); + //sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_go_covert")); return SCRIPT_CONTINUE; } @@ -373,7 +372,7 @@ messageHandler handleLeaveFactionSui() if (hasSkill(player, "force_rank_light_novice") || hasSkill(player, "force_rank_dark_novice")) { - sendSystemMessage(player, new string_id("faction_recruiter", "jedi_cant_resign")); + //sendSystemMessage(player, new string_id("faction_recruiter", "jedi_cant_resign")); return SCRIPT_CONTINUE; } @@ -417,7 +416,7 @@ messageHandler handleGoCovert() if (hasSkill(player, "force_rank_light_novice") || hasSkill(player, "force_rank_dark_novice")) { - sendSystemMessage(player, new string_id("faction_recruiter", "jedi_cant_go_covert")); + //sendSystemMessage(player, new string_id("faction_recruiter", "jedi_cant_go_covert")); return SCRIPT_CONTINUE; } string_id strSpam = new string_id("gcw", "handle_go_covert"); @@ -451,7 +450,7 @@ messageHandler handleGoOvert() if (hasSkill(player, "force_rank_light_novice") || hasSkill(player, "force_rank_dark_novice")) { - sendSystemMessage(player, new string_id("faction_recruiter", "jedi_cant_go_covert")); + //sendSystemMessage(player, new string_id("faction_recruiter", "jedi_cant_go_covert")); return SCRIPT_CONTINUE; } string_id strSpam = new string_id("gcw", "handle_go_covert"); @@ -746,4 +745,4 @@ void showGcwScoreboard(obj_id self) int pid = sui.tableRowMajor(self, self, sui.OK_CANCEL, statisticsTitle, "onGcwScore", statisticsInfoStr, table_titles, table_types, scoreData, true); utils.setScriptVar(self, "gcw.score.pid", pid); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/player/player_gm.script b/sku.0/sys.server/compiled/game/script/player/player_gm.script index 1ded45696..7987126c1 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_gm.script +++ b/sku.0/sys.server/compiled/game/script/player/player_gm.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: healing.script * Description: Player script for the healing system. - * @author $Author: bhanson $ - * @version $Revision:$ + */ diff --git a/sku.0/sys.server/compiled/game/script/player/player_guild.script b/sku.0/sys.server/compiled/game/script/player/player_guild.script index c97114def..707da4e47 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_guild.script +++ b/sku.0/sys.server/compiled/game/script/player/player_guild.script @@ -1,12 +1,9 @@ - /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_guild.script * Description: required script functionality for PAs - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_logout.script b/sku.0/sys.server/compiled/game/script/player/player_logout.script index a8351a29c..f07b9d265 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_logout.script +++ b/sku.0/sys.server/compiled/game/script/player/player_logout.script @@ -2,7 +2,6 @@ // // player.player_logout.script // -// Copyright 2002 Sony Online Entertainment // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/player/player_seated.script b/sku.0/sys.server/compiled/game/script/player/player_seated.script index e8b0a63b9..d8ce3a25f 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_seated.script +++ b/sku.0/sys.server/compiled/game/script/player/player_seated.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_seated.script * Description: script for handling seated players - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_slicing.script b/sku.0/sys.server/compiled/game/script/player/player_slicing.script index bf36005ec..a535b996b 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_slicing.script +++ b/sku.0/sys.server/compiled/game/script/player/player_slicing.script @@ -1,6 +1,5 @@ //------------------------------------------------ // player_slicing.scriptlib -// Brandon Reinhart // // Player interface for slicing callbacks. //------------------------------------------------ @@ -82,4 +81,4 @@ messageHandler handleApplySlice() slicing.handleApplySlice( self, idx ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/player/player_spice.script b/sku.0/sys.server/compiled/game/script/player/player_spice.script index 92a053c07..fa796cf0c 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_spice.script +++ b/sku.0/sys.server/compiled/game/script/player/player_spice.script @@ -1,4 +1,3 @@ - //------------------------------------------------ // Include //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/player/player_terminal_built_jedi.script b/sku.0/sys.server/compiled/game/script/player/player_terminal_built_jedi.script index 0183c63f7..fa7b8d743 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_terminal_built_jedi.script +++ b/sku.0/sys.server/compiled/game/script/player/player_terminal_built_jedi.script @@ -1,11 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved * * Title: testcenter_player.script * Description: Script attached to any Jedi made from the Character builder, this is for easy Database queries to delete these characters if need be - * @author Thomas Blair - * @version $Revision:$ */ @@ -25,4 +21,4 @@ trigger OnInitialize() /***** MESSAGEHANDLERS *************************************************/ -/***** COMMANDHANDLERS *************************************************/ \ No newline at end of file +/***** COMMANDHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_travel.script b/sku.0/sys.server/compiled/game/script/player/player_travel.script index 6acb23c2e..2be142486 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_travel.script +++ b/sku.0/sys.server/compiled/game/script/player/player_travel.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: terminal_travel.script * Description: script that attaches to the travel terminal - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -1402,7 +1400,7 @@ boolean canCallForPickup(obj_id player) return false; } - // 10/02/07 Blocking in any region of geo type "city" + // 10/02/13 Blocking in any region of geo type "city" // This will take care of Aurilia as well as some other military outposts that have been bugged. region geoCities[] = getRegionsWithGeographicalAtPoint(here, regions.GEO_CITY); if(geoCities != null && geoCities.length > 0) diff --git a/sku.0/sys.server/compiled/game/script/player/player_utility.script b/sku.0/sys.server/compiled/game/script/player/player_utility.script index a399ed9b8..142f56173 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_utility.script +++ b/sku.0/sys.server/compiled/game/script/player/player_utility.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_utility.script * Description: utility script for player characters - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -1132,7 +1130,7 @@ commandHandler cmdFind() { min = dist; locIdx = n; - there = tmpLoc; + there = (location)tmpLoc.clone(); } } @@ -1230,7 +1228,7 @@ commandHandler cmdFind() if ( isIdValid(start.cell) ) start = getBuildingEjectLocation(getTopMostContainer(self)); - location destination = there; + location destination = (location)there.clone(); obj_id tId = map_locs[locIdx].getLocationId(); if ( isIdValid(tId) && tId.isLoaded() ) @@ -1245,7 +1243,7 @@ commandHandler cmdFind() } if ( destination == null ) - destination = there; + destination = (location)there.clone(); //debugSpeakMsg(self, "Attempting to create client path..."); if ( !createClientPath(self, start, destination) ) diff --git a/sku.0/sys.server/compiled/game/script/player/skill/cleanup.script b/sku.0/sys.server/compiled/game/script/player/skill/cleanup.script index a8ec0199b..16c4cbda0 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/cleanup.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/cleanup.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: cleanup.script * Description: default player script for handling skill use cleanup - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/skill/meditate.script b/sku.0/sys.server/compiled/game/script/player/skill/meditate.script index 227b6dac9..1053ebfd3 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/meditate.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/meditate.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: meditate.script * Description: meditate script for players using the meditate command - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/skill/outdoorsman.script b/sku.0/sys.server/compiled/game/script/player/skill/outdoorsman.script index dbde3cf3f..fc46ca581 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/outdoorsman.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/outdoorsman.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: outdoorsman.script * Description: scout command handlers - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/player/skill/performcommands.script b/sku.0/sys.server/compiled/game/script/player/skill/performcommands.script index 806dbae83..48a482347 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/performcommands.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/performcommands.script @@ -2,7 +2,6 @@ // // performcommands.script - temp script for handling performance commands // -// Copyright 2002 Sony Online Entertainment // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/player/skill/player_teaching.script b/sku.0/sys.server/compiled/game/script/player/skill/player_teaching.script index d5d366213..251cbab91 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/player_teaching.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/player_teaching.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: travel.scriptlib * Description: library of methods for the traveling system. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -100,7 +98,7 @@ messageHandler msgTeachSkillSelected() if (!student.isLoaded()) { LOG("LOG_CHANNEL", self + " ->Your student must be nearby in order to teach."); - sendSystemMessage(self, SID_STUDENT_TOO_FAR); + //sendSystemMessage(self, SID_STUDENT_TOO_FAR); return SCRIPT_CONTINUE; } @@ -115,7 +113,7 @@ messageHandler msgTeachSkillSelected() { LOG("LOG_CHANNEL", self + " ->You are too far away from " + student_name + " to teach."); prose_package pp = prose.getPackage(SID_STUDENT_TOO_FAR_TARGET, student); - sendSystemMessageProse(self, pp); + //sendSystemMessageProse(self, pp); return SCRIPT_CONTINUE; } @@ -124,7 +122,7 @@ messageHandler msgTeachSkillSelected() { LOG("LOG_CHANNEL", self + " ->" + student_name + " already has an offer to learn."); prose_package pp = prose.getPackage(SID_STUDENT_HAS_OFFER_TO_LEARN, student); - sendSystemMessageProse(self, pp); + //sendSystemMessageProse(self, pp); return SCRIPT_CONTINUE; } @@ -169,7 +167,7 @@ messageHandler msgTeachSkillSelected() string_id skill_id = utils.unpackString("@skl_n:" + selected_skill); LOG("LOG_CHANNEL", "skill_id ->" + skill_id); prose_package pp = prose.getPackage(SID_OFFER_GIVEN, self, student, skill_id, 0); - sendSystemMessageProse(self, pp); + //sendSystemMessageProse(self, pp); // Set the selected skill on the student and send him the confirmation ui. utils.setScriptVar(student, VAR_SKILL_TO_LEARN, selected_skill); @@ -207,7 +205,7 @@ messageHandler msgTeachSkillConfirmed() { LOG("LOG_CHANNEL", teacher + " ->" + getFirstName(self) + " has refused your offer to teach."); prose_package pp = prose.getPackage(SID_OFFER_REFUSED, self); - sendSystemMessageProse(teacher, pp); + //sendSystemMessageProse(teacher, pp); } return SCRIPT_CONTINUE; @@ -228,7 +226,7 @@ messageHandler msgTeachSkillConfirmed() if (!teacher.isLoaded()) { LOG("LOG_CHANNEL", self + " ->Your teacher must be nearby in order to learn."); - sendSystemMessage(self, SID_TEACHER_TOO_FAR); + //sendSystemMessage(self, SID_TEACHER_TOO_FAR); return SCRIPT_CONTINUE; } @@ -243,7 +241,7 @@ messageHandler msgTeachSkillConfirmed() { LOG("LOG_CHANNEL", self + " ->You are too far away from " + teacher_name + " to learn."); prose_package pp = prose.getPackage(SID_TEACHER_TOO_FAR_TARGET, teacher); - sendSystemMessageProse(self, pp); + //sendSystemMessageProse(self, pp); utils.removeScriptVarTree(self, VAR_TEACHING); return SCRIPT_CONTINUE; } @@ -256,9 +254,9 @@ messageHandler msgTeachSkillConfirmed() LOG("LOG_CHANNEL", self + " ->You learn " + selected_skill + " from " + teacher_name + "."); LOG("LOG_CHANNEL", teacher + " ->" + student_name + " learns " + selected_skill + " from you."); prose_package pp = prose.getPackage(SID_STUDENT_SKILL_LEARNED, teacher, skill_id); - sendSystemMessageProse(self, pp); + //sendSystemMessageProse(self, pp); pp = prose.getPackage(SID_TEACHER_SKILL_LEARNED, self, skill_id); - sendSystemMessageProse(teacher, pp); + //sendSystemMessageProse(teacher, pp); // DISABLED int exp = 0; //getSkillPointCost(selected_skill) * 10; @@ -277,8 +275,8 @@ messageHandler msgTeachSkillConfirmed() { LOG("LOG_CHANNEL", self + " -> Learning failed."); LOG("LOG_CHANNEL", teacher + " -> Teaching failed."); - sendSystemMessage(self, SID_LEARNING_FAILED); - sendSystemMessage(teacher, SID_TEACHING_FAILED); + //sendSystemMessage(self, SID_LEARNING_FAILED); + //sendSystemMessage(teacher, SID_TEACHING_FAILED); } return SCRIPT_CONTINUE; @@ -299,7 +297,7 @@ commandHandler teach() if (!isIdValid(target)) { LOG("LOG_CHANNEL", self + " ->Whom do you want to teach?"); - sendSystemMessage(self, SID_NO_TARGET); + //sendSystemMessage(self, SID_NO_TARGET); return SCRIPT_CONTINUE; } } @@ -307,7 +305,7 @@ commandHandler teach() if (target == self) { LOG("LOG_CHANNEL", self + " ->You cannot teach yourself."); - sendSystemMessage(self, SID_NO_TEACH_SELF); + //sendSystemMessage(self, SID_NO_TEACH_SELF); return SCRIPT_CONTINUE; } @@ -315,7 +313,7 @@ commandHandler teach() { LOG("LOG_CHANNEL", self + " ->" + getFirstName(target) + " does not feel like being taught right now."); prose_package pp = prose.getPackage(SID_STUDENT_DEAD, target); - sendSystemMessageProse(self, pp); + //sendSystemMessageProse(self, pp); return SCRIPT_CONTINUE; } @@ -332,7 +330,7 @@ commandHandler teach() if (distance > TEACHING_RANGE) { LOG("LOG_CHANNEL", self + " ->You must be closer in order to teach."); - sendSystemMessage(self, SID_STUDENT_TOO_FAR); + //sendSystemMessage(self, SID_STUDENT_TOO_FAR); return SCRIPT_CONTINUE; } @@ -341,7 +339,7 @@ commandHandler teach() { LOG("LOG_CHANNEL", self + " ->" + target_name + " already has an offer to learn."); prose_package pp = prose.getPackage(SID_STUDENT_HAS_OFFER_TO_LEARN, target); - sendSystemMessageProse(self, pp); + //sendSystemMessageProse(self, pp); return SCRIPT_CONTINUE; } @@ -350,7 +348,7 @@ commandHandler teach() if (teacher_skills == null) { LOG("LOG_CHANNEL", self + " ->You have no skills to teach."); - sendSystemMessage(self, SID_NO_SKILLS); + //sendSystemMessage(self, SID_NO_SKILLS); return SCRIPT_CONTINUE; } @@ -361,7 +359,7 @@ commandHandler teach() { LOG("LOG_CHANNEL", self + " -> You have no skills that " + target_name + " can currently learn."); prose_package pp = prose.getPackage(SID_NO_SKILLS_FOR_STUDENT, target); - sendSystemMessageProse(self, pp); + //sendSystemMessageProse(self, pp); return SCRIPT_CONTINUE; } @@ -384,7 +382,7 @@ commandHandler teach() { LOG("LOG_CHANNEL", self + " -> You have no skills that " + target_name + " can currently learn."); prose_package pp = prose.getPackage(SID_NO_SKILLS_FOR_STUDENT, target); - sendSystemMessageProse(self, pp); + //sendSystemMessageProse(self, pp); return SCRIPT_CONTINUE; } @@ -393,7 +391,7 @@ commandHandler teach() { LOG("LOG_CHANNEL", self + " ->You must be within the same group as " + target_name + " in order to teach."); prose_package pp = prose.getPackage(SID_NOT_IN_SAME_GROUP, target); - sendSystemMessageProse(self, pp); + //sendSystemMessageProse(self, pp); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/player/skill/taming.script b/sku.0/sys.server/compiled/game/script/player/skill/taming.script index 5413bded4..56d11d3cd 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/taming.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/taming.script @@ -80,6 +80,10 @@ commandHandler mount() LOG("mount", "mount(): enter self: " + self + " target: " + target); debugServerConsoleMsg(self, "+++ PLAYER.skill.taming +++ commandHandler mount() +++ just entered commandHandler mount()"); + location here = getLocation (self); + location term = getLocation (target); + float dist = getDistance(here, term); + if(!isIdValid(self) || !isIdValid(target)) { debugServerConsoleMsg(self, "+++ PLAYER.skill.taming +++ commandHandler mount() +++ either isIdValid(self) or isIdValid(target) failed"); @@ -97,6 +101,11 @@ commandHandler mount() return SCRIPT_CONTINUE; } + if (isDead(self) || isIncapacitated(self) || dist > 5.0) + { + return SCRIPT_CONTINUE; + } + //Can't mount a vehicle while in shapechange. int shapechange = buff.getBuffOnTargetFromGroup(self, "shapechange"); obj_id playerCurrentMount = getMountId(self); diff --git a/sku.0/sys.server/compiled/game/script/player/skill/teraskasi.script b/sku.0/sys.server/compiled/game/script/player/skill/teraskasi.script index 189e2e717..70d2c29de 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/teraskasi.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/teraskasi.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: meditate.script * Description: meditate script for players using the meditate command - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ @@ -37,14 +35,14 @@ commandHandler cmdForceOfWill() if ( getPosture(self) != POSTURE_INCAPACITATED ) { - sendSystemMessage(self, meditation.SID_FORCEOFWILL_FAIL); + //sendSystemMessage(self, meditation.SID_FORCEOFWILL_FAIL); return SCRIPT_CONTINUE; } int stamp = getIntObjVar(self, meditation.VAR_FORCE_OF_WILL_ACTIVE); if ( stamp < 0 ) { - sendSystemMessage(self, meditation.SID_FORCEOFWILL_LOST); + //sendSystemMessage(self, meditation.SID_FORCEOFWILL_LOST); return SCRIPT_CONTINUE; } @@ -54,14 +52,14 @@ commandHandler cmdForceOfWill() { string time_string = player_structure.assembleTimeRemaining(player_structure.convertSecondsTime(-delta)); prose_package ppUnavailable = prose.getPackage(meditation.SID_FORCEOFWILL_UNAVAILABLE, time_string); - sendSystemMessageProse(self, ppUnavailable); + //sendSystemMessageProse(self, ppUnavailable); return SCRIPT_CONTINUE; } int roll = rand(0, 100); if ( roll < 5 || modval < roll ) { - sendSystemMessage(self, meditation.SID_FORCEOFWILL_UNSUCCESSFUL); + //sendSystemMessage(self, meditation.SID_FORCEOFWILL_UNSUCCESSFUL); setObjVar(self, meditation.VAR_FORCE_OF_WILL_ACTIVE, -1); return SCRIPT_CONTINUE; } @@ -76,7 +74,7 @@ commandHandler cmdForceOfWill() commandHandler cmdForceOfWillFail() { - sendSystemMessage(self, meditation.SID_FORCEOFWILL_FAIL); + //sendSystemMessage(self, meditation.SID_FORCEOFWILL_FAIL); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/player/species_innate.script b/sku.0/sys.server/compiled/game/script/player/species_innate.script index 161e82b96..8251e68fc 100644 --- a/sku.0/sys.server/compiled/game/script/player/species_innate.script +++ b/sku.0/sys.server/compiled/game/script/player/species_innate.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: alarm_clock.script * Description: Allows the player to set a messaged alarm at a given time interval. - * @author Ben Hanson - * @version $Revision:$ + */ @@ -217,7 +215,7 @@ commandHandler cmdInnate() prose.setTO(ppValidInnate, msg); } - sendSystemMessageProse(self, ppValidInnate); + //sendSystemMessageProse(self, ppValidInnate); return SCRIPT_CONTINUE; } @@ -227,7 +225,7 @@ commandHandler cmdInnate() { prose_package ppNotValid = prose.getPackage(SID_NOT_VALID_PARAM_INNATE); prose.setTO(ppNotValid, params); - sendSystemMessageProse(self, ppNotValid); + //sendSystemMessageProse(self, ppNotValid); return SCRIPT_CONTINUE; } else @@ -259,14 +257,14 @@ commandHandler cmdInnate() } prose_package pp = prose.getPackage(innate.PROSE_INNATE_NA, cmd); - sendSystemMessageProse(self, pp); + //sendSystemMessageProse(self, pp); return SCRIPT_CONTINUE; } commandHandler cmdInnateFail() { - sendSystemMessage(self, SID_INNATE_ABILITY_FAILED); + //sendSystemMessage(self, SID_INNATE_ABILITY_FAILED); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/player/testcenter_player.script b/sku.0/sys.server/compiled/game/script/player/testcenter_player.script index 6691587be..88005e1c9 100644 --- a/sku.0/sys.server/compiled/game/script/player/testcenter_player.script +++ b/sku.0/sys.server/compiled/game/script/player/testcenter_player.script @@ -1,11 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: testcenter_player.script - * Description: Allows the player to set a messaged alarm at a given time interval. - * @author Thomas Blair - * @version $Revision:$ */ @@ -25,4 +21,4 @@ trigger OnInitialize() /***** MESSAGEHANDLERS *************************************************/ -/***** COMMANDHANDLERS *************************************************/ \ No newline at end of file +/***** COMMANDHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/unity.script b/sku.0/sys.server/compiled/game/script/player/unity.script index fa486ffaf..4ef8380d9 100644 --- a/sku.0/sys.server/compiled/game/script/player/unity.script +++ b/sku.0/sys.server/compiled/game/script/player/unity.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.sui; @@ -404,4 +393,4 @@ messageHandler handleRingSetup() marriage.weddingError(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/player/veteran_rewards.script b/sku.0/sys.server/compiled/game/script/player/veteran_rewards.script old mode 100644 new mode 100755 diff --git a/sku.0/sys.server/compiled/game/script/player_levels.java b/sku.0/sys.server/compiled/game/script/player_levels.java index 3649c913f..5b3c84ee9 100644 --- a/sku.0/sys.server/compiled/game/script/player_levels.java +++ b/sku.0/sys.server/compiled/game/script/player_levels.java @@ -1,12 +1,7 @@ /************************************************************************** - * * Java-side player_level caching. - * - * copyright 2001 Sony Online Entertainment - * * @todo: where do error messages from this class go? Right now we're just * printing to stderr, but do we want to hook in with our logging code? - * *************************************************************************/ package script; diff --git a/sku.0/sys.server/compiled/game/script/poi/base/scenario_actor.script b/sku.0/sys.server/compiled/game/script/poi/base/scenario_actor.script index cb439948a..4fcae0015 100644 --- a/sku.0/sys.server/compiled/game/script/poi/base/scenario_actor.script +++ b/sku.0/sys.server/compiled/game/script/poi/base/scenario_actor.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: scenaio_actor.script +/* Title: scenaio_actor.script * Description: default base script for scenario actor scripts - * @author $Author: rpalacio $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/deliverance/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/deliverance/antagonist.script index 6e8c5a967..c5ca97192 100644 --- a/sku.0/sys.server/compiled/game/script/poi/deliverance/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/deliverance/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = deliverance - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/deliverance/master.script b/sku.0/sys.server/compiled/game/script/poi/deliverance/master.script index 1c02b3326..3daebd873 100644 --- a/sku.0/sys.server/compiled/game/script/poi/deliverance/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/deliverance/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = deliverance - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/deliverance/mediator.script b/sku.0/sys.server/compiled/game/script/poi/deliverance/mediator.script index 600419116..94d8bd8be 100644 --- a/sku.0/sys.server/compiled/game/script/poi/deliverance/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/deliverance/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = deliverance - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/antagonist.script index 7ec3400d8..3ba441850 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ /* diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/invulnerable_wall.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/invulnerable_wall.script index 62be84cc1..2ac95191c 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/invulnerable_wall.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/invulnerable_wall.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: invulnerable_wall.script * Description: script for undamagable wall: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ // Also used by the "prisonbreak" POI diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/master.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/master.script index 46478ae74..02c854602 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -559,4 +557,4 @@ messageHandler setTitles() poi.setTitle( a, "a_title" ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/mediator.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/mediator.script index baceb4f98..410390a69 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ /* diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/pirate.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/pirate.script index 1ac5190d3..e9040f6a5 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/pirate.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/pirate.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: pirate.script * Description: script for pirates: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -52,4 +50,4 @@ messageHandler emotePirate() messageTo( self, "resumeDefaultCalmBehavior", null, 3, false ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/prisoner.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/prisoner.script index 789edcd92..e9179b1c6 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/prisoner.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/prisoner.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: prisoner.script * Description: script for prisoners: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -114,4 +112,4 @@ messageHandler celebrateFreedom() messageTo( self, "resumeDefaultCalmBehavior", null, 3, false ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/weakened_wall.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/weakened_wall.script index 66fd71921..5e2f6a1a0 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/weakened_wall.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/weakened_wall.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: weakened_wall.script * Description: script for destroyable wall: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ // Also used by "prisonbreak" POI. @@ -83,4 +81,4 @@ trigger OnObjectDamaged( obj_id attacker, obj_id weapon, int damage ) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist.script index 1e60459e4..1f271ca98 100644 --- a/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = family_feud - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist_structure.script b/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist_structure.script index da0efaa3f..a15279f50 100644 --- a/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist_structure.script +++ b/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist_structure.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist_structure.script * Description: antagonist structure object script: POI = family_feud - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/family_feud/master.script b/sku.0/sys.server/compiled/game/script/poi/family_feud/master.script index 0b9060b08..687c6347e 100644 --- a/sku.0/sys.server/compiled/game/script/poi/family_feud/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/family_feud/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = deliverance - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator.script b/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator.script index cb4a0a517..034a17bfe 100644 --- a/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = family_feud - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator_structure.script b/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator_structure.script index 7b48dfc95..70092cef9 100644 --- a/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator_structure.script +++ b/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator_structure.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator_structure.script * Description: mediator structure object script: POI = family_feud - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/gangwar/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/gangwar/antagonist.script index 5d3e1ed73..f1a3b6949 100644 --- a/sku.0/sys.server/compiled/game/script/poi/gangwar/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/gangwar/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = gangwar - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/gangwar/master.script b/sku.0/sys.server/compiled/game/script/poi/gangwar/master.script index 3342779b0..4e8975a22 100644 --- a/sku.0/sys.server/compiled/game/script/poi/gangwar/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/gangwar/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = gangwar - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/gangwar/mediator.script b/sku.0/sys.server/compiled/game/script/poi/gangwar/mediator.script index bfb6d2240..877e18549 100644 --- a/sku.0/sys.server/compiled/game/script/poi/gangwar/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/gangwar/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/heromark/master.script b/sku.0/sys.server/compiled/game/script/poi/heromark/master.script index 9f982d38b..c9f4bad54 100644 --- a/sku.0/sys.server/compiled/game/script/poi/heromark/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/heromark/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = heromark - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/heromark/mediator.script b/sku.0/sys.server/compiled/game/script/poi/heromark/mediator.script index 41f514d43..2df64057c 100644 --- a/sku.0/sys.server/compiled/game/script/poi/heromark/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/heromark/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = heromark - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/antagonist.script index 2e30f40bd..1c4c59392 100644 --- a/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = mysteriousdisk - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/master.script b/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/master.script index 3af7f4519..1963f365e 100644 --- a/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = mysteriousdisk - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/mediator.script b/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/mediator.script index b3a5ba20f..21d183284 100644 --- a/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = mysteriousdisk - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/mystic_tree/mystic_tree.script b/sku.0/sys.server/compiled/game/script/poi/mystic_tree/mystic_tree.script index eb243b606..bda846465 100644 --- a/sku.0/sys.server/compiled/game/script/poi/mystic_tree/mystic_tree.script +++ b/sku.0/sys.server/compiled/game/script/poi/mystic_tree/mystic_tree.script @@ -1,5 +1,4 @@ // Mystic Tree POI script -// Author: Will "Darth Platypus" Wallace include library.utils; include library.groundquests; @@ -88,4 +87,4 @@ messageHandler spawnHealthyTree() destroyObject(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/mystic_tree/tree_spawner.script b/sku.0/sys.server/compiled/game/script/poi/mystic_tree/tree_spawner.script index 15b478c07..c13a2ff41 100644 --- a/sku.0/sys.server/compiled/game/script/poi/mystic_tree/tree_spawner.script +++ b/sku.0/sys.server/compiled/game/script/poi/mystic_tree/tree_spawner.script @@ -1,6 +1,4 @@ // Mystic Tree spawner -// Author: Will "Darth Platypus" Wallace -// Guest Staring: Travis Hicks include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/antagonist.script index 5e8fd9c0e..91f645beb 100644 --- a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ /* diff --git a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/bombed_wall.script b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/bombed_wall.script index f1a1d9f22..0d92c4b3c 100644 --- a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/bombed_wall.script +++ b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/bombed_wall.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: bombed_wall.script * Description: script for destroyable wall: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ // Also used by "prisonbreak" POI. @@ -66,4 +64,4 @@ trigger OnObjectDamaged( obj_id attacker, obj_id weapon, int damage ) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/captor.script b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/captor.script index 279697bd8..a431d547c 100644 --- a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/captor.script +++ b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/captor.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: captor.script * Description: script for captors: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -109,4 +107,4 @@ messageHandler emoteCaptor() messageTo( self, "resumeDefaultCalmBehavior", null, 3, false ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/master.script b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/master.script index 183fc2349..14588e8c4 100644 --- a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/mediator.script b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/mediator.script index 19cab7ba0..a95eafcda 100644 --- a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ /* diff --git a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/prisoner.script b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/prisoner.script index 66de39de5..129c51128 100644 --- a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/prisoner.script +++ b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/prisoner.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: prisoner.script * Description: script for prisoners: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/rabidbeast/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/rabidbeast/antagonist.script index a56eb1917..5bdd8a550 100644 --- a/sku.0/sys.server/compiled/game/script/poi/rabidbeast/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/rabidbeast/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = rabidbeast - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ /* diff --git a/sku.0/sys.server/compiled/game/script/poi/rabidbeast/master.script b/sku.0/sys.server/compiled/game/script/poi/rabidbeast/master.script index 423a81210..a5406bb69 100644 --- a/sku.0/sys.server/compiled/game/script/poi/rabidbeast/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/rabidbeast/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = rabidbeast - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/rabidbeast/mediator.script b/sku.0/sys.server/compiled/game/script/poi/rabidbeast/mediator.script index 66b80bb7f..b45dbd8e7 100644 --- a/sku.0/sys.server/compiled/game/script/poi/rabidbeast/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/rabidbeast/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = rabidbeast - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/remote_theater_spawner.script b/sku.0/sys.server/compiled/game/script/poi/remote_theater_spawner.script index 9e4315d19..1b0d766ee 100644 --- a/sku.0/sys.server/compiled/game/script/poi/remote_theater_spawner.script +++ b/sku.0/sys.server/compiled/game/script/poi/remote_theater_spawner.script @@ -1,11 +1,6 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: poi.remote_theater_spawner.script * Description: This gets attached to a remote theater spawner and handles the message telling what theater to spawn. - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ */ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/base/base_theater.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/base/base_theater.script index 17ce01873..3726af2bb 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/base/base_theater.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/base/base_theater.script @@ -1,13 +1,3 @@ -/** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: theater.script - * Description: script for creating a generic theater - * @author $Author: rpalacio $ - * @version $Revision: $ - */ - /***** INCLUDES ********************************************************/ include library.poi; diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/base.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/base.script index dab6a4d9d..69927448a 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/base.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/base.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: jawa.base.script * Description: script for creating a generic jawa camp - * @author $Author: rpalacio $ - * @version $Revision: $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_grand.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_grand.script index 6f1a223e4..8a16acba9 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_grand.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_grand.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: jawa.camp_lrg.script * Description: script for creating a generic jawa camp - * @author $Author: rpalacio $ - * @version $Revision: $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_lrg.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_lrg.script index d5d36437b..7273304ef 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_lrg.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_lrg.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: jawa.camp_lrg.script * Description: script for creating a generic jawa camp - * @author $Author: rpalacio $ - * @version $Revision: $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_med.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_med.script index 27966d62e..dfde305d0 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_med.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_med.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: jawa.camp_med.script * Description: script for creating a generic jawa camp - * @author $Author: rpalacio $ - * @version $Revision: $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_sm.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_sm.script index 11e2678f0..f4379e7b8 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_sm.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_sm.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: jawa.camp_sm.script * Description: script for creating a generic jawa camp - * @author $Author: rpalacio $ - * @version $Revision: $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/escape_pod/base.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/escape_pod/base.script index ad4a265a2..5bc459ac1 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/escape_pod/base.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/escape_pod/base.script @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: escape_pod.script * Description: script for creating a generic escape pod scene - * @author $Author: rpalacio $ - * @version $Revision: $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/farm/tatooine_flora.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/farm/tatooine_flora.script index 1c11cf8ba..7b7f695a4 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/farm/tatooine_flora.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/farm/tatooine_flora.script @@ -1,13 +1,3 @@ -/** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: jawa.base.script - * Description: script for creating a generic jawa camp - * @author $Author: rpalacio $ - * @version $Revision: $ - */ - /***** INCLUDES ********************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/hq/imperial_lrg.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/hq/imperial_lrg.script index 45af5b849..3767e3c1b 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/hq/imperial_lrg.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/hq/imperial_lrg.script @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: hq_imperial_lrg.script * Description: script for creating a large imperial hq scene - * @author $Author: rpalacio $ - * @version $Revision: $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/antagonist.script index 9aa197754..deeaabcd5 100644 --- a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = gangwar - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/beast.script b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/beast.script index 836ad81c5..f3c73e24c 100644 --- a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/beast.script +++ b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/beast.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = gangwar - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/master.script b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/master.script index dbcca6cb3..12725bbb4 100644 --- a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = gangwar - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/mediator.script b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/mediator.script index 9b82f8def..9d69f158f 100644 --- a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/twoliars/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/twoliars/antagonist.script index f48067b32..8b744b6db 100644 --- a/sku.0/sys.server/compiled/game/script/poi/twoliars/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/twoliars/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = twoliars - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ /* diff --git a/sku.0/sys.server/compiled/game/script/poi/twoliars/master.script b/sku.0/sys.server/compiled/game/script/poi/twoliars/master.script index c8548340f..f8074dbe7 100644 --- a/sku.0/sys.server/compiled/game/script/poi/twoliars/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/twoliars/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = twoliars - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/twoliars/mediator.script b/sku.0/sys.server/compiled/game/script/poi/twoliars/mediator.script index 933c9df73..9b6df1aa6 100644 --- a/sku.0/sys.server/compiled/game/script/poi/twoliars/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/twoliars/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = twoliars - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/wounded/leader_inv.script b/sku.0/sys.server/compiled/game/script/poi/wounded/leader_inv.script index 5b0c8e8dc..f79d5585a 100644 --- a/sku.0/sys.server/compiled/game/script/poi/wounded/leader_inv.script +++ b/sku.0/sys.server/compiled/game/script/poi/wounded/leader_inv.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: leader_inv.script * Description: inventory script for mediator leader in POI wounded - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/wounded/master.script b/sku.0/sys.server/compiled/game/script/poi/wounded/master.script index 300eb8c21..4cd2a8337 100644 --- a/sku.0/sys.server/compiled/game/script/poi/wounded/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/wounded/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = deliverance - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/wounded/mediator.script b/sku.0/sys.server/compiled/game/script/poi/wounded/mediator.script index 241d7df52..5f53a0fd0 100644 --- a/sku.0/sys.server/compiled/game/script/poi/wounded/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/wounded/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = assault - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/powerup/pup.script b/sku.0/sys.server/compiled/game/script/powerup/pup.script index a493d04c6..ea89cea76 100644 --- a/sku.0/sys.server/compiled/game/script/powerup/pup.script +++ b/sku.0/sys.server/compiled/game/script/powerup/pup.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.powerup; diff --git a/sku.0/sys.server/compiled/game/script/powerup/weapon.script b/sku.0/sys.server/compiled/game/script/powerup/weapon.script index 93f840260..a9e1c18e7 100644 --- a/sku.0/sys.server/compiled/game/script/powerup/weapon.script +++ b/sku.0/sys.server/compiled/game/script/powerup/weapon.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.powerup; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_buff_item.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_buff_item.script index 87f3713e3..773c8fc8e 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_buff_item.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_buff_item.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: timestamp * Description: Script that allows use of an item off a time stamp * - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_camp_datapad.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_camp_datapad.script index 6f5878c42..0238e1270 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_camp_datapad.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_camp_datapad.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_datapad.script * Description: given to player to start the next stage of intro quest - * @author $Author:$ - * @version $Revision:$ + */ // No Drop, No trade object diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_combat_healing.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_combat_healing.script index 5ea80e421..f558170de 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_combat_healing.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_combat_healing.script @@ -1,12 +1,9 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest\force_sensitive\fs_combat_healing.script * Description: Looks for message "receiveCreditForCombatHealing" and gives credit for heal for * FS Combat Healing Quest. Cleans self up if not in correct phase - * @author Benjamin Norris - * @version $Revision:$ **********************************************************************/ @@ -86,4 +83,4 @@ trigger OnDetach() return SCRIPT_CONTINUE; } -/***** PRIVATE FUNCTIONS ***********************************************/ \ No newline at end of file +/***** PRIVATE FUNCTIONS ***********************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses.script index 391f18032..ae0c15e30 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses.script @@ -1,11 +1,7 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved * * Title: quest.force_sensitive.fs_craft_village_defenses.script * Description: Handles the "craft village defenses" quest for the force sensitive village - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses_02.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses_02.script index 706a5d812..6d68e92c1 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses_02.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses_02.script @@ -1,11 +1,10 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive_fs_craft_village_defenses.script * Description: Handles the "craft village defenses" quest for the force sensitive village - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ + + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields.script index 2b70ae89e..91cffff8a 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields.script @@ -1,11 +1,10 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive.fs_craft_village_shields.script * Description: Handles the "craft village shields" quest for the force sensitive village - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ + + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields_02.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields_02.script index fd775ce04..5b470cd86 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields_02.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields_02.script @@ -1,11 +1,10 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive.fs_craft_village_shields_02.script * Description: Handles the "craft village shields" quest for the force sensitive village - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ + + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_computer_core.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_computer_core.script index c1ed713bb..c3219cc47 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_computer_core.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_computer_core.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.groundquests; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_downed_satellite.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_downed_satellite.script index 4deadbd68..a9b496079 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_downed_satellite.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_downed_satellite.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_loot_kit.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_loot_kit.script index f59592647..6d1f4d198 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_loot_kit.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_loot_kit.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.fs_quests; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_player.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_player.script index ca514f4e4..631f1a382 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_player.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_player.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.fs_dyn_village; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_datapad.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_datapad.script index ffac1b8ee..37a4050f8 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_datapad.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_datapad.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_datapad.script * Description: given to player to start the next stage of intro quest - * @author $Author:$ - * @version $Revision:$ + */ // No Drop, No trade object diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_force_crystal.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_force_crystal.script index eaca1a069..3439fb7d9 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_force_crystal.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_force_crystal.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_force_crystal.script * Description: Force Sensitive initial quest giver - * @author $Author:$ - * @version $Revision:$ + */ // No Drop, No trade object diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_10.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_10.script index b0090a2f2..af5af78e1 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_10.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_10.script @@ -1,13 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive.fs_grant_assembly_10.script * Description: Attached to the prize a player gets for the fs village phase 2 community crafting quest. * It will give them 10% of the xp they need for force_sensitive_crafting_mastery_assembly_01 - * - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_5.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_5.script index ff558f36b..3c1d9a50e 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_5.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_5.script @@ -1,13 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive.fs_grant_assembly_5.script * Description: Attached to the prize a player gets for the fs village phase 2 community crafting quest. * It will give them 5% of the xp they need for force_sensitive_crafting_mastery_assembly_01 - * - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_10.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_10.script index fd97e6076..3e6206cd3 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_10.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_10.script @@ -1,13 +1,10 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive.fs_grant_experiment_10.script * Description: Attached to the prize a player gets for the fs village phase 3 community crafting quest. * It will give them 10% of the xp they need for force_sensitive_crafting_mastery_experimentation_01 - * - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_5.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_5.script index f8d804ad8..069a7c69a 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_5.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_5.script @@ -1,13 +1,10 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive.fs_grant_experiment_5.script * Description: Attached to the prize a player gets for the fs village phase 3 community crafting quest. * It will give them 5% of the xp they need for force_sensitive_crafting_mastery_experimentation_01 - * - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_kickoff.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_kickoff.script index ab60ac0f7..073ab5379 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_kickoff.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_kickoff.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_kickoff.script * Description: Force Sensitive initial quest giver - * @author $Author:$ - * @version $Revision:$ + */ include library.quests; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial.script index 5c48043ae..35b25c574 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_military_initial.script * Description: Force Sensitive 2nd quest - * @author $Author:$ - * @version $Revision:$ + */ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial_silent.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial_silent.script index 3c913eb4f..0aedd2c44 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial_silent.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial_silent.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_military_initial_silent.script * Description: Force Sensitive 2nd quest - * @author $Author:$ - * @version $Revision:$ + */ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_old_man_exit.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_old_man_exit.script index 3642b8dca..43f090a04 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_old_man_exit.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_old_man_exit.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_oldman_exit.script * Description: Force Sensitive initial quest giver - * @author $Author:$ - * @version $Revision:$ + */ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_oldman_initial.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_oldman_initial.script index b4753c5bb..b2ee1f2df 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_oldman_initial.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_oldman_initial.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_oldman_initial.script * Description: Force Sensitive initial quest giver - * @author $Author:$ - * @version $Revision:$ + */ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_patrol_spawns1.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_patrol_spawns1.script index 76b40426b..b3dc687de 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_patrol_spawns1.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_patrol_spawns1.script @@ -1,12 +1,9 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest\task\patrol.script * Description: Patrol Quest Task. Reads from Quest Data Table and creates a Patrol route of 8 points * around a location of a given radius. (modified code of "go_to_location.script") - * @author Benjamin Norris - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_theater_enemy.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_theater_enemy.script index ddb5d20f1..25ac1f47a 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_theater_enemy.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_theater_enemy.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_theater_enemy.script * Description: Force Sensitive 3rd quest - * @author $Author:$ - * @version $Revision:$ + */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_woman.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_woman.script index 90a1d82e0..664d15f06 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_woman.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_woman.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_oldman_initial.script * Description: Force Sensitive female quest npc - * @author $Author:$ - * @version $Revision:$ + */ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_xp_convert.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_xp_convert.script index 64fc22b21..4f54ab2a3 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_xp_convert.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_xp_convert.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_xp_convert * Description: messageHandler script for the fs xp conversion SUI and * free skill unlocks. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/assassinate.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/assassinate.script index 51dd3d1cb..34cf5d856 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/assassinate.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/assassinate.script @@ -40,7 +40,7 @@ trigger OnTaskActivated(int questCrc, int taskId) setObjVar(self, baseObjVar + dot + objvarAsassinateTarget, assassinateTarget); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -108,7 +108,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -118,7 +118,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -128,7 +128,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/base_task.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/base_task.script index 0acdcaa30..7363aa988 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/base_task.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/base_task.script @@ -130,6 +130,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { boolean showSystemMessage = groundquests.getTaskBoolDataEntry(questCrc, taskId, dataTableColumnQuestOnCompleteShowSystemMessage, true); groundquests.grantQuestNoAcceptUI(self, questOnComplete, showSystemMessage); + //debugSpeakMsg(self, "Granting new quest from base task"); } //only tell player things if task is visible diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/clear_quest.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/clear_quest.script index edf10509f..64c8e37ab 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/clear_quest.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/clear_quest.script @@ -15,7 +15,7 @@ trigger OnTaskActivated(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskActivated", taskType + " task activated."); questCompleteTask(questCrc, taskId, self); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -27,7 +27,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) questClearQuest(questCrc, self); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -36,7 +36,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) trigger OnTaskFailed(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -44,7 +44,7 @@ trigger OnTaskFailed(int questCrc, int taskId) trigger OnTaskCleared(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/comm_player.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/comm_player.script index b5ab4a469..08fe06cf3 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/comm_player.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/comm_player.script @@ -17,10 +17,11 @@ const String taskType = "comm_player"; //fires when this task is added to the player trigger OnTaskActivated(int questCrc, int taskId) { + groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskActivated", taskType + " task activated."); //instantly complete questCompleteTask(questCrc, taskId, self); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -39,7 +40,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) commPlayer(self, self, pp, appearance); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -48,7 +49,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) trigger OnTaskFailed(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -57,7 +58,7 @@ trigger OnTaskFailed(int questCrc, int taskId) trigger OnTaskCleared(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/complete_quest.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/complete_quest.script index f2ded0df8..a56b0c150 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/complete_quest.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/complete_quest.script @@ -15,7 +15,7 @@ trigger OnTaskActivated(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskActivated", taskType + " task activated."); questCompleteTask(questCrc, taskId, self); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -25,7 +25,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); questCompleteQuest(questCrc, self); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -34,7 +34,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) trigger OnTaskFailed(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -42,7 +42,7 @@ trigger OnTaskFailed(int questCrc, int taskId) trigger OnTaskCleared(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/craft.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/craft.script index 70a21dbbd..8db03d476 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/craft.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/craft.script @@ -25,7 +25,7 @@ trigger OnTaskActivated(int questCrc, int taskId) setObjVar(self, baseObjVar + dot + objvarCount, 0); int count = groundquests.getTaskIntDataEntry(questCrc, taskId, dataTableColumnCount); questSetQuestTaskCounter(self, questGetQuestName(questCrc), taskId, "quest/groundquests:crafting_counter", 0, count); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -103,7 +103,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -113,7 +113,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -122,7 +122,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/defend.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/defend.script index 9bfdcfd77..a16e3f7ee 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/defend.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/defend.script @@ -62,7 +62,7 @@ trigger OnTaskActivated(int questCrc, int taskId) distanceCheckParams.put(QUEST_CRC, questCrc); distanceCheckParams.put(TASK_ID, taskId); messageTo(self, "messageDefendCheckDistance", distanceCheckParams, DEFEND_DISTANCE_TIME_CHECK, false); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -296,7 +296,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) } cleanup(self, questCrc, taskId); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -319,7 +319,7 @@ trigger OnTaskFailed(int questCrc, int taskId) } cleanup(self, questCrc, taskId); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -342,7 +342,7 @@ trigger OnTaskCleared(int questCrc, int taskId) } cleanup(self, questCrc, taskId); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/destroy_multi.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/destroy_multi.script index e64c5a7fc..2384908bd 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/destroy_multi.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/destroy_multi.script @@ -31,7 +31,7 @@ trigger OnTaskActivated(int questCrc, int taskId) questSetQuestTaskCounter(self, questGetQuestName(questCrc), taskId, "quest/groundquests:destroy_counter", 0, count); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -145,6 +145,7 @@ messageHandler receiveCreditForKill() trigger OnTaskCompleted(int questCrc, int taskId) { + cleanup(self, questCrc, taskId); //give money if appropriate @@ -155,7 +156,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", "Deposited " + bankCredits + " credits into the bank."); } - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -164,7 +165,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -173,7 +174,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/destroy_multi_and_loot.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/destroy_multi_and_loot.script index e9e553d6f..4cbd0aa72 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/destroy_multi_and_loot.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/destroy_multi_and_loot.script @@ -31,7 +31,7 @@ trigger OnTaskActivated(int questCrc, int taskId) questSetQuestTaskCounter(self, questGetQuestName(questCrc), taskId, "quest/groundquests:destroy_and_loot_counter", 0, count); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -177,7 +177,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) money.bankTo(money.ACCT_NEW_PLAYER_QUESTS, self, bankCredits); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", "Deposited " + bankCredits + " credits into the bank."); } - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -186,7 +186,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -195,7 +195,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/encounter.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/encounter.script index 0629caddc..e341a8bea 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/encounter.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/encounter.script @@ -104,7 +104,7 @@ trigger OnTaskActivated(int questCrc, int taskId) setObjVar(self, baseObjVar + dot + objvarSpawnList, spawnList); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -161,7 +161,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -171,7 +171,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -181,7 +181,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/escort.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/escort.script index dbba27751..137cf7ea4 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/escort.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/escort.script @@ -62,7 +62,7 @@ trigger OnTaskActivated(int questCrc, int taskId) distanceCheckParams.put("taskId", taskId); messageTo(self, "messageEscortCheckDistance", distanceCheckParams, escortDistanceTimeCheck, false); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -205,7 +205,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) ai_lib.aiStopFollowing(escort); cleanup(self, questCrc, taskId); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -221,7 +221,7 @@ trigger OnTaskFailed(int questCrc, int taskId) ai_lib.aiStopFollowing(escort); cleanup(self, questCrc, taskId); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -237,7 +237,7 @@ trigger OnTaskCleared(int questCrc, int taskId) ai_lib.aiStopFollowing(escort); cleanup(self, questCrc, taskId); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/give_item.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/give_item.script index d35854c26..7393391c2 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/give_item.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/give_item.script @@ -76,7 +76,7 @@ trigger OnTaskActivated(int questCrc, int taskId) travel.setTravelBlock(self, allowLaunch); } - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -148,7 +148,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + "task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -158,7 +158,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + "task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -167,7 +167,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/give_item_to_npc.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/give_item_to_npc.script index 92d74d996..eac569c54 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/give_item_to_npc.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/give_item_to_npc.script @@ -7,10 +7,10 @@ const string_id noGiveDuringCombat = new string_id("quest/ground/system_message" trigger OnGiveItem (obj_id item, obj_id giver) { - if ( isGod(giver) ) + /*if ( isGod(giver) ) { debugSpeakMsg (giver, "The item is " + item); - } + }*/ string questName = getStringObjVar (self, "quest_name"); string taskName = getStringObjVar (self, "task_name"); string itemName = getTemplateName (item); diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/go_to_location.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/go_to_location.script index f363dcf20..4cf0e2660 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/go_to_location.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/go_to_location.script @@ -52,7 +52,7 @@ trigger OnTaskActivated(int questCrc, int taskId) groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskActivated", "Must reach within " + sphereSize + " meters of " + locationX + ", " + locationY + ", " + locationZ + " on " + planetName + "."); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -106,7 +106,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + "task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -116,7 +116,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + "task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -125,7 +125,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/grant_space_quest.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/grant_space_quest.script index 7f8d3c85d..909f354aa 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/grant_space_quest.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/grant_space_quest.script @@ -31,7 +31,7 @@ trigger OnTaskActivated(int questCrc, int taskId) setObjVar (self, baseObjVar + ".spaceQuestIdentifier" , spaceName ); space_quest.grantQuest( self, spaceType, spaceName); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -60,7 +60,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + "task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -70,7 +70,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + "task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -79,7 +79,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -150,4 +150,4 @@ void handleSpaceQuestMessaging (obj_id self, dictionary params, int spaceQuestVa } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/nothing.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/nothing.script index 5c415b719..caae89238 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/nothing.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/nothing.script @@ -14,7 +14,7 @@ trigger OnTaskActivated(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskActivated", taskType + "task entered."); questCompleteTask(questCrc, taskId, self); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -23,7 +23,7 @@ trigger OnTaskActivated(int questCrc, int taskId) trigger OnTaskCompleted(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + "task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -32,7 +32,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) trigger OnTaskFailed(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + "task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -40,7 +40,7 @@ trigger OnTaskFailed(int questCrc, int taskId) trigger OnTaskCleared(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/perform.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/perform.script index 38958532e..bbab2b864 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/perform.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/perform.script @@ -35,7 +35,7 @@ trigger OnTaskActivated(int questCrc, int taskId) groundquests.setBaseObjVar(self, taskType, questGetQuestName(questCrc), taskId); clearPerformObjVars(self, questCrc, taskId); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // ---------------------------------------------------------------------- @@ -45,7 +45,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // ---------------------------------------------------------------------- @@ -55,7 +55,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // ---------------------------------------------------------------------- @@ -65,7 +65,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // ---------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/perform_action_on_npc.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/perform_action_on_npc.script index 98a748c7f..aa76c71e7 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/perform_action_on_npc.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/perform_action_on_npc.script @@ -20,7 +20,7 @@ trigger OnTaskActivated(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskActivated", taskType + " task activated."); groundquests.setBaseObjVar(self, taskType, questGetQuestName(questCrc), taskId); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // ---------------------------------------------------------------------- @@ -29,7 +29,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // ---------------------------------------------------------------------- @@ -38,7 +38,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // ---------------------------------------------------------------------- @@ -47,7 +47,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // ---------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/remote_encounter.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/remote_encounter.script index 6e4426e69..6eeb21d06 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/remote_encounter.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/remote_encounter.script @@ -1,7 +1,6 @@ // ===================================================================== // // remote_encounter.script -// copyright, Sony Online Entertainment // // ===================================================================== @@ -108,7 +107,7 @@ trigger OnTaskActivated(int questCrc, int taskId) (int)playerPlayedTimeWhenTimerEnds); } - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -117,7 +116,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -126,7 +125,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -135,7 +134,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/retrieve_item.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/retrieve_item.script index cfe693ed4..9f6434a12 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/retrieve_item.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/retrieve_item.script @@ -38,7 +38,7 @@ trigger OnTaskActivated(int questCrc, int taskId) int count = groundquests.getTaskIntDataEntry(questCrc, taskId, dataTableColumnNumRequired); questSetQuestTaskCounter(self, questGetQuestName(questCrc), taskId, "quest/groundquests:retrieve_item_counter", 0, count); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -173,7 +173,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -183,7 +183,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -192,7 +192,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/retrieve_item_on_item.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/retrieve_item_on_item.script index 5a9c35fca..b269aa934 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/retrieve_item_on_item.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/retrieve_item_on_item.script @@ -86,11 +86,15 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) trigger OnObjectMenuSelect(obj_id player, int item) { - if (isDead(player) || isIncapacitated(player)) - return SCRIPT_CONTINUE; + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); if( item == menu_info_types.ITEM_USE || item == menu_info_types.CONVERSE_START ) { + if (isDead(player) || isIncapacitated(player) || dist > 5.0) + return SCRIPT_CONTINUE; + if(hasScript(player, "quest.task.ground.retrieve_item")) { if(groundquests.playerNeedsToRetrieveThisItem(player, self)) diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/reward.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/reward.script index c642f4f2b..53b4fa1fd 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/reward.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/reward.script @@ -24,7 +24,7 @@ trigger OnTaskActivated(int questCrc, int taskId) groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskActivated", taskType + " task activated."); //instantly complete questCompleteTask(questCrc, taskId, self); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -59,7 +59,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) int[] lootCounts = {lootCount}; groundquests.grantQuestReward(self, questCrc, -1, -1, experienceType, experienceAmount, factionName, factionAmount, false, bankCredits, item, itemCount, weapon, weaponCount, weaponSpeed, weaponDamage, weaponEfficiency, weaponElementalValue, armor, armorCount, armorQuality, lootNames, lootCounts, null, 1, badge, ( questIsQuestForceAccept(questCrc) || !questDoesUseAcceptanceUI(questCrc) )); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -68,7 +68,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) trigger OnTaskFailed(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -76,7 +76,7 @@ trigger OnTaskFailed(int questCrc, int taskId) trigger OnTaskCleared(int questCrc, int taskId) { groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/show_message_box.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/show_message_box.script index 880ae1e55..3c7abe7f6 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/show_message_box.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/show_message_box.script @@ -107,7 +107,7 @@ trigger OnTaskActivated(int questCrc, int taskId) groundquests.setBaseObjVar(self, taskType, questGetQuestName(questCrc), taskId); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -137,7 +137,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + "task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -147,7 +147,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + "task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -157,7 +157,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + "task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn.script index e90089803..040ae2db8 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn.script @@ -1,7 +1,6 @@ // ================================================================================ // // spawn.script -// copyright 2006, Sony Online Entertainment LLC // // ================================================================================ @@ -89,7 +88,7 @@ trigger OnTaskActivated(int questCrc, int taskId) messageTo(self, "messageStartQuestSpawn", params, timeLeft, true); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // -------------------------------------------------------------------------------- @@ -346,7 +345,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // -------------------------------------------------------------------------------- @@ -355,7 +354,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // -------------------------------------------------------------------------------- @@ -364,7 +363,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // -------------------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_creature.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_creature.script index 0d88e4820..e574a9adf 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_creature.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_creature.script @@ -1,7 +1,6 @@ // ================================================================================ // // spawn_on_creature.script -// copyright 2006, Sony Online Entertainment LLC // // This script goes on a creature spawned by the spawn quest task type. // diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_ship.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_ship.script index 59d259bd2..a56d65fe8 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_ship.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_ship.script @@ -1,7 +1,6 @@ // ================================================================================ // // spawn_on_ship.script -// copyright 2006, Sony Online Entertainment LLC // // The script for managing ships dynamically spawned by the quest system. // diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/static_escort.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/static_escort.script index d4913db0a..c4f55b964 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/static_escort.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/static_escort.script @@ -98,7 +98,7 @@ trigger OnTaskActivated(int questCrc, int taskId) distanceCheckParams.put("taskId", taskId); messageTo(self, "messageStaticEscortCheckDistance", distanceCheckParams, escortDistanceTimeCheck, false); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -192,7 +192,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); cleanup(self, questCrc, taskId); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -203,7 +203,7 @@ trigger OnTaskFailed(int questCrc, int taskId) groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); cleanup(self, questCrc, taskId); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -214,7 +214,7 @@ trigger OnTaskCleared(int questCrc, int taskId) groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); cleanup(self, questCrc, taskId); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/talk_to_npc.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/talk_to_npc.script index 6dc37359a..d3fd531ce 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/talk_to_npc.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/talk_to_npc.script @@ -29,7 +29,7 @@ trigger OnTaskActivated(int questCrc, int taskId) groundquests.questOutputDebugInfo(self, taskType, "OnStartConversation", "Player must talk to " + npcName + "."); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -106,7 +106,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + "task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -116,7 +116,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + "task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -125,7 +125,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/test/debug.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/test/debug.script index 8afad5004..3fb1a1cf4 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/test/debug.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/test/debug.script @@ -31,5 +31,5 @@ trigger OnTaskActivated(int questCrc, int taskId) params.put("questCrc", questCrc); params.put("taskId", taskId); messageTo(self, "completeDebugTask", params, 5.0f, false); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/test/debug_completed.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/test/debug_completed.script index 3c8996dc0..4f10b4f1a 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/test/debug_completed.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/test/debug_completed.script @@ -31,6 +31,6 @@ trigger OnTaskActivated(int questCrc, int taskId) params.put("questCrc", questCrc); params.put("taskId", taskId); messageTo(self, "failedDebugTask", params, 5.0f, false); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/test/debug_failed.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/test/debug_failed.script index 3206e2a94..b118efe67 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/test/debug_failed.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/test/debug_failed.script @@ -26,7 +26,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { LOG("groundquests", "quest.task.ground.debug_failed:OnTaskCompleted(" + questCrc + ", " + taskId + ")"); questCompleteQuest(questCrc, self); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } @@ -38,5 +38,5 @@ trigger OnTaskActivated(int questCrc, int taskId) params.put("questCrc", questCrc); params.put("taskId", taskId); messageTo(self, "completeDebugQuest", params, 5.0f, false); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/timer.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/timer.script index 52d450bea..59023a2a8 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/timer.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/timer.script @@ -53,7 +53,7 @@ trigger OnTaskActivated(int questCrc, int taskId) if(isVisible != 0) questSetQuestTaskTimer(self, questGetQuestName(questCrc), taskId, "quest/groundquests:timer_timertext", (int)playerPlayedTimeWhenTimerEnds); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -92,7 +92,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + "task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -102,7 +102,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + "task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -112,7 +112,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + "task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/util/quest_giver_object.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/util/quest_giver_object.script index 521d988a6..8ce5efb5c 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/util/quest_giver_object.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/util/quest_giver_object.script @@ -1,4 +1,3 @@ - /*************************************************************/ include library.groundquests; diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/util/remote_encounter_creature.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/util/remote_encounter_creature.script index d951e45d3..e7a7fe2ea 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/util/remote_encounter_creature.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/util/remote_encounter_creature.script @@ -1,7 +1,6 @@ // ===================================================================== // // remote_encounter_creature.script -// copyright, Sony Online Entertainment // // ===================================================================== diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/wait_for_signal.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/wait_for_signal.script index 61bcc4e59..81da6d9ff 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/wait_for_signal.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/wait_for_signal.script @@ -44,7 +44,7 @@ trigger OnTaskActivated(int questCrc, int taskId) questSetQuestTaskCounter(self, questGetQuestName(questCrc), taskId, "quest/groundquests:signals_counter", 0, count); } - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -54,7 +54,8 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); - return SCRIPT_CONTINUE; + + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -64,7 +65,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -73,7 +74,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/wait_for_tasks.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/wait_for_tasks.script index 242674e3c..f5d105922 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/wait_for_tasks.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/wait_for_tasks.script @@ -105,7 +105,7 @@ trigger OnTaskActivated(int questCrc, int taskId) webster.put ("taskId", taskId); messageTo(self, "checkForAlreadyCompletedTasks", webster, 1, false); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -278,7 +278,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -286,10 +286,9 @@ trigger OnTaskCompleted(int questCrc, int taskId) //fires when the task is failed trigger OnTaskFailed(int questCrc, int taskId) { - cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -299,7 +298,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller.script index 2d64502d4..81a589d9a 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller.script @@ -1,4 +1,3 @@ - include library.create; include library.groundquests; include library.prose; diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller_npc.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller_npc.script index 01f5ea421..6f884c223 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller_npc.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller_npc.script @@ -1,4 +1,3 @@ - include library.create; include library.groundquests; include library.prose; diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_player.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_player.script index 4dc5d86cc..681e2513b 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_player.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_player.script @@ -25,7 +25,7 @@ trigger OnTaskActivated(int questCrc, int taskId) String baseObjVar = groundquests.setBaseObjVar(self, taskType, questGetQuestName(questCrc), taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskActivated", taskType + " task activated."); - return SCRIPT_CONTINUE; + return super.OnTaskActivated(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -75,7 +75,7 @@ trigger OnTaskCompleted(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCompleted", taskType + " task completed."); - return SCRIPT_CONTINUE; + return super.OnTaskCompleted(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -85,7 +85,7 @@ trigger OnTaskFailed(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskFailed", taskType + " task failed."); - return SCRIPT_CONTINUE; + return super.OnTaskFailed(self, questCrc, taskId); } // --------------------------------------------------------------------- @@ -94,7 +94,7 @@ trigger OnTaskCleared(int questCrc, int taskId) { cleanup(self, questCrc, taskId); groundquests.questOutputDebugInfo(self, questCrc, taskId, taskType, "OnTaskCleared", taskType + " task cleared."); - return SCRIPT_CONTINUE; + return super.OnTaskCleared(self, questCrc, taskId); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/quest/util/dynamic_mob_opponent.script b/sku.0/sys.server/compiled/game/script/quest/util/dynamic_mob_opponent.script index ba67bcc18..9a3fe1c57 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/dynamic_mob_opponent.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/dynamic_mob_opponent.script @@ -4,8 +4,6 @@ * * Title: dynamic_mob_opponent.script * Description: dynamic_mob_opponent logic - * @author $Author: jhaskell $ - * @version $Revision: #1 $ */ @@ -186,4 +184,4 @@ messageHandler setDynamicDataOnMob() return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/quest/util/quest_creature.script b/sku.0/sys.server/compiled/game/script/quest/util/quest_creature.script index 3620e4acd..9c5d827f1 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/quest_creature.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/quest_creature.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest_creature * Description: Script that attaches to any creature spawned via the quest * spawner - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/util/quest_spawner.script b/sku.0/sys.server/compiled/game/script/quest/util/quest_spawner.script index 25e0b6867..5b31d4e5a 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/quest_spawner.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/quest_spawner.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest_spawner * Description: attachs to the non-persisted quest spawners - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_egg_splurt.script b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_egg_splurt.script index a4d081a1c..e9b9d680c 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_egg_splurt.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_egg_splurt.script @@ -2,15 +2,22 @@ include library.groundquests; trigger OnObjectMenuSelect(obj_id player, int item) { + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); + if(hasScript(player, "quest.task.ground.retrieve_item")) { if(groundquests.playerNeedsToRetrieveThisItem(player, self)) { - if(item == menu_info_types.ITEM_USE) - { - playClientEffectLoc(player, "clienteffect/item_egg_splurt.cef", getLocation(self), 1f); + if(item == menu_info_types.ITEM_USE) + { + if (isDead(player) || isIncapacitated(player) || dist > 5.0) + return SCRIPT_CONTINUE; + + playClientEffectLoc(player, "clienteffect/item_egg_splurt.cef", getLocation(self), 1f); + } + } } - } - } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_electrical_spark.script b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_electrical_spark.script index 1805009a6..52933a6e0 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_electrical_spark.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_electrical_spark.script @@ -2,12 +2,18 @@ include library.groundquests; trigger OnObjectMenuSelect(obj_id player, int item) { + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); + if(hasScript(player, "quest.task.ground.retrieve_item")) { if(groundquests.playerNeedsToRetrieveThisItem(player, self)) { if( item == menu_info_types.ITEM_USE || item == menu_info_types.CONVERSE_START ) { + if (isDead(player) || isIncapacitated(player) || dist > 5.0) + return SCRIPT_CONTINUE; if ( isMob(self) ) { diff --git a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_explosion.script b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_explosion.script index ad29ef959..cb7068be8 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_explosion.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_explosion.script @@ -2,6 +2,10 @@ include library.groundquests; trigger OnObjectMenuSelect(obj_id player, int item) { + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); + if( hasScript(player, "quest.task.ground.retrieve_item") || hasScript(player, "quest.task.ground.wave_event_player")) { @@ -10,6 +14,9 @@ trigger OnObjectMenuSelect(obj_id player, int item) { if(item == menu_info_types.ITEM_USE) { + if (isDead(player) || isIncapacitated(player) || dist > 5.0) + return SCRIPT_CONTINUE; + playClientEffectLoc(player, "clienteffect/combat_explosion_lair_large.cef", getLocation(self), 1f); } } diff --git a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_red_explosion.script b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_red_explosion.script index 3b6842c7e..2b3f09955 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_red_explosion.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_red_explosion.script @@ -2,12 +2,19 @@ include library.groundquests; trigger OnObjectMenuSelect(obj_id player, int item) { + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); + if(hasScript(player, "quest.task.ground.retrieve_item")) { if(groundquests.playerNeedsToRetrieveThisItem(player, self)) { if(item == menu_info_types.ITEM_USE) { + if (isDead(player) || isIncapacitated(player) || dist > 5.0) + return SCRIPT_CONTINUE; + playClientEffectLoc(player, "clienteffect/npe_systems_terminal.cef", getLocation(self), 1f); } } diff --git a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_red_glow.script b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_red_glow.script index c305db6c4..1d6214ee3 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_red_glow.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_red_glow.script @@ -2,12 +2,19 @@ include library.groundquests; trigger OnObjectMenuSelect(obj_id player, int item) { + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); + if(hasScript(player, "quest.task.ground.retrieve_item")) { if(groundquests.playerNeedsToRetrieveThisItem(player, self)) { if(item == menu_info_types.ITEM_USE) { + if (isDead(player) || isIncapacitated(player) || dist > 5.0) + return SCRIPT_CONTINUE; + playClientEffectLoc(player, "clienteffect/item_ring_hero_mark.cef", getLocation(self), 1f); } } diff --git a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_rotate_north.script b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_rotate_north.script index da03dd1ad..9ef68ad86 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_rotate_north.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_rotate_north.script @@ -25,8 +25,15 @@ messageHandler handleRecordOriginalRotation() trigger OnObjectMenuSelect(obj_id player, int item) { + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); + if(item == menu_info_types.ITEM_USE) { + if (isDead(player) || isIncapacitated(player) || dist > 5.0) + return SCRIPT_CONTINUE; + if( hasScript(player, "quest.task.ground.retrieve_item") || hasScript(player, "quest.task.ground.wave_event_player")) { if( groundquests.playerNeedsToRetrieveThisItem(player, self, "retrieve_item") || diff --git a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_shmi_buff.script b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_shmi_buff.script index a570259bc..e7dee622f 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_shmi_buff.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_shmi_buff.script @@ -3,15 +3,22 @@ include library.buff; trigger OnObjectMenuSelect(obj_id player, int item) { + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); + if(hasScript(player, "quest.task.ground.retrieve_item")) { if(groundquests.playerNeedsToRetrieveThisItem(player, self)) { if(item == menu_info_types.ITEM_USE) { + if (isDead(player) || isIncapacitated(player) || dist > 5.0) + return SCRIPT_CONTINUE; + buff.applyBuff(player, "shmiGraveBuff"); } } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_small_damage.script b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_small_damage.script index 3a20347d3..d66e9b58e 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_small_damage.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_small_damage.script @@ -2,12 +2,19 @@ include library.groundquests; trigger OnObjectMenuSelect(obj_id player, int item) { + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); + if(hasScript(player, "quest.task.ground.retrieve_item")) { if(groundquests.playerNeedsToRetrieveThisItem(player, self)) { if(item == menu_info_types.ITEM_USE) { + if (isDead(player) || isIncapacitated(player) || dist > 5.0) + return SCRIPT_CONTINUE; + playClientEffectLoc(player, "clienteffect/lair_damage_light.cef", getLocation(self), 1f); } } diff --git a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_smoke.script b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_smoke.script index 5bb9dfcc4..1eeac0458 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_smoke.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_smoke.script @@ -2,12 +2,19 @@ include library.groundquests; trigger OnObjectMenuSelect(obj_id player, int item) { + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); + if(hasScript(player, "quest.task.ground.retrieve_item")) { if(groundquests.playerNeedsToRetrieveThisItem(player, self)) { if(item == menu_info_types.ITEM_USE) { + if (isDead(player) || isIncapacitated(player) || dist > 5.0) + return SCRIPT_CONTINUE; + playClientEffectLoc(player, "clienteffect/lair_med_damage_smoke.cef", getLocation(self), 1f); } } diff --git a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_vulnerable.script b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_vulnerable.script index 09d0f6001..58046ab33 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_vulnerable.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/retrieve_item_vulnerable.script @@ -9,12 +9,19 @@ trigger OnAttach () trigger OnObjectMenuSelect(obj_id player, int item) { + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); + if(hasScript(player, "quest.task.ground.retrieve_item")) { if(groundquests.playerNeedsToRetrieveThisItem(player, self)) { if(item == menu_info_types.ITEM_USE) { + if (isDead(player) || isIncapacitated(player) || dist > 5.0) + return SCRIPT_CONTINUE; + playClientEffectLoc(player, "clienteffect/avatar_wke_electric_01.cef", getLocation(self), 1f); if ( isMob(self) ) { diff --git a/sku.0/sys.server/compiled/game/script/quest/util/theater_spawner.script b/sku.0/sys.server/compiled/game/script/quest/util/theater_spawner.script index 2b433aa26..c276cafda 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/theater_spawner.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/theater_spawner.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest_creature * Description: Script that attaches to any creature spawned via the quest * spawner - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/random.java b/sku.0/sys.server/compiled/game/script/random.java index 058ac3757..e5e065972 100644 --- a/sku.0/sys.server/compiled/game/script/random.java +++ b/sku.0/sys.server/compiled/game/script/random.java @@ -1,11 +1,7 @@ -/** - * Title: random - * Description: Random number generator. Algorithm taken from Numerical - * Methods in C, func ran3(). - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: random + Description: Random number generator. Algorithm taken from Numerical + Methods in C, func ran3(). */ package script; diff --git a/sku.0/sys.server/compiled/game/script/ranged_int_custom_var.java b/sku.0/sys.server/compiled/game/script/ranged_int_custom_var.java index 3f0de0c33..8123ca74b 100644 --- a/sku.0/sys.server/compiled/game/script/ranged_int_custom_var.java +++ b/sku.0/sys.server/compiled/game/script/ranged_int_custom_var.java @@ -1,10 +1,4 @@ -// ====================================================================== -// // ranged_int_custom_var.java -// Copyright 2002 Sony Online Entertainment Inc. -// All Rights Reserved. -// -// ====================================================================== package script; diff --git a/sku.0/sys.server/compiled/game/script/region.java b/sku.0/sys.server/compiled/game/script/region.java index f567f5320..c406d9876 100644 --- a/sku.0/sys.server/compiled/game/script/region.java +++ b/sku.0/sys.server/compiled/game/script/region.java @@ -1,10 +1,4 @@ -// ====================================================================== -// // region.java -// Copyright 2002 Sony Online Entertainment Inc. -// All Rights Reserved. -// -// ====================================================================== package script; diff --git a/sku.0/sys.server/compiled/game/script/resource_attribute.java b/sku.0/sys.server/compiled/game/script/resource_attribute.java index 969664b31..e95b2d05a 100644 --- a/sku.0/sys.server/compiled/game/script/resource_attribute.java +++ b/sku.0/sys.server/compiled/game/script/resource_attribute.java @@ -1,10 +1,6 @@ -/** - * Title: resource_attribute.java - * Description: resource attribute name->value pair - * Copyright: Copyright (c) 2004 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: resource_attribute.java + Description: resource attribute name->value pair */ package script; diff --git a/sku.0/sys.server/compiled/game/script/resource_density.java b/sku.0/sys.server/compiled/game/script/resource_density.java index 81d47a8d9..420ef17ec 100644 --- a/sku.0/sys.server/compiled/game/script/resource_density.java +++ b/sku.0/sys.server/compiled/game/script/resource_density.java @@ -1,10 +1,6 @@ -/** - * Title: resource_density - * Description: combines a resource type id and its density at a point - * Copyright: Copyright (c) 2004 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: resource_density + Description: combines a resource type id and its density at a point */ package script; diff --git a/sku.0/sys.server/compiled/game/script/resource_weight.java b/sku.0/sys.server/compiled/game/script/resource_weight.java index 93459dd26..9f2b0cce7 100644 --- a/sku.0/sys.server/compiled/game/script/resource_weight.java +++ b/sku.0/sys.server/compiled/game/script/resource_weight.java @@ -1,10 +1,6 @@ -/** - * Title: resource_weight.java - * Description: resource data used during crafting/manufacturing - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: resource_weight.java + Description: resource data used during crafting/manufacturing */ package script; diff --git a/sku.0/sys.server/compiled/game/script/script_class_loader.java b/sku.0/sys.server/compiled/game/script/script_class_loader.java index e6e4ee6aa..358fb6dbd 100644 --- a/sku.0/sys.server/compiled/game/script/script_class_loader.java +++ b/sku.0/sys.server/compiled/game/script/script_class_loader.java @@ -1,10 +1,6 @@ -/** - * Title: script_class_loader - * Description: Responsible for loading script classes. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: script_class_loader + Description: Responsible for loading script classes. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/script_entry.java b/sku.0/sys.server/compiled/game/script/script_entry.java index a3078caa4..4128096d9 100644 --- a/sku.0/sys.server/compiled/game/script/script_entry.java +++ b/sku.0/sys.server/compiled/game/script/script_entry.java @@ -1,15 +1,10 @@ - /** - * Title: script_entry - * Description: Java entry point for executing scripts. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: script_entry + Description: Java entry point for executing scripts. */ package script; -//import com.ibm.jvm.Dump; import java.lang.reflect.Method; import java.util.ArrayList; import java.util.Hashtable; diff --git a/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_actor.script b/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_actor.script index 1266b56b8..8d726ee77 100644 --- a/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_actor.script +++ b/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_actor.script @@ -2,10 +2,8 @@ * Title: combat_simulator_actor * Description: Actor class for the combat simulator - in each simulation, there are two actors that fight * Usage: This class should not be instantiated on its own - the combat_simulator_master will create them on its own - * Copyright: Copyright (c) 2005 - * Company: Sony Online Entertainment - * @author Vijay Thakkar - * @version 1.0 + + */ // NONE OF THIS SHOULD EVER GO TO LIVE - ifdef'd out diff --git a/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_master.script b/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_master.script index 8c68483b9..61ba1013f 100644 --- a/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_master.script +++ b/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_master.script @@ -2,10 +2,8 @@ * Title: combat_simulator_master * Description: Master class for combat simulator - for each simulation, there is a master that spawns the two actors that fight for each round * Usage: Class that creates actors to fight and logs the output - should be instantiated on its own for debugging, otherwise, attach the combat_simulator_user class - * Copyright: Copyright (c) 2005 - * Company: Sony Online Entertainment - * @author Vijay Thakkar - * @version 1.0 + + */ // NONE OF THIS SHOULD EVER GO TO LIVE - ifdef'd out diff --git a/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_user.script b/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_user.script index 69318c14b..1a6e6804f 100644 --- a/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_user.script +++ b/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_user.script @@ -2,10 +2,8 @@ * Title: combat_simulator_user * Description: User interface for the combat simulator - so a user can create multiple simulations to run on the server * Usage: Attach to your player avatar and type 'startCombatSimulator', which will bring up a GUI to run simulations - * Copyright: Copyright (c) 2005 - * Company: Sony Online Entertainment - * @author Vijay Thakkar - * @version 1.0 + + */ // NONE OF THIS SHOULD EVER GO TO LIVE - ifdef'd out diff --git a/sku.0/sys.server/compiled/game/script/slot_data.java b/sku.0/sys.server/compiled/game/script/slot_data.java index 40a016666..813151d2f 100644 --- a/sku.0/sys.server/compiled/game/script/slot_data.java +++ b/sku.0/sys.server/compiled/game/script/slot_data.java @@ -1,10 +1,6 @@ -/** - * Title: slot_data - * Description: Wrapper for slot info. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: slot_data + Description: Wrapper for slot info. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/space/characters/alozen.script b/sku.0/sys.server/compiled/game/script/space/characters/alozen.script index 7b7b9a5b9..533b8637e 100644 --- a/sku.0/sys.server/compiled/game/script/space/characters/alozen.script +++ b/sku.0/sys.server/compiled/game/script/space/characters/alozen.script @@ -1,10 +1,3 @@ -//------------------------------------------------ -// oberhaur.script -// Brandon Reinhart -// -// Script to set a few things on Commander Oberhaur. -//------------------------------------------------ - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/characters/colzet.script b/sku.0/sys.server/compiled/game/script/space/characters/colzet.script index 33ff4267e..fdb669028 100644 --- a/sku.0/sys.server/compiled/game/script/space/characters/colzet.script +++ b/sku.0/sys.server/compiled/game/script/space/characters/colzet.script @@ -1,6 +1,5 @@ //------------------------------------------------ // colzet.script -// Brandon Reinhart // // Script to set a few things on Lt. Colzet. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/characters/holfheim.script b/sku.0/sys.server/compiled/game/script/space/characters/holfheim.script index 984fad02c..d05880ab5 100644 --- a/sku.0/sys.server/compiled/game/script/space/characters/holfheim.script +++ b/sku.0/sys.server/compiled/game/script/space/characters/holfheim.script @@ -1,10 +1,3 @@ -//------------------------------------------------ -// oberhaur.script -// Brandon Reinhart -// -// Script to set a few things on Commander Oberhaur. -//------------------------------------------------ - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/characters/oberhaur.script b/sku.0/sys.server/compiled/game/script/space/characters/oberhaur.script index c35602326..dade5803a 100644 --- a/sku.0/sys.server/compiled/game/script/space/characters/oberhaur.script +++ b/sku.0/sys.server/compiled/game/script/space/characters/oberhaur.script @@ -1,6 +1,5 @@ //------------------------------------------------ // oberhaur.script -// Brandon Reinhart // // Script to set a few things on Commander Oberhaur. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/characters/technician.script b/sku.0/sys.server/compiled/game/script/space/characters/technician.script index 6b5cb0874..69c780469 100644 --- a/sku.0/sys.server/compiled/game/script/space/characters/technician.script +++ b/sku.0/sys.server/compiled/game/script/space/characters/technician.script @@ -1,6 +1,5 @@ //------------------------------------------------ // technician.script -// Brandon Reinhart // // Script to set a few things on Nym's technicians. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/characters/transfer_auth.script b/sku.0/sys.server/compiled/game/script/space/characters/transfer_auth.script index ce7fe7b04..79398f804 100644 --- a/sku.0/sys.server/compiled/game/script/space/characters/transfer_auth.script +++ b/sku.0/sys.server/compiled/game/script/space/characters/transfer_auth.script @@ -1,6 +1,5 @@ //------------------------------------------------ // transfer_auth.script -// Brandon Reinhart // // Script for the signable Authorization of Transfer form. //------------------------------------------------ @@ -151,4 +150,4 @@ messageHandler handleSignedForm() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/load_test/load_test_ai.script b/sku.0/sys.server/compiled/game/script/space/load_test/load_test_ai.script index 733ff2678..820c4f8e6 100644 --- a/sku.0/sys.server/compiled/game/script/space/load_test/load_test_ai.script +++ b/sku.0/sys.server/compiled/game/script/space/load_test/load_test_ai.script @@ -2,7 +2,6 @@ // // space.load_test.load_test_ai.script // -// Copyright 2004 Sony Online Entertainment // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/space/load_test/load_test_player.script b/sku.0/sys.server/compiled/game/script/space/load_test/load_test_player.script index 372f578ff..b614c4ed6 100644 --- a/sku.0/sys.server/compiled/game/script/space/load_test/load_test_player.script +++ b/sku.0/sys.server/compiled/game/script/space/load_test/load_test_player.script @@ -2,7 +2,6 @@ // // space.load_test.load_test_player // -// Copyright 2004 Sony Online Entertainment // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate.script index 8dd5b9b04..b17da924a 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate.script @@ -1,6 +1,6 @@ //------------------------------------------------ // assassinate.script -// Brandon Reinhart +// // // Destroy <ship_type> as it paths through <n> points. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_ship.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_ship.script index 8ff87c29a..102c46258 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_ship.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_ship.script @@ -1,6 +1,6 @@ //------------------------------------------------ // assassinate_ship.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_target.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_target.script index 9e9e5342d..bd035af3a 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_target.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_target.script @@ -1,6 +1,6 @@ //------------------------------------------------ // assassinate_target.script -// Brandon Reinhart +// // // This script resides on the ship being assassinated. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy.script index d51efb060..44082c130 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy.script @@ -1,6 +1,6 @@ //------------------------------------------------ // convoy.script -// Brandon Reinhart +// // // Protect the convoy of ships as they path through the system. // Group mission. @@ -765,4 +765,4 @@ messageHandler launchAttack() messageTo( self, "launchAttack", outparamss, attackPeriod, false ); return SCRIPT_OVERRIDE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy_ship.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy_ship.script index 0dc3c81b7..5b8d01697 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy_ship.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy_ship.script @@ -1,6 +1,6 @@ //------------------------------------------------ // convoy_ship.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery.script index 11396773c..9287c84eb 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery.script @@ -1,6 +1,6 @@ //------------------------------------------------ // delivery.script -// Brandon Reinhart +// // // Move to a location, meet a ship, pick up an item, // move to another location, meet a ship, drop off the item. diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_no_pickup.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_no_pickup.script index 56b93739e..caa6926f4 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_no_pickup.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_no_pickup.script @@ -1,6 +1,6 @@ //------------------------------------------------ // delivery_no_pickup.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_ship.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_ship.script index d359fd17f..0fca23369 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_ship.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_ship.script @@ -1,6 +1,6 @@ //------------------------------------------------ // delivery_ship.script -// Brandon Reinhart +// // // A special script for destroy duty targets. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy.script index 9d3f63753..c2f2da18a 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy.script @@ -1,6 +1,6 @@ //------------------------------------------------ // destroy.script -// Brandon Reinhart +// // // Kill <n> of <ship_type>. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_duty.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_duty.script index 359e9733d..700ae5d82 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_duty.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_duty.script @@ -1,6 +1,6 @@ //------------------------------------------------ // destroy_duty.script -// Brandon Reinhart +// // // Endless duty version of destroy //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_surpriseattack.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_surpriseattack.script index 83e7ebc1a..e9a15f457 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_surpriseattack.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_surpriseattack.script @@ -1,6 +1,6 @@ //------------------------------------------------ // destroy_surpriseattack.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_boss.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_boss.script index d88872586..d3c59e7f5 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_boss.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_boss.script @@ -1,6 +1,6 @@ //------------------------------------------------ // destroyduty_boss.script -// Brandon Reinhart +// // // A special script for destroy duty bosses. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_ship.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_ship.script index af617305e..024586b19 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_ship.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_ship.script @@ -1,6 +1,6 @@ //------------------------------------------------ // destroyduty_ship.script -// Brandon Reinhart +// // // A special script for destroy duty targets. //------------------------------------------------ @@ -101,4 +101,4 @@ trigger OnDestroy() messageTo( quest, "warpoutFailure", null, 2.f, false ); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/dynamic_ship.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/dynamic_ship.script index 390689080..6ae682ff1 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/dynamic_ship.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/dynamic_ship.script @@ -1,6 +1,6 @@ //------------------------------------------------ // dynamic_ship.script -// Brandon Reinhart +// // // The script for managing ships dynamically spawned by the quest system. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/escort.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/escort.script index 240818c52..d306d3cf9 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/escort.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/escort.script @@ -1,6 +1,6 @@ //------------------------------------------------ // escort.script -// Brandon Reinhart +// // // Protect <ship_type> as it paths through <n> points. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_duty.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_duty.script index e8d648b1e..d1bbe31d2 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_duty.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_duty.script @@ -1,6 +1,6 @@ //------------------------------------------------ // escort.script -// Brandon Reinhart +// // // Protect <ship_type> as it paths through <n> points. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_target.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_target.script index 152a7373e..97e461963 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_target.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_target.script @@ -1,6 +1,6 @@ //------------------------------------------------ // escort_target.script -// Brandon Reinhart +// // // This script resides on the ship being escorted. // Used for both normal escort missions & duties. diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/inspect.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/inspect.script index 33b15a8e8..c087ba40b 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/inspect.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/inspect.script @@ -1,6 +1,6 @@ //------------------------------------------------ // destroy.script -// Brandon Reinhart +// // // Kill <n> of <ship_type>. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol.script index be705cdaa..6ca2e4e08 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol.script @@ -1,6 +1,6 @@ //------------------------------------------------ // patrol.script -// Brandon Reinhart +// // // Move through <x> nav points. // Optional Goal: Destroy enemy ace while looping patrol. diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol_duty.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol_duty.script index 1496656d5..7aa7ac02a 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol_duty.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol_duty.script @@ -1,6 +1,6 @@ //------------------------------------------------ // patrol_duty.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/player_spacequest.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/player_spacequest.script index 04984b82f..463bbc07e 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/player_spacequest.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/player_spacequest.script @@ -1,6 +1,6 @@ //------------------------------------------------ // player_spacequest.script -// Brandon Reinhart +// // // Handlers for space quests for players. // This script should be attached to a player who is doing a space quest. diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_manager.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_manager.script index 05e0070ee..6674acb14 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_manager.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_manager.script @@ -1,6 +1,6 @@ //------------------------------------------------ // quest_manager.script -// Brandon Reinhart +// // // Master quest manager for space. // This exists on quest_manager.iff, an object which should exist per zone. diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_nav_point.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_nav_point.script index d17696623..447584d58 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_nav_point.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_nav_point.script @@ -1,6 +1,6 @@ //------------------------------------------------ // quest_nav_point.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery.script index b43e34b5d..c87795050 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery.script @@ -1,6 +1,6 @@ //------------------------------------------------ // recovery.script -// Brandon Reinhart +// // // A multi step quest. // 1. Eliminate the target ship's bodyguard. diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_duty.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_duty.script index d5728de48..97cd4fbf6 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_duty.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_duty.script @@ -1,6 +1,6 @@ //------------------------------------------------ // recovery_duty.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_escort.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_escort.script index 6cba648de..2b65e0c4a 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_escort.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_escort.script @@ -1,6 +1,6 @@ //------------------------------------------------ // recovery_escort.script -// Brandon Reinhart +// // // This script resides on the ship being recovered. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_target.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_target.script index 0048e15f4..1a8afd196 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_target.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_target.script @@ -1,6 +1,6 @@ //------------------------------------------------ // recovery_target.script -// Brandon Reinhart +// // // This script resides on the ship being recovered. //------------------------------------------------ @@ -163,4 +163,4 @@ trigger OnDestroy() messageTo( quest, "warpoutFailureRecovery", null, 2.f, false ); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue.script index 785907b77..a0edfb5d8 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue.script @@ -1,6 +1,6 @@ //------------------------------------------------ // rescue.script -// Brandon Reinhart +// //------------------------------------------------ /* diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_duty.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_duty.script index 79e4c220e..886e38221 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_duty.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_duty.script @@ -1,6 +1,6 @@ //------------------------------------------------ // rescue_duty.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_target.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_target.script index 546e5f738..509d3dd59 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_target.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_target.script @@ -1,6 +1,6 @@ //------------------------------------------------ // rescue_target.script -// Brandon Reinhart +// // // This script resides on the ship being rescued. //------------------------------------------------ @@ -204,4 +204,4 @@ trigger OnDestroy() messageTo( quest, "warpoutFailureRecovery", null, 2.f, false ); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/salvage.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/salvage.script index 249f9c1dc..883ea472c 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/salvage.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/salvage.script @@ -1,6 +1,6 @@ //------------------------------------------------ // salvage.script -// William Wallace +// //------------------------------------------------ /* diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle.script index a7af77d56..b31c9a0e9 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle.script @@ -1,6 +1,6 @@ //------------------------------------------------ // space_battle.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle_ship.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle_ship.script index 4e095c5b3..cfcd19f27 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle_ship.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle_ship.script @@ -1,6 +1,6 @@ //------------------------------------------------ // dynamic_ship.script -// Brandon Reinhart +// // // The script for managing ships dynamically spawned by the quest system. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/survival.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/survival.script index eb7b619f2..d923569dd 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/survival.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/survival.script @@ -1,6 +1,6 @@ //------------------------------------------------ // survival.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/ship/npe_turret_falcon.script b/sku.0/sys.server/compiled/game/script/space/ship/npe_turret_falcon.script index 7041873aa..4ddbccee0 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/npe_turret_falcon.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/npe_turret_falcon.script @@ -6,7 +6,7 @@ include library.utils; // // turret_falcon.script // -// Copyright 2004 Sony Online Entertainment +// // // ====================================================================== @@ -94,4 +94,4 @@ boolean hasTurretWeapon(obj_id objShip, int intSlot, obj_id objPlayer) return false; } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/ship/ship_interior_loot.script b/sku.0/sys.server/compiled/game/script/space/ship/ship_interior_loot.script index c9bafc9e6..ebf927e8c 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/ship_interior_loot.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/ship_interior_loot.script @@ -2,7 +2,6 @@ // // shipoperations_falcon.script // -// Copyright 2004 Sony Online Entertainment // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/space/ship/shipcontrol_falcon.script b/sku.0/sys.server/compiled/game/script/space/ship/shipcontrol_falcon.script index 2271c0a8b..8657d840a 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/shipcontrol_falcon.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/shipcontrol_falcon.script @@ -5,7 +5,7 @@ include library.space_utils; // // space/ship/shipcontrol_falcon.script // -// Copyright 2004 Sony Online Entertainment +// // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/space/ship/shipoperations_falcon.script b/sku.0/sys.server/compiled/game/script/space/ship/shipoperations_falcon.script index 02632e6a9..9bc74b834 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/shipoperations_falcon.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/shipoperations_falcon.script @@ -2,7 +2,6 @@ // // shipoperations_falcon.script // -// Copyright 2004 Sony Online Entertainment // // ====================================================================== @@ -110,4 +109,4 @@ boolean isGCWFaction(int intFaction) return true; } return false; //jeffmade me do this.. -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/ship/turret_falcon.script b/sku.0/sys.server/compiled/game/script/space/ship/turret_falcon.script index 94161e12a..4ef19de49 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/turret_falcon.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/turret_falcon.script @@ -5,7 +5,6 @@ include library.space_utils; // // turret_falcon.script // -// Copyright 2004 Sony Online Entertainment // // ====================================================================== @@ -89,4 +88,4 @@ boolean hasTurretWeapon(obj_id objShip, int intSlot, obj_id objPlayer) return false; } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/ship/turret_ladder.script b/sku.0/sys.server/compiled/game/script/space/ship/turret_ladder.script index eb669cdce..cddbedf81 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/turret_ladder.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/turret_ladder.script @@ -5,7 +5,7 @@ include library.space_utils; // // turret_ladder.script // -// Copyright 2004 Sony Online Entertainment +// // // ====================================================================== @@ -122,4 +122,4 @@ boolean hasTurretWeapon(obj_id objShip, int intSlot, obj_id objPlayer) return false; } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_lower.script b/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_lower.script index b0736b33c..3a8ce63f6 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_lower.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_lower.script @@ -3,7 +3,7 @@ include library.space_transition; // // turret_y8_lower.script // -// Copyright 2004 Sony Online Entertainment +// // // // Modification of turret script for EP3 @@ -91,4 +91,4 @@ boolean hasTurretWeapon(obj_id objShip, int intSlot, obj_id objPlayer) return false; } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_upper.script b/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_upper.script index c1103f338..bf99fc861 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_upper.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_upper.script @@ -3,7 +3,7 @@ include library.space_transition; // // turret_y8_upper.script // -// Copyright 2004 Sony Online Entertainment +// // // // This is modified for EP3 - intended for use on an 'elevator' style @@ -65,4 +65,4 @@ boolean hasTurretWeapon(obj_id objShip, int intSlot, obj_id objPlayer) return false; } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/special_loot/palace_access_doc.script b/sku.0/sys.server/compiled/game/script/space/special_loot/palace_access_doc.script index f78473aee..800c8b4cb 100644 --- a/sku.0/sys.server/compiled/game/script/space/special_loot/palace_access_doc.script +++ b/sku.0/sys.server/compiled/game/script/space/special_loot/palace_access_doc.script @@ -1,6 +1,6 @@ //------------------------------------------------ // transfer_auth.script -// Brandon Reinhart +// // // Script for the signable Authorization of Transfer form. //------------------------------------------------ @@ -151,4 +151,4 @@ messageHandler handleSignedForm() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_data_disk.script b/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_data_disk.script index 921038993..d93bba58a 100644 --- a/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_data_disk.script +++ b/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_data_disk.script @@ -2,7 +2,7 @@ // // terminal.terminal_pob_ship // -// Copyright 2004 Sony Online Entertainment +// // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_terminal.script b/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_terminal.script index d6e21a4d0..82ff0aae0 100644 --- a/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_terminal.script +++ b/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_terminal.script @@ -2,7 +2,7 @@ // // terminal.terminal_pob_ship // -// Copyright 2004 Sony Online Entertainment +// // // ====================================================================== @@ -355,4 +355,4 @@ void startEvent(obj_id self, obj_id player) utils.setScriptVar(player, "interdiction_beacon", spaceBeacon); messageTo(spaceBeacon, "startBeacon", null, 1.f, false); destroyObject(self); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/terminal/terminal_space.script b/sku.0/sys.server/compiled/game/script/space/terminal/terminal_space.script index e7f15e02b..aee54092b 100644 --- a/sku.0/sys.server/compiled/game/script/space/terminal/terminal_space.script +++ b/sku.0/sys.server/compiled/game/script/space/terminal/terminal_space.script @@ -2,7 +2,7 @@ // // space/terminal/terminal_space.script // -// Copyright 2004 Sony Online Entertainment +// // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/space/trainer_spawner/trainer_spawner.script b/sku.0/sys.server/compiled/game/script/space/trainer_spawner/trainer_spawner.script index c80e6386e..5325bd87e 100644 --- a/sku.0/sys.server/compiled/game/script/space/trainer_spawner/trainer_spawner.script +++ b/sku.0/sys.server/compiled/game/script/space/trainer_spawner/trainer_spawner.script @@ -16,7 +16,7 @@ messageHandler handleStartSpawning() string datatable = getStringObjVar( self, "tableName"); if ( datatable == null || datatable == "" ) { - debugServerConsoleMsg( self, "GODDAMMIT: tableName is missing from " + getName(self) + " so it doesn't know what to spawn." ); + debugServerConsoleMsg( self, "tableName is missing from " + getName(self) + " so it doesn't know what to spawn." ); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/string_crc.java b/sku.0/sys.server/compiled/game/script/string_crc.java index 9133b2f56..30557c08b 100644 --- a/sku.0/sys.server/compiled/game/script/string_crc.java +++ b/sku.0/sys.server/compiled/game/script/string_crc.java @@ -1,10 +1,4 @@ -// ====================================================================== -// // string_crc.java -// -// Copyright 2004 Sony Online Entertainment -// -// ====================================================================== package script; diff --git a/sku.0/sys.server/compiled/game/script/string_id.java b/sku.0/sys.server/compiled/game/script/string_id.java index 4af548ff9..c457f7f76 100644 --- a/sku.0/sys.server/compiled/game/script/string_id.java +++ b/sku.0/sys.server/compiled/game/script/string_id.java @@ -1,10 +1,6 @@ -/** - * Title: string_id - * Description: Wrapper for a string table id. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: string_id + Description: Wrapper for a string table id. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/structure/filler/filler.script b/sku.0/sys.server/compiled/game/script/structure/filler/filler.script index ad7df8f12..ba8131d8f 100644 --- a/sku.0/sys.server/compiled/game/script/structure/filler/filler.script +++ b/sku.0/sys.server/compiled/game/script/structure/filler/filler.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: filler.script +/* Title: filler.script * Description: script for filler buildings - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -47,8 +41,6 @@ trigger OnDestroy() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - /***** MESSAGEHANDLERS *************************************************/ messageHandler handleInitFillerSpawn() { diff --git a/sku.0/sys.server/compiled/game/script/structure/item_structure.script b/sku.0/sys.server/compiled/game/script/structure/item_structure.script index 27fed9541..40685bd02 100644 --- a/sku.0/sys.server/compiled/game/script/structure/item_structure.script +++ b/sku.0/sys.server/compiled/game/script/structure/item_structure.script @@ -1,11 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: temporary_structure.script * Description: script that handles the temporary player structure - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ /***** TRIGGERS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/manufacture/manufacture.script b/sku.0/sys.server/compiled/game/script/structure/manufacture/manufacture.script index 94e020ed1..521f39ee9 100644 --- a/sku.0/sys.server/compiled/game/script/structure/manufacture/manufacture.script +++ b/sku.0/sys.server/compiled/game/script/structure/manufacture/manufacture.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: manufacture.script * Description: script for manufacturing installations - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/bank.script b/sku.0/sys.server/compiled/game/script/structure/municipal/bank.script index 9bb582c96..b65f5110c 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/bank.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/bank.script @@ -1,11 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: bank.script * Description: script for bank buildings - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/cantina.script b/sku.0/sys.server/compiled/game/script/structure/municipal/cantina.script index 9b52f7276..28f1c4953 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/cantina.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/cantina.script @@ -1,12 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: hospital_heal * Description: allows the slow healing of wounds and shock for all within * the building. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ /***** FUNCTIONS *******************************************************/ @@ -28,8 +25,9 @@ trigger OnInitialize () } behindBar = new location (8.54f, -0.89f, 0.14f, planet, cantina); - obj_id bartender = create.staticObject ("bartender", behindBar); + obj_id bartender = create.object ("bartender", behindBar); setYaw (bartender, 87); + setCreatureStatic (bartender, true); setInvulnerable(bartender, true); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); @@ -48,4 +46,4 @@ trigger OnInitialize () attachScript (self, "city.imperial_crackdown.crackdown_cantina"); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_base.script b/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_base.script index f5ae624ac..63a5f5bbf 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_base.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_base.script @@ -1,11 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: cloning_facility.script * Description: script for cloning facilities - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ @@ -435,4 +432,4 @@ boolean requestCloningFacilityRegistration(obj_id cloningFacility) messageTo(cloningFacility, "registerCloningFacility", dict, 60.0f, false); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_facility.script b/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_facility.script index b1fc0b15a..f6cb89293 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_facility.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_facility.script @@ -1,11 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: cloning_facility.script * Description: script for cloning facilities - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ @@ -31,7 +28,7 @@ const string DATATABLE_TERMINAL_LIST = "datatables/structure/municipal/clonin trigger OnInitialize() { messageTo( self, "handleTerminalSpawning", null, 5f, false ); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } trigger OnDetach() @@ -44,7 +41,7 @@ trigger OnDetach() messageTo(planet, "unregisterCloningFacility", params, 1.0f, false); } - return SCRIPT_CONTINUE; + return super.OnDetach(self); } @@ -129,4 +126,4 @@ void createCloningDroid(obj_id facility) } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/hospital.script b/sku.0/sys.server/compiled/game/script/structure/municipal/hospital.script index 5014d5286..c537a537a 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/hospital.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/hospital.script @@ -1,12 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: hospital_heal * Description: allows the slow healing of wounds and shock for all within * the building. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/starport.script b/sku.0/sys.server/compiled/game/script/structure/municipal/starport.script index f44a20870..aefcbac94 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/starport.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/starport.script @@ -1,11 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: starport.script * Description: handles the travel location functionality on starports - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/starport_city.script b/sku.0/sys.server/compiled/game/script/structure/municipal/starport_city.script index d95a8ba72..09b30727a 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/starport_city.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/starport_city.script @@ -1,11 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: starport.script * Description: handles the travel location functionality on starports - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.city; @@ -17,7 +14,7 @@ trigger OnAttach() { messageTo( self, "setupStartport", null, 1.f, false ); - return SCRIPT_CONTINUE; + return super.OnAttach(self); } trigger OnInitialize() @@ -29,11 +26,11 @@ trigger OnInitialize() int travel_cost = travel.getTravelCost( self ); if ( travel_point == null || travel_cost == -1 ) - return SCRIPT_CONTINUE; + return super.OnInitialize(self); travel.initializeStarport( self, travel_point, travel_cost, true ); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } messageHandler setupStartport() @@ -82,5 +79,5 @@ trigger OnDestroy() if ( initd ) city.removeStarport( self ); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } diff --git a/sku.0/sys.server/compiled/game/script/structure/permanent_structure.script b/sku.0/sys.server/compiled/game/script/structure/permanent_structure.script index 5d81a1835..25a2946eb 100644 --- a/sku.0/sys.server/compiled/game/script/structure/permanent_structure.script +++ b/sku.0/sys.server/compiled/game/script/structure/permanent_structure.script @@ -1,11 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: player_structure_deed.script * Description: base script for player structure deeds - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/structure_rollup.script b/sku.0/sys.server/compiled/game/script/structure/structure_rollup.script index fdde6e50e..107b15e2c 100644 --- a/sku.0/sys.server/compiled/game/script/structure/structure_rollup.script +++ b/sku.0/sys.server/compiled/game/script/structure/structure_rollup.script @@ -1,11 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: structure_rollup.script * Description: script to rollup a structure, placing all the contents in a player's inventory - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/temporary_structure.script b/sku.0/sys.server/compiled/game/script/structure/temporary_structure.script index 9b79f7fb2..ef0a2f1ee 100644 --- a/sku.0/sys.server/compiled/game/script/structure/temporary_structure.script +++ b/sku.0/sys.server/compiled/game/script/structure/temporary_structure.script @@ -1,11 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: temporary_structure.script * Description: script that handles the temporary player structure - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -247,4 +244,4 @@ messageHandler validateConstruction() return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/barracks.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/barracks.script index 247915c6e..15366c647 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/barracks.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/barracks.script @@ -1,14 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: barracks +/* Title: barracks * Description: script that goes on battlefield installations that * create battlefield pets. - * - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -85,10 +78,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_constructor.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_constructor.script index d53dabd50..890fb8653 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_constructor.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_constructor.script @@ -1,13 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: battlefield_constructor +/* Title: battlefield_constructor * Description: A station which enables the construction of structures on the battlefield. - * - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -39,11 +32,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_object.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_object.script index 62c20a40c..65695c920 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_object.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_object.script @@ -1,22 +1,12 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: destructible_building +/* Title: destructible_building * Description: script that goes destructible buildings. - * - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ include library.battlefield; include library.player_structure; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnFollowMoving(obj_id target) { @@ -111,9 +101,3 @@ messageHandler msgDestroyBattlefieldObject() return SCRIPT_CONTINUE; } - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_region.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_region.script index cffaaedaa..91895e4af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_region.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_region.script @@ -1,14 +1,8 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: battlefield_region.script +/* Title: battlefield_region.script * Description: Attaches to the battlefield master object to manage the region. * Self refers to the master object and not the region. Use * battlefield.getRegionIdFromMasterObject(master_object) to get that. - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -653,7 +647,3 @@ messageHandler msgGameStatHistory() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_spawner.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_spawner.script index 08e719c46..b42d08d43 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_spawner.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_spawner.script @@ -1,13 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: battlefield_spawner +/* Title: battlefield_spawner * Description: script that goes on battlefield spawners in PVE battles. - * - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -63,8 +56,3 @@ messageHandler msgBattlefieldSpawn() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_utility.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_utility.script index 2e1db7092..0f24459c3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_utility.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_utility.script @@ -1,13 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: battlefield_utility +/*Title: battlefield_utility * Description: a player script for managing battlefields. For testing only. - * - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -16,9 +9,6 @@ include library.factions; include library.regions; include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnSpeaking(string text) { @@ -247,12 +237,3 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/destroy_objective.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/destroy_objective.script index 6ecc63097..adce13786 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/destroy_objective.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/destroy_objective.script @@ -1,13 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: destroy_objective +/*Title: destroy_objective * Description: script that goes on the target destructible objects * in a destroy mission. - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -161,7 +155,3 @@ trigger OnDestroy() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/destructible_building.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/destructible_building.script index 08b7925d4..5b175dc25 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/destructible_building.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/destructible_building.script @@ -1,13 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: destructible_building +/* Title: destructible_building * Description: script that goes destructible buildings. - * - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -333,9 +326,3 @@ messageHandler battlefieldObjectDestroyed() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - - diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/game_assault.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/game_assault.script index 850a62cf0..d27edb4cb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/game_assault.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/game_assault.script @@ -1,13 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: game_assault +/* Title: game_assault * Description: handles specific log for the assault game. * attaches to the battlefield master object. - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -17,9 +11,6 @@ include library.player_structure; include library.sui; include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() { @@ -268,9 +259,6 @@ messageHandler msgGameStats() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ void declareWinner(obj_id master_object, string faction) { diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/game_destroy.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/game_destroy.script index df12d6bbe..64ae9280d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/game_destroy.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/game_destroy.script @@ -1,13 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: game_destroy +/* Title: game_destroy * Description: handles specific log for the destroy game. * attaches to the battlefield master object. - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -17,9 +11,6 @@ include library.player_structure; include library.sui; include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() { @@ -285,9 +276,6 @@ messageHandler msgGameStats() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ void declareWinner(obj_id master_object, string faction) { diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/player_battlefield.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/player_battlefield.script index cce6ff4d1..d8e1a3e97 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/player_battlefield.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/player_battlefield.script @@ -1,12 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: player_battlefield +/* Title: player_battlefield * Description: player script for the battlefield system - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/base_incubator.script b/sku.0/sys.server/compiled/game/script/systems/beast/base_incubator.script index 12e2de853..fd0ebde26 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/base_incubator.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/base_incubator.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.base_incubator.script - * Description: - * @author tblair - * @version $Revision: 0$ +/*Title: systems.beast.base_incubator.script */ include java.lang.Math; @@ -1655,4 +1648,4 @@ messageHandler refreshCurrentParticle() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/beast_display.script b/sku.0/sys.server/compiled/game/script/systems/beast/beast_display.script index 1d3041f4c..87cbcea5f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/beast_display.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/beast_display.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2008 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.beast_display.script - * Description: - * @author teidson - * @version $Revision: 0$ +/*Title: systems.beast.beast_display.script */ include library.beast_lib; @@ -227,4 +220,4 @@ messageHandler OnUnpack() displayBeast(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/beast_egg.script b/sku.0/sys.server/compiled/game/script/systems/beast/beast_egg.script index c22a1f053..c83e0bc72 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/beast_egg.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/beast_egg.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2007 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.beast_egg - * Description: - * @author teidson - * @version $Revision: 0$ +/* Title: systems.beast.beast_egg */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/beast_steroid_injector.script b/sku.0/sys.server/compiled/game/script/systems/beast/beast_steroid_injector.script index f22cf3f26..2196afe69 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/beast_steroid_injector.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/beast_steroid_injector.script @@ -1,13 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.beast_steroid_injector +/* Title: systems.beast.beast_steroid_injector * Description: Beast XP buff - * @author $Author:Jesse Benjamin$ - * @version $Revision:1.0$ - **********************************************************************/ - +*/ /***** INCLUDES ********************************************************/ include library.beast_lib; @@ -158,14 +151,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } - - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ boolean addXpBuff(obj_id injector, obj_id beast) { diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/cs_dna.script b/sku.0/sys.server/compiled/game/script/systems/beast/cs_dna.script index 5307892dd..7fa4c7977 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/cs_dna.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/cs_dna.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.cs_dna.script - * Description: - * @author jbenjamin - * @version $Revision: 1$ +/* Title: systems.beast.cs_dna.script */ @@ -47,4 +40,4 @@ messageHandler handleInitializeValues () } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/decoration_item.script b/sku.0/sys.server/compiled/game/script/systems/beast/decoration_item.script index 9482a635d..3bd581d35 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/decoration_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/decoration_item.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.decoration_item.script - * Description: - * @author jbenjamin - * @version $Revision: 0$ +/* Title: systems.beast.decoration_item.script */ include library.beast_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/dna.script b/sku.0/sys.server/compiled/game/script/systems/beast/dna.script index 333f49852..b5cd0061c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/dna.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/dna.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.dna.script - * Description: - * @author jbenjamin - * @version $Revision: 1$ +/* Title: systems.beast.dna.script */ diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/enzyme.script b/sku.0/sys.server/compiled/game/script/systems/beast/enzyme.script index 4f66d8fd4..4d69fbac9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/enzyme.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/enzyme.script @@ -1,19 +1,10 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.enzyme.script - * Description: - * @author jbenjamin - * @version $Revision: 1.1$ +/* Title: systems.beast.enzyme.script */ //Script on Enzymes include library.incubator include library.utils; -//constants - trigger OnInitialize() { if(hasObjVar(self, incubator.ENZYME_COLOR_OBJVAR)) @@ -162,4 +153,4 @@ trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id trans incubator.awardEnzymeCollection(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/buff/buff_handler.script b/sku.0/sys.server/compiled/game/script/systems/buff/buff_handler.script index 4c5794b74..f49dffa6a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/buff/buff_handler.script +++ b/sku.0/sys.server/compiled/game/script/systems/buff/buff_handler.script @@ -4273,7 +4273,7 @@ messageHandler openSparkHandler() } location selfLoc = getLocation(self); - location tesla = selfLoc; + location tesla = (location)selfLoc.clone(); tesla.x = -11.7f; tesla.y = 11.0f; tesla.z = -64.6f; @@ -5908,4 +5908,4 @@ int gcwMiniTurretAddBuffHandler(obj_id self, string effectName, string subtype, int gcwMiniTurretRemoveBuffHandler(obj_id self, string effectName, string subtype, float duration, float value, string buffName, obj_id caster) { return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_cancel.script b/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_cancel.script index 8ef478773..3cb1e167e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_cancel.script +++ b/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_cancel.script @@ -1,12 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2007 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: buff_builder_cancel +/* Title: buff_builder_cancel * Description: trigger when buff builder canceled - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -34,13 +28,3 @@ trigger OnBuffBuilderCanceled() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - - diff --git a/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_response.script b/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_response.script index 9d2c7f4fc..fc5c0c37e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_response.script +++ b/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_response.script @@ -1,12 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2007 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: buff_builder_response +/*Title: buff_builder_response * Description: triggers for buff builder - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/systems/camping/camp_controlpanel.script b/sku.0/sys.server/compiled/game/script/systems/camping/camp_controlpanel.script index 3802995a4..3f116dd15 100644 --- a/sku.0/sys.server/compiled/game/script/systems/camping/camp_controlpanel.script +++ b/sku.0/sys.server/compiled/game/script/systems/camping/camp_controlpanel.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: camp_controlpanel.script +/* Title: camp_controlpanel.script * Description: camp control panel object script - * @author $Author:$ - * @version $Revision:$ */ //---------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/systems/camping/camp_master.script b/sku.0/sys.server/compiled/game/script/systems/camping/camp_master.script index 4f518605e..d5564179a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/camping/camp_master.script +++ b/sku.0/sys.server/compiled/game/script/systems/camping/camp_master.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: camp_master.script +/* Title: camp_master.script * Description: master object camping script - * @author $Author:$ - * @version $Revision:$ */ //---------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/systems/city/city_flag.script b/sku.0/sys.server/compiled/game/script/systems/city/city_flag.script index 31134383c..8b3336638 100644 --- a/sku.0/sys.server/compiled/game/script/systems/city/city_flag.script +++ b/sku.0/sys.server/compiled/game/script/systems/city/city_flag.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: city_hall.script - * Description: city hall - * @author $Author:Thomas Blair$ - * @version $Revision: 1.0$ +/* Title: city_flag.script + * Description: script for placing objects in a player city */ //------------------------------------------------ @@ -238,4 +232,4 @@ messageHandler handleFlagSui() void cleanUpFlagVars(obj_id player) { sui.removePid(player, PID_NAME); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/city/city_hall.script b/sku.0/sys.server/compiled/game/script/systems/city/city_hall.script index 34d9fb493..e4d8e9fcf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/city/city_hall.script +++ b/sku.0/sys.server/compiled/game/script/systems/city/city_hall.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: city_hall.script +/* Title: city_hall.script * Description: city hall - * @author $Author:Brandon Reinhart$ - * @version $Revision: #1 $ */ //------------------------------------------------ @@ -41,15 +35,11 @@ const string_id CITY_MAINT_BODY = new string_id( "city/city", "city_maint_bo const string_id BUSTED_CIVIC_CAP_SUBJECT = new string_id( "city/city", "busted_civic_cap_subject" ); const string_id BUSTED_CIVIC_CAP_BODY = new string_id( "city/city", "busted_civic_cap_body" ); -//Safe House Citizen Stuffs +//Safe House Citizen Stuff const string_id CITIZEN_OVERAGE_WARNING_SUBJECT = new string_id("city/city", "safe_citizen_overage_subject"); const string_id CITIZEN_OVERAGE_WARNING_BODY = new string_id("city/city", "safe_citizen_overage_body"); const int SAFE_HOUSE_GRACE_PERIOD = 60*60*24*4; //4 days -//------------------------------------------------ -// Methods -//------------------------------------------------ - //------------------------------------------------ // OnAttach //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/systems/city/senate_controller.script b/sku.0/sys.server/compiled/game/script/systems/city/senate_controller.script index b935ed4a8..23ed80329 100644 --- a/sku.0/sys.server/compiled/game/script/systems/city/senate_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/city/senate_controller.script @@ -1,12 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: senate_controller +/* Title: senate_controller * Description: This script attaches to the Senate on Test Center. - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/collection_camera.script b/sku.0/sys.server/compiled/game/script/systems/collections/collection_camera.script index 5e671d9a4..11bd24d97 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/collection_camera.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/collection_camera.script @@ -1,7 +1,6 @@ /* systems.collections.collection_camera.script When used, a player is able to update his collection when having the correct 'mob' targeted. -Authors: James Michener */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/collection_gcw.script b/sku.0/sys.server/compiled/game/script/systems/collections/collection_gcw.script index 952ef1e9f..2ad18d2cc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/collection_gcw.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/collection_gcw.script @@ -2,7 +2,6 @@ systems.collections.collection_gcw.script Player uses the item this script is attached to consume the item and grant GCW points. The item this script is attached to is a reward from the collection system. -Authors: Jesse Benjamin, James Michener, and Jeff Haskell */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/consume_click.script b/sku.0/sys.server/compiled/game/script/systems/collections/consume_click.script index 7231593c7..8bf8b6879 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/consume_click.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/consume_click.script @@ -1,7 +1,6 @@ /* systems.collections.consume_loot.script Used to trigger a collection update when double clicked -Authors: Jesse Benjamin, James Michener, and Jeff Haskell */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/consume_loot.script b/sku.0/sys.server/compiled/game/script/systems/collections/consume_loot.script index 88fac9164..23401cc2d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/consume_loot.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/consume_loot.script @@ -1,7 +1,6 @@ /* systems.collections.consume_loot.script Used to trigger a collection update when double clicked -Authors: Jesse Benjamin, James Michener, and Jeff Haskell */ //libraries @@ -374,4 +373,4 @@ boolean getUiConsumeMessageBox(obj_id self, obj_id player) sui.setPid(player, pid, PID_NAME); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/consume_prereq_met.script b/sku.0/sys.server/compiled/game/script/systems/collections/consume_prereq_met.script index e88fcf2b4..11938230c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/consume_prereq_met.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/consume_prereq_met.script @@ -1,7 +1,6 @@ /* systems.collections.consume_loot.script Used to trigger a collection update when double clicked -Authors: Jesse Benjamin, James Michener, and Jeff Haskell */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/listening_device.script b/sku.0/sys.server/compiled/game/script/systems/collections/listening_device.script index cb4e59722..99b62bc83 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/listening_device.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/listening_device.script @@ -2,7 +2,6 @@ systems.collections.listening_device.script This script is attached to the items a player has in his/her inventory. This monitors to see if the player is inside of a trigger volume, if so - he/she can use the item...otherwise, the player can not. -Authors: James Michener */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/listening_device_location.script b/sku.0/sys.server/compiled/game/script/systems/collections/listening_device_location.script index 0b4f78885..2c5ec7464 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/listening_device_location.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/listening_device_location.script @@ -2,7 +2,6 @@ systems.collections.camera_locations_object.script This script is attached to an item placed at locations where a player must be in order to successfully take a picture to update his/her collection. -Authors: James Michener */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_badge_grant.script b/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_badge_grant.script index ad6a99ffb..f2f2a908f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_badge_grant.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_badge_grant.script @@ -1,7 +1,6 @@ /* systems.collections.no_consume_badge_grant.script Used to trigger a collection update when double clicked -Authors: Jesse Benjamin */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_title_grant.script b/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_title_grant.script index 4fd99caf9..792c6805b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_title_grant.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_title_grant.script @@ -1,7 +1,6 @@ /* systems.collections.no_consume_title_grant.script Used to trigger a collection update when double clicked -Authors: Jesse Benjamin */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/chapter_8_quest_object.script b/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/chapter_8_quest_object.script index 9796d0ff7..bf020c539 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/chapter_8_quest_object.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/chapter_8_quest_object.script @@ -1,4 +1,3 @@ - /*************************************************************/ include library.city; diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_quest_giver_object.script b/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_quest_giver_object.script index 4958c023d..2e1c25e26 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_quest_giver_object.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_quest_giver_object.script @@ -1,4 +1,3 @@ - /*************************************************************/ include library.city; diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_shuttle.script b/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_shuttle.script index b84c23f91..2be038361 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_shuttle.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_shuttle.script @@ -1,5 +1,3 @@ - - messageHandler startLandingSequence() { obj_id owner = params.getObjId("owner"); diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/trigger_volume_vistas.script b/sku.0/sys.server/compiled/game/script/systems/collections/trigger_volume_vistas.script index c124f59bd..6157fb7dd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/trigger_volume_vistas.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/trigger_volume_vistas.script @@ -1,14 +1,10 @@ -//TODO: NOtes -// -// -// -// - //constants const string COLLECTION_PREFIX = "col_panoramic_vistas_"; const string SLOT_OBJVAR = "collection.marker"; const float UPDATE_RADIUS = 2.0f; +//triggers + trigger OnInitialize() { createTriggerVolume("vistas_trigger_volume", UPDATE_RADIUS, true); diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/combat_actions.script b/sku.0/sys.server/compiled/game/script/systems/combat/combat_actions.script index 6a011caae..5fedb7896 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/combat_actions.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/combat_actions.script @@ -17946,4 +17946,4 @@ commandHandler fs_saber_intercept_1() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/combat_base.script b/sku.0/sys.server/compiled/game/script/systems/combat/combat_base.script index f6f0334b2..a99329028 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/combat_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/combat_base.script @@ -1,4 +1,3 @@ - include library.ai_lib; include library.beast_lib; include library.combat_consts; @@ -754,7 +753,7 @@ void startDelayedAttack(obj_id attacker, obj_id target, obj_id objWeapon, string } else if(eggPosition == 3) // LOCATION { - where = actionData.targetLoc; + where = (location)actionData.targetLoc.clone(); } @@ -1185,7 +1184,7 @@ boolean doCombatPreCheck(combat_data actionData, attacker_data attackerData, wea } else { - location where = actionData.targetLoc; + location where = (location)actionData.targetLoc.clone(); where.y += 0.5f; // gotta raise the loc, or canSee will fail as it will collide with the terrain at that location. woohoo. cansee = canSee(attackerData.id, where); //sendSystemMessageTestingOnly(obj_id.getObjId(10014554), "CanSee 1"); @@ -1328,7 +1327,7 @@ obj_id[] getCombatDefenders(obj_id self, obj_id target, weapon_data weaponData, { if(weaponData.weaponType == WEAPON_TYPE_DIRECTIONAL) { - location where = actionData.targetLoc; + location where = (location)actionData.targetLoc.clone(); // Width is an angle to the sides of your target; IE: 20 degree width is a total of 40 degrees. defenders = pvpGetTargetsInCone(self, self, where, length, width); diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/combat_player.script b/sku.0/sys.server/compiled/game/script/systems/combat/combat_player.script index 3eefb2421..24c07519b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/combat_player.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/combat_player.script @@ -1,3 +1,4 @@ +// include library.buff; include library.callable; @@ -100,7 +101,7 @@ trigger OnEnteredCombat() } commandHandler combatModeCheck() { - +/* obj_id objTarget = getTarget(self); if(isIdValid(objTarget)) { @@ -124,7 +125,7 @@ commandHandler combatModeCheck() } - +*/ return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/combat_supply_drop_crate.script b/sku.0/sys.server/compiled/game/script/systems/combat/combat_supply_drop_crate.script index fe236b41a..5bbf836d0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/combat_supply_drop_crate.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/combat_supply_drop_crate.script @@ -12,11 +12,11 @@ trigger OnAboutToLoseItem(obj_id srcContainer, obj_id transferer, obj_id item) ownerGroupMembers = getGroupMemberIds(ownerGroup); } - //-- Whatever you're the owner so go nuts. + // You're the owner. if(transferer == owner) return SCRIPT_CONTINUE; - //-- You're not the owner. Are you in the group? + // You're not the owner. Are you in the group? if(transferer != owner && isIdValid(ownerGroup) && ownerGroupMembers != null) { for(int i = 0; i < ownerGroupMembers.length; i++) @@ -31,7 +31,7 @@ trigger OnAboutToLoseItem(obj_id srcContainer, obj_id transferer, obj_id item) } - //-- Otherwise plz die in a fire. + // Not the owner or apart of the group. sendSystemMessage(transferer, new string_id("spam", "no_access_not_in_group")); return SCRIPT_OVERRIDE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/combat_test.script b/sku.0/sys.server/compiled/game/script/systems/combat/combat_test.script index 9dd90a27c..80e31ba83 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/combat_test.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/combat_test.script @@ -1,30 +1,17 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: combat_test.script +/* Title: combat_test.script * Description: Report combat events. Test out states. - * @author $Author: Anthony Castoro$ - * @version $Revision: $ - ***********************************************************************/ - -/***** INCLUDES ********************************************************/ -//include anyLibrary; // includes a .scriptlib file - -/***** INHERITS ********************************************************/ -//inherits anyScript; // inherits a .script file +*/ /***** CONSTANTS *******************************************************/ const string VERSION = "v0.00.00"; -/***************************** 11/5/2001 12:32PM ************************ - * Trigger OnAttach - Reports status and initializes object +/* Trigger OnAttach - Reports status and initializes object * * @param type A description of the parameter. * * @return A description of the return value. * - ***********************************************************************/ +*/ trigger OnInitialize() { detachScript(self, "systems.combat.combat_test"); @@ -236,14 +223,13 @@ trigger OnIncapacitateTarget() } */ -/***************************** 11/5/2001 12:32PM ************************ - * A description of the function. +/* A description of the function. * * @param type A description of the parameter. * * @return A description of the return value. * - ***********************************************************************/ + */ //put method for returning hitlocation here // put method for returning attribute here diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/credit_for_kills.script b/sku.0/sys.server/compiled/game/script/systems/combat/credit_for_kills.script index 64ea882aa..8f548bef2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/credit_for_kills.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/credit_for_kills.script @@ -1,7 +1,4 @@ /******************************************************************************************** - * Copyright (c) 2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** * Title: credit_for_kills * * Description: Once attached to a creature, this builds a list of all players that have @@ -18,17 +15,12 @@ * MAX_PLAYERS * MAX_DISTANCE * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ ******************************************************************************************** /***** INCLUDES *****************************************************************************/ include java.util.*; include library.xp; include library.bounty_hunter; -/***** INHERITS *****************************************************************************/ - - /***** CONSTANTS ****************************************************************************/ const string VERSION = "v1.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_component_attribute.script index d42bfcdd5..a61be46bc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_component_attribute.script @@ -1,21 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { @@ -115,10 +101,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component.script index 054c844e8..3a927e9bc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component.script @@ -1,26 +1,15 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_armor_layer_component.script +/* Title: crafting_armor_layer_component.script * Description: resource weighting script for both armor and armor components - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.armor.crafting_base_armor_component; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component_artisan.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component_artisan.script index cbb32636c..02b8dad91 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component_artisan.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component_artisan.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_armor_layer_component.script +/* Title: crafting_armor_layer_component.script * Description: resource weighting script for both armor and armor components - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_base_armor_component; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_comp_power_bit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_comp_power_bit.script index a6891daf0..5a2cd039f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_comp_power_bit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_comp_power_bit.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script +/* Title: crafting_blaster_weapon.script * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_base_armor_component; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_advanced_layer_1.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_advanced_layer_1.script index 3ccb229bc..1e1c63547 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_advanced_layer_1.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_advanced_layer_1.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_advanced_layer_1.script +/* Title: crafting_new_armor_advanced_layer_1.script * Description: resource weighting script for new armor layers - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_layer; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_core.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_core.script index 69e6d6bb8..c0d36658e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_core.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_core.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_core.script +/* Title: crafting_new_armor_core.script * Description: resource weighting script for new armor segments - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_core; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_droideng_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_droideng_final.script index b4d4bd611..3e97469b8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_droideng_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_droideng_final.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: resource weighting script for new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_final; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_factional_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_factional_final.script index d2c399f92..41e9fd21a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_factional_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_factional_final.script @@ -1,27 +1,15 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_factional_final.script +/* Title: crafting_new_armor_factional_final.script * Description: resource weighting script for new factional armor, removing ability to customize colors - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.faction_perk; include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_final; -/** - * Constants - * @{ - */ +//consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_final.script index 8a600b2d1..3d95c525c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_final.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: resource weighting script for new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_final; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_electricity.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_electricity.script index ac5ef6183..6ec1051c4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_electricity.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_electricity.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_layer_electricity.script +/* Title: crafting_new_armor_layer_electricity.script * Description: resource weighting script for new armor layers - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_layer; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_energy.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_energy.script index 7e77f2719..8676e10bd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_energy.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_energy.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_layer_energy.script +/* Title: crafting_new_armor_layer_energy.script * Description: resource weighting script for new armor layers - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_layer; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_heat.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_heat.script index ea60e02be..7bb596b29 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_heat.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_heat.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_layer_heat.script +/* Title: crafting_new_armor_layer_heat.script * Description: resource weighting script for new armor layers - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_layer; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_final.script index a22c97429..034a90a88 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_final.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: resource weighting script for new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_final; -/** - * Constants - * @{ - */ +//consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_tailor_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_tailor_final.script index 658cc421d..724f8356b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_tailor_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_tailor_final.script @@ -1,26 +1,15 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: resource weighting script for new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ + +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_final; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_nostat_factional_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_nostat_factional_final.script index c82c21421..99405495c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_nostat_factional_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_nostat_factional_final.script @@ -1,27 +1,15 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_factional_final.script +/* Title: crafting_new_armor_factional_final.script * Description: resource weighting script for new factional armor boots gloves and belts, removing ability to customize colors - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.faction_perk; include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_clothing_nostats; -/** - * Constants - * @{ - */ +//consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_segment.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_segment.script index 926da6a83..b68ee11d3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_segment.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_segment.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_segment.script +/* Title: crafting_new_armor_segment.script * Description: resource weighting script for new armor segments - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_segment; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_tailor_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_tailor_final.script index 3cca9b417..c9ba6a15f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_tailor_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_tailor_final.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: resource weighting script for new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_clothing_nostats; -/** - * Constants - * @{ - */ +//consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_cybernetics_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_cybernetics_final.script index 157ae4f66..b8da98e34 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_cybernetics_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_cybernetics_final.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: resource weighting script for new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ - */ +*/ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_cybernetics_final; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_shields_component_armor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_shields_component_armor.script index 0a7391b28..770d0cb31 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_shields_component_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_shields_component_armor.script @@ -1,26 +1,15 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_shields_component_armor.script +/*Title: crafting_shields_component_armor.script * Description: resource weighting script for shield components - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ + +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_base_armor_component; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_customization_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_customization_kit.script index 74a38c75b..4b96ab839 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_customization_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_customization_kit.script @@ -1,25 +1,11 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.armor.crafting_customization_base; -/** - * Constants - * @{ +/* Constants */ /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_nostats.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_nostats.script index 5df22477a..358e12ad5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_nostats.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_nostats.script @@ -1,25 +1,16 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_armor_nostats.script +/* Title: crafting_armor_nostats.script * Description: base crafting script used to make armor components with No Stats on them - * @author $Author: Tblair and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.armor.crafting_new_armor_clothing_nostats; /** * Constants - * @{ */ /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_armor_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_armor_component.script index 79aa52cdf..d6e2f4463 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_armor_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_armor_component.script @@ -1,23 +1,16 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_armor_component.script +/* Title: crafting_base_armor_component.script * Description: base crafting script used by armor and armor components - writes objvar data that will be applied * to the final armored object the component is used with - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +//consts /** The version number of this script. */ const string VERSION = "v1.00.00"; @@ -39,8 +32,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_psg.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_psg.script index 6a1b21b86..b2d7e0055 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_psg.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_psg.script @@ -1,23 +1,16 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_shield.script +/* Title: crafting_base_shield.script * Description: base crafting script used by all personal shield generators - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.armor; include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +//consts /** The version number of this script. */ const string VERSION = "v1.00.00"; @@ -38,8 +31,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_shield.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_shield.script index cb9a1ee6d..7e92562c1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_shield.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_shield.script @@ -1,22 +1,15 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_shield.script +/* Title: crafting_base_shield.script * Description: base crafting script used by all shields - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +//consts /** The version number of this script. */ const string VERSION = "v1.00.00"; @@ -38,8 +31,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_customization_base.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_customization_base.script index eb17799f6..873009568 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_customization_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_customization_base.script @@ -1,22 +1,15 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script +/* Title: test_crafting_base_weapon.script * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +// consts /** The version number of this script. */ const string VERSION = "v1.00.00"; @@ -33,8 +26,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_cybernetic_nostats.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_cybernetic_nostats.script index 2978143a2..aa711b8f8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_cybernetic_nostats.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_cybernetic_nostats.script @@ -1,26 +1,15 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_armor_nostats.script +/* Title: crafting_armor_nostats.script * Description: base crafting script used to make armor components with No Stats on them - * @author $Author: Tblair and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.armor.crafting_new_armor_clothing_nostats; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_clothing_nostats.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_clothing_nostats.script index a6c8003df..ee1ac134e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_clothing_nostats.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_clothing_nostats.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: base script for crafting new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /** @@ -16,8 +10,10 @@ include library.armor; include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; @@ -34,8 +30,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_core.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_core.script index f471a4a66..b53be272d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_core.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_core.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_core.script +/* Title: crafting_new_armor_core.script * Description: base script for crafting new armor cores - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /** @@ -16,8 +10,10 @@ include library.armor; include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +//consts /** The version number of this script. */ const string VERSION = "v0.00.00"; @@ -64,8 +60,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_final.script index 6a8b48dcf..5c52ab1ad 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_final.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: base script for crafting new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /** @@ -16,8 +10,10 @@ include library.armor; include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; @@ -67,8 +63,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_layer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_layer.script index 59857a030..6fae4f2a9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_layer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_layer.script @@ -1,23 +1,16 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_layer_base.script +/* Title: crafting_new_armor_layer_base.script * Description: base script for crafting new armor layers - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.armor; include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; @@ -41,8 +34,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_segment.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_segment.script index 1cfb81a16..5c62828b5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_segment.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_segment.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_segment.script +/* Title: crafting_new_armor_segment.script * Description: base script for crafting new armor segments - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /** @@ -16,8 +10,10 @@ include library.armor; include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; @@ -49,8 +45,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_cybernetics_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_cybernetics_final.script index faafa5ccb..ee39790c1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_cybernetics_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_cybernetics_final.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: base script for crafting new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /** @@ -17,8 +11,10 @@ include library.craftinglib; include java.util.Enumeration; include library.utils; +// inherits inherits systems.crafting.crafting_base; +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; @@ -80,8 +76,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute LOG("sissynoid", "calcAndSetPrototypeProperties #1 - END"); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_old_ris.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_old_ris.script index 5b7c41c7e..5c371a07f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_old_ris.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_old_ris.script @@ -1,25 +1,13 @@ - -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: armor.crafting_old_ris - * Description: - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ +/* Title: armor.crafting_old_ris */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; -/** - * Constants - * @{ - */ + +//Constants + /** The version number of this script. */ const string VERSION = "v0.00.00"; /* @} */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_psg.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_psg.script index 4789dff27..a6c96ff2a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_psg.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_psg.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_psg.script +/* Title: crafting_psg.script * Description: resource weighting script for personal shield generators - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_base_psg; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_shields_armor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_shields_armor.script index d932929a4..70675813a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_shields_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_shields_armor.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_shields_armor.script +/* Title: crafting_shields_armor.script * Description: resource weighting script for shields - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_base_shield; -/** - * Constants - * @{ - */ +//Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/base_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/base_repair.script index 635dfbd97..53566ca9b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/base_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/base_repair.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.base_repair.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ - /***** INCLUDES ********************************************************/ include library.sui; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/base_station.script b/sku.0/sys.server/compiled/game/script/systems/crafting/base_station.script index 4fe0bddef..88a078ce9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/base_station.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/base_station.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.base_station.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ - include library.buff; include library.craftinglib; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/base_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/base_tool.script index 2cf4efd77..bdd54b629 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/base_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/base_tool.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.base_tool.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ - include library.ai_lib; include library.buff; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component.script index 4cd4eb60a..fa15d8fbe 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component.script @@ -1,17 +1,9 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script +/*Title: crafting_blaster_weapon.script * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ + +// include include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component_armor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component_armor.script index ef5e3a0e3..b7e17f463 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component_armor.script @@ -1,17 +1,9 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script +/*Title: crafting_blaster_weapon.script * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ + +// include include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component_attrib.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component_attrib.script index e6222d5d1..628881b9c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component_attrib.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component_attrib.script @@ -1,4 +1,3 @@ - include library.craftinglib; include library.bio_engineer; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component.script index db6093f85..972becb44 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component_armor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component_armor.script index 6446af16c..975a3c158 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component_armor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. @@ -61,4 +50,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute // no special handing needed } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_creature.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_creature.script index 44c755ac1..bbfd89d71 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_creature.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_creature.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -38,8 +28,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_dna_template.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_dna_template.script index f1cc8b36a..348fbab25 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_dna_template.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_dna_template.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -36,8 +26,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_pet_meds.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_pet_meds.script index f83b2df54..4658bf259 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_pet_meds.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_pet_meds.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_stimpack_pet.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_stimpack_pet.script index ddd638522..e81c29833 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_stimpack_pet.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_stimpack_pet.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_stimpack_pet.script - * Description: base crafting script used by all pet stims post combat upgrade - * @author $Author: Thomas Blair - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_bio_food_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_bio_food_component.script index 3d6c4e1d7..f9ea11afa 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_bio_food_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_bio_food_component.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_angler.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_angler.script index 9ff26d654..3dc09c796 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_angler.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_angler.script @@ -1,17 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; include library.bio_engineer; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bageraset.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bageraset.script index f6c957188..5b4d3cd9f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bageraset.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bageraset.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bantha.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bantha.script index 38795ee64..3eb865596 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bantha.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bantha.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bearded_jax.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bearded_jax.script index 7ee3a9bb9..21707763c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bearded_jax.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bearded_jax.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_blurrg.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_blurrg.script index 3b7fd01d0..679c008a0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_blurrg.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_blurrg.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_boar_wolf.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_boar_wolf.script index 6241fbbc5..d8679107c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_boar_wolf.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_boar_wolf.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bocatt.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bocatt.script index 068f6d03a..a42396dc6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bocatt.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bocatt.script @@ -1,17 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; include library.bio_engineer; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bol.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bol.script index e1681f29e..f62fdc771 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bol.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bol.script @@ -1,17 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; include library.bio_engineer; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolle_bol.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolle_bol.script index c27b80a6f..70643de2e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolle_bol.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolle_bol.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolma.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolma.script index e2297dd69..5d9dd24ca 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolma.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolma.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bordok.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bordok.script index dbd7d2742..e0faa2608 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bordok.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bordok.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_brackaset.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_brackaset.script index 090d507af..f0302d451 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_brackaset.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_brackaset.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_carrion_spat.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_carrion_spat.script index ac6780f2a..58f773262 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_carrion_spat.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_carrion_spat.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_choku.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_choku.script index 821f3af3f..268f0d7c1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_choku.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_choku.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_cu_pa.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_cu_pa.script index b60fed613..570daac3f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_cu_pa.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_cu_pa.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dalyrake.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dalyrake.script index 31986e826..70da6c3da 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dalyrake.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dalyrake.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dewback.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dewback.script index 97bc57cdc..b00b19816 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dewback.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dewback.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dune_lizard.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dune_lizard.script index 18a55f872..5036bf3ed 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dune_lizard.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dune_lizard.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_durni.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_durni.script index 5ff17c513..bb170f250 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_durni.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_durni.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_eopie.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_eopie.script index 8e4bc3061..e89441c4d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_eopie.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_eopie.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_falumpaset.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_falumpaset.script index 9d4ebb337..6470c76b4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_falumpaset.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_falumpaset.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_fambaa.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_fambaa.script index e195fcdf5..8eb6e3728 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_fambaa.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_fambaa.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gnort.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gnort.script index b4dee6c5c..fda99636f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gnort.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gnort.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_graul.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_graul.script index 67d2d313b..bf2cb5ac1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_graul.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_graul.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gronda.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gronda.script index 7a6d0cc45..5313fe4b3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gronda.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gronda.script @@ -1,16 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ // include anyLibrary; /** a .scriptlib file */ include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gualama.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gualama.script index e477c3459..c38fe025c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gualama.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gualama.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_guf_drolg.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_guf_drolg.script index c09ecd587..9ca07c2b9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_guf_drolg.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_guf_drolg.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurnaset.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurnaset.script index 8e01617c7..53085e866 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurnaset.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurnaset.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurrcat.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurrcat.script index 33c4baa76..5bc2b265c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurrcat.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurrcat.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurreck.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurreck.script index 2c64ef51b..e9b9d6518 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurreck.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurreck.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_hermit_spider.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_hermit_spider.script index 1e779b084..3806cfbeb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_hermit_spider.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_hermit_spider.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huf_dun.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huf_dun.script index ef83bf6be..68cd66c88 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huf_dun.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huf_dun.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huurton.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huurton.script index bf76ba7f7..19e9e006a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huurton.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huurton.script @@ -1,16 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ // include anyLibrary; /** a .scriptlib file */ include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ikopi.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ikopi.script index edbe9f0a8..745a1d1af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ikopi.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ikopi.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kaadu.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kaadu.script index d9549992c..1f4beef41 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kaadu.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kaadu.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kahmurra.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kahmurra.script index 1f5456f4b..8bc3543f4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kahmurra.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kahmurra.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kima.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kima.script index bfb49d32d..4770a3c09 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kima.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kima.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kimogila.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kimogila.script index af08bb0a8..3d612171b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kimogila.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kimogila.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kliknik.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kliknik.script index 815797cab..a8524bb5d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kliknik.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kliknik.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_krahbu.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_krahbu.script index 683ca0a6b..9cc6be6ca 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_krahbu.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_krahbu.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kusak.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kusak.script index 60728f717..34813fc4e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kusak.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kusak.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kwi.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kwi.script index 613a44a0f..d4f7e1abb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kwi.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kwi.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_langlatch.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_langlatch.script index 67bee8966..babb236af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_langlatch.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_langlatch.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_malkloc.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_malkloc.script index a6d10e140..adb273c0c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_malkloc.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_malkloc.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mawgax.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mawgax.script index 5ac9e9921..3bc8695f6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mawgax.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mawgax.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_merek.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_merek.script index dd9c33021..ff96bd155 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_merek.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_merek.script @@ -1,16 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ // include anyLibrary; /** a .scriptlib file */ include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mott.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mott.script index a59eac72d..de6b9648e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mott.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mott.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_narglatch.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_narglatch.script index d0fce845c..270963293 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_narglatch.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_narglatch.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_piket.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_piket.script index cd6ff88bf..7aa85a06f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_piket.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_piket.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_pugoriss.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_pugoriss.script index e63f67179..c205798fb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_pugoriss.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_pugoriss.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_rancor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_rancor.script index b163459f3..450357b9e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_rancor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_rancor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_roba.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_roba.script index 839c4bf1b..892982a9a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_roba.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_roba.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ronto.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ronto.script index 9a2ae95fa..8164f1b7e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ronto.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ronto.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sand_panther.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sand_panther.script index f06b9f909..f7ef70b0d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sand_panther.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sand_panther.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sharnaff.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sharnaff.script index 4cad99bff..a243376fb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sharnaff.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sharnaff.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_shear_mite.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_shear_mite.script index d73fce770..e1667e3f3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_shear_mite.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_shear_mite.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_slice_hound.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_slice_hound.script index cfd2eca06..3597aa436 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_slice_hound.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_slice_hound.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_snorbal.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_snorbal.script index 0420db938..209d43fff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_snorbal.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_snorbal.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_squall.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_squall.script index a3ea78f3c..c4d354de2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_squall.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_squall.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_swirl_prong.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_swirl_prong.script index 173747a36..7e9726b08 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_swirl_prong.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_swirl_prong.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_thune.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_thune.script index eb605c7a8..e17c2a98c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_thune.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_thune.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_torton.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_torton.script index 51fbffeb1..29cfdd080 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_torton.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_torton.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_tybis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_tybis.script index 98cc4aa1a..591b33d93 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_tybis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_tybis.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_veermok.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_veermok.script index 66d496b6f..8b6e4620b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_veermok.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_veermok.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_verne.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_verne.script index 609ec41be..0ec802a7f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_verne.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_verne.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vesp.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vesp.script index 2293579e5..6fb965492 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vesp.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vesp.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vir_vur.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vir_vur.script index 6be114e9f..312511e52 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vir_vur.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vir_vur.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_woolamander.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_woolamander.script index b2c29fb00..3e90f1d5c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_woolamander.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_woolamander.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_zucca_boar.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_zucca_boar.script index c31415863..1ddc6afad 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_zucca_boar.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_zucca_boar.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_angler.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_angler.script index 1f6cadbe8..8b08733c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_angler.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_angler.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bantha.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bantha.script index df27d0d0b..24c1fff51 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bantha.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bantha.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bearded_jax.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bearded_jax.script index 6d31dc3f1..681506850 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bearded_jax.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bearded_jax.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_blurrg.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_blurrg.script index 312f34d19..6e5caab01 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_blurrg.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_blurrg.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bol.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bol.script index e9a0183d6..005dca004 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bol.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bol.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolle_bol.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolle_bol.script index 875e68e92..b4253eeb0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolle_bol.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolle_bol.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolma.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolma.script index 97d6f76e2..7e978fe37 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolma.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolma.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_brackaset.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_brackaset.script index f9bc032e3..99142e3a0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_brackaset.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_brackaset.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_carrion_spat.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_carrion_spat.script index d6a1462cf..b7c67f172 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_carrion_spat.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_carrion_spat.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_choku.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_choku.script index 814c8247f..1d105f481 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_choku.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_choku.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dalyrake.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dalyrake.script index 94e5d566e..f4c375f78 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dalyrake.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dalyrake.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dewback.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dewback.script index f1e6296ea..0eec0c458 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dewback.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dewback.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_eopie.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_eopie.script index ddb8e098a..4fc307479 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_eopie.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_eopie.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_falumpaset.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_falumpaset.script index 3908c14b9..88c17e349 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_falumpaset.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_falumpaset.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_fambaa.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_fambaa.script index 0c810d7e7..ec04fffb2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_fambaa.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_fambaa.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_generic.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_generic.script index e24c1c544..b8ddce6ff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_generic.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_generic.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gualama.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gualama.script index 0b192d2c7..93ded26d6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gualama.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gualama.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_guf_drolg.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_guf_drolg.script index a2fc11201..4c9ad2d1b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_guf_drolg.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_guf_drolg.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurrcat.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurrcat.script index 46e12d90a..98f023964 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurrcat.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurrcat.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurreck.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurreck.script index 3bcd342f5..b1c6c4c5a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurreck.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurreck.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kaadu.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kaadu.script index c907cc388..26e50138f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kaadu.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kaadu.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kahmurra.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kahmurra.script index a4b8d193c..b7b5127df 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kahmurra.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kahmurra.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kimogila.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kimogila.script index d94b7e396..5915911c8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kimogila.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kimogila.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_krahbu.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_krahbu.script index bafbf66e8..03c8f975d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_krahbu.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_krahbu.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kusak.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kusak.script index 11974558b..def525e17 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kusak.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kusak.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_narglatch.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_narglatch.script index 3d862ba73..1161666a2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_narglatch.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_narglatch.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_pugoriss.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_pugoriss.script index 4fb9e3dd4..462a73722 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_pugoriss.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_pugoriss.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_rancor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_rancor.script index 0e7229752..abdf3836e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_rancor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_rancor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_ronto.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_ronto.script index 503816c15..641093786 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_ronto.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_ronto.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_sand_panther.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_sand_panther.script index 0fc309b25..dc923b68a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_sand_panther.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_sand_panther.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_snorbal.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_snorbal.script index ef8d690d6..df853d902 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_snorbal.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_snorbal.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_torton.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_torton.script index 9e559a6e1..b6c080c48 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_torton.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_torton.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_tybis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_tybis.script index 0fa5fb5d9..ae35e0a5f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_tybis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_tybis.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_veermok.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_veermok.script index 1e44bbc2e..adeb692c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_veermok.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_veermok.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_zucca_boar.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_zucca_boar.script index 5ae19990c..d01d2894f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_zucca_boar.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_zucca_boar.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/food_component_attrib.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/food_component_attrib.script index 4b8c81598..05a908849 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/food_component_attrib.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/food_component_attrib.script @@ -1,4 +1,3 @@ - include library.craftinglib; include library.bio_engineer; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/instant_stimpack/crafting_stimpack_pet.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/instant_stimpack/crafting_stimpack_pet.script index d9735384c..fcd521007 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/instant_stimpack/crafting_stimpack_pet.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/instant_stimpack/crafting_stimpack_pet.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_medpack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_medpack.script index 4a4b1737f..b644eb391 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_medpack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_medpack.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_vitapack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_vitapack.script index 749a6d03d..d70b43db3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_vitapack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_vitapack.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/camp_module_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/camp_module_attribute.script index ce18a53c1..cab31d9b4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/camp_module_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/camp_module_attribute.script @@ -1,23 +1,8 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; include library.pet_lib; - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { @@ -274,10 +259,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp.script b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp.script index 7dcc014ca..07662ff58 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: breinhart$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_base.script b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_base.script index d74408a8a..01c1c52b3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_base.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module.script b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module.script index bdaec0bad..a1a09920c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: breinhart$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module_base.script b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module_base.script index afc794c28..1c4f9a829 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module_base.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_chemistry_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_chemistry_component_attribute.script index b4c6300d1..516a7721a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_chemistry_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_chemistry_component_attribute.script @@ -1,20 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) @@ -100,10 +87,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry.script index b9c977693..7522cbb26 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry_basic_medic.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry_basic_medic.script index 6f721a00c..7522cbb26 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry_basic_medic.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry_basic_medic.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_component_chemistry_basic_medic.script - * Description: base crafting script used by blaster weapons - * @author $Author: Copy of RcT and Steve 'the man!' Jakab done by tblair$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_domestic.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_domestic.script index c825bf1b1..ce7b5243d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_domestic.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_domestic.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_dot_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_dot_chemistry.script index fe393a159..7e4fd6b5d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_dot_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_dot_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medikit_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medikit_tool.script index 2c6c73165..5923b67ae 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medikit_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medikit_tool.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_a_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_a_chemistry.script index 367c0e273..cd1502500 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_a_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_a_chemistry.script @@ -1,13 +1,3 @@ -/* - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by newbie stimpacks - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_area_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_area_chemistry.script index 39bd06529..fa2b1e184 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_area_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_area_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_chemistry.script index e0bef40eb..65a460e30 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_ranged_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_ranged_chemistry.script index d2fb209f5..ef99d0c8f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_ranged_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_ranged_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_chemistry.script index 8554bd3a7..bcde08644 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_triad_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_triad_chemistry.script index 81dee612c..a543b3a8e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_triad_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_triad_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_constitution_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_constitution_chemistry.script index fe5c7eee6..f642ab6b2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_constitution_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_constitution_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_disease_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_disease_chemistry.script index 290638efd..ffd6566be 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_disease_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_disease_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_chemistry.script index cedf8ebc9..3e60c5f5d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_triad_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_triad_chemistry.script index 4fcce8c51..f0911fba8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_triad_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_triad_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_poison_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_poison_chemistry.script index 8ba997b1b..b32156c12 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_poison_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_poison_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_quickness_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_quickness_chemistry.script index b8a7f34ab..5e0442dd4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_quickness_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_quickness_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_stamina_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_stamina_chemistry.script index eae02597e..7e060efc0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_stamina_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_stamina_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_strength_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_strength_chemistry.script index df6c1b5c8..b1d0a4e15 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_strength_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_strength_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_state_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_state_chemistry.script index b6b9a67cb..3f81adbac 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_state_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_state_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_stimpack_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_stimpack_chemistry.script index bdf0b0166..252c8871b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_stimpack_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_stimpack_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_stimpack.script - * Description: base crafting script used by all stims post combat upgrade - * @author $Author: Thomas Blair - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry.script index d32c85961..a8545c200 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry_minor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry_minor.script index f9ae7c399..53b01d636 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry_minor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry_minor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry.script index af78f0820..941718dcf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry_minor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry_minor.script index 933b1633d..7e9444ae7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry_minor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry_minor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry.script index 8527b9621..58ae147ac 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry_minor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry_minor.script index 594b8f935..0456fd01e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry_minor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry_minor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry.script index 583210574..a5d865ac7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry_minor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry_minor.script index da636e860..babd31225 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry_minor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry_minor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry.script index c2e90e38a..42ad7aac1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry_minor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry_minor.script index d683abbcb..ecae3e617 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry_minor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry_minor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry.script index 6acdcb88c..128a48645 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry_minor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry_minor.script index 0709611a5..1091384e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry_minor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry_minor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_stimpack_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_stimpack_chemistry.script index 17f85a7c9..fa8d63677 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_stimpack_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_stimpack_chemistry.script @@ -1,13 +1,3 @@ -/* - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by newbie stimpacks - * @author $Author: jbenjamin$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical.script index 5a7aa6ad2..da8ed6926 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_component.script index 55452c2f8..b57030b8b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_component.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_ranged.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_ranged.script index 7aaa6b2f3..192cd4b47 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_ranged.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_ranged.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_cure_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_cure_chemical.script index e78e8bff6..0c20a8e11 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_cure_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_cure_chemical.script @@ -1,3 +1,4 @@ +//includes include library.craftinglib; include library.consumable; include library.player_stomach; @@ -20,8 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_dot_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_dot_chemical.script index a321712c4..826184fc5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_dot_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_dot_chemical.script @@ -20,8 +20,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_enhancer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_enhancer.script index 1c640a6cb..ac6a7faba 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_enhancer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_enhancer.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_medikit_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_medikit_tool.script index 9a456aa69..7a2638284 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_medikit_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_medikit_tool.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_state_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_state_chemical.script index d3e65b56e..948a4f6c9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_state_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_state_chemical.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_stimpack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_stimpack.script index c477f308b..ddda06302 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_stimpack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_stimpack.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_stimpack.script - * Description: base crafting script used by all stims post combat upgrade - * @author $Author: Thomas Blair - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. @@ -71,4 +60,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_chemical.script index a58d37173..ca8f6d242 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_triad_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_triad_chemical.script index c6e6e196c..8c79f5e01 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_triad_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_triad_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_constitution_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_constitution_chemical.script index eb4ae1175..00ca9b4d0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_constitution_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_constitution_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_disease_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_disease_chemical.script index a95dd3be0..f5b6c936d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_disease_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_disease_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_chemical.script index afb234418..00d44c668 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_triad_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_triad_chemical.script index 921dad50a..499e33625 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_triad_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_triad_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_poison_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_poison_chemical.script index 4de4d910a..90a90344b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_poison_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_poison_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_quickness_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_quickness_chemical.script index 81e38b3cc..ab6d5d318 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_quickness_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_quickness_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_stamina_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_stamina_chemical.script index 9a2c3ef2f..a30cd0558 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_stamina_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_stamina_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_strength_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_strength_chemical.script index 42107142b..81b1393a3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_strength_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_strength_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhancers.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhancers.script index 7611d684c..23fd372e8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhancers.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhancers.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_component_chemistry_basic_medic.script - * Description: base crafting script used by blaster weapons - * @author $Author: Copy of RcT and Steve 'the man!' Jakab done by tblair$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_fs_heal_pack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_fs_heal_pack.script index 146c6fa18..b07567c6d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_fs_heal_pack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_fs_heal_pack.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_action_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_action_chemical.script index 5e8374a43..14b92eedc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_action_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_action_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_chemical.script index 61c700e70..ea78530b4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_constitution_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_constitution_chemical.script index b0fb284f0..cefa52771 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_constitution_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_constitution_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_health_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_health_chemical.script index 9d0694b83..695bafcbe 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_health_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_health_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_quickness_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_quickness_chemical.script index 84eeed773..fc22a68d9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_quickness_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_quickness_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_stamina_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_stamina_chemical.script index f32a8f6f3..6d4280cc7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_stamina_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_stamina_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_strength_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_strength_chemical.script index 1dadcc412..e4682dd78 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_strength_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_strength_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_processing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_processing.script index 9bbdc0b77..2a8e7188b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_processing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_processing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_units.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_units.script index 67196dc2a..139fac0a8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_units.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_units.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_processing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_processing.script index abdc10adf..58c25c77a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_processing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_processing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_units.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_units.script index 40f93e64f..a65ff67c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_units.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_units.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_processor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_processor.script index ead058ee2..d317eaf0e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_processor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_processor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_units.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_units.script index a7b70e72e..66839056a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_units.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_units.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_tailor_enzyme_processing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_tailor_enzyme_processing.script index 2246a6ccb..169411a07 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_tailor_enzyme_processing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_tailor_enzyme_processing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_extractor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_extractor.script index 7043a5fa3..b2a9cdb10 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_extractor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_extractor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_units.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_units.script index 8e5367083..9842f2899 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_units.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_units.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_clothing_armor_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_clothing_armor_component.script index 279a2ddfd..2889e65fd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_clothing_armor_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_clothing_armor_component.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_armor_layer_component.script - * Description: resource weighting script for both armor and armor components - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_garment_component_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_garment_component_clothing.script index 21b413c2e..8d833053c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_garment_component_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_garment_component_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_clothing.script index 6eab7d2c2..958808dc8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_novice.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_novice.script index 55e983d93..bdce7c6a5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_novice.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_novice.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing.script index 1251747bf..ff60c1f30 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -39,8 +29,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing_component.script index a4bfea69b..a46d00495 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing_component.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -38,8 +28,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_rug.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_rug.script index 70f2f88c3..3160ce12a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_rug.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_rug.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_garment_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_garment_clothing.script index 31bb804c4..e5eb41bab 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_garment_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_garment_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/rug_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/rug_item.script index 03c66bf62..527cebec8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/rug_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/rug_item.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_artisan_novice.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_artisan_novice.script index d896c2671..70060a580 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_artisan_novice.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_artisan_novice.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_artisan_novice.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_artisan_novice.script index c45aa27ca..e0e3675ca 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_artisan_novice.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_artisan_novice.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_tailor_novice.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_tailor_novice.script index 1b7b9b78f..15fb9852f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_tailor_novice.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_tailor_novice.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_tailor_novice.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_tailor_novice.script index e22a9804f..012afb523 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_tailor_novice.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_tailor_novice.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_backpack_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_backpack_clothing.script index 109c06d0f..081e54b10 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_backpack_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_backpack_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bandolier_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bandolier_clothing.script index a63d5bba7..fdc388f98 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bandolier_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bandolier_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_clothing.script index f99694f44..922cc860c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_dress_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_dress_clothing.script index f99694f44..922cc860c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_dress_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_dress_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bodysuit_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bodysuit_clothing.script index b71af8b0b..b82ac6bf6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bodysuit_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bodysuit_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_dress_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_dress_clothing.script index 784877aaa..7c8031671 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_dress_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_dress_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_field_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_field_clothing.script index a8ccb1582..13249a6db 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_field_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_field_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bracer_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bracer_clothing.script index 2831b7ae5..8e6c14463 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bracer_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bracer_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_casual_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_casual_clothing.script index 2965e71ec..c08c029b0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_casual_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_casual_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_formal_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_formal_clothing.script index 9f1c2c196..dc9e7941a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_formal_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_formal_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_gloves_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_gloves_clothing.script index a95ae0ad7..f90d065e7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_gloves_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_gloves_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_clothing.script index d14199504..9b3224824 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_leisure_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_leisure_clothing.script index de931d1a4..b19896a22 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_leisure_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_leisure_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_helmet_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_helmet_clothing.script index f99694f44..922cc860c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_helmet_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_helmet_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_casual_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_casual_clothing.script index c8ead2a99..2be114c0d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_casual_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_casual_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_field_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_field_clothing.script index 37f412fa1..8b1b63d6d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_field_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_field_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_formal_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_formal_clothing.script index c22222813..6e8b26cd8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_formal_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_formal_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_casual_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_casual_clothing.script index 727747441..5ea72b0e6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_casual_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_casual_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_field_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_field_clothing.script index 16dbf8020..a21a167de 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_field_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_field_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_formal_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_formal_clothing.script index 64f0ef720..4d1bbb443 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_formal_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_formal_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_shorts_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_shorts_clothing.script index 41dd17000..7195feca9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_shorts_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_shorts_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_clothing.script index 7881c3f49..2b52030f1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_fancy_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_fancy_clothing.script index a579765d0..614de392c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_fancy_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_fancy_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_sash_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_sash_clothing.script index 0c7496c4e..3bd2b90f0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_sash_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_sash_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_casual_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_casual_clothing.script index e0d25a45b..0faa27d77 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_casual_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_casual_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_field_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_field_clothing.script index 9618200be..7a19c1300 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_field_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_field_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_formal_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_formal_clothing.script index 0e259abcb..fcca6e08e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_formal_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_formal_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_clothing.script index 9c9b3d0ec..cfdf50c67 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_sandals_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_sandals_clothing.script index e4f9a2af0..4bfc7f77d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_sandals_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_sandals_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_formal_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_formal_clothing.script index c42ae7478..1d2a71e6b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_formal_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_formal_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_long_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_long_clothing.script index e6951753b..8f73562f6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_long_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_long_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_short_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_short_clothing.script index 9555f9813..9f6204271 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_short_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_short_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_casual_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_casual_clothing.script index 26bfe4386..c1660ba1c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_casual_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_casual_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_field_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_field_clothing.script index f8b93a02c..113525ab8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_field_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_field_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_formal_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_formal_clothing.script index f1a2ecda5..3733889e6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_formal_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_formal_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/base.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/base.script index 873ca7b64..56c3bfc02 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/base.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/base.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.base.script +/* Title: systems.crafting.community_crafting.base.script * Description: base crafting script for community crafing projects - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/base_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/base_component.script index f8b636375..e2ce426ae 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/base_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/base_component.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: systems.crafting.community_crafting.component.base_component.script * Description: base script for community crafting project components - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /** @@ -42,8 +37,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/connections.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/connections.script index d0196fe78..f95a64a27 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/connections.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/connections.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/endrost.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/endrost.script index 47c2f3af2..28911aff9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/endrost.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/endrost.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.refined_endrine.script - * Description: main crafting script for a refined endrine component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret.script index 0370a9383..582c99aaf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.lightweight_turret.script - * Description: main crafting script for a lightweight turret component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_electronics.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_electronics.script index bcc93f617..895952999 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_electronics.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_electronics.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.lightweight_turret_electronics.script - * Description: main crafting script for a lightweight turret electronics component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_hardware.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_hardware.script index 45e447436..08e2b1ead 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_hardware.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_hardware.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.lightweight_turret_hardware.script - * Description: main crafting script for a lightweight turret hardware component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/power_supply.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/power_supply.script index e77871732..ade060d53 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/power_supply.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/power_supply.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/primary_computer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/primary_computer.script index 830972e70..3798772a3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/primary_computer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/primary_computer.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_ardanium_ii.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_ardanium_ii.script index 0b1d8cf7a..092620572 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_ardanium_ii.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_ardanium_ii.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.refined_rudic.script - * Description: main crafting script for a refined rudic component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_endrine.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_endrine.script index a2f861731..e75b1adcb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_endrine.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_endrine.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.refined_endrine.script +/* Title: systems.crafting.community_crafting.component.refined_endrine.script * Description: main crafting script for a refined endrine component - * @author $Steve Jakab$ - * @version $Revision: 0$ */ /** diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_rudic.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_rudic.script index 789b35f88..646f802b3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_rudic.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_rudic.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.refined_rudic.script +/* Title: systems.crafting.community_crafting.component.refined_rudic.script * Description: main crafting script for a refined rudic component - * @author $Steve Jakab$ - * @version $Revision: 0$ */ /** diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/regulator.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/regulator.script index d650b4f1b..07c7df476 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/regulator.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/regulator.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/reinforced_wall_module.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/reinforced_wall_module.script index 713a7831b..6c3bb723e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/reinforced_wall_module.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/reinforced_wall_module.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/shield_housing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/shield_housing.script index b45708805..1512b744e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/shield_housing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/shield_housing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/unit_computer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/unit_computer.script index 902636920..e23374325 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/unit_computer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/unit_computer.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/npc_inventory.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/npc_inventory.script index 8f64b4aff..f64571007 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/npc_inventory.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/npc_inventory.script @@ -1,12 +1,6 @@ -/** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.npc_inventory.script +/* Title: systems.crafting.community_crafting.npc_inventory.script * Description: This should get attached to the inventory object of the npc players interact with * for the community crafting system. - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_defenses.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_defenses.script index 6e9f3171d..ce68685b9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_defenses.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_defenses.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.village_defenses.script +/* Title: systems.crafting.community_crafting.village_defenses.script * Description: community crafting script for the village defenses used in phase 2 of the force-sensitive village quests - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_shields.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_shields.script index 9dd88557d..920d36030 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_shields.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_shields.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.village_shields.script +/* Title: systems.crafting.community_crafting.village_shields.script * Description: community crafting script for the village shields used in phase 3 of the force-sensitive village quests - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/crafting_base.script b/sku.0/sys.server/compiled/game/script/systems/crafting/crafting_base.script index 3ebca1536..09e0732fd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/crafting_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/crafting_base.script @@ -1,17 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base.script - * Description: base crafting script that should be used by all other crafting scripts - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ include library.utils; include library.craftinglib; include library.collection; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/base_prop.script b/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/base_prop.script index ed8c27f00..aeaaf937e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/base_prop.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/base_prop.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/prop.script b/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/prop.script index 99a29e094..0b7198f1c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/prop.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/prop.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_3p0_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_3p0_droid.script index d03c6b7b2..8998442cf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_3p0_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_3p0_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_8d8_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_8d8_droid.script index e5b9a65c2..797c6a80f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_8d8_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_8d8_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_asn_171_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_asn_171_droid.script index 360fe7f75..5e8bff4e4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_asn_171_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_asn_171_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_astromech_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_astromech_droid.script index 41b574318..124e367c9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_astromech_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_astromech_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_battle_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_battle_droid.script index debdc0cb9..debc9c767 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_battle_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_battle_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_binary_load_lifter_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_binary_load_lifter_droid.script index 06a87df7f..7b957edcb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_binary_load_lifter_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_binary_load_lifter_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_bounty_seeker.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_bounty_seeker.script index 469bff689..48d926fb0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_bounty_seeker.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_bounty_seeker.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_customization_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_customization_kit.script index fff9a2e19..eba2c9bff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_customization_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_customization_kit.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cww8_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cww8_droid.script index 66a0d447d..7d38a38b7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cww8_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cww8_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cybernetic_components.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cybernetic_components.script index 9f535aae3..51ba8511c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cybernetic_components.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cybernetic_components.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_armor_components.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_armor_components.script index f7e799644..632ed852b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_armor_components.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_armor_components.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_components.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_components.script index 750bad904..4068e8851 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_components.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_components.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_crafting_module.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_crafting_module.script index 7910b6c7a..ab1fc6671 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_crafting_module.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_crafting_module.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair.script index fd885f3fc..89724462f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_housing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_housing.script index 2e44ec52a..88d6ecbeb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_housing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_housing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_power.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_power.script index d041da85c..b1ebb82cb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_power.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_power.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_repair_comp_circuit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_repair_comp_circuit.script index 849289809..ffb806cbd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_repair_comp_circuit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_repair_comp_circuit.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair.script index 1d1a698b8..191c48afb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_housing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_housing.script index 2e44ec52a..88d6ecbeb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_housing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_housing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_power.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_power.script index 8803a00a0..2b224c4b2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_power.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_power.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droideka_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droideka_droid.script index dd9384d7a..f1e322488 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droideka_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droideka_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dwarf_spider_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dwarf_spider_droid.script index 4d117fa9b..bc54a9d4a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dwarf_spider_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dwarf_spider_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dz70_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dz70_droid.script index e6c622ee9..71b844550 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dz70_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dz70_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_guardian_mark_ii_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_guardian_mark_ii_droid.script index 47a13fa5e..ed650fafd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_guardian_mark_ii_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_guardian_mark_ii_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_ins_444.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_ins_444.script index 557072f5c..87cd17571 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_ins_444.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_ins_444.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_interplanetary_survey_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_interplanetary_survey_droid.script index ad880e1a1..6156f302a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_interplanetary_survey_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_interplanetary_survey_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_le_repair_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_le_repair_droid.script index a52d585e0..8e6611a5f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_le_repair_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_le_repair_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_lin_demolition_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_lin_demolition_droid.script index aed72d4ee..2f965007c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_lin_demolition_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_lin_demolition_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_magnaguard.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_magnaguard.script index 1265e1f6a..33a69cd6e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_magnaguard.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_magnaguard.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mark_iv_sentry_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mark_iv_sentry_droid.script index 4551c8e96..14ff4cc63 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mark_iv_sentry_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mark_iv_sentry_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mining_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mining_droid.script index c751299f7..116334836 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mining_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mining_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mse_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mse_droid.script index dbb2ff53d..dc20e9ba6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mse_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mse_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_navicomputer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_navicomputer.script index d322e5160..1108ce634 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_navicomputer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_navicomputer.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_pit_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_pit_droid.script index 817e4a02c..4a77bc2b5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_pit_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_pit_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_power_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_power_droid.script index 4131e80f7..85fa10b4e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_power_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_power_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_probot_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_probot_droid.script index 6d6dfd7ab..9c66db616 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_probot_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_probot_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r2_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r2_droid.script index 1de924e6d..645bd928c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r2_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r2_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r3_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r3_droid.script index a764eacf8..8b7432cd2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r3_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r3_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r4_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r4_droid.script index eb4bf1f37..14e7e6706 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r4_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r4_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r5_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r5_droid.script index 2ccd69984..de406ac75 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r5_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r5_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_spider_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_spider_droid.script index 8d8e42248..7bad44041 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_spider_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_spider_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_super_battle_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_super_battle_droid.script index bfc16cca4..67f384ad5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_super_battle_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_super_battle_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_surgical_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_surgical_droid.script index 0411c5325..fe918ad95 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_surgical_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_surgical_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_treadwell_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_treadwell_droid.script index ed93b21ad..61bc8900e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_treadwell_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_treadwell_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_union_sentry_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_union_sentry_droid.script index cf2d0c892..e73434958 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_union_sentry_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_union_sentry_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_cybernetic_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_cybernetic_component.script index 802850a16..03836f9a2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_cybernetic_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_cybernetic_component.script @@ -1,14 +1,3 @@ - -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -34,8 +23,7 @@ void calcAndSetPrototypeProperties(obj_id prototype, draft_schematic.attribute[] super.calcAndSetPrototypeProperties(prototype, itemAttributes, craftingValuesDictionary); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. @@ -196,4 +184,4 @@ void calcAndSetPrototypeProperties(obj_id prototype, draft_schematic.attribute[] */ } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid.script index 3d24bd084..6fc690e75 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends. David White = new droid (pet) deed stuff.$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,7 +25,7 @@ const string TBL_MOB_STAT_BALANCE = "datatables/mob/stat_balance.iff"; const string TBL_DROID_COMBAT = "datatables/combat/droid_combat_capabilities.iff"; const string DROID_RANGED_WEAPON = "object/weapon/ranged/vehicle/droid_weapon.iff"; -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_component.script index 761e3feca..79f61096e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_component.script @@ -1,14 +1,3 @@ - -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -34,7 +23,7 @@ void calcAndSetPrototypeProperties(obj_id prototype, draft_schematic.attribute[] super.calcAndSetPrototypeProperties(prototype, itemAttributes, craftingValuesDictionary); } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -136,4 +125,4 @@ void calcAndSetPrototypeProperties(obj_id prototype, draft_schematic.attribute[] } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair.script index b103760c3..9db677e65 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,7 +25,7 @@ void calcAndSetPrototypeProperties(obj_id prototype, draft_schematic.attribute[] super.calcAndSetPrototypeProperties(prototype, itemAttributes, craftingValuesDictionary); } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair_component.script index 069ebbc8a..60a6e9fe5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair_component.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,7 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_navicomputer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_navicomputer.script index 47cc982d8..a98cae44b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_navicomputer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_navicomputer.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ +//includes include library.utils; include library.craftinglib; @@ -28,7 +20,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -56,4 +48,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/cybernetic_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/cybernetic_component_attribute.script index 68b679e9b..c8ef02802 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/cybernetic_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/cybernetic_component_attribute.script @@ -1,23 +1,8 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; include library.pet_lib; - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { @@ -148,12 +133,6 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string getSpecialProtectionString(int protectionType) { @@ -174,4 +153,4 @@ string getSpecialProtectionString(int protectionType) default: return "unknown"; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_battery.script index a8db9c9d0..bba6dfc84 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_battery.script @@ -1,18 +1,11 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +//includes include library.callable; include library.craftinglib; include library.pet_lib; include library.utils; +//triggers trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { int idx = utils.getValidAttributeIndex(names); diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_component_attribute.script index 3dedc7770..9cfae354e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_component_attribute.script @@ -1,23 +1,8 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; include library.pet_lib; - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { @@ -365,10 +350,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_repair_comp_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_repair_comp_attribute.script index ef8efdc14..79f253d63 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_repair_comp_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_repair_comp_attribute.script @@ -1,21 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { @@ -64,10 +50,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/auto_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/auto_repair.script index 8ebf77c40..a40beea6b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/auto_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/auto_repair.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; include library.callable; @@ -226,7 +215,3 @@ messageHandler msgAutoRepairPulse() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/dance_module.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/dance_module.script index 6d74836d7..9f2149a1d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/dance_module.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/dance_module.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: stimpack_dispensor - * Description: script that attaches to the stimpack_dispensor droid - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.callable; include library.pet_lib; @@ -105,7 +94,3 @@ messageHandler onDanceDroidLoaded() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/droid_bomb.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/droid_bomb.script index 5d30880a5..0cded7f09 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/droid_bomb.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/droid_bomb.script @@ -1,14 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: droid bomb * Description: Handles the destruction of a droid with the droid bomb module. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ - /***** INCLUDES ********************************************************/ include library.ai_lib; include library.callable; @@ -112,10 +106,6 @@ messageHandler msgDetonationWarmup() utils.removeScriptVar(self, "module_data.detonation_warmup"); return SCRIPT_CONTINUE; } - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ void detonateDroid(obj_id droid) { diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/entertainer_effect.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/entertainer_effect.script index 3b63ff08f..2d75b08c9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/entertainer_effect.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/entertainer_effect.script @@ -1,13 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: entertainer_module +/* * Title: entertainer_module * Description: Script attaches to a droid with entertainer effects - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - +*/ /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -430,9 +423,6 @@ messageHandler msgNextEntertainerDroidEffect() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string[] getAvailableEffects(obj_id droid) { diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/interplanetary_survey.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/interplanetary_survey.script index 25f3c5442..2135d2e34 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/interplanetary_survey.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/interplanetary_survey.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.resource; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/merchant_barker.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/merchant_barker.script index fcfcef924..8113bfde0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/merchant_barker.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/merchant_barker.script @@ -1,13 +1,5 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: merchant_barker - * Description: Handled the functionality of droid merchant barkers - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - +/* Title: merchant_barker + * Description: Handled the functionality of droid merchant barkers*/ /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -375,9 +367,3 @@ messageHandler msgDroidWaypointSelected() return SCRIPT_CONTINUE; } - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/playback.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/playback.script index d71214483..53b8bc71f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/playback.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/playback.script @@ -1,3 +1,5 @@ +//includes + include library.callable; include library.sui; include library.performance; @@ -606,4 +608,4 @@ string parseTrackName(int index) { string ret = instrumentName + "- " + song; return ret; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/stimpack_dispensor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/stimpack_dispensor.script index 0d4386fa3..2551ed466 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/stimpack_dispensor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/stimpack_dispensor.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: stimpack_dispensor + Title: stimpack_dispensor * Description: script that attaches to the stimpack_dispensor droid - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -184,7 +179,3 @@ messageHandler msgStimpackDispensorRecharged() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/structure_maintenance.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/structure_maintenance.script index 1c31a95a1..31070d428 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/structure_maintenance.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/structure_maintenance.script @@ -1,3 +1,5 @@ +//includes + include library.ai_lib; include library.callable; include library.pet_lib; @@ -7,6 +9,7 @@ include library.sui; include library.utils; include library.money; +//consts const string STF_FILE = "pet/droid_modules"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_food.script index 95870f869..6447859dd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_ingredient.script index b11f49be5..fb9173432 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_food.script index a5df26b12..e3c726059 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_ingredient.script index 3dac5311a..f48422e6f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_food.script index 622dbb5e9..6e26e3ba5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_ingredient.script index 90f8a37c8..e74a998d2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meat_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meat_food.script index 70df33e71..62e8a7593 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meat_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meat_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_food.script index bc3b74919..f646a13c7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_ingredient.script index 8c7ad04f1..75d7f37c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_food.script index 0fad5434a..9e67fc665 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_ingredient.script index 8bf1076ec..3160de74c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_food.script index 749e57563..7fe714665 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_ingredient.script index 1ec2192ab..2d33c308a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_food.script index 89beae044..c0f14c3bf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_ingredient.script index ea2e0afe1..94b8d3eb6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_pet_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_pet_food.script index 9578dd0eb..ba22538af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_pet_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_pet_food.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_artisan_drink_container.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_artisan_drink_container.script index 964aa4610..19ae30ca9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_artisan_drink_container.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_artisan_drink_container.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food.script index 661145b67..b76fdb72d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -49,7 +41,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food_new.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food_new.script index 0fd62d544..86e6d0c3d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food_new.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food_new.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_ingredient.script index 86b1f6e55..c9eb0bef6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -48,7 +40,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_pet_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_pet_food.script index d5e00dcca..2728758c4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_pet_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_pet_food.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_stimpack.script - * Description: base crafting script used by all stims post combat upgrade - * @author $Author: Thomas Blair - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,7 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -67,4 +57,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_food_additive.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_food_additive.script index 085854305..f2aed289c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_food_additive.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_food_additive.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture.script index cc5e9d4ec..5b34ccf8a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,7 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture_customization.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture_customization.script index 6f01cadcb..d96b17083 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture_customization.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture_customization.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2009 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: crafting_base_furniture_customization.script * Description: base crafting script used by structure customization kit - * @author $Author: Haskell$ - * @version $Revision: 0$ */ /** @@ -45,7 +40,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/barn_lite.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/barn_lite.script index 7b5673cb0..2f9e2a9db 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/barn_lite.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/barn_lite.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/fountain.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/fountain.script index 079df5cd4..31e3a2bc9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/fountain.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/fountain.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item.script index 40c3b3bba..50ab74117 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item_nohue.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item_nohue.script index 2cd7724cb..aa16a9a5c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item_nohue.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item_nohue.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_lamp.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_lamp.script index f6449bbf8..ea4fa5c39 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_lamp.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_lamp.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/statue.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/statue.script index 5f2b439b1..d71ef9bae 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/statue.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/statue.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/streetlamp.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/streetlamp.script index 3787e038b..cc58c28fb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/streetlamp.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/streetlamp.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/structure_customization_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/structure_customization_kit.script index f95bd7d93..c57e2ceb9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/structure_customization_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/structure_customization_kit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/crafting_base_instrument.script b/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/crafting_base_instrument.script index 70f2f88c3..00bdc2a61 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/crafting_base_instrument.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/crafting_base_instrument.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,7 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/specific_item/instrument_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/specific_item/instrument_item.script index ff7206dc6..100bd77a6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/specific_item/instrument_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/specific_item/instrument_item.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ap_trap.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ap_trap.script index 9a06476c4..bf0b143da 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ap_trap.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ap_trap.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ballot_terminal.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ballot_terminal.script index 6aeae69ed..252ed5801 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ballot_terminal.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ballot_terminal.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -34,7 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_battery.script index 09573cc8c..666c41137 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_battery.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_detect_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_detect_item.script index 02908e8df..4531f61c7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_detect_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_detect_item.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework.script index 645bdd273..c03caf7ff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework_show.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework_show.script index 8fd0d27d7..77874cab6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework_show.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework_show.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_fishing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_fishing.script index e9f9c77fc..9f16661af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_fishing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_fishing.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_item_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_item_component.script index f5d82397c..1c9947aff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_item_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_item_component.script @@ -1,14 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -34,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_powerup.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_powerup.script index 1056bd197..cdcf56a8d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_powerup.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_powerup.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -59,7 +50,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_recycler.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_recycler.script index 198436ac3..49eb89b16 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_recycler.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_recycler.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_repair.script index c1393b3b5..136d0dcd2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_repair.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station.script index f979e83ac..e2db3d742 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station_incubator.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station_incubator.script index af6eb3052..13bfd481c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station_incubator.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station_incubator.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_tool.script index 315d485ab..fc6adc78f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_tool.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_barricades.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_barricades.script index c8a4bdfb9..a10c91a95 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_barricades.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_barricades.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -83,7 +75,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -168,4 +160,4 @@ resource_weight[] getAssemblyResourceWeights() return OBJ_ASSEMBLY_ATTRIBUTE_RESOURCES; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_patrol.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_patrol.script index 2bb748deb..f1fdf1398 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_patrol.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_patrol.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -83,7 +75,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -161,4 +153,4 @@ resource_weight[] getAssemblyResourceWeights() return OBJ_ASSEMBLY_ATTRIBUTE_RESOURCES; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_spawner.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_spawner.script index 44571b5e0..62da3d38c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_spawner.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_spawner.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -83,7 +75,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -161,4 +153,4 @@ resource_weight[] getAssemblyResourceWeights() return OBJ_ASSEMBLY_ATTRIBUTE_RESOURCES; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tools.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tools.script index e90b4a7fd..35c08d4f0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tools.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tools.script @@ -1,13 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - include library.callable; include library.craftinglib; include library.pet_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tower.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tower.script index 33045c2ea..38671e6e3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tower.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tower.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -83,7 +75,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -163,4 +155,4 @@ resource_weight[] getAssemblyResourceWeights() return OBJ_ASSEMBLY_ATTRIBUTE_RESOURCES; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_turret.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_turret.script index ab5bf34a6..327e47781 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_turret.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_turret.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -83,7 +75,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -162,4 +154,4 @@ resource_weight[] getAssemblyResourceWeights() return OBJ_ASSEMBLY_ATTRIBUTE_RESOURCES; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_vehicle.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_vehicle.script index 241f44680..ca2950d17 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_vehicle.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_vehicle.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -83,7 +75,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -163,4 +155,4 @@ resource_weight[] getAssemblyResourceWeights() return OBJ_ASSEMBLY_ATTRIBUTE_RESOURCES; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/item_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/item_component_attribute.script index 70c243112..d60b07885 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/item_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/item_component_attribute.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; @@ -156,10 +145,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_artisan_quality.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_artisan_quality.script index d8d42ca60..bb462b040 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_artisan_quality.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_artisan_quality.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_ballot_terminal.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_ballot_terminal.script index 52287c650..a00b8340a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_ballot_terminal.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_ballot_terminal.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_bug_habitat.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_bug_habitat.script index ce743fb12..4fc054056 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_bug_habitat.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_bug_habitat.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camokit_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camokit_item.script index 3960e0bc4..739fad178 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camokit_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camokit_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: breinhart$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -115,4 +107,4 @@ void calcAndSetPrototypeProperties( obj_id prototype, draft_schematic.attribute[ if ( itemAttributes[i].name.getAsciiId().equals( "quantity" ) ) setCount( prototype, (int) itemAttributes[i].currentValue ); } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camp_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camp_item.script index e3612ad9c..8941bbee7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camp_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camp_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: breinhart$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_collection_all.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_collection_all.script index 0d912c9ba..51c1893d6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_collection_all.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_collection_all.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_dead_eye_prototype.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_dead_eye_prototype.script index d94960a0a..e5ebb5e5e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_dead_eye_prototype.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_dead_eye_prototype.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_droid_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_droid_battery.script index e3835aae2..627dc307b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_droid_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_droid_battery.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_item.script index 73aa2a5fe..947c500f3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_show.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_show.script index 48d40aed8..5c5113401 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_show.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_show.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fishing_pole.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fishing_pole.script index 40a44efc2..06707f465 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fishing_pole.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fishing_pole.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fs_quest_medic_puzzle_heal_pack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fs_quest_medic_puzzle_heal_pack.script index c56aa59c3..662e8bd7d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fs_quest_medic_puzzle_heal_pack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fs_quest_medic_puzzle_heal_pack.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_complex_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_complex_component.script index 56f8b4060..42dd3ba75 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_complex_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_complex_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_component.script index 822689913..a2c9a8a4e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_ultra_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_ultra_component.script index 2a29bc5ef..79738e0f3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_ultra_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_ultra_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_jedi_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_jedi_tool.script index d60aaa664..c9a2a0855 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_jedi_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_jedi_tool.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_powerup_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_powerup_item.script index 3875de057..c8a50dd26 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_powerup_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_powerup_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -126,4 +118,4 @@ trigger OnInitialize() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_recycler.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_recycler.script index 7e1e2f15e..21e396d08 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_recycler.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_recycler.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_repairkit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_repairkit.script index b56903134..ece225e82 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_repairkit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_repairkit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_slicing_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_slicing_item.script index 48bb8e063..6ea4cc110 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_slicing_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_slicing_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_incubator.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_incubator.script index 6b477438b..27517a413 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_incubator.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_incubator.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_item.script index daed8584b..110c48f07 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_tool.script index daed8584b..110c48f07 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_tool.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_trap_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_trap_item.script index 8ab16ac9b..4986d19fc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_trap_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_trap_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: breinhart$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/doc_bag.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/doc_bag.script index 18eb103e2..c1cbbc9c9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/doc_bag.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/doc_bag.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_munition.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_munition.script index 98f89068e..50ac0d6ba 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_munition.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_munition.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -46,7 +38,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_steroid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_steroid.script index 999732348..0537a0f55 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_steroid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_steroid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -46,7 +38,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_munition.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_munition.script index dabe4f4b1..dc0442202 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_munition.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_munition.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -46,7 +38,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_steroid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_steroid.script index 67bbf79f2..ca29db5d8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_steroid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_steroid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -43,7 +35,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_beast_steroid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_beast_steroid.script index 828c04580..1410c4d0d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_beast_steroid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_beast_steroid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_munition.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_munition.script index 681789be6..4141ba6f0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_munition.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_munition.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_mine_munition.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_mine_munition.script index 9d08ff4dd..13ccb46f4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_mine_munition.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_mine_munition.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_standard_munition.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_standard_munition.script index 909f93253..cc9b8a010 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_standard_munition.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_standard_munition.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_steroid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_steroid.script index b4dfac33f..420a2c1cc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_steroid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_steroid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_warhead_munition.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_warhead_munition.script index 4f8d28374..ebafafe2a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_warhead_munition.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_warhead_munition.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/armor_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/armor_repair.script index 45d802816..3288a322a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/armor_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/armor_repair.script @@ -1,18 +1,10 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.repair.weapon_repair.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ + /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ + @@ -27,8 +19,5 @@ trigger OnInitialize() setObjVar(self, "crafting.type", GOT_armor); return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/clothing_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/clothing_repair.script index 680dacbb6..7d95b1711 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/clothing_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/clothing_repair.script @@ -1,18 +1,10 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.repair.clothing_repair.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ + /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ + @@ -28,8 +20,5 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/droid_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/droid_repair.script index 9107bb7b8..186bf0fc4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/droid_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/droid_repair.script @@ -1,18 +1,10 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.repair.droid_repair.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ + /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ + @@ -28,8 +20,5 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/structure_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/structure_repair.script index 2ea59f511..b137420c0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/structure_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/structure_repair.script @@ -1,18 +1,10 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.repair.structure_repair.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ + /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ + @@ -28,8 +20,5 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/weapon_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/weapon_repair.script index 53a112391..919e64c69 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/weapon_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/weapon_repair.script @@ -1,18 +1,10 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.repair.weapon_repair.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ + /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ + @@ -28,8 +20,5 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_armor_reinforcement_panel.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_armor_reinforcement_panel.script index 3fd584fc6..cfd7db631 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_armor_reinforcement_panel.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_armor_reinforcement_panel.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_armor.script - * Description: ship armor. . . - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor.script index e268f4500..bcc515bbf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_armor.script - * Description: base crafting script used by all ship armor - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -40,7 +32,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -98,4 +90,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor_component.script index 4f73f1fcb..e679d3c27 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_armor.script - * Description: base crafting script used by all ship armor - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -40,7 +32,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -86,4 +78,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_basic_armor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_basic_armor.script index ffdd5d7cf..e4cc545ea 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_basic_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_basic_armor.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_armor.script - * Description: ship armor. . . - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_mass_reduction_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_mass_reduction_kit.script index 31cb05eba..3ab1e54b3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_mass_reduction_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_mass_reduction_kit.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_armor.script - * Description: ship armor. . . - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster.script index 47bfb7076..cf98207c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_booster.script - * Description: base crafting script used by all boosters - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -42,7 +34,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -120,4 +112,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster_component.script index c6f3724e7..54854cb69 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_booster.script - * Description: base crafting script used by all boosters - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -41,7 +33,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -99,4 +91,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_basic_booster.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_basic_booster.script index d6868e3ff..e4dae575f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_basic_booster.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_basic_booster.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_booster_overdriver.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_booster_overdriver.script index e1d5df06f..f05f6bdfb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_booster_overdriver.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_booster_overdriver.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_extended_life_fuel_cell.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_extended_life_fuel_cell.script index cd2d92a2f..e1a6ae6b7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_extended_life_fuel_cell.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_extended_life_fuel_cell.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_fast_charge_fuel_cell.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_fast_charge_fuel_cell.script index bf4d6cb8b..a207201c2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_fast_charge_fuel_cell.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_fast_charge_fuel_cell.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_heavy_fuel_cell.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_heavy_fuel_cell.script index 1637eb0fa..a5987207b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_heavy_fuel_cell.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_heavy_fuel_cell.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor.script index 208f8470e..1e690a954 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -41,7 +33,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -109,4 +101,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor_component.script index 9ead9fabc..a77874d48 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -41,7 +33,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -87,4 +79,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_basic_capacitor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_basic_capacitor.script index 69d705671..8eb4b599c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_basic_capacitor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_basic_capacitor.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_energy_saver_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_energy_saver_battery.script index e177eee23..2a0616bbb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_energy_saver_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_energy_saver_battery.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_extended_life_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_extended_life_battery.script index 6001ae7e4..5bb93efb9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_extended_life_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_extended_life_battery.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_heavy_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_heavy_battery.script index e177eee23..2a0616bbb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_heavy_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_heavy_battery.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_quick_recharge_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_quick_recharge_battery.script index 6001ae7e4..5bb93efb9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_quick_recharge_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_quick_recharge_battery.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_base_cargo_hold.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_base_cargo_hold.script index d544049a4..281db9a1c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_base_cargo_hold.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_base_cargo_hold.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -43,7 +35,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -84,4 +76,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_cargo_hold.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_cargo_hold.script index b0f4914ae..1e714e59b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_cargo_hold.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_cargo_hold.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_awing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_awing_chassis.script index 6cd7f63c9..228aa353f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_awing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_awing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_awing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_awing_chassis.script index 90a7c334e..dcdb7c8cd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_awing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_awing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s01_chassis.script index 9c1f7ae45..2ad76ed06 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s02_chassis.script index 80daebc8b..5e0f2bf5f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s03_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s03_chassis.script index 90e402b9c..f3fafd7f1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s03_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s03_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s04_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s04_chassis.script index 4ca142eb9..ea952b03a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s04_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s04_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s01_chassis.script index 4baac6f63..cfaf71f2e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s02_chassis.script index 0323130cd..2556ff9ce 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s03_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s03_chassis.script index db8d083e5..d5bd33c29 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s03_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s03_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s04_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s04_chassis.script index 5d48038f0..d1404311f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s04_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s04_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_medium_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_medium_chassis.script index b51d92881..bfbba9ce7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_medium_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_medium_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -68,4 +60,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_bwing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_bwing_chassis.script index 58c44c1d3..aedb37b35 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_bwing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_bwing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_chassis.script index b51d92881..bfbba9ce7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -68,4 +60,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_decimator_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_decimator_chassis.script index 97d69e6b3..d1e361cb1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_decimator_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_decimator_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_firespray_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_firespray_chassis.script index 381b4d480..3b3233a8f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_firespray_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_firespray_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s01_chassis.script index aaac40b70..15f1627f4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s02_chassis.script index 5f713bd29..565c33a08 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_chassis.script index 948fdf04c..325e84daa 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -73,4 +65,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_s02_chassis.script index a1f671420..78bba2a00 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -73,4 +65,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s01_chassis.script index 74421edac..251e7080d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s02_chassis.script index 276435fb0..967d1cef8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_in_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_in_chassis.script index 9e74bfaa1..d6d9ec9d2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_in_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_in_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_light_duty_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_light_duty_chassis.script index 0c5eb8002..941c2b8b9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_light_duty_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_light_duty_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieadvanced_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieadvanced_chassis.script index 7c5f67027..7b8614b6e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieadvanced_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieadvanced_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -74,4 +66,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieaggressor_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieaggressor_chassis.script index 860170e5a..6d2e2cda5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieaggressor_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieaggressor_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -74,4 +66,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiebomber.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiebomber.script index e5b6bb53b..fc594a10e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiebomber.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiebomber.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -74,4 +66,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiefighter.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiefighter.script index 539f9edc0..1e25b6ee6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiefighter.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiefighter.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -74,4 +66,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieinterceptor_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieinterceptor_chassis.script index 27e51f5e9..43abba0db 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieinterceptor_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieinterceptor_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -73,4 +65,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieoppressor_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieoppressor_chassis.script index 1624ddeb8..0487b4db0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieoppressor_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieoppressor_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -74,4 +66,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_xwing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_xwing_chassis.script index f95e39e53..582765475 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_xwing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_xwing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ykl37r_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ykl37r_chassis.script index a4e03dff6..1ff2952ae 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ykl37r_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ykl37r_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_yt1300_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_yt1300_chassis.script index 72b4e9802..a5218e43c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_yt1300_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_yt1300_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_chassis.script index 729654609..786c6c9af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_longprobe_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_longprobe_chassis.script index 8fb973cd8..d6bfdd8d4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_longprobe_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_longprobe_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_z95_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_z95_chassis.script index 86d366df4..870205c5a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_z95_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_z95_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -72,4 +64,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s01_chassis.script index 387b24030..008227a7d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s02_chassis.script index 1b5669e9d..686046fc6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s03_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s03_chassis.script index b6334976f..7b5a852fa 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s03_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s03_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s04_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s04_chassis.script index 8b934aa07..5a96f7223 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s04_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s04_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s01_chassis.script index 02f5ed0e8..56de9fd3c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s02_chassis.script index 351d61bfb..e77176a9c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s03_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s03_chassis.script index f30b25476..044ca396b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s03_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s03_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s04_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s04_chassis.script index 062ca5113..6cc861d26 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s04_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s04_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_medium_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_medium_chassis.script index 901bd891d..d59f4f8dc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_medium_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_medium_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_bwing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_bwing_chassis.script index f5c006e7c..35d0ad69f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_bwing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_bwing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_decimator_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_decimator_chassis.script index 13fe812e0..4928dbd99 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_decimator_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_decimator_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_firespray_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_firespray_chassis.script index fa67640e7..6eeb82c69 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_firespray_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_firespray_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s01_chassis.script index 758475d43..bda74027a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s02_chassis.script index 8d2be2220..88cac9951 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_chassis.script index 0848b883e..0ceb6c08d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_s02_chassis.script index 767e017b4..12d1c0950 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s01_chassis.script index e2984b849..508b9a758 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s02_chassis.script index ef86431de..c0c5262f1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ship_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ship_chassis.script index 04708ac16..2625d6120 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ship_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ship_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_in_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_in_chassis.script index 7d855a653..e992ffcbd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_in_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_in_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_light_duty.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_light_duty.script index 5b0c2d008..c05560287 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_light_duty.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_light_duty.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieadvanced_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieadvanced_chassis.script index d313fa093..4dd53b7d4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieadvanced_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieadvanced_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieaggressor_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieaggressor_chassis.script index 3013b24c8..7fd274890 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieaggressor_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieaggressor_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiebomber_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiebomber_chassis.script index a13178130..e96607a4a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiebomber_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiebomber_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiefighter_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiefighter_chassis.script index fe1cb2b86..5c28bb171 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiefighter_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiefighter_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieinterceptor_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieinterceptor_chassis.script index a310c7d5f..5a44b179c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieinterceptor_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieinterceptor_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieoppressor_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieoppressor_chassis.script index d61c0345c..1298a7a25 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieoppressor_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieoppressor_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_xwing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_xwing_chassis.script index c4bb50e45..06fe43d1a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_xwing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_xwing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ykl37r_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ykl37r_chassis.script index 0a5c2c8d5..0877e103c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ykl37r_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ykl37r_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_yt1300_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_yt1300_chassis.script index 682c690af..0ed97d7dc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_yt1300_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_yt1300_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_chassis.script index f218e4fbd..f917e237d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_longprobe_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_longprobe_chassis.script index 8ae491fa2..5810c3db5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_longprobe_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_longprobe_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_z95_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_z95_chassis.script index 8baaa0f0e..bd9f90d46 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_z95_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_z95_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface.script index b2a6ce970..f4d1d8343 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -42,7 +34,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -105,4 +97,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface_component.script index 916b505b2..5e67baab1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -42,7 +34,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -85,4 +77,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_basic_droid_interface.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_basic_droid_interface.script index 29a255bcd..87127489c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_basic_droid_interface.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_basic_droid_interface.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_droid_brain_upgrade.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_droid_brain_upgrade.script index a2147c230..23429c4af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_droid_brain_upgrade.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_droid_brain_upgrade.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_maintenance_reduction_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_maintenance_reduction_kit.script index a2147c230..23429c4af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_maintenance_reduction_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_maintenance_reduction_kit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine.script index 8613b8e86..a6adc54c8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -41,7 +33,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -114,4 +106,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine_component.script index 16c68e6ea..86de45b59 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -41,7 +33,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -88,4 +80,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_basic_engine.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_basic_engine.script index c7c9e80ce..cd9083522 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_basic_engine.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_basic_engine.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_limiter.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_limiter.script index b5fd2af72..4d23c76c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_limiter.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_limiter.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overdriver.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overdriver.script index b5fd2af72..4d23c76c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overdriver.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overdriver.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overhaul.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overhaul.script index fcee864aa..eab64df4f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overhaul.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overhaul.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_engine_stabilizer.script - * Description: base crafting script used by blaster weapons - * @author $Author: TEidson (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_stabilizer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_stabilizer.script index d3bb58fb9..980b338d5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_stabilizer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_stabilizer.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_engine_stabilizer.script - * Description: base crafting script used by blaster weapons - * @author $Author: TEidson (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_mass_reduction_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_mass_reduction_kit.script index 139e57043..a0457dc1a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_mass_reduction_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_mass_reduction_kit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_upgraded_retro_thrusters.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_upgraded_retro_thrusters.script index 139e57043..a0457dc1a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_upgraded_retro_thrusters.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_upgraded_retro_thrusters.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor.script index 3ded23873..a26bc1105 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -41,7 +33,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -105,4 +97,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor_component.script index 9b8d6c324..c7770fb2c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -40,7 +32,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -84,4 +76,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_basic_reactor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_basic_reactor.script index cba83c907..136eaab6d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_basic_reactor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_basic_reactor.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_limiter.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_limiter.script index 51e52edac..a6a66a400 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_limiter.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_limiter.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_overcharger.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_overcharger.script index 51e52edac..a6a66a400 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_overcharger.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_overcharger.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_base_ship_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_base_ship_repair.script index 20ecf96da..4ed262849 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_base_ship_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_base_ship_repair.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ - include library.utils; include library.craftinglib; include library.space_crafting; @@ -28,7 +18,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -63,4 +53,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair.script index 13214e6dc..ffe0a7d79 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair_artisan.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair_artisan.script index bc4ad1f21..d09c5545f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair_artisan.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair_artisan.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_base_analysis_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_base_analysis_tool.script index 4473ffa5f..a7360bbb8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_base_analysis_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_base_analysis_tool.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -28,7 +20,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -63,4 +55,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_analysis_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_analysis_tool.script index 3d0f733e0..6b6bf97f4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_analysis_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_analysis_tool.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_engine_reverse.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_engine_reverse.script index 79278f5a1..381012307 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_engine_reverse.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_engine_reverse.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields.script index 4f72cd01c..545e09cc7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -46,7 +38,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -118,4 +110,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields_component.script index 37877aa04..9d19db87c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -44,7 +36,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -99,4 +91,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_basic_shields.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_basic_shields.script index 44ffc469a..e27810678 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_basic_shields.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_basic_shields.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_energy_saver_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_energy_saver_kit.script index 4fea1de23..3e88baa8e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_energy_saver_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_energy_saver_kit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_high_capacity.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_high_capacity.script index a26b6f855..913da7eff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_high_capacity.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_high_capacity.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_intensifier.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_intensifier.script index 4fea1de23..3e88baa8e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_intensifier.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_intensifier.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_limiter.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_limiter.script index 519cb7e1c..bd7e9891c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_limiter.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_limiter.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_overcharger.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_overcharger.script index 519cb7e1c..bd7e9891c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_overcharger.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_overcharger.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_armor_effectiveness_intensifier.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_armor_effectiveness_intensifier.script index 25537cc01..4d90cebcb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_armor_effectiveness_intensifier.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_armor_effectiveness_intensifier.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_missile.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_missile.script index a9d7cc4a7..8e106f67f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_missile.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_missile.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -105,4 +97,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon.script index 87301cc94..41e4cc13b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -184,4 +176,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon_component.script index ce2b3a616..4b724c4de 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -111,4 +103,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_chaff_pack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_chaff_pack.script index 6e984a5a1..912ab68ef 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_chaff_pack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_chaff_pack.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_missile.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_missile.script index 811e7fbd2..a9b123b17 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_missile.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_missile.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_weapon.script index f07987720..b2379256f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_weapon.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_max_damage_intensifier.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_max_damage_intensifier.script index 9eb36086b..d2e1d63b6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_max_damage_intensifier.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_max_damage_intensifier.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_min_damage_intensifier.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_min_damage_intensifier.script index 9eb36086b..d2e1d63b6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_min_damage_intensifier.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_min_damage_intensifier.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_missile_launcher.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_missile_launcher.script index 3674bbb50..11df3041c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_missile_launcher.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_missile_launcher.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_quick_shot.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_quick_shot.script index b7b7cb4b5..b16324a1f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_quick_shot.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_quick_shot.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_shield_effectiveness_intensifier.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_shield_effectiveness_intensifier.script index 25537cc01..4d90cebcb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_shield_effectiveness_intensifier.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_shield_effectiveness_intensifier.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_speed_limiter.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_speed_limiter.script index b7b7cb4b5..b16324a1f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_speed_limiter.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_speed_limiter.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_weapon_efficiency_booster.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_weapon_efficiency_booster.script index e3a044b60..596aee46c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_weapon_efficiency_booster.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_weapon_efficiency_booster.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/spice/crafting_spice.script b/sku.0/sys.server/compiled/game/script/systems/crafting/spice/crafting_spice.script index 14587001c..97d270454 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/spice/crafting_spice.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/spice/crafting_spice.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_harvester.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_harvester.script index 4252cb7b5..7a2c7c616 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_harvester.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_harvester.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -33,7 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_mining_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_mining_component.script index 31a6a5e09..528d7b82f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_mining_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_mining_component.script @@ -1,13 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -34,7 +26,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure.script index 7846f697c..bd2f62b9c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -33,7 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure_component.script index 7846f697c..bd2f62b9c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -33,7 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dantooine.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dantooine.script index 84564bddf..1f93a97a7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dantooine.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dantooine.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dathomir.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dathomir.script index c6c114579..b6a5509e4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dathomir.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dathomir.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_endor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_endor.script index 1f9f1ab90..99d5a1890 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_endor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_endor.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_large.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_large.script index fdc4433b3..b9a15b446 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_large.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_large.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_medium.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_medium.script index 7e6ae9357..a9d2d3cdd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_medium.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_medium.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_small.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_small.script index d99f13f92..186fda5be 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_small.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_small.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_installation_structure.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_installation_structure.script index a7b15b017..42c7e26ed 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_installation_structure.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_installation_structure.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_merchant_tent.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_merchant_tent.script index 79d20a0f8..53a467814 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_merchant_tent.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_merchant_tent.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_mining_unit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_mining_unit.script index 729f55ac7..1708c1cb9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_mining_unit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_mining_unit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_component.script index 35991d184..5c34d36e8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation.script index e64e37aa2..54fc8f832 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation_artisan.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation_artisan.script index 1755a6209..4f8855922 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation_artisan.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation_artisan.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_artisan_vehicle.script b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_artisan_vehicle.script index 3405b03be..18569dcdd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_artisan_vehicle.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_artisan_vehicle.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_staff_artisan_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_customization_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_customization_kit.script index 46cff5fb9..092e67edb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_customization_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_customization_kit.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_vehicle_basilisk.script b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_vehicle_basilisk.script index 0e3176269..8437b6661 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_vehicle_basilisk.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_vehicle_basilisk.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_staff_artisan_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafting_base_vehicle.script b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafting_base_vehicle.script index b9c4642e3..3b79b1db9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafting_base_vehicle.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafting_base_vehicle.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,7 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_attachment_base_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_attachment_base_component.script index 2665471a0..4b896f83f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_attachment_base_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_attachment_base_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blade_vibro_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blade_vibro_component.script index 2028abbaf..06b6dacbb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blade_vibro_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blade_vibro_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_energy_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_energy_component.script index b46ed3ba6..138c7056a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_energy_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_energy_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_pistol_barrel_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_pistol_barrel_component.script index 4111d441a..ffaa23bfe 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_pistol_barrel_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_pistol_barrel_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_rifle_barrel_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_rifle_barrel_component.script index 4111d441a..ffaa23bfe 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_rifle_barrel_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_rifle_barrel_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_cannon_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_cannon_component.script index cfca3cda3..daed1ba84 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_cannon_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_cannon_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_chem_dispersion_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_chem_dispersion_component.script index e71ffc267..e6e8561e5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_chem_dispersion_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_chem_dispersion_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_galven_tube_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_galven_tube_component.script index a17a2c88f..72b8b7f28 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_galven_tube_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_galven_tube_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_power_handler_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_power_handler_component.script index 0abbc0cfc..a19122413 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_power_handler_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_power_handler_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_barrel_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_barrel_component.script index c8ee2cb41..e619be835 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_barrel_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_barrel_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_feed_mechanism_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_feed_mechanism_component.script index 4d7d02465..ccdc401e2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_feed_mechanism_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_feed_mechanism_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_refined_crystal_pack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_refined_crystal_pack.script index fad63f1e8..423d52463 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_refined_crystal_pack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_refined_crystal_pack.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_scope_weapon_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_scope_weapon_component.script index 2f9439616..7cbaa23cb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_scope_weapon_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_scope_weapon_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_steroid_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_steroid_component_attribute.script index c193b71a0..9e535a9e5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_steroid_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_steroid_component_attribute.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; @@ -50,10 +39,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_stock_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_stock_component.script index 34b2dec9a..c8dd82fcd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_stock_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_stock_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_sword_core_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_sword_core_component.script index b9815d997..af08f6a04 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_sword_core_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_sword_core_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_component_attribute.script index 0f4a2ac54..8b5374d4e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_component_attribute.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.weapons; @@ -547,10 +536,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_computer_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_computer_component.script index a12d49c1a..0dda86680 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_computer_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_computer_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_mount_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_mount_component.script index 2665471a0..4b896f83f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_mount_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_mount_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_blaster.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_blaster.script index fbcd2dd2b..6cbcbf3e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_blaster.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_blaster.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_projectile.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_projectile.script index fbcd2dd2b..6cbcbf3e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_projectile.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_projectile.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_elemental.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_elemental.script index e843f76d4..d55aef1d2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_elemental.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_elemental.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_gas_cartridge.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_gas_cartridge.script index 8bd3374c1..98a14b49b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_gas_cartridge.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_gas_cartridge.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_power_bit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_power_bit.script index 61d2fe692..be97d4ce7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_power_bit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_power_bit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -77,4 +69,4 @@ string[] getAssemblySkillMods() string[] getExperimentSkillMods() { return EXPERIMENT_SKILL_MODS; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_reinforcement_core.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_reinforcement_core.script index 2d9c3e78f..f4ad044b8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_reinforcement_core.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_reinforcement_core.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_scope.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_scope.script index fbcd2dd2b..6cbcbf3e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_scope.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_scope.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_stock.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_stock.script index fbcd2dd2b..6cbcbf3e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_stock.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_stock.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_vibro_unit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_vibro_unit.script index fbcd2dd2b..6cbcbf3e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_vibro_unit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_vibro_unit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core.script index 5ed054530..78bb8d94e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_weapon_core.script - * Description: resource weighting script for new weapon core - * @author $Author: $ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core_melee.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core_melee.script index 0825090f0..97267dc75 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core_melee.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core_melee.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_weapon_core.script - * Description: resource weighting script for new weapon core - * @author $Author: $ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_final.script index c5f55d7f9..b0f8a5714 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_final.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_weapon_final.script - * Description: resource weighting script for new weapon - * @author $Author: $ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_lightsaber.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_lightsaber.script index f9f8b3f80..00da321b0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_lightsaber.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_lightsaber.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -50,7 +42,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_saber_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_saber_component.script index 78e4ae03a..0963dd26e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_saber_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_saber_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -45,7 +37,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon.script index fc418fe95..2f14d3f4a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -48,7 +40,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon_component.script index 1b342679e..4fc0890c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -45,7 +37,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_artisan_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_artisan_weapon.script index db5e23c52..c77cf3271 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_artisan_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_artisan_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_artisan_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -183,4 +175,4 @@ messageHandler verifyCraftedVersion () { weapons.initalizeWeaponFactoryCrateManufacturingSchematics(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_weapon.script index 78636d69b..714e5a3d3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -258,4 +250,4 @@ messageHandler verifyCraftedVersion () { weapons.initalizeWeaponFactoryCrateManufacturingSchematics(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_artisan_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_artisan_weapon.script index bd4c5cbad..64b8e41de 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_artisan_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_artisan_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -167,4 +159,4 @@ messageHandler verifyCraftedVersion () { weapons.initalizeWeaponFactoryCrateManufacturingSchematics(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber.script index 6ff3002a9..62e1c9e41 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_one_handed.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_one_handed.script index 5f1a8fc30..14c8a221a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_one_handed.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_one_handed.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_polearm.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_polearm.script index 333f395da..4da36f60f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_polearm.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_polearm.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_two_handed.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_two_handed.script index bd8ed4a70..d34f031a4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_two_handed.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_two_handed.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_standard_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_standard_weapon.script index 9952a6d5b..509e2c150 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_standard_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_standard_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -188,4 +180,4 @@ messageHandler verifyCraftedVersion () { weapons.initalizeWeaponFactoryCrateManufacturingSchematics(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_base_weapon_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_base_weapon_component.script index 454054b0c..58af45e6c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_base_weapon_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_base_weapon_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -46,7 +38,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_core.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_core.script index 6af9d2445..46365666f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_core.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_core.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_weapon_core.script - * Description: base script for crafting new weapon cores - * @author $Author: $ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -34,7 +26,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_final.script index 631825fcb..540d302c9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_final.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_weapon_final.script - * Description: base script for crafting new weapon - * @author $Author: $ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -61,7 +53,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_artisan_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_artisan_weapon.script index ee98860c9..c9619e59d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_artisan_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_artisan_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_staff_artisan_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -166,4 +158,4 @@ messageHandler verifyCraftedVersion () { weapons.initalizeWeaponFactoryCrateManufacturingSchematics(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_weapon.script index fd7f2c509..453f72604 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen1.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen1.script index e5a1ef0ce..b113294af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen1.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen1.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen2.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen2.script index 3e007fc7b..4a5a6b453 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen2.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen2.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen3.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen3.script index e507fbc7c..c945a8587 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen3.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen3.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4.script index 013a9ce72..9d45ac40f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4_restuss.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4_restuss.script index adf32967a..53f5b8c4b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4_restuss.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4_restuss.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen5.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen5.script index a9938140f..0ed35408f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen5.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen5.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_pvp_bf.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_pvp_bf.script index 429642541..c6f3dd5a6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_pvp_bf.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_pvp_bf.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm.script index 534e7e2ee..dc24052e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen1.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen1.script index b6acf3851..1f8698f7a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen1.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen1.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen2.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen2.script index e71b135ee..1f3ebc795 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen2.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen2.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen3.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen3.script index e1f90970f..70f0abce8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen3.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen3.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4.script index 1c8340da6..f14a80d3e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4_heroic.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4_heroic.script index 429642541..c6f3dd5a6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4_heroic.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4_heroic.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen5.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen5.script index 239bdd398..b3dc50154 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen5.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen5.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_pvp_bf.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_pvp_bf.script index 429642541..c6f3dd5a6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_pvp_bf.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_pvp_bf.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_training.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_training.script index 8744ce573..31549c6ab 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_training.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_training.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed.script index 0ee205b1d..0d0de3da1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen1.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen1.script index 28430df9e..8993dd48c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen1.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen1.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen2.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen2.script index 83227feb8..9608652be 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen2.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen2.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen3.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen3.script index f91f0fa21..dea79736e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen3.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen3.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4.script index 8903dcdbe..12f000c18 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4_must.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4_must.script index adf32967a..53f5b8c4b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4_must.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4_must.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen5.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen5.script index 8903dcdbe..12f000c18 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen5.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen5.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_pvp_bf.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_pvp_bf.script index adf32967a..53f5b8c4b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_pvp_bf.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_pvp_bf.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/encoded_disk.script b/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/encoded_disk.script index 1004062a9..2b5d26c18 100644 --- a/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/encoded_disk.script +++ b/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/encoded_disk.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: encoded_disk.script - * Description: encoded_disk base logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ - */ - //------------------------------------------------ // Includes //------------------------------------------------ @@ -118,4 +108,4 @@ void decodeDisk( obj_id self, obj_id player ) } break; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_assembled.script b/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_assembled.script index 553c8c4af..4745a0288 100644 --- a/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_assembled.script +++ b/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_assembled.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: message_assembled.script - * Description: message_assembled base logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ - */ - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_fragment.script b/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_fragment.script index 689429cea..b78658d05 100644 --- a/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_fragment.script +++ b/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_fragment.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: message_fragment.script - * Description: message_fragment base logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ - */ - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/destructible_obj.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/destructible_obj.script index c19f57b3c..e554d38fd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/destructible_obj.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/destructible_obj.script @@ -23,9 +23,3 @@ messageHandler campObjDestroyed() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - - diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_help_npc.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_help_npc.script index ab00d1022..78cf6cac6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_help_npc.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_help_npc.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: final_battle_help_npc * Description: Script attaches to the npcs that come in waves within the final battle. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ include library.quests; include library.theater; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_leader.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_leader.script index 0fee88b04..faac68d9a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_leader.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_leader.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: final_battle_leader * Description: Script attaches to the Boss npc within the final battle. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.ai_lib; include library.quests; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_npc.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_npc.script index 2e27a9001..1d1ba9c5c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_npc.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_npc.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: final_battle_npc * Description: Script attaches to the boss npc within the final battle. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.quests; include library.theater; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_second.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_second.script index a624f8877..efe9a4c2d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_second.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_second.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: final_battle_second * Description: Script attaches to the lt npc within the final battle. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.ai_lib; include library.quests; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_theater.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_theater.script index 480c4c47e..a56bd0d49 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_theater.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_theater.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: final_battler_theater * Description: Script that attaches to the theater object - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/power_shrine.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/power_shrine.script index 4e4c6c952..1013ec3d4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/power_shrine.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/power_shrine.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: power_shrine * Description: Attached to the power crystals in the final battle. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.quests; include library.theater; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_heal_pack.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_heal_pack.script index 0ab5812ca..76491b790 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_heal_pack.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_heal_pack.script @@ -1,11 +1,9 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_medic_heal_pack.script * Description: Force Sensitive Quest Item script to display cure values. - * @author Benjamin Norris - * @version $Revision:$ + **********************************************************************/ @@ -88,4 +86,4 @@ string _getCureName(obj_id item, string cureVarLoc) int cureNumber = (int)utils.getFloatObjVar(item, cureVarLoc); string_id cure = new string_id ("quest/force_sensitive/fs_medic", "symptom"+cureNumber); return localize(cure); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_puzzle_cleanup.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_puzzle_cleanup.script index 28f770908..b4d08087a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_puzzle_cleanup.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_puzzle_cleanup.script @@ -1,12 +1,10 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_medic_puzzle_cleanup.script * Description: Clean up Objvar's on Player if they are no longer in this phase on the village * . - * @author Benjamin Norris - * @version $Revision:$ + **********************************************************************/ @@ -63,4 +61,4 @@ trigger OnDetach() { cleanUpStuff(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_phase3_cc_cleanup.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_phase3_cc_cleanup.script index 28def0046..aa627ca1f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_phase3_cc_cleanup.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_phase3_cc_cleanup.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: systems.fs_quest.fs_phase3_cc_cleanup.script * Description: Ends the phase 3 community crafting quest at the beginning of phase 4 for the force-sensitive village. - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_quest_player.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_quest_player.script index 59922edfb..e74e9c27b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_quest_player.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_quest_player.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_quest_player * Description: Script for any player participating in fs quests. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_panicked.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_panicked.script index 00a705671..16248dd8a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_panicked.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_panicked.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_puking.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_puking.script index 1132b3530..7624ebf13 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_puking.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_puking.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_shield_repair.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_shield_repair.script index 6267b2631..8d926cbad 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_shield_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_shield_repair.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wall_repair.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wall_repair.script index 46294a064..d1f365cd7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wall_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wall_repair.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wounded.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wounded.script index c939a8f12..02a0d51eb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wounded.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wounded.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_controller.script b/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_controller.script index a8807c5f5..22945ea3a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_controller.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: enclave_controller * Description: This script attaches to the jedi council enclaves - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_data_handler.script b/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_data_handler.script index c4ed29ad2..1f7000a79 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_data_handler.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_data_handler.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: enclave_data_handler * Description: This script is attached to the object to receive enclave clusterwide * data. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city.script b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city.script index 14d521f5b..d069eb52f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city.script @@ -1,3 +1,5 @@ +// + include library.ai_lib; include library.colors_hex; include library.factions; @@ -1022,6 +1024,7 @@ messageHandler invasionHalfWayPoint() CustomerServiceLog("gcw_city_invasion", "gcw_city.invasionHalfWayPoint: invasionHalfWayPoint has sent all players messages regarding the combat phase being half over Message sent at: "+getGameTime()+" session: "+params.getInt(trial.MESSAGE_SESSION)); messageToPlayersOnPlanet("notifyPlayerOfGcwCityEventAnnouncement", webster, 0.0f, announcementOrigin, announcementRadius, false); + setInvulnerable(defendingGeneral, false); return SCRIPT_CONTINUE; } @@ -1639,4 +1642,4 @@ messageHandler checkGeneral() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_barricade.script b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_barricade.script index 1f9d5120b..99c7d3579 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_barricade.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_barricade.script @@ -10,7 +10,7 @@ inherits systems.gcw.gcw_city_pylon; trigger OnAttach() { setObjVar(self, gcw.GCW_TOOL_TEMPLATE_OBJVAR, "object/tangible/gcw/crafting_quest/gcw_barricade_tool.iff"); - return SCRIPT_CONTINUE; + return super.OnAttach(self); } string getConstructionQuest() @@ -26,4 +26,4 @@ string getImperialIcon() string getRebelIcon() { return "pt_gcw_quest_rebel_barricade.prt"; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_patrol.script b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_patrol.script index e4306fe48..4e1bfee47 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_patrol.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_patrol.script @@ -9,7 +9,7 @@ inherits systems.gcw.gcw_city_pylon; trigger OnAttach() { - return SCRIPT_CONTINUE; + return super.OnAttach(self); } string getConstructionQuest() @@ -25,4 +25,4 @@ string getImperialIcon() string getRebelIcon() { return "pt_gcw_quest_rebel_patrol_2.prt"; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_tower.script b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_tower.script index d710a20e1..d5f0fbb87 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_tower.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_tower.script @@ -10,7 +10,7 @@ inherits systems.gcw.gcw_city_pylon; trigger OnAttach() { setObjVar(self, gcw.GCW_TOOL_TEMPLATE_OBJVAR, "object/tangible/gcw/crafting_quest/gcw_tower_tool.iff"); - return SCRIPT_CONTINUE; + return super.OnAttach(self); } string getConstructionQuest() @@ -26,4 +26,4 @@ string getImperialIcon() string getRebelIcon() { return "pt_gcw_quest_rebel_tower.prt"; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_turret.script b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_turret.script index 5461c222f..913a143bb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_turret.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_turret.script @@ -10,7 +10,7 @@ inherits systems.gcw.gcw_city_pylon; trigger OnAttach() { setObjVar(self, gcw.GCW_TOOL_TEMPLATE_OBJVAR, "object/tangible/gcw/crafting_quest/gcw_turret_tool.iff"); - return SCRIPT_CONTINUE; + return super.OnAttach(self); } string getConstructionQuest() @@ -26,4 +26,4 @@ string getImperialIcon() string getRebelIcon() { return "pt_gcw_quest_rebel_turret.prt"; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_vehicle.script b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_vehicle.script index fd60e97e0..94b92c67b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_vehicle.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_vehicle.script @@ -10,7 +10,7 @@ inherits systems.gcw.gcw_city_pylon; trigger OnAttach() { setObjVar(self, gcw.GCW_TOOL_TEMPLATE_OBJVAR, "object/tangible/gcw/crafting_quest/gcw_vehicle_tool.iff"); - return SCRIPT_CONTINUE; + return super.OnAttach(self); } string getConstructionQuest() @@ -26,4 +26,4 @@ string getImperialIcon() string getRebelIcon() { return "pt_gcw_quest_rebel_vehicle.prt"; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_vehicle_boss.script b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_vehicle_boss.script index c843f73fc..73755c8a0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_vehicle_boss.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_city_pylon_vehicle_boss.script @@ -10,7 +10,7 @@ inherits systems.gcw.gcw_city_pylon; trigger OnAttach() { setObjVar(self, gcw.GCW_TOOL_TEMPLATE_OBJVAR, "object/tangible/gcw/crafting_quest/gcw_vehicle_tool.iff"); - return SCRIPT_CONTINUE; + return super.OnAttach(self); } string getConstructionQuest() @@ -46,4 +46,4 @@ string getImperialIcon() string getRebelIcon() { return "pt_gcw_quest_rebel_vehicle_boss.prt"; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_defensive_general_boss.script b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_defensive_general_boss.script index 84ef97dfd..148b712fb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_defensive_general_boss.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_defensive_general_boss.script @@ -1,3 +1,5 @@ +// + include java.util.HashSet; include java.util.Iterator; @@ -468,9 +470,7 @@ messageHandler calculateGeneralHealthAndAbilities() } //Defenses have changed! Adjust the General Health and Resistances - if(currentDefenseCount < defenseObjectCount || - (!buff.hasBuff(self, gcw.BUFF_GENERAL_RESIST_STACK_IMP) && - !buff.hasBuff(self, gcw.BUFF_GENERAL_RESIST_STACK_REB))) + if(currentDefenseCount < defenseObjectCount || (!buff.hasBuff(self, gcw.BUFF_GENERAL_RESIST_STACK_IMP) && !buff.hasBuff(self, gcw.BUFF_GENERAL_RESIST_STACK_REB))) { blog("calculateGeneralHealthAndAbilities the currentDefenseCount has changed and is lower than the OG defenseObjectCount"); @@ -520,7 +520,7 @@ messageHandler calculateGeneralHealthAndAbilities() buff.removeBuff(self, gcwBuffName); blog("calculateGeneralHealthAndAbilities making buff stack: "+newstackAmt); - buff.applyBuffWithStackCount(self, gcwBuffName, newstackAmt); + //buff.applyBuffWithStackCount(self, gcwBuffName, newstackAmt); utils.setScriptVar(self, armor.SCRIPTVAR_CACHED_GENERAL_PROTECTION, newMobGeneralArmor); } diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_power_regulator.script b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_power_regulator.script index c53eea507..74ddca0f4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_power_regulator.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_power_regulator.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -297,4 +296,4 @@ boolean[] flipSwitch(boolean[] states, int[] rules, int idx) } return states; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_override.script b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_override.script index 04013dfa4..1f0e6c088 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_override.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_override.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -353,4 +352,4 @@ messageHandler handleSequenceDelay() doSequencing(self, player); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_security.script b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_security.script index d77e5aebe..c7cf73eb0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_security.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_security.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_uplink.script b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_uplink.script index a38c1819a..a76b387ba 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_uplink.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_uplink.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -428,4 +427,4 @@ messageHandler handleJammingInProgress() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/player_force_rank.script b/sku.0/sys.server/compiled/game/script/systems/gcw/player_force_rank.script index 7f409c29d..c6b288baf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/player_force_rank.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/player_force_rank.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_force_rank * Description: Script that attaches to players in the force rank system - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -1995,6 +1993,7 @@ messageHandler msgValidateFRSPlayerData() * ***********************************************************************/ commandHandler cmdShowCouncilRank() { +/* int council = force_rank.getCouncilAffiliation(self); if (council == -1) { @@ -2027,6 +2026,8 @@ commandHandler cmdShowCouncilRank() return SCRIPT_CONTINUE; } +*/ +return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/player_pvp.script b/sku.0/sys.server/compiled/game/script/systems/gcw/player_pvp.script index caacd477e..6821b61b6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/player_pvp.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/player_pvp.script @@ -1,18 +1,10 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** - * Title: pvp_damage_tracker +* Title: pvp_damage_tracker * * Description: tracks pvp damage done to a player to determine gcw point allotment * - * @author $Author: Traivs Hicks - * @1.0 author $Kai Steinmann - * @3.0 author $Thomas Eidson - * @version $Revision: 3.0 - * - * @changelog $Completely hijacked by THicks for V. 2.0 This script used to track an abstract pvp rating - * and now serves as a Credit For Kills tracker in the Chapter 3 GCW Rank System. + * @changelog $This script used to track an abstract pvp rating + * and now serves as a Credit For Kills tracker in the GCW Rank System. ******************************************************************************************** /***** INCLUDES *****************************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_chal_vote.script b/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_chal_vote.script index d4c2a87bb..c05253711 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_chal_vote.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_chal_vote.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: terminal_frs_chal_vote.script * Description: Script that goes on the challenge vote terminal - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_voting.script b/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_voting.script index 4faa7cf2b..fc15c0521 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_voting.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_voting.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: terminal_frs_voting * Description: Script that goes on the frs voting terminal - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/hue/hue_test.script b/sku.0/sys.server/compiled/game/script/systems/hue/hue_test.script index b1375fa53..cdaec6c7a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/hue/hue_test.script +++ b/sku.0/sys.server/compiled/game/script/systems/hue/hue_test.script @@ -1,19 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: hue_test.script +/* Title: hue_test.script * Description: script to allow hue alteration of an object - * @author $Author:$ - * @version $Revision:$ - */ - -/***** INCLUDES ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { @@ -43,4 +29,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/image_designer/holoemote.script b/sku.0/sys.server/compiled/game/script/systems/image_designer/holoemote.script index 09ed87434..838a9ad2a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/image_designer/holoemote.script +++ b/sku.0/sys.server/compiled/game/script/systems/image_designer/holoemote.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: holoemote * Description: parses the holoemote command and plays holoemote - * @author hgray - * @version 1.0 **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -232,4 +227,4 @@ string getHoloEmotePath(string holoEmote) return holo_path; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_cancel.script b/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_cancel.script index b60f7958e..f5c55ed4d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_cancel.script +++ b/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_cancel.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -49,11 +38,3 @@ trigger OnImageDesignCanceled() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_response.script b/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_response.script index b3ebf87dd..1b37b2f7d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_response.script +++ b/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_response.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: image_designer_response * Description: handles the triggers sent back from the result of image designing - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -303,6 +298,3 @@ trigger OnImageDesignCanceled() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/image_designer/player_image_designer.script b/sku.0/sys.server/compiled/game/script/systems/image_designer/player_image_designer.script index f15ed47a8..1c067f7b4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/image_designer/player_image_designer.script +++ b/sku.0/sys.server/compiled/game/script/systems/image_designer/player_image_designer.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player_image_designer * Description: Script that goes on the player for image designing. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -59,8 +54,6 @@ trigger OnImageDesignCanceled() return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - /***** COMMANDHANDLERS *************************************************/ commandHandler imageDesignRequestStart() { diff --git a/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_cloak.script b/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_cloak.script index 9023461e4..7b75e3181 100644 --- a/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_cloak.script +++ b/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_cloak.script @@ -1,11 +1,6 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: jedi_cloak.script * Description: Jedi cloak script for putting hood up and down - * @author Thomas Blair - * @version $Revision:$ **********************************************************************/ @@ -209,4 +204,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_player.script b/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_player.script index 2b7de3144..731aff7f4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_player.script +++ b/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_player.script @@ -1,6 +1,5 @@ - trigger OnInitialize() { detachScript(self, "systems.jedi.jedi_player"); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_robe.script b/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_robe.script index f58a80068..3e5a4109c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_robe.script +++ b/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_robe.script @@ -1,11 +1,6 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: jedi_robe.script * Description: Jedi wearables script, allowing the appropriate ranks to equip various wearables. - * @author Benjamin Norris - * @version $Revision:$ **********************************************************************/ @@ -46,4 +41,4 @@ trigger OnInitialize() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/jedi/postpone_grant.script b/sku.0/sys.server/compiled/game/script/systems/jedi/postpone_grant.script index 07def9d85..6585a337b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/jedi/postpone_grant.script +++ b/sku.0/sys.server/compiled/game/script/systems/jedi/postpone_grant.script @@ -1,20 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: postpone_grant * Description: Attachs the jedi.postponeGrant objvar to the player. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ - -/***** INCLUDES ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnInitialize() { @@ -26,10 +14,3 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/jedi/saber_inventory.script b/sku.0/sys.server/compiled/game/script/systems/jedi/saber_inventory.script index 97a0536b2..61fc54e0b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/jedi/saber_inventory.script +++ b/sku.0/sys.server/compiled/game/script/systems/jedi/saber_inventory.script @@ -1,4 +1,3 @@ - include library.utils; include library.jedi; include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_dynamic_base.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_dynamic_base.script index 2f487df63..65077c0b4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_dynamic_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_dynamic_base.script @@ -236,7 +236,7 @@ obj_id getMissionData(obj_id objMission) // this function will probably go away once we get full dynamic creation working obj_id createDestructionMissionDataFromLocation(obj_id objMissionData, obj_id objCreator, location locMissionStart, int intDifficulty, string strPlanet, string strFaction, float fltRewardModifier) { - //LOG("missions", "Making destroy mission"); + LOG("missions", "Making destroy mission"); //PROFILER_START("Block1"); setMissionRootScriptName(objMissionData, "systems.missions.dynamic.mission_destruction"); setMissionType(objMissionData, "destroy"); @@ -292,7 +292,7 @@ obj_id createDestructionMissionDataFromLocation(obj_id objMissionData, obj_id ob if(locGoodLocation != null) { - locMissionDestination = locGoodLocation; // we can mangle now that its a good loc + locMissionDestination = (location)locGoodLocation.clone(); // we can mangle now that its a good loc rgnCities = getRegionsWithMunicipalAtPoint(locMissionDestination, regions.MUNI_TRUE); // check the destination region[] rgnCities2 = getRegionsWithGeographicalAtPoint(locMissionDestination, regions.GEO_CITY); @@ -322,13 +322,13 @@ obj_id createDestructionMissionDataFromLocation(obj_id objMissionData, obj_id ob if(locGoodLocation == null) { - //LOG("missions", "Returning null due to good location failure"); + LOG("missions", "Returning null due to good location failure"); return null; } if(strSpawnType == null || strSpawnType == "") { - //LOG("missions", "Returning null due to SPAWN TYPE FAILURE"); + LOG("missions", "Returning null due to SPAWN TYPE FAILURE"); return null; // that location was fucked so we can't help you! } @@ -349,7 +349,7 @@ obj_id createDestructionMissionDataFromLocation(obj_id objMissionData, obj_id ob //PROFILER_STOP("Block3"); - //LOG("mission_spam", "Making destruction Mission Spawn List"); + LOG("mission_spam", "Making destruction Mission Spawn List"); //PROFILER_START("Block4"); //LOG("missions", "spawnType si "+strSpawnType); @@ -488,7 +488,7 @@ obj_id createDestructionMissionDataFromLocation(obj_id objMissionData, obj_id ob //LOG("mission_spam", "Transferred credits, we should get a callback any minute now"); - location locSpawnLocation = locMissionDestination; + location locSpawnLocation = (location)locMissionDestination.clone(); setMissionStartLocation(objMissionData, locSpawnLocation); @@ -934,7 +934,7 @@ obj_id createDynamicBountyMission(obj_id objMissionData, obj_id objCreator, int setMissionReward(objMissionData, intReward); dictionary dctParams = new dictionary(); - location locSpawnLocation = locMissionDestination; + location locSpawnLocation = (location)locMissionDestination.clone(); setObjVar(objMissionData, "locSpawnLocation", locSpawnLocation); @@ -1443,7 +1443,7 @@ void moveMissionStartLocation(obj_id objMission) location locStartLocation = getLocationObjVar(objMission, "location.locMissionStart"); int intDistance = rand(MIN_DISTANCE_FOR_RETRY, MAX_DISTANCE_FOR_RETRY); - location locNewLocation = locSpawnLocation; + location locNewLocation = (location)locSpawnLocation.clone(); locNewLocation.x = locSpawnLocation.x - locStartLocation.x; locNewLocation.z = locSpawnLocation.z - locStartLocation.z; @@ -1457,7 +1457,7 @@ void moveMissionStartLocation(obj_id objMission) ////LOG("missions", "locNewLocation2 is "+locNewLocation); - location locFinalLocation = locSpawnLocation; + location locFinalLocation = (location)locSpawnLocation.clone(); locFinalLocation.x = locSpawnLocation.x + (float) (locNewLocation.x * intDistance); locFinalLocation.z = locSpawnLocation.z + (float) (locNewLocation.z * intDistance); @@ -3320,7 +3320,7 @@ obj_id createReconMission(obj_id objMissionData, obj_id objCreator, location loc return null; } - location locSpawnLocation = locMissionDestination; + location locSpawnLocation = (location)locMissionDestination.clone(); location locCreator = getMissionLocation(objCreator); float fltDistance = 0; @@ -3626,7 +3626,7 @@ obj_id createEscortToCreatorMission(obj_id objMissionData, obj_id objCreator, lo location locCreatorLocation = getMissionLocation(objCreator); - locEndLocation = locCreatorLocation; + locEndLocation = (location)locCreatorLocation.clone(); if(intDifficulty < ESCORT_DIFFICULTY_EASY) { @@ -3755,7 +3755,7 @@ obj_id createEscortTargetMission(obj_id objMissionData, obj_id objCreator, locat location locCreatorLocation = getMissionLocation(objCreator); - locEndLocation = locCreatorLocation; + locEndLocation = (location)locCreatorLocation.clone(); if(intDifficulty < ESCORT_DIFFICULTY_EASY) { @@ -4919,13 +4919,13 @@ boolean areMissionsAllowed(location locTest) return true; } -void doIncorrectPlayerBlurb(obj_id objNPC) +void doIncorrectPlayerBlurb(obj_id objNPC, obj_id player) { int lastBlurb = utils.getIntScriptVar(objNPC, "mission.blurbTime"); int gameTime = getGameTime(); - if(gameTime - lastBlurb < 6) + if(gameTime - lastBlurb < 2) { return; } @@ -4942,7 +4942,7 @@ void doIncorrectPlayerBlurb(obj_id objNPC) strId = strId + intId; string_id strSpam = new string_id("mission/mission_generic", strId); - chat.chat(objNPC, strSpam); + chat.chat(objNPC, player, strSpam); return; } @@ -5262,8 +5262,8 @@ location[] getAssassinMissionLocation() region rgnStartRegion = rgnCities[rand(0, rgnCities.length - 1)]; location locStartLocation = locations.getRegionCenter(rgnStartRegion); location locSpawnLocation = locations.getGoodCityLocation(rgnStartRegion, strPlanet); - locMissionLocations[0] = locStartLocation; - locMissionLocations[1] = locSpawnLocation; + locMissionLocations[0] = (location)locStartLocation.clone(); + locMissionLocations[1] = (location)locSpawnLocation.clone(); return locMissionLocations; } diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_messagehandler.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_messagehandler.script index fa00ecb78..552561f32 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_messagehandler.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_messagehandler.script @@ -1,7 +1,3 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- // This is the structure base functionality. It contains all required functions and messagehandlers for structures diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_npc.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_npc.script index 1e0bbbdfb..ef557663a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_npc.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_npc.script @@ -1,7 +1,3 @@ - - - - trigger OnInitialize() { return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player.script index 61ab38f56..0bf862562 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player.script @@ -1,7 +1,3 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- // This is the base player mission script. all players will have this script. It handles any special global functionality we're going to use diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player_base.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player_base.script index 664fc8a7a..f999f6fff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player_base.script @@ -1,7 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- + diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_structure_base.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_structure_base.script index a53a43827..3c1f463f3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_structure_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_structure_base.script @@ -1,7 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- + diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_terminal.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_terminal.script index 834488223..cc42a20e8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_terminal.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_terminal.script @@ -1,11 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: base terminal.script * Description: script for handling basic terminal functions - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/bounty_informant_spawner.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/bounty_informant_spawner.script index 097540db4..010c7365d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/bounty_informant_spawner.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/bounty_informant_spawner.script @@ -3,7 +3,7 @@ inherits systems.missions.base.mission_dynamic_base; trigger OnInitialize() { - //removing SpyNets from the world - JAB 06/14/06 + //removing SpyNets from the world /* if(!hasObjVar(self, "alreadySpawned")) { diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/bounty_probe_droid.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/bounty_probe_droid.script index 6da15709c..f52dc5749 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/bounty_probe_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/bounty_probe_droid.script @@ -54,7 +54,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) return SCRIPT_CONTINUE; } - string_id strActivateId = new string_id("mission/mission_generic", "probe_droid_activate"); // not consts because i want them down here + string_id strActivateId = new string_id("mission/mission_generic", "probe_droid_activate"); // not consts because we want them down here string_id strFindId = new string_id("mission/mission_generic", "probe_droid_find_target"); string_id strTrackId = new string_id("mission/mission_generic", "probe_droid_track_target"); intRootMenu = mi.addRootMenu (menu_info_types.SERVER_PROBE_DROID_ACTIVATE, strActivateId); @@ -264,7 +264,7 @@ messageHandler droid_Probot_Start() debugServerConsoleMsg(self, "cities2"); string_id strResponse = new string_id("mission/mission_generic", "probe_droid_bad_location"); sendSystemMessage(objPlayer, strResponse); - return SCRIPT_CONTINUE; // NADA, You're in a city you punk! + return SCRIPT_CONTINUE; // You're in a city! } @@ -385,4 +385,4 @@ messageHandler probe_Droid_Spawn() setCount(self, intCount); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/bounty_probot.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/bounty_probot.script index 720dd5944..b2bc916a7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/bounty_probot.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/bounty_probot.script @@ -53,7 +53,7 @@ messageHandler destroySelf() } -/**** This stuff is now handled in a conversation (conversation.bounty_probot) in order to NPE-ify bounty probots **** +/**** This stuff is now handled in a conversation (conversation.bounty_probot) in order to enhance bounty probots **** trigger OnObjectMenuRequest(obj_id player, menu_info mi) { @@ -154,4 +154,4 @@ messageHandler take_Off() return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/deliver_npc_spawner.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/deliver_npc_spawner.script index 555a6675d..97c7b50df 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/deliver_npc_spawner.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/deliver_npc_spawner.script @@ -1,7 +1,7 @@ include library.create; include library.locations; -trigger OnInitialize() +trigger OnAttach() { string empiredayRunning = getConfigSetting("GameServer", "empireday_ceremony"); if ( empiredayRunning != null ) @@ -29,4 +29,4 @@ trigger OnInitialize() obj_id npc = create.object("commoner", here); attachScript (npc, "systems.missions.dynamic.mission_deliver_npc"); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_assasin.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_assasin.script index 8ec3407fd..411e16703 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_assasin.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_assasin.script @@ -1,12 +1,3 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_destination.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ - include library.utils; inherits systems.missions.base.mission_dynamic_base; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty.script index 3c091c82e..c293660f2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty.script @@ -511,7 +511,7 @@ messageHandler probe_Droid_Response() { tmpLocation = getLocation(topmost); } - locSpawnLocation = tmpLocation; + locSpawnLocation = (location)tmpLocation.clone(); } else { @@ -792,7 +792,7 @@ messageHandler moveTarget() if(fltDistance<128) { setObjVar(self, "locSpawnLocation", locDestination); - locSpawnLocation = locDestination; + locSpawnLocation = (location)locDestination.clone(); removeObjVar(self, "locDestination"); } setupSpawn(self, locSpawnLocation); diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_droid_terminal.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_droid_terminal.script index 2f050fe85..c0f8ae299 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_droid_terminal.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_droid_terminal.script @@ -1,6 +1,3 @@ - - - /***** INCLUDES ********************************************************/ include library.sui; @@ -246,4 +243,4 @@ messageHandler droid_Purchase_Fail() -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_informant.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_informant.script index 8424a77b0..b9f64205a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_informant.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_informant.script @@ -66,7 +66,7 @@ trigger OnStartNpcConversation (obj_id speaker) { doAnimationAction(self, anims.PLAYER_RUB_CHIN_THOUGHTFUL); string_id strResponse = new string_id("mission/mission_generic", "informant_not_bounty_hunter"); - chat.chat(self, strResponse); + chat.chat(self, speaker, strResponse); return SCRIPT_CONTINUE; } @@ -79,7 +79,7 @@ trigger OnStartNpcConversation (obj_id speaker) doAnimationAction(self, anims.PLAYER_RUB_CHIN_THOUGHTFUL); string_id strResponse = new string_id("mission/mission_generic", "informant_no_bounty_mission"); - chat.chat(self, strResponse); + chat.chat(self, speaker, strResponse); return SCRIPT_CONTINUE; @@ -103,7 +103,7 @@ trigger OnStartNpcConversation (obj_id speaker) { - doIncorrectPlayerBlurb(self); + doIncorrectPlayerBlurb(self, speaker); return SCRIPT_CONTINUE; } @@ -120,14 +120,14 @@ trigger OnStartNpcConversation (obj_id speaker) { // i'm the wrong informant for you! string_id strResponse = new string_id("mission/mission_bounty_informant", "informant_find_easier"); - chat.chat(self, strResponse); + chat.chat(self, speaker, strResponse); return SCRIPT_CONTINUE; } else if(intMyDifficulty<intInformantLevel) { // i'm the wrong informant for you! string_id strResponse = new string_id("mission/mission_bounty_informant", "informant_find_harder"); - chat.chat(self, strResponse); + chat.chat(self, speaker, strResponse); return SCRIPT_CONTINUE; @@ -143,7 +143,7 @@ trigger OnStartNpcConversation (obj_id speaker) if(intInformantLevel==INFORMANT_EASY) { string_id strResponse = new string_id("mission/mission_bounty_informant", "target_easy_"+intIndex); - chat.chat(self, strResponse); + chat.chat(self, speaker, strResponse); updateMissionWaypoint(objMission, getLocationObjVar(objMission, "locSpawnLocation")); // now we setup the waypoint to the target strResponse = new string_id("mission/mission_bounty_informant", "target_location_received"); @@ -153,7 +153,7 @@ trigger OnStartNpcConversation (obj_id speaker) else if (intInformantLevel==INFORMANT_MEDIUM) { string_id strResponse = new string_id("mission/mission_bounty_informant", "target_medium_"+intIndex); - chat.chat(self, strResponse); + chat.chat(self, speaker, strResponse); location locSpawnLocation = getMissionStartLocation(objMissionData); string strPlanet = locSpawnLocation.area; string strPlanetResponse = "target_hard_"+strPlanet+"_"+intIndex; @@ -177,7 +177,7 @@ trigger OnStartNpcConversation (obj_id speaker) else if(intInformantLevel==INFORMANT_HARD) { string_id strResponse = new string_id("mission/mission_bounty_informant", "target_hard_"+intIndex); - chat.chat(self, strResponse); + chat.chat(self, speaker, strResponse); strResponse = new string_id("mission/mission_bounty_informant", "target_biological_signature"); sendSystemMessage(speaker, strResponse); setObjVar(objMission, "intState", STATE_BOUNTY_PROBE); @@ -233,4 +233,4 @@ trigger OnDestroy() return SCRIPT_CONTINUE; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_target.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_target.script index e1e1ecb37..7389e38d8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_target.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_target.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_target.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + // This is the escort mission escortee script include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_crafting_dropoff.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_crafting_dropoff.script index e4d511d38..0877d265a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_crafting_dropoff.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_crafting_dropoff.script @@ -47,7 +47,7 @@ trigger OnStartNpcConversation (obj_id speaker) { if(speaker!=objMissionHolder) { - doIncorrectPlayerBlurb(self); + doIncorrectPlayerBlurb(self, speaker); return SCRIPT_CONTINUE; } @@ -69,7 +69,7 @@ trigger OnStartNpcConversation (obj_id speaker) setObjVar(objMissionData, "strIdFileName", strIdFileName); //LOG("mission_spam", "strConvo is "+strConvo); string strSpeakString = getString(strConvo); - chat.chat(self, strSpeakString); + chat.chat(self, speaker, strConvo); //npcStartConversation (speaker, self, null, strConvo, null); dictionary dctParams = new dictionary(); sendCraftingSuccess(getObjIdObjVar(self, "objMission")); @@ -79,7 +79,7 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id strSpam = new string_id("mission/mission_generic", "wrong_item"); - chat.chat(self, strSpam); + chat.chat(self, speaker, strSpam); return SCRIPT_CONTINUE; } @@ -87,7 +87,7 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id message = new string_id ("mission/mission_generic", "crafting_already_dropped_off"); // - chat.chat(self, message); + chat.chat(self, speaker, message); doAnimationAction(self, anims.PLAYER_WAVE_ON_DISMISSING); } diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_crafting_pickup.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_crafting_pickup.script index 8ed9e341a..66e602614 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_crafting_pickup.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_crafting_pickup.script @@ -71,7 +71,7 @@ trigger OnStartNpcConversation (obj_id speaker) obj_id objPlayer = getObjIdObjVar(self, "objPlayer"); if(speaker!=objMissionHolder) { - doIncorrectPlayerBlurb(self); + doIncorrectPlayerBlurb(self, speaker); return SCRIPT_CONTINUE; } @@ -105,7 +105,7 @@ trigger OnStartNpcConversation (obj_id speaker) //LOG("mission_spam", "strConvo is "+strConvo); string strSpeakString = getString(strConvo); - chat.chat(self, strSpeakString); + chat.chat(self, speaker, strConvo); string_id strSpam = new string_id("mission/mission_generic", "crafting_components_received"); sendSystemMessage(speaker, strSpam); //npcStartConversation (speaker, self, null, strConvo, null); @@ -140,7 +140,7 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id message = new string_id ("mission/mission_generic", "crafting_already_picked_up"); // - chat.chat(self, message); + chat.chat(self, speaker, message); doAnimationAction(self, anims.PLAYER_POINT_FORWARD); //debugServerConsoleMsg(self, "intState was not fetch_pickup"); return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver.script index 6c4909f07..c996acd4a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_destination.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + // This is the escort mission script that lives on the mission object. diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_dropoff.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_dropoff.script index 28c135f06..abda76654 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_dropoff.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_dropoff.script @@ -40,7 +40,7 @@ trigger OnStartNpcConversation (obj_id speaker) if(speaker!=objMissionHolder) { - doIncorrectPlayerBlurb(self); + doIncorrectPlayerBlurb(self, speaker); return SCRIPT_CONTINUE; } @@ -59,7 +59,7 @@ trigger OnStartNpcConversation (obj_id speaker) //LOG("mission_spam", "strConvo is "+strConvo); string strSpeakString = getString(strConvo); - chat.chat(self, strSpeakString); + chat.chat(self, speaker, strConvo); //npcStartConversation (speaker, self, null, strConvo, null); obj_id objDeliveryItem = getObjIdObjVar(self, "objDeliveryItem"); @@ -74,7 +74,7 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id message = new string_id ("mission/mission_generic", "deliver_already_dropped_off"); // - chat.chat(self, message); + chat.chat(self, speaker, message); doAnimationAction(self, anims.PLAYER_WAVE_ON_DISMISSING); return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_item.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_item.script index 76102a9c2..9444e1ae9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_item.script @@ -1,15 +1,3 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_target.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ - - - - inherits systems.missions.base.mission_dynamic_base; trigger OnAttach() diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_npc.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_npc.script index cb0b88a03..97bf00f7a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_npc.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_npc.script @@ -43,7 +43,7 @@ trigger OnStartNpcConversation (obj_id speaker) { sendSystemMessageTestingOnly(speaker, "Error 1, Mission list is null"); } - doIncorrectPlayerBlurb(self); + doIncorrectPlayerBlurb(self, speaker); return SCRIPT_CONTINUE; } @@ -105,7 +105,7 @@ trigger OnStartNpcConversation (obj_id speaker) sendSystemMessageTestingOnly(speaker, "Distance is "+dist+" and erroring out"); } - doIncorrectPlayerBlurb(self); + doIncorrectPlayerBlurb(self, speaker); return SCRIPT_CONTINUE; } missionInfo = onlyMission; @@ -173,7 +173,7 @@ trigger OnStartNpcConversation (obj_id speaker) sendSystemMessageTestingOnly(speaker, "rightSpot is false after our loop, erroring out"); } - doIncorrectPlayerBlurb (self); + doIncorrectPlayerBlurb (self, speaker); return SCRIPT_CONTINUE; } @@ -212,7 +212,7 @@ trigger OnStartNpcConversation (obj_id speaker) { setObjVar(objMissionData, "strIdFileName", strIdFileName); - chat.chat(self, strConvo); + chat.chat(self, speaker, strConvo); dictionary dctParams = new dictionary(); messageTo(missionInfo, "pickup_event", dctParams, 0, true); @@ -227,7 +227,7 @@ trigger OnStartNpcConversation (obj_id speaker) setObjVar(objMissionData, "strIdFileName", strIdFileName); string strSpeakString = getString(strConvo); - chat.chat(self, strSpeakString); + chat.chat(self, speaker, strConvo); dictionary dctParams = new dictionary(); sendCraftingSuccess(missionInfo); @@ -236,14 +236,14 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id strSpam = new string_id("mission/mission_generic", "wrong_item"); - chat.chat(self, strSpam); + chat.chat(self, speaker, strSpam); return SCRIPT_CONTINUE; } } else { string_id message = new string_id ("mission/mission_generic", "crafting_already_dropped_off"); // - chat.chat(self, message); + chat.chat(self, speaker, message); doAnimationAction(self, anims.PLAYER_WAVE_ON_DISMISSING); } } @@ -258,7 +258,7 @@ trigger OnStartNpcConversation (obj_id speaker) string strIdFileName = getStringObjVar(objMissionData, "strIdFileName"); string_id strConvo = new string_id(strIdFileName, "m"+intStringId+"p"); setObjVar(objMissionData, "strIdFileName", strIdFileName); - chat.chat(self, strConvo); + chat.chat(self, speaker, strConvo); string_id strTitleId = new string_id("mission/mission_generic", "deliver_received_data"); string_id strMissionTitleId = new string_id(strIdFileName, "m"+intStringId+"t"); // mission name id @@ -305,7 +305,7 @@ trigger OnStartNpcConversation (obj_id speaker) string_id strConvo = new string_id(strIdFileName, "m"+intStringId+"p"); setObjVar(missionInfoData, "strIdFileName", strIdFileName); string strSpeakString = getString(strConvo); - chat.chat(self, strSpeakString); + chat.chat(self, speaker, strConvo); string_id strSpam = new string_id("mission/mission_generic", "crafting_components_received"); sendSystemMessage(speaker, strSpam); dictionary dctParams = new dictionary(); @@ -318,7 +318,7 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id message = new string_id ("mission/mission_generic", "deliver_already_dropped_off"); // - chat.chat(self, message); + chat.chat(self, speaker, message); doAnimationAction(self, anims.PLAYER_WAVE_ON_DISMISSING); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_pickup.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_pickup.script index 8b5d4a287..922d3e00d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_pickup.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_pickup.script @@ -70,7 +70,7 @@ trigger OnStartNpcConversation (obj_id speaker) if(speaker!=objMissionHolder) { - doIncorrectPlayerBlurb(self); + doIncorrectPlayerBlurb(self, speaker); return SCRIPT_CONTINUE; } @@ -89,7 +89,7 @@ trigger OnStartNpcConversation (obj_id speaker) //LOG("mission_spam", "strConvo is "+strConvo); //string strSpeakString = getString(strConvo); - chat.chat(self, strConvo); + chat.chat(self, speaker, strConvo); //npcStartConversation (speaker, self, null, strConvo, null); obj_id objDeliveryItem = getObjIdObjVar(self, "objDeliveryItem"); @@ -138,7 +138,7 @@ trigger OnStartNpcConversation (obj_id speaker) else { string_id message = new string_id ("mission/mission_generic", "deliver_already_picked_up"); // - chat.chat(self, message); + chat.chat(self, speaker, message); doAnimationAction(self, anims.PLAYER_POINT_AWAY); return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction.script index 263c74665..43f815da2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_destination.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction_target.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction_target.script index e0e266556..d53ba6d20 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction_target.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction_target.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_target.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + // This is the escort mission escortee script @@ -107,4 +100,4 @@ messageHandler destroySelf() destroyObject(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_escort_npc.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_escort_npc.script index 418eafb71..b24eb9339 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_escort_npc.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_escort_npc.script @@ -120,7 +120,7 @@ trigger OnNpcConversationResponse (string convo, obj_id player, string_id respon assignNPCMissionToPlayer(self, objMissionData, player); string_id strResponse = new string_id("mission/mission_generic", "npc_job_accept_response_yes"); npcEndConversation (player); - chat.chat(self, strResponse); + chat.chat(self, player, strResponse); } @@ -131,7 +131,7 @@ trigger OnNpcConversationResponse (string convo, obj_id player, string_id respon if(hasMissionFromNPC(player, self)) { string_id strResponse = new string_id("mission/mission_generic", "npc_job_request_already_have"); - chat.chat(self, strResponse); + chat.chat(self, player, strResponse); npcEndConversation(player); return SCRIPT_CONTINUE; @@ -157,7 +157,7 @@ trigger OnNpcConversationResponse (string convo, obj_id player, string_id respon else { string_id strResponse = new string_id("mission/misison_generic", "npc_job_request_no_job"); - chat.chat(self, strResponse); + chat.chat(self, player, strResponse); npcEndConversation(player); return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_escort_target.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_escort_target.script index d3aa50382..e4d576e12 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_escort_target.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_escort_target.script @@ -31,7 +31,7 @@ trigger OnStartNpcConversation (obj_id speaker) obj_id objEscorter = getObjIdObjVar(self, "objEscorter"); if(speaker!=objEscorter) { - doIncorrectPlayerBlurb(self); + doIncorrectPlayerBlurb(self, speaker); return SCRIPT_CONTINUE; @@ -47,7 +47,7 @@ trigger OnStartNpcConversation (obj_id speaker) { // refollow string_id strSpam = new string_id("mission/mission_generic", "escort_follow_again"); - chat.chat(self, strSpam); + chat.chat(self, speaker, strSpam); ai_lib.aiFollow( self, speaker); } diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_hunting.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_hunting.script index d46df0ed9..25f65dda9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_hunting.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_hunting.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_destination.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon.script index 66bdcefa9..62bd88ece 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_destination.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon_target.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon_target.script index 9b93e7207..5cc58092b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon_target.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon_target.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_target.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + // This is the escort mission escortee script @@ -106,4 +99,4 @@ messageHandler destroySelf() destroyObject(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/npc_lair/lair_interactivity.script b/sku.0/sys.server/compiled/game/script/systems/npc_lair/lair_interactivity.script index 6f5a1a487..c15b0f746 100644 --- a/sku.0/sys.server/compiled/game/script/systems/npc_lair/lair_interactivity.script +++ b/sku.0/sys.server/compiled/game/script/systems/npc_lair/lair_interactivity.script @@ -1,5 +1,3 @@ -// Author: Brandon Reinhart - //------------------------------------------------ // Includes //------------------------------------------------ @@ -172,4 +170,4 @@ boolean blog(string msg) if(LOGGING_ON && !msg.equals("")) LOG(LOGGING_CATEGORY, msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/respec/check_inform_respec.script b/sku.0/sys.server/compiled/game/script/systems/respec/check_inform_respec.script index 178bac6a8..5d05a4d13 100644 --- a/sku.0/sys.server/compiled/game/script/systems/respec/check_inform_respec.script +++ b/sku.0/sys.server/compiled/game/script/systems/respec/check_inform_respec.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: check_inform_respec.script * Description: Utility functions for the respec system - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.respec; @@ -178,4 +176,4 @@ messageHandler onAuthorized() return SCRIPT_CONTINUE; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/respec/grant_respec_on_login.script b/sku.0/sys.server/compiled/game/script/systems/respec/grant_respec_on_login.script index d071fd652..c2a5d74da 100644 --- a/sku.0/sys.server/compiled/game/script/systems/respec/grant_respec_on_login.script +++ b/sku.0/sys.server/compiled/game/script/systems/respec/grant_respec_on_login.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: grant_respec_on_login.script * Description: Starts the respec process on a player - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.respec; @@ -116,4 +114,4 @@ trigger OnLogout() } return SCRIPT_CONTINUE; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/respec/grant_single_respec_on_login.script b/sku.0/sys.server/compiled/game/script/systems/respec/grant_single_respec_on_login.script index 3f2caba81..3d285aef9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/respec/grant_single_respec_on_login.script +++ b/sku.0/sys.server/compiled/game/script/systems/respec/grant_single_respec_on_login.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: grant_respec_on_login.script * Description: Starts a "one-shot" respec process on a player - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.respec; diff --git a/sku.0/sys.server/compiled/game/script/systems/sign/sign.script b/sku.0/sys.server/compiled/game/script/systems/sign/sign.script index 6d7a85e64..33e531b7b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/sign/sign.script +++ b/sku.0/sys.server/compiled/game/script/systems/sign/sign.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: sign.script * Description: script for displaying sign text - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/sign/special_sign.script b/sku.0/sys.server/compiled/game/script/systems/sign/special_sign.script index e421fb4f9..686f8d10d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/sign/special_sign.script +++ b/sku.0/sys.server/compiled/game/script/systems/sign/special_sign.script @@ -3,8 +3,6 @@ * Title: special_sign.script * Description: This script works just like a deed but applies a skillmod on the player. The skillmod is defined on the * deed object via the item_stats table. - * @author Jeff Haskell - * @version 1.0 */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/auto_level.script b/sku.0/sys.server/compiled/game/script/systems/skills/auto_level.script index ef4525148..941afedfb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/auto_level.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/auto_level.script @@ -1,7 +1,6 @@ /* systems.skills.auto_level.script Used to cause an auto-leveling of player -Author: Jesse Benjamin */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_dance.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_dance.script index 454da449f..64aa881cc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_dance.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_dance.script @@ -1,9 +1,5 @@ // ====================================================================== -// // active_dance.script -// -// Copyright 2002 Sony Online Entertainment -// // ====================================================================== include library.buff; @@ -643,4 +639,4 @@ messageHandler handleInspireMenu() buff.applyBuff(target, list[idx], currentBuffTime); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_juggle.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_juggle.script index 69a8fc150..2ef9b0a10 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_juggle.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_juggle.script @@ -1,9 +1,5 @@ // ====================================================================== -// // active_dance.script -// -// Copyright 2002 Sony Online Entertainment -// // ====================================================================== include library.colors; @@ -585,4 +581,4 @@ messageHandler handleInspireMenu() utils.setScriptVar(target, performance.VAR_BUFF_TYPE, list[idx]); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_music.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_music.script index 8176dac02..8ddb05f88 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_music.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_music.script @@ -1,9 +1,5 @@ // ====================================================================== -// // active_music.script -// -// Copyright 2002 Sony Online Entertainment -// // ====================================================================== include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/dance_advancement.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/dance_advancement.script index e3dcd87b2..8674086bd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/dance_advancement.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/dance_advancement.script @@ -6,9 +6,6 @@ const string ADVANCEMENT_OBJVAR = "dance_advancement"; const string_id SUI_PROMPT0 = new string_id("dance_advancement", "sui_prompt0"); const string_id SUI_PROMPT1 = new string_id("dance_advancement", "sui_prompt1"); -// const string SUI_PROMPT0 = "@dance_advancement:sui_prompt0"; -// const string SUI_PROMPT1 = "@dance_advancement:sui_prompt1"; - messageHandler grantUnmodifiedExperienceOnSelf() { if(!hasObjVar(self, ADVANCEMENT_OBJVAR)) { diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/entertained.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/entertained.script index 0cc535caa..bc312013a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/entertained.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/entertained.script @@ -40,7 +40,7 @@ messageHandler OnEntertainedCheck() trigger OnTriggerVolumeExited(string volumeName, obj_id target) { /* -hnguyen - commented out for now to help track down the "too far away" +commented out for now to help track down the "too far away" entertainer problem; we'll rely on the range check in performance.checkPlayerEntertained() do handle stopping watching/listening if the watcher/listener is too far away diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/instrument.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/instrument.script index 8c3efd60d..eb0bdec0f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/instrument.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/instrument.script @@ -1,9 +1,5 @@ // ====================================================================== -// // instrument.script -// -// Copyright 2003 Sony Online Entertainment -// // ====================================================================== include library.performance; diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/post_performance.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/post_performance.script index f8461e82c..47c839aed 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/post_performance.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/post_performance.script @@ -1,19 +1,12 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: post_performance * Description: handles the roundtime after a musical performance - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ include library.performance; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnInitialize() @@ -61,8 +54,3 @@ messageHandler OnClearBandOutro() return SCRIPT_CONTINUE; } - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/select_performance.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/select_performance.script index e763243ce..97434ba34 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/select_performance.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/select_performance.script @@ -1,12 +1,7 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: select_performance.script - * Description: script is attached to the player when he is to select + * Description: script is attached to the player when they are to select * a dance or song to perfom. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -14,9 +9,6 @@ include library.performance; include library.sui; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnInitialize() { @@ -33,8 +25,6 @@ trigger OnDetach() return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - /***** MESSAGEHANDLERS *************************************************/ messageHandler msgSongSelected() @@ -189,9 +179,3 @@ messageHandler msgJuggleSelected() return SCRIPT_CONTINUE; } - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/skill_test.script b/sku.0/sys.server/compiled/game/script/systems/skills/skill_test.script index 03122be6a..13a956f49 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/skill_test.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/skill_test.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: regions.scriptlib - * Description: Base library for spawn regions - * @author Anthony Castoro - * @version $Revision:$ + * Title: skill_test + * Description: Base script for E3 Convo */ /***** INCLUDES ********************************************************/ @@ -14,13 +9,6 @@ include library.sui; include library.datatable; include java.util.*; -/***** INHERITS ********************************************************/ - -/***** CONSTANTS *******************************************************/ -// -// Region system version for spawning (see systems.spawning.spawn_regions.regions_"planet".script -// change these constants any time you change the spawn regions in the spawning scripts - /***** TRIGGERS *******************************************************/ // @@ -60,7 +48,6 @@ trigger OnAttach () @return An int describing the number of levels apprentices must acquire before this skill is granted to a creature. - @author Justin Randall <jrandall@soe.sony.com> */ trigger OnSpeaking (string text) @@ -230,8 +217,6 @@ return SCRIPT_CONTINUE; @param self @return a string array of skillanems - - @author Anthony Castoro */ string[] getAllSkills(obj_id self) { diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/emperorsday_lambda.script b/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/emperorsday_lambda.script index 566d13dbe..79b28c769 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/emperorsday_lambda.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/emperorsday_lambda.script @@ -14,7 +14,7 @@ trigger OnAttach() messageTo(self, "handleAttachDelay", null, 2f, false); setHibernationDelay(self, 600.0f); - return SCRIPT_CONTINUE; + return super.OnAttach(self); } messageHandler handleAttachDelay() diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/emperorsday_yt1300.script b/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/emperorsday_yt1300.script index 312f96f13..b3be3baa7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/emperorsday_yt1300.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/emperorsday_yt1300.script @@ -7,7 +7,7 @@ inherits systems.spawning.dropship.base; trigger OnAttach() { messageTo(self, "handleAttachDelay", null, 5.0f, false); - return SCRIPT_CONTINUE; + return super.OnAttach(self); } messageHandler handleAttachDelay() diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/lambda.script b/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/lambda.script index e2dd222aa..57ffbfa85 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/lambda.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/lambda.script @@ -9,7 +9,7 @@ inherits systems.spawning.dropship.base; trigger OnAttach() { messageTo(self, "handleAttachDelay", null, 2f, false); - return SCRIPT_CONTINUE; + return super.OnAttach(self); } messageHandler handleAttachDelay() diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/player_shuttle.script b/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/player_shuttle.script index e642f4ab6..99d15584d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/player_shuttle.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/dropship/player_shuttle.script @@ -5,7 +5,7 @@ inherits systems.spawning.dropship.base; trigger OnAttach() { - return SCRIPT_CONTINUE; + return super.OnAttach(self); } messageHandler landShuttle() diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_base.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_base.script index bf161492d..73a29e670 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_base.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: spawn_base.script * Description: This is the base set of functions for the spawn system - * @author $Author:$ - * @version $Revision:$ */ include library.skill; diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_master.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_master.script index 4fa1fa825..8666f5157 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_master.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_master.script @@ -1,22 +1,17 @@ - /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: spawn_master.script - * Description: This is the master spawn script. It tracks all necessary objects, and receives all spawn events from regions and structures. All pertinent tracking data is handled from this script. - * @author $Author:$ - * @version $Revision:$ +/* + Title: spawn_master.script + Description: This is the master spawn script. It tracks all necessary objects, and receives all spawn events from regions and structures. All pertinent tracking data is handled from this script. */ include library.regions; include java.util.Set; -include java.util.Iterator; // I'm sorry, justin made me do this this way so it doesn't break the servers. +include java.util.Iterator; include java.lang.Integer; inherits systems.spawning.spawn_base; -/** +/* @brief Bootstrap function for trigger volume creation. This will be moved to OnInitialization once it comes online. */ @@ -29,7 +24,7 @@ trigger OnUniverseComplete() if(!hasObjVar(self, "boolSpawnerIsOn")) { - setObjVar(self, "boolSpawnerIsOn", true); //turn master spawner off + setObjVar(self, "boolSpawnerIsOn", true); // Turn master spawner off } @@ -82,7 +77,7 @@ trigger OnUniverseComplete() } -/** +/* @brief This is the initialization routine for the entire spawn system. This creates the master trigger volumes, and initializes all necessary spawn values. The values are derived from spawn_base These will be moved once we get a more concrete idea of spawn listings. diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_npc_lair_tracker.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_npc_lair_tracker.script index f6c2055d0..a402d3d5e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_npc_lair_tracker.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_npc_lair_tracker.script @@ -1,10 +1,10 @@ trigger OnAttach() { - //debugServerConsoleMsg(self, "Attached NPC Tracker script"); + // debugServerConsoleMsg(self, "Attached NPC Tracker script"); return SCRIPT_CONTINUE; } -//called when the lair itself is being deleted +// Called when the lair itself is being deleted messageHandler spawn_Cleanup() { @@ -17,7 +17,7 @@ messageHandler spawn_Cleanup() return SCRIPT_CONTINUE; } -//called when the lair wants to nicely remove an NPC +// Called when the lair wants to nicely remove an NPC messageHandler spawn_removeNPC() { @@ -42,7 +42,7 @@ trigger OnUnloadedFromMemory() trigger OnDestroy() { - //debugServerConsoleMsg(self, "ONDESTROY FOR NPC TRIGGER"); + // debugServerConsoleMsg(self, "ONDESTROY FOR NPC TRIGGER"); if(!hasObjVar(self, "intDeleting")) { obj_id objMaster = getObjIdObjVar(self, "objMaster"); @@ -50,9 +50,9 @@ trigger OnDestroy() dictionary dctParams = new dictionary(); dctParams.put("objNPC", self); messageTo(objMaster, "npc_Delete", dctParams, 0, true); - //debugServerConsoleMsg(self, "messaged parent"); + // debugServerConsoleMsg(self, "messaged parent"); setObjVar(self, "intDeleting", 1); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_player.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_player.script index 78c1882c7..5cb34e794 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_player.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_player.script @@ -1,11 +1,6 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: spawn_player.script - * Description: this is the spawn system handler that lives on the player. It communicates with the master spawn object at set intervals - * @author $Author:$ - * @version $Revision:$ +/* + Title: spawn_player.script + Description: this is the spawn system handler that lives on the player. It communicates with the master spawn object at set intervals */ @@ -94,8 +89,8 @@ commandHandler secretSpawnSpam() trigger OnAddedToWorld() { - //attempt to apply crafting station buff icons for players - //logging into a cell with stations + // Attempt to apply crafting station buff icons for players + // Logging into a cell with stations messageTo(self, "checkStationCells", null, 2, false); return SCRIPT_CONTINUE; @@ -105,11 +100,11 @@ trigger OnAddedToWorld() trigger OnAttach() { - //setObjVar(self, "intStopSpawner", 1); - ////////LOG("player_spawner", "The spawn system is active. To turn it off say stopspawner"); + // setObjVar(self, "intStopSpawner", 1); + //////// LOG("player_spawner", "The spawn system is active. To turn it off say stopspawner"); - //Uncomment this line to turn off the spawner by default - //setObjVar(self, "intStopSpawner", 1); + // Uncomment this line to turn off the spawner by default + // setObjVar(self, "intStopSpawner", 1); return SCRIPT_CONTINUE; @@ -145,7 +140,7 @@ commandHandler createSpawningElement() { intTestIndex = new Integer(strNumber); - } // try with error handling + } // Try with error handling catch (NumberFormatException err) { sendSystemMessageTestingOnly(self, strNumber+" is not a valid index"); @@ -160,7 +155,7 @@ commandHandler createSpawningElement() sendSystemMessageTestingOnly(self, "Not a valid combination of data"); } - // we'll spawn in 3 quadrants? + // We'll spawn in 3 quadrants? int intMinDifficulty = dctRow.getInt("intMinDifficulty"); @@ -176,19 +171,19 @@ commandHandler createSpawningElement() string strBuildingType = dctRow.getString("strBuildingType"); obj_id objCreatedTemplate = createObject(strTemplate, getLocation(self)); - //LOG("spawning", self+" created templante "+strTemplate+" at location +"+getLocation(self)); + // LOG("spawning", self+" created templante "+strTemplate+" at location +"+getLocation(self)); if (!(objCreatedTemplate==null)) { - //LOG("spawning", self+ "checking if player is grouped"); + // LOG("spawning", self+ "checking if player is grouped"); if(group.isGrouped(self)) { - //LOG("spawning", self+ "player is grouped"); + // LOG("spawning", self+ "player is grouped"); obj_id objGroup = getGroupObject(self); if(objGroup!=null) { - //LOG("spawning", self+ "i got a group obect"); + // LOG("spawning", self+ "i got a group obect"); int intGroupSize = getGroupSize(objGroup); setObjVar(objCreatedTemplate, "spawning.intGroupSize", intGroupSize); } @@ -255,7 +250,7 @@ commandHandler createSpawningElementWithDifficulty() { intTestIndex = new Integer(strNumber); - } // try with error handling + } // Try with error handling catch (NumberFormatException err) { sendSystemMessageTestingOnly(self, strNumber+" is not a valid index"); @@ -271,7 +266,7 @@ commandHandler createSpawningElementWithDifficulty() { intTestIndex = new Integer(strDifficultyInt); - } // try with error handling + } // Try with error handling catch (NumberFormatException err) { sendSystemMessageTestingOnly(self, strDifficultyInt+" is not a valid index"); @@ -290,7 +285,7 @@ commandHandler createSpawningElementWithDifficulty() sendSystemMessageTestingOnly(self, "Not a valid combination of data"); } - // we'll spawn in 3 quadrants? + // We'll spawn in 3 quadrants? int intMinDifficulty = dctRow.getInt("intMinDifficulty"); @@ -306,19 +301,19 @@ commandHandler createSpawningElementWithDifficulty() string strBuildingType = dctRow.getString("strBuildingType"); obj_id objCreatedTemplate = createObject(strTemplate, getLocation(self)); - //LOG("spawning", self+" created templante "+strTemplate+" at location +"+getLocation(self)); + // LOG("spawning", self+" created templante "+strTemplate+" at location +"+getLocation(self)); if (!(objCreatedTemplate==null)) { - //LOG("spawning", self+ "checking if player is grouped"); + // LOG("spawning", self+ "checking if player is grouped"); if(group.isGrouped(self)) { - //LOG("spawning", self+ "player is grouped"); + // LOG("spawning", self+ "player is grouped"); obj_id objGroup = getGroupObject(self); if(objGroup!=null) { - //LOG("spawning", self+ "i got a group obect"); + // LOG("spawning", self+ "i got a group obect"); int intGroupSize = getGroupSize(objGroup); setObjVar(objCreatedTemplate, "spawning.intGroupSize", intGroupSize); } @@ -378,7 +373,7 @@ commandHandler startSpawner() - // does it already have the status objvar? + // Does it already have the status objvar? if(!hasObjVar(objMasterSpawner, "boolSpawnerIsOn")) { @@ -387,13 +382,13 @@ commandHandler startSpawner() return SCRIPT_OVERRIDE; } - // if it has the objvar + // If it has the objvar else { boolean boolSpawnerIsOn; boolSpawnerIsOn = getBooleanObjVar(objMasterSpawner, "boolSpawnerIsOn"); - // is it set to off? + // Is it set to off? if(boolSpawnerIsOn == false) { @@ -402,7 +397,7 @@ commandHandler startSpawner() return SCRIPT_OVERRIDE; } - // it's already set to true, so don't worry about it. + // It's already set to true, so don't worry about it. else { sendSystemMessageTestingOnly(self, "The master spawner is already on!"); @@ -414,8 +409,8 @@ commandHandler startSpawner() trigger OnLogin() { - //attempt to apply crafting station buff icons for players - //logging into a cell with stations + // Attempt to apply crafting station buff icons for players + // Logging into a cell with stations messageTo(self, "checkStationCells", null, 2, false); removeObjVar(self, "spawning.locSpawnLocation"); @@ -427,7 +422,7 @@ messageHandler spawn_Trigger() if(!isIdValid(self)) return SCRIPT_CONTINUE; - // lets' see what spawn system we should use. + // Lets' see what spawn system we should use. location locTest = getLocation(self); if(utils.checkConfigFlag("ScriptFlags", "newSpawnSystem_" + locTest.area)) @@ -438,12 +433,12 @@ messageHandler spawn_Trigger() dictionary dctParams = new dictionary(); - ////LOG("spawning", "SPAWN TRIGGER WENT OFF OFOR A GIVEN FRAME"); + //// LOG("spawning", "SPAWN TRIGGER WENT OFF OFOR A GIVEN FRAME"); location locCurrentLocation = getLocation(self); if (locCurrentLocation == null) return SCRIPT_CONTINUE; - //boolean boolCheckForTheaters = false; //RPALACIO: commented due to lack of need + // boolean boolCheckForTheaters = false; //commented due to lack of need if(canSpawn(self, locCurrentLocation, false, null)) { @@ -679,10 +674,10 @@ messageHandler specifyGroundSpawnerName() " \n \\#pcontrast1 Count: \\#. " + intSpawnerCount + " \n \\#pcontrast1 Respawn (Min - Max): \\#. " + fltSpawnerMinTime + " - " + fltSpawnerMaxTime; - //int pid = sui.msgbox(self, self, prompt, sui.YES_NO, title, "duplicateLastSpawner"); - //setSUIProperty(pid, sui.LISTBOX_BTN_CANCEL, sui.PROP_TEXT, "Enter new data"); - //setSUIProperty(pid, sui.LISTBOX_BTN_OK, sui.PROP_TEXT, "Use this data"); - //showSUIPage(pid); + // int pid = sui.msgbox(self, self, prompt, sui.YES_NO, title, "duplicateLastSpawner"); + // setSUIProperty(pid, sui.LISTBOX_BTN_CANCEL, sui.PROP_TEXT, "Enter new data"); + // setSUIProperty(pid, sui.LISTBOX_BTN_OK, sui.PROP_TEXT, "Use this data"); + // showSUIPage(pid); int pid = sui.createSUIPage( sui.SUI_MSGBOX, self, self, "duplicateLastSpawner"); @@ -735,7 +730,7 @@ messageHandler duplicateLastSpawner() { string strSpawnerType = utils.getStringScriptVar(self, "strType"); - // should we switch spawner type? + // Should we switch spawner type? if ( revert != null && !revert.equals("") ) { if ( strSpawnerType.equals("patrol") ) @@ -780,7 +775,7 @@ messageHandler specifyGroundSpawnerType() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strType = sui.getInputBoxText(params); if(!isValidSpawnerType(strType)) @@ -807,7 +802,7 @@ messageHandler specifyGroundSpawnerSpawns() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strSpawns= sui.getInputBoxText(params); if(strSpawns=="") @@ -858,7 +853,7 @@ messageHandler specifyGroundSpawnerDefaultBehavior() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strBehavior = sui.getInputBoxText(params); int intBehavior = isValidBehavior(strBehavior); @@ -896,7 +891,7 @@ messageHandler specifyGroundSpawnerGoodLocationType() clearSpawnerScriptVar(self, true); return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strGoodLocationType = sui.getInputBoxText(params); if(!strGoodLocationType.equals("yes")&&(!strGoodLocationType.equals("no"))) @@ -936,7 +931,7 @@ messageHandler specifyGroundSpawnerLocations() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strSpawnLocations= sui.getInputBoxText(params); if(strSpawnLocations=="") { @@ -967,15 +962,15 @@ messageHandler specifyGroundSpawnerRadius() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strRadius= sui.getInputBoxText(params); - // CAST + // Cast float fltRadius = utils.stringToFloat(strRadius); if(fltRadius==Float.NEGATIVE_INFINITY) { - // ERROR + // Error sui.inputbox( self, self, "INVALID NUMBER, PLEASE USE A NUMBER\n SCALE: Meters \nWhat is this spawner's spawn radius?", sui.OK_CANCEL, "Test", sui.INPUT_NORMAL, null, "specifyGroundSpawnerMinSpawnDistance", null ); return SCRIPT_CONTINUE; } @@ -999,15 +994,15 @@ messageHandler specifyGroundSpawnerSpawnCount() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strSpawnCount= sui.getInputBoxText(params); - // CAST + // Cast int intSpawnCount = utils.stringToInt(strSpawnCount); if(intSpawnCount==-1) { - // ERROR + // Error sui.inputbox( self, self, "INVALID NUMBER, PLEASE USE A NUMBER\n SCALE: Mobs \nWhat is this spawner's maximum population ?", sui.OK_CANCEL, "Test", sui.INPUT_NORMAL, null, "specifyGroundSpawnerSpawnCount", null ); return SCRIPT_CONTINUE; } @@ -1031,15 +1026,15 @@ messageHandler specifyGroundSpawnerMinSpawnTime() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strMinSpawnTime = sui.getInputBoxText(params); - // CAST + // Cast float fltMinSpawnTime = utils.stringToFloat(strMinSpawnTime); if(fltMinSpawnTime==Float.NEGATIVE_INFINITY) { - // ERROR + // Error sui.inputbox( self, self, "INVALID NUMBER, PLEASE USE A NUMBER\n SCALE: Seconds \nWhat is this spawner's minimum spawn time?", sui.OK_CANCEL, "Test", sui.INPUT_NORMAL, null, "specifyGroundSpawnerMinSpawnTime", null ); return SCRIPT_CONTINUE; } @@ -1062,15 +1057,15 @@ messageHandler specifyGroundSpawnerMaxSpawnTime() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it float fltMinSpawnTime= utils.getFloatScriptVar(self, "fltMinSpawnTime"); string strMaxSpawnTime = sui.getInputBoxText(params); - // CAST + // Cast float fltMaxSpawnTime = utils.stringToFloat(strMaxSpawnTime); if(fltMaxSpawnTime==Float.NEGATIVE_INFINITY) { - // ERROR + // Error sui.inputbox( self, self, "INVALID NUMBER, PLEASE USE A NUMBER\n SCALE: Seconds \nWhat is this spawner's maximum spawn time?", sui.OK_CANCEL, "Test", sui.INPUT_NORMAL, null, "specifyGroundSpawnerMaxSpawnTime", null ); return SCRIPT_CONTINUE; @@ -1301,7 +1296,7 @@ void writeSpawner(obj_id self) string[] patrolPointNames = new string[patrolPoints.length-1]; patrolPointNames[0] = strSpawnerName; int k = 0; - for (int i = 1;i<patrolPoints.length;i++) //start at 1 to skip the base point. + for (int i = 1;i<patrolPoints.length;i++) // Start at 1 to skip the base point. { setName(patrolPoints[i], strSpawnerName+"_"+objSpawner+"_"+i); patrolPointNames[k] = strSpawnerName+"_"+objSpawner+"_"+i; @@ -1334,7 +1329,7 @@ void writeSpawner(obj_id self) int intGoodLocationSpawner = utils.getIntScriptVar(self, "intGoodLocationSpawner"); setObjVar(objSpawner, "intGoodLocationSpawner", intGoodLocationSpawner); - //clearSpawnerScriptVar(self, false); + // clearSpawnerScriptVar(self, false); } boolean isValidSpawnerType(string strText) @@ -1484,26 +1479,26 @@ void clearMineScriptVar(obj_id player) void doLogging(string section, string message) { - //LOG("debug/spawn_player/"+section, message); + // LOG("debug/spawn_player/"+section, message); } messageHandler checkStationCells() { - //should only have the station buffs in indoors + // Should only have the station buffs in indoors if(isInWorldCell(self)) return SCRIPT_CONTINUE; - //try to find cell + // Try to find cell obj_id cell = getContainedBy(self); - //validate + // Validate if(!isIdValid(cell) || !exists(cell)) return SCRIPT_CONTINUE; - //check for presence of scriptvar + // Check for presence of scriptvar if(utils.hasScriptVar(cell, craftinglib.SCRIPTVAR_CELL_STATIONS)) { - //get the list of stations + // Get the list of stations obj_id[] stations = utils.getObjIdArrayScriptVar(cell, craftinglib.SCRIPTVAR_CELL_STATIONS); if(stations == null || stations.length <= 0) return SCRIPT_CONTINUE; @@ -1515,18 +1510,18 @@ messageHandler checkStationCells() continue; } - //get crafting type + // Get crafting type int craftingType = getIntObjVar(stations[i], craftinglib.OBJVAR_CRAFTING_TYPE); - //get the buffname based on crafting type + // Get the buffname based on crafting type string buffName = craftinglib.getCraftingStationBuffName(craftingType); if(buffName == null || buffName.equals("")) { continue; } - //apply the buff + // Apply the buff buff.applyBuff(self, stations[i], buffName); } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_tangible.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_tangible.script index 77296c40e..9380cd933 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_tangible.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_tangible.script @@ -11,8 +11,8 @@ trigger OnPreloadComplete() return SCRIPT_CONTINUE; LOG("bomb_spawner","OnPreloadComplete"); - //if an obj oid exists, check it. If it is still around, just exit. - //if not remove the oid + // If an obj oid exists, check it. If it is still around, just exit. + // If not remove the oid if(hasObjVar(self, "spawn.oid")) { obj_id currentObject = getObjIdObjVar(self, "spawn.oid"); @@ -52,8 +52,8 @@ messageHandler handleTangibleRespawn() LOG("bomb_spawner","handleTangibleRespawn"); - //if an obj oid exists, check it. If it is still around, just exit. - //if not remove the oid + // If an obj oid exists, check it. If it is still around, just exit. + // If not remove the oid if(hasObjVar(self, "spawn.oid")) { obj_id currentObject = getObjIdObjVar(self, "spawn.oid"); @@ -117,4 +117,4 @@ trigger OnRemovingFromWorld() removeObjVar(self, "spawn.oid"); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_template.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_template.script index 8ad5102b1..1b6f8741e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_template.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_template.script @@ -1,11 +1,7 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: spawn_template.script - * Description: This script lives on all spawned templates. It notifies the master spawn object when they are destroyed. - * @author $Author:$ - * @version $Revision:$ +/* + Title: spawn_template.script + Description: This script lives on all spawned templates. It notifies the master spawn object when they are destroyed. + */ inherits systems.spawning.spawn_base; @@ -177,7 +173,7 @@ trigger OnDestroy() objMasterSpawner = getObjIdObjVar(self, "objMasterSpawner"); - //dctParams.put("objMasterSpawner", objMasterSpawner); + // dctParams.put("objMasterSpawner", objMasterSpawner); if (strTemplate != null) dctParams.put("strTemplate", strTemplate); if (strRegionName != null) @@ -188,7 +184,7 @@ trigger OnDestroy() debugServerConsoleMsg(self, "Sending Message"); - // now fire it off to the master object + // Now fire it off to the master object messageTo(objMasterSpawner, "template_Destroyed", dctParams, 0, false); debugServerConsoleMsg(self, "Message Sent"); return SCRIPT_CONTINUE; @@ -199,12 +195,12 @@ trigger OnDestroy() boolean checkIfInCombat(obj_id objLair) { int intNumberOfMobiles = getIntObjVar(objLair, "npc_lair.numberOfMobiles"); - //debugSpeakMsg(objLair, "number of mobiles is "+intNumberOfMobiles); + // debugSpeakMsg(objLair, "number of mobiles is "+intNumberOfMobiles); for(int intI =0; intI<intNumberOfMobiles; intI++) { obj_id objCreature = getObjIdObjVar(objLair, "npc_lair.mobile."+intNumberOfMobiles); int intState = getState(objCreature, STATE_COMBAT); - //debugSpeakMsg(objLair, "intState for "+objCreature+" is "+intState); + // debugSpeakMsg(objLair, "intState for "+objCreature+" is "+intState); if(intState>0) { @@ -217,4 +213,4 @@ boolean checkIfInCombat(obj_id objLair) return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_find_node.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_find_node.script index a73536fdc..8ced4b57e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_find_node.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_find_node.script @@ -1,4 +1,3 @@ - // Includes include library.buff; include library.craftinglib; @@ -57,4 +56,4 @@ messageHandler findNode() //for now it just sets the first one found. setObjVar(self, "parentNode", nodeList[0]); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random.script index 48160feb2..1cc8f30e9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random.script @@ -50,7 +50,7 @@ trigger OnHearSpeech(obj_id speaker, string text) if (text.equals("reset")) { - //LOG("spawning", "ONRESET"); + // LOG("spawning", "ONRESET"); if (!hasObjVar(self, "registerWithController")) setObjVar(self, "registerWithController", 1); if (hasObjVar(self, "strName")) @@ -137,12 +137,12 @@ messageHandler doSpawnEvent() } int intRoll = rand(0, strSpawns.length-1); - //LOG("spawning", "looking for "+strFileName); + // LOG("spawning", "looking for "+strFileName); strSpawn = strSpawns[intRoll]; } } - //LOG("spawning", "spawning "+strSpawn); + // LOG("spawning", "spawning "+strSpawn); if( strSpawn==null || strSpawn.length() < 1 ) { setName(self, "Mangled spawner. strSpawn is " + strSpawn + "."); @@ -153,9 +153,9 @@ messageHandler doSpawnEvent() float yCoord = dataTableGetFloat (datatable, x, "loc_y"); float zCoord = dataTableGetFloat (datatable, x, "loc_z"); float yaw = dataTableGetFloat (datatable, x, "yaw"); - //LOG("spawning", "x is " + xCoord + " y is " + yCoord + " z is " + zCoord + " yaw is " + yaw); - //LOG("spawning", "random x is " + x); - //LOG("spawning", "number of rows is " + numberOfLocations); + // LOG("spawning", "x is " + xCoord + " y is " + yCoord + " z is " + zCoord + " yaw is " + yaw); + // LOG("spawning", "random x is " + x); + // LOG("spawning", "number of rows is " + numberOfLocations); location myself = getLocation (self); string planet = myself.area; @@ -194,15 +194,15 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo return; } - // SPAWN@!@!@!@!@! + // Begin Spawning - // the string is actually what we spawn. + // The string is actually what we spawn. int intIndex = strId.indexOf(".iff"); float fltMinSpawnTime = getFloatObjVar(self, "fltMinSpawnTime"); float fltMaxSpawnTime = getFloatObjVar(self, "fltMaxSpawnTime"); float fltRespawnTime = rand(fltMinSpawnTime, fltMaxSpawnTime); float fltLifeTime = 0; - // we might set a min and max life time of object. + // We might set a min and max life time of object. if (hasObjVar(self, "fltMinLifeTime")) { if (hasObjVar(self, "fltMaxLifeTime")) @@ -216,7 +216,7 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo if(intIndex>-1) { - // template + // Template obj_id objTemplate = createObject(strId, locLocation); if(isIdValid(objLocationObject)) @@ -243,8 +243,8 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } else { - // monster - //LOG("spawning", "I am going to make a "+strId); + // Monster + // LOG("spawning", "I am going to make a "+strId); if(isIdValid(objLocationObject)) { destroyObject(objLocationObject); @@ -276,10 +276,10 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } if(!spawning.checkSpawnCount(self)) { - //LOG("spawning", "Failed to check spawncount"); + // LOG("spawning", "Failed to check spawncount"); return; } - //LOG("spawning", "resending doSpawnEvent"); + // LOG("spawning", "resending doSpawnEvent"); messageTo(self, "doSpawnEvent", null, fltRespawnTime, false); return; } @@ -296,7 +296,7 @@ messageHandler spawnDestroyed() { utils.setScriptVar(self, "intCurrentSpawnCount", 0); } - //Opening up the location the mob was at for spawning. + // Opening up the location the mob was at for spawning. location loc = params.getLocation("loc"); if (utils.hasScriptVar (self, "spawnedObjectList.spawnLoc" + loc)) utils.removeScriptVar (self, "spawnedObjectList.spawnLoc" + loc); @@ -318,12 +318,12 @@ boolean canSpawnByConfigSetting() return true; } -//Destroy spawned objects when spawner is destroyed. +// Destroy spawned objects when spawner is destroyed. trigger OnDestroy() { if (utils.hasScriptVar(self, "debugSpawnList")) { - //LOG("spawning", "Reached debugSpawnList"); + // LOG("spawning", "Reached debugSpawnList"); obj_id[] spawns = utils.getObjIdArrayScriptVar(self, "debugSpawnList"); if(spawns == null || spawns.length == 0) @@ -331,10 +331,10 @@ trigger OnDestroy() for(int i = 0; i < spawns.length; ++i) { - //LOG("spawning", "Reached loop"); + // LOG("spawning", "Reached loop"); if(isIdValid(spawns[i]) && exists(spawns[i])) messageTo(spawns[i], "selfDestruct", null, 5, false); } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random_proxy.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random_proxy.script index ff935cef9..cc5cb2c81 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random_proxy.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random_proxy.script @@ -50,7 +50,7 @@ trigger OnHearSpeech(obj_id speaker, string text) if (text.equals("reset")) { - //LOG("spawning", "ONRESET"); + // LOG("spawning", "ONRESET"); if (!hasObjVar(self, "registerWithController")) setObjVar(self, "registerWithController", 1); if (hasObjVar(self, "strName")) @@ -142,7 +142,7 @@ messageHandler doSpawnEvent() strSpawn = strSpawns[intRoll]; } } - //LOG("spawning", "spawning "+strSpawn); + // LOG("spawning", "spawning "+strSpawn); if( strSpawn==null || strSpawn.length() < 1 ) { setName(self, "Mangled spawner. strSpawn is " + strSpawn + "."); @@ -153,9 +153,9 @@ messageHandler doSpawnEvent() float yCoord = dataTableGetFloat (datatable, x, "loc_y"); float zCoord = dataTableGetFloat (datatable, x, "loc_z"); float yaw = dataTableGetFloat (datatable, x, "yaw"); - //LOG("spawning", "x is " + xCoord + " y is " + yCoord + " z is " + zCoord + " yaw is " + yaw); - //LOG("spawning", "random x is " + x); - //LOG("spawning", "number of rows is " + numberOfLocations); + // LOG("spawning", "x is " + xCoord + " y is " + yCoord + " z is " + zCoord + " yaw is " + yaw); + // LOG("spawning", "random x is " + x); + // LOG("spawning", "number of rows is " + numberOfLocations); location myself = getLocation (self); string planet = myself.area; @@ -194,15 +194,15 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo return; } - // SPAWN@!@!@!@!@! + // Begin Spawn - // the string is actually what we spawn. + // The string is actually what we spawn. int intIndex = strId.indexOf(".iff"); float fltMinSpawnTime = getFloatObjVar(self, "fltMinSpawnTime"); float fltMaxSpawnTime = getFloatObjVar(self, "fltMaxSpawnTime"); float fltRespawnTime = rand(fltMinSpawnTime, fltMaxSpawnTime); float fltLifeTime = 0; - // we might set a min and max life time of object. + // We might set a min and max life time of object. if (hasObjVar(self, "fltMinLifeTime")) { if (hasObjVar(self, "fltMaxLifeTime")) @@ -216,7 +216,7 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo if(intIndex>-1) { - // template + // Template obj_id objTemplate = createObject(strId, locLocation); if(isIdValid(objLocationObject)) @@ -240,9 +240,9 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo messageTo(objTemplate, "selfDestruct", null, fltLifeTime, false); setYaw(objTemplate, yaw); - /*This section is for proxied objects. If you are doing some sort of custom + /* This section is for proxied objects. If you are doing some sort of custom spawning event add your objvars here*/ - //Is there a quest associated with the spawned obj? + // Is there a quest associated with the spawned obj? if(hasObjVar(self, "strQuest")) { string strQuest = getStringObjVar(self, "strQuest"); @@ -252,7 +252,7 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } } - //Is there a quest signal associated with the spawned obj? + // Is there a quest signal associated with the spawned obj? if(hasObjVar(self, "strSignal")) { @@ -263,7 +263,7 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } } - //Is there a quest fail signal associated with the spawned obj? + // Is there a quest fail signal associated with the spawned obj? if(hasObjVar(self, "strFailSignal")) { @@ -274,7 +274,7 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } } - //Is there a Collection *SLOT* associated with the spawned obj? + // Is there a Collection *SLOT* associated with the spawned obj? if(hasObjVar(self, "strCollection")) { string strCollection = getStringObjVar(self, "strCollection"); @@ -284,10 +284,10 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } } - //This is for pathing to the parent object. Used in Death Trooper Theme Park + // This is for pathing to the parent object. Used in Death Trooper Theme Park setObjVar(objTemplate, "locationObjParent", getLocation(self)); - //Death Trooper Theme Park specific + // Death Trooper Theme Park specific if(hasObjVar(self, "strQuestBetsy")) { string strQuestBetsy = getStringObjVar(self, "strQuestBetsy"); @@ -331,8 +331,8 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } else { - // monster - //LOG("spawning", "I am going to make a "+strId); + // Monster + // LOG("spawning", "I am going to make a "+strId); if(isIdValid(objLocationObject)) { destroyObject(objLocationObject); @@ -364,10 +364,10 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } if(!spawning.checkSpawnCount(self)) { - //LOG("spawning", "Failed to check spawncount"); + // LOG("spawning", "Failed to check spawncount"); return; } - //LOG("spawning", "resending doSpawnEvent"); + // LOG("spawning", "resending doSpawnEvent"); messageTo(self, "doSpawnEvent", null, fltRespawnTime, false); return; } @@ -384,7 +384,7 @@ messageHandler spawnDestroyed() { utils.setScriptVar(self, "intCurrentSpawnCount", 0); } - //Opening up the location the mob was at for spawning. + // Opening up the location the mob was at for spawning. location loc = params.getLocation("loc"); if (utils.hasScriptVar (self, "spawnedObjectList.spawnLoc" + loc)) utils.removeScriptVar (self, "spawnedObjectList.spawnLoc" + loc); @@ -406,12 +406,12 @@ boolean canSpawnByConfigSetting() return true; } -//Destroy spawned objects when spawner is destroyed. +// Destroy spawned objects when spawner is destroyed. trigger OnDestroy() { if (utils.hasScriptVar(self, "debugSpawnList")) { - //LOG("spawning", "Reached debugSpawnList"); + // LOG("spawning", "Reached debugSpawnList"); obj_id[] spawns = utils.getObjIdArrayScriptVar(self, "debugSpawnList"); if(spawns == null || spawns.length == 0) @@ -419,10 +419,10 @@ trigger OnDestroy() for(int i = 0; i < spawns.length; ++i) { - //LOG("spawning", "Reached loop"); + // LOG("spawning", "Reached loop"); if(isIdValid(spawns[i]) && exists(spawns[i])) messageTo(spawns[i], "selfDestruct", null, 5, false); } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint.script index afb07449e..cfaed83b4 100755 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint.script @@ -440,7 +440,7 @@ void reconstructBlueprintScene(obj_id blueprint, obj_id player, location targetL if ( isValidId(blueprintObject) ) { - // if splitting creation, save blueprint data on the initial object + // If splitting creation, save blueprint data on the initial object // which will act as the control object for creation of the rest of the objects if ( j == 0 && splitItemCreation ) { diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint_split_controller.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint_split_controller.script index 5595f97d7..55ddafc7c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint_split_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint_split_controller.script @@ -42,7 +42,7 @@ messageHandler handleSplitBlueprintItemCreation() obj_id blueprintObject = storyteller.createBlueprintObject(objectData, self, player, targetLoc, targetYaw); } - // if splitting creation, save blueprint data on the initial object + // If splitting creation, save blueprint data on the initial object // which will act as the control object for creation of the rest of the objects if ( splitItemCreation ) { diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/destructible_prop_token.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/destructible_prop_token.script index ba8567a7f..e96f8aa39 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/destructible_prop_token.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/destructible_prop_token.script @@ -55,9 +55,9 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } - //int health = rand(MIN_HEALTH, MAX_HEALTH); - //setMaxHitpoints(target, health); - //setHitpoints(target, health); + // int health = rand(MIN_HEALTH, MAX_HEALTH); + // setMaxHitpoints(target, health); + // setHitpoints(target, health); setInvulnerable(target, false); pvpSetAttackableOverride(target, true); @@ -121,4 +121,4 @@ boolean isTargetMyStorytellerObject(obj_id player, obj_id target) sendSystemMessage(player, new string_id("storyteller", "converter_cannot_use")); return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_controller.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_controller.script index 02cce8d96..2d1f3d72e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_controller.script @@ -54,7 +54,7 @@ void playEffect(obj_id self) playClientEffectObj(playersInStory, effectName, self, "", null, "storyteller_persisted_effect"); setObjVar(self, storyteller.EFFECT_ACTIVE_OBJVAR, effectName); createTriggerVolume("storytellerPersistedEffect_far", 100f, true); - //createTriggerVolume("storytellerPersistedEffect_close", 14f, true); + // createTriggerVolume("storytellerPersistedEffect_close", 14f, true); } } diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_token.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_token.script index 5e1013259..7d6253054 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_token.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_token.script @@ -62,7 +62,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) { if ( storyteller.isStaticEffect(self) ) { - // persisted effect stuff + // Persisted effect stuff if ( isIdValid(effectTarget) ) { playEffectOnTarget(self, effectTarget, player); @@ -103,7 +103,7 @@ trigger OnGroundTargetLoc(obj_id player, int menuItem, float x, float y, float z { if ( storyteller.isStaticEffect(self) ) { - // persisted effect stuff + // Persisted effect stuff if ( isIdValid(effectTarget) ) { playEffectOnTarget(self, effectTarget, player); diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/events/figrin_dan_band_spawner.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/events/figrin_dan_band_spawner.script index 25c9bb9d6..66e4723cc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/events/figrin_dan_band_spawner.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/events/figrin_dan_band_spawner.script @@ -95,8 +95,8 @@ void spawnBithBand (obj_id self) float bandMemberYaw = webster.getFloat("yaw"); - location bandMemberLoc = tempLoc; - location omni_box_loc = tempLoc; + location bandMemberLoc = (location)tempLoc.clone(); + location omni_box_loc = (location)tempLoc.clone(); if ( myYaw != 0 ) { bandMemberLoc = storyteller.rotateLocationXZ(here, tempLoc, myYaw); @@ -209,7 +209,7 @@ location rotateXZ(location locOrigin, location locPoint, float fltAngle) float fltC = (float)Math.cos(fltRadians); float fltS = (float) Math.sin(fltRadians); - location locNewOffset = locOrigin; + location locNewOffset = (location)locOrigin.clone(); locNewOffset.x += (dx * fltC) + (dz * fltS); locNewOffset.y = locPoint.y; diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/npc_controller.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/npc_controller.script index 310685592..4fe8bbc24 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/npc_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/npc_controller.script @@ -127,26 +127,26 @@ trigger OnObjectMenuSelect(obj_id player, int item) sendSystemMessage(player, new string_id("storyteller", "npc_options_prompt")); } - // open the npc's inventory + // Open the npc's inventory if (item == OPEN_NPC_MENU) { master_storyteller_npc_inventory(player, self); } - // show sui to set combat level + // Show sui to set combat level else if ( item == SET_NPC_LEVEL_MENU ) { string prompt = utils.packStringId(new string_id("storyteller", "npc_combat_level_prompt")); sui.inputbox(self, player, prompt, "handleStorytellerNpcLevelSelect"); } - // destroy the npc + // Destroy the npc else if ( item == DESTROY_NPC_MENU ) { trial.cleanupObject(self); } - //toggle sentinel vs. loiter + // Toggle sentinel vs. loiter else if ( item == SET_NPC_BEHAVIOR_MENU ) { int targetBehavoir = ai_lib.BEHAVIOR_SENTINEL; @@ -158,7 +158,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) ai_lib.setDefaultCalmBehavior(self, targetBehavoir); } - // make the npc a flavor npc rather than combat + // Make the npc a flavor npc rather than combat else if ( item == SET_NPC_TO_FLAVOR_MENU ) { if ( combat.isInCombat(self) ) @@ -194,7 +194,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) } } - // remove persisted effect + // Remove persisted effect else if ( item == REMOVE_EFFECT_MENU ) { storyteller.removeStorytellerPersistedEffect(self); @@ -239,10 +239,10 @@ void master_storyteller_npc_inventory (obj_id player, obj_id npc) obj_id inventory = utils.getInventoryContainer(npc); if (isIdValid(inventory)) { - // set our inventory owner to null for a bit so the player can open it + // Set our inventory owner to null for a bit so the player can open it if (queueCommand(player, ##"openContainer", inventory, "", COMMAND_PRIORITY_DEFAULT)) { - // start checking that the player hasn't moved away from us + // Start checking that the player hasn't moved away from us dictionary params = new dictionary(); params.put("npc", npc); messageTo(player, "handleEditingNpcInventory", params, 15, false); @@ -250,16 +250,16 @@ void master_storyteller_npc_inventory (obj_id player, obj_id npc) } } -/** - * Called periodically when we are viewing the inventory of an npc we are giving loot to. - * If we move too far away from the npc, we will close the npc's inventory. +/* + Called periodically when we are viewing the inventory of an npc we are giving loot to. + If we move too far away from the npc, we will close the npc's inventory. */ messageHandler handleEditingNpcInventory() { obj_id npc = params.getObjId("npc"); if ( isIdValid(npc) ) { - // if we are far away from the npc, force the inventory window to close + // If we are far away from the npc, force the inventory window to close if ( getDistance(self, npc) > MIN_NPC_DISTANCE ) { obj_id npcInventory = utils.getInventoryContainer(npc); @@ -274,7 +274,7 @@ messageHandler handleEditingNpcInventory() return SCRIPT_CONTINUE; } -/*******/ +/*******************************************************/ void npcSetup(obj_id self) { if ( aiHasPrimaryWeapon(self) ) @@ -293,7 +293,7 @@ void npcSetup(obj_id self) void clearNpcInventoryOwnership(obj_id self) { - // set our owner to null so players can access this container + // Set our owner to null so players can access this container obj_id owner = getOwner(self); if ( isIdValid(owner) ) { @@ -434,9 +434,9 @@ void checkBonusCleanupTime(obj_id prop_controller) storyteller.calculateNpcBonusExistTime(prop_controller); } -//we will only receive a message back from the City Hall if they have the specialization. +// We will only receive a message back from the City Hall if they have the specialization. messageHandler st_receivedCityResponse() { storyteller.setBonusExistTime(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/prop_controller.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/prop_controller.script index f60ed785a..233c72ed0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/prop_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/prop_controller.script @@ -111,7 +111,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) { trial.cleanupObject(self); } - // remove persisted effect + // Remove persisted effect else if ( item == menu_info_types.SERVER_MENU2 ) { storyteller.removeStorytellerPersistedEffect(self); @@ -233,9 +233,9 @@ void checkBonusCleanupTime(obj_id prop_controller) storyteller.calculatePropBonusExistTime(prop_controller); } -//we will only receive a message back from the City Hall if they have the specialization. +// We will only receive a message back from the City Hall if they have the specialization. messageHandler st_receivedCityResponse() { storyteller.setBonusExistTime(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/st_object_movement.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/st_object_movement.script index de86b8ccc..573ddf305 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/st_object_movement.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/st_object_movement.script @@ -9,11 +9,9 @@ const string STF = "player_structure"; const float MAX_HEIGHT = 8.0f; - - commandHandler rotateStorytellerObject() { - //LOG("LOG_CHANNEL", "storyteller::rotateStorytellerObject"); + // LOG("LOG_CHANNEL", "storyteller::rotateStorytellerObject"); // Parse the command java.util.StringTokenizer st = new java.util.StringTokenizer(params); @@ -81,7 +79,7 @@ commandHandler rotateStorytellerObject() } - // rotation to the left is negative + // Rotation to the left is negative if (direction.equals("LEFT")) rotation = rotation * -1; @@ -95,7 +93,7 @@ commandHandler rotateStorytellerObject() if (obj_rot <= 0) obj_rot = obj_rot + 360; - // rotate it + // Rotate it setYaw(target, obj_rot); @@ -104,7 +102,7 @@ commandHandler rotateStorytellerObject() commandHandler moveStorytellerObject() { - //LOG("LOG_CHANNEL", "storyteller::moveStorytellerObject"); + // LOG("LOG_CHANNEL", "storyteller::moveStorytellerObject"); // Parse the command java.util.StringTokenizer st = new java.util.StringTokenizer(params); if (st.countTokens() == 0) @@ -193,7 +191,7 @@ commandHandler moveStorytellerObject() // Determine the point to move. location loc = getLocation(target); float facing = getYaw(self); - // distance is in tenths of units so that the player doesn't need to use decimals. + // Distance is in tenths of units so that the player doesn't need to use decimals. float dist_scaled = (float)distance / 100.0f; float facing_rad = (float)Math.toRadians(facing); @@ -244,7 +242,7 @@ commandHandler moveStorytellerObject() // Determine the point to move. location loc = getLocation(target); float facing = getYaw(self); - // distance is in tenths of units so that the player doesn't need to use decimals. + // Distance is in tenths of units so that the player doesn't need to use decimals. float dist_scaled = (float)distance / 100.0f; float y = dist_scaled; diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/storyteller_commands.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/storyteller_commands.script index ebf8e63cb..e14a5fa8d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/storyteller_commands.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/storyteller_commands.script @@ -1,15 +1,3 @@ - -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: terminal_character_builder.script - * Description: Script that drives the Character Builder Terminals - * @author Thomas Blair - * @version 1.0 - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.chat; @@ -145,7 +133,7 @@ messageHandler msgStorytellerHelpOptionSelected() int btn = sui.getIntButtonPressed(params); int idx = sui.getListboxSelectedRow(params); - // clean up string vars + // Clean up string vars if ( utils.hasScriptVar(self, "storytellerHelp.pid" ) ) { utils.removeScriptVar(self, "storytellerHelp.pid"); @@ -238,7 +226,7 @@ commandHandler makeStoryAssistant() target = intendedTarget; } - // still no valid target? + // Still no valid target? if ( !isIdValid(target) ) { sendSystemMessage(self, SID_ASSISTANT_ADD_INVALID); @@ -457,11 +445,11 @@ commandHandler inviteToStory() } else if ( invitee.equals("guild") ) { - // storytellers can invite their guild to their story. + // Storytellers can invite their guild to their story. int guildId = getGuildId(self); // ********************************************* - // event support: in godmode can invite guilds they are not a part of + // Event support: in godmode can invite guilds they are not a part of // ********************************************* if ( isGod(self) && st.countTokens() > 0 ) { @@ -540,7 +528,7 @@ commandHandler inviteToStory() target = intendedTarget; } - // still no valid target? + // Still no valid target? if ( !isIdValid(target) ) { sendSystemMessage(self, SID_INVITE_TARGET_INVALID); @@ -781,7 +769,7 @@ commandHandler storytellerDestroyNpcs() if ( storytellerName == null || storytellerName.length() < 1 ) { - sendSystemMessage(self, "GodMode Message: -> Format: /csStorytellerDestroyNpcs <storyteller_name> (use all_storytellers for all inclusive storyteller NPC destruction)", ""); + sendSystemMessage(self, "GodMode Message: -> Syntax: /csStorytellerDestroyNpcs <storyteller_name> (use all_storytellers for all inclusive storyteller NPC destruction)", ""); } @@ -799,7 +787,7 @@ commandHandler storytellerDestroyNpcs() obj_id elligibleStorytellerObject = elligibleStorytellerObjects[i]; if( isIdValid(elligibleStorytellerObject) ) { - // if a mob, then the storyteller object is an npc + // If a mob, then the storyteller object is an npc if ( isMob(elligibleStorytellerObject) ) { destroyObject(elligibleStorytellerObject); @@ -846,7 +834,7 @@ commandHandler storytellerDestroyProps() if ( storytellerName == null || storytellerName.length() < 1 ) { - sendSystemMessage(self, "GodMode Message: -> Format: /csStorytellerDestroyProps <storyteller_name> (use all_storytellers for all inclusive storyteller prop destruction)", ""); + sendSystemMessage(self, "GodMode Message: -> Syntax: /csStorytellerDestroyProps <storyteller_name> (use all_storytellers for all inclusive storyteller prop destruction)", ""); } @@ -911,7 +899,7 @@ commandHandler storytellerDestroyParticles() if ( storytellerName == null || storytellerName.length() < 1 ) { - sendSystemMessage(self, "GodMode Message: -> Format: /csStorytellerDestroyParticles <storyteller_name> (use all_storytellers for all inclusive storyteller particle destruction)", ""); + sendSystemMessage(self, "GodMode Message: -> Syntax: /csStorytellerDestroyParticles <storyteller_name> (use all_storytellers for all inclusive storyteller particle destruction)", ""); } @@ -929,7 +917,7 @@ commandHandler storytellerDestroyParticles() obj_id elligibleStorytellerObject = elligibleStorytellerObjects[i]; if( isIdValid(elligibleStorytellerObject) ) { - // does the storyteller object have a persisted effect on it? + // Does the storyteller object have a persisted effect on it? if ( hasObjVar(elligibleStorytellerObject, "storytellerPersistedEffectActive")) { messageTo(elligibleStorytellerObject, "handleRemoveStorytellerPersistedEffect", null, 1, false); @@ -976,7 +964,7 @@ commandHandler storytellerDestroyAllObjects() if ( storytellerName == null || storytellerName.length() < 1 ) { - sendSystemMessage(self, "GodMode Message: -> Format: /csStorytellerDestroyAllObjects <storyteller_name> (use all_storytellers for all inclusive storyteller object destruction)", ""); + sendSystemMessage(self, "GodMode Message: -> Syntax: /csStorytellerDestroyAllObjects <storyteller_name> (use all_storytellers for all inclusive storyteller object destruction)", ""); } @@ -1230,13 +1218,13 @@ commandHandler chroniclerGetStoredXp() messageHandler handleChroniclerGetStoredXp() { - //check params + // Check params if( params == null || params.isEmpty() ) { return SCRIPT_CONTINUE; } - //get players id + // Get players id obj_id player = sui.getPlayerId(params); if( !isIdValid(player) ) @@ -1257,10 +1245,10 @@ messageHandler handleChroniclerGetStoredXp() return SCRIPT_CONTINUE; } - //get button pressed + // Get button pressed int bp = sui.getIntButtonPressed(params); - //if they pressed cancel then we bail out and do nothing + // If they pressed cancel then we bail out and do nothing if ( bp == sui.BP_CANCEL ) { sui.removePid(player, "commandPid_chroniclerGetStoredXp"); @@ -1309,7 +1297,7 @@ messageHandler handleChroniclerGetStoredXp() } else - { // if they are still leveling Chronicles and have no xp stored, let them know. + { // If they are still leveling Chronicles and have no xp stored, let them know. if ( !doneWithChronicleXP ) { sendSystemMessage(self, new string_id("saga_system", "chronicles_stored_data_no_xp")); @@ -1395,8 +1383,8 @@ messageHandler handleChroniclesLootToggleConfirmation() sui.removePid(self, "chroniclesLootToggle"); - // if chronicles loot is currently off, turn it back on. - // otherwise, turn it off. + // If chronicles loot is currently off, turn it back on. + // Otherwise, turn it off. string message = ""; if ( loot.hasToggledChroniclesLootOff(self) ) { diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/barn_lite_device.script b/sku.0/sys.server/compiled/game/script/systems/tcg/barn_lite_device.script index f9b979363..2a56031b2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/barn_lite_device.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/barn_lite_device.script @@ -147,7 +147,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if ( canUseActiveBarnLite(self, player) ) { - // if the player has beasts, they may store some of them + // If the player has beasts, they may store some of them int rootMenu = mi.addRootMenu (MENU_ROOT_OPTION, new string_id("tcg", "barn_lite_menu_root")); if ( beast_lib.getTotalBeastControlDevices(player) > 0 ) @@ -316,12 +316,13 @@ trigger OnObjectMenuSelect(obj_id player, int item) boolean canUseInActiveBarnLite(obj_id self, obj_id player) { - // if the barn lite device is not contained by the player, is owned by the player, - // and is in a building they own, it may be used by that player. + /* if the barn lite device is not contained by the player, is owned by the player, + and is in a building they own, it may be used by that player. - // In this case, we don't care if the beast storage device is active or not. - // This is currently only used as part of a failsafe case to allow player to - // reclaim pets if it has stored pets but something goes wrong and the device does not activate correctly. + In this case, we don't care if the beast storage device is active or not. + This is currently only used as part of a failsafe case to allow player to + reclaim pets if it has stored pets but something goes wrong and the device does not activate correctly. + */ if ( !utils.isNestedWithinAPlayer(self) ) { obj_id building = getTopMostContainer(self); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/barn_ranchhand.script b/sku.0/sys.server/compiled/game/script/systems/tcg/barn_ranchhand.script index d88a95622..a3d632cdb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/barn_ranchhand.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/barn_ranchhand.script @@ -6,7 +6,7 @@ include library.sui; include library.tcg; include library.utils; -//LOGGING +// LOGGING const boolean LOGGING_ON = false; const string LOGGING_CATEGORY = "tcg_barn"; diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/hangar_lite_device.script b/sku.0/sys.server/compiled/game/script/systems/tcg/hangar_lite_device.script index 04933f834..42b175ca3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/hangar_lite_device.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/hangar_lite_device.script @@ -1,4 +1,4 @@ -//libraries +// Libraries include library.instance; include library.player_structure; include library.prose; @@ -7,7 +7,7 @@ include library.space_utils; include library.sui; include library.utils; -//constants +// Constants const string PID_NAME = "hangar_lite"; const string SCRIPT_VAR_SCD_LIST = "hangar_lite.scds"; @@ -116,19 +116,19 @@ trigger OnAboutToBeTransferred(obj_id destContainer, obj_id transferer) trigger OnObjectMenuRequest(obj_id player, menu_info mi) { - //not while dead or incapped + // Not while dead or incapped if( isDead(player) || isIncapacitated(player) ) { sendSystemMessage( player, SID_WHILE_DEAD ); return SCRIPT_CONTINUE; } - //only the owner can use the terminal + // Only the owner can use the terminal if( canUseHangarLite(self, player) ) { boolean canStoreShips = false; boolean canRecallShips = false; - //get all the scds in the players datapad + // Get all the scds in the players datapad obj_id[] datapadShipControlDevices = space_transition.findShipControlDevicesForPlayer(player); if( datapadShipControlDevices != null && datapadShipControlDevices.length > 0 ) @@ -187,16 +187,16 @@ trigger OnObjectMenuSelect(obj_id player, int item) { sendDirtyObjectMenuNotification(self); - //find the hangar on the player + // Find the hangar on the player obj_id playerHangar = utils.getPlayerHangar(player); - //validate the hangar - //if it doesnt exist we need to create it + // Validate the hangar + // If it doesnt exist we need to create it if( !isIdValid(playerHangar) && !hasObjVar(player, player_structure.OBJVAR_HANGAR_CREATED) ) { playerHangar = createObject("object/tangible/datapad/character_hangar_datapad.iff", player, "hangar"); - //verify that a hangar object was created properly + // Verify that a hangar object was created properly if(!isIdValid(playerHangar)) { CustomerServiceLog(CUSTOMER_SERVICE_LOG, "Player " + getPlayerName(player) + "("+player+") tried to create a hangar in their 'hangar' slot, and failed. Usually this means there is already a hangar in that slot, or for some reason the player is missing that slot."); @@ -204,25 +204,25 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } - //objvar is stamped on player with the OID of the hangar when it is created and attached properly + // Objvar is stamped on player with the OID of the hangar when it is created and attached properly setObjVar(player, player_structure.OBJVAR_HANGAR_CREATED, playerHangar); - //we need to persist this object + // We need to persist this object persistObject(playerHangar); - //tell the player we are initializing the hangar + // Tell the player we are initializing the hangar sendSystemMessage(player, SID_INTIALIZING_HANGAR); dictionary dict = new dictionary(); dict.put("player", player); dict.put("iteration", 1); dict.put("storing", true); - //wait 5 seconds to make sure the hangar object persists and attaches + // Wait 5 seconds to make sure the hangar object persists and attaches messageTo(self, "handleHangarInitialize", dict, MESSAGE_DELAY, false); return SCRIPT_CONTINUE; } - //we have an objvar saying we have a hangar, yet returned null when we tried to get its id + // We have an objvar saying we have a hangar, yet returned null when we tried to get its id if( !isIdValid(playerHangar) && hasObjVar(player, player_structure.OBJVAR_HANGAR_CREATED) ) { obj_id storeHangerId = getObjIdObjVar(player, player_structure.OBJVAR_HANGAR_CREATED); @@ -231,23 +231,23 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } - //make sure they dont already have a UI up + // Make sure they dont already have a UI up if( sui.hasPid(player, PID_NAME) ) { int pid = sui.getPid(player, PID_NAME); forceCloseSUIPage(pid); } - //store ships + // Store ships if( item == menu_info_types.SERVER_MENU1 ) { - //function used to list all the ships the player can store + // Function used to list all the ships the player can store callSuiOfShipsToStore(player, self, playerHangar); } - //recall ships + // Recall ships else if( item == menu_info_types.SERVER_MENU2 ) { - //function used to list all the ships the player can restore + // Function used to list all the ships the player can restore callSuiOfStoredShips(player, self, playerHangar); } } @@ -257,7 +257,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) messageHandler handleHangarInitialize() { - //perform validation + // Perform validation if( params == null || params.isEmpty() ) return SCRIPT_CONTINUE; @@ -266,13 +266,13 @@ messageHandler handleHangarInitialize() if( !isIdValid(player) || !exists(player) ) return SCRIPT_CONTINUE; - //keeps track of how many times we have tried to find the hangar + // Keeps track of how many times we have tried to find the hangar int iteration = params.getInt("iteration"); - //hangar is a slot on the player + // Hangar is a slot on the player obj_id playerHangar = utils.getPlayerHangar(player); - //if we cannot find it, we need to message again and try then + // If we cannot find it, we need to message again and try then if( !isIdValid(playerHangar) ) { if(iteration > MAX_ITERATIONS) @@ -288,10 +288,10 @@ messageHandler handleHangarInitialize() return SCRIPT_CONTINUE; } - //tracks whether we are going to store the ship or not + // Tracks whether we are going to store the ship or not boolean storing = params.getBoolean("storing"); - //one SUI for storing one for recalling + // One SUI for storing one for recalling if( storing ) callSuiOfShipsToStore(player, self, playerHangar); else @@ -300,7 +300,7 @@ messageHandler handleHangarInitialize() return SCRIPT_CONTINUE; } -//handler for the list of instanes to choose from +// Handler for the list of instanes to choose from messageHandler onShipListResponse() { if( params == null || params.isEmpty() ) @@ -309,7 +309,7 @@ messageHandler onShipListResponse() return SCRIPT_CONTINUE; } - //get players id + // Get players id obj_id player = sui.getPlayerId(params); if( !isIdValid(player) ) @@ -318,18 +318,18 @@ messageHandler onShipListResponse() return SCRIPT_CONTINUE; } - //we need the list or we cannot continue + // We need the list or we cannot continue if( !utils.hasScriptVar(self, SCRIPT_VAR_SCD_LIST) ) { utils.removeScriptVar(self, SCRIPT_VAR_RESTORING_SHIP); return SCRIPT_CONTINUE; } - //get button pressed + // Get button pressed int bp = sui.getIntButtonPressed(params); int idx = sui.getListboxSelectedRow(params); - //if they pressed cancel then we bail out and do nothing + // If they pressed cancel then we bail out and do nothing if ( bp == sui.BP_CANCEL || idx == -1) { sui.removePid(player, PID_NAME); @@ -339,7 +339,7 @@ messageHandler onShipListResponse() } int pageId = params.getInt("pageId"); - //double check that this is the only SUI window open + // Double check that this is the only SUI window open if( !sui.hasPid(player, PID_NAME) ) { utils.removeScriptVar(self, SCRIPT_VAR_SCD_LIST); @@ -349,7 +349,7 @@ messageHandler onShipListResponse() int pid = sui.getPid(player, PID_NAME); - //verify that this UI matches the pid stored on player + // Verify that this UI matches the pid stored on player if( pageId != pid ) { forceCloseSUIPage(pageId); @@ -360,7 +360,7 @@ messageHandler onShipListResponse() return SCRIPT_CONTINUE; } - //check to make sure player is still the owner + // Check to make sure player is still the owner if( !canUseHangarLite(self, player) ) { sui.removePid(player, PID_NAME); @@ -370,7 +370,7 @@ messageHandler onShipListResponse() return SCRIPT_CONTINUE; } - //get the list of ships off terminal + // Get the list of ships off terminal obj_id[] shipList = utils.getObjIdArrayScriptVar(self, SCRIPT_VAR_SCD_LIST); if( shipList == null || shipList.length <= 0 ) { @@ -378,10 +378,10 @@ messageHandler onShipListResponse() return SCRIPT_CONTINUE; } - //dont need the whole list anymore + // Dont need the whole list anymore utils.removeScriptVar(self, SCRIPT_VAR_SCD_LIST); - //get ship selected + // Get ship selected obj_id shipSelected = shipList[idx]; if( !isIdValid(shipSelected) || !exists(shipSelected) ) { @@ -389,12 +389,12 @@ messageHandler onShipListResponse() return SCRIPT_CONTINUE; } - //set the ID of the scd chosen on object + // Set the ID of the scd chosen on object utils.setScriptVar(self, SCRIPT_VAR_SCD_LIST, shipSelected); CustomerServiceLog(CUSTOMER_SERVICE_LOG, "Player " + getPlayerName(player) + "("+player+") chose SCD " + getEncodedName(shipSelected) + "("+shipSelected+") as the ship to move."); - //confirm that they want to move this ship - //different prompt depending on if they are storing or restoring + // Confirm that they want to move this ship + // Different prompt depending on if they are storing or restoring string prompt = "@" + SID_SHIP_MOVE_RESTORE_PROMPT; if( !utils.hasScriptVar(self, SCRIPT_VAR_RESTORING_SHIP) ) prompt = "@" + SID_SHIP_MOVE_STORE_PROMPT; @@ -406,7 +406,7 @@ messageHandler onShipListResponse() } -//handler for confirmation of reseting timer +// Handler for confirmation of reseting timer messageHandler handlerConfirmShipMove() { if( params == null || params.isEmpty() ) @@ -415,7 +415,7 @@ messageHandler handlerConfirmShipMove() return SCRIPT_CONTINUE; } - //get players id + // Get players id obj_id player = sui.getPlayerId(params); if( !isIdValid(player) ) @@ -424,17 +424,17 @@ messageHandler handlerConfirmShipMove() return SCRIPT_CONTINUE; } - //without the Id of SCD we cannot do anything + // Without the Id of SCD we cannot do anything if( !utils.hasScriptVar(self, SCRIPT_VAR_SCD_LIST) ) { utils.removeScriptVar(self, SCRIPT_VAR_RESTORING_SHIP); return SCRIPT_CONTINUE; } - //get button pressed + // Get button pressed int bp = sui.getIntButtonPressed(params); - //if they pressed cancel then we bail out and do nothing + // If they pressed cancel then we bail out and do nothing if ( bp == sui.BP_CANCEL) { sui.removePid(player, PID_NAME); @@ -444,7 +444,7 @@ messageHandler handlerConfirmShipMove() } int pageId = params.getInt("pageId"); - //double check that this is the only SUI window open + // Double check that this is the only SUI window open if( !sui.hasPid(player, PID_NAME) ) { utils.removeScriptVar(self, SCRIPT_VAR_SCD_LIST); @@ -454,7 +454,7 @@ messageHandler handlerConfirmShipMove() int pid = sui.getPid(player, PID_NAME); - //verify this handler is being fired for the pid stored on player + // Verify this handler is being fired for the pid stored on player if( pageId != pid ) { forceCloseSUIPage(pageId); @@ -465,7 +465,7 @@ messageHandler handlerConfirmShipMove() return SCRIPT_CONTINUE; } - //make sure the player is still the owner + // Make sure the player is still the owner if( !canUseHangarLite(self, player) ) { sui.removePid(player, PID_NAME); @@ -482,7 +482,7 @@ messageHandler handlerConfirmShipMove() return SCRIPT_CONTINUE; } - //dont need to store the name anymore + // Dont need to store the name anymore utils.removeScriptVar(self, SCRIPT_VAR_SCD_LIST); obj_id playerHangar = utils.getPlayerHangar(player); @@ -500,18 +500,18 @@ messageHandler handlerConfirmShipMove() return SCRIPT_CONTINUE; } - // if we are not storing a ship, then we are restoring a ship + // If we are not storing a ship, then we are restoring a ship if( !utils.hasScriptVar(self, SCRIPT_VAR_RESTORING_SHIP) ) { - //when storing a ship, we hide it in the players hangar. - //hangar is like the datapad, only it is invisible to the player + // When storing a ship, we hide it in the players hangar. + // Hangar is like the datapad, only it is invisible to the player if( putIn(shipSelected, playerHangar, player) ) { setObjVar(shipSelected, player_structure.OBJVAR_STORED_HANGAR_LITE, true); CustomerServiceLog(CUSTOMER_SERVICE_LOG, "SCD "+getEncodedName(shipSelected)+" ("+shipSelected+") was transferred to Player " + getPlayerName(player) + "("+player+")'s hangar ("+playerHangar+"), using the hangar terminal."); - //tell the player the transfer was a success + // Tell the player the transfer was a success prose_package pp = new prose_package(); prose.setStringId(pp, SID_SHIP_WAS_STORED); prose.setTT(pp, getEncodedName(shipSelected)); @@ -524,17 +524,17 @@ messageHandler handlerConfirmShipMove() } } - //we are restoring the ship from the players hangar to their datapad + // We are restoring the ship from the players hangar to their datapad else { - //stroed ships are in the players hangar slot, and need to be moved back to their datapad + // Stored ships are in the players hangar slot, and need to be moved back to their datapad if( putIn(shipSelected, datapad, player) ) { removeObjVar(shipSelected, player_structure.OBJVAR_STORED_HANGAR_LITE); CustomerServiceLog(CUSTOMER_SERVICE_LOG, "SCD "+getEncodedName(shipSelected)+" ("+shipSelected+") was transferred back to Player " + getPlayerName(player) + "("+player+")'s datapad ("+datapad+"), using the hangar terminal.."); - //tell the player what lockout was reset + // Tell the player what lockout was reset prose_package pp = new prose_package(); prose.setStringId(pp, SID_SHIP_WAS_RESTORED); prose.setTT(pp, getEncodedName(shipSelected)); @@ -556,7 +556,7 @@ messageHandler handlerConfirmShipMove() boolean canUseHangarLite(obj_id self, obj_id player) { - // if the hangar lite device is not contained by the player, is owned by the player, + // If the hangar lite device is not contained by the player, is owned by the player, // and is in a building they own, it may be used by that player. if ( !utils.isNestedWithinAPlayer(self) ) { @@ -584,7 +584,7 @@ boolean canUseHangarLite(obj_id self, obj_id player) return false; } -//creates a sui list box of all ships in players datapad +// Creates a sui list box of all ships in players datapad boolean callSuiOfShipsToStore(obj_id player, obj_id terminal, obj_id hangar) { if(!isIdValid(player) || !exists(player)) @@ -596,7 +596,7 @@ boolean callSuiOfShipsToStore(obj_id player, obj_id terminal, obj_id hangar) if(!isIdValid(hangar) || !exists(hangar)) return false; - //there is a cap on the number of ships you can have in your hangar + // There is a cap on the number of ships you can have in your hangar obj_id[] shipsInHangar = getContents(hangar); resizeable obj_id[] hangarLiteStoredShips = new obj_id[0]; @@ -621,7 +621,7 @@ boolean callSuiOfShipsToStore(obj_id player, obj_id terminal, obj_id hangar) } } - //get all the scds in the players datapad + // Get all the scds in the players datapad obj_id[] shipControlDevices = space_transition.findShipControlDevicesForPlayer(player); if(shipControlDevices == null || shipControlDevices.length <= 0) { @@ -630,10 +630,10 @@ boolean callSuiOfShipsToStore(obj_id player, obj_id terminal, obj_id hangar) } - //track the unlocalized version + // Track the unlocalized version utils.setScriptVar(terminal, SCRIPT_VAR_SCD_LIST, shipControlDevices); - //have to localize it for the player + // Have to localize it for the player string[] localizedList = new string[shipControlDevices.length]; for(int i = 0; i < localizedList.length; ++i) @@ -641,14 +641,14 @@ boolean callSuiOfShipsToStore(obj_id player, obj_id terminal, obj_id hangar) localizedList[i] = getEncodedName(shipControlDevices[i]); } - //display list to player + // Display list to player int pid = sui.listbox(terminal, player, "@" + SID_SHIP_LIST_STORE_PROMPT, sui.OK_CANCEL, "@" + SID_LIST_TITLE, localizedList, "onShipListResponse", true, false); sui.setPid(player, pid, PID_NAME); return true; } -//creates a sui list box of hangar lite stored ships in players hangar slot +// Creates a sui list box of hangar lite stored ships in players hangar slot boolean callSuiOfStoredShips(obj_id player, obj_id terminal, obj_id hangar) { if(!isIdValid(player) || !exists(player)) @@ -660,7 +660,7 @@ boolean callSuiOfStoredShips(obj_id player, obj_id terminal, obj_id hangar) if(!isIdValid(hangar) || !exists(hangar)) return false; - //get all the scds in the players hangar + // Get all the scds in the players hangar obj_id[] shipControlDevices = getContents(hangar); resizeable obj_id[] hangarLiteStoredShips = new obj_id[0]; @@ -688,10 +688,10 @@ boolean callSuiOfStoredShips(obj_id player, obj_id terminal, obj_id hangar) return false; } - //track the unlocalized version + // Track the unlocalized version utils.setScriptVar(terminal, SCRIPT_VAR_SCD_LIST, hangarLiteStoredShips); - //have to localize it for the player + // Have to localize it for the player string[] localizedList = new string[hangarLiteStoredShips.length]; for(int i = 0; i < localizedList.length; ++i) @@ -699,7 +699,7 @@ boolean callSuiOfStoredShips(obj_id player, obj_id terminal, obj_id hangar) localizedList[i] = getEncodedName(hangarLiteStoredShips[i]); } - //display list to player + // Display list to player utils.setScriptVar(terminal, SCRIPT_VAR_RESTORING_SHIP, true); int pid = sui.listbox(terminal, player, "@" + SID_SHIP_LIST_RESTORE_PROMPT, sui.OK_CANCEL, "@" + SID_LIST_TITLE, localizedList, "onShipListResponse", true, false); sui.setPid(player, pid, PID_NAME); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature.script b/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature.script index cbfc58492..cf11a3180 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature.script @@ -289,7 +289,7 @@ messageHandler handleTargetDummyCombatReport() { if (revert != null && !revert.equals("")) { - // clearing combat data + // Clearing combat data if ( utils.hasScriptVarTree(controller, target_dummy.BASE_TARGET_DUMMY_VAR+"."+player) ) { target_dummy.confirmClearYourCombatData(self, player); @@ -302,7 +302,7 @@ messageHandler handleTargetDummyCombatReport() } else { - // show combat data sui + // Show combat data sui target_dummy.reportCombatDataViaController(player, self, controller); } } @@ -479,7 +479,7 @@ messageHandler handleTargetDummyDefensiveSkillModSet() trigger OnEnteredCombat() { obj_id hateTarget = getHateTarget(self); - //debugSpeakMsg(self, "OnEnteredCombat:: hateTarget = "+hateTarget); + // debugSpeakMsg(self, "OnEnteredCombat:: hateTarget = "+hateTarget); messageTo(self, "handleTargetDummyCombatTick", null, 3, false); return SCRIPT_CONTINUE; } @@ -510,19 +510,19 @@ messageHandler handleTargetDummyCombatTick() trigger OnExitedCombat() { - //debugSpeakMsg(self, "OnExitedCombat"); + // debugSpeakMsg(self, "OnExitedCombat"); return SCRIPT_CONTINUE; } trigger OnHateTargetChanged(obj_id target) { - //debugSpeakMsg(self, "OnHateTargetChanged"); + // debugSpeakMsg(self, "OnHateTargetChanged"); return SCRIPT_CONTINUE; } trigger OnHateTargetRemoved(obj_id target) { - //debugSpeakMsg(self, "OnHateTargetRemoved"); + // debugSpeakMsg(self, "OnHateTargetRemoved"); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature_deed.script b/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature_deed.script index d1db2bd96..6baed8c73 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature_deed.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature_deed.script @@ -18,20 +18,20 @@ trigger OnInitialize() { messageTo(self, "handlePeriodicallyPurgeData", null, PERIODIC_PURGE_CHECK, false); - // remove old combat data objvar that would have destroyed the entire game + // Remove old combat data objvar that would have destroyed the entire game if ( hasObjVar(self, target_dummy.BASE_TARGET_DUMMY_VAR) ) { removeObjVar(self, target_dummy.BASE_TARGET_DUMMY_VAR); } - // check to make sure an owner has been set + // Check to make sure an owner has been set obj_id owner = target_dummy.getTargetDummyOwnerFromController(self); if ( !isIdValid(owner) ) { owner = target_dummy.setTargetDummyOwner(self); } - // check to see if we chould automatically recreate the target creature when initialized + // Check to see if we chould automatically recreate the target creature when initialized if ( hasObjVar(self, target_dummy.TARGET_DUMMY_ID_OBJVAR) ) { obj_id previousTargetDummy = getObjIdObjVar(self, target_dummy.TARGET_DUMMY_ID_OBJVAR); @@ -127,7 +127,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id transferer) { - //to avoid stack trace when player deletes + // To avoid stack trace when player deletes if(!isValidId(self) || !exists(self)) return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_armor_kit.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_armor_kit.script index edc174096..919890b74 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_armor_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_armor_kit.script @@ -24,7 +24,6 @@ const string DATA_COLOR_2_COLUMN = "index_color_2"; trigger OnAboutToReceiveItem(obj_id srcContainer, obj_id transferer, obj_id item) { - // for CTS, allow all contained item(s) to be unpacked if ( utils.hasLocalVar(self, "ctsBeingUnpacked") ) { return SCRIPT_CONTINUE; @@ -58,14 +57,14 @@ boolean shouldBeInKit(obj_id item, obj_id player, obj_id armorKit) string excludedArmorAppearances = armorKitData.getString(DATA_EXCLUDED_ARMOR_COLUMN); if ( checkForMatchingArmorAppearance(excludedArmorAppearances, itemAppearanceName, player) ) { - // found an excluded armor appearance + // Found an excluded armor appearance return false; } string eligibleArmorAppearances = armorKitData.getString(DATA_ELIGIBLE_ARMOR_COLUMN); if ( checkForMatchingArmorAppearance(eligibleArmorAppearances, itemAppearanceName, player) ) { - // found an eligible armor appearance + // Found an eligible armor appearance return true; } return false; @@ -173,7 +172,7 @@ void activateArmorKit(obj_id armorKit, obj_id player) { if ( hasObjVar(armor, TEXTURE_OBJVAR_NAME) ) { - // removing the armor kit texture + // Removing the armor kit texture int previousTexture = getIntObjVar(armor, TEXTURE_OBJVAR_NAME); int previousColor_1 = getIntObjVar(armor, COLOR_OBJVAR_NAME_01); int previousColor_2 = getIntObjVar(armor, COLOR_OBJVAR_NAME_02); @@ -186,7 +185,7 @@ void activateArmorKit(obj_id armorKit, obj_id player) removeObjVar(armor, COLOR_OBJVAR_NAME_01); removeObjVar(armor, COLOR_OBJVAR_NAME_02); - //tell the player the transfer was a success + // Tell the player the transfer was a success prose_package pp = new prose_package(); prose.setStringId(pp, new string_id("tcg", "armor_kit_texture_reverted")); prose.setTT(pp, getEncodedName(armor)); @@ -204,7 +203,7 @@ void activateArmorKit(obj_id armorKit, obj_id player) int kitColor_1 = armorKitData.getInt(DATA_COLOR_1_COLUMN); int kitColor_2 = armorKitData.getInt(DATA_COLOR_2_COLUMN); - // setting the armor kit texture + // Setting the armor kit texture int currentTexture= getRangedIntCustomVarValue(armor, TEXTURE_CUSTVAR_NAME); int currentColor_1 = getRangedIntCustomVarValue(armor, COLOR_CUSTVAR_NAME_01); int currentColor_2 = getRangedIntCustomVarValue(armor, COLOR_CUSTVAR_NAME_02); @@ -223,7 +222,7 @@ void activateArmorKit(obj_id armorKit, obj_id player) setRangedIntCustomVarValue(armor, COLOR_CUSTVAR_NAME_01, kitColor_1); setRangedIntCustomVarValue(armor, COLOR_CUSTVAR_NAME_02, kitColor_2); - //tell the player the transfer was a success + // Tell the player the transfer was a success prose_package pp = new prose_package(); prose.setStringId(pp, new string_id("tcg", "armor_kit_texture_applied")); prose.setTT(pp, getEncodedName(armor)); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items.script index 64fe725d6..3bf74a475 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items.script @@ -2,7 +2,7 @@ include library.utils; include library.static_item; -//LOGGING +// LOGGING const boolean LOGGING_ON = true; const string LOGGING_CATEGORY = "combine"; @@ -16,7 +16,7 @@ const string JET_PACK_DEED = "item_tcg_merr_sonn_jt12_jetpack_deed"; trigger OnObjectMenuRequest(obj_id player, menu_info mi) { - //if in player inventory, search for other needed items + // If in player inventory, search for other needed items blog("combine: OnObjectMenuRequest - Init"); if(!utils.isNestedWithinAPlayer(self)) @@ -58,7 +58,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) obj_id[] allPossibleMatches = utils.getAllItemsPlayerHasByTemplateStartsWith(owner, TEMPLATE_PATTERN); if(allPossibleMatches.length < 4) { - //You don't have all 4 combinable items + // You don't have all 4 combinable items sendSystemMessage(player, new string_id("tcg", "combination_not_enough_items")); return SCRIPT_CONTINUE; } @@ -78,7 +78,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(!getCorrectCombination(combinableObjects, owner)) { - //You don't have all 4 combinable items + // You don't have all 4 combinable items sendSystemMessage(player, new string_id("tcg", "combination_failed")); return SCRIPT_CONTINUE; } @@ -101,7 +101,7 @@ obj_id[] getListOfCombinableObjects(obj_id[] allPossibleMatches) utils.addElement(combinableObjects, allPossibleMatches[i]); } - //the list of combinable objects must be 4 or greater + // The list of combinable objects must be 4 or greater if(combinableObjects.size() < 4) return null; diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items_generic.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items_generic.script index 12e7207d0..c43ca3bf4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items_generic.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items_generic.script @@ -2,7 +2,7 @@ include library.utils; include library.static_item; -//LOGGING +// LOGGING const boolean LOGGING_ON = false; const string LOGGING_CATEGORY = "combine"; @@ -21,7 +21,7 @@ const int NUM_COMBINE_ITEMS = 4; trigger OnObjectMenuRequest(obj_id player, menu_info mi) { - //if in player inventory, search for other needed items + // If in player inventory, search for other needed items blog("combine: OnObjectMenuRequest - Init"); if(!utils.isNestedWithinAPlayer(self)) @@ -86,7 +86,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(combinableObjects == null || combinableObjects.length <= 0) { CustomerServiceLog("tcg", setName + " Combination Attempt Failed for: "+owner+" "+getPlayerName(owner)+ ", reason: not enough combinable objects in inventory."); - //You don't have all 4 combinable items + // You don't have all 4 combinable items sendSystemMessage(player, new string_id("tcg", "combination_not_enough_items")); return SCRIPT_CONTINUE; } @@ -119,7 +119,7 @@ obj_id[] getListOfCombinableObjects(obj_id[] allPossibleMatches) utils.addElement(combinableObjects, allPossibleMatches[i]); } - //the list of combinable objects must be 4 or greater + // The list of combinable objects must be 4 or greater if(combinableObjects.size() < NUM_COMBINE_ITEMS) return null; diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_creature_armor_statue.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_creature_armor_statue.script index 61f501a38..06c09a586 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_creature_armor_statue.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_creature_armor_statue.script @@ -7,8 +7,6 @@ include library.static_item; include library.sui; include library.utils; -//inherits terminal.base.base_terminal; - const string_id SID_VAC_ARMOR = new string_id("tcg", "start_statue"); const string_id SID_NOT_IN_HOUSE = new string_id("tcg", "not_in_house"); const string_id SID_NO_CREATURE_IN_DP = new string_id("tcg", "no_creature_in_dp"); @@ -85,7 +83,6 @@ boolean checkLocation(obj_id item, obj_id player) } // Gets the content of the players datapad and returns an array of all elements in the datapad that has the pet.creaturename -// obj_id[] getCreatureMountList(obj_id self, obj_id player) { obj_id dataPad = utils.getPlayerDatapad(player); @@ -256,7 +253,7 @@ void stageMenu(obj_id self, obj_id player, string prompt, string title, string[] { closeOldWindow(player, scriptVar); int pid = sui.listbox(self, player, prompt, sui.OK_CANCEL, title, options, myHandler, false, false); - //sui.listboxUseOtherButton(pid, "Back"); + // sui.listboxUseOtherButton(pid, "Back"); sui.showSUIPage(pid); setWindowPid(player, pid, PIDVar); utils.setScriptVar(player, scriptVar, options ); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_greeter_contract.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_greeter_contract.script index f3c0199b5..7f96f5eeb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_greeter_contract.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_greeter_contract.script @@ -1,9 +1,6 @@ -/** - * - * Title: tcg_greeter_contract.script - * Description: This script allows the player to place greeter NPCs in valid structures. - * @author Jeff Haskell - * @version 1.0 +/* + Title: tcg_greeter_contract.script + Description: This script allows the player to place greeter NPCs in valid structures. */ /***** INCLUDES ********************************************************/ @@ -14,7 +11,7 @@ include library.sui; include library.utils; include library.vendor_lib; -//-----------------LOGGING +// LOGGING const boolean LOGGING_ON = true; const string LOGGING_CATEGORY = "greeter"; @@ -47,7 +44,7 @@ trigger OnInitialize() { blog("tcg_greeter_contract.OnInitialize: Init."); - // check to make sure an owner has been set + // Check to make sure an owner has been set obj_id owner = vendor_lib.getObjectOwner(self); if(!isValidId(owner)) { @@ -56,7 +53,7 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } - // check to see if we chould automatically recreate the target creature when initialized + // Check to see if we chould automatically recreate the target creature when initialized if(!hasObjVar(self, vendor_lib.CHILD_GREETER_NONVENDOR_ID_OBJVAR)) return SCRIPT_CONTINUE; @@ -174,8 +171,8 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; obj_id greeter = getObjIdObjVar(self, vendor_lib.CHILD_GREETER_NONVENDOR_ID_OBJVAR); - //if the greeter OID isn't valid or doesn't exists, we don't care - //remove the greeter + // If the greeter OID isn't valid or doesn't exists, we don't care + // remove the greeter vendor_lib.removeObjectFromController(self, greeter); sendDirtyObjectMenuNotification(self); @@ -188,7 +185,7 @@ trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id trans if(!isValidId(destContainer) || !exists(destContainer)) return SCRIPT_CONTINUE; - if(!vendor_lib.controllerContainmentCheck(self)) //we are not in a player structure anymore + if(!vendor_lib.controllerContainmentCheck(self)) // We are not in a player structure anymore { if(!hasObjVar(self, vendor_lib.CHILD_GREETER_NONVENDOR_ID_OBJVAR)) return SCRIPT_CONTINUE; @@ -206,7 +203,7 @@ trigger OnDestroy() return SCRIPT_CONTINUE; obj_id greeter = getObjIdObjVar(self, vendor_lib.CHILD_GREETER_NONVENDOR_ID_OBJVAR); - //if the greeter OID isn't valid or doesn't exists, we don't care + // If the greeter OID isn't valid or doesn't exists, we don't care //remove the greeter vendor_lib.removeObjectFromController(self, greeter); return SCRIPT_CONTINUE; @@ -382,8 +379,8 @@ boolean getGreeterData(obj_id self, obj_id player) return false; } - //Overwrite everything if the objvars already exist. Otherwise we'll have issues when player selects a different - //greeter gender + // Overwrite everything if the objvars already exist. Otherwise we'll have issues when player selects a different + // greeter gender blog("tcg_greeter_contract.getGreeterData: Setting individual vars from dictionary."); string greeterNames = greeterDict.getString(vendor_lib.COL_GREETER_CREATURE_NAME); @@ -398,8 +395,8 @@ boolean getGreeterData(obj_id self, obj_id player) int greeterHasMoods = greeterDict.getInt(vendor_lib.COL_MOODS); int greeterCanColor = greeterDict.getInt(vendor_lib.COL_COLOR); - //save the scriptvars on player for use later - utils.setObjVar(self, vendor_lib.GREETER_NAMES_OBJVAR, greeterNames); //this is a non split list in string form + // Save the scriptvars on player for use later + utils.setObjVar(self, vendor_lib.GREETER_NAMES_OBJVAR, greeterNames); // This is a non split list in string form utils.setObjVar(self, vendor_lib.GREETER_STRING_ID_OBJVAR, greeterStrIds); utils.setObjVar(self, vendor_lib.GREETER_TYPE_NICHE, greeterNiche); utils.setObjVar(self, vendor_lib.GREETER_CAN_DRESS_OBJVAR, greeterDressable); @@ -411,7 +408,7 @@ boolean getGreeterData(obj_id self, obj_id player) utils.setObjVar(self, vendor_lib.GREETER_MOODS_OBJVAR, greeterHasMoods); utils.setObjVar(self, vendor_lib.GREETER_COLOR_OBJVAR, greeterCanColor); - string[] appearanceChoices = split(greeterStrIds, ','); //there may be more than one appearance so evaluate this possiblity by splitting the string + string[] appearanceChoices = split(greeterStrIds, ','); // There may be more than one appearance so evaluate this possiblity by splitting the string if(appearanceChoices == null) { blog("tcg_greeter_contract.getGreeterData: appearanceChoices == null."); @@ -434,7 +431,7 @@ boolean getGreeterData(obj_id self, obj_id player) blog("tcg_greeter_contract.getGreeterData: appearanceCreatureNames & appearanceCreatureNamesLength are not the same size."); return false; } - //we don't need the creature string name becasue that is just used for a menu that won't be created for a list on length = 1 + // We don't need the creature string name becasue that is just used for a menu that won't be created for a list on length = 1 if(appearanceChoicesLength == 1 && appearanceCreatureNamesLength == 1) { blog("tcg_greeter_contract.getGreeterData: Going to name nonvendor handler."); @@ -448,7 +445,7 @@ boolean getGreeterData(obj_id self, obj_id player) int appearanceLength = appearanceChoices.length; - if(appearanceLength != appearanceChoicesLength) //we already know that appearanceChoicesLength & appearanceCreatureNamesLength are the same + if(appearanceLength != appearanceChoicesLength) // We already know that appearanceChoicesLength & appearanceCreatureNamesLength are the same { blog("tcg_greeter_contract.getGreeterData: appearanceChoiceStrings.length != appearanceChoicesLength. appearanceChoiceStrings.length: "+ appearanceLength +"listLength: "+appearanceChoicesLength); return false; @@ -465,7 +462,7 @@ boolean getGreeterData(obj_id self, obj_id player) blog("tcg_greeter_contract.getGreeterData: appearanceStrings was null or had wrong length."); return false; } - //set the appearanceChoices list scriptvar on player to use later + // Set the appearanceChoices list scriptvar on player to use later utils.setObjVar(self, vendor_lib.GREETER_APPEARANCE_LIST, appearanceChoices); utils.setObjVar(self, vendor_lib.GREETER_CREATURENAME_LIST_OBJVAR, appearanceCreatureNames); int pid = sui.listbox(self, player, utils.packStringId(SID_GREETER_APPEARANCE_TYPE_D), sui.OK_CANCEL, utils.packStringId(SID_GREETER_APPEARANCE_TYPE_T), appearanceStrings, "handleGreeterAppearanceSelection", true); @@ -495,4 +492,4 @@ boolean blog(string msg) if(LOGGING_ON && msg != null && !msg.equals("")) LOG(LOGGING_CATEGORY, msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_travel.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_travel.script index 523e78a88..c1b30322b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_travel.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_travel.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: tcg_instant_travel.script - * Description: script that attaches to the TCG instant travel terminal - * @author $Author:RcT$ - * @version $Revision:1.0 (10/13/2005)$ + Title: tcg_instant_travel.script + Description: script that attaches to the TCG instant travel terminal **********************************************************************/ // ******************************************************************** @@ -32,7 +27,7 @@ const string[] LOC_ITV_MANAGE_OPTIONS ={"Set Location 1", "Set Location 2"}; trigger OnObjectMenuRequest(obj_id player, menu_info mi) { - //Validation + // Validation if(!isIdValid(player)) return SCRIPT_CONTINUE; @@ -41,7 +36,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) sendSystemMessage(player, SID_WHILE_DEAD); return SCRIPT_CONTINUE; } - //End Validation + // End Validation obj_id tcg_itv = getSelf(); @@ -55,24 +50,24 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) trigger OnObjectMenuSelect(obj_id player, int item) { - //Validation + // Validation if(!isIdValid(player)) return SCRIPT_CONTINUE; - //Dismount the player if he/she is mounted + // Dismount the player if he/she is mounted if(getState(player, STATE_RIDING_MOUNT) == 1) pet_lib.doDismountNow(player, true); obj_id tcg_itv = getSelf(); - //Set/Reset Locations Menu + // Set/Reset Locations Menu if(item == menu_info_types.SERVER_MENU8) { markItvLocations(tcg_itv, player); return SCRIPT_CONTINUE; } - //Travel To Locations Menu + // Travel To Locations Menu if(item == menu_info_types.SERVER_MENU9) { retrieveLocationsList(tcg_itv, player); @@ -84,7 +79,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) void markItvLocations(obj_id itv, obj_id player) { - //Validation + // Validation if(!isIdValid(itv) || !isIdValid(player)) return; @@ -93,23 +88,23 @@ void markItvLocations(obj_id itv, obj_id player) int pid = sui.getPid(player, PID_VAR); forceCloseSUIPage(pid); } - //End Validation + // End Validation string[] main_options = new string[2]; - //Location 1 Name from ObjVars + // Location 1 Name from ObjVars if(hasObjVar(itv, "travel_tcg.stationary_itv.name.1")) main_options[0] = "Reset " + getStringObjVar(itv, "travel_tcg.stationary_itv.name.1"); else main_options[0] = "Set Location 1"; - //Location 2 Name from ObjVars + // Location 2 Name from ObjVars if(hasObjVar(itv, "travel_tcg.stationary_itv.name.2")) main_options[1] = "Reset " + getStringObjVar(itv, "travel_tcg.stationary_itv.name.2"); else main_options[1] = "Set Location 2"; - //Draw the SUI + // Draw the SUI int pid = sui.listbox(itv, player, "@tcg:stationary_set_location_d", sui.OK_CANCEL, "@tcg:stationary_set_location_t", main_options, "handlePlayerNameSetLocation", true, true); sui.setPid(player, pid, PID_VAR); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_xp_grant.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_xp_grant.script index 641f65046..c974040f3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_xp_grant.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_xp_grant.script @@ -1,14 +1,8 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** - * Title: systems.tcg.tcg_instant_xp_grant.script - * Description: Grants the user a percentage of the user's current level. The percentage is - * based off of an objvar on the item itself. - * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ - * + Title: systems.tcg.tcg_instant_xp_grant.script + Description: Grants the user a percentage of the user's current level. The percentage is + based off of an objvar on the item itself. + *******************************************************************************************/ include library.collection; @@ -38,16 +32,16 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(utils.getContainingPlayer(self) != player ) return SCRIPT_CONTINUE; - //is the player level 90 - if so, grant Collection Item instead. + // Is the player level 90? If so, grant Collection Item instead. if(item == menu_info_types.ITEM_USE) { if(hasObjVar(self, "grant_xp_percent")) { - //get the player's level + // Get the player's level int playerLevel = getLevel(player); if(playerLevel >= 90) { - //They have no use for XP - give them a collection item. + // They have no use for XP. Give them a collection item. CustomerServiceLog("tcg", "TCG Item("+ self +")used by player: ("+ player +")" + getFirstName(player) + " Player Level: "+ playerLevel + ". Since player is 90th Lvl, this player receives a random collection object."); @@ -70,29 +64,29 @@ trigger OnObjectMenuSelect(obj_id player, int item) else { float xpPercent = getFloatObjVar(self, "grant_xp_percent"); - //calculate and find XP amount. + // Calculate and find XP amount. int xpForCurrentLevel = dataTableGetInt(TBL_PLAYER_LEVEL_XP, playerLevel - 1, "xp_required"); int xpForNextLevel = dataTableGetInt(TBL_PLAYER_LEVEL_XP, playerLevel, "xp_required"); - //this is the XP needed for his/her current level. + // This is the XP needed for player's current level. int xpForLevel = xpForNextLevel - xpForCurrentLevel; - //make sure xpPercent is made into a percent... + // Make sure xpPercent is made into a percent... int xpToGrant = (int)(xpPercent * xpForLevel); - //let's make sure XP is greater than nothing + // Let's make sure XP is greater than nothing if(xpToGrant > 0) { playClientEffectObj(player, "clienteffect/tcg_t16_skyhopper_toy_flyby.cef", player, "root"); - //grant them the xp + // Grant them the xp prose_package pp = new prose_package(); prose.setStringId(pp, SID_REWARD_XP); prose.setDI(pp, xpToGrant); sendSystemMessageProse(player, pp); - //LOG("collectionXp", "ProsePackage Grant: " + (int)xpToGrant); + // LOG("collectionXp", "ProsePackage Grant: " + (int)xpToGrant); xp.grantXpByTemplate(player, xpToGrant); CustomerServiceLog("tcg", "Player " + getFirstName(player) + "(" + player + ") was granted XP: "+ xpToGrant +" XP from TCG Item: (" + self +")"); - //decrementCount + // decrementCount decrementCount(self); } else @@ -105,7 +99,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) } else { - //CS LOG and bail. + // CS log and end of trigger. CustomerServiceLog("tcg", "Player " + getFirstName(player) + "(" + player + ") attempted to use TCG Item("+ self +") but can not - item is missing 'grant_xp_percent' objvar)"); return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_massif_creature.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_massif_creature.script index 84d04a370..6f1b73828 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_massif_creature.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_massif_creature.script @@ -14,7 +14,7 @@ include library.sui; include library.utils; -//LOGGING +// LOGGING const boolean LOGGING_ON = true; const string LOGGING_CATEGORY = "sissynoid"; @@ -96,7 +96,7 @@ trigger OnHearSpeech(obj_id master, string text) if(!isValidId(self)) return SCRIPT_CONTINUE; - //the creature is in route to food dish + // The creature is in route to food dish if(utils.hasScriptVar(self, house_pet.BEING_FED)) return SCRIPT_CONTINUE; @@ -131,7 +131,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if(!isValidId(owner)) return SCRIPT_CONTINUE; - //I'm leaving this in case we want any player to interract with the creature + // Leaving this in case we want any player to interact with the creature if(player == owner) { mi.addRootMenu(menu_info_types.SERVER_MENU1, SID_CHANGE_NAME); @@ -150,7 +150,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(!isValidId(owner)) return SCRIPT_CONTINUE; - //I'm leaving this in case we want any player to interract with the creature + // I'm leaving this in case we want any player to interact with the creature if(player == owner) { if(item == menu_info_types.SERVER_MENU1) @@ -170,7 +170,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) trigger OnSawEmote(obj_id performer, string emote) { - //ADD VALIDATION + // Add validation if(!isValidId(performer) || !exists(performer)) return SCRIPT_CONTINUE; if(emote == null || emote.length() <= 0) @@ -180,7 +180,7 @@ trigger OnSawEmote(obj_id performer, string emote) if(!isValidId(controller) || !exists(controller)) return SCRIPT_CONTINUE; - //the creature is in route to food dish + // The creature is in route to food dish if(utils.hasScriptVar(self, house_pet.BEING_FED)) return SCRIPT_CONTINUE; @@ -191,7 +191,7 @@ trigger OnSawEmote(obj_id performer, string emote) if(!isValidId(owner)) return SCRIPT_CONTINUE; - if(performer != owner) // maybe someday we allow visitors to emote? + if(performer != owner) // Maybe someday we allow visitors to emote? return SCRIPT_CONTINUE; if(getLookAtTarget(performer) != self) @@ -260,7 +260,7 @@ boolean processSpeech(obj_id pet, obj_id speaker, string text) CustomerServiceLog("tcg", "Massif Pet Object: "+pet+" of controller object: "+controller+ " heard a command from owner: "+owner+" and the Massif will now debug the command."); - //sendSystemMessageTestingOnly(speaker, "Pet hears: " + text); + // sendSystemMessageTestingOnly(speaker, "Pet hears: " + text); java.util.StringTokenizer tok = new java.util.StringTokenizer(text); string petCommand = ""; @@ -274,7 +274,7 @@ boolean processSpeech(obj_id pet, obj_id speaker, string text) if(!getName(pet).equals(petName)) return false; - //debugConsoleMsg(master, "pet hears its name"); + // debugConsoleMsg(master, "pet hears its name"); if(tok.hasMoreTokens ()) { @@ -352,7 +352,7 @@ boolean initiateMassiffAction(obj_id pet, obj_id speaker, string petCommand, boo return false; } - //pet is outside and master is inside + // Pet is outside and master is inside if(((masterLoc.cell != null) && isIdValid(masterLoc.cell)) && ((petLoc.cell == null) || (!isIdValid(petLoc.cell)))) { CustomerServiceLog("tcg", "Massif Pet Object: "+pet+" of controller object: "+controller+ " heard a command from owner: "+speaker+" but either the owner or the massif are in an invalid location. Failing."); @@ -484,9 +484,9 @@ boolean initiateMassiffAction(obj_id pet, obj_id speaker, string petCommand, boo } /* - * - * VALIDATE AND ENACT PET INSTRUCTIONS - * + + Validate and follow master's instructions + */ //showFlyText(pet, new string_id("npc_reaction/flytext", "threaten"), 2.0f, colors.ORANGERED); if(petState > -1) @@ -507,9 +507,9 @@ boolean initiateMassiffAction(obj_id pet, obj_id speaker, string petCommand, boo } /* - * - * GO TO MASTER, FOLLOW - * + + Go to and follow master + */ if(goToMaster) @@ -724,7 +724,7 @@ messageHandler findRandomMassiffPetActivity() playClientEffectObj(self, petSound, self, ""); } - // + obj_id owner = getOwner(self); if(isGod(owner)) messageTo(self, "findRandomMassiffPetActivity", null, 20, false); @@ -761,7 +761,7 @@ messageHandler layNunaEggs() { int rand = rand(1, 100); - //If in GOD MODE you get 100% Egg Laying! + // If in GOD MODE you get 100% Egg Laying! if(isGod(owner)) { blog("LAYNUNAEGGS - Laying Eggs due to god mode!"); @@ -793,7 +793,7 @@ messageHandler layNunaEggs() obj_id poodoo = static_item.createNewItemFunction(house_pet.MASSIFF_POO_STATIC_ITEM, getContainedBy(self), poopLocation); if(isValidId(poodoo) && exists(poodoo)) { - //make sure the owner is the owner + // Make sure the owner is the owner setOwner(poodoo, owner); if(!hasObjVar(self, house_pet.MASSIFF_EGG_COUNT)) @@ -845,7 +845,7 @@ messageHandler handleSetPetName() } string petName = sui.getInputBoxText(params); - //No zero length or obscene names. + // No zero length or obscene names. if(petName == null || petName.length() <= 0 || isNameReserved(petName) || petName.indexOf(" ") > -1) { // Ask them about the name. @@ -861,7 +861,7 @@ messageHandler handleSetPetName() setName(self, petName); setObjVar(controller, house_pet.PET_NAME, petName); - //CHANGE THIS TO SID + // Change this to SID sendSystemMessage(player, SID_PET_RENAMED); return SCRIPT_CONTINUE; } @@ -1015,7 +1015,7 @@ boolean updateMassiffPet(obj_id pet) if(!isValidId(controller) || !exists(controller)) return false; - //if the controller has no phase, default the pet to hungry + // If the controller has no phase, default the pet to hungry if(!hasObjVar(controller, house_pet.MASSIFF_CURRENT_PHASE)) setObjVar(controller, house_pet.MASSIFF_CURRENT_PHASE, house_pet.MASSIFF_HUNGRY); @@ -1044,7 +1044,7 @@ boolean updateMassiffPet(obj_id pet) int lastFed = getIntObjVar(controller, house_pet.MASSIFF_LAST_FED); - //Has it been a week since the Massif has been fed?? + // Has it been a week since the Massif has been fed? if(currentGameTime < (lastFed + updateWeek)) { CustomerServiceLog("tcg","Massif Pet: "+pet+" has received an update before the request too soon. Bailing out."); @@ -1109,7 +1109,7 @@ boolean updateMassiffPet(obj_id pet) initiateMassiffAction(pet, owner, house_pet.BAD); - //particle effect - Nuna Vs. Massif + // Particle effect - Nuna Vs. Massif string petType = getTemplateName(pet); if(petType.indexOf("massif") > -1) playClientEffectObj(pet, house_pet.MASSIFF_HUNGRY_EMOTE, pet, ""); @@ -1127,7 +1127,7 @@ boolean updateMassiffPet(obj_id pet) boolean canSeeOwner(obj_id owner, obj_id pet) { - if(!isValidId(owner) || !exists(owner))//if owner logged out, this fails + if(!isValidId(owner) || !exists(owner))// If owner logged out, this fails return false; if(!isValidId(pet) || !exists(pet)) return false; @@ -1187,7 +1187,7 @@ messageHandler startWhining() initiateMassiffAction(self, owner, house_pet.BAD, false); - //particle effect - Nuna Vs. Massif + // Particle effect - Nuna Vs. Massif string petType = getTemplateName(self); if(petType.indexOf("massif") > -1) playClientEffectObj(self, house_pet.MASSIFF_HUNGRY_EMOTE, self, ""); @@ -1409,16 +1409,16 @@ void scurrierPetEatingSurprise(obj_id controller, obj_id creature) if(isGod(getOwner(controller))) rollChance = 100; - //40% chance to get an item. + // 40% chance to get an item. if(rollChance > 60) { location feedDishLoc = getLocation(controller); - //raise it out of the dish a bit. + // Raise it out of the dish a bit. feedDishLoc.y = feedDishLoc.y + 0.05f; int rollItem = rand(1, 4); obj_id spawnedItem = obj_id.NULL_ID; - //give them the item + // Give them the item switch(rollItem) { case 1: @@ -1434,14 +1434,14 @@ void scurrierPetEatingSurprise(obj_id controller, obj_id creature) spawnedItem = static_item.createNewItemFunction(house_pet.SCURRIER_ITEM_04, getContainedBy(controller), feedDishLoc); break; default: - CustomerServiceLog("tcg","Scurrier Pet("+creature+") failed to spawn a junk combine item. Controller("+controller+") - please contact SWG Design should this trend continue."); + CustomerServiceLog("tcg","Scurrier Pet("+creature+") failed to spawn a junk combine item. Controller("+controller+") - please contact a developer should this trend continue."); break; } - //validate the item got created + // Validate the item got created if(!isValidId(spawnedItem) || !exists(spawnedItem)) { - CustomerServiceLog("tcg","Scurrier Pet("+creature+") failed to spawn a junk combine item. Controller("+controller+") - please contact SWG Design should this trend continue."); + CustomerServiceLog("tcg","Scurrier Pet("+creature+") failed to spawn a junk combine item. Controller("+controller+") - please contact a developer should this trend continue."); } else { diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_controller.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_controller.script index f9722c12b..465bf5b85 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_controller.script @@ -9,14 +9,14 @@ include library.space_utils; include library.utils; -//LOGGING +// LOGGING const boolean LOGGING_ON = true; const string LOGGING_CATEGORY = "massiff_pet"; /***** CONSTS **********************************************************/ const string TCG_STR = new string("tcg"); -//laugh and animations +// Laugh and animations const string LAUGH = new string("sound/voc_kowakian_laugh.snd"); const string ANIMATION_1 = new string("wave2"); const string ANIMATION_2 = new string("laugh_cackle"); @@ -24,12 +24,12 @@ const string ANIMATION_3 = new string("pound_fist_palm"); const string ANIMATION_4 = new string("bow2"); const string ANIMATION_5 = new string("wave1"); -//Misc +// Misc const string_id SID_TURN_ON = new string_id(TCG_STR, "call_pet"); const string_id SID_TURN_OFF = new string_id(TCG_STR, "store_pet"); const string_id SID_FEED = new string_id(TCG_STR, "feed_pet"); -//Scurrier Snack Options +// Scurrier Snack Options const string_id SID_SNACK = new string_id(TCG_STR, "scurrier_snack"); /***** FUNCTIONS ********************************************************/ @@ -53,8 +53,8 @@ trigger OnDestroy() } //@TODO: show list of previously fed items. -//The attribs are used to give players the clues needed -//to find patterns between food and rewards +// The attribs are used to give players the clues needed +// to find patterns between food and rewards trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { int idx = utils.getValidAttributeIndex(names); @@ -70,7 +70,7 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } - //Phase Status + // Phase Status names[idx] = "status"; attribs[idx] = "@obj_attr_n:" + house_pet.MASSIFF_PHASES[currentStatus]; idx++; @@ -81,13 +81,13 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) if(lastFed < 0) // THE INT CAN BE ZERO BY DESIGN return SCRIPT_CONTINUE; - //Last Fed + // Last Fed names[idx] = "last_fed"; attribs[idx] = getCalendarTimeStringLocal(lastFed); idx++; - //Next Feed + // Next Feed names[idx] = "next_feed"; if(currentStatus == 0) attribs[idx] = getCalendarTimeStringLocal(lastFed + house_pet.getUpdateWeekly(self)); @@ -98,36 +98,36 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) idx++; - //Time Now + // Time Now names[idx] = "time_now"; attribs[idx] = getCalendarTimeStringLocal(getCalendarTime()); idx++; } else { - //Last Fed + // Last Fed names[idx] = "last_fed"; attribs[idx] = "Never"; idx++; - //Next Feed + // Next Feed names[idx] = "next_feed"; attribs[idx] = "Hopefully Soon"; idx++; } } -//Scurrier Pet - Snack Game +// Scurrier Pet - Snack Game string petType = getTemplateName(self); if((petType.indexOf("scurrier") > -1) && (hasObjVar(self, house_pet.SCURRIER_SNACK_LAST_FED))) { - //Last Snack + // Last Snack names[idx] = "last_scurrier_snack"; int lastSnack = getIntObjVar(self, house_pet.SCURRIER_SNACK_LAST_FED); attribs[idx] = getCalendarTimeStringLocal(lastSnack); idx++; - //Next Snack + // Next Snack names[idx] = "next_scurrier_snack"; int nextSnack = getIntObjVar(self, house_pet.SCURRIER_SNACK_LAST_FED); attribs[idx] = getCalendarTimeStringLocal(nextSnack + house_pet.SCURRIER_SNACK_DELAY); //3 days @@ -138,7 +138,7 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { obj_id owner = getOwner(self); - //Phase Status + // Phase Status names[idx] = "owner"; attribs[idx] = getPlayerFullName(owner); idx++; @@ -157,9 +157,9 @@ trigger OnInitialize() { blog("OnInitialize - init"); - //This library call checks to make - //sure this controller is not in - //packed house + // This library call checks to make + // sure this controller is not in + // packed house if(!house_pet.isInAPlayerHouse(self)) return SCRIPT_CONTINUE; @@ -214,8 +214,8 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { if(player == owner) mi.addRootMenu(menu_info_types.ITEM_USE, SID_TURN_OFF); - //If the pet is hungry, anyone can feed him - //that can use an item in the house (ADMIN & OWNER) + // If the pet is hungry, anyone can feed him + // that can use an item in the house (ADMIN & OWNER) if(player == owner && !hasObjVar(self, house_pet.PET_KNOCKED_OUT) && hasObjVar(self, house_pet.PET_FEEDABLE) && @@ -223,7 +223,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) getIntObjVar(self, house_pet.MASSIFF_CURRENT_PHASE) >= 1) mi.addRootMenu(menu_info_types.SERVER_MENU1, SID_FEED); -//Scurrier Snacks - +// Scurrier Snacks if(player == owner && !hasObjVar(self, house_pet.PET_KNOCKED_OUT) && hasObjVar(self, house_pet.PET_FEEDABLE) && @@ -264,9 +264,9 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(owner == player && item == menu_info_types.ITEM_USE && !hasObjVar(self, house_pet.PET_HAS_BEEN_CALLED)) { spawnPetByOwner(self, player); - //----------------REMOVE FOR LIVE - //setObjVar(self, house_pet.MASSIFF_FIVE_MIN_UPDATE_RATE, true); - //----------------Keep for easy testing/debugging + // For testing only + // setObjVar(self, house_pet.MASSIFF_FIVE_MIN_UPDATE_RATE, true); + // Keep for easy testing/debugging setObjVar(self, house_pet.MASSIFF_CURRENT_PHASE, house_pet.MASSIFF_HUNGRY); } @@ -276,7 +276,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) { blog("OnObjectMenuSelect - menu_info_types.ITEM_USE"); - //Store the pet + // Store the pet if(hasObjVar(self, house_pet.CHILD_OBJ_ID)) { obj_id oldPet = getObjIdObjVar(self, house_pet.CHILD_OBJ_ID); @@ -299,7 +299,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) removeObjVar(self, house_pet.PET_HAS_BEEN_CALLED); //removeTriggerVolume("laughAura"); } - //BEING FED + // BEING FED else if(item == menu_info_types.SERVER_MENU1) { blog("OnObjectMenuSelect - menu_info_types.SERVER_MENU1"); @@ -378,7 +378,7 @@ boolean spawnPetSomewhere(obj_id controller) int currentPhase = getIntObjVar(controller, house_pet.MASSIFF_CURRENT_PHASE); if(hasObjVar(controller, house_pet.PET_KNOCKED_OUT) && getBooleanObjVar(controller, house_pet.PET_KNOCKED_OUT)) { - //Massiff has fallen and can't get up + // Massiff has fallen and can't get up ai_lib.aiSetPosture(newPet, POSTURE_KNOCKED_DOWN); return true; } @@ -479,11 +479,11 @@ boolean spawnFoodAtLocation(obj_id controller, location foodLoc) blog("spawnFoodAtLocation - about to create food."); - //spawn corn feed for the nuna - the massif gets meat! + // Spawn corn feed for the nuna - the massif gets meat! obj_id food = obj_id.NULL_ID; - //need to get pet type. + // Need to get pet type. string petType = getTemplateName(pet); - //determine the food type + // Determine the food type if(petType.indexOf("massif") > -1) { food = create.object("object/static/item/item_massiff_food.iff", foodLoc); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_extras.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_extras.script index 3811c52c6..852eb6d9c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_extras.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_extras.script @@ -1,6 +1,6 @@ /* This script controls the 'eggs' that nunas lay while roaming around inside of -a player's house. These egss are considered 'rotten' and can be picked up and +a player's house. These eggs are considered 'rotten' and can be picked up and placed outside (within 40m of the player's home). Once placed outside, they can: A. Fertilize the 'lawn' and cause a collectible flower to grow (can be consumed for a collection) @@ -29,8 +29,8 @@ const string THIS_SCRIPT = "systems.tcg.tcg_pet_extras"; trigger OnInitialize() { - //Here we need to store the data from the House the egg was created in.. - //A Player must place the eggs within 40m of the house they were created in. + // Here we need to store the data from the House the egg was created in.. + // A Player must place the eggs within 40m of the house they were created in. obj_id rottenEgg = getSelf(); if(utils.isInHouseCellSpace(rottenEgg)) { @@ -58,8 +58,8 @@ trigger OnInitialize() trigger OnAttach() { - //Here we need to store the data from the House the egg was created in.. - //A Player must place the eggs within 40m of the house they were created in. + // Here we need to store the data from the House the egg was created in.. + // A Player must place the eggs within 40m of the house they were created in. obj_id rottenEgg = getSelf(); if(utils.isInHouseCellSpace(rottenEgg)) { @@ -77,11 +77,11 @@ trigger OnAttach() trigger OnAboutToBeTransferred(obj_id destContainer, obj_id transferer) { /* -You can put the following in the nuna egg’s OnAboutToBeTransferred() trigger to only allow it to be transferred +You can put the following in the nuna eggs OnAboutToBeTransferred() trigger to only allow it to be transferred from cell->player inventory or player inventory->world -Then in the nuna egg’s OnTransferred() trigger, if the destination container is the world cell *and* the nuna egg +Then in the nuna eggs OnTransferred() trigger, if the destination container is the world cell *and* the nuna egg isObjectPersisted(), destroy the object, and create a non-persisted replacement. */ /* @@ -112,7 +112,7 @@ isObjectPersisted(), destroy the object, and create a non-persisted replacement. // can only go from player inventory to world else if (templateNameSourceContainer. equals(“object/tangible/inventory/character_inventory.iff”)) { - if destContainer is not world cell // I don’t know the call to check for this off the top of my head + if destContainer is not world cell // I dont know the call to check for this off the top of my head return SCRIPT_OVERRIDE; return SCRIPT_CONTINUE; @@ -134,7 +134,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) sendSystemMessage(player, SID_WHILE_DEAD); return SCRIPT_CONTINUE; } - //You must be the owner of the house + // You must be the owner of the house obj_id structure = getTopMostContainer(rottenEgg); if(!player_structure.isOwner(structure, player)) return SCRIPT_CONTINUE; @@ -162,14 +162,14 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(item == menu_info_types.ITEM_USE) { - //we need to find out exactly where the egg is at. + // We need to find out exactly where the egg is at. if(utils.isNestedWithinAPlayer(rottenEgg)) { if(getTopMostContainer(self) == player) { LOG("sissynoid", "In Player's Inventory - Player in World"); placeRottenEgg(player, rottenEgg); - //allow them to place the egg - look at City Decoration Script for guidance + // Allow them to place the egg - look at City Decoration Script for guidance } else sendSystemMessage(player, SID_NOT_OUTSIDE); @@ -200,27 +200,27 @@ void placeRottenEgg(obj_id player, obj_id rottenEgg) return; } - //let's make sure they are in range of their house. + // Let's make sure they are in range of their house. location structureLoc = getLocation(playerHouse); float dist = utils.getDistance2D(loc, structureLoc); if((dist > 50)) { - //You are too far away from your home, please move closer + // You are too far away from your home, please move closer sendSystemMessage( player, SID_TOO_FAR_FROM_HOME ); return; } - //Move Egg to the player's location. + // Move Egg to the player's location. setLocation(rottenEgg, loc); - //the old object is persisted because the player put it in his inventory. - create a new unpersisted object. + // The old object is persisted because the player put it in his inventory. - create a new unpersisted object. obj_id replacementEggs = createObject("object/tangible/tcg/series4/house_pet_rotten_egg.iff", getLocation(rottenEgg)); - //set objvars so we can track how long the item has been in the world. + // Set objvars so we can track how long the item has been in the world. attachScript(replacementEggs, "systems.tcg.tcg_pet_extras"); attachScript(replacementEggs, "item.special.nomove"); setObjVar(replacementEggs, "placed_in_world",getCalendarTime()); setObjVar(replacementEggs, "placed_by", player); setObjVar(replacementEggs, "flower_cycle_phase", 0); - //Set the owner to the egg itself - so the player can't pick it up. + // Set the owner to the egg itself - so the player can't pick it up. setOwner(replacementEggs, replacementEggs); destroyObject(rottenEgg); @@ -234,13 +234,13 @@ void placeRottenEgg(obj_id player, obj_id rottenEgg) messageHandler handleRottenEggPulseUpdate() { LOG("sissynoid", "Pulsing Rotten Egg."); - //pulse update every 30 minutes during the egg's lifespan. + // Pulse update every 30 minutes during the egg's lifespan. int randRoll = rand(1, 100); if(randRoll >= 1 && randRoll <= 10) { if(!hasObjVar(self, "placed_by")) { - //Destroy the egg because we don't have an owner. + // Destroy the egg because we don't have an owner. destroyObject(self); return SCRIPT_CONTINUE; } @@ -251,7 +251,7 @@ messageHandler handleRottenEggPulseUpdate() if(exists(newItem) && isIdValid(newItem)) { - //dead flower - it will be destroyed in 5 minutes + //Dead flower - it will be destroyed in 5 minutes attachScript(newItem, THIS_SCRIPT); setOwner(newItem, newItem); setObjVar(newItem, "placed_by", originalOwner); @@ -275,29 +275,29 @@ messageHandler handleRottenEggPulseUpdate() return SCRIPT_CONTINUE; } - //Flower Phase Updates + // Flower Phase Updates if(getIntObjVar(self, "flower_cycle_phase") < 1) { LOG("sissynoid", "Phase 1 Flower Update"); if(!hasObjVar(self, "placed_by")) { - //Destroy the egg because we don't have an owner. + // Destroy the egg because we don't have an owner. destroyObject(self); return SCRIPT_CONTINUE; } obj_id originalOwner = getObjIdObjVar(self, "placed_by"); - //Giv it the phase 1 flower appearance + // Give it the phase 1 flower appearance location myLoc = getLocation(self); destroyObject(self); obj_id newItem = createObject(NUNA_FLOWER_01, myLoc); if(exists(newItem) && isIdValid(newItem)) { - //phase 1 complete + // Phase 1 complete attachScript(newItem, THIS_SCRIPT); setObjVar(newItem, "flower_cycle_phase", 1); setObjVar(newItem, "placed_by", originalOwner); - //No one can pick it yet. + // No one can pick it yet. setOwner(newItem, newItem); if(!isGod(originalOwner)) @@ -312,12 +312,12 @@ messageHandler handleRottenEggPulseUpdate() LOG("sissynoid", "Phase 2 Flower Update"); if(!hasObjVar(self, "placed_by")) { - //Destroy the egg because we don't have an owner. + // Destroy the egg because we don't have an owner. destroyObject(self); return SCRIPT_CONTINUE; } obj_id originalOwner = getObjIdObjVar(self, "placed_by"); - //Giv it the phase 2 flower appearance + //Give it the phase 2 flower appearance location myLoc = getLocation(self); destroyObject(self); obj_id newItem = createObject(NUNA_FLOWER_02, myLoc); @@ -341,12 +341,12 @@ messageHandler handleRottenEggPulseUpdate() LOG("sissynoid", "Phase 3 Flower Update"); if(!hasObjVar(self, "placed_by")) { - //Destroy the egg because we don't have an owner. + // Destroy the egg because we don't have an owner. destroyObject(self); return SCRIPT_CONTINUE; } obj_id originalOwner = getObjIdObjVar(self, "placed_by"); - //Giv it the phase 3 flower appearance + // Give it the phase 3 flower appearance location myLoc = getLocation(self); destroyObject(self); obj_id newItem = createObject(NUNA_FLOWER_03, myLoc); @@ -356,7 +356,7 @@ messageHandler handleRottenEggPulseUpdate() setObjVar(newItem, "flower_cycle_phase", 3); setObjVar(newItem, "placed_by", originalOwner); setObjVar(newItem, "can_be_picked", 1); - //The owner can now pick the flower! + // The owner can now pick the flower! setOwner(newItem, originalOwner); } return SCRIPT_CONTINUE; @@ -369,7 +369,7 @@ messageHandler handleRottenEggPulseUpdate() return SCRIPT_CONTINUE; } -//dead flower handler +// Dead flower handler messageHandler handleDestroyDeadFlowerUpdate() { destroyObject(self); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_tauntaun.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_tauntaun.script index 3dd5aef24..4ef03de32 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_tauntaun.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_tauntaun.script @@ -1,11 +1,5 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems\tcg\tcg_stuffed_wampa.script - * Description: SWG TCG ITEM - SERIES 4 - Squeezing the Stuffed Wampa's Hand will make a sound. - * @author $Author: James Michener$ - * @version $Revision: 1.0.0 $ + Title: systems\tcg\tcg_stuffed_wampa.script **********************************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_wampa.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_wampa.script index 404f0ef42..1a9b3d93a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_wampa.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_wampa.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems\tcg\tcg_stuffed_wampa.script - * Description: SWG TCG ITEM - SERIES 4 - Squeezing the Stuffed Wampa's Hand will make a sound. - * @author $Author: James Michener$ - * @version $Revision: 1.0.0 $ + Title: systems\tcg\tcg_stuffed_wampa.script + Description: SWG TCG item - SERIES 4 - Squeezing the Stuffed Wampa's Hand will make a sound. **********************************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_tauntaun_ride.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_tauntaun_ride.script index ad2f6486c..045aa1f75 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_tauntaun_ride.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_tauntaun_ride.script @@ -1,11 +1,5 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems\tcg\tcg_stuffed_wampa.script - * Description: SWG TCG ITEM - SERIES 4 - Squeezing the Stuffed Wampa's Hand will make a sound. - * @author $Author: James Michener$ - * @version $Revision: 1.0.0 $ + Title: systems\tcg\tcg_tauntaun_ride.script **********************************************************************/ include library.money; include library.prose; @@ -28,7 +22,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if(player == getOwner(self)) { - //add a menu to retrieve money + // Add a menu to retrieve money int menu = mi.addRootMenu(menu_info_types.SERVER_MENU1, COLLECT_MONEY); } if(!utils.isNestedWithinAPlayer(self)) @@ -47,7 +41,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(item == menu_info_types.ITEM_USE) { - //The owner should not have to pay in order to start the ride. + // The owner should not have to pay in order to start the ride. if(player == getOwner(self)) { activateTauntaunRide(player, self); @@ -61,12 +55,12 @@ trigger OnObjectMenuSelect(obj_id player, int item) } if(money.hasFunds(player, money.MT_TOTAL, RIDE_COST)) { - //Confirm Box: take RIDE_COST Credits from the player + // Confirm Box: take RIDE_COST Credits from the player sui.msgbox(self, player, "@spam:tauntaun_ride_pay", sui.OK_CANCEL, "@spam:tauntaun_ride_pay_title", sui.MSG_QUESTION, "handlePayForTauntaunRide" ); } else { - //you are too poor to ride + // You are too poor to ride sendSystemMessage(player, new string_id("spam", "not_enough_credits")); } } @@ -83,7 +77,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -//use this if we need to stop the animation. +// Use this if we need to stop the animation. messageHandler TauntaunAnimationLockout() { if(utils.hasScriptVar(self, LOCKOUT)) @@ -93,14 +87,14 @@ messageHandler TauntaunAnimationLockout() return SCRIPT_CONTINUE; } -//allows the owner to retrieve funds from the Tauntaun Ride. +// Allows the owner to retrieve funds from the Tauntaun Ride. messageHandler transferTauntaunEarnings() { obj_id player = sui.getPlayerId(params); int btn = sui.getIntButtonPressed(params); int collectionAmount = sui.getTransferInputTo(params); - //only the owner can collect the money. + // Only the owner can collect the money. if(player != getOwner(self)) { return SCRIPT_CONTINUE; @@ -116,18 +110,18 @@ messageHandler transferTauntaunEarnings() int objvarAmount = getIntObjVar(self, MONEY_TOTAL); if(collectionAmount > objvarAmount) { - //someone is hacking + // Someone is hacking sendSystemMessage(player, new string_id("spam", "credit_problem")); return SCRIPT_CONTINUE; } else { - //message the player + // Message the player prose_package pp = new prose_package(); pp = prose.setStringId(pp, new string_id("spam", "success_tauntaun_collect")); pp = prose.setDI(pp, collectionAmount); sendSystemMessageProse(player, pp); - //remove money from the Tauntaun Ride and Transfer to Player + // Remove money from the Tauntaun Ride and Transfer to Player money.pay(self, player, collectionAmount, "", null, false); objvarAmount -= collectionAmount; setObjVar(self, MONEY_TOTAL, objvarAmount); @@ -139,11 +133,11 @@ messageHandler transferTauntaunEarnings() void activateTauntaunRide(obj_id player, obj_id ride) { - //play animation + // Play animation doAnimationAction(ride, ANIMATION_ACTIVE_RIDE); - //play sound - loops 4 times for ~1 minute of fun! + // Play sound. Loops 4 times for around 1 minute. playClientEffectObj(player, "clienteffect/tcg_tauntaun_carnival_ride.cef", ride, ""); - //play2dNonLoopingMusic(player, SOUND_01); + // Play2dNonLoopingMusic(player, SOUND_01); utils.setScriptVar(ride, LOCKOUT, 1); messageTo(ride, "TauntaunAnimationLockout", null, 60.0f, false); } @@ -170,4 +164,4 @@ messageHandler handlePayForTauntaunRide() activateTauntaunRide(player, self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_varactyl_armor.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_varactyl_armor.script index 34607845c..80ef5516b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_varactyl_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_varactyl_armor.script @@ -20,14 +20,14 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if(!isIdValid(player)) { - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } if(checkLocation(self, player)) { int startArmorSwap = mi.addRootMenu(menu_info_types.ITEM_USE, SID_VAC_ARMOR); } - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } //If the armor swap option is called from the radial, check location again and get a list of varactyle mounts in the diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_vendor_contract.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_vendor_contract.script index 95ff920c4..cda183516 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_vendor_contract.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_vendor_contract.script @@ -1,10 +1,7 @@ -/** - * - * Title: tcg_vendor_contract.script - * Description: This script checks the player profession and allows the trader to consume the contract +/* + Title: tcg_vendor_contract.script + Description: This script checks the player profession and allows the trader to consume the contract and receive a TCG Vendor Skill mod OR allows the non-trader to create a no-feature stuffed Vendor - * @author Jeff Haskell - * @version 1.0 */ /***** INCLUDES ********************************************************/ @@ -15,7 +12,7 @@ include library.sui; include library.utils; include library.vendor_lib; -//-----------------LOGGING +//LOGGING const boolean LOGGING_ON = true; const string LOGGING_CATEGORY = "vendor"; @@ -37,7 +34,7 @@ const string_id SID_VENDOR_CONSUMED = new string_id("player_vendor", "vendor_d const string OWNER_OID = "owner"; const string CONTRACT_PREFIX = "vendor_contract"; -const string NON_TRADER_AGREEMENT = CONTRACT_PREFIX + ".non_trader_agreement"; //dictates the menu type player receives +const string NON_TRADER_AGREEMENT = CONTRACT_PREFIX + ".non_trader_agreement"; // Dictates the menu type player receives trigger OnObjectMenuRequest(obj_id player, menu_info mi) @@ -84,14 +81,14 @@ trigger OnObjectMenuSelect(obj_id player, int item) } blog("tcg_vendor_contract.OnObjectMenuSelect: Vendor Skill Mod Application Succeeded. Deleting Contract"); CustomerServiceLog("vendor", " TCG Vendor Contract: " + self + " successfully applied a TCG vendor skill mod to player: " + player + ". The contract will now be deleted."); - //if the skill mod is set, delete the contract + // If the skill mod is set, delete the contract destroyObject(self); return SCRIPT_CONTINUE; } if(!hasObjVar(self, NON_TRADER_AGREEMENT)) { - //PLAYER IS NOT A TRADER - //give player confirmation SUI + // Player is not a trader.. + // give player confirmation SUI blog("tcg_vendor_contract.OnObjectMenuSelect: NON-TRADE USING A VENDOR CONTRACT (no confirmation)"); CustomerServiceLog("vendor", " TCG Vendor Contract: " + self + " is being used by a NON-TRADER player: " + player + ". The contract is asking for confirmation before usage."); sui.msgbox(self, player, utils.packStringId(SID_NON_TRADER_CONFIRMATION_MSG), sui.YES_NO, "msgConfirmNonTraderVendorUse"); @@ -106,10 +103,10 @@ trigger OnObjectMenuSelect(obj_id player, int item) CustomerServiceLog("vendor", " TCG Vendor Contract: " + self + " failed to drop the apply a TCG vendor skill mod to player: " + player + ". The contract was not deleted."); return SCRIPT_CONTINUE; } - //a valid location was found, send player to customization menus + // A valid location was found, send player to customization menus blog("tcg_vendor_contract.OnObjectMenuSelect: Player in valid structure location"); CustomerServiceLog("vendor", " TCG Vendor Contract: " + self + " has found a valid player structure location and will commence with offering the player: " + player + " menu options to create a NON-VENDOR VENDOR."); - //messageTo(player, "handleNonVendorSetUp", null, 0, false); + // messageTo(player, "handleNonVendorSetUp", null, 0, false); if(!getNonVendorData(self, player)) { blog("tcg_vendor_contract.OnObjectMenuSelect: Player could not get valid non-vendor data"); @@ -141,8 +138,8 @@ messageHandler msgConfirmNonTraderVendorUse() } blog("tcg_vendor_contract.msgConfirmNonTraderVendorUse: Confirmed, setting vars."); - //this just flips a switch so the vendor contract USE option - //does something other than default + // This just flips a switch so the vendor contract USE option + // does something other than default setObjVar(self, NON_TRADER_AGREEMENT, true); sendSystemMessage(player, SID_NONVENDOR_PLACEMENT_INSTRUCT); @@ -300,7 +297,7 @@ boolean getNonVendorData(obj_id self, obj_id player) } blog("tcg_vendor_contract.getNonVendorData: Setting individual vars from dictionary."); - //init variables for the nonvendor from the entire row + // Init variables for the nonvendor from the entire row string nonVendorTemplate = nonVendorDict.getString(vendor_lib.COL_NONVENDOR_CREATURE_TEMPLATE); string nonVendorNames = nonVendorDict.getString(vendor_lib.COL_NONVENDOR_CREATURE_NAME); @@ -309,13 +306,13 @@ boolean getNonVendorData(obj_id self, obj_id player) blog("tcg_vendor_contract.getNonVendorData: nonVendorTemplate: " +nonVendorTemplate); - //save the scriptvars on player for use later + // Save the scriptvars on player for use later utils.setScriptVar(player, vendor_lib.NONVENDOR_CREATURE_TYPE_SCRVAR, creatureType); - utils.setScriptVar(player, vendor_lib.NONVENDOR_NAMES_SCRVAR, nonVendorNames); //this is a non split list in string form + utils.setScriptVar(player, vendor_lib.NONVENDOR_NAMES_SCRVAR, nonVendorNames); // This is a non split list in string form utils.setScriptVar(player, vendor_lib.NONVENDOR_STRING_ID_SCRVAR, nonVendorStrIds); - string[] templateChoices = split(nonVendorTemplate, ','); //there may be more than one appearance so evaluate this possiblity by splitting the string + string[] templateChoices = split(nonVendorTemplate, ','); // There may be more than one appearance so evaluate this possiblity by splitting the string if(templateChoices == null) { blog("tcg_vendor_contract.getNonVendorData: templateChoices == null."); @@ -323,7 +320,7 @@ boolean getNonVendorData(obj_id self, obj_id player) return false; } - string[] appearanceChoices = split(nonVendorStrIds, ','); //there may be more than one appearance so evaluate this possiblity by splitting the string + string[] appearanceChoices = split(nonVendorStrIds, ','); // There may be more than one appearance so evaluate this possiblity by splitting the string if(appearanceChoices == null) { blog("tcg_vendor_contract.getNonVendorData: appearanceChoices == null."); @@ -350,7 +347,7 @@ boolean getNonVendorData(obj_id self, obj_id player) removeVars(self, player); return false; } - //we don't need the creature string name becasue that is just used for a menu that won't be created for a list on length = 1 + // We don't need the creature string name becasue that is just used for a menu that won't be created for a list on length = 1 if(templateChoicesLength == 1 && appearanceChoicesLength == 1 && appearanceCreatureNamesLength == 1) { blog("tcg_vendor_contract.getNonVendorData: Going to name nonvendor handler."); @@ -364,7 +361,7 @@ boolean getNonVendorData(obj_id self, obj_id player) int appearanceLength = appearanceChoices.length; - if(appearanceLength != appearanceChoicesLength) //we already know that appearanceChoicesLength & appearanceCreatureNamesLength are the same + if(appearanceLength != appearanceChoicesLength) // We already know that appearanceChoicesLength & appearanceCreatureNamesLength are the same { blog("tcg_vendor_contract.getNonVendorData: appearanceChoiceStrings.length != appearanceChoicesLength. appearanceChoiceStrings.length: "+ appearanceLength +"listLength: "+appearanceChoicesLength); removeVars(self, player); @@ -383,7 +380,7 @@ boolean getNonVendorData(obj_id self, obj_id player) removeVars(self, player); return false; } - //set the appearanceChoices list scriptvar on player to use later + // Set the appearanceChoices list scriptvar on player to use later utils.setScriptVar(player, vendor_lib.NONVENDOR_APPEARANCE_LIST, appearanceChoices); utils.setScriptVar(player, vendor_lib.NONVENDOR_CREATURENAME_LIST_SCRVAR, appearanceCreatureNames); utils.setScriptVar(player, vendor_lib.NONVENDOR_CREATURE_TEMPLATE_LIST, templateChoices); @@ -392,8 +389,8 @@ boolean getNonVendorData(obj_id self, obj_id player) return true; } -//The Special Vendors are a Skill Mod. This Function Grants the skill mod -//based on the master item/item stats tables. +// The Special Vendors are a Skill Mod. This Function Grants the skill mod +// based on the master item/item stats tables. boolean giveTcgTraderSkillMod(obj_id self, obj_id player) { if(!isValidId(player) || !exists(player)) diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game.script index 4167265da..c1240e301 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game.script @@ -4,11 +4,11 @@ include library.utils; include library.tcg; const string MINIGAME_PARAM_PREFIX = "minigame_mahjong"; -//---pregame +//pregame const string MINIGAME_GAMENAME_MAHJONG = "mahjong"; const string MINIGAME_VARNAME_GAME = "game"; const string MINIGAME_VARNAME_TABLE = "table"; -//---postgame +//postgame const string MINIGAME_PARAM_RESULT = "result"; const string MINIGAME_VARNAME_SCORE = "score"; const string MINIGAME_VARNAME_PLAYER = "player"; @@ -27,9 +27,9 @@ trigger OnInitialize() if(!hasObjVar(self, tcg.TABLE_HIGHSCORE_SLOTS)) setupInitialScores(self); - //fixing the death star layout - the layout was named exp_death_star and code - //returned death - so the scores would never register. We now have - //layout exp_death_star objvars that we no longer need. + // Fixing the death star layout - the layout was named exp_death_star and code + // returned death - so the scores would never register. We now have + // layout exp_death_star objvars that we no longer need. if(hasObjVar(self, "minigame_table.highscores.exp_death_star")) { removeObjVar(self, "minigame_table.highscores.exp_death_star"); @@ -168,7 +168,7 @@ boolean checkScore(obj_id table, int newScore, string gameData, string layout) return false; int newHsSlot = -1; - // insert the new score in the appropriate high slot + // Insert the new score in the appropriate high slot for(int i = tcg.MAX_NUMBER_OF_HIGH_SCORES - 1; i >= 1; i--) { string slot = getStringObjVar(table, tcg.TABLE_HIGHSCORE_SLOTS+"."+layout+".slot_" + i); @@ -182,7 +182,7 @@ boolean checkScore(obj_id table, int newScore, string gameData, string layout) break; } - //Didn't beat a score + // Didn't beat a score if(newHsSlot < 0) return true; diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game_series4.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game_series4.script index 75fb7abf2..1ce43505c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game_series4.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game_series4.script @@ -6,11 +6,11 @@ include library.space_transition; include library.space_utils; const string MINIGAME_PARAM_PREFIX = "minigame_mahjong"; -//---pregame +//pregame const string MINIGAME_GAMENAME_MAHJONG = "mahjong"; const string MINIGAME_VARNAME_GAME = "game"; const string MINIGAME_VARNAME_TABLE = "table"; -//---postgame +//postgame const string MINIGAME_PARAM_RESULT = "result"; const string MINIGAME_VARNAME_SCORE = "score"; const string MINIGAME_VARNAME_PLAYER = "player"; @@ -29,9 +29,9 @@ trigger OnInitialize() if(!hasObjVar(self, tcg.TABLE_HIGHSCORE_SLOTS)) setupInitialScores(self); - //fixing the death star layout - the layout was named exp_death_star and code - //returned death - so the scores would never register. We now have - //layout exp_death_star objvars that we no longer need. + // Fixing the death star layout - the layout was named exp_death_star and code + // returned death - so the scores would never register. We now have + // layout exp_death_star objvars that we no longer need. if(hasObjVar(self, "minigame_table.highscores.exp_death_star")) { removeObjVar(self, "minigame_table.highscores.exp_death_star"); @@ -179,7 +179,7 @@ boolean checkScore(obj_id table, int newScore, string gameData, string layout) return false; int newHsSlot = -1; - // insert the new score in the appropriate high slot + // Insert the new score in the appropriate high slot for(int i = tcg.MAX_NUMBER_OF_HIGH_SCORES - 1; i >= 1; i--) { string slot = getStringObjVar(table, tcg.TABLE_HIGHSCORE_SLOTS+"."+layout+".slot_" + i); @@ -193,7 +193,7 @@ boolean checkScore(obj_id table, int newScore, string gameData, string layout) break; } - //Didn't beat a score + // Didn't beat a score if(newHsSlot < 0) return true; diff --git a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/dummy_treasure_drum.script b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/dummy_treasure_drum.script index 9b1e4e220..dd7af5442 100644 --- a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/dummy_treasure_drum.script +++ b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/dummy_treasure_drum.script @@ -1,11 +1,6 @@ -/** - * Copyright (c) ©2007 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: dummy_treasure_drum.script - * Description: Code for treasure chest. - * @author $Author: jhaskell $ - * @version $Revision: $ +/* + Title: dummy_treasure_drum.script + Description: Code for treasure chest. */ //------------------------------------------------ @@ -70,7 +65,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info item) } obj_id[] guards = getObjIdArrayObjVar(fake_chest, "guards"); - if(guards == null) //This means the guards are dead + if(guards == null) // This means the guards are dead { sendSystemMessage(player, SID_UNLOCK_CHEST, null); messageTo(fake_chest, "setupChest", null, 1, false); @@ -116,7 +111,7 @@ messageHandler setupChest() setObjVar(treasureChest, "treasureMapWaypoint", getObjIdObjVar(fake_chest, "treasureMapWaypoint")); } obj_id owner = getObjIdObjVar(fake_chest, "owner"); - //legacy owner setting + // Legacy owner setting if (hasObjVar(fake_chest, "owner")) { setObjVar(treasureChest, "owner", owner); @@ -141,7 +136,7 @@ messageHandler setupChest() } else { - //Make sure to clean up the chest anyway + // Make sure to clean up the chest anyway CustomerServiceLog("treasureMap", "a treasure chest failed spawn and fill with loot for player " + player + ". [ setupChest() ]"); messageTo(fake_chest, "cleanUpFakeChest", null, 0, false); } @@ -175,7 +170,7 @@ messageHandler cleanUpFakeChest() messageHandler spawnTreasureGuards() { - //LOG("treasureMap", "Spawning treasure guards."); + // LOG("treasureMap", "Spawning treasure guards."); obj_id fake_chest = self; if ( params == null ) return SCRIPT_CONTINUE; @@ -195,7 +190,7 @@ messageHandler spawnTreasureGuards() if (type.equals("")) return SCRIPT_CONTINUE; - //if there is a boss, incr. an the spawned mob count +1 + // If there is a boss, incr. an the spawned mob count +1 if(!boss_mob.equals("none")) { count++; @@ -205,10 +200,10 @@ messageHandler spawnTreasureGuards() } for (int i = 0; i < count; i++) { - //Spread the enemies out so they do not bunch up - //Make sure they are not in rocks or trees + // Spread the enemies out so they do not bunch up + // Make sure they are not in rocks or trees location guardLocation = groundquests.getRandom2DLocationAroundLocation(fake_chest, 1, 1, 5, 12); - //this is where the guard is spawned + // This is where the guard is spawned obj_id antagonist = null; if(i == 0 && !boss_mob.equals("none")) @@ -223,7 +218,7 @@ messageHandler spawnTreasureGuards() if (!isIdNull(antagonist)) { setYaw( antagonist, rand(0, 359) ); - //make sure the enemies wander so they don't get stuck in rocks/trees + // Make sure the enemies wander so they don't get stuck in rocks/trees ai_lib.setDefaultCalmBehavior(antagonist, ai_lib.BEHAVIOR_WANDER); ai_lib.setLoiterRanges(antagonist, 0, 7); setObjVar( antagonist, "player", player ); @@ -244,7 +239,7 @@ messageHandler spawnTreasureGuards() if(guards != null && guards.length > 0) { setObjVar(fake_chest, "guards", guards); - //another loop for logging -- I didn't want to have logging in the main mob spawn loop + // Another loop for logging -- I didn't want to have logging in the main mob spawn loop for (int i = 0; i < guards.length; i++) { CustomerServiceLog("treasureMap", "Player: " + player + " " + getName(player) @@ -293,7 +288,7 @@ messageHandler recalculateGuardArray() return SCRIPT_CONTINUE; } -//Function added to give players in groups a bonus rare loot item +// Function added to give players in groups a bonus rare loot item boolean fillTreasureChestWithLoot(obj_id player, obj_id treasureChest, int groupModifier, string loot_table, int treasureLevel) { loot.makeLootInContainer(treasureChest, loot_table, TREASURE_LOOT_ITEMS, treasureLevel); @@ -307,11 +302,11 @@ boolean fillTreasureChestWithLoot(obj_id player, obj_id treasureChest, int group if(groupModifier < 4) return true; - //if bonus loot items are extended to more than one level, this will need to be modified + // If bonus loot items are extended to more than one level, this will need to be modified if(!loot_table.equals(LOOT_TABLE_81_90)) return true; - //If there are 4 in the group, give the map owner an additional rare loot item + // If there are 4 in the group, give the map owner an additional rare loot item if(groupModifier >= 4 && groupModifier < 8) { int bonus = rand(1,100); @@ -322,10 +317,10 @@ boolean fillTreasureChestWithLoot(obj_id player, obj_id treasureChest, int group + " because the player was in a group of 4 or more (but less than 8 total)" + ". This function gives the chest 1 item and the chest should now have 7 items total. [ fillTreasureChestWithLoot() ]"); } - //If there are 8 in the group, give the map owner two additional rare loot items + // If there are 8 in the group, give the map owner two additional rare loot items else if(groupModifier >= 8) { - //Roll for each bonus item + // Roll for each bonus item int firstBonus = rand(1,100); int secondBonus = rand(1,100); boolean firstBonusReceived = eightParticipantBonusLootItem(treasureChest, treasureLevel, firstBonus); @@ -339,7 +334,7 @@ boolean fillTreasureChestWithLoot(obj_id player, obj_id treasureChest, int group return true; } -//An eightparticipant group will not get the EIGHT_GROUP_PERCENT_CHANCE_FOR_SUPER_RARE loot +// An eight player group will not get the EIGHT_GROUP_PERCENT_CHANCE_FOR_SUPER_RARE loot boolean eightParticipantBonusLootItem(obj_id treasureChest, int treasureLevel, int randomNumber) { if(randomNumber <= EIGHT_GROUP_PERCENT_CHANCE_FOR_SUPER_RARE) @@ -373,8 +368,7 @@ boolean eightParticipantBonusLootItem(obj_id treasureChest, int treasureLevel, i return true; } -//A four through seven participant group will not get the RARE_BONUS_LOOT_TABLE_81_90 loot -//instead they get the regular rare loot +// A four through seven participant group will not get the RARE_BONUS_LOOT_TABLE_81_90 loot. Instead they get the regular rare loot boolean fourParticipantBonusLootItem(obj_id treasureChest, int treasureLevel, int randomNumber) { if(randomNumber <= FOUR_GROUP_PERCENT_CHANCE_FOR_RARE) diff --git a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_drum.script b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_drum.script index b91e5dbff..7e1fe644e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_drum.script +++ b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_drum.script @@ -1,11 +1,6 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: treasure_drum.script - * Description: Code for treasure chest. - * @author $Author: breinhart $ - * @version $Revision: Jeff Haskell Version 2 $ +/* + Title: treasure_drum.script + Description: Code for treasure chest. */ trigger OnAttach() @@ -30,8 +25,8 @@ trigger OnAboutToReceiveItem(obj_id srcContainer, obj_id transferer, obj_id item messageHandler cleanUpChest() { obj_id chest = self; - //Destroy the treasure chest...otherwise you'll be seeing hunreds of them littering the country side. + // Destroy the treasure chest. playClientEffectLoc(self, "clienteffect/lair_damage_light.cef", getLocation(self), 1f); destroyObject(chest); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_guard.script b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_guard.script index 0e74de50b..d9d3d3f1a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_guard.script +++ b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_guard.script @@ -1,11 +1,6 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: treasure_guard.script - * Description: treasure_guard logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ +/* + Title: treasure_guard.script + Description: treasure_guard logic */ //------------------------------------------------ @@ -75,7 +70,7 @@ trigger OnDeath(obj_id killer, obj_id corpseId) + " at location: " + getLocation(self) +". [ OnDeath() ]"); - //This is QA test variable + // This is QA test variable if(utils.hasObjVar(self, "glow")) { messageTo(self, "glow", null, 2, false ); @@ -85,8 +80,8 @@ trigger OnDeath(obj_id killer, obj_id corpseId) obj_id fake_chest = getObjIdObjVar(self, "fake_chest"); if(isValidId(fake_chest) && exists(fake_chest)) { - //recalculate the enemy list on fake chest - //debugSpeakMsg(self, "I am sending message to: "+fake_chest); + // Recalculate the enemy list on fake chest + // debugSpeakMsg(self, "I am sending message to: "+fake_chest); messageTo(fake_chest, "recalculateGuardArray", null, 0, false ); } @@ -138,7 +133,7 @@ messageHandler attackThief() if(!isValidId(player) || !exists(player)) return SCRIPT_CONTINUE; - //see if player is in group + // See if player is in group if (!group.isGrouped(player)) { startCombat(self, player); @@ -186,46 +181,46 @@ messageHandler attackThief() messageHandler glow() { - //get the primary killer list + // Get the primary killer list obj_id[] primaryKillers = getObjIdArrayObjVar(self, "scenario.primaryKillers"); if ( (primaryKillers == null) || (primaryKillers.length == 0) ) return SCRIPT_CONTINUE; - //get the primary killer of mob + // Get the primary killer of mob obj_id priKiller = primaryKillers[0]; if(!isValidId(priKiller) || !exists(priKiller)) return SCRIPT_CONTINUE; - //get the mob template + // Get the mob template string mobTemplate = getTemplateName(self); if(mobTemplate == "") return SCRIPT_CONTINUE; - //get the mob corpse location + // Get the mob corpse location location glowLocation = getLocation(self); if(glowLocation == null) return SCRIPT_CONTINUE; - //create the mobile with AI at the corpse location using the corpe template + // Create the mobile with AI at the corpse location using the corpe template obj_id glowingMob = create.object( mobTemplate, glowLocation, 1, true, false ); if(!isValidId(glowingMob) || !exists(glowingMob)) return SCRIPT_CONTINUE; - //set the Glowing Jedi variables + // Set the Glowing Jedi variables setObjVar(self, "glowing_mob", glowingMob); setInvulnerable(glowingMob, true); setState(glowingMob, STATE_GLOWING_JEDI, true); setName(glowingMob, "Force Apparition"); - //Face the player + // Face the player faceTo(glowingMob, priKiller); - //Say Something Mean + // Say Something Mean chat.chat(glowingMob, chat.CHAT_SHOUT, chat.MOOD_ANGRY, new string_id("treasure_map/treasure_map", RARE_CHAT)); - //Express yourself + // Express yourself messageTo( self, "expression_fist", null, 1, true ); messageTo( self, "expression_disappear", null, 6, true ); - //Disappear without a trace + // Disappear without a trace messageTo( self, "cleanUpGlowie", null, 10, true ); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_map.script b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_map.script index cb4536f21..50fd418d0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_map.script +++ b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_map.script @@ -1,11 +1,6 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: treasure_map.script - * Description: treasure_map base logic - * @author $Author: breinhart $ - * @version $Revision: 2007 Jeff Haskell Version 2 $ +/* + Title: treasure_map.script + Description: treasure_map base logic */ //------------------------------------------------ @@ -200,11 +195,13 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } +/* //------------------------------------------------ -// getWaypoint -// This function checks the player waypoints in the player datapad -// if a waypoint for the map is not found it returns a NULL + getWaypoint + This function checks the player waypoints in the player datapad + if a waypoint for the map is not found it returns a NULL //------------------------------------------------ +*/ obj_id getWaypoint(obj_id map, obj_id player) { if (!isIdValid(map)) @@ -291,11 +288,13 @@ void displayDialog(obj_id map, obj_id player) createDialog( map, player, text, title ); } +/* //------------------------------------------------ -// createDialog -// This fucntion creates the SUI message box with the basic back story on what the treasure map is -// as well as providing the player with the STORE WAYPOINT and CLOSE Buttons + createDialog + This fucntion creates the SUI message box with the basic back story on what the treasure map is + as well as providing the player with the STORE WAYPOINT and CLOSE Buttons //------------------------------------------------ +*/ int createDialog(obj_id map, obj_id player, string text, string title) { @@ -324,7 +323,7 @@ int createDialog(obj_id map, obj_id player, string text, string title) return -1; } - //MAKE SURE THE UI DIALOG CANNOT BE OPENED MORE THAN ONCE VIA SCRIPTVAR + // Make sure the UI dialog cannot be opened more than once via scriptvar. utils.setScriptVar(map, "suiOpen", true); // Create the dialog page. int pid = sui.createSUIPage( sui.SUI_MSGBOX, map, player, "handleDialogInput" ); @@ -340,19 +339,21 @@ int createDialog(obj_id map, obj_id player, string text, string title) return pid; } +/* //------------------------------------------------ -// handleDialogInput -// This function handles the player's selection on the SUI message box -// If the player selects STORE WAYPOINT (or hits the cancel X in corner) the storeWaypoint function is called -// If the player selects CLOSE the treasure map remains intact and no waypoint is issued. + handleDialogInput + This function handles the player's selection on the SUI message box + If the player selects STORE WAYPOINT (or hits the cancel X in corner) the storeWaypoint function is called + If the player selects CLOSE the treasure map remains intact and no waypoint is issued. //------------------------------------------------ +*/ messageHandler handleDialogInput() { obj_id map = self; if ( (params == null) || (params.isEmpty()) ) { - //make sure the objvar is removed so that the player can re-read the treasure map dialog + // make sure the objvar is removed so that the player can re-read the treasure map dialog removeObjVar(map, "pinpoint"); return SCRIPT_CONTINUE; } @@ -364,7 +365,7 @@ messageHandler handleDialogInput() { case sui.BP_OK: // "Close" - //Where map is the actual map object in player inventory + // Where map is the actual map object in player inventory boolean waypointStored = storeWaypoint(map, player); if (waypointStored) setObjVar( map, "searchArea", true ); @@ -373,7 +374,7 @@ messageHandler handleDialogInput() return SCRIPT_CONTINUE; case sui.BP_CANCEL: // "Store Waypoint" - //make sure the objvar is removed so that the player can re-read the treasure map dialog + // make sure the objvar is removed so that the player can re-read the treasure map dialog utils.removeScriptVar(map, "suiOpen"); return SCRIPT_CONTINUE; } @@ -381,12 +382,14 @@ messageHandler handleDialogInput() return SCRIPT_CONTINUE; } +/* //------------------------------------------------ -// storeWaypoint -// the treasure creates a waypoint in the player's datapad and stores the location on itmap when used (storedLoc) -// The waypoint is always on the same planet in which the player reads the treasure map -// obj_id map = map object in player inventory + storeWaypoint + the treasure creates a waypoint in the player's datapad and stores the location on itmap when used (storedLoc) + The waypoint is always on the same planet in which the player reads the treasure map + obj_id map = map object in player inventory //------------------------------------------------ +*/ boolean storeWaypoint(obj_id map, obj_id player) { if (!isIdValid(player)) @@ -461,11 +464,12 @@ boolean storeWaypoint(obj_id map, obj_id player) return false; } +/* //------------------------------------------------ -// searchArea -// -// Used to pinpoint the exact location of the treasure once we get close. + searchArea + Used to pinpoint the exact location of the treasure once we get close. //------------------------------------------------ +*/ void searchArea(obj_id map, obj_id player) { @@ -503,9 +507,11 @@ void searchArea(obj_id map, obj_id player) } +/* //------------------------------------------------ -// finishSearchArea + finishSearchArea //------------------------------------------------ +*/ messageHandler finishSearchArea() { @@ -538,13 +544,13 @@ messageHandler finishSearchArea() // Close enough to pinpoint. obj_id waypoint = getWaypoint( map, player ); - //avoid trees and rocks + // Avoid trees and rocks treasureLoc = groundquests.getRandom2DLocationAroundLocation(player, 1, 1, 10, 40); sendSystemMessage( player, SID_SYS_PINPOINT ); setWaypointLocation( waypoint, treasureLoc ); setObjVar( map, "treasureLoc", treasureLoc ); - //If the player is within a certain distance, the menu changes + // If the player is within a certain distance, the menu changes setObjVar( map, "pinpoint", true ); } else @@ -556,11 +562,12 @@ messageHandler finishSearchArea() return SCRIPT_CONTINUE; } +/* //------------------------------------------------ -// extractTreasure -// -// Used to find treasure once the location has been pinpointed. + extractTreasure + Used to find treasure once the location has been pinpointed. //------------------------------------------------ +*/ void extractTreasure(obj_id map, obj_id player) { @@ -629,10 +636,12 @@ void extractTreasure(obj_id map, obj_id player) } } +/* //------------------------------------------------ -// spawnTreasure -// This function handles most of the dynamic facets of the script. + spawnTreasure + This function handles most of the dynamic facets of the script. //------------------------------------------------ +*/ messageHandler spawnTreasure() { obj_id map = self; @@ -671,8 +680,8 @@ messageHandler spawnTreasure() playerLocation.y = getHeightAtLocation( playerLocation.x, playerLocation.z ); // Get treasure location. - //location treasureLoc = getLocationObjVar( map, "treasureLoc" ); - //treasureLoc.y = getHeightAtLocation( treasureLoc.x, treasureLoc.z ); + // location treasureLoc = getLocationObjVar( map, "treasureLoc" ); + // treasureLoc.y = getHeightAtLocation( treasureLoc.x, treasureLoc.z ); // Create a treasure drum here. obj_id treasureChest = createObject(DUMMY_CHEST, playerLocation); @@ -688,22 +697,22 @@ messageHandler spawnTreasure() return SCRIPT_CONTINUE; } - //Keeps the chest from being looted by another player + // Keeps the chest from being looted by another player setObjVar(treasureChest, "owner", player); setOwner(treasureChest, player); - //if the player is invisible, they will become visible when extracting + // If the player is invisible, they will become visible when extracting string invis = stealth.getInvisBuff(player); if(invis != null) { stealth.checkForAndMakeVisibleNoRecourse(player); } - //New script + // New script attachScript(treasureChest, SCRIPT_DUMMY_CHEST); - //this is so the waypoint isn't destroyed too soon. + // This is so the waypoint isn't destroyed too soon. setObjVar(map, "chest", treasureChest); - //this is used for loot level in treasur_drum.script + // This is used for loot level in treasure_drum.script setObjVar(treasureChest, "treasureLevel", treasureLevel); if (hasObjVar(map, "treasureMapWaypoint")) @@ -712,7 +721,7 @@ messageHandler spawnTreasure() setObjVar(treasureChest, "treasureMapWaypoint", treasureMapWaypoint); } - //grab all the needed vars to pass as params later + // grab all the needed vars to pass as params later string loot_table = getStringObjVar(map, "loot_table"); setObjVar(treasureChest, "loot_table", loot_table); string type = getStringObjVar(map, "mob"); @@ -732,7 +741,7 @@ messageHandler spawnTreasure() sendSystemMessage(player, "The treasure map failed to attain treasure guard data. Notify Customer Service.", null); } - //Check to make sure the boss is added under certain situations + // Check to make sure the boss is added under certain situations string boss_mob = checkForBossMobSpawn(player, mobLevel, groupModifier, dataTableIdx, loot_table); dictionary outparams = new dictionary(); @@ -774,13 +783,14 @@ messageHandler spawnTreasure() destroyObject(map); return SCRIPT_CONTINUE; } - +/* //------------------------------------------------ -// getTreasureParams -// This function grabs all of the treasure parameters. -// It is important to note that this function is called as the player is EXTRACTING the -// treasure. + getTreasureParams + This function grabs all of the treasure parameters. + It is important to note that this function is called as the player is EXTRACTING the + treasure. //------------------------------------------------ +*/ boolean getTreasureParams(obj_id map, obj_id player) { if (!isIdValid(player)) @@ -821,9 +831,9 @@ boolean getTreasureParams(obj_id map, obj_id player) return false; } - //count will eventually be the number of mobiles created + // Count will eventually be the number of mobiles created int count = 0; - //type will eventually be the mobile spawn name + // Type will eventually be the mobile spawn name string type = null; dictionary params = dataTableGetRow(TREASURE_TABLE, dataTableIdx); if(params.isEmpty() || params == null) @@ -833,10 +843,10 @@ boolean getTreasureParams(obj_id map, obj_id player) return false; } - //create/save objvar for treasure associated with map level + // Create/save objvar for treasure associated with map level setObjVar(map, "loot_table", params.getString("loot_table")); - //Mobile Count gets saved to the map here + // Mobile Count gets saved to the map here if (!hasObjVar(map, "count")) { count = rand(params.getInt("mob_count_min"), params.getInt("mob_count_max")); @@ -844,7 +854,7 @@ boolean getTreasureParams(obj_id map, obj_id player) { int playerLevel = getIntObjVar(map, "playerLevel"); - //how much higher do we want to make the mob for challeng? + // How much higher do we want to make the mob for challeng? int mobLevelModifier = params.getInt("mob_level_modifier"); int mobLevel = getMobLevel(map, player, playerLevel, intMaxLevel, intMinLevel, mobLevelModifier); @@ -859,14 +869,16 @@ boolean getTreasureParams(obj_id map, obj_id player) return true; } +/* //------------------------------------------------ -// setPlayerGroupLevel -// This function gets the player level or the highest level of a group player, -// whichever is higher. If the group members are more than 300 meters away, they aren't -// counted as part of the final group. -// If the group is less than 8 an exploiter function can be called to see if players are standing by -// waiting to ambush the guards and help the owner. + setPlayerGroupLevel + This function gets the player level or the highest level of a group player, + whichever is higher. If the group members are more than 300 meters away, they aren't + counted as part of the final group. + If the group is less than 8 an exploiter function can be called to see if players are standing by + waiting to ambush the guards and help the owner. //------------------------------------------------ +*/ boolean setPlayerGroupLevel(obj_id map, obj_id player) { if (!isIdValid(player)) @@ -881,13 +893,13 @@ boolean setPlayerGroupLevel(obj_id map, obj_id player) return false; } - //init the intPlayerLevel and possibly overwrite it later + // Init the intPlayerLevel and possibly overwrite it later int intPlayerLevel = getLevel(player); if (intPlayerLevel == -1|| intPlayerLevel == 0) { CustomerServiceLog("treasureMap", "a treasure map failed to use the player's correct combat level. [ setPlayerGroupLevel() ]"); sendSystemMessage(player, "The treasure map failed to retrieve your current level.", null); - //if no level returned, set the level to 5 + // If no level returned, set the level to 5 intPlayerLevel = 5; return false; } @@ -899,10 +911,10 @@ boolean setPlayerGroupLevel(obj_id map, obj_id player) { obj_id[] groupOids = getGroupMemberIds(groupId); - //set to one because we are counting the player as group member - //then excluding the player from examination below + // Set to one because we are counting the player as group member + // Then excluding the player from examination below int finalCount = 1; - //If another player in the group has a higher level, that player's level is used + // If another player in the group has a higher level, that player's level is used for (int i = 0; i < groupOids.length; i++) { if(!isValidId(groupOids[i]) || !exists(groupOids[i])) @@ -924,17 +936,17 @@ boolean setPlayerGroupLevel(obj_id map, obj_id player) continue; int groupMemberLevel = getLevel(groupOids[i]); - //if the group member is within min meters and valid + // If the group member is within min meters and valid if(groupMemberLevel > intPlayerLevel) { intPlayerLevel = groupMemberLevel; } - //Add to get an accurate mob count scale + // Add to get an accurate mob count scale finalCount++; } - //set a modifier to be used to increase the mobile count - //add 1 so the player themselves are counted + // Set a modifier to be used to increase the mobile count + // Add 1 so the player themselves are counted if(finalCount > 0 && finalCount <= 8) { setObjVar(map, "groupModifier", finalCount); @@ -945,7 +957,7 @@ boolean setPlayerGroupLevel(obj_id map, obj_id player) setObjVar(map, "groupModifier", 8); } } - //This is used to remove the groupModifier if the player received the initial + // This is used to remove the groupModifier if the player received the initial //planet waypoint in a group, but since has dispanded the group else { @@ -968,12 +980,14 @@ boolean setPlayerGroupLevel(obj_id map, obj_id player) return true; } +/* //------------------------------------------------ -// findGroupNearBy -// This function looks at the surrounding area and attempts to locate -// others waiting by to ambush the enemies for the map owner. Unfortunately -// this will also pick up bystanders as well as exploiters + findGroupNearBy + This function looks at the surrounding area and attempts to locate + others waiting by to ambush the enemies for the map owner. Unfortunately + this will also pick up bystanders as well as exploiters //------------------------------------------------ +*/ int findAmbushNearBy(obj_id map, obj_id player, int intPlayerLevel, location ownerLocation) { @@ -995,16 +1009,16 @@ int findAmbushNearBy(obj_id map, obj_id player, int intPlayerLevel, location own { if(!isValidId(playersNear[i]) || !exists(playersNear[i])) continue; - //we need to make sure we are county PCs and nothing else + // We need to make sure we are county PCs and nothing else if(!isPlayer(playersNear[i])) continue; - //we don't care if this is the player + // We don't care if this is the player if(playersNear[i] == player) continue; - //if this player is moving, driving or riding by disregard + // If this player is moving, driving or riding by disregard if(getLocomotion(playersNear[i]) == 3) continue; - //no need to go on forever + // No need to go on forever if(i == 14) break; @@ -1035,13 +1049,15 @@ int findAmbushNearBy(obj_id map, obj_id player, int intPlayerLevel, location own return exploiterLevel; } +/* //------------------------------------------------ -// getEnemyReCount -// This function evaluates to see if a group is involved in the treasure extraction. -// If a group is involved, the enemy count is increased based on the number of player (or pets) -// in the group (the number of group members = groupModifier objvar. -// This function is called once when the treasure is extracted. + getEnemyReCount + This function evaluates to see if a group is involved in the treasure extraction. + If a group is involved, the enemy count is increased based on the number of player (or pets) + in the group (the number of group members = groupModifier objvar. + This function is called once when the treasure is extracted. //------------------------------------------------ +*/ int getEnemyReCount(obj_id player, obj_id map, int intCurrentCount) { if (!isIdValid(player)) @@ -1067,7 +1083,7 @@ int getEnemyReCount(obj_id player, obj_id map, int intCurrentCount) if (hasObjVar(map, "groupModifier")) { - //The 'modifier' here is just the number of players in the group + // The 'modifier' here is just the number of players in the group int modifier = getIntObjVar(map, "groupModifier"); if (modifier >= 2) { @@ -1088,12 +1104,13 @@ int getEnemyReCount(obj_id player, obj_id map, int intCurrentCount) return intCurrentCount; } - +/* //------------------------------------------------ -// getMapLocation -// This function selects a good location within a certain distance of the player -// Planet isn't needed for this function. The planet objvar is used to make sure this function isn't called on the wrong planet. + getMapLocation + This function selects a good location within a certain distance of the player + Planet isn't needed for this function. The planet objvar is used to make sure this function isn't called on the wrong planet. //------------------------------------------------ +*/ location getMapLocation(obj_id map, obj_id player) { if (!isIdValid(player)) @@ -1111,7 +1128,7 @@ location getMapLocation(obj_id map, obj_id player) // Get treasure location. location treasureLoc = null; location storedLoc = getLocationObjVar( map, "treasureLoc" ); - //if null, this gets the location for the first time + // If null, this gets the location for the first time if ( storedLoc == null ) { setObjVar(map, "owner", player); @@ -1126,7 +1143,7 @@ location getMapLocation(obj_id map, obj_id player) destroyObject( map ); return null; } - //Get the nearest city and find a location outside of it + // Get the nearest city and find a location outside of it region closestCity = locations.getClosestCityRegion( nearRegions[0] ); boolean goodLoc = false; for (int i=0; (i<30)&&!goodLoc; i++) @@ -1146,21 +1163,23 @@ location getMapLocation(obj_id map, obj_id player) return null; } - //Set the treasureLoc on the map object + // Set the treasureLoc on the map object setObjVar( map, "treasureLoc", treasureLoc ); } else { - treasureLoc = storedLoc; + treasureLoc = (location)storedLoc.clone(); } return treasureLoc; } +/* //------------------------------------------------ -// createMapWaypointAtLocation -// All this function does is create a waypoint in the player datapad to the correct -// location and stores the waypoint on the map object + createMapWaypointAtLocation + All this function does is create a waypoint in the player datapad to the correct + location and stores the waypoint on the map object //------------------------------------------------ +*/ boolean createMapWaypointAtLocation(obj_id map, obj_id player, location locationMapLocation) { if (!isIdValid(player)) @@ -1202,11 +1221,13 @@ boolean createMapWaypointAtLocation(obj_id map, obj_id player, location location return true; } +/* //------------------------------------------------ -// getMobLevel -// simple function to return the level of the mob based on the map min/max -// or the player level + modifier if the player is between map min/max + getMobLevel + simple function to return the level of the mob based on the map min/max + or the player level + modifier if the player is between map min/max //------------------------------------------------ +*/ int getMobLevel(obj_id map, obj_id player, int playerLevel, int intMaxLevel, int intMinLevel, int mobLevelModifier) { if (!isIdValid(player)) @@ -1264,10 +1285,10 @@ messageHandler getMapTreasurePlanet() obj_id map = self; int intMaxLevel = getIntObjVar(map, "max"); - //The following conditions change the planet data to tatooine when given an error + // The following conditions change the planet data to tatooine when given an error if (intMaxLevel <= 0) { - //set to tatooine in failure, there is no player OID at this point so no message to player + // Set to tatooine in failure, there is no player OID at this point so no message to player setObjVar(map, "planet", "tatooine"); CustomerServiceLog("treasureMap", "a treasure map failed to get the correct planet, setting map to Tatooine instead. [ getMapTreasurePlanet() ]"); } @@ -1275,12 +1296,12 @@ messageHandler getMapTreasurePlanet() int dataTableIdx = dataTableSearchColumnForInt(intMaxLevel, "map_level_max", TREASURE_TABLE); if (dataTableIdx == -1) { - //set to tatooine in failure. No player OID to send system message for failure + // Set to tatooine in failure. No player OID to send system message for failure setObjVar(map, "planet", "tatooine"); CustomerServiceLog( "treasureMap", "a treasure map failed to get the correct planet because the treasure map data table failed to return a row number. [ getMapTreasurePlanet() ]"); } - //set the row on the datatable as an objvar so the script is more efficient + // Set the row on the datatable as an objvar so the script is more efficient setObjVar(map, "dataTableIdx", dataTableIdx); string allPlanets = dataTableGetString(TREASURE_TABLE, dataTableIdx, "planets"); @@ -1298,12 +1319,12 @@ messageHandler getMapTreasurePlanet() } if (chosenPlanet != null && chosenPlanet != "") { - //create/save objvar for planet on the map + // Create/save objvar for planet on the map setObjVar(map, "planet", chosenPlanet); } else { - //set to tatooine in failure + // Set to tatooine in failure setObjVar(map, "planet", "tatooine"); } return SCRIPT_CONTINUE; @@ -1313,7 +1334,7 @@ string checkForBossMobSpawn(obj_id player, int mobLevel, int groupModifier, int { if(!loot_table.equals(LOOT_TABLE_81_90)) return "none"; - //for testing purposes + // For testing purposes if(isGod(player) && hasObjVar(player, "boss_mob")) return dataTableGetString(TREASURE_TABLE, dataTableIdx, "boss_mob"); if(mobLevel < 80) @@ -1365,7 +1386,7 @@ boolean checkState(obj_id player) boolean checkScene(obj_id player, obj_id map) { - //validate same planet + // Validate same planet string req_planet = getStringObjVar(map, "planet"); string scene = getCurrentSceneName(); doDebugLogging("treasureMap", "planet: " +req_planet); @@ -1381,4 +1402,4 @@ boolean checkScene(obj_id player, obj_id map) void doDebugLogging(string section, string message) { LOG(section, message); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/turret/fs_village_turret_ai.script b/sku.0/sys.server/compiled/game/script/systems/turret/fs_village_turret_ai.script index 047c6822b..9e1821dff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/turret/fs_village_turret_ai.script +++ b/sku.0/sys.server/compiled/game/script/systems/turret/fs_village_turret_ai.script @@ -14,10 +14,6 @@ include library.xp; inherits systems.turret.generic_turret_ai; -/***** CONSTANTS *******************************************************/ - -/***** TRIGGERS ********************************************************/ - /***** FUNCTIONS *******************************************************/ float doAttack(obj_id target) @@ -27,7 +23,7 @@ float doAttack(obj_id target) if ( !isIdValid(self) || !isIdValid(target) ) { - //LOG("turret","doAttack(target): invalid params!!"); + //LOG("turret","doAttack(target): invalid params!"); return -1.0f; } @@ -86,7 +82,7 @@ float doAttack(obj_id target) obj_id[] objDefenders = new obj_id[1]; objDefenders[0] = target; - defender_data[] cbtDefenderData = new defender_data[objDefenders.length]; // ALWAYS AN ARRAY DO NOT EVER CHANGE DO NOT NEVER! + defender_data[] cbtDefenderData = new defender_data[objDefenders.length]; // Always an array. Do not change. if (!getCombatData(self, objDefenders, cbtAttackerData, cbtDefenderData, cbtWeaponData)) { return -1.0f; diff --git a/sku.0/sys.server/compiled/game/script/systems/turret/generic_turret_ai.script b/sku.0/sys.server/compiled/game/script/systems/turret/generic_turret_ai.script index 1223c9b60..4debb3f3c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/turret/generic_turret_ai.script +++ b/sku.0/sys.server/compiled/game/script/systems/turret/generic_turret_ai.script @@ -1,4 +1,4 @@ -// generic turret that works against any valuid targets +// generic turret that works against any valid targets include library.ai_lib; include library.attrib; @@ -13,8 +13,6 @@ include library.xp; inherits systems.combat.combat_base_old; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnAttach() { @@ -106,7 +104,7 @@ void setTurretAttributes(obj_id self) trigger OnRemovingFromWorld() { - // seems silly but this was throwing exceptions when being deleted sometimes + // this was throwing exceptions when being deleted sometimes if(!isIdValid(self) || !exists(self)) { return SCRIPT_CONTINUE; @@ -539,7 +537,7 @@ float doAttack(obj_id target) int intCounterAttackMod = 1000; //The larger number makes it more difficult to counter int intAttackerEndPosture = POSTURE_NONE; - int intDefenderEndPosture = POSTURE_NONE; // DON'T MIX THESE UP! + int intDefenderEndPosture = POSTURE_NONE; // Don't mix these two up string strPlaybackAction = "fire_turret"; @@ -557,7 +555,7 @@ float doAttack(obj_id target) obj_id[] objDefenders = new obj_id[1]; objDefenders[0] = target; - defender_data[] cbtDefenderData = new defender_data[objDefenders.length]; // ALWAYS AN ARRAY DO NOT EVER CHANGE DO NOT NEVER! + defender_data[] cbtDefenderData = new defender_data[objDefenders.length]; // Always an array. Do not change. if (!getCombatData(self, objDefenders, cbtAttackerData, cbtDefenderData, cbtWeaponData)) { //LOG("Combat", "WARNING: turret_ai.doAttack call to getCombatData returned false"); diff --git a/sku.0/sys.server/compiled/game/script/systems/turret/turret_ai.script b/sku.0/sys.server/compiled/game/script/systems/turret/turret_ai.script index 0819ecefd..8c72ce11b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/turret/turret_ai.script +++ b/sku.0/sys.server/compiled/game/script/systems/turret/turret_ai.script @@ -16,8 +16,6 @@ include library.xp; inherits systems.combat.combat_base_old; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnAttach() { @@ -28,9 +26,10 @@ trigger OnAttach() trigger OnInitialize() { - // Advanced turrets still get this script attached to them, but it is - // detached on initialization. However, this trigger still goes off - // and we don't want them to be blowed up. + /* Advanced turrets still get this script attached to them, but it is + detached on initialization. However, this trigger still goes off + and we don't want them to be blowed up. + */ string template = getTemplateName(self); if(template.indexOf("adv") > -1) return SCRIPT_CONTINUE; @@ -38,7 +37,7 @@ trigger OnInitialize() explodeTurret(self, self); -/** LEGACY TURRET, USE ADVANCED_TURRET_AI FROM NOW ON. +/* LEGACY TURRET, USE ADVANCED_TURRET_AI FROM NOW ON. string factionName = factions.getFaction( self ); if ( factionName != null ) factions.setFaction( self, factionName ); @@ -76,7 +75,7 @@ trigger OnInitialize() } setTurretAttributes(self, tFac); -**/ +*/ return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vcd_ping_response.script b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vcd_ping_response.script index ef1aed1e7..dc1466f81 100644 --- a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vcd_ping_response.script +++ b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vcd_ping_response.script @@ -1,12 +1,12 @@ -//---------------------------------------------------------- +/*/---------------------------------------------------------- // vcd_ping_response.script -// -// This script is attached to a VCD. It is setup to respond -// to a ping initiated by the vehicle_ping.script attached -// to a vehicle. If the VCD fails to respond to a certain -// number of ping requests or if the VCD does not think the -// pinging vehicle should exist, the vehicle will destroy -// itself, dismounting any players prior to destruction. + This script is attached to a VCD. It is setup to respond + to a ping initiated by the vehicle_ping.script attached + to a vehicle. If the VCD fails to respond to a certain + number of ping requests or if the VCD does not think the + pinging vehicle should exist, the vehicle will destroy + itself, dismounting any players prior to destruction. +*/ //---------------------------------------------------------- include library.callable; @@ -39,47 +39,47 @@ trigger OnAttach() } //--------------------------------------------------------- -/** - * This handles the message sent by vehicle_ping.script's vehiclePingCallback messageHandler. - * - * The purpose of this messageHandler is to check whether the - * pinging vehicle should exist and respond with the results - * to that vehicle. +/* + This handles the message sent by vehicle_ping.script's vehiclePingCallback messageHandler. + + The purpose of this messageHandler is to check whether the + pinging vehicle should exist and respond with the results + to that vehicle. */ messageHandler handleVehiclePing() { - //-- Retrieve message parameters. + // Retrieve message parameters. const obj_id pingVehicleId = params.getObjId(VCDPING_MESSAGE_VEHICLE_ID_NAME); const obj_id riderId = params.getObjId(VCDPING_MESSAGE_RIDER_ID_NAME); const int pingMessageNumber = params.getInt(VCDPING_MESSAGE_MESSAGE_ID_NAME); - //-- Check which vehicle we think should be out in the world. + // Check which vehicle we think should be out in the world. obj_id currentVehicleId = callable.getCDCallable(self); if (isIdValid(currentVehicleId)) { if (pingVehicleId == currentVehicleId) { - //-- VCD is controlling a vehicle and it matches the vehicle doing the ping. Send positive acknowledgement. + // VCD is controlling a vehicle and it matches the vehicle doing the ping. Send positive acknowledgement. sendPositiveAcknowledgement(self, pingVehicleId, pingMessageNumber); return SCRIPT_CONTINUE; } else { - //-- VCD is controlling a vehicle but received a ping from a + // VCD is controlling a vehicle but received a ping from a // different vehicle. This indicates that the vehicle doing the // ping should not be out. - // -TRF- remove the block that adjusts the VCD's idea of the current vehicle + // remove the block that adjusts the VCD's idea of the current vehicle // once we have our bugs worked out. - //-- The ping vehicle is not the VCD's expected vehicle. For now, + // The ping vehicle is not the VCD's expected vehicle. For now, // if there is a rider and that rider is the person holding the // VCD, allow them to stay on board. if (isIdValid(riderId) && isRiderOkayForVcd(self, riderId)) { - //-- Reset the VCD's idea of the current vehicle. This is a hack and should be removed. + // Reset the VCD's idea of the current vehicle. This is a hack and should be removed. LOG("vcd-bug", "VCD id=[" + self + "]: received ping from vehicle id=[" + pingVehicleId + "] with rider id=[" + riderId + "]: VCD thinks vehicle id=[" + currentVehicleId + "] is out. Reassigning VCD vehicle due to on-board rider and packing vehicle id=[" + currentVehicleId + "]."); // Destroy the vehicle that the VCD thinks is current since it is not what the VCD holder is riding. @@ -100,11 +100,11 @@ messageHandler handleVehiclePing() } else { - //-- VCD does not think it should be controlling a vehicle but + // VCD does not think it should be controlling a vehicle but // just received a ping from a vehicle. This indicates that the // vehicle doing the ping should not be out. - // -TRF- remove the block that adjusts the VCD's idea of the + // remove the block that adjusts the VCD's idea of the // current vehicle once we have our bugs worked // out. @@ -112,7 +112,7 @@ messageHandler handleVehiclePing() // rider is the person holding the VCD, allow them to stay on board. if (isIdValid(riderId) && isRiderOkayForVcd(self, riderId)) { - //-- Reset the VCD's idea of the current vehicle. This is a hack and should be removed. + // Reset the VCD's idea of the current vehicle. This is a hack and should be removed. LOG("vcd-bug", "VCD id=[" + self + "]: received ping from vehicle id=[" + pingVehicleId + "] with rider id=[" + riderId + "]: VCD thinks no vehicle is out. Reassigning VCD vehicle due to on-board rider."); // Reset our idea of the current vehicle to the one that is pinging us with the VCD owner on it. @@ -135,7 +135,7 @@ messageHandler handleVehiclePing() dictionary createResponseDictionary(obj_id vcdId, int messageNumber) { - //-- Create and populate the dictionary. + // Create and populate the dictionary. dictionary messageData = new dictionary(); messageData.put(VCDPING_MESSAGE_VCD_ID_NAME, vcdId); messageData.put(VCDPING_MESSAGE_MESSAGE_ID_NAME, messageNumber); @@ -147,10 +147,10 @@ dictionary createResponseDictionary(obj_id vcdId, int messageNumber) void sendPositiveAcknowledgement(obj_id vcdId, obj_id vehicleId, int messageNumber) { - //-- Create the response dictionary. + // Create the response dictionary. dictionary messageData = createResponseDictionary(vcdId, messageNumber); - //-- Send message. + // Send message. if (debug) LOG("vcdping-debug", "vcd_ping_response.sendPositiveAcknowledgement(): vcdId=[" + vcdId + "], vehicleId=[" + vehicleId + "], messageNumber=[" + messageNumber + "]: sending positive ack now."); @@ -161,21 +161,21 @@ void sendPositiveAcknowledgement(obj_id vcdId, obj_id vehicleId, int messageNumb void sendNegativeAcknowledgement(obj_id vcdId, obj_id vehicleId, int messageNumber, string reason) { - //-- Create the response dictionary. + // Create the response dictionary. dictionary messageData = createResponseDictionary(vcdId, messageNumber); - //-- Send message. + // Send message. LOG("vcdping-vcd", "vcd_ping_response.sendNegativeAcknowledgement(): vcdId=[" + vcdId + "], vehicleId=[" + vehicleId + "], messageNumber=[" + messageNumber + "]: sending negative ack now: reason=[" + reason + "]."); messageTo(vehicleId, VCDPING_VEHICLE_MESSAGEHANDLER_NEGATIVE_ACK_NAME, messageData, 1, false); } //--------------------------------------------------------- -/** - * Determine whether the specified rider is valid for riding on a vehicle coming from the specified VCD. - * - * For now we will check if the vcd is ultimately contained by the rider. - * - * @return true if the vcd is held by the rider; false otherwise. +/* + Determine whether the specified rider is valid for riding on a vehicle coming from the specified VCD. + + For now we will check if the vcd is ultimately contained by the rider. + + @return true if the vcd is held by the rider; false otherwise. */ boolean isRiderOkayForVcd(obj_id vcdId, obj_id riderId) diff --git a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_base.script b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_base.script index 5e8087c08..05c5e2902 100644 --- a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_base.script @@ -582,7 +582,7 @@ messageHandler handlePackRequest() } } - // -TRF- Note: I removed the block that tries to come at this from the side of the mount. + // Note: I removed the block that tries to come at this from the side of the mount. // If we can't get this mount's rider, there is nothing we can do to dismount, so don't // bother trying. diff --git a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_deed.script b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_deed.script index 3b9457981..2a22b7913 100644 --- a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_deed.script +++ b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_deed.script @@ -80,8 +80,8 @@ trigger OnObjectMenuSelect (obj_id player, int item) return SCRIPT_CONTINUE; } - /* -----------------12/10/2003 1:50PM---------------- - * altered system to use vehicle.hasMaxStoredVehicles() which dynamically checks vehicle count, instead of the persisted pet.vehicleCount objvar + /* + altered system to use vehicle.hasMaxStoredVehicles() which dynamically checks vehicle count, instead of the persisted pet.vehicleCount objvar * --------------------------------------------------/ if ( vehicle.hasMaxVehicles( player ) ) { diff --git a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_garage.script b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_garage.script index f3dd2ea77..91c02b284 100644 --- a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_garage.script +++ b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_garage.script @@ -212,4 +212,4 @@ boolean isGarageInRange(obj_id vehicle) return true; -}//end isGarageInRange +} diff --git a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_ping.script b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_ping.script index e72db419e..631f5b3f5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_ping.script +++ b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_ping.script @@ -1,13 +1,13 @@ //---------------------------------------------------------- // vehicle_ping.script -// -// This script is attached to a vehicle. It is setup to -// send a ping to the vehicle's vehicle control device (VCD). -// If the VCD does not respond to the ping in a timely fashion -// or it responds with an indication that this vehicle is not -// supposed to be out, the vehicle is destroyed. A positive -// acknowledgement from the VCD is required for the vehicle -// to continue to exist in the world. +/* This script is attached to a vehicle. It is setup to + send a ping to the vehicle's vehicle control device (VCD). + If the VCD does not respond to the ping in a timely fashion + or it responds with an indication that this vehicle is not + supposed to be out, the vehicle is destroyed. A positive + acknowledgement from the VCD is required for the vehicle + to continue to exist in the world. +*/ //---------------------------------------------------------- include library.callable; @@ -58,8 +58,8 @@ trigger OnAttach() } //---------------------------------------------------------- -/** - * This is the heartbeat callback function for the vehicle/vcd ping system. +/* + This is the heartbeat callback function for the vehicle/vcd ping system. */ messageHandler vehiclePingCallback() @@ -69,7 +69,7 @@ messageHandler vehiclePingCallback() if (debug) LOG("vcdping-debug", "vehicle_ping.vehiclePingCallback(): self = [" + self + "] entered"); - //-- Setup the new vehicle ping message number. These get incremented by 1 each ping callback. + //Setup the new vehicle ping message number. These get incremented by 1 each ping callback. const int previousMessageNumber = getIntObjVar(self, VCDPING_SEND_MESSAGE_NUMBER); const int newMessageNumber = previousMessageNumber + 1; setObjVar(self, VCDPING_SEND_MESSAGE_NUMBER, newMessageNumber); @@ -77,14 +77,14 @@ messageHandler vehiclePingCallback() if (vehicle.isBattlefieldVehicle(self)) return SCRIPT_CONTINUE; - //-- If previousMessageNumber == 0, this means we're just starting. + //If previousMessageNumber == 0, this means we're just starting. if (previousMessageNumber == 0) ensureVcdHasSisterScript(self); - //-- Retrieve the last VCD-acknowledged message number. + //Retrieve the last VCD-acknowledged message number. const int mostRecentAcknowledgedMessageNumber = getIntObjVar(self, VCDPING_LAST_ACK_MESSAGE_NUMBER); - //-- Check if we've exceeded the maximum number of unacknowledged + //Check if we've exceeded the maximum number of unacknowledged const int unacknowledgedGap = previousMessageNumber - mostRecentAcknowledgedMessageNumber; if (unacknowledgedGap > VCDPING_MAX_UNACKNOWLEDGED_MESSAGE_COUNT) { @@ -98,13 +98,13 @@ messageHandler vehiclePingCallback() } } - //-- Determine next callback interval based on whether our most recent send was acknowledged. - // If our most recent send has been acknowledged, use the infrequent, standard time interval - // for this callback. Otherwise accelerate the ping so we get rid of this suspect vehicle - // more rapidly. + // Determine next callback interval based on whether our most recent send was acknowledged. + // If our most recent send has been acknowledged, use the infrequent, standard time interval + // for this callback. Otherwise accelerate the ping so we get rid of this suspect vehicle + // more rapidly. const int nextCallbackInterval = (unacknowledgedGap <= 0) ? VCDPING_PING_INTERVAL_STANDARD : VCDPING_PING_INTERVAL_RETRY; - //-- Setup ping message to the vehicle control device. + // Setup ping message to the vehicle control device. // Get the VCD id. obj_id controlDevice = callable.getCallableCD(self); @@ -140,7 +140,7 @@ messageHandler vehiclePingCallback() } - //-- Enqueue next vehicle ping callback. + // Enqueue next vehicle ping callback. messageTo(self, VCDPING_PING_CALLBACK_NAME, null, nextCallbackInterval, false); if (debug) @@ -150,9 +150,9 @@ messageHandler vehiclePingCallback() } //---------------------------------------------------------- -/** - * This message is sent by the VCD and received by the vehicle - * when the VCD is in agreement that this vehicle should be out. +/* + This message is sent by the VCD and received by the vehicle + when the VCD is in agreement that this vehicle should be out. */ messageHandler handlePositiveAcknowledgementFromVcd() @@ -189,9 +189,9 @@ messageHandler handlePositiveAcknowledgementFromVcd() } //---------------------------------------------------------- -/** - * This message is sent by the VCD and received by the vehicle - * when the VCD does not believe this vehicle should be out. +/* + This message is sent by the VCD and received by the vehicle + when the VCD does not believe this vehicle should be out. */ messageHandler handleNegativeAcknowledgementFromVcd() @@ -217,10 +217,10 @@ boolean doPingBasedKill(obj_id vehicle, string reason) if (debug) LOG("vcdping-debug", "vehicle_ping.doPingBasedKill(): vehicle = [" + vehicle + "] entered"); - //-- Log the ping-based kill. + // Log the ping-based kill. LOG("vcdping-kill", "Killing vehicle id=[" + vehicle + "]: reason=[" + reason + "]"); - //-- Destroy the vehicle. + // Destroy the vehicle. // Dismount the rider of this mount/vehicle if there's anything on it. obj_id rider = getRiderId(vehicle); @@ -252,7 +252,7 @@ boolean doPingBasedKill(obj_id vehicle, string reason) void ensureVcdHasSisterScript(obj_id vehicle) { - //-- Double check that the VCD for this vehicle has the VCD sister script attached. + // Double check that the VCD for this vehicle has the VCD sister script attached. // @todo might as well handle this here and remove the one that attaches the script // to the VCD via the vehicle_control_device.script's OnInitialize() trigger. @@ -273,5 +273,3 @@ void ensureVcdHasSisterScript(obj_id vehicle) } } - -//---------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/animate_object.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/animate_object.script index b808b2514..641964608 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/animate_object.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/animate_object.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: systems\veteran_reward\animate_object.script * Description: Script to make an item animate when clicked - * @author $Author: Jesse Benjamin$ - * @version $Revision: 1.0.0 $ **********************************************************************/ include library.sui; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay.script index ed8a0a667..a5223494a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay.script @@ -1,11 +1,6 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems/veteran_reward/antidecay.script - * Description: Let's a player make an insurable item not decay from cloning or use - * @author $Author:$ - * @version $Revision:$ +/* + Title: systems/veteran_reward/antidecay.script + Description: Let's a player make an insurable item not decay from cloning or use */ include library.sui; @@ -43,7 +38,6 @@ const string_id SID_USE_KIT_CONFIRM_PROMPT_TWO = new string_id(VETERAN_STRING_TA const string_id SID_USE_KIT_CONFIRM_TITLE = new string_id(VETERAN_STRING_TABLE, "use_kit_confirm_title"); // NOTE: ADK has been changed from an Anti-Decay Kit to a single use Profession Restart. -// These kits should not longer be rewarded, they will slowly leave the economy as they are consumed. /***** TRIGGERS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay_examine.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay_examine.script index 61b3cc3ca..ad32f4599 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay_examine.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay_examine.script @@ -1,9 +1,6 @@ -/** - * Copyright (c)2000-2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems/veteran_reward/antidecay_examine.script - * Description: Updates Examine window with information that the item has anti decay applied to it. Also returns Anti Decay Kit back when item is destroyed +/* + Title: systems/veteran_reward/antidecay_examine.script + Description: Updates Examine window with information that the item has anti decay applied to it. Also returns Anti Decay Kit back when item is destroyed */ include library.utils; @@ -111,4 +108,4 @@ boolean detachKit(obj_id item) sendSystemMessage(player, SID_KIT_CREATED); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/colorize_item.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/colorize_item.script index 0cddcaee9..1bf85ab69 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/colorize_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/colorize_item.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems\veteran_reward\colorize_item.script - * Description: calls a UI allowing the player to set colors on an object - * @author $Author: Jesse Benjamin$ - * @version $Revision: 1.0.0 $ + Title: systems\veteran_reward\colorize_item.script + Description: calls a UI allowing the player to set colors on an object **********************************************************************/ include library.player_structure; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/emote_group.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/emote_group.script index fa930fd85..194f25a66 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/emote_group.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/emote_group.script @@ -1,12 +1,7 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems/veteran_reward/emote_group.script - * Description: Gives a player access to a group of emotes. This occurs when the object this - * script is attached to is placed in the player's inventory. - * @author $Author:$ - * @version $Revision:$ +/* + Title: systems/veteran_reward/emote_group.script + Description: Gives a player access to a group of emotes. This occurs when the object this + script is attached to is placed in the player's inventory. */ include library.veteran_deprecated; @@ -20,8 +15,8 @@ const string OBJVAR_GROUP_REWARDED = "rewarded"; /***** TRIGGERS ********************************************************/ -/** - * If we're being put in a player's inventory, flags the player as being able to perform a group of emotes. +/* + If we're being put in a player's inventory, flags the player as being able to perform a group of emotes. */ trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id transferer) { @@ -62,8 +57,8 @@ trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id trans return SCRIPT_CONTINUE; } -/** - * Lists the emotes the player can perform. +/* + Lists the emotes the player can perform. */ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester.script index d244ee30e..024998cb9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester.script @@ -1,12 +1,7 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems/veteran_reward/emote_group.script - * Description: Lets a player modify a harvester to use 0 power. The player selects the harvester they - * want to change, and then use this item to change its power rate to 0. - * @author $Author:$ - * @version $Revision:$ +/* + Title: systems/veteran_reward/emote_group.script + Description: Lets a player modify a harvester to use 0 power. The player selects the harvester they + want to change, and then use this item to change its power rate to 0. */ include library.player_structure; @@ -36,9 +31,9 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/** - * If the player is looking at a harvester they own, add a menu item that will allow them - * to modify the harvester. +/* + If the player is looking at a harvester they own, add a menu item that will allow them + to modify the harvester. */ trigger OnObjectMenuRequest(obj_id player, menu_info item) { @@ -254,4 +249,4 @@ boolean convertNonEliteToEliteDeeds(Vector deedList, obj_id player) } } return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester_examine.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester_examine.script index 2e0abef41..6a1d0ea71 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester_examine.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester_examine.script @@ -1,9 +1,6 @@ -/** - * Copyright (c)2000-2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems/veteran_reward/harvester_examine.script - * Description: Updates Examine window with information that the no longer requires power to operate. +/* + Title: systems/veteran_reward/harvester_examine.script + Description: Updates Examine window with information that the no longer requires power to operate. */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/instant_travel_terminal_deed.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/instant_travel_terminal_deed.script index 737be3e57..d685bd65c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/instant_travel_terminal_deed.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/instant_travel_terminal_deed.script @@ -1,6 +1,4 @@ // Script for an item that grants you the ability to use the Instant Travel Terminal -// granted with the SWG Starter Kit -// 11/8/05: wwallace const string_id LEARN_ABILITY = new string_id("item_n", "instant_travel_terminal_learn"); @@ -47,4 +45,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/resource.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/resource.script index 8110eef60..3114adf7b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/resource.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/resource.script @@ -1,12 +1,7 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems/veteran_reward/emote_group.script - * Description: Lets a player modify a harvester to use 0 power. The player selects the harvester they - * want to change, and then use this item to change its power rate to 0. - * @author $Author:$ - * @version $Revision:$ +/* + Title: systems/veteran_reward/emote_group.script + Description: Lets a player modify a harvester to use 0 power. The player selects the harvester they + want to change, and then use this item to change its power rate to 0. */ include library.player_structure; @@ -52,9 +47,9 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/** - * If the player is looking at a harvester they own, add a menu item that will allow them - * to modify the harvester. +/* + If the player is looking at a harvester they own, add a menu item that will allow them + to modify the harvester. */ trigger OnObjectMenuRequest(obj_id player, menu_info item) { @@ -186,16 +181,16 @@ messageHandler handleChooseResourceType() // display a SUI that shows resource stats showResourceStats(sui.getPlayerId(params), resourceTypes[rowSelected] ); -// obj_id player = sui.getPlayerId(params); -// obj_id crate = createResourceCrate(resourceTypes[rowSelected], RESOURCE_AMOUNT, utils.getInventoryContainer(player)); -// if ( isIdValid(crate) ) -// { -// setObjVar(self, OBJVAR_RESOURCE_REWARDED, true); -// messageTo(self, "handleVeteranHarvestDestroy", null, 1, false); -// CustomerServiceLog("veteran", "Giving player %TU " + RESOURCE_AMOUNT + " of resource type " + -// resourceTypes[rowSelected], player); -// } -// cleanup(); +/* obj_id player = sui.getPlayerId(params); + obj_id crate = createResourceCrate(resourceTypes[rowSelected], RESOURCE_AMOUNT, utils.getInventoryContainer(player)); + if ( isIdValid(crate) ) + { + setObjVar(self, OBJVAR_RESOURCE_REWARDED, true); + messageTo(self, "handleVeteranHarvestDestroy", null, 1, false); + CustomerServiceLog("veteran", "Giving player %TU " + RESOURCE_AMOUNT + " of resource type " + + resourceTypes[rowSelected], player); + } +*/ cleanup(); } else { @@ -435,17 +430,14 @@ void showResourceStats(obj_id player, obj_id resource) } -/** - * insert witty comment here - */ void chooseResourceClass(obj_id player, String parentClass) { chooseResourceClass(player, parentClass, false); } -/** - * Shows a list of resource classes or types to the player, and lets them choose which one they want. +/* + Shows a list of resource classes or types to the player, and lets them choose which one they want. */ void chooseResourceClass(obj_id player, String parentClass, boolean topLevel) { @@ -526,8 +518,8 @@ void chooseResourceClass(obj_id player, String parentClass, boolean topLevel) cleanup(); } -/** - * Shows a list of types to the player, and lets them choose which one they want. +/* + Shows a list of types to the player, and lets them choose which one they want. */ void chooseResourceType(obj_id player, String parentClass) { @@ -567,8 +559,8 @@ void chooseResourceType(obj_id player, String parentClass) } } -/** - * Remove the scriptvars we use for the reward. +/* + Remove the scriptvars we use for the reward. */ void cleanup() { @@ -584,7 +576,7 @@ string [] filterTopLevelResourceList(String parentClass) { String[] resourceClasses = null; - //OMG SYNTAX NIGHTMARE!! + //Syntax Nightmare.. String [] tempResourceClass = getImmediateResourceChildClasses(parentClass); Vector tempResourceClassTwo = null; @@ -598,4 +590,4 @@ string [] filterTopLevelResourceList(String parentClass) tempResourceClassTwo.toArray (resourceClasses); return resourceClasses; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/respec_voucher_deed.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/respec_voucher_deed.script index 38de531cb..9047685e8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/respec_voucher_deed.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/respec_voucher_deed.script @@ -1,6 +1,5 @@ // Script for an item that makes all future respecs for the character half price // Vet Reward -// 04/26/06: PMW include library.sui; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/structure_storage_increase_deed.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/structure_storage_increase_deed.script index 1cbe87620..bbf0815d9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/structure_storage_increase_deed.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/structure_storage_increase_deed.script @@ -1,6 +1,5 @@ // Script for an item that makes a player structure have more storage spaces // Vet Reward -// 04/30/06: PMW include library.player_structure; include library.prose; diff --git a/sku.0/sys.server/compiled/game/script/terminal/ballot_box.script b/sku.0/sys.server/compiled/game/script/terminal/ballot_box.script index d008b42ea..b17c73a95 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/ballot_box.script +++ b/sku.0/sys.server/compiled/game/script/terminal/ballot_box.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: ballot_box.script +/* Title: ballot_box.script * Description: script for ballot box terminals - * @author $Author: Matthew Kwid$ - * @version $Revision:$ */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/terminal/bank.script b/sku.0/sys.server/compiled/game/script/terminal/bank.script index d925f3391..0435c6530 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/bank.script +++ b/sku.0/sys.server/compiled/game/script/terminal/bank.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: bank.script +/* Title: bank.script * Description: script for bank menu options; to be attached to bank terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -47,7 +41,7 @@ const string_id SID_GALACTIC_RESERVE_WITHDRAW = new string_id("sui", "bank_gal trigger OnInitialize() { setObjVar(self, "banking_bankid", getCurrentSceneName()); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } trigger OnObjectMenuRequest(obj_id player, menu_info mi) @@ -57,7 +51,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE); if ( mid == null ) { - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } int mnu = mid.getId(); @@ -87,7 +81,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) mi.addSubMenu(galactic_reserve, menu_info_types.SERVER_MENU48, SID_GALACTIC_RESERVE_WITHDRAW); } - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } trigger OnObjectMenuSelect(obj_id player, int item) diff --git a/sku.0/sys.server/compiled/game/script/terminal/base/base_terminal.script b/sku.0/sys.server/compiled/game/script/terminal/base/base_terminal.script index d41333327..2f3bd2b93 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/base/base_terminal.script +++ b/sku.0/sys.server/compiled/game/script/terminal/base/base_terminal.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: base terminal.script +/* Title: base terminal.script * Description: script for handling basic terminal functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -13,9 +7,6 @@ include library.utils; include library.structure; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnInitialize() { @@ -52,4 +43,3 @@ boolean playerMounted(obj_id player) return false; } -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/base/terminal_add_use.script b/sku.0/sys.server/compiled/game/script/terminal/base/terminal_add_use.script index 0e8280846..20a0a22fb 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/base/terminal_add_use.script +++ b/sku.0/sys.server/compiled/game/script/terminal/base/terminal_add_use.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: base terminal.script +/* Title: base terminal.script * Description: script for handling basic terminal functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -17,8 +11,6 @@ include library.structure; inherits terminal.base.base_terminal; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) @@ -29,10 +21,6 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) mi.addRootMenu(menu_info_types.ITEM_USE, new string_id("","")); } - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/bazaar.script b/sku.0/sys.server/compiled/game/script/terminal/bazaar.script index 067b8b429..aef406dd1 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/bazaar.script +++ b/sku.0/sys.server/compiled/game/script/terminal/bazaar.script @@ -1,20 +1,11 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: bazaar.script +/* Title: bazaar.script * Description: script for bazaar menu options; to be attached to bazaar terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INHERITS ********************************************************/ inherits terminal.base.base_terminal; -/***** INCLUDES ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id SID_BAZAAR_OPTIONS = new string_id("terminal_ui", "bazaar_options"); @@ -23,7 +14,7 @@ const string_id SID_BAZAAR_OPTIONS = new string_id("terminal_ui", "baz trigger OnObjectMenuRequest(obj_id player, menu_info mi) { - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } trigger OnObjectMenuSelect(obj_id player, int item) @@ -41,10 +32,6 @@ trigger OnInitialize() { setOwner (self, self); attachScript(self, "planet_map.map_loc_attach"); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/city_vote.script b/sku.0/sys.server/compiled/game/script/terminal/city_vote.script index d0b1255df..2fce486ca 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/city_vote.script +++ b/sku.0/sys.server/compiled/game/script/terminal/city_vote.script @@ -1,11 +1,4 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: bank.script - * Description: script for bank menu options; to be attached to bank terminals - * @author $Author:$ - * @version $Revision:$ +/* Title: city_vote.script */ //------------------------------------------------ @@ -78,7 +71,7 @@ trigger OnInitialize() obj_id city_hall = getTopMostContainer(self); messageTo(city_hall, "registerVoteTerminal", outparams, 0.f, true); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } @@ -185,7 +178,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if(isGod(player)) mi.addSubMenu(menu, menu_info_types.SERVER_MENU6, SID_RESET_VOTING); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } //------------------------------------------------ @@ -688,4 +681,4 @@ string convertInterval(int currentInterval) if(currentInterval == 2) return "Election Week"; return "error"; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/terminal/cloning.script b/sku.0/sys.server/compiled/game/script/terminal/cloning.script index 0297e9ea8..27a1a41ea 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/cloning.script +++ b/sku.0/sys.server/compiled/game/script/terminal/cloning.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: cloning.script +/* Title: cloning.script * Description: script for cloning menu options; to be attached to cloning terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -121,9 +115,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - /***** MESSAGEHANDLERS *************************************************/ messageHandler handleCloneCouponConfirm() { diff --git a/sku.0/sys.server/compiled/game/script/terminal/clothing_dispenser.script b/sku.0/sys.server/compiled/game/script/terminal/clothing_dispenser.script index af7d3e265..9625dad9a 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/clothing_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/terminal/clothing_dispenser.script @@ -1,12 +1,5 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: clothing_dispenser - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +/* Title: clothing_dispenser +*/ /***** INCLUDES ********************************************************/ @@ -58,12 +51,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string[] getDispenserInventory(obj_id dispenser) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/food_dispenser.script b/sku.0/sys.server/compiled/game/script/terminal/food_dispenser.script index 60c224906..0b7423060 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/food_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/terminal/food_dispenser.script @@ -1,12 +1,5 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: food_dispenser - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +/* Title: food_dispenser +*/ /***** INCLUDES ********************************************************/ @@ -58,12 +51,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string[] getDispenserInventory(obj_id dispenser) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/gcw_publish_gift_terminal.script b/sku.0/sys.server/compiled/game/script/terminal/gcw_publish_gift_terminal.script index e3357501c..6db018ec9 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/gcw_publish_gift_terminal.script +++ b/sku.0/sys.server/compiled/game/script/terminal/gcw_publish_gift_terminal.script @@ -1,12 +1,4 @@ -// ====================================================================== -// // GCW Publish Gift Terminal -// -// Copyright 2008 Sony Online Entertainment -// -// Jeff W. Haskell -// -// ====================================================================== include library.player_structure; include library.sui; @@ -14,11 +6,6 @@ include library.utils; include library.prose; inherits terminal.base.base_terminal; - -// ====================================================================== -// Constants -// ====================================================================== - // ====================================================================== // Triggers // ====================================================================== @@ -30,7 +17,7 @@ trigger OnDestroy() trigger OnInitialize() { - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) @@ -41,7 +28,7 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) trigger OnObjectMenuRequest(obj_id player, menu_info mi) { menu_info_data data = mi.getMenuItemByType (menu_info_types.ITEM_USE); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } @@ -50,12 +37,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -// ---------------------------------------------------------------------- -// MessageHandlers -// ---------------------------------------------------------------------- - -// ---------------------------------------------------------------------- -// Functions -// ---------------------------------------------------------------------- - - diff --git a/sku.0/sys.server/compiled/game/script/terminal/gcw_supply_terminal.script b/sku.0/sys.server/compiled/game/script/terminal/gcw_supply_terminal.script index 30f42474f..488e80a4f 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/gcw_supply_terminal.script +++ b/sku.0/sys.server/compiled/game/script/terminal/gcw_supply_terminal.script @@ -1,6 +1,3 @@ - - - include java.util.HashSet; include library.collection; include library.prose; @@ -27,8 +24,6 @@ const string[] SLICE_OPTIONS = { //---------------------------------------------------------------------- -//---------------------------------------------------------------------- - trigger OnInitialize() { diff --git a/sku.0/sys.server/compiled/game/script/terminal/greeter.script b/sku.0/sys.server/compiled/game/script/terminal/greeter.script index e40312c26..a6b572ad4 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/greeter.script +++ b/sku.0/sys.server/compiled/game/script/terminal/greeter.script @@ -1,8 +1,4 @@ -//******************************************************************************************* -//******************************************************************************************* // ALL INCLUDES -//******************************************************************************************* -//******************************************************************************************* include java.util.Vector; include library.ai_lib; @@ -21,19 +17,12 @@ include library.utils; include library.vendor_lib; include library.xp; -//******************************************************************************************* -//******************************************************************************************* // ALL INHERITS -//******************************************************************************************* -//******************************************************************************************* inherits terminal.base.base_terminal; -//******************************************************************************************* -//******************************************************************************************* + // ALL CONSTANTS -//******************************************************************************************* -//******************************************************************************************* //-----------------LOGGING @@ -351,11 +340,7 @@ const string[] EWOK_ANIMATIONS = "yes" }; -//******************************************************************************************* -//******************************************************************************************* // ALL TRIGGERS -//******************************************************************************************* -//******************************************************************************************* trigger OnAttach() { @@ -442,7 +427,7 @@ trigger OnInitialize() if(hasObjVar(controller, vendor_lib.GREETER_CONVERSE) && getBooleanObjVar(controller, vendor_lib.GREETER_CONVERSE) == true) messageTo(self, "handleConverseWithOtherGreeter", null, GREETER_CONVERSATION_LOOP_TIME, false); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } trigger OnGiveItem(obj_id item, obj_id player) @@ -459,22 +444,22 @@ trigger OnObjectMenuRequest( obj_id player, menu_info mi ) blog("vendor.greeter.OnObjectMenuRequest init"); obj_id ownerId = getOwner(self); if(!isValidId(ownerId) || !exists(ownerId)) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); blog("vendor.greeter.OnObjectMenuRequest Owner received"); obj_id pInv = utils.getInventoryContainer(player); if(!isValidId(pInv) || !exists(pInv)) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); if(player != ownerId) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); if(!hasObjVar(self, vendor_lib.CNTRLR_GREETER_NONVENDOR_ID_OBJVAR)) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); obj_id controller = getObjIdObjVar(self, vendor_lib.CNTRLR_GREETER_NONVENDOR_ID_OBJVAR); if(!isValidId(controller) || !exists(controller)) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); blog("vendor.greeter.OnObjectMenuRequest validation complete, controller ID received"); @@ -483,7 +468,7 @@ trigger OnObjectMenuRequest( obj_id player, menu_info mi ) { // A person who is NOT our owner and is NOT a god has us in their inventory. BAD! messageTo(self, "handleDestroyGreeter", null, 0, false ); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } //check for other greeters in area conversableGreeterInRange(self); @@ -505,7 +490,7 @@ trigger OnObjectMenuRequest( obj_id player, menu_info mi ) mi.addRootMenu(menu_info_types.SERVER_MENU2, SID_REMOVE_GREETER); blog("vendor.greeter.OnObjectMenuRequest Menu created"); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } //------------------------------------------------ @@ -758,11 +743,7 @@ trigger OnTriggerVolumeEntered(string volumeName, obj_id breacher) return SCRIPT_CONTINUE; } -//******************************************************************************************* -//******************************************************************************************* // ALL MESSAGEHANDLERS -//******************************************************************************************* -//******************************************************************************************* messageHandler handleDelayedMainControlMenu() { blog("terminal.greeter:handleDelayedMainControlMenu: init"); @@ -2106,11 +2087,7 @@ messageHandler resetBarkTimer() return SCRIPT_CONTINUE; } -//******************************************************************************************* -//******************************************************************************************* // ALL FUNCTIONS -//******************************************************************************************* -//******************************************************************************************* boolean getGreeterAnimCategorySelect(obj_id self, obj_id controller, obj_id player) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/instrument_dispenser.script b/sku.0/sys.server/compiled/game/script/terminal/instrument_dispenser.script index f005b0411..66da5c892 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/instrument_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/terminal/instrument_dispenser.script @@ -1,12 +1,5 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: instrument_dispenser - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +/* Title: instrument_dispenser +*/ /***** INCLUDES ********************************************************/ @@ -58,12 +51,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string[] getDispenserInventory(obj_id dispenser) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/insurance.script b/sku.0/sys.server/compiled/game/script/terminal/insurance.script index f7b707ae2..653e620f0 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/insurance.script +++ b/sku.0/sys.server/compiled/game/script/terminal/insurance.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: insurance.script +/* Title: insurance.script * Description: script for insurance menu options; to be attached to insurance terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -38,7 +32,7 @@ trigger OnInitialize() { destroyObject(self); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } // INSURANCE IS NO MORE, THIS SCRIPT SHOULD NO LONGER BE USED @@ -46,18 +40,18 @@ trigger OnInitialize() trigger OnObjectMenuRequest(obj_id player, menu_info mi) { if (isMob(self)) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE); if ( mid == null ) { - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } int mnu = mid.getId(); int sub_insure_all = mi.addSubMenu(mnu, menu_info_types.SERVER_MENU1, SID_MNU_INSURE_ALL); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } trigger OnObjectMenuSelect(obj_id player, int item) diff --git a/sku.0/sys.server/compiled/game/script/terminal/medicine_dispenser.script b/sku.0/sys.server/compiled/game/script/terminal/medicine_dispenser.script index 29cc6244b..bbd911e11 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/medicine_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/terminal/medicine_dispenser.script @@ -1,12 +1,5 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: medicine_dispenser - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +/* Title: medicine_dispenser +*/ /***** INCLUDES ********************************************************/ @@ -58,12 +51,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string[] getDispenserInventory(obj_id dispenser) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/mission.script b/sku.0/sys.server/compiled/game/script/terminal/mission.script index 5e0d44bb4..38dbdcc11 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/mission.script +++ b/sku.0/sys.server/compiled/game/script/terminal/mission.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: mission.script +/* Title: mission.script * Description: script for mission menu options; to be attached to mission terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -26,7 +20,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { //int mnu = mi.addRootMenu (menu_info_types.SERVER_MISSION_OPTIONS, SID_MISSION_OPTIONS); int mnu = mi.addRootMenu (menu_info_types.MISSION_DETAILS, SID_MISSION_OPTIONS); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } trigger OnObjectMenuSelect(obj_id player, int item) @@ -38,7 +32,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/nonvendor.script b/sku.0/sys.server/compiled/game/script/terminal/nonvendor.script index 65a91ead2..6e8a2b9ce 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/nonvendor.script +++ b/sku.0/sys.server/compiled/game/script/terminal/nonvendor.script @@ -1,27 +1,19 @@ -//******************************************************************************************* -//******************************************************************************************* // ALL INCLUDES -//******************************************************************************************* -//******************************************************************************************* + include library.utils; include library.player_structure; include library.vendor_lib; include library.static_item; -//******************************************************************************************* -//******************************************************************************************* + // ALL INHERITS -//******************************************************************************************* -//******************************************************************************************* + inherits terminal.base.base_terminal; -//******************************************************************************************* -//******************************************************************************************* + // ALL CONSTANTS -//******************************************************************************************* -//******************************************************************************************* //-----------------LOGGING const boolean LOGGING_ON = true; @@ -32,19 +24,15 @@ const string_id SID_RECOVER = new string_id("player_vendor", "recover_nonvend const string_id SID_MAKE_ROOM = new string_id("player_vendor", "recover_nonvendor_make_room"); const string_id SID_NO_USE_WHILE_DEAD = new string_id("player_structure", "while_dead"); -//******************************************************************************************* -//******************************************************************************************* // ALL TRIGGERS -//******************************************************************************************* -//******************************************************************************************* trigger OnInitialize() { if(!isValidId(self)) - return SCRIPT_CONTINUE; + return super.OnInitialize(self); if(utils.hasScriptVar(self, "messageCompleted")) - return SCRIPT_CONTINUE; + return super.OnInitialize(self); if(!vendor_lib.validateNonVendorInStructure(self)) { @@ -56,7 +44,7 @@ trigger OnInitialize() messageTo(self, "handleDestroyNonVendor", msgparams, 0, false); CustomerServiceLog("tcg", "TCG NonVendor: "+self+" is about to be destroyed and given to the owner. The nonvendor is being destroyed (probably via structure terminal)."); } - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } @@ -104,18 +92,18 @@ trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id trans trigger OnObjectMenuRequest( obj_id player, menu_info mi ) { if(!isValidId(player) || !exists(player)) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); if(isIncapacitated(player) || isDead(player)) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); blog("terminal.nonvendor.OnObjectMenuRequest init"); obj_id ownerId = getObjIdObjVar(self, vendor_lib.GREETER_OWNER_OBJVAR); if(!isValidId(ownerId) || !exists(ownerId)) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); if(player != ownerId) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/terminal/pm_register.script b/sku.0/sys.server/compiled/game/script/terminal/pm_register.script index 485a89cb8..274af8815 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/pm_register.script +++ b/sku.0/sys.server/compiled/game/script/terminal/pm_register.script @@ -1,6 +1,3 @@ - -/***** INCLUDES ********************************************************/ - /***** INHERITS ********************************************************/ inherits terminal.base.base_terminal; @@ -32,9 +29,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) **I'm leaving this script attached in case we determine a future purpose for these terminals**/ - -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ -/***** BIND/CLONE HANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/repair.script b/sku.0/sys.server/compiled/game/script/terminal/repair.script index f47f943ff..dc323201f 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/repair.script +++ b/sku.0/sys.server/compiled/game/script/terminal/repair.script @@ -1,11 +1,4 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: insurance.script - * Description: script for insurance menu options; to be attached to insurance terminals - * @author $Author:$ - * @version $Revision:$ +/* Title: repair.script */ /***** INCLUDES ********************************************************/ @@ -28,23 +21,23 @@ const string_id SID_MNU_REPAIR = new string_id("sui", "mnu_repair"); const string_id SID_MNU_REPAIR_ALL = new string_id("sui", "mnu_repair_all"); //menu1 -/***********************************************************************/ +/***** TRIGGERS *********************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { if (isMob(self)) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE); if ( mid == null ) { - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } int mnu = mid.getId(); int repair_all = mi.addSubMenu(mnu, menu_info_types.SERVER_MENU1, SID_MNU_REPAIR_ALL); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } trigger OnObjectMenuSelect(obj_id player, int item) @@ -295,4 +288,4 @@ messageHandler handlePayRepairSuccess() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/terminal/shipping.script b/sku.0/sys.server/compiled/game/script/terminal/shipping.script index 1ef949769..fd821492d 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/shipping.script +++ b/sku.0/sys.server/compiled/game/script/terminal/shipping.script @@ -1,20 +1,11 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: shipping.script +/* Title: shipping.script * Description: script for shipping menu options; to be attached to shipping terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INHERITS ********************************************************/ inherits terminal.base.base_terminal; -/***** INCLUDES ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id SID_SHIPPING_OPTIONS = new string_id("terminal_ui", "shipping_options"); @@ -24,7 +15,7 @@ const string_id SID_SHIPPING_OPTIONS = new string_id("terminal_ui", "s trigger OnObjectMenuRequest(obj_id player, menu_info mi) { int mnu = mi.addRootMenu (menu_info_types.SERVER_SHIPPING_OPTIONS, SID_SHIPPING_OPTIONS); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } trigger OnObjectMenuSelect(obj_id player, int item) @@ -35,7 +26,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.script index ae1829399..ef20d7c09 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.script @@ -1,13 +1,6 @@ - -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: terminal_character_builder.script +/* Title: terminal_character_builder.script * Description: Script that drives the Character Builder Terminals - * @author Thomas Blair - * @version 1.0 - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_city.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_city.script index 1673a160d..0326bc29f 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_city.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_city.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: bank.script - * Description: script for bank menu options; to be attached to bank terminals - * @author $Author:$ - * @version $Revision:$ +/* Title: terminal_city.script + * Description: script for city control terminal */ //------------------------------------------------ @@ -241,10 +235,10 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) mi.addSubMenu(menu, menu_info_types.SERVER_MENU8, SID_CITY_FIX_MAYOR); //Remove old Skill Trainers - if(citySkillTrainersExist(city_id)) - { - mi.addRootMenu(menu_info_types.SERVER_MENU10, SID_CITY_REMOVE_OLD_TRAINERS); - } + //if(citySkillTrainersExist(city_id)) + //{ + // mi.addRootMenu(menu_info_types.SERVER_MENU10, SID_CITY_REMOVE_OLD_TRAINERS); + //} //Add Citizen Protection Menu mi.addSubMenu(menu, menu_info_types.SERVER_MENU13, SID_CITY_CITIZEN_PROTECTION); diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_gcw_publish_gift.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_gcw_publish_gift.script index 1dfb93472..111cf59be 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_gcw_publish_gift.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_gcw_publish_gift.script @@ -1,12 +1,5 @@ -// ====================================================================== -// // GCW Publish Gift Terminal -// -// Copyright 2008 Sony Online Entertainment -// -// Jeff W. Haskell -// -// ====================================================================== + include library.gcw; include library.player_structure; @@ -14,11 +7,14 @@ include library.sui; include library.utils; include library.prose; include library.trial; + +//Inherits + inherits terminal.base.base_terminal; -// ====================================================================== + // Constants -// ====================================================================== + const string VAR_TERMINAL_STATUS = "gcw.static_base.terminal_status"; const string VAR_BASE_STATUS = "gcw.static_base.base_status"; const string BASE_BEING_CAPTURED = " TERMINAL STATUS: BEING CAPTURED\n"; @@ -102,9 +98,7 @@ const string[][] PLANETS_DATA = } }; -// ====================================================================== // Triggers -// ====================================================================== //On the menu request, the player gets cluster wide data. trigger OnObjectMenuRequest(obj_id player, menu_info mi) @@ -117,12 +111,12 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if(utils.isNestedWithinAPlayer(self) && getTemplateName(self).equals(WAR_TERMINAL_TEMPLATE)) { sendSystemMessage(player, SID_IN_HOUSE_ONLY); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } else if(!utils.isNestedWithinAPlayer(self) && getTemplateName(self).equals(WAR_INTELPAD_TEMPLATE)) { sendSystemMessage(player, SID_IN_INVENTORY_ONLY); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } } @@ -137,7 +131,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) updateGCWInfo(self); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } //If the player is in god mode the player can use the terminal in their diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild.script index 6ac1550d8..c907396bc 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild.script @@ -1,10 +1,6 @@ -// ====================================================================== -// // guild.script - guild terminal menu handling -// -// Copyright 2002 Sony Online Entertainment -// -// ====================================================================== + +// Includes include library.guild; include library.player_structure; @@ -12,9 +8,11 @@ include library.sui; include library.utils; include library.prose; +// Inherits + inherits terminal.base.base_terminal; -// ====================================================================== +// Constants const string_id SID_GUILDS_LIST = new string_id("guild", "menu_list_of_guilds"); const string_id SID_GUILD_WAR_LIST = new string_id ("guild", "menu_list_of_guild_wars"); @@ -182,14 +180,14 @@ trigger OnInitialize() if(!isIdValid(datapad) || !exists(datapad)) { - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } obj_id player = getContainedBy(datapad); if(!isIdValid(player) || !exists(player)) { - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } if(guild.hasElectionEnded(player)) @@ -197,7 +195,7 @@ trigger OnInitialize() guild.stopElection(player); } - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } //------------------------------------------------ @@ -298,7 +296,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if (guildId == 0) { - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } const obj_id guildLeader = guildGetLeader(guildId); @@ -430,7 +428,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) } } - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } // ---------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_cartridge.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_cartridge.script index 08349fe0e..b6589e2b6 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_cartridge.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_cartridge.script @@ -1,10 +1,6 @@ -// ====================================================================== -// // guild.script - guild terminal menu handling -// -// Copyright 2002 Sony Online Entertainment -// -// ====================================================================== + +//Includes include library.guild; include library.player_structure; @@ -13,7 +9,7 @@ include library.utils; //inherits terminal.base.base_terminal; -// ====================================================================== +// Constants const string_id SID_GUILD_LOAD_CARTRIDGE = new string_id ("guild", "load_cartridge"); const string_id SID_LOAD_CARTRIDGE_PROMPT = new string_id ("guild", "load_cartridge_prompt"); @@ -25,7 +21,7 @@ const string STR_GUILD_CREATE_ABBREV_PROMPT = "@guild:create_abbrev_prompt"; const string STR_GUILD_CREATE_ABBREV_TITLE = "@guild:create_abbrev_title"; -// ====================================================================== +// Triggers // ---------------------------------------------------------------------- @@ -59,6 +55,8 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } +// MessageHandlers + messageHandler handleLoadCartridge() { if(params == null || params.isEmpty()) diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_registry.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_registry.script index c4b5c9d7a..9e4e2e9eb 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_registry.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_registry.script @@ -1,10 +1,4 @@ -// ====================================================================== -// // guild.script - guild terminal menu handling -// -// Copyright 2002 Sony Online Entertainment -// -// ====================================================================== include library.guild; include library.player_structure; @@ -13,7 +7,7 @@ include library.utils; //inherits terminal.base.base_terminal; -// ====================================================================== +// Constants const string_id SID_GUILD_CREATE = new string_id ("guild", "menu_create"); @@ -24,7 +18,7 @@ const string STR_GUILD_CREATE_ABBREV_TITLE = "@guild:create_abbrev_title"; const string_id STR_GUILD_OPEN_REGISTRY = new string_id("guild", "open_registry"); -// ====================================================================== +// Triggers // ---------------------------------------------------------------------- @@ -58,6 +52,10 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } +// MessageHandlers + +// ---------------------------------------------------------------------- + messageHandler onGuildCreateNameResponse() { obj_id player = params.getObjId("player"); @@ -113,8 +111,9 @@ messageHandler onGuildCreateAbbrevResponse() return SCRIPT_CONTINUE; } -// ---------------------------------------------------------------------- +// Methods +// ---------------------------------------------------------------------- string getMenuContextString(obj_id self, obj_id player, string varName) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_screen.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_screen.script index e25da0f57..57b69b308 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_screen.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_screen.script @@ -1,10 +1,4 @@ -// ====================================================================== -// // guild.script - guild terminal menu handling -// -// Copyright 2002 Sony Online Entertainment -// -// ====================================================================== include library.guild; include library.player_structure; @@ -13,12 +7,10 @@ include library.utils; //inherits terminal.base.base_terminal; -// ====================================================================== - -// ====================================================================== +// Triggers //------------------------------------------------ -// OnGetAttributes +// OnInitialize //------------------------------------------------ @@ -30,6 +22,9 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } +//------------------------------------------------ +// OnGetAttributes +//------------------------------------------------ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { @@ -82,12 +77,18 @@ trigger OnDestroy() return SCRIPT_CONTINUE; } +//MessageHandlers + +//------------------------------------------------ + messageHandler handlerGuildNewLeader() { destroyObject(self); return SCRIPT_CONTINUE; } +//------------------------------------------------ + //this makes sure the screen has a valid guild it belongs to messageHandler validateScreen() { @@ -97,4 +98,4 @@ messageHandler validateScreen() destroyObject(self); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_hangar_structure.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_hangar_structure.script index 82046f1f2..e922c8b9f 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_hangar_structure.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_hangar_structure.script @@ -1,7 +1,6 @@ /* item.instance_reset.script Used to reset an instance of the players choice -Authors: Jesse Benjamin */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_kashyyyk_content.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_kashyyyk_content.script index ffaa409c3..d17d46ef3 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_kashyyyk_content.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_kashyyyk_content.script @@ -1,13 +1,6 @@ - -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: terminal_kashyyyk_content.script - * Description: KAshyyyk Content Frog - * @author Will Wallace (lots of code taken from Thomas Blair's character builder) - * @version 1.0 - **********************************************************************/ +/* Title: terminal_kashyyyk_content.script + * Description: Kashyyyk Content Frog +*/ /***** INCLUDES ********************************************************/ @@ -2418,4 +2411,4 @@ void handleCyberneticsOption( obj_id player ) } sendSystemMessageTestingOnly( player, "Cybernetics issued. Pay a cybernetic Engineer to install the items" ); sendSystemMessageTestingOnly( player, "Locate the cybernetic engineer on the 2nd floor of a medical center" ); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_pob_ship.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_pob_ship.script index faf5e6f21..a58980911 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_pob_ship.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_pob_ship.script @@ -1,10 +1,4 @@ -// ====================================================================== -// // terminal.terminal_pob_ship -// -// Copyright 2004 Sony Online Entertainment -// -// ====================================================================== include library.player_structure; include library.prose; @@ -12,7 +6,7 @@ include library.space_transition; include library.sui; include library.utils; -// ====================================================================== +// Constants const string_id SID_TERMINAL_PERMISSIONS = new string_id("player_structure", "permissions"); const string_id SID_MOVE_FIRST_ITEM = new string_id("player_structure", "move_first_item"); @@ -28,7 +22,9 @@ const string_id SID_TERMINAL_REDEED_STORAGE = new string_id("player_structu const string_id SID_STORAGE_INCREASE_REDEED_TITLE = new string_id("player_structure", "sui_storage_redeed_title"); const string_id SID_STORAGE_INCREASE_REDEED_PROMPT = new string_id("player_structure", "sui_storage_redeed_prompt"); -// ====================================================================== +// Triggers + +// ---------------------------------------------------------------------- trigger OnObjectMenuRequest(obj_id player, menu_info mi) { @@ -129,6 +125,9 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } +//MessageHandlers +// ---------------------------------------------------------------------- + messageHandler handleStorageRedeedChoice() { obj_id player = sui.getPlayerId(params); @@ -165,7 +164,8 @@ messageHandler handleStorageRedeedChoice() return SCRIPT_CONTINUE; } -// ====================================================================== + +// ---------------------------------------------------------------------- messageHandler handleMoveFirstItem() { @@ -224,7 +224,7 @@ messageHandler handleDeleteItems() return SCRIPT_CONTINUE; } -// ====================================================================== +// ---------------------------------------------------------------------- /***** ITEM SEARCH HANDLERS ********************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_skill.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_skill.script index 30e293c50..d4a61f08d 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_skill.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_skill.script @@ -1,7 +1,3 @@ - - - - /***** INCLUDES ********************************************************/ include library.sui; include library.skill; diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_structure.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_structure.script index cde55b93f..a381f531f 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_structure.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_structure.script @@ -1,12 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: terminal_structure.script +/* Title: terminal_structure.script * Description: script for player structure terminal mangement - * @author $Author:$ - * @version $Revision:$ - ***********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -958,11 +952,8 @@ messageHandler handlePlayerStructureSearchItemsSelectedResponse() return SCRIPT_CONTINUE; } - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *************************************************/ + boolean getSpecialSignManagementMenu(obj_id player, obj_id structure) { blog("terminal_structure.getSpecialSignManagementMenu: init"); diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel.script index a01363e25..4b3fa83e7 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel.script @@ -1,12 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: terminal_travel.script +/* Title: terminal_travel.script * Description: script that attaches to the travel terminal - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -78,12 +72,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant.script index 968448716..f964a265e 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant.script @@ -1,16 +1,8 @@ -/********************************************************************** - * Copyright (c)2000-2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: terminal_travel_instant.script +/* Title: terminal_travel_instant.script * Description: script that attaches to the instant travel terminal (looks like a ship) - * @author $Author:RcT$ - * @version $Revision:1.0 (10/13/2005)$ - **********************************************************************/ +*/ -// ******************************************************************** // INCLUDES -// ******************************************************************** include library.buff; include library.city; @@ -26,9 +18,9 @@ include library.sui; include library.travel; include library.utils; -// ******************************************************************** + // CONSTS -// ******************************************************************** + const string_id SID_TIMEOUT = new string_id("travel", "pickup_timeout"); const string_id SID_LEFT_ME = new string_id("travel", "left_pickup_zone"); @@ -44,9 +36,7 @@ const string[] LOC_ITV_MANAGE_OPTIONS ={ "Set Location 2", "Set Location 3", }; -// ******************************************************************** // TRIGGERS -// ******************************************************************** trigger OnInitialize () { @@ -186,9 +176,7 @@ trigger OnTriggerVolumeExited(string volumeName, obj_id breacher) return SCRIPT_CONTINUE; } -// ******************************************************************** // FUNCTIONS -// ******************************************************************** void debugLogging(string section, string message) { @@ -330,9 +318,7 @@ boolean canMarkAtLocation(obj_id player) return true; } -// ******************************************************************** // MESSAGE HANDLERS -// ******************************************************************** //This message to only delivers the system message to the player when the timer on the BUFF is about to run out. messageHandler timeOutSelfExpire() diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_one_use.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_one_use.script index c1cb631ba..9d76403cb 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_one_use.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_one_use.script @@ -1,7 +1,4 @@ - -// ******************************************************************** // INCLUDES -// ******************************************************************** include library.city; include library.create; @@ -11,9 +8,7 @@ include library.player_structure; include library.travel; include library.utils; -// ******************************************************************** // CONSTS -// ******************************************************************** const string_id SID_LOCATION_NOGOOD_FOR_PICKUP = new string_id("travel", "no_pickup_location"); const string_id SID_TIMEOUT = new string_id("travel", "pickup_timeout"); const string_id SID_LEFT_ME = new string_id("travel", "left_pickup_zone"); @@ -27,9 +22,7 @@ const int SHIP_TYPE_INSTANT_XWING_TIE = 1; const int SHIP_TYPE_INSTANT_PRIVATEER = 2; const int SHIP_TYPE_INSTANT_ROYAL_SHIP = 3; -// ******************************************************************** // TRIGGERS -// ******************************************************************** trigger OnInitialize () diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_ttgm.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_ttgm.script index c660abe15..a61254d17 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_ttgm.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_ttgm.script @@ -1,12 +1,8 @@ /********************************************************************** - Teleport to Group Member Instant Travel Terminal - **********************************************************************/ -// ******************************************************************** // INCLUDES -// ******************************************************************** include library.combat; include library.pet_lib; @@ -16,9 +12,7 @@ include library.sui; include library.township; include library.utils; -// ******************************************************************** // CONSTS -// ******************************************************************** const string PID_VAR = "teleportToGroupMember.pid"; const string GROUP_NAMES_LIST_VAR = "teleportToGroupMember.groupieNames"; diff --git a/sku.0/sys.server/compiled/game/script/terminal/tool_dispenser.script b/sku.0/sys.server/compiled/game/script/terminal/tool_dispenser.script index e59d3155a..92c72c39a 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/tool_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/terminal/tool_dispenser.script @@ -1,13 +1,5 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: tool_dispenser - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - +/* Title: tool_dispenser +*/ /***** INCLUDES ********************************************************/ include library.sui; @@ -58,12 +50,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string[] getDispenserInventory(obj_id dispenser) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/travel.script b/sku.0/sys.server/compiled/game/script/terminal/travel.script index f2695075d..6e95e915e 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/travel.script +++ b/sku.0/sys.server/compiled/game/script/terminal/travel.script @@ -1,20 +1,11 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: travel.script +/* Title: travel.script * Description: script for travel menu options; to be attached to travel terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INHERITS ********************************************************/ inherits terminal.base.base_terminal; -/***** INCLUDES ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id SID_TRAVEL_OPTIONS = new string_id("terminal_ui", "travel_options"); @@ -24,7 +15,7 @@ const string_id SID_TRAVEL_OPTIONS = new string_id("terminal_ui", "tra trigger OnObjectMenuRequest(obj_id player, menu_info mi) { int mnu = mi.addRootMenu (menu_info_types.SERVER_TRAVEL_OPTIONS, SID_TRAVEL_OPTIONS); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } trigger OnObjectMenuSelect(obj_id player, int item) @@ -35,7 +26,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/vendor.script b/sku.0/sys.server/compiled/game/script/terminal/vendor.script index cfe49464d..53f54eaed 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/vendor.script +++ b/sku.0/sys.server/compiled/game/script/terminal/vendor.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: bank.script - * Description: script for bank menu options; to be attached to bank terminals - * @author $Author:$ - * @version $Revision:$ +/* Title: vendor.script + * Description: script for player vendors */ //------------------------------------------------ @@ -99,7 +93,7 @@ trigger OnInitialize() // Update our access fee. updateAccessFee( self ); - return SCRIPT_CONTINUE; + return super.OnInitialize(self); } //------------------------------------------------ @@ -289,7 +283,7 @@ trigger OnObjectMenuRequest( obj_id player, menu_info mi ) // Only show these options if the vendor is placed. obj_id inventory = getObjectInSlot( player, "inventory" ); if ( contains( inventory, self ) ) - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); int menu = mi.addRootMenu( menu_info_types.SERVER_MENU1, SID_VENDOR_CONTROL ); @@ -369,11 +363,11 @@ trigger OnObjectMenuRequest( obj_id player, menu_info mi ) // Destroy us. destroyObject( self ); - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } } - return SCRIPT_CONTINUE; + return super.OnObjectMenuRequest(self, player, mi); } //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/test/char_transfer.script b/sku.0/sys.server/compiled/game/script/test/char_transfer.script index 0a0b2995b..adc94d49f 100644 --- a/sku.0/sys.server/compiled/game/script/test/char_transfer.script +++ b/sku.0/sys.server/compiled/game/script/test/char_transfer.script @@ -1,6 +1,3 @@ - -// ====================================================================== - include library.ai_lib; include library.create; include library.pclib; @@ -18,8 +15,6 @@ trigger OnSpeaking(String text) { if(isGod(self)) { - debugConsoleMsg( self, "char_transfer OnSpeaking: " + text ); - java.util.StringTokenizer tok = new java.util.StringTokenizer (text); if (tok.hasMoreTokens ()) diff --git a/sku.0/sys.server/compiled/game/script/test/create_weapon.script b/sku.0/sys.server/compiled/game/script/test/create_weapon.script index d90de802e..46b1f81f5 100644 --- a/sku.0/sys.server/compiled/game/script/test/create_weapon.script +++ b/sku.0/sys.server/compiled/game/script/test/create_weapon.script @@ -1,17 +1,7 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ +/* + Title: test_crafting_base_weapon.script + Description: base crafting script used by all weapons */ - -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ include library.utils; include library.craftinglib; include library.weapons; @@ -62,4 +52,4 @@ trigger OnSpeaking(string strText) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/dmellencamp_test.script b/sku.0/sys.server/compiled/game/script/test/dmellencamp_test.script index c6dcec821..4ba1a85a9 100644 --- a/sku.0/sys.server/compiled/game/script/test/dmellencamp_test.script +++ b/sku.0/sys.server/compiled/game/script/test/dmellencamp_test.script @@ -90,8 +90,6 @@ trigger OnGetAttributes(obj_id playerId, string[] names, string[] attribs) trigger OnSpeaking(String text) { - debugConsoleMsg( self, "jwatson_test OnSpeaking: " + text ); - java.util.StringTokenizer tok = new java.util.StringTokenizer (text); if (tok.hasMoreTokens ()) diff --git a/sku.0/sys.server/compiled/game/script/test/dwhite_test.script b/sku.0/sys.server/compiled/game/script/test/dwhite_test.script index 7bbf02389..95ed1d08d 100644 --- a/sku.0/sys.server/compiled/game/script/test/dwhite_test.script +++ b/sku.0/sys.server/compiled/game/script/test/dwhite_test.script @@ -1,12 +1,6 @@ - -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: player_test_utility.script - * Description: Test script that does various useful stuff - * @author $Author: bhanson $ - * @version $Revision:$ +/* + Title: player_test_utility.script + Description: Test script that does various useful stuff */ diff --git a/sku.0/sys.server/compiled/game/script/test/esebesta_test.script b/sku.0/sys.server/compiled/game/script/test/esebesta_test.script index 2eb120cf1..5bcd0d3dc 100644 --- a/sku.0/sys.server/compiled/game/script/test/esebesta_test.script +++ b/sku.0/sys.server/compiled/game/script/test/esebesta_test.script @@ -1,4 +1,3 @@ - include library.badge; include library.colors; include library.combat; diff --git a/sku.0/sys.server/compiled/game/script/test/juriarte_test.script b/sku.0/sys.server/compiled/game/script/test/juriarte_test.script index de009ebfb..4fec4af66 100644 --- a/sku.0/sys.server/compiled/game/script/test/juriarte_test.script +++ b/sku.0/sys.server/compiled/game/script/test/juriarte_test.script @@ -1,4 +1,3 @@ - // ====================================================================== include library.ai_lib; @@ -16,16 +15,10 @@ inherits base.remote_object_requester; // ====================================================================== - -// ====================================================================== - -// Hello World - trigger OnSpeaking(String text) { if(isGod(self)) { - debugConsoleMsg( self, "juriarte_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/test/jwatson_sui_test.script b/sku.0/sys.server/compiled/game/script/test/jwatson_sui_test.script index e2f1b634a..592172f3e 100644 --- a/sku.0/sys.server/compiled/game/script/test/jwatson_sui_test.script +++ b/sku.0/sys.server/compiled/game/script/test/jwatson_sui_test.script @@ -14,7 +14,6 @@ include library.vehicle; trigger OnSpeaking(String text) { - debugConsoleMsg( self, "jwatson_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/test/jwatson_test.script b/sku.0/sys.server/compiled/game/script/test/jwatson_test.script index 9e35d5d5c..ceed19b1e 100644 --- a/sku.0/sys.server/compiled/game/script/test/jwatson_test.script +++ b/sku.0/sys.server/compiled/game/script/test/jwatson_test.script @@ -91,7 +91,6 @@ trigger OnGetAttributes(obj_id playerId, string[] names, string[] attribs) trigger OnSpeaking(String text) { - debugConsoleMsg( self, "jwatson_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/test/mbogue_test.script b/sku.0/sys.server/compiled/game/script/test/mbogue_test.script index f83485bdc..16a7eb7d0 100644 --- a/sku.0/sys.server/compiled/game/script/test/mbogue_test.script +++ b/sku.0/sys.server/compiled/game/script/test/mbogue_test.script @@ -22,7 +22,6 @@ const string s_usageSpaceSquadAddPatrolPath = "Usage: spaceSquadAddPatrolPath <i trigger OnSpeaking(String text) { - LOG("mbogue_test", "OnSpeaking: " + text); if (isGod(self)) { diff --git a/sku.0/sys.server/compiled/game/script/test/mboudreaux_test.script b/sku.0/sys.server/compiled/game/script/test/mboudreaux_test.script index 93ba45d47..3ea93efc7 100644 --- a/sku.0/sys.server/compiled/game/script/test/mboudreaux_test.script +++ b/sku.0/sys.server/compiled/game/script/test/mboudreaux_test.script @@ -1,4 +1,3 @@ - // ====================================================================== include library.ai_lib; @@ -32,8 +31,6 @@ const int PQ_TASK_FINISHED = 2; // This is value comes from const int PQ_TASK_INACTIVE = 4; // ====================================================================== -// Hello World - trigger OnSpeaking(String text) { if (true) //isGod(self)) diff --git a/sku.0/sys.server/compiled/game/script/test/mitigation.script b/sku.0/sys.server/compiled/game/script/test/mitigation.script index 87ead766d..ddf01699e 100644 --- a/sku.0/sys.server/compiled/game/script/test/mitigation.script +++ b/sku.0/sys.server/compiled/game/script/test/mitigation.script @@ -1,13 +1,5 @@ // ====================================================================== -// // mitigation.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.00 -// -// Jeff W Haskell -// // [internal] // QA Tool - Mitigation Tool Version 1.00 // [public] @@ -16,10 +8,7 @@ // Attach the test.qatools script to the test character and use the spatial command 'mitigation'. If the tester has a valid mob or player targeted (to include themself) a SUI will instantiate // and give the tester a list of attack locations. Once the tester selects an attack location, they will be asked to select a damage amount (minimum, maximum, random) // as well as the test iteration (how many attacks to conduct). When the test is carried out, the target is not actually attacked but the damage and armor resistence is calculated. A print out is sent to the tester root directory. -// [TT none] -// [reviewed-by ] // ====================================================================== -// /***** INCLUDES ********************************************************/ @@ -292,4 +281,4 @@ void removePlayer ( obj_id self, string err ) qa.removeScriptVars(self, PID_SCRIPTVAR); utils.removeScriptVarTree(self, SCRIPTVAR); utils.removeScriptVarTree(self, PID_SCRIPTVAR); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/mjensen_test.script b/sku.0/sys.server/compiled/game/script/test/mjensen_test.script index f5deba741..9ac7df3c7 100644 --- a/sku.0/sys.server/compiled/game/script/test/mjensen_test.script +++ b/sku.0/sys.server/compiled/game/script/test/mjensen_test.script @@ -29,7 +29,6 @@ include library.ship_ai; trigger OnSpeaking(string text) { - debugConsoleMsg(self, text); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); //pInv = players inventory @@ -251,4 +250,4 @@ void sysMes(string sysMessage) obj_id self = getSelf(); sendSystemMessageTestingOnly(self, sysMessage); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/msivertson_test.script b/sku.0/sys.server/compiled/game/script/test/msivertson_test.script index 006bdd392..1a3ba5c09 100644 --- a/sku.0/sys.server/compiled/game/script/test/msivertson_test.script +++ b/sku.0/sys.server/compiled/game/script/test/msivertson_test.script @@ -18,7 +18,6 @@ void maxStats(obj_id objPlayer) trigger OnSpeaking(String text) { - debugConsoleMsg( self, "msivertson_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/test/qa_ai_helper_attach.script b/sku.0/sys.server/compiled/game/script/test/qa_ai_helper_attach.script index d47f6cec6..7373dbcc0 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_ai_helper_attach.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_ai_helper_attach.script @@ -1,13 +1,6 @@ //********************************************************** -// Copyright (c) ©2006 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qa_helper.script -// Version: Version 2.00 // Description: Experimental AI Manipulation Script -// -// @author $Author: Jeff Haskell -// @version $All Revisions: Jeff Haskell & James Michener //*********************************************************** // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/test/qa_character.script b/sku.0/sys.server/compiled/game/script/test/qa_character.script index 5fd0ff763..11722280a 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_character.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_character.script @@ -1,15 +1,6 @@ //********************************************************** -// Copyright (c) ©2008 Sony Online Entertainment Inc. -// All Rights Reserved -// -// Title: qasetup.script -// Version: Version 1.00 +// Title: qaset // Description: QA Character Setup Tool -// - Revamp of the QASetup tool -// -// -// @author $Author: Mikkel Jensen -// @version $All Revisions: //*********************************************************** include java.util.HashSet; @@ -90,14 +81,9 @@ const string[] BASIC_MOD_STRINGS = { }; //****************QATool Main Menu************************************************* -// -// -//********************************************************************************* trigger OnSpeaking(string text) { - //obj_id player = sui.getPlayerId(params); - //obj_id pInv = utils.getInventoryContainer(player); debugConsoleMsg(self, text); java.util.StringTokenizer st = new java.util.StringTokenizer (text); @@ -119,7 +105,7 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } -//Generates the main menu for the QASetup scrip +//Generates the main menu for the QASetup script void qaToolMainMenu(obj_id self) { qa.refreshMenu(self, QASETUP_PROMPT, QASETUP_TITLE, QASETUP_MAIN_MENU, "handleMainMenu", true, "qasetup.pid", "qasetup.qasetup"); @@ -147,12 +133,10 @@ messageHandler handleMainMenu() if (previousSelection == "Quick Buff") { quickBuff(self); -// sendSystemMessageTestingOnly(self, "bla bla bla The quick buff function is not yet implemented."); } if (previousSelection == "Set Template") { - //setProfession(self); String[] templateList = dataTableGetColumnNames(TEMPLATE_TABLE); qa.refreshMenu(self, "Select the profession you wish to use.", "Set Profession", templateList, "handleSetProfession", true, "profession.pid", "qasetup.qasetup"); @@ -161,7 +145,6 @@ messageHandler handleMainMenu() if (previousSelection == "Generate Equipment") { qa.refreshMenu(self, "Select the equipment type you want to generate.", "Generate Equipment", EQUIPMENT_OPTIONS, "handleEquipmentMenu", true, "equipment.pid", "equipment.qasetup"); - //sendSystemMessageTestingOnly(self, "The generate equipment function is not yet implemented."); return SCRIPT_CONTINUE; } @@ -184,37 +167,10 @@ on what a well prepared high level player would use. void quickBuff(obj_id self) { string prof = getSkillTemplate(self); - //if(prof != "entertainer_1a") - //{ - /* for (int i = 0; i < BUFF_SKILLS.length; i++) - { - skill.grantSkillToPlayer(self, BUFF_SKILLS[i]); - sendSystemMessageTestingOnly(self, "Granting Skill: " + BUFF_SKILLS[i]); - skill.recalcPlayerPools(self, true); - }; - - //utils.removeScriptVarTree(self,"performance"); - const string[] buffComponentKeys = - { - "action_cost_reduction", - "dodge", - "energy", - "kinetic" - }; - const int[] buffComponentValues = - { - 1, 1, 5, 5 - }; -*/ obj_id recipientId = self; obj_id bufferId = recipientId; - //float currentBuffTime = performance.inspireGetMaxDuration(recipientId); buff.applyBuff(recipientId, "buildabuff_inspiration", 3600); -/* utils.setScriptVar(recipientId, "performance.buildabuff.buffComponentKeys", buffComponentKeys); - utils.setScriptVar(recipientId, "performance.buildabuff.buffComponentValues", buffComponentValues); - utils.setScriptVar(recipientId, "performance.buildabuff.bufferId", bufferId); -*/ addSkillModModifier(self, "buildabuff_expertise_action_all", "expertise_action_all", 9, 3600, false, true); addSkillModModifier(self, "buildabuff_expertise_glancing_blow_all", "expertise_glancing_blow_all", 7, 3600, false, true); @@ -222,15 +178,8 @@ void quickBuff(obj_id self) addSkillModModifier(self, "buildabuff_expertise_innate_protection_kinetic", "expertise_innate_protection_kinetic", 3750, 3600, false, true); messageTo(self, "recalcPools", null, .25f, false); - //skill.recalcPlayerPools(self, true); messageTo(self, "recalcArmor", null, .25f, false); -// } - /* for (int i = 0; i < BUFF_SKILLS.length; i++) - { - skill.revokeSkillSilent(self, BUFF_SKILLS[i]); - sendSystemMessageTestingOnly(self, "Removing Skill: " + BUFF_SKILLS[i]); - };*/ buff.applyBuff((recipientId), "me_buff_health_2", 3600); buff.applyBuff((recipientId), "me_buff_action_3", 3600); buff.applyBuff((recipientId), "me_buff_strength_3", 3600); @@ -287,7 +236,6 @@ messageHandler handleSetProfession() int n = 0; if(selectedTemplate[i] != "null") { - //expertiseSkills[n] = selectedTemplate[i]; sendSystemMessageTestingOnly(self, "selectedTemp: " + selectedTemplate[i]); } } @@ -295,7 +243,6 @@ messageHandler handleSetProfession() sendSystemMessageTestingOnly(self, "Class template: " + selectedProf); if(!previousSelection == "null") { - //handleProfessionLevelToNinety(self, selectedProf); setTemplate(self, selectedTemplate, selectedProf); } } @@ -359,10 +306,7 @@ void revokeAllSkills(obj_id player) skill.recalcPlayerPools(player, true); } -/**************************** Expertise ********************************** - - -*************************************************************************/ +//**************************** Expertise ********************************** // Grants expertise skills to the player based on the template skillList void setTemplate(obj_id self, string[] skillList, string baseClass) @@ -386,7 +330,6 @@ void setTemplate(obj_id self, string[] skillList, string baseClass) { string[] modString = split(expertiseSkill, ':'); - //string mod = modString[1]; string scriptVarName = "qacharacter.exotic" + exotic; utils.setScriptVar(self, scriptVarName, modString[1]); exotic++; @@ -396,7 +339,6 @@ void setTemplate(obj_id self, string[] skillList, string baseClass) if(expertiseSkill.startsWith("mod_basic") && basic <= 3) { string[] modString = split(expertiseSkill, ':'); - //string mod = modString[1]; string scriptVarName = "qacharacter.basic" + basic; utils.setScriptVar(self, scriptVarName, modString[1]); basic++; @@ -440,10 +382,7 @@ void writeTemplateFile() qaToolMainMenu(self); } -/************************************* SELECT MODS ****************************************** - - -********************************************************************************************/ +//************************************* SELECT MODS ****************************************** void startModSelection() { @@ -545,141 +484,3 @@ string[] getExoticMods() return skillMods; } - -/************************************* GENERATE EQUIPMENT *********************************** - - -********************************************************************************************/ - - - - - - - - - - - -/* -messageHandler handleEquipmentMenu() -{ - - if(utils.hasScriptVar(self, "equipment.pid")) - { - qa.checkParams(params, "equipment"); - int idx = sui.getListboxSelectedRow(params); - int btn = sui.getIntButtonPressed(params); - string previousMainMenuArray[] = utils.getStringArrayScriptVar( self, "equipment.qasetup" ); - - if(btn == sui.BP_CANCEL) - { - return SCRIPT_CONTINUE; - } - - else - { - string previousSelection = previousMainMenuArray[idx]; - if(previousSelection == "Prefered Mods") - { - selectMods(); - } - - if(previousSelection == "All") - { - - } - - if(previousSelection == "Weapon") - { - - } - - if(previousSelection == "Armor") - { - - } - - if(previousSelection == "Powerups") - { - //generatePowerup(); - } - - if(previousSelection == "Consumables") - { - - } - - else - { - sendSystemMessageTestingOnly(self, "Could not start the selected option"); - return SCRIPT_CONTINUE; - } - } - } - return SCRIPT_CONTINUE; -} - - -void selectMods() -{ - int m =0; - obj_id self = getSelf(); - if(!utils.hasScriptVar(self, "ModSelection")) - { - m = 0; - boolean modSelection = removeMods(); - utils.setScriptVar(self, "ModSelection", 1); - } - - if(!utils.hasScriptVar(self, MOD_TYPES[m])) - { - qa.refreshMenu(self, "Select the three basic mods you want to use.", "Select Mods", BASIC_MOD_STRINGS, "handleMod", true, "profession.pid", "qasetup.qasetup"); - - } - -} - -boolean removeMods() -{ - obj_id self = getSelf(); - for (int j = 1; j < MOD_TYPES.length; j++) - { - if(utils.hasScriptVar(self, MOD_TYPES[j])) - { - utils.removeScriptVar(self, MOD_TYPES[j]); - } - - } - -/* - if(utils.hasScriptVar(self, "basic1")) - { - utils.removeScriptVar(self, "basic1"); - } - if(utils.hasScriptVar(self, "basic2")) - { - utils.removeScriptVar(self, "basic2"); - } - if(utils.hasScriptVar(self, "basic3")) - { - utils.removeScriptVar(self, "basic3"); - } - if(utils.hasScriptVar(self, "exotic1")) - { - utils.removeScriptVar(self, "exotic1"); - } - if(utils.hasScriptVar(self, "exotic2")) - { - utils.removeScriptVar(self, "exotic2"); - } - if(utils.hasScriptVar(self, "exotic3")) - { - utils.removeScriptVar(self, "exotic3"); - } - return true; -} - - - -*/ \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/script/test/qa_cube.script b/sku.0/sys.server/compiled/game/script/test/qa_cube.script index 74989a3e0..5ba811816 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_cube.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_cube.script @@ -1,15 +1,10 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qacube.script // Description: Testers can use this tool to test all items that are spawned by the Chu-Gon Dar Cube. // When using this tool, the player will be: // 1. Given a Chu-Gon Dar Cube // 2. Given the ability to choose what item they wish to create // 3. Given the components needed to create the selected item. -// @author $Author: James Michener $ -// @version $1.0.1$ //************************************************************/ /********* Includes ******************************************/ @@ -192,4 +187,4 @@ void checkInventory(obj_id player) // system message: no room in inventory sendSystemMessageTestingOnly(player, "Please delete some items from your Inventory and try again."); } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_cybernetic.script b/sku.0/sys.server/compiled/game/script/test/qa_cybernetic.script index 129ac964e..4a839e9c7 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_cybernetic.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_cybernetic.script @@ -1,11 +1,6 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qacybernetic.script // Description: Testers will be able to install/uninstall/repair cybernetic limbs without having to find the correct NPCs. -// @author $Author: James Michener $ -// @version $1.0.0$ //************************************************************/ /********* Includes ******************************************/ @@ -346,4 +341,4 @@ void repairCyber(obj_id player, obj_id idxObj_id) { cybernetic.repairCyberneticItem(player, player, idxObj_id); qa.removePlayer(player, SCRIPTVAR, ""); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_damage.script b/sku.0/sys.server/compiled/game/script/test/qa_damage.script index 090ff4e98..c88d4a8e1 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_damage.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_damage.script @@ -1,14 +1,4 @@ // ====================================================================== -// -// qa_damage.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.50 -// -// Jeff W Haskell -// -// // QA Tool - Damage/Health Tool Version 1.50 // // not for public use @@ -175,4 +165,4 @@ void removePlayer(obj_id self, string err) qa.removeScriptVars(self, HEAL_PID_SCRIPTVAR); utils.removeScriptVarTree(self, HEAL_SCRIPTVAR); utils.removeScriptVarTree(self, HEAL_PID_SCRIPTVAR); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_dynamic.script b/sku.0/sys.server/compiled/game/script/test/qa_dynamic.script index d99f3835f..a0ae2a64f 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_dynamic.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_dynamic.script @@ -1,11 +1,6 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qa_dynamic.script // Description: Dynamic Loot Tool -// @author $Author: James Michener $ -// @version $1.0.2$ //************************************************************/ /********* Includes ******************************************/ @@ -239,4 +234,4 @@ void createStatics(obj_id player, string spawnNameChoice) sendSystemMessageTestingOnly(player, "There was an error with the previous selection - please try again"); qa.removePlayer(player, SCRIPTVAR, ""); } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_helper.script b/sku.0/sys.server/compiled/game/script/test/qa_helper.script index 5f89a0665..66a26f071 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_helper.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_helper.script @@ -1,21 +1,11 @@ // ====================================================================== -// // qa_helper.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.00 -// -// Jeff W Haskell -// // [internal] // QA Tool - AI Helper Tool Version 1.00 // [public] // not for public use // [testplan] // Attach the test.qatools script to the test character and use the spatial command 'qahelper'. -// [TT none] -// [reviewed-by ] // ====================================================================== // @@ -162,4 +152,4 @@ void makeHelper(obj_id self, string argumentString) { sendSystemMessageTestingOnly(self,"Creature name invalid."); } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_jtl_tools.script b/sku.0/sys.server/compiled/game/script/test/qa_jtl_tools.script index fac53dfae..f834b3ec7 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_jtl_tools.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_jtl_tools.script @@ -1,12 +1,6 @@ // ====================================================================== // // qa_jtl_tools.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 4.0 -// -// Jeff W Haskell // // [internal] // @@ -70,8 +64,8 @@ const string SHIP_WEAPON_MINMAX = "datatables/ship/components/weapon.iff"; const string TITLE = "QA JTL TOOL"; const string TOOL_DESCRIPTION = "Tool for JTL specific testing needs."; -const string SHIP_TOOL_DESCRIPTION = "This Tool will automatically grant the tester Master Pilot Skills based upon the faction ship selection. The Firespray ship will auto grant the tester Neutral Master Pilot. To add additional ships, contact Jeff Haskell with the ship name, pcd command and how many weapon 'slots' the ship has."; -const string SHIP_TOOL_DESCRIPTION_VALID = "This Tool will automatically grant the tester Master Pilot Skills based upon the faction ship selection. The Firespray ship will auto grant the tester Neutral Master Pilot. To add additional ships, contact Jeff Haskell with the ship name, pcd command and how many weapon 'slots' the ship has.\n\nTO GET SHIP COMPONENTS USE THE SPACE LOOT OPTION IN THIS SAME TOOL.\n\nLooted ship components will be the valid components needed for space flight. The alternative is to craft ship components with a shipwright."; +const string SHIP_TOOL_DESCRIPTION = "This Tool will automatically grant the tester Master Pilot Skills based upon the faction ship selection. The Firespray ship will auto grant the tester Neutral Master Pilot. To add additional ships, contact Development with the ship name, pcd command and how many weapon 'slots' the ship has."; +const string SHIP_TOOL_DESCRIPTION_VALID = "This Tool will automatically grant the tester Master Pilot Skills based upon the faction ship selection. The Firespray ship will auto grant the tester Neutral Master Pilot. To add additional ships, contact Development with the ship name, pcd command and how many weapon 'slots' the ship has.\n\nTO GET SHIP COMPONENTS USE THE SPACE LOOT OPTION IN THIS SAME TOOL.\n\nLooted ship components will be the valid components needed for space flight. The alternative is to craft ship components with a shipwright."; const string LOOT_TOOL_DESCRIPTION = "This Tool will automatically spawn the loot selection in the player's inventory. All applicable space component loot should have stats. All non-ship component loot IS NOT GUARANTEED TO HAVE STATS. If you find a piece of loot that needs statistics, please contact the tool team."; const string VALID_SHIP_TOOL_DESCRIPTION = "To create a valid ship for testing, create one of the following chassis in your inventory then use other tools to attain valid components."; const string QUEST_SHIP_TOOL_DESCRIPTION = "This tool creates a valid chassis deed that is only available to players after they have completed a RotW quest. Testers will have to attain components before the ship can be flown"; @@ -1714,4 +1708,4 @@ boolean getWaypoint(obj_id self, string groupName) } } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_imperial.script b/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_imperial.script index eac727a83..9d503aeb9 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_imperial.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_imperial.script @@ -1,12 +1,5 @@ // ====================================================================== -// // qa_pilot_roadmap_tatooine_imperial.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.00 -// -// Jeff W Haskell // // QA Tatooine Imperial Pilot Roadmap Tool // diff --git a/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_rebel.script b/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_rebel.script index 7afaddd45..03e183c60 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_rebel.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_rebel.script @@ -1,12 +1,5 @@ // ====================================================================== -// // qa_pilot_roadmap_tatooine_rebel.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.00 -// -// Jeff W Haskell // // QA Tatooine Rebel Pilot Roadmap Tool // diff --git a/sku.0/sys.server/compiled/game/script/test/qa_quest_skipper.script b/sku.0/sys.server/compiled/game/script/test/qa_quest_skipper.script index 766c51fa8..1328954b0 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_quest_skipper.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_quest_skipper.script @@ -1,12 +1,5 @@ // ====================================================================== -// // qa_quest_skipper.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 6.00 -// -// Jeff W Haskell // // QA Quest Tool // ====================================================================== @@ -709,4 +702,4 @@ void iterateClearQuestStrings(obj_id self, string[] allData) } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_resource_reward.script b/sku.0/sys.server/compiled/game/script/test/qa_resource_reward.script index 70a1767cb..51ec31a13 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_resource_reward.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_resource_reward.script @@ -1,12 +1,6 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test.qa_resource_reward.script +/* Title: test.qa_resource_reward.script * Description: Allows a tester to access the Resource Veteran Reward to get various resources for crafting. Most of the code for this script was borrowed from script/systems/veteran_reward/resource - * @author $Author: James Michener$ - * @version $Revision: 1.0.0$ */ include library.sui; @@ -287,9 +281,6 @@ void showResourceStats(obj_id player, obj_id resource) } -/** - * insert witty comment here - */ void chooseResourceClass(obj_id player, String parentClass) { chooseResourceClass(player, parentClass, false); @@ -431,7 +422,7 @@ string [] filterTopLevelResourceList(String parentClass) { String[] resourceClasses = null; - //OMG SYNTAX NIGHTMARE!! + //Syntax Nightmare String [] tempResourceClass = getImmediateResourceChildClasses(parentClass); Vector tempResourceClassTwo = null; @@ -445,4 +436,4 @@ string [] filterTopLevelResourceList(String parentClass) tempResourceClassTwo.toArray (resourceClasses); return resourceClasses; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_resources.script b/sku.0/sys.server/compiled/game/script/test/qa_resources.script index a49837641..bc6ffb898 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_resources.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_resources.script @@ -1,13 +1,5 @@ // ====================================================================== -// // qa_resources.script -// Copyright 2005, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION .01 -// -// Jeff W Haskell -// // [internal] // QA Tool - QA Resource Tool // [public] @@ -15,8 +7,6 @@ // [testplan] // Attach the test.qa_resources script to the test character and use the spatial command 'qaresource'. // A SUI will instantiate and give the tester options. -// [TT none] -// [reviewed-by ] // ====================================================================== // ====================================================================== @@ -386,8 +376,6 @@ messageHandler spaceResourceHandler() } /*------------- ALL FUNCTIONS ----------------------------------------------*/ -/*--------------------------------------------------------------------------*/ -/*--------------------------------------------------------------------------*/ void createResourceInInventory(obj_id player, string resourceTypeName) { diff --git a/sku.0/sys.server/compiled/game/script/test/qa_stealth.script b/sku.0/sys.server/compiled/game/script/test/qa_stealth.script index 910646d0a..2f2dfbf28 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_stealth.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_stealth.script @@ -1,15 +1,8 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qa_stealth.script // Description: Test Script for observing clientside effects of trackable/non-trackable objects. -// @author $Author: James Michener $ -// @version $1.0.0$ //************************************************************/ -/********* Includes ******************************************/ - /********* Triggers ******************************************/ trigger OnAttach() @@ -63,6 +56,3 @@ trigger OnLogin() } return SCRIPT_CONTINUE; } - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/test/qabackpack.script b/sku.0/sys.server/compiled/game/script/test/qabackpack.script index b5baad9f0..a12e86cd1 100644 --- a/sku.0/sys.server/compiled/game/script/test/qabackpack.script +++ b/sku.0/sys.server/compiled/game/script/test/qabackpack.script @@ -1,21 +1,12 @@ //********************************************************** -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qabackpack.script // Description: QA Backpack functions -// @author $Author: Tim Jones $ -// @version $Revision: #1 $ //*********************************************************** /********* Includes ******************************************/ include library.qa; include library.sui; include library.utils; - -/********* CONSTANTS *****************************************/ - -//hi /********* Triggers ******************************************/ trigger OnAttach() @@ -61,8 +52,6 @@ trigger OnSpeaking(string text) trigger OnContainerChildGainItem(obj_id item, obj_id source, obj_id transferer) { - - //sendSystemMessage(self, "OnContainerChildGainItem", null); putInQaBackpack(item, self, source); @@ -84,15 +73,6 @@ void putInQaBackpack(obj_id item, obj_id player, obj_id source) sendSystemMessage(player, "Error: Something bad happened in test.qabackpack", null); return; } - - //do not put containers in containers - //actually this is ok but i'll leave the code here for future reference or if we need to allow this check - /* - if (utils.isContainer(item)) - { - return; - } - */ //if item is received in a container already, do not move it (e.g. a fish contains fish food and chum) obj_id itemContainer = getContainedBy(item); @@ -112,4 +92,4 @@ void putInQaBackpack(obj_id item, obj_id player, obj_id source) putInOverloaded(item, myBag); return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qabadge.script b/sku.0/sys.server/compiled/game/script/test/qabadge.script index 5e3185333..92c318950 100644 --- a/sku.0/sys.server/compiled/game/script/test/qabadge.script +++ b/sku.0/sys.server/compiled/game/script/test/qabadge.script @@ -1,10 +1,6 @@ -/* Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: qabadge.script - * Description: QA script used to grant and revoke specific badges via SUI element - * @author $Author: Jesse Benjamin $ - * @version $Revision: #3 $ +/* + Title: qabadge.script + Description: QA script used to grant and revoke specific badges via SUI element */ /***** INCLUDES ********************************************************/ @@ -75,13 +71,7 @@ trigger OnSpeaking(string text) } /***** Message Handlers *******************************************************/ - -//***************************************************************************** -// //Main Menu, this is populated Dynamically from the datatable -// -// -// //****************************************************************************** messageHandler mainMenuOptions() { @@ -265,12 +255,8 @@ messageHandler assignMenuOptions() //******** Misc Functions ************************************************************* -//************************************************************************************* - //********* Badge Assign ************************************************************** // checks to see if you have badge yet, if so, it is revoked if not, granted -// -// //************************************************************************************* void badgeAssign(obj_id player, string badgeName) diff --git a/sku.0/sys.server/compiled/game/script/test/qabuff.script b/sku.0/sys.server/compiled/game/script/test/qabuff.script index 1eeee5a96..3e41ce1dc 100644 --- a/sku.0/sys.server/compiled/game/script/test/qabuff.script +++ b/sku.0/sys.server/compiled/game/script/test/qabuff.script @@ -1,10 +1,6 @@ -/* Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: qabuff.script - * Description: QA script used to test buffs - * @author $Author: Jeff Haskell $ - * @version $Revision: #2 $ +/* + Title: qabuff.script + Description: QA script used to test buffs */ /********************************************************** @@ -91,4 +87,4 @@ void createMainMenu(obj_id self) utils.setScriptVar(self, "qabuff.buffMenu", allBuffs); qa.refreshMenu (self, BUFF_TOOL_PROMPT, BUFF_TOOL_TITLE, allBuffs, "buffOptionHandler", "qabuff.pid", sui.OK_CANCEL_REFRESH ); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qadatapad.script b/sku.0/sys.server/compiled/game/script/test/qadatapad.script index 113b4e142..db9412da0 100644 --- a/sku.0/sys.server/compiled/game/script/test/qadatapad.script +++ b/sku.0/sys.server/compiled/game/script/test/qadatapad.script @@ -1,16 +1,7 @@ -// ====================================================================== -// // qadatapad.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.0 -// -// Jeff W Haskell -// -// ====================================================================== + + // Library Includes -// ====================================================================== include library.utils; include library.qa; @@ -304,4 +295,4 @@ boolean addOnSelection(obj_id self, string previousSelection) return true; } return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qadna.script b/sku.0/sys.server/compiled/game/script/test/qadna.script index c43fb8cc9..0741cf32e 100644 --- a/sku.0/sys.server/compiled/game/script/test/qadna.script +++ b/sku.0/sys.server/compiled/game/script/test/qadna.script @@ -1,11 +1,6 @@ //************************************************************// -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qadna.script // Description: Creates valid test sample DNA for testers. -// @author $Author: James Michener $ -// @version $Revision: #1 $ //************************************************************/ @@ -231,4 +226,4 @@ void removePlayer(obj_id self, string err) sendSystemMessageTestingOnly(self, err); qa.removeScriptVars(self, SCRIPTVAR); utils.removeScriptVarTree(self, SCRIPTVAR); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qadroid.script b/sku.0/sys.server/compiled/game/script/test/qadroid.script index 7906d54fe..5025e682c 100644 --- a/sku.0/sys.server/compiled/game/script/test/qadroid.script +++ b/sku.0/sys.server/compiled/game/script/test/qadroid.script @@ -1,11 +1,6 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qadroid.script // Description: Droid Deed Creation -// @author $Author: James Michener $ -// @version $Revision: #1 $ //************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/test/qafaction.script b/sku.0/sys.server/compiled/game/script/test/qafaction.script index 66c390e4d..b9ce6e158 100644 --- a/sku.0/sys.server/compiled/game/script/test/qafaction.script +++ b/sku.0/sys.server/compiled/game/script/test/qafaction.script @@ -1,11 +1,6 @@ //********************************************************** -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qafaction.script // Description: Faction functions -// @author $Author: Jesse Benjamin $ -// @version $Revision: #1 $ //***********************************************************/ /********* Includes ******************************************/ diff --git a/sku.0/sys.server/compiled/game/script/test/qaham.script b/sku.0/sys.server/compiled/game/script/test/qaham.script index c53d8d1ac..85efb37fb 100644 --- a/sku.0/sys.server/compiled/game/script/test/qaham.script +++ b/sku.0/sys.server/compiled/game/script/test/qaham.script @@ -1,11 +1,6 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qaham.script // Description: Health and Action Script - keeps testers full of Health and Action -// @author $Author: James Michener $ -// @version $1.0.0$ //************************************************************/ include java.util.StringTokenizer; @@ -188,4 +183,4 @@ void helpMessage(obj_id player) sendSystemMessageTestingOnly(player, "restore_action_regen"); sendSystemMessageTestingOnly(player, "max_action_regen"); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qainventory.script b/sku.0/sys.server/compiled/game/script/test/qainventory.script index f255efb98..e846b4b6c 100644 --- a/sku.0/sys.server/compiled/game/script/test/qainventory.script +++ b/sku.0/sys.server/compiled/game/script/test/qainventory.script @@ -1,11 +1,6 @@ //********************************************************** -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qainventory.script // Description: Inventory functions -// @author $Author: Jesse Benjamin $ -// @version $Revision: #1 $ //*********************************************************** /********* Includes ******************************************/ @@ -139,4 +134,4 @@ messageHandler mainMenuOptions() } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qaitem.script b/sku.0/sys.server/compiled/game/script/test/qaitem.script index 464014e8b..2e60f249e 100644 --- a/sku.0/sys.server/compiled/game/script/test/qaitem.script +++ b/sku.0/sys.server/compiled/game/script/test/qaitem.script @@ -1,9 +1,5 @@ //********************************************************** -// Copyright (c) ©2005, 2006 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qaitem.script -// Version: Version 2.00 // Description: QA Equipment Tool (Master Item Tool) // - filters equipment based onspawns // - lists all weapons the test character is currently certified to use @@ -12,9 +8,6 @@ // - filters all armor for best tier // // Version Changes: - Added new script tool options -// -// @author $Author: Jeff Haskell -// @version $All Revisions: Jeff Haskell && James Michener //*********************************************************** // // Profession Armor Type diff --git a/sku.0/sys.server/compiled/game/script/test/qange.script b/sku.0/sys.server/compiled/game/script/test/qange.script index e63df5c42..284396a2c 100644 --- a/sku.0/sys.server/compiled/game/script/test/qange.script +++ b/sku.0/sys.server/compiled/game/script/test/qange.script @@ -1,17 +1,7 @@ //********************************************************** -// Copyright (c) ©2005, 2006 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qange.script // Version: Version 1.0 -// Description: NGE TOOL. Script allows a tester to simulate being a legacy profession and logging in for -// the first time. Script also allows the tester to attain a respec inventory item and switch -// the respec level on that tool to any combat level. -// -// Version Changes: - Added new script tool options -// -// @author $Author: Jeff Haskell -// @version $All Revisions: +// Description: NGE TOOL. //*********************************************************** // ====================================================================== // Library Includes @@ -214,4 +204,4 @@ void resetTester (obj_id self) { removeObjVar (self, "clickRespec"); qa.revokeAllSkills(self); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qaprofession.script b/sku.0/sys.server/compiled/game/script/test/qaprofession.script index eccef9caf..44c36c56f 100644 --- a/sku.0/sys.server/compiled/game/script/test/qaprofession.script +++ b/sku.0/sys.server/compiled/game/script/test/qaprofession.script @@ -1,11 +1,5 @@ //********************************************************** -// Copyright (c) ©2005, 2006 Sony Online Entertainment Inc. -// All Rights Reserved -// // @Title: qaprofession.script -// @Version: Version 2.00 -// @author $Author: Jeff Haskell -// @version $All Revisions: Jeff Haskell //*********************************************************** // // Professions @@ -40,7 +34,7 @@ include library.sui; include library.utils; //FYI -//DATATABLE AT: //depot/swg/test/dsrc/sku.0/sys.shared/compiled/game/datatables/skill_template/skill_template.tab +//DATATABLE AT: //datatables/skill_template/skill_template.tab /********* CONSTANTS *****************************************/ @@ -1895,4 +1889,4 @@ string prepareDataForExport( obj_id self, string professionCodeSelection ) removePlayer(self, "The export program failed to receive data correctly."); } return null; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qascript.script b/sku.0/sys.server/compiled/game/script/test/qascript.script index ebefd6257..89d2a534a 100644 --- a/sku.0/sys.server/compiled/game/script/test/qascript.script +++ b/sku.0/sys.server/compiled/game/script/test/qascript.script @@ -1,13 +1,5 @@ // ====================================================================== -// // qascript.script -// Copyright 2005, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.0 -// -// Jeff W Haskell -// // [internal] // QA Script Tool // - shows scripts attached to test character @@ -267,8 +259,6 @@ messageHandler handleDetachScriptOptions() return SCRIPT_CONTINUE; } /*------------- ALL FUNCTIONS ----------------------------------------------*/ -/*--------------------------------------------------------------------------*/ -/*--------------------------------------------------------------------------*/ //BUILDS THE MAIN TOOL MENU void toolMainMenu(obj_id player) @@ -454,4 +444,4 @@ void removePlayer(obj_id player, string err) sendSystemMessageTestingOnly(player, err); qa.removeScriptVars(player, SCRIPTVAR); utils.removeScriptVarTree(player, SCRIPTVAR); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qasetup.script b/sku.0/sys.server/compiled/game/script/test/qasetup.script index a90d45ba8..cc86c41e7 100644 --- a/sku.0/sys.server/compiled/game/script/test/qasetup.script +++ b/sku.0/sys.server/compiled/game/script/test/qasetup.script @@ -1,7 +1,4 @@ //********************************************************** -// Copyright (c) ©2007 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qasetup.script // Version: Version 1.00 // Description: QA Character Setup Tool @@ -10,10 +7,6 @@ // - Outfits the character with modded armor, weapons, clothes and jewelry // - Creates powerups and GCW base stims // - In addition the tool can instantly grant the character buffs equivilant to that of a high end player -// -// -// @author $Author: Mikkel Jensen -// @version $All Revisions: //*********************************************************** /* Todo list @@ -582,7 +575,7 @@ const string[] JEDI_TANK = "expertise_fs_path_cloud_minds_1" }; -//Jedi – Solo / PvE +//Jedi Solo / PvE const string[] JEDI_SOLO = { "expertise_fs_general_enhanced_strength_1", @@ -969,7 +962,6 @@ trigger OnSpeaking(string text) { //obj_id player = sui.getPlayerId(params); //obj_id pInv = utils.getInventoryContainer(player); - debugConsoleMsg(self, text); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); //pInv = players inventory @@ -977,8 +969,9 @@ trigger OnSpeaking(string text) if (text == "qasetup") { + sendSystemMessage(self, "*******************************************************", null); sendSystemMessage(self, "QA-Setup Commands - Say 'qasetup' to show this list", null); - sendSystemMessage(self, "Using a template code will set you character to level 90 with a preset expertise template, suitable weapon, ", null); + sendSystemMessage(self, "Using a template code will set your character to level 90 with a preset expertise template, suitable weapon(s), ", null); sendSystemMessage(self, "modded armor and clothing as well as some generic items that high level players would normally carry.", null); sendSystemMessage(self, "Use on of the following key phrases to set you template:", null); sendSystemMessage(self, "qa_bh_rifle, An offensive BH build that focuses on a high damage output.", null); @@ -994,9 +987,38 @@ trigger OnSpeaking(string text) sendSystemMessage(self, "qa_spy_ranged, Less damage potential but the ranged spy has the benifit of being effective at long range", null); sendSystemMessage(self, "qa_smuggler_hybrid, A smuggler build with both the melee and pistol lines. Very high damage potential, but suffers from high action costs", null); sendSystemMessage(self, "qa_smuggler_melee, This build uses the smuggler melee line in addition to improved heals and armor", null); + sendSystemMessage(self, "'qa_buff' to grant your character a full set of buffs (Entertainer, Medic, Food and Mustafarian Injector buff", null); + sendSystemMessage(self, "", null); + sendSystemMessage(self, "For a list of commands to gain ONLY modded armor, clothing, and weapons, say 'qaobjects'", null); + sendSystemMessage(self, "*******************************************************", null); + + } + + if (text == "qaobjects") + { + sendSystemMessage(self, "*******************************************************", null); + sendSystemMessage(self, "QA-Objects Commands - Say 'qaobjects' to show this list", null); + sendSystemMessage(self, "Using a template code will set your character with suitable weapon(s), ", null); + sendSystemMessage(self, "modded armor and clothing as well as some generic items that high level players would normally carry.", null); + sendSystemMessage(self, "Use on of the following key phrases to set you template:", null); + sendSystemMessage(self, "qa_objects_bh_rifle, An offensive BH build that focuses on a high damage output.", null); + sendSystemMessage(self, "qa_objects_bh_carbine, A BH build using the Carbine line and most of the available defensive options. A strong tank.", null); + sendSystemMessage(self, "qa_objects_commando, A typical commando build with strong defense and debuff abilities.", null); + sendSystemMessage(self, "qa_objects_officer_Melee, An officer build with the officer melee line. Probably the the highest burst damage template available.", null); + sendSystemMessage(self, "qa_objects_officer_Ranged, This build focuses more on support through the supply line, group buffs and ranged abilities", null); + sendSystemMessage(self, "qa_objects_jedi_tank, Jedi with a full defensive setup. Very strong tank.", null); + sendSystemMessage(self, "qa_objects_jedi_solo, sacrifices some defense for more damage and versatility", null); + sendSystemMessage(self, "qa_objects_medic_support, Set up with full heals and debuff abilities. No weapon skills or threat reduction", null); + sendSystemMessage(self, "qa_objects_medic_carbine, This template drops some of the less popular debuffs in favor of carbine skills and threat reduction", null); + sendSystemMessage(self, "qa_objects_spy_melee, Melee spy with very high 'out of stealth' damage. The tradeoff is the risk of being in close with the spys low defense", null); + sendSystemMessage(self, "qa_objects_spy_ranged, Less damage potential but the ranged spy has the benifit of being effective at long range", null); + sendSystemMessage(self, "qa_objects_smuggler_hybrid, A smuggler build with both the melee and pistol lines. Very high damage potential, but suffers from high action costs", null); + sendSystemMessage(self, "qa_objects_smuggler_melee, This build uses the smuggler melee line in addition to improved heals and armor", null); sendSystemMessage(self, "", null); sendSystemMessage(self, "'qa_buff' to grant your character a full set of buffs (Entertainer, Medic, Food and Mustafarian Injector buff", null); - + sendSystemMessage(self, "", null); + sendSystemMessage(self, "For a list of commands to set your character to level 90 with a preset expertise template, say 'qasetup'", null); + sendSystemMessage(self, "*******************************************************", null); } @@ -1009,6 +1031,15 @@ trigger OnSpeaking(string text) static_item.createNewItemFunction("weapon_tow_rifle_lightning_cannon_04_01", pInv); } + if (text == "qa_objects_bh_rifle") + { + issueAssaultArmorSet((self), ARMOR_SET_ASSAULT_4, "rangedDps", "shirtRifle"); + issueClothes((self), CLOTHES, "rangedDps", "shirtRifle"); + createPup ((self), "expertise_action_weapon_0", POWERUP_ITEMS, 10); + static_item.createNewItemFunction("weapon_tow_rifle_lightning_cannon_04_01", pInv); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_bh_carbine") { setTemplate((self), BH_CARBINE, "bounty_hunter_1a"); @@ -1017,6 +1048,14 @@ trigger OnSpeaking(string text) createPup ((self), "expertise_action_weapon_1", POWERUP_ITEMS, 10); } + if (text == "qa_objects_bh_carbine") + { + issueAssaultArmorSet((self), ARMOR_SET_ASSAULT_4, "rangedDps", "shirtCarbine"); + issueClothes((self), CLOTHES, "rangedDps", "shirtCarbine"); + createPup ((self), "expertise_action_weapon_1", POWERUP_ITEMS, 10); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_commando") { setTemplate((self), COMMANDO, "commando_1a"); @@ -1028,6 +1067,17 @@ trigger OnSpeaking(string text) static_item.createNewItemFunction("weapon_mandalorian_heavy_04_01",pInv); } + if (text == "qa_objects_commando") + { + issueAssaultArmorSet((self), ARMOR_SET_ASSAULT_1, "rangedTank", "shirtTank"); + issueClothes((self), CLOTHES, "rangedDps", "shirtTank"); + createPup ((self), "expertise_critical_heavy", POWERUP_ITEMS, 10); + static_item.createNewItemFunction("weapon_tow_heavy_acid_beam_04_01", pInv); + static_item.createNewItemFunction("weapon_tow_cannon_04_02", pInv); + static_item.createNewItemFunction("weapon_mandalorian_heavy_04_01",pInv); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_officer_Melee") { setTemplate((self), OFFICER_MELEE, "officer_1a"); @@ -1038,6 +1088,16 @@ trigger OnSpeaking(string text) attachMods(melee, "shirt1h"); } + if (text == "qa_objects_officer_Melee") + { + issueBattleArmorSet((self), ARMOR_SET_BATTLE_4, "meleeDps", "shirt1h"); + issueClothes((self), CLOTHES, "meleeDps", "shirt1h"); + createPup ((self), "expertise_critical_1h", POWERUP_ITEMS, 10); + obj_id melee = weapons.createWeapon("object/weapon/melee/sword/sword_acid.iff", pInv, weapons.VIA_TEMPLATE, WEAPON_SPEED, WEAPON_DAMAGE, WEAPON_EFFECIENCY, WEAPON_ELEMENTAL); + attachMods(melee, "shirt1h"); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_officer_Ranged") { setTemplate((self), OFFICER_RANGED, "officer_1a"); @@ -1045,6 +1105,15 @@ trigger OnSpeaking(string text) issueClothes((self), CLOTHES, "rangedDps", "shirtTank"); createPup ((self), "expertise_action_weapon_1", POWERUP_ITEMS, 10); } + + if (text == "qa_objects_officer_Ranged") + { + issueBattleArmorSet((self), ARMOR_SET_BATTLE_4, "rangedDps", "shirtTank"); + issueClothes((self), CLOTHES, "rangedDps", "shirtTank"); + createPup ((self), "expertise_action_weapon_1", POWERUP_ITEMS, 10); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_jedi_tank") { setTemplate((self), JEDI_TANK, "force_sensitive_1a"); @@ -1060,6 +1129,21 @@ trigger OnSpeaking(string text) attachMods(lightsaber, "shirtTank"); } + if (text == "qa_objects_jedi_tank") + { + static_item.createNewItemFunction("item_jedi_robe_06_01", pInv); + issueClothes((self), CLOTHES, "tank", "shirtTank"); + createPup ((self), "combat_parry", POWERUP_ITEMS, 6); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_tow_lava_crystal_06_01", pInv); + obj_id lightsaber = createObject("object/weapon/melee/2h_sword/crafted_saber/sword_lightsaber_two_handed_gen4_must.iff", pInv, ""); + attachMods(lightsaber, "shirtTank"); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_jedi_solo") { setTemplate((self), JEDI_SOLO, "force_sensitive_1a"); @@ -1075,6 +1159,21 @@ trigger OnSpeaking(string text) attachMods(lightsaber, "shirtTank"); } + if (text == "qa_objects_jedi_solo") + { + static_item.createNewItemFunction("item_jedi_robe_06_01", pInv); + issueClothes((self), CLOTHES, "tank", "shirtTank"); + createPup ((self), "combat_parry", POWERUP_ITEMS, 6); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_tow_lava_crystal_06_01", pInv); + obj_id lightsaber = createObject("object/weapon/melee/2h_sword/crafted_saber/sword_lightsaber_two_handed_gen4_must.iff", pInv, ""); + attachMods(lightsaber, "shirtTank"); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_medic_support") { setTemplate((self), MEDIC_SUPPORT, "medic_1a"); @@ -1083,6 +1182,14 @@ trigger OnSpeaking(string text) createPup ((self), "expertise_healing_all", POWERUP_ITEMS, 8); } + if (text == "qa_objects_medic_support") + { + issueBattleArmorSet((self), ARMOR_SET_BATTLE_3, "healer", "shirtHealer"); + issueClothes((self), CLOTHES, "healer", "shirtHealer"); + createPup ((self), "expertise_healing_all", POWERUP_ITEMS, 8); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_medic_carbine") { setTemplate((self), MEDIC_CARBINE, "medic_1a"); @@ -1091,6 +1198,14 @@ trigger OnSpeaking(string text) createPup ((self), "expertise_healing_all", POWERUP_ITEMS, 8); } + if (text == "qa_objects_medic_carbine") + { + issueBattleArmorSet((self), ARMOR_SET_BATTLE_3, "healer", "shirtTank"); + issueClothes((self), CLOTHES, "healer", "shirtTank"); + createPup ((self), "expertise_healing_all", POWERUP_ITEMS, 8); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_spy_melee") { setTemplate((self), SPY_MELEE, "spy_1a"); @@ -1101,6 +1216,16 @@ trigger OnSpeaking(string text) attachMods(melee, "shirt1h"); } + if (text == "qa_objects_spy_melee") + { + issueReconArmorSet((self), ARMOR_SET_RECON_2, "meleeSpy", "shirt1h"); + issueClothes((self), CLOTHES, "meleeSpy", "shirt1h"); + createPup ((self), "expertise_critical_1h", POWERUP_ITEMS, 10); + obj_id melee = weapons.createWeapon("object/weapon/melee/sword/sword_acid.iff", pInv, weapons.VIA_TEMPLATE, WEAPON_SPEED, WEAPON_DAMAGE, WEAPON_EFFECIENCY, WEAPON_ELEMENTAL); + attachMods(melee, "shirt1h"); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_spy_ranged") { @@ -1110,6 +1235,14 @@ trigger OnSpeaking(string text) createPup ((self), "expertise_action_weapon_1", POWERUP_ITEMS, 10); } + if (text == "qa_objects_spy_ranged") + { + issueReconArmorSet((self), ARMOR_SET_RECON_2, "rangedSpy", "shirtCarbine"); + issueClothes((self), CLOTHES, "rangedSpy", "shirtCarbine"); + createPup ((self), "expertise_action_weapon_1", POWERUP_ITEMS, 10); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_smuggler_hybrid") { @@ -1121,6 +1254,16 @@ trigger OnSpeaking(string text) attachMods(melee, "shirt1h"); } + if (text == "qa_objects_smuggler_hybrid") + { + issueReconArmorSet((self), ARMOR_SET_RECON_3, "meleeDps", "shirt1h"); + issueClothes((self), CLOTHES, "meleeDps", "shirtTank"); + createPup ((self), "combat_dodge", POWERUP_ITEMS, 8); + obj_id melee = weapons.createWeapon("object/weapon/melee/sword/sword_acid.iff", pInv, weapons.VIA_TEMPLATE, WEAPON_SPEED, WEAPON_DAMAGE, WEAPON_EFFECIENCY, WEAPON_ELEMENTAL); + attachMods(melee, "shirt1h"); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_smuggler_melee") { @@ -1132,6 +1275,16 @@ trigger OnSpeaking(string text) attachMods(melee, "shirt1h"); } + if (text == "qa_objects_smuggler_melee") + { + issueReconArmorSet((self), ARMOR_SET_RECON_3, "meleeDps", "shirt1h"); + issueClothes((self), CLOTHES, "meleeDps", "shirtTank"); + createPup ((self), "expertise_action_weapon_4", POWERUP_ITEMS, 10); + obj_id melee = weapons.createWeapon("object/weapon/melee/sword/sword_acid.iff", pInv, weapons.VIA_TEMPLATE, WEAPON_SPEED, WEAPON_DAMAGE, WEAPON_EFFECIENCY, WEAPON_ELEMENTAL); + attachMods(melee, "shirt1h"); + sendSystemMessage(self, "You have received your objects.", null); + } + if (text == "qa_buff") { @@ -1488,6 +1641,7 @@ void addEntBuff (obj_id recipientId) buff.applyBuff((recipientId), "me_buff_precision_3", 3600); buff.applyBuff((recipientId), "towPoisonResistAbsorb_3", 3600); buff.applyBuff((recipientId), "drink_flameout", 3600); + sendSystemMessage(recipientId, "Buffs granted.", null); } diff --git a/sku.0/sys.server/compiled/game/script/test/qaspace.script b/sku.0/sys.server/compiled/game/script/test/qaspace.script index 7f2cac748..087dd7eb0 100644 --- a/sku.0/sys.server/compiled/game/script/test/qaspace.script +++ b/sku.0/sys.server/compiled/game/script/test/qaspace.script @@ -1,15 +1,7 @@ //********************************************************** -// Copyright (c) ©2007 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qasetup.script -// Version: Version 1.00 // Description: QA Space Tools // - Set of tools created for QA to test space content (especially chapter 8) -// -// -// @author $Author: Tim Jones -// @version $All Revisions: //*********************************************************** /* Todo list diff --git a/sku.0/sys.server/compiled/game/script/test/qatool.script b/sku.0/sys.server/compiled/game/script/test/qatool.script index abdc2be8f..bb29dc0d7 100644 --- a/sku.0/sys.server/compiled/game/script/test/qatool.script +++ b/sku.0/sys.server/compiled/game/script/test/qatool.script @@ -1,17 +1,9 @@ //********************************************************** -// Copyright (c) ©2005, 2006 Sony Online Entertainment Inc. -// All Rights Reserved // // Title: qatool.script -// Version: Version 4.1 // Description: Master QA script. It will be main script to attach // To get all other tools to work. It will be slash // Command Driven. -// -// Version Changes: - Added new script tool options -// -// @author $Author: Jesse Benjamin -// @version $All Revisions: Jeff Haskell && James Michener //*********************************************************** /********* Includes ******************************************/ @@ -2019,9 +2011,14 @@ commandHandler cmdQaTool() else if(toLower(command).equals("suicide")) { - sendSystemMessageTestingOnly(self, "Killing self"); + if(!isDead(self)) + { + sendSystemMessageTestingOnly(self, "Killing self."); setPosture(self, POSTURE_INCAPACITATED); pclib.coupDeGrace(self, self, true, true); + } + else + sendSystemMessageTestingOnly(self, "You're already dead."); } else if(toLower(command).equals("aistop")) @@ -2620,30 +2617,30 @@ messageHandler toolMainMenu() { case BADGETOOL_MENUOPTION: //Badge tool // Create a String array that has all badge types in it, with no duplications - Vector vectorMenuArray = new Vector(); - vectorMenuArray.addElement("*Add All Badges*"); - vectorMenuArray.addElement("*Remove All Badges*"); + Vector vectorMenuArray = new Vector(); + vectorMenuArray.addElement("*Add All Badges*"); + vectorMenuArray.addElement("*Remove All Badges*"); - string[] badgeCategories = getAllCollectionSlotCategoriesInBook("badge_book"); - if ((badgeCategories != null) && (badgeCategories.length > 0)) + string[] badgePages = getAllCollectionPagesInBook("badge_book"); + if ((badgePages != null) && (badgePages.length > 0)) + { + for (int i = 0; i < badgePages.length; ++i) { - for (int i = 0; i < badgeCategories.length; ++i) - { - if (badgeCategories[i] != "accumulation") - vectorMenuArray.addElement(badgeCategories[i]); - } + if (!badgePages[i].equals("bdg_accumulation")) + vectorMenuArray.addElement(badgePages[i]); } + } - String[] badgeMenuArray = new String[vectorMenuArray.size()]; - vectorMenuArray.toArray(badgeMenuArray); + String[] badgeMenuArray = new String[vectorMenuArray.size()]; + vectorMenuArray.toArray(badgeMenuArray); - utils.setScriptVar(player, "qabadge.mainMenu", badgeMenuArray); + utils.setScriptVar(self, "qabadge.mainMenu", badgeMenuArray); - if (badgeMenuArray.length < 1) - sendSystemMessageTestingOnly(self, "Badge UI creation failed."); + if (badgeMenuArray.length < 1) + sendSystemMessageTestingOnly(self, "Badge UI creation failed."); - utils.setScriptVar(self, "qabadge.mainMenu", badgeMenuArray); - qa.refreshMenu(player, "Choose the Badge", "Badge Granter", badgeMenuArray, "mainMenuOptions", "qabadge.pid", sui.OK_CANCEL_REFRESH); + utils.setScriptVar(self, "qabadge.mainMenu", badgeMenuArray); + qa.refreshMenu(self, "Choose the Badge", "Badge Granter", badgeMenuArray, "mainMenuOptions", "qabadge.pid", sui.OK_CANCEL_REFRESH); break; case BUFFTOOL_MENUOPTION: //Buff Tool string[] allBuffs = dataTableGetStringColumn(BUFF_TABLE, "NAME"); @@ -4612,7 +4609,7 @@ int commandKill(obj_id self, obj_id target) } else if (target==self) { - sendSystemMessageTestingOnly(self,"Kill Command Failed. Cannot Kill self."); + sendSystemMessageTestingOnly(self,"Kill Command Failed. Cannot Kill self. Use /qatool suicide."); return SCRIPT_CONTINUE; } else if (isPlayer(target)) diff --git a/sku.0/sys.server/compiled/game/script/test/qaweapon.script b/sku.0/sys.server/compiled/game/script/test/qaweapon.script index b501271e9..428e240c5 100644 --- a/sku.0/sys.server/compiled/game/script/test/qaweapon.script +++ b/sku.0/sys.server/compiled/game/script/test/qaweapon.script @@ -1,7 +1,4 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qa_weapon.script // Description: These weapons have a set damage amount instead of a damage range. // Notes: All Weapons created by this tool will have the following: @@ -9,9 +6,6 @@ // 2. Weapons will have the appropriate speeds for their weapon class - pistols = 0.4/carbine = 0.6/rifle = 0.8/melee = 1.0 // 3. Weapons will be set to noTrade - precautionary measure. // 4. Weapons will have Min/Max damage that are the same, example, Min Damage = 100 && Max Damage = 100. -// -// @author $Author: James Michener $ -// @version $1.0.0$ //************************************************************/ /********* Includes ******************************************/ diff --git a/sku.0/sys.server/compiled/game/script/test/qawearables.script b/sku.0/sys.server/compiled/game/script/test/qawearables.script index 6a708676b..770685ffc 100644 --- a/sku.0/sys.server/compiled/game/script/test/qawearables.script +++ b/sku.0/sys.server/compiled/game/script/test/qawearables.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: qawearables.script +/* Title: qawearables.script * Description: script to dynamically spawn all clothing based on a datatable - * @author Jeff W. Haskell - * @version $Revision:2$ */ include library.sui; @@ -21,10 +15,6 @@ include library.qa; const string DATATABLE_LOCATION = "datatables/test/qa_wearables.iff"; /**** FUNCTIONS ******************************************************/ -/*********************************************************************/ -/*********************************************************************/ -/*********************************************************************/ -/*********************************************************************/ String[] populateArray(obj_id player, string datatableName, string choice, string column1, string column2, boolean filtered, boolean allFunction) { @@ -525,4 +515,4 @@ void closeOldWindow(obj_id player) void setWindowPid(obj_id player, int pid) { if (pid > -1) utils.setScriptVar(player, "qawearable.pid", pid); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qaxp.script b/sku.0/sys.server/compiled/game/script/test/qaxp.script index 80b35635c..9a85026fa 100644 --- a/sku.0/sys.server/compiled/game/script/test/qaxp.script +++ b/sku.0/sys.server/compiled/game/script/test/qaxp.script @@ -1,18 +1,8 @@ //********************************************************** -// Copyright (c) ©2005, 2006 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qaxp.script -// Version: Version 2.00 // Description: QA XP Tool -// - allows Tester to give their test character valid NPE and Space XP based upon their test character profession +// - allows Tester to give their test character valid NPE and Space Prestige/XP based upon their test character profession // - will not allow invalid XP types to be awarded to test characters (example: giveing a trader combat experience) -// -// -// Version Changes: - Added new XP Types to include pilot prestige -// -// @author $Author: Jesse Benjamin -// @version $All Revisions: Jeff Haskell & James Michener //********************************************************************* /* REFERENCE - CURRENT PROFESSIONS @@ -35,43 +25,6 @@ trader_1d // Library Includes // ====================================================================== -//********************************************************** -// Copyright (c) ©2005, 2006 Sony Online Entertainment Inc. -// All Rights Reserved -// -// Title: qaxp.script -// Version: Version 2.00 -// Description: QA XP Tool -// - allows Tester to give their test character valid NPE and Space Prestige based upon their test character profession -// - will not allow invalid XP types to be awarded to test characters (example: giveing a trader combat experience) -// -// -// Version Changes: - Added new XP Types to include pilot prestige -// -// @author $Author: Jesse Benjamin -// @version $All Revisions: Jeff Haskell && James Michener -//*********************************************************** -/* -REFERENCE - CURRENT PROFESSIONS - -smuggler_1a -bounty_hunter_1a -officer_1a -commando_1a -force_sensitive_1a -medic_1a -spy_1a -entertainer_2a -trader_1a -trader_1b -trader_1c -trader_1d -*/ - -// ====================================================================== -// Library Includes -// ====================================================================== - include library.qa; include library.skill_template; include library.space_flags; @@ -367,4 +320,4 @@ void revokeGroungXp(obj_id player) utils.setScriptVar(player, SCRIPTVAR+".xpType", xpType); sui.transfer(player, player, PROMPT, "XP Tool", "Revoke Experience", XP_AMOUNT, "Amount", 0, "handleXpAmountRevoke"); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/rhanz_test.script b/sku.0/sys.server/compiled/game/script/test/rhanz_test.script index 3683ad313..a452ea685 100644 --- a/sku.0/sys.server/compiled/game/script/test/rhanz_test.script +++ b/sku.0/sys.server/compiled/game/script/test/rhanz_test.script @@ -24,7 +24,6 @@ trigger OnSpeaking(String text) { if(isGod(self)) { - debugConsoleMsg( self, "rhanz_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); @@ -95,4 +94,4 @@ trigger OnSpeaking(String text) } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/swyckoff_test.script b/sku.0/sys.server/compiled/game/script/test/swyckoff_test.script index c659a510e..23e9c22dd 100644 --- a/sku.0/sys.server/compiled/game/script/test/swyckoff_test.script +++ b/sku.0/sys.server/compiled/game/script/test/swyckoff_test.script @@ -1,4 +1,3 @@ - // ====================================================================== include library.ai_lib; @@ -52,13 +51,10 @@ const string [] COMMAND_LIST = "sw_objid_isvalid", "sw_mahjong"}; -// Hello World - trigger OnSpeaking(String text) { if (true) //isGod(self)) { - debugConsoleMsg( self, "swyckoff_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/test/swyckoff_test_conversation.script b/sku.0/sys.server/compiled/game/script/test/swyckoff_test_conversation.script index f7b6f3075..3a16b748d 100644 --- a/sku.0/sys.server/compiled/game/script/test/swyckoff_test_conversation.script +++ b/sku.0/sys.server/compiled/game/script/test/swyckoff_test_conversation.script @@ -1,11 +1,4 @@ -// ====================================================================== -// // swyckoff_test.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. -// -// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! -// // ====================================================================== // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/test/test_sui.script b/sku.0/sys.server/compiled/game/script/test/test_sui.script index 3f8fb8e0f..cb76f2690 100644 --- a/sku.0/sys.server/compiled/game/script/test/test_sui.script +++ b/sku.0/sys.server/compiled/game/script/test/test_sui.script @@ -1,11 +1,6 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_sui.script - * Description: test script to view test SUI pages - * @author $Author:$ - * @version $Revision:$ +/* + Title: test_sui.script + Description: test script to view test SUI pages */ /***** INCLUDES ********************************************************/ @@ -197,4 +192,4 @@ messageHandler testForceClose() forceCloseSUIPage(box); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/tford_test.script b/sku.0/sys.server/compiled/game/script/test/tford_test.script index 7a04bdfe6..6ebd5564c 100644 --- a/sku.0/sys.server/compiled/game/script/test/tford_test.script +++ b/sku.0/sys.server/compiled/game/script/test/tford_test.script @@ -51,7 +51,6 @@ trigger OnSpeaking(String text) { if(isGod(self)) { - debugConsoleMsg( self, "tford_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/test/ttyson_test.script b/sku.0/sys.server/compiled/game/script/test/ttyson_test.script index aa3827f70..5ae4051ea 100644 --- a/sku.0/sys.server/compiled/game/script/test/ttyson_test.script +++ b/sku.0/sys.server/compiled/game/script/test/ttyson_test.script @@ -1,4 +1,3 @@ - // ====================================================================== include library.ai_lib; @@ -23,13 +22,11 @@ const string STARTING_EQUIPMENT_FILE = "datatables/equipment/newbie_equipment.if // ====================================================================== -// Hello World trigger OnSpeaking(String text) { if (true) //isGod(self)) { - //debugConsoleMsg( self, "ttyson_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/dead_eye_disk.script b/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/dead_eye_disk.script index 498ce3bf7..400521114 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/dead_eye_disk.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/dead_eye_disk.script @@ -1,11 +1,6 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: message_assembled.script - * Description: message_assembled base logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ +/* + Title: message_assembled.script + Description: message_assembled base logic */ //------------------------------------------------ @@ -147,4 +142,4 @@ void decodeDisk(obj_id self, obj_id player) { sendSystemMessage(player, DECODE_FAILED); } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/imperial_slicer_disk.script b/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/imperial_slicer_disk.script index 44094e451..13320fc9e 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/imperial_slicer_disk.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/imperial_slicer_disk.script @@ -1,14 +1,3 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: message_assembled.script - * Description: message_assembled base logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ - */ - -//------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act3/grav_unit_repair_kit.script b/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act3/grav_unit_repair_kit.script index 58949f1d8..19b531ed4 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act3/grav_unit_repair_kit.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act3/grav_unit_repair_kit.script @@ -1,14 +1,3 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: message_assembled.script - * Description: message_assembled base logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ - */ - -//------------------------------------------------ // Includes //------------------------------------------------ @@ -80,4 +69,4 @@ void repairGravUnit(obj_id self, obj_id player) { sendSystemMessage(player, REPAIR_FAILED); } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_corsec_drall.script b/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_corsec_drall.script index e1b454811..e69de29bb 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_corsec_drall.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_corsec_drall.script @@ -1,2 +0,0 @@ -// spawning script for Corsec vs. Drall Battle. - diff --git a/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_script_1.script b/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_script_1.script index 050e3ced4..086235835 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_script_1.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_script_1.script @@ -62,11 +62,7 @@ void spawnCelebs(obj_id self) } -// -// // Imperials -// -// void spawnImperial01( obj_id self) { @@ -250,11 +246,7 @@ void spawnImperial_atst( obj_id self) return; } -// -// -// REBELS -// -// +// Rebels void spawnRebel_01( obj_id self) { @@ -432,11 +424,7 @@ void spawnRebel_16( obj_id self) return; } -// -// -// TURRETS -// -// +// Turrets void spawnTurret01( obj_id self) { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/corellia/coronet/police_base_masterspawner.script b/sku.0/sys.server/compiled/game/script/theme_park/corellia/coronet/police_base_masterspawner.script index 1bc881f2f..e69de29bb 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/corellia/coronet/police_base_masterspawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/corellia/coronet/police_base_masterspawner.script @@ -1,3 +0,0 @@ -// Dummy script for Theme Park: Naboo Theed Palace -// Masterspawner -// cbarnes 06-07-2003 \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/script/theme_park/corellia/gating.scriptlib b/sku.0/sys.server/compiled/game/script/theme_park/corellia/gating.scriptlib index dd68fb91c..b967f1e6f 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/corellia/gating.scriptlib +++ b/sku.0/sys.server/compiled/game/script/theme_park/corellia/gating.scriptlib @@ -1,6 +1,5 @@ include library.quests; include library.factions; -//include theme_park.corellia.gating; //corellia themepark quest constants: @@ -25,28 +24,14 @@ const string LEIA_COMBAT_2 = "leiaCombat2"; boolean canTakeQuest( obj_id player, string questId ) { - //temporary hack: All quests available all time: + return true; - - /* -----------------4/1/2002 1:26PM------------------ - * INSERT GATING LOGIC HERE! - * --------------------------------------------------*/ - - //debugServerConsoleMsg( player, "Error: Don't know WTF " + questId + " quest is!" ); - //return false; } boolean canTakeInfiltrationMission( obj_id player, string questId ) { - //temporary hack: All quests available all time: + return true; - - /* -----------------4/1/2002 1:26PM------------------ - * INSERT GATING LOGIC HERE! - * --------------------------------------------------*/ - - //debugServerConsoleMsg( player, "Error: " + questId + " is not an infiltration quest!" ); - //return false; } diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dathomir/aurilia/star_destroyer_intro_player.script b/sku.0/sys.server/compiled/game/script/theme_park/dathomir/aurilia/star_destroyer_intro_player.script index 8eda89a0b..2416fb0be 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dathomir/aurilia/star_destroyer_intro_player.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dathomir/aurilia/star_destroyer_intro_player.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.money; @@ -6,9 +5,6 @@ include library.groundquests; include library.sui; include library.utils; -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id SID_NO_MONEY_MSG = new string_id ("quest/force_sensitive/fs_crafting", "tracking_data_no_money"); diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dathomir/spider_cave/spider_cave_spawner.script b/sku.0/sys.server/compiled/game/script/theme_park/dathomir/spider_cave/spider_cave_spawner.script index aa8b26f13..e5f8af08a 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dathomir/spider_cave/spider_cave_spawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dathomir/spider_cave/spider_cave_spawner.script @@ -1,4 +1,4 @@ -// This script handles some of the sapwn for dathomir_nsister_cave.iff +// This script handles some of the spawn for dathomir_nsister_cave.iff include ai.ai; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_destruction_player.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_destruction_player.script index 01e1ec69b..c3d7d1003 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_destruction_player.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_destruction_player.script @@ -4,9 +4,6 @@ include library.space_dungeon; include library.pclib; -/***** CONSTANTS **********************************/ - - /***** TRIGGERS ***************************************/ trigger OnAttach() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_jawa_attack.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_jawa_attack.script index 562750637..6d633506d 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_jawa_attack.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_jawa_attack.script @@ -7,10 +7,6 @@ include library.utils; include library.chat; include ai.ai_combat; - -/***** CONSTANTS **********************************/ - - /***** TRIGGERS ***************************************/ trigger OnAttach() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_dearic_hotel_locked.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_dearic_hotel_locked.script index 089b9816d..616c43391 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_dearic_hotel_locked.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_dearic_hotel_locked.script @@ -11,7 +11,7 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id { return SCRIPT_CONTINUE; } - else if (hasObjVar(item, "gm")) + else if (hasObjVar(item, "gm") || isGod(item)) { return SCRIPT_CONTINUE; } @@ -21,4 +21,4 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id sendSystemMessage (item, warning); return SCRIPT_OVERRIDE; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_imperial_bunker_kashyyyk_locked.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_imperial_bunker_kashyyyk_locked.script index c9637eff3..e8f89cfa2 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_imperial_bunker_kashyyyk_locked.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_imperial_bunker_kashyyyk_locked.script @@ -39,7 +39,7 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id { return SCRIPT_CONTINUE; } - else if (hasObjVar(item, "gm")) + else if (hasObjVar(item, "gm") || isGod(item)) { return SCRIPT_CONTINUE; } @@ -49,4 +49,4 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id sendSystemMessage (item, warning); return SCRIPT_OVERRIDE; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_keren_association_hall_locked.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_keren_association_hall_locked.script index 9515905a8..16a28ca5e 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_keren_association_hall_locked.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_keren_association_hall_locked.script @@ -16,7 +16,7 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id removeObjVar(item, "doneWithEmperor"); return SCRIPT_CONTINUE; } - else if (hasObjVar(item, "gm")) + else if (hasObjVar(item, "gm") || isGod(item)) { return SCRIPT_CONTINUE; } @@ -26,4 +26,4 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id sendSystemMessage (item, warning); return SCRIPT_OVERRIDE; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_mos_eisley_lucky_despot_locked.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_mos_eisley_lucky_despot_locked.script index e0c837842..2e9341506 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_mos_eisley_lucky_despot_locked.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_mos_eisley_lucky_despot_locked.script @@ -17,7 +17,7 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id removeObjVar(item, "doneWithSolo"); return SCRIPT_CONTINUE; } - else if (hasObjVar(item, "gm")) + else if (hasObjVar(item, "gm") || isGod(item)) { return SCRIPT_CONTINUE; } @@ -27,4 +27,4 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id sendSystemMessage (item, warning); return SCRIPT_OVERRIDE; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_narmle_hotel_locked.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_narmle_hotel_locked.script index f1648c515..946e78c39 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_narmle_hotel_locked.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_narmle_hotel_locked.script @@ -59,7 +59,7 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id { return SCRIPT_CONTINUE; } - else if (hasObjVar(item, "gm")) + else if (hasObjVar(item, "gm") || isGod(item)) { return SCRIPT_CONTINUE; } @@ -74,4 +74,4 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id sendSystemMessage (item, warning); return SCRIPT_OVERRIDE; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/airlock_clean.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/airlock_clean.script index fff9e555d..ec4bde739 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/airlock_clean.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/airlock_clean.script @@ -2,9 +2,6 @@ include library.ai_lib; - -/***** CONSTANTS **********************************/ - /***** TRIGGERS ***************************************/ trigger OnAttach() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/attacker_wave.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/attacker_wave.script index 2b9161086..964896515 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/attacker_wave.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/attacker_wave.script @@ -2,9 +2,6 @@ include library.ai_lib; - -/***** CONSTANTS **********************************/ - /***** TRIGGERS ***************************************/ trigger OnAttach() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/boss_cleanup.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/boss_cleanup.script index 9a0d2a0b5..6e2f89e70 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/boss_cleanup.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/boss_cleanup.script @@ -2,9 +2,6 @@ include library.ai_lib; - -/***** CONSTANTS **********************************/ - /***** TRIGGERS ***************************************/ trigger OnAttach() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/leader_cleanup.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/leader_cleanup.script index b3732a566..1410db621 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/leader_cleanup.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/leader_cleanup.script @@ -2,9 +2,6 @@ include library.ai_lib; - -/***** CONSTANTS **********************************/ - /***** TRIGGERS ***************************************/ trigger OnAttach() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/generic_spawner.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/generic_spawner.script index 0e22f49ee..4c2daad31 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/generic_spawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/generic_spawner.script @@ -5,6 +5,8 @@ include library.create; include library.trial; include library.space_dungeon; include library.instance; +include library.locations; +include library.spawning; const string SPAWNED_LIST = "spawned"; const string SPAWNED = SPAWNED_LIST+"."+"spawnNumber_"; @@ -322,14 +324,39 @@ void spawnCreatures(int x, string datatable, obj_id self ) } } //Boss Mob Check is done, and if he's there our spawn string has been updated - - obj_id spawnedCreature = create.object (spawn, spawnPoint); - if (!isIdValid(spawnedCreature)) + + location locTest = spawnPoint; + //Radius check + if(dataTableHasColumn(datatable, "radius")) { - CustomerServiceLog("bad_spawner_data", "spawner " + self + ", datatable " + datatable + ", row " + x + ", mob " + spawn + " doesn't exist"); - removeObjVar (self, SPAWNED + x); - return; + float fltRadius = dataTableGetFloat(datatable, x, "radius"); + if(fltRadius != 0) + { + locTest = spawning.getRandomLocationInCircle(locTest, fltRadius); + } } + + //Planet Level Check + int level = -1; + if(dataTableHasColumn(datatable, "planet_level")) + { + int useLevel = dataTableGetInt(datatable, x, "planet_level"); + if(useLevel != 0) + { + level = getRandomPlanetCreatureLevel(self, spawn, locTest); + + } + } + + obj_id spawnedCreature = create.object (spawn, locTest, level); + + if (!isIdValid(spawnedCreature)) + { + CustomerServiceLog("bad_spawner_data", "spawner " + self + ", datatable " + datatable + ", row " + x + ", mob " + spawn + " doesn't exist"); + removeObjVar (self, SPAWNED + x); + return; + } + if (dataTableHasColumn (datatable, "convo_script")) { @@ -491,3 +518,57 @@ boolean canSpawnByConfigSetting() return true; } + +//Stolen from interior_spawner +int getRandomPlanetCreatureLevel(obj_id spawner, string npcType, location here) +{ + // get planet level range + int minLevel = locations.getMinDifficultyForPlanet(here.area); + int maxLevel = locations.getMaxDifficultyForPlanet(here.area); + + utils.setScriptVar(spawner, "testing_planetMinLevel", minLevel); + utils.setScriptVar(spawner, "testing_planetMaxLevel", maxLevel); + utils.setScriptVar(spawner, "testing_here.area", here.area); + + int level = minLevel; + + //get creature data + dictionary creatureDict = utils.dataTableGetRow(create.CREATURE_TABLE, npcType); + + //dynamic level for planet + if( creatureDict != null ) + { + int baseLevel = creatureDict.getInt("BaseLevel"); + level = baseLevel; + + if ( minLevel > 0 && maxLevel > 0 ) + { + if ( level < minLevel || level > maxLevel ) + { + if ( level < minLevel ) + { + level = minLevel; + } + else if ( level > maxLevel ) + { + level = maxLevel; + } + + CustomerServiceLog ("interior_spawner_level", "Spawner " + spawner + " tried to spawn a creature whose base level from creatures.tab ("+ baseLevel +") was outside of the planet's range ("+ minLevel +" to "+ maxLevel +")."); + } + } + } + + //validate level + if( level < 1 ) + { + level = 1; + } + + /*if( level > 90 ) + { + level = 90; + }*/ + + return level; +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_crystal_object.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_crystal_object.script index 98d5b4ea7..985e148de 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_crystal_object.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_crystal_object.script @@ -1,4 +1,3 @@ - // ******************************************************************** // INCLUDES // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_event_manager.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_event_manager.script index 9c065b45d..7feb749c1 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_event_manager.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_event_manager.script @@ -1,5 +1,5 @@ // Obiwan event manager - overall controller/initializer for obiwan event. -//This script borrows heavily from THicks link event manager script +//This script borrows heavily from link event manager script // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_exit_object.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_exit_object.script index 4ff23645e..71f8f69e4 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_exit_object.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_exit_object.script @@ -1,5 +1,5 @@ // Obiwan event launch instance object script - sets up and hooks up the player for the obiwan event on mustafar. -//This script borrows heavily from THicks link_player script +//This script borrows heavily from link_player script // ******************************************************************** // INCLUDES diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_jedi_crystal_stand.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_jedi_crystal_stand.script index b86ce2c6f..5e79aff9c 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_jedi_crystal_stand.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_jedi_crystal_stand.script @@ -1,5 +1,5 @@ // Obiwan event launch instance object script - sets up and hooks up the player for the obiwan event on mustafar. -//This script borrows heavily from THicks link_player script +//This script borrows heavily from link_player script // ******************************************************************** // INCLUDES diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_lair_boss.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_lair_boss.script index b5e14c8d6..eb6ea3c92 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_lair_boss.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_lair_boss.script @@ -1,5 +1,5 @@ // dark_jedi_boss.script -- controller script that sits on the dark jedi boss from the obiwan finale for mustafar expansion -// this script borrows heavily from the link event foreman script written by THicks +// this script borrows heavily from the link event foreman script // ******************************************************************** // INCLUDES diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_launch_instance_object.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_launch_instance_object.script index c9ce44d23..f3325c612 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_launch_instance_object.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_launch_instance_object.script @@ -1,5 +1,5 @@ // Obiwan event launch instance object script - sets up and hooks up the player for the obiwan event on mustafar. -//This script borrows heavily from THicks link_player script +//This script borrows heavily from link_player script // ******************************************************************** // INCLUDES diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_minion_ops.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_minion_ops.script index 0b5a32eea..0ad09bd4f 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_minion_ops.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_minion_ops.script @@ -1,5 +1,3 @@ - - // ******************************************************************** // INCLUDES // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_player.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_player.script index 326c0a8f7..687e12246 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_player.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_player.script @@ -1,5 +1,5 @@ // Obiwan event player script- sets up and hooks up the player for the obiwan event on mustafar. -//This script borrows heavily from THicks link_player script +//This script borrows heavily from link_player script // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_recall_object.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_recall_object.script index 0bb1a9f9a..b6ce06dfc 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_recall_object.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_recall_object.script @@ -1,5 +1,5 @@ // Obiwan event launch instance object script - sets up and hooks up the player for the obiwan event on mustafar. -//This script borrows heavily from THicks link_player script +//This script borrows heavily from link_player script // ******************************************************************** // INCLUDES diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_death.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_death.script index a8f5cc057..c9d2b07d6 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_death.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_death.script @@ -1,3 +1,4 @@ +//Includes include library.create; include library.utils; include library.ai_lib; @@ -43,4 +44,4 @@ void createMyLoot(obj_id self) createObject( myLoot1, corpseInventory, "" ); createObject( myLoot2, corpseInventory, "" ); return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_lock.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_lock.script index 48e8166e4..1342fc5ca 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_lock.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_lock.script @@ -1,3 +1,4 @@ +//Includes include library.utils; include library.pclib; include library.groundquests; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_manager.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_manager.script index 45c272ce3..33e082431 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_manager.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_manager.script @@ -1,3 +1,4 @@ +//Includes include library.utils; include library.create; include library.badge; @@ -25,7 +26,7 @@ trigger OnInitialize() trigger OnHearSpeech(obj_id speaker, string text) { - //TESTING FUNCTIONS. Should be removed before checkin! + //Testing Functions. Should be removed before checkin. if (text == "startEncounter") { dictionary params = new dictionary(); @@ -53,7 +54,7 @@ messageHandler handleBeginEncounter() obj_id top = getTopMostContainer ( self ); obj_id cell = getCellId(top, "hall57"); - // spawn the machine in the other room, yo! + // spawn the machine in the other room float mx = -227.2f; float my = -92.6f; float mz = 156.2f; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/junk_compactor.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/junk_compactor.script index f0c60fcb5..a9e5a15a6 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/junk_compactor.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/junk_compactor.script @@ -1,3 +1,4 @@ +//Includes include library.sui; include library.chat; include library.prose; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/magic_stone.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/magic_stone.script index 378a29c93..2a4de646a 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/magic_stone.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/magic_stone.script @@ -28,7 +28,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) if (template.equals("object/building/kashyyyk/thm_kash_myyydril_caverns.iff")) { - //sendSystemMessageTestingOnly(player, "Fooooooooom! Whooooooooosh!"); + //sendSystemMessageTestingOnly(player, "Test!"); warpPlayer(player, "kashyyyk_main", -568, 0, -100 , null, 0, 0, 0, null, false); } else @@ -39,4 +39,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/nova_orion_station/nova_orion_public_instance.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/nova_orion_station/nova_orion_public_instance.script index 9b7aed638..3167fb37a 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/nova_orion_station/nova_orion_public_instance.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/nova_orion_station/nova_orion_public_instance.script @@ -20,10 +20,9 @@ trigger OnInitialize() trigger OnClusterWideDataResponse(string manage_name, string name, int request_id, string[] element_name_list, dictionary[] data, int lock_key) { - // Oh god, how I hate this. The ValueDictionary in C++ doesn't support anything but basic types, but we need to store an array of object + // The ValueDictionary in C++ doesn't support anything but basic types, but we need to store an array of object // ids here so that other servers can know the population here. So, what we do is cheat. We create the Vector and pack it into a string - // to be stored as data, and then unpack it on the other side. Not the best solution by far, but there is simply not enough time to add in - // all the array types into ValueType* :'( + // to be stored as data, and then unpack it on the other side. Vector players = getPlayersInStation(self); string players_string = new string(utils.packObject(players)); diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/space_dungeon_controller.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/space_dungeon_controller.script index a0fefeb04..43ecee290 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/space_dungeon_controller.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/space_dungeon_controller.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: space_dungeon_controller - * Description: Attaches to the dungeon object to control travel and accessibility functions. - * @author $Author:$ - * @version $Revision:$ + Title: space_dungeon_controller + Description: Attaches to the dungeon object to control travel and accessibility functions. **********************************************************************/ @@ -243,13 +238,10 @@ messageHandler removePlayerFromParticipantIdList() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ void doLogging(string section, string message) { if(LOGGING) LOG("logging/space_dungeon_controller/"+section, message); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/exit_terminal.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/exit_terminal.script index 6267fecc2..9a21d8351 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/exit_terminal.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/exit_terminal.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.space_dungeon; @@ -60,11 +59,3 @@ void confirmEject(obj_id player, obj_id terminal) //---------------------------------------------------------------------- - -//---------------------------------------------------------------------- - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/kachirho_slave_gate.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/kachirho_slave_gate.script index f15ceeec8..6dc34b3d1 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/kachirho_slave_gate.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/kachirho_slave_gate.script @@ -22,7 +22,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info item) utils.dismountRiderJetpackCheck(player); - //Hack cuz I suck + //Hack if (!hasObjVar(self, "space_dungeon.ticket.point")) setObjVar(self, "space_dungeon.ticket.point", "kashyyyk_main"); if (!hasObjVar(self, "space_dungeon.ticket.dungeon")) diff --git a/sku.0/sys.server/compiled/game/script/theme_park/endor/marauder_base/marauderbase_spawner.script b/sku.0/sys.server/compiled/game/script/theme_park/endor/marauder_base/marauderbase_spawner.script index 36fdf9cef..f176c99af 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/endor/marauder_base/marauderbase_spawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/endor/marauder_base/marauderbase_spawner.script @@ -1,4 +1,4 @@ -// This script will spawn the theme park NPCs for the Marauder Base on Endor. +// This script will spawn the NPCs for the Marauder Base on Endor. include ai.ai; include library.ai_lib; @@ -120,4 +120,4 @@ void killCelebs(obj_id self) removeObjVar (self, "MarauderBaseInhabitants.szingo"); return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/fort_tusken/fort_tusken.script b/sku.0/sys.server/compiled/game/script/theme_park/fort_tusken/fort_tusken.script index 60ee57af4..b21e35a77 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/fort_tusken/fort_tusken.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/fort_tusken/fort_tusken.script @@ -1,8 +1,6 @@ /********************************************************************** - * Title: Fort Tusken - * Description: Fills out Fort Tusken with Tusken Raiders - * @author $Author: Todd Bailey $ - * @version $Revision: #2$ + Title: Fort Tusken + Description: Fills out Fort Tusken with Tusken Raiders ***********************************************************************/ include ai.ai; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/imperial/retreatspawner.script b/sku.0/sys.server/compiled/game/script/theme_park/imperial/retreatspawner.script index 3cfc86a5c..661ae1422 100755 --- a/sku.0/sys.server/compiled/game/script/theme_park/imperial/retreatspawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/imperial/retreatspawner.script @@ -1,4 +1,3 @@ - include ai.ai; include library.ai_lib; include library.create; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/force_shrine.script b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/force_shrine.script index 734e05298..71c481172 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/force_shrine.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/force_shrine.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.badge; @@ -9,10 +8,6 @@ include library.static_item; include library.sui; include library.utils; - -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id MEDITATE_MENU = new string_id("jedi_trials","meditate"); diff --git a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/knight_trials.script b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/knight_trials.script index 8ab8bfef9..80804609d 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/knight_trials.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/knight_trials.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.chat; @@ -12,13 +11,6 @@ include library.sui; include library.utils; include library.xp; -/***** INHERITS ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - - /***** TRIGGERS ********************************************************/ trigger OnAttach() diff --git a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials.script b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials.script index ca8cd8110..6a32326c5 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -14,9 +13,6 @@ include library.utils; include library.xp; include library.static_item; -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string CITIES_DATATABLE = "datatables/jedi_trials/cities.iff"; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials_search.script b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials_search.script index b7989886b..dbea17565 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials_search.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials_search.script @@ -1,13 +1,8 @@ -// For the Corellian Corvette quests" a player on the quest must find certain documents using this search. - /***** INCLUDES ********************************************************/ include library.jedi_trials; include library.utils; -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string DATATABLE_NAME = "datatables/dungeon/corellian_corvette_quest.iff"; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/lair/lair_base.script b/sku.0/sys.server/compiled/game/script/theme_park/lair/lair_base.script index 91535f286..696e0c218 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/lair/lair_base.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/lair/lair_base.script @@ -7,8 +7,7 @@ const int LAIR_RANGE = 200; const int LAIR_LIMIT = 2; -/* -----------------7/9/2002 2:47PM------------------ - * recreate the trigger volume: +/* recreate the trigger volume: * --------------------------------------------------*/ trigger OnInitialize() { @@ -16,8 +15,7 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/* -----------------7/9/2002 3:20PM------------------ - * Spawn all the creatures, setup the trigger volume +/* Spawn all the creatures, setup the trigger volume * and flag the lair as Persistent: * --------------------------------------------------*/ trigger OnAttach() @@ -39,8 +37,7 @@ trigger OnObjectDisabled (obj_id killer) } -/* -----------------7/9/2002 3:18PM------------------ - * Spawn all the critters and make them persistent: +/* Spawn all the critters and make them persistent: * --------------------------------------------------*/ void spawnAllCreatures(obj_id lair) { @@ -66,14 +63,12 @@ void spawnAllCreatures(obj_id lair) return; } -/* -----------------7/9/2002 2:47PM------------------ - * Receive this message when a creature is destroyed: +/* Receive this message when a creature is destroyed: * Send a call-back with a delay dependig on the difficulty * of the POI * --------------------------------------------------*/ -/* -----------------7/9/2002 2:48PM------------------ - * Respawn a dead creature: +/* Respawn a dead creature: * --------------------------------------------------*/ messageHandler respawnCreature() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/code_break_minigame.script b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/code_break_minigame.script index 2b42b31aa..03e56efb0 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/code_break_minigame.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/code_break_minigame.script @@ -1,13 +1,8 @@ -//----------------------------------------------------------------- -// //-------------------------CONTAINER PUZZLE------------------------ -// //Player must guess numbers for the combination on the locked container. //The player is given a hint as to how many digits are in the number via //asteriscs. -// //----------------------------------------------------------------- -//-Jeff Haskell 2008 include library.buff; include library.collection; @@ -566,4 +561,4 @@ boolean blog(string msg) if(LOGGING_ON) LOG("minigame",msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/qrant_map_quest_object.script b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/qrant_map_quest_object.script index b310b7ac7..85af76406 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/qrant_map_quest_object.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/qrant_map_quest_object.script @@ -1,4 +1,3 @@ - /*************************************************************/ include library.city; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/quest_shuttle_comlink.script b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/quest_shuttle_comlink.script index 1a68c6929..26c37b2e5 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/quest_shuttle_comlink.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/quest_shuttle_comlink.script @@ -1,4 +1,3 @@ - /*************************************************************/ include library.city; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/slicing_minigame.script b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/slicing_minigame.script index 43dc7e6eb..b77e057f1 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/slicing_minigame.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/slicing_minigame.script @@ -1,13 +1,7 @@ -//----------------------------------------------------------------- -// //-------------------------SAFE PUZZLE----------------------------- -// //Player must unscramble the scrambled passphrase or make words using //3 or 4 letter words out of the scrambled passphrase. -// //----------------------------------------------------------------- -//-Jeff Haskell 2008 - include library.buff; include library.collection; include library.consumable; @@ -735,4 +729,4 @@ boolean blog(string msg) if(LOGGING_ON) LOG("minigame",msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/target_map_puzzle.script b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/target_map_puzzle.script index c62d797b9..192fc73e0 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/target_map_puzzle.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/target_map_puzzle.script @@ -1,11 +1,6 @@ -//----------------------------------------------------------------- -// //-------------------------MAP PUZZLE------------------------ -// //Player must decipher the map text and solve the specified text. -// //----------------------------------------------------------------- -//-Jeff Haskell 2008 include library.buff; include library.collection; @@ -621,4 +616,4 @@ boolean blog(string msg) if(LOGGING_ON) LOG("minigame",msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/naboo/gating.scriptlib b/sku.0/sys.server/compiled/game/script/theme_park/naboo/gating.scriptlib index 3ffaea8c4..b7f8cff7b 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/naboo/gating.scriptlib +++ b/sku.0/sys.server/compiled/game/script/theme_park/naboo/gating.scriptlib @@ -1,6 +1,5 @@ include library.quests; include library.factions; -//include theme_park.naboo.gating; //naboo themepark quest constants: @@ -88,8 +87,7 @@ boolean canTakeInfiltrationMission( obj_id player, string questId ) //temporary hack: All quests available all time: return true; - /* -----------------4/1/2002 1:26PM------------------ - * INSERT GATING LOGIC HERE! + /* INSERT GATING LOGIC HERE! * --------------------------------------------------*/ //debugServerConsoleMsg( player, "Error: " + questId + " is not an infiltration quest!" ); diff --git a/sku.0/sys.server/compiled/game/script/theme_park/naboo/theed/palace_masterspawner.script b/sku.0/sys.server/compiled/game/script/theme_park/naboo/theed/palace_masterspawner.script index 8f75780a5..3365ca77b 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/naboo/theed/palace_masterspawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/naboo/theed/palace_masterspawner.script @@ -1,6 +1,5 @@ -// Dummy script for Theme Park: Naboo Theed Palace +// Script for Theme Park: Naboo Theed Palace // Masterspawner -// cbarnes 06-07-2003 include library.create; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/nym/computer.script b/sku.0/sys.server/compiled/game/script/theme_park/nym/computer.script index d69aae7dd..39b3ebfe0 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/nym/computer.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/nym/computer.script @@ -19,6 +19,13 @@ messageHandler makeNewDrive () trigger OnObjectMenuSelect(obj_id player, int item) { + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); + + if (isDead(player) || isIncapacitated(player) || dist > 6.0) + return SCRIPT_CONTINUE; + if(item != menu_info_types.ITEM_USE) return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/nym/droid_module.script b/sku.0/sys.server/compiled/game/script/theme_park/nym/droid_module.script index c860f4749..a61f9ac34 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/nym/droid_module.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/nym/droid_module.script @@ -19,6 +19,13 @@ trigger OnObjectMenuRequest(obj_id player, menu_info item) trigger OnObjectMenuSelect(obj_id player, int item) { + location here = getLocation (player); + location term = getLocation (self); + float dist = getDistance(here, term); + + if (isDead(player) || isIncapacitated(player) || dist > 6.0) + return SCRIPT_CONTINUE; + if(item != menu_info_types.ITEM_USE) return SCRIPT_CONTINUE; @@ -40,4 +47,4 @@ trigger OnInitialize() detachScript(self, "item.container.base.base_container"); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/nym/speaker.script b/sku.0/sys.server/compiled/game/script/theme_park/nym/speaker.script index 121c0125e..e69de29bb 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/nym/speaker.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/nym/speaker.script @@ -1 +0,0 @@ -//nothing here. \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/script/theme_park/outbreak_prolog/publish_gift_prolog_quest.script b/sku.0/sys.server/compiled/game/script/theme_park/outbreak_prolog/publish_gift_prolog_quest.script index 1f44ef0ab..ae147ce71 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/outbreak_prolog/publish_gift_prolog_quest.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/outbreak_prolog/publish_gift_prolog_quest.script @@ -1,4 +1,3 @@ - /*************************************************************/ include library.factions; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/poi/base.script b/sku.0/sys.server/compiled/game/script/theme_park/poi/base.script index 97bc35d4d..ee1356e0f 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/poi/base.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/poi/base.script @@ -1,9 +1,7 @@ -/* -----------------4/15/2002 11:04AM---------------- - * This is the base script which all POI content scripts +/* This is the base script which all POI content scripts * must inherit. * --------------------------------------------------*/ -/* -----------------4/15/2002 10:57AM---------------- - * Each POI template must specify the following objvar: +/* Each POI template must specify the following objvar: * * poi.script - the name of the content script. * - Used by poi.launch to start the main @@ -51,8 +49,7 @@ const string POI_OBJECTIVE = poi.POI_OBJECTIVE; //scripts: const string POI_OBJECT_SCRIPT = poi.POI_OBJECT_SCRIPT; -/* -----------------4/15/2002 2:38PM----------------- - * Use this function to create POI elements: +/* Use this function to create POI elements: * --------------------------------------------------*/ obj_id poiCreateObject( obj_id poiObject, string template, float x, float z ) { @@ -164,8 +161,7 @@ string poiFindObjectName() return poi.findObjectName(); } -/* -----------------4/15/2002 6:16PM----------------- - * Use this function to cause the object to emit a message to the main POI +/* Use this function to cause the object to emit a message to the main POI * script when the object is destroyed * --------------------------------------------------*/ void poiSetDestroyMessage( obj_id poiObject, string name, string messageHandlerName, int delay) @@ -208,8 +204,7 @@ void poiSetDestroyMessage( string messageHandlerName ) poi.setDestroyMessage(messageHandlerName); } -/* -----------------4/15/2002 7:00PM----------------- - * These functions are used to Grant, Remove and Deny credit for poi completion: +/* These functions are used to Grant, Remove and Deny credit for poi completion: * --------------------------------------------------*/ void poiGrantCredit( obj_id poiObject, obj_id player ) { @@ -271,8 +266,7 @@ boolean poiIsDeniedCredit( obj_id poiBaseObject, string objVarName ) return poi.isDeniedCredit(poiBaseObject, objVarName); } -/* -----------------4/15/2002 5:01PM----------------- - * These functions are used internally to maintain a string index of POI elements +/* These functions are used internally to maintain a string index of POI elements * --------------------------------------------------*/ void poiAddToStringList( obj_id element, string name ) { @@ -304,16 +298,14 @@ void poiRemoveFromStringList( string name ) poi.removeFromStringList(name); } -/* -----------------4/15/2002 5:00PM----------------- - * These functions are used internally to maintain a list of POI elements +/* These functions are used internally to maintain a list of POI elements * --------------------------------------------------*/ void poiAddToMasterList( obj_id poiBaseObject, obj_id elementToAdd ) { poi.addToMasterList(poiBaseObject, elementToAdd); } -/* -----------------4/15/2002 2:39PM----------------- - * this function is used internally to remove objects from the +/* this function is used internally to remove objects from the * string and master lists. * --------------------------------------------------*/ void poiRemoveFromMasterList( obj_id poiBaseObject, obj_id elementToRemove ) @@ -326,8 +318,7 @@ boolean poiIsInMasterList( obj_id poiBaseObject, obj_id element ) return poi.isInMasterList(poiBaseObject, element); } -/* -----------------4/15/2002 2:40PM----------------- - * This function is mostly used internally to find the poi +/* This function is mostly used internally to find the poi * base object * --------------------------------------------------*/ obj_id poiGetBaseObject( obj_id poiObject ) @@ -340,8 +331,7 @@ obj_id poiGetBaseObject() return poi.getBaseObject(); } -/* -----------------4/15/2002 2:40PM----------------- - * This function is used internally. It is called when the +/* This function is used internally. It is called when the * base object is destroyed * --------------------------------------------------*/ void poiBaseObjectDestroyed( obj_id poiBaseObject ) @@ -349,16 +339,14 @@ void poiBaseObjectDestroyed( obj_id poiBaseObject ) poi.baseObjectDestroyed(poiBaseObject); } -/* -----------------4/15/2002 2:41PM----------------- - * This function is used internally when a POI element is destroyed +/* This function is used internally when a POI element is destroyed * --------------------------------------------------*/ void poiObjectDestroyed( obj_id element ) { poi.objectDestroyed(element); } -/* -----------------4/15/2002 7:22PM----------------- - * These functions are used to retrieve data from +/* These functions are used to retrieve data from * objvars placed on the main POI object from template: * --------------------------------------------------*/ string poiGetDifficulty( obj_id poiObject ) @@ -406,8 +394,7 @@ string poiGetObjective() return poi.getObjective(); } -/* -----------------4/15/2002 8:23PM----------------- - * These functions can be used to override the faction-info: +/* These functions can be used to override the faction-info: * --------------------------------------------------*/ void poiSetFaction( obj_id poiObject, string faction ) { @@ -429,8 +416,7 @@ void poiSetFactionValue( float factionValue ) poi.setFactionValue(factionValue); } -/* -----------------4/15/2002 7:32PM----------------- - * This function flags a POI as "complete", cleans it up, and credits the winners. +/* This function flags a POI as "complete", cleans it up, and credits the winners. * --------------------------------------------------*/ void poiComplete( obj_id poiObject, int status ) { @@ -463,8 +449,7 @@ void poiSendMissionStatus( obj_id poiBaseObject, int status ) { poi.sendMissionStatus(poiBaseObject, status); } -/* -----------------4/16/2002 4:02PM----------------- - * Never call this function directly. It's invoked by the poi_object +/* Never call this function directly. It's invoked by the poi_object * script when the base object is removed from the world. * * All items told to destroy themselves, all POI data is reset diff --git a/sku.0/sys.server/compiled/game/script/theme_park/poi/launch.script b/sku.0/sys.server/compiled/game/script/theme_park/poi/launch.script index cbcc27d95..af9c73b88 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/poi/launch.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/poi/launch.script @@ -1,13 +1,11 @@ -/* -----------------4/15/2002 10:42AM---------------- - * This script is attached to all POI's in the +/* This script is attached to all POI's in the * POI template. It waits for a message from the * spawning or mission system (whichever created * the POI) and then loads the POI's content * script. * --------------------------------------------------*/ -/* -----------------4/15/2002 10:57AM---------------- - * Each POI template must specify the following objvar: +/* Each POI template must specify the following objvar: * * poi.script - the name of the content script. * diff --git a/sku.0/sys.server/compiled/game/script/theme_park/poi/poi_object.script b/sku.0/sys.server/compiled/game/script/theme_park/poi/poi_object.script index b7c846683..a52783fab 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/poi/poi_object.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/poi/poi_object.script @@ -1,5 +1,4 @@ -/* -----------------4/15/2002 11:34AM---------------- - * This script is attached to each object as it +/* This script is attached to each object as it * is created by the poi content script. * --------------------------------------------------*/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/rebel_general_speech_manager.script b/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/rebel_general_speech_manager.script index 40b89ad78..5d65a1790 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/rebel_general_speech_manager.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/rebel_general_speech_manager.script @@ -1,5 +1,5 @@ //Restuss Rebel General event manager. -//This script borrows heavily from THicks link event manager script. +//This script borrows heavily from link event manager script. // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/st3_boss_death.script b/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/st3_boss_death.script index fc3a2781d..8de525c5b 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/st3_boss_death.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/st3_boss_death.script @@ -34,5 +34,3 @@ trigger OnIncapacitated (obj_id killer) } return SCRIPT_CONTINUE; } - -/***** MESSAGE HANDLERS ************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/theme_park/script_spawner/spawner_methods/ss_setup.script b/sku.0/sys.server/compiled/game/script/theme_park/script_spawner/spawner_methods/ss_setup.script index d02b65323..63f549190 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/script_spawner/spawner_methods/ss_setup.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/script_spawner/spawner_methods/ss_setup.script @@ -1,4 +1,4 @@ -// Behavior handler attached to NPCs that are spawned by a Travis spawner. +// Behavior handler attached to NPCs that are spawned by a spawner. include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/spawn_egg/npc_death.script b/sku.0/sys.server/compiled/game/script/theme_park/spawn_egg/npc_death.script index 9794a3d54..29759f74d 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/spawn_egg/npc_death.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/spawn_egg/npc_death.script @@ -1,5 +1,4 @@ -/* -----------------3/20/2002 5:33PM----------------- - * This script is attached to NPCs by their spawnegg +/* This script is attached to NPCs by their spawnegg * when they are spawned. * * The NPC messages the spawnegg when it dies so that diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/bestine_pilots_club/masterspawner.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/bestine_pilots_club/masterspawner.script index c66eeccf1..dcf1483ec 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/bestine_pilots_club/masterspawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/bestine_pilots_club/masterspawner.script @@ -1,8 +1,6 @@ /********************************************************************** * Title: masterspawner * Description: Fills out Bestine Pilots Club. - * @author $Author: Todd Bailey and (Reece Thornton)$ - * @version $Revision: #0$ ***********************************************************************/ include library.create; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/jabbaspawner/masterspawner.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/jabbaspawner/masterspawner.script index 0e93e23c9..01ed5ea0f 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/jabbaspawner/masterspawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/jabbaspawner/masterspawner.script @@ -1,8 +1,6 @@ /********************************************************************** * Title: masterspawner * Description: Fills out Jabbas Palace. - * @author $Author: Todd Bailey and (Reece Thornton)$ - * @version $Revision: #0$ ***********************************************************************/ include ai.ai; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/mos_eisley/masterspawner.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/mos_eisley/masterspawner.script index 56c28746f..9fcbc7be0 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/mos_eisley/masterspawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/mos_eisley/masterspawner.script @@ -1,5 +1,6 @@ include library.create; include library.ai_lib; +include library.performance; trigger OnInitialize () @@ -35,7 +36,7 @@ void spawnEveryone(obj_id self) spawnChadraFans(self); spawnCheatedGambler(self); spawnEntAlcove(self); - spawnPilot(self); + spawnJunkDealer(self); // spawnHanandChewie(self); return; } @@ -502,6 +503,11 @@ void spawnBithBand (obj_id self) obj_id horn = create.object ("bith_musician", hornloc); obj_id fizz = create.object ("bith_musician", fizzloc); obj_id bandfill = create.object ("bith_musician", bfloc); + setObjVar (figrin, performance.NPC_ENTERTAINMENT_NO_ENTERTAIN, 1); + setObjVar (box, performance.NPC_ENTERTAINMENT_NO_ENTERTAIN, 1); + setObjVar (horn, performance.NPC_ENTERTAINMENT_NO_ENTERTAIN, 1); + setObjVar (fizz, performance.NPC_ENTERTAINMENT_NO_ENTERTAIN, 1); + setObjVar (bandfill, performance.NPC_ENTERTAINMENT_NO_ENTERTAIN, 1); ai_lib.setDefaultCalmMood (figrin, "themepark_music_3"); ai_lib.setDefaultCalmMood (box, "themepark_music_2"); ai_lib.setDefaultCalmMood (horn, "themepark_music_3"); @@ -611,19 +617,15 @@ void spawnEntAlcove(obj_id self) return; } -void spawnPilot(obj_id self) +void spawnJunkDealer(obj_id self) { - obj_id room = getCellId (self, "private_room"); - location pilotLoc = new location (-21.2103f, -0.895f, 24.3324f, "tatooine", room); - int yaw = 178; - obj_id pilot = create.object ("object/mobile/space_privateer_tier1_tatooine.iff", pilotLoc); - setYaw(pilot, yaw); - setCreatureStatic (pilot, true); - setInvulnerable (pilot, true); - setName (pilot, "Dravis (Privateer Pilot Trainer)"); - ai_lib.setDefaultCalmMood (pilot, "npc_imperial"); - attachScript (pilot, "conversation.tatooine_privateer_trainer_1"); - attachScript (pilot, "planet_map.map_loc_creature"); + obj_id room = getCellId (self, "private_room2"); + location junkLoc = new location (-30.9152f, -0.52f, 6.8631f, "tatooine", room); + int yaw = 25; + obj_id junkDealer = create.object ("junk_dealer", junkLoc); + setYaw(junkDealer, yaw); + setInvulnerable (junkDealer, true); + ai_lib.setDefaultCalmMood (junkDealer, "npc_imperial"); return; } diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/barada.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/barada.script index 150a68efb..29ac69679 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/barada.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/barada.script @@ -4,8 +4,7 @@ const string[] SCRIPTS = { "barada_quest_1.barada_barada" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/bib_fortuna.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/bib_fortuna.script index 13ec91af6..438e40f60 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/bib_fortuna.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/bib_fortuna.script @@ -6,8 +6,7 @@ const string[] SCRIPTS = { "bib_newbie_quest_2.bib_fortuna" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/dera_darklighter.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/dera_darklighter.script index 3bfdaaa75..86213eda1 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/dera_darklighter.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/dera_darklighter.script @@ -10,8 +10,7 @@ const string[] SCRIPTS = { "dera_crafting_2.dvc2_dera_convo" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/ephant_mon.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/ephant_mon.script index 2b764d1ef..e27970a11 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/ephant_mon.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/ephant_mon.script @@ -5,8 +5,7 @@ const string[] SCRIPTS = { "max_rebo_quest_1.ephant_mon" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/jabba.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/jabba.script index 57d63ad2b..8d091c62d 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/jabba.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/jabba.script @@ -10,8 +10,7 @@ const string[] SCRIPTS = { "jabba_veteran_crafting_2.jvc2_jabba_convo" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/max_rebo.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/max_rebo.script index 17c64489b..1b4e5d7ce 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/max_rebo.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/max_rebo.script @@ -4,8 +4,7 @@ const string[] SCRIPTS = { "max_rebo_quest_1.max_rebo" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/porcellus.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/porcellus.script index 6837ddd3b..fa84138f7 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/porcellus.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/porcellus.script @@ -4,8 +4,7 @@ const string[] SCRIPTS = { "max_rebo_quest_1.porcellus" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/siradfar.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/siradfar.script index 2a26930ec..e5ff172ea 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/siradfar.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/siradfar.script @@ -4,8 +4,7 @@ const string[] SCRIPTS = { "bib_newbie_quest_2.sirad_far" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/talmont.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/talmont.script index 7eccbae52..6ceb2dfd3 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/talmont.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/talmont.script @@ -8,8 +8,7 @@ const string[] SCRIPTS = { "talmont_quest_1.tiq_talmont_convo" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/utils/npcdeath.script b/sku.0/sys.server/compiled/game/script/theme_park/utils/npcdeath.script index f2e5454d9..a3b9751e5 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/utils/npcdeath.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/utils/npcdeath.script @@ -1,5 +1,4 @@ -/* -----------------3/20/2002 5:33PM----------------- - * This script is attached to NPCs by +/* This script is attached to NPCs by * quests.spawnAttackers * * NPCs message the target when they are destroyed diff --git a/sku.0/sys.server/compiled/game/script/theme_park/warren/dummy.script b/sku.0/sys.server/compiled/game/script/theme_park/warren/dummy.script index 42580faa5..e69de29bb 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/warren/dummy.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/warren/dummy.script @@ -1 +0,0 @@ -//this script does nothing NOTHING diff --git a/sku.0/sys.server/compiled/game/script/transform.java b/sku.0/sys.server/compiled/game/script/transform.java index 50f77303d..a2f662c3d 100644 --- a/sku.0/sys.server/compiled/game/script/transform.java +++ b/sku.0/sys.server/compiled/game/script/transform.java @@ -1,10 +1,4 @@ -// ====================================================================== -// // transform.java -// -// Copyright 2003 Sony Online Entertainment -// -// ====================================================================== package script; diff --git a/sku.0/sys.server/compiled/game/script/turnstile/turnstile_cleanup.script b/sku.0/sys.server/compiled/game/script/turnstile/turnstile_cleanup.script index c1b49aa8a..64f18fef6 100644 --- a/sku.0/sys.server/compiled/game/script/turnstile/turnstile_cleanup.script +++ b/sku.0/sys.server/compiled/game/script/turnstile/turnstile_cleanup.script @@ -1,22 +1,9 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: turnstile_cleanup.script - * Description: script for handling cleanup of expired turnstile information - * @author $Author:$ - * @version $Revision:$ +/* + Title: turnstile_cleanup.script + Description: script for handling cleanup of expired turnstile information */ -/*********************************************************************** - * TO DO LIST: - * - * - * - ***********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.turnstile; @@ -50,4 +37,4 @@ messageHandler handleExpiredCleanup() messageTo( self, HANDLER_EXPIRED_CLEANUP, null, turnstile.TURNSTILE_CLEANUP_HEARTBEAT, false ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/vector.java b/sku.0/sys.server/compiled/game/script/vector.java index 675f62129..59c096f2d 100644 --- a/sku.0/sys.server/compiled/game/script/vector.java +++ b/sku.0/sys.server/compiled/game/script/vector.java @@ -1,10 +1,4 @@ -// ====================================================================== -// // vector.java -// -// Copyright 2003 Sony Online Entertainment -// -// ====================================================================== package script; diff --git a/sku.0/sys.server/compiled/game/script/watcher.java b/sku.0/sys.server/compiled/game/script/watcher.java index 3c493bd80..ece355b26 100644 --- a/sku.0/sys.server/compiled/game/script/watcher.java +++ b/sku.0/sys.server/compiled/game/script/watcher.java @@ -1,10 +1,6 @@ -/** - * Title: watcher - * Description: Watcher thread that prevents scripts from executing too long - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: watcher + Description: Watcher thread that prevents scripts from executing too long */ package script; diff --git a/sku.0/sys.server/compiled/game/script/working/breinhart/missiontest.script b/sku.0/sys.server/compiled/game/script/working/breinhart/missiontest.script index b8ccf7ede..dbf8a3155 100644 --- a/sku.0/sys.server/compiled/game/script/working/breinhart/missiontest.script +++ b/sku.0/sys.server/compiled/game/script/working/breinhart/missiontest.script @@ -1,9 +1,6 @@ /* missiontest.script - created: 06/28/04 - author: breinhart - - script to quickly test JTL missions +script to quickly test JTL missions */ //------------------------------------------------ @@ -25,7 +22,7 @@ const string mission_name = "npe_easy_main_1"; trigger OnSpeaking( string text ) { - // Get the location of the player? + // Get the location of the player location playerLocation = getLocation( self ); if ( text == "assignquest" ) diff --git a/sku.0/sys.server/compiled/game/script/working/breinhart/speaktest.script b/sku.0/sys.server/compiled/game/script/working/breinhart/speaktest.script index be8aa7e0f..f84121f3a 100644 --- a/sku.0/sys.server/compiled/game/script/working/breinhart/speaktest.script +++ b/sku.0/sys.server/compiled/game/script/working/breinhart/speaktest.script @@ -1,8 +1,5 @@ /* speaktest.script - created: 12/16/02 - updated: 12/16/02 - author: breinhart */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/bottom.script b/sku.0/sys.server/compiled/game/script/working/cmayer/bottom.script index abac98e7a..f7ae05bd8 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/bottom.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/bottom.script @@ -1,8 +1,6 @@ -/** - * test.script +/* + test.script */ -//include steve.mylib; -//include libs.stevelibs.mylib; trigger OnSpeaking(string text) { diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/containertest.script b/sku.0/sys.server/compiled/game/script/working/cmayer/containertest.script index 892f8e34d..af2562e1c 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/containertest.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/containertest.script @@ -47,20 +47,3 @@ trigger OnHearSpeech(obj_id speaker, string text) } return SCRIPT_CONTINUE; } - - -/* -trigger OnAboutToOpenContainer(obj_id whoIsOpeningMe) -{ - debugConsoleMsg(whoIsOpeningMe, "Opening Container"); - if (hasObjVar(whoIsOpeningMe, "key")) - return SCRIPT_CONTINUE; - return SCRIPT_OVERRIDE; -} - -trigger OnOpenedContainer(obj_id whoOpenedMe) -{ - debugConsoleMsg(whoOpenedMe, "Opened Container"); - return SCRIPT_CONTINUE; -} -*/ \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/inttest.script b/sku.0/sys.server/compiled/game/script/working/cmayer/inttest.script index 6eaa0f2f6..4b5abb375 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/inttest.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/inttest.script @@ -1,8 +1,6 @@ -/** - * test.script +/* + test.script */ -//include steve.mylib; -//include libs.stevelibs.mylib; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/jedi_reset.script b/sku.0/sys.server/compiled/game/script/working/cmayer/jedi_reset.script index 2615602fb..d9fe41f05 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/jedi_reset.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/jedi_reset.script @@ -264,7 +264,7 @@ void setNewSkillReq(obj_id target, int numSkills) { } setObjVar(target, pclib.OBJVAR_JEDI_SKILL_REQUIREMENTS, skills); // Suppress lint -- We know that the array will always - // be at least 1 to 8 elements long + //be at least 1 to 8 elements long return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/lostest.script b/sku.0/sys.server/compiled/game/script/working/cmayer/lostest.script index f7f98c395..8b57488fc 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/lostest.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/lostest.script @@ -1,8 +1,6 @@ -/** - * test.script +/* + test.script */ -//include steve.mylib; -//include libs.stevelibs.mylib; trigger OnSpeaking(string text) { diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/memtest.script b/sku.0/sys.server/compiled/game/script/working/cmayer/memtest.script index cf0e7ca09..f91d1e428 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/memtest.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/memtest.script @@ -24,9 +24,6 @@ messageHandler TestCallback() if (hasObjVar(self, "myTest")) { debugSpeakMsg(self, "bleh"); - /*resizeable int[] test = new int[5000]; - test[0] = 5; - test = new int[0];*/ resizeable int[] test = new int[0]; for (int j = 0; j < 2000; ++j) { diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/top.script b/sku.0/sys.server/compiled/game/script/working/cmayer/top.script index 15da1f85e..f6d0cb6ed 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/top.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/top.script @@ -1,8 +1,6 @@ -/** - * test.script +/* + test.script */ -//include steve.mylib; -//include libs.stevelibs.mylib; trigger OnSpeaking(string text) { diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/trigtest.script b/sku.0/sys.server/compiled/game/script/working/cmayer/trigtest.script index e228341c1..cb8b4748e 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/trigtest.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/trigtest.script @@ -1,8 +1,6 @@ -/** - * test.script +/* + test.script */ -//include steve.mylib; -//include libs.stevelibs.mylib; trigger OnHearSpeech(obj_id speaker, string text) { diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/troopertest.script b/sku.0/sys.server/compiled/game/script/working/cmayer/troopertest.script index 0bda4e902..691456b67 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/troopertest.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/troopertest.script @@ -1,8 +1,4 @@ -/* -----------------7/29/2002 2:39PM----------------- - * Test - * */ - - /* --------------------------------------------------*/ +/* --------------------------------------------------*/ obj_id makeStormtrooper (obj_id player, location here) { @@ -18,57 +14,57 @@ obj_id makeStormtrooper (obj_id player, location here) { debugConsoleMsg ( player, "I wasn't able to make boots "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 1 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 2 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 3 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 4 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 5 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 6 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 7 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 8 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.iff", npc, ""); if ( clothes1 == null ) { diff --git a/sku.0/sys.server/compiled/game/script/working/cthurow/moneytest.script b/sku.0/sys.server/compiled/game/script/working/cthurow/moneytest.script index f06136d4b..a3b1f8726 100644 --- a/sku.0/sys.server/compiled/game/script/working/cthurow/moneytest.script +++ b/sku.0/sys.server/compiled/game/script/working/cthurow/moneytest.script @@ -1,4 +1,3 @@ - // ====================================================================== trigger OnAttach() diff --git a/sku.0/sys.server/compiled/game/script/working/cthurow/uber.script b/sku.0/sys.server/compiled/game/script/working/cthurow/uber.script index 6a8abedc9..0e0e26713 100644 --- a/sku.0/sys.server/compiled/game/script/working/cthurow/uber.script +++ b/sku.0/sys.server/compiled/game/script/working/cthurow/uber.script @@ -4,7 +4,7 @@ include library.utils; trigger OnAttach() { - sendSystemMessageTestingOnly(self, "Calan's uberscript attached. Say \"uber\" for options."); + sendSystemMessageTestingOnly(self, "Uberscript attached. Say \"uber\" for options."); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/working/cthurow/veterantest.script b/sku.0/sys.server/compiled/game/script/working/cthurow/veterantest.script index d1bfed793..4bc6b8ebc 100644 --- a/sku.0/sys.server/compiled/game/script/working/cthurow/veterantest.script +++ b/sku.0/sys.server/compiled/game/script/working/cthurow/veterantest.script @@ -32,28 +32,7 @@ trigger OnHearSpeech(obj_id speaker, string text) void checkForVeteranRewards(obj_id self) { -/* - int nextPromptTime = getIntObjVar(self,"veteran_rewards.nextPromptTime"); - debugSpeakMsg(self,"Game time: " + getGameTime() + " Next prompt time: " + nextPromptTime); - if (nextPromptTime==0 || nextPromptTime < getGameTime()) - { - removeObjVar(self,"veteran_rewards.nextPromptTime"); - string event = veteranGetNextEvent(self); - if (event != "") - { - utils.setScriptVar(self,"veteran_rewards.event",event); - Vector choices = new Vector(); - choices.addElement("@veteran:claim_now"); - choices.addElement("@veteran:launch_web_browser_for_event"); - choices.addElement("@veteran:ask_next_login"); - choices.addElement("@veteran:ask_one_day"); - choices.addElement("@veteran:ask_one_week"); - int pid = sui.listbox(self, self, veteranGetEventAnnouncement(event), sui.OK_ONLY, ANNOUNCEMENT_BOX_TITLE, choices, "handleRewardAnnouncement", true, true); - } - } - else - debugSpeakMsg(self,"Not ready to prompt"); -*/ + } // ---------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/working/dantest.script b/sku.0/sys.server/compiled/game/script/working/dantest.script index 044cf7a86..f6af8c0a1 100644 --- a/sku.0/sys.server/compiled/game/script/working/dantest.script +++ b/sku.0/sys.server/compiled/game/script/working/dantest.script @@ -1,3 +1,5 @@ +// + include library.callable; include library.locations; include library.loot; @@ -108,7 +110,6 @@ messageHandler checkDifficulty() void setupJediTrainer(obj_id self) { - //const string[] TRAINER_TYPES = { "trainer_brawler", "trainer_artisan", "trainer_scout", "trainer_marksman", "trainer_entertainer", "trainer_medic"}; const string[] TRAINER_TYPES = { "trainer_brawler"};//, "trainer_artisan", "trainer_scout", "trainer_marksman", "trainer_entertainer", "trainer_medic"}; string strPrimaryCategory = "trainer"; @@ -217,11 +218,6 @@ trigger OnSpeaking(string strText) obj_id objVehicle = getMountId(self); vehicle.initializeVehicle (objVehicle, self); sendSystemMessageTestingOnly(self, "= "+getTemplateName (objVehicle)); - //vehicle.setMaximumSpeed (objVehicle, 40f); -// ..vehicle.setHoverHeight(objVehicle, 1f); -// vehicle.da(objVehicle, 1f); -// vehicle.setMaximumSpeed (objVehicle, 17f); - sendSystemMessageTestingOnly(self, "set spoeed"); } if(strCommands[0]=="testTarget") @@ -231,7 +227,6 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="show3po") { - //Npe.commTutorialPlayer(obj_id owner, obj_id player, float duration, string_id text, string sfx, string appearance) string_id strSpam = new string_id("beta", "blank_line"); npe.commTutorialPlayer(self, self, 20, strSpam, "", "object/mobile/c_3po.iff"); sendSystemMessageTestingOnly(self, "asdadasd"); @@ -338,7 +333,6 @@ trigger OnSpeaking(string strText) strTest+="Total Hibernating Mob Count is "+intTest+" from "+objMobs.length; saveTextOnClient(self, "dungeon1.txt", strTest); - //setLocation(self, getLocation(objMobs[intRoll])); } if(strCommands[0]=="dumpLocations") @@ -356,10 +350,9 @@ trigger OnSpeaking(string strText) } else if(!hasScript(objContents[intI], "content_tools.sequencer_object")) { - // are you a spawned mob? if so we hate you + // are you a spawned mob? if(!hasScript(objContents[intI], "systems.spawning.spawned_tracker")) { - // WOOOH string strName = getEncodedName(objContents[intI]); if(strName == null) @@ -419,7 +412,6 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="fixLots") { - //public static native boolean adjustLotCount(obj_id player, int amount); adjustLotCount(self, 10); sendSystemMessageTestingOnly(self, "fixed"); } @@ -438,16 +430,8 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="fakeHyperspace") - { - - //obj_id[] objTestObjects = getAllObjectsWithTemplate(getLocation(self), 320000, "object/ship/player/player_star_destroyer.iff"); - //obj_id objDestroyer = objTestObjects[0]; - transform trTest = getTransformObjVar(self, "trHyperspace"); - - - //vctPoint.x = -7232f; - //vctPoint.y = 2104f; - //vctPoint.z = 2896f; + { + transform trTest = getTransformObjVar(self, "trHyperspace"); obj_id objTest = space_create.createShipHyperspace("imp_tie_bomber_tier1", trTest, null); setLookAtTarget(self, objTest); @@ -518,7 +502,7 @@ trigger OnSpeaking(string strText) "object/tangible/furniture/decorative/event_wroshyr_tree.iff", - // OLD + // old items "object/tangible/painting/painting_wookiee_m.iff", "object/tangible/painting/painting_wookiee_f.iff", "object/tangible/painting/painting_trees_s01.iff", @@ -584,16 +568,7 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="twiddle") { - //doAnimationAction (obj_id target, String animationActionName) - //doAnimationAction (self, anims.PLAYER_STOW_OBJECT_UTILITY_BELT); - //doAnimationAction (self, anims.PLAYER_USE_WRIST_COMLINK); doAnimationAction (self, anims.PLAYER_USE_GENERIC_OBJECT_MEDIUM); - - //const string PLAYER_USE_GENERIC_OBJECT_HIGH = "use_generic_object_high"; - //const string PLAYER_USE_GENERIC_OBJECT_MEDIUM = "use_generic_object_medium"; - //const string PLAYER_USE_WRIST_COMLINK = "use_wrist_comlink"; -//const string PLAYER_VIEW_HELD_ITEM = "view_held_item"; - sendSystemMessageTestingOnly(self, "Asda"); } @@ -977,9 +952,6 @@ trigger OnSpeaking(string strText) } if(strText=="testRegen") { - //setRegenRate(self,HEALTH, 40f); - //setRegenRate(self,ACTION, 20f); - //setRegenRate(self,MIND, 10f); sendSystemMessageTestingOnly(self, "regen is "+getHealthRegenRate(self)); setAttrib(self, HEALTH, 1); setAttrib(self, ACTION, 1); @@ -1007,7 +979,6 @@ trigger OnSpeaking(string strText) int intIndex = strNames[intI].indexOf("ep3"); if(intIndex>-1) { - //sendSystemMessageTestingOnly(self, "creaturenname is "+strNames[intI]); if(strLootTables[intI]!="") { sendSystemMessageTestingOnly(self, "loot table is "+strLootTables[intI]); @@ -1052,15 +1023,13 @@ trigger OnSpeaking(string strText) if((intNiches[intI]==3)||(intNiches[intI]==10)) { // droid - //C:\swg\s1\dsrc\sku.0\sys.server\compiled\game\datatables\loot\loot_types\droid - //droid/droid_1_10 + //datatables\loot\loot_types\droid\droid\droid_1_10 strTest = "droid/droid_"+strLevelString; } else if(intNiches[intI]== 5) { // npc - //C:\swg\s1\dsrc\sku.0\sys.server\compiled\game\datatables\loot\loot_types\npc - // npc/npc_1_10 + //datatables\loot\loot_types\npc\npc\npc_1_10 strTest = "npc/npc_"+strLevelString; } @@ -1068,12 +1037,10 @@ trigger OnSpeaking(string strText) { // creature // check what kinda meat it has.. - // mmmm.. meat int intIndex = strMeatTypes[intI].indexOf("insect"); if(intIndex>-1) { - //C:\swg\s1\dsrc\sku.0\sys.server\compiled\game\datatables\loot\loot_types\creature - //creature/insect_1_10 + //datatables\loot\loot_types\creature\creature\insect_1_10 strTest = "creature/insect_"+strLevelString; } else @@ -1095,333 +1062,9 @@ trigger OnSpeaking(string strText) datatable.serverDataTableAddRow(strTableToWrite,dctTest); } - - /* - string strSource = "datatables/loot/test.iff"; - string[] strNames = dataTableGetStringColumn(strSource, "npc_type"); - string[] strContents = dataTableGetStringColumn(strSource, "table"); - - string strTableToWrite = ""; - for(int intI = 0; intI < strNames.length; intI++) - { - - if(strNames[intI]!="") - { - int intIndex = strContents[intI].indexOf("kashyyyk"); - if(intIndex>-1) - { - strTableToWrite = "datatables/loot/loot_types/kashyyyk/"+strNames[intI]+".tab"; - } - else - { - strTableToWrite = "datatables/loot/loot_types/mustafar/"+strNames[intI]+".tab"; - } - string[] strHeaders = new string[2]; - strHeaders[0] = "strItems"; - strHeaders[1] = "strRequiredItems"; - string[] strTypes = new string[2]; - strTypes[0] = "s"; - strTypes[1] = "s"; - - boolean boolTest = datatable.createDataTable(strTableToWrite, strHeaders, strTypes); - sendSystemMessageTestingOnly(self, "Creating "+strTableToWrite+ " with value of "+boolTest); - } - dictionary dctTest = new dictionary(); - dctTest.put("strItems", strContents[intI]); - dctTest.put("strRequiredItems", ""); - sendSystemMessageTestingOnly(self, "Writing to "+strTableToWrite+ "contents are "+strContents[intI]); - datatable.serverDataTableAddRow(strTableToWrite,dctTest); - - } - - - //public static native String[] dataTableGetColumnNames(String table); - //string strStartName = - -/* string[] strTables = - { - "boss_creature.iff", - "boss_droid.iff", - "boss_insect.iff", - "boss_npc.iff", - "consumables_1_stat_all.iff", - "elite_creature.iff", - "elite_droid.iff", - "elite_insect.iff", - "elite_npc.iff" , - "generic_creature.iff", - "generic_droid.iff", - "generic_insect.iff", - "generic_npc.iff", - "guns_general.iff" - }; - - //string[] strTables = { - //"datatables/loot/loot_types/mustafar/mustafar_creature_loot.iff ", - //"datatables/loot/loot_types/mustafar/mustafar_npc_loot.iff ", - //"datatables/loot/loot_types/mustafar/mustafar_npc_loot_b.iff " - // "datatables/loot/loot_types/kashyyyk/kashyyyk_creature_loot.iff" - // }; - - string[] strHeader = new string[1]; - string[] strTypes = new string[1]; - strHeader[0] = "strItemType"; - strTypes[0] = "s"; - - for(int intI = 0; intI < strTables.length; intI++) - { - string strP = "datatables/loot/new_loot/"+strTables[intI]; - string[] strHeaders = dataTableGetColumnNames(strP); - - for(int intJ = 0; intJ < strHeaders.length; intJ++) - { - - int intTest = dataTableGetColumnType(strP, strHeaders[intJ]); - //int - //float - //string - - string strRoot = strTables[intI].substring(0, strTables[intI].length()-4); - - - if(intTest==2) - { - string strTableToWrite = "datatables/loot/new_loot/"+strRoot+strHeaders[intJ]+".tab"; - boolean boolTest = datatable.createDataTable(strTableToWrite, strHeader, strTypes); - string[] strFoo = dataTableGetStringColumn(strP, strHeaders[intJ]); - for(int intK = 0; intK < strFoo.length; intK++) - { - dictionary dctTest = new dictionary(); - dctTest.put("strItemType", strFoo[intK]); - datatable.serverDataTableAddRow(strTableToWrite,dctTest); - } - } - } - } - - - - /* - //public static native String[] dataTableGetColumnNames(String table); - //string strStartName = - - string strTable = "datatables/loot/moo.iff"; - string[] strTables = dataTableGetStringColumn(strTable, "strTable"); - - string[] strHeader = new string[1]; - string[] strTypes = new string[1]; - strHeader[0] = "strItemType"; - strTypes[0] = "s"; - - boolean boolTest = datatable.createDataTable("datatables/loot/foo.tab", strHeader, strTypes); - - resizeable string[] strDupes= new string[0]; - for(int intI = 0; intI < strTables.length; intI++) - { - string strP = "datatables/loot/npc/"+strTables[intI]; - string[] strHeaders = dataTableGetColumnNames(strP); - for(int intJ = 0; intJ < strHeaders.length; intJ++) - { - int intTest = dataTableGetColumnType(strP, strHeaders[intJ]); - //int - //float - //string - - if(intTest==2) - { - string[] strFoo = dataTableGetStringColumn(strP, strHeaders[intJ]); - for(int intK = 0; intK < strFoo.length; intK++) - { - if(!utils.isElementInArray(strDupes, strFoo[intK])) - { - strDupes = utils.addElement(strDupes, strFoo[intK]); - dictionary dctTest = new dictionary(); - dctTest.put("strItemType", strFoo[intK]); - datatable.serverDataTableAddRow("datatables/loot/foo.tab",dctTest); - } - } - } - } - } - - - /*string strMasterTable = "datatables/loot/master_loot.iff"; - string[] strNPC = dataTableGetStringColumn(strMasterTable, "npc_type"); - string[] strTable = dataTableGetStringColumn(strMasterTable, "table"); - - string strNewTable= ""; - string[] strHeader = new string[1]; - string[] strTypes = new string[1]; - strHeader[0] = "strItemType"; - strTypes[0] = "s"; - dictionary dctTest = new dictionary(); - - - int intT = 1; - string strMob = strNPC[intT].substring(0, strNPC[intT].length()-1); - strNewTable = "datatables/loot/"+strMob+".tab"; - boolean boolTest = datatable.createDataTable(strNewTable, strHeader, strTypes); - //intI < strNPC.length; intI++) - for(int intI = 1; intI < strNPC.length; intI++) - { - - datatables/loot/npc/aakuan.iff:clothing - object/tangible/wearables/bandolier/bandolier_s05.iff - object/tangible/wearables/bracelet/bracelet_s03_l.iff - object/tangible/wearables/bracelet/bracelet_s03_r.iff - object/tangible/wearables/ring/ring_s01.iff - object/tangible/loot/tool/datapad_broken.iff - object/tangible/loot/loot_schematic/chemical_recycler_schematic.iff - - // if it has datatables in it, ignore - - wearables go to clothing - loot goes to junk_loot - level: skip - skill_buff (goes into skill buff table) - loot_schematic - - static_item goes to static_items for sorting - - - string strTest = strNPC[intI]; - sendSystemMessageTestingOnly(self, "strTest is "+strTest); - if(strTest!="") - { - - - if((strTest.endsWith("1")||(strTest.endsWith("2"))||(strTest.endsWith("3"))||(strTest.endsWith("4"))||(strTest.endsWith("5"))||(strTest.endsWith("6"))||(strTest.endsWith("7"))||(strTest.endsWith("8"))||(strTest.endsWith("9")))) - { - string strSubName1 = strNPC[intI].substring(0, strNPC[intI].length()-1); - sendSystemMessageTestingOnly(self, "strSubName 1 is "+strSubName1); - - - string strSubName2 = strMob;//.substring(0, strMob.length()-1); - sendSystemMessageTestingOnly(self, "strSubName 2 is "+strSubName2); - - if(strSubName1.endsWith("_")) - { - strSubName1 = strSubName1.substring(0, strSubName1.length()-1); - } - sendSystemMessageTestingOnly(self, "strSubName 1 is "+strSubName1); - if(strSubName2.endsWith("_")) - { - strSubName2 = strMob.substring(0, strSubName2.length()-1); - } - sendSystemMessageTestingOnly(self, "strSubName 2 is "+strSubName2); - - if(!(strSubName1.equals(strSubName2))) - { - strMob = strSubName1; - strNewTable = "datatables/loot/"+strMob+".tab"; - sendSystemMessageTestingOnly(self, "Newing up a table for "+strMob); - boolTest = datatable.createDataTable(strNewTable, strHeader, strTypes); - } - } - else - { - strMob = strNPC[intI]; - strNewTable = "datatables/loot/"+strMob+".tab"; - sendSystemMessageTestingOnly(self, "Newing 2 up a table for "+strMob); - boolTest = datatable.createDataTable(strNewTable, strHeader, strTypes); - sendSystemMessageTestingOnly(self, "Writing "+strNewTable); - - } - - } - else - { - sendSystemMessageTestingOnly(self, "Writing additional value to "+strNewTable); - } - //datatables/loot/npc/aakuan.iff:aakuan1 - string[] strMoo = split(strTable[intI], ':'); - // 0 is the table, 1 is the column - // we want to convert 0 into a valid entry - int intIndex1 = strMoo[0].indexOf(".iff"); - int intIndex2 = 16; - string strEntry = strMoo[0].substring(intIndex2, intIndex1); - dctTest.put("strItemType", strEntry); - sendSystemMessageTestingOnly(self, "Writing data "+strEntry +" to table "+strNewTable); - datatable.serverDataTableAddRow(strNewTable,dctTest); - //string strFileName = strTest[0]; - ///string strColumnName = strTest[1]; - //string[] strItems = dataTableGetStringColumnNoDefaults(strFileName, strColumnName); - } - - -/* - - // dictionary of arrays - // do a wile loop - // loop through every array - // if we're>length for all of them - - string[] strFinalHeaders = new string[strHeaders.length]; - string[] strFinalTypes = new string[strTypes.length]; - for(int intI = 0; intI < strHeaders.length; intI++) - { - strFinalHeaders[intI] = strHeaders[intI]; - strFinalTypes[intI] = strTypes[intI]; - } - string strFinalTable = "datatables/loot/foo.tab"; - boolean boolTest = datatable.createDataTable(strFinalTable, strFinalHeaders, strFinalTypes); - int intCount = 0; - dictionary dctRowToAdd = new dictionary(); - boolean boolFinished = false; - boolean boolEmpty = false; - int intI = 0; - int intFoo = 0; - - while (!boolFinished) - { - //sendSystemMessageTestingOnly(self, "retrieving "+strFinalHeaders[intI]); - string[] strArray = dctTest.getStringArray(strFinalHeaders[intI]); - sendSystemMessageTestingOnly(self, "getting "+strFinalHeaders[intI]); - // we get an array - // we add the current value at the intCount index - if(intCount<strArray.length) - { - - boolEmpty = false; - dctRowToAdd.put(strFinalHeaders[intI], strArray[intCount]); - sendSystemMessageTestingOnly(self, "adding "+strArray[intCount]+" under header "+strFinalHeaders[intI]+ "and coutn is "+intCount); - - } - else - { - dctRowToAdd.put(strFinalHeaders[intI], ""); - sendSystemMessageTestingOnly(self, "adding2 "+""); - } - intI ++; - - if(intI>strFinalHeaders.length-1) - { - if(boolEmpty) - { - boolFinished = true; - } - boolEmpty = true; - intI = 0; // restart - intCount++; - sendSystemMessageTestingOnly(self, "Adding row"); - datatable.serverDataTableAddRow(strFinalTable,dctRowToAdd); - dctRowToAdd = new dictionary(); - } - - - intFoo++; - if(intFoo>500) - { - boolFinished = true; - } - } - -*/ } if(strText=="makeDynamicWeapon") { - //obj_id makeDynamicObject(string strName, obj_id objContainer, int intLevel) - //static_item.makeDynamicObject("dynamic_weapon_minor_fire", utils.getInventoryContainer(self), 85); static_item.makeDynamicObject("dynamic_weapon_basic_all", utils.getInventoryContainer(self), rand(5,60)); //dynamic_weapon_minor_fire //dynamic_weapon_major_fire @@ -1435,15 +1078,9 @@ trigger OnSpeaking(string strText) obj_id objInventory = utils.getInventoryContainer(self); - //obj_id lootItem = static_item.createNewItemFunction("weapon_carbine_02_03", objInventory); - - //obj_id lootItem = static_item.createNewItemFunction("weapon_pistol_02_02", objInventory); - //lootItem = static_item.createNewItemFunction("weapon_tow_rifle_05_01", objInventory); obj_id lootItem = static_item.createNewItemFunction("weapon_tow_pistol_02_01", objInventory); - //obj_id lootItem = static_item.createNewItemFunction("weapon_pistol_02_03", objInventory); - //lootItem = static_item.createNewItemFunction("weapon_npe_carbine_spy_03_01", objInventory); - //obj_id lootItem = static_item.createNewItemFunction("weapon_grenade_fragmentation_01_01", objInventory); + sendSystemMessageTestingOnly(self, "made "+lootItem); } if(strText=="checkStats") @@ -1455,9 +1092,7 @@ trigger OnSpeaking(string strText) if(strText=="weaponUpdates") { - - - //setWeaponAttackSpeed(object, (float)attackSpeed/100.0f); + obj_id objInventory = utils.getInventoryContainer(self); obj_id[] objContents = utils.getContents(self, true); for(int intI = 0; intI < objContents.length; intI++) @@ -1465,12 +1100,10 @@ trigger OnSpeaking(string strText) if(hasScript(objContents[intI],"systems.combat.combat_weapon")) { - //float fltSpeed = getWeaponAttackSpeed(objContents[intI]); setWeaponAttackSpeed(objContents[intI], .25f); setWeaponMinDamage(objContents[intI], 5); setWeaponMaxDamage(objContents[intI], 10); - //sendSystemMessageTestingOnly(self, "speed is "+fltSpeed+" for "+objContents[intI]); } } sendSystemMessageTestingOnly(self, "Done length was "+objContents.length); @@ -1674,7 +1307,7 @@ trigger OnSpeaking(string strText) { obj_id objShip = space_transition.getContainingShip(self); - LOG("space", "FIXING ALL PLASMA CONDUITS"); + LOG("space", "Fixing all conduits"); if(utils.hasScriptVar(objShip, "objPlasmaConduits")) { resizeable obj_id[] objPlasmaConduits = utils.getResizeableObjIdArrayScriptVar(objShip, "objPlasmaConduits"); @@ -1745,9 +1378,7 @@ trigger OnSpeaking(string strText) { location locTest = new location(); obj_id objShip = space_transition.getContainingShip(self); - //locTest.z = 650; obj_id objCell = getCellId(objShip, "elevator05"); - //obj_id objCell = getCellId(objShip, "communications"); locTest.cell = objCell; setLocation(self, locTest); @@ -1768,9 +1399,6 @@ trigger OnSpeaking(string strText) if(strCommands[0]=="equipClothes") { - //depot/swg/s0/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/pants/pants_s01.tpf - //depot/swg/s0/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/shirt/shirt_s14.tpf - //depot/swg/s0/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/boots/boots_s05.tpf } @@ -1779,11 +1407,6 @@ trigger OnSpeaking(string strText) { obj_id objInventory = utils.getInventoryContainer(self); - //obj_id objKit = createObject("object/tangible/ship/crafted/repair/repair_kit_engine.iff", objInventory, ""); - //objKit = createObject("object/tangible/ship/crafted/repair/repair_kit_reactor.iff", objInventory, ""); - //objKit = createObject("object/tangible/ship/crafted/repair/repair_kit_droid_interace.iff", objInventory, ""); - //objKit = createObject("object/tangible/ship/crafted/repair/repair_kit_weapon_capacitor.iff", objInventory, ""); - //objKit = createObject("object/tangible/ship/crafted/repair/repair_kit_weapon.iff", objInventory, ""); obj_id[] objPcds = space_transition.findShipControlDevicesForPlayer(self); obj_id objShip = space_transition.getShipFromShipControlDevice(objPcds[0]); @@ -1821,9 +1444,7 @@ trigger OnSpeaking(string strText) { obj_id objShip = space_transition.getContainingShip(self); int intSide = space_combat.BACK; - //float fltShieldHitPointsMaximum = space_combat.getShieldHitPointsMaximum(objShip, intSide); space_combat.setShieldHitPoints(objShip, intSide, 5.0f); - //setShieldHitPoints(objDefender, intSide, 0); } if(strCommands[0]=="damageShip") @@ -1917,8 +1538,7 @@ trigger OnSpeaking(string strText) { obj_id objTarget = getLookAtTarget(self); string strFaction = "rebel"; - sendSystemMessageTestingOnly(self, "set "+objTarget+ " to Faction "+strFaction); - //shipSetSpaceFaction(objTarget, strFaction); + sendSystemMessageTestingOnly(self, "set "+objTarget+ " to Faction "+strFaction); } if(strCommands[0]=="getShip") @@ -1942,7 +1562,6 @@ trigger OnSpeaking(string strText) obj_id objShip = space_transition.getContainingShip(self); string_id strSpam = new string_id("fpp", "fooo"); space_utils.sendSystemMessageShip(objShip, strSpam, true, false, true, true); - //space_utils.sendSystemMessageShip(objShip, strSpam, true, true, true, true); space_utils.sendSystemMessageToOperations(objShip, strSpam); obj_id objOfficer = space_utils.getOperationsOfficer(objShip); sendSystemMessageTestingOnly(self, "objOfficer is "+objOfficer); @@ -2077,7 +1696,6 @@ trigger OnSpeaking(string strText) string_id strSubject = new string_id("space/space_interaction", "email_subject_"+strCommands[1]); string_id strBody = new string_id("space/space_interaction", "email_body_"+strCommands[1]); string_id strSender = new string_id("space/space_interaction", "email_sender_"+strCommands[1]); - //string strSenderName = getString(strSender); string strSenderName = utils.packStringId(strSender); sendSystemMessageTestingOnly(self, "sending mail "+strCommands[1]); utils.sendMail(strSubject, strBody, self, strSenderName); @@ -2085,7 +1703,7 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="sendNewbieMailMessage") { - // SEND N00b MAILS! + // Send starter mails if(strCommands[1].equals("1")) { dictionary dctParams = new dictionary(); @@ -2130,8 +1748,7 @@ trigger OnSpeaking(string strText) dictionary dctParams = new dictionary(); dctParams.put("objShip", objTarget); space_utils.notifyObject(objShip, "megaDamage", dctParams); - sendSystemMessageTestingOnly(self, "objTarget of "+objTarget+" is attacking "+objShip); - //ship_ai.spaceAttack(objTarget, objShip); + sendSystemMessageTestingOnly(self, "objTarget of "+objTarget+" is attacking "+objShip); } if(strCommands[0]=="findStationEggs") { @@ -2151,9 +1768,6 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="makeSquad") { - - - //obj_id[] spawnSquad(obj_id objParent, string strSquad, transform trSpawnLocation, float fltDistance, obj_id objCell) space_create.createSquad(self, "squad_test", getTransform_o2p(self), 10, null); sendSystemMessageTestingOnly(self, "spawned"); @@ -2365,9 +1979,6 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="breakConduit") { - //obj_id objTarget = getLookAtTarget(self); - ////setInvulnerableHitpoints(objTarget, 1); - //setCondition(objTarget, CONDITION_ON); space_crafting.breakPlasmaConduit(getLookAtTarget(self), space_transition.getContainingShip(self), getLocation(getLookAtTarget(self)), true); sendSystemMessageTestingOnly(self, "BROKE"); @@ -2404,32 +2015,11 @@ trigger OnSpeaking(string strText) string strScripts= utils.getStringLocalVar(objStationEggs[intI], "strScripts"); string strTemplate = utils.getStringLocalVar(objStationEggs[intI], "strTemplate"); LOG("space", "making "+strTemplate+" from object "+objStationEggs[intI]); - transform trTest = getTransform_o2p(objStationEggs[intI]); - //obj_id objStation = createObject(strTemplate, trTest, null); - /*setPackedObjvars(objStation, strObjVars); - if(strScripts!="") - { - string[] strScriptArray = split(strScripts, ','); - for(int intJ = 0; intJ<strScriptArray.length; intJ++) - { - string script = strScriptArray[intJ]; - if ( script.indexOf( "script." ) > -1 ) - { - script = script.substring( 7 ); - } - if(script!="") - { - if ( !hasScript( objStation, script ) ) - attachScript( objStation, script ); - } - space_create.setupShipFromObjVars(objStation); - } - } - */ + transform trTest = getTransform_o2p(objStationEggs[intI]); } - } // remade teh stations + } } if(strCommands[0]=="getShipId") { @@ -2622,8 +2212,7 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="getWeaponEnergy") - { - //float fltEnergy =getShipCurrentWeaponCapacitorEnergy(getShipId(self)); + { } if(strCommands[0]=="setWeaponEnergy") @@ -2711,15 +2300,15 @@ trigger OnSpeaking(string strText) { obj_id objMount = getMountId(self); - setBaseRunSpeed(objMount, 20.0f); // RUn like the wind! - sendSystemMessageTestingOnly(self, "FAST!"); + setBaseRunSpeed(objMount, 20.0f); // Run + sendSystemMessageTestingOnly(self, "Running"); } if(strCommands[0]=="goSlow") { obj_id objMount = getMountId(self); - setBaseRunSpeed(objMount, 6.0f); // RUn like the wind! - sendSystemMessageTestingOnly(self, "SLOOOW"); + setBaseRunSpeed(objMount, 6.0f); // Running slower + sendSystemMessageTestingOnly(self, "Jogging"); } @@ -2745,11 +2334,11 @@ trigger OnSpeaking(string strText) if(strCommands[0]=="slowMe") { - setBaseRunSpeed(self, 1.0f); // RUn like the wind! + setBaseRunSpeed(self, 1.0f); // Walk } if(strCommands[0]=="fastMe") { - setBaseRunSpeed(self, 6.0f); // RUn like the wind! + setBaseRunSpeed(self, 6.0f); // Running } if(strCommands[0]=="jediSetup") @@ -2962,17 +2551,6 @@ trigger OnSpeaking(string strText) else if(strCommands[0]=="getStats") { - //setMaxAttrib(self, CONSTITUTION, 300); - //setMaxAttrib(self, HEALTH, 1000); - //setMaxAttrib(self, STRENGTH, 300); - - //setMaxAttrib(self, STAMINA, 300); - //setMaxAttrib(self, ACTION, 1000); - //setMaxAttrib(self, QUICKNESS, 1000); - - //setMaxAttrib(self, WILLPOWER, 300); - //setMaxAttrib(self, MIND, 400); - //setMaxAttrib(self, FOCUS, 300); obj_id objTarget = getLookAtTarget(self); if(objTarget!=null) @@ -3087,8 +2665,6 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="soundTest") { - //playMusic(self, "sound/sys_comm_generic.snd"); - //playMusic(self, "sound/sys_comm_imperial.snd"); playMusic(self, "sound/sys_comm_rebel.snd"); @@ -3104,8 +2680,6 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="music") { - //playMusic(self, "sound/music_acq_academic.snd"); - //playMusic(self, "sound/music_event_celebration.snd"); playMusic(self, "sound/music_int_complete_rebel.snd"); } @@ -3252,71 +2826,7 @@ trigger OnSpeaking(string strText) } - /* - if(strCommands[0]=="spawnCheckWithCreation") - { - for(int intM = 0; intM<50; intM++) - { - float fltMinSpawnDistance = 30+ (rand(10, 30)/2); - if(fltMinSpawnDistance>100) - { - fltMinSpawnDistance = 100; - } - float fltMaxSpawnDistance = 200; - location locSpawnLocation = new location(); - - int intI = 0; - - resizeable location[] locSpawnLocations = new location[0]; - while(intI<3) - { - - const float[] QUADRANT_START_ANGLE = {0, 47, -47}; - const float[] QUADRANT_SIZE = {12, 20, 20}; - - // how far away - float fltSpawnDistance = rand(fltMinSpawnDistance, fltMaxSpawnDistance); - locSpawnLocation = utils.getLocationInArc(self, QUADRANT_START_ANGLE[intI], QUADRANT_SIZE[intI], fltSpawnDistance); - //LOG("spawning", self+" intSize is "+intSize); - //LOG("spawning", self+" Pre good location, locSpawnLocation is "+locSpawnLocation); - int intSize = rand(30, 72); - location goodLocation = locations.getGoodLocationAroundLocation(locSpawnLocation, intSize,intSize, 75, 75, false, true); - if(goodLocation == null) - { - - sendSystemMessageTestingOnly(self, "Null location"); - //return SCRIPT_CONTINUE; - } - else - { - - float fltY = getHeightAtLocation(goodLocation.x, goodLocation.z); - goodLocation.y = fltY; - locSpawnLocations = utils.addElement(locSpawnLocations, goodLocation); - } - intI = intI+1; - } - intI = 0; - boolean boolCheckForTheaters = true; - location locCurrentLocation = getLocation(self); - while(intI<locSpawnLocations.length) - { - - locSpawnLocation = locSpawnLocations[intI]; - - string strLairType = "tatooine_dim_u_church_neutral_large_theater"; - if(canSpawn(self, locSpawnLocation, true, strLairType)) - { - //createObject("object/tangible/lair/npc_lair.iff",locSpawnLocation); - createObject("object/tangible/lair/npc_lair.iff",locSpawnLocation); - - } - intI = intI+1; - } - } - } - */ if(strCommands[0]=="spawnCheckWithoutCreation") { for(int intM = 0; intM<2; intM++) @@ -3351,7 +2861,6 @@ trigger OnSpeaking(string strText) { sendSystemMessageTestingOnly(self, "Null location"); - //return SCRIPT_CONTINUE; } else { @@ -3372,8 +2881,7 @@ trigger OnSpeaking(string strText) string strLairType = "tatooine_dim_u_church_neutral_large_theater"; if(canSpawn(self, locSpawnLocation, true, strLairType)) - { - //createObject("object/tangible/lair/npc_lair.iff",locSpawnLocation); + { sendSystemMessageTestingOnly(self, "spawnLocation is "+locSpawnLocation); } @@ -3443,7 +2951,7 @@ location getGoodMissionLocation(location locSpawnLocation, obj_id objPlayer) } -boolean checkTemplatesInRange(obj_id objPlayer, location locHome, boolean boolCheckForTheaters, string strObjectType) // boolean for finding a REAL spawn location as oppposed to around the playre +boolean checkTemplatesInRange(obj_id objPlayer, location locHome, boolean boolCheckForTheaters, string strObjectType) // boolean for finding a REAL spawn location as oppposed to around the player { boolean boolLogFailures = true; @@ -3480,17 +2988,7 @@ boolean boolVerboseMode = true; if(objLairs!=null) { sendSystemMessageTestingOnly(objPlayer, "Non null objLairs.. length is "+objLairs.length); - /* - for(int intI = 0; intI< objLairs.length; intI++) - { - location locLairHome = getLocation(objLairs[intI]); - float fltDistance = getDistance(locLairHome, locHome); - ////LOG("spawning", objPlayer+ " fltDistance is "+fltDistance); - ////LOG("spawning", objPlayer+ "for object "+objLairs[intI]+" location is "+locLairHome); - } - */ - ////LOG("spawning", objPlayer+ " objLairs is "+objLairs.length); if(objLairs.length>0) { string strSpam = objPlayer+ " Too many lairs in the area, kicking out, area was "+locHome+" number of lairs is "+objLairs.length; @@ -3517,24 +3015,7 @@ boolean boolVerboseMode = true; } } } - /* - objTheaters = getAllObjectsWithObjVar(locHome, 200, "theater.stamp"); // look for parents - if(objTheaters!=null) - { - - - //////LOG("spawning", objPlayer+ " objTheaters.length is "+objTheaters.length); - //////LOG("spawning", objPlayer+ " locHome is "+locHome); - if(objTheaters.length>0) - { - //////LOG("spawning", objPlayer+ " Parent object found in range, returning false"); - //////LOG("spawning", objPlayer+ " objTheaters length of "+objTheaters.length+" is greater than 0"); - return false; - } - - } - */ obj_id[] objTheaters = getAllObjectsWithObjVar(locHome, 200, "isScenario"); // scenario check if(objTheaters!=null) { @@ -3593,14 +3074,6 @@ boolean boolVerboseMode = true; int intServerSpawnLimit = 0; string strSpam = ""; - //string strSpam = objPlayer +" intserverspawnlimit is "+intServerSpawnLimit; - //sendSpawnSpam(objPlayer, boolLogFailures, boolVerboseMode, strSpam); - - // we need to compare our current location distance to the last couple of spawns... - // AM I IN A STRUCTURE?!?!?! - // if so, we're kicking out - //////////LOG("spawn_spam", "objPlayer is "+objPlayer); - /// check number of everything to make sure we're good @@ -3669,7 +3142,7 @@ boolean boolVerboseMode = true; if(locCurrentLocation.cell!=obj_id.NULL_ID) { - // INSIDE OF A CELL! BAD! + // Inside of cell. Return false. strSpam = objPlayer+ " canSpawn failed: spawnig is disabled in cells"; sendSpawnSpam(objPlayer, boolLogFailures, boolVerboseMode, strSpam); @@ -3761,7 +3234,7 @@ boolean boolVerboseMode = true; //strSpam = objPlayer+ " Too many templates in area, canspawn returns false"; //sendSpawnSpam(objPlayer, boolLogFailures, boolVerboseMode, strSpam); //////LOG("spawning", objPlayer+ " canSpawn failed: checkTemplatesInRange returned false "); - return false; // TOO MANY TEMPLATES IN THE AREA. DON'T SPAWN. + return false; // Too many templates in area. } @@ -3911,18 +3384,13 @@ messageHandler checkEngineValue() return SCRIPT_CONTINUE; } - obj_id objShip = space_transition.getContainingShip(self); - //sendSystemMessageTestingOnly(self, "==============================================================="); + obj_id objShip = space_transition.getContainingShip(self); sendSystemMessageTestingOnly(self, "Current Ship Speed: "+ getShipCurrentSpeed(objShip)+" Actual Pitch: "+getShipActualPitchRateMaximumDegrees(objShip)); LOG("space", "==============================================================="); LOG("space", "Loops left: "+intLoops); LOG("space", "Current Ship Speed: "+ getShipCurrentSpeed(objShip)); - - //LOG("space", "Current Ship Yaw: "+getShipCurrentYaw(objShip)); - //LOG("space", "Current Ship Pitch: "+getShipCurrentPitch(objShip)); - //LOG("space", "Current Ship Roll: "+getShipCurrentRoll(objShip)); LOG("space", "Actual Yaw: "+getShipActualYawRateMaximumDegrees(objShip)); LOG("space", "Actual Pitch: "+getShipActualPitchRateMaximumDegrees(objShip)); @@ -3952,7 +3420,7 @@ string getDumpString(obj_id objTest, string strName) messageHandler pingResponse() { -// respond to sender with my locatoin +// respond to sender with my location location locTest = params.getLocation("locTest"); obj_id objSender = params.getObjId("objSender"); sendSystemMessageTestingOnly(self, "Response from "+objSender+" they are at location "+locTest); diff --git a/sku.0/sys.server/compiled/game/script/working/difficultytest.script b/sku.0/sys.server/compiled/game/script/working/difficultytest.script index 62d69d5c6..8a36facb3 100644 --- a/sku.0/sys.server/compiled/game/script/working/difficultytest.script +++ b/sku.0/sys.server/compiled/game/script/working/difficultytest.script @@ -7,52 +7,7 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) { return SCRIPT_CONTINUE; } -/* int intSetDifficulty = 0; - string strCommand = ""; - if(strText.indexOf(" ")>-1) - { - string level = strText.substring( strText.indexOf(" ")+1, strText.length() ); - strCommand= strText.substring(0, strText.indexOf(" ")); - debugServerConsoleMsg(self, "level is "+level); - debugServerConsoleMsg(self, "strCommand is "+strCommand); - - - Integer intCastDifficulty; - try - { - intCastDifficulty = new Integer(level); - } // try with error handling - catch (NumberFormatException err) - { - debugServerConsoleMsg(self, "Long Conversion Failed, Continuing to next onArrivedAtLocation"); - return SCRIPT_CONTINUE; - } - intSetDifficulty = intCastDifficulty.intValue(); - - debugServerConsoleMsg(self, "intSetDifficulty is "+intSetDifficulty); - } - if(intSetDifficulty<5) - { - - intSetDifficulty = 5; - } - - if(objSpeaker!=self) - { - - return SCRIPT_CONTINUE; - } - if(strCommand=="setDifficulty") - { - deltadictionary dctPlayerDifficulty = self.getScriptVars(); - dctPlayerDifficulty.put("intDifficulty", intSetDifficulty); - sendSystemMessageTestingOnly(self, "setDifficulty to "+intSetDifficulty); - debugServerConsoleMsg(self, "setDifficulty to "+intSetDifficulty); - - - } -*/ if(strText=="getDifficulty") { @@ -86,21 +41,9 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) debugSpeakMsg(self, "scriptvars are "+dctScriptVars.toString()); } -// profession_marksman_advanced -// profession_marksman_expert -// profession_marksman_master -// profession_marksman_novice - -//counter_expert -//evade_expert -//block_expert -//stealth_expert -//strategy_expert -//ranged_accuracy_expert -//ranged_speed_expert return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/working/jbenjtest.script b/sku.0/sys.server/compiled/game/script/working/jbenjtest.script index 09a9f735e..acc6229dd 100644 --- a/sku.0/sys.server/compiled/game/script/working/jbenjtest.script +++ b/sku.0/sys.server/compiled/game/script/working/jbenjtest.script @@ -1,7 +1,4 @@ -//Jesse Benjamin's utility test script - -//Includes include java.util.StringTokenizer; include java.lang.Math; include library.ai_lib; @@ -38,8 +35,8 @@ trigger OnSpeaking(string text) obj_id pInv = utils.getInventoryContainer(player); obj_id target = getIntendedTarget(self); obj_id tInv = utils.getInventoryContainer(target); - //if(isGod(player)) - //{ + if(isGod(player)) + { StringTokenizer st = new java.util.StringTokenizer(text); int tokens = st.countTokens(); string command = null; @@ -176,7 +173,7 @@ trigger OnSpeaking(string text) if(command.equals("setRespecDecay")) { - sendSystemMessageTestingOnly(self, "setting respec decay to end in 10 seconds. You need to log out fully to test this, or use the speach command 'testRespecDecay'."); + sendSystemMessageTestingOnly(self, "setting respec decay to end in 10 seconds. You need to log out fully to test this, or say 'testRespecDecay'."); int now = getCalendarTime(); int then = now + 10; setObjVar(player, respec.OBJVAR_RESPEC_DECAY_TIME, then); @@ -217,7 +214,7 @@ trigger OnSpeaking(string text) { int flags = 0; - //Break on Incap or damage. You would think you would need to be damaged to be incaped, oh how wrong you are. + //Break on Incap or damage. flags |= sui.CD_EVENT_INCAPACITATE; flags |= sui.CD_EVENT_DAMAGED; @@ -228,7 +225,7 @@ trigger OnSpeaking(string text) string_id prompt = new string_id ("beast", "ability_activate_creature_knowledge"); string handler = "testSuiCountDown"; - //Min 24 to activate from comand_table, this allows a bit of wiggle with loitering creatures + //Min 24 to activate from command_table float maxRange = 32; int pid = sui.smartCountdownTimerSUI(self, self, displayGroup, prompt, startTime, endTime, handler, maxRange, flags); return SCRIPT_CONTINUE; @@ -361,7 +358,6 @@ trigger OnSpeaking(string text) if(enemyNames != null && !enemyNames.equals("")) { - //int pid = sui.listbox(self, self, "Hate list", sui.OK_CANCEL, "Hate list", enemyNames, "onHateListSuiUpdate", true, false); int pid = sui.msgbox( self, self, enemyNames, sui.OK_ONLY, "Hate List", "onHateListSuiUpdate" ); messageTo(self, "refreshSuiHateList", null, 1, false); @@ -639,7 +635,6 @@ trigger OnSpeaking(string text) { transition.zonePlayerNoGate("aurillia_township", self, true); - //debugSpeakMsg(self, "enterClientTicketPurchaseMode " + uiCalled); } if(command.equals("removeNightSisterVendor")) @@ -718,7 +713,7 @@ trigger OnSpeaking(string text) if (st.hasMoreTokens()) { string count = st.nextToken(); - obj_id lootItem = static_item.createNewItemFunction(space_combat.NOVA_ORION_RESOURCE, utils.getInventoryContainer(self)); // create item and place in mob's inventory + obj_id lootItem = static_item.createNewItemFunction(space_combat.NOVA_ORION_RESOURCE, utils.getInventoryContainer(self)); // create item and place in npc's inventory setCount(lootItem, utils.stringToInt(count)); } } @@ -789,7 +784,7 @@ trigger OnSpeaking(string text) break; } } - //} + } return SCRIPT_CONTINUE; } @@ -805,10 +800,10 @@ messageHandler onHateListSuiUpdate() if(params == null || params.isEmpty()) return SCRIPT_CONTINUE; - //get button pressed + //button pressed int bp = sui.getIntButtonPressed(params); - //if they pressed cancel then we bail out and do nothing + //if they pressed cancel then we do nothing if ( bp == sui.BP_CANCEL || bp == sui.BP_OK) { sui.removePid(self, PID_NAME); @@ -828,8 +823,6 @@ messageHandler refreshSuiHateList() if(sui.hasPid(self, PID_NAME)) { int pid = sui.getPid(self, PID_NAME); - //sui.removePid(self, PID_NAME); - //forceCloseSUIPage(pid); obj_id target = getIntendedTarget(self); if(!isIdValid(target) || !exists(target)) @@ -838,11 +831,8 @@ messageHandler refreshSuiHateList() string enemyNames = generateStringHateList(target); if(enemyNames != null && !enemyNames.equals("")) { - //pid = sui.listbox(self, self, "Hate list", sui.OK_CANCEL, "Hate list", enemyNames, "onHateListSuiUpdate", true, false); - //int pid = sui.msgbox( self, self, inputText, sui.OK_ONLY, enemyNames, "onHateListSuiUpdate" ); setSUIProperty(pid, sui.MSGBOX_PROMPT, sui.PROP_TEXT, enemyNames); flushSUIPage(pid); - //sui.setPid(self, pid, PID_NAME); messageTo(self, "refreshSuiHateList", null, 1, false); } } diff --git a/sku.0/sys.server/compiled/game/script/working/jfreeman/combattest.script b/sku.0/sys.server/compiled/game/script/working/jfreeman/combattest.script index 92fcbfc7a..cbf075750 100644 --- a/sku.0/sys.server/compiled/game/script/working/jfreeman/combattest.script +++ b/sku.0/sys.server/compiled/game/script/working/jfreeman/combattest.script @@ -53,59 +53,18 @@ trigger OnDefenderCombatAction( obj_id attacker, obj_id weapon, int combatResult } - //debugServerConsoleMsg(self, "ONDEFENDERCOMBATMESSAGE, my attacker is "+attacker); - //debugSpeakMsg( self, "enqueueing attack vs " + getName( attacker )); debugSpeakMsg(self, "queueing attack against "+attacker); queueCommand( self, ##"defaultAttack", attacker, "Test params", COMMAND_PRIORITY_DEFAULT); return SCRIPT_CONTINUE; } -/* -trigger OnCombatLoop() -{ - debugSpeakMsg(self, "combat_loop, locomotion is "+getLocomotion(self)+" and posture is "+getPosture(self)); - debugSpeakMsg(self, "ONCOMBATLOOP, target is "+getTarget(self)); - if ( hasCombatAction( self ) ) - { - debugSpeakMsg(self, "actions queueued up already, returning from oncombatloop"); - return SCRIPT_CONTINUE; - } - obj_id target = getTarget(self); - if(target==null) - { - - debugSpeakMsg( self, "my target is null" ); - return SCRIPT_CONTINUE; - } - - debugSpeakMsg( self, "enqueueing attack vs " + getName(target) ); - queueCommand( self, ##"defaultAttack", target, "Test params", COMMAND_PRIORITY_DEFAULT); - - return SCRIPT_CONTINUE; -} -*/ boolean hasCombatAction( obj_id npc ) { return checkForCombatActions(npc); -/* - - if( queueHasCommandFromGroup(npc, ##"combat") ) - return true; - if( queueHasCommandFromGroup(npc, ##"combat_general") ) - return true; - - if( queueHasCommandFromGroup(npc, ##"combat_melee") ) - return true; - - if( queueHasCommandFromGroup(npc, ##"combat_ranged") ) - return true; - - return false; - * */ } diff --git a/sku.0/sys.server/compiled/game/script/working/jfreeman/makemites.script b/sku.0/sys.server/compiled/game/script/working/jfreeman/makemites.script index 71018b70e..fcac01293 100644 --- a/sku.0/sys.server/compiled/game/script/working/jfreeman/makemites.script +++ b/sku.0/sys.server/compiled/game/script/working/jfreeman/makemites.script @@ -27,19 +27,16 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } - debugSpeakMsg( self, "making rock mites!" ); setObjVar( self, "rockMiteMaking", 0 ); messageTo( self, "spawnMite", null, 0, false ); } else if ( ( text.equals( "stop" ) || text.equals( "die" ) ) && hasObjVar( self, "rockMiteMaking" )) { removeObjVar( self, "rockMiteMaking"); - debugSpeakMsg( self, "No more rock mites for you!" ); } if ( text.equals( "die" ) && hasObjVar( self, "miteReg" )) { - debugSpeakMsg( self, "MUAHAHAH!!!!" ); killAllMites( self ); } diff --git a/sku.0/sys.server/compiled/game/script/working/jfreeman/msgtest.script b/sku.0/sys.server/compiled/game/script/working/jfreeman/msgtest.script index 4b796888a..844b0e7e1 100644 --- a/sku.0/sys.server/compiled/game/script/working/jfreeman/msgtest.script +++ b/sku.0/sys.server/compiled/game/script/working/jfreeman/msgtest.script @@ -1,10 +1,8 @@ trigger OnAttach() { - //debugSpeakMsg( self, "attached. sending non-persisted zero delay message to handleTest" ); messageTo( self, "handleTest", null, 0, false); - //debugSpeakMsg( self, "attached. sending persisted 20-second delay message to handleOtherTest" ); messageTo( self, "handleOtherTest", null, 20, true); messageTo( self, "handleLastTest", null, 21, false); diff --git a/sku.0/sys.server/compiled/game/script/working/jfreeman/wartest.script b/sku.0/sys.server/compiled/game/script/working/jfreeman/wartest.script index 33538987f..26a2c7ab5 100644 --- a/sku.0/sys.server/compiled/game/script/working/jfreeman/wartest.script +++ b/sku.0/sys.server/compiled/game/script/working/jfreeman/wartest.script @@ -94,8 +94,6 @@ void startFight( obj_id chris ) { if ( exists( warriors[i] ) && exists( warriors[i+50] ) ) { - //factions.setFaction( warriors[i], factions.FACTION_IMPERIAL ); - //factions.setFaction( warriors[i+50], factions.FACTION_REBEL ); startCombat( warriors[i], warriors[i+50] ); } } diff --git a/sku.0/sys.server/compiled/game/script/working/jhaskell_test.script b/sku.0/sys.server/compiled/game/script/working/jhaskell_test.script index a14f4c174..449952289 100644 --- a/sku.0/sys.server/compiled/game/script/working/jhaskell_test.script +++ b/sku.0/sys.server/compiled/game/script/working/jhaskell_test.script @@ -258,7 +258,7 @@ trigger OnSpeaking(String text) { if(isGod(self)) { - debugConsoleMsg( self, "jhaskell_test OnSpeaking: " + text ); + debugConsoleMsg( self, "OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); @@ -305,8 +305,8 @@ trigger OnSpeaking(String text) } if ( !cityExists( city_id ) ) { - //structure does't exist - sendSystemMessage(self, "Structure does't exist", null); + //structure doesn't exist + sendSystemMessage(self, "Structure doesn't exist", null); return SCRIPT_CONTINUE; } @@ -338,8 +338,8 @@ trigger OnSpeaking(String text) } if ( !cityExists( city_id ) ) { - //structure does't exist - sendSystemMessage(self, "Structure does't exist", null); + //structure doesn't exist + sendSystemMessage(self, "Structure doesn't exist", null); return SCRIPT_CONTINUE; } @@ -363,8 +363,8 @@ trigger OnSpeaking(String text) } if ( !cityExists( city_id ) ) { - //structure does't exist - sendSystemMessage(self, "Structure does't exist", null); + //structure doesn't exist + sendSystemMessage(self, "Structure doesn't exist", null); return SCRIPT_CONTINUE; } @@ -394,7 +394,6 @@ trigger OnSpeaking(String text) } else if (priCommand.equalsIgnoreCase ("squad") && secCommand != "") { - //obj_id ship = qa.findTarget(self); sendSystemMessage(self, "Ship: "+secCommand, null); obj_id secCmd = utils.stringToObjId(secCommand); if(!isValidId(secCmd)) @@ -496,7 +495,7 @@ trigger OnSpeaking(String text) } else if(priCommand.equalsIgnoreCase("rare_forage_loot_logger")) { - //skip the bs and go to the rares + //skip and go to the rares utils.removeScriptVarTree(self, "qa"); utils.setScriptVar(self, "qa.main_forage_roll_bypass", "testing"); utils.setScriptVar(self, "qa.give_forage_data", "testing"); @@ -918,7 +917,7 @@ trigger OnSpeaking(String text) } else if(priCommand.equalsIgnoreCase("packup_remove_lockout")) { - messageTo(self, "handleFailedStructurePackup", null, 0, false); //this appears to be a call to TT's test script + messageTo(self, "handleFailedStructurePackup", null, 0, false); //this appears to be a call to another test script sendSystemMessageTestingOnly(self,"If you had a house pack up lockout it no longer exists."); } else if(priCommand.equalsIgnoreCase("check_abandonable")) @@ -1139,7 +1138,6 @@ trigger OnSpeaking(String text) lastFed = getIntObjVar(object, house_pet.SARLACC_LAST_FED); int newFed = lastFed - totalSubtractedTime; - //sendSystemMessageTestingOnly(self, "Deluxe Sarlacc: "+secCommand+" Last Feeding Time: "+lastFed+". subtracting: "+totalSubtractedTime+" new feed: "+newFed); setObjVar(object, house_pet.SARLACC_LAST_FED, newFed); //setObjVar(object, house_pet.SARLACC_CURRENT_PHASE, house_pet.SARLACC_FED); @@ -2288,7 +2286,7 @@ trigger OnSpeaking(String text) return SCRIPT_CONTINUE; } -// TREASURE MAP FUNCTIONALITY +// Treasure map functions messageHandler spawnTreasure() { obj_id map = self; @@ -2323,7 +2321,7 @@ messageHandler spawnTreasure() //New script attachScript(treasureChest, SCRIPT_DUMMY_CHEST); - //this is used for loot level in treasur_drum.script + //this is used for loot level in treasure_drum.script setObjVar(treasureChest, "treasureLevel", treasureLevel); //grab all the needed vars to pass as params later diff --git a/sku.0/sys.server/compiled/game/script/working/jmichener_test.script b/sku.0/sys.server/compiled/game/script/working/jmichener_test.script index cbb819020..39b98a06d 100644 --- a/sku.0/sys.server/compiled/game/script/working/jmichener_test.script +++ b/sku.0/sys.server/compiled/game/script/working/jmichener_test.script @@ -1,7 +1,4 @@ -//James Michener's utility test script - -//Includes include java.util.StringTokenizer; include java.lang.Math; include library.ai_lib; @@ -30,8 +27,6 @@ include library.utils; trigger OnSpeaking(string text) { obj_id player = self; - //obj_id pInv = utils.getInventoryContainer(player); - //obj_id target = getIntendedTarget(self); if(isGod(player)) { @@ -147,680 +142,3 @@ trigger OnSpeaking(string text) } return SCRIPT_CONTINUE; } - -/*const string PID_NAME = "hateList"; - - -//getting a players skill tempalte -trigger OnSpeaking(string text) -{ - obj_id player = self; - obj_id pInv = utils.getInventoryContainer(player); - obj_id target = getIntendedTarget(self); - obj_id tInv = utils.getInventoryContainer(target); - //if(isGod(player)) - //{ - StringTokenizer st = new java.util.StringTokenizer(text); - int tokens = st.countTokens(); - string command = null; - if (st.hasMoreTokens()) - command = st.nextToken(); - - if(command.equals("setSpaceFlag")) - { - if (st.hasMoreTokens()) - { - command = st.nextToken(); - space_flags.setSpaceFlag(self, command, 1 ); - return SCRIPT_CONTINUE; - } - return SCRIPT_CONTINUE; - } - - if(command.equals("testSuiCountDown")) - { - int flags = 0; - - //Break on Incap or damage. You would think you would need to be damaged to be incaped, oh how wrong you are. - flags |= sui.CD_EVENT_INCAPACITATE; - flags |= sui.CD_EVENT_DAMAGED; - - int startTime = 0; - int endTime = 6; - - string displayGroup = "bm_creature_knowledge"; - string_id prompt = new string_id ("beast", "ability_activate_creature_knowledge"); - string handler = "testSuiCountDown"; - - //Min 24 to activate from comand_table, this allows a bit of wiggle with loitering creatures - float maxRange = 32; - int pid = sui.smartCountdownTimerSUI(self, self, displayGroup, prompt, startTime, endTime, handler, maxRange, flags); - return SCRIPT_CONTINUE; - } - - if(command.equals("getFirstName")) - { - debugSpeakMsg(self, "" + getFirstName(self)); - return SCRIPT_CONTINUE; - } - - if(command.equals("createCameraPcd")) - { - obj_id datapad = utils.getPlayerDatapad(self); - obj_id petControlDevice = createObject( pet_lib.PET_CTRL_DEVICE_TEMPLATE, datapad, ""); - attachScript(petControlDevice,"ai.pcd_ping_response"); - attachScript(petControlDevice,"ai.pet_control_device"); - setObjVar(petControlDevice,"ai.pet.command.0", "f"); - setObjVar(petControlDevice,"ai.pet.command.1" , "st"); - setObjVar(petControlDevice,"ai.pet.command.10" , "tran"); - setObjVar(petControlDevice,"ai.pet.command.11" , "s"); - setObjVar(petControlDevice,"ai.pet.command.12" , "t1"); - setObjVar(petControlDevice,"ai.pet.command.13" , "t2"); - setObjVar(petControlDevice,"ai.pet.command.1563288080" , "fa"); - setObjVar(petControlDevice,"ai.pet.command.16" , "g"); - setObjVar(petControlDevice,"ai.pet.command.17" , "ft"); - setObjVar(petControlDevice,"ai.pet.command.2" , "gu"); - setObjVar(petControlDevice,"ai.pet.command.20" , "r"); - setObjVar(petControlDevice,"ai.pet.command.3" , "bef"); - setObjVar(petControlDevice,"ai.pet.command.4" , "a"); - setObjVar(petControlDevice,"ai.pet.command.5" , "p"); - setObjVar(petControlDevice,"ai.pet.command.6" , "gp"); - setObjVar(petControlDevice,"ai.pet.command.7" , "cp"); - setObjVar(petControlDevice,"ai.pet.command.8" , "w"); - setObjVar(petControlDevice,"ai.pet.command.9" , "c"); - setObjVar(petControlDevice,"ai.pet.currentStats" , "0:0:0:0:0:0:"); - setObjVar(petControlDevice,"ai.pet.palvar.vars./private/index_color_1" , 19); - setObjVar(petControlDevice,"ai.pet.type" , 1); - setObjVar(petControlDevice,"ai.petAbility.abilityList" , "1319491216:1563288080:"); - setObjVar(petControlDevice,"ai.petAbility.available" , 2); - setObjVar(petControlDevice,"ai.petAbility.toBeEarned" , 1); - setObjVar(petControlDevice,"ai.petAbility.trainingPts" , 24); - setObjVar(petControlDevice,"ai.petAdvance.cannotBeMount" , 1); - setObjVar(petControlDevice,"ai.petAdvance.growthStage" , 5); - setObjVar(petControlDevice,"ai.petAdvance.xpEarned" , 6223); - setObjVar(petControlDevice,"pet.creatureName" , "noxious_vrelt_scavenger"); - setObjVar(petControlDevice,"pet.timeStored" , 65802667); - return SCRIPT_CONTINUE; - } - - - if(command.equals("getExpertiseAllocation")) - { - string[] skills = expertise.getExpertiseAllocation(self); - if(skills == null || skills.length <=0) - { - debugSpeakMsg(self, "No Expertise Skills"); - return SCRIPT_CONTINUE; - } - for(int i = 0; i < skills.length; ++i) - { - debugSpeakMsg(self, "" + skills[i]); - } - return SCRIPT_CONTINUE; - } - - - if(command.equals("getStandingON")) - { - debugSpeakMsg(self, "Standing On " + getStandingOn(self)); - return SCRIPT_CONTINUE; - } - if(command.equals("getTargetYaw")) - { - debugSpeakMsg(self, "yaw is " + getYaw(target)); - return SCRIPT_CONTINUE; - } - - if(command.equals("clearHouseId")) - { - setHouseId( self, obj_id.NULL_ID); - return SCRIPT_CONTINUE; - } - - if(command.equals("destroyTarget")) - { - destroyObject(target); - return SCRIPT_CONTINUE; - } - - if(command.equals("getTargetHateList")) - { - if(!isIdValid(target) || !exists(target)) - return SCRIPT_CONTINUE; - - string enemyNames = generateStringHateList(target); - - if(enemyNames != null && !enemyNames.equals("")) - { - //int pid = sui.listbox(self, self, "Hate list", sui.OK_CANCEL, "Hate list", enemyNames, "onHateListSuiUpdate", true, false); - - int pid = sui.msgbox( self, self, enemyNames, sui.OK_ONLY, "Hate List", "onHateListSuiUpdate" ); - messageTo(self, "refreshSuiHateList", null, 1, false); - sui.setPid(self, pid, PID_NAME); - } - - return SCRIPT_CONTINUE; - } - - if(command.equals("freezeAi")) - { - stop(target); - return SCRIPT_CONTINUE; - } - if(command.equals("testAddHate")) - { - debugSpeakMsg(self, "beginingHate is " + getHate(target, self)); - addHateDot(target, self, 50, 25); - debugSpeakMsg(self, "hateDot is " + getHate(target, self)); - float currentHate = getHate(target, self); - addHate(target, self, currentHate + 500); - debugSpeakMsg(self, "SecondHate is " + getHate(target, self)); - - return SCRIPT_CONTINUE; - } - - if(command.equals("incrementSlot")) - { - if (st.hasMoreTokens()) - { - command = st.nextToken(); - if (st.hasMoreTokens()) - { - int number = utils.stringToInt( st.nextToken()); - modifyCollectionSlotValue(player, command, number); - } - } - return SCRIPT_CONTINUE; - } - - if(command.equals("showDroids")) - { - obj_id[] droidIds = pet_lib.getPcdsForType(player, pet_lib.PET_TYPE_DROID); - resizeable obj_id[] resizAbleDroidIds = droidIds; - resizeable string[] droidNames = new string[0]; - - for(int i = 0; i < droidIds.length; ++i) - { - if(hasObjVar(droidIds[i], "module_data.dancing_droid")) - { - utils.removeElement(resizAbleDroidIds, droidIds[i]); - continue; - } - - string droidName = getName(droidIds[i]); - string[] splitName = split(droidName, '/'); - if(splitName.length > 1) - utils.addElement(droidNames, "@" + droidName); - else - utils.addElement(droidNames, droidName); - } - - utils.setScriptVar(player, "dancing_droid.ids", droidIds); - int pid = sui.listbox(self, self, "prompt", sui.OK_CANCEL, "title", droidNames, "onDanceDroidLoaded", true, true); - return SCRIPT_CONTINUE; - } - - if(command.equals("getMemberIds")) - { - int guildId = getGuildId(self); - - obj_id[] members = guildGetMemberIds(guildId); - debugSpeakMsg(self, "members.length = " + members.length); - debugSpeakMsg(self, "guildId = " + guildId); - for(int i = 0; i < members.length; ++i) - { - if(!isIdValid(members[i])) - debugSpeakMsg(self, "members[" + i + "] was Invalid"); - } - return SCRIPT_CONTINUE; - } - if (command.equals("gc")) - { - debugSpeakMsg(self, "telling Java to do garbage collection"); - System.gc(); - } - - if(command.equals("getGameTime")) - { - debugSpeakMsg(self, "" + getGameTime()); - return SCRIPT_CONTINUE; - } - if(command.equals("clearGuildPid")) - { - guild.removeWindowPid(self); - return SCRIPT_CONTINUE; - } - if(command.equals("giveNewbShip")) - { - space_quest.grantNewbieShip( self, "neutral"); - return SCRIPT_CONTINUE; - } - if(command.equals("getGuildId")) - { - int guildId = getGuildId( target ); - debugSpeakMsg(self, "guildId " +guildId); - return SCRIPT_CONTINUE; - } - if(command.equals("maxDailyPackup")) - { - setObjVar(self, "dailyHousePackup", player_structure.MAX_PACKUP_PER_DAY); - return SCRIPT_CONTINUE; - } - - if(command.equals("getMasterGuildObj")) - { - obj_id masterGuildObj = getMasterGuildObject(); - debugSpeakMsg(self, "masterGuildObj " + masterGuildObj); - } - if(command.equals("getGameTime")) - { - debugSpeakMsg(self, "Game Time is " + getGameTime()); - return SCRIPT_CONTINUE; - } - - if(command.equals("mountable")) - { - debugSpeakMsg(self, "couldPetBeMadeMountable " +couldPetBeMadeMountable(target)); - } - - if(command.equals("getMyCityId")) - { - debugSpeakMsg(self, "My city is " + getCitizenOfCityId(self)); - return SCRIPT_CONTINUE; - } - - if(command.equals("updateScriptvar")) - { - if (st.hasMoreTokens()) - { - string scriptVarName = st.nextToken(); - if(st.hasMoreTokens()) - { - string scriptVarValue = st.nextToken(); - utils.setScriptVar(target, scriptVarName, utils.stringToInt(scriptVarValue)); - return SCRIPT_CONTINUE; - } - else - debugSpeakMsg(self, "parameters are updateScriptvar <scriptVarName> <scriptVarValue>"); - - return SCRIPT_CONTINUE; - } - else - debugSpeakMsg(self, "parameters are updateScriptvar <scriptVarName> <scriptVarValue>"); - return SCRIPT_CONTINUE; - } - - if(command.equals("getAppearance")) - { - string targetAppearance = getAppearance(target); - String[] splitAppearance = split(targetAppearance, '/'); - String[] finalAppearance = split(splitAppearance[1], '.'); - int row = dataTableSearchColumnForString(finalAppearance[0], "start_template", "datatables/beast/incubator_templates.iff"); - debugSpeakMsg(self, "finalAppearance = "+finalAppearance[0]); - debugSpeakMsg(self, "row = "+row); - return SCRIPT_CONTINUE; - } - - if(command.equals("getRawAppearance")) - { - string targetAppearance = getAppearance(target); - debugSpeakMsg(self, "targetAppearance = "+targetAppearance); - return SCRIPT_CONTINUE; - } - if(command.equals("getDna")) - { - obj_id dnaContainer = incubator.extractDna(self, target); - debugSpeakMsg(self, "dnaContainer = "+dnaContainer); - return SCRIPT_CONTINUE; - } - - if(command.equals("validateExpertise")) - { - skill.validateExpertise(self); - return SCRIPT_CONTINUE; - } - - if(command.equals("newbArmor")) - { - npe.grantNewbArmor(self); - return SCRIPT_CONTINUE; - } - - if(command.equals("getTemplate")) - { - string skillTemplate = getSkillTemplate(self); - debugSpeakMsg(self, "Skill Template is " + skillTemplate); - return SCRIPT_CONTINUE; - } - if(command.equals("setBlankTemplate")) - { - setSkillTemplate(self, "a"); - string skillTemplate = getSkillTemplate(self); - debugSpeakMsg(self, "Skill Template is " + skillTemplate); - return SCRIPT_CONTINUE; - } - if(command.equals("startMarket")) - { - debugSpeakMsg(self, "target is " + target); - messageTo(target, "spawnMarketplaceNpcs", null, 1, false); - return SCRIPT_CONTINUE; - } - if(command.equals("nukeWorld")) - { - - obj_id[] objObjects = getObjectsInRange(self, 32000); - sendSystemMessageTestingOnly(self, "Destroying world"); - for(int intI = 0; intI<objObjects.length; intI++) - { - if(!isPlayer(objObjects[intI])) - { - setObjVar(objObjects[intI], "intCleaningUp", 1); - destroyObject(objObjects[intI]); - - } - } - return SCRIPT_CONTINUE; - } - if (command.equals("topMostContainer")) - { - debugSpeakMsg(self, "topmost is" + getTopMostContainer(self)); - return SCRIPT_CONTINUE; - - } - if (command.equals("getScene")) - { - string planet = getCurrentSceneName(); - debugSpeakMsg(self, "planet is " + planet); - return SCRIPT_CONTINUE; - - } - - if(command.equals("faceMe")) - { - faceTo(target, self); - } - - if(command.equals("addNightSisterVendor")) - { - applySkillStatisticModifier(self, "vendor_nightsister", 1); - } - - if(command.equals("addSkillMod")) - { - if (st.hasMoreTokens()) - { - string modName = st.nextToken(); - if(st.hasMoreTokens()) - { - int amount = utils.stringToInt(st.nextToken()); - applySkillStatisticModifier(self, modName, amount); - messageTo(self, "setDisplayOnlyDefensiveMods", trial.getSessionDict(self, "displayDefensiveMods") , 0, false); - } - } - } - - if(command.equals("callTravelUI")) - { - - string planet = getCurrentSceneName(); - boolean uiCalled = enterClientTicketPurchaseMode(self, planet, "Dathomir Outpost", true); - debugSpeakMsg(self, "enterClientTicketPurchaseMode " + uiCalled); - } - if(command.equals("zoneAurillia")) - { - - transition.zonePlayerNoGate("aurillia_township", self, true); - //debugSpeakMsg(self, "enterClientTicketPurchaseMode " + uiCalled); - } - - if(command.equals("removeNightSisterVendor")) - { - applySkillStatisticModifier(self, "vendor_nightsister", -1); - } - - - if(command.equals("getResistance")) - { - int resistance_mod = getEnhancedSkillStatisticModifier(self, "resistance_poison"); - float resist_scale = (0.4f / ((100f + resistance_mod) / 200f)); // Scale of the resistance curve based on resist value - float to_hit_chance = 100 * resist_scale; // hit chance based on potency vs resist_mod - - debugSpeakMsg(self, "My resistance mod is " + resistance_mod); - debugSpeakMsg(self, "My resist_scale is " + resist_scale); - - debugSpeakMsg(self, "To hit Chance for spy fang is " + to_hit_chance); - - to_hit_chance = 360 * resist_scale; - debugSpeakMsg(self, "To hit Chance for artery strike is " + to_hit_chance); - - to_hit_chance = 120 * resist_scale; - debugSpeakMsg(self, "To hit Chance for malady is " + to_hit_chance); - } - if(command.equals("spawnCommoner")) - { - location myLoc = getLocation(self); - create.object("commoner", myLoc, false); - } - - if(command.equals("incrementHappiness")) - { - obj_id beast = beast_lib.getBeastOnPlayer(self); - obj_id bcd = beast_lib.getBeastBCD(beast); - int currentHappiness = utils.getIntScriptVar(bcd, beast_lib.PET_HAPPINESS_SCRIPTVAR); - int updatedHappiness = currentHappiness + 5; - utils.setScriptVar(bcd, beast_lib.PET_HAPPINESS_SCRIPTVAR, updatedHappiness); - beast_lib.updateBeastStats(bcd, beast); - } - - if(command.equals("decrementHappiness")) - { - obj_id beast = beast_lib.getBeastOnPlayer(self); - obj_id bcd = beast_lib.getBeastBCD(beast); - int currentHappiness = utils.getIntScriptVar(bcd, beast_lib.PET_HAPPINESS_SCRIPTVAR); - int updatedHappiness = currentHappiness - 5; - utils.setScriptVar(bcd, beast_lib.PET_HAPPINESS_SCRIPTVAR, updatedHappiness); - beast_lib.updateBeastStats(bcd, beast); - } - if(command.equals("testCrystal")) - { - obj_id createdObject = createObjectInInventoryAllowOverload("object/tangible/item/quest/force_sensitive/fs_buff_item.iff", self); - if(!isIdNull(createdObject)) - { - setObjVar (createdObject, "createdFor", self); - setObjVar (createdObject,"item.time.reuse_time",345600); - setObjVar (createdObject,"item.buff.type",6); - setObjVar (createdObject,"item.buff.value",900); - setObjVar (createdObject,"item.buff.duration",5400); - } - return SCRIPT_CONTINUE; - } - - if(command.equals("giveMidlithe")) - { - if (st.hasMoreTokens()) - { - string count = st.nextToken(); - obj_id lootItem = static_item.createNewItemFunction(space_combat.NOVA_ORION_RESOURCE, utils.getInventoryContainer(self)); // create item and place in mob's inventory - setCount(lootItem, utils.stringToInt(count)); - } - } - - if(command.equals("nukeTarget")) - { - destroyObject(target); - return SCRIPT_OVERRIDE; - } - if(command.equals("getPosture")) - { - int myPosture = getPosture(self); - switch(myPosture) - { - case POSTURE_NONE: - debugSpeakMsg(self, "my Posuture is POSTURE_NONE"); - break; - case POSTURE_UPRIGHT: - debugSpeakMsg(self, "my Posuture is POSTURE_UPRIGHT"); - break; - case POSTURE_CROUCHED: - debugSpeakMsg(self, "my Posuture is POSTURE_CROUCHED"); - break; - case POSTURE_PRONE: - debugSpeakMsg(self, "my Posuture is POSTURE_PRONE"); - break; - case POSTURE_SNEAKING: - debugSpeakMsg(self, "my Posuture is POSTURE_SNEAKING"); - break; - case POSTURE_BLOCKING: - debugSpeakMsg(self, "my Posuture is POSTURE_BLOCKING"); - break; - case POSTURE_CLIMBING: - debugSpeakMsg(self, "my Posuture is POSTURE_CLIMBING"); - break; - case POSTURE_FLYING: - debugSpeakMsg(self, "my Posuture is POSTURE_FLYING"); - break; - case POSTURE_LYING_DOWN: - debugSpeakMsg(self, "my Posuture is POSTURE_LYING_DOWN"); - break; - case POSTURE_SITTING: - debugSpeakMsg(self, "my Posuture is POSTURE_SITTING"); - break; - case POSTURE_SKILL_ANIMATING: - debugSpeakMsg(self, "my Posuture is POSTURE_SKILL_ANIMATING"); - break; - case POSTURE_DRIVING_VEHICLE: - debugSpeakMsg(self, "my Posuture is POSTURE_DRIVING_VEHICLE"); - break; - case POSTURE_RIDING_CREATURE: - debugSpeakMsg(self, "my Posuture is POSTURE_RIDING_CREATURE"); - break; - case POSTURE_KNOCKED_DOWN: - debugSpeakMsg(self, "my Posuture is POSTURE_KNOCKED_DOWN"); - break; - case POSTURE_INCAPACITATED: - debugSpeakMsg(self, "my Posuture is POSTURE_INCAPACITATED"); - break; - case POSTURE_DEAD: - debugSpeakMsg(self, "my Posuture is POSTURE_DEAD"); - break; - case POSTURE_COUNT: - debugSpeakMsg(self, "my Posuture is POSTURE_COUNT"); - break; - default: - debugSpeakMsg(self, "my Posuture is default"); - break; - } - } - //} - - return SCRIPT_CONTINUE; -} - -messageHandler testSuiCountDown() -{ - debugSpeakMsg(self, "params is " + params); - return SCRIPT_CONTINUE; -} - -messageHandler onHateListSuiUpdate() -{ - if(params == null || params.isEmpty()) - return SCRIPT_CONTINUE; - - //get button pressed - int bp = sui.getIntButtonPressed(params); - - //if they pressed cancel then we bail out and do nothing - if ( bp == sui.BP_CANCEL || bp == sui.BP_OK) - { - sui.removePid(self, PID_NAME); - return SCRIPT_CONTINUE; - } - - //double check that this is the only SUI window open - if(!sui.hasPid(self, PID_NAME)) - return SCRIPT_CONTINUE; - - return SCRIPT_CONTINUE; -} - - -messageHandler refreshSuiHateList() -{ - if(sui.hasPid(self, PID_NAME)) - { - int pid = sui.getPid(self, PID_NAME); - //sui.removePid(self, PID_NAME); - //forceCloseSUIPage(pid); - obj_id target = getIntendedTarget(self); - - if(!isIdValid(target) || !exists(target)) - return SCRIPT_CONTINUE; - - string enemyNames = generateStringHateList(target); - if(enemyNames != null && !enemyNames.equals("")) - { - //pid = sui.listbox(self, self, "Hate list", sui.OK_CANCEL, "Hate list", enemyNames, "onHateListSuiUpdate", true, false); - //int pid = sui.msgbox( self, self, inputText, sui.OK_ONLY, enemyNames, "onHateListSuiUpdate" ); - setSUIProperty(pid, sui.MSGBOX_PROMPT, sui.PROP_TEXT, enemyNames); - flushSUIPage(pid); - //sui.setPid(self, pid, PID_NAME); - messageTo(self, "refreshSuiHateList", null, 1, false); - } - } - - return SCRIPT_CONTINUE; -} - -int getStructureGuildId(obj_id self) -{ - // if the terminal is in a player structure, grab the guildId off the structure - int guildId = 0; - obj_id structure = player_structure.getStructure(self); - if (isIdValid(structure) && hasObjVar(structure, "player_structure.owner") && hasObjVar(structure, "guildId")) - { - guildId = getIntObjVar(structure, "guildId"); - if (guildId != 0 && !guildExists(guildId)) - { - removeObjVar(structure, "guildId"); - guildId = 0; - } - } - // if not set, grab it off the terminal, since GMs may use them this way - if (guildId == 0 && hasObjVar(self, "guildId")) - { - guildId = getIntObjVar(self, "guildId"); - if (guildId != 0 && !guildExists(guildId)) - { - removeObjVar(self, "guildId"); - guildId = 0; - } - } - return guildId; -} - -string generateStringHateList(obj_id target) -{ - - obj_id[] enemies = getHateList(target); - // Target hates nobody - if(enemies == null || enemies.length == 0) - { - return null; - } - - string enemyNames = "\n"; - - for(int i = 0; i < enemies.length; ++i) - { - string enemyStringName = ""; - if(!isPlayer(enemies[i])) - enemyStringName = "NotAPlayer ObjID(" + enemies[i] + ")"; - else - enemyStringName = getPlayerName(enemies[i]); - - enemyNames += enemyStringName + "\t\t" + (int)getHate(target, enemies[i]) + "\n"; - } - - return enemyNames; -}*/ diff --git a/sku.0/sys.server/compiled/game/script/working/justin/utilities.script b/sku.0/sys.server/compiled/game/script/working/justin/utilities.script index d593e5804..2bfe64c45 100644 --- a/sku.0/sys.server/compiled/game/script/working/justin/utilities.script +++ b/sku.0/sys.server/compiled/game/script/working/justin/utilities.script @@ -41,18 +41,6 @@ trigger OnSpeaking(string text) { createObject("object/tangible/terminal/terminal_character_builder.iff", pInv, ""); } - /* - int numRows = dataTableGetNumRows("datatables/skill/skills.iff"); - int iter = 0; - for(iter = 0; iter < numRows; ++iter) - { - String skillName = dataTableGetString("datatables/skill/skills.iff", iter, "NAME"); - if(! hasSkill(self, skillName)) - { - grantSkill(self, skillName); - } - } - */ } else if(cmd == "completed") { @@ -81,7 +69,6 @@ trigger OnSpeaking(string text) String arg2 = st.nextToken(); if(arg2 != null) { - //quests.activate(arg2, self, null); int questId = questGetQuestId(arg2); questActivateQuest(questId, self, null); } diff --git a/sku.0/sys.server/compiled/game/script/working/kai/magic.script b/sku.0/sys.server/compiled/game/script/working/kai/magic.script index 425aaa3c4..96686b816 100644 --- a/sku.0/sys.server/compiled/game/script/working/kai/magic.script +++ b/sku.0/sys.server/compiled/game/script/working/kai/magic.script @@ -76,63 +76,6 @@ trigger OnHearSpeech(obj_id speaker, string text) obj_id inv = utils.getInventoryContainer(self); - /* - if(text.startsWith("getms")) // Motion Sensor - { - stealth.createMotionSensorObject(inv, 1000); - } - - if(text.startsWith("getcf")) // Chaff Flare - { - stealth.createChaffFlareObject(inv, 1000); - } - - if(text.startsWith("gettt")) // Timer Trigger - { - stealth.createTriggerObject(inv, 1000, stealth.TRIGGER_TYPE_TIMER); - } - - if(text.startsWith("getrt")) // Remote Trigger - { - stealth.createTriggerObject(inv, 1000, stealth.TRIGGER_TYPE_REMOTE); - } - - if(text.startsWith("getpt")) // Proximity Trigger - { - stealth.createTriggerObject(inv, 1000, stealth.TRIGGER_TYPE_PROXIMITY); - } - - if(text.startsWith("getct")) // Caltrop Trap - { - stealth.createTrapObject(inv, 1000, stealth.TRAP_CALTROP); - } - - if(text.startsWith("getft")) // Flashbang Trap - { - stealth.createTrapObject(inv, 1000, stealth.TRAP_FLASHBANG); - } - - if(text.startsWith("getmt")) // Mine Trap - { - stealth.createTrapObject(inv, 1000, stealth.TRAP_HX2); - } - - if(text.startsWith("getdt")) // Dart Trap - { - stealth.createTrapObject(inv, 1000, stealth.TRAP_KAMINODART); - } - - if(text.startsWith("getbp")) // BioProbe - { - stealth.createBioProbeObject(inv, 1000); - } - - if(text.startsWith("gettb")) // Tracking Beacon - { - stealth.createTrackingBeaconObject(inv, 1000); - } - */ - if(text.startsWith("getsv")) { obj_id target = getLookAtTarget(self); @@ -156,7 +99,6 @@ trigger OnHearSpeech(obj_id speaker, string text) hit.damage = 1000;//-strength; hit.hitLocation = 0; doDamage(target, self, hit); - //addToHealth(target, -1000); } if(text.startsWith("dodot")) @@ -166,9 +108,7 @@ trigger OnHearSpeech(obj_id speaker, string text) { target = self; } - //obj_id.getObjId(10694823) sendSystemMessageTestingOnly(self, "APPLY DOT=" + dot.applyBleedingEffect(self, target, "bleed777", 0, 5000, 15)); - //sendSystemMessageTestingOnly(self, "APPLY DOT=" + dot.applyDotEffect(self, "bleeding", "bleeding4", 260, 10)); } if(text.startsWith("mycontainer")) @@ -197,10 +137,6 @@ trigger OnHearSpeech(obj_id speaker, string text) } if(text.startsWith("steal")) { - //obj_id myPack = utils.getInventoryContainer(self); - //loot.generateTheftLoot(myPack, getLookAtTarget(self), 0, 1); - //obj_id item = createObjectOverloaded("object/tangible/smuggler/mandalorian_interframe.iff", myPack); - //sendSystemMessageTestingOnly(self, "Item is " + item); if(stealth.canSteal(self, getLookAtTarget(self))) { stealth.steal(self, getLookAtTarget(self)); @@ -210,7 +146,6 @@ trigger OnHearSpeech(obj_id speaker, string text) if(text.startsWith("gettab")) { string bleh = stealth.getStealableTemplateFromTable(self); - //sendSystemMessageTestingOnly(self, "Num is " + dataTableGetInt("datatables/loot/stealing_loot.iff", 0, "npc_type")); sendSystemMessageTestingOnly(self, bleh); } @@ -224,7 +159,6 @@ trigger OnHearSpeech(obj_id speaker, string text) } weapons.setWeaponData(target); - //sendSystemMessageTestingOnly(self, "Elemental Type = " + getWeaponElementalType(target)); } if(text.startsWith("cleaninvis")) diff --git a/sku.0/sys.server/compiled/game/script/working/rdelashmit/city_test.script b/sku.0/sys.server/compiled/game/script/working/rdelashmit/city_test.script index 02e167a59..0c248ebdc 100644 --- a/sku.0/sys.server/compiled/game/script/working/rdelashmit/city_test.script +++ b/sku.0/sys.server/compiled/game/script/working/rdelashmit/city_test.script @@ -1,4 +1,3 @@ - // ====================================================================== obj_id getPlayerByName(obj_id actor, string name) diff --git a/sku.0/sys.server/compiled/game/script/working/rdelashmit/guild_test.script b/sku.0/sys.server/compiled/game/script/working/rdelashmit/guild_test.script index bdaad2608..33cc51282 100644 --- a/sku.0/sys.server/compiled/game/script/working/rdelashmit/guild_test.script +++ b/sku.0/sys.server/compiled/game/script/working/rdelashmit/guild_test.script @@ -1,4 +1,3 @@ - // ====================================================================== include library.guild; diff --git a/sku.0/sys.server/compiled/game/script/working/rdelashmit/ship_faction_debug.script b/sku.0/sys.server/compiled/game/script/working/rdelashmit/ship_faction_debug.script index d47982cdc..0cbfb0a9e 100644 --- a/sku.0/sys.server/compiled/game/script/working/rdelashmit/ship_faction_debug.script +++ b/sku.0/sys.server/compiled/game/script/working/rdelashmit/ship_faction_debug.script @@ -1,4 +1,3 @@ - // ====================================================================== include library.space_transition; diff --git a/sku.0/sys.server/compiled/game/script/working/reecetest.script b/sku.0/sys.server/compiled/game/script/working/reecetest.script index 07df49bf8..ef2e2e9fc 100644 --- a/sku.0/sys.server/compiled/game/script/working/reecetest.script +++ b/sku.0/sys.server/compiled/game/script/working/reecetest.script @@ -19,7 +19,6 @@ include library.space_crafting; include library.space_transition; -//inherits theme_park.newbie_tutorial.tutorial_base; const int SPAWN_TEMPLATE_CHECK_DISTANCE = 128; const int SPAWN_CHECK_TEMPLATE_LIMIT = 140; // 14 templates allowed in an area @@ -125,8 +124,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) } if(strText=="test") { - //obj_id target = getLookAtTarget(self); - //if(target!=null) obj_id dungeon = getTopMostContainer(self); obj_id crystal = utils.getObjIdScriptVar(dungeon, "crystal"); messageTo (crystal, "crystalTest1", null, 1, false); @@ -224,7 +221,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) { sendSystemMessageTestingOnly(self, "got dungeon objid. going to spawn BOSS."); obj_id dungeon = utils.getObjIdScriptVar(target, "dungeon"); - //mustafar.spawnContents(dungeon, "boss", 1); spawnContents(dungeon, "boss", 1); } } @@ -276,30 +272,12 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) { location here = getLocation(self); obj_id spawn = create.object("fbase_stormtrooper", here); - - /* - const string[] BASE_CELL_NAMES = { - "mainhall", - "foyer", - "entry" - }; - - */ obj_id base = player_structure.getStructure(self); string[] base_cells = getCellNames(base); - //resizeable obj_id[] cells = new obj_id[0]; location[] locs = new location [base_cells.length]; for(int i = 0; i< base_cells.length; i++) { - /* - obj_id cellId = getCellId(base, BASE_CELL_NAMES[i]); - if ( isIdValid(cellId)) - cells = utils.addElement(cells, cellId); - - - location iSpot = new location(dx, dy, dz, here.area, cellId); - */ locs[i] = getGoodLocation(base, base_cells[i]); @@ -434,7 +412,7 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) int currentTime = (int) curTime + 3600; - sendSystemMessageTestingOnly(self, "SET STAMP TIME TO: "+currentTime); + sendSystemMessageTestingOnly(self, "Set timestamp to: "+currentTime); } if(strText=="getlots") @@ -448,34 +426,34 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) if(strText=="getcell") { string currentCell = getCellName(self); - sendSystemMessageTestingOnly(self, "DEBUG - currentCell VIA reecetest IS: "+currentCell); + sendSystemMessageTestingOnly(self, "DEBUG - currentCell is: "+currentCell); location locTest = getLocation(self); if(isIdValid(locTest.cell)) { - sendSystemMessageTestingOnly(self, "DEBUG - current cell information VIA reecetest locTest IS: "+locTest.cell); + sendSystemMessageTestingOnly(self, "DEBUG - current cell information via locTest IS: "+locTest.cell); currentCell = getCellName(locTest.cell); - sendSystemMessageTestingOnly(self, "DEBUG - currentCell VIA reecetest, second method IS: "+currentCell); + sendSystemMessageTestingOnly(self, "DEBUG - currentCell via second method IS: "+currentCell); } else - sendSystemMessageTestingOnly(self, "DEBUG - current cell information VIA reecetest locTest IS NOT VALID "); + sendSystemMessageTestingOnly(self, "DEBUG - current cell information via locTest IS NOT VALID "); } if(strText=="goSlow") { obj_id objMount = getMountId(self); - setBaseRunSpeed(objMount, 6.0f); // RUn like the wind! - sendSystemMessageTestingOnly(self, "SLOOOW"); + setBaseRunSpeed(objMount, 6.0f); // Running + sendSystemMessageTestingOnly(self, "Jogging"); } if(strText=="slowMe") { - setBaseRunSpeed(self, 1.0f); // RUn like the wind! + setBaseRunSpeed(self, 1.0f); // Walking } if(strText=="fastMe") { - setBaseRunSpeed(self, 6.0f); // RUn like the wind! + setBaseRunSpeed(self, 6.0f); // Running } if(strText=="getScriptVars") @@ -495,17 +473,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) } else if(strText=="getStats") { - //setMaxAttrib(self, CONSTITUTION, 300); - //setMaxAttrib(self, HEALTH, 1000); - //setMaxAttrib(self, STRENGTH, 300); - - //setMaxAttrib(self, STAMINA, 300); - //setMaxAttrib(self, ACTION, 1000); - //setMaxAttrib(self, QUICKNESS, 1000); - - //setMaxAttrib(self, WILLPOWER, 300); - //setMaxAttrib(self, MIND, 400); - //setMaxAttrib(self, FOCUS, 300); obj_id objTarget = getLookAtTarget(self); if(objTarget!=null) @@ -545,8 +512,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) } if(strText=="music") { - //playMusic(self, "sound/music_acq_academic.snd"); - //playMusic(self, "sound/music_event_celebration.snd"); playMusic(self, "sound/music_int_complete_rebel.snd"); } if(strText=="badWeapon") @@ -567,16 +532,16 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) } if(strText=="combatr2") { - debugServerConsoleMsg(self, "working.reecetest - entered combatr2 module"); + debugServerConsoleMsg(self, "entered combatr2 module"); obj_id inventoryContainer = getObjectInSlot(self, "inventory"); if ( !isIdValid(inventoryContainer) ) - debugServerConsoleMsg(self, "working.reecetest - looks like the objid of the player inventory is invalid"); + debugServerConsoleMsg(self, "looks like the objid of the player inventory is invalid"); obj_id deed = createObject("object/tangible/deed/pet_deed/deed_r2_basic.iff", inventoryContainer, "SLOT_INVENTORY"); if ( !isIdValid(deed) ) - debugServerConsoleMsg(self, "working.reecetest - failed to create the deed object"); + debugServerConsoleMsg(self, "failed to create the deed object"); int powerLevel = 50; @@ -612,15 +577,15 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) } if(strText=="combatprobot") { - debugServerConsoleMsg(self, "working.reecetest - entered probot module"); + debugServerConsoleMsg(self, "entered probot module"); obj_id inventoryContainer = getObjectInSlot(self, "inventory"); if ( !isIdValid(inventoryContainer) ) - debugServerConsoleMsg(self, "working.reecetest - looks like the objid of the player inventory is invalid"); + debugServerConsoleMsg(self, "looks like the objid of the player inventory is invalid"); obj_id object = createObject("object/tangible/deed/pet_deed/deed_probot_basic.iff", inventoryContainer, "SLOT_INVENTORY"); if ( !isIdValid(object) ) - debugServerConsoleMsg(self, "working.reecetest - failed to create the deed object"); + debugServerConsoleMsg(self, "failed to create the deed object"); int powerLevel = 50; @@ -652,7 +617,7 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) obj_id creatureWeapon = getCurrentWeapon( object ); if ( !isIdValid(creatureWeapon) ) - debugServerConsoleMsg(self, "working.reecetest - failed to get the obj_id of the creature's current weapon. Uh oh!"); + debugServerConsoleMsg(self, "failed to get the obj_id of the creature's current weapon. Uh oh!"); // attack speed float wpnSpeed = (float)creatureDict.getInt("attackSpeed"); @@ -763,16 +728,6 @@ boolean boolVerboseMode = true; if(objLairs!=null) { sendSystemMessageTestingOnly(objPlayer, "Non null objLairs.. length is "+objLairs.length); - /* - for(int intI = 0; intI< objLairs.length; intI++) - { - location locLairHome = getLocation(objLairs[intI]); - float fltDistance = getDistance(locLairHome, locHome); - ////LOG("spawning", objPlayer+ " fltDistance is "+fltDistance); - ////LOG("spawning", objPlayer+ "for object "+objLairs[intI]+" location is "+locLairHome); - - } - */ ////LOG("spawning", objPlayer+ " objLairs is "+objLairs.length); if(objLairs.length>0) { @@ -800,24 +755,6 @@ boolean boolVerboseMode = true; } } } - /* - objTheaters = getAllObjectsWithObjVar(locHome, 200, "theater.stamp"); // look for parents - - if(objTheaters!=null) - { - - - //////LOG("spawning", objPlayer+ " objTheaters.length is "+objTheaters.length); - //////LOG("spawning", objPlayer+ " locHome is "+locHome); - if(objTheaters.length>0) - { - //////LOG("spawning", objPlayer+ " Parent object found in range, returning false"); - //////LOG("spawning", objPlayer+ " objTheaters length of "+objTheaters.length+" is greater than 0"); - return false; - } - - } - */ obj_id[] objTheaters = getAllObjectsWithObjVar(locHome, 200, "isScenario"); // scenario check if(objTheaters!=null) { @@ -876,14 +813,6 @@ boolean boolVerboseMode = true; int intServerSpawnLimit = getServerSpawnLimit(); string strSpam = ""; - //string strSpam = objPlayer +" intserverspawnlimit is "+intServerSpawnLimit; - //sendSpawnSpam(objPlayer, boolLogFailures, boolVerboseMode, strSpam); - - // we need to compare our current location distance to the last couple of spawns... - // AM I IN A STRUCTURE?!?!?! - // if so, we're kicking out - //////////LOG("spawn_spam", "objPlayer is "+objPlayer); - /// check number of everything to make sure we're good @@ -1041,15 +970,11 @@ boolean boolVerboseMode = true; if(!checkTemplatesInRange(objPlayer, locSpawnLocation, boolCheckForTheaters, strObjectType)) { - //strSpam = objPlayer+ " Too many templates in area, canspawn returns false"; - //sendSpawnSpam(objPlayer, boolLogFailures, boolVerboseMode, strSpam); - //////LOG("spawning", objPlayer+ " canSpawn failed: checkTemplatesInRange returned false "); - return false; // TOO MANY TEMPLATES IN THE AREA. DON'T SPAWN. + return false; // Too many templates. } } - //////////LOG("spawn_spam",objPlayer+" canSpawn returned true"); return true; @@ -1075,7 +1000,6 @@ commandHandler gmCreateSpecificResource() sendSystemMessageTestingOnly(self, "Bad class passed in, syntax is /gmCreateClassResource class"); return SCRIPT_CONTINUE; } - //obj_id rtype = getResourceTypeByName(strClass); obj_id rtype = pickRandomNonDepeletedResource(strClass); if(!isIdValid(rtype)) { diff --git a/sku.0/sys.server/compiled/game/script/working/royscript.script b/sku.0/sys.server/compiled/game/script/working/royscript.script index a3965f414..515e65ebc 100644 --- a/sku.0/sys.server/compiled/game/script/working/royscript.script +++ b/sku.0/sys.server/compiled/game/script/working/royscript.script @@ -1,7 +1,3 @@ -/** - * myscript.script - */ -//include steve.mylib; include library.pclib; include library.factions; include library.player_structure; diff --git a/sku.0/sys.server/compiled/game/script/working/steve/myscript.script b/sku.0/sys.server/compiled/game/script/working/steve/myscript.script index 72e6462da..0a64bc58c 100644 --- a/sku.0/sys.server/compiled/game/script/working/steve/myscript.script +++ b/sku.0/sys.server/compiled/game/script/working/steve/myscript.script @@ -1,7 +1,3 @@ -/** - * myscript.script - */ -//include steve.mylib; include library.ai_lib; include library.armor; include library.buff; @@ -11,7 +7,6 @@ include library.factions; include library.fs_dyn_village; include library.fs_quests; include library.jedi; -//include library.lair; include library.pclib; include library.player_structure; include library.quests; @@ -41,20 +36,7 @@ trigger OnAttach() else other = self; -// System.out.println("about to deref null array in Java!"); -// obj_id[] dummyObj = null; -// int xxx = dummyObj.length; -// System.out.println("after deref null array in Java!"); -// System.out.println("about to deref null ref in Java!"); -// obj_id dummyObj = null; -// int xxx = dummyObj.getValue(); -// System.out.println("after deref null ref in Java!"); - -// System.out.println("about to divide by 0 in Java!"); -// int dummy = 0; -// int xxx = 2 / dummy; -// System.out.println("after divide by 0 in Java!"); debugServerConsoleMsg(self, "about to crash in C!"); debugServerConsoleMsg(null, "crashing in C!"); @@ -62,8 +44,6 @@ trigger OnAttach() messageTo(self, "myMessageHandler", null, 0, true); -// int x = mylib.mylibfunc(1); - #ifdef DEBUG debugServerConsoleMsg(null, "in debug mode"); #endif @@ -115,13 +95,6 @@ trigger OnAttach() debugConsoleMsg(self, "fail"); debugConsoleMsg(self, "sublist"); -// obj_var_list root = new obj_var_list("", 3); -// root.setObjVar("item1", 123); -// root.setObjVar("item2", 123.456f); -// obj_var_list subList = new obj_var_list("sublist", 1); -// subList.setObjVar("sub item", "yadayada"); -// root.setObjVar(subList); -// result = setObjVar(self, "", root); result = setObjVar(self, "item1", 123); result = setObjVar(self, "item2", 123.456f); @@ -173,7 +146,6 @@ trigger OnSpeaking(string text) } else if (text == "testlib") { -// mylib.mylibfunc(0); } else if (text == "testweapon") { @@ -201,7 +173,6 @@ trigger OnSpeaking(string text) { debugServerConsoleMsg(self, "broadcasting message"); dictionary params = new dictionary(); -// broadcastMessage("testmessaging", "myMessageHandler", params); } else if (text == "messageTo") { @@ -271,8 +242,6 @@ trigger OnSpeaking(string text) obj_id target = getLookAtTarget(self); if ( !isIdValid(target) ) target = self; - -// debugSpeakMsg(self, "jedi state = " + getJediState(target)); } else if (text == "getjedi") { @@ -326,18 +295,7 @@ trigger OnSpeaking(string text) else debugSpeakMsg(self, "not jedi"); } -/* - else if (text == "testskill") - { - string skillName = "jedi_dark_side_master"; - int graph = getSkillGraphType(skillName); - int needed = getSkillPrerequisiteSkillsNeeded(skillName); - int jedi = getSkillPrerequisiteJediState(skillName); - debugConsoleMsg(self, "graph = " + graph); - debugConsoleMsg(self, "needed = " + needed); - debugConsoleMsg(self, "jedi = " + jedi); - } -*/ + else if (text == "testlocation") { obj_id target = getLookAtTarget(self); @@ -361,11 +319,6 @@ trigger OnSpeaking(string text) } else debugSpeakMsg(self, "no target"); - - //location newPos = new location(myPos); - //newPos.x += 10.0f; - //float distance = getDistance(myPos, newPos); - //debugSpeakMsg(self, "distance = " + distance); } else if (text == "isgod") { @@ -465,16 +418,11 @@ trigger OnSpeaking(string text) } else if (text == "testxp") { -// grantExperiencePoints(self, "scout", -100); dictionary params = new dictionary(); params.put("xp_type", "scout"); params.put("amt", 13); params.put("verbose", true); messageTo(self, "grantUnmodifiedExperienceOnSelf", params, 0.1f, false); -// int cap = getExperienceCap(self, "bountyhunter"); -// debugSpeakMsg(self, "bountyhunter cap = " + cap); -// cap = getExperienceCap(self, "resource_harvesting_inorganic"); -// debugSpeakMsg(self, "resource_harvesting_inorganic cap = " + cap); } else if (text == "makemerebel") { @@ -558,18 +506,11 @@ trigger OnSpeaking(string text) positions[i] = new location(x, 0, z); } - //obj_id theater = createTheater(templates, positions, mypos, "steve.theater_test"); obj_id theater = createTheater("datatables/theater/test.iff", mypos, "steve.theater_test"); - //obj_id theater = createTheater("datatables/theater/test2.iff", "fred", TLT_getGoodLocation); - //obj_id theater = createTheater("datatables/theater/fs_quest_intro/fs_village_quest_intro.iff", getLocation(self), "", TLT_flatten); if ( isIdValid(theater) ) { theater.getScriptVars().put("creator", self); getScriptVars().put("theater", theater); -// debugSpeakMsg(self, "Created theater " + theater + ", will delete in 30 secs"); -// dictionary params = new dictionary(); -// params.put("theater", theater); -// messageTo(self, "destroyTheater", params, 30.0f, false); } else { @@ -624,7 +565,6 @@ trigger OnSpeaking(string text) else if (text == "testspeed") { debugSpeakMsg(self, "My run speed = " + getRunSpeed(self)); - //messageTo(self, "startSpeedTest", null, 10.0f, false); } else if (text == "testschematic") { @@ -1053,11 +993,6 @@ trigger OnSpeaking(string text) if ( isQuestComplete(self, id) ) clearCompletedQuest(self, id); } - - // activate the old phase 2 or 3 quest -// activateQuest(self, quests.getQuestId(oldQuest)); -// if ( !hasScript(self, questScript)) -// attachScript(self, questScript); } else if (text == "testphase23bug") { @@ -1176,7 +1111,6 @@ trigger OnSpeaking(string text) if ( info != null ) { info.minRange = 10.0f; - //info.midRange = 40.0f; info.maxRange = 80.0f; setWeaponRangeInfo(weapon, info); } @@ -1268,12 +1202,9 @@ trigger OnSpeaking(string text) else if (text == "testarmorloot3") { obj_id target = createObject("object/tangible/component/armor/armor_layer_generic.iff", getLocation(self)); - //obj_id target = createObject("object/tangible/component/armor/armor_segment_generic.iff", getLocation(self)); - //obj_id target = createObject("object/tangible/component/armor/armor_core_generic.iff", getLocation(self)); if ( isIdValid(target) ) { armor.initializeArmor(target, 0, 0); - //armor.setAbsoluteArmorData(target, AL_basic, AC_battle, 1100, 5000); armor.setAbsoluteArmorSpecialProtection(target, 8, 75); debugSpeakMsg(self, "armor created"); } @@ -1334,7 +1265,6 @@ trigger OnSpeaking(string text) debugSpeakMsg(self, "Playing psg fx " + fx); debugSpeakMsg(self, "Psg transform = " + finalTransform); playClientEffectObj(self, fx, self, "", finalTransform); - //playClientEffectObj(self, fx, self, ""); } else { @@ -1413,20 +1343,7 @@ trigger OnSpeaking(string text) obj_id id = create.object("gnort", loc); debugSpeakMsg(self, "Spawned id " + id); } -/* - else if (text == "testnewspawn") - { - location loc = getLocation(self); - obj_id id = spawnCreature("gnort", loc); - debugSpeakMsg(self, "Spawned id " + id); - } - else if (text == "testnewspawn2") - { - location loc = getLocation(self); - obj_id id = spawnCreature("canoid", loc); - debugSpeakMsg(self, "Spawned id " + id); - } -*/ + else if (text == "spawngnorts") { location base = getLocation(self); @@ -1437,43 +1354,7 @@ trigger OnSpeaking(string text) create.object("gnort", new location(base.x + x, base.y, base.z + z)); } } -/* - else if (text == "spawnnewgnorts") - { - location base = getLocation(self); - for ( int i = 0; i < 100; ++i ) - { - float x = rand(-50.0f, 50.0f); - float z = rand(-50.0f, 50.0f); - spawnCreature("gnort", new location(base.x + x, base.y, base.z + z)); - } - } -*/ -/* - else if (text == "testnewlair") - { - obj_id lairId = lair.createDefaultLair("datatables/npc_lair/new_gnort.iff", getLocation(self)); - debugSpeakMsg(self, "lair id " + lairId); - } -*/ -/* - else if (text == "testsaa") - { - string[][] foo = new string[10][]; - foo[0] = new string[2]; - foo[0][0] = "a"; - foo[0][1] = "b"; - utils.setScriptVar(self, "foo", foo); - string[][] bar = utils.getStringArrayArrayScriptVar(self, "foo"); - if ( bar != null ) - { - debugSpeakMsg(self, "OK"); - debugSpeakMsg(self, bar[0][0]+bar[0][1]); - } - else - debugSpeakMsg(self, "ERROR"); - } -*/ + else if (text == "testpatrol") { obj_id target = getLookAtTarget(self); @@ -1482,8 +1363,7 @@ trigger OnSpeaking(string text) string[] scripts = getScriptList(target); if ( scripts != null ) { -// for ( int i = 0; i < scripts.length; ++i ) -// detachScript(target, scripts[i]); + } location targetLoc = getLocation(target); @@ -1640,28 +1520,7 @@ trigger OnSpeaking(string text) else debugSpeakMsg(self, "no hate"); } -/* - else if (text == "testlairhate") - { - obj_id target = getLookAtTarget(self); - { - Vector lairHateList = utils.getJavaVectorScriptVar(target, lair.SCRIPTVAR_LAIR_HATE); - if ( lairHateList != null ) - { - int count = lairHateList.size(); - for ( int i = 0; i < count; ++i ) - { - Object[] hateData = (Object[])(lairHateList.get(i)); - obj_id attacker = (obj_id)(hateData[lair_hate_compare.LAIR_HATE_INDEX_ATTACKER]); - int hate = ((Integer)(hateData[lair_hate_compare.LAIR_HATE_INDEX_HATE])).intValue(); - debugSpeakMsg(self, "hate of " + hate + " to " + attacker); - } - } - else - debugSpeakMsg(self, "Not a lair?"); - } - } -*/ + else if (text == "testnumai") { debugSpeakMsg(self, "Num ai on server = " + getNumAI()); @@ -1858,12 +1717,6 @@ trigger OnSkillModsChanged(string[] modNames, int[] modValues) return SCRIPT_CONTINUE; } -//trigger OnContainerChildGainItem(obj_id item, obj_id source, obj_id transferer) -//{ -// debugSpeakMsg(self, "I got item " + item + " from source " + source + ", transferer = " + transferer); -// return SCRIPT_CONTINUE; -//} - messageHandler handleTestScriptVars() { debugSpeakMsg(self, "deleting script vars"); diff --git a/sku.0/sys.server/compiled/game/script/working/steve/theater_test2.script b/sku.0/sys.server/compiled/game/script/working/steve/theater_test2.script index 298d84511..8158f16cf 100644 --- a/sku.0/sys.server/compiled/game/script/working/steve/theater_test2.script +++ b/sku.0/sys.server/compiled/game/script/working/steve/theater_test2.script @@ -1,7 +1,5 @@ messageHandler startHandler() { -// setYaw(self, getYaw(self) + 10); -// messageTo(self, "startHandler", null, 1, false); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/working/steve/veteran_npc.script b/sku.0/sys.server/compiled/game/script/working/steve/veteran_npc.script index 62bc3969c..c2f9b36ac 100644 --- a/sku.0/sys.server/compiled/game/script/working/steve/veteran_npc.script +++ b/sku.0/sys.server/compiled/game/script/working/steve/veteran_npc.script @@ -1,5 +1,5 @@ -/** - * Test script to give veteran rewards. Attach to an npc. +/* + Test script to give veteran rewards. Attach to an npc. */ include library.veteran_deprecated; diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/dismount_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/dismount_test.script index c7ec75794..b008da6ed 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/dismount_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/dismount_test.script @@ -1,5 +1,5 @@ -/** - * dismount_test.script +/* + dismount_test.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/flytext_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/flytext_test.script index 08afb3996..bd7c24bdc 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/flytext_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/flytext_test.script @@ -1,5 +1,5 @@ -/** - * flytext_test.script +/* + flytext_test.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/mount_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/mount_test.script index c62e84f6f..a57545949 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/mount_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/mount_test.script @@ -1,5 +1,5 @@ -/** - * mount_test.script +/* + mount_test.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/posture_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/posture_test.script index 6a2788cf6..bdd28c10e 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/posture_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/posture_test.script @@ -1,5 +1,5 @@ -/** - * posture_test.script +/* + posture_test.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/rank_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/rank_test.script index 3dc4a99ea..f027654a5 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/rank_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/rank_test.script @@ -1,5 +1,5 @@ -/** - * rank_test.script +/* + rank_test.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/scale_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/scale_test.script index 91ee26fd3..6f8ee561d 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/scale_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/scale_test.script @@ -1,5 +1,5 @@ -/** - * scale_test.script +/* + scale_test.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/sit_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/sit_test.script index d59e69376..eed8d864a 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/sit_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/sit_test.script @@ -1,5 +1,5 @@ -/** - * sit_test.script +/* + sit_test.script */ // Function to split a string into multiple strings via the space character. @@ -26,13 +26,11 @@ string[] strSplit(string strText) if(intI<intIndex) { strText1 = strText1+strText.charAt(intI); - //debugServerConsoleMsg(self, "strText1 is "+strText1); } if(intI>intIndex) { strText2 = strText2+strText.charAt(intI); - //debugServerConsoleMsg(self, "strText2 is "+strText2); } @@ -43,8 +41,6 @@ string[] strSplit(string strText) intI = intI+1; } - // debugServerConsoleMsg(self, "strText1 is"+strText1); - // debugServerConsoleMsg(self, "strText2 is "+strText2); } string[] strReturn = new string[2]; strReturn[0] = strText1; @@ -55,7 +51,7 @@ string[] strSplit(string strText) obj_id getObjectIdFromString(string objectIdAsString) { - //-- Conver the object id string to a Long + // Conver the object id string to a Long Long lngId = null; try diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/stack_overflow_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/stack_overflow_test.script index 691f556c8..0ecd7245c 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/stack_overflow_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/stack_overflow_test.script @@ -1,5 +1,5 @@ -/** - * stack_overflow_test.script +/* + stack_overflow_test.script */ void doJavaStackOverflow1(int param) @@ -26,8 +26,6 @@ void doJavaOutOfMemory() trigger OnHearSpeech(obj_id objSpeaker, string strText) { - // if (strText == "doCStackOverflow") - // doStackOverflow(); if (strText == "doJavaStackOverflow") doJavaStackOverflow1(1); else if (strText == "doJavaOutOfMemory") diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/vcdping_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/vcdping_test.script index 63693dc95..27f685d17 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/vcdping_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/vcdping_test.script @@ -1,7 +1,6 @@ -/** - * vcdping_test.script - * - * Assumes this script is attached to the vehicle. +/* + vcdping_test.script + Assumes this script is attached to the vehicle. */ //---------------------------------------------------------- @@ -13,7 +12,7 @@ include library.utils; trigger OnHearSpeech(obj_id objSpeaker, string strText) { - //-- Get the control device. + // Get the control device. obj_id controlDevice = callable.getCallableCD(self); if(!isIdValid(controlDevice)) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/wound_me.script b/sku.0/sys.server/compiled/game/script/working/tfiala/wound_me.script index 801d9d8ac..a05c7d17c 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/wound_me.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/wound_me.script @@ -1,5 +1,5 @@ -/** - * wound_me.script +/* + wound_me.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/ubertest.script b/sku.0/sys.server/compiled/game/script/working/ubertest.script index 59771ce1c..6eceeb576 100644 --- a/sku.0/sys.server/compiled/game/script/working/ubertest.script +++ b/sku.0/sys.server/compiled/game/script/working/ubertest.script @@ -12,15 +12,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) messageTo(objLair, "handle_Spawn_Setup_Complete", null, 0, false); } - /* - if(strText=="kraytuber") - { - obj_id objLair= createObject("object/tangible/lair/uber_lair.iff", getLocation(self)); - setObjVar(objLair, "spawning.lairType", "neutral_uber_lair_krayt_01"); - messageTo(objLair, "handle_Spawn_Setup_Complete", null, 0, false); - - } - */ if(strText=="cleanup") { obj_id[] objStuff = getObjectsInRange(getLocation(self), 200); @@ -40,50 +31,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) debugSpeakMsg(self, "granted"); } - /* - if(strText=="message") - { - messageTo(self, "testMessage", null, 4, true); - debugSpeakMsg(self, "Messaged"); - } - if(strText=="creator") - { - obj_id[] objMissionArray = getMissionObjects(self); - for(int intI = 0; intI <objMissionArray.length; intI++) - { - obj_id objMissionData = getMissionData(objMissionArray[intI]); - obj_id objCreator = getMissionCreator(objMissionData); - debugSpeakMsg(self, "objCreator for "+objMissionData+" is "+objCreator); - - } - - } - if(strText=="spawnRegion") - { - location locTest = getLocation(self); - string strPlanet = locTest.area; - region rgnSpawnRegion= getSpawnRegion(self); - string strRegion = regions.translateGeoToString(rgnSpawnRegion.getGeographicalType()); - string strRegionName = rgnSpawnRegion.getName(); - string strFileName = ""; - if(strRegion=="fictional") - { - strFileName = getFictionalRegionFileName(strPlanet, strRegionName); - } - else if(strRegion=="overload") - { - strFileName = getOverLoadRegionFileName(strRegionName); - } - else - { - strFileName = "datatables/spawning/spawn_lists/"+strPlanet+"/"+strPlanet+"_"+strRegion+".iff"; - - } - debugSpeakMsg(self, "strFileName is " +strFileName); - - - } - */ return SCRIPT_CONTINUE; } @@ -98,4 +45,4 @@ messageHandler OnAssignMission() debugSpeakMsg(self, "Asssigning missions"); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/working/wwallace/dungeon_teleport.script b/sku.0/sys.server/compiled/game/script/working/wwallace/dungeon_teleport.script index 48f3e7b8d..8316c9a28 100644 --- a/sku.0/sys.server/compiled/game/script/working/wwallace/dungeon_teleport.script +++ b/sku.0/sys.server/compiled/game/script/working/wwallace/dungeon_teleport.script @@ -12,7 +12,6 @@ trigger OnSpeaking(string strText) obj_id top = getTopMostContainer ( self ); string whereTo = strCommands[1]; location randomLoc = getGoodLocation (top, whereTo); - //location randomLoc = new location(0, 0, 0); obj_id cell = getCellId (top, whereTo); utils.warpPlayer (self, randomLoc); return SCRIPT_CONTINUE; @@ -20,4 +19,4 @@ trigger OnSpeaking(string strText) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/working/wwallace/space_mining_test.script b/sku.0/sys.server/compiled/game/script/working/wwallace/space_mining_test.script index 20529748c..1c473b45e 100644 --- a/sku.0/sys.server/compiled/game/script/working/wwallace/space_mining_test.script +++ b/sku.0/sys.server/compiled/game/script/working/wwallace/space_mining_test.script @@ -128,14 +128,13 @@ messageHandler handleGiveWaypoint() obj_id waypoint = createWaypointInDatapad(self, waypointLoc); - setName(waypoint, "Asteroids R H33r!"); + setName(waypoint, "Asteroids are here"); return SCRIPT_CONTINUE; } void launch(obj_id player, obj_id ship, obj_id[] membersApprovedByShipOwner, location warpLocation, location groundLoc) { - //sendSystemMessageTestingOnly(player, "(unlocalized) Launching..."); space_transition.clearOvertStatus(ship); resizeable obj_id[] groupMembersToWarp = utils.addElement(null, player); resizeable int[] groupMemberStartIndex = utils.addElement(null, 0); @@ -187,7 +186,6 @@ void launch(obj_id player, obj_id ship, obj_id[] membersApprovedByShipOwner, loc null, warpLocation.x, warpLocation.y, warpLocation.z); } - //sendSystemMessageTestingOnly(player, "(unlocalized) Finishing launch sequence..."); } int getNextStartIndex(resizeable location[] shipStartLocations, int lastStartIndex) @@ -218,4 +216,4 @@ boolean groupMemberApproved(obj_id[] membersApprovedByShipOwner, obj_id memberTo } } return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/working/wwallace/space_resource_test.script b/sku.0/sys.server/compiled/game/script/working/wwallace/space_resource_test.script index 392c026e3..551d1d70e 100644 --- a/sku.0/sys.server/compiled/game/script/working/wwallace/space_resource_test.script +++ b/sku.0/sys.server/compiled/game/script/working/wwallace/space_resource_test.script @@ -51,7 +51,6 @@ trigger OnSpeaking(string strText) if (strCommands[0]=="createSpaceResource") { - //string strClass = strCommands[1]; string rclass = strCommands[1]; @@ -69,4 +68,4 @@ trigger OnSpeaking(string strText) return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/working/wwallace/wwallace_test.script b/sku.0/sys.server/compiled/game/script/working/wwallace/wwallace_test.script index 16faf62eb..89404b9b7 100644 --- a/sku.0/sys.server/compiled/game/script/working/wwallace/wwallace_test.script +++ b/sku.0/sys.server/compiled/game/script/working/wwallace/wwallace_test.script @@ -575,7 +575,6 @@ trigger OnSpeaking(string strText) messageHandler handleColorize() { - //utils.removeScriptVar(self, SCRIPTVAR_XWING_PID); int bp = sui.getIntButtonPressed(params); if ( bp == sui.BP_CANCEL ) diff --git a/sku.0/sys.server/compiled/game/script/working/wwallace/zone_distro.script b/sku.0/sys.server/compiled/game/script/working/wwallace/zone_distro.script index 502372107..4e96891b7 100644 --- a/sku.0/sys.server/compiled/game/script/working/wwallace/zone_distro.script +++ b/sku.0/sys.server/compiled/game/script/working/wwallace/zone_distro.script @@ -106,11 +106,9 @@ trigger OnSpeaking(string strText) for (int j = 1; j < 11; j++) { string temp = squad.getString("strShip"+j); - //debugSpeakMsg(self, "strShip"+j); if ( temp != null && temp != "") { - //debugSpeakMsg(self, temp + " " + strSpawns[i]); dctRow.put("strMob", temp); dctRow.put("strZone", strZones[intM]); dctRow.put("strSquad", strSpawns[i]); @@ -194,4 +192,4 @@ trigger OnSpeaking(string strText) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.shared/compiled/game/datatables/buff/buff.tab b/sku.0/sys.shared/compiled/game/datatables/buff/buff.tab index 9c55eda29..60b898d2a 100644 --- a/sku.0/sys.shared/compiled/game/datatables/buff/buff.tab +++ b/sku.0/sys.shared/compiled/game/datatables/buff/buff.tab @@ -825,9 +825,9 @@ fs_buff_def_1_4 fsStance fsDefStance 4 command.fs_buff_def_1 -1 expertise_stanc fs_buff_def_1_5 fsStance fsDefStance 5 command.fs_buff_def_1 -1 expertise_stance private_taunt_bonus 20 appearance/pt_force_resist_states.prt 0 fs_buff_def_1_6 fsStance fsDefStance 6 command.fs_buff_def_1 -1 expertise_stance private_taunt_bonus 20 appearance/pt_force_resist_poison.prt 0 fs_force_run fs_force_run 1 command.forceRun 15 slope_move 5 movement movement_resist_snare 100 movement_resist_root 100 "clienteffect/pl_force_run.cef,appearance/pt_force_speed.prt" -fs_meditate_1 fs_meditate 1 jedi.channelForce 240 expertise_block_chance 2 combat_block_value 450 appearance/pt_force_channel_force.prt -fs_meditate_2 fs_meditate 1 jedi.saberDervish 240 expertise_strikethrough_chance 3 combat_strikethrough_value 50 appearance/pt_force_meditate.prt -fs_meditate_3 fs_meditate 1 jedi.avoidIncapacitation 240 expertise_critical_niche_all 3 strength_modified 85 appearance/pt_force_channel_force.prt +fs_meditate_1 fs_meditate 1 jedi.channelForce 1800 expertise_block_chance 2 combat_block_value 450 appearance/pt_force_channel_force.prt +fs_meditate_2 fs_meditate 1 jedi.saberDervish 1800 expertise_strikethrough_chance 3 combat_strikethrough_value 50 appearance/pt_force_meditate.prt +fs_meditate_3 fs_meditate 1 jedi.avoidIncapacitation 1800 expertise_critical_niche_all 3 strength_modified 85 appearance/pt_force_channel_force.prt fs_mind_trick_1 mindTrick 25 command.fs_mind_trick 8 precision_modified -50 strength_modified -50 1 fs_mind_trick_2 mindTrick 50 command.fs_mind_trick 8 agility_modified -20 stamina_modified -10 1 fs_sh_0 fsCure 10 command.fs_sh 6 expertise_dot_immunity 5 fs_dot_immunity_recourse