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3.1 Config Updates Continued
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@@ -225,10 +225,10 @@ public class player_structure extends script.base_script
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public static final string_id SID_NO_CITY = new string_id("city/city", "no_city_during_packup");
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public static final string_id SID_GENERIC_CITY_PACKUP_ERROR = new string_id("city/city", "city_packup_generic_fail");
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public static final string_id SID_MAYOR_PROTECTED = new string_id("city/city", "city_packup_mayor_protected");
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public static final boolean STRUCTURE_FEES_DISABLED = utils.checkConfigFlag("GameServer", "disableStructureFees");
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public static final int STRUCTURE_MAINTENANCE_HEARTBEAT = utils.getIntConfigSetting("GameServer", "maintenanceHeartbeat", 1800);
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public static final boolean ENABLE_ABANDONED_STRUCTURES_SYSTEM = utils.checkConfigFlag("GameServer", "enableAbandonedHousePackup");
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public static final boolean ALLOW_PACKING_ABANDONED_STRUCTURES = utils.checkConfigFlag("GameServer", "allowPlayersToPackAbandonedStructures");
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private static final boolean STRUCTURE_FEES_DISABLED = utils.checkConfigFlag("GameServer", "disableStructureFees");
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private static final int STRUCTURE_MAINTENANCE_HEARTBEAT = utils.getIntConfigSetting("GameServer", "maintenanceHeartbeat", 1800);
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private static final boolean ENABLE_ABANDONED_STRUCTURES_SYSTEM = utils.checkConfigFlag("GameServer", "enableAbandonedHousePackup");
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private static final boolean ALLOW_PACKING_ABANDONED_STRUCTURES = utils.checkConfigFlag("GameServer", "allowPlayersToPackAbandonedStructures");
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public static obj_id createPlayerStructure(String template, obj_id owner, location loc, int rotation, dictionary deed_info) throws InterruptedException
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{
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