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3.1 Config Updates Continued
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@@ -35,6 +35,7 @@ public class spawn_base extends script.base_script
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{
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"tutorial"
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};
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private static final boolean FAST_SPAWN = utils.checkConfigFlag("GameServer", "fastSpawn");
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/**
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this function takes the obj_id of the player, and the obj_id of the master spawn object. It will eventually take a region object id, which will contain the necessary
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@@ -474,7 +475,7 @@ public class spawn_base extends script.base_script
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{
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}
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public boolean checkSpawnLogFailures() throws InterruptedException {
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return spawning.FAST_SPAWN;
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return FAST_SPAWN;
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}
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public boolean isSpawningAllowed(location locTest) throws InterruptedException
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{
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