From dfacdcbbe3d2f5714212411465e7b08d65fc46c8 Mon Sep 17 00:00:00 2001 From: nick <98576999+nicolassanchez02@users.noreply.github.com> Date: Sun, 17 May 2026 02:57:48 -0500 Subject: [PATCH] Fix Power Hammer appearanceBonus_max_high value weapon_appearance_maul had appearanceBonus_max_high set to 20, which is lower than comparable two-handed weapons (e.g. quest_maul uses 40). The correct value matching the weapon tier is 30, consistent with the pattern used by other melee weapons in this table. Fixes #340 --- .../compiled/game/datatables/crafting/weapon_appearance.tab | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sku.0/sys.server/compiled/game/datatables/crafting/weapon_appearance.tab b/sku.0/sys.server/compiled/game/datatables/crafting/weapon_appearance.tab index 5ef4b6bbd..cb4cdc6e1 100755 --- a/sku.0/sys.server/compiled/game/datatables/crafting/weapon_appearance.tab +++ b/sku.0/sys.server/compiled/game/datatables/crafting/weapon_appearance.tab @@ -230,7 +230,7 @@ slot resource 0 grip petrochem_inert 7 slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1 slot template 0 power_circuits object/tangible/component/item/electronic_control_unit.iff 1 slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1 -weapon melee weapon_appearance_maul systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul.iff object/weapon/melee/2h_sword/2h_sword_maul.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20 +weapon melee weapon_appearance_maul systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul.iff object/weapon/melee/2h_sword/2h_sword_maul.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30 slot resource 0 grip_unit metal 40 slot resource 0 reactive_striking_surface iron_kammris 75 slot resource 0 power_cell_brackets copper 24