diff --git a/sku.0/sys.server/compiled/game/datatables/item/master_item/item_stats.tab b/sku.0/sys.server/compiled/game/datatables/item/master_item/item_stats.tab index b8c2d8586..e9c67d85a 100755 --- a/sku.0/sys.server/compiled/game/datatables/item/master_item/item_stats.tab +++ b/sku.0/sys.server/compiled/game/datatables/item/master_item/item_stats.tab @@ -1148,6 +1148,7 @@ item_power_crystal_04_18 int:jedi.crystal.stats.min_dmg=18,int:jedi.crystal.st item_power_crystal_04_19 int:jedi.crystal.stats.min_dmg=19,int:jedi.crystal.stats.max_dmg=20,int:jedi.crystal.stats.quality=6,int:jedi.crystal.stats.level=-1 index_color_1=31 item_power_crystal_04_20 int:jedi.crystal.stats.min_dmg=20,int:jedi.crystal.stats.max_dmg=22,int:jedi.crystal.stats.quality=6,int:jedi.crystal.stats.level=-1 index_color_1=31 item_power_crystal_04_21 int:jedi.crystal.stats.min_dmg=23,int:jedi.crystal.stats.max_dmg=25,int:jedi.crystal.stats.quality=7,int:jedi.crystal.stats.level=-1 index_color_1=31 +item_power_crystal_04_99 int:jedi.crystal.stats.min_dmg=100000,int:jedi.crystal.stats.max_dmg=100000,int:jedi.crystal.stats.quality=7,int:jedi.crystal.stats.level=-1 index_color_1=31 item_npe_dance_prop_l_entertainer_02_01 int:nocert=1 item_npe_dance_prop_r_entertainer_02_01 int:nocert=1 item_npe_necklace_protection_02_01 agility_modified=3 diff --git a/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab b/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab index dedc60186..274cfc041 100755 --- a/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab +++ b/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab @@ -1540,6 +1540,7 @@ item_power_crystal_04_17 object/tangible/component/weapon/lightsaber/lightsaber_ item_power_crystal_04_18 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. item_power_crystal_04_19 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. item_power_crystal_04_20 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. +item_power_crystal_04_99 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 QA Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. weapon_npe_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 spy 3 250 item.special.nomove 1 Spy Carbine A carbine given to you by Han Solo. weapon_npe_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 bounty_hunter 3 250 item.special.nomove 1 Bounty Hunter Carbine A carbine given to you by Han Solo. weapon_npe_commando_carbine_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 commando 3 250 item.special.nomove 1 Commando Carbine A carbine given to you by Han Solo. diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java b/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java index 9a373a60d..58ec75bc4 100755 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java @@ -1461,7 +1461,8 @@ public class terminal_character_builder extends script.base_script "Color Crystals", "Special Color Crystals", "Perfect Power Crystals", - "Ancient Krayt Pearls" + "Ancient Krayt Pearls", + "QA Power Crystals" }; public static final String[] SABER_OPTIONS = { @@ -10586,6 +10587,16 @@ public class terminal_character_builder extends script.base_script } sendSystemMessageTestingOnly(player, "Ancient Krayt Pearls Issued!"); break; + case 4: + if (isGod(player)) + { + for (int i = 0; i < 5; i++) + { + static_item.createNewItemFunction("item_power_crystal_04_99", pInv); + } + sendSystemMessageTestingOnly(player, "QA Power Crystals Issued!"); + } + break; default: cleanScriptVars(player); return SCRIPT_CONTINUE;