diff --git a/include/combat.def b/include/combat.def new file mode 100644 index 000000000..a8d3d8d2e --- /dev/null +++ b/include/combat.def @@ -0,0 +1,32 @@ +// ====================================================================== +// +// combat.def +// copyright (c) 2001 Sony Online Entertainment +// +// ***IMPORTTANT: This file is mirrored in dsrc/include +// +// ====================================================================== + +#ifndef INCLUDED_combat_DEF +#define INCLUDED_combat_DEF + +// id's for combat skeleton "bones" so when we know where a creature got hit we know what +// item was protecting that area +// +// IMPORTANT: the skeleton location names in the combat.cfg file should map to these +// +enum CombatSkeletonBone +{ + CSB_body = 0x0001, + CSB_head = 0x0002, + CSB_rightArm = 0x0004, + CSB_leftArm = 0x0008, + CSB_rightLeg = 0x0010, + CSB_leftLeg = 0x0020 +}; + + +#endif + + +